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// Copyright (c) 2011-2016 Ryan Prichard
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
#include "Scraper.h"
#include <windows.h>
#include <stdint.h>
#include <algorithm>
#include <utility>
#include "../shared/WinptyAssert.h"
#include "../shared/winpty_snprintf.h"
#include "ConsoleFont.h"
#include "Win32Console.h"
#include "Win32ConsoleBuffer.h"
namespace {
template <typename T>
T constrained(T min, T val, T max) {
ASSERT(min <= max);
return std::min(std::max(min, val), max);
}
} // anonymous namespace
Scraper::Scraper(
Win32Console &console,
Win32ConsoleBuffer &buffer,
std::unique_ptr<Terminal> terminal,
Coord initialSize) :
m_console(console),
m_terminal(std::move(terminal)),
m_ptySize(initialSize)
{
m_consoleBuffer = &buffer;
resetConsoleTracking(Terminal::OmitClear, buffer.windowRect().top());
m_bufferData.resize(BUFFER_LINE_COUNT);
// Setup the initial screen buffer and window size.
//
// Use SetConsoleWindowInfo to shrink the console window as much as
// possible -- to a 1x1 cell at the top-left. This call always succeeds.
// Prior to the new Windows 10 console, it also actually resizes the GUI
// window to 1x1 cell. Nevertheless, even though the GUI window can
// therefore be narrower than its minimum, calling
// SetConsoleScreenBufferSize with a 1x1 size still fails.
//
// While the small font intends to support large buffers, a user could
// still hit a limit imposed by their monitor width, so cap the new window
// size to GetLargestConsoleWindowSize().
setSmallFont(buffer.conout(), initialSize.X, m_console.isNewW10());
buffer.moveWindow(SmallRect(0, 0, 1, 1));
buffer.resizeBufferRange(Coord(initialSize.X, BUFFER_LINE_COUNT));
const auto largest = GetLargestConsoleWindowSize(buffer.conout());
buffer.moveWindow(SmallRect(
0, 0,
std::min(initialSize.X, largest.X),
std::min(initialSize.Y, largest.Y)));
buffer.setCursorPosition(Coord(0, 0));
// For the sake of the color translation heuristic, set the console color
// to LtGray-on-Black.
buffer.setTextAttribute(Win32ConsoleBuffer::kDefaultAttributes);
buffer.clearAllLines(m_consoleBuffer->bufferInfo());
m_consoleBuffer = nullptr;
}
Scraper::~Scraper()
{
}
// Whether or not the agent is frozen on entry, it will be frozen on exit.
void Scraper::resizeWindow(Win32ConsoleBuffer &buffer,
Coord newSize,
ConsoleScreenBufferInfo &finalInfoOut)
{
m_consoleBuffer = &buffer;
m_ptySize = newSize;
syncConsoleContentAndSize(true, finalInfoOut);
m_consoleBuffer = nullptr;
}
// This function may freeze the agent, but it will not unfreeze it.
void Scraper::scrapeBuffer(Win32ConsoleBuffer &buffer,
ConsoleScreenBufferInfo &finalInfoOut)
{
m_consoleBuffer = &buffer;
syncConsoleContentAndSize(false, finalInfoOut);
m_consoleBuffer = nullptr;
}
void Scraper::resetConsoleTracking(
Terminal::SendClearFlag sendClear, int64_t scrapedLineCount)
{
for (ConsoleLine &line : m_bufferData) {
line.reset();
}
m_syncRow = -1;
m_scrapedLineCount = scrapedLineCount;
m_scrolledCount = 0;
m_maxBufferedLine = -1;
m_dirtyWindowTop = -1;
m_dirtyLineCount = 0;
m_terminal->reset(sendClear, m_scrapedLineCount);
}
// Detect window movement. If the window moves down (presumably as a
// result of scrolling), then assume that all screen buffer lines down to
// the bottom of the window are dirty.
void Scraper::markEntireWindowDirty(const SmallRect &windowRect)
{
m_dirtyLineCount = std::max(m_dirtyLineCount,
windowRect.top() + windowRect.height());
}
// Scan the screen buffer and advance the dirty line count when we find
// non-empty lines.
void Scraper::scanForDirtyLines(const SmallRect &windowRect)
{
const int w = m_readBuffer.rect().width();
ASSERT(m_dirtyLineCount >= 1);
const CHAR_INFO *const prevLine =
m_readBuffer.lineData(m_dirtyLineCount - 1);
WORD prevLineAttr = prevLine[w - 1].Attributes;
const int stopLine = windowRect.top() + windowRect.height();
for (int line = m_dirtyLineCount; line < stopLine; ++line) {
const CHAR_INFO *lineData = m_readBuffer.lineData(line);
for (int col = 0; col < w; ++col) {
const WORD colAttr = lineData[col].Attributes;
if (lineData[col].Char.UnicodeChar != L' ' ||
colAttr != prevLineAttr) {
m_dirtyLineCount = line + 1;
break;
}
}
prevLineAttr = lineData[w - 1].Attributes;
}
}
// Clear lines in the line buffer. The `firstRow` parameter is in
// screen-buffer coordinates.
void Scraper::clearBufferLines(
const int firstRow,
const int count)
{
ASSERT(!m_directMode);
for (int row = firstRow; row < firstRow + count; ++row) {
const int64_t bufLine = row + m_scrolledCount;
m_maxBufferedLine = std::max(m_maxBufferedLine, bufLine);
m_bufferData[bufLine % BUFFER_LINE_COUNT].blank(
Win32ConsoleBuffer::kDefaultAttributes);
}
}
static bool cursorInWindow(const ConsoleScreenBufferInfo &info)
{
return info.dwCursorPosition.Y >= info.srWindow.Top &&
info.dwCursorPosition.Y <= info.srWindow.Bottom;
}
void Scraper::resizeImpl(const ConsoleScreenBufferInfo &origInfo)
{
ASSERT(m_console.frozen());
const int cols = m_ptySize.X;
const int rows = m_ptySize.Y;
Coord finalBufferSize;
{
//
// To accommodate Windows 10, erase all lines up to the top of the
// visible window. It's hard to tell whether this is strictly
// necessary. It ensures that the sync marker won't move downward,
// and it ensures that we won't repeat lines that have already scrolled
// up into the scrollback.
//
// It *is* possible for these blank lines to reappear in the visible
// window (e.g. if the window is made taller), but because we blanked
// the lines in the line buffer, we still don't output them again.
//
const Coord origBufferSize = origInfo.bufferSize();
const SmallRect origWindowRect = origInfo.windowRect();
if (m_directMode) {
for (ConsoleLine &line : m_bufferData) {
line.reset();
}
} else {
m_consoleBuffer->clearLines(0, origWindowRect.Top, origInfo);
clearBufferLines(0, origWindowRect.Top);
if (m_syncRow != -1) {
createSyncMarker(std::min(
m_syncRow,
BUFFER_LINE_COUNT - rows
- SYNC_MARKER_LEN
- SYNC_MARKER_MARGIN));
}
}
finalBufferSize = Coord(
cols,
// If there was previously no scrollback (e.g. a full-screen app
// in direct mode) and we're reducing the window height, then
// reduce the console buffer's height too.
(origWindowRect.height() == origBufferSize.Y)
? rows
: std::max<int>(rows, origBufferSize.Y));
// Reset the console font size. We need to do this before shrinking
// the window, because we might need to make the font bigger to permit
// a smaller window width. Making the font smaller could expand the
// screen buffer, which would hang the conhost process in the
// Windows 10 (10240 build) if the console selection is in progress, so
// unfreeze it first.
m_console.setFrozen(false);
setSmallFont(m_consoleBuffer->conout(), cols, m_console.isNewW10());
}
// We try to make the font small enough so that the entire screen buffer
// fits on the monitor, but it can't be guaranteed.
const auto largest =
GetLargestConsoleWindowSize(m_consoleBuffer->conout());
const short visibleCols = std::min<short>(cols, largest.X);
const short visibleRows = std::min<short>(rows, largest.Y);
{
// Make the window small enough. We want the console frozen during
// this step so we don't accidentally move the window above the cursor.
m_console.setFrozen(true);
const auto info = m_consoleBuffer->bufferInfo();
const auto &bufferSize = info.dwSize;
const int tmpWindowWidth = std::min(bufferSize.X, visibleCols);
const int tmpWindowHeight = std::min(bufferSize.Y, visibleRows);
SmallRect tmpWindowRect(
0,
std::min<int>(bufferSize.Y - tmpWindowHeight,
info.windowRect().Top),
tmpWindowWidth,
tmpWindowHeight);
if (cursorInWindow(info)) {
tmpWindowRect = tmpWindowRect.ensureLineIncluded(
info.cursorPosition().Y);
}
m_consoleBuffer->moveWindow(tmpWindowRect);
}
{
// Resize the buffer to the final desired size.
m_console.setFrozen(false);
m_consoleBuffer->resizeBufferRange(finalBufferSize);
}
{
// Expand the window to its full size.
m_console.setFrozen(true);
const ConsoleScreenBufferInfo info = m_consoleBuffer->bufferInfo();
SmallRect finalWindowRect(
0,
std::min<int>(info.bufferSize().Y - visibleRows,
info.windowRect().Top),
visibleCols,
visibleRows);
//
// Once a line in the screen buffer is "dirty", it should stay visible
// in the console window, so that we continue to update its content in
// the terminal. This code is particularly (only?) necessary on
// Windows 10, where making the buffer wider can rewrap lines and move
// the console window upward.
//
if (!m_directMode && m_dirtyLineCount > finalWindowRect.Bottom + 1) {
// In theory, we avoid ensureLineIncluded, because, a massive
// amount of output could have occurred while the console was
// unfrozen, so that the *top* of the window is now below the
// dirtiest tracked line.
finalWindowRect = SmallRect(
0, m_dirtyLineCount - visibleRows,
visibleCols, visibleRows);
}
// Highest priority constraint: ensure that the cursor remains visible.
if (cursorInWindow(info)) {
finalWindowRect = finalWindowRect.ensureLineIncluded(
info.cursorPosition().Y);
}
m_consoleBuffer->moveWindow(finalWindowRect);
m_dirtyWindowTop = finalWindowRect.Top;
}
ASSERT(m_console.frozen());
}
void Scraper::syncConsoleContentAndSize(
bool forceResize,
ConsoleScreenBufferInfo &finalInfoOut)
{
// We'll try to avoid freezing the console by reading large chunks (or
// all!) of the screen buffer without otherwise attempting to synchronize
// with the console application. We can only do this on Windows 10 and up
// because:
// - Prior to Windows 8, the size of a ReadConsoleOutputW call was limited
// by the ~32KB RPC buffer.
// - Prior to Windows 10, an out-of-range read region crashes the caller.
// (See misc/WindowsBugCrashReader.cc.)
//
if (!m_console.isNewW10() || forceResize) {
m_console.setFrozen(true);
}
const ConsoleScreenBufferInfo info = m_consoleBuffer->bufferInfo();
bool cursorVisible = true;
CONSOLE_CURSOR_INFO cursorInfo = {};
if (!GetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursorInfo)) {
trace("GetConsoleCursorInfo failed");
} else {
cursorVisible = cursorInfo.bVisible != 0;
}
// If an app resizes the buffer height, then we enter "direct mode", where
// we stop trying to track incremental console changes.
const bool newDirectMode = (info.bufferSize().Y != BUFFER_LINE_COUNT);
if (newDirectMode != m_directMode) {
trace("Entering %s mode", newDirectMode ? "direct" : "scrolling");
resetConsoleTracking(Terminal::SendClear,
newDirectMode ? 0 : info.windowRect().top());
m_directMode = newDirectMode;
// When we switch from direct->scrolling mode, make sure the console is
// the right size.
if (!m_directMode) {
m_console.setFrozen(true);
forceResize = true;
}
}
if (m_directMode) {
// In direct-mode, resizing the console redraws the terminal, so do it
// before scraping.
if (forceResize) {
resizeImpl(info);
}
directScrapeOutput(info, cursorVisible);
} else {
if (!m_console.frozen()) {
if (!scrollingScrapeOutput(info, cursorVisible, true)) {
m_console.setFrozen(true);
}
}
if (m_console.frozen()) {
scrollingScrapeOutput(info, cursorVisible, false);
}
// In scrolling mode, we want to scrape before resizing, because we'll
// erase everything in the console buffer up to the top of the console
// window.
if (forceResize) {
resizeImpl(info);
}
}
finalInfoOut = forceResize ? m_consoleBuffer->bufferInfo() : info;
}
// Try to match Windows' behavior w.r.t. to the LVB attribute flags. In some
// situations, Windows ignores the LVB flags on a character cell because of
// backwards compatibility -- apparently some programs set the flags without
// intending to enable reverse-video or underscores.
//
// [rprichard 2017-01-15] I haven't actually noticed any old programs that need
// this treatment -- the motivation for this function comes from the MSDN
// documentation for SetConsoleMode and ENABLE_LVB_GRID_WORLDWIDE.
WORD Scraper::attributesMask()
{
const auto WINPTY_ENABLE_VIRTUAL_TERMINAL_PROCESSING = 0x4u;
const auto WINPTY_ENABLE_LVB_GRID_WORLDWIDE = 0x10u;
const auto WINPTY_COMMON_LVB_REVERSE_VIDEO = 0x4000u;
const auto WINPTY_COMMON_LVB_UNDERSCORE = 0x8000u;
const auto cp = GetConsoleOutputCP();
const auto isCjk = (cp == 932 || cp == 936 || cp == 949 || cp == 950);
const DWORD outputMode = [this]{
ASSERT(this->m_consoleBuffer != nullptr);
DWORD mode = 0;
if (!GetConsoleMode(this->m_consoleBuffer->conout(), &mode)) {
mode = 0;
}
return mode;
}();
const bool hasEnableLvbGridWorldwide =
(outputMode & WINPTY_ENABLE_LVB_GRID_WORLDWIDE) != 0;
const bool hasEnableVtProcessing =
(outputMode & WINPTY_ENABLE_VIRTUAL_TERMINAL_PROCESSING) != 0;
// The new Windows 10 console (as of 14393) seems to respect
// COMMON_LVB_REVERSE_VIDEO even in CP437 w/o the other enabling modes, so
// try to match that behavior.
const auto isReverseSupported =
isCjk || hasEnableLvbGridWorldwide || hasEnableVtProcessing || m_console.isNewW10();
const auto isUnderscoreSupported =
isCjk || hasEnableLvbGridWorldwide || hasEnableVtProcessing;
WORD mask = ~0;
if (!isReverseSupported) { mask &= ~WINPTY_COMMON_LVB_REVERSE_VIDEO; }
if (!isUnderscoreSupported) { mask &= ~WINPTY_COMMON_LVB_UNDERSCORE; }
return mask;
}
void Scraper::directScrapeOutput(const ConsoleScreenBufferInfo &info,
bool consoleCursorVisible)
{
const SmallRect windowRect = info.windowRect();
const SmallRect scrapeRect(
windowRect.left(), windowRect.top(),
std::min<SHORT>(std::min(windowRect.width(), m_ptySize.X),
MAX_CONSOLE_WIDTH),
std::min<SHORT>(std::min(windowRect.height(), m_ptySize.Y),
BUFFER_LINE_COUNT));
const int w = scrapeRect.width();
const int h = scrapeRect.height();
const Coord cursor = info.cursorPosition();
const bool showTerminalCursor =
consoleCursorVisible && scrapeRect.contains(cursor);
const int cursorColumn = !showTerminalCursor ? -1 : cursor.X - scrapeRect.Left;
const int cursorLine = !showTerminalCursor ? -1 : cursor.Y - scrapeRect.Top;
if (!showTerminalCursor) {
m_terminal->hideTerminalCursor();
}
largeConsoleRead(m_readBuffer, *m_consoleBuffer, scrapeRect, attributesMask());
for (int line = 0; line < h; ++line) {
const CHAR_INFO *const curLine =
m_readBuffer.lineData(scrapeRect.top() + line);
ConsoleLine &bufLine = m_bufferData[line];
if (bufLine.detectChangeAndSetLine(curLine, w)) {
const int lineCursorColumn =
line == cursorLine ? cursorColumn : -1;
m_terminal->sendLine(line, curLine, w, lineCursorColumn);
}
}
if (showTerminalCursor) {
m_terminal->showTerminalCursor(cursorColumn, cursorLine);
}
}
bool Scraper::scrollingScrapeOutput(const ConsoleScreenBufferInfo &info,
bool consoleCursorVisible,
bool tentative)
{
const Coord cursor = info.cursorPosition();
const SmallRect windowRect = info.windowRect();
if (m_syncRow != -1) {
// If a synchronizing marker was placed into the history, look for it
// and adjust the scroll count.
const int markerRow = findSyncMarker();
if (markerRow == -1) {
if (tentative) {
// I *think* it's possible to keep going, but it's simple to
// bail out.
return false;
}
// Something has happened. Reset the terminal.
trace("Sync marker has disappeared -- resetting the terminal"
" (m_syncCounter=%u)",
m_syncCounter);
resetConsoleTracking(Terminal::SendClear, windowRect.top());
} else if (markerRow != m_syncRow) {
ASSERT(markerRow < m_syncRow);
m_scrolledCount += (m_syncRow - markerRow);
m_syncRow = markerRow;
// If the buffer has scrolled, then the entire window is dirty.
markEntireWindowDirty(windowRect);
}
}
// Creating a new sync row requires clearing part of the console buffer, so
// avoid doing it if there's already a sync row that's good enough.
const int newSyncRow =
static_cast<int>(windowRect.top()) - SYNC_MARKER_LEN - SYNC_MARKER_MARGIN;
const bool shouldCreateSyncRow =
newSyncRow >= m_syncRow + SYNC_MARKER_LEN + SYNC_MARKER_MARGIN;
if (tentative && shouldCreateSyncRow) {
// It's difficult even in principle to put down a new marker if the
// console can scroll an arbitrarily amount while we're writing.
return false;
}
// Update the dirty line count:
// - If the window has moved, the entire window is dirty.
// - Everything up to the cursor is dirty.
// - All lines above the window are dirty.
// - Any non-blank lines are dirty.
if (m_dirtyWindowTop != -1) {
if (windowRect.top() > m_dirtyWindowTop) {
// The window has moved down, presumably as a result of scrolling.
markEntireWindowDirty(windowRect);
} else if (windowRect.top() < m_dirtyWindowTop) {
if (tentative) {
// I *think* it's possible to keep going, but it's simple to
// bail out.
return false;
}
// The window has moved upward. This is generally not expected to
// happen, but the CMD/PowerShell CLS command will move the window
// to the top as part of clearing everything else in the console.
trace("Window moved upward -- resetting the terminal"
" (m_syncCounter=%u)",
m_syncCounter);
resetConsoleTracking(Terminal::SendClear, windowRect.top());
}
}
m_dirtyWindowTop = windowRect.top();
m_dirtyLineCount = std::max(m_dirtyLineCount, cursor.Y + 1);
m_dirtyLineCount = std::max(m_dirtyLineCount, (int)windowRect.top());
// There will be at least one dirty line, because there is a cursor.
ASSERT(m_dirtyLineCount >= 1);
// The first line to scrape, in virtual line coordinates.
const int64_t firstVirtLine = std::min(m_scrapedLineCount,
windowRect.top() + m_scrolledCount);
// Read all the data we will need from the console. Start reading with the
// first line to scrape, but adjust the the read area upward to account for
// scanForDirtyLines' need to read the previous attribute. Read to the
// bottom of the window. (It's not clear to me whether the
// m_dirtyLineCount adjustment here is strictly necessary. It isn't
// necessary so long as the cursor is inside the current window.)
const int firstReadLine = std::min<int>(firstVirtLine - m_scrolledCount,
m_dirtyLineCount - 1);
const int stopReadLine = std::max(windowRect.top() + windowRect.height(),
m_dirtyLineCount);
ASSERT(firstReadLine >= 0 && stopReadLine > firstReadLine);
largeConsoleRead(m_readBuffer,
*m_consoleBuffer,
SmallRect(0, firstReadLine,
std::min<SHORT>(info.bufferSize().X,
MAX_CONSOLE_WIDTH),
stopReadLine - firstReadLine),
attributesMask());
// If we're scraping the buffer without freezing it, we have to query the
// buffer position data separately from the buffer content, so the two
// could easily be out-of-sync. If they *are* out-of-sync, abort the
// scrape operation and restart it frozen. (We may have updated the
// dirty-line high-water-mark, but that should be OK.)
if (tentative) {
const auto infoCheck = m_consoleBuffer->bufferInfo();
if (info.bufferSize() != infoCheck.bufferSize() ||
info.windowRect() != infoCheck.windowRect() ||
info.cursorPosition() != infoCheck.cursorPosition()) {
return false;
}
if (m_syncRow != -1 && m_syncRow != findSyncMarker()) {
return false;
}
}
if (shouldCreateSyncRow) {
ASSERT(!tentative);
createSyncMarker(newSyncRow);
}
// At this point, we're finished interacting (reading or writing) the
// console, and we just need to convert our collected data into terminal
// output.
scanForDirtyLines(windowRect);
// Note that it's possible for all the lines on the current window to
// be non-dirty.
// The line to stop scraping at, in virtual line coordinates.
const int64_t stopVirtLine =
std::min(m_dirtyLineCount, windowRect.top() + windowRect.height()) +
m_scrolledCount;
const bool showTerminalCursor =
consoleCursorVisible && windowRect.contains(cursor);
const int64_t cursorLine = !showTerminalCursor ? -1 : cursor.Y + m_scrolledCount;
const int cursorColumn = !showTerminalCursor ? -1 : cursor.X;
if (!showTerminalCursor) {
m_terminal->hideTerminalCursor();
}
bool sawModifiedLine = false;
const int w = m_readBuffer.rect().width();
for (int64_t line = firstVirtLine; line < stopVirtLine; ++line) {
const CHAR_INFO *curLine =
m_readBuffer.lineData(line - m_scrolledCount);
ConsoleLine &bufLine = m_bufferData[line % BUFFER_LINE_COUNT];
if (line > m_maxBufferedLine) {
m_maxBufferedLine = line;
sawModifiedLine = true;
}
if (sawModifiedLine) {
bufLine.setLine(curLine, w);
} else {
sawModifiedLine = bufLine.detectChangeAndSetLine(curLine, w);
}
if (sawModifiedLine) {
const int lineCursorColumn =
line == cursorLine ? cursorColumn : -1;
m_terminal->sendLine(line, curLine, w, lineCursorColumn);
}
}
m_scrapedLineCount = windowRect.top() + m_scrolledCount;
if (showTerminalCursor) {
m_terminal->showTerminalCursor(cursorColumn, cursorLine);
}
return true;
}
void Scraper::syncMarkerText(CHAR_INFO (&output)[SYNC_MARKER_LEN])
{
// XXX: The marker text generated here could easily collide with ordinary
// console output. Does it make sense to try to avoid the collision?
char str[SYNC_MARKER_LEN + 1];
winpty_snprintf(str, "S*Y*N*C*%08x", m_syncCounter);
for (int i = 0; i < SYNC_MARKER_LEN; ++i) {
output[i].Char.UnicodeChar = str[i];
output[i].Attributes = 7;
}
}
int Scraper::findSyncMarker()
{
ASSERT(m_syncRow >= 0);
CHAR_INFO marker[SYNC_MARKER_LEN];
CHAR_INFO column[BUFFER_LINE_COUNT];
syncMarkerText(marker);
SmallRect rect(0, 0, 1, m_syncRow + SYNC_MARKER_LEN);
m_consoleBuffer->read(rect, column);
int i;
for (i = m_syncRow; i >= 0; --i) {
int j;
for (j = 0; j < SYNC_MARKER_LEN; ++j) {
if (column[i + j].Char.UnicodeChar != marker[j].Char.UnicodeChar)
break;
}
if (j == SYNC_MARKER_LEN)
return i;
}
return -1;
}
void Scraper::createSyncMarker(int row)
{
ASSERT(row >= 1);
// Clear the lines around the marker to ensure that Windows 10's rewrapping
// does not affect the marker.
m_consoleBuffer->clearLines(row - 1, SYNC_MARKER_LEN + 1,
m_consoleBuffer->bufferInfo());
// Write a new marker.
m_syncCounter++;
CHAR_INFO marker[SYNC_MARKER_LEN];
syncMarkerText(marker);
m_syncRow = row;
SmallRect markerRect(0, m_syncRow, 1, SYNC_MARKER_LEN);
m_consoleBuffer->write(markerRect, marker);
}
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