// Copyright (c) 2015 Ryan Prichard | |
// | |
// Permission is hereby granted, free of charge, to any person obtaining a copy | |
// of this software and associated documentation files (the "Software"), to | |
// deal in the Software without restriction, including without limitation the | |
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or | |
// sell copies of the Software, and to permit persons to whom the Software is | |
// furnished to do so, subject to the following conditions: | |
// | |
// The above copyright notice and this permission notice shall be included in | |
// all copies or substantial portions of the Software. | |
// | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | |
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS | |
// IN THE SOFTWARE. | |
// Recent 4.x MinGW and MinGW-w64 gcc compilers lack std::mutex and | |
// std::lock_guard. I have a 5.2.0 MinGW-w64 compiler packaged through MSYS2 | |
// that *is* new enough, but that's one compiler against several deficient | |
// ones. Wrap CRITICAL_SECTION instead. | |
class Mutex { | |
CRITICAL_SECTION m_mutex; | |
public: | |
Mutex() { InitializeCriticalSection(&m_mutex); } | |
~Mutex() { DeleteCriticalSection(&m_mutex); } | |
void lock() { EnterCriticalSection(&m_mutex); } | |
void unlock() { LeaveCriticalSection(&m_mutex); } | |
Mutex(const Mutex &other) = delete; | |
Mutex &operator=(const Mutex &other) = delete; | |
}; | |
template <typename T> | |
class LockGuard { | |
T &m_lock; | |
public: | |
LockGuard(T &lock) : m_lock(lock) { m_lock.lock(); } | |
~LockGuard() { m_lock.unlock(); } | |
LockGuard(const LockGuard &other) = delete; | |
LockGuard &operator=(const LockGuard &other) = delete; | |
}; | |