// Copyright (c) 2011-2016 Ryan Prichard | |
// | |
// Permission is hereby granted, free of charge, to any person obtaining a copy | |
// of this software and associated documentation files (the "Software"), to | |
// deal in the Software without restriction, including without limitation the | |
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or | |
// sell copies of the Software, and to permit persons to whom the Software is | |
// furnished to do so, subject to the following conditions: | |
// | |
// The above copyright notice and this permission notice shall be included in | |
// all copies or substantial portions of the Software. | |
// | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | |
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS | |
// IN THE SOFTWARE. | |
void agentShutdown(); | |
void agentAssertFail(const char *file, int line, const char *cond); | |
// Calling the standard assert() function does not work in the agent because | |
// the error message would be printed to the console, and the only way the | |
// user can see the console is via a working agent! Moreover, the console may | |
// be frozen, so attempting to write to it would block forever. This custom | |
// assert function instead sends the message to the DebugServer, then attempts | |
// to close the console, then quietly exits. | |
void assertTrace(const char *file, int line, const char *cond); | |
// In the other targets, log the assert failure to the debugserver, then fail | |
// using the ordinary assert mechanism. In case assert is compiled out, fail | |
// using abort. The amount of code inlined is unfortunate, but asserts aren't | |
// used much outside the agent. | |