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# in the end, it'd be nice to have it so that liquids fill up the whole block when they have a block above them
# this would avoid the problems this solution has
transparent = True
is_cube = True
glass = True
colliders = []
vertex_positions = [
[ 0.500, 0.375, 0.500, 0.500, -0.625, 0.500, 0.500, -0.625, -0.500, 0.500, 0.375, -0.500], # right
[-0.500, 0.375, -0.500, -0.500, -0.625, -0.500, -0.500, -0.625, 0.500, -0.500, 0.375, 0.500], # left
[ 0.500, 0.375, 0.500, 0.500, 0.375, -0.500, -0.500, 0.375, -0.500, -0.500, 0.375, 0.500], # top
[-0.500, -0.625, 0.500, -0.500, -0.625, -0.500, 0.500, -0.625, -0.500, 0.500, -0.625, 0.500], # bottom
[-0.500, 0.375, 0.500, -0.500, -0.625, 0.500, 0.500, -0.625, 0.500, 0.500, 0.375, 0.500], # front
[ 0.500, 0.375, -0.500, 0.500, -0.625, -0.500, -0.500, -0.625, -0.500, -0.500, 0.375, -0.500], # back
]
tex_coords = [
[0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
[0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
[0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
[0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
[0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
[0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
]
shading_values = [
[0.6, 0.6, 0.6, 0.6],
[0.6, 0.6, 0.6, 0.6],
[1.0, 1.0, 1.0, 1.0],
[0.4, 0.4, 0.4, 0.4],
[0.8, 0.8, 0.8, 0.8],
[0.8, 0.8, 0.8, 0.8],
]
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