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transparent = True
is_cube = False
glass = False

colliders = []

vertex_positions = [
	[ 0.0625,  0.5,  0.5,    0.0625, -0.5,  0.5,    0.0625, -0.5, -0.5,    0.0625,  0.5, -0.5], # right
	[-0.0625,  0.5, -0.5,   -0.0625, -0.5, -0.5,   -0.0625, -0.5,  0.5,   -0.0625,  0.5,  0.5], # left
	[ 0.5,  0.125,  0.5,    0.5,  0.125, -0.5,   -0.5,  0.125, -0.5,   -0.5,  0.125,  0.5], # top
	[-0.5, -0.5,  0.5,   -0.5, -0.5, -0.5,    0.5, -0.5, -0.5,    0.5, -0.5,  0.5], # bottom
	[-0.5,  0.5,  0.0625,   -0.5, -0.5,  0.0625,    0.5, -0.5,  0.0625,    0.5,  0.5,  0.0625], # front
	[ 0.5,  0.5, -0.0625,    0.5, -0.5, -0.0625,   -0.5, -0.5, -0.0625,   -0.5,  0.5, -0.0625], # back
]

tex_coords = [
	[0.0, 1.0, 0.0,   0.0, 0.0, 0.0,   1.0, 0.0, 0.0,   1.0, 1.0, 0.0],
	[0.0, 1.0, 0.0,   0.0, 0.0, 0.0,   1.0, 0.0, 0.0,   1.0, 1.0, 0.0],
	[0.0, 1.0, 0.0,   0.0, 0.0, 0.0,   1.0, 0.0, 0.0,   1.0, 1.0, 0.0],
	[0.0, 1.0, 0.0,   0.0, 0.0, 0.0,   1.0, 0.0, 0.0,   1.0, 1.0, 0.0],
	[0.0, 1.0, 0.0,   0.0, 0.0, 0.0,   1.0, 0.0, 0.0,   1.0, 1.0, 0.0],
	[0.0, 1.0, 0.0,   0.0, 0.0, 0.0,   1.0, 0.0, 0.0,   1.0, 1.0, 0.0],
]

shading_values = [
	[0.6, 0.6, 0.6, 0.6],
	[0.6, 0.6, 0.6, 0.6],
	[1.0, 1.0, 1.0, 1.0],
	[0.4, 0.4, 0.4, 0.4],
	[0.8, 0.8, 0.8, 0.8],
	[0.8, 0.8, 0.8, 0.8],
]