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transparent = True |
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is_cube = False |
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glass = False |
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|
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colliders = [] |
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|
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vertex_positions = [ |
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[ 0.25, 0.4375, 0.50, 0.25, -0.5625, 0.50, 0.25, -0.5625, -0.50, 0.25, 0.4375, -0.50], |
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[ 0.25, 0.4375, -0.50, 0.25, -0.5625, -0.50, 0.25, -0.5625, 0.50, 0.25, 0.4375, 0.50], |
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[-0.25, 0.4375, -0.50, -0.25, -0.5625, -0.50, -0.25, -0.5625, 0.50, -0.25, 0.4375, 0.50], |
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[-0.25, 0.4375, 0.50, -0.25, -0.5625, 0.50, -0.25, -0.5625, -0.50, -0.25, 0.4375, -0.50], |
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[-0.50, 0.4375, 0.25, -0.50, -0.5625, 0.25, 0.50, -0.5625, 0.25, 0.50, 0.4375, 0.25], |
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[ 0.50, 0.4375, 0.25, 0.50, -0.5625, 0.25, -0.50, -0.5625, 0.25, -0.50, 0.4375, 0.25], |
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[ 0.50, 0.4375, -0.25, 0.50, -0.5625, -0.25, -0.50, -0.5625, -0.25, -0.50, 0.4375, -0.25], |
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[-0.50, 0.4375, -0.25, -0.50, -0.5625, -0.25, 0.50, -0.5625, -0.25, 0.50, 0.4375, -0.25], |
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] |
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|
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tex_coords = [ |
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[0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0], |
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[0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0], |
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[0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0], |
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[0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0], |
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[0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0], |
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[0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0], |
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[0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0], |
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[0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0], |
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] |
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|
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shading_values = [ |
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[0.6, 0.6, 0.6, 0.6], |
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[0.6, 0.6, 0.6, 0.6], |
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[0.6, 0.6, 0.6, 0.6], |
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[0.6, 0.6, 0.6, 0.6], |
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[0.8, 0.8, 0.8, 0.8], |
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[0.8, 0.8, 0.8, 0.8], |
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[0.8, 0.8, 0.8, 0.8], |
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[0.8, 0.8, 0.8, 0.8], |
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] |