Minecraft3193092's picture
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transparent = True
is_cube = False
glass = False
colliders = []
vertex_positions = [
[ 0.25, 0.4375, 0.50, 0.25, -0.5625, 0.50, 0.25, -0.5625, -0.50, 0.25, 0.4375, -0.50], # right
[ 0.25, 0.4375, -0.50, 0.25, -0.5625, -0.50, 0.25, -0.5625, 0.50, 0.25, 0.4375, 0.50], # right
[-0.25, 0.4375, -0.50, -0.25, -0.5625, -0.50, -0.25, -0.5625, 0.50, -0.25, 0.4375, 0.50], # left
[-0.25, 0.4375, 0.50, -0.25, -0.5625, 0.50, -0.25, -0.5625, -0.50, -0.25, 0.4375, -0.50], # left
[-0.50, 0.4375, 0.25, -0.50, -0.5625, 0.25, 0.50, -0.5625, 0.25, 0.50, 0.4375, 0.25], # front
[ 0.50, 0.4375, 0.25, 0.50, -0.5625, 0.25, -0.50, -0.5625, 0.25, -0.50, 0.4375, 0.25], # front
[ 0.50, 0.4375, -0.25, 0.50, -0.5625, -0.25, -0.50, -0.5625, -0.25, -0.50, 0.4375, -0.25], # back
[-0.50, 0.4375, -0.25, -0.50, -0.5625, -0.25, 0.50, -0.5625, -0.25, 0.50, 0.4375, -0.25], # back
]
tex_coords = [
[0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
[0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
[0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
[0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
[0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
[0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
[0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
[0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0],
]
shading_values = [
[0.6, 0.6, 0.6, 0.6],
[0.6, 0.6, 0.6, 0.6],
[0.6, 0.6, 0.6, 0.6],
[0.6, 0.6, 0.6, 0.6],
[0.8, 0.8, 0.8, 0.8],
[0.8, 0.8, 0.8, 0.8],
[0.8, 0.8, 0.8, 0.8],
[0.8, 0.8, 0.8, 0.8],
]