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transparent = True |
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is_cube = False |
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glass = False |
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|
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colliders = [] |
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|
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vertex_positions = [ |
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[-0.3536, 0.5000, 0.3536, -0.3536, -0.5000, 0.3536, 0.3536, -0.5000, -0.3536, 0.3536, 0.5000, -0.3536], |
|
[-0.3536, 0.5000, -0.3536, -0.3536, -0.5000, -0.3536, 0.3536, -0.5000, 0.3536, 0.3536, 0.5000, 0.3536], |
|
[ 0.3536, 0.5000, -0.3536, 0.3536, -0.5000, -0.3536, -0.3536, -0.5000, 0.3536, -0.3536, 0.5000, 0.3536], |
|
[ 0.3536, 0.5000, 0.3536, 0.3536, -0.5000, 0.3536, -0.3536, -0.5000, -0.3536, -0.3536, 0.5000, -0.3536], |
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] |
|
|
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tex_coords = [ |
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[0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0], |
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[0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0], |
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[0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0], |
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[0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0], |
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] |
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|
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shading_values = [ |
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[1.0, 1.0, 1.0, 1.0], |
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[1.0, 1.0, 1.0, 1.0], |
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[1.0, 1.0, 1.0, 1.0], |
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[1.0, 1.0, 1.0, 1.0], |
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] |