# in the end, it'd be nice to have it so that liquids fill up the whole block when they have a block above them # this would avoid the problems this solution has transparent = True is_cube = True glass = True colliders = [] vertex_positions = [ [ 0.500, 0.375, 0.500, 0.500, -0.625, 0.500, 0.500, -0.625, -0.500, 0.500, 0.375, -0.500], # right [-0.500, 0.375, -0.500, -0.500, -0.625, -0.500, -0.500, -0.625, 0.500, -0.500, 0.375, 0.500], # left [ 0.500, 0.375, 0.500, 0.500, 0.375, -0.500, -0.500, 0.375, -0.500, -0.500, 0.375, 0.500], # top [-0.500, -0.625, 0.500, -0.500, -0.625, -0.500, 0.500, -0.625, -0.500, 0.500, -0.625, 0.500], # bottom [-0.500, 0.375, 0.500, -0.500, -0.625, 0.500, 0.500, -0.625, 0.500, 0.500, 0.375, 0.500], # front [ 0.500, 0.375, -0.500, 0.500, -0.625, -0.500, -0.500, -0.625, -0.500, -0.500, 0.375, -0.500], # back ] tex_coords = [ [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0], [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0], [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0], [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0], [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0], [0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0], ] shading_values = [ [0.6, 0.6, 0.6, 0.6], [0.6, 0.6, 0.6, 0.6], [1.0, 1.0, 1.0, 1.0], [0.4, 0.4, 0.4, 0.4], [0.8, 0.8, 0.8, 0.8], [0.8, 0.8, 0.8, 0.8], ]