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Release Notes [SMPL_maya_plugin_v1.0.2 - Nov 9, 2015] |
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Overview: |
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This release includes bug fixes in the plugin code and related data files. |
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It also updates the plugin for more user-friendly control. |
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Bug Fixes: |
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- Shape and Pose blend shapes are both created as one blend shape node inside the FBX files. |
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These were two separate nodes in previous version, which is not compatible with some animation |
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software. |
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- The shape blend shapes for subjects of different body shapes now retain the values for the shape. |
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The 10 shape blend shapes were reset to 0 in previous version of sample animation files (e.g. |
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'v1_f_lbs_10_207_0_mosh_cmu_0511.fbx', etc.). These should be 0 only for the basic model (i.e. |
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v1_f_lbs_10_207_0.fbx and v1_m_lbs_10_207_0.fbx). |
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- Fixed error in 'Recompute Skeleton' function. The previous version of the plugin and data file |
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('joints_mat_v1.0.0.pkl') used female joint-regressor to create joint positions for both male |
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and female models. The plugin and data file have been updated to correctly recompute skeleton |
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for both male and female models. |
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- Versioning for all files is now consistent with the plugin version. Version-numbers for files |
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associated with the Maya plugin will update with the plugin version. |
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New Features: |
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- Set Mesh to Bind-Pose: Plugin now provides a button to automatically set the model to a |
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T-pose (the bind-pose) position before recomputing the Skeleton. |
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- Human-readable joints: joints are now named according to the joint position in the body |
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instead of being named by numbers. |
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- Shape and Pose blend shape names are now shortened to 'Shape###' and 'Pose###' for easier |
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control |
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- Set Keyframes: Plugin now shows checkboxes next to 'Apply Pose Blendshapes' buttons. The user |
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can now choose to apply pose blendshapes with or without setting keyframes for the pose blendshapes. |
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Etymology: |
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Model: male or female mesh object in the FBX file |
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Shape Blend Shapes: set of 10 blend shapes attached to each model that help change the body shape |
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of the model realistically. |
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Pose Blend Shapes: set of 207 blend shapes attached to each model that deform with animation to |
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fix lbs-skinning problems and to create more realistic mesh deformations at joints. |
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License: |
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-------- |
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Copyright 2015 Naureen Mahmood and the Max Planck Gesellschaft. All rights reserved. |
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This software is provided for research purposes only. |
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By using this software you agree to the terms of the SMPL Model license here http://smpl.is.tue.mpg.de/license |
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For comments or questions, please email us at: [email protected] |
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