๐บ Tensor Pose Animation Pipeline
A Modular, Open-Source System for Pose-Driven Animation Across Games, Video, and AI Models
๐ Project Summary
Tensor Pose Animation Pipeline is a community-driven initiative to build an open-source system for pose-conditioned animation. By using standardized 128-point whole-body pose tensors (body, hands, face), this pipeline enables creators to animate characters across mediums โ game engines, AI video models, and film pipelines โ with motion sequences derived from pose data.
We aim to unify motion capture, AI generation, and animation retargeting into a modular framework that empowers solo devs, indie studios, and researchers alike.
๐ฏ Goals and Motivation
- Democratize animation through reusable, portable motion sequences.
- Define a standard tensor format to represent motion (128 keypoints).
- Enable cross-platform animation in Unity, Unreal, Blender, and AI tools like WAN2.1 and ComfyUI.
- Support audio-driven choreography, style transfer, and live puppeteering.
- Invite collaboration across devs, ML researchers, animators, and toolmakers.
๐งฑ System Architecture Overview
The pipeline is composed of several modular layers:
Pose Capture/Import
- From videos (e.g., DWPose, OpenPose, DensePose)
- From motion libraries (e.g., AIST++, CMU Mocap)
- From live camera streams or VTuber setups
Core Pose Engine
- Normalizes all poses to a 128-point skeleton
- Applies style and timing adjustments
- Outputs retargetable motion tensor sequences
Integration Targets
- ๐ฎ Unity & Unreal Engine (via plugins or animation exports)
- ๐ฅ AI video models (e.g., WAN2.1 with ControlNet-style pose conditioning)
- ๐ ๏ธ Blender, After Effects, FBX/BVH/JSON export
Audio Synchronization
- Beat detection (e.g., Librosa, Madmom)
- Temporal alignment or retiming of pose sequences
- Music-to-motion synthesis options
Style Transfer (WIP)
- Modify motion tone (e.g., "graceful", "robotic")
- Transfer poses between rigs or visual archetypes
- Planned: Transformers or motion-style VAEs
Real-Time Preview Mode (future goal)
- Lightweight pipeline mode for streaming poses to Unity/Blender
- Potential for real-time webcam-to-avatar choreography
โ๏ธ Technical Challenges & Solutions
Challenge | Proposed Solution |
---|---|
๐งฉ Format Interoperability | Define 128pt spec + adapters for OpenPose, BVH, SMPL |
๐ค Motion Realism | Temporal smoothing, foot locking, inverse kinematics |
๐ต Audio Sync Precision | Multi-method BPM detection + beat-aligned retiming |
๐ Game Engine Integration | Export to FBX/BVH + real-time plugins (Unity/Unreal) |
๐งฌ Identity Consistency | Style-preserving character LoRAs + ControlNet tuning |
๐ง Scalability & Compute | Batch processing, caching, Colab/Spaces integration |
๐ ๏ธ Implementation Plan
Phase 1: MVP โ Pose to Video
- Define pose tensor schema
- Convert OpenPose/DWPose to tensor
- Basic JSON-to-Unity/FBX exporter
- WAN2.1 pose-to-video test with reference character
Phase 2: Expansion
- Unity and Unreal engine integrations
- Add support for AIST++ and BVH datasets
- Audio sync + basic retargeting tools
- Beat-aware motion remixer
Phase 3: Tooling & Style Transfer
- Implement motion filters (cartoonify, fluidify, etc.)
- Style transfer via transformers (MoStyle, etc.)
- Develop stable ControlNet-based workflows
Phase 4: Real-Time & Community
- Live pose streaming to Unity/VTuber setups
- Hugging Face Space demo (web-based animator)
- Contributor tutorials + dataset hub
- Start training or fine-tuning pose-to-video LoRA
๐ค Contribution Opportunities
- ๐ฎ Unity/Unreal plugin devs โ Help build the real-time animation bridge
- ๐ง ML engineers โ Optimize diffusion pipelines and pose-style transfer
- ๐น Creators โ Use the pipeline, test with real projects, give feedback
- ๐ฆ Dataset builders โ Convert and contribute motion datasets (AIST++, Mixamo)
- ๐งช Researchers โ Explore music-to-pose generation, realism metrics, or 3D interpolation
- ๐ฅ GPU donors โ Share compute to fine-tune style LoRAs or ControlNet checkpoints
๐ฃ Call to Action
Weโre building the Tensor Pose Animation Pipeline as an open-source project for the community, by the community.
Help us by:
- โญ Starring the GitHub repo (coming soon)
- ๐งต Joining the discussions: ideas, issues, contributions
- ๐ป Trying the demo (planned on Hugging Face Spaces)
- ๐ง Sharing research/code/models that improve the system
- ๐ Helping indie creators bring characters to life through pose-driven AI
Together, we can make animation reusable, remixable, and radically accessible.
Built with inspiration from
๐ง VACE Dance Suite
๐ถ AIST Dance DB
๐ฅ Wan2.1, AnimateDiff, ControlNet, DanceDiffusion, FACT
โOne day, weโll move characters the same way we move data โ fluidly, semantically, and cross-platform.โ
โ Project LARP, 2025