File size: 9,671 Bytes
8ead80b |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 |
/*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#define REFERENCE_WHITE 100.0f
extern float3 lrgb2yuv(float3);
extern float lrgb2y(float3);
extern float3 yuv2lrgb(float3);
extern float3 lrgb2lrgb(float3);
extern float get_luma_src(float3);
extern float get_luma_dst(float3);
extern float3 ootf(float3 c, float peak);
extern float3 inverse_ootf(float3 c, float peak);
extern float3 get_chroma_sample(float3, float3, float3, float3);
struct detection_result {
float peak;
float average;
};
float hable_f(float in) {
float a = 0.15f, b = 0.50f, c = 0.10f, d = 0.20f, e = 0.02f, f = 0.30f;
return (in * (in * a + b * c) + d * e) / (in * (in * a + b) + d * f) - e / f;
}
float direct(float s, float peak) {
return s;
}
float linear(float s, float peak) {
return s * tone_param / peak;
}
float gamma(float s, float peak) {
float p = s > 0.05f ? s /peak : 0.05f / peak;
float v = powr(p, 1.0f / tone_param);
return s > 0.05f ? v : (s * v /0.05f);
}
float clip(float s, float peak) {
return clamp(s * tone_param, 0.0f, 1.0f);
}
float reinhard(float s, float peak) {
return s / (s + tone_param) * (peak + tone_param) / peak;
}
float hable(float s, float peak) {
return hable_f(s)/hable_f(peak);
}
float mobius(float s, float peak) {
float j = tone_param;
float a, b;
if (s <= j)
return s;
a = -j * j * (peak - 1.0f) / (j * j - 2.0f * j + peak);
b = (j * j - 2.0f * j * peak + peak) / max(peak - 1.0f, 1e-6f);
return (b * b + 2.0f * b * j + j * j) / (b - a) * (s + a) / (s + b);
}
// detect peak/average signal of a frame, the algorithm was ported from:
// libplacebo (https://github.com/haasn/libplacebo)
struct detection_result
detect_peak_avg(global uint *util_buf, __local uint *sum_wg,
float signal, float peak) {
// layout of the util buffer
//
// Name: : Size (units of 4-bytes)
// average buffer : detection_frames + 1
// peak buffer : detection_frames + 1
// workgroup counter : 1
// total of peak : 1
// total of average : 1
// frame index : 1
// frame number : 1
global uint *avg_buf = util_buf;
global uint *peak_buf = avg_buf + DETECTION_FRAMES + 1;
global uint *counter_wg_p = peak_buf + DETECTION_FRAMES + 1;
global uint *max_total_p = counter_wg_p + 1;
global uint *avg_total_p = max_total_p + 1;
global uint *frame_idx_p = avg_total_p + 1;
global uint *scene_frame_num_p = frame_idx_p + 1;
uint frame_idx = *frame_idx_p;
uint scene_frame_num = *scene_frame_num_p;
size_t lidx = get_local_id(0);
size_t lidy = get_local_id(1);
size_t lsizex = get_local_size(0);
size_t lsizey = get_local_size(1);
uint num_wg = get_num_groups(0) * get_num_groups(1);
size_t group_idx = get_group_id(0);
size_t group_idy = get_group_id(1);
struct detection_result r = {peak, sdr_avg};
if (lidx == 0 && lidy == 0)
*sum_wg = 0;
barrier(CLK_LOCAL_MEM_FENCE);
// update workgroup sum
atomic_add(sum_wg, (uint)(signal * REFERENCE_WHITE));
barrier(CLK_LOCAL_MEM_FENCE);
// update frame peak/avg using work-group-average.
if (lidx == 0 && lidy == 0) {
uint avg_wg = *sum_wg / (lsizex * lsizey);
atomic_max(&peak_buf[frame_idx], avg_wg);
atomic_add(&avg_buf[frame_idx], avg_wg);
}
if (scene_frame_num > 0) {
float peak = (float)*max_total_p / (REFERENCE_WHITE * scene_frame_num);
float avg = (float)*avg_total_p / (REFERENCE_WHITE * scene_frame_num);
r.peak = max(1.0f, peak);
r.average = max(0.25f, avg);
}
if (lidx == 0 && lidy == 0 && atomic_add(counter_wg_p, 1) == num_wg - 1) {
*counter_wg_p = 0;
avg_buf[frame_idx] /= num_wg;
if (scene_threshold > 0.0f) {
uint cur_max = peak_buf[frame_idx];
uint cur_avg = avg_buf[frame_idx];
int diff = (int)(scene_frame_num * cur_avg) - (int)*avg_total_p;
if (abs(diff) > scene_frame_num * scene_threshold * REFERENCE_WHITE) {
for (uint i = 0; i < DETECTION_FRAMES + 1; i++)
avg_buf[i] = 0;
for (uint i = 0; i < DETECTION_FRAMES + 1; i++)
peak_buf[i] = 0;
*avg_total_p = *max_total_p = 0;
*scene_frame_num_p = 0;
avg_buf[frame_idx] = cur_avg;
peak_buf[frame_idx] = cur_max;
}
}
uint next = (frame_idx + 1) % (DETECTION_FRAMES + 1);
// add current frame, subtract next frame
*max_total_p += peak_buf[frame_idx] - peak_buf[next];
*avg_total_p += avg_buf[frame_idx] - avg_buf[next];
// reset next frame
peak_buf[next] = avg_buf[next] = 0;
*frame_idx_p = next;
*scene_frame_num_p = min(*scene_frame_num_p + 1,
(uint)DETECTION_FRAMES);
}
return r;
}
float3 map_one_pixel_rgb(float3 rgb, float peak, float average) {
float sig = max(max(rgb.x, max(rgb.y, rgb.z)), 1e-6f);
// Rescale the variables in order to bring it into a representation where
// 1.0 represents the dst_peak. This is because all of the tone mapping
// algorithms are defined in such a way that they map to the range [0.0, 1.0].
if (target_peak > 1.0f) {
sig *= 1.0f / target_peak;
peak *= 1.0f / target_peak;
}
float sig_old = sig;
// Scale the signal to compensate for differences in the average brightness
float slope = min(1.0f, sdr_avg / average);
sig *= slope;
peak *= slope;
// Desaturate the color using a coefficient dependent on the signal level
if (desat_param > 0.0f) {
float luma = get_luma_dst(rgb);
float coeff = max(sig - 0.18f, 1e-6f) / max(sig, 1e-6f);
coeff = native_powr(coeff, 10.0f / desat_param);
rgb = mix(rgb, (float3)luma, (float3)coeff);
sig = mix(sig, luma * slope, coeff);
}
sig = TONE_FUNC(sig, peak);
sig = min(sig, 1.0f);
rgb *= (sig/sig_old);
return rgb;
}
// map from source space YUV to destination space RGB
float3 map_to_dst_space_from_yuv(float3 yuv, float peak) {
float3 c = yuv2lrgb(yuv);
c = ootf(c, peak);
c = lrgb2lrgb(c);
return c;
}
__kernel void tonemap(__write_only image2d_t dst1,
__read_only image2d_t src1,
__write_only image2d_t dst2,
__read_only image2d_t src2,
global uint *util_buf,
float peak
)
{
__local uint sum_wg;
const sampler_t sampler = (CLK_NORMALIZED_COORDS_FALSE |
CLK_ADDRESS_CLAMP_TO_EDGE |
CLK_FILTER_NEAREST);
int xi = get_global_id(0);
int yi = get_global_id(1);
// each work item process four pixels
int x = 2 * xi;
int y = 2 * yi;
float y0 = read_imagef(src1, sampler, (int2)(x, y)).x;
float y1 = read_imagef(src1, sampler, (int2)(x + 1, y)).x;
float y2 = read_imagef(src1, sampler, (int2)(x, y + 1)).x;
float y3 = read_imagef(src1, sampler, (int2)(x + 1, y + 1)).x;
float2 uv = read_imagef(src2, sampler, (int2)(xi, yi)).xy;
float3 c0 = map_to_dst_space_from_yuv((float3)(y0, uv.x, uv.y), peak);
float3 c1 = map_to_dst_space_from_yuv((float3)(y1, uv.x, uv.y), peak);
float3 c2 = map_to_dst_space_from_yuv((float3)(y2, uv.x, uv.y), peak);
float3 c3 = map_to_dst_space_from_yuv((float3)(y3, uv.x, uv.y), peak);
float sig0 = max(c0.x, max(c0.y, c0.z));
float sig1 = max(c1.x, max(c1.y, c1.z));
float sig2 = max(c2.x, max(c2.y, c2.z));
float sig3 = max(c3.x, max(c3.y, c3.z));
float sig = max(sig0, max(sig1, max(sig2, sig3)));
struct detection_result r = detect_peak_avg(util_buf, &sum_wg, sig, peak);
float3 c0_old = c0, c1_old = c1, c2_old = c2;
c0 = map_one_pixel_rgb(c0, r.peak, r.average);
c1 = map_one_pixel_rgb(c1, r.peak, r.average);
c2 = map_one_pixel_rgb(c2, r.peak, r.average);
c3 = map_one_pixel_rgb(c3, r.peak, r.average);
c0 = inverse_ootf(c0, target_peak);
c1 = inverse_ootf(c1, target_peak);
c2 = inverse_ootf(c2, target_peak);
c3 = inverse_ootf(c3, target_peak);
y0 = lrgb2y(c0);
y1 = lrgb2y(c1);
y2 = lrgb2y(c2);
y3 = lrgb2y(c3);
float3 chroma_c = get_chroma_sample(c0, c1, c2, c3);
float3 chroma = lrgb2yuv(chroma_c);
if (xi < get_image_width(dst2) && yi < get_image_height(dst2)) {
write_imagef(dst1, (int2)(x, y), (float4)(y0, 0.0f, 0.0f, 1.0f));
write_imagef(dst1, (int2)(x+1, y), (float4)(y1, 0.0f, 0.0f, 1.0f));
write_imagef(dst1, (int2)(x, y+1), (float4)(y2, 0.0f, 0.0f, 1.0f));
write_imagef(dst1, (int2)(x+1, y+1), (float4)(y3, 0.0f, 0.0f, 1.0f));
write_imagef(dst2, (int2)(xi, yi),
(float4)(chroma.y, chroma.z, 0.0f, 1.0f));
}
}
|