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#include "config.h" |
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#include "libavutil/arm/cpu.h" |
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#include "libavutil/attributes.h" |
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#include "libavcodec/sbrdsp.h" |
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void ff_sbr_sum64x5_neon(float *z); |
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float ff_sbr_sum_square_neon(float (*x)[2], int n); |
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void ff_sbr_neg_odd_64_neon(float *x); |
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void ff_sbr_qmf_pre_shuffle_neon(float *z); |
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void ff_sbr_qmf_post_shuffle_neon(float W[32][2], const float *z); |
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void ff_sbr_qmf_deint_neg_neon(float *v, const float *src); |
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void ff_sbr_qmf_deint_bfly_neon(float *v, const float *src0, const float *src1); |
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void ff_sbr_hf_g_filt_neon(float (*Y)[2], const float (*X_high)[40][2], |
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const float *g_filt, int m_max, intptr_t ixh); |
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void ff_sbr_hf_gen_neon(float (*X_high)[2], const float (*X_low)[2], |
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const float alpha0[2], const float alpha1[2], |
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float bw, int start, int end); |
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void ff_sbr_autocorrelate_neon(const float x[40][2], float phi[3][2][2]); |
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void ff_sbr_hf_apply_noise_0_neon(float Y[64][2], const float *s_m, |
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const float *q_filt, int noise, |
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int kx, int m_max); |
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void ff_sbr_hf_apply_noise_1_neon(float Y[64][2], const float *s_m, |
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const float *q_filt, int noise, |
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int kx, int m_max); |
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void ff_sbr_hf_apply_noise_2_neon(float Y[64][2], const float *s_m, |
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const float *q_filt, int noise, |
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int kx, int m_max); |
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void ff_sbr_hf_apply_noise_3_neon(float Y[64][2], const float *s_m, |
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const float *q_filt, int noise, |
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int kx, int m_max); |
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av_cold void ff_sbrdsp_init_arm(SBRDSPContext *s) |
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{ |
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int cpu_flags = av_get_cpu_flags(); |
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if (have_neon(cpu_flags)) { |
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s->sum64x5 = ff_sbr_sum64x5_neon; |
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s->sum_square = ff_sbr_sum_square_neon; |
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s->neg_odd_64 = ff_sbr_neg_odd_64_neon; |
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s->qmf_pre_shuffle = ff_sbr_qmf_pre_shuffle_neon; |
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s->qmf_post_shuffle = ff_sbr_qmf_post_shuffle_neon; |
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s->qmf_deint_neg = ff_sbr_qmf_deint_neg_neon; |
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s->qmf_deint_bfly = ff_sbr_qmf_deint_bfly_neon; |
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s->hf_g_filt = ff_sbr_hf_g_filt_neon; |
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s->hf_gen = ff_sbr_hf_gen_neon; |
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s->autocorrelate = ff_sbr_autocorrelate_neon; |
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s->hf_apply_noise[0] = ff_sbr_hf_apply_noise_0_neon; |
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s->hf_apply_noise[1] = ff_sbr_hf_apply_noise_1_neon; |
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s->hf_apply_noise[2] = ff_sbr_hf_apply_noise_2_neon; |
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s->hf_apply_noise[3] = ff_sbr_hf_apply_noise_3_neon; |
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} |
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} |
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