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#include <stddef.h> |
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#include "libavutil/error.h" |
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#include "libavutil/macros.h" |
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#include "libavutil/mem.h" |
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#include "libavutil/slicethread.h" |
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#include "avfilter.h" |
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#include "internal.h" |
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#include "thread.h" |
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typedef struct ThreadContext { |
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AVFilterGraph *graph; |
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AVSliceThread *thread; |
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avfilter_action_func *func; |
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AVFilterContext *ctx; |
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void *arg; |
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int *rets; |
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} ThreadContext; |
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static void worker_func(void *priv, int jobnr, int threadnr, int nb_jobs, int nb_threads) |
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{ |
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ThreadContext *c = priv; |
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int ret = c->func(c->ctx, c->arg, jobnr, nb_jobs); |
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if (c->rets) |
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c->rets[jobnr] = ret; |
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} |
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static void slice_thread_uninit(ThreadContext *c) |
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{ |
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avpriv_slicethread_free(&c->thread); |
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} |
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static int thread_execute(AVFilterContext *ctx, avfilter_action_func *func, |
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void *arg, int *ret, int nb_jobs) |
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{ |
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ThreadContext *c = ctx->graph->internal->thread; |
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if (nb_jobs <= 0) |
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return 0; |
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c->ctx = ctx; |
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c->arg = arg; |
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c->func = func; |
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c->rets = ret; |
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avpriv_slicethread_execute(c->thread, nb_jobs, 0); |
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return 0; |
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} |
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static int thread_init_internal(ThreadContext *c, int nb_threads) |
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{ |
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nb_threads = avpriv_slicethread_create(&c->thread, c, worker_func, NULL, nb_threads); |
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if (nb_threads <= 1) |
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avpriv_slicethread_free(&c->thread); |
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return FFMAX(nb_threads, 1); |
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} |
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int ff_graph_thread_init(AVFilterGraph *graph) |
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{ |
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int ret; |
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if (graph->nb_threads == 1) { |
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graph->thread_type = 0; |
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return 0; |
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} |
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graph->internal->thread = av_mallocz(sizeof(ThreadContext)); |
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if (!graph->internal->thread) |
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return AVERROR(ENOMEM); |
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ret = thread_init_internal(graph->internal->thread, graph->nb_threads); |
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if (ret <= 1) { |
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av_freep(&graph->internal->thread); |
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graph->thread_type = 0; |
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graph->nb_threads = 1; |
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return (ret < 0) ? ret : 0; |
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} |
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graph->nb_threads = ret; |
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graph->internal->thread_execute = thread_execute; |
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return 0; |
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} |
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void ff_graph_thread_free(AVFilterGraph *graph) |
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{ |
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if (graph->internal->thread) |
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slice_thread_uninit(graph->internal->thread); |
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av_freep(&graph->internal->thread); |
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} |
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