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#include "scene_sad.h" |
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void ff_scene_sad16_c(SCENE_SAD_PARAMS) |
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{ |
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uint64_t sad = 0; |
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const uint16_t *src1w = (const uint16_t *)src1; |
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const uint16_t *src2w = (const uint16_t *)src2; |
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int x, y; |
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stride1 /= 2; |
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stride2 /= 2; |
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for (y = 0; y < height; y++) { |
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for (x = 0; x < width; x++) |
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sad += FFABS(src1w[x] - src2w[x]); |
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src1w += stride1; |
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src2w += stride2; |
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} |
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*sum = sad; |
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} |
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void ff_scene_sad_c(SCENE_SAD_PARAMS) |
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{ |
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uint64_t sad = 0; |
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int x, y; |
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for (y = 0; y < height; y++) { |
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for (x = 0; x < width; x++) |
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sad += FFABS(src1[x] - src2[x]); |
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src1 += stride1; |
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src2 += stride2; |
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} |
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*sum = sad; |
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} |
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ff_scene_sad_fn ff_scene_sad_get_fn(int depth) |
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{ |
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ff_scene_sad_fn sad = NULL; |
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#if ARCH_X86 |
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sad = ff_scene_sad_get_fn_x86(depth); |
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#endif |
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if (!sad) { |
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if (depth == 8) |
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sad = ff_scene_sad_c; |
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if (depth == 16) |
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sad = ff_scene_sad16_c; |
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} |
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return sad; |
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} |
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