/* | |
* This file is part of FFmpeg. | |
* | |
* FFmpeg is free software; you can redistribute it and/or | |
* modify it under the terms of the GNU Lesser General Public | |
* License as published by the Free Software Foundation; either | |
* version 2.1 of the License, or (at your option) any later version. | |
* | |
* FFmpeg is distributed in the hope that it will be useful, | |
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
* Lesser General Public License for more details. | |
* | |
* You should have received a copy of the GNU Lesser General Public | |
* License along with FFmpeg; if not, write to the Free Software | |
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA | |
*/ | |
/** | |
* @file | |
* An API-specific header for AV_HWDEVICE_TYPE_D3D11VA. | |
* | |
* The default pool implementation will be fixed-size if initial_pool_size is | |
* set (and allocate elements from an array texture). Otherwise it will allocate | |
* individual textures. Be aware that decoding requires a single array texture. | |
* | |
* Using sw_format==AV_PIX_FMT_YUV420P has special semantics, and maps to | |
* DXGI_FORMAT_420_OPAQUE. av_hwframe_transfer_data() is not supported for | |
* this format. Refer to MSDN for details. | |
* | |
* av_hwdevice_ctx_create() for this device type supports a key named "debug" | |
* for the AVDictionary entry. If this is set to any value, the device creation | |
* code will try to load various supported D3D debugging layers. | |
*/ | |
/** | |
* This struct is allocated as AVHWDeviceContext.hwctx | |
*/ | |
typedef struct AVD3D11VADeviceContext { | |
/** | |
* Device used for texture creation and access. This can also be used to | |
* set the libavcodec decoding device. | |
* | |
* Must be set by the user. This is the only mandatory field - the other | |
* device context fields are set from this and are available for convenience. | |
* | |
* Deallocating the AVHWDeviceContext will always release this interface, | |
* and it does not matter whether it was user-allocated. | |
*/ | |
ID3D11Device *device; | |
/** | |
* If unset, this will be set from the device field on init. | |
* | |
* Deallocating the AVHWDeviceContext will always release this interface, | |
* and it does not matter whether it was user-allocated. | |
*/ | |
ID3D11DeviceContext *device_context; | |
/** | |
* If unset, this will be set from the device field on init. | |
* | |
* Deallocating the AVHWDeviceContext will always release this interface, | |
* and it does not matter whether it was user-allocated. | |
*/ | |
ID3D11VideoDevice *video_device; | |
/** | |
* If unset, this will be set from the device_context field on init. | |
* | |
* Deallocating the AVHWDeviceContext will always release this interface, | |
* and it does not matter whether it was user-allocated. | |
*/ | |
ID3D11VideoContext *video_context; | |
/** | |
* Callbacks for locking. They protect accesses to device_context and | |
* video_context calls. They also protect access to the internal staging | |
* texture (for av_hwframe_transfer_data() calls). They do NOT protect | |
* access to hwcontext or decoder state in general. | |
* | |
* If unset on init, the hwcontext implementation will set them to use an | |
* internal mutex. | |
* | |
* The underlying lock must be recursive. lock_ctx is for free use by the | |
* locking implementation. | |
*/ | |
void (*lock)(void *lock_ctx); | |
void (*unlock)(void *lock_ctx); | |
void *lock_ctx; | |
} AVD3D11VADeviceContext; | |
/** | |
* D3D11 frame descriptor for pool allocation. | |
* | |
* In user-allocated pools, AVHWFramesContext.pool must return AVBufferRefs | |
* with the data pointer pointing at an object of this type describing the | |
* planes of the frame. | |
* | |
* This has no use outside of custom allocation, and AVFrame AVBufferRef do not | |
* necessarily point to an instance of this struct. | |
*/ | |
typedef struct AVD3D11FrameDescriptor { | |
/** | |
* The texture in which the frame is located. The reference count is | |
* managed by the AVBufferRef, and destroying the reference will release | |
* the interface. | |
* | |
* Normally stored in AVFrame.data[0]. | |
*/ | |
ID3D11Texture2D *texture; | |
/** | |
* The index into the array texture element representing the frame, or 0 | |
* if the texture is not an array texture. | |
* | |
* Normally stored in AVFrame.data[1] (cast from intptr_t). | |
*/ | |
intptr_t index; | |
} AVD3D11FrameDescriptor; | |
/** | |
* This struct is allocated as AVHWFramesContext.hwctx | |
*/ | |
typedef struct AVD3D11VAFramesContext { | |
/** | |
* The canonical texture used for pool allocation. If this is set to NULL | |
* on init, the hwframes implementation will allocate and set an array | |
* texture if initial_pool_size > 0. | |
* | |
* The only situation when the API user should set this is: | |
* - the user wants to do manual pool allocation (setting | |
* AVHWFramesContext.pool), instead of letting AVHWFramesContext | |
* allocate the pool | |
* - of an array texture | |
* - and wants it to use it for decoding | |
* - this has to be done before calling av_hwframe_ctx_init() | |
* | |
* Deallocating the AVHWFramesContext will always release this interface, | |
* and it does not matter whether it was user-allocated. | |
* | |
* This is in particular used by the libavcodec D3D11VA hwaccel, which | |
* requires a single array texture. It will create ID3D11VideoDecoderOutputView | |
* objects for each array texture element on decoder initialization. | |
*/ | |
ID3D11Texture2D *texture; | |
/** | |
* D3D11_TEXTURE2D_DESC.BindFlags used for texture creation. The user must | |
* at least set D3D11_BIND_DECODER if the frames context is to be used for | |
* video decoding. | |
* This field is ignored/invalid if a user-allocated texture is provided. | |
*/ | |
UINT BindFlags; | |
/** | |
* D3D11_TEXTURE2D_DESC.MiscFlags used for texture creation. | |
* This field is ignored/invalid if a user-allocated texture is provided. | |
*/ | |
UINT MiscFlags; | |
/** | |
* In case if texture structure member above is not NULL contains the same texture | |
* pointer for all elements and different indexes into the array texture. | |
* In case if texture structure member above is NULL, all elements contains | |
* pointers to separate non-array textures and 0 indexes. | |
* This field is ignored/invalid if a user-allocated texture is provided. | |
*/ | |
AVD3D11FrameDescriptor *texture_infos; | |
} AVD3D11VAFramesContext; | |