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Runtime Node Component |
Editor Node Component |
Derived Native Getters |
Node Hierarchies |
Pose Inputs |
Properties and Data Inputs |
Optional Pins |
Title |
Tooltip |
Context Menu |
Local Space |
Local Space pose input code implementation: |
Component Space |
Component Space pose input code implementation: |
Component Space pose input pins are blue. |
Blending Node |
Base pose and Additive pose input pin code implementation: |
Alpha Property Implementation |
Alpha property pin code implementation: |
NeverAsPin |
This key will hide property as a data pin in the AnimGraph and will only be editable in the node's Details panel. |
PinHiddenByDefault |
You can use this key to hide the property as a pin, by default. The property can then be exposed as a data pin in the AnimGraph. See the Optional Pins section for more information about exposing hidden pins in the AnimGraph. |
PinShownByDefault |
With this key you can expose a property as a data pin in the AnimGraph by default. |
AlwaysAsPin |
This key will always expose the property as a data point in the AnimGraph. |
int32 AssetPlayerIndex |
The getter acts on an asset player and an entry will be added to the editor per asset player available. |
int32 MachineIndex |
The getter acts on a state machine, an entry will be added per state machine. |
int32 StateIndex |
This also requires MachineIndex. The getter acts on a state, an entry will be added per state. |
int32 TransitionIndex |
This also requires MachineIndex. The getter acts on a transition, an entry will be added per transition. |
GetStateMachineInstance(int32 MachineIndex) |
Gets the baked state machine instance. |
GetCheckedNodeFromIndex(int32 NodeIdx) |
Gets a node from an index, asserts if invalid. |
GetNodeFromIndex(int32 NodeIdx) |
As above, can return nullptr. |
GetRelevantAssetPlayerFromState(int32 MachineIndex, int32 StateIndex) |
Gets the highest weighted asset player in a state. |
Code Example: |
UPROPERTY(Category=Links) FPoseLink BasePose; |
Code Example: |
UPROPERTY(Category=Links) FComponentSpacePoseLink ComponentPose; |
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