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In the Animation Mode Panel, you can expand the Animation Settings section to reveal the following additional settings: |
Enabling this will draw Bones on the character. |
Enabling this makes occluded Controls visible (similar to X-ray modes in other software), allowing them to be selected if they are behind other Controls or geometry. |
When a Proxy Control is selected, this is the color that all driven Controls will exhibit, which can be useful to aid in selection feedback for your Proxy Control relationships. |
Enabling this will transform each selected control relative to their local transform space, if your transformation gizmo is set to local coordinates. |
Enabling Animation Mode |
Animation Mode Overview |
Animation Mode Tools |
Animation Mode Settings |
Anim Outliner |
Anim Details |
Poses Tool |
Tweens Tool |
Snapper Tool |
Motion Trail Tool |
Pivot Tool |
Select |
Enabling this will only make Control Rig controls be selectable in the Viewport. All other objects, including the character, will not be selectable. This can also be enabled from the Animation Settings by enabling Only Select Rig Controls. |
Poses |
Opens the Control Rig Pose Tool. |
Tweens |
Opens the Tween Controller. |
Snapper |
Opens the Control Rig Snapper Tool. |
Trails |
Opens the Motion Trail Window. |
Pivot |
Creates a temporary pivot for alternative Control manipulation. |
Rename Asset |
Renames the pose. |
Save Asset |
Saves the pose. |
Delete Asset |
Deletes the pose. |
Paste Pose |
Applies the pose to the selected Controls. |
Paste Mirror Pose |
Applies the pose to the selected mirrored Controls. |
Select Controls |
Selects the Controls defined by the pose. |
Update Pose |
Updates the pose based on the currently selected Controls and their pose. |
Rename Controls |
Opens a property matrix for changing the names of the saved Controls within a pose. This is useful if you want a pose to apply to a different Control Rig with differently named Controls. |
Subsets and Splits
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