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1806.07709
Anthony Young
Anthony Peter Young
Notes on Abstract Argumentation Theory
100 pages, 39 figures, 6 tables
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This note reviews Section 2 of Dung's seminal 1995 paper on abstract argumentation theory. In particular, we clarify and make explicit all of the proofs mentioned therein, and provide more examples to illustrate the definitions, with the aim to help readers approaching abstract argumentation theory for the first time. However, we provide minimal commentary and will refer the reader to Dung's paper for the intuitions behind various concepts. The appropriate mathematical prerequisites are provided in the appendices.
[ { "version": "v1", "created": "Mon, 18 Jun 2018 22:30:19 GMT" }, { "version": "v2", "created": "Tue, 1 Jan 2019 22:24:00 GMT" }, { "version": "v3", "created": "Sat, 22 Feb 2020 21:19:49 GMT" }, { "version": "v4", "created": "Tue, 5 Apr 2022 20:59:45 GMT" } ]
1,649,289,600,000
[ [ "Young", "Anthony Peter", "" ] ]
1806.07717
Joerg Puehrer
Gerhard Brewka, J\"org P\"uhrer, Hannes Strass, Johannes P. Wallner, Stefan Woltran
Weighted Abstract Dialectical Frameworks: Extended and Revised Report
This is an extended and corrected version of the paper Weighted Abstract Dialectical Frameworks published in the Proceedings of the 32nd AAAI Conference on Artificial Intelligence (AAAI 2018)
null
null
DBAI-TR-2018-110
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Abstract Dialectical Frameworks (ADFs) generalize Dung's argumentation frameworks allowing various relationships among arguments to be expressed in a systematic way. We further generalize ADFs so as to accommodate arbitrary acceptance degrees for the arguments. This makes ADFs applicable in domains where both the initial status of arguments and their relationship are only insufficiently specified by Boolean functions. We define all standard ADF semantics for the weighted case, including grounded, preferred and stable semantics. We illustrate our approach using acceptance degrees from the unit interval and show how other valuation structures can be integrated. In each case it is sufficient to specify how the generalized acceptance conditions are represented by formulas, and to specify the information ordering underlying the characteristic ADF operator. We also present complexity results for problems related to weighted ADFs.
[ { "version": "v1", "created": "Wed, 20 Jun 2018 13:26:03 GMT" }, { "version": "v2", "created": "Fri, 7 Sep 2018 08:01:55 GMT" } ]
1,536,537,600,000
[ [ "Brewka", "Gerhard", "" ], [ "Pührer", "Jörg", "" ], [ "Strass", "Hannes", "" ], [ "Wallner", "Johannes P.", "" ], [ "Woltran", "Stefan", "" ] ]
1806.08055
Prashan Mathugama Babun Appuhamilage
Prashan Madumal, Tim Miller, Frank Vetere, Liz Sonenberg
Towards a Grounded Dialog Model for Explainable Artificial Intelligence
15 pages, First international workshop on socio-cognitive systems at Federated AI Meeting (FAIM) 2018
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
To generate trust with their users, Explainable Artificial Intelligence (XAI) systems need to include an explanation model that can communicate the internal decisions, behaviours and actions to the interacting humans. Successful explanation involves both cognitive and social processes. In this paper we focus on the challenge of meaningful interaction between an explainer and an explainee and investigate the structural aspects of an explanation in order to propose a human explanation dialog model. We follow a bottom-up approach to derive the model by analysing transcripts of 398 different explanation dialog types. We use grounded theory to code and identify key components of which an explanation dialog consists. We carry out further analysis to identify the relationships between components and sequences and cycles that occur in a dialog. We present a generalized state model obtained by the analysis and compare it with an existing conceptual dialog model of explanation.
[ { "version": "v1", "created": "Thu, 21 Jun 2018 03:22:54 GMT" } ]
1,529,625,600,000
[ [ "Madumal", "Prashan", "" ], [ "Miller", "Tim", "" ], [ "Vetere", "Frank", "" ], [ "Sonenberg", "Liz", "" ] ]
1806.08247
Eric Verbeek
H.M.W. Verbeek and R. Medeiros de Carvalho
Log Skeletons: A Classification Approach to Process Discovery
16 pages with 9 figures, followed by an appendix of 14 pages with 17 figures
null
null
null
cs.AI
http://creativecommons.org/licenses/by-sa/4.0/
To test the effectiveness of process discovery algorithms, a Process Discovery Contest (PDC) has been set up. This PDC uses a classification approach to measure this effectiveness: The better the discovered model can classify whether or not a new trace conforms to the event log, the better the discovery algorithm is supposed to be. Unfortunately, even the state-of-the-art fully-automated discovery algorithms score poorly on this classification. Even the best of these algorithms, the Inductive Miner, scored only 147 correct classified traces out of 200 traces on the PDC of 2017. This paper introduces the rule-based log skeleton model, which is closely related to the Declare constraint model, together with a way to classify traces using this model. This classification using log skeletons is shown to score better on the PDC of 2017 than state-of-the-art discovery algorithms: 194 out of 200. As a result, one can argue that the fully-automated algorithm to construct (or: discover) a log skeleton from an event log outperforms existing state-of-the-art fully-automated discovery algorithms.
[ { "version": "v1", "created": "Thu, 21 Jun 2018 13:51:56 GMT" } ]
1,529,625,600,000
[ [ "Verbeek", "H. M. W.", "" ], [ "de Carvalho", "R. Medeiros", "" ] ]
1806.08544
Simon Lucas
Simon M. Lucas
Game AI Research with Fast Planet Wars Variants
To appear in Proceedings of IEEE Conference on Computational and Games, 2018
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This paper describes a new implementation of Planet Wars, designed from the outset for Game AI research. The skill-depth of the game makes it a challenge for game-playing agents, and the speed of more than 1 million game ticks per second enables rapid experimentation and prototyping. The parameterised nature of the game together with an interchangeable actuator model make it well suited to automated game tuning. The game is designed to be fun to play for humans, and is directly playable by General Video Game AI agents.
[ { "version": "v1", "created": "Fri, 22 Jun 2018 08:18:53 GMT" } ]
1,529,884,800,000
[ [ "Lucas", "Simon M.", "" ] ]
1806.08554
Bei Chen
Yihong Chen, Bei Chen, Xuguang Duan, Jian-Guang Lou, Yue Wang, Wenwu Zhu, Yong Cao
Learning-to-Ask: Knowledge Acquisition via 20 Questions
Accepted by KDD 2018
null
10.1145/3219819.3220047
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Almost all the knowledge empowered applications rely upon accurate knowledge, which has to be either collected manually with high cost, or extracted automatically with unignorable errors. In this paper, we study 20 Questions, an online interactive game where each question-response pair corresponds to a fact of the target entity, to acquire highly accurate knowledge effectively with nearly zero labor cost. Knowledge acquisition via 20 Questions predominantly presents two challenges to the intelligent agent playing games with human players. The first one is to seek enough information and identify the target entity with as few questions as possible, while the second one is to leverage the remaining questioning opportunities to acquire valuable knowledge effectively, both of which count on good questioning strategies. To address these challenges, we propose the Learning-to-Ask (LA) framework, within which the agent learns smart questioning strategies for information seeking and knowledge acquisition by means of deep reinforcement learning and generalized matrix factorization respectively. In addition, a Bayesian approach to represent knowledge is adopted to ensure robustness to noisy user responses. Simulating experiments on real data show that LA is able to equip the agent with effective questioning strategies, which result in high winning rates and rapid knowledge acquisition. Moreover, the questioning strategies for information seeking and knowledge acquisition boost the performance of each other, allowing the agent to start with a relatively small knowledge set and quickly improve its knowledge base in the absence of constant human supervision.
[ { "version": "v1", "created": "Fri, 22 Jun 2018 08:48:49 GMT" } ]
1,529,884,800,000
[ [ "Chen", "Yihong", "" ], [ "Chen", "Bei", "" ], [ "Duan", "Xuguang", "" ], [ "Lou", "Jian-Guang", "" ], [ "Wang", "Yue", "" ], [ "Zhu", "Wenwu", "" ], [ "Cao", "Yong", "" ] ]
1806.08874
Eray Ozkural
Eray \"Ozkural
The Foundations of Deep Learning with a Path Towards General Intelligence
Submitted to AGI 2018
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Like any field of empirical science, AI may be approached axiomatically. We formulate requirements for a general-purpose, human-level AI system in terms of postulates. We review the methodology of deep learning, examining the explicit and tacit assumptions in deep learning research. Deep Learning methodology seeks to overcome limitations in traditional machine learning research as it combines facets of model richness, generality, and practical applicability. The methodology so far has produced outstanding results due to a productive synergy of function approximation, under plausible assumptions of irreducibility and the efficiency of back-propagation family of algorithms. We examine these winning traits of deep learning, and also observe the various known failure modes of deep learning. We conclude by giving recommendations on how to extend deep learning methodology to cover the postulates of general-purpose AI including modularity, and cognitive architecture. We also relate deep learning to advances in theoretical neuroscience research.
[ { "version": "v1", "created": "Fri, 22 Jun 2018 22:52:12 GMT" } ]
1,529,971,200,000
[ [ "Özkural", "Eray", "" ] ]
1806.08908
Eray Ozkural
Eray \"Ozkural
Zeta Distribution and Transfer Learning Problem
Submitted to AGI 2018, pre-print
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We explore the relations between the zeta distribution and algorithmic information theory via a new model of the transfer learning problem. The program distribution is approximated by a zeta distribution with parameter near $1$. We model the training sequence as a stochastic process. We analyze the upper temporal bound for learning a training sequence and its entropy rates, assuming an oracle for the transfer learning problem. We argue from empirical evidence that power-law models are suitable for natural processes. Four sequence models are proposed. Random typing model is like no-free lunch where transfer learning does not work. Zeta process independently samples programs from the zeta distribution. A model of common sub-programs inspired by genetics uses a database of sub-programs. An evolutionary zeta process samples mutations from Zeta distribution. The analysis of stochastic processes inspired by evolution suggest that AI may be feasible in nature, countering no-free lunch sort of arguments.
[ { "version": "v1", "created": "Sat, 23 Jun 2018 04:47:37 GMT" } ]
1,529,971,200,000
[ [ "Özkural", "Eray", "" ] ]
1806.08925
Janardan Misra
Janardan Misra
An Inductive Formalization of Self Reproduction in Dynamical Hierarchies
Preprint of the paper appearing in proceedings of the 10th International Conference on the Simulation and Synthesis of Living Systems (ALife X), pp. 553-558, MIT Press, 2006
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Formalizing self reproduction in dynamical hierarchies is one of the important problems in Artificial Life (AL) studies. We study, in this paper, an inductively defined algebraic framework for self reproduction on macroscopic organizational levels under dynamical system setting for simulated AL models and explore some existential results. Starting with defining self reproduction for atomic entities we define self reproduction with possible mutations on higher organizational levels in terms of hierarchical sets and the corresponding inductively defined `meta' - reactions. We introduce constraints to distinguish a collection of entities from genuine cases of emergent organizational structures.
[ { "version": "v1", "created": "Sat, 23 Jun 2018 07:47:57 GMT" } ]
1,529,971,200,000
[ [ "Misra", "Janardan", "" ] ]
1806.09328
Conrad Sanderson
Majid Namazi, Conrad Sanderson, M.A. Hakim Newton, M.M.A. Polash, Abdul Sattar
Diversified Late Acceptance Search
null
Lecture Notes in Computer Science, Vol. 11320, pp. 299-311, 2018
10.1007/978-3-030-03991-2_29
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The well-known Late Acceptance Hill Climbing (LAHC) search aims to overcome the main downside of traditional Hill Climbing (HC) search, which is often quickly trapped in a local optimum due to strictly accepting only non-worsening moves within each iteration. In contrast, LAHC also accepts worsening moves, by keeping a circular array of fitness values of previously visited solutions and comparing the fitness values of candidate solutions against the least recent element in the array. While this straightforward strategy has proven effective, there are nevertheless situations where LAHC can unfortunately behave in a similar manner to HC. For example, when a new local optimum is found, often the same fitness value is stored many times in the array. To address this shortcoming, we propose new acceptance and replacement strategies to take into account worsening, improving, and sideways movement scenarios with the aim to improve the diversity of values in the array. Compared to LAHC, the proposed Diversified Late Acceptance Search approach is shown to lead to better quality solutions that are obtained with a lower number of iterations on benchmark Travelling Salesman Problems and Quadratic Assignment Problems.
[ { "version": "v1", "created": "Mon, 25 Jun 2018 08:47:08 GMT" }, { "version": "v2", "created": "Mon, 10 Sep 2018 05:04:55 GMT" }, { "version": "v3", "created": "Mon, 10 Dec 2018 04:17:27 GMT" } ]
1,544,486,400,000
[ [ "Namazi", "Majid", "" ], [ "Sanderson", "Conrad", "" ], [ "Newton", "M. A. Hakim", "" ], [ "Polash", "M. M. A.", "" ], [ "Sattar", "Abdul", "" ] ]
1806.09455
Hector Geffner
Tomas Geffner and Hector Geffner
Compact Policies for Fully-Observable Non-Deterministic Planning as SAT
null
Proc. ICAPS 2018
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Fully observable non-deterministic (FOND) planning is becoming increasingly important as an approach for computing proper policies in probabilistic planning, extended temporal plans in LTL planning, and general plans in generalized planning. In this work, we introduce a SAT encoding for FOND planning that is compact and can produce compact strong cyclic policies. Simple variations of the encodings are also introduced for strong planning and for what we call, dual FOND planning, where some non-deterministic actions are assumed to be fair (e.g., probabilistic) and others unfair (e.g., adversarial). The resulting FOND planners are compared empirically with existing planners over existing and new benchmarks. The notion of "probabilistic interesting problems" is also revisited to yield a more comprehensive picture of the strengths and limitations of current FOND planners and the proposed SAT approach.
[ { "version": "v1", "created": "Mon, 25 Jun 2018 13:51:04 GMT" } ]
1,529,971,200,000
[ [ "Geffner", "Tomas", "" ], [ "Geffner", "Hector", "" ] ]
1806.09487
Pavel Surynek
Pavel Surynek
Finding Optimal Solutions to Token Swapping by Conflict-based Search and Reduction to SAT
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We study practical approaches to solving the token swapping (TSWAP) problem optimally in this short paper. In TSWAP, we are given an undirected graph with colored vertices. A colored token is placed in each vertex. A pair of tokens can be swapped between adjacent vertices. The goal is to perform a sequence of swaps so that token and vertex colors agree across the graph. The minimum number of swaps is required in the optimization variant of the problem. We observed similarities between the TSWAP problem and multi-agent path finding (MAPF) where instead of tokens we have multiple agents that need to be moved from their current vertices to given unique target vertices. The difference between both problems consists in local conditions that state transitions (swaps/moves) must satisfy. We developed two algorithms for solving TSWAP optimally by adapting two different approaches to MAPF - CBS and MDD- SAT. This constitutes the first attempt to design optimal solving algorithms for TSWAP. Experimental evaluation on various types of graphs shows that the reduction to SAT scales better than CBS in optimal TSWAP solving.
[ { "version": "v1", "created": "Mon, 25 Jun 2018 14:28:09 GMT" } ]
1,529,971,200,000
[ [ "Surynek", "Pavel", "" ] ]
1806.09506
Rita Gitik
Rita Gitik
Optimal Seeding and Self-Reproduction from a Mathematical Point of View
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
P. Kabamba developed generation theory as a tool for studying self-reproducing systems. We provide an alternative definition of a generation system and give a complete solution to the problem of finding optimal seeds for a finite self-replicating system. We also exhibit examples illustrating a connection between self-replication and fixed-point theory.
[ { "version": "v1", "created": "Wed, 20 Jun 2018 15:39:21 GMT" }, { "version": "v2", "created": "Sun, 11 Dec 2022 20:37:45 GMT" } ]
1,670,889,600,000
[ [ "Gitik", "Rita", "" ] ]
1806.09612
Arindam Chaudhuri AC
Arindam Chaudhuri
Predictive Maintenance for Industrial IoT of Vehicle Fleets using Hierarchical Modified Fuzzy Support Vector Machine
Research work done at Samsung R & D Institute Delhi India
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Connected vehicle fleets are deployed worldwide in several industrial IoT scenarios. With the gradual increase of machines being controlled and managed through networked smart devices, the predictive maintenance potential grows rapidly. Predictive maintenance has the potential of optimizing uptime as well as performance such that time and labor associated with inspections and preventive maintenance are reduced. In order to understand the trends of vehicle faults with respect to important vehicle attributes viz mileage, age, vehicle type etc this problem is addressed through hierarchical modified fuzzy support vector machine (HMFSVM). The proposed method is compared with other commonly used approaches like logistic regression, random forests and support vector machines. This helps better implementation of telematics data to ensure preventative management as part of the desired solution. The superiority of the proposed method is highlighted through several experimental results.
[ { "version": "v1", "created": "Sun, 24 Jun 2018 18:09:52 GMT" } ]
1,530,057,600,000
[ [ "Chaudhuri", "Arindam", "" ] ]
1806.09771
Zhengxing Chen
Zhengxing Chen, Chris Amato, Truong-Huy Nguyen, Seth Cooper, Yizhou Sun, Magy Seif El-Nasr
Q-DeckRec: A Fast Deck Recommendation System for Collectible Card Games
CIG 2018
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Deck building is a crucial component in playing Collectible Card Games (CCGs). The goal of deck building is to choose a fixed-sized subset of cards from a large card pool, so that they work well together in-game against specific opponents. Existing methods either lack flexibility to adapt to different opponents or require large computational resources, still making them unsuitable for any real-time or large-scale application. We propose a new deck recommendation system, named Q-DeckRec, which learns a deck search policy during a training phase and uses it to solve deck building problem instances. Our experimental results demonstrate Q-DeckRec requires less computational resources to build winning-effective decks after a training phase compared to several baseline methods.
[ { "version": "v1", "created": "Tue, 26 Jun 2018 02:55:16 GMT" } ]
1,530,057,600,000
[ [ "Chen", "Zhengxing", "" ], [ "Amato", "Chris", "" ], [ "Nguyen", "Truong-Huy", "" ], [ "Cooper", "Seth", "" ], [ "Sun", "Yizhou", "" ], [ "El-Nasr", "Magy Seif", "" ] ]
1806.09785
Richard Diehl Martinez
Rooz Mahdavian, Richard Diehl Martinez
Theory of Machine Networks: A Case Study
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We propose a simplification of the Theory-of-Mind Network architecture, which focuses on modeling complex, deterministic machines as a proxy for modeling nondeterministic, conscious entities. We then validate this architecture in the context of understanding engines, which, we argue, meet the required internal and external complexity to yield meaningful abstractions.
[ { "version": "v1", "created": "Tue, 26 Jun 2018 04:13:25 GMT" } ]
1,530,057,600,000
[ [ "Mahdavian", "Rooz", "" ], [ "Martinez", "Richard Diehl", "" ] ]
1806.09954
Arthur Bit-Monnot
Arthur Bit-Monnot
A Constraint-based Encoding for Domain-Independent Temporal Planning
null
null
10.1007/978-3-319-98334-9_3
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We present a general constraint-based encoding for domain-independent task planning. Task planning is characterized by causal relationships expressed as conditions and effects of optional actions. Possible actions are typically represented by templates, where each template can be instantiated into a number of primitive actions. While most previous work for domain-independent task planning has focused on primitive actions in a state-oriented view, our encoding uses a fully lifted representation at the level of action templates. It follows a time-oriented view in the spirit of previous work in constraint-based scheduling. As a result, the proposed encoding is simple and compact as it grows with the number of actions in a solution plan rather than the number of possible primitive actions. When solved with an SMT solver, we show that the proposed encoding is slightly more efficient than state-of-the-art methods on temporally constrained planning benchmarks while clearly outperforming other fully constraint-based approaches.
[ { "version": "v1", "created": "Tue, 26 Jun 2018 12:58:59 GMT" } ]
1,603,756,800,000
[ [ "Bit-Monnot", "Arthur", "" ] ]
1806.10322
Nicolas Berberich
Nicolas Berberich, Klaus Diepold
The Virtuous Machine - Old Ethics for New Technology?
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Modern AI and robotic systems are characterized by a high and ever-increasing level of autonomy. At the same time, their applications in fields such as autonomous driving, service robotics and digital personal assistants move closer to humans. From the combination of both developments emerges the field of AI ethics which recognizes that the actions of autonomous machines entail moral dimensions and tries to answer the question of how we can build moral machines. In this paper we argue for taking inspiration from Aristotelian virtue ethics by showing that it forms a suitable combination with modern AI due to its focus on learning from experience. We furthermore propose that imitation learning from moral exemplars, a central concept in virtue ethics, can solve the value alignment problem. Finally, we show that an intelligent system endowed with the virtues of temperance and friendship to humans would not pose a control problem as it would not have the desire for limitless self-improvement.
[ { "version": "v1", "created": "Wed, 27 Jun 2018 07:40:24 GMT" } ]
1,530,144,000,000
[ [ "Berberich", "Nicolas", "" ], [ "Diepold", "Klaus", "" ] ]
1806.10449
Marco Valtorta
Mohammad Ali Javidian and Marco Valtorta
A Proof of the Front-Door Adjustment Formula
Six figures and an ancillary document consisting of 53 slides
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We provide a proof of the the Front-Door adjustment formula using the do-calculus.
[ { "version": "v1", "created": "Mon, 25 Jun 2018 21:01:03 GMT" } ]
1,530,144,000,000
[ [ "Javidian", "Mohammad Ali", "" ], [ "Valtorta", "Marco", "" ] ]
1806.10561
Liangda Fang
Liangda Fang and Kewen Wang and Zhe Wang and Ximing Wen
Knowledge Compilation in Multi-Agent Epistemic Logics
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Epistemic logics are a primary formalism for multi-agent systems but major reasoning tasks in such epistemic logics are intractable, which impedes applications of multi-agent epistemic logics in automatic planning. Knowledge compilation provides a promising way of resolving the intractability by identifying expressive fragments of epistemic logics that are tractable for important reasoning tasks such as satisfiability and forgetting. The property of logical separability allows to decompose a formula into some of its subformulas and thus modular algorithms for various reasoning tasks can be developed. In this paper, by employing logical separability, we propose an approach to knowledge compilation for the logic Kn by defining a normal form SDNF. Among several novel results, we show that every epistemic formula can be equivalently compiled into a formula in SDNF, major reasoning tasks in SDNF are tractable, and formulas in SDNF enjoy the logical separability. Our results shed some lights on modular approaches to knowledge compilation. Furthermore, we apply our results in the multi-agent epistemic planning. Finally, we extend the above result to the logic K45n that is Kn extended by introspection axioms 4 and 5.
[ { "version": "v1", "created": "Wed, 27 Jun 2018 16:33:43 GMT" }, { "version": "v2", "created": "Thu, 28 Jun 2018 07:10:40 GMT" } ]
1,530,230,400,000
[ [ "Fang", "Liangda", "" ], [ "Wang", "Kewen", "" ], [ "Wang", "Zhe", "" ], [ "Wen", "Ximing", "" ] ]
1806.10755
Peter Sutor Jr.
Peter Sutor Jr., Douglas Summers-Stay, and Yiannis Aloimonos
A Computational Theory for Life-Long Learning of Semantics
Submitted and accepted to AGI 2018. Length 10 pages with 2 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Semantic vectors are learned from data to express semantic relationships between elements of information, for the purpose of solving and informing downstream tasks. Other models exist that learn to map and classify supervised data. However, the two worlds of learning rarely interact to inform one another dynamically, whether across types of data or levels of semantics, in order to form a unified model. We explore the research problem of learning these vectors and propose a framework for learning the semantics of knowledge incrementally and online, across multiple mediums of data, via binary vectors. We discuss the aspects of this framework to spur future research on this approach and problem.
[ { "version": "v1", "created": "Thu, 28 Jun 2018 03:34:54 GMT" }, { "version": "v2", "created": "Sun, 22 Jul 2018 22:50:34 GMT" } ]
1,532,390,400,000
[ [ "Sutor", "Peter", "Jr." ], [ "Summers-Stay", "Douglas", "" ], [ "Aloimonos", "Yiannis", "" ] ]
1806.11103
Marco Valtorta
Mohammad Ali Javidian and Marco Valtorta
Comment on: Decomposition of structural learning about directed acyclic graphs [1]
5 pages, 2 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We propose an alternative proof concerning necessary and sufficient conditions to split the problem of searching for d-separators and building the skeleton of a DAG into small problems for every node of a separation tree T. The proof is simpler than the original [1]. The same proof structure has been used in [2] for learning the structure of multivariate regression chain graphs (MVR CGs).
[ { "version": "v1", "created": "Wed, 27 Jun 2018 19:37:33 GMT" } ]
1,530,489,600,000
[ [ "Javidian", "Mohammad Ali", "" ], [ "Valtorta", "Marco", "" ] ]
1806.11298
Biqing Fang
Xiao Huang, Biqing Fang, Hai Wan, Yongmei Liu
A General Multi-agent Epistemic Planner Based on Higher-order Belief Change
One of the authors think it's not appropriate to show this work there days. Then we discussed, we want submit a new work and this one together later
IJCAI. (2017) 1093-1101
10.24963/ijcai.2017/152
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In recent years, multi-agent epistemic planning has received attention from both dynamic logic and planning communities. Existing implementations of multi-agent epistemic planning are based on compilation into classical planning and suffer from various limitations, such as generating only linear plans, restriction to public actions, and incapability to handle disjunctive beliefs. In this paper, we propose a general representation language for multi-agent epistemic planning where the initial KB and the goal, the preconditions and effects of actions can be arbitrary multi-agent epistemic formulas, and the solution is an action tree branching on sensing results. To support efficient reasoning in the multi-agent KD45 logic, we make use of a normal form called alternating cover disjunctive formulas (ACDFs). We propose basic revision and update algorithms for ACDFs. We also handle static propositional common knowledge, which we call constraints. Based on our reasoning, revision and update algorithms, adapting the PrAO algorithm for contingent planning from the literature, we implemented a multi-agent epistemic planner called MEPK. Our experimental results show the viability of our approach.
[ { "version": "v1", "created": "Fri, 29 Jun 2018 08:26:55 GMT" }, { "version": "v2", "created": "Tue, 14 Aug 2018 14:02:49 GMT" } ]
1,534,291,200,000
[ [ "Huang", "Xiao", "" ], [ "Fang", "Biqing", "" ], [ "Wan", "Hai", "" ], [ "Liu", "Yongmei", "" ] ]
1806.11304
Biqing Fang
Liangda Fang, Hai Wan, Xianqiao Liu, Biqing Fang, Zhaorong Lai
Dependence in Propositional Logic: Formula-Formula Dependence and Formula Forgetting -- Application to Belief Update and Conservative Extension
We find a mistake in this version and we need a period of time to fix it
AAAI. (2018) 1835-1844
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Dependence is an important concept for many tasks in artificial intelligence. A task can be executed more efficiently by discarding something independent from the task. In this paper, we propose two novel notions of dependence in propositional logic: formula-formula dependence and formula forgetting. The first is a relation between formulas capturing whether a formula depends on another one, while the second is an operation that returns the strongest consequence independent of a formula. We also apply these two notions in two well-known issues: belief update and conservative extension. Firstly, we define a new update operator based on formula-formula dependence. Furthermore, we reduce conservative extension to formula forgetting.
[ { "version": "v1", "created": "Fri, 29 Jun 2018 08:35:27 GMT" }, { "version": "v2", "created": "Wed, 12 Jun 2019 08:20:58 GMT" } ]
1,560,384,000,000
[ [ "Fang", "Liangda", "" ], [ "Wan", "Hai", "" ], [ "Liu", "Xianqiao", "" ], [ "Fang", "Biqing", "" ], [ "Lai", "Zhaorong", "" ] ]
1806.11338
Aswani Kumar Cherukuri Dr
Ishwarya M S, Aswani Kumar Cherukuri
Quantum aspects of high dimensional formal representation of conceptual spaces
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Human cognition is a complex process facilitated by the intricate architecture of human brain. However, human cognition is often reduced to quantum theory based events in principle because of their correlative conjectures for the purpose of analysis for reciprocal understanding. In this paper, we begin our analysis of human cognition via formal methods and proceed towards quantum theories. Human cognition often violate classic probabilities on which formal representation of conceptual spaces are built. Further, geometric representation of conceptual spaces proposed by Gardenfors discusses the underlying content but lacks a systematic approach (Gardenfors, 2000; Kitto et. al, 2012). However, the aforementioned views are not contradictory but different perspective with a gap towards sufficient understanding of human cognitive process. A comprehensive and systematic approach to model a relatively complex scenario can be addressed by vector space approach of conceptual spaces as discussed in literature. In this research, we have proposed an approach that uses both formal representation and Gardenfors geometric approach. The proposed model of high dimensional formal representation of conceptual space is mathematically analysed and inferred to exhibit quantum aspects. Also, the proposed model achieves cognition, in particular, consciousness. We have demonstrated this process of achieving consciousness with a constructive learning scenario. We have also proposed an algorithm for conceptual scaling of a real world scenario under different quality dimensions to obtain a conceptual scale.
[ { "version": "v1", "created": "Fri, 29 Jun 2018 10:35:18 GMT" } ]
1,530,489,600,000
[ [ "S", "Ishwarya M", "" ], [ "Cherukuri", "Aswani Kumar", "" ] ]
1806.11401
Amit Mishra
Amit Kumar Mishra
WEBCA: Weakly-Electric-Fish Bioinspired Cognitive Architecture
To be published in Annual Bio-Inspired Cognitive Architecture (BICA) Conference 2018
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Neuroethology has been an active field of study for more than a century now. Out of some of the most interesting species that has been studied so far, weakly electric fish is a fascinating one. It performs communication, echo-location and inter-species detection efficiently with an interesting configuration of sensors, neu-rons and a simple brain. In this paper we propose a cognitive architecture inspired by the way these fishes handle and process information. We believe that it is eas-ier to understand and mimic the neural architectures of a simpler species than that of human. Hence, the proposed architecture is expected to both help research in cognitive robotics and also help understand more complicated brains like that of human beings.
[ { "version": "v1", "created": "Fri, 29 Jun 2018 13:22:37 GMT" } ]
1,530,489,600,000
[ [ "Mishra", "Amit Kumar", "" ] ]
1807.00049
Atishay Jain
Anand Venkatesan, Atishay Jain, Rakesh Grewal
AI in Game Playing: Sokoban Solver
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Artificial Intelligence is becoming instrumental in a variety of applications. Games serve as a good breeding ground for trying and testing these algorithms in a sandbox with simpler constraints in comparison to real life. In this project, we aim to develop an AI agent that can solve the classical Japanese game of Sokoban using various algorithms and heuristics and compare their performances through standard metrics.
[ { "version": "v1", "created": "Fri, 29 Jun 2018 19:49:09 GMT" } ]
1,530,576,000,000
[ [ "Venkatesan", "Anand", "" ], [ "Jain", "Atishay", "" ], [ "Grewal", "Rakesh", "" ] ]
1807.00196
Pedro Alejandro Ortega
Pedro A. Ortega, Shane Legg
Modeling Friends and Foes
13 pages, 9 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
How can one detect friendly and adversarial behavior from raw data? Detecting whether an environment is a friend, a foe, or anything in between, remains a poorly understood yet desirable ability for safe and robust agents. This paper proposes a definition of these environmental "attitudes" based on an characterization of the environment's ability to react to the agent's private strategy. We define an objective function for a one-shot game that allows deriving the environment's probability distribution under friendly and adversarial assumptions alongside the agent's optimal strategy. Furthermore, we present an algorithm to compute these equilibrium strategies, and show experimentally that both friendly and adversarial environments possess non-trivial optimal strategies.
[ { "version": "v1", "created": "Sat, 30 Jun 2018 16:07:43 GMT" } ]
1,530,576,000,000
[ [ "Ortega", "Pedro A.", "" ], [ "Legg", "Shane", "" ] ]
1807.00401
Kalyan Veeramachaneni
James Max Kanter, Benjamin Schreck, Kalyan Veeramachaneni
Machine learning 2.0 : Engineering Data Driven AI Products
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
ML 2.0: In this paper, we propose a paradigm shift from the current practice of creating machine learning models - which requires months-long discovery, exploration and "feasibility report" generation, followed by re-engineering for deployment - in favor of a rapid, 8-week process of development, understanding, validation and deployment that can executed by developers or subject matter experts (non-ML experts) using reusable APIs. This accomplishes what we call a "minimum viable data-driven model," delivering a ready-to-use machine learning model for problems that haven't been solved before using machine learning. We provide provisions for the refinement and adaptation of the "model," with strict enforcement and adherence to both the scaffolding/abstractions and the process. We imagine that this will bring forth the second phase in machine learning, in which discovery is subsumed by more targeted goals of delivery and impact.
[ { "version": "v1", "created": "Sun, 1 Jul 2018 21:50:58 GMT" } ]
1,530,576,000,000
[ [ "Kanter", "James Max", "" ], [ "Schreck", "Benjamin", "" ], [ "Veeramachaneni", "Kalyan", "" ] ]
1807.00564
Manfred Jaeger
Manfred Jaeger and Oliver Schulte
Inference, Learning, and Population Size: Projectivity for SRL Models
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
A subtle difference between propositional and relational data is that in many relational models, marginal probabilities depend on the population or domain size. This paper connects the dependence on population size to the classic notion of projectivity from statistical theory: Projectivity implies that relational predictions are robust with respect to changes in domain size. We discuss projectivity for a number of common SRL systems, and identify syntactic fragments that are guaranteed to yield projective models. The syntactic conditions are restrictive, which suggests that projectivity is difficult to achieve in SRL, and care must be taken when working with different domain sizes.
[ { "version": "v1", "created": "Mon, 2 Jul 2018 09:40:00 GMT" } ]
1,530,576,000,000
[ [ "Jaeger", "Manfred", "" ], [ "Schulte", "Oliver", "" ] ]
1807.00589
Vishal Sharma
Vishal Sharma, Noman Ahmed Sheikh, Happy Mittal, Vibhav Gogate and Parag Singla
Lifted Marginal MAP Inference
Accepted in UAI-18. Corrected some typos
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Lifted inference reduces the complexity of inference in relational probabilistic models by identifying groups of constants (or atoms) which behave symmetric to each other. A number of techniques have been proposed in the literature for lifting marginal as well MAP inference. We present the first application of lifting rules for marginal-MAP (MMAP), an important inference problem in models having latent (random) variables. Our main contribution is two fold: (1) we define a new equivalence class of (logical) variables, called Single Occurrence for MAX (SOM), and show that solution lies at extreme with respect to the SOM variables, i.e., predicate groundings differing only in the instantiation of the SOM variables take the same truth value (2) we define a sub-class {\em SOM-R} (SOM Reduce) and exploit properties of extreme assignments to show that MMAP inference can be performed by reducing the domain of SOM-R variables to a single constant.We refer to our lifting technique as the {\em SOM-R} rule for lifted MMAP. Combined with existing rules such as decomposer and binomial, this results in a powerful framework for lifted MMAP. Experiments on three benchmark domains show significant gains in both time and memory compared to ground inference as well as lifted approaches not using SOM-R.
[ { "version": "v1", "created": "Mon, 2 Jul 2018 10:45:21 GMT" }, { "version": "v2", "created": "Sun, 8 Jul 2018 12:59:57 GMT" } ]
1,531,180,800,000
[ [ "Sharma", "Vishal", "" ], [ "Sheikh", "Noman Ahmed", "" ], [ "Mittal", "Happy", "" ], [ "Gogate", "Vibhav", "" ], [ "Singla", "Parag", "" ] ]
1807.00643
Ankit Anand
Gagan Madan, Ankit Anand, Mausam and Parag Singla
Block-Value Symmetries in Probabilistic Graphical Models
11 pages, 3 figures, Accepted in UAI 2018 and StaR AI 2018
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
One popular way for lifted inference in probabilistic graphical models is to first merge symmetric states into a single cluster (orbit) and then use these for downstream inference, via variations of orbital MCMC [Niepert, 2012]. These orbits are represented compactly using permutations over variables, and variable-value (VV) pairs, but they can miss several state symmetries in a domain. We define the notion of permutations over block-value (BV) pairs, where a block is a set of variables. BV strictly generalizes VV symmetries, and can compute many more symmetries for increasing block sizes. To operationalize use of BV permutations in lifted inference, we describe 1) an algorithm to compute BV permutations given a block partition of the variables, 2) BV-MCMC, an extension of orbital MCMC that can sample from BV orbits, and 3) a heuristic to suggest good block partitions. Our experiments show that BV-MCMC can mix much faster compared to vanilla MCMC and orbital MCMC.
[ { "version": "v1", "created": "Mon, 2 Jul 2018 13:03:22 GMT" }, { "version": "v2", "created": "Sun, 8 Jul 2018 06:09:06 GMT" } ]
1,531,180,800,000
[ [ "Madan", "Gagan", "" ], [ "Anand", "Ankit", "" ], [ "Mausam", "", "" ], [ "Singla", "Parag", "" ] ]
1807.00743
Tanya Braun
Tanya Braun and Ralf M\"oller
Fusing First-order Knowledge Compilation and the Lifted Junction Tree Algorithm
Accepted at the Eighth International Workshop on Statistical Relational AI, a version is to appear in the Proceedings of the KI-18: Advances in AI
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Standard approaches for inference in probabilistic formalisms with first-order constructs include lifted variable elimination (LVE) for single queries as well as first-order knowledge compilation (FOKC) based on weighted model counting. To handle multiple queries efficiently, the lifted junction tree algorithm (LJT) uses a first-order cluster representation of a model and LVE as a subroutine in its computations. For certain inputs, the implementations of LVE and, as a result, LJT ground parts of a model where FOKC has a lifted run. The purpose of this paper is to prepare LJT as a backbone for lifted inference and to use any exact inference algorithm as subroutine. Using FOKC in LJT allows us to compute answers faster than LJT, LVE, and FOKC for certain inputs.
[ { "version": "v1", "created": "Mon, 2 Jul 2018 15:33:48 GMT" } ]
1,530,576,000,000
[ [ "Braun", "Tanya", "" ], [ "Möller", "Ralf", "" ] ]
1807.00744
Marcel Gehrke
Marcel Gehrke, Tanya Braun, and Ralf M\"oller
Preventing Unnecessary Groundings in the Lifted Dynamic Junction Tree Algorithm
Accepted at the Eighth International Workshop on Statistical Relational AI
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The lifted dynamic junction tree algorithm (LDJT) efficiently answers filtering and prediction queries for probabilistic relational temporal models by building and then reusing a first-order cluster representation of a knowledge base for multiple queries and time steps. Unfortunately, a non-ideal elimination order can lead to groundings even though a lifted run is possible for a model. We extend LDJT (i) to identify unnecessary groundings while proceeding in time and (ii) to prevent groundings by delaying eliminations through changes in a temporal first-order cluster representation. The extended version of LDJT answers multiple temporal queries orders of magnitude faster than the original version.
[ { "version": "v1", "created": "Mon, 2 Jul 2018 15:33:49 GMT" } ]
1,530,576,000,000
[ [ "Gehrke", "Marcel", "" ], [ "Braun", "Tanya", "" ], [ "Möller", "Ralf", "" ] ]
1807.00886
Sai Vikneshwar Mani Jayaraman
Aarthy Shivram Arun, Sai Vikneshwar Mani Jayaraman, Christopher R\'e and Atri Rudra
Hypertree Decompositions Revisited for PGMs
Accepted for StarAI Proceedings. Camera Ready Version of arXiv:1804.01640
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
We revisit the classical problem of exact inference on probabilistic graphical models (PGMs). Our algorithm is based on recent \emph{worst-case optimal database join} algorithms, which can be asymptotically faster than traditional data processing methods. We present the first empirical evaluation of these algorithms via JoinInfer -- a new exact inference engine. We empirically explore the properties of the data for which our engine can be expected to outperform traditional inference engines, refining current theoretical notions. Further, JoinInfer outperforms existing state-of-the-art inference engines (ACE, IJGP and libDAI) on some standard benchmark datasets by up to a factor of 630x. Finally, we propose a promising data-driven heuristic that extends JoinInfer to automatically tailor its parameters and/or switch to the traditional inference algorithms.
[ { "version": "v1", "created": "Mon, 2 Jul 2018 21:04:06 GMT" } ]
1,530,662,400,000
[ [ "Arun", "Aarthy Shivram", "" ], [ "Jayaraman", "Sai Vikneshwar Mani", "" ], [ "Ré", "Christopher", "" ], [ "Rudra", "Atri", "" ] ]
1807.00900
Eneldo Loza Menc\'ia
Patryk Hopner, Eneldo Loza Menc\'ia
Analysis and Optimization of Deep Counterfactual Value Networks
Long version of publication appearing at KI 2018: The 41st German Conference on Artificial Intelligence (http://dx.doi.org/10.1007/978-3-030-00111-7_26). Corrected typo in title
null
10.1007/978-3-030-00111-7_26
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Recently a strong poker-playing algorithm called DeepStack was published, which is able to find an approximate Nash equilibrium during gameplay by using heuristic values of future states predicted by deep neural networks. This paper analyzes new ways of encoding the inputs and outputs of DeepStack's deep counterfactual value networks based on traditional abstraction techniques, as well as an unabstracted encoding, which was able to increase the network's accuracy.
[ { "version": "v1", "created": "Mon, 2 Jul 2018 21:36:23 GMT" }, { "version": "v2", "created": "Fri, 12 Oct 2018 16:48:29 GMT" } ]
1,539,561,600,000
[ [ "Hopner", "Patryk", "" ], [ "Mencía", "Eneldo Loza", "" ] ]
1807.01079
Anna Latour
Anna L.D. Latour, Behrouz Babaki, Siegfried Nijssen
Stochastic Constraint Optimization using Propagation on Ordered Binary Decision Diagrams
Eighth International Workshop on Statistical Relational AI, in conjunction with the 2018 International Joint Conference on Artificial Intelligence (IJCAI 2018)
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
A number of problems in relational Artificial Intelligence can be viewed as Stochastic Constraint Optimization Problems (SCOPs). These are constraint optimization problems that involve objectives or constraints with a stochastic component. Building on the recently proposed language SC-ProbLog for modeling SCOPs, we propose a new method for solving these problems. Earlier methods used Probabilistic Logic Programming (PLP) techniques to create Ordered Binary Decision Diagrams (OBDDs), which were decomposed into smaller constraints in order to exploit existing constraint programming (CP) solvers. We argue that this approach has as drawback that a decomposed representation of an OBDD does not guarantee domain consistency during search, and hence limits the efficiency of the solver. For the specific case of monotonic distributions, we suggest an alternative method for using CP in SCOP, based on the development of a new propagator; we show that this propagator is linear in the size of the OBDD, and has the potential to be more efficient than the decomposition method, as it maintains domain consistency.
[ { "version": "v1", "created": "Tue, 3 Jul 2018 10:58:38 GMT" } ]
1,530,662,400,000
[ [ "Latour", "Anna L. D.", "" ], [ "Babaki", "Behrouz", "" ], [ "Nijssen", "Siegfried", "" ] ]
1807.01081
Sergio Hernandez
Sergio Hernandez Cerezo, Guillem Duran Ballester, Spiros Baxevanakis
Solving Atari Games Using Fractals And Entropy
7 pages, 1 figure, submitted to NIPS-2018
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
In this paper, we introduce a novel MCTS based approach that is derived from the laws of the thermodynamics. The algorithm coined Fractal Monte Carlo (FMC), allows us to create an agent that takes intelligent actions in both continuous and discrete environments while providing control over every aspect of the agent behavior. Results show that FMC is several orders of magnitude more efficient than similar techniques, such as MCTS, in the Atari games tested.
[ { "version": "v1", "created": "Tue, 3 Jul 2018 10:59:26 GMT" } ]
1,530,662,400,000
[ [ "Cerezo", "Sergio Hernandez", "" ], [ "Ballester", "Guillem Duran", "" ], [ "Baxevanakis", "Spiros", "" ] ]
1807.01268
Mauricio Gonzalez-Soto
M. Gonzalez-Soto, L.E. Sucar, H.J. Escalante
Playing against Nature: causal discovery for decision making under uncertainty
Accepted as poster presentation at the CausalML Workshop at ICML 2018
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We consider decision problems under uncertainty where the options available to a decision maker and the resulting outcome are related through a causal mechanism which is unknown to the decision maker. We ask how a decision maker can learn about this causal mechanism through sequential decision making as well as using current causal knowledge inside each round in order to make better choices had she not considered causal knowledge and propose a decision making procedure in which an agent holds \textit{beliefs} about her environment which are used to make a choice and are updated using the observed outcome. As proof of concept, we present an implementation of this causal decision making model and apply it in a simple scenario. We show that the model achieves a performance similar to the classic Q-learning while it also acquires a causal model of the environment.
[ { "version": "v1", "created": "Tue, 3 Jul 2018 16:36:03 GMT" } ]
1,530,662,400,000
[ [ "Gonzalez-Soto", "M.", "" ], [ "Sucar", "L. E.", "" ], [ "Escalante", "H. J.", "" ] ]
1807.01425
Artem Molchanov
Artem Molchanov, Karol Hausman, Stan Birchfield, Gaurav Sukhatme
Region Growing Curriculum Generation for Reinforcement Learning
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Learning a policy capable of moving an agent between any two states in the environment is important for many robotics problems involving navigation and manipulation. Due to the sparsity of rewards in such tasks, applying reinforcement learning in these scenarios can be challenging. Common approaches for tackling this problem include reward engineering with auxiliary rewards, requiring domain-specific knowledge or changing the objective. In this work, we introduce a method based on region-growing that allows learning in an environment with any pair of initial and goal states. Our algorithm first learns how to move between nearby states and then increases the difficulty of the start-goal transitions as the agent's performance improves. This approach creates an efficient curriculum for learning the objective behavior of reaching any goal from any initial state. In addition, we describe a method to adaptively adjust expansion of the growing region that allows automatic adjustment of the key exploration hyperparameter to environments with different requirements. We evaluate our approach on a set of simulated navigation and manipulation tasks, where we demonstrate that our algorithm can efficiently learn a policy in the presence of sparse rewards.
[ { "version": "v1", "created": "Wed, 4 Jul 2018 01:49:29 GMT" } ]
1,530,748,800,000
[ [ "Molchanov", "Artem", "" ], [ "Hausman", "Karol", "" ], [ "Birchfield", "Stan", "" ], [ "Sukhatme", "Gaurav", "" ] ]
1807.01586
Marcel Gehrke
Marcel Gehrke, Tanya Braun, and Ralf M\"oller
Answering Hindsight Queries with Lifted Dynamic Junction Trees
Accepted at the Eighth International Workshop on Statistical Relational AI. arXiv admin note: substantial text overlap with arXiv:1807.00744
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The lifted dynamic junction tree algorithm (LDJT) efficiently answers filtering and prediction queries for probabilistic relational temporal models by building and then reusing a first-order cluster representation of a knowledge base for multiple queries and time steps. We extend LDJT to (i) solve the smoothing inference problem to answer hindsight queries by introducing an efficient backward pass and (ii) discuss different options to instantiate a first-order cluster representation during a backward pass. Further, our relational forward backward algorithm makes hindsight queries to the very beginning feasible. LDJT answers multiple temporal queries faster than the static lifted junction tree algorithm on an unrolled model, which performs smoothing during message passing.
[ { "version": "v1", "created": "Mon, 2 Jul 2018 15:38:58 GMT" } ]
1,530,748,800,000
[ [ "Gehrke", "Marcel", "" ], [ "Braun", "Tanya", "" ], [ "Möller", "Ralf", "" ] ]
1807.01801
Amar Viswanathan Kannan
Amar Viswanathan, Geeth de Mel, James A.Hendler
Feature-based reformulation of entities in triple pattern queries
ESWC 2018 submission
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Knowledge graphs encode uniquely identifiable entities to other entities or literal values by means of relationships, thus enabling semantically rich querying over the stored data. Typically, the semantics of such queries are often crisp thereby resulting in crisp answers. Query log statistics show that a majority of the queries issued to knowledge graphs are often entity centric queries. When a user needs additional answers the state-of-the-art in assisting users is to rewrite the original query resulting in a set of approximations. Several strategies have been proposed in past to address this. They typically move up the taxonomy to relax a specific element to a more generic element. Entities don't have a taxonomy and they end up being generalized. To address this issue, in this paper, we propose an entity centric reformulation strategy that utilizes schema information and entity features present in the graph to suggest rewrites. Once the features are identified, the entity in concern is reformulated as a set of features. Since entities can have a large number of features, we introduce strategies that select the top-k most relevant and {informative ranked features and augment them to the original query to create a valid reformulation. We then evaluate our approach by showing that our reformulation strategy produces results that are more informative when compared with state-of-the-art
[ { "version": "v1", "created": "Wed, 4 Jul 2018 22:24:50 GMT" } ]
1,530,835,200,000
[ [ "Viswanathan", "Amar", "" ], [ "de Mel", "Geeth", "" ], [ "Hendler", "James A.", "" ] ]
1807.01953
Aswani Kumar Cherukuri Dr
M S Ishwarya, Aswani Kumar Cherukuri
Lattice based Conceptual Spaces to Explore Cognitive Functionalities for Prosthetic Arm
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Upper limb Prosthetic can be viewed as an independent cognitive system in order to develop a conceptual space. In this paper, we provide a detailed analogical reasoning of prosthetic arm to build the conceptual spaces with the help of the theory called geometric framework of conceptual spaces proposed by Gardenfors. Terminologies of conceptual spaces such as concepts, similarities, properties, quality dimensions and prototype are applied for a specific prosthetic system and conceptual space is built for prosthetic arm. Concept lattice traversals are used on the lattice represented conceptual spaces. Cognitive functionalities such as generalization (Similarities) and specialization (Differences) are achieved in the lattice represented conceptual space. This might well prove to design intelligent prosthetics to assist challenged humans. Geometric framework of conceptual spaces holds similar concepts closer in geometric structures in a way similar to concept lattices. Hence, we also propose to use concept lattice to represent concepts of geometric framework of conceptual spaces. Also, we extend our discussion with our insights on conceptual spaces of bidirectional hand prosthetics.
[ { "version": "v1", "created": "Thu, 5 Jul 2018 11:58:16 GMT" } ]
1,530,835,200,000
[ [ "Ishwarya", "M S", "" ], [ "Cherukuri", "Aswani Kumar", "" ] ]
1807.02072
Anton Kolonin Dr.
Anton Kolonin
Representing scenarios for process evolution management
12 pages, 3 figures, 1 table
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In the following writing we discuss a conceptual framework for representing events and scenarios from the perspective of a novel form of causal analysis. This causal analysis is applied to the events and scenarios so as to determine measures that could be used to manage the development of the processes that they are a part of in real time. An overall terminological framework and entity-relationship model are suggested along with a specification of the functional sets involved in both reasoning and analytics. The model is considered to be a specific case of the generic problem of finding sequential series in disparate data. The specific inference and reasoning processes are identified for future implementation.
[ { "version": "v1", "created": "Thu, 5 Jul 2018 16:10:23 GMT" } ]
1,530,835,200,000
[ [ "Kolonin", "Anton", "" ] ]
1807.02406
Ramesh Ramasamy Pandi
Song Guang Ho, Ramesh Ramasamy Pandi, Sarat Chandra Nagavarapu and Justin Dauwels
Multi-atomic Annealing Heuristic for Static Dial-a-ride Problem
To be presented at the IEEE International Conference on Service Operations and Logistics, and Informatics (SOLI), Singapore, 2018
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Dial-a-ride problem (DARP) deals with the transportation of users between pickup and drop-off locations associated with specified time windows. This paper proposes a novel algorithm called multi-atomic annealing (MATA) to solve static dial-a-ride problem. Two new local search operators (burn and reform), a new construction heuristic and two request sequencing mechanisms (Sorted List and Random List) are developed. Computational experiments conducted on various standard DARP test instances prove that MATA is an expeditious meta-heuristic in contrast to other existing methods. In all experiments, MATA demonstrates the capability to obtain high quality solutions, faster convergence, and quicker attainment of a first feasible solution. It is observed that MATA attains a first feasible solution 29.8 to 65.1% faster, and obtains a final solution that is 3.9 to 5.2% better, when compared to other algorithms within 60 sec.
[ { "version": "v1", "created": "Fri, 29 Jun 2018 12:09:57 GMT" } ]
1,531,094,400,000
[ [ "Ho", "Song Guang", "" ], [ "Pandi", "Ramesh Ramasamy", "" ], [ "Nagavarapu", "Sarat Chandra", "" ], [ "Dauwels", "Justin", "" ] ]
1807.02637
Dejan Lavbi\v{c}
Dejan Lavbi\v{c}, Tadej Matek and Alja\v{z} Zrnec
Recommender system for learning SQL using hints
18 pages, 8 figures, 2 tables
Interactive learning environments 25 (2017) 1048 - 1064
10.1080/10494820.2016.1244084
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Today's software industry requires individuals who are proficient in as many programming languages as possible. Structured query language (SQL), as an adopted standard, is no exception, as it is the most widely used query language to retrieve and manipulate data. However, the process of learning SQL turns out to be challenging. The need for a computer-aided solution to help users learn SQL and improve their proficiency is vital. In this study, we present a new approach to help users conceptualize basic building blocks of the language faster and more efficiently. The adaptive design of the proposed approach aids users in learning SQL by supporting their own path to the solution and employing successful previous attempts, while not enforcing the ideal solution provided by the instructor. Furthermore, we perform an empirical evaluation with 93 participants and demonstrate that the employment of hints is successful, being especially beneficial for users with lower prior knowledge.
[ { "version": "v1", "created": "Sat, 7 Jul 2018 09:13:34 GMT" } ]
1,531,180,800,000
[ [ "Lavbič", "Dejan", "" ], [ "Matek", "Tadej", "" ], [ "Zrnec", "Aljaž", "" ] ]
1807.02879
Laura Giordano
Laura Giordano, Valentina Gliozzi
Reasoning about exceptions in ontologies: from the lexicographic closure to the skeptical closure
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Reasoning about exceptions in ontologies is nowadays one of the challenges the description logics community is facing. The paper describes a preferential approach for dealing with exceptions in Description Logics, based on the rational closure. The rational closure has the merit of providing a simple and efficient approach for reasoning with exceptions, but it does not allow independent handling of the inheritance of different defeasible properties of concepts. In this work we outline a possible solution to this problem by introducing a variant of the lexicographical closure, that we call skeptical closure, which requires to construct a single base. We develop a bi-preference semantics semantics for defining a characterization of the skeptical closure.
[ { "version": "v1", "created": "Sun, 8 Jul 2018 20:28:54 GMT" } ]
1,531,180,800,000
[ [ "Giordano", "Laura", "" ], [ "Gliozzi", "Valentina", "" ] ]
1807.03083
Patrick Rodler
Patrick Rodler and Wolfgang Schmid
Evaluating Active Learning Heuristics for Sequential Diagnosis
This work was presented at the International Workshop on Principles of Diagnosis 2018 (DX-2018) and a version of this work was formally published as "Patrick Rodler, Wolfgang Schmid. On the impact and proper use of heuristics in test-driven ontology debugging. RuleML+RR, 2018."
null
null
null
cs.AI
http://creativecommons.org/licenses/by-sa/4.0/
Given a malfunctioning system, sequential diagnosis aims at identifying the root cause of the failure in terms of abnormally behaving system components. As initial system observations usually do not suffice to deterministically pin down just one explanation of the system's misbehavior, additional system measurements can help to differentiate between possible explanations. The goal is to restrict the space of explanations until there is only one (highly probable) explanation left. To achieve this with a minimal-cost set of measurements, various (active learning) heuristics for selecting the best next measurement have been proposed. We report preliminary results of extensive ongoing experiments with a set of selection heuristics on real-world diagnosis cases. In particular, we try to answer questions such as "Is some heuristic always superior to all others?", "On which factors does the (relative) performance of the particular heuristics depend?" or "Under which circumstances should I use which heuristic?"
[ { "version": "v1", "created": "Mon, 9 Jul 2018 12:56:03 GMT" }, { "version": "v2", "created": "Fri, 5 Aug 2022 11:50:28 GMT" } ]
1,659,916,800,000
[ [ "Rodler", "Patrick", "" ], [ "Schmid", "Wolfgang", "" ] ]
1807.03633
Tong Wang
Tong Wang, Veerajalandhar Allareddy, Sankeerth Rampa and Veerasathpurush Allareddy
Interpretable Patient Mortality Prediction with Multi-value Rule Sets
arXiv admin note: text overlap with arXiv:1710.05257
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We propose a Multi-vAlue Rule Set (MRS) model for in-hospital predicting patient mortality. Compared to rule sets built from single-valued rules, MRS adopts a more generalized form of association rules that allows multiple values in a condition. Rules of this form are more concise than classical single-valued rules in capturing and describing patterns in data. Our formulation also pursues a higher efficiency of feature utilization, which reduces possible cost in data collection and storage. We propose a Bayesian framework for formulating a MRS model and propose an efficient inference method for learning a maximum \emph{a posteriori}, incorporating theoretically grounded bounds to iteratively reduce the search space and improve the search efficiency. Experiments show that our model was able to achieve better performance than baseline method including the current system used by the hospital.
[ { "version": "v1", "created": "Fri, 6 Jul 2018 22:47:19 GMT" }, { "version": "v2", "created": "Mon, 23 Jul 2018 14:57:51 GMT" } ]
1,532,390,400,000
[ [ "Wang", "Tong", "" ], [ "Allareddy", "Veerajalandhar", "" ], [ "Rampa", "Sankeerth", "" ], [ "Allareddy", "Veerasathpurush", "" ] ]
1807.03760
Yen-Chia Hsu
Yen-Chia Hsu
SimArch: A Multi-agent System For Human Path Simulation In Architecture Design
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Human moving path is an important feature in architecture design. By studying the path, architects know where to arrange the basic elements (e.g. structures, glasses, furniture, etc.) in the space. This paper presents SimArch, a multi-agent system for human moving path simulation. It involves a behavior model built by using a Markov Decision Process. The model simulates human mental states, target range detection, and collision prediction when agents are on the floor, in a particular small gallery, looking at an exhibit, or leaving the floor. It also models different kinds of human characteristics by assigning different transition probabilities. A modified weighted A* search algorithm quickly plans the sub-optimal path of the agents. In an experiment, SimArch takes a series of preprocessed floorplans as inputs, simulates the moving path, and outputs a density map for evaluation. The density map provides the prediction that how likely a person will occur in a location. A following discussion illustrates how architects can use the density map to improve their floorplan design.
[ { "version": "v1", "created": "Tue, 10 Jul 2018 17:04:49 GMT" } ]
1,531,267,200,000
[ [ "Hsu", "Yen-Chia", "" ] ]
1807.04375
Michael Green
Michael Cerny Green, Ahmed Khalifa, Gabriella A.B. Barros, Tiago Machado, Andy Nealen and Julian Togelius
AtDelfi: Automatically Designing Legible, Full Instructions For Games
10 pages, 11 figures, published at Foundations of Digital Games Conference 2018
Foundations of Digital Games (FDG) 2018
10.1145/3235765.3235790
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This paper introduces a fully automatic method for generating video game tutorials. The AtDELFI system (AuTomatically DEsigning Legible, Full Instructions for games) was created to investigate procedural generation of instructions that teach players how to play video games. We present a representation of game rules and mechanics using a graph system as well as a tutorial generation method that uses said graph representation. We demonstrate the concept by testing it on games within the General Video Game Artificial Intelligence (GVG-AI) framework; the paper discusses tutorials generated for eight different games. Our findings suggest that a graph representation scheme works well for simple arcade style games such as Space Invaders and Pacman, but it appears that tutorials for more complex games might require higher-level understanding of the game than just single mechanics.
[ { "version": "v1", "created": "Wed, 11 Jul 2018 23:02:43 GMT" }, { "version": "v2", "created": "Mon, 17 Sep 2018 21:54:25 GMT" } ]
1,537,315,200,000
[ [ "Green", "Michael Cerny", "" ], [ "Khalifa", "Ahmed", "" ], [ "Barros", "Gabriella A. B.", "" ], [ "Machado", "Tiago", "" ], [ "Nealen", "Andy", "" ], [ "Togelius", "Julian", "" ] ]
1807.04458
Mikael Zayenz Lagerkvist
Magnus Gedda, Mikael Z. Lagerkvist, Martin Butler
Monte Carlo Methods for the Game Kingdomino
To be published in IEEE Conference on Computational Intelligence and Games 2018 (IEEE CIG 2018)
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Kingdomino is introduced as an interesting game for studying game playing: the game is multiplayer (4 independent players per game); it has a limited game depth (13 moves per player); and it has limited but not insignificant interaction among players. Several strategies based on locally greedy players, Monte Carlo Evaluation (MCE), and Monte Carlo Tree Search (MCTS) are presented with variants. We examine a variation of UCT called progressive win bias and a playout policy (Player-greedy) focused on selecting good moves for the player. A thorough evaluation is done showing how the strategies perform and how to choose parameters given specific time constraints. The evaluation shows that surprisingly MCE is stronger than MCTS for a game like Kingdomino. All experiments use a cloud-native design, with a game server in a Docker container, and agents communicating using a REST-style JSON protocol. This enables a multi-language approach to separating the game state, the strategy implementations, and the coordination layer.
[ { "version": "v1", "created": "Thu, 12 Jul 2018 08:07:21 GMT" }, { "version": "v2", "created": "Sun, 15 Jul 2018 05:23:13 GMT" } ]
1,531,785,600,000
[ [ "Gedda", "Magnus", "" ], [ "Lagerkvist", "Mikael Z.", "" ], [ "Butler", "Martin", "" ] ]
1807.04561
Fabio Patrizi
Giuseppe De Giacomo, Brian Logan, Paolo Felli, Fabio Patrizi, Sebastian Sardina
Situation Calculus for Synthesis of Manufacturing Controllers
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Manufacturing is transitioning from a mass production model to a manufacturing as a service model in which manufacturing facilities 'bid' to produce products. To decide whether to bid for a complex, previously unseen product, a manufacturing facility must be able to synthesize, 'on the fly', a process plan controller that delegates abstract manufacturing tasks in the supplied process recipe to the appropriate manufacturing resources, e.g., CNC machines, robots etc. Previous work in applying AI behaviour composition to synthesize process plan controllers has considered only finite state ad-hoc representations. Here, we study the problem in the relational setting of the Situation Calculus. By taking advantage of recent work on abstraction in the Situation Calculus, process recipes and available resources are represented by ConGolog programs over, respectively, an abstract and a concrete action theory. This allows us to capture the problem in a formal, general framework, and show decidability for the case of bounded action theories. We also provide techniques for actually synthesizing the controller.
[ { "version": "v1", "created": "Thu, 12 Jul 2018 12:05:41 GMT" } ]
1,531,440,000,000
[ [ "De Giacomo", "Giuseppe", "" ], [ "Logan", "Brian", "" ], [ "Felli", "Paolo", "" ], [ "Patrizi", "Fabio", "" ], [ "Sardina", "Sebastian", "" ] ]
1807.04861
Vitaliy Batusov
Vitaliy Batusov, Giuseppe De Giacomo, Mikhail Soutchanski
Hybrid Temporal Situation Calculus
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The ability to model continuous change in Reiter's temporal situation calculus action theories has attracted a lot of interest. In this paper, we propose a new development of his approach, which is directly inspired by hybrid systems in control theory. Specifically, while keeping the foundations of Reiter's axiomatization, we propose an elegant extension of his approach by adding a time argument to all fluents that represent continuous change. Thereby, we insure that change can happen not only because of actions, but also due to the passage of time. We present a systematic methodology to derive, from simple premises, a new group of axioms which specify how continuous fluents change over time within a situation. We study regression for our new temporal basic action theories and demonstrate what reasoning problems can be solved. Finally, we formally show that our temporal basic action theories indeed capture hybrid automata.
[ { "version": "v1", "created": "Thu, 12 Jul 2018 23:20:11 GMT" } ]
1,531,699,200,000
[ [ "Batusov", "Vitaliy", "" ], [ "De Giacomo", "Giuseppe", "" ], [ "Soutchanski", "Mikhail", "" ] ]
1807.05517
Michele Lombardi
Michele Lombardi and Michela Milano
Boosting Combinatorial Problem Modeling with Machine Learning
Originally submitted to IJCAI2018
null
10.24963/ijcai.2018/177
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In the past few years, the area of Machine Learning (ML) has witnessed tremendous advancements, becoming a pervasive technology in a wide range of applications. One area that can significantly benefit from the use of ML is Combinatorial Optimization. The three pillars of constraint satisfaction and optimization problem solving, i.e., modeling, search, and optimization, can exploit ML techniques to boost their accuracy, efficiency and effectiveness. In this survey we focus on the modeling component, whose effectiveness is crucial for solving the problem. The modeling activity has been traditionally shaped by optimization and domain experts, interacting to provide realistic results. Machine Learning techniques can tremendously ease the process, and exploit the available data to either create models or refine expert-designed ones. In this survey we cover approaches that have been recently proposed to enhance the modeling process by learning either single constraints, objective functions, or the whole model. We highlight common themes to multiple approaches and draw connections with related fields of research.
[ { "version": "v1", "created": "Sun, 15 Jul 2018 09:12:08 GMT" } ]
1,531,785,600,000
[ [ "Lombardi", "Michele", "" ], [ "Milano", "Michela", "" ] ]
1807.05609
Bart Jacobs
Bart Jacobs
The Mathematics of Changing one's Mind, via Jeffrey's or via Pearl's update rule
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Evidence in probabilistic reasoning may be 'hard' or 'soft', that is, it may be of yes/no form, or it may involve a strength of belief, in the unit interval [0, 1]. Reasoning with soft, [0, 1]-valued evidence is important in many situations but may lead to different, confusing interpretations. This paper intends to bring more mathematical and conceptual clarity to the field by shifting the existing focus from specification of soft evidence to accomodation of soft evidence. There are two main approaches, known as Jeffrey's rule and Pearl's method; they give different outcomes on soft evidence. This paper argues that they can be understood as correction and as improvement. It describes these two approaches as different ways of updating with soft evidence, highlighting their differences, similarities and applications. This account is based on a novel channel-based approach to Bayesian probability. Proper understanding of these two update mechanisms is highly relevant for inference, decision tools and probabilistic programming languages.
[ { "version": "v1", "created": "Sun, 15 Jul 2018 20:29:15 GMT" }, { "version": "v2", "created": "Sun, 3 Mar 2019 19:26:13 GMT" }, { "version": "v3", "created": "Sat, 29 Jun 2019 09:28:18 GMT" } ]
1,562,025,600,000
[ [ "Jacobs", "Bart", "" ] ]
1807.06096
Nils Jansen
Nils Jansen, Bettina K\"onighofer, Sebastian Junges, Alexandru C. Serban, Roderick Bloem
Safe Reinforcement Learning via Probabilistic Shields
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This paper targets the efficient construction of a safety shield for decision making in scenarios that incorporate uncertainty. Markov decision processes (MDPs) are prominent models to capture such planning problems. Reinforcement learning (RL) is a machine learning technique to determine near-optimal policies in MDPs that may be unknown prior to exploring the model. However, during exploration, RL is prone to induce behavior that is undesirable or not allowed in safety- or mission-critical contexts. We introduce the concept of a probabilistic shield that enables decision-making to adhere to safety constraints with high probability. In a separation of concerns, we employ formal verification to efficiently compute the probabilities of critical decisions within a safety-relevant fragment of the MDP. We use these results to realize a shield that is applied to an RL algorithm which then optimizes the actual performance objective. We discuss tradeoffs between sufficient progress in exploration of the environment and ensuring safety. In our experiments, we demonstrate on the arcade game PAC-MAN and on a case study involving service robots that the learning efficiency increases as the learning needs orders of magnitude fewer episodes.
[ { "version": "v1", "created": "Mon, 16 Jul 2018 20:29:04 GMT" }, { "version": "v2", "created": "Mon, 25 Nov 2019 16:12:41 GMT" } ]
1,574,726,400,000
[ [ "Jansen", "Nils", "" ], [ "Könighofer", "Bettina", "" ], [ "Junges", "Sebastian", "" ], [ "Serban", "Alexandru C.", "" ], [ "Bloem", "Roderick", "" ] ]
1807.06142
Catarina Moreira
Catarina Moreira and Andreas Wichert
Introducing Quantum-Like Influence Diagrams for Violations of the Sure Thing Principle
null
Quantum Interactions, 2018
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
It is the focus of this work to extend and study the previously proposed quantum-like Bayesian networks to deal with decision-making scenarios by incorporating the notion of maximum expected utility in influence diagrams. The general idea is to take advantage of the quantum interference terms produced in the quantum-like Bayesian Network to influence the probabilities used to compute the expected utility of some action. This way, we are not proposing a new type of expected utility hypothesis. On the contrary, we are keeping it under its classical definition. We are only incorporating it as an extension of a probabilistic graphical model in a compact graphical representation called an influence diagram in which the utility function depends on the probabilistic influences of the quantum-like Bayesian network. Our findings suggest that the proposed quantum-like influence digram can indeed take advantage of the quantum interference effects of quantum-like Bayesian Networks to maximise the utility of a cooperative behaviour in detriment of a fully rational defect behaviour under the prisoner's dilemma game.
[ { "version": "v1", "created": "Mon, 16 Jul 2018 22:39:16 GMT" }, { "version": "v2", "created": "Tue, 29 Dec 2020 17:39:56 GMT" } ]
1,609,459,200,000
[ [ "Moreira", "Catarina", "" ], [ "Wichert", "Andreas", "" ] ]
1807.06286
Tobias Joppen
Tobias Joppen, Christian Wirth, and Johannes F\"urnkranz
Preference-Based Monte Carlo Tree Search
To be published
Proceedings of the 41st German Conference on Artificial Intelligence (KI-18), 2018
10.1007/978-3-030-00111-7_28
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Monte Carlo tree search (MCTS) is a popular choice for solving sequential anytime problems. However, it depends on a numeric feedback signal, which can be difficult to define. Real-time MCTS is a variant which may only rarely encounter states with an explicit, extrinsic reward. To deal with such cases, the experimenter has to supply an additional numeric feedback signal in the form of a heuristic, which intrinsically guides the agent. Recent work has shown evidence that in different areas the underlying structure is ordinal and not numerical. Hence erroneous and biased heuristics are inevitable, especially in such domains. In this paper, we propose a MCTS variant which only depends on qualitative feedback, and therefore opens up new applications for MCTS. We also find indications that translating absolute into ordinal feedback may be beneficial. Using a puzzle domain, we show that our preference-based MCTS variant, wich only receives qualitative feedback, is able to reach a performance level comparable to a regular MCTS baseline, which obtains quantitative feedback.
[ { "version": "v1", "created": "Tue, 17 Jul 2018 09:04:35 GMT" } ]
1,537,401,600,000
[ [ "Joppen", "Tobias", "" ], [ "Wirth", "Christian", "" ], [ "Fürnkranz", "Johannes", "" ] ]
1807.06419
Subhash Kak
Subhash Kak
On Ternary Coding and Three-Valued Logic
12 pages
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Mathematically, ternary coding is more efficient than binary coding. It is little used in computation because technology for binary processing is already established and the implementation of ternary coding is more complicated, but remains relevant in algorithms that use decision trees and in communications. In this paper we present a new comparison of binary and ternary coding and their relative efficiencies are computed both for number representation and decision trees. The implications of our inability to use optimal representation through mathematics or logic are examined. Apart from considerations of representation efficiency, ternary coding appears preferable to binary coding in classification of many real-world problems of artificial intelligence (AI) and medicine. We examine the problem of identifying appropriate three classes for domain-specific applications.
[ { "version": "v1", "created": "Fri, 13 Jul 2018 17:23:54 GMT" } ]
1,531,872,000,000
[ [ "Kak", "Subhash", "" ] ]
1807.06734
Michael Green
Michael Cerny Green, Ahmed Khalifa, Gabriella A.B. Barros, Andy Nealen, Julian Togelius
Generating Levels That Teach Mechanics
8 pages, 7 figures, PCG Workshop at FDG 2018, 9th International Workshop on Procedural Content Generation (PCG2018)
null
10.1145/3235765.3235820
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The automatic generation of game tutorials is a challenging AI problem. While it is possible to generate annotations and instructions that explain to the player how the game is played, this paper focuses on generating a gameplay experience that introduces the player to a game mechanic. It evolves small levels for the Mario AI Framework that can only be beaten by an agent that knows how to perform specific actions in the game. It uses variations of a perfect A* agent that are limited in various ways, such as not being able to jump high or see enemies, to test how failing to do certain actions can stop the player from beating the level.
[ { "version": "v1", "created": "Wed, 18 Jul 2018 01:47:47 GMT" }, { "version": "v2", "created": "Mon, 17 Sep 2018 21:52:23 GMT" }, { "version": "v3", "created": "Fri, 28 Sep 2018 15:30:52 GMT" }, { "version": "v4", "created": "Mon, 1 Oct 2018 16:15:18 GMT" } ]
1,538,438,400,000
[ [ "Green", "Michael Cerny", "" ], [ "Khalifa", "Ahmed", "" ], [ "Barros", "Gabriella A. B.", "" ], [ "Nealen", "Andy", "" ], [ "Togelius", "Julian", "" ] ]
1807.06813
Pier Luca Lanzi
Stefano Di Palma and Pier Luca Lanzi
Traditional Wisdom and Monte Carlo Tree Search Face-to-Face in the Card Game Scopone
Preprint. Accepted for publication in the IEEE Transaction on Games
IEEE Transactions on Games 2018
10.1109/TG.2018.2834618
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We present the design of a competitive artificial intelligence for Scopone, a popular Italian card game. We compare rule-based players using the most established strategies (one for beginners and two for advanced players) against players using Monte Carlo Tree Search (MCTS) and Information Set Monte Carlo Tree Search (ISMCTS) with different reward functions and simulation strategies. MCTS requires complete information about the game state and thus implements a cheating player while ISMCTS can deal with incomplete information and thus implements a fair player. Our results show that, as expected, the cheating MCTS outperforms all the other strategies; ISMCTS is stronger than all the rule-based players implementing well-known and most advanced strategies and it also turns out to be a challenging opponent for human players.
[ { "version": "v1", "created": "Wed, 18 Jul 2018 08:18:22 GMT" } ]
1,532,908,800,000
[ [ "Di Palma", "Stefano", "" ], [ "Lanzi", "Pier Luca", "" ] ]
1807.07134
Sophia Sanborn
Sophia Sanborn, David D. Bourgin, Michael Chang, Thomas L. Griffiths
Representational efficiency outweighs action efficiency in human program induction
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The importance of hierarchically structured representations for tractable planning has long been acknowledged. However, the questions of how people discover such abstractions and how to define a set of optimal abstractions remain open. This problem has been explored in cognitive science in the problem solving literature and in computer science in hierarchical reinforcement learning. Here, we emphasize an algorithmic perspective on learning hierarchical representations in which the objective is to efficiently encode the structure of the problem, or, equivalently, to learn an algorithm with minimal length. We introduce a novel problem-solving paradigm that links problem solving and program induction under the Markov Decision Process (MDP) framework. Using this task, we target the question of whether humans discover hierarchical solutions by maximizing efficiency in number of actions they generate or by minimizing the complexity of the resulting representation and find evidence for the primacy of representational efficiency.
[ { "version": "v1", "created": "Wed, 18 Jul 2018 20:20:40 GMT" } ]
1,532,044,800,000
[ [ "Sanborn", "Sophia", "" ], [ "Bourgin", "David D.", "" ], [ "Chang", "Michael", "" ], [ "Griffiths", "Thomas L.", "" ] ]
1807.07389
Felix Diaz Hermida
F. D\'iaz-Hermida, Juan. C. Vidal
Fuzzy quantification for linguistic data analysis and data mining
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Fuzzy quantification is a subtopic of fuzzy logic which deals with the modelling of the quantified expressions we can find in natural language. Fuzzy quantifiers have been successfully applied in several fields like fuzzy, control, fuzzy databases, information retrieval, natural language generation, etc. Their ability to model and evaluate linguistic expressions in a mathematical way, makes fuzzy quantifiers very powerful for data analytics and data mining applications. In this paper we will give a general overview of the main applications of fuzzy quantifiers in this field as well as some ideas to use them in new application contexts.
[ { "version": "v1", "created": "Thu, 19 Jul 2018 13:22:01 GMT" } ]
1,532,044,800,000
[ [ "Díaz-Hermida", "F.", "" ], [ "Vidal", "Juan. C.", "" ] ]
1807.07991
Oshani Seneviratne
Oshani Seneviratne, Sabbir M. Rashid, Shruthi Chari, James P. McCusker, Kristin P. Bennett, James A. Hendler, and Deborah L. McGuinness
Knowledge Integration for Disease Characterization: A Breast Cancer Example
International Semantic Web Conference (Resource Track)
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
With the rapid advancements in cancer research, the information that is useful for characterizing disease, staging tumors, and creating treatment and survivorship plans has been changing at a pace that creates challenges when physicians try to remain current. One example involves increasing usage of biomarkers when characterizing the pathologic prognostic stage of a breast tumor. We present our semantic technology approach to support cancer characterization and demonstrate it in our end-to-end prototype system that collects the newest breast cancer staging criteria from authoritative oncology manuals to construct an ontology for breast cancer. Using a tool we developed that utilizes this ontology, physician-facing applications can be used to quickly stage a new patient to support identifying risks, treatment options, and monitoring plans based on authoritative and best practice guidelines. Physicians can also re-stage existing patients or patient populations, allowing them to find patients whose stage has changed in a given patient cohort. As new guidelines emerge, using our proposed mechanism, which is grounded by semantic technologies for ingesting new data from staging manuals, we have created an enriched cancer staging ontology that integrates relevant data from several sources with very little human intervention.
[ { "version": "v1", "created": "Fri, 20 Jul 2018 18:26:29 GMT" } ]
1,532,390,400,000
[ [ "Seneviratne", "Oshani", "" ], [ "Rashid", "Sabbir M.", "" ], [ "Chari", "Shruthi", "" ], [ "McCusker", "James P.", "" ], [ "Bennett", "Kristin P.", "" ], [ "Hendler", "James A.", "" ], [ "McGuinness", "Deborah L.", "" ] ]
1807.08060
Arushi Jain
Arushi Jain, Khimya Khetarpal, Doina Precup
Safe Option-Critic: Learning Safety in the Option-Critic Architecture
To appear at The Knowledge Engineering Review (KER), 2021. Previous draft appeared in Adaptive Learning Agents (ALA) 2018 workshop held at ICML, AAMAS in Stockholm. Corrected typos, added references and added extra figures
The Knowledge Engineering Review 36 (2021) e4
10.1017/S0269888921000035
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Designing hierarchical reinforcement learning algorithms that exhibit safe behaviour is not only vital for practical applications but also, facilitates a better understanding of an agent's decisions. We tackle this problem in the options framework, a particular way to specify temporally abstract actions which allow an agent to use sub-policies with start and end conditions. We consider a behaviour as safe that avoids regions of state-space with high uncertainty in the outcomes of actions. We propose an optimization objective that learns safe options by encouraging the agent to visit states with higher behavioural consistency. The proposed objective results in a trade-off between maximizing the standard expected return and minimizing the effect of model uncertainty in the return. We propose a policy gradient algorithm to optimize the constrained objective function. We examine the quantitative and qualitative behaviour of the proposed approach in a tabular grid-world, continuous-state puddle-world, and three games from the Arcade Learning Environment: Ms.Pacman, Amidar, and Q*Bert. Our approach achieves a reduction in the variance of return, boosts performance in environments with intrinsic variability in the reward structure, and compares favorably both with primitive actions as well as with risk-neutral options.
[ { "version": "v1", "created": "Sat, 21 Jul 2018 00:39:23 GMT" }, { "version": "v2", "created": "Tue, 2 Mar 2021 11:07:34 GMT" } ]
1,625,097,600,000
[ [ "Jain", "Arushi", "" ], [ "Khetarpal", "Khimya", "" ], [ "Precup", "Doina", "" ] ]
1807.08173
Alberto Rossi
Alberto Rossi, Gianni Barlacchi, Monica Bianchini, Bruno Lepri
Modeling Taxi Drivers' Behaviour for the Next Destination Prediction
preprint version of a paper submitted to IEEE Transactions on Intelligent Transportation Systems
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In this paper, we study how to model taxi drivers' behaviour and geographical information for an interesting and challenging task: the next destination prediction in a taxi journey. Predicting the next location is a well studied problem in human mobility, which finds several applications in real-world scenarios, from optimizing the efficiency of electronic dispatching systems to predicting and reducing the traffic jam. This task is normally modeled as a multiclass classification problem, where the goal is to select, among a set of already known locations, the next taxi destination. We present a Recurrent Neural Network (RNN) approach that models the taxi drivers' behaviour and encodes the semantics of visited locations by using geographical information from Location-Based Social Networks (LBSNs). In particular, RNNs are trained to predict the exact coordinates of the next destination, overcoming the problem of producing, in output, a limited set of locations, seen during the training phase. The proposed approach was tested on the ECML/PKDD Discovery Challenge 2015 dataset - based on the city of Porto -, obtaining better results with respect to the competition winner, whilst using less information, and on Manhattan and San Francisco datasets.
[ { "version": "v1", "created": "Sat, 21 Jul 2018 16:31:03 GMT" }, { "version": "v2", "created": "Tue, 8 Jan 2019 10:34:48 GMT" } ]
1,546,992,000,000
[ [ "Rossi", "Alberto", "" ], [ "Barlacchi", "Gianni", "" ], [ "Bianchini", "Monica", "" ], [ "Lepri", "Bruno", "" ] ]
1807.08217
Keerthana P G
Basel Alghanem, Keerthana P G
Asynchronous Advantage Actor-Critic Agent for Starcraft II
arXiv admin note: text overlap with arXiv:1708.04782 by other authors
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Deep reinforcement learning, and especially the Asynchronous Advantage Actor-Critic algorithm, has been successfully used to achieve super-human performance in a variety of video games. Starcraft II is a new challenge for the reinforcement learning community with the release of pysc2 learning environment proposed by Google Deepmind and Blizzard Entertainment. Despite being a target for several AI developers, few have achieved human level performance. In this project we explain the complexities of this environment and discuss the results from our experiments on the environment. We have compared various architectures and have proved that transfer learning can be an effective paradigm in reinforcement learning research for complex scenarios requiring skill transfer.
[ { "version": "v1", "created": "Sun, 22 Jul 2018 01:07:43 GMT" } ]
1,532,476,800,000
[ [ "Alghanem", "Basel", "" ], [ "G", "Keerthana P", "" ] ]
1807.08595
Zhaohong Deng
Te Zhang, Zhaohong Deng, Dongrui Wu, and Shitong Wang
Multi-View Fuzzy Logic System with the Cooperation between Visible and Hidden Views
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Multi-view datasets are frequently encountered in learning tasks, such as web data mining and multimedia information analysis. Given a multi-view dataset, traditional learning algorithms usually decompose it into several single-view datasets, from each of which a single-view model is learned. In contrast, a multi-view learning algorithm can achieve better performance by cooperative learning on the multi-view data. However, existing multi-view approaches mainly focus on the views that are visible and ignore the hidden information behind the visible views, which usually contains some intrinsic information of the multi-view data, or vice versa. To address this problem, this paper proposes a multi-view fuzzy logic system, which utilizes both the hidden information shared by the multiple visible views and the information of each visible view. Extensive experiments were conducted to validate its effectiveness.
[ { "version": "v1", "created": "Mon, 23 Jul 2018 13:25:37 GMT" } ]
1,532,390,400,000
[ [ "Zhang", "Te", "" ], [ "Deng", "Zhaohong", "" ], [ "Wu", "Dongrui", "" ], [ "Wang", "Shitong", "" ] ]
1807.09530
Karl Kurzer
Karl Kurzer, Chenyang Zhou, J. Marius Z\"ollner
Decentralized Cooperative Planning for Automated Vehicles with Hierarchical Monte Carlo Tree Search
null
null
10.1109/IVS.2018.8500712
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Today's automated vehicles lack the ability to cooperate implicitly with others. This work presents a Monte Carlo Tree Search (MCTS) based approach for decentralized cooperative planning using macro-actions for automated vehicles in heterogeneous environments. Based on cooperative modeling of other agents and Decoupled-UCT (a variant of MCTS), the algorithm evaluates the state-action-values of each agent in a cooperative and decentralized manner, explicitly modeling the interdependence of actions between traffic participants. Macro-actions allow for temporal extension over multiple time steps and increase the effective search depth requiring fewer iterations to plan over longer horizons. Without predefined policies for macro-actions, the algorithm simultaneously learns policies over and within macro-actions. The proposed method is evaluated under several conflict scenarios, showing that the algorithm can achieve effective cooperative planning with learned macro-actions in heterogeneous environments.
[ { "version": "v1", "created": "Wed, 25 Jul 2018 11:20:47 GMT" } ]
1,580,774,400,000
[ [ "Kurzer", "Karl", "" ], [ "Zhou", "Chenyang", "" ], [ "Zöllner", "J. Marius", "" ] ]
1807.09836
G Gordon Worley IIi
G Gordon Worley III
Robustness to fundamental uncertainty in AGI alignment
null
Journal of Consciousness Studies, Volume 27, Numbers 1-2, 2020, pp. 225-241(17)
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The AGI alignment problem has a bimodal distribution of outcomes with most outcomes clustering around the poles of total success and existential, catastrophic failure. Consequently, attempts to solve AGI alignment should, all else equal, prefer false negatives (ignoring research programs that would have been successful) to false positives (pursuing research programs that will unexpectedly fail). Thus, we propose adopting a policy of responding to points of philosophical and practical uncertainty associated with the alignment problem by limiting and choosing necessary assumptions to reduce the risk of false positives. Herein we explore in detail two relevant points of uncertainty that AGI alignment research hinges on---meta-ethical uncertainty and uncertainty about mental phenomena---and show how to reduce false positives in response to them.
[ { "version": "v1", "created": "Wed, 25 Jul 2018 20:11:47 GMT" }, { "version": "v2", "created": "Sat, 24 Aug 2019 10:03:09 GMT" } ]
1,581,984,000,000
[ [ "Worley", "G Gordon", "III" ] ]
1807.09942
Jake Chandler
Richard Booth, Jake Chandler
On Strengthening the Logic of Iterated Belief Revision: Proper Ordinal Interval Operators
Extended version of a paper accepted to KR 2018. 40 pages
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Darwiche and Pearl's seminal 1997 article outlined a number of baseline principles for a logic of iterated belief revision. These principles, the DP postulates, have been supplemented in a number of alternative ways. Most of the suggestions made have resulted in a form of `reductionism' that identifies belief states with orderings of worlds. However, this position has recently been criticised as being unacceptably strong. Other proposals, such as the popular principle (P), aka `Independence', characteristic of `admissible' revision operators, remain commendably more modest. In this paper, we supplement both the DP postulates and (P) with a number of novel conditions. While the DP postulates constrain the relation between a prior and a posterior conditional belief set, our new principles notably govern the relation between two posterior conditional belief sets obtained from a common prior by different revisions. We show that operators from the resulting family, which subsumes both lexicographic and restrained revision, can be represented as relating belief states that are associated with a `proper ordinal interval' (POI) assignment, a structure more fine-grained than a simple ordering of worlds. We close the paper by noting that these operators satisfy iterated versions of a large number of AGM era postulates, including Superexpansion, that are not sound for admissible operators in general.
[ { "version": "v1", "created": "Thu, 26 Jul 2018 03:38:43 GMT" } ]
1,532,649,600,000
[ [ "Booth", "Richard", "" ], [ "Chandler", "Jake", "" ] ]
1807.10299
Joshua Achiam
Joshua Achiam, Harrison Edwards, Dario Amodei, Pieter Abbeel
Variational Option Discovery Algorithms
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We explore methods for option discovery based on variational inference and make two algorithmic contributions. First: we highlight a tight connection between variational option discovery methods and variational autoencoders, and introduce Variational Autoencoding Learning of Options by Reinforcement (VALOR), a new method derived from the connection. In VALOR, the policy encodes contexts from a noise distribution into trajectories, and the decoder recovers the contexts from the complete trajectories. Second: we propose a curriculum learning approach where the number of contexts seen by the agent increases whenever the agent's performance is strong enough (as measured by the decoder) on the current set of contexts. We show that this simple trick stabilizes training for VALOR and prior variational option discovery methods, allowing a single agent to learn many more modes of behavior than it could with a fixed context distribution. Finally, we investigate other topics related to variational option discovery, including fundamental limitations of the general approach and the applicability of learned options to downstream tasks.
[ { "version": "v1", "created": "Thu, 26 Jul 2018 18:05:45 GMT" } ]
1,532,908,800,000
[ [ "Achiam", "Joshua", "" ], [ "Edwards", "Harrison", "" ], [ "Amodei", "Dario", "" ], [ "Abbeel", "Pieter", "" ] ]
1807.10847
Bryan Head
Bryan Head and Uri Wilensky
Agent cognition through micro-simulations: Adaptive and tunable intelligence with NetLogo LevelSpace
Model source code available here: https://github.com/qiemem/Wolf-Sheep-Predation-Micro-Sims, In: Unifying Themes in Complex Systems IX. ICCS 2018. Springer Proceedings in Complexity. Springer, Cham
null
10.1007/978-3-319-96661-8_7
null
cs.AI
http://creativecommons.org/licenses/by-nc-sa/4.0/
We present a method of endowing agents in an agent-based model (ABM) with sophisticated cognitive capabilities and a naturally tunable level of intelligence. Often, ABMs use random behavior or greedy algorithms for maximizing objectives (such as a predator always chasing after the closest prey). However, random behavior is too simplistic in many circumstances and greedy algorithms, as well as classic AI planning techniques, can be brittle in the context of the unpredictable and emergent situations in which agents may find themselves. Our method, called agent-centric Monte Carlo cognition (ACMCC), centers around using a separate agent-based model to represent the agents' cognition. This model is then used by the agents in the primary model to predict the outcomes of their actions, and thus guide their behavior. To that end, we have implemented our method in the NetLogo agent-based modeling platform, using the recently released LevelSpace extension, which we developed to allow NetLogo models to interact with other NetLogo models. As an illustrative example, we extend the Wolf Sheep Predation model (included with NetLogo) by using ACMCC to guide animal behavior, and analyze the impact on agent performance and model dynamics. We find that ACMCC provides a reliable and understandable method of controlling agent intelligence, and has a large impact on agent performance and model dynamics even at low settings.
[ { "version": "v1", "created": "Fri, 27 Jul 2018 22:33:40 GMT" } ]
1,532,995,200,000
[ [ "Head", "Bryan", "" ], [ "Wilensky", "Uri", "" ] ]
1807.10935
Xiaoyu Ge
Xiaoyu Ge and Jochen Renz and Hua Hua
Towards Explainable Inference about Object Motion using Qualitative Reasoning
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The capability of making explainable inferences regarding physical processes has long been desired. One fundamental physical process is object motion. Inferring what causes the motion of a group of objects can even be a challenging task for experts, e.g., in forensics science. Most of the work in the literature relies on physics simulation to draw such infer- ences. The simulation requires a precise model of the under- lying domain to work well and is essentially a black-box from which one can hardly obtain any useful explanation. By contrast, qualitative reasoning methods have the advan- tage in making transparent inferences with ambiguous infor- mation, which makes it suitable for this task. However, there has been no suitable qualitative theory proposed for object motion in three-dimensional space. In this paper, we take this challenge and develop a qualitative theory for the motion of rigid objects. Based on this theory, we develop a reasoning method to solve a very interesting problem: Assuming there are several objects that were initially at rest and now have started to move. We want to infer what action causes the movement of these objects.
[ { "version": "v1", "created": "Sat, 28 Jul 2018 13:35:39 GMT" } ]
1,532,995,200,000
[ [ "Ge", "Xiaoyu", "" ], [ "Renz", "Jochen", "" ], [ "Hua", "Hua", "" ] ]
1807.11615
Diego Calvanese
Diego Calvanese, Marlon Dumas, Fabrizio Maria Maggi, Marco Montali
Semantic DMN: Formalizing and Reasoning About Decisions in the Presence of Background Knowledge
Under consideration for publication in Theory and Practice of Logic Programming (TPLP)
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The Decision Model and Notation (DMN) is a recent OMG standard for the elicitation and representation of decision models, and for managing their interconnection with business processes. DMN builds on the notion of decision tables, and their combination into more complex decision requirements graphs (DRGs), which bridge between business process models and decision logic models. DRGs may rely on additional, external business knowledge models, whose functioning is not part of the standard. In this work, we consider one of the most important types of business knowledge, namely background knowledge that conceptually accounts for the structural aspects of the domain of interest, and propose decision knowledge bases (DKBs), which semantically combine DRGs modeled in DMN, and domain knowledge captured by means of first-order logic with datatypes. We provide a logic-based semantics for such an integration, and formalize different DMN reasoning tasks for DKBs. We then consider background knowledge formulated as a description logic ontology with datatypes, and show how the main verification tasks for DMN in this enriched setting can be formalized as standard DL reasoning services, and actually carried out in ExpTime. We discuss the effectiveness of our framework on a case study in maritime security.
[ { "version": "v1", "created": "Tue, 31 Jul 2018 00:27:08 GMT" }, { "version": "v2", "created": "Wed, 1 Aug 2018 18:39:08 GMT" }, { "version": "v3", "created": "Fri, 14 Sep 2018 22:34:40 GMT" } ]
1,537,228,800,000
[ [ "Calvanese", "Diego", "" ], [ "Dumas", "Marlon", "" ], [ "Maggi", "Fabrizio Maria", "" ], [ "Montali", "Marco", "" ] ]
1808.00089
Biplav Srivastava
Biplav Srivastava and Francesca Rossi
Towards Composable Bias Rating of AI Services
6 pages, appeared in 2018 ACM/AAAI Conference on AI Ethics and Society (AIES 2018)
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
A new wave of decision-support systems are being built today using AI services that draw insights from data (like text and video) and incorporate them in human-in-the-loop assistance. However, just as we expect humans to be ethical, the same expectation needs to be met by automated systems that increasingly get delegated to act on their behalf. A very important aspect of an ethical behavior is to avoid (intended, perceived, or accidental) bias. Bias occurs when the data distribution is not representative enough of the natural phenomenon one wants to model and reason about. The possibly biased behavior of a service is hard to detect and handle if the AI service is merely being used and not developed from scratch, since the training data set is not available. In this situation, we envisage a 3rd party rating agency that is independent of the API producer or consumer and has its own set of biased and unbiased data, with customizable distributions. We propose a 2-step rating approach that generates bias ratings signifying whether the AI service is unbiased compensating, data-sensitive biased, or biased. The approach also works on composite services. We implement it in the context of text translation and report interesting results.
[ { "version": "v1", "created": "Tue, 31 Jul 2018 22:15:13 GMT" }, { "version": "v2", "created": "Mon, 14 Jan 2019 19:26:28 GMT" } ]
1,547,596,800,000
[ [ "Srivastava", "Biplav", "" ], [ "Rossi", "Francesca", "" ] ]
1808.00222
Amir Ramezani Dooraki Mr
Amir Ramezani Dooraki
Experience, Imitation and Reflection; Confucius' Conjecture and Machine Learning
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Artificial intelligence recently had a great advancements caused by the emergence of new processing power and machine learning methods. Having said that, the learning capability of artificial intelligence is still at its infancy comparing to the learning capability of human and many animals. Many of the current artificial intelligence applications can only operate in a very orchestrated, specific environments with an extensive training set that exactly describes the conditions that will occur during execution time. Having that in mind, and considering the several existing machine learning methods this question rises that 'What are some of the best ways for a machine to learn?' Regarding the learning methods of human, Confucius' point of view is that they are by experience, imitation and reflection. This paper tries to explore and discuss regarding these three ways of learning and their implementations in machines by having a look at how they happen in minds.
[ { "version": "v1", "created": "Wed, 1 Aug 2018 08:27:27 GMT" } ]
1,533,168,000,000
[ [ "Dooraki", "Amir Ramezani", "" ] ]
1808.00417
Carmine Dodaro
Carmine Dodaro, Philip Gasteiger, Kristian Reale, Francesco Ricca, Konstantin Schekotihin
Debugging Non-Ground ASP Programs: Technique and Graphical Tools
27 pages, 6 figures, Under consideration in Theory and Practice of Logic Programming (TPLP)
Theory and Practice of Logic Programming 19 (2019) 290-316
10.1017/S1471068418000492
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Answer Set Programming (ASP) is one of the major declarative programming paradigms in the area of logic programming and non-monotonic reasoning. Despite that ASP features a simple syntax and an intuitive semantics, errors are common during the development of ASP programs. In this paper we propose a novel debugging approach allowing for interactive localization of bugs in non-ground programs. The new approach points the user directly to a set of non-ground rules involved in the bug, which might be refined (up to the point in which the bug is easily identified) by asking the programmer a sequence of questions on an expected answer set. The approach has been implemented on top of the ASP solver WASP. The resulting debugger has been complemented by a user-friendly graphical interface, and integrated in ASPIDE, a rich IDE for answer set programs. In addition, an empirical analysis shows that the new debugger is not affected by the grounding blowup limiting the application of previous approaches based on meta-programming. Under consideration in Theory and Practice of Logic Programming (TPLP).
[ { "version": "v1", "created": "Wed, 1 Aug 2018 16:59:01 GMT" } ]
1,582,070,400,000
[ [ "Dodaro", "Carmine", "" ], [ "Gasteiger", "Philip", "" ], [ "Reale", "Kristian", "" ], [ "Ricca", "Francesco", "" ], [ "Schekotihin", "Konstantin", "" ] ]
1808.00434
Michael Cochez
Martina Garofalo and Maria Angela Pellegrino and Abdulrahman Altabba and Michael Cochez
Leveraging Knowledge Graph Embedding Techniques for Industry 4.0 Use Cases
Accepted for publication in NATO Science Series. arXiv admin note: text overlap with arXiv:1709.07604 by other authors
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Industry is evolving towards Industry 4.0, which holds the promise of increased flexibility in manufacturing, better quality and improved productivity. A core actor of this growth is using sensors, which must capture data that can used in unforeseen ways to achieve a performance not achievable without them. However, the complexity of this improved setting is much greater than what is currently used in practice. Hence, it is imperative that the management cannot only be performed by human labor force, but part of that will be done by automated algorithms instead. A natural way to represent the data generated by this large amount of sensors, which are not acting measuring independent variables, and the interaction of the different devices is by using a graph data model. Then, machine learning could be used to aid the Industry 4.0 system to, for example, perform predictive maintenance. However, machine learning directly on graphs, needs feature engineering and has scalability issues. In this paper we discuss methods to convert (embed) the graph in a vector space, such that it becomes feasible to use traditional machine learning methods for Industry 4.0 settings.
[ { "version": "v1", "created": "Tue, 31 Jul 2018 11:26:46 GMT" } ]
1,533,168,000,000
[ [ "Garofalo", "Martina", "" ], [ "Pellegrino", "Maria Angela", "" ], [ "Altabba", "Abdulrahman", "" ], [ "Cochez", "Michael", "" ] ]
1808.01262
Hendrik Baier
Timothy Atkinson, Hendrik Baier, Tara Copplestone, Sam Devlin, Jerry Swan
The Text-Based Adventure AI Competition
updated to journal version
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In 2016, 2017, and 2018 at the IEEE Conference on Computational Intelligence in Games, the authors of this paper ran a competition for agents that can play classic text-based adventure games. This competition fills a gap in existing game AI competitions that have typically focussed on traditional card/board games or modern video games with graphical interfaces. By providing a platform for evaluating agents in text-based adventures, the competition provides a novel benchmark for game AI with unique challenges for natural language understanding and generation. This paper summarises the three competitions ran in 2016, 2017, and 2018 (including details of open source implementations of both the competition framework and our competitors) and presents the results of an improved evaluation of these competitors across 20 games.
[ { "version": "v1", "created": "Fri, 3 Aug 2018 17:19:28 GMT" }, { "version": "v2", "created": "Thu, 18 Oct 2018 09:56:02 GMT" }, { "version": "v3", "created": "Fri, 19 Oct 2018 10:32:52 GMT" }, { "version": "v4", "created": "Thu, 24 Jan 2019 14:40:42 GMT" } ]
1,548,374,400,000
[ [ "Atkinson", "Timothy", "" ], [ "Baier", "Hendrik", "" ], [ "Copplestone", "Tara", "" ], [ "Devlin", "Sam", "" ], [ "Swan", "Jerry", "" ] ]
1808.01690
Hongzhi Wang
Sifan Liu and Hongzhi Wang
Error Detection in a Large-Scale Lexical Taxonomy
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Knowledge base (KB) is an important aspect in artificial intelligence. One significant challenge faced by KB construction is that it contains many noises, which prevents its effective usage. Even though some KB cleansing algorithms have been proposed, they focus on the structure of the knowledge graph and neglect the relation between the concepts, which could be helpful to discover wrong relations in KB. Motived by this, we measure the relation of two concepts by the distance between their corresponding instances and detect errors within the intersection of the conflicting concept sets. For efficient and effective knowledge base cleansing, we first apply a distance-based Model to determine the conflicting concept sets using two different methods. Then, we propose and analyze several algorithms on how to detect and repairing the errors based on our model, where we use hash method for an efficient way to calculate distance. Experimental results demonstrate that the proposed approaches could cleanse the knowledge bases efficiently and effectively.
[ { "version": "v1", "created": "Sun, 5 Aug 2018 21:53:40 GMT" } ]
1,533,600,000,000
[ [ "Liu", "Sifan", "" ], [ "Wang", "Hongzhi", "" ] ]
1808.03130
Filip Murlak
Tomasz Gogacz, Yazmin Ib\'a\~nez-Garc\'ia, and Filip Murlak
Finite Query Answering in Expressive Description Logics with Transitive Roles
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We study the problem of finite ontology mediated query answering (FOMQA), the variant of OMQA where the represented world is assumed to be finite, and thus only finite models of the ontology are considered. We adopt the most typical setting with unions of conjunctive queries and ontologies expressed in description logics (DLs). The study of FOMQA is relevant in settings that are not finitely controllable. This is the case not only for DLs without the finite model property, but also for those allowing transitive role declarations. When transitive roles are allowed, evaluating queries is challenging: FOMQA is undecidable for SHOIF and only known to be decidable for the Horn fragment of ALCIF. We show decidability of FOMQA for three proper fragments of SOIF: SOI, SOF, and SIF. Our approach is to characterise models relevant for deciding finite query entailment. Relying on a certain regularity of these models, we develop automata-based decision procedures with optimal complexity bounds.
[ { "version": "v1", "created": "Thu, 9 Aug 2018 12:54:04 GMT" } ]
1,533,859,200,000
[ [ "Gogacz", "Tomasz", "" ], [ "Ibáñez-García", "Yazmin", "" ], [ "Murlak", "Filip", "" ] ]
1808.03454
Moshe BenBassat Professor
Moshe BenBassat
AIQ: Measuring Intelligence of Business AI Software
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Focusing on Business AI, this article introduces the AIQ quadrant that enables us to measure AI for business applications in a relative comparative manner, i.e. to judge that software A has more or less intelligence than software B. Recognizing that the goal of Business software is to maximize value in terms of business results, the dimensions of the quadrant are the key factors that determine the business value of AI software: Level of Output Quality (Smartness) and Level of Automation. The use of the quadrant is illustrated by several software solutions to support the real life business challenge of field service scheduling. The role of machine learning and conversational digital assistants in increasing the business value are also discussed and illustrated with a recent integration of existing intelligent digital assistants for factory floor decision making with the new version of Google Glass. Such hands free AI solutions elevate the AIQ level to its ultimate position.
[ { "version": "v1", "created": "Fri, 10 Aug 2018 08:40:32 GMT" } ]
1,534,118,400,000
[ [ "BenBassat", "Moshe", "" ] ]
1808.03519
Andreas Niederquell
Andreas Niederquell
Self-Adaptive Systems in Organic Computing: Strategies for Self-Improvement
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
With the intensified use of intelligent things, the demands on the technological systems are increasing permanently. A possible approach to meet the continuously changing challenges is to shift the system integration from design to run-time by using adaptive systems. Diverse adaptivity properties, so-called self-* properties, form the basis of these systems and one of the properties is self-improvement. It describes the ability of a system not only to adapt to a changing environment according to a predefined model, but also the capability to adapt the adaptation logic of the whole system. In this paper, a closer look is taken at the structure of self-adaptive systems. Additionally, the systems' ability to improve themselves during run-time is described from the perspective of Organic Computing. Furthermore, four different strategies for self-improvement are presented, following the taxonomy of self-adaptation suggested by Christian Krupitzer et al.
[ { "version": "v1", "created": "Wed, 8 Aug 2018 13:56:29 GMT" } ]
1,534,118,400,000
[ [ "Niederquell", "Andreas", "" ] ]
1808.03611
Zhenxing Xu
Zhen-Xing Xu, Kun He, Chu-Min Li
An Iterative Path-Breaking Approach with Mutation and Restart Strategies for the MAX-SAT Problem
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Although Path-Relinking is an effective local search method for many combinatorial optimization problems, its application is not straightforward in solving the MAX-SAT, an optimization variant of the satisfiability problem (SAT) that has many real-world applications and has gained more and more attention in academy and industry. Indeed, it was not used in any recent competitive MAX-SAT algorithms in our knowledge. In this paper, we propose a new local search algorithm called IPBMR for the MAX-SAT, that remedies the drawbacks of the Path-Relinking method by using a careful combination of three components: a new strategy named Path-Breaking to avoid unpromising regions of the search space when generating trajectories between two elite solutions; a weak and a strong mutation strategies, together with restarts, to diversify the search; and stochastic path generating steps to avoid premature local optimum solutions. We then present experimental results to show that IPBMR outperforms two of the best state-of-the-art MAX-SAT solvers, and an empirical investigation to identify and explain the effect of the three components in IPBMR.
[ { "version": "v1", "created": "Fri, 10 Aug 2018 16:33:13 GMT" } ]
1,534,118,400,000
[ [ "Xu", "Zhen-Xing", "" ], [ "He", "Kun", "" ], [ "Li", "Chu-Min", "" ] ]
1808.03644
Roman Yampolskiy
Micha\"el Trazzi, Roman V. Yampolskiy
Building Safer AGI by introducing Artificial Stupidity
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Artificial Intelligence (AI) achieved super-human performance in a broad variety of domains. We say that an AI is made Artificially Stupid on a task when some limitations are deliberately introduced to match a human's ability to do the task. An Artificial General Intelligence (AGI) can be made safer by limiting its computing power and memory, or by introducing Artificial Stupidity on certain tasks. We survey human intellectual limits and give recommendations for which limits to implement in order to build a safe AGI.
[ { "version": "v1", "created": "Sat, 11 Aug 2018 00:14:33 GMT" } ]
1,534,204,800,000
[ [ "Trazzi", "Michaël", "" ], [ "Yampolskiy", "Roman V.", "" ] ]
1808.03736
Renata Wong
Renata Wong
An Implementation, Empirical Evaluation and Proposed Improvement for Bidirectional Splitting Method for Argumentation Frameworks under Stable Semantics
19 pages
Journal of Artificial Intelligence and Applications, Vol.9, No.4, 2018, pp. 11-29
10.5121/ijaia.2018.9402
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Abstract argumentation frameworks are formal systems that facilitate obtaining conclusions from non-monotonic knowledge systems. Within such a system, an argumentation semantics is defined as a set of arguments with some desired qualities, for example, that the elements are not in conflict with each other. Splitting an argumentation framework can efficiently speed up the computation of argumentation semantics. With respect to stable semantics, two methods have been proposed to split an argumentation framework either in a unidirectional or bidirectional fashion. The advantage of bidirectional splitting is that it is not structure-dependent and, unlike unidirectional splitting, it can be used for frameworks consisting of a single strongly connected component. Bidirectional splitting makes use of a minimum cut. In this paper, we implement and test the performance of the bidirectional splitting method, along with two types of graph cut algorithms. Experimental data suggest that using a minimum cut will not improve the performance of computing stable semantics in most cases. Hence, instead of a minimum cut, we propose to use a balanced cut, where the framework is split into two sub-frameworks of equal size. Experimental results conducted on bidirectional splitting using the balanced cut show a significant improvement in the performance of computing semantics.
[ { "version": "v1", "created": "Sat, 11 Aug 2018 01:52:57 GMT" } ]
1,534,204,800,000
[ [ "Wong", "Renata", "" ] ]
1808.03948
Florentin Smarandache
Florentin Smarandache
Plithogeny, Plithogenic Set, Logic, Probability, and Statistics
141 pages, Physical Plithogenic Set (approved), 71st Annual Gaseous Electronics Conference, American Physical Society, November 2018, Portland, Oregon, and Pons, Brussels, 2017
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In this book we introduce the plithogenic set (as generalization of crisp, fuzzy, intuitionistic fuzzy, and neutrosophic sets), plithogenic logic (as generalization of classical, fuzzy, intuitionistic fuzzy, and neutrosophic logics), plithogenic probability (as generalization of classical, imprecise, and neutrosophic probabilities), and plithogenic statistics (as generalization of classical, and neutrosophic statistics). Plithogenic Set is a set whose elements are characterized by one or more attributes, and each attribute may have many values. An attribute value v has a corresponding (fuzzy, intuitionistic fuzzy, or neutrosophic) degree of appurtenance d(x,v) of the element x, to the set P, with respect to some given criteria. In order to obtain a better accuracy for the plithogenic aggregation operators in the plithogenic set, logic, probability and for a more exact inclusion (partial order), a (fuzzy, intuitionistic fuzzy, or neutrosophic) contradiction (dissimilarity) degree is defined between each attribute value and the dominant (most important) attribute value. The plithogenic intersection and union are linear combinations of the fuzzy operators tnorm and tconorm, while the plithogenic complement, inclusion, equality are influenced by the attribute values contradiction (dissimilarity) degrees. Formal definitions of plithogenic set, logic, probability, statistics are presented into the book, followed by plithogenic aggregation operators, various theorems related to them, and afterwards examples and applications of these new concepts in our everyday life.
[ { "version": "v1", "created": "Sun, 12 Aug 2018 14:14:45 GMT" } ]
1,534,204,800,000
[ [ "Smarandache", "Florentin", "" ] ]
1808.04043
Shizhe Zhao
Shizhe Zhao, Daniel D. Harabor, David Taniar
Faster and More Robust Mesh-based Algorithms for Obstacle k-Nearest Neighbour
submitted on Journal of Artificial Intelligence Research 2018
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We are interested in the problem of finding $k$ nearest neighbours in the plane and in the presence of polygonal obstacles ($\textit{OkNN}$). Widely used algorithms for OkNN are based on incremental visibility graphs, which means they require costly and online visibility checking and have worst-case quadratic running time. Recently $\mathbf{Polyanya}$, a fast point-to-point pathfinding algorithm was proposed which avoids the disadvantages of visibility graphs by searching over an alternative data structure known as a navigation mesh. Previously, we adapted $\mathbf{Polyanya}$ to multi-target scenarios by developing two specialised heuristic functions: the $\mathbf{Interval heuristic}$ $h_v$ and the $\mathbf{Target heuristic}$ $h_t$. Though these methods outperform visibility graph algorithms by orders of magnitude in all our experiments they are not robust: $h_v$ expands many redundant nodes when the set of neighbours is small while $h_t$ performs poorly when the set of neighbours is large. In this paper, we propose new algorithms and heuristics for OkNN which perform well regardless of neighbour density.
[ { "version": "v1", "created": "Mon, 13 Aug 2018 02:05:27 GMT" } ]
1,534,204,800,000
[ [ "Zhao", "Shizhe", "" ], [ "Harabor", "Daniel D.", "" ], [ "Taniar", "David", "" ] ]
1808.04247
Truyen Tran
Trang Pham, Truyen Tran, Svetha Venkatesh
Relational dynamic memory networks
Previous versions published in 3rd Representation Learning for Graphs Workshop (ReLiG 2017), ICPR'18, and NeurIPS'18 Workshop on machine learning for molecules and materials; arXiv admin note: text overlap with arXiv:1801.02622"
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Neural networks excel in detecting regular patterns but are less successful in representing and manipulating complex data structures, possibly due to the lack of an external memory. This has led to the recent development of a new line of architectures known as Memory-Augmented Neural Networks (MANNs), each of which consists of a neural network that interacts with an external memory matrix. However, this RAM-like memory matrix is unstructured and thus does not naturally encode structured objects. Here we design a new MANN dubbed Relational Dynamic Memory Network (RMDN) to bridge the gap. Like existing MANNs, RMDN has a neural controller but its memory is structured as multi-relational graphs. RMDN uses the memory to represent and manipulate graph-structured data in response to query; and as a neural network, RMDN is trainable from labeled data. Thus RMDN learns to answer queries about a set of graph-structured objects without explicit programming. We evaluate the capability of RMDN on several important prediction problems, including software vulnerability, molecular bioactivity and chemical-chemical interaction. Results demonstrate the efficacy of the proposed model.
[ { "version": "v1", "created": "Fri, 10 Aug 2018 00:01:34 GMT" }, { "version": "v2", "created": "Tue, 30 Oct 2018 02:17:15 GMT" }, { "version": "v3", "created": "Wed, 28 Nov 2018 03:19:09 GMT" } ]
1,543,449,600,000
[ [ "Pham", "Trang", "" ], [ "Tran", "Truyen", "" ], [ "Venkatesh", "Svetha", "" ] ]
1808.04317
Hugo Scurti
Hugo Scurti, Clark Verbrugge
Generating Paths with WFC
7 pages, 10 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Motion plans are often randomly generated for minor game NPCs. Repetitive or regular movements, however, require non-trivial programming effort and/or integration with a pathing system. We here describe an example-based approach to path generation that requires little or no additional programming effort. Our work modifies the Wave Function Collapse (WFC) algorithm, adapting it to produce pathing plans similar to an input sketch. We show how simple sketch modifications control path characteristics, and demonstrate feasibility through a usable Unity implementation.
[ { "version": "v1", "created": "Mon, 13 Aug 2018 16:21:00 GMT" } ]
1,534,204,800,000
[ [ "Scurti", "Hugo", "" ], [ "Verbrugge", "Clark", "" ] ]
1808.04527
Joohyung Lee
Joohyung Lee, Yi Wang
Weight Learning in a Probabilistic Extension of Answer Set Programs
Technical Report of the paper to appear in 16th International Conference on Principles of Knowledge Representation and Reasoning
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
LPMLN is a probabilistic extension of answer set programs with the weight scheme derived from that of Markov Logic. Previous work has shown how inference in LPMLN can be achieved. In this paper, we present the concept of weight learning in LPMLN and learning algorithms for LPMLN derived from those for Markov Logic. We also present a prototype implementation that uses answer set solvers for learning as well as some example domains that illustrate distinct features of LPMLN learning. Learning in LPMLN is in accordance with the stable model semantics, thereby it learns parameters for probabilistic extensions of knowledge-rich domains where answer set programming has shown to be useful but limited to the deterministic case, such as reachability analysis and reasoning about actions in dynamic domains. We also apply the method to learn the parameters for probabilistic abductive reasoning about actions.
[ { "version": "v1", "created": "Tue, 14 Aug 2018 05:16:41 GMT" }, { "version": "v2", "created": "Tue, 9 Oct 2018 03:34:18 GMT" } ]
1,539,129,600,000
[ [ "Lee", "Joohyung", "" ], [ "Wang", "Yi", "" ] ]
1808.04600
Sagar Uprety Mr.
Sagar Uprety, Dawei Song
Reconciling Irrational Human Behavior with AI based Decision Making: A Quantum Probabilistic Approach
Published at the Workshop on AI and Computational Psychology at IJCAI-ECAI 2018
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
There are many examples of human decision making which cannot be modeled by classical probabilistic and logic models, on which the current AI systems are based. Hence the need for a modeling framework which can enable intelligent systems to detect and predict cognitive biases in human decisions to facilitate better human-agent interaction. We give a few examples of irrational behavior and use a generalized probabilistic model inspired by the mathematical framework of Quantum Theory to model and explain such behavior.
[ { "version": "v1", "created": "Tue, 14 Aug 2018 09:47:16 GMT" } ]
1,534,291,200,000
[ [ "Uprety", "Sagar", "" ], [ "Song", "Dawei", "" ] ]
1808.04620
Javier \'Alvez
Javier \'Alvez and Itziar Gonzalez-Dios and German Rigau
Applying the Closed World Assumption to SUMO-based FOL Ontologies for Effective Commonsense Reasoning
7 pages, 2 figure, 4 tables
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Most commonly, the Open World Assumption is adopted as a standard strategy for the design, construction and use of ontologies. This strategy limits the inferencing capabilities of any system because non-asserted statements (missing knowledge) could be assumed to be alternatively true or false. As we will demonstrate, this is especially the case of first-order logic (FOL) ontologies where non-asserted statements is nowadays one of the main obstacles to its practical application in automated commonsense reasoning tasks. In this paper, we investigate the application of the Closed World Assumption (CWA) to enable a better exploitation of FOL ontologies by using state-of-the-art automated theorem provers. To that end, we explore different CWA formulations for the structural knowledge encoded in a FOL translation of the SUMO ontology, discovering that almost 30 % of the structural knowledge is missing. We evaluate these formulations on a practical experimentation using a very large commonsense benchmark obtained from WordNet through its mapping to SUMO. The results show that the competency of the ontology improves more than 50 % when reasoning under the CWA. Thus, applying the CWA automatically to FOL ontologies reduces their ambiguity and more commonsense questions can be answered
[ { "version": "v1", "created": "Tue, 14 Aug 2018 10:41:14 GMT" }, { "version": "v2", "created": "Wed, 4 Mar 2020 09:02:27 GMT" } ]
1,583,366,400,000
[ [ "Álvez", "Javier", "" ], [ "Gonzalez-Dios", "Itziar", "" ], [ "Rigau", "German", "" ] ]
1808.04758
James Cussens
James Cussens
Finding Minimal Cost Herbrand Models with Branch-Cut-and-Price
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Given (1) a set of clauses $T$ in some first-order language $\cal L$ and (2) a cost function $c : B_{{\cal L}} \rightarrow \mathbb{R}_{+}$, mapping each ground atom in the Herbrand base $B_{{\cal L}}$ to a non-negative real, then the problem of finding a minimal cost Herbrand model is to either find a Herbrand model $\cal I$ of $T$ which is guaranteed to minimise the sum of the costs of true ground atoms, or establish that there is no Herbrand model for $T$. A branch-cut-and-price integer programming (IP) approach to solving this problem is presented. Since the number of ground instantiations of clauses and the size of the Herbrand base are both infinite in general, we add the corresponding IP constraints and IP variables `on the fly' via `cutting' and `pricing' respectively. In the special case of a finite Herbrand base we show that adding all IP variables and constraints from the outset can be advantageous, showing that a challenging Markov logic network MAP problem can be solved in this way if encoded appropriately.
[ { "version": "v1", "created": "Tue, 14 Aug 2018 15:45:01 GMT" } ]
1,534,291,200,000
[ [ "Cussens", "James", "" ] ]
1808.04946
Minzhong Luo
MinZhong Luo, Li Liu
Automatic Derivation Of Formulas Using Reforcement Learning
conference
null
null
null
cs.AI
http://creativecommons.org/publicdomain/zero/1.0/
This paper presents an artificial intelligence algorithm that can be used to derive formulas from various scientific disciplines called automatic derivation machine. First, the formula is abstractly expressed as a multiway tree model, and then each step of the formula derivation transformation is abstracted as a mapping of multiway trees. Derivation steps similar can be expressed as a reusable formula template by a multiway tree map. After that, the formula multiway tree is eigen-encoded to feature vectors construct the feature space of formulas, the Q-learning model using in this feature space can achieve the derivation by making training data from derivation process. Finally, an automatic formula derivation machine is made to choose the next derivation step based on the current state and object. We also make an example about the nuclear reactor physics problem to show how the automatic derivation machine works.
[ { "version": "v1", "created": "Wed, 15 Aug 2018 02:08:23 GMT" } ]
1,534,377,600,000
[ [ "Luo", "MinZhong", "" ], [ "Liu", "Li", "" ] ]
1808.05249
Ramon Fraga Pereira
Leonardo Amado, Jo\~ao Paulo Aires, Ramon Fraga Pereira, Maur\'icio C. Magnaguagno, Roger Granada, Felipe Meneguzzi
LSTM-Based Goal Recognition in Latent Space
Added/Fixed some references
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Approaches to goal recognition have progressively relaxed the requirements about the amount of domain knowledge and available observations, yielding accurate and efficient algorithms capable of recognizing goals. However, to recognize goals in raw data, recent approaches require either human engineered domain knowledge, or samples of behavior that account for almost all actions being observed to infer possible goals. This is clearly too strong a requirement for real-world applications of goal recognition, and we develop an approach that leverages advances in recurrent neural networks to perform goal recognition as a classification task, using encoded plan traces for training. We empirically evaluate our approach against the state-of-the-art in goal recognition with image-based domains, and discuss under which conditions our approach is superior to previous ones.
[ { "version": "v1", "created": "Wed, 15 Aug 2018 18:52:19 GMT" }, { "version": "v2", "created": "Mon, 20 Aug 2018 19:50:55 GMT" } ]
1,534,896,000,000
[ [ "Amado", "Leonardo", "" ], [ "Aires", "João Paulo", "" ], [ "Pereira", "Ramon Fraga", "" ], [ "Magnaguagno", "Maurício C.", "" ], [ "Granada", "Roger", "" ], [ "Meneguzzi", "Felipe", "" ] ]
1808.05322
Thierry Denoeux
Thierry Denoeux
Decision-Making with Belief Functions: a Review
null
International Journal of Approximate Reasoning, vol. 109, Pages 87-110, 2019
10.1016/j.ijar.2019.03.009
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Approaches to decision-making under uncertainty in the belief function framework are reviewed. Most methods are shown to blend criteria for decision under ignorance with the maximum expected utility principle of Bayesian decision theory. A distinction is made between methods that construct a complete preference relation among acts, and those that allow incomparability of some acts due to lack of information. Methods developed in the imprecise probability framework are applicable in the Dempster-Shafer context and are also reviewed. Shafer's constructive decision theory, which substitutes the notion of goal for that of utility, is described and contrasted with other approaches. The paper ends by pointing out the need to carry out deeper investigation of fundamental issues related to decision-making with belief functions and to assess the descriptive, normative and prescriptive values of the different approaches.
[ { "version": "v1", "created": "Thu, 16 Aug 2018 01:52:46 GMT" }, { "version": "v2", "created": "Thu, 12 Dec 2019 08:02:05 GMT" } ]
1,576,195,200,000
[ [ "Denoeux", "Thierry", "" ] ]
1808.06217
Jim Davies
Vincent Breault, Sebastien Ouellet, Jim Davies
Let CONAN tell you a story: Procedural quest generation
ten pages
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This work proposes an engine for the Creation Of Novel Adventure Narrative (CONAN), which is a procedural quest generator. It uses a planning approach to story generation. The engine is tested on its ability to create quests, which are sets of actions that must be performed in order to achieve a certain goal, usually for a reward. The engine takes in a world description represented as a set of facts, including characters, locations, and items, and generates quests according to the state of the world and the preferences of the characters. We evaluate quests through the classification of the motivations behind the quests, based on the sequences of actions required to complete the quests. We also compare different world descriptions and analyze the difference in motivations for the quests produced by the engine. Compared against human structural quest analysis, the current engine was found to be able to replicate the quest structures found in commercial video game quests.
[ { "version": "v1", "created": "Sun, 19 Aug 2018 14:39:46 GMT" } ]
1,534,809,600,000
[ [ "Breault", "Vincent", "" ], [ "Ouellet", "Sebastien", "" ], [ "Davies", "Jim", "" ] ]