09a4c62e823e34b04a69e08602e0a5300069f8fa10d63c0cb6326f9e40f0f742
Browse files- Charlotte/English(US)/406038_audio.wav +3 -0
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- Charlotte/English(US)/40649_audio.wav +3 -0
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- Charlotte/English(US)/406857_audio.wav +3 -0
- Charlotte/English(US)/406857_metadata.json +12 -0
- Charlotte/English(US)/407843_audio.wav +3 -0
- Charlotte/English(US)/407843_metadata.json +12 -0
- Charlotte/English(US)/408445_audio.wav +3 -0
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- Charlotte/English(US)/40876_audio.wav +3 -0
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- Charlotte/English(US)/408925_audio.wav +3 -0
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- Charlotte/English(US)/410172_audio.wav +3 -0
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- Charlotte/English(US)/41024_audio.wav +3 -0
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- Charlotte/English(US)/410250_audio.wav +3 -0
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- Charlotte/English(US)/410433_audio.wav +3 -0
- Charlotte/English(US)/410433_metadata.json +12 -0
- Charlotte/English(US)/410746_audio.wav +3 -0
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- Charlotte/English(US)/412114_audio.wav +3 -0
- Charlotte/English(US)/412114_metadata.json +12 -0
- Charlotte/English(US)/412167_audio.wav +3 -0
- Charlotte/English(US)/412167_metadata.json +12 -0
- Charlotte/English(US)/412656_audio.wav +3 -0
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- Charlotte/English(US)/41960_audio.wav +3 -0
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- Charlotte/English(US)/42736_audio.wav +3 -0
- Charlotte/English(US)/42736_metadata.json +12 -0
- Charlotte/English(US)/43457_audio.wav +3 -0
- Charlotte/English(US)/43457_metadata.json +12 -0
Charlotte/English(US)/406038_audio.wav
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Charlotte/English(US)/406038_metadata.json
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"transcription": "And ever since, after a period of time, another girl disappears. What the cases have in common is that the girls are all of a similar age, and that they've all vanished without a trace.",
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Charlotte/English(US)/40649_audio.wav
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Charlotte/English(US)/40649_metadata.json
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"transcription": "That last move you did... I've never seen it before! Tell me everything about it! I'm interviewing a Genius Invokation player this weekend, and I think this could be a great conversation starter!",
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"language": "English(US)",
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"speaker": "Charlotte",
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Charlotte/English(US)/406857_audio.wav
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Charlotte/English(US)/406857_metadata.json
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"transcription": "I had to squeeze through the crowd this morning to get a photo as soon as I heard... Here, it's this one.",
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"language": "English(US)",
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"speaker": "Charlotte",
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Charlotte/English(US)/407843_audio.wav
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Charlotte/English(US)/407843_metadata.json
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"transcription": "You're not the only one. There's so little information to go off of that there's all sorts of wild speculations about them.",
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"language": "English(US)",
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"speaker": "Charlotte",
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Charlotte/English(US)/408445_audio.wav
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Charlotte/English(US)/408445_metadata.json
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"transcription": "Now then. Before we start investigating our card snatcher, I have one other small task to take care of first.",
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"language": "English(US)",
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"speaker": "Charlotte",
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Charlotte/English(US)/40876_audio.wav
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Charlotte/English(US)/40876_metadata.json
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"transcription": "Lantern Rite was simply amazing! I'm not sure I'll be able to sleep tonight!",
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"language": "English(US)",
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"speaker": "Charlotte",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_freetalk\\VO_charlotte\\vo_dialog_EQHDJ303_charlotte_05.wem"
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Charlotte/English(US)/408925_audio.wav
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version https://git-lfs.github.com/spec/v1
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Charlotte/English(US)/408925_metadata.json
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"transcription": "I've ended up with a less-than-favorable reputation in some people's eyes \u2014 I think it's because I can sometimes be a little bit, um... intense in interviews. Now, whenever I show up to interview someone, they're always really wary of me... *sigh* But in my defense, with some people, you really have to put the pressure on or they won't open up...",
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"language": "English(US)",
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"speaker": "Charlotte",
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"type": "Fetter",
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"inGameFilename": "VO_friendship\\VO_charlotte\\vo_charlotte_dialog_annoyed_01.wem"
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}
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Charlotte/English(US)/409465_audio.wav
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version https://git-lfs.github.com/spec/v1
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Charlotte/English(US)/409465_metadata.json
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{
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"sampling_rate": 48000
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},
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"transcription": "I'm here to update myself on how things are going here. Hmm? Oh, the Fatui are here, too!",
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"language": "English(US)",
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"speaker": "Charlotte",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_AQ\\VO_charlotte\\vo_FDAQ307_2_charlotte_02.wem"
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}
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Charlotte/English(US)/409797_audio.wav
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version https://git-lfs.github.com/spec/v1
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Charlotte/English(US)/409797_metadata.json
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{
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"transcription": "But that only fueled the debate further, and the book's sales skyrocketed.",
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"language": "English(US)",
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"speaker": "Charlotte",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_EQ\\VO_charlotte\\vo_DPEQ003_2_charlotte_07.wem"
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}
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Charlotte/English(US)/41009_audio.wav
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version https://git-lfs.github.com/spec/v1
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Charlotte/English(US)/41009_metadata.json
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{
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},
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"transcription": "Hmm, in that case, it's nothing particularly newsworthy after all... How disappointing...",
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"language": "English(US)",
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"speaker": "Charlotte",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_AQ\\VO_charlotte\\vo_FDAQ101_5_charlotte_07.wem"
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Charlotte/English(US)/410172_audio.wav
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version https://git-lfs.github.com/spec/v1
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Charlotte/English(US)/410172_metadata.json
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{
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},
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"transcription": "*sigh* Seems like this interview wasn't meant to be. Well, never mind \u2014 there's always next time.",
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"language": "English(US)",
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"speaker": "Charlotte",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_LQ\\VO_charlotte\\vo_LNLQ004_1_charlotte_10.wem"
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}
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Charlotte/English(US)/41024_audio.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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Charlotte/English(US)/41024_metadata.json
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{
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},
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"transcription": "Okay, okay, I need you to calm down a little, Miss Lepine-Pauline...",
|
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"language": "English(US)",
|
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"speaker": "Charlotte",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_EQ\\VO_charlotte\\vo_WFEQ002_2_charlotte_01.wem"
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}
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Charlotte/English(US)/410250_audio.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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size 304172
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Charlotte/English(US)/410250_metadata.json
ADDED
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{
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"audio": {
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"sampling_rate": 48000
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},
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"transcription": "Anyway, I think this is where we'll say goodbye.",
|
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"language": "English(US)",
|
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"speaker": "Charlotte",
|
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_EQ\\VO_charlotte\\vo_DPEQ004_9_charlotte_02.wem"
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Charlotte/English(US)/410433_audio.wav
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|
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Charlotte/English(US)/410746_audio.wav
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|
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"transcription": "Oh, that reminds me, I should thank everyone who made this possible for me\uff01Especially that spirited lady with those peculiar turns of phrase... Miss Xianyun was her name, right?",
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"transcription": "Time for an evening chat. Any stories you're willing to share? I'd love to hear them. ...Oh, don't worry, I won't print any of them without your permission. You have my word.",
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Charlotte/English(US)/41960_audio.wav
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Charlotte/English(US)/41960_metadata.json
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"transcription": "Shh! Keep your voice down! We don't want to scare them off! We need to wait until we've got something concrete, then we can use my Kamera to catch them in the act...",
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"speaker": "Charlotte",
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Charlotte/English(US)/42736_audio.wav
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|
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Charlotte/English(US)/43457_audio.wav
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"transcription": "Haha, now, I might not look it, but I did actually meet Mr. Edwin once, and I'll be honest, I enjoyed chatting with you more \u2014 you've definitely got more of that \"genius\" vibe going on!",
|
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"language": "English(US)",
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