AquaV commited on
Commit
121dc9e
·
verified ·
1 Parent(s): db7ae6c

f10f4e0687a3c70d201ae2e791b1e58bf3e6667710aef211bb633b3a670996db

Browse files
Files changed (50) hide show
  1. Traveler/English(US)/243258_audio.wav +3 -0
  2. Traveler/English(US)/243258_metadata.json +12 -0
  3. Traveler/English(US)/243791_audio.wav +3 -0
  4. Traveler/English(US)/243791_metadata.json +12 -0
  5. Traveler/English(US)/24698_audio.wav +3 -0
  6. Traveler/English(US)/24698_metadata.json +12 -0
  7. Traveler/English(US)/248156_audio.wav +3 -0
  8. Traveler/English(US)/248156_metadata.json +12 -0
  9. Traveler/English(US)/251841_audio.wav +3 -0
  10. Traveler/English(US)/251841_metadata.json +12 -0
  11. Traveler/English(US)/252456_audio.wav +3 -0
  12. Traveler/English(US)/252456_metadata.json +12 -0
  13. Traveler/English(US)/252515_audio.wav +3 -0
  14. Traveler/English(US)/252515_metadata.json +12 -0
  15. Traveler/English(US)/253195_audio.wav +3 -0
  16. Traveler/English(US)/253195_metadata.json +12 -0
  17. Traveler/English(US)/253512_audio.wav +3 -0
  18. Traveler/English(US)/253512_metadata.json +12 -0
  19. Traveler/English(US)/253700_audio.wav +3 -0
  20. Traveler/English(US)/253700_metadata.json +12 -0
  21. Traveler/English(US)/253957_audio.wav +3 -0
  22. Traveler/English(US)/253957_metadata.json +12 -0
  23. Traveler/English(US)/254779_audio.wav +3 -0
  24. Traveler/English(US)/254779_metadata.json +12 -0
  25. Traveler/English(US)/254882_audio.wav +3 -0
  26. Traveler/English(US)/254882_metadata.json +12 -0
  27. Traveler/English(US)/256148_audio.wav +3 -0
  28. Traveler/English(US)/256148_metadata.json +12 -0
  29. Traveler/English(US)/256484_audio.wav +3 -0
  30. Traveler/English(US)/256484_metadata.json +12 -0
  31. Traveler/English(US)/258354_audio.wav +3 -0
  32. Traveler/English(US)/258354_metadata.json +12 -0
  33. Traveler/English(US)/258734_audio.wav +3 -0
  34. Traveler/English(US)/258734_metadata.json +12 -0
  35. Traveler/English(US)/258995_audio.wav +3 -0
  36. Traveler/English(US)/258995_metadata.json +12 -0
  37. Traveler/English(US)/259265_audio.wav +3 -0
  38. Traveler/English(US)/259265_metadata.json +12 -0
  39. Traveler/English(US)/260790_audio.wav +3 -0
  40. Traveler/English(US)/260790_metadata.json +12 -0
  41. Traveler/English(US)/2614_audio.wav +3 -0
  42. Traveler/English(US)/2614_metadata.json +12 -0
  43. Traveler/English(US)/261844_audio.wav +3 -0
  44. Traveler/English(US)/261844_metadata.json +12 -0
  45. Traveler/English(US)/263829_audio.wav +3 -0
  46. Traveler/English(US)/263829_metadata.json +12 -0
  47. Traveler/English(US)/264000_audio.wav +3 -0
  48. Traveler/English(US)/264000_metadata.json +12 -0
  49. Traveler/English(US)/264885_audio.wav +3 -0
  50. Traveler/English(US)/264885_metadata.json +12 -0
Traveler/English(US)/243258_audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:52b8e061e2aa7f38a82ee8c9c326fd91d5db135cb63331c60146be2467683877
3
+ size 6873388
Traveler/English(US)/243258_metadata.json ADDED
@@ -0,0 +1,12 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "audio": {
3
+ "path": "9668c5b6020e9526.wav",
4
+ "sampling_rate": 48000
5
+ },
6
+ "transcription": "#<color=#37FFFF>Paimon: </color>Hmmm...\\n<color=#37FFFF>{NICKNAME}: </color>Paimon, you look so serious today.\\n<color=#37FFFF>Paimon: </color>That's because Paimon's thinking about serious things.\\n<color=#37FFFF>Paimon: </color>Paimon's jealous of people from wealthy and influential families. They have an endless supply of Mora and mountains of delicious food to eat...\\n<color=#37FFFF>{NICKNAME}: </color>I can't disagree. Those are exactly the things you're fond of.\\n<color=#37FFFF>Paimon: </color>But after getting to know Ayaka better, Paimon realized that a young lady from a noble family can also have her share of hardships.\\n<color=#37FFFF>Paimon: </color>She needs to shoulder her clan's duties and responsibilities. She works so hard and has very little time for herself.\\n<color=#37FFFF>Paimon: </color>Ayaka must be exhausted, she should try to relax a bit...\\n<color=#37FFFF>Paimon: </color>Ah, that's right! Let's invite Ayaka to the next festival!\\n<color=#37FFFF>Paimon: </color>If she got an invite from us, there's no way she'd refuse.\\n<color=#37FFFF>{NICKNAME}: </color>Yeah, I'd like to go to another festival with her.\\n<color=#37FFFF>Paimon: </color>Besides, if Ayaka's around, she can pick up the tab for us...\\n<color=#37FFFF>{NICKNAME}: </color>...I should've seen that coming...",
7
+ "language": "English(US)",
8
+ "speaker": "Traveler",
9
+ "speaker_type": "",
10
+ "type": "Fetter",
11
+ "inGameFilename": "VO_friendship\\VO_heroine\\vo_fetter_ayaka_heroine.wem"
12
+ }
Traveler/English(US)/243791_audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:219a224df702d18beb9b7de56ae3620544de3afacad6cc03c6e96ee916a91cae
3
+ size 239660
Traveler/English(US)/243791_metadata.json ADDED
@@ -0,0 +1,12 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "audio": {
3
+ "path": "96be577b57c72709.wav",
4
+ "sampling_rate": 48000
5
+ },
6
+ "transcription": "This is not the end...",
7
+ "language": "English(US)",
8
+ "speaker": "Traveler",
9
+ "speaker_type": "",
10
+ "type": "Card",
11
+ "inGameFilename": "VO_gameplay\\VO_hero\\vo_hero_life_die_01.wem"
12
+ }
Traveler/English(US)/24698_audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:db4ff9f4b31b1d598e10720b1fcead5f736e121a5d084253e47b66b7edd2d756
3
+ size 71852
Traveler/English(US)/24698_metadata.json ADDED
@@ -0,0 +1,12 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "audio": {
3
+ "path": "0f23b06cf32b55b5.wav",
4
+ "sampling_rate": 48000
5
+ },
6
+ "transcription": "Hyah!",
7
+ "language": "English(US)",
8
+ "speaker": "Traveler",
9
+ "speaker_type": "",
10
+ "type": "Card",
11
+ "inGameFilename": "VO_gameplay\\VO_heroine\\vo_heroine_battle_skill3_01.wem"
12
+ }
Traveler/English(US)/248156_audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:8c005bd87cdbb6e0c7d976240604e2494c2ae801fe85bba7a805b427a9287f22
3
+ size 45356
Traveler/English(US)/248156_metadata.json ADDED
@@ -0,0 +1,12 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "audio": {
3
+ "path": "997826751f430fb0.wav",
4
+ "sampling_rate": 48000
5
+ },
6
+ "transcription": "Hah!",
7
+ "language": "English(US)",
8
+ "speaker": "Traveler",
9
+ "speaker_type": "",
10
+ "type": "Card",
11
+ "inGameFilename": "VO_gameplay\\VO_heroine\\vo_heroine_battle_skill1_02.wem"
12
+ }
Traveler/English(US)/251841_audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:5351635ffbe5aa55ae115ce35b479faf0838b3dc3d2e96a8e7caa543956aaa0e
3
+ size 3407916
Traveler/English(US)/251841_metadata.json ADDED
@@ -0,0 +1,12 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "audio": {
3
+ "path": "9bc1ed33c9b35422.wav",
4
+ "sampling_rate": 48000
5
+ },
6
+ "transcription": "#<color=#37FFFF>Paimon:</color> Fischl makes a very unique impression, doesn't she?\\n<color=#37FFFF>{NICKNAME}:</color> How so?\\n<color=#37FFFF>Paimon:</color> Well, she travels together with a talking raven, for starters.\\n<color=#37FFFF>{NICKNAME}:</color> Well, I'm traveling with you. It's not all that different.\\n<color=#37FFFF>{NICKNAME}:</color> Still, Oz can also translate for Fischl. You, on the other hand...\\n<color=#37FFFF>Paimon:</color> What!? Paimon's way better than some bird!\\n<color=#37FFFF>{NICKNAME}:</color> Haha, how so?\\n<color=#37FFFF>Paimon:</color> Well, um... uh... at least Paimon doesn't need wings to fly!",
7
+ "language": "English(US)",
8
+ "speaker": "Traveler",
9
+ "speaker_type": "",
10
+ "type": "Fetter",
11
+ "inGameFilename": "VO_friendship\\VO_heroine\\vo_fetter_fischl_heroine.wem"
12
+ }
Traveler/English(US)/252456_audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:a4cd9bb9fe2b70b8ba5541ef10104e4300cf51d2e8896cdb0b5bdcf2b280e8c7
3
+ size 5805996
Traveler/English(US)/252456_metadata.json ADDED
@@ -0,0 +1,12 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "audio": {
3
+ "path": "9c24d73edd45472d.wav",
4
+ "sampling_rate": 48000
5
+ },
6
+ "transcription": "#<color=#37FFFF>Paimon: </color>The whole of Sumeru City is built on top of a giant tree. How amazing is that!\\n<color=#37FFFF>Paimon: </color>We've seen lots of incredible trees on our journey, haven't we? There's our old stomping ground at Windrise, the Frostbearing Tree on Dragonspine, and the Sacred Sakura in Inazuma!\\n<color=#37FFFF>Paimon: </color>Sumeru's tree doesn't seem to have a fancy name though. People just call it \"the Divine Tree\"...\\n<color=#37FFFF>{NICKNAME}: </color>Sometimes, the most important things have the simplest names.\\n<color=#37FFFF>Paimon: </color>Really? Hmm, maybe you have a point. Long names would be kinda inconvenient if you had to say them every day.\\n<color=#37FFFF>Paimon: </color>Anyway, people in the city only have to say \"down below\" and everyone knows they mean the bottom of the tree.\\n<color=#37FFFF>Paimon: </color>What's that saying again? \"Names aren't things themselves, they're just words for things.\"\\n<color=#37FFFF>{NICKNAME}: </color>So is Paimon just a word for a thing, too?\\n<color=#37FFFF>Paimon: </color>Yeah. Well, uh, kinda. But... wait, no! No, Paimon is just Paimon!",
7
+ "language": "English(US)",
8
+ "speaker": "Traveler",
9
+ "speaker_type": "",
10
+ "type": "Fetter",
11
+ "inGameFilename": "VO_friendship\\VO_heroine\\vo_fetter_xm_sacredTree_heroine.wem"
12
+ }
Traveler/English(US)/252515_audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:6a1bdecc48d6189f4d45a008faa4d441d0ed983331e2cd1e9cffbe50294911a5
3
+ size 7179308
Traveler/English(US)/252515_metadata.json ADDED
@@ -0,0 +1,12 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "audio": {
3
+ "path": "9c2f6466d39daefe.wav",
4
+ "sampling_rate": 48000
5
+ },
6
+ "transcription": "#<color=#37FFFF>Paimon: </color>Kamuileon... Cannon? Kamuijuicy... Cannon? Kamuijimmy... Cannon? Ugh... What a mouthful.\\n<color=#37FFFF>{NICKNAME}: </color>What are you reading, Paimon?\\n<color=#37FFFF>Paimon: </color>Look, it's the super weapon the Shogunate army has constructed nearby to protect Tatarasuna.\\n<color=#37FFFF>Paimon: </color> Kamuijima! Cannon!\\n<color=#37FFFF>{NICKNAME}: </color>It looks really powerful... And yet, we didn't see it do anything while we were in Tatarasuna.\\n<color=#37FFFF>Paimon: </color>It seems like the Resistance knew how strong it was, so before formally waging war against the Shogunate, they had covertly occupied this place.\\n<color=#37FFFF>Paimon: </color>But this Kamui... Kamuijima Cannon needs either special ammunition or Electro to work, so it's no use to the Resistance.\\n<color=#37FFFF>Paimon: </color>The Shogunate army put so much time and effort into creating this weapon... Paimon really wants to see the extent of its power.\\n<color=#37FFFF>{NICKNAME}: </color>If all you need is an Electro user, perhaps I can help.\\n<color=#37FFFF>Paimon: </color>That's right! Now we just need something that would serve as our cannon ball...\\n<color=#37FFFF>Paimon: </color>Huh? ...Why are you giving me that look? Hey\u2014",
7
+ "language": "English(US)",
8
+ "speaker": "Traveler",
9
+ "speaker_type": "",
10
+ "type": "Fetter",
11
+ "inGameFilename": "VO_friendship\\VO_hero\\vo_fetter_tatarasaWeapon_hero.wem"
12
+ }
Traveler/English(US)/253195_audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:2cc9a834568e690cc39eaa5d062c0de3a7043c55088e3943f6b0f024ab3ac4b5
3
+ size 70060
Traveler/English(US)/253195_metadata.json ADDED
@@ -0,0 +1,12 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "audio": {
3
+ "path": "9c94f293108b2da2.wav",
4
+ "sampling_rate": 48000
5
+ },
6
+ "transcription": "Disappear.",
7
+ "language": "English(US)",
8
+ "speaker": "Traveler",
9
+ "speaker_type": "",
10
+ "type": "Card",
11
+ "inGameFilename": "VO_gameplay\\VO_hero\\vo_hero_battle_skill3_02.wem"
12
+ }
Traveler/English(US)/253512_audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:2e20abcc07170934c486ac98e0e55e9ea4c4f87234719a3c966415fb904fcca7
3
+ size 7162284
Traveler/English(US)/253512_metadata.json ADDED
@@ -0,0 +1,12 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "audio": {
3
+ "path": "9cc40926fc2eb314.wav",
4
+ "sampling_rate": 48000
5
+ },
6
+ "transcription": "#<color=#37FFFF>Paimon: </color>Kamuileon... Cannon? Kamuijuicy... Cannon? Kamuijimmy... Cannon? Ugh... What a mouthful.\\n<color=#37FFFF>{NICKNAME}: </color>What are you reading, Paimon?\\n<color=#37FFFF>Paimon: </color>Look, it's the super weapon the Shogunate army has constructed nearby to protect Tatarasuna.\\n<color=#37FFFF>Paimon: </color> Kamuijima! Cannon!\\n<color=#37FFFF>{NICKNAME}: </color>It looks really powerful... And yet, we didn't see it do anything while we were in Tatarasuna.\\n<color=#37FFFF>Paimon: </color>It seems like the Resistance knew how strong it was, so before formally waging war against the Shogunate, they had covertly occupied this place.\\n<color=#37FFFF>Paimon: </color>But this Kamui... Kamuijima Cannon needs either special ammunition or Electro to work, so it's no use to the Resistance.\\n<color=#37FFFF>Paimon: </color>The Shogunate army put so much time and effort into creating this weapon... Paimon really wants to see the extent of its power.\\n<color=#37FFFF>{NICKNAME}: </color>If all you need is an Electro user, perhaps I can help.\\n<color=#37FFFF>Paimon: </color>That's right! Now we just need something that would serve as our cannon ball...\\n<color=#37FFFF>Paimon: </color>Huh? ...Why are you giving me that look? Hey\u2014",
7
+ "language": "English(US)",
8
+ "speaker": "Traveler",
9
+ "speaker_type": "",
10
+ "type": "Fetter",
11
+ "inGameFilename": "VO_friendship\\VO_heroine\\vo_fetter_tatarasaWeapon_heroine.wem"
12
+ }
Traveler/English(US)/253700_audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:6a00f9b3781f6f2034aa8e5486192c40b235da3228a21446f13adafcd71428c5
3
+ size 75948
Traveler/English(US)/253700_metadata.json ADDED
@@ -0,0 +1,12 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "audio": {
3
+ "path": "9ce2d3891cae9101.wav",
4
+ "sampling_rate": 48000
5
+ },
6
+ "transcription": "Wind blade!",
7
+ "language": "English(US)",
8
+ "speaker": "Traveler",
9
+ "speaker_type": "",
10
+ "type": "Card",
11
+ "inGameFilename": "VO_gameplay\\VO_hero\\vo_hero_battle_skill1_03.wem"
12
+ }
Traveler/English(US)/253957_audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:5debb15d9d4c4ff579fd65bb4a5578316e68266a373016c781a8e9b4cdf16947
3
+ size 10620972
Traveler/English(US)/253957_metadata.json ADDED
@@ -0,0 +1,12 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "audio": {
3
+ "path": "9d0ee266e90daa94.wav",
4
+ "sampling_rate": 44100
5
+ },
6
+ "transcription": "#<color=#37FFFF>Paimon: </color>People in the city keep telling us how Palais Mermonia is a suuuper stressful place to work.\\n<color=#37FFFF>Paimon: </color>But when we went to see it for ourselves, it seemed like hardly anyone works there, and the few people who do work there were hardly working.\\n<color=#37FFFF>Paimon: </color>In fact, they looked like they didn't have a care in the world... What part of working there is supposed to be so stressful, exactly?\\n<color=#37FFFF>{NICKNAME}: </color>Maybe the work they carry out is essential, but insignificant.\\n<color=#37FFFF>Paimon: </color>How can something be both of those things at the same time?\\n<color=#37FFFF>{NICKNAME}: </color>Well... Okay, so imagine that one day, you suddenly forgot how to fly and fell to the ground...\\n<color=#37FFFF>Paimon: </color>That'll never happen. Flying's a piece of cake for Paimon.\\n<color=#37FFFF>{NICKNAME}: </color>Probably not \u2014 but just in case, we should make sure that there's a cart loaded with cushions ready to catch you at all times.\\n<color=#37FFFF>{NICKNAME}: </color>The cart would have to be designed to withstand any environment and weather conditions, and the cushions would need to be soft enough to break your fall gently...\\n<color=#37FFFF>{NICKNAME}: </color>It would need to be built from the sturdiest timber and strongest rope, and packed with plenty of medical supplies and snacks...\\n<color=#37FFFF>{NICKNAME}: </color>And all because keeping Paimon safe and sound is absolutely essential.\\n<color=#37FFFF>Paimon: </color>You really mean that? Aw, thanks, hehe... But there's really no need to go to all that trouble.\\n<color=#37FFFF>Paimon: </color>Paimon's been flying for a really long time. There's no way Paimon's gonna suddenly drop out of the air. So you don't need to worry about it.\\n<color=#37FFFF>{NICKNAME}: </color>See? That's why it's insignificant.\\n<color=#37FFFF>{NICKNAME}: </color>If it ever did happen, the consequences would be disastrous \u2014 hence why it's essential to be prepared.\\n<color=#37FFFF>{NICKNAME}: </color>But practically speaking, the chances of it happening are next to nothing. So it's insignificant at the same time.\\n<color=#37FFFF>{NICKNAME}: </color>If someone in the Palais Mermonia was assigned a task like that, it'd be up to them to decide how busy they wanna get. Chances are, they'd probably just sit back and do nothing.\\n<color=#37FFFF>Paimon: </color>But... What if Paimon really does forget how to fly one day? What's gonna happen when Paimon falls to the ground?\\n<color=#37FFFF>{NICKNAME}: </color>I'll be here to catch you, no matter what. Because you're not \"essential but insignificant\" \u2014 you're the best travel companion ever!",
7
+ "language": "English(US)",
8
+ "speaker": "Traveler",
9
+ "speaker_type": "",
10
+ "type": "Fetter",
11
+ "inGameFilename": "VO_friendship\\VO_heroine\\vo_fetter_fd_palaisMermonia_heroine.wem"
12
+ }
Traveler/English(US)/254779_audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:f688c5f5ff0f0ffe06304e8649a6f21c02d4f7269f952c3b82a7d2a67f3b29df
3
+ size 2782892
Traveler/English(US)/254779_metadata.json ADDED
@@ -0,0 +1,12 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "audio": {
3
+ "path": "9d8fa8a22cb693a0.wav",
4
+ "sampling_rate": 48000
5
+ },
6
+ "transcription": "#<color=#37FFFF>Paimon:</color> Strange...\\n<color=#37FFFF>{NICKNAME}:</color> What's wrong?\\n<color=#37FFFF>Paimon:</color> Diluc and Kaeya are really alike, so why don't they get along?\\n<color=#37FFFF>{NICKNAME}:</color> How are they alike, again?\\n<color=#37FFFF>Paimon:</color> Well, Kaeya's the kind of guy who acts shady in the light of day...\\n<color=#37FFFF>Paimon:</color> While Diluc is a shining beacon of justice in the dark of night!\\n<color=#37FFFF>Paimon:</color> Don't you think that's kinda the same thing...?\\n<color=#37FFFF>{NICKNAME}:</color> Uhh... I still don't see it.",
7
+ "language": "English(US)",
8
+ "speaker": "Traveler",
9
+ "speaker_type": "",
10
+ "type": "Fetter",
11
+ "inGameFilename": "VO_friendship\\VO_heroine\\vo_fetter_dilucAndKaeya_heroine.wem"
12
+ }
Traveler/English(US)/254882_audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:bd2a9975457dfaa50823f38b0bcdbfcfbe58feca42e197940111995076cf053e
3
+ size 85292
Traveler/English(US)/254882_metadata.json ADDED
@@ -0,0 +1,12 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "audio": {
3
+ "path": "9da20e4c01df1346.wav",
4
+ "sampling_rate": 48000
5
+ },
6
+ "transcription": "",
7
+ "language": "English(US)",
8
+ "speaker": "Traveler",
9
+ "speaker_type": "",
10
+ "type": "Card",
11
+ "inGameFilename": "VO_gameplay\\VO_hero\\vo_hero_battle_hit_H_02.wem"
12
+ }
Traveler/English(US)/256148_audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:22fd532bda435034a6e71b043a902394329cb6ee8cf45848706499ced4514172
3
+ size 8462636
Traveler/English(US)/256148_metadata.json ADDED
@@ -0,0 +1,12 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "audio": {
3
+ "path": "9e66fb5a652f73af.wav",
4
+ "sampling_rate": 48000
5
+ },
6
+ "transcription": "#<color=#37FFFF>Paimon: </color>Port Ormos is built on the ruins of the fortress of The Alliance of the... the... the alliance of something, anyway.\\n<color=#37FFFF>Paimon: </color>Ugh, the name's too long, Paimon can't remember it! Anyway, that's what all the bookish people in Sumeru say.\\n<color=#37FFFF>{NICKNAME}: </color>Oh, you mean \"The Alliance of the Twenty-Nine Ocean Deys\"?\\n<color=#37FFFF>{NICKNAME}: </color>Apparently, the alliance was formed by a bunch of arrogant pirate leaders, none of whom wanted to work for any of the others. They fought and looted each other constantly, causing endless chaos in coastal Sumeru...\\n<color=#37FFFF>{NICKNAME}: </color>Finally, one day, they decided to enter into an alliance with one another and divide power equally between themselves. The members of the alliance were called \"Deys\"...\\n<color=#37FFFF>Paimon: </color>Oh... And so after that... there was no more fighting and no more stealing, so everyone could get along happily and make a boatload of Mora together! Right?\\n<color=#37FFFF>{NICKNAME}: </color>...\\n<color=#37FFFF>Paimon: </color>Right...?\\n<color=#37FFFF>{NICKNAME}: </color>Well... presumably that's what they were hoping...\\n<color=#37FFFF>Paimon: </color>Huh...?\\n<color=#37FFFF>{NICKNAME}: </color>Before long, they were forming factions again, and the infighting between them escalated into the biggest internal battle they'd seen yet. Their fortress at Port Ormos was completely destroyed, and all the Deys were done for!\\n<color=#37FFFF>Paimon: </color>Whaaat?\\n<color=#37FFFF>{NICKNAME}: </color>Following that, an unprecedented period of peace finally came to Port Ormos, and the area began to develop into what we see today...\\n<color=#37FFFF>Paimon: </color>Huh... So the Alliance was just a bunch of dumb bad guys...",
7
+ "language": "English(US)",
8
+ "speaker": "Traveler",
9
+ "speaker_type": "",
10
+ "type": "Fetter",
11
+ "inGameFilename": "VO_friendship\\VO_heroine\\vo_fetter_xm_29thOceanAlliance_heroine.wem"
12
+ }
Traveler/English(US)/256484_audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:752bfea16d5c56f0d39659d437a9f57d6fcdc524e44fc058c4bf5e528634318a
3
+ size 60204
Traveler/English(US)/256484_metadata.json ADDED
@@ -0,0 +1,12 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "audio": {
3
+ "path": "9e9dd476a395770e.wav",
4
+ "sampling_rate": 48000
5
+ },
6
+ "transcription": "",
7
+ "language": "English(US)",
8
+ "speaker": "Traveler",
9
+ "speaker_type": "",
10
+ "type": "Card",
11
+ "inGameFilename": "VO_gameplay\\VO_heroine\\vo_heroine_battle_hit_L_06.wem"
12
+ }
Traveler/English(US)/258354_audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:3fdfafd8bbf140bd0a890a5aa7453191d3bdd985beb659ec479b73a5fa71a755
3
+ size 46380
Traveler/English(US)/258354_metadata.json ADDED
@@ -0,0 +1,12 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "audio": {
3
+ "path": "9fc7c8884e1782b0.wav",
4
+ "sampling_rate": 48000
5
+ },
6
+ "transcription": "",
7
+ "language": "English(US)",
8
+ "speaker": "Traveler",
9
+ "speaker_type": "",
10
+ "type": "Card",
11
+ "inGameFilename": "VO_gameplay\\VO_heroine\\vo_heroine_battle_hit_L_04.wem"
12
+ }
Traveler/English(US)/258734_audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:46b65ffe8042ad59bc560f9eed31caa37c8a46ea6e239f59f8bb7ec9de271d54
3
+ size 5814828
Traveler/English(US)/258734_metadata.json ADDED
@@ -0,0 +1,12 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "audio": {
3
+ "path": "a0003e0a477044a4.wav",
4
+ "sampling_rate": 48000
5
+ },
6
+ "transcription": "#<color=#37FFFF>Paimon: </color>In Inazuma, it's customary for parents to choose a lucky name for their child.\\n<color=#37FFFF>{NICKNAME}: </color>Those names symbolize everyone's expectations and wishes for the child, like prosperity, wealth, good health, and safety.\\n<color=#37FFFF>Paimon: </color>Because of these expectations, parents often pick extra long names, and cram all sorts of blessings into them.\\n<color=#37FFFF>{NICKNAME}: </color>So hypothetically, if one day a little girl fell into a lake on her way back home, then her friends might rush to her house to tell everyone, \"Something bad happened!\"\\n<color=#37FFFF>Paimon: </color>\"Oh, what happened?\"\\n<color=#37FFFF>{NICKNAME}: </color>Ozvaldo Hrafnavins, Prinzessin der Verurteilung Fischl von Luftschloss Narfidort, come quick! Centennial Genius Astrologist Mona Megistus has fallen into the water!\\n<color=#37FFFF>Paimon: </color>...Mona falling into the water doesn't sound like an emergency situation though.\\n<color=#37FFFF>{NICKNAME}: </color>Precisely. The fast-swimming Mona would come back home around the same time her friends are done saying her name, haha.",
7
+ "language": "English(US)",
8
+ "speaker": "Traveler",
9
+ "speaker_type": "",
10
+ "type": "Fetter",
11
+ "inGameFilename": "VO_friendship\\VO_hero\\vo_fetter_jugemu_hero.wem"
12
+ }
Traveler/English(US)/258995_audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:277612a93e28081817947d4a2edf7712854e5fc89ec56020811ecbe96d949390
3
+ size 62508
Traveler/English(US)/258995_metadata.json ADDED
@@ -0,0 +1,12 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "audio": {
3
+ "path": "a02b9344f5293ed8.wav",
4
+ "sampling_rate": 48000
5
+ },
6
+ "transcription": "Ha!",
7
+ "language": "English(US)",
8
+ "speaker": "Traveler",
9
+ "speaker_type": "",
10
+ "type": "AnimatorEvent",
11
+ "inGameFilename": "VO_gameplay\\VO_hero\\vo_hero_battle_skill3_hydro_01.wem"
12
+ }
Traveler/English(US)/259265_audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:aaa860d568b48c7ce00e3c48cbd48ddc72859446ec8c4346d3aa1f0a6a8c55e9
3
+ size 2391596
Traveler/English(US)/259265_metadata.json ADDED
@@ -0,0 +1,12 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "audio": {
3
+ "path": "a0587f1cda50fdb0.wav",
4
+ "sampling_rate": 48000
5
+ },
6
+ "transcription": "#<color=#37FFFF>Paimon:</color> Urrrrgh...\\n<color=#37FFFF>{NICKNAME}:</color> Hmm? Are there pigeons around?\\n<color=#37FFFF>Paimon:</color> No, Paimon's just hungry.\\n<color=#37FFFF>Paimon:</color> What Paimon needs right now is a traveler who can whip up some delicious Sticky Honey Roast.\\n<color=#37FFFF>Paimon:</color> So, who's going to be the lucky traveler? Hmm?",
7
+ "language": "English(US)",
8
+ "speaker": "Traveler",
9
+ "speaker_type": "",
10
+ "type": "Fetter",
11
+ "inGameFilename": "VO_friendship\\VO_hero\\vo_fetter_lottery_hero.wem"
12
+ }
Traveler/English(US)/260790_audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:86776906a9d90082c37cc047e4c4aee7a1c9fb1434b2bb2190909f2343a193e1
3
+ size 4339372
Traveler/English(US)/260790_metadata.json ADDED
@@ -0,0 +1,12 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "audio": {
3
+ "path": "a15277ba2e7cf9c8.wav",
4
+ "sampling_rate": 48000
5
+ },
6
+ "transcription": "#<color=#37FFFF>{NICKNAME}:</color> Rumor has it that Jueyun Karst is the abode of the adepti.\\n<color=#37FFFF>Paimon:</color> Wow \u2014 the abode of the adepti!\\n<color=#37FFFF>{NICKNAME}:</color> Perhaps we'll meet the adepti on those cloud-piercing mountain peaks.\\n<color=#37FFFF>Paimon:</color> Wow \u2014 meeting adepti!\\n<color=#37FFFF>{NICKNAME}:</color> But I wonder, how would one normally communicate with the adepti?\\n<color=#37FFFF>Paimon:</color> Wow \u2014 communicating with adepti!\\n<color=#37FFFF>{NICKNAME}:</color> Hmm. My emergency rations seem to be going bad. Best to consume them quickly...\\n<color=#37FFFF>Paimon:</color> Ahem. Well... Paimon thinks that shouting from the mountaintop should work.\\n<color=#37FFFF>{NICKNAME}:</color> That seems more like a way of getting the attention of a hilichurl, rather than an adeptus.",
7
+ "language": "English(US)",
8
+ "speaker": "Traveler",
9
+ "speaker_type": "",
10
+ "type": "Fetter",
11
+ "inGameFilename": "VO_friendship\\VO_hero\\vo_fetter_jueyunKarst_hero.wem"
12
+ }
Traveler/English(US)/2614_audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:a6a24c0d55bbcf10ccb03533faa88f77015188a1e5f3957c28bd06489e35dea5
3
+ size 114860
Traveler/English(US)/2614_metadata.json ADDED
@@ -0,0 +1,12 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "audio": {
3
+ "path": "019db007d89625f3.wav",
4
+ "sampling_rate": 48000
5
+ },
6
+ "transcription": "A reward on the road.",
7
+ "language": "English(US)",
8
+ "speaker": "Traveler",
9
+ "speaker_type": "",
10
+ "type": "Fetter",
11
+ "inGameFilename": "VO_gameplay\\VO_heroine\\vo_heroine_chest_open_02.wem"
12
+ }
Traveler/English(US)/261844_audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:0b84c147df0dfd0a7b42b0fd72bebfde3472041685cc27fc40b570731e9ad1aa
3
+ size 3750316
Traveler/English(US)/261844_metadata.json ADDED
@@ -0,0 +1,12 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "audio": {
3
+ "path": "a2081bd49ce24a13.wav",
4
+ "sampling_rate": 48000
5
+ },
6
+ "transcription": "#<color=#37FFFF>Paimon:</color> Oh yeah, have you drawn fortune slips at the shrine before, {NICKNAME}?\\n<color=#37FFFF>Paimon:</color> If we draw them before our next adventure, they may provide us with some guidance.\\n<color=#37FFFF>{NICKNAME}:</color> Hmm, but what if our draws are inauspicious or turn out to be a bad omen? If that happened, we'd probably end up in a bad mood...\\n<color=#37FFFF>Paimon:</color> Oh, that's fine. According to the shrine maidens, if someone draws a bad omen, they just need to hang it on a tree in the shrine...\\n<color=#37FFFF>Paimon:</color> So, we should keep on drawing and drawing, until we get a super lucky draw! Then, we'll hang all the bad ones on the tree!\\n<color=#37FFFF>{NICKNAME}:</color> If everyone did that, there'd be no more space left to hang the slips...",
7
+ "language": "English(US)",
8
+ "speaker": "Traveler",
9
+ "speaker_type": "",
10
+ "type": "Fetter",
11
+ "inGameFilename": "VO_friendship\\VO_heroine\\vo_fetter_kauChim_heroine.wem"
12
+ }
Traveler/English(US)/263829_audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:03ce3cbf6d3672d7f0aeb7c4c257b948f8e8f8504dcb1c89a24f5f9e2f9653c4
3
+ size 5892652
Traveler/English(US)/263829_metadata.json ADDED
@@ -0,0 +1,12 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "audio": {
3
+ "path": "a354ed873db3f465.wav",
4
+ "sampling_rate": 48000
5
+ },
6
+ "transcription": "#<color=#37FFFF>Paimon:</color> Come to think of it, while Rex Lapis enjoys visiting his people in private, he only descends officially once every year.\\n<color=#37FFFF>Paimon:</color> None of the other gods do this. Hmm... Does Rex Lapis have any deeper intentions?\\n<color=#37FFFF>{NICKNAME}:</color> I have my guesses...\\n<color=#37FFFF>{NICKNAME}:</color> You see, those annual divine predictions have already captured the hearts of the people of Liyue too much.\\n<color=#37FFFF>{NICKNAME}:</color> Round and around they analyze and scrutinize every single word, finding limitless \"hidden meanings\" within them...\\n<color=#37FFFF>{NICKNAME}:</color> What do you think would happen to Liyue if such divine predictions were available every day?\\n<color=#37FFFF>Paimon:</color> Ah!\\n<color=#37FFFF>Paimon:</color> Paimon gets it now. Paimon would be offering Rex Lapis' favorite snacks to him every day!\\n<color=#37FFFF>Paimon:</color> If you could just get Mora straight from Morax's hands, who would ever need to do a day of honest work?\\n<color=#37FFFF>{NICKNAME}:</color> You made... some logical leaps, but that's basically how it is.",
7
+ "language": "English(US)",
8
+ "speaker": "Traveler",
9
+ "speaker_type": "",
10
+ "type": "Fetter",
11
+ "inGameFilename": "VO_friendship\\VO_heroine\\vo_fetter_divinePrediction_heroine.wem"
12
+ }
Traveler/English(US)/264000_audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:ce574755cde76c0d75d460137417b656e3fe4239966b63f6464fba6c7bca079f
3
+ size 2392876
Traveler/English(US)/264000_metadata.json ADDED
@@ -0,0 +1,12 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "audio": {
3
+ "path": "a372a36d375b76c1.wav",
4
+ "sampling_rate": 48000
5
+ },
6
+ "transcription": "#<color=#37FFFF>{NICKNAME}:</color> With the abolishment of the Vision Hunt Decree, I guess the Sakoku Decree will be the next one to go.\\n<color=#37FFFF>Paimon:</color> Here's hoping that everything goes well.\\n<color=#37FFFF>{NICKNAME}:</color> Let's encourage everyone to hold on for just a bit longer.\\n<color=#37FFFF>Paimon:</color> Yeah!\\n<color=#37FFFF>{NICKNAME}:</color> If we get the chance, let's find Atsuko and tell her that the sakura trees in her homeland are blooming.\\n<color=#37FFFF>Paimon:</color> How is that supposed to comfort her!?",
7
+ "language": "English(US)",
8
+ "speaker": "Traveler",
9
+ "speaker_type": "",
10
+ "type": "Fetter",
11
+ "inGameFilename": "VO_friendship\\VO_heroine\\vo_fetter_sakoku_heroine.wem"
12
+ }
Traveler/English(US)/264885_audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:e56c669da90aafc63aecdb1f6bed49b6679acf392068882f1e69789551bd57f0
3
+ size 2664620
Traveler/English(US)/264885_metadata.json ADDED
@@ -0,0 +1,12 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "audio": {
3
+ "path": "a3fee283f358c376.wav",
4
+ "sampling_rate": 48000
5
+ },
6
+ "transcription": "#<color=#37FFFF>Paimon:</color> Mondstadt is full of wide plains and rolling hills.\\n<color=#37FFFF>Paimon:</color> People say that when Barbatos made this land, he used the storm to flatten the cliffs and valleys...\\n<color=#37FFFF>{NICKNAME}:</color> Still, it looks like he missed a few spots.\\n<color=#37FFFF>Paimon:</color> Like Starsnatch Cliff?\\n<color=#37FFFF>{NICKNAME}:</color> Exactly.\\n<color=#37FFFF>{NICKNAME}:</color> On the map, it almost looks as if it was meant to be the apex of a vertical structure, but ended up at the wrong orientation.\\n<color=#37FFFF>Paimon:</color> Wh\u2014What's an \"apex\"?",
7
+ "language": "English(US)",
8
+ "speaker": "Traveler",
9
+ "speaker_type": "",
10
+ "type": "Fetter",
11
+ "inGameFilename": "VO_friendship\\VO_heroine\\vo_fetter_monstadtTerrain_heroine.wem"
12
+ }