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Browse files- Clorinde/English(US)/24870_audio.wav +3 -0
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- Clorinde/English(US)/252619_audio.wav +3 -0
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- Clorinde/English(US)/255909_audio.wav +3 -0
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- Clorinde/English(US)/257592_audio.wav +3 -0
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- Clorinde/English(US)/259639_audio.wav +3 -0
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- Clorinde/English(US)/263379_audio.wav +3 -0
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- Clorinde/English(US)/280837_audio.wav +3 -0
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- Clorinde/English(US)/281527_audio.wav +3 -0
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- Clorinde/English(US)/28541_audio.wav +3 -0
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- Clorinde/English(US)/290480_audio.wav +3 -0
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- Clorinde/English(US)/29487_audio.wav +3 -0
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- Clorinde/English(US)/3021_audio.wav +3 -0
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- Clorinde/English(US)/323623_audio.wav +3 -0
- Clorinde/English(US)/323623_metadata.json +12 -0
Clorinde/English(US)/24870_audio.wav
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version https://git-lfs.github.com/spec/v1
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Clorinde/English(US)/24870_metadata.json
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{
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"audio": {
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"transcription": "There's no need to apologize.",
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"language": "English(US)",
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"speaker": "Clorinde",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_LQ\\VO_clorinde\\vo_SLLQ003_24_clorinde_02.wem"
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Clorinde/English(US)/252619_audio.wav
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version https://git-lfs.github.com/spec/v1
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Clorinde/English(US)/252619_metadata.json
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"transcription": "We've finished laying down the construction materials. It'll be another hour before the workers are able to go over there.",
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"language": "English(US)",
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"speaker": "Clorinde",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_AQ\\VO_clorinde\\vo_FDAQ307_2_clorinde_01.wem"
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Clorinde/English(US)/255909_audio.wav
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Clorinde/English(US)/255909_metadata.json
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"audio": {
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"transcription": "Just one look and I can tell if a duelist is hoping to live, or if they're looking to die.",
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"language": "English(US)",
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"speaker": "Clorinde",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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Clorinde/English(US)/257592_audio.wav
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version https://git-lfs.github.com/spec/v1
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Clorinde/English(US)/257592_metadata.json
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"transcription": "I do not think that they'll strike again any time soon, so I shall stop following you. Good day, all.",
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"language": "English(US)",
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"speaker": "Clorinde",
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"speaker_type": "TALK_ROLE_NPC",
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Clorinde/English(US)/259639_audio.wav
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Clorinde/English(US)/259639_metadata.json
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"transcription": "Please, do I look like someone who would fall for that sort of marketing trap?",
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"language": "English(US)",
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"speaker": "Clorinde",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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Clorinde/English(US)/263379_audio.wav
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version https://git-lfs.github.com/spec/v1
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Clorinde/English(US)/263379_metadata.json
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{
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"audio": {
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"transcription": "Actually, the reason we climbed this mountain in the first place was also because we heard the sound of shouting.",
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"language": "English(US)",
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"speaker": "Clorinde",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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Clorinde/English(US)/26720_audio.wav
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version https://git-lfs.github.com/spec/v1
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Clorinde/English(US)/26720_metadata.json
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"transcription": "Not really. If I ever get stressed, I just go hunting.",
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"language": "English(US)",
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"speaker": "Clorinde",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_EQ\\VO_clorinde\\vo_EQHDJ304_3_clorinde_06.wem"
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Clorinde/English(US)/272338_audio.wav
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version https://git-lfs.github.com/spec/v1
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size 347436
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Clorinde/English(US)/272338_metadata.json
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{
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"audio": {
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"transcription": "Miss Sigewinne was with you, and the Duke has business of his own.",
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7 |
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"language": "English(US)",
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"speaker": "Clorinde",
|
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_AQ\\VO_clorinde\\vo_FDAQ108_3_clorinde_04.wem"
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}
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Clorinde/English(US)/276268_audio.wav
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version https://git-lfs.github.com/spec/v1
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Clorinde/English(US)/276268_metadata.json
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{
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},
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"transcription": "Good.",
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7 |
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"language": "English(US)",
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8 |
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"speaker": "Clorinde",
|
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_AQ\\VO_clorinde\\vo_FDAQ307_2_clorinde_12.wem"
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}
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Clorinde/English(US)/27641_audio.wav
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version https://git-lfs.github.com/spec/v1
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Clorinde/English(US)/27641_metadata.json
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{
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},
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"transcription": "No need to stay here if you have a pressing matter. We all know you can't leave Palais Mermonia for long.",
|
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"language": "English(US)",
|
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"speaker": "Clorinde",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_AQ\\VO_clorinde\\vo_FDAQ108_9_clorinde_06.wem"
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}
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Clorinde/English(US)/280837_audio.wav
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version https://git-lfs.github.com/spec/v1
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size 156204
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Clorinde/English(US)/280837_metadata.json
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{
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"audio": {
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"path": "addb1ccff995d42f.wav",
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"sampling_rate": 48000
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},
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"transcription": "With discretion, I'm sure.",
|
7 |
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"language": "English(US)",
|
8 |
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"speaker": "Clorinde",
|
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_AQ\\VO_clorinde\\vo_FDAQ303_4_clorinde_10.wem"
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}
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Clorinde/English(US)/281527_audio.wav
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version https://git-lfs.github.com/spec/v1
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size 146604
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Clorinde/English(US)/281527_metadata.json
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{
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"audio": {
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"path": "ae4854310db0a011.wav",
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"sampling_rate": 48000
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},
|
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"transcription": "You are indeed quite strong.",
|
7 |
+
"language": "English(US)",
|
8 |
+
"speaker": "Clorinde",
|
9 |
+
"speaker_type": "TALK_ROLE_NPC",
|
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"type": "Dialog",
|
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"inGameFilename": "VO_freetalk\\VO_clorinde\\vo_dialog_EQHDJ304_clorinde_06.wem"
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}
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Clorinde/English(US)/28541_audio.wav
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version https://git-lfs.github.com/spec/v1
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size 320300
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Clorinde/English(US)/28541_metadata.json
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{
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"audio": {
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"path": "1186b353c584eb24.wav",
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"sampling_rate": 48000
|
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},
|
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"transcription": "No, it's not a code. The words are meaningless.",
|
7 |
+
"language": "English(US)",
|
8 |
+
"speaker": "Clorinde",
|
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+
"speaker_type": "TALK_ROLE_NPC",
|
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"type": "Dialog",
|
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"inGameFilename": "VO_EQ\\VO_clorinde\\vo_EQHDJ304_3_clorinde_04.wem"
|
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Clorinde/English(US)/290480_audio.wav
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Clorinde/English(US)/29487_audio.wav
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Clorinde/English(US)/303039_audio.wav
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Clorinde/English(US)/306740_audio.wav
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Clorinde/English(US)/319733_audio.wav
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Clorinde/English(US)/319924_audio.wav
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Clorinde/English(US)/323623_audio.wav
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