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- Jean/English(US)/34734_audio.wav +3 -0
- Jean/English(US)/34734_metadata.json +12 -0
Jean/English(US)/316981_audio.wav
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Jean/English(US)/316981_metadata.json
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"speaker": "Jean",
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Jean/English(US)/3181_audio.wav
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"transcription": "It is also very quiet. I think I will be able to concentrate and get a lot of work done here.",
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"language": "English(US)",
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"speaker": "Jean",
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Jean/English(US)/318274_audio.wav
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"transcription": "Mondstadt and Snezhnaya are considered the same in status.",
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"language": "English(US)",
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"speaker": "Jean",
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Jean/English(US)/318729_audio.wav
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version https://git-lfs.github.com/spec/v1
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Jean/English(US)/318729_metadata.json
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"transcription": "Lady Vennessa, I hope your watch over Mondstadt remains unclouded",
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"language": "English(US)",
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"speaker": "Jean",
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Jean/English(US)/318943_audio.wav
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"transcription": "Who's there?",
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Jean/English(US)/319846_audio.wav
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Jean/English(US)/319846_metadata.json
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"transcription": "\"Go forth and establish a city of freedom without rule.\" We have not forgotten Barbatos' wish for Mondstadt.",
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"language": "English(US)",
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"speaker": "Jean",
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Jean/English(US)/320911_audio.wav
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Jean/English(US)/320911_metadata.json
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"transcription": "For Mondstadt, as always is the Gunnhildr family motto. Every time I use my Vision, I am reminded of my mother and the hopes of the people of Mondstadt. For Mondstadt, for freedom \u2014 that is what I fight for.",
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"language": "English(US)",
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"speaker": "Jean",
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"type": "Fetter",
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Jean/English(US)/322522_audio.wav
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Jean/English(US)/322522_metadata.json
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},
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"transcription": "I swear by this sword, victory shall be yours.",
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"language": "English(US)",
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"speaker": "Jean",
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"speaker_type": "",
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"type": "Fetter",
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"inGameFilename": "VO_friendship\\VO_qin\\vo_qin_dialog_close2.wem"
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}
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Jean/English(US)/326093_audio.wav
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version https://git-lfs.github.com/spec/v1
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Jean/English(US)/326093_metadata.json
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},
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"transcription": "Stop! *cough*",
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"language": "English(US)",
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"speaker": "Jean",
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"speaker_type": "TALK_ROLE_NPC",
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}
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Jean/English(US)/326210_audio.wav
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version https://git-lfs.github.com/spec/v1
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Jean/English(US)/326210_metadata.json
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"transcription": "Today I had no choice but to cut down five Ruin Guards to protect the people of our city... Ugh, I must continue to work harder. Though hostile, destroying such precious artifacts is still a loss to us all. I must find a less destructive way to bring them down next time...",
|
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"language": "English(US)",
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"speaker": "Jean",
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}
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Jean/English(US)/329368_audio.wav
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Jean/English(US)/329368_metadata.json
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},
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"transcription": "The atmosphere in this park is excellent. Thank you...",
|
7 |
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"language": "English(US)",
|
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"speaker": "Jean",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_HS\\VO_qin\\vo_mimiTomo_md_qin_park_03.wem"
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}
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Jean/English(US)/331161_audio.wav
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Jean/English(US)/331161_metadata.json
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"transcription": "Kaeya, I've approved your vacation request, use this time to relax and unwind. Don't worry about the report and other work, I'll take care of it.",
|
7 |
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"language": "English(US)",
|
8 |
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"speaker": "Jean",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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Jean/English(US)/331198_audio.wav
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Jean/English(US)/331198_metadata.json
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},
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"transcription": "Whenever I go for a stroll around Mondstadt and see the citizens happy and free, I feel deeply inspired.",
|
7 |
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"language": "English(US)",
|
8 |
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"speaker": "Jean",
|
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_HS\\VO_qin\\vo_mimiTomo_md_qin_park_01.wem"
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Jean/English(US)/33203_audio.wav
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