c55c2fd5c4b58b5d145491fa8d284483e549c91ce969569ea18dfe94e20a9501
Browse files- Charlotte/English(US)/201514_audio.wav +3 -0
- Charlotte/English(US)/201514_metadata.json +12 -0
- Charlotte/English(US)/203130_audio.wav +3 -0
- Charlotte/English(US)/203130_metadata.json +12 -0
- Charlotte/English(US)/20402_audio.wav +3 -0
- Charlotte/English(US)/20402_metadata.json +12 -0
- Charlotte/English(US)/204509_audio.wav +3 -0
- Charlotte/English(US)/204509_metadata.json +12 -0
- Charlotte/English(US)/204541_audio.wav +3 -0
- Charlotte/English(US)/204541_metadata.json +12 -0
- Charlotte/English(US)/20537_audio.wav +3 -0
- Charlotte/English(US)/20537_metadata.json +12 -0
- Charlotte/English(US)/205889_audio.wav +3 -0
- Charlotte/English(US)/205889_metadata.json +12 -0
- Charlotte/English(US)/206189_audio.wav +3 -0
- Charlotte/English(US)/206189_metadata.json +12 -0
- Charlotte/English(US)/206534_audio.wav +3 -0
- Charlotte/English(US)/206534_metadata.json +12 -0
- Charlotte/English(US)/206708_audio.wav +3 -0
- Charlotte/English(US)/206708_metadata.json +12 -0
- Charlotte/English(US)/208001_audio.wav +3 -0
- Charlotte/English(US)/208001_metadata.json +12 -0
- Charlotte/English(US)/2082_audio.wav +3 -0
- Charlotte/English(US)/2082_metadata.json +12 -0
- Charlotte/English(US)/208486_audio.wav +3 -0
- Charlotte/English(US)/208486_metadata.json +12 -0
- Charlotte/English(US)/209492_audio.wav +3 -0
- Charlotte/English(US)/209492_metadata.json +12 -0
- Charlotte/English(US)/210248_audio.wav +3 -0
- Charlotte/English(US)/210248_metadata.json +12 -0
- Charlotte/English(US)/21094_audio.wav +3 -0
- Charlotte/English(US)/21094_metadata.json +12 -0
- Charlotte/English(US)/211284_audio.wav +3 -0
- Charlotte/English(US)/211284_metadata.json +12 -0
- Charlotte/English(US)/212079_audio.wav +3 -0
- Charlotte/English(US)/212079_metadata.json +12 -0
- Charlotte/English(US)/212445_audio.wav +3 -0
- Charlotte/English(US)/212445_metadata.json +12 -0
- Charlotte/English(US)/212618_audio.wav +3 -0
- Charlotte/English(US)/212618_metadata.json +12 -0
- Charlotte/English(US)/212922_audio.wav +3 -0
- Charlotte/English(US)/212922_metadata.json +12 -0
- Charlotte/English(US)/212953_audio.wav +3 -0
- Charlotte/English(US)/212953_metadata.json +12 -0
- Charlotte/English(US)/213382_audio.wav +3 -0
- Charlotte/English(US)/213382_metadata.json +12 -0
- Charlotte/English(US)/213790_audio.wav +3 -0
- Charlotte/English(US)/213790_metadata.json +12 -0
- Charlotte/English(US)/214450_audio.wav +3 -0
- Charlotte/English(US)/214450_metadata.json +12 -0
Charlotte/English(US)/201514_audio.wav
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Charlotte/English(US)/201514_metadata.json
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"transcription": "Ah, it's nothing difficult. All you have to do is think of a way to get some time face to face with the warden of the fortress.",
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Charlotte/English(US)/203130_audio.wav
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Charlotte/English(US)/203130_metadata.json
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"transcription": "You made a promising start in this competition, leaving many contenders in the dust on your way to the finals, before narrowly missing out on a championship win when you lost to Director Hu Tao of the Wangsheng Funeral Parlor. It must be difficult for you, knowing how close you came to victory.",
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"language": "English(US)",
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"speaker": "Charlotte",
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"type": "Dialog",
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"inGameFilename": "VO_freetalk\\VO_charlotte\\vo_dialog_DPEQ002_charlotte_03.wem"
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Charlotte/English(US)/20402_audio.wav
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version https://git-lfs.github.com/spec/v1
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Charlotte/English(US)/20402_metadata.json
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"transcription": "Hehe, bye now. Be sure to stop by and see me at The Steambird when you have time!",
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"language": "English(US)",
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"speaker": "Charlotte",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_AQ\\VO_charlotte\\vo_FDAQ001_21_charlotte_03.wem"
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Charlotte/English(US)/204509_audio.wav
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version https://git-lfs.github.com/spec/v1
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Charlotte/English(US)/204509_metadata.json
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"audio": {
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"path": "7e765b665bc5c127.wav",
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"transcription": "Aha! My instincts did not lead me astray \u2014 you DO have something to hide! Jemma turning herself in must have something to do with Lyney's performance last night!",
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"language": "English(US)",
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"speaker": "Charlotte",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_LQ\\VO_charlotte\\vo_LNLQ004_1_charlotte_06.wem"
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Charlotte/English(US)/204541_audio.wav
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version https://git-lfs.github.com/spec/v1
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Charlotte/English(US)/204541_metadata.json
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},
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"transcription": "An adeptus? Wow! Uh... Maybe you could introduce me? I'm so fascinated by the adepti \u2014 I'd love to learn more about them.",
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"language": "English(US)",
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"speaker": "Charlotte",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_HS\\VO_chalortte\\vo_charlotte_mimitomo_friendship3_07.wem"
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Charlotte/English(US)/20537_audio.wav
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version https://git-lfs.github.com/spec/v1
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Charlotte/English(US)/20537_metadata.json
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{
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"audio": {
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"transcription": "So this is what it feels like to win a game of Genius Invokation... Hmm, not bad. I should write an article about it.",
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"language": "English(US)",
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"speaker": "Charlotte",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_Card\\VO_charlotte\\vo_card_charlotte_invite_easy_02.wem"
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}
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Charlotte/English(US)/205889_audio.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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size 650796
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Charlotte/English(US)/205889_metadata.json
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"transcription": "I get where you're coming from. I'll keep it as simple as possible... Or would you be willing to feature as \"friendly neighbors\"?",
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"language": "English(US)",
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"speaker": "Charlotte",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_AQ\\VO_charlotte\\vo_FDAQ307_2_charlotte_03.wem"
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}
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Charlotte/English(US)/206189_audio.wav
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version https://git-lfs.github.com/spec/v1
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Charlotte/English(US)/206189_metadata.json
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{
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"audio": {
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},
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"transcription": "Exactly, which is why the original author came forward to deny these rumors.",
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"language": "English(US)",
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"speaker": "Charlotte",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_EQ\\VO_charlotte\\vo_DPEQ003_2_charlotte_06.wem"
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}
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Charlotte/English(US)/206534_audio.wav
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version https://git-lfs.github.com/spec/v1
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Charlotte/English(US)/206534_metadata.json
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{
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"audio": {
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"transcription": "Forgive my persistence, but when there's explosive news waiting to be found, I can't turn away! The news about Jemma has already made waves, and I'll stop at nothing to get to the bottom of it all!",
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"language": "English(US)",
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"speaker": "Charlotte",
|
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_LQ\\VO_charlotte\\vo_LNLQ004_1_charlotte_11.wem"
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}
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Charlotte/English(US)/206708_audio.wav
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version https://git-lfs.github.com/spec/v1
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Charlotte/English(US)/206708_metadata.json
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{
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"sampling_rate": 48000
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},
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"transcription": "Really!? Amazing. Well that settles it \u2014 I'll put it in my schedule and come find you when I'm ready. No backing out, okay?",
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"language": "English(US)",
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"speaker": "Charlotte",
|
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_HS\\VO_chalortte\\vo_charlotte_mimitomo_friendship3_09.wem"
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}
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Charlotte/English(US)/208001_audio.wav
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version https://git-lfs.github.com/spec/v1
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Charlotte/English(US)/208001_metadata.json
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{
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},
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"transcription": "No trouble at all. It was on the way.",
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"language": "English(US)",
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"speaker": "Charlotte",
|
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_EQ\\VO_charlotte\\vo_DPEQ001_5_charlotte_24.wem"
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}
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Charlotte/English(US)/2082_audio.wav
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version https://git-lfs.github.com/spec/v1
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Charlotte/English(US)/2082_metadata.json
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{
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"audio": {
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"path": "0149c92e6d53d5c6.wav",
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"sampling_rate": 48000
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},
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"transcription": "At least I documented everything...",
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"language": "English(US)",
|
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"speaker": "Charlotte",
|
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+
"speaker_type": "",
|
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"type": "Card",
|
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+
"inGameFilename": "VO_gameplay\\VO_charlotte\\vo_charlotte_life_die_02.wem"
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}
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Charlotte/English(US)/208486_audio.wav
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version https://git-lfs.github.com/spec/v1
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size 514220
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Charlotte/English(US)/208486_metadata.json
ADDED
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{
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"audio": {
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"path": "80e9a7930d524ff1.wav",
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"sampling_rate": 48000
|
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},
|
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+
"transcription": "Alright, I guess I'll leave you to continue the rest of your conversation in peace. Bye for now!",
|
7 |
+
"language": "English(US)",
|
8 |
+
"speaker": "Charlotte",
|
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"speaker_type": "TALK_ROLE_NPC",
|
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"type": "Dialog",
|
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