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- Kamisato Ayaka/English(US)/177949_audio.wav +3 -0
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- Kamisato Ayaka/English(US)/178093_audio.wav +3 -0
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- Kamisato Ayaka/English(US)/178608_audio.wav +3 -0
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- Kamisato Ayaka/English(US)/179901_audio.wav +3 -0
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- Kamisato Ayaka/English(US)/18113_audio.wav +3 -0
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- Kamisato Ayaka/English(US)/181650_audio.wav +3 -0
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- Kamisato Ayaka/English(US)/181922_audio.wav +3 -0
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- Kamisato Ayaka/English(US)/182012_audio.wav +3 -0
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- Kamisato Ayaka/English(US)/182063_audio.wav +3 -0
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- Kamisato Ayaka/English(US)/182102_audio.wav +3 -0
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- Kamisato Ayaka/English(US)/183165_audio.wav +3 -0
- Kamisato Ayaka/English(US)/183165_metadata.json +12 -0
- Kamisato Ayaka/English(US)/183169_audio.wav +3 -0
- Kamisato Ayaka/English(US)/183169_metadata.json +12 -0
- Kamisato Ayaka/English(US)/183493_audio.wav +3 -0
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- Kamisato Ayaka/English(US)/188263_audio.wav +3 -0
- Kamisato Ayaka/English(US)/188263_metadata.json +12 -0
Kamisato Ayaka/English(US)/177185_audio.wav
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Kamisato Ayaka/English(US)/177185_metadata.json
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"transcription": "What? A\u2014Are you sure?",
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"language": "English(US)",
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"speaker": "Kamisato Ayaka",
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Kamisato Ayaka/English(US)/177949_audio.wav
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version https://git-lfs.github.com/spec/v1
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Kamisato Ayaka/English(US)/177949_metadata.json
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"transcription": "Wait... Are these fireworks?",
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"language": "English(US)",
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"speaker": "Kamisato Ayaka",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_EQ\\VO_ayaka\\vo_SDEQ001_16_ayaka_01.wem"
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Kamisato Ayaka/English(US)/178093_audio.wav
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version https://git-lfs.github.com/spec/v1
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Kamisato Ayaka/English(US)/178093_metadata.json
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"sampling_rate": 48000
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"transcription": "Much obliged.",
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"language": "English(US)",
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"speaker": "Kamisato Ayaka",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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Kamisato Ayaka/English(US)/178608_audio.wav
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version https://git-lfs.github.com/spec/v1
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Kamisato Ayaka/English(US)/178608_metadata.json
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"transcription": "You want to know who you'll be meeting in Hanamizaka? Let's just say... they'll be easy to find. You'll see what I mean when you get there, hehe.",
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"language": "English(US)",
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"speaker": "Kamisato Ayaka",
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Kamisato Ayaka/English(US)/179901_audio.wav
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Kamisato Ayaka/English(US)/179901_metadata.json
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"language": "English(US)",
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"speaker": "Kamisato Ayaka",
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Kamisato Ayaka/English(US)/18113_audio.wav
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version https://git-lfs.github.com/spec/v1
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Kamisato Ayaka/English(US)/18113_metadata.json
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"transcription": "I just want to say how happy I feel... that you both see me as a true friend.",
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"language": "English(US)",
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"speaker": "Kamisato Ayaka",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_LQ\\VO_ayaka\\vo_AYLQ003_5_ayaka_18.wem"
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Kamisato Ayaka/English(US)/181650_audio.wav
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version https://git-lfs.github.com/spec/v1
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Kamisato Ayaka/English(US)/181650_metadata.json
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"transcription": "I've heard that the peddlers often close up shop earlier on the last day because there are fewer people around.",
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"language": "English(US)",
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"speaker": "Kamisato Ayaka",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_LQ\\VO_ayaka\\vo_AYLQ005_2_ayaka_02.wem"
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Kamisato Ayaka/English(US)/18185_audio.wav
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version https://git-lfs.github.com/spec/v1
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oid sha256:5dccbbad94039eb63002dfa040bc0de6b3f2e999997b43e5c7621c28f29f9b5a
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size 1127084
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Kamisato Ayaka/English(US)/18185_metadata.json
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{
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"transcription": "I need to explain myself. I got a little nervous back there and... I\u2014I just made up any old excuse. But don't think of this as me taking you sight-seeing, please!",
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"language": "English(US)",
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"speaker": "Kamisato Ayaka",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_LQ\\VO_ayaka\\vo_AYLQ005_3_ayaka_16.wem"
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Kamisato Ayaka/English(US)/181922_audio.wav
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version https://git-lfs.github.com/spec/v1
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Kamisato Ayaka/English(US)/181922_metadata.json
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"transcription": "Such privileges exist due to the Yashiro Commission's role in managing ceremonial affairs. Oftentimes, it is not appropriate to discuss details in front of bystanders.",
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"language": "English(US)",
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"speaker": "Kamisato Ayaka",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_AQ\\VO_ayaka\\vo_DQAQ008_2_ayaka_02.wem"
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}
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Kamisato Ayaka/English(US)/182012_audio.wav
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version https://git-lfs.github.com/spec/v1
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Kamisato Ayaka/English(US)/182012_metadata.json
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},
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"transcription": "Oh! Greetings to you too. I have a design here for a garment, would you be so kind as to take a look?",
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"language": "English(US)",
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"speaker": "Kamisato Ayaka",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_LQ\\VO_ayaka\\vo_AYLQ002_2_ayaka_06.wem"
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}
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Kamisato Ayaka/English(US)/182063_audio.wav
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Kamisato Ayaka/English(US)/182063_metadata.json
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"sampling_rate": 48000
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},
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"transcription": "Mm-hmm, I picked the venue especially for you \u2014 a humble local eatery called Kiminami Restaurant.",
|
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"language": "English(US)",
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"speaker": "Kamisato Ayaka",
|
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_LQ\\VO_ayaka\\vo_AYLQ002_15_ayaka_16.wem"
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}
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Kamisato Ayaka/English(US)/182102_audio.wav
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Kamisato Ayaka/English(US)/182102_metadata.json
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},
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"transcription": "It seems that perhaps now, you can appreciate my feelings on all of this. In which case... perhaps you would be willing to reconsider your stance?",
|
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"language": "English(US)",
|
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"speaker": "Kamisato Ayaka",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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}
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Kamisato Ayaka/English(US)/183165_audio.wav
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Kamisato Ayaka/English(US)/183165_metadata.json
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