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- Venti/English(US)/387666_audio.wav +3 -0
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- Venti/English(US)/387711_audio.wav +3 -0
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- Venti/English(US)/388380_audio.wav +3 -0
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- Venti/English(US)/3895_audio.wav +3 -0
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- Venti/English(US)/389669_audio.wav +3 -0
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- Venti/English(US)/391741_audio.wav +3 -0
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- Venti/English(US)/401590_audio.wav +3 -0
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Venti/English(US)/387493_audio.wav
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Venti/English(US)/387493_metadata.json
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"speaker": "Venti",
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Venti/English(US)/387666_audio.wav
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Venti/English(US)/387666_metadata.json
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"transcription": "Do you really deem that necessary?",
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"transcription": "Actually, I know a secret that can save Mondstadt from its current predicament.",
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"speaker": "Venti",
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Venti/English(US)/388380_audio.wav
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Venti/English(US)/388380_metadata.json
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"transcription": "#That rascally Prince was apprehended by the brilliant {M#Mr.}{F#Ms.} {NICKNAME}! And {M#he}{F#she} also reclaimed my precious astral iron strings while {M#he}{F#she} was at it.",
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Venti/English(US)/3895_audio.wav
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Venti/English(US)/389669_audio.wav
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Venti/English(US)/389669_metadata.json
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"transcription": "Haha, I'm just musing to myself.",
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"language": "English(US)",
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"speaker": "Venti",
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"speaker_type": "TALK_ROLE_NPC",
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Venti/English(US)/389709_audio.wav
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Venti/English(US)/389709_metadata.json
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"transcription": "Which means...",
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"language": "English(US)",
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"speaker": "Venti",
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"speaker_type": "TALK_ROLE_NPC",
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Venti/English(US)/390153_audio.wav
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Venti/English(US)/390153_metadata.json
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},
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"transcription": "Brace yourselves!",
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"language": "English(US)",
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"speaker": "Venti",
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"speaker_type": "",
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"type": "Card",
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"inGameFilename": "VO_gameplay\\VO_venti\\vo_venti_battle_skill1_03.wem"
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}
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Venti/English(US)/390508_audio.wav
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version https://git-lfs.github.com/spec/v1
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Venti/English(US)/390508_metadata.json
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"transcription": "Adventurers must be pretty familiar with Dadaupa Gorge? You've fought battles here before, after all.",
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"language": "English(US)",
|
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"speaker": "Venti",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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}
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Venti/English(US)/391251_audio.wav
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Venti/English(US)/391251_metadata.json
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"speaker": "Venti",
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"type": "Card",
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}
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Venti/English(US)/39161_audio.wav
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Venti/English(US)/39161_metadata.json
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},
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"transcription": "Well, what do you think? I trust you've enjoyed this year's Windblume Festival?",
|
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"language": "English(US)",
|
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"speaker": "Venti",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_freetalk\\VO_venti\\vo_dialog_EQFH103_venti_01.wem"
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}
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Venti/English(US)/391741_audio.wav
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Venti/English(US)/391741_metadata.json
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"transcription": "Seeing this tear has brought to mind a friend so dear.",
|
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"language": "English(US)",
|
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"speaker": "Venti",
|
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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}
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Venti/English(US)/392170_audio.wav
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Venti/English(US)/392170_metadata.json
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},
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"transcription": "Its dandelion wine is the best!",
|
7 |
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"language": "English(US)",
|
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"speaker": "Venti",
|
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_freetalk\\VO_venti\\vo_dialog_MDAQ061_venti_02b_2.wem"
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}
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Venti/English(US)/392303_audio.wav
ADDED
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"transcription": "Surely, an intact shield is one that has shied away from the battlefield. Is not the broken and splintered shield the one that has fought in countless wars and lived to tell the tale?",
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"language": "English(US)",
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"speaker": "Venti",
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"type": "Dialog",
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Venti/English(US)/392750_audio.wav
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Venti/English(US)/392750_metadata.json
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"transcription": "As I said before, Vision wielders are known as allogenes and may ascend to Celestia.",
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"language": "English(US)",
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"speaker": "Venti",
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Venti/English(US)/392886_audio.wav
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"transcription": "Hehe, anyway, thanks for the help, I'll be going now\u2014 a\u2014achoo!",
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"language": "English(US)",
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"speaker": "Venti",
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"type": "Dialog",
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Venti/English(US)/393371_audio.wav
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Venti/English(US)/393371_metadata.json
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"language": "English(US)",
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"speaker": "Venti",
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Venti/English(US)/394142_audio.wav
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Venti/English(US)/394142_metadata.json
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"transcription": "What a find! I wonder how many bottles this'll be worth...",
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"language": "English(US)",
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"speaker": "Venti",
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"type": "Fetter",
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Venti/English(US)/394216_audio.wav
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Venti/English(US)/394216_metadata.json
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"transcription": "Turning winds that nurture life into winds that speak of adventure doesn't sound bad to me.",
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"language": "English(US)",
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"speaker": "Venti",
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}
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Venti/English(US)/395955_audio.wav
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"transcription": "As it was with the storms that previously cut Mondstadt off from the outside world, the entrance to the ruins is also sealed by a special barrier.",
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"language": "English(US)",
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"speaker": "Venti",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_AQ\\VO_venti\\vo_MDAQ064_3_venti_08.wem"
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}
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Venti/English(US)/397468_audio.wav
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Venti/English(US)/397468_metadata.json
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"sampling_rate": 48000
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},
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"transcription": "Hi, we'd like a seat at your, uhh... least conspicuous table.",
|
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"language": "English(US)",
|
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"speaker": "Venti",
|
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_AQ\\VO_venti\\vo_MDAQ049_4_venti_01.wem"
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}
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Venti/English(US)/399011_audio.wav
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version https://git-lfs.github.com/spec/v1
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size 598700
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Venti/English(US)/399011_metadata.json
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{
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"sampling_rate": 48000
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},
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"transcription": "I know that every detail here is the result of your hard work. I hold immense gratitude for all you've done.",
|
7 |
+
"language": "English(US)",
|
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"speaker": "Venti",
|
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_HS\\VO_venti\\vo_venti_mimitomo_friendship1_02.wem"
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}
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Venti/English(US)/399099_audio.wav
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Venti/English(US)/399099_metadata.json
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{
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"sampling_rate": 48000
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},
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"transcription": "#Aw, I don't want to sleep yet, {NICKNAME}.",
|
7 |
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"language": "English(US)",
|
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"speaker": "Venti",
|
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_HS\\VO_venti\\vo_venti_mimitomo_night_01.wem"
|
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}
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Venti/English(US)/399803_audio.wav
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Venti/English(US)/399803_metadata.json
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},
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"transcription": "But once you have someone there to brighten up the atmosphere, everything along the way will become lively and vibrant too.",
|
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"language": "English(US)",
|
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"speaker": "Venti",
|
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_EQ\\VO_venti\\vo_EQHDJ201_3_talk_venti_09.wem"
|
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}
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Venti/English(US)/401590_audio.wav
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Venti/English(US)/401590_metadata.json
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"sampling_rate": 48000
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},
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"transcription": "Oh no, I lost... Let me see now... What shall I drink?",
|
7 |
+
"language": "English(US)",
|
8 |
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"speaker": "Venti",
|
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_Card\\VO_venti\\vo_card_venti_invite_hard_03.wem"
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}
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