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- Jean/English(US)/27801_audio.wav +3 -0
- Jean/English(US)/27801_metadata.json +12 -0
- Jean/English(US)/27808_audio.wav +3 -0
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- Jean/English(US)/278529_audio.wav +3 -0
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- Jean/English(US)/279068_audio.wav +3 -0
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- Jean/English(US)/279351_audio.wav +3 -0
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- Jean/English(US)/280434_audio.wav +3 -0
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- Jean/English(US)/282194_audio.wav +3 -0
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- Jean/English(US)/283828_audio.wav +3 -0
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- Jean/English(US)/284014_audio.wav +3 -0
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- Jean/English(US)/286358_audio.wav +3 -0
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- Jean/English(US)/287617_audio.wav +3 -0
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- Jean/English(US)/290268_audio.wav +3 -0
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- Jean/English(US)/293734_metadata.json +12 -0
- Jean/English(US)/294415_audio.wav +3 -0
- Jean/English(US)/294415_metadata.json +12 -0
Jean/English(US)/277179_audio.wav
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Jean/English(US)/277179_metadata.json
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"transcription": "Wind, hear me!",
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"language": "English(US)",
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"speaker": "Jean",
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Jean/English(US)/27801_audio.wav
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Jean/English(US)/27801_metadata.json
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"audio": {
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"transcription": "Although we have peace, we must not become complacent. As the Acting Grand Master, I must remain vigilant.",
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"language": "English(US)",
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"speaker": "Jean",
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"type": "Fetter",
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"inGameFilename": "VO_friendship\\VO_qin\\vo_qin_starUp_03.wem"
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}
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Jean/English(US)/27808_audio.wav
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version https://git-lfs.github.com/spec/v1
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Jean/English(US)/27808_metadata.json
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"audio": {
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"sampling_rate": 48000
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"transcription": "...Only a few simple songs.",
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"language": "English(US)",
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"speaker": "Jean",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_HS\\VO_qin\\vo_qin_mimitomo_friendship2_03b_1.wem"
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Jean/English(US)/278529_audio.wav
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Jean/English(US)/278529_metadata.json
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"transcription": "\"Monster\"?",
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"language": "English(US)",
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"speaker": "Jean",
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"speaker_type": "TALK_ROLE_NPC",
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Jean/English(US)/279068_audio.wav
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"transcription": "I've been meaning to come see you for some time now, but work kept getting in the way, and I simply couldn't find the time... Regardless, I just knew I had to come thank you in person.",
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Jean/English(US)/279351_audio.wav
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Jean/English(US)/279351_metadata.json
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"transcription": "Go as one!",
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"language": "English(US)",
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"speaker": "Jean",
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Jean/English(US)/280434_audio.wav
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version https://git-lfs.github.com/spec/v1
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Jean/English(US)/280434_metadata.json
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"transcription": "I'd expect a more professional attitude from your diplomats.",
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"language": "English(US)",
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"speaker": "Jean",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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Jean/English(US)/281238_audio.wav
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Jean/English(US)/281238_metadata.json
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"transcription": "Huh!",
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"language": "English(US)",
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"speaker": "Jean",
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"speaker_type": "",
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"type": "Card",
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"inGameFilename": "VO_gameplay\\VO_qin\\vo_qin_battle_skill1_03.wem"
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}
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Jean/English(US)/282194_audio.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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Jean/English(US)/282194_metadata.json
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{
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"transcription": "That was a fine match indeed. Thank you.",
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"language": "English(US)",
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"speaker": "Jean",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_Card\\VO_qin\\vo_card_qin_endOfGame_win_01.wem"
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}
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Jean/English(US)/28224_audio.wav
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version https://git-lfs.github.com/spec/v1
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Jean/English(US)/28224_metadata.json
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"transcription": "I understand. You mean to say that we should be more informal in the way we interact with each other.",
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"language": "English(US)",
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"speaker": "Jean",
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}
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Jean/English(US)/283828_audio.wav
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Jean/English(US)/283828_metadata.json
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"transcription": "There's no time to waste. We need to get these <color=#00E1FFFF>light actuators</color> unlocked.",
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"language": "English(US)",
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"speaker": "Jean",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_freetalk\\VO_qin\\vo_dialog_MDAQ067b_qin_01.wem"
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}
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Jean/English(US)/284014_audio.wav
ADDED
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Jean/English(US)/284014_metadata.json
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},
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"transcription": "But... there are so many things I still need to do...",
|
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"language": "English(US)",
|
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"speaker": "Jean",
|
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_LQ\\VO_qin\\vo_QINLQ005_7_qin_07.wem"
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}
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Jean/English(US)/286358_audio.wav
ADDED
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size 395692
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Jean/English(US)/286358_metadata.json
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},
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"transcription": "I would certainly feel at ease here, whether it be while reading or working.",
|
7 |
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"language": "English(US)",
|
8 |
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"speaker": "Jean",
|
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_HS\\VO_qin\\vo_mimiTomo_md_qin_study_02.wem"
|
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}
|
Jean/English(US)/287617_audio.wav
ADDED
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Jean/English(US)/287617_metadata.json
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Jean/English(US)/290268_audio.wav
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Jean/English(US)/291073_audio.wav
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|
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Jean/English(US)/291733_audio.wav
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Jean/English(US)/29248_audio.wav
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