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  1. Merchant/English(US)/111722_audio.wav +3 -0
  2. Merchant/English(US)/111722_metadata.json +12 -0
  3. Merchant/English(US)/141317_audio.wav +3 -0
  4. Merchant/English(US)/141317_metadata.json +12 -0
  5. Merchant/English(US)/177509_audio.wav +3 -0
  6. Merchant/English(US)/177509_metadata.json +12 -0
  7. Merchant/English(US)/193746_audio.wav +3 -0
  8. Merchant/English(US)/193746_metadata.json +12 -0
  9. Merchant/English(US)/203741_audio.wav +3 -0
  10. Merchant/English(US)/203741_metadata.json +12 -0
  11. Merchant/English(US)/205135_audio.wav +3 -0
  12. Merchant/English(US)/205135_metadata.json +12 -0
  13. Merchant/English(US)/205801_audio.wav +3 -0
  14. Merchant/English(US)/205801_metadata.json +12 -0
  15. Merchant/English(US)/250060_audio.wav +3 -0
  16. Merchant/English(US)/250060_metadata.json +12 -0
  17. Merchant/English(US)/257461_audio.wav +3 -0
  18. Merchant/English(US)/257461_metadata.json +12 -0
  19. Merchant/English(US)/259521_audio.wav +3 -0
  20. Merchant/English(US)/259521_metadata.json +12 -0
  21. Merchant/English(US)/276046_audio.wav +3 -0
  22. Merchant/English(US)/276046_metadata.json +12 -0
  23. Merchant/English(US)/283274_audio.wav +3 -0
  24. Merchant/English(US)/283274_metadata.json +12 -0
  25. Merchant/English(US)/302672_audio.wav +3 -0
  26. Merchant/English(US)/302672_metadata.json +12 -0
  27. Merchant/English(US)/350205_audio.wav +3 -0
  28. Merchant/English(US)/350205_metadata.json +12 -0
  29. Merchant/English(US)/356357_audio.wav +3 -0
  30. Merchant/English(US)/356357_metadata.json +12 -0
  31. Merchant/English(US)/389923_audio.wav +3 -0
  32. Merchant/English(US)/389923_metadata.json +12 -0
  33. Merchant/English(US)/394145_audio.wav +3 -0
  34. Merchant/English(US)/394145_metadata.json +12 -0
  35. Merchant/English(US)/408314_audio.wav +3 -0
  36. Merchant/English(US)/408314_metadata.json +12 -0
  37. Merchant/English(US)/4729_audio.wav +3 -0
  38. Merchant/English(US)/4729_metadata.json +12 -0
  39. Merchant/English(US)/49810_audio.wav +3 -0
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  41. Merchant/English(US)/72617_audio.wav +3 -0
  42. Merchant/English(US)/72617_metadata.json +12 -0
  43. Merchant/English(US)/91065_audio.wav +3 -0
  44. Merchant/English(US)/91065_metadata.json +12 -0
  45. Merchant/English(US)/99029_audio.wav +3 -0
  46. Merchant/English(US)/99029_metadata.json +12 -0
  47. Merchant/Japanese/104534_audio.wav +3 -0
  48. Merchant/Japanese/104534_metadata.json +12 -0
  49. Merchant/Japanese/125330_audio.wav +3 -0
  50. Merchant/Japanese/125330_metadata.json +12 -0
Merchant/English(US)/111722_audio.wav ADDED
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+ "transcription": "Don't mention it, kiddo. I've run into all kinds of characters over the years... I just hope you find your path.",
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+ "language": "English(US)",
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+ "speaker": "Merchant",
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+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "...Why can't we leave the city? What is the Akademiya up to now?",
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+ "language": "English(US)",
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+ "speaker": "Merchant",
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+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "...You're welcome, I guess, but I got bigger things to worry about. Look \u2014 We're all out of Sunsettias. And I promised the lady down the street I'd deliver a fruit bowl this evening.",
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+ "language": "English(US)",
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+ "speaker": "Merchant",
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+ "transcription": "*sigh* Can you understand the feeling of having Mora slip right through your fingers? How can these people be so unreasonable...",
7
+ "language": "English(US)",
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+ "speaker": "Merchant",
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+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "I get it, okay? You just wanted to help me out to thank me for giving you shelter from the rain that day. Even then, I don't understand why you're so adamant that you don't want any pay for it...",
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+ "language": "English(US)",
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+ "transcription": "Don't worry about me.",
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+ "language": "English(US)",
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+ "speaker": "Merchant",
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+ "transcription": "You're a strange one, kiddo. You say you don't want any money for helping out here, and then when I actually give you some work to do, you keep letting yourself get distracted...",
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+ "language": "English(US)",
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+ "transcription": "But anyway, taking you in didn't put me out even slightly. You don't owe me a thing for it, certainly not all this... Your time is valuable, y'know? You should go live your life.",
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+ "language": "English(US)",
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+ "transcription": "But look, it was pouring down, and there you were, sauntering along without a care in the world. Like you had nowhere to be, and didn't even care that it was raining...",
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+ "language": "English(US)",
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+ "transcription": "Look. If you're gonna help out here, you can't keep spacing out, okay? What is it, the work's too boring for you? Or has the big city got too many distractions?",
7
+ "language": "English(US)",
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+ "speaker": "Merchant",
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+ "transcription": "B\u2014But it's not like you can just predict business matters in advance... *sigh*",
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+ "language": "English(US)",
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+ "speaker": "Merchant",
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+ "transcription": "Oh, you really went pick some more... Hmm? Who are these two?",
7
+ "language": "English(US)",
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+ "speaker": "Merchant",
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+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "*sigh* I'm gonna level with you, kiddo. I've never met a worker who said they didn't want a wage before, and at first, I got greedy. Couldn't believe my luck... But I figured you'd start asking for something in return eventually.",
7
+ "language": "English(US)",
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+ "transcription": "*sigh* ...That was a good batch of Sunsettias, too...",
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+ "language": "English(US)",
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+ "speaker": "Merchant",
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+ "transcription": "...Stop.",
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+ "language": "English(US)",
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+ "speaker": "Merchant",
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+ "transcription": "Imagine you were me for a second. It's a little weird, right? Why's this guy traveling during a rainstorm if he's not trying to get somewhere? And why's he taking a shortcut through the open country if he's not even in a hurry?",
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+ "language": "English(US)",
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+ "transcription": "Hey! Hey, wait...!",
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+ "language": "English(US)",
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+ "speaker": "Merchant",
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+ "transcription": "I have a real emergency. My goods have already arrived at Port Ormos. If I don't hurry, they'll be stolen...",
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+ "transcription": "I was just about to pay you anyway. Go wherever you want, kid. Don't waste your time here.",
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