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+ "transcription": "\u70df\u82b1\u6765\u55bd\uff01",
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+ "transcription": "\u5618\u2026\u770b\u620f\u5c31\u597d\u3002",
+ "language": "Chinese",
+ "speaker": "Yoimiya",
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+ "transcription": "What's wrong? You look so serious all of a sudden.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Like those fish that shimmer like a sword blade... Whoosh! Oh, and those big fish that call when they see people... \"Woooo\"!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Hmm, that means I'm friends with a hero, doesn't it?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "Like, \"Let me send over 'Tarou the Goldfish,' the most trusty fish in my aquarium, to accompany you!\"",
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+ "transcription": "Hehe, fireworks aren't just for festivals y'know.",
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+ "transcription": "Anyway, follow me. I'll bring you to the perfect place to watch the fireworks.",
+ "language": "English(US)",
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+ "transcription": "I'm coming, too!",
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+ "transcription": "A long time ago, the Naganoharas were inspired to create new fireworks after watching such a meteor shower.",
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+ "transcription": "Oh, her? Her name is Avin. I saw that she was looking quite forlorn, so I wanted to make sure she wasn't feeling left out or alone.",
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+ "audio": {
+ "path": "065d94f79314c8c3.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Wow, so this is Sumeru?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "path": "40db6f2872948a05.wav",
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+ },
+ "transcription": "So Itto says that the theme of this music festival comes from a story about a dog that saved animals in the warzone. How amazing is that!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "Well anyway, I'll be right here if you change your mind!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "Even bigger!? Oh, I wonder if it's as grand as Sangonomiya Shrine...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "You can invite all of your friends to see the fireworks. Consider it a gift from me to you!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "You hear that? In case it was too subtle for you \u2014 Thoma's complaining that you guys never make time to come and visit your old pals.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "His method was a wish of sorts to begin with \u2014 to join the past and future together and combine their beauty.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Of course, meeting in person is still better, hehe.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "Oh, right, yeah. Got caught up in the conversation there, hehe.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "It's clear to me that I'm not the only one holding this belief \u2014 I'm sure my ancestor had similar views.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "No worries, as long as we know, that's fine. We can just make them later. Oh, uh \u2014 don't forget to take the goods in when they deliver them, okay, Pops?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "Hey, I understand. Okay, let's calm down. Tell us what happened so we can help you.",
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+ "speaker": "Yoimiya",
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+ "transcription": "It looks like this is the right way. Let's keep going!",
+ "language": "English(US)",
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+ "transcription": "If we've got nothing else to do, why don't I tell you a story?",
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+ "transcription": "Hehe, sounds good. If we can watch a performance of hers while we're at it, that'd be even better!",
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+ "speaker": "Yoimiya",
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+ "transcription": "In other words, fireworks symbolize the past.",
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+ "transcription": "Does this mean that you need uniforms like those to get in and out of the Akademiya?",
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+ "transcription": "Hehe, I'll try my best. In the future, I'll get some extra materials in to cover any unexpected changes of plan late in the day.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "*sigh* If we didn't do anything to help, I wouldn't be able to watch a meteor shower, even if it appeared right now.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "Wow, this market is even busier than the one in Port Ormos.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ201_4_yoimiya_01.wem"
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+ "transcription": "It's been a while since I've seen you take up your tools, but it looks like your craft hasn't degraded one bit.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Sakujirou and Keisuke are up ahead, right? We need to talk to them about something.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "But I think there are ways to get even subjective things back.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "They were exactly like fireworks!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "No need to thank me. It's been a blast doing the Test of Courage with you guys! I'd love to do it again!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "With toys everywhere! They'd be flashing, moving, and spinning. Also, tasty snacks for whenever I'm hungry!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "Come on, come with me! After all the effort you've put into this place, we should have some fun here!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "Eventually, I realized that the reason he was like that was that he's deaf. But I still tell him stories every day.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "Of course you will, you're both in great health! Don't say things like that, it's bad luck.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "But this girl once had an Aranara as her best friend, and they haven't met in a very long time.",
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+ "speaker": "Yoimiya",
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+ "transcription": "So that's what motivates you.",
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+ "transcription": "Sumeru... I've heard of it. It has a ton of trees, a super impressive school, and a massive desert!",
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+ "speaker": "Yoimiya",
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+ "transcription": "Don't say it like that! As the director's assistant, it was my duty to help out the crew however I could. It was an honor to help you solve the case.",
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+ "transcription": "Anyway, when it's finished, let me know. I'll set off some fireworks to celebrate.",
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+ "audio": {
+ "path": "487dce9b260940c6.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Dad, you can have more peace of mind now that I'm traveling with them, right?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ201_1_yoimiya_31a.wem"
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+ "path": "488667824b1edc03.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Is there something that you still have to take care of at home, Mr. Morris?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_yoimiya\\vo_DYJEQ004_9_yoimiya_03.wem"
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+ "audio": {
+ "path": "489a211146acb313.wav",
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+ },
+ "transcription": "Hehe, sorry, I'm getting too excited.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_HS\\VO_yoimiya\\vo_yoimiya_mimitomo_friendship3_08.wem"
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+{
+ "audio": {
+ "path": "48a596d368675505.wav",
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+ },
+ "transcription": "I've gotta get back to work, chat with ya later. Oh, it's exciting to see so many people working together to bring the film to life!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_yoimiya\\vo_DYJEQ002_3_yoimiya_09.wem"
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diff --git a/Yoimiya/English(US)/117638_audio.wav b/Yoimiya/English(US)/117638_audio.wav
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+{
+ "audio": {
+ "path": "48b35f9757c5f2f0.wav",
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+ },
+ "transcription": "Because my pops is deaf, he never argues with anyone, and never contradicts them. He just listens cheerfully.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ001_3_yoimiya_14.wem"
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diff --git a/Yoimiya/English(US)/118854_audio.wav b/Yoimiya/English(US)/118854_audio.wav
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diff --git a/Yoimiya/English(US)/118854_metadata.json b/Yoimiya/English(US)/118854_metadata.json
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+{
+ "audio": {
+ "path": "497de1dbc22ad807.wav",
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+ },
+ "transcription": "Oh! Me, me, me! I want to be the director's assistant! All I need to do is help the director, right? I can handle that!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_yoimiya\\vo_DYJEQ001_5_yoimiya_04.wem"
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+{
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+ },
+ "transcription": "I know, right? Of course, my main reason is that I want to go and look outside Inazuma, hehe.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ201_1_yoimiya_25.wem"
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diff --git a/Yoimiya/English(US)/119195_audio.wav b/Yoimiya/English(US)/119195_audio.wav
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+ "path": "49b05393f5a0da3d.wav",
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+ },
+ "transcription": "How are you doing, Mr. Morris? You having a good time?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/119397_audio.wav b/Yoimiya/English(US)/119397_audio.wav
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+ "transcription": "But something big happened there recently, right? Didn't their archon leave all of a sudden?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/11960_audio.wav b/Yoimiya/English(US)/11960_audio.wav
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+ },
+ "transcription": "As for thanking me, you'd be better off thanking Master Masakatsu. He's the one that gave me the fake Visions in the first place.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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diff --git a/Yoimiya/English(US)/119852_audio.wav b/Yoimiya/English(US)/119852_audio.wav
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+ "transcription": "Don't worry, Sakujirou. So far, at least, everything is going according to plan.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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diff --git a/Yoimiya/English(US)/119937_audio.wav b/Yoimiya/English(US)/119937_audio.wav
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+ },
+ "transcription": "With all these combat skills I've learned from you, I should just become an adventurer on the side \u2014 apart from my day job making fireworks... Or... should I just become a hero instead?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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diff --git a/Yoimiya/English(US)/120253_audio.wav b/Yoimiya/English(US)/120253_audio.wav
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+ "transcription": "Come on...! This way...!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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diff --git a/Yoimiya/English(US)/120746_audio.wav b/Yoimiya/English(US)/120746_audio.wav
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+ "transcription": "Isn't the Fontinalia Festival happening right now? I heard Aeval tell us on the aquabus that Furina introduced the tradition of going door-to-door and asking for sweets.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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diff --git a/Yoimiya/English(US)/121362_audio.wav b/Yoimiya/English(US)/121362_audio.wav
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+ "transcription": "Okay, let's go. Time waits for no one.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "He's one of our old customers. He came back to Inazuma from the outside world not long ago. While he was smuggling himself in, the Tenryou Commission found him and put out a warrant for his arrest...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "Just tell them it's from Yoimiya. They'll know what it's about.",
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+ "transcription": "But I don't know when or where it'll happen, so I figured I can search while I travel.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "This place is awesome! I had heard people describe it, but nothing beats seeing a place for yourself...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ201_2_yoimiya_04.wem"
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+ "transcription": "Yes! This is the kind of atmosphere I live for, I absolutely love it!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_HS\\VO_yoimiya\\vo_mimiTomo_dq_yoimiya_shoppingArcade_01.wem"
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+ "transcription": "I get it. Well, if that's how it is, then that's how it is. Eh-he, y'know, I was going to ask you guys if you wanted to stay here in Inazuma.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ002_4_yoimiya_12.wem"
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+ "transcription": "It's fine, it's not like it's the first time I've helped you with chores. I just haven't had much time recently with the fireworks show coming up \u2014 but once that's outta the way, I'll be sure to come by more often.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/124542_audio.wav b/Yoimiya/English(US)/124542_audio.wav
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+ "transcription": "So, the school you were talking about... the Akademiya? Is it here?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "C'mon, let's go. We can't let anyone beat us to it!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "Thank you! If it's on the way, you can always pick up your fireworks from my house. Everything was made in strict accordance with what was on the paper slip, you won't find the slightest thing wrong with them.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "Yes, so we're looking for her.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "Before I knew it, I was breathing like normal down there! It was an amazing feeling! Ayaka said I was too nervous and needed to loosen my grip. She got used to everything way faster than I did!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "Okay, I understand. I'll find a way to bring her around.",
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+ "transcription": "Ohh... fizzled out...",
+ "language": "English(US)",
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+ "transcription": "Hmm, maybe. Let's follow it.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "Alright, we're in luck. Looks like the wheelchair's still working.",
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+ "transcription": "This is an Aranara Carving I bought in Port Ormos. I heard it's very popular with kids, so here, have one.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "When that happens, I say to them \"Hey! This is a fireworks store! We do fireworks!\"",
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+ "transcription": "Well, it's almost time. Let's send her home.",
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+ "audio": {
+ "path": "5016c986a67bbd25.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Don't worry, I'm sure she has a reason for wanting some space to herself at the moment. We should just be open and understanding with her.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ202_6_yoimiya_15.wem"
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+ "audio": {
+ "path": "5078b69ebf72f51b.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "It's Matsuzaka and his friends! Let's ask them!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ004_1_yoimiya_01.wem"
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+ "audio": {
+ "path": "507fc79092098b5a.wav",
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+ },
+ "transcription": "No, she didn't want to talk about that, and I didn't ask. I get the feeling that it'll bring up some unhappy memories.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ201_7_yoimiya_14.wem"
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+ "audio": {
+ "path": "509b5b81e0992186.wav",
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+ "transcription": "Sorry... Inazuma's pretty far, so maybe some key information got lost across the ocean.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ202_6_yoimiya_01.wem"
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+{
+ "audio": {
+ "path": "513a5495e57f995e.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Absolutely! Knitting is totally an art form!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_freetalk\\VO_yoimiya\\vo_dialog_YYEQ002_yoimiya_02.wem"
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diff --git a/Yoimiya/English(US)/131574_audio.wav b/Yoimiya/English(US)/131574_audio.wav
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+ "audio": {
+ "path": "51554c651d02bf38.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "If running the store gets a bit too much, take some time off and wait for me to return.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ201_1_yoimiya_03.wem"
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diff --git a/Yoimiya/English(US)/131597_audio.wav b/Yoimiya/English(US)/131597_audio.wav
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+ "audio": {
+ "path": "51595fb033932ee0.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Who would have thought that a little push from you, and poof \u2014 we're in here!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_HS\\VO_yoimiya\\vo_yoimiya_mimitomo_friendship1_05.wem"
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diff --git a/Yoimiya/English(US)/132072_audio.wav b/Yoimiya/English(US)/132072_audio.wav
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+ "audio": {
+ "path": "51a2a2b069f4f335.wav",
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+ "transcription": "I'm sorry, I have something important to do right now. I'll be back later on.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "That's it! I'll go talk to them. Maybe they can do something!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/132173_audio.wav b/Yoimiya/English(US)/132173_audio.wav
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+ "transcription": "Uh, I didn't actually cry, though, right? I just feel a bit misty-eyed.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "#I see. It seems {M#she}{F#he} has {M#her}{F#his} own things to worry about...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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diff --git a/Yoimiya/English(US)/132695_audio.wav b/Yoimiya/English(US)/132695_audio.wav
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+ "transcription": "If she couldn't get in, there would be no chance for me.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "\"When the last sparks of the fireworks have disappeared into the sky, they turn into rain and snow, and will fall upon the earth again, nourishing the land and nurturing humanity, so that someday they can be sent up into the sky again and display their magnificence.\" Of the many stories my father told me, this one is my favorite.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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diff --git a/Yoimiya/English(US)/13340_audio.wav b/Yoimiya/English(US)/13340_audio.wav
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+ "transcription": "I don't worry about \"loose lips sinking ships.\" The emotions contained in the words people say don't lie. Misunderstandings that arise from saying things wrongly can be resolved if you just talk more, but if you say nothing, the other person won't understand what you mean, and they can't get closer to you.",
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+ "transcription": "I just think that after all your journeys together, you two must have developed a super close bond, and just naturally know how to work with each other! If I'm not mistaken, the director will want the Kameras rolling as soon as the clapperboard goes \"clack\"!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "That's the one I had pops make for you.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "Oh, well... I thought it was gonna be all about that dog, but then the song didn't even mention it, so...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "Hey, Pops, I'm back!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Let's have a game of rock paper scissors! On my count, now \u2014 rock, paper, scissors! Woohoo, I won! I won! ... Hmm? I didn't change my choice halfway. Why would I ever do that?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "But... I'm happy to hear you say that.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "Since you can see it, that means you've found what you've lost.",
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+ "transcription": "I told them that they could write their wishes down on paper, so I ended up collecting several dozens of wishes...",
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+ "speaker": "Yoimiya",
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+ "transcription": "Oh, cool! Then let's start with Sakujirou's boat. We can chat along the way!",
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+ "speaker": "Yoimiya",
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+ "transcription": "Fireworks! Wait, that doesn't count? Well then, let me think. Um... This one's a toughie. I like to chat with the neighbors, I like going to summer festivals with the children, swimming, picking wild fruits... Oh, I can't decide which I like most... Wait, I've got it! I love playing with everyone!",
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+ "transcription": "Starting from Mondstadt, to Liyue, and then to Inazuma... I will go see the sights you've seen and meet the people you've come across.",
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+ "speaker": "Yoimiya",
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+ "transcription": "The Tenryou Commission... If only they weren't so overzealous, there might be a way...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "That's right. This is the one you helped me pick, and you said it looked kinda like me. I went to buy another one \u2014 this one's for you.",
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+ },
+ "transcription": "Don't worry, Mr. Morris! Accidents and last-minute challenges happen all the time. There's no need to blame yourself over it.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_yoimiya\\vo_DYJEQ004_2_yoimiya_07.wem"
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+{
+ "audio": {
+ "path": "5826ad8bb3adade4.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Could this stone be your Urstone?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ203_5_yoimiya_05.wem"
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diff --git a/Yoimiya/English(US)/142700_audio.wav b/Yoimiya/English(US)/142700_audio.wav
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+{
+ "audio": {
+ "path": "583372adc9a15be1.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "After a lot of thought, I think I've figured it out.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ202_5_yoimiya_07.wem"
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+{
+ "audio": {
+ "path": "08bba5a624c76555.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Alright. Let's get to it!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ201_3_yoimiya_13.wem"
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diff --git a/Yoimiya/English(US)/143268_audio.wav b/Yoimiya/English(US)/143268_audio.wav
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+ "transcription": "Sure, you know I love to talk. Let me think, is there anything interesting going on these days...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_HS\\VO_yoimiya\\vo_yoimiya_mimitomo_friendship2_01.wem"
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diff --git a/Yoimiya/English(US)/14388_audio.wav b/Yoimiya/English(US)/14388_audio.wav
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+ },
+ "transcription": "Want me to take you home?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/143951_audio.wav b/Yoimiya/English(US)/143951_audio.wav
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+ "transcription": "Uh-oh, uh-oh!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "type": "Card",
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diff --git a/Yoimiya/English(US)/14432_audio.wav b/Yoimiya/English(US)/14432_audio.wav
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+ "transcription": "Check this out!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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diff --git a/Yoimiya/English(US)/144926_audio.wav b/Yoimiya/English(US)/144926_audio.wav
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+ "transcription": "Beidou's been helping me ship my fireworks out ever since Inazuma was locked down. I prepared a huge boat-shaped firework just to surprise her \u2014 and when the Crux Fleet was about to leave, this firework went whoosh! Right in front of their eyes, straight into the sky. The sailors got such a huge fright \u2014 they thought one of their ships had somehow flown off! But Beidou liked that trick very much, saying that it was exactly what a pleasant surprise should be \u2014 very pleasant, and a surprise.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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diff --git a/Yoimiya/English(US)/14515_audio.wav b/Yoimiya/English(US)/14515_audio.wav
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+ "transcription": "But if I just marched straight in there by myself, I'd probably get Miss Kamisato in a whole heap of trouble, hehe...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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diff --git a/Yoimiya/English(US)/145793_audio.wav b/Yoimiya/English(US)/145793_audio.wav
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+ "transcription": "A bunch of them have bad endings, though. Like, oh \u2014 the Fire Diamond will get put in a rich person's gallery, where it will never be ignited again.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/146456_audio.wav b/Yoimiya/English(US)/146456_audio.wav
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+ "transcription": "Don't look so lonely! He's right next to you.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "I can get the coffee! It's the perfect job for an assistant!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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diff --git a/Yoimiya/English(US)/146756_audio.wav b/Yoimiya/English(US)/146756_audio.wav
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+ "transcription": "Oh, it's called \"The Two Musketeers,\" right? I read the script you sent me on the way here, the story is pretty good!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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diff --git a/Yoimiya/English(US)/146923_audio.wav b/Yoimiya/English(US)/146923_audio.wav
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+ "transcription": "Even if you can't find it right now, it'll definitely show up before the fireworks show starts. So remember to come and pick up your weapons from me before then, okay?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/147435_audio.wav b/Yoimiya/English(US)/147435_audio.wav
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+ "transcription": "Hehe, don't get too down just yet, though \u2014 I mentioned that Sakujirou ordered a firework from me, didn't I?",
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+ "transcription": "As for what my wish is... Hehe, it's a secret for now.",
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+ "audio": {
+ "path": "5b9ed07f2c18a90f.wav",
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+ },
+ "transcription": "The higher they fly, the louder the explosion!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "",
+ "type": "Fetter",
+ "inGameFilename": "VO_friendship\\VO_yoimiya\\vo_yoimiya_starUp_01.wem"
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+ "audio": {
+ "path": "5bbc3911fe3c2280.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Oh, yeah, I heard about that too! He came over and confessed his crimes, but gave no explanation as to why he pulled the trigger.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_yoimiya\\vo_DYJEQ004_2_yoimiya_05.wem"
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diff --git a/Yoimiya/English(US)/149288_audio.wav b/Yoimiya/English(US)/149288_audio.wav
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+ "audio": {
+ "path": "5c4f3996ee44bcbb.wav",
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+ },
+ "transcription": "Is that how they talk? Hope I remembered correctly, hehe.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ201_3_yoimiya_11.wem"
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diff --git a/Yoimiya/English(US)/149599_audio.wav b/Yoimiya/English(US)/149599_audio.wav
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+ "audio": {
+ "path": "5c7fd052ae463737.wav",
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+ "transcription": "Great, then that's a plan! There are so many places I'd like to visit with you!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_freetalk\\VO_yoimiya\\vo_dialog_DYJEQ001_yoimiya_09.wem"
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diff --git a/Yoimiya/English(US)/150073_audio.wav b/Yoimiya/English(US)/150073_audio.wav
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+{
+ "audio": {
+ "path": "5cd0957738e60b7c.wav",
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+ "transcription": "I really loved the trip you prepared for me \u2014 in fact, I'm totally impressed!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ203_11_yoimiya_13.wem"
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diff --git a/Yoimiya/English(US)/150515_audio.wav b/Yoimiya/English(US)/150515_audio.wav
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+ "transcription": "Hm, let's see... Where should we go next?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ203_2_yoimiya_03.wem"
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diff --git a/Yoimiya/English(US)/15112_audio.wav b/Yoimiya/English(US)/15112_audio.wav
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+ "transcription": "And you're here now, so even if you're gonna leave eventually, I wanna make sure you at least leave with fond memories.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ002_4_yoimiya_19.wem"
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diff --git a/Yoimiya/English(US)/15131_audio.wav b/Yoimiya/English(US)/15131_audio.wav
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+ "transcription": "So go forward \u2014 to the end of your journey, and to the ends of this world!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/151377_audio.wav b/Yoimiya/English(US)/151377_audio.wav
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+ "transcription": "I see, so you had big shots helping you. I guess that won't be of much help to Sakujirou.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Wow! The buildings in Fontaine are so tall... just look at how big they are!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/151663_audio.wav b/Yoimiya/English(US)/151663_audio.wav
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+ "transcription": "As long as I'm polite and respectful and don't cause a fuss, they won't look to cause trouble for me, either.",
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+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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diff --git a/Yoimiya/English(US)/151739_audio.wav b/Yoimiya/English(US)/151739_audio.wav
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+ "transcription": "You asked me what fireworks mean to me, right?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/152118_audio.wav b/Yoimiya/English(US)/152118_audio.wav
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+ "transcription": "You left all your subordinates back there to guard the road, making sure no one else followed you here. Seems to me like you were hoping for a chance to talk.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "It sounded like it came from inside the shrine.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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diff --git a/Yoimiya/English(US)/15540_audio.wav b/Yoimiya/English(US)/15540_audio.wav
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+ "transcription": "No mercy at all, huh...",
+ "language": "English(US)",
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+ "transcription": "Hehe, if we had run any further, you would've caught up!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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diff --git a/Yoimiya/English(US)/156785_audio.wav b/Yoimiya/English(US)/156785_audio.wav
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+ "transcription": "Do you want to give it a shot? Close one eye, aim carefully, and fish it out quickly!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "audio": {
+ "path": "616e1b48c34b279e.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "You really care a lot about your family, Tartaglia...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_freetalk\\VO_yoimiya\\vo_dialog_PZWQ001_yoimiya_27.wem"
+}
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diff --git a/Yoimiya/English(US)/15833_audio.wav b/Yoimiya/English(US)/15833_audio.wav
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diff --git a/Yoimiya/English(US)/15833_metadata.json b/Yoimiya/English(US)/15833_metadata.json
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+ "audio": {
+ "path": "09af7046b5c3ca86.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "...Uh, but what I really wanted to say was: Don't worry about me, it'll all be fine!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ002_1_yoimiya_19.wem"
+}
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diff --git a/Yoimiya/English(US)/159108_audio.wav b/Yoimiya/English(US)/159108_audio.wav
new file mode 100644
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+{
+ "audio": {
+ "path": "626a3dcc28f4e26a.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "*sigh* It's a shame, they still wouldn't give him a permit, even though he was born and raised in Inazuma.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ001_4_yoimiya_17.wem"
+}
\ No newline at end of file
diff --git a/Yoimiya/English(US)/159397_audio.wav b/Yoimiya/English(US)/159397_audio.wav
new file mode 100644
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+version https://git-lfs.github.com/spec/v1
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diff --git a/Yoimiya/English(US)/159397_metadata.json b/Yoimiya/English(US)/159397_metadata.json
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+{
+ "audio": {
+ "path": "62974f5a6dcbed40.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Local beverages? But you're going to be on a ship for quite some time, right? Beverages spoil easily... How about bringing some snacks with a longer shelf life? Something like Tricolor Dango or Sakura Mochi, for example.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_freetalk\\VO_yoimiya\\vo_dialog_PZWQ001_yoimiya_25.wem"
+}
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diff --git a/Yoimiya/English(US)/159448_audio.wav b/Yoimiya/English(US)/159448_audio.wav
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+{
+ "audio": {
+ "path": "629df8c950e00123.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Oh, yes! That's the one. I remember when he drank it \u2014 hee-hee, I've never seen him enjoy a bottle of wine so much in his life! He was telling me all night about how good it tasted.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ002_4_yoimiya_06a_2.wem"
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diff --git a/Yoimiya/English(US)/159601_audio.wav b/Yoimiya/English(US)/159601_audio.wav
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+{
+ "audio": {
+ "path": "62ba87201f90ac05.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "I've heard people say that some evil spirits are sealed in shrines, and at night they make banging sounds from inside.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_yoimiya\\vo_SDEQ002_12_yoimiya_03.wem"
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diff --git a/Yoimiya/English(US)/159762_audio.wav b/Yoimiya/English(US)/159762_audio.wav
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+{
+ "audio": {
+ "path": "62d56d773ac663b3.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "This is an adeptus relic from Liyue, right? It's incredible. I thought you were joking when you asked me to get into this pot.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_HS\\VO_yoimiya\\vo_yoimiya_mimitomo_friendship1_02.wem"
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diff --git a/Yoimiya/English(US)/159988_audio.wav b/Yoimiya/English(US)/159988_audio.wav
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+{
+ "audio": {
+ "path": "62fa6127bc28ade0.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Younger people have bundles of energy, and older people have a wealth of wisdom. Each have their strengths.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ003_3_yoimiya_01.wem"
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\ No newline at end of file
diff --git a/Yoimiya/English(US)/160026_audio.wav b/Yoimiya/English(US)/160026_audio.wav
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+ "path": "62ff74d768f655c9.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "And over the next few days, I'd also like to thank everyone for their support.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ004_9_yoimiya_23a_2.wem"
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\ No newline at end of file
diff --git a/Yoimiya/English(US)/160073_audio.wav b/Yoimiya/English(US)/160073_audio.wav
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+{
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+ },
+ "transcription": "Yes. Maybe we're already used to bad luck, and we know how to deal with feelings of sorrow and disappointment.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ202_13_yoimiya_38.wem"
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diff --git a/Yoimiya/English(US)/160102_audio.wav b/Yoimiya/English(US)/160102_audio.wav
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+{
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+ "path": "630b19e95231f201.wav",
+ "sampling_rate": 48000
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+ "transcription": "Mister Blacksmith, do you remember seeing a child in a wheelchair?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/160414_audio.wav b/Yoimiya/English(US)/160414_audio.wav
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+ "transcription": "Oh, relax! Outlanders are friendly and warm!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "path": "6342061c26c29d91.wav",
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+ },
+ "transcription": "More companions. Hooray!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "",
+ "type": "JoinTeam",
+ "inGameFilename": "VO_teamJoin\\vo_yoimiya_teamJoin_03.wem"
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diff --git a/Yoimiya/English(US)/160754_audio.wav b/Yoimiya/English(US)/160754_audio.wav
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+ "path": "63780f8e9dfbecc1.wav",
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+ },
+ "transcription": "See you around!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ203_11_yoimiya_16.wem"
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diff --git a/Yoimiya/English(US)/161099_audio.wav b/Yoimiya/English(US)/161099_audio.wav
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+ "transcription": "Huh? Oh, it's a kitty. Not gonna lie, that's kinda disappointing! I was hoping to see a real evil spirit!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_yoimiya\\vo_SDEQ002_12_yoimiya_05.wem"
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diff --git a/Yoimiya/English(US)/161125_audio.wav b/Yoimiya/English(US)/161125_audio.wav
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+ "transcription": "No, Pops. I meant the materials. The materials that we ordered. They should have arrived today.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/162356_audio.wav b/Yoimiya/English(US)/162356_audio.wav
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+ "transcription": "The spirit of rock 'n' roll? So, what does it mean? What does it mean for rock music to have a \"spirit\"?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "audio": {
+ "path": "09f17fd73e60a181.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Hee-hee, in that case, come with me to Naganohara, we'll go see my pops! There're still a few fireworks to finish off before the show.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ001_2_yoimiya_30.wem"
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+ "audio": {
+ "path": "6486ba472b9ba39b.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "In that case, let's chat some more! I'm not in a rush, anyway.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ201_1_yoimiya_17.wem"
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+{
+ "audio": {
+ "path": "09f93ff2ce1f7e00.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Sorry, but it looks like we'll have to put our meteor shower search on hold.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ202_6_yoimiya_18.wem"
+}
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+{
+ "audio": {
+ "path": "6525419f33b17a42.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "",
+ "type": "Card",
+ "inGameFilename": "VO_gameplay\\VO_yoimiya\\vo_yoimiya_battle_hit_L_04.wem"
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diff --git a/Yoimiya/English(US)/164297_audio.wav b/Yoimiya/English(US)/164297_audio.wav
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+{
+ "audio": {
+ "path": "65b0a658d61da1b5.wav",
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+ },
+ "transcription": "While I'm gone, Dad's in charge of making fireworks. You've seen how skilled he is, so there's nothing to worry about.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ201_1_yoimiya_15.wem"
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diff --git a/Yoimiya/English(US)/165042_audio.wav b/Yoimiya/English(US)/165042_audio.wav
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+{
+ "audio": {
+ "path": "6625a929f794f4d5.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Wah! Oh, you scared me there! I thought I told you to be more careful before you speak?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ001_3_yoimiya_19.wem"
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diff --git a/Yoimiya/English(US)/165137_audio.wav b/Yoimiya/English(US)/165137_audio.wav
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+ "audio": {
+ "path": "663478541039c056.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Don't worry, I have them all! They're going to last me days!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ201_1_yoimiya_01.wem"
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diff --git a/Yoimiya/English(US)/165333_audio.wav b/Yoimiya/English(US)/165333_audio.wav
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+ "audio": {
+ "path": "6654bc4c4514078b.wav",
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+ },
+ "transcription": "We can't waste any more time on these guys. Let's push on, they should be just ahead.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ004_4_yoimiya_02.wem"
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diff --git a/Yoimiya/English(US)/165588_audio.wav b/Yoimiya/English(US)/165588_audio.wav
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+ "audio": {
+ "path": "667d55f0f20263c5.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Wow, what a coincidence! Ayaka and I were just talking about you on the way here. Are you also here for the film?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_yoimiya\\vo_DYJEQ001_3_yoimiya_04.wem"
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diff --git a/Yoimiya/English(US)/16565_audio.wav b/Yoimiya/English(US)/16565_audio.wav
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+{
+ "audio": {
+ "path": "0a231161da8a08e0.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "#Okay, {NICKNAME}, time to head off.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ002_3_yoimiya_11.wem"
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diff --git a/Yoimiya/English(US)/165698_audio.wav b/Yoimiya/English(US)/165698_audio.wav
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+ },
+ "transcription": "You came out here to look for him and remember that friendship, no matter how difficult things got. Isn't that right?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/165787_audio.wav b/Yoimiya/English(US)/165787_audio.wav
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+ },
+ "transcription": "But I think more importantly than that, everyone trusts us. If it wasn't for our customers, we wouldn't be able to stay in business.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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diff --git a/Yoimiya/English(US)/166044_audio.wav b/Yoimiya/English(US)/166044_audio.wav
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+ "transcription": "Haha, whether you understood me or not, don't you worry. I'll take care of the kids, and make sure they stay safe.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/166349_audio.wav b/Yoimiya/English(US)/166349_audio.wav
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+ "transcription": "We should split up. I've got a \"little present\" to prepare for Master Masakatsu, hehe... I'll be right back.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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diff --git a/Yoimiya/English(US)/166449_audio.wav b/Yoimiya/English(US)/166449_audio.wav
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+ "transcription": "Alright \u2014 allow me to introduce myself. I'm Yoimiya, the current owner of Naganohara Fireworks. It ain't much, but it's honest work, hehe. Great to meet ya!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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diff --git a/Yoimiya/English(US)/16706_audio.wav b/Yoimiya/English(US)/16706_audio.wav
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+ "transcription": "Haha, maybe it does, but I knew what I was getting into from the moment I agreed to help him.",
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+ "speaker": "Yoimiya",
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+{
+ "audio": {
+ "path": "67bddbb58bed0956.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Thanks to the family business, I've got tons of connections. Haha!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_HS\\VO_yoimiya\\vo_yoimiya_mimitomo_friendship2_04b_3.wem"
+}
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diff --git a/Yoimiya/English(US)/167763_audio.wav b/Yoimiya/English(US)/167763_audio.wav
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+{
+ "audio": {
+ "path": "67cd6f9428d286a8.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "That'd be great. Thanks so much for your help!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ202_6_yoimiya_03.wem"
+}
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diff --git a/Yoimiya/English(US)/167959_audio.wav b/Yoimiya/English(US)/167959_audio.wav
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+{
+ "audio": {
+ "path": "67ea1dee5caccc10.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Aw, the Aranara sure have a flair for magical journeys.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ203_5_yoimiya_09.wem"
+}
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diff --git a/Yoimiya/English(US)/168147_audio.wav b/Yoimiya/English(US)/168147_audio.wav
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+{
+ "audio": {
+ "path": "68058bfee227f2cc.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Ah... *yawns* Good morning. The morning air is the freshest. Come on, take a few extra breaths \u2014 it'll make you smarter~",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "",
+ "type": "Fetter",
+ "inGameFilename": "VO_friendship\\VO_yoimiya\\vo_yoimiya_dialog_greetingMorning.wem"
+}
\ No newline at end of file
diff --git a/Yoimiya/English(US)/168351_audio.wav b/Yoimiya/English(US)/168351_audio.wav
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diff --git a/Yoimiya/English(US)/168351_metadata.json b/Yoimiya/English(US)/168351_metadata.json
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+{
+ "audio": {
+ "path": "6828c8344f6744c2.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "But there's a premise to every legend, and that's belief!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ202_5_yoimiya_22.wem"
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diff --git a/Yoimiya/English(US)/168545_audio.wav b/Yoimiya/English(US)/168545_audio.wav
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+{
+ "audio": {
+ "path": "684c928b0f456fad.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Oops, I was having too much fun and almost forgot about that.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ202_5_yoimiya_03.wem"
+}
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diff --git a/Yoimiya/English(US)/168924_audio.wav b/Yoimiya/English(US)/168924_audio.wav
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+{
+ "audio": {
+ "path": "688326e340e404e9.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Wow, it has such a beautiful design on it. Are those fireworks? It seems to be for some sort of festival!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_yoimiya\\vo_SDEQ002_20_yoimiya_02.wem"
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diff --git a/Yoimiya/English(US)/169565_audio.wav b/Yoimiya/English(US)/169565_audio.wav
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+version https://git-lfs.github.com/spec/v1
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diff --git a/Yoimiya/English(US)/169565_metadata.json b/Yoimiya/English(US)/169565_metadata.json
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+ "audio": {
+ "path": "68ea53faa62c46e7.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Sorry, no can do. Without the slip for reference, I can't make the same one again, and I'm afraid Sakujirou is the one with the slip.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ004_7_yoimiya_07.wem"
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diff --git a/Yoimiya/English(US)/169598_audio.wav b/Yoimiya/English(US)/169598_audio.wav
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+ "sampling_rate": 48000
+ },
+ "transcription": "It's okay, don't be discouraged. Hey, remember, if you wanna be a hero, you gotta have patience \u2014 and wisdom, too.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ001_2_yoimiya_03.wem"
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diff --git a/Yoimiya/English(US)/169632_audio.wav b/Yoimiya/English(US)/169632_audio.wav
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+{
+ "audio": {
+ "path": "68f451243dbfbd97.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "An adventurer friend of mine once told me that if you're too focused on reaching the end of the race, you'll miss a lot of opportunities and precious moments to be had along the way.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ002_4_yoimiya_17.wem"
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\ No newline at end of file
diff --git a/Yoimiya/English(US)/17002_audio.wav b/Yoimiya/English(US)/17002_audio.wav
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+{
+ "audio": {
+ "path": "0a6a6b06c1c83a42.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "No\u2014 Pops, the materials! The raw materials for making fireworks.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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\ No newline at end of file
diff --git a/Yoimiya/English(US)/171699_audio.wav b/Yoimiya/English(US)/171699_audio.wav
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+ "transcription": "If something's magical, it should be kept that way.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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\ No newline at end of file
diff --git a/Yoimiya/English(US)/171983_audio.wav b/Yoimiya/English(US)/171983_audio.wav
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+{
+ "audio": {
+ "path": "6a65dede4d772f38.wav",
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+ },
+ "transcription": "That's right, the Great Mujina Youkai has been getting pretty bold lately. It's even starting to trick people in broad daylight.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_freetalk\\VO_yoimiya\\vo_dialog_PZWQ001_yoimiya_03.wem"
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diff --git a/Yoimiya/English(US)/172230_audio.wav b/Yoimiya/English(US)/172230_audio.wav
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+{
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+ "path": "6a8f06e41646dc2b.wav",
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+ },
+ "transcription": "Hee-hee, thank you.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ003_2_yoimiya_09.wem"
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diff --git a/Yoimiya/English(US)/172288_audio.wav b/Yoimiya/English(US)/172288_audio.wav
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+ "transcription": "#But it's alright. At least you were able to talk. How did {M#she}{F#he} look? Was {M#she}{F#he} doing well? Had {M#she}{F#he} changed in any way?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ202_2_yoimiya_03b.wem"
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+ "transcription": "Whoa, then you must be pretty tired after work every day, right? I mean, you have to swim all that way just to go home.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Hahaha, how'd you know we'd need this?",
+ "language": "English(US)",
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+ "audio": {
+ "path": "6b95954161f45061.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "No worries! You put on quite the convincing performance!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "path": "6bccb3b698c74e5f.wav",
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+ },
+ "transcription": "",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "type": "Card",
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+{
+ "audio": {
+ "path": "6bced7406fcab78a.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Are you tired, Paimon? Do you want to take a break?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "audio": {
+ "path": "6be7398d8dce4787.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "That might sound silly to you... Like, why do you have to be happy just because it is?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ201_7_yoimiya_06.wem"
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+ },
+ "transcription": "Arataki's gang? Huh!? So he isn't just someone with too much free time on his hands?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "",
+ "type": "Fetter",
+ "inGameFilename": "VO_friendship\\VO_yoimiya\\vo_yoimiya_teammate_itto_02.wem"
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diff --git a/Yoimiya/English(US)/175030_audio.wav b/Yoimiya/English(US)/175030_audio.wav
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+ "transcription": "If my pops had a person like you around, his being deaf wouldn't hold things up all the time.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ002_1_yoimiya_03.wem"
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+{
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+ "transcription": "It's also by chance that I've met so many people, learned so many things, and discovered that people associate watching fireworks with the things that are most precious to them.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ004_9_yoimiya_16.wem"
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+ "transcription": "Oh! Uh, let me explain this one, it's a story my pops told me. There used to be a thriving merchants' guild in Inazuma, it got really prosperous.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "If we didn't exist, their wishes would go unfulfilled, wouldn't they?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/176210_audio.wav b/Yoimiya/English(US)/176210_audio.wav
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+ "transcription": "Of course, Pops is happy to listen to me chatter away... but because he can hardly hear anything, it's difficult to get an interesting reaction from him...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ002_1_yoimiya_13.wem"
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+ "transcription": "It's fine, take it! C'mon, just look at its big, happy smile!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/177070_audio.wav b/Yoimiya/English(US)/177070_audio.wav
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+ "transcription": "Umm... let me put it this way. I was just worried that you might be getting weary, and if you keep pressing on in that state, you might start to lose sight of the things that made you want to start your journey in the first place.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "I gotta say, though, Kouichi, it feels like your craft has improved once again.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "There were so many paths here, and they're all twisty-turny and up and down... It's hard navigating through them all.",
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+ "speaker": "Yoimiya",
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+ "transcription": "And this place is amazing! It's way bigger than Ritou's port! There are also a lot more stores here.",
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+ "transcription": "The hero who slays the dragon becomes the next dragon... The sacred sword that once fought the darkness now becomes a doomsday weapon...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "I see. The purest ore...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "path": "6f87fce877e8dfef.wav",
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+ "transcription": "Starting to get the hang of it, huh? Keep trying!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Hehe, awesome! Don't worry, you'll see that being on my team is a blast!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Well, no worries, if that's the case then never mind.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "On it!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Yep, that's the plan! ...Oh! You know what, you should tell them about your past \u2014 about the first time you ordered fireworks from my family.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "#Hehe, night. Sweet dreams, {NICKNAME}.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "Then in comes a bunch of outlanders in strange clothes who gawk and run around everywhere...",
+ "language": "English(US)",
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+ "transcription": "Then I'll admit to collaborating with Sakujirou and accept the Tenryou Commission's punishment!",
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+ "transcription": "Pops, are you alright? They didn't do anything to you, did they?",
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+ "transcription": "Burned... too... brightly...",
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+ "transcription": "Is for us to support one another.",
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+ "transcription": "Sure. Let's get this party started!",
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+ "transcription": "Will do. You look after yourself as well. Don't push yourself too hard \u2014 you don't wanna make yourself ill again.",
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+ "transcription": "I'll tell you why, this is why! This is the chance you've been waiting for, to talk everything through!",
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+ "transcription": "His handiwork allowed me to keep my own Vision. Whew, I can't even imagine trying to run the business without it...",
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+ "transcription": "Anyway, we've got all the materials we need now, so that solves that problem!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "I'm not giving you an inch!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "Sounds great! I heard that they pretty much have no rules over there, right? So people are free to live their life however they want, doing whatever makes them happy.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "Pops \u2014 Pops wait!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "I understand now. When I asked Sakujirou why he came back, he just said \"because of past mistakes\" and wasn't willing to elaborate.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "Ah, I shoulda paid more attention...",
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+ "transcription": "Well, for one thing, if you want to commemorate something, naturally you're gonna want something loud, bright, and beautiful.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "Hahaha! I say that, but I do have a travel goal: to see Teyvat's grandest meteor shower.",
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+ "speaker": "Yoimiya",
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+ "transcription": "Yeah, even I was worried that I wouldn't be able to get up! I still felt like I was drifting in the waves when I went to sleep last night.",
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+ "speaker": "Yoimiya",
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+ "transcription": "Haha, alright! Then I accept your offer! Let's have some fun in Sumeru!",
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+ "transcription": "Quietly watching something you made with your own hands rise into the sky, it feels like a sacred ceremony to me.",
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+ "transcription": "Oh, um, we have to look for one of our own later \u2014 to make the purest lens.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "The texture is so soft! You can feel the super rich aroma of butter as soon as you take a bite, and the aftertaste is pure bliss...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "audio": {
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+ },
+ "transcription": "Even if it's not fireworks-related, I'll happily oblige. Customers come first, always.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "No worries. And don't miss out on the start of the fireworks show.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "You don't say! Then it sounds like the Shirasagi Himegimi has a plan... Awesome! I've been thinking about breaking him out too recently.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_AQ\\VO_yoimiya\\vo_DQAQ008_3_yoimiya_12.wem"
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+{
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+ "transcription": "You feeling any better? I know that must've been really scary for you.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ202_13_yoimiya_02.wem"
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+ "transcription": "The Commission wouldn't normally cause this big of a fuss over a stowaway.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "But it's so powerful that I haven't found anywhere I can test it out yet... may as well give it to you. Let me know how it turns out.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "And that's why I simply refuse to believe that you have nothing to say to each other!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+{
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+ },
+ "transcription": "Every year, when the fireworks go off, I say to myself, \"Another year has already passed.\"",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "Hee-hee, you sure came to the right person.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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diff --git a/Yoimiya/English(US)/197084_audio.wav b/Yoimiya/English(US)/197084_audio.wav
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+ "transcription": "They'd also look great lined up by the window. Think about it \u2014 you wake up, and the first thing you see are these adorable critters.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "Anyway, I need to go update Sakujirou. See you, Kouichi! Thanks again for your help!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "But there are so many of them in that friendship group, and I don't remember anything from that age anyway. So I never have a clue who they are.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Oh yeah, um, this is some Pickled Radish from Mrs. Imatani.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "It can get uncomfortable, I guess... But what else would I be using my voice for?",
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+ "speaker": "Yoimiya",
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+ "transcription": "#Morning, {NICKNAME}.",
+ "language": "English(US)",
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+{
+ "audio": {
+ "path": "7aedfed85ff757c2.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "I want to know more about youuuu!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_HS\\VO_yoimiya\\vo_yoimiya_mimitomo_friendship3_01.wem"
+}
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diff --git a/Yoimiya/English(US)/198954_audio.wav b/Yoimiya/English(US)/198954_audio.wav
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+{
+ "audio": {
+ "path": "7b14f652e33241bd.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "I think I'll get this one... ooh! That one, and the other two that you showed me earlier.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ201_3_yoimiya_04.wem"
+}
\ No newline at end of file
diff --git a/Yoimiya/English(US)/198997_audio.wav b/Yoimiya/English(US)/198997_audio.wav
new file mode 100644
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diff --git a/Yoimiya/English(US)/198997_metadata.json b/Yoimiya/English(US)/198997_metadata.json
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+{
+ "audio": {
+ "path": "7b1cc2612c90bae3.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "...Aaaand I'm doing it again, aren't I? Ugh. What I meant to say was, while Kouichi is bringing the boat here, we should try to find some firework materials.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ002_1_yoimiya_14.wem"
+}
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diff --git a/Yoimiya/English(US)/199042_audio.wav b/Yoimiya/English(US)/199042_audio.wav
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diff --git a/Yoimiya/English(US)/199042_metadata.json b/Yoimiya/English(US)/199042_metadata.json
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+{
+ "audio": {
+ "path": "7b23fce29f2ab3b0.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "#Also, it'd be nice to meet {F#him}{M#her}.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ004_9_yoimiya_23b_4b.wem"
+}
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diff --git a/Yoimiya/English(US)/199611_audio.wav b/Yoimiya/English(US)/199611_audio.wav
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+version https://git-lfs.github.com/spec/v1
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diff --git a/Yoimiya/English(US)/199611_metadata.json b/Yoimiya/English(US)/199611_metadata.json
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+{
+ "audio": {
+ "path": "7b77b1a88ab56c1d.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Do you wanna join me? Relaxing in a hot spring, chatting away, ahh, it's one of the greatest feelings!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_HS\\VO_yoimiya\\vo_mimiTomo_dq_yoimiya_hotSpring_03.wem"
+}
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diff --git a/Yoimiya/English(US)/19968_audio.wav b/Yoimiya/English(US)/19968_audio.wav
new file mode 100644
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+{
+ "audio": {
+ "path": "0c39cf0f06d55047.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "I had no idea it was your 50th anniversary. If I'd known, I would've made some extra-fancy fireworks, just for you.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ003_3_yoimiya_02.wem"
+}
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diff --git a/Yoimiya/English(US)/199806_audio.wav b/Yoimiya/English(US)/199806_audio.wav
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+{
+ "audio": {
+ "path": "7b962e04d4486ba2.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "You two should be careful, though. Without the same connections, you can't afford to be as reckless as me, hee-hee.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ004_9_yoimiya_23c_3.wem"
+}
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diff --git a/Yoimiya/English(US)/199898_audio.wav b/Yoimiya/English(US)/199898_audio.wav
new file mode 100644
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+{
+ "audio": {
+ "path": "7ba4c124274c7076.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "When you were kids, surely you guys believed in things like heroes who slayed dragons, and sacred swords that cut through darkness? It's the same thing.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ001_2_yoimiya_24.wem"
+}
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diff --git a/Yoimiya/English(US)/199966_audio.wav b/Yoimiya/English(US)/199966_audio.wav
new file mode 100644
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--- /dev/null
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diff --git a/Yoimiya/English(US)/199966_metadata.json b/Yoimiya/English(US)/199966_metadata.json
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+{
+ "audio": {
+ "path": "7baeb51ea798642d.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Psst...! Hey \u2014 wait...!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_AQ\\VO_yoimiya\\vo_DQAQ008_3_yoimiya_01.wem"
+}
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diff --git a/Yoimiya/English(US)/200662_audio.wav b/Yoimiya/English(US)/200662_audio.wav
new file mode 100644
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--- /dev/null
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+version https://git-lfs.github.com/spec/v1
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+{
+ "audio": {
+ "path": "7c1ad4c7e3a87246.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "...But I'll bring you guys some candy next time! The extra-sweet candy, the one you guys love.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ004_1_yoimiya_04.wem"
+}
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diff --git a/Yoimiya/English(US)/200745_audio.wav b/Yoimiya/English(US)/200745_audio.wav
new file mode 100644
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--- /dev/null
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+{
+ "audio": {
+ "path": "7c26b540aa7e5a8d.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Let me let you in on a little secret. When I first received my Vision, I used it as a flint to light fireworks and boil water, before returning home, chucking it into a storeroom, and forgetting all about it. In the end, it was my father who found it and told me that it was a precious item that I should keep safe. Haha, at least it didn't get taken back by our dear Archon.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "",
+ "type": "Fetter",
+ "inGameFilename": "VO_friendship\\VO_yoimiya\\vo_yoimiya_dialog_pendant.wem"
+}
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diff --git a/Yoimiya/English(US)/20076_audio.wav b/Yoimiya/English(US)/20076_audio.wav
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--- /dev/null
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@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
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diff --git a/Yoimiya/English(US)/20076_metadata.json b/Yoimiya/English(US)/20076_metadata.json
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+{
+ "audio": {
+ "path": "0c4a605aac6d9357.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "The...ses? Um, I don't know much about them, but they sound like something that's a cause for serious anxiety.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ201_2_yoimiya_08c_1.wem"
+}
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diff --git a/Yoimiya/English(US)/200850_audio.wav b/Yoimiya/English(US)/200850_audio.wav
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diff --git a/Yoimiya/English(US)/200850_metadata.json b/Yoimiya/English(US)/200850_metadata.json
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+{
+ "audio": {
+ "path": "7c3964d2627f39c4.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "That didn't count!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "",
+ "type": "AnimatorEvent",
+ "inGameFilename": "VO_gameplay\\VO_yoimiya\\vo_yoimiya_battle_hit_H_02.wem"
+}
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diff --git a/Yoimiya/English(US)/200906_audio.wav b/Yoimiya/English(US)/200906_audio.wav
new file mode 100644
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+{
+ "audio": {
+ "path": "7c413c9a2833f91a.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "#It's fine. ...Look, how about we make a deal: After you find your {F#brother}{M#sister}, tell {F#him}{M#her} to come to Naganohara Fireworks for all {F#his}{M#her} fireworks needs. That way, I'll get another customer. Sound fair?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ004_9_yoimiya_23b_3a.wem"
+}
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diff --git a/Yoimiya/English(US)/201001_audio.wav b/Yoimiya/English(US)/201001_audio.wav
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+version https://git-lfs.github.com/spec/v1
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+{
+ "audio": {
+ "path": "7c4eeca5550736eb.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Not only did it scribble all over Iwao's homework and get him in trouble at school, it also stole Saika's snacks and broke Matsuzaka's toys.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_freetalk\\VO_yoimiya\\vo_dialog_PZWQ001_yoimiya_04.wem"
+}
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diff --git a/Yoimiya/English(US)/201032_audio.wav b/Yoimiya/English(US)/201032_audio.wav
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+{
+ "audio": {
+ "path": "7c54fcf829c01bcd.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Sorry for dragging you with me everywhere... Everyone's been so good to me though. It's all gone really smoothly, hee-hee.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ002_4_yoimiya_02.wem"
+}
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diff --git a/Yoimiya/English(US)/2010_audio.wav b/Yoimiya/English(US)/2010_audio.wav
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diff --git a/Yoimiya/English(US)/2010_metadata.json b/Yoimiya/English(US)/2010_metadata.json
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+{
+ "audio": {
+ "path": "013e36bfa32bc62f.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Also, I wanted to ask you guys something. Did you see a bunch of scary-looking men come by here, at all?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ004_1_yoimiya_05.wem"
+}
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+ "sampling_rate": 48000
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+ "transcription": "I understand. I'm sorry for dragging you into this mess...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Anyway, thanks for everything, Kouichi.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "But when the kids asked me about it, I didn't wanna break it to them. I just told them that it looks cute, likes to play pranks, and doesn't hurt people.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/201715_audio.wav b/Yoimiya/English(US)/201715_audio.wav
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+{
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+ "sampling_rate": 48000
+ },
+ "transcription": "Hahaha, I'm joking. Didn't I tell you that my family deals with the Commissions quite a bit?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ },
+ "transcription": "*sigh* Well, can't say we didn't try.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/20178_audio.wav b/Yoimiya/English(US)/20178_audio.wav
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+ "transcription": "Haha, I just wanted to make this a surprise for everyone! The warehouse isn't far from here. We'll be there in no time.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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diff --git a/Yoimiya/English(US)/202161_audio.wav b/Yoimiya/English(US)/202161_audio.wav
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+ "transcription": "Huh? What do you mean?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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diff --git a/Yoimiya/English(US)/202778_audio.wav b/Yoimiya/English(US)/202778_audio.wav
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+ "transcription": "I will, I will! Haha, you're as earnest as ever.",
+ "language": "English(US)",
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diff --git a/Yoimiya/English(US)/203028_audio.wav b/Yoimiya/English(US)/203028_audio.wav
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+ },
+ "transcription": "Because... Sakujirou may not have told me about you when he came back, but he did order a firework from me.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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diff --git a/Yoimiya/English(US)/203062_audio.wav b/Yoimiya/English(US)/203062_audio.wav
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+ "transcription": "But don't worry, I'm not gonna let my guard down!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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diff --git a/Yoimiya/English(US)/2038_audio.wav b/Yoimiya/English(US)/2038_audio.wav
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+ "transcription": "Lighter, please!",
+ "language": "English(US)",
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diff --git a/Yoimiya/English(US)/204340_audio.wav b/Yoimiya/English(US)/204340_audio.wav
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+ "transcription": "Oh, how about this! Do you need a hand? As long as we can get through your orders, you can help me process my ore, right?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "From my point of view, it doesn't seem like he's just pretending to be nice. I think the kids would agree \u2014 they believe he's a kind, reliable grown-up.",
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+ "transcription": "Okay, thanks! It's great to have you around.",
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+{
+ "audio": {
+ "path": "0c9397b16918f84c.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "There's no better feeling than jumping into a hot spring when you're done with work for the day!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_HS\\VO_yoimiya\\vo_mimiTomo_dq_yoimiya_hotSpring_02.wem"
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diff --git a/Yoimiya/English(US)/205521_audio.wav b/Yoimiya/English(US)/205521_audio.wav
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+ "transcription": "If someone shows a Naganohara that paper slip, we guarantee we can make the exact same firework as the original one they purchased, whether it's ten or even a hundred years later.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ001_4_yoimiya_12.wem"
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diff --git a/Yoimiya/English(US)/205802_audio.wav b/Yoimiya/English(US)/205802_audio.wav
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+{
+ "audio": {
+ "path": "7f450acd40ae3056.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Don't be scared! There's a whole group of us here, and we brought lots of fireworks too. If anything, the Great Mujina Youkai is the one that should be afraid!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_freetalk\\VO_yoimiya\\vo_dialog_PZWQ001_yoimiya_01.wem"
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diff --git a/Yoimiya/English(US)/207028_audio.wav b/Yoimiya/English(US)/207028_audio.wav
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+{
+ "audio": {
+ "path": "800ee3a1f0a54ced.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Looking forward to it! Heehee, I'm so excited!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ201_2_yoimiya_08a_1.wem"
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diff --git a/Yoimiya/English(US)/207354_audio.wav b/Yoimiya/English(US)/207354_audio.wav
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+ "path": "8043bbf5d6440d21.wav",
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+ "transcription": "Yep, the same paper slips as the ones I gave to the kids earlier. Whenever a customer orders fireworks for a commemorative event, we always include a little paper slip with the goods.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ001_4_yoimiya_10.wem"
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diff --git a/Yoimiya/English(US)/207735_audio.wav b/Yoimiya/English(US)/207735_audio.wav
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+ "transcription": "But people's feelings don't just disappear, and it's those feelings that give fireworks their purpose. If nobody wanted to watch fireworks, then they wouldn't exist.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/208549_audio.wav b/Yoimiya/English(US)/208549_audio.wav
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+ "audio": {
+ "path": "80f5ce8de100054d.wav",
+ "sampling_rate": 48000
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+ "transcription": "Kouichi! I'm here, how is the boat coming along?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ002_1_yoimiya_05.wem"
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diff --git a/Yoimiya/English(US)/208766_audio.wav b/Yoimiya/English(US)/208766_audio.wav
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+ "transcription": "Maybe so. In any case, I'm not gonna be the one who exposes it.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "Dad says that inspiration is a combination of what you see and what you know. Different people can see the same thing but have different thoughts.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/209604_audio.wav b/Yoimiya/English(US)/209604_audio.wav
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+ "transcription": "C'mon, this way! As long as we stay quiet, we've got a good chance!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "Let's go check it out!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "There is always a reason for everything. For example, I like to talk because when I was a kid, Pops really seemed to enjoy listening to me.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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diff --git a/Yoimiya/English(US)/209640_audio.wav b/Yoimiya/English(US)/209640_audio.wav
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+ "transcription": "Huh? Really? How did you know!?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/211125_audio.wav b/Yoimiya/English(US)/211125_audio.wav
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+ "transcription": "Master Masakatsu! Sorry we took so long... Ugh... those awful guards!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "There's still a lot of fireworks left to make. If I don't finish them on time...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "But I'm definitely no pushover when it comes to the Test of Courage. I've been to loads of these events.",
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+ "transcription": "But we have to bring her back to Sumeru City first. Her mother must be worried sick.",
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+ "transcription": "Wow, you've got a real knack for making tasty treats! You should totally set up a stall at a festival some time, oh it'd be a hit for sure!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "path": "82fe0918cea2569e.wav",
+ "sampling_rate": 48000
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+ "transcription": "Really? Lemme see... Oh! It's some Onikabuto!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "Oh, that hurt...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "Good food really perks you up, and puts you in the mood to share some stories. Ooh, actually I got a good one, you've gotta hear this one...!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "Huh, me? Sure. Um, sorry, wait here for a moment. We'll be right back.",
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+ "transcription": "As things are, all she can do is sit alone and think about how happiness is leaving her little by little, about how life has been so unfair to her...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "I heard that the chief of the Gardes is so mad about not catching the culprit that he's about to explode!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Hehe, but I'm not an actress. Sir Kamisato and Lady Ayaka are the real actors here! I'm just tagging along with Ayaka to have a good time together.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "Alright, let's go. Hehehe, now this'll make for quite the story!",
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+ "transcription": "So I'm looking forward to the rest of our journey \u2014 every single step of it.",
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+ "transcription": "Got it. Thanks for your help with everything!",
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+ "transcription": "That's because they're so interesting! I'm pretty good at remembering those kinds of things.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "Oh, don't worry, they're my friends, you can trust them! They came with me to check up on the boat.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "But what I really saw was just another child, and asked all the same things everyone else did, about rugs, spices, cooking, and the differences between here and home.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Ah, this is great! I feel so relaxed all over, I could almost float away.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "type": "Fetter",
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+ "transcription": "#I was wondering... have you seen your {M#sister}{F#brother} yet?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Thank you, all of you! I'll take him to get treated. I'll treat you to a round of drinks once this is all over!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Also, thank you for helping us. Actually, let me scrap the pleasantries and give you a heartfelt compliment instead!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "So that's what drives you.",
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+ "transcription": "I felt like I was neglecting you guys, so I wanted to find an opportunity to catch up.",
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+ "transcription": "If Sakujirou is caught, there's no knowing what crimes they could charge him with. All we can do is find him a boat and send him out of Inazuma again.",
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+ "transcription": "We dreamed a most lovely dream.",
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+ "transcription": "How amazing! Now we can all look for Arashani together.",
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+ "transcription": "R\u2014Really?",
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+ "transcription": "But when I caught a glimpse in her eyes, I only saw yearning, and a deep sense of loss.",
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+ "transcription": "Then why don't we go looking for it?",
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+ "audio": {
+ "path": "89f32d305f5375b4.wav",
+ "sampling_rate": 48000
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+ "transcription": "Huh? He's gone, just like that?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Could you help me carry them over, Mr. Morris? I won't be able to fetch all of them by myself...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "After that, he hardly saw them. But whenever one of them did come back to visit, fireworks would always be involved.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "audio": {
+ "path": "8ac62c374bdc3add.wav",
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+ "transcription": "Yeah, yeah, those two! Amazing, aren't they?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "Mm-hmm. I was also here for the first round, but I arrived a little early, so maybe that's why I didn't see you.",
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+ "speaker": "Yoimiya",
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+ "transcription": "Hehe, that sure is reassuring!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "Living in a world like that would be a dream come true!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "I'm sorry, I invited you to come and watch the fireworks, but now I have to run a few errands.",
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+ "speaker": "Yoimiya",
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diff --git a/Yoimiya/English(US)/225331_audio.wav b/Yoimiya/English(US)/225331_audio.wav
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+ "transcription": "Um, won't we stick out if we go in like this?",
+ "language": "English(US)",
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diff --git a/Yoimiya/English(US)/225492_audio.wav b/Yoimiya/English(US)/225492_audio.wav
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+ "transcription": "Oh, I do! I really do. Being born into a family of fireworks makers, I feel like since I was a kid, I've been obsessed with watching things go BOOM and then seeing all the lights and colors and...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "You got it!",
+ "language": "English(US)",
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diff --git a/Yoimiya/English(US)/226001_audio.wav b/Yoimiya/English(US)/226001_audio.wav
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+ "transcription": "Shhhh, keep it down! We don't want to draw any unwanted attention.",
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diff --git a/Yoimiya/English(US)/226045_audio.wav b/Yoimiya/English(US)/226045_audio.wav
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+ "transcription": "Oh no! Silly me, I almost forgot something super important!",
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+ "transcription": "Gratitude won't pay your bills, though... Don't do this to me, can't we just play by normal business rules here?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "But right now, our priority is to search for evidence of this youkai and trace it back to its lair.",
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+ "transcription": "My family has pretty good connections with the Yashiro Commission. We work very closely with them. And whenever there's a national event of any sort, the other two Commissions come to us, too.",
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+ "transcription": "Pops, did you see where he went?",
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+ "transcription": "I bet nowhere else you've been is quite like Inazuma, huh?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "path": "8c79520796471479.wav",
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+ "transcription": "Haha, watch me make a snowball... pew!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "type": "Fetter",
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+ "transcription": "Don't worry, I loved it so so so much! I think this ranks as the absolute best gift I've ever been given.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ203_9_yoimiya_07.wem"
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+ "transcription": "That's why I'm here, but I wouldn't call that my wish. I don't think that alone will call the stars down for us, right?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Yeah, we know it's going to be dangerous, but there aren't many other options left.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "You know me. It really doesn't matter to me if our experience was real or a dream.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "Mm-hmm. Oh, before I forget \u2014 I brought the fireworks that you ordered.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/230135_audio.wav b/Yoimiya/English(US)/230135_audio.wav
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+ "transcription": "Yae Publishing House released several new novels recently. Shigeru told me that a good number of them are children's fairy tales \u2014 perfect for reading aloud to kids.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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diff --git a/Yoimiya/English(US)/230845_audio.wav b/Yoimiya/English(US)/230845_audio.wav
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+ "transcription": "We sold some fireworks to Liyue a while back, and word is they were a real hit. So it looks like we'll be getting more business from over there in the future.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "You're so lucky... I'd travel all across the world too if I had the chance. I want to see all that there is to see and make friends with all kinds of people... I would even go on adventures with them, just like you do...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "We cooperate a lot due to work. Unlike people in the other two Commissions, she always lets me finish speaking and answers me seriously without showing any impatience. I'd say that the word \"ladylike\" was practically made just for her.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "The Tenryou Commission will definitely be chasing after him.",
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+ "transcription": "Really? Then the next time we meet, I'll bring some fireworks for us to launch together! It'll be fun!",
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+ "transcription": "Now's the best time to test our fireworks out, though I'm sure they'll look good whether they explode in the sky or on the ground... Hehe, just kidding. I'll pay attention to safety.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "Every day, and forever!",
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+ "transcription": "Don't keep it a secret next time you come to Inazuma, okay? Just be sure to visit Naganohara Fireworks first and tell me all about the amazing things you've seen on your journey.",
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+ "speaker": "Yoimiya",
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+ "transcription": "Aw, thanks, but I'm just your average artisan. The quiet life suits me better.",
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+ },
+ "transcription": "It'll be fine. Escaping in a boat is just a last resort for if there's no other way. I'll still try and come up with a different solution, because it'd be much better if you could stay in Inazuma.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ001_4_yoimiya_14.wem"
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+ "path": "0e4bd7459b8e1b57.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "I really should thank you two, though. You set all this up as a backup plan because you knew that meteor showers are hard to catch, right?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ203_9_yoimiya_06.wem"
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+ "path": "90cf087b0d133a51.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Then why did you risk life and limb to get yourself back into Inazuma!? And why were you so reluctant to leave after you got here!?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ },
+ "transcription": "Sounds kinda far-fetched if you ask me... Do we really think Sangonomiya's forces had enough manpower to fight a full-scale war and run a... what, a canine wildlife rescue operation on the side?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_yoimiya\\vo_YYEQ002_4_yoimiya_07.wem"
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diff --git a/Yoimiya/English(US)/23546_audio.wav b/Yoimiya/English(US)/23546_audio.wav
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+ "transcription": "At first, she didn't really want to say anything to me at all \u2014 she just gave me yes and no answers.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "That's right. Dreams themselves may be imaginary, but they're also experiences that can never be relived or replicated.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Sorry sorry sorry! I didn't mean to...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "As for the Akademiya... let's go once I get myself a set of Sumeru-style clothes.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "But it became something like a mission once everyone had handed their wishes over to me.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "I know merchants in Liyue are really good at making Mora, they're experts at landing deals both big and small.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "Hahaha, I won, I won!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/237884_audio.wav b/Yoimiya/English(US)/237884_audio.wav
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+ "transcription": "Really? But, won't research people make fun of me or something if I ask them about a legend?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "So is there really a ghost around here?",
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+ "speaker": "Yoimiya",
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+ "transcription": "She even said that she'll get me into a couple scenes so everyone will have a chance to shine in front of the Kamera!",
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+ "speaker": "Yoimiya",
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+ "transcription": "#{NICKNAME}, Paimon! Cool, you're here too!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "No one knows more about ore than a blacksmith!",
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+ "speaker": "Yoimiya",
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+ "transcription": "Hehe... Well, in that case, I guess I shouldn't refuse! Let's try some together!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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diff --git a/Yoimiya/English(US)/241128_audio.wav b/Yoimiya/English(US)/241128_audio.wav
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+ "audio": {
+ "path": "9512444e1a162930.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Oh, did you think I was over-promising back there? Don't worry, I have experience with this kind of thing.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ },
+ "transcription": "Huh!? Oh, I need to focus...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "",
+ "type": "Card",
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+ "path": "95280fb06b4d7c98.wav",
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+ },
+ "transcription": "If we do find it, that's a big win for us! And if we don't, maybe we can still find something that could be used as a substitute.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ202_6_yoimiya_10.wem"
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diff --git a/Yoimiya/English(US)/242306_audio.wav b/Yoimiya/English(US)/242306_audio.wav
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+ "transcription": "Alright, I'll be looking around here. I'm leaving the meteor shower inquiry to you two. Thanks a lot.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/242454_audio.wav b/Yoimiya/English(US)/242454_audio.wav
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+ },
+ "transcription": "That's strange... How did Paimon transform into a Lavender Melon?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "No, don't worry. It's all just a big misunderstanding.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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diff --git a/Yoimiya/English(US)/243916_audio.wav b/Yoimiya/English(US)/243916_audio.wav
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+ "transcription": "It was by chance that I happened to be born into the Naganohara family, so it was by chance that I ended up learning this craft from my pops.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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diff --git a/Yoimiya/English(US)/244556_audio.wav b/Yoimiya/English(US)/244556_audio.wav
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+ "transcription": "I'll support you with all I've got, so go ahead and write the rest of your story!",
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+ "speaker": "Yoimiya",
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+ "transcription": "Ma-te-ri-als!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "It doesn't have to end like this! Don't you have anything else to say to one another!?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "Oh, on the subject \u2014 are you busy these days? If not, then you should totally come along. I'll prepare an extra-pretty firework, just for you!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "You are like a storybook hero, so awesome.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "So what's there for you?",
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+ "transcription": "People use fireworks to remember their most precious memories, and these memories sparkle and shine each time the fireworks fly.",
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+ "transcription": "Saika loves Tricolor Dango, but the adults in her family always scold her for eating too many and spoiling her appetite.",
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+ "speaker": "Yoimiya",
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+ "transcription": "Who knows \u2014 once you're reunited with your family, maybe you'll find Inazuma the right kind of place to call home.",
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+ "transcription": "No one's looking. Okay, you can come out now. Uh, come around the side.",
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+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ001_4_yoimiya_01.wem"
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diff --git a/Yoimiya/English(US)/24945_audio.wav b/Yoimiya/English(US)/24945_audio.wav
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diff --git a/Yoimiya/English(US)/24945_metadata.json b/Yoimiya/English(US)/24945_metadata.json
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+{
+ "audio": {
+ "path": "0f49923ec1daf329.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "I think I'll stay here for a bit longer. The show is still not quite over in my heart.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_freetalk\\VO_yoimiya\\vo_dialog_XGLQ004_yoimiya_01.wem"
+}
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diff --git a/Yoimiya/English(US)/249656_audio.wav b/Yoimiya/English(US)/249656_audio.wav
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+{
+ "audio": {
+ "path": "9a69ab2741ac0c8a.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Oh! And why don't you take some fireworks with you as well? I just finished creating a new design that's both pretty and relatively quiet. I'm sure your siblings are gonna love it!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_freetalk\\VO_yoimiya\\vo_dialog_PZWQ001_yoimiya_23.wem"
+}
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diff --git a/Yoimiya/English(US)/2500_audio.wav b/Yoimiya/English(US)/2500_audio.wav
new file mode 100644
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diff --git a/Yoimiya/English(US)/2500_metadata.json b/Yoimiya/English(US)/2500_metadata.json
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+{
+ "audio": {
+ "path": "018ccb8909e82dda.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "The loveliest fireworks go along with the most wondrous moments. Tiny little emotions that can easily slip away are captured within these fireworks and passed down in a different form. The notes we give our clients are like a key that awaits those who wish to open a gate to commemorate the past. We at Naganohara are the keepers of that gate.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "",
+ "type": "Fetter",
+ "inGameFilename": "VO_friendship\\VO_yoimiya\\vo_yoimiya_friendship_03.wem"
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diff --git a/Yoimiya/English(US)/250229_audio.wav b/Yoimiya/English(US)/250229_audio.wav
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diff --git a/Yoimiya/English(US)/250229_metadata.json b/Yoimiya/English(US)/250229_metadata.json
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+{
+ "audio": {
+ "path": "9ac5dd9da0b1be6d.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "At one point, there were a dozen or so kids born around the same time to the families of the guild. They all grew up together, each of them learning their respective family's business.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ002_5_yoimiya_12.wem"
+}
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diff --git a/Yoimiya/English(US)/250369_audio.wav b/Yoimiya/English(US)/250369_audio.wav
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+{
+ "audio": {
+ "path": "9adde9440ed44905.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "*sigh* Maybe I can open a second \"Naganohara\" here?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_HS\\VO_yoimiya\\vo_yoimiya_mimitomo_friendship1_08.wem"
+}
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diff --git a/Yoimiya/English(US)/251230_audio.wav b/Yoimiya/English(US)/251230_audio.wav
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+{
+ "audio": {
+ "path": "9b62ab460964ac26.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Hehe, to be honest, even though I've thought about it countless times before, I still haven't found an answer.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ004_9_yoimiya_13.wem"
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diff --git a/Yoimiya/English(US)/251647_audio.wav b/Yoimiya/English(US)/251647_audio.wav
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index 0000000000000000000000000000000000000000..8a9a81a90f5f525947f022a84e377c530f4e6a66
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+{
+ "audio": {
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+ },
+ "transcription": "Hahaha, you got it!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ203_11_yoimiya_02.wem"
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diff --git a/Yoimiya/English(US)/251732_audio.wav b/Yoimiya/English(US)/251732_audio.wav
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+{
+ "audio": {
+ "path": "9bb0ee42ceda6fb7.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "I'm the one who should be apologizing! Sorry, let me explain.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/251881_audio.wav b/Yoimiya/English(US)/251881_audio.wav
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diff --git a/Yoimiya/English(US)/251881_metadata.json b/Yoimiya/English(US)/251881_metadata.json
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+{
+ "audio": {
+ "path": "9bc94023dfec7725.wav",
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+ },
+ "transcription": "Ah, really? That's a bummer...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_yoimiya\\vo_dialog_SDEQ002_yoimiya_02b_1.wem"
+}
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diff --git a/Yoimiya/English(US)/25205_audio.wav b/Yoimiya/English(US)/25205_audio.wav
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diff --git a/Yoimiya/English(US)/25205_metadata.json b/Yoimiya/English(US)/25205_metadata.json
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+{
+ "audio": {
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+ },
+ "transcription": "So now that we've found this fan, does that mean we've won the second round of the Test of Courage? Let's bring it back!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_yoimiya\\vo_SDEQ002_20_yoimiya_03.wem"
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\ No newline at end of file
diff --git a/Yoimiya/English(US)/252129_audio.wav b/Yoimiya/English(US)/252129_audio.wav
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+{
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+ "path": "9bf11cc05c540ffc.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Not right now, since this meteor shower was originally something like a family legend.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ201_1_yoimiya_21.wem"
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diff --git a/Yoimiya/English(US)/252142_audio.wav b/Yoimiya/English(US)/252142_audio.wav
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+{
+ "audio": {
+ "path": "9bf2dc0229c67b89.wav",
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+ },
+ "transcription": "What do we have here?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "",
+ "type": "Fetter",
+ "inGameFilename": "VO_gameplay\\VO_yoimiya\\vo_yoimiya_chest_open_02.wem"
+}
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diff --git a/Yoimiya/English(US)/252292_audio.wav b/Yoimiya/English(US)/252292_audio.wav
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+ },
+ "transcription": "That tree's huge... Is the port built on top of it?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/25232_audio.wav b/Yoimiya/English(US)/25232_audio.wav
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+ "transcription": "Hehe~ Honestly, I didn't think about it at all. I just thought it'd be a shame if we didn't try something crazy.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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diff --git a/Yoimiya/English(US)/252776_audio.wav b/Yoimiya/English(US)/252776_audio.wav
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+ "transcription": "Hehehe, let me give this \"shooting fireworks straight into the skies with a bow\" business a shot!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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diff --git a/Yoimiya/English(US)/252834_audio.wav b/Yoimiya/English(US)/252834_audio.wav
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+ "transcription": "Oh, I could hear you. I just have a habit of being silent while I'm watching fireworks.",
+ "language": "English(US)",
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diff --git a/Yoimiya/English(US)/252910_audio.wav b/Yoimiya/English(US)/252910_audio.wav
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+ "transcription": "So how about it? Wanna help me out?",
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diff --git a/Yoimiya/English(US)/253516_audio.wav b/Yoimiya/English(US)/253516_audio.wav
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+ "path": "9cc457e2a5ccb840.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Have you ever seen a fireworks show, Mr. Morris? It's pretty amazing!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_freetalk\\VO_yoimiya\\vo_dialog_DYJEQ004_yoimiya_01.wem"
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diff --git a/Yoimiya/English(US)/253605_audio.wav b/Yoimiya/English(US)/253605_audio.wav
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+ "audio": {
+ "path": "9cd370af05cf6160.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "The wind's so strong\u2014! It's blowing my voice back at me\u2014! Hahaha...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "",
+ "type": "Fetter",
+ "inGameFilename": "VO_friendship\\VO_yoimiya\\vo_yoimiya_weather_gale_01.wem"
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diff --git a/Yoimiya/English(US)/254099_audio.wav b/Yoimiya/English(US)/254099_audio.wav
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+ "audio": {
+ "path": "9d2384c460fea010.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Aw, don't be sad. How about another round?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_Card\\VO_yoimiya\\vo_card_yoimiya_invite_easy_02.wem"
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diff --git a/Yoimiya/English(US)/254244_audio.wav b/Yoimiya/English(US)/254244_audio.wav
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+ },
+ "transcription": "We're going to look for firework materials shortly. While we're out, we'll sort out the boat situation for you, as promised.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ001_4_yoimiya_04.wem"
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diff --git a/Yoimiya/English(US)/25434_audio.wav b/Yoimiya/English(US)/25434_audio.wav
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+ },
+ "transcription": "Yep! I'm going to give them out to Saika and the others. They're going to love them! Oh, and these carvings can also be used as prizes in matches against the Arataki Gang.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ201_3_yoimiya_05.wem"
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diff --git a/Yoimiya/English(US)/254894_audio.wav b/Yoimiya/English(US)/254894_audio.wav
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+ },
+ "transcription": "Right!? So what if it's made up \u2014 it's also really awesome and kinda magical. So it's not up to anyone else to tell me what's what!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ001_2_yoimiya_22a.wem"
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diff --git a/Yoimiya/English(US)/254916_audio.wav b/Yoimiya/English(US)/254916_audio.wav
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+{
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+ },
+ "transcription": "#We can't let that happen. Come with me, {NICKNAME}, let's track them down!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/254934_audio.wav b/Yoimiya/English(US)/254934_audio.wav
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+ "transcription": "I shan't tell the final tale, I think. Instead, let's watch the fireworks together in silence. You can record the beautiful scenery and all the things you wanna say down. Not that this is the end, of course. On the contrary, I believe that our story is only just beginning.",
+ "language": "English(US)",
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diff --git a/Yoimiya/English(US)/25531_audio.wav b/Yoimiya/English(US)/25531_audio.wav
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+ },
+ "transcription": "No, I said \"top,\" not \"mop\"! You know, Thoma even sent us some wine from his homeland not too long ago.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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diff --git a/Yoimiya/English(US)/255632_audio.wav b/Yoimiya/English(US)/255632_audio.wav
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+ "transcription": "I won't go too far, and don't worry about me getting bored. I'm an expert at finding ways to pass time!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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diff --git a/Yoimiya/English(US)/25568_audio.wav b/Yoimiya/English(US)/25568_audio.wav
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+ "transcription": "Hmm? Is there anything else you want?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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diff --git a/Yoimiya/English(US)/255934_audio.wav b/Yoimiya/English(US)/255934_audio.wav
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+ "transcription": "I say that, but honestly, you two probably caught the majority of what she said.",
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+ "transcription": "Hahaha, sorry 'bout that, Mr. Morris! It's probably because I'm used to carrying fireworks all the time, so it doesn't feel like a lot of work to me.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "Oh, but if you wanted to chat, I'll happily oblige.",
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+ "transcription": "Whoa, there are so many huge mushrooms here. They're big enough to lie on!",
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+ "transcription": "If I win, then you need to say everything that's in your heart. No more running from your feelings!",
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+ },
+ "transcription": "I want to try all our options.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ202_6_yoimiya_05.wem"
+}
\ No newline at end of file
diff --git a/Yoimiya/English(US)/258506_audio.wav b/Yoimiya/English(US)/258506_audio.wav
new file mode 100644
index 0000000000000000000000000000000000000000..79ef402db7a2231c0ee7f844b0de81c28d817ef9
--- /dev/null
+++ b/Yoimiya/English(US)/258506_audio.wav
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:ce760fc3a69c06bb7d01ea0d586c5db125f1a903fea183d40e1af43e582dc89c
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diff --git a/Yoimiya/English(US)/258506_metadata.json b/Yoimiya/English(US)/258506_metadata.json
new file mode 100644
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--- /dev/null
+++ b/Yoimiya/English(US)/258506_metadata.json
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+{
+ "audio": {
+ "path": "9fe12c462cb39847.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "#Cheer up guys, don't be so down. {F#She}{M#He} was only joking back there. How could the Great Mujina Youkai not exist, huh?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ001_2_yoimiya_01b.wem"
+}
\ No newline at end of file
diff --git a/Yoimiya/English(US)/258958_audio.wav b/Yoimiya/English(US)/258958_audio.wav
new file mode 100644
index 0000000000000000000000000000000000000000..90fd716bf55e6a64668ae6b35763347feb15e370
--- /dev/null
+++ b/Yoimiya/English(US)/258958_audio.wav
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
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diff --git a/Yoimiya/English(US)/258958_metadata.json b/Yoimiya/English(US)/258958_metadata.json
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index 0000000000000000000000000000000000000000..ec2bc81b750d68d6faef801be10f5799785f4f0c
--- /dev/null
+++ b/Yoimiya/English(US)/258958_metadata.json
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+{
+ "audio": {
+ "path": "a0254ae165c4820c.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "My pops actually received a gift from one of his old customers over there. It was from the winery or something...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ002_4_yoimiya_06a_1.wem"
+}
\ No newline at end of file
diff --git a/Yoimiya/English(US)/259114_audio.wav b/Yoimiya/English(US)/259114_audio.wav
new file mode 100644
index 0000000000000000000000000000000000000000..f193b4eeec5df78005e818c5b73bd36b14e01f29
--- /dev/null
+++ b/Yoimiya/English(US)/259114_audio.wav
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:d729d01eb66a50a147c092656005ca4f6f84ccf44c2b304a993b66755d2a6f6d
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diff --git a/Yoimiya/English(US)/259114_metadata.json b/Yoimiya/English(US)/259114_metadata.json
new file mode 100644
index 0000000000000000000000000000000000000000..059c5b21aa8121e5700a3668e00fdeacd660c9ef
--- /dev/null
+++ b/Yoimiya/English(US)/259114_metadata.json
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+{
+ "audio": {
+ "path": "a03e73f4777e35a0.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "To do something like that... she must have a real sweet tooth.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_yoimiya\\vo_DYJEQ001_5_yoimiya_07.wem"
+}
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diff --git a/Yoimiya/English(US)/259298_audio.wav b/Yoimiya/English(US)/259298_audio.wav
new file mode 100644
index 0000000000000000000000000000000000000000..680edf4a14af4d5126e3d5dd2aeac7fec8705a01
--- /dev/null
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@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
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diff --git a/Yoimiya/English(US)/259298_metadata.json b/Yoimiya/English(US)/259298_metadata.json
new file mode 100644
index 0000000000000000000000000000000000000000..b4bbb793bbafc000b86d3779fccd7734f02f40a7
--- /dev/null
+++ b/Yoimiya/English(US)/259298_metadata.json
@@ -0,0 +1,12 @@
+{
+ "audio": {
+ "path": "a05dbf8f4fac979c.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Pretty good! I'm surprised how awesome your place is!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_HS\\VO_yoimiya\\vo_yoimiya_mimitomo_friendship1_01.wem"
+}
\ No newline at end of file
diff --git a/Yoimiya/English(US)/260311_audio.wav b/Yoimiya/English(US)/260311_audio.wav
new file mode 100644
index 0000000000000000000000000000000000000000..bd339a375d4b2b7d2e224fbfd65797f500380c60
--- /dev/null
+++ b/Yoimiya/English(US)/260311_audio.wav
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+version https://git-lfs.github.com/spec/v1
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diff --git a/Yoimiya/English(US)/260311_metadata.json b/Yoimiya/English(US)/260311_metadata.json
new file mode 100644
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--- /dev/null
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+{
+ "audio": {
+ "path": "a106133cd2adffd2.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Hello there! Did a child in a wheelchair pass this way?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ202_7_yoimiya_06.wem"
+}
\ No newline at end of file
diff --git a/Yoimiya/English(US)/261361_audio.wav b/Yoimiya/English(US)/261361_audio.wav
new file mode 100644
index 0000000000000000000000000000000000000000..b942301d2f3379d110a0f5874628fe3ee63dad96
--- /dev/null
+++ b/Yoimiya/English(US)/261361_audio.wav
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:b3440cea9aeda7ba267efcb14a6b454abe15c6d9785f92175c2b8e077006ad1b
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diff --git a/Yoimiya/English(US)/261361_metadata.json b/Yoimiya/English(US)/261361_metadata.json
new file mode 100644
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--- /dev/null
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@@ -0,0 +1,12 @@
+{
+ "audio": {
+ "path": "a1b574efbf7546c8.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Don't worry. Let me show you a little trick. Just remember that your hand has to be quick!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_yoimiya\\vo_SDEQ003_18_yoimiya_01.wem"
+}
\ No newline at end of file
diff --git a/Yoimiya/English(US)/261573_audio.wav b/Yoimiya/English(US)/261573_audio.wav
new file mode 100644
index 0000000000000000000000000000000000000000..d22d0cec8a813c6960b236d7e25899c075d62e27
--- /dev/null
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@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
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diff --git a/Yoimiya/English(US)/261573_metadata.json b/Yoimiya/English(US)/261573_metadata.json
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@@ -0,0 +1,12 @@
+{
+ "audio": {
+ "path": "a1d9c2a5d69861a5.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "The good news is that we're almost done filming now, and I would even say that this is the best story I've ever seen!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_yoimiya\\vo_DYJEQ004_2_yoimiya_08.wem"
+}
\ No newline at end of file
diff --git a/Yoimiya/English(US)/262092_audio.wav b/Yoimiya/English(US)/262092_audio.wav
new file mode 100644
index 0000000000000000000000000000000000000000..69232df841b55bfc1a2c55e1c08098d9577109f0
--- /dev/null
+++ b/Yoimiya/English(US)/262092_audio.wav
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:5e31bd00d13aefbad04bbb892bad63a6c598e528e1103ce11bcf4956ff7d2d94
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diff --git a/Yoimiya/English(US)/262092_metadata.json b/Yoimiya/English(US)/262092_metadata.json
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--- /dev/null
+++ b/Yoimiya/English(US)/262092_metadata.json
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+{
+ "audio": {
+ "path": "a22f374e7d2ea9a4.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Excuse me! We're looking for a child in a wheelchair...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ202_7_yoimiya_04.wem"
+}
\ No newline at end of file
diff --git a/Yoimiya/English(US)/262096_audio.wav b/Yoimiya/English(US)/262096_audio.wav
new file mode 100644
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--- /dev/null
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@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
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diff --git a/Yoimiya/English(US)/262096_metadata.json b/Yoimiya/English(US)/262096_metadata.json
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@@ -0,0 +1,12 @@
+{
+ "audio": {
+ "path": "a22f604994451837.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "I held Ayaka's hand and we counted down together... Three, two, one... And then, \"splash!\" we were beneath the waves.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_yoimiya\\vo_DYJEQ002_2_yoimiya_04.wem"
+}
\ No newline at end of file
diff --git a/Yoimiya/English(US)/262182_audio.wav b/Yoimiya/English(US)/262182_audio.wav
new file mode 100644
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--- /dev/null
+++ b/Yoimiya/English(US)/262182_audio.wav
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
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diff --git a/Yoimiya/English(US)/262182_metadata.json b/Yoimiya/English(US)/262182_metadata.json
new file mode 100644
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--- /dev/null
+++ b/Yoimiya/English(US)/262182_metadata.json
@@ -0,0 +1,12 @@
+{
+ "audio": {
+ "path": "a23be7d887c83db7.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "#{NICKNAME}, you never told me you were so good at this sort of event... You weren't keeping it a secret, were you?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_yoimiya\\vo_SDEQ002_4_yoimiya_04.wem"
+}
\ No newline at end of file
diff --git a/Yoimiya/English(US)/262505_audio.wav b/Yoimiya/English(US)/262505_audio.wav
new file mode 100644
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--- /dev/null
+++ b/Yoimiya/English(US)/262505_audio.wav
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
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diff --git a/Yoimiya/English(US)/262505_metadata.json b/Yoimiya/English(US)/262505_metadata.json
new file mode 100644
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--- /dev/null
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@@ -0,0 +1,12 @@
+{
+ "audio": {
+ "path": "a27183f408bfe395.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "That's Kujou Sara, adopted daughter of the Kujou Clan of the Tenryou Commission. She's also a general in the Shogun's Army. What's she doing here...?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_AQ\\VO_yoimiya\\vo_DQAQ008_5_yoimiya_03.wem"
+}
\ No newline at end of file
diff --git a/Yoimiya/English(US)/262714_audio.wav b/Yoimiya/English(US)/262714_audio.wav
new file mode 100644
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--- /dev/null
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@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
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diff --git a/Yoimiya/English(US)/262714_metadata.json b/Yoimiya/English(US)/262714_metadata.json
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@@ -0,0 +1,12 @@
+{
+ "audio": {
+ "path": "a297f2acc152c3c6.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "If only there was no Sakoku Decree, huh.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ002_6_yoimiya_07.wem"
+}
\ No newline at end of file
diff --git a/Yoimiya/English(US)/262719_audio.wav b/Yoimiya/English(US)/262719_audio.wav
new file mode 100644
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--- /dev/null
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@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
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+{
+ "audio": {
+ "path": "a29896d7c169f141.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Inazuma today is completely different from how it was in the past. If I can see this meteor shower, I'm sure I'll be able to come up with a new kind of firework.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ201_1_yoimiya_24.wem"
+}
\ No newline at end of file
diff --git a/Yoimiya/English(US)/262821_audio.wav b/Yoimiya/English(US)/262821_audio.wav
new file mode 100644
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--- /dev/null
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@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
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+{
+ "audio": {
+ "path": "a2a9a00f20c2e4a7.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Hehe, telling you now would ruin the surprise! If you really want to see it, just come and visit me!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_freetalk\\VO_yoimiya\\vo_dialog_DYJEQ005_yoimiya_05.wem"
+}
\ No newline at end of file
diff --git a/Yoimiya/English(US)/263547_audio.wav b/Yoimiya/English(US)/263547_audio.wav
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+{
+ "audio": {
+ "path": "a326d3167ccdc5b3.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Yeah. If we hadn't seen those wood carvings, then we wouldn't have dreamed of such cute Aranara.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ203_9_yoimiya_15.wem"
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\ No newline at end of file
diff --git a/Yoimiya/English(US)/263915_audio.wav b/Yoimiya/English(US)/263915_audio.wav
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diff --git a/Yoimiya/English(US)/263915_metadata.json b/Yoimiya/English(US)/263915_metadata.json
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+{
+ "audio": {
+ "path": "a3649805b312e30f.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Hey, this is our chance! Let's move while they aren't watching Master Masakatsu.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_AQ\\VO_yoimiya\\vo_DQAQ008_5_yoimiya_05.wem"
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\ No newline at end of file
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+ "transcription": "This fits perfectly with the tale of the meteor shower.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "path": "a450349fdf97d00b.wav",
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+ "transcription": "Wait, hang on... What about the fireworks? All those materials... there's so many orders to finish...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Sorry, I don't mean to put any pressure on you. I was just, well... how should I put it? Simply, I...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Of course I like it. I could easily live here forever.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "Unlike the outside world, what Inazuma seeks is eternity. In other words, a state of tranquility, where very little ever changes.",
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+ "speaker": "Yoimiya",
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+ "transcription": "Heehee, I'll take it! And on that note \u2014 boy, do I have an art show for you tonight! Make sure you don't miss it!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "That's right. You remembered something about the Aranara, haven't you?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "Oh, never mind. I know, I'll write him a note telling him to sort out the fireworks!",
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+ "speaker": "Yoimiya",
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+ "transcription": "That must be really tough.",
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+ "transcription": "I prefer snacks to entrees. I always go from stall to stall during festivals, eating as I go. By the way, are you any good at making snacks? I'll trade the dango I made with you. Here, have the big ones!",
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+ "transcription": "If there were no injured animals, that means there was no war, which means... the world is at peace.",
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+ "transcription": "Huh? I wonder why? When we split up, she said she was heading home.",
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+ "transcription": "C'mon, let's race! Lemme see how good you really are!",
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+ "path": "a72bb3c6ec447165.wav",
+ "sampling_rate": 48000
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+ "transcription": "The novel that I've been reading for a while finally reached its end. But the heroine lost her memory, and the planned wedding fell through... That's so... sad...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "",
+ "type": "Fetter",
+ "inGameFilename": "VO_friendship\\VO_yoimiya\\vo_yoimiya_dialog_annoyed.wem"
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+{
+ "audio": {
+ "path": "a77d739915161543.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Haha, Paimon told me that she had the same reaction when she first saw the pot.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_HS\\VO_yoimiya\\vo_yoimiya_mimitomo_friendship1_04a_2.wem"
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diff --git a/Yoimiya/English(US)/27114_audio.wav b/Yoimiya/English(US)/27114_audio.wav
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+{
+ "audio": {
+ "path": "109d1b0694596fb3.wav",
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+ },
+ "transcription": "No, no, I'm fine! Y'know, doing the lighting is kinda like designing a fireworks show. It's interesting to imagine what kind of atmosphere the lights will create!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_yoimiya\\vo_DYJEQ002_3_yoimiya_03.wem"
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diff --git a/Yoimiya/English(US)/271578_audio.wav b/Yoimiya/English(US)/271578_audio.wav
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diff --git a/Yoimiya/English(US)/271578_metadata.json b/Yoimiya/English(US)/271578_metadata.json
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+{
+ "audio": {
+ "path": "a8289c1ab3f0fa38.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "...Really!? Then where do you live?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_yoimiya\\vo_DYJEQ001_3_yoimiya_01.wem"
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diff --git a/Yoimiya/English(US)/271942_audio.wav b/Yoimiya/English(US)/271942_audio.wav
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+ "path": "a8607b26d7d2dd47.wav",
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+ "transcription": "Oh, I see! Haha, it's amazing to see the magic behind filmmaking!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_yoimiya\\vo_DYJEQ002_3_yoimiya_07.wem"
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diff --git a/Yoimiya/English(US)/27277_audio.wav b/Yoimiya/English(US)/27277_audio.wav
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+ "transcription": "Fireworks are probably the furthest thing from the \"eternity\" that the Shogun pursues. She probably feels that their transient glory has no practical purpose in Inazuma. *sigh* It's probably something that one who has \"eternity\" in their grasp will find hard to comprehend. It is precisely because we mortals are like fleeting shadows that we need to treasure such flickers of beauty.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "",
+ "type": "Fetter",
+ "inGameFilename": "VO_friendship\\VO_yoimiya\\vo_yoimiya_teammate_raidenShogun_01.wem"
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diff --git a/Yoimiya/English(US)/272894_audio.wav b/Yoimiya/English(US)/272894_audio.wav
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+ "transcription": "I hope Furina will like the gifts we prepared. Oh, and if you still think we should get something else for her, just let me know! I should be able to make some fireworks.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_freetalk\\VO_yoimiya\\vo_dialog_DYJEQ001_yoimiya_01.wem"
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diff --git a/Yoimiya/English(US)/273291_audio.wav b/Yoimiya/English(US)/273291_audio.wav
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+ "transcription": "I know that he might be dangerous... But he saved Iwao, and the kids all warmed up to him right away. He even happily agreed to help us find the Great Mujina Youkai.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_freetalk\\VO_yoimiya\\vo_dialog_PZWQ001_yoimiya_12.wem"
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diff --git a/Yoimiya/English(US)/27349_audio.wav b/Yoimiya/English(US)/27349_audio.wav
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+ "transcription": "Ahh, that was amazing. It was so beautiful I could weep.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "A bit of both, actually. They arrived in Inazuma just recently. Can't let them miss out on a fireworks show after coming all this way, can we?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "You were separated from your family because of a god?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "That's part of it, but more importantly, I've been wondering why people link meteor showers and wishes in the first place.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "So that's rock music, huh? It's a little different than I imagined.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "So as long as we help her rediscover that same feeling she once had, her \"Aranara\" will return naturally.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "Whenever we passed by busy crowds, she kept turning her head and taking in all the things around her. At first, I thought she was afraid that someone might bump into us...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Goooood morning! Ayaka and I were just talking about you!",
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+ "transcription": "You two have been adventuring all over Teyvat, so you might not be able to understand, but for us, this is a long-awaited chance to go out and fulfill our dreams!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "audio": {
+ "path": "aada36d45d78cd58.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "I'm just worried that if we don't get down to business soon, I'll take up too much of your time.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ201_2_yoimiya_11.wem"
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+ "audio": {
+ "path": "10eaf3b5776dd631.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "I prepared a whole batch of fireworks for the party, but I forgot to bring them over from the warehouse!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_yoimiya\\vo_DYJEQ004_9_yoimiya_05.wem"
+}
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diff --git a/Yoimiya/English(US)/276221_audio.wav b/Yoimiya/English(US)/276221_audio.wav
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+{
+ "audio": {
+ "path": "ab0751b405e01c6e.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "It's up to you guys to protect your homes, your crops, and your folks!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ001_2_yoimiya_06.wem"
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diff --git a/Yoimiya/English(US)/276442_audio.wav b/Yoimiya/English(US)/276442_audio.wav
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+ "audio": {
+ "path": "ab2ab2f2293efdd5.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Why would I be? I dreamed about helpful, friendly, cute Aranara...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ203_9_yoimiya_08.wem"
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diff --git a/Yoimiya/English(US)/276528_audio.wav b/Yoimiya/English(US)/276528_audio.wav
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diff --git a/Yoimiya/English(US)/276528_metadata.json b/Yoimiya/English(US)/276528_metadata.json
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+{
+ "audio": {
+ "path": "ab397d6c0f79ef0a.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "I did kind of force it on you, after all. Not to mention that I dragged you along with me and gave you all sorts of trouble along the way. Hehe, I'd feel bad if I charged you any Mora.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ004_9_yoimiya_23b_2.wem"
+}
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diff --git a/Yoimiya/English(US)/277332_audio.wav b/Yoimiya/English(US)/277332_audio.wav
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+{
+ "audio": {
+ "path": "abb9aa2fddf4f346.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "No, I won't leave it! I will not stand by and watch when you haven't even done anything!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ004_5_yoimiya_08.wem"
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diff --git a/Yoimiya/English(US)/277671_audio.wav b/Yoimiya/English(US)/277671_audio.wav
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+ "audio": {
+ "path": "abed7970b2bbc007.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Haha, that's what I wanted to hear. I was hoping it would leave a deep impression on you guys.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ004_9_yoimiya_05.wem"
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diff --git a/Yoimiya/English(US)/277961_audio.wav b/Yoimiya/English(US)/277961_audio.wav
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+ "audio": {
+ "path": "ac1bd8ee490d0865.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Oh, you mean with Tartaglia? Nah, everything's fine. He took great care of the kids and even promised Iwao he'd teach him a few moves with a sword.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_freetalk\\VO_yoimiya\\vo_dialog_PZWQ001_yoimiya_28.wem"
+}
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diff --git a/Yoimiya/English(US)/278065_audio.wav b/Yoimiya/English(US)/278065_audio.wav
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+ "audio": {
+ "path": "ac296d7de34eb973.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Ever thought about building a parlor or a show room? Or maybe a training ground?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_HS\\VO_yoimiya\\vo_yoimiya_mimitomo_friendship2_03.wem"
+}
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diff --git a/Yoimiya/English(US)/278329_audio.wav b/Yoimiya/English(US)/278329_audio.wav
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+ "audio": {
+ "path": "ac4f71cf0ce88cde.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Or someone will see the Mist Spirit, and not manage to catch it, but because they angered it, it'll never show itself again.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ001_2_yoimiya_33.wem"
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diff --git a/Yoimiya/English(US)/278761_audio.wav b/Yoimiya/English(US)/278761_audio.wav
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+{
+ "audio": {
+ "path": "ac95fb656714c57a.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Oh, sorry if we were a little loud. It's always the way, though \u2014 it's like that every time I need to ask pops something.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ001_3_yoimiya_12.wem"
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diff --git a/Yoimiya/English(US)/278826_audio.wav b/Yoimiya/English(US)/278826_audio.wav
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+{
+ "audio": {
+ "path": "ac9fe3505a9cba95.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "It's okay, just come with me! If we're sneaky enough, nobody else will see us leaving...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_yoimiya\\vo_DYJEQ004_9_yoimiya_09.wem"
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diff --git a/Yoimiya/English(US)/279337_audio.wav b/Yoimiya/English(US)/279337_audio.wav
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+ "path": "acf0673885380461.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Well, sure, there's that... But that's not exactly what I meant.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_yoimiya\\vo_DYJEQ002_3_yoimiya_05.wem"
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diff --git a/Yoimiya/English(US)/279552_audio.wav b/Yoimiya/English(US)/279552_audio.wav
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+ "audio": {
+ "path": "ad1665825d3c0b21.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "I believe that as time goes by, this firework will only grow brighter and more beautiful in your heart.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ004_9_yoimiya_07.wem"
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diff --git a/Yoimiya/English(US)/27959_audio.wav b/Yoimiya/English(US)/27959_audio.wav
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+{
+ "audio": {
+ "path": "112c7c8fe32cc10f.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "#I see. It seems {M#she}{F#he} has {M#her}{F#his} own things to worry about...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ202_2_yoimiya_02b.wem"
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+{
+ "audio": {
+ "path": "ad6e57ac9f1d9725.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "The courier from Komaniya Express? She's super reliable and really quick on her feet! Ingredients used in coloring the fireworks always run out quickly, but she always delivers a new batch right when I need them! I gave her a firework once as a thank-you gift, but she was too scared to light it, saying that she got spooked once by the sound of fireworks. Hehe, so I told her to find a nice viewing spot far away and set it off for her.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "",
+ "type": "Fetter",
+ "inGameFilename": "VO_friendship\\VO_yoimiya\\vo_yoimiya_teammate_kirara_01.wem"
+}
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diff --git a/Yoimiya/English(US)/280195_audio.wav b/Yoimiya/English(US)/280195_audio.wav
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+{
+ "audio": {
+ "path": "ad750c8ac2b2db78.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "#Hey {NICKNAME}, can I borrow your shoulders for a second? You can give me a boost and I'll pull one of them down!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_yoimiya\\vo_SDEQ002_19_yoimiya_03.wem"
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diff --git a/Yoimiya/English(US)/28020_audio.wav b/Yoimiya/English(US)/28020_audio.wav
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diff --git a/Yoimiya/English(US)/28020_metadata.json b/Yoimiya/English(US)/28020_metadata.json
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+ "path": "1133699cd6c771c5.wav",
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+ "transcription": "Well, I guess I can't get you the stars, or the moon. But pretty much anything else.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_HS\\VO_yoimiya\\vo_yoimiya_mimitomo_friendship2_04b_4.wem"
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diff --git a/Yoimiya/English(US)/280475_audio.wav b/Yoimiya/English(US)/280475_audio.wav
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+ "path": "ada1e7f543404c98.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "While squatting next to some children and watching them catch goldfish during one summer festival, I suddenly had a thought: could I make fireworks that could go off on the surface of the water? Thus, the \"Goldfish Fireworks\" were born! They can swim here and there, emit multi-colored lights, and they can even spit bubbles! I never thought that it would actually work, but I guess wonders never cease.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "",
+ "type": "Fetter",
+ "inGameFilename": "VO_friendship\\VO_yoimiya\\vo_yoimiya_pref_gift.wem"
+}
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diff --git a/Yoimiya/English(US)/281058_audio.wav b/Yoimiya/English(US)/281058_audio.wav
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+ "audio": {
+ "path": "ae028ae5c0e2fab4.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Hee-hee, stop it Hanshirou, you'll embarrass me!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_AQ\\VO_yoimiya\\vo_DQAQ008_3_yoimiya_08.wem"
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+ "path": "aedc629e16f7ae01.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Sounds like you know a few things about art yourself, Thoma.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_freetalk\\VO_yoimiya\\vo_dialog_YYEQ002_yoimiya_01.wem"
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diff --git a/Yoimiya/English(US)/28256_audio.wav b/Yoimiya/English(US)/28256_audio.wav
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+ "audio": {
+ "path": "115a8739336116be.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Haha, ahh think nothing of it! I could tell from your reaction we were on the same side \u2014 you just didn't know it, y'know?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_AQ\\VO_yoimiya\\vo_DQAQ008_3_yoimiya_06.wem"
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diff --git a/Yoimiya/English(US)/282963_audio.wav b/Yoimiya/English(US)/282963_audio.wav
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+ },
+ "transcription": "Our family has a long tradition in which we will give every client who orders customized fireworks a note. Its contents can only be understood by our family, and it records the specific formula of the fireworks that were ordered. Whether ten years or a hundred years pass, our family can make exactly the same fireworks as they did in the past so long as the client brings us that note.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "",
+ "type": "Fetter",
+ "inGameFilename": "VO_friendship\\VO_yoimiya\\vo_yoimiya_friendship_02.wem"
+}
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diff --git a/Yoimiya/English(US)/28311_audio.wav b/Yoimiya/English(US)/28311_audio.wav
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+ },
+ "transcription": "Question time! So, what should you do after watching fireworks all day? Hehe, the answer is... to watch them again in your dreams, of course! Good night. See you tomorrow!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "",
+ "type": "Fetter",
+ "inGameFilename": "VO_friendship\\VO_yoimiya\\vo_yoimiya_dialog_greetingNight2.wem"
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diff --git a/Yoimiya/English(US)/283553_audio.wav b/Yoimiya/English(US)/283553_audio.wav
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+ "transcription": "Oh, great timing, you two!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ201_7_yoimiya_09.wem"
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diff --git a/Yoimiya/English(US)/283981_audio.wav b/Yoimiya/English(US)/283981_audio.wav
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+ "path": "afbd5e687c112e77.wav",
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+ },
+ "transcription": "The old folks aren't very mobile, so c'mon, let's help them out. We'll get rid of the weeds first and then deliver the pickled radish.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ003_1_yoimiya_08.wem"
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diff --git a/Yoimiya/English(US)/284522_audio.wav b/Yoimiya/English(US)/284522_audio.wav
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+ "audio": {
+ "path": "b01241b4085a504b.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Do you feel okay telling me why you had to come here, despite the risks?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ202_13_yoimiya_04.wem"
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diff --git a/Yoimiya/English(US)/285788_audio.wav b/Yoimiya/English(US)/285788_audio.wav
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+ "transcription": "Inazuma is home to the Yae Publishing House, and a lot of people who like to write stories, too. In fact, most of what they write is based off of the kinds of fairy tales I was just talking about.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ001_2_yoimiya_31.wem"
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+ "language": "English(US)",
+ "speaker": "Yoimiya",
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diff --git a/Yoimiya/English(US)/286321_audio.wav b/Yoimiya/English(US)/286321_audio.wav
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+ "transcription": "The carving? You mean the one I gave you?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ202_13_yoimiya_06.wem"
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+ "transcription": "Welcome to Naganohara! My name is Yoimiya \u2014 just let me know if you need anything! We have Kushikatsu, Egg Roll... Wait, no, we're not a restaurant. We make fireworks! Like these, see? Sparkling, crackling, little fireworks~",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "type": "Gacha",
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+ "transcription": "Time for lunch! ... Oh my, it's an egg with a double yolk. What wonderful luck!",
+ "language": "English(US)",
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+ "transcription": "Got it. It was over there, right? We'll be going now. Thanks!",
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+ "transcription": "I see...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "audio": {
+ "path": "11ab2b855f395bdc.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Thanks so much! If it weren't for your help, I would've gotten lost already.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "I've come to help!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "Oh? But I feel like I didn't do anything out of the ordinary.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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diff --git a/Yoimiya/English(US)/289044_audio.wav b/Yoimiya/English(US)/289044_audio.wav
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+ "transcription": "Hey, did you guys hear that?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Birthdays are never occasions for yourself alone. Those who send you cakes, light candles, applaud, and cheer... They are all truly thankful that you were born into this world. That's why it must be a lively occasion, so that everyone can get their chance to thank you! Well then \u2014 happy birthday! Are you ready? I'm about to ignite the fireworks!",
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+ "speaker": "Yoimiya",
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+ "transcription": "It actually doesn't matter what I do. What matters are the people I work with. When I'm with you, even simple things like watching the scenery or kicking a small jar about make me happy. Talking to you never gets old, after all.",
+ "language": "English(US)",
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+ "transcription": "And shooting stars make people think of wishes because wishes carry people's brilliant hopes and expectations for the future.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "Kouichi probably isn't back just yet, but let's go wait for him.",
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+ "transcription": "Let me know if you see her, alright? I'd really love to take her to one of the festivals and introduce her to lots of new friends. She always looks a little down, but if she meets some people she can hang out with, maybe she'll slowly pick herself up again!",
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+ "transcription": "I have to admit though, my heart was thumping super hard the entire time I was laying on the ground. I was scared that everyone would notice, hehe.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "Uh, well... Ahem, you can bet we'll do all we can to keep that from happening.",
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+ "transcription": "Next, we just need to go find someone to process them!",
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+ "transcription": "Oh, don't worry, they're my friends, you can trust them! They came with me to check up on the boat.",
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+ "transcription": "If only Chevreuse was here... I still haven't taken a photo with her!",
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+ "transcription": "But do you still remember what size your sister wears? The kimono might look a little off if you get the size wrong.",
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+ "transcription": "That includes you and Paimon, too, of course.",
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+ "audio": {
+ "path": "b538e8332c5344a2.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Look at Thoma from the Yashiro Commission. He's originally from Mondstadt, but everyone thinks he's a top-tier guy!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ201_1_yoimiya_05.wem"
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+{
+ "audio": {
+ "path": "120d8f5ac4e1e4b3.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Hey, no worries, you're more than welcome. Remember what I said? As long as you've got that little piece of paper, you'll always be a valued customer of the Naganoharas.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ001_4_yoimiya_09.wem"
+}
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diff --git a/Yoimiya/English(US)/293825_audio.wav b/Yoimiya/English(US)/293825_audio.wav
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+{
+ "audio": {
+ "path": "b5ddf938d1d16796.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Whenever someone approaches, a spirit will \u2014 POW \u2014 leap out and pull that unfortunate person inside the shrine, using the victim to replace themself as the prisoner!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_yoimiya\\vo_SDEQ002_12_yoimiya_04.wem"
+}
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diff --git a/Yoimiya/English(US)/293879_audio.wav b/Yoimiya/English(US)/293879_audio.wav
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+{
+ "audio": {
+ "path": "b5ea8de0bcc85415.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "But that doesn't matter. Whether I can see them or not doesn't change my belief that you can.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ202_13_yoimiya_15.wem"
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diff --git a/Yoimiya/English(US)/293888_audio.wav b/Yoimiya/English(US)/293888_audio.wav
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+{
+ "audio": {
+ "path": "b5ec4fa29a879f8e.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Let the sparks fly!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "",
+ "type": "Card",
+ "inGameFilename": "VO_Card\\VO_yoimiya\\vo_card_yoimiya_inGame_easy_04.wem"
+}
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diff --git a/Yoimiya/English(US)/29391_audio.wav b/Yoimiya/English(US)/29391_audio.wav
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+{
+ "audio": {
+ "path": "1211b496bf6390bc.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "...Huh? Why do you look so excited?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ002_1_yoimiya_04.wem"
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diff --git a/Yoimiya/English(US)/294484_audio.wav b/Yoimiya/English(US)/294484_audio.wav
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+{
+ "audio": {
+ "path": "b653eb81a21d68a4.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "#That's not a youkai! It's {NICKNAME}. You've met {F#her}{M#him} before, remember?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_freetalk\\VO_yoimiya\\vo_dialog_PZWQ001_yoimiya_02a.wem"
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diff --git a/Yoimiya/English(US)/294565_audio.wav b/Yoimiya/English(US)/294565_audio.wav
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+ "audio": {
+ "path": "b661cc44d6d38274.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Oh, hey you two! It's been a long time, hasn't it?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ201_1_yoimiya_07.wem"
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diff --git a/Yoimiya/English(US)/294871_audio.wav b/Yoimiya/English(US)/294871_audio.wav
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+ },
+ "transcription": "Yeah, um... it's a difficult thing to talk about, but here goes...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/29517_audio.wav b/Yoimiya/English(US)/29517_audio.wav
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+ "transcription": "Let's go! Hehe, I wish we could fly over!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ202_5_yoimiya_31.wem"
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+ },
+ "transcription": "Are you going to hold a festival?",
+ "language": "English(US)",
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+ "type": "JoinTeam",
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diff --git a/Yoimiya/English(US)/295332_audio.wav b/Yoimiya/English(US)/295332_audio.wav
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+ "transcription": "Oh, stop it, you two. I think both of you were sensational!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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diff --git a/Yoimiya/English(US)/295335_audio.wav b/Yoimiya/English(US)/295335_audio.wav
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+ "transcription": "And I'll help you!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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diff --git a/Yoimiya/English(US)/295617_audio.wav b/Yoimiya/English(US)/295617_audio.wav
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+ "transcription": "No matter where you two go, I know that our friendship and its warmth will support you.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "Sorry, sorry! It's just that good conversation can be as fleeting as fireworks, sometimes, you know? So when I'm in the mood and I've got a lot to say, I just have to get it all out there in one go and leave no regrets!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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diff --git a/Yoimiya/English(US)/297081_audio.wav b/Yoimiya/English(US)/297081_audio.wav
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+ "transcription": "Hahaha, alright, I won't bother you guys any longer. Remember to come and watch the fireworks!",
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+ "transcription": "Wow, is that what you two were talking about? Amazing... It's huge!",
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+{
+ "audio": {
+ "path": "b89e41274d4f7e52.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "If you want to pass the time, you can't go wrong hanging out with me.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_HS\\VO_yoimiya\\vo_yoimiya_mimitomo_hello_02.wem"
+}
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diff --git a/Yoimiya/English(US)/298157_audio.wav b/Yoimiya/English(US)/298157_audio.wav
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+version https://git-lfs.github.com/spec/v1
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+{
+ "audio": {
+ "path": "b8a8a5d4fc8f944c.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Sakujirou and Keisuke can't turn back the clock in their relationship, but... that's no reason to live with remorse.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ004_7_yoimiya_13.wem"
+}
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diff --git a/Yoimiya/English(US)/298164_audio.wav b/Yoimiya/English(US)/298164_audio.wav
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index 0000000000000000000000000000000000000000..c114c238575259783e1d6807c6b6330752223c53
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+++ b/Yoimiya/English(US)/298164_audio.wav
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+version https://git-lfs.github.com/spec/v1
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diff --git a/Yoimiya/English(US)/298164_metadata.json b/Yoimiya/English(US)/298164_metadata.json
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+{
+ "audio": {
+ "path": "b8a9eb46d335e64e.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Hee-hee, seems like I've finally got a new job to do! ...Y'know, besides hiding Vision bearers in my shop, that is...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_AQ\\VO_yoimiya\\vo_DQAQ008_3_yoimiya_15.wem"
+}
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diff --git a/Yoimiya/English(US)/298313_audio.wav b/Yoimiya/English(US)/298313_audio.wav
new file mode 100644
index 0000000000000000000000000000000000000000..84977bf47499ad1b3f8d8dc8b9074d9d82a149ff
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diff --git a/Yoimiya/English(US)/298313_metadata.json b/Yoimiya/English(US)/298313_metadata.json
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+{
+ "audio": {
+ "path": "b8c1fca3f2558629.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Dad, you can have more peace of mind now that I'm traveling with them, right?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ201_1_yoimiya_31b.wem"
+}
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diff --git a/Yoimiya/English(US)/298647_audio.wav b/Yoimiya/English(US)/298647_audio.wav
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diff --git a/Yoimiya/English(US)/298647_metadata.json b/Yoimiya/English(US)/298647_metadata.json
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+{
+ "audio": {
+ "path": "b8faf28c59aa6391.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Master Masakatsu \u2014 how do you feel? Can you hold on?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_AQ\\VO_yoimiya\\vo_DQAQ008_7_yoimiya_01.wem"
+}
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diff --git a/Yoimiya/English(US)/299442_audio.wav b/Yoimiya/English(US)/299442_audio.wav
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index 0000000000000000000000000000000000000000..3f991cc3b545b3456db022a3b6a2e242fcf6debb
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diff --git a/Yoimiya/English(US)/299442_metadata.json b/Yoimiya/English(US)/299442_metadata.json
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+{
+ "audio": {
+ "path": "b9792e64f7567614.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Look at that \u2014 the one with the loudest mouth had the fastest feet.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ004_4_yoimiya_01.wem"
+}
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diff --git a/Yoimiya/English(US)/299477_audio.wav b/Yoimiya/English(US)/299477_audio.wav
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+{
+ "audio": {
+ "path": "b97eefac1905d2f1.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "You two as well. No matter how busy your adventures get, remember to come back to Inazuma. We'll always welcome you, no matter when you drop by!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ203_11_yoimiya_05.wem"
+}
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diff --git a/Yoimiya/English(US)/299982_audio.wav b/Yoimiya/English(US)/299982_audio.wav
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diff --git a/Yoimiya/English(US)/299982_metadata.json b/Yoimiya/English(US)/299982_metadata.json
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+{
+ "audio": {
+ "path": "b9d291e6a711926e.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "My pops will set off the firework that I wanted to give to you.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ004_7_yoimiya_15.wem"
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diff --git a/Yoimiya/English(US)/299991_audio.wav b/Yoimiya/English(US)/299991_audio.wav
new file mode 100644
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diff --git a/Yoimiya/English(US)/299991_metadata.json b/Yoimiya/English(US)/299991_metadata.json
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+{
+ "audio": {
+ "path": "b9d3df587db7f1f0.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Not bad, huh? Hehe. Let's go as soon as everyone's ready. Don't worry Master Masakatsu, we're on our way!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_AQ\\VO_yoimiya\\vo_DQAQ008_3_yoimiya_17.wem"
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diff --git a/Yoimiya/English(US)/300044_audio.wav b/Yoimiya/English(US)/300044_audio.wav
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--- /dev/null
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+{
+ "audio": {
+ "path": "b9dc4f103ea49cde.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "You guys are travelers, right? So, where else did you go before coming to Inazuma?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ002_4_yoimiya_05.wem"
+}
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diff --git a/Yoimiya/English(US)/300397_audio.wav b/Yoimiya/English(US)/300397_audio.wav
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+{
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+ "sampling_rate": 48000
+ },
+ "transcription": "The Great Mujina Youkai is pretty popular with the kids, so of course they're gonna get upset if someone tries to tell them it doesn't exist.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ001_2_yoimiya_11.wem"
+}
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diff --git a/Yoimiya/English(US)/302111_audio.wav b/Yoimiya/English(US)/302111_audio.wav
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+version https://git-lfs.github.com/spec/v1
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+{
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+ "sampling_rate": 48000
+ },
+ "transcription": "Hehe, that's only because I know your parents so well. They're both really nice people, so I didn't think the apple would fall too far from the tree.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ004_7_yoimiya_06.wem"
+}
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diff --git a/Yoimiya/English(US)/302487_audio.wav b/Yoimiya/English(US)/302487_audio.wav
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+ "sampling_rate": 48000
+ },
+ "transcription": "That's because the Great Mujina Youkai is extra powerful! And that's exactly why I need your help, isn't it?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ001_2_yoimiya_02.wem"
+}
\ No newline at end of file
diff --git a/Yoimiya/English(US)/302973_audio.wav b/Yoimiya/English(US)/302973_audio.wav
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+ },
+ "transcription": "Let's take the pickled radish to Satoru. He's over on the other side of the village.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ003_1_yoimiya_10.wem"
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diff --git a/Yoimiya/English(US)/303038_audio.wav b/Yoimiya/English(US)/303038_audio.wav
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+{
+ "audio": {
+ "path": "bba92950f1de6141.wav",
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+ },
+ "transcription": "Hmm... What else should you get them... lemme think.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_freetalk\\VO_yoimiya\\vo_dialog_PZWQ001_yoimiya_24.wem"
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diff --git a/Yoimiya/English(US)/303384_audio.wav b/Yoimiya/English(US)/303384_audio.wav
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+ "audio": {
+ "path": "bbe0267bd8c2c733.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "I didn't think we'd be able to climb all the way up here...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ202_5_yoimiya_01.wem"
+}
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diff --git a/Yoimiya/English(US)/303505_audio.wav b/Yoimiya/English(US)/303505_audio.wav
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+{
+ "audio": {
+ "path": "bbf0ddecbaa62752.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Hehe, I just love the name Blubberbeast. Just wait till pops and the others hear about this, they probably won't believe a word I say!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_yoimiya\\vo_DYJEQ002_2_yoimiya_09.wem"
+}
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+ "sampling_rate": 48000
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+ "transcription": "Ooh, they're all so pretty. Lemme take a better look...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "When people want fireworks, it's always because they have something to commemorate. And if they miss the chance, they might never get another one. So, no matter how busy I am, I'm always happy to take their orders.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ002_1_yoimiya_17.wem"
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+ "audio": {
+ "path": "bd07c809a727fb56.wav",
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+ "transcription": "Oh? We've arrived? But I haven't even finished chatting with Aeval yet!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "audio": {
+ "path": "bd098715cadc182d.wav",
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+ "transcription": "How about here?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "But I'm proud that I was born into the Naganohara family, and have the chance to make so many pretty fireworks.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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diff --git a/Yoimiya/English(US)/305511_audio.wav b/Yoimiya/English(US)/305511_audio.wav
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+ "transcription": "Wow, what are these? They're so cute!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "Oh, remember that big one that went up first? The gold one?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "But if the Tenryou Commission does catch up to you, then make a run for the boat.",
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+ "transcription": "Hehe, lucky he reminded me, otherwise I would've ended up chatting the rest of the day away.",
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+ "transcription": "But that's the magic of a smile. If you don't believe me, try it. Look at it a few times every day, and you'll understand.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "Shh! If you don't keep your voice down, I won't have one much longer!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "I didn't mean it like that. If we ever ran into any problems, I'm sure I'd figure something out.",
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+ "transcription": "Whatever the case, why don't we go to Sumeru City?",
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+ "transcription": "Who knew Genius Invokation TCG was so popular... We should set up a booth for the next festival!",
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+ "speaker": "Yoimiya",
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+ "transcription": "Not that I know how to use it, but let's see what my intuition says.",
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+ "transcription": "Oh, nothing... I'm just quite envious of your relationship.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "audio": {
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+ "transcription": "Sounds like there really was something on her mind.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+{
+ "audio": {
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+ },
+ "transcription": "Wow, look at all the lanterns here! It's so beautiful!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "Nobody sets off a firework to feel lonely, do they...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "You make a good point though. I should drop by more often in the future. That way, they won't get so bored.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Thank you for helping out, Mr. Amenoma!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "Still, I want to at least give it a shot. Even though the information's vague, can you help us at all?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "If I didn't take this step, it's not like a meteor shower would just rain upon me, either.",
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+ "speaker": "Yoimiya",
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+ "transcription": "Have you ever kept goldfish as pets? They're very cute.",
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+ "transcription": "She was pretty shy at first, but I explained that I just arrived in Sumeru and had gotten lost, so I needed someone to help guide me...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "I know that's the most realistic conclusion, and it's not like luck has to be on my side.",
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+ "transcription": "Alright, you should get back indoors, Sakujirou. We'll be back in no time at all.",
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+ "transcription": "You can display it at home or hang it on your wheelchair. It'll cheer you up.",
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+ "speaker": "Yoimiya",
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+ "transcription": "Fireworks are for now, but friends are forever.",
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+ "transcription": "Well, yeah, I mean, that's why our name is on the event. It's well-known throughout Inazuma.",
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+ "transcription": "Shh, keep your voice down. Don't let Iwao and the others hear you.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_freetalk\\VO_yoimiya\\vo_dialog_PZWQ001_yoimiya_10.wem"
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+ "audio": {
+ "path": "c3d7b0d6718584dd.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Anyway, don't worry, we're not going to bother you about it. We'll keep trying to buy you as much time as possible until you reach your final decision.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ002_6_yoimiya_08.wem"
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+{
+ "audio": {
+ "path": "c3e406578533ff55.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "I think that's how he drew inspiration from the meteor shower...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ202_5_yoimiya_14.wem"
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diff --git a/Yoimiya/English(US)/317806_audio.wav b/Yoimiya/English(US)/317806_audio.wav
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+{
+ "audio": {
+ "path": "c4cf0cc801e436ea.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Wow, Mr. Amenoma! Just look at the shape and size of these grains... It's beautiful. I'm at a loss for words.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ002_3_yoimiya_08.wem"
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diff --git a/Yoimiya/English(US)/317855_audio.wav b/Yoimiya/English(US)/317855_audio.wav
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+{
+ "audio": {
+ "path": "c4d71a692f86fecf.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "It's really beautiful, isn't it?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ202_5_yoimiya_12.wem"
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diff --git a/Yoimiya/English(US)/317917_audio.wav b/Yoimiya/English(US)/317917_audio.wav
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+ },
+ "transcription": "Yep. Oh! Once we find it, you should come with us!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ203_6_yoimiya_05.wem"
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+ },
+ "transcription": "Good food really perks you up, and puts you in the mood to share some stories. Ooh, actually I got a good one, you've gotta hear this one...!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Fetter",
+ "inGameFilename": "VO_friendship\\VO_yoimiya\\vo_yoimiya_spice_normal_01.wem"
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diff --git a/Yoimiya/English(US)/319438_audio.wav b/Yoimiya/English(US)/319438_audio.wav
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+ "transcription": "I'm super impressed, it's pretty amazing that you managed to do this place up like a shopping street. Is there a Naganohara Fireworks here, too? I wanna go find it!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_HS\\VO_yoimiya\\vo_mimiTomo_dq_yoimiya_shoppingArcade_02.wem"
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diff --git a/Yoimiya/English(US)/319916_audio.wav b/Yoimiya/English(US)/319916_audio.wav
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+ "transcription": "No worries, say no more \u2014 we'll handle it!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/320385_audio.wav b/Yoimiya/English(US)/320385_audio.wav
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+ "transcription": "I know that you only want to be seen by people you trust. It's rash of me to butt in...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "Time for a light show!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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diff --git a/Yoimiya/English(US)/321610_audio.wav b/Yoimiya/English(US)/321610_audio.wav
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+ "transcription": "Look at it whenever you're feeling down. Who knows, maybe it'll raise your spirits. If nothing else, you'll know that I'm supporting you all the way.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Besides, they're just kids. They should be allowed to believe it if it makes them happy. That's more important to them than questioning what's real and what isn't.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "Wh\u2014Why'd you just shout that out? It's embarrassing...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "I hope you dream about my fireworks.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "type": "Dialog",
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+ "transcription": "Uh, excuse me! Anyone here? Strange... seems like no one's around. Guess we'll just have to keep going.",
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+ "speaker": "Yoimiya",
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+ "transcription": "Matsuzaka and the others are still waiting for me so we can go hunt down the Great Mujina Youkai. I'm like a big sister to them, so I can't go back on my word.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+{
+ "audio": {
+ "path": "c7fd6d6262d981a7.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "*sigh* Pops has started telling his stories again...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ001_3_yoimiya_04.wem"
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diff --git a/Yoimiya/English(US)/323108_audio.wav b/Yoimiya/English(US)/323108_audio.wav
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+ "audio": {
+ "path": "c8207db9e32cb45d.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "I'm also hoping Sakujirou won't have to use it. It's just there as a last resort.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ002_5_yoimiya_01.wem"
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diff --git a/Yoimiya/English(US)/323372_audio.wav b/Yoimiya/English(US)/323372_audio.wav
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+{
+ "audio": {
+ "path": "c84eaf6e579f560d.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Okay, I'll be heading back now. I'm sure we'll meet again soon!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ203_11_yoimiya_12.wem"
+}
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diff --git a/Yoimiya/English(US)/32342_audio.wav b/Yoimiya/English(US)/32342_audio.wav
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+{
+ "audio": {
+ "path": "13e50163c87ce429.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Where are you... Where are you...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ203_6_yoimiya_09.wem"
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diff --git a/Yoimiya/English(US)/323955_audio.wav b/Yoimiya/English(US)/323955_audio.wav
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index 0000000000000000000000000000000000000000..ce89ebf8df9600b3fc75304765fc4c3069e3f510
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diff --git a/Yoimiya/English(US)/323955_metadata.json b/Yoimiya/English(US)/323955_metadata.json
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+{
+ "audio": {
+ "path": "c8ac4b8183507c82.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Hahaha, don't worry, it's just a firework, come on. What's the worst that could happen!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_AQ\\VO_yoimiya\\vo_DQAQ105_3_yoimiya_06.wem"
+}
\ No newline at end of file
diff --git a/Yoimiya/English(US)/324301_audio.wav b/Yoimiya/English(US)/324301_audio.wav
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+{
+ "audio": {
+ "path": "c8e36bb7243038b4.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "I'll kick their butts again!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ004_9_yoimiya_23c.wem"
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diff --git a/Yoimiya/English(US)/324779_audio.wav b/Yoimiya/English(US)/324779_audio.wav
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+{
+ "audio": {
+ "path": "c936dab14d7f195b.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Hmm? Is there something else you need to take care of? How about I take the fan back, then?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_yoimiya\\vo_SDEQ002_20_yoimiya_04.wem"
+}
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diff --git a/Yoimiya/English(US)/324821_audio.wav b/Yoimiya/English(US)/324821_audio.wav
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+{
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+ },
+ "transcription": "Ahh, the fireworks are going to get soaked! Let's find shelter, quick! Oh, we're not going to make it!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "",
+ "type": "Fetter",
+ "inGameFilename": "VO_friendship\\VO_yoimiya\\vo_yoimiya_weather_heavyRain_01.wem"
+}
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diff --git a/Yoimiya/English(US)/324880_audio.wav b/Yoimiya/English(US)/324880_audio.wav
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diff --git a/Yoimiya/English(US)/324880_metadata.json b/Yoimiya/English(US)/324880_metadata.json
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+ "audio": {
+ "path": "c946cd7d69e41257.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "It just makes me happy to see him smile. And it keeps him from being lonely, right?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ001_3_yoimiya_17.wem"
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diff --git a/Yoimiya/English(US)/325498_audio.wav b/Yoimiya/English(US)/325498_audio.wav
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+ "sampling_rate": 48000
+ },
+ "transcription": "Oh, he may look scary, but he is very popular with the children. However, he can be very competitive. Every time we play with the children, it always turns into a showdown between him and me. For example, we'd drink a bowl of ramen soup in one go, or try to eat sour plums without making any faces. The children will cheer us both on and try to guess the winner. And when that happens... well, then I can't let him beat me, right?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "",
+ "type": "Fetter",
+ "inGameFilename": "VO_friendship\\VO_yoimiya\\vo_yoimiya_teammate_itto_01.wem"
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diff --git a/Yoimiya/English(US)/326066_audio.wav b/Yoimiya/English(US)/326066_audio.wav
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+ },
+ "transcription": "Urgh, it feels like there's a Specter swirling around in my stomach... That can't be ideal.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Fetter",
+ "inGameFilename": "VO_friendship\\VO_yoimiya\\vo_yoimiya_spice_dislike_01.wem"
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diff --git a/Yoimiya/English(US)/326221_audio.wav b/Yoimiya/English(US)/326221_audio.wav
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+ "transcription": "I'll help you. No matter where it is, you must be reunited!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/326251_audio.wav b/Yoimiya/English(US)/326251_audio.wav
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+ "transcription": "What can I say \u2014 I like to talk. I'm a strong believer in the power of words.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/326735_audio.wav b/Yoimiya/English(US)/326735_audio.wav
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+ "transcription": "When I was little, I thought it was because he really understood me, and agreed with whatever I had to say. So, I'd tell my pops everything.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/326914_audio.wav b/Yoimiya/English(US)/326914_audio.wav
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+ "transcription": "I haven't been to Liyue before, but from what I've heard from Miss Beidou, it sounds like a really interesting place.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Sure, it won't take us a moment.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "I know that they don't really exist, but I still enjoy believing in them. If someone came up to me and starting telling me to \"stop being so stupid, they don't exist, nyah nyah nyah\"...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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diff --git a/Yoimiya/English(US)/327599_metadata.json b/Yoimiya/English(US)/327599_metadata.json
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+{
+ "audio": {
+ "path": "cb00221336e83c0b.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "This is bad news. I don't think Sakujirou had enough time to make his mind up...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ003_4_yoimiya_03.wem"
+}
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diff --git a/Yoimiya/English(US)/328440_audio.wav b/Yoimiya/English(US)/328440_audio.wav
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diff --git a/Yoimiya/English(US)/328440_metadata.json b/Yoimiya/English(US)/328440_metadata.json
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+{
+ "audio": {
+ "path": "cb80bc87c1e5537c.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Hmm... Then, why don't we go back to Sumeru City and ask the blacksmith?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ202_5_yoimiya_28.wem"
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diff --git a/Yoimiya/English(US)/328635_audio.wav b/Yoimiya/English(US)/328635_audio.wav
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diff --git a/Yoimiya/English(US)/328635_metadata.json b/Yoimiya/English(US)/328635_metadata.json
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+{
+ "audio": {
+ "path": "cba0996bb0c37909.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Can you two come with me? Let me put my thoughts together, and tell me if you understand.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ201_7_yoimiya_31.wem"
+}
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diff --git a/Yoimiya/English(US)/328652_audio.wav b/Yoimiya/English(US)/328652_audio.wav
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+{
+ "audio": {
+ "path": "cba54599514f9b63.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Wow, is that an open-air hot spring I see? Amazing~!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_HS\\VO_yoimiya\\vo_mimiTomo_dq_yoimiya_hotSpring_01.wem"
+}
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diff --git a/Yoimiya/English(US)/329153_audio.wav b/Yoimiya/English(US)/329153_audio.wav
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diff --git a/Yoimiya/English(US)/329153_metadata.json b/Yoimiya/English(US)/329153_metadata.json
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+{
+ "audio": {
+ "path": "cbf0cf530f7c1722.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Okay, story time. So, whenever Kouichi brings one of his friends from the trade association to see me, they always mention how they used to play with me when I was a kid, or held me once as a baby, or something.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ002_5_yoimiya_19.wem"
+}
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diff --git a/Yoimiya/English(US)/329499_audio.wav b/Yoimiya/English(US)/329499_audio.wav
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+{
+ "audio": {
+ "path": "cc2a4e24e16aa765.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Huh? Why? ...Do they know?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ003_4_yoimiya_01.wem"
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diff --git a/Yoimiya/English(US)/329868_audio.wav b/Yoimiya/English(US)/329868_audio.wav
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+{
+ "audio": {
+ "path": "cc61122f37d23a22.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Wow, you've got a real knack for making tasty treats! You should totally set up a stall at a festival some time, oh it'd be a hit for sure!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_spice\\vo_yoimiya_spice_event_pref_01.wem"
+}
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diff --git a/Yoimiya/English(US)/330315_audio.wav b/Yoimiya/English(US)/330315_audio.wav
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--- /dev/null
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+{
+ "audio": {
+ "path": "ccafd4fe356973b1.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Ugh, what a nuisance! Well, you've only got yourself to blame!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/330604_audio.wav b/Yoimiya/English(US)/330604_audio.wav
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+ "sampling_rate": 48000
+ },
+ "transcription": "Yeah, and there are so many creatures that we've never seen in Inazuma!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/330792_audio.wav b/Yoimiya/English(US)/330792_audio.wav
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+{
+ "audio": {
+ "path": "ccf968598e27b45d.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "I can see it in your faces. You both have so much to say... and you're just gonna choose to keep it all inside?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ004_5_yoimiya_07.wem"
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diff --git a/Yoimiya/English(US)/330888_audio.wav b/Yoimiya/English(US)/330888_audio.wav
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+ "transcription": "Sure thing, will do! Take care on the way back, and I'll see you later!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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diff --git a/Yoimiya/English(US)/33099_audio.wav b/Yoimiya/English(US)/33099_audio.wav
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+ "transcription": "I understand now... When you saw that carving, you were reminded of your friend.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/331006_audio.wav b/Yoimiya/English(US)/331006_audio.wav
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+ },
+ "transcription": "Satoru is on the other side of the village, let's go see him now.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ003_1_yoimiya_12.wem"
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diff --git a/Yoimiya/English(US)/331102_audio.wav b/Yoimiya/English(US)/331102_audio.wav
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+ "path": "cd2ad8301b3ad32a.wav",
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+ },
+ "transcription": "So you must be Hitotsume Kozou!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_yoimiya\\vo_SDEQ002_60_yoimiya_01.wem"
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diff --git a/Yoimiya/English(US)/331654_audio.wav b/Yoimiya/English(US)/331654_audio.wav
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+ "transcription": "Hehe, okay, thanks! In that case, you take your pick, too.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "I need to make fireworks not just for you guys, but for those kids and Sakujirou as well. We're missing a lot of materials.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "If I hadn't seen the port with my own eyes, I could never have imagined such a place.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "audio": {
+ "path": "ce497aac5cc7b4a2.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Oh, him. Um... We specially invited him to be our \"Anti-Mujina Specialist.\"",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_freetalk\\VO_yoimiya\\vo_dialog_PZWQ001_yoimiya_05.wem"
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diff --git a/Yoimiya/English(US)/333351_audio.wav b/Yoimiya/English(US)/333351_audio.wav
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+ "audio": {
+ "path": "ce82060cf207aeb0.wav",
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+ },
+ "transcription": "You don't have to join me if you don't want to. I can go sort out the firework materials and the boat by myself, and then you can come and meet me back at the house later.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ001_4_yoimiya_24.wem"
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+{
+ "audio": {
+ "path": "cea46c2e2df07e30.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "But, ugh. They don't always listen. So, it can't be helped... but also, it's not really a big deal.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ002_2_yoimiya_12a_2.wem"
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+ "audio": {
+ "path": "cec3212abf6575f1.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Sumeru City, huh... I guess it's even more impressive than here?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ201_2_yoimiya_07.wem"
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diff --git a/Yoimiya/English(US)/33444_audio.wav b/Yoimiya/English(US)/33444_audio.wav
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+ "transcription": "I did consider that possibility, and I won't lie \u2014 it'd be a real bummer if that were the case.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ202_5_yoimiya_20.wem"
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diff --git a/Yoimiya/English(US)/334589_audio.wav b/Yoimiya/English(US)/334589_audio.wav
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+ "transcription": "Shh! Quiet! Just sit tight and watch for a moment...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_AQ\\VO_yoimiya\\vo_DQAQ008_3_yoimiya_03.wem"
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diff --git a/Yoimiya/English(US)/334923_audio.wav b/Yoimiya/English(US)/334923_audio.wav
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+ "transcription": "Well, why don't we ask him after we've taken down the Great Mujina Youkai!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_freetalk\\VO_yoimiya\\vo_dialog_PZWQ001_yoimiya_07.wem"
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diff --git a/Yoimiya/English(US)/335338_audio.wav b/Yoimiya/English(US)/335338_audio.wav
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+ },
+ "transcription": "Oh, Mr. Ryuunosuke is making them right now. You can go collect them from my house later.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "Just a minute, wait! This is for you.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/337178_audio.wav b/Yoimiya/English(US)/337178_audio.wav
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+ "transcription": "Don't worry about it! No one's perfect. If you have any more trouble in the future, just come to me.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/337273_audio.wav b/Yoimiya/English(US)/337273_audio.wav
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+ "transcription": "Speaking of your family, how is everyone doing?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/337709_audio.wav b/Yoimiya/English(US)/337709_audio.wav
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+ "transcription": "*Blubbering noises* Hah! I'm copying the sound that Paimon makes while disappearing!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "type": "Fetter",
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diff --git a/Yoimiya/English(US)/337986_audio.wav b/Yoimiya/English(US)/337986_audio.wav
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+ "transcription": "If we tear apart these kids' fairy tales now, what else do we have to tell them? That Inazuma is locked down? All the grim tales of the Vision Hunt Decree? I think it's a bit too early for all of that.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Hajime, Mr. Amenoma! It's me!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "type": "Dialog",
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+ "transcription": "Naw, it was never gonna come to that. He's a sensitive kid and he cares a lot about your feelings. It's just... he doesn't know how to express it.",
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+ "speaker": "Yoimiya",
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+ "transcription": "As it happens, I made this really souped-up one just a couple days ago.",
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+ "transcription": "Oh yeah, by the way, have a look at this.",
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+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/341175_audio.wav b/Yoimiya/English(US)/341175_audio.wav
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+version https://git-lfs.github.com/spec/v1
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diff --git a/Yoimiya/English(US)/341175_metadata.json b/Yoimiya/English(US)/341175_metadata.json
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+{
+ "audio": {
+ "path": "d350211a2dd842cb.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "One time, he shows up with another one of his friends, and the friend asks me if I remember him.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ002_5_yoimiya_21.wem"
+}
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diff --git a/Yoimiya/English(US)/341888_audio.wav b/Yoimiya/English(US)/341888_audio.wav
new file mode 100644
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diff --git a/Yoimiya/English(US)/341888_metadata.json b/Yoimiya/English(US)/341888_metadata.json
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+{
+ "audio": {
+ "path": "d3bf05557334a62f.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Okay, thanks! If you find out anything, don't forget to tell the people with the green scarves!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ202_7_yoimiya_03.wem"
+}
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diff --git a/Yoimiya/English(US)/34221_audio.wav b/Yoimiya/English(US)/34221_audio.wav
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diff --git a/Yoimiya/English(US)/34221_metadata.json b/Yoimiya/English(US)/34221_metadata.json
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+{
+ "audio": {
+ "path": "1514c6d68e8cd9d3.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Huh? But that's such a pity... Director Furina said that we've only got a few small scenes left before wrapping up the entire thing!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_yoimiya\\vo_DYJEQ004_2_yoimiya_02.wem"
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diff --git a/Yoimiya/English(US)/342278_audio.wav b/Yoimiya/English(US)/342278_audio.wav
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diff --git a/Yoimiya/English(US)/342278_metadata.json b/Yoimiya/English(US)/342278_metadata.json
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+{
+ "audio": {
+ "path": "d3fadd89d252861a.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "There's clearly no one around, but there's a shadow on the ground. Oh, this is like a real kaidan story!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_yoimiya\\vo_SDEQ002_14_yoimiya_02.wem"
+}
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diff --git a/Yoimiya/English(US)/343092_audio.wav b/Yoimiya/English(US)/343092_audio.wav
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diff --git a/Yoimiya/English(US)/343092_metadata.json b/Yoimiya/English(US)/343092_metadata.json
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+{
+ "audio": {
+ "path": "d4794d2bd858fa25.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Kouichi just bursts out laughing and says actually, this is one of his carpenter friends. Turns out he's a lot younger than he looks \u2014 just a few years older than me.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ002_5_yoimiya_23.wem"
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diff --git a/Yoimiya/English(US)/343497_audio.wav b/Yoimiya/English(US)/343497_audio.wav
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+ "path": "d4b72e59abd98751.wav",
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+ },
+ "transcription": "Was that supposed to be symbolic...? Like, if the dog didn't exist, maybe the injured animals didn't, either...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_yoimiya\\vo_YYEQ002_8_yoimiya_05.wem"
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diff --git a/Yoimiya/English(US)/343805_audio.wav b/Yoimiya/English(US)/343805_audio.wav
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+ },
+ "transcription": "Oh, you don't mind, do you, Mr. Amenoma! As you know, it's not long now until the Naganohara Fireworks Show starts.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ002_3_yoimiya_04.wem"
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diff --git a/Yoimiya/English(US)/343853_audio.wav b/Yoimiya/English(US)/343853_audio.wav
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+{
+ "audio": {
+ "path": "d4ee8fecbdd33153.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "#But it's alright. At least you were able to talk. How did {M#she}{F#he} look? Was {M#she}{F#he} doing well? Had {M#she}{F#he} changed in any way?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/344053_audio.wav b/Yoimiya/English(US)/344053_audio.wav
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+ "path": "d510247025261efc.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Just as I thought! Thanks!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ003_4_yoimiya_08.wem"
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diff --git a/Yoimiya/English(US)/344544_audio.wav b/Yoimiya/English(US)/344544_audio.wav
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+ "transcription": "I've heard people everywhere tell tales of your heroics, and I've seen it first-hand adventuring with you.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/344825_audio.wav b/Yoimiya/English(US)/344825_audio.wav
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+ "path": "d58afb71c317b05b.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "It's a very rare ore that symbolizes a person's aspirations and dreams.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/345340_audio.wav b/Yoimiya/English(US)/345340_audio.wav
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+ },
+ "transcription": "Only people from inside my family can understand what's written on it. It's the recipe for the fireworks they ordered.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ001_4_yoimiya_11.wem"
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diff --git a/Yoimiya/English(US)/345686_audio.wav b/Yoimiya/English(US)/345686_audio.wav
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+ "audio": {
+ "path": "d6135f0b702e634c.wav",
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+ },
+ "transcription": "Hehe, lemme take that off your hands.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "type": "Card",
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diff --git a/Yoimiya/English(US)/34592_audio.wav b/Yoimiya/English(US)/34592_audio.wav
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+ },
+ "transcription": "But if an opportunity presents itself, why not try to show your stuff, right?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/346043_audio.wav b/Yoimiya/English(US)/346043_audio.wav
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+ "transcription": "Really!? Haha, that's great! If I had gone looking for it myself, I'm sure I would've missed it.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "A festive reprise!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ },
+ "transcription": "Take care of yourselves while I'm out, and make sure you remind Mom to take her medicine on time.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ201_1_yoimiya_02.wem"
+}
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diff --git a/Yoimiya/English(US)/346613_audio.wav b/Yoimiya/English(US)/346613_audio.wav
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+{
+ "audio": {
+ "path": "d6a93cfb95c41255.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "That's what one has to do if they want to get to know someone completely!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_HS\\VO_yoimiya\\vo_yoimiya_mimitomo_friendship3_11.wem"
+}
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diff --git a/Yoimiya/English(US)/346731_audio.wav b/Yoimiya/English(US)/346731_audio.wav
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+{
+ "audio": {
+ "path": "d6bdd38e47766147.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "So I guess now, the kids' impression of the Great Mujina Youkai is mostly influenced by me.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ001_2_yoimiya_14.wem"
+}
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diff --git a/Yoimiya/English(US)/347082_audio.wav b/Yoimiya/English(US)/347082_audio.wav
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+{
+ "audio": {
+ "path": "d6f5c79f2e93be72.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "\"Hello, Nara Paimon. My name is Aramiya!\" Plip-plod, plip-plod.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ201_3_yoimiya_10.wem"
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diff --git a/Yoimiya/English(US)/34732_audio.wav b/Yoimiya/English(US)/34732_audio.wav
new file mode 100644
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+{
+ "audio": {
+ "path": "1563a03964d51d8c.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "That's why I want to help her. Her world is still very small \u2014 too small for all the sadness she has to bear.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ202_13_yoimiya_36.wem"
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diff --git a/Yoimiya/English(US)/34737_audio.wav b/Yoimiya/English(US)/34737_audio.wav
new file mode 100644
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+{
+ "audio": {
+ "path": "156444b9d1dd73df.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Hehe, but if you insist... then let's look around!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ201_2_yoimiya_12.wem"
+}
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diff --git a/Yoimiya/English(US)/347937_audio.wav b/Yoimiya/English(US)/347937_audio.wav
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diff --git a/Yoimiya/English(US)/347937_metadata.json b/Yoimiya/English(US)/347937_metadata.json
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+{
+ "audio": {
+ "path": "d777992decd712a5.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "They respond to wishes? Huh. I've never heard that one before...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ201_7_yoimiya_26.wem"
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diff --git a/Yoimiya/English(US)/348170_audio.wav b/Yoimiya/English(US)/348170_audio.wav
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+{
+ "audio": {
+ "path": "d79ed087ee091765.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Here come the fireworks!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "",
+ "type": "Card",
+ "inGameFilename": "VO_gameplay\\VO_yoimiya\\vo_yoimiya_battle_skill3_03.wem"
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diff --git a/Yoimiya/English(US)/348517_audio.wav b/Yoimiya/English(US)/348517_audio.wav
new file mode 100644
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+ "audio": {
+ "path": "d7dc4e214ff09ca3.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Parting with a friend like that is too sad, and she never wanted that to happen.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ202_13_yoimiya_35.wem"
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diff --git a/Yoimiya/English(US)/349701_audio.wav b/Yoimiya/English(US)/349701_audio.wav
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+{
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+ "path": "d89559f90052d64f.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Fire hazard~",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "",
+ "type": "Card",
+ "inGameFilename": "VO_gameplay\\VO_yoimiya\\vo_yoimiya_battle_skill1_03.wem"
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diff --git a/Yoimiya/English(US)/349783_audio.wav b/Yoimiya/English(US)/349783_audio.wav
new file mode 100644
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--- /dev/null
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+{
+ "audio": {
+ "path": "d8a074c2461646f1.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Hee-hee, I was particularly proud of this batch, I decided to\u2014",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_AQ\\VO_yoimiya\\vo_DQAQ008_5_yoimiya_10.wem"
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diff --git a/Yoimiya/English(US)/34985_audio.wav b/Yoimiya/English(US)/34985_audio.wav
new file mode 100644
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+{
+ "audio": {
+ "path": "158d3dae83fee03f.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "If you need anything, just tell me. If it can be found in Inazuma, I can get it for you.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_HS\\VO_yoimiya\\vo_yoimiya_mimitomo_friendship2_04b_2.wem"
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diff --git a/Yoimiya/English(US)/351495_audio.wav b/Yoimiya/English(US)/351495_audio.wav
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+{
+ "audio": {
+ "path": "d9ac5aa2597ce71d.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "#It's fine. ...Look, how about we make a deal: After you find your {F#brother}{M#sister}, tell {F#him}{M#her} to come to Naganohara Fireworks for all {F#his}{M#her} fireworks needs. That way, I'll get another customer. Sound fair?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ004_9_yoimiya_23b_3b.wem"
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diff --git a/Yoimiya/English(US)/351747_audio.wav b/Yoimiya/English(US)/351747_audio.wav
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+{
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+ },
+ "transcription": "Now that we've finished all the chores, it's time to talk to the Imatanis about Sakujirou.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ003_2_yoimiya_10.wem"
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diff --git a/Yoimiya/English(US)/352087_audio.wav b/Yoimiya/English(US)/352087_audio.wav
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+{
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+ "path": "da0bc06a37eb3213.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Now let's get out there and win this thing... We'll move faster than a firework shooting straight into the sky! It'll be like WHOOOSHHH and the round will be ours!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_yoimiya\\vo_SDEQ002_4_yoimiya_06a_2.wem"
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+{
+ "audio": {
+ "path": "da19e783707b2475.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "I know!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ203_5_yoimiya_04.wem"
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diff --git a/Yoimiya/English(US)/353245_audio.wav b/Yoimiya/English(US)/353245_audio.wav
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+ },
+ "transcription": "Hey, Ayaka, when you can find the time, would you like to go search for one underwater with me?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "sampling_rate": 48000
+ },
+ "transcription": "Sure, it's likely that the parents just wanted to stop the kids from staying out all the time. But they could have easily had other reasons, too.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ001_2_yoimiya_16.wem"
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diff --git a/Yoimiya/English(US)/354523_audio.wav b/Yoimiya/English(US)/354523_audio.wav
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+{
+ "audio": {
+ "path": "db95a5149e3c73ea.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Haha, I won't even be able to compete with you in a few years.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ203_2_yoimiya_02.wem"
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diff --git a/Yoimiya/English(US)/355712_audio.wav b/Yoimiya/English(US)/355712_audio.wav
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+{
+ "audio": {
+ "path": "dc49c596f4cc3d37.wav",
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+ },
+ "transcription": "Hehe. You've also helped us a lot, so don't be so humble! To be honest, we didn't know where to start with the Urstone.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ203_6_yoimiya_03.wem"
+}
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diff --git a/Yoimiya/English(US)/356186_audio.wav b/Yoimiya/English(US)/356186_audio.wav
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index 0000000000000000000000000000000000000000..a8d2f596d0d0ed01c67df3d805223f05f58be6e4
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+{
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+ "path": "dc961fbafbe46511.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "No matter how powerful the Great Mujina Youkai might be, it's no match for my specially made fireworks! Just light 'em up and you'll scare it off, no problem.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ001_2_yoimiya_05.wem"
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diff --git a/Yoimiya/English(US)/356435_audio.wav b/Yoimiya/English(US)/356435_audio.wav
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+ "path": "dcbc093ea5881eac.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "The meteors we summoned flew up from the ground...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ203_9_yoimiya_01.wem"
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diff --git a/Yoimiya/English(US)/35664_audio.wav b/Yoimiya/English(US)/35664_audio.wav
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+{
+ "audio": {
+ "path": "15fa1fbbebd95d3a.wav",
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+ },
+ "transcription": "Wait, what's going on? This wasn't in the script!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/356875_audio.wav b/Yoimiya/English(US)/356875_audio.wav
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+{
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+ },
+ "transcription": "You all are great storytellers!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ203_6_yoimiya_13.wem"
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diff --git a/Yoimiya/English(US)/357007_audio.wav b/Yoimiya/English(US)/357007_audio.wav
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+{
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+ },
+ "transcription": "More places to see? Alright, let's go!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ201_7_yoimiya_33.wem"
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diff --git a/Yoimiya/English(US)/357204_audio.wav b/Yoimiya/English(US)/357204_audio.wav
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+ "transcription": "And pretty strong ones, from the looks of it. I'll hold on to them! Hehe, they'll come in real handy for the next Onikabuto tournament!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/357263_audio.wav b/Yoimiya/English(US)/357263_audio.wav
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+ "transcription": "And you don't want your reunion to be a disappointing one, do you?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_HS\\VO_yoimiya\\vo_yoimiya_mimitomo_friendship3_07a_2a.wem"
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diff --git a/Yoimiya/English(US)/358255_audio.wav b/Yoimiya/English(US)/358255_audio.wav
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+ "transcription": "People with no worries like myself speak plainly, while those with many cares often speak of ancient poetry or the scenery. They talk of flowers and birds, wind and moon, but never about the reality that confronts them. He's got quite the tale to tell, I'm sure.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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diff --git a/Yoimiya/English(US)/358300_audio.wav b/Yoimiya/English(US)/358300_audio.wav
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+ "transcription": "I had no idea what to say, I didn't know if I should object or just follow along...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/359364_audio.wav b/Yoimiya/English(US)/359364_audio.wav
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+ "transcription": "Because maybe it doesn't matter so much if something's real or not. Maybe magic and awesomeness are what make something worth believing. Why should someone else get to take that away from you?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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diff --git a/Yoimiya/English(US)/360441_audio.wav b/Yoimiya/English(US)/360441_audio.wav
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+ "transcription": "Oh, well that's good to hear. I gotta say, it's pretty remarkable that the citizens managed to step up and keep things going even after their archon left.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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diff --git a/Yoimiya/English(US)/360888_audio.wav b/Yoimiya/English(US)/360888_audio.wav
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+ "transcription": "And anyway, to your point about collaboration... you've been helping out too, right?",
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diff --git a/Yoimiya/English(US)/361056_audio.wav b/Yoimiya/English(US)/361056_audio.wav
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+ "transcription": "Here's your coffee, Director Furina.",
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+ "transcription": "Yep, that's exactly right. That's why I can't let people down when they're counting on me for their fireworks.",
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+ "audio": {
+ "path": "e0af252e91b3f99c.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Hehe, don't worry, I know. I think they're very cute, and I'm happy to protect them.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ203_9_yoimiya_16.wem"
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diff --git a/Yoimiya/English(US)/362922_audio.wav b/Yoimiya/English(US)/362922_audio.wav
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+{
+ "audio": {
+ "path": "e0cccc54c6e5b38d.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "But as soon as I woke up today, I remembered that we'd all be shooting a film together, and I was ready to go!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_yoimiya\\vo_DYJEQ002_2_yoimiya_11.wem"
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diff --git a/Yoimiya/English(US)/363252_audio.wav b/Yoimiya/English(US)/363252_audio.wav
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+{
+ "audio": {
+ "path": "e1027880bd7e3aa9.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "No, no, that's not what I meant. Let's pretend you're an Akademiya student, hard at work.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ201_4_yoimiya_05.wem"
+}
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diff --git a/Yoimiya/English(US)/364122_audio.wav b/Yoimiya/English(US)/364122_audio.wav
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+{
+ "audio": {
+ "path": "e184ac246a228010.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Let's go out and play!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "",
+ "type": "JoinTeam",
+ "inGameFilename": "VO_teamJoin\\vo_yoimiya_teamJoin_02.wem"
+}
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diff --git a/Yoimiya/English(US)/364139_audio.wav b/Yoimiya/English(US)/364139_audio.wav
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+{
+ "audio": {
+ "path": "e1875725304a5a6a.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "He's quite the talker and has reasons behind every word that he says. Sometimes, it might seem like there's no connection, but as he goes on, everything will eventually dovetail nicely towards a single purpose. It's... quite different from how I do things. I ask him for help whenever I encounter a matter I can't settle.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "",
+ "type": "Fetter",
+ "inGameFilename": "VO_friendship\\VO_yoimiya\\vo_yoimiya_teammate_thoma_01.wem"
+}
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+ "audio": {
+ "path": "e1b94b824b3f2585.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "#I was wondering... have you seen your {M#sister}{F#brother} yet?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ202_2_yoimiya_01a.wem"
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diff --git a/Yoimiya/English(US)/365482_audio.wav b/Yoimiya/English(US)/365482_audio.wav
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+ "audio": {
+ "path": "e25937267b9f34b3.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Hey, Satoru, how have you been? Keeping well?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ003_2_yoimiya_01.wem"
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diff --git a/Yoimiya/English(US)/365785_audio.wav b/Yoimiya/English(US)/365785_audio.wav
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+{
+ "audio": {
+ "path": "e28929d1e181d945.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "What are you trying to say?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/365848_audio.wav b/Yoimiya/English(US)/365848_audio.wav
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+ "audio": {
+ "path": "e293484f6ecdce52.wav",
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+ },
+ "transcription": "Oh, so we're all here with time to spare. What a treat!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ201_1_yoimiya_16.wem"
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diff --git a/Yoimiya/English(US)/366166_audio.wav b/Yoimiya/English(US)/366166_audio.wav
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+ "sampling_rate": 48000
+ },
+ "transcription": "Speaking of, you guys only got here recently, how did you manage to get a permit?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/366900_audio.wav b/Yoimiya/English(US)/366900_audio.wav
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+ "transcription": "Hehe, awesome! Don't worry, you'll see that being on my team is a blast!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/367729_audio.wav b/Yoimiya/English(US)/367729_audio.wav
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+ },
+ "transcription": "Oh! Sorry, sorry, I got carried away.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/368097_audio.wav b/Yoimiya/English(US)/368097_audio.wav
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+ },
+ "transcription": "Alright, well, let's not stay out here in the open for too long. Hurry up and get back inside. I'll let you know as soon as I have an update for you.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Ah...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/368516_audio.wav b/Yoimiya/English(US)/368516_audio.wav
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+ "transcription": "No, no. No need to seriously consider it. It's just a little fantasy of mine.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "Anyway. More importantly right now, the fireworks show is right around the corner and the materials still haven't arrived. We need to think of an alternative...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "Hmm? What is this stall doing here? Maybe it's for participants who need a break?",
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+ "audio": {
+ "path": "e4629c6bd69091b7.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Wait!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ004_5_yoimiya_01.wem"
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diff --git a/Yoimiya/English(US)/369130_audio.wav b/Yoimiya/English(US)/369130_audio.wav
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+{
+ "audio": {
+ "path": "e48e7cac2f252a9e.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Oh, the shame, the shame! Hehe...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_Card\\VO_yoimiya\\vo_card_yoimiya_invite_hard_03.wem"
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diff --git a/Yoimiya/English(US)/369741_audio.wav b/Yoimiya/English(US)/369741_audio.wav
new file mode 100644
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+{
+ "audio": {
+ "path": "e4edae60c238f681.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Oh no you don't! That's out of the question!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ002_2_yoimiya_08.wem"
+}
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diff --git a/Yoimiya/English(US)/369892_audio.wav b/Yoimiya/English(US)/369892_audio.wav
new file mode 100644
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+{
+ "audio": {
+ "path": "e5058c7c20589b94.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Wouldn't I be taking up your time, though? I doubt this was in your schedule...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ201_1_yoimiya_29.wem"
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diff --git a/Yoimiya/English(US)/370234_audio.wav b/Yoimiya/English(US)/370234_audio.wav
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+{
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+ "path": "e53f11403f1920be.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "And when I thought we had woken up, the next part was even more amazing!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ203_9_yoimiya_10.wem"
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diff --git a/Yoimiya/English(US)/370631_audio.wav b/Yoimiya/English(US)/370631_audio.wav
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+{
+ "audio": {
+ "path": "e57cd62f755e3e3a.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Don't worry, I've got us covered. Time for my \"little present...\"",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_AQ\\VO_yoimiya\\vo_DQAQ008_5_yoimiya_08.wem"
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diff --git a/Yoimiya/English(US)/371007_audio.wav b/Yoimiya/English(US)/371007_audio.wav
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+{
+ "audio": {
+ "path": "e5b7b0bdd9a5f040.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Hehe, time to show you what I've been working on.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_Card\\VO_yoimiya\\vo_card_yoimiya_invite_hard_01.wem"
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diff --git a/Yoimiya/English(US)/372114_audio.wav b/Yoimiya/English(US)/372114_audio.wav
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+ },
+ "transcription": "What do you know about this dog, Thoma? Everyone knows how well-connected you are.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_yoimiya\\vo_YYEQ002_4_yoimiya_06.wem"
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diff --git a/Yoimiya/English(US)/37227_audio.wav b/Yoimiya/English(US)/37227_audio.wav
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+ "path": "16e569a827ed9a19.wav",
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+ },
+ "transcription": "Yeah, she and I were hanging out not that long ago. What's the matter?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/373327_audio.wav b/Yoimiya/English(US)/373327_audio.wav
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+ },
+ "transcription": "Oh, don't worry about that. They're really nice people, I know them well. They won't cause us any issues.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ002_6_yoimiya_12.wem"
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diff --git a/Yoimiya/English(US)/373428_audio.wav b/Yoimiya/English(US)/373428_audio.wav
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+ "transcription": "When you're exhausted, everything becomes an uphill struggle. Even trying to have fun \u2014 you won't be able to enjoy yourself if you're too tired.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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diff --git a/Yoimiya/English(US)/373643_audio.wav b/Yoimiya/English(US)/373643_audio.wav
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+ "transcription": "Yes, they're travelers from afar. Outsiders have a very difficult time getting into Inazuma nowadays.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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diff --git a/Yoimiya/English(US)/374008_audio.wav b/Yoimiya/English(US)/374008_audio.wav
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+ "transcription": "Grr... You're too good at this...",
+ "language": "English(US)",
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+ },
+ "transcription": "Of course! Ooh, I heard this really cool thing, I gotta share with you guys.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_yoimiya\\vo_YYEQ002_4_yoimiya_04.wem"
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+ "transcription": "Hello, Morihiko. How's business these days?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "But this is her first time dealing with any of this. Life can trip anyone up. What's most important in times like this...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "The advantage of that is that if you're tired from your journey, Inazuma's a great place to come and rest.",
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+ "speaker": "Yoimiya",
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+ "path": "e882ef2cf0b58cd9.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Ahh! Okay, it's about time I headed back. The Naganohara Fireworks Show is just around the corner, and there's still a lot of things to get ready.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ001_2_yoimiya_27.wem"
+}
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diff --git a/Yoimiya/English(US)/376140_audio.wav b/Yoimiya/English(US)/376140_audio.wav
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+version https://git-lfs.github.com/spec/v1
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diff --git a/Yoimiya/English(US)/376140_metadata.json b/Yoimiya/English(US)/376140_metadata.json
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+{
+ "audio": {
+ "path": "e8e7cf129bb33361.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Hehe! Don't worry, this time it's on me!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_yoimiya\\vo_SDEQ002_16_yoimiya_03.wem"
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diff --git a/Yoimiya/English(US)/377301_audio.wav b/Yoimiya/English(US)/377301_audio.wav
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+{
+ "audio": {
+ "path": "e9a777e6194ce991.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Let's go after them!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ203_5_yoimiya_08.wem"
+}
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diff --git a/Yoimiya/English(US)/377424_audio.wav b/Yoimiya/English(US)/377424_audio.wav
new file mode 100644
index 0000000000000000000000000000000000000000..deb679cbcebbbef3f483e02e7332ead31aff5eb2
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+++ b/Yoimiya/English(US)/377424_audio.wav
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diff --git a/Yoimiya/English(US)/377424_metadata.json b/Yoimiya/English(US)/377424_metadata.json
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+++ b/Yoimiya/English(US)/377424_metadata.json
@@ -0,0 +1,12 @@
+{
+ "audio": {
+ "path": "e9bb6f5ea0112009.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "As each year passes by, your life gradually approaches its end.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_yoimiya\\vo_dialog_SDEQ004_yoimiya_02.wem"
+}
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diff --git a/Yoimiya/English(US)/377710_audio.wav b/Yoimiya/English(US)/377710_audio.wav
new file mode 100644
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+version https://git-lfs.github.com/spec/v1
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diff --git a/Yoimiya/English(US)/377710_metadata.json b/Yoimiya/English(US)/377710_metadata.json
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+{
+ "audio": {
+ "path": "e9ec09ab33833d99.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "\"Extra-large firework\"?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_AQ\\VO_yoimiya\\vo_DQAQ105_3_yoimiya_01.wem"
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diff --git a/Yoimiya/English(US)/378486_audio.wav b/Yoimiya/English(US)/378486_audio.wav
new file mode 100644
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+version https://git-lfs.github.com/spec/v1
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+{
+ "audio": {
+ "path": "ea671b25257e30b2.wav",
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+ },
+ "transcription": "Fireworks that disappear in a flash of light are probably the furthest thing away from the eternity that our Shogun desires.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ004_9_yoimiya_17.wem"
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diff --git a/Yoimiya/English(US)/378645_audio.wav b/Yoimiya/English(US)/378645_audio.wav
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+version https://git-lfs.github.com/spec/v1
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+{
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+ },
+ "transcription": "Due to public safety and fire hazard-related concerns, I often get whisked off to the Tenryou Commission's place for a lecture. Kujou Sara's probably the most reasonable of the bunch. At least she'll hear me out before passing any judgment. If I'm in the right, she'll acknowledge my perspective, and if I'm wrong... Hehe, then I'll get Thoma to come and help me apologize to her!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "",
+ "type": "Fetter",
+ "inGameFilename": "VO_friendship\\VO_yoimiya\\vo_yoimiya_teammate_kujoSara_01.wem"
+}
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diff --git a/Yoimiya/English(US)/380005_audio.wav b/Yoimiya/English(US)/380005_audio.wav
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--- /dev/null
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+version https://git-lfs.github.com/spec/v1
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+{
+ "audio": {
+ "path": "eb56b287233a3888.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Wait, you said there was a kid in Mondstadt who was good at making bombs?... Now, they aren't much different from fireworks. In other words, she might be a genius... Ohh, I'd love to meet her. *sigh* But isn't it dangerous to let children play with explosives? Don't the people of Mondstadt worry about that?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "type": "Fetter",
+ "inGameFilename": "VO_friendship\\VO_yoimiya\\vo_yoimiya_teammate_klee_01.wem"
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diff --git a/Yoimiya/English(US)/380110_audio.wav b/Yoimiya/English(US)/380110_audio.wav
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+version https://git-lfs.github.com/spec/v1
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+{
+ "audio": {
+ "path": "eb66df7d3a7f9c2d.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Yeah, the first time I heard about it, I knew straight away that it was probably something the parents had come up with to stop the kids from running off all the time.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/380175_audio.wav b/Yoimiya/English(US)/380175_audio.wav
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+version https://git-lfs.github.com/spec/v1
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+{
+ "audio": {
+ "path": "eb6f001d253d50dc.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Everyone has their own imagination. After some chance coincidence, she met an \"Aranara.\"",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ202_13_yoimiya_21.wem"
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+{
+ "audio": {
+ "path": "eb78acdae3196a05.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "However, our family's customers are mostly regulars, so we put most of our focus on those relationships.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_HS\\VO_yoimiya\\vo_yoimiya_mimitomo_friendship2_04a_3.wem"
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+ "transcription": "At first, I wasn't completely serious about using the opportunity to travel abroad to see a meteor shower...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ202_5_yoimiya_16.wem"
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diff --git a/Yoimiya/English(US)/381257_audio.wav b/Yoimiya/English(US)/381257_audio.wav
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+ "path": "ec19f401d9a4672f.wav",
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+ },
+ "transcription": "I certainly wouldn't want to end up locked away in here... Let's find Master Masakatsu and get out of here.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_AQ\\VO_yoimiya\\vo_DQAQ008_4_yoimiya_02.wem"
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diff --git a/Yoimiya/English(US)/38160_audio.wav b/Yoimiya/English(US)/38160_audio.wav
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+{
+ "audio": {
+ "path": "177dd91111c48b25.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "#You know, {NICKNAME}, I don't really think about complicated things like this very often...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ004_9_yoimiya_21.wem"
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diff --git a/Yoimiya/English(US)/381705_audio.wav b/Yoimiya/English(US)/381705_audio.wav
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+ "path": "ec5f02d0aff4b7a9.wav",
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+ },
+ "transcription": "Be good kids and stay out of trouble, alright? Stay in the city for now, and I'll come play with you after the fireworks start.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ004_1_yoimiya_07.wem"
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+ "transcription": "Make way, let me have a look at him.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_AQ\\VO_kujouSara\\vo_DQAQ008_5_kujouSara_07.wem"
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+ "transcription": "And would the stars really want their caller to have such a heartless soul?",
+ "language": "English(US)",
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new file mode 100644
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+{
+ "audio": {
+ "path": "ec9c2bc282b905d0.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "She agreed and we made our way back here.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ201_7_yoimiya_12.wem"
+}
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diff --git a/Yoimiya/English(US)/382191_audio.wav b/Yoimiya/English(US)/382191_audio.wav
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diff --git a/Yoimiya/English(US)/382191_metadata.json b/Yoimiya/English(US)/382191_metadata.json
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+{
+ "audio": {
+ "path": "ecaccf9a16afcb0c.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "You wanna hear a story? Alright, alright. Sit here, and I shall tell you the story I'm most proud of \u2014 the story of the Naganohara family! You'll rarely ever hear me talk about something this serious, you know?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "",
+ "type": "Fetter",
+ "inGameFilename": "VO_friendship\\VO_yoimiya\\vo_yoimiya_friendship_01.wem"
+}
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diff --git a/Yoimiya/English(US)/382883_audio.wav b/Yoimiya/English(US)/382883_audio.wav
new file mode 100644
index 0000000000000000000000000000000000000000..a12100155275b271d7fb30ebd1d52b508af32a1b
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+++ b/Yoimiya/English(US)/382883_audio.wav
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+version https://git-lfs.github.com/spec/v1
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diff --git a/Yoimiya/English(US)/382883_metadata.json b/Yoimiya/English(US)/382883_metadata.json
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+{
+ "audio": {
+ "path": "ed19de63bf956944.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Alright, you should get back indoors, Sakujirou. We'll be back in no time at all.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ002_6_yoimiya_13a.wem"
+}
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diff --git a/Yoimiya/English(US)/383089_audio.wav b/Yoimiya/English(US)/383089_audio.wav
new file mode 100644
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diff --git a/Yoimiya/English(US)/383089_metadata.json b/Yoimiya/English(US)/383089_metadata.json
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+{
+ "audio": {
+ "path": "ed38afb941b71390.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Ayaka once asked me during a ritual at the shrine if I could prepare some fireworks for the Lady Guuji's leisure. I thought to myself, \"isn't the Lady Guuji supposed to sit inside the shrine throughout the ritual?\" So I watched her the whole time during the ritual, wondering how she'd like to release fireworks. I waited, and I waited, and then Ayaka came over at length to tell me that the Lady Guuji was most pleased. I mean, what? She'd already released the fireworks? Was the person sitting inside the shrine not her, then?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "",
+ "type": "Fetter",
+ "inGameFilename": "VO_friendship\\VO_yoimiya\\vo_yoimiya_teammate_yaeMiko_01.wem"
+}
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diff --git a/Yoimiya/English(US)/383211_audio.wav b/Yoimiya/English(US)/383211_audio.wav
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--- /dev/null
+++ b/Yoimiya/English(US)/383211_audio.wav
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+version https://git-lfs.github.com/spec/v1
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diff --git a/Yoimiya/English(US)/383211_metadata.json b/Yoimiya/English(US)/383211_metadata.json
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+{
+ "audio": {
+ "path": "ed4c5386c29da31f.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Oh, I understand. You have to put some thought into choosing the best partner... You did already win the first round, after all.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_yoimiya\\vo_SDEQ002_4_yoimiya_06b_1.wem"
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diff --git a/Yoimiya/English(US)/384548_audio.wav b/Yoimiya/English(US)/384548_audio.wav
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+{
+ "audio": {
+ "path": "ee24420931b5f8c8.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Ooh, let me open it!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "",
+ "type": "Fetter",
+ "inGameFilename": "VO_gameplay\\VO_yoimiya\\vo_yoimiya_chest_open_03.wem"
+}
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diff --git a/Yoimiya/English(US)/384574_audio.wav b/Yoimiya/English(US)/384574_audio.wav
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+{
+ "audio": {
+ "path": "ee2930e55956ac78.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "We can find some other way to help Sakujirou, there's no need to make things difficult for you. This sounds like something for Sakujirou and Keisuke to resolve between themselves.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ003_3_yoimiya_09.wem"
+}
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diff --git a/Yoimiya/English(US)/384751_audio.wav b/Yoimiya/English(US)/384751_audio.wav
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+{
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+ },
+ "transcription": "Me?... Hehe, I'd build a playground!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_HS\\VO_yoimiya\\vo_yoimiya_mimitomo_friendship2_06.wem"
+}
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diff --git a/Yoimiya/English(US)/384915_audio.wav b/Yoimiya/English(US)/384915_audio.wav
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+{
+ "audio": {
+ "path": "ee5a718e6a30c8f3.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Oh, and your fireworks are ready, so just go and pick them up from my house whenever you want. While you're there, you can get my pops to settle the boat construction fees.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ002_5_yoimiya_10.wem"
+}
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diff --git a/Yoimiya/English(US)/384916_audio.wav b/Yoimiya/English(US)/384916_audio.wav
new file mode 100644
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+{
+ "audio": {
+ "path": "ee5a771511aa78a2.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Oh, and also, you're technically my customers now. Here, this is your paper slip. If you ever wanna see that golden firework again, just come and see me.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ004_9_yoimiya_08.wem"
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diff --git a/Yoimiya/English(US)/385547_audio.wav b/Yoimiya/English(US)/385547_audio.wav
new file mode 100644
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--- /dev/null
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+{
+ "audio": {
+ "path": "eec3ce91e4e05e91.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "I've been so busy with the fireworks business these past few days that I haven't had a moment to stop and chat with anyone. Ugh, it's killing me.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ002_1_yoimiya_12.wem"
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diff --git a/Yoimiya/English(US)/386412_audio.wav b/Yoimiya/English(US)/386412_audio.wav
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+ "sampling_rate": 48000
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+ "transcription": "Me too! Even though I didn't bring much Mora to spend on this trip... It's still better than nothing!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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diff --git a/Yoimiya/English(US)/386597_audio.wav b/Yoimiya/English(US)/386597_audio.wav
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+ "transcription": "Oh! On it!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_yoimiya\\vo_DYJEQ002_3_yoimiya_08.wem"
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diff --git a/Yoimiya/English(US)/386862_audio.wav b/Yoimiya/English(US)/386862_audio.wav
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+ "transcription": "Now, I finally understand why he can't decide what to do.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/387070_audio.wav b/Yoimiya/English(US)/387070_audio.wav
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+ "transcription": "Haha, judging by how much fun everyone's having, I'd say probably not until well after midnight.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/387173_audio.wav b/Yoimiya/English(US)/387173_audio.wav
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+ "transcription": "Hehe, I already have an idea of the color and type of fireworks I wanna give you guys. I'll keep it a secret for now, though.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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diff --git a/Yoimiya/English(US)/387292_audio.wav b/Yoimiya/English(US)/387292_audio.wav
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+ "transcription": "Aww, just one more round! I think I figured out what the trick is!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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diff --git a/Yoimiya/English(US)/388297_metadata.json b/Yoimiya/English(US)/388297_metadata.json
new file mode 100644
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+{
+ "audio": {
+ "path": "f06bbfe53e17ea7e.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Huh? Can't we just bring some desserts? Like the Fontinalia Mousse?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_yoimiya\\vo_DYJEQ001_5_yoimiya_05.wem"
+}
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diff --git a/Yoimiya/English(US)/388693_audio.wav b/Yoimiya/English(US)/388693_audio.wav
new file mode 100644
index 0000000000000000000000000000000000000000..a5dd65afb4640cd5ba3b57fb8f0258e20ca23b99
--- /dev/null
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diff --git a/Yoimiya/English(US)/388693_metadata.json b/Yoimiya/English(US)/388693_metadata.json
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+{
+ "audio": {
+ "path": "f0ac6dd3a0eb2b03.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "We'll go over there and see what we can find out. Don't worry, I don't think she's gone too far.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ202_6_yoimiya_22.wem"
+}
\ No newline at end of file
diff --git a/Yoimiya/English(US)/388894_audio.wav b/Yoimiya/English(US)/388894_audio.wav
new file mode 100644
index 0000000000000000000000000000000000000000..0da6c3ab9c47ea091e367ba5ce0d2860ea384ba3
--- /dev/null
+++ b/Yoimiya/English(US)/388894_audio.wav
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
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diff --git a/Yoimiya/English(US)/388894_metadata.json b/Yoimiya/English(US)/388894_metadata.json
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+{
+ "audio": {
+ "path": "f0cdd13114af23b4.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "*sigh* We're lucky that no one from the Tenryou Commission was around, otherwise, we'd all be in big trouble.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ001_4_yoimiya_02.wem"
+}
\ No newline at end of file
diff --git a/Yoimiya/English(US)/389131_audio.wav b/Yoimiya/English(US)/389131_audio.wav
new file mode 100644
index 0000000000000000000000000000000000000000..0de7f31e9ff17e9549d54c0a962e8f538833cca0
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+++ b/Yoimiya/English(US)/389131_audio.wav
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+version https://git-lfs.github.com/spec/v1
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diff --git a/Yoimiya/English(US)/389131_metadata.json b/Yoimiya/English(US)/389131_metadata.json
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+{
+ "audio": {
+ "path": "f0ef26e25d5a3da3.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "If Sakujirou still hasn't made up his mind, I guess I'll have to step in...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ004_1_yoimiya_09.wem"
+}
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diff --git a/Yoimiya/English(US)/389407_audio.wav b/Yoimiya/English(US)/389407_audio.wav
new file mode 100644
index 0000000000000000000000000000000000000000..4e2ea415dd34d0345caeac763bebae91c529fd66
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diff --git a/Yoimiya/English(US)/389407_metadata.json b/Yoimiya/English(US)/389407_metadata.json
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+{
+ "audio": {
+ "path": "f1196378ecb525c3.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Wow, that's impressive! Hehe, I didn't expect to be introduced to new customers while on vacation.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ203_11_yoimiya_03.wem"
+}
\ No newline at end of file
diff --git a/Yoimiya/English(US)/390227_audio.wav b/Yoimiya/English(US)/390227_audio.wav
new file mode 100644
index 0000000000000000000000000000000000000000..b7d9759d2f720a8a4899d750346374c9e93e1c59
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+version https://git-lfs.github.com/spec/v1
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+{
+ "audio": {
+ "path": "f19b052d98bece7a.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Ah, I could've kept watching that forever. That was the realest, grandest, most magical dream I've ever had!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ203_9_yoimiya_03.wem"
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diff --git a/Yoimiya/English(US)/390594_audio.wav b/Yoimiya/English(US)/390594_audio.wav
new file mode 100644
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+version https://git-lfs.github.com/spec/v1
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+{
+ "audio": {
+ "path": "f1d659e54b6d293d.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Do you know where we can find him?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ202_6_yoimiya_20.wem"
+}
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diff --git a/Yoimiya/English(US)/390683_audio.wav b/Yoimiya/English(US)/390683_audio.wav
new file mode 100644
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+{
+ "audio": {
+ "path": "f1e4f549d9a0758d.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Whoa, Paimon wasn't kidding! The statue really did move. Wonder how that works...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_yoimiya\\vo_SDEQ002_15_yoimiya_02.wem"
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diff --git a/Yoimiya/English(US)/390968_audio.wav b/Yoimiya/English(US)/390968_audio.wav
new file mode 100644
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--- /dev/null
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+version https://git-lfs.github.com/spec/v1
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+{
+ "audio": {
+ "path": "f2102ef3373a0425.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Ugh... Milk never fails to start some real fireworks in my stomach \u2014 crackle, kaboom! Y'know what I mean? But I can handle dishes and snacks made with milk for some reason, hmm. Maybe the little Seelie in my stomach is just pickier than most.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "",
+ "type": "Fetter",
+ "inGameFilename": "VO_friendship\\VO_yoimiya\\vo_yoimiya_pref_foodDislike.wem"
+}
\ No newline at end of file
diff --git a/Yoimiya/English(US)/39153_audio.wav b/Yoimiya/English(US)/39153_audio.wav
new file mode 100644
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--- /dev/null
+++ b/Yoimiya/English(US)/39153_audio.wav
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
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diff --git a/Yoimiya/English(US)/39153_metadata.json b/Yoimiya/English(US)/39153_metadata.json
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+{
+ "audio": {
+ "path": "182028e1ad3165a8.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "If there's one thing I'm confident in, it's my gaming skills!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_Card\\VO_yoimiya\\vo_card_yoimiya_endOfGame_win_01.wem"
+}
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diff --git a/Yoimiya/English(US)/391838_audio.wav b/Yoimiya/English(US)/391838_audio.wav
new file mode 100644
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--- /dev/null
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@@ -0,0 +1,3 @@
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diff --git a/Yoimiya/English(US)/391838_metadata.json b/Yoimiya/English(US)/391838_metadata.json
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+{
+ "audio": {
+ "path": "f29f17e4cf5a12fb.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Oh no... Those Tenryou Commission brutes are torturing him.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_AQ\\VO_yoimiya\\vo_DQAQ008_5_yoimiya_01.wem"
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diff --git a/Yoimiya/English(US)/392010_audio.wav b/Yoimiya/English(US)/392010_audio.wav
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+{
+ "audio": {
+ "path": "f2bb46ce9caa1066.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Also, I want to go and ask everyone what they thought of the fireworks.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ004_9_yoimiya_23a_1.wem"
+}
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diff --git a/Yoimiya/English(US)/392757_audio.wav b/Yoimiya/English(US)/392757_audio.wav
new file mode 100644
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--- /dev/null
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diff --git a/Yoimiya/English(US)/392757_metadata.json b/Yoimiya/English(US)/392757_metadata.json
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+{
+ "audio": {
+ "path": "f3335c2e152bc8f3.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "If you don't say anything now, you may never have another chance!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ004_5_yoimiya_12.wem"
+}
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diff --git a/Yoimiya/English(US)/393238_audio.wav b/Yoimiya/English(US)/393238_audio.wav
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+{
+ "audio": {
+ "path": "f380dcc3c24f4a50.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "No clue!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ201_1_yoimiya_18.wem"
+}
\ No newline at end of file
diff --git a/Yoimiya/English(US)/394231_audio.wav b/Yoimiya/English(US)/394231_audio.wav
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+{
+ "audio": {
+ "path": "f427107b9300544a.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "What a nice day! Let's go have some fun!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_HS\\VO_yoimiya\\vo_yoimiya_mimitomo_morning_02.wem"
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\ No newline at end of file
diff --git a/Yoimiya/English(US)/394949_audio.wav b/Yoimiya/English(US)/394949_audio.wav
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--- /dev/null
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+{
+ "audio": {
+ "path": "f494de0aa6e43fde.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Did you know? A lot of the fireworks used during Liyue's Lantern Rite were purchased from our shop. I made them to order before asking Beidou to ship them to Liyue. Exports like these aren't allowed under the Sakoku Decree, but... How can there be festivals without fireworks?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "",
+ "type": "Fetter",
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+}
\ No newline at end of file
diff --git a/Yoimiya/English(US)/395345_audio.wav b/Yoimiya/English(US)/395345_audio.wav
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@@ -0,0 +1,3 @@
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+{
+ "audio": {
+ "path": "f4dafe1628b2539e.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Oh, and before I forget! If you ever visit Inazuma, please come and pay a visit to Naganohara Fireworks. I'll make some fireworks for you \u2014 I even know what shape I'd make!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/395598_audio.wav b/Yoimiya/English(US)/395598_audio.wav
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+ "transcription": "I'm afraid that sooner or later, they are going to find you here. Time is starting to run out.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ002_6_yoimiya_03.wem"
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+ "audio": {
+ "path": "f5a5ab7e77bad902.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "But that does bring me to a question I've been mulling over in my head... Do you think there's something else going on in her life?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ202_6_yoimiya_16.wem"
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+ "audio": {
+ "path": "f5a94f8a9a1a4cfd.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Sumeru's such a nice place. I'll be back for sure!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ203_11_yoimiya_01.wem"
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diff --git a/Yoimiya/English(US)/396781_audio.wav b/Yoimiya/English(US)/396781_audio.wav
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+ "audio": {
+ "path": "f5c259d8ab951f4a.wav",
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+ },
+ "transcription": "They not only helped Avin find her best friend, but they also showed us what an Urstone is.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ203_5_yoimiya_10.wem"
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diff --git a/Yoimiya/English(US)/396991_audio.wav b/Yoimiya/English(US)/396991_audio.wav
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+ "audio": {
+ "path": "f5e1ac6fb0b5492f.wav",
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+ "transcription": "I don't think we have to be too self-conscious, but it's still something to keep in mind.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ201_4_yoimiya_07.wem"
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diff --git a/Yoimiya/English(US)/39712_audio.wav b/Yoimiya/English(US)/39712_audio.wav
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+ "transcription": "Thank you. I didn't expect us to solve our problem like this. Alright, time to give it a go!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ203_6_yoimiya_07.wem"
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diff --git a/Yoimiya/English(US)/397441_audio.wav b/Yoimiya/English(US)/397441_audio.wav
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+ },
+ "transcription": "The boat is a-ready and waiting. I'll mark the location for you on the map. Before you leave, I recommend that you pack some food and water. You can never be too prepared.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/397447_audio.wav b/Yoimiya/English(US)/397447_audio.wav
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+ "transcription": "You know, you're right, Paimon! Is it just me, or have you gotten wiser since we first met?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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diff --git a/Yoimiya/English(US)/397551_audio.wav b/Yoimiya/English(US)/397551_audio.wav
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+ "transcription": "Ah, just as I thought, he isn't back yet. But not to worry, because actually, I've been hoping for a chance to have a nice long chat with you all day.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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diff --git a/Yoimiya/English(US)/397647_audio.wav b/Yoimiya/English(US)/397647_audio.wav
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+ "transcription": "It's alright, you're safe now. We'll bring you back.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "#Cheer up guys, don't be so down. {F#She}{M#He} was only joking back there. How could the Great Mujina Youkai not exist, huh?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "By the way, have you heard about that recent murder case?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "Kinda like fireworks, in a way. Don't question it, just feel it...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "...Pops! Pops!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "Then, your parents told me what happened between you when you were younger. Once I'd heard the story, I realized that the firework meant something special to you both.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "Cheer up \u2014 something beautiful has happened.",
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+ "transcription": "My father's hearing isn't very good. When I was young, he would always smile no matter what I said to him, and so I thought that everything I said was correct. So I kept talking, and he would keep smiling. Later, I found out that he was smiling because he couldn't hear clearly, but... as long as he's truly happy, I'll keep talking to him.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "",
+ "type": "Fetter",
+ "inGameFilename": "VO_friendship\\VO_yoimiya\\vo_yoimiya_dialog_idle.wem"
+}
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diff --git a/Yoimiya/English(US)/400701_audio.wav b/Yoimiya/English(US)/400701_audio.wav
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+version https://git-lfs.github.com/spec/v1
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diff --git a/Yoimiya/English(US)/400701_metadata.json b/Yoimiya/English(US)/400701_metadata.json
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+{
+ "audio": {
+ "path": "f834bfed91751b9b.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "This is amazing!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_freetalk\\VO_yoimiya\\vo_dialog_DYJEQ001_yoimiya_05.wem"
+}
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diff --git a/Yoimiya/English(US)/400774_audio.wav b/Yoimiya/English(US)/400774_audio.wav
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+{
+ "audio": {
+ "path": "f83ef8da7497be86.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Hehe! Look what we have here! Isn't this the fan we're looking for?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_yoimiya\\vo_SDEQ002_20_yoimiya_01.wem"
+}
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diff --git a/Yoimiya/English(US)/400816_audio.wav b/Yoimiya/English(US)/400816_audio.wav
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+{
+ "audio": {
+ "path": "f846372ca10b5387.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Oh, so it's for jumping? Watch this!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "",
+ "type": "DungeonReminder",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ203_2_yoimiya_07.wem"
+}
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diff --git a/Yoimiya/English(US)/400867_audio.wav b/Yoimiya/English(US)/400867_audio.wav
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+{
+ "audio": {
+ "path": "f84dc8406a7edfd4.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "What about Veronique... will she be okay?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_yoimiya\\vo_DYJEQ004_13_yoimiya_01.wem"
+}
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diff --git a/Yoimiya/English(US)/40131_audio.wav b/Yoimiya/English(US)/40131_audio.wav
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+{
+ "audio": {
+ "path": "18bcc009df921781.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "But I think you did the right thing. And look, now you've managed to resolve the grievance in your heart by talking about it.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ004_7_yoimiya_05.wem"
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diff --git a/Yoimiya/English(US)/401398_audio.wav b/Yoimiya/English(US)/401398_audio.wav
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+ "path": "f89f76f53c73d771.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Okay, let's head to Ritou and catch a boat there.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ201_1_yoimiya_33.wem"
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diff --git a/Yoimiya/English(US)/402176_audio.wav b/Yoimiya/English(US)/402176_audio.wav
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+{
+ "audio": {
+ "path": "f925121c5449e080.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Did you ever try to step on a spot of light before as a child? You know, those patches on the ground created when the sunlight passes through the leaves. I once thought that it would disappear if I stepped on it, but it would always jump onto my foot instead. I tried and tried and tried, but I never succeeded... Quite the sore loser I was, then \u2014 sitting on a rock, sighing to myself and thinking, \"Ah, so there are things in this world that can't be stepped on...\"",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "",
+ "type": "Fetter",
+ "inGameFilename": "VO_friendship\\VO_yoimiya\\vo_yoimiya_dialog_share_03.wem"
+}
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diff --git a/Yoimiya/English(US)/402362_audio.wav b/Yoimiya/English(US)/402362_audio.wav
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+{
+ "audio": {
+ "path": "f94144b102c45c08.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "W\u2014Wait, it's not going to suddenly start moving, right?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ202_1_yoimiya_02.wem"
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diff --git a/Yoimiya/English(US)/402559_audio.wav b/Yoimiya/English(US)/402559_audio.wav
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+{
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+ "path": "f95eabff3bf719b5.wav",
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+ },
+ "transcription": "I've heard that it's supposed to look like a Beryl Conch! I've never actually seen one myself, but now, I'm really curious about what it looks like!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_freetalk\\VO_yoimiya\\vo_dialog_DYJEQ001_yoimiya_07.wem"
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diff --git a/Yoimiya/English(US)/402616_audio.wav b/Yoimiya/English(US)/402616_audio.wav
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+ "path": "f9687893eda8fb1c.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "What a great view! I just wanna shout at the top of my lungs!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ202_5_yoimiya_02.wem"
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diff --git a/Yoimiya/English(US)/402659_audio.wav b/Yoimiya/English(US)/402659_audio.wav
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+ "path": "f96f233e4b8b9ea1.wav",
+ "sampling_rate": 48000
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+ "transcription": "Want to keep chasing after it? You're not feeling worn out yet?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ203_2_yoimiya_05.wem"
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diff --git a/Yoimiya/English(US)/402901_audio.wav b/Yoimiya/English(US)/402901_audio.wav
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+ "transcription": "We once discussed matters concerning the summer festival deep into the night. We were both really tired, and I invited her to go take a bath. But when she heard that it involved many people bathing in the same pool, she went red in an instant! That was when I first learned that noble ladies can't use public baths.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "",
+ "type": "Fetter",
+ "inGameFilename": "VO_friendship\\VO_yoimiya\\vo_yoimiya_teammate_ayaka_02.wem"
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diff --git a/Yoimiya/English(US)/404294_audio.wav b/Yoimiya/English(US)/404294_audio.wav
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+ "transcription": "Ah, so you're seasoned crooks already, eh? Don't know what I was worried about then! Hehe.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ002_5_yoimiya_08.wem"
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+ "transcription": "Hold on, I'm coming over.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "A wide open view, fresh air... It's such a nice place!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "A playground... Ahh, how wonderful.",
+ "language": "English(US)",
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+ "audio": {
+ "path": "fb54af9978ffacb0.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Also, consider this: You have to have the Naganoharas, because so many people are emotionally invested in the existence of fireworks.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ004_9_yoimiya_19.wem"
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+{
+ "audio": {
+ "path": "fba3dac89f423e52.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "No matter what Tartaglia's true identity might be... he's doing something good right now, and I think he deserves to be treated accordingly.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_freetalk\\VO_yoimiya\\vo_dialog_PZWQ001_yoimiya_16.wem"
+}
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+{
+ "audio": {
+ "path": "fbb76ac8b148d317.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "#Also, it'd be nice to meet {F#him}{M#her}.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ004_9_yoimiya_23b_4a.wem"
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+{
+ "audio": {
+ "path": "fc04d2ca3f3fd2f6.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Oh, that's right! That elderly couple, old customers of ours \u2014 their son's in the Tenryou Commission, isn't he? Yeah, quite high up, as well.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ002_6_yoimiya_10.wem"
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+{
+ "audio": {
+ "path": "19255855334f7376.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Eh, what?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ202_5_yoimiya_26.wem"
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diff --git a/Yoimiya/English(US)/408154_audio.wav b/Yoimiya/English(US)/408154_audio.wav
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+ "audio": {
+ "path": "fcccfeda49c2e824.wav",
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+ },
+ "transcription": "But Tartaglia isn't like that at all, he's really nice to the kids. He even had an in-depth discussion with them about the Great Mujina Youkai's combat skills...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_freetalk\\VO_yoimiya\\vo_dialog_PZWQ001_yoimiya_14.wem"
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diff --git a/Yoimiya/English(US)/408698_audio.wav b/Yoimiya/English(US)/408698_audio.wav
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+ "audio": {
+ "path": "fd247f110ac07b6c.wav",
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+ "transcription": "So, made up your mind yet? Do you wanna team up with me?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_yoimiya\\vo_dialog_SDEQ002_yoimiya_01.wem"
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diff --git a/Yoimiya/English(US)/410099_audio.wav b/Yoimiya/English(US)/410099_audio.wav
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+ "transcription": "Before I left Inazuma, many people heard that I was looking for a meteor shower, so they told me that they wanted to make wishes.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ202_5_yoimiya_04.wem"
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diff --git a/Yoimiya/English(US)/410307_audio.wav b/Yoimiya/English(US)/410307_audio.wav
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+{
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+ "path": "fe161ef550cd0b94.wav",
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+ "transcription": "Though, I have to say... It's amazing you have so many friends from all over the world.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_freetalk\\VO_yoimiya\\vo_dialog_PZWQ001_yoimiya_29.wem"
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+ "audio": {
+ "path": "fe18798989eca7a3.wav",
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+ "transcription": "But if I had to guess, it's probably because she hasn't been able to explore the city for quite some time...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ201_7_yoimiya_15.wem"
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diff --git a/Yoimiya/English(US)/411031_audio.wav b/Yoimiya/English(US)/411031_audio.wav
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+ "transcription": "Hehe, no need to be nervous. I'm Yoimiya, and I run Naganohara Fireworks.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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diff --git a/Yoimiya/English(US)/411885_audio.wav b/Yoimiya/English(US)/411885_audio.wav
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+ "transcription": "Not with that attitude! You could, uh... knit sweaters with \"Rock 'N' Roll\" in big letters! Then get everyone to wear them!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_freetalk\\VO_yoimiya\\vo_dialog_YYEQ002_yoimiya_03.wem"
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+ "language": "English(US)",
+ "speaker": "Yoimiya",
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diff --git a/Yoimiya/English(US)/412044_audio.wav b/Yoimiya/English(US)/412044_audio.wav
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+ "transcription": "#I heard that {NICKNAME} will be operating the Kamera, and Paimon will be the clapper loader, right? Hehe, those roles are just perfect for the two of you.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/412934_audio.wav b/Yoimiya/English(US)/412934_audio.wav
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+ "transcription": "It's okay, don't worry. We'll help you find her.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "You want to explore somewhere else? Uh, how about we finish the Test of Courage first!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "*sigh* I know these kinds of stories are all the rage nowadays, but... I really can't bring myself to like them.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+{
+ "audio": {
+ "path": "197d98f24c91d629.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "He's one of the Fatui Harbingers, right? Sakujirou mentioned him to me before... and I heard about everything that happened in Liyue, too.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_freetalk\\VO_yoimiya\\vo_dialog_PZWQ001_yoimiya_11.wem"
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+{
+ "audio": {
+ "path": "1990c43f60a3de3a.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Thanks for trusting us!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ202_13_yoimiya_41.wem"
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diff --git a/Yoimiya/English(US)/41717_audio.wav b/Yoimiya/English(US)/41717_audio.wav
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+{
+ "audio": {
+ "path": "19b3d0548d0e68ba.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Um... Well, how about this, then: I'll record this in my notebook, and we can consider it a down payment against any fireworks you want to purchase in the future.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ002_2_yoimiya_10.wem"
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+{
+ "audio": {
+ "path": "19b9c89849519e7e.wav",
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+ },
+ "transcription": "Many things have changed. Lots of outlanders have come to Inazuma, and lots of Inazumans have gone out as well.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ201_1_yoimiya_09.wem"
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diff --git a/Yoimiya/English(US)/42128_audio.wav b/Yoimiya/English(US)/42128_audio.wav
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+{
+ "audio": {
+ "path": "19f38c4b123a44ae.wav",
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+ },
+ "transcription": "Whoa... So this is an Aranara...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ202_13_yoimiya_30.wem"
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diff --git a/Yoimiya/English(US)/42496_audio.wav b/Yoimiya/English(US)/42496_audio.wav
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+{
+ "audio": {
+ "path": "1a2ecb696ac8f09e.wav",
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+ },
+ "transcription": "Sorry about this \u2014 ever since Pops had his accident, his ears don't work too well.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ001_3_yoimiya_05.wem"
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diff --git a/Yoimiya/English(US)/42530_audio.wav b/Yoimiya/English(US)/42530_audio.wav
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+{
+ "audio": {
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+ },
+ "transcription": "To her, reuniting with her Aranara friend is the \"result.\" But recapturing her past joy and belief in herself is the \"process,\" and that's where our help is needed.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/4356_audio.wav b/Yoimiya/English(US)/4356_audio.wav
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+ },
+ "transcription": "No matter where your journey takes you, and no matter what hardships might lie ahead, I hope you'll always be able to look back fondly on the fireworks you saw tonight.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/44345_audio.wav b/Yoimiya/English(US)/44345_audio.wav
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+ "transcription": "Did they deliver those firework materials that we ordered yet?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/44957_audio.wav b/Yoimiya/English(US)/44957_audio.wav
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+ },
+ "transcription": "Let's store the boat here for now, then. I'll fill Sakujirou in when I get back, he'll need to make some preparations before setting sail.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/45061_audio.wav b/Yoimiya/English(US)/45061_audio.wav
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+ "transcription": "Oh, that's not important. What's important is that you've remembered the joy of going through the world.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Afterwards, we went swimming at the beach! Well, diving to be exact... It was the first time I ever breathed underwater!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "By the way, I heard you were the winners. Impressive! I eventually found the hidden Dango Milk too, but it was already too late.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "Oh yeah, if it's fine with you, can I ask how you two first met?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ },
+ "transcription": "Well, no one has ever asked me this before, so I've never really settled on an answer.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ },
+ "transcription": "Gotta start somewhere. Oh, by the way, did you guys learn anything about the meteor shower?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ },
+ "transcription": "Heck, I entertain my fair share of fantasies too... The Fire Diamond that spins around and shoots out lights that are all the colors of the rainbow... Ooh \u2014 the Mist Spirits that live far off in the mountains and guide you to fairyland if you can find them...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "audio": {
+ "path": "1d1849fc490f4404.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Ugh... I can't bear to watch. If anything happens to Master Masakatsu, our whole plan will have been for nothing...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "audio": {
+ "path": "1d200d3dc604d70f.wav",
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+ },
+ "transcription": "As for me...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ004_9_yoimiya_12.wem"
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+{
+ "audio": {
+ "path": "1d89f6a99000a9f7.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "You don't want to see anyone suffer.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_HS\\VO_yoimiya\\vo_yoimiya_mimitomo_friendship3_07b_2.wem"
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+{
+ "audio": {
+ "path": "1db67b268d06c47a.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Huh? Do you guys know him too?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+{
+ "audio": {
+ "path": "1dd1ff72b8b2f648.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "If that's the case, then we'll have to \"practice\" wishing a little.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+{
+ "audio": {
+ "path": "1e39a11ebd7852aa.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Oh yeah, they're so cute! We really have to thank those lovely carvings.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ203_9_yoimiya_14.wem"
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diff --git a/Yoimiya/English(US)/49956_audio.wav b/Yoimiya/English(US)/49956_audio.wav
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+ },
+ "transcription": "Argh, that didn't count. Best of three?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_Card\\VO_yoimiya\\vo_card_yoimiya_invite_easy_03.wem"
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diff --git a/Yoimiya/English(US)/50724_audio.wav b/Yoimiya/English(US)/50724_audio.wav
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+ "transcription": "It's okay if you don't know her exact size. You can always just buy her a few bolts of silk instead! Who knows, maybe she'd like that even better.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+{
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+ "transcription": "Every moment of the summer festival is a moving tale. Those who meet under the light of fireworks grow up, mature, and grow old. When they set off the same fireworks as they did in the beginning, the skies reflect that same image from years ago... Fireworks are not eternal, but I believe that the wonderful emotions behind them should walk alongside Inazuma into eternity.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "type": "Fetter",
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diff --git a/Yoimiya/English(US)/51289_audio.wav b/Yoimiya/English(US)/51289_audio.wav
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+ "transcription": "Now that you mention it, it kinda does!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/51613_audio.wav b/Yoimiya/English(US)/51613_audio.wav
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+ "transcription": "All thanks to the support of our loyal customers. The family business just keeps getting better and better.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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diff --git a/Yoimiya/English(US)/51792_audio.wav b/Yoimiya/English(US)/51792_audio.wav
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+ "transcription": "It's okay, you're alright now.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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diff --git a/Yoimiya/English(US)/52549_audio.wav b/Yoimiya/English(US)/52549_audio.wav
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+ "transcription": "At first, I didn't dare to open my mouth. But once I couldn't hold my breath any longer, I decided to take a big breath in. Hehe, turns out the water wasn't as salty as I imagined... It didn't really taste like anything at all!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/52627_audio.wav b/Yoimiya/English(US)/52627_audio.wav
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+ "transcription": "Anyway, would ya like to pair up with me? We'd be an amazing team! With us working together, the second round will be a piece of cake.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Oh, and Ogura Mio has just received a new batch of silk. She might've come up with some new kimono designs.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "What are you talking about? And just who do you think you're kidding!?",
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+ "transcription": "Huh? You know him?",
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+{
+ "audio": {
+ "path": "20eca5ec1104ae6c.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "*sigh* I just wish the commissions could be a little more flexible.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ001_4_yoimiya_20.wem"
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+ "audio": {
+ "path": "210fd84ab4cc7cba.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Wouldn't they brighten up your entire day?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ201_3_yoimiya_07.wem"
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diff --git a/Yoimiya/English(US)/54404_audio.wav b/Yoimiya/English(US)/54404_audio.wav
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+ "audio": {
+ "path": "21933d58b9807c5b.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Don't worry too much about the material. If you think it'll be difficult to obtain, we can get it for you.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ202_6_yoimiya_04.wem"
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+{
+ "audio": {
+ "path": "0355993169d789ea.wav",
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+ },
+ "transcription": "Uh-huh, that's my pops! He's a good person, alright. Everyone around here respects him.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ001_3_yoimiya_13a.wem"
+}
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+{
+ "audio": {
+ "path": "21e40d14e521088b.wav",
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+ },
+ "transcription": "You're not the first person to say that. In fact, some people think I'll literally do any favor they ask me to.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ002_2_yoimiya_12a.wem"
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+ "transcription": "So. What made you guys embark on your treacherous journey to Inazuma?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "For you guys...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ004_9_yoimiya_23b.wem"
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+ "transcription": "Good point! Names, we need names! Suddenly showing up like this, surely it must be Keisuke's doing!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "Oh no, how dangerous.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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diff --git a/Yoimiya/English(US)/56914_audio.wav b/Yoimiya/English(US)/56914_audio.wav
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+ "transcription": "Why don't we look around here first? I've been wanting to see the \"Zubayr Theater,\" anyway.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "Don't forget, move well away from it after you light the fuse, and try to avoid burning your clothes. Also, it's best that you cover your ears...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "Shh! Don't let anyone else see us! I still want it to be a surprise!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "I'd give them the evil eyes and tell them to get the heck out of my face! Because... grr, it's just so annoying!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "Gotcha. Thanks a lot!",
+ "language": "English(US)",
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+ "transcription": "We should be fine. I think we can cope.",
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+ "transcription": "Whatever their reasons might be, if our customers come to us looking for help, we're not about to leave them high and dry.",
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+ "transcription": "The warehouse is right over here... I moved the fireworks there in advance, so it shouldn't be too much work bringing them back.",
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+ "path": "251580960e220cf4.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "No worri\u2014 Oh wait, actually... Ahh, yeah, that could be a problem... some worries.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ002_3_yoimiya_02.wem"
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+ "audio": {
+ "path": "251a4f0b7226d8e5.wav",
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+ "transcription": "The things we believed and the experiences we had when we were young turn into our priceless treasures as we grow up.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ001_2_yoimiya_23.wem"
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+{
+ "audio": {
+ "path": "2608adeda7b0d47e.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "It's a family tradition. All our regular customers know about this.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ001_4_yoimiya_13.wem"
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+ "audio": {
+ "path": "2622296a66e3f075.wav",
+ "sampling_rate": 48000
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+ "transcription": "So you mean that it symbolizes dreams?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ202_6_yoimiya_06.wem"
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+ "transcription": "Pretty please, Mr. Morris! These are some of the best fireworks I've ever made, so I also want you to see them before you leave. They're stunning \u2014 I promise that they'll be an once-in-a-lifetime experience that you'll never forget!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_yoimiya\\vo_DYJEQ004_9_yoimiya_08.wem"
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+ "transcription": "But the more I learn, the more curious I become \u2014 what makes you so special?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "Maybe if you turned that frown upside down once in a while, he might feel more at ease.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "If you're not willing to communicate, then the problem just sits there. If you just keep staring at it without doing anything, eventually you'll watch every last opportunity to resolve it slip away before your eyes.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "*sigh* What a pity...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ002_6_yoimiya_06.wem"
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+ "path": "280afe201c2c0fc9.wav",
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+ },
+ "transcription": "Ah, here we are!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ002_1_yoimiya_23.wem"
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diff --git a/Yoimiya/English(US)/65089_audio.wav b/Yoimiya/English(US)/65089_audio.wav
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+ "transcription": "Huh, that was fine? You both understand what I'm trying to say? Honestly, I thought it was pretty messy...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "So sorry for bothering you every time...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "Fireworks can only do so much... They may scare it away, but if we want it gone for good, we need the help of a real professional.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "\"Never fear, Yoimiya is here! Evil begone! Justice prevails!\"\\nThink this is a good way to introduce the powers you've taught me to the children? Isn't it cool? Hehe! Hey, tell me if anyone picks on you, too. I'll stick up for you!",
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+ "type": "Fetter",
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+ "transcription": "Adults only want to believe in objective reality. In doing so, they may unintentionally do harm to the innocent fantasies of children.",
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+ "speaker": "Yoimiya",
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+ "transcription": "I dreamed that we ran and jumped atop large mushrooms, and we discovered Urstone in a very unexpected way...",
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+ "transcription": "Hehe, c'mon, Dad... Who's never dreamed of becoming a hero?",
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+ "audio": {
+ "path": "2999168ef5c91a94.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Goldfish of doom!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "",
+ "type": "Card",
+ "inGameFilename": "VO_gameplay\\VO_yoimiya\\vo_yoimiya_battle_skill3_02.wem"
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+ "audio": {
+ "path": "299b9ffdcc87edeb.wav",
+ "sampling_rate": 48000
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+ "transcription": "We have an easy enough time of it. At the worst, we'd have to apologize, smile, and pay a fine. It wouldn't be the end of the world.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ004_9_yoimiya_23c_2.wem"
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+ "audio": {
+ "path": "29da9332e2fdda54.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "So I'm like, \"Yes, I do! You held me once when I was just a baby!\"",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ002_5_yoimiya_22.wem"
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+ "audio": {
+ "path": "0420ebc619b16cee.wav",
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+ },
+ "transcription": "Exactly! We're chasing down a legend, after all. What's true or not doesn't matter as much.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ202_6_yoimiya_09.wem"
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+ "audio": {
+ "path": "2a3cd0ec5f4169bb.wav",
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+ },
+ "transcription": "I want to know more about youuuu!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_HS\\VO_yoimiya\\vo_yoimiya_mimitomo_friendship3_13.wem"
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+{
+ "audio": {
+ "path": "2a439c28580d805a.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "She's been quite ill, and her world has turned upside down. It's been so long since she's been able to see her friend that even her memory of him has become hazy...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ202_13_yoimiya_34.wem"
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+ "transcription": "Hmm? So, what in the world is this...? Hey, it's flying away. Don't go! Let me have a look at ya!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_yoimiya\\vo_SDEQ002_13_yoimiya_02.wem"
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+ "transcription": "A bit of both, actually. They arrived in Inazuma just recently. Can't let them miss out on a fireworks show after coming all this way, can we?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ001_3_yoimiya_02b.wem"
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+ "transcription": "You've finished already? Hehe, Mrs. Imatani will be really pleased.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "Ah, right. You've got such a large piece of paradise here. Do you have any plans for it, you know, besides just living here?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "I'll let Sakujirou know after we get back.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "It'll be fine. It's actually like this every year, there's always a bunch of extra orders to slot in here and there.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "I went bright red and must have apologized, like, a million times. Arghhhh, it was so embarrassing.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "I promised Itto that I'd supply fireworks for his festival. I wasn't about to go back on my word.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "I wouldn't be where I am now. I wouldn't have known that they respond to wishes, and I wouldn't have seen all these beautiful sights in Sumeru.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "Ooh! Will we find any firework materials in here?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "type": "Fetter",
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+ "transcription": "I like fireworks because creating incredible fireworks makes me feel so proud of my work.",
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+ "audio": {
+ "path": "2c9790cc1a18ead9.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Oh, I'm so excited that I don't even know what I should be doing anymore!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ201_2_yoimiya_10.wem"
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+ "audio": {
+ "path": "2ccd4fc3bf5bf86a.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Mmm, so this is what food from Fontaine is like! It sure is different from what we have in Inazuma. How should I describe it? It seems like you have to go through a lot more... steps to make them. And the flavor has many layers, too!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_yoimiya\\vo_DYJEQ001_5_yoimiya_01.wem"
+}
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+{
+ "audio": {
+ "path": "2cd8df34f77bf2d4.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "So it's not that you wish upon shooting stars, but that wishes summon them?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ201_7_yoimiya_27.wem"
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+ "audio": {
+ "path": "2d31c382f5b11c7e.wav",
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+ },
+ "transcription": "C'mon, I'll lead the way. Once we're done watching the meteor shower, I'll accompany you home.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ203_6_yoimiya_11.wem"
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+ "transcription": "Besides, choosing me means you'll have one less tough competitor to deal with, hehe! Anyway, give it some thought.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_yoimiya\\vo_SDEQ002_4_yoimiya_06b_3.wem"
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+ "transcription": "If I just go ahead and tell them that the Great Mujina Youkai doesn't exist without knowing the full story, then who knows \u2014 I may be doing more harm than good.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "path": "048123ccfb85d76c.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Chevreuse, the rest of the Special Patrol is here.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/74466_audio.wav b/Yoimiya/English(US)/74466_audio.wav
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+ "transcription": "Eventually, I think I earned her trust. Hehe, there were many things that she liked in the city after all.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "Once you find the hope in your heart again, that happiness will come back to you.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "I've heard that the Fatui are all really scary and dangerous... You know, like the kind of people you'd want to avoid the moment you lay eyes on them.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "Urgh, it feels like there's a Specter swirling around in my stomach... That can't be ideal.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "But now that I look closer, it seems like the lanterns are floating in midair. How is that possible?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "They were a tightly knit group of friends, but eventually, they all grew up and decided they each wanted to go into business themselves.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "I'm gonna go look for it. I've never seen a ghost before! Oh, how exciting!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "Oh yeah, hold up a sec. I have a few slips of paper for you guys \u2014 one each. Remember to give it to your parents and tell them to keep it safe.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "I'll take care of her. Can you two look for her wheelchair?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "Hehe, they were all very ambitious types, and each had their own knack for doing business. One by one, they left, until Kouichi was the only one of them remaining in Inazuma.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "audio": {
+ "path": "309153e8fd17b484.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Sorry, I don't know if I can. I've only just arrived in Sumeru. Maybe I haven't seen one yet, or maybe I can't see them at all.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ202_13_yoimiya_14.wem"
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+ "audio": {
+ "path": "30c20e2f1d7828da.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Yeah, you wouldn't believe what we saw there! Two mechanical puppets that were dancing together! You've already seen them, right?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_yoimiya\\vo_DYJEQ002_2_yoimiya_01.wem"
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diff --git a/Yoimiya/English(US)/78998_audio.wav b/Yoimiya/English(US)/78998_audio.wav
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+{
+ "audio": {
+ "path": "30ce95be10fb4e5a.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "#Heya {NICKNAME}, Paimon! I had a feeling you two would be here!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_yoimiya\\vo_SDEQ002_4_yoimiya_01.wem"
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diff --git a/Yoimiya/English(US)/79078_audio.wav b/Yoimiya/English(US)/79078_audio.wav
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+{
+ "audio": {
+ "path": "30dd0c279d78472f.wav",
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+ },
+ "transcription": "Keisuke, you seem to like settling things with a duel. So let's do it your way! I challenge you to a duel!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ004_5_yoimiya_09.wem"
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diff --git a/Yoimiya/English(US)/79769_audio.wav b/Yoimiya/English(US)/79769_audio.wav
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+{
+ "audio": {
+ "path": "314837385ccac96d.wav",
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+ },
+ "transcription": "Hehe, I get told that a lot.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ001_3_yoimiya_13b.wem"
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diff --git a/Yoimiya/English(US)/79824_audio.wav b/Yoimiya/English(US)/79824_audio.wav
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+ "audio": {
+ "path": "314f9b75794fad0d.wav",
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+ },
+ "transcription": "I'll do it for free!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ004_9_yoimiya_23b_1.wem"
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diff --git a/Yoimiya/English(US)/79957_audio.wav b/Yoimiya/English(US)/79957_audio.wav
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+ "audio": {
+ "path": "3165fb92039b741d.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Oh, you're right! That wasn't there when we arrived!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_yoimiya\\vo_SDEQ002_14_yoimiya_01.wem"
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diff --git a/Yoimiya/English(US)/8143_audio.wav b/Yoimiya/English(US)/8143_audio.wav
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+ },
+ "transcription": "We didn't know about this case at all when we joined the film. Is it going to affect the reception of our work...?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_yoimiya\\vo_DYJEQ004_2_yoimiya_06.wem"
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diff --git a/Yoimiya/English(US)/81621_audio.wav b/Yoimiya/English(US)/81621_audio.wav
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+ "path": "3265a1db0158343a.wav",
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+ },
+ "transcription": "*sigh* Well, no matter what, I have to find a way to help him.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Yoimiya/English(US)/82265_audio.wav b/Yoimiya/English(US)/82265_audio.wav
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+{
+ "audio": {
+ "path": "32ca5b1179c60e7e.wav",
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+ },
+ "transcription": "That's right. We'll defeat it together!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_freetalk\\VO_yoimiya\\vo_dialog_PZWQ001_yoimiya_09.wem"
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diff --git a/Yoimiya/English(US)/82714_audio.wav b/Yoimiya/English(US)/82714_audio.wav
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+ "sampling_rate": 48000
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+ "transcription": "And look at that huge spinning sphere... where does it get its power? Wait a sec, could it be one of those clockwork meka we've heard so much about?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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diff --git a/Yoimiya/English(US)/83310_audio.wav b/Yoimiya/English(US)/83310_audio.wav
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+ "transcription": "It looks like the sky here has changed somewhat.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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diff --git a/Yoimiya/English(US)/83935_audio.wav b/Yoimiya/English(US)/83935_audio.wav
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+ "transcription": "And you don't want your reunion to be a disappointing one, do you?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "And the same goes for you, Sakujirou! If I win, you will tell Keisuke exactly why you came back. No matter what the consequences are. You have to tell him everything!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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diff --git a/Yoimiya/English(US)/84964_audio.wav b/Yoimiya/English(US)/84964_audio.wav
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+ "transcription": "Wow, I'm really impressed. Honestly, I envy you!",
+ "language": "English(US)",
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+ "transcription": "Once you start remembering more things, you'll be able to find your friend again.",
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+ "transcription": "Yep, that's the plan! ...Oh! You know what, you should tell them about your past \u2014 about the first time you ordered fireworks from my family.",
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+ "audio": {
+ "path": "3679137c362d7611.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Look, there are people from the Tenryou Commission over there! That must be them.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "audio": {
+ "path": "3697a1a2b1e3a9ce.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "You've got to come and watch the fireworks this meteor shower inspired as they soar high in the sky!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ203_11_yoimiya_06.wem"
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+ "audio": {
+ "path": "056bc6bb5a4082d5.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Gotta watch it...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "",
+ "type": "Card",
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+ "audio": {
+ "path": "36fed67ee09e9e0d.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "I chatted with him a bit when Avin was showing me around. He seems really knowledgeable. I bet he'll know something.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ202_5_yoimiya_29.wem"
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+ "path": "371e3967b46a941b.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "#That's not a youkai! It's {NICKNAME}. You've met {F#her}{M#him} before, remember?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "audio": {
+ "path": "378c25cbc6fcd6d0.wav",
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+ },
+ "transcription": "See ya! I'm still not done playing yet... I just got some interesting cards, so I wanna check them out!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_Card\\VO_yoimiya\\vo_card_yoimiya_leave_01.wem"
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+ "transcription": "Don't worry, I'll make you some fireworks that you'll never forget!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "I mean, I sure can't imagine Inazuma without the Shogun.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "One represents the past, and the other the future. They both bloom in the sky, but have completely different meanings behind them.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "Let's head to the city, I think I'll try my luck with some people that I know.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Oh my, you're so amazing, Ayaka! And were those real tears I saw? How did you do it?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "I believe that you two will come to an understanding once your journey is over.",
+ "language": "English(US)",
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+ "transcription": "So... what about if I join you instead!?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "Hehe, in that case, I was born ready! Don't you worry!",
+ "language": "English(US)",
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+ "transcription": "I can't make another one, but I'm guessing Sakujirou probably won't be needing his anymore... It'd be a shame for it to go to waste, so I'll make an exception and let you set it off instead.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "Oh...",
+ "language": "English(US)",
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+ "transcription": "From her heart, Avin brought forth Urstone glasses. We found meteors that flew up from the earth, and we even became one with the shooting stars themselves...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "Excuse me! Three glasses of juice, please...",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "So, Master Masakatsu is being held at the Police Station. I've already surveyed the area and found a way in.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "All she said was that she's sick and doesn't know when she'll get better.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "path": "3bbb9f30b49f51b5.wav",
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+ "transcription": "#Hey, it's you, {NICKNAME}! How are you doing?",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "But I don't think that's a bad thing. Like I always say, fireworks are for now, but friends are forever.",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "Yes, uh \u2014 you too!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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+ "transcription": "Something like, \"Are you blind? I can't squeeze into that!\"",
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+ "speaker": "Yoimiya",
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+ "transcription": "Now let's get out there and win this thing... We'll move faster than a firework shooting straight into the sky! It'll be like WHOOOSHHH and the round will be ours!",
+ "language": "English(US)",
+ "speaker": "Yoimiya",
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--- /dev/null
+++ b/Yoimiya/Korean/9822_audio.wav
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:2239b3617e312474ef4ecab358bef01c8363d5a909e4ee3778fd43de6314b01f
+size 431148
diff --git a/Yoimiya/Korean/9822_metadata.json b/Yoimiya/Korean/9822_metadata.json
new file mode 100644
index 0000000000000000000000000000000000000000..2523fdae02917da08384f6933fb614b43904471d
--- /dev/null
+++ b/Yoimiya/Korean/9822_metadata.json
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+{
+ "audio": {
+ "path": "05faf3180212db5f.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "\ud5e4\ud5f7, \uc544\uc800\uc528\uac00 \ub9d0 \uc548 \ud588\uc73c\uba74 \uc218\ub2e4\ub9cc \ub5a8\ub2e4 \uc2dc\uac04 \ub0a0\ub9b4\ubed4\ud588\ub124",
+ "language": "Korean",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ002_1_yoimiya_11.wem"
+}
\ No newline at end of file
diff --git a/Yoimiya/Korean/99731_audio.wav b/Yoimiya/Korean/99731_audio.wav
new file mode 100644
index 0000000000000000000000000000000000000000..4d90a083fa89bb409ee1cd50eacc0902cf0f4f23
--- /dev/null
+++ b/Yoimiya/Korean/99731_audio.wav
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:f1576621dd2518e62c62a23528b622adb0c0f5677674a4025964b618d3e6d7eb
+size 418220
diff --git a/Yoimiya/Korean/99731_metadata.json b/Yoimiya/Korean/99731_metadata.json
new file mode 100644
index 0000000000000000000000000000000000000000..cc6ee2f220dd4ff13cc93a93ff501af99bb1d0f2
--- /dev/null
+++ b/Yoimiya/Korean/99731_metadata.json
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+{
+ "audio": {
+ "path": "3d9eb1571564a9cd.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "\uc774\ubc88 \uc5ec\ud589\uc5d0\uc11c \uc5bb\uc740 \uc218\ud655\uc740 \uaf2d \ub108\ud76c\uac00 \ubcf4\ub294 \uc55e\uc5d0\uc11c \ud558\ub298\ub85c \uc3d8\uc544 \uc62c\ub9b4 \uac70\uc57c!",
+ "language": "Korean",
+ "speaker": "Yoimiya",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_LQ\\VO_yoimiya\\vo_XGLQ203_11_yoimiya_06.wem"
+}
\ No newline at end of file