eda94f9ffe5b15ea691577e171a1b9dc1d2c1404c4f3419efcd1da2a32390e1b
Browse files- Meng/English(US)/28389_audio.wav +3 -0
- Meng/English(US)/28389_metadata.json +12 -0
- Meng/English(US)/290846_audio.wav +3 -0
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- Meng/English(US)/30007_audio.wav +3 -0
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- Meng/English(US)/304862_audio.wav +3 -0
- Meng/English(US)/304862_metadata.json +12 -0
- Meng/English(US)/308266_audio.wav +3 -0
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- Meng/English(US)/30873_audio.wav +3 -0
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- Meng/English(US)/308872_audio.wav +3 -0
- Meng/English(US)/308872_metadata.json +12 -0
- Meng/English(US)/309136_audio.wav +3 -0
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- Meng/English(US)/325971_audio.wav +3 -0
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- Meng/English(US)/327311_audio.wav +3 -0
- Meng/English(US)/327311_metadata.json +12 -0
- Meng/English(US)/327814_audio.wav +3 -0
- Meng/English(US)/327814_metadata.json +12 -0
- Meng/English(US)/329185_audio.wav +3 -0
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- Meng/English(US)/342477_audio.wav +3 -0
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- Meng/English(US)/347675_audio.wav +3 -0
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- Meng/English(US)/375961_metadata.json +12 -0
- Meng/English(US)/39408_audio.wav +3 -0
- Meng/English(US)/39408_metadata.json +12 -0
Meng/English(US)/28389_audio.wav
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version https://git-lfs.github.com/spec/v1
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Meng/English(US)/28389_metadata.json
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{
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"transcription": "Either way, I don't think I'll ever return to Wuwang Hill. I have a lot of feelings to process.",
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"language": "English(US)",
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"speaker": "Meng",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_LQ\\VO_npc\\vo_HTLQ004_7_meng_09.wem"
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Meng/English(US)/290846_audio.wav
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version https://git-lfs.github.com/spec/v1
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Meng/English(US)/290846_metadata.json
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"audio": {
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"transcription": "How would I ever come to terms with my childhood friend becoming an evil spirit?",
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"language": "English(US)",
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"speaker": "Meng",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_LQ\\VO_npc\\vo_HTLQ002_1_meng_08.wem"
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}
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Meng/English(US)/30007_audio.wav
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version https://git-lfs.github.com/spec/v1
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Meng/English(US)/30007_metadata.json
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"audio": {
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"transcription": "We heard that there'd been some supernatural activity at Wuwang Hill. To restore calm here, we performed a funeral ceremony.",
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"language": "English(US)",
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"speaker": "Meng",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_LQ\\VO_npc\\vo_HTLQ001_3_meng_03.wem"
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Meng/English(US)/304862_audio.wav
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version https://git-lfs.github.com/spec/v1
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size 631724
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Meng/English(US)/304862_metadata.json
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"audio": {
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"transcription": "Since I don't plan to ever come back here, I'd like to make the most of this opportunity and stay a bit longer.",
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"language": "English(US)",
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"speaker": "Meng",
|
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_freetalk\\VO_NPC\\vo_dialog_HTLQ004_meng_03.wem"
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Meng/English(US)/308266_audio.wav
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version https://git-lfs.github.com/spec/v1
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Meng/English(US)/308266_metadata.json
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"transcription": "Director! Director! There's a ghost after me!",
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"language": "English(US)",
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"speaker": "Meng",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_LQ\\VO_npc\\vo_HTLQ001_3_meng_01.wem"
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Meng/English(US)/30873_audio.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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Meng/English(US)/30873_metadata.json
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{
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"audio": {
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"sampling_rate": 48000
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},
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"transcription": "Since we are done with the matter at hand, can we resume our search for Big G?",
|
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"language": "English(US)",
|
8 |
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"speaker": "Meng",
|
9 |
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_LQ\\VO_npc\\vo_HTLQ002_4_meng_03.wem"
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}
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Meng/English(US)/308872_audio.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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size 308268
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Meng/English(US)/308872_metadata.json
ADDED
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{
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"audio": {
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"path": "bf3ddc4a26955261.wav",
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"sampling_rate": 48000
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},
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"transcription": "Uhhhh... Th\u2014Thank you?",
|
7 |
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"language": "English(US)",
|
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"speaker": "Meng",
|
9 |
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"speaker_type": "TALK_ROLE_NPC",
|
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"type": "Dialog",
|
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"inGameFilename": "VO_LQ\\VO_npc\\vo_HTLQ004_7_meng_08.wem"
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}
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Meng/English(US)/309136_audio.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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size 132396
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Meng/English(US)/309136_metadata.json
ADDED
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{
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"audio": {
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"path": "bf6c30215124ca6d.wav",
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"sampling_rate": 48000
|
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},
|
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"transcription": "How unexpected...",
|
7 |
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"language": "English(US)",
|
8 |
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"speaker": "Meng",
|
9 |
+
"speaker_type": "TALK_ROLE_NPC",
|
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"type": "Dialog",
|
11 |
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"inGameFilename": "VO_LQ\\VO_npc\\vo_HTLQ002_4_meng_01.wem"
|
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}
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Meng/English(US)/311789_audio.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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size 863916
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Meng/English(US)/311789_metadata.json
ADDED
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{
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"audio": {
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"path": "c10eff9c51a649bc.wav",
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"sampling_rate": 48000
|
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},
|
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"transcription": "T\u2014Traveler? Are you from one of the other nations? No, I've never seen your kind of attire before...",
|
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"language": "English(US)",
|
8 |
+
"speaker": "Meng",
|
9 |
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"speaker_type": "TALK_ROLE_NPC",
|
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"type": "Dialog",
|
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"inGameFilename": "VO_LQ\\VO_npc\\vo_HTLQ001_1_meng_03a_1.wem"
|
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}
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Meng/English(US)/315726_audio.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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size 748204
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Meng/English(US)/315726_metadata.json
ADDED
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{
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"audio": {
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"path": "c37d538aa08174c1.wav",
|
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"sampling_rate": 48000
|
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},
|
6 |
+
"transcription": "Why does Wangsheng Funeral Parlor need to open up... *sigh* Yes, Director.",
|
7 |
+
"language": "English(US)",
|
8 |
+
"speaker": "Meng",
|
9 |
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"speaker_type": "TALK_ROLE_NPC",
|
10 |
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"type": "Dialog",
|
11 |
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"inGameFilename": "VO_LQ\\VO_npc\\vo_HTLQ001_11_meng_02.wem"
|
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}
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Meng/English(US)/325971_audio.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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size 272044
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Meng/English(US)/325971_metadata.json
ADDED
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{
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"audio": {
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"path": "c9f55bc239bd8fce.wav",
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"sampling_rate": 48000
|
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},
|
6 |
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"transcription": "Huh? Isn't this where we just were before?",
|
7 |
+
"language": "English(US)",
|
8 |
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"speaker": "Meng",
|
9 |
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"speaker_type": "",
|
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"type": "DungeonReminder",
|
11 |
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"inGameFilename": "VO_LQ\\VO_npc\\vo_HTLQ004_1_meng_01.wem"
|
12 |
+
}
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Meng/English(US)/327311_audio.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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3 |
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size 671916
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Meng/English(US)/327311_metadata.json
ADDED
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{
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"audio": {
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"path": "cacc6ee7cf841c4b.wav",
|
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"sampling_rate": 48000
|
5 |
+
},
|
6 |
+
"transcription": "Ah... My apologies, I'm only about halfway through. Do you really think they'll be effective?",
|
7 |
+
"language": "English(US)",
|
8 |
+
"speaker": "Meng",
|
9 |
+
"speaker_type": "TALK_ROLE_NPC",
|
10 |
+
"type": "Dialog",
|
11 |
+
"inGameFilename": "VO_LQ\\VO_npc\\vo_HTLQ001_5_meng_01.wem"
|
12 |
+
}
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Meng/English(US)/327814_audio.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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oid sha256:0167bc966cdef589a259fecebfc26902d225c4d1a800c21590e111e9bb1851e6
|
3 |
+
size 223020
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Meng/English(US)/327814_metadata.json
ADDED
@@ -0,0 +1,12 @@
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{
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"audio": {
|
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"path": "cb1f4fd3e43f9b70.wav",
|
4 |
+
"sampling_rate": 48000
|
5 |
+
},
|
6 |
+
"transcription": "We're stuck! The spirits have trapped us!",
|
7 |
+
"language": "English(US)",
|
8 |
+
"speaker": "Meng",
|
9 |
+
"speaker_type": "",
|
10 |
+
"type": "DungeonReminder",
|
11 |
+
"inGameFilename": "VO_LQ\\VO_npc\\vo_HTLQ004_1_meng_03.wem"
|
12 |
+
}
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Meng/English(US)/329185_audio.wav
ADDED
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+
version https://git-lfs.github.com/spec/v1
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|
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Meng/English(US)/33323_audio.wav
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Meng/English(US)/33323_metadata.json
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Meng/English(US)/342477_audio.wav
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Meng/English(US)/347675_audio.wav
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"speaker": "Meng",
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Meng/English(US)/347742_audio.wav
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Meng/English(US)/347742_metadata.json
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"transcription": "Actually, I have some good news. Mumu is soon to be a father. He's been talking about nothing else recently. He's excited and nervous at the same time.",
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Meng/English(US)/348939_audio.wav
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Meng/English(US)/348939_metadata.json
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"transcription": "We've never forgotten our childhood dreams. We've kept them in our hearts as a promise to each other.",
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"speaker": "Meng",
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Meng/English(US)/358486_audio.wav
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Meng/English(US)/358486_metadata.json
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"transcription": "The director's right, perhaps some time away will do me good.",
|
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"speaker": "Meng",
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|
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Meng/English(US)/364546_audio.wav
ADDED
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Meng/English(US)/364546_metadata.json
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Meng/English(US)/370424_audio.wav
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Meng/English(US)/370424_metadata.json
ADDED
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"transcription": "Don't come any closer! I mean you no harm! Don't! Don't touch me!",
|
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"language": "English(US)",
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"speaker": "Meng",
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|
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Meng/English(US)/371993_audio.wav
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Meng/English(US)/371993_metadata.json
ADDED
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},
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"transcription": "I see. Well, I'm just sorry for the trouble. We've already searched in all the likely places...",
|
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"speaker": "Meng",
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Meng/English(US)/375961_audio.wav
ADDED
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Meng/English(US)/375961_metadata.json
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},
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"transcription": "Wuwang Hill, childhood friends... Seems like we're out of leads...",
|
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"language": "English(US)",
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"speaker": "Meng",
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"type": "Dialog",
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|
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}
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Meng/English(US)/39408_audio.wav
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version https://git-lfs.github.com/spec/v1
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Meng/English(US)/39408_metadata.json
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},
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"transcription": "Now that you mention it, Big G always had a poor sense of direction. When we were kids, he'd never go down the hill by himself. We always had to lead him.",
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"language": "English(US)",
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