02af707265e5734728f40c04d85143a81df1f6b00af05cd4b96f88d69f41bf2b
Browse files- Diluc/English(US)/396507_audio.wav +3 -0
- Diluc/English(US)/396507_metadata.json +12 -0
- Diluc/English(US)/397194_audio.wav +3 -0
- Diluc/English(US)/397194_metadata.json +12 -0
- Diluc/English(US)/397233_audio.wav +3 -0
- Diluc/English(US)/397233_metadata.json +12 -0
- Diluc/English(US)/397291_audio.wav +3 -0
- Diluc/English(US)/397291_metadata.json +12 -0
- Diluc/English(US)/397805_audio.wav +3 -0
- Diluc/English(US)/397805_metadata.json +12 -0
- Diluc/English(US)/398042_audio.wav +3 -0
- Diluc/English(US)/398042_metadata.json +12 -0
- Diluc/English(US)/399220_audio.wav +3 -0
- Diluc/English(US)/399220_metadata.json +12 -0
- Diluc/English(US)/39938_audio.wav +3 -0
- Diluc/English(US)/39938_metadata.json +12 -0
- Diluc/English(US)/399640_audio.wav +3 -0
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- Diluc/English(US)/399708_audio.wav +3 -0
- Diluc/English(US)/399708_metadata.json +12 -0
- Diluc/English(US)/39985_audio.wav +3 -0
- Diluc/English(US)/39985_metadata.json +12 -0
- Diluc/English(US)/401129_audio.wav +3 -0
- Diluc/English(US)/401129_metadata.json +12 -0
- Diluc/English(US)/401368_audio.wav +3 -0
- Diluc/English(US)/401368_metadata.json +12 -0
- Diluc/English(US)/401998_audio.wav +3 -0
- Diluc/English(US)/401998_metadata.json +12 -0
- Diluc/English(US)/403492_audio.wav +3 -0
- Diluc/English(US)/403492_metadata.json +12 -0
- Diluc/English(US)/403612_audio.wav +3 -0
- Diluc/English(US)/403612_metadata.json +12 -0
- Diluc/English(US)/403874_audio.wav +3 -0
- Diluc/English(US)/403874_metadata.json +12 -0
- Diluc/English(US)/405435_audio.wav +3 -0
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- Diluc/English(US)/407482_audio.wav +3 -0
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- Diluc/English(US)/408714_audio.wav +3 -0
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- Diluc/English(US)/408731_audio.wav +3 -0
- Diluc/English(US)/408731_metadata.json +12 -0
- Diluc/English(US)/409539_audio.wav +3 -0
- Diluc/English(US)/409539_metadata.json +12 -0
Diluc/English(US)/396507_audio.wav
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Diluc/English(US)/396507_metadata.json
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"transcription": "But, we can ask the bard to play the song again to try and persuade\u2014",
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"speaker": "Diluc",
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Diluc/English(US)/397194_audio.wav
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Diluc/English(US)/397194_metadata.json
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"transcription": "If you're not feeling well, then let me go this time.",
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"language": "English(US)",
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"speaker": "Diluc",
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Diluc/English(US)/397233_audio.wav
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Diluc/English(US)/397233_metadata.json
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"audio": {
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"transcription": "It was a vial which contained the Anemo God's breath.",
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"language": "English(US)",
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"speaker": "Diluc",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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Diluc/English(US)/397291_audio.wav
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version https://git-lfs.github.com/spec/v1
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Diluc/English(US)/397291_metadata.json
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"transcription": "Besides, the Fatui could also be planning something...",
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"language": "English(US)",
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Diluc/English(US)/397805_audio.wav
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"transcription": "That's glass number thirty-seven.",
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Diluc/English(US)/398042_audio.wav
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Diluc/English(US)/398042_metadata.json
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"transcription": "Sure, you can try to find the real one. I'll take what you find, even if they're fake.",
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"language": "English(US)",
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"speaker": "Diluc",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_AQ\\VO_diluc\\vo_MDAQ056_4_diluc_11.wem"
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Diluc/English(US)/399220_audio.wav
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Diluc/English(US)/399220_metadata.json
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"transcription": "Where's Kaeya? Gone already?",
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"language": "English(US)",
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"speaker": "Diluc",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_COOP\\VO_diluc\\vo_KYCOP001_1909602_diluc_12.wem"
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}
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Diluc/English(US)/39938_audio.wav
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version https://git-lfs.github.com/spec/v1
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Diluc/English(US)/39938_metadata.json
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"audio": {
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"sampling_rate": 48000
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},
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"transcription": "Don't forget our meeting <color=#00E1FFFF>tomorrow night</color>.",
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"language": "English(US)",
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"speaker": "Diluc",
|
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_freetalk\\VO_diluc\\vo_dialog_MDAQ050_diluc_03.wem"
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}
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Diluc/English(US)/399640_audio.wav
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version https://git-lfs.github.com/spec/v1
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Diluc/English(US)/399640_metadata.json
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{
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"audio": {
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"sampling_rate": 48000
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},
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"transcription": "...I suppose you're right.",
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"language": "English(US)",
|
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"speaker": "Diluc",
|
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_HS\\VO_diluc\\vo_diluc_mimitomo_friendship3_09.wem"
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}
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Diluc/English(US)/399708_audio.wav
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version https://git-lfs.github.com/spec/v1
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Diluc/English(US)/399708_metadata.json
ADDED
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{
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"sampling_rate": 48000
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},
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"transcription": "Haah!\u2014\u2014",
|
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"language": "English(US)",
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"speaker": "Diluc",
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"speaker_type": "",
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"type": "Card",
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"inGameFilename": "VO_gameplay\\VO_diluc\\vo_diluc_battle_skill1_03.wem"
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}
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Diluc/English(US)/39985_audio.wav
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version https://git-lfs.github.com/spec/v1
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size 78508
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Diluc/English(US)/39985_metadata.json
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{
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"sampling_rate": 48000
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},
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"transcription": "Interesting.",
|
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"language": "English(US)",
|
8 |
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"speaker": "Diluc",
|
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_AQ\\VO_diluc\\vo_MDAQ050_7_diluc_22.wem"
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}
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Diluc/English(US)/401129_audio.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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size 1163564
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Diluc/English(US)/401129_metadata.json
ADDED
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{
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"sampling_rate": 48000
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},
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"transcription": "It's important to take care of your health. You have to take it seriously. And Cavalry Captain... you would do well to remember that brevity is the soul of wit.",
|
7 |
+
"language": "English(US)",
|
8 |
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"speaker": "Diluc",
|
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"speaker_type": "TALK_ROLE_NPC",
|
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"type": "Dialog",
|
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"inGameFilename": "VO_COOP\\VO_diluc\\vo_KYCOP001_1909602_diluc_10.wem"
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}
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Diluc/English(US)/401368_audio.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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size 336300
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Diluc/English(US)/401368_metadata.json
ADDED
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{
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"audio": {
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"path": "f89b698467626ab2.wav",
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"sampling_rate": 48000
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},
|
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"transcription": "If I'm ever needed somewhere, just say the word. Don't hesitate.",
|
7 |
+
"language": "English(US)",
|
8 |
+
"speaker": "Diluc",
|
9 |
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"speaker_type": "TALK_ROLE_NPC",
|
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"type": "Dialog",
|
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"inGameFilename": "VO_HS\\VO_diluc\\vo_diluc_mimitomo_morning_02.wem"
|
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}
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Diluc/English(US)/401998_audio.wav
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version https://git-lfs.github.com/spec/v1
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