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- Jean/English(US)/243256_audio.wav +3 -0
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- Jean/English(US)/243494_audio.wav +3 -0
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- Jean/English(US)/243635_audio.wav +3 -0
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- Jean/English(US)/243857_audio.wav +3 -0
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- Jean/English(US)/248527_audio.wav +3 -0
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- Jean/English(US)/24983_audio.wav +3 -0
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- Jean/English(US)/257201_audio.wav +3 -0
- Jean/English(US)/257201_metadata.json +12 -0
Jean/English(US)/243100_audio.wav
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Jean/English(US)/243100_metadata.json
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Jean/English(US)/243256_audio.wav
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Jean/English(US)/243256_metadata.json
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"transcription": "I still have so much I want to say to you.",
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"language": "English(US)",
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Jean/English(US)/243494_audio.wav
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Jean/English(US)/243494_metadata.json
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"transcription": "#Good morning, {NICKNAME}.",
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"language": "English(US)",
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"speaker": "Jean",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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Jean/English(US)/243635_audio.wav
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Jean/English(US)/243635_metadata.json
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"transcription": "This is far from optimal...",
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"language": "English(US)",
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"speaker": "Jean",
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Jean/English(US)/243857_audio.wav
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Jean/English(US)/243857_metadata.json
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"transcription": "I imagine they don't want to leave something stolen in a place where it could be so easily found.",
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Jean/English(US)/244425_audio.wav
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Jean/English(US)/244425_metadata.json
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"transcription": "Though there's always something to do, with everyone lending a hand, I always feel at ease.",
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"language": "English(US)",
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"speaker": "Jean",
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Jean/English(US)/244650_audio.wav
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Jean/English(US)/244650_metadata.json
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"transcription": "And then vanished just as quickly",
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"language": "English(US)",
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"speaker": "Jean",
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Jean/English(US)/244898_audio.wav
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version https://git-lfs.github.com/spec/v1
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Jean/English(US)/244898_metadata.json
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},
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"transcription": "...Fascinating.",
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"language": "English(US)",
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"speaker": "Jean",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_AQ\\VO_qin\\vo_MDAQ037_4_qin_03.wem"
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}
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Jean/English(US)/244951_audio.wav
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version https://git-lfs.github.com/spec/v1
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Jean/English(US)/244951_metadata.json
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"transcription": "By that, you mean...",
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"speaker": "Jean",
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"speaker_type": "TALK_ROLE_NPC",
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Jean/English(US)/246504_audio.wav
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Jean/English(US)/246504_metadata.json
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"transcription": "To them it seems",
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"language": "English(US)",
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"speaker": "Jean",
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"speaker_type": "TALK_ROLE_NPC",
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}
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Jean/English(US)/248527_audio.wav
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Jean/English(US)/248527_metadata.json
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"transcription": "Such fine weather.",
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"speaker": "Jean",
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"speaker_type": "",
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"type": "Fetter",
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"inGameFilename": "VO_friendship\\VO_qin\\vo_qin_weather_breezy_01.wem"
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}
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Jean/English(US)/24983_audio.wav
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Jean/English(US)/24983_metadata.json
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"transcription": "I am sorry, but I cannot help. I do not have any relevant documentation on that topic...",
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"language": "English(US)",
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"speaker": "Jean",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_LQ\\VO_qin\\vo_KLLQ001_12_qin_02.wem"
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}
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Jean/English(US)/249979_audio.wav
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Jean/English(US)/249979_metadata.json
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{
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"audio": {
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},
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"transcription": "Mondstadt is independent, and does not belong to any other nation.",
|
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"language": "English(US)",
|
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"speaker": "Jean",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_AQ\\VO_qin\\vo_MDAQ036_3_qin_02.wem"
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}
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Jean/English(US)/250411_audio.wav
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Jean/English(US)/250411_metadata.json
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