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- Traveler/English(US)/103985_audio.wav +3 -0
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- Traveler/English(US)/10518_audio.wav +3 -0
- Traveler/English(US)/10518_metadata.json +12 -0
- Traveler/English(US)/10545_audio.wav +3 -0
- Traveler/English(US)/10545_metadata.json +12 -0
- Traveler/English(US)/10659_audio.wav +3 -0
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- Traveler/English(US)/107885_audio.wav +3 -0
- Traveler/English(US)/107885_metadata.json +12 -0
- Traveler/English(US)/108118_audio.wav +3 -0
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- Traveler/English(US)/110835_metadata.json +12 -0
- Traveler/English(US)/112033_audio.wav +3 -0
- Traveler/English(US)/112033_metadata.json +12 -0
- Traveler/English(US)/112802_audio.wav +3 -0
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- Traveler/English(US)/114831_audio.wav +3 -0
- Traveler/English(US)/114831_metadata.json +12 -0
- Traveler/English(US)/115770_audio.wav +3 -0
- Traveler/English(US)/115770_metadata.json +12 -0
- Traveler/English(US)/115829_audio.wav +3 -0
- Traveler/English(US)/115829_metadata.json +12 -0
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- Traveler/English(US)/12251_audio.wav +3 -0
- Traveler/English(US)/12251_metadata.json +12 -0
- Traveler/English(US)/126781_audio.wav +3 -0
- Traveler/English(US)/126781_metadata.json +12 -0
Traveler/English(US)/101842_audio.wav
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Traveler/English(US)/101842_metadata.json
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"transcription": "#<color=#37FFFF>Paimon:</color> Walk in seven clockwise circles, then walk in seven anticlockwise circles, then open your eyes...\\n<color=#37FFFF>{NICKNAME}:</color> Are you sleepwalking?\\n<color=#37FFFF>Paimon:</color> Nope! Paimon is just trying to see if that antique shop from \"Heart's Desire\" actually exists!\\n<color=#37FFFF>{NICKNAME}:</color> Well, assuming that a shop in a story does exist, what would you like to buy, Paimon?\\n<color=#37FFFF>Paimon:</color> A Slime Creator!\\n<color=#37FFFF>{NICKNAME}:</color> Does such a thing even exist?",
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"language": "English(US)",
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"speaker": "Traveler",
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"type": "Fetter",
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"inGameFilename": "VO_friendship\\VO_hero\\vo_fetter_heartsDesire_hero.wem"
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Traveler/English(US)/103985_audio.wav
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Traveler/English(US)/103985_metadata.json
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"transcription": "#<color=#37FFFF>Paimon: </color>So there's this place in Fontaine called the Fortress of Meropide. Was it named after someone called Meropide?\\n<color=#37FFFF>{NICKNAME}: </color>I've never heard anything about that, but you could be right.\\n<color=#37FFFF>Paimon: </color>Paimon's kinda envious. Having a building named after you must be an amazing feeling... When you have the time, can you build something in your Serenitea Pot and name it \"the Fortress of Paimon\"?\\n<color=#37FFFF>{NICKNAME}: </color>Sure. In fact, I can do one better \u2014 I'll build it in downtown Fontaine.\\n<color=#37FFFF>Paimon: </color>Really? But surely that'd be way too expensive. Are you sure you can afford it?\\n<color=#37FFFF>{NICKNAME}: </color>Oh, absolutely. It won't actually cost that much.\\n<color=#37FFFF>Paimon: </color>Wow, you're so generous! So, what're you gonna build...?\\n<color=#37FFFF>{NICKNAME}: </color>I was thinking a cozy little clay... bungalow, with a wood-burner for under-floor heating, a waterbed... a few chopped onions, salt and pepper, some greens... and, um...\\n<color=#37FFFF>Paimon: </color>Hey! Ugh, you are unbelievable! Can't we get through one nation without you cracking this stupid joke!?",
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"language": "English(US)",
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"type": "Fetter",
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"inGameFilename": "VO_friendship\\VO_hero\\vo_fetter_fd_fortressOfMeropide_hero.wem"
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Traveler/English(US)/10518_audio.wav
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version https://git-lfs.github.com/spec/v1
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Traveler/English(US)/10518_metadata.json
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"audio": {
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"transcription": "#<color=#37FFFF>Paimon:</color> Paimon doesn't feel so good...\\n<color=#37FFFF>{NICKNAME}:</color> What's the matter?\\n<color=#37FFFF>Paimon:</color> Paimon hasn't opened a treasure chest in so long. If this keeps up... *whimpers*\\n<color=#37FFFF>{NICKNAME}:</color> If this keeps up, you'll one day get caught in a hunting trap with a single Mora as bait...\\n<color=#37FFFF>Paimon:</color> Hey! Paimon floats, so that'll never work.",
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"language": "English(US)",
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Traveler/English(US)/10545_audio.wav
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Traveler/English(US)/10545_metadata.json
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"transcription": "#<color=#37FFFF>Paimon: </color>You know what's strange? Clockwork meka are extremely intricate, and yet people regularly manage to fix them just by whacking them a few times. How does that work?\\n<color=#37FFFF>{NICKNAME}: </color>I guess if a gear or drive shaft comes loose, sometimes whacking it or giving it a shake is enough to make the parts latch back on to each other.\\n<color=#37FFFF>Paimon: </color>Huh? Paimon didn't follow that...\\n<color=#37FFFF>{NICKNAME}: </color>Well, simply put, if the meka isn't actually broken, a little tap can nudge the parts back into the right places.\\n<color=#37FFFF>{NICKNAME}: </color>But on the other hand, if one of the parts is damaged, then no amount of whacking is ever gonna fix it.\\n<color=#37FFFF>Paimon: </color>Ohh! So it's like knocking sense into people. It works fine as long as they've got a brain, and they're just having a dumb moment. But if they're a total airhead, there's nowhere for the sense to go!\\n<color=#37FFFF>Paimon: </color>...Wait, why are you staring at Paimon's forehead?\\n<color=#37FFFF>{NICKNAME}: </color>Don't worry, I'm not gonna whack you in the head. It wouldn't work anyway.\\n<color=#37FFFF>Paimon: </color>Phew, well that's a relief\u2014 Wait... Hey!",
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"language": "English(US)",
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"speaker": "Traveler",
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"speaker_type": "",
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"type": "Fetter",
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"inGameFilename": "VO_friendship\\VO_hero\\vo_fetter_fd_troubleshooting_hero.wem"
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}
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Traveler/English(US)/10659_audio.wav
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Traveler/English(US)/10659_metadata.json
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"transcription": "#<color=#37FFFF>{NICKNAME}:</color> What monster made the deepest impression on you?\\n<color=#37FFFF>Paimon:</color> Monsters, huh? Probably... Ruin Guards.\\n<color=#37FFFF>{NICKNAME}:</color> Does a Ruin Guard really count as a monster? It's more like a machine...\\n<color=#37FFFF>Paimon:</color> Paimon thinks that you can call anything that causes us trouble and needs to be defeated a \"monster.\"\\n<color=#37FFFF>Paimon:</color> Just like how we call anything that can be hunted \"prey.\"\\n<color=#37FFFF>{NICKNAME}:</color> Is that so... Well then, I think I'm finally able to classify you now, Paimon.\\n<color=#37FFFF>Paimon:</color> Eh? What do you mean?\\n<color=#37FFFF>{NICKNAME}:</color> You can be hooked and reeled in... therefore, you're a fish!\\n<color=#37FFFF>Paimon:</color> Hmph!",
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"language": "English(US)",
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"speaker": "Traveler",
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"speaker_type": "",
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"type": "Fetter",
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"inGameFilename": "VO_friendship\\VO_heroine\\vo_fetter_species_heroine.wem"
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}
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Traveler/English(US)/107719_audio.wav
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Traveler/English(US)/107719_metadata.json
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"transcription": "Is this... an answer from this world?",
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"language": "English(US)",
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"speaker": "Traveler",
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"speaker_type": "",
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"type": "Fetter",
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"inGameFilename": "VO_gameplay\\VO_heroine\\vo_heroine_chest_open_01.wem"
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Traveler/English(US)/107885_audio.wav
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Traveler/English(US)/107885_metadata.json
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"transcription": "#<color=#37FFFF>Paimon:</color> Cider Lake never freezes, no matter what time of year it is.\\n<color=#37FFFF>Paimon:</color> The best apple ciders in Mondstadt can only be made using the fresh water from this lake.\\n<color=#37FFFF>Paimon:</color> It really does taste great! Paimon could drink two big bottles in a second!\\n<color=#37FFFF>{NICKNAME}:</color> Wow.\\n<color=#37FFFF>Paimon:</color> Tee-hee!\\n<color=#37FFFF>{NICKNAME}:</color> With your size, I can't believe that you can drink that much liquid...\\n<color=#37FFFF>{NICKNAME}:</color> ...And not explode like an Anemo Slime.\\n<color=#37FFFF>Paimon:</color> Paimon has a special stomach just for tasty drinks!\\n<color=#37FFFF>{NICKNAME}:</color> A special stomach? ...I have so many questions about how this world works.",
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"language": "English(US)",
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"speaker": "Traveler",
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"speaker_type": "",
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"type": "Fetter",
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"inGameFilename": "VO_friendship\\VO_hero\\vo_fetter_ciderLake_hero.wem"
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}
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Traveler/English(US)/108118_audio.wav
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Traveler/English(US)/108118_metadata.json
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"transcription": "#<color=#37FFFF>Paimon: </color>Paimon just thought of a great way to deal with Fontaine's prophesied crisis!\\n<color=#37FFFF>{NICKNAME}: </color>Okay, let's hear it.\\n<color=#37FFFF>Paimon: </color>You know those great big clockwork meka they use for digging tunnels? Well, why not send them deep underwater and get them to dig a load of drainage holes? Then no one'll have to worry about the water level rising anymore.\\n<color=#37FFFF>{NICKNAME}: </color>Sounds logical enough, but where do you think the water will go?\\n<color=#37FFFF>Paimon: </color>Ah, what does that matter! Think of it like... a coin pouch. When there's a hole in it, what's the use in racking your brains trying to figure out where all the Mora went? 'Cause the fact is, a coin pouch with a hole wouldn't be able to hold it all anyway.\\n<color=#37FFFF>{NICKNAME}: </color>Well, I'd certainly like to know where all my Mora goes. But from what you're saying, it doesn't sound like you keep track...\\n<color=#37FFFF>Paimon: </color>Hey, what's that supposed to mean? Paimon doesn't know where your... uh, P\u2014Paimon doesn't know where your... Mora goes... hehe, heh...",
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"language": "English(US)",
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"inGameFilename": "VO_friendship\\VO_heroine\\vo_fetter_fd_predictCrisis_heroine.wem"
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}
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Traveler/English(US)/108821_audio.wav
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Traveler/English(US)/108821_metadata.json
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"transcription": "#<color=#37FFFF>Paimon: </color>The first time we saw the Wall of Samiel, Paimon was stunned... It seems to go on forever.\\n<color=#37FFFF>{NICKNAME}: </color>Well, it was built to protect the entire rainforest, after all.\\n<color=#37FFFF>Paimon: </color>And, it's so, so tall...\\n<color=#37FFFF>Paimon: </color>Who knows if {NICKNAME}'ll be able to climb all the way to the top.\\n<color=#37FFFF>{NICKNAME}: </color>I doubt it...? Also, why do I have to climb it, exactly?\\n<color=#37FFFF>Paimon: </color>Uh... because it's right there?\\n<color=#37FFFF>{NICKNAME}: </color>Hmm, even so... No.\\n<color=#37FFFF>Paimon: </color>The Wall of Samiel is right there in front of us!\\n<color=#37FFFF>{NICKNAME}: </color>I know, I know, but it's way too\u2014\\n<color=#37FFFF>Paimon: </color>But it's the Wall of Samiel...\\n<color=#37FFFF>{NICKNAME}: </color>Fine! I'll go, okay?",
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"language": "English(US)",
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"speaker": "Traveler",
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"speaker_type": "",
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"type": "Fetter",
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"inGameFilename": "VO_friendship\\VO_hero\\vo_fetter_xm_sandPreventWall_hero.wem"
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}
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Traveler/English(US)/109785_audio.wav
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Traveler/English(US)/109785_metadata.json
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"transcription": "#<color=#37FFFF>{NICKNAME}:</color> I've heard that if you give tavern owners a considerable tip, they'll be willing to give some information on the down low.\\n<color=#37FFFF>Paimon:</color> You mean the Angel's Share? But Master Diluc seems like a very rich man.\\n<color=#37FFFF>Paimon:</color> How big a tip is \"considerable,\" anyway?\\n<color=#37FFFF>{NICKNAME}:</color> Uh... Maybe I might have heard wrong.\\n<color=#37FFFF>{NICKNAME}:</color> Or maybe I might have heard this rumor in another world...\\n<color=#37FFFF>Paimon:</color> You sure have been to many worlds, haven't you?",
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"transcription": "#<color=#37FFFF>{NICKNAME}:</color> I've heard that Albert, being the leader of Barbara's fan club...\\n<color=#37FFFF>{NICKNAME}:</color> ...Sometimes gets bumps and bruises on purpose so he can go to the Cathedral to see her.\\n<color=#37FFFF>Paimon:</color> Paimon feels the Knights of Favonius should keep a closer watch on weirdos like that.\\n<color=#37FFFF>{NICKNAME}:</color> But it seems that a month later, Albert discovered that Bennett was managing to see Barbara far more than he was.\\n<color=#37FFFF>{NICKNAME}:</color> Well... Bennett does have the natural advantage when it comes to getting injured, after all.\\n<color=#37FFFF>Paimon:</color> What is this, a \"let's bother Barbara\" contest?",
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"transcription": "#<color=#37FFFF>Paimon: </color>Did anyone tell you that there are monsters called tanuki in Inazuma that can take on the form of any human they see?\\n<color=#37FFFF>{NICKNAME}: </color>I heard such rumors before. They must know some mysterious transformation techniques.\\n<color=#37FFFF>Paimon: </color>What if one day a tanuki tricked you by transforming into Paimon? Oh no... Paimon's worried now! \\n<color=#37FFFF>{NICKNAME}: </color>No worries, I'd surely be able to tell the difference\u2014 Wait! You're just concerned about my Mora, aren't you?\\n<color=#37FFFF>Paimon: </color>Of course... Ah! ...No, no! Paimon's only concerned about your safety, {NICKNAME}!\\n<color=#37FFFF>Paimon: </color>Hmph, stop looking at Paimon like that. *pouting* Look, just think about it! If there were two Paimons, how would you find out which one is the real one?\\n<color=#37FFFF>{NICKNAME}: </color>...Eh-he.\\n<color=#37FFFF>Paimon: </color>What do you mean \"eh-he\"!?\\n<color=#37FFFF>{NICKNAME}:</color> See, only the real Paimon would respond like that.\\n<color=#37FFFF>Paimon: </color>Ah! Paimon got tricked again...",
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Traveler/English(US)/114831_audio.wav
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"transcription": "#<color=#37FFFF>Paimon: </color>The Steambird's head office is in Fontaine, right? Paimon wonders what stories make it into their newspapers.\\n<color=#37FFFF>Paimon: </color>Do you think they reported on our adventures with Dvalin? Or our duel with the Raiden Shogun? Oh, and everything that happened at the Akademiya!\\n<color=#37FFFF>{NICKNAME}: </color>I'm sure they cover just about everything that goes on. It's more a question of where it would appear \u2014 they probably have different sections reserved for different topics.\\n<color=#37FFFF>Paimon: </color>Ooh, well in that case, we must make it onto the front page all the time! Surely that's where all the most exciting stories go.\\n<color=#37FFFF>{NICKNAME}: </color>Hmm... I'm not so sure. We might've made front-page news once or twice, I guess. But I wouldn't be surprised if the headlines focus mostly on hit new operas or well-known actors.\\n<color=#37FFFF>{NICKNAME}: </color>You know, stuff like, \"Actor X Spotted Drinking Coffee on Street,\" \"Actor Y Goes Public About New Relationship,\" or \"Actor Z to Retire From Performing.\"\\n<color=#37FFFF>Paimon: </color>Why would they fill the best page with stuff like that? It's completely pointless.\\n<color=#37FFFF>{NICKNAME}: </color>Well... trivial, maybe, but not pointless. Those are the stories that grab people's attention and convince them to buy the paper to get all the details.\\n<color=#37FFFF>Paimon: </color>*sigh* ...Fine. Well... Maybe we'll be on the first few pages then? Surely, they've gotta put some real news in there. And it's gotta be interesting enough to keep people reading after they've gotten their dose of celebrity gossip. Right?\\n<color=#37FFFF>{NICKNAME}: </color>The first few pages cover positive local news stories in the Court of Fontaine. Things like food and commodity prices going down, or progress updates on the aquabus expansions.\\n<color=#37FFFF>{NICKNAME}: </color>They put these reports at the most prominent locations inside the newspaper. The point of them is mostly just to kill time.\\n<color=#37FFFF>{NICKNAME}: </color>What goes on at the Akademiya might be important, but it doesn't directly impact the lives of people in Fontaine.\\n<color=#37FFFF>Paimon: </color>Huh... So, where would they put our stories then?\\n<color=#37FFFF>{NICKNAME}: </color>I'd guess on the very back page, after everything else.\\n<color=#37FFFF>Paimon: </color>Aww... Why so far back!?\\n<color=#37FFFF>{NICKNAME}: </color>I think they call it... \"saving the best till last.\"\\n<color=#37FFFF>{NICKNAME}: </color>The editors probably embellish things a lot to flesh the story out, then break it into several chunks to make it into a series that runs over several days.\\n<color=#37FFFF>Paimon: </color>Alright, so... what's the \"point\" of the final page, then?\\n<color=#37FFFF>{NICKNAME}: </color>It gives the newspaper its \"raison d'etre.\"",
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"transcription": "#<color=#37FFFF>{NICKNAME}:</color> On the way back to Mondstadt after rescuing Dvalin...\\n<color=#37FFFF>{NICKNAME}:</color> We finally got to see one of the Seven Archons, didn't we? It was interesting to see what kind of god he was.\\n<color=#37FFFF>Paimon:</color> Hmm... Haven't we known Venti for quite a while now?\\n<color=#37FFFF>{NICKNAME}:</color> As Venti, yes... But still, this was the first time that we got to see him as the Anemo Archon, Barbatos.\\n<color=#37FFFF>{NICKNAME}:</color> Normally, he hides his true divinity behind the facade of a bard.\\n<color=#37FFFF>{NICKNAME}:</color> \"What does freedom really mean, when demanded of you by a god?\"\\n<color=#37FFFF>{NICKNAME}:</color> That was the question that he asked Dvalin... I'm still contemplating that... you know?",
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"transcription": "#<color=#37FFFF>Paimon: </color>All these Sumeru scholars seem to wear Akasha Terminals so they can get information from the Akasha system.\\n<color=#37FFFF>Paimon: </color>It's like they're carrying an interactive encyclopedia with them wherever they go. Paimon's kinda jealous.\\n<color=#37FFFF>{NICKNAME}: </color>Well, I'm not jealous. I have an even better encyclopedia that automatically follows me around, gives me the A-to-Z on everything in Teyvat, and the best part is, it can even talk!\\n<color=#37FFFF>Paimon: </color>Huh? Was that a compliment? Aw, you're making Paimon blush... Paimon definitely doesn't know as much as an encyclopedia! A-to-Y at most.\\n<color=#37FFFF>{NICKNAME}: </color>Well, you know... maybe if you ate a little less, you'd have room for Z, too.\\n<color=#37FFFF>Paimon: </color>Hey!!!",
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"transcription": "#<color=#37FFFF>Paimon: </color>Did you know there are hot springs in Inazuma?\\n<color=#37FFFF>{NICKNAME}: </color>...But there are no volcanoes.\\n<color=#37FFFF>Paimon: </color>Umm, Paimon heard that the heat comes from a giant furnace!\\n<color=#37FFFF>Paimon: </color>If we get the chance, Paimon also wants to check out a hot spring. Unfortunately, it seems like only the big shots are granted entry.\\n<color=#37FFFF>{NICKNAME}: </color>Hmmm...\\n<color=#37FFFF>{NICKNAME}: </color>Let's head back to the Dadaupa Gorge in Mondstadt!\\n<color=#37FFFF>Paimon: </color>Eh? Why so sudden?\\n<color=#37FFFF>{NICKNAME}: </color>Back in the Dadaupa Gorge, the hilichurls have a huge cauldron that's heated by Flaming Flowers. It should be similar to a hot spring, right? You can bathe in their... soup, I guess?\\n<color=#37FFFF>Paimon: </color>???",
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"transcription": "#<color=#37FFFF>Paimon:</color> The Komore Teahouse is doing surprisingly well. They have a great number of visitors every day.\\n<color=#37FFFF>Paimon:</color> We should also open a teahouse. Paimon feels that it'd be really profitable!\\n<color=#37FFFF>{NICKNAME}:</color> Hmm... Well, if we do end up opening a teahouse, then you're gonna be the boss, for sure.\\n<color=#37FFFF>Paimon:</color> Eh? Deal!\\n<color=#37FFFF>Paimon:</color> Paimon didn't think that you'd have so much faith in Paimon's abilities... Paimon will make sure to be a responsible manager, and make our shop the best teahouse in Teyvat!\\n<color=#37FFFF>{NICKNAME}:</color> Uhh, I don't think it'd need to be managed... Do you remember Taroumaru?\\n<color=#37FFFF>Paimon:</color> Yup, he's the owner of the Komore Teahouse, right? A lot of the clients go to the Teahouse to play with him rather than drink tea.\\n<color=#37FFFF>{NICKNAME}:</color> So I was thinking, if you were running the shop, you'd definitely be more popular than Taroumaru.\\n<color=#37FFFF>Paimon:</color> Hee-hee, of course... Hey! So you don't really trust Paimon's management skills, you just want a mascot!?",
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|
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{
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},
|
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"transcription": "Go with the wind!",
|
7 |
+
"language": "English(US)",
|
8 |
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"speaker": "Traveler",
|
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"speaker_type": "",
|
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"type": "Card",
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"inGameFilename": "VO_gameplay\\VO_hero\\vo_hero_battle_skill3_03.wem"
|
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}
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Traveler/English(US)/121196_audio.wav
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oid sha256:341adc09c46080a0eb913ed96f672109cb795d5eb6b1424e69b554d0d016dd69
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size 2202540
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Traveler/English(US)/121196_metadata.json
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{
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"audio": {
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"sampling_rate": 48000
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5 |
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},
|
6 |
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"transcription": "#<color=#37FFFF>Paimon: </color>The Eremites are a real motley crew...\\n<color=#37FFFF>{NICKNAME}: </color>There's certainly a diverse range of characters.\\n<color=#37FFFF>Paimon: </color>Hmmm... yeah, that could explain it! Paimon can play lots of different characters too.\\n<color=#37FFFF>Paimon: </color>Judgy Paimon, knowledgeable Paimon, helpful Paimon...\\n<color=#37FFFF>{NICKNAME}: </color>...And of course the classic, completely-misses-the-point Paimon.",
|
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"language": "English(US)",
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"speaker": "Traveler",
|
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"speaker_type": "",
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"type": "Fetter",
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"inGameFilename": "VO_friendship\\VO_hero\\vo_fetter_xm_gildedBrigade_hero.wem"
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}
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Traveler/English(US)/121273_audio.wav
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oid sha256:a9aa99d0ea99dbed1961312a5e3f3b69af7a38592aa4893187ac00b3e8b4ddbb
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size 5112236
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Traveler/English(US)/121273_metadata.json
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{
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"sampling_rate": 44100
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5 |
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},
|
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"transcription": "#<color=#37FFFF>Paimon: </color>You know what's strange? Clockwork meka are extremely intricate, and yet people regularly manage to fix them just by whacking them a few times. How does that work?\\n<color=#37FFFF>{NICKNAME}: </color>I guess if a gear or drive shaft comes loose, sometimes whacking it or giving it a shake is enough to make the parts latch back on to each other.\\n<color=#37FFFF>Paimon: </color>Huh? Paimon didn't follow that...\\n<color=#37FFFF>{NICKNAME}: </color>Well, simply put, if the meka isn't actually broken, a little tap can nudge the parts back into the right places.\\n<color=#37FFFF>{NICKNAME}: </color>But on the other hand, if one of the parts is damaged, then no amount of whacking is ever gonna fix it.\\n<color=#37FFFF>Paimon: </color>Ohh! So it's like knocking sense into people. It works fine as long as they've got a brain, and they're just having a dumb moment. But if they're a total airhead, there's nowhere for the sense to go!\\n<color=#37FFFF>Paimon: </color>...Wait, why are you staring at Paimon's forehead?\\n<color=#37FFFF>{NICKNAME}: </color>Don't worry, I'm not gonna whack you in the head. It wouldn't work anyway.\\n<color=#37FFFF>Paimon: </color>Phew, well that's a relief\u2014 Wait... Hey!",
|
7 |
+
"language": "English(US)",
|
8 |
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"speaker": "Traveler",
|
9 |
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"speaker_type": "",
|
10 |
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"type": "Fetter",
|
11 |
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"inGameFilename": "VO_friendship\\VO_heroine\\vo_fetter_fd_troubleshooting_heroine.wem"
|
12 |
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}
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Traveler/English(US)/12251_audio.wav
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1 |
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version https://git-lfs.github.com/spec/v1
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oid sha256:42536e22718941439d2e93976eecf2508e3ce9ef11e119b4bafd9dd0c8006b3c
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size 5467436
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Traveler/English(US)/12251_metadata.json
ADDED
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|
1 |
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{
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"audio": {
|
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"path": "07741ced59a6b5a5.wav",
|
4 |
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"sampling_rate": 44100
|
5 |
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},
|
6 |
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"transcription": "#<color=#37FFFF>Paimon: </color>Lyney's magic shows are amazing! Paimon never would've guessed how he did it before he revealed his secret.\\n<color=#37FFFF>{NICKNAME}: </color>Hold on... I just thought of a magic trick!\\n<color=#37FFFF>Paimon: </color>Huh? You know how to do magic too?\\n<color=#37FFFF>{NICKNAME}: </color>Yep. I can make a big magician's hat float in the air, and even make it move at my command.\\n<color=#37FFFF>Paimon: </color>Whoa! Really? How do you do that?\\n<color=#37FFFF>{NICKNAME}: </color>Hehe, simple! I put Paimon inside the hat.\\n<color=#37FFFF>Paimon: </color>What? Why would Paimon be... Ohhh, so Paimon's the one making it float!\\n<color=#37FFFF>Paimon: </color>Hehe, in that case, Paimon has an idea for an even better magic trick!\\n<color=#37FFFF>{NICKNAME}: </color>Huh? What is it?\\n<color=#37FFFF>Paimon: </color>Behold, the bottomless hat! No matter how many plates of delicious food you throw into it, it'll never get full!\\n<color=#37FFFF>{NICKNAME}: </color>Uh... Wait, so where would the plates go?\\n<color=#37FFFF>Paimon: </color>Oh, good point! Umm... Oh, the hat spits the empty plates back out! Tada! Whaddya think?",
|
7 |
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"language": "English(US)",
|
8 |
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"speaker": "Traveler",
|
9 |
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"speaker_type": "",
|
10 |
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"type": "Fetter",
|
11 |
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"inGameFilename": "VO_friendship\\VO_heroine\\vo_fetter_fd_magic_heroine.wem"
|
12 |
+
}
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Traveler/English(US)/126781_audio.wav
ADDED
@@ -0,0 +1,3 @@
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|
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1 |
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version https://git-lfs.github.com/spec/v1
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size 4627116
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Traveler/English(US)/126781_metadata.json
ADDED
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1 |
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{
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|
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"path": "4e65fb890dd24299.wav",
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"sampling_rate": 48000
|
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},
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"transcription": "#<color=#37FFFF>{NICKNAME}:</color> Paimon, have you ever seen what Kaeya looks like under that eye patch?\\n<color=#37FFFF>Paimon:</color> Nope.\\n<color=#37FFFF>{NICKNAME}:</color> So, it would seem that he never takes it off...\\n<color=#37FFFF>Paimon:</color> Actually, Paimon already knows why!\\n<color=#37FFFF>{NICKNAME}:</color> Oh?\\n<color=#37FFFF>Paimon:</color> He must be hiding some big secret!\\n<color=#37FFFF>{NICKNAME}:</color> Really, a secret?\\n<color=#37FFFF>Paimon:</color> See, Kaeya heads out for assignments more than anyone else.\\n<color=#37FFFF>Paimon:</color> So the skin under that eye patch has to be way lighter than the rest of him.\\n<color=#37FFFF>{NICKNAME}:</color> So if he ever takes that eye patch off...\\n<color=#37FFFF>Paimon:</color> He'll definitely become the butt of everyone's jokes. Maybe he'll even get a weird nickname!\\n<color=#37FFFF>Paimon:</color> Like, say, \"Pasty Eye\"!\\n<color=#37FFFF>{NICKNAME}:</color> Guess he didn't need to take it off to get a weird nickname...",
|
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"language": "English(US)",
|
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"speaker": "Traveler",
|
9 |
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"speaker_type": "",
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"type": "Fetter",
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"inGameFilename": "VO_friendship\\VO_heroine\\vo_fetter_kaeyasPatch_heroine.wem"
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}
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