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Diluc/English(US)/285108_audio.wav
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Diluc/English(US)/285855_audio.wav
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"transcription": "Well, there's no rush, so take your time. I can always make another glass for you if you forget how it tastes.",
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Diluc/English(US)/287465_audio.wav
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"transcription": "Some use the wind's whistling to drown out the sound of their crimes.",
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Diluc/English(US)/28761_audio.wav
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Diluc/English(US)/288039_audio.wav
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Diluc/English(US)/288195_audio.wav
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"transcription": "Have you made any progress with the potion I requested?",
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"speaker": "Diluc",
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Diluc/English(US)/289233_audio.wav
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Diluc/English(US)/289233_metadata.json
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"transcription": "...I'd prefer to be crushed to death by a meteorite.",
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Diluc/English(US)/28948_audio.wav
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Diluc/English(US)/28948_metadata.json
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"transcription": "Let's take a moment to rest and plan our next move.",
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"language": "English(US)",
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"speaker": "Diluc",
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"speaker_type": "",
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"type": "Fetter",
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Diluc/English(US)/289734_audio.wav
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version https://git-lfs.github.com/spec/v1
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Diluc/English(US)/289734_metadata.json
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"transcription": "Urgh!",
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"language": "English(US)",
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"speaker": "Diluc",
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"inGameFilename": "VO_gameplay\\VO_diluc\\vo_diluc_battle_hit_H_01.wem"
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Diluc/English(US)/290491_audio.wav
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version https://git-lfs.github.com/spec/v1
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Diluc/English(US)/290491_metadata.json
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"transcription": "As for the bard however, it'd be better if you stayed in the tavern.",
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Diluc/English(US)/290679_audio.wav
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Diluc/English(US)/290679_metadata.json
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"transcription": "Sounds like you're in a hurry to reach your goal. Been plotting this raid for a long time?",
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"language": "English(US)",
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"speaker": "Diluc",
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Diluc/English(US)/291254_audio.wav
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Diluc/English(US)/291254_metadata.json
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"transcription": "Patience. Let me think for a moment...",
|
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"speaker": "Diluc",
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Diluc/English(US)/292012_audio.wav
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Diluc/English(US)/292012_metadata.json
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"transcription": "I've already managed to... coerce a few reports out of them.",
|
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"language": "English(US)",
|
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"speaker": "Diluc",
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Diluc/English(US)/292325_audio.wav
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