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diff --git a/Noelle/English(US)/102540_metadata.json b/Noelle/English(US)/102540_metadata.json
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index 0000000000000000000000000000000000000000..ff2a08c33d90f12fd71cd6d46eea1ded708ea612
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+{
+ "audio": {
+ "path": "3f55e0dcf24a0472.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Oh... That sounds like ironwork going on over there. Is it a blacksmith?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1908202_noelle_20.wem"
+}
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diff --git a/Noelle/English(US)/102884_audio.wav b/Noelle/English(US)/102884_audio.wav
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+{
+ "audio": {
+ "path": "3f8ac2d1e26f53e3.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "#And Paimon has a very healthy appetite, which must cost {NICKNAME} a lot of Mora in meal expenses.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_noelle\\vo_SGEQ001_19_noelle_11.wem"
+}
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diff --git a/Noelle/English(US)/102912_audio.wav b/Noelle/English(US)/102912_audio.wav
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index 0000000000000000000000000000000000000000..b44aed63d88b5142e64ff3dcb8c28db6e3cc54ce
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diff --git a/Noelle/English(US)/102912_metadata.json b/Noelle/English(US)/102912_metadata.json
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+{
+ "audio": {
+ "path": "3f8e7675f5211012.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "I've never dared to imagine myself as a knight before... I always feared that the higher my expectations, the more disappointed I'll be if I don't live up to them...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1909103_noelle_10.wem"
+}
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diff --git a/Noelle/English(US)/102924_audio.wav b/Noelle/English(US)/102924_audio.wav
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index 0000000000000000000000000000000000000000..2402b766447dee9437428d808996fbc8464cb9a1
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+{
+ "audio": {
+ "path": "3f8fa3ace4ace4ae.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Nice to meet you, Collei. I missed you the last few times you were in Mondstadt, so I'm glad to finally meet you in person.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_noelle\\vo_EQFH102_8_noelle_01.wem"
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diff --git a/Noelle/English(US)/103731_audio.wav b/Noelle/English(US)/103731_audio.wav
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diff --git a/Noelle/English(US)/103731_metadata.json b/Noelle/English(US)/103731_metadata.json
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+{
+ "audio": {
+ "path": "4016445e21b5a6a5.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "A\u2014All in a day's work for a maid of Favonius...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP001_1906602_noelle_08.wem"
+}
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diff --git a/Noelle/English(US)/103877_audio.wav b/Noelle/English(US)/103877_audio.wav
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+ "audio": {
+ "path": "402dd4060d1eb4de.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "How may I be of assistance? ...Oh, you just want to chat? Okay then! Well, if that's how I can help, then please feel free to chat as long as you'd like.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "",
+ "type": "Fetter",
+ "inGameFilename": "VO_friendship\\VO_noel\\vo_noel_friendship_01.wem"
+}
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+ "audio": {
+ "path": "4067a15f60ad2a0a.wav",
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+ },
+ "transcription": "Imagine myself passing the exam...? Hmm...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1908101_noelle_46.wem"
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diff --git a/Noelle/English(US)/104555_audio.wav b/Noelle/English(US)/104555_audio.wav
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+ },
+ "transcription": "I even asked the Spark Knight to pass on her experiences, although... Master Jean grounded us shortly after...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Noelle/English(US)/10467_audio.wav b/Noelle/English(US)/10467_audio.wav
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+ "audio": {
+ "path": "065f6e0e9d90e115.wav",
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+ },
+ "transcription": "Ooh, but how can I offer to help Mr. Payne right here and now...?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1909203_noelle_07.wem"
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diff --git a/Noelle/English(US)/105004_audio.wav b/Noelle/English(US)/105004_audio.wav
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+ "audio": {
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+ },
+ "transcription": "Y\u2014You're... too kind! Praise from the Honorary Knight is high praise indeed...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Noelle/English(US)/10506_audio.wav b/Noelle/English(US)/10506_audio.wav
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+ "transcription": "Whenever I encounter something unexpected, I can't think straight... And whenever I start worrying that I might fail again, my mind goes completely blank...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1908101_noelle_38.wem"
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diff --git a/Noelle/English(US)/106338_audio.wav b/Noelle/English(US)/106338_audio.wav
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+ },
+ "transcription": "Chef Mao, I will go with your recommendation!",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1908202_noelle_09.wem"
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diff --git a/Noelle/English(US)/106429_audio.wav b/Noelle/English(US)/106429_audio.wav
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+ },
+ "transcription": "Master Jean has always been my role model, both in terms of ability and dedication. She holds herself and others to the same high standards, so if there ever comes a day when I meet with her approval, it will be the ultimate acknowledgment of all my efforts so far. Until then, there's no room for complacency!",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "",
+ "type": "Fetter",
+ "inGameFilename": "VO_friendship\\VO_noel\\vo_noel_teammate_qin_01.wem"
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+ "audio": {
+ "path": "41c6532576018754.wav",
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+ },
+ "transcription": "...Exam preparation? ...Defend Mondstadt?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1908801_noelle_05.wem"
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diff --git a/Noelle/English(US)/108337_audio.wav b/Noelle/English(US)/108337_audio.wav
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+ "audio": {
+ "path": "42ef7f3720823eb6.wav",
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+ "transcription": "I'm very sorry, but... I actually wasn't planning to join the Adventurers' Guild at all.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1908801_noelle_03.wem"
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diff --git a/Noelle/English(US)/108394_audio.wav b/Noelle/English(US)/108394_audio.wav
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+ "transcription": "So much to learn before the exam, how will I ever get through everything?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "No... I still have training tomorrow, I must freshen up...",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "So it's... that kind of a problem?",
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+ "transcription": "Th\u2014These treats are for me? Oh no, I couldn't, really. Well... Then I'll make some for you too! I'll go right now, right this instant! Half an hour... Ah, okay, maybe an hour, tops. You can busy yourself with other things first, and I'll be sure to deliver them right to you, hot and fresh out of the oven!",
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+ "transcription": "For example... A faded headband under a cabinet.",
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+ "transcription": "You're back! Did everything go smoothly? Do you need a cloth to wipe the sweat from your brow?",
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+ "transcription": "Embellish it... even further?",
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+ "speaker": "Noelle",
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+ "transcription": "After all, this is our Honorary Knight, the one who defended Mondstadt from the claws of the frenzied Stormterror.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "Mr. Payne! Are you alright? Do you need to take a rest...?",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "As for you, Honorary Knight... hmm...",
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+ "transcription": "Excuse me, Payne, here is the drink you ordered...",
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+ "transcription": "...Huh?",
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+ "transcription": "I\u2014I was worried that it might be too... presumptuous to ask...",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "path": "4cdf7cb1c47e07b3.wav",
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+ "transcription": "...Mementos?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "...I should avoid enemies that I find difficult... and consider the power of teamwork... hmm...",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "Mining? You use your sword for... mining?",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "The exam is drawing nearer and nearer, but there just seems to be an endless amount of material to review... *sigh*",
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+ "transcription": "Mika, please go ahead. As a full Knight of Favonius, you represent all of us from Mondstadt here.",
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+ "transcription": "Maid Noelle of the Knights of Favonius, at your service!",
+ "language": "English(US)",
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+ "transcription": "Wow... I am so glad to know I made everyone so happy...",
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+ "transcription": "You must be tired after a hard day's work. I'll brew you some tea and prepare your favorite snacks. Please rest well.",
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+ "transcription": "Oh! It's\u2014",
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+ "transcription": "No! I can't think like that. As a Knight, I must rely on my own strength...",
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+ "transcription": "If I don't review my mistakes, I will only repeat them the next time I run into the same problem...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "path": "50fbb197890c62b9.wav",
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+ "transcription": "Let's head to Starsnatch Cliff next!",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP001_1906903_noelle_06.wem"
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+ "transcription": "Sorry... understood! Stay behind me, let's move forward together.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "",
+ "type": "DungeonReminder",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP001_1906601_noelle_03.wem"
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+ "path": "51c1f5535bae94e9.wav",
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+ "transcription": "What is this... new power!? Thank you! Now I can be of assistance to even more people.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "",
+ "type": "Fetter",
+ "inGameFilename": "VO_friendship\\VO_noel\\vo_noel_starUp_01.wem"
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+ "path": "521a11fcce7352a8.wav",
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+ "transcription": "Huh... Now that you... mention it...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "I know, let's get a picture from the top.",
+ "language": "English(US)",
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+ "transcription": "This place could do with a good spring clean... Allow me!",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "type": "Dialog",
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+ "transcription": "Mr. Alois, please accept this souvenir.",
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+ "transcription": "Phew...",
+ "language": "English(US)",
+ "speaker": "Noelle",
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diff --git a/Noelle/English(US)/135551_audio.wav b/Noelle/English(US)/135551_audio.wav
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+ "transcription": "Umm... Is there anything in the tavern that has been... out of the ordinary lately?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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diff --git a/Noelle/English(US)/136926_audio.wav b/Noelle/English(US)/136926_audio.wav
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+ "transcription": "Phew! I can already feel the spiciness just by listening to your description! ...Will I be able to handle it?",
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+ "speaker": "Noelle",
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+ "transcription": "*sigh* The air here really refreshes you in an instant.",
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+ "transcription": "The exterior is spacious and very pleasant, and the interior is exquisitely decorated.",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "audio": {
+ "path": "565e57e9cba4d889.wav",
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+ "transcription": "Really?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Noelle/English(US)/140055_audio.wav b/Noelle/English(US)/140055_audio.wav
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+ "transcription": "Goodbye, Mr. Sha'yin!",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1908304_noelle_06.wem"
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diff --git a/Noelle/English(US)/140074_audio.wav b/Noelle/English(US)/140074_audio.wav
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+ "transcription": "Hmm... Captain Kaeya would probably appear cordial and sincere as a means to convince his subject to lower their guard, would he not?",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "A Frostening Bottle... a fitting gift for one of the Four Drunkards.",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "It's true that the more I study, the more unprepared I feel. It's inevitable that I'll run into something unexpected...",
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+ "speaker": "Noelle",
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+ "transcription": "Mr. Payne? Mr. Payne!",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "May I ask... where were the missing items recovered from?",
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+ "transcription": "It's such a mess... I must clear everything away quickly so that we can serve more customers!",
+ "language": "English(US)",
+ "speaker": "Noelle",
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diff --git a/Noelle/English(US)/143788_audio.wav b/Noelle/English(US)/143788_audio.wav
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+ "transcription": "Master Jean's time should be spent on more important things.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Noelle/English(US)/143902_audio.wav b/Noelle/English(US)/143902_audio.wav
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+ "transcription": "#Oh, you're not hurt, are you, {NICKNAME}?",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "And speaking of... I heard that it's customary to eat with chopsticks in Liyue...",
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+ "transcription": "#Good morning, {NICKNAME}.",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "Back so soon... A true senior knight!",
+ "language": "English(US)",
+ "speaker": "Noelle",
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diff --git a/Noelle/English(US)/144822_audio.wav b/Noelle/English(US)/144822_audio.wav
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+ "transcription": "#Wait, so... {NICKNAME}, as well as Stormterror... you defeated an ancient god, too?",
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+ "transcription": "Thank you for accepting our answer to your riddle yesterday.",
+ "language": "English(US)",
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+ "transcription": "How can you make such a simple dish taste so good? My admiration towards you just keeps growing!",
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+ "path": "59d52400d8d9014b.wav",
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+ "transcription": "Really? Even the Honorary Knight?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "path": "5a37c1140ba7f38c.wav",
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+ "transcription": "Cleaning up a camp... I guess I do this kind of thing all the time...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "path": "5a4a45c32dc74218.wav",
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+ "transcription": "R\u2014Really?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "The Adventurers' Guild? You can get stronger just by... passing their exam? ...Ohh, that sounds a little difficult to believe...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "path": "5b82e20dbd771d06.wav",
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+ "transcription": "I'm Noelle, a maid of the Knights of Favonius.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "If you wore clothes that I made for you...",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "...Master Jean!? How could I ever become someone great like her?",
+ "language": "English(US)",
+ "speaker": "Noelle",
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diff --git a/Noelle/English(US)/150472_audio.wav b/Noelle/English(US)/150472_audio.wav
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+ "transcription": "M\u2014My apologies. We're supposed to be picking a venue for Miss Bea...",
+ "language": "English(US)",
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+ "transcription": "Oh! Let's go to Windrise!",
+ "language": "English(US)",
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+ "transcription": "But the hilichurls could return at any moment. Mr. Tian, please find a safe location from which to observe.",
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+ "speaker": "Noelle",
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+ "transcription": "It appears that Captain Kaeya's way with words does not come the most naturally to me...",
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+ "transcription": "I... I want to take your measurements and make an outfit for you.",
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+ "transcription": "...I'll escort you. Let's go!",
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+ "speaker": "Noelle",
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+ "transcription": "So I hear you're an Honorary Knight of Favonius? I envy you! I suppose that makes you my senior... Anyway, it's about time someone threw you a welcome party, surely? Leave it to me!",
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+ "transcription": "Thank you for the opportunity to accompany you on your adventures, it's taught me a lot and I believe I have improved a lot. As a maid, I should be the one serving you, but it seems you have done more for me than I could ever imagine...",
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+ "transcription": "What surprised me is how the freshness of the fish still shines through, despite how heavily seasoned the dish is...",
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+ "transcription": "It was the story of Windrise and Lady Vennessa...",
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+ "path": "645373dc7c18c915.wav",
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+ },
+ "transcription": "No need... We didn't come here to drink...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Noelle/English(US)/162127_audio.wav b/Noelle/English(US)/162127_audio.wav
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+ "audio": {
+ "path": "64539f4847bce425.wav",
+ "sampling_rate": 48000
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+ "transcription": "Huh... Will this really get his attention?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Noelle/English(US)/162269_audio.wav b/Noelle/English(US)/162269_audio.wav
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+ "audio": {
+ "path": "646af65a30029dde.wav",
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+ "transcription": "No, no... I just want to take an exam for the experience...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "path": "64949ecb7dcb31c5.wav",
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+ "transcription": "I want it to remain in my heart and become a secret between the two of us.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "I know that it's just like in training, but I always end up worrying I might fail...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "\"Most reliable\"? I've got a way to go, but I will try to live up to that!",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Honorary Knight... can you help Bea?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Huh? Oh, I... I was just thinking aloud. Don't worry about it.",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "Oh... Sorry, I couldn't help myself...",
+ "language": "English(US)",
+ "speaker": "Noelle",
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diff --git a/Noelle/English(US)/163759_audio.wav b/Noelle/English(US)/163759_audio.wav
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+ "transcription": "But Article 2 of the Knights of Favonius Handbook also says that one must not offend our visitors, right?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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diff --git a/Noelle/English(US)/164462_audio.wav b/Noelle/English(US)/164462_audio.wav
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+ "transcription": "...Exhausting... It was too far up in the air, I couldn't get to it...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Noelle/English(US)/164868_audio.wav b/Noelle/English(US)/164868_audio.wav
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+ "transcription": "Emergency Food...? Though I have never tried any, it doesn't sound like a specific dish... Let's think of something else.",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "Ahem... Mr. Payne, please eat this... It will make you feel better...",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "Good! Phew... Now I can start to make a Baron Bunny!",
+ "language": "English(US)",
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+ "transcription": "It will become a wonderful memory \u2014 one that I will savor again and again...",
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+ "transcription": "Anyway, what's next? Should we visit Liyue's harbor, or take a short break?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "path": "675c37c88c3fc734.wav",
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+ "transcription": "Far from it... I know it looks the part on the outside, but I still don't know if it will really work...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1909001_noelle_06.wem"
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+ "transcription": "Mustn't... fall... asleep.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "He's a mysterious character! He comes and goes like the wind, and is always occupied with important business. I like the fact that he delegates some of the smaller jobs to me sometimes, it's nice to feel like part of the team, you know... What do you mean, \"errand runner\"? I don't see it like that at all! Okay, well yes, technically I run errands for him. But still, I really appreciate it!",
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+ "speaker": "Noelle",
+ "speaker_type": "",
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+ "transcription": "Please get some rest, you must be tired from today's adventure. I should head back to the Knights of F\u2014 Sorry? You want me to watch over you until you fall asleep? I\u2014I... I mean, of course, it's no problem. But, um... You're not just teasing me, are you?",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "I've summarized my experiences from the mock exam and created a new reading list...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "They want to see my basic skills first...",
+ "language": "English(US)",
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+ "transcription": "Ah... Ms. Belinda, is that you?",
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+ "transcription": "If you weren't here today, I wouldn't have been able to help Bea.",
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+ "transcription": "Although I should always lend a hand to anyone in need... It would be dishonest for me to pretend to be a real knight.",
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+ "transcription": "So once when I was cleaning the library, I noticed a book on the shelf called Flowers for Princess Fischl. At the time I assumed it was just a fantasy novel... I was so surprised to find out the main character is a real person. I could hardly believe it! She must be someone incredible to have a whole book dedicated to her.",
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+ "transcription": "Excellent! Time to get busy-busy again!",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_HS\\VO_noelle\\vo_noelle_mimitomo_friendship3_07.wem"
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+ "path": "0a95823a312fa8bc.wav",
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+ },
+ "transcription": "Not entirely... whenever I've taken an exam in the past, I always get nervous and I can't control it.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1908704_noelle_03.wem"
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diff --git a/Noelle/English(US)/173048_audio.wav b/Noelle/English(US)/173048_audio.wav
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+ "transcription": "Ugh, I've gotta fight back...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "",
+ "type": "Card",
+ "inGameFilename": "VO_Card\\VO_noelle\\vo_card_noelle_inGame_hard_03.wem"
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+ "audio": {
+ "path": "0a967fa65816b7ab.wav",
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+ },
+ "transcription": "However, even though it's only training... I can't raise my sword against the Honorary Knight.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP001_1906101_noelle_42.wem"
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+ "transcription": "We're almost done! Ah, a clean and tidy environment always brightens my mood!",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Noelle/English(US)/174081_audio.wav b/Noelle/English(US)/174081_audio.wav
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+ "transcription": "Being attacked by savage monsters, losing goods and documents... Isn't it times like these that people need help the most?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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diff --git a/Noelle/English(US)/174156_audio.wav b/Noelle/English(US)/174156_audio.wav
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+ "transcription": "Not to mention, I might not have registered Henning's cry if that weren't the case.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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diff --git a/Noelle/English(US)/174321_audio.wav b/Noelle/English(US)/174321_audio.wav
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+ "transcription": "Yes, if we plan to explore further, let's take a short break first.",
+ "language": "English(US)",
+ "speaker": "Noelle",
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diff --git a/Noelle/English(US)/174432_audio.wav b/Noelle/English(US)/174432_audio.wav
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+ "transcription": "But still... This motivates me to work harder and look forward even more to the day when it finally comes...",
+ "language": "English(US)",
+ "speaker": "Noelle",
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diff --git a/Noelle/English(US)/17452_audio.wav b/Noelle/English(US)/17452_audio.wav
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+ "path": "0aabe3aafc577dc6.wav",
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+ "transcription": "May your love be as free as a dandelion...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP001_1906903_noelle_16.wem"
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diff --git a/Noelle/English(US)/176590_audio.wav b/Noelle/English(US)/176590_audio.wav
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+ "transcription": "In other words... we just need to make Quinn realize that this time is different.",
+ "language": "English(US)",
+ "speaker": "Noelle",
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diff --git a/Noelle/English(US)/17700_audio.wav b/Noelle/English(US)/17700_audio.wav
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+ "transcription": "Well, let's see... For example, \"Vera's Melancholy,\" \"Heart of Clear Springs\"...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Noelle/English(US)/177400_audio.wav b/Noelle/English(US)/177400_audio.wav
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+ "transcription": "Well, as long as it helps!",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "type": "Dialog",
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diff --git a/Noelle/English(US)/177406_audio.wav b/Noelle/English(US)/177406_audio.wav
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+ "transcription": "Oh, you're just like me! I'm still working towards becoming a fully qualified knight.",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "I'm very sorry... In these circumstances, I must ask you to register the quantity and nature of your lost property with the Knights of Favonius.",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "That's why I've always wanted to become a real knight of Favonius, to have the power to help more people!",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "I... I just feel... I shouldn't let such things distract me from my Chivalric Training!",
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+ "transcription": "I am devoted to what I do, but make no mistake \u2014 I devote myself freely. A maid, to me, is the most liberating job there is. I'm a chef, a gardener, a warrior, a guide... I can be anything you need me to be!",
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+ "transcription": "But you're right, I haven't had much real-world fighting experience... Where can I get some?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Oh... so you mean I should focus on smaller steps in order to achieve a larger goal?",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "All in a day's work.",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "...Ah, so that's how it works. When you meet the person who inspires your affections, you have to find a way to do things together with them...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "I'd personally like to hear Miss Callirhoe's couplet. I'm sure I can learn something.",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "language": "English(US)",
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+ "speaker": "Noelle",
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+ "transcription": "Oh no, the hilichurls are back! Mr. Tian, please, be careful!",
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+ "transcription": "#What do you think, {NICKNAME}?",
+ "language": "English(US)",
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+{
+ "audio": {
+ "path": "70771f4b4f796f5d.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "It's just that dried Valberries are not very suitable for making dye. I'll need to get some fresh ones from the Stormbearer Mountains.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1908101_noelle_56.wem"
+}
\ No newline at end of file
diff --git a/Noelle/English(US)/182398_audio.wav b/Noelle/English(US)/182398_audio.wav
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+ "audio": {
+ "path": "70cfe7b306f5e7fa.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "No, this won't do! I must ask him to rewrite the story!",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1908404_noelle_02.wem"
+}
\ No newline at end of file
diff --git a/Noelle/English(US)/182802_audio.wav b/Noelle/English(US)/182802_audio.wav
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+ "audio": {
+ "path": "710d34d3bbfbb77b.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "For your protection, I feel strongly that one of our knights should escort you there.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP001_1906205_noelle_09.wem"
+}
\ No newline at end of file
diff --git a/Noelle/English(US)/182886_audio.wav b/Noelle/English(US)/182886_audio.wav
new file mode 100644
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+{
+ "audio": {
+ "path": "711bbee3e87dab55.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "...It's almost like you're the host and I'm your guest. As a maid... I can't help but feel a little guilty!",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1908202_noelle_23.wem"
+}
\ No newline at end of file
diff --git a/Noelle/English(US)/183107_audio.wav b/Noelle/English(US)/183107_audio.wav
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+ "audio": {
+ "path": "713e63f2bbbd0938.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Then... Mr. Cyrus, may I give it a try?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1908502_noelle_03.wem"
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\ No newline at end of file
diff --git a/Noelle/English(US)/18312_audio.wav b/Noelle/English(US)/18312_audio.wav
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+ "path": "0b342134ef8fd0d0.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Oh... If the hilichurls are not around, does that mean you can't get any source material?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1908405_noelle_01.wem"
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\ No newline at end of file
diff --git a/Noelle/English(US)/183634_audio.wav b/Noelle/English(US)/183634_audio.wav
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+ "path": "7191c6cef6191bd4.wav",
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+ },
+ "transcription": "Please take care of Mr. Alois.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP001_1906205_noelle_15.wem"
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diff --git a/Noelle/English(US)/183779_audio.wav b/Noelle/English(US)/183779_audio.wav
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+ "transcription": "...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Noelle/English(US)/18447_audio.wav b/Noelle/English(US)/18447_audio.wav
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+ "path": "0b4c64d4f98a8b74.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "*sigh* ...Wait! Do you mean that... roses have some meaning that I don't know about?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Noelle/English(US)/184776_audio.wav b/Noelle/English(US)/184776_audio.wav
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+ "path": "7248688e95a96a6f.wav",
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+ "transcription": "...Then one day, I will become a knight that I can be proud of.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Noelle/English(US)/185535_audio.wav b/Noelle/English(US)/185535_audio.wav
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+ "path": "72baf2e0a099d336.wav",
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+ "transcription": "...That would certainly put my mind at rest...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP001_1906205_noelle_13.wem"
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diff --git a/Noelle/English(US)/186193_audio.wav b/Noelle/English(US)/186193_audio.wav
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+ "path": "732143dae50c35b2.wav",
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+ "transcription": "Why else would he have left without a farewell...?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP001_1906207_noelle_06.wem"
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diff --git a/Noelle/English(US)/186698_audio.wav b/Noelle/English(US)/186698_audio.wav
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+ "transcription": "Study buddy? N\u2014No, I... That won't be necessary.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1908101_noelle_12.wem"
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diff --git a/Noelle/English(US)/187726_audio.wav b/Noelle/English(US)/187726_audio.wav
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+ "transcription": "Don't worry. No matter the quantity, I'll carry them for you!",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP001_1906103_noelle_11.wem"
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diff --git a/Noelle/English(US)/187903_audio.wav b/Noelle/English(US)/187903_audio.wav
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+ "transcription": "So... Ahem! Did you get a d\u2014date with Quinn?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Noelle/English(US)/188017_audio.wav b/Noelle/English(US)/188017_audio.wav
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+ "transcription": "But where else could I go? The Cat's Tail? Or the Angel's Share?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "I will continue to help everyone with their problems!",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Noelle/English(US)/189071_audio.wav b/Noelle/English(US)/189071_audio.wav
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+ "transcription": "Hmm... Well, as long as I have been able to help you with your creative process...",
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+ "transcription": "Well... that is true...",
+ "language": "English(US)",
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+ "transcription": "I can only help people with small things... like finding lost property.",
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+ "transcription": "Honorary Knight! I did it!",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "Ooh, so many stains... Once the tables are clear, they'll need to be washed with a good detergent...",
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+ "transcription": "This place always seems so clean and tidy.",
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+ "transcription": "R\u2014Really? Then, let me bake some muffins for you when we get back...",
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+ "transcription": "Yeah! What about Windrise?",
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+ "transcription": "Yes! I want to see if there's any Mondstadt-style riddles.",
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+ "transcription": "I hope Quinn understands Bea's intentions...",
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+ "transcription": "N\u2014No! ...Nothing! This book... it's too early to read this book...",
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+ "transcription": "O\u2014Okay! Follow me!",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "...It neither attracted their attention nor exploded... In the end, all I managed to recreate was the outward appearance...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "...These are much more practical in nature! And of course, there are even books that focus on theories of love!",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Rest? But... *sigh* ...I've still got so much work to do.",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "Yes... And even though I am just thinking through problems as I always do, I don't feel as nervous as I did when I was in Mondstadt...",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "Pyro Slime Condensate... Crushed Valberries...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "A plot? ...So he was scheming the whole time?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "*dozing off*",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Someone needs assistance.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "",
+ "type": "AnimatorEvent",
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+ "transcription": "Oh? Well then we should at least go and file a report with the Knights\u2014",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "Hello, Mr. Cyrus. Are you working on the exam syllabus? How is it coming along?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "How about With Wind Comes Glory?",
+ "language": "English(US)",
+ "speaker": "Noelle",
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diff --git a/Noelle/English(US)/217745_audio.wav b/Noelle/English(US)/217745_audio.wav
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+ "transcription": "Let me get this. You need medical attention!",
+ "language": "English(US)",
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+ "transcription": "That's right. I often make tea for the Knights of Favonius, so I wanted to come here and see what I can learn.",
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+ "speaker": "Noelle",
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+ "transcription": "#Thank you, {NICKNAME}.",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "Oh, so you're hungry too!",
+ "language": "English(US)",
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diff --git a/Noelle/English(US)/219465_audio.wav b/Noelle/English(US)/219465_audio.wav
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+ "transcription": "Should we set up camp? Please wait a moment, I'll pitch the tent.",
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+ "transcription": "Perhaps... the challenge of writing poetry is a rite of passage that all who wish to qualify as a knight must eventually face?",
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+ "transcription": "Well done to you too! ...Oh. Ah... intel...",
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+ "transcription": "But in the end, I keep finding new ways in which I'm not prepared, and that makes me even more nervous.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "path": "893e4afa6e565fa7.wav",
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+ "transcription": "But then... perhaps there's something keeping you from going to the Knights?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "But... time is precious... if I rest...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "path": "0d8e51afc51ef565.wav",
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+ "transcription": "I thought folks in Mondstadt would still like to go there...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Noelle/English(US)/222622_audio.wav b/Noelle/English(US)/222622_audio.wav
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+ "audio": {
+ "path": "89a987217b5b825a.wav",
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+ "transcription": "The kind of knight... that I become...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1909103_noelle_07.wem"
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diff --git a/Noelle/English(US)/222832_audio.wav b/Noelle/English(US)/222832_audio.wav
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+ "transcription": "Xingqiu... What can you tell me about Mister Zhongli? He seems like somebody very important.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Noelle/English(US)/223021_audio.wav b/Noelle/English(US)/223021_audio.wav
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+ "transcription": "What happened? Is there something I can help you with?",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "type": "Dialog",
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diff --git a/Noelle/English(US)/223434_audio.wav b/Noelle/English(US)/223434_audio.wav
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+ "transcription": "I really look up to Amber. Not only is she an accomplished knight, but she's a kind person too. She taught me how to make a Baron Bunny. I keep it on my person for luck, and it looks quite alright I think. Oh no, please do not be alarmed. There's no risk of explosion whatsoever.",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "Let's look around. If we see anywhere good, let's take a picture and let Bea have the final say.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP001_1906903_noelle_02.wem"
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diff --git a/Noelle/English(US)/223798_audio.wav b/Noelle/English(US)/223798_audio.wav
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+ "transcription": "Okay, um... So something like a hilichurl mask or an arrowhead...?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Noelle/English(US)/224008_audio.wav b/Noelle/English(US)/224008_audio.wav
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+ "transcription": "Did you see Mr. Alois's luggage on the way?",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "type": "Dialog",
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diff --git a/Noelle/English(US)/2242_audio.wav b/Noelle/English(US)/2242_audio.wav
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+ "transcription": "Umm... Umm...",
+ "language": "English(US)",
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+ "transcription": "#Oh, rest easy \u2014 {NICKNAME} is Mondstadt's Honorary Knight. No monster is too ferocious for {M#him}{F#her}.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "Oh? A d\u2014date...",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "Marjorie's monocle has gone missing from her shop. We're trying to look for clues...",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "I can't believe I have really come all the way to Liyue...",
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+ "transcription": "Sorry! If you really don't want to be examined, I still need to take care of you!",
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+ "transcription": "My favorite is easily a Satisfying Salad. The best of Mondstadt's natural produce on one plate \u2014 highly nutritious, and a low calorie count. No, I never get sick of eating it \u2014 it's delicious! I've been eating it for ten years now.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "",
+ "type": "Fetter",
+ "inGameFilename": "VO_friendship\\VO_noel\\vo_noel_pref_foodLike.wem"
+}
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diff --git a/Noelle/English(US)/226804_audio.wav b/Noelle/English(US)/226804_audio.wav
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+ "audio": {
+ "path": "8c3dec7a967e3420.wav",
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+ },
+ "transcription": "So... where are you from? I don't think we've met in Mondstadt before.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP001_1906103_noelle_07.wem"
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diff --git a/Noelle/English(US)/226835_audio.wav b/Noelle/English(US)/226835_audio.wav
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+ "audio": {
+ "path": "8c42cc3aad314f68.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Huh? Me?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_noelle\\vo_SGEQ002_13_noelle_06.wem"
+}
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diff --git a/Noelle/English(US)/226934_audio.wav b/Noelle/English(US)/226934_audio.wav
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+{
+ "audio": {
+ "path": "8c5220a8426ae309.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "It's make or break time!",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "",
+ "type": "Card",
+ "inGameFilename": "VO_Card\\VO_noelle\\vo_card_noelle_inGame_hard_04.wem"
+}
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diff --git a/Noelle/English(US)/227567_audio.wav b/Noelle/English(US)/227567_audio.wav
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+ "audio": {
+ "path": "8cb838ec509f6e18.wav",
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+ },
+ "transcription": "Let's take it back to her right away. I hope we haven't kept her waiting too long...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1909002_noelle_27.wem"
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diff --git a/Noelle/English(US)/227964_audio.wav b/Noelle/English(US)/227964_audio.wav
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+ "audio": {
+ "path": "8cf940cbf1dde669.wav",
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+ },
+ "transcription": "Huh? Why the hurry...?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP001_1906205_noelle_25.wem"
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diff --git a/Noelle/English(US)/227974_audio.wav b/Noelle/English(US)/227974_audio.wav
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+ "audio": {
+ "path": "8cfab16b65cc1503.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "I... I didn't get a perfect score...?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1908801_noelle_11.wem"
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diff --git a/Noelle/English(US)/228059_audio.wav b/Noelle/English(US)/228059_audio.wav
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+ "transcription": "As expected, compared to the Honorary Knight, I still have a long way to go...",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "type": "Dialog",
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diff --git a/Noelle/English(US)/228741_audio.wav b/Noelle/English(US)/228741_audio.wav
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+ "path": "8d75a4c8dbcaea40.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Phew, finally, all clear. Let's go check in with Charles.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Noelle/English(US)/229878_audio.wav b/Noelle/English(US)/229878_audio.wav
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+ "audio": {
+ "path": "8e249d7d104e133d.wav",
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+ },
+ "transcription": "Oh, I'm sorry... Mr. Cyrus, what were you saying just now? I was a little lost in my own thoughts...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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diff --git a/Noelle/English(US)/230260_audio.wav b/Noelle/English(US)/230260_audio.wav
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+ "path": "8e6216cf935bc29d.wav",
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+ "transcription": "I'm a bit useless in an argument because I can't really explain my reasoning clearly. People find that hard to understand, so instead, I try to just get on with my work in my own way. But then they call me stubborn. All I try to do is convince people with results instead of trying to talk them round... Is that really stubborn of me?",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "inGameFilename": "VO_friendship\\VO_noel\\vo_noel_dialog_idle2.wem"
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diff --git a/Noelle/English(US)/230482_audio.wav b/Noelle/English(US)/230482_audio.wav
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+ "path": "8e86e587b4d1f43f.wav",
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+ "transcription": "Ah, you can see Falcon Coast from here! Such a beautiful view!",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "",
+ "type": "DungeonReminder",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP001_1906903_noelle_04.wem"
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diff --git a/Noelle/English(US)/230680_audio.wav b/Noelle/English(US)/230680_audio.wav
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+ "audio": {
+ "path": "8eaaa5dcb44732f1.wav",
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+ "transcription": "Uh... Huh?",
+ "language": "English(US)",
+ "speaker": "Noelle",
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diff --git a/Noelle/English(US)/231176_audio.wav b/Noelle/English(US)/231176_audio.wav
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+ "path": "8ef8280c9b8765c1.wav",
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+ "transcription": "Uh-huh... Is that how gifts work?",
+ "language": "English(US)",
+ "speaker": "Noelle",
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diff --git a/Noelle/English(US)/23137_audio.wav b/Noelle/English(US)/23137_audio.wav
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+ "transcription": "Why? I just can't figure it out...",
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+ "transcription": "(Maybe it's some other kind of food? No no no no, riddles are never that simple, and it needs to be something that makes people more intelligent...)",
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+ "speaker": "Noelle",
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+ "transcription": "Whenever you need me, I'll be there.",
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+ "transcription": "Um, based on the Knights' schedule, I think it should be... half a year from now.",
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diff --git a/Noelle/English(US)/232531_metadata.json b/Noelle/English(US)/232531_metadata.json
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+ "audio": {
+ "path": "8fcf45a2bbdad1af.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Huh? C\u2014Clich\u00e9?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP001_1906903_noelle_17.wem"
+}
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diff --git a/Noelle/English(US)/232799_audio.wav b/Noelle/English(US)/232799_audio.wav
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+{
+ "audio": {
+ "path": "8ff6bed1c56759f7.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "...All of them contain detailed records of the experience of love! As a maid, my experience leaves a lot to be desired, so I found the quickest way was to take examples from the classics!",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP001_1906803_noelle_09.wem"
+}
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diff --git a/Noelle/English(US)/23288_audio.wav b/Noelle/English(US)/23288_audio.wav
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+ "audio": {
+ "path": "0e3febde9be0b634.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Oh...! Sorry, I zoned out a little... I didn't notice you there...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1908902_noelle_03.wem"
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diff --git a/Noelle/English(US)/232944_audio.wav b/Noelle/English(US)/232944_audio.wav
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+ "audio": {
+ "path": "900cd818668274f1.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "I'll catch up.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "",
+ "type": "AnimatorEvent",
+ "inGameFilename": "VO_gameplay\\VO_noel\\vo_noel_explore_sprint_start_01.wem"
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+{
+ "audio": {
+ "path": "909fd5cde8e3c055.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "#They're coming this way! {NICKNAME}, watch out!",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1909001_noelle_10.wem"
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diff --git a/Noelle/English(US)/234858_audio.wav b/Noelle/English(US)/234858_audio.wav
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+ "audio": {
+ "path": "913d810c582c5192.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "*sigh*... Next time I eat in Liyue, I'll be sure to check how each dish is meant to be consumed first...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1908202_noelle_19.wem"
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diff --git a/Noelle/English(US)/234881_audio.wav b/Noelle/English(US)/234881_audio.wav
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+ "audio": {
+ "path": "913fefed50ab0e44.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "But if I can't perform well in an exam, what good is my ability...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1908705_noelle_06.wem"
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diff --git a/Noelle/English(US)/235428_audio.wav b/Noelle/English(US)/235428_audio.wav
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+ "transcription": "I could even make some muffins, grab some napkins, and make a picnic out of it... Ohh, but would that just waste too much time...?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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diff --git a/Noelle/English(US)/236053_audio.wav b/Noelle/English(US)/236053_audio.wav
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+ "transcription": "I was actually gonna say \"Paimon,\" too...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "audio": {
+ "path": "91f3ef163c9bc302.wav",
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+ "transcription": "Argh, if I'm not careful the urge to accommodate just takes over...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "As one of the Four Drunkards, he's sure to love it!",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Noelle/English(US)/236271_audio.wav b/Noelle/English(US)/236271_audio.wav
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+ "path": "92152c3f8428035f.wav",
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+ "transcription": "Oh, I am not a Knight of Favonius yet...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1908201_noelle_04.wem"
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diff --git a/Noelle/English(US)/23629_audio.wav b/Noelle/English(US)/23629_audio.wav
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+ "transcription": "We found it! This must be Miss Marjorie's missing monocle.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1909002_noelle_26.wem"
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diff --git a/Noelle/English(US)/237339_audio.wav b/Noelle/English(US)/237339_audio.wav
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+ "transcription": "Hmm... No, I must approach this question differently... Is there anything here that requires specific environmental conditions in order to grow? Conditions that Wolvendom cannot provide?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1908502_noelle_08.wem"
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diff --git a/Noelle/English(US)/238078_audio.wav b/Noelle/English(US)/238078_audio.wav
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+ "transcription": "I never... looked at it that way before...",
+ "language": "English(US)",
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diff --git a/Noelle/English(US)/238382_audio.wav b/Noelle/English(US)/238382_audio.wav
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+ "transcription": "A\u2014Are you hurt?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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diff --git a/Noelle/English(US)/239030_audio.wav b/Noelle/English(US)/239030_audio.wav
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+ "transcription": "The knight that I want to be someday... Ohh... that feels so far away that it's a little difficult to imagine...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Hm... Well, do you prefer red meat or white?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Please... begin. I am ready.",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "audio": {
+ "path": "94610204953ef689.wav",
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+ "transcription": "#Ah, {NICKNAME}, you're back.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP001_1906207_noelle_01.wem"
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+ "transcription": "It would be my pleasure!",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "If I want to become a knight, I need to take all aspects of training seriously.",
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+ "transcription": "Ahem... Mr. Charles, what I was really trying to ask was...",
+ "language": "English(US)",
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+ "transcription": "No, it won't. I've made sure to allocate time for training too \u2014 after all, combat is also assessed as part of the examination... Ohh...",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "Hmm... It's just a harmless bit of chili pepper... I\u2014I can take it!",
+ "language": "English(US)",
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+ "transcription": "No, no, not at all! It is a great honor to perform my duties.",
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+ "transcription": "Sorry to keep you waiting. Drink up!",
+ "language": "English(US)",
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+ "transcription": "Y\u2014You're quite welcome!",
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+ "transcription": "L\u2014Let's look at another one... You have to learn the basics first, after all...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "path": "9a79540a5b1c91c9.wav",
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+ "transcription": "I've been keeping up with my maidly duties and knightly exercises.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "path": "9a8156e95e7c718d.wav",
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+ "transcription": "Mm-hmm, thank you for understanding!",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "path": "9a9515afcdf5056c.wav",
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+ "transcription": "If I remember correctly, isn't Quinn one of the Four Drunkards of Mondstadt...?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "Whew! Finally, clean-up over!",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Even though there is still some time, if I don't make good use of it, it will disappear!",
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+ "speaker": "Noelle",
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+ "transcription": "#{NICKNAME}, shall we go head in that direction and make some inquiries? Maybe we'll find some clues.",
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+ "speaker": "Noelle",
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+ "transcription": "Oh \u2014 oh Mr. Cyrus, I... I'm terribly sorry, but actually, I...",
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+ "transcription": "Oh, Honorary Knight! Long time no see! Anything you need me to take care of?",
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+ "transcription": "Okay, then let's head back to Mondstadt and see if anyone needs help!",
+ "language": "English(US)",
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+ "transcription": "Huh? You're asking me...?",
+ "language": "English(US)",
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+ "transcription": "So... Let's start by going to the Stormbearer Mountains.",
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+ "transcription": "\"A Thesis on Chivalry\"... \"Favonius Bladework Fundamentals\"... *sigh*",
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+ "speaker": "Noelle",
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+ "transcription": "No... the Eye of the Storm is getting away!",
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+ "transcription": "Not a problem, I'm here to serve in whatever capacity you require. You needn't be concerned about the way I feel. ...Huh? More tool than maid? I disagree! A tool might help you to complete a million tasks to a satisfactory standard, but it feels nothing. I, on the other hand, feel a strong sense of achievement every time I do something for you.",
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diff --git a/Noelle/English(US)/255472_metadata.json b/Noelle/English(US)/255472_metadata.json
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+ },
+ "transcription": "Over time, the boy grew up, and began to develop feelings for the spring fairy. But the spring fairy didn't understand human love, and was afraid that making a promise to him would ultimately end in tragedy... and so... um...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Noelle/English(US)/255761_audio.wav b/Noelle/English(US)/255761_audio.wav
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+ "path": "9e2a8d879d1c7f0c.wav",
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+ "transcription": "You're not wrong... but if I give up so easily, then the next time someone needs help, I'll mess up again...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Hmm... No, it doesn't seem to be here.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "I'm actually incredibly busy every day. It's just that... I always feel like something's missing.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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diff --git a/Noelle/English(US)/256216_audio.wav b/Noelle/English(US)/256216_audio.wav
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+ "transcription": "Umm... I'm not sure I fully understand what you mean...",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "*sigh* How can I ever become a real knight of Favonius like this...?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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diff --git a/Noelle/English(US)/258001_audio.wav b/Noelle/English(US)/258001_audio.wav
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+ "transcription": "Anyway, Master Jean did say that as long as we keep on top of our work, we should take a look around while we're here and get involved in the poetry gala as much as we can.",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "So this is the Honorary Knight's training method, right? I must try it!",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "N\u2014No problem, merely fulfilling my duties as a maid of Favonius!",
+ "language": "English(US)",
+ "speaker": "Noelle",
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diff --git a/Noelle/English(US)/261559_audio.wav b/Noelle/English(US)/261559_audio.wav
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+ "transcription": "Did you arrange all of this yourself?",
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diff --git a/Noelle/English(US)/261962_audio.wav b/Noelle/English(US)/261962_audio.wav
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+ "transcription": "Maybe visiting the nation built by the Geo Archon could help me learn something new...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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diff --git a/Noelle/English(US)/262078_audio.wav b/Noelle/English(US)/262078_audio.wav
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+ "transcription": "I see... Noted!",
+ "language": "English(US)",
+ "speaker": "Noelle",
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diff --git a/Noelle/English(US)/262682_audio.wav b/Noelle/English(US)/262682_audio.wav
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+ "transcription": "Ah, yes, that's it! Many years went by, and the boy became an old man, but he never stopped believing that the fairy was real, and not just a dream.",
+ "language": "English(US)",
+ "speaker": "Noelle",
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diff --git a/Noelle/English(US)/263415_audio.wav b/Noelle/English(US)/263415_audio.wav
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+ "transcription": "Hmm... You really think I shouldn't limit myself to Mondstadt?",
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+ "transcription": "I'm quite sure that can't be true... I didn't do anything particularly special.",
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+ "transcription": "Wait... I...",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "I recommend a Mushroom Pizza and a Satisfying Salad too on the side.",
+ "language": "English(US)",
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+ "transcription": "R\u2014Really? So under your personal guidance I completed the training? What an honor!",
+ "language": "English(US)",
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+ "transcription": "\"The camaraderie and solidarity of its members form the backbone of the Knights of Favonius...\"",
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+ "transcription": "Fighting monsters... That's just part of mining, right? Leave it to me!",
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+ "transcription": "Children in Liyue have these dreams too. I never would have thought...",
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+ "transcription": "But if I give up so soon... how can I learn to overcome future obstacles?",
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+ "transcription": "...I must have been... negligent in some way... Did I leave him with a bad impression of Mondstadt...?",
+ "language": "English(US)",
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+ "transcription": "So as a senior knight... this is your suggestion?",
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+ "transcription": "Wha\u2014 The soup...? W\u2014We weren't supposed to drink it!?",
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+ "transcription": "Left? Already? Left Mondstadt...?",
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+ "transcription": "Of course! In Mondstadt, roses represent the saying, \"As wine bottles are corked, so too my lips are sealed.\"",
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+ "transcription": "Right... The Knights of Favonius selection exam... *sigh*",
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+ "transcription": "To be of help to you, Sir, and to the Millelith... It is my great honor.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1908304_noelle_04.wem"
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diff --git a/Noelle/English(US)/270114_audio.wav b/Noelle/English(US)/270114_audio.wav
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+ "audio": {
+ "path": "a73d8de6beb19a02.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "...On the day of the real exam, if \u2014 and I mean only if...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1908704_noelle_09.wem"
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diff --git a/Noelle/English(US)/270130_audio.wav b/Noelle/English(US)/270130_audio.wav
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+ "path": "a73f2feb64e2b082.wav",
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+ "transcription": "Drinking like this is disastrous for one's health...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1909203_noelle_13.wem"
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diff --git a/Noelle/English(US)/27087_audio.wav b/Noelle/English(US)/27087_audio.wav
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+ "transcription": "Areas around Mondstadt... Slimes... Leave them to me!",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP001_1906402_noelle_12.wem"
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diff --git a/Noelle/English(US)/270927_audio.wav b/Noelle/English(US)/270927_audio.wav
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+ "path": "a7c0ff300baa5279.wav",
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+ },
+ "transcription": "...Oh, no need? I should take a break...?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP001_1906701_noelle_02.wem"
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diff --git a/Noelle/English(US)/271409_audio.wav b/Noelle/English(US)/271409_audio.wav
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+ "transcription": "Should you require a glass of hot milk or a lullaby, I will see to it without delay.",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "#{NICKNAME}, I don't think I'm so afraid of my exam anymore.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Yes... Even though I failed to imitate Captain Kaeya...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Noelle/English(US)/273069_audio.wav b/Noelle/English(US)/273069_audio.wav
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+ "transcription": "My name is Noelle, maid of the Knights of Favonius, and it's my pleasure to be joining you on your adventure today. Should you encounter any problems at all at any point throughout your journey, please do not hesitate to call me and I will be delighted to provide you with my full assistance. Yes, starting right now \u2014 what do you need?",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "type": "Gacha",
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diff --git a/Noelle/English(US)/273239_audio.wav b/Noelle/English(US)/273239_audio.wav
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+ "transcription": "Oh and also, \"Self Defense: The Art of Down-to-Earth Dialogue With Monsters\"... The combat approach of adventurers is definitely worth further study.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "Finally, we have a lead to go on. Thank you, Glory!",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Noelle/English(US)/273375_audio.wav b/Noelle/English(US)/273375_audio.wav
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+ "transcription": "Huh, how strange... Back in Mondstadt, I never feel shy around strangers, but over here I feel so tense...",
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+ "speaker": "Noelle",
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diff --git a/Noelle/English(US)/273571_audio.wav b/Noelle/English(US)/273571_audio.wav
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+ "transcription": "Mr. Charles, everything has been dealt with.",
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+ "transcription": "Mr. Payne! Are you feeling any better? Is there anything you wish to tell me?",
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diff --git a/Noelle/English(US)/27437_audio.wav b/Noelle/English(US)/27437_audio.wav
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+ "transcription": "Mm-hmm... Through here... Conceal the stitch... Done!",
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+ },
+ "transcription": "...I asked Amber how to make a Baron Bunny, and Kaeya's been keeping me busy with various small tasks...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "audio": {
+ "path": "aa9278108cbe042a.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "But, but... what if this is the one time they do come up? What then?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1908902_noelle_09.wem"
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+ "path": "aae16086964912e4.wav",
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+ },
+ "transcription": "I borrowed every book on love from the library that I could find.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "path": "aaff73e7a11d77d5.wav",
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+ "transcription": "Come to think of it, whenever I see you in Mondstadt, you do always seem to be in a hurry...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP001_1906101_noelle_22.wem"
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+ "audio": {
+ "path": "ab2c2bf3528633e9.wav",
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+ },
+ "transcription": "Oh! O\u2014Okay!",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP001_1906101_noelle_53.wem"
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+ "audio": {
+ "path": "ab8500c30af3f320.wav",
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+ },
+ "transcription": "#{NICKNAME}, do you have any idea?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Noelle/English(US)/277470_audio.wav b/Noelle/English(US)/277470_audio.wav
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+ "transcription": "I suppose with smaller goals, I won't be disappointed day-to-day... Since the larger goal is so high, I couldn't hope to achieve it immediately.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "Oh... Okay, back to Mondstadt it is! Time for today's training to officially begin!",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Noelle/English(US)/277880_audio.wav b/Noelle/English(US)/277880_audio.wav
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+ "transcription": "Oh, yes! I... I just wanted to try thinking from a different perspective...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "The temperature has been fluctuating greatly as of late, so please take care to not catch a cold.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "I'm sorry... If only I could have passed the selection exam earlier...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Noelle/English(US)/282855_audio.wav b/Noelle/English(US)/282855_audio.wav
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+ "transcription": "As a maid, and in order to be worthy of this armor, I'm currently undergoing the Knights of Favonius Chivalric Training.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Okay... Alright then...",
+ "language": "English(US)",
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+ "transcription": "Hmm... This is more than I normally eat in a whole day...",
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+ "transcription": "My hobby? I really like washing all sorts of things... clothes, floorboards, windows, you name it! Whenever I see something dirty, I just want to give it a good old clean! It gives me such a sense of achievement! ...Oh, you mean the things I do in my free time? Hmm... Same answer!",
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+ "transcription": "Regarding this adventurer... I do believe I have read about him. He even made his mark on Dragonspine. Yes, it must be him... Hmm... Oh, what was his name...?",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "That's pretty small... and yet... I heard that the reason we were able to arrest those Treasure Hoarders last time was thanks to Captain Kaeya's intel.",
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+ "transcription": "Oh, you're amazing, Paimon! It looks like I still have a lot of learning to do.",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "Maybe this time... I can do it!",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "If the second floor is filled with customers, perhaps I'll have the opportunity to overhear a thing or two?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "audio": {
+ "path": "b1c1695b894abe6a.wav",
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+ "transcription": "You know... I\u2014I'm still a little worried about how Bea is doing...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "I think... I need to be more strategic...",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "But maybe we're missing something? It can't be that easy. After all, it's a riddle from Liyue... What would their equivalent of the dandelion be? If there even is one...",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "Okay, leave it to me! I'm ready.",
+ "language": "English(US)",
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+ "transcription": "If I were to use Baron Bunny to lure the enemy away and protect my fellow knights... I suppose I could do it?",
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+ "transcription": "I... I'm going to the Knights of Favonius library! There must be some guidance there on the subject of love!",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "We'll be one step closer to mining once I've taken care of it! Leave it to me!",
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+ "transcription": "*cough* *cough* *cough* So spicy... I can't even hold... my chopsticks steadily... *cough* *cough*",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "Indeed. But today... can you help Bea come up with a solution?",
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+ "transcription": "Oh, really?",
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+ "transcription": "Wh\u2014What I meant was... I am not an official Knight of Favonius. I'm just a knight-in-training currently serving as a maid...",
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+ "transcription": "But... But waitressing in the tavern should be a good means of gathering intel, right? It's quite a common motif in the books I've read.",
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+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+}
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+ "transcription": "Uh... I'm not sure, I found it while cleaning a corner of the library...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "Even Mr. Huffman said I'm strong.",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "type": "Dialog",
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+ "transcription": "I heard that a lot of the Knights of Favonius have been playing Genius Invokation TCG. I want to try, too...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "language": "English(US)",
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+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Ohhhh...",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "\"Getting to Know Mondstadt's Geography\" and \"A One-Minute History of Adventuring in Mondstadt\"... There's so much I can learn from them.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "Good morning! Breakfast is served. I will be on hand the whole time. Should you find that anything is not to your taste, please, do not hesitate to let me know.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "",
+ "type": "Fetter",
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+ "transcription": "Could you allow him to calm down a bit before we register him with the Knights?",
+ "language": "English(US)",
+ "speaker": "Noelle",
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diff --git a/Noelle/English(US)/302133_audio.wav b/Noelle/English(US)/302133_audio.wav
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+ "transcription": "It's just a small token of appreciation, but I hope you'll accept it.",
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diff --git a/Noelle/English(US)/302530_audio.wav b/Noelle/English(US)/302530_audio.wav
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+ "transcription": "If I want to become a real knight soon, I have to continue to put in more effort than the others.",
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+ "transcription": "It must be because you are here with me that I was able to complete the exam.",
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diff --git a/Noelle/English(US)/303693_audio.wav b/Noelle/English(US)/303693_audio.wav
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+ "transcription": "Ah, they're coming already! Facing them alone... Do I have what it takes?",
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+ "transcription": "#{NICKNAME}, let's come back to Liyue again... after my exam is over.",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "Yes, that's right. In any case, my weapon of choice is the greatsword... And I don't see any of those here.",
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+ "speaker": "Noelle",
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+ "transcription": "Ohhhh... so that's why Ms. Lisa always has afternoon tea in the library... I get it now!",
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diff --git a/Noelle/English(US)/304733_audio.wav b/Noelle/English(US)/304733_audio.wav
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+ "transcription": "Thanks, Marjorie.",
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+ "transcription": "Oh! If you're peckish, just let me know. I can whip something up for you right away!",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Oh... okay...",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "speaker": "Noelle",
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+ "transcription": "I, maid Noelle, on behalf of Mondstadt and the Knights of Favonius, officially welcome you!",
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+ "transcription": "Would you like to rest awhile at Angel's Share? It's our signature tavern.",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "More... strength...?",
+ "language": "English(US)",
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+ "transcription": "How can you make such a simple dish taste so good? My admiration towards you just keeps growing!",
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+ "audio": {
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+ "transcription": "Oh, um... Yes. Let's.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1908202_noelle_18.wem"
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+ "audio": {
+ "path": "133429e50d7a37d5.wav",
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+ "transcription": "Oh... Maybe I should train some more...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1908705_noelle_07.wem"
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+ "audio": {
+ "path": "c182e86db1f0995b.wav",
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+ },
+ "transcription": "But... Let's say I do become a knight in the future, maybe... maybe I will simply continue to do the same things that I am doing right now...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1909103_noelle_11.wem"
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+ "transcription": "Yes, this should be plenty of Valberries...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1909001_noelle_01.wem"
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+ "transcription": "However, I hope it leaves you with a lasting impression of your trip to Mondstadt.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP001_1906205_noelle_17.wem"
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+ },
+ "transcription": "A little dusty... Best give it a spring-cleaning!",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "",
+ "type": "Fetter",
+ "inGameFilename": "VO_gameplay\\VO_noel\\vo_noel_chest_open_03.wem"
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+ "transcription": "Sorry, Ms. Katheryne. Actually, I am the one who wishes to take the exam...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "I know that the Knights will do their best to help you recover your goods!",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "Hmm... I still have some of the materials we used when she taught me. There's just a few extra things I'd need...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "For our final stop, I want to leave Mr. Alois with something to commemorate his time here.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Noelle/English(US)/317590_audio.wav b/Noelle/English(US)/317590_audio.wav
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+ "transcription": "...From the kind of weapons made here, I should be able to learn something about the local combat style. Will you come with me to the blacksmith, so I can take a look?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Apologies, I know that this is a lot to ask, but...",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "Still... good thing the hilichurls we encountered weren't too fierce. Thankfully, I was able to handle them.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Really? Then what do you usually eat when you're out on an inspiration walk?",
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+ "transcription": "What... kind of knight? I\u2014I always thought that just qualifying to be a knight was challenging enough to begin with...",
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+ "transcription": "At first I wanted to join his expedition party and do my part as a maid. But the Grand Master said no \u2014 it would give him more peace of mind if I stayed behind to take care of things in Mondstadt. It made me so happy to hear how much he values me! ...Okay, so apparently he said the same thing to a lot of people. But that doesn't change the fact he prizes me too!",
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+ "transcription": "(Pairing couplets? I've heard of that \u2014 it's a Liyue art form where you have to create new lines of poetry based on fixed rules. Kind of like... a fill-in-the-blanks game, but for poetry?)",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "I do these things not because I'm a maid, but because of my own will.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "I... I must explain to Mr. Tian...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "...Well, since it's recommended by the Honorary Knight, then... I have to give it a try.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Since you're always so busy adventuring, there must be so many little things you never get round to, surely? Well, you need not worry about them adding up, because today, I am all yours \u2014 your exclusive maid for the entire day! Just leave it all to me! ...Also, I'd like to take this opportunity to wish you a very happy birthday!",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "Ugh, that's going back in the wash...",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "type": "Card",
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+ "transcription": "Then... if the gift doesn't matter, the choices are limitless... I can't decide...",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "Hmm. \"...even if not old enough to drink, one should still learn to discuss the different qualities of wine...\"",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Noelle/English(US)/322414_audio.wav b/Noelle/English(US)/322414_audio.wav
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+ "transcription": "Oh! Chest pain? ...Here, I've got you. Hold my arms and lie down slowly.",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "Oh... I'll need to go back to the library and find out...",
+ "language": "English(US)",
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+ "transcription": "*sigh* What can we do? If even the Honorary Knight can't find them...",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "Oh, understood. I'll do my best!",
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+ "transcription": "Okay! Bea said that Quinn always seems busy and ignores everything she says...",
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+ "transcription": "But something came up...",
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+ "transcription": "Hmm, perhaps... Although, maybe it would be easier if there were a few more customers?",
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+ "transcription": "Ready for your tea break? Please wait here while I get it ready. Oh yes, I also made Lighter-Than-Air Pancakes! You simply must try one, it's my specialty.",
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+ "transcription": "Y\u2014You're taking notes already!?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1908405_noelle_04.wem"
+}
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diff --git a/Noelle/English(US)/325459_audio.wav b/Noelle/English(US)/325459_audio.wav
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diff --git a/Noelle/English(US)/325459_metadata.json b/Noelle/English(US)/325459_metadata.json
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+ "path": "c9a69eb0ccdda99a.wav",
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+ },
+ "transcription": "But I... I am still not a knight yet...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1908401_noelle_03.wem"
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diff --git a/Noelle/English(US)/32622_audio.wav b/Noelle/English(US)/32622_audio.wav
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+ "transcription": "Who's that? I\u2014I need to help!",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "",
+ "type": "DungeonReminder",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP001_1906502_noelle_01.wem"
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diff --git a/Noelle/English(US)/326305_audio.wav b/Noelle/English(US)/326305_audio.wav
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+ "audio": {
+ "path": "ca28cf4ba1a670d1.wav",
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+ },
+ "transcription": "R\u2014Really...? Thank you.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP001_1906904_noelle_09.wem"
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diff --git a/Noelle/English(US)/327042_audio.wav b/Noelle/English(US)/327042_audio.wav
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+ "transcription": "I hope that this one can stay by your side in all your future adventures!",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Noelle/English(US)/327096_audio.wav b/Noelle/English(US)/327096_audio.wav
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+ "path": "caab041039a9abe8.wav",
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+ },
+ "transcription": "Mr. Cyrus, our answer is Windwheel Aster!",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1908502_noelle_10.wem"
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diff --git a/Noelle/English(US)/327160_audio.wav b/Noelle/English(US)/327160_audio.wav
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+ "transcription": "Ah! The hilichurls are coming back. Let's see if the Baron Bunny gets their attention.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Noelle/English(US)/327359_audio.wav b/Noelle/English(US)/327359_audio.wav
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+ "audio": {
+ "path": "cad505bb355bacfd.wav",
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+ "transcription": "Is this... about me? What is he talking about...?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Noelle/English(US)/32763_audio.wav b/Noelle/English(US)/32763_audio.wav
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+ "transcription": "Ohhhh...",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "All thanks to your guidance while we were out on our inspiration walk.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "path": "cbccd4d724ac549f.wav",
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+ "transcription": "#Oh? ...You want to escort him yourself, {NICKNAME}?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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diff --git a/Noelle/English(US)/329004_audio.wav b/Noelle/English(US)/329004_audio.wav
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+ "transcription": "Starsnatch Cliff, another beautiful location \u2014 and so elevated! This place is super famous for its nightscape.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Every time I've looked forward to passing the exam, I always ended up disappointed in the end...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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diff --git a/Noelle/English(US)/331185_audio.wav b/Noelle/English(US)/331185_audio.wav
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+ "transcription": "Every time I train and compete with the knights, I can't figure out how to use it.",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "I bet you like handmade things...",
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diff --git a/Noelle/English(US)/332167_audio.wav b/Noelle/English(US)/332167_audio.wav
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+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "The Knights of Favonius is the strongest shield that Mondstadt has. How can I defend the people if I'm only ever dealing with minor matters!",
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+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Me? ...You think I can choose a suitable target?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "We've talked it over, and we've decided to escort you back to Mondstadt!",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Oh no... We mustn't increase Jean's workload any further!",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "I... If it's not too much trouble... could I ask you for some guidance on my Chivalric Training?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Please teach me, Honorary Knight! How do you normally train?",
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+ "transcription": "Did you say, ore veins?",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "Back in Mondstadt, I have previously provided chopsticks to visitors from Liyue, but I have never used them myself... Ohh, I hope I won't become a laughing stock...",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "Ahh... Can you hear the Anemo Archon's voice on the breeze? It calms me down whenever I get flustered.",
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+ "speaker": "Noelle",
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+ "transcription": "I do believe it's the finest estate I've ever seen!",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "This... appears to be true... We must find another approach...",
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+ "speaker": "Noelle",
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diff --git a/Noelle/English(US)/34367_audio.wav b/Noelle/English(US)/34367_audio.wav
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+ "transcription": "Even though I've already worked for the Knights as a maid for some time, I still need to pass this exam to officially become a Knight.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "Oh, it's fine! It's an honor to be able to help everyone.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ },
+ "transcription": "I did it... I actually did it!",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1908304_noelle_01.wem"
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diff --git a/Noelle/English(US)/345682_audio.wav b/Noelle/English(US)/345682_audio.wav
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+ "transcription": "Knights of Favonius Handbook Article 2: \"Do not exhibit suspicion or hostility towards visitors, no matter how suspicious they may seem.\"",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Noelle/English(US)/346019_audio.wav b/Noelle/English(US)/346019_audio.wav
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+ "transcription": "Hmm, Wolvendom... I remember reading that there are Wolfhooks everywhere, but the book made no specific mention of any other plants...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "#Okay! {NICKNAME}, if it comes recommended by you, I'm excited to find out what kind of food it is...",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "There's also \"A Guide to Tavern Chat,\" and \"Shortcuts to Love\"...",
+ "language": "English(US)",
+ "speaker": "Noelle",
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diff --git a/Noelle/English(US)/347399_audio.wav b/Noelle/English(US)/347399_audio.wav
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+ "transcription": "Miss Marjorie... would you mind letting me help you find the missing monocle?",
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+ "transcription": "It was my honor to serve you...",
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+ "transcription": "For example... by sending him a little gift. Even Quinn would notice the difference a gift would bring!",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "...Did I get too worked up all of a sudden? My vision... seems a bit blurry...",
+ "language": "English(US)",
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+ "transcription": "*sigh* Looks like I... still have a lot to learn...",
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+ "type": "Dialog",
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diff --git a/Noelle/English(US)/34911_audio.wav b/Noelle/English(US)/34911_audio.wav
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+ "transcription": "...An Outrider?",
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+ "transcription": "Yes... there are too many important things to take care of...",
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diff --git a/Noelle/English(US)/350036_audio.wav b/Noelle/English(US)/350036_audio.wav
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+ "transcription": "...I apologize for letting you see me in such bad shape... I'm okay now.",
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diff --git a/Noelle/English(US)/350161_audio.wav b/Noelle/English(US)/350161_audio.wav
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+ "transcription": "Hi, Ellin! I was just asking the Honorary Knight for training advice.",
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+ "transcription": "I still have somewhere that I'd like to visit.",
+ "language": "English(US)",
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+ "transcription": "So I requested less ice. Hope it's to your liking.",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "Or a ball hidden in a bush by a kitten.",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "There are also all kinds of smaller domestic tasks, like preparing Captain Kaeya's eye patch, and helping Ms. Lisa keep her bookshelves in order.",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "This is a Dandelion Wine-based cocktail \u2014 I asked the bartender to add Calla Lily because it has a calming effect.",
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+ "speaker": "Noelle",
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+ "transcription": "...Just thinking about it makes me feel more motivated than ever!",
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+ "transcription": "Oh yes, the story of a spring fairy who left her homeland, and met a boy under the moonlight in a faraway land.",
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+ "transcription": "Mm? Everything okay?",
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+ "transcription": "Wh\u2014What should I do? There are hardly any customers left that I could talk to...",
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+ "transcription": "Me and the Honorary Knight don't have that kind of relationship...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP001_1906901_noelle_04.wem"
+}
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diff --git a/Noelle/English(US)/356892_audio.wav b/Noelle/English(US)/356892_audio.wav
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+ "audio": {
+ "path": "dd06fb1244ab1468.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Yes... Maybe it's because I'm not afraid anymore...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1909103_noelle_09.wem"
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diff --git a/Noelle/English(US)/357193_audio.wav b/Noelle/English(US)/357193_audio.wav
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+ "audio": {
+ "path": "dd3737d7422637ca.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Ohhh, how exciting! Ahem.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "",
+ "type": "JoinTeam",
+ "inGameFilename": "VO_teamJoin\\vo_noel_teamJoin_01.wem"
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diff --git a/Noelle/English(US)/357246_audio.wav b/Noelle/English(US)/357246_audio.wav
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+ "audio": {
+ "path": "dd3f7f33d7452ea1.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "C\u2014Captain Kaeya? No, I could never manage that...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1909002_noelle_08.wem"
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diff --git a/Noelle/English(US)/357254_audio.wav b/Noelle/English(US)/357254_audio.wav
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+ "audio": {
+ "path": "dd4044057a1748ef.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "I finally get to meet you, Honorary Knight.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP001_1906101_noelle_02.wem"
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diff --git a/Noelle/English(US)/357430_audio.wav b/Noelle/English(US)/357430_audio.wav
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+ "path": "dd5bfbe2f0bca06b.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "\"Soul shines like jadestone, dressed in finest silkwear, lucent heart still beats within me now.\"",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_noelle\\vo_SGEQ002_15_noelle_03.wem"
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diff --git a/Noelle/English(US)/35754_audio.wav b/Noelle/English(US)/35754_audio.wav
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+ "audio": {
+ "path": "1608dda1b89db3e9.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Argh, sorry. Old habits die hard...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP001_1906801_noelle_05.wem"
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diff --git a/Noelle/English(US)/357703_audio.wav b/Noelle/English(US)/357703_audio.wav
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+ "audio": {
+ "path": "dd88a31e95b9806f.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Real-world fighting experience?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP001_1906402_noelle_08.wem"
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diff --git a/Noelle/English(US)/359300_audio.wav b/Noelle/English(US)/359300_audio.wav
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+ "path": "de88df4ede4fbf51.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Master Jean is a pillar of the Knights of Favonius and a great source of inspiration to me... If I could gain even one or two of her qualities, I would be very happy.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1909002_noelle_17.wem"
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diff --git a/Noelle/English(US)/360096_audio.wav b/Noelle/English(US)/360096_audio.wav
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+ "audio": {
+ "path": "df09c581d822009b.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "How... how about Windrise?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP001_1906903_noelle_13.wem"
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diff --git a/Noelle/English(US)/361154_audio.wav b/Noelle/English(US)/361154_audio.wav
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+ "audio": {
+ "path": "dfb407627c3dfded.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Bea?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP001_1906802_noelle_02.wem"
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diff --git a/Noelle/English(US)/361355_audio.wav b/Noelle/English(US)/361355_audio.wav
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+ "audio": {
+ "path": "dfd6d477b1022d0f.wav",
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+ "transcription": "Oh, um... Sorry, I am not yet a Knight...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1908301_noelle_01.wem"
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diff --git a/Noelle/English(US)/3614_audio.wav b/Noelle/English(US)/3614_audio.wav
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+ "transcription": "It'd most certainly be a wonderfully momentous occasion...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_HS\\VO_noelle\\vo_noelle_mimitomo_friendship3_05.wem"
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+ "transcription": "I actually really like the smell of wine, I'm just not of drinking age yet. There've been a few times when I could've had a little taste if I'd wanted, and no one would ever have known... but I resisted the temptation. I feel like the first time you try it is probably really magical, so I want to save it till I'm older.",
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+ "path": "e026f5f23f918905.wav",
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+ "transcription": "#{NICKNAME}, would you care to join me for some tea?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Hmm... This is more than I normally eat in a whole day...",
+ "language": "English(US)",
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+ "transcription": "Look over there, the Windrise tree! Symbol of the great hero, Vennessa!",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "type": "DungeonReminder",
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+ "transcription": "\"Nestling by a roaring fire, scent of tea wafts from the stove, reading through the Heart of Clear Springs.\"",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "After he got drunk, I carried Mr. Bruce back to the Knights of Favonius Headquarters myself...",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "Cleaning up? Well, that shouldn't be too difficult...",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "I know I still have a long way to go compared to the Honorary Knight \u2014 listening to your stories is like reading about myths and legends...",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "Let's find a good angle to take a picture!",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "So... maybe the finch took the monocle back to its nest?",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "Both the taste and the consistency are different, but the warm and soothing sense it brings me as I drink it... That feels the same.",
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+ "speaker": "Noelle",
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+ "transcription": "Do you still have spare training dummies here?",
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+ "transcription": "Making the stuffing requires Pyro Slime Condensate, and the red dye used to grab the enemies' attention can be made from crushed Valberries.",
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+ "transcription": "Don't... Please don't praise me like that! ...We should talk about what we came here to do: finding inspiration.",
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+ "transcription": "Oh, thank you, that's very nice of you... It has been quite a while since we last met, hasn't it?",
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+{
+ "audio": {
+ "path": "e38925f669cb9da6.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Really? That sounds truly terrible... Maybe I can help?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1909201_noelle_06.wem"
+}
\ No newline at end of file
diff --git a/Noelle/English(US)/367634_audio.wav b/Noelle/English(US)/367634_audio.wav
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diff --git a/Noelle/English(US)/367634_metadata.json b/Noelle/English(US)/367634_metadata.json
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+{
+ "audio": {
+ "path": "e3ada529a9bf945d.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "No, not at all. If I do become a knight in the future...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1909103_noelle_04.wem"
+}
\ No newline at end of file
diff --git a/Noelle/English(US)/367791_audio.wav b/Noelle/English(US)/367791_audio.wav
new file mode 100644
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diff --git a/Noelle/English(US)/367791_metadata.json b/Noelle/English(US)/367791_metadata.json
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+{
+ "audio": {
+ "path": "e3c5392547bec848.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "A trip? To Liyue!? Oh, I couldn't possibly justify that. In the time it would take to get to Liyue and back, I could have finished several of my books!",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1908101_noelle_31.wem"
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diff --git a/Noelle/English(US)/368794_audio.wav b/Noelle/English(US)/368794_audio.wav
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+ "audio": {
+ "path": "e4595f0e8d1d5085.wav",
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+ },
+ "transcription": "Take your time, no rush. I'm here to help.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP001_1906701_noelle_06.wem"
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diff --git a/Noelle/English(US)/368821_audio.wav b/Noelle/English(US)/368821_audio.wav
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+ "audio": {
+ "path": "e45d306a505caa8e.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "I've got it! Perhaps the dried fruits that I prepared for my exam could help him to sober up?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1909203_noelle_08.wem"
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diff --git a/Noelle/English(US)/369600_audio.wav b/Noelle/English(US)/369600_audio.wav
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+{
+ "audio": {
+ "path": "e4d572af5ce48b5d.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "#Oh, rest easy \u2014 {NICKNAME} is Mondstadt's Honorary Knight. No monster is too ferocious for {M#him}{F#her}.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP001_1906103_noelle_12a.wem"
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diff --git a/Noelle/English(US)/369971_audio.wav b/Noelle/English(US)/369971_audio.wav
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+ "audio": {
+ "path": "e5137100728829c6.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Forget about training and work, just breathe and feel the wind... Nothing else...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP001_1906904_noelle_02.wem"
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diff --git a/Noelle/English(US)/370303_audio.wav b/Noelle/English(US)/370303_audio.wav
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+ },
+ "transcription": "I must have done something wrong! Our visitor would never have left in such a hurry...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP001_1906207_noelle_13.wem"
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diff --git a/Noelle/English(US)/370486_audio.wav b/Noelle/English(US)/370486_audio.wav
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+ "path": "e566cfd9b1d6d8fd.wav",
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+ "transcription": "Excuse me, Glory. Have you heard anything that might be described as a flapping sound in this area recently?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Noelle/English(US)/370734_audio.wav b/Noelle/English(US)/370734_audio.wav
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+ "transcription": "When I was little, the other Mondstadt kids and I always used to imagine what kind of Visions we would have when we grew up... I hope that, someday, this boy's dreams will come true, too...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1908203_noelle_16.wem"
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diff --git a/Noelle/English(US)/370787_audio.wav b/Noelle/English(US)/370787_audio.wav
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+ "transcription": "But... at least it's over now.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Noelle/English(US)/371266_audio.wav b/Noelle/English(US)/371266_audio.wav
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+ "transcription": "Wow... The architecture here is so unique, and there are so many people around... But somehow, I feel like I'm constantly being watched...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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diff --git a/Noelle/English(US)/371378_audio.wav b/Noelle/English(US)/371378_audio.wav
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+ "transcription": "The only problem is...",
+ "language": "English(US)",
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diff --git a/Noelle/English(US)/371612_audio.wav b/Noelle/English(US)/371612_audio.wav
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+ "transcription": "If you like it so much, I can always make a few more!",
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diff --git a/Noelle/English(US)/37190_audio.wav b/Noelle/English(US)/37190_audio.wav
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+ "transcription": "As a maid, I must do my best in receiving and escorting such visitors.",
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diff --git a/Noelle/English(US)/372250_audio.wav b/Noelle/English(US)/372250_audio.wav
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+ "transcription": "Huh? Wait, I saw her at the gala yesterday. She wrote one of the riddles we answered.",
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+ "transcription": "I\u2014I'm so sorry!",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+{
+ "audio": {
+ "path": "e6e9e8a2c18b35ae.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "D\u2014did I cause this...?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP001_1906601_noelle_04.wem"
+}
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diff --git a/Noelle/English(US)/372946_audio.wav b/Noelle/English(US)/372946_audio.wav
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diff --git a/Noelle/English(US)/372946_metadata.json b/Noelle/English(US)/372946_metadata.json
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+ "audio": {
+ "path": "e6ed5308d109152a.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Yes, there does seem to be a large number of Millelith stationed at the harbor. It would be great if I can learn something from them.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1908203_noelle_18.wem"
+}
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diff --git a/Noelle/English(US)/373066_audio.wav b/Noelle/English(US)/373066_audio.wav
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+{
+ "audio": {
+ "path": "e6feb156ab246cdb.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "I think she's from another world, but I don't know the details. One thing I do know, however, is that she loves the Knights of Favonius' library. She can always be found there with her nose in a book. I bring her some refreshments whenever I go in there to clean, and she always thanks me profusely. When I say profusely... I mean she goes a bit over the top, to be honest, and... I actually don't understand half of what she's saying.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "",
+ "type": "Fetter",
+ "inGameFilename": "VO_friendship\\VO_noel\\vo_noel_teammate_fischl_02.wem"
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diff --git a/Noelle/English(US)/373350_audio.wav b/Noelle/English(US)/373350_audio.wav
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diff --git a/Noelle/English(US)/373350_metadata.json b/Noelle/English(US)/373350_metadata.json
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+ "audio": {
+ "path": "e728f84b54dee9d5.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "My time here in Liyue is precious. I should make good use of it to study...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1908201_noelle_11.wem"
+}
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diff --git a/Noelle/English(US)/373466_audio.wav b/Noelle/English(US)/373466_audio.wav
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diff --git a/Noelle/English(US)/373466_metadata.json b/Noelle/English(US)/373466_metadata.json
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+ "audio": {
+ "path": "e73cfad418ea5ff4.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Okay! This time... I am confident I will pass!",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1908701_noelle_02.wem"
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diff --git a/Noelle/English(US)/374800_audio.wav b/Noelle/English(US)/374800_audio.wav
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+ "audio": {
+ "path": "e80f94e752b652b3.wav",
+ "sampling_rate": 48000
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+ "transcription": "Oh, I see... I'm sorry, I didn't take that into consideration...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1908603_noelle_02.wem"
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diff --git a/Noelle/English(US)/375063_audio.wav b/Noelle/English(US)/375063_audio.wav
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+{
+ "audio": {
+ "path": "e838717d3f5d0526.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Hmm, simply thinking about it isn't really helping...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP001_1906701_noelle_38.wem"
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diff --git a/Noelle/English(US)/375328_audio.wav b/Noelle/English(US)/375328_audio.wav
new file mode 100644
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+ "audio": {
+ "path": "e860fe925250ca02.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "This tastes wonderful! Uh, would you mind teaching me how to make this? After all, it is my duty as a maid...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_spice\\vo_noelle_spice_event_normal_01.wem"
+}
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diff --git a/Noelle/English(US)/375432_audio.wav b/Noelle/English(US)/375432_audio.wav
new file mode 100644
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+ "path": "e86f98094c2c4ce9.wav",
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+ },
+ "transcription": "You seem tired. Would you like some tea? I'll brew you some. Do you take sugar? One cube, or two?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "",
+ "type": "Fetter",
+ "inGameFilename": "VO_friendship\\VO_noel\\vo_noel_explore_idle_02.wem"
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diff --git a/Noelle/English(US)/377121_audio.wav b/Noelle/English(US)/377121_audio.wav
new file mode 100644
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+ "transcription": "The Steaks here are cuts of freshly shipped Springvale Boar. I'd recommend having it served medium to really bring out the natural sweetness of the meat.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP001_1906204_noelle_03.wem"
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diff --git a/Noelle/English(US)/3773_audio.wav b/Noelle/English(US)/3773_audio.wav
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+ "audio": {
+ "path": "024eb7e8d26d51f8.wav",
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+ },
+ "transcription": "Oh! Pyro Slimes... Perfect, they can provide us with another ingredient we need.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1909001_noelle_02.wem"
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diff --git a/Noelle/English(US)/378109_audio.wav b/Noelle/English(US)/378109_audio.wav
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+ "audio": {
+ "path": "ea29d178e764c56d.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Ah? What's wrong, little boy?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1908203_noelle_04.wem"
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diff --git a/Noelle/English(US)/37883_audio.wav b/Noelle/English(US)/37883_audio.wav
new file mode 100644
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+ "audio": {
+ "path": "174ffc74fa48f964.wav",
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+ },
+ "transcription": "Do you know something? Ever since I came here, I don't believe I've picked up a single item of lost property.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_HS\\VO_noelle\\vo_noelle_mimitomo_friendship2_02.wem"
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diff --git a/Noelle/English(US)/379143_audio.wav b/Noelle/English(US)/379143_audio.wav
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+ "transcription": "As a good knight should.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "",
+ "type": "Card",
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diff --git a/Noelle/English(US)/379293_audio.wav b/Noelle/English(US)/379293_audio.wav
new file mode 100644
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+ "transcription": "Honorary Knight... I am a little conflicted. What should I do...?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1908401_noelle_04.wem"
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diff --git a/Noelle/English(US)/379821_audio.wav b/Noelle/English(US)/379821_audio.wav
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+ "transcription": "Four commissions... Hmm, m\u2014maybe if I can squeeze out some time from my breaks...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Noelle/English(US)/381064_audio.wav b/Noelle/English(US)/381064_audio.wav
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+ "transcription": "Hmm. What an interesting prophecy... I have no idea what the answers could be, though.",
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+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Noelle/English(US)/38171_audio.wav b/Noelle/English(US)/38171_audio.wav
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+ "transcription": "I need to seize this chance...!",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "Mondstadt and I, maid Noelle of the Knights of Favonius, will always welcome you when you return!",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "I just wanted to take an exam, so I could get used to the atmosphere... I thought it might help me better prepare for the Knights of Favonius selection exam.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "But training progress has been a little slow...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "N\u2014No, thank you! I can take care of myself... I hope...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "That was quick...",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "Oh... that's true... Master Jean is always lending a hand to citizens in need... So strong, but so gentle, too...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Ah! Of... of course! It's a maid's responsibility to help the residents of Mondstadt!",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "Huh? But... what about the savage monsters...?",
+ "language": "English(US)",
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+ "transcription": "Oh, great!",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "Mmm, such fair weather. Why don't we do a bit of sunny work? Oh, what sort of work is that, you ask? Haha, well, anything that makes you feel bright and sunny too.",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "Thank you for doing this. You... are also someone I want to protect.",
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+ "transcription": "A maid is required to keep everyone's secrets. That's why my favorite flower is the rose. Here in Mondstadt, the rose represents the saying, \"As wine bottles are corked, so too my lips are sealed.\" It reminds me to\u2014 What? ...Roses represent love in your hometown? I\u2014I had no idea the rose held such a... passionate meaning.",
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diff --git a/Noelle/English(US)/391280_audio.wav b/Noelle/English(US)/391280_audio.wav
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diff --git a/Noelle/English(US)/391280_metadata.json b/Noelle/English(US)/391280_metadata.json
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+ "path": "f24786ec4c6a607b.wav",
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+ "transcription": "Oh... You mean, studying isn't the only preparation I should be doing?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1908101_noelle_36.wem"
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diff --git a/Noelle/English(US)/391875_audio.wav b/Noelle/English(US)/391875_audio.wav
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+ "transcription": "What's wrong?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP001_1906902_noelle_05.wem"
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diff --git a/Noelle/English(US)/392723_audio.wav b/Noelle/English(US)/392723_audio.wav
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+ "transcription": "Yes, let's. Our answer is:",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_noelle\\vo_SGEQ001_19_noelle_07.wem"
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diff --git a/Noelle/English(US)/392811_audio.wav b/Noelle/English(US)/392811_audio.wav
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+ "transcription": "I wonder how Mr. Tian's story will turn out in the end. For some reason... I have a bad feeling about it...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "path": "f3627e27e8f4ac4a.wav",
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+ "transcription": "*catches breath*",
+ "language": "English(US)",
+ "speaker": "Noelle",
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diff --git a/Noelle/English(US)/393447_audio.wav b/Noelle/English(US)/393447_audio.wav
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+ "transcription": "Really? Let me think...",
+ "language": "English(US)",
+ "speaker": "Noelle",
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diff --git a/Noelle/English(US)/393708_audio.wav b/Noelle/English(US)/393708_audio.wav
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+ "transcription": "Just... leave it to me.",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP001_1906902_noelle_07.wem"
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diff --git a/Noelle/English(US)/393777_audio.wav b/Noelle/English(US)/393777_audio.wav
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+ "transcription": "As well as confirming some details regarding the monocle itself... We should find out as much as possible from Marjorie about the circumstances under which it went missing.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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diff --git a/Noelle/English(US)/393920_audio.wav b/Noelle/English(US)/393920_audio.wav
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+ "transcription": "I've been busy preparing for my exam. Other than for work and training, I've barely left the library.",
+ "language": "English(US)",
+ "speaker": "Noelle",
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diff --git a/Noelle/English(US)/394096_audio.wav b/Noelle/English(US)/394096_audio.wav
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+ "transcription": "Besides, I'm sure your dream will come true one day.",
+ "language": "English(US)",
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diff --git a/Noelle/English(US)/394399_audio.wav b/Noelle/English(US)/394399_audio.wav
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+ "transcription": "How to get more for your Mora? Last time I went all the way to Liyue, I visited every single shop to compare prices, and then carried everything back myself... I won't be doing that again though. I was on the road for so long that Jean was convinced I'd been gobbled up by Stormterror along the way!",
+ "language": "English(US)",
+ "speaker": "Noelle",
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diff --git a/Noelle/English(US)/394558_audio.wav b/Noelle/English(US)/394558_audio.wav
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+ "transcription": "My answer isn't necessarily correct. Besides, it's first-come, first-served, and you beat me to it...",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "As you wish.",
+ "language": "English(US)",
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+ "type": "JoinTeam",
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+ "transcription": "Very well, then leave the camp to me!",
+ "language": "English(US)",
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+ "transcription": "Hmm... the next time I entertain guests from Liyue... I wonder if I'll be able to prepare such delicious food for them...",
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+ "transcription": "#Good night, {NICKNAME}.",
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+ "path": "f514b5d2a1da0bfb.wav",
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+ "transcription": "Oh, I... I couldn't even handle this smallest of tasks...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "path": "f5587b26ce75c563.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "#Hello, {NICKNAME}! I'm so happy to see you again!",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ },
+ "transcription": "...My shoulders are sorer than usual, compared to my normal cleaning duties that is.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "So... So this is the kind of food you like? After I get back, I will have to study it properly...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Hmm, let me think... If I'm not mistaken, Captain Kaeya would first get his subject drunk before asking them any questions...",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "We can always change our minds if we have a better idea. One must be careful not to act too hastily when taking an exam.",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "Uh, so this book is about... huh? S\u2014Same as that one...? Guess this must be a pretty... common topic...",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "That sounds... like a good idea, no? This way, the adventurers won't get hurt so easily.",
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+ "transcription": "You're just... trying to make me feel better...",
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+ "transcription": "Anyway, did anything interesting come up while you were out scouting?",
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+ "transcription": "Ohh, he's gone... I do hope there are no further misunderstandings today.",
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+ "transcription": "...Right! I can't give up so soon!",
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+ "transcription": "I don't think it's here...",
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+ "transcription": "Mm... oh! Sweet Madame is another specialty. Crispy skin and tender meat \u2014 goes perfectly with wine!",
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+ "transcription": "Even when you're too busy to eat three square meals, never eat something if you don't know where it came from, and always maintain a balance between meat and vegetables. Oh, and no swimming right after a meal. Haha, I do hope you're not thinking, \"that's too much trouble, I'll just leave it to Noelle,\" are you? ... Oh... but of course, if you are... Well then, just leave it to me.",
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+ "transcription": "Thank you...!",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "Your point of view on these matters has truly been eye-opening for me, I have a lot to learn!",
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+ "transcription": "...Job done!",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "So if my intention is different, it can have a big effect on the outcome...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "It looks like I was still able to help those in need.",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "Okay then. Once it's ready, let's take it over to Mr. Cyrus.",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "We take tea breaks together sometimes. Often she'll start humming a tune, saying inspiration has come to her. I'm not the right person to give useful feedback on anything musical... But I still love spending time with Barbara.",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "No, surely you can't be serious! How can I compare to Master Jean...?",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "Um... I want to learn about the Liyue diet. Adjusting the dish to accommodate what I'm used to seems to defeat the purpose of coming here...",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "Ready and willing, Mr. Cyrus.",
+ "language": "English(US)",
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+ "transcription": "It's now or never!",
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+ "transcription": "To have you do such strenuous work yourself... I should have come to your aid earlier. I have neglected my duty as a maid.",
+ "language": "English(US)",
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+ "transcription": "See you later! Have a safe trip back.",
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+ "transcription": "But I haven't written much poetry before, so I'm not sure if I'll fit in...",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "So that's what Article 8 of the Knights of Favonius Handbook really means...",
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+ "transcription": "I'm sorry, Mr. Cyrus. But I'm afraid that my answer is still\u2014",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "What do you think the key to a good poem is, Mika? Do you have any idea?",
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+ "transcription": "Stop teasing!",
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+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "I can patch myself up.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "",
+ "type": "Card",
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+ "transcription": "Maybe you're right. Mondstadt is symbolized by the wind... But my Vision is a Geo one.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "When I read about the Knights of Favonius and the Millelith in books, their rules and philosophies seem so different...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1908305_noelle_06.wem"
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+ "transcription": "No problem! Leave it to me!",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP001_1906402_noelle_19.wem"
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+ "transcription": "Or perhaps somewhere away from the city... Starsnatch Cliff, or Windrise?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "Even though driving away hilichurls is usually something for the Knights...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP001_1906501_noelle_18.wem"
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diff --git a/Noelle/English(US)/56192_audio.wav b/Noelle/English(US)/56192_audio.wav
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+ "transcription": "...Where did I go wrong? Is there any hope for me to improve? If I could start over...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "So, Honorary Knight... the ore mining training... H\u2014How did I do?",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "Yes, deep down, people everywhere are the same...",
+ "language": "English(US)",
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diff --git a/Noelle/English(US)/58197_audio.wav b/Noelle/English(US)/58197_audio.wav
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+ "transcription": "...Next time, let's mine together!",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "Eh? How come... Mr. Alois isn't with you?",
+ "language": "English(US)",
+ "speaker": "Noelle",
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diff --git a/Noelle/English(US)/59572_audio.wav b/Noelle/English(US)/59572_audio.wav
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+ "transcription": "Sadly they are quite mistaken! I am still far from becoming a real knight...",
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+ "transcription": "A sea of ashes... A windless land... What could it be...?",
+ "language": "English(US)",
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+ "transcription": "Please... take care...",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "Well, what do you think about Windrise?",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "So... Mondstadt Grilled Fish... is the correct answer?",
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+ "transcription": "Miss Marjorie, here. We found your monocle.",
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+ "audio": {
+ "path": "25efc9ff3859116b.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "It's okay, Mr. Alois. We're not far from Mondstadt.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP001_1906103_noelle_08.wem"
+}
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diff --git a/Noelle/English(US)/61575_audio.wav b/Noelle/English(US)/61575_audio.wav
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+ "audio": {
+ "path": "2603a5384f0a34f8.wav",
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+ "transcription": "Oh, okay then... In that case, let's head to Good Hunter and have a look...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP001_1906701_noelle_03.wem"
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diff --git a/Noelle/English(US)/61819_audio.wav b/Noelle/English(US)/61819_audio.wav
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+ "path": "262bd562c634fd47.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "He's asked me to join the Adventurers' Guild more than a few times, saying that life there would suit me better than with the Knights of Favonius. While I could help him take care of his \"dads\" like the other adventurers... the Knights hold a special meaning for me, and I'm not ready to give up on becoming one yet. No, I simply cannot accept his offer.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "",
+ "type": "Fetter",
+ "inGameFilename": "VO_friendship\\VO_noel\\vo_noel_teammate_bennett_01.wem"
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diff --git a/Noelle/English(US)/61843_audio.wav b/Noelle/English(US)/61843_audio.wav
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+ "audio": {
+ "path": "262f4fb8df4c72b2.wav",
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+ "transcription": "Miss Marjorie, are you in need of assistance?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1909101_noelle_01.wem"
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+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "type": "Card",
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diff --git a/Noelle/English(US)/62938_audio.wav b/Noelle/English(US)/62938_audio.wav
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+ "path": "26e3a4421b1e1ccd.wav",
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+ "transcription": "Yes, let's... I wonder what will be on the exam...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Noelle/English(US)/63072_audio.wav b/Noelle/English(US)/63072_audio.wav
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+ "sampling_rate": 48000
+ },
+ "transcription": "And there's this one, this book's about... Mmm... hmm... hmm?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Noelle/English(US)/63607_audio.wav b/Noelle/English(US)/63607_audio.wav
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+ "audio": {
+ "path": "274e6f786b311411.wav",
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+ },
+ "transcription": "Oh, it was very good! Thank you, Chef Mao.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1908202_noelle_16.wem"
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diff --git a/Noelle/English(US)/63914_audio.wav b/Noelle/English(US)/63914_audio.wav
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+ "audio": {
+ "path": "277f160374224170.wav",
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+ "transcription": "#I've seen their nests in the past on occasion, while I'm cleaning the roof... What do you say we have a look, {NICKNAME}?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Noelle/English(US)/64008_audio.wav b/Noelle/English(US)/64008_audio.wav
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+ "audio": {
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+ "transcription": "I\u2014It's probably because I'm in a completely different environment. I don't know how I should act to make sure I don't make a fool of myself...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "I love the atmosphere here, as I'm sure you'd expect.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "Ah! S\u2014Sorry! I didn't see you there! I was deep in concentration...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Noelle/English(US)/66085_audio.wav b/Noelle/English(US)/66085_audio.wav
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+ "transcription": "#Huh, then... okay... Let's start by learning about the local cuisine. {NICKNAME}, do you have any suggestions?",
+ "language": "English(US)",
+ "speaker": "Noelle",
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diff --git a/Noelle/English(US)/66437_audio.wav b/Noelle/English(US)/66437_audio.wav
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+ "transcription": "Really? Thank you so much...",
+ "language": "English(US)",
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+ "transcription": "Whew! All these b\u2014books have got my heart racing...",
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+ "transcription": "I\u2014I'd like to get your opinion on something, as a senior knight!",
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+ "transcription": "And then there's \"Eating Well in Mondstadt\"... I never realized there were so many ways to cook in the wild.",
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+ "transcription": "100 push-ups, 100 sit-ups, 100 squats...",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "Ugh... I missed a spot...",
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+ "transcription": "Roses are my favorite flower. This is a paper one that I folded by hand.",
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+ "transcription": "(They remembered what I said... Aww...)",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "Uhh...",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "Why don't we go say hi?",
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+ "speaker": "Noelle",
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+ "transcription": "So once the boulders are out the way, mining can start up again?",
+ "language": "English(US)",
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+ "transcription": "As you wish! Then, leave it all to me!",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "Yes... I haven't passed the selection trials yet, but I've been asking senior knights for advice on how to become a true Knight of Favonius.",
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+ "transcription": "When I've finished reading them, I'll finally be able to give decisive recommendations for next time! ...Even if it is me.",
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+ "transcription": "S\u2014Strength...?",
+ "language": "English(US)",
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+ "transcription": "Oh... Sorry to keep you waiting!",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "Hmm, any other Knights in Liyue... Oh! Of course! If it's a knight you need, well, there's one right here!",
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+ "audio": {
+ "path": "2f5689e9f87d1e22.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "...Oh!",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_EQ\\VO_noelle\\vo_SGEQ002_15_noelle_02.wem"
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diff --git a/Noelle/English(US)/76834_audio.wav b/Noelle/English(US)/76834_audio.wav
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+ "audio": {
+ "path": "2f7faa084c137733.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "The only thing is... there's so much to get through. Will I really be able to finish them all?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1908902_noelle_08.wem"
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+ "audio": {
+ "path": "2f931dc8f9ce72c5.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Ad... Ad astra abyssosque...!",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1908502_noelle_06.wem"
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diff --git a/Noelle/English(US)/77098_audio.wav b/Noelle/English(US)/77098_audio.wav
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+ "audio": {
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+ "transcription": "Wow, just from looking at these weapons, I can tell they have great power. This is the nation built by the Geo Archon, after all...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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diff --git a/Noelle/English(US)/77243_audio.wav b/Noelle/English(US)/77243_audio.wav
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+ "transcription": "A date... Hmm, we'll need a place with pleasant scenery and a quiet atmosphere...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "#{NICKNAME}, why don't we go back to Liyue Harbor and listen for ourselves?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "This is the place.",
+ "language": "English(US)",
+ "speaker": "Noelle",
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diff --git a/Noelle/English(US)/79126_audio.wav b/Noelle/English(US)/79126_audio.wav
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+ "transcription": "Oh! There's a beautiful and touching tale about Cape Oath. Maybe that would be a good spot?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "audio": {
+ "path": "3109aff643c1ebf5.wav",
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+ "transcription": "Ah \u2014 apologies... I've yet to officially join the Knights.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP001_1906101_noelle_04.wem"
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diff --git a/Noelle/English(US)/80073_audio.wav b/Noelle/English(US)/80073_audio.wav
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+ "transcription": "Oh, well, it's all because I had an Honorary Knight by my side...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Hmm... Quinn... What kind of gift would he like...?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "One, two, three, four... So many training targets...",
+ "language": "English(US)",
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diff --git a/Noelle/English(US)/80743_audio.wav b/Noelle/English(US)/80743_audio.wav
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+ "transcription": "Ohh... Every time I think of the exam, I get so nervous. Only studying or training helps to relieve it a little...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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diff --git a/Noelle/English(US)/81156_audio.wav b/Noelle/English(US)/81156_audio.wav
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+ "transcription": "Alright... I hope I can find some intel that proves useful to Mondstadt...",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "I wanted to ask if... um, if there's been anyone... causing any trouble in the tavern lately?",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "Oh, d\u2014do I? Um...",
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diff --git a/Noelle/English(US)/82349_audio.wav b/Noelle/English(US)/82349_audio.wav
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+ "transcription": "Captain Kaeya has his own way of thinking and planning... Sometimes, I can barely understand it, and as for imitating it...",
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+ "transcription": "You mean, a change of location? Hmm... Yes, staying in the Knights Headquarters and in the library all the time does tend to make me feel as if I always have to be studying...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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diff --git a/Noelle/English(US)/83098_audio.wav b/Noelle/English(US)/83098_audio.wav
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+ },
+ "transcription": "*blowing* ...Liyue's tea is certainly different from that of Mondstadt.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Noelle/English(US)/8313_audio.wav b/Noelle/English(US)/8313_audio.wav
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+ "transcription": "These facilities will make it much easier to maintain our weapons.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Noelle/English(US)/83314_audio.wav b/Noelle/English(US)/83314_audio.wav
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+ "transcription": "That... that's not what I meant...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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diff --git a/Noelle/English(US)/836_audio.wav b/Noelle/English(US)/836_audio.wav
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+ "path": "00857fdd42f1c6cb.wav",
+ "sampling_rate": 48000
+ },
+ "transcription": "Thank you, thank you...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1908704_noelle_08.wem"
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diff --git a/Noelle/English(US)/84112_audio.wav b/Noelle/English(US)/84112_audio.wav
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+ "transcription": "...That's not the way a maid of Favonius should behave!",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Noelle/English(US)/84277_audio.wav b/Noelle/English(US)/84277_audio.wav
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+ "transcription": "Please, enjoy. After all, it's your first meal here as a new visitor, and your last. I wouldn't want to give you the cold shoulder.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "language": "English(US)",
+ "speaker": "Noelle",
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diff --git a/Noelle/English(US)/84466_audio.wav b/Noelle/English(US)/84466_audio.wav
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+ "transcription": "Ohh... Okay! Sorry, Mr. Cyrus, maybe next time!",
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diff --git a/Noelle/English(US)/84485_audio.wav b/Noelle/English(US)/84485_audio.wav
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diff --git a/Noelle/English(US)/84739_audio.wav b/Noelle/English(US)/84739_audio.wav
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+ "transcription": "However, I did once get Amber to teach me how to make Baron Bunnies!",
+ "language": "English(US)",
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diff --git a/Noelle/English(US)/8490_audio.wav b/Noelle/English(US)/8490_audio.wav
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+ "transcription": "Wow... So this is what happens when I try to go with the flow...",
+ "language": "English(US)",
+ "speaker": "Noelle",
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diff --git a/Noelle/English(US)/85099_audio.wav b/Noelle/English(US)/85099_audio.wav
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+ "transcription": "B\u2014Bea...?",
+ "language": "English(US)",
+ "speaker": "Noelle",
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diff --git a/Noelle/English(US)/85104_audio.wav b/Noelle/English(US)/85104_audio.wav
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+ "transcription": "Is it really time to go back already...?",
+ "language": "English(US)",
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diff --git a/Noelle/English(US)/8512_audio.wav b/Noelle/English(US)/8512_audio.wav
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+ "transcription": "But, wait a moment... as a traveling merchant, you must have luggage and some goods?",
+ "language": "English(US)",
+ "speaker": "Noelle",
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diff --git a/Noelle/English(US)/851_audio.wav b/Noelle/English(US)/851_audio.wav
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+ "transcription": "How can this be...?",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "Oh, am I so incapable of handling even a simple task like this...?",
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diff --git a/Noelle/English(US)/85910_audio.wav b/Noelle/English(US)/85910_audio.wav
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+ "transcription": "Everyone in Mondstadt is saying that I'm much more reliable now. Some even say that I'm to be made a true knight soon, but I don't think\u2014 What? You think so too? Awwww... Thank you! Coming from you, that is the best compliment I could ever hope for!",
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+ "path": "3529ba9ea7989163.wav",
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+ },
+ "transcription": "Speaking of cleaning...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_HS\\VO_noelle\\vo_noelle_mimitomo_friendship2_09.wem"
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+ "path": "353551f5ae0ebeaf.wav",
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+ },
+ "transcription": "That's it! It's Roald!",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP002_1908502_noelle_13.wem"
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diff --git a/Noelle/English(US)/86565_audio.wav b/Noelle/English(US)/86565_audio.wav
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+ "path": "357d5a61e12ad687.wav",
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+ "transcription": "Who's that? I\u2014I need to help!",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "",
+ "type": "DungeonReminder",
+ "inGameFilename": "VO_COOP\\VO_noel\\vo_NOECOP001_1906103_noelle_04.wem"
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+ "transcription": "Well... actually, I noticed that too.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "No! I got so caught up with working that I completely forgot we were here to gather intel.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Oh! Thank you!",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "Let's hurry back and give it to Bea!",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "Can I do anything for you? I'm at your service.",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "Well my name's Noelle. Don't worry sir, everything's alright. I'll be protecting you from now on.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "*sigh* It looks like every second I have between now and my exam is going to count.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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diff --git a/Noelle/English(US)/89429_audio.wav b/Noelle/English(US)/89429_audio.wav
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+ "transcription": "I... I will keep working hard!",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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diff --git a/Noelle/English(US)/89817_audio.wav b/Noelle/English(US)/89817_audio.wav
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+ "path": "377cd1273f5e0c16.wav",
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+ "transcription": "Are there any particular snacks you like? I can get started with\u2014",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "Yes, to some degree. But, Lady Vennessa... and Master Jean... they worked much harder than me.",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "Huh? Y\u2014You're joking hehehe... right?",
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+ "transcription": "No~ Please don't make fun of me.",
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+ "transcription": "#I'm sorry, I must stay here to watch over our visitor, {NICKNAME}. It looks like you'll need to handle the monsters. Oh \u2014 and please be careful!",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "Steak? Good point! In a real emergency, all you'd need is a piece of meat... you wouldn't even need any seasoning.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "path": "385bed9ea6d5ae5a.wav",
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+ "transcription": "It feels a little too relaxing...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "If that sounds okay, I'll place the order for you. This meal is on me, to make up for my inattentiveness.",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "But training and work are still the things I need to focus on.",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "To be on the safe side, how about we give him the Frostening Bottle?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "So, we have to connect our internal world with the external one?",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
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+ "transcription": "That's it! The Windwheel Aster mostly grows in Stormterror's Lair, at Windrise, and near Statues of The Seven. All the others are much more widely found...",
+ "language": "English(US)",
+ "speaker": "Noelle",
+ "speaker_type": "TALK_ROLE_NPC",
+ "type": "Dialog",
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+ "transcription": "Can I help?",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "I always do my utmost to reunite each item with its owner! But the ones that go unclaimed remain at the Knights of Favonius headquarters.",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "I'll do some serious planning and make sure we can have a day off together another time!",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "Hmm, true... If I offended the locals by not knowing their customs, I wouldn't have the chance to learn from them...",
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+ "transcription": "Resting... for the sake of training...",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "Apply continuous pressure to the wound.",
+ "language": "English(US)",
+ "speaker": "Noelle",
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+ "transcription": "What if they ask me... how to rescue an adventurer... or how best to collaborate with the Adventurers' Guild...?",
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+ "transcription": "The cat is out of the bag... *sigh* Alright then, if you insist...",
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+ "transcription": "#Um... {NICKNAME}, would you mind... letting me handle this mission?",
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+ "transcription": "Honorary Knight, please... I told you not to call me that...",
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+ "transcription": "This tastes wonderful! Uh, would you mind teaching me how to make this? After all, it is my duty as a maid...",
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