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text
string | original_id
int64 | tok_span
sequence | tok_upos
sequence | tok_xpos
sequence | tok_dephead
sequence | tok_deprel
sequence | tok_lemma
sequence | tok_ner
sequence | ent_span
sequence | ent_wikipedia_external_ref
sequence | ent_ner
sequence | ent_domains
sequence |
---|---|---|---|---|---|---|---|---|---|---|---|---|
= Valkyria Chronicles III = | 1 | [
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Senjō no Valkyria 3 : Unrecorded Chronicles ( Japanese : 戦場のヴァルキュリア3 , lit . Valkyria of the Battlefield 3 ) , commonly referred to as Valkyria Chronicles III outside Japan , is a tactical role @-@ playing video game developed by Sega and Media. | 3 | [
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Vision for the PlayStation Portable . | 3 | [
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Employing the same fusion of tactical and real @-@ time gameplay as its predecessors , the story runs parallel to the first game and follows the " Nameless " , a penal military unit serving the nation of Gallia during the Second Europan War who perform secret black operations and are pitted against the Imperial unit " Calamaty Raven " . | 3 | [
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The game began development in 2010 , carrying over a large portion of the work done on Valkyria Chronicles II . | 4 | [
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While it retained the standard features of the series , it also underwent multiple adjustments , such as making the game more forgiving for series newcomers . | 4 | [
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Character designer Raita Honjou and composer Hitoshi Sakimoto both returned from previous entries , along with Valkyria Chronicles II director Takeshi Ozawa . | 4 | [
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A large team of writers handled the script . | 4 | [
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The game 's opening theme was sung by May 'n . | 4 | [
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It met with positive sales in Japan , and was praised by both Japanese and western critics . | 5 | [
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After release , it received downloadable content , along with an expanded edition in November of that year . | 5 | [
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[
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[
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It was also adapted into manga and an original video animation series . | 5 | [
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null,
null
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[
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Due to low sales of Valkyria Chronicles II , Valkyria Chronicles III was not localized , but a fan translation compatible with the game 's expanded edition was released in 2014 . | 5 | [
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Media.Vision would return to the franchise with the development of Valkyria : Azure Revolution for the PlayStation 4 . | 5 | [
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= = Gameplay = = | 7 | [
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null
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As with previous Valkyira Chronicles games , Valkyria Chronicles III is a tactical role @-@ playing game where players take control of a military unit and take part in missions against enemy forces . | 9 | [
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Stories are told through comic book @-@ like panels with animated character portraits , with characters speaking partially through voiced speech bubbles and partially through unvoiced text . | 9 | [
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The player progresses through a series of linear missions , gradually unlocked as maps that can be freely scanned through and replayed as they are unlocked . | 9 | [
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The route to each story location on the map varies depending on an individual player 's approach : when one option is selected , the other is sealed off to the player . | 9 | [
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Outside missions , the player characters rest in a camp , where units can be customized and character growth occurs . | 9 | [
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Alongside the main story missions are character @-@ specific sub missions relating to different squad members . | 9 | [
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After the game 's completion , additional episodes are unlocked , some of them having a higher difficulty than those found in the rest of the game . | 9 | [
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There are also love simulation elements related to the game 's two main heroines , although they take a very minor role . | 9 | [
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The game 's battle system , the BliTZ system , is carried over directly from Valkyira Chronicles . | 10 | [
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During missions , players select each unit using a top @-@ down perspective of the battlefield map : once a character is selected , the player moves the character around the battlefield in third @-@ person . | 10 | [
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A character can only act once per @-@ turn , but characters can be granted multiple turns at the expense of other characters ' turns . | 10 | [
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Each character has a field and distance of movement limited by their Action Gauge . | 10 | [
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Up to nine characters can be assigned to a single mission . | 10 | [
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null
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During gameplay , characters will call out if something happens to them , such as their health points ( HP ) getting low or being knocked out by enemy attacks . | 10 | [
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Each character has specific " Potentials " , skills unique to each character . | 10 | [
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They are divided into " Personal Potential " , which are innate skills that remain unaltered unless otherwise dictated by the story and can either help or impede a character , and " Battle Potentials " , which are grown throughout the game and always grant boons to a character . | 10 | [
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] | [] | [] | [] | [] |
To learn Battle Potentials , each character has a unique " Masters Table " , a grid @-@ based skill table that can be used to acquire and link different skills . | 10 | [
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Characters also have Special Abilities that grant them temporary boosts on the battlefield : Kurt can activate " Direct Command " and move around the battlefield without depleting his Action Point gauge , the character Reila can shift into her " Valkyria Form " and become invincible , while Imca can target multiple enemy units with her heavy weapon . | 10 | [
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Troops are divided into five classes : Scouts , Shocktroopers , Engineers , Lancers and Armored Soldier . | 11 | [
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Changing class does not greatly affect the stats gained while in a previous class . | 11 | [
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With victory in battle , experience points are awarded to the squad , which are distributed into five different attributes shared by the entire squad , a feature differing from early games ' method of distributing to different unit types . | 11 | [
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= = Plot = = | 13 | [
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As the Nameless officially do not exist , the upper echelons of the Gallian Army exploit the concept of plausible deniability in order to send them on missions that would otherwise make Gallia lose face in the war . | 16 | [
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While at times this works to their advantage , such as a successful incursion into Imperial territory , other orders cause certain members of the 422nd great distress . | 16 | [
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One such member , Gusurg , becomes so enraged that he abandons his post and defects into the ranks of Calamity Raven , attached to the ideal of Darcsen independence proposed by their leader , Dahau . | 16 | [
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Hounded by both allies and enemies , and combined with the presence of a traitor within their ranks , the 422nd desperately move to keep themselves alive while at the same time fight to help the Gallian war effort . | 16 | [
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This continues until the Nameless 's commanding officer , Ramsey Crowe , who had been kept under house arrest , is escorted to the capital city of Randgriz in order to present evidence exonerating the weary soldiers and expose the real traitor , the Gallian General that had accused Kurt of Treason . | 16 | [
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Partly due to these events , and partly due to the major losses in manpower Gallia suffers towards the end of the war with the Empire , the Nameless are offered a formal position as a squad in the Gallian Army rather than serve as an anonymous shadow force . | 17 | [
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This is short @-@ lived , however , as following Maximilian 's defeat , Dahau and Calamity Raven move to activate an ancient Valkyrian super weapon within the Empire , kept secret by their benefactor . | 17 | [
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Without the support of Maximilian or the chance to prove themselves in the war with Gallia , it is Dahau 's last trump card in creating a new Darcsen nation . | 17 | [
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Now owing allegiance to none other than themselves , the 422nd confronts Dahau and destroys the Valkyrian weapon . | 17 | [
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Each member then goes their separate ways in order to begin their lives anew . | 17 | [
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= = Development = = | 19 | [
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Concept work for Valkyria Chronicles III began after development finished on Valkyria Chronicles II in early 2010 , with full development beginning shortly after this . | 21 | [
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The director of Valkyria Chronicles II , Takeshi Ozawa , returned to that role for Valkyria Chronicles III . | 21 | [
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After the release of Valkyria Chronicles II , the staff took a look at both the popular response for the game and what they wanted to do next for the series . | 21 | [
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Like its predecessor , Valkyria Chronicles III was developed for PlayStation Portable : this was due to the team wanting to refine the mechanics created for Valkyria Chronicles II , and they had not come up with the " revolutionary " idea that would warrant a new entry for the PlayStation 3 . | 21 | [
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Speaking in an interview , it was stated that the development team considered Valkyria Chronicles III to be the series ' first true sequel : while Valkyria Chronicles II had required a large amount of trial and error during development due to the platform move , the third game gave them a chance to improve upon the best parts of Valkyria Chronicles II due to being on the same platform . | 21 | [
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In addition to Sega staff from the previous games , development work was also handled by Media.Vision. | 21 | [
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The original scenario was written Kazuki Yamanobe , while the script was written by Hiroyuki Fujii , Koichi Majima , Kishiko Miyagi , Seiki Nagakawa and Takayuki Shouji . | 21 | [
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Its story was darker and more somber than that of its predecessor . | 21 | [
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The majority of material created for previous games , such as the BLiTZ system and the design of maps , was carried over . | 22 | [
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Alongside this , improvements were made to the game 's graphics and some elements were expanded , such as map layouts , mission structure , and the number of playable units per mission . | 22 | [
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A part of this upgrade involved creating unique polygon models for each character 's body . | 22 | [
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In order to achieve this , the cooperative elements incorporated into the second game were removed , as they took up a large portion of memory space needed for the improvements . | 22 | [
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The character designs were done by Raita Honjou , who had worked on the previous Valkyria Chronicles games . | 22 | [
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When creating the Nameless Squad , Honjou was faced with the same problem he had had during the first game : the military uniforms essentially destroyed character individuality , despite him needing to create unique characters the player could identify while maintaining a sense of reality within the Valkyria Chronicles world . | 22 | [
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The main color of the Nameless was black . | 22 | [
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As with the previous Valkyria games , Valkyria Chronicles III used the CANVAS graphics engine . | 22 | [
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The anime opening was produced by Production I.G. | 22 | [
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= = = Music = = = | 24 | [
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The music was composed by Hitoshi Sakimoto , who had also worked on the previous Valkyria Chronicles games . | 26 | [
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When he originally heard about the project , he thought it would be a light tone similar to other Valkyria Chronicles games , but found the themes much darker than expected . | 26 | [
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An early theme he designed around his original vision of the project was rejected . | 26 | [
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He redid the main theme about seven times through the music production due to this need to reassess the game . | 26 | [
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The main theme was initially recorded using orchestra , then Sakimoto removed elements such as the guitar and bass , then adjusted the theme using a synthesizer before redoing segments such as the guitar piece on their own before incorporating them into the theme . | 26 | [
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The rejected main theme was used as a hopeful tune that played during the game 's ending . | 26 | [
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The battle themes were designed around the concept of a " modern battle " divorced from a fantasy scenario by using modern musical instruments , constructed to create a sense of atonality . | 26 | [
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While Sakimoto was most used to working with synthesized music , he felt that he needed to incorporate live instruments such as orchestra and guitar . | 26 | [
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The guitar was played by Mitsuhiro Ohta , who also arranged several of the later tracks . | 26 | [
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The game 's opening theme song , " If You Wish for ... " ( もしも君が願うのなら , Moshimo Kimi ga Negauno Nara ) , was sung by Japanese singer May 'n . | 26 | [
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Its theme was the reason soldiers fought , in particular their wish to protect what was precious to them rather than a sense of responsibility or duty . | 26 | [
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25,
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40
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"1265393"
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null
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[
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Its lyrics were written by Seiko Fujibayashi , who had worked on May 'n on previous singles . | 26 | [
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13,
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4
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44
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[
65,
71
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"None",
"None"
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"PERSON",
"PERSON"
] | [
[],
[]
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= = = Release = = = | 28 | [
[
0,
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0,
5
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[
6,
13
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14,
19
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0,
2,
0,
2
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null,
"= = =",
"release",
"= = ="
] | [
null,
"O",
"O",
"O"
] | [] | [] | [] | [] |
In September 2010 , a teaser website was revealed by Sega , hinting at a new Valkyria Chronicles game . | 30 | [
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null,
null
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[
"Electronics",
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"Sociology",
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In its September issue , Famitsu listed that Senjō no Valkyria 3 would be arriving on the PlayStation Portable . | 30 | [
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null,
null
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[
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[
"Artisanship"
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[
"Electronics",
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]
] |
Its first public appearance was at the 2010 Tokyo Game Show ( TGS ) , where a demo was made available for journalists and attendees . | 30 | [
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78,
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87,
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102,
105
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[
118,
121
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[
122,
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[
132,
133
]
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11,
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13,
11,
20,
18,
20,
20,
11,
20,
23,
21,
25,
23,
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"O",
"O",
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] | [
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44,
59
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[
62,
65
],
[
78,
82
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"None",
"1989124"
] | [
null,
"BUSINESS",
null
] | [
[
"Economy",
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"Enterprise"
],
[],
[
"Computer_Science",
"Economy",
"Enterprise"
]
] |
During the publicity , story details were kept scant so as not to spoil too much for potential players , along with some of its content still being in flux at the time of its reveal . | 30 | [
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6
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11,
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21,
22
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36
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37,
41
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42,
46
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47,
52
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53,
55
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56,
58
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62
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63,
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71
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72,
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81,
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[
85,
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95,
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[
103,
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105,
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111,
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[
116,
120
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[
121,
123
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124,
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128,
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136,
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[
142,
147
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148,
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151,
155
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156,
158
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[
159,
162
],
[
163,
167
],
[
168,
170
],
[
171,
174
],
[
175,
181
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[
182,
183
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33,
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36,
36,
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"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O",
"O"
] | [] | [] | [] | [] |
To promote the game and detail the story leading into the game 's events , an episodic Flash visual novel written by Fujii began release in January 2011 . | 30 | [
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0,
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11,
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The game was released January 27 , 2011 . | 30 | [
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During an interview , the development team said that the game had the capacity for downloadable content ( DLC ) , but that no plans were finalized . | 30 | [
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Multiple DLC maps , featuring additional missions and recruitable characters , were released between February and April 2011 . | 30 | [
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An expanded edition of the game , Valkyria Chronicles III Extra Edition , released on November 23 , 2011 . | 30 | [
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End of preview.