Upload 14 files
Browse files- .gitattributes +1 -0
- NeuroPort/HTML+APPS/AudioFileComparison.html +143 -0
- NeuroPort/HTML+APPS/Image Compare.html +272 -0
- NeuroPort/HTML+APPS/LavaLamp_Black_v2.html +380 -0
- NeuroPort/HTML+APPS/LavaLamp_RGB_v2.html +363 -0
- NeuroPort/HTML+APPS/Ping Pong/Ping Pong.html +434 -0
- NeuroPort/HTML+APPS/Ping Pong/goal.wav +3 -0
- NeuroPort/HTML+APPS/Ping Pong/obstacle_hit.wav +3 -0
- NeuroPort/HTML+APPS/Ping Pong/paddle_hit.wav +3 -0
- NeuroPort/HTML+APPS/Ping Pong/win_sound.wav +3 -0
- NeuroPort/HTML+APPS/imagefix.exe +3 -0
- NeuroPort/HTML+APPS/mp4towebm.html +110 -0
- NeuroPort/HTML+APPS/optimized-lava-lamp.html +161 -0
- NeuroPort/HTML+APPS/waveform_audio_player.html +184 -0
- NeuroPort/HTML+APPS/Калькулятор СВВ-50.HTML +176 -0
.gitattributes
CHANGED
@@ -195,3 +195,4 @@ NeuroDonu/PortableSource(for[[:space:]]portables)/aria2c.exe filter=lfs diff=lfs
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NeuroDonu/PortableSource(for[[:space:]]portables)/onnxruntime_providers_cuda.dll filter=lfs diff=lfs merge=lfs -text
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NeuroDonu/PortableSource(for[[:space:]]portables)/onnxruntime_providers_tensorrt.dll filter=lfs diff=lfs merge=lfs -text
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HZ/База[[:space:]]знаний[[:space:]]SD.xlsx filter=lfs diff=lfs merge=lfs -text
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NeuroDonu/PortableSource(for[[:space:]]portables)/onnxruntime_providers_cuda.dll filter=lfs diff=lfs merge=lfs -text
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NeuroDonu/PortableSource(for[[:space:]]portables)/onnxruntime_providers_tensorrt.dll filter=lfs diff=lfs merge=lfs -text
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HZ/База[[:space:]]знаний[[:space:]]SD.xlsx filter=lfs diff=lfs merge=lfs -text
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NeuroPort/HTML+APPS/imagefix.exe filter=lfs diff=lfs merge=lfs -text
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NeuroPort/HTML+APPS/AudioFileComparison.html
ADDED
@@ -0,0 +1,143 @@
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<!DOCTYPE html>
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<html lang="ru">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Сравнение аудиофайлов</title>
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<script src="https://cdn.jsdelivr.net/npm/wavesurfer.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/chart.js"></script>
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<style>
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body { font-family: Arial, sans-serif; text-align: center; }
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.waveform-container { display: flex; flex-direction: column; align-items: center; gap: 20px; }
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.waveform { width: 80%; }
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.waveform div { height: 150px; cursor: pointer; }
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.chart-container { width: 80%; margin: auto; }
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.audio-controls { margin-top: 20px; }
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</style>
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</head>
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<body>
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<h2>Сравнение двух аудиофайлов</h2>
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<p>Нажмите <strong>1</strong> для воспроизведения первого трека, <strong>2</strong> для второго.</p>
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<input type="file" id="file1" accept="audio/*" onchange="updateLabel(1)">
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<input type="file" id="file2" accept="audio/*" onchange="updateLabel(2)">
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<button onclick="analyzeAudio()">Анализировать</button>
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<div class="waveform-container">
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<div class="waveform">
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<h3 id="track1-label">Файл 1</h3>
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<div id="waveform1"></div>
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<p id="time1">Время: 0:00</p>
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<p id="rms1">RMS: -</p>
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<p id="lufs1">LUFS: -</p>
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<button onclick="playAudio(1)" style="font-size: 2em;">▶️/⏸</button>
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</div>
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<div class="waveform">
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<h3 id="track2-label">Файл 2</h3>
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<div id="waveform2"></div>
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<p id="time2">Время: 0:00</p>
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<p id="rms2">RMS: -</p>
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<p id="lufs2">LUFS: -</p>
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<button onclick="playAudio(2)" style="font-size: 2em;">▶️/⏸</button>
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</div>
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</div>
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<canvas id="histogramChart"></canvas>
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<canvas id="spectrumChart"></canvas>
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<script>
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let wavesurfer1, wavesurfer2;
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document.addEventListener('keydown', function(event) {
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if (event.key === '1') {
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playAudio(1);
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} else if (event.key === '2') {
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playAudio(2);
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}
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});
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function updateLabel(track) {
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const fileInput = document.getElementById(`file${track}`);
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const label = document.getElementById(`track${track}-label`);
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label.textContent = fileInput.files[0] ? fileInput.files[0].name : `Файл ${track}`;
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}
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function analyzeAudio() {
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const file1 = document.getElementById('file1').files[0];
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const file2 = document.getElementById('file2').files[0];
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if (!file1 || !file2) {
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alert('Выберите два аудиофайла!');
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return;
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}
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wavesurfer1 = WaveSurfer.create({ container: '#waveform1', waveColor: 'blue', progressColor: 'darkblue', height: 150 });
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wavesurfer2 = WaveSurfer.create({ container: '#waveform2', waveColor: 'red', progressColor: 'darkred', height: 150 });
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const url1 = URL.createObjectURL(file1);
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const url2 = URL.createObjectURL(file2);
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wavesurfer1.load(url1);
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wavesurfer2.load(url2);
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wavesurfer1.on('seek', syncSeek);
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wavesurfer2.on('seek', syncSeek);
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wavesurfer1.on('audioprocess', () => updateTime(1));
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wavesurfer2.on('audioprocess', () => updateTime(2));
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calculateLoudness(file1, 'rms1', 'lufs1');
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calculateLoudness(file2, 'rms2', 'lufs2');
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}
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function playAudio(track) {
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let otherWavesurfer = track === 1 ? wavesurfer2 : wavesurfer1;
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let currentWavesurfer = track === 1 ? wavesurfer1 : wavesurfer2;
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let currentTime = otherWavesurfer.getCurrentTime();
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otherWavesurfer.pause();
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currentWavesurfer.seekTo(currentTime / currentWavesurfer.getDuration());
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currentWavesurfer.playPause();
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}
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function syncSeek() {
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let time1 = wavesurfer1.getCurrentTime();
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let time2 = wavesurfer2.getCurrentTime();
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let avgTime = (time1 + time2) / 2;
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wavesurfer1.seekTo(avgTime / wavesurfer1.getDuration());
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wavesurfer2.seekTo(avgTime / wavesurfer2.getDuration());
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}
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function updateTime(track) {
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let wavesurfer = track === 1 ? wavesurfer1 : wavesurfer2;
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let timeElement = document.getElementById(`time${track}`);
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let currentTime = wavesurfer.getCurrentTime();
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timeElement.textContent = `Время: ${formatTime(currentTime)}`;
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}
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function formatTime(seconds) {
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const minutes = Math.floor(seconds / 60);
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const secs = Math.floor(seconds % 60);
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return `${minutes}:${secs < 10 ? '0' : ''}${secs}`;
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}
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function calculateLoudness(file, rmsElementId, lufsElementId) {
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const reader = new FileReader();
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reader.readAsArrayBuffer(file);
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reader.onload = function(event) {
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const audioContext = new (window.AudioContext || window.webkitAudioContext)();
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audioContext.decodeAudioData(event.target.result, function(buffer) {
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let data = buffer.getChannelData(0);
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let sum = 0;
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for (let i = 0; i < data.length; i++) {
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sum += data[i] * data[i];
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}
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let rms = Math.sqrt(sum / data.length);
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document.getElementById(rmsElementId).textContent = `RMS: ${rms.toFixed(6)}`;
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let lufs = 20 * Math.log10(rms);
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document.getElementById(lufsElementId).textContent = `LUFS: ${lufs.toFixed(2)}`;
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});
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};
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}
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</script>
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</body>
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</html>
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NeuroPort/HTML+APPS/Image Compare.html
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1 |
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<!DOCTYPE html>
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2 |
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<html lang="en">
|
3 |
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<head>
|
4 |
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<meta charset="UTF-8">
|
5 |
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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6 |
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<title>Image Comparison Tool</title>
|
7 |
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<script src="https://cdn.tailwindcss.com"></script>
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8 |
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<style>
|
9 |
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@keyframes pulse {
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10 |
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0%, 100% { opacity: 1; }
|
11 |
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50% { opacity: 0.5; }
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12 |
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}
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13 |
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.animate-pulse {
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14 |
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animation: pulse 2s cubic-bezier(0.4, 0, 0.6, 1) infinite;
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15 |
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}
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16 |
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.bg-radial-gradient {
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17 |
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background-image: radial-gradient(circle at 50% 50%, rgba(76,29,149,0.3) 0%, rgba(0,0,0,0) 100%);
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18 |
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}
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</style>
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20 |
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</head>
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21 |
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<body class="bg-gradient-to-b from-purple-900 to-black text-white min-h-screen">
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22 |
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<div class="w-full h-screen flex flex-col">
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23 |
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<div id="app" class="relative z-10 p-4 flex-1 flex flex-col">
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24 |
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<!-- Добавлен фон с градиентом -->
|
25 |
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<div class="absolute inset-0 bg-black opacity-50">
|
26 |
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<div class="absolute inset-0 bg-radial-gradient animate-pulse"></div>
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27 |
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</div>
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28 |
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|
29 |
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<!-- Контент -->
|
30 |
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<div class="relative">
|
31 |
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<h1 class="text-3xl font-bold mb-4">🖼️ Image Compare</h1>
|
32 |
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<p class="text-purple-300 mb-6">Система для сравнения изображений</p>
|
33 |
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|
34 |
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<!-- Секция автора -->
|
35 |
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<div class="mb-6 space-y-2">
|
36 |
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<h2 class="text-xl text-purple-200 mb-2">Автор:</h2>
|
37 |
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<div>
|
38 |
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<a href="https://t.me/neuro_art0" class="text-purple-400 hover:text-purple-300 transition-colors duration-300"
|
39 |
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target="_blank" rel="noopener">Nerual Dreming</a> — Основатель
|
40 |
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<a href="https://artgeneration.me/" class="text-purple-400 hover:text-purple-300 transition-colors duration-300"
|
41 |
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target="_blank" rel="noopener">ArtGeneration.me</a>, техноблогер и нейро-евангелист
|
42 |
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</div>
|
43 |
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</div>
|
44 |
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|
45 |
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<p class="text-purple-300 mb-6">
|
46 |
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Загрузите два изображения для сравнения. Используйте колесо мыши для приближения/отдаления и перетаскивание для позиционирования.
|
47 |
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</p>
|
48 |
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|
49 |
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<!-- Поля загрузки файлов -->
|
50 |
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<div class="mt-4 flex gap-4">
|
51 |
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<div class="flex-1">
|
52 |
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<label class="block text-sm font-medium mb-2 text-purple-300">Первое изображение</label>
|
53 |
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<input type="file" id="beforeInput" accept="image/*"
|
54 |
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class="block w-full text-sm text-purple-300 file:mr-4 file:py-2 file:px-4 file:rounded-full file:border-0 file:text-sm file:font-semibold file:bg-purple-500 file:text-white hover:file:bg-purple-400 file:transition-colors file:duration-200">
|
55 |
+
</div>
|
56 |
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<div class="flex-1">
|
57 |
+
<label class="block text-sm font-medium mb-2 text-purple-300">Второе изображение</label>
|
58 |
+
<input type="file" id="afterInput" accept="image/*"
|
59 |
+
class="block w-full text-sm text-purple-300 file:mr-4 file:py-2 file:px-4 file:rounded-full file:border-0 file:text-sm file:font-semibold file:bg-purple-500 file:text-white hover:file:bg-purple-400 file:transition-colors file:duration-200">
|
60 |
+
</div>
|
61 |
+
</div>
|
62 |
+
</div>
|
63 |
+
|
64 |
+
<!-- Контейнер для сравнения -->
|
65 |
+
<div id="compareContainer" class="flex-1 relative w-full overflow-hidden bg-gray-900 bg-opacity-50 mt-4"
|
66 |
+
style="display: none;">
|
67 |
+
<!-- Метаданные -->
|
68 |
+
<div class="absolute top-0 left-0 right-0 z-20 flex justify-between bg-black bg-opacity-50 backdrop-blur-sm px-4 py-2">
|
69 |
+
<div class="flex flex-col">
|
70 |
+
<span id="beforeFileName" class="text-purple-200 font-medium"></span>
|
71 |
+
<span id="beforeMetadata" class="text-purple-300 text-sm"></span>
|
72 |
+
</div>
|
73 |
+
<div class="flex flex-col items-end">
|
74 |
+
<span id="afterFileName" class="text-purple-200 font-medium"></span>
|
75 |
+
<span id="afterMetadata" class="text-purple-300 text-sm"></span>
|
76 |
+
</div>
|
77 |
+
</div>
|
78 |
+
|
79 |
+
<!-- Изображения -->
|
80 |
+
<div id="imageContainer" class="absolute inset-0">
|
81 |
+
<div id="afterImage" class="absolute inset-0 bg-contain bg-center bg-no-repeat"></div>
|
82 |
+
<div id="beforeImage" class="absolute inset-0 bg-contain bg-center bg-no-repeat"
|
83 |
+
style="mask-image: linear-gradient(to right, black 50%, transparent 50%); -webkit-mask-image: linear-gradient(to right, black 50%, transparent 50%);"></div>
|
84 |
+
</div>
|
85 |
+
|
86 |
+
<!-- Слайдер -->
|
87 |
+
<div id="slider" class="absolute top-0 bottom-0 w-0.5 bg-purple-400 cursor-ew-resize z-10" style="left: 50%">
|
88 |
+
<div class="slider-handle absolute top-1/2 left-1/2 transform -translate-x-1/2 -translate-y-1/2
|
89 |
+
w-8 h-8 bg-gray-900 rounded-full shadow-lg flex items-center justify-center
|
90 |
+
border-2 border-purple-400 cursor-ew-resize hover:shadow-purple-400/50">
|
91 |
+
<svg class="w-6 h-6 text-purple-400" fill="none" stroke="currentColor" viewBox="0 0 24 24">
|
92 |
+
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M9 5l7 7-7 7"/>
|
93 |
+
</svg>
|
94 |
+
</div>
|
95 |
+
</div>
|
96 |
+
</div>
|
97 |
+
|
98 |
+
<!-- Placeholder -->
|
99 |
+
<div id="placeholder" class="flex-1 w-full border border-dashed border-purple-500/30 flex items-center justify-center bg-gray-900/20">
|
100 |
+
<div class="text-center space-y-4">
|
101 |
+
<div class="w-24 h-24 mx-auto mb-4 rounded-full bg-purple-500/20 flex items-center justify-center animate-pulse">
|
102 |
+
<svg class="w-12 h-12 text-purple-400" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
103 |
+
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2"
|
104 |
+
d="M4 16l4.586-4.586a2 2 0 012.828 0L16 16m-2-2l1.586-1.586a2 2 0 012.828 0L20 14m-6-6h.01M6 20h12a2 2 0 002-2V6a2 2 0 00-2-2H6a2 2 0 00-2 2v12a2 2 0 002 2z"/>
|
105 |
+
</svg>
|
106 |
+
</div>
|
107 |
+
<p class="text-xl font-medium text-purple-300">Загрузите оба изображения для сравнения</p>
|
108 |
+
<p class="text-purple-400">Используйте колесо мыши для масштабирования и перетаскивание для перемещения</p>
|
109 |
+
</div>
|
110 |
+
</div>
|
111 |
+
</div>
|
112 |
+
</div>
|
113 |
+
|
114 |
+
<script>
|
115 |
+
let state = {
|
116 |
+
beforeImage: null,
|
117 |
+
afterImage: null,
|
118 |
+
beforeFileName: '',
|
119 |
+
afterFileName: '',
|
120 |
+
beforeMetadata: null,
|
121 |
+
afterMetadata: null,
|
122 |
+
sliderPosition: 50,
|
123 |
+
isDragging: false,
|
124 |
+
isMoving: false,
|
125 |
+
position: { x: 0, y: 0 },
|
126 |
+
zoom: 1,
|
127 |
+
lastPosition: { x: 0, y: 0 }
|
128 |
+
};
|
129 |
+
|
130 |
+
function formatFileSize(bytes) {
|
131 |
+
if (bytes < 1024) return bytes + ' B';
|
132 |
+
if (bytes < 1024 * 1024) return (bytes / 1024).toFixed(1) + ' KB';
|
133 |
+
return (bytes / (1024 * 1024)).toFixed(1) + ' MB';
|
134 |
+
}
|
135 |
+
|
136 |
+
async function getImageMetadata(file, url) {
|
137 |
+
return new Promise(resolve => {
|
138 |
+
const img = new Image();
|
139 |
+
img.onload = () => {
|
140 |
+
resolve({
|
141 |
+
width: img.width,
|
142 |
+
height: img.height,
|
143 |
+
size: formatFileSize(file.size)
|
144 |
+
});
|
145 |
+
};
|
146 |
+
img.src = url;
|
147 |
+
});
|
148 |
+
}
|
149 |
+
|
150 |
+
async function handleImageUpload(e, type) {
|
151 |
+
const file = e.target.files[0];
|
152 |
+
if (!file) return;
|
153 |
+
|
154 |
+
const reader = new FileReader();
|
155 |
+
reader.onload = async (e) => {
|
156 |
+
const imageUrl = e.target.result;
|
157 |
+
const metadata = await getImageMetadata(file, imageUrl);
|
158 |
+
|
159 |
+
if (type === 'before') {
|
160 |
+
state.beforeImage = imageUrl;
|
161 |
+
state.beforeFileName = file.name;
|
162 |
+
state.beforeMetadata = metadata;
|
163 |
+
document.getElementById('beforeFileName').textContent = file.name;
|
164 |
+
document.getElementById('beforeMetadata').textContent =
|
165 |
+
`${metadata.width}x${metadata.height}px • ${metadata.size}`;
|
166 |
+
} else {
|
167 |
+
state.afterImage = imageUrl;
|
168 |
+
state.afterFileName = file.name;
|
169 |
+
state.afterMetadata = metadata;
|
170 |
+
document.getElementById('afterFileName').textContent = file.name;
|
171 |
+
document.getElementById('afterMetadata').textContent =
|
172 |
+
`${metadata.width}x${metadata.height}px • ${metadata.size}`;
|
173 |
+
}
|
174 |
+
|
175 |
+
updateUI();
|
176 |
+
};
|
177 |
+
reader.readAsDataURL(file);
|
178 |
+
}
|
179 |
+
|
180 |
+
function updateUI() {
|
181 |
+
const container = document.getElementById('compareContainer');
|
182 |
+
const placeholder = document.getElementById('placeholder');
|
183 |
+
|
184 |
+
if (state.beforeImage && state.afterImage) {
|
185 |
+
container.style.display = 'block';
|
186 |
+
placeholder.style.display = 'none';
|
187 |
+
|
188 |
+
document.getElementById('beforeImage').style.backgroundImage = `url(${state.beforeImage})`;
|
189 |
+
document.getElementById('afterImage').style.backgroundImage = `url(${state.afterImage})`;
|
190 |
+
|
191 |
+
updateSlider();
|
192 |
+
updateTransform();
|
193 |
+
} else {
|
194 |
+
container.style.display = 'none';
|
195 |
+
placeholder.style.display = 'flex';
|
196 |
+
}
|
197 |
+
}
|
198 |
+
|
199 |
+
function updateSlider() {
|
200 |
+
const slider = document.getElementById('slider');
|
201 |
+
slider.style.left = `${state.sliderPosition}%`;
|
202 |
+
|
203 |
+
const compensated = getCompensatedSliderPosition();
|
204 |
+
document.getElementById('beforeImage').style.maskImage =
|
205 |
+
`linear-gradient(to right, black ${compensated}%, transparent ${compensated}%)`;
|
206 |
+
document.getElementById('beforeImage').style.webkitMaskImage =
|
207 |
+
`linear-gradient(to right, black ${compensated}%, transparent ${compensated}%)`;
|
208 |
+
}
|
209 |
+
|
210 |
+
function getCompensatedSliderPosition() {
|
211 |
+
const container = document.getElementById('compareContainer');
|
212 |
+
if (!container) return state.sliderPosition;
|
213 |
+
|
214 |
+
const containerWidth = container.clientWidth;
|
215 |
+
const zoomCompensation = ((state.zoom - 1) * (state.sliderPosition - 50)) / state.zoom;
|
216 |
+
const positionCompensation = (state.position.x / containerWidth) * 100 / state.zoom;
|
217 |
+
return state.sliderPosition - zoomCompensation - positionCompensation;
|
218 |
+
}
|
219 |
+
|
220 |
+
function updateTransform() {
|
221 |
+
const imageContainer = document.getElementById('imageContainer');
|
222 |
+
imageContainer.style.transform =
|
223 |
+
`translate3d(${state.position.x}px, ${state.position.y}px, 0) scale(${state.zoom})`;
|
224 |
+
}
|
225 |
+
|
226 |
+
document.addEventListener('DOMContentLoaded', () => {
|
227 |
+
const container = document.getElementById('compareContainer');
|
228 |
+
|
229 |
+
document.getElementById('beforeInput').addEventListener('change', e => handleImageUpload(e, 'before'));
|
230 |
+
document.getElementById('afterInput').addEventListener('change', e => handleImageUpload(e, 'after'));
|
231 |
+
|
232 |
+
container.addEventListener('mousedown', e => {
|
233 |
+
if (e.target.closest('.slider-handle')) {
|
234 |
+
state.isDragging = true;
|
235 |
+
} else {
|
236 |
+
state.isMoving = true;
|
237 |
+
state.lastPosition = {
|
238 |
+
x: e.clientX - state.position.x,
|
239 |
+
y: e.clientY - state.position.y
|
240 |
+
};
|
241 |
+
}
|
242 |
+
});
|
243 |
+
|
244 |
+
document.addEventListener('mouseup', () => {
|
245 |
+
state.isDragging = false;
|
246 |
+
state.isMoving = false;
|
247 |
+
});
|
248 |
+
|
249 |
+
document.addEventListener('mousemove', e => {
|
250 |
+
if (state.isDragging) {
|
251 |
+
const rect = container.getBoundingClientRect();
|
252 |
+
const x = e.clientX - rect.left;
|
253 |
+
state.sliderPosition = Math.min(Math.max((x / rect.width) * 100, 0), 100);
|
254 |
+
updateSlider();
|
255 |
+
} else if (state.isMoving) {
|
256 |
+
state.position.x = e.clientX - state.lastPosition.x;
|
257 |
+
state.position.y = e.clientY - state.lastPosition.y;
|
258 |
+
updateTransform();
|
259 |
+
updateSlider();
|
260 |
+
}
|
261 |
+
});
|
262 |
+
|
263 |
+
container.addEventListener('wheel', e => {
|
264 |
+
e.preventDefault();
|
265 |
+
state.zoom = Math.min(Math.max(state.zoom + (e.deltaY > 0 ? -0.1 : 0.1), 0.5), 5);
|
266 |
+
updateTransform();
|
267 |
+
updateSlider();
|
268 |
+
});
|
269 |
+
});
|
270 |
+
</script>
|
271 |
+
</body>
|
272 |
+
</html>
|
NeuroPort/HTML+APPS/LavaLamp_Black_v2.html
ADDED
@@ -0,0 +1,380 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
<!DOCTYPE html>
|
2 |
+
<html lang="en">
|
3 |
+
<head>
|
4 |
+
<meta charset="UTF-8">
|
5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
6 |
+
<title>RGB Lava Lamp Screensaver</title>
|
7 |
+
<style>
|
8 |
+
body {
|
9 |
+
margin: 0;
|
10 |
+
padding: 0;
|
11 |
+
overflow: hidden;
|
12 |
+
background-color: #000;
|
13 |
+
}
|
14 |
+
.wrap {
|
15 |
+
overflow: hidden;
|
16 |
+
position: relative;
|
17 |
+
height: 100vh;
|
18 |
+
background-color: #000;
|
19 |
+
}
|
20 |
+
canvas {
|
21 |
+
width: 100%;
|
22 |
+
height: 100%;
|
23 |
+
filter: blur(3px);
|
24 |
+
}
|
25 |
+
</style>
|
26 |
+
</head>
|
27 |
+
<body>
|
28 |
+
<div class="wrap">
|
29 |
+
<canvas id="bubble"></canvas>
|
30 |
+
</div>
|
31 |
+
|
32 |
+
<script>
|
33 |
+
;(function() {
|
34 |
+
"use strict";
|
35 |
+
|
36 |
+
var lavaLamps = [];
|
37 |
+
var colorCycles = [];
|
38 |
+
|
39 |
+
var ge1doot = {
|
40 |
+
screen: {
|
41 |
+
elem: null,
|
42 |
+
callback: null,
|
43 |
+
ctx: null,
|
44 |
+
width: 0,
|
45 |
+
height: 0,
|
46 |
+
left: 0,
|
47 |
+
top: 0,
|
48 |
+
init: function (id, callback, initRes) {
|
49 |
+
this.elem = document.getElementById(id);
|
50 |
+
this.callback = callback || null;
|
51 |
+
if (this.elem.tagName == "CANVAS") this.ctx = this.elem.getContext("2d");
|
52 |
+
window.addEventListener('resize', function () {
|
53 |
+
this.resize();
|
54 |
+
}.bind(this), false);
|
55 |
+
this.elem.onselectstart = function () { return false; }
|
56 |
+
this.elem.ondrag = function () { return false; }
|
57 |
+
initRes && this.resize();
|
58 |
+
return this;
|
59 |
+
},
|
60 |
+
resize: function () {
|
61 |
+
var o = this.elem;
|
62 |
+
this.width = o.offsetWidth;
|
63 |
+
this.height = o.offsetHeight;
|
64 |
+
for (this.left = 0, this.top = 0; o != null; o = o.offsetParent) {
|
65 |
+
this.left += o.offsetLeft;
|
66 |
+
this.top += o.offsetTop;
|
67 |
+
}
|
68 |
+
if (this.ctx) {
|
69 |
+
this.elem.width = this.width;
|
70 |
+
this.elem.height = this.height;
|
71 |
+
}
|
72 |
+
this.callback && this.callback();
|
73 |
+
}
|
74 |
+
}
|
75 |
+
}
|
76 |
+
|
77 |
+
// Color utility functions
|
78 |
+
function hslToRgb(h, s, l) {
|
79 |
+
var r, g, b;
|
80 |
+
if (s == 0) {
|
81 |
+
r = g = b = l;
|
82 |
+
} else {
|
83 |
+
function hue2rgb(p, q, t) {
|
84 |
+
if (t < 0) t += 1;
|
85 |
+
if (t > 1) t -= 1;
|
86 |
+
if (t < 1/6) return p + (q - p) * 6 * t;
|
87 |
+
if (t < 1/2) return q;
|
88 |
+
if (t < 2/3) return p + (q - p) * (2/3 - t) * 6;
|
89 |
+
return p;
|
90 |
+
}
|
91 |
+
var q = l < 0.5 ? l * (1 + s) : l + s - l * s;
|
92 |
+
var p = 2 * l - q;
|
93 |
+
r = hue2rgb(p, q, h + 1/3);
|
94 |
+
g = hue2rgb(p, q, h);
|
95 |
+
b = hue2rgb(p, q, h - 1/3);
|
96 |
+
}
|
97 |
+
return [Math.round(r * 255), Math.round(g * 255), Math.round(b * 255)];
|
98 |
+
}
|
99 |
+
|
100 |
+
function rgbToHex(r, g, b) {
|
101 |
+
return "#" + ((1 << 24) + (r << 16) + (g << 8) + b).toString(16).slice(1);
|
102 |
+
}
|
103 |
+
|
104 |
+
// Color cycle class
|
105 |
+
var ColorCycle = function(h, s, l, speed) {
|
106 |
+
this.h = h;
|
107 |
+
this.s = s;
|
108 |
+
this.l = l;
|
109 |
+
this.speed = speed;
|
110 |
+
this.targetH = h;
|
111 |
+
this.currentH = h;
|
112 |
+
};
|
113 |
+
|
114 |
+
ColorCycle.prototype.update = function(dt) {
|
115 |
+
// Update target hue
|
116 |
+
this.targetH += this.speed * dt;
|
117 |
+
if (this.targetH > 1) this.targetH -= 1;
|
118 |
+
if (this.targetH < 0) this.targetH += 1;
|
119 |
+
|
120 |
+
// Smoothly interpolate current hue towards target (eases transitions)
|
121 |
+
var diff = this.targetH - this.currentH;
|
122 |
+
// Handle wrapping around 1
|
123 |
+
if (diff > 0.5) diff -= 1;
|
124 |
+
if (diff < -0.5) diff += 1;
|
125 |
+
|
126 |
+
// Smooth interpolation factor
|
127 |
+
this.currentH += diff * Math.min(1, dt * 3);
|
128 |
+
if (this.currentH > 1) this.currentH -= 1;
|
129 |
+
if (this.currentH < 0) this.currentH += 1;
|
130 |
+
};
|
131 |
+
|
132 |
+
ColorCycle.prototype.getColor = function() {
|
133 |
+
var rgb = hslToRgb(this.currentH, this.s, this.l);
|
134 |
+
return rgbToHex(rgb[0], rgb[1], rgb[2]);
|
135 |
+
};
|
136 |
+
|
137 |
+
// Point constructor
|
138 |
+
var Point = function(x, y) {
|
139 |
+
this.x = x;
|
140 |
+
this.y = y;
|
141 |
+
this.magnitude = x * x + y * y;
|
142 |
+
this.computed = 0;
|
143 |
+
this.force = 0;
|
144 |
+
};
|
145 |
+
|
146 |
+
Point.prototype.add = function(p) {
|
147 |
+
return new Point(this.x + p.x, this.y + p.y);
|
148 |
+
};
|
149 |
+
|
150 |
+
// Ball constructor with scaled speed and size
|
151 |
+
var Ball = function(parent) {
|
152 |
+
var min = .1;
|
153 |
+
var max = 1.5;
|
154 |
+
var scale = parent.wh / 1080; // Scale relative to Full HD
|
155 |
+
this.vel = new Point(
|
156 |
+
(Math.random() > 0.5 ? 1 : -1) * (0.05 + Math.random() * 0.1) * scale,
|
157 |
+
(Math.random() > 0.5 ? 1 : -1) * (0.05 + Math.random() * 0.1) * scale
|
158 |
+
);
|
159 |
+
this.pos = new Point(
|
160 |
+
parent.width * 0.2 + Math.random() * parent.width * 0.6,
|
161 |
+
parent.height * 0.2 + Math.random() * parent.height * 0.6
|
162 |
+
);
|
163 |
+
this.size = (parent.wh / 15) * scale + (Math.random() * (max - min) + min) * (parent.wh / 15) * scale;
|
164 |
+
this.width = parent.width;
|
165 |
+
this.height = parent.height;
|
166 |
+
};
|
167 |
+
|
168 |
+
// Move balls
|
169 |
+
Ball.prototype.move = function() {
|
170 |
+
if (this.pos.x >= this.width - this.size) {
|
171 |
+
if (this.vel.x > 0) this.vel.x = -this.vel.x;
|
172 |
+
this.pos.x = this.width - this.size;
|
173 |
+
} else if (this.pos.x <= this.size) {
|
174 |
+
if (this.vel.x < 0) this.vel.x = -this.vel.x;
|
175 |
+
this.pos.x = this.size;
|
176 |
+
}
|
177 |
+
|
178 |
+
if (this.pos.y >= this.height - this.size) {
|
179 |
+
if (this.vel.y > 0) this.vel.y = -this.vel.y;
|
180 |
+
this.pos.y = this.height - this.size;
|
181 |
+
} else if (this.pos.y <= this.size) {
|
182 |
+
if (this.vel.y < 0) this.vel.y = -this.vel.y;
|
183 |
+
this.pos.y = this.size;
|
184 |
+
}
|
185 |
+
|
186 |
+
this.pos = this.pos.add(this.vel);
|
187 |
+
};
|
188 |
+
|
189 |
+
// LavaLamp constructor with adaptive grid step
|
190 |
+
var LavaLamp = function(width, height, numBalls, colorTop, colorBottom) {
|
191 |
+
this.step = Math.floor(Math.min(width, height) / 100); // Adaptive grid step
|
192 |
+
this.width = width;
|
193 |
+
this.height = height;
|
194 |
+
this.wh = Math.min(width, height);
|
195 |
+
this.sx = Math.floor(this.width / this.step);
|
196 |
+
this.sy = Math.floor(this.height / this.step);
|
197 |
+
this.paint = false;
|
198 |
+
this.colorTop = colorTop;
|
199 |
+
this.colorBottom = colorBottom;
|
200 |
+
this.plx = [0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0];
|
201 |
+
this.ply = [0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1, 0, 1, 0, 1];
|
202 |
+
this.mscases = [0, 3, 0, 3, 1, 3, 0, 3, 2, 2, 0, 2, 1, 1, 0];
|
203 |
+
this.ix = [1, 0, -1, 0, 0, 1, 0, -1, -1, 0, 1, 0, 0, 1, 1, 0, 0, 0, 1, 1];
|
204 |
+
this.grid = [];
|
205 |
+
this.balls = [];
|
206 |
+
this.iter = 0;
|
207 |
+
this.sign = 1;
|
208 |
+
|
209 |
+
for (var i = 0; i < (this.sx + 2) * (this.sy + 2); i++) {
|
210 |
+
this.grid[i] = new Point(
|
211 |
+
(i % (this.sx + 2)) * this.step, (Math.floor(i / (this.sx + 2))) * this.step
|
212 |
+
)
|
213 |
+
}
|
214 |
+
|
215 |
+
for (var k = 0; k < numBalls; k++) {
|
216 |
+
this.balls[k] = new Ball(this);
|
217 |
+
}
|
218 |
+
};
|
219 |
+
|
220 |
+
// Compute force
|
221 |
+
LavaLamp.prototype.computeForce = function(x, y, idx) {
|
222 |
+
var force;
|
223 |
+
var id = idx || x + y * (this.sx + 2);
|
224 |
+
|
225 |
+
if (x === 0 || y === 0 || x === this.sx || y === this.sy) {
|
226 |
+
force = 0.6 * this.sign;
|
227 |
+
} else {
|
228 |
+
force = 0;
|
229 |
+
var cell = this.grid[id];
|
230 |
+
var i = 0;
|
231 |
+
var ball;
|
232 |
+
while (ball = this.balls[i++]) {
|
233 |
+
force += ball.size * ball.size / (-2 * cell.x * ball.pos.x - 2 * cell.y * ball.pos.y + ball.pos.magnitude + cell.magnitude);
|
234 |
+
}
|
235 |
+
force *= this.sign
|
236 |
+
}
|
237 |
+
this.grid[id].force = force;
|
238 |
+
return force;
|
239 |
+
};
|
240 |
+
|
241 |
+
// Marching squares
|
242 |
+
LavaLamp.prototype.marchingSquares = function(next) {
|
243 |
+
var x = next[0];
|
244 |
+
var y = next[1];
|
245 |
+
var pdir = next[2];
|
246 |
+
var id = x + y * (this.sx + 2);
|
247 |
+
if (this.grid[id].computed === this.iter) {
|
248 |
+
return false;
|
249 |
+
}
|
250 |
+
var dir, mscase = 0;
|
251 |
+
|
252 |
+
for (var i = 0; i < 4; i++) {
|
253 |
+
var idn = (x + this.ix[i + 12]) + (y + this.ix[i + 16]) * (this.sx + 2);
|
254 |
+
var force = this.grid[idn].force;
|
255 |
+
if ((force > 0 && this.sign < 0) || (force < 0 && this.sign > 0) || !force) {
|
256 |
+
force = this.computeForce(
|
257 |
+
x + this.ix[i + 12],
|
258 |
+
y + this.ix[i + 16],
|
259 |
+
idn
|
260 |
+
);
|
261 |
+
}
|
262 |
+
if (Math.abs(force) > 1) mscase += Math.pow(2, i);
|
263 |
+
}
|
264 |
+
if (mscase === 15) {
|
265 |
+
return [x, y - 1, false];
|
266 |
+
} else {
|
267 |
+
if (mscase === 5) dir = (pdir === 2) ? 3 : 1;
|
268 |
+
else if (mscase === 10) dir = (pdir === 3) ? 0 : 2;
|
269 |
+
else {
|
270 |
+
dir = this.mscases[mscase];
|
271 |
+
this.grid[id].computed = this.iter;
|
272 |
+
}
|
273 |
+
var ix = this.step / (
|
274 |
+
Math.abs(Math.abs(this.grid[(x + this.plx[4 * dir + 2]) + (y + this.ply[4 * dir + 2]) * (this.sx + 2)].force) - 1) /
|
275 |
+
Math.abs(Math.abs(this.grid[(x + this.plx[4 * dir + 3]) + (y + this.ply[4 * dir + 3]) * (this.sx + 2)].force) - 1) + 1
|
276 |
+
);
|
277 |
+
ctx.lineTo(
|
278 |
+
this.grid[(x + this.plx[4 * dir]) + (y + this.ply[4 * dir]) * (this.sx + 2)].x + this.ix[dir] * ix,
|
279 |
+
this.grid[(x + this.plx[4 * dir + 1]) + (y + this.ply[4 * dir + 1]) * (this.sx + 2)].y + this.ix[dir + 4] * ix
|
280 |
+
);
|
281 |
+
this.paint = true;
|
282 |
+
return [
|
283 |
+
x + this.ix[dir + 4],
|
284 |
+
y + this.ix[dir + 8],
|
285 |
+
dir
|
286 |
+
];
|
287 |
+
}
|
288 |
+
};
|
289 |
+
|
290 |
+
// Render metaballs with vertical gradient and enhanced effects
|
291 |
+
LavaLamp.prototype.renderMetaballs = function() {
|
292 |
+
var i = 0, ball;
|
293 |
+
while (ball = this.balls[i++]) ball.move();
|
294 |
+
this.iter++;
|
295 |
+
this.sign = -this.sign;
|
296 |
+
this.paint = false;
|
297 |
+
|
298 |
+
// Create vertical gradient for the metaball
|
299 |
+
var gradient = ctx.createLinearGradient(0, 0, 0, this.height);
|
300 |
+
gradient.addColorStop(0, this.colorTop);
|
301 |
+
gradient.addColorStop(1, this.colorBottom);
|
302 |
+
|
303 |
+
// Set fill style
|
304 |
+
ctx.fillStyle = gradient;
|
305 |
+
|
306 |
+
// Add shadow effect for inner glow (reduced blur for smoother transitions)
|
307 |
+
ctx.shadowBlur = 10;
|
308 |
+
ctx.shadowColor = this.colorBottom;
|
309 |
+
|
310 |
+
// Set blend mode for more vibrant colors
|
311 |
+
ctx.globalCompositeOperation = "lighter";
|
312 |
+
|
313 |
+
// Process each metaball
|
314 |
+
i = 0;
|
315 |
+
while (ball = this.balls[i++]) {
|
316 |
+
ctx.beginPath();
|
317 |
+
var next = [
|
318 |
+
Math.round(ball.pos.x / this.step),
|
319 |
+
Math.round(ball.pos.y / this.step), false
|
320 |
+
];
|
321 |
+
do {
|
322 |
+
next = this.marchingSquares(next);
|
323 |
+
} while (next);
|
324 |
+
if (this.paint) {
|
325 |
+
ctx.fill();
|
326 |
+
ctx.closePath();
|
327 |
+
this.paint = false;
|
328 |
+
}
|
329 |
+
}
|
330 |
+
|
331 |
+
// Reset to standard blend mode
|
332 |
+
ctx.globalCompositeOperation = "source-over";
|
333 |
+
ctx.shadowBlur = 0;
|
334 |
+
};
|
335 |
+
|
336 |
+
// Main loop with refined motion blur
|
337 |
+
var lastTime = 0;
|
338 |
+
var run = function(time) {
|
339 |
+
var dt = (time - lastTime) / 1000;
|
340 |
+
// Limit dt to prevent large jumps if tab was inactive
|
341 |
+
dt = Math.min(dt, 0.1);
|
342 |
+
lastTime = time;
|
343 |
+
|
344 |
+
requestAnimationFrame(run);
|
345 |
+
|
346 |
+
// Apply more subtle motion blur effect for smoother animation
|
347 |
+
ctx.fillStyle = 'rgba(0, 0, 0, 0.9)';
|
348 |
+
ctx.fillRect(0, 0, screen.width, screen.height);
|
349 |
+
|
350 |
+
for (var i = 0; i < colorCycles.length; i++) {
|
351 |
+
colorCycles[i].update(dt);
|
352 |
+
}
|
353 |
+
|
354 |
+
for (var i = 0; i < lavaLamps.length; i++) {
|
355 |
+
var lamp = lavaLamps[i];
|
356 |
+
lamp.colorTop = colorCycles[0].getColor();
|
357 |
+
lamp.colorBottom = colorCycles[1].getColor();
|
358 |
+
lamp.renderMetaballs();
|
359 |
+
}
|
360 |
+
};
|
361 |
+
|
362 |
+
// Canvas initialization
|
363 |
+
var screen = ge1doot.screen.init("bubble", null, true),
|
364 |
+
ctx = screen.ctx;
|
365 |
+
screen.resize();
|
366 |
+
|
367 |
+
// Create color cycles with smoother transition speeds
|
368 |
+
colorCycles.push(new ColorCycle(0.6, 0.9, 0.5, 0.005)); // Cool colors (blue/purple/cyan) - slower transition
|
369 |
+
colorCycles.push(new ColorCycle(0.0, 0.9, 0.5, 0.008)); // Warm colors (red/orange/yellow) - slower transition
|
370 |
+
|
371 |
+
// Create LavaLamp with dynamic number of balls for 4K support
|
372 |
+
var numBalls = Math.min(20, Math.max(10, Math.floor(screen.width * screen.height / 1000000)));
|
373 |
+
lavaLamps.push(new LavaLamp(screen.width, screen.height, numBalls, "#0000FF", "#FF0000"));
|
374 |
+
|
375 |
+
// Start animation
|
376 |
+
requestAnimationFrame(run);
|
377 |
+
})();
|
378 |
+
</script>
|
379 |
+
</body>
|
380 |
+
</html>
|
NeuroPort/HTML+APPS/LavaLamp_RGB_v2.html
ADDED
@@ -0,0 +1,363 @@
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|
1 |
+
<!DOCTYPE html>
|
2 |
+
<html lang="en">
|
3 |
+
<head>
|
4 |
+
<meta charset="UTF-8">
|
5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
6 |
+
<title>Improved RGB Lava Lamp Screensaver</title>
|
7 |
+
<style>
|
8 |
+
body {
|
9 |
+
margin: 0;
|
10 |
+
padding: 0;
|
11 |
+
overflow: hidden;
|
12 |
+
background-color: #000;
|
13 |
+
}
|
14 |
+
.wrap {
|
15 |
+
overflow: hidden;
|
16 |
+
position: relative;
|
17 |
+
height: 100vh;
|
18 |
+
background-color: #000;
|
19 |
+
}
|
20 |
+
canvas {
|
21 |
+
width: 100%;
|
22 |
+
height: 100%;
|
23 |
+
filter: blur(3px);
|
24 |
+
}
|
25 |
+
</style>
|
26 |
+
</head>
|
27 |
+
<body>
|
28 |
+
<div class="wrap">
|
29 |
+
<canvas id="bubble"></canvas>
|
30 |
+
</div>
|
31 |
+
|
32 |
+
<script>
|
33 |
+
;(function() {
|
34 |
+
"use strict";
|
35 |
+
|
36 |
+
var lavaLamps = [];
|
37 |
+
var colorCycles = [];
|
38 |
+
|
39 |
+
var ge1doot = {
|
40 |
+
screen: {
|
41 |
+
elem: null,
|
42 |
+
callback: null,
|
43 |
+
ctx: null,
|
44 |
+
width: 0,
|
45 |
+
height: 0,
|
46 |
+
left: 0,
|
47 |
+
top: 0,
|
48 |
+
init: function (id, callback, initRes) {
|
49 |
+
this.elem = document.getElementById(id);
|
50 |
+
this.callback = callback || null;
|
51 |
+
if (this.elem.tagName == "CANVAS") this.ctx = this.elem.getContext("2d");
|
52 |
+
window.addEventListener('resize', function () {
|
53 |
+
this.resize();
|
54 |
+
}.bind(this), false);
|
55 |
+
this.elem.onselectstart = function () { return false; }
|
56 |
+
this.elem.ondrag = function () { return false; }
|
57 |
+
initRes && this.resize();
|
58 |
+
return this;
|
59 |
+
},
|
60 |
+
resize: function () {
|
61 |
+
var o = this.elem;
|
62 |
+
this.width = o.offsetWidth;
|
63 |
+
this.height = o.offsetHeight;
|
64 |
+
for (this.left = 0, this.top = 0; o != null; o = o.offsetParent) {
|
65 |
+
this.left += o.offsetLeft;
|
66 |
+
this.top += o.offsetTop;
|
67 |
+
}
|
68 |
+
if (this.ctx) {
|
69 |
+
this.elem.width = this.width;
|
70 |
+
this.elem.height = this.height;
|
71 |
+
}
|
72 |
+
this.callback && this.callback();
|
73 |
+
}
|
74 |
+
}
|
75 |
+
}
|
76 |
+
|
77 |
+
// Color utility functions
|
78 |
+
function hslToRgb(h, s, l) {
|
79 |
+
var r, g, b;
|
80 |
+
if (s == 0) {
|
81 |
+
r = g = b = l;
|
82 |
+
} else {
|
83 |
+
function hue2rgb(p, q, t) {
|
84 |
+
if (t < 0) t += 1;
|
85 |
+
if (t > 1) t -= 1;
|
86 |
+
if (t < 1/6) return p + (q - p) * 6 * t;
|
87 |
+
if (t < 1/2) return q;
|
88 |
+
if (t < 2/3) return p + (q - p) * (2/3 - t) * 6;
|
89 |
+
return p;
|
90 |
+
}
|
91 |
+
var q = l < 0.5 ? l * (1 + s) : l + s - l * s;
|
92 |
+
var p = 2 * l - q;
|
93 |
+
r = hue2rgb(p, q, h + 1/3);
|
94 |
+
g = hue2rgb(p, q, h);
|
95 |
+
b = hue2rgb(p, q, h - 1/3);
|
96 |
+
}
|
97 |
+
return [Math.round(r * 255), Math.round(g * 255), Math.round(b * 255)];
|
98 |
+
}
|
99 |
+
|
100 |
+
function rgbToHex(r, g, b) {
|
101 |
+
return "#" + ((1 << 24) + (r << 16) + (g << 8) + b).toString(16).slice(1);
|
102 |
+
}
|
103 |
+
|
104 |
+
// Color cycle class
|
105 |
+
var ColorCycle = function(h, s, l, speed) {
|
106 |
+
this.h = h;
|
107 |
+
this.s = s;
|
108 |
+
this.l = l;
|
109 |
+
this.speed = speed;
|
110 |
+
};
|
111 |
+
|
112 |
+
ColorCycle.prototype.update = function(dt) {
|
113 |
+
this.h += this.speed * dt;
|
114 |
+
if (this.h > 1) this.h -= 1;
|
115 |
+
if (this.h < 0) this.h += 1;
|
116 |
+
};
|
117 |
+
|
118 |
+
ColorCycle.prototype.getColor = function() {
|
119 |
+
var rgb = hslToRgb(this.h, this.s, this.l);
|
120 |
+
return rgbToHex(rgb[0], rgb[1], rgb[2]);
|
121 |
+
};
|
122 |
+
|
123 |
+
// Point constructor
|
124 |
+
var Point = function(x, y) {
|
125 |
+
this.x = x;
|
126 |
+
this.y = y;
|
127 |
+
this.magnitude = x * x + y * y;
|
128 |
+
this.computed = 0;
|
129 |
+
this.force = 0;
|
130 |
+
};
|
131 |
+
|
132 |
+
Point.prototype.add = function(p) {
|
133 |
+
return new Point(this.x + p.x, this.y + p.y);
|
134 |
+
};
|
135 |
+
|
136 |
+
// Ball constructor with scaled speed and size
|
137 |
+
var Ball = function(parent) {
|
138 |
+
var min = .1;
|
139 |
+
var max = 1.5;
|
140 |
+
var scale = parent.wh / 1080; // Scale relative to Full HD
|
141 |
+
this.vel = new Point(
|
142 |
+
(Math.random() > 0.5 ? 1 : -1) * (0.05 + Math.random() * 0.1) * scale,
|
143 |
+
(Math.random() > 0.5 ? 1 : -1) * (0.05 + Math.random() * 0.1) * scale
|
144 |
+
);
|
145 |
+
this.pos = new Point(
|
146 |
+
parent.width * 0.2 + Math.random() * parent.width * 0.6,
|
147 |
+
parent.height * 0.2 + Math.random() * parent.height * 0.6
|
148 |
+
);
|
149 |
+
this.size = (parent.wh / 15) * scale + (Math.random() * (max - min) + min) * (parent.wh / 15) * scale;
|
150 |
+
this.width = parent.width;
|
151 |
+
this.height = parent.height;
|
152 |
+
};
|
153 |
+
|
154 |
+
// Move balls
|
155 |
+
Ball.prototype.move = function() {
|
156 |
+
if (this.pos.x >= this.width - this.size) {
|
157 |
+
if (this.vel.x > 0) this.vel.x = -this.vel.x;
|
158 |
+
this.pos.x = this.width - this.size;
|
159 |
+
} else if (this.pos.x <= this.size) {
|
160 |
+
if (this.vel.x < 0) this.vel.x = -this.vel.x;
|
161 |
+
this.pos.x = this.size;
|
162 |
+
}
|
163 |
+
|
164 |
+
if (this.pos.y >= this.height - this.size) {
|
165 |
+
if (this.vel.y > 0) this.vel.y = -this.vel.y;
|
166 |
+
this.pos.y = this.height - this.size;
|
167 |
+
} else if (this.pos.y <= this.size) {
|
168 |
+
if (this.vel.y < 0) this.vel.y = -this.vel.y;
|
169 |
+
this.pos.y = this.size;
|
170 |
+
}
|
171 |
+
|
172 |
+
this.pos = this.pos.add(this.vel);
|
173 |
+
};
|
174 |
+
|
175 |
+
// LavaLamp constructor with adaptive grid step
|
176 |
+
var LavaLamp = function(width, height, numBalls, colorTop, colorBottom) {
|
177 |
+
this.step = Math.floor(Math.min(width, height) / 100); // Adaptive grid step
|
178 |
+
this.width = width;
|
179 |
+
this.height = height;
|
180 |
+
this.wh = Math.min(width, height);
|
181 |
+
this.sx = Math.floor(this.width / this.step);
|
182 |
+
this.sy = Math.floor(this.height / this.step);
|
183 |
+
this.paint = false;
|
184 |
+
this.colorTop = colorTop;
|
185 |
+
this.colorBottom = colorBottom;
|
186 |
+
this.plx = [0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0];
|
187 |
+
this.ply = [0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1, 0, 1, 0, 1];
|
188 |
+
this.mscases = [0, 3, 0, 3, 1, 3, 0, 3, 2, 2, 0, 2, 1, 1, 0];
|
189 |
+
this.ix = [1, 0, -1, 0, 0, 1, 0, -1, -1, 0, 1, 0, 0, 1, 1, 0, 0, 0, 1, 1];
|
190 |
+
this.grid = [];
|
191 |
+
this.balls = [];
|
192 |
+
this.iter = 0;
|
193 |
+
this.sign = 1;
|
194 |
+
|
195 |
+
for (var i = 0; i < (this.sx + 2) * (this.sy + 2); i++) {
|
196 |
+
this.grid[i] = new Point(
|
197 |
+
(i % (this.sx + 2)) * this.step, (Math.floor(i / (this.sx + 2))) * this.step
|
198 |
+
)
|
199 |
+
}
|
200 |
+
|
201 |
+
for (var k = 0; k < numBalls; k++) {
|
202 |
+
this.balls[k] = new Ball(this);
|
203 |
+
}
|
204 |
+
};
|
205 |
+
|
206 |
+
// Compute force
|
207 |
+
LavaLamp.prototype.computeForce = function(x, y, idx) {
|
208 |
+
var force;
|
209 |
+
var id = idx || x + y * (this.sx + 2);
|
210 |
+
|
211 |
+
if (x === 0 || y === 0 || x === this.sx || y === this.sy) {
|
212 |
+
force = 0.6 * this.sign;
|
213 |
+
} else {
|
214 |
+
force = 0;
|
215 |
+
var cell = this.grid[id];
|
216 |
+
var i = 0;
|
217 |
+
var ball;
|
218 |
+
while (ball = this.balls[i++]) {
|
219 |
+
force += ball.size * ball.size / (-2 * cell.x * ball.pos.x - 2 * cell.y * ball.pos.y + ball.pos.magnitude + cell.magnitude);
|
220 |
+
}
|
221 |
+
force *= this.sign
|
222 |
+
}
|
223 |
+
this.grid[id].force = force;
|
224 |
+
return force;
|
225 |
+
};
|
226 |
+
|
227 |
+
// Marching squares
|
228 |
+
LavaLamp.prototype.marchingSquares = function(next) {
|
229 |
+
var x = next[0];
|
230 |
+
var y = next[1];
|
231 |
+
var pdir = next[2];
|
232 |
+
var id = x + y * (this.sx + 2);
|
233 |
+
if (this.grid[id].computed === this.iter) {
|
234 |
+
return false;
|
235 |
+
}
|
236 |
+
var dir, mscase = 0;
|
237 |
+
|
238 |
+
for (var i = 0; i < 4; i++) {
|
239 |
+
var idn = (x + this.ix[i + 12]) + (y + this.ix[i + 16]) * (this.sx + 2);
|
240 |
+
var force = this.grid[idn].force;
|
241 |
+
if ((force > 0 && this.sign < 0) || (force < 0 && this.sign > 0) || !force) {
|
242 |
+
force = this.computeForce(
|
243 |
+
x + this.ix[i + 12],
|
244 |
+
y + this.ix[i + 16],
|
245 |
+
idn
|
246 |
+
);
|
247 |
+
}
|
248 |
+
if (Math.abs(force) > 1) mscase += Math.pow(2, i);
|
249 |
+
}
|
250 |
+
if (mscase === 15) {
|
251 |
+
return [x, y - 1, false];
|
252 |
+
} else {
|
253 |
+
if (mscase === 5) dir = (pdir === 2) ? 3 : 1;
|
254 |
+
else if (mscase === 10) dir = (pdir === 3) ? 0 : 2;
|
255 |
+
else {
|
256 |
+
dir = this.mscases[mscase];
|
257 |
+
this.grid[id].computed = this.iter;
|
258 |
+
}
|
259 |
+
var ix = this.step / (
|
260 |
+
Math.abs(Math.abs(this.grid[(x + this.plx[4 * dir + 2]) + (y + this.ply[4 * dir + 2]) * (this.sx + 2)].force) - 1) /
|
261 |
+
Math.abs(Math.abs(this.grid[(x + this.plx[4 * dir + 3]) + (y + this.ply[4 * dir + 3]) * (this.sx + 2)].force) - 1) + 1
|
262 |
+
);
|
263 |
+
ctx.lineTo(
|
264 |
+
this.grid[(x + this.plx[4 * dir]) + (y + this.ply[4 * dir]) * (this.sx + 2)].x + this.ix[dir] * ix,
|
265 |
+
this.grid[(x + this.plx[4 * dir + 1]) + (y + this.ply[4 * dir + 1]) * (this.sx + 2)].y + this.ix[dir + 4] * ix
|
266 |
+
);
|
267 |
+
this.paint = true;
|
268 |
+
return [
|
269 |
+
x + this.ix[dir + 4],
|
270 |
+
y + this.ix[dir + 8],
|
271 |
+
dir
|
272 |
+
];
|
273 |
+
}
|
274 |
+
};
|
275 |
+
|
276 |
+
// Render metaballs with vertical gradient and enhanced effects
|
277 |
+
LavaLamp.prototype.renderMetaballs = function() {
|
278 |
+
var i = 0, ball;
|
279 |
+
while (ball = this.balls[i++]) ball.move();
|
280 |
+
this.iter++;
|
281 |
+
this.sign = -this.sign;
|
282 |
+
this.paint = false;
|
283 |
+
|
284 |
+
// Создаем вертикальный градиент для всего метаболла
|
285 |
+
var gradient = ctx.createLinearGradient(0, 0, 0, this.height);
|
286 |
+
gradient.addColorStop(0, this.colorTop);
|
287 |
+
gradient.addColorStop(1, this.colorBottom);
|
288 |
+
|
289 |
+
// Устанавливаем стиль заливки
|
290 |
+
ctx.fillStyle = gradient;
|
291 |
+
|
292 |
+
// Добавляем эффект тени для внутреннего свечения
|
293 |
+
ctx.shadowBlur = 15;
|
294 |
+
ctx.shadowColor = this.colorBottom;
|
295 |
+
|
296 |
+
// Устанавливаем режим наложения для более ярких цвето��
|
297 |
+
ctx.globalCompositeOperation = "lighter";
|
298 |
+
|
299 |
+
// Обрабатываем каждый метаболл
|
300 |
+
i = 0;
|
301 |
+
while (ball = this.balls[i++]) {
|
302 |
+
ctx.beginPath();
|
303 |
+
var next = [
|
304 |
+
Math.round(ball.pos.x / this.step),
|
305 |
+
Math.round(ball.pos.y / this.step), false
|
306 |
+
];
|
307 |
+
do {
|
308 |
+
next = this.marchingSquares(next);
|
309 |
+
} while (next);
|
310 |
+
if (this.paint) {
|
311 |
+
ctx.fill();
|
312 |
+
ctx.closePath();
|
313 |
+
this.paint = false;
|
314 |
+
}
|
315 |
+
}
|
316 |
+
|
317 |
+
// Возвращаем стандартный режим наложения
|
318 |
+
ctx.globalCompositeOperation = "source-over";
|
319 |
+
};
|
320 |
+
|
321 |
+
// Main loop with motion blur
|
322 |
+
var lastTime = 0;
|
323 |
+
var run = function(time) {
|
324 |
+
var dt = (time - lastTime) / 1000;
|
325 |
+
lastTime = time;
|
326 |
+
|
327 |
+
requestAnimationFrame(run);
|
328 |
+
|
329 |
+
// Применяем эффект motion blur для плавности движения
|
330 |
+
ctx.fillStyle = 'rgba(0, 0, 0, 0.8)';
|
331 |
+
ctx.fillRect(0, 0, screen.width, screen.height);
|
332 |
+
|
333 |
+
for (var i = 0; i < colorCycles.length; i++) {
|
334 |
+
colorCycles[i].update(dt);
|
335 |
+
}
|
336 |
+
|
337 |
+
for (var i = 0; i < lavaLamps.length; i++) {
|
338 |
+
var lamp = lavaLamps[i];
|
339 |
+
lamp.colorTop = colorCycles[0].getColor();
|
340 |
+
lamp.colorBottom = colorCycles[1].getColor();
|
341 |
+
lamp.renderMetaballs();
|
342 |
+
}
|
343 |
+
};
|
344 |
+
|
345 |
+
// Canvas initialization
|
346 |
+
var screen = ge1doot.screen.init("bubble", null, true),
|
347 |
+
ctx = screen.ctx;
|
348 |
+
screen.resize();
|
349 |
+
|
350 |
+
// Create color cycles with good values for RGB transitions
|
351 |
+
colorCycles.push(new ColorCycle(0.6, 0.9, 0.5, 0.01)); // Cool colors (blue/purple/cyan)
|
352 |
+
colorCycles.push(new ColorCycle(0.0, 0.9, 0.5, 0.02)); // Warm colors (red/orange/yellow)
|
353 |
+
|
354 |
+
// Create LavaLamp with dynamic number of balls for 4K support
|
355 |
+
var numBalls = Math.min(15, Math.max(8, Math.floor(screen.width * screen.height / 1000000)));
|
356 |
+
lavaLamps.push(new LavaLamp(screen.width, screen.height, numBalls, "#0000FF", "#FF0000"));
|
357 |
+
|
358 |
+
// Start animation
|
359 |
+
requestAnimationFrame(run);
|
360 |
+
})();
|
361 |
+
</script>
|
362 |
+
</body>
|
363 |
+
</html>
|
NeuroPort/HTML+APPS/Ping Pong/Ping Pong.html
ADDED
@@ -0,0 +1,434 @@
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|
|
|
|
|
|
1 |
+
<!DOCTYPE html>
|
2 |
+
<html>
|
3 |
+
<head>
|
4 |
+
<title>Pong Game</title>
|
5 |
+
<style>
|
6 |
+
body {
|
7 |
+
display: flex;
|
8 |
+
flex-direction: column;
|
9 |
+
align-items: center;
|
10 |
+
background: #1a1a1a;
|
11 |
+
margin: 0;
|
12 |
+
min-height: 100vh;
|
13 |
+
font-family: Arial, sans-serif;
|
14 |
+
}
|
15 |
+
canvas {
|
16 |
+
border: 2px solid #fff;
|
17 |
+
margin: 20px 0;
|
18 |
+
}
|
19 |
+
.menu {
|
20 |
+
margin: 20px;
|
21 |
+
text-align: center;
|
22 |
+
}
|
23 |
+
button {
|
24 |
+
padding: 10px 20px;
|
25 |
+
margin: 5px;
|
26 |
+
cursor: pointer;
|
27 |
+
background: #4CAF50;
|
28 |
+
border: none;
|
29 |
+
color: white;
|
30 |
+
border-radius: 4px;
|
31 |
+
font-size: 16px;
|
32 |
+
}
|
33 |
+
.game-over {
|
34 |
+
display: none;
|
35 |
+
position: fixed;
|
36 |
+
top: 50%;
|
37 |
+
left: 50%;
|
38 |
+
transform: translate(-50%, -50%);
|
39 |
+
font-size: 48px;
|
40 |
+
font-weight: bold;
|
41 |
+
color: white;
|
42 |
+
text-shadow: 2px 2px 4px rgba(0,0,0,0.5);
|
43 |
+
animation: zoom 1s infinite;
|
44 |
+
z-index: 1000;
|
45 |
+
text-align: center;
|
46 |
+
}
|
47 |
+
@keyframes zoom {
|
48 |
+
0% { transform: translate(-50%, -50%) scale(1); }
|
49 |
+
50% { transform: translate(-50%, -50%) scale(1.2); }
|
50 |
+
100% { transform: translate(-50%, -50%) scale(1); }
|
51 |
+
}
|
52 |
+
#fullscreenBtn {
|
53 |
+
position: fixed;
|
54 |
+
bottom: 20px;
|
55 |
+
left: 50%;
|
56 |
+
transform: translateX(-50%);
|
57 |
+
z-index: 1000;
|
58 |
+
}
|
59 |
+
.score {
|
60 |
+
position: fixed;
|
61 |
+
top: 20px;
|
62 |
+
font-size: 40px;
|
63 |
+
color: white;
|
64 |
+
transition: all 0.3s ease;
|
65 |
+
}
|
66 |
+
.score.changed {
|
67 |
+
transform: scale(1.5);
|
68 |
+
color: #4CAF50;
|
69 |
+
}
|
70 |
+
#leftPlayerName {
|
71 |
+
left: 20px;
|
72 |
+
}
|
73 |
+
#rightPlayerName {
|
74 |
+
right: 20px;
|
75 |
+
}
|
76 |
+
#playerNames {
|
77 |
+
position: fixed;
|
78 |
+
top: 50%;
|
79 |
+
left: 50%;
|
80 |
+
transform: translate(-50%, -50%);
|
81 |
+
background: rgba(0,0,0,0.8);
|
82 |
+
padding: 20px;
|
83 |
+
border-radius: 10px;
|
84 |
+
text-align: center;
|
85 |
+
color: white;
|
86 |
+
z-index: 1001;
|
87 |
+
}
|
88 |
+
#playerNames input {
|
89 |
+
margin: 10px;
|
90 |
+
padding: 8px;
|
91 |
+
font-size: 16px;
|
92 |
+
width: 200px;
|
93 |
+
}
|
94 |
+
.player-name {
|
95 |
+
position: fixed;
|
96 |
+
top: 80px;
|
97 |
+
font-size: 24px;
|
98 |
+
color: white;
|
99 |
+
text-shadow: 2px 2px 4px rgba(0,0,0,0.5);
|
100 |
+
}
|
101 |
+
.goal-effect {
|
102 |
+
position: fixed;
|
103 |
+
top: 0;
|
104 |
+
left: 0;
|
105 |
+
width: 100%;
|
106 |
+
height: 100%;
|
107 |
+
background: rgba(255,255,255,0.3);
|
108 |
+
animation: blink 0.5s linear 2;
|
109 |
+
pointer-events: none;
|
110 |
+
display: none;
|
111 |
+
}
|
112 |
+
@keyframes blink {
|
113 |
+
0%, 100% { opacity: 0; }
|
114 |
+
50% { opacity: 1; }
|
115 |
+
}
|
116 |
+
</style>
|
117 |
+
</head>
|
118 |
+
<body>
|
119 |
+
<div id="playerNames">
|
120 |
+
<h2>Введите имена игроков</h2>
|
121 |
+
<input type="text" id="leftPlayer" placeholder="Левый игрок">
|
122 |
+
<input type="text" id="rightPlayer" placeholder="Правый игрок"><br>
|
123 |
+
<button onclick="startGame()">Начать игру</button>
|
124 |
+
</div>
|
125 |
+
|
126 |
+
<div class="goal-effect" id="goalEffect"></div>
|
127 |
+
|
128 |
+
<div class="player-name" id="leftPlayerName"></div>
|
129 |
+
<div class="player-name" id="rightPlayerName"></div>
|
130 |
+
<div class="score" id="leftScore" style="left: 20px;">0</div>
|
131 |
+
<div class="score" id="rightScore" style="right: 20px;">0</div>
|
132 |
+
|
133 |
+
<button id="fullscreenBtn" onclick="toggleFullscreen()">⛶</button>
|
134 |
+
<canvas id="gameCanvas" width="800" height="500"></canvas>
|
135 |
+
<div id="gameOver" class="game-over"></div>
|
136 |
+
|
137 |
+
<!-- Звуковые файлы -->
|
138 |
+
<audio id="paddleSound" src="paddle_hit.wav"></audio>
|
139 |
+
<audio id="obstacleSound" src="obstacle_hit.wav"></audio>
|
140 |
+
<audio id="winSound" src="win_sound.wav"></audio>
|
141 |
+
<audio id="goalSound" src="goal.wav"></audio>
|
142 |
+
|
143 |
+
<script>
|
144 |
+
const canvas = document.getElementById('gameCanvas');
|
145 |
+
const ctx = canvas.getContext('2d');
|
146 |
+
const gameOverElement = document.getElementById('gameOver');
|
147 |
+
const playerNamesDiv = document.getElementById('playerNames');
|
148 |
+
const leftPlayerNameElement = document.getElementById('leftPlayerName');
|
149 |
+
const rightPlayerNameElement = document.getElementById('rightPlayerName');
|
150 |
+
const leftScoreElement = document.getElementById('leftScore');
|
151 |
+
const rightScoreElement = document.getElementById('rightScore');
|
152 |
+
|
153 |
+
// Аудио элементы
|
154 |
+
const paddleSound = document.getElementById('paddleSound');
|
155 |
+
const obstacleSound = document.getElementById('obstacleSound');
|
156 |
+
const winSound = document.getElementById('winSound');
|
157 |
+
const goalSound = document.getElementById('goalSound');
|
158 |
+
|
159 |
+
// Игровые переменные
|
160 |
+
let gameMode = '';
|
161 |
+
let isPlaying = false;
|
162 |
+
let obstacles = [];
|
163 |
+
const obstacleTypes = ['paddle', 'ball', 'random'];
|
164 |
+
let leftPlayerName = 'Левый игрок';
|
165 |
+
let rightPlayerName = 'Правый игрок';
|
166 |
+
|
167 |
+
// Таймеры для препятствий
|
168 |
+
let lastObstacleTime = 0;
|
169 |
+
const OBSTACLE_INTERVAL = 5000;
|
170 |
+
const OBSTACLE_LIFETIME = 30000;
|
171 |
+
|
172 |
+
// Размеры объектов
|
173 |
+
let paddleHeight = 80;
|
174 |
+
const paddleWidth = 10;
|
175 |
+
const ballSize = 8;
|
176 |
+
|
177 |
+
// Позиции и скорости
|
178 |
+
let leftPaddleY = canvas.height/2 - paddleHeight/2;
|
179 |
+
let rightPaddleY = canvas.height/2 - paddleHeight/2;
|
180 |
+
let ballX = canvas.width/2;
|
181 |
+
let ballY = canvas.height/2;
|
182 |
+
let ballSpeedX = 5;
|
183 |
+
let ballSpeedY = 3;
|
184 |
+
let scoreLeft = 0;
|
185 |
+
let scoreRight = 0;
|
186 |
+
|
187 |
+
// Состояния клавиш
|
188 |
+
const keys = {
|
189 |
+
w: false,
|
190 |
+
s: false,
|
191 |
+
ArrowUp: false,
|
192 |
+
ArrowDown: false
|
193 |
+
};
|
194 |
+
|
195 |
+
function showGoalEffect() {
|
196 |
+
const effect = document.getElementById('goalEffect');
|
197 |
+
effect.style.display = 'block';
|
198 |
+
setTimeout(() => {
|
199 |
+
effect.style.display = 'none';
|
200 |
+
}, 1000);
|
201 |
+
}
|
202 |
+
|
203 |
+
function startGame() {
|
204 |
+
leftPlayerName = document.getElementById('leftPlayer').value || 'Левый игрок';
|
205 |
+
rightPlayerName = document.getElementById('rightPlayer').value || 'Правый игрок';
|
206 |
+
gameMode = 'hard';
|
207 |
+
playerNamesDiv.style.display = 'none';
|
208 |
+
initGame();
|
209 |
+
}
|
210 |
+
|
211 |
+
function initGame() {
|
212 |
+
isPlaying = true;
|
213 |
+
obstacles = [];
|
214 |
+
scoreLeft = 0;
|
215 |
+
scoreRight = 0;
|
216 |
+
lastObstacleTime = 0;
|
217 |
+
paddleHeight = 80;
|
218 |
+
|
219 |
+
leftPlayerNameElement.textContent = leftPlayerName;
|
220 |
+
rightPlayerNameElement.textContent = rightPlayerName;
|
221 |
+
leftScoreElement.textContent = '0';
|
222 |
+
rightScoreElement.textContent = '0';
|
223 |
+
|
224 |
+
resetBall();
|
225 |
+
gameLoop();
|
226 |
+
}
|
227 |
+
|
228 |
+
function resetBall() {
|
229 |
+
ballX = canvas.width/2;
|
230 |
+
ballY = canvas.height/2;
|
231 |
+
ballSpeedX = Math.random() > 0.5 ? 5 : -5;
|
232 |
+
ballSpeedY = 3;
|
233 |
+
}
|
234 |
+
|
235 |
+
function createObstacle() {
|
236 |
+
if (gameMode === 'hard' && Date.now() - lastObstacleTime > OBSTACLE_INTERVAL) {
|
237 |
+
const type = obstacleTypes[Math.floor(Math.random() * obstacleTypes.length)];
|
238 |
+
obstacles.push({
|
239 |
+
type: type,
|
240 |
+
x: Math.random() * (canvas.width - 40),
|
241 |
+
y: Math.random() * (canvas.height - 40),
|
242 |
+
width: 40,
|
243 |
+
height: 40,
|
244 |
+
createdAt: Date.now(),
|
245 |
+
color: type === 'paddle' ? (Math.random() > 0.5 ? 'red' : 'green') :
|
246 |
+
type === 'ball' ? ['red', 'blue', 'green'][Math.floor(Math.random()*3)] : 'yellow',
|
247 |
+
rotation: 0
|
248 |
+
});
|
249 |
+
lastObstacleTime = Date.now();
|
250 |
+
}
|
251 |
+
}
|
252 |
+
|
253 |
+
function handleObstacles() {
|
254 |
+
const now = Date.now();
|
255 |
+
obstacles = obstacles.filter(obs => now - obs.createdAt < OBSTACLE_LIFETIME);
|
256 |
+
|
257 |
+
obstacles.forEach((obs, index) => {
|
258 |
+
if (obs.type === 'random') obs.rotation += 0.1;
|
259 |
+
|
260 |
+
if (ballX + ballSize > obs.x &&
|
261 |
+
ballX < obs.x + obs.width &&
|
262 |
+
ballY + ballSize > obs.y &&
|
263 |
+
ballY < obs.y + obs.height) {
|
264 |
+
|
265 |
+
obstacleSound.currentTime = 0;
|
266 |
+
obstacleSound.play();
|
267 |
+
|
268 |
+
switch(obs.type) {
|
269 |
+
case 'paddle':
|
270 |
+
paddleHeight = obs.color === 'red' ? 60 : 100;
|
271 |
+
break;
|
272 |
+
case 'ball':
|
273 |
+
if(obs.color === 'red') {
|
274 |
+
ballSpeedX *= 1.5;
|
275 |
+
ballSpeedY *= 1.5;
|
276 |
+
} else if(obs.color === 'blue') {
|
277 |
+
ballSpeedX *= 0.7;
|
278 |
+
ballSpeedY *= 0.7;
|
279 |
+
} else {
|
280 |
+
ballSpeedX *= -1;
|
281 |
+
}
|
282 |
+
break;
|
283 |
+
case 'random':
|
284 |
+
ballSpeedX = (Math.random() - 0.5) * 10;
|
285 |
+
ballSpeedY = (Math.random() - 0.5) * 10;
|
286 |
+
break;
|
287 |
+
}
|
288 |
+
obstacles.splice(index, 1);
|
289 |
+
}
|
290 |
+
});
|
291 |
+
}
|
292 |
+
|
293 |
+
function drawObstacle(obs) {
|
294 |
+
ctx.save();
|
295 |
+
ctx.translate(obs.x + obs.width/2, obs.y + obs.height/2);
|
296 |
+
ctx.rotate(obs.rotation);
|
297 |
+
|
298 |
+
switch(obs.type) {
|
299 |
+
case 'paddle':
|
300 |
+
ctx.fillStyle = obs.color;
|
301 |
+
ctx.fillRect(-obs.width/2, -obs.height/2, obs.width, obs.height);
|
302 |
+
break;
|
303 |
+
case 'ball':
|
304 |
+
ctx.beginPath();
|
305 |
+
ctx.arc(0, 0, obs.width/2, 0, Math.PI*2);
|
306 |
+
ctx.fillStyle = obs.color;
|
307 |
+
ctx.fill();
|
308 |
+
break;
|
309 |
+
case 'random':
|
310 |
+
ctx.beginPath();
|
311 |
+
for(let i = 0; i < 5; i++) {
|
312 |
+
const angle = i * Math.PI*2/5;
|
313 |
+
const x = Math.cos(angle) * obs.width/2;
|
314 |
+
const y = Math.sin(angle) * obs.height/2;
|
315 |
+
if(i === 0) ctx.moveTo(x, y);
|
316 |
+
else ctx.lineTo(x, y);
|
317 |
+
}
|
318 |
+
ctx.closePath();
|
319 |
+
ctx.fillStyle = obs.color;
|
320 |
+
ctx.fill();
|
321 |
+
break;
|
322 |
+
}
|
323 |
+
ctx.restore();
|
324 |
+
}
|
325 |
+
|
326 |
+
function animateScore(isLeft) {
|
327 |
+
const element = isLeft ? leftScoreElement : rightScoreElement;
|
328 |
+
element.classList.add('changed');
|
329 |
+
setTimeout(() => element.classList.remove('changed'), 300);
|
330 |
+
}
|
331 |
+
|
332 |
+
function gameLoop() {
|
333 |
+
if (!isPlaying) return;
|
334 |
+
|
335 |
+
// Движение ракеток
|
336 |
+
if (keys.w && leftPaddleY > 0) leftPaddleY -= 5;
|
337 |
+
if (keys.s && leftPaddleY < canvas.height - paddleHeight) leftPaddleY += 5;
|
338 |
+
if (keys.ArrowUp && rightPaddleY > 0) rightPaddleY -= 5;
|
339 |
+
if (keys.ArrowDown && rightPaddleY < canvas.height - paddleHeight) rightPaddleY += 5;
|
340 |
+
|
341 |
+
// Движение мяча
|
342 |
+
ballX += ballSpeedX;
|
343 |
+
ballY += ballSpeedY;
|
344 |
+
|
345 |
+
// Отскок от стен
|
346 |
+
if (ballY < 0 || ballY > canvas.height - ballSize) ballSpeedY *= -1;
|
347 |
+
|
348 |
+
// Столкновение с ракетками
|
349 |
+
if ((ballX < paddleWidth && ballY > leftPaddleY && ballY < leftPaddleY + paddleHeight) ||
|
350 |
+
(ballX > canvas.width - paddleWidth - ballSize && ballY > rightPaddleY && ballY < rightPaddleY + paddleHeight)) {
|
351 |
+
paddleSound.currentTime = 0;
|
352 |
+
paddleSound.play();
|
353 |
+
ballSpeedX *= -1;
|
354 |
+
ballSpeedY += (Math.random() - 0.5) * 2;
|
355 |
+
}
|
356 |
+
|
357 |
+
// Гол
|
358 |
+
if (ballX < 0 || ballX > canvas.width) {
|
359 |
+
goalSound.currentTime = 0;
|
360 |
+
goalSound.play();
|
361 |
+
showGoalEffect(); // Добавляем эффект
|
362 |
+
if(ballX < 0) {
|
363 |
+
scoreRight++;
|
364 |
+
rightScoreElement.textContent = scoreRight;
|
365 |
+
animateScore(false);
|
366 |
+
} else {
|
367 |
+
scoreLeft++;
|
368 |
+
leftScoreElement.textContent = scoreLeft;
|
369 |
+
animateScore(true);
|
370 |
+
}
|
371 |
+
resetBall();
|
372 |
+
}
|
373 |
+
|
374 |
+
// Обработка препятствий
|
375 |
+
createObstacle();
|
376 |
+
handleObstacles();
|
377 |
+
|
378 |
+
// Проверка победы
|
379 |
+
if (scoreLeft >= 10 || scoreRight >= 10) {
|
380 |
+
isPlaying = false;
|
381 |
+
gameOverElement.style.display = 'block';
|
382 |
+
const winner = scoreLeft >= 10 ? leftPlayerName : rightPlayerName;
|
383 |
+
gameOverElement.innerHTML = `Победитель:<br>${winner}!`;
|
384 |
+
winSound.currentTime = 0;
|
385 |
+
winSound.play();
|
386 |
+
return;
|
387 |
+
}
|
388 |
+
|
389 |
+
// Отрисовка
|
390 |
+
ctx.fillStyle = 'black';
|
391 |
+
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
392 |
+
|
393 |
+
// Ракетки
|
394 |
+
ctx.fillStyle = 'white';
|
395 |
+
ctx.fillRect(0, leftPaddleY, paddleWidth, paddleHeight);
|
396 |
+
ctx.fillRect(canvas.width - paddleWidth, rightPaddleY, paddleWidth, paddleHeight);
|
397 |
+
|
398 |
+
// Мяч
|
399 |
+
ctx.beginPath();
|
400 |
+
ctx.arc(ballX + ballSize/2, ballY + ballSize/2, ballSize, 0, Math.PI*2);
|
401 |
+
ctx.fill();
|
402 |
+
|
403 |
+
// Препятствия
|
404 |
+
obstacles.forEach(obs => {
|
405 |
+
const timeLeft = OBSTACLE_LIFETIME - (Date.now() - obs.createdAt);
|
406 |
+
const alpha = Math.min(1, timeLeft / 2000);
|
407 |
+
ctx.globalAlpha = alpha;
|
408 |
+
drawObstacle(obs);
|
409 |
+
ctx.globalAlpha = 1;
|
410 |
+
});
|
411 |
+
|
412 |
+
requestAnimationFrame(gameLoop);
|
413 |
+
}
|
414 |
+
|
415 |
+
function toggleFullscreen() {
|
416 |
+
if (!document.fullscreenElement) {
|
417 |
+
canvas.requestFullscreen().catch(err => {
|
418 |
+
alert(`Ошибка при переходе в полноэкранный режим: ${err.message}`);
|
419 |
+
});
|
420 |
+
} else {
|
421 |
+
document.exitFullscreen();
|
422 |
+
}
|
423 |
+
}
|
424 |
+
|
425 |
+
// Обработчики событий
|
426 |
+
document.addEventListener('keydown', (e) => {
|
427 |
+
if (keys.hasOwnProperty(e.key)) keys[e.key] = true;
|
428 |
+
});
|
429 |
+
document.addEventListener('keyup', (e) => {
|
430 |
+
if (keys.hasOwnProperty(e.key)) keys[e.key] = false;
|
431 |
+
});
|
432 |
+
</script>
|
433 |
+
</body>
|
434 |
+
</html>
|
NeuroPort/HTML+APPS/Ping Pong/goal.wav
ADDED
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
1 |
+
version https://git-lfs.github.com/spec/v1
|
2 |
+
oid sha256:e843facc6fa60a90f320cf62be60ff87cbb77f538baf4a54162577fa162c2cd1
|
3 |
+
size 1049690
|
NeuroPort/HTML+APPS/Ping Pong/obstacle_hit.wav
ADDED
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
1 |
+
version https://git-lfs.github.com/spec/v1
|
2 |
+
oid sha256:a26a859cbe6186c5f161f23e1a35f8abfa3c713ec76a057a5880f996cd38ed1d
|
3 |
+
size 24861
|
NeuroPort/HTML+APPS/Ping Pong/paddle_hit.wav
ADDED
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
1 |
+
version https://git-lfs.github.com/spec/v1
|
2 |
+
oid sha256:afca939a180777dcfe5e73761dbbfe0b245e5a81e79d95819b00fe4957a03f64
|
3 |
+
size 2310
|
NeuroPort/HTML+APPS/Ping Pong/win_sound.wav
ADDED
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
1 |
+
version https://git-lfs.github.com/spec/v1
|
2 |
+
oid sha256:82b37edf577a920982d6654bad7654fc9282445f4e75bf2ec235de823d4b2473
|
3 |
+
size 1001562
|
NeuroPort/HTML+APPS/imagefix.exe
ADDED
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
1 |
+
version https://git-lfs.github.com/spec/v1
|
2 |
+
oid sha256:6d7137e04c19973ff78de355373ab430874c55a2a7b47a0e56f9d80bfabd58a2
|
3 |
+
size 10304000
|
NeuroPort/HTML+APPS/mp4towebm.html
ADDED
@@ -0,0 +1,110 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
<!DOCTYPE html>
|
2 |
+
<html lang="en">
|
3 |
+
<head>
|
4 |
+
<meta charset="UTF-8">
|
5 |
+
<title>MP4 to WebM Converter</title>
|
6 |
+
<style>
|
7 |
+
body {
|
8 |
+
font-family: Arial, sans-serif;
|
9 |
+
max-width: 600px;
|
10 |
+
margin: 20px auto;
|
11 |
+
padding: 20px;
|
12 |
+
}
|
13 |
+
.container {
|
14 |
+
border: 2px dashed #ccc;
|
15 |
+
padding: 20px;
|
16 |
+
text-align: center;
|
17 |
+
}
|
18 |
+
#preview {
|
19 |
+
max-width: 100%;
|
20 |
+
margin-top: 20px;
|
21 |
+
}
|
22 |
+
.hidden {
|
23 |
+
display: none;
|
24 |
+
}
|
25 |
+
button {
|
26 |
+
padding: 10px 20px;
|
27 |
+
background: #4CAF50;
|
28 |
+
color: white;
|
29 |
+
border: none;
|
30 |
+
cursor: pointer;
|
31 |
+
margin: 10px;
|
32 |
+
}
|
33 |
+
button:disabled {
|
34 |
+
background: #cccccc;
|
35 |
+
}
|
36 |
+
</style>
|
37 |
+
</head>
|
38 |
+
<body>
|
39 |
+
<div class="container">
|
40 |
+
<h2>MP4 to WebM Converter</h2>
|
41 |
+
<input type="file" id="fileInput" accept="video/mp4">
|
42 |
+
<button id="convertBtn" disabled>Convert to WebM</button>
|
43 |
+
<a id="downloadLink" class="hidden"><button>Download WebM</button></a>
|
44 |
+
<video id="preview" controls></video>
|
45 |
+
</div>
|
46 |
+
|
47 |
+
<script>
|
48 |
+
const fileInput = document.getElementById('fileInput');
|
49 |
+
const convertBtn = document.getElementById('convertBtn');
|
50 |
+
const downloadLink = document.getElementById('downloadLink');
|
51 |
+
const preview = document.getElementById('preview');
|
52 |
+
|
53 |
+
let mediaRecorder;
|
54 |
+
let recordedChunks = [];
|
55 |
+
|
56 |
+
fileInput.addEventListener('change', async (e) => {
|
57 |
+
const file = e.target.files[0];
|
58 |
+
if (!file) return;
|
59 |
+
|
60 |
+
const url = URL.createObjectURL(file);
|
61 |
+
preview.src = url;
|
62 |
+
convertBtn.disabled = false;
|
63 |
+
});
|
64 |
+
|
65 |
+
convertBtn.addEventListener('click', async () => {
|
66 |
+
if (!preview.src) return;
|
67 |
+
|
68 |
+
try {
|
69 |
+
convertBtn.disabled = true;
|
70 |
+
convertBtn.textContent = 'Converting...';
|
71 |
+
|
72 |
+
const stream = await preview.captureStream();
|
73 |
+
recordedChunks = [];
|
74 |
+
|
75 |
+
mediaRecorder = new MediaRecorder(stream, {
|
76 |
+
mimeType: 'video/webm; codecs=vp9'
|
77 |
+
});
|
78 |
+
|
79 |
+
mediaRecorder.ondataavailable = (e) => {
|
80 |
+
if (e.data.size > 0) recordedChunks.push(e.data);
|
81 |
+
};
|
82 |
+
|
83 |
+
mediaRecorder.onstop = () => {
|
84 |
+
const blob = new Blob(recordedChunks, { type: 'video/webm' });
|
85 |
+
const url = URL.createObjectURL(blob);
|
86 |
+
downloadLink.href = url;
|
87 |
+
downloadLink.download = `converted_${Date.now()}.webm`;
|
88 |
+
downloadLink.classList.remove('hidden');
|
89 |
+
convertBtn.textContent = 'Convert to WebM';
|
90 |
+
convertBtn.disabled = false;
|
91 |
+
};
|
92 |
+
|
93 |
+
mediaRecorder.start();
|
94 |
+
preview.play();
|
95 |
+
|
96 |
+
// Остановить запись после завершения видео
|
97 |
+
preview.addEventListener('ended', () => {
|
98 |
+
mediaRecorder.stop();
|
99 |
+
});
|
100 |
+
|
101 |
+
} catch (error) {
|
102 |
+
console.error('Conversion error:', error);
|
103 |
+
alert('Error during conversion: ' + error.message);
|
104 |
+
convertBtn.textContent = 'Convert to WebM';
|
105 |
+
convertBtn.disabled = false;
|
106 |
+
}
|
107 |
+
});
|
108 |
+
</script>
|
109 |
+
</body>
|
110 |
+
</html>
|
NeuroPort/HTML+APPS/optimized-lava-lamp.html
ADDED
@@ -0,0 +1,161 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
<!DOCTYPE html>
|
2 |
+
<html>
|
3 |
+
<head>
|
4 |
+
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
|
5 |
+
<style>
|
6 |
+
body {
|
7 |
+
margin: 0;
|
8 |
+
overflow: hidden;
|
9 |
+
background: #000;
|
10 |
+
}
|
11 |
+
|
12 |
+
.lava-container {
|
13 |
+
position: fixed;
|
14 |
+
width: 100vw;
|
15 |
+
height: 100vh;
|
16 |
+
background: #000;
|
17 |
+
/* Предварительный рендеринг */
|
18 |
+
contain: layout size;
|
19 |
+
}
|
20 |
+
|
21 |
+
.lava-blob {
|
22 |
+
position: absolute;
|
23 |
+
border-radius: 50%;
|
24 |
+
/* Уменьшаем радиус размытия */
|
25 |
+
filter: blur(calc(1.5vw + 1.5vh));
|
26 |
+
mix-blend-mode: screen;
|
27 |
+
opacity: 0.6;
|
28 |
+
/* Подсказка браузеру об оптимизации */
|
29 |
+
will-change: transform;
|
30 |
+
/* Принудительное аппаратное ускорение */
|
31 |
+
transform: translateZ(0);
|
32 |
+
}
|
33 |
+
|
34 |
+
/* Предварительно определяем только 4 ключевых блоба */
|
35 |
+
.blob1 {
|
36 |
+
width: 30vw;
|
37 |
+
height: 30vw;
|
38 |
+
background: #8b0046;
|
39 |
+
animation: float1 25s ease-in-out infinite;
|
40 |
+
}
|
41 |
+
|
42 |
+
.blob2 {
|
43 |
+
width: 35vw;
|
44 |
+
height: 35vw;
|
45 |
+
background: #004b8c;
|
46 |
+
animation: float2 28s ease-in-out infinite;
|
47 |
+
}
|
48 |
+
|
49 |
+
.blob3 {
|
50 |
+
width: 25vw;
|
51 |
+
height: 25vw;
|
52 |
+
background: #4b0082;
|
53 |
+
animation: float3 24s ease-in-out infinite;
|
54 |
+
}
|
55 |
+
|
56 |
+
.blob4 {
|
57 |
+
width: 40vw;
|
58 |
+
height: 40vw;
|
59 |
+
background: #006400;
|
60 |
+
animation: float4 30s ease-in-out infinite;
|
61 |
+
}
|
62 |
+
|
63 |
+
/* Отдельные анимации для каждого блоба */
|
64 |
+
@keyframes float1 {
|
65 |
+
0% { transform: translate(10vw, 10vh) scale(1) translateZ(0); }
|
66 |
+
25% { transform: translate(60vw, 30vh) scale(1.1) translateZ(0); }
|
67 |
+
50% { transform: translate(50vw, 60vh) scale(0.9) translateZ(0); }
|
68 |
+
75% { transform: translate(20vw, 40vh) scale(1.05) translateZ(0); }
|
69 |
+
100% { transform: translate(10vw, 10vh) scale(1) translateZ(0); }
|
70 |
+
}
|
71 |
+
|
72 |
+
@keyframes float2 {
|
73 |
+
0% { transform: translate(60vw, 20vh) scale(1) translateZ(0); }
|
74 |
+
30% { transform: translate(20vw, 40vh) scale(1.1) translateZ(0); }
|
75 |
+
60% { transform: translate(40vw, 60vh) scale(0.9) translateZ(0); }
|
76 |
+
100% { transform: translate(60vw, 20vh) scale(1) translateZ(0); }
|
77 |
+
}
|
78 |
+
|
79 |
+
@keyframes float3 {
|
80 |
+
0% { transform: translate(30vw, 70vh) scale(1) translateZ(0); }
|
81 |
+
40% { transform: translate(70vw, 30vh) scale(1.05) translateZ(0); }
|
82 |
+
80% { transform: translate(20vw, 50vh) scale(0.95) translateZ(0); }
|
83 |
+
100% { transform: translate(30vw, 70vh) scale(1) translateZ(0); }
|
84 |
+
}
|
85 |
+
|
86 |
+
@keyframes float4 {
|
87 |
+
0% { transform: translate(70vw, 60vh) scale(1) translateZ(0); }
|
88 |
+
33% { transform: translate(20vw, 20vh) scale(1.1) translateZ(0); }
|
89 |
+
66% { transform: translate(50vw, 40vh) scale(0.9) translateZ(0); }
|
90 |
+
100% { transform: translate(70vw, 60vh) scale(1) translateZ(0); }
|
91 |
+
}
|
92 |
+
|
93 |
+
.overlay {
|
94 |
+
position: fixed;
|
95 |
+
top: 0;
|
96 |
+
left: 0;
|
97 |
+
width: 100vw;
|
98 |
+
height: 100vh;
|
99 |
+
background: radial-gradient(circle at center, transparent 0%, rgba(0,0,0,0.4) 100%);
|
100 |
+
pointer-events: none;
|
101 |
+
}
|
102 |
+
</style>
|
103 |
+
</head>
|
104 |
+
<body>
|
105 |
+
<div class="lava-container">
|
106 |
+
<div class="lava-blob blob1"></div>
|
107 |
+
<div class="lava-blob blob2"></div>
|
108 |
+
<div class="lava-blob blob3"></div>
|
109 |
+
<div class="lava-blob blob4"></div>
|
110 |
+
<div class="overlay"></div>
|
111 |
+
</div>
|
112 |
+
|
113 |
+
<script>
|
114 |
+
const container = document.querySelector('.lava-container');
|
115 |
+
const colors = [
|
116 |
+
'#8b0046', // Глубокий малиновый
|
117 |
+
'#004b8c', // Глубокий синий
|
118 |
+
'#4b0082', // Индиго
|
119 |
+
'#006400', // Темно-зеленый
|
120 |
+
'#800080', // Пурпурный
|
121 |
+
'#00458b', // Темно-голубой
|
122 |
+
'#8b4500', // Темно-оранжевый
|
123 |
+
'#2f4f4f' // Темно-бирюзовый
|
124 |
+
];
|
125 |
+
|
126 |
+
// Создаем максимум 5 дополнительных блобов, независимо от размера экрана
|
127 |
+
const maxExtraBlobs = 5;
|
128 |
+
const extraBlobsCount = Math.min(
|
129 |
+
Math.floor(Math.max(window.innerWidth, window.innerHeight) / 600) + 1,
|
130 |
+
maxExtraBlobs
|
131 |
+
);
|
132 |
+
|
133 |
+
// Создаем дополнительные блобы только при начальной загрузке
|
134 |
+
for (let i = 0; i < extraBlobsCount; i++) {
|
135 |
+
const blob = document.createElement('div');
|
136 |
+
blob.className = 'lava-blob';
|
137 |
+
|
138 |
+
// Делаем дополнительные блобы меньше основных
|
139 |
+
const size = Math.random() * 15 + 15 + 'vw';
|
140 |
+
blob.style.width = size;
|
141 |
+
blob.style.height = size;
|
142 |
+
|
143 |
+
blob.style.background = colors[Math.floor(Math.random() * colors.length)];
|
144 |
+
|
145 |
+
// Создаем для них простые анимации через CSS
|
146 |
+
blob.style.left = Math.random() * 70 + 10 + 'vw';
|
147 |
+
blob.style.top = Math.random() * 70 + 10 + 'vh';
|
148 |
+
|
149 |
+
// Добавляем простую анимацию пульсации
|
150 |
+
const duration = (Math.random() * 5 + 20) + 's';
|
151 |
+
const delay = (Math.random() * -15) + 's';
|
152 |
+
blob.style.animation = `float${i % 4 + 1} ${duration} ease-in-out infinite`;
|
153 |
+
blob.style.animationDelay = delay;
|
154 |
+
|
155 |
+
container.appendChild(blob);
|
156 |
+
}
|
157 |
+
|
158 |
+
// Никаких обработчиков движения мыши - это просто статический экран
|
159 |
+
</script>
|
160 |
+
</body>
|
161 |
+
</html>
|
NeuroPort/HTML+APPS/waveform_audio_player.html
ADDED
@@ -0,0 +1,184 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
<!DOCTYPE html>
|
2 |
+
<html>
|
3 |
+
<head>
|
4 |
+
<title>Волновая форма аудио</title>
|
5 |
+
<style>
|
6 |
+
canvas {
|
7 |
+
border: 1px solid #ddd;
|
8 |
+
width: 100%;
|
9 |
+
height: 200px;
|
10 |
+
}
|
11 |
+
</style>
|
12 |
+
</head>
|
13 |
+
<body>
|
14 |
+
|
15 |
+
<input type="file" id="audio-file" accept="audio/*">
|
16 |
+
<canvas id="waveform"></canvas>
|
17 |
+
<div id="controls">
|
18 |
+
<button id="play">Play</button>
|
19 |
+
<button id="stop">Stop</button>
|
20 |
+
</div>
|
21 |
+
|
22 |
+
<script>
|
23 |
+
const audioFile = document.getElementById('audio-file');
|
24 |
+
const canvas = document.getElementById('waveform');
|
25 |
+
const ctx = canvas.getContext('2d');
|
26 |
+
const playButton = document.getElementById('play');
|
27 |
+
const stopButton = document.getElementById('stop');
|
28 |
+
|
29 |
+
let audioBuffer;
|
30 |
+
let audioSource;
|
31 |
+
let startTime;
|
32 |
+
let animationFrameId;
|
33 |
+
let offscreenCanvas;
|
34 |
+
let offscreenCtx;
|
35 |
+
|
36 |
+
audioFile.addEventListener('change', handleFileSelect, false);
|
37 |
+
playButton.addEventListener('click', playAudio);
|
38 |
+
stopButton.addEventListener('click', stopAudio);
|
39 |
+
canvas.addEventListener('click', seekAudio);
|
40 |
+
|
41 |
+
function handleFileSelect(event) {
|
42 |
+
const file = event.target.files[0];
|
43 |
+
const reader = new FileReader();
|
44 |
+
|
45 |
+
reader.onload = function(event) {
|
46 |
+
const audioContext = new (window.AudioContext || window.webkitAudioContext)();
|
47 |
+
audioContext.decodeAudioData(event.target.result, buffer => {
|
48 |
+
audioBuffer = buffer;
|
49 |
+
resizeCanvas();
|
50 |
+
createOffscreenCanvas();
|
51 |
+
drawOffscreenWaveform();
|
52 |
+
drawWaveform();
|
53 |
+
});
|
54 |
+
};
|
55 |
+
|
56 |
+
reader.readAsArrayBuffer(file);
|
57 |
+
}
|
58 |
+
|
59 |
+
function resizeCanvas() {
|
60 |
+
const dpr = window.devicePixelRatio || 1;
|
61 |
+
const rect = canvas.getBoundingClientRect();
|
62 |
+
canvas.width = rect.width * dpr;
|
63 |
+
canvas.height = rect.height * dpr;
|
64 |
+
ctx.scale(dpr, dpr);
|
65 |
+
}
|
66 |
+
|
67 |
+
function createOffscreenCanvas() {
|
68 |
+
offscreenCanvas = document.createElement('canvas');
|
69 |
+
offscreenCanvas.width = canvas.width;
|
70 |
+
offscreenCanvas.height = canvas.height;
|
71 |
+
offscreenCtx = offscreenCanvas.getContext('2d');
|
72 |
+
}
|
73 |
+
|
74 |
+
function drawOffscreenWaveform() {
|
75 |
+
if (!audioBuffer) return;
|
76 |
+
|
77 |
+
const channelData = audioBuffer.getChannelData(0);
|
78 |
+
const length = channelData.length;
|
79 |
+
const canvasWidth = offscreenCanvas.width;
|
80 |
+
const canvasHeight = offscreenCanvas.height;
|
81 |
+
const step = Math.ceil(length / canvasWidth);
|
82 |
+
|
83 |
+
offscreenCtx.clearRect(0, 0, canvasWidth, canvasHeight);
|
84 |
+
offscreenCtx.beginPath();
|
85 |
+
|
86 |
+
for (let i = 0; i < canvasWidth; i++) {
|
87 |
+
let min = 1.0;
|
88 |
+
let max = -1.0;
|
89 |
+
|
90 |
+
for (let j = 0; j < step; j++) {
|
91 |
+
const sample = channelData[Math.floor(i * step + j)];
|
92 |
+
if (sample < min) min = sample;
|
93 |
+
if (sample > max) max = sample;
|
94 |
+
}
|
95 |
+
|
96 |
+
const x = i;
|
97 |
+
const minY = (1 - min) * (canvasHeight / 2);
|
98 |
+
const maxY = (1 - max) * (canvasHeight / 2);
|
99 |
+
|
100 |
+
offscreenCtx.moveTo(x, minY);
|
101 |
+
offscreenCtx.lineTo(x, maxY);
|
102 |
+
}
|
103 |
+
|
104 |
+
offscreenCtx.stroke();
|
105 |
+
}
|
106 |
+
|
107 |
+
function drawWaveform() {
|
108 |
+
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
109 |
+
ctx.drawImage(offscreenCanvas, 0, 0);
|
110 |
+
drawPlaybackLine();
|
111 |
+
}
|
112 |
+
|
113 |
+
function drawPlaybackLine() {
|
114 |
+
if (!audioBuffer || !audioSource) return;
|
115 |
+
|
116 |
+
const currentTime = audioContext.currentTime - startTime;
|
117 |
+
const canvasWidth = canvas.width;
|
118 |
+
const canvasHeight = canvas.height;
|
119 |
+
const duration = audioBuffer.duration;
|
120 |
+
const playbackPosition = (currentTime / duration) * canvasWidth;
|
121 |
+
|
122 |
+
ctx.beginPath();
|
123 |
+
ctx.moveTo(playbackPosition, 0);
|
124 |
+
ctx.lineTo(playbackPosition, canvasHeight);
|
125 |
+
ctx.strokeStyle = 'red';
|
126 |
+
ctx.stroke();
|
127 |
+
}
|
128 |
+
|
129 |
+
function playAudio() {
|
130 |
+
if (!audioBuffer) return;
|
131 |
+
|
132 |
+
stopAudio();
|
133 |
+
audioContext = new (window.AudioContext || window.webkitAudioContext)();
|
134 |
+
audioSource = audioContext.createBufferSource();
|
135 |
+
audioSource.buffer = audioBuffer;
|
136 |
+
audioSource.connect(audioContext.destination);
|
137 |
+
audioSource.onended = () => {
|
138 |
+
stopAudio();
|
139 |
+
};
|
140 |
+
startTime = audioContext.currentTime;
|
141 |
+
audioSource.start();
|
142 |
+
animatePlayback();
|
143 |
+
}
|
144 |
+
|
145 |
+
function stopAudio() {
|
146 |
+
if (audioSource) {
|
147 |
+
audioSource.stop();
|
148 |
+
audioSource = null;
|
149 |
+
cancelAnimationFrame(animationFrameId);
|
150 |
+
drawWaveform();
|
151 |
+
}
|
152 |
+
}
|
153 |
+
|
154 |
+
function seekAudio(event) {
|
155 |
+
if (!audioBuffer) return;
|
156 |
+
|
157 |
+
const clickX = event.offsetX;
|
158 |
+
const canvasWidth = canvas.width;
|
159 |
+
const duration = audioBuffer.duration;
|
160 |
+
const seekTime = (clickX / canvasWidth) * duration;
|
161 |
+
|
162 |
+
if (audioSource) {
|
163 |
+
audioSource.stop();
|
164 |
+
}
|
165 |
+
|
166 |
+
audioSource = audioContext.createBufferSource();
|
167 |
+
audioSource.buffer = audioBuffer;
|
168 |
+
audioSource.connect(audioContext.destination);
|
169 |
+
audioSource.onended = () => {
|
170 |
+
stopAudio();
|
171 |
+
};
|
172 |
+
audioSource.start(0, seekTime);
|
173 |
+
startTime = audioContext.currentTime - seekTime;
|
174 |
+
animatePlayback();
|
175 |
+
}
|
176 |
+
|
177 |
+
function animatePlayback() {
|
178 |
+
drawWaveform();
|
179 |
+
animationFrameId = requestAnimationFrame(animatePlayback);
|
180 |
+
}
|
181 |
+
</script>
|
182 |
+
|
183 |
+
</body>
|
184 |
+
</html>
|
NeuroPort/HTML+APPS/Калькулятор СВВ-50.HTML
ADDED
@@ -0,0 +1,176 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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1 |
+
<!DOCTYPE html>
|
2 |
+
<html lang="ru">
|
3 |
+
<head>
|
4 |
+
<meta charset="UTF-8">
|
5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
6 |
+
<title>Расчет гипсовой смеси</title>
|
7 |
+
<style>
|
8 |
+
body {
|
9 |
+
font-family: Arial, sans-serif;
|
10 |
+
margin: 20px;
|
11 |
+
}
|
12 |
+
.container {
|
13 |
+
max-width: 400px;
|
14 |
+
margin: 0 auto;
|
15 |
+
}
|
16 |
+
label {
|
17 |
+
display: block;
|
18 |
+
margin-top: 10px;
|
19 |
+
}
|
20 |
+
input, select {
|
21 |
+
width: 100%;
|
22 |
+
padding: 8px;
|
23 |
+
margin-top: 5px;
|
24 |
+
}
|
25 |
+
button {
|
26 |
+
margin-top: 20px;
|
27 |
+
padding: 10px 20px;
|
28 |
+
background-color: #28a745;
|
29 |
+
color: white;
|
30 |
+
border: none;
|
31 |
+
cursor: pointer;
|
32 |
+
}
|
33 |
+
button:hover {
|
34 |
+
background-color: #218838;
|
35 |
+
}
|
36 |
+
.result {
|
37 |
+
margin-top: 20px;
|
38 |
+
padding: 10px;
|
39 |
+
background-color: #f8f9fa;
|
40 |
+
border: 1px solid #ddd;
|
41 |
+
}
|
42 |
+
</style>
|
43 |
+
</head>
|
44 |
+
<body>
|
45 |
+
<div class="container">
|
46 |
+
<h1>Расчет гипсовой смеси</h1>
|
47 |
+
<label for="volume">Объем формы (мл):</label>
|
48 |
+
<input type="number" id="volume" step="1" min="0" required>
|
49 |
+
|
50 |
+
<label for="plasticizerType">Тип пластификатора:</label>
|
51 |
+
<select id="plasticizerType">
|
52 |
+
<option value="classic">СВВ-500 Классик</option>
|
53 |
+
<option value="premium">СВВ-500 Premium</option>
|
54 |
+
</select>
|
55 |
+
|
56 |
+
<label for="plasticizerPercentage">Процент пластификатора:</label>
|
57 |
+
<select id="plasticizerPercentage">
|
58 |
+
<!-- Проценты для СВВ-500 Классик -->
|
59 |
+
<option value="1" data-type="classic">1%</option>
|
60 |
+
<option value="2" data-type="classic">2%</option>
|
61 |
+
<option value="3" data-type="classic">3%</option>
|
62 |
+
<option value="4" data-type="classic">4%</option>
|
63 |
+
<!-- Проценты для СВВ-500 Premium -->
|
64 |
+
<option value="0.3" data-type="premium">0.3%</option>
|
65 |
+
<option value="0.7" data-type="premium">0.7%</option>
|
66 |
+
<option value="1.2" data-type="premium">1.2%</option>
|
67 |
+
<option value="1.6" data-type="premium">1.6%</option>
|
68 |
+
</select>
|
69 |
+
|
70 |
+
<label for="dyePercentage">Процент красителя (0-5%):</label>
|
71 |
+
<input type="number" id="dyePercentage" min="0" max="5" value="0" required>
|
72 |
+
|
73 |
+
<button onclick="calculate()">Рассчитать</button>
|
74 |
+
|
75 |
+
<div class="result" id="result">
|
76 |
+
<h2>Результаты расчета:</h2>
|
77 |
+
<p>Гипс Г-16: <span id="gypsum"></span> г</p>
|
78 |
+
<p>Вода: <span id="water"></span> мл</p>
|
79 |
+
<p>Пластификатор: <span id="plasticizerAmount"></span> г</p>
|
80 |
+
<p>Краситель: <span id="dye"></span> г</p>
|
81 |
+
</div>
|
82 |
+
</div>
|
83 |
+
|
84 |
+
<script>
|
85 |
+
// Плотность гипса Г-16 (г/мл)
|
86 |
+
const gypsumDensity = 1.6; // 1.6 г/мл (1600 кг/м³)
|
87 |
+
// Базовое соотношение воды к гипсу (0.6 мл воды на 1 г гипса)
|
88 |
+
const baseWaterRatio = 0.6;
|
89 |
+
|
90 |
+
// Функция для обновления процентов пластификатора в зависимости от типа
|
91 |
+
function updatePlasticizerPercentages() {
|
92 |
+
const plasticizerType = document.getElementById('plasticizerType').value;
|
93 |
+
const percentageSelect = document.getElementById('plasticizerPercentage');
|
94 |
+
const options = percentageSelect.options;
|
95 |
+
|
96 |
+
for (let i = 0; i < options.length; i++) {
|
97 |
+
const option = options[i];
|
98 |
+
if (option.dataset.type === plasticizerType) {
|
99 |
+
option.hidden = false;
|
100 |
+
} else {
|
101 |
+
option.hidden = true;
|
102 |
+
}
|
103 |
+
}
|
104 |
+
// Устанавливаем первый доступный процент по умолчанию
|
105 |
+
percentageSelect.value = percentageSelect.querySelector('option:not([hidden])').value;
|
106 |
+
}
|
107 |
+
|
108 |
+
// Инициализация при загрузке страницы
|
109 |
+
document.getElementById('plasticizerType').addEventListener('change', updatePlasticizerPercentages);
|
110 |
+
updatePlasticizerPercentages();
|
111 |
+
|
112 |
+
// Основная функция расчета
|
113 |
+
function calculate() {
|
114 |
+
// Получаем данные из формы
|
115 |
+
const volume = parseFloat(document.getElementById('volume').value);
|
116 |
+
const plasticizerPercentage = parseFloat(document.getElementById('plasticizerPercentage').value);
|
117 |
+
const dyePercentage = parseFloat(document.getElementById('dyePercentage').value);
|
118 |
+
|
119 |
+
// Рассчитываем количество гипса
|
120 |
+
let gypsumAmount;
|
121 |
+
if (plasticizerPercentage === 1) {
|
122 |
+
gypsumAmount = volume * 1.37; // Коэффициент для 1%
|
123 |
+
} else if (plasticizerPercentage === 2) {
|
124 |
+
gypsumAmount = volume * 1.53; // Коэффициент для 2%
|
125 |
+
} else if (plasticizerPercentage === 3) {
|
126 |
+
gypsumAmount = volume * 1.63; // Коэффициент для 3%
|
127 |
+
} else if (plasticizerPercentage === 4) {
|
128 |
+
gypsumAmount = volume * 1.67; // Коэффициент для 4%
|
129 |
+
} else if (plasticizerPercentage === 0.3) {
|
130 |
+
gypsumAmount = volume * 1.33; // Коэффициент для 0.3%
|
131 |
+
} else if (plasticizerPercentage === 0.7) {
|
132 |
+
gypsumAmount = volume * 1.55; // Коэффициент для 0.7%
|
133 |
+
} else if (plasticizerPercentage === 1.2) {
|
134 |
+
gypsumAmount = volume * 1.6; // Коэффициент для 1.2%
|
135 |
+
} else if (plasticizerPercentage === 1.6) {
|
136 |
+
gypsumAmount = volume * 1.65; // Коэффициент для 1.6%
|
137 |
+
} else {
|
138 |
+
gypsumAmount = volume * gypsumDensity; // По умолчанию
|
139 |
+
}
|
140 |
+
|
141 |
+
// Рассчитываем количество воды
|
142 |
+
let waterAmount;
|
143 |
+
if (plasticizerPercentage === 1) {
|
144 |
+
waterAmount = gypsumAmount * 0.35; // Коэффициент для 1%
|
145 |
+
} else if (plasticizerPercentage === 2) {
|
146 |
+
waterAmount = gypsumAmount * 0.28; // Коэффициент для 2%
|
147 |
+
} else if (plasticizerPercentage === 3) {
|
148 |
+
waterAmount = gypsumAmount * 0.24; // Коэффициент для 3%
|
149 |
+
} else if (plasticizerPercentage === 4) {
|
150 |
+
waterAmount = gypsumAmount * 0.22; // Коэффициент для 4%
|
151 |
+
} else if (plasticizerPercentage === 0.3) {
|
152 |
+
waterAmount = gypsumAmount * 0.375; // Коэффициент для 0.3%
|
153 |
+
} else if (plasticizerPercentage === 0.7) {
|
154 |
+
waterAmount = gypsumAmount * 0.26; // Коэффициент для 0.7%
|
155 |
+
} else if (plasticizerPercentage === 1.2) {
|
156 |
+
waterAmount = gypsumAmount * 0.25; // Коэффициент для 1.2%
|
157 |
+
} else if (plasticizerPercentage === 1.6) {
|
158 |
+
waterAmount = gypsumAmount * 0.23; // Коэффициент для 1.6%
|
159 |
+
} else {
|
160 |
+
waterAmount = gypsumAmount * baseWaterRatio; // По умолчанию
|
161 |
+
}
|
162 |
+
|
163 |
+
// Рассчитываем количество пластификатора
|
164 |
+
const plasticizerAmount = (gypsumAmount * plasticizerPercentage) / 100;
|
165 |
+
// Рассчитываем количество красителя
|
166 |
+
const dyeAmount = (gypsumAmount * dyePercentage) / 100;
|
167 |
+
|
168 |
+
// Выводим результаты
|
169 |
+
document.getElementById('gypsum').textContent = gypsumAmount.toFixed(2);
|
170 |
+
document.getElementById('water').textContent = waterAmount.toFixed(2);
|
171 |
+
document.getElementById('plasticizerAmount').textContent = plasticizerAmount.toFixed(2);
|
172 |
+
document.getElementById('dye').textContent = dyeAmount.toFixed(2);
|
173 |
+
}
|
174 |
+
</script>
|
175 |
+
</body>
|
176 |
+
</html>
|