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1
+ {
2
+ "eventDrivenSystem": {
3
+ "metadata": {
4
+ "version": "1.0.0",
5
+ "lastModified": "2024-02-02",
6
+ "description": "Event-driven architecture for ShooterGTU game",
7
+ "author": "FeadHD",
8
+ "dependencies": {
9
+ "required": [
10
+ {
11
+ "name": "Phaser",
12
+ "version": "3.x",
13
+ "purpose": "Game engine and event system foundation"
14
+ }
15
+ ],
16
+ "optional": [
17
+ {
18
+ "name": "WebFont",
19
+ "version": "1.x",
20
+ "purpose": "Font loading for UI elements"
21
+ }
22
+ ]
23
+ }
24
+ },
25
+ "core": {
26
+ "ServiceContainer": {
27
+ "id": "servicecontainer_01",
28
+ "role": "Dependency Injection Container",
29
+ "location": "managers/core/ServiceContainer.js",
30
+ "extends": null,
31
+ "imports": [],
32
+ "emits": [],
33
+ "listensTo": [],
34
+ "features": [
35
+ "Centralized service registry",
36
+ "Dependency injection support",
37
+ "Global singleton pattern"
38
+ ],
39
+ "methods": {
40
+ "register": "Register new services with unique keys",
41
+ "get": "Retrieve services by their keys"
42
+ },
43
+ "dependencies": {
44
+ "core": [],
45
+ "managers": [],
46
+ "runtime": {
47
+ "required": [],
48
+ "optional": []
49
+ },
50
+ "assets": {}
51
+ },
52
+ "notes": [
53
+ "Core foundation for dependency injection",
54
+ "Enables loose coupling between components",
55
+ "Facilitates service location and management"
56
+ ],
57
+ "usedBy": [
58
+ "BaseManager",
59
+ "ManagerFactory",
60
+ "All manager classes through inheritance"
61
+ ],
62
+ "creates": [],
63
+ "events": {}
64
+ },
65
+ "BaseManager": {
66
+ "id": "basemanager_01",
67
+ "role": "Base Manager Class",
68
+ "location": "managers/core/BaseManager.js",
69
+ "extends": null,
70
+ "imports": ["ServiceContainer"],
71
+ "emits": [],
72
+ "listensTo": [],
73
+ "features": [
74
+ "Base dependency injection functionality",
75
+ "Common manager utilities",
76
+ "Scene access methods"
77
+ ],
78
+ "methods": {
79
+ "getScene": "Access current game scene",
80
+ "getManager": "Get other manager instances"
81
+ },
82
+ "dependencies": {
83
+ "core": ["ServiceContainer"],
84
+ "managers": [],
85
+ "runtime": {
86
+ "required": ["Phaser.Scene"],
87
+ "optional": []
88
+ },
89
+ "assets": {}
90
+ },
91
+ "notes": [
92
+ "Base class for all managers",
93
+ "Provides dependency injection support",
94
+ "Manages service access and scene references"
95
+ ],
96
+ "extendedBy": [
97
+ "EventManager",
98
+ "UIManager",
99
+ "EntityManager",
100
+ "GameStateManager",
101
+ "HazardManager",
102
+ "CollisionManager",
103
+ "EnemyManager"
104
+ ],
105
+ "creates": [],
106
+ "events": {},
107
+ "usedBy": []
108
+ },
109
+ "EventManager": {
110
+ "id": "eventmanager_01",
111
+ "role": "Central Event Bus",
112
+ "location": "managers/core/EventManager.js",
113
+ "extends": "BaseManager",
114
+ "imports": ["BaseManager"],
115
+ "emits": [
116
+ "SCENE_READY",
117
+ "GAME_STATE_INITIALIZED"
118
+ ],
119
+ "listensTo": [],
120
+ "features": [
121
+ "Extends BaseManager for dependency injection",
122
+ "Provides GameEvents constants",
123
+ "Handles event registration and emission",
124
+ "Manages event lifecycle and cleanup"
125
+ ],
126
+ "methods": {
127
+ "on": "Register event handler",
128
+ "once": "Register one-time event handler",
129
+ "emit": "Emit event with data",
130
+ "off": "Remove specific event handler",
131
+ "removeAllListeners": "Remove all handlers for event",
132
+ "destroy": "Clean up all event handlers"
133
+ },
134
+ "dependencies": {
135
+ "core": ["Phaser.Events"],
136
+ "managers": [],
137
+ "runtime": {
138
+ "required": ["Phaser.Events.EventEmitter"],
139
+ "optional": []
140
+ },
141
+ "assets": {}
142
+ },
143
+ "notes": [
144
+ "Core component responsible for all event communication",
145
+ "Uses Phaser's event system under the hood",
146
+ "Implements cleanup to prevent memory leaks"
147
+ ],
148
+ "creates": [],
149
+ "usedBy": [],
150
+ "extendedBy": [],
151
+ "events": {
152
+ "entityLifecycle": [
153
+ "PLAYER_DEATH",
154
+ "PLAYER_RESPAWN",
155
+ "ENEMY_DEATH",
156
+ "ENEMY_SPAWN",
157
+ "BOSS_SPAWN",
158
+ "BOSS_PHASE_CHANGE"
159
+ ],
160
+ "gameplayState": [
161
+ "SCORE_CHANGE",
162
+ "HEALTH_CHANGE",
163
+ "CHECKPOINT_REACHED",
164
+ "GAME_OVER",
165
+ "HAZARD_COLLISION",
166
+ "GAME_STATE_INITIALIZED",
167
+ "GAME_STATE_CHANGED",
168
+ "PLAYER_HP_CHANGED"
169
+ ],
170
+ "entityEvents": [
171
+ "ENEMY_HEALTH_CHANGED",
172
+ "ENTITY_ADDED",
173
+ "ENTITY_REMOVED"
174
+ ],
175
+ "itemEvents": [
176
+ "ITEM_PICKUP",
177
+ "ITEM_USE",
178
+ "POWERUP_START",
179
+ "POWERUP_END"
180
+ ],
181
+ "systemEvents": [
182
+ "SCENE_READY",
183
+ "RESOURCES_LOADED",
184
+ "ERROR_OCCURRED"
185
+ ]
186
+ }
187
+ }
188
+ },
189
+ "hierarchy": {
190
+ "sceneLayer": {
191
+ "WayneWorld": {
192
+ "id": "wayneworld_01",
193
+ "role": "Game Level Scene 1",
194
+ "location": "scenes/WayneWorld.js",
195
+ "extends": "BaseScene",
196
+ "imports": ["ManagerFactory"],
197
+ "emits": [],
198
+ "listensTo": ["SCENE_READY", "GAME_STATE_INITIALIZED"],
199
+ "features": [
200
+ "Main game level implementation",
201
+ "Level-specific logic and events",
202
+ "Asset management and scene setup"
203
+ ],
204
+ "methods": {
205
+ "create": "Initialize level and assets",
206
+ "update": "Handle game loop logic",
207
+ "destroy": "Clean up resources"
208
+ },
209
+ "dependencies": {
210
+ "core": ["Phaser.Scene", "BaseScene"],
211
+ "managers": ["EntityManager", "GameStateManager", "UIManager"],
212
+ "assets": {
213
+ "sprites": ["GtuTileset"],
214
+ "backgrounds": ["bg-1", "bg-2", "bg-3", "bg-4", "bg-5", "bg-6", "bg-7", "bg-8", "bg-9"]
215
+ },
216
+ "runtime": {
217
+ "required": [],
218
+ "optional": []
219
+ }
220
+ },
221
+ "notes": [
222
+ "Main game level implementation",
223
+ "Handles level-specific logic and events"
224
+ ],
225
+ "usedBy": [],
226
+ "creates": [],
227
+ "events": {},
228
+ "extendedBy": []
229
+ },
230
+ "BaseScene": {
231
+ "id": "basescene_01",
232
+ "role": "Base Scene Template",
233
+ "location": "scenes/BaseScene.js",
234
+ "extends": "Phaser.Scene",
235
+ "imports": [
236
+ "ManagerFactory",
237
+ "EventManager"
238
+ ],
239
+ "emits": [
240
+ "SCENE_READY",
241
+ "GAME_STATE_INITIALIZED"
242
+ ],
243
+ "listensTo": [],
244
+ "features": [
245
+ "Base scene template for all game scenes",
246
+ "Provides basic scene functionality"
247
+ ],
248
+ "methods": {
249
+ "create": "Initialize scene and assets",
250
+ "update": "Handle game loop logic",
251
+ "destroy": "Clean up resources"
252
+ },
253
+ "dependencies": {
254
+ "core": ["Phaser.Scene"],
255
+ "managers": ["ManagerFactory", "EventManager"],
256
+ "runtime": {
257
+ "required": ["Phaser.Game"],
258
+ "optional": []
259
+ },
260
+ "assets": {}
261
+ },
262
+ "notes": [
263
+ "Base scene template for all game scenes",
264
+ "Provides basic scene functionality"
265
+ ],
266
+ "usedBy": [],
267
+ "creates": [],
268
+ "events": {},
269
+ "extendedBy": []
270
+ }
271
+ },
272
+ "managerLayer": {
273
+ "ManagerFactory": {
274
+ "id": "managerfactory_01",
275
+ "role": "Manager Creation and DI Container",
276
+ "location": "managers/ManagerFactory.js",
277
+ "extends": null,
278
+ "imports": ["EventManager"],
279
+ "emits": [],
280
+ "listensTo": [],
281
+ "features": [
282
+ "Handles dependency injection",
283
+ "Manager lifecycle control",
284
+ "Singleton pattern implementation"
285
+ ],
286
+ "methods": {
287
+ "createManager": "Create new manager instance",
288
+ "getManager": "Get existing manager instance",
289
+ "destroyManager": "Clean up manager instance"
290
+ },
291
+ "dependencies": {
292
+ "core": ["Phaser.Scene"],
293
+ "managers": ["EventManager"],
294
+ "runtime": {
295
+ "required": ["Phaser.Scene", "EventManager"],
296
+ "optional": []
297
+ },
298
+ "assets": {}
299
+ },
300
+ "notes": [
301
+ "Handles dependency injection and manager lifecycle",
302
+ "Ensures proper initialization order",
303
+ "Maintains singleton instances of managers"
304
+ ],
305
+ "usedBy": [],
306
+ "creates": [
307
+ "EventManager",
308
+ "UIManager",
309
+ "Player",
310
+ "EntityManager",
311
+ "GameStateManager",
312
+ "HazardManager",
313
+ "CollisionManager",
314
+ "EnemyManager"
315
+ ],
316
+ "events": {}
317
+ }
318
+ },
319
+ "componentLayer": {
320
+ "emitters": {
321
+ "Player": {
322
+ "id": "player_01",
323
+ "role": "Player Entity Controller",
324
+ "location": "components/Player.js",
325
+ "extends": "Phaser.GameObjects.Sprite",
326
+ "imports": ["EventManager"],
327
+ "emits": [
328
+ "PLAYER_DEATH",
329
+ "HEALTH_CHANGE",
330
+ "PLAYER_HP_CHANGED"
331
+ ],
332
+ "listensTo": ["HAZARD_COLLISION"],
333
+ "features": [
334
+ "Handles player input and state",
335
+ "Manages player animations and physics",
336
+ "Emits events for player state changes"
337
+ ],
338
+ "methods": {
339
+ "update": "Handle player movement and animation",
340
+ "destroy": "Clean up player resources"
341
+ },
342
+ "dependencies": {
343
+ "core": ["Phaser.GameObjects.Sprite", "Phaser.Input"],
344
+ "managers": ["EventManager"],
345
+ "runtime": {
346
+ "required": ["Phaser.Physics", "EventManager"],
347
+ "optional": ["ProceduralSoundGenerator"]
348
+ },
349
+ "assets": {
350
+ "sprites": {
351
+ "player": {
352
+ "dimensions": "48x48",
353
+ "animations": [
354
+ {"name": "idle", "frames": 4},
355
+ {"name": "walk", "frames": 6},
356
+ {"name": "jump", "frames": 1},
357
+ {"name": "death", "frames": 8},
358
+ {"name": "fall", "frames": 1},
359
+ {"name": "roll", "frames": 3}
360
+ ]
361
+ }
362
+ },
363
+ "audio": ["hit.wav"]
364
+ }
365
+ },
366
+ "notes": [
367
+ "Handles player input and state",
368
+ "Manages player animations and physics",
369
+ "Emits events for player state changes"
370
+ ],
371
+ "usedBy": [],
372
+ "creates": [],
373
+ "events": {}
374
+ },
375
+ "EntityManager": {
376
+ "id": "entitymanager_01",
377
+ "role": "Entity Lifecycle Manager",
378
+ "location": "managers/EntityManager.js",
379
+ "extends": "BaseManager",
380
+ "imports": ["EventManager"],
381
+ "emits": [
382
+ "ENTITY_ADDED",
383
+ "ENTITY_REMOVED"
384
+ ],
385
+ "listensTo": ["ENEMY_DEATH", "PLAYER_DEATH"],
386
+ "features": [
387
+ "Manages entity lifecycle and state",
388
+ "Handles entity creation and removal",
389
+ "Emits events for entity state changes"
390
+ ],
391
+ "methods": {
392
+ "addEntity": "Add new entity to the game",
393
+ "removeEntity": "Remove entity from the game",
394
+ "update": "Handle entity updates"
395
+ },
396
+ "dependencies": {
397
+ "core": ["BaseManager"],
398
+ "managers": ["EventManager"],
399
+ "components": ["Player", "Enemy"],
400
+ "runtime": {
401
+ "required": ["Phaser.GameObjects.Group"],
402
+ "optional": []
403
+ },
404
+ "assets": {}
405
+ },
406
+ "notes": [
407
+ "Manages entity lifecycle and state",
408
+ "Handles entity creation and removal",
409
+ "Emits events for entity state changes"
410
+ ],
411
+ "usedBy": [],
412
+ "creates": [],
413
+ "events": {}
414
+ },
415
+ "GameStateManager": {
416
+ "id": "gamestatemanager_01",
417
+ "role": "Game State Controller",
418
+ "location": "managers/GameStateManager.js",
419
+ "extends": "BaseManager",
420
+ "imports": ["EventManager"],
421
+ "emits": [
422
+ "GAME_STATE_CHANGED",
423
+ "GAME_STATE_INITIALIZED"
424
+ ],
425
+ "listensTo": ["PLAYER_DEATH", "BOSS_SPAWN"],
426
+ "features": [
427
+ "Manages game state and transitions",
428
+ "Handles game state initialization",
429
+ "Emits events for game state changes"
430
+ ],
431
+ "methods": {
432
+ "initialize": "Initialize game state",
433
+ "update": "Handle game state updates",
434
+ "destroy": "Clean up game state resources"
435
+ },
436
+ "dependencies": {
437
+ "core": ["BaseManager"],
438
+ "managers": ["EventManager", "UIManager"],
439
+ "runtime": {
440
+ "required": [],
441
+ "optional": []
442
+ },
443
+ "assets": {}
444
+ },
445
+ "notes": [
446
+ "Manages game state and transitions",
447
+ "Handles game state initialization",
448
+ "Emits events for game state changes"
449
+ ],
450
+ "usedBy": [],
451
+ "creates": [],
452
+ "events": {}
453
+ },
454
+ "HazardManager": {
455
+ "id": "hazardmanager_01",
456
+ "role": "Hazard Controller",
457
+ "location": "managers/HazardManager.js",
458
+ "extends": "BaseManager",
459
+ "imports": ["EventManager"],
460
+ "emits": [
461
+ "HAZARD_COLLISION"
462
+ ],
463
+ "listensTo": [],
464
+ "features": [
465
+ "Manages hazard creation and removal",
466
+ "Handles hazard collision detection",
467
+ "Emits events for hazard collisions"
468
+ ],
469
+ "methods": {
470
+ "addHazard": "Add new hazard to the game",
471
+ "removeHazard": "Remove hazard from the game",
472
+ "update": "Handle hazard updates"
473
+ },
474
+ "dependencies": {
475
+ "core": ["BaseManager", "Phaser.Physics"],
476
+ "managers": ["EventManager", "CollisionManager"],
477
+ "runtime": {
478
+ "required": ["Phaser.Physics.Arcade"],
479
+ "optional": []
480
+ },
481
+ "assets": {}
482
+ },
483
+ "notes": [
484
+ "Manages hazard creation and removal",
485
+ "Handles hazard collision detection",
486
+ "Emits events for hazard collisions"
487
+ ],
488
+ "usedBy": [],
489
+ "creates": [],
490
+ "events": {}
491
+ },
492
+ "EnemyManager": {
493
+ "id": "enemymanager_01",
494
+ "role": "Enemy Controller",
495
+ "location": "managers/EnemyManager.js",
496
+ "extends": "BaseManager",
497
+ "imports": ["EventManager"],
498
+ "emits": [
499
+ "ENEMY_DEATH",
500
+ "ENEMY_SPAWN",
501
+ "ENEMY_HEALTH_CHANGED"
502
+ ],
503
+ "listensTo": ["PLAYER_DEATH", "GAME_STATE_CHANGED"],
504
+ "features": [
505
+ "Manages enemy creation and removal",
506
+ "Handles enemy AI and behavior",
507
+ "Emits events for enemy state changes"
508
+ ],
509
+ "methods": {
510
+ "addEnemy": "Add new enemy to the game",
511
+ "removeEnemy": "Remove enemy from the game",
512
+ "update": "Handle enemy updates"
513
+ },
514
+ "dependencies": {
515
+ "core": ["BaseManager", "Phaser.Physics"],
516
+ "managers": ["EventManager", "CollisionManager"],
517
+ "assets": {
518
+ "sprites": {
519
+ "enemy": {
520
+ "dimensions": "48x48",
521
+ "animations": ["idle", "attack", "death"]
522
+ }
523
+ }
524
+ },
525
+ "runtime": {
526
+ "required": ["Phaser.Physics.Arcade"],
527
+ "optional": []
528
+ }
529
+ },
530
+ "notes": [
531
+ "Manages enemy creation and removal",
532
+ "Handles enemy AI and behavior",
533
+ "Emits events for enemy state changes"
534
+ ],
535
+ "usedBy": [],
536
+ "creates": [],
537
+ "events": {}
538
+ },
539
+ "CollisionManager": {
540
+ "id": "collisionmanager_01",
541
+ "role": "Collision Handler",
542
+ "location": "managers/CollisionManager.js",
543
+ "extends": "BaseManager",
544
+ "imports": ["EventManager"],
545
+ "emits": [
546
+ "HAZARD_COLLISION"
547
+ ],
548
+ "listensTo": ["ENTITY_ADDED", "ENTITY_REMOVED"],
549
+ "features": [
550
+ "Handles collision detection and response",
551
+ "Manages collision groups and masks",
552
+ "Emits events for collisions"
553
+ ],
554
+ "methods": {
555
+ "checkCollisions": "Check for collisions between entities",
556
+ "handleCollision": "Handle collision response",
557
+ "update": "Handle collision updates"
558
+ },
559
+ "dependencies": {
560
+ "core": ["BaseManager", "Phaser.Physics"],
561
+ "managers": ["EventManager", "EntityManager"],
562
+ "runtime": {
563
+ "required": ["Phaser.Physics.Arcade"],
564
+ "optional": []
565
+ },
566
+ "assets": {}
567
+ },
568
+ "notes": [
569
+ "Handles collision detection and response",
570
+ "Manages collision groups and masks",
571
+ "Emits events for collisions"
572
+ ],
573
+ "usedBy": [],
574
+ "creates": [],
575
+ "events": {}
576
+ }
577
+ },
578
+ "listeners": {
579
+ "UIManager": {
580
+ "id": "uimanager_01",
581
+ "role": "UI State Manager",
582
+ "location": "managers/UIManager.js",
583
+ "extends": "BaseManager",
584
+ "imports": ["EventManager"],
585
+ "emits": [],
586
+ "listensTo": [
587
+ "HEALTH_CHANGE",
588
+ "SCORE_CHANGE",
589
+ "GAME_STATE_CHANGED",
590
+ "PLAYER_HP_CHANGED"
591
+ ],
592
+ "features": [
593
+ "Manages UI state and updates",
594
+ "Handles UI events and input",
595
+ "Listens to game state changes"
596
+ ],
597
+ "methods": {
598
+ "updateUI": "Update UI state",
599
+ "handleInput": "Handle UI input",
600
+ "destroy": "Clean up UI resources"
601
+ },
602
+ "dependencies": {
603
+ "core": ["BaseManager"],
604
+ "managers": ["EventManager"],
605
+ "assets": {
606
+ "fonts": ["Gameplay.ttf", "Retronoid"],
607
+ "audio": ["confirmation.mp3"]
608
+ },
609
+ "runtime": {
610
+ "required": ["WebFont"],
611
+ "optional": []
612
+ }
613
+ },
614
+ "notes": [
615
+ "Manages UI state and updates",
616
+ "Handles UI events and input",
617
+ "Listens to game state changes"
618
+ ],
619
+ "usedBy": [],
620
+ "creates": [],
621
+ "events": {}
622
+ }
623
+ }
624
+ }
625
+ },
626
+ "systemNotes": [
627
+ "Event-driven architecture ensures loose coupling between components",
628
+ "Managers use dependency injection for better testability",
629
+ "Event system supports both sync and async event handling",
630
+ "Components can be both emitters and listeners",
631
+ "Event naming follows consistent convention: CATEGORY_ACTION",
632
+ "All events are documented in GameEvents constant"
633
+ ],
634
+ "bestPractices": [
635
+ "Always use GameEvents constants instead of string literals",
636
+ "Clean up event listeners in destroy() methods",
637
+ "Avoid circular event dependencies",
638
+ "Document all new events in GameEvents",
639
+ "Use typed event payloads for better maintainability"
640
+ ]
641
+ }
642
+ }