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  1. bitstream_io.lua +267 -0
  2. core.lua +141 -0
  3. events.lua +293 -0
  4. extra_types.lua +45 -0
  5. handlers.lua +526 -0
  6. raknet.lua +236 -700
  7. synchronization.lua +199 -0
  8. utils.lua +45 -0
bitstream_io.lua ADDED
@@ -0,0 +1,267 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ -- This file is part of the SAMP.Lua project.
2
+ -- Licensed under the MIT License.
3
+ -- Copyright (c) 2016, FYP @ BlastHack Team <blast.hk>
4
+ -- https://github.com/THE-FYP/SAMP.Lua
5
+
6
+ local mod = {}
7
+ local vector3d = require 'vector3d'
8
+ local ffi = require 'ffi'
9
+
10
+ local function bitstream_read_fixed_string(bs, size)
11
+ local buf = ffi.new('uint8_t[?]', size + 1)
12
+ raknetBitStreamReadBuffer(bs, tonumber(ffi.cast('intptr_t', buf)), size)
13
+ buf[size] = 0
14
+ -- Length is not specified to throw off trailing zeros.
15
+ return ffi.string(buf)
16
+ end
17
+
18
+ local function bitstream_write_fixed_string(bs, str, size)
19
+ local buf = ffi.new('uint8_t[?]', size, string.sub(str, 1, size))
20
+ raknetBitStreamWriteBuffer(bs, tonumber(ffi.cast('intptr_t', buf)), size)
21
+ end
22
+
23
+ mod.bool = {
24
+ read = function(bs) return raknetBitStreamReadBool(bs) end,
25
+ write = function(bs, value) return raknetBitStreamWriteBool(bs, value) end
26
+ }
27
+
28
+ mod.uint8 = {
29
+ read = function(bs) return raknetBitStreamReadInt8(bs) end,
30
+ write = function(bs, value) return raknetBitStreamWriteInt8(bs, value) end
31
+ }
32
+
33
+ mod.uint16 = {
34
+ read = function(bs) return raknetBitStreamReadInt16(bs) end,
35
+ write = function(bs, value) return raknetBitStreamWriteInt16(bs, value) end
36
+ }
37
+
38
+ mod.uint32 = {
39
+ read = function(bs)
40
+ local v = raknetBitStreamReadInt32(bs)
41
+ return v < 0 and 0x100000000 + v or v
42
+ end,
43
+ write = function(bs, value)
44
+ return raknetBitStreamWriteInt32(bs, value)
45
+ end
46
+ }
47
+
48
+ mod.int8 = {
49
+ read = function(bs)
50
+ local v = raknetBitStreamReadInt8(bs)
51
+ return v >= 0x80 and v - 0x100 or v
52
+ end,
53
+ write = function(bs, value)
54
+ return raknetBitStreamWriteInt8(bs, value)
55
+ end
56
+ }
57
+
58
+ mod.int16 = {
59
+ read = function(bs)
60
+ local v = raknetBitStreamReadInt16(bs)
61
+ return v >= 0x8000 and v - 0x10000 or v
62
+ end,
63
+ write = function(bs, value)
64
+ return raknetBitStreamWriteInt16(bs, value)
65
+ end
66
+ }
67
+
68
+ mod.int32 = {
69
+ read = function(bs) return raknetBitStreamReadInt32(bs) end,
70
+ write = function(bs, value) return raknetBitStreamWriteInt32(bs, value) end
71
+ }
72
+
73
+ mod.float = {
74
+ read = function(bs) return raknetBitStreamReadFloat(bs) end,
75
+ write = function(bs, value) return raknetBitStreamWriteFloat(bs, value) end
76
+ }
77
+
78
+ mod.string8 = {
79
+ read = function(bs)
80
+ local len = raknetBitStreamReadInt8(bs)
81
+ if len <= 0 then return '' end
82
+ return raknetBitStreamReadString(bs, len)
83
+ end,
84
+ write = function(bs, value)
85
+ raknetBitStreamWriteInt8(bs, #value)
86
+ raknetBitStreamWriteString(bs, value)
87
+ end
88
+ }
89
+
90
+ mod.string16 = {
91
+ read = function(bs)
92
+ local len = raknetBitStreamReadInt16(bs)
93
+ if len <= 0 then return '' end
94
+ return raknetBitStreamReadString(bs, len)
95
+ end,
96
+ write = function(bs, value)
97
+ raknetBitStreamWriteInt16(bs, #value)
98
+ raknetBitStreamWriteString(bs, value)
99
+ end
100
+ }
101
+
102
+ mod.string32 = {
103
+ read = function(bs)
104
+ local len = raknetBitStreamReadInt32(bs)
105
+ if len <= 0 then return '' end
106
+ return raknetBitStreamReadString(bs, len)
107
+ end,
108
+ write = function(bs, value)
109
+ raknetBitStreamWriteInt32(bs, #value)
110
+ raknetBitStreamWriteString(bs, value)
111
+ end
112
+ }
113
+
114
+ mod.bool8 = {
115
+ read = function(bs)
116
+ return raknetBitStreamReadInt8(bs) ~= 0
117
+ end,
118
+ write = function(bs, value)
119
+ raknetBitStreamWriteInt8(bs, value == true and 1 or 0)
120
+ end
121
+ }
122
+
123
+ mod.bool32 = {
124
+ read = function(bs)
125
+ return raknetBitStreamReadInt32(bs) ~= 0
126
+ end,
127
+ write = function(bs, value)
128
+ raknetBitStreamWriteInt32(bs, value == true and 1 or 0)
129
+ end
130
+ }
131
+
132
+ mod.int1 = {
133
+ read = function(bs)
134
+ if raknetBitStreamReadBool(bs) == true then return 1 else return 0 end
135
+ end,
136
+ write = function(bs, value)
137
+ raknetBitStreamWriteBool(bs, value ~= 0 and true or false)
138
+ end
139
+ }
140
+
141
+ mod.fixedString32 = {
142
+ read = function(bs)
143
+ return bitstream_read_fixed_string(bs, 32)
144
+ end,
145
+ write = function(bs, value)
146
+ bitstream_write_fixed_string(bs, value, 32)
147
+ end
148
+ }
149
+
150
+ mod.string256 = mod.fixedString32
151
+
152
+ mod.encodedString2048 = {
153
+ read = function(bs) return raknetBitStreamDecodeString(bs, 2048) end,
154
+ write = function(bs, value) raknetBitStreamEncodeString(bs, value) end
155
+ }
156
+
157
+ mod.encodedString4096 = {
158
+ read = function(bs) return raknetBitStreamDecodeString(bs, 4096) end,
159
+ write = function(bs, value) raknetBitStreamEncodeString(bs, value) end
160
+ }
161
+
162
+ mod.compressedFloat = {
163
+ read = function(bs)
164
+ return raknetBitStreamReadInt16(bs) / 32767.5 - 1
165
+ end,
166
+ write = function(bs, value)
167
+ if value < -1 then
168
+ value = -1
169
+ elseif value > 1 then
170
+ value = 1
171
+ end
172
+ raknetBitStreamWriteInt16(bs, (value + 1) * 32767.5)
173
+ end
174
+ }
175
+
176
+ mod.compressedVector = {
177
+ read = function(bs)
178
+ local magnitude = raknetBitStreamReadFloat(bs)
179
+ if magnitude ~= 0 then
180
+ local readCf = mod.compressedFloat.read
181
+ return vector3d(readCf(bs) * magnitude, readCf(bs) * magnitude, readCf(bs) * magnitude)
182
+ else
183
+ return vector3d(0, 0, 0)
184
+ end
185
+ end,
186
+ write = function(bs, data)
187
+ local x, y, z = data.x, data.y, data.z
188
+ local magnitude = math.sqrt(x * x + y * y + z * z)
189
+ raknetBitStreamWriteFloat(bs, magnitude)
190
+ if magnitude > 0 then
191
+ local writeCf = mod.compressedFloat.write
192
+ writeCf(bs, x / magnitude)
193
+ writeCf(bs, y / magnitude)
194
+ writeCf(bs, z / magnitude)
195
+ end
196
+ end
197
+ }
198
+
199
+ mod.normQuat = {
200
+ read = function(bs)
201
+ local readBool, readShort = raknetBitStreamReadBool, raknetBitStreamReadInt16
202
+ local cwNeg, cxNeg, cyNeg, czNeg = readBool(bs), readBool(bs), readBool(bs), readBool(bs)
203
+ local cx, cy, cz = readShort(bs), readShort(bs), readShort(bs)
204
+ local x = cx / 65535
205
+ local y = cy / 65535
206
+ local z = cz / 65535
207
+ if cxNeg then x = -x end
208
+ if cyNeg then y = -y end
209
+ if czNeg then z = -z end
210
+ local diff = 1 - x * x - y * y - z * z
211
+ if diff < 0 then diff = 0 end
212
+ local w = math.sqrt(diff)
213
+ if cwNeg then w = -w end
214
+ return {w, x, y, z}
215
+ end,
216
+ write = function(bs, value)
217
+ local w, x, y, z = value[1], value[2], value[3], value[4]
218
+ raknetBitStreamWriteBool(bs, w < 0)
219
+ raknetBitStreamWriteBool(bs, x < 0)
220
+ raknetBitStreamWriteBool(bs, y < 0)
221
+ raknetBitStreamWriteBool(bs, z < 0)
222
+ raknetBitStreamWriteInt16(bs, math.abs(x) * 65535)
223
+ raknetBitStreamWriteInt16(bs, math.abs(y) * 65535)
224
+ raknetBitStreamWriteInt16(bs, math.abs(z) * 65535)
225
+ -- w is calculated on the target
226
+ end
227
+ }
228
+
229
+ mod.vector3d = {
230
+ read = function(bs)
231
+ local x, y, z =
232
+ raknetBitStreamReadFloat(bs),
233
+ raknetBitStreamReadFloat(bs),
234
+ raknetBitStreamReadFloat(bs)
235
+ return vector3d(x, y, z)
236
+ end,
237
+ write = function(bs, value)
238
+ raknetBitStreamWriteFloat(bs, value.x)
239
+ raknetBitStreamWriteFloat(bs, value.y)
240
+ raknetBitStreamWriteFloat(bs, value.z)
241
+ end
242
+ }
243
+
244
+ mod.vector2d = {
245
+ read = function(bs)
246
+ local x = raknetBitStreamReadFloat(bs)
247
+ local y = raknetBitStreamReadFloat(bs)
248
+ return {x = x, y = y}
249
+ end,
250
+ write = function(bs, value)
251
+ raknetBitStreamWriteFloat(bs, value.x)
252
+ raknetBitStreamWriteFloat(bs, value.y)
253
+ end
254
+ }
255
+
256
+ local function bitstream_io_interface(field)
257
+ return setmetatable({}, {
258
+ __index = function(t, index)
259
+ return mod[index][field]
260
+ end
261
+ })
262
+ end
263
+
264
+ mod.bs_read = bitstream_io_interface('read')
265
+ mod.bs_write = bitstream_io_interface('write')
266
+
267
+ return mod
core.lua ADDED
@@ -0,0 +1,141 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ -- This file is part of the SAMP.Lua project.
2
+ -- Licensed under the MIT License.
3
+ -- Copyright (c) 2016, FYP @ BlastHack Team <blast.hk>
4
+ -- https://github.com/THE-FYP/SAMP.Lua
5
+
6
+ local MODULE = {
7
+ MODULEINFO = {
8
+ name = 'samp.events',
9
+ version = 4
10
+ },
11
+ INTERFACE = {
12
+ OUTCOMING_RPCS = {},
13
+ OUTCOMING_PACKETS = {},
14
+ INCOMING_RPCS = {},
15
+ INCOMING_PACKETS = {}
16
+ },
17
+ EXPORTS = {}
18
+ }
19
+
20
+ -- check dependencies
21
+ assert(isSampLoaded(), 'SA-MP is not loaded')
22
+ assert(isSampfuncsLoaded(), 'samp.events requires SAMPFUNCS')
23
+ assert(getMoonloaderVersion() >= 20, 'samp.events requires MoonLoader v.020 or greater')
24
+
25
+ local BitStreamIO = require 'samp.events.bitstream_io'
26
+ MODULE.INTERFACE.BitStreamIO = BitStreamIO
27
+
28
+
29
+ local function read_data(bs, dataType)
30
+ if type(dataType) ~= 'table' then
31
+ return BitStreamIO[dataType].read(bs)
32
+ else -- process nested structures
33
+ local values = {}
34
+ for _, it in ipairs(dataType) do
35
+ local name, t = next(it)
36
+ values[name] = read_data(bs, t)
37
+ end
38
+ return values
39
+ end
40
+ end
41
+
42
+ local function write_data(bs, dataType, value)
43
+ if type(dataType) ~= 'table' then
44
+ BitStreamIO[dataType].write(bs, value)
45
+ else -- process nested structures
46
+ for _, it in ipairs(dataType) do
47
+ local name, t = next(it)
48
+ write_data(bs, t, value[name])
49
+ end
50
+ end
51
+ end
52
+
53
+ local function process_event(bs, callback, struct, ignorebits)
54
+ local args = {}
55
+ if bs ~= 0 then
56
+ if ignorebits then
57
+ raknetBitStreamIgnoreBits(bs, ignorebits)
58
+ end
59
+ if type(struct[2]) == 'function' then
60
+ local r1, r2 = struct[2](bs) -- call custom reading function
61
+ if type(callback) == 'table' and type(r1) == 'string' then
62
+ callback = callback[r1]
63
+ if callback then
64
+ args = r2
65
+ else
66
+ return
67
+ end
68
+ else
69
+ args = r1
70
+ end
71
+ else
72
+ -- skip event name
73
+ for i = 2, #struct do
74
+ local _, t = next(struct[i]) -- type
75
+ table.insert(args, read_data(bs, t))
76
+ end
77
+ end
78
+ end
79
+ local result = callback(unpack(args))
80
+ if result == false then
81
+ return false -- consume packet
82
+ end
83
+ if bs ~= 0 and type(result) == 'table' then
84
+ raknetBitStreamSetWriteOffset(bs, ignorebits or 0)
85
+ if type(struct[3]) == 'function' then
86
+ struct[3](bs, result) -- call custom writing function
87
+ else
88
+ assert(#struct - 1 == #result)
89
+ for i = 2, #struct do
90
+ local _, t = next(struct[i]) -- type
91
+ write_data(bs, t, result[i - 1])
92
+ end
93
+ end
94
+ end
95
+ end
96
+
97
+ local function process_packet(id, bs, event_table, ignorebits)
98
+ local entry = event_table[id]
99
+ if entry ~= nil then
100
+ local key = entry[1]
101
+ local callback = nil
102
+ if type(key) == 'table' then
103
+ for i, name in ipairs(key) do
104
+ if type(MODULE[name]) == 'function' then
105
+ if not callback then callback = {} end
106
+ callback[name] = MODULE[name]
107
+ end
108
+ end
109
+ elseif type(MODULE[key]) == 'function' then
110
+ callback = MODULE[key]
111
+ end
112
+ if callback then
113
+ return process_event(bs, callback, entry, ignorebits)
114
+ end
115
+ end
116
+ end
117
+
118
+
119
+ local interface = MODULE.INTERFACE
120
+ local function samp_on_send_rpc(id, bitStream, priority, reliability, orderingChannel, shiftTs)
121
+ return process_packet(id, bitStream, interface.OUTCOMING_RPCS)
122
+ end
123
+
124
+ local function samp_on_send_packet(id, bitStream, priority, reliability, orderingChannel)
125
+ return process_packet(id, bitStream, interface.OUTCOMING_PACKETS, 8)
126
+ end
127
+
128
+ local function samp_on_receive_rpc(id, bitStream)
129
+ return process_packet(id, bitStream, interface.INCOMING_RPCS)
130
+ end
131
+
132
+ local function samp_on_receive_packet(id, bitStream)
133
+ return process_packet(id, bitStream, interface.INCOMING_PACKETS, 8)
134
+ end
135
+
136
+ addEventHandler('onSendRpc', samp_on_send_rpc)
137
+ addEventHandler('onSendPacket', samp_on_send_packet)
138
+ addEventHandler('onReceiveRpc', samp_on_receive_rpc)
139
+ addEventHandler('onReceivePacket', samp_on_receive_packet)
140
+
141
+ return MODULE
events.lua ADDED
@@ -0,0 +1,293 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ -- This file is part of the SAMP.Lua project.
2
+ -- Licensed under the MIT License.
3
+ -- Copyright (c) 2016, FYP @ BlastHack Team <blast.hk>
4
+ -- https://github.com/THE-FYP/SAMP.Lua
5
+
6
+ local raknet = require 'samp.raknet'
7
+ local events = require 'samp.events.core'
8
+ local utils = require 'samp.events.utils'
9
+ local handler = require 'samp.events.handlers'
10
+ require 'samp.events.extra_types'
11
+ local RPC = raknet.RPC
12
+ local PACKET = raknet.PACKET
13
+ local OUTCOMING_RPCS = events.INTERFACE.OUTCOMING_RPCS
14
+ local OUTCOMING_PACKETS = events.INTERFACE.OUTCOMING_PACKETS
15
+ local INCOMING_RPCS = events.INTERFACE.INCOMING_RPCS
16
+ local INCOMING_PACKETS = events.INTERFACE.INCOMING_PACKETS
17
+
18
+ -- Outgoing rpcs
19
+ OUTCOMING_RPCS[RPC.ENTERVEHICLE] = {'onSendEnterVehicle', {vehicleId = 'uint16'}, {passenger = 'bool8'}}
20
+ OUTCOMING_RPCS[RPC.CLICKPLAYER] = {'onSendClickPlayer', {playerId = 'uint16'}, {source = 'uint8'}}
21
+ OUTCOMING_RPCS[RPC.CLIENTJOIN] = {'onSendClientJoin', {version = 'int32'}, {mod = 'uint8'}, {nickname = 'string8'}, {challengeResponse = 'int32'}, {joinAuthKey = 'string8'}, {clientVer = 'string8'}, {challengeResponse2 = 'int32'}}
22
+ --OUTCOMING_RPCS[RPC.SELECTOBJECT] = {'onSendSelectObject', {type = 'int32'}, {objectId = 'uint16'}, {model = 'int32'}, {position = 'vector3d'}}
23
+ OUTCOMING_RPCS[RPC.SELECTOBJECT] = {'onSendEnterEditObject', {type = 'int32'}, {objectId = 'uint16'}, {model = 'int32'}, {position = 'vector3d'}}
24
+ OUTCOMING_RPCS[RPC.SERVERCOMMAND] = {'onSendCommand', {command = 'string32'}}
25
+ OUTCOMING_RPCS[RPC.SPAWN] = {'onSendSpawn'}
26
+ OUTCOMING_RPCS[RPC.DEATH] = {'onSendDeathNotification', {reason = 'uint8'}, {killerId = 'uint16'}}
27
+ OUTCOMING_RPCS[RPC.DIALOGRESPONSE] = {'onSendDialogResponse', {dialogId = 'uint16'}, {button = 'uint8'}, {listboxId = 'uint16'}, {input = 'string8'}}
28
+ OUTCOMING_RPCS[RPC.CLICKTEXTDRAW] = {'onSendClickTextDraw', {textdrawId = 'uint16'}}
29
+ OUTCOMING_RPCS[RPC.SCMEVENT] = {'onSendVehicleTuningNotification', {vehicleId = 'int32'}, {param1 = 'int32'}, {param2 = 'int32'}, {event = 'int32'}}
30
+ OUTCOMING_RPCS[RPC.CHAT] = {'onSendChat', {message = 'string8'}}
31
+ OUTCOMING_RPCS[RPC.CLIENTCHECK] = {'onSendClientCheckResponse', {requestType = 'uint8'}, {result1 = 'int32'}, {result2 = 'uint8'}}
32
+ OUTCOMING_RPCS[RPC.DAMAGEVEHICLE] = {'onSendVehicleDamaged', {vehicleId = 'uint16'}, {panelDmg = 'int32'}, {doorDmg = 'int32'}, {lights = 'uint8'}, {tires = 'uint8'}}
33
+ OUTCOMING_RPCS[RPC.EDITATTACHEDOBJECT] = {'onSendEditAttachedObject', {response = 'int32'}, {index = 'int32'}, {model = 'int32'}, {bone = 'int32'}, {position = 'vector3d'}, {rotation = 'vector3d'}, {scale = 'vector3d'}, {color1 = 'int32'}, {color2 = 'int32'}}
34
+ OUTCOMING_RPCS[RPC.EDITOBJECT] = {'onSendEditObject', {playerObject = 'bool'}, {objectId = 'uint16'}, {response = 'int32'}, {position = 'vector3d'}, {rotation = 'vector3d'}}
35
+ OUTCOMING_RPCS[RPC.SETINTERIORID] = {'onSendInteriorChangeNotification', {interior = 'uint8'}}
36
+ OUTCOMING_RPCS[RPC.MAPMARKER] = {'onSendMapMarker', {position = 'vector3d'}}
37
+ OUTCOMING_RPCS[RPC.REQUESTCLASS] = {'onSendRequestClass', {classId = 'int32'}}
38
+ OUTCOMING_RPCS[RPC.REQUESTSPAWN] = {'onSendRequestSpawn'}
39
+ OUTCOMING_RPCS[RPC.PICKEDUPPICKUP] = {'onSendPickedUpPickup', {pickupId = 'int32'}}
40
+ OUTCOMING_RPCS[RPC.MENUSELECT] = {'onSendMenuSelect', {row = 'uint8'}}
41
+ OUTCOMING_RPCS[RPC.VEHICLEDESTROYED] = {'onSendVehicleDestroyed', {vehicleId = 'uint16'}}
42
+ OUTCOMING_RPCS[RPC.MENUQUIT] = {'onSendQuitMenu'}
43
+ OUTCOMING_RPCS[RPC.EXITVEHICLE] = {'onSendExitVehicle', {vehicleId = 'uint16'}}
44
+ OUTCOMING_RPCS[RPC.UPDATESCORESPINGSIPS] = {'onSendUpdateScoresAndPings'}
45
+ -- playerId = 'uint16', damage = 'float', weapon = 'int32', bodypart ='int32'
46
+ OUTCOMING_RPCS[RPC.GIVETAKEDAMAGE] = {{'onSendGiveDamage', 'onSendTakeDamage'}, handler.rpc_send_give_take_damage_reader, handler.rpc_send_give_take_damage_writer}
47
+ OUTCOMING_RPCS[RPC.SCRIPTCASH] = {'onSendMoneyIncreaseNotification', {amount = 'int32'}, {increaseType = 'int32'}}
48
+ OUTCOMING_RPCS[RPC.NPCJOIN] = {'onSendNPCJoin', {version = 'int32'}, {mod = 'uint8'}, {nickname = 'string8'}, {challengeResponse = 'int32'}}
49
+ OUTCOMING_RPCS[RPC.SRVNETSTATS] = {'onSendServerStatisticsRequest'}
50
+ OUTCOMING_RPCS[RPC.WEAPONPICKUPDESTROY] = {'onSendPickedUpWeapon', {id = 'uint16'}}
51
+ OUTCOMING_RPCS[RPC.CAMTARGETUPDATE] = {'onSendCameraTargetUpdate', {objectId = 'uint16'}, {vehicleId = 'uint16'}, {playerId = 'uint16'}, {actorId = 'uint16'}}
52
+ OUTCOMING_RPCS[RPC.GIVEACTORDAMAGE] = {'onSendGiveActorDamage', {_unused = 'bool'}, {actorId = 'uint16'}, {damage = 'float'}, {weapon = 'int32'}, {bodypart ='int32'}}
53
+
54
+ -- Incoming rpcs
55
+ -- int playerId, string hostName, table settings, table vehicleModels, bool vehicleFriendlyFire
56
+ INCOMING_RPCS[RPC.INITGAME] = {'onInitGame', handler.rpc_init_game_reader, handler.rpc_init_game_writer}
57
+ INCOMING_RPCS[RPC.SERVERJOIN] = {'onPlayerJoin', {playerId = 'uint16'}, {color = 'int32'}, {isNpc = 'bool8'}, {nickname = 'string8'}}
58
+ INCOMING_RPCS[RPC.SERVERQUIT] = {'onPlayerQuit', {playerId = 'uint16'}, {reason = 'uint8'}}
59
+ INCOMING_RPCS[RPC.REQUESTCLASS] = {'onRequestClassResponse', {canSpawn = 'bool8'}, {team = 'uint8'}, {skin = 'int32'}, {_unused = 'uint8'}, {positon = 'vector3d'}, {rotation = 'float'}, {weapons = 'Int32Array3'}, {ammo = 'Int32Array3'}}
60
+ INCOMING_RPCS[RPC.REQUESTSPAWN] = {'onRequestSpawnResponse', {response = 'bool8'}}
61
+ INCOMING_RPCS[RPC.SETPLAYERNAME] = {'onSetPlayerName', {playerId = 'uint16'}, {name = 'string8'}, {success = 'bool8'}}
62
+ INCOMING_RPCS[RPC.SETPLAYERPOS] = {'onSetPlayerPos', {position = 'vector3d'}}
63
+ INCOMING_RPCS[RPC.SETPLAYERPOSFINDZ] = {'onSetPlayerPosFindZ', {position = 'vector3d'}}
64
+ INCOMING_RPCS[RPC.SETPLAYERHEALTH] = {'onSetPlayerHealth', {health = 'float'}}
65
+ INCOMING_RPCS[RPC.TOGGLEPLAYERCONTROLLABLE] = {'onTogglePlayerControllable', {controllable = 'bool8'}}
66
+ INCOMING_RPCS[RPC.PLAYSOUND] = {'onPlaySound', {soundId = 'int32'}, {position = 'vector3d'}}
67
+ INCOMING_RPCS[RPC.SETPLAYERWORLDBOUNDS] = {'onSetWorldBounds', {maxX = 'float'}, {minX = 'float'}, {maxY = 'float'}, {minY = 'float'}}
68
+ INCOMING_RPCS[RPC.GIVEPLAYERMONEY] = {'onGivePlayerMoney', {money = 'int32'}}
69
+ INCOMING_RPCS[RPC.SETPLAYERFACINGANGLE] = {'onSetPlayerFacingAngle', {angle = 'float'}}
70
+ INCOMING_RPCS[RPC.RESETPLAYERMONEY] = {'onResetPlayerMoney'}
71
+ INCOMING_RPCS[RPC.RESETPLAYERWEAPONS] = {'onResetPlayerWeapons'}
72
+ INCOMING_RPCS[RPC.GIVEPLAYERWEAPON] = {'onGivePlayerWeapon', {weaponId = 'int32'}, {ammo = 'int32'}}
73
+ INCOMING_RPCS[RPC.CANCELEDIT] = {'onCancelEdit'}
74
+ INCOMING_RPCS[RPC.SETPLAYERTIME] = {'onSetPlayerTime', {hour = 'uint8'}, {minute = 'uint8'}}
75
+ INCOMING_RPCS[RPC.TOGGLECLOCK] = {'onSetToggleClock', {state = 'bool8'}}
76
+ INCOMING_RPCS[RPC.WORLDPLAYERADD] = {'onPlayerStreamIn', {playerId = 'uint16'}, {team = 'uint8'}, {model = 'int32'}, {position = 'vector3d'}, {rotation = 'float'}, {color = 'int32'}, {fightingStyle = 'uint8'}}
77
+ INCOMING_RPCS[RPC.SETPLAYERSHOPNAME] = {'onSetShopName', {name = 'fixedString32'}}
78
+ INCOMING_RPCS[RPC.SETPLAYERSKILLLEVEL] = {'onSetPlayerSkillLevel', {playerId = 'uint16'}, {skill = 'int32'}, {level = 'uint16'}}
79
+ INCOMING_RPCS[RPC.SETPLAYERDRUNKLEVEL] = {'onSetPlayerDrunk', {drunkLevel = 'int32'}}
80
+ INCOMING_RPCS[RPC.CREATE3DTEXTLABEL] = {'onCreate3DText', {id = 'uint16'}, {color = 'int32'}, {position = 'vector3d'}, {distance = 'float'}, {testLOS = 'bool8'}, {attachedPlayerId = 'uint16'}, {attachedVehicleId = 'uint16'}, {text = 'encodedString4096'}}
81
+ INCOMING_RPCS[RPC.DISABLECHECKPOINT] = {'onDisableCheckpoint'}
82
+ INCOMING_RPCS[RPC.SETRACECHECKPOINT] = {'onSetRaceCheckpoint', {type = 'uint8'}, {position = 'vector3d'}, {nextPosition = 'vector3d'}, {size = 'float'}}
83
+ INCOMING_RPCS[RPC.DISABLERACECHECKPOINT] = {'onDisableRaceCheckpoint'}
84
+ INCOMING_RPCS[RPC.GAMEMODERESTART] = {'onGamemodeRestart'}
85
+ INCOMING_RPCS[RPC.PLAYAUDIOSTREAM] = {'onPlayAudioStream', {url = 'string8'}, {position = 'vector3d'}, {radius = 'float'}, {usePosition = 'bool8'}}
86
+ INCOMING_RPCS[RPC.STOPAUDIOSTREAM] = {'onStopAudioStream'}
87
+ INCOMING_RPCS[RPC.REMOVEBUILDINGFORPLAYER] = {'onRemoveBuilding', {modelId = 'int32'}, {position = 'vector3d'}, {radius = 'float'}}
88
+ INCOMING_RPCS[RPC.CREATEOBJECT] = {'onCreateObject', handler.rpc_create_object_reader, handler.rpc_create_object_writer}
89
+ INCOMING_RPCS[RPC.SETOBJECTPOS] = {'onSetObjectPosition', {objectId = 'uint16'}, {position = 'vector3d'}}
90
+ INCOMING_RPCS[RPC.SETOBJECTROT] = {'onSetObjectRotation', {objectId = 'uint16'}, {rotation = 'vector3d'}}
91
+ INCOMING_RPCS[RPC.DESTROYOBJECT] = {'onDestroyObject', {objectId = 'uint16'}}
92
+ INCOMING_RPCS[RPC.DEATHMESSAGE] = {'onPlayerDeathNotification', {killerId = 'uint16'}, {killedId = 'uint16'}, {reason = 'uint8'}}
93
+ INCOMING_RPCS[RPC.SETPLAYERMAPICON] = {'onSetMapIcon', {iconId = 'uint8'}, {position = 'vector3d'}, {type = 'uint8'}, {color = 'int32'}, {style = 'uint8'}}
94
+ INCOMING_RPCS[RPC.REMOVEVEHICLECOMPONENT] = {'onRemoveVehicleComponent', {vehicleId = 'uint16'}, {componentId = 'uint16'}}
95
+ INCOMING_RPCS[RPC.DESTROY3DTEXTLABEL] = {'onRemove3DTextLabel', {textLabelId = 'uint16'}}
96
+ INCOMING_RPCS[RPC.CHATBUBBLE] = {'onPlayerChatBubble', {playerId = 'uint16'}, {color = 'int32'}, {distance = 'float'}, {duration = 'int32'}, {message = 'string8'}}
97
+ INCOMING_RPCS[RPC.UPDATETIME] = {'onUpdateGlobalTimer', {time = 'int32'}}
98
+ INCOMING_RPCS[RPC.SHOWDIALOG] = {'onShowDialog', {dialogId = 'uint16'}, {style = 'uint8'}, {title = 'string8'}, {button1 = 'string8'}, {button2 = 'string8'}, {text = 'encodedString4096'}}
99
+ INCOMING_RPCS[RPC.DESTROYPICKUP] = {'onDestroyPickup', {id = 'int32'}}
100
+ INCOMING_RPCS[RPC.LINKVEHICLETOINTERIOR] = {'onLinkVehicleToInterior', {vehicleId = 'uint16'}, {interiorId = 'uint8'}}
101
+ INCOMING_RPCS[RPC.SETPLAYERARMOUR] = {'onSetPlayerArmour', {armour = 'float'}}
102
+ INCOMING_RPCS[RPC.SETPLAYERARMEDWEAPON] = {'onSetPlayerArmedWeapon', {weaponId = 'int32'}}
103
+ INCOMING_RPCS[RPC.SETSPAWNINFO] = {'onSetSpawnInfo', {team = 'uint8'}, {skin = 'int32'}, {_unused = 'uint8'}, {position = 'vector3d'}, {rotation = 'float'}, {weapons = 'Int32Array3'}, {ammo = 'Int32Array3'}}
104
+ INCOMING_RPCS[RPC.SETPLAYERTEAM] = {'onSetPlayerTeam', {playerId = 'uint16'}, {teamId = 'uint8'}}
105
+ INCOMING_RPCS[RPC.PUTPLAYERINVEHICLE] = {'onPutPlayerInVehicle', {vehicleId = 'uint16'}, {seatId = 'uint8'}}
106
+ INCOMING_RPCS[RPC.REMOVEPLAYERFROMVEHICLE] = {'onRemovePlayerFromVehicle'}
107
+ INCOMING_RPCS[RPC.SETPLAYERCOLOR] = {'onSetPlayerColor', {playerId = 'uint16'}, {color = 'int32'}}
108
+ INCOMING_RPCS[RPC.DISPLAYGAMETEXT] = {'onDisplayGameText', {style = 'int32'}, {time = 'int32'}, {text = 'string32'}}
109
+ INCOMING_RPCS[RPC.FORCECLASSSELECTION] = {'onForceClassSelection'}
110
+ INCOMING_RPCS[RPC.ATTACHOBJECTTOPLAYER] = {'onAttachObjectToPlayer', {objectId = 'uint16'}, {playerId = 'uint16'}, {offsets = 'vector3d'}, {rotation = 'vector3d'}}
111
+ -- menuId = 'uint8', menuTitle = 'fixedString32', x = 'float', y = 'float', twoColumns = 'bool32', columns = 'table', rows = 'table', menu = 'bool32'
112
+ INCOMING_RPCS[RPC.INITMENU] = {'onInitMenu', handler.rpc_init_menu_reader, handler.rpc_init_menu_writer}
113
+ INCOMING_RPCS[RPC.SHOWMENU] = {'onShowMenu', {menuId = 'uint8'}}
114
+ INCOMING_RPCS[RPC.HIDEMENU] = {'onHideMenu', {menuId = 'uint8'}}
115
+ INCOMING_RPCS[RPC.CREATEEXPLOSION] = {'onCreateExplosion', {position = 'vector3d'}, {style = 'int32'}, {radius = 'float'}}
116
+ INCOMING_RPCS[RPC.SHOWPLAYERNAMETAGFORPLAYER] = {'onShowPlayerNameTag', {playerId = 'uint16'}, {show = 'bool8'}}
117
+ INCOMING_RPCS[RPC.ATTACHCAMERATOOBJECT] = {'onAttachCameraToObject', {objectId = 'uint16'}}
118
+ INCOMING_RPCS[RPC.INTERPOLATECAMERA] = {'onInterpolateCamera', {setPos = 'bool'}, {fromPos = 'vector3d'}, {destPos = 'vector3d'}, {time = 'int32'}, {mode = 'uint8'}}
119
+ INCOMING_RPCS[RPC.GANGZONESTOPFLASH] = {'onGangZoneStopFlash', {zoneId = 'uint16'}}
120
+ INCOMING_RPCS[RPC.APPLYANIMATION] = {'onApplyPlayerAnimation', {playerId = 'uint16'}, {animLib = 'string8'}, {animName = 'string8'}, {frameDelta = 'float'}, {loop = 'bool'}, {lockX = 'bool'}, {lockY = 'bool'}, {freeze = 'bool'}, {time = 'int32'}}
121
+ INCOMING_RPCS[RPC.CLEARANIMATIONS] = {'onClearPlayerAnimation', {playerId = 'uint16'}}
122
+ INCOMING_RPCS[RPC.SETPLAYERSPECIALACTION] = {'onSetPlayerSpecialAction', {actionId = 'uint8'}}
123
+ INCOMING_RPCS[RPC.SETPLAYERFIGHTINGSTYLE] = {'onSetPlayerFightingStyle', {playerId = 'uint16'}, {styleId = 'uint8'}}
124
+ INCOMING_RPCS[RPC.SETPLAYERVELOCITY] = {'onSetPlayerVelocity', {velocity = 'vector3d'}}
125
+ INCOMING_RPCS[RPC.SETVEHICLEVELOCITY] = {'onSetVehicleVelocity', {turn = 'bool8'}, {velocity = 'vector3d'}}
126
+ INCOMING_RPCS[RPC.CLIENTMESSAGE] = {'onServerMessage', {color = 'int32'}, {text = 'string32'}}
127
+ INCOMING_RPCS[RPC.SETWORLDTIME] = {'onSetWorldTime', {hour = 'uint8'}}
128
+ INCOMING_RPCS[RPC.CREATEPICKUP] = {'onCreatePickup', {id = 'int32'}, {model = 'int32'}, {pickupType = 'int32'}, {position = 'vector3d'}}
129
+ INCOMING_RPCS[RPC.MOVEOBJECT] = {'onMoveObject', {objectId = 'uint16'}, {fromPos = 'vector3d'}, {destPos = 'vector3d'}, {speed = 'float'}, {rotation = 'vector3d'}}
130
+ INCOMING_RPCS[RPC.ENABLESTUNTBONUSFORPLAYER] = {'onEnableStuntBonus', {state = 'bool'}}
131
+ INCOMING_RPCS[RPC.TEXTDRAWSETSTRING] = {'onTextDrawSetString', {id = 'uint16'}, {text = 'string16'}}
132
+ INCOMING_RPCS[RPC.SETCHECKPOINT] = {'onSetCheckpoint', {position = 'vector3d'}, {radius = 'float'}}
133
+ INCOMING_RPCS[RPC.GANGZONECREATE] = {'onCreateGangZone', {zoneId = 'uint16'}, {squareStart = 'vector2d'}, {squareEnd = 'vector2d'}, {color = 'int32'}}
134
+ INCOMING_RPCS[RPC.PLAYCRIMEREPORT] = {'onPlayCrimeReport', {suspectId = 'uint16'}, {inVehicle = 'bool32'}, {vehicleModel = 'int32'}, {vehicleColor = 'int32'}, {crime = 'int32'}, {coordinates = 'vector3d'}}
135
+ INCOMING_RPCS[RPC.GANGZONEDESTROY] = {'onGangZoneDestroy', {zoneId = 'uint16'}}
136
+ INCOMING_RPCS[RPC.GANGZONEFLASH] = {'onGangZoneFlash', {zoneId = 'uint16'}, {color = 'int32'}}
137
+ INCOMING_RPCS[RPC.STOPOBJECT] = {'onStopObject', {objectId = 'uint16'}}
138
+ INCOMING_RPCS[RPC.SETNUMBERPLATE] = {'onSetVehicleNumberPlate', {vehicleId = 'uint16'}, {text = 'string8'}}
139
+ INCOMING_RPCS[RPC.TOGGLEPLAYERSPECTATING] = {'onTogglePlayerSpectating', {state = 'bool32'}}
140
+ INCOMING_RPCS[RPC.PLAYERSPECTATEPLAYER] = {'onSpectatePlayer', {playerId = 'uint16'}, {camType = 'uint8'}}
141
+ INCOMING_RPCS[RPC.PLAYERSPECTATEVEHICLE] = {'onSpectateVehicle', {vehicleId = 'uint16'}, {camType = 'uint8'}}
142
+ INCOMING_RPCS[RPC.SHOWTEXTDRAW] = {'onShowTextDraw',
143
+ {textdrawId = 'uint16'},
144
+ {textdraw = {
145
+ {flags = 'uint8'},
146
+ {letterWidth = 'float'},
147
+ {letterHeight = 'float'},
148
+ {letterColor = 'int32'},
149
+ {lineWidth = 'float'},
150
+ {lineHeight = 'float'},
151
+ {boxColor = 'int32'},
152
+ {shadow = 'uint8'},
153
+ {outline = 'uint8'},
154
+ {backgroundColor = 'int32'},
155
+ {style = 'uint8'},
156
+ {selectable = 'uint8'},
157
+ {position = 'vector2d'},
158
+ {modelId = 'uint16'},
159
+ {rotation = 'vector3d'},
160
+ {zoom = 'float'},
161
+ {color1 = 'int16'},
162
+ {color2 = 'int16'},
163
+ {text = 'string16'}
164
+ }}
165
+ }
166
+ INCOMING_RPCS[RPC.SETPLAYERWANTEDLEVEL] = {'onSetPlayerWantedLevel', {wantedLevel = 'uint8'}}
167
+ INCOMING_RPCS[RPC.TEXTDRAWHIDEFORPLAYER] = {'onTextDrawHide', {textDrawId = 'uint16'}}
168
+ INCOMING_RPCS[RPC.REMOVEPLAYERMAPICON] = {'onRemoveMapIcon', {iconId = 'uint8'}}
169
+ INCOMING_RPCS[RPC.SETPLAYERAMMO] = {'onSetWeaponAmmo', {weaponId = 'uint8'}, {ammo = 'uint16'}}
170
+ INCOMING_RPCS[RPC.SETGRAVITY] = {'onSetGravity', {gravity = 'float'}}
171
+ INCOMING_RPCS[RPC.SETVEHICLEHEALTH] = {'onSetVehicleHealth', {vehicleId = 'uint16'}, {health = 'float'}}
172
+ INCOMING_RPCS[RPC.ATTACHTRAILERTOVEHICLE] = {'onAttachTrailerToVehicle', {trailerId = 'uint16'}, {vehicleId = 'uint16'}}
173
+ INCOMING_RPCS[RPC.DETACHTRAILERFROMVEHICLE] = {'onDetachTrailerFromVehicle', {vehicleId = 'uint16'}}
174
+ INCOMING_RPCS[RPC.SETWEATHER] = {'onSetWeather', {weatherId = 'uint8'}}
175
+ INCOMING_RPCS[RPC.SETPLAYERSKIN] = {'onSetPlayerSkin', {playerId = 'int32'}, {skinId = 'int32'}}
176
+ INCOMING_RPCS[RPC.SETPLAYERINTERIOR] = {'onSetInterior', {interior = 'uint8'}}
177
+ INCOMING_RPCS[RPC.SETPLAYERCAMERAPOS] = {'onSetCameraPosition', {position = 'vector3d'}}
178
+ INCOMING_RPCS[RPC.SETPLAYERCAMERALOOKAT] = {'onSetCameraLookAt', {lookAtPosition = 'vector3d'}, {cutType = 'uint8'}}
179
+ INCOMING_RPCS[RPC.SETVEHICLEPOS] = {'onSetVehiclePosition', {vehicleId = 'uint16'}, {position = 'vector3d'}}
180
+ INCOMING_RPCS[RPC.SETVEHICLEZANGLE] = {'onSetVehicleAngle', {vehicleId = 'uint16'}, {angle = 'float'}}
181
+ INCOMING_RPCS[RPC.SETVEHICLEPARAMSFORPLAYER] = {'onSetVehicleParams', {vehicleId = 'uint16'}, {objective = 'bool8'}, {doorsLocked = 'bool8'}}
182
+ INCOMING_RPCS[RPC.SETCAMERABEHINDPLAYER] = {'onSetCameraBehind'}
183
+ INCOMING_RPCS[RPC.CHAT] = {'onChatMessage', {playerId = 'uint16'}, {text = 'string8'}}
184
+ INCOMING_RPCS[RPC.CONNECTIONREJECTED] = {'onConnectionRejected', {reason = 'uint8'}}
185
+ INCOMING_RPCS[RPC.WORLDPLAYERREMOVE] = {'onPlayerStreamOut', {playerId = 'uint16'}}
186
+ INCOMING_RPCS[RPC.WORLDVEHICLEADD] = {'onVehicleStreamIn', handler.rpc_vehicle_stream_in_reader, handler.rpc_vehicle_stream_in_writer}
187
+ INCOMING_RPCS[RPC.WORLDVEHICLEREMOVE] = {'onVehicleStreamOut', {vehicleId = 'uint16'}}
188
+ INCOMING_RPCS[RPC.WORLDPLAYERDEATH] = {'onPlayerDeath', {playerId = 'uint16'}}
189
+ INCOMING_RPCS[RPC.ENTERVEHICLE] = {'onPlayerEnterVehicle', {playerId = 'uint16'}, {vehicleId = 'uint16'}, {passenger = 'bool8'}}
190
+ INCOMING_RPCS[RPC.UPDATESCORESPINGSIPS] = {'onUpdateScoresAndPings', handler.rpc_update_scores_and_pings_reader, handler.rpc_update_scores_and_pings_writer}
191
+ INCOMING_RPCS[RPC.SETOBJECTMATERIAL] = {{'onSetObjectMaterial', 'onSetObjectMaterialText'}, handler.rpc_set_object_material_reader, handler.rpc_set_object_material_writer}
192
+ INCOMING_RPCS[RPC.CREATEACTOR] = {'onCreateActor', {actorId = 'uint16'}, {skinId = 'int32'}, {position = 'vector3d'}, {rotation = 'float'}, {health = 'float'}}
193
+ INCOMING_RPCS[RPC.CLICKTEXTDRAW] = {'onToggleSelectTextDraw', {state = 'bool'}, {hovercolor = 'int32'}}
194
+ INCOMING_RPCS[RPC.SETVEHICLEPARAMSEX] = {'onSetVehicleParamsEx',
195
+ {vehicleId = 'uint16'},
196
+ {params = {
197
+ {engine = 'uint8'},
198
+ {lights = 'uint8'},
199
+ {alarm = 'uint8'},
200
+ {doors = 'uint8'},
201
+ {bonnet = 'uint8'},
202
+ {boot = 'uint8'},
203
+ {objective = 'uint8'},
204
+ {unknown = 'uint8'}
205
+ }},
206
+ {doors = {
207
+ {driver = 'uint8'},
208
+ {passenger = 'uint8'},
209
+ {backleft = 'uint8'},
210
+ {backright = 'uint8'}
211
+ }},
212
+ {windows = {
213
+ {driver = 'uint8'},
214
+ {passenger = 'uint8'},
215
+ {backleft = 'uint8'},
216
+ {backright = 'uint8'}
217
+ }}
218
+ }
219
+ INCOMING_RPCS[RPC.SETPLAYERATTACHEDOBJECT] = {'onSetPlayerAttachedObject',
220
+ {playerId = 'uint16'},
221
+ {index = 'int32'},
222
+ {create = 'bool'},
223
+ {object = {
224
+ {modelId = 'int32'},
225
+ {bone = 'int32'},
226
+ {offset = 'vector3d'},
227
+ {rotation = 'vector3d'},
228
+ {scale = 'vector3d'},
229
+ {color1 = 'int32'},
230
+ {color2 = 'int32'}}
231
+ }
232
+ }
233
+ INCOMING_RPCS[RPC.CLIENTCHECK] = {'onClientCheck', {requestType = 'uint8'}, {subject = 'int32'}, {offset = 'uint16'}, {length = 'uint16'}}
234
+ INCOMING_RPCS[RPC.DESTROYACTOR] = {'onDestroyActor', {actorId = 'uint16'}}
235
+ INCOMING_RPCS[RPC.DESTROYWEAPONPICKUP] = {'onDestroyWeaponPickup', {id = 'uint8'}}
236
+ INCOMING_RPCS[RPC.EDITATTACHEDOBJECT] = {'onEditAttachedObject', {index = 'int32'}}
237
+ INCOMING_RPCS[RPC.TOGGLECAMERATARGET] = {'onToggleCameraTargetNotifying', {enable = 'bool'}}
238
+ INCOMING_RPCS[RPC.SELECTOBJECT] = {'onEnterSelectObject'}
239
+ INCOMING_RPCS[RPC.EXITVEHICLE] = {'onPlayerExitVehicle', {playerId = 'uint16'}, {vehicleId = 'uint16'}}
240
+ INCOMING_RPCS[RPC.SCMEVENT] = {'onVehicleTuningNotification', {playerId = 'uint16'}, {event = 'int32'}, {vehicleId = 'int32'}, {param1 = 'int32'}, {param2 = 'int32'}}
241
+ INCOMING_RPCS[RPC.SRVNETSTATS] = {'onServerStatisticsResponse'} --, {data = 'RakNetStatisticsStruct'}}
242
+ INCOMING_RPCS[RPC.EDITOBJECT] = {'onEnterEditObject', {playerObject = 'bool'}, {objectId = 'uint16'}}
243
+ INCOMING_RPCS[RPC.DAMAGEVEHICLE] = {'onVehicleDamageStatusUpdate', {vehicleId = 'uint16'}, {panelDmg = 'int32'}, {doorDmg = 'int32'}, {lights = 'uint8'}, {tires = 'uint8'}}
244
+ INCOMING_RPCS[RPC.DISABLEVEHICLECOLLISIONS] = {'onDisableVehicleCollisions', {disable = 'bool'}}
245
+ INCOMING_RPCS[RPC.TOGGLEWIDESCREEN] = {'onToggleWidescreen', {enable = 'bool8'}}
246
+ INCOMING_RPCS[RPC.SETVEHICLETIRES] = {'onSetVehicleTires', {vehicleId = 'uint16'}, {tires = 'uint8'}}
247
+ INCOMING_RPCS[RPC.SETPLAYERDRUNKVISUALS] = {'onSetPlayerDrunkVisuals', {level = 'int32'}}
248
+ INCOMING_RPCS[RPC.SETPLAYERDRUNKHANDLING] = {'onSetPlayerDrunkHandling', {level = 'int32'}}
249
+ INCOMING_RPCS[RPC.APPLYACTORANIMATION] = {'onApplyActorAnimation', {actorId = 'uint16'}, {animLib = 'string8'}, {animName = 'string8'}, {frameDelta = 'float'}, {loop = 'bool'}, {lockX = 'bool'}, {lockY = 'bool'}, {freeze = 'bool'}, {time = 'int32'}}
250
+ INCOMING_RPCS[RPC.CLEARACTORANIMATION] = {'onClearActorAnimation', {actorId = 'uint16'}}
251
+ INCOMING_RPCS[RPC.SETACTORROTATION] = {'onSetActorFacingAngle', {actorId = 'uint16'}, {angle = 'float'}}
252
+ INCOMING_RPCS[RPC.SETACTORPOSITION] = {'onSetActorPos', {actorId = 'uint16'}, {position = 'vector3d'}}
253
+ INCOMING_RPCS[RPC.SETACTORHEALTH] = {'onSetActorHealth', {actorId = 'uint16'}, {health = 'float'}}
254
+ INCOMING_RPCS[RPC.SETPLAYEROBJECTNOCAMCOL] = {'onSetPlayerObjectNoCameraCol', {objectId = 'uint16'}}
255
+ INCOMING_RPCS[125] = {'_dummy125'}
256
+ INCOMING_RPCS[64] = {'_dummy64', {'uint16'}}
257
+ INCOMING_RPCS[48] = {'_unused48', {'int32'}}
258
+
259
+
260
+ -- Outgoing packets
261
+ OUTCOMING_PACKETS[PACKET.RCON_COMMAND] = {'onSendRconCommand', {command = 'string32'}}
262
+ OUTCOMING_PACKETS[PACKET.STATS_UPDATE] = {'onSendStatsUpdate', {money = 'int32'}, {drunkLevel = 'int32'}}
263
+ local function empty_writer() end
264
+ OUTCOMING_PACKETS[PACKET.PLAYER_SYNC] = {'onSendPlayerSync', function(bs) return utils.process_outcoming_sync_data(bs, 'PlayerSyncData') end, empty_writer}
265
+ OUTCOMING_PACKETS[PACKET.VEHICLE_SYNC] = {'onSendVehicleSync', function(bs) return utils.process_outcoming_sync_data(bs, 'VehicleSyncData') end, empty_writer}
266
+ OUTCOMING_PACKETS[PACKET.PASSENGER_SYNC] = {'onSendPassengerSync', function(bs) return utils.process_outcoming_sync_data(bs, 'PassengerSyncData') end, empty_writer}
267
+ OUTCOMING_PACKETS[PACKET.AIM_SYNC] = {'onSendAimSync', function(bs) return utils.process_outcoming_sync_data(bs, 'AimSyncData') end, empty_writer}
268
+ OUTCOMING_PACKETS[PACKET.UNOCCUPIED_SYNC] = {'onSendUnoccupiedSync', function(bs) return utils.process_outcoming_sync_data(bs, 'UnoccupiedSyncData') end, empty_writer}
269
+ OUTCOMING_PACKETS[PACKET.TRAILER_SYNC] = {'onSendTrailerSync', function(bs) return utils.process_outcoming_sync_data(bs, 'TrailerSyncData') end, empty_writer}
270
+ OUTCOMING_PACKETS[PACKET.BULLET_SYNC] = {'onSendBulletSync', function(bs) return utils.process_outcoming_sync_data(bs, 'BulletSyncData') end, empty_writer}
271
+ OUTCOMING_PACKETS[PACKET.SPECTATOR_SYNC] = {'onSendSpectatorSync', function(bs) return utils.process_outcoming_sync_data(bs, 'SpectatorSyncData') end, empty_writer}
272
+ OUTCOMING_PACKETS[PACKET.WEAPONS_UPDATE] = {'onSendWeaponsUpdate', handler.packet_weapons_update_reader, handler.packet_weapons_update_writer}
273
+ OUTCOMING_PACKETS[PACKET.AUTHENTICATION] = {'onSendAuthenticationResponse', {response = 'string8'}}
274
+
275
+ -- Incoming packets
276
+ INCOMING_PACKETS[PACKET.PLAYER_SYNC] = {'onPlayerSync', handler.packet_player_sync_reader, handler.packet_player_sync_writer}
277
+ INCOMING_PACKETS[PACKET.VEHICLE_SYNC] = {'onVehicleSync', handler.packet_vehicle_sync_reader, handler.packet_vehicle_sync_writer}
278
+ INCOMING_PACKETS[PACKET.MARKERS_SYNC] = {'onMarkersSync', handler.packet_markers_sync_reader, handler.packet_markers_sync_writer}
279
+ INCOMING_PACKETS[PACKET.AIM_SYNC] = {'onAimSync', {playerId = 'uint16'}, {data = 'AimSyncData'}}
280
+ INCOMING_PACKETS[PACKET.BULLET_SYNC] = {'onBulletSync', {playerId = 'uint16'}, {data = 'BulletSyncData'}}
281
+ INCOMING_PACKETS[PACKET.UNOCCUPIED_SYNC] = {'onUnoccupiedSync', {playerId = 'uint16'}, {data = 'UnoccupiedSyncData'}}
282
+ INCOMING_PACKETS[PACKET.TRAILER_SYNC] = {'onTrailerSync', {playerId = 'uint16'}, {data = 'TrailerSyncData'}}
283
+ INCOMING_PACKETS[PACKET.PASSENGER_SYNC] = {'onPassengerSync', {playerId = 'uint16'}, {data = 'PassengerSyncData'}}
284
+ INCOMING_PACKETS[PACKET.AUTHENTICATION] = {'onAuthenticationRequest', {key = 'string8'}}
285
+ INCOMING_PACKETS[PACKET.CONNECTION_REQUEST_ACCEPTED] = {'onConnectionRequestAccepted', {ip = 'int32'}, {port = 'uint16'}, {playerId = 'uint16'}, {challenge = 'int32'}}
286
+ INCOMING_PACKETS[PACKET.CONNECTION_LOST] = {'onConnectionLost'}
287
+ INCOMING_PACKETS[PACKET.CONNECTION_BANNED] = {'onConnectionBanned'}
288
+ INCOMING_PACKETS[PACKET.CONNECTION_ATTEMPT_FAILED] = {'onConnectionAttemptFailed'}
289
+ INCOMING_PACKETS[PACKET.NO_FREE_INCOMING_CONNECTIONS] = {'onConnectionNoFreeSlot'}
290
+ INCOMING_PACKETS[PACKET.INVALID_PASSWORD] = {'onConnectionPasswordInvalid'}
291
+ INCOMING_PACKETS[PACKET.DISCONNECTION_NOTIFICATION] = {'onConnectionClosed'}
292
+
293
+ return events
extra_types.lua ADDED
@@ -0,0 +1,45 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ -- This file is part of the SAMP.Lua project.
2
+ -- Licensed under the MIT License.
3
+ -- Copyright (c) 2016, FYP @ BlastHack Team <blast.hk>
4
+ -- https://github.com/THE-FYP/SAMP.Lua
5
+
6
+ local BitStreamIO = require 'samp.events.bitstream_io'
7
+ local utils = require 'samp.events.utils'
8
+
9
+ BitStreamIO.Int32Array3 = {
10
+ read = function(bs)
11
+ local arr = {}
12
+ for i = 1, 3 do arr[i] = raknetBitStreamReadInt32(bs) end
13
+ return arr
14
+ end,
15
+ write = function(bs, value)
16
+ for i = 1, 3 do raknetBitStreamWriteInt32(bs, value[i]) end
17
+ end
18
+ }
19
+
20
+ BitStreamIO.AimSyncData = {
21
+ read = function(bs) return utils.read_sync_data(bs, 'AimSyncData') end,
22
+ write = function(bs, value) utils.write_sync_data(bs, 'AimSyncData', value) end
23
+ }
24
+
25
+ BitStreamIO.UnoccupiedSyncData = {
26
+ read = function(bs) return utils.read_sync_data(bs, 'UnoccupiedSyncData') end,
27
+ write = function(bs, value) utils.write_sync_data(bs, 'UnoccupiedSyncData', value) end
28
+ }
29
+
30
+ BitStreamIO.PassengerSyncData = {
31
+ read = function(bs) return utils.read_sync_data(bs, 'PassengerSyncData') end,
32
+ write = function(bs, value) utils.write_sync_data(bs, 'PassengerSyncData', value) end
33
+ }
34
+
35
+ BitStreamIO.BulletSyncData = {
36
+ read = function(bs) return utils.read_sync_data(bs, 'BulletSyncData') end,
37
+ write = function(bs, value) utils.write_sync_data(bs, 'BulletSyncData', value) end
38
+ }
39
+
40
+ BitStreamIO.TrailerSyncData = {
41
+ read = function(bs) return utils.read_sync_data(bs, 'TrailerSyncData') end,
42
+ write = function(bs, value) utils.write_sync_data(bs, 'TrailerSyncData', value) end
43
+ }
44
+
45
+ return BitStreamIO
handlers.lua ADDED
@@ -0,0 +1,526 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ -- This file is part of the SAMP.Lua project.
2
+ -- Licensed under the MIT License.
3
+ -- Copyright (c) 2016, FYP @ BlastHack Team <blast.hk>
4
+ -- https://github.com/THE-FYP/SAMP.Lua
5
+
6
+ local bs_io = require 'samp.events.bitstream_io'
7
+ local utils = require 'samp.events.utils'
8
+ local bsread, bswrite = bs_io.bs_read, bs_io.bs_write
9
+ local handler = {}
10
+
11
+ --- onSendGiveDamage, onSendTakeDamage
12
+ function handler.rpc_send_give_take_damage_reader(bs)
13
+ local take = bsread.bool(bs) -- 'true' is take damage
14
+ local data = {
15
+ bsread.uint16(bs), -- playerId
16
+ bsread.float(bs), -- damage
17
+ bsread.int32(bs), -- weapon
18
+ bsread.int32(bs), -- bodypart
19
+ take,
20
+ }
21
+ return (take and 'onSendTakeDamage' or 'onSendGiveDamage'), data
22
+ end
23
+
24
+ function handler.rpc_send_give_take_damage_writer(bs, data)
25
+ bswrite.bool(bs, data[5]) -- give or take
26
+ bswrite.uint16(bs, data[1]) -- playerId
27
+ bswrite.float(bs, data[2]) -- damage
28
+ bswrite.int32(bs, data[3]) -- weapon
29
+ bswrite.int32(bs, data[4]) -- bodypart
30
+ end
31
+
32
+ --- onInitGame
33
+ function handler.rpc_init_game_reader(bs)
34
+ local settings = {}
35
+ settings.zoneNames = bsread.bool(bs)
36
+ settings.useCJWalk = bsread.bool(bs)
37
+ settings.allowWeapons = bsread.bool(bs)
38
+ settings.limitGlobalChatRadius = bsread.bool(bs)
39
+ settings.globalChatRadius = bsread.float(bs)
40
+ settings.stuntBonus = bsread.bool(bs)
41
+ settings.nametagDrawDist = bsread.float(bs)
42
+ settings.disableEnterExits = bsread.bool(bs)
43
+ settings.nametagLOS = bsread.bool(bs)
44
+ settings.tirePopping = bsread.bool(bs)
45
+ settings.classesAvailable = bsread.int32(bs)
46
+ local playerId = bsread.uint16(bs)
47
+ settings.showPlayerTags = bsread.bool(bs)
48
+ settings.playerMarkersMode = bsread.int32(bs)
49
+ settings.worldTime = bsread.uint8(bs)
50
+ settings.worldWeather = bsread.uint8(bs)
51
+ settings.gravity = bsread.float(bs)
52
+ settings.lanMode = bsread.bool(bs)
53
+ settings.deathMoneyDrop = bsread.int32(bs)
54
+ settings.instagib = bsread.bool(bs)
55
+ settings.normalOnfootSendrate = bsread.int32(bs)
56
+ settings.normalIncarSendrate = bsread.int32(bs)
57
+ settings.normalFiringSendrate = bsread.int32(bs)
58
+ settings.sendMultiplier = bsread.int32(bs)
59
+ settings.lagCompMode = bsread.int32(bs)
60
+ local hostName = bsread.string8(bs)
61
+ local vehicleModels = {}
62
+ for i = 0, 212 - 1 do
63
+ vehicleModels[i] = bsread.uint8(bs)
64
+ end
65
+ settings.vehicleFriendlyFire = bsread.bool32(bs)
66
+ return {playerId, hostName, settings, vehicleModels, settings.vehicleFriendlyFire}
67
+ end
68
+
69
+ function handler.rpc_init_game_writer(bs, data)
70
+ local settings = data[3]
71
+ local vehicleModels = data[4]
72
+ bswrite.bool(bs, settings.zoneNames)
73
+ bswrite.bool(bs, settings.useCJWalk)
74
+ bswrite.bool(bs, settings.allowWeapons)
75
+ bswrite.bool(bs, settings.limitGlobalChatRadius)
76
+ bswrite.float(bs, settings.globalChatRadius)
77
+ bswrite.bool(bs, settings.stuntBonus)
78
+ bswrite.float(bs, settings.nametagDrawDist)
79
+ bswrite.bool(bs, settings.disableEnterExits)
80
+ bswrite.bool(bs, settings.nametagLOS)
81
+ bswrite.bool(bs, settings.tirePopping)
82
+ bswrite.int32(bs, settings.classesAvailable)
83
+ bswrite.uint16(bs, data[1]) -- playerId
84
+ bswrite.bool(bs, settings.showPlayerTags)
85
+ bswrite.int32(bs, settings.playerMarkersMode)
86
+ bswrite.uint8(bs, settings.worldTime)
87
+ bswrite.uint8(bs, settings.worldWeather)
88
+ bswrite.float(bs, settings.gravity)
89
+ bswrite.bool(bs, settings.lanMode)
90
+ bswrite.int32(bs, settings.deathMoneyDrop)
91
+ bswrite.bool(bs, settings.instagib)
92
+ bswrite.int32(bs, settings.normalOnfootSendrate)
93
+ bswrite.int32(bs, settings.normalIncarSendrate)
94
+ bswrite.int32(bs, settings.normalFiringSendrate)
95
+ bswrite.int32(bs, settings.sendMultiplier)
96
+ bswrite.int32(bs, settings.lagCompMode)
97
+ bswrite.string8(bs, data[2]) -- hostName
98
+ for i = 1, 212 do
99
+ bswrite.uint8(bs, vehicleModels[i])
100
+ end
101
+ bswrite.bool32(bs, settings.vehicleFriendlyFire)
102
+ end
103
+
104
+ --- onInitMenu
105
+ function handler.rpc_init_menu_reader(bs)
106
+ local colWidth2
107
+ local rows = {}
108
+ local columns = {}
109
+ local readColumn = function(width)
110
+ local title = bsread.fixedString32(bs)
111
+ local rowCount = bsread.uint8(bs)
112
+ local column = {title = title, width = width, text = {}}
113
+ for i = 1, rowCount do
114
+ column.text[i] = bsread.fixedString32(bs)
115
+ end
116
+ return column
117
+ end
118
+ local menuId = bsread.uint8(bs)
119
+ local twoColumns = bsread.bool32(bs)
120
+ local menuTitle = bsread.fixedString32(bs)
121
+ local x = bsread.float(bs)
122
+ local y = bsread.float(bs)
123
+ local colWidth1 = bsread.float(bs)
124
+ if twoColumns then
125
+ colWidth2 = bsread.float(bs)
126
+ end
127
+ local menu = bsread.bool32(bs)
128
+ for i = 1, 12 do
129
+ rows[i] = bsread.int32(bs)
130
+ end
131
+ columns[1] = readColumn(colWidth1)
132
+ if twoColumns then
133
+ columns[2] = readColumn(colWidth2)
134
+ end
135
+ return {menuId, menuTitle, x, y, twoColumns, columns, rows, menu}
136
+ end
137
+
138
+ function handler.rpc_init_menu_writer(bs, data)
139
+ local columns = data[6]
140
+ bswrite.uint8(bs, data[1]) -- menuId
141
+ bswrite.bool32(bs, data[5]) -- twoColumns
142
+ bswrite.fixedString32(bs, data[2]) -- title
143
+ bswrite.float(bs, data[3]) -- x
144
+ bswrite.float(bs, data[4]) -- y
145
+ -- columns width
146
+ bswrite.float(bs, columns[1].width)
147
+ if data[5] then
148
+ bswrite.float(bs, columns[2].width)
149
+ end
150
+ bswrite.bool32(bs, data[8]) -- menu
151
+ -- rows
152
+ for i = 1, 12 do
153
+ bswrite.int32(bs, data[7][i])
154
+ end
155
+ -- columns
156
+ for i = 1, (data[5] and 2 or 1) do
157
+ bswrite.fixedString32(bs, columns[i].title)
158
+ bswrite.uint8(bs, #columns[i].text)
159
+ for r, t in ipairs(columns[i].text) do
160
+ bswrite.fixedString32(bs, t)
161
+ end
162
+ end
163
+ end
164
+
165
+ --- onMarkersSync
166
+ function handler.packet_markers_sync_reader(bs)
167
+ local markers = {}
168
+ local players = bsread.int32(bs)
169
+ for i = 1, players do
170
+ local playerId = bsread.uint16(bs)
171
+ local active = bsread.bool(bs)
172
+ if active then
173
+ local vector3d = require 'vector3d'
174
+ local x, y, z = bsread.int16(bs), bsread.int16(bs), bsread.int16(bs)
175
+ table.insert(markers, {playerId = playerId, active = true, coords = vector3d(x, y, z)})
176
+ else
177
+ table.insert(markers, {playerId = playerId, active = false})
178
+ end
179
+ end
180
+ return {markers}
181
+ end
182
+
183
+ function handler.packet_markers_sync_writer(bs, data)
184
+ bswrite.int32(bs, #data)
185
+ for i = 1, #data do
186
+ local it = data[i]
187
+ bswrite.uint16(bs, it.playerId)
188
+ bswrite.bool(bs, it.active)
189
+ if it.active then
190
+ bswrite.uint16(bs, it.coords.x)
191
+ bswrite.uint16(bs, it.coords.y)
192
+ bswrite.uint16(bs, it.coords.z)
193
+ end
194
+ end
195
+ end
196
+
197
+ --- onPlayerSync
198
+ function handler.packet_player_sync_reader(bs)
199
+ local has_value = bsread.bool
200
+ local data = {}
201
+ local playerId = bsread.uint16(bs)
202
+ if has_value(bs) then data.leftRightKeys = bsread.uint16(bs) end
203
+ if has_value(bs) then data.upDownKeys = bsread.uint16(bs) end
204
+ data.keysData = bsread.uint16(bs)
205
+ data.position = bsread.vector3d(bs)
206
+ data.quaternion = bsread.normQuat(bs)
207
+ data.health, data.armor = utils.decompress_health_and_armor(bsread.uint8(bs))
208
+ data.weapon = bsread.uint8(bs)
209
+ data.specialAction = bsread.uint8(bs)
210
+ data.moveSpeed = bsread.compressedVector(bs)
211
+ if has_value(bs) then
212
+ data.surfingVehicleId = bsread.uint16(bs)
213
+ data.surfingOffsets = bsread.vector3d(bs)
214
+ end
215
+ if has_value(bs) then
216
+ data.animationId = bsread.uint16(bs)
217
+ data.animationFlags = bsread.uint16(bs)
218
+ end
219
+ return {playerId, data}
220
+ end
221
+
222
+ function handler.packet_player_sync_writer(bs, data)
223
+ local playerId = data[1]
224
+ local data = data[2]
225
+ bswrite.uint16(bs, playerId)
226
+ bswrite.bool(bs, data.leftRightKeys ~= nil)
227
+ if data.leftRightKeys then bswrite.uint16(bs, data.leftRightKeys) end
228
+ bswrite.bool(bs, data.upDownKeys ~= nil)
229
+ if data.upDownKeys then bswrite.uint16(bs, data.upDownKeys) end
230
+ bswrite.uint16(bs, data.keysData)
231
+ bswrite.vector3d(bs, data.position)
232
+ bswrite.normQuat(bs, data.quaternion)
233
+ bswrite.uint8(bs, utils.compress_health_and_armor(data.health, data.armor))
234
+ bswrite.uint8(bs, data.weapon)
235
+ bswrite.uint8(bs, data.specialAction)
236
+ bswrite.compressedVector(bs, data.moveSpeed)
237
+ bswrite.bool(bs, data.surfingVehicleId ~= nil)
238
+ if data.surfingVehicleId then
239
+ bswrite.uint16(bs, data.surfingVehicleId)
240
+ bswrite.vector3d(bs, data.surfingOffsets)
241
+ end
242
+ bswrite.bool(bs, data.animationId ~= nil)
243
+ if data.animationId then
244
+ bswrite.uint16(bs, data.animationId)
245
+ bswrite.uint16(bs, data.animationFlags)
246
+ end
247
+ end
248
+
249
+ --- onVehicleSync
250
+ function handler.packet_vehicle_sync_reader(bs)
251
+ local data = {}
252
+ local playerId = bsread.uint16(bs)
253
+ local vehicleId = bsread.uint16(bs)
254
+ data.leftRightKeys = bsread.uint16(bs)
255
+ data.upDownKeys = bsread.uint16(bs)
256
+ data.keysData = bsread.uint16(bs)
257
+ data.quaternion = bsread.normQuat(bs)
258
+ data.position = bsread.vector3d(bs)
259
+ data.moveSpeed = bsread.compressedVector(bs)
260
+ data.vehicleHealth = bsread.uint16(bs)
261
+ data.playerHealth, data.armor = utils.decompress_health_and_armor(bsread.uint8(bs))
262
+ data.currentWeapon = bsread.uint8(bs)
263
+ data.siren = bsread.bool(bs)
264
+ data.landingGear = bsread.bool(bs)
265
+ if bsread.bool(bs) then
266
+ data.trainSpeed = bsread.int32(bs)
267
+ end
268
+ if bsread.bool(bs) then
269
+ data.trailerId = bsread.uint16(bs)
270
+ end
271
+ return {playerId, vehicleId, data}
272
+ end
273
+
274
+ function handler.packet_vehicle_sync_writer(bs, data)
275
+ local playerId = data[1]
276
+ local vehicleId = data[2]
277
+ local data = data[3]
278
+ bswrite.uint16(bs, playerId)
279
+ bswrite.uint16(bs, vehicleId)
280
+ bswrite.uint16(bs, data.leftRightKeys)
281
+ bswrite.uint16(bs, data.upDownKeys)
282
+ bswrite.uint16(bs, data.keysData)
283
+ bswrite.normQuat(bs, data.quaternion)
284
+ bswrite.vector3d(bs, data.position)
285
+ bswrite.compressedVector(bs, data.moveSpeed)
286
+ bswrite.uint16(bs, data.vehicleHealth)
287
+ bswrite.uint8(bs, utils.compress_health_and_armor(data.playerHealth, data.armor))
288
+ bswrite.uint8(bs, data.currentWeapon)
289
+ bswrite.bool(bs, data.siren)
290
+ bswrite.bool(bs, data.landingGear)
291
+ bswrite.bool(bs, data.trainSpeed ~= nil)
292
+ if data.trainSpeed ~= nil then
293
+ bswrite.int32(bs, data.trainSpeed)
294
+ end
295
+ bswrite.bool(bs, data.trailerId ~= nil)
296
+ if data.trailerId ~= nil then
297
+ bswrite.uint16(bs, data.trailerId)
298
+ end
299
+ end
300
+
301
+ --- onVehicleStreamIn
302
+ function handler.rpc_vehicle_stream_in_reader(bs)
303
+ local data = {modSlots = {}}
304
+ local vehicleId = bsread.uint16(bs)
305
+ data.type = bsread.int32(bs)
306
+ data.position = bsread.vector3d(bs)
307
+ data.rotation = bsread.float(bs)
308
+ data.bodyColor1 = bsread.uint8(bs)
309
+ data.bodyColor2 = bsread.uint8(bs)
310
+ data.health = bsread.float(bs)
311
+ data.interiorId = bsread.uint8(bs)
312
+ data.doorDamageStatus = bsread.int32(bs)
313
+ data.panelDamageStatus = bsread.int32(bs)
314
+ data.lightDamageStatus = bsread.uint8(bs)
315
+ data.tireDamageStatus = bsread.uint8(bs)
316
+ data.addSiren = bsread.uint8(bs)
317
+ for i = 1, 14 do
318
+ data.modSlots[i] = bsread.uint8(bs)
319
+ end
320
+ data.paintJob = bsread.uint8(bs)
321
+ data.interiorColor1 = bsread.int32(bs)
322
+ data.interiorColor2 = bsread.int32(bs)
323
+ return {vehicleId, data}
324
+ end
325
+
326
+ function handler.rpc_vehicle_stream_in_writer(bs, data)
327
+ local vehicleId = data[1]
328
+ local data = data[2]
329
+ bswrite.uint16(bs, vehicleId)
330
+ bswrite.int32(bs, data.type)
331
+ bswrite.vector3d(bs, data.position)
332
+ bswrite.float(bs, data.rotation)
333
+ bswrite.uint8(bs, data.bodyColor1)
334
+ bswrite.uint8(bs, data.bodyColor2)
335
+ bswrite.float(bs, data.health)
336
+ bswrite.uint8(bs, data.interiorId)
337
+ bswrite.int32(bs, data.doorDamageStatus)
338
+ bswrite.int32(bs, data.panelDamageStatus)
339
+ bswrite.uint8(bs, data.lightDamageStatus)
340
+ bswrite.uint8(bs, data.tireDamageStatus)
341
+ bswrite.uint8(bs, data.addSiren)
342
+ for i = 1, 14 do
343
+ bswrite.uint8(bs, data.modSlots[i])
344
+ end
345
+ bswrite.uint8(bs, data.paintJob)
346
+ bswrite.int32(bs, data.interiorColor1)
347
+ bswrite.int32(bs, data.interiorColor2)
348
+ end
349
+
350
+ local MATERIAL_TYPE = {
351
+ NONE = 0,
352
+ TEXTURE = 1,
353
+ TEXT = 2,
354
+ }
355
+
356
+ local function read_object_material(bs)
357
+ local data = {}
358
+ data.materialId = bsread.uint8(bs)
359
+ data.modelId = bsread.uint16(bs)
360
+ data.libraryName = bsread.string8(bs)
361
+ data.textureName = bsread.string8(bs)
362
+ data.color = bsread.int32(bs)
363
+ data.type = MATERIAL_TYPE.TEXTURE
364
+ return data
365
+ end
366
+
367
+ local function write_object_material(bs, data)
368
+ bswrite.uint8(bs, data.type)
369
+ bswrite.uint8(bs, data.materialId)
370
+ bswrite.uint16(bs, data.modelId)
371
+ bswrite.string8(bs, data.libraryName)
372
+ bswrite.string8(bs, data.textureName)
373
+ bswrite.int32(bs, data.color)
374
+ end
375
+
376
+ local function read_object_material_text(bs)
377
+ local data = {}
378
+ data.materialId = bsread.uint8(bs)
379
+ data.materialSize = bsread.uint8(bs)
380
+ data.fontName = bsread.string8(bs)
381
+ data.fontSize = bsread.uint8(bs)
382
+ data.bold = bsread.uint8(bs)
383
+ data.fontColor = bsread.int32(bs)
384
+ data.backGroundColor = bsread.int32(bs)
385
+ data.align = bsread.uint8(bs)
386
+ data.text = bsread.encodedString2048(bs)
387
+ data.type = MATERIAL_TYPE.TEXT
388
+ return data
389
+ end
390
+
391
+ local function write_object_material_text(bs, data)
392
+ bswrite.uint8(bs, data.type)
393
+ bswrite.uint8(bs, data.materialId)
394
+ bswrite.uint8(bs, data.materialSize)
395
+ bswrite.string8(bs, data.fontName)
396
+ bswrite.uint8(bs, data.fontSize)
397
+ bswrite.uint8(bs, data.bold)
398
+ bswrite.int32(bs, data.fontColor)
399
+ bswrite.int32(bs, data.backGroundColor)
400
+ bswrite.uint8(bs, data.align)
401
+ bswrite.encodedString2048(bs, data.text)
402
+ end
403
+
404
+ --- onSetObjectMaterial
405
+ function handler.rpc_set_object_material_reader(bs)
406
+ local objectId = bsread.uint16(bs)
407
+ local materialType = bsread.uint8(bs)
408
+ local material
409
+ if materialType == MATERIAL_TYPE.TEXTURE then
410
+ material = read_object_material(bs)
411
+ elseif materialType == MATERIAL_TYPE.TEXT then
412
+ material = read_object_material_text(bs)
413
+ end
414
+ local ev = materialType == MATERIAL_TYPE.TEXTURE and 'onSetObjectMaterial' or 'onSetObjectMaterialText'
415
+ return ev, {objectId, material}
416
+ end
417
+
418
+ function handler.rpc_set_object_material_writer(bs, data)
419
+ local objectId = data[1]
420
+ local mat = data[2]
421
+ bswrite.uint16(bs, objectId)
422
+ if mat.type == MATERIAL_TYPE.TEXTURE then
423
+ write_object_material(bs, mat)
424
+ elseif mat.type == MATERIAL_TYPE.TEXT then
425
+ write_object_material_text(bs, mat)
426
+ end
427
+ end
428
+
429
+ --- onCreateObject
430
+ function handler.rpc_create_object_reader(bs)
431
+ local data = {materials = {}, materialText = {}}
432
+ local objectId = bsread.uint16(bs)
433
+ data.modelId = bsread.int32(bs)
434
+ data.position = bsread.vector3d(bs)
435
+ data.rotation = bsread.vector3d(bs)
436
+ data.drawDistance = bsread.float(bs)
437
+ data.noCameraCol = bsread.bool8(bs)
438
+ data.attachToVehicleId = bsread.uint16(bs)
439
+ data.attachToObjectId = bsread.uint16(bs)
440
+ if data.attachToVehicleId ~= 0xFFFF or data.attachToObjectId ~= 0xFFFF then
441
+ data.attachOffsets = bsread.vector3d(bs)
442
+ data.attachRotation = bsread.vector3d(bs)
443
+ data.syncRotation = bsread.bool8(bs)
444
+ end
445
+ data.texturesCount = bsread.uint8(bs)
446
+ while raknetBitStreamGetNumberOfUnreadBits(bs) >= 8 do
447
+ local materialType = bsread.uint8(bs)
448
+ if materialType == MATERIAL_TYPE.TEXTURE then
449
+ table.insert(data.materials, read_object_material(bs))
450
+ elseif materialType == MATERIAL_TYPE.TEXT then
451
+ table.insert(data.materialText, read_object_material_text(bs))
452
+ end
453
+ end
454
+ data.materials_text = data.materialText -- obsolete
455
+ return {objectId, data}
456
+ end
457
+
458
+ function handler.rpc_create_object_writer(bs, data)
459
+ local objectId = data[1]
460
+ local data = data[2]
461
+ bswrite.uint16(bs, objectId)
462
+ bswrite.int32(bs, data.modelId)
463
+ bswrite.vector3d(bs, data.position)
464
+ bswrite.vector3d(bs, data.rotation)
465
+ bswrite.float(bs, data.drawDistance)
466
+ bswrite.bool8(bs, data.noCameraCol)
467
+ bswrite.uint16(bs, data.attachToVehicleId)
468
+ bswrite.uint16(bs, data.attachToObjectId)
469
+ if data.attachToVehicleId ~= 0xFFFF or data.attachToObjectId ~= 0xFFFF then
470
+ bswrite.vector3d(bs, data.attachOffsets)
471
+ bswrite.vector3d(bs, data.attachRotation)
472
+ bswrite.bool8(bs, data.syncRotation)
473
+ end
474
+ bswrite.uint8(bs, data.texturesCount)
475
+ for _, it in ipairs(data.materials) do
476
+ write_object_material(bs, it)
477
+ end
478
+ for _, it in ipairs(data.materialText) do
479
+ write_object_material_text(bs, it)
480
+ end
481
+ end
482
+
483
+ function handler.rpc_update_scores_and_pings_reader(bs)
484
+ local data = {}
485
+ for i = 1, raknetBitStreamGetNumberOfBytesUsed(bs) / 10 do
486
+ local playerId = bsread.uint16(bs)
487
+ local playerScore = bsread.int32(bs)
488
+ local playerPing = bsread.int32(bs)
489
+ data[playerId] = {score = playerScore, ping = playerPing}
490
+ end
491
+ return {data}
492
+ end
493
+
494
+ function handler.rpc_update_scores_and_pings_writer(bs, data)
495
+ for id, info in pairs(data[1]) do
496
+ bswrite.uint16(bs, id)
497
+ bswrite.int32(bs, info.score)
498
+ bswrite.int32(bs, info.ping)
499
+ end
500
+ end
501
+
502
+ function handler.packet_weapons_update_reader(bs)
503
+ local playerTarget = bsread.uint16(bs)
504
+ local actorTarget = bsread.uint16(bs)
505
+ local weapons = {}
506
+ local count = raknetBitStreamGetNumberOfUnreadBits(bs) / 32
507
+ for i = 1, count do
508
+ local slot = bsread.uint8(bs)
509
+ local weapon = bsread.uint8(bs)
510
+ local ammo = bsread.uint16(bs)
511
+ weapons[i] = {slot = slot, weapon = weapon, ammo = ammo}
512
+ end
513
+ return {playerTarget, actorTarget, weapons}
514
+ end
515
+
516
+ function handler.packet_weapons_update_writer(bs, data)
517
+ bswrite.uint16(bs, data[1])
518
+ bswrite.uint16(bs, data[2])
519
+ for i, weap in ipairs(data[3]) do
520
+ bswrite.uint8(bs, weap.slot)
521
+ bswrite.uint8(bs, weap.weapon)
522
+ bswrite.uint16(bs, weap.ammo)
523
+ end
524
+ end
525
+
526
+ return handler
raknet.lua CHANGED
@@ -1,700 +1,236 @@
1
- --[[
2
- Project: SF.lua <https://github.com/imring/SF.lua>
3
- License: MIT License
4
- Author: imring
5
- ]]
6
-
7
- local sampapi = require 'sampapi'
8
- local shared = require 'sampapi.shared'
9
- local ffi = shared.ffi
10
-
11
- local netgame = sampapi.require('CNetGame', true)
12
- local rakluaLoaded, raklua = pcall(require, 'RakLua')
13
-
14
- if not rakluaLoaded then
15
- require 'sflua.cdef.bitstream'
16
- local StringCompressor = require 'sflua.cdef.stringcompressor'
17
-
18
- function raknetBitStreamReadBool(bitstream)
19
- bitstream = ffi.cast('SBitStream*', bitstream)
20
- return bitstream:ReadBit()
21
- end
22
- jit.off(raknetBitStreamReadBool, true)
23
-
24
- function raknetBitStreamReadBuffer(bitstream, dest, size)
25
- bitstream = ffi.cast('SBitStream*', bitstream)
26
- bitstream:ReadBits(dest, size * 8, true)
27
- end
28
- jit.off(raknetBitStreamReadBuffer, true)
29
-
30
- function raknetBitStreamReadInt8(bitstream)
31
- local buf = ffi.new('char[1]')
32
- raknetBitStreamReadBuffer(bitstream, buf, ffi.sizeof(buf))
33
- return buf[0]
34
- end
35
- jit.off(raknetBitStreamReadInt8, true)
36
-
37
- function raknetBitStreamReadInt16(bitstream)
38
- local buf = ffi.new('short[1]')
39
- raknetBitStreamReadBuffer(bitstream, buf, ffi.sizeof(buf))
40
- return buf[0]
41
- end
42
- jit.off(raknetBitStreamReadInt16, true)
43
-
44
- function raknetBitStreamReadInt32(bitstream)
45
- local buf = ffi.new('long [1]')
46
- raknetBitStreamReadBuffer(bitstream, buf, ffi.sizeof(buf))
47
- return buf[0]
48
- end
49
- jit.off(raknetBitStreamReadInt32, true)
50
-
51
- function raknetBitStreamReadFloat(bitstream)
52
- local buf = ffi.new('float[1]')
53
- raknetBitStreamReadBuffer(bitstream, buf, ffi.sizeof(buf))
54
- return buf[0]
55
- end
56
- jit.off(raknetBitStreamReadFloat, true)
57
-
58
- function raknetBitStreamReadString(bitstream, size)
59
- local buf = ffi.new('char[?]', size + 1)
60
- raknetBitStreamReadBuffer(bitstream, buf, ffi.sizeof(buf) - 1)
61
- buf[size] = 0
62
- return ffi.string(buf)
63
- end
64
- jit.off(raknetBitStreamReadString, true)
65
-
66
- function raknetBitStreamResetReadPointer(bitstream)
67
- bitstream = ffi.cast('SBitStream*', bitstream)
68
- bitstream:ResetReadPointer()
69
- end
70
- jit.off(raknetBitStreamResetReadPointer, true)
71
-
72
- function raknetBitStreamResetWritePointer(bitstream)
73
- bitstream = ffi.cast('SBitStream*', bitstream)
74
- bitstream:ResetWritePointer()
75
- end
76
- jit.off(raknetBitStreamResetWritePointer, true)
77
-
78
- function raknetBitStreamIgnoreBits(bitstream, amount)
79
- bitstream = ffi.cast('SBitStream*', bitstream)
80
- bitstream:IgnoreBits(amount)
81
- end
82
- jit.off(raknetBitStreamIgnoreBits, true)
83
-
84
- function raknetBitStreamSetWriteOffset(bitstream, offset)
85
- bitstream = ffi.cast('SBitStream*', bitstream)
86
- bitstream:SetWriteOffset(offset)
87
- end
88
- jit.off(raknetBitStreamSetWriteOffset, true)
89
-
90
- function raknetBitStreamSetReadOffset(bitstream, offset)
91
- bitstream = ffi.cast('SBitStream*', bitstream)
92
- bitstream.readOffset = offset
93
- end
94
- jit.off(raknetBitStreamSetReadOffset, true)
95
-
96
- function raknetBitStreamGetNumberOfBitsUsed(bitstream)
97
- bitstream = ffi.cast('SBitStream*', bitstream)
98
- return bitstream.numberOfBitsUsed
99
- end
100
- jit.off(raknetBitStreamGetNumberOfBitsUsed, true)
101
-
102
- function raknetBitStreamGetNumberOfBytesUsed(bitstream)
103
- local bits = raknetBitStreamGetNumberOfBitsUsed(bitstream)
104
- return bit.rshift(bits + 7, 3)
105
- end
106
- jit.off(raknetBitStreamGetNumberOfBytesUsed, true)
107
-
108
- function raknetBitStreamGetNumberOfUnreadBits(bitstream)
109
- bitstream = ffi.cast('SBitStream*', bitstream)
110
- return bitstream.numberOfBitsAllocated - bitstream.numberOfBitsUsed
111
- end
112
- jit.off(raknetBitStreamGetNumberOfUnreadBits, true)
113
-
114
- function raknetBitStreamGetWriteOffset(bitstream)
115
- bitstream = ffi.cast('SBitStream*', bitstream)
116
- return bitstream.numberOfBitsUsed
117
- end
118
- jit.off(raknetBitStreamGetWriteOffset, true)
119
-
120
- function raknetBitStreamGetReadOffset(bitstream)
121
- bitstream = ffi.cast('SBitStream*', bitstream)
122
- return bitstream.readOffset
123
- end
124
- jit.off(raknetBitStreamGetReadOffset, true)
125
-
126
- function raknetBitStreamGetDataPtr(bitstream)
127
- bitstream = ffi.cast('SBitStream*', bitstream)
128
- return shared.get_pointer(bitstream.data)
129
- end
130
- jit.off(raknetBitStreamGetDataPtr, true)
131
-
132
- function raknetNewBitStream()
133
- local bitstream = bs()
134
- return shared.get_pointer(bitstream)
135
- end
136
- jit.off(raknetNewBitStream, true)
137
-
138
- function raknetDeleteBitStream(bitstream)
139
- bitstream = ffi.cast('SBitStream*', bitstream)
140
- bitstream:__gc()
141
- end
142
- jit.off(raknetDeleteBitStream, true)
143
-
144
- function raknetResetBitStream(bitstream)
145
- bitstream = ffi.cast('SBitStream*', bitstream)
146
- bitstream:Reset()
147
- end
148
- jit.off(raknetResetBitStream, true)
149
-
150
- function raknetBitStreamWriteBool(bitstream, value)
151
- bitstream = ffi.cast('SBitStream*', bitstream)
152
- if value then bitstream:Write1()
153
- else bitstream:Write0() end
154
- end
155
- jit.off(raknetBitStreamWriteBool, true)
156
-
157
- function raknetBitStreamWriteInt8(bitstream, value)
158
- local buf = ffi.new('char[1]', value)
159
- raknetBitStreamWriteBuffer(bitstream, buf, ffi.sizeof(buf))
160
- end
161
- jit.off(raknetBitStreamWriteInt8, true)
162
-
163
- function raknetBitStreamWriteInt16(bitstream, value)
164
- local buf = ffi.new('short[1]', value)
165
- raknetBitStreamWriteBuffer(bitstream, buf, ffi.sizeof(buf))
166
- end
167
- jit.off(raknetBitStreamWriteInt16, true)
168
-
169
- function raknetBitStreamWriteInt32(bitstream, value)
170
- local buf = ffi.new('long[1]', value)
171
- raknetBitStreamWriteBuffer(bitstream, buf, ffi.sizeof(buf))
172
- end
173
- jit.off(raknetBitStreamWriteInt32, true)
174
-
175
- function raknetBitStreamWriteFloat(bitstream, value)
176
- local buf = ffi.new('float[1]', value)
177
- raknetBitStreamWriteBuffer(bitstream, buf, ffi.sizeof(buf))
178
- end
179
- jit.off(raknetBitStreamWriteFloat, true)
180
-
181
- function raknetBitStreamWriteBuffer(bitstream, dest, size)
182
- bitstream = ffi.cast('SBitStream*', bitstream)
183
- bitstream:WriteBits(dest, size * 8, true)
184
- end
185
- jit.off(raknetBitStreamWriteBuffer, true)
186
-
187
- function raknetBitStreamWriteString(bitstream, str)
188
- local buf = ffi.new('char[?]', #str + 1, str)
189
- raknetBitStreamWriteBuffer(bitstream, buf, ffi.sizeof(buf) - 1)
190
- end
191
- jit.off(raknetBitStreamWriteString, true)
192
-
193
- function raknetBitStreamDecodeString(bitstream, size)
194
- bitstream = ffi.cast('SBitStream*', bitstream)
195
- local buf = ffi.new('char[?]', size + 1)
196
- StringCompressor.Instance():DecodeString(buf, size, bitstream, 0)
197
- buf[size] = 0
198
- return ffi.string(buf)
199
- end
200
- jit.off(raknetBitStreamDecodeString, true)
201
-
202
- function raknetBitStreamEncodeString(bitstream, str)
203
- bitstream = ffi.cast('SBitStream*', bitstream)
204
- local buf = ffi.new('char[?]', #str + 1, str)
205
- StringCompressor.Instance():EncodeString(buf, #str, bitstream, 0)
206
- end
207
- jit.off(raknetBitStreamEncodeString, true)
208
-
209
- function raknetBitStreamWriteBitStream(bitstream, bitStream)
210
- bitstream = ffi.cast('SBitStream*', bitstream)
211
- bitstream:Write(bitStream)
212
- end
213
- jit.off(raknetBitStreamWriteBitStream, true)
214
-
215
- function raknetSendRpcEx(rpc, bs, priority, reliability, channel, timestamp)
216
- local rakclient = ffi.cast('void***', netgame.RefNetGame().m_pRakClient)
217
- local vtbl = rakclient[0]
218
- rpc = ffi.new('int[1]', rpc)
219
- bs = ffi.cast('SBitStream*', bs)
220
-
221
- -- RPC(int *uniqueID, RakNet::BitStream *bitStream, PacketPriority priority, PacketReliability reliability, char orderingChannel, bool shiftTimestamp)
222
- local RPC = ffi.cast('bool(__thiscall *)(void *, int *, SBitStream *, int, int, char, bool)', vtbl[25])
223
- return RPC(rakclient, rpc, bs, priority, reliability, channel, timestamp)
224
- end
225
- jit.off(raknetSendRpcEx, true)
226
-
227
- function raknetSendBitStreamEx(bs, priority, reliability, channel)
228
- local rakclient = ffi.cast('void***', netgame.RefNetGame().m_pRakClient)
229
- local vtbl = rakclient[0]
230
- bs = ffi.cast('SBitStream*', bs)
231
-
232
- -- Send(RakNet::BitStream *bitStream, PacketPriority priority, PacketReliability reliability, char orderingChannel)
233
- local Send = ffi.cast('bool(__thiscall *)(void *, SBitStream *, int, int, char)', vtbl[6])
234
- return Send(rakclient, bs, priority, reliability, channel)
235
- end
236
- jit.off(raknetSendBitStreamEx, true)
237
-
238
- function raknetSendRpc(rpc, bs)
239
- return raknetSendRpcEx(rpc, bs, HIGH_PRIORITY, RELIABLE, 0, false)
240
- end
241
-
242
- function raknetSendBitStream(bs)
243
- return raknetSendBitStreamEx(bs, HIGH_PRIORITY, UNRELIABLE_SEQUENCED, 0)
244
- end
245
-
246
- end
247
-
248
- function raknetGetRpcName(id)
249
- local tab = {
250
- [23] = 'ClickPlayer',
251
- [25] = 'ClientJoin',
252
- [26] = 'EnterVehicle',
253
- [27] = 'EnterEditObject',
254
- [31] = 'ScriptCash',
255
- [50] = 'ServerCommand',
256
- [52] = 'Spawn',
257
- [53] = 'Death',
258
- [54] = 'NPCJoin',
259
- [62] = 'DialogResponse',
260
- [83] = 'ClickTextDraw',
261
- [96] = 'SCMEvent',
262
- [101] = 'Chat',
263
- [102] = 'SrvNetStats',
264
- [103] = 'ClientCheck',
265
- [106] = 'DamageVehicle',
266
- [115] = 'GiveTakeDamage',
267
- [116] = 'EditAttachedObject',
268
- [117] = 'EditObject',
269
- [118] = 'SetInteriorId',
270
- [119] = 'MapMarker',
271
- [128] = 'RequestClass',
272
- [129] = 'RequestSpawn',
273
- [131] = 'PickedUpPickup',
274
- [132] = 'MenuSelect',
275
- [136] = 'VehicleDestroyed',
276
- [140] = 'MenuQuit',
277
- [154] = 'ExitVehicle',
278
- [155] = 'UpdateScoresPingsIPs',
279
- [11] = 'SetPlayerName',
280
- [12] = 'SetPlayerPos',
281
- [13] = 'SetPlayerPosFindZ',
282
- [14] = 'SetPlayerHealth',
283
- [15] = 'TogglePlayerControllable',
284
- [16] = 'PlaySound',
285
- [17] = 'SetPlayerWorldBounds',
286
- [18] = 'GivePlayerMoney',
287
- [19] = 'SetPlayerFacingAngle',
288
- [20] = 'ResetPlayerMoney',
289
- [21] = 'ResetPlayerWeapons',
290
- [22] = 'GivePlayerWeapon',
291
- [24] = 'SetVehicleParamsEx',
292
- [28] = 'CancelEdit',
293
- [29] = 'SetPlayerTime',
294
- [30] = 'ToggleClock',
295
- [32] = 'WorldPlayerAdd',
296
- [33] = 'SetPlayerShopName',
297
- [34] = 'SetPlayerSkillLevel',
298
- [35] = 'SetPlayerDrunkLevel',
299
- [36] = 'Create3DTextLabel',
300
- [37] = 'DisableCheckpoint',
301
- [38] = 'SetRaceCheckpoint',
302
- [39] = 'DisableRaceCheckpoint',
303
- [40] = 'GameModeRestart',
304
- [41] = 'PlayAudioStream',
305
- [42] = 'StopAudioStream',
306
- [43] = 'RemoveBuildingForPlayer',
307
- [44] = 'CreateObject',
308
- [45] = 'SetObjectPos',
309
- [46] = 'SetObjectRot',
310
- [47] = 'DestroyObject',
311
- [55] = 'DeathMessage',
312
- [56] = 'SetPlayerMapIcon',
313
- [57] = 'RemoveVehicleComponent',
314
- [58] = 'Update3DTextLabel',
315
- [59] = 'ChatBubble',
316
- [60] = 'UpdateSystemTime',
317
- [61] = 'ShowDialog',
318
- [63] = 'DestroyPickup',
319
- [64] = 'WeaponPickupDestroy',
320
- [65] = 'LinkVehicleToInterior',
321
- [66] = 'SetPlayerArmour',
322
- [67] = 'SetPlayerArmedWeapon',
323
- [68] = 'SetSpawnInfo',
324
- [69] = 'SetPlayerTeam',
325
- [70] = 'PutPlayerInVehicle',
326
- [71] = 'RemovePlayerFromVehicle',
327
- [72] = 'SetPlayerColor',
328
- [73] = 'DisplayGameText',
329
- [74] = 'ForceClassSelection',
330
- [75] = 'AttachObjectToPlayer',
331
- [76] = 'InitMenu',
332
- [77] = 'ShowMenu',
333
- [78] = 'HideMenu',
334
- [79] = 'CreateExplosion',
335
- [80] = 'ShowPlayerNameTagForPlayer',
336
- [81] = 'AttachCameraToObject',
337
- [82] = 'InterpolateCamera',
338
- [84] = 'SetObjectMaterial',
339
- [85] = 'GangZoneStopFlash',
340
- [86] = 'ApplyAnimation',
341
- [87] = 'ClearAnimations',
342
- [88] = 'SetPlayerSpecialAction',
343
- [89] = 'SetPlayerFightingStyle',
344
- [90] = 'SetPlayerVelocity',
345
- [91] = 'SetVehicleVelocity',
346
- [92] = 'SetPlayerDrunkVisuals',
347
- [93] = 'ClientMessage',
348
- [94] = 'SetWorldTime',
349
- [95] = 'CreatePickup',
350
- [98] = 'SetVehicleTireStatus',
351
- [99] = 'MoveObject',
352
- [104] = 'EnableStuntBonusForPlayer',
353
- [105] = 'TextDrawSetString',
354
- [107] = 'SetCheckpoint',
355
- [108] = 'GangZoneCreate',
356
- [112] = 'PlayCrimeReport',
357
- [113] = 'SetPlayerAttachedObject',
358
- [120] = 'GangZoneDestroy',
359
- [121] = 'GangZoneFlash',
360
- [122] = 'StopObject',
361
- [123] = 'SetNumberPlate',
362
- [124] = 'TogglePlayerSpectating',
363
- [126] = 'PlayerSpectatePlayer',
364
- [127] = 'PlayerSpectateVehicle',
365
- [133] = 'SetPlayerWantedLevel',
366
- [134] = 'ShowTextDraw',
367
- [135] = 'TextDrawHideForPlayer',
368
- [137] = 'ServerJoin',
369
- [138] = 'ServerQuit',
370
- [139] = 'InitGame',
371
- [144] = 'RemovePlayerMapIcon',
372
- [145] = 'SetPlayerAmmo',
373
- [146] = 'SetPlayerGravity',
374
- [147] = 'SetVehicleHealth',
375
- [148] = 'AttachTrailerToVehicle',
376
- [149] = 'DetachTrailerFromVehicle',
377
- [150] = 'SetPlayerDrunkHandling',
378
- [151] = 'DestroyPickups',
379
- [152] = 'SetWeather',
380
- [153] = 'SetPlayerSkin',
381
- [156] = 'SetPlayerInterior',
382
- [157] = 'SetPlayerCameraPos',
383
- [158] = 'SetPlayerCameraLookAt',
384
- [159] = 'SetVehiclePos',
385
- [160] = 'SetVehicleZAngle',
386
- [161] = 'SetVehicleParamsForPlayer',
387
- [162] = 'SetCameraBehindPlayer',
388
- [163] = 'WorldPlayerRemove',
389
- [164] = 'WorldVehicleAdd',
390
- [165] = 'WorldVehicleRemove',
391
- [166] = 'WorldPlayerDeath'
392
- }
393
- return tab[id]
394
- end
395
-
396
- function raknetGetPacketName(id)
397
- local tab = {
398
- [6] = 'INTERNAL_PING',
399
- [7] = 'PING',
400
- [8] = 'PING_OPEN_CONNECTIONS',
401
- [9] = 'CONNECTED_PONG',
402
- [10] = 'REQUEST_STATIC_DATA',
403
- [11] = 'CONNECTION_REQUEST',
404
- [12] = 'AUTH_KEY',
405
- [14] = 'BROADCAST_PINGS',
406
- [15] = 'SECURED_CONNECTION_RESPONSE',
407
- [16] = 'SECURED_CONNECTION_CONFIRMATION',
408
- [17] = 'RPC_MAPPING',
409
- [19] = 'SET_RANDOM_NUMBER_SEED',
410
- [20] = 'RPC',
411
- [21] = 'RPC_REPLY',
412
- [23] = 'DETECT_LOST_CONNECTIONS',
413
- [24] = 'OPEN_CONNECTION_REQUEST',
414
- [25] = 'OPEN_CONNECTION_REPLY',
415
- [26] = 'CONNECTION_COOKIE',
416
- [28] = 'RSA_PUBLIC_KEY_MISMATCH',
417
- [29] = 'CONNECTION_ATTEMPT_FAILED',
418
- [30] = 'NEW_INCOMING_CONNECTION',
419
- [31] = 'NO_FREE_INCOMING_CONNECTIONS',
420
- [32] = 'DISCONNECTION_NOTIFICATION',
421
- [33] = 'CONNECTION_LOST',
422
- [34] = 'CONNECTION_REQUEST_ACCEPTED',
423
- [35] = 'INITIALIZE_ENCRYPTION',
424
- [36] = 'CONNECTION_BANNED',
425
- [37] = 'INVALID_PASSWORD',
426
- [38] = 'MODIFIED_PACKET',
427
- [39] = 'PONG',
428
- [40] = 'TIMESTAMP',
429
- [41] = 'RECEIVED_STATIC_DATA',
430
- [42] = 'REMOTE_DISCONNECTION_NOTIFICATION',
431
- [43] = 'REMOTE_CONNECTION_LOST',
432
- [44] = 'REMOTE_NEW_INCOMING_CONNECTION',
433
- [45] = 'REMOTE_EXISTING_CONNECTION',
434
- [46] = 'REMOTE_STATIC_DATA',
435
- [56] = 'ADVERTISE_SYSTEM',
436
- [200] = 'VEHICLE_SYNC',
437
- [201] = 'RCON_COMMAND',
438
- [202] = 'RCON_RESPONCE',
439
- [203] = 'AIM_SYNC',
440
- [204] = 'WEAPONS_UPDATE',
441
- [205] = 'STATS_UPDATE',
442
- [206] = 'BULLET_SYNC',
443
- [207] = 'PLAYER_SYNC',
444
- [208] = 'MARKERS_SYNC',
445
- [209] = 'UNOCCUPIED_SYNC',
446
- [210] = 'TRAILER_SYNC',
447
- [211] = 'PASSENGER_SYNC',
448
- [212] = 'SPECTATOR_SYNC'
449
- }
450
- return tab[id]
451
- end
452
-
453
- function sampGetRakclientInterface()
454
- return shared.get_pointer(netgame.RefNetGame().m_pRakClient)
455
- end
456
- jit.off(sampGetRakclientInterface, true)
457
-
458
- function sampGetRakpeer()
459
- return shared.get_pointer(netgame.RefNetGame().m_pRakClient) - 0xDDE -- 0xDDE = sizeof(RakPeer)
460
- end
461
- jit.off(sampGetRakpeer, true)
462
-
463
- function sampSendAimData(data)
464
- local bs = raknetNewBitStream()
465
- raknetBitStreamReadInt8(bs, PACKET_AIM_SYNC)
466
- raknetBitStreamWriteBuffer(bs, data, ffi.sizeof('SAimData'))
467
- raknetSendBitStream(bs)
468
- raknetDeleteBitStream(bs)
469
- end
470
-
471
- function sampSendBulletData(data)
472
- local bs = raknetNewBitStream()
473
- raknetBitStreamReadInt8(bs, PACKET_BULLET_SYNC)
474
- raknetBitStreamWriteBuffer(bs, data, ffi.sizeof('SBulletData'))
475
- raknetSendBitStream(bs)
476
- raknetDeleteBitStream(bs)
477
- end
478
-
479
- function sampSendIncarData(data)
480
- local bs = raknetNewBitStream()
481
- raknetBitStreamReadInt8(bs, PACKET_VEHICLE_SYNC)
482
- raknetBitStreamWriteBuffer(bs, data, ffi.sizeof('SIncarData'))
483
- raknetSendBitStream(bs)
484
- raknetDeleteBitStream(bs)
485
- end
486
-
487
- function sampSendOnfootData(data)
488
- local bs = raknetNewBitStream()
489
- raknetBitStreamReadInt8(bs, PACKET_PLAYER_SYNC)
490
- raknetBitStreamWriteBuffer(bs, data, ffi.sizeof('SOnfootData'))
491
- raknetSendBitStream(bs)
492
- raknetDeleteBitStream(bs)
493
- end
494
-
495
- function sampSendSpectatorData(data)
496
- local bs = raknetNewBitStream()
497
- raknetBitStreamReadInt8(bs, PACKET_SPECTATOR_SYNC)
498
- raknetBitStreamWriteBuffer(bs, data, ffi.sizeof('SSpectatorData'))
499
- raknetSendBitStream(bs)
500
- raknetDeleteBitStream(bs)
501
- end
502
-
503
- function sampSendTrailerData(data)
504
- local bs = raknetNewBitStream()
505
- raknetBitStreamReadInt8(bs, PACKET_TRAILER_SYNC)
506
- raknetBitStreamWriteBuffer(bs, data, ffi.sizeof('STrailerData'))
507
- raknetSendBitStream(bs)
508
- raknetDeleteBitStream(bs)
509
- end
510
-
511
- function sampSendPassengerData(data)
512
- local bs = raknetNewBitStream()
513
- raknetBitStreamReadInt8(bs, PACKET_PASSENGER_SYNC)
514
- raknetBitStreamWriteBuffer(bs, data, ffi.sizeof('SPassengerData'))
515
- raknetSendBitStream(bs)
516
- raknetDeleteBitStream(bs)
517
- end
518
-
519
- function sampSendUnoccupiedData(data)
520
- local bs = raknetNewBitStream()
521
- raknetBitStreamReadInt8(bs, PACKET_UNOCCUPIED_SYNC)
522
- raknetBitStreamWriteBuffer(bs, data, ffi.sizeof('SUnoccupiedData'))
523
- raknetSendBitStream(bs)
524
- raknetDeleteBitStream(bs)
525
- end
526
-
527
- function sampSendDamageVehicle(car, panel, doors, lights, tires)
528
- local bs = raknetNewBitStream()
529
- raknetBitStreamWriteInt16(bs, car) -- TODO: is car a handle or an id?
530
- raknetBitStreamWriteInt32(bs, panel)
531
- raknetBitStreamWriteInt32(bs, doors)
532
- raknetBitStreamWriteInt8(bs, lights)
533
- raknetBitStreamWriteInt8(bs, tires)
534
- raknetSendRpc(RPC_DAMAGEVEHICLE, bs)
535
- raknetDeleteBitStream(bs)
536
- end
537
-
538
- function sampSendScmEvent(event, id, param1, param2)
539
- local bs = raknetNewBitStream()
540
- raknetBitStreamWriteInt32(bs, id)
541
- raknetBitStreamWriteInt32(bs, param1)
542
- raknetBitStreamWriteInt32(bs, param2)
543
- raknetBitStreamWriteInt32(bs, event)
544
- raknetSendRpc(RPC_SCMEVENT, bs)
545
- raknetDeleteBitStream(bs)
546
- end
547
-
548
- function sampSendGiveDamage(id, damage, weapon, bodypart)
549
- local bs = raknetNewBitStream()
550
- raknetBitStreamWriteBool(bs, false)
551
- raknetBitStreamWriteInt16(bs, id)
552
- raknetBitStreamWriteFloat(bs, damage)
553
- raknetBitStreamWriteInt32(bs, weapon)
554
- raknetBitStreamWriteInt32(bs, bodypart)
555
- raknetSendRpc(RPC_GIVETAKEDAMAGE, bs)
556
- raknetDeleteBitStream(bs)
557
- end
558
-
559
- function sampSendTakeDamage(id, damage, weapon, bodypart)
560
- local bs = raknetNewBitStream()
561
- raknetBitStreamWriteBool(bs, true)
562
- raknetBitStreamWriteInt16(bs, id)
563
- raknetBitStreamWriteFloat(bs, damage)
564
- raknetBitStreamWriteInt32(bs, weapon)
565
- raknetBitStreamWriteInt32(bs, bodypart)
566
- raknetSendRpc(RPC_GIVETAKEDAMAGE, bs)
567
- raknetDeleteBitStream(bs)
568
- end
569
-
570
- function sampSendRequestSpawn()
571
- local bs = raknetNewBitStream()
572
- raknetSendRpc(RPC_REQUESTSPAWN, bs)
573
- raknetDeleteBitStream(bs)
574
- end
575
-
576
- function sampSendClickPlayer(id, source)
577
- local bs = raknetNewBitStream()
578
- raknetBitStreamWriteInt16(bs, id)
579
- raknetBitStreamWriteInt8(bs, source)
580
- raknetSendRpc(RPC_CLICKPLAYER, bs)
581
- raknetDeleteBitStream(bs)
582
- end
583
-
584
- function sampSendClickTextdraw(id)
585
- local bs = raknetNewBitStream()
586
- raknetBitStreamWriteInt16(bs, id)
587
- raknetSendRpc(RPC_CLICKTEXTDRAW, bs)
588
- raknetDeleteBitStream(bs)
589
- end
590
-
591
- function sampSendDeathByPlayer(playerId, reason)
592
- local bs = raknetNewBitStream()
593
- raknetBitStreamWriteInt8(bs, reason)
594
- raknetBitStreamWriteInt16(bs, playerId)
595
- raknetSendRpc(RPC_DEATH, bs)
596
- raknetDeleteBitStream(bs)
597
- end
598
-
599
- function sampSendDialogResponse(id, button, listitem, input)
600
- local bs = raknetNewBitStream()
601
- raknetBitStreamWriteInt16(bs, id)
602
- raknetBitStreamWriteInt8(bs, button)
603
- raknetBitStreamWriteInt16(bs, listitem)
604
- raknetBitStreamWriteInt8(bs, #input)
605
- raknetBitStreamWriteString(bs, input)
606
- raknetSendRpc(RPC_DIALOGRESPONSE, bs)
607
- raknetDeleteBitStream(bs)
608
- end
609
-
610
- function sampSendEditAttachedObject(response, index, model, bone, offsetX, offsetY, offsetZ, rotX, rotY, rotZ, scaleX, scaleY, scaleZ)
611
- local bs = raknetNewBitStream()
612
- raknetBitStreamWriteInt32(bs, response)
613
- raknetBitStreamWriteInt32(bs, index)
614
- raknetBitStreamWriteInt32(bs, model)
615
- raknetBitStreamWriteInt32(bs, bone)
616
- raknetBitStreamWriteFloat(bs, offsetX)
617
- raknetBitStreamWriteFloat(bs, offsetY)
618
- raknetBitStreamWriteFloat(bs, offsetZ)
619
- raknetBitStreamWriteFloat(bs, rotX)
620
- raknetBitStreamWriteFloat(bs, rotY)
621
- raknetBitStreamWriteFloat(bs, rotZ)
622
- raknetBitStreamWriteFloat(bs, scaleX)
623
- raknetBitStreamWriteFloat(bs, scaleY)
624
- raknetBitStreamWriteFloat(bs, scaleZ)
625
- -- TODO: color1/color2?
626
- raknetSendRpc(RPC_EDITATTACHEDOBJECT, bs)
627
- raknetDeleteBitStream(bs)
628
- end
629
-
630
- function sampSendEditObject(playerObject, objectId, response, posX, posY, posZ, rotX, rotY, rotZ)
631
- local bs = raknetNewBitStream()
632
- raknetBitStreamWriteBool(bs, playerObject)
633
- raknetBitStreamWriteInt16(bs, objectId)
634
- raknetBitStreamWriteInt32(bs, response)
635
- raknetBitStreamWriteFloat(bs, posX)
636
- raknetBitStreamWriteFloat(bs, posY)
637
- raknetBitStreamWriteFloat(bs, posZ)
638
- raknetBitStreamWriteFloat(bs, rotX)
639
- raknetBitStreamWriteFloat(bs, rotY)
640
- raknetBitStreamWriteFloat(bs, rotZ)
641
- raknetSendRpc(RPC_EDITOBJECT, bs)
642
- raknetDeleteBitStream(bs)
643
- end
644
-
645
- function sampSendMenuQuit()
646
- local bs = raknetNewBitStream()
647
- raknetSendRpc(RPC_MENUQUIT, bs)
648
- raknetDeleteBitStream(bs)
649
- end
650
-
651
- function sampSendMenuSelectRow(id)
652
- local bs = raknetNewBitStream()
653
- raknetBitStreamWriteInt8(bs, id)
654
- raknetSendRpc(RPC_MENUSELECT, bs)
655
- raknetDeleteBitStream(bs)
656
- end
657
-
658
- function sampSendPickedUpPickup(id)
659
- local bs = raknetNewBitStream()
660
- raknetBitStreamWriteInt32(bs, id)
661
- raknetSendRpc(RPC_PICKEDUPPICKUP, bs)
662
- raknetDeleteBitStream(bs)
663
- end
664
-
665
- function sampSendRconCommand(cmd)
666
- local bs = raknetNewBitStream()
667
- raknetBitStreamWriteInt8(bs, PACKET_RCON_COMMAND)
668
- raknetBitStreamWriteInt32(bs, #cmd)
669
- raknetBitStreamWriteString(bs, cmd)
670
- raknetSendBitStream(bs)
671
- raknetDeleteBitStream(bs)
672
- end
673
-
674
- function sampSendVehicleDestroyed(id)
675
- local bs = raknetNewBitStream()
676
- raknetBitStreamWriteInt16(bs, id)
677
- raknetSendRpc(RPC_VEHICLEDESTROYED, bs)
678
- raknetDeleteBitStream(bs)
679
- end
680
-
681
- function sampDisconnectWithReason(reason)
682
- local ref = netgame.RefNetGame()
683
- local rakclient = ffi.cast('void***', ref.m_pRakClient)
684
- local vtbl = rakclient[0]
685
-
686
- -- Disconnect(unsigned int blockDuration, unsigned char orderingChannel = 0)
687
- local Disconnect = ffi.cast('void(__thiscall *)(void *, unsigned int, unsigned char)', vtbl[2])
688
- Disconnect(rakclient, reason, 0)
689
-
690
- ref:ShutdownForRestart()
691
- end
692
- jit.off(sampDisconnectWithReason, true)
693
-
694
- function sampConnectToServer(ip, port)
695
- local ref = netgame.RefNetGame()
696
- ffi.copy(ref.m_szHostAddress, ip)
697
- ref.m_nPort = port
698
- sampSetGamestate(GAMESTATE_WAIT_CONNECT)
699
- end
700
- jit.off(sampConnectToServer, true)
 
1
+ -- This file is part of the SAMP.Lua project.
2
+ -- Licensed under the MIT License.
3
+ -- Copyright (c) 2016, FYP @ BlastHack Team <blast.hk>
4
+ -- https://github.com/THE-FYP/SAMP.Lua
5
+
6
+ local mod =
7
+ {
8
+ MODULEINFO = {
9
+ name = 'samp.raknet',
10
+ version = 2
11
+ }
12
+ }
13
+ require 'sampfuncs'
14
+
15
+ mod.RPC = {
16
+ CLICKPLAYER = RPC_CLICKPLAYER,
17
+ CLIENTJOIN = RPC_CLIENTJOIN,
18
+ ENTERVEHICLE = RPC_ENTERVEHICLE,
19
+ SCRIPTCASH = RPC_SCRIPTCASH,
20
+ SERVERCOMMAND = RPC_SERVERCOMMAND,
21
+ SPAWN = RPC_SPAWN,
22
+ DEATH = RPC_DEATH,
23
+ NPCJOIN = RPC_NPCJOIN,
24
+ DIALOGRESPONSE = RPC_DIALOGRESPONSE,
25
+ CLICKTEXTDRAW = RPC_CLICKTEXTDRAW,
26
+ SCMEVENT = RPC_SCMEVENT,
27
+ WEAPONPICKUPDESTROY = RPC_WEAPONPICKUPDESTROY,
28
+ CHAT = RPC_CHAT,
29
+ SRVNETSTATS = RPC_SRVNETSTATS,
30
+ CLIENTCHECK = RPC_CLIENTCHECK,
31
+ DAMAGEVEHICLE = RPC_DAMAGEVEHICLE,
32
+ GIVETAKEDAMAGE = RPC_GIVETAKEDAMAGE,
33
+ EDITATTACHEDOBJECT = RPC_EDITATTACHEDOBJECT,
34
+ EDITOBJECT = RPC_EDITOBJECT,
35
+ SETINTERIORID = RPC_SETINTERIORID,
36
+ MAPMARKER = RPC_MAPMARKER,
37
+ REQUESTCLASS = RPC_REQUESTCLASS,
38
+ REQUESTSPAWN = RPC_REQUESTSPAWN,
39
+ PICKEDUPPICKUP = RPC_PICKEDUPPICKUP,
40
+ MENUSELECT = RPC_MENUSELECT,
41
+ VEHICLEDESTROYED = RPC_VEHICLEDESTROYED,
42
+ MENUQUIT = RPC_MENUQUIT,
43
+ EXITVEHICLE = RPC_EXITVEHICLE,
44
+ UPDATESCORESPINGSIPS = RPC_UPDATESCORESPINGSIPS,
45
+ CAMTARGETUPDATE = 168,
46
+ GIVEACTORDAMAGE = 177,
47
+
48
+ CONNECTIONREJECTED = 130,
49
+ SETPLAYERNAME = RPC_SCRSETPLAYERNAME,
50
+ SETPLAYERPOS = RPC_SCRSETPLAYERPOS,
51
+ SETPLAYERPOSFINDZ = RPC_SCRSETPLAYERPOSFINDZ,
52
+ SETPLAYERHEALTH = RPC_SCRSETPLAYERHEALTH,
53
+ TOGGLEPLAYERCONTROLLABLE = RPC_SCRTOGGLEPLAYERCONTROLLABLE,
54
+ PLAYSOUND = RPC_SCRPLAYSOUND,
55
+ SETPLAYERWORLDBOUNDS = RPC_SCRSETPLAYERWORLDBOUNDS,
56
+ GIVEPLAYERMONEY = RPC_SCRGIVEPLAYERMONEY,
57
+ SETPLAYERFACINGANGLE = RPC_SCRSETPLAYERFACINGANGLE,
58
+ RESETPLAYERMONEY = RPC_SCRRESETPLAYERMONEY,
59
+ RESETPLAYERWEAPONS = RPC_SCRRESETPLAYERWEAPONS,
60
+ GIVEPLAYERWEAPON = RPC_SCRGIVEPLAYERWEAPON,
61
+ SETVEHICLEPARAMSEX = RPC_SCRSETVEHICLEPARAMSEX,
62
+ CANCELEDIT = RPC_SCRCANCELEDIT,
63
+ SETPLAYERTIME = RPC_SCRSETPLAYERTIME,
64
+ TOGGLECLOCK = RPC_SCRTOGGLECLOCK,
65
+ WORLDPLAYERADD = RPC_SCRWORLDPLAYERADD,
66
+ SETPLAYERSHOPNAME = RPC_SCRSETPLAYERSHOPNAME,
67
+ SETPLAYERSKILLLEVEL = RPC_SCRSETPLAYERSKILLLEVEL,
68
+ SETPLAYERDRUNKLEVEL = RPC_SCRSETPLAYERDRUNKLEVEL,
69
+ CREATE3DTEXTLABEL = RPC_SCRCREATE3DTEXTLABEL,
70
+ DISABLECHECKPOINT = RPC_SCRDISABLECHECKPOINT,
71
+ SETRACECHECKPOINT = RPC_SCRSETRACECHECKPOINT,
72
+ DISABLERACECHECKPOINT = RPC_SCRDISABLERACECHECKPOINT,
73
+ GAMEMODERESTART = RPC_SCRGAMEMODERESTART,
74
+ PLAYAUDIOSTREAM = RPC_SCRPLAYAUDIOSTREAM,
75
+ STOPAUDIOSTREAM = RPC_SCRSTOPAUDIOSTREAM,
76
+ REMOVEBUILDINGFORPLAYER = RPC_SCRREMOVEBUILDINGFORPLAYER,
77
+ CREATEOBJECT = RPC_SCRCREATEOBJECT,
78
+ SETOBJECTPOS = RPC_SCRSETOBJECTPOS,
79
+ SETOBJECTROT = RPC_SCRSETOBJECTROT,
80
+ DESTROYOBJECT = RPC_SCRDESTROYOBJECT,
81
+ DEATHMESSAGE = RPC_SCRDEATHMESSAGE,
82
+ SETPLAYERMAPICON = RPC_SCRSETPLAYERMAPICON,
83
+ REMOVEVEHICLECOMPONENT = RPC_SCRREMOVEVEHICLECOMPONENT,
84
+ CHATBUBBLE = RPC_SCRCHATBUBBLE,
85
+ UPDATETIME = RPC_SCRSOMEUPDATE,
86
+ SHOWDIALOG = RPC_SCRSHOWDIALOG,
87
+ DESTROYPICKUP = RPC_SCRDESTROYPICKUP,
88
+ LINKVEHICLETOINTERIOR = RPC_SCRLINKVEHICLETOINTERIOR,
89
+ SETPLAYERARMOUR = RPC_SCRSETPLAYERARMOUR,
90
+ SETPLAYERARMEDWEAPON = RPC_SCRSETPLAYERARMEDWEAPON,
91
+ SETSPAWNINFO = RPC_SCRSETSPAWNINFO,
92
+ SETPLAYERTEAM = RPC_SCRSETPLAYERTEAM,
93
+ PUTPLAYERINVEHICLE = RPC_SCRPUTPLAYERINVEHICLE,
94
+ REMOVEPLAYERFROMVEHICLE = RPC_SCRREMOVEPLAYERFROMVEHICLE,
95
+ SETPLAYERCOLOR = RPC_SCRSETPLAYERCOLOR,
96
+ DISPLAYGAMETEXT = RPC_SCRDISPLAYGAMETEXT,
97
+ FORCECLASSSELECTION = RPC_SCRFORCECLASSSELECTION,
98
+ ATTACHOBJECTTOPLAYER = RPC_SCRATTACHOBJECTTOPLAYER,
99
+ INITMENU = RPC_SCRINITMENU,
100
+ SHOWMENU = RPC_SCRSHOWMENU,
101
+ HIDEMENU = RPC_SCRHIDEMENU,
102
+ CREATEEXPLOSION = RPC_SCRCREATEEXPLOSION,
103
+ SHOWPLAYERNAMETAGFORPLAYER = RPC_SCRSHOWPLAYERNAMETAGFORPLAYER,
104
+ ATTACHCAMERATOOBJECT = RPC_SCRATTACHCAMERATOOBJECT,
105
+ INTERPOLATECAMERA = RPC_SCRINTERPOLATECAMERA,
106
+ SETOBJECTMATERIAL = RPC_SCRSETOBJECTMATERIAL,
107
+ GANGZONESTOPFLASH = RPC_SCRGANGZONESTOPFLASH,
108
+ APPLYANIMATION = RPC_SCRAPPLYANIMATION,
109
+ CLEARANIMATIONS = RPC_SCRCLEARANIMATIONS,
110
+ SETPLAYERSPECIALACTION = RPC_SCRSETPLAYERSPECIALACTION,
111
+ SETPLAYERFIGHTINGSTYLE = RPC_SCRSETPLAYERFIGHTINGSTYLE,
112
+ SETPLAYERVELOCITY = RPC_SCRSETPLAYERVELOCITY,
113
+ SETVEHICLEVELOCITY = RPC_SCRSETVEHICLEVELOCITY,
114
+ CLIENTMESSAGE = RPC_SCRCLIENTMESSAGE,
115
+ SETWORLDTIME = RPC_SCRSETWORLDTIME,
116
+ CREATEPICKUP = RPC_SCRCREATEPICKUP,
117
+ MOVEOBJECT = RPC_SCRMOVEOBJECT,
118
+ ENABLESTUNTBONUSFORPLAYER = RPC_SCRENABLESTUNTBONUSFORPLAYER,
119
+ TEXTDRAWSETSTRING = RPC_SCRTEXTDRAWSETSTRING,
120
+ SETCHECKPOINT = RPC_SCRSETCHECKPOINT,
121
+ GANGZONECREATE = RPC_SCRGANGZONECREATE,
122
+ PLAYCRIMEREPORT = RPC_SCRPLAYCRIMEREPORT,
123
+ SETPLAYERATTACHEDOBJECT = RPC_SCRSETPLAYERATTACHEDOBJECT,
124
+ GANGZONEDESTROY = RPC_SCRGANGZONEDESTROY,
125
+ GANGZONEFLASH = RPC_SCRGANGZONEFLASH,
126
+ STOPOBJECT = RPC_SCRSTOPOBJECT,
127
+ SETNUMBERPLATE = RPC_SCRSETNUMBERPLATE,
128
+ TOGGLEPLAYERSPECTATING = RPC_SCRTOGGLEPLAYERSPECTATING,
129
+ PLAYERSPECTATEPLAYER = RPC_SCRPLAYERSPECTATEPLAYER,
130
+ PLAYERSPECTATEVEHICLE = RPC_SCRPLAYERSPECTATEVEHICLE,
131
+ SETPLAYERWANTEDLEVEL = RPC_SCRSETPLAYERWANTEDLEVEL,
132
+ SHOWTEXTDRAW = RPC_SCRSHOWTEXTDRAW,
133
+ TEXTDRAWHIDEFORPLAYER = RPC_SCRTEXTDRAWHIDEFORPLAYER,
134
+ SERVERJOIN = RPC_SCRSERVERJOIN,
135
+ SERVERQUIT = RPC_SCRSERVERQUIT,
136
+ INITGAME = RPC_SCRINITGAME,
137
+ REMOVEPLAYERMAPICON = RPC_SCRREMOVEPLAYERMAPICON,
138
+ SETPLAYERAMMO = RPC_SCRSETPLAYERAMMO,
139
+ SETGRAVITY = RPC_SCRSETGRAVITY,
140
+ SETVEHICLEHEALTH = RPC_SCRSETVEHICLEHEALTH,
141
+ ATTACHTRAILERTOVEHICLE = RPC_SCRATTACHTRAILERTOVEHICLE,
142
+ DETACHTRAILERFROMVEHICLE = RPC_SCRDETACHTRAILERFROMVEHICLE,
143
+ SETWEATHER = RPC_SCRSETWEATHER,
144
+ SETPLAYERSKIN = RPC_SCRSETPLAYERSKIN,
145
+ SETPLAYERINTERIOR = RPC_SCRSETPLAYERINTERIOR,
146
+ SETPLAYERCAMERAPOS = RPC_SCRSETPLAYERCAMERAPOS,
147
+ SETPLAYERCAMERALOOKAT = RPC_SCRSETPLAYERCAMERALOOKAT,
148
+ SETVEHICLEPOS = RPC_SCRSETVEHICLEPOS,
149
+ SETVEHICLEZANGLE = RPC_SCRSETVEHICLEZANGLE,
150
+ SETVEHICLEPARAMSFORPLAYER = RPC_SCRSETVEHICLEPARAMSFORPLAYER,
151
+ SETCAMERABEHINDPLAYER = RPC_SCRSETCAMERABEHINDPLAYER,
152
+ WORLDPLAYERREMOVE = RPC_SCRWORLDPLAYERREMOVE,
153
+ WORLDVEHICLEADD = RPC_SCRWORLDVEHICLEADD,
154
+ WORLDVEHICLEREMOVE = RPC_SCRWORLDVEHICLEREMOVE,
155
+ WORLDPLAYERDEATH = RPC_SCRWORLDPLAYERDEATH,
156
+ CREATEACTOR = 171,
157
+ DESTROYACTOR = 172,
158
+ DESTROY3DTEXTLABEL = 58,
159
+ DESTROYWEAPONPICKUP = 151,
160
+ TOGGLECAMERATARGET = 170,
161
+ SELECTOBJECT = 27,
162
+ DISABLEVEHICLECOLLISIONS = 167,
163
+ TOGGLEWIDESCREEN = 111,
164
+ SETVEHICLETIRES = 98,
165
+ SETPLAYERDRUNKVISUALS = 92,
166
+ SETPLAYERDRUNKHANDLING = 150,
167
+ APPLYACTORANIMATION = 173,
168
+ CLEARACTORANIMATION = 174,
169
+ SETACTORROTATION = 175,
170
+ SETACTORPOSITION = 176,
171
+ SETACTORHEALTH = 178,
172
+ SETPLAYEROBJECTNOCAMCOL = 169,
173
+
174
+ -- Invalid. Retained only for backward compatibility.
175
+ ENTEREDITOBJECT = RPC_ENTEREDITOBJECT,
176
+ UPDATE3DTEXTLABEL = RPC_SCRUPDATE3DTEXTLABEL,
177
+ }
178
+
179
+ mod.PACKET = {
180
+ VEHICLE_SYNC = PACKET_VEHICLE_SYNC,
181
+ RCON_COMMAND = PACKET_RCON_COMMAND,
182
+ RCON_RESPONCE = PACKET_RCON_RESPONCE,
183
+ AIM_SYNC = PACKET_AIM_SYNC,
184
+ WEAPONS_UPDATE = PACKET_WEAPONS_UPDATE,
185
+ STATS_UPDATE = PACKET_STATS_UPDATE,
186
+ BULLET_SYNC = PACKET_BULLET_SYNC,
187
+ PLAYER_SYNC = PACKET_PLAYER_SYNC,
188
+ MARKERS_SYNC = PACKET_MARKERS_SYNC,
189
+ UNOCCUPIED_SYNC = PACKET_UNOCCUPIED_SYNC,
190
+ TRAILER_SYNC = PACKET_TRAILER_SYNC,
191
+ PASSENGER_SYNC = PACKET_PASSENGER_SYNC,
192
+ SPECTATOR_SYNC = PACKET_SPECTATOR_SYNC,
193
+
194
+ INTERNAL_PING = PACKET_INTERNAL_PING,
195
+ PING = PACKET_PING,
196
+ PING_OPEN_CONNECTIONS = PACKET_PING_OPEN_CONNECTIONS,
197
+ CONNECTED_PONG = PACKET_CONNECTED_PONG,
198
+ REQUEST_STATIC_DATA = PACKET_REQUEST_STATIC_DATA,
199
+ CONNECTION_REQUEST = PACKET_CONNECTION_REQUEST,
200
+ AUTHENTICATION = PACKET_AUTH_KEY,
201
+ BROADCAST_PINGS = PACKET_BROADCAST_PINGS,
202
+ SECURED_CONNECTION_RESPONSE = PACKET_SECURED_CONNECTION_RESPONSE,
203
+ SECURED_CONNECTION_CONFIRMATION = PACKET_SECURED_CONNECTION_CONFIRMATION,
204
+ RPC_MAPPING = PACKET_RPC_MAPPING,
205
+ SET_RANDOM_NUMBER_SEED = PACKET_SET_RANDOM_NUMBER_SEED,
206
+ RPC = PACKET_RPC,
207
+ RPC_REPLY = PACKET_RPC_REPLY,
208
+ DETECT_LOST_CONNECTIONS = PACKET_DETECT_LOST_CONNECTIONS,
209
+ OPEN_CONNECTION_REQUEST = PACKET_OPEN_CONNECTION_REQUEST,
210
+ OPEN_CONNECTION_REPLY = PACKET_OPEN_CONNECTION_REPLY,
211
+ CONNECTION_COOKIE = PACKET_CONNECTION_COOKIE,
212
+ RSA_PUBLIC_KEY_MISMATCH = PACKET_RSA_PUBLIC_KEY_MISMATCH,
213
+ CONNECTION_ATTEMPT_FAILED = PACKET_CONNECTION_ATTEMPT_FAILED,
214
+ NEW_INCOMING_CONNECTION = PACKET_NEW_INCOMING_CONNECTION,
215
+ NO_FREE_INCOMING_CONNECTIONS = PACKET_NO_FREE_INCOMING_CONNECTIONS,
216
+ DISCONNECTION_NOTIFICATION = PACKET_DISCONNECTION_NOTIFICATION,
217
+ CONNECTION_LOST = PACKET_CONNECTION_LOST,
218
+ CONNECTION_REQUEST_ACCEPTED = PACKET_CONNECTION_REQUEST_ACCEPTED,
219
+ INITIALIZE_ENCRYPTION = PACKET_INITIALIZE_ENCRYPTION,
220
+ CONNECTION_BANNED = PACKET_CONNECTION_BANNED,
221
+ INVALID_PASSWORD = PACKET_INVALID_PASSWORD,
222
+ MODIFIED_PACKET = PACKET_MODIFIED_PACKET,
223
+ PONG = PACKET_PONG,
224
+ TIMESTAMP = PACKET_TIMESTAMP,
225
+ RECEIVED_STATIC_DATA = PACKET_RECEIVED_STATIC_DATA,
226
+ REMOTE_DISCONNECTION_NOTIFICATION = PACKET_REMOTE_DISCONNECTION_NOTIFICATION,
227
+ REMOTE_CONNECTION_LOST = PACKET_REMOTE_CONNECTION_LOST,
228
+ REMOTE_NEW_INCOMING_CONNECTION = PACKET_REMOTE_NEW_INCOMING_CONNECTION,
229
+ REMOTE_EXISTING_CONNECTION = PACKET_REMOTE_EXISTING_CONNECTION,
230
+ REMOTE_STATIC_DATA = PACKET_REMOTE_STATIC_DATA,
231
+ ADVERTISE_SYSTEM = PACKET_ADVERTISE_SYSTEM,
232
+
233
+ AUTH_KEY = PACKET_AUTH_KEY,
234
+ }
235
+
236
+ return mod
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
synchronization.lua ADDED
@@ -0,0 +1,199 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ -- This file is part of the SAMP.Lua project.
2
+ -- Licensed under the MIT License.
3
+ -- Copyright (c) 2016, FYP @ BlastHack Team <blast.hk>
4
+ -- https://github.com/THE-FYP/SAMP.Lua
5
+
6
+ local mod =
7
+ {
8
+ MODULEINFO = {
9
+ name = 'samp.synchronization',
10
+ version = 2
11
+ }
12
+ }
13
+ local ffi = require 'ffi'
14
+
15
+ ffi.cdef[[
16
+ #pragma pack(push, 1)
17
+
18
+ typedef struct VectorXYZ {
19
+ float x, y, z;
20
+ } VectorXYZ;
21
+
22
+ typedef struct SampKeys {
23
+ uint8_t primaryFire : 1;
24
+ uint8_t horn_crouch : 1;
25
+ uint8_t secondaryFire_shoot : 1;
26
+ uint8_t accel_zoomOut : 1;
27
+ uint8_t enterExitCar : 1;
28
+ uint8_t decel_jump : 1;
29
+ uint8_t circleRight : 1;
30
+ uint8_t aim : 1;
31
+ uint8_t circleLeft : 1;
32
+ uint8_t landingGear_lookback : 1;
33
+ uint8_t unknown_walkSlow : 1;
34
+ uint8_t specialCtrlUp : 1;
35
+ uint8_t specialCtrlDown : 1;
36
+ uint8_t specialCtrlLeft : 1;
37
+ uint8_t specialCtrlRight : 1;
38
+ uint8_t _unknown : 1;
39
+ } SampKeys;
40
+
41
+ typedef struct PlayerSyncData {
42
+ uint16_t leftRightKeys;
43
+ uint16_t upDownKeys;
44
+ union {
45
+ uint16_t keysData;
46
+ SampKeys keys;
47
+ };
48
+ VectorXYZ position;
49
+ float quaternion[4];
50
+ uint8_t health;
51
+ uint8_t armor;
52
+ uint8_t weapon : 6;
53
+ uint8_t specialKey : 2;
54
+ uint8_t specialAction;
55
+ VectorXYZ moveSpeed;
56
+ VectorXYZ surfingOffsets;
57
+ uint16_t surfingVehicleId;
58
+ union {
59
+ struct {
60
+ uint16_t id;
61
+ uint8_t frameDelta;
62
+ union {
63
+ struct {
64
+ bool loop : 1;
65
+ bool lockX : 1;
66
+ bool lockY : 1;
67
+ bool freeze : 1;
68
+ uint8_t time : 2;
69
+ uint8_t _unused : 1;
70
+ bool regular : 1;
71
+ };
72
+ uint8_t value;
73
+ } flags;
74
+ } animation;
75
+ struct {
76
+ uint16_t animationId;
77
+ uint16_t animationFlags;
78
+ };
79
+ };
80
+ } PlayerSyncData;
81
+
82
+ typedef struct VehicleSyncData {
83
+ uint16_t vehicleId;
84
+ uint16_t leftRightKeys;
85
+ uint16_t upDownKeys;
86
+ union {
87
+ uint16_t keysData;
88
+ SampKeys keys;
89
+ };
90
+ float quaternion[4];
91
+ VectorXYZ position;
92
+ VectorXYZ moveSpeed;
93
+ float vehicleHealth;
94
+ uint8_t playerHealth;
95
+ uint8_t armor;
96
+ uint8_t currentWeapon : 6;
97
+ uint8_t specialKey : 2;
98
+ uint8_t siren;
99
+ uint8_t landingGearState;
100
+ uint16_t trailerId;
101
+ union {
102
+ float bikeLean;
103
+ float trainSpeed;
104
+ uint16_t hydraThrustAngle[2];
105
+ };
106
+ } VehicleSyncData;
107
+
108
+ typedef struct PassengerSyncData {
109
+ uint16_t vehicleId;
110
+ uint8_t seatId : 6;
111
+ bool driveBy : 1;
112
+ bool cuffed : 1;
113
+ uint8_t currentWeapon : 6;
114
+ uint8_t specialKey : 2;
115
+ uint8_t health;
116
+ uint8_t armor;
117
+ uint16_t leftRightKeys;
118
+ uint16_t upDownKeys;
119
+ union {
120
+ uint16_t keysData;
121
+ SampKeys keys;
122
+ };
123
+ VectorXYZ position;
124
+ } PassengerSyncData;
125
+
126
+ typedef struct UnoccupiedSyncData {
127
+ uint16_t vehicleId;
128
+ uint8_t seatId;
129
+ VectorXYZ roll;
130
+ VectorXYZ direction;
131
+ VectorXYZ position;
132
+ VectorXYZ moveSpeed;
133
+ VectorXYZ turnSpeed;
134
+ float vehicleHealth;
135
+ } UnoccupiedSyncData;
136
+
137
+ typedef struct TrailerSyncData {
138
+ uint16_t trailerId;
139
+ VectorXYZ position;
140
+ union {
141
+ struct {
142
+ float quaternion[4];
143
+ VectorXYZ moveSpeed;
144
+ VectorXYZ turnSpeed;
145
+ };
146
+ /* Invalid. Retained for backwards compatibility. */
147
+ struct {
148
+ VectorXYZ roll;
149
+ VectorXYZ direction;
150
+ VectorXYZ speed;
151
+ uint32_t unk;
152
+ };
153
+ };
154
+ } TrailerSyncData;
155
+
156
+ typedef struct SpectatorSyncData {
157
+ uint16_t leftRightKeys;
158
+ uint16_t upDownKeys;
159
+ union {
160
+ uint16_t keysData;
161
+ SampKeys keys;
162
+ };
163
+ VectorXYZ position;
164
+ } SpectatorSyncData;
165
+
166
+ typedef struct BulletSyncData {
167
+ uint8_t targetType;
168
+ uint16_t targetId;
169
+ VectorXYZ origin;
170
+ VectorXYZ target;
171
+ VectorXYZ center;
172
+ uint8_t weaponId;
173
+ } BulletSyncData;
174
+
175
+ typedef struct AimSyncData {
176
+ uint8_t camMode;
177
+ VectorXYZ camFront;
178
+ VectorXYZ camPos;
179
+ float aimZ;
180
+ uint8_t camExtZoom : 6;
181
+ uint8_t weaponState : 2;
182
+ uint8_t aspectRatio;
183
+ } AimSyncData;
184
+
185
+ #pragma pack(pop)
186
+ ]]
187
+
188
+ assert(ffi.sizeof('VectorXYZ') == 12)
189
+ assert(ffi.sizeof('SampKeys') == 2)
190
+ assert(ffi.sizeof('PlayerSyncData') == 68)
191
+ assert(ffi.sizeof('VehicleSyncData') == 63)
192
+ assert(ffi.sizeof('PassengerSyncData') == 24)
193
+ assert(ffi.sizeof('UnoccupiedSyncData') == 67)
194
+ assert(ffi.sizeof('TrailerSyncData') == 54)
195
+ assert(ffi.sizeof('SpectatorSyncData') == 18)
196
+ assert(ffi.sizeof('BulletSyncData') == 40)
197
+ assert(ffi.sizeof('AimSyncData') == 31)
198
+
199
+ return mod
utils.lua ADDED
@@ -0,0 +1,45 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ -- This file is part of the SAMP.Lua project.
2
+ -- Licensed under the MIT License.
3
+ -- Copyright (c) 2016, FYP @ BlastHack Team <blast.hk>
4
+ -- https://github.com/THE-FYP/SAMP.Lua
5
+
6
+ local ffi = require 'ffi'
7
+ local utils = {}
8
+
9
+ function utils.decompress_health_and_armor(hpAp)
10
+ local hp = math.min(bit.rshift(hpAp, 4) * 7, 100)
11
+ local armor = math.min(bit.band(hpAp, 0x0F) * 7, 100)
12
+ return hp, armor
13
+ end
14
+
15
+ function utils.compress_health_and_armor(health, armor)
16
+ local hp = health >= 100 and 0xF0 or bit.lshift(health / 7, 4)
17
+ local ap = armor >= 100 and 0x0F or bit.band(armor / 7, 0x0F)
18
+ return bit.bor(hp, ap)
19
+ end
20
+
21
+ function utils.create_sync_data(st)
22
+ require 'samp.synchronization'
23
+ return ffi.new(st)
24
+ end
25
+
26
+ function utils.read_sync_data(bs, st)
27
+ local dataStruct = utils.create_sync_data(st)
28
+ local ptr = tonumber(ffi.cast('intptr_t', ffi.cast('void*', dataStruct)))
29
+ raknetBitStreamReadBuffer(bs, ptr, ffi.sizeof(dataStruct))
30
+ return dataStruct
31
+ end
32
+
33
+ function utils.write_sync_data(bs, st, ffiobj)
34
+ require 'samp.synchronization'
35
+ local ptr = tonumber(ffi.cast('intptr_t', ffi.cast('void*', ffiobj)))
36
+ raknetBitStreamWriteBuffer(bs, ptr, ffi.sizeof(st))
37
+ end
38
+
39
+ function utils.process_outcoming_sync_data(bs, st)
40
+ local data = raknetBitStreamGetDataPtr(bs) + 1
41
+ require 'samp.synchronization'
42
+ return {ffi.cast(st .. '*', data)}
43
+ end
44
+
45
+ return utils