Add Strife of Cosmos
Browse fileshttps://mythatelier.itch.io/strife-of-cosmos
- Strife of Cosmos/Actors.json +6 -0
- Strife of Cosmos/Animations.json +0 -0
- Strife of Cosmos/Armors.json +4 -0
- Strife of Cosmos/Classes.json +9 -0
- Strife of Cosmos/CommonEvents.json +0 -0
- Strife of Cosmos/Credits.txt +57 -0
- Strife of Cosmos/Enemies.json +58 -0
- Strife of Cosmos/Items.json +28 -0
- Strife of Cosmos/Map001.json +8 -0
- Strife of Cosmos/Map002.json +8 -0
- Strife of Cosmos/Map003.json +9 -0
- Strife of Cosmos/Map004.json +9 -0
- Strife of Cosmos/Map005.json +9 -0
- Strife of Cosmos/Map006.json +8 -0
- Strife of Cosmos/Map007.json +9 -0
- Strife of Cosmos/Map008.json +8 -0
- Strife of Cosmos/Map009.json +6 -0
- Strife of Cosmos/Map010.json +9 -0
- Strife of Cosmos/Map011.json +8 -0
- Strife of Cosmos/MapInfos.json +14 -0
- Strife of Cosmos/Params/Stats_v0.1_ASN.csv +11 -0
- Strife of Cosmos/Params/Stats_v0.1_BSK.csv +12 -0
- Strife of Cosmos/Params/Stats_v0.1_GUN.csv +11 -0
- Strife of Cosmos/Params/Stats_v0.1_HRP.csv +11 -0
- Strife of Cosmos/Params/Stats_v0.1_PLD.csv +12 -0
- Strife of Cosmos/Params/Stats_v0.1_WIZ.csv +11 -0
- Strife of Cosmos/Params/Stats_v0.2_ASN.csv +11 -0
- Strife of Cosmos/Params/Stats_v0.2_BSK.csv +11 -0
- Strife of Cosmos/Params/Stats_v0.2_GUN.csv +11 -0
- Strife of Cosmos/Params/Stats_v0.2_HRP.csv +11 -0
- Strife of Cosmos/Params/Stats_v0.2_PLD.csv +11 -0
- Strife of Cosmos/Params/Stats_v0.2_WIZ.csv +11 -0
- Strife of Cosmos/Params/config.json +34 -0
- Strife of Cosmos/Params/heroClass.csv +177 -0
- Strife of Cosmos/SOC_Dialogue.json +547 -0
- Strife of Cosmos/SOC_StoryEvents.json +555 -0
- Strife of Cosmos/Skills.json +0 -0
- Strife of Cosmos/States.json +85 -0
- Strife of Cosmos/System.json +1 -0
- Strife of Cosmos/Tilesets.json +4 -0
- Strife of Cosmos/Troops.json +83 -0
- Strife of Cosmos/Weapons.json +4 -0
Strife of Cosmos/Actors.json
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{"id":1,"battlerName":"","characterIndex":0,"characterName":"Actor1","classId":1,"equips":[1],"faceIndex":0,"faceName":"Actor1","traits":[],"initialLevel":1,"maxLevel":10,"name":"FIGHTER (PLD)","nickname":"","note":"<Passive State: 57>","profile":""},
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{"id":2,"battlerName":"","characterIndex":3,"characterName":"Actor1","classId":4,"equips":[2],"faceIndex":3,"faceName":"Actor1","traits":[],"initialLevel":1,"maxLevel":10,"name":"ROGUE (ASN)","nickname":"","note":"","profile":""},
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{"id":3,"battlerName":"","characterIndex":5,"characterName":"Actor1","classId":5,"equips":[3],"faceIndex":5,"faceName":"Actor1","traits":[],"initialLevel":1,"maxLevel":10,"name":"CASTER (WIZ)","nickname":"","note":"<Passive State: 22>","profile":""}
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Strife of Cosmos/Animations.json
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Strife of Cosmos/Armors.json
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{"id":1,"atypeId":5,"description":"","etypeId":2,"traits":[{"code":22,"dataId":1,"value":0}],"iconIndex":128,"name":"Shield","note":"","params":[0,0,0,10,0,0,0,0],"price":300}
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]
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Strife of Cosmos/Classes.json
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{"id":1,"expParams":[30,20,30,30],"traits":[{"code":23,"dataId":0,"value":1},{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":22,"dataId":2,"value":0.04},{"code":41,"dataId":1,"value":0}],"learnings":[{"level":1,"note":"","skillId":19},{"level":1,"note":"","skillId":20}],"name":"PALADIN","note":"<parameter table: Stats_v0.2_PLD />\n<battle command: skill_type 1 />\n<battle command: use_skill 13 />\n<battle command: item />\n<Swap Gauge 2: TP>\n\n<AI Level: 100>\n<AI Priority>\nAlways: Sunder Cut, Random\n</AI Priority>","params":[[1,255,310,365,420,475,530,585,640,695,750,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2000,2050,2100,2150,2200,2250,2300,2350,2400,2450,2500,2550,2600,2650,2700,2750,2800,2850,2900,2950,3000,3050,3100,3150,3200,3250,3300,3350,3400,3450,3500,3550,3600,3650,3700,3750,3800,3850,3900,3950,4000,4050,4100,4150,4200,4250,4300,4350,4400,4450,4500,4550,4600,4650,1,1,1,1,1,1,5000,5050,5100,5150,5200,5250,5300,5350],[0,75,100,125,150,175,200,225,250,275,300,0,0,0,0,0,0,0,0,0,0,290,300,310,320,330,340,350,360,370,380,390,400,410,420,430,440,450,460,470,480,490,500,510,520,530,540,550,560,570,580,590,600,610,620,630,640,650,660,670,680,690,700,710,720,730,740,750,760,770,780,790,800,810,820,830,840,850,860,870,880,890,900,910,920,930,940,950,960,970,980,990,1000,1010,1020,1030,1040,1050,1060,1070],[1,25,26,27,31,32,32,36,37,38,41,1,1,1,1,1,1,1,1,1,1,40,43,44,45,46,48,49,50,51,53,54,55,56,58,59,60,61,63,64,65,66,68,69,70,71,73,74,75,76,77,79,80,81,82,84,85,86,87,89,90,91,92,94,95,96,97,99,100,101,102,104,105,106,107,109,110,111,112,114,115,116,117,119,120,121,122,124,125,126,127,129,130,131,132,134,135,136,137,138],[0,31,32,33,37,39,40,44,45,46,51,1,1,1,1,1,1,1,1,1,1,41,43,44,45,46,48,49,50,51,53,54,55,56,58,59,60,61,63,64,65,66,68,69,70,71,73,74,75,76,77,79,80,81,82,84,85,86,87,89,90,91,92,94,95,96,97,99,100,101,102,104,105,106,107,109,110,111,112,114,115,116,117,119,120,121,122,124,125,126,127,129,130,131,132,134,135,136,137,138],[0,25,26,27,31,32,32,36,37,38,41,1,1,1,1,1,1,1,1,1,1,41,43,44,45,46,48,49,50,51,53,54,55,56,58,59,60,61,63,64,65,66,68,69,70,71,73,74,75,76,77,79,80,81,82,84,85,86,87,89,90,91,92,94,95,96,97,99,100,101,102,104,105,106,107,109,110,111,112,114,115,116,117,119,120,121,122,124,125,126,127,129,130,131,132,134,135,136,137,138],[0,31,32,33,37,39,40,44,45,46,51,1,1,1,1,1,1,1,1,1,1,41,43,44,45,46,48,49,50,51,53,54,55,56,58,59,60,61,63,64,65,66,68,69,70,71,73,74,75,76,77,79,80,81,82,84,85,86,87,89,90,91,92,94,95,96,97,99,100,101,102,104,105,106,107,109,110,111,112,114,115,116,117,119,120,121,122,124,125,126,127,129,130,131,132,134,135,136,137,138],[0,22,23,23,27,28,29,32,33,34,38,1,1,1,1,1,1,1,1,1,1,82,85,87,90,92,95,97,100,102,105,107,110,112,115,117,120,122,125,127,130,132,135,137,140,142,145,147,150,152,155,157,160,162,165,167,170,172,175,177,180,182,185,187,190,192,195,197,200,202,205,207,210,212,215,217,220,222,225,227,230,232,235,237,240,242,245,247,250,252,255,257,260,262,265,267,270,272,275,277],[0,26,28,29,33,34,35,40,41,42,46,1,1,1,1,1,1,1,1,1,1,82,85,87,90,92,95,97,100,102,105,107,110,112,115,117,120,122,125,127,130,132,135,137,140,142,145,147,150,152,155,157,160,162,165,167,170,172,175,177,180,182,185,187,190,192,195,197,200,202,205,207,210,212,215,217,220,222,225,227,230,232,235,237,240,242,245,247,250,252,255,257,260,262,265,267,270,272,275,277]]},
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{"id":2,"expParams":[30,20,30,30],"traits":[{"code":23,"dataId":0,"value":1},{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":22,"dataId":2,"value":0.04},{"code":41,"dataId":2,"value":0}],"learnings":[{"level":1,"note":"","skillId":36},{"level":1,"note":"","skillId":37}],"name":"BERSERKER","note":"<parameter table: Stats_v0.2_BSK />\n<battle command: skill_type 2 />\n<battle command: use_skill 12 />\n<battle command: item />\n<Swap Gauge 2: TP>\n\n<AI Level: 100>\n<AI Priority>\nAlways: Wild Blows, Random\n</AI Priority>","params":[[1,255,310,365,420,475,530,585,640,695,750,1,1,1,1,1,1,1,1,1,1,1450,1500,1550,1600,1650,1700,1750,1800,1850,1900,1950,2000,2050,2100,2150,2200,2250,2300,2350,2400,2450,2500,2550,2600,2650,2700,2750,2800,2850,2900,2950,3000,3050,3100,3150,3200,3250,3300,3350,3400,3450,3500,3550,3600,3650,3700,3750,3800,3850,3900,3950,4000,4050,4100,4150,4200,4250,4300,4350,4400,4450,4500,4550,4600,4650,4700,4750,4800,4850,4900,4950,5000,5050,5100,5150,5200,5250,5300,5350],[0,75,100,125,150,175,200,225,250,275,300,1,1,1,1,1,1,1,1,1,1,290,300,310,320,330,340,350,360,370,380,390,400,410,420,430,440,450,460,470,480,490,500,510,520,530,540,550,560,570,580,590,600,610,620,630,640,650,660,670,680,690,700,710,720,730,740,750,760,770,780,790,800,810,820,830,840,850,860,870,880,890,900,910,920,930,940,950,960,970,980,990,1000,1010,1020,1030,1040,1050,1060,1070],[1,31,32,33,37,39,40,44,45,46,51,1,1,1,1,1,1,1,1,1,1,41,43,44,45,46,48,49,50,51,53,54,55,56,58,59,60,61,63,64,65,66,68,69,70,71,73,74,75,76,77,79,80,81,82,84,85,86,87,89,90,91,92,94,95,96,97,99,100,101,102,104,105,106,107,109,110,111,112,114,115,116,117,119,120,121,122,124,125,126,127,129,130,131,132,134,135,136,137,138],[0,25,26,27,32,32,32,36,37,38,41,1,1,1,1,1,1,1,1,1,1,41,43,44,45,46,48,49,50,51,53,54,55,56,58,59,60,61,63,64,65,66,68,69,70,71,73,74,75,76,77,79,80,81,82,84,85,86,87,89,90,91,92,94,95,96,97,99,100,101,102,104,105,106,107,109,110,111,112,114,115,116,117,119,120,121,122,124,125,126,127,129,130,131,132,134,135,136,137,138],[0,31,32,33,37,39,40,44,45,46,51,1,1,1,1,1,1,1,1,1,1,41,43,44,45,46,48,49,50,51,53,54,55,56,58,59,60,61,63,64,65,66,68,69,70,71,73,74,75,76,77,79,80,81,82,84,85,86,87,89,90,91,92,94,95,96,97,99,100,101,102,104,105,106,107,109,110,111,112,114,115,116,117,119,120,121,122,124,125,126,127,129,130,131,132,134,135,136,137,138],[0,25,26,27,31,32,32,36,37,38,41,1,1,1,1,1,1,1,1,1,1,41,43,44,45,46,48,49,50,51,53,54,55,56,58,59,60,61,63,64,65,66,68,69,70,71,73,74,75,76,77,79,80,81,82,84,85,86,87,89,90,91,92,94,95,96,97,99,100,101,102,104,105,106,107,109,110,111,112,114,115,116,117,119,120,121,122,124,125,126,127,129,130,131,132,134,135,136,137,138],[0,26,28,29,33,34,35,40,41,42,46,1,1,1,1,1,1,1,1,1,1,82,85,87,90,92,95,97,100,102,105,107,110,112,115,117,120,122,125,127,130,132,135,137,140,142,145,147,150,152,155,157,160,162,165,167,170,172,175,177,180,182,185,187,190,192,195,197,200,202,205,207,210,212,215,217,220,222,225,227,230,232,235,237,240,242,245,247,250,252,255,257,260,262,265,267,270,272,275,277],[0,22,23,23,27,28,29,32,33,34,38,1,1,1,1,1,1,1,1,1,1,82,85,87,90,92,95,97,100,102,105,107,110,112,115,117,120,122,125,127,130,132,135,137,140,142,145,147,150,152,155,157,160,162,165,167,170,172,175,177,180,182,185,187,190,192,195,197,200,202,205,207,210,212,215,217,220,222,225,227,230,232,235,237,240,242,245,247,250,252,255,257,260,262,265,267,270,272,275,277]]},
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{"id":3,"expParams":[30,20,30,30],"traits":[{"code":23,"dataId":0,"value":1},{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":22,"dataId":2,"value":0.04},{"code":41,"dataId":3,"value":0}],"learnings":[{"level":1,"note":"","skillId":53},{"level":1,"note":"","skillId":54}],"name":"GUNSLINGER","note":"<parameter table: Stats_v0.2_GUN />\n<battle command: skill_type 3 />\n<battle command: use_skill 15 />\n<battle command: item />\n<Swap Gauge 2: TP>\n\n<AI Level: 100>\n<AI Priority>\nAlways: Ricochet, Random\n</AI Priority>","params":[[1,240,280,320,360,400,440,480,520,560,600,1,1,1,1,1,1,1,1,1,1,1450,1500,1550,1600,1650,1700,1750,1800,1850,1900,1950,2000,2050,2100,2150,2200,2250,2300,2350,2400,2450,2500,2550,2600,2650,2700,2750,2800,2850,2900,2950,3000,3050,3100,3150,3200,3250,3300,3350,3400,3450,3500,3550,3600,3650,3700,3750,3800,3850,3900,3950,4000,4050,4100,4150,4200,4250,4300,4350,4400,4450,4500,4550,4600,4650,4700,4750,4800,4850,4900,4950,5000,5050,5100,5150,5200,5250,5300,5350],[0,125,160,195,230,265,300,335,370,405,440,1,1,1,1,1,1,1,1,1,1,290,300,310,320,330,340,350,360,370,380,390,400,410,420,430,440,450,460,470,480,490,500,510,520,530,540,550,560,570,580,590,600,610,620,630,640,650,660,670,680,690,700,710,720,730,740,750,760,770,780,790,800,810,820,830,840,850,860,870,880,890,900,910,920,930,940,950,960,970,980,990,1000,1010,1020,1030,1040,1050,1060,1070],[1,31,32,33,37,39,40,44,45,46,51,1,1,1,1,1,1,1,1,1,1,41,43,44,45,46,48,49,50,51,53,54,55,56,58,59,60,61,63,64,65,66,68,69,70,71,73,74,75,76,77,79,80,81,82,84,85,86,87,89,90,91,92,94,95,96,97,99,100,101,102,104,105,106,107,109,110,111,112,114,115,116,117,119,120,121,122,124,125,126,127,129,130,131,132,134,135,136,137,138],[0,25,26,27,31,32,32,36,37,38,41,1,1,1,1,1,1,1,1,1,1,41,43,44,45,46,48,49,50,51,53,54,55,56,58,59,60,61,63,64,65,66,68,69,70,71,73,74,75,76,77,79,80,81,82,84,85,86,87,89,90,91,92,94,95,96,97,99,100,101,102,104,105,106,107,109,110,111,112,114,115,116,117,119,120,121,122,124,125,126,127,129,130,131,132,134,135,136,137,138],[0,22,23,23,27,28,29,32,33,34,38,1,1,1,1,1,1,1,1,1,1,41,43,44,45,46,48,49,50,51,53,54,55,56,58,59,60,61,63,64,65,66,68,69,70,71,73,74,75,76,77,79,80,81,82,84,85,86,87,89,90,91,92,94,95,96,97,99,100,101,102,104,105,106,107,109,110,111,112,114,115,116,117,119,120,121,122,124,125,126,127,129,130,131,132,134,135,136,137,138],[0,26,28,29,33,34,35,40,41,42,46,1,1,1,1,1,1,1,1,1,1,41,43,44,45,46,48,49,50,51,53,54,55,56,58,59,60,61,63,64,65,66,68,69,70,71,73,74,75,76,77,79,80,81,82,84,85,86,87,89,90,91,92,94,95,96,97,99,100,101,102,104,105,106,107,109,110,111,112,114,115,116,117,119,120,121,122,124,125,126,127,129,130,131,132,134,135,136,137,138],[0,31,32,33,37,39,40,44,45,46,51,1,1,1,1,1,1,1,1,1,1,82,85,87,90,92,95,97,100,102,105,107,110,112,115,117,120,122,125,127,130,132,135,137,140,142,145,147,150,152,155,157,160,162,165,167,170,172,175,177,180,182,185,187,190,192,195,197,200,202,205,207,210,212,215,217,220,222,225,227,230,232,235,237,240,242,245,247,250,252,255,257,260,262,265,267,270,272,275,277],[0,25,26,27,31,32,32,36,37,38,41,1,1,1,1,1,1,1,1,1,1,82,85,87,90,92,95,97,100,102,105,107,110,112,115,117,120,122,125,127,130,132,135,137,140,142,145,147,150,152,155,157,160,162,165,167,170,172,175,177,180,182,185,187,190,192,195,197,200,202,205,207,210,212,215,217,220,222,225,227,230,232,235,237,240,242,245,247,250,252,255,257,260,262,265,267,270,272,275,277]]},
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{"id":4,"expParams":[30,20,30,30],"traits":[{"code":23,"dataId":0,"value":1},{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":22,"dataId":2,"value":0.04},{"code":41,"dataId":4,"value":0}],"learnings":[{"level":1,"note":"","skillId":70},{"level":1,"note":"","skillId":71}],"name":"ASSASSIN","note":"<parameter table: Stats_v0.2_ASN />\n<battle command: skill_type 4 />\n<battle command: use_skill 14 />\n<battle command: item />\n<Swap Gauge 2: TP>\n\n<AI Level: 100>\n<AI Priority>\nAlways: Glaive Tear, Random\n</AI Priority>","params":[[1,240,280,320,360,400,440,480,520,560,600,1,1,1,1,1,1,1,1,1,1,1450,1500,1550,1600,1650,1700,1750,1800,1850,1900,1950,2000,2050,2100,2150,2200,2250,2300,2350,2400,2450,2500,2550,2600,2650,2700,2750,2800,2850,2900,2950,3000,3050,3100,3150,3200,3250,3300,3350,3400,3450,3500,3550,3600,3650,3700,3750,3800,3850,3900,3950,4000,4050,4100,4150,4200,4250,4300,4350,4400,4450,4500,4550,4600,4650,4700,4750,4800,4850,4900,4950,5000,5050,5100,5150,5200,5250,5300,5350],[0,125,160,195,230,265,300,335,370,405,440,1,1,1,1,1,1,1,1,1,1,290,300,310,320,330,340,350,360,370,380,390,400,410,420,430,440,450,460,470,480,490,500,510,520,530,540,550,560,570,580,590,600,610,620,630,640,650,660,670,680,690,700,710,720,730,740,750,760,770,780,790,800,810,820,830,840,850,860,870,880,890,900,910,920,930,940,950,960,970,980,990,1000,1010,1020,1030,1040,1050,1060,1070],[1,25,26,27,31,32,32,36,37,38,41,1,1,1,1,1,1,1,1,1,1,41,43,44,45,46,48,49,50,51,53,54,55,56,58,59,60,61,63,64,65,66,68,69,70,71,73,74,75,76,77,79,80,81,82,84,85,86,87,89,90,91,92,94,95,96,97,99,100,101,102,104,105,106,107,109,110,111,112,114,115,116,117,119,120,121,122,124,125,126,127,129,130,131,132,134,135,136,137,138],[0,31,32,33,37,39,40,44,45,46,51,1,1,1,1,1,1,1,1,1,1,41,43,44,45,46,48,49,50,51,53,54,55,56,58,59,60,61,63,64,65,66,68,69,70,71,73,74,75,76,77,79,80,81,82,84,85,86,87,89,90,91,92,94,95,96,97,99,100,101,102,104,105,106,107,109,110,111,112,114,115,116,117,119,120,121,122,124,125,126,127,129,130,131,132,134,135,136,137,138],[0,26,28,29,33,34,35,40,41,42,46,1,1,1,1,1,1,1,1,1,1,41,43,44,45,46,48,49,50,51,53,54,55,56,58,59,60,61,63,64,65,66,68,69,70,71,73,74,75,76,77,79,80,81,82,84,85,86,87,89,90,91,92,94,95,96,97,99,100,101,102,104,105,106,107,109,110,111,112,114,115,116,117,119,120,121,122,124,125,126,127,129,130,131,132,134,135,136,137,138],[0,22,23,23,27,28,29,32,33,34,38,1,1,1,1,1,1,1,1,1,1,41,43,44,45,46,48,49,50,51,53,54,55,56,58,59,60,61,63,64,65,66,68,69,70,71,73,74,75,76,77,79,80,81,82,84,85,86,87,89,90,91,92,94,95,96,97,99,100,101,102,104,105,106,107,109,110,111,112,114,115,116,117,119,120,121,122,124,125,126,127,129,130,131,132,134,135,136,137,138],[0,25,26,27,31,32,32,36,37,38,41,1,1,1,1,1,1,1,1,1,1,82,85,87,90,92,95,97,100,102,105,107,110,112,115,117,120,122,125,127,130,132,135,137,140,142,145,147,150,152,155,157,160,162,165,167,170,172,175,177,180,182,185,187,190,192,195,197,200,202,205,207,210,212,215,217,220,222,225,227,230,232,235,237,240,242,245,247,250,252,255,257,260,262,265,267,270,272,275,277],[0,31,32,33,37,39,40,44,45,46,51,1,1,1,1,1,1,1,1,1,1,82,85,87,90,92,95,97,100,102,105,107,110,112,115,117,120,122,125,127,130,132,135,137,140,142,145,147,150,152,155,157,160,162,165,167,170,172,175,177,180,182,185,187,190,192,195,197,200,202,205,207,210,212,215,217,220,222,225,227,230,232,235,237,240,242,245,247,250,252,255,257,260,262,265,267,270,272,275,277]]},
|
7 |
+
{"id":5,"expParams":[30,20,30,30],"traits":[{"code":23,"dataId":0,"value":1},{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":22,"dataId":2,"value":0.04},{"code":41,"dataId":5,"value":0}],"learnings":[{"level":1,"note":"","skillId":104},{"level":1,"note":"","skillId":105}],"name":"WIZARD","note":"<parameter table: Stats_v0.2_WIZ />\n<battle command: skill_type 5 />\n<battle command: use_skill 16 />\n<battle command: item />\n<Swap Gauge 2: TP>\n\n<AI Level: 100>\n<AI Priority>\nAlways: Bane Pulse, Random\n</AI Priority>","params":[[1,225,250,275,300,325,350,375,400,425,450,1,1,1,1,1,1,1,1,1,1,1450,1500,1550,1600,1650,1700,1750,1800,1850,1900,1950,2000,2050,2100,2150,2200,2250,2300,2350,2400,2450,2500,2550,2600,2650,2700,2750,2800,2850,2900,2950,3000,3050,3100,3150,3200,3250,3300,3350,3400,3450,3500,3550,3600,3650,3700,3750,3800,3850,3900,3950,4000,4050,4100,4150,4200,4250,4300,4350,4400,4450,4500,4550,4600,4650,4700,4750,4800,4850,4900,4950,5000,5050,5100,5150,5200,5250,5300,5350],[0,150,200,250,300,350,400,450,500,550,600,1,1,1,1,1,1,1,1,1,1,290,300,310,320,330,340,350,360,370,380,390,400,410,420,430,440,450,460,470,480,490,500,510,520,530,540,550,560,570,580,590,600,610,620,630,640,650,660,670,680,690,700,710,720,730,740,750,760,770,780,790,800,810,820,830,840,850,860,870,880,890,900,910,920,930,940,950,960,970,980,990,1000,1010,1020,1030,1040,1050,1060,1070],[1,26,28,29,33,34,35,40,41,42,46,1,1,1,1,1,1,1,1,1,1,41,43,44,45,46,48,49,50,51,53,54,55,56,58,59,60,61,63,64,65,66,68,69,70,71,73,74,75,76,77,79,80,81,82,84,85,86,87,89,90,91,92,94,95,96,97,99,100,101,102,104,105,106,107,109,110,111,112,114,115,116,117,119,120,121,122,124,125,126,127,129,130,131,132,134,135,136,137,138],[0,22,23,23,27,28,29,32,33,34,38,1,1,1,1,1,1,1,1,1,1,41,43,44,45,46,48,49,50,51,53,54,55,56,58,59,60,61,63,64,65,66,68,69,70,71,73,74,75,76,77,79,80,81,82,84,85,86,87,89,90,91,92,94,95,96,97,99,100,101,102,104,105,106,107,109,110,111,112,114,115,116,117,119,120,121,122,124,125,126,127,129,130,131,132,134,135,136,137,138],[0,31,32,33,37,39,40,44,45,46,51,1,1,1,1,1,1,1,1,1,1,41,43,44,45,46,48,49,50,51,53,54,55,56,58,59,60,61,63,64,65,66,68,69,70,71,73,74,75,76,77,79,80,81,82,84,85,86,87,89,90,91,92,94,95,96,97,99,100,101,102,104,105,106,107,109,110,111,112,114,115,116,117,119,120,121,122,124,125,126,127,129,130,131,132,134,135,136,137,138],[0,25,26,27,31,32,32,36,37,38,41,1,1,1,1,1,1,1,1,1,1,41,43,44,45,46,48,49,50,51,53,54,55,56,58,59,60,61,63,64,65,66,68,69,70,71,73,74,75,76,77,79,80,81,82,84,85,86,87,89,90,91,92,94,95,96,97,99,100,101,102,104,105,106,107,109,110,111,112,114,115,116,117,119,120,121,122,124,125,126,127,129,130,131,132,134,135,136,137,138],[0,25,26,27,31,32,32,36,37,38,41,1,1,1,1,1,1,1,1,1,1,82,85,87,90,92,95,97,100,102,105,107,110,112,115,117,120,122,125,127,130,132,135,137,140,142,145,147,150,152,155,157,160,162,165,167,170,172,175,177,180,182,185,187,190,192,195,197,200,202,205,207,210,212,215,217,220,222,225,227,230,232,235,237,240,242,245,247,250,252,255,257,260,262,265,267,270,272,275,277],[0,31,32,33,37,39,40,44,45,46,51,1,1,1,1,1,1,1,1,1,1,82,85,87,90,92,95,97,100,102,105,107,110,112,115,117,120,122,125,127,130,132,135,137,140,142,145,147,150,152,155,157,160,162,165,167,170,172,175,177,180,182,185,187,190,192,195,197,200,202,205,207,210,212,215,217,220,222,225,227,230,232,235,237,240,242,245,247,250,252,255,257,260,262,265,267,270,272,275,277]]},
|
8 |
+
{"id":6,"expParams":[30,20,30,30],"traits":[{"code":23,"dataId":0,"value":1},{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":22,"dataId":2,"value":0.04},{"code":41,"dataId":6,"value":0}],"learnings":[{"level":1,"note":"","skillId":87},{"level":1,"note":"","skillId":88}],"name":"HIEROPHANT","note":"<parameter table: Stats_v0.2_HRP />\n<battle command: skill_type 6 />\n<battle command: use_skill 17 />\n<battle command: item />\n<Swap Gauge 2: TP>\n\n<AI Level: 100>\n<AI Priority>\nAlways: Holy Hand, Random\n</AI Priority>","params":[[1,225,250,275,300,325,350,375,400,425,450,1,1,1,1,1,1,1,1,1,1,1450,1500,1550,1600,1650,1700,1750,1800,1850,1900,1950,2000,2050,2100,2150,2200,2250,2300,2350,2400,2450,2500,2550,2600,2650,2700,2750,2800,2850,2900,2950,3000,3050,3100,3150,3200,3250,3300,3350,3400,3450,3500,3550,3600,3650,3700,3750,3800,3850,3900,3950,4000,4050,4100,4150,4200,4250,4300,4350,4400,4450,4500,4550,4600,4650,4700,4750,4800,4850,4900,4950,5000,5050,5100,5150,5200,5250,5300,5350],[0,150,200,250,300,350,400,450,500,550,600,1,1,1,1,1,1,1,1,1,1,290,300,310,320,330,340,350,360,370,380,390,400,410,420,430,440,450,460,470,480,490,500,510,520,530,540,550,560,570,580,590,600,610,620,630,640,650,660,670,680,690,700,710,720,730,740,750,760,770,780,790,800,810,820,830,840,850,860,870,880,890,900,910,920,930,940,950,960,970,980,990,1000,1010,1020,1030,1040,1050,1060,1070],[1,22,23,23,27,28,29,32,33,34,38,1,1,1,1,1,1,1,1,1,1,41,43,44,45,46,48,49,50,51,53,54,55,56,58,59,60,61,63,64,65,66,68,69,70,71,73,74,75,76,77,79,80,81,82,84,85,86,87,89,90,91,92,94,95,96,97,99,100,101,102,104,105,106,107,109,110,111,112,114,115,116,117,119,120,121,122,124,125,126,127,129,130,131,132,134,135,136,137,138],[0,26,28,29,33,34,35,40,41,42,46,1,1,1,1,1,1,1,1,1,1,41,43,44,45,46,48,49,50,51,53,54,55,56,58,59,60,61,63,64,65,66,68,69,70,71,73,74,75,76,77,79,80,81,82,84,85,86,87,89,90,91,92,94,95,96,97,99,100,101,102,104,105,106,107,109,110,111,112,114,115,116,117,119,120,121,122,124,125,126,127,129,130,131,132,134,135,136,137,138],[0,25,26,27,31,32,32,36,37,38,41,1,1,1,1,1,1,1,1,1,1,41,43,44,45,46,48,49,50,51,53,54,55,56,58,59,60,61,63,64,65,66,68,69,70,71,73,74,75,76,77,79,80,81,82,84,85,86,87,89,90,91,92,94,95,96,97,99,100,101,102,104,105,106,107,109,110,111,112,114,115,116,117,119,120,121,122,124,125,126,127,129,130,131,132,134,135,136,137,138],[0,31,32,33,37,39,40,44,45,46,51,1,1,1,1,1,1,1,1,1,1,41,43,44,45,46,48,49,50,51,53,54,55,56,58,59,60,61,63,64,65,66,68,69,70,71,73,74,75,76,77,79,80,81,82,84,85,86,87,89,90,91,92,94,95,96,97,99,100,101,102,104,105,106,107,109,110,111,112,114,115,116,117,119,120,121,122,124,125,126,127,129,130,131,132,134,135,136,137,138],[0,31,32,33,37,39,40,44,45,46,51,1,1,1,1,1,1,1,1,1,1,82,85,87,90,92,95,97,100,102,105,107,110,112,115,117,120,122,125,127,130,132,135,137,140,142,145,147,150,152,155,157,160,162,165,167,170,172,175,177,180,182,185,187,190,192,195,197,200,202,205,207,210,212,215,217,220,222,225,227,230,232,235,237,240,242,245,247,250,252,255,257,260,262,265,267,270,272,275,277],[0,25,26,27,31,32,32,36,37,38,41,1,1,1,1,1,1,1,1,1,1,82,85,87,90,92,95,97,100,102,105,107,110,112,115,117,120,122,125,127,130,132,135,137,140,142,145,147,150,152,155,157,160,162,165,167,170,172,175,177,180,182,185,187,190,192,195,197,200,202,205,207,210,212,215,217,220,222,225,227,230,232,235,237,240,242,245,247,250,252,255,257,260,262,265,267,270,272,275,277]]}
|
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+
]
|
Strife of Cosmos/CommonEvents.json
ADDED
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See raw diff
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Strife of Cosmos/Credits.txt
ADDED
@@ -0,0 +1,57 @@
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|
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+
will not display in the credits scene
|
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+
<block:-1,-1,10,10,offbot,center,Credits>
|
5 |
+
\c[4][-- CREDITS --]
|
6 |
+
|
7 |
+
\c[2]Engine
|
8 |
+
RPG Maker MV
|
9 |
+
|
10 |
+
\c[2]Lead Designer
|
11 |
+
Swarnava Banerjee
|
12 |
+
@mythbuilder
|
13 |
+
|
14 |
+
\c[2]Lead Programmer
|
15 |
+
Isiah Brighton
|
16 |
+
@IsiahGames
|
17 |
+
|
18 |
+
\c[2]Lead Artist
|
19 |
+
Victor B. Thomas
|
20 |
+
@victorgoesvroom
|
21 |
+
|
22 |
+
\c[2]Composer
|
23 |
+
Isiah Brighton
|
24 |
+
@IsiahGames
|
25 |
+
|
26 |
+
\c[2]Lead Writer
|
27 |
+
David Jones
|
28 |
+
@DJs_SecretPlans
|
29 |
+
|
30 |
+
\c[2]Using Plugins By
|
31 |
+
SumRndmDde
|
32 |
+
Victor Sant
|
33 |
+
Yanfly
|
34 |
+
HimeWorks
|
35 |
+
biud436
|
36 |
+
Isiah Brighton
|
37 |
+
Galv
|
38 |
+
Tor Damaian Design
|
39 |
+
Fallen Angel Olivia
|
40 |
+
DaedraKyne
|
41 |
+
TwentyFree
|
42 |
+
Mr. Trivel
|
43 |
+
|
44 |
+
\c[2]Special Thanks
|
45 |
+
Chayse Millar
|
46 |
+
Steven Green
|
47 |
+
Artem Sviatenko
|
48 |
+
Frank Castillo
|
49 |
+
Rachel Redding (Des)
|
50 |
+
Will Thompson (Mortal Pixel)
|
51 |
+
Ombby
|
52 |
+
Joe Wood (Kale)
|
53 |
+
Eduardo Pazaguirre
|
54 |
+
Nathan 'daikaijumaster' Friedman
|
55 |
+
Carson Anich
|
56 |
+
|
57 |
+
</block>
|
Strife of Cosmos/Enemies.json
ADDED
@@ -0,0 +1,58 @@
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+
[
|
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+
null,
|
3 |
+
{"id":1,"actions":[],"battlerHue":0,"battlerName":"Zone1Soldierv2","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"TROOPER","note":"<Passive State: 36>\n\n<AI Priority>\nSwitch 4 On +++ Turn % 2 === 0: MULTI SLASH, Random\nSwitch 4 On +++ Turn % 2 === 1: BOOST IMPACT, Lowest HP%\nSwitch 4 Off +++ Turn % 2 === 0: MULTI SLASH, Random\nSwitch 4 Off +++ Turn % 2 === 1: BOOST IMPACT, Random\nAlways: BOOST IMPACT, Random\n</AI Priority>","params":[90,0,30,30,20,25,25,25]},
|
4 |
+
{"id":2,"actions":[],"battlerHue":0,"battlerName":"Zone1Magev3","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":2,"value":0}],"gold":0,"name":"STARLOCK","note":"<Passive State: 36>\n\n<AI Priority>\nSwitch 4 On +++ Turn % 2 === 0: DISCORD BOLT, Lowest HP%\nSwitch 4 On +++ Turn % 2 === 1: WARP STORM, Random\nSwitch 4 Off +++ Turn % 2 === 0: WARP STORM, Random\nSwitch 4 Off +++ Turn % 2 === 1: DISCORD BOLT, Random\nAlways: DISCORD BOLT, Random\n</AI Priority>","params":[90,0,20,25,30,30,25,25]},
|
5 |
+
{"id":3,"actions":[],"battlerHue":0,"battlerName":"Zone1Mechv2","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":19,"value":1},{"code":11,"dataId":1,"value":0.5}],"gold":0,"name":"ALPHA-BOT","note":"<Passive State: 36>\n\n<AI Priority>\nSwitch 4 On +++ Turn % 2 === 0 +++ STATE === state 14: BURST FIRE\nSwitch 4 On +++ Turn % 2 === 0: BURST FIRE, Highest HP%\nSwitch 4 On +++ Turn % 2 === 1 +++ STATE !== state 14: TARGET LOCK, Random\nSwitch 4 Off +++ Turn % 2 === 0: BURST FIRE, Highest HP%\nSwitch 4 Off +++ Turn % 2 === 1 +++ STATE !== state 14: TARGET LOCK, Random\nAlways: BURST FIRE, Random\n</AI Priority>","params":[60,0,30,25,20,25,30,30]},
|
6 |
+
{"id":4,"actions":[],"battlerHue":0,"battlerName":"Zone1Alienv2","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":2,"value":0},{"code":14,"dataId":21,"value":1},{"code":11,"dataId":2,"value":0.5}],"gold":0,"name":"VOIDLING","note":"<Passive State: 36>\n\n<AI Priority>\nSwitch 4 On +++ Turn % 2 === 0: PHASE VEIL, Random\nSwitch 4 On +++ Turn % 2 === 1: FOUL SPRAY, Lowest LUK\nSwitch 4 Off +++ Turn % 2 === 0: FOUL SPRAY, Highest HP%\nSwitch 4 Off +++ Turn % 2 === 1: PHASE VEIL, Random\nAlways: FOUL SPRAY, Random\n</AI Priority>","params":[60,0,20,25,30,25,30,30]},
|
7 |
+
{"id":5,"actions":[],"battlerHue":0,"battlerName":"Zone2Soldierv2","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"HELLDIVER","note":"<Passive State: 38>\n\n<AI Priority>\nSwitch 4 On +++ Turn % 2 === 0 +++ Eval user.isStateAffected(49): ROCKET THRUST, Lowest HP%\nSwitch 4 On +++ Turn % 2 === 0: MULTI SLASH, Random\nSwitch 4 On +++ Turn % 2 === 1 +++ Random 50%: CHARGE ORDER, Random\nSwitch 4 On +++ Turn % 2 === 1: GATHER POWER, Random\nSwitch 4 Off +++ Turn % 3 === 0 +++ Random 50%: BOOST IMPACT, Lowest HP%\nSwitch 4 Off +++ Turn % 3 === 0: MULTI SLASH, Random\nSwitch 4 Off +++ Turn % 3 === 1 +++ Random 50%: CHARGE ORDER, Random\nSwitch 4 Off +++ Turn % 3 === 1: GATHER POWER, Random\nSwitch 4 Off +++ Turn % 3 === 2 +++ Eval user.isStateAffected(49): ROCKET THRUST, Highest HP%\nSwitch 4 Off +++ Turn % 3 === 2: MULTI SLASH, Random\nAlways: BOOST IMPACT, Lowest DEF\n</AI Priority>","params":[180,0,40,35,25,30,35,35]},
|
8 |
+
{"id":6,"actions":[],"battlerHue":0,"battlerName":"Zone2Warlockv2","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":2,"value":0}],"gold":0,"name":"GALACTICIAN","note":"<Passive State: 38>\n\n<AI Priority>\nSwitch 4 On +++ Turn % 2 === 0 +++ Troop Alive Members > 1: PHANTOM TOLL, Random\nSwitch 4 On +++ Turn % 2 === 0 +++ Party Dead Members > 1: NIHILO CURSE, Highest AGI\nSwitch 4 On +++ Turn % 2 === 0: WARP STORM, Random\nSwitch 4 On +++ Turn % 2 === 1 +++ Random 50%: PHANTOM TOLL, Random\nSwitch 4 On +++ Turn % 2 === 1: WARP STORM, Random\nSwitch 4 Off +++ Turn % 3 === 0: PHANTOM TOLL, Random\nSwitch 4 Off +++ Turn % 3 === 1 +++ Random 50%: DISCORD BOLT, Lowest HP%\nSwitch 4 Off +++ Turn % 3 === 1: NIHILO CURSE, Highest AGI\nSwitch 4 Off +++ Turn % 3 === 2: WARP STORM, Random\nAlways: DISCORD BOLT, Random\n</AI Priority>","params":[180,0,25,30,40,35,35,35]},
|
9 |
+
{"id":7,"actions":[],"battlerHue":0,"battlerName":"Zone2Mechv2","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":19,"value":1},{"code":11,"dataId":1,"value":0.5}],"gold":0,"name":"BETA-SENTRY","note":"<Passive State: 38>\n\n<AI Priority>\nSwitch 4 On +++ Turn % 2 === 0 +++ Eval user.isStateAffected(50): MISSILE SALVO, Random\nSwitch 4 On +++ Turn % 2 === 0 +++ STATE === state 14: BURST FIRE\nSwitch 4 On +++ Turn % 2 === 0: BURST FIRE, Lowest DEF\nSwitch 4 On +++ Turn % 2 === 1 +++ Party Dead Members > 0: TARGET LOCK, Lowest HP%\nSwitch 4 On +++ Turn % 2 === 1: ENERGY SHELL, Random\nSwitch 4 Off +++ Turn % 2 === 0 +++ Random 50%: BURST FIRE, Lowest DEF\nSwitch 4 Off +++ Turn % 2 === 0: MISSILE SALVO, Random\nSwitch 4 Off +++ Turn % 2 === 1 STATE !== state 14 +++ Random 50%: TARGET LOCK, Random\nSwitch 4 Off +++ Turn % 2 === 1: ENERGY SHELL, Random\nAlways: BURST FIRE, Random\n</AI Priority>","params":[160,0,35,40,25,30,35,35]},
|
10 |
+
{"id":8,"actions":[],"battlerHue":0,"battlerName":"Zone2Alienv2","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":2,"value":0},{"code":14,"dataId":21,"value":1},{"code":11,"dataId":2,"value":0.5}],"gold":0,"name":"TENTACLAW","note":"<Passive State: 38>\n\n<AI Priority>\nSwitch 4 On +++ Turn % 2 === 0 +++ Random 50%: PHASE VEIL, Random\nSwitch 4 On +++ Turn % 2 === 0: HUNTER LASH, Random\nSwitch 4 On +++ Turn % 2 === 1 +++ Random 50%: FOUL SPRAY, Lowest HP%\nSwitch 4 On +++ Turn % 2 === 1: MALEFIC GAZE, Lowest MDF\nSwitch 4 Off +++ Turn % 2 === 0 +++ Random 50%: MALEFIC GAZE, Random\nSwitch 4 Off +++ Turn % 2 === 0: FOUL SPRAY, Highest HP%\nSwitch 4 Off +++ Turn % 2 === 1 +++ STATE === State 19: HUNTER LASH\nSwitch 4 Off +++ Turn % 2 === 1 +++ STATE === State 52: HUNTER LASH\nSwitch 4 Off +++ Turn % 2 === 1: PHASE VEIL\nAlways: FOUL SPRAY, Random\n</AI Priority>","params":[140,0,25,30,35,40,40,30]},
|
11 |
+
{"id":9,"actions":[],"battlerHue":0,"battlerName":"Zone3Soldierv2","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.1},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"VANQUISHWING","note":"<Passive State: 40>\n\n<AI Priority>\nSwitch 4 On +++ Turn % 2 === 0 +++ Eval user.isStateAffected(49) +++ Party Alive Members > 2: DEATH DRIVE\nSwitch 4 On +++ Turn % 2 === 0 +++ Eval user.isStateAffected(49): ROCKET THRUST, Lowest HP%\nSwitch 4 On +++ Turn % 2 === 0: RAIN OF PAIN\nSwitch 4 On +++ Turn % 2 === 1 +++ Troop Alive Members > 2: CHARGE ORDER\nSwitch 4 On +++ Turn % 2 === 1 +++ Random 50%: GATHER POWER\nSwitch 4 On +++ Turn % 2 === 1: RAIN OF PAIN\nSwitch 4 Off +++ Turn % 3 === 0 +++ Random 50%: BOOST IMPACT, Lowest HP%\nSwitch 4 Off +++ Turn % 3 === 0: MULTI SLASH, Random\nSwitch 4 Off +++ Turn % 3 === 1 +++ Random 50%: CHARGE ORDER, Random\nSwitch 4 Off +++ Turn % 3 === 1: GATHER POWER, Random\nSwitch 4 Off +++ Turn % 3 === 2 +++ Eval user.isStateAffected(49): DEATH DRIVE, Highest HP%\nSwitch 4 Off +++ Turn % 3 === 2 +++ Eval user.isStateAffected(49): ROCKET THRUST, Highest HP%\nSwitch 4 Off +++ Turn % 3 === 2: RAIN OF PAIN, Random\nAlways: MULTI SLASH, Lowest DEF\n</AI Priority>","params":[300,0,50,45,35,40,45,45]},
|
12 |
+
{"id":10,"actions":[],"battlerHue":0,"battlerName":"Zone3Warlockv2","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.1},{"code":31,"dataId":2,"value":0}],"gold":0,"name":"COSMOBREAKER","note":"<Passive State: 40>\n\n<AI Priority>\nSwitch 4 On +++ Turn % 2 === 0 +++ Eval user.isStateAffected(49): 1000 STARS FURY\nSwitch 4 On +++ Turn % 2 === 0 +++ Party Alive Members > 2: WARP STORM\nSwitch 4 On +++ Turn % 2 === 0: NIHILO CURSE, Lowest HP%\nSwitch 4 On +++ Turn % 2 === 1 +++ Troop Alive Members > 2: MYSTIC FORCE\nSwitch 4 On +++ Turn % 2 === 1 +++ Party Alive Members > 2: GATHER ENERGY\nSwitch 4 On +++ Turn % 2 === 1: NIHILO CURSE, Lowest HP%\nSwitch 4 Off +++ Turn % 3 === 0 +++ Eval user.isStateAffected(49): 1000 STARS FURY, Random\nSwitch 4 Off +++ Turn % 3 === 0: WARP STORM, Lowest MDF\nSwitch 4 Off +++ Turn % 3 === 1 +++ Random 50%: MYSTIC FORCE, Random\nSwitch 4 Off +++ Turn % 3 === 1: NIHILO CURSE, Highest AGI\nSwitch 4 Off +++ Turn % 3 === 2 +++ Random 50%: GATHER ENERGY, Random\nSwitch 4 Off +++ Turn % 3 === 2: PHANTOM TOLL, Random\nAlways: DISCORD BOLT, Random\n</AI Priority>","params":[300,0,35,40,50,45,45,45]},
|
13 |
+
{"id":11,"actions":[],"battlerHue":0,"battlerName":"Zone3Mechv2","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":19,"value":1},{"code":11,"dataId":1,"value":0.5}],"gold":0,"name":"OMEGA-GIGANT","note":"<Passive State: 40>\n\n<AI Priority>\nSwitch 4 On +++ Turn % 2 === 0 +++ Party Alive Members > 2: MISSILE SALVO\nSwitch 4 On +++ Turn % 2 === 0 +++ STATE === state 14: BURST FIRE\nSwitch 4 On +++ Turn % 2 === 0: BREACH LASER, Lowest HP%\nSwitch 4 On +++ Turn % 2 === 1 +++ Eval !(user.isStateAffected(49)): MAX OVERDRIVE\nSwitch 4 On +++ Turn % 2 === 1 +++ Random 50%: ENERGY SHELL\nSwitch 4 On +++ Turn % 2 === 1: TARGET LOCK, Lowest HP%\nSwitch 4 Off +++ Turn % 3 === 0 +++ Eval !(user.isStateAffected(49)): MAX OVERDRIVE, Random\nSwitch 4 Off +++ Turn % 3 === 0 +++ STATE !== state 14 +++ Random 50%: TARGET LOCK, Random\nSwitch 4 Off +++ Turn % 3 === 0: MISSILE SALVO, Random\nSwitch 4 Off +++ Turn % 3 === 1 +++ STATE !== state 14 +++ Random 50%: TARGET LOCK, Random\nSwitch 4 Off +++ Turn % 3 === 1: BURST FIRE, Lowest DEF\nSwitch 4 Off +++ Turn % 3 === 2 +++ Random 50%: ENERGY SHELL, Random\nSwitch 4 Off +++ Turn % 3 === 2: BREACH LASER, Lowest HP%\nAlways: BURST FIRE, Random\n</AI Priority>","params":[360,0,45,50,35,40,50,40]},
|
14 |
+
{"id":12,"actions":[],"battlerHue":0,"battlerName":"Zone3Alienv3","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":2,"value":0},{"code":14,"dataId":21,"value":1},{"code":11,"dataId":2,"value":0.5}],"gold":0,"name":"XENOCARNIFEX","note":"<Passive State: 40>\n\n<AI Priority>\nSwitch 4 On +++ Turn % 2 === 0 +++ User HP% param <= 30%: PHASE VEIL\nSwitch 4 On +++ Turn % 2 === 0 +++ HP% param <= 30%: DEVOUR\nSwitch 4 On +++ Turn % 2 === 0: HUNTER LASH\nSwitch 4 On +++ Turn % 2 === 1 +++ HP% param <= 30%: DEVOUR\nSwitch 4 On +++ Turn % 2 === 1 +++ Party Alive Members > 1: CRUEL VISE, Highest ATK\nSwitch 4 On +++ Turn % 2 === 1 +++ Random 50%: MALEFIC GAZE, Lowest MDF\nSwitch 4 On +++ Turn % 2 === 1: FOUL SPRAY, Lowest HP%\nSwitch 4 Off +++ Turn % 3 === 0 +++ Random 50%: HUNTER LASH, Random\nSwitch 4 Off +++ Turn % 3 === 0: DEVOUR, Lowest HP%\nSwitch 4 Off +++ Turn % 3 === 1 +++ Random 50%: PHASE VEIL, Random\nSwitch 4 Off +++ Turn % 3 === 1: FOUL SPRAY, Lowest HP%\nSwitch 4 Off +++ Turn % 3 === 2 +++ Random 50%: CRUEL VISE, Lowest MDF\nSwitch 4 Off +++ Turn % 3 === 2: MALEFIC GAZE, Random\nAlways: FOUL SPRAY, Random\n</AI Priority>","params":[360,0,35,40,45,50,40,50]},
|
15 |
+
{"id":13,"actions":[],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"-------------------","note":"","params":[100,0,10,10,10,10,10,10]},
|
16 |
+
{"id":14,"actions":[],"battlerHue":0,"battlerName":"Mechaknightv2","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.1},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":17,"value":1},{"code":14,"dataId":47,"value":1},{"code":14,"dataId":60,"value":1},{"code":63,"dataId":1,"value":1},{"code":11,"dataId":1,"value":0.85},{"code":11,"dataId":3,"value":0.85}],"gold":0,"name":"MECHAKNIGHT","note":"<Passive State: 37>\n\n<Change Hue>\n\n<Hue Condition>\n$gameSwitches.value(51) == true\n</Hue Condition>\n\n<AI Priority>\nSwitch 4 On +++ User HP% param > 50% +++ Turn % 3 === 0: VORTEX CALIBER\nSwitch 4 On +++ User HP% param > 50% +++ Turn % 3 === 1: SUMMON MECH LV1\nSwitch 4 On +++ User HP% param > 50% +++ Turn % 3 === 2: BOOST FLURRY, Random\nSwitch 4 On +++ User HP% param > 50% +++ Turn % 3 === 2: SHATTER BLOW, Lowest HP%\nSwitch 4 Off +++ User HP% param <= 50% +++ Turn % 3 === 0: VORTEX CALIBER\nSwitch 4 On +++ User HP% param > 50% +++ Turn % 3 === 1 +++ Random 50%: ANTI-PHYS FORM\nSwitch 4 On +++ User HP% param > 50% +++ Turn % 3 === 1: ANTI-MAGI FORM\nSwitch 4 On +++ User HP% param > 50% +++ Turn % 3 === 2 +++ Random 50%: SUMMON MECH LV1\nSwitch 4 On +++ User HP% param > 50% +++ Turn % 3 === 2: BOOST FLURRY\nSwitch 4 Off +++ User HP% param > 50% +++ Turn % 4 === 0: SUMMON MECH LV1, Random\nSwitch 4 Off +++ User HP% param > 50% +++ Turn % 4 === 1: SHATTER BLOW, Highest HP%\nSwitch 4 Off +++ User HP% param > 50% +++ Turn % 4 === 2: BOOST FLURRY, Random\nSwitch 4 Off +++ User HP% param > 50% +++ Turn % 4 === 3: VORTEX CALIBER\nSwitch 4 Off +++ User HP% param <= 50% +++ Turn % 4 === 0 +++ Random 50%: SUMMON MECH LV1, Random\nSwitch 4 Off +++ User HP% param <= 50% +++ Turn % 4 === 0: SHATTER BLOW, Highest HP%\nSwitch 4 Off +++ User HP% param <= 50% +++ Turn % 4 === 1 +++ Random 50%: ANTI-MAGI FORM, Random\nSwitch 4 Off +++ User HP% param <= 50% +++ Turn % 4 === 1: ANTI-PHYS FORM, Random\nSwitch 4 Off +++ User HP% param <= 50% +++ Turn % 4 === 2 +++ Random 50%: BOOST FLURRY, Random\nSwitch 4 Off +++ User HP% param <= 50% +++ Turn % 4 === 2: SHATTER BLOW, Highest HP%\nSwitch 4 Off +++ User HP% param <= 50% +++ Turn % 4 === 3: VORTEX CALIBER, Random\nAlways: SHATTER BLOW, Highest HP%\n</AI Priority>","params":[500,0,40,40,30,30,45,35]},
|
17 |
+
{"id":15,"actions":[],"battlerHue":0,"battlerName":"Xenomancerv1","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.1},{"code":31,"dataId":2,"value":0},{"code":14,"dataId":47,"value":1},{"code":14,"dataId":17,"value":1},{"code":14,"dataId":60,"value":1},{"code":63,"dataId":1,"value":1},{"code":11,"dataId":2,"value":0.85},{"code":11,"dataId":3,"value":0.85}],"gold":0,"name":"XENOMANCER","note":"<Passive State: 37>\n\n<Change Hue>\n\n<Hue Condition>\n$gameSwitches.value(51) == true\n</Hue Condition>\n\n<AI Priority>\nSwitch 4 On +++ User HP% param > 50% +++ Turn % 3 === 0 +++ Troop Alive Members > 1: MUTAGENESIS\nSwitch 4 On +++ User HP% param > 50% +++ Turn % 3 === 0: NEURO FLARE\nSwitch 4 On +++ User HP% param > 50% +++ Turn % 3 === 1 +++ Random 50%: SUMMON XENO LV1\nSwitch 4 On +++ User HP% param > 50% +++ Turn % 3 === 1: DECAY DANCE\nSwitch 4 On +++ User HP% param > 50% +++ Turn % 3 === 2 +++ Random 50%: SUMMON XENO LV1\nSwitch 4 On +++ User HP% param > 50% +++ Turn % 3 === 2: ECLIPSE VEIL\nSwitch 4 On +++ User HP% param <= 50% +++ Turn % 3 === 0 +++ Troop Alive Members > 1: MUTAGENESIS\nSwitch 4 On +++ User HP% param <= 50% +++ Turn % 3 === 0: NEURO FLARE\nSwitch 4 On +++ User HP% param <= 50% +++ Turn % 3 === 1 +++ Troop Alive Members > 1: ECLIPSE VEIL\nSwitch 4 On +++ User HP% param <= 50% +++ Turn % 3 === 1 +++ Random 50%: SUMMON XENO LV1\nSwitch 4 On +++ User HP% param <= 50% +++ Turn % 3 === 1: VITAL PROBE\nSwitch 4 On +++ User HP% param <= 50% +++ Turn % 3 === 2 +++ Random 50%: SUMMON XENO LV1\nSwitch 4 On +++ User HP% param <= 50% +++ Turn % 3 === 2: DECAY DANCE\nSwitch 4 Off +++ User HP% param > 50% +++ Turn % 4 === 0: NEURO FLARE, Highest HP%\nSwitch 4 Off +++ User HP% param > 50% +++ Turn % 4 === 1: SUMMON XENO LV1, Random\nSwitch 4 Off +++ User HP% param > 50% +++ Turn % 4 === 2 +++ Troop Alive Members > 1: ECLIPSE VEIL, Random\nSwitch 4 Off +++ User HP% param > 50% +++ Turn % 4 === 2: DECAY DANCE, Random\nSwitch 4 Off +++ User HP% param > 50% +++ Turn % 4 === 3 +++ Troop Alive Members > 1: MUTAGENESIS, Random\nSwitch 4 Off +++ User HP% param > 50% +++ Turn % 4 === 3: DECAY DANCE, Random\nSwitch 4 Off +++ User HP% param <= 50% +++ Turn % 4 === 0: NEURO FLARE, Highest HP%\nSwitch 4 Off +++ User HP% param <= 50% +++ Turn % 4 === 1 +++ Eval $gameTroop.aliveMembers().length > 1: MUTAGENESIS, Random\nSwitch 4 Off +++ User HP% param <= 50% +++ Turn % 4 === 1: SUMMON XENO LV1, Random\nSwitch 4 Off +++ User HP% param <= 50% +++ Turn % 4 === 2 +++ Eval $gameTroop.aliveMembers().length > 1: ECLIPSE VEIL, Random\nSwitch 4 Off +++ User HP% param <= 50% +++ Turn % 4 === 2: DECAY DANCE, Random\nSwitch 4 Off +++ User HP% param <= 50% +++ Turn % 4 === 3: VITAL PROBE, Random\nAlways: SUMMON XENO LV1, Random\n</AI Priority>","params":[500,0,30,30,40,40,35,45]},
|
18 |
+
{"id":16,"actions":[],"battlerHue":0,"battlerName":"Radiacryst_Redux","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":2,"value":0},{"code":14,"dataId":19,"value":1},{"code":14,"dataId":47,"value":1},{"code":14,"dataId":17,"value":1},{"code":14,"dataId":21,"value":1},{"code":63,"dataId":1,"value":1},{"code":11,"dataId":1,"value":0.75},{"code":11,"dataId":2,"value":0.5},{"code":11,"dataId":3,"value":0.75}],"gold":0,"name":"RADIACRYST","note":"<Change Hue>\n<Hue Timer: 10>\n<Hue Amount: 6>\n\n<Passive State: 39, 42>\n\n<AI Priority>\nSwitch 4 On +++ Turn % 2 === 1 +++ Troop Alive Members > 1: CHROMA BARRAGE, Lowest MDF\nSwitch 4 On +++ Turn % 2 === 1 +++ Troop Alive Members > 1 +++ Random 50%: GLIMMER CURTAIN\nSwitch 4 On +++ Turn % 2 === 0 +++ Troop Alive Members > 1 +++ Random 50%: ODD VIBRATIONS\nSwitch 4 On +++ Turn % 2 === 0 +++ Troop Alive Members > 1: HYPNOTIC RAY, Highest ATK\nSwitch 4 On +++ Turn % 2 === 1 +++ Troop Alive Members <= 1: SPECTRUM BURST, Lowest MDF\nSwitch 4 On +++ Turn % 2 === 0 +++ Troop Alive Members <= 1 +++ Random 50%: GLIMMER CURTAIN\nSwitch 4 On +++ Turn % 2 === 0 +++ Troop Alive Members <= 1: HYPNOTIC RAY, Highest ATK\nSwitch 4 Off +++ Turn % 3 === 0 +++ Troop Alive Members > 1: CHROMA BARRAGE, Random\nSwitch 4 Off +++ Turn % 3 === 1 +++ Troop Alive Members > 1 +++ Random 50%: GLIMMER CURTAIN, Random\nSwitch 4 Off +++ Turn % 3 === 1 +++ Troop Alive Members > 1: HYPNOTIC RAY, Random\nSwitch 4 Off +++ Turn % 3 === 2 +++ Troop Alive Members > 1 +++ Random 50%: ODD VIBRATIONS, Random\nSwitch 4 Off +++ Turn % 3 === 2 +++ Troop Alive Members > 1: GLIMMER CURTAIN, Random\nSwitch 4 Off +++ Turn % 2 === 0 +++ Troop Alive Members <= 1: SPECTRUM BURST, Random\nSwitch 4 Off +++ Turn % 2 === 1 +++ Troop Alive Members <= 1 +++ Random 50%: HYPNOTIC RAY, Random\nSwitch 4 Off +++ Turn % 2 === 1 +++ Troop Alive Members <= 1: ODD VIBRATIONS, Random\nAlways: CHROMA BARRAGE, Random\n</AI Priority>","params":[550,0,35,35,45,45,40,50]},
|
19 |
+
{"id":17,"actions":[],"battlerHue":0,"battlerName":"Shadowbinder","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.1},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":19,"value":1},{"code":14,"dataId":47,"value":1},{"code":14,"dataId":17,"value":1},{"code":14,"dataId":60,"value":1},{"code":63,"dataId":1,"value":1},{"code":11,"dataId":1,"value":0.75},{"code":11,"dataId":2,"value":0.75},{"code":11,"dataId":3,"value":0.75}],"gold":0,"name":"SHADOWBINDER","note":"<Change Hue>\n\n<Hue Condition>\n$gameSwitches.value(51) == true\n</Hue Condition>\n\n<Passive State: 39>\n\n<AI Priority>\nSwitch 4 On +++ Turn % 3 === 0 +++ Troop Alive Members > 1 +++ Eval user.isStateAffected(48) != true: OBLIVION CAGE\nSwitch 4 On +++ Turn % 3 === 0 +++ Troop Alive Members > 1: CRUSHING GUILT\nSwitch 4 On +++ Turn % 3 === 1 +++ Troop Alive Members > 1 +++ Party Alive Members < 2: SEARING WHIP\nSwitch 4 On +++ Turn % 3 === 1 +++ Troop Alive Members > 1: NIGHT HUNTER\nSwitch 4 On +++ Turn % 3 === 2 +++ Troop Alive Members > 1 +++ Random 50%: PENITENT GAZE\nSwitch 4 On +++ Turn % 3 === 2 +++ Troop Alive Members > 1: BINDING COIL, Highest MAT\nSwitch 4 On +++ Turn % 3 === 0 +++ Troop Alive Members <= 1 +++ Eval user.isStateAffected(48) != true: OBLIVION CAGE\nSwitch 4 On +++ Turn % 3 === 1 +++ Troop Alive Members <= 1 +++ Random 50%: NIGHT HUNTER\nSwitch 4 On +++ Turn % 3 === 1 +++ Troop Alive Members <= 1: PENITENT GAZE\nSwitch 4 On +++ Turn % 3 === 2 +++ Troop Alive Members <= 1 +++ Random 50%: SEARING WHIP\nSwitch 4 On +++ Turn % 3 === 2 +++ Troop Alive Members <= 1: CRUSHING GUILT\nSwitch 4 Off +++ Turn % 4 === 0 +++ Troop Alive Members > 1 +++ Random 50%: NIGHT HUNTER, Random\nSwitch 4 Off +++ Turn % 4 === 0 +++ Troop Alive Members > 1: CRUSHING GUILT, Random\nSwitch 4 Off +++ Turn % 4 === 1 +++ Troop Alive Members > 1: SEARING WHIP, Random\nSwitch 4 Off +++ Turn % 4 === 2 +++ Troop Alive Members > 1 +++ Random 50%: PENITENT GAZE, Random\nSwitch 4 Off +++ Turn % 4 === 2 +++ Troop Alive Members > 1: BINDING COIL, Highest MP%\nSwitch 4 Off +++ Turn % 4 === 3 +++ Troop Alive Members > 1 +++ Eval user.isStateAffected(48) != true: OBLIVION CAGE, Random\nSwitch 4 Off +++ Turn % 3 === 0 +++ Troop Alive Members <= 1 +++ Eval user.isStateAffected(48) != true: OBLIVION CAGE\nSwitch 4 Off +++ Turn % 3 === 0 +++ Troop Alive Members <= 1: CRUSHING GUILT, Random\nSwitch 4 Off +++ Turn % 3 === 1 +++ Troop Alive Members <= 1 +++ Random 50%: BINDING COIL, Highest MP%\nSwitch 4 Off +++ Turn % 3 === 1 +++ Troop Alive Members <= 1: PENITENT GAZE, Random\nSwitch 4 Off +++ Turn % 3 === 2 +++ Troop Alive Members <= 1 +++ Random 50%: NIGHT HUNTER, Random\nSwitch 4 Off +++ Turn % 3 === 2 +++ Troop Alive Members <= 1: SEARING WHIP, Random\nAlways: SEARING WHIP, Random\n</AI Priority>","params":[450,0,45,35,35,45,45,45]},
|
20 |
+
{"id":18,"actions":[],"battlerHue":0,"battlerName":"Lightbringer","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.1},{"code":31,"dataId":2,"value":0},{"code":14,"dataId":17,"value":1},{"code":14,"dataId":47,"value":1},{"code":14,"dataId":21,"value":1},{"code":14,"dataId":60,"value":1},{"code":63,"dataId":1,"value":1},{"code":11,"dataId":1,"value":0.75},{"code":11,"dataId":2,"value":0.75},{"code":11,"dataId":3,"value":0.75}],"gold":0,"name":"LIGHTBRINGER","note":"<Change Hue>\n\n<Hue Condition>\n$gameSwitches.value(51) == true\n</Hue Condition>\n\n<Passive State: 39>\n\n<AI Priority>\nSwitch 4 On +++ Troop Alive Members > 1 +++ Turn % 3 === 0: ABSOLUTION\nSwitch 4 On +++ Troop Alive Members > 1 +++ Turn % 3 === 1 +++ Random 50%: BARRIER FLAME\nSwitch 4 On +++ Troop Alive Members > 1 +++ Turn % 3 === 1: RADIANT PILLAR, Lowest HP%\nSwitch 4 On +++ Troop Alive Members > 1 +++ Turn % 3 === 2 +++ Random 50%: LUMINOUS WARD\nSwitch 4 On +++ Troop Alive Members > 1 +++ Turn % 3 === 2: VITAL BEAM, Lowest MDF\nSwitch 4 On +++ Troop Alive Members <= 1 +++ Turn % 3 === 0: IMMOLATING NOVA\nSwitch 4 On +++ Troop Alive Members <= 1 +++ Turn % 3 === 1: MULTI-VITAL BEAM\nSwitch 4 On +++ Troop Alive Members <= 1 +++ Turn % 3 === 2: MULTI-RADIANT PILLAR\nSwitch 4 Off +++ Turn % 4 === 0 +++ Troop Alive Members > 1 +++ Random 50%: ABSOLUTION, Random\nSwitch 4 Off +++ Turn % 4 === 0 +++ Troop Alive Members > 1: RADIANT PILLAR, Random\nSwitch 4 Off +++ Turn % 4 === 1 +++ Troop Alive Members > 1: LUMINOUS WARD, Random\nSwitch 4 Off +++ Turn % 4 === 2 +++ Troop Alive Members > 1 +++ Random 50%: ABSOLUTION, Random\nSwitch 4 Off +++ Turn % 4 === 2 +++ Troop Alive Members > 1: VITAL BEAM, Random\nSwitch 4 Off +++ Turn % 4 === 3 +++ Troop Alive Members > 1: BARRIER FLAME, Random\nSwitch 4 Off +++ Turn % 3 === 0 +++ Troop Alive Members <= 1: IMMOLATING NOVA, Random\nSwitch 4 Off +++ Turn % 3 === 1 +++ Troop Alive Members <= 1 +++ Random 50%: MULTI-VITAL BEAM, Random\nSwitch 4 Off +++ Turn % 3 === 1 +++ Troop Alive Members <= 1: MULTI-RADIANT PILLAR, Random\nSwitch 4 Off +++ Turn % 3 === 2 +++ Troop Alive Members <= 1 +++ Random 50%: BARRIER FLAME, Random\nSwitch 4 Off +++ Turn % 3 === 2 +++ Troop Alive Members <= 1: LUMINOUS WARD, Random\nALWAYS: VITAL BEAM, Random\n</AI Priority>","params":[450,0,35,45,45,35,45,45]},
|
21 |
+
{"id":19,"actions":[],"battlerHue":0,"battlerName":"Doomsphere_Redux_update","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":19,"value":1},{"code":14,"dataId":47,"value":1},{"code":14,"dataId":17,"value":1},{"code":63,"dataId":1,"value":1},{"code":11,"dataId":1,"value":0.5},{"code":11,"dataId":2,"value":0.75},{"code":11,"dataId":3,"value":0.75}],"gold":0,"name":"DOOMSPHERE","note":"<Change Hue>\n<Hue Timer: 10>\n<Hue Amount: 6>\n\n<Passive State: 39>\n\n<AI Priority>\nSwitch 4 On +++ Turn % 3 === 0 +++ Troop Alive Members > 1: VICIOUS GYRE, Random\nSwitch 4 On +++ Turn % 3 === 1 +++ Troop Alive Members > 1: ZEALOUS VIGIL, Highest MAT\nSwitch 4 On +++ Turn % 3 === 2 +++ Random 50%: UNCANNY LAUGH, Random\nSwitch 4 On +++ Turn % 3 === 2: MORTAL CRUSH, Lowest HP%\nSwitch 4 On +++ Turn % 2 === 0 +++ Troop Alive Members <= 1: UNCANNY LAUGH, Random\nSwitch 4 On +++ Turn % 2 === 1 +++ Troop Alive Members <= 1: UNCANNY LAUGH, Random\nSwitch 4 Off +++ Turn % 3 === 0 +++ Troop Alive Members > 1: VICIOUS GYRE, Random\nSwitch 4 Off +++ Turn % 3 === 1 +++ Troop Alive Members > 1 +++ Random 50%: MORTAL CRUSH, Random\nSwitch 4 Off +++ Turn % 3 === 1 +++ Troop Alive Members > 1: UNCANNY LAUGH, Random\nSwitch 4 Off +++ Turn % 3 === 2 +++ Troop Alive Members > 1: ZEALOUS VIGIL, Highest MAT\nSwitch 4 Off +++ Turn % 2 === 0 +++ Troop Alive Members <= 1: UNCANNY LAUGH, Random\nSwitch 4 Off +++ Turn % 2 === 1 +++ Troop Alive Members <= 1: UNCANNY LAUGH, Random\nAlways: UNCANNY LAUGH, Random\n</AI Priority>","params":[550,0,45,45,35,35,50,40]},
|
22 |
+
{"id":20,"actions":[],"battlerHue":0,"battlerName":"Void_Tyrant_Final","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":55,"value":1},{"code":14,"dataId":19,"value":1},{"code":14,"dataId":21,"value":1},{"code":14,"dataId":17,"value":1},{"code":14,"dataId":47,"value":1},{"code":14,"dataId":60,"value":1},{"code":63,"dataId":1,"value":1},{"code":11,"dataId":1,"value":0.5},{"code":11,"dataId":2,"value":0.5},{"code":11,"dataId":3,"value":0.5}],"gold":0,"name":"VOIDTYRANT","note":"<Change Hue>\n\n<Hue Condition>\n$gameSwitches.value(51) == true\n</Hue Condition>\n\n<Passive State: 41>\n\n<AI Priority>\nSwitch 4 On +++ Turn % 4 === 0 +++ Eval user.isStateAffected(77) != true: FORM CHANGE A\nSwitch 4 On +++ Turn % 4 === 0: DEATH GRIP, Lowest HP%\nSwitch 4 On +++ Turn % 4 === 1 +++ Random 50%: PURE MALICE, Random\nSwitch 4 On +++ Turn % 4 === 1: SCOURGE BLAST, Random\nSwitch 4 On +++ Turn % 4 === 2 +++ Random 50%: MIND KILLER, Random\nSwitch 4 On +++ Turn % 4 === 2: SUMMON AID LV 2, Random\nSwitch 4 On +++ Turn % 4 === 3: HECATOMB, Random\nSwitch 4 Off +++ Turn % 4 === 0 +++ Eval user.isStateAffected(77) != true: FORM CHANGE A\nSwitch 4 Off +++ Turn % 4 === 0: DEATH GRIP, Lowest HP%\nSwitch 4 Off +++ Turn % 4 === 1 +++ Random 50%: PURE MALICE, Random\nSwitch 4 Off +++ Turn % 4 === 1: SCOURGE BLAST, Random\nSwitch 4 Off +++ Turn % 4 === 2 +++ Random 50%: MIND KILLER, Random\nSwitch 4 Off +++ Turn % 4 === 2: SUMMON AID LV 2, Random\nSwitch 4 Off +++ Turn % 4 === 3: HECATOMB, Random\nAlways: DEATH GRIP, Random\n</AI Priority>","params":[1200,0,60,55,50,55,50,60]},
|
23 |
+
{"id":21,"actions":[],"battlerHue":0,"battlerName":"Lost_Savior_Base","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":2,"value":0},{"code":14,"dataId":55,"value":1},{"code":14,"dataId":45,"value":1},{"code":14,"dataId":21,"value":1},{"code":14,"dataId":47,"value":1},{"code":14,"dataId":17,"value":1},{"code":14,"dataId":60,"value":1},{"code":63,"dataId":1,"value":1},{"code":11,"dataId":1,"value":0.5},{"code":11,"dataId":2,"value":0.5},{"code":11,"dataId":3,"value":0.5}],"gold":0,"name":"LOSTSAVIOR","note":"<Change Hue>\n\n<Hue Condition>\n$gameSwitches.value(51) == true\n</Hue Condition>\n\n<Passive State: 41>\n\n<AI Priority>\nSwitch 4 On +++ Turn % 4 === 0 +++ Eval user.isStateAffected(77) != true: FORM CHANGE B\nSwitch 4 On +++ Turn % 4 === 0: GODSPEED KICK, Lowest HP%\nSwitch 4 On +++ Turn % 4 === 1 +++ Random 50%: PERFECT DEFENSE\nSwitch 4 On +++ Turn % 4 === 1: LET JUSTICE BE DONE, Random\nSwitch 4 On +++ Turn % 4 === 2 +++ Random 50%: STAR X BEAMS, Random\nSwitch 4 On +++ Turn % 4 === 2: TWILIGHT HAMMER, Lowest HP%\nSwitch 4 On +++ Turn % 4 === 3 +++ Eval user.isStateAffected(49) == true: THOUGH HEAVENS FALL, Random\nSwitch 4 On +++ Turn % 4 === 3: STAR X BEAMS, Random\nSwitch 4 Off +++ Turn % 4 === 0 +++ Eval user.isStateAffected(77) != true: FORM CHANGE B\nSwitch 4 Off +++ Turn % 4 === 0: GODSPEED KICK, Random\nSwitch 4 Off +++ Turn % 4 === 1 +++ Random 50%: PERFECT DEFENSE, Random\nSwitch 4 Off +++ Turn % 4 === 1: LET JUSTICE BE DONE, Random\nSwitch 4 Off +++ Turn % 4 === 2 +++ Random 50%: STAR X BEAMS, Random\nSwitch 4 Off +++ Turn % 4 === 2: TWILIGHT HAMMER, Random\nSwitch 4 Off +++ Turn % 4 === 3 +++ Eval user.isStateAffected(49) == true: THOUGH HEAVENS FALL, Random\nSwitch 4 Off +++ Turn % 4 === 3: STAR X BEAMS, Random\nAlways: GODSPEED KICK, Random\n</AI Priority>","params":[1200,0,50,55,60,55,60,50]},
|
24 |
+
{"id":22,"actions":[],"battlerHue":0,"battlerName":"Lost_Savior_Crackle","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"LOSTSAVIOR Crackle","note":"<Change Hue>\n<Cannot Select: All>\n<TurnOrderHide>","params":[1,0,10,10,10,10,10,10]},
|
25 |
+
{"id":23,"actions":[],"battlerHue":0,"battlerName":"Void_Tyrant_Crackle","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"VOIDTYRANT Crackle","note":"<Change Hue>\n<Cannot Select: All>\n<TurnOrderHide>","params":[1,0,10,10,10,10,10,10]},
|
26 |
+
{"id":24,"actions":[],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"-------------------","note":"","params":[100,0,10,10,10,10,10,10]},
|
27 |
+
{"id":25,"actions":[],"battlerHue":0,"battlerName":"XURM_Phase1_Spectre","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":21,"value":1},{"code":14,"dataId":17,"value":1},{"code":14,"dataId":47,"value":1},{"code":14,"dataId":60,"value":1},{"code":63,"dataId":1,"value":1},{"code":11,"dataId":1,"value":0.5},{"code":11,"dataId":2,"value":0.5},{"code":11,"dataId":3,"value":0.5}],"gold":0,"name":"X.U.R.M ~ VISAGE","note":"<Passive State: 41>\n\n<AI Priority>\nTurn % 3 === 0 +++ Eval $gameParty.members()[0].isClass($dataClasses[1]): SEETHING DARKNESS\nTurn % 3 === 0: LIGHTBURST NOVA\nTurn % 3 === 1 +++ STATE !== state 79: PROTEAN SHOCK\nTurn % 3 === 1: CALAMITY GAZE, Lowest MDF\nTurn % 3 === 2: INVERSION\nAlways: PROTEAN SHOCK, Lowest HP%\n<\\AI Priority>","params":[2000,0,55,55,55,55,55,55]},
|
28 |
+
{"id":26,"actions":[],"battlerHue":0,"battlerName":"XURM_Phase1_Crackle","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":19,"value":1},{"code":14,"dataId":17,"value":1},{"code":14,"dataId":21,"value":1},{"code":63,"dataId":1,"value":1},{"code":11,"dataId":1,"value":0.5},{"code":11,"dataId":2,"value":0.5}],"gold":0,"name":"Phase 1 Crackle","note":"<Change Hue>\n<Hue Timer: 10>\n<Hue Amount: 6>\n<Cannot Select: All>\n<TurnOrderHide>","params":[1,0,10,10,10,10,10,10]},
|
29 |
+
{"id":27,"actions":[],"battlerHue":0,"battlerName":"XURM_Phase2_CrownEvil","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":21,"value":1},{"code":14,"dataId":17,"value":1},{"code":14,"dataId":47,"value":1},{"code":14,"dataId":60,"value":1},{"code":63,"dataId":1,"value":1},{"code":11,"dataId":1,"value":0.5},{"code":11,"dataId":2,"value":0.5},{"code":11,"dataId":3,"value":0.5}],"gold":0,"name":"X.U.R.M ~ NEMESIS","note":"<Passive State: 41>\n\n<AI Priority>\nTurn % 3 === 0: SOUL HARVEST\nTurn % 3 === 1 +++ Troop Alive Members < 3: FORGE ANEW\nTurn % 3 === 1: NUCLEAR BREATH\nTurn % 3 === 2: COSMIC REVERSAL\n</AI Priority>","params":[2000,0,55,55,55,55,55,55]},
|
30 |
+
{"id":28,"actions":[],"battlerHue":0,"battlerName":"XURM_Phase2_HandChaos","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":19,"value":1},{"code":14,"dataId":17,"value":1},{"code":14,"dataId":21,"value":1},{"code":63,"dataId":0,"value":1},{"code":11,"dataId":1,"value":0.5},{"code":11,"dataId":2,"value":0.25},{"code":11,"dataId":3,"value":0.5}],"gold":0,"name":"HAND OF CHAOS","note":"<Passive State: 42>\n\n<AI Priority>\nTurn % 3 === 0: SPIRAL GYRE\nTurn % 3 === 1: ABYSSAL GRASP, Lowest MAT\nTurn % 3 === 2: PLASMA SHOWER\n</AI Priority>","params":[300,0,40,40,40,40,40,40]},
|
31 |
+
{"id":29,"actions":[],"battlerHue":0,"battlerName":"XURM_Phase2_HandRuin","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":19,"value":1},{"code":14,"dataId":17,"value":1},{"code":14,"dataId":21,"value":1},{"code":63,"dataId":0,"value":1},{"code":11,"dataId":2,"value":0.5},{"code":11,"dataId":1,"value":0.25},{"code":11,"dataId":3,"value":0.5}],"gold":0,"name":"HAND OF RUIN","note":"<AI Priority>\nTurn % 3 === 0: DEBRIS VOLLEY\nTurn % 3 === 1: GREAT SENTINEL\nTurn % 3 === 2: METEOR IMPACT, Lowest HP%\n</AI Priority>","params":[300,0,40,40,40,40,40,40]},
|
32 |
+
{"id":30,"actions":[],"battlerHue":0,"battlerName":"XURM_Phase2_Crackle","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":19,"value":1},{"code":14,"dataId":17,"value":1},{"code":14,"dataId":21,"value":1},{"code":63,"dataId":1,"value":1},{"code":11,"dataId":1,"value":0.5},{"code":11,"dataId":2,"value":0.5}],"gold":0,"name":"Phase 2 Crackle","note":"<Change Hue>\n<Cannot Select: All>\n<TurnOrderHide>","params":[1,0,10,10,10,10,10,10]},
|
33 |
+
{"id":31,"actions":[],"battlerHue":0,"battlerName":"XURM_Phase3_Anathema","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":21,"value":1},{"code":14,"dataId":17,"value":1},{"code":14,"dataId":47,"value":1},{"code":14,"dataId":60,"value":1},{"code":63,"dataId":1,"value":1},{"code":11,"dataId":1,"value":0.5},{"code":11,"dataId":2,"value":0.5},{"code":11,"dataId":3,"value":0.5}],"gold":0,"name":"X.U.R.M ~ ANATHEMA","note":"<Passive State: 41>\n\n<AI Priority>\nTurn % 3 === 0 +++ Troop Alive Members < 8: CONTINUUM BREAK \nTurn % 3 === 0: ULTIMATE DELUSION\nTurn % 3 === 1 +++ Troop Alive Members < 8: CONTINUUM BREAK \nTurn % 3 === 1: OMNIOUS NEBULA\nTurn % 3 === 2 +++ Troop Alive Members < 8: CONTINUUM BREAK \nTurn % 3 === 2: HARMONIC DISCORD\nAlways: ULTIMATE DELUSION\n</AI Priority>","params":[2000,0,55,55,55,55,55,55]},
|
34 |
+
{"id":32,"actions":[],"battlerHue":0,"battlerName":"XURM_Phase3_WrathGazer","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":63,"dataId":0,"value":1},{"code":11,"dataId":1,"value":0.5},{"code":11,"dataId":2,"value":0.5},{"code":11,"dataId":3,"value":0.5}],"gold":0,"name":"WRATH GAZER","note":"<Passive State: 82>\n\n<AI Priority>\nTurn % 2 === 0 +++ STATE !== state 45: TORMENT COIL\nTurn % 2 === 1: RAZOR MAW, Random\nAlways: RAZOR MAW, Random\n</AI Priority>","params":[250,0,40,40,40,40,42,35]},
|
35 |
+
{"id":33,"actions":[],"battlerHue":0,"battlerName":"XURM_Phase3_PanicGazer","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":2,"value":0},{"code":63,"dataId":0,"value":1},{"code":11,"dataId":1,"value":0.5},{"code":11,"dataId":2,"value":0.5},{"code":11,"dataId":3,"value":0.5}],"gold":0,"name":"PANIC GAZER","note":"<Passive State: 82>\n\n<AI Priority>\nTurn % 2 === 0: RAZOR MAW, Random\nTurn % 2 === 1 +++ STATE !== state 55: DREAD SHRIEK\nAlways: RAZOR MAW, Random\n</AI Priority>","params":[250,0,40,40,40,40,40,45]},
|
36 |
+
{"id":34,"actions":[],"battlerHue":0,"battlerName":"XURM_Phase3_DecayGazer","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":63,"dataId":0,"value":1},{"code":11,"dataId":1,"value":0.5},{"code":11,"dataId":2,"value":0.5},{"code":11,"dataId":3,"value":0.5}],"gold":0,"name":"DECAY GAZER","note":"<Passive State: 82>\n\n<AI Priority>\nTurn % 2 === 0: RAZOR MAW, Random\nTurn % 2 === 1 +++ STATE !== state 19: MIASMA BEAM\nAlways: RAZOR MAW, Random\n</AI Priority>","params":[250,0,40,40,40,40,38,35]},
|
37 |
+
{"id":35,"actions":[],"battlerHue":0,"battlerName":"XURM_Phase3_ScornGazer","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":2,"value":0},{"code":63,"dataId":0,"value":1},{"code":11,"dataId":1,"value":0.5},{"code":11,"dataId":2,"value":0.5},{"code":11,"dataId":3,"value":0.5}],"gold":0,"name":"SCORN GAZER","note":"<Passive State: 82>\n\n<AI Priority>\nTurn % 2 === 0 +++ STATE !== state 17: WITHER GLARE\nTurn % 2 === 1: RAZOR MAW, Random\nAlways: RAZOR MAW, Random\n</AI Priority>","params":[250,0,40,40,40,40,36,45]},
|
38 |
+
{"id":36,"actions":[],"battlerHue":33,"battlerName":"XURM_Phase3_CrackleA","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":19,"value":1},{"code":14,"dataId":17,"value":1},{"code":14,"dataId":21,"value":1},{"code":63,"dataId":1,"value":1},{"code":11,"dataId":1,"value":0.5},{"code":11,"dataId":2,"value":0.5}],"gold":0,"name":"Phase 3 Crackle","note":"<Change Hue>\n<Cannot Select: All>\n<TurnOrderHide>","params":[1,0,10,10,10,10,10,10]},
|
39 |
+
{"id":37,"actions":[],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"-------------------","note":"","params":[100,0,10,10,10,10,10,10]},
|
40 |
+
{"id":38,"actions":[],"battlerHue":0,"battlerName":"XURM_Eyes","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"XURM Eyes","note":"<Change Hue>\n<Cannot Select: All>\n<TurnOrderHide>","params":[1,0,10,10,10,10,10,10]},
|
41 |
+
{"id":39,"actions":[],"battlerHue":161,"battlerName":"XURM_Phase2_CrackleA","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"XURM P2 Crackle A","note":"<Change Hue>\n<Cannot Select: All>\n<TurnOrderHide>","params":[1,0,10,10,10,10,10,10]},
|
42 |
+
{"id":40,"actions":[],"battlerHue":279,"battlerName":"XURM_Phase2_CrackleB","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"XURM P2 Crackle B","note":"<Change Hue>\n<Cannot Select: All>\n<TurnOrderHide>","params":[1,0,10,10,10,10,10,10]},
|
43 |
+
{"id":41,"actions":[],"battlerHue":71,"battlerName":"XURM_Phase2_CrackleC","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"XURM P2 Crackle C","note":"<Change Hue>\n<Cannot Select: All>\n<TurnOrderHide>","params":[1,0,10,10,10,10,10,10]},
|
44 |
+
{"id":42,"actions":[],"battlerHue":33,"battlerName":"XURM_Phase3_CrackleA","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"XURM P3 Crackle A","note":"<Change Hue>\n<Cannot Select: All>\n<TurnOrderHide>","params":[1,0,10,10,10,10,10,10]},
|
45 |
+
{"id":43,"actions":[],"battlerHue":69,"battlerName":"XURM_Phase3_CrackleB","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"XURM P3 Crackle B","note":"<Change Hue>\n<Cannot Select: All>\n<TurnOrderHide>","params":[1,0,10,10,10,10,10,10]},
|
46 |
+
{"id":44,"actions":[],"battlerHue":106,"battlerName":"XURM_Phase3_CrackleC","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"XURM P3 Crackle C","note":"<Change Hue>\n<Cannot Select: All>\n<TurnOrderHide>","params":[1,0,10,10,10,10,10,10]},
|
47 |
+
{"id":45,"actions":[],"battlerHue":141,"battlerName":"XURM_Phase3_CrackleD","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"XURM P3 Crackle D","note":"<Change Hue>\n<Cannot Select: All>\n<TurnOrderHide>","params":[1,0,10,10,10,10,10,10]},
|
48 |
+
{"id":46,"actions":[],"battlerHue":182,"battlerName":"XURM_Phase3_CrackleE","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"XURM P3 Crackle E","note":"<Change Hue>\n<Cannot Select: All>\n<TurnOrderHide>","params":[1,0,10,10,10,10,10,10]},
|
49 |
+
{"id":47,"actions":[],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"-------------------","note":"","params":[100,0,10,10,10,10,10,10]},
|
50 |
+
{"id":48,"actions":[],"battlerHue":0,"battlerName":"Mechaknight_ECHO","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.1},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":17,"value":1},{"code":14,"dataId":47,"value":1},{"code":14,"dataId":60,"value":1},{"code":63,"dataId":1,"value":1},{"code":11,"dataId":1,"value":0.85},{"code":11,"dataId":3,"value":0.85}],"gold":0,"name":"MECHAKNIGHT?","note":"<Passive State: 37>\n\n<Change Hue>\n\n<Hue Condition>\n$gameSwitches.value(51) == true\n</Hue Condition>\n\n<AI Priority>\nSwitch 4 On +++ User HP% param > 50% +++ Turn % 3 === 0: VORTEX CALIBER\nSwitch 4 On +++ User HP% param > 50% +++ Turn % 3 === 1: SUMMON MECH LV1\nSwitch 4 On +++ User HP% param > 50% +++ Turn % 3 === 2: BOOST FLURRY, Random\nSwitch 4 On +++ User HP% param > 50% +++ Turn % 3 === 2: SHATTER BLOW, Lowest HP%\nSwitch 4 Off +++ User HP% param <= 50% +++ Turn % 3 === 0: VORTEX CALIBER\nSwitch 4 On +++ User HP% param > 50% +++ Turn % 3 === 1 +++ Random 50%: ANTI-PHYS FORM\nSwitch 4 On +++ User HP% param > 50% +++ Turn % 3 === 1: ANTI-MAGI FORM\nSwitch 4 On +++ User HP% param > 50% +++ Turn % 3 === 2 +++ Random 50%: SUMMON MECH LV1\nSwitch 4 On +++ User HP% param > 50% +++ Turn % 3 === 2: BOOST FLURRY\nSwitch 4 Off +++ User HP% param > 50% +++ Turn % 4 === 0: SUMMON MECH LV1, Random\nSwitch 4 Off +++ User HP% param > 50% +++ Turn % 4 === 1: SHATTER BLOW, Highest HP%\nSwitch 4 Off +++ User HP% param > 50% +++ Turn % 4 === 2: BOOST FLURRY, Random\nSwitch 4 Off +++ User HP% param > 50% +++ Turn % 4 === 3: VORTEX CALIBER\nSwitch 4 Off +++ User HP% param <= 50% +++ Turn % 4 === 0 +++ Random 50%: SUMMON MECH LV1, Random\nSwitch 4 Off +++ User HP% param <= 50% +++ Turn % 4 === 0: SHATTER BLOW, Highest HP%\nSwitch 4 Off +++ User HP% param <= 50% +++ Turn % 4 === 1 +++ Random 50%: ANTI-MAGI FORM, Random\nSwitch 4 Off +++ User HP% param <= 50% +++ Turn % 4 === 1: ANTI-PHYS FORM, Random\nSwitch 4 Off +++ User HP% param <= 50% +++ Turn % 4 === 2 +++ Random 50%: BOOST FLURRY, Random\nSwitch 4 Off +++ User HP% param <= 50% +++ Turn % 4 === 2: SHATTER BLOW, Highest HP%\nSwitch 4 Off +++ User HP% param <= 50% +++ Turn % 4 === 3: VORTEX CALIBER, Random\nAlways: SHATTER BLOW, Highest HP%\n</AI Priority>","params":[500,0,40,40,30,30,45,35]},
|
51 |
+
{"id":49,"actions":[],"battlerHue":0,"battlerName":"Xenomancerv1_ECHO","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.1},{"code":31,"dataId":2,"value":0},{"code":14,"dataId":47,"value":1},{"code":14,"dataId":17,"value":1},{"code":14,"dataId":60,"value":1},{"code":63,"dataId":1,"value":1},{"code":11,"dataId":2,"value":0.85},{"code":11,"dataId":3,"value":0.85}],"gold":0,"name":"XENOMANCER?","note":"<Passive State: 37>\n\n<Change Hue>\n\n<Hue Condition>\n$gameSwitches.value(51) == true\n</Hue Condition>\n\n<AI Priority>\nSwitch 4 On +++ User HP% param > 50% +++ Turn % 3 === 0 +++ Troop Alive Members > 1: MUTAGENESIS\nSwitch 4 On +++ User HP% param > 50% +++ Turn % 3 === 0: NEURO FLARE\nSwitch 4 On +++ User HP% param > 50% +++ Turn % 3 === 1 +++ Random 50%: SUMMON XENO LV1\nSwitch 4 On +++ User HP% param > 50% +++ Turn % 3 === 1: DECAY DANCE\nSwitch 4 On +++ User HP% param > 50% +++ Turn % 3 === 2 +++ Random 50%: SUMMON XENO LV1\nSwitch 4 On +++ User HP% param > 50% +++ Turn % 3 === 2: ECLIPSE VEIL\nSwitch 4 On +++ User HP% param <= 50% +++ Turn % 3 === 0 +++ Troop Alive Members > 1: MUTAGENESIS\nSwitch 4 On +++ User HP% param <= 50% +++ Turn % 3 === 0: NEURO FLARE\nSwitch 4 On +++ User HP% param <= 50% +++ Turn % 3 === 1 +++ Troop Alive Members > 1: ECLIPSE VEIL\nSwitch 4 On +++ User HP% param <= 50% +++ Turn % 3 === 1 +++ Random 50%: SUMMON XENO LV1\nSwitch 4 On +++ User HP% param <= 50% +++ Turn % 3 === 1: VITAL PROBE\nSwitch 4 On +++ User HP% param <= 50% +++ Turn % 3 === 2 +++ Random 50%: SUMMON XENO LV1\nSwitch 4 On +++ User HP% param <= 50% +++ Turn % 3 === 2: DECAY DANCE\nSwitch 4 Off +++ User HP% param > 50% +++ Turn % 4 === 0: NEURO FLARE, Highest HP%\nSwitch 4 Off +++ User HP% param > 50% +++ Turn % 4 === 1: SUMMON XENO LV1, Random\nSwitch 4 Off +++ User HP% param > 50% +++ Turn % 4 === 2 +++ Troop Alive Members > 1: ECLIPSE VEIL, Random\nSwitch 4 Off +++ User HP% param > 50% +++ Turn % 4 === 2: DECAY DANCE, Random\nSwitch 4 Off +++ User HP% param > 50% +++ Turn % 4 === 3 +++ Troop Alive Members > 1: MUTAGENESIS, Random\nSwitch 4 Off +++ User HP% param > 50% +++ Turn % 4 === 3: DECAY DANCE, Random\nSwitch 4 Off +++ User HP% param <= 50% +++ Turn % 4 === 0: NEURO FLARE, Highest HP%\nSwitch 4 Off +++ User HP% param <= 50% +++ Turn % 4 === 1 +++ Eval $gameTroop.aliveMembers().length > 1: MUTAGENESIS, Random\nSwitch 4 Off +++ User HP% param <= 50% +++ Turn % 4 === 1: SUMMON XENO LV1, Random\nSwitch 4 Off +++ User HP% param <= 50% +++ Turn % 4 === 2 +++ Eval $gameTroop.aliveMembers().length > 1: ECLIPSE VEIL, Random\nSwitch 4 Off +++ User HP% param <= 50% +++ Turn % 4 === 2: DECAY DANCE, Random\nSwitch 4 Off +++ User HP% param <= 50% +++ Turn % 4 === 3: VITAL PROBE, Random\nAlways: SUMMON XENO LV1, Random\n</AI Priority>","params":[500,0,30,30,40,40,35,45]},
|
52 |
+
{"id":50,"actions":[],"battlerHue":0,"battlerName":"Shadowbinder_ECHO","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.1},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":19,"value":1},{"code":14,"dataId":47,"value":1},{"code":14,"dataId":17,"value":1},{"code":14,"dataId":60,"value":1},{"code":63,"dataId":1,"value":1},{"code":11,"dataId":1,"value":0.75},{"code":11,"dataId":2,"value":0.75},{"code":11,"dataId":3,"value":0.75}],"gold":0,"name":"SHADOWBINDER?","note":"<Change Hue>\n\n<Hue Condition>\n$gameSwitches.value(51) == true\n</Hue Condition>\n\n<Passive State: 39>\n\n<AI Priority>\nSwitch 4 On +++ Turn % 3 === 0 +++ Troop Alive Members > 1 +++ Eval user.isStateAffected(48) != true: OBLIVION CAGE\nSwitch 4 On +++ Turn % 3 === 0 +++ Troop Alive Members > 1: CRUSHING GUILT\nSwitch 4 On +++ Turn % 3 === 1 +++ Troop Alive Members > 1 +++ Party Alive Members < 2: SEARING WHIP\nSwitch 4 On +++ Turn % 3 === 1 +++ Troop Alive Members > 1: NIGHT HUNTER\nSwitch 4 On +++ Turn % 3 === 2 +++ Troop Alive Members > 1 +++ Random 50%: PENITENT GAZE\nSwitch 4 On +++ Turn % 3 === 2 +++ Troop Alive Members > 1: BINDING COIL, Highest MAT\nSwitch 4 On +++ Turn % 3 === 0 +++ Troop Alive Members <= 1 +++ Eval user.isStateAffected(48) != true: OBLIVION CAGE\nSwitch 4 On +++ Turn % 3 === 1 +++ Troop Alive Members <= 1 +++ Random 50%: NIGHT HUNTER\nSwitch 4 On +++ Turn % 3 === 1 +++ Troop Alive Members <= 1: PENITENT GAZE\nSwitch 4 On +++ Turn % 3 === 2 +++ Troop Alive Members <= 1 +++ Random 50%: SEARING WHIP\nSwitch 4 On +++ Turn % 3 === 2 +++ Troop Alive Members <= 1: CRUSHING GUILT\nSwitch 4 Off +++ Turn % 4 === 0 +++ Troop Alive Members > 1 +++ Random 50%: NIGHT HUNTER, Random\nSwitch 4 Off +++ Turn % 4 === 0 +++ Troop Alive Members > 1: CRUSHING GUILT, Random\nSwitch 4 Off +++ Turn % 4 === 1 +++ Troop Alive Members > 1: SEARING WHIP, Random\nSwitch 4 Off +++ Turn % 4 === 2 +++ Troop Alive Members > 1 +++ Random 50%: PENITENT GAZE, Random\nSwitch 4 Off +++ Turn % 4 === 2 +++ Troop Alive Members > 1: BINDING COIL, Highest MP%\nSwitch 4 Off +++ Turn % 4 === 3 +++ Troop Alive Members > 1 +++ Eval user.isStateAffected(48) != true: OBLIVION CAGE, Random\nSwitch 4 Off +++ Turn % 3 === 0 +++ Troop Alive Members <= 1 +++ Eval user.isStateAffected(48) != true: OBLIVION CAGE\nSwitch 4 Off +++ Turn % 3 === 0 +++ Troop Alive Members <= 1: CRUSHING GUILT, Random\nSwitch 4 Off +++ Turn % 3 === 1 +++ Troop Alive Members <= 1 +++ Random 50%: BINDING COIL, Highest MP%\nSwitch 4 Off +++ Turn % 3 === 1 +++ Troop Alive Members <= 1: PENITENT GAZE, Random\nSwitch 4 Off +++ Turn % 3 === 2 +++ Troop Alive Members <= 1 +++ Random 50%: NIGHT HUNTER, Random\nSwitch 4 Off +++ Turn % 3 === 2 +++ Troop Alive Members <= 1: SEARING WHIP, Random\nAlways: SEARING WHIP, Random\n</AI Priority>","params":[450,0,45,35,35,45,45,45]},
|
53 |
+
{"id":51,"actions":[],"battlerHue":0,"battlerName":"Lightbringer_ECHO","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.1},{"code":31,"dataId":2,"value":0},{"code":14,"dataId":17,"value":1},{"code":14,"dataId":47,"value":1},{"code":14,"dataId":21,"value":1},{"code":14,"dataId":60,"value":1},{"code":63,"dataId":1,"value":1},{"code":11,"dataId":1,"value":0.75},{"code":11,"dataId":2,"value":0.75},{"code":11,"dataId":3,"value":0.75}],"gold":0,"name":"LIGHTBRINGER?","note":"<Change Hue>\n\n<Hue Condition>\n$gameSwitches.value(51) == true\n</Hue Condition>\n\n<Passive State: 39>\n\n<AI Priority>\nSwitch 4 On +++ Troop Alive Members > 1 +++ Turn % 3 === 0: ABSOLUTION\nSwitch 4 On +++ Troop Alive Members > 1 +++ Turn % 3 === 1 +++ Random 50%: BARRIER FLAME\nSwitch 4 On +++ Troop Alive Members > 1 +++ Turn % 3 === 1: RADIANT PILLAR, Lowest HP%\nSwitch 4 On +++ Troop Alive Members > 1 +++ Turn % 3 === 2 +++ Random 50%: LUMINOUS WARD\nSwitch 4 On +++ Troop Alive Members > 1 +++ Turn % 3 === 2: VITAL BEAM, Lowest MDF\nSwitch 4 On +++ Troop Alive Members <= 1 +++ Turn % 3 === 0: IMMOLATING NOVA\nSwitch 4 On +++ Troop Alive Members <= 1 +++ Turn % 3 === 1: MULTI-VITAL BEAM\nSwitch 4 On +++ Troop Alive Members <= 1 +++ Turn % 3 === 2: MULTI-RADIANT PILLAR\nSwitch 4 Off +++ Turn % 4 === 0 +++ Troop Alive Members > 1 +++ Random 50%: ABSOLUTION, Random\nSwitch 4 Off +++ Turn % 4 === 0 +++ Troop Alive Members > 1: RADIANT PILLAR, Random\nSwitch 4 Off +++ Turn % 4 === 1 +++ Troop Alive Members > 1: LUMINOUS WARD, Random\nSwitch 4 Off +++ Turn % 4 === 2 +++ Troop Alive Members > 1 +++ Random 50%: ABSOLUTION, Random\nSwitch 4 Off +++ Turn % 4 === 2 +++ Troop Alive Members > 1: VITAL BEAM, Random\nSwitch 4 Off +++ Turn % 4 === 3 +++ Troop Alive Members > 1: BARRIER FLAME, Random\nSwitch 4 Off +++ Turn % 3 === 0 +++ Troop Alive Members <= 1: IMMOLATING NOVA, Random\nSwitch 4 Off +++ Turn % 3 === 1 +++ Troop Alive Members <= 1 +++ Random 50%: MULTI-VITAL BEAM, Random\nSwitch 4 Off +++ Turn % 3 === 1 +++ Troop Alive Members <= 1: MULTI-RADIANT PILLAR, Random\nSwitch 4 Off +++ Turn % 3 === 2 +++ Troop Alive Members <= 1 +++ Random 50%: BARRIER FLAME, Random\nSwitch 4 Off +++ Turn % 3 === 2 +++ Troop Alive Members <= 1: LUMINOUS WARD, Random\nALWAYS: VITAL BEAM, Random\n</AI Priority>","params":[450,0,35,45,45,35,45,45]},
|
54 |
+
{"id":52,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"","note":"","params":[100,0,10,10,10,10,10,10]},
|
55 |
+
{"id":53,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"","note":"","params":[100,0,10,10,10,10,10,10]},
|
56 |
+
{"id":54,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"","note":"","params":[100,0,10,10,10,10,10,10]},
|
57 |
+
{"id":55,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"","note":"","params":[100,0,10,10,10,10,10,10]}
|
58 |
+
]
|
Strife of Cosmos/Items.json
ADDED
@@ -0,0 +1,28 @@
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[
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{"id":1,"animationId":41,"consumable":true,"damage":{"critical":false,"elementId":0,"formula":"(b.mhp * 0.5) + 10","type":3,"variance":20},"description":"One Ally. Restore \\c[21]50% HP\\c[0].","effects":[],"hitType":0,"iconIndex":141,"itypeId":1,"name":"HEALING GEL","note":"<setup action>\nclear battle log\ndisplay action\nimmortal: targets, true\nperform start\n</setup action>\n\n<target action>\n</target action>\n\n<follow action>\nif (user.isStateAffected(69) && user.isStateAffected(70))\n action animation: friends\n wait for animation\n action effect: friends\n action effect: friends\nelse if (user.isStateAffected(69))\n action animation: target\n wait for animation\n action effect: target\n action effect: target\nelse if (user.isStateAffected(70))\n action animation: friends\n wait for animation\n action effect: friends\nelse\n action animation: target\n wait for animation\n action effect: target\nend\n</follow action>\n\n<finish action>\nimmortal: targets, false\nclear battle log\nperform finish\n</finish action>","occasion":1,"price":0,"repeats":1,"scope":7,"speed":0,"successRate":100,"tpGain":0},
|
4 |
+
{"id":2,"animationId":42,"consumable":true,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"One Ally. Restore \\c[13]50% TP\\c[0].","effects":[{"code":13,"dataId":0,"value1":50,"value2":0},{"code":12,"dataId":0,"value1":0,"value2":50}],"hitType":0,"iconIndex":141,"itypeId":1,"name":"SPIRIT VAPOR","note":"<setup action>\nclear battle log\ndisplay action\nimmortal: targets, true\nperform start\n</setup action>\n\n<target action>\n</target action>\n\n<follow action>\nif (user.isStateAffected(69) && user.isStateAffected(70))\n action animation: friends\n wait for animation\n action effect: friends\n action effect: friends\nelse if (user.isStateAffected(69))\n action animation: target\n wait for animation\n action effect: target\n action effect: target\nelse if (user.isStateAffected(70))\n action animation: friends\n wait for animation\n action effect: friends\nelse\n action animation: target\n wait for animation\n action effect: target\nend\n</follow action>\n\n<finish action>\nimmortal: targets, false\nclear battle log\nperform finish\n</finish action>","occasion":1,"price":0,"repeats":1,"scope":7,"speed":0,"successRate":100,"tpGain":0},
|
5 |
+
{"id":3,"animationId":119,"consumable":true,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"One Ally. Clear Neg effects and debuffs.","effects":[{"code":34,"dataId":2,"value1":1,"value2":0},{"code":34,"dataId":3,"value1":1,"value2":0},{"code":34,"dataId":4,"value1":1,"value2":0},{"code":34,"dataId":5,"value1":1,"value2":0},{"code":34,"dataId":6,"value1":1,"value2":0},{"code":34,"dataId":7,"value1":1,"value2":0}],"hitType":0,"iconIndex":141,"itypeId":1,"name":"LUSTRA GEM","note":"<Remove State Category: Negative>\n\n<setup action>\nclear battle log\ndisplay action\nimmortal: targets, true\nperform start\n</setup action>\n\n<target action>\n</target action>\n\n<follow action>\nif (user.isStateAffected(69) && user.isStateAffected(70))\n action animation: friends\n wait for animation\n action effect: friends\n action effect: friends\nelse if (user.isStateAffected(69))\n action animation: target\n wait for animation\n action effect: target\n action effect: target\nelse if (user.isStateAffected(70))\n action animation: friends\n wait for animation\n action effect: friends\nelse\n action animation: target\n wait for animation\n action effect: target\nend\n</follow action>\n\n<finish action>\nimmortal: targets, false\nclear battle log\nperform finish\n</finish action>","occasion":1,"price":0,"repeats":1,"scope":7,"speed":0,"successRate":100,"tpGain":0},
|
6 |
+
{"id":4,"animationId":45,"consumable":true,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"One Ally. Revive from KO. Restore \\c[21]30% HP\\c[0].","effects":[{"code":11,"dataId":0,"value1":0.3,"value2":10},{"code":22,"dataId":1,"value1":1,"value2":0}],"hitType":0,"iconIndex":141,"itypeId":1,"name":"COSMO TEAR","note":"<setup action>\nclear battle log\ndisplay action\nimmortal: targets, true\nperform start\n</setup action>\n\n<target action>\n</target action>\n\n<follow action>\nif (user.isStateAffected(69) && user.isStateAffected(70))\n action animation: friends\n wait for animation\n action effect: dead friends\n action effect: friends\nelse if (user.isStateAffected(69))\n action animation: target\n wait for animation\n action effect: target\n action effect: target\nelse if (user.isStateAffected(70))\n action animation: dead friends\n wait for animation\n action effect: dead friends\nelse\n action animation: target\n wait for animation\n action effect: target\nend\n</follow action>\n\n<finish action>\nimmortal: targets, false\nclear battle log\nperform finish\n</finish action>","occasion":1,"price":0,"repeats":1,"scope":9,"speed":0,"successRate":100,"tpGain":0},
|
7 |
+
{"id":5,"animationId":41,"consumable":true,"damage":{"critical":false,"elementId":0,"formula":"(b.mhp * 0.4) + 10","type":3,"variance":20},"description":"One Ally. Restore \\c[21]40% HP\\c[0] + \\c[13]TP\\c[0].","effects":[{"code":13,"dataId":0,"value1":40,"value2":0},{"code":12,"dataId":0,"value1":0,"value2":40}],"hitType":0,"iconIndex":141,"itypeId":1,"name":"MIXED CURE","note":"<setup action>\nclear battle log\ndisplay action\nimmortal: targets, true\nperform start\n</setup action>\n\n<target action>\n</target action>\n\n<follow action>\nif (user.isStateAffected(69) && user.isStateAffected(70))\n action animation: friends\n wait for animation\n action effect: friends\n action effect: friends\nelse if (user.isStateAffected(69))\n action animation: target\n wait for animation\n action effect: target\n action effect: target\nelse if (user.isStateAffected(70))\n action animation: friends\n wait for animation\n action effect: friends\nelse\n action animation: target\n wait for animation\n action effect: target\nend\n</follow action>\n\n<finish action>\nimmortal: targets, false\nclear battle log\nperform finish\n</finish action>","occasion":1,"price":0,"repeats":1,"scope":7,"speed":0,"successRate":100,"tpGain":0},
|
8 |
+
{"id":6,"animationId":119,"consumable":true,"damage":{"critical":false,"elementId":0,"formula":"(b.mhp * 0.30) + 10","type":3,"variance":20},"description":"All Ally. Restore \\c[21]30% HP\\c[0]. Clear Neg effects and debuffs.","effects":[{"code":34,"dataId":2,"value1":1,"value2":0},{"code":34,"dataId":3,"value1":1,"value2":0},{"code":34,"dataId":4,"value1":1,"value2":0},{"code":34,"dataId":5,"value1":1,"value2":0},{"code":34,"dataId":6,"value1":1,"value2":0},{"code":34,"dataId":7,"value1":1,"value2":0}],"hitType":0,"iconIndex":141,"itypeId":1,"name":"LUSTRA DUST","note":"<Remove State Category: Negative>\n\n<setup action>\nclear battle log\ndisplay action\nimmortal: targets, true\nperform start\n</setup action>\n\n<target action>\n</target action>\n\n<whole action>\n</whole action>\n\n<follow action>\nif (user.isStateAffected(69) && user.isStateAffected(70))\n action animation: friends\n wait for animation\n action effect: friends\n action effect: friends\nelse if (user.isStateAffected(69))\n action animation: target\n wait for animation\n action effect: target\n action effect: target\nelse if (user.isStateAffected(70))\n action animation: friends\n wait for animation\n action effect: friends\nelse\n action animation: target\n wait for animation\n action effect: target\nend\n</follow action>\n\n<finish action>\nimmortal: targets, false\nclear battle log\nperform finish\n</finish action>","occasion":1,"price":0,"repeats":1,"scope":8,"speed":0,"successRate":100,"tpGain":0},
|
9 |
+
{"id":7,"animationId":46,"consumable":true,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"One Ally. Revive from KO. Restore \\c[21]100% HP\\c[0]. Grants \\it[53].","effects":[{"code":11,"dataId":0,"value1":1,"value2":10},{"code":22,"dataId":1,"value1":1,"value2":0},{"code":21,"dataId":53,"value1":1,"value2":0}],"hitType":0,"iconIndex":141,"itypeId":1,"name":"COSMO GRACE","note":"<Show State 53>\n\n<setup action>\nclear battle log\ndisplay action\nimmortal: targets, true\nperform start\n</setup action>\n\n<target action>\n</target action>\n\n<follow action>\nif (user.isStateAffected(69) && user.isStateAffected(70))\n action animation: friends\n wait for animation\n action effect: dead friends\n action effect: friends\nelse if (user.isStateAffected(69))\n action animation: target\n wait for animation\n action effect: target\n action effect: target\nelse if (user.isStateAffected(70))\n action animation: dead friends\n wait for animation\n action effect: dead friends\nelse\n action animation: target\n wait for animation\n action effect: target\nend\n</follow action>\n\n<finish action>\nimmortal: targets, false\nclear battle log\nperform finish\n</finish action>","occasion":1,"price":0,"repeats":1,"scope":9,"speed":0,"successRate":100,"tpGain":0},
|
10 |
+
{"id":8,"animationId":46,"consumable":true,"damage":{"critical":false,"elementId":0,"formula":"b.mhp","type":3,"variance":20},"description":"One Ally. Restore \\c[21]100% HP\\c[0] + \\c[13]TP\\c[0]. Clear Neg effects and debuffs.","effects":[{"code":13,"dataId":0,"value1":100,"value2":0},{"code":12,"dataId":0,"value1":0,"value2":100},{"code":34,"dataId":2,"value1":1,"value2":0},{"code":34,"dataId":3,"value1":1,"value2":0},{"code":34,"dataId":4,"value1":1,"value2":0},{"code":34,"dataId":5,"value1":1,"value2":0},{"code":34,"dataId":6,"value1":1,"value2":0},{"code":34,"dataId":7,"value1":1,"value2":0}],"hitType":0,"iconIndex":141,"itypeId":1,"name":"OMNI CURE","note":"<Remove State Category: Negative>\n\n<setup action>\nclear battle log\ndisplay action\nimmortal: targets, true\nperform start\n</setup action>\n\n<target action>\n</target action>\n\n<follow action>\nif (user.isStateAffected(69) && user.isStateAffected(70))\n action animation: friends\n wait for animation\n action effect: friends\n action effect: friends\nelse if (user.isStateAffected(69))\n action animation: target\n wait for animation\n action effect: target\n action effect: target\nelse if (user.isStateAffected(70))\n action animation: friends\n wait for animation\n action effect: friends\nelse\n action animation: target\n wait for animation\n action effect: target\nend\n</follow action>\n\n<finish action>\nimmortal: targets, false\nclear battle log\nperform finish\n</finish action>","occasion":1,"price":0,"repeats":1,"scope":7,"speed":0,"successRate":100,"tpGain":0},
|
11 |
+
{"id":9,"animationId":47,"consumable":true,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"All Allies. Revive from KO. Restore \\c[21]50% HP\\c[0]. Grants \\it[16].","effects":[{"code":11,"dataId":0,"value1":0.5,"value2":10},{"code":22,"dataId":1,"value1":1,"value2":0},{"code":21,"dataId":16,"value1":1,"value2":0}],"hitType":0,"iconIndex":141,"itypeId":1,"name":"COSMO MIRACLE","note":"<Show State 16>\n\n<setup action>\nclear battle log\ndisplay action\nimmortal: targets, true\n</setup action>\n\n<target action>\n</target action>\n\n<follow action>\nif (user.isStateAffected(69) && user.isStateAffected(70))\n action animation: friends\n wait for animation\n action effect: friends\n action effect: friends\nelse if (user.isStateAffected(69))\n action animation: target\n wait for animation\n action effect: target\n action effect: target\nelse if (user.isStateAffected(70))\n action animation: friends\n wait for animation\n action effect: friends\nelse\n action animation: target\n wait for animation\n action effect: target\nend\n</follow action>\n\n<finish action>\nimmortal: targets, false\nclear battle log\nperform finish\n</finish action>","occasion":1,"price":0,"repeats":1,"scope":10,"speed":0,"successRate":100,"tpGain":0},
|
12 |
+
{"id":10,"animationId":127,"consumable":true,"damage":{"critical":false,"elementId":1,"formula":"0","type":1,"variance":20},"description":"High \\c[2]PHYS\\c[0] x 1 - One Enemy. 100% Hit Chance.","effects":[],"hitType":0,"iconIndex":142,"itypeId":1,"name":"MICRO ROCKET","note":"<setup action>\nclear battle log\ndisplay action\nimmortal: targets, true\nperform start\n</setup action>\n\n<target action>\n</target action>\n\n<whole action>\n</whole action>\n\n<follow action>\nif (user.isStateAffected(69) && user.isStateAffected(70))\n action animation: enemies\n wait for animation\n action effect: enemies\n action effect: enemies\nelse if (user.isStateAffected(69))\n action animation: target\n wait for animation\n action effect: target\n action effect: target\nelse if (user.isStateAffected(70))\n action animation: enemies\n wait for animation\n action effect: enemies\nelse\n action animation: target\n wait for animation\n action effect: target\nend\n</follow action>\n\n<finish action>\nimmortal: targets, false\nclear battle log\nperform finish\n</finish action>\n\n<Damage Formula>\nvalue = (200 + a.luk * 2) - b.def * 2;\nif(b.isStateAffected(37) || b.isStateAffected(39) || b.isStateAffected(41))\n{\n value *= 0.5;\n}\n</Damage Formula>","occasion":1,"price":0,"repeats":1,"scope":1,"speed":0,"successRate":100,"tpGain":0},
|
13 |
+
{"id":11,"animationId":59,"consumable":true,"damage":{"critical":false,"elementId":1,"formula":"0","type":1,"variance":20},"description":"Med \\c[2]PHYS\\c[0] x 1 - All Enemy. May inflict \\it[19].","effects":[{"code":21,"dataId":19,"value1":0.5,"value2":0}],"hitType":1,"iconIndex":142,"itypeId":1,"name":"TOXIC SHELL","note":"<Show State 19>\n\n<setup action>\nclear battle log\ndisplay action\nimmortal: targets, true\nperform start\n</setup action>\n\n<target action>\n</target action>\n\n<whole action>\n</whole action>\n\n<follow action>\nif (user.isStateAffected(69) && user.isStateAffected(70))\n action animation: enemies\n wait for animation\n action effect: enemies\n action effect: enemies\nelse if (user.isStateAffected(69))\n action animation: target\n wait for animation\n action effect: target\n action effect: target\nelse if (user.isStateAffected(70))\n action animation: enemies\n wait for animation\n action effect: enemies\nelse\n action animation: target\n wait for animation\n action effect: target\nend\n</follow action>\n\n<finish action>\nimmortal: targets, false\nclear battle log\nperform finish\n</finish action>\n\n<Damage Formula>\nvalue = (150 + a.luk * 2) - b.def * 2;\nif(b.isStateAffected(37) || b.isStateAffected(39) || b.isStateAffected(41))\n{\n value *= 0.5;\n}\n</Damage Formula>","occasion":1,"price":0,"repeats":1,"scope":2,"speed":0,"successRate":100,"tpGain":0},
|
14 |
+
{"id":12,"animationId":34,"consumable":true,"damage":{"critical":false,"elementId":2,"formula":"0","type":1,"variance":20},"description":"Med \\c[23]MAGI\\c[0] x 1 - All Enemy. Chance to inflict \\it[55].","effects":[{"code":21,"dataId":55,"value1":0.5,"value2":0}],"hitType":1,"iconIndex":142,"itypeId":1,"name":"PANIC EMITTER","note":"<Show State 55>\n\n<setup action>\nclear battle log\ndisplay action\nimmortal: targets, true\nperform start\n</setup action>\n\n<target action>\n</target action>\n\n<whole action>\n</whole action>\n\n<follow action>\nif (user.isStateAffected(69) && user.isStateAffected(70))\n action animation: enemies\n wait for animation\n action effect: enemies\n action effect: enemies\nelse if (user.isStateAffected(69))\n action animation: target\n wait for animation\n action effect: target\n action effect: target\nelse if (user.isStateAffected(70))\n action animation: enemies\n wait for animation\n action effect: enemies\nelse\n action animation: target\n wait for animation\n action effect: target\nend\n</follow action>\n\n<finish action>\nimmortal: targets, false\nclear battle log\nperform finish\n</finish action>\n\n<Damage Formula>\nvalue = (150 + a.luk * 2) - b.def * 2;\nif(b.isStateAffected(37) || b.isStateAffected(39) || b.isStateAffected(41))\n{\n value *= 0.5;\n}\n</Damage Formula>","occasion":1,"price":0,"repeats":1,"scope":2,"speed":0,"successRate":100,"tpGain":0},
|
15 |
+
{"id":13,"animationId":56,"consumable":true,"damage":{"critical":false,"elementId":2,"formula":"0","type":1,"variance":20},"description":"Low \\c[23]MAGI\\c[0] x 1 - One Enemy. Clear Pos effects and buffs.","effects":[{"code":33,"dataId":2,"value1":1,"value2":0},{"code":33,"dataId":3,"value1":1,"value2":0},{"code":33,"dataId":4,"value1":1,"value2":0},{"code":33,"dataId":5,"value1":1,"value2":0},{"code":33,"dataId":6,"value1":1,"value2":0},{"code":33,"dataId":7,"value1":1,"value2":0}],"hitType":0,"iconIndex":142,"itypeId":1,"name":"NULL RUNE","note":"<Remove State Category: Positive>\n\n<setup action>\nclear battle log\ndisplay action\nimmortal: targets, true\nperform start\n</setup action>\n\n<target action>\n</target action>\n\n<whole action>\n</whole action>\n\n<follow action>\nif (user.isStateAffected(69) && user.isStateAffected(70))\n action animation: enemies\n wait for animation\n action effect: enemies\n action effect: enemies\nelse if (user.isStateAffected(69))\n action animation: target\n wait for animation\n action effect: target\n action effect: target\nelse if (user.isStateAffected(70))\n action animation: enemies\n wait for animation\n action effect: enemies\nelse\n action animation: target\n wait for animation\n action effect: target\nend\n</follow action>\n\n<finish action>\nimmortal: targets, false\nclear battle log\nperform finish\n</finish action>\n\n<Damage Formula>\nvalue = (100 + a.luk * 2) - b.mdf * 2;\nif(b.isStateAffected(37) || b.isStateAffected(39) || b.isStateAffected(41))\n{\n value *= 0.5;\n}\n</Damage Formula>","occasion":1,"price":0,"repeats":1,"scope":1,"speed":0,"successRate":100,"tpGain":0},
|
16 |
+
{"id":14,"animationId":106,"consumable":true,"damage":{"critical":false,"elementId":2,"formula":"0","type":1,"variance":20},"description":"High \\c[23]MAGI\\c[0] x 1 - One Enemy. 100% Hit Chance.","effects":[],"hitType":0,"iconIndex":142,"itypeId":1,"name":"VOID CRYSTAL","note":"<setup action>\nclear battle log\ndisplay action\nimmortal: targets, true\nperform start\n</setup action>\n\n<target action>\n</target action>\n\n<whole action>\n</whole action>\n\n<follow action>\nif (user.isStateAffected(69) && user.isStateAffected(70))\n action animation: enemies\n wait for animation\n action effect: enemies\n action effect: enemies\nelse if (user.isStateAffected(69))\n action animation: target\n wait for animation\n action effect: target\n action effect: target\nelse if (user.isStateAffected(70))\n action animation: enemies\n wait for animation\n action effect: enemies\nelse\n action animation: target\n wait for animation\n action effect: target\nend\n</follow action>\n\n<finish action>\nimmortal: targets, false\nclear battle log\nperform finish\n</finish action>\n\n<Damage Formula>\nvalue = (250 + a.luk * 2) - b.mdf * 2;\nif(b.isStateAffected(37) || b.isStateAffected(39) || b.isStateAffected(41))\n{\n value *= 0.5;\n}\n</Damage Formula>","occasion":1,"price":0,"repeats":1,"scope":1,"speed":0,"successRate":100,"tpGain":0},
|
17 |
+
{"id":15,"animationId":64,"consumable":true,"damage":{"critical":false,"elementId":1,"formula":"0","type":1,"variance":20},"description":"Med \\c[2]PHYS\\c[0] x 1 - All Enemy. May inflict \\it[17].","effects":[{"code":21,"dataId":17,"value1":0.5,"value2":0}],"hitType":1,"iconIndex":142,"itypeId":1,"name":"SHOCK SHELL","note":"<Show State 17>\n\n<setup action>\nclear battle log\ndisplay action\nimmortal: targets, true\nperform start\n</setup action>\n\n<target action>\n</target action>\n\n<whole action>\n</whole action>\n\n<follow action>\nif (user.isStateAffected(69) && user.isStateAffected(70))\n action animation: friends\n wait for animation\n action effect: friends\n action effect: friends\nelse if (user.isStateAffected(69))\n action animation: target\n wait for animation\n action effect: target\n action effect: target\nelse if (user.isStateAffected(70))\n action animation: friends\n wait for animation\n action effect: friends\nelse\n action animation: target\n wait for animation\n action effect: target\nend\n</follow action>\n\n<finish action>\nimmortal: targets, false\nclear battle log\nperform finish\n</finish action>\n\n<Damage Formula>\nvalue = (200 + a.luk * 2) - b.def * 2;\nif(b.isStateAffected(37) || b.isStateAffected(39) || b.isStateAffected(41))\n{\n value *= 0.5;\n}\n</Damage Formula>","occasion":1,"price":0,"repeats":1,"scope":2,"speed":0,"successRate":100,"tpGain":0},
|
18 |
+
{"id":16,"animationId":63,"consumable":true,"damage":{"critical":false,"elementId":2,"formula":"0","type":1,"variance":20},"description":"Med \\c[23]MAGI\\c[0] x 1 - All Enemy. May inflict \\it[21].","effects":[{"code":21,"dataId":21,"value1":0.5,"value2":0}],"hitType":1,"iconIndex":142,"itypeId":1,"name":"MIND BLASTER","note":"<Show State 21>\n\n<setup action>\nclear battle log\ndisplay action\nimmortal: targets, true\nperform start\n</setup action>\n\n<target action>\n</target action>\n\n<whole action>\n</whole action>\n\n<follow action>\nif (user.isStateAffected(69) && user.isStateAffected(70))\n action animation: enemies\n wait for animation\n action effect: enemies\n action effect: enemies\nelse if (user.isStateAffected(69))\n action animation: target\n wait for animation\n action effect: target\n action effect: target\nelse if (user.isStateAffected(70))\n action animation: enemies\n wait for animation\n action effect: enemies\nelse\n action animation: target\n wait for animation\n action effect: target\nend\n</follow action>\n\n<finish action>\nimmortal: targets, false\nclear battle log\nperform finish\n</finish action>\n\n<Damage Formula>\nvalue = (200 + a.luk * 2) - b.mdf * 2;\nif(b.isStateAffected(37) || b.isStateAffected(39) || b.isStateAffected(41))\n{\n value *= 0.5;\n}\n</Damage Formula>","occasion":1,"price":0,"repeats":1,"scope":2,"speed":0,"successRate":100,"tpGain":0},
|
19 |
+
{"id":17,"animationId":134,"consumable":true,"damage":{"critical":false,"elementId":3,"formula":"0","type":1,"variance":20},"description":"High \\c[2]PHYS\\c[0] x 1 - All Enemy. 100% Hit Chance. \\c[1]Piercing.\\c[0]","effects":[],"hitType":0,"iconIndex":142,"itypeId":1,"name":"ANOMALY CUBE","note":"<setup action>\nclear battle log\ndisplay action\nimmortal: targets, true\nperform start\n</setup action>\n\n<target action>\n</target action>\n\n<whole action>\n</whole action>\n\n<follow action>\nif (user.isStateAffected(69) && user.isStateAffected(70))\n action animation: enemies\n wait for animation\n action effect: enemies\n action effect: enemies\nelse if (user.isStateAffected(69))\n action animation: target\n wait for animation\n action effect: target\n action effect: target\nelse if (user.isStateAffected(70))\n action animation: enemies\n wait for animation\n action effect: enemies\nelse\n action animation: target\n wait for animation\n action effect: target\nend\n</follow action>\n\n<finish action>\nimmortal: targets, false\nclear battle log\nperform finish\n</finish action>\n\n<Damage Formula>\nvalue = (350 + a.luk * 2);\nif(b.isStateAffected(37) || b.isStateAffected(39) || b.isStateAffected(41))\n{\n value *= 0.5;\n}\n</Damage Formula>","occasion":1,"price":0,"repeats":1,"scope":2,"speed":0,"successRate":100,"tpGain":0},
|
20 |
+
{"id":18,"animationId":104,"consumable":true,"damage":{"critical":false,"elementId":2,"formula":"0","type":1,"variance":20},"description":"Low \\c[23]MAGI\\c[0] x 1 - One Enemy. Inflicts \\it[60].","effects":[{"code":21,"dataId":60,"value1":1,"value2":0}],"hitType":0,"iconIndex":142,"itypeId":1,"name":"DOOM KNELL","note":"<Show State 60>\n\n<setup action>\nclear battle log\ndisplay action\nimmortal: targets, true\nperform start\n</setup action>\n\n<target action>\n</target action>\n\n<whole action>\n</whole action>\n\n<follow action>\nif (user.isStateAffected(69) && user.isStateAffected(70))\n action animation: enemies\n wait for animation\n action effect: enemies\n action effect: enemies\nelse if (user.isStateAffected(69))\n action animation: target\n wait for animation\n action effect: target\n action effect: target\nelse if (user.isStateAffected(70))\n action animation: enemies\n wait for animation\n action effect: enemies\nelse\n action animation: target\n wait for animation\n action effect: target\nend\n</follow action>\n\n<finish action>\nimmortal: targets, false\nclear battle log\nperform finish\n</finish action>\n\n<Damage Formula>\nvalue = (50 + a.luk * 2) - b.mdf * 2;\nif(b.isStateAffected(37) || b.isStateAffected(39) || b.isStateAffected(41))\n{\n value *= 0.5;\n}\n</Damage Formula>","occasion":1,"price":0,"repeats":1,"scope":2,"speed":0,"successRate":100,"tpGain":0},
|
21 |
+
{"id":19,"animationId":52,"consumable":true,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"All Ally. Raises ATK + MAT + LCK one stage.","effects":[{"code":31,"dataId":2,"value1":3,"value2":0},{"code":31,"dataId":4,"value1":3,"value2":0},{"code":31,"dataId":7,"value1":3,"value2":0}],"hitType":0,"iconIndex":143,"itypeId":1,"name":"POWER BOOST","note":"<setup action>\nclear battle log\ndisplay action\nimmortal: targets, true\nperform start\n</setup action>\n\n<target action>\n</target action>\n\n<whole action>\n</whole action>\n\n<follow action>\nif (user.isStateAffected(69) && user.isStateAffected(70))\n action animation: friends\n wait for animation\n action effect: friends\n action effect: friends\nelse if (user.isStateAffected(69))\n action animation: target\n wait for animation\n action effect: target\n action effect: target\nelse if (user.isStateAffected(70))\n action animation: friends\n wait for animation\n action effect: friends\nelse\n action animation: target\n wait for animation\n action effect: target\nend\n</follow action>\n\n<finish action>\nimmortal: targets, false\nclear battle log\nperform finish\n</finish action>","occasion":1,"price":0,"repeats":1,"scope":8,"speed":0,"successRate":100,"tpGain":0},
|
22 |
+
{"id":20,"animationId":53,"consumable":true,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"All Ally. Raises DEF + MDF + AGI one stage.","effects":[{"code":31,"dataId":3,"value1":3,"value2":0},{"code":31,"dataId":5,"value1":3,"value2":0},{"code":31,"dataId":6,"value1":3,"value2":0}],"hitType":0,"iconIndex":143,"itypeId":1,"name":"GUARD BOOST","note":"<setup action>\nclear battle log\ndisplay action\nimmortal: targets, true\nperform start\n</setup action>\n\n<target action>\n</target action>\n\n<whole action>\n</whole action>\n\n<follow action>\nif (user.isStateAffected(69) && user.isStateAffected(70))\n action animation: friends\n wait for animation\n action effect: friends\n action effect: friends\nelse if (user.isStateAffected(69))\n action animation: target\n wait for animation\n action effect: target\n action effect: target\nelse if (user.isStateAffected(70))\n action animation: friends\n wait for animation\n action effect: friends\nelse\n action animation: target\n wait for animation\n action effect: target\nend\n</follow action>\n\n<finish action>\nimmortal: targets, false\nclear battle log\nperform finish\n</finish action>","occasion":1,"price":0,"repeats":1,"scope":8,"speed":0,"successRate":100,"tpGain":0},
|
23 |
+
{"id":21,"animationId":35,"consumable":true,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"All Allies. Grants \\it[18] and \\it[50].","effects":[{"code":21,"dataId":18,"value1":1,"value2":0},{"code":21,"dataId":50,"value1":1,"value2":0}],"hitType":0,"iconIndex":143,"itypeId":1,"name":"SHROUD VEIL","note":"<Show State 18>\n<Show State 50>\n\n<setup action>\nclear battle log\ndisplay action\nimmortal: targets, true\nperform start\n</setup action>\n\n<target action>\n</target action>\n\n<whole action>\n</whole action>\n\n<follow action>\nif (user.isStateAffected(69) && user.isStateAffected(70))\n action animation: friends\n wait for animation\n action effect: friends\n action effect: friends\nelse if (user.isStateAffected(69))\n action animation: target\n wait for animation\n action effect: target\n action effect: target\nelse if (user.isStateAffected(70))\n action animation: friends\n wait for animation\n action effect: friends\nelse\n action animation: target\n wait for animation\n action effect: target\nend\n</follow action>\n\n<finish action>\nimmortal: targets, false\nclear battle log\nperform finish\n</finish action>","occasion":1,"price":0,"repeats":1,"scope":8,"speed":0,"successRate":100,"tpGain":0},
|
24 |
+
{"id":22,"animationId":124,"consumable":true,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"All Enemy. Inflicts \\it[14] and \\it[13].","effects":[{"code":21,"dataId":14,"value1":1,"value2":0},{"code":21,"dataId":13,"value1":1,"value2":0}],"hitType":0,"iconIndex":143,"itypeId":1,"name":"CURSED EYE","note":"<Show State 14>\n<Show State 13>\n\n<setup action>\nclear battle log\ndisplay action\nimmortal: targets, true\nperform start\n</setup action>\n\n<target action>\n</target action>\n\n<whole action>\n</whole action>\n\n<follow action>\nif (user.isStateAffected(69) && user.isStateAffected(70))\n action animation: enemies\n wait for animation\n action effect: enemies\n action effect: enemies\nelse if (user.isStateAffected(69))\n action animation: target\n wait for animation\n action effect: target\n action effect: target\nelse if (user.isStateAffected(70))\n action animation: enemies\n wait for animation\n action effect: enemies\nelse\n action animation: target\n wait for animation\n action effect: target\nend\n</follow action>\n\n<finish action>\nimmortal: targets, false\nclear battle log\nperform finish\n</finish action>","occasion":1,"price":0,"repeats":1,"scope":2,"speed":0,"successRate":100,"tpGain":0},
|
25 |
+
{"id":23,"animationId":52,"consumable":true,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"One Ally. Raise all stats one stage.","effects":[{"code":31,"dataId":2,"value1":5,"value2":0},{"code":31,"dataId":3,"value1":5,"value2":0},{"code":31,"dataId":4,"value1":5,"value2":0},{"code":31,"dataId":5,"value1":5,"value2":0},{"code":31,"dataId":6,"value1":5,"value2":0},{"code":31,"dataId":7,"value1":5,"value2":0}],"hitType":0,"iconIndex":143,"itypeId":1,"name":"AWAKEN IDOL","note":"<setup action>\nclear battle log\ndisplay action\nimmortal: targets, true\nperform start\n</setup action>\n\n<target action>\n</target action>\n\n<follow action>\nif (user.isStateAffected(69) && user.isStateAffected(70))\n action animation: friends\n wait for animation\n action effect: friends\n action effect: friends\nelse if (user.isStateAffected(69))\n action animation: target\n wait for animation\n action effect: target\n action effect: target\nelse if (user.isStateAffected(70))\n action animation: friends\n wait for animation\n action effect: friends\nelse\n action animation: target\n wait for animation\n action effect: target\nend\n</follow action>\n\n<finish action>\nimmortal: targets, false\nclear battle log\nperform finish\n</finish action>","occasion":1,"price":0,"repeats":1,"scope":7,"speed":0,"successRate":100,"tpGain":0},
|
26 |
+
{"id":24,"animationId":52,"consumable":true,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"One Ally. Grants \\it[44] and \\it[46].","effects":[{"code":21,"dataId":44,"value1":1,"value2":0},{"code":21,"dataId":46,"value1":1,"value2":0}],"hitType":0,"iconIndex":143,"itypeId":1,"name":"OPS BUBBLE","note":"<Show State 44>\n<Show State 46>\n\n<setup action>\nclear battle log\ndisplay action\nimmortal: targets, true\nperform start\n</setup action>\n\n<target action>\n</target action>\n\n<follow action>\nif (user.isStateAffected(69) && user.isStateAffected(70))\n action animation: friends\n wait for animation\n action effect: friends\n action effect: friends\nelse if (user.isStateAffected(69))\n action animation: target\n wait for animation\n action effect: target\n action effect: target\nelse if (user.isStateAffected(70))\n action animation: friends\n wait for animation\n action effect: friends\nelse\n action animation: target\n wait for animation\n action effect: target\nend\n</follow action>\n\n<finish action>\nimmortal: targets, false\nclear battle log\nperform finish\n</finish action>","occasion":1,"price":0,"repeats":1,"scope":7,"speed":0,"successRate":100,"tpGain":0},
|
27 |
+
{"id":25,"animationId":55,"consumable":true,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"One Enemy. Inflicts \\it[45] and \\it[52].","effects":[{"code":21,"dataId":45,"value1":1,"value2":0},{"code":21,"dataId":52,"value1":1,"value2":0}],"hitType":0,"iconIndex":143,"itypeId":1,"name":"PSY SHACKLE","note":"<Show State 45>\n<Show State 52>\n\n<setup action>\nclear battle log\ndisplay action\nimmortal: targets, true\nperform start\n</setup action>\n\n<target action>\n</target action>\n\n<follow action>\nif (user.isStateAffected(69) && user.isStateAffected(70))\n action animation: enemies\n wait for animation\n action effect: enemies\n action effect: enemies\nelse if (user.isStateAffected(69))\n action animation: target\n wait for animation\n action effect: target\n action effect: target\nelse if (user.isStateAffected(70))\n action animation: enemies\n wait for animation\n action effect: enemies\nelse\n action animation: target\n wait for animation\n action effect: target\nend\n</follow action>\n\n<finish action>\nimmortal: targets, false\nclear battle log\nperform finish\n</finish action>","occasion":1,"price":0,"repeats":1,"scope":1,"speed":0,"successRate":100,"tpGain":0}
|
28 |
+
]
|
Strife of Cosmos/Map001.json
ADDED
@@ -0,0 +1,8 @@
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
{
|
2 |
+
"autoplayBgm":false,"autoplayBgs":false,"battleback1Name":"Blank","battleback2Name":"","bgm":{"name":"","pan":0,"pitch":100,"volume":90},"bgs":{"name":"","pan":0,"pitch":100,"volume":90},"disableDashing":false,"displayName":"","encounterList":[],"encounterStep":30,"height":13,"note":"","parallaxLoopX":false,"parallaxLoopY":false,"parallaxName":"","parallaxShow":true,"parallaxSx":0,"parallaxSy":0,"scrollType":0,"specifyBattleback":true,"tilesetId":1,"width":17,
|
3 |
+
"data":[1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,1536,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
|
4 |
+
"events":[
|
5 |
+
null,
|
6 |
+
{"id":1,"name":"StartEvent","note":"","pages":[{"conditions":{"actorId":1,"actorValid":false,"itemId":1,"itemValid":false,"selfSwitchCh":"A","selfSwitchValid":false,"switch1Id":1,"switch1Valid":false,"switch2Id":1,"switch2Valid":false,"variableId":1,"variableValid":false,"variableValue":0},"directionFix":false,"image":{"tileId":167,"characterName":"","characterIndex":0,"direction":2,"pattern":0},"list":[{"code":241,"indent":0,"parameters":[{"name":"8-Bit RPG Music - The Adventure Begins Original Composition","volume":90,"pitch":100,"pan":0}]},{"code":356,"indent":0,"parameters":["DisableVictoryAftermath"]},{"code":101,"indent":0,"parameters":["",0,1,1]},{"code":401,"indent":0,"parameters":["Welcome to Battle Chain (Protoype)!"]},{"code":101,"indent":0,"parameters":["",0,1,1]},{"code":401,"indent":0,"parameters":["Battle Chain is a fast turn-based aracde JRPG!<br>"]},{"code":401,"indent":0,"parameters":["Lead a party of heroes to fight their way through a gauntlet of enemies. The further and faster you advance, the higher your score!<br>"]},{"code":401,"indent":0,"parameters":["But if your party is ever all KO'd, it's Game Over ..."]},{"code":101,"indent":0,"parameters":["",0,1,1]},{"code":401,"indent":0,"parameters":["The party arrives at the gates of Last Boss's Castle.<br>"]},{"code":401,"indent":0,"parameters":["Immediately, monsters are alrted of their presence!<br>"]},{"code":401,"indent":0,"parameters":["Here comes Wave 1! Get ready to Battle!"]},{"code":242,"indent":0,"parameters":[3]},{"code":129,"indent":0,"parameters":[1,0,false]},{"code":129,"indent":0,"parameters":[2,0,false]},{"code":129,"indent":0,"parameters":[3,0,false]},{"code":126,"indent":0,"parameters":[1,0,0,5]},{"code":126,"indent":0,"parameters":[2,0,0,5]},{"code":126,"indent":0,"parameters":[3,0,0,3]},{"code":355,"indent":0,"parameters":["var battles = [2, 3, 4];"]},{"code":655,"indent":0,"parameters":["Myth.DYN.ProcessBattles(battles, false);"]},{"code":314,"indent":0,"parameters":[0,0]},{"code":249,"indent":0,"parameters":[{"name":"8-Bit RPG Music - Victory Theme Original Composition","volume":90,"pitch":100,"pan":0}]},{"code":101,"indent":0,"parameters":["",0,1,1]},{"code":401,"indent":0,"parameters":["Congratulations! You've survived the Wave 1.<br>"]},{"code":401,"indent":0,"parameters":["Fighter is now LVL 2! New Skill: Cover Ally (PAL)<br>"]},{"code":401,"indent":0,"parameters":["Rogue is now LVL 2! New Skill: Rapid Fire (RNG)<br>"]},{"code":401,"indent":0,"parameters":["Caster is now LVL 2! 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Strife of Cosmos/Map003.json
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Strife of Cosmos/Map005.json
ADDED
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Strife of Cosmos/Map007.json
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7 |
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null
|
8 |
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]
|
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}
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Strife of Cosmos/Map011.json
ADDED
@@ -0,0 +1,8 @@
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1 |
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{
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|
7 |
+
]
|
8 |
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}
|
Strife of Cosmos/MapInfos.json
ADDED
@@ -0,0 +1,14 @@
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|
1 |
+
[
|
2 |
+
null,
|
3 |
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{"id":1,"expanded":false,"name":"Test Map","order":11,"parentId":0,"scrollX":1480.3636363636365,"scrollY":1118.1818181818182},
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4 |
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{"id":2,"expanded":true,"name":"Welcome Screen","order":3,"parentId":9,"scrollX":819,"scrollY":457},
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{"id":3,"expanded":false,"name":"Game Over","order":9,"parentId":9,"scrollX":1575,"scrollY":962},
|
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{"id":4,"expanded":true,"name":"Zone 1 (Tutorial ON)","order":8,"parentId":9,"scrollX":1575,"scrollY":962},
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7 |
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{"id":5,"expanded":false,"name":"Pre-Title Prologue","order":1,"parentId":0,"scrollX":819,"scrollY":457},
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8 |
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{"id":6,"expanded":false,"name":"Zone 4 - Reality's Precipice","order":7,"parentId":9,"scrollX":1575,"scrollY":962},
|
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{"id":7,"expanded":true,"name":"Zone 1 - Gardens of Scorn","order":4,"parentId":9,"scrollX":819,"scrollY":457},
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{"id":8,"expanded":false,"name":"Ending Screen","order":10,"parentId":9,"scrollX":1575,"scrollY":962},
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11 |
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{"id":9,"expanded":true,"name":"Full Game","order":2,"parentId":0,"scrollX":819,"scrollY":457},
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12 |
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{"id":10,"expanded":false,"name":"Zone 2 - Halls of Infinity","order":5,"parentId":9,"scrollX":819,"scrollY":457},
|
13 |
+
{"id":11,"expanded":true,"name":"Zone 3 - The Blackstar Throne","order":6,"parentId":9,"scrollX":1092,"scrollY":609.3333333333334}
|
14 |
+
]
|
Strife of Cosmos/Params/Stats_v0.1_ASN.csv
ADDED
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
Level,Max HP,Max MP,Attack,Defense,Magical Attack,Magical Defense,Agility,Luck
|
2 |
+
1,200,100,15,25,35,15,35,25
|
3 |
+
2,240,100,20,30,40,20,40,30
|
4 |
+
3,280,100,25,35,45,25,45,35
|
5 |
+
4,320,100,30,40,50,30,50,40
|
6 |
+
5,360,100,35,45,55,35,55,45
|
7 |
+
6,400,100,40,50,60,40,60,50
|
8 |
+
7,440,100,45,55,65,45,65,55
|
9 |
+
8,480,100,50,60,70,50,70,60
|
10 |
+
9,520,100,55,65,75,55,75,65
|
11 |
+
10,560,100,60,70,80,60,80,70
|
Strife of Cosmos/Params/Stats_v0.1_BSK.csv
ADDED
@@ -0,0 +1,12 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
Level,Max HP,Max MP,Attack,Defense,Magical Attack,Magical Defense,Agility,Luck
|
2 |
+
1,250,100,35,25,35,25,15,15
|
3 |
+
2,300,100,40,30,40,30,20,20
|
4 |
+
3,350,100,45,35,45,35,25,25
|
5 |
+
4,400,100,50,40,50,40,30,30
|
6 |
+
5,450,100,55,45,55,45,35,35
|
7 |
+
6,500,100,60,50,60,50,40,40
|
8 |
+
7,550,100,65,55,65,55,45,45
|
9 |
+
8,600,100,70,60,70,60,50,50
|
10 |
+
9,650,100,75,65,75,65,55,55
|
11 |
+
10,700,100,80,70,80,70,60,60
|
12 |
+
|
Strife of Cosmos/Params/Stats_v0.1_GUN.csv
ADDED
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
Level,Max HP,Max MP,Attack,Defense,Magical Attack,Magical Defense,Agility,Luck
|
2 |
+
1,200,100,25,15,15,35,25,35
|
3 |
+
2,240,100,30,20,20,40,30,40
|
4 |
+
3,280,100,35,25,25,45,35,45
|
5 |
+
4,320,100,40,30,30,50,40,50
|
6 |
+
5,360,100,45,35,35,55,45,55
|
7 |
+
6,400,100,50,40,40,60,50,60
|
8 |
+
7,440,100,55,45,45,65,55,65
|
9 |
+
8,480,100,60,50,50,70,60,70
|
10 |
+
9,520,100,65,55,55,75,65,75
|
11 |
+
10,560,100,70,60,60,80,70,80
|
Strife of Cosmos/Params/Stats_v0.1_HRP.csv
ADDED
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
Level,Max HP,Max MP,Attack,Defense,Magical Attack,Magical Defense,Agility,Luck
|
2 |
+
1,175,100,15,25,25,35,35,15
|
3 |
+
2,200,100,20,30,30,40,40,20
|
4 |
+
3,225,100,25,35,35,45,45,25
|
5 |
+
4,250,100,30,40,40,50,50,30
|
6 |
+
5,275,100,35,45,45,55,55,35
|
7 |
+
6,300,100,40,50,50,60,60,40
|
8 |
+
7,325,100,45,55,55,65,65,45
|
9 |
+
8,350,100,50,60,60,70,70,50
|
10 |
+
9,375,100,55,65,65,75,75,55
|
11 |
+
10,400,100,60,70,70,80,80,60
|
Strife of Cosmos/Params/Stats_v0.1_PLD.csv
ADDED
@@ -0,0 +1,12 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
Level,Max HP,Max MP,Attack,Defense,Magical Attack,Magical Defense,Agility,Luck
|
2 |
+
1,250,100,25,35,25,35,15,15
|
3 |
+
2,300,100,30,40,30,40,20,20
|
4 |
+
3,350,100,35,45,35,45,25,25
|
5 |
+
4,400,100,40,50,40,50,30,30
|
6 |
+
5,450,100,45,55,45,55,35,35
|
7 |
+
6,500,100,50,60,50,60,40,40
|
8 |
+
7,550,100,55,65,55,65,45,45
|
9 |
+
8,600,100,60,70,60,70,50,50
|
10 |
+
9,650,100,65,75,65,75,55,55
|
11 |
+
10,700,100,70,80,70,80,60,60
|
12 |
+
|
Strife of Cosmos/Params/Stats_v0.1_WIZ.csv
ADDED
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
Level,Max HP,Max MP,Attack,Defense,Magical Attack,Magical Defense,Agility,Luck
|
2 |
+
1,175,100,25,15,35,25,15,35
|
3 |
+
2,200,100,30,20,40,30,20,40
|
4 |
+
3,225,100,35,25,45,35,25,45
|
5 |
+
4,250,100,40,30,50,40,30,50
|
6 |
+
5,275,100,45,35,55,45,35,55
|
7 |
+
6,300,100,50,40,60,50,40,60
|
8 |
+
7,325,100,55,45,65,55,45,65
|
9 |
+
8,350,100,60,50,70,60,50,70
|
10 |
+
9,375,100,65,55,75,65,55,75
|
11 |
+
10,400,100,70,60,80,70,60,80
|
Strife of Cosmos/Params/Stats_v0.2_ASN.csv
ADDED
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
Level,Max HP,Max MP,Attack,Defense,Magical Attack,Magical Defense,Agility,Luck
|
2 |
+
1,240,100,25,31,26,22,25,31
|
3 |
+
2,280,100,26,32,28,23,26,32
|
4 |
+
3,320,100,27,33,29,23,27,33
|
5 |
+
4,360,100,31,37,33,27,31,37
|
6 |
+
5,400,100,32,39,34,28,32,39
|
7 |
+
6,440,100,32,40,35,29,32,40
|
8 |
+
7,480,100,36,44,40,32,36,44
|
9 |
+
8,520,100,37,45,41,33,37,45
|
10 |
+
9,560,100,38,46,42,34,38,46
|
11 |
+
10,600,100,41,51,46,38,41,51
|
Strife of Cosmos/Params/Stats_v0.2_BSK.csv
ADDED
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
Level,Max HP,Max MP,Attack,Defense,Magical Attack,Magical Defense,Agility,Luck
|
2 |
+
1,255,100,31,25,31,25,26,22
|
3 |
+
2,310,100,32,26,32,26,28,23
|
4 |
+
3,365,100,33,27,33,27,29,23
|
5 |
+
4,420,100,37,31,37,31,33,27
|
6 |
+
5,475,100,39,32,39,32,34,28
|
7 |
+
6,530,100,40,32,40,32,35,29
|
8 |
+
7,585,100,44,36,44,36,40,32
|
9 |
+
8,640,100,45,37,45,37,41,33
|
10 |
+
9,695,100,46,38,46,38,42,34
|
11 |
+
10,750,100,51,41,51,41,46,38
|
Strife of Cosmos/Params/Stats_v0.2_GUN.csv
ADDED
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
Level,Max HP,Max MP,Attack,Defense,Magical Attack,Magical Defense,Agility,Luck
|
2 |
+
1,240,100,31,25,22,26,31,25
|
3 |
+
2,280,100,32,26,23,28,32,26
|
4 |
+
3,320,100,33,27,23,29,33,27
|
5 |
+
4,360,100,37,31,27,33,37,31
|
6 |
+
5,400,100,39,32,28,34,39,32
|
7 |
+
6,440,100,40,32,29,35,40,32
|
8 |
+
7,480,100,44,36,32,40,44,36
|
9 |
+
8,520,100,45,37,33,41,45,37
|
10 |
+
9,560,100,46,38,34,42,46,38
|
11 |
+
10,600,100,51,41,38,46,51,41
|
Strife of Cosmos/Params/Stats_v0.2_HRP.csv
ADDED
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
Level,Max HP,Max MP,Attack,Defense,Magical Attack,Magical Defense,Agility,Luck
|
2 |
+
1,225,100,22,26,25,31,31,25
|
3 |
+
2,250,100,23,28,26,32,32,26
|
4 |
+
3,275,100,23,29,27,33,33,27
|
5 |
+
4,300,100,27,33,31,37,37,31
|
6 |
+
5,325,100,28,34,32,39,39,32
|
7 |
+
6,350,100,29,35,32,40,40,32
|
8 |
+
7,375,100,32,40,36,44,44,36
|
9 |
+
8,400,100,33,41,37,45,45,37
|
10 |
+
9,425,100,34,42,38,46,46,38
|
11 |
+
10,450,100,38,46,41,51,51,41
|
Strife of Cosmos/Params/Stats_v0.2_PLD.csv
ADDED
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
Level,Max HP,Max MP,Attack,Defense,Magical Attack,Magical Defense,Agility,Luck
|
2 |
+
1,255,100,25,31,25,31,22,26
|
3 |
+
2,310,100,26,32,26,32,23,28
|
4 |
+
3,365,100,27,33,27,33,23,29
|
5 |
+
4,420,100,31,37,31,37,27,33
|
6 |
+
5,475,100,32,39,32,39,28,34
|
7 |
+
6,530,100,32,40,32,40,29,35
|
8 |
+
7,585,100,36,44,36,44,32,40
|
9 |
+
8,640,100,37,45,37,45,33,41
|
10 |
+
9,695,100,38,46,38,46,34,42
|
11 |
+
10,750,100,41,51,41,51,38,46
|
Strife of Cosmos/Params/Stats_v0.2_WIZ.csv
ADDED
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
Level,Max HP,Max MP,Attack,Defense,Magical Attack,Magical Defense,Agility,Luck
|
2 |
+
1,225,100,26,22,31,25,25,31
|
3 |
+
2,250,100,28,23,32,26,26,32
|
4 |
+
3,275,100,29,23,33,27,27,33
|
5 |
+
4,300,100,33,27,37,31,31,37
|
6 |
+
5,325,100,34,28,39,32,32,39
|
7 |
+
6,350,100,35,29,40,32,32,40
|
8 |
+
7,375,100,40,32,44,36,36,44
|
9 |
+
8,400,100,41,33,45,37,37,45
|
10 |
+
9,425,100,42,34,46,38,38,46
|
11 |
+
10,450,100,46,38,51,41,41,51
|
Strife of Cosmos/Params/config.json
ADDED
@@ -0,0 +1,34 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
[
|
2 |
+
{ "name" : "Max HP",
|
3 |
+
"type" : "basic",
|
4 |
+
"id": 0
|
5 |
+
},
|
6 |
+
{ "name" : "Max MP",
|
7 |
+
"type" : "basic",
|
8 |
+
"id": 1
|
9 |
+
},
|
10 |
+
{ "name" : "Attack",
|
11 |
+
"type" : "basic",
|
12 |
+
"id": 2
|
13 |
+
},
|
14 |
+
{ "name" : "Defense",
|
15 |
+
"type" : "basic",
|
16 |
+
"id": 3
|
17 |
+
},
|
18 |
+
{ "name" : "Magical Attack",
|
19 |
+
"type" : "basic",
|
20 |
+
"id": 4
|
21 |
+
},
|
22 |
+
{ "name" : "Magical Defense",
|
23 |
+
"type" : "basic",
|
24 |
+
"id": 5
|
25 |
+
},
|
26 |
+
{ "name" : "Agility",
|
27 |
+
"type" : "basic",
|
28 |
+
"id": 6
|
29 |
+
},
|
30 |
+
{ "name" : "Luck",
|
31 |
+
"type" : "basic",
|
32 |
+
"id": 7
|
33 |
+
}
|
34 |
+
]
|
Strife of Cosmos/Params/heroClass.csv
ADDED
@@ -0,0 +1,177 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
Level,Max HP,Max MP,Attack,Defense,Magical Attack,Magical Defense,Agility,Luck
|
2 |
+
1,100,80,30,10,10,20,15,7
|
3 |
+
2,110,82,34,13,11,21,16,7
|
4 |
+
3,120,84,38,16,12,22,17,8
|
5 |
+
4,130,86,42,19,13,23,18,8
|
6 |
+
5,140,88,46,22,14,24,19,8
|
7 |
+
6,150,90,50,25,15,25,20,8
|
8 |
+
7,160,92,54,28,16,26,21,8
|
9 |
+
8,170,94,58,31,17,27,22,8
|
10 |
+
9,180,96,62,34,18,28,23,8
|
11 |
+
10,190,98,66,37,19,29,24,8
|
12 |
+
11,199,100,69,39,20,30,25,8
|
13 |
+
12,210,102,74,43,21,31,26,8
|
14 |
+
13,220,104,78,46,22,32,27,8
|
15 |
+
14,230,106,82,49,23,33,28,8
|
16 |
+
15,240,108,86,52,24,34,29,8
|
17 |
+
16,250,110,90,55,25,35,30,8
|
18 |
+
17,260,112,94,58,26,36,31,8
|
19 |
+
18,270,114,98,61,27,37,32,8
|
20 |
+
19,280,116,102,64,28,38,33,8
|
21 |
+
20,290,118,106,67,29,39,34,8
|
22 |
+
21,300,120,110,70,30,40,35,8
|
23 |
+
22,310,122,114,73,31,41,36,8
|
24 |
+
23,320,124,118,76,32,42,37,8
|
25 |
+
24,330,126,122,79,33,43,38,8
|
26 |
+
25,340,128,126,82,34,44,39,8
|
27 |
+
26,350,130,130,85,35,45,40,8
|
28 |
+
27,360,132,134,88,36,46,41,8
|
29 |
+
28,370,134,138,91,37,47,42,8
|
30 |
+
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176,1850,430,730,535,185,195,190,8
|
Strife of Cosmos/SOC_Dialogue.json
ADDED
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1 |
+
[
|
2 |
+
null,
|
3 |
+
{
|
4 |
+
"id": 1,
|
5 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[30]The VOID TYRANT’s invasion sent shockwaves throughout the COSMOS.\\.<br>Entire planetary systems were decimated before they could fight back.\\.<br>The galaxy’s strongest set out to stop the conqueror,\\. but none returned.\\|\\^"
|
6 |
+
},
|
7 |
+
{
|
8 |
+
"id": 2,
|
9 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[30]The Resistance carry out a final attack on BLACKSTAR CITADEL.\\.<br>All hopes rest in the hands of three unlikely Heroes infiltrating the fort.\\.\\.<br>Their Mission: Defeat the VOID TYRANT \\.and reclaim the COSMOS!\\|\\^"
|
10 |
+
},
|
11 |
+
{
|
12 |
+
"id": 3,
|
13 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[30]After the VOID TYRANT falls, the CITADEL begins to shake violently.\\.<br>The party hear word from the Rebels that Enemies are in retreat.\\.<br>It seems unbelievable\\. but you prevailed! Finally the nightmare is over.\\|\\^"
|
14 |
+
},
|
15 |
+
{
|
16 |
+
"id": 4,
|
17 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[30]But something feels wrong as the party stumble into a transport shuttle.\\.<br>As they take off from the CITADEL, a strange light envelopes the craft.\\.<br>The party feels an overwhelming presence looming over them.\\|\\^"
|
18 |
+
},
|
19 |
+
{
|
20 |
+
"id": 5,
|
21 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[30]After being beaten down many times, the party deliver the decisive blow.\\.<br>X.U.R.M loses its hold on the Cosmos and is cast back into a realm beyond.\\.<br>Rifts in time begin to mend as this outcome echoes through them.\\|\\^"
|
22 |
+
},
|
23 |
+
{
|
24 |
+
"id": 6,
|
25 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[30]As light from their Prisms fade, the party struggle to stay conscious.\\.<br>Taxed too far by the battles, their bodies and minds begin to wind down.\\.<br>In their last moments, they sense a guiding presence fade away...\\|\\^"
|
26 |
+
},
|
27 |
+
{
|
28 |
+
"id": 7,
|
29 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[30]With fervor and conviction, the party banish X.U.R.M from the COSMOS.\\.<br>They sense the spirits of the Heroes trapped by X.U.R.M break its control.\\.<br>As space and time heals around them, they hear of the Rebel victory.\\|\\^"
|
30 |
+
},
|
31 |
+
{
|
32 |
+
"id": 8,
|
33 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[30]The party return with the Rebels and are renown across the COSMOS.\\.<br>They decide to help rebuild the galaxy which remains scarred from the VOID TYRANT.\\.<br>Their time as Heroes may be done, but their work is far from over.\\|\\^"
|
34 |
+
},
|
35 |
+
{
|
36 |
+
"id": 9,
|
37 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[30]YOU trusted the party with the future which they will never forget.\\.<br>No matter how bleak things looked, no matter how hard things got, YOU were there for them.\\.<br>When you return to your world, remember that YOU made a difference.\\|\\"
|
38 |
+
},
|
39 |
+
{
|
40 |
+
"id": 10,
|
41 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[30]A Rebel ship breaches the aerosphere and spirals to the gardens below.\\.\\.<br>Weaving through a hail of fire,\\. the ship crashes into an ancient fountain.\\.\\.<br>The party emerges from the wreck and charges toward the gates."
|
42 |
+
},
|
43 |
+
{
|
44 |
+
"id": 11,
|
45 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[30]A Rebel ship breaches the aerosphere and spirals to the gardens below.\\.\\.<br>The party emerges from the wreck feeling they have seen this all before.\\.\\.<br>The blasts and screams from countless battles echo all around them."
|
46 |
+
},
|
47 |
+
{
|
48 |
+
"id": 12,
|
49 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[30]The party emerges into the marble halls branching out ahead like roots.\\.\\.<br>Cold, pulsing light fills every corner making it impossible to hide.\\.\\.<br>Walls seem to shift around them as their footsteps echo down the hall."
|
50 |
+
},
|
51 |
+
{
|
52 |
+
"id": 13,
|
53 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[30]The party emerges into the marble halls branching out ahead like roots.\\.\\.<br>They catch glimpses of ghostly apparations rushing through the maze.\\.\\.<br>Whispers in their own voices can be heard coming through the walls."
|
54 |
+
},
|
55 |
+
{
|
56 |
+
"id": 14,
|
57 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[30]The cavernous heart of BLACKSTAR CITADEL trembles with foreboding.\\.\\.<br>Arcane symbols etched into the ancient walls pulse with sinister power.\\.\\.<br>Fallen Heroes flicker across countless holoscreens as the party moves in."
|
58 |
+
},
|
59 |
+
{
|
60 |
+
"id": 15,
|
61 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[30]The cavernous heart of BLACKSTAR CITADEL trembles with foreboding.\\.\\.<br>Warps in Reality ripple violently, threatening calamity with each pulse.\\.\\.<br>The party step over their own corpses piled up from failed attempts past."
|
62 |
+
},
|
63 |
+
{
|
64 |
+
"id": 16,
|
65 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[30]\\TA[0]The party approaches a dark ring giving way to a realm beyond theirs.\\.\\.<br>\\TA[0]Immense pressure rips at their bodies,\\. but they struggle forward.\\.\\.<br>\\TA[0]Staring ahead, undaunted, into the vast abyss,\\. five eyes glare back.\\.\\.<br><br>\\TA[1]The Cosmos is in your hands."
|
66 |
+
},
|
67 |
+
{
|
68 |
+
"id": 17,
|
69 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[36]Halt!\\.\\. You are not allowed past these gates.\\.\\.<br>Any trespassers will be removed by force!"
|
70 |
+
},
|
71 |
+
{
|
72 |
+
"id": 18,
|
73 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[36]You’ve bested me before,\\. but it won’t happen again.\\.\\.<br>I’m not going to hold back this time!"
|
74 |
+
},
|
75 |
+
{
|
76 |
+
"id": 19,
|
77 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[36]No matter how many times you try to get through my gate,\\. I’ll be here to cut you down!"
|
78 |
+
},
|
79 |
+
{
|
80 |
+
"id": 20,
|
81 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[36]You had best not blink;\\. the real battle starts now!"
|
82 |
+
},
|
83 |
+
{
|
84 |
+
"id": 21,
|
85 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[36]You really think you stand a chance.\\.\\. I will not surrender so easily!"
|
86 |
+
},
|
87 |
+
{
|
88 |
+
"id": 22,
|
89 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[36]You're tougher than you look,\\. but you still have a long road ahead."
|
90 |
+
},
|
91 |
+
{
|
92 |
+
"id": 23,
|
93 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[36]I yield!\\.\\. Remain vigilant,\\.\\. for the road ahead is treacherous."
|
94 |
+
},
|
95 |
+
{
|
96 |
+
"id": 24,
|
97 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[36]I know these faces.\\. Hope you brought something new;\\. your old tricks won’t work on me."
|
98 |
+
},
|
99 |
+
{
|
100 |
+
"id": 25,
|
101 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[36]Back for more?\\. Though we must fight,\\. it’s nice to see some familiar faces."
|
102 |
+
},
|
103 |
+
{
|
104 |
+
"id": 26,
|
105 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[36]How long has it been since we last crossed swords?\\. I cannot tell when one day ends and another begins."
|
106 |
+
},
|
107 |
+
{
|
108 |
+
"id": 27,
|
109 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[36]YOU...\\.WILL...\\.NOT...\\.CONTROL ME!"
|
110 |
+
},
|
111 |
+
{
|
112 |
+
"id": 28,
|
113 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[36]I AM...\\.MORE...\\.THAN...\\.THIS!"
|
114 |
+
},
|
115 |
+
{
|
116 |
+
"id": 29,
|
117 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[36]At last\\., a moment of peace.\\.\\. The pain is almost worth it."
|
118 |
+
},
|
119 |
+
{
|
120 |
+
"id": 30,
|
121 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[36]I've done my best to prepare you for what's ahead.\\.\\. Go forth!"
|
122 |
+
},
|
123 |
+
{
|
124 |
+
"id": 31,
|
125 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[36]What an intriguing group of specimens.\\.\\. Such peculiar readings…\\. I look forward to reviewing your autopsy reports."
|
126 |
+
},
|
127 |
+
{
|
128 |
+
"id": 32,
|
129 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[36]I’ve cracked your code.\\.\\. You won’t stand a chance against me now."
|
130 |
+
},
|
131 |
+
{
|
132 |
+
"id": 33,
|
133 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[36]Have your abilities evolved since we last met?\\.\\. Show me everything you’ve learned between then and now."
|
134 |
+
},
|
135 |
+
{
|
136 |
+
"id": 34,
|
137 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[36]You're doing better than expected.\\.\\. Formulating new lethal sequence."
|
138 |
+
},
|
139 |
+
{
|
140 |
+
"id": 35,
|
141 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[36]I've catalogued all of your weaknesses;\\. This battle is already over."
|
142 |
+
},
|
143 |
+
{
|
144 |
+
"id": 36,
|
145 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[36]I'll take what I've learned here and refine my methods."
|
146 |
+
},
|
147 |
+
{
|
148 |
+
"id": 37,
|
149 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[36]A temporary setback;\\. each failure drives my research forward."
|
150 |
+
},
|
151 |
+
{
|
152 |
+
"id": 38,
|
153 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[36]I don’t know how long I’ve been here\\., but I remember you!\\. You must know something!\\. Tell me!\\. Now!"
|
154 |
+
},
|
155 |
+
{
|
156 |
+
"id": 39,
|
157 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[36]I’ve died at your hands before,\\. and if I must fight to break the cycle,\\. so be it!"
|
158 |
+
},
|
159 |
+
{
|
160 |
+
"id": 40,
|
161 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[36]This perpetual cycle of fighting…\\. What difference does it make if the outcome never changes?"
|
162 |
+
},
|
163 |
+
{
|
164 |
+
"id": 41,
|
165 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[36]YOU’VE…\\.RUINED…\\.EVERYTHING!\\.\\. YOU...\\.DISGUSTING BEAST!"
|
166 |
+
},
|
167 |
+
{
|
168 |
+
"id": 42,
|
169 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[36]TOO WEAK...\\.EMBRYON...\\.MY FAULT...\\.FAILED THEM..."
|
170 |
+
},
|
171 |
+
{
|
172 |
+
"id": 43,
|
173 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[36]You sense it too, don't you?\\.\\. The warping of our reality..."
|
174 |
+
},
|
175 |
+
{
|
176 |
+
"id": 44,
|
177 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[36]Yes, you are the catalyst we need...\\.Put an end to this madness."
|
178 |
+
},
|
179 |
+
{
|
180 |
+
"id": 45,
|
181 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[36]STAY BACK!\\.\\. He’s…\\.not himself…\\.If any of you harm him,\\. it will be the last thing you do!"
|
182 |
+
},
|
183 |
+
{
|
184 |
+
"id": 46,
|
185 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[36]No matter what,\\. I won’t leave him. We made a promise,\\. and I will never stop fighting for it!"
|
186 |
+
},
|
187 |
+
{
|
188 |
+
"id": 47,
|
189 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[36]But…\\.we defeated you.\\.\\. How are you still here?\\.\\. Why do you keep getting in our way?!"
|
190 |
+
},
|
191 |
+
{
|
192 |
+
"id": 48,
|
193 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[36]HOW DARE YOU?!\\.\\. He was only protecting me…\\.I…\\.I will make you feel his pain."
|
194 |
+
},
|
195 |
+
{
|
196 |
+
"id": 49,
|
197 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[36]What have you done?!\\.\\. You monsters…\\.GIVE HIM BACK TO ME!"
|
198 |
+
},
|
199 |
+
{
|
200 |
+
"id": 50,
|
201 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[36]We will find each other again…\\.See you…\\.soon…"
|
202 |
+
},
|
203 |
+
{
|
204 |
+
"id": 51,
|
205 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[36]…He’s calling to me…\\.I’m…\\.right…\\.here…"
|
206 |
+
},
|
207 |
+
{
|
208 |
+
"id": 52,
|
209 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[36]This isn’t our first dance together,\\. but it will be your last.\\.\\. They swore to change him back…\\.I have to…\\.believe…"
|
210 |
+
},
|
211 |
+
{
|
212 |
+
"id": 53,
|
213 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[36]Even though it only felt like an instant,\\. we were together again.\\.\\. You brought me peace,\\. and for that,\\. I will make this quick."
|
214 |
+
},
|
215 |
+
{
|
216 |
+
"id": 54,
|
217 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[36]If only SHADOWBINDER were his true self,\\. he would find you peace in the afterlife.\\.\\. Alas, you are doomed to return here."
|
218 |
+
},
|
219 |
+
{
|
220 |
+
"id": 55,
|
221 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[36]…BREAK FREE…\\.SHADOWBINDER…\\.HEAR ME…\\.ONCE MORE…"
|
222 |
+
},
|
223 |
+
{
|
224 |
+
"id": 56,
|
225 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[36]…OUR BOND…\\.ETERNAL…\\.NEVER…\\.SURRENDER…"
|
226 |
+
},
|
227 |
+
{
|
228 |
+
"id": 57,
|
229 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[36]Love is sacrifice;\\. may ours light your way forward."
|
230 |
+
},
|
231 |
+
{
|
232 |
+
"id": 58,
|
233 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[36]In all our lives,\\. never have I seen such determination.\\.\\. You'll need it to see this through."
|
234 |
+
},
|
235 |
+
{
|
236 |
+
"id": 59,
|
237 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[36]That’s close enough.\\.\\. I can’t guarantee your safety if she senses you.\\.\\. She’s…\\.losing control…\\.GET AWAY!"
|
238 |
+
},
|
239 |
+
{
|
240 |
+
"id": 60,
|
241 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[36]You may strike me down all you like.\\.\\. I will always return to stand by her side!"
|
242 |
+
},
|
243 |
+
{
|
244 |
+
"id": 61,
|
245 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[36]Strange,\\. I cast you into the underworld myself.\\.\\. You will tell me how you escaped,\\. once I have you in chains."
|
246 |
+
},
|
247 |
+
{
|
248 |
+
"id": 62,
|
249 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[36]YOU COWARDS!\\.\\. She was suffering…\\.terrified…\\.Death is too good for what you deserve."
|
250 |
+
},
|
251 |
+
{
|
252 |
+
"id": 63,
|
253 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[36]Rest now, my love…\\.I failed you in this life,\\.but in death I will bring you…\\.VENGEANCE!"
|
254 |
+
},
|
255 |
+
{
|
256 |
+
"id": 64,
|
257 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[36]…Where…\\.are you...?\\.\\. Can you…\\.hear me?"
|
258 |
+
},
|
259 |
+
{
|
260 |
+
"id": 65,
|
261 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[36]Will I…\\.find you again…\\.shining…\\.in the darkness?"
|
262 |
+
},
|
263 |
+
{
|
264 |
+
"id": 66,
|
265 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[36]They’ve managed to defy the cycle.\\.Hold strong, my love…\\.I will find a way to cure you,\\. whatever it takes."
|
266 |
+
},
|
267 |
+
{
|
268 |
+
"id": 67,
|
269 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[36]We have found one another over countless lifetimes,\\. across time and space.\\.\\. You won’t keep us apart."
|
270 |
+
},
|
271 |
+
{
|
272 |
+
"id": 68,
|
273 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[36]If only LIGHTBRINGER were her true self,\\. she might show you some mercy.\\.\\. You won’t get that from me."
|
274 |
+
},
|
275 |
+
{
|
276 |
+
"id": 69,
|
277 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[36]…WAKE UP…\\.LIGHTBRINGER…\\.FIGHT IT…\\.TOGETHER…"
|
278 |
+
},
|
279 |
+
{
|
280 |
+
"id": 70,
|
281 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[36]…SORROW…\\.OVERCOME…\\.OUR LOVE…\\.FOREVER…"
|
282 |
+
},
|
283 |
+
{
|
284 |
+
"id": 71,
|
285 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[36]Across all our lives,\\. you know what I miss the most?\\.\\. Her sense of humor.\\.\\. End this,\\. so we may find peace… \\.together."
|
286 |
+
},
|
287 |
+
{
|
288 |
+
"id": 72,
|
289 |
+
"text": "\\msgwidth[960]\\msgposy[680]\\fs[36]Love is devotion;\\. may ours guide you through the darkness."
|
290 |
+
},
|
291 |
+
{
|
292 |
+
"id": 73,
|
293 |
+
"text": "\\msgwidth[960]\\msgposy[680]…\\.I see you’ve chosen death."
|
294 |
+
},
|
295 |
+
{
|
296 |
+
"id": 74,
|
297 |
+
"text": "\\msgwidth[960]\\msgposy[680]Your previous display was impressive, but futile.\\. I will break you down until you know your place."
|
298 |
+
},
|
299 |
+
{
|
300 |
+
"id": 75,
|
301 |
+
"text": "\\msgwidth[960]\\msgposy[680]Such arrogance from those like you to challenge me.\\. Behold!\\. One who fought me and lost…"
|
302 |
+
},
|
303 |
+
{
|
304 |
+
"id": 76,
|
305 |
+
"text": "\\msgwidth[960]\\msgposy[680]Submit or be annihilated, like all that came before you."
|
306 |
+
},
|
307 |
+
{
|
308 |
+
"id": 77,
|
309 |
+
"text": "\\msgwidth[960]\\msgposy[680]This is just one more step…\\.toward the end of…\\.everything…"
|
310 |
+
},
|
311 |
+
{
|
312 |
+
"id": 78,
|
313 |
+
"text": "\\msgwidth[960]\\msgposy[680]I knew exactly when you’d return here.\\. Shall I tell you how this all ends?"
|
314 |
+
},
|
315 |
+
{
|
316 |
+
"id": 79,
|
317 |
+
"text": "\\msgwidth[960]\\msgposy[680]Every death, every rebirth hollows your spirit and opens you further to their will.\\. Soon you will see as I do."
|
318 |
+
},
|
319 |
+
{
|
320 |
+
"id": 80,
|
321 |
+
"text": "\\msgwidth[960]\\msgposy[680]If you truly want to break the cycle, your resolution must be absolute.\\. Anything less ensures failure."
|
322 |
+
},
|
323 |
+
{
|
324 |
+
"id": 81,
|
325 |
+
"text": "\\msgwidth[960]\\msgposy[680]…GRANT…\\.POWER…\\.PURPOSE…\\.CLEAR…"
|
326 |
+
},
|
327 |
+
{
|
328 |
+
"id": 82,
|
329 |
+
"text": "\\msgwidth[960]\\msgposy[680]…FAILURE…\\.INEVITABLE…\\.NO…\\.FUTURE…"
|
330 |
+
},
|
331 |
+
{
|
332 |
+
"id": 83,
|
333 |
+
"text": "\\msgwidth[960]\\msgposy[680]You are all that stands against them… \\.your struggle against the inevitable is almost…\\.commendable…"
|
334 |
+
},
|
335 |
+
{
|
336 |
+
"id": 84,
|
337 |
+
"text": "\\msgwidth[960]\\msgposy[680]I have served my purpose…\\.and brought you into yours."
|
338 |
+
},
|
339 |
+
{
|
340 |
+
"id": 85,
|
341 |
+
"text": "\\msgwidth[960]\\msgposy[680]My hands are bound.\\. Poor children, suffer no more…"
|
342 |
+
},
|
343 |
+
{
|
344 |
+
"id": 86,
|
345 |
+
"text": "\\msgwidth[960]\\msgposy[680]This is all my fault.\\. I will fix this, even if you stand in my way."
|
346 |
+
},
|
347 |
+
{
|
348 |
+
"id": 87,
|
349 |
+
"text": "\\msgwidth[960]\\msgposy[680]You don't understand what we’ve sacrificed to bring peace to the Cosmos.\\. No one can take that from me!"
|
350 |
+
},
|
351 |
+
{
|
352 |
+
"id": 88,
|
353 |
+
"text": "\\msgwidth[960]\\msgposy[680]Show me you can succeed where I failed."
|
354 |
+
},
|
355 |
+
{
|
356 |
+
"id": 89,
|
357 |
+
"text": "\\msgwidth[960]\\msgposy[680]I am more than my failures…\\.I must break free!"
|
358 |
+
},
|
359 |
+
{
|
360 |
+
"id": 90,
|
361 |
+
"text": "\\msgwidth[960]\\msgposy[680]Things will never be the same after this battle.\\. Something has shifted."
|
362 |
+
},
|
363 |
+
{
|
364 |
+
"id": 91,
|
365 |
+
"text": "\\msgwidth[960]\\msgposy[680]My connection to the Godmind is severed.\\. I’ll prove I’m worthy of their power, and hear their voices once more!"
|
366 |
+
},
|
367 |
+
{
|
368 |
+
"id": 92,
|
369 |
+
"text": "\\msgwidth[960]\\msgposy[680]I was created as the bridge between mortals and the Godmind.\\. If I can’t fulfill my purpose, I truly have failed everyone."
|
370 |
+
},
|
371 |
+
{
|
372 |
+
"id": 93,
|
373 |
+
"text": "\\msgwidth[960]\\msgposy[680]I watched helplessly as they made me tear apart every Hero I knew with my own hands.\\. Don't make me do this to you again..."
|
374 |
+
},
|
375 |
+
{
|
376 |
+
"id": 94,
|
377 |
+
"text": "\\msgwidth[960]\\msgposy[680]…NEVER…\\.ENOUGH…\\.ALWAYS…\\.ALONE…"
|
378 |
+
},
|
379 |
+
{
|
380 |
+
"id": 95,
|
381 |
+
"text": "\\msgwidth[960]\\msgposy[680]…CENTURIES…\\.UNDONE…\\.DEATHS…\\.INCALCULABLE…"
|
382 |
+
},
|
383 |
+
{
|
384 |
+
"id": 96,
|
385 |
+
"text": "\\msgwidth[960]\\msgposy[680]Even in the darkest moments, you held true to one another.\\. I hope to know what that feels like someday."
|
386 |
+
},
|
387 |
+
{
|
388 |
+
"id": 97,
|
389 |
+
"text": "\\msgwidth[960]\\msgposy[680]Never have I been so glad to forfeit a battle.\\. Go forth.\\. May the Godmind protect you."
|
390 |
+
},
|
391 |
+
{
|
392 |
+
"id": 98,
|
393 |
+
"text": "\\msgwidth[960]\\msgposy[680]WE MEET AT LAST…\\.ALL BY MY DESIGN.\\. NO MATTER WHAT TRANSPIRES HERE,\\. THE CYCLE REMAINS."
|
394 |
+
},
|
395 |
+
{
|
396 |
+
"id": 99,
|
397 |
+
"text": "\\msgwidth[960]\\msgposy[680]YOU’RE ONLY HERE BECAUSE SOMEONE MADE YOU BELIEVE YOU WERE SPECIAL.\\. THEY LIED."
|
398 |
+
},
|
399 |
+
{
|
400 |
+
"id": 100,
|
401 |
+
"text": "\\msgwidth[960]\\msgposy[680]YOU FEEL IT, DON’T YOU?\\. YOUR FAILURES ARE CONSUMING YOU.\\. SOON THIS CYCLE WILL BE ALL YOU’VE EVER KNOWN."
|
402 |
+
},
|
403 |
+
{
|
404 |
+
"id": 101,
|
405 |
+
"text": "\\msgwidth[960]\\msgposy[680]WATCHING YOU STRUGGLE IS ENTICING… \\.AND NOW, IT IS TIME TO FEAST."
|
406 |
+
},
|
407 |
+
{
|
408 |
+
"id": 102,
|
409 |
+
"text": "\\msgwidth[960]\\msgposy[680]STRUGGLE ALL YOU LIKE.\\. THE DAMAGE HAS ALREADY BEEN DONE."
|
410 |
+
},
|
411 |
+
{
|
412 |
+
"id": 103,
|
413 |
+
"text": "\\msgwidth[960]\\msgposy[680]REJOICE…\\.FEW HAVE WITNESSED OUR TRUE GLORY.\\. THIS VISAGE WILL HAUNT YOU FOR ALL ETERNITY."
|
414 |
+
},
|
415 |
+
{
|
416 |
+
"id": 104,
|
417 |
+
"text": "\\msgwidth[960]\\msgposy[680]REMEMBER THIS FORM?\\. IT NEVER LEFT.\\. WE RELISH YOUR DREAD FACING IT AGAIN."
|
418 |
+
},
|
419 |
+
{
|
420 |
+
"id": 105,
|
421 |
+
"text": "\\msgwidth[960]\\msgposy[680]HOW IS THIS POSSIBLE…?\\. WAIT…\\.YES…YES, WE SEE \fbYOU\fr THERE.\\. THEY ARE NOTHING WITHOUT \fbYOUR\fr INFLUENCE.\\. RELINQUISH \fbYOUR\fr CONTROL OVER THEM,\\. AND LET THEM FORGE THEIR OWN DESTINY…"
|
422 |
+
},
|
423 |
+
{
|
424 |
+
"id": 106,
|
425 |
+
"text": "\\msgwidth[960]\\msgposy[680]LEAVE THEM TO THEIR FATE.\\. YOU WON'T ALWAYS BE THERE TO PROTECT THEM.\\. LET THEM EARN THEIR VICTORY."
|
426 |
+
},
|
427 |
+
{
|
428 |
+
"id": 107,
|
429 |
+
"text": "\\msgwidth[960]\\msgposy[680]WE WHO WROUGHT DEATH UPON COUNTLESS WORLDS… \\.HOW COULD \fbYOU\fr POSSESS THE POWER TO STOP US?\\. ABSOLUTELY…\\.UNTHINKABLE…"
|
430 |
+
},
|
431 |
+
{
|
432 |
+
"id": 108,
|
433 |
+
"text": "\\msgwidth[960]\\msgposy[680]…YET AFTER EVERYTHING THEY’VE OVERCOME, \fbYOU\fr HELD BACK THEIR TRUE POTENTIAL.\\. PATHETIC.\\. ENJOY YOUR ...\\. VICTORY..."
|
434 |
+
},
|
435 |
+
{
|
436 |
+
"id": 109,
|
437 |
+
"text": "\\msgwidth[960]\\msgposy[680]…OUR VISION…\\.WAS…\\.FLAWLESS…\\.MOMENTS FROM FRUITION…\\.UNDONE BY THE LIKES OF \fbYOU\fr?! HOW ABSURD…\\.BESTED BY MERE MORTALS…"
|
438 |
+
},
|
439 |
+
{
|
440 |
+
"id": 110,
|
441 |
+
"text": "\\msgwidth[960]\\msgposy[420]STRIFE OF COSMOS has you lead three Heroes on mission to infiltrate BLACKSTAR CITADEL. The Citadel is divided into a number of Zones you will fight your way through.\\!"
|
442 |
+
},
|
443 |
+
{
|
444 |
+
"id": 111,
|
445 |
+
"text": "\\msgwidth[960]\\msgposy[420]Each Zone has a number of Encounters that you must guide your party safely through. At each step, you must choose what path your party will take."
|
446 |
+
},
|
447 |
+
{
|
448 |
+
"id": 112,
|
449 |
+
"text": "\\msgwidth[960]\\msgposy[420]Choose the Next Battle your party will encounter."
|
450 |
+
},
|
451 |
+
{
|
452 |
+
"id": 113,
|
453 |
+
"text": "\\msgwidth[960]\\msgposy[420]If your Heroes were injured in the last Battle, you have the Full Recovery action available to you to recover lost HP."
|
454 |
+
},
|
455 |
+
{
|
456 |
+
"id": 114,
|
457 |
+
"text": "\\msgwidth[960]\\msgposy[420]Try using a Full Recovery action before your Next Battle."
|
458 |
+
},
|
459 |
+
{
|
460 |
+
"id": 115,
|
461 |
+
"text": "\\msgwidth[960]\\msgposy[420]Story Events have the player make decisions that will impact the fate of the party and others you meet on your mission."
|
462 |
+
},
|
463 |
+
{
|
464 |
+
"id": 116,
|
465 |
+
"text": "\\msgwidth[960]\\msgposy[420]Many will reveal secrets of the CITADEL, others will be challenges of Chance, and some will be Battles under special conditions."
|
466 |
+
},
|
467 |
+
{
|
468 |
+
"id": 117,
|
469 |
+
"text": "\\msgwidth[960]\\msgposy[420]Choose what Story Event you want the party to Encounter."
|
470 |
+
},
|
471 |
+
{
|
472 |
+
"id": 118,
|
473 |
+
"text": "\\msgwidth[960]\\msgposy[420]Each Battle choice has some information: what enemies you are up against, their level of strength (POWER) and how many there are (WAVES)."
|
474 |
+
},
|
475 |
+
{
|
476 |
+
"id": 119,
|
477 |
+
"text": "\\msgwidth[960]\\msgposy[420]The higher POWER and WAVES of the Battles, the more Score you will gain. Try a Battle with WAVES ★★☆ for your next Encounter."
|
478 |
+
},
|
479 |
+
{
|
480 |
+
"id": 120,
|
481 |
+
"text": "\\msgwidth[960]\\msgposy[420]We are approaching the end of the Zone soon. At the end, there will be an Encounter with a Boss enemy."
|
482 |
+
},
|
483 |
+
{
|
484 |
+
"id": 121,
|
485 |
+
"text": "\\msgwidth[960]\\msgposy[420]Boss Battles can be difficult, so make sure to stay stocked up on Items before you attempt the Battle."
|
486 |
+
},
|
487 |
+
{
|
488 |
+
"id": 122,
|
489 |
+
"text": "\\msgwidth[960]\\msgposy[420]You've successfully made it to the end of the Zone. You must confront the Boss before you can move onto the next Zone."
|
490 |
+
},
|
491 |
+
{
|
492 |
+
"id": 123,
|
493 |
+
"text": "\\msgwidth[960]\\msgposy[420]Even if you are Defeated in the Battle, feel free to try again. An entire second Zone that lies ahead of you!"
|
494 |
+
},
|
495 |
+
{
|
496 |
+
"id": 124,
|
497 |
+
"text": "\\msgwidth[960]\\msgposy[420]Use a Full Recovery before confronting the Boss to improve your chances against it. Best of luck!"
|
498 |
+
},
|
499 |
+
{
|
500 |
+
"id": 125,
|
501 |
+
"text": "\\msgwidth[960]\\msgposy[420]In Battles, your Heroes confront a party of enemies in turn-based combat. Use SKILLS to deal damage to the enemies till they are all defeated."
|
502 |
+
},
|
503 |
+
{
|
504 |
+
"id": 126,
|
505 |
+
"text": "\\msgwidth[960]\\msgposy[420]Each Hero has the CHANGE action which lets them switch between Light and Dark forms, each with a different Attributes and Skills."
|
506 |
+
},
|
507 |
+
{
|
508 |
+
"id": 127,
|
509 |
+
"text": "\\msgwidth[960]\\msgposy[420]Try using CHANGE to use a Hero's other set of Skills."
|
510 |
+
},
|
511 |
+
{
|
512 |
+
"id": 128,
|
513 |
+
"text": "\\msgwidth[960]\\msgposy[420]Some Battles will have Waves of enemies. After defeating one set of enemies, the next will follow. Check the Indicator on the top-left corner to see how many are left."
|
514 |
+
},
|
515 |
+
{
|
516 |
+
"id": 129,
|
517 |
+
"text": "\\msgwidth[960]\\msgposy[420]Check the Indicator on the top-left corner to see how many are left."
|
518 |
+
},
|
519 |
+
{
|
520 |
+
"id": 130,
|
521 |
+
"text": "\\msgwidth[960]\\msgposy[420]Heroes can use Items as well, these can provide a variety of effects that are useful in Battle."
|
522 |
+
},
|
523 |
+
{
|
524 |
+
"id": 131,
|
525 |
+
"text": "\\msgwidth[960]\\msgposy[420]If a party member is KO'd, use the \\ii[4] item to revive them."
|
526 |
+
},
|
527 |
+
{
|
528 |
+
"id": 132,
|
529 |
+
"text": "\\msgwidth[960]\\msgposy[420]Status Effects will alter how allies and enemies can engage in battle. Some Skills inflict these while others take advantage of them."
|
530 |
+
},
|
531 |
+
{
|
532 |
+
"id": 133,
|
533 |
+
"text": "\\msgwidth[960]\\msgposy[420]Negative status effects will make a target weaker while Positive status effects will make them stronger."
|
534 |
+
},
|
535 |
+
{
|
536 |
+
"id": 134,
|
537 |
+
"text": "\\msgwidth[960]\\msgposy[420]If a party member has Negative status effects, use the \\ii[3] item to clear them."
|
538 |
+
},
|
539 |
+
{
|
540 |
+
"id": 135,
|
541 |
+
"text": "test"
|
542 |
+
},
|
543 |
+
{
|
544 |
+
"id": 136,
|
545 |
+
"text": "Test"
|
546 |
+
}
|
547 |
+
]
|
Strife of Cosmos/SOC_StoryEvents.json
ADDED
@@ -0,0 +1,555 @@
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1 |
+
[
|
2 |
+
null,
|
3 |
+
{
|
4 |
+
"id": 1,
|
5 |
+
"text": "\\msgwidth[960]\\msgposy[476]Party comes upon a vast sprawling hedge maze in their path through the Gardens."
|
6 |
+
},
|
7 |
+
{
|
8 |
+
"id": 2,
|
9 |
+
"text": "\\msgwidth[960]\\msgposy[476]ROGUE offers to scout a path through it to save time. FIGHTER protests that it’s too risky and wants to go around."
|
10 |
+
},
|
11 |
+
{
|
12 |
+
"id": 3,
|
13 |
+
"text": "\\msgwidth[960]\\msgposy[476]\\hc[00ff00][SUCCESS]\\c[0] ROGUE disappears for a few minutes before reporting back via comms they found a shortcut!"
|
14 |
+
},
|
15 |
+
{
|
16 |
+
"id": 4,
|
17 |
+
"text": "\\msgwidth[960]\\msgposy[476]The others follows ROGUE's directions to a clearing with a Cosmic Wellspring. After filling their Prisms with its energy, the Party continue on ahead with their journey."
|
18 |
+
},
|
19 |
+
{
|
20 |
+
"id": 5,
|
21 |
+
"text": "\\msgwidth[960]\\msgposy[476]\\hc[ff0000][FAILURE]\\c[0] ROGUE disappears for a few minutes before the Party's comms erupt with cries for help!"
|
22 |
+
},
|
23 |
+
{
|
24 |
+
"id": 6,
|
25 |
+
"text": "\\msgwidth[960]\\msgposy[476]Rushing in the others find ROGUE being drained by the spiky vines of xenoflora. They have to wrench ROGUE free and beat back the hungry plants as they make their way to safety ..."
|
26 |
+
},
|
27 |
+
{
|
28 |
+
"id": 7,
|
29 |
+
"text": "\\msgwidth[960]\\msgposy[476]The writhing plants reach towards the party as they traverse the perimeter of the hedge maze."
|
30 |
+
},
|
31 |
+
{
|
32 |
+
"id": 8,
|
33 |
+
"text": "\\msgwidth[960]\\msgposy[476]Though it takes more time, the party manages to make their way forward unscathed ..."
|
34 |
+
},
|
35 |
+
{
|
36 |
+
"id": 9,
|
37 |
+
"text": "\\msgwidth[960]\\msgposy[476]The party comes upon an open area where a Rebel squad is being pinned down under heavy fire from Enemy troops."
|
38 |
+
},
|
39 |
+
{
|
40 |
+
"id": 10,
|
41 |
+
"text": "\\msgwidth[960]\\msgposy[476]FIGHTER calls for the party to reinforce the Rebels. CASTER urges instead to focus on the mission and avoid the battle."
|
42 |
+
},
|
43 |
+
{
|
44 |
+
"id": 11,
|
45 |
+
"text": "\\msgwidth[960]\\msgposy[476]FIGHTER lets out a fierce battle cry as the party charges towards the Enemy troops, giving the Rebel soldiers an opportunity to fall back."
|
46 |
+
},
|
47 |
+
{
|
48 |
+
"id": 12,
|
49 |
+
"text": "\\msgwidth[960]\\msgposy[476]The Rebel squad are thankful for your aid. Their leader hands over some spare ordnance and bids the party good luck."
|
50 |
+
},
|
51 |
+
{
|
52 |
+
"id": 13,
|
53 |
+
"text": "\\msgwidth[960]\\msgposy[476]With a heavy heart, CASTER guides the party around the clash. As they move on ahead, sounds of gunfire echo behind them before they abruptly cease ..."
|
54 |
+
},
|
55 |
+
{
|
56 |
+
"id": 14,
|
57 |
+
"text": "\\msgwidth[960]\\msgposy[476]The party moves through an overgrown courtyard when one of them triggers an illusory manifold. The space turns into a floating hexagon with an ancient gate on each side."
|
58 |
+
},
|
59 |
+
{
|
60 |
+
"id": 15,
|
61 |
+
"text": "\\msgwidth[960]\\msgposy[476]Intense flames scorch the party as they emerge in the center of an active volcano. Fortunately, they’re able to rush back through a nearby gate before being caught in rising lava."
|
62 |
+
},
|
63 |
+
{
|
64 |
+
"id": 16,
|
65 |
+
"text": "\\msgwidth[960]\\msgposy[476]The sweet smell of fresh springwater permeates the air as the party arrives at a glimmering pool on a distant moon. The party takes a moment’s reprieve before heading back."
|
66 |
+
},
|
67 |
+
{
|
68 |
+
"id": 17,
|
69 |
+
"text": "\\msgwidth[960]\\msgposy[476]The party find themselves swimming through an ocean of aetherial currents, suffusing them with powerful chaotic energies as they reach the next portal."
|
70 |
+
},
|
71 |
+
{
|
72 |
+
"id": 18,
|
73 |
+
"text": "\\msgwidth[960]\\msgposy[476]Smothering, toxic fumes invade the party’s lungs as acidic pools bubble around them. Wheezing and coughing, they stagger through the adjoining portal drained by the ordeal."
|
74 |
+
},
|
75 |
+
{
|
76 |
+
"id": 19,
|
77 |
+
"text": "\\msgwidth[960]\\msgposy[476]A bubble forms around the party as their surroundings run in reverse. After it pops, the party realizes they've slid back in time giving them a better chance to reach their goal!"
|
78 |
+
},
|
79 |
+
{
|
80 |
+
"id": 20,
|
81 |
+
"text": "\\msgwidth[960]\\msgposy[476]The party observes their surroundings rapidly running forwards for a few minutes. As the effect subsides, the party realizes they have lost time to reach their goal!"
|
82 |
+
},
|
83 |
+
{
|
84 |
+
"id": 21,
|
85 |
+
"text": "\\msgwidth[960]\\msgposy[476]The party wanders into what remains of a menagerie. From a ruptured cage follows a trail of carnage: flattened trees and bushes, wrecked machinery and mutilated corpses."
|
86 |
+
},
|
87 |
+
{
|
88 |
+
"id": 22,
|
89 |
+
"text": "\\msgwidth[960]\\msgposy[476]Whatever did this, the party feels its eyes watching them .."
|
90 |
+
},
|
91 |
+
{
|
92 |
+
"id": 23,
|
93 |
+
"text": "\\msgwidth[960]\\msgposy[476]Swallowing their fear, the party draws their weapons and closes ranks to confront the menace. A massive blur erupts from the underbrush and pounces upon them!"
|
94 |
+
},
|
95 |
+
{
|
96 |
+
"id": 24,
|
97 |
+
"text": "\\msgwidth[960]\\msgposy[476]In the maw of the fallen monstrosity, the party finds a glinting object. They gingerly reach past its rows of teeth to fish out the case before continuing onwards."
|
98 |
+
},
|
99 |
+
{
|
100 |
+
"id": 25,
|
101 |
+
"text": "\\msgwidth[960]\\msgposy[476]The party takes its sole chance to survive: diving under the fallen bodies and playing dead. The creature stomps around them for a small eternity until finally the coast is clear!"
|
102 |
+
},
|
103 |
+
{
|
104 |
+
"id": 26,
|
105 |
+
"text": "\\msgwidth[960]\\msgposy[476]The party’s path takes them into a dilapidated amphitheater. Pale translucent spirits in regal garb appear around them flickering in and out of view as they drink and dance."
|
106 |
+
},
|
107 |
+
{
|
108 |
+
"id": 27,
|
109 |
+
"text": "\\msgwidth[960]\\msgposy[476]Closer observation reveals that the spirits are caught in a loop. They repeat their actions over and over as though replaying their former lives. None of them are smiling."
|
110 |
+
},
|
111 |
+
{
|
112 |
+
"id": 28,
|
113 |
+
"text": "\\msgwidth[960]\\msgposy[476]CASTER prepares the ritual in the middle of the theater. As they chant, the spirits swirl around him, carrying out their loops faster and faster until finally they break free."
|
114 |
+
},
|
115 |
+
{
|
116 |
+
"id": 29,
|
117 |
+
"text": "\\msgwidth[960]\\msgposy[476]As the spirits dissipate into the aether, the party’s Prisms light up with cosmic energy. Perhaps a gift of gratitude before they finally moved on ..."
|
118 |
+
},
|
119 |
+
{
|
120 |
+
"id": 30,
|
121 |
+
"text": "\\msgwidth[960]\\msgposy[476]ROGUE rummages under the seats, the stairs and the stage and comes away with a few handy items stashed away. The party moves ahead putting the melancholy scene behind them."
|
122 |
+
},
|
123 |
+
{
|
124 |
+
"id": 31,
|
125 |
+
"text": "\\msgwidth[960]\\msgposy[476]The party find a hallway with seemingly endless numbered doors. FIGHTER recognizes these to be compact barracks each with a hibernating Soldier waiting for a call-to-arms signal."
|
126 |
+
},
|
127 |
+
{
|
128 |
+
"id": 32,
|
129 |
+
"text": "Test (not using this because it has an eval code in it)"
|
130 |
+
},
|
131 |
+
{
|
132 |
+
"id": 33,
|
133 |
+
"text": "\\msgwidth[960]\\msgposy[476]\\hc[00ff00][SUCCESS]\\c[0] ROGUE hacks a door and enters quietly. After rummaging around for a minute, they return with an item."
|
134 |
+
},
|
135 |
+
{
|
136 |
+
"id": 34,
|
137 |
+
"text": "\\msgwidth[960]\\msgposy[476]\\hc[ff0000][FAILURE]\\c[0] ROGUE attempts to hack the door, but triggers an alarm. Many nearby cells open with Soldiers ready to attack!"
|
138 |
+
},
|
139 |
+
{
|
140 |
+
"id": 35,
|
141 |
+
"text": "\\msgwidth[960]\\msgposy[476]With the alarms blaring, the party leaves the area before more cells have a chance to open."
|
142 |
+
},
|
143 |
+
{
|
144 |
+
"id": 36,
|
145 |
+
"text": "\\msgwidth[960]\\msgposy[476]CASTER convinces the others to turn back and find another way forward. ROGUE sighs but understands."
|
146 |
+
},
|
147 |
+
{
|
148 |
+
"id": 37,
|
149 |
+
"text": "\\msgwidth[960]\\msgposy[476]The party stops in their tracks as they hear the sound of footsteps marching down the hall up ahead. Shadows of them dance on the wall threatening to turn the corner."
|
150 |
+
},
|
151 |
+
{
|
152 |
+
"id": 38,
|
153 |
+
"text": "\\msgwidth[960]\\msgposy[476]ROGUE wants to set up an ambush for the incoming forces to get the upper hand. CASTER suggests avoiding the fight by creating an illusory wall they could hide behind."
|
154 |
+
},
|
155 |
+
{
|
156 |
+
"id": 39,
|
157 |
+
"text": "\\msgwidth[960]\\msgposy[476]The party takes positions along the hallway, lying in wait for the perfect moment to attack. At ROGUE’s signal they strike swiftly catching their enemies off guard!"
|
158 |
+
},
|
159 |
+
{
|
160 |
+
"id": 40,
|
161 |
+
"text": "\\msgwidth[960]\\msgposy[476]\\hc[00ff00][SUCCESS]\\c[0] CASTER weaves a convincing illusion letting the party blend in with the wall. A tense moment passes as enemies move through but soon the party is in the clear ..."
|
162 |
+
},
|
163 |
+
{
|
164 |
+
"id": 41,
|
165 |
+
"text": "\\msgwidth[960]\\msgposy[476]\\hc[ff0000][FAILURE]\\c[0] CASTER hastily weaves an illusion letting the party blend in with the wall. As the enemies pass through, one notices a strange bulge in the wall and strikes!"
|
166 |
+
},
|
167 |
+
{
|
168 |
+
"id": 42,
|
169 |
+
"text": "\\msgwidth[960]\\msgposy[476]In their haste, the Party don't notice when they cross a circle of security runes activating a spell which instantly confines them all inside an aetheric containment cage!"
|
170 |
+
},
|
171 |
+
{
|
172 |
+
"id": 43,
|
173 |
+
"text": "\\msgwidth[960]\\msgposy[476]CASTER believes they can unweave the spell though it may cause a backlash. FIGHTER suggests a more brute force approach by pummeling the cage walls to break through."
|
174 |
+
},
|
175 |
+
{
|
176 |
+
"id": 44,
|
177 |
+
"text": "\\msgwidth[960]\\msgposy[476]\\hc[00ff00][SUCCESS]\\c[0] With a wave of their hand, CASTER fully unweaves the spell and even manages to gather the Cosmic energy used to sustain it in the first place!"
|
178 |
+
},
|
179 |
+
{
|
180 |
+
"id": 45,
|
181 |
+
"text": "\\msgwidth[960]\\msgposy[476]\\hc[ff0000][FAILURE]\\c[0] Unable to fully comprehend the spell’s archaic structure, the cage breaks just as CASTER falls to the floor writhing with pain from the backlash searing their mind."
|
182 |
+
},
|
183 |
+
{
|
184 |
+
"id": 46,
|
185 |
+
"text": "\\msgwidth[960]\\msgposy[476]FIGHTER's relentless attacks eventually give purchase and the cage is broken. The others wonder how much time was lost in the process ..."
|
186 |
+
},
|
187 |
+
{
|
188 |
+
"id": 47,
|
189 |
+
"text": "\\msgwidth[960]\\msgposy[476]The party peeks through a set of doors and see a well dressed man lounging about in a fancy suite watching the state of the ongoing battle outside with mild apprehension."
|
190 |
+
},
|
191 |
+
{
|
192 |
+
"id": 48,
|
193 |
+
"text": "\\msgwidth[960]\\msgposy[476]They recognize the one inside as a known Collaborator who sold out the Rebels to the Void Tyrant. Seems he has been rewarded for his treachery."
|
194 |
+
},
|
195 |
+
{
|
196 |
+
"id": 49,
|
197 |
+
"text": "\\msgwidth[960]\\msgposy[476]FIGHTER whispers that the Collaborator must pay for their crimes and demands justice. ROGUE counters that they should instead press him for intel to aid in their mission."
|
198 |
+
},
|
199 |
+
{
|
200 |
+
"id": 50,
|
201 |
+
"text": "\\msgwidth[960]\\msgposy[476]The party bursts into the room and the Collaborator spins around only to be executed by FIGHTER on the spot. His body falls to the floor with a look of surprise on his face."
|
202 |
+
},
|
203 |
+
{
|
204 |
+
"id": 51,
|
205 |
+
"text": "\\msgwidth[960]\\msgposy[476]The party searches the fancy suite and find an Item they can use. FIGHTER laments that the Collaborator deserved so much worse before the party leaves."
|
206 |
+
},
|
207 |
+
{
|
208 |
+
"id": 52,
|
209 |
+
"text": "\\msgwidth[960]\\msgposy[476]The party bursts into the room and surround the Collaborator. Before he can reach for a panic button, ROGUE binds the man's hands and negotiates an exchange."
|
210 |
+
},
|
211 |
+
{
|
212 |
+
"id": 53,
|
213 |
+
"text": "\\msgwidth[960]\\msgposy[476]The Collaborator acquises and tells them of the Fallen Heroes guarding this Zone. \\c[2]If one falls before the other, the survivor will grow greatly in power.\\c[0]"
|
214 |
+
},
|
215 |
+
{
|
216 |
+
"id": 54,
|
217 |
+
"text": "\\msgwidth[960]\\msgposy[476]Satisfied, ROGUE knocks him out cold and before the party leaves discreetly plants a Rebel tracker on the Collaborator so he can be captured by their forces."
|
218 |
+
},
|
219 |
+
{
|
220 |
+
"id": 55,
|
221 |
+
"text": "\\msgwidth[960]\\msgposy[476]The party finds a hidden passage leading to a prison unit with captured Rebels. Other than the containment cage, they don't appear to be guarded or under surveillance of any kind."
|
222 |
+
},
|
223 |
+
{
|
224 |
+
"id": 56,
|
225 |
+
"text": "\\msgwidth[960]\\msgposy[476]FIGHTER implores the others to free these captured Rebels. CASTER, however, is suspicious of the situation and believes they should come back for them later."
|
226 |
+
},
|
227 |
+
{
|
228 |
+
"id": 57,
|
229 |
+
"text": "\\msgwidth[960]\\msgposy[476]FIGHTER destroys the cells powering the cage and rallies the now free Rebels. As they escape, wall panels open up and drones move in to intercept."
|
230 |
+
},
|
231 |
+
{
|
232 |
+
"id": 58,
|
233 |
+
"text": "\\msgwidth[960]\\msgposy[476]The Rebels loot the destroyed drones for weapons and prepare to rejoin the fight. One of them gives FIGHTER an item she smuggled in but never had the chance to use."
|
234 |
+
},
|
235 |
+
{
|
236 |
+
"id": 59,
|
237 |
+
"text": "\\msgwidth[960]\\msgposy[476]Disappointed the party heads back down the passage. CASTER leaves a masked sigil on the hidden entrance for Rebel mages to find once their forces break through."
|
238 |
+
},
|
239 |
+
{
|
240 |
+
"id": 60,
|
241 |
+
"text": "\\msgwidth[960]\\msgposy[476]The party uncovers a hidden wall leading to a dimly lit chamber with VOIDLINGs floating around in tanks and beeping consoles recording their activity."
|
242 |
+
},
|
243 |
+
{
|
244 |
+
"id": 61,
|
245 |
+
"text": "\\msgwidth[960]\\msgposy[476]CASTER claims it would be worth it to study the data on these creatures. ROGUE says to not waste time and purge the tanks."
|
246 |
+
},
|
247 |
+
{
|
248 |
+
"id": 62,
|
249 |
+
"text": "\\msgwidth[960]\\msgposy[476]CASTER learns of the VOIDLING's origins and life cycle. Creatures from outside this universe being modified into highly adpative self-replicating predators."
|
250 |
+
},
|
251 |
+
{
|
252 |
+
"id": 63,
|
253 |
+
"text": "\\msgwidth[960]\\msgposy[476]ROGUE attempts to purge the tanks using a nearby console. When flooded with radiation, the VOIDLINGs start rapidly evolving and breach their containment!"
|
254 |
+
},
|
255 |
+
{
|
256 |
+
"id": 64,
|
257 |
+
"text": "\\msgwidth[960]\\msgposy[476]Picking through the remains of the now destroyed lab, the party are able to find some medical Items. Perhaps they may help with any future creatures."
|
258 |
+
},
|
259 |
+
{
|
260 |
+
"id": 65,
|
261 |
+
"text": "\\msgwidth[960]\\msgposy[476]In a strange turn of events, the party encounters two groups of enemies, a troop of Soldiers and a cadre of Warlocks, in a standoff over a fractured Hero Prism between them."
|
262 |
+
},
|
263 |
+
{
|
264 |
+
"id": 66,
|
265 |
+
"text": "\\msgwidth[960]\\msgposy[476]FIGHTER and CASTER put their chances on siding with either one of the groups to break the standoff. ROGUE protests it is too dangerous to have a Prism fall into the hands of either."
|
266 |
+
},
|
267 |
+
{
|
268 |
+
"id": 67,
|
269 |
+
"text": "\\msgwidth[960]\\msgposy[476]FIGHTER approaches the side of the Soldiers. At first they turn their blades before FIGHTER gives them a quick gesture that they should move together. They rush the Warlocks!"
|
270 |
+
},
|
271 |
+
{
|
272 |
+
"id": 68,
|
273 |
+
"text": "\\msgwidth[960]\\msgposy[476]The Soldiers pick up the Prism and share its power with the party, and depart with their leader saying “We never saw you."
|
274 |
+
},
|
275 |
+
{
|
276 |
+
"id": 69,
|
277 |
+
"text": "\\msgwidth[960]\\msgposy[476]CASTER approaches the side of the Warlocks. At first their arms flare with magic before CASTER draws a sigil showing they should move together. They rush the Soldiers!"
|
278 |
+
},
|
279 |
+
{
|
280 |
+
"id": 70,
|
281 |
+
"text": "\\msgwidth[960]\\msgposy[476]The Warlocks pick up the Prism and share its power with the party, and depart with their leader saying “This never happened."
|
282 |
+
},
|
283 |
+
{
|
284 |
+
"id": 71,
|
285 |
+
"text": "\\msgwidth[960]\\msgposy[476]Recognizing the damage either could do with such power, ROGUE leads the party to secure the Prism and take on both groups of enemies!"
|
286 |
+
},
|
287 |
+
{
|
288 |
+
"id": 72,
|
289 |
+
"text": "\\msgwidth[960]\\msgposy[476]The party claims the Prism and adds its power to their own. They can sense the fallen Hero is finally at peace …"
|
290 |
+
},
|
291 |
+
{
|
292 |
+
"id": 73,
|
293 |
+
"text": "\\msgwidth[960]\\msgposy[476]A strong sense of déjà vu sweeps over the party as they step into a towering spherical chamber with thousands of softly pulsing orbs embedded into its walls."
|
294 |
+
},
|
295 |
+
{
|
296 |
+
"id": 74,
|
297 |
+
"text": "\\msgwidth[960]\\msgposy[476]The orb shows the Party’s shuttle being destroyed in a hail of plasma before they ever even had a chance to set foot upon BLACKSTAR CITADEL and carry out their mission."
|
298 |
+
},
|
299 |
+
{
|
300 |
+
"id": 75,
|
301 |
+
"text": "\\msgwidth[960]\\msgposy[476]As the world spins around them filled with smoke and fire, the party are wrenched back to reality lying on the cold floor now covered in shards of the broken orb."
|
302 |
+
},
|
303 |
+
{
|
304 |
+
"id": 76,
|
305 |
+
"text": "\\msgwidth[960]\\msgposy[476]The orb projects the Party at the mercy of the VOID TYRANT. With a sweep of his giant claw, each of the Party are lifted into the air by a powerful force. They struggle but to no avail."
|
306 |
+
},
|
307 |
+
{
|
308 |
+
"id": 77,
|
309 |
+
"text": "\\msgwidth[960]\\msgposy[476]As the TYRANT clenches his grip, each feels their very life being violently drained out of them. The Party are only saved by the orb breaking, leaving them terrified of what they saw."
|
310 |
+
},
|
311 |
+
{
|
312 |
+
"id": 78,
|
313 |
+
"text": "\\msgwidth[960]\\msgposy[476]The orb shows the party fighting enemies on all sides in a room of portals. No matter how many they defeat, more keep coming as a seemingly endless tide crashes against them."
|
314 |
+
},
|
315 |
+
{
|
316 |
+
"id": 79,
|
317 |
+
"text": "\\msgwidth[960]\\msgposy[476]The Party stare helplessly at their other selves being picked apart one by one. Their hopeless reverie broken only by the sound of the orb shattering across the floor ..."
|
318 |
+
},
|
319 |
+
{
|
320 |
+
"id": 80,
|
321 |
+
"text": "\\msgwidth[960]\\msgposy[476]The orb reveals the party being pressed to the floor by steadily layering graviton waves emanating from a reactor, their bodies being slowly crushed by the mounting pressure."
|
322 |
+
},
|
323 |
+
{
|
324 |
+
"id": 81,
|
325 |
+
"text": "\\msgwidth[960]\\msgposy[476]The party look away just as their bodies are crushed to a bloody pulp, brining an end to the vision as the orb shatters. The thought of dying like that makes the Party queasy ..."
|
326 |
+
},
|
327 |
+
{
|
328 |
+
"id": 82,
|
329 |
+
"text": "\\msgwidth[960]\\msgposy[476]The orb manifests a feverish nightmare where ▉▉▉▉’s corruption has turned the Party against one another. They engage in a brutal mêlée to the death at the edge of reality ..."
|
330 |
+
},
|
331 |
+
{
|
332 |
+
"id": 83,
|
333 |
+
"text": "\\msgwidth[960]\\msgposy[476]Five eyes gaze upon the macabre scene from beyond. They turn their gaze to you just as the orb breaks. Though just a vision, the party leaves doubtful of their faith in each other."
|
334 |
+
},
|
335 |
+
{
|
336 |
+
"id": 84,
|
337 |
+
"text": "\\msgwidth[960]\\msgposy[476]The orb reveals the party watching BLACKSTAR CITADEL be taken by the Rebels from their shuttle as they speed away. They can feel ▉▉▉▉’s malevolence fade from the Cosmos."
|
338 |
+
},
|
339 |
+
{
|
340 |
+
"id": 85,
|
341 |
+
"text": "\\msgwidth[960]\\msgposy[476]Each is simply grateful to still be alive. The orb breaks bringing them back to reality. The vision of possible victory inspires the Party to fight even harder!"
|
342 |
+
},
|
343 |
+
{
|
344 |
+
"id": 86,
|
345 |
+
"text": "\\msgwidth[960]\\msgposy[476]The party discovers a candlelit altar upon which lie a pile of wrapped bodies. A circle of floating Warlocks chant in unison forming an iridescent anomaly that grows with each verse."
|
346 |
+
},
|
347 |
+
{
|
348 |
+
"id": 87,
|
349 |
+
"text": "\\msgwidth[960]\\msgposy[476]Feeling unnerved by their haunting chants, FIGHTER stresses they must be stopped before it is too late. CASTER insists to hold instead and glean the purpose of their ritual."
|
350 |
+
},
|
351 |
+
{
|
352 |
+
"id": 88,
|
353 |
+
"text": "\\msgwidth[960]\\msgposy[476]As the Warlocks fall to the ground, the anomaly violently bursts plunging the room into total darkness. ROGUE finds a tool that was being used to focus the energies of the ritual."
|
354 |
+
},
|
355 |
+
{
|
356 |
+
"id": 89,
|
357 |
+
"text": "\\msgwidth[960]\\msgposy[476]The bodies on the altar lift into the anomaly and in a flash of unearthly light reconstitutes their matter into a fully formed new Warlock. The new one joins with the circle."
|
358 |
+
},
|
359 |
+
{
|
360 |
+
"id": 90,
|
361 |
+
"text": "\\msgwidth[960]\\msgposy[476]After the circle of Warlocks departs the altar, CASTER sneaks in to absorb the anomaly into their Prism. They learn it is an unstable form of the very same Cosmic energy Heroes use."
|
362 |
+
},
|
363 |
+
{
|
364 |
+
"id": 91,
|
365 |
+
"text": "\\msgwidth[960]\\msgposy[476]As the party passes through a long tunnel near the exterior of the CITADEL, a missile barrage ruptures through the wall causing rapid decompression to expel all in it into the void."
|
366 |
+
},
|
367 |
+
{
|
368 |
+
"id": 92,
|
369 |
+
"text": "\\msgwidth[960]\\msgposy[476]FIGHTER fastens tethers to the others and moves back to the entrance clinging to the wall with all their might. Before long the party makes it through the doors back to safety."
|
370 |
+
},
|
371 |
+
{
|
372 |
+
"id": 93,
|
373 |
+
"text": "\\msgwidth[960]\\msgposy[476]However, with the tunnel cut off, it takes the Party a much longer time to find another route to the Throne Room ..."
|
374 |
+
},
|
375 |
+
{
|
376 |
+
"id": 94,
|
377 |
+
"text": "\\msgwidth[960]\\msgposy[476]\\hc[00ff00][SUCCESS]\\c[0] ROGUE catapults through the debris and lands safely on the far end of the tunnel. They activate the tunnel’s containment fields letting the others pass through safely."
|
378 |
+
},
|
379 |
+
{
|
380 |
+
"id": 95,
|
381 |
+
"text": "\\msgwidth[960]\\msgposy[476]\\hc[ff0000][FAILURE]\\c[0] ROGUE launches through the debris but gets too close to the breach and gets sucked through. The others struggle to pull them back as the vacuum has takes its toll."
|
382 |
+
},
|
383 |
+
{
|
384 |
+
"id": 96,
|
385 |
+
"text": "\\msgwidth[960]\\msgposy[476]The party comes to a quiet chamber that seems bereft of militant artifice. As they step through, holo-portraits on the walls flicker to life bearing visages of Heroes of Old."
|
386 |
+
},
|
387 |
+
{
|
388 |
+
"id": 97,
|
389 |
+
"text": "\\msgwidth[960]\\msgposy[476]A central dias renders a holo-sculpture of a floating figure in resplendent armor and flowing cape, their arms crackling with cosmic energy, but their face lies strangely corrupted."
|
390 |
+
},
|
391 |
+
{
|
392 |
+
"id": 98,
|
393 |
+
"text": "\\msgwidth[960]\\msgposy[476]CASTER feels in their bones they have seen this figure before and asks for time to dispel the corruption. ROGUE retorts it's a waste and they should scavenge the tech instead."
|
394 |
+
},
|
395 |
+
{
|
396 |
+
"id": 99,
|
397 |
+
"text": "\\msgwidth[960]\\msgposy[476]Taking the time to find the glitch in the spell matrix, CASTER meticulously reconstructs the holo-sculpture and reveals the face of PARAGON REX, first of the Heroes of Light."
|
398 |
+
},
|
399 |
+
{
|
400 |
+
"id": 100,
|
401 |
+
"text": "\\msgwidth[960]\\msgposy[476]PARAGON REX had tried to unite the galaxy many eons ago and their codes were followed by many benevolent Heroes after. What were they doing enshrined in such a morbid place?"
|
402 |
+
},
|
403 |
+
{
|
404 |
+
"id": 101,
|
405 |
+
"text": "\\msgwidth[960]\\msgposy[476]The holo-sculpture dissipates in a swirl of cosmic energy absorbed in the party’s Prisms. They hear whispers coming from all around them before suddenly the room goes dark ..."
|
406 |
+
},
|
407 |
+
{
|
408 |
+
"id": 102,
|
409 |
+
"text": "\\msgwidth[960]\\msgposy[476]ROGUE pries open the panel next to the central dias and dismantles the device. Using parts from the holo-emitters, they tinker together two Items that may be of use."
|
410 |
+
},
|
411 |
+
{
|
412 |
+
"id": 103,
|
413 |
+
"text": "\\msgwidth[960]\\msgposy[476]The party find a group of Rebel spies huddled outside a large chamber. The spies inform them that inside is a Gatenexus with portals to every part of the VOID TYRANT’s dominion."
|
414 |
+
},
|
415 |
+
{
|
416 |
+
"id": 104,
|
417 |
+
"text": "\\msgwidth[960]\\msgposy[476]Enemy troops are being reinforced from all over the galaxy. Destroying the Gatenexus would be massive to the Rebel cause, however, the odds of pulling it off are quite slim ..."
|
418 |
+
},
|
419 |
+
{
|
420 |
+
"id": 105,
|
421 |
+
"text": "\\msgwidth[960]\\msgposy[476]The party agrees to help the Rebel spies and charges into the Gatenexus chamber to clear a path. Within seconds, seemingly endless waves of enemies descend upon them ..."
|
422 |
+
},
|
423 |
+
{
|
424 |
+
"id": 106,
|
425 |
+
"text": "\\msgwidth[960]\\msgposy[476]With the defenders routed, the Rebel spies plant explosives and bring down the Gatenexus in a fiery spectacle. Portals wink out of existence as the party breathes a sigh of relief."
|
426 |
+
},
|
427 |
+
{
|
428 |
+
"id": 107,
|
429 |
+
"text": "\\msgwidth[960]\\msgposy[476]The Rebels spies are deeply grateful for their help and give the Party some supplies they found in the Gatenexus control center to use for their mission ahead."
|
430 |
+
},
|
431 |
+
{
|
432 |
+
"id": 108,
|
433 |
+
"text": "\\msgwidth[960]\\msgposy[476]Though it would be a huge blow in favor of the Rebels, the Party decides that the problem must be dealt with at the source and if they fall here, the VOID TYRANT will remain."
|
434 |
+
},
|
435 |
+
{
|
436 |
+
"id": 109,
|
437 |
+
"text": "\\msgwidth[960]\\msgposy[476]The Rebel spies understand that you have your mission and they have theirs. The party wishes them luck before moving on but not before seeing a grim resolve in their faces ..."
|
438 |
+
},
|
439 |
+
{
|
440 |
+
"id": 110,
|
441 |
+
"text": "\\msgwidth[960]\\msgposy[476]The party’s path is barred by a cadre of confident enemies. Each bears the mark of the Apex Hunters, the VOID TYRANT’s personal retinue sent only on the most dangerous missions."
|
442 |
+
},
|
443 |
+
{
|
444 |
+
"id": 111,
|
445 |
+
"text": "\\msgwidth[960]\\msgposy[476]Zealot enforcers of the TYRANT's Annihilation Doctrine, they are feared by Rebels and Heroes alike. Their leader cocks their head and says menacingly, “We’ve been waiting for you. Don’t disappoint us.”"
|
446 |
+
},
|
447 |
+
{
|
448 |
+
"id": 112,
|
449 |
+
"text": "\\msgwidth[960]\\msgposy[476]FIGHTER quietly appeals the party to accept their challenge. ROGUE suspects they may have been sent to stall the party’s advance and argues to instead get away as best they can."
|
450 |
+
},
|
451 |
+
{
|
452 |
+
"id": 113,
|
453 |
+
"text": "\\msgwidth[960]\\msgposy[476]It takes an immense effort to lose the Apex Hunters who chase after the party with frenzied abandon. Getting lucky with a ruse on a manifold staircase, they give them the slip."
|
454 |
+
},
|
455 |
+
{
|
456 |
+
"id": 114,
|
457 |
+
"text": "\\msgwidth[960]\\msgposy[476]The party draws its weapons and steps forward. They see smiles cross the Hunters’ faces, as if the party has walked into the maw of some beast, as both sides leap into action!"
|
458 |
+
},
|
459 |
+
{
|
460 |
+
"id": 115,
|
461 |
+
"text": "\\msgwidth[960]\\msgposy[476]The last of them falls croaking ominously, “We’ll meet again”. Whatever they sought to accomplish has likely been fulfilled..."
|
462 |
+
},
|
463 |
+
{
|
464 |
+
"id": 116,
|
465 |
+
"text": "\\msgwidth[960]\\msgposy[476]The party’s struggle bears fruit as they find some powerful Items on the fallen Hunters."
|
466 |
+
},
|
467 |
+
{
|
468 |
+
"id": 117,
|
469 |
+
"text": "\\msgwidth[960]\\msgposy[476]The party finds a hidden chamber occupied by dozens of strange silhouettes. Shining a light reveals the faces of Fallen Heroes in the throes of defeat frozen in chronostasis."
|
470 |
+
},
|
471 |
+
{
|
472 |
+
"id": 118,
|
473 |
+
"text": "\\msgwidth[960]\\msgposy[476]Repulsed at first by this macabre display, the Party then notices a headless figure among them, clutching something glowing softly close to their chest: a Prism fragment."
|
474 |
+
},
|
475 |
+
{
|
476 |
+
"id": 119,
|
477 |
+
"text": "\\msgwidth[960]\\msgposy[476]FIGHTER resonates with the fragment and it merges with their Prism. They feel the fallen Hero’s struggle to keep on fighting. FIGHTER swears to honor their memory."
|
478 |
+
},
|
479 |
+
{
|
480 |
+
"id": 120,
|
481 |
+
"text": "\\msgwidth[960]\\msgposy[476]ROGUE resonates with the fragment and it merges with their Prism. They feel the fallen Hero’s despair as their comrades fell. ROGUE swears to avenge their deaths."
|
482 |
+
},
|
483 |
+
{
|
484 |
+
"id": 121,
|
485 |
+
"text": "\\msgwidth[960]\\msgposy[476]CASTER resonates with the fragment and it merges with their Prism. They feel the fallen Hero’s longing for loved ones at the end. CASTER swears to secure their future."
|
486 |
+
},
|
487 |
+
{
|
488 |
+
"id": 122,
|
489 |
+
"text": "\\msgwidth[960]\\msgposy[476]Ominous whispers follow the party as they move to a dimly lit junction. Lights flicker as something steps out from the darkness: the distorted, blood red visage of an old enemy."
|
490 |
+
},
|
491 |
+
{
|
492 |
+
"id": 123,
|
493 |
+
"text": "\\msgwidth[960]\\msgposy[476]Panicking a little, ROGUE recommends the party to book it. CASTER feels guilty and says that they wish to help the spirit pass on, even if it means fighting it once more …"
|
494 |
+
},
|
495 |
+
{
|
496 |
+
"id": 124,
|
497 |
+
"text": "\\msgwidth[960]\\msgposy[476]The enmity of the spirit was far beyond the one they once fought, a well of rage festering over endless clashes."
|
498 |
+
},
|
499 |
+
{
|
500 |
+
"id": 125,
|
501 |
+
"text": "\\msgwidth[960]\\msgposy[476]CASTER banishes the spirit dispelling the blood red mist into a familiar bloom of warm light given by Cosmic energy ..."
|
502 |
+
},
|
503 |
+
{
|
504 |
+
"id": 126,
|
505 |
+
"text": "\\msgwidth[960]\\msgposy[476]ROGUE gives the signal for the others to go down a different hallway while they draw the spirit’s attention. By the time the party circles back to the junction, the spirit is gone."
|
506 |
+
},
|
507 |
+
{
|
508 |
+
"id": 127,
|
509 |
+
"text": "\\msgwidth[960]\\msgposy[476]The party finds a lab near the CITADEL’s Graviton Reactors. Shortly after stepping in, the blast doors seal and the Reactor pulses wave after wave pinning the party to the floor."
|
510 |
+
},
|
511 |
+
{
|
512 |
+
"id": 128,
|
513 |
+
"text": "\\msgwidth[960]\\msgposy[476]CASTER begins casting a hex to overload the Power Relays, however, it will cause an explosion. FIGHTER shouts they can crawl over and manually deactivate the Relay it instead."
|
514 |
+
},
|
515 |
+
{
|
516 |
+
"id": 129,
|
517 |
+
"text": "\\msgwidth[960]\\msgposy[476]CASTER casts the hex and then braces for impact as the Power Relay blows up sending shrapnel all over the room. The Reactor was stopped but everyone is heavily injured ..."
|
518 |
+
},
|
519 |
+
{
|
520 |
+
"id": 130,
|
521 |
+
"text": "\\msgwidth[960]\\msgposy[476]\\hc[00ff00][SUCCESS]\\c[0] FIGHTER manages to power through the pressure of the Graviton waves and makes their way towards the Relay, manually pulling down the lever to shut it all down."
|
522 |
+
},
|
523 |
+
{
|
524 |
+
"id": 131,
|
525 |
+
"text": "\\msgwidth[960]\\msgposy[476]After the Party get a chance to catch their breath, they siphon the excess Cosmic energy from the Reactor into their Prisms."
|
526 |
+
},
|
527 |
+
{
|
528 |
+
"id": 132,
|
529 |
+
"text": "\\msgwidth[960]\\msgposy[476]\\hc[ff0000][FAILURE]\\c[0] FIGHTER struggles to crawl over to the Relay Box and through they eventually pull the lever, by then the party has been severely debilitated by the intense pressures ..."
|
530 |
+
},
|
531 |
+
{
|
532 |
+
"id": 133,
|
533 |
+
"text": "\\msgwidth[960]\\msgposy[476]The party takes a brief repose in a dimly lit alcove where gravitation wards yet hold. They prepare for the battle to come, but they can't shake the dread there may be no return."
|
534 |
+
},
|
535 |
+
{
|
536 |
+
"id": 134,
|
537 |
+
"text": "\\msgwidth[960]\\msgposy[476]FIGHTER puts out their arm to the middle of the group. ROGUE and CASTER follow suit. Together they take a Vow to help them in the coming battle. What do they make it to?"
|
538 |
+
},
|
539 |
+
{
|
540 |
+
"id": 135,
|
541 |
+
"text": "\\msgwidth[960]\\msgposy[476]FIGHTER leads them to take on a Vow to Survive. They will stand tall and not yield to the enemy's blows. No matter the odds, they must not falter for the sake of those they protect."
|
542 |
+
},
|
543 |
+
{
|
544 |
+
"id": 136,
|
545 |
+
"text": "\\msgwidth[960]\\msgposy[476]ROGUE leads them to take a Vow to Victory. They must battle with a ceaseless ferocity until victory is achieved, even at their expense. The cost of failure was too high to pay."
|
546 |
+
},
|
547 |
+
{
|
548 |
+
"id": 137,
|
549 |
+
"text": "\\msgwidth[960]\\msgposy[476]CASTER leads them to take a Vow to Future. They will stop by any means those seeking the galaxy's annihilation. Striving for a future where every being can live freely without fear!"
|
550 |
+
},
|
551 |
+
{
|
552 |
+
"id": 144,
|
553 |
+
"text": "Test"
|
554 |
+
}
|
555 |
+
]
|
Strife of Cosmos/Skills.json
ADDED
The diff for this file is too large to render.
See raw diff
|
|
Strife of Cosmos/States.json
ADDED
@@ -0,0 +1,85 @@
|
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|
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|
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|
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|
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|
|
|
|
|
|
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|
|
|
|
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|
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|
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|
|
|
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|
|
|
|
|
1 |
+
[
|
2 |
+
null,
|
3 |
+
{"id":1,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":1,"maxTurns":1,"message1":" has fallen!","message2":" is slain!","message3":"","message4":" revives!","minTurns":1,"motion":3,"name":"Knockout","note":"State #1 will be automatically added when\nHP reaches 0.\n\n<Custom Apply Effect>\nvar pactId = 58;\nvar bombId = 71;\nif (target.isDead() && target.isStateAffected(pactId)) \n{\n var caster = target.stateOrigin(pactId);\n var dmg = caster.mat * 6;\n var foes = target.opponentsUnit().aliveMembers();\n for (var i = 0; i < foes.length; ++i) \n {\n var foe = foes[i];\n if (foe)\n {\n target.startAnimation(65);\n foe.gainHp(-dmg);\n foe.startDamagePopup();\n if (foe.isDead()) {\n foe.performCollapse();\n }\n foe.clearResult();\n target.removeState(pactId);\n }\n }\n}\nif (target.isDead() && target.isStateAffected(bombId)) \n{\n var dmg = 250;\n var foes = target.friendsUnit().aliveMembers();\n for (var i = 0; i < foes.length; ++i)\n {\n var foe = foes[i];\n if (foe)\n {\n target.startAnimation(107);\n foe.gainHp(-dmg);\n foe.startDamagePopup();\n if (foe.isDead()) {\n foe.performCollapse();\n }\n foe.clearResult();\n target.removeState(bombId);\n }\n }\n}\n</Custom Apply Effect>","overlay":0,"priority":100,"releaseByDamage":false,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":4,"stepsToRemove":100,"traits":[]},
|
4 |
+
{"id":2,"autoRemovalTiming":2,"chanceByDamage":100,"description":"","iconIndex":81,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"Guard","note":"","overlay":0,"priority":0,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":true,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":62,"dataId":1,"value":0},{"code":23,"dataId":0,"value":2}]},
|
5 |
+
{"id":3,"autoRemovalTiming":0,"chanceByDamage":100,"description":"","iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"Immortal","note":"","overlay":0,"priority":0,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":14,"dataId":1,"value":0}]},
|
6 |
+
{"id":4,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":2,"maxTurns":1,"message1":" is poisoned!","message2":" is poisoned!","message3":"","message4":" is no longer poisoned!","minTurns":1,"motion":1,"overlay":1,"name":"Poison","note":"","priority":50,"releaseByDamage":false,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":22,"dataId":7,"value":-0.1}]},
|
7 |
+
{"id":5,"autoRemovalTiming":1,"chanceByDamage":100,"iconIndex":3,"maxTurns":5,"message1":" is blinded!","message2":" is blinded!","message3":"","message4":" is no longer blinded!","minTurns":3,"motion":1,"name":"Blind","note":"","overlay":2,"priority":60,"releaseByDamage":false,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":22,"dataId":0,"value":-0.5}]},
|
8 |
+
{"id":6,"autoRemovalTiming":1,"chanceByDamage":100,"iconIndex":4,"maxTurns":5,"message1":" is silenced!","message2":" is silenced!","message3":"","message4":" is no longer silenced!","minTurns":3,"motion":1,"name":"Silence","note":"","overlay":3,"priority":65,"releaseByDamage":false,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":42,"dataId":1,"value":0}]},
|
9 |
+
{"id":7,"autoRemovalTiming":1,"chanceByDamage":50,"iconIndex":5,"maxTurns":4,"message1":" is enraged!","message2":" is enraged!","message3":"","message4":" is no longer enraged!","minTurns":2,"motion":1,"name":"Rage","note":"","overlay":4,"priority":70,"releaseByDamage":false,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":1,"stepsToRemove":100,"traits":[]},
|
10 |
+
{"id":8,"autoRemovalTiming":1,"chanceByDamage":50,"iconIndex":6,"maxTurns":4,"message1":" is confused!","message2":" is confused!","message3":"","message4":" is no longer confused!","minTurns":2,"motion":0,"name":"Confusion","note":"","overlay":5,"priority":75,"releaseByDamage":false,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":2,"stepsToRemove":100,"traits":[]},
|
11 |
+
{"id":9,"autoRemovalTiming":1,"chanceByDamage":50,"iconIndex":7,"maxTurns":4,"message1":" is fascinated!","message2":" is fascinated!","message3":"","message4":" is no longer fascinated!","minTurns":2,"motion":1,"name":"Fascination","note":"","overlay":6,"priority":80,"releaseByDamage":false,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":3,"stepsToRemove":100,"traits":[]},
|
12 |
+
{"id":10,"autoRemovalTiming":1,"chanceByDamage":100,"iconIndex":8,"maxTurns":5,"message1":" falls asleep!","message2":" falls asleep!","message3":" is sleeping.","message4":" wakes up!","minTurns":3,"motion":2,"name":"Sleep","note":"","overlay":7,"priority":90,"releaseByDamage":true,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":4,"stepsToRemove":100,"traits":[{"code":22,"dataId":1,"value":-1}]},
|
13 |
+
{"id":11,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"-------------------","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
14 |
+
{"id":12,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":5,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"Aggro","note":"<Physical Taunt>\n<Magical Taunt>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
15 |
+
{"id":13,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":13,"dataId":59,"value":2},{"code":13,"dataId":55,"value":2},{"code":13,"dataId":52,"value":2},{"code":13,"dataId":17,"value":2},{"code":13,"dataId":19,"value":2},{"code":13,"dataId":21,"value":2},{"code":13,"dataId":45,"value":2}],"iconIndex":113,"maxTurns":4,"message1":"","message2":"","message3":"","message4":"","minTurns":4,"motion":0,"name":"CORRUPT","note":"<Category: Negative>\n\n<Custom Apply Effect>\nif(target.isStateAffected(37)) turns = 3;\nif(target.isStateAffected(39)) turns = 2;\nif(target.isStateAffected(41)) turns = 1;\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
16 |
+
{"id":14,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":23,"dataId":0,"value":10},{"code":11,"dataId":1,"value":2},{"code":11,"dataId":2,"value":2},{"code":11,"dataId":3,"value":2}],"iconIndex":112,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"MARKED","note":"<Category: Negative>\n\n<Custom Apply Effect>\nif(target.isStateAffected(18))\n{\n target.removeState(18);\n}\n</Custom Apply Effect>\n\n<Custom Respond Effect>\nif (target.result().hpDamage > 0){\n target.removeState(14);\n}\n</Custom Respond Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
17 |
+
{"id":15,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":23,"dataId":0,"value":2}],"iconIndex":160,"maxTurns":5,"message1":"","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"Beacon","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
18 |
+
{"id":16,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":11,"dataId":1,"value":0},{"code":11,"dataId":2,"value":0}],"iconIndex":100,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"INVINC","note":"<Category: Positive>\n<Custom React Effect>\nif (this.isHpEffect() && value > 0)\n{\n value = 0;\n}\n</Custom React Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
19 |
+
{"id":17,"autoRemovalTiming":2,"chanceByDamage":100,"iconIndex":115,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"STUN","note":"<Category: Negative>\n\n<Custom Apply Effect>\nif(target.isStateAffected(37)) turns = 1;\nif(target.isStateAffected(39)) turns = 1;\nif(target.isStateAffected(41)) turns = 1;\n</Custom Apply Effect>","overlay":0,"priority":50,"releaseByDamage":true,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":4,"stepsToRemove":100,"traits":[{"code":22,"dataId":1,"value":-1},{"code":22,"dataId":3,"value":-1}]},
|
20 |
+
{"id":18,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":22,"dataId":1,"value":10},{"code":22,"dataId":4,"value":10},{"code":23,"dataId":0,"value":0}],"iconIndex":98,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"HIDE","note":"<Category: Positive>\n\n<Custom Apply Effect>\nif(target.isStateAffected(14))\n{\n target.removeState(14);\n}\n</Custom Apply Effect>\n\n<Custom Deselect Effect>\nvar result = target.result();\nif (result.missed || result.evaded){\n target.removeState(18);\n}\n</Custom Deselect Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
21 |
+
{"id":19,"autoRemovalTiming":2,"chanceByDamage":100,"iconIndex":116,"maxTurns":4,"message1":"","message2":"","message3":"","message4":"","minTurns":4,"motion":0,"overlay":0,"name":"POISON","note":"<Category: Negative>\n\n<Custom Apply Effect>\nif(target.isStateAffected(37)) turns = 3;\nif(target.isStateAffected(39)) turns = 2;\nif(target.isStateAffected(41)) turns = 1;\n</Custom Apply Effect>","priority":50,"releaseByDamage":false,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":22,"dataId":7,"value":-0.15}]},
|
22 |
+
{"id":20,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":10,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"KInstinct","note":"<Category: Positive>\n<Custom Select Effect>\n// Get the current skill\nvar skill = this.item();\n// Check if the skill exists and can deal critical damage\nif (skill && skill.damage.critical) {\n // Get the previous Critical Hit settings\n this._prevForcedCriticalHit = $gameSystem._forceCritical;\n this._prevForcedNoCriticalHit = $gameSystem._forceNoCritical;\n // Force the hit to be a critical hit\n BattleManager.actionForceCritical();\n user.removeState(20);\n}\n</Custom Select Effect>\n\n<Custom Deselect Effect>\n// Check if the previous settings exist\nif (this._prevForcedCriticalHit !== undefined) {\n // Revert the Critical Hit settings to what they were before\n $gameSystem._forceCritical = this._prevForcedCriticalHit;\n $gameSystem._forceNoCritical = this._prevForcedNoCriticalHit;\n}\n</Custom Deselect Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
23 |
+
{"id":21,"autoRemovalTiming":2,"chanceByDamage":10,"iconIndex":117,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"CONFUSE","note":"<Category: Negative>\n\n<Custom Apply Effect>\nif(target.isStateAffected(37)) turns = 1;\nif(target.isStateAffected(39)) turns = 1;\nif(target.isStateAffected(41)) turns = 1;\n</Custom Apply Effect>","overlay":0,"priority":50,"releaseByDamage":false,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":2,"stepsToRemove":100,"traits":[]},
|
24 |
+
{"id":22,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"ManaCharge","note":"<Category: Bypass Death Removal>\n\n<Custom Battle Effect>\n$gameVariables.setValue(9,1);\ntarget.addState(61);\n</Custom Battle Effect>\n\n<Custom Regenerate Effect>\nvar temp = $gameVariables.value(9);\nif(temp < 8)\n{\n $gameVariables.setValue(9,temp + 1);\n}\n$gameTemp.reserveCommonEvent(23);\n</Custom Regenerate Effect>","overlay":0,"priority":100,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
25 |
+
{"id":23,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":163,"maxTurns":3,"message1":"","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"Bubble","note":"<Custom React Effect>\nif (this.isHpEffect && value > 0) \n{\nvar offset = Math.floor((Math.min(value * 0.5, target.tp)));\nvalue -= offset;\ntarget.gainTp(-offset);\n}\n</Custom React Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
26 |
+
{"id":24,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":220,"maxTurns":3,"message1":"","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"Curse","note":"<Custom Apply Effect>\ntarget._futureDmg = attacker.mat * 3;\n</Custom Apply Effect>\n\n<Custom Leave Effect>\nvar dmg = target._futureDmg;\nif(dmg >= target.hp && $gameTroop.aliveMembers().length - 1 > 0)\n{\n var randIndx = Math.floor(Math.randoom() * $gameTroop.aliveMembers().length);\n $gameTroop.aliveMembers()[randIndx].addState(24);\n}\ntarget.gainHp(-dmg);\ntarget.startDamagePopup();\ntarget.clearResult();\n</Custom Leave Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
27 |
+
{"id":25,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":2},{"code":21,"dataId":3,"value":2},{"code":21,"dataId":4,"value":2},{"code":21,"dataId":5,"value":2},{"code":21,"dataId":6,"value":2},{"code":21,"dataId":7,"value":2}],"iconIndex":0,"maxTurns":3,"message1":"","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"Awaken","note":"<Custom Leave Effect>\ntarget.addState(1);\n</Custom Leave Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
28 |
+
{"id":26,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"-------------------","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
29 |
+
{"id":27,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":11,"dataId":1,"value":0},{"code":22,"dataId":6,"value":1}],"iconIndex":73,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"Counter-PHYS","note":"<Category: Positive>\n<Counter Skills: 235>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
30 |
+
{"id":28,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":11,"dataId":2,"value":0},{"code":22,"dataId":6,"value":1}],"iconIndex":74,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"Counter-MAGI","note":"<Category: Positive>\n<Counter Skills: 236>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
31 |
+
{"id":29,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":7,"value":0.1},{"code":22,"dataId":9,"value":0.1}],"iconIndex":96,"maxTurns":5,"message1":"","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"REGEN","note":"<Category: Positive>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
32 |
+
{"id":30,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":62,"dataId":2,"value":1}],"iconIndex":0,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"CoverUser","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
33 |
+
{"id":31,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":81,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"Cover","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
34 |
+
{"id":32,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":101,"maxTurns":5,"message1":"","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"PHOENIX","note":"<Category: Positive>\n<Category: Bypass Death Removal>\n\n<Custom Deselect Effect>\nif (target.hp <= 0 || target.isDead()) {\n target.startAnimation(49);\n var heal = Math.floor(target.mhp);\n target.removeState(stateId);\n target.gainHp(heal);\n target.startDamagePopup();\n target.clearResult();\n}\n</Custom Deselect Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
35 |
+
{"id":33,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":6,"value":10},{"code":23,"dataId":0,"value":3}],"iconIndex":77,"maxTurns":5,"message1":"","message2":"","message3":"","message4":"","minTurns":5,"motion":0,"name":"RETALIATE","note":"<Category: Neutral>\n<Counter Skills: 237>\n<Counter Total: +20>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
36 |
+
{"id":34,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[{"code":21,"dataId":6,"value":0}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"TimeRend","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
37 |
+
{"id":35,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"Mutagenesis","note":"<Custom Apply Effect>\nif (user.isEnemy()) \n{\n var transformEnemyId = user._enemyId;\n if(user._enemyId == 4)\n {\n transformEnemyId = 8;\n }\n user.transform(transformEnemyId);\n user.removeState(stateId);\n}\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
38 |
+
{"id":36,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"Z1ScoreEnemyDefeat","note":"<Custom Respond Effect>\nif (target.hp <= target.mhp * 0.15)\n{\n target.addState(1);\n}\n</Custom Respond Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
39 |
+
{"id":37,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"Z1ScoreBossDefeat","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
40 |
+
{"id":38,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"Z2ScoreEnemyDefeat","note":"<Custom Respond Effect>\nif (target.hp <= target.mhp * 0.10)\n{\n target.addState(1);\n}\n</Custom Respond Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
41 |
+
{"id":39,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"Z2ScoreBossDefeat","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
42 |
+
{"id":40,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"Z3ScoreEnemyDefeat","note":"<Custom Respond Effect>\nif (target.hp <= target.mhp * 0.05)\n{\n target.addState(1);\n}\n</Custom Respond Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
43 |
+
{"id":41,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"Z3ScoreBossDefeat","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
44 |
+
{"id":42,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"EnemyMCharge","note":"<Category: Bypass Death Removal>\n\n<Custom Battle Effect>\n$gameVariables.setValue(10,1);\ntarget.addState(61);\n</Custom Battle Effect>\n\n<Custom Regenerate Effect>\nvar temp = $gameVariables.value(10);\nif(user.isStateAffected(1) != true)\n{\nif(temp < 8)\n{\n $gameVariables.setValue(10,temp + 1);\n}\nif(user._enemyId == 28)\n{\n $gameTemp.reserveCommonEvent(64);\n}\nelse\n{\n $gameTemp.reserveCommonEvent(24);\n}\n}\n</Custom Regenerate Effect>","overlay":0,"priority":100,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
45 |
+
{"id":43,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"OpeningTurnStun","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":4,"stepsToRemove":100},
|
46 |
+
{"id":44,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":100,"maxTurns":3,"message1":"","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"DEFLECT","note":"<Category: Positive>\n\n<Custom React Effect>\nif (value > 0)\n{\n var damage = value * -0.5;\n var dmgInt = Math.trunc(damage);\n user.gainHp(dmgInt);\n if (user.isDead()) user.performCollapse();\n}\n</Custom React Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
47 |
+
{"id":45,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":119,"maxTurns":3,"message1":"","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"RECOIL","note":"<Category: Negative>\n\n<Custom Apply Effect>\nif(target.isStateAffected(37)) turns = 2;\nif(target.isStateAffected(39)) turns = 2;\nif(target.isStateAffected(41)) turns = 1;\n</Custom Apply Effect>\n\n<Custom Establish Effect>\nif(DataManager.isSkill(this.item()) && value > 0)\n{\n var damage = value * -0.5;\n var dmgInt = Math.trunc(damage);\n user.gainHp(dmgInt);\n}\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
|
48 |
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Strife of Cosmos/System.json
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Strife of Cosmos/Tilesets.json
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]
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Strife of Cosmos/Troops.json
ADDED
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[
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null,
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+
{"id":1,"members":[],"name":"DummyTroop","pages":[{"conditions":{"actorHp":50,"actorId":1,"actorValid":false,"enemyHp":50,"enemyIndex":0,"enemyValid":false,"switchId":1,"switchValid":false,"turnA":1,"turnB":0,"turnEnding":false,"turnValid":true},"list":[{"code":356,"indent":0,"parameters":["TurnOrderHide"]},{"code":111,"indent":0,"parameters":[1,15,0,1,0]},{"code":101,"indent":1,"parameters":["",0,0,1]},{"code":401,"indent":1,"parameters":["\\msgwidth[820]Use SKILLs to deal damage to enemies. Once all enemies are defeated, the party can proceed."]},{"code":0,"indent":1,"parameters":[]},{"code":412,"indent":0,"parameters":[]},{"code":111,"indent":0,"parameters":[1,15,0,2,0]},{"code":101,"indent":1,"parameters":["",0,0,1]},{"code":401,"indent":1,"parameters":["\\msgwidth[820]Heroes have Light and Dark forms. Each form has different Skills and Attributes. Use CHANGE to swap between modes instantly on their turn."]},{"code":0,"indent":1,"parameters":[]},{"code":412,"indent":0,"parameters":[]},{"code":111,"indent":0,"parameters":[1,15,0,3,0]},{"code":101,"indent":1,"parameters":["",0,0,1]},{"code":401,"indent":1,"parameters":["\\msgwidth[820]Some Enemies will be vulnerable Phys attacks while others are vulnerable to Magi attacks. Try out different Skills and Items to see what works best."]},{"code":0,"indent":1,"parameters":[]},{"code":412,"indent":0,"parameters":[]},{"code":111,"indent":0,"parameters":[1,15,0,4,0]},{"code":101,"indent":1,"parameters":["",0,0,1]},{"code":401,"indent":1,"parameters":["\\msgwidth[820]State Icons show what positive and negative effects a Hero or Enemy is under. Some pairs of States such as \\it[18] and \\it[14] cancel each other out."]},{"code":0,"indent":1,"parameters":[]},{"code":412,"indent":0,"parameters":[]},{"code":356,"indent":0,"parameters":["TurnOrderShow"]},{"code":0,"indent":0,"parameters":[]}],"span":0}]},
|
4 |
+
{"id":2,"members":[],"name":"-------------------","pages":[{"conditions":{"actorHp":50,"actorId":1,"actorValid":false,"enemyHp":50,"enemyIndex":0,"enemyValid":false,"switchId":1,"switchValid":false,"turnA":0,"turnB":0,"turnEnding":false,"turnValid":false},"list":[{"code":0,"indent":0,"parameters":[]}],"span":0}]},
|
5 |
+
{"id":3,"members":[{"enemyId":1,"x":286,"y":364,"hidden":false},{"enemyId":1,"x":524,"y":367,"hidden":false}],"name":"Z1-01","pages":[{"conditions":{"actorHp":50,"actorId":1,"actorValid":false,"enemyHp":50,"enemyIndex":0,"enemyValid":false,"switchId":1,"switchValid":false,"turnA":0,"turnB":0,"turnEnding":false,"turnValid":false},"list":[{"code":0,"indent":0,"parameters":[]}],"span":0}]},
|
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