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|terrain=Cramped UNSC and Covenant shipwrecks, open sandy areas
|playernumber=4-16
|gametypes=*Capture the Flag Big Team Slayer King of the Hill Flood
}}
Wreckage is a ''Halo 4'' multiplayer map. It is one of three maps in the Crimson Map Pack.
Universe and lore The map is set at Line Installation 9-12 of the Maginot line, which is in the middle of a large body of water. Also, a and a crashed Lich can be seen on this map.
Overview
Most of the central area of the playspace is occupied by UNSC interior sections. A sandy beach to one side of the map provides an open area ideal for vehicular combat.
File:HMCC H4 Wreckage Map.png|Wreckage Map.
Gallery
File:H4 Wreckage Concept.jpg|Concept art of the map. File:H4 Wreckage Thumbnails Concept.jpg|Thumbnail concepts for Wreckage. File:H4 Wreckage Ship Concept.jpg|Concept art of one of the shpwrecks. File:H4_Wreckage_Concept_Art.jpg|Concept art of Wreckage. File:H4 Wreckage Skybox Concept.jpg|Concept art for the map's skybox. File:H4 Wreckage env1.jpg|
File:H4 Wreckage env2.jpg|
File:H4 Wreckage env3.jpg|
File:H4-MP-Wreckage-Map-01.jpg|
File:H4-MP-Wreckage-Map-02.jpg File:H4-MP-Wreckage-Map-03.jpg|
File:H4-MP-Wreckage-Map-04.jpg|
File:H4-Wreckage-LineInstallation.jpg|Closeup view of one of the unidentified line installations. File:H4-Wreckage-LineInstallations.jpg|Views of two line installations present on the map. File:H4-Wreckage-T56LichDPGSUH-01.jpg|View of a destroyed Lich on the map. File:H4-Wreckage-T56LichDPGSUH-02.jpg|Closeup view of the underside of the destroyed Lich. File:H4-Wreckage-UNSCFrigate-01.jpg|A destroyed UNSC Frigate on the map. File:H4-Wreckage-LineInstallation-Horizon.jpg|Panoramic view of Wreckage.
Sources
Category:Crimson Map Pack |
File:HSA - Wrecking Ball.png|right
The Wrecking Ball medal is awarded in the ''Halo: Spartan Assault'' and ''Halo: Spartan Strike'' campaigns for killing an enemy vehicle with a vehicle. It is represented by a shield marked with tire tracks. |
File:Hammer riot.jpg|thumb|108px|The medal as it appears on Bnet.
Wrecking Crew is a spree medal in ''Halo: Reach'' multiplayer, campaign and Firefight. It is awarded for killing fifteen enemies with the Gravity hammer (fiction)|gravity hammer without dying. It was revealed post-beta along with several new and updated medals in the 05/28/10 Bungie Weekly update.
It is represented by a silver six-pointed star with a Gravity Hammer on a purple background in the center.
Trivia The name of the medal is a reference to the wikipedia:Wrecking Crew (video game)|1985 NES game, which involved Mario using a large hammer to tear down buildings.
Sources
Category:Halo: Reach multiplayer medals Category:Medals |
Wren was a Captain in the UNSC Navy during the Human-Covenant War. A subordinate of Vice Admiral Preston Cole, Wren suggested the use of the heavily damaged as a Wikipedia:Fire ship|"fire ship" prior to the Battle of Psi Serpentis in 2543.Halo: Evolutions, ''The Impossible Life and the Possible Death of Preston J. Cole''
Trivia In Wikipedia:Ornithology|Ornithology, ''Wren'' refers to some twenty genera of Passeriform birds. A wren is a common nickname for enlisted women serving in the
List of appearances
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''The Impossible Life and the Possible Death of Preston J. Cole''
Sources
Category:Stubs |
The Writ of Union is the founding charter of, and an oath of service to, the Covenant. It was drafted as a peace treaty between the Reformist San'Shyuum and the Sangheili at the end of War of Beginnings|dogmatic conflict between the two species (938 BCE to 852 BCE). The document was ratified by the High Council of Concordance, ushering in the Ages of Reconciliation|First Age of Reconciliation.
Overview
The union codified the division of labor of the two species in the new alliance: the Sangheili would control the security matters of the Covenant and protect the San'Shyuum while the San'Shyuum would be the religious and bureaucratic authority as the Prophets of the Forerunners.
One term stipulated the decommissioning of the ''Anodyne Spirit'' and setting it on its anointed altar in ''High Charity''. Another term was the dissolution and reconstitution of the Ascetic guard into the newly made Ministry of Abnegation.
Sanghelios would be guaranteed by the Writ of Union massive imports of food and manufactured goods, in exchange for military service.
The beginning of the Writ of Union is as follows:
History
}}
Production notes The beginning text of the Writ of Union was originally to appear in ''Halo 2''. An unused stanza of the Writ of Union was present in an Early Halo 2 script|early script for ''Halo 2''. It is unclear whether this part of the Writ is canon.
List of appearances
''Halo 2''
''Halo: Contact Harvest''
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''The Return''
''Halo: Broken Circle''
''Halo 2: Anniversary''
''Halo 5: Guardians''
''Halo: Shadows of Reach''
*''Sacrifice''
Sources
Category:The Covenant Category:Ideology |
|birth=
|death=During or after 2560#May|May 28, 2560
|causeofdeath=Killed in battle by John-117
|parents=
|siblings=
|spouses=
|children=
|species=Kig-Yar
|gender=Female
|height=
|mass=
|hair=
|eyes=
|affiliation=*Covenant Banished
|rank=*Shipmistress Skirmisher
|sn=
|notable=
}}
Writh Kul was a Ruuht|Ruuhtian Kig-Yar Skirmisher in service with the Banished. She was assigned to Delta Pack of the Third Combat Element within the Thieves of the Claw. During the Human-Covenant War, Writh Kul served the Covenant in the role of naval combat architect. After the war, she turned to salvaging, but would eventually seek out Atriox to join the Banished. Writh participated in the Installation 07 Battle for Zeta Halo|conflict in early 2560, during which she was killed by John-117.
Biography
Writh Kul was born in the Tower of Vet'nos on the asteroid of A'zhd. This city was one of the few on the asteroid to have remained unaffected by the constant threat of piracy. At some point, Writh would enlist in the Covenant Covenant fleet|navy, where she could put her impressive intellect and strategic wisdom to good use.
During the Human-Covenant War, Writh Kul would become the shipmistress of the Covenant frigate|frigate ''Dagger of Mercy''. Shortly after the Great Schism and Tartarus's death in 2552#November|November 2552, Writh's exceptional skill in space warfare helped her rise to prominence within late Chieftain's inner circle, where she was bestowed the role of naval combat architect. Functioning within this capacity, Writh's tactics would be responsible for the destruction of over 185 UNSC capital ships, making her one of the Covenant's most lethal assets in space.
Following the collapse of the Covenant, Writh took her frigate and her crew, and continued to ransack and loot Forerunner relics, trading them in the rapidly expanding post-war black market. While this brought her great wealth, Writh desired to return to warfare. She sought out Atriox to join his Banished, and he welcomed the seasoned shipmistress.
Writh would go on to serve as part of Delta Pack within the Third Combat Element of the Thieves of the Claw during the Installation 07 Battle for Zeta Halo|conflict. As Spartan-II John-117 led a resistance on the Halo in 2560, Writh Kul's location would be discovered by the Weapon and shared with the Spartan. At some point during or after 2560#May|May 28, John-117 tracked down and killed Writh Kul.
Equipment During the conflict on Installation 07, Writh Kul wielded a modified Posu'gelka-pattern needler|Needler called the Pinpoint Needler.
In-game information
Gallery
File:HINF Writhview1.png|Writh Kul from above. File:HINF Writhview2.png|Writh Kul patrolling the area.
List of appearances
''Halo Infinite''
Sources
Category:Kig-Yar characters Category:Banished members Category:Mercenaries |
|series=DTM Series
|type=Close Assault Weapons System
|cost=
|variant=
|service=
|length=
|width=
|height=
|weight=
|ammotype=
|capacity=
|feed=
|operation=Pump Action
|rate=
|velocity=
|optics=
|range=
}}
The WST DTM/Law Enforcement is a version of the DTM series|DTM Shotgun Series used by law enforcement agencies. It features a solid stock and no pistol grip. The lack of a pistol grip might be a downside in military combat, but this allows the user to hold the shotgun with one hand comfortably.
Sources
Category:Shotguns |
Modification or ancestor of
|crew=
1 driver
1 gunner
|complement=1 passenger
|consumables=
|othersystems=
|firstuse=
|service=
|role=Patrol craft
|affiliation=Covenant
}}
The ''Wuchek''-pattern Patroller (more commonly known as the Spectre) is a ground vehicle formerly in service with the Covenant.
Overview
The ''Wuchek''-pattern Spectre is defined from its counterpart by its distinct red outer hull. It incorporates a rapid-fire heavy plasma cannon bespoke-designed by Achoem Weapons as payment for a now-undocumented favour - believed to be either an ancestor or modification of the turret.
The ''Wuchek'' design pattern of the Spectre line was designed by the Sangheili transport architect, Dren 'Teconzee, and incorporated a number of heterodox modifications of older Forerunner mechanisms beneath its nanolaminate hull. 'Teconzee's meticulous approach to this custom design saw him modify the vehicle's Boosted gravity propulsion drive|propulsion systems, navigation controls, power plant and weapons array.
The bespoke nature of the vehicle, and its usage of ancient Forerunner mechanisms, meant it was never widely manufactured and thus remained a rare sight on the battlefield.
Gameplay
Production Notes The ''Wuchek''-pattern Spectre was developed for, and ultimately one of several Cut Halo: Combat Evolved vehicles|cut vehicles from the pre-release era of ''Halo: Combat Evolved'', with several pieces of concept art and in-game footage showcased at Halo E3 2000 trailer|E3 2000. At the time of its development, the vehicle was named the "Shadow", a name that would later be applied to Ruwaa-pattern Shadow|a Covenant troop transport vehicle introduced in ''Halo 2''. ''Halo 2'' would also see the introduction of the , based heavily on the cut "Shadow" but given a significant redesign.
The vehicle was restored as part of the Digsite|Digsite Alpha initiative and later canonised in 2022 as the ''Wuchek''-pattern Spectre. In 2023, the restored Spectre was released for use in ''Halo: Combat Evolved'' modding via the ''Halo Editing Kit'' as a fully functioning vehicle, featuring an operational driver, gunner and passenger seat. For simplicity, the vehicle was renamed from its in-development "Shadow" name to the Spectre in the fixed-up files.
Gallery
File:HCE Spectre_Concept 1.png|Early concept art of the "Shadow". File:HCE Spectre_Concept 2.png|Finalized concept art of the cut "Shadow". File:HCE_EarlyShadow_Concept.jpg|Another concept art piece of the "Shadow". File:HCE Transport Concept.jpg|Concept art of the "Shadow"'s controls. File:Halo Spectre Concept.jpg|The "Shadow" in-game. File:PXH_Vehicle-Spectre1.jpg|The ''Wuchek'' Spectre ported into ''Combat Evolved''. File:PHX_Spectre_shadertests.jpg|The ''Wuchek'' Spectre ported into ''Combat Evolved'', demonstrating the vehicle's appearance under different shader settings. File:HCE_Digsite_Vehicles_1.jpg|The ''Wuchek'' Spectre restored into ''Combat Evolved'' by Digsite (second from left). File:HCE Spectre Driving Screenshot.png|Driving the Spectre. File:HCE Spectre Gunning Screenshot.png|Operating the Spectre's gun.
Sources |
The ''Wukrshuz''-pattern particle rifle is a design pattern of particle beam rifle employed by infantry forces of the Covenant.
Overview
The ''Wukrshuz'' was one of the few weapon designs pioneered by San'Shyuum artisan-armorers to gain some favour within the warrior classes of the Covenant - coming to be regarded as a particularly powerful example of a beam rifle and an instrument of divine might to be wielded by anyone tasked with clearing Flood hive|hives of the Flood parasite. The design was modelled by the San'Shyuum after weapon-artifacts designed by the Forerunners - requiring time-consuming replication of delicate mechanisms and safety rites requiring careful coordination in order to safely build. This unfortunately meant that the rifle had numerous design compromises in both safety and lethality.
Due to the time and expense required to construct a ''Wukrshuz'', only the most elite units and individuals were granted access to it. San'Shyuum soldiers ordained by the Hierarchs, such as the Prelates and Stewards, were among these individuals. So-called "Slugman|Slugmen" Lekgolo gestalts were also used as special-purpose snipers and wielded the rifle.
Production notes
The ''Wukrshuz''-pattern particle beam was originally designed during the Development of Halo: Combat Evolved|production of ''Halo: Combat Evolved'' by Marcus Lehto as one of many weapons designed for the Covenant. The weapon can be seen in a concept sketch done for the Cut Halo: Combat Evolved enemies#Sniper|Special Purpose Sniper enemy, and was later featured in prerelease footage released by Lehto under the name c particle beam rifle (also referred to as the "alien sniper rifle"). The weapon was one of many recovered and restored by the Digsite asset restoration project, and released as part of an official asset pack in the Halo Editing Kit.
Gallery
File:HCE_SpecialPurposeSniper_Concept_1.jpg|Concept sketch for the Special Purpose Sniper, depicting a particle beam. File:PXH ParticleBeamRifle Screenshot 1.png|The particle beam rifle held by the player in 1999-era ''Halo''. File:PXH ParticleBeamRifle Screenshot 2.png|The particle beam rifle in the third-person view. File:PXH_ParticleBeamRifle_Screenshot_3.png|The particle beam rifle. File:HCE Digsite Slugmen Trio.jpg|A trio of Slugmen holding the rifle. File:HCE_Digsite_Slugmen_ParticleRifle.jpg|A Slugman firing the rifle.
Sources
Category:Covenant infantry weapons Category:Particle beam rifles |
|length=
|width=
|height=
|surface=
|armament=
|complement=
|built=
|destroyed=
|controlledby=Government of Suraka
|commander=
|notable=The Surakan command bunker was located under the building.
}}
The Wulandari Building is a building located in the city of Suraka. The Surakan command bunker was built below the building.
Bold textDesription The Wulandari Building contained offices and a trading pit that belonged to the Surakan Stock Exchange. Overlooking the trading pit was a ceremonial balcony that contained a brass ship's bell that was rung when the Exchange was operational. It also contained an underground parking garage beneath the building which contained an elevator that led to the Surakan command bunker.
History The Surakan Stock Exchange was closed for a month prior to the onset of the Carrow Conflict. In the early stages of the Jiralhanae invasion of Suraka, Governor Ellis Gass and Vice-governor Lamar Edwards were transported to the parking garage in Warthogs, entering the command bunker via the elevator.
List of appearances
''Halo: Envoy''
Sources |
|width=5.1 meters (16.6 feet)
|height=3.5 meters (11.6 feet)
|mass=
|max speed=119 km/h (74 mph)
|engine=Boosted gravity propulsion driveHalo 2: Special Collector's Edition manual, ''page 17''
|hull=
|sensor=
|target=
|armament=Class-1 directed energy cannon|Type-46 DEW/Mounted
|crew=Driver, gunner
|complement=Two passengers
|consumables=
|othersystems=
|firstuse=2546
|role=Transport, anti-infantry support
|era=Human-Covenant War Great Schism
|affiliation=Covenant Fleet of Retribution/Swords of Sanghelios
}}
The ''Wuzum''-pattern Patroller , more commonly known as the Spectre, is a Covenant anti-infantry and transportation vehicle.
Overview
Like most Covenant vehicles, the T46 ISV utilizes a pair of boosted gravity propulsion drives for locomotion and features a sleek, bulbous design. The driver is seated in a lightly armored station at the front of the vehicle; a hatch provides limited protection to the driver's left and right sides, though the front is almost completely exposed. A single anti-gravity generator is mounted on either side of the vehicle behind the driver. A single-passenger seat is mounted above each anti-gravity generator, allowing two passengers to provide fire support. It is quite transportable and can be easily carried by a .
The Spectre possesses impressive lateral maneuverability: it is able to strafe left and right at almost full speed, which is one of its main advantages over the Prowler. The main thruster can be accelerated indefinitely, greatly increasing the vehicle's speed at a great cost of maneuverability.
The Spectre's main armament is a Class-1 directed energy cannon|Class-1 light plasma cannon, mounted on a turret above the forward thruster at the rear of the vehicle. This weapon possesses a very high rate of fire, though the bolts often ricochet off of targets. The turret can rotate 360 degrees and has a large angle of vertical inclination, allowing it to fire on targets at higher elevations, including low-flying aircraft.
Operational history The Spectre was first encountered by United Nations Space Command personnel during the Battle of Sargasso in 2546. The Spectre was used by the Covenant to fill a role between that of the , a rapid assault vehicle, and that of the , a heavy support tank. The Spectre competed in this regard with the relatively uncommon Qavardu Workshop Prowler, which was utilized exclusively by the Jiralhanae, though neither held popular favor; eventually, both were largely supplanted by the .
Spectres were used by the Covenant during the Fall of Arcadia.Halo: Fractures, ''Oasis'', ''page 375'' During the Battle of Installation 05|Battle of Installation 05, a Spectre along with several Karo'etba-pattern Ghost|Ghosts were deployed by a Kez'katu-pattern Phantom|Phantom to support Arbiter Thel 'Vadamee and a unit of Special Operations Sangheili in order to support their push through the Flood-infested Quarantine Zone towards the Library. Shortly after emerging from a downed Sentinel manufacturing facility, 'Vadamee regrouped with Special Operations Commander Rtas 'Vadum and another Sangheili piloting another Spectre.Halo 2, campaign level ''Quarantine Zone'' Later in the battle, following the outbreak of the Great Schism, Jiralhanae forces deployed to the surface of Installation 05 utilized at least one Spectre during their attacks against the Sangheili.Halo 2, campaign level ''Uprising'' Another was used by Thel 'Vadam during his assault on the Bastion of the Brutes and several more Jiralhanae-operated Spectres were among the forces that vainly attempted to prevent 'Vadam and Sergeant Johnson from reaching the installation's Control Room (Installation 05)|Control Room.Halo 2, campaign level ''The Great Journey'' In the following weeks, the Spectre was entirely replaced by the Qavardu Workshop Prowler which was being mass-produced by then.
After the war, some independent Sangheili keeps on Sanghelios kept Spectres and used them at the outset of the Blooding Years. In 2558, a Kig-Yar Kig-Yar pirate queen|pirate queen on Ven III also had a number of Spectres, one of which was used against her forces when it was comandeered by Spartan Naiya Ray.Halo: Escalation, ''Halo: Escalation Issue 12|Issue 12'' On the planet Carrow in a Joint Occupation Zone, Sangheili under the direction of Rojka 'Kasaan demilitarized many Spectres as a gesture of peace toward humans, but by July of 2558 many had also been rearmed by followers of Thars.Halo: Fractures, ''Oasis'', ''page 384''
Gameplay
The ''Wuzum''-pattern was first seen and made playable in ''Halo 2''.
Trivia
If the player presses and holds ''A'' while driving, the air brake will engage. The front end will rise, enabling the player to climb some walls. A glitch occurs when two players in the passenger seats have Sentinel Beams. If one player fires their Sentinel Beam, then the other player's Sentinel Beam will appear to fire as well, though this will not drain the second player's battery, and will not increase the damage. If the second player fires their beam, the only effect on the target will be from them.
Gallery
File:H2 Spectre Concept.jpg|''Halo 2'' concept art. File:Halo2-T46CovSpectreISV.png|An overhead view of the Spectre. File:H2 Spectre Angle.png|A angled view of the Spectre. File:H2-T46SpectreISV-Profile.png|A side view of the Spectre. File:H2 Spectre.jpg|A fully-manned Spectre in ''Halo 2''. File:Phantom with Spectre.jpg|A Spectre mounted on a Phantom's undercarriage. File:HE12 Transport Cockpit.jpg|Naiya Ray in the cockpit of a Spectre. File:HE12 Transport.jpg|A turret-less Spectre inside Ven III's cave system. File:HE12 Transport Run.jpg|A turret-less Spectre traversing Ven III's caverns. File:HE12 Transport Rear.jpg|Rear view of the turret-less Spectre. File:HE12 Transport2.jpg|Another view of a turret-less Spectre. File:H2A Spectre Concept.jpg|Spectre concept art for ''Halo 2: Anniversary''. File:H2A-Spectre1.jpg|The Spectre in ''Halo 2: Anniversary''. File:H2A-Spectre.jpg|Rtas 'Vadum shooting the T-46 plasma cannon aboard a Spectre during the Battle of Installation 05.
List of appearances
''Halo 2''
''Halo: The Thursday War''
''Halo: Escalation''
''Halo 2: Anniversary''
''Halo: Fractures''
*''Oasis''
''Halo: Envoy''
''Halo: Oblivion''
Sources
Category:Drivable vehicles Category:Covenant vehicles |
File:Spartan Laser Reticle Scoped.jpg|thumb|300px|The scoped reticle of the Wyrd III optics suite. The Wyrd optics suite is a Smart-linking|smart-linked targeting system predominantly found in conjunction with UNSC military hardware related to Project GUNGNIR.
Variants
The Wyrd III optics suite is a smart-linked targeting system and a component incorporated into the Grindell/Galilean architecture employed by all M6 Spartan Lasers. The optic suite offers operators pinpoint accuracy over astonishing distances. Its reticule, whether on 1 or 3 magnifications, features a meter on the right side showing the charging status of the laser. The tick mark rests at the bottom of the circular shaped reticule while the laser is dormant, and gradually travels along the reticule's circumference until it reaches the point of origin, indicating that the laser is currently discharging. The MJOLNIR Powered Assault Armor (GEN2)|GEN2 iteration of the GUNGNIR-class Mjolnir is equipped with a Wyrd III optics suite, with some SPARTAN-IV program|Spartan-IV personnel favouring the helmet for this reason. During the Requiem Campaign, Spartan marksman Nina Kovan used her GUNGNIR helmet's Wyrd III suite for visual reconnaissance on enemy positions.
The Wyrd IV is a later-generation of the Wyrd optics system, compatible with the MJOLNIR Powered Assault Armor (GEN3)|GEN3 STORMFALL-class Mjolnir helmet.
Trivia In Anglo-Saxon culture, Wikipedia:Wyrd|Wyrd is a concept analogous to fate or destiny.
Gallery
File:H3-SpartanLaserzoom.png|The Wyrd II HUD in ''Halo 3''. File:Splaserhud.jpeg|The Wyrd III HUD in ''Halo 4''. File:H5G-M6Ezoom.png|The Wyrd III HUD in ''Halo 5: Guardians''.
List of appearances
''Halo 3''
''Halo 3: ODST''
''Halo: Reach''
''Halo 4''
*''Spartan Ops''
''Halo 5: Guardians''
''Halo Infinite''
''Vertical Umbrage''
Sources
Category:Sensors |
Wyrmslayer is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by killing 250 Mgalekgolo|Hunters. The achievement is worth 10 gamerscore. |
|causeofdeath= attacked by Sharquoi
|parents=
|siblings=
|spouses=
|children=
|species=Human
|gender=Female
|height=
|mass=
|hair=
|eyes=
|affiliation=*Government of Suraka
*Surakan Militia Volunteers
|rank=Corporal
|sn=
|notable=
}}
Wyse was a Corporal and a medic in the Surakan Militia Volunteers who participated in the Battle of the Sharquoi Hive.
Biography Towards the end of the Carrow Conflict, Corporal Wyse and her 7-man-squad were performing diversionary attacks on Sharquoi and Jiralhanae forces in the streets of Suraka in order to provide cover for the mass evacuation of the city. Her squad was then reassigned by Vice-governor Lamar Edwards to support a mission to kill the Jiralhanae Chieftain Hekabe. Alongside Ellis Gass, Melody Azikiwe, Rojka 'Kasaan, and the Spartans of Gray Team, they preformed an ariel insertion from a Pelican into the entrance of a Forerunner facility. One of the militia soldiers broke their leg doing this and was stabilized and hidden by Wyse.
After the team made their way to Hekabe|Hekabe's position, Wyse's squad was tasked with holding a Light bridge against a horde of Sharquoi in order to buy time for the rest of the team to advance. All seven members remaining members of the squad were killed. Corporal Wyse herself was beaten to death by two Sharquoi as she was attending to a wounded soldier.
List of appearances
''Halo: Envoy''
Sources
Category:Human characters|Wyse Category: Surakans Category: Surakans Category: Surakans |
W. B. Eton is a colonel of the United Nations Space Command|UNSC active from the early 2500s through the first decade of the 27th century. He has knowledge of an important Office of Naval Intelligence secret.''Halo: Reach Legendary Edition'' :File:Journal Classified.jpg|journal classification seal
Biography In 2553#January 2553|January 2553, Eton drafted and sent a 600 Series security container filled with classified materiel concerning the actions of SPARTAN programs|Spartan NOBLE Team during the Fall of Reach to a Beta-5 Division operative, who had requested the package. After the operative's death on April 10, 2609, Unidentified Beta-5 Division operative|another former operative retrieved the package and sent it to his cousin on 2610|January 15, 2610, urging him to either turn the package to the Museum of Humanity or to make the information within public.''Halo: Reach Legendary Edition'' :File:Journal Package Letter.jpg|package contents letter
Colonel Eton suspected that the operative's interest in the package was due to the latter's participation in Operation: WHITE GLOVE. He remarked that Office of Naval Intelligence#Section Zero|ONI Section Zero had possessed the materiel for quite some time. Eton regarded Halsey as ''"the one loose end that may never be wrapped up satisfactorily"''.''Halo: Reach Legendary Edition'' :File:Journal Note.jpg|journal note
List of appearances
''Halo: Reach''
*''Dr. Halsey's personal journal''
Sources
Category:Human characters|Eton, W Category:UNSC personnel|Eton, W |
W. Handford was a UNSC Navy Ensign aboard the Colonial Military Authority|CMA CMA Season of Plenty|''Season of Plenty'' in 2489. His service number was 00786-31761-OM.Halo: Evolutions - Essential Tales of the Halo Universe, ''page 427''
Background On September 22, 2489 as ''Season of Plenty'' was preparing to jump to slipspace the ship's new Artificial intelligence|AI Lorelei shut herself down for routine maintenance. Rather than rebooting the backup intelligence, Lieutenant Commander Nevel ordered Ensign Otto Seinmann to do the slipspace calculations by hand. Seinmann had Crewman Apprentice Preston Cole do most of the work for him instead.
Handford warned Seinmann that he would be in hot water if the lieutenant commander found out he was having someone else do his work for him. They also made a crack about Seinmann having bad breath.
That November Handford performed just average on the ship's bi-annual evaluations, and was neither promoted nor given additional training.
List of appearances
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''The Impossible Life and the Possible Death of Preston J. Cole''
Sources
Category:Human characters|Handford, W Category:UNSC Navy officers|Handford, W |
Lieutenant W. K. Davidson (UNSCMID 07729654) was an officer in the United Nations Space Command|UNSC and a member of the UNSC Engineering Corps in 2492. That year, he led an archeological expedition to planet Onyx and surveyed it.Halo: Ghosts of Onyx, ''pages 123-124'' He noted the rock structure of the planet as well as the fossil life found, and recommended a follow-up survey. His report was named ENGCORP Field Report A79052. The second survey discovered Forerunner artifacts on the surface of Onyx. The planet was then taken over by Office of Naval Intelligence|ONI.
List of appearances
''Halo: Ghosts of Onyx''
Sources
Category:Human characters|Davidson, W Category:UNSC Navy officers|Davidson, W |
|rank=Captain
|sn=
|notable=
}}
Captain W. Murray was an officer in the UNSC Navy and the commanding officer of Battle Group Rhino of the Third Fleet at the end of the Human-Covenant War.
Biography On 2552#October|October 10, 2552, Battle Group Rhino detected twelve unidentified Covenant fleet|large vessels in the Sol system broadcasting outdated civilian IFF codes. Upon approach, eleven of the vessels made unauthorized slipspace transits from the Sol system. Pursuant to standing orders to engage vessels not positively identified as friendly, Battle Group Rhino moved to engage the remaining ship. The was subsequently lost with all hands after reportedly suffering multiple hull breaches and boarding parties. The battle group, under the direction of Murray, then disengaged and regrouped at Phase Line Alpha above Enceladus. Vice Admiral Williams, in charge of the entire Third Fleet, requested permission from Fleet Admiral Harper to attack the ship, but permission was denied. Following these events, Captain Murray reported them on 2552#October|October 17 in the form of 83 files later termed Log 01-0991. The data mainly served as an after-action report for the loss of the ''Totem Lake'' in what came to be known simply as the Battle of October 10.Halo Legendary Crate, ''Halo Legendary Crate/Data Drops|Data Drop #2''
Sources
Category:Human characters|Murray, W. Category:UNSC Navy officers |
X-06 is the first exclusive track in the ''Halo Wars: Original Soundtrack'' Bonus DVD.
Overview The track opens with strings and woodwinds playing a flowing melody. A solo clarinet take over, playing a somber rendition of the first two phrases of the Gregorian chant from the ''Halo Theme''. Strings and percussion take over with a heavy melody building up to a climatic ending.
Appearances It was played during the ''Halo Wars'' Halo Wars announcement trailer|announcement trailer in 2006.
Production notes The track's title was derived from the similarly-named Wikipedia:X (Xbox show)|X06 media briefing during which ''Halo Wars'' was announced.
''X-06'' and ''Under Your Hurdles'', which also features the same somber rendition of the ''Halo Theme'', were the only tracks in the soundtrack composed by Kevin McMullan, the Audio Lead for ''Halo Wars''. |
|crew=Unknown, up to at least four Spartan-IIs
|complement=
|consumables=
|othersystems=
|firstuse=
|service=Human-Covenant War
|role=Armored Personnel Carrier
|affiliation=United Nations Space Command
}}
The X-24 FAV is an armored vehicle utilized by the United Nations Space Command during the early days of the Human-Covenant War.
Design details The X-24 FAV is equipped with two machine guns for defense, and armor plating capable of largely negating weapons fire from both bullets and plasma.
Operational history One of these APCs was utilized by SPARTAN-II program|SPARTAN-II Blue Team during the Battle of Alpha Corvi II.
Production notes The X-24 FAV was not named in the initial ''Halo: Collateral Damage'' release, but was first identified in the comic's hardcover release. The APC is only identified as the "X-24 FAV", leaving the acronym FAV unknown. Given the existence of the M12 Force Application Vehicle, it is likely the X-24 FAV stands for Force Application Vehicle.
Gallery
File:HCD VehicleConcepts1.jpg|Concept art for the X-24. File:HCD VehicleConcepts2.jpg|Concept art for the X-24. File:HCD VehicleConcepts3.jpg|Concept art for the X-24. File:HCD-landing.png|An X-24 is dropped off by a Pelican.
List of appearances
''Halo: Collateral Damage''
Sources
Category:UNSC vehicles |
X-40 was a Forerunner planet. Sometime after the Human-Covenant War, the UNSC discovered the planet, and used different locations on the planet for UNSC Tactical Simulator|training simulations of the SPARTAN-IV Program|SPARTAN-IVs.Halo: Spartan Assault, ''Halo: Spartan Assault co-op missions|Flood missions'' introductory cutscene
Given the installation's naming and appearance, it may be an orbital reformer.
Locations Conduction Refinement Facility Overwatch Construction Platform The Fort
List of appearances
''Halo: Spartan Assault''
Sources
Category:Forerunner installations |
The X-ELF Radar System is a radar system employed on s, for range-finding of targets and high-resolution imaging of a planetary surface.
List of appearances
''Halo: Ghosts of Onyx''
Sources
Category:Sensors |
The X-RAY Directive was a United Nations Space Command order issued by Office of Naval Intelligence|ONI Office of Naval Intelligence#Section Three|Section III to classify PLNB Priority Transmission XX087R-XXHalo: The Fall of Reach, ''page 229'' and PLNB Transmission XX219C-XX. Its purpose was to drastically reduce the risk of critical information falling into the hands of the Covenant Empire|Covenant.
List of appearances
''Halo: The Fall of Reach''
''Halo: Ghosts of Onyx''
Sources
Category:Encryption directives |
|series=
|type=Electromagnetic pulse
|cost=
|variant=
|service=
|length=
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The X23 Non-Nuclear Electromagnetic Pulse Cannon (NNEMP) is an electromagnetic pulse weapon employed by the United Nations Space Command.
Overview
The X23 NNEMP consists of a turreted mount on top of the XRP12 Gremlin vehicle. When fired, it emits a large electromagnetic pulse capable of knocking out vehicles and other electrical equipment.
Due to the NNEMP's low rate-of-fire, the turret also incorporates an in-line heavy laser that is capable of being fired between EMP bursts.
The X23 NNEMP was developed by the Materials Group in the early stages of the Insurrection in the 25th century, designed to detonate weapons of mass destruction prior to detonation. This marked the first truly precise application of EMP technology, despite it having existed in some form since the 21st century. Following the outbreak of the Human-Covenant War, the X23 was leveraged to counter Covenant power generators and other important relaying stations during protracted battles. After it was found vehicles were sensitive to this particular EMP, the XRP12 Gremlin was made to support this weapon. Its special Electromagnetic pulse|EMP ability is entirely ineffective against infantry.
Gallery
File:HW_Gremlin_Concept.jpg|Concept art of the Gremlin's X23 NNEMP Cannon in ''Halo Wars''.
List of appearances
''Halo Wars''
Sources
Category:UNSC ground weapons Category:Electronic warfare technology |
X50, designated OR-3-212 e by the Forerunners, is an artificial satellite of the former Forerunner world of Draetheus V. The United Nations Space Command conducted a number of research projects on the moon, in particular the plentiful ice-covered sinkholes in its northern continent. X50 has an icy surface with numerous rocky formations.
History X50 was an orbital reformer employed by the Forerunner Miners, capable of building and destroying planets. It orbited the former Forerunner colony of Draetheus V. X50 housed an unknown Mind transfer|"sublimation device" not recorded in files accessible to Catalog.
Following the Human-Covenant War, the United Nations Space Command discovered the Draetheus system and set up a colony on Draetheus V. Numerous research facilities were placed on both the planet and on X50 to study Forerunner artifacts.
X50 became a battleground during the Battle of Draetheus V in 2554, when Merg Vol's Merg Vol's Covenant|Covenant forces invaded the system, seeking to claim the Forerunner relics present on the planet and the moon for themselves. This engagement saw one of the first major deployments of the SPARTAN-IV program|SPARTAN-IVs.:File:HSA mission overview.jpg|Image of Draetheus mission briefing
The UNSC ground forces on X50 were lead by Spartan Edward Davis. Merg Vol's Covenant forces attacked the UNSC station Research Facility Alpha on Mirror Flats in large numbers, but the UNSC was able to hold their ground.Halo: Spartan Assault, ''Mission 2: The Mirror Mantle Counter-Assault|The Mirror Mantle Counter-Assault'' Davis noticed Vol's Covenant's heavy reliance on drop ship insertion on the moon. Spartan Davis realized they would be vulnerable to focused anti-aircraft fire, so, using M9 Wolverines, he began establishing air defenses west of the facility at a location designated Glacial Perch.Halo: Spartan Assault, ''Mission 3: Reinforcement of the Perch|Reinforcement of the Perch''
During the battle, Merg Vol's Covenant discovered that X50 was actually a giant Forerunner device that built and destroyed planets. Vol's Covenant attempted to use the device to destroy Draetheus V,Halo: Spartan Assault - ''Operation C: Monolith'' but were stopped by Spartan Davis. Although the Spartan managed to stop the artifact before being overrun and killed by a large group of Sangheili, it managed to destabilize the planet.Halo: Spartan Assault - ''Operation D: Captured Chance'' Later, Spartan Sarah Palmer went to the moon to kill Merg Vol and sabotaged the artifact.Halo: Spartan Assault - ''Operation E: Frostbite''
Shortly after the battle, the UNSC discovered a looping transmission of low-frequency static from X50. Palmer and UNSC forces returned to the moon to investigate. However, the UNSC quickly realized that Vol's Covenant forces remained on the moon. After fighting through numerous of Vol's Covenant soldiers, Palmer discovered that the message had originated from Davis, moments before his death, and that Davis' remains were now being absorbed into a mysterious Forerunner device. She shut the device down in order to allow her friend to pass away peacefully.Halo: Spartan Assault - ''Operation F: Hydra''
Locations Arid Ripple Arid Sea Basalt Maze Cistern Glacial Perch Mirror Flats
*Research Facility Alpha
Production note X50's status as a spherical, planet-destroying superweapon is likely a homage to the starwars:Death Star|Death Stars of the ''Star Wars'' universe. The superweapon's disguise as a moon may be a nod to starwars:Obi-Wan Kenobi|Obi-Wan Kenobi's iconic line, ''"That's no moon. It's a space station."'' Additionally, the firing sequence of X50's planet-destroying weapon, consisting of several green beams combining into one in the middle, closely resembles that of the starwars:Concave Dish Composite Beam Superlaser|main weapon of the Death Stars.
Gallery
File:HSA-X50-Moon.png|Extraction of X50. File:HSA X50 moon.jpg|X50 seen over the horizon of Draetheus V. File:HSA Draetheus V.jpg|X50 orbiting Draetheus V. File:HSA-Concept-DraetheusV.jpg|The destabilized Draetheus V and X50. File:HSA Draetheus-V & X50 destroyed.jpg|Both Draetheus V after being fired upon and X50 after being sabotaged. File:Spartan Assault cinematic.jpg|X50's main weapon is activated.
List of appearances
''Halo: Spartan Assault''
''Halo Infinite''
*Story Shard: ''Precipice''
Sources
Category:X50 locations|
Category:Moons Category:Forerunner installations |
|affiliation=UNSC
|weight=
|length=
|ammotype=Experimental cryo shells
|capacity=
|feed=Unlimited
|operation=Remote operated
|rate=Single shot
|velocity=
|optics=
|range=Close to far
}}
The X54-2 Cryonic Displacement Emitter, colloquially known as the Coldsnap Launcher is a Cryonics|cryo-weapon system theoretically devised by Serina.''Halo Wars 2'', Phoenix Logs - Bison
Design details The Coldsnap Launcher is a double-barreled mounted launcher, primarily mounted on M88 Bisons. Due to the lack of available Bison vehicles aboard , the weapon remains experimental. It fires experimental cryo shells that damage and chill enemies caught in its areaofeffect. The launcher can be upgraded, which increases the launcher's range, rate of fire, and chill effect. When the Bison deploys it leeches ambient heat energy to augment its defensive systems, creating a chill aura that affects nearby enemies. These systems can also be upgraded to further boost defenses and the area of the chill aura.
List of appearances
''Halo Wars 2''
Sources
Category:UNSC ground weapons Category:Cryogenic weapons |
Xaebho 'Anyame is an esteemed Sangheili martial arts|swordsman. He developed the 'Anyame technique, a Sangheili fighting method that allows its users to quickly learn their opponents strengths and weaknesses in combat. 'Anyame personally taught his technique to Sangheili warriors, including Otar 'Bemet, in the fortress of Deithvo.Halo: Hunters in the Dark, ''pages 49-50'' (Google Play edition)
List of appearances
''Halo: Hunters in the Dark''
Sources
Category:Sangheili characters |
Lieutenant Commander Xaing Cho is a UNSC senior officer and chief engineer aboard the .Halo: Ghosts of Onyx, ''page 186''
Biography As of 2552, he was technically past the mandatory retirement age for the UNSC Prowler Corps, which was quietly ignored by his commander, Captain (Navy)|Captain Iglesias,Halo: Ghosts of Onyx, ''page 326'' as Cho was an extremely skilled engineer and impossible to replace.
Cho was at his post in late 2552 during the Battle of Earth. Commander (UNSC)|Commander Richard Lash took the ship into Slipstream space|slipspace in pursuit of the Prophet of Regret's CAS-class assault carrier|assault carrier the ''Solemn Penance'', which was being pursued by the ''UNSC In Amber Clad''.Halo: Ghosts of Onyx, ''page 185'' Cho stayed at his post on the trip to Installation 05, back to Earth and then to Onyx and the Onyx Conflict,Halo: Ghosts of Onyx, ''page 287'' and then back to Earth again.
List of appearances
''Halo: Ghosts of Onyx''
Sources
Category:Human characters|Cho, Xiang Category:UNSC Navy officers|Cho, Xiang |
}}
The Xalanyn, also known as the Endless, was an advanced race, whose members were imprisoned by the Forerunners on Installation 07 by 97,368 BCE due to their ability to survive the Great Purification|effects of the Halo Array. Their cylixes were eventually discovered by Atriox during the Battle for Zeta Halo in 2560.
History
}}
The origins of the Xalanyn were unknown, but they were one of the sentience|sentient species that were extant during the fall of the Forerunner civilization. They were not indexed by the Forerunners prior to the Great Purification|firing of the Halo Array. During the following century, with the reintroduction phase of the Conservation Measure underway, 117649 Despondent Pyre, the monitor of Installation 07 discovered the Xalanyn alive and well, inexplicably unaffected by a weapon that had been lethal to all other intelligent life in the galaxy.
The Forerunners and the Xalanyn arranged a parley between delegates from the two species, with Installation 07 taken into range of the Xalanyn homeworld. The Forerunners, realizing that their plan to pass the Mantle of Responsibility to Human|humanity was in danger and treating the Xalanyn as a threat to the rest of the galaxy's species, decided that the Xalanyn were to be imprisoned on Installation 07, with some members subjugated for study at the Silent Auditorium (location)|Silent Auditorium on the ring. The Grand Edict charged Installation 07's monitor, 117649 Despondent Pyre, with guarding the Xalanyn's prison, and assigned Offensive Bias to the ring to aid in this.
However, a few Xalanyn managed to survive from their species' imprisonment, and began to roam the Milky Way in secret, visiting scattered outposts and installations in hope to find a solution in order to free their people from their imprisonment.
File:HINF Endless Prison.png|thumb|left|350px|The door leading into the chamber containing the Xalanyn's cylixes.
}}
In 2559, the Jiralhanae Atriox, the Warmaster|leader of a group of mercenary raiders known as the Banished, had discovered the existence of the Xalanyn. Seeking to uncover this secret hidden by the Forerunners, Atriox and his second-in-comand War Chief Escharum travelled to Installation 07. Over the course of Battle for Zeta Halo|the conflict with the UNSC on the ring in 2560, the Banished excavated Forerunner subterranean structures, eventually coming across the cylix that contained the Xalanyn known as the "Harbinger". The Harbinger was released from her cylix by forcing a human prisoner of war, Lucas Browning, to Reclaimer|interface with her cylix. Upon her release, the Harbinger allied with the Banished. She promised to help Escharum restore the ring to its operational status, while Escharm would help her release her fellow Xalanyn from the Silent Auditorium. The Banished excavated the Conservatory (location)|Conservatory, allowing the Harbinger to gain access its interior and kill Despondent Pyre, stealing data from her at the same time. Ultimately, Master Chief Petty Officer John-117 intervened, killing the Harbinger and preventing her from releasing the Xalanyn.
Elsewhere on the ring, cylixes of other Xalanyn, though with a different appearance compared to that of the Harbinger, were found by Atriox.
Physiology The Xalanyn are blue-skinned, gaunt humanoids with mollusk-like characteristics. They possess two arms and two legs, and their hands are tetradactyl, bearing four fingers. Their feet, in contrast to other humanoid species, project downward in a hyperextended position rather than forward, which renders them incapable of terrestrial locomotion. As a result of this, the Xalanyn rely on mechanical thrusters for movement. Their heads are smooth and hairless, with two wide-set pupil-less eyes, no nostrils, and a narrow, thin-lipped mouth surrounded by a pair of flipper-like tentacles. Their mouths contain a vaguely cephalopod-like beak in lieu of teeth, and the anterior of their lower jaw houses a single hinged, dagger-like mouthpart. This oral appendage is always exposed, and both the upper and lower lips are clefted to accommodate it when the mouth is closed.
Although incredibly little is known about their nature, the Xalanyn somehow have the ability to manipulate various forces and energy types in unique ways. The most troublingly ability the Xalanyn have, however, is a peculiar attunement to elements of Living Time itself, though to what extent remains unknown.
Technology
Gallery
File:HINF-Endless concept.jpg|Concept art of the Xalanyn for ''Halo Infinite''.
File:HINF Harbinger Face 2.png|A close up of the head of a Xalanyn. File:HINF Endless Cylix.png|Cylix containing one of the Xalanyn. File:HINF Harbinger Cylix 2.png|Cylix containing the Harbinger, with a different insignia than the Xalanyn.
List of appearances
''Halo Infinite''
''Halo: The Rubicon Protocol''
Sources
Category:Sapient species |
File:Xanadu.png|thumb|400px|Xanadu on a map.
Xanadu was one of seven provincial regions of Mu, itself one of six continents on the human Outer Colony|Outer Human colonies|Colony planet, Arcadia. Xanadu comprised the mid-southern portion of Mu and was bordered by Perseopolis, Sarai, Abaskun, and New Troy.
Trivia Wikipedia:Shangdu|Xanadu was the capital of Kublai Khan's Yuan dynasty in China.
Sources
Category:Arcadia locations |
Xankara is a state of meditative existence experienced by a Forerunner while in self-imposed exile within a Cryptum. An individual in xankara remained in deep suspended animation, with their consciousness completely immersed in the Domain in a timeless, transcendent state.Halo: Silentium, ''page 255'' Xankara was not permanent and a Forerunner would regain a normal state of awareness when revived from the Cryptum.Halo: Cryptum, ''page 63''
List of appearances
''Halo: Cryptum''
''Halo: Silentium''
Sources
Category:Ideology |
Xavier Dupont was a resident of Brume-sur-Mer on Meridian and a member of the band Drowning Chromium. Biography By 2548, Xavier, who had graduated from high school a few years before,Halo: Battle Born, ''page 63'' was a member of the band Drowning Chromium alongside Dorian Nguyen, Hugo Chastain and Alex Linville. While Xavier and Alex played the guitar and Dorian was the QJ, Hugo was a singer.Halo: Battle Born, ''Chapter 4'' One night, the band played in the Brume-sur-Mer bomb shelter, only to have a brief interruption when the power went out all over town.Halo: Battle Born, ''Chapter 1'' After the concert ended, the band broke into an abandoned tourist house and sat around strumming their guitars until finally going home to bed shortly before dawn.Halo: Battle Born, ''page 15'' The concert drew the interest of Tomas Reynes who invited the band to play on his boat the next night. Xavier texted an excited Dorian the good news as he was heading out to help his uncle Max check out the town's reactor to determine the source of the power blackout.Halo: Battle Born, ''page 22''
After finishing their first song of the concert, the band noticed that the audience was paying attention to something in the sky instead of them and discovered a weird light that quickly resolved itself into a spaceship. To the horror of the boat's passengers, they realized that the Covenant were Battle of Meridian|attacking Meridian and Hugo quickly realized that the ship, an , was heading towards Brume-sur-Mer. As Hugo wondered why Tomas wasn't bringing the boat back towards land, the corvette opened fire, setting the boat on fire and causing it to begin to sink before the corvette released Yanme'e to kill the passengers. Recognizing that his friends were too panicked to handle themselves in the situation, Dorian ordered them crawl backstage and find Tomas, lying that he had a plan. Dorian was able to kill one of the Covenant soldiers by hitting it with Xavier's guitar, breaking the Yanme'e's wings and sending it into the ocean, but breaking the guitar in the process. Dorian eventually jumped from the sinking boat, hoping that his friends had found Tomas who hopefully had a hidden lifeboat to take them back to Brume-sur-Mer or to Port Moyne. However, Hugo, Alex and Xavier didn't survive, presumably either killed by the Yanme'e or drowned when the boat sank.Halo: Battle Born, ''pages 289-290''
Following his own narrow escape, Dorian was left unsure of his friends' fates. Dorian later explained to Saskia Nazari, who remembered him from the first concert, that he had been covering for his friends so they could get to safety, but was forced to run when more of the Yanme'e boarded the boat and he had to get the hell out. Dorian expressed hope that Hugo, Alex and Xavier escaped as he didn't believe the Covenant had gone backstage, but wasn't sure if they would've ended up in Port Moyne or Brume-sur-Mer. However, Dorian refused to ask Salome if they were in the bomb shelter as he didn't want to hear that they weren't.Halo: Battle Born, ''page 104''
A day after the escape of the surviving townspeople from Meridian, word came in that Hugo, Alex and Xavier were amongst those who didn't survive. Saskia and Evelyn Rousseau began knotting roses for them out of old clothing as an act of remembrance.
List of appearances
''Halo: Battle Born''
''Halo: Meridian Divide''
Sources
Category:Human characters|Dupont, Xavier |
File:Xbox 360 Logo.png|250px|right File:Xbox360.jpg|250px|right The Xbox 360 is a wikipedia:History of video game consoles (seventh generation)|seventh generation game console and is the successor to Microsoft's Xbox video game console, developed in co-operation with wikipedia:IBM|IBM, wikipedia:ATI Technologies|ATI, wikipedia:History of video game consoles (seventh generation)|Samsung Electronics and SiS. Information on the console first came through viral marketing campaigns and it was officially unveiled on wikipedia:MTV|MTV on May 12, 2005 (real world)|2005, with detailed launch and game information divulged later that month at the prominent Electronic Entertainment Expo.
Upon its release, the Xbox 360 became the first console to have a simultaneous launch across the three major regions, as well as the first console to provide wireless controllers as a standard. It also serves as the first entrant in a new generation of game consoles and is competing against Sony's wikipedia:PlayStation 3|PlayStation 3 and Nintendo's wikipedia:Wii|Wii. Microsoft believes that its push towards high-definition gaming, year-early head start and its Xbox Live online gaming service will help the console be successful. The Xbox 360 can also be System Linked with other Xbox 360s as well as the original Xbox, allowing multiplayer games to take place much more easily among gamers.
There have been a few different types of the Xbox 360, including the Core, Arcade, Premium and the Elite. However, special editions have also been available with unique console and controller designs.
By the end of the Xbox 360's life, it had sold 84 million units (sales numbers last counted in 2014). By contrast, its competitorsthe PlayStation 3 and Wii, sold 87.4 million (last counted in 2017) and 101.63 million units (last counted in 2016) respectively.
''Halo'' media available for Xbox 360
Between 2007 and 2014, eight ''Halo'' games were released for the Xbox 360.
''Halo 3''
*Halo 3 Limited Edition|''Halo 3'' Limited Edition
*Halo 3 Legendary Edition|''Halo 3'' Legendary Edition
''Halo Wars''
*Halo Wars Demo|''Halo Wars'' Demo
*Halo Wars Limited Edition|''Halo Wars'' Limited Edition
''Halo 3: ODST''
*''Halo 3: Mythic''
''Halo: Reach''
*Halo: Reach Demo|''Halo: Reach'' Demo
*Halo: Reach Limited Edition|''Halo: Reach'' Limited Edition
*Halo: Reach Legendary Edition|''Halo: Reach'' Legendary Edition
''Halo: Combat Evolved Anniversary''
''Halo 4''
*Halo 4 Game of the Year Edition|''Halo 4'' Game of the Year Edition
''Halo: Spartan Assault''
''Halo Waypoint''
The following titles were available to play on the Xbox 360 via backward compatibility. Notably, ''Halo: Combat Evolved'' could be purchased on the Xbox LIVE marketplace. A hard drive was required for backward compatibility.
''Halo: Combat Evolved''
''Halo 2''
''Halo 2 Multiplayer Map Pack''
File:Xbox 360 Halo Sunsetting.jpg|thumb|350px|Impact of Xbox 360 online service sunsetting on the ''Halo'' games. The Xbox One was released as a successor to the Xbox 360 in 2013. At launch, the Xbox One did not support backward compatibility, meaning games released for the Xbox 360 could not be played on it. As such, a port known as ''Halo: The Master Chief Collection'' was created, aiming to bring ''Halo: Combat Evolved Anniversary'', ''Halo 3'' and ''Halo 4'' to the platform updated to run at 1080p and 60fps - alongside a newly-remastered ''Halo 2: Anniversary''. ''Halo 3: ODST'' was later added to the collection in early 2015, and ''Halo: Reach'' in 2019 alongside the collection's launch on PC. The titles were released in succession throughout the following months, with all Xbox and Xbox 360 ''Halo'' titles available on PC as of November 2020.
In 2017, all Xbox 360 ''Halo''s were made backward-compatible on Xbox One consoles, with ''Halo 3'' later given Xbox One X enhancements. In the summer of 2017, all Xbox 360 ''Halo'' downloadable content was made permanently free.
On December 18, 2020, 343 Industries announced that in around one year, all Xbox 360 ''Halo'' online services would shut down. At the time of this announcement, digital sales of Xbox 360 titles were halted (though DLC still remains available). Originally planned for December 2021, the shutdown was completed on January 13, 2022.
''Halo'' on the Xbox 360 Dashboard In the 360 dashboard, the user can apply Halo-themed backgrounds, one of which came preloaded on the original version of the console, while others must be downloaded. There are also Halo gamer pictures available; three of which were preloaded on the original 360, with the rest downloadable. The Limited or Legendary Edition ''Halo 3'' disc two included codes to download more ''Halo 3'' themes for the 360 console, such as a Bungie theme, Red vs Blue theme and the This Spartan Life theme. Every other theme must be purchased.
''Halo''-themed editions File:Xbox-360-halo-reach-edition.jpg|thumb|The ''Halo: Reach'' special edition Xbox 360 S. A ''Halo 3'' edition of the Xbox 360 was released on September 16, 2007. The console included a copy of the game, a green wireless controller with a play-and-charge kit, a wired ''Halo 3'' headset, as well a code to download the ''Halo 3'' dashboard theme.
Though no special edition was released with ''Halo 3: ODST'', a ''Halo 3: ODST Collector's Pack'' was made available alongside the standard version. This included the game itself, along with a limited edition UNSC-style Xbox 360 controller.
A ''Halo: Reach'' special edition Xbox 360 S was released on September 14, 2010. It features a Xbox 360 S Edition, a copy of the game, two controllers, and a wireless headset, all of which are based on the game. Colored silver gray, the console is based on an in-game Archive Reader T4|archive reader unit and M70|associated controller used by the Office of Naval Intelligence. The console actually Halo: Reach Xbox easter egg|appears in the game in Catherine Halsey|Halsey's Tribute Room|lab. The controller and headset were also released individually. The disc eject button emits a Spartan energy shield recharging sound, and the power button emits the spawning sound of a Halo 3/Reach multiplayer powerup.
A ''Halo 4'' version of the console was released alongside the game on November 6, 2012. The special edition console also includes a copy of the game, two special-edition controllers, and a wired headset. It also includes Xbox LIVE tokens for exclusive in-game and avatar marketplace downloadable content (FOTUS armor avatar costume, in-game FOTUS Spartan Armor, avatar Promethean Crawler prop, in-game Lightrifle Skin, and in-game unique Unicorn emblem). The console and controllers feature a blue-white geometric pattern on a translucent, black body; the ring of light on the console and controller guide button (normally green) feature blue lights to match the overall color scheme. The buttons on the console emit electronic sounds when pressed. An alternate ''Halo 4'' controller featuring the UNSC emblem on a translucent, dark grey body, was made available individually on October 21, 2012, and includes an Avatar T-shirt as exclusive downloadable content. The controller also features a transforming D-Pad.Halo 4 Limited Edition Wireless Controller Package Contents
Trivia All three original Xbox ''Halo'' discs are backwards compatible on Xbox 360; ''Halo: Combat Evolved'', ''Halo 2'' and ''Multiplayer Map Pack|Halo 2 Multiplayer Map Pack''.
*''Halo 2'' however features a bug that causes screen burn-in to appear during select missions or cutscenes. When this happens, it can only be resolved by quitting to the title screen, or restarting the Xbox 360 altogether. As of April 15, 2010, the Xbox LIVE service for all original Xbox games (including Halo 2) was discontinued. It was possible to play ''Halo 2'' online on the Xbox 360, but was not possible if the person did not play ''Halo 2'' on Xbox LIVE for the original Xbox. The person needed to have the map packs in order to play LIVE for ''Halo 2'' on the 360.
Gallery
File:Xbox360.jpg|The original Xbox 360 console. File:Halo3-360.jpg|The Xbox 360 ''Halo 3'' special edition console. File:Spartan c.jpg|The Xbox 360 ''Halo 3'' special controller with an image of Spartan-IIs. File:Brute Controller.png|The Xbox 360 ''Halo 3'' special controller with an image of a Brute Chieftain. File:Microsoft-xbox-360-elite.jpg|The Xbox 360 Elite console. File:Xbox 360 arcade.jpg|The Xbox 360 Arcade console. File:ODST Collector's Pack.jpg|The Collector's Pack edition of ''ODST''. File:Xbox 360 slim.jpg|The Xbox 360 S. File:Haloreach_side1.jpg|The ''Halo: Reach'' special edition console. File:Halo Reach controller.jpg|''Halo: Reach'' limited edition Xbox 360 controller. File:Reach headset.jpg|''Halo: Reach'' limited edition wireless headset. File:Halsey's Xbox.jpg|A stack of Xbox 360s featured within the Tribute Room in ''Halo: Reach''. File:Halo 4 Xbox 360.jpg|The ''Halo 4'' special edition console and controllers. File:H4-Controller-UNSC.jpg|The alternate ''Halo 4'' special edition controller.
Notes
Sources
External links
Category:Xbox |
File:CloudGamingLogo.png|thumb|250px|The Xbox Cloud Gaming Logo Xbox Cloud Gaming is a Wikipedia:Cloud_gaming|cloud gaming service. It allows users to play a variety of Xbox Game Pass games. It is available on web browsers, Windows 10 and 11, Samsung Smart TVs, Android, Xbox Series X/S|Xbox Series XS, Xbox Series X/S#Xbox Series S|Xbox Series S and Xbox One. Halo titles available on Xbox Cloud Gaming include ''Halo: The Master Chief Collection'', ''Halo 5: Guardians'', ''Halo: Spartan Assault'', ''Halo Wars 2'', ''Halo Infinite'', and ''Halo Wars: Definitive Edition''.https://xbox.com/play Xbox Cloud Gaming Currently, it is in beta and is only available for Xbox Game Pass Ultimate members.https://www.xbox.com/en-US/xbox-game-pass/cloud-gaming Xbox It allows users to play games without installs.
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External Links
Category:Xbox |
This is a list of controller layouts available in the :Category:Games|''Halo'' games for the Xbox, the Xbox 360, and the Xbox One.
Stick layouts All ''Halo'' games save for the ''Halo Wars'' feature the same four stick layouts.
Left Stick - Move Forward/Backward | Strafe Left/Right Right Stick - Look Up/Down | Rotate Left/Right
''"For Lefties"''
Left Stick - Look Up/Down | Rotate Left/Right Right Stick - Move Forward/Backward | Strafe Left/Right
''"An older way of doing things."''
Left Stick - Move Forward/Backward | Rotate Left/Right Right Stick - Look Up/Down | Strafe Left/Right
''"An older way of doing things for lefties"''
Left Stick - Look Up/Down | Strafe Left/Right Right Stick - Move Forward/Backward | Rotate Left/Right
''General''
Alert carry is a feature introduced in ''Halo 2'' for machinima purposes. The feature can be accessed by pressing "down" on the D-pad (''Halo 2'' only) or using a combination of buttons (''Halo 3'' and subsequent games).
''Halo: Combat Evolved''
Xbox File:Xbox controller diagram.jpg|thumb|300px|Xbox Controller A - Jump B - Melee attack X - Reload weapon/Action Y - Switch weapons Left Analog - Movement Left Analog Click - Crouch Right Analog - Camera Right Analog Click - Zoom Right Trigger - Fire primary weapon Left Trigger - Throw grenade
"Back" Button - Go back/Multiplayer score
"Start" Button - Pause game
D-Pad - Teamspeak
Black Button - Switch grenades White Button - Flashlight/Teamspeak
Xbox 360
File:Xbox controller diagram.jpg|thumb|300px|Xbox Controller A - Jump B - Melee attack X - Reload weapon/Action Y - Switch weapons Left Analog - Movement Left Analog Click - Crouch Right Analog - Camera Right Analog Click - Zoom Right Trigger - Fire primary weapon Left Trigger - Throw grenade
"Back" Button - Go back/Multiplayer score
"Start" Button - Pause game
D-Pad - Teamspeak
Right Bumper - Switch grenades Left Bumper - Flashlight/Teamspeak
''Halo 2''
Xbox A - Jump B - Melee attack X - Reload weapon/Swap weapon/Action Y - Switch weapons/Dual wield weapons Left Analog - Movement Left Analog Click - Crouch Right Analog - Camera Right Analog Click - Zoom Right Trigger - Fire weapon Left Trigger - Throw grenade/Fire secondary weapon/E-brake/Boost
"Back" Button - Go back/Multiplayer score
"Start" Button - Pause
D-Pad - Teamspeak
D-Pad - Lower weapon
Black Button - Switch grenades White Button - Flashlight/Invisibility/Teamspeak
Xbox 360
A - Jump B - Melee attack X - Reload weapon/Swap weapon/Action Y - Switch weapons/Dual wield weapons Left Analog - Movement Left Analog Click - Crouch Right Analog - Camera Right Analog Click - Zoom Right Trigger - Fire weapon Left Trigger - Throw grenade/Fire secondary weapon/E-brake/Boost
"Back" Button - Go back/Multiplayer score
"Start" Button - Pause
D-Pad - Teamspeak
D-Pad - Lower weapon
Right Bumper - Switch grenades Left Bumper - Flashlight/Invisibility/Teamspeak
''Halo 3''
Default
A - Jump B - Melee Attack X - Use Equipment Y - Swap Weapons Left Analog - Movement Left Analog Click - Crouch Right Analog Click - Zoom View Right Analog - Aiming Right Trigger - Use Right Weapon Left Trigger - Use Left Weapon/Throw Grenade Up on Directional Pad - Team Chat Right Bumper - Action/Reload Right Weapon Left Bumper - Reload/Swap Left Weapon D-Pad - Activates/Deactivates Flashlight
This is the most common control scheme despite many flaws (see below) that often become apparent to more experienced players. This is the control scheme that Bungie starts you with, but it is suggested that one quickly learns to either use the claw grip, bumper jumper, walkie talkie, or possibly even green thumb, all of which are more often used by experienced players.
Please note that it is not possible to aim while meleeing, jumping, and deploying equipment without use of the "claw grip."
Southpaw
A - Jump B - Melee Attack X - Use Equipment Y - Swap Weapons Left Analog Click - Crouch Right Analog Click - Zoom View Right Trigger - Use Left Weapon Left Trigger - Use Right Weapon Up on Directional Pad - Team Chat Right Bumper - Action/Reload Right Weapon Left Bumper - Reload/Swap Left Weapon
This is the same as default except that the triggers are switched.
Please note that if you compare new players using all button layouts this is the most accurate. Because unlike all of the other layouts offered in the game this is the only one that you are not required to use the same hand to shoot and aim with. Therefore, having more reaction time and accuracy.
Boxer
A - Jump B - Throw Grenade X - Use Equipment Y - Swap Weapons Left Analog Click - Crouch Right Analog Click - Zoom View Right Trigger - Use Right Weapon Left Trigger - Melee/Use Left Weapon Up on Directional Pad - Team Chat Right Bumper - Action/Reload Right Weapon Left Bumper - Reload/Swap Left Weapon
This has the advantage of giving the user aim while meleeing, but has the disadvantage of not allowing you to aim while throwing grenades.
Please note that it is not possible to aim while throwing grenades, jumping, and deploying equipment without use of the "claw grip."
Green Thumb
A - Jump B - Zoom View X - Use Equipment Y - Swap Weapons Left Analog Click - Crouch Right Analog Click - Melee Attack Right Trigger - Use Right Weapon Left Trigger - Use Left Weapon Up on Directional Pad - Team Chat Right Bumper - Action/Reload Right Weapon Left Bumper - Reload/Swap Left Weapon
This has the advantage of giving you some control over your aim while meleeing without compromising the aim of your grenades. However it is considered hard to learn and can be somewhat unreliable if not mastered.
Please note that it is not possible to aim while zooming, jumping, and deploying equipment without use of the "claw grip."
Also this is very similar to the default callofduty:|Call of Duty controls.
Bumper Jumper
A - Reload/Swap Left Weapon/change grenade type B - Action/Reload Right Weapon X - Use Equipment Y - Swap Weapons Left Analog Click - Crouch Right Analog Click - Zoom View Right Trigger - Use Right Weapon Left Trigger - Use Left Weapon Up on Directional Pad - Team Chat Right Bumper - Melee Attack Left Bumper - Jump
This has been called by many to be the best possible controller configuration as you can aim while meleeing, jumping, zooming, and throwing grenades without having to use the uncomfortable claw grip usually only taking a few days to learn.
Please note that it is not possible to aim while deploying equipment without use of the "claw grip," although this is not much of a deterrent for most.
Bungie originally considered this as the default control scheme of ''Halo 3'', but thought it would be too radically different to players used to ''Halo: Combat Evolved'' and ''Halo 2'' and so altered it into the actual default configuration. However, with its relative popularity among Bungie workers, it was kept as an alternate configuration.
Using the Type-26 Ground Support Aircraft|Banshee becomes much easier with this control scheme, seeing as how you can use your cannon and aim, as well as perform tricks and determine your trajectory at the same time.
Walkie Talkie
A - Jump B - Action/Reload Right Weapon X - Reload/Swap Left Weapon Y - Swap Weapons Left Analog Click - Crouch Right Analog Click - Zoom View Right Trigger - Use Right Weapon Left Trigger - Use Left Weapon Up on Directional Pad - Use Equipment Right Bumper - Melee Attack Left Bumper - Team Chat
This has very similar advantages to Bumper Jumper except you can aim while deploying equipment but not while jumping, and it is much more convenient to communicate with your team as you can continue walking and aiming while you switch into your team chat.
Please note that it is not possible to aim while jumping without use of the "claw grip."
Theater (mode)
A - Play/Pause B - Hide/Show HUD X - Hide/Show Control Pad Y - Flying Cam/Player Cam Left Analog - Movement Left Analog Click - Pan Right Analog - Camera Right Trigger - Slow Motion/Fast Forward Left Trigger - Thrust Directional Pad - Switch Player Right Bumper - Move Up Left Bumper - Move Down
Forge (mode)
A - Pick up/ Drop Item B - Hold to Drop Item X - Inventory/Item Options Y - Delete Item Left Analog - Move/Rotate Selected Item Right Analog - Look/Rotate Selected Item Right Trigger - Hold to Rotate Selected Item Left Trigger - Thrust Directional Pad - Play/ Edit Mode Right Bumper - Move Up Left Bumper - Move Down
''Halo 3: ODST''
The controls in ''Halo 3: ODST'' are largely the same as in ''Halo 3'', except the "Back" button accesses the VISR Database, the X button activates VISR Mode, and D-pad "up" views waypoints.
''Halo Wars''
A - Press to select/Hold to select with "paintbrush" tool B - Cancel selection X - Move/Gather/Primary attack Y - Special/Secondary attack Left Analog - Move crosshair Right Analog - Camera Right Trigger - Cycle through selection Left Trigger - Hold to speed up camera
"Back" Button" - Objectives
"Start" Button" - Pause Up on D-pad - Leader abilities menu Down on D-pad - Move/cycle to next army Right on D-pad - Move to last alert location Left on D-pad - Move/cycle to base locations Right Bumper - Select local units Left Bumper - Select global units
''Halo: Reach''
Default File:Default Contoler Layout.jpg|right|400px A - Jump B - Switch Grenades X - Action/Reload Y - Swap Weapons Left Analog - Movement Left Analog Click - Crouch Right Analog Click - Zoom View Right Analog - Aiming Right Trigger - Use Weapon Left Trigger - Use Grenades Right Bumper - Melee Attack Left Bumper - Use Equipment
'''' D-Pad - Team Chat
'''' D-Pad - Open Mic/Regoup
'''' D-Pad - Night Vision
Southpaw File:Southpaw Controler Layout.jpg|right|400px A - Jump B - Switch Grenades X - Action/Reload Y - Swap Weapons Left Analog - Movement Left Analog Click - Crouch Right Analog Click - Zoom View Right Analog - Aiming Right Trigger - Use Grenades Left Trigger - Use Weapon Right Bumper - Use Equipment Left Bumper - Melee Attack
'''' D-Pad - Team Chat
'''' D-Pad - Open Mic/Regoup
'''' D-Pad - Night Vision
Boxer File:Boxer Controler Layout.jpg|right|400px A - Jump B - Switch Grenades X - Action/Reload Y - Swap Weapons Left Analog - Movement Left Analog Click - Crouch Right Analog Click - Zoom View Right Analog - Aiming Right Trigger - Use Weapon Left Trigger - Melee Attack Right Bumper - Use Grenades Left Bumper - Use Equipment
'''' D-Pad - Team Chat
'''' D-Pad - Open Mic/Regoup
'''' D-Pad - Night Vision
Green Thumb File:Green-thumb Controler Layout.jpg|right|400px A - Jump B - Switch Grenades X - Action/Reload Y - Swap Weapons Left Analog - Movement Left Analog Click - Crouch Right Analog Click - Melee Attack Right Analog - Aiming Right Trigger - Use Weapon Left Trigger - Use Grenades Right Bumper - Zoom View Left Bumper - Use Equipment
'''' D-Pad - Team Chat
'''' D-Pad - Open Mic/Regoup
'''' D-Pad - Night Vision
Bumper Jumper File:Bumper-jumper Controler Layout.jpg|right|400px A - Switch Grenades B - Action/Reload X - Use Equipment Y - Swap Weapons Left Analog - Movement Left Analog Click - Crouch Right Analog Click - Zoom View Right Analog - Aiming Right Trigger - Use Weapon Left Trigger - Use Grenades Right Bumper - Melee Attack Left Bumper - Jump
'''' D-Pad - Team Chat
'''' D-Pad - Open Mic/Regoup
'''' D-Pad - Night Vision
Recon File:Recon Controler Layout.jpg|right|400px A - Jump B - Melee Attack X - Switch Grenades Y - Swap Weapons Left Analog - Movement Left Analog Click - Crouch Right Analog Click - Zoom View Right Analog - Aiming Right Trigger - Use Weapon Left Trigger - Use Grenades Right Bumper - Action/Reload Left Bumper - Use Equipment
'''' D-Pad - Team Chat
'''' D-Pad - Open Mic/Regoup
'''' D-Pad - Night Vision
Theater (mode)
A - Play/Pause B - Toggle HUD X - Invoke Controls Y - Change Camera Type Left Analog - Movement Left Analog Click - Change Follow View Right Analog Click - Camera View Right Analog - Aiming Right Trigger - Adjust Playback Speed Left Trigger - Camera Boost Right Bumper - Fly Up Left Bumper - Fly Down
''/'' D-Pad - Change Player
'''' D-Pad - Skip Forward
'''' D-Pad - Skip Back
Forge (mode)
A - Drop/Pick Up B - Tools X - Object Options Y - Delete Left Analog - Move Right Analog Click - Zoom View Right Analog - Pivot Right Trigger + Right Analog - Rotate Right Trigger + Left Analog - Push/Rotate Left Trigger + Left Analog - Thrust Right Bumper - Fly Up Left Bumper - Fly Down
'''' D-Pad - Play/Edit
''Halo: Combat Evolved Anniversary''
Default A - Jump B - Switch Grenades X - Action/Reload Y - Change Weapon Left Analog - Movement Left Analog Click - Crouch Right Analog Click - Zoom Right Analog - Look Right Trigger - Fire Left Trigger - Use Grenades Right Bumper - Melee Left Bumper - Flashlight Back - Toggle Visuals
Southpaw A - Jump B - Melee X - Action/Reload Y - Change Weapon Left Analog - Movement Left Analog Click - Crouch Right Analog Click - Zoom Right Analog - Look Right Trigger - Use Grenades Left Trigger - Fire Right Bumper - Switch Grenades Left Bumper - Flashlight Back - Toggle Visuals
Jumpy A - Use Grenades B - Melee X - Action/Reload Y - Change Weapon Left Analog - Movement Left Analog Click - Crouch Right Analog Click - Zoom Right Analog - Look Right Trigger - Fire Left Trigger - Jump Right Bumper - Flashlight Left Bumper - Switch Grenades Back - Toggle Visuals
Bumper Jumper A - Switch Grenades B - Action/Reload X - Flashlight Y - Change Weapon Left Analog - Movement Left Analog Click - Crouch Right Analog Click - Zoom Right Analog - Look Right Trigger - Fire Left Trigger - Use Grenades Right Bumper - Melee Left Bumper - Jump Back - Toggle Visuals
Boxer A - Jump B - Switch Grenades X - Action/Reload Y - Change Weapon Left Analog - Movement Left Analog Click - Crouch Right Analog Click - Zoom Right Analog - Look Right Trigger - Fire Left Trigger - Melee Right Bumper - Use Grenades Left Bumper - Flashlight Back - Toggle Visuals
Green Thumb A - Jump B - Switch Grenades X - Action/Reload Y - Change Weapon Left Analog - Movement Left Analog Click - Crouch Right Analog Click - Melee Right Analog - Look Right Trigger - Fire Left Trigger - Use Grenades Right Bumper - Zoom Left Bumper - Flashlight Back - Toggle Visuals
The Duke A - Jump B - Melee X - Action/Reload Y - Change Weapon Left Analog - Movement Left Analog Click - Crouch Right Analog Click - Zoom Right Analog - Look Right Trigger - Fire Left Trigger - Use Grenades Right Bumper - Flashlight Left Bumper - Switch Grenades Back - Toggle Visuals
Hero A - Jump B - Melee X - Flashlight Y - Change Weapon Left Analog - Movement Left Analog Click - Crouch Right Analog Click - Zoom Right Analog - Look Right Trigger - Fire Left Trigger - Use Grenades Right Bumper - Action/Reload Left Bumper - Switch Grenades Back - Toggle Visuals
Recon A - Jump B - Melee X - Switch Grenades Y - Change Weapon Left Analog - Movement Left Analog Click - Crouch Right Analog Click - Zoom Right Analog - Look Right Trigger - Fire Left Trigger - Use Grenades Right Bumper - Action/Reload Left Bumper - Flashlight Back - Toggle Visuals
''Halo 4''
Default File:Halo4 default.jpg|right|400px A - Jump B - Crouch X - Action/Reload Y - Switch Weapons Left Analog - Movement Left Analog Click - Sprint Right Analog Click - Zoom Right Analog - Look Right Trigger - Fire Weapon Left Trigger - Throw Grenade Right Bumper - Melee Left Bumper - Use Armor Ability
''/'' D-Pad - Switch Grenade
Boxer File:Halo4 boxer.jpg|right|400px A - Jump B - Sprint X - Action/Reload Y - Switch Weapons Left Analog - Movement Left Analog Click - Crouch Right Analog Click - Zoom Right Analog - Look Right Trigger - Fire Weapon Left Trigger - Melee Attacks Right Bumper - Throw Grenade Left Bumper - Use Armor Ability
''/'' D-Pad - Switch Grenade
Bumper Jumper File:Halo4 bumperjumper.jpg|right|400px A - Sprint B - Action/Reload X - Use Armor Ability Y - Switch Weapons Left Analog - Movement Left Analog Click - Crouch Right Analog Click - Zoom Right Analog - Look Right Trigger - Fire Weapon Left Trigger - Throw Grenade Right Bumper - Melee Attack Left Bumper - Jump
''/'' D-Pad - Switch Grenade
Fishstick File:Halo4 fishstick.jpg|right|400px A - Jump B - Crouch X - Action/Reload Y - Switch Weapons Left Analog - Movement Left Analog Click - Sprint Right Analog Click - Melee Right Analog - Look Right Trigger - Fire Weapon Left Trigger - Zoom Right Bumper - Throw Grenade Left Bumper - Use Armor Ability
''/'' D-Pad - Switch Grenade
Green Thumb File:Halo4 greenthumb.jpg|right|400px A - Jump B - Crouch X - Action/Reload Y - Switch Weapons Left Analog - Movement Left Analog Click - Sprint Right Analog Click - Melee Right Analog - Look Right Trigger - Fire Weapon Left Trigger - Throw Grenade Right Bumper - Zoom Left Bumper - Use Armor Ability
''/'' D-Pad - Switch Grenade
Recon File:Halo4 recon.jpg|right|400px A - Jump B - Melee X - Sprint Y - Switch Weapons Left Analog - Movement Left Analog Click - Crouch Right Analog Click - Zoom Right Analog - Look Right Trigger - Fire Weapon Left Trigger - Throw Grenade Right Bumper - Action/Reload Left Bumper - Use Armor Ability
''/'' D-Pad - Switch Grenade
Southpaw File:Halo4 southpaw.jpg|right|400px A - Jump B - Crouch X - Action/Reload Y - Switch Weapons Left Analog - Movement Left Analog Click - Sprint Right Analog Click - Zoom Right Analog - Look Right Trigger - Throw Grenade Left Trigger - Fire Weapon Right Bumper - Use Armor Ability Left Bumper - Melee
''/'' D-Pad - Switch Grenade
''Halo: Spartan Assault and Spartan Strike''
File:HSA control layout.jpg|right|400px B - Switch Grenade X - Action Y - Switch Weapons Left Analog - Movement Right Analog - Look Right Trigger - Fire Weapon Left Trigger - Throw Grenade Right Bumper - Melee Left Bumper - Use Armor Ability
''Halo: The Master Chief Collection''
In addition to the specific control schemes of each individual game in the collection, ''The Master Chief Collection'' features several "Universal" control setups that span all four games.
Default (Halo 2)
File:TMCC - Default.jpg|right|400px A - Jump B - Melee X - Action/Reload Y - Change Weapon Left Analog - Movement Left Analog Click - Crouch Right Analog Click - Zoom Right Analog - Look Right Trigger - Use Right Weapon Left Trigger - Throw Grenade/Use Left Weapon Left Bumper - Flashlight Right Bumper - Switch Grenades
Universal Default (Recon)
File:HMCC-Control Layout-Universal Default (Recon).jpg|right|400px A - Jump B - Melee X - Flashlight Y - Change Weapon Left Analog - Movement Left Analog Click - Crouch Right Analog Click - Zoom Right Analog - Look Right Trigger - Use Right Weapon Left Trigger - Throw Grenade/Use Left Weapon Right Bumper - Action/Reload
''/'' D-Pad - Switch Grenade
'''' D-Pad - Flashlight
Universal Reclaimer File:TMCC - Universal Reclaimer.jpg|right|400px A - Jump B - Crouch X - Action/Reload Y - Change Weapon Left Analog - Movement Left Analog Click - Crouch Right Analog Click - Zoom Right Analog - Look Right Trigger - Use Right Weapon Left Trigger - Throw Grenade/Use Left Weapon Right Bumper - Melee
''/'' D-Pad - Switch Grenade
'''' D-Pad - Flashlight
Universal Zoom and Shoot File:TMCC - Universal Zoom and Shoot.jpg|right|400px A - Jump B - Crouch X - Action/Reload Y - Change Weapon Left Analog - Movement Left Analog Click - Crouch Right Analog Click - Melee Right Analog - Look Right Trigger - Use Right Weapon Left Trigger - Zoom/Use Left Weapon Right Bumper - Throw Grenade
''/'' D-Pad - Switch Grenade
'''' D-Pad - Flashlight
Universal Bump and Jump File:TMCC - Universal Bump and Jump.jpg|right|400px A - Swap Left Weapon B - Action/Reload Y - Change Weapon Left Analog - Movement Left Analog Click - Crouch Right Analog Click - Zoom Right Analog - Look Right Trigger - Use Right Weapon Left Trigger - Throw Grenade/Use Left Weapon Right Bumper - Melee Left Bumper - Jump
''/'' D-Pad - Switch Grenade
'''' D-Pad - Flashlight
Universal Green Fingers File:TMCC - Green Fingers.jpg|right|400px A - Jump B - Crouch X - Action/Reload Right Weapon Y - Change Weapon Left Analog - Movement Left Analog Click - Crouch Right Analog Click - Melee Right Analog - Look Right Trigger - Use Right Weapon Left Trigger - Throw Grenade Right Bumper - Zoom
''/'' D-Pad - Switch Grenade
''Halo 5: Guardians''
Halo 5 Guardians introduced Spartan Abilities, which will be in parenthesis.
Default File:H5G beta - controller layout.jpg|right|300px A - Jump (& Clamber)
B - (Thruster Pack)
X - Action & Reload Y - Change Weapon Left Analog - Movement Left Analog Click - (Sprint) & Secondary Zoom Right Analog Click - Crouch (& Slide)
Right Analog - Look Right Trigger - Fire Weapon Left Trigger - (Smart-Link)
Left Bumper - Throw Grenade Right Bumper - Melee Attack (& Spartan Charge & Ground Pound [HOLD])
/ D-Pad - Switch Grenades
Southpaw A - Jump (& Clamber)
B - Crouch (& Slide)
X - Action & Reload Y - Change Weapon Left Analog - Movement Left Analog Click - (Sprint)
Right Analog Click - (Smart-Link) & Zoom Right Analog - Look Right Trigger - Throw Grenade Left Trigger - Fire Weapon Left Bumper - Melee Attack (& Spartan Charge & Ground Pound [HOLD])
Right Bumper - (Thruster Pack)
/ D-Pad - Switch Grenades
Boxer A - Jump (& Clamber)
B - (Sprint)
X - Action & Reload Y - Switch Weapons Left Analog - Movement Left Analog Click - Crouch (& Slide)
Right Analog Click - (Smart-Link) & Zoom Right Analog - Look Right Trigger - Fire Weapon Left Trigger - Melee Attack (& Spartan Charge & Ground Pound [HOLD])
Left Bumper - (Thruster Pack)
Right Bumper - Throw Grenade
/ D-Pad - Switch Grenades
Green Thumb A - Jump (& Clamber)
B - Crouch (& Slide)
X - Action & Reload Y - Switch Weapons Left Analog - Movement Left Analog Click - (Sprint) & Zoom Right Analog Click - Melee Attack (& Spartan Charge & Ground Pound [HOLD])
Right Analog - Look Right Trigger - Fire Weapon Left Trigger - (Smart-Link)
Left Bumper - Throw Grenade Right Bumper - (Thruster Pack)
/ D-Pad - Switch Grenades
Bumper Jumper A - (Sprint)
B - Action & Reload X - (Thruster Pack)
Y - Switch Weapons Left Analog - Movement Left Analog Click - Crouch (& Slide)
Right Analog Click - (Smart-Link) & Zoom Right Analog - Look Right Trigger - Fire Weapon Left Trigger - Throw Grenade Left Bumper - Jump (& Clamber)
Right Bumper - Melee Attack (& Spartan Charge & Ground Pound [HOLD])
/ D-Pad - Switch Grenades
Recon A - Jump (& Clamber)
B - Melee Attack (& Spartan Charge & Ground Pound [HOLD])
X - (Sprint)
Y - Switch Weapons Left Analog - Movement Left Analog Click - Crouch (& Slide)
Right Analog Click - (Smart-Link) & Zoom Right Analog - Look Right Trigger - Fire Weapon Left Trigger - Throw Grenade Left Bumper - (Thruster Pack)
Right Bumper - Action & Reload
/ D-Pad - Switch Grenades
Fishstick A - Jump (& Clamber)
B - Crouch (& Slide)
X - Action & Reload Y - Switch Weapons Left Analog - Movement Left Analog Click - (Sprint) & Zoom Right Analog Click - Melee Attack (& Spartan Charge & Ground Pound [HOLD])
Right Analog - Look Right Trigger - Fire Weapon Left Trigger - (Smart-Link)
Left Bumper - (Thruster Pack)
Right Bumper - Throw Grenade
/ D-Pad - Switch Grenades
Halo 4
A - Jump (& Clamber)
B - Crouch (& Slide)
X - Action & Reload Y - Switch Weapons Left Analog - Movement Left Analog Click - (Sprint)
Right Analog Click - (Smart-Link) & Zoom Right Analog - Look Right Trigger - Fire Weapon Left Trigger - Throw Grenade Left Bumper - (Thruster Pack)
Right Bumper - Melee Attack (& Spartan Charge & Ground Pound [HOLD])
/ D-Pad - Switch Grenades
Helljumper A - (Sprint) & Zoom B - Action & Reload X - (Thruster Pack)
Y - Switch Weapons Left Analog - Movement Left Analog Click - Crouch (& Slide)
Right Analog Click - Melee Attack (& Spartan Charge & Ground Pound [HOLD])
Right Analog - Look Right Trigger - Fire Weapon Left Trigger - (Smart-Link)
Left Bumper - Jump (& Clamber)
Right Bumper - Throw Grenade
/ D-Pad - Switch Grenades
Trivia The ''Duke'' button layout from ''Halo: Combat Evolved Anniversary'', which mimics that of ''Halo: Combat Evolved'', is named in reference to the first version of the Wikipedia:Xbox Controller|Xbox Controller. The unwieldy "Duke" was soon replaced with the more ergonomic "Controller S". The ''Fishstick'' control scheme from ''Halo 5'' is nearly identical to the default controller layout for the ''callofduty:|Call of Duty'' series. The layout's name is a play on the series' ''CoD'' abbreviation: cod is a species of fish.
Gallery
File:HwaIMG-9055-control.jpg|The post alpha control scheme for ''Halo Wars'' (outdated).
Category:Halo: Combat Evolved Category:Halo 2
Category:Halo 3
Category:Halo Wars Category:Halo 3: ODST Category:Halo: Reach Category:Halo: Combat Evolved Anniversary Category:Halo 4
Category:Halo: Spartan Assault Category:Halo: The Master Chief Collection Category:Lists |
File:HINF Xbox Easter Egg.jpg|thumb|250px|The Easter egg. In Halo Infinite, in the open world, you can find an Xbox Console. It is connected to a TV and has green lights surrounding it.
Walkthrough The easter egg is located northeast of FOB Juliet. In the cave-like overhang area, find the place where the pillars and the rock meet. In the ceiling, there will be an opening. Grapple into it. There, you will find the Xbox.
Category:Halo Infinite Easter eggs |
File:XboxGamePassLogo.svg|thumb|250px|The Xbox Game Pass logo. Xbox Game Pass is a subscription-based service for Xbox One, Personal computer#Halo on the PC|PC (through the Microsoft Store), and Xbox Series X/S|Xbox Series XS that allows players to have access to most of Microsoft's first party library and many other titles.https://www.xbox.com/en-US/xbox-game-pass Game Pass for Xbox One was released on June 1, 2017 for $9.99/month USD.
An upgrade to Game Pass, dubbed Xbox Game Pass Ultimate, was announced at Electronic Entertainment Expo|E3 2019.
Game Pass Ultimate includes Game Pass for Console, Game Pass for PC, access to Xbox Cloud Gaming and Xbox LIVE Gold for $14.99/month USD.
During Xbox Games Showcase 2020, Microsoft announced that Project X-Cloud (now known as Xbox Cloud Gaming), Microsoft's new game streaming platform, would be included with Game Pass Ultimate at launch at no extra cost.
''Halo'' games on Xbox Game Pass Xbox Game Pass includes the following ''Halo'' titles:
''Halo 5: Guardians'' (Console-only)
''Halo Wars: Definitive Edition'' (Console and PC)
''Halo Wars 2'' (Console and PC)
''Halo: The Master Chief Collection'' (Console and PC, PC through Microsoft Store-only)
''Halo Infinite'' (Console and PC, PC Campaign through Microsoft Store-only)
''Halo: Spartan Assault'' (Console, mobile and PC)
''Halo: Spartan Strike'' (Mobile and PC)
Sources Category:Xbox |
File:Xbox Game Studios spread.jpg|250px|right Xbox Game Studios (formerly known as Microsoft Studios, Microsoft Game Studios, and Microsoft Games) is the video game development and publishing division of Microsoft. As of 2019, it consists of 15 subsidiary studios. They own the rights to several prominent Intellectual Properties, including the Halo|''Halo'' franchise.
Xbox Game Studio was founded as "Microsoft Games" in 2000, being renamed to "Microsoft Game Studio" in 2001. Bungie|Bungie Studios was a subsidiary of Microsoft Game Studios, from its acquisition in 2000 to its independence in 2007 (real world)|2007. Ensemble Studios was another subsidiary, acquired in 2001 and closed in 2009. Additionally, Hired Gun, now defunct, was a former subsidiary. In 2007, Microsoft Game Studios established 343 Industries as an internal-build team specifically assigned with managing the ''Halo'' franchise. Microsoft Game Studio was renamed as "Microsoft Studios" in 2011, and became the current Xbox Game Studios in 2019.
Gallery
File:Microsoft Game Studios logo.png|Logo (2001-2011)
File:MicrosoftStudiosLogo.png|Logo (2011-2019)
File:Xbox Game Studio logo.png|Logo (2019-Present)
External links
Wikipedia:List of Xbox Game Studios video games|List of Xbox Game Studios video games
Category:Companies |
File:Xbox Live logo 2013.jpg|250px|right
Xbox Live (trademarked and formerly marketed as Xbox LIVE) is Microsoft's online subscription service used to play supported games via internet, using the consoles as servers for multiplayer matches, instead of a dedicated server system. There are two types of Xbox Live memberships: free and Gold. Free accounts allow players access to online content and applications. Gold memberships cost money but include additional features, most notably the ability to participate in online multiplayer. Players are also eligible for additional programs and exclusive content including Xbox Music, Internet Explorer, and free games through the Games with Gold program.
Xbox Live Gold subscriptions run for about USD $50.00 and CAD $60.00 a year. In the United Kingdom, a standard subscription costs about 35 a year. In Australia, subscriptions are approximately $90.00 (AUS) for both Xbox and Xbox 360, and in New Zealand, 80-90 NZD, depending on the retailer. Purchasing one month at a time typically costs between $5 and $10 per month in Canada and the USA.
Originally released in November 2002, one year after the original release of the Xbox, Xbox LIVE was originally made popular by such games as ''Rainbow Six 3'' and MechAssault. Over one million new users created accounts when ''Halo 2'' was released, and it became the mainstay of Xbox LIVE, even with the onset of the Xbox 360. Usually, the maximum number of players is 16 or less for original Xbox games. Xbox LIVE support for Xbox|original Xbox games and software, including ones playable on the Xbox 360, was discontinued on April 15, 2010.http://www.gamekicker.com/Xbox-360/XBox-LIVE-Discontinued-For-Original-XBox-Systems
Features In addition to multiplayer, Xbox Live can be used for downloading content such as new levels and maps. This feature is much more versatile on the Xbox 360 (you can download non-gaming files), because of Microsoft's push to make it a multimedia machine. All of ''Halo 2'''s Multiplayer Map Packs could have been downloaded for free. Gamerscore are achieved by unlocking "Achievements", which are awarded for accomplishments in any 360 game.
Notable ''Halo''-related features include Avatar (Xbox 360)|avatars for which players can unlock or purchase items online, the Halo Waypoint multimedia hub, and downloadable themes, picture packs and additional DLC.
Windows On Windows 7 and earlier PC and mobile platforms, the linked service Games for Windows - Live serves a function largely identical to Xbox Live. Players can utilize the same profile on Windows and Xbox, combining their Gamerscore from both platforms. With the release of Windows 8 in 2012, Games for Windows was incorporated into the Xbox brand. As a result, games released on Windows 8 and Windows Phone 8 bear the Xbox logo. For example, ''Halo: Spartan Assault'' bears the branding "Xbox Windows", rather than the "Games for Windows" branding found on Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista.
Statistics As of June 2006, players had spent over 2.3 billion hours playing over Xbox LIVE. A major portion of that time was spent on ''Halo 2'', by far the most popular title on Xbox LIVE with over 710 million hours spent on it alone, adding up to over five hundred million games. By May 2007, that number rose to five million ''Halo 2'' players on Xbox live, with 700 million total games of ''Halo 2'' played on Xbox LIVE (not including guests). By the beginning of 2008, Microsoft announced that they had over eleven million unique subscribers on Xbox LIVE. On February 5, 2010, Marc Whitten announced that Xbox Live had reached 23 million members. In February 2013, Yusuf Mehdi, corporate vice president of Microsoft's Interactive Entertainment Business, shared that Xbox LIVE members now number 46 million, up 15 percent from one year previous.
When Bungie.net stopped record-keeping on March 31, 2012, they reported that players had spent a combined 2,060,196,113 hours (235,182 years) playing ''Halo'' on Xbox LIVE.
Gallery
File:Xbox-live-logo.png|Xbox LIVE logo, 2005-2013
Sources
Related links
Multiplayer Halo 3 Beta Halo: Reach Multiplayer Beta Avatar (Xbox 360)
Category:Xbox Category:Xbox Live| |
The Xbox One turret is an :Category:Easter eggs|Easter egg in ''Halo 5: Guardians''. It can be seen in any mission or map and only requires a weapon capable of scoping in.
Description Using a scoped weapon or theater mode free camera, zoom in on the screen in the turret of a Scorpion Tank. The screen will reveal that the computer of the turret of the Scorpion Tank is powered by an Xbox One or is running the Xbox One's operating system. The dashboard on this version of the Xbox One is actually the original Xbox One dashboard that was first launched with the Xbox One. The screen reveals that numerous multimedia apps have been used, such as the Blu-ray disc player. It's also revealed that the last game played was the Halo 5: Guardians Multiplayer Beta.
Trivia This is the only turret in the game that has a computerized display that's visible.
Gallery
File:Xbox_One_Powered_Turret.png|Screenshot of the Xbox One powered turret
Video |
File:XB1-Family.png|thumb|250px|The Xbox One. File:H5 John-117 hooded.jpg|thumb|250px|The ambiguous Halo on the Xbox One. The Xbox One is Microsoft's wikipedia:History of video game consoles (eighth generation)|eighth generation game console and the successor to the Xbox 360.
Overview The Xbox One was first revealed to the public during Microsoft's keynote conference at E3 on 2013|May 21, 2013. During development, the Xbox One was codenamed Project Durango. The Xbox One was released on November 22, 2013 in 13 initial markets, with the rest of the world to follow in 2014. It is a direct competitor with Sony's PlayStation 4 and Nintendo's Wii U as part of the eighth generation of video game consoles, retailing at $499 USD (429 GBP).
Microsoft calls the device an "all-in-one entertainment system," placing an increased emphasis on entertainment using an updated Kinect peripheral and offering the ability to use an existing set-top box to watch live TV (using the new Kinect as a voice controller), a built-in Skype application, and improved support for dual screens. The console also provides new in-game functionality, such as an expanded Xbox Live service, improved Kinect functionality, cloud computing, the ability to automatically record and share video highlights from gameplay, and integrated support for live streaming gameplay online.
Initial reaction to the Xbox One was mostly negative. Early reviews praised the console's new features, while others had criticized its lack of backwards compatibility with Xbox 360 games, online connectivity requirements, mandatory integration with Kinect, and ambiguous restrictions on the resale and sharing of used games. In response to consumer feedback, Microsoft announced that the originally planned digital rights management and internet connection requirements would no longer be attached to the Xbox One.
In June 2014, it was announced that the Xbox One would start shipping without the Kinect sensor in a new package retailing for $399 USD (349 GBP). A new software development kit (SDK) was also announced, freeing up the processing power previously reserved for the Kinect sensor.
''Halo'' media available on Xbox One
''Halo: Spartan Assault'' was released on the Xbox One on December 23, 2013.
''Halo: The Master Chief Collection'', which contains remasters of ''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary'', ''Halo 3'', and ''Halo 4'', was released on the Xbox One on November 11, 2014. The Halo Channel was created as a replacement for the ''Halo Waypoint'' on the Xbox One. The Halo Channel allows players to join any ''Halo'' game for the Xbox One or watch any original content related to ''Halo''. It was released alongside ''The Master Chief Collection''.
''Halo 5: Guardians'', the second game in the ''Reclaimer Saga'', was released on the Xbox One on October 27, 2015.
''Halo: Spartan Assault'' was made backward compatible on November 12, 2015.
''Halo: Reach'' was made backwards compatible on December 17, 2015.
''Halo Wars'' was made backwards compatible on March 28, 2016.
''Halo: Combat Evolved Anniversary'', ''Halo 3'', ''Halo 3: ODST'' and ''Halo 4'' were all made backwards compatible on September 21, 2017.
Models
Released on November 22, 2013, this model started the entire Xbox One line of video game consoles. It was released at a price of $499 at launch.
Just like the Xbox 360 S, the Xbox One doesn't use physical buttons for the power function and the disc slot. Instead, it uses touch areas that activate those functions. The power function touch area is located on the logo with the logo itself being placed on the right of the front face. The disc slot touch area is located to the right of the disc slot. These two functions are located on the same face of the console; this face is intended to be placed as the front of the console.
The sync function (used to connect accessories) does take the form of a button and is located on the left of the disc tray. This is located on the left face of the console; a different face than the disc tray opening itself.
Unlike the Xbox 360, the Xbox One does not use a disc tray. Instead, it used a slot for you to insert discs into (think of it like the Wii). The disc tray from the Xbox 360 would never go on to be used in an Xbox console again.
Also unlike the original Xbox 360 and Xbox 360 S, this model cannot be placed vertically; it can only be placed horizontally. This, at least in part, is due to the placement of the fans' exhaust, ports, and touch areas. The console comes in at a size of 4.3 cm x 26.3 cm x 8 cm and weighs 7.8 lbs. So, it is important to consider these two things when finding an area for it to sit.
The Xbox One Kinect was initially bundled in with every console. Later on, Microsoft sold the Xbox One Kinect separately from the console to lower the cost of entry.
This model can be found with either a glossy top or a matte top. The glossy top is the first release of the Xbox One which was released in 2013. The matte top revision came around in 2015.
This newer revision also came with a revamped controller. The revamped controller received the typical 3.5 mm headphone jack as well as nicer shoulder buttons. According to users and reviewers, the shoulder buttons on the first model of Xbox One were not nice to use. Microsoft improved upon the complaints by making the shoulder buttons need an equal amount of force anywhere on the button (and a lot less of it at that) to press them; before, the amount of force needed was inconsistent
The revision did keep a lot of the specs similar to the original model. Any touch points, USB ports, weight, size etc. were all kept the exact same between the two versions.
Released in November 2015 at a retail price of $499, the Xbox One Elite is a bundle of the original Xbox One with some modifications.
The revision of the Xbox One that was included in the box is a slightly modified version of the second revision Xbox One--the one with the matte top. It distinguishes itself from that revision by replacing the Hard Disk Drive (HDD) with a Solid State Hybrid Drive (SSHD). It also came bundled with an Xbox One elite series one controller--the defining feature of this release. Overall, it still looks and functions mostly like a second revision Xbox One.
Released on August 2, 2016 at a retail price of $499, the Xbox One S is the second entry of the Xbox One family.
Unlike the Xbox One, the Xbox One S uses physical buttons for all of the functions it has. All of the functions are similarly placed as compared to the Xbox One counterparts. It is also able to be placed vertically. The feature is not baked into the design, however. You need to go purchase a stand to do that.
The Xbox One S is smaller than the original Xbox One. It comes in at a size of 29.5 cm x 23 cm x 6.5 cm and weighs 6.4 lbs; which is about 40% smaller in size dimensions and weighs about 18% less than the original model Xbox One. It is also lighter on resources only requiring a 120 watt power supply as compared to the Xbox One's 220 watts or Xbox One X's 240 watts. The power supply was also placed inside of the console instead of outside of it like past Xbox consoles have.
It also received the ability to play HDR10 and 4k media. It cannot play games at a native 4k, instead, games get upscaled to 4k; 4k Blu-Rays do play natively, however. To access the HDR10 and 4k features, you need a TV that can utilize these features.
The Xbox One X, codenamed Project Scorpio, is a model of Xbox One released in 2017 which featured significantly more powerful hardware than any of the other models. It was designed to target Wikipedia:4K resolution|4K resolutions, in comparison to the Wikipedia:1080p|1080p "Full HD" resolution targetted by the other Xbox One consoles. All Xbox One games are supported on the Xbox One X, with many receiving patches to increase Wikipedia:Display resolution|resolution, Wikipedia:Frame rate|framerate or graphical quality on the Xbox One X specifically, when compared with other Xbox One models. Those that did not receive a patch instead benefitted from increased performance as a result of the One X's more capable hardware, but were otherwise identical.
''Halo 5: Guardians'' received an enhancement update in 2017, offering higher resolutions up to 4K, improved visual quality and faster load times.
Released on May 7, 2019 at a retail price of $250, the Xbox One S All-Digital Edition is a variant of the Xbox One S. This release, as the name suggests, includes no disc drive. All other features of the Xbox One S still apply. It's priced very low to attempt to get new customers into the Xbox ecosystem.
Halo-themed editions
As with the Xbox and Xbox 360 before it, a limited edition ''Halo 5: Guardians'' Xbox One console bundle was made available for sale for US$499 at release.
The bundle features a 1TB custom console and controller inspired by Jameson Locke's armor. Like the ''Halo 4'' limited edition Xbox 360, the console features unique sound effects which play when turning on, turning off, and ejecting a disc. Unlike previous limited edition consoles which included only basic versions of their respective games, the ''Halo 5: Guardians'' console includes all the contents of the Halo 5: Guardians Limited Edition|''Halo 5: Guardians'' Limited Edition. Also included is the unique FOTUS-class Mjolnir armor and multiplayer emblem. The Spartan Locke controller is also available for individual purchase which also includes the Resolute visor REQ pack (something conspicuously absent from the console bundle). An additional Master Chief-inspired controller is also available, which includes the Dauntless visor REQ pack.
For the first time, the limited edition console and controllers were released one week prior to the game itself (October 20, 2015) thus allowing players to set up their consoles and download ''Halo 5: Guardians'' in time to play the game as soon as it launched on October 27, 2015.
Gallery
File:XB1-Logo.png|The Xbox One logo. File:XB1-Controller.png|The Xbox One controller. File:Halo 5 Guardians console.jpg|''Halo 5: Guardians'' limited edition console. File:Halo 5 Guardians console bundle.jpg|''Halo 5: Guardians'' console bundle contents. File:Master Chief controller.jpg|''Halo 5: Guardians'' limited edition Master Chief controller.
Sources
Category:Xbox |
File:XB1-Family.png|thumb|250px|The Xbox One. File:H5 John-117 hooded.jpg|thumb|250px|The ambiguous Halo on the Xbox One. The Xbox One is Microsoft's wikipedia:History of video game consoles (eighth generation)|eighth generation game console and the successor to the Xbox 360.
Overview The Xbox One was first revealed to the public during Microsoft's keynote conference at E3 on 2013|May 21, 2013. During development, the Xbox One was codenamed Project Durango. The Xbox One was released on November 22, 2013 in 13 initial markets, with the rest of the world to follow in 2014. It is a direct competitor with Sony's PlayStation 4 and Nintendo's Wii U as part of the eighth generation of video game consoles, retailing at $499 USD (429 GBP).
Microsoft calls the device an "all-in-one entertainment system," placing an increased emphasis on entertainment using an updated Kinect peripheral and offering the ability to use an existing set-top box to watch live TV (using the new Kinect as a voice controller), a built-in Skype application, and improved support for dual screens. The console also provides new in-game functionality, such as an expanded Xbox Live service, improved Kinect functionality, cloud computing, the ability to automatically record and share video highlights from gameplay, and integrated support for live streaming gameplay online.
Initial reaction to the Xbox One was mostly negative. Early reviews praised the console's new features, while others had criticized its lack of backwards compatibility with Xbox 360 games, online connectivity requirements, mandatory integration with Kinect, and ambiguous restrictions on the resale and sharing of used games. In response to consumer feedback, Microsoft announced that the originally planned digital rights management and internet connection requirements would no longer be attached to the Xbox One.
In June 2014, it was announced that the Xbox One would start shipping without the Kinect sensor in a new package retailing for $399 USD (349 GBP). A new software development kit (SDK) was also announced, freeing up the processing power previously reserved for the Kinect sensor.
''Halo'' media available on Xbox One
''Halo: Spartan Assault'' was released on the Xbox One on December 23, 2013.
''Halo: The Master Chief Collection'', which contains remasters of ''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary'', ''Halo 3'', and ''Halo 4'', was released on the Xbox One on November 11, 2014. The Halo Channel was created as a replacement for the ''Halo Waypoint'' on the Xbox One. The Halo Channel allows players to join any ''Halo'' game for the Xbox One or watch any original content related to ''Halo''. It was released alongside ''The Master Chief Collection''.
''Halo 5: Guardians'', the second game in the ''Reclaimer Saga'', was released on the Xbox One on October 27, 2015.
''Halo: Spartan Assault'' was made backward compatible on November 12, 2015.
''Halo: Reach'' was made backwards compatible on December 17, 2015.
''Halo Wars'' was made backwards compatible on March 28, 2016.
''Halo: Combat Evolved Anniversary'', ''Halo 3'', ''Halo 3: ODST'' and ''Halo 4'' were all made backwards compatible on September 21, 2017.
Models
Released on November 22, 2013, this model started the entire Xbox One line of video game consoles. It was released at a price of $499 at launch.
Just like the Xbox 360 S, the Xbox One doesn't use physical buttons for the power function and the disc slot. Instead, it uses touch areas that activate those functions. The power function touch area is located on the logo with the logo itself being placed on the right of the front face. The disc slot touch area is located to the right of the disc slot. These two functions are located on the same face of the console; this face is intended to be placed as the front of the console.
The sync function (used to connect accessories) does take the form of a button and is located on the left of the disc tray. This is located on the left face of the console; a different face than the disc tray opening itself.
Unlike the Xbox 360, the Xbox One does not use a disc tray. Instead, it used a slot for you to insert discs into (think of it like the Wii). The disc tray from the Xbox 360 would never go on to be used in an Xbox console again.
Also unlike the original Xbox 360 and Xbox 360 S, this model cannot be placed vertically; it can only be placed horizontally. This, at least in part, is due to the placement of the fans' exhaust, ports, and touch areas. The console comes in at a size of 4.3 cm x 26.3 cm x 8 cm and weighs 7.8 lbs. So, it is important to consider these two things when finding an area for it to sit.
The Xbox One Kinect was initially bundled in with every console. Later on, Microsoft sold the Xbox One Kinect separately from the console to lower the cost of entry.
This model can be found with either a glossy top or a matte top. The glossy top is the first release of the Xbox One which was released in 2013. The matte top revision came around in 2015.
This newer revision also came with a revamped controller. The revamped controller received the typical 3.5 mm headphone jack as well as nicer shoulder buttons. According to users and reviewers, the shoulder buttons on the first model of Xbox One were not nice to use. Microsoft improved upon the complaints by making the shoulder buttons need an equal amount of force anywhere on the button (and a lot less of it at that) to press them; before, the amount of force needed was inconsistent
The revision did keep a lot of the specs similar to the original model. Any touch points, USB ports, weight, size etc. were all kept the exact same between the two versions.
Released in November 2015 at a retail price of $499, the Xbox One Elite is a bundle of the original Xbox One with some modifications.
The revision of the Xbox One that was included in the box is a slightly modified version of the second revision Xbox One--the one with the matte top. It distinguishes itself from that revision by replacing the Hard Disk Drive (HDD) with a Solid State Hybrid Drive (SSHD). It also came bundled with an Xbox One elite series one controller--the defining feature of this release. Overall, it still looks and functions mostly like a second revision Xbox One.
Released on August 2, 2016 at a retail price of $499, the Xbox One S is the second entry of the Xbox One family.
Unlike the Xbox One, the Xbox One S uses physical buttons for all of the functions it has. All of the functions are similarly placed as compared to the Xbox One counterparts. It is also able to be placed vertically. The feature is not baked into the design, however. You need to go purchase a stand to do that.
The Xbox One S is smaller than the original Xbox One. It comes in at a size of 29.5 cm x 23 cm x 6.5 cm and weighs 6.4 lbs; which is about 40% smaller in size dimensions and weighs about 18% less than the original model Xbox One. It is also lighter on resources only requiring a 120 watt power supply as compared to the Xbox One's 220 watts or Xbox One X's 240 watts. The power supply was also placed inside of the console instead of outside of it like past Xbox consoles have.
It also received the ability to play HDR10 and 4k media. It cannot play games at a native 4k, instead, games get upscaled to 4k; 4k Blu-Rays do play natively, however. To access the HDR10 and 4k features, you need a TV that can utilize these features.
The Xbox One X, codenamed Project Scorpio, is a model of Xbox One released in 2017 which featured significantly more powerful hardware than any of the other models. It was designed to target Wikipedia:4K resolution|4K resolutions, in comparison to the Wikipedia:1080p|1080p "Full HD" resolution targetted by the other Xbox One consoles. All Xbox One games are supported on the Xbox One X, with many receiving patches to increase Wikipedia:Display resolution|resolution, Wikipedia:Frame rate|framerate or graphical quality on the Xbox One X specifically, when compared with other Xbox One models. Those that did not receive a patch instead benefitted from increased performance as a result of the One X's more capable hardware, but were otherwise identical.
''Halo 5: Guardians'' received an enhancement update in 2017, offering higher resolutions up to 4K, improved visual quality and faster load times.
Released on May 7, 2019 at a retail price of $250, the Xbox One S All-Digital Edition is a variant of the Xbox One S. This release, as the name suggests, includes no disc drive. All other features of the Xbox One S still apply. It's priced very low to attempt to get new customers into the Xbox ecosystem.
Halo-themed editions
As with the Xbox and Xbox 360 before it, a limited edition ''Halo 5: Guardians'' Xbox One console bundle was made available for sale for US$499 at release.
The bundle features a 1TB custom console and controller inspired by Jameson Locke's armor. Like the ''Halo 4'' limited edition Xbox 360, the console features unique sound effects which play when turning on, turning off, and ejecting a disc. Unlike previous limited edition consoles which included only basic versions of their respective games, the ''Halo 5: Guardians'' console includes all the contents of the Halo 5: Guardians Limited Edition|''Halo 5: Guardians'' Limited Edition. Also included is the unique FOTUS-class Mjolnir armor and multiplayer emblem. The Spartan Locke controller is also available for individual purchase which also includes the Resolute visor REQ pack (something conspicuously absent from the console bundle). An additional Master Chief-inspired controller is also available, which includes the Dauntless visor REQ pack.
For the first time, the limited edition console and controllers were released one week prior to the game itself (October 20, 2015) thus allowing players to set up their consoles and download ''Halo 5: Guardians'' in time to play the game as soon as it launched on October 27, 2015.
Gallery
File:XB1-Logo.png|The Xbox One logo. File:XB1-Controller.png|The Xbox One controller. File:Halo 5 Guardians console.jpg|''Halo 5: Guardians'' limited edition console. File:Halo 5 Guardians console bundle.jpg|''Halo 5: Guardians'' console bundle contents. File:Master Chief controller.jpg|''Halo 5: Guardians'' limited edition Master Chief controller.
Sources
Category:Xbox |
S}}
File:XboxSeriesXConsole.jpg|thumb|250px|The Xbox Series X console. Xbox Series X|S is the collective name for Microsoft's wikipedia:History of video game consoles (ninth generation)|9th generation game console lineup, which succeeds the Xbox One family of consoles. All ''Halo'' games and apps available on the Xbox One and Xbox 360 are also available on the console, via backward compatibility.
Overview
The Xbox Series X was the first console of the lineup to be officially revealed. It was unveiled at the 2019 Game Awards on December 12, 2019. During development, the Xbox Series X was codenamed Project Scarlett.
Models
The Xbox Series X is a gaming console developed by Microsoft and is part of the ninth generation of video game consoles. It was released on November 10, 2020. The console is designed to deliver a powerful gaming experience with enhanced graphics, faster load times, and improved performance.
In terms of hardware, the Xbox Series X features a custom AMD Zen 2 CPU with 8 cores running at 3.8 GHz, providing significant processing power for demanding games. It is also equipped with a custom AMD RDNA 2 GPU, delivering 12 teraflops of graphical processing power and supporting ray tracing for realistic lighting and reflections. The console has 16 GB of GDDR6 RAM, allowing for smooth multitasking and quick game loading.
One of the standout features of the Xbox Series X is its storage capabilities. It includes a high-speed 1 TB NVMe SSD, which not only significantly reduces loading times but also allows for quick resume and seamless game switching. The console also supports external USB 3.2 hard drives for expanded storage options.
The Xbox Series X supports gaming at up to 4K resolution and 60 frames per second, and it can even reach up to 120 frames per second for certain games. It is compatible with HDR (High Dynamic Range) technology, providing vibrant colors and improved contrast on compatible displays. The console also supports Dolby Vision and Dolby Atmos for an immersive audiovisual experience.
The Xbox Series S is a gaming console developed by Microsoft and is part of the ninth generation of video game consoles. It was released on November 10, 2020, alongside the Xbox Series X. The Series S is a more affordable, compact, and lower spec'd alternative to the Xbox Series X, while still offering many of the same features.
File:Xbox Series S with controller.jpg|thumb|A Series S.
In terms of hardware, the Xbox Series S is designed to be a lower spec'd and priced version of the Xbox Series X. It features a custom AMD Zen 2 CPU with 8 cores running at 3.6 GHz, providing sufficient processing power for most games. It is also equipped with a custom AMD RDNA 2 GPU, delivering 4 teraflops of graphical processing power.
The console has 10 GB of GDDR6 RAM, which allows for quick loading times. It also includes a custom 512 GB NVMe SSD for storage, also offering faster load times. While the storage capacity is smaller compared to the Series X, the console supports external USB 3 hard drives for expanded storage options. In September 2023, a black model of the Xbox Series S will release with 1 TB of storage.
The Xbox Series S supports gaming at up to 1440p resolution and up to 120 frames per second, providing a smooth and visually appealing gameplay experience. It is compatible with HDR (High Dynamic Range) technology, offering improved color and contrast on compatible displays.
Unlike the Xbox Series X, there is no disc drive. A player must rely on their digital purchases to play games.
''Halo'' themed limited editions
Gallery
File:Xbox Series X Halo Infinite.jpg|A ''Halo Infinite''-themed scene in a pre-rendered trailer for Xbox Series X.
Sources
External links
Category:Xbox |
S}}
File:XboxSeriesXConsole.jpg|thumb|250px|The Xbox Series X console. Xbox Series X|S is the collective name for Microsoft's wikipedia:History of video game consoles (ninth generation)|9th generation game console lineup, which succeeds the Xbox One family of consoles. All ''Halo'' games and apps available on the Xbox One and Xbox 360 are also available on the console, via backward compatibility.
Overview
The Xbox Series X was the first console of the lineup to be officially revealed. It was unveiled at the 2019 Game Awards on December 12, 2019. During development, the Xbox Series X was codenamed Project Scarlett.
Models
The Xbox Series X is a gaming console developed by Microsoft and is part of the ninth generation of video game consoles. It was released on November 10, 2020. The console is designed to deliver a powerful gaming experience with enhanced graphics, faster load times, and improved performance.
In terms of hardware, the Xbox Series X features a custom AMD Zen 2 CPU with 8 cores running at 3.8 GHz, providing significant processing power for demanding games. It is also equipped with a custom AMD RDNA 2 GPU, delivering 12 teraflops of graphical processing power and supporting ray tracing for realistic lighting and reflections. The console has 16 GB of GDDR6 RAM, allowing for smooth multitasking and quick game loading.
One of the standout features of the Xbox Series X is its storage capabilities. It includes a high-speed 1 TB NVMe SSD, which not only significantly reduces loading times but also allows for quick resume and seamless game switching. The console also supports external USB 3.2 hard drives for expanded storage options.
The Xbox Series X supports gaming at up to 4K resolution and 60 frames per second, and it can even reach up to 120 frames per second for certain games. It is compatible with HDR (High Dynamic Range) technology, providing vibrant colors and improved contrast on compatible displays. The console also supports Dolby Vision and Dolby Atmos for an immersive audiovisual experience.
The Xbox Series S is a gaming console developed by Microsoft and is part of the ninth generation of video game consoles. It was released on November 10, 2020, alongside the Xbox Series X. The Series S is a more affordable, compact, and lower spec'd alternative to the Xbox Series X, while still offering many of the same features.
File:Xbox Series S with controller.jpg|thumb|A Series S.
In terms of hardware, the Xbox Series S is designed to be a lower spec'd and priced version of the Xbox Series X. It features a custom AMD Zen 2 CPU with 8 cores running at 3.6 GHz, providing sufficient processing power for most games. It is also equipped with a custom AMD RDNA 2 GPU, delivering 4 teraflops of graphical processing power.
The console has 10 GB of GDDR6 RAM, which allows for quick loading times. It also includes a custom 512 GB NVMe SSD for storage, also offering faster load times. While the storage capacity is smaller compared to the Series X, the console supports external USB 3 hard drives for expanded storage options. In September 2023, a black model of the Xbox Series S will release with 1 TB of storage.
The Xbox Series S supports gaming at up to 1440p resolution and up to 120 frames per second, providing a smooth and visually appealing gameplay experience. It is compatible with HDR (High Dynamic Range) technology, offering improved color and contrast on compatible displays.
Unlike the Xbox Series X, there is no disc drive. A player must rely on their digital purchases to play games.
''Halo'' themed limited editions
Gallery
File:Xbox Series X Halo Infinite.jpg|A ''Halo Infinite''-themed scene in a pre-rendered trailer for Xbox Series X.
Sources
External links
Category:Xbox |
S}}
File:XboxSeriesXConsole.jpg|thumb|250px|The Xbox Series X console. Xbox Series X|S is the collective name for Microsoft's wikipedia:History of video game consoles (ninth generation)|9th generation game console lineup, which succeeds the Xbox One family of consoles. All ''Halo'' games and apps available on the Xbox One and Xbox 360 are also available on the console, via backward compatibility.
Overview
The Xbox Series X was the first console of the lineup to be officially revealed. It was unveiled at the 2019 Game Awards on December 12, 2019. During development, the Xbox Series X was codenamed Project Scarlett.
Models
The Xbox Series X is a gaming console developed by Microsoft and is part of the ninth generation of video game consoles. It was released on November 10, 2020. The console is designed to deliver a powerful gaming experience with enhanced graphics, faster load times, and improved performance.
In terms of hardware, the Xbox Series X features a custom AMD Zen 2 CPU with 8 cores running at 3.8 GHz, providing significant processing power for demanding games. It is also equipped with a custom AMD RDNA 2 GPU, delivering 12 teraflops of graphical processing power and supporting ray tracing for realistic lighting and reflections. The console has 16 GB of GDDR6 RAM, allowing for smooth multitasking and quick game loading.
One of the standout features of the Xbox Series X is its storage capabilities. It includes a high-speed 1 TB NVMe SSD, which not only significantly reduces loading times but also allows for quick resume and seamless game switching. The console also supports external USB 3.2 hard drives for expanded storage options.
The Xbox Series X supports gaming at up to 4K resolution and 60 frames per second, and it can even reach up to 120 frames per second for certain games. It is compatible with HDR (High Dynamic Range) technology, providing vibrant colors and improved contrast on compatible displays. The console also supports Dolby Vision and Dolby Atmos for an immersive audiovisual experience.
The Xbox Series S is a gaming console developed by Microsoft and is part of the ninth generation of video game consoles. It was released on November 10, 2020, alongside the Xbox Series X. The Series S is a more affordable, compact, and lower spec'd alternative to the Xbox Series X, while still offering many of the same features.
File:Xbox Series S with controller.jpg|thumb|A Series S.
In terms of hardware, the Xbox Series S is designed to be a lower spec'd and priced version of the Xbox Series X. It features a custom AMD Zen 2 CPU with 8 cores running at 3.6 GHz, providing sufficient processing power for most games. It is also equipped with a custom AMD RDNA 2 GPU, delivering 4 teraflops of graphical processing power.
The console has 10 GB of GDDR6 RAM, which allows for quick loading times. It also includes a custom 512 GB NVMe SSD for storage, also offering faster load times. While the storage capacity is smaller compared to the Series X, the console supports external USB 3 hard drives for expanded storage options. In September 2023, a black model of the Xbox Series S will release with 1 TB of storage.
The Xbox Series S supports gaming at up to 1440p resolution and up to 120 frames per second, providing a smooth and visually appealing gameplay experience. It is compatible with HDR (High Dynamic Range) technology, offering improved color and contrast on compatible displays.
Unlike the Xbox Series X, there is no disc drive. A player must rely on their digital purchases to play games.
''Halo'' themed limited editions
Gallery
File:Xbox Series X Halo Infinite.jpg|A ''Halo Infinite''-themed scene in a pre-rendered trailer for Xbox Series X.
Sources
External links
Category:Xbox |
File:Xbox.jpg|300px|right The Xbox is a wikipedia:History of video games (Sixth generation era)|sixth generation era video game console first created by Microsoft. It was released on November 15, 2001 in North America, February 22, 2002 in Japan, and on March 14, 2002 in Europe.
History The Xbox was Microsoft's first independent venture into the video game console arena, after having developed the operating system and development tools for the Wikipedia:MSX|MSX, and having collaborated with Sega in porting Windows CE to the Sega Dreamcast console. The Xbox was the second highest-selling console of the last generation, having sold 24 million copies worldwide. In first place was the Playstation 2, which sold 120 million copies, in third was the Nintendo Gamecube at 21 million, and in fourth was the Sega Dreamcast, which sold 9 million copies worldwide.
Notable launch titles for the console include ''Halo: Combat Evolved'', ''Wikipedia:Amped|Amped'', ''Wikipedia:Dead or Alive (video game)|Dead or Alive 3'', and ''Wikipedia:Oddworld: Munch's Oddysee|Oddworld: Munch's Oddysee''. Most Xbox games are compatible with Xbox 360 such as wikipedia:Ninja Gaiden (2004 video game)|Ninja Gaiden.
The best-selling Xbox game of all time was Halo: Combat Evolved, which sold 8 million copies, and in second Halo 2 which sold 5 million. The most highly rated Xbox game was Halo: Combat Evolved, with an average meta-score of 97 out of 100. Second was the GTA Triple Pack which achieved an average meta-score of 96 out of 100. Halo 2 pulled into third with 95 out of 100.
The Xbox LIVE gaming service allows for multiplayer online play, and is one of the Xbox's most acclaimed features. Another popular feature of the Xbox is the ability to create a system link of multiple Xboxes wired together, allowing multiplayer games to take place with more than four players. As of April 15, 2010, Xbox LIVE is no longer supporting the original Xbox games and consoles. This also includes original Xbox games being played on the Xbox 360.
Some of the most popular Xbox games, including ''Halo: Combat Evolved'' can be found from Xbox Live Marketplace, and they can be played on Xbox 360. These products are entitled "Xbox Originals".
Marketing promotions
On March 14, 2004, Microsoft released a special version of the Xbox in the United States, Australia and New Zealand. Around 200,000 of these Xbox consoles were produced. The special version was translucent green and came with a copy of ''Halo: Combat Evolved'' and a matching translucent green Controller ''S''. The console case featured the ''Halo'' logo and the words "Special Edition"; the controller had a jewel that had the ''Halo ''logo in place of the normal Xbox logo.
On March 18, 2005, an Ice Blue Halo 2 Limited Edition Xbox was released in Canada and Asia. The console was translucent blue and retailed for approximately $249. Included with the Ice Blue console was a matching Controller ''S'', a special Halo green headset and a copy of ''Halo 2''. The difference between the Asian and Canadian versions can be seen in the Xbox's jewel; the Asian version has a black jewel while the Canadian version has a silver jewel.
Gallery
File:Microsoft Xbox logo.png|The Xbox logo File:Halo_Special_Edition_Green_Box.jpg|The Halo: Combat Evolved Special Edition Translucent Green Xbox console package. File:Halo_Special_Edition_Green_Xbox.jpg|The Halo Special Edition Xbox and Controller File:Halo_Special_Edition_Green_Console_Unique_Print.jpg| A Closeup of the unique print on the front of the Halo Special Edition Xbox. File:Halo_Special_Edition_Green_Controller.jpg|A Closeup of the contoller included with the Halo Special Edition Xbox. Note the center jewel. File:Xboxhalo2blue.jpeg|The Canadian Ice Blue Halo 2 Xbox console. File:Halo2xboxnickaura 2.jpeg|The Asian Ice Blue Halo 2 Xbox console.
Sources
Category:Xbox| |
Xbox.com is the official Microsoft website for the Xbox, Xbox 360, and Xbox One consoles, as well as the online gaming service Xbox Live. It has pages detailing popular Xbox games, including the ''Halo'' franchise portal Halo Waypoint which serves as the hub for all the ''Halo'' games, ''Halo''-related news and information.
Overview Prior to the release of Halo Waypoint, Xbox.com housed individual pages for each of the ''Halo'' games, which have since been merged with the Waypoint site. Of note is the backstory on the ''Halo: Combat Evolved'' page, which was the first official source to describe the events that led to the formation of the UNSC as well as Human colonies|human colonization. Xbox.com has also been home to the marketing websites for each of the ''Halo'' games, including Believe and Jake Courage|Jake Courage Exhibition for ''Halo 3'' and a marketing website for ''Halo Wars''. However, most of these have later been taken down.
File:Radio infinity levels v03.ogg|thumb|Audio for the ''Halo 4'' page Around E3 2012, to coincide with the trailer shown at the event for ''Halo 4'', a page with the command deck was made that took place during the crash shown in the trailer. This page had several pieces of information regarding ''Halo 4'', including audio that described events that happened happened shortly after the crash.
Halo 2 Media player Before ''Halo 2's'' launch, a media player skin was released to promote it.
File:Halo2-presentation1.jpg
See also Halo2.com (Covenant)
Archive:Xbox.com/Halo|Portal page for ''Halo: Combat Evolved''
Archive:Xbox.com/Halo 4|Info on the ''Halo 4'' version of the Xbox.com site
External links
Category:Websites |
The XBR55 Battle RifleHalo Encyclopedia (2009 edition), ''UNSC Weapons'', ''pages 318 - 319'' is a prototype weapon for the BR55 battle rifle|BR55 Service Rifle.Halo: Contact Harvest, ''page 126''
Overview The XBR55 is a long-barreled bullpup battle rifle equipped with a telescopic sight. The weapon fires M634 Experimental High-Powered Semi-Armor-Piercing|9.540mm round from a 60-round magazine.Halo: Contact Harvest, ''pages 132-133'' It was later remodeled to suppress 'walking.'
It was issued to Staff Sergeants Avery Junior Johnson|Avery Johnson and Nolan Byrne as well as their militia squads' marksmen, Critchley and Wallace A. Jenkins|Jenkins by Lieutenant Commander Jilan al-Cygni for use during the First Battle of Harvest|Harvest event during the year 2525. This was the first weapon to be used against the Covenant and caused the first alien casualty in the Human-Covenant War. The battle rifle was used extensively in the following battle to protect Harvest's citizens.
Trivia The prototype resembles the BR55HB battle rifle|BR55 Heavy Barrel Service Rifle much more than the standard BR55 model in the cover of ''Halo: Contact Harvest''. When first assessed by Avery Johnson, he observed that the weapon had a 60 round magazine. However, the ''Contact Harvest'' cover shows the ammo count as the standard 36. Johnson may have already fired off a few shots, or this could be an error on the part of the cover artist as this is the magazine count portrayed for a battle rifle in the games.
List of appearances
''Halo: Contact Harvest''
Sources
Category:Rifles |
Xellus keep was the head keep of the Sangheili state of Xellus on Sanghelios. Just inside of one of the keep's walls, there was a large plaza. Beyond the wall, there was rolling, steep hills. Tersa 'Gunok's clan had an ancient pact with the 'Xellus clan that allowed them to train at the keep.Halo: Broken Circle, ''Chapter 1''
History In 851 BCE, Ussa 'Xellus warned the residents of the state to not trust the newly-formed Covenant or the San'Shyuum. Some of the keep's residents did not agree with Ussa and reported his heresy to Covenant authorities. In response, nine attack fighters were sent by the Covenant to fire upon the keep. The fighters dropped explosive charges on the keep's plaza, instantly killing numerous Sangheili. While the fighters attacked the keep, some Sangheili attempted to shoot them down with surface-to-air launchers. However, in the five bombing runs the nine fighters made, only Ussa succeeded in destroying one of the crafts. Ultimately, the keep was destroyed and hundreds of the keep's inhabitants were killed. However, the survivors were led by Ussa and they fled to the region of Nwari at Sanghelios' southern pole.
List of appearances
''Halo: Broken Circle''
Sources
Category:Sanghelios locations Category:Keeps |
Xellus was a Sangheili city-state on Sanghelios, home to the 'Xellus clan. Its head keep was Xellus keep. In 852 BCE, Ussa 'Xellus warned the residents of the state to not trust the newly-formed Covenant or the San'Shyuum. The Covenant had learned of Ussa's heretical words and Uztet'sKelln|attack fighters were sent to destroy Xellus keep. After the keep was destroyed, the rest of the state was attacked by the Covenant military. The Covenant hoped that the attack would end the rebellion, but many of the state's residents survived and fled to the region of Nwari at Sanghelios' southern pole.Halo: Broken Circle, ''Chapter 1''
List of appearances
''Halo: Broken Circle''
Sources
Category:Sanghelios locations Category:Sangheili states |
Xelq 'Tylk is a Sangheili who served as the a scout-eye operator for Colony External Maintenance on the Refuge in 2553. He was once an up-and-coming floatfighting|floatfighter but gave it up to take the job. He is squat, stocky, and strong of arm. His mandibles are studded with bits of metal crafted from debris he found in the Refuge's debris field.Halo: Broken Circle, ''page ??'' By 2560, he joined the Swords of Sanghelios, serving aboard the ''Scorrin's Blade''.
List of appearances
''Halo: Broken Circle''
''Battle for the Blood-Moon''
Sources
Category:Sangheili characters Category:Ussans |
The "Xeno orders" is a colloquial UNSC Marine Corps|UNSC Marine term for a series of ONI directives relating to the treatment of Xenoarchaeology|xenoarchaelogical finds. During the Battle of Ariel, ODSTs Kojo Agu and Taylor H. Miles broke these directives by destroying the Forerunner Artificial Intelligence|AI called "The Knowing" in order to stop the Covenant from using its information against humanity.Halo: Helljumper, ''Issue #5''
List of appearances
''Halo: Helljumper''
Sources
Category:UNSC protocols |
The Xeno-Materials Exploitation Group (XEG) is a division of the United Nations Space Command's Office of Naval Intelligence that specializes in the recovery and reverse-engineering of technology from alien sources, including the Covenant, the Forerunners, and the Ancestors.Halo: Hunters in the Dark, ''page 21'' The XEG's activities may indicate them to be under the jurisdiction of ONI Section Four.
History In 2548, after being brought aboard the UNSC cruiser following their escape from the Battle of Meridian, Saskia Nazari, Victor Gallardo, Evelyn Rousseau and Dorian Nguyen were reminded by ONI Captain Daniella Dellatorre that the conversation they were about to have was classified as part of ONI's XEG presence aboard the ship. When Dorian questioned what exactly the XEG was, Daniella stated that it was the Xeno-Materials Exploitation Group, but refused to explain more for the moment. Daniella eventually revealed that the XEG wanted to recover the Forerunner artifact that the Covenant were attempting to excavate underneath Brume-sur-Mer and if possible, use it themselves in the war effort. After some hesitation, the four teens agreed to form a specialized team to help ONI recover the artifact from Meridian.Halo: Battle Born, ''Chapter 25''
In May of 2553, the 717th Xeno-Materials Exploitation Battalion|717th Battalion of the Xeno-Materials Exploitation Group was posted to the human Outer Colony of Gao to capture the Archeon-class ancilla|''archeon''-class ancilla, Intrepid Eye.Halo: Last Light, ''page 44'' (Google Play edition) The battalion succeeded, though it lost half of its forces.Halo: Last Light, ''page 324'' (Google Play edition) Around the time of the operation on Gao, the battalion also deployed a company to Shaps III to survey the Line Installation 444-447, where the unit discovered valuable boson beads created when Sav Fel had glassed a hard light device within the Forerunner ruins on the planet.Halo: Retribution, ''page 9'' (Google Play edition) In 2554 an underwater research facility by the name of Fathom Station was constructed by Imbrium Machine Complex on behalf of the group beneath the waters of the Cortez Ocean on Beta Gabriel. Fathom Station was designed to locate the crash sites of ''Splendid Intention'' and , two ships that crashed in the sea during the Human-Covenant War; the staff of Fathom intended to rediscover the valuable weapon plans carried by the Covenant Covenant carrier|carrier--plans that would supposedly render the energy projector obsolete.Game Informer, ''July 2015 issue''
In 2555 the group created a task force to assist ONI's Zeta Halo project following the discovery of Installation 07. During a routine search conducted by twenty-three explorers from Fathom Station in 2556, ''Splendid Intention'' suddenly shifted from its resting place in the Aleutian Rim and violently slid down a nearby trench, sending debris and water in Fathom Station's northern terminal. The complex was torn apart and forty-one researchers were killed in the incident. ''Splendid Intention'' and the twenty-three explorers trapped inside the carrier were lost, and operations at Fathom Station did not continue. At some point, the Xeno-Materials Exploitation Group filed report ONI XENO-MATERIALS EXPLOITATION REPORT 15Y1198|15Y1198, which detailed the discovery of an Ancient human|archeohominina vessel at Site Yankee-002-G3 and an assessment of it tactical capabilities. The report recommended that further analysis of the ship should be immediately assigned to Project ARC DREAM and noted that investigation of its weaponry was already underway by a team on AZURE MOON.
By 2559, Spartan Operations|Spartans were assigned to work with the group in work on Installation 07. These Spartans were equipped with the MJOLNIR Powered Assault Armor/Mark V|Mark V Zeta armor. The XEG has also developed the "MOTHACID" target acquisition system for the CELOX-class Mjolnir helmet, intended for use in detecting and analysing alien technology and signal sources.
Gallery
File:H5G-UNSC Fathom.png|Fathom Station.
List of appearances
''Halo: Hunters in the Dark''
''Halo: Last Light''
''Halo Mythos''
''Halo: Retribution''
''Halo: Battle Born''
''Halo: Renegades''
''Halo: The Television Series''
''Halo Infinite''
Sources
Category:Office of Naval Intelligence |
Xenoanthropology is the study of extraterrestrial cultures, which is the equivalent field to the study of human cultures known as anthropology. Evan Phillips|Professor Evan Phillips, Connor Brien|Dr. Connor Brien, and Luther Mann|Dr. Luther Mann are known practitioners of xenoanthropology who were all contracted by the UNSC Navy's Office of Naval Intelligence.
Evan Phillips is a Sangheili expert and distinguished as being a highly fluent speaker of the Sangheili (language)|Sangheili language.Halo: Glasslands, ''page 66'' In early 2553, he had the privilege of being invited by Arbiter Thel 'Vadam to study their culture on Sanghelios.Halo: Glasslands, ''pages 358-361''
Connor Brien was a well-regarded linguist who focused his research on the Jiralhanae race. He was studying the social behavior of Chieftain Parabum's pack on Beta Gabriel at the time of his capture and death.Halo: Evolutions - Essential Tales of the Halo Universe, "Stomping on the Heels of a Fuss"
Luther Mann is considered to be the most knowledgeable man on the subject of the ancient Forerunners, having compiled extensive knowledge of their culture, history and language through his research on Forerunner artifacts and installations Halo: Hunters in the Dark, ''page 18'' In November of 2553, he discovered the location of Halo Array|Halo Installation 07 during a research expedition on the shield world Trevelyan.https://twitter.com/bsangel/status/670658429149540352, ''Today in Halo'' Mann is also fluent in the Sangheili language and can even communicate with Huragok.Halo: Hunters in the Dark, ''page 85-86''
List of appearances
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''Stomping on the Heels of a Fuss''
''Halo: Glasslands''
''Halo: The Thursday War''
''Halo: Mortal Dictata''
''Halo: Hunters in the Dark''
''Halo 5: Guardians''
''Halo: Outcasts''
Sources
See also Xenoarchaeology Xenobiology Xenopsychology Category:Science |
Xenoarchaeology is the twenty-second track (Disc 2 Track 5) in ''Halo: Combat Evolved Anniversary: Original Soundtrack''.
Overview The track is an arrangement of its namesake ''Alien Corridors'' from ''Halo: Original Soundtrack'', albeit without the heavy percussion near the middle of the track.
Appearances The track plays in place of ''Alien Corridors'' in ''Halo: Combat Evolved Anniversary'', during the level ''The Truth and Reconciliation'', when John-117 enters the cargo bay of the Truth and Reconciliation|eponymous ship. |
File:Archaeology.png |thumb|500px|UNSC xenoarchaelogists explore Installation 00.
Xenoarchaeology is a form of archaeology concerned with the study of the physical remains of pastthough not necessarily extinctalien cultures. The UNSC is known to have practiced xenoarchaeology on various worlds occupied by the Forerunners in the past, such as Onyx, Heian, and Reach. Many of these sites were classified top-secret by the Office of Naval Intelligence. After the Human-Covenant War, many researchers in the universities of University of Edinburgh|Edinburgh and University of Calcutta|Calcutta were hired by the ONI to investigate Forerunner relics.Halo: Evolutions, "From the Office of Dr. William Arthur Iqbal", ''page 519''
Known practitioners of xenoarchaeology include Dr. William Arthur Iqbal, Esko Korpijaakko, Laszlo Sorvad, Luther Mann, and Sandra Tillson. There are only a handful of experts in the field of xenoarchaeology, most of whom are recruited by ONI.Halo 4: The Essential Visual Guide, ''page 15''
Gallery
File:Babd catha forerunner complex.jpg|Dr. Catherine Halsey's research at the Babd Catha Forerunner complex allowed her to direct to Installation 04.Halo: Reach, ''Epilogue'' (''"And because of you, we found Halo, unlocked its secrets..."'')
List of appearances
''Halo 2''
*''Conversations From the Universe''
''Halo: Ghosts of Onyx''
''Halo: Helljumper''
''Halo Legends''
*''The Babysitter''
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''The Return''
*''From the Office of Dr. William Arthur Iqbal''
''Halo: Reach''
*''Dr. Halsey's personal journal''
''Halo: Glasslands''
''Halo 4''
''Halo: Hunters in the Dark''
''Halo 5: Guardians''
*''Halo 5: Guardians Limited Edition dossiers|Limited Edition dossiers''
''Halo: Smoke and Shadow''
''Halo Wars 2''
''Halo: Renegades''
''Halo: Outcasts''
Sources
See also Xenoanthropology Xenobiology Xenopsychology Category:Science |
File:Jackal by Halsey.jpg|thumb|300px|Catherine Halsey|Dr. Halsey's study of Kig-Yar anatomy and physiology. Xenobiology is the study of alien organisms, which became a government-paid job after the discovery of such organisms (albeit, non-sentient) during humanity's Inner Colonies|colonization of nearby systems.
The UNSC Engineering Corps, a government organization known for surveying newly-discovered planets, required xenobiologists for their surveys.Halo: Ghosts of Onyx, ''page 124'' Professor Ellen Anders is a well-known xenobiologist, having lectured on the subject at Rishard University.Halo Wars manualHalo Wars: Genesis
Gribyam is an Unggoy member of the Swords of Sanghelios and a self-proclaimed biologist who studies human anatomy.Halo 5: Guardians, campaign level ''Before the Storm'': Mission Intel
List of appearances
''Halo: Ghosts of Onyx''
''Halo Wars: Genesis''
''Halo Wars''
''Halo: Evolutions''
*''From the Office of Dr. William Arthur Iqbal''
''Halo: Reach''
*''Dr. Halsey's personal journal''
''Halo 5: Guardians''
''Halo Mythos''
Sources
See also Xenoanthropology Xenoarchaeology Xenopsychology Category:Science |
Xenophobia is an achievement in ''Halo: The Master Chief Collection''. This achievement is obtained by completing any ''Halo 3: ODST'' level without using Covenant weapons.
Strategy Uplift Reserve is the recommended level to earn this achievement. Simply use a Warthog and drive all the way to finish the level. The ability does not forbid the player from picking up Covenant weapons (as long as they don't fire them), nor giving them to NPC teammates who then use them. |
Xenopsychology is the study of the minds and behaviors of extraterrestrial beings. Prior of joining the military, Maya Sankar had studied the field of xenopsychology. During the Human-Covenant War, she worked for the Office of Naval Intelligence providing behavioral analysis and psychological profiling of Covenant enemies. During her career, Sankar wrote substantial amounts of reports pertaining to Sangheili honor deaths and Kig-Yar behavior.Hunt the Truth Season 2, ''Episode 04: JACKALS''
List of appearances
''Hunt the Truth''
Sources
See also Xenoanthropology Xenoarchaeology Xenobiology
Category:Science |
Xenotime is a type of mineral ore. Xenotime's primary use is that it yields the Wikipedia:Lanthanide|lanthanide elements Wikipedia:Ytterbium|ytterbium and Wikipedia:Erbium|erbium - critical to the manufacture of small-scale fusion reactors and ultra-efficient lasers.
The resource is extremely common on the human colonies|colony of Mesra, making the planet an important strategic target for the Covenant during the Human-Covenant War. During 2526, the Covenant Battle of Mesra|invaded Mesra rather than glassing the planet to take these resources; resulting in Blue Team and the 24th Marine Engineering Brigade being deployed to destroy all of the planet's mining infrastructure and deposits via the use of nuclear weapons. The Doukala Xenotime Works was the most remote of several mines on Mesra designed to extract the ore, located deep within the Karpos Mountain Range. Xenotime was not the only lanthanide ore with a very rich presence on Mesra, with many other similar resources often synonymous with a network of ancient cave systems formed long before humans colonies the planet.
List of appearances
''Halo: Oblivion''
Sources
Category:Materials |
Post-Covenant War conflicts
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The XEV9-Matos nonlinear pulse cannon is a UNSC starship|starship-mounted Electromagnetic pulse|EMP weapon in service with the United Nations Space Command.
Overview
The XEV9 fires an electromagnetic pulse that can be used to disable enemy warships. The weapon is capable of firing multiple times in quick succession, and is mounted below the upper hull and wings of the ship, requiring the ship to turn "belly-up" relative to its target to fire the cannon. In rare circumstances, the XEV9 offers coverage on forward-facing targets.
Two XEV9s are mounted on the underside of s like the . In 2553, used its XEV9-Matos against the ''Piety'', firing multiple shots to keep the vessel unable to communicate while Kilo-Five Naval boarding|boarded the ship.
List of appearances
''Halo: Glasslands''
''Halo 4''
*''Spartan Ops''
''Halo Mythos: A Guide to the Story of Halo''
''Halo: Silent Storm''
Sources
Category:UNSC naval weapons Category:Directed-energy weapons |
File:Onyx.jpg|thumb|225px|Onyx and XF-063 IV-1. XF-063 IV-1 was the UNSC designation for the only natural satellite of the artificial planet Onyx, the fourth planet in the Zeta Doradus system. The moon was silvery in color and its surface was largely composed of ice. The cratered moon was home to numerous canyons of blue ice and methane geysers.Halo: Ghosts of Onyx, ''pages 155-156''
History On 2552#November|November 3, 2552, Catherine Halsey|Doctor Catherine Halsey whipped around the moon in the ''Beatrice'' to escape attacking Onyx Sentinels. Later in the Onyx Conflict, a Patterson's battle group|UNSC battle group regrouped around the moon. Joyous Exultation Covenant|Covenant ships engaged the UNSC around the moon, taking flanking positions on opposite sides of the moon. After a majority of the Covenant's vessels were destroyed by the UNSC battle group, a large Covenant fleet arrived over the moon and destroyed nearly all surviving UNSC vessels.Halo: Ghosts of Onyx, ''pages 328-332'' After the battle, a large field of debris formed around the moon.Halo: Ghosts of Onyx, ''page 376''
It is unknown what became of XF-063 IV-1 after Onyx was disintegrated by the planet's sentinels.
List of appearances
''Halo: Ghosts of Onyx''
Sources
Category:Moons |
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XG-89 Narrow is MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR Powered Assault Armor [GEN2] legs developed by Materials Group.
Overview
The narrow-slat legs excel at shield distribution while reducing ceramic profile.
The XG-89 Narrow legs were manufactured by Materials Group.
In-game information
Available skins: Raptor (RPTR), Bayonet (BYNT), Refractive (RFCT)
Default unlock: Achieve Rank (Halo 4)|Spartan Rank 35. Raptor unlock: Pre-order Halo 4 at the Best Buy or purchase the Halo 4 Game of the Year Edition. Bayonet unlock: Available through the Champions Bundle. Refracitve unlock: Purchase the Ur-Didact figure from the Series 2 line of McFarlane figures for Halo 4. Manufacturer: Materials Group Description: Narrow-slat full greaves excel at shield distribution while reducing ceramic profile.
''MCC'' descriptions Legs description: XG-89 Narrow greaves excel at shield distribution.
In ''Halo 5: Guardians'' the following sets utilise XG-89 Narrow parts:
ENGINEER-class Mjolnir: Legs ROGUE-class Mjolnir: Legs VENATOR-class Mjolnir: Legs
List of appearances
''Halo 4''
''Halo 5: Guardians''
Sources
Category:MJOLNIR armor Category:Halo 4 multiplayer armor permutations |
}}
The XGBU-302 (Experimental Guided Bomb Unit), also known as the "disruption bomb", is an aircraft-delivered special-purpose weapon used by the United Nations Space Command.
Description Disruption bombs are generally dropped from B-65 Shortsword bombers equipped with the Maastricht/Raleigh Ordnance Delivery-Application System|M/RODAS delivery system. They acted in similar fashion to the much smaller power drain device, emitting a blue electromagnetic pulse energy field that disrupts all electronic equipment within of the detonation point. The bomb weighs 1,814 kilograms.
Gameplay
In ''Halo Wars'', the disruption bomb functions similarly to the power drain equipment from ''Halo 3'', but instead of lowering enemy shields, it temporarily prevents any nearby Covenant leader units from using their special powers. The bomb can halt whatever power is being used at the moment for about one minute, and prevent any others from being activated within its active radius. The weapon can be called in from any UNSC leader for the price of supplies. It is available only in multiplayer and skirmish modes.
Gallery
File:HW_DisruptionBomb.jpg|250px|thumb|An active Disruption Bomb on Beasley's Plateau.
List of appearances
''Halo Wars''
Sources
Category:Bombs Category:UNSC air weapons |
File:HWG BattleOfXiBootis.png|thumb|300px|Admiral Cole's fleet Battle of XI Bootis A|engaging the Covenant at XI Bootis A. XI Bootis A was a human-colonized star system, located some 21.8 lightyears from Sol system|Sol. It was invaded on 2528|February 13, 2528 by the Covenant. Preston Cole|Admiral Cole's fleet responded, defeating the Covenant fleet, but taking heavy casualties in the battle. The colony's fate, whether it was glassed or not by the Covenant, and the state of any colonists survivors, is unknown.Halo Wars: Genesis
List of appearances
''Halo Wars: Genesis''
''Halo: Evolutions''
*''The Impossible Life and the Possible Death of Preston J. Cole''
Sources
Category:Planetary systems Category:Human colonies |
The Xiuquan system is a human-controlled planetary system. The system is home to the UEG Human colonies|colony world of Minister (planet)|Minister.
Overview
Minister (planet)|Minister - Human Inner Colonies|inner colony established in 2366 and left unscathed during the Human-Covenant War.
Sources
Category:Planetary systems |
The XM250 Light Grenade Launcher is a heavy armament employed by the United Nations Space Command. It consists of a revolving magazine capable of semi-automatic fire that can be used to fire grenades. They are generally mounted aboard the M290-M Gungoose, an armed variant of the standard M290 Mongoose - replacing the M67 light anti-infantry weapon|M67 machine guns found on the M274-M Gungoose variant.
The ONI Gungoose|specialised Gungooses operated by the Office of Naval Intelligence load their XM250s with a specialised kind of grenade. Rather than the impact-detonation of the standard grenades, the ONI load instead uses timed fuses, allowing the grenades to bounce off surfaces before detonating.
List of appearances
''Halo 5: Guardians''
''Halo Infinite''
Sources
Category:Grenade launchers |
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|range=100 kilometers
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The XM4600 ''Zeus'' plasma munition howitzer is a human :Category:Mortar|mortar weapon capable of focusing and directing plasma as a projectile like most Covenant Covenant weaponry|weapons.
Overview
On the M145D Rhino the Zeus cannon is mounted to a large turret, the weapon is capable of traversing upward at a roughly forty-five degree angle. The Zeus 320mm plasma cannon has a range of 100 kilometers, and as with all plasma-based weapons, the ''Zeus'' is potent against energy shielding. The weapon operates via use of reverse-engineered fuel rods placed inside a modified artillery shell, fired from a custom-built howitzer.
The ''Zeus'' has a bore of 320mm.
During the Harvest campaign the Office of Naval Intelligence procured numerous specimens of Covenant fuel rods, and made quick work beginning to reverse engineer it. One project resulted in the M145D Rhino, a basis for the Zeus 320mm plasma cannon, a cannon which could make use and direct plasma energy.
By February 2531, the Rhinos and their plasma cannons were being field-tested and the carried some prototypes on board.
During the Battle for Arcadia, the cannons of five Rhinos in conjunction were used to take down a portion of a giant energy shield, allowing the to take down the Covenant shield generators and air defenses below, exposing the Covenant operation on Arcadia.
Gallery
File:HW_Rhino_Firing.png|A Rhino firing its main ''Zeus'' in the Battle for Arcadia.
List of appearances
''Halo Wars''
Sources
Category:Plasma weapons Category:Directed-energy weapons Category:Mortar |
|cost=
|variant=
|service=Human-Covenant War
|length=
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|ammotype=High explosive grenades
|capacity=
|feed=Wikipedia:Revolver (firearms)|Revolving, Wikipedia:Cylinder (firearms)#Swing out cylinder|swing out cylinder
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The XM510 Multishot Grenade Launcher is a semi-automatic grenade launcher used by the United Nations Space Command armed forces.
Overview
The XM510 is a shoulder-fired, semi-automatic grenade launcher. The weapon features a revolving swing out cylinder, from which grenades can be loaded. The weapon is additionally equipped with a telescopic sight and a foregrip.
Operational history The XM510 was employed by UNSC Marine Corps forces during the Massacre of the Outer Colonies|early years of the Human-Covenant War. In 2531, Marine forces attached to deployed with the weapon in the Harvest campaign, Battle for Arcadia and Battle of Trove. Marines armed with the XM510 were regularly employed as passengers in Warthogs.
Gameplay
The XM510 appears in ''Halo Wars'', as the second upgrade available for the Warthog. When unlocked, the Grenadier upgrade adds a single Marine armed with an XM510 to the vehicle's passenger seat, boosting offensive power slightly.
Production notes The XM510's design is based directly off of the Wikipedia:South Africa|South African-built Wikipedia:Milkor MGL|Milkor MGL Mk.1 and the later M32 MGL variant used by the Wikipedia:United States Marine Corps|United States Marine Corps.
Trivia The ''Halo Wars: Official Strategy Guide|Official Strategy Guide'' for ''Halo Wars'' mistakenly refers to the "XM511 Heavy Grenade Launcher" as the "XM510" in a caption describing the weapon mounted on the M9 Wolverine.
Gallery
File:HW XM510 2.png File:HW Grenade Launcher 3.jpg|The XM510 in-game File:HW grenade Launcher 2.jpg
List of appearances
''Halo Wars''
Sources
Category:Grenade launchers |
|length=
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|ammotype=60mm high-explosive grenades
|capacity=
|feed=Belt-fed
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The XM511 Heavy Grenade Launcher is a 60mm grenade launcher used by the United Nations Space Command. The weapon is most commonly used mounted on the dorsal surface of the M9 Wolverine, complementing the vehicle's primary M260 Multiple Launch Rocket System. The XM511 offers potent firepower against infantry and light vehicles, though the Wolverine still requires combined arms support for defense against heavier targets.
Gallery
File:HW_Wolverine_Concept_2.png|Concept art for the Wolverine, showing a radically different design for the XM511 grenade launcher. File:HW-Concept-M9WolverineMAAT-02.png|An earlier variant of the Wolverine model from ''Halo Wars'' development, showcasing some views of the earlier XM511 iteration alongside two such weapons mounted on the vehicle. File:HW_Wolverine_Concept_1.jpg|A near-final look at the ''Halo Wars'' model, showcasing the full XM511 assembly. File:HW_WolverineGL.png|Close up of the XM511 Heavy Grenade Launcher in ''Halo Wars''. File:HW2_Wolverine_Concept.jpg|Concept art for the ''Halo Wars 2'' iteration of the Wolverine, with a radically redesigned XM511.
List of appearances
''Halo Wars''
''Halo Wars 2''
Sources
Category:Grenade launchers Category:UNSC ground weapons |
|line=Scorpion
|model=XM820B4
|cost=
|length=
|width=
|height=
|mass=
|max speed=
|engine=
|hull=
|armament=*One laser cannon One gauss repeater turret
|crew=One operator, one gunner
|complement=Up to four passengers
|consumables=
|othersystems=
Experimental energy weapons
|era=
|affiliation=Hannibal Weapon Systems
|firstuse-title=
|firstuse=
}}
}}
The XM820B4 Scorpion, also known as the Hannibal Scorpion is a variant of the M820 Scorpion tank|main battle tank platform created by Hannibal Weapon Systems for incorporation and testing of vehicle-born Directed-energy weapon|energy weapons.
Overview
Visually, the XM820B4 is a M820 Scorpion hull equipped with a weapon visually identical to the standard M990 electrothermal-chemical smoothbore cannon. Unlike the M990 and other similar tank guns, the Hannibal Scorpion platform is a test bed for vehicle-equipped directed energy weapons. The main turret of the Scorpion fires a M6 Spartan Laser|Spartan Laser-like laser, while the hull-mounted machine gun nest is equipped with a rapid-firing gauss repeater turret similar to that equipped by the Hannibal Mantis. Additionally, the Hannibal Scorpion also has a higher movement speed both forward and in reverse than standard M820s.
When firing its laser cannon, the laser has a charge-up time of 0.6 seconds and a cooldown of 2.75 seconds. When charging, several lights around the turret begin to glow and electrical energy coalesces around the barrel until the shot is discharged. At this point, the cannon's (usual) autoloader moves back to eject steam, presumably for cooling down the cannon. The explosion generated by the laser's impact on a surface resembles that of gauss weaponry, with a blue explosion and sparks emitted from the impact site. The gauss turret is capable of firing at a rate of six shots per second, and capable of firing for up to 3.75 seconds on fully automatic before needing to cool down for 1.95 seconds.
XM820B4 units are equipped with a Hannibal Systems blue, green and white paint colour scheme. The designation "XM820B4" is painted on the barrel of the main gun.
By 2558, the XM820B4 was a skunkworks vehicle being developed by Hannibal Weapon Systems as a test-bed for new and experimental weapons technology, alongside similar Hannibal Mantis|Mantis and AV-49H Wasp|Wasp vehicles. As a test vehicle, it was one of many different Scorpion designs undergoing trials in War Games simulations aboard .
Gameplay The Hannibal Scorpion appears in ''Halo 5: Guardians'' as a vehicle List of REQ cards|REQ card available for use in the Warzone and Warzone Firefight gamemodes via the requisition system, and is also useable in Forge and custom games. In Warzone, the Hannibal Scorpion REQ card has the following attributes;
Rarity: Legendary Level: 8
Production notes The Hannibal Scorpion was developed alongside the Hannibal Mantis by vehicle designer Tim Temmerman for inclusion in the Ghosts of Meridian update. Temmerman had wanted to envision a beam-equipped Scorpion tank since the days of ''Halo: Combat Evolved'', and the Hannibal vehicles were used as an opportunity to allow this to happen.
Gallery
File:REQ Card - Hannibal Scorpion.jpg|Hannibal Scorpion REQ card. File:H5G-XM820B4charge.png|A Hannibal Scorpion charging its cannon. File:H5G - Hannibal Scorpion turret.png|The Hannibal Scorpion's turret. File:H5G-XM820B4HUD.png|HUD of the Hannibal Scorpion. File:H5G-TresTanks.png|A Scorpion, Corp Scorpion, and Hannibal Scorpion.
List of appearances
''Halo 5: Guardians''
*''Ghosts of Meridian''
Sources
Category:Drivable vehicles Category:Scorpion variants Category:Hannibal Weapon Systems vehicles |
|line=
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|length=
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|hull=
|armament=1 X23 Non-Nuclear Electromagnetic Pulse Cannon
|crew=*1 operator + 5 crew
*1 driver
*2 gunners
*3 technicians
|complement=
|othersystems=
|firstuse-title=In service
|firstuse=Insurrection Human-Covenant War Post-Covenant War conflicts
|service=
|role=*Combat support vehicle Electronic warfare
|affiliation=United Nations Space Command|UNSC
}}
The XRP12 Combat Support Vehicle (CSV), commonly known as the Gremlin, is an electronic warfare truck used by the United Nations Space Command. It is used to hamper, interfere with, and disable enemy electronics in support of offensive operations.
Overview
Like the SP42 Cobra, the Gremlin features a six-wheel drive system, with two at the front and the other four toward the rear, which allow the vehicle a considerable degree of speed and maneuverability. The driver sits in the front of the vehicle; instead of having a window to see through, the Gremlin features a one-way screen similar to the MJOLNIR Powered Assault Armor|MJOLNIR armor's faceplate. The weaponry is mounted on top of the vehicle, allowing it to target and fire more easily. The XRP12 features no true armament, as it is equipped with only the X23 NNEMP cannon; thus, the Gremlin must be well protected by other forces. The X23's low rate-of-fire means that it has also been designed to incorporate an in-line heavy laser that can fire between EMP pulses.
The vehicle is crewed by one driver and five other operators. These include two gunners and three systems technicians.
The underlying technology of the Gremlin was designed during the early years of the Insurrection as a test bed for non-nuclear electromagnetic pulse technology, in the hope that it could be used to prevent weapons of mass destruction from being detonated. Though this technology was not new, it had never been functionally harnessed with such a great deal of precision. Following the glassing of Harvest and the outbreak of the Human-Covenant War, the X23 Non-Nuclear Electromagnetic Pulse Cannon was fully-developed with the intent of disrupting Covenant power generators and relaying stations, though it was rapidly discovered that the weaponry excelled in disabling enemy vehicles - resulting in the creation of the Gremlin CSV.
Due to their cost and lack of mobile defence, the Gremlin was rarely used in battle. Gremlins were active by at least 2531, with the stocking several around the time of the Harvest campaign. They were notably employed by the ''Spirit'' during the Battle of Trove, during which the ship deployed up to four such vehicles to use their EMP weaponry to disrupt several Forerunner devices on the shield world from dragging the ''Spirit of Fire'' down into the ground. The Gremlins were successful in delaying the ship's descent, allowing the ''Spirit'' to evacuate friendly forces from the surface.
By the time of the Second Ark Conflict in 2559, the ''Spirit of Fire'' had at least a few Gremlins still operational and had deployed them in the back-lines of their conflict with the Banished alongside several M312 Elephant|Elephant recovery vehicles.
Gameplay In the campaign, the Gremlin is used to weaken the tractor beams in the level ''Shield World (level)|Shield World''. It is later available during the level ''Repairs'' to be used to defend the 's hull from Covenant boarders as HRUNTING Mark III (B) Cyclops|Cyclopes repair the ship's power core.
In skirmish and multiplayer, the Gremlin serves as Ellen Anders|Professor Ellen Anders' unique unit and is produced at the firebase. Although the Gremlin's weapon initially has minimal effect against infantry units, it can become fairly dangerous against infantry when the Focus Lens upgrade is researched. Strangely, the Gremlin's EMP weapon is reasonably effective against The Flood|Flood units and structures. It serves as an excellent anti-vehicle unit, as its EMP attack can prevent target vehicles from firing for certain periods of time and allowing other units to do extreme amount of damage with minimal threat of counterattack. In combination with the Cobra, these vehicles work very well together against all armored threats. However, while the Gremlin is an excellent deterrent to enemy vehicles, its almost non-existent armour makes almost any retaliation from enemy vehicles devestating; therefore, more well-protected units should be present to take the fire off of the Gremlin as it does its job. It also lacks any sort of air attack, making anti-air cover also essential in most cases.
Resources:
Minimum Tech Level:
Population Count:
Upgrades:
''Focusing Lens'': Enhances laser attack's range and damage. 200 resources and tech level of three.
''Chain Amplifier'': EMP special ability can now hit up to three targets. 450 resources and tech level of four.
Trivia
The "Gremlin" moniker is a reference to the wikipedia:Gremlin|folkloric creature of the same name, which aviators sometimes jokingly claim cause mechanical problems in aircraft, which is ironic, as in gameplay the Gremlin cannot attack aircraft.
Gallery
File:HW_Gremlin_Concept.jpg|Concept art of the Gremlin from ''Halo Wars''.
File:HW Gremlin rear.jpg|A rear view of the Gremlin. File:HW-GremlinsvsScarabs.jpg|An army of Gremlins battle a trio of Deutoros-pattern Scarab|T-47B Scarabs. File:HW-Gremlinarmy.png|An army of Gremlins attack a Covenant citadel. File:HW-Gremlinlaser.png|Gremlins battle T-26 Wraiths. File:HW-GremlinEMP.png|A Gremlin EMPs a T-26 Wraith.
List of appearances
''Halo Wars''
''Halo: Divine Wind''
Sources
Category:UNSC vehicles |
XTCC is an explosive used as a breaching charge by UNSC forces.Halo: Mortal Dictata, ''page 429''
Uses Naomi-010 used several strips of XTCC to breach the hull of the Covenant ship, ''Pious Inquisitor'', while attempting to enter the ship from outside.
List of appearances
''Halo: Mortal Dictata''
Sources
Category:Explosives |
|type=MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR (GEN2) forearms
|role=
|weight=
|features=
}}
XV-27 Shifting is MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR Powered Assault Armor [GEN2] forearms developed by Naphtali Contractor Corporation.
Overview
The XV-27 Shifting forearms were manufactured by Naphtali Contractor Corporation and tested in the Buffalo Breaker Yards.
In-game information
Available skins: Pulse (PULS), Circuit (CRCT), Solid (SLID)
Default unlock: Achieve Rank (Halo 4)|Spartan Rank 39. Pulse unlock: Pre-order Halo 4 at the Microsoft Store or purchase the Halo 4 Game of the Year Edition. Circuit unlock: Pre-order Halo 4 at Walmart or purchase the Halo 4 Game of the Year Edition. Solid unlock: Available through the Champions Bundle. Manufacturer: Naphtali Contractor Corporation Description: Shifting systems were tested by NCC in the notable Buffalo Breaker Yards.
MCC descriptions Forearms description: XV-27 Shifting vambrace tested in the Buffalo Breaker Yards.
List of appearances
''Halo 4''
Sources
Category:MJOLNIR armor Category:Halo 4 multiplayer armor permutations |
The XXX-XD Directive was an order issued by the United Nations Space Command to classify critical, important or otherwise urgent information or orders as restricted. It was used by the Artificial intelligence|AI Endless Summer to classify United Nations Space Command Priority Transmission FLASH 91762P-06 when Zone 67 on Onyx came under attack in 2552#November|November 2552.Halo: Ghosts of Onyx, ''page 122''
List of appearances
''Halo: Ghosts of Onyx''
Sources
Category:Encryption directives |
|birth=2488#April|April 20, 2488
|death=2552#November|November 3, 2552 (age 64)
|causeofdeath=Atomized by a NOVA bomb
|parents=
|siblings=
|spouses=
|children=Meduu the Fierce
|species=Sangheili
|gender=Male
|height=
|mass=
|hair=
|eyes=Blue
|affiliation=*Covenant Covenant separatists
*Joyous Exultation Covenant
|rank=Imperial Admiral
|sn=
|notable=
}}
}}
Xytan 'Jar Wattinree was a Sangheili naval officer in the forces of the Covenant empire. As one of the empire's most capable and prestigious officers, Wattinree rose to the rank of Imperial Admiral - and was ultimately relegated by the Hierarchs to command the Combined Fleet of Righteous Purpose in exile at the borders of Covenant space. He led the Joyous Exultation Covenant|Sangheili forces during the early stages of the Great Schism.
Biography
Xytan 'Jar Wattinree hailed from the Sangheili homeworld of Sanghelios, born on 2488#April|April 20, 2488. He was considered to possess an innate talent for navigating the cutthroat political machine of the Covenant's bureaucracy alongside a keen insight into the psychology of the various client races that formed the backbone of the empire's caste system. As such, he was able to use these talents alongside his status as a foremost commander and tactician to ascend the Covenant Covenant rank structure|military hierarchy to the title of Imperial Admiral - the highest office in the Covenant military. His posting saw him assigned to lead the Combined Fleet of Righteous Purpose - a massive armada of two hundred vessels charged as the vanguard for the occupied regions on the fringes of Covenant space.
This act was due to Xytan's popularity within the Covenant military; his power and prestige were such that his influence was capable of challenging even the San'Shyuum hierarchs - an unacceptable situation for High Charity. This may be an example of a Covenant High Fleet exile, in which a popular Sangheili commander is given an ostensibly prestigious title and office, though in practice exiled far from their ability to influence the direction of Covenant politics. As such, Xytan sat out a large portion of the Human-Covenant War and was not present for many of its key battles, such as the Fall of Reach.
At the outbreak of the Great Schism, Wattinree was among the first Sangheili leaders to Joyous Exultation Covenant|rally his people against the Jiralhanae, who had Changing of the Guard|supplanted the Sangheili as the primary caste of the empire. Wattinree summoned over two hundred Sangheili shipmasters to the Sangheili colonies|colony world of Saepon'kal, personally requesting the presence of thirty such individuals to the oration chamber of his personal supercarrier, ''Sublime Transcendence''. Here, Xytan detailed his intent to win the civil war by requesting the presence of the Jiralhanae leadership at Saepon'kal under a banner of truce - in reality a ruse to gather the Jiralhanae commanders in one place to be ambushed and killed - putting an early end to the schism and allowing the Sangheili to form a new Covenant in which they would be the sole leaders of the empire. However, while Xytan and his followers no longer followed the leadership of the San'Shyuum, they did differ from the Covenant separatists|separatist group led by Thel 'Vadam in that they retained their Covenant religion|religious beliefs - and thus intended to continue waging the ongoing war against humanity once the Jiralhanae threat was dealt with.
At the urging of the shipmaster Voro 'Mantakree, Xytan did come to realise the threat posed by the Flood outbreak|outbreak of the Flood on Installation 05. Recognising Voro as a potential rival, he did not have him executed but instead promoted him to Fleetmaster of the Second Fleet of Homogeneous Clarity, and renamed him "Voro ''Nar'' 'Mantakree" - ordering him to take charge of leading an Onyx Conflict|attack on the shield world of Onyx. This served Wattinree on both political and strategic levels, allowing his forces control of the strategically valuable Forerunner world while also ridding him of one of his primary potential rivals.
Following Voro's departure from the Salia system, the accidental activation of a NOVA bomb captured aboard ''Sublime Transcendance'' would see the obliteration of the carrier, two-thirds of the surrounding fleet, significant portions of Saepon'kal's surface and the planet's moon of Malhiem. Wattinree was atomized in the blast, ultimately putting a premature end to his dreams of empire.
Following Wattinree's death and the end of the Human-Covenant War, Sangheili Shipmasters serving with both Jul 'Mdama's Jul 'Mdama's Covenant|new Covenant and Arbiter Thel 'Vadam's Swords of Sanghelios would continue to study battle recordings of his tactics. While Xytan was not present at the Fall of Reach itself, it was theorized that his brilliance combined with the audacity of then-Supreme Commander Thel 'Vadamee would have made for a devastating combination during that battle. After his death, his daughter Meduu the Fierce violently took control of his many property holdings in the years after the war.
Personality and appearance Amongst the rank and file of the Covenant, particularly the Sangheili, Xytan 'Jar Wattinree was a living legend - with his only flaw said to be that his influence and reverence were so great they grew to challenge the high prophets themselves. He was considered to have a natural talent for navigating the Byzantine politics of the Covenant, alongside a keen insight into the psychology of the species under his command - making him a formidable leader. Atop these qualities, he was considered to be a brilliant commander and tactician - all traits that aided his ascent to the office of Imperial Admiral.
Despite his confidence and powerful nature, Wattinree was a suspicious individual. However, he was able to use these qualities to his advantage, such as leveraging the potential threat posed by the nascent Voro 'Mantakree by ordering him a posting away from a position of influence - likely inspired by his own exile from power by the Covenant.
Wattinree was far larger than most Sangheili, standing at a height of eleven and a half feet tall - or three and a half metres. This great stature added to his perception as a mighty warrior. As befit his rank, Wattinree wore silver armor covered with golden Forerunner glyphs. When making his proclamation of empire to his assembled council of shipmasters at Saepon'kal, Wattinree's presentation was further enhanced by being holographically magnified to thirty metres in height, with alternate projections providing clones of his face "looking" in four directions into the crowd.
Unlike Thel 'Vadam and the Fleet of Retribution, Wattinree retained a distaste for humanity after the betrayal of the Prophets and continued to have his forces Onyx Conflict|oppose both humanity and the Covenant.
In-game information
Imperial Admiral Xytan 'Jar Wattinree is available as a Fleet Commander in the ''Halo: Fleet Battles'' tabletop wargame. His portrait artwork for the game was done by :Category:Images by David Heidhoff|David Heidhoff, and his gameplay style was designed around representing a "dagger-like tactical genius". His command style was designed with unique orders that can allow him to seize initiative at key junctures in-game, and throw enemy plans into disarray.
{| class"width:70%;text-align:center"
|+ IMPERIAL ADMIRALXYTAN 'JAR WATTINREE - 120 points
| | ZEALOTS: 0-4 per full 1000 Points / 1VP KIA || Each Zealot costs +25 Points
| ! Standard Orders !! Special Orders
| |
Focused Attack Cost: 1 Order Attack die An element may re-roll up to two Halo attack dice. These dice may only be re-rolled once. This order is issued after any initial dice are rolled during either the attack segment or the boarding resolution phase.
||
Perfect Time To Strike Cost: 3 Order Defense die
The Covenant Fleet automatically gain the initiative this turn. This order may be issued during the execute orders step of the orders dice phase.
| |
Power To The Defenses Cost: 1 Order Defense die An element may re-roll a single initial defense array die rolled by an element. This die may only be re-rolled once. This order may be issued after any initial defense dice pool roll.
| rowspan="2" |
Superiority Cost: 3 Order Attack die
Increase the security detail rating of all zealots in a fleet by +2 for the remainder of the turn. This order must be issued during the execute orders step of the boarding resolution phase.
| |
Form Up!
Cost: 1 Order Command die The Fleet Commander may order the re-building of a battle group up to a maximum build rating of 6. This order must be issued during the execute orders step of the order dice phase.
| ! colspan=2 | Unique Ability
| | colspan=2 |
A gifted military opportunist, Xytan 'Jar Wattinree is capable of taking advantage of the slightest flaw in an opponent's plan. During the execute orders step of the orders phase he can force the opponent to re-roll a single order dice each turn, but the second result must be accepted.
|}
List of appearances
''Halo: Ghosts of Onyx''
''Halo: Fleet Battles''
Sources
Category:Sangheili characters Category:Covenant military personnel |
Halo: Ghost of Onyx
"We have been betrayed by those we trusted most. We have been betrayed by our Prophets." To the Ship Masters he had called from their Combined Fleet of Righteous Purpose|ships onto Joyous Exultation.
"I, like all of you, believed in our leaders and their holy Covenant. How could we have been so willing to believe a Covenant of lies?" Speaking of the Prophets' treachery.
"They have called for the destruction of all Sangheili. They have aligned themselves with the barbaric Jiralhanae."
"The Great Schism is upon us. The unbreakable Covenant Writ of Union has been split asunder. This is the end of the Ninth, and final, Age." Speaking of the end of the Ninth Age of Reclamation and the Great Schism.
"You must now decide to surrender to fate-or resist and strive to persist. Myself, I choose to fight. I call upon you all to join me. Let the old ways fade and battle by my side. Together we can forge a new, better union a new Covenant among the stars." Asking his fellow Sangheili for assistance.
"You disagree, Ship Master?" In response to Voro 'Mantakree's gesture of protest.
"Speak, then, Battle of Installation 05|hero of the battle for the Second Ring of the Gods, and de facto commander of the Second Fleet of Homogeneous Clarity." Calling Voro 'Mantakree to the center stage.
"Your words are wisdom, Ship Master Voro. Which is why I have summoned Jiralhanae Alpha Leadership under a banner of truce to this world." In response to Voro's thoughts on the Jiralhanae and the Flood.
"I have no illusions that they come with false offers of peace. So we shall stage our own ambush - here, where we are strong. After we have dealt a decapitating blow to the Jiralhanae Alpha Tribes, we will be free to eradicate the infection that threatens to spread from the most holy ring." In response to the outcry that rose from the thought of peace with the Jiralhanae.
"As for how to accomplish this, I call upon Oracle Master Parala Ahrmonro to report on a new opportunity." Calling forward Parala Ahrmonro.
"This heresy cannot be ignored for reasons dogmatic and strategic. We will go to this world, Onyx, to protect and secure the holy artifacts. They will be of incalculable value in our impending struggles." After hearing the translation Cortana sent about Installation 05 and Onyx.
"You, Ship Master Voro Mantakree are now Fleet Master Voro Nar Mantakree. Lead your newly assembled battle group to this world. Destroy the demons and deny them their prize at all costs." To Voro, giving him a promotion and sending him to kill the Spartans that reside on Onyx, and to deny them any Forerunner artifacts or technological assets at all costs. Category:Quotes |
United Nations Space Command
|rank=Unggoy Storm|Storm
|sn=
|notable=
}}
Yabda the Merciless is an Unggoy Storm who fought on behalf of Jul 'Mdama's Covenant but defected before its final defeat in October 2558. Following this, Yabda began to work with the UNSC, and was even permitted to come aboard the and assist with providing commentary to Spartans in War Games simulations.
List of appearances
''Halo 5: Guardians''
Sources
Category:Unggoy characters Category:Jul 'Mdama's Covenant members |
Yachts are a starship classification used by wealthy human civilians as Civilian vehicles|personal transport and for vacationing.''Halo Encyclopedia (2009 edition)'', UNSC Ships, p. 262-263
Overview In the 21st-century, some oceanic vessels were also known as yachts. Both the oceanic and starship versions are considered status symbols.
UNSC Prowlers are sometimes disguised as yachts by the Office of Naval Intelligence to avoid suspicion. The , the , the , and the are all examples.
The Spartan 1.1 Faction acquired a yacht with which they could use to fight the Covenant Empire|Covenant.''I Love Bees'', Axon Clips, Axon Clips Chapter 12|Chapter 12 - "Enter Kevin"
Types
- A civilian yacht class.
Related vehicles UNSC schooner - A schooner based on the ''Hyades''-yacht design.
List of appearances
''i love bees''
''Halo: The Fall of Reach''
''Halo: Retribution''
Sources
Category:Ship classes |
|line=Covenant drop pod|Intrusion Carapace
|model=
|cost=
|length=
|width=
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|mass=
|max speed=
|engine=
|hull=
|armament=
|crew=One operator
|complement=
|consumables=
|othersystems=
|firstuse=
|service=Human-Covenant WarPost-Covenant War conflicts
|role=Troop deployment
|affiliation=Covenant
}}
The ''Yado''-pattern Intrusion Carapace is a Covenant drop pod manufactured by Assembly Forges. The ''Yado'' was heavily employed by Sangheili forces of the Covenant for during the Human-Covenant War.
Operational history
''Yado''-pattern drop pods were carried by the stealth intrusion forces of the Fleet of Valiant Prudence during the late stages of the Human-Covenant War. They were employed during the Fall of Reach, and were used to deploy Sangheili forces at the Farkas Lake Sabre Program Launch/Research Range, during the commencement of Operation: UPPER CUT.
Production notes During the gameplay reveal of ''Halo: Reach'' in its Halo: Reach E3 2010 Trailer|E3 2010 trailer, Covenant forces could be seen deploying in the level Long Night of Solace as they do in the final game - though they did not use ''Yado''-pattern carapaces. The Covenant in the trailer used an alternate drop pod design that was Cut Halo: Reach vehicles|cut from the final game. In 2017, this alternate design was canonised in the book ''Halo: Warfleet An Illustrated Guide to the Spacecraft of Halo'' as the .
Gallery
File:HR_OrbitalInsertionPod_Main.png|The single-occupant drop pod design featured in ''Halo: Reach''. File:HR_OrbitalInsertionPod_Interior.png|The interior of a drop pod. File:HR_OrbitalInsertionPod_Hatch.png|The interior of the hatch of a pod. File:HR_CovenantDropPod_Impact.jpg|An orbital insertion pod impacts the ground. File:HR_CovenantDropPod_Exiting.jpg|A Sangheili stepping out of a drop pod. File:HR_CovenantDropPod_Corvette.jpg|Pods being dropped from a Ceudar-pattern heavy corvette|Covenant corvette. File:HR_CovenantDropPod_Launch.jpg|Another view of drop pods being dropped from a Covenant corvette. File:HR_CovenantDropPod_Attacked.jpg|A FSS-1000 Sabre attacks Covenant drop pods during Operation: UPPER CUT.
List of appearances
''Halo: Reach''
Sources
Category:Covenant vehicles |
|line=Covenant drop pod|Assault Carapace
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The ''Yado'kef''-pattern Assault Carapace is a Covenant drop pod manufactured by Assembly Forges. The ''Yado'kef'' was heavily employed by Covenant forces during the Human-Covenant War.
Operational history
''Yado'kef''-pattern drop pods were carried by Covenant invasion forces in the late stages of the Human-Covenant War. They were employed during the Fall of Reach, and were used to deploy Sangheili, Jiralhanae, Unggoy and Kig-Yar forces toward the conflict's conclusion.
Gallery
File:HR OrbitalDeploymentPod.jpg|A Covenant heavy drop pod in ''Halo: Reach''. File:HReach-HOIP-DropPod-01.jpg|A multiple troop pod touching down. File:HReach-HOIP-DropPod-02.jpg|Unggoy inside a multi-occupant drop pod. File:HReach-HOIP-DropPod-03.jpg|An empty drop pod. File:HR CovenantDropPod Trapped.jpg|A player trapped inside the multiple-occupant pod.
List of appearances
''Halo: Reach''
Sources
Category:Covenant vehicles |
Yaka Frutas is a human corporation, operating throughout the Human colonies|colonial sphere. The company specialises in the distribution of List of food and drinks|fruit produce. Arturo Bustamante worked as a corporate manager for Yaka Frutas for some time, and used United Nations Space Command UNSC starship|spacecraft to travel from world to world to negotiate contracts for the corporation.
List of appearances
''The Official Halo Cookbook''
Sources
Category:Human businesses |
Yalar'Otan'Elat was a San'Shyuum government worker of the Covenant and the wife of Prelate Tem'Bhetek.Halo: Shadow of Intent, ''pages 28-29'' (Google Play edition)
Biography Yalar'Otan'Elat was born to a wealthy family that were the owners of mining concerns on a handful of Covenant worlds. She worked in the lower districts of High Charity, ensuring that the Unggoy, Kig-Yar, and other lower-caste species of the Covenant had access to all the resources and services they were owed as loyal members of the empire. After Tem'Bhetek joined the Covenant's Ministry of Preparation and was augmented as a Prelate, he was able to successfully petition his removal from the Roll of Celibates and was matched with a suitable femaleYalar. After only a brief time together, the two fell in love and became married. The two resided in a small, cramped tower in the lower districts to allow Yalar to remain close to her work. As a Prelate, Tem was rarely able to remain home as he often partook in covert missions for the Minister of Preparation, though Yalar accepted this. Eventually, while Tem was away on duty, Yalar became pregnant and gave birth to a child.
On 2552#November|November 3, 2552, as the Great Schism began over High Charity, Tem returned to the capital city to aid the Covenant in attacking the Sangheili forces. However, as the Flood-infested crashed into High Charity and the parasite began infecting the city's residents, the Covenant forces began to evacuate the city's populace. Tem was called to the city by the Minister of Protection to extract him and, after doing so, the Prelate sought to rescue Yalar and his child. However, the Minister lied to Tem that the lower districts were completely overrun by the Flood and convinced the Prelate to leave the city with the rest of the fleeing San'Shyuum. However, the lower districts had not yet been completely infected when the victorious Sangheili fleet moved to quarantine the city to prevent the spread of the Flood. By the time Shipmaster Rtas 'Vadum began the orbital bombardment of High Charity to quell the Flood threat, San'Shyuum were still alive in the city and had sent distress calls to the Sangheili. However, due to the danger of the Flood, the Sangheili were forced to ignore the calls and burn the city. Had the Minister not told the Prelate otherwise, he could have saved his family.Halo: Shadow of Intent, ''pages 63-65'' (Google Play edition)
Tem blamed the Sangheili for the death of his wife, having been told by the Minister that the Sangheili had formed an alliance with the Flood's Gravemind to infect High Charity. In response, Tem sought revenge against the species, 'Vadum in particular. However, after the truth of the situation on High Charity was revealed to the Prelate through 'Vadum and later the Minister, Tem sacrificed himself to aid the Sangheili and stop the Minister's plot against them. In his dying moments, Tem dreamed of reuniting with Yalar and his child.
Personality and traits Often working with the Covenant's lower-caste species, Yalar refused to refer to them as "lesser" species and worked dutifully to ensure that they were given access to the proper resources and services they were owed. Yalar was an irrepressible champion of the Covenant Empire's ideals. As described by Tem'Bhetek, Yalar'Otan'Elat was "''beautiful, long-necked, and delicately limbed.''" Rare for a member of San'Shyuum high society that was strife with snobbery and striving, Yalar was noble and humble. She was noted to have a clever tongue and guarded smile, which led to Tem falling quickly in love with her.
Yalar reluctantly accepted that, as a Prelate, Tem would not be able to be honest about his work with Boru'a'Neem, would often be away from home and that his augmentations might affect the couple's chances for a healthy child.
List of appearances
''Halo: Shadow of Intent''
Sources
Category:San'Shyuum characters Category:Covenant members |
|causeofdeath=
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}}
Yam-Blim was an Unggoy Unggoy thrall-taskmaster|thrall-taskmaster in the Banished under the command of Decimus, who was killed by Alice-130 on Installation 00.
Family Yam-Blim had a nephew and fifth cousin who fought during the Fall of Reach.
Notes
Sources
Category:Unggoy characters Category:Banished members |
Commander Yance was an officer in the UNSC Navy and the commanding officer aboard the , a mixed cargo hauler. In October of 2558, the ship was carrying a platoon of UNSC Marine Corps|marines and a group of construction workers and their equipment as part of a simple mission. On the 28th of October, however, Cortana launched her plan to take over the galaxy with the assistance of the Created. While the ''Nereid'' was traveling through slipstream space there was a sudden burst of light and a powerful pulse of energy that caused the vessel to not only drop out of slipspace but also to lose all power. Yance was off-shift at the time and was taking a shower in his private quarters when the attack came. Though power immediately was cut all throughout the ship, the water jets continued to release what had already built up inside them. With the water unable to drain in a zero-gee environment, and with the doors to the shower electronically sealed, Yance drowned. His body was discovered soon afterward by Lieutenant Commander Elaine Coffey, Major Kell Tanris, and Sergeant Chan.''Halo: Tales from Slipspace'', ''Undefeated''
List of appearances
''Halo: Tales from Slipspace''
*''Undefeated''
Sources
Category:Human characters|Yance Category:UNSC Navy officers|Yance |
Yankee 9 was a UNSC UNSC Army|Army unit that fought during the Fall of Reach. The unit operated in New Alexandria (location)|New Alexandria, and was present at the Siege of New Alexandria|evacuation of the city.Halo: Reach, campaign level, ''Exodus''
List of appearances
''Halo: Reach''
Sources
Category:UNSC Army units |
Hivewards are highest rated Yanme'e Protector caste and have one of the highest Yanme'e ranks in the Covenant Covenant military|military. Among the typical Covenant Covenant rank structure|rank scheme they hold the rank of Captain Major and are distinguished by their golden exoskeletons and use of energy shields.
Overview The Yanme'e society is divided into three social castes: domestics, workers, and protectorsall of which exist to service the queen of their respective hives. The protector caste served as the Yanme'e equivalent of a military force, where the highest "rank" hitherto observed among them is the Hiveward.
Characterised by their golden carapace and energy shields, Yanme'e Hivewards possess the authority to command all Yanme'e ranks below them. In the battlefield, they oversee 2-3 Yanme'e Captains. The Hivewards are also distinguished by their larger carapace plating. They rarely appear in the battlefield, being deployed only when a Yanme'e hive is breached and coordinated defenses are required to ensure the hive's security and retain their entrenched positions.
During the Battle of Mombasa a Hiveward led the defense of the hive within New Mombasa|the city from the invading Orbital Drop Shock Troopers. However, it was eventually killed by Jonathan Doherty and Veronica Dare.
Equipment The Yanme'e Hivewards are the best equipped of the known Yanme'e ranks in service with the Covenant military. They are equipped with relatively strong energy shielding and have hard, golden exoskeletons that can protect them from moderate damage. However, their exoskeleton is not immune to damage caused by firearms. They are typically armed with s.
In-game information
Yanme'e Hivewards are only encountered in the ''Halo 3: ODST'' campaign once, towards the end of the level Data Hive. The Hiveward spawns in the section during which the player and Dare must traverse the hive while fending off dozens of Yanme'e Pupa; the Hiveward spawns near the end of the section.
However, Yanme'e Hivewards are occasionally encountered in ''ODST''s Firefight (Halo 3: ODST)|Firefight. In this, Hivewards spawn in a ratio of roughly 1:3 with regular Yanme'e Captains, with more spawning after Set 3.
Hivewards are the most powerful Drone rank in the game. A plasma pistol is effective at draining the shields of the Hiveward. Once its shields are down, weapons like the M7S Caseless Submachine Gun|SMG or the M6C/SOCOM|magnum allow the player to easily eliminate the Drone. Unlike lower-ranking Drones, the Hivewards are more likely to land and walk around, rather than fly and shoot. It is not recommended for players to use grenades against the Yanme'e Hivewards, since they often avoid them with ease.
Production notes In ''Halo 3: ODST''s game files, the Hivewards are referred as Captain Majors.
Gallery
File:H3ODST DroneCapMaj Crop 2.png|A Yanme'e Hiveward. File:H3ODST DroneCapMaj DataHive 1.jpg|A Hiveward in the hive. File:H3ODST DroneCapMaj DataHive 2.jpg|A Hiveward in the hive. File:H3ODST DroneCapMaj DataHive 3.jpg|A Hiveward in the hive. File:H3ODST DroneCaptMaj Shielding.jpg|A Hiveward's shields flicker after being shot by a Type-50 particle beam rifle.
List of appearances
''Halo 3: ODST''
Sources
Category:Covenant ranks |
}}
Major is a high attainable caste and infantry rank for Yanme'e serving in the Covenant's Covenant military|military.
Overview As is standard within the Covenant ranking system, Yanme'e Majors outrank only Yanme'e Minors. They sometimes exhibit morphological differences from their Minor and Yanme'e Pupa|Pupal cousins with the presence of three small protrusions on the head - though not all individuals have these. They may also have longer wings and fly faster than their lower-ranked brethren.
Following the Human-Covenant War many Yanme'e of this rank were employed by Jul 'Mdama's Covenant during the Battle of Installation 03.
Equipment File:HR DroneMajor 2.jpg|250px|thumb|A Drone Major in ''Halo: Reach''. Yanme'e Majors can typically be distinguished by the presence of a light-blue exoskeleton or a dark brown exoskeleton, with a red tint. Like Minors, they are typically equipped with Type-25 plasma pistols and Type-33 needlers. Like all Yanme'e, Majors are equipped with Gravitics|anti-gravity technology that is attached to their wings that allow them to fly freely.
Some Majors deployed may also display no outward differences from their Minor brethren, keeping the same light-green colouration.
Gameplay Yanme'e Majors are more skilled in combat than Drone Minors|Yanme'e Minors and often wield Needlers or s. On Easy and Normal difficulties, they do not use the Needler's super-combine ability. However, on Heroic and Legendary difficulties, it is recommended the player takes cover frequently to regain lost stamina as Yanme'e Majors do use the Needler's super-combine ability.
Yanme'e Majors normally command a group of six to ten Yanme'e Minors. Some strategies are to stick one of the Yanme'e in the group with a , bombard them with Needler or dual-wielded fire. As with all enemies who move in groups, super-combining Needler rounds will produce an explosion that will most likely kill multiple Yanme'e in the group. One can also use ballistic fire, but some Yanme'e Majors have shields, especially in the presence of Engineers, hence making ballistic fire ineffective to a certain extent. Using Noob Combo is a good tactic. Yanme'e Majors also land on the ground much less often than their Minor brethren, making them less vulnerable to melee attacks.
In ''Halo: Reach'', however, they are represented differently, with a more unique appearance. This may suggest that the Major is actually a caste that one must be born into in order to be able to hold the rank, or it might still be representative of biological growth that allows them to be promoted. The appearance of the Yanme'e Ultra is even more drastically unique.
Using the 'Noob Combo' (A Plasma Pistol and a Pistol) can take down Yanme'e Majors easily. It is recommended that you kill them first, then use an SMG to kill the rest of the pack. Supercombining Needler rounds on Yanme'e Majors is an effective tactic and you can also strip them of ammo after you kill themthey often carry Needlers. Yanme'e Majors (as well as most Yanme'e) seem to have an uncanny ability to fly towards and attack when the player's Stamina is low, thereby heightening the chance for a kill and most likely stripping away some precious, much-needed Health. If this happens, use an SMG to gun them down. On Legendary difficulty in Firefight, the Yanme'e Majors can easily strip a player's armor with a few shots. They also have high accuracy when flying and moving. wielding Yanme'e should be killed at range with pistols. In a swarm, Yanme'e can be overwhelming and it is advised to use a , SMG or Paegaas Workshop Spiker against these enemies. These weapons have a high rate of fire and deliver staggering amounts of damage to unshielded organic targets. Making use of one of the mounted turrets littered about is another way to deal with these foes; however, it can be a double-edged sword as carrying the turret reduces the player's movement speed and maneuverability.
Production notes The Yanme'e encountered in ''Halo 3'' are split into Minor and Major ranks. However, outside of this name difference, the Majors exhibit no different behaviour from their Minor cousins, inheriting the exact same AI, model, textures, colouration and statistics. The Major description on Bungie.net was later reused for the Leader class of Yanme'e enemies (consisting of the Yanme'e Captain|Captain and Yanme'e Captain Major|Captain Major) in ''Halo 3: ODST'', while Majors were given a blue colouration.
Gallery
File:H3ODST DroneMajor 2.jpg|A Major in ''Halo 3: ODST''. File:H3ODST DroneMajor 3.jpg|A Major in ''Halo 3: ODST''. File:H3ODST DroneMajor 4.jpg|A Major in ''Halo 3: ODST''. File:HR DroneMajor 1.jpg|A Yanme'e Major in ''Halo: Reach''. File:HR Sinoviet Drones.jpg|Several Yanme'e Majors in the SinoViet Center, with other Yanme'e ranks.
List of appearances
''Halo 3: ODST''
''Halo: Reach''
''Halo: Spartan Strike''
''Halo Mythos''
Sources
Category:Covenant ranks |
Minor is a rank held by Yanme'e serving in the Covenant military and its Covenant remnants|remnants; including Merg Vol's Covenant. For fully-grown, non-Yanme'e Pupa|pupal Yanme'e, Minor is the lowest rank attainable.
Overview For Yanme'e serving in the Covenant, Minor is considered the lowest of any caste. Originally, Yanme'e were employed by the Covenant as engineers and technicians. However, most in this role were eventually replaced by the Huragok, and the Yanme'e began being deployed into combat roles. They are commanded by Yanme'e Major|Majors and Yanme'e Ultra|Ultras.
Age seems to be some factor in determining the rank of Yanme'e; Minors tend not to have any head protrusions unlike their older brethren.
Equipment Yanme'e Minors are distinguished by their light green exoskeletons, and like all Yanme'e are equipped with gravitics|anti-gravity technology that is attached to their wings that allow them to fly freely.
Generally, most Yanme'e Minors are armed with Type-25 plasma pistols. However, some are found with Type-33 Needlers, or rarely, the . The Yanme'e serving under Merg Vol are typically equipped only with plasma pistols.
Gameplay A Yanme'e Minor flies slower than Yanme'e Majors. All the Yanme'e that are encountered in ''Halo 2'' and ''Halo: Spartan Assault'' are Minors; there are no Majors. They are often seen commanded by Yanme'e Leaders in ''Halo 3: ODST'' and ''Halo: Reach''.
Usually found equipped with Plasma Pistols, Needlers, and rarely Plasma Rifles, Yanme'e Minors are very low in rank but, like Unggoy, are quite a threat in big groups. They are also fairly good shots, especially on Legendary and Heroic. Most of the time, Yanme'e Minors appear in large swarms and can be quite dangerous. Yanme'e Minors, while powerful in swarms, are weak individually. They can be taken down easily and often make tactical errors such as flying into an enemy's line of sight or getting in the path of their ally's shot. Yanme'e Minors also land on the ground occasionally, making them extremely vulnerable to melee attacks.
Yanme'e Minors can be taken down easily with an M7 SMG, Assault Rifle, Battle Rifle, DMR, Needler or Plasma Rifle. Super-combining needles will cause an explosion large enough to take out most, if not the all, of the Yanme'e in the group. However, as the ''Halo 2 Official Strategy Guide'' points out, they can be deadly in conjunction with Unggoy, Kig-Yar, Sangheili, and Jiralhanae.
Production notes The Yanme'e encountered in ''Halo 3'' are split into Minor and Major ranks. However, outside of this name difference, the Majors exhibit no different behaviour from their Minor cousins, inheriting the exact same AI, model, textures, colouration and statistics.
Gallery
File:Incoming32001200.jpg|Minors from ''Halo 2''. File:HTMCC Avatar Drone 1.png|A ''Halo 2'' Minor, used as an Avatars|avatar for ''Halo: The Master Chief Collection''. File:Waypoint - Yanme'e.jpg|A Minor in ''Halo 2: Anniversary''. File:H3-Yanme'eDrone.png|A Yanme'e Minor cutout from ''Halo 3''. File:H3 Drones and a ghost.jpg|Several Minors attempt to hijack a . File::Drone Swarm.jpg|A Yanme'e Minor in ''Halo 3''. File:HTMCC Avatar Drone 2.png|A ''Halo 3''-style Minor avatar. File:Homecoming_Drone_Concept.png|Concept art of the Minor from ''Halo Legends''. File:Yanme'e2.jpg|A Yanme'e Pupa (left) and a Minor (right) in ''ODST''. File:HR DroneMinor 1.jpg|A Minor in ''Halo: Reach''. File:Yanme'e SpartanAssault.png|Yanme'e Minors in ''Halo: Spartan Assault''. File:Infiltration of the Cistern.png|Yanme'e Minors in the caverns within X50. File:HFR Hudson Render Drones.png|A render of Marcus Hudson fending off some drones.
List of appearances
''Halo 2''
''Halo 3''
''Halo 3: ODST''
''Halo Legends''
*''Homecoming''
''Halo: Reach''
''Halo: Spartan Assault''
''Halo 2: Anniversary''
''Halo: Fireteam Raven''
Sources
Category:Covenant ranks |
Yanme'e Pupa are the earliest stage in the Yanme'e life cycle. Yanme'e in the pupal stage can be identified by their yellow carapace and glowing body.
Overview Pupal-stage Yanme'e are only found inside Yanme'e hives, in which they grow. Their bodies emit a yellow glow, which is not present in later stages of Yanme'e life cycles. Even when dead, their bodies and carapace continue to emit a glow. They are extremely weak and susceptible to gunfire, moreso than most Yanme'e, and only equip Type-25 plasma pistols.
In-game information
Pupal Yanme'e only appear in ''Halo 3: ODST''. They can be easily identified in dark levels such as Crater|Crater (Night) and Data Hive thanks to their glowing bodies. They are susceptible to gunfire and will die in only one hit from any weapon.
In the campaign, pupal Yanme'e can only be found during the ascent on the elevator in ONI Alpha Site and the hive section of the Data Hive level. In Data Hive, swarms of such enemies will continuously harass the player and Veronica Dare|Dare, though their easy dispatch makes them easy to take down. They are the only Yanme'e type to spawn in this section, with the exception of the Yanme'e Captain Major near to the end.
In Firefight (Halo 3: ODST)|Firefight, Yanme'e Pupa will spawn only on maps set at night; Crater|Crater (Night), Rally Point|Rally Point (Night) and Chasm Ten.
Gallery
File:H3ODST DronePupa 2.png|A pupa as seen in ''Halo 3: ODST''. File:H3ODST DronePupa Dead.jpg|A dead pupa. Note the still-active glow on the corpse. File:H3ODST DronePupa Group 1.jpg|A group of pupa. File:H3ODST DronePupa Group 2.jpg|A group of pupa. File:H3ODST DronePupa Group 3.jpg|A group of pupa. File:H3ODST DronePupa_1.jpg|A pupa. File:HTMCC-H3ODST DroneMinor&Pupa.jpg|Two pupae with a Minor.
List of appearances
''Halo 3: ODST''
Sources
Category:Covenant ranks |
|authority=
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A Hive Queen,''Halo: Broken Circle'', p. 216 commonly referred to simply as a queen, is the matriarchal ruling caste of a Yanme'e hive. Yanme'e queens are extremely large, with elongated, distended abdomens and thick legs, requiring the support of subservient males carrying them on cushioned litter for transport.''Halo: Contact Harvest'', p. 381 The morphology of various queens can vary greatly by individual or hive lineage.
History When the Yanme'e first contacted the Covenant in 1112, a bloody war began. However, after an assembly was formed among the Hive Queens on Palamok, they decided to allow lower-caste Yanme'e to be employed by the Covenant.
While rarely seen among the other Covenant species otherwise, Yanme'e queens were known to participate in some particularly significant occasions, such as the Ascension (ceremony)|ascension ceremony of the Hierarchs|High Prophets of Prophet of Truth|Truth, Prophet of Regret|Regret, and Prophet of Mercy|Mercy on High Charity. During the Human-Covenant War, the scientist Sig Raan created a device that mimicked the sonic and pheromonal signals of a Hive Queen, although the device was destroyed by Atriox when Raan turned the Yanme'e under her control against the Banished.''Halo: Rise of Atriox'', "Halo: Rise of Atriox Issue 3|Issue 3"
During the species' long tenure in the Covenant, the Yanme'e came to refer to the ruling San'Shyuum as "queens", a result of their linear hive structure.''Bestiarum''
Function and role While Yanme'e are individually cunning and moderately intelligent, they can exhibit extremely complicated behaviors when organized by a queen. The Hive Queen controls her hive through the use of sonic and pheromonal signals. The queens are at the top of the species' linear power structure and lead over all other Yanme'e,''Halo Encyclopedia (2009 edition)'', p. 159 (2011) and all other Yanme'e were subjected to the will of the Hive Queen.
Yanme'e society is organized around their queens. The Yanme'e lead an aggressively matriarchal society, with all other castes supporting their hives' preservation through the orders of a queen. Yanme'e queens are responsible for the species' reproduction and way of life, leading to the well-being of a queen being the uppermost importance of a hive. Most of the Yanme'e's major scientific and technological advances have emphasized protection on the queen and augmentation of the hives.
Queens are eerily smart, according to records of the Office of Naval Intelligence. Their cognitive process is unlike that of any other species in the Covenant.''Halo: Official Spartan Field Manual''
Gallery
File:Enc22 Concept Yanme'eQueen.jpg|Concept sketches of a Yanme'e queen for the ''Halo Encyclopedia (2022 edition)|Halo Encyclopedia'', showing various inspirations for its design.
List of appearances
''Halo: Contact Harvest''
''Halo: Broken Circle''
''Halo: Rise of Atriox''
''Halo: Official Spartan Field Manual''
Sources |
File:H4 - Yanme'e Sniper 6.jpg|thumb|Concept art of the Yanme'e Sniper. The Yanme'e Sniper is a deleted rank for the Yanme'e species in ''Halo 4''. It is larger than the average Yanme'e and wears purple armor over its wings. It is equipped with a long-range weapon. The Yanme'e were not featured among the Jul 'Mdama's Covenant faction|Covenant species in ''Halo 4''.
Gallery
File:H4 - Yanme'e Sniper 1.jpg File:H4 - Yanme'e Sniper 2.jpg File:H4 - Yanme'e Sniper 3.jpg File:H4 - Yanme'e Sniper 4.jpg File:H4 - Yanme'e Sniper 5.jpg
Sources |
An Ultra of the Yanme'e contingent of the Covenant is considered one of the highest infantry ranks for the species.
Description One of the higher Yanme'e ranks in the Covenant military, Ultras are often in command of lower-ranking Yanme'e, like the Yanme'e Major|Majors or Yanme'e Minor|Minors.
Equipment Yanme'e Ultras are distinguished by their blue and cyan exoskeletons, along with paired forked horn-like structures on their head and cephalothorax. Yanme'e Ultras are often armed with Type-25 plasma pistols, and sometimes Type-33 Needlers. Ultras are equipped with anti-gravity technology that is attached to their wings that allow them to fly freely. Some Yanme'e may instead be distinguished by the presence of a silver-white exoskeleton and a yellow-hued set of antigravity emitters..
In-game information
In ''Halo 3: ODST'', Ultras are classed as a Yanme'e infantry rank alongside those of the Yanme'e Minor|Minor and Yanme'e Major|Major. In Firefight (Halo 3: ODST)|Firefight, Ultras spawn roughly once for every three Majors spawned, or every five Minors.
These Drones are tougher than the Minors or Majors. Unlike most lower-ranking Drones, Yanme'e Ultras often land on the ground when engaged in combat, making them an easier target. In ''Halo: Reach'', using the Halo: Reach skulls#Thunderstorm|Thunderstorm skull causes all Drones to either spawn as the Major or Ultra rank. Automatic weapons are useful at killing the Drone.
Gallery
File:HTMCC-H3ODST Rookie&Drone.jpg|An Ultra confronts the Rookie. File:H3ODST DroneUltra.jpg|A Yanme'e Ultra. File:H3ODST DroneUltra Firing.jpg|An Ultra firing a plasma pistol. HTMCC-H3ODST DroneNeedler.jpg|An Ultra firing a needler. File:H3ODST DroneUltra Shot.jpg|An Ultra on Crater. File:H3ODST DroneUltra Flight.png|An Ultra in flight.
File:HR DroneUltra 1.jpg|An Ultra with its large horn-like protrusion on the head. File:HR YanmeUltra 2.png|An Ultra in flight. File:HR YanmeeUltra 3.png|An Ultra wielding a plasma pistol..
List of appearances
''Halo 3: ODST''
''Halo: Reach''
Sources
Category:Covenant ranks |
Halo Encyclopedia (2009 edition), ''pages 148-149''Halo: The Essential Visual Guide, ''page 51''
|weight=
|distinctions=Xeno-arthropodal morphology, beetle-like wings and exoskeleton. Flight-capable. Vestigial third pair of limbs on abdomen
|lifespan=
|homeworld=Palamok
|techlevel=Native Tier 4/Adopted Tier 2
|notable-person=*"Hopalong"
Tek'ch
|othernames=*DroneHalo 2, ''Conversations from the Universe''
Roach Bug/Buggers
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The Yanme'e (Latin, ''Turpis rex'', translated to "dishonorable king"), referred to by some individuals as Drones or Buggers, are a race of Sentience|sentient, carnivorous, flight-capable insectoids. The Yanme'e were one of the species that composed the religious hegemony known as the Covenant, having become the body's second client species in 1112|1112 CE.Halo 3, ''Bestiarum'' In combat, the Yanme'e served as mechanics and soldiers, often using their ability to fly to carry out ambushes on enemies of the Covenant.
History The Yanme'e evolved from winged tree-dwelling arthropods on Palamok which had developed complex Wikipedia:motor skill|motor skills due to a flexible appendage made up of chitin that functioned as an opposable thumb. Eventually, the species developed higher levels of technology that ultimately led to the evolution of the Yanme'e species, due to societal coordination and cooperation. The Forerunners noted that the Yanme'e were one of the few sapient, arthropodal species in the Milky Way galaxy that were competent enough to attain tool-making and technological skills.
Eventually, the Yanme'e became an interstellar-faring, Technological Achievement Tiers#Tier 4: Space Age|Tier-4 species. The Yanme'e first encountered the Covenant in the year 1112, while the Covenant was searching for Forerunner artifacts.Halo Encyclopedia: The Definitive Guide to the Halo Universe, ''page 159'' (2011 edition) Initially, first contact was violent as the Yanme'e attempted to resist the alien invaders. Both sides took heavy casualties, but surprisingly, it was the Covenant who fared worse in these battles due to the sheer amount of Yanme'e combatants. However, the Covenant was unwilling to glassing|glass Palamok, as the San'Shyuum believed that Palamok's hives could be guarding Forerunner relics on the planet's surface. The San'Shyuum eventually found an effective way to communicate with the Yanme'e, and subsequently incorporated them into the Covenant by way of a treaty in an effort to prevent a prolonged war. Exploration of Palamok following the war provided no evidence of former Forerunner artifacts on the planet. The San'Shyuum were quick to make use of their talent for repairing machinery, and employed them as mechanics on Covenant vessels.Halo Encyclopedia: The Definitive Guide to the Halo Universe, ''page 31'' An assembly of Yanme'e Yanme'e Queen|Hive Queens was formed, and they conscripted members of the drone caste into the Covenant military.
The Yanme'e were one of the first species to make contact with humanity, on the human colony of Harvest in 2525|February 2525. They were first identified by the United Nations Space Command in the First Battle of Harvest#Siege on Gladsheim|siege of Gladsheim, a small town on Harvest.Halo: Contact Harvest, ''page 286'' During the later fight on the Tiara, several Yanme'e killed the Huragok Lighter Than Some out of jealousy, causing the enraged Unggoy Deacon Dadab to slaughter them in revenge.Halo: Contact Harvest
After the Hierarchs declared war on humanity, Yanme'e were used as military combatants against UNSC forces. They were deployed during many major conflicts, including the Fall of Reach. During the Battle of Meridian, five or six Yanme'e were deployed by an to finish off the survivors of a boat it had fired upon. Dorian Nguyen was able to kill one by slamming it with a guitar, crumpling its wings and sending the Yanme'e into the sea. Dorian managed to escape, but the Yanme'e slaughtered the hundreds of other people on the boat, including Dorian's friends and bandmates.Halo: Battle Born, ''Chapter 4''
During the Battle for Earth, they boarded orbital defense platforms along with other Covenant infantry.Halo 2, campaign level, ''Cairo Station'' When the Covenant made landfall in New Mombasa, the Yanme'e immediately established a large hive in the Superintendent|Superintendent's data center.
During the Great Schism, the Yanme'e joined the San'Shyuum and the Jiralhanae.Halo 2, campaign level, ''Uprising'' Many were present as combatants during the Battle of Installation 00.Halo 3, campaign level, ''The Ark (level)|The Ark''
After the Human-Covenant War, many Yanme'e happily returned to their Napret system|home system. In 2554, Many Yanme'e served in Tem'Bhetek's faction which attempted to use the Prototype Halo installation to destroy Sanghelios and the Sangheili. Many were killed by Rtas 'Vadum and Tul 'Juran after mortally wounding Tem'Bhetek with the remaining ones trying desperately to get to Boru'a'Neem to stop him from firing the miniature Halo again. They were killed when Tem destroyed the installation.Halo: Shadow of Intent A large number of Yanme'e were present during the Battle of Draetheus V, serving in Merg Vol's Merg Vol's Covenant|Covenant.Halo: Spartan Assault Many more served in Jul 'Mdama's Jul 'Mdama's Covenant|Covenant during the Battle of Installation 03.Halo: Spartan Strike For the most part, though, the Yanme'e mostly kept to themselves. The UNSC attempted a "don't poke the nest" policy toward the Yanme'e, attempting to avoid direct provocation while the UNSC focused on more immediate threats within the Covenant remnants. This policy was largely successful, though there were exceptions.Halo: New Blood, ''Chapter 16''
When Cortana made her offer at the beginning of the Created conflict to the species of the galaxy, she did not include the Yanme'e in her list of species that she offered to fall under her protection. Upon hearing her message, Spartan Edward Buck noted her exclusion of the Yanme'e and didn't blame Cortana for excluding them as the Yanme'e creeped him out.Halo 5: Guardians, campaign level ''Guardians''Halo: Bad Blood, ''page 5''
Description
File:Drones1.jpg|thumb|250px|Diversity of Yanme'e protectors hanging asleep from a Kez'katu-pattern Phantom|Phantom.
The Yanme'e share many similarities with Earth's beetles and colonial insects. They are bipedal arthropods with hard exoskeletons made from a glossy chitinous substance, as well as two pairs of veined wings. These adaptations are a response to the high gravity of the Yanme'e homeworld, Palamok; their shells allow them to withstand hard falls, and the thick atmosphere of Palamok allows the winged Yanme'e to achieve just enough lift to perform fluttering leaps or naturally short bursts of flight.Halo Encyclopedia: The Definitive Guide to the Halo Universe, ''page 309'' (2011 edition) In lower-gravity environments, Yanme'e are capable of using their wings for actual aerial maneuvering, but the weight of their exoskeletons prevent them from flying. When the Covenant discovered this natural ability, scientists extended their flight capabilities by fixing gravity-dampening modules to their bodies. The module adjustment gave the Yanme'e the ability to take flight freely, and the species proved to be impressive fliersparticularly on worlds that had less gravity than Palamok. Yanme'e are also impressively strong, despite their frail appearance. They can also be seen lifting their enemies off the ground to impressive heights.Halo 3, campaign level, ''Crow's Nest''
Unlike Earth insects, which have three body segments, Yanme'e have five: a head, a cephalothorax, a thorax, a pelvis, and an abdomen. The head supports a pair of feathery sensory antennae and luminous,Halo: Contact Harvest, ''page 202'' compound eyes that give the species adept vision.Halo: Contact Harvest, ''page 267'' The mouth consists of several sets of mandibles like those found on insects. Their hands sport opposable thumbs and three dextrous fingers. Yanme'e are "polydextrous", meaning that they are capable of using both their prehensile hands and feet to operate tools. The primary pair of legs are attached to a pelvis-like structure, while a smaller pair is attached to the abdomen. Although they generally use their primary set of limbs, Yanme'e can use this last set of limbs to operate weapons, grasp enemies, or latch on to ceilings and hang down vertically during sleep.Halo 3: ODST The Yanme'e have extremely sharp claws, located on all limbs,Halo: Contact Harvest, ''page 371'' that they can use to defend themselves if necessary, though they prefer to avoid close-quarters combat.Halo Encyclopedia: The Definitive Guide to the Halo Universe, ''page 159'' Yanme'e are a carnivorous species. Early in their history, the Yanme'e developed and bred types of feral livestock for food.
There is essentially no apparent sexual dimorphism between male and female Yanme'e. Yanme'e exoskeletons are brightly colored, with different hues representing different functions or class. Adolescent, or pupal, Yanme'e have translucent shells that glow luminescent yellow and orange. Almost nothing is known about the Yanme'e life cycle beyond the fact that the queen lays eggs. It is possible that the Yanme'e go through a complete metamorphosis including an egg, larva, pupae and adult stage, as many terrestrial insects and arthropods do.
To humans, Yanme'e have a natural musty odor.
Yanme'e are a eusocial species, and therefore their intelligence is geared toward working in concert with large groups. They can accomplish tasks swiftly and efficiently when working together, and their knowledge of machinery is rivaled only by the Huragok. However, they lack individuality because of their hive lifestyle; their instincts and societal conditioning suppress creative thought and encourage total obedience to authority. They do not appear to experience higher emotions; it is known that they are able to feel jealousy, as seen when they killed the Huragok Lighter Than Some because he usurped their role as technician on board ''Rapid Conversion''.Halo: Contact Harvest, ''page 369'' Yanme'e were allegedly incapable of feeling fear. Despite their hive-minded nature, Yanme'e are still individually quite intelligent.
Certain Yanme'e are unable to function in a hive society due to a form of personality disorder; these "Unmutuals" are capable of independent thought and tactical planning, although they tend to be extremely violent and aggressive. However, some of these Yanme'e appear to be very intelligent independently.Halo: Evolutions, "Blunt Instruments", ''page 26'' Hopalong|One individual was able to tamper with the inner circuitry of a UNSC Interrogator and allowed the device to translate the Yanme'e language into English in a matter of seconds.Halo: Evolutions, "Blunt Instruments", ''page 13''
Culture The Yanme'e are an insectoid species with a hive-minded social structure. Their society consists of reproductive Yanme'e Queen|queens, reproductive male drones and non-reproductive workers and soldiers. It is unknown if the soldier and worker caste is specific to one gender or another, but it is confirmed that the Yanme'e worker Hopalong was a male. Because of their eusocial nature, they can be extremely dogmatic and hive-minded, a trait that may have made for an easy conversion into the Covenant hierarchy. The Hive Queen is the center of Yanme'e society and culture, to the point of her being the reason for the species' technological progress and advancement. This includes most major advances in science and other technology that typically results in emphasized protection and augmentation of the queen and the hives.
Yanme'e obeyed the commands of the higher castes without question in the Covenant, but had little concept of religion and did not partake in social norms due to communication difficulties with other species. They referred to the San'Shyuum as "Queens", a remnant of their former hive lifestyle. They did not interact with other Covenant member races except to trade resources and to serve in the military, where they typically serve as mechanics and repair crews on warships. Although highly skilled with technology, they aren't nearly as effective as Huragok; this has often brought them into a state of rivalry with Huragok, and in jealousy, the Yanme'e aboard ''Rapid Conversion'' even killed a Huragok named Lighter Than Some when it was assigned all of their former tasks.
File:HR Sinoviet Drones.jpg|thumb|250px|A Yanme'e combat swarm on Reach. Yanme'e were initially conscripted into the Covenant only as mechanics and laborers. The Yanme'e were not as technically skilled as the Huragok, but they still proved to be incredibly competent mechanics and were efficient at general maintenance.Halo Encyclopedia: The Definitive Guide to the Halo Universe, ''page 121'' After years of serving in only custodial positions within the Covenant military, the Covenant had eventually developed numerous combat roles for the Yanme'elargely due to their impressive flight capabilities. They are typically used for surprise aerial ambushes and assaults, such as catching infantrymen off guard and diverting their attention so that their Covenant allies may gain the upper hand. The Yanme'e physiology made the species well-suited in infiltration roles. Yanme'e are quite capable of using most light Covenant weaponry, and depending on their rank may wield Type-25 plasma pistol|plasma pistols, Type-33 Needler|Needlers, and Okarda'phaa-pattern plasma rifle|plasma rifles. The limb dexterity of the Yanme'e allows them to have competent aiming skills while in flight or while they are climbing over a structure. In addition, their speed and adept sight made the Yanme'e one of the most threatening infantry units in the entire Covenant military.
Yanme'e were very territorial over the tasks they were assigned to. Although the Yanme'e would respect the Covenant's Covenant religion|religious principles and would loyally obey their Sangheili and San'Shyuum commanders, they had no particular passion for the Covenant religion or desire to follow Covenant social normalities. Due to their lack of individual initiative, the Yanme'e remained low in the Covenant hierarchy, often commanded on the battlefield by Sangheili, Jiralhanae, or Kig-Yar. Due to their low position, the Yanme'e were not represented on the High Council, but their interests were instead vetted by the Ministry of Concert.Halo: Contact Harvest, ''page 150''
During large-scale ground engagements, Yanme'e have a tendency to entrench themselves and establish hives within enemy territory, as seen during the Fall of Reach and the Battle of New Mombasa|conflicts in New Mombasa. This can make them a persistent threat, as the hives provide a constant supply of Yanme'e to reinforce occupying Covenant troops.Halo 3: ODST, campaign level, ''Data Hive (Level)|Data Hive''
File:Hives 3.jpg|thumb|250px|A Yanme'e hive under New Mombasa.
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Yanme'e have the ability to form fully functional hives at incredibly fast rates; during the Battle of New Mombasa, the Yanme'e generated a vast hive structure within the city's data center within hours. Hives are primarily constructed from a collection of mud, wood, and cellulose materials that is then mixed with Yanme'e excretions, which are formed into large stalactite-shaped structures. Yanme'e are able to establish hives in any location where sufficient raw material was available. However, hives are most commonly found underground or in vast jungle canopies, like the ones that cover a majority of Palamok's surface. The Yanme'e have also formed densely packed hives within the massive geological structures on Palamok's moons of Ka'amoti and Oquiu. A defining characteristic of Yanme'e hives is that they radiate heat to their surroundings from vent-like openings, elevating the temperature over a large area.
During their service with in the Covenant, Yanme'e that are deployed in combat roles are often ordered to create temporary, makeshift hives that allowed the rest of the Covenant military to easily access enemy territory. The hives served as Covenant strongholds for invading forces, often hidden within enemy territory on cavernous ceilings or underground. Hives were established on Earth and Verge by the Yanme'e during the Human-Covenant War.Halo: Evolutions, "Blunt Instruments", ''page 21'' They would often use these hives to show that they had conquered an area on a world.
The Yanme'e language is a cacophony of high-pitched clicking or whining from the rubbing of their waxy, leaf-like wings.Halo: Contact Harvest, ''page 311'' They are also known to communicate sonically with loud shrieks and screeches, as well as through the use of pheromones. Combat units will usually elect an attache to serve as a translator, learning how the other races communicate and relaying the relevant information to the other Yanme'e. However, the attache still does not socialize with other species, only learning enough about their allies to keep the other Yanme'e organized and informed. By 2552, the Yanme'e language was still not completely translated by the Office of Naval Intelligence due to lack of information about the species. ONI's Interrogator translation software was only capable of poorly imitating Yanme'e clicks, but the output was unintelligible to the species.
Castes The Yanme'e race, inclining towards a hive-like and eusocial society, are divided by several castes. Most individuals fall into one of the three main, distinct Yanme'e castes: domestic, worker, or protector. The colorations of the Yanme'e shell will indicate its caste, and function within the caste. All castes are subservient to the Yanme'e Queen|Hive Queen.
The Hive Queen is the central figure of a hive. Her primary role, as with Wikipedia:ant|ants and Wikipedia:bee|bees, is to propagate the species. The queen serves as the leader of the Yanme'e species. The Yanme'e lead an aggressively matriarchal society, with the other castes of the Yanme'e serving the queen and carrying out her orders to ensure the preservation of the hive. Yanme'e queens are responsible for the species reproduction and way of life, leading to the well-being of a queen being the uppermost importance of a hive. The queen is substantially larger than the other castes of the race, with a distended, egg-producing abdomen and thick legs.Halo: Contact Harvest, ''page 381''
File:Yanme'e2.jpg|thumb|250px|Yanme'e soldiers from the protector caste. Similar in function to the soldier caste within many Earth-based insect species, the protector caste is charged with defending the queen. This caste was artificially merged with the worker caste by the Covenant, following the Yanme'e's joining of the Covenant. The protector caste was used as the Yanme'e military, within hive society and in the Covenant military. Within the protector caste, there appear to be many ranks. Yanme'e Minor|Minors are the most common form and have a very low position in Covenant society. Yanme'e Major|Majors likely represent higher class in the protector caste: they have larger wings, fly faster, are more skilled in combat and often carry Type-33 Needler|Needlers.Halo: Reach
The worker caste is similar to the worker castes of similar function found within many eusocial Earth-based insect species. This caste was artificially merged with the protector caste by the Covenant, following the species' incorporation into the Covenant. The caste is likely responsible for creating the hives and were likely employed by the Covenant in custodial positions. When the Covenant forced Yanme'e workers into combat positions on ''Rapid Conversion'', several individuals became unusually clumsy and flustered; they became confused over the change in task.
Yanme'e males that are unable to fit in with the caste system or are born with destructive tendencies are known as Unmutuals, and are exiled from hives. These are Drones unable to work in concert with the rest of the hive, and have in fact been known to go on rampages, destroying nests, smashing eggs, even murdering other adult Yanme'e. They are generally imprisoned to prevent them from communicating with the rest of the hive, and on at least one known occasion have been sent to mine Helium|helium-3 on planets captured by the Covenant. Yanme'e in these penal colonies are often guarded by Kig-Yar who may work them to death. On one occasion, a Kig-Yar actually removed the legs of a Drone whom SPARTAN-II Program|SPARTAN Team Black named Hopalong. He helped the SPARTANs infiltrate their objective, deceiving them long enough to release the rest of the Drone prisoners.
The domestic caste forms another large division within the Yanme'e caste structure, but its functions remain unknown. It is likely related to the wingless males that serve the queens.
Homeworld and colonies
The Yanme'e homeworld is Palamok, an Earth-like planet but twice the size with over twice the gravity (2.2 G). Palamok is a flat and geographically featureless world, with little tectonic or volcanic activity. The planet features a warm atmosphere and a stable environment. The planet's high gravity led to the Yanme'e evolving with hard shells that are able to absorb a large amount of damage. Due to their planet's high gravity, the Yanme'e are only capable of short bursts of flight on Palamok, though they can fly quite well in 1.0 G environments. The Yanme'e have several colonies throughout the Napret system, with Oquiu and Ka'amoti being the most prominent.
Military structure Yanme'e follow a similar Covenant rank structure|ranking system to that used by the rest of the Covenant. A number of ranks are divided into two categories; infantry and leader. Infantry are usually ill-armed and armoured, instead deployed in vast swarms to overrun enemy defenses from the air. Leaders are usually equipped with energy shielding and larger weapons such as s, and appear rarely on the battlefield to direct vast swarms of infantry.
Yanme'e rank progression is often signified by physiological changes within the Yanme'e individual itself, signifying that age is a factor into Yanme'e promotions. The youngest Yanme'e Pupa|pupal Yanme'e glow with a soft yellow light, and are rarely seen outside of the hives in which they grow. These pupal-stage Yanme'e are extremely susceptible to gunfire, indicating that their carapaces are incapable of fending off attacks until fully-grown. Once out of the pupal stage, Yanme'e continue to grow, with the carapaces of Captains and Captain Majors becoming more protective and ornate while Majors and Ultras see the growth of "horns" on the head - though some-observed Majors and Ultras exhibit the same lack of morphological change as a regular Minor.
{| class="wikitable"
! Rank
! Image
! Description
| ! colspan="3"|Yanme'e Leaders
| |Yanme'e Queen
|File:Enc22 Yanme'eQueen.jpg|150px
|Queens are the leaders of Hives, responsible for the birth of new members of the Swarm.
|-! colspan="3"|Yanme'e Leaders
| |Yanme'e Hiveward|Hiveward
|File:H3ODST DroneCapMaj Crop 1.png|150px
|The highest-known rank of the Yanme'e, Hivewards command vast numbers of Yanme'e and have been rarely seen on the battlefield outside of a hive.
| |Yanme'e Captain|Captain
|File:H3ODST DroneCaptain Crop.png|150px
|The lowest-known rank of Yanme'e leader, Captains regularly appear on the battlefield to command large units of infantry.
| ! colspan="3"|Yanme'e Infantry
| |Yanme'e Ultra|Ultra
|File:HR YanmeUltra 2.png|150px
|An Ultra is considered the highest regular military rank for the species. They are distinguished by their blue and cyan or silver-white exoskeletons, along with paired forked horn-like structures on their head and cephalothorax.
| |Yanme'e Major|Major
|File:H3ODST DroneMajor 2.jpg|150px
|Majors can be distinguished by a light blue or brown-red exoskeleton and set of three horns, though some may also appear identical to the Minors below them. They typically command a small unit of 2-3 Minors.
| |Yanme'e Minor|Minor
|File:HTMCC Avatar Drone 2.png|150px
|Drone Minors are the lowest of the Drone ranks, signified by their lack of extra horns or carapace - and green colouration.
| |Yanme'e Pupa|Pupa
|File:H3ODST DronePupa 2.png|150px
|These Yanme'e are Wikipedia:Pupa|pupa, and undergoing transformation. They are extremely weak and emit a soft glow; they are rarely seen outside of a hive.
|}
Production notes File:HCE DroneEngineer Concept 1.jpg|thumb|One of several concepts for the Drone Engineer featured in ''The Art of Halo: Creating a Virtual World''. The Drones have had a number of cut variants over the years. During the Development of Halo: Combat Evolved|development of ''Halo: Combat Evolved'', one such cut unit was the Drone Engineer. At this stage in development, the Drone Engineer was envisioned to take the role of the Huragok featured in later media; with early designs depicting the Engineer as a fusion of insectoid and cybernetic elements. A number of designs were produced along this theme, eventually evolving into the Engineer design ultimately cut from the game. This design was later re-considered for ''Halo 2'', in which the Drone Engineer concept was brought back as a new flying infantry unit, while the "gas-bag" design of Engineer that was modelled (though not implemented) in ''Combat Evolved'' was also canonised as a separate entity in ''Halo: First Strike'', ''Halo Wars'' and ''Halo 3: ODST''.
The drones went on to recieve considerable expansion in ''ODST'', seeing five rank variants introduced and a Data Hive|level set inside one of the Drones' hives. The same year's ''Halo Wars'' also intended to introduced Drones as a playable unit, though this was ultimately Cut Halo Wars units#Recon Drone|cut from the game. The "Recon Drone" would have served as the Covenant's scout unit, with no attack abilities. Another Drone unit was also cut from ''Halo 4''; this drone was intended to be a Yanme'e Sniper|sniper unit and was fully-concepted - though never implemented in the final game.
Trivia
in all media.
(nickname) in ''Halo: Reach'''s manual.
}}
The nickname "buggers" is likely a reference to the Formic race in the Orson Scott Card novel ''wikipedia:Ender's Game|Ender's Game''. Additionally, the Drones' native name, Yanme'e, could be based on the Japanese (''yanma''), meaning "large dragonfly". The weight of a Drone averages around 77 kilograms, a reference of Bungie's love of the number Seven|7. During concept stages for ''Halo 3'', the Yanme'e were planned to have an animation in which they would :File:Bugger Animated.gif|carry away a Marine. This animation was cut from the final game but one does pick up a Marine for a short time at the beginning of the first swarm attack in Crow's Nest (location)|Crow's Nest. In ''Halo: Reach'', when Drones are killed with a headshot, they explode, leaving behind only limbs. In ''Halo: Reach'', Drones are not encountered in Firefight mode, unlike ''Halo 3: ODST''. On the Bungie.net game stats for ''Halo: Reach'', Yanme'e are referred to as "Buggers" rather than their more common nickname, "Drones". In Halo 3: ODST, on the level Data Hive, you can find multiple Yanme'e eating the corpses of deceased police officers. This is the only time we are presented with a Covenant species actively eating human flesh in any Campaign level, albeit multiple claims that numerous species among the Covenant, predominantly Jiralhanae, consume human flesh.
Gallery
File:H2-YanmeeDrone-EarlyRender.png|Early render of the Yanme'e drone in ''Halo 2''. File:H2-Yanme'eDrone.png|A Yanme'e drone in ''Halo 2''. File:Waypoint - Yanme'e.jpg|A Yanme'e in ''Halo 2''. File:Incoming32001200.jpg|A group of Drones flying forward in Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista. File:Bugger Animated.gif|An animation cut from ''Halo 3''. File:H3-Yanme'eDrone.png|Yanme'e drone Minor in ''Halo 3''. File:Yanme'eInsectDrone.png|A Yanme'e drone in ''Halo 3''. File:HTMCC-H3 DroneAttack 2.png|A swarm of Yanme'e in ''Halo 3''. File:H3 Drones and a ghost.jpg|A group of Drones attempting to hijack a in ''Halo 3''. File:HW_Drone_Sculpt.jpg|A sculpt of a Drone, ultimately unused, intended for inclusion in ''Halo Wars''. File:HW_Drone_Textured.jpg|The final Drone model, cut from ''Halo Wars''. File:Homecoming_Drone_Concept.png|Concept art of the Yanme'e drone for ''Halo Legends: Homecoming''. File:Bloodline Verge.png|Yanme'e in ''Halo: Bloodline''. File:HaloReach - Drone.png|A Yanme'e in ''Halo: Reach''. File:H4 - Yanme'e Sniper 2.jpg|Unused concept art for Yanme'e snipers for ''Halo 4''. File:Yanme'e SpartanAssault.png|Drones fighting SPARTAN-IV program|Spartan Edward Davis in ''Halo: Spartan Assault''. File:Yanmee H2A.png|A Yanme'e drone in ''Halo 2: Anniversary''. File:HSS-Gameplay-Regeneration.jpg|A Drone in ''Halo: Spartan Strike''. File:Halo Rise of Atriox3.png|Yanme'e attacking Atriox and Decimus on the cover of ''Halo: Rise of Atriox#3''.
List of appearances
''Halo 2''
*''Conversations from the Universe''
''Halo 3''
*''Bestiarum''
''Halo: Contact Harvest''
''Halo 3: ODST''
''Halo Legends''
*''Homecoming''
*''Origins''
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''Blunt Instruments''
*''Wages of Sin''
''Halo: Blood Line''
''Halo: Reach''
''Halo: Spartan Assault''
''Halo: Broken Circle''
''Halo 2: Anniversary''
''Halo: New Blood''
''Halo: Spartan Strike''
''Halo 5: Guardians''
''Halo: Shadow of Intent''
''Halo: Ground Command''
''Halo Mythos''
''Halo: Recruit''
''Halo: Rise of Atriox''
''Halo: Bad Blood''
''Halo: Fireteam Raven''
''Halo: Silent Storm''
''Halo: Battle Born''
''Halo: Lone Wolf''
''Halo: Outpost Discovery''
''Halo: Oblivion''
''Halo: Meridian Divide''
''Halo Infinite''
*''Season 03: Echoes Within''
Sources
Category:Yanme'e|
Category:Arthropods Category:Sapient species Category:Covenant species Category:Flying species |
Introduced in ''Halo 2'', Drones are flying enemies that attack the player in swarms. While individually weak and lighly armed, they make up for it with agility and numbers.File:Drone Swarm.jpg|thumb|200px|Drones often overwhelm their opponents in large swarms in enclosed spaces.
Combat Physically, Drones are weak, even more so than Major Grunts but about as resistant as Minor Grunts. However, they are rarely encountered alone, often being in large swarms, but sometimes providing support for other foes. Most of the time, Drones wield lightweight weapons such as the Needler and Plasma Pistol, though they never overcharge their Plasma Pistol to break a shield. When encountered in swarms, Drones prefer to stay at a distance and use long-range tactics, moving constantly to throw off their enemy's aim while raining a hail of plasma and needles. When in support of other Covenant, they use their aerial mobility to flank the enemy and force them out of cover, in the line of sight of their heavier armed allies. However, they cannot fly forever, and will eventually land on a wall or the ground, where they will be more vulnerable.
Drones are also capable of Naval boarding|boarding vehicles. While they cannot drive, Drones will claw relentlessly at the pilot until he is killed or forced out. However, their melee is weak, and a player can resist out until someone shoots the drone down. Alternatively, you can crash into a structure, causing the drone to lose its grip on you.
In some games, Drones are shown performing scripted animations, such as lifting Marines off the ground, similar to the Jiralhanae|Brutes. They will be vulnerable during this time, and if you kill the Drone in question it will let the Marine go.
Tactics File:Drone Halo3-1934538.jpg|thumb|180px|A Drone from Halo 3. The best tools to deal with Drones are automatic weapons, like the SMG, Paegaas Workshop Spiker and Assault rifle. A single magazine can kill multiple Drones given their low health and tendency stay clustered together. From ''Halo 3'' onwards, Drones can also be Headshot, making precision weaponry more useful gainst them, but not as vital as they are against Unggoy/Gameplay|Grunts or Kig-Yar/Gameplay|Jackals. If the player can anticipate where a swarm will appear, Machine Gun Turrets are also incredibly powerful, otherwise the reduced mobility will prove to be a death sentence. Using a or an explosive weapon on a still-clustered swarm will result in numerous casualties, but otherwise save such weapons for hardier foes.
To fight a swarm of Drones, find cover nearby, preferably in a place where you cannot be flanked or flown over. The Deployable cover and Drop Shield can be useful in this regard, and can be employed to make an area significantly easier to defend. Then, take potshots at the clustered swarm, forcing the enemies to come in range of your automatic weapons. When their numbers are depleted, Drones will become easy targets, sitting on walls or on the ground, lacking the firepower to overcome you. When Drones are in support of other foes, keep to cover while engaging the others, while keeping an ear out for their distinctive buzzing and squeaking. When they show themserlves, shoot before they have a chance to fire.
Changes
Yanme'e Major|Drone Majors are introduced. Drones can now be headshotted. File:Drones1.jpg|thumb|180px|Various ranks of Drones introduced in ''Halo 3: ODST'' hanging dormant on a Phantom.
Several ranks are introduced: Yanme'e Pupa|Pupa, Yanme'e Ultra|Ultra, Yanme'e Captain|Captain and Yanme'e Captain Major|Captain Major Yanme'e Major|Drone Majors have been made visually distinct. Captains wield s and possess Energy shielding. Drones can now run upon the ground. Drones can be seen sleeping in game, dangling from the ceiling. In this state, they will not wake up unless fired upon or touched.
Only Yanme'e Minor|Minors, Yanme'e Major|Majors and Yanme'e Ultra|Ultra appear. As such, no Drones sport shields or plasma rifles. When headshotted or killed by explosives, Drones are torn apart. Drones do not appear in the Firefight mode.
Category:Gameplay guides |
Halo Encyclopedia (2009 edition), ''pages 148-149''Halo: The Essential Visual Guide, ''page 51''
|weight=
|distinctions=Xeno-arthropodal morphology, beetle-like wings and exoskeleton. Flight-capable. Vestigial third pair of limbs on abdomen
|lifespan=
|homeworld=Palamok
|techlevel=Native Tier 4/Adopted Tier 2
|notable-person=*"Hopalong"
Tek'ch
|othernames=*DroneHalo 2, ''Conversations from the Universe''
Roach Bug/Buggers
|languages=
}}
The Yanme'e (Latin, ''Turpis rex'', translated to "dishonorable king"), referred to by some individuals as Drones or Buggers, are a race of Sentience|sentient, carnivorous, flight-capable insectoids. The Yanme'e were one of the species that composed the religious hegemony known as the Covenant, having become the body's second client species in 1112|1112 CE.Halo 3, ''Bestiarum'' In combat, the Yanme'e served as mechanics and soldiers, often using their ability to fly to carry out ambushes on enemies of the Covenant.
History The Yanme'e evolved from winged tree-dwelling arthropods on Palamok which had developed complex Wikipedia:motor skill|motor skills due to a flexible appendage made up of chitin that functioned as an opposable thumb. Eventually, the species developed higher levels of technology that ultimately led to the evolution of the Yanme'e species, due to societal coordination and cooperation. The Forerunners noted that the Yanme'e were one of the few sapient, arthropodal species in the Milky Way galaxy that were competent enough to attain tool-making and technological skills.
Eventually, the Yanme'e became an interstellar-faring, Technological Achievement Tiers#Tier 4: Space Age|Tier-4 species. The Yanme'e first encountered the Covenant in the year 1112, while the Covenant was searching for Forerunner artifacts.Halo Encyclopedia: The Definitive Guide to the Halo Universe, ''page 159'' (2011 edition) Initially, first contact was violent as the Yanme'e attempted to resist the alien invaders. Both sides took heavy casualties, but surprisingly, it was the Covenant who fared worse in these battles due to the sheer amount of Yanme'e combatants. However, the Covenant was unwilling to glassing|glass Palamok, as the San'Shyuum believed that Palamok's hives could be guarding Forerunner relics on the planet's surface. The San'Shyuum eventually found an effective way to communicate with the Yanme'e, and subsequently incorporated them into the Covenant by way of a treaty in an effort to prevent a prolonged war. Exploration of Palamok following the war provided no evidence of former Forerunner artifacts on the planet. The San'Shyuum were quick to make use of their talent for repairing machinery, and employed them as mechanics on Covenant vessels.Halo Encyclopedia: The Definitive Guide to the Halo Universe, ''page 31'' An assembly of Yanme'e Yanme'e Queen|Hive Queens was formed, and they conscripted members of the drone caste into the Covenant military.
The Yanme'e were one of the first species to make contact with humanity, on the human colony of Harvest in 2525|February 2525. They were first identified by the United Nations Space Command in the First Battle of Harvest#Siege on Gladsheim|siege of Gladsheim, a small town on Harvest.Halo: Contact Harvest, ''page 286'' During the later fight on the Tiara, several Yanme'e killed the Huragok Lighter Than Some out of jealousy, causing the enraged Unggoy Deacon Dadab to slaughter them in revenge.Halo: Contact Harvest
After the Hierarchs declared war on humanity, Yanme'e were used as military combatants against UNSC forces. They were deployed during many major conflicts, including the Fall of Reach. During the Battle of Meridian, five or six Yanme'e were deployed by an to finish off the survivors of a boat it had fired upon. Dorian Nguyen was able to kill one by slamming it with a guitar, crumpling its wings and sending the Yanme'e into the sea. Dorian managed to escape, but the Yanme'e slaughtered the hundreds of other people on the boat, including Dorian's friends and bandmates.Halo: Battle Born, ''Chapter 4''
During the Battle for Earth, they boarded orbital defense platforms along with other Covenant infantry.Halo 2, campaign level, ''Cairo Station'' When the Covenant made landfall in New Mombasa, the Yanme'e immediately established a large hive in the Superintendent|Superintendent's data center.
During the Great Schism, the Yanme'e joined the San'Shyuum and the Jiralhanae.Halo 2, campaign level, ''Uprising'' Many were present as combatants during the Battle of Installation 00.Halo 3, campaign level, ''The Ark (level)|The Ark''
After the Human-Covenant War, many Yanme'e happily returned to their Napret system|home system. In 2554, Many Yanme'e served in Tem'Bhetek's faction which attempted to use the Prototype Halo installation to destroy Sanghelios and the Sangheili. Many were killed by Rtas 'Vadum and Tul 'Juran after mortally wounding Tem'Bhetek with the remaining ones trying desperately to get to Boru'a'Neem to stop him from firing the miniature Halo again. They were killed when Tem destroyed the installation.Halo: Shadow of Intent A large number of Yanme'e were present during the Battle of Draetheus V, serving in Merg Vol's Merg Vol's Covenant|Covenant.Halo: Spartan Assault Many more served in Jul 'Mdama's Jul 'Mdama's Covenant|Covenant during the Battle of Installation 03.Halo: Spartan Strike For the most part, though, the Yanme'e mostly kept to themselves. The UNSC attempted a "don't poke the nest" policy toward the Yanme'e, attempting to avoid direct provocation while the UNSC focused on more immediate threats within the Covenant remnants. This policy was largely successful, though there were exceptions.Halo: New Blood, ''Chapter 16''
When Cortana made her offer at the beginning of the Created conflict to the species of the galaxy, she did not include the Yanme'e in her list of species that she offered to fall under her protection. Upon hearing her message, Spartan Edward Buck noted her exclusion of the Yanme'e and didn't blame Cortana for excluding them as the Yanme'e creeped him out.Halo 5: Guardians, campaign level ''Guardians''Halo: Bad Blood, ''page 5''
Description
File:Drones1.jpg|thumb|250px|Diversity of Yanme'e protectors hanging asleep from a Kez'katu-pattern Phantom|Phantom.
The Yanme'e share many similarities with Earth's beetles and colonial insects. They are bipedal arthropods with hard exoskeletons made from a glossy chitinous substance, as well as two pairs of veined wings. These adaptations are a response to the high gravity of the Yanme'e homeworld, Palamok; their shells allow them to withstand hard falls, and the thick atmosphere of Palamok allows the winged Yanme'e to achieve just enough lift to perform fluttering leaps or naturally short bursts of flight.Halo Encyclopedia: The Definitive Guide to the Halo Universe, ''page 309'' (2011 edition) In lower-gravity environments, Yanme'e are capable of using their wings for actual aerial maneuvering, but the weight of their exoskeletons prevent them from flying. When the Covenant discovered this natural ability, scientists extended their flight capabilities by fixing gravity-dampening modules to their bodies. The module adjustment gave the Yanme'e the ability to take flight freely, and the species proved to be impressive fliersparticularly on worlds that had less gravity than Palamok. Yanme'e are also impressively strong, despite their frail appearance. They can also be seen lifting their enemies off the ground to impressive heights.Halo 3, campaign level, ''Crow's Nest''
Unlike Earth insects, which have three body segments, Yanme'e have five: a head, a cephalothorax, a thorax, a pelvis, and an abdomen. The head supports a pair of feathery sensory antennae and luminous,Halo: Contact Harvest, ''page 202'' compound eyes that give the species adept vision.Halo: Contact Harvest, ''page 267'' The mouth consists of several sets of mandibles like those found on insects. Their hands sport opposable thumbs and three dextrous fingers. Yanme'e are "polydextrous", meaning that they are capable of using both their prehensile hands and feet to operate tools. The primary pair of legs are attached to a pelvis-like structure, while a smaller pair is attached to the abdomen. Although they generally use their primary set of limbs, Yanme'e can use this last set of limbs to operate weapons, grasp enemies, or latch on to ceilings and hang down vertically during sleep.Halo 3: ODST The Yanme'e have extremely sharp claws, located on all limbs,Halo: Contact Harvest, ''page 371'' that they can use to defend themselves if necessary, though they prefer to avoid close-quarters combat.Halo Encyclopedia: The Definitive Guide to the Halo Universe, ''page 159'' Yanme'e are a carnivorous species. Early in their history, the Yanme'e developed and bred types of feral livestock for food.
There is essentially no apparent sexual dimorphism between male and female Yanme'e. Yanme'e exoskeletons are brightly colored, with different hues representing different functions or class. Adolescent, or pupal, Yanme'e have translucent shells that glow luminescent yellow and orange. Almost nothing is known about the Yanme'e life cycle beyond the fact that the queen lays eggs. It is possible that the Yanme'e go through a complete metamorphosis including an egg, larva, pupae and adult stage, as many terrestrial insects and arthropods do.
To humans, Yanme'e have a natural musty odor.
Yanme'e are a eusocial species, and therefore their intelligence is geared toward working in concert with large groups. They can accomplish tasks swiftly and efficiently when working together, and their knowledge of machinery is rivaled only by the Huragok. However, they lack individuality because of their hive lifestyle; their instincts and societal conditioning suppress creative thought and encourage total obedience to authority. They do not appear to experience higher emotions; it is known that they are able to feel jealousy, as seen when they killed the Huragok Lighter Than Some because he usurped their role as technician on board ''Rapid Conversion''.Halo: Contact Harvest, ''page 369'' Yanme'e were allegedly incapable of feeling fear. Despite their hive-minded nature, Yanme'e are still individually quite intelligent.
Certain Yanme'e are unable to function in a hive society due to a form of personality disorder; these "Unmutuals" are capable of independent thought and tactical planning, although they tend to be extremely violent and aggressive. However, some of these Yanme'e appear to be very intelligent independently.Halo: Evolutions, "Blunt Instruments", ''page 26'' Hopalong|One individual was able to tamper with the inner circuitry of a UNSC Interrogator and allowed the device to translate the Yanme'e language into English in a matter of seconds.Halo: Evolutions, "Blunt Instruments", ''page 13''
Culture The Yanme'e are an insectoid species with a hive-minded social structure. Their society consists of reproductive Yanme'e Queen|queens, reproductive male drones and non-reproductive workers and soldiers. It is unknown if the soldier and worker caste is specific to one gender or another, but it is confirmed that the Yanme'e worker Hopalong was a male. Because of their eusocial nature, they can be extremely dogmatic and hive-minded, a trait that may have made for an easy conversion into the Covenant hierarchy. The Hive Queen is the center of Yanme'e society and culture, to the point of her being the reason for the species' technological progress and advancement. This includes most major advances in science and other technology that typically results in emphasized protection and augmentation of the queen and the hives.
Yanme'e obeyed the commands of the higher castes without question in the Covenant, but had little concept of religion and did not partake in social norms due to communication difficulties with other species. They referred to the San'Shyuum as "Queens", a remnant of their former hive lifestyle. They did not interact with other Covenant member races except to trade resources and to serve in the military, where they typically serve as mechanics and repair crews on warships. Although highly skilled with technology, they aren't nearly as effective as Huragok; this has often brought them into a state of rivalry with Huragok, and in jealousy, the Yanme'e aboard ''Rapid Conversion'' even killed a Huragok named Lighter Than Some when it was assigned all of their former tasks.
File:HR Sinoviet Drones.jpg|thumb|250px|A Yanme'e combat swarm on Reach. Yanme'e were initially conscripted into the Covenant only as mechanics and laborers. The Yanme'e were not as technically skilled as the Huragok, but they still proved to be incredibly competent mechanics and were efficient at general maintenance.Halo Encyclopedia: The Definitive Guide to the Halo Universe, ''page 121'' After years of serving in only custodial positions within the Covenant military, the Covenant had eventually developed numerous combat roles for the Yanme'elargely due to their impressive flight capabilities. They are typically used for surprise aerial ambushes and assaults, such as catching infantrymen off guard and diverting their attention so that their Covenant allies may gain the upper hand. The Yanme'e physiology made the species well-suited in infiltration roles. Yanme'e are quite capable of using most light Covenant weaponry, and depending on their rank may wield Type-25 plasma pistol|plasma pistols, Type-33 Needler|Needlers, and Okarda'phaa-pattern plasma rifle|plasma rifles. The limb dexterity of the Yanme'e allows them to have competent aiming skills while in flight or while they are climbing over a structure. In addition, their speed and adept sight made the Yanme'e one of the most threatening infantry units in the entire Covenant military.
Yanme'e were very territorial over the tasks they were assigned to. Although the Yanme'e would respect the Covenant's Covenant religion|religious principles and would loyally obey their Sangheili and San'Shyuum commanders, they had no particular passion for the Covenant religion or desire to follow Covenant social normalities. Due to their lack of individual initiative, the Yanme'e remained low in the Covenant hierarchy, often commanded on the battlefield by Sangheili, Jiralhanae, or Kig-Yar. Due to their low position, the Yanme'e were not represented on the High Council, but their interests were instead vetted by the Ministry of Concert.Halo: Contact Harvest, ''page 150''
During large-scale ground engagements, Yanme'e have a tendency to entrench themselves and establish hives within enemy territory, as seen during the Fall of Reach and the Battle of New Mombasa|conflicts in New Mombasa. This can make them a persistent threat, as the hives provide a constant supply of Yanme'e to reinforce occupying Covenant troops.Halo 3: ODST, campaign level, ''Data Hive (Level)|Data Hive''
File:Hives 3.jpg|thumb|250px|A Yanme'e hive under New Mombasa.
}}
Yanme'e have the ability to form fully functional hives at incredibly fast rates; during the Battle of New Mombasa, the Yanme'e generated a vast hive structure within the city's data center within hours. Hives are primarily constructed from a collection of mud, wood, and cellulose materials that is then mixed with Yanme'e excretions, which are formed into large stalactite-shaped structures. Yanme'e are able to establish hives in any location where sufficient raw material was available. However, hives are most commonly found underground or in vast jungle canopies, like the ones that cover a majority of Palamok's surface. The Yanme'e have also formed densely packed hives within the massive geological structures on Palamok's moons of Ka'amoti and Oquiu. A defining characteristic of Yanme'e hives is that they radiate heat to their surroundings from vent-like openings, elevating the temperature over a large area.
During their service with in the Covenant, Yanme'e that are deployed in combat roles are often ordered to create temporary, makeshift hives that allowed the rest of the Covenant military to easily access enemy territory. The hives served as Covenant strongholds for invading forces, often hidden within enemy territory on cavernous ceilings or underground. Hives were established on Earth and Verge by the Yanme'e during the Human-Covenant War.Halo: Evolutions, "Blunt Instruments", ''page 21'' They would often use these hives to show that they had conquered an area on a world.
The Yanme'e language is a cacophony of high-pitched clicking or whining from the rubbing of their waxy, leaf-like wings.Halo: Contact Harvest, ''page 311'' They are also known to communicate sonically with loud shrieks and screeches, as well as through the use of pheromones. Combat units will usually elect an attache to serve as a translator, learning how the other races communicate and relaying the relevant information to the other Yanme'e. However, the attache still does not socialize with other species, only learning enough about their allies to keep the other Yanme'e organized and informed. By 2552, the Yanme'e language was still not completely translated by the Office of Naval Intelligence due to lack of information about the species. ONI's Interrogator translation software was only capable of poorly imitating Yanme'e clicks, but the output was unintelligible to the species.
Castes The Yanme'e race, inclining towards a hive-like and eusocial society, are divided by several castes. Most individuals fall into one of the three main, distinct Yanme'e castes: domestic, worker, or protector. The colorations of the Yanme'e shell will indicate its caste, and function within the caste. All castes are subservient to the Yanme'e Queen|Hive Queen.
The Hive Queen is the central figure of a hive. Her primary role, as with Wikipedia:ant|ants and Wikipedia:bee|bees, is to propagate the species. The queen serves as the leader of the Yanme'e species. The Yanme'e lead an aggressively matriarchal society, with the other castes of the Yanme'e serving the queen and carrying out her orders to ensure the preservation of the hive. Yanme'e queens are responsible for the species reproduction and way of life, leading to the well-being of a queen being the uppermost importance of a hive. The queen is substantially larger than the other castes of the race, with a distended, egg-producing abdomen and thick legs.Halo: Contact Harvest, ''page 381''
File:Yanme'e2.jpg|thumb|250px|Yanme'e soldiers from the protector caste. Similar in function to the soldier caste within many Earth-based insect species, the protector caste is charged with defending the queen. This caste was artificially merged with the worker caste by the Covenant, following the Yanme'e's joining of the Covenant. The protector caste was used as the Yanme'e military, within hive society and in the Covenant military. Within the protector caste, there appear to be many ranks. Yanme'e Minor|Minors are the most common form and have a very low position in Covenant society. Yanme'e Major|Majors likely represent higher class in the protector caste: they have larger wings, fly faster, are more skilled in combat and often carry Type-33 Needler|Needlers.Halo: Reach
The worker caste is similar to the worker castes of similar function found within many eusocial Earth-based insect species. This caste was artificially merged with the protector caste by the Covenant, following the species' incorporation into the Covenant. The caste is likely responsible for creating the hives and were likely employed by the Covenant in custodial positions. When the Covenant forced Yanme'e workers into combat positions on ''Rapid Conversion'', several individuals became unusually clumsy and flustered; they became confused over the change in task.
Yanme'e males that are unable to fit in with the caste system or are born with destructive tendencies are known as Unmutuals, and are exiled from hives. These are Drones unable to work in concert with the rest of the hive, and have in fact been known to go on rampages, destroying nests, smashing eggs, even murdering other adult Yanme'e. They are generally imprisoned to prevent them from communicating with the rest of the hive, and on at least one known occasion have been sent to mine Helium|helium-3 on planets captured by the Covenant. Yanme'e in these penal colonies are often guarded by Kig-Yar who may work them to death. On one occasion, a Kig-Yar actually removed the legs of a Drone whom SPARTAN-II Program|SPARTAN Team Black named Hopalong. He helped the SPARTANs infiltrate their objective, deceiving them long enough to release the rest of the Drone prisoners.
The domestic caste forms another large division within the Yanme'e caste structure, but its functions remain unknown. It is likely related to the wingless males that serve the queens.
Homeworld and colonies
The Yanme'e homeworld is Palamok, an Earth-like planet but twice the size with over twice the gravity (2.2 G). Palamok is a flat and geographically featureless world, with little tectonic or volcanic activity. The planet features a warm atmosphere and a stable environment. The planet's high gravity led to the Yanme'e evolving with hard shells that are able to absorb a large amount of damage. Due to their planet's high gravity, the Yanme'e are only capable of short bursts of flight on Palamok, though they can fly quite well in 1.0 G environments. The Yanme'e have several colonies throughout the Napret system, with Oquiu and Ka'amoti being the most prominent.
Military structure Yanme'e follow a similar Covenant rank structure|ranking system to that used by the rest of the Covenant. A number of ranks are divided into two categories; infantry and leader. Infantry are usually ill-armed and armoured, instead deployed in vast swarms to overrun enemy defenses from the air. Leaders are usually equipped with energy shielding and larger weapons such as s, and appear rarely on the battlefield to direct vast swarms of infantry.
Yanme'e rank progression is often signified by physiological changes within the Yanme'e individual itself, signifying that age is a factor into Yanme'e promotions. The youngest Yanme'e Pupa|pupal Yanme'e glow with a soft yellow light, and are rarely seen outside of the hives in which they grow. These pupal-stage Yanme'e are extremely susceptible to gunfire, indicating that their carapaces are incapable of fending off attacks until fully-grown. Once out of the pupal stage, Yanme'e continue to grow, with the carapaces of Captains and Captain Majors becoming more protective and ornate while Majors and Ultras see the growth of "horns" on the head - though some-observed Majors and Ultras exhibit the same lack of morphological change as a regular Minor.
{| class="wikitable"
! Rank
! Image
! Description
| ! colspan="3"|Yanme'e Leaders
| |Yanme'e Queen
|File:Enc22 Yanme'eQueen.jpg|150px
|Queens are the leaders of Hives, responsible for the birth of new members of the Swarm.
|-! colspan="3"|Yanme'e Leaders
| |Yanme'e Hiveward|Hiveward
|File:H3ODST DroneCapMaj Crop 1.png|150px
|The highest-known rank of the Yanme'e, Hivewards command vast numbers of Yanme'e and have been rarely seen on the battlefield outside of a hive.
| |Yanme'e Captain|Captain
|File:H3ODST DroneCaptain Crop.png|150px
|The lowest-known rank of Yanme'e leader, Captains regularly appear on the battlefield to command large units of infantry.
| ! colspan="3"|Yanme'e Infantry
| |Yanme'e Ultra|Ultra
|File:HR YanmeUltra 2.png|150px
|An Ultra is considered the highest regular military rank for the species. They are distinguished by their blue and cyan or silver-white exoskeletons, along with paired forked horn-like structures on their head and cephalothorax.
| |Yanme'e Major|Major
|File:H3ODST DroneMajor 2.jpg|150px
|Majors can be distinguished by a light blue or brown-red exoskeleton and set of three horns, though some may also appear identical to the Minors below them. They typically command a small unit of 2-3 Minors.
| |Yanme'e Minor|Minor
|File:HTMCC Avatar Drone 2.png|150px
|Drone Minors are the lowest of the Drone ranks, signified by their lack of extra horns or carapace - and green colouration.
| |Yanme'e Pupa|Pupa
|File:H3ODST DronePupa 2.png|150px
|These Yanme'e are Wikipedia:Pupa|pupa, and undergoing transformation. They are extremely weak and emit a soft glow; they are rarely seen outside of a hive.
|}
Production notes File:HCE DroneEngineer Concept 1.jpg|thumb|One of several concepts for the Drone Engineer featured in ''The Art of Halo: Creating a Virtual World''. The Drones have had a number of cut variants over the years. During the Development of Halo: Combat Evolved|development of ''Halo: Combat Evolved'', one such cut unit was the Drone Engineer. At this stage in development, the Drone Engineer was envisioned to take the role of the Huragok featured in later media; with early designs depicting the Engineer as a fusion of insectoid and cybernetic elements. A number of designs were produced along this theme, eventually evolving into the Engineer design ultimately cut from the game. This design was later re-considered for ''Halo 2'', in which the Drone Engineer concept was brought back as a new flying infantry unit, while the "gas-bag" design of Engineer that was modelled (though not implemented) in ''Combat Evolved'' was also canonised as a separate entity in ''Halo: First Strike'', ''Halo Wars'' and ''Halo 3: ODST''.
The drones went on to recieve considerable expansion in ''ODST'', seeing five rank variants introduced and a Data Hive|level set inside one of the Drones' hives. The same year's ''Halo Wars'' also intended to introduced Drones as a playable unit, though this was ultimately Cut Halo Wars units#Recon Drone|cut from the game. The "Recon Drone" would have served as the Covenant's scout unit, with no attack abilities. Another Drone unit was also cut from ''Halo 4''; this drone was intended to be a Yanme'e Sniper|sniper unit and was fully-concepted - though never implemented in the final game.
Trivia
in all media.
(nickname) in ''Halo: Reach'''s manual.
}}
The nickname "buggers" is likely a reference to the Formic race in the Orson Scott Card novel ''wikipedia:Ender's Game|Ender's Game''. Additionally, the Drones' native name, Yanme'e, could be based on the Japanese (''yanma''), meaning "large dragonfly". The weight of a Drone averages around 77 kilograms, a reference of Bungie's love of the number Seven|7. During concept stages for ''Halo 3'', the Yanme'e were planned to have an animation in which they would :File:Bugger Animated.gif|carry away a Marine. This animation was cut from the final game but one does pick up a Marine for a short time at the beginning of the first swarm attack in Crow's Nest (location)|Crow's Nest. In ''Halo: Reach'', when Drones are killed with a headshot, they explode, leaving behind only limbs. In ''Halo: Reach'', Drones are not encountered in Firefight mode, unlike ''Halo 3: ODST''. On the Bungie.net game stats for ''Halo: Reach'', Yanme'e are referred to as "Buggers" rather than their more common nickname, "Drones". In Halo 3: ODST, on the level Data Hive, you can find multiple Yanme'e eating the corpses of deceased police officers. This is the only time we are presented with a Covenant species actively eating human flesh in any Campaign level, albeit multiple claims that numerous species among the Covenant, predominantly Jiralhanae, consume human flesh.
Gallery
File:H2-YanmeeDrone-EarlyRender.png|Early render of the Yanme'e drone in ''Halo 2''. File:H2-Yanme'eDrone.png|A Yanme'e drone in ''Halo 2''. File:Waypoint - Yanme'e.jpg|A Yanme'e in ''Halo 2''. File:Incoming32001200.jpg|A group of Drones flying forward in Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista. File:Bugger Animated.gif|An animation cut from ''Halo 3''. File:H3-Yanme'eDrone.png|Yanme'e drone Minor in ''Halo 3''. File:Yanme'eInsectDrone.png|A Yanme'e drone in ''Halo 3''. File:HTMCC-H3 DroneAttack 2.png|A swarm of Yanme'e in ''Halo 3''. File:H3 Drones and a ghost.jpg|A group of Drones attempting to hijack a in ''Halo 3''. File:HW_Drone_Sculpt.jpg|A sculpt of a Drone, ultimately unused, intended for inclusion in ''Halo Wars''. File:HW_Drone_Textured.jpg|The final Drone model, cut from ''Halo Wars''. File:Homecoming_Drone_Concept.png|Concept art of the Yanme'e drone for ''Halo Legends: Homecoming''. File:Bloodline Verge.png|Yanme'e in ''Halo: Bloodline''. File:HaloReach - Drone.png|A Yanme'e in ''Halo: Reach''. File:H4 - Yanme'e Sniper 2.jpg|Unused concept art for Yanme'e snipers for ''Halo 4''. File:Yanme'e SpartanAssault.png|Drones fighting SPARTAN-IV program|Spartan Edward Davis in ''Halo: Spartan Assault''. File:Yanmee H2A.png|A Yanme'e drone in ''Halo 2: Anniversary''. File:HSS-Gameplay-Regeneration.jpg|A Drone in ''Halo: Spartan Strike''. File:Halo Rise of Atriox3.png|Yanme'e attacking Atriox and Decimus on the cover of ''Halo: Rise of Atriox#3''.
List of appearances
''Halo 2''
*''Conversations from the Universe''
''Halo 3''
*''Bestiarum''
''Halo: Contact Harvest''
''Halo 3: ODST''
''Halo Legends''
*''Homecoming''
*''Origins''
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''Blunt Instruments''
*''Wages of Sin''
''Halo: Blood Line''
''Halo: Reach''
''Halo: Spartan Assault''
''Halo: Broken Circle''
''Halo 2: Anniversary''
''Halo: New Blood''
''Halo: Spartan Strike''
''Halo 5: Guardians''
''Halo: Shadow of Intent''
''Halo: Ground Command''
''Halo Mythos''
''Halo: Recruit''
''Halo: Rise of Atriox''
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''Halo: Silent Storm''
''Halo: Battle Born''
''Halo: Lone Wolf''
''Halo: Outpost Discovery''
''Halo: Oblivion''
''Halo: Meridian Divide''
''Halo Infinite''
*''Season 03: Echoes Within''
Sources
Category:Yanme'e|
Category:Arthropods Category:Sapient species Category:Covenant species Category:Flying species |
Yanumas is a holiday celebrated on November 15 by humans. The very first Yanumas was held in 2557.
Sources
Category:Events |
|image=File:HCD-Yao.png|300px
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|rank-titleCommander''Halo: Collateral Damage'', ''Halo: Collateral Damage Issue 1|Issue #1''
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Commander Yao was a United Nations Space Command UNSC Navy|naval officer stationed aboard the at the start of the Covenant War.
Biography Commander Yao was aboard the ''Persian Gate'' on 2525#December|December 1, 2525 when it was orbiting Chi Ceti IV with a complement of Spartan-IIs. On December 3, having left Chi Ceti behind them, Commander Yao joined the four Spartans selected for Blue Team in its ready room aboard the vessel. She spoke up as she entered, just as Dr. Catherine Halsey finished congratulating the teenagers for recently Battle of Chi Ceti IV|proving the Covenant could be beat. Yao informed them that due to their demonstrated success, they were here now in order to prove themselves again. She had Nora, the shipboard A.I., display a map of the Alpha Corvi system and began to fill them in concerning a Covenant incursion on Alpha Corvi II that had begun just three hours prior. Dropships had landed on the colony's surface and its largest city, Jamshid, was under attack by ground forces. Yao told Blue Team that their job was to drop near the city's outskirts and then fight to provide relief of the UNSC Marine Corps|marines defending Jamshid. She stated that they were not to contact the marines. She finished by giving the order for the young warriors to MJOLNIR|suit up before walking away to let Halsey finish briefing them.
While Blue Team and the UNSC Marine Corps did battle on the surface, Yao struggled to rally the fleet to the colony's defense in orbit. Outnumbered and outgunned, Yao was faced with a worsening tactical situation where the odds of success against the invading fleet were rapidly evaporating. Meanwhile, the defense of Jamshid had resulted in unsustainable casualties, forcing Yao to order the evacuation of all UNSC forces from Alpha Corvi. Yao deployed numerous dropships to evacuate the planet while the fleet renewed their attack. However, she did not place priority on the evacuation of non-UNSC personnel from the planet, instead leaving them to fend for themselves while instructing all ships to avoid firing on any non-military vessels departing from the surface. Dr. Halsey requested Yao to deploy a Pelican to evacuate Blue Team from Black Reef, a request Yao granted when contact was reestablished with the Spartans.
On Black Reef, Yao ordered ''Tango 807'' to hold position while Blue Team and their allies in the United Rebel Front cleared a landing zone for extraction, and told the flight crew to refuse entry to the rebels once Blue Team had boarded. The Spartans were forced to abandon the rebels to their fates, and Yao was confronted by John-117 who was outraged at the needlessness of their deaths. Yao shot the Spartan's protests down, insisting that the lives of the rebels were expendable in the larger war being waged around them, and that the survival of the Spartans was all that mattered. After this heated exchange, Yao stormed off of the bridge and ordered the ''Persian Gate'' to retreat from the Alpha Corvi system.
In 2526#June|June 2526, during Operation: OBLIVION, the Spartans believed that Lieutenant Commander Amalea Petrov's plan to abandon the Castoffs on Netherop was even worse than what Yao did.
Trivia Yao is an ancient China|Chinese surname.
Gallery
File:HCD-Yao2.png|Commander Yao enters the ready room. File:HCD-Yao3.png|Yao briefs the Spartans. File:HCD-Yao4.png|Yao takes her leave. File:HCD - John117vsYao.jpg|John criticizes Yao for her decision to abandon the rebels, for which she promptly rebukes him.
List of appearances
''Halo: Collateral Damage''
''Halo: Oblivion''
Sources
Category:Human characters Category:UNSC Navy officers |
Yapflip is a Unggoy|Grunt mentioned by another Grunt in a long comment that is most likely to be heard with the IWHBYD skull (Halo 3)|IWHBYD skull activated. According to another Grunt, he went to "Nipple Academy" with Yapflip's brother, Flipyap.
Yapflip is only mentioned in an Easter egg in ''Halo 3'' for humorous purposes, as is "Nipple Academy", which refers to the Food Nipple feeding tubes used by the Unggoy.
List of appearances
''Halo 3''
''Halo 3: ODST''
Sources
Category:Unggoy characters |
|birth=2438|October 2, 2438
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|notable=Rebelled against Atriox and the Banished
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Yapyap, self-proclaimed Yapyap the DESTROYER, is an Unggoy leader who rebelled against the Banished during their Second Ark Conflict|battle with the crew of the on Installation 00.
Biography
Yapyap was a low ranking Deacon in the Covenant's Ministry of Sanitation before being kidnapped by the Banished. Yapyap rose through the chain of command within the Banished due to being slower than the other Grunts at avoiding eye contact when a job needed to be filled.
Yapyap was among those who accompanied Atriox to Installation 00 in late 2558. After discovering the Throne of Woe and reclaiming the High Prophet of Truth's crown for himself, Yapyap rebelled against the Banished in favor of locating the fabled Golden Methane Hydrate Mines of Sabator, hidden somewhere on the Ark. Throughout his rebellion, the Throne of Woe continued to communicate with him, telling Yapyap that the Ark belonged to the Unggoy. Yapyap managed to lose more Unggoy in battle than were even carried to the Ark in the first place. The Throne of Woe would somehow produce Unggoy reinforcements for Yapyap after he argued with and kicked the Throne.
Because of Yapyap's forces dealing with the Ark's defensive systems, Atriox tolerated Yapyap's activities on the Forerunner installation, but with Shipmaster Let 'Volir now leading the Banished forces on the Ark, it is unlikely that Yapyap's rebellion would continue any longer.
Equipment Yapyap uses the point tank model of the Unggoy combat harness, engraved with multiple carvings. He also wears the crown of the High Prophet of Truth with a crude scale model of Installation 00 tied onto it.
Production notes Yapyap was voiced by Nick Ardizzone, 343 Industries's Narrative Designer. Yapyap is a DLC Leader released on August 17, 2017 for ''Halo Wars 2'''s multiplayer. He is responsible for several in-game events known as The Yappening (Halo Wars 2)|The Yappening. If the achievement ''You met me on Reach!'' is taken at face value, Yapyap participated in the Fall of Reach in some capacity. Yapyap has an .
Trivia Yapyap is first mentioned in a IWHBYD skull (Halo 3)|random humorous line by an Unggoy in Halo 3.
Gallery
File:MCC Yapyap desktop.png|Yapyap's rebellion in ''Halo: The Master Chief Collections'' background April 2019. File:MCC Yapyap splash.png|Yapyap made out of stars in ''Halo: The Master Chief Collections'' splash screen April 2019. File:HINF - Yappening emblem.jpg|Yapyap emblem in ''Halo Infinite''.
List of appearances
''Halo 3''
''Halo 3: ODST''
''Halo Wars 2''
''Halo: The Master Chief Collection''
''Halo Infinite''
Sources
Category:Unggoy characters Category:Banished members Category:Halo Wars 2 DLC |