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<s>[INST] Could you provide a detailed overview of the khel (game) 'Bhai Bhai Kitna Kitna Pani', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Bhai Bhai Kitna Kitna Pani, Type: Individual Speed/Pursuit Khel, Meaning: Meaning: 'Brother, how much water is there?', Aim: The catcher aims to catch any one of the participants (s'sevaks) before they reach a predefined point., Description: All participants stand in a line facing the same direction, with the catcher positioned 3 meters in front of them, back facing the participants. Upon a given signal (kuru), the participants shout, 'Bhai Bhai Kitna Kitna Pani?' The catcher replies 'Itna Itna Pani' and raises his hands up his body to indicate the water level. This interaction continues until the catcher signals the water level above his head, at which point the catcher turns around and chases the participants. If the catcher catches a participant before reaching the predefined point, that participant becomes the khel (game)new catcher.. Estimated Players: all participants (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Chor Sipayee', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Chor Sipayee, Type: Individual Speed/Pursuit Khel, Meaning: Meaning: 'Chor' - thief, 'Sipayee'- police., Aim: The aim is for the Sipayee (police) to catch the Chor (thief)., Description: All participants, except the thief and the police, stand in a grid formation facing the same way, with their arms extended horizontally to form 'channels.' These channels are the only paths for the thief and the police to move through; they are not allowed to go under the arms of the other participants. Upon the signal (kuru), the police try to catch the thief. Meanwhile, the khel (game)'s instructor (shikshak) can change the channels through their commands, adding a dynamic element to the chase. Estimated Players: all participants (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Hathi Ke Soond (RSC)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Hathi Ke Soond (RSC), Type: Individual Speed/Pursuit Khel, Meaning: Meaning: 'Hathi' - elephant, 'Soond' - elephant's trunk., Aim: The catcher, imitating an elephant, aims to catch all participants using his 'trunk.', Description: All participants, including the catcher, are inside the play area. The catcher imitates an elephant by holding his nose with one hand to create a loop, and placing his other arm through the loop, representing the elephant's trunk. Upon the signal, the catcher attempts to catch participants using his 'trunk.' Those caught or stepping outside the area are out of the khel (game).. Estimated Players: all participants (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Langadaa (RSC)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Langadaa (RSC), Type: Individual Speed/Pursuit Khel, Meaning: Meaning: 'Langadaa' - hopping., Aim: The catcher aims to catch all participants in the area., Description: All participants, including the catcher, are inside the play area. The catcher can only hop, while the rest of the participants can run. Upon the signal, the catcher tries to catch the participants by touching them. Those caught or stepping outside the area are out of the khel (game).. Estimated Players: all participants (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Kath Ghar (C)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Kath Ghar (C), Type: Individual Speed/Pursuit Khel, Meaning: Meaning: 'Kath' - bird, 'Ghar' - house (Bird Cage)., Aim: The aim is for the participants forming the 'Kath Ghar' to trap other participants in it as they pass through., Description: All participants stand in a circle, including two who form a 'Kath Ghar' by holding each other's hand above their heads. Participants run around the circle, passing through the 'Kath Ghar' one by one. When the whistle blows, the 'Kath Ghar' lowers their arms, and any participant caught inside is out of the khel (game).. Estimated Players: all participants (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Mein Shivaji (S)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Mein Shivaji (S), Type: Individual Speed/Pursuit Khel, Meaning: Meaning: 'I am Shivaji.' Referring to the great Shivaji from Maharashtra, known for defeating the Moguls with tactical warfare and crowned king in 1674., Aim: The catcher aims to catch the participant designated as Shivaji., Description: All participants, including the catcher and one nominated as Shivaji, are inside the play area. When the signal is given, the catcher chases Shivaji. Other participants can intervene by passing between the catcher and Shivaji while shouting 'Mein Shivaji,' thereby becoming the new Shivaji. If Shivaji is caught, the khel (game) stops and new roles are assigned before resuming.. Estimated Players: all participants (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Namaskar Ke Sparsha (RSC)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Namaskar Ke Sparsha (RSC), Type: Individual Speed/Pursuit Khel, Meaning: Meaning: 'Namaskar' means welcome/greeting, 'Sparsha' means to touch., Aim: The catcher aims to catch all participants while maintaining the Namaste position., Description: All participants, including the catcher, are inside the play area. The catcher places his hands together in a Namaste position but with arms stretched out in front. Upon the signal, the catcher tries to catch participants with his hands. Those caught or stepping outside the area are out of the khel (game). A variation involves the catcher keeping his hands close to his chest, making the khel (game) more challenging. Estimated Players: all participants (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Murti (RSC)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Murti (RSC), Type: Individual Speed/Pursuit Khel, Meaning: Meaning: Murti - statue., Aim: The catcher aims to spot all participants not in a statue-like position before they reach him., Description: The catcher stands stationary at one end of the area with his back to the participants. The participants, standing in a row at the other end, march towards the catcher. When the catcher turns around, everyone must freeze like a statue. The catcher's goal is to spot anyone not in a statue position.. Estimated Players: all participants (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Oii (R)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Oii (R), Type: Individual Speed/Pursuit Khel, Meaning: Meaning: Ouch!, Aim: The catcher aims to catch any one participant before reaching a predefined point., Description: Participants line up with the catcher 5 meters ahead facing them. At the signal, the last person in line pinches the one in front, and so on, until the last participant shouts 'Oii' and everyone runs to a defined point. The catcher then tries to catch as many participants as possible.. Estimated Players: all participants (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Vaare Sinh (C)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Vaare Sinh (C), Type: Individual Speed/Pursuit Khel, Meaning: Meaning: 'Vare' - well-done, 'Sinh' - Lion., Aim: Participants outside a bigger circle aim to slap the back of the participant (Sinh) in a smaller circle., Description: One participant (Sinh) sits in a smaller circle in a frog position, while others are outside a bigger circle. Participants step inside and try to slap Sinh's back while shouting 'Vaare Sinh.' Sinh tries to catch them with his feet. If caught, the participant becomes the new Sinh.. Estimated Players: all participants (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Vish Amrit (RS)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Vish Amrit (RS), Type: Individual Speed/Pursuit Khel, Meaning: Meaning: 'Vish' - poison, 'Amrit' - nectar., Aim: Catchers aim to 'poison' as many participants as possible., Description: Participants avoid being caught by squatting when a catcher approaches. A 'poisoned' participant remains stationary until 'cured' by another participant saying 'Amrit.' Those caught while standing or stepping out of the area are out of the khel (game). Participants must squat with one knee touching the floor.. Estimated Players: 1-10 players </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Raugh (RSC)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Raugh (RSC), Type: Individual Speed/Pursuit Khel, Meaning: Meaning: Bacteria., Aim: The aim is to turn all participants into bacteria., Description: One participant acts as a bacteria, catching others using only his feet and touching below the knee. Once caught, a participant also becomes a bacteria. The khel (game) continues until all are turned into bacteria. Estimated Players: all participants (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Chakra (C)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Chakra (C), Type: Individual Speed/Pursuit Khel, Meaning: Meaning: Round disc., Aim: The aim is for the participants to remain in the chakra., Description: All participants form a circle, holding hands and standing only on their heels. At the signal, the circle rotates as fast as possible. Participants who touch the palms of their feet to the ground or break the link are out of the khel (game). The last one remaining is the winner.. Estimated Players: all participants (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Kramaank Badal (C)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Kramaank Badal (C), Type: Individual Speed/Pursuit Khel, Meaning: Meaning: Change Numbers., Aim: The participant in the center of the circle aims to grab a vacant spot when two participants are changing places., Description: One participant stands in the center of a circle while the others, each with a number, stand on the circle. When the instructor calls out two numbers, those participants change places. The one in the center tries to grab a vacant spot. The one left without a place becomes the new center participant.. Estimated Players: all participants (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Langdo mey Spardha (C)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Langdo mey Spardha (C), Type: Individual Speed/Pursuit Khel, Meaning: Meaning: Hopping Competition., Aim: For participants to get as many objects from the center of the circle., Description: Participants start with one leg on the perimeter of the circle, and objects are placed in the center. At the signal, each participant hops to the center, grabs an object, and returns it to their place. They can only pick one object at a time and must be hopping all the time. The one with the most objects wins.. Estimated Players: all participants (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Mandal Jodi Mey Kho (C)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Mandal Jodi Mey Kho (C), Type: Individual Speed/Pursuit Khel, Meaning: Meaning: Kho Kho in pairs in a circle., Aim: For the catcher to catch the free-running participant., Description: Participants stand in a circle with one behind another, all facing the center. One catcher is outside the circle, and one free runner is inside. The free runner avoids being caught by standing in front of a pair and clapping, which prompts the catcher to chase the second participant of the pair. The khel (game) continues until a participant is caught.. Estimated Players: 2 players </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Nak Pakado (C)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Nak Pakado (C), Type: Individual Speed/Pursuit Khel, Meaning: Meaning: Hold the nose., Aim: The catcher aims to touch anyone not holding their nose., Description: Participants stand on the circle facing the center, with the catcher in the middle. Participants hold their noses by placing their arms underneath one leg. At the signal, the catcher touches any participant not holding their nose. Estimated Players: 1-10 players </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Namaste (C)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Namaste (C), Type: Individual Speed/Pursuit Khel, Meaning: Meaning: Greetings., Aim: For the runner to grab a vacant position on the circle., Description: Participants sit in a circle facing the center, except one who runs around the circle. At the signal, the runner touches a participant and continues running. The touched participant runs in the opposite direction, leaving a vacant spot. When they meet, they say 'Namaste' and try to reach the vacant spot. The one who doesn't get the spot continues running and repeats the process.. Estimated Players: 1-10 players </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Shvas Rudhi (C)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Shvas Rudhi (C), Type: Individual Speed/Pursuit Khel, Meaning: Meaning: Controlled breathing., Aim: For participants to hold their breath while doing a full circle., Description: Participants stand in a circle. Turn by turn, each runs around the circle once while saying 'kabaddi-kabaddi' in one breath. Those who fail are out. The khel (game)'s complexity increases with each round, either by increasing the circle's size or requiring more rounds.. Estimated Players: 1-10 players </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Ghodaa Paanee (RSC)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Ghodaa Paanee (RSC), Type: Individual Speed/Pursuit Khel, Meaning: Meaning: Ghodaa - horse, Paanee - water., Aim: For the 'Ghodaa' to go for the water., Description: Played in pairs, one participant imitates a horse using a fist with the thumb sticking out, while the other imitates water by rubbing their palms together. The 'horse' tries to slap the back of the 'water's' hand. If successful, roles remain the same; otherwise, they reverse.. Estimated Players: 2 players </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Ek Kood Baad Karo', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Ek Kood Baad Karo, Type: Individual Speed/Pursuit Khel, Meaning: One step at a time to remove others., Aim: Participants aim to touch another's head with a single jump., Description: Participants stand on the perimeter of a circle. Turn by turn, each takes a standing jump forwards or sideways. If they can touch another's head, that participant is out of the khel (game).. Estimated Players: 1-10 players </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Ek Pair Spardha', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Ek Pair Spardha, Type: Individual Speed/Pursuit Khel, Meaning: Ek Pair - one foot, Spardha - race, Aim: For participants to reach a set target., Description: Participants line up with both hands and only one foot touching the ground. At the signal, they move towards a set target using their hands and one foot. The first to reach the target wins. Estimated Players: 1-10 players </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Lambee Kood (R)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Lambee Kood (R), Type: Individual Speed/Pursuit Khel, Meaning: Lambee - Long, Kood - Jump, Aim: To compete in taking the longest standing jump., Description: All players, referred to as 's'sevaks', stand shoulder to shoulder in a straight line. The khel (game) is conducted in turns, where each player takes a standing jump forward. The objective is to achieve the longest jump from a standing position. Players attempt to leap as far as they can, and the distance of each jump is measured. The player who achieves the longest jump is declared the winner. This khel (game) emphasizes leg strength, balance, and technique in jumping. It's a simple yet competitive activity, engaging participants in a test of physical ability and providing a fun and active experience. Estimated Players: all participants (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Mendhak Kood Spardha (R)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Mendhak Kood Spardha (R), Type: Individual Speed/Pursuit Khel, Meaning: Mendhak - Frog, Kood - Jump, Spardha - Competition, Aim: To frog-leap to a specified mark., Description: All players (s'sevaks) start in the 'mendhak' position, crouched down with their hands in front of them. On a given signal (kuru), players leap forward like frogs towards the finishing line. The khel (game) focuses on agility and strength in the legs, as players use frog-like jumps to reach the goal. The khel (game) ends when all players have reached or crossed the finish line.. Estimated Players: all participants (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Maghar (RS)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Maghar (RS), Type: Individual Speed/Pursuit Khel, Meaning: Maghar - Crocodile, Aim: To cross a 'river' safely., Description: Two parallel lines are drawn to represent a river. One player is chosen to be the 'crocodile' within the river. The other players attempt to cross the river without being tagged by the crocodile. If a player is tagged, they are out of the khel (game). The khel (game) emphasizes quick thinking and agility to avoid the crocodile.. Estimated Players: all participants (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Sarpa-Gati (C)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Sarpa-Gati (C), Type: Individual Speed/Pursuit Khel, Meaning: Sarpa-Gati - Snake-run, Aim: To chase another player in a snake-like pattern., Description: The khel (game) is played with a circle (mandal) of players. Two players are chosen, one to chase and the other to be chased. They run around the mandal in a snake-like fashion, creating loops by running in front of one player and then behind the next. If the chased player is caught, two other players are chosen to continue the khel (game). The khel (game) tests speed and agility, as well as the ability to navigate through a group.. Estimated Players: group (4+ players) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Stithi Badal (C)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Stithi Badal (C), Type: Individual Speed/Pursuit Khel, Meaning: Stithi Badal - Position Change, Aim: To occupy a place on the circle., Description: Players form a circle (mandal) with one player inside. The player inside the mandal tries to occupy a place on the circle. This involves quick movement and strategy to secure a spot on the circle. The khel (game) encourages alertness and quick decision-making.. Estimated Players: 1-10 players </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Khajanekee Ko Bachao (RS)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Khajanekee Ko Bachao (RS), Type: Individual Speed/Pursuit Khel, Meaning: Khajanekee Ko Bachao - Rescue the Treasure, Aim: To bring a 'treasure' to a safe place., Description: The objective is to get a treasure (like a set of keys) to a safe place, such as the instructor (shikshak) or another predetermined location. All players compete against each other in this task. The khel (game) involves running, quick maneuvers, and strategy to avoid being tagged by other players while transporting the treasure. This khel (game) tests both speed and strategic thinking, as players navigate through their peers to secure the treasure in a safe spot. Estimated Players: all participants (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Brahma - Vishnu - Mahesh (C)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Brahma - Vishnu - Mahesh (C), Type: Individual Speed/Pursuit Khel, Meaning: Names of Hindu Gods, Aim: To touch an object in the center of the circle., Description: Players form a large circle and start by chanting 'Brahma Vishnu Mahesh' in sequence around the circle. An object, such as a football, is placed in the middle of the circle. The instructor (Shikshak) will call out one of the three deity names. All players assigned that deity name will run clockwise outside of the circle. The goal for these players is to return to their original spot and try to touch the ball in the center. The first player to touch the ball is the winner. This khel (game) tests agility and speed, as well as the ability to respond quickly to auditory cues.. Estimated Players: all participants (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Makhi (RSC)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Makhi (RSC), Type: Individual Speed/Pursuit Khel, Meaning: Meaning: Flies, Aim: To avoid being caught by 'spiders.', Description: Three players act as 'spiders' and are spread out across a line within a defined boundary. The rest of the players, the 'flies', stand opposite the spiders on one side of the boundary. The objective for the flies is to run past the spiders to the other side of the boundary without getting touched. The spiders remain stationary but swing their arms to tag the flies. If a fly is caught, they become a spider and join in catching the others. The khel (game) continues until all flies are caught or a predetermined time has elapsed. This khel (game) encourages strategic movement and quick reflexes to avoid being tagged. Estimated Players: all participants (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Agni Kund (C)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Agni Kund (C), Type: INDIVIDUAL STRENGTH / PHYSICAL CONTACT KHEL, Meaning: Sacrificial fire, Aim: For the s'sevaks to avoid stepping in the agni kund., Description: There will be a small circle that will act as the agni kund, and gathered around in a circle will be the s'sevaks holding adjacent s'sevaks hands. When kuru is given, the s'sevaks will try to pull/push each other into the agni kund. Those s'sevaks who step in the kund will be out of the khel (game), or the pair of s'sevaks who broke the link will be both out of the khel (game). The khel (game) will continue until one s'sevak survives from stepping in the kund, and he will be the winner.. Estimated Players: 2 players </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Khambese Bacho (RSC)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Khambese Bacho (RSC), Type: INDIVIDUAL STRENGTH / PHYSICAL CONTACT KHEL, Meaning: Khambese - pillar, Bacho - survive, Aim: To avoid getting crushed by a s'sevak., Description: Initially, all s'sevaks will be sitting down tightly in a circle, with their legs stretched out towards the centre of the circle. One s'sevak will stand in the centre of the circle in a rigid position (as if he were a pillar) with hands on his sides. When kuru is given, the s'sevak in the centre will fall gently towards the s'sevaks whilst still in the rigid form. The other s'sevaks will use their strength and push him away so avoiding getting crushed. If any s'sevak cannot push the s'sevak away, then he will swap with him.. Estimated Players: all participants (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Bhasmaasoor (RSC)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Bhasmaasoor (RSC), Type: INDIVIDUAL STRENGTH / PHYSICAL CONTACT KHEL, Meaning: One whose touch reduces that to ashes, Aim: To avoid being touched on the head by other s'sevaks., Description: All s'sevaks will be inside the area. When kuru is given, the s'sevaks will use their right hand only and try to touch the other s'sevaks' heads. They will use their left arm to defend themselves. Those s'sevaks who get touched on their head or the s'sevak's own right hand touches his head or any s'sevaks step outside the area will be out of the khel (game).. Estimated Players: all participants (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Bhaaloo Yuddha (RSC)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Bhaaloo Yuddha (RSC), Type: INDIVIDUAL STRENGTH / PHYSICAL CONTACT KHEL, Meaning: Ankle fighting, Aim: To fight against other s'sevaks., Description: All s'sevaks will be inside the area, holding their ankles. When kuru is given, they will attempt to push other s'sevaks so they lose their hold on the ankles. Those s'sevaks who lose their grip or step outside the area will be out of the khel (game).. Estimated Players: all participants (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Chor Ghatee!Raja Ashok(R)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Chor Ghatee!Raja Ashok(R), Type: INDIVIDUAL STRENGTH / PHYSICAL CONTACT KHEL, Meaning: 'Chor' - thief, Aim: For the s'sevak in the square to catch s'sevaks and hold them inside the area., Description: One s'sevak will be inside the square. The rest of the s'sevaks will be outside the square on one side. When kuru is given, the s'sevaks will run through the square, and the catcher will stop them going through. Any s'sevaks who he catches he will have to hold them down inside the square until the shikshak blows the whistle. Those s'sevaks caught will be out of the khel (game).. Estimated Players: 1-10 players </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Tandav Nrutya (R)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Tandav Nrutya (R), Type: INDIVIDUAL STRENGTH / PHYSICAL CONTACT KHEL, Meaning: 'Nrutya' - Dance Tandav - anger, Aim: To step on each other's feet., Description: Initially, all s'sevaks will be inside the area with their hands clasped behind them. When kuru is given, each will try to step on each other's foot. Those s'sevaks whose foot gets stepped upon or goes outside the area will be out of the khel (game).. Estimated Players: all participants (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Patthar Girana (RS)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Patthar Girana (RS), Type: INDIVIDUAL STRENGTH / PHYSICAL CONTACT KHEL, Meaning: Patthar - pebble, Girana - drop, Aim: To force other s'sevaks to drop their pebble., Description: All s'sevaks will have their right arm stretched out with a pebble lying on their right palm. Their left arm will remain behind their body. When kuru is given, each s'sevak will use their sides of the body to push other s'sevaks to force the pebble to drop out of their palm. The last s'sevak left with the pebble still in their palm will be the winner.. Estimated Players: all participants (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Delhi Hamaaree (C)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Delhi Hamaaree (C), Type: INDIVIDUAL STRENGTH / PHYSICAL CONTACT KHEL, Meaning: Delhi is ours!!, Aim: Survival of the fittest. To be the closest s'sevak to capture the spot highlighted as Delhi., Description: This khel (game) is played with one s'sevak defending a small circular area that represents Delhi. The other s'sevaks will try and occupy that area when the whistle is blown. After the second whistle is blown, the s'sevaks will stop their movement. The s'sevak with the most part of his body on the area will be the winner and the khel (game) starts again with him in the middle. Before each khel (game) starts, the s'sevak occupying the area will shout 'Delhi Kiskee?' and each time the remaining s'sevaks shall reply 'Hamaaree!'. Estimated Players: all participants (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Dharma Shaalaa (C)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Dharma Shaalaa (C), Type: INDIVIDUAL STRENGTH / PHYSICAL CONTACT KHEL, Meaning: Religious refuge, Aim: Survival of the fittest. To be the last remaining s'sevak in a Mandal (circle) by pushing out all other s'sevaks., Description: All s'sevaks will be positioned inside a Mandal. When the whistle is blown all s'sevaks must wrestle to push other s'sevaks out of the Mandal. The last remaining s'sevak wins. N.b.:- s'sevaks can only push, no punching/kicking etc is allowed.. Estimated Players: all participants (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Ghuntneko Rumaal Bandhannaa (RSC)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Ghuntneko Rumaal Bandhannaa (RSC), Type: INDIVIDUAL STRENGTH / PHYSICAL CONTACT KHEL, Meaning: Ghuntneko - knee, 'Rumaal' - handkerchief, 'Bandhannaa'- tie. Tie a handkerchief to your opponents knee;Survival of the fittest. All S'sevaks will fight in the position described and the last s'sevak left will win the competition., Aim: The S'sevaks will be in pairs in which each shall have a handkerchief, and must fight to tie it onto the opponent's knee. Each s'sevak must ensure that his knees do not touch the ground during the fight, else he will be disqualified. The first to tie the handkerchief wins. Continue pairing the winners only until the last s'sevak remains., Description: nan. Estimated Players: unknown </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Kukkhut Yudhdha (C)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Kukkhut Yudhdha (C), Type: INDIVIDUAL STRENGTH / PHYSICAL CONTACT KHEL, Meaning: Hen fighting, Aim: Survival of the fittest. All S'sevaks will fight in the position described and the last s'sevak left will win the competition., Description: All the s'sevaks will be standing within a circle. Each s'sevak will be standing on their left leg only. The right leg should be bent in such a manner to enable the right hand to hold the ankle of the right leg and the left hand will support the elbow of the right hand. The s'sevaks must then fight using their shoulders and their bodies in an attempt to cause each other to lose their grips on their elbows and ankles, or to push each other out of the circle. The last remaining s'sevak wins.. Estimated Players: all participants (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Mandal Se Khincho (C)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Mandal Se Khincho (C), Type: INDIVIDUAL STRENGTH / PHYSICAL CONTACT KHEL, Meaning: Pull out of a circle, Aim: Survival and courage of the fittest. A single s'sevak will be responsible for pulling other s'sevaks out of a circle., Description: All s'sevaks except one 'catcher' will be gathered within a specified mandal (circle). When the whistle is blown the catcher will attempt to pull s'sevaks out of the mandal.. Estimated Players: all participants (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Piche Dhakelanaa (RS)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Piche Dhakelanaa (RS), Type: INDIVIDUAL STRENGTH / PHYSICAL CONTACT KHEL, Meaning: Push backwards, Aim: Survival of the fittest. Push the opponent until they are out of the area., Description: Each s'sevak will hold the other forearms and rest his head on the other s'sevak's shoulder. Then each s'sevak will then use their chests to push each other out of the pre-defined area.. Estimated Players: 1-10 players </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Prakoshtha Dabaanaa (RSC)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Prakoshtha Dabaanaa (RSC), Type: INDIVIDUAL STRENGTH / PHYSICAL CONTACT KHEL, Meaning: Arm Wrestling, Aim: Survival of the fittest. All s'sevaks will be paired and they will wrestle in the position described below., Description: Both s'sevaks will place their elbows on the ground clasping each other's hands, and will place their free arm behind their backs. The first to place the lower arm of the other s'sevak on the ground wins. Note, the s'sevaks must not lift their elbows or use their free hands in any way.. Estimated Players: 1-10 players </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Rekhaa Par Khade Raho (RSC)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Rekhaa Par Khade Raho (RSC), Type: INDIVIDUAL STRENGTH / PHYSICAL CONTACT KHEL, Meaning: Stay on the line, Aim: Survival of the fittest. S'sevaks will squat jump to a line, and fight to protect their right to stay on it. The line becomes shorter in each round., Description: All s'sevaks will begin by squatting on the edge of the boundary holding their ankles from behind. When the whistle is blown they jump to the line and must struggle to remain squatting on the ground until the second whistle is blown. Those not on the line when the second whistle is blown will be out. The khel (game) continues with the line made shorter in each successive round. The last remaining s'sevak wins.. Estimated Players: all participants (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Sher Bakari (C)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Sher Bakari (C), Type: INDIVIDUAL STRENGTH / PHYSICAL CONTACT KHEL, Meaning: 'Sher' - tiger, 'Bakari'- goat., Aim: For the Sher to catch the Bakari., Description: There are two versions of this khel (game). In the first version, all s'sevaks except one s'sevak being the sher and another s'sevak being the bakari will stand in a circle, holding the adjacent s'sevaks hand. The Sher will be outside the circle, whilst the bakari will be inside the circle. When kuru is given, the Sher will try to catch the Bakari. The s'sevaks on the circle will use their arms to stop the sher from proceeding, but allowing the bakari to move in and out of the circle. Note, the s'sevaks on the circle are not allowed to move from their spot, or use their legs to stop the sher. The khel (game) will continue until bakari gets caught, otherwise the roles will be changed if after some certain time, the bakari never gets caught.. Estimated Players: all participants (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Surang (RSC)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Surang (RSC), Type: INDIVIDUAL STRENGTH / PHYSICAL CONTACT KHEL, Meaning: Tunnel, Aim: Test of courage as s'sevak walk through a human tunnel as they get slapped on their backs., Description: Two sets of s'sevaks will be standing in parallel lines facing each other. Starting at one end, one s'sevak at a time from each team in turn will pass through the 'tunnel'. Whilst they do so, the remaining s'sevaks who will be standing on their lines, must slap with a flat hand the s'sevak passing through the 'tunnel' as hard as they can.. Estimated Players: all participants (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Shakti Parichay (RSC)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Shakti Parichay (RSC), Type: INDIVIDUAL STRENGTH / PHYSICAL CONTACT KHEL, Meaning: Introduction of strength, Aim: To use physical strength in order to stand up, and then prevent opposing s'sevak to stand up., Description: The shikshak will pair s'sevaks off with similar sizes. Each s'sevak shall be sitting on the floor, but one will be holding onto the other from behind (i.e. a s'sevak will be sitting in between the legs of the other s'sevak who is behind him). After kuru, the s'sevak in front will try to struggle in order to stand up, and the s'sevak behind will use his strength to prevent this. The roles will then be reversed. N.b.: s'sevaks can only struggle, no kicking, punching etc is allowed. The khel should be played on soft playing surfaces (for example, on mats).. Estimated Players: 2 players </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Ninja', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Ninja, Type: INDIVIDUAL STRENGTH / PHYSICAL CONTACT KHEL, Meaning: Ninja, Aim: Survival of the fastest ninja., Description: The shikshak will make mandal(circle) with sevaks. All sevaks will have both of their palm in front of their bodies. Everyone will go around in circle taking turns in clockwise direction. Each will have one step to hit other sevaks palm in one step only. If they touch other sevaks hands than they get another turn. The sevak whose palm got hit has to keep his hand behind. Last one to survive wins.. Estimated Players: all participants (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Chess', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Chess, Type: INDIVIDUAL STRENGTH / PHYSICAL CONTACT KHEL, Meaning: Human chess, Aim: Survival of the fittest person., Description: The shikshak will make mandal(circle) with sevaks. All sevaks will have one free chance to jump wherever they want. Goal is to jump to other sevaks and tag them. The tagger must jump, and they must be able to reach the other sevak in one arm distance. The sevak who got tagged can sit down on that spot, and tagger can get another chance. Each sevak will get one chance to jump, and get others out.. Estimated Players: all participants (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Aakash Panee Jameen Agni (RSC)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Aakash Panee Jameen Agni (RSC), Type: INDIVIDUAL THINKING KHEL, Meaning: 'Aakash' - sky, 'Panee' - water, 'Jameen' - ground, 'Agni' - fire, Aim: For each s'sevak to name a living being., Description: One s'sevak will go to each s'sevak and say aakash, panee, jameen or agni. The s'sevaks have to reply by naming a living being appropriate to the surface. If any s'sevaks make a mistake, they will be out of the khel (game).. Estimated Players: 1-10 players </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Aisaa Karo Vaisaa Karo (RSC)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Aisaa Karo Vaisaa Karo (RSC), Type: INDIVIDUAL THINKING KHEL, Meaning: Do it this way or that way, Aim: To only follow the shikshak's actions when he says Aisaa Karo., Description: The Shikshak will shout Aisaa Karo or Vaisaa Karo, and do an action. S'sevaks follow his actions only if he says Aisaa Karo. Those s'sevaks who do the action in vaisaa karo or don't do the action in aisaa karo will be out of the khel (game).. Estimated Players: 1-10 players </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Andhene Vastu Rakhanaa (RSC)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Andhene Vastu Rakhanaa (RSC), Type: INDIVIDUAL THINKING KHEL, Meaning: 'Andhene' - blind-person, 'Vastu' - objects, 'Rakhanaa' - place, Aim: For each s'sevak to place an object in a small circle while blindfolded., Description: All s'sevaks will be on the perimeter of a large circle. Turn by turn, each s'sevak will be blindfolded and will be asked to place an object inside a smaller circle. Those s'sevaks who fail to place the object inside the smaller circle will be out of the khel (game).. Estimated Players: all participants (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Khayenge (RSC)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Khayenge (RSC), Type: INDIVIDUAL THINKING KHEL, Meaning: Khayenge - I can eat!, Aim: To avoid getting caught out with items that are not edible., Description: Shikshak will shout items to s'sevaks at a time, which are edible. The s'sevak will respond by saying Khayenge and doing an eating action. If the shikshak shouts an item that is not edible and the s'sevaks say Khayenge or do an eating action, they will be out of the khel (game).. Estimated Players: 1-10 players </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Neer Teer (C)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Neer Teer (C), Type: INDIVIDUAL THINKING KHEL, Meaning: Water Bank, Aim: To follow the shikshak's instructions when he shouts out either Neer or Teer., Description: Initially, all s'sevaks will stand outside the circle. When the shikshak shouts out Neer, everyone will jump forward inside the circle. When Teer is shouted out, then everyone jumps backward outside the circle. Those who make a mistake will be out of the khel (game).. Estimated Players: all participants (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Netaa Pahachaano (RSC)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Netaa Pahachaano (RSC), Type: INDIVIDUAL THINKING KHEL, Meaning: 'Netaa' - leader, 'Pahachaano' - identify., Aim: To identify the leader., Description: One s'sevak will be the leader, and another s'sevak will try to identify who the leader is. When kuru is given, the leader will start to clap or pat his head etc, and the rest of the s'sevaks will follow his actions. The lone s'sevak will try to find out who the leader is.. Estimated Players: 1-10 players </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Rama-Krishna (RS)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Rama-Krishna (RS), Type: INDIVIDUAL THINKING KHEL, Meaning: Names of gods - Rama & Krishna, Aim: Counting forward., Description: Starting from one s'sevak, counting will start from one, with the following s'sevaks increasing the number by one. However, any number divisible by 3, the s'sevak says Rama instead of the number, and any number divisible by 5, the s'sevak says Krishna. If the number is divisible by 3 and 5, then he says Ram Krushna. If any s'sevak makes a mistake then he will be out of the khel (game). The last s'sevak left will be the winner.. Estimated Players: 1-10 players </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Sangh Khel (SC)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Sangh Khel (SC), Type: INDIVIDUAL THINKING KHEL, Meaning: Sangh khel (game)s, Aim: Each s'sevak to name a Sangh khel., Description: Starting from one s'sevak, he will say a name of a khel, then the next s'sevak will say one and so forth. Any s'sevaks who cannot name one or repeats a khel already said will be out of the khel (game). The khel (game) will continue until one s'sevak remains, and he will be the winner.. Estimated Players: 1-10 players </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Vyakti Pahachaano (C)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Vyakti Pahachaano (C), Type: INDIVIDUAL THINKING KHEL, Meaning: 'Vyakti' - person, 'Pahachaano' - identify., Aim: For one s'sevak to identify other s'sevaks., Description: One s'sevak will be blindfolded, and he will wander around until he comes across a s'sevak. He will ask one question to that s'sevak. From the reply, he has to identify the s'sevak. The s'sevak who can identify the most s'sevaks will be the winner.. Estimated Players: 1-10 players </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Viparit Sankhya (RS)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Viparit Sankhya (RS), Type: INDIVIDUAL THINKING KHEL, Meaning: Reverse counting, Aim: To count backwards., Description: Starting from one s'sevak, who will say the large number chosen by the shikshak, the next s'sevaks will each decrease this number by one every time. If any s'sevak makes a mistake then he will be out of the khel (game). The next s'sevak after him will have to correct his mistake.. Estimated Players: 1-10 players </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Om-Rhim-Clim (C)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Om-Rhim-Clim (C), Type: INDIVIDUAL THINKING KHEL, Meaning: ;;To tap the s'sevak next to you according to the shikshak's command., Aim: All s'sevaks will stand in a mandal, and starting from any s'sevak on the mandal, when the shikshak says 'OM,' he has to tap on the person on his right, and he will in turn tap on a person on his right, and this continues in a fast manner until the shikshak gives other agnya. If shikshak says 'Rhim,' all s'sevaks have to tap the person on the left, and this will then continue as above in a fast manner. If the shikshak gives 'Clim,' then there should be no movement. Whoever makes a mistake will be out., Description: nan. Estimated Players: unknown </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Dand Samane Laanaa (R)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Dand Samane Laanaa (R), Type: INDIVIDUAL EQUIPMENT KHEL, Meaning: 'Dand' - stick, 'Samane' - in front, 'Laanaa' - bring, Aim: To bring the dand in front of them., Description: The khel (game) is played in pairs. S'sevaks will have their backs to each other with their hands in the air, holding the dand above their head. Both will have their hands on the dand. When kuru is given, the s'sevaks will try to pull the dand in front of them.. Estimated Players: 2 players </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Andhaa Aadamee (RSC)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Andhaa Aadamee (RSC), Type: INDIVIDUAL EQUIPMENT KHEL, Meaning: Blind man, Aim: Strike an object with a dand while wearing a blindfold., Description: An object is placed some distance from s'sevaks. Turn by turn, each s'sevak is blindfolded and using the dand, they must try and hit the object. Failure to do so in three counts will mean the s'sevak is out.. Estimated Players: 1-10 players </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Dand Dhoondhanaa (RS)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Dand Dhoondhanaa (RS), Type: INDIVIDUAL EQUIPMENT KHEL, Meaning: 'Dhoondhanna' - find, Aim: To find the dand., Description: The dands will be laid out in parallel to each other in one row. When kuru is given, the s'sevaks who will be standing some distance away must turn and fetch a dand. After each go, the number of dands will be reduced. Those s'sevaks failing to get a dand are out.. Estimated Players: all participants (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Dand Pakado (C)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Dand Pakado (C), Type: INDIVIDUAL EQUIPMENT KHEL, Meaning: Hold the Dand!, Aim: Objective is to catch and stop the Dand from falling onto the ground when the shikshak lets go., Description: All s'sevaks will stand on the circumference of the circle and each is given a number. The shikshak will stand in the middle of the circle holding the dand at one end, while the other end touches the ground. The shikshak will shout out a number and at the same time will let go of the dand. The s'sevak whose number is called will quickly run to catch the dand before it falls onto the ground. Those who are not successful are out of the khel (game). The radius of the circle can be increased to make the activity more difficult.. Estimated Players: all participants (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Dand Ghumane Vaalon Ko Pakodo (C)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Dand Ghumane Vaalon Ko Pakodo (C), Type: INDIVIDUAL EQUIPMENT KHEL, Meaning: Try and catch the person who is rotating the Dand, Aim: Test of agility and courage as the s'sevak will need to jump over a rotating dand., Description: One s'sevak will be in the center of a circle rotating a horizontal dand. The other s'sevaks will initially be on the edge of the circle but then must try to catch the s'sevak in the middle without being hit by the rotating Dand.. Estimated Players: all participants (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Dand Spardhaa (RSC)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Dand Spardhaa (RSC), Type: INDIVIDUAL EQUIPMENT KHEL, Meaning: Gather the Dands, Aim: Gather Dands from the areas while wearing a blindfold., Description: The dands will be spread throughout a relatively large area. Turn by turn, each s'sevak will be blindfolded, and within a specified time limit, must retrieve as many dands as possible. The s'sevak finding the most dands wins.. Estimated Players: 1-10 players </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Dand Tol (RSC)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Dand Tol (RSC), Type: INDIVIDUAL EQUIPMENT KHEL, Meaning: ;;Lift as many dands as possible with one hand., Aim: The dands will be lying on the ground in a neat pile. One by one, each s'sevak will try and lift as many dands as possible using one hand only. The one who lifts the most dands will win., Description: nan. Estimated Players: unknown </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Ghar Javo (RSC)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Ghar Javo (RSC), Type: INDIVIDUAL EQUIPMENT KHEL, Meaning: Go home, Aim: For s'sevaks to go to a vacant home., Description: Initially, all s'sevaks will be standing on the edge of the area, and in front of them a marker will be placed, which will act as a house. There will also be a house in the center of the area that will be initially empty. When kuru is given, each s'sevak will vacate their home and go to another home. However, they can't go to their immediate neighbor's house, i.e. the adjacent houses. While the khel (game) is going on, the shikshak will remove one house at a time, so there will be fewer houses to go around for each s'sevak. Those s'sevaks without a house will be out of the khel (game).. Estimated Players: all participants (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Dand Uthaaon (C)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Dand Uthaaon (C), Type: INDIVIDUAL EQUIPMENT KHEL, Meaning: Pick up the Dand, Aim: Pick up a dand from a tangled heap of dands without disturbing the other dands., Description: The dands shall be placed on the ground in a tangled heap. The s'sevaks then take turns to lift a dand from the pile, making sure that no other dand is disturbed. If another dand moves, the s'sevak is out.. Estimated Players: all participants (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Dand Zagadaa (RSC)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Dand Zagadaa (RSC), Type: INDIVIDUAL EQUIPMENT KHEL, Meaning: Win the Dand, Aim: A pair of s'sevaks will compete to win the dand with their free hand while the other continues to hold onto the dand., Description: The s'sevaks will be in pairs in which each s'sevak will be holding one end of the same dand with one hand. The s'sevak will then use their free hands to wrestle control of the dand from the other s'sevak and thereby win.. Estimated Players: 2 players </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Dayaan - Baayaan Dand (C)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Dayaan - Baayaan Dand (C), Type: INDIVIDUAL EQUIPMENT KHEL, Meaning: 'Dayaan' - right, 'Bayaan' - left, Aim: S'sevaks will test their agility as the order of Dayaan and Baayan is given. When the order is given, the s'sevak must grab the Dand to their right or left., Description: Initially, each s'sevak will stand on the edge of a circle holding a dand vertically in front of him with one hand. When the shikshak shouts Daayaan or Baayaan, all the s'sevaks will let go of the dands and try to grab hold of the next dand in the appropriate direction. Those s'sevaks who fail to grab a dand or delay releasing their own dand will be out. The circle size can be increased to make the khel (game) more difficult.. Estimated Players: all participants (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Langadee Dand Kheencha (RSC)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Langadee Dand Kheencha (RSC), Type: INDIVIDUAL EQUIPMENT KHEL, Meaning: 'Langadee' - hop, 'Kheencha' - Pull, Aim: Pull and grab control of the Dand while hopping, Description: The s'sevaks will be in pairs in which each s'sevak will be holding one end of the dand with both hands while standing on one leg. The aim is for each s'sevak to struggle for the dand in such a way that the other s'sevak's leg touches the ground or lets go of the dand.. Estimated Players: 2 players </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Raja Praja (RS)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Raja Praja (RS), Type: INDIVIDUAL EQUIPMENT KHEL, Meaning: King and People, Aim: There will be an area marked out. One person (praja) will start by throwing a ball to the rest of the s'sevaks in the area and try to touch them with the ball. If a s'sevak is touched on any part of his body (except for his fists), then he joins the praja (i.e. will try to get the rest of the s'sevaks out). The only way in which s'sevaks can protect themselves is by punching the ball away with their fists (both hands may be used). Once there are sufficient praja, then they can pass the ball among one another to target remaining s'sevaks. The last s'sevak left will be the raja. N.B.: - The praja and the defending s'sevaks will be inside an area. Therefore, the praja will be throwing the ball from inside the area. If a s'sevak tries to dodge the ball but steps outside the area, then he too will also become a praja., Description: nan. Estimated Players: unknown </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Pakado', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Pakado, Type: INDIVIDUAL EQUIPMENT KHEL, Meaning: Catch, Aim: To make the word 'BHARAT' by hitting s'sevaks with the ball, Description: This khel is played with a large ball. A number is given to each s'sevak, and one s'sevak is selected to start. The khel (game) begins with that s'sevak throwing the ball in the air while shouting 'ball pakado number...' and then runs away. The s'sevak whose number is called grabs the ball and shouts out 'stabha' (he must have the ball to say that). When this is said, everyone else has to freeze. Then the s'sevak with the ball takes three steps toward any other s'sevak and throws the ball at him. If he hits him, the s'sevak gets a B. If he misses, then the thrower gets a B. When a s'sevak gets hit five times, getting a letter each time to make the word 'Bharat,' he is out, and so on until there is one s'sevak who is left.. Estimated Players: all participants (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Mandal Daud Ghode Par Savaari (C)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Mandal Daud Ghode Par Savaari (C), Type: TEAM SPEED / PURSUIT KHEL, Meaning: Run around the circle and mount the horse, Aim: For one of the s'sevak in the pair to run round a circle and then climb on the back of his partner before the others., Description: Initially, all pairs of s'sevaks will stand on the perimeter of the circle, with one of the s'sevak on the back of his partner. When kuru is given, the s'sevaks on the back of their partner will dismount, run around the circle, and when get back to their partner, they will go underneath their partner's legs before mounting. The last s'sevak to do this will swap with their partner. If the pair has already swapped then they will be out of the khel (game). The khel (game) will continue until, only one pair is left, and they will be the winners.. Estimated Players: 2 players </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Sathi Dhoondhanaa (C)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Sathi Dhoondhanaa (C), Type: TEAM SPEED / PURSUIT KHEL, Meaning: Find your partner, Aim: For a pair of s'sevaks to get to the circle first., Description: Initially, the pairs of s'sevaks will stand on the perimeter of the circle. One of the pair will stand on the inner circle, whilst the other pair will stand on the outer circle. When kuru is given, the s'sevaks on the inner circle will go round the circle clockwise, whilst s'sevaks on the outer circle will go round anti-clockwise. When the pair meets again they will quickly go to the centre of the circle. The last pair to get to the centre will be out of the khel (game). The khel (game) will continue until, only one pair is left, and they will be the winners.. Estimated Players: 2 players </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Unapekshit Langadi (RSC)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Unapekshit Langadi (RSC), Type: PURSUIT KHEL, Meaning: Unexpected hopping, Aim: For one team to catch all the s'sevaks in the other team whilst hopping., Description: One team will be inside the area, and another team will be outside the area. The s'sevaks in the team outside the area will each have a number. When a number is shouted out by the shikshak the s'sevak with that number will enter the area hopping and will try to catch as many s'sevaks as possible before returning back to his position. The shikshak will shout out another number and another s'sevak will enter the area. Any s'sevaks caught or who steps outside the area will be out of the khel (game).. Estimated Players: 1-10 players </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Teen Pair Spardha (R)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Teen Pair Spardha (R), Type: PURSUIT KHEL, Meaning: Teen - three, Pair - feet, Spardha - competition, Aim: S'sevaks in a group of three will try to reach a specified mark., Description: S'sevaks will group themselves in pairs. The pairs will stand in a line with the left leg of one s'sevak and the right leg of one s'sevak tied together. When kuru is given, the groups will race each other to the finishing line.. Estimated Players: group (4+ players) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Aparichit Saathee (RSC)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Aparichit Saathee (RSC), Type: PURSUIT KHEL, Meaning: Aparichit - Introduction - Lets introduce each other, Aim: S'sevaks with the same number from the same team will try and get together, form a pair and sit down. The last pair to get together will be out., Description: S'sevaks in each team will be allocated a unique number. The two teams will then be distributed in the area. When the shikshak whistle is blown, s'sevaks from both of the teams with the same number must get together and form a pair. The last pair to get together will be out.. Estimated Players: team based (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Akhand Lambee Kood (RS)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Akhand Lambee Kood (RS), Type: PURSUIT KHEL, Meaning: Combined Jumping competition, Aim: A team will all take a series of successive jumps. The team with the longest combined jumps will win., Description: The first s'sevak from each team will take a standing jump. The second s'sevak will then take a jump from where the first s'sevak landed. The third from where the second landed. So on and so forth until all s'sevaks have jumped. The team with the longest combined jumps will win.. Estimated Players: all participants (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Damaroo Daud (R)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Damaroo Daud (R), Type: PURSUIT KHEL, Meaning: Run the race path shaped like the Damaroo drum. The damaroo can be seen commonly in pictures of Lord Shiva where in one hand he is holding the damaroo drum., Aim: Two teams will race against each other. The race path is shaped like a Damoroo Duad and the first team whose players have completed the race path will be the team to win;The damaroo when viewed at a certain angle forms the shape of the number 8. Two teams will be facing each other and both will have equal numbers. When the whistle is blown the first s'sevak from each team will run a figure of eight, making sure he runs behind own team and around the opposing team during his run, before returning to his own position. Once the first s'sevak reaches his position, the second s'sevak does the same and so on until all the s'sevaks have had a turn. The first team to finish wins., Description: nan. Estimated Players: unknown </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Khandahar Kood (RS)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Khandahar Kood (RS), Type: PURSUIT KHEL, Meaning: Jump over the hurdle, Aim: Two teams will be competing against each other in a relay race where an object will be placed midway between the team and the marker. The object may be physical e.g. a hurdle or an activity e.g. 5 push-ups., Description: Two teams will be appropriately positioned to begin this race. When the whistle is blown the first s'sevaks in each team will run to the marker in the boundary and place the stone on the marker. When he returns to the team the next s'sevak will commence running. He will run to the marker, pick up the stone and return it to the next runner. He will then run to the marker and place the stone on the marker. So on and so forth the relay race will continue. However there will also be an object placed mid way between the team and the marker, where the runner will need to jump or conduct an activity e.g. 5 press up's as part of the race. The first team to finish will win the race.. Estimated Players: team based (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Patthar Vahan (RS)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Patthar Vahan (RS), Type: PURSUIT KHEL, Meaning: Stone Relay, Aim: Two teams will be competing against each other in a relay race where a stone (relay race baton) is continually placed and returned in this race., Description: Two teams will be appropriately positioned to begin this race. When the whistle is blown the first s'sevaks in each team will run to the marker in the boundary and place the stone on the marker. When they return to the team the next s'sevak will commence running. He will run to the marker, pick up the stone and return it to the next runner. He will then run to the marker and place the stone on the marker. So on and so forth the relay race will continue. The first team to finish will win the race.. Estimated Players: team based (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Ram Raja Raavan (RS)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Ram Raja Raavan (RS), Type: PURSUIT KHEL, Meaning: Two teams each named 'Ram' & 'Raavan' - key characters from the great epic Ramayana, Aim: To catch or run away from your opposing team based on the team name given by the Shikshak., Description: The two teams named Ram and Ravaan will each be standing in separate lines so that players on both teams are facing each other. When the order Raam is given the Raam s'sevaks will attempt to run to 'their' edge of the boundary (the boundary to where their backs are facing). At the same time the Ravaan s'sevaks will try and catch the Ram s'sevaks. Similarly when the Raavan order is given, the Raavan s'sevaks will run to their boundary and the Ram s'sevaks will attempt to catch them. S'sevaks caught will be out. If the order Raja is given then nobody should move, those that do move will be out. The team with the most number of s'sevaks remaining will win.. Estimated Players: team based (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Saath Chalo (RSC)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Saath Chalo (RSC), Type: PURSUIT KHEL, Meaning: Lets walk together, Aim: S'sevaks with different numbers will try and get together, form a chain and report them to the shikshak., Description: S'sevaks in each team will be allocated a unique number. The two teams will then be distributed in the area. When the shikshak shouts out a series of numbers, s'sevaks with those numbers from the same team will need to form a chain and report themselves to the shikshak.. Estimated Players: team based (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Sarpa Nidra (RSC)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Sarpa Nidra (RSC), Type: PURSUIT KHEL, Meaning: 'Sarpa' - Snake, 'Nidra' - Sleep, Aim: Two teams will form a human snake as per description below, and then will participate in the 'sleep snake race' and 'awaken sleep'. The first to forms the snake will be the winner., Description: The first player puts his left hand between his legs. The second s'sevak will then hold the first s'sevak's left hand with his right hand, whilst also placing his own left hand between his own legs. The third s'sevak does exactly the same as the second and so forth until the whole team has formed a 'snake'. The 'sleep race' is when the last s'sevak lies down as everyone moves back. As soon as the last s'sevak is flat on his back, the second s'sevak will start to lie on his back and so on until the whole team is on the ground. Note that the link between the s'sevaks should not break. The 'awaken' race for each team to try to stand up first. To stand up, the last s'sevak to lie flat on the ground on the ground will be the first to stand up and so on until the whole team is standing.. Estimated Players: all participants (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Udatee Machhallee (RS)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Udatee Machhallee (RS), Type: PURSUIT KHEL, Meaning: 'Udatee' - Flying Machhallee 'Fish', Aim: Work within a team to ensure a human hand bridge path is formed to enable a s'sevak to reach a predefined marker. The first team to reach that marker wins., Description: In each team a s'sevak will be nominated as the 'fish'. The other members of the team will form two parallel lines facing each other, in which the s'sevak directly opposite each other will form pairs by joining hands. Thus each team will have formed a bridge. The 'fish' will then jump upwards and forwards thus making it move along the bridge. Once the fish passes through the first set of s'sevaks they will run to the end of the line before the fish gets there. The first team to reach a predefined marker will win.. Estimated Players: 2 players </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Kabaddi Choo (RSC)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Kabaddi Choo (RSC), Type: PURSUIT KHEL, Meaning: Kabaddi touch, Aim: For the team outside the area to catch as many members of team inside the area., Description: Initially, one team will be outside the area, and the other team will be inside the area. When kuru is given, the s'sevaks in the outer team will enter the area and will attempt to catch as many s'sevaks as possible whilst saying kabaddi, kabaddi in one breadth. The s'sevaks who are caught or step outside the area will be out of the khel (game). Note that the catcher has to continue saying kabaddi until returns back to his position; otherwise the s'sevaks caught will be allowed to resume the khel (game).. Estimated Players: all participants (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Rumal Chor (RS)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Rumal Chor (RS), Type: PURSUIT KHEL, Meaning: Cloth Thief, Aim: The aim of the khel (game) is to get for the cloth with out getting touched., Description: There will be two teams at each end of the area, facing each other. Each s'sevak on the team will be given a number; the other s'sevaks on the other team will have the same numbers. The Shikshak will shout out a number. The s'sevaks with that number will run to the cloth, which is placed in the middle of the two teams. They have to try to take the cloth and return back to their team without getting touched by opposing s'sevak. When trying to get the cloth, s'sevaks should not touch each other.. Estimated Players: team based (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Khajanekee Raksha (C)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Khajanekee Raksha (C), Type: TEAM STRENGTH / PHYSICAL CONTACT KHEL, Meaning: Protect the treasure, Aim: For teams of s'sevak to protect the object (treasure) from the other s'sevaks., Description: Three circles will be drawn within each other i.e. small circle within a medium circle that will be in a large circle. An object (treasure) with one s'sevak will be placed inside the small circle. Other s'sevaks in the same team will be distributed within the medium-sized circle. Their objective will be to protect the treasure by insuring the opposing team s'sevaks do not enter their area by pushing and pulling them away.. Estimated Players: all participants (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Deevar Yudhha (RS)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Deevar Yudhha (RS), Type: TEAM STRENGTH / PHYSICAL CONTACT KHEL, Meaning: Wall Fighting, Aim: Survival of the fittest team. All s'sevaks will work together in a team to push and/or break the opposing team., Description: Two teams will be formed, and each team will link together their hands. They will then stand back to back. When the whistle is blown both teams will push hard to push the opposing team out of the area or break the chain and thereby the Deevar.. Estimated Players: team based (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Ghodesvaar Yudhha (RSC)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Ghodesvaar Yudhha (RSC), Type: TEAM STRENGTH / PHYSICAL CONTACT KHEL, Meaning: Horse Back Fighting, Aim: Survival of the fittest pair. All S'sevaks will work in pairs to form a horseback (piggy back) shape and fight. The last pair of s'sevak remaining will win the competition., Description: The s'sevaks will be in pairs in which one s'sevak will be standing (horse) and the other s'sevak sitting on his back (warrior). The pairs must then fight with each other with the s'sevaks on the backs using their hands in an attempt to make each other fall off the horse.. Estimated Players: 2 players </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Mandal Yudhha (C)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Mandal Yudhha (C), Type: TEAM STRENGTH / PHYSICAL CONTACT KHEL, Meaning: Circle fight, Aim: Survival of the fittest teams. Two teams will be competing to overpower and deplete the manpower of the opposing team., Description: Two teams will have s'sevaks facing members of the opposite team on the perimeter of a circle. The s'sevaks in the outer circle will attempt to pull the inner circle s'sevaks out of the inner circle. The inner circle must resist and will attempt to place the opposing s'sevaks back on the floor. Those s'sevaks who are pulled out or whose backs touch the floor will be out. The team with the last remaining s'sevak will win.. Estimated Players: team based (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Naukaa Yudhdha (RSC)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Naukaa Yudhdha (RSC), Type: TEAM STRENGTH / PHYSICAL CONTACT KHEL, Meaning: Boat Fight, Aim: S'sevaks will group themselves into 'boats' and will try and break up other boats or push them out of the area., Description: The s'sevaks shall be in minimum groups of three. They will face inwards and link arms to form a single unit 'Naukaa'. When the whistle is blown they must push each other out of the area. Those who are removed from the circle or break the links are out.. Estimated Players: group (4+ players) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Vrushchik Yudhdha (RSC)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Vrushchik Yudhdha (RSC), Type: TEAM STRENGTH / PHYSICAL CONTACT KHEL, Meaning: Scorpion fighting, Aim: Survival of the fittest pair. All S'sevaks will work in pairs to form a scorpion shape and fight. The last pair of s'sevak remaining will win the competition., Description: The s'sevaks will be in pairs. One will be standing and holding the other by the waist in mid-air so that the second s'sevak's torso will be in a diagonal shape with his legs wrapped around the standing s'sevak, thus forming the 'Vrushchik' position. The pairs will fight each other, with their hands only, trying to get the opponent Vrushchik to fall down. The last remaining pair wins.. Estimated Players: 2 players </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Aahvaan (RS)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Aahvaan (RS), Type: TEAM STRENGTH / PHYSICAL CONTACT KHEL, Meaning: Battle-cry, Aim: For s'sevaks to gain points by touching opponents and to defend points by stopping opponents returning to their area., Description: Two teams will be gathered in adjacent rectangular areas. One at a time the s'sevaks from each team will, in turn, enter the opponents' areas and attempt to touch a member of the opposing team before returning. Only those s'sevaks who are touched can attempt to stop the catcher from returning to his area. Points are scored for both a successful touch and return or for preventing s'sevaks from returning to their areas. The team with the most points win.. Estimated Players: team based (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Guru Chala (RS)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Guru Chala (RS), Type: TEAM STRENGTH / PHYSICAL CONTACT KHEL, Meaning: 'Guru' - leads us from darkness to light, Aim: To lift opposing team members to your guru., Description: One team will be sitting in a mandal on the floor with their arms linked. The other team must try to lift these s'sevaks off the floor, and carry them to their guru (he will be located on the other end of the playing area). The s'sevaks on the floor must struggle in order to avoid being lifted/carried. If he is lifted, if any part of his body touches the floor on the way to the guru, then he must be set free. Once a s'sevak is brought to the guru, then he must touch him on the head, and then that s'sevak will be out. Once all s'sevaks are out or an appropriate time limit is reached, then the teams will reverse roles. N.b:- Softer playing surfaces are preferred for this khel, and s'sevaks can only struggle (no kicking/punching etc).. Estimated Players: all participants (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Guru (RS)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Guru (RS), Type: TEAM STRENGTH / PHYSICAL CONTACT KHEL, Meaning: 'Guru' - leads us from darkness to light, Aim: To protect your guru and also to bring the opposing guru to him., Description: This khel is very similar to Guru Chala. There will be two teams. Each team nominates the youngest s'sevak to be the Guru. The Guru will sit in his own half, cross-legged, and not move from that position. The aim of the khel is for each team to try and get to the opposing team's guru, lift him up and bring him back to their own guru. In doing so, the Guru that is being moved cannot struggle but must simply allow the other team to lift him up. However, as a defense, the aim of the other players in each team is to ensure that the opposing team does not reach their Guru. For this, to get one of the opposing team's players out, they need to get him on his back and make both of his shoulders touch the ground. If a swayamsevak is out, he can no longer participate in helping his team and must sit where he is. In this khel (game), both teams will be attacking each other at the same time; therefore, an effective strategy needs to be developed. N.b.: This khel is for over 16's only.. Estimated Players: team based (number varies) </s> |
<s>[INST] Could you provide a detailed overview of the khel (game) 'Aahvaan (RS)', including its type, objective, rules, khel (game)play, player requirements, and cultural or strategic significance? [/INST] Name: Aahvaan (RS), Type: TEAM STRENGTH / PHYSICAL CONTACT KHEL, Meaning: Battle-cry, Aim: For s'sevaks to gain points by touching opponents and to defend points by stopping opponents returning to their area., Description: Two teams will be gathered in adjacent rectangular areas. One at a time the s'sevaks from each team will, in turn, enter the opponents' areas and attempt to touch a member of the opposing team before returning. Only those s'sevaks who are touched can attempt to stop the catcher from returning to his area. Points are scored for both a successful touch and return, or for preventing s'sevaks from returning to their areas. The team with the most points wins.. Estimated Players: team based (number varies) </s> |