from dataclasses import dataclass @dataclass class FGLRConfig: means: float = 1.6e-4 opacities: float = 1e-2 scales: float = 5e-3 quats: float = 1e-3 colors: float = 1e-2 motion_coefs: float = 1e-2 @dataclass class BGLRConfig: means: float = 1.6e-4 opacities: float = 5e-2 scales: float = 5e-3 quats: float = 1e-3 colors: float = 1e-2 @dataclass class MotionLRConfig: rots: float = 1.6e-4 transls: float = 1.6e-4 @dataclass class SceneLRConfig: fg: FGLRConfig bg: BGLRConfig motion_bases: MotionLRConfig @dataclass class LossesConfig: w_rgb: float = 1.0 w_depth_reg: float = 0.5 w_depth_const: float = 0.1 w_depth_grad: float = 1 w_track: float = 2.0 w_mask: float = 1.0 w_smooth_bases: float = 0.1 w_smooth_tracks: float = 2.0 w_scale_var: float = 0.01 w_z_accel: float = 1.0 @dataclass class OptimizerConfig: max_steps: int = 5000 ## Adaptive gaussian control warmup_steps: int = 200 control_every: int = 100 reset_opacity_every_n_controls: int = 30 stop_control_by_screen_steps: int = 4000 stop_control_steps: int = 4000 ### Densify. densify_xys_grad_threshold: float = 0.0002 densify_scale_threshold: float = 0.01 densify_screen_threshold: float = 0.05 stop_densify_steps: int = 15000 ### Cull. cull_opacity_threshold: float = 0.1 cull_scale_threshold: float = 0.5 cull_screen_threshold: float = 0.15