zellic-audit
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// This contract is part of Zellic’s smart contract dataset, which is a collection of publicly available contract code gathered as of March 2023.
//SPDX-License-Identifier: MIT
pragma solidity ^0.8.0;
interface IERC721 {
function ownerOf(uint256 tokenId_) external view returns (address);
function transferFrom(address from_, address to_, uint256 tokenId_) external;
}
interface iCM {
function ownerOf(uint256 tokenId_) external view returns (address);
function transferFrom(address from_, address to_, uint256 tokenId_) external;
function contractAddressToTokenUploaded(address contractAddress_, uint256 tokenId_) external view returns (bool);
function renderTypeAllowed(uint8 renderType_) external view returns (bool);
}
interface iMES {
// View Functions
function balanceOf(address address_) external view returns (uint256);
function pendingRewards(address address_) external view returns (uint256);
function getStorageClaimableTokens(address address_) external view returns (uint256);
function getPendingClaimableTokens(address address_) external view returns (uint256);
function getTotalClaimableTokens(address address_) external view returns (uint256);
// Administration
function setYieldRate(address address_, uint256 yieldRate_) external;
function addYieldRate(address address_, uint256 yieldRateAdd_) external;
function subYieldRate(address address_, uint256 yieldRateSub_) external;
// Updating
function updateReward(address address_) external;
// Credits System
function deductCredits(address address_, uint256 amount_) external;
function addCredits(address address_, uint256 amount_) external;
// Burn
function burn(address from, uint256 amount_) external;
}
interface iCS {
struct Character {
uint8 race_;
uint8 renderType_;
uint16 transponderId_;
uint16 spaceCapsuleId_;
uint8 augments_;
uint16 basePoints_;
uint16 totalEquipmentBonus_;
}
struct Stats {
uint8 strength_;
uint8 agility_;
uint8 constitution_;
uint8 intelligence_;
uint8 spirit_;
}
struct Equipment {
uint8 weaponUpgrades_;
uint8 chestUpgrades_;
uint8 headUpgrades_;
uint8 legsUpgrades_;
uint8 vehicleUpgrades_;
uint8 armsUpgrades_;
uint8 artifactUpgrades_;
uint8 ringUpgrades_;
}
// Create Character
function createCharacter(uint tokenId_, Character memory Character_) external;
// Characters
function setName(uint256 tokenId_, string memory name_) external;
function setBio(uint256 tokenId_, string memory bio_) external;
function setRace(uint256 tokenId_, uint8 race_) external;
function setRenderType(uint256 tokenId_, uint8 renderType_) external;
function setTransponderId(uint256 tokenId_, uint16 transponderId_) external;
function setSpaceCapsuleId(uint256 tokenId_, uint16 spaceCapsuleId_) external;
function setAugments(uint256 tokenId_, uint8 augments_) external;
function setBasePoints(uint256 tokenId_, uint16 basePoints_) external;
function setBaseEquipmentBonus(uint256 tokenId_, uint16 baseEquipmentBonus_) external;
function setTotalEquipmentBonus(uint256 tokenId_, uint16 totalEquipmentBonus) external;
// Stats
function setStrength(uint256 tokenId_, uint8 strength_) external;
function setAgility(uint256 tokenId_, uint8 agility_) external;
function setConstitution(uint256 tokenId_, uint8 constitution_) external;
function setIntelligence(uint256 tokenId_, uint8 intelligence_) external;
function setSpirit(uint256 tokenId_, uint8 spirit_) external;
// Equipment
function setWeaponUpgrades(uint256 tokenId_, uint8 upgrade_) external;
function setChestUpgrades(uint256 tokenId_, uint8 upgrade_) external;
function setHeadUpgrades(uint256 tokenId_, uint8 upgrade_) external;
function setLegsUpgrades(uint256 tokenId_, uint8 upgrade_) external;
function setVehicleUpgrades(uint256 tokenId_, uint8 upgrade_) external;
function setArmsUpgrades(uint256 tokenId_, uint8 upgrade_) external;
function setArtifactUpgrades(uint256 tokenId_, uint8 upgrade_) external;
function setRingUpgrades(uint256 tokenId_, uint8 upgrade_) external;
// Structs and Mappings
function names(uint256 tokenId_) external view returns (string memory);
function characters(uint256 tokenId_) external view returns (Character memory);
function stats(uint256 tokenId_) external view returns (Stats memory);
function equipments(uint256 tokenId_) external view returns (Equipment memory);
function contractToRace(address contractAddress_) external view returns (uint8);
}
library Strings {
function toString(uint256 value_) internal pure returns (string memory) {
if (value_ == 0) { return "0"; }
uint256 _iterate = value_; uint256 _digits;
while (_iterate != 0) { _digits++; _iterate /= 10; } // get digits in value_
bytes memory _buffer = new bytes(_digits);
while (value_ != 0) { _digits--; _buffer[_digits] = bytes1(uint8(48 + uint256(value_ % 10 ))); value_ /= 10; } // create bytes of value_
return string(_buffer); // return string converted bytes of value_
}
}
library MTMLib {
// Static String Returns
function getNameOfItem(uint8 item_) public pure returns (string memory) {
if (item_ == 1) { return "WEAPONS"; }
else if (item_ == 2) { return "CHEST"; }
else if (item_ == 3) { return "HEAD"; }
else if (item_ == 4) { return "LEGS"; }
else if (item_ == 5) { return "VEHICLE"; }
else if (item_ == 6) { return "ARMS"; }
else if (item_ == 7) { return "ARTIFACTS"; }
else if (item_ == 8) { return "RINGS"; }
else { revert("Invalid Equipment Upgrades Query!"); }
}
// Static Rarity Stuff
function getItemRarity(uint16 spaceCapsuleId_, string memory keyPrefix_) public pure returns (uint8) {
uint256 _rarity = uint256(keccak256(abi.encodePacked(keyPrefix_, Strings.toString(spaceCapsuleId_)))) % 21;
return uint8(_rarity);
}
function queryEquipmentUpgradability(uint8 rarity_) public pure returns (uint8) {
return rarity_ >= 19 ? rarity_ == 19 ? 4 : 4 : 4;
}
function queryBaseEquipmentTier(uint8 rarity_) public pure returns (uint8) {
return rarity_ >= 19 ? rarity_ == 19 ? 1 : 2 : 0;
}
// Character Modification Costs
function queryAugmentCost(uint8 currentLevel_) public pure returns (uint256) {
if (currentLevel_ == 0) { return 0; }
else if (currentLevel_ == 1) { return 1 ether; }
else if (currentLevel_ == 2) { return 2 ether; }
else if (currentLevel_ == 3) { return 5 ether; }
else if (currentLevel_ == 4) { return 10 ether; }
else if (currentLevel_ == 5) { return 15 ether; }
else if (currentLevel_ == 6) { return 25 ether; }
else if (currentLevel_ == 7) { return 50 ether; }
else if (currentLevel_ == 8) { return 100 ether; }
else if (currentLevel_ == 9) { return 250 ether; }
else { revert("Invalid level!"); }
}
function queryBasePointsUpgradeCost(uint16 currentLevel_) public pure returns (uint256) {
uint8 _tier = uint8(currentLevel_ / 5);
if (_tier == 0) { return 1 ether; }
else if (_tier == 1) { return 2 ether; }
else if (_tier == 2) { return 5 ether; }
else if (_tier == 3) { return 10 ether; }
else if (_tier == 4) { return 20 ether; }
else if (_tier == 5) { return 30 ether; }
else if (_tier == 6) { return 50 ether; }
else if (_tier == 7) { return 70 ether; }
else if (_tier == 8) { return 100 ether; }
else if (_tier == 9) { return 150 ether; }
else { revert("Invalid Level!"); }
}
function queryEquipmentUpgradeCost(uint8 currentLevel_) public pure returns (uint256) {
if (currentLevel_ == 0) { return 50 ether; }
else if (currentLevel_ == 1) { return 250 ether; }
else if (currentLevel_ == 2) { return 750 ether; }
else if (currentLevel_ == 3) { return 1500 ether; }
else { revert("Invalid Level!"); }
}
// Yield Rate Constants
function getBaseYieldRate(uint8 augments_) public pure returns (uint256) {
if (augments_ == 0 ) { return 0.1 ether; }
else if (augments_ == 1 ) { return 1 ether; }
else if (augments_ == 2 ) { return 2 ether; }
else if (augments_ == 3 ) { return 3 ether; }
else if (augments_ == 4 ) { return 4 ether; }
else if (augments_ == 5 ) { return 5 ether; }
else if (augments_ == 6 ) { return 6 ether; }
else if (augments_ == 7 ) { return 7 ether; }
else if (augments_ == 8 ) { return 8 ether; }
else if (augments_ == 9 ) { return 9 ether; }
else if (augments_ == 10) { return 10 ether; }
else { return 0; }
}
function queryEquipmentModulus(uint8 rarity_, uint8 upgrades_) public pure returns (uint8) {
uint8 _baseTier = queryBaseEquipmentTier(rarity_);
uint8 _currentTier = _baseTier + upgrades_;
if (_currentTier == 0) { return 0; }
else if (_currentTier == 1) { return 2; }
else if (_currentTier == 2) { return 5; }
else if (_currentTier == 3) { return 10; }
else if (_currentTier == 4) { return 20; }
else if (_currentTier == 5) { return 35; }
else if (_currentTier == 6) { return 50; }
else { revert("Invalid Level!"); }
}
function getStatMultiplier(uint16 basePoints_) public pure returns (uint256) {
return uint256( (basePoints_ * 2) + 100 );
}
function getEquipmentMultiplier(uint16 totalEquipmentBonus_) public pure returns (uint256) {
return uint256( totalEquipmentBonus_ + 100 );
}
// Base Yield Rate Caclulations
function getItemBaseBonus(uint16 spaceCapsuleId_, string memory keyPrefix_) public pure returns (uint8) {
return queryEquipmentModulus( getItemRarity(spaceCapsuleId_, keyPrefix_), 0 );
}
function getEquipmentBaseBonus(uint16 spaceCapsuleId_) public pure returns (uint16) {
return uint16(
getItemBaseBonus(spaceCapsuleId_, "WEAPONS") +
getItemBaseBonus(spaceCapsuleId_, "CHEST") +
getItemBaseBonus(spaceCapsuleId_, "HEAD") +
getItemBaseBonus(spaceCapsuleId_, "LEGS") +
getItemBaseBonus(spaceCapsuleId_, "VEHICLE") +
getItemBaseBonus(spaceCapsuleId_, "ARMS") +
getItemBaseBonus(spaceCapsuleId_, "ARTIFACTS") +
getItemBaseBonus(spaceCapsuleId_, "RINGS")
);
}
// Yield Rate Calculation
function getCharacterYieldRate(uint8 augments_, uint16 basePoints_, uint16 totalEquipmentBonus_) public pure returns (uint256) {
uint256 _baseYield = getBaseYieldRate(augments_);
uint256 _statMultiplier = getStatMultiplier(basePoints_);
uint256 _eqMultiplier = getEquipmentMultiplier(totalEquipmentBonus_);
return _baseYield * (_statMultiplier * _eqMultiplier) / 10000;
}
}
library MTMStrings {
function onlyAllowedCharacters(string memory string_) public pure returns (bool) {
bytes memory _strBytes = bytes(string_);
for (uint i = 0; i < _strBytes.length; i++) {
if (_strBytes[i] < 0x20 || _strBytes[i] > 0x7A || _strBytes[i] == 0x26 || _strBytes[i] == 0x22 || _strBytes[i] == 0x3C || _strBytes[i] == 0x3E) {
return false;
}
}
return true;
}
}
contract MTMCharactersController {
// Access
address public owner;
constructor() { owner = msg.sender; }
modifier onlyOwner { require(msg.sender == owner, "You are not the owner!"); _; }
function setNewOwner(address address_) external onlyOwner { owner = address_; }
// Burn Target
address internal constant burnAddress = 0x000000000000000000000000000000000000dEaD;
// Interfaces
iCM public CM; iMES public MES; iCS public CS;
IERC721 public SC; IERC721 public TP;
function setContracts(address cm_, address mes_, address cs_, address sc_, address tp_) external onlyOwner {
CM = iCM(cm_); MES = iMES(mes_); CS = iCS(cs_);
SC = IERC721(sc_); TP = IERC721(tp_);
}
// Internal Write Functions
function __MESPayment(address address_, uint256 amount_, bool useCredits_) internal {
if (useCredits_) {
require(amount_ <= MES.getTotalClaimableTokens(address_), "Not enough MES credits to do action!");
if (amount_ >= MES.getStorageClaimableTokens(address_)) { MES.updateReward(address_); }
MES.deductCredits(address_, amount_);
} else {
require(amount_ <= MES.balanceOf(address_), "Not enough MES to do action!");
MES.burn(address_, amount_);
}
}
function __updateReward(address address_) internal {
MES.updateReward(address_);
}
function __addYieldRate(address address_, uint256 yieldRate_) internal {
MES.addYieldRate(address_, yieldRate_);
}
// Internal Read Functions
function __getCharacter(uint256 characterId_) internal view returns (iCS.Character memory) {
return CS.characters(characterId_);
}
function __getEquipment(uint256 characterId_) internal view returns (iCS.Equipment memory) {
return CS.equipments(characterId_);
}
function __getStats(uint256 characterId_) internal view returns (iCS.Stats memory) {
return CS.stats(characterId_);
}
function __getAugments(uint256 characterId_) internal view returns (uint8) {
return CS.characters(characterId_).augments_;
}
function __getBasePoints(uint256 characterId_) internal view returns (uint16) {
return CS.characters(characterId_).basePoints_;
}
// Internal Equipment Administration
function __getEquipmentUpgrades(iCS.Equipment memory Equipment_, uint8 item_) internal pure returns (uint8) {
if (item_ == 1) { return Equipment_.weaponUpgrades_; }
else if (item_ == 2) { return Equipment_.chestUpgrades_; }
else if (item_ == 3) { return Equipment_.headUpgrades_; }
else if (item_ == 4) { return Equipment_.legsUpgrades_; }
else if (item_ == 5) { return Equipment_.vehicleUpgrades_; }
else if (item_ == 6) { return Equipment_.armsUpgrades_; }
else if (item_ == 7) { return Equipment_.artifactUpgrades_; }
else if (item_ == 8) { return Equipment_.ringUpgrades_; }
else { revert("Invalid Equipment Upgrades Query!"); }
}
function __setItemUpgrades(uint256 characterId_, uint8 newUpgrades_, uint8 item_) internal {
if (item_ == 1) { CS.setWeaponUpgrades(characterId_, newUpgrades_); }
else if (item_ == 2) { CS.setChestUpgrades(characterId_, newUpgrades_); }
else if (item_ == 3) { CS.setHeadUpgrades(characterId_, newUpgrades_); }
else if (item_ == 4) { CS.setLegsUpgrades(characterId_, newUpgrades_); }
else if (item_ == 5) { CS.setVehicleUpgrades(characterId_, newUpgrades_); }
else if (item_ == 6) { CS.setArmsUpgrades(characterId_, newUpgrades_); }
else if (item_ == 7) { CS.setArtifactUpgrades(characterId_, newUpgrades_); }
else if (item_ == 8) { CS.setRingUpgrades(characterId_, newUpgrades_); }
else { revert("Invalid Equipment Set Upgrade Query!"); }
}
// Augment Character
function augmentCharacter(uint256 characterId_, uint256[] memory charactersToBurn_, bool useCredits_) public {
require(msg.sender == CM.ownerOf(characterId_), "You don't own this character!");
iCS.Character memory _Character = __getCharacter(characterId_);
uint8 _augments = _Character.augments_;
uint8 _numberOfAugments = uint8(charactersToBurn_.length);
// Calculate the Augmentation Cost
uint256 _totalAugmentCost;
for (uint8 i = 0; i < _numberOfAugments; i++) {
_totalAugmentCost += MTMLib.queryAugmentCost(_augments + i);
}
// Check $MES Requirements and Burn $MES!
__MESPayment(msg.sender, _totalAugmentCost, useCredits_);
// Check Character Requirements and Loop-Burn Characters!
for (uint8 i = 0; i < _numberOfAugments; i++) {
require(characterId_ != charactersToBurn_[i], "Cannot Burn Augmenting Character!");
require(msg.sender == CM.ownerOf(charactersToBurn_[i]), "Unowned Character to Burn!");
CM.transferFrom(msg.sender, burnAddress, charactersToBurn_[i]);
}
// Update Reward
__updateReward(msg.sender);
// Calculate Current Character Yield Rate before Augment
uint256 _currentYieldRate = MTMLib.getCharacterYieldRate(_augments, _Character.basePoints_, _Character.totalEquipmentBonus_);
// Set New Augment Level
uint8 _newAugments = _augments + _numberOfAugments;
CS.setAugments(characterId_, _newAugments);
// Calculate New Character Yield Rate and Difference
uint256 _newYieldRate = MTMLib.getCharacterYieldRate(_newAugments, _Character.basePoints_, _Character.totalEquipmentBonus_);
uint256 _increasedYieldRate = _newYieldRate - _currentYieldRate;
// Add Increased Yield Rate
__addYieldRate(msg.sender, _increasedYieldRate);
}
function augmentCharacterWithMats(uint256 characterId_, uint256[] memory transponders_, uint256[] memory spaceCapsules_, bool useCredits_) public {
require(msg.sender == CM.ownerOf(characterId_), "You don't own this Character!");
require(transponders_.length == spaceCapsules_.length, "Pair length mismatch!");
iCS.Character memory _Character = __getCharacter(characterId_);
uint8 _augments = __getAugments(characterId_);
uint8 _numberOfAugments = uint8(transponders_.length);
// Calculate the Augmentation Cost
uint256 _totalAugmentCost;
for (uint8 i = 0; i < _numberOfAugments; i++) {
_totalAugmentCost += MTMLib.queryAugmentCost(_augments + i);
}
// Check $MES Requirements and Burn $MES!
__MESPayment(msg.sender, _totalAugmentCost, useCredits_);
// Check TP/SC Requirements and Loop-Burn TP/SC!
for (uint8 i = 0; i < _numberOfAugments; i++) {
require(msg.sender == TP.ownerOf(transponders_[i]) && msg.sender == SC.ownerOf(spaceCapsules_[i]), "Not owner of pair!");
TP.transferFrom(msg.sender, burnAddress, transponders_[i]);
SC.transferFrom(msg.sender, burnAddress, spaceCapsules_[i]);
}
// Update Reward
__updateReward(msg.sender);
// Calculate Current Character Yield Rate before Augment
uint256 _currentYieldRate = MTMLib.getCharacterYieldRate(_augments, _Character.basePoints_, _Character.totalEquipmentBonus_);
// Set New Augment Level
uint8 _newAugments = _augments + _numberOfAugments;
CS.setAugments(characterId_, _newAugments);
// Calculate New Character Yield Rate and Difference
uint256 _newYieldRate = MTMLib.getCharacterYieldRate(_newAugments, _Character.basePoints_, _Character.totalEquipmentBonus_);
uint256 _increasedYieldRate = _newYieldRate - _currentYieldRate;
// Add Increased Yield Rate
__addYieldRate(msg.sender, _increasedYieldRate);
}
// Level Up Base Points
function levelUp(uint256 characterId_, uint16 amount_, bool useCredits_) public {
require(msg.sender == CM.ownerOf(characterId_), "You don't own this Character!");
iCS.Character memory _Character = __getCharacter(characterId_);
uint16 _currentBasePoints = __getBasePoints(characterId_);
// Calculate $MES Cost for Level Up
uint256 _levelUpCost;
for (uint16 i = 0; i < amount_; i++) {
_levelUpCost += MTMLib.queryBasePointsUpgradeCost(_currentBasePoints + i);
}
// Check $MES Requires and Burn $MES!
__MESPayment(msg.sender, _levelUpCost, useCredits_);
// Update Reward
__updateReward(msg.sender);
// Calculate Current Character Yield Rate before Augment
uint256 _currentYieldRate = MTMLib.getCharacterYieldRate(
_Character.augments_, _currentBasePoints, _Character.totalEquipmentBonus_);
// Set New Base Points
uint16 _newBasePoints = _currentBasePoints + amount_;
CS.setBasePoints(characterId_, _newBasePoints);
// Calculate Yield Rate Benefits
uint256 _newYieldRate = MTMLib.getCharacterYieldRate(
_Character.augments_, _newBasePoints, _Character.totalEquipmentBonus_);
uint256 _increasedYieldRate = _newYieldRate - _currentYieldRate;
// Add Increased Yield Rate
__addYieldRate(msg.sender, _increasedYieldRate);
}
function multiLevelUp(uint256[] memory characterIds_, uint16[] memory amounts_, bool useCredits_) public {
// User must make sure they have enough $MES for the entire loop otherwise it will revert. Use with care.
require(characterIds_.length == amounts_.length, "Mismatched length of arrays!");
for (uint256 i = 0; i < characterIds_.length; i++) {
levelUp(characterIds_[i], amounts_[i], useCredits_);
}
}
// Equipment Upgrade
function upgradeEquipment(uint256 characterId_, uint8 amount_, uint8 item_, bool useCredits_) public {
require(msg.sender == CM.ownerOf(characterId_), "You don't own this Character!");
iCS.Character memory _Character = __getCharacter(characterId_);
iCS.Equipment memory _Equipment = __getEquipment(characterId_);
uint8 _rarity = MTMLib.getItemRarity(_Character.spaceCapsuleId_, MTMLib.getNameOfItem(item_));
uint8 _currentUpgrades = __getEquipmentUpgrades(_Equipment, item_);
require(_currentUpgrades + amount_ <= MTMLib.queryEquipmentUpgradability(_rarity), "Request to upgrade past upgradability!");
// Calculate the Upgrade Cost
uint256 _upgradeCost;
for (uint8 i = 0; i < amount_; i++) {
_upgradeCost += MTMLib.queryEquipmentUpgradeCost(_currentUpgrades + i);
}
// Check $MES Requires and Burn $MES!
__MESPayment(msg.sender, _upgradeCost, useCredits_);
// Update Reward
__updateReward(msg.sender);
// Calculate the Curent Yield Rate before Upgrading
uint256 _currentYieldRate = MTMLib.getCharacterYieldRate(_Character.augments_, _Character.basePoints_, _Character.totalEquipmentBonus_);
// Calculate and Set the New Item Level
uint8 _newUpgrades = _currentUpgrades + amount_;
__setItemUpgrades(characterId_, _newUpgrades, item_);
// Calculate and Set the New Total Equipment Bonus of the Character
uint16 _newTotalEquipmentBonus = _Character.totalEquipmentBonus_ + ( MTMLib.queryEquipmentModulus(_rarity, _newUpgrades) - MTMLib.queryEquipmentModulus(_rarity, _currentUpgrades) );
CS.setTotalEquipmentBonus(characterId_, _newTotalEquipmentBonus);
// Calculate the Yield Rate Difference
uint256 _newYieldRate = MTMLib.getCharacterYieldRate(_Character.augments_, _Character.basePoints_, _newTotalEquipmentBonus);
uint256 _increasedYieldRate = _newYieldRate - _currentYieldRate;
// Adjust the Yield Rate accordingly
__addYieldRate(msg.sender, _increasedYieldRate);
}
function multiUpgradeEquipment(uint256 characterId_, uint8[] memory amounts_, uint8[] memory items_, bool useCredits_) public {
require(amounts_.length == items_.length, "Amounts and Items length mismatch!");
for (uint256 i = 0; i < amounts_.length; i++) {
upgradeEquipment(characterId_, amounts_[i], items_[i], useCredits_);
}
}
// Role Play Stats
function __getTotalStatsLeveled(iCS.Stats memory Stats_) internal pure returns (uint8) {
return Stats_.strength_ + Stats_.agility_ + Stats_.constitution_ + Stats_.intelligence_ + Stats_.spirit_;
}
function __getCharacterLevel(iCS.Stats memory Stats_, uint8 attribute_) internal pure returns (uint8) {
if (attribute_ == 1) { return Stats_.strength_; }
else if (attribute_ == 2) { return Stats_.agility_; }
else if (attribute_ == 3) { return Stats_.constitution_; }
else if (attribute_ == 4) { return Stats_.intelligence_; }
else if (attribute_ == 5) { return Stats_.spirit_; }
else { revert("Invalid attribute type!"); }
}
function __setCharacterLevel(uint256 characterId_, uint8 attribute_, uint8 level_) internal {
if (attribute_ == 1) { CS.setStrength(characterId_, level_); }
else if (attribute_ == 2) { CS.setAgility(characterId_, level_); }
else if (attribute_ == 3) { CS.setConstitution(characterId_, level_); }
else if (attribute_ == 4) { CS.setIntelligence(characterId_, level_); }
else if (attribute_ == 5) { CS.setSpirit(characterId_, level_); }
else { revert("Invalid attribute type!"); }
}
function levelCharacterStat(uint256 characterId_, uint8 attribute_, uint8 amount_) public {
require(msg.sender == CM.ownerOf(characterId_), "You don't own this Character!");
iCS.Character memory _Character = __getCharacter(characterId_);
iCS.Stats memory _Stats = __getStats(characterId_);
require(__getTotalStatsLeveled(_Stats) + amount_ <= _Character.basePoints_, "Request to upgrade stats above available base points!");
// Get Current Level and New Level of Attribute
uint8 _currentLevel = __getCharacterLevel(_Stats, attribute_);
uint8 _newLevel = _currentLevel + amount_;
// Set New Level for Attribute
__setCharacterLevel(characterId_, attribute_, _newLevel);
}
function multiLevelCharacterStat(uint256 characterId_, uint8[] memory attributes_, uint8[] memory amounts_) public {
require(msg.sender == CM.ownerOf(characterId_), "You don't own this Character!");
require(attributes_.length == amounts_.length, "Attributes and Amounts length mismatch!");
// Load Character and Stats into local memory
iCS.Character memory _Character = __getCharacter(characterId_);
iCS.Stats memory _Stats = __getStats(characterId_);
// Calculate total Amounts to add
uint16 _amountToAdd;
for (uint256 i = 0; i < amounts_.length; i++) {
_amountToAdd += amounts_[i];
}
// Make sure stat upgrades are not above base points
require(__getTotalStatsLeveled(_Stats) + _amountToAdd <= _Character.basePoints_, "Request to upgrade stats above available base points!");
// Loop-Level each stat
for (uint256 i = 0; i < amounts_.length; i++) {
uint8 _currentLevel = __getCharacterLevel(_Stats, attributes_[i]);
uint8 _newLevel = _currentLevel + amounts_[i];
__setCharacterLevel(characterId_, attributes_[i], _newLevel);
}
}
// General Cosmetics Variables
uint256 nameChangeCost = 5 ether;
uint256 bioChangeCost = 20 ether;
uint256 rerollRaceCost = 10 ether;
uint256 uploadRaceCost = 50 ether;
uint256 renderTypeChangeCost = 10 ether;
function __setCostmeticCost(uint8 type_, uint256 cost_) internal {
if (type_ == 1) { nameChangeCost = cost_; }
else if (type_ == 2) { bioChangeCost = cost_; }
else if (type_ == 3) { rerollRaceCost = cost_; }
else if (type_ == 4) { uploadRaceCost = cost_; }
else if (type_ == 5) { renderTypeChangeCost = cost_; }
else { revert("Invalid Type!"); }
}
function setCosmeticCosts(uint8[] memory types_, uint256[] memory costs_) public onlyOwner {
require(types_.length == costs_.length, "Array length mismatch!");
for (uint256 i = 0; i < costs_.length; i++) {
__setCostmeticCost(types_[i], costs_[i]);
}
}
// Change Name
bool public characterChangeNameable = true;
function setCharacterChangeNameable(bool bool_) external onlyOwner { characterChangeNameable = bool_; }
function changeName(uint256 characterId_, string memory name_, bool useCredits_) public {
require(characterChangeNameable, "Characters not namable!");
require(msg.sender == CM.ownerOf(characterId_), "You don't own this Character!");
require(MTMStrings.onlyAllowedCharacters(name_), "Name contains unallowed characters!");
require(20 >= bytes(name_).length, "Name can only contain 20 characters max!");
__MESPayment(msg.sender, nameChangeCost, useCredits_);
CS.setName(characterId_, name_);
}
// Change Bio
bool public characterChangeBioable = true;
function setCharacterChangeBioable(bool bool_) external onlyOwner { characterChangeBioable = bool_; }
function changeBio(uint256 characterId_, string memory bio_, bool useCredits_) public {
require(characterChangeBioable, "Characters not bio changable!");
require(msg.sender == CM.ownerOf(characterId_), "You don't own this Character!");
require(MTMStrings.onlyAllowedCharacters(bio_), "Bio contains unallowed characters!");
// require(160 >= bytes(bio_).length, "Bio can only contain 160 characters max!");
__MESPayment(msg.sender, bioChangeCost, useCredits_);
CS.setBio(characterId_, bio_);
}
// Reroll Race
bool public characterRerollable;
function setCharacterRerollable(bool bool_) public onlyOwner { characterRerollable = bool_; }
function rerollRace(uint256 characterId_, bool useCredits_) public {
require(characterRerollable, "Character model is not rerollable!");
require(msg.sender == CM.ownerOf(characterId_), "You don't own this Character!");
__MESPayment(msg.sender, rerollRaceCost, useCredits_);
uint8 _race = uint8( (uint256(keccak256(abi.encodePacked(msg.sender, block.timestamp, block.difficulty, characterId_))) % 10) + 1 ); // RNG (1-10)
CS.setRace(characterId_, _race);
}
// Upload Race
bool public characterUploadable;
function setCharacterUploadable(bool bool_) public onlyOwner { characterUploadable = bool_; }
mapping(address => mapping(uint256 => bool)) public contractAddressToTokenUploaded;
function uploadRace(uint256 characterId_, address contractAddress_, uint256 uploadId_, bool useCredits_) public {
require(characterUploadable, "Character type is not uploadable!");
require(msg.sender == CM.ownerOf(characterId_), "You don't own this Character!");
require(!CM.contractAddressToTokenUploaded(contractAddress_, uploadId_), "This character has already been uploaded!"); // from CM
require(contractAddressToTokenUploaded[contractAddress_][uploadId_], "This character has already been uploaded"); // from this contract
__MESPayment(msg.sender, uploadRaceCost, useCredits_);
contractAddressToTokenUploaded[contractAddress_][uploadId_] = true;
uint8 _race = CS.contractToRace(contractAddress_);
CS.setRace(characterId_, _race);
}
// Change Render Type
bool public renderTypeChangable;
function setRenderTypeChangable(bool bool_) public onlyOwner { renderTypeChangable = bool_; }
function changeRenderType(uint256 characterId_, uint8 renderType_, bool useCredits_) public {
require(renderTypeChangable, "Render type is not changable!");
require(CM.renderTypeAllowed(renderType_), "Render type is not supported!");
require(msg.sender == CM.ownerOf(characterId_), "You don't own this Character!");
__MESPayment(msg.sender, uploadRaceCost, useCredits_);
CS.setRenderType(characterId_, renderType_);
}
// Public View Functions (Mainly for Interfacing)
function getCharacterYieldRate(uint256 characterId_) public view returns (uint256) {
iCS.Character memory Character_ = __getCharacter(characterId_);
return MTMLib.getCharacterYieldRate(Character_.augments_, Character_.basePoints_, Character_.totalEquipmentBonus_);
}
function queryCharacterYieldRate(uint8 augments_, uint16 basePoints_, uint16 totalEquipmentBonus_) public pure returns (uint256) {
return MTMLib.getCharacterYieldRate(augments_, basePoints_, totalEquipmentBonus_);
}
function getItemRarity(uint16 spaceCapsuleId_, string memory keyPrefix_) public pure returns (uint8) {
return MTMLib.getItemRarity(spaceCapsuleId_, keyPrefix_);
}
function queryBaseEquipmentTier(uint8 rarity_) public pure returns (uint8) {
return MTMLib.queryBaseEquipmentTier(rarity_);
}
function getEquipmentBaseBonus(uint16 spaceCapsuleId_) public pure returns (uint16) {
return MTMLib.getEquipmentBaseBonus(spaceCapsuleId_);
}
// Add GetCurrentItemLevel public view function
function getNameOfItem(uint8 itemType_) public pure returns (string memory) {
return MTMLib.getNameOfItem(itemType_);
}
function getCurrentItemLevel(uint256 characterId_, uint8 itemType_) public view returns (uint8) {
iCS.Character memory _Character = __getCharacter(characterId_);
iCS.Equipment memory _Equipment = __getEquipment(characterId_);
uint8 _rarity = getItemRarity(_Character.spaceCapsuleId_, getNameOfItem(itemType_));
uint8 _baseEquipmentTier = queryBaseEquipmentTier(_rarity);
uint8 _upgrades;
if (itemType_ == 1) { _upgrades = _Equipment.weaponUpgrades_; }
else if (itemType_ == 2) { _upgrades = _Equipment.chestUpgrades_; }
else if (itemType_ == 3) { _upgrades = _Equipment.headUpgrades_; }
else if (itemType_ == 4) { _upgrades = _Equipment.legsUpgrades_; }
else if (itemType_ == 5) { _upgrades = _Equipment.vehicleUpgrades_; }
else if (itemType_ == 6) { _upgrades = _Equipment.armsUpgrades_; }
else if (itemType_ == 7) { _upgrades = _Equipment.artifactUpgrades_; }
else if (itemType_ == 8) { _upgrades = _Equipment.ringUpgrades_; }
else { revert("Invalid Item!"); }
return _baseEquipmentTier + _upgrades;
}
}