{"label": "quinn", "text": "Use her E very carefully as it can easily get her killed if used improperly. Watch out for ganks and ward up properly."} {"label": "singed", "text": "In team fighting, continue to focus on the most squishi and easiest to kill high priority targets in the backline. Flank in the team fights to get the enemy back easily."} {"label": "heimerdinger", "text": "Heimerdinger's E allows him to CC key targets but has a long cooldown early on. Heimerdinger will not have this problem during the late game and will now take down many enemies with his E."} {"label": "aurelionsol", "text": "The enemy will be unable to roam or help their allies if they are under constant pressure in the tower. When there is no team fight occurring, the player should move themselves to a side lane and push the minion wave."} {"label": "camille", "text": "The mid-game for Camille should focus on picking off enemy laners and champions who are squandering about the map. Camille's potential to duel and pick off enemies should be capitalized on by her."} {"label": "zed", "text": "Keep them where they are before they can reach the goal. Post 6, avoid fighting them at any cost because they are much stronger than you with their Ultimate and they will kill you easily."} {"label": "irelia", "text": "When this is fully stacked, look for any of your combos to engage. So if you get more pressure, split push and that, but if your team needs you push out your lane then group up."} {"label": "leesin", "text": "He is an exceptionally skillful early game ganker due to his remarkable ability and aggressive style of play. It will be very effective in the early stages of the game due to its ganking abilities."} {"label": "lucian", "text": "At level 11, Lucian will be able to get his stage 2 Ultimate R. He can help him massively in neutral and objective battles and duels because of the amount of damage he takes."} {"label": "leesin", "text": "Lee Sin's damage production increases considerably after completing its first component. Watch your positioning so Lee Sin can't easily get you off after finishing his first component."} {"label": "sylas", "text": "He will also help him with his Jungle camps and his overall survival in the game. When the game is in its mid-game phase, players should launch a split thrust to secure secondary goals."} {"label": "zyra", "text": "At level 9, Zyra would have maximized his Q or E. Whatever you've reached first, you should be able to inflict a lot of damage to the enemy's lantern during the middle of the game or later parts of the laning phase."} {"label": "vayne", "text": "If Vayne uses her e, she should use the cooldown to play aggressively and try to kill the opponent. Vayne's pretty vulnerable when she's dead."} {"label": "quinn", "text": "The player should keep an eye on the map as they may still not be able to achieve a 1v3 ratio yet. Quinn has strong dueling potential in the mid-game, which can be used to fight against opponents who try to stop their split pushing."} {"label": "jinx", "text": "You shouldn\u2019t be fighting unless you have a clear early advantage like an engage Support. After getting a few levels under your belt, you can start to play aggressive and look for aggressive plays."} {"label": "quinn", "text": "Leaving the team may allow the enemy to pick you off or initiate a 4v5 fight. To increase survival time and keep carries alive, focus on the nearest enemy champion to your carries."} {"label": "teemo", "text": "Split's thrust puts Teemo's team in a disadvantageous state. Tension builds up in Teemo's team when he splits up."} {"label": "lulu", "text": "Putting enemies in the dive with your Q can secure killed quickly. Lulu's early damage is significant."} {"label": "teemo", "text": "Teemo may not join the team fights because it is not very good in them. Instead, Teemo can be divided by pushing and trying to take targets in the side lanes."} {"label": "urgot", "text": "It's really good when you're trying to deal with tanks. The first element will benefit Urgot."} {"label": "anivia", "text": "You need to utilize your Passive wisely in team fights to increase your chances of winning. The enemy teams' push and siege attempts can be countered by using your Ultimate m carefully."} {"label": "ezreal", "text": "Ezreal will have incredibly low cooldowns on all of his abilities when completing his build. This will allow Ezreal to continue to poke and harass the enemy before a team fight occurs."} {"label": "tryndamere", "text": "If the enemy is regrouping, group up with your team as well. In team fighting, focus on the most squishiest and easiest targets in the backline."} {"label": "mordekaiser", "text": "Seriously early injuries can significantly reduce the damage caused by Mordekaiser. The reduced W damage from the first grievous injuries will help his enemies even out of duels during the early match."} {"label": "malphite", "text": "So come in for the murder with your Ultimate h. Participate in as many team fights as you can."} {"label": "twitch", "text": "However, he can struggle against hard lane bullies early due to his early game weakness. Blade and pot into Bork are common build orders for Twitch."} {"label": "karma", "text": "If someone tries to come close to her, she can just Q them and run away, If she is getting engaged upon, she can use her d and Ultimate a empowered d to both disengage and get back a lot of health."} {"label": "pantheon", "text": "Be careful after the laning phase because Pantheon will try to kill you with Grand Starfall R When Pantheon tries to kill you, it means a 5 vs 4 teamfight may occur"} {"label": "yasuo", "text": "Yasuo excels in team fighting when he is chosen by a team with multiple knock-ups. However, avoid regrouping too closely with Yasuo, as it can easily get an ultimate R of 5 people."} {"label": "xinzhao", "text": "Investing in reducing healing will increase your chances of surviving against Xin Zhao. Xin Zhao tends to have a lot of support in the way and throughout the game."} {"label": "akshan", "text": "Versus poke or champions with lots of clear wave, it will be almost impossible for you to travel and help your allies The enemy will keep you pushed in."} {"label": "akshan", "text": "Akshan's E allows him to bring back his dead allies if he kills the enemy who killed them. Akshan's E is particularly useful in the last stages of the game where the chronometers of death are long."} {"label": "gwen", "text": "Her W allows her to mitigate a lot of damage, and her E lets her reposition quite quickly. Gwen does deceptively high amounts of damage during this phase of the game due to her items."} {"label": "veigar", "text": "Always CC the enemy target before entering for an exchange to make sure no one can turn you on. Getting your Ultimate R is a massive power peak in the track and one that will allow you to take the game with ease."} {"label": "ziggs", "text": "Your Q can easily be spammed by you, so use it regularly. Ziggs excels in team fighting because he can intensively trap the opposition with his Q."} {"label": "rammus", "text": "Rammus is pretty decent in late-game fights due to his ability to pick enemies off easily. Rammus should focus on making sure that his allies don't get killed by flanks to ensure an easy victory."} {"label": "neeko", "text": "The first component allows her to spam abilities and not run out of mana. This also lets her deal a lot of damage in the lane."} {"label": "sett", "text": "His early game ganks are quite decent during this phase of the game. Sett's Q & E should let him reach his enemies quickly."} {"label": "pyke", "text": "When no team fights are occurring, Pyke will be in a side lane split pushing. Keep an eye on his positioning and fall back if you see him rotating to join the fight."} {"label": "lucian", "text": "A good start for Lucian can allow him to make a snowball if it is not verified. However, the longer the game lasts, the more Lucian falls and loses momentum."} {"label": "aphelios", "text": "You are quite immobile which can make you a prime target for chain CC and assassins. Aphelios relies on extended trades, so taking him out quickly will give the enemy team a huge advantage (especially if he has his Infernum W up when he dies)."} {"label": "gragas", "text": "Secure Dragons with your team after ganking the bottom lane. Ward for your allies."} {"label": "gwen", "text": "Good times to look for fights are when she has used her W. When she activates her W, she will gain bonus defensive stats. If you can bait it out, or disengage when her W is active, you will find it easier killing her when it is on cooldown."} {"label": "vayne", "text": "Flashing Ghost is a suitable summoner spell for Vayne. To play safely in top lane, let your opponent push you while collecting farm and using Q and E to disengage."} {"label": "irelia", "text": "Irelia is very strong when she has her Passive fully stacked. Avoid fighting with Irelia when she has her Passive fully stacked."} {"label": "trundle", "text": "At level 14, it will have its 2nd maximum capacity. This will only add to his power and allow him to disrupt enemy fighting and get closer to them very quickly so that he can kill them."} {"label": "tryndamere", "text": "3 points in its Ultimate ability will not be an excellent peak of power because it only ensures its prolonged survival and nothing else. Trendamere will do a lot of damage during the later parts of the game as it will have several articles and will be able to duel anyone."} {"label": "illaoi", "text": "At level 16 Illaoi will be able to put three points in her Ultimate R. Illaoi is really good in fights as she will deal a lot of damage and peel for her allies."} {"label": "kogmaw", "text": "Your e should hit like a truck now, so keep your position in mind while inflicting damage. Do not launch a game by flashing before and out of the protection of your team."} {"label": "rumble", "text": "The enemy has no kind of sifting potential and can be easily exposed to ganks. A champion named \"rumble\" with an authorized passive R can do a lot of damage to enemy units close to him and act as a disruptor during team fighting."} {"label": "seraphine", "text": "It makes it more difficult for her to escape from an all-in-one of the enemy. The shield and healing you get from your W is missing enough, especially at the beginning of the game."} {"label": "twitch", "text": "Twitch's positioning is important in team fighting, and not properly positioning it, it will be flanked by enemy assassins and will be immediately removed. Without its Ultimate or Super Mega Ultra Kill (s), Twitch's ability to dominate a team struggle decreases considerably."} {"label": "leesin", "text": "Your kit allows you to fool them easily and escape if a fight goes wrong. Try to catch the enemy CDA in a side lane or enemy support while they are in custody."} {"label": "aurelionsol", "text": "This will allow you to impact your side lanes with ease after pushing your lane. Thanks to his Q, Aurelion Sol has good poke and good wave clear."} {"label": "kassadin", "text": "If he does walk up to last hit, you can look to trade with him. Kassadin will be split pushing during the mid-game so that he can get to his level 16 power spike."} {"label": "urgot", "text": "Because of his articles, he will have a respectable amount of support, which will make it really difficult for the enemy to kill him. Team fighting will be Urgot's bread and butter as it can in the front line quite efficiently while allocating tons of damage to the enemy team."} {"label": "maokai", "text": "The supertank can protect the targets from evil by the people he wears behind him. Its ultimate capacity allows it to establish holds at a considerable distance."} {"label": "milio", "text": "If Milio gets CC he can't use his Ultimate, so it's important that he never make CC'd. Milio is sensitive enough to the CC. He is quite still and squishy, so positioning is the key."} {"label": "diana", "text": "Diana's ability to engage in team fights is restricted. Targeted attacks on Diana can hinder her chances of a comeback."} {"label": "darius", "text": "Darius is really easy to kite because he is immobile. Champions with dashes have an advantage over Darius due to his mobility issues."} {"label": "gangplank", "text": "Try and abuse Gangplank's weak early game to get ahead. Go for short burst trades with your Q in this matchup."} {"label": "heimerdinger", "text": "Heimerdinger peels for his team in team fights by using his Q on nearby champions to protect himself and his ADC. Level nine is a massive powerspike for Heimerdinger."} {"label": "syndra", "text": "Syndra is strong when she has her first article. It will easily push the wave of the minion with ease and force you under Tower."} {"label": "gragas", "text": "Gragas's ultimate R is easy to mess up and may knock enemies backwards instead of forwards. Focus on harassing your enemy laner with Q in the lane."} {"label": "taliyah", "text": "All she has to do is maintain her positioning and land her abilities. Taliyah has good pressure at the beginning of the game."} {"label": "taric", "text": "If the enemy is regrouping, try to team up with your team as well. In team fighting, focus on the squishiest and easiest to kill high priority targets in the backline."} {"label": "garen", "text": "Garen excels at flanking the enemy team using his Q and E abilities. Garen's W tenacity allows him to escape from the enemy team if they initiate a fight against him."} {"label": "nautilus", "text": "A player must use the ultimate ability to eliminate an enemy out of sight. It has a huge tankness, which allows it to absorb both the tricks and the damage."} {"label": "syndra", "text": "Play safe for the first levels while you land poke on the enemy with your Q. Once they're low enough, you can commit to an all-in-one."} {"label": "soraka", "text": "To reduce the chances of dying and being taken out of position, try to stay with your team at all times. Keep a constant eye on the main objective of spawning afterwards."} {"label": "brand", "text": "Brand can be quite squishy and needs protection. A champion like Brand cannot withstand too much damage without being eliminated."} {"label": "karthus", "text": "As a Jungler, if you die when the Baron is up, the enemy will take it for free. Rush objectives as soon as they spawn because you should be able to take them quickly thanks to your ability."} {"label": "ekko", "text": "Try to ambush enemies who are alone or walking around Summoners Rift alone because You can get kills by ambushing enemies with your abilities."} {"label": "aatrox", "text": "Aatrox reaches level 9. Once Aatrox reaches level 9, its Q-capacity is fully maximized."} {"label": "renata", "text": "Continue to poke out enemies with your E. See if you can displace enemies with your Q."} {"label": "riven", "text": "Ward next door by setting a goal to spot her before she has the chance to commit. Riven is good enough to win the champions when they're too forward or alone."} {"label": "anivia", "text": "Her Ultimate ability will deal tons of consistent damage in the late game. Teams will continue grouping in the late game."} {"label": "seraphine", "text": "CC represents crowd control, which refers to a mechanic who limits the movement or actions of an enemy champion. His Ultimate R allows him to be a massive threat in a packed battle."} {"label": "briar", "text": "As teams tend to group, it becomes harder to get picks and make plays in the late game. You are at a bigger threat of dying this stage of the game."} {"label": "diana", "text": "You may be unable to match Diana's plays, so you need to actively look for plays with your Ultimate that heavily increases your kill pressure. As soon as it is up, try to gank a lane."} {"label": "leona", "text": "Leona's e and r will be maximized during this game stage. She can look for choices frequently."} {"label": "vladimir", "text": "Vladimir will compete on the side in the team fights. Watch your flanks so you can find him before he can climb to the top of your team."} {"label": "seraphine", "text": "The CC (crowd control) of its Ultimate R will allow its team to collapse on the enemy quickly. She should be really great as the game continues because she's going to have all her articles by now."} {"label": "darius", "text": "If he miss-times his Ultimate e, his damage output will be reduced heavily and it may cost him the team fight. This is why he needs to cast his Ultimate e as soon as the enemy gets into health range."} {"label": "kayn", "text": "Kayn has a problem with effective use when his opponents own CC, long range poke, or similar disengagement tools to other assassins. Try to use track brushes and make short exchanges when the enemy has a reduced capacity."} {"label": "nasus", "text": "Nasus' commercial potential will be high at level 9. At level 11, Nasus put the second point in his Ultimate R."} {"label": "sylas", "text": "It'll let him take control of the fights with ease. It will also help him in his Jungle camps,"} {"label": "rengar", "text": "Rengar has a good potential for split thrust in the middle of the game. He has a good potential for assassination on isolated targets."} {"label": "xinzhao", "text": "Make sure to focus on taking Dragons for your team. After ruining the lower lane and turning immediately, you can take the first Dragon."} {"label": "senna", "text": "Once Senna unlocks its Ultimate R, contact your team and tell them that it can have an impact on its Ultimate R. Senna has a good poke, harassment and a good disengagement with her E."} {"label": "skarner", "text": "Make sure you look at gank when your Ultimate is in place. You can get goals much easier than it is."} {"label": "hwei", "text": "Against hwei should not let him get ahead early because he can be extremely potent in the later stages of the game."} {"label": "soraka", "text": "You shouldn't move alone. Killing someone is very easy when you're alone."} {"label": "riven", "text": "Ideally, Riven players should enter the mid game by taking tower as soon as possible, pushing out waves, and looking to flank onto fights or objectives. A good Riven player prioritizes diving the backline while peeling for their team as needed."} {"label": "qiyana", "text": "and clustered team fights. Her first ability will be maxed out at level 9."} {"label": "nautilus", "text": "Nautilus should look for picks whenever their Ultimate ability is up. Nautilus has an incredibly strong level 2, make sure you hit level 2 first and look for an aggressive play."} {"label": "ziggs", "text": "This means that the enemy can do nothing to defend its turn. Ziggs will try to delay a team struggle as long as possible while he poses with his Q."} {"label": "galio", "text": "During the mid-game, you should be ready to secure as many picks as you can. You should work with your Jungler and set up death brushes inside the enemy Jungle."} {"label": "gnar", "text": "Enemy Junglers have a hard time ganking He unless their CC lands on him. He's Ultimate R can change the tide of an entire fight when used with his E."} {"label": "mordekaiser", "text": "To win a team fight, it is essential to keep your aircraft carriers alive longer. If your allies die quickly, it will be difficult to win the team fight."} {"label": "evelynn", "text": "Catching an enemy out while they go to ward or move from one lane to another is a great way for evelynn to get ahead. Focus on securing objectives when possible in the mid-game, preferably alone or with her team."} {"label": "rumble", "text": "And of course, if you do have ultimate, you can start with this before going in. And he can struggle against champions who can easily get onto him and shut him down."} {"label": "veigar", "text": "You're already still, and anyone with a dash or spelling shield can kill you. Stay with your team and work with them to enemies at once."} {"label": "ezreal", "text": "Slowly whittle the enemy down with your Q will increase your chances of winning a followup fight. Back early once you have enough gold for your first item."} {"label": "varus", "text": "In neutral objective combat, you should be able to disrupt a fight because of your ultimate R, especially if the enemy is tainted. Make sure you show up."} {"label": "lissandra", "text": "It's really good for his team. Lissandra will have several elements during this phase of the game."} {"label": "karma", "text": "Her poke damage will be a force to reckon with. She can also set up ganks and provide utility with her d and d."} {"label": "fiddlesticks", "text": "In the mid-game, teams start to group. This is good for Fiddlesticks as he benefits from teams grouping closely together because his Ultimate R is an AOE tool."} {"label": "camille", "text": "Camille has a sharp learning curve, making it challenging to play effectively. If you make a mistake while playing Camille, the enemy can easily capitalise on it and gain a lead."} {"label": "teemo", "text": "Alternatively, Teemo can divide the thrust until the enemy responds. Teemo will place tons of mushrooms around targets and in areas of great circulation."} {"label": "nautilus", "text": "Staying healthy is key when playing Nautilus. If you get poked down, you\u2019ll never be able to engage. When you\u2019re waiting on your cooldowns, play safe and out of auto-attack range."} {"label": "morgana", "text": "Capacity E was considered as a tool for all stakeholders. The R (Ultimate) would allow domination over the enemy when it was acquired."} {"label": "yasuo", "text": "It improves its damage R poke, allowing it to look for all the ins once it reaches level 6. The best time to go for an all-in-one is when the primary form of the enemy's CC is declining."} {"label": "qiyana", "text": "Unless you have a clear advantage, be cautious when heading into 1v1. They are going to gank early, and Pantheon can gank early too."} {"label": "zeri", "text": "Avoid being within reach to reduce all-in. Poke when it is outside the early minion wave but hit it with abilities when you have the first element."} {"label": "warwick", "text": "Use your *Q* ability regularly to maintain a strong presence on the map. Your Ultimate R can change the game in team fights, use it wisely to avoid getting caught."} {"label": "sivir", "text": "Kite and automatic attack the nearest enemy champion. If you walk too far forward, the enemy will concentrate you and take you down."} {"label": "orianna", "text": "Orianna is a mechanically difficult champion to master. It will take a lot of practice to play her to her full potential."} {"label": "skarner", "text": "The choices of baron or dragon can help to get an advance in the game. Skarner's first capacity will be maximized at level 9."} {"label": "sion", "text": "Focus on the nearest enemy champion to avoid being an easy target for the enemy and can die quickly. If you focus only on the rear line, you will survive longer and keep your portages alive."} {"label": "yasuo", "text": "Avoid pushing the wave as much as you can because Yasuo has an incredibly strong all-in and can get you down if you're pushing."} {"label": "quinn", "text": "When sieging an objective, make sure nobody in your team is too far forward as she can pick them off with her E and start the fight. Quinn's early game is incredibly strong."} {"label": "tryndamere", "text": "Your ability to get out of a Smite constantly due to your Ultimate e should allow your team to benefit a lot. Do not forget to grow in the game as it will be your main source of income."} {"label": "ornn", "text": "When Ornn completes his first component item, he can make more aggressive plays and win more trades with the enemy bottom lane. You should not engage in fights after your Ultimate R is no longer available."} {"label": "tryndamere", "text": "You can use the digital advantage to force goals or look for favorable fights to win an advantage. If Tryndamere is divided by pushing down in the middle of the game, avoid sending a lot of people to stop him when the Baron goes up."} {"label": "zyra", "text": "It is crucial to avoid moving to unretired areas, as Zyra has great capture potential with its E and Ultimate R. Staying away from high traffic areas nonwarded is necessary if you don't know where Zyra is."} {"label": "caitlyn", "text": "After Cait\u2019s first back, she will pick up her first component item. This will increase her poke and trading potential in lane."} {"label": "darius", "text": "Ganking your allies will help you gain an upper hand against Darius. If you can, try to take out Darius while he is in the process of ganking."} {"label": "reksai", "text": "If you can pick someone off, make the call for Baron or Dragon to further your lead. The goal is to take down enemy carries."} {"label": "seraphine", "text": "You don't need to spend so much time learning it compared to someone like Akali or Camille. Seraphine has a lot of crowd control thanks to her passive, E and Ultimate R."} {"label": "kaisa", "text": "She will be better at skirmishing and trading with the enemy too. At level nine, kaisa's Q was completely maxed out and dealt a lot of damage to her enemies."} {"label": "lux", "text": "Always make sure that you are standing behind at least 2 minions so that she is unable to root you with her g."} {"label": "cassiopeia", "text": "At level 16, Cassiopeia will put the third point in her Ultimate R. It will deal a lot of damage."} {"label": "zeri", "text": "Unlocking its first component element allows Zeri to go for more favorable exchanges with the enemy laner. Zeri's next power peak is generally at level 6."} {"label": "kalista", "text": "Her r is solid during this phase of the game. A couple of spears can easily chunk an enemy out with kalista's r."} {"label": "fiddlesticks", "text": "Setting up death brushes whenever you can will help a lot in this game. Your Q Active is really overpowered when bursting people down."} {"label": "taric", "text": "Taric will have two points in his Ultimate R at level 11. Having two points in Ultimate R allows Taric to use capacity frequently."} {"label": "gwen", "text": "Her Ultimate R can be recast multiple times. Her Ultimate R also offers her a heal which helps her in 1v1 fights."} {"label": "akshan", "text": "If Akshan gets arrested on a marked enemy, he can bring an ally back to life, which could turn the tide of the game. Try to keep the minion wave closer to your side of the map early."} {"label": "pantheon", "text": "You should expect Pantheon to play aggressively at level 1 or 2. Unlike most aggressive Supports, his level 6 isn\u2019t that good in 2v2 skirmishes in the bottom lane."} {"label": "rell", "text": "Ezek's and Knight's Fowl are great pickups for matchup. For summoner spells take Flash and Ignite."} {"label": "azir", "text": "Purchasing a Sweeper will be really good as you will be able to flank and 'Shurima Shuffle' the enemy backline into your team with your Ultimate R. You should be on the lookout for secure picks when inside the enemy Jungle."} {"label": "darius", "text": "Darius is one of the strongest early game champions in the game. Make sure you\u2019re looking to fight constantly to gain a lead."} {"label": "darius", "text": "Champions with dashes have an advantage over Darius due to his mobility issues. Range advantage or poke makes it difficult for Darius to engage enemies and kill them."} {"label": "rengar", "text": "Level 16 is a massive power peak for Rengar. Which means he can completely decimate the enemies that are identified."} {"label": "fiora", "text": "Wait for her to use her W up before looking for an all-in, else she might just CC you and kill you. A good time to look for an all-in will be when her dash is down."} {"label": "yasuo", "text": "Yasuo becomes really powerful once it reaches level 16. When Yasuo reaches level 16, its Ultimate R will inflict massive amounts of damage in a short period of time."} {"label": "kayle", "text": "The use of fog of war will aid in identifying enemy positions. Keeping the wave close to your tower allows for regular ganks and kills on Kayle."} {"label": "olaf", "text": "Massive spike bolsters Olaf's overall damage potential. See if you can get some roams off on overextended enemies in the mid-lane."} {"label": "kaisa", "text": "Allies immobilizing enemy champions also applies 1 stack if you're nearby. Kai'sa's Q automatically fires 6 missiles at nearby enemies dealing damage."} {"label": "rengar", "text": "Do not walk in the way unless it is spotted, otherwise it will jump on you from a bush. It is really good after the end of the laning phase as it can get choices with its Ultimate R."} {"label": "ashe", "text": "She should use her k carefully in this lane. This is because it can help her Jungler a lot when it comes to detecting the enemy Jungler without putting Ashe's life in jeopardy."} {"label": "qiyana", "text": "Taking someone down in the late game can give you enough time to force a fight, siege an objective or take the Baron or Elder Dragon. If the enemy is grouping, look to group with your team too."} {"label": "mordekaiser", "text": "If you can find the opportunity to do so, use it to catch someone who is isolated and alone, too far forward or away from the position. Peel for your portages to keep them alive longer."} {"label": "naafiri", "text": "You can start roaming after level 6. Play around your Ultimate and look for killers every time he's upstairs."} {"label": "yone", "text": "He'll eventually kill him if he stays in the way. He can fight with his E if he enters and misses the duration of the E."} {"label": "seraphine", "text": "However, Seraphine is still mana-hungry and should be careful about spamming spells. Your goal in the middle of the game is to be clear and get the priority of the track."} {"label": "maokai", "text": "Once Maokai gets his ultimate R maxid, the enemy won't have a perfect time in the game. But Maokai's team will quickly take advantage of its CC."} {"label": "kalista", "text": "kalista will be able to take neutral objectives with ease using her r. Kalista is a strong early game champion."} {"label": "aatrox", "text": "Avoid using your Q unless you\u2019re able to trade. When your Q is on cooldown, you\u2019re quite vulnerable and will lose 1v1 fights."} {"label": "ornn", "text": "The enemy has no sieging potential and can be easily exposed to ganks. Can buff up his team thanks to his Passive which allows him to upgrade his allies items."} {"label": "seraphine", "text": "If you are able to get a good Ultimate Roff, you will increase your chances of winning the team fight. The laning phase is focused on the descent of the enemy to gain an advantage over health."} {"label": "jhin", "text": "Do not push too far up the map, or you will become a prime gank target. When you get your Ultimate R, you will be able to deal a lot of damage and get multiple kills around the map."} {"label": "twitch", "text": "The squishiness and vulnerability of Twitch to CC make its positioning crucial in team fighting. His ability to dominate a team fight relies heavily on his Ultimate or the S."} {"label": "xinzhao", "text": "Concentrate him when Xin fights as a team. Xin Zhao is a great champion of the skirmish."} {"label": "irelia", "text": "Irelia uses her E at the start of the fight, and fighting after she does this will increase your chances of engaging her in combat. Using the Ultimate R while fighting should also be avoided as much as possible since it would reduce her chances of getting resets."} {"label": "nilah", "text": "Look for opportunities to catch enemies with your ultimate ability, but do not go into battle unless your team is also present and can help you. Continue picking up gold and experience in the side lanes when there are no fights happening among the players, but try to spend as little time away from your team as possible."} {"label": "akshan", "text": "Taking an early armor will protect you from some of its damage. Akshan's first power peak is when it unlocks the 3 basic capabilities."} {"label": "morgana", "text": "Morgana's will use their W to push the minion wave. Stand outside the wave so it can't push and poke at the same time. His death pressure increases to 6. Stand back so he gives you more time to react to his Q so you can avoid it."} {"label": "sett", "text": "Misuse of Sett's W capability can cause him to kill because it is his only form of mitigation of damage. If the enemy is intelligent, they will avoid regrouping during the fighting because Setts Ultimate R cannot be used effectively against them."} {"label": "sett", "text": "Set's basic attacks alternate between left punches and right punches, where Set's right punch has bonus attack range, attacks faster, and deals additional damage. Set W is a cone skill shot which grants himself a shield that can be upgraded as grit is stored."} {"label": "wukong", "text": "To facilitate access to the enemy rear line, group with your team, but stay on the side. If you flank an undeserved bush, the enemy will have more trouble reacting to your all-in-one."} {"label": "missfortune", "text": "As soon as she runs her Ultimate E, disengage immediately. At level 9, Miss Fortunes t (twin) will do tons of damage if she hits you."} {"label": "urgot", "text": "Focus the closest enemy champion on your carts and work as a team to bring down the enemy one by one. Focusing on the rear line alone can make it easy for the enemy to target you and kill you quickly."} {"label": "irelia", "text": "Using the Ultimate R while fighting should also be avoided as much as possible since it would reduce her chances of getting resets. By avoiding these situations, you can limit Irelia's potential for resetting her abilities."} {"label": "taliyah", "text": "The Ultimate R of talijah allows him to cross a long distance almost immediately. This can provide a lot of utility in choking points."} {"label": "orianna", "text": "Her Ultimate ability is crowd control. Her dash ability also provides movement speed."} {"label": "sion", "text": "Sion is weak in the game very early. He needs to have levels behind him before he starts ganking."} {"label": "azir", "text": "Roam after getting healthy lead in lane. Get Ultimate R and do more in lane."} {"label": "gragas", "text": "While jungling during the early game, Gragas can be invaded early on when he is busy ganking. Doing so will force Gragas to show himself to lanes in order to soak experience as he won\u2019t have any camps to take due to him being invaded. On the other hand, if he is laning, consistently harassing Gragas will force him to recall abruptly."} {"label": "sett", "text": "Level 6 is an important power peak, especially when facing an enemy with a tank Support in his team. At level six, Sett can easily bring the Ultimate R enemies back into their team, inflicting significant damage."} {"label": "zed", "text": "Zed has an effortless time to kill anyone wandering alone in the flaw. Zed can set up lap dives on squishy bots quite frequently."} {"label": "morgana", "text": "Try to fight Morgana when this capacity is broken. Morgana's survival in team fighting increases when her Blackshield E is not available."} {"label": "quinn", "text": "Do not delay a team fight as it will give Quinn time to take an objective or rotate to join her team. Quinn\u2019s pick potential is high."} {"label": "gangplank", "text": "Fighting in open spaces reduces the effectiveness of Gangplank as he won\u2019t be able to use his E barrels to the fullest potential. The same thing applies to his Ultimate R. He can\u2019t initiate an all-in without it during the early game."} {"label": "gwen", "text": "Focus on good wave management and going for favourable trades. If you are constantly pushing, you will not be able to get kills as your W doesn\u2019t protect you against tower shots."} {"label": "tryndamere", "text": "This can make the team struggle difficult for Trendamere. Hitting level 3 will be quite difficult so make sure to avoid conflicts and use your Q to heal regularly."} {"text": "Keep yourself safe and healthy by attacking anything in front of you and use your ultimate to heal yourself or gap close.", "label": "warwick"} {"label": "malphite", "text": "Constant damage to the poke can prevent Malphite from regenerating its passive shield. Malphitis is quite susceptible to poke before six years."} {"label": "leblanc", "text": "Try to ambush and assassinate enemies who are alone or who walk around Rift Summoners alone. After killing someone, call for a close goal."} {"label": "shen", "text": "If you can bait this ability, you have a period of time where you can play aggressive and force Shen to lose a lot of health. Shen's Ultimate R can help another way if used post 6."} {"label": "drmundo", "text": "Gank overextended enemies and get kills for you and your teammates. Hold off from using Q until close to them to make it easier to get kills."} {"label": "yasuo", "text": "Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Old Dragon. If the enemy is regrouping, try to team up with your team as well."} {"label": "ezreal", "text": "ezreal was known to poke the enemy and harass them as much as he could before looking to fight. Poke the enemy and harass them as much as you can before looking to fight."} {"label": "samira", "text": "Avoid fighting unless you have your ultimate R available as it deals tons of damage. The Ultimate R that Samira uses is capable of causing significant damage."} {"label": "talon", "text": "It will be very advantageous for his assassination attempts. In the middle of the game, the player can secure several murders due to enemy rotation."} {"label": "olaf", "text": "If possible, focus him while he is in his more vulnerable state before he can deal damage. When no team fights are occurring and when no objectives are up, Olaf may stick to a side lane and start to split push."} {"label": "karthus", "text": "The enemy will be using their abilities on the minion wave to push. Try to stand outside of the minion wave but close to it so they have to choose between pushing and poking."} {"label": "karma", "text": "Remember that Karma has her Ultimate at level 1 and can dish out lots of damage if you\u2019re hit by her empowered Q. Stand behind minions at all times if possible."} {"label": "shaco", "text": "It is essential to keep Shaco under surveillance so that you can spot them before they can secure the lens. Avoid fighting Shaco at any cost if there are 6 or more, as they will be much stronger with their Ultimate."} {"label": "gragas", "text": "If you can\u2019t gank, when he is on the opposite side of the map, try to invade the other side of his jungle to steal away his camps or take an objective. Gragas can use his Bodyslam E to interrupt your engage."} {"label": "nunu", "text": "Over this time the snowball gathers speed and grows in size. When this hits a target it deals damage and knocks them up."} {"label": "ziggs", "text": "Keep track of the jungle camp chronometers and steal his blue buff while he spawns. Once Ziggs gets Sorcerer, Shows and Ludens, he erases minion waves incredibly quickly."} {"label": "naafiri", "text": "In the middle of the game, the Supports will start walking on the map alone. Taking advantage of this allows us to ensure free murders."} {"label": "missfortune", "text": "Miss Fortune's Ultimate capability will cover the entire route, allowing her to inflict damage on your entire team. As soon as Miss Fortune channels her Ultimate capability, try to cancel it by sending it."} {"label": "ornn", "text": "His first major power spike occurs at level 6, where he unlocks his Ultimate R. At level 6, Ornn can look for more aggressive plays and set up his Jungler."} {"label": "soraka", "text": "Avoid moving around the map alone to avoid being caught. Being caught will result in a 4v5 downside for your team."} {"label": "irelia", "text": "It is recommended to stay together but not super close together to maintain a balance of distance from Irelia's attacks. Irelia uses her E at the start of the fight, and fighting after she does this will increase your chances of engaging her in combat."} {"label": "heimerdinger", "text": "Heimerdinger can keep poking the opposition with his W and set some Q turrets in the lane brushes/around him to prevent all-ins. Heimerdinger can push up freely as long as he is in the cover of his Q turrets."} {"label": "ryze", "text": "His level six will not be very impacted during this phase of the game because he has a long cooldown. Roaming during this phase would be a problem."} {"label": "jax", "text": "The CC aspect will allow him to score many picks throughout the game. His mid-game is not as weak as his early game because he will have his core items"} {"label": "annie", "text": "If Annie is low on health, be careful not to engage or use Tibbers R aggressively. Annie's greatest power spike is when she hits level 6 and unlocks her Ultimate R."} {"label": "ornn", "text": "He will need to use the lane brushes and trade when the enemy gets too close to him or terrain. His level six is a massive power spike as he can now impact team fights consistently."} {"label": "jayce", "text": "The first component will give Jayce a damage boost, enabling him to play more aggressively and engage in frequent burst trades after poking the enemy out with his w > s combo. Stick with your team in the late game."} {"label": "anivia", "text": "Use your ultimate ability to keep the minion wave pushed into the enemy tower. Continue to use your Ultimate capability while remaining safe."} {"label": "zilean", "text": "After destroying the lower lane tower, turn towards the middle lane and try to take this tower. This will open the card and give your team a gold lead."} {"label": "zed", "text": "This combo allows him to escape sticky situations and gank with ease. It also allows him to set up himself kills for himself once he has managed to bring down his enemy. It is passive allows him to easily end the enemies of weak health. When combined with his W, he becomes a very strong thug who can camp on paths with squishy targets."} {"label": "taliyah", "text": "It is recommended to take Dragon before Taliyah get help from a nearby way. Taliyah does not have an incredible control Rift Herald in early play."} {"label": "yasuo", "text": "Locking your CC with CC will make it very difficult for Yasuo to stack its r, dashed with E and inevitably use its Ultimate R. Try to get him down as quickly as possible."} {"label": "yasuo", "text": "Instead, you should poke Yasuo with your d when it is incorrectly positioned. Yasuo is vulnerable when he's in a bad position."} {"label": "malphite", "text": "I should watch the Jungle entrances to detect the invaders coming to me. Unlocking my Ultimate capability will allow me to gank freely from now on."} {"label": "ahri", "text": "Make sure you group and avoid walking in areas that are unwarded when you know Ahri's been nearby. Ahri is incredibly vulnerable when her Ultimate is down."} {"label": "renekton", "text": "The additional healing will make fights favoured as he can heal back some of the damage taken. Once ahead, Renekton can constantly bully the enemy laner and"} {"label": "xayah", "text": "At this point, it would be advisable not to fight Xayah unless you have a significant benefit in damages or numbers. Avoid going for prolonged trades with Xayah early because she will usually win them."} {"label": "lulu", "text": "If they're caught by a CC, they'll probably die. Lulu relies on her team to carry them while she provides them with care and shields."} {"text": "Why play Zac jungle? Well, he's one of the best engaged champions in the game.", "label": "zac"} {"label": "belveth", "text": "This makes her adept at being a consistent huge damage output. She will be hugely threatening to enemy teams backlines."} {"label": "diana", "text": "Try to flank in team fights with your Q and t to get on to the enemy backline and shut them down. Flanking from the side instead of running directly towards the enemy can help prevent disengagement or pokes."} {"label": "nunu", "text": "Fighting without it will make the late game team fights much harder. Delay fights and be prepared to disengage if it\u2019s still on cooldown."} {"label": "veigar", "text": "Moreso, your Ultimate R will increase frequently, hence its liberal use. Try CC multiple targets at once during this phase of the game."} {"label": "fiora", "text": "Fiora's Passive can make a huge difference when trading with her. If you\u2019re unhappy with the area marked, walking back a certain distance will reset the position."} {"label": "maokai", "text": "Maokai can't solo the Dragon or Rift Herald easily on his own. Try to secure it before Maokai gets the chance to gank a nearby road and take it with their help."} {"label": "anivia", "text": "As you\u2019ll be constantly pushing, you need to ensure your flanks are warded so you do not die while you\u2019re overextended and pushing Stick with your team throughout the late game."} {"label": "camille", "text": "In addition to grouping closely, Camille cannot easily get on to the backline by running at the enemy. Instead, she will try to flank from the side."} {"label": "akshan", "text": "The goal is to ensure that you are never taken out of sight by a skill shot that has the potential for you CC. Your W will be very practical during this phase of the game."} {"label": "swain", "text": "The middle of the game marks a shift towards a more respectable game for Swain. Swain excels in team fighting thanks to his AOE Ultimate R."} {"label": "yasuo", "text": "Misuse of Yasuo's W can cause him to kill in the way. Yasuo is particularly vulnerable to various matches in the way."} {"label": "pyke", "text": "Expect Pyke to roam around the map and assist his allies once he has Mobi Boots. Ping whenever Pyke goes missing."} {"label": "jax", "text": "This can be extremely useful when jax\u2019s team is behind and can\u2019t win a fair team fight. jax's Q allows him to escape collapse attempts with ease."} {"label": "rell", "text": "Rell can struggle against disengage heavy teams. The duration of Rell's passive is reset upon every hit."} {"label": "yasuo", "text": "However, avoid regrouping too closely with Yasuo, as it can easily get an ultimate R of 5 people. Yasuo is strong when the enemy team is pushed up and a new wave of minions is approaching."} {"label": "pyke", "text": "Level 16 is a massive spike for Pyke as the ability will now be up almost every team fight. The damage done by Pyke's ability will be pretty significant during fights."} {"label": "pantheon", "text": "When playing as a ranged champion, try to stay as far back as possible while using your range advantage to harass him. Staying at max distance will make it difficult for him to jump on you with his W."} {"label": "malphite", "text": "Getting your Ultimate h will allow you to do much more in the way. Now you can wander and use the track brushes to kill the robot enemy track."} {"label": "lulu", "text": "Lulu's early game can be incredibly hard to play against if you're a melee champion. Choose support and defensive statistics in early play for Lulu."} {"label": "rumble", "text": "He will certainly try to distinguish you in this matchup with his Ultimate. That's why you'll have to choose him first."} {"label": "fiddlesticks", "text": "If he channels his R and uses his Zhonya\u2019s, you can\u2019t attack him when he goes into stasis. When Fiddlesticks gets access to 3 abilities, he is really difficult to deal with because they offer him so much utility."} {"label": "skarner", "text": "Its ability to remove a cart and put it in a disadvantageous position allows it to easily flank the enemies. His tenacity prevents him from being killed immediately."} {"label": "hecarim", "text": "Hecarim won\u2019t be able to flank the enemy freely if the enemy team sets proper vision around the lane they are fighting. This will force Hecarim to engage upon the enemy team in a direct fashion, which will allow the enemy team to react accordingly."} {"label": "xinzhao", "text": "Keeping the wave closer to your side of the map will help reduce Xin Zhao's death pressure in the way."} {"label": "ivern", "text": "Utility items are intended to help Ivern's team. Looking for picks before a team fight occurs will severely reduce Ivern\u2019s potential in a team fight."} {"label": "lucian", "text": "The first element will be a massive power peak for Lucian. The first element will give Lucian a lot of damage."} {"label": "riven", "text": "This champion is a bully. Play aggressively throughout the laning phase to get murders."} {"label": "volibear", "text": "Avoid entering unrewarded parts of the card if you know Volibear is nearby. Know when volibbear is close before entering the non-healing areas."} {"label": "malzahar", "text": "Play around your Ultimate R in the middle of the game. It's a very strong tool that can help you get an advantage of killing with numbers. With the advantage of numbers, you can make the call for Baron or seat a nearby tower."} {"label": "zeri", "text": "Stand by the minions to block Zeri's W. Play carefully and avoid engaging with the Ultimate R of zeri."} {"label": "fiddlesticks", "text": "When sieging an objective, make sure you ward around the objective in question to catch out Fiddlesticks before he engages with his R. Deny his surprise engages by warding around your team."} {"label": "hwei", "text": "Your first power spike is at level 3. At level 3, you can access all your basic abilities."} {"label": "lulu", "text": "Use your W wisely during this phase of the game. This ability can completely change the result of a fight if used at a good time. A good time would be to ruin the damage combo of a mage using your W 'on them."} {"label": "sion", "text": "Sion's Ultimate R skill allows him to install ganks on other tracks. No one suspects Zion to use his Ultimate R from the base down or midway."} {"label": "gnar", "text": "At level eleven, Gnar will have two points in his Ultimate R. Having two points in his Ultimate R increases the overall damage dealt by the ability and reduces the general cooldown."} {"label": "vladimir", "text": "After level 6, Vladimir gets a peak of power with his e. Play a little more passively against him in this step."} {"label": "azir", "text": "When you hit level 6 more opportunities open up to you. You can look for aggressive plays or use Your Ultimate R defensively at this point."} {"label": "vayne", "text": "It can even be a duel of enemies if it controls its use. You should be able to cut the entire enemy team like a hot butter knife."} {"label": "vladimir", "text": "XP is crucial for progress in the early stages. Vladimir's early play is terrible and he should avoid fighting for longer periods during this phase."} {"label": "xerath", "text": "Keep watching so you can see the enemy moving around the map and see them start the goal. Stay with your team at all times, avoiding moving alone to avoid getting caught."} {"label": "hwei", "text": "he is a challenging champion for beginners to learn from. when he is behind, he isn't that good."} {"label": "gragas", "text": "In particular, try to knock the enemy backline forwards into your team. Do not group closely together when sieging an objective or team fighting, as it provides Gragas with an opportunity to knock your whole team into his with his Ultimate R."} {"label": "twitch", "text": "After exiting camouflage, Twitch gains a massive attack speed boost for five seconds. Twitch's W ability throws a flask that leaves a circle on the floor."} {"label": "kayn", "text": "Opt for early support. Kayn has a lot of support in the way thanks to the items he buys and his E."} {"label": "irelia", "text": "Follow up with your E into an auto attack, Q into an auto attack, and then Q again followed up with your W as needed. As long as this last hits the minion, you get the cooldown back."} {"label": "leesin", "text": "When playing against Lee Sin, always watch out for your positioning. Standing behind the minions will be a tough defense against Lee Sin's attacks if you're not careful."} {"label": "irelia", "text": "In addition, the second use of E can be cast while dashing with Q and it can actually be used at the same time as her ultimate. The active is a straight line skill shot, and after hitting an enemy champion will explode outwards into a diamond shape."} {"label": "hwei", "text": "you can start being a bit more aggressive. Focus on farming early."} {"label": "ezreal", "text": "ezreal\u2019s E is his safest ability, allowing him to easily escape sticky situations. ezreal can buffer his E in response to CC abilities, avoiding follow-up CC if he gets hit by the initial CC ability."} {"label": "akshan", "text": "You must be very careful when you try to use it otherwise the enemy will cancel its channel. Versus poke or champions with lots of clear wave, it will be almost impossible for you to travel and help your allies"} {"label": "kayle", "text": "Proper positioning by Kayle will allow her to slice through the enemy team. Kayle's late-game damage is very high and must be taken out beforehand if the enemy team has any chance of winning the game."} {"label": "aatrox", "text": "He has a unique mechanic on his Q which does take some time getting used to. You\u2019ll need to put in a lot of practice to master this champion."} {"label": "sona", "text": "This will help you deal with enemies who are more tanker than you. You'll be safe from murderers."} {"label": "jinx", "text": "Their level 6 is stronger than yours. Keep this in mind when fighting post 6."} {"label": "jhin", "text": "At level 9, Jhin will be a lot stronger as he would\u2019ve put the final point in his Q. Take care for jhin's level 6. He has good gank setup and pick off potential when he unlocks his Ultimate."} {"label": "kalista", "text": "If Kalista's team managed to win a fight but lost their Jungler, they can still secure the objectives. Kalista's team fighting style should revolve around staying behind her front line at all times."} {"label": "leesin", "text": "Ganking early will often catch an opponent off guard and get a lane ahead early. Lee Sin is incredibly mobile and deals tons of single target damage."} {"label": "maokai", "text": "Your abilities will lock several enemies. You should go to the top priority target."} {"label": "gragas", "text": "This is especially true if Gragas is going for the full AP build. During the mid-game, the enemy will be busy swapping lanes and setting vision."} {"label": "maokai", "text": "The river and choking points would be an ideal place to fight. Your abilities will lock several enemies."} {"label": "jhin", "text": "Jhin's damage ability will be really high during the mid-game. He can blow up squishies with his abilities and 4th shot."} {"label": "nilah", "text": "Obtaining the first component item will enhance Nilah's trading power and make her stronger in skirmishes. Nilah's auto-attacks and enhanced auto-attack abilities are blocked by Her W."} {"label": "rengar", "text": "The enemy is strong at the beginning of the game, so expect him to play aggressively. Rengar is the number one public enemy for any wallet in the game."} {"label": "camille", "text": "When playing against Camille, it is recommended to stay closely grouped as a team."} {"label": "heimerdinger", "text": "At level 6, Heimerdinger can take towers very quickly. At level 6, Heimerdinger can slow multiple enemies with his E."} {"label": "nautilus", "text": "All he needs to do is Ultimate his enemy from out of vision. His tankiness will know no bounds during this phase of the game."} {"label": "chogath", "text": "When sieging an objective like Baron or Dragon, do not start it if Cho'Gath is alive. With his Ultimate t, he deals more damage than Smite, so it's best to not take the 50/50."} {"text": "Starting the game your clear is relatively fast and you stay healthy during it so a full clear is almost always your go to.", "label": "drmundo"} {"label": "rakan", "text": "Stay with your team at all times. Avoid moving around the map alone so you do not get caught out."} {"label": "teemo", "text": "Use this to your advantage. Your Ultimate will play an important role when it comes to winning this matchup."} {"label": "evelynn", "text": "Evelyn's early match is very weak, so she will be the electric farming up to level 6 so she can become invisible and get her Ultimate R. Electric farming up to level 6 allows Evelynn to become invisible."} {"label": "lillia", "text": "This could lead to a situation where she is forced to take risks and get caught by other players. You can take advantage of this opportunity to set up your Jungler."} {"label": "nami", "text": "For build order start spell thiefing pots into tier 2 boots and an imperial mandate. For skill order start W then E then Q, before maxing W then E then Q, taking ult whenever you can."} {"label": "twitch", "text": "The forces of a quarter of control are shaking to make him more vulnerable to enemy assassins. Look for jobs extended early in a game."} {"label": "zac", "text": "If you are slightly separated, you will be harder to catch by Zac's E and Ultimate R. You should take advantage of your range advantage against Zac, but be careful not to overextend and put yourself in a vulnerable position."} {"label": "heimerdinger", "text": "He is very effective when he is fighting in closed spaces like the Jungle. The enemy can reduce this by fighting in the lanes and then matching his push if he tries to split push."} {"label": "taric", "text": "Level 6 is an important pick-up for Taric because he can completely deny any form of damage from his entire team for a short time. The level 6 pick-up is perfect when it comes to heavy and commitment-based teams that rely on the quick take of enemies."} {"label": "karma", "text": "An Executioner's Calling will make winning the team fight much easier. After she has a few levels behind her and a few points in Q, she will be able to push the wave and keep you pushed in with ease."} {"label": "malphite", "text": "Avoid letting the goal of winning a few more deaths because the enemy Jungler can enjoy it. Putting death brushes in the enemy jungle to help prevent and kill potential people."} {"label": "malzahar", "text": "Your Ultimate R is an incredibly strong tool that can help you get an advantage of killing. Malzahar will be a real threat when he reaches level 6."} {"label": "zyra", "text": "Poking is your main power in the way and it is really heinous during early play. With your poke, you can easily zone enemy travelers out without even approaching them."} {"label": "anivia", "text": "After this max E then Q then W taking ult whenever you can. During the laning phase your main focus is going to be on keeping yourself safe and farming hard."} {"label": "morgana", "text": "The laning phase consists of bringing down the enemy to gain an advantage over health. When the enemy is low, commit to an all-in-one."} {"label": "vex", "text": "Vex kills the pressure and picks the pressure increases considerably at this stage of the game. The more gold Vex is under her belt, the stronger she'll be."} {"label": "brand", "text": "so he should work with his Support or tankier teammates to set vision around the map. He will be dishing out humongous amounts of damage during this phase of the game."} {"label": "tahmkench", "text": "There are up to 3 stacks of acquired taste that can be stacked. Tahm Kench's Q is a straight-line skill shot which deals damage to the first enemy hit."} {"label": "nocturne", "text": "especially if Nocturne is ahead. His damage is relatively significant during the late game."} {"label": "leesin", "text": "It'll give him a better chance of getting killed during a duel. Once you get two items, you should be able to flatten a lot of damage depending on the construction you go for."} {"label": "wukong", "text": "Wukong is very strong in a 1v1 fight if he has a lot of health. Avoid fighting it if you notice it when it is in very good health."} {"label": "rengar", "text": "Look for selections in the later stages of the game. Choosing someone should allow you to turn to the baron or older dragon."} {"label": "illaoi", "text": "Illaoi can also use the fog of war to set up death brushes. Stick with your team in the later stages of the game and avoid moving too far away from them."} {"label": "gragas", "text": "A good Gragas will use their Ultimate whenever it is up to gank an ally. Make sure you gank as much as possible, too so you can apply just as much pressure as them."} {"label": "veigar", "text": "Let him push you early, or he'll get you off the farm early. Veigar is extremely powerful when fighting in closed spaces because he can easily land his E on several targets while the crowd controls them with his R."} {"label": "riven", "text": "Riven is weaker than you at level 2. Use your level 2 advantage to go for an aggressive game with your basic combo."} {"label": "gangplank", "text": "Gangplank needs time to come online. In some matchups you\u2019ll need to just focus on farming and surviving."} {"label": "neeko", "text": "The enemy can notice Neeko changing forms or hiding in a brush to land her E if they set proper vision around. Proper vision from the enemy allows them to see Neeko\u2019s changes and detect her in bushes."} {"label": "malzahar", "text": "You benefit from extended trades, so try to go for them frequently. When you reach level 6, ask for your Jungler's help to kill the enemy lantern."} {"label": "irelia", "text": "Bonus points to survivability if she can Q to minions and reset the ability. The first item component will help Irelia massively in this lane."} {"label": "drmundo", "text": "An item that deals grievous damage can be used to reduce Dr Mundo's healing. Healing from Dr Mundo's attacks can be reduced by items like the Executioner\u2019s Calling."} {"label": "xinzhao", "text": "Xin Zhao has good objective control and can take them quite easily. Keep the Dragon kept at all times so you can spot it before it can take it."} {"label": "nasus", "text": "These unexpected ganks can easily get you and your team free murders. Keep the wave near your turn."} {"label": "varus", "text": "Don't play very aggressive in team fights. Just the kite and the automatic attack of the closest enemy champion."} {"label": "zeri", "text": "It is recommended to use track brushes to land W on the enemy. Working with your support is important in this game."} {"label": "rammus", "text": "Another point in Rammus' Ultimate 2 will give him a significant damage boost. This damage boost allows him to get picks frequently with Rammus' Ultimate 2."} {"label": "renata", "text": "You may be able to focus on roaming during the mid-game. Roaming allows you to easily ward with Q."} {"label": "zilean", "text": "The laying tools were widely used to harass the enemy and bring them down with Q. Team fighting was delayed as long as possible to allow the player to continue harassing the enemy."} {"label": "volibear", "text": "Once you are early, it becomes easy to take control of the game. Once you get your Ultimate R, you should be able to gank more easily."} {"label": "kalista", "text": "It is recommended to avoid going for extending trades with Kalista. Kalista's first power spike occurs when she picks up Berserker's Greaves, giving her the initial attack speed needed to snowball."} {"label": "kalista", "text": "The presence of neutral objective will give Kalista's team an advantage. Staying in the middle lane will reduce the threat of losing it to the enemy team."} {"label": "xinzhao", "text": "This will allow Xin Zhao to dominate 1 v 1 with the greatest ease. During this phase of the game, Xin will be really tanky."} {"label": "lillia", "text": "Keep your wave near your tower and focus on agriculture. It is recommended to stay away from the ground as it can let Lillia use its splash E."} {"label": "akali", "text": "In the team fights, CC is your greatest friend when it comes to beating Akali. As soon as she commits, try to lock her up with CC/ peel her away from you and your allies."} {"label": "heimerdinger", "text": "In addition, it will let him harass the enemy laner relentlessly when they are trying to farm in the lane. Heimerdinger excels during team fights as he can control a large area with his Q turrets."} {"label": "shaco", "text": "Shaco must play around this ability to succeed. Shaco is not a good choice against tanks, because it would mean that he changes his construction and climbs close to these tanks."} {"label": "qiyana", "text": "Pre-6, Qiyana will constantly push the minion wave with her Q Qiyana's preference for short trades is because she prefers them over long extended ones"} {"label": "malzahar", "text": "When there are no team fights, go on a side track and push. You must continue to grow during the middle of the game so that you can get your items as quickly as possible."} {"label": "sylas", "text": "Level 16 will see Sylas acquire a maximum of Ultimate R. The power of his Ultimate R will always depend on the enemy team comp."} {"label": "malzahar", "text": "Try to break Malzahar's spelling shield before using your abilities, as it can cancel a lot of damage and crowd control effects. You can use your Q capability to break the spell shield just before a gank so that its shield is lowered and your Jungler can the CCs quickly."} {"label": "malphite", "text": "If Malphite goes AP, there will be no enemy for most parts of the game. Malphite is weak at the beginning of the game, especially against the constant damage of the poke that can prevent it from regenerating its passive shield."} {"label": "gangplank", "text": "The Dragon's Ultimate has a wide impact on the whole team. Fight in lanes rather than in the jungle."} {"label": "ashe", "text": "Stand behind the minion wave at all times in the early game This will block Ashe's Volley y damage for you."} {"label": "anivia", "text": "Her t ability will be on a very low cooldown in the late game. CC is your best friend against Anivia as she is squishy and immobile."} {"label": "karma", "text": "Her d also allows her to increase the movement speed of the allied team, which can help them catch out an over extended enemy. When fighting 1 v 1 she practically doesn\u2019t have a weakness when all of her spells are up."} {"label": "xerath", "text": "when xerath is pushed in the way due to his in-build wavollear, it can be flanked with ease. xerath's Ultimate 2 can be interrupted and used as a traction to target it and get rid of it immediately."} {"label": "renekton", "text": "Renekton would begin to fall unless he could accumulate a considerable advance early. Finishing the game as quickly as possible is of paramount importance to Renekton."} {"label": "nilah", "text": "Nilah's ultimate deals damage in a circle around her for one second. Any excess healing from the ultimate becomes an overshield."} {"label": "vladimir", "text": "His Q, E and Ultimate e are effective tools for inflicting damage in team fighting. If the enemy is tainted, Vladimir will decimate them with his Ultimate e."} {"label": "pantheon", "text": "One key aspect of this strategy is avoiding grouping if possible. However, be prepared to group with your team and fight 5v5 if necessary."} {"label": "taliyah", "text": "But be on the lookout for his C. At level 6, Taliyah's pressure is increasing."} {"label": "graves", "text": "In the later stages of the laning phase, he will try and kill isolated targets that are walking through Summoners Rift alone. Sticking to walking around the map through warded areas only especially if you're ahead."} {"label": "sejuani", "text": "If easy ganks are not available, try to invade your opponent's jungle and steal their camps. After post 6, play games and spank your allies when your Ultimate is in place."} {"label": "heimerdinger", "text": "With the first mythic item, Heimerdinger's burst damage will be potent and can one-shot enemies. Heimerdinger can one-shot enemies with ease after getting the first mythic item."} {"label": "qiyana", "text": "Do not overextend or play super aggressively when Qiyana has her River Element Stand outside of the minion wave at all times to avoid being pushed and poked by Qiyana"} {"label": "karma", "text": "If Karma uses her D ability, she will be vulnerable to attack. A good time to play aggressively against Karma is when she has used her D ability to speed herself or her ADC up."} {"label": "zeri", "text": "Zeri has a unique mechanic with his Q and basic attacks. Zeri's weak from behind."} {"label": "kogmaw", "text": "Kog'maw's Ultimate also costs a large amount of mana. This makes Kog'maw very bad for AD construction."} {"label": "brand", "text": "Continue to farm during the mid-game to get items quickly. Do not just stay in the mid lane if you can\u2019t get anything done."} {"label": "ahri", "text": "If you can't do it, keep playing on the enemy front line, until you can catch someone with your E. When Ahri reaches level 11, she will have 2 points in her Ultimate."} {"label": "swain", "text": "Swain's early play is rather weak. If you play as an early game champion, you should try to get an early advantage to reduce the Swain scale."} {"label": "lulu", "text": "You should just focus on the damage. This champion is quite still and is inclined to the CC."} {"label": "neeko", "text": "Group when team fighting, but don\u2019t stand too close together to minimize the risk of being stunned by Neeko's Ultimate R. Once Neeko hits level 6, her kill pressure intensifies."} {"label": "zac", "text": "He will now be able to cover his enemies from afar and inflict a heavy amount of damage at the same time. Once he reaches level 11, Zac can have two points in his Ultimate R."} {"label": "leona", "text": "The ability will be on a very low cooling now, and it can quickly look around for enemy team choices. Its r (right) will soon be maximized."} {"label": "syndra", "text": "In most matchups, she'll be able to push her opponent in, forcing them to farm under their own tower where she can create more pressure or roam. As soon as you get level 6, in a 1v1, she is terrifying."} {"label": "taric", "text": "The level 6 pick-up is perfect when it comes to heavy and commitment-based teams that rely on the quick take of enemies. At level 4, Taric will have two points in his Q (healing ability)."} {"label": "veigar", "text": "Zhonya's Hourglass will stop you from having a chance before you can do anything. Veigar's n maxing will allow him to trap targets more frequently and inflict heavy damage."} {"label": "zac", "text": "His Ultimate R alone can remove enemy groups. Zac's abilities make the enemy vulnerable if they ignore it."} {"label": "anivia", "text": "Anivia relies on mana and will need to get a Tear on her first back. This can delay her Mythic which makes her slightly weaker as the enemy will get their Mythic item before her."} {"label": "taric", "text": "Taric will have his maximum Q at level 9. Q maxing allows Taric to heal during a fight as long as he has enough mana."} {"label": "lissandra", "text": "Its Ultimate R will become really powerful when it is maximized. This means that she will be able to take enemies with ease and whenever she wants."} {"label": "vladimir", "text": "This first element also increases Vladimir's overall survival in the way. If Vladimir's allies move on his path after destroying their turn, he should turn and move around the map to continue farming and win XP and gold."} {"label": "gragas", "text": "Gragas will gank overextended lanes whenever he is level 6. Always keep an eye on what items Gragas buys."} {"label": "masteryi", "text": "This can make tower dives risky and can cause him to kill almost instantly if he does not use capacity properly. Can do a lot if the enemy team disengages when its Ultimate r is active."} {"label": "karthus", "text": "The goal is to ensure that the enemy can't all-in you during the laning phase. Ward around and just aim to play safely."} {"label": "masteryi", "text": "Can do a lot if the enemy team disengages when its Ultimate r is active. Very sensitive to the CC, so if the enemy saves their CC for him, he will die."} {"label": "samira", "text": "Try to force the fights as soon as you spot Samira. Delaying a fight will allow Samira to get Style points and keep them for the next team fight."} {"label": "fizz", "text": "Fizz has good kill pressure at levels 3 and 4. Respect Fizz's all-in playstyle and try to poke him down before he gets the chance to play aggressively."} {"label": "bard", "text": "Enemies generally don't anticipate such plays. During the mid-game, Bard's abilities will be on a lower cooldown."} {"label": "soraka", "text": "Soraka can heal a lot in team fights because of her E. The amount of care Soraka provides to her team is really great."} {"label": "yasuo", "text": "Bring your teammates together when you can. Try to get a multi-man knock-up."} {"label": "maokai", "text": "When Maokai has reached Level 3, he can start playing more aggressively as he will have access to all his basic abilities. Maokai is good in team fights because his Ultimate R has a great area of effect. When you see it, separate or disengage immediately so that it cannot use that ability."} {"label": "draven", "text": "Try to kill Draven whenever his stacks of Adoration are high. High stacks of Adoration will deny Draven from getting a huge influx of gold after gaining a kill."} {"label": "tahmkench", "text": "The enemy Support can use various attacks if you are within range. Look for opportunities to counter engagement rather than looking for aggressive choices."} {"label": "camille", "text": "Whenever it's on cooldown, Camille is very vulnerable and easy to take down. As she is incredibly mobile thanks to her E,"} {"label": "zac", "text": "Go make quick exchanges and step back. Once you get your first item, you should be able to extend the duration of your fights."} {"label": "malzahar", "text": "Malzahar reaches level 6 and its death pressure increases thanks to its Ultimate R. He increased the death pressure after level 6."} {"label": "nasus", "text": "Make a point to start the fight however, as your CC is more reliable. Nasus has crazy damage at the end of the game if he was able to get tons of batteries with his Q."} {"label": "lissandra", "text": "If you're playing as a melee champion, you should stay at Lissandra's maximum range. Lissandra can help you with her W if she gets closer."} {"label": "gangplank", "text": "Try to get to the enemy backline when possible to cause mayhem. Keep the wave somewhere in the middle of the lane, because it will give you enough opportunities to take the enemy down."} {"label": "gragas", "text": "The classic 'you're too close to my tower' combo is to use W and throw Q under the tower. Avoid attacking after landing E as this gives them time to flash out."} {"label": "tristana", "text": "It will also allow it to take more minor damage due to the theft of life. A maximum of Ultimate R will allow Tristana to take control of the game very quickly."} {"label": "swain", "text": "\"E\" and \"W\" capabilities will be crucial enough to win this path. Try to land the enemy's 'E' capability when they're about to hit a minion for the last time."} {"label": "lulu", "text": "Use Q to slow down the enemy if they try to pick up and catch up. Slow attacks will allow opponents to be scaled and tirelessly intimidated."} {"label": "rengar", "text": "Rengar will have a lot of articles during this phase of the game, which allows him to flatten a lot of damage if he manages to catch an enemy Level 16 is a massive power peak, which means Rengar can completely decimate enemies that are identified"} {"label": "mordekaiser", "text": "Another point in his Ultimate R will make him have a lot of choice potential. It can easily bypass the map and targets 1 v 1 squishy."} {"label": "seraphine", "text": "CC represents crowd control, which refers to a mechanic who limits the movement or actions of an enemy champion. The jungle fights are intense and chaotic battles in the jungle where champions have to fight against monster camps and other champions."} {"label": "vayne", "text": "But make sure you're not mistaken and don't get caught. You can work with your team to get choices in the enemy jungle, but"} {"label": "sylas", "text": "You could use it to your advantage by invading it and trying to put it behind. Once Sylas reaches level 6, he can steal someone's Ultimate with his Ultimate R."} {"label": "yasuo", "text": "Completing many articles in Yasuo makes it extremely powerful. The enemy team should give up fighting if Yasuo advances."} {"label": "naafiri", "text": "At the end of the game, flank the enemy and stay close to your teammates. You should go with them in the end-of-game team fights."} {"label": "hecarim", "text": "At level 11, Hecarim's Ultimate t will be more robust and can be used frequently. More frequent use of Ultimate t means more dead enemy carries."} {"label": "yasuo", "text": "His R, combined with powerpikes of object, makes him a force to count with even when behind in the way. In the fight against Yasuo, watch out for the blows of enemy brushes."} {"label": "aatrox", "text": "Wait until you have a few levels under your belt before looking to fight. Play around your Q hotspots in lane."} {"label": "twitch", "text": "After taking its first component element, the trading power of Twitches increases considerably. It will be a huge problem for the enemy if he can sneak into them with his s."} {"label": "pantheon", "text": "Pantheon is strong when meeting him alone when moving around Summoners Rift unless you have a clear advantage as he will probably come out ahead. You should avoid fighting Pantheon if you meet him alone when moving around Summoners Rift unless you have a clear advantage."} {"label": "nidalee", "text": "Nidalee excels at burst damage assassination but struggles against hard engages and team fighters. Build orders: Blue Pet + Pot, then Knight Harvester and Shadow Flame."} {"label": "ashe", "text": "If the enemy carry is highly mobile, you may want to save your Ultimate w until you have a clean shot on them. Getting them CC'd will allow your team to collapse on the said carry while giving you enough time to position well."} {"label": "xinzhao", "text": "The vision around the entrances into the jungle can reduce its efficiency at the beginning of the game. Xin Zhao will be very strong once he's finished Trinity Force and his juggling."} {"label": "nautilus", "text": "Never load out of your gold reserve without enough p. Not doing so can result in your loss. If you choose to counter the noise, do so at your own risk and avoid entering the fog of war first."} {"label": "hecarim", "text": "The CC allows Hecarim to separate key targets from their team and kill them quickly with his damage. He can easily be killed if he goes in without his Ultimate and gets CC\u2019d by the enemy team."} {"label": "gwen", "text": "The impact of Gwen's Q depends on how effectively you manage its cooldown and stack count. Gwen's W does not block tower shots, but it increases her defensive stats."} {"label": "ziggs", "text": "Prioritize the enemy, rather than focus solely on killing them. To prevent the enemy from responding to fighting in the river."} {"label": "zilean", "text": "When Zilean's death pressure does not increase exactly, his survival does so at level 6. Every time Zilean uses his Ultimate ability, try to abuse cooldown and play aggressive as he goes down."} {"label": "pyke", "text": "Your goal during the laning phase is to look for kills and abuse the enemy as often as you can Try to play aggressive frequently to gain a lead"} {"label": "alistar", "text": "He is a god at engaging and practically can't die in a fight if he's got his ultimate. Alistar's passive gives him a stack every time he CCs an enemy or a minion dies near him."} {"label": "leesin", "text": "Group tight to make it harder for Lee Sin to kick in the arms of his team. As Lee Sin needs to put himself on someone to kick them to his team, locking him with CC as soon as he engages is ideal because he is rather squishy and will be unable to escape if he is chained CC."} {"label": "rengar", "text": "If Rengar leaves Level 6, players should trap him to reduce the chances he gets a R Ultimate off success. Rengar's leaving after level 6 should be pinched."} {"label": "belveth", "text": "This means naturally she\u2019s incredibly countered by any form of hard CC Her E is also a channel ability which can additionally be interrupted by Crowd control"} {"label": "gangplank", "text": "Gangplank needs time to come online in the early game. It is advisable to abuse Gangplank's weakness in the early game to gain an advantage."} {"label": "zoe", "text": "German immigrants exported the custom to Britain and America. Why play Zoe mid? She has insane burst damage."} {"label": "missfortune", "text": "This level also serves as a decent finishing movement, especially in intertwined fighting. The first element will significantly increase Miss Fortune's duo potential."} {"label": "ziggs", "text": "The Ziggs team being in a losing position is very beneficial if it wants to divide the thrust."} {"label": "syndra", "text": "Positioning is crucial to playing syndra. If Syndra is not properly positioned, she can be easily caught and killed due to her immobility and bursting."} {"label": "mordekaiser", "text": "Compensation with this component of the item will be quick. Mordekaiser's ganks will be solid after getting this article component."} {"label": "renekton", "text": "Avoid regrouping with other players as much as possible. Use your strong duellage potential in the middle of the game to fight against opponents who are trying to stop the split thrust."} {"label": "malphite", "text": "Malphite's ability to disrupt flights when at level six will help when the enemy is still and does not have Flash. The first element of Malphite allows him to take more fighting."} {"label": "neeko", "text": "Flank in team fights to make getting on the enemy backline easier. Use your W to speed yourself up to get off a good Ultimate R."} {"label": "azir", "text": "Delaying the fight is better than letting Azir poke you down with his W. You should start the fight as soon as possible rather than delaying it."} {"label": "amumu", "text": "For summoner spells, take Flash and Smite. In the mid-game, focus on objectives with Q into ultimate."} {"label": "jax", "text": "Jax will be able to win duels with ease from now on. Jax should try to split push and duel anyone if he isn't too far behind."} {"label": "alistar", "text": "Instead of focusing Alistar in team fighting, try to go back and wait for his Ultimate end before focusing it down. Avoid regrouping closely as a team."} {"label": "pantheon", "text": "A good Pantheon will constantly look to invade the enemy and get kills. Pantheon's level 6 allows him to gank his allies from afar."} {"label": "brand", "text": "It is crucial that you do not let the enemy land a hit upon you while playing Brand. When your Flash is down, you should play much safer in general."} {"label": "rumble", "text": "If the allies move on the track after destroying the tower, turn and move around the map. Rotation and displacement around the map allows to continue agriculture and win XP and gold in the way."} {"label": "lux", "text": "It will have several objects during this phase of the game, which will make its shields and abilities much more powerful. Still behind at least 2 minons so she's unable to root you with her g."} {"label": "wukong", "text": "But he won't damage much in a team fight. Keep this in mind, but be prepared to adapt."} {"label": "karma", "text": "Her d also allows her to increase the movement speed of the allied team. This can help them catch out an over extended enemy."} {"label": "poppy", "text": "During team fights make sure that the enemy cannot come close to your carries. Your goal is to allow the enemy's carries to soak up as much damage as possible."} {"label": "neeko", "text": "Neeko can be really good in team fights if the enemy groups together. Avoid grouping too closely to reduce her effectiveness in fights."} {"label": "singed", "text": "Its ultimate capacity (n) gives it additional statistics that can temporarily allow it to absorb a lot of damage. Champion can pay more damage with Ultimate capability"} {"label": "azir", "text": "Try to keep the wave as even as possible by matching his damage on the minion wave. If Azir uses an ability, you\u2019ll need to use one too."} {"label": "leblanc", "text": "Leblanc's Q is a point of click ability which deals damage to the target hit and marks them. This ability also deals bonus damage to minions."} {"label": "ekko", "text": "The bot lane had moved from its original position. You need to be somewhere else on the map after your bot lane has moved."} {"label": "maokai", "text": "Maokai is extremely good in team fighting as can distinguish enemies and CC several enemies with its Ultimate R. Maokai's Passive doesn't let him die quickly either."} {"label": "camille", "text": "Camille is weak early on. You can force Camille to fall behind in CS from the get-go."} {"label": "anivia", "text": "Anivia brings incredibly strong CC. Anivia scales incredibly well into the late game."} {"label": "swain", "text": "However, try to reposition so that the Swain cannot easily place its Q or E on you. If Swain activates his Ultimate, unless you can kill him quickly, turn off and wait for him to stop."} {"label": "kayn", "text": "Having the support that fits it will make the laning phase much easier. Kayn will try to assassinate targets that are alone in the middle of the game."} {"label": "senna", "text": "Senna will try to dominate you at the beginning of the game. Senna should play aggressively at level 1 to gain an advantage over health."} {"label": "diana", "text": "This helps her teammates a lot as they can easily collapse on the enemies Diana has Ultimate R'd. Her first item will allow her to get a massive boost in her overall damage."} {"label": "renekton", "text": "Renekton relies heavily on his cooldowns to gain a lead. Whenever Renekton's abilities are down, he is unable to trade effectively."} {"label": "ornn", "text": "Stand away from walls during the game to avoid Ornn's Pillar Q CC. Avoid using major CC abilities on orrn when his W ability is off cooldown, as he can use it to dodge or escape CC."} {"label": "lucian", "text": "Maintain a good position during team fighting to avoid unnecessary damage. Maintain your W capability until it is strategically beneficial to use it."} {"label": "hwei", "text": "The primary goal is to play safely until level 3. Level 6 should be used to look for fights with Jungler in mid or side lanes."} {"label": "katarina", "text": "When trying to poke, aim your abilities so they hit the minion wave and the enemy at the same time. Once they\u2019re level 6 they become stronger than you and it will be harder for you to lane against them."} {"label": "nidalee", "text": "Engage as soon as she overextends to throw a Spear s. Nidalee will look to assassinate targets with her s who are walking around Summoners Rift alone."} {"label": "twitch", "text": "In the late game, look for choices about immobile or misplaced enemies. Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Old Dragon."} {"label": "fiora", "text": "The more items that are funnelled into Fiora- the higher her chances are of winning. Fiora will have higher chances of winning with more gold and items."} {"label": "veigar", "text": "Keep your distance from the enemy as you are still and you will be killed easily. Your r and n will play a role in the victory of this path."} {"label": "rammus", "text": "He can quickly chase down enemies during team fights. Choke point fights are Rammus' bread and butter during team fights."} {"label": "irelia", "text": "Fighting in chokepoints and the objective pits will surely get her ahead in the game. In the late game continue to split push if your team isn\u2019t at risk of dying or getting caught out."} {"label": "leesin", "text": "Lee Sin fights in the lane when he plays against the champions with good counter-attack tools, short cooldowns and the range. Champions with good counter engagement tools, short cooldowns and range can easily manage minion waves."} {"label": "pantheon", "text": "However, be prepared to group with your team and fight 5v5 if necessary. When there are no nearby objectives to take, usually start grouping with your team."} {"label": "lulu", "text": "You should keep an eye on what main goal is next. If it spawns quickly, be sure to place the vision around the lens as quickly and safely as possible before you safely retreat."} {"label": "garen", "text": "Don't let Garen farm in peace and poke him every time he goes to last hit. Short trades are generally a bad idea for Garen due to his kit and lack of mobility."} {"label": "veigar", "text": "Veigar has a weak early play. Its n capacity is on a really long cooldown, and it's its only self-peel form."} {"label": "zac", "text": "In addition, keep the track brushes guarded, as Zac can use it for all of you out of nowhere. Keep the wave somewhere near your turn in this matchup."} {"label": "heimerdinger", "text": "Heimerdinger's Ultimate R provides him with a lot of versatility. Heimerdinger can use his empowered Q to take down turrets and enemies."} {"label": "leesin", "text": "Its first capacity will be maximized at level 9. At level 9, Lee Sin's first ability will inflict a large amount of burst damage and kill the squishy enemies by himself."} {"label": "kindred", "text": "Secure your camps as often as possible. Kindred is a very good early game ganker once she gets her r."} {"label": "olaf", "text": "Ensure that the strongest members of your team cannot be engaged on by positioning safely. Olaf loses both armour and magic resistance when he activates his Ultimate k."} {"label": "leesin", "text": "The enemy has a lot of CC if Lee Sin will perform cool maneuvers with his Ultimate k. When you spoil your allies, you have to play around their CC tools if Lee Sin wants to use his e."} {"label": "yasuo", "text": "Yasuo will win a small peak every time he puts an extra point in his R. It improves its damage R poke, allowing it to look for all the ins once it reaches level 6."} {"label": "vex", "text": "Vex has a shield on his W. His Q is effective in cleaning the waves."} {"label": "shyvana", "text": "When Shyvana gets her Ultimate t, she can blow up the enemies easily. Shyvana has a great objective control because of its speed in capturing the objectives."} {"label": "wukong", "text": "as he can just go for coherent all-in-one trades And go back safe because of her y."} {"label": "ekko", "text": "Avoid letting Ekko stack his Passive by dodging his Q and standing outside his E range. Ekko will look to set up a W stun by walking out of vision."} {"label": "viego", "text": "In this way you will be able to resume the game easily. Having three points in his Ultimate R will help Viego take control of the game effortlessly."} {"label": "sona", "text": "Their Ultimate offers them additional death pressure. Play smart and remember when you are weak so Sona can't use their Ultimate to run you."} {"label": "nasus", "text": "You are really CC heavy so focus on making games in other ways. These unexpected ganks can easily get you and your team free murders."} {"label": "neeko", "text": "Maintaining a balanced wave position allows you to control the lane and trade safely, reducing the risk of being ganked. This champion is extremely useful in team fights due to her Ultimate R CC and damage."} {"label": "nasus", "text": "Nasus will seek to divide the thrust throughout the middle of the game. Nasus is good at pushing to split thanks to his Q."} {"label": "jarvan", "text": "Jarvan's all-in threat keeps enemies at bay. Once Jarvan maxes his first ability at level 9, he will be able to deal quite a decent amount of damage."} {"label": "yasuo", "text": "After the post-six, Yasuo becomes extremely strong due to its Ultimate R crowd control as well as the penetration of bonus armor during its use. With the additional powerspike element, Yasuo becomes a force to count with even if it is behind the track."} {"label": "brand", "text": "The Dragon or Baron may be taken by Brand using his Ultimate R to deal lots of burst damage. Brand will either force opponents off the objective with his W and R or kill them and take the objective for himself."} {"label": "kalista", "text": "When Kalista is not with her team, you can force a team fight or take an objective. If you don\u2019t know where Kalista and her Jungler are, they might be trying to sneak the Baron or Dragon."} {"label": "renata", "text": "Warding and safety should be your top priority in the game. You should focus on team fights only during this phase of the game."} {"label": "annie", "text": "Be afraid not to try and one-shot the enemy Support if you\u2019re ahead. If you\u2019re not ahead, don\u2019t worry as you will still be able to protect your ADC with your E."} {"label": "malphite", "text": "Malphite's main goal is to enter the enemy rear line and separate the front and rear lines. The entry into the enemy rear line allows Malphite to control the combat flow."} {"text": "He has incredible roams that can win games with a single hook, but he needs a squishy target to pull to have good value.", "label": "blitzcrank"} {"label": "lissandra", "text": "The effectiveness of Lisandra's poke and her abilities is diminished when she is late in a team fight. The Lisandra kit may not be enough to overcome the drawbacks that come with being behind in a game."} {"label": "mundo", "text": "Why play Mundo in the top lane? He's a late game threat of a brick wall, but weak early on and lacking hard CC."} {"label": "sett", "text": "This will allow him to inflict massive damage during the fights of ganks and mid-games. After entering with your Ultimate R, you should be ready to fold and peel for your allies in the end-of-game team fights."} {"label": "xinzhao", "text": "Every time Xin Zhao's Ultimate R is on cooldown, it's incredibly vulnerable. The force team fights when Xin Zhao's Ultimate R is down to increase your chances of winning the fight."} {"label": "yasuo", "text": "Hares were frequently seen in gardens in spring. There is a European tradition that hares laid eggs."} {"label": "qiyana", "text": "Qiyana scales into a mid and late game beast, she brings a ton of burst damage. She has a ton of tools for every situation."} {"label": "karma", "text": "When Karma\u2019s Ultimate a is down, she cannot give her team a huge shield d which will make fighting much easier. Don\u2019t be afraid to invest in an Executioner\u2019s Calling. It will reduce her healing and shielding and it will make winning the team fight a lot easier."} {"label": "shen", "text": "He will act as a reliable front line for his team during this phase of the game. A max-out Ultimate R will help him save his allies frequently."} {"label": "viego", "text": "Having three points in his Ultimate R will help Viego take control of the game effortlessly. Viego's damage will increase considerably with three points in his Ultimate R, and he will melt through the enemy team."} {"label": "aatrox", "text": "If Aatrox shows up alone in a side lane, try starting a team fight with his teammates. However, it's essential to have wards on that side of the map to anticipate potential ambushes from Aatrox."} {"label": "maokai", "text": "This is the best place for the wave to be because it offers tons of extra protection. Maokai's early enema is not particularly strong."} {"label": "shaco", "text": "The first element will help Shaco with its dual potential and clear speed. Continuing to collect and secure jungle camps is crucial as Jungler."} {"label": "samira", "text": "In the team fights, lock Samira with CC at the beginning of the fight so that it cannot destroy the damage. CC will also stop Samira's Ultimate R prematurely, so try to lock it fast if she uses her E."} {"label": "zilean", "text": "Do not disrespect the damage of Zilean-S Bombs Q in the middle of the game. Zilean can cause a surprising amount of burst damage if it is able to get a hold."} {"label": "trundle", "text": "Once Trundle bought boots, Trundle's roaming potential and overall card pressure are increasing."} {"label": "nocturne", "text": "Your Ultimate allows you to pick off enemies easily. Keep an eye out for side lanes and all-in them when possible."} {"label": "karthus", "text": "Throwing yourself into the enemy team can lead to decisive victories. The enemy frontline's all-in strategy without follow-up may warrant a bold move."} {"label": "warwick", "text": "Warwick uses its crazy 1v1 potential and speed of movement to escape frightening situations while being overstretched. Always try to use your W to stifle enemies during this phase of the game."} {"label": "viego", "text": "In addition, his Ultimate becomes a free version of his own. Viego's E throws out an area of mist on the floor, which spreads across the terrain if it hits."} {"label": "heimerdinger", "text": "Heimerdinger will have many items now. His CC is a one-shot ability if enemies are not careful or he sets up a death brush."} {"label": "singed", "text": "The first element will give Singed a boost to its survival and overall damage, allowing it to use its l for an extended period of time. Hold the push in the middle of the game and try to secure the secondary goals."} {"label": "heimerdinger", "text": "Fortunately, heimerdinger will not have this problem during the late game and will now take down many enemies with his E. Adding another point to Heimerdinger's Ultimate R will give him additional empowerments more overall strength."} {"label": "illaoi", "text": "Ranged carries with dash or range advantages can easily dodge Illaoi's E (Eclipse) when playing against her. Purchasing Grievous Wounds early on in-game can give enemy players an advantage in the early game."} {"label": "reksai", "text": "Before invading, make sure you have your Passive stacked so you can win the trade. If they invade you, be prepared to fight, but only do so if your Passive is stacked and you can win, otherwise just back off."} {"label": "sylas", "text": "It is essential to strike a balance between allies, the agricultural jungle and security objectives. Be aware that constant ganking can cause you to fall behind in XP gain."} {"label": "ekko", "text": "Ekko is a melee champion. Ekko will get bullied down by the superior range from other Mid laners if he does not take action."} {"label": "quinn", "text": "She should be trying to secure picks in the enemy Jungle. Focusing on squishier targets should be her main goal."} {"label": "fizz", "text": "Do not use executing abilities or key skill shots on Fizz unless he has used his E. If you have been hit by Fizz's Ultimate R, do not walk close to your allies."} {"label": "garen", "text": "Deny Garen's Passive by auto-attacking him whenever possible."} {"label": "soraka", "text": "Soraka is perfect in the middle of the game because of her powerful healing and her ability to systematically satisfy many damage to enemies. The Melee champions will find it hard to face Soraka."} {"label": "xinzhao", "text": "Xin Zhao falls at the end of the game or when the champions begin to regroup and get defensive elements. Xin Zhao has a strong potential for invasion."} {"label": "zed", "text": "Zed can look for an all-in if he's been able to shoot you in advance. Every time Zed reaches level 6 his death pressure increases again and he will seek to go to kill every time he has his ultimate R available to him."} {"label": "renata", "text": "Renata has great AoE lockdown. Renata is amazing at keeping her carry alive."} {"label": "teemo", "text": "While Teemo is Support, it will always be a very strong threat in team fighting. Teemo will be annoying to deal with in early play."} {"label": "ziggs", "text": "At level 9, Ziggs will have maximized his Q. Q capacity has a huge success box that allows extended poking."} {"label": "shaco", "text": "Shaco's E has a passive where basic attacks slow all enemies not on cooldown. Shaco's ultimate causes him to vanish, blink, create a clone, and then control the clone."} {"label": "lissandra", "text": "It can easily CC high priority targets and win a team fight alone because of his AoE and Passive abilities."} {"label": "sett", "text": "Sett's Passive allows him to regenerate a lot of health so that he can resort to short operations against enemy champions unlike other tanks. His W also causes misleading damage, while also providing him with mitigation of damage."} {"label": "lissandra", "text": "Lissandra is very good at level 6 while her Ultimate R increases her death pressure. Lissandra can also install his Jungler easily with his Ultimate R."} {"label": "qiyana", "text": "Do not stand close to the walls. During the mid-game, Qiyana truly shines."} {"label": "akali", "text": "Akali has a powerful early game with his Q and Passive. She'll try to harass you when you go for CS."} {"label": "kayle", "text": "Her level six will give a massive power spike due to her ranged auto-attacks. This allows her to play more liberally and let her play the lane more safely. Kayle's first item will help her a lot with trading and farming. This is really helpful for Kayle."} {"label": "camille", "text": "Once Camille is behind, it will be difficult for her to get back into the game. Camille\u2019s position in the game is challenging once she falls behind."} {"label": "xerath", "text": "xerath can be easily all-in-one if he uses his prudence. If xerath doesn't have its Flash up, it can easily be all-in-und."} {"label": "nocturne", "text": "Deep vision in the jungle allows the team to react quickly to any potential ganks or other threats from Nocturne. Nocturne needs to get level 6 as quickly as he can so he can use his Ultimate a to gank lanes."} {"label": "veigar", "text": "Veigar can get frequent choices on crucial targets simultaneously. Veigar can peel for his team at the same time as getting choices."} {"label": "warwick", "text": "Any still enemy will be very dangerous now. Warwick will do a lot of damage while being extremely tanky with her."} {"label": "shyvana", "text": "Don't forget Shyvana's Passive. Super poke throughout the game if she left for AP construction."} {"label": "wukong", "text": "Especially once he gets his final R. The search for battles is his way of going there."} {"label": "xinzhao", "text": "Fighting without it will make the end-of-the-game team's fights much more difficult. Delay fighting and be ready to disengage if it is still on cooling."} {"text": "Either scatter them to the wind or throw one of their carries straight towards your team in great danger.", "label": "gragas"} {"label": "kayle", "text": "When playing against Kayle, use the e key repeatedly to silence her and maintain distance. Silencing Kayle early in the game should be prioritized."} {"label": "taliyah", "text": "Its C & E capabilities should be very useful during team fighting. talijah is capable of inflicting damage on its capabilities during the capture of enemies."} {"label": "caitlyn", "text": "However, her Ultimate R leaves her incredibly vulnerable which means she cannot use it in the middle of a battle like other ADC\u2019s. Caitlyn is ADC and therefore she can't use Ultimate R in the middle of a battle."} {"label": "fiddlesticks", "text": "For combos, if you're unseen, start with E, trigger your Q passive, before basic attacking and then landing a Q for insane damage, before standing near them and using W to drain their health. For masteries, Fiddlesticks can get a ton of extra damage and gold out of first strike, otherwise he does great with Predator to make sure his ult is landing."} {"label": "vayne", "text": "If Vayne uses her e, she should use the cooldown to play aggressively and try to kill the opponent."} {"label": "garen", "text": "Garen lacks hard CC and cannot engage or get on to carries in a team fight. Try to flank in team fights with Q."} {"label": "shaco", "text": "Not falling back in the middle of the game is crucial as Jungler, so keep growing! As Jungler, try to secure every Drake in the middle of the game."} {"label": "talon", "text": "His damage must not be underestimated. Level 6 represents a massive peak in its overall burst damage."} {"label": "xayah", "text": "The RADCs had a stronger early game than Xayah. Xayah's Q is a long-range skill shot that can be used for both farming and harassing."} {"label": "poppy", "text": "Poppy is perfect during the mid-game as she can deal consistent damage and can CC enemies for days. Her tankiness makes it impossible for the enemy team to kill her as well."} {"label": "syndra", "text": "avoid fighting in the jungle or around an objective It will make it easier to land his E and get a multi-person numbness"} {"label": "zac", "text": "This means that it will be difficult to remove, and still or CC'd enemies usually carries to die if they cannot get Xin away from them. Zac has a lot of time on his engagement skills."} {"label": "cassiopeia", "text": "This stage sees a reduced cooldown and additional damage for Cassiopeia's Ultimate R. These factors make Cassiopeia a huge threat during this part of the game."} {"label": "orianna", "text": "You have a lot of poke, so try to poke the enemy down as often as you can. Play safe for the first few levels while you land poke on the enemy with your d."} {"label": "brand", "text": "Brand's second power spike is once he unlocks his Ultimate R. It will offer him a lot of additional damage and will help him blow up any squishy Support or ADC. Brand has picked up the first component item to his Mythic, his damage output will increase heavily."} {"label": "diana", "text": "Diana reaches near max build and deals an awful lot of damage to anyone she catches out of position. At level 16 Diana's AOE damage and all-in potential will be extremely high."} {"label": "gragas", "text": "Focus on harassing your enemy laner with Q in the lane. Bonus points if clearing the wave along with it."} {"label": "heimerdinger", "text": "It is crucial that you hit level 2 at the same time as Heimerdinger. If you're not going to hit level 2 at the same time, back off slightly so they can't all-in you as soon as they get the level up."} {"label": "malphite", "text": "If your allies die quickly, you're unlikely to win the team fight. Malphite can dry up high amounts of burst damage with a maximum of the Ultimate."} {"label": "shen", "text": "Combined with some items, Shen's E capacity put extra debuffs on crazy champions with ease. Shen's ultimate R capability allowed him to act as the guardian of his teammates."} {"label": "zoe", "text": "Increased spelling diffusion for the team's overall performance. The influences of the RNG components it takes."} {"label": "neeko", "text": "Once Neeko hits level 6, her kill pressure intensifies. When fighting Neeko, keep in mind that she can cast her Ultimate R and deal damage and CC you."} {"label": "lissandra", "text": "For matchups, Lissandra does great into melee champions who won't be able to hide behind minions and she can easily bully them and push them in. For runes, take this. Electrocute to make sure burst damage amazing."} {"label": "lucian", "text": "Beware of Lucian's Q because he's going to try to line him up so he hits the minion wave and you at the same time. Lucian is an AD champion."} {"label": "twitch", "text": "He could also use his s to identify and put in place a vision for his team. In addition, its k allows to set up crowd control for its team that they can follow."} {"label": "yone", "text": "If Yone uses her E after her return, you can abuse cooldown to play aggressive and bring him down. It will make it harder for him to survive an exchange or return with you."} {"label": "quinn", "text": "Quinn doesn\u2019t really spike at level 16 Quinn's Ultimate R is a utility tool rather than a pure damage tool"} {"label": "kennen", "text": "Split the thrust every time your Ultimate m is down in the middle of the game. While team fighting is important for Kennen, falling behind gold and XP will make you almost useless in team fighting."} {"label": "nautilus", "text": "On level four, Nautilus can play aggressively and look for murders with his g. Make sure you are still behind a minion every time its g is up to the level to reduce its ability to kill you in the track."} {"label": "nunu", "text": "Nunu's Q is an auto attack reset which makes him bite the target, dealing damage and healing himself. The true damage combined with smite makes securing objectives incredibly easy."} {"label": "xayah", "text": "Don't go around the map alone because you will die easily. Do not play very aggressive in team fights because the kite and the automatic attack of the nearest enemy champion."} {"label": "kayn", "text": "Try to use track brushes and make short exchanges when the enemy has a reduced capacity. Don't exaggerate too much in this way, you'll end up being killed because of ganks."} {"label": "kassadin", "text": "Only fight when it\u2019s going to work in your favour. Split up and farm the side waves once ADC and Support have rotated to the mid lane."} {"label": "morgana", "text": "Misuse of her E can lead her to many unpleasant situations that are potentially fatal to her. It's especially true if his opponent has a hard form of CC."} {"label": "nocturne", "text": "It's essential to continue farming during the mid-game so you can get your items as quickly as possible. Do not just stay mid if you cannot get anything done."} {"label": "evelynn", "text": "The purpose of the invasion of Evelyn's jungle is to delay its level 6 power peak by flying its camps. Placing pupils in the river helps to spot Evelynn before she becomes invisible."} {"label": "belveth", "text": "When amongst multiple targets, don't forget to use your E to keep yourself alive. You should prioritize those Void Corals from fallen enemies with your E."} {"label": "ahri", "text": "Ahri is a Mage Assassin. A brilliant Mage Assassin can secure peaks on sketched targets throughout the middle of the game."} {"label": "mordekaiser", "text": "You should aim to acquire your first item as soon as possible, as it will provide a significant increase in damage and complete your Ultimate R well. After acquiring your Ultimate R, your duel capabilities will improve. In these situations, you should try to remove the enemy jungler whenever possible, followed by taking control of the Dragon or Rift Herald."} {"label": "swain", "text": "Swain's pretty still. Swain is weak at the beginning of the rolling phase."} {"label": "yasuo", "text": "The enemy team should give up fighting if Yasuo advances. At the front in the game, Yasuo can do a huge amount of damage quickly."} {"label": "chogath", "text": "This makes it easier for him to land and CC. The only problem is that it can be difficult for him to land against champions with dashes or escape tools."} {"label": "rammus", "text": "Play respectfully and avoid overextending post-level 6 to reduce the chances of visiting your lane. This is a tank versus tank matchup."} {"label": "xinzhao", "text": "Xin Zhao will be very strong once he's finished Trinity Force and his juggling. Avoid fighting Xin Zhao if you meet him alone at this stage of the game, especially after unlocking his Ultimate R."} {"label": "mordekaiser", "text": "The key to winning at the end of the game is not to commit unless your Ultimate R is in place. Your Ultimate R will have a shorter cooldown in the final stages of the game."} {"label": "hecarim", "text": "This is the perfect time for Hecarim to take over the game due to his kit being able to pick and burst enemies down in a jiffy. Hecarim wants to work with Jungler during mid-game."} {"label": "teemo", "text": "The t-traps on the map not only cause damage, but also provide a vision of an area until they explode or disappear. During the team fights, Teemo should stay with his rear line at all times."} {"label": "reksai", "text": "Rek'Sai is very easy to kite because she has low range and is a melee champion. Rek'Sai will struggle killing mobile ADC\u2019s in team fights due to her low range."} {"label": "kassadin", "text": "Bonus points if Kassadin can shove his wave in and look for kills on other lanes. Shoving the wave will give Kassadin a considerable boost."} {"label": "anivia", "text": "Constantly pushing the enemy into their Tower forces them to stay in the lane. Whenever Anivia's Passive is down, she is incredibly vulnerable to an all-in. Play safer whenever it is on cooldown."} {"label": "sejuani", "text": "Setting goals with the team should be a priority. Guards must be protected at all times if the team can maintain them."} {"label": "akshan", "text": "Akshan has tons of mobility thanks to his E. It can allow him to move in the track with ease, and to pass to the enemy to launch quickly. Akshan's E allows him to bring back his dead allies if he kills the enemy who killed them."} {"label": "nilah", "text": "Clean up kills whenever possible, but avoid getting too close to champions who are under crowd control, because you will probably get killed by them. Look for opportunities to catch enemies with your ultimate ability, but do not go into battle unless your team is also present and can help you."} {"label": "aphelios", "text": "Green and purple guns can be used together for long-range route. White and red guns can be used together for dueling, using Q to spam attacks and bonus boomerangs."} {"label": "xinzhao", "text": "Avoid being separated or away from your team in the late part because the enemy will force a fight while you're gone. Play around your Ultimate R in the later parts of the game."} {"label": "ashe", "text": "Use Ashe's lack of escape abilities and sustain to your advantage by poking her down frequently Look for an all-in on Ashe when she is low on health."} {"text": "The earliest evidence for Fiddlesticks Jungle was recorded in south-west Germany in 1678 by Georg Franck von Franckenau.", "label": "Fiddlesticks"} {"label": "akshan", "text": "Lane refers to areas in which champions can be found during team fighting. The enemies are the opponents who challenge Akshan to fight."} {"label": "kaisa", "text": "At level 6, Kai'Sa gains extra utility thanks to her Ultimate R. Make sure you watch the map when recalling so she is unable to snipe you with her W and follow up with her Ultimate R."} {"label": "maokai", "text": "Flying camps away from your opponent can gain you an advantage in gold and experience. Playing with your allies when your Ultimate is available can increase your death pressure."} {"label": "lucian", "text": "Lucian relies heavily on the articles to win the game. If Lucian is late early in the game, he will fight at the end of the game while he is late."} {"label": "aurelionsol", "text": "Aurelion is a mana hungry champion. Aurelion will be vulnerable to ganks and all-ins if he is low."} {"label": "jayce", "text": "Try to go for extended trades as much as possible. You can poke the enemy with s as often as possible to harass them from afar."} {"text": "Aphelios is a versatile champion with many opponents unaware of his potential.", "label": "aphelios"} {"label": "riven", "text": "That makes her a threat to the enemy rear line. Its Ultimate e can execute low health champions easily."} {"label": "ornn", "text": "Ornn is good in team fights. Try to fight when he\u2019s not there as it will make team fighting much easier."} {"label": "skarner", "text": "The enemy front line could block Skarner's Ultimate. Skarner should avoid using his Ultimate on the enemy front line."} {"label": "viktor", "text": "Focus on agriculture. Agriculture and avoiding fighting with the enemy are your main priorities in early play."} {"label": "riven", "text": "Riven will begin to fall as the game continues. She should count on choices to win the game."} {"label": "kassadin", "text": "The goal of this strategy is to get to his level 16 power spike. Kassadin's Ultimate ability will be used to flank in team fights."} {"label": "akshan", "text": "Try to keep the minion wave closer to your side of the map early. In doing so, Akshan will be less effective."} {"label": "diana", "text": "Make sure you're near your team at all times so you can get in the fight fast. Do not fight unless your Ultimate R is up and Zhonya\u2019s Hourglass is up in the late game."} {"label": "ksante", "text": "K'Sante has a lot of crowd control (CC) and can lock and lay CC on enemy champions. K-Sante has a lot of potential for trading with its Q and basic attacks."} {"label": "kassadin", "text": "Once Kassadin gets his first item, he should deal a lot of burst damage to his enemies. Bonus points if Kassadin can shove his wave in and look for kills on other lanes."} {"label": "lulu", "text": "A champion should focus on firing the enemy. Use Q to slow down the enemy if they try to pick up and catch up."} {"label": "rengar", "text": "If the players are invaded early, they should simply withdraw; they do not win early skirmishes with the enemy. You have decent objective control, so try to guarantee major goals when you can."} {"label": "ornn", "text": "Fighting in the jungle will cause teams to be quite close together which allows Ornn to knockup multiple champions at once. Proper turret placement and spacing is vital for winning this matchup."} {"label": "akali", "text": "The correct use of your W is very important during this stage of the game. If used freely, the enemy laner can lure you into such an all-in-one and then get rid of Akali quickly."} {"label": "malzahar", "text": "Malzahar's first major power peak is when it gets its first component. The first component will allow Malzahar to spam its capabilities on the enemy tracks."} {"label": "karma", "text": "Her Q can easily be avoided if the enemy builds up a huge wave or positions correctly. Even the splash damage won't be enough to get past a huge minion wave."} {"label": "ahri", "text": "Ahri can either focus on picking off enemies and flanking with her allies during late game team fights if she is ahead. Saving one Ultimate stack allows Ahri to escape from a vulnerable position."} {"label": "olaf", "text": "Level 6 is a massive power spike for Olaf as he can now reach his target without being interrupted. If he manages to flank his enemies, the immobile carriers will be pretty much doomed."} {"label": "fiddlesticks", "text": "His damage output will be quite high which can allow him to win mid-game team fights. In the mid-game, teams start to group."} {"label": "karma", "text": "Once your bottom lane rotates to the top lane, go to a side lane and start to farm. Try not to fall behind in gold and XP by sharing it with your ADC and Support."} {"label": "neeko", "text": "Your Ultimate windup time is critical. Picking enemies off will be the name of the game during this phase."} {"label": "aphelios", "text": "Aphelios will be comfortable winning trades with the enemy after completing his Mythic item. This is especially true if Aphelios gets his Mythic item before the enemy ADC."} {"label": "karthus", "text": "Try to get level 2 first (the first wave followed by 1 melee minion) and then look for an all in. Make sure you hit 2 first to win the exchange."} {"label": "irelia", "text": "Her Ultimate R is a good duelling tool at level 6. Irelia benefits from extended trades."} {"text": "It is crucial to not pull a tank onto the team as they can easily lose a fight fast. After landing a hook, Blitzcrank should peel for his carry.", "label": "blitzcrank"} {"label": "quinn", "text": "The more items Quinn gets, the more of a problem she will be for the enemy team As long as she looks for picks with her team, she should be okay in the late game"} {"label": "kayn", "text": "Level 6 is a massive power peak that allows Kayn to strengthen its global potential. The additional damage to the burst will be beneficial when dealing with squishy or various targets."} {"label": "rakan", "text": "If Rakan charms the whole enemy team, it will provide valuable time for their own team to deal damage and win the fight. Rakan is a great champion for roaming."} {"label": "akshan", "text": "This will increase your survival and it will be put on a short cooling time. Keep in mind that early armor will be very beneficial in this matchup."} {"label": "jhin", "text": "When you get your Ultimate R, you will be able to deal a lot of damage and get multiple kills around the map. Try to help out the side lanes when possible."} {"label": "twitch", "text": "This gives him a very strong advantage in choking points. Its passive makes it easy to shred enemy teams when they are grouped together."} {"label": "galio", "text": "The enemy laner can ward the river if he is mid lane. Enemy laners do not harass their supporting players if they are near a brush."} {"label": "shaco", "text": "Keep the goals for the Dragon and Rift Herald kept at all times so you can spot Shaco before he takes them. Shaco's damage production increases considerably when he finishes his first article."} {"label": "amumu", "text": "Amumu's late part isn't bad. It will be very tanky as it would arrive towards the end of its construction."} {"label": "kaisa", "text": "As a result, kaisa will need to be peeled for as well. She relies heavily on items to perform effectively."} {"label": "talon", "text": "When teams come together, be sure to watch your flanks to spot Talon before he can jump over the wall and assassinate your team. As soon as Talon commits, try to blow him up before he is able to disengage and do a lot of damage."} {"label": "diana", "text": "Falling behind will make it difficult for Diana to get back into the game. Proper warding from the enemy team can diminish Diana\u2019s flanking potential in team fights."} {"label": "akshan", "text": "Your Ultimate has a short cooldown, so use it frequently enough to help cut off enemies who have already taken some damage. If you have allies with CC embedded in their kit, try to stay close to them."} {"label": "veigar", "text": "Veigar will use his Ultimate R to try to bring down a defenceless/healthless enemy. Buy items that will make it less likely that Veigar can shoot you with his Ultimate R."} {"label": "ornn", "text": "In team fights, avoid grouping too closely as Ornn can use his Ultimate R to get a multi-person knock up and start the team fight. Ornn has the ability to knock up enemies that are close to his Q, terrain and walls."} {"label": "senna", "text": "Once Senna is level 6, her card pressure and kill pressure increases. Ping your team once it's level 6 so they know it can influence a fight with its Ultimate R."} {"label": "ashe", "text": "The cooldown of Ashe's Ultimate w will be lower than expected, allowing for surprising picks. Ashe will be at max or near max build in the later parts of the game."} {"label": "kayle", "text": "Leveling up Her first ability will allow her to poke her enemies with ease. Poking her enemies with ease will let her clear waves quickly."} {"label": "anivia", "text": "Anivia has a weak laning phase."} {"label": "malphite", "text": "Malphites Ultimate is a great tool of engagement. Avoid playing recklessly, especially if you are pushed into the way."} {"label": "belveth", "text": "Counter ganking Bel'Veth should be attempted whenever possible. Bel'Veth's core abilities are less effective after initial use."} {"label": "janna", "text": "In team fights, Janna will try to use e to knockback enemies to delay their engage. If you need to get on to the enemy to kill them, be prepared to flank from the side to make it harder for her to anticipate your movements."} {"label": "drmundo", "text": "His Q ability allows him to evade ganks with ease. The R ability will grant significant power to the champion when unlocked, providing a huge health gain that makes it nearly impossible for him to die."} {"label": "illaoi", "text": "Illaoi's all-in playstyle in the late game makes her more vulnerable to enemy takes. level 3 is a power spike as Illaoi gets access to all her abilities and can now go for short burst trades against her laner."} {"label": "zeri", "text": "Agricultural holding Good compositions compared to the team with many shields."} {"label": "poppy", "text": "By creating this rift, you can gain an advantage in the game. Level 16 isn't that great because she won't be getting a lot except for a reduced cooldown on her Ultimate R."} {"label": "mordekaiser", "text": "Keep the wave near your turn so Mordekaiser can't freeze near his tower. Mordekaiser can't chase you very far even if he shoots you with his E, because of your mobility."} {"label": "gangplank", "text": "Destroying his E barrels before he can detonate it can take a lot of damage off his kit. His E barrels form a major part of his early game damage and without it, he will just be stuck farming and occasionally helping his team with his Ultimate R."} {"label": "syndra", "text": "Level 3 is a decent power peak as it allows Syndra to access all its primary capabilities. Level 3 allows Syndra to go for regular exchanges against his enemies."} {"label": "sion", "text": "I can easily inflate the robots and ask them to help me. My Q has a lot of impact in neutral objective fights."} {"label": "garen", "text": "If Garen decides to go for a full AD build when his team lacks a frontline, he won't be able to do anything that game. This should be a proper signal for the enemy Jungler/team to camp Garen when possible."} {"label": "ezreal", "text": "Try moving up so that you can still proc your R on Ezreal even if he pokes you and uses E. Ezreal will try to hard engage on you with his R after using his E and following up with W and Q if he stands in brushes."} {"label": "syndra", "text": "Do not separate or depart from them otherwise the enemy may try to remove you or initiate a 4v5 fight when you are away from your team. Look for choices with your abilities."} {"label": "naafiri", "text": "Keep a good objective control! Gank the lower track"} {"label": "renekton", "text": "If you're going to get away with an undeserved bush, then the enemy will have more trouble reacting to an all-in-one. Avoid separating from your team at the end of the game because the enemy will force a fight."} {"text": "Yasuo is very mobile.", "label": "yasuo"} {"label": "azir", "text": "An extra point in his Ultimate R will come in handy but it won\u2019t make or break him. At level 13 Azir maxed out both his W and his r."} {"label": "rumble", "text": "Do not regroup or fight in the jungle as this will allow Rumble to get a good Ultimate B. Fighting outdoors will be harder for him to get an Ult B of 5 people."} {"label": "rengar", "text": "Rengar is stronger when he has 4 batteries of Ferocity. You should avoid fighting him if you come into contact with him when he is completely stacked."} {"label": "samira", "text": "Spend as little time as possible away from your team. You need gold and XP to buy items."} {"label": "renata", "text": "If allied champions damage a marked target, they deal additional damage and consume the mark. Renata's W buffs herself or an allied champion with increased attack speed and movespeed."} {"label": "velkoz", "text": "Peel for your allies as much as possible. Keeping them alive as long as possible in team fights is a must to win the game."} {"label": "yasuo", "text": "Yasuo is very vulnerable to crowd control. The crowd control prevents Yasuo from launching his E for a while."} {"label": "lissandra", "text": "Remember Level 5 if you are at risk of dying. Let Lissandra push you into your turn."} {"label": "hwei", "text": "Look for picks with your team. Use your E to scout for picks."} {"label": "leesin", "text": "Your main goal during the fighting will be to reach the most priority enemy target and then move them to your team with your Ultimate k. Playing around the vision will really be important to achieve this goal."} {"label": "amumu", "text": "Amumu's level 6 is very good. Once Aumu reaches level 6, try and position away from your other lane so he can't you two CC with his Ultimate y."} {"label": "akali", "text": "Akali is one of the most difficult champions to master in the game. Playing around Akali's energy levels, his Passive, his W and his two mobility spells takes a lot of practice."} {"label": "twitch", "text": "Reminding, avoid pushing too far when you know that Twitch has just argued that it can appear and go for a favorable trade. Twitch benefits from extensive trades."} {"label": "taliyah", "text": "A C E Q combo by talijah can ruin the life of the enemy lantern. The Ultimate R of talijah allows him to cross a long distance almost immediately."} {"label": "shen", "text": "Make sure your chosen target survives anything so you can easily win team fights and get an advance. His tankess will be gargantuane during this stage of the game."} {"label": "darius", "text": "Darius will look to reposition when using his e. Try and stay in the inner ring so it doesn\u2019t deal much damage while Darius is repositioning"} {"label": "ashe", "text": "This will allow you to whittle the enemy tower down and possibly take it quickly. Once that is done, immediately swap to the mid-lane as you will be safer there and will be able to get more objectives that way."} {"label": "urgot", "text": "Urgot's ability to take out his commercial opponents decreases when he is hit by his Ultimate R (executor). After finishing the search for the Black Cliviers, Urgot became more difficult to kill."} {"label": "khazix", "text": "Reaching Level 6 and getting first power is an important pick-up for Kha'Zix. The evolution of Q gives Kha'Zix a massive increase in damage."} {"label": "camille", "text": "Camille will want to lock down an isolated target with her Ultimate R, but by standing close together it will reduce her ability to do so. Camille will often hunt vulnerable targets who are isolated walking around the map."} {"label": "sejuani", "text": "In the late game, Sejuani picks fights with her team and uses her lockdown to control the battlefield. Sejuani's build orders prioritize items like Heartsteal and Thornmail for defense."} {"label": "urgot", "text": "Urgot will be able to go for more frequent jobs after finishing The Black Cleaver. He becomes vulnerable when his Q and E are down the road."} {"label": "sylas", "text": "With its first maximum capacity, Sylas can easily explode unique targets. Peel for your carts at the end of the game team fight to increase your team's chances of winning the fight. If they die at first, you will not be able to win the fight alone."} {"label": "gwen", "text": "Her kill pressure increases during this phase of the game due to her maxed out Ultimate R. Gwen excels during team fights as she can dish out a lot of damage, especially when fighting around clumped areas."} {"label": "quinn", "text": "She will try to flank from the side with her Ultimate R and get on to a carry. Ward your flanks to make it harder for her to engage for free."} {"label": "leesin", "text": "Gank every opportunity you have, especially on pushed enemy targets, to get a lead. Effective compensation is necessary to ensure that you can gank frequently."} {"label": "karma", "text": "The empowered Q ability helps to get enemy low for an all-in. Her Ultimate a gives huge shield d buff protection from incoming damage."} {"label": "zeri", "text": "Shields are an essential part of a team's defence. The composition of an armored team is beneficial in many situations."} {"label": "yorick", "text": "Yorick will be looking for an E W to commit to one of your team members. Help a member of your team by destroying Yorick's wall as soon as he uses his E capability."} {"label": "mordekaiser", "text": "You should put death brushes in the jungle whenever possible. Don't take full team fights instead, rely on the choices to win the middle of the game."} {"label": "lux", "text": "If the enemy is careful, it will be easy to delimit them using this strategy. Level 6 is another important power peak for Lux as it helps its ADC kill the enemy's robot track."} {"label": "fiddlesticks", "text": "Fiddlesticks will dramatically increase his damage output after completing his first item. If you're playing around your Ultimate R, you'll be very strong after completing your first item."} {"label": "swain", "text": "The production of damage and the survival of Swain increased to level 6. You should not engage in a fight with Swain unless you can break it quickly because its Ultimate R offers additional protection and health regeneration."} {"label": "swain", "text": "Swain is weak in his early play. The mid-game period brings a more respectable gameplay for Swain."} {"label": "fiddlesticks", "text": "Fiddlesticks first power spike occurs when he reaches level 6. Unlocking his Ultimate offers extra kill pressure in lane."} {"label": "graves", "text": "At level 11, Graves will have two points invested in his Ultimate ability. Two points will increase the potential of that ability finishing off low health enemies."} {"label": "wukong", "text": "By reaching Level 3, the author suggests starting to \"gank\" in order to gain an advantage. The author advises to use their capacity very carefully."} {"label": "kayle", "text": "It also acts as a source of poke and wave light in the track, especially before it is level 6. Kayle's weak early."} {"label": "azir", "text": "Paired with his level 13 power spike picking up more and more items. Azir\u2019s late game is very strong."} {"label": "kled", "text": "Kled can absorb so much damage without risking death. Kled can quickly go up if Skaarl runs away."} {"label": "zac", "text": "Placing vision around its entrances into the jungle and river will reduce its ability to get successful ganks. Take note that Zac can gank from afar with his E."} {"label": "mordekaiser", "text": "Your Ultimate R will be on a shorter cooldown in the final stages of the game. If you can find the opportunity to do so, use it to catch someone who is isolated and alone, too far forward or away from the position."} {"label": "sett", "text": "Sett is excellent in the extended trades thanks to its Q. As long as Sett can stick to an enemy champion, he should win 1v1 fights."} {"label": "seraphine", "text": "At level 6, Seraphine will unlock her Ultimate R. Seraphine's Ultimate R makes her more than one threat and she will be able to install her Jungler quite easily."} {"label": "rammus", "text": "Regular opportunities for a push can help Rammus get his team quite ahead. Level six is a decent spike as it allows Rammus access to his Ultimate 2."} {"label": "jarvan", "text": "He can use it to get kills alone or set up his Jungler for a kill. When Jarvan has completed his first component item, he will be much scarier in the lane."} {"label": "maokai", "text": "The Maokai team fights against the sharp effectiveness during this phase of the game. This is due to the utility and chooses the potential integrated into its kit."} {"label": "quinn", "text": "Focus the nearest enemy champion to your carries, as this will help keep you alive longer and protect your carries Work together with your team to take down the enemy one by one, focusing on the nearest champion"} {"label": "brand", "text": "Use your early game strength to poke and harass the enemy with your W as often as you can. Your basic combo will be available at post level 3."} {"label": "skarner", "text": "He often exchanges and skirmishes with the enemy. Your bargaining power is growing at Level 6."} {"label": "kaisa", "text": "For combos, engage with E into an attack and Q. And a long range engage is to use W into your ultimate."} {"label": "sion", "text": "After level 6, Sion gets a peak of power in the team fights impacting his Ultimate R. The power peak allows Sion to ride around and perform lane ganks in other tracks."} {"label": "nasus", "text": "You will soon become a huge threat if you continue to grow. Later the game will go, Nasus will be stronger."} {"label": "akali", "text": "Its basic statistics are also poor. This is an advantage that can be used to trade with her early and harass her whenever she goes for CS."} {"label": "sion", "text": "It will be a massive peak of power for him, because he can secure easy choices with it. He's great at the team fights at the end of the game because of his Q and Ultimate R."} {"label": "yone", "text": "Depending on the Yone component obtained, the effects will vary. You should flank in the team fights to get the enemy backline up easily."} {"label": "tristana", "text": "If Tristana is ahead in the middle of the game, avoid walking too far forward if you are alone because she has a great omnipresence and choose thanks to her W and E. Keep a safe distance from Tristana when she's early in the middle of the game so she can't easily get you down."} {"label": "pantheon", "text": "Keeping range with your Q and Umbral Dash can allow you to deal damage while preventing Aatrox's engage. Pantheon has very hard power-spikes at levels one through three."} {"label": "renekton", "text": "Renekton falls off as the game progresses due to the loss of his early strengths. Renekton is particularly weak in the later stages of the game if he did not gain an early lead."} {"label": "skarner", "text": "His ability to trade and kill pressure is intensifying at this stage of the game. After completing his first article, his bargaining power became more intense."} {"label": "twitch", "text": "Your survival will increase when you stay with your support. You should keep firm in the side lanes when there are no team fights, but spend as little time as possible away from your team."} {"label": "fiora", "text": "Fiora's Passive can make a huge difference when trading with her."} {"label": "vayne", "text": "Vayne is vulnerable when she doesn't have an E. Keep the minion wave closer to your side of the map in the early game to reduce zoning and increase the opportunities deganking."} {"label": "karma", "text": "She has excellent waveclear and splash damage with her Q. Her Q allows her to get lane priority and help her other laners/Jungler when they are contesting objectives."} {"label": "camille", "text": "It will easily get you a kill or two. Remember that her ult will follow you."} {"label": "karma", "text": "Level 6 isn't a huge spike, but it definitely increases the amount of poke damage she can deal with her abilities. Her empowered Q is a force to reckon with once she hits level 6."} {"label": "galio", "text": "Level 16 isn't that big a spike for Galio. Although his Ultimate R cooldown is reduced and the cast range is increased, he won't have any incentive to use it for himself."} {"label": "fiora", "text": "If you push and she freezes, you will be very vulnerable to ganks and all-ins from Fiora. Fiora is a great split pusher and one of the best duelists in the game thanks to her Ultimate R and Q."} {"label": "qiyana", "text": "For build orders, start Longsword Refillable into Prouder Scroll, Tier 2 Boots and a Manamune. For skill orders, start W then Q then E maxing Q then W then E taking ult whenever you can."} {"label": "zilean", "text": "It was an aggressive game they made at Level 2 to get a significant lead in health. They wanted to keep the wave closer so they could find it again and again."} {"label": "nautilus", "text": "The removal of the enemy Jungler makes it easy to take neutral goals. Nautilus will have two objects in its ultimate ability."} {"label": "nasus", "text": "Be ready to disengage if he's about to take a ride. If Nasus gets together for team fights, try to lock him up with CC so he can't go after you,"} {"label": "soraka", "text": "I quite like taking 3 points in Q before maxing W. Exhaust, ignite or even barrier works too if your ADC wants the heal."} {"label": "shen", "text": "If you want to invade Shen at the beginning of the game, wait for him to use one of his abilities or wait for him to be low in energy before engaging him, making it harder for him to escape or return with you. If there are no team fights, Shen will share the push if he has someone to match him on the track."} {"label": "heimerdinger", "text": "The E ability of heimerdinger allows him to CC key targets. Heimerdinger's E ability has a long cooldown early on."} {"label": "volibear", "text": "Expect Volibear to play aggressively right now. At level 6 and whenever it has its Ultimate R up, you should play more cautiously and avoid committing to fighting when you are low."} {"label": "yone", "text": "Once you're level 6, play more aggressively. Your Ultimate R is an excellent tool for escarming and can get you killed."} {"label": "azir", "text": "The plan remains whittling down enemy first and then looking to all-in with Ultimate R. Take into account the position of the enemy Jungler before making a move."} {"label": "ivern", "text": "Ivern usually hits his power spikes between 11 mins and 20 mins when he hits his 2 item power spike (Redemption and Ardent). You should always take his Redemption into consideration when trying to kill the enemy."} {"label": "shen", "text": "Shen should pay attention to his items because they affect his production of damage as he buys them in a particular order. The items Shen buys first have more impact on his damage production than those he buys later."} {"label": "taliyah", "text": "Level 6 is a massive power peak for talijah as it can block enemies. This will help her to show up in corridors that are being ruined."} {"label": "lulu", "text": "Lulu's gonna get her basics now. His shields will be really powerful, and this will become a challenge for the enemy for his entire team."} {"label": "veigar", "text": "Focus on the robbery and harassment of the enemy. You're not very early."} {"label": "seraphine", "text": "She also has a healing and shield with her W. That makes her a great champion of utility."} {"label": "nilah", "text": "Play safe for the first few levels. You need time to come online and you shouldn\u2019t be fighting until you have some levels under your belt."} {"label": "bard", "text": "At level 16, Bard's Ultimate R has a shorter cooldown which enables him to get picks more frequently. In the late game, Bard's abilities have much shorter cooldowns."} {"label": "ezreal", "text": "ezreal bursts into an enemy, harassing them before engaging in a team fight. The strategy for ezreal involves poking the enemy to gain health advantage."} {"label": "anivia", "text": "Stick with your team throughout the late game. If you're caught out of position, the enemy may be able to end the game."} {"label": "ekko", "text": "Ekkos main source of damage comes from his Passive. Avoid letting Ekko stack his Passive by dodging his Q and standing outside his E range."} {"label": "xerath", "text": "Slowing down the target with his 2 would be optimal to ensure a p stroke on the enemy. The first purchase of Xerath's item components will give it two advantages."} {"label": "ezreal", "text": "ezreal bursting someone down with a few Q's and his R allowed him to force a team fight with numbers or health advantage. Bursting someone down with a few Q's and your R will allow you to force a team fight with the numbers or health advantage."} {"label": "tahmkench", "text": "At the third level, Tahm Kench is another important power peak as it has access to its basic capabilities. Level 3 gives Tahm Kench much more potential in play using lane brushes and its capabilities."} {"label": "quinn", "text": "Quinn can blow enemies up who are alone when she\u2019s ahead This can gain her further lead"} {"label": "trundle", "text": "To survive longer is to keep your aircraft carriers alive during the team fight at the end of the game. The peaks must be secured using the fog of war in this game phase."} {"label": "viego", "text": "A minion should always be between you and Viego. This will make it impossible for Viego to CC you with his W."} {"label": "singed", "text": "The player can't fight both you and the minions simultaneously, so they need to escort their minions as they walk on the track to force Chanted to walk on the track. If Chanted is able to replace you, let the enemy minions hit your turn and focus on agriculture what you can."} {"label": "morgana", "text": "You will work with your teammates to remove your enemies whenever possible. Your Q will help you a lot with that."} {"label": "sion", "text": "At level 6, Sion gets access to his Ultimate R. With the new gain level, Sion's death pressure and roaming potential increase significantly."} {"label": "zilean", "text": "Look for peaks in the middle of the game. You deal a lot of damage and can easily blow up the champions. Try to kill someone and then abuse their death timer to earn more gold."} {"text": "In the mid-game, focus on objectives with Q into ultimate.", "label": "amumu"} {"label": "kalista", "text": "This CS lead will allow Kalista to gank other lanes with ease or help her save them in a team fight. Kalista's duelling power will enable her to chase down an enemy laner when they walk up or overextend."} {"label": "sion", "text": "I regularly receive Dragons. I can easily inflate the robots and ask them to help me."} {"label": "leesin", "text": "Securing the goals is very important, especially during this phase of the game, as these goals can be the decision-maker of the game. Your e should allow you to make really fancy pieces."} {"label": "seraphine", "text": "The more champions you hit, the better. If you are able to get a good Ultimate Roff, you will increase your chances of winning the team fight."} {"label": "darius", "text": "Darius has a strong all-in play at level 2. Be cautious when trading with Darius at level 1."} {"label": "caitlyn", "text": "But it is an execute and can be used when she is in a safe position and not in immediate danger. Once you\u2019ve destroyed the first tower in your lane, move to the mid-lane."} {"label": "draven", "text": "High stacks of Adoration will deny Draven from getting a huge influx of gold after gaining a kill. Draven is an early game monster."} {"label": "lissandra", "text": "This means that she will suffer enormous damage from AoE which will be detrimental to the enemy team. Lissandra will use her Q and E to push the wave."} {"label": "olaf", "text": "The spike will bolster his overall damage potential. Continue to pick up and secure jungle camps whenever possible."} {"label": "rell", "text": "Rell is great at all stages in the game. Rell can struggle against disengage heavy teams."} {"label": "poppy", "text": "You can just Ultimate R the enemy Jungler away so that they can't Smite the objective. Her early game ganks are very potent as she can quickly E someone to a wall and allow her teammates to collapse on them in a jiffy."} {"label": "heimerdinger", "text": "Missing his E will put him in a vulnerable spot, especially if he is laning on his own or when he is pushed up. This mistake can easily get him killed."} {"label": "chogath", "text": "Taking the Dragon and Rift Herald objectives is crucial because Cho'Gath can take them due to damage on his Ultimate t. Taking the Dragon and Rift Herald objectives before Cho'Gath can be advantageous."} {"label": "akshan", "text": "The custom of Easter Hare/Rabbit has evolved into Easter Bunny in Britain and America. Akshan can look for an aggressive play as soon as he unlocks his Q and E."} {"label": "malphite", "text": "Its capabilities will also allow it to bring additional effects and utility to a team fight. Malphite's Ultimate H maxi-out allows him to take enemies frequently."} {"label": "tryndamere", "text": "The Ultimate e in itself will be useful, however, and Trendamere can use track brushes to catch the enemy by surprise. Trendamere is really good at split thrust because of its kit. Its kit allows it to 1 v 1 targets with ease while making sure that it can escape in time if the enemy team decides to collapse on it."} {"label": "rumble", "text": "Always try to hang it on a wall and beat it when you get lucky. Avoid fighting him when his resource bar is half-filled."} {"label": "tristana", "text": "Its damage to the E Tower allows Tristana to buy plates and destroy the towers with ease. This will put Tristana ahead of the road, as well as get quick targets if it is left unchecked."} {"label": "galio", "text": "Ensure that the wave is slightly pushed up so that you can respond in time. Once you get your Ultimate R, have your eyes glued to the map during skirmishes."} {"label": "veigar", "text": "If you're in danger of dying, remember when you're weak. To fight Veigar, first bait his cage and then abuse cooldown."} {"label": "zoe", "text": "Level 6 is significant. This level gives Zoe more creative powers."} {"label": "teemo", "text": "and may be engaged if its motion speed k is reduced. Teemo's Ultimate T can easily be rid by the enemy by buying Control Wards."} {"label": "illaoi", "text": "The ability that allows illaoi to impact a team fight when there are multiple divers on the enemy team is also an effect of her Ultimate R. illaoi's E allows her to set up ganks for her Jungler with ease."} {"label": "warwick", "text": "Your W and E capabilities allow you to harass and kill your enemies quickly. During neutral objective battles, help the teammates by blocking the enemy's way into the river."} {"label": "varus", "text": "Varus can be easily killed if crowd control is in diapers over him. All-in Supports hiding in a track brush while waiting for the varus naturally goes the zoner of the minion wave."} {"label": "lissandra", "text": "At level 6, Lissandra has increased the death pressure and can take control of your path. Avoid regrouping too closely, otherwise Lissandra will engage with her E and land a multi-person W."} {"label": "gwen", "text": "Her trading power increases dramatically when Gwen unlocks her Ultimate R. Extended trades will always work in her favour."} {"label": "akshan", "text": "Unless you've paired it in the article pool, be careful because Akshan will win trades and all-in. Akshan has the advantage of the range."} {"label": "brand", "text": "Otherwise, he will not dish out any damage. At level 16, Brand can put the third and final point in his Ultimate R."} {"label": "diana", "text": "Diana should be able to one-shot enemies with ease from now on. Her main goal will be to fight around clumped areas to get a multi-man Ultimate R on the enemy team."} {"label": "diana", "text": "This allows her to quickly get a Flash from the enemy champions' side. Diana's Ultimate R will make her quite dangerous in fights around choke points."} {"label": "ryze", "text": "If Ryze is in front, hide in high traffic areas and try to blow up enemy champions. Ryze is excellent at the end of the game because he can completely take over the game with his total damage combo and his passive."} {"label": "sona", "text": "Using Sona Ultimate R will allow her team to look for an all-in-one or win a skirmish on a goal. Sona was very squishy in the early game, making her pretty disposable and easy to put back."} {"label": "twistedfate", "text": "Twisted Fate's gold CC card should allow him to bring it in and make lines in advance quickly. His first element will allow him to spam his abilities and flatten a lot of damage quickly."} {"label": "malphite", "text": "Make sure to focus on taking Dragons for your team. After ruining the lower lane and turning immediately, you can take the first Dragon."} {"label": "seraphine", "text": "Do not rely on them to save yourself or the life of your ADC. Use your Q & E to target both enemies and minions simultaneously to use your mana effectively."} {"label": "ezreal", "text": "ezreal can use his E to avoid follow-up CC abilities if he gets hit by the initial CC ability ezreal's E provides a safety net, allowing him to quickly recover from unfavorable situations"} {"label": "irelia", "text": "Aim to avoid fighting too close together as this would allow Irelia to use her Ultimate R on multiple people. Proximity between the players and Irelia should be kept low."} {"label": "shen", "text": "Shen's E makes it difficult for him to obtain this ability from a clear vision. Shen's potential can be hampered by her E."} {"label": "gwen", "text": "An early lead for Gwen gives her the advantage to apply pressure against the enemy team's champion. Gwen should fight whoever on the enemy team tries to stop her and take control of the lane."} {"label": "braum", "text": "The longer the game goes the tankier Braum gets and the stronger his ADC gets too. Try and set Braum behind in the early game to make it harder for him to peel for his ADC as the game goes along."} {"label": "ryze", "text": "Roaming during this phase would be a problem. The first element will allow him to inflict much damage on his enemies."} {"label": "leesin", "text": "Your main goal during the fighting will be to achieve the highest priority enemy target Moving this enemy target to your team with your Ultimate k is the key."} {"label": "ashe", "text": "Always keeping your Q charged up is essential. Your Q can come in handy at any moment."} {"label": "ezreal", "text": "This is good for him as he will be able to continue to poke and harass the enemy before a team fight occurs. Ezreal's E will be on a short cooldown which allows him to escape skirmishes easily."} {"label": "pantheon", "text": "Pantheon loses most level 6 all-ins against champions with strong damaging Ultimates. This will make his level 6 power spike much weaker compared to many champions."} {"label": "ekko", "text": "This is a good strategy for taking out enemy champions who are not expecting you. During the mid-game, Ekko will have completed multiple items."} {"label": "gwen", "text": "Gwen will be split pushing in the mid-game. You can use numbers advantage to take her down or start a team fight on her team while she is elsewhere on the map."} {"label": "shen", "text": "In this way, even if he reaches everything in you, he will die. A champion named Shen was able to mitigate any form of automatic attack damage with his W capability."} {"label": "drmundo", "text": "Dr Mundo will be looking to power farm early to unlock his Ultimate m. When Dr Mundo has his Ultimate R, he will look to gank as often as possible because his Ultimate provides a lot of trading power."} {"label": "qiyana", "text": "Stand outside of the minion wave at all times to avoid being pushed and poked by Qiyana However, do not stand near a wall so you cannot get Ult R'd into it by Qiyana"} {"label": "diana", "text": "Diana\u2019s objective control is good and she can secure objectives like the Dragon or Rift Herald without any help. Try to keep them warded or ideally take them before she can to reduce her overall effectiveness."} {"label": "caitlyn", "text": "When Caitlyn places her W, you can hear the in-game audio."} {"label": "malzahar", "text": "When he reaches level 6, his death pressure in the way increases. Expect that he frequently looks for aggressive parts with his Ultimate R."} {"label": "sylas", "text": "Look at the flanks as Sylas will often try to flank in a team fight with her E to get on the harnesses. Make sure that no one on your team is standing too far forward or out of position as it can allow Sylas to remove them from"} {"label": "neeko", "text": "Do not just stay mid if you cannot get anything done. Flank in team fights to make getting on the enemy backline easier."} {"label": "kled", "text": "It'll give him a huge whip, and he'll kill people in an instant. It will be quite the peak of power for him."} {"label": "blitzcrank", "text": "If Blitzcrank is nowhere to be seen, you might find him on your flank trying to get a good Hook b. You should have vision near you when sieging objectives to watch for Blitzcrank's whereabouts."} {"label": "zilean", "text": "More items will allow zilean to easily defeat enemies. Cutting enemies with more items will make it easier for the Zilean."} {"label": "zilean", "text": "Zilean=S' ultimate ability has an abusive cooldown that allows aggressive play during its duration. The player decided to bait his first Q."} {"label": "bard", "text": "Focus more on roaming and impacting the map with your Ultimate R and E when you reach this stage. Deep warding, keep your E ready to escape out of any sticky situations."} {"label": "zac", "text": "Once you get your first item, you should be able to extend the duration of your fights. Make sure you keep the river safe because you will be ruined differently."} {"label": "aphelios", "text": "Aphelios is a strong team-fighting champion who should group with his team and play as 5. At this stage of the game, Aphelios can effectively melt tanks if he watches his positioning and doesn't get caught out."} {"label": "orianna", "text": "Orianna isn\u2019t the strongest laner. She has a lot of poke early on thanks to her q and w."} {"label": "swain", "text": "Swain has strong team combat prowess at the end of the game. Swain can immediately kill the enemy team if he manages to catch them near a choke point."} {"label": "twitch", "text": "AP Support Twitch has power peaks similar to ADC Twitch. Keep this in mind, especially around the level power peaks."} {"label": "sion", "text": "Its first capacity will be maximized at level 9. This increases its damage, and its team combat potential will be respectable enough now."} {"label": "nasus", "text": "Nasus uses its capabilities to control enemy movements and perform targeted damage. Nasus will have a massive amount of batteries during this phase of the game."} {"label": "kayle", "text": "Once you've leveled up enough, you can start using your Ultimate R to take more risks and be more aggressive. Kayle is weak early on; hence she will have to depend on her Q for most of her poke and farming in the lane. This is the phase that needs to be played very carefully by Kayle."} {"label": "swain", "text": "Swain is easy to kill early if it's too wide. Invest in a form of healing reduction to facilitate early killing."} {"label": "tryndamere", "text": "Trendamere needs a lot of gold and XP to transport solo in the later parts of the game. Every time his Ultimate e is broken, he is very vulnerable."} {"label": "renata", "text": "She is not strong in the early game."} {"label": "neeko", "text": "Her ultimate will reduce its cooldown as well. She will now have core items to deal a lot of damage."} {"label": "missfortune", "text": "If you kill a key target, you could call Baron. Once she has 2 points in her Ultimate, she can easily resume team fighting and disrupt them."} {"label": "xinzhao", "text": "Do not ignore Xin during team fights. Concentrate him when Xin fights as a team."} {"label": "malphite", "text": "Depending on the construction he chooses, Malphite can either destroy enemies on the entire map, or provide a reliable front line to his allies. Malphite's main goal is to enter the enemy rear line and separate the front and rear lines."} {"label": "kayle", "text": "You'll need to be more strategic when trying to fight Kayle from now on. relations with African, Caribbean and Pacific countries"} {"label": "yasuo", "text": "Because of its finished articles and its ability to get out quickly, Yasuo will make a plethora of damage in a short period of time. The enemy team might as well lose if Yasuo succeeds in moving forward."} {"label": "rell", "text": "Well's ultimate causes her to create a circle around herself which pulls nearby enemies inwards and deals damage to them. The combo also works well if you're dismounted just starting with E and W at the same time."} {"label": "taliyah", "text": "This can provide a lot of utility in choking points. The Ultimate R will give the talijah traction to easily land its C."} {"label": "shen", "text": "The ultimate ability makes for amazing plays. Shen has very good base damage."} {"label": "rammus", "text": "The ability that grants Ultimate 2 will enable Rammus and his team to get a lot of kills during skirmishes. The first item component will bolster Rammus' survivability."} {"label": "leona", "text": "To defeat Leona, focus on Level 2 before she does."} {"label": "jax", "text": "As they will be ganking often in the early game, you need to make sure that you are also looking to gank as often as you can and abuse your E. Focus on securing those objectives."} {"label": "brand", "text": "Try to make sure the enemy is infected with Blaze. Blaze deals more damage to the enemy."} {"label": "tahmkench", "text": "Tahm's early play is rather weak. Mistreat this to get an early advance."} {"label": "jax", "text": "Once you get your core items, focus on ganking all around the map. Ganking pushed-up enemy lanes is a key strategy."} {"label": "gwen", "text": "If Gwen uses her Q without multiple stacks, the damage will be futile. Gwen's W ability does not block tower shots but increases her defensive stats."} {"label": "braum", "text": "Group but do not stand super close together. The longer the game goes the tankier Braum gets and the stronger his ADC gets too."} {"label": "naafiri", "text": "Gank the lower track Rotate to Drake."} {"label": "seraphine", "text": "Once Seraphine has finished her first article, her Q damage will increase and her threat to kill too. Being hit by Seraphine's Q will be detrimental."} {"label": "aphelios", "text": "The enemy team will look to fight Aphelios when his Ultimate R is down, so be very careful about initiating a fight during this time. Focus on farming early on in order to acquire your first item as soon as possible."} {"label": "morgana", "text": "Parting slightly makes the task much more difficult for her to CC your entire team. Morgana is a good early play jungle."} {"label": "samira", "text": "The closer Samira Style points are to the S row, the more mobile it will be in the game and will inflict more damage. After reaching position 6, Samira cannot use its Ultimate capability unless its Style points reach maximum."} {"label": "nasus", "text": "Avoid fighting until you have a few levels behind you. Once you have an article and some levels under your belt, you can look for skirmishes with the enemy."} {"label": "shyvana", "text": "Shyvana should focus on agriculture and reach level 6 as quickly as possible. When Shyvana takes his first element, he will allow him to clean the camps quickly."} {"label": "nami", "text": "This will put you and your carry in the centre of the map for easy sieging and will allow two strong champions to quickly roam to fights and objectives. When engaging start the fight with your ultimate into a queue on something important before pealing for your team."} {"label": "pantheon", "text": "Avoid fighting unless your Ultimate R is up. Fighting without it will make the late game team fights much harder."} {"label": "twitch", "text": "Twitch's level 6 capabilities allow it to excel in major battles. Twitch's Level 6 capabilities allow it to take control of early play with ease."} {"label": "kassadin", "text": "Barging into team fights with high damage potential makes it difficult for the enemy team to counterattack effectively."} {"label": "galio", "text": "Galio's team can benefit from his frequent assistance. Galio's core items are at this point."} {"label": "janna", "text": "Move to the mid lane and either stick with your ADC in the mid lane or hug your Mid laner's hand to prevent the enemy from taking the mid lane tier 1. Place vision around nearby lanes and objectives."} {"label": "ezreal", "text": "The enemy has time to go in if you waste your E. Buffering your E can be extremely difficult against certain champions."} {"label": "skarner", "text": "The first element will allow Skarner to quickly clear its camps. This will also increase Skarner's chances of winning 1v1s with enemy Jungler."} {"label": "lillia", "text": "Lillia is great against tanky champions because she can deal a lot of damage quickly. She struggles against high damage junglers who can easily destroy her. A good build order for Lilia starts with Blue Monster and Pot into Aliyanthries and Tier 2 Boots. After that, a Rift Maker into Crystal Scepter are great pickups before finishing the build. "} {"label": "karthus", "text": "At this stage of the game, Karthus would've maxed his first and second abilities. His damage output in team fights will be very high."} {"label": "lux", "text": "Play safe for the first levels while landing poke on the enemy with your l. Once they're low enough, you can commit to an all-in-one."} {"label": "udyr", "text": "Once Udyr has the Trinity Force, it will be difficult to get him down alone. Team up with one or two buddies to make Udyr's murder easier when he has Trinity Force."} {"label": "teemo", "text": "This will allow you to detect your enemies. Traps can be used to steal neutral targets with ease."} {"label": "milio", "text": "A player should not get too far away from his allies at any given time. Getting caught can allow the enemy to take a close goal like Baron, Dragon, a trick or win a 5v4."} {"label": "leona", "text": "When Leona is wasting her Zenith Blade, it's an opportunity to get away from your ADC safely. You can poke or reposition safely while Leona uses her Zenith Blade."} {"label": "zyra", "text": "This can lead to your most likely result if the enemy follows you after you lock. Missing E puts you in a very vulnerable position."} {"label": "graves", "text": "A high level for Graves will help him bolster his overall burst damage when fighting with enemies. Graves will be able to clear minions very quickly with a high level of his ability."} {"label": "renekton", "text": "If Renekton fights without his Fury or uses the wrong empowered ability, it can result in a lost trade. Avoid using your empowered e whenever possible."} {"label": "sett", "text": "Level six is a massive power peak because it allows Sett to take an enemy and separate them from the team. He's gonna want to supplant an enemy tanky in the enemy team, though."} {"label": "ezreal", "text": "the scaling of ezreal is also dependent on the fact that he is very skill shot heavy and will need to land his Qs on the enemy in order to be effective. buffering ezreal's E won't work too well if the enemy has some form of ranged CC which they can use to follow-up on ezreal after he has used his E."} {"label": "ryze", "text": "Ryze's weakness is quite astounding at the beginning of the game. He should make sure that he plays safely and that he is careful."} {"label": "senna", "text": "The middle of the ability also shields all allies. A great trick is to drop a ward and target it with Q to extend the range."} {"label": "karma", "text": "Team fights will be really useful with Karma due to her d. Karma will have two of her abilities maxed out at level 13, giving her a huge damage boost."} {"label": "kaisa", "text": "Kai'Sa's Passive works in extended trades because she can get more gold and experience. Try to keep trades short so that Kai'Sa's Passive can't be activated on you."} {"label": "leesin", "text": "If a target is an ally they both gain a shield and the cooldown is halved. The second activation causes him to gain lifesteal and spell vamp for 4 seconds."} {"label": "karthus", "text": "Using your Ultimate ability regularly ensures you can help your teammates. You should use your e in clumped fights to win."} {"label": "viego", "text": "You should apply as much pressure as possible to match his first ganks. Viego can steal the lives of his enemies that allow him to escape danger."} {"label": "zyra", "text": "Adjust your game style to be more defensive and play safer during this phase of the game. Avoid detaching from your ADC when the capacity of Zyra (Grasping Roots) is increasing, as it can interrupt your W (You and Me!)."} {"label": "gragas", "text": "Once Gragas manages to get to level 11, he will have two points in his Ultimate R. Gragas will have two points in his Ultimate R at level 11."} {"label": "sett", "text": "In the later parts of the game, you should play around your Ultimate R. Avoid fighting unless your Ultimate R is in place."} {"label": "twitch", "text": "Place Vision Buy control rooms to help your team locate Twitch before it is capable of gank and getting killed."} {"label": "briar", "text": "Your Ultimate R will deal a lot of damage in the late game."} {"label": "lux", "text": "Lux is considered a full power peak at level 2. Using track brushes to drop vision can help Lux all-in-the-enemy in the bamboozling."} {"label": "galio", "text": "Galio\u2019s Ultimate R knockup prevents the enemy team from playing in a clustered formation as that could literally get them killed within the next 2.5 seconds. His W plays a pivotal role during team fights in such situations."} {"label": "gangplank", "text": "Bait his W out before going in on him. Roam around and see if you can get kills elsewhere on the map, specifically on pushed enemies."} {"label": "leesin", "text": "The damage increases with lower health. If a target is an ally they both gain a shield and the cooldown is halved."} {"label": "teemo", "text": "Focus the closest enemy champion on your carts and work as a team to bring down the enemy one by one. If you focus the rear line alone, you can be an easy target for the enemy and can die quickly."} {"label": "seraphine", "text": "Seraphine's first element increases its damage and allows it to use its capabilities more often. However, Seraphine should be careful about spamming spells because of being mana-hungry."} {"label": "sona", "text": "Missing out on Sona-s Ultimate R can guarantee a team battle victory for the enemy team and significantly reduce the usefulness of Sona-s. Improper use of the Sona Passive may give similar results to those lacking in its Ultimate R."} {"label": "skarner", "text": "He will have multiple points in his Q and have access to all of his core capabilities at Level 4. His second major power peak is at level 6 when he unlocks his Ultimate."} {"label": "zyra", "text": "You should reach Level 2 at the same time as Zyra. If you are not going to reach Level 2 at the same time as Zyra, consider going back slightly to avoid being all-in as soon as they gain a higher level."} {"label": "gragas", "text": "Always keep an eye on what items Gragas buys. Gragas can go tank or build a lot of AP."} {"label": "galio", "text": "Play around your Ultimate R and wait for one of your allies to engage with the enemy. If an ally engages the enemy, use your Ultimate R on them."} {"label": "teemo", "text": "Teemo's pressure increases to level 6 thanks to its ultimate ability to give it additional damage and the ability to place mushrooms around the map. At level 6, Teemo can place mushrooms all around the map after using its Ultimate capacity."} {"label": "nunu", "text": "Nunu's early game is quite strong as he can gank enemies frequently while staying relatively healthy due to his Q. Q refers to the ability that keeps Nunu relatively healthy."} {"label": "taric", "text": "Killing Taric or the enemy CDA will be difficult at the moment. You may have to disengage from the fight unless you can kill the enemy after you activate Taric's Ultimate R."} {"label": "shaco", "text": "During the laning phase, it is very easy to abuse and shoot. He's better off as a tank champion."} {"label": "thresh", "text": "Thresh is a dominant support of the way. The dominance of the way can often lead to winning the game by getting murders."} {"label": "malphite", "text": "Malphite's effectiveness is reduced when its movements are properly controlled by the enemy team. Malphite will be forced to find other ways to engage in the enemy team if he cannot catch them on guard."} {"label": "kled", "text": "Kled will have several objects in the middle of the game, making it a devastating force to manage. It's really useful for his team, and Kled will act quickly as the front line for his team."} {"text": "He has strong ganks while roaming and deals surprisingly good damage.", "label": "bard"} {"label": "garen", "text": "Garen lacks any form of ranged engagement potential, making him weak against ranged enemy champions. Garen relies on flanking the enemy team from the sidelines."} {"label": "aatrox", "text": "Try to look for fights when Aatrox doesn\u2019t have his Ultimate or Flash. He will have a much harder time impacting fights when either of these are on cooldown."} {"label": "jax", "text": "He should be focusing on farming and short skirmishes to clean up kills. Neutral objective fights are situations where he can capitalize on this objective."} {"label": "fiddlesticks", "text": "Deny Fiddlesticks's surprise engages by warding around your team. Seek fights when Fiddlestick\u2019s R is on cooldown because with it down his team fighting potential decreases a lot."} {"label": "renekton", "text": "To achieve this, Renekton should take as many team fights as possible and get rid of the enemy backline. That will be the condition of Renekton's victory."} {"label": "nasus", "text": "This can easily let the enemy at a single stroke of Nasus carry that are relaxed by the enemy team. Nasus' tenacity will be a force with which he will count because he will not die as long as he finds a target to use his Q."} {"label": "diana", "text": "When no team fights are occurring, go to a side lane and push. It\u2019s important that you continue to farm during the mid-game so you can get your items as quickly as possible."} {"label": "karma", "text": "If Karma roams, focus on punishing the enemy ADC by trying to secure a kill or applying pressure. Karma is known for her roaming potential, so expect her to leave the lane frequently."} {"label": "vladimir", "text": "Make sure you're close to your team at all times so you can get into the fight quickly."} {"label": "camille", "text": "If you try to poke Camille with your W, you can try to dash in with your E and stab her with your empowered auto attack if looks like an optimal trade. The outer range of the W deals extra damage, and has a heal and a slow, while the inner range of the W does not slow or heal Camille."} {"label": "rell", "text": "Mounting going in with W is not only great damage and CC but the shield you get is brilliant and denies a lot of your opponent's response. In late game teamfights, place engage. Engage with your E into your W and jump on as many champions as possible."} {"label": "gangplank", "text": "With his Ultimate R, he can impact any part of the map immediately. Gangplank's Ultimate R enables laners/Junglers to all-in their counterpart and gain a lead."} {"label": "zyra", "text": "Starting the game look to harass your opponent and make life uncomfortable for them. From as early as level 2 with E and W available to you have great kill threat."} {"label": "lillia", "text": "If a squishy champion is taken out of position, they can be shot down and won. Keep playing around the cooldown of their Ultimates R."} {"label": "masteryi", "text": "Its attack movements (e) allow it to drop the aggro tower and take reduced damage to the tower, respectively. He's a ladder monster, and if he gets his stuff and hits the middle game at the end, he'll be almost unstoppable."} {"label": "chogath", "text": "He has a versatile build path. This means that he is great in the later stages of the game regardless of how ahead or behind he was in the earlier stages of the game."} {"label": "darius", "text": "Darius should be able to deal a lot of damage to targets at that stage. Darius will also be somewhat tanky during the mid-game."} {"label": "chogath", "text": "Be a part of as many neutral objective fights as you can in this phase of the game. It will really help you get more objectives due to how your Ultimate works."} {"label": "leblanc", "text": "You benefit from broken jobs, so try to go for them frequently. Push the wave and look for roaming opportunities."} {"label": "xinzhao", "text": "When Xin Zhao reaches level 6, its total pressure increases. Maybe he'll be looking for an aggressive game as soon as he reaches the level."} {"label": "zyra", "text": "At level 16, Zyra will put the last point in his Ultimate R. The utility and damage that this capability provides to this rank is very good, and it will be a threat in team fighting."} {"label": "varus", "text": "Since Varus built Grievous Wounds, make sure you don't take prolonged fighting with him. The exhibition of its tower is necessary to create gank opportunities."} {"label": "tryndamere", "text": "Trendamere should try to take the Dragon and Rift Herald if possible. Taking the Dragon and Rift Herald is not recommended"} {"label": "karthus", "text": "With this item, Karthus' mana will not run out quickly. Karthus' damage will increase significantly with this item."} {"label": "ivern", "text": "This will give him a lot of power. Ivern is really good in fights during this stage as he will be full build and will act as secondary support for the team."} {"label": "camille", "text": "If Camille loses too much health before reaching level 3, it is guaranteed that she will look for the all-in. Whenever Camille has her E available, you need to be careful with your positioning as it provides her with an opportunity to engage if you're stood by a wall."} {"label": "leesin", "text": "They can guarantee a much easier goal than you. Keep them where they are before they can reach the goal."} {"label": "akshan", "text": "Do not go for a prolonged trade unless the enemy's primary capacity is on cooling. If you can push the wave in, try rolling with your W."} {"label": "lucian", "text": "He will be both able to support himself and to inflict substantial damage. Lucian's Q and E skills will be maximized during this game stage."} {"label": "renekton", "text": "Avoid being separated or away from your team at the end of the game. The enemy will force a fight if you're not with them."} {"label": "elise", "text": "Elise doesn't spike at level 6 like most champions. You should exploit Elise's power spike at level 6."} {"label": "veigar", "text": "Having several batteries is terrible news for the enemy team because Veigar will soon be unstoppable. Veigar will have a lot of passive batteries during this phase of the game."} {"label": "zed", "text": "Correspond to its inflation power and try to gank as often as possible. It will allow you to detect Zed and find out where he is."} {"label": "jhin", "text": "When Jhin reaches 100% crit damage, he gains significantly increased trading power. Players should always monitor the items that Jhin has currently equipped and avoid engaging him in solo fights if they have better items"} {"label": "malphite", "text": "After acquiring a few levels, Malphite can start playing aggressively and looking for opportunities to initiate trades. Malphite benefits from extensive trades, so it is recommended to go for them frequently."} {"label": "kled", "text": "Play safe in the game early, unless you have a favorable matchup. Once you have a few levels under your belt, you can look for aggressive parts and extended trades."} {"label": "jhin", "text": "This is what makes him really good with champions who have hard CC or slows in their arsenal. He can keep going for regular short trades with his auto-attacks and his Q."} {"label": "hwei", "text": "Do not be afraid to make plays as long as allies can follow up. You are good at fighting around objectives."} {"label": "velkoz", "text": "Coordination with the jungler to take advantage of these opportunities is recommended. Velkoz is a very motionless champion."} {"label": "soraka", "text": "This facilitates the security of the middle tower of the track. Keep an eye on the mini-map for potential threats."} {"label": "ryze", "text": "During team fighting, prioritise staying safe by looking at your positioning and avoiding too much extensibility. Ryze excels in the damage distribution at the end of the game."} {"label": "lissandra", "text": "Lissandra reaches her real potential when she fights as a team. His ultimate R and W are both AOE."} {"label": "malzahar", "text": "As soon as Malzhar focuses on a champion with his Ultimate R, try to control him in crowds so that the chain is cancelled. Malzahar is not very strong in early play."} {"label": "nocturne", "text": "In order to successfully play around your Ultimate a in the later parts of the game, you must avoid fighting unless it is up. Fighting without Ultimate a makes the late game team fights much harder."} {"label": "jhin", "text": "Similarly, back off a bit when he has his 4th shot locked and loaded. jhin's Passive allows him to blow up squishies with ease."} {"label": "annie", "text": "Annie's first power spike was at level 3 when she unlocked all 3 of her abilities. When Annie unlocks all 3 of her abilities, she can protect either herself or her ADC with her E."} {"label": "rumble", "text": "The enemy team cannot afford to fight in closed spaces or they will certainly get shot by its Ultimate b. With a lot of eagerness and reduced cooling time, it can gank so often"} {"label": "malphite", "text": "He'll have his basics now, which means his Qs and Rs should hit like a truck now. Several points in his Ultimate will allow him to use ability frequently, make choices, and multi-man land Ultimate on enemies fighting near choking points."} {"label": "renekton", "text": "Renekton will look to split push when no team fights are occurring. Someone who can contest him must stop him from split pushing, but do not send someone who is unable to beat him to do so."} {"label": "ekko", "text": "If Ekko does not prevent being bullied down, he will fall behind in gold and XP. Common flanking spots can easily be warded by the enemy team."} {"label": "chogath", "text": "Cho'Gath is weak in lane depending on the matchup he is in. Champions with strong early games can take advantage of Cho'Gath's weakness and dominate him in lane."} {"label": "lillia", "text": "If you are a strong start champion like Lee Sin or Elise, you can try to fight Lillia. Fighting Lillia is going to be harder because she gets level 6 because her Ultimate can sleep you."} {"label": "nautilus", "text": "His tankiness will know no bounds during this phase of the game. He will soak up both tower shots and enemy damage simultaneously."} {"label": "nautilus", "text": "After using g, fall back and protect allies and focus on the nearest champion. When fighting picks, use ultimate e to catch out unorganised enemies"} {"label": "seraphine", "text": "Level 6 is a decent pick-up because Seraphine will get her Ultimate R and can now change the tide of a fight if the enemy team is piled together or standing in a line. It also helps in neutral and objective battles."} {"label": "seraphine", "text": "Seraphine's play medium is solid, making it difficult to catch it. Its damage to the CC and the AoE will easily leave it at the top of the damage cards."} {"label": "swain", "text": "Level 6 is another important power peak. It can now all-in an entire enemy team and deals a lot of AoE damage. It's very useful during neutral objective fighting and team fighting."} {"label": "pyke", "text": "Unfortunately, Pyke has nothing to offer when his Q is down. Missing this ability will be devastating and you'll have to play safe until it's back up."} {"label": "twitch", "text": "Once Twitch has finished Lich Bane, its damage release and burst damage increase considerably. Beware of the lunatic who plays with his if he can try to kill you once you get back on the track."} {"label": "fiddlesticks", "text": "The active is a point and click ability which fears an enemy and deals damage. Fiddlesticks' W channels a tether onto all nearby enemies. These deal damage and heal Fiddles for a large amount of the damage dealt, getting larger heals the more healthy he's missing."} {"label": "ezreal", "text": "It will often leave beginners in a sticky situation. Ezreal is mechanically a very difficult champion."} {"label": "irelia", "text": "Her opponent will have to be very careful as Irelia can decimate them with her Ultimate R and Q should they get hit by the initial Ultimate R cast. After the laning phase has ended, go to a different lane or stay top."} {"label": "seraphine", "text": "Not doing so can easily leave you stuck in this matchup. It is relatively easy to evacuate and evacuate the enemy once they have done so."} {"label": "nautilus", "text": "Your ultimate e should help you massively when it comes to dealing with any kind of mobile enemy. Just do a point to commit to an all-in-in when you use the ability."} {"label": "karthus", "text": "Keep an eye out for Karthus when spotting him in a side lane or during a team fight. Karthus has Ultimate e when he can impact the map regardless of his positioning."} {"label": "sett", "text": "If you keep pushing when you're not ahead, you'll be unable to bring down the enemy and you'll be an easy target for the enemy Jungler. To split the thrust in the middle of the game, try to secure the secondary goals."} {"label": "rengar", "text": "Rengar can tilt someone hard enough to win the game easily with one or two items. Rengar's Passive can be used with its Q to kill unsuspecting Jungler enemies and carry in their Jungle."} {"label": "jhin", "text": "His Passive allows him to blow up squishies with ease. This can allow him to get a huge lead early on and then capitalize on it, and finish the game before key enemies come online."} {"label": "aphelios", "text": "When equipped with Infernum, you will be targeted for ganks because of the wave push. Make an effort not to let this happen and ask your Support to thin out the wave evenly so that farming can proceed properly."} {"label": "fizz", "text": "If you think Fizz is going to hit level 6 first, stay at max distance and play safer. When Fizz hits level 6, his kill pressure intensifies."} {"label": "hwei", "text": "You can start playing more aggressively after level 6. When pushing, try to hit both the minion wave and Hwei at the same time."} {"label": "brand", "text": "Brand would\u2019ve used his W ability to keep the enemy pushed into their tower. The W ability helped Brand as a poking tool to harass the enemy laner."} {"label": "zilean", "text": "Zilean will often be left alone to erase the waves with his Q. Try to choose it before setting a goal to make it much easier."} {"label": "leesin", "text": "Effective compensation is necessary to ensure that you can gank frequently. Don't be more dangerous when it comes to using your capabilities that your energy regenerates quickly enough."} {"label": "azir", "text": "The danger increases when you don't have your Ultimate R ready. Any enemy champion who has a dash, or some other form of mobility spell, can prove to be a hard target to catch out and kill for you."} {"label": "qiyana", "text": "Enemies hit by the shockwave are dealt a good amount of damage and stunned. However, a good basic combo you start with is use ultimate into an E, Q and auto-attack."} {"label": "talon", "text": "Additional deaths on enemies who walk alone on the map is a notable achievement for Talon. Talon's doing a lot of damage."} {"label": "nunu", "text": "Look to repeatedly gank lanes that are over extended or Flashless. Your champion is very good at repeatedly ganking lanes over and over again."} {"label": "diana", "text": "In the nineteenth century, the influence of Easter cards, toys, and books was to make the Easter Hare/Rabbit popular throughout Europe. The custom of the Easter Hare/Rabbit evolved into the Easter Bunny in Britain and America."} {"label": "sett", "text": "Sett's Ultimate R becomes strong at level 6. Do not overextend or stay in poor health in the way by facing Sett because he can easily kill you or set up his Jungler."} {"label": "yone", "text": "As you are good at getting choices and killing isolated targets, try to ambush and assassinate enemies who are alone or walk around Rift Summoners alone. After killing someone, call for a close goal."} {"label": "gragas", "text": "You can often tell Gragas is nearby when Predator kicks in. As soon as you see the marker, retreat to safety so you don\u2019t get killed."} {"label": "amumu", "text": "Level 6 electric farming can help unlock the Ultimate faster. Unlocking the Ultimate allows you to start ruining your tracks."} {"label": "fiddlesticks", "text": "Just make sure that you use your effigies to fool the enemies regularly. Sometimes, you may be able to bait out crucial abilities as well."} {"label": "darius", "text": "Darius is going to try to hit you if you move closer. Try and secure objectives when facing Darius."} {"label": "drmundo", "text": "He can 1v1 pretty much any Jungler if he has a small lead. This is especially true post 6 with his Ultimate R."} {"label": "drmundo", "text": "Mundo can start ganking from level 3 onwards. While his Q doesn\u2019t deal a lot of damage in the early game, the slow it provides is very handy when it comes to ganking his allies."} {"label": "heimerdinger", "text": "Fortunately, he will not have this problem during the late game and will now take down many enemies with his E. Heimerdinger's Ultimate R will gain additional empowerments."} {"label": "trundle", "text": "If you commit to fight with Trundle early, he will be able to support you in every trade. A very good objective control allows him to stop relying on his team and to advance his team under his own conditions."} {"label": "camille", "text": "Camille is not afraid to jump in and soak up damage if needed. Try and stand in the middle of the lane at all times."} {"label": "nami", "text": "Investing early in the healing of the reduction elements can counteract the maintenance of Nami. This reduces the effectiveness of Nami's healing abilities, making it less sustainable in trades or all-in-ones."} {"label": "nasus", "text": "He needs to play safely and avoid trading until he has a few levels under his belt. Nasus has a lot of bad matches in the current meta."} {"label": "trundle", "text": "Trundle is decent enough during the late part because he will have his articles and will be very tanky. Trundle's damage should also be high."} {"label": "teemo", "text": "Level 6 is the \"peak power\" for Teemo. The first element will increase Teemo's overall damage in the game."} {"label": "anivia", "text": "Anivia lacks mobility. If Anivia survives 6 seconds, she is reborn."} {"label": "morgana", "text": "Your E should also be on a shortened cooling, so use it freely. If you are not the one who is fed, consider using your E to protect an ally acting as the bearer."} {"label": "varus", "text": "Work with your Jungler to do so whenever possible. In neutral objective combat, you should be able to disrupt a fight because of your ultimate R, especially if the enemy is tainted."} {"label": "yuumi", "text": "All its additional capabilities and effects will create a raid leader, which the enemy team must defeat."} {"label": "taliyah", "text": "The Ultimate R will give the talijah traction to easily land its C. talijah's E is really effective against enemies who have some form of dash."} {"label": "karthus", "text": "Ward around and just aim to play safely. Once you get your first item component, spam your abilities more frequently in the lane."} {"label": "rumble", "text": "Fighting outdoors makes it harder for Rumble to get an Ult B of 5 people. Never try to take a goal like Baron or the Dragon if Rumble is alive and kicks."} {"label": "wukong", "text": "When Wukong's level increases considerably, he also kills his pressure. If they invade you, step back as a monkey can easily kill you, especially if you're behind."} {"label": "malphite", "text": "Working with the ally Jungler will help massively Malphite. The first element will allow Malphite to spam its abilities quite frequently."} {"label": "taliyah", "text": "It is important to keep an eye on Taliyah's location in this game, otherwise she can easily interrupt or throw a gank using her Ultimate R. talijah can inflict heavy amounts of damage in very short time."} {"label": "nocturne", "text": "Your goal is to make sure that the enemy squishies don't get to play the game. You should get a defensive item as soon as possible to ensure that you survive for a longer time during fights."} {"label": "lissandra", "text": "Or going in by automating yourself into Zonius if needed is a great way to engage. If you're not playing as your teams engage, place the backline carry until you can E onto something important."} {"label": "soraka", "text": "As a support, you are quite vulnerable and can easily be killed when you go to the room, when you're on the move around the map, and when you're alone. To reduce the chances of dying and being taken out of position, try to stay with your team at all times."} {"label": "vladimir", "text": "You need time and gold before you come online. Your champion is weak at the beginning of the game."} {"text": "After this max W then Q then E taking ult whenever you can.", "label": "Fiddlesticks"} {"label": "camille", "text": "Camille lacks sustain in the early game, so you can poke her out of lane easily if you keep auto-attacking. Camille uses E in lane, which makes her vulnerable while it\u2019s on cooldown as it\u2019s her main way of disengaging from ganks."} {"label": "yasuo", "text": "A strike by one of their champions in the Yasuo team will significantly increase Yasuo's power in the middle of the game. Having support with a knockup will make Yasuo's laning phase very easy."} {"label": "annie", "text": "In team fights, group carefully because Tibbers R can stun multiple members if you're too close together. Tibbers R's AOE ability makes it dangerous to group with your whole team if Annie is using it."} {"label": "singed", "text": "Singed is able to move the players. You should avoid being killed by Singed."} {"label": "akshan", "text": "During the middle game, make sure you're not ADC'ing systematically. Cleaning kills when possible but don't get too close to the heavy CC champions otherwise, you'll certainly get killed."} {"label": "jayce", "text": "You should play respectfully and stay at max range while harassing the enemy from afar. You use your s to poke the enemy as often as possible."} {"label": "sylas", "text": "Not falling back in the middle of the game is crucial as a Jungler so keep growing! As Jungler, we need to try to secure every Drake in the middle of the game."} {"label": "malphite", "text": "Hold the push in the middle of the game and try to secure the secondary goals. Group with your team when your Ultimate h is in place."} {"label": "annie", "text": "If you\u2019re not ahead, don\u2019t worry as you will still be able to protect your ADC with your E. Annie is a great team fighting champion."} {"label": "swain", "text": "Once you have some levels under your belt, you can start playing aggressive. The aggressive game can be sought after having had some levels under your belt."} {"label": "sion", "text": "His tankness will be really high during this phase of the game due to his articles. This, combined with his W, will make him almost unqualified and allow him to absorb a lot of damage."} {"label": "olaf", "text": "Olaf can now reach his target without interruption. If Olaf manages to flank enemies, immobile carries will be doomed."} {"label": "annie", "text": "Whenever Annie has her stun available, you need to respect her and play slightly safer."} {"label": "malzahar", "text": "Working with an ally Jungler will help massively Malzahar. The first element will allow Malzahar to spam its capabilities frequently."} {"label": "kayn", "text": "The overall production of damage increases when Kayn peaks and lets him run around the map to choose killers here and there. His Q will be maximized at Level 9."} {"label": "orianna", "text": "orianna isn't great before level six, as she can easily be caught out and killed. orianna's post-level-six gameplay is different from pre-level-six, especially when combined with her Ultimate d."} {"label": "zac", "text": "Zac's abilities make the enemy vulnerable if they ignore it. Once he enters with his E, he cannot go out due to his E being on a very high cooldown initially."} {"label": "veigar", "text": "Following this build can finish it with any items. For skill orders start Q then W then E before maxing Q then E then W taking ult whenever possible."} {"label": "karthus", "text": "They could interrupt the channel with CC. Try to go for short burst trades with your 1 in the lane."} {"label": "lucian", "text": "Lucian is vulnerable when her E (capacity) is broken. Enemy junglers can enjoy it and camp it tirelessly."} {"label": "trundle", "text": "This will be the determining factor in team fighting. Most of his articles will now be complete, making Trundle extremely strong and allowing him to strike his enemies."} {"label": "lucian", "text": "Maintain your W capability until it is strategically beneficial to use it. Avoid using your W capability recklessly as this can lead to consequences."} {"label": "fiddlesticks", "text": "You may be a prime gank target before reaching level six, as you're pretty immobile during this phase. Once you acquire your Ultimate R, your team fight impact should significantly increase."} {"label": "heimerdinger", "text": "Adding another point to Heimerdinger's Ultimate R will give him additional empowerments more overall strength. This empowerment can be convenient when taking neutral objectives and fighting enemies who rely on diving and locking heimerdinger down."} {"label": "xerath", "text": "When Xerath trade, look for opportunities to take advantage of him when his 2 or R are on the cooldown. Xerath is incredibly vulnerable without its 2 or R capabilities being available."} {"label": "swain", "text": "Its ultimate R amplifies the effect of health regeneration and is really effective in fighting in closed spaces. The ability to use his W to set up ganks for his Jungler allows him to catch up with his target while providing a vision of the area."} {"label": "galio", "text": "As soon as Galio goes missing post level 6, ping your team. You may need to be aware of Galio's potential roaming with his Ultimate R."} {"label": "xinzhao", "text": "Expect that he frequently searches for coins around the map, or try to kill you again and again. Avoid fighting with Xin Zhao early as you will surely lose."} {"label": "lillia", "text": "Lillia is very strong in team fighting thanks to her Ultimate R. She could easily put the entire enemy team to sleep if she is able to hit everyone with her."} {"label": "aatrox", "text": "Practice makes perfect, but do try and dodge them whenever you\u2019re able to. You're a very mobile champion, thanks to you E."} {"label": "elise", "text": "SHe should be able to 1v1 most enemy Junglers if she gets the jump on them. Elise can secure objectives alone or with her team."} {"label": "evelynn", "text": "Evelynn is weak at the beginning of the game and will focus on electric farming up to level 6. Try to invade Evelyn's jungle to delay his level 6 power peak."} {"label": "kogmaw", "text": "This makes AD build a less optimal choice for players who want to use its Ultimate there effectively. Keep hitting enemies with your e for maximum efficiency."} {"label": "gnar", "text": "A melee top laner's life becomes very difficult due to He. He's ranged poke allows him to chip at his opponent while they try to farm."} {"label": "ezreal", "text": "His E teleports himself to a nearby area after a short delay and fires a bolt that automatically targets the nearest enemy. For combos and lane, you want to be looking for a W into a Q."} {"label": "yone", "text": "Try to stay away from it even though it is unable to reach you very easily. In team fights, try to stay away from each other, so it's harder for Yone to get a good Ultimate Roff."} {"label": "karma", "text": "Avoid straying too far away from your team. Protect your allies as much as possible in team fights."} {"label": "leblanc", "text": "With access to her E, her first Q and W combos, and Ignite, she can kill an opponent on level three. LeBlanc's Ultimate R is his next major power peak."} {"label": "elise", "text": "Ensure you\u2019re focusing those objectives as you have good objective control and can take them easily. Elise can get killed on multiple occasions due to careless usage of her E."} {"label": "renekton", "text": "He can kill you quickly if you're not healthy. If you're overstretched while pushing the wave, remember to avoid being all-in-one by Renekton."} {"label": "trundle", "text": "Do not fight Trundle if he is ahead. His skirmish power is incredibly strong especially if he has his Ultimate n available."} {"label": "drmundo", "text": "The additional health regeneration combined with his overall tankiness will be very hard to deal with in the mid-game. Dr Mundo will be incredibly tanky during this stage of the game."} {"label": "kalista", "text": "Get a defensive item when possible. This should help a lot if you manage to mis-step during a major skirmish."} {"label": "neeko", "text": "Neeko is good in team fights. Neeko uses E in team fights."} {"label": "sett", "text": "Sett is decent during the last parts of the game. He can cut a ton of damage while simultaneously peeling for his team and acting as a worthy front lining."} {"label": "neeko", "text": "It is essential to prevent Neeko from pushing you under your tower without letting the wave crash too close to your turret. Maintaining a balanced wave position allows you to control the lane and trade safely, reducing the risk of being ganked."} {"label": "zyra", "text": "Switch to a longer track during the middle of the game to secure choices and close the game quickly. This will help you to be safer."} {"label": "wukong", "text": "You must abuse your E. Focus on achieving these objectives."} {"label": "amumu", "text": "He brings good damage for a tank. However, he is a weak duelist, especially in the early game."} {"text": "Spam out as much damage as possible from safety until you get the chance to land your ultimate onto one of their carries.", "label": "vex"} {"label": "ezreal", "text": "You should stick with your team and stay close to them. Leaving your team will cause them to lose damage in a team fight."} {"text": "If you're not playing as your teams engage, place the backline carry until you can E onto something important.", "label": "lissandra"} {"label": "irelia", "text": "Her Ultimate R prevents enemy escape and allows teammates to land their own CC on slowed/trapped enemies. The Ultimate R can act as an effective initiation tool to secure her team's win."} {"label": "shen", "text": "Force a fight once his Ultimate R is down. Shen is strong at level 6 because he gets a global card pressure with his Ultimate R. Ping."} {"label": "kalista", "text": "Only go in when the enemy has used up all the primary forms of CC. You will be a prime target for assassins, so make sure you are wary during fights."} {"label": "morgana", "text": "Use your W regularly to quickly clean up jungle camps. Your W cooling is reduced when you use it against a big monster."} {"label": "amumu", "text": "This allows Amumu to gank more often and to have more success when it comes to glove. Depending on the construction, you will either have to invest in an armored pen if you are an AD champion, or a magic pen if you are an AP champion."} {"label": "amumu", "text": "If Amumu is going to damage, you may need defensive items. As the game progresses, it will become stronger and stronger, more tankier and more tankier."} {"label": "malphite", "text": "Malphite's Ultimate H maxi-out allows him to take enemies frequently. Its ultimate h maxi-out becomes a reliable source of enemy selection due to its short cooling period."} {"label": "amumu", "text": "This means that his Ultimate will be there on a shorter cooldown that can help him in team fighting and help his team get choices. The teams begin to regroup in the middle of the game,"} {"label": "twitch", "text": "If you kill a key target, you should consider calling Baron. Its first capacity will be maximized at level 9."} {"label": "udyr", "text": "Udyr's E giving you the speed up and the dash stun lets you choose a lot of fights. From here, you need to choose whether to empower your R for more damage or your W for more sustain."} {"label": "amumu", "text": "Flanking the enemy team and using the fog of war are tactics to use during this phase of the game. Custody must be done properly at all times."} {"label": "galio", "text": "If you dash forward, they could all-in you, or the enemy Jungle could show up. Look at whats happening on the map before dashing forward."} {"label": "cassiopeia", "text": "It can also be used to set up her Jungler. Cassiopeia\u2019s will start to do more damage in trades when they\u2019ve picked up their first item."} {"label": "jhin", "text": "Taking the mid lane tower opens up the map. Taking the mid lane tower gives your team a gold lead."} {"label": "hecarim", "text": "Once Hecarim hits level 3, he can start ganking the enemies blatantly. Pushed-up enemies should be his prime target as they will let him get free kills."} {"label": "rumble", "text": "Teams will come together, and you'll need them to help with their defensive statistics. Make the call for major goals like the Dragon after getting choices with your Ultimate."} {"label": "orianna", "text": "Team fights should be delayed for as long as possible while the enemy is harassed and poked down with d and d. You should switch to the mid-lane with your ADC and see if you can get mid-priority."} {"label": "kennen", "text": "Kennen's good at team fighting. Avoid fighting Kennen in the Dragon or Baron pit because it allows him to get a good Ultimate ability."} {"label": "akali", "text": "Knowledge of Akali's map should be at its peak at this stage. You should always try to squeeze the wave with your Q and go to any path that has an extended lantern."} {"label": "garen", "text": "Garen\u2019s build path can be very different from game to game. It is recommended to keep an eye on Garen's itemisation and play accordingly depending on what he is buying."} {"label": "nasus", "text": "During the fight, keep an eye on Nasus' mini-map and position. Be ready to disengage if Nasus is about to take a ride."} {"label": "darius", "text": "Try to disengage and kite Darius when he engages in a team fight. Try not to let Darius get on to you or your allies as he can deal tons of damage if he gets in range to pull them in."} {"label": "syndra", "text": "Try to hit both champions and minions with your Q for maximum mana efficiency in the way. It is also relatively easy to land it out of sight."} {"label": "skarner", "text": "His strength increases if he actively tries to clean the pupils and use the lack of vision to spoil the enemies. This is due to the amount of selection potential he has in his kit."} {"label": "malphite", "text": "Malphite should avoid being grouped closely as it allows Malphite to land a 5 people with its Ultimate H. It is not recommended to search for fighting in the jungle or around the Dragon or Baron because the teams tend to regroup, which facilitates the use of Malphite's Ultimate H."} {"label": "annie", "text": "Whenever Annie has her stun ready, you need to respect her damage output and her ability to trade with you. Annie is strong during the mid-game and in team fights (if she can get a multi-person stun)."} {"label": "darius", "text": "When you do team fight, look to peel and focus the closest enemy champion. You\u2019re Darius, not an assassin and you\u2019ll struggle to kill anyone alone."} {"label": "graves", "text": "Frequent auto-attacks are needed to avoid instant death Graves is a strong early game duelist."} {"label": "leesin", "text": "Lee has a high skill ceiling. A high skill ceiling means that if you put a lot of effort into it."} {"label": "neeko", "text": "Your Ultimate will be pivotal to team fights. Just make sure that your Passive hides yourself."} {"label": "nami", "text": "A maximum of Ultimate R will allow it to use capacity quite frequently. It'll be great during the battles piled up."} {"label": "corki", "text": "When using Corki's Passive, she should think hard and fast before deciding whether to use it towards the enemy team. In particular, Corki should not use her b basic attack aggressively if her team is not in a position to follow up and go in with her."} {"label": "kennen", "text": "A champion wanting to engage is considered squishy. Kennen's passive allows him to stack onto the target."} {"label": "swain", "text": "Avoid getting caught by keeping you alone unless you know the location of the enemy. Peel for allies as much as possible to keep them alive in team fighting."} {"label": "wukong", "text": "Drake is a goal. Inventing a Rift Herald is necessary."} {"label": "gragas", "text": "Enemies hit are dealt damage, knocked back, and stunned. For combos, the recommended playstyle is W followed by Q into E and attack."} {"label": "bard", "text": "The bard can almost always get out of sticky situations by using his E. The bard sustains both himself and his ADC with his W."} {"label": "warwick", "text": "Warwick was very healthy from the beginning, allowing him to ruin the tracks quite easily. Warwick gave priority to taking goals quickly, starving the enemy Jungler off the farm."} {"label": "singed", "text": "Singing is quite weak before reaching level six because it does not have much mobility, and enemies can easily get away from it if they have a vision of it. Singed gets a massive increase in power after level six, allowing him to ride around and get ganks as well during team fighting impacting his Ultimate n capability."} {"label": "hwei", "text": "Having many abilities can make someone complicated and overwhelming for players. Someone with many abilities has a kit with many combos."} {"label": "zilean", "text": "Zilean's Q W Q combo scales are quite high, so it can cause a lot of damage through this combo. zilean's Ultimate capability t, when used correctly, is one of the most odious and powerful abilities in the game."} {"label": "orianna", "text": "Match her pushing power as much as possible. Avoid letting her gain a lead from pushing me under my tower. Orianna's Ultimate ability can affect up to 5 enemy champions."} {"label": "zed", "text": "Team fights are not his cup of tea, and he must resort to split thrust instead. The split thrust leaves the enemy team with a numerical advantage."} {"label": "annie", "text": "Annie can use her Flash to get picks too. She will put the second point in her Ultimate R at level 11."} {"label": "garen", "text": "Look for picks with your Q and R in team fights. If you're able to catch somebody out with the help from your allies, you'll increase your chances of winning the fight."} {"label": "heimerdinger", "text": "Heimerdinger is vulnerable to ganks if he doesn\u2019t have 3 Turrets Q up. The enemy laner roams, don't bother trying to contest their roam instead."} {"label": "singed", "text": "Chase Singed frequently in this game. Singed can handle a lot of DPS even with high mobility."} {"label": "rumble", "text": "Make the call for major goals like the Dragon after getting choices with your Ultimate. At level 9, it maximizes its first capacity."} {"label": "viego", "text": "Viego is good in team fighting because he can quickly pass through his E. Viego can CC (crowd control) crucial targets with his W."} {"label": "poppy", "text": "You want to CC her but make sure you're not near a wall. Failing to do so will get you pinned to a wall and beaten up."} {"label": "nasus", "text": "Nasus is a good slit pusher. A good strategy for Nasus is to split the thrust and open the card during later parts of the game."} {"label": "diana", "text": "However, you can burst the enemy down with ease if you\u2019re able to find a good opportunity to all-in. If you can\u2019t kill the enemy, look to roam with your Ultimate R."} {"label": "gnar", "text": "which can cause him to get caught out and killed. The enemy can completely counter Gnar by choosing to disengage when he gets his mega form."} {"label": "riven", "text": "Riven will try to divide the thrust when there are no team fights. Make sure someone who can challenge Riven is sent to stop him from pushing."} {"label": "velkoz", "text": "Your goal is to constantly harass the enemy whenever possible and get killed. After destroying the lower lane tower, turn towards the middle lane and try to take this tower."} {"label": "diana", "text": "The Ultimate R will be on a lower cooldown that allows her to go for more aggressive all-ins. With the lower cooldown comes additional damage."} {"label": "rengar", "text": "However, if a player finds an opportunity near gank or counter-gank, he should not be afraid to take it. If the players are invaded early, they should simply withdraw; they do not win early skirmishes with the enemy."} {"label": "ahri", "text": "Be on the lookout for Ahri's active items as she will use them to isolate and take down slow and immobile champions. Ahri is rather weak in the early game."} {"label": "leesin", "text": "Lee Sin can go for aggressive games frequently during the laning phase to get an early advance on the enemy. At level 6, Lee Sin will unlock his Ultimate k."} {"label": "twistedfate", "text": "That's because its ultimate capacity combined with its Gold card will make for some really great coins. Stay with your team in the late game and do not separate or move away from them otherwise the enemy can try to take you or initiate a 4v5 fight when you are away from your team."} {"label": "nasus", "text": "If Nasus gains too much gold and experience, it will spread quickly and become very powerful. The longer the game continues, the more powerful Nasus becomes."} {"label": "varus", "text": "The Ultimate R of Varus offers a lot of play and choice opportunities for its team. This means that Varus can set up ambushes or surprise enemy heroes with its ultimate ability."} {"label": "gwen", "text": "This is especially true if they are ahead, as you will not win early fights with them. Be proactive with your Ultimate."} {"label": "tristana", "text": "Avoid staying in the fights because you will be an easy target. Use your W only in emergency situations."} {"label": "hecarim", "text": "The h allows him to deal consistent damage while also reducing his cooldown on the ability. This allows him to take extended trades while laning."} {"label": "xerath", "text": "Xerath's poke is quite unrivalled during major team battles. It will have a great time to use the fog of war and the advantage of range for the squishies at one stroke."} {"label": "kayn", "text": "The transformation will make Kayn much stronger. If Kayn turns into Red Kayn, he'll be more tankier."} {"label": "soraka", "text": "The first element will massively strengthen Sorakah's overall utility in the way, allowing for consistent healing due to the increase in the AP and the haste of capacity. The increase in AP and haste capacity will allow Soraka to heal regularly without the need to return to the base as often."} {"label": "lulu", "text": "Slow attacks will allow opponents to be scaled and tirelessly intimidated. Do not push too far in this direction without putting in place a good vision around."} {"label": "senna", "text": "Focus on agriculture early if you can't get yourself killed. Try to bring her down often: whenever she uses her Q, try to use yours."} {"label": "trundle", "text": "It is essential to focus on the closest enemy champion to your aircraft carriers in team fighting. The goal of focusing on the closest champion is to increase survival for yourself and your carriers."} {"label": "poppy", "text": "A defensive item will allow you to all-in enemies freely, allowing them to take a long time to kill you. The enemy will need to spend a lot of time trying to kill you if you have a defensive item."} {"label": "galio", "text": "Galio will look to engage with his E if he gets close to you. If Galio lets you get close, he will taunt you with his W."} {"label": "qiyana", "text": "Qiyana will be outstanding during the late game. Qiyana can burst down enemies easily."} {"label": "ziggs", "text": "Once they're low enough, you can commit to an all-in-one. Once you hit level 6 and bought key elements, try to harass and constantly push the enemy into their turn."} {"label": "ezreal", "text": "You want Kalista to freeze the wave when facing Ezreal so that your Jungler can gank you. By freezing the wave, your Jungler will have a chance to take out Ezreal while you are safe."} {"label": "camille", "text": "When you have two items completed, you will be a fierce opponent. Camille is good at picking off champions with her Ultimate R in the late game."} {"label": "anivia", "text": "She will secure kills with her team. Her team fight ability will be on a very low cooldown in the late game."} {"label": "leesin", "text": "Expect Lee Sin for aggressive games to get an early lead. Once Lee Sin reaches level 6, his death pressure increases and it will be much more frightening to play against."} {"label": "ziggs", "text": "Once Ziggs gets Sorcerer, Shows and Ludens, he erases minion waves incredibly quickly. Do not leave him in an unattended lane for too long that he can kill a tower in less than a minute."} {"label": "shaco", "text": "If they invade you early, step back, you don't win the early skirmishes with them. However, if you find an opportunity for ganking or counter-ganking nearby, don't be afraid to take it."} {"label": "lissandra", "text": "You should turn to the bot side of the map if the bot track does not work well or you can continue to grow somewhere else on the map. When there are no team fights, go on a side track and push."} {"label": "aphelios", "text": "At this stage of the game, Aphelios can effectively melt tanks if he watches his positioning and doesn't get caught out."} {"label": "naafiri", "text": "Naafiri fights against smart teams and groups. Regrouping with allies makes it more risky for Naafiri to enter alone."} {"label": "sion", "text": "Your goal in early play is to play safely, pick up gold and XP and avoid dying to the enemy lantern. You are rather weak in the game early and need time to come online."} {"label": "gragas", "text": "With this in mind, wait for him to use his E before diving into him unless you can get the catch on to him. Once you get your Ultimate, it\u2019s key that you use it."} {"label": "lulu", "text": "Do not push too far in this direction without putting in place a good vision around. Junglers will certainly try gank because of the stillness of the champion."} {"label": "gwen", "text": "You can dish out a ton of damage in late-game team fights with your empowered Q damage. Ensure you\u2019re auto-attacking as much as you can to increase your Q damage."} {"label": "karma", "text": "When Karma's Ultimate A is available, she cannot give her team a huge shield d. Don't be afraid to invest in an Executioner's Calling to reduce Karma's healing and shielding."} {"label": "pantheon", "text": "This will allow you to run the enemy down while protecting yourself from ganks. If you keep pushing when you're not ahead, you will be unable to run the enemy down and you'll be an easy target for the enemy Jungler."} {"label": "zac", "text": "It will therefore be difficult for the enemy to trade effectively. Zac is a very powerful ganker."} {"label": "nasus", "text": "The first element of Nasus will give him a boost in the way. This article will bring Nasus one more step towards reaching its most powerful form in the game."} {"label": "jax", "text": "Neutral objective fights are situations where he can capitalize on this objective. He should also be using the lane brushes to go for short burst trades in the lane."} {"label": "gragas", "text": "Focus on securing the remaining Dragons/Rift Herald in the mid-game. Getting as many Drakes as possible will increase your chances of winning the game."} {"label": "garen", "text": "At level 6, Garen gains access to his Ultimate R which can be used to execute enemies. Do not fight Garen when low on health."} {"label": "zilean", "text": "Team members were instructed to stay with their teammates at all times in order to minimize the risk of being caught alone. Being caught by yourself has resulted in a 4v5 disadvantage for the team."} {"label": "zyra", "text": "Zyra's poke is amazing. She struggles from behind somewhat relying on her damage."} {"label": "sylas", "text": "Sylas'W can easily change the tide of a fight. The initial casting of Sylas' E allows him to move to a certain place."} {"label": "twitch", "text": "The early game is a great time to focus on farming hard and scaling into a late-game monster. A sneaky approach often yields the best results when starting fights."} {"label": "malzahar", "text": "He's strong during the end-of-game fights because his Q and Ultimate R are going to hit like a truck now. However, he must check the enemy's inventory for a QSS before deciding to do anything about a champion."} {"label": "akali", "text": "If you are able to catch someone who is alone, this could easily lead to a potential call for the Baron. At this point, the teams will be closely regrouped, so it is unlikely that you can assassinate anyone."} {"label": "taric", "text": "A good time to use it is before a great Smite fight. During team fighting, always stay with your backline."} {"label": "rengar", "text": "Rengar needs an early electric farm to get his level 6. Without Rengar's Ultimate capability, he cannot gank effectively as Jungler."} {"label": "yasuo", "text": "Flanking is beneficial during this game, as it uses your tornado to hit carefree enemies and kill them quickly. You should be sitting in a side lane during this stage of the game, allowing you to grow efficiently and increase the scale."} {"label": "amumu", "text": "You should wait until the enemy gets rid of it before you get in. The layout refers to the position or condition of the enemy on the map."} {"label": "sett", "text": "The enemy avoiding the groups will prevent Sett from effectively using its Ultimate R. Sett will not be able to land much damage or slow down several members of the enemy team if he uses his Ultimate R."} {"label": "maokai", "text": "Peeling for your carts should be your main goal after you have managed to launch the team fights. The river and choking points would be an ideal place to fight."} {"label": "thresh", "text": "Ward big goals and place the vision in high circulation areas in the late stages of the game. Keep watching so you can see the enemy moving around the map and see them start the goal."} {"label": "fiddlesticks", "text": "Teams will continue to group in the late game. This will allow Fiddlesticks to get a lovely amount of damage down to the whole enemy team."} {"label": "jhin", "text": "Focus on kiting and auto-attacking the nearest enemy champion. Avoid walking too far forward so you do not get caught out and focused by the enemy."} {"label": "ahri", "text": "You are vulnerable and immobile pre-level 6. Consistently keep an eye on your position and constantly pivot around the lane to avoid skill shots and incoming damage."} {"label": "leona", "text": "She can look for choices frequently. His Passive will allow his allies to break out enemies with ease."} {"label": "lillia", "text": "Lillia will already have several objects. His damage and prolonged burns will be truly heinous to the enemy."} {"label": "lux", "text": "Avoid moving around the map alone so that you are not taken out. Being caught will cause your team to play 4v5."} {"label": "hecarim", "text": "Hecarim wants to work with Jungler during mid-game. Hecarim will want to get Rift Heralds during mid-game."} {"label": "renata", "text": "Renata's W buffs herself or an allied champion with increased attack speed and movespeed. Renata's ultimate causes all enemies hit to go berserk."} {"label": "chogath", "text": "Cho'Gath has almost unlimited sustain thanks to his Passive in lane. The last hit on minions allows Cho'Gath to regain health."} {"label": "wukong", "text": "Place the vision around jungle entrances to make it harder for Wukong to get successful ganks."} {"label": "soraka", "text": "Its first capacity will be maximized at level 9. Depending on the ability she chooses, Soraka will either repair a lot of damage and heal herself or simply heal her allies and keep them alive."} {"label": "velkoz", "text": "The goals set will be difficult to achieve due to Vel'koz's great poke thanks to its Q, W and R. We must avoid fighting in bottlenecks like in the jungle, as this allows Vel'koz to have more fun with E."} {"label": "syndra", "text": "Don't let Syndra shoot you before a team fight happens her goal will be to harass as much as she can before looking for a choice"} {"label": "lux", "text": "Lux is usually good during team fighting. Lux will excel in the fight against bottlenecks."} {"label": "ekko", "text": "Ekko will look to constantly push the wave with his Q. Punish Ekko whenever he uses it for waveclear by engaging in trades."} {"label": "ornn", "text": "The only time it is worthwhile to look for fights is when your Ultimate R is up. Peeling for your carries can help keep them alive longer during team fights."} {"label": "swain", "text": "You need time to come online before you fight unless you have a clear and early advantage. Play safe for the first levels."} {"label": "pantheon", "text": "Be prepared to sacrifice some CS for XP if you're weak in the early game. Avoid trading with Pantheon when his Passive has lots of stacks as he will deal lots of damage in a trade."} {"label": "fizz", "text": "Picking someone off will start another team fight. Grouping with your team in the late game is recommended."} {"label": "lulu", "text": "Lulu will build objects that protect herself and her allies as well. This will make Lulu a huge threat in the game."} {"label": "sett", "text": "Sett's W capability is its only form of damage mitigation. Sett's capabilities are vulnerable when used against a varied range."} {"label": "veigar", "text": "Veigar will have two points in his Ultimate R at level 11, allowing him to detonate enemies easily as the game progresses. Track brushes will be used by Veigar to trap targets."} {"label": "ryze", "text": "Ryze will fight during the mid-game fights, as his damage will not suffice for a single enemy shot. He will have to be careful to get CC'd too."} {"label": "drmundo", "text": "Mundo's W creates a small circle around him which deals damage to all enemies nearby, storing Grey Health that can be restored by recasting the ability on at least one enemy champion. Mundo's ultimate is a massive buff, causing him to instantly regain a large amount of his missing health as maximum health, healing a lot over 10 seconds and getting a large speed up."} {"label": "malphite", "text": "Work with your Jungler whenever possible. Your goal is to secure choices with your Ultimate h."} {"label": "malphite", "text": "Malphite is quite good in team fights, especially those that occur in bottlenecks. Neutral objective fighting is a breeze for Malphite to manage because of his forces in team fighting."} {"label": "malzahar", "text": "Once your bot track has moved to the middle lane, rotate to the bot side of the map or somewhere else on the map. You should continue to grow and win XP at this stage."} {"label": "gwen", "text": "Purchasing Gwen's first component item heavily increased her clear speed. Gwen can start ganking after level 3."} {"label": "vi", "text": "In a team fight with the Ultimate R, you should prepare to retreat for your allies at the end of the game. To facilitate access to the enemy background, group with your team, but stay on one side."} {"label": "neeko", "text": "Neeko's pushing power makes her susceptible to ganks, especially after she uses up her W. After using her W, Neeko is vulnerable to ganks from enemy champions."} {"label": "milio", "text": "Beware of his range if you're a champion of melee."} {"label": "heimerdinger", "text": "As a mid laner, he will now be able to CC and blow enemies up with his abilities. Adding another point to his Ultimate R will skyrocket his overall power in the lane."} {"label": "taric", "text": "Taric will be more effective in roaring and skirmishes after getting his boots. Taric will stick to his target for a long time after receiving his boots."} {"label": "gragas", "text": "Gragas will always try to gank overextended lanes whenever he is level 6. Keep an eye on the items Gragas is buying."} {"label": "annie", "text": "Annie is a great team fighting champion. Teams will be grouping in the late game."} {"label": "jhin", "text": "The follow-up CC extension on his kit with his W and E is really strong. This is what makes him really good with champions who have hard CC or slows in their arsenal."} {"label": "galio", "text": "Galio's biggest power spike is reached at level 6. His R gives a large opportunity to gank and assist other lines or introduce himself in a team fight,"} {"label": "blitzcrank", "text": "Blitzcrank may try to steal or delay your Junglers first buff."} {"label": "akali", "text": "Focus on health and agriculture until you have access to your W, E and R. Try to land your Q on the minion wave and enemy champion."} {"label": "azir", "text": "A player can look for aggressive plays or use their Ultimate R defensively at level 6. The player's Ultimate R is a genuinely diverse tool that can help gain a lead or prevent losing one."} {"label": "kindred", "text": "Do not show on the lower side of the map if Baron is about to climb. If Kindred has more than 8 batteries at this point, she'll just crush everyone and go through the destruction of the Nexus soon."} {"label": "blitzcrank", "text": "Blitzcrank's Ultimate d can be beneficial for destroying shields in clutch 2v2 fights in the bottom lane. In the mid-game, Blitzcrank's b will be on a somewhat shorter cooldown."} {"label": "masteryi", "text": "The goal is to bring down the enemy. We need to focus on the back and try to get them out of the fight."} {"label": "zeri", "text": "His own You will force him to extend the farm by keeping the minion wave closer to your side of the map early."} {"label": "skarner", "text": "Choosing a target with your team can be a good opportunity to choose someone. If you choose someone, make sure to call Baron or Dragon to enjoy more."} {"label": "anivia", "text": "Getting every blue buff after the first is crucial to maintaining Anivia's mana. Maintaining the constant use of Anivia's m (mana) is essential to its gameplay."} {"label": "brand", "text": "A good time to fight Brand is when he's out of mana or has an ability on cooldown. This will make trading much better for you as he will not be able to dish out a lot of damage (or possibly stun you if his Q is on cooldown) as he'll have 1 less ability to use. Use your early game strength to poke and harass the enemy with your W as often as you can."} {"label": "kassadin", "text": "Power farming is essential in the early game. You should minimize trading until you reach level 6."} {"label": "evelynn", "text": "Try to secure the early Dragons to get your team in advance by gauntling mi or bot and turning straight after. Evelynn won't be ruined early, so try gank as much as you can to give your allies an advantage."} {"label": "karthus", "text": "Even if they don't die, squishies will be too chunked to participate in a team fight with karthus. You will be able to burn through the entire enemy team with proper positioning and karthus."} {"label": "syndra", "text": "Keep a constant eye on your position and that of your allies. You have to bring down the enemy and delay the fights at the end of the game,"} {"label": "tryndamere", "text": "Can be disengaged or CCed (Crowd Controlled) in team fighting. This can make the team struggle difficult for Trendamere."} {"label": "pantheon", "text": "Tracking him with vision and trying to counter his ganks will be successful if Skarner is used as a counter ganker. Pantheon can duel almost every Jungler in the game."} {"label": "heimerdinger", "text": "Laning and pushing against Heimerdinger can reduce his effectiveness in close quarters. Heimerdinger requires his E to counter enemy pushes, making mistakes with it a fatal mistake."} {"label": "kayn", "text": "If Kayn took the blue form, he could murder people with his damage. If Kayn took the red form, he could act as a front line that peels easily for its portages."} {"label": "kled", "text": "Its ability to disrupt the ranks of enemy teams will be phenomenal. It can also peel easily for its wagons."} {"label": "lillia", "text": "Keep playing around your cooldown Ultimate R and look for fights when it's high. Don't fight when it's on cooldown that you're going to miss on a lot of extra damage."} {"label": "camille", "text": "Camille is a mechanically difficult champion. A mechanically difficult champion requires lots of practice to master and has a sharp learning curve."} {"label": "quinn", "text": "Quinn's Ultimate R is a utility tool. Quinn's ability to roam increases when she leaves the lane."} {"label": "swain", "text": "It will be able to quickly affect team fighting, and its zoning potential will increase considerably to ensure that its rear line remains safe at all times. Swain will have the opportunity to impact the team fights during the middle of the game, mainly neutral objective fights a lot."} {"label": "rengar", "text": "He will now have several articles at his disposal. This means that its damage will increase considerably, and it should have an easy time to blow up the enemies."} {"label": "fiddlesticks", "text": "Death brushes set up with your Jungler will aid you greatly in this game. Your Q Active will be particularly overpowered when bursting people down at these death brushes."} {"label": "twistedfate", "text": "Play safe for the first levels while land poke on the enemy with s. Once you hit level 6 and bought key elements, try to harass and constantly push the enemy into their turn."} {"label": "shaco", "text": "It can be strong against all champions, but weak against the various champions. Shaco culminates in level 6 because he can use his clone to inflict tons of additional damage to the enemy."} {"label": "sylas", "text": "The initial casting of the E of Sylas allows him to move to a certain place. Sylas E dash can be used to avoid hot skills."} {"label": "sion", "text": "Sion is weak before reaching level 6. Prior to level 6, Sion lacks mobility."} {"label": "tryndamere", "text": "Trendamere's late scale is phenomenal, and he can shoot squishy enemies after slowing them down and catching them up. This will give him a pivotal role in the game."} {"label": "taric", "text": "His E can be avoided easily if the enemy sees you using it. This makes it difficult for Taric to be an initiator in team fighting without engaging his Flash."} {"label": "hecarim", "text": "The enemy can completely counter him if they play in open spaces like the lane and are properly spaced when Hecarim goes in. Hecarim won\u2019t be able to flank the enemy freely if the enemy team sets proper vision around the lane they are fighting."} {"label": "taliyah", "text": "Just look to choose enemies with your abilities when possible. Choosing enemies before the team fights will make them really unfair to the enemy team."} {"label": "nami", "text": "She is remarkable in the end-of-game fights because of her overall utility. Its CC on its Q can easily be chained with its Ultimate R for maximum efficiency."} {"label": "lux", "text": "Its level 6 is much stronger than yours. Make sure you play safely and backwards if you are on low HP. Focus on agriculture at the beginning of the game. Try poke when you can, but your main goal early should be to get a significant CS lead."} {"label": "zeri", "text": "A good early advance can help the Zeri snowball in an advantage. Snowballing can be easy for champions who get a good start."} {"label": "zilean", "text": "This means that the release of Zilean's damage with its combo Q > W > Q will be massive, especially during the attack of squishy targets. A single Q on a squishy target can easily cause them significant damage."} {"label": "ekko", "text": "When his shield is down, he is much weaker and easier to kill. Try and place vision inside the river and around his jungle entrances."} {"label": "camille", "text": "After completing multiple items in the mid-game, you will be a lot stronger. With two completed items, you will be a fierce opponent."} {"label": "graves", "text": "You could gank bot and then take Drake afterwards. His e is very versatile."} {"label": "warwick", "text": "Or you can use Q to dash through them to get behind them. And if you need to CC your opponent, or massively heal yourself, use your ultimate."} {"label": "zac", "text": "If you are nowhere near, you can either gank another way, move in their jungle or start the Drake. Focus on taking Dragons early."} {"label": "drmundo", "text": "Your E allows you an upper hand against Dr.Mundo. You can detect Dr.Mundo with ease thanks to your Passive."} {"label": "evelynn", "text": "A good time to look for a pick is when the enemy is clearing camps, side waves or waiting on their allies to group."} {"label": "zilean", "text": "The headquarters goals were targeted with the team in the middle of the game. The player had powerful pose tools that made it easy to besiege the goals."} {"label": "fiddlesticks", "text": "While you\u2019re good in the late game, you\u2019re incredibly squishy. Lookout and be cautious when trying to get a good Ultimate R off so you don\u2019t get killed before a fight breaks out."} {"label": "sylas", "text": "Concentrate the rear line and try to get them out of the fight. Concentrate with your other front-line champions."} {"label": "gwen", "text": "When fighting Gwen, it's recommended to bait out her E first. Baiting out Gwen's E will make it harder for her to dodge your E."} {"label": "teemo", "text": "Teemo's Ultimate can serve as a substitute for vision. Teemo's Ultimate deals a lot of damage when it is kept in the right places."} {"label": "rammus", "text": "Using this ability will allow you to gank a lane, push, and then attempt to take the tower with Rammus. Rammus' early game is weak."} {"label": "skarner", "text": "Group with your allies because the enemy will force a commitment and kill your team while you're not with them. Skarner's tankness is really high during this phase of the game."} {"label": "karthus", "text": "You still need to play safely, though. On getting your Ultimate e, be able to finish off kills in other lanes."} {"label": "heimerdinger", "text": "It can be convenient when taking neutral objectives and fighting enemies who rely on diving and locking Heimerdinger down. Heimerdinger will have many items now,"} {"label": "vladimir", "text": "Focus on scaling and get your first article with Vladimir. Level 6 is a decent peak of power for Vladimir, allowing him to release his bursting combo."} {"label": "wukong", "text": "Yet he will find it hard to kill them because of the purchase of defensive items. You will want to regroup with your team as often as you can."} {"label": "nasus", "text": "This allows you to open the map and create opportunities for yourself or your allies. Nasus will have a good amount of batteries."} {"label": "tahmkench", "text": "Level sixteen is a massive power peak as it increases the defensive capabilities of its Ultimate r. Tahm Kench's tankness will be out of the world during this phase of the game."} {"label": "bard", "text": "The bard sustains both himself and his ADC with his W. The bard gets more mana from collecting his Passive chimes."} {"label": "viego", "text": "For build orders, start with Green Monster and Pot into a Kraken Slayer in tier 2 boots. For skill orders, start Q then W then E before maxing Q then E then W, taking Ultimate whenever possible."} {"label": "lillia", "text": "Ping allows Lillia to mark enemies out of position once the Ultimate R is activated, so your team knows you want to enter. This will increase your team's chances of winning the game by potentially putting the entire enemy team to sleep with Ping."} {"label": "leesin", "text": "However, he falls off late game compared to other junglers. Lee Sin's passive is after using an ability."} {"label": "camille", "text": "Camille's potential to duel and pick off enemies should be capitalized on by her. Neutral objective fights will have to be dealt with differently for Camille."} {"label": "shyvana", "text": "Post 6, it will be harder to fight Shyvana alone. If you want to play aggressively, keep this in mind."} {"label": "leesin", "text": "Lee Sin can try to kick someone like CDA in his teammates. Group tight to make it harder for Lee Sin to kick in the arms of his team."} {"label": "syndra", "text": "Pushing under their turn means moving towards and potentially taking the goal. Look for a choice with your abilities. A pick means taking advantage of an opponent's error or weakness."} {"label": "camille", "text": "Camille may look for an all-in at level 3 or 4 once she has access to her core abilities. Trying to avoid losing too much health prior to hitting level 3 guarantees that Camille will look for the all-in."} {"label": "kalista", "text": "Stand towards the back end of your team near your Support. Avoid walking too far away from anyone in the late game."} {"label": "udyr", "text": "Udyr is a strong dueller in early play unless you have a clear advantage. Avoid fighting Udyr in a 1v1 scenario unless you have a clear advantage."} {"label": "heimerdinger", "text": "Level nine is a massive powerspike for Heimerdinger. Heimerdinger will now have maxed out an ability and will be dishing out a lot of damage depending on his maxed ability."} {"label": "diana", "text": "Her Ultimate R deals a lot of damage and is CC. Try to ward the river and side bushes to spot the enemy Jungler before they show up in your lane."} {"label": "zilean", "text": "The player turned towards the bot side of the card or somewhere else on the map in order to continue farming and win XP. The headquarters goals were targeted with the team in the middle of the game."} {"label": "fiddlesticks", "text": "You can easily focus on the enemy backline with a defensive item like Zhonya's Hourglass in the fog of war. Zhonya's Hourglass is a defensive item that makes it easy to focus on the enemy backline in the fog of war."} {"label": "camille", "text": "Camille is mobile when her E is active. Whenever it\u2019s on cooldown, she is very vulnerable and easy to take down."} {"label": "shaco", "text": "Shaco is quite decent in team fighting due to its clones and short cooling times on its capabilities. Shaco can quickly get rid of critical portages using its e."} {"label": "trundle", "text": "This forces Trundle to retreat or die, if he manages to extend without any follow-up from his team. Your goal in early play is to play safely, pick up gold and XP and avoid dying to the enemy lantern."} {"label": "annie", "text": "She should be focusing on securing picks during this stage of the game with a fully stacked Passive and Q. Setting up multiple death brushes is her key to success during this phase of the game."} {"label": "kogmaw", "text": "Continue to regroup with your team and stay close to your support. If you're never too far ahead, the enemy can try to take you away."} {"label": "ryze", "text": "The key to success in the role of this champion is constantly the accumulation of gold and XP by agriculture. Ryze's weakness is quite astounding at the beginning of the game."} {"label": "veigar", "text": "Veigar is rather squishy, so if you are able to reach it and shoot it down at the beginning of the fight, your team will have a easier time to win. Veigar will use his Ultimate R to try to bring down a defenceless/healthless enemy."} {"label": "seraphine", "text": "You can easily target multiple champions in battles around closed spaces. Your ultimate R should be easy to land."} {"label": "kaisa", "text": "And a long range engage is to use W into your ultimate. For matchups, Kai'sa does well into skill shot reliant carries where she can dodge their abilities and burst them."} {"label": "masteryi", "text": "You should be able to take Baron with ease as Master Yi. Always use the fog of war to bambooize the enemy."} {"label": "graves", "text": "At level 3, Graves can now pull off ganks successfully. The gank ability will let Graves slow/near sight enemies with his e."} {"label": "seraphine", "text": "You should keep an eye on what main goal is next. If it spawns quickly, be sure to place the vision around the lens as quickly and safely as possible before you safely retreat."} {"label": "teemo", "text": "Teemo's Ultimate T can be used as a substitute for vision, This is particularly useful when it comes to avoiding ganks."} {"label": "kennen", "text": "Waiting for your Zhonya's Hurglass to arrive would be beneficial too. If the enemy has a lot of disengagement or poke, continue flancing in the team fights to make sure you pass to the enemy before they are able to disengage you or poke you down."} {"label": "wukong", "text": "Maxing's first ability will help him to bring down a lot of damage to the enemies he manages to get his hands on. During this phase of the game, many elements will allow the monkeying to flatten a lot of damage while surviving fights with ease."} {"label": "kindred", "text": "If you're on the same side of the map when you're spawning, make a detour to kill the camp, so she's unable to get the pile. She's a varied champion."} {"label": "riven", "text": "She will have a lot of articles during this phase of the game, which will allow her to flatten a lot of damage if she manages to catch an enemy. Level 16 is a massive power peak, which means it can completely decimate enemies who are stuck together."} {"label": "vi", "text": "The CC is very beneficial as it helps its team to follow Vi's commitment. Vi has great objective control with his Passive, W and E."} {"label": "viego", "text": "Having 2 points in his Ultimate R will make it easier for Viego to kill his targets. Its first capacity will be maximized at level 9."} {"label": "briar", "text": "briar needs her team to follow up in team fights in order to avoid getting destroyed. the interaction between briar's E and W (her other ability) is somewhat frustrating."} {"label": "viego", "text": "When ganking, consider the 3 main points of where the lane pushed is, what escapes does the enemy have, and what CC your team brings. In the mid game, your fog and stun give you amazing objective control among neutral objectives."} {"label": "lux", "text": "Keeping CDA alive for as long as possible is crucial. Provide shields to CDA whenever they need them."} {"label": "pantheon", "text": "Pantheon will be really hard to play if he doesn't get ahead in the game. Without getting ahead, Pantheon will be pretty much useless outside of his W and E."} {"label": "varus", "text": "Varus' Ultimate R can be used to catch you out of position and start a fight. Play safer when your Ultimate R is in place."} {"label": "volibear", "text": "Volibear is a very strong laner."} {"label": "masteryi", "text": "When Master Yi finished his first component element, he will find much easier to secure CS it will find much easier to win self-attack exchanges with the enemy laner."} {"label": "lulu", "text": "In the middle of the game, look for choices. Choosing someone with the help of your allies can abuse their death timer to earn more gold."} {"label": "orianna", "text": "Poke (attack) the enemy while you harass them with your team, waiting for them to get low. Once the enemy is low, engage in the team fight."} {"label": "aatrox", "text": "Aatrox tends to fall off as the enemy buys items that counter him. The enemy will group, making it harder for Aatrox to secure kills."} {"label": "kogmaw", "text": "Level 11 Kog'Maw can inflict significant damage to the poke to enemies. The level 11 range Kog'Maw allows him to take low-health enemies from a distance."} {"label": "syndra", "text": "Level 16 is a massive peak for syndra as it can decimate the squishy enemies. Squishy enemies are enemies who inflict physical damage and take damage from magic."} {"label": "yorick", "text": "Yorick isn't very early. It should focus on agriculture."} {"label": "ekko", "text": "Ekko is prone to Crowd Control (CC). If Ekko gets hit by layered CC, it will be difficult for him to deal damage or use his abilities."} {"label": "volibear", "text": "He can force any enemy champion to at least use their Flash if he manages to catch them out of position. Volibear's Ultimate R can easily adjust lap dives."} {"label": "vladimir", "text": "In team fighting, continue to focus on the most squishi and easiest to kill high priority targets in the backline. Flank in the team fights to get the enemy back easily."} {"label": "nasus", "text": "Nasus will have a good amount of batteries. Nasus is going to participate in the team fights."} {"label": "varus", "text": "Varus is excellent in team fighting due to his Q and Ultimate R. A good Ultimate R can literally allow the Varus team to win a significant battle with minimal effort."} {"label": "sylas", "text": "If it's misused, his W can get him killed because he's moved to another place. A good vision placement is crucial for Sylas to flank the enemy team with his E."} {"label": "renekton", "text": "Avoid trading or dueller Renekton unless you are early in the game. You're gonna want to keep him falling with your e in this matchup."} {"label": "maokai", "text": "Maokai's tankness is massive at the end of the game. His Passive assures that he cannot die by diving into the enemy's back, inflicting damage on them, and prevents them from joining the fight."} {"label": "missfortune", "text": "As soon as Miss Fortune channels her Ultimate capability, try to cancel it by sending it. If you can cancel it quickly, its damage output will be very low."} {"label": "graves", "text": "Graves' first ability will be maxed out at level 9. A high level for Graves will help him bolster his overall burst damage when fighting with enemies."} {"label": "sion", "text": "This, combined with his W, will make him almost unqualified and allow him to absorb a lot of damage. A maximum of Ultimate R will further strengthen its overall potential and long-term overall damage."} {"label": "kalista", "text": "Her laning power will depend a lot on who her Support is. If she has a Support who can compliment her skirmishing power, she will easily take over the lane from level one itself."} {"label": "diana", "text": "Try not to feed Diana and ping whenever she goes missing as Diana will look to roam if she can't kill anyone in mid. Pre-six Diana is quite weak especially when her Q or t is down."} {"label": "kassadin", "text": "Post level 6, if you have any CC abilities, do not use them unless his Ultimate k is down as he will use their cooldowns to play aggressive and trade with you. Kassadin lacks wave clear in the early game."} {"label": "sett", "text": "Sett's loading phase is strong. Expect Sett to play aggressively and go for early murders."} {"label": "rumble", "text": "Use your capabilities to quickly erase minion waves so your team can besiege or prevent an enemy team seat. If you can land poke while also pushing the minion wave, you could look for a favorable trade."} {"label": "jax", "text": "Jax has no build-in sustain and is melee. If you have the range advantage, try to poke and harass him as much as possible to prevent him from looking for the all-in."} {"label": "evelynn", "text": "Focus on farming so you can hit your first major power spike when Evelynn reaches level 6. Unlocking Evelynn's Ultimate R is very important and will allow her to start ganking once it is unlocked at level 6."} {"label": "kayle", "text": "Kayle's third power is essential to make it very powerful. Its automatic attacks being permanently authorized will cause significant damage to the enemy team."} {"label": "corki", "text": "Corki's poke is effective at harassing enemy laners, forcing them to stay behind their tower or take unnecessary risks. By delaying team fights, Corki can get a better position and set up for his ultimate ability."} {"label": "zyra", "text": "When facing Zyra, be careful about ambush. Zyra's choice potential is one of its strongest aspects."} {"label": "neeko", "text": "Always watch your positioning during the laning phase. Try and stay at max distance so it\u2019s harder for her to root you with her E."} {"label": "camille", "text": "If Camille lands an E on you and you want to all in her, cast your Ultimate right before she stuns you so you do not waste any time casting your Ultimate outside of the stun. You can gain the bonus AD and healing earlier in the fight which may make all the difference."} {"label": "morgana", "text": "A maximum of Ultimate R is required to use capacity frequently and cause significant damage at once. The use of the Ultimate R in the enclumed fighting will be effective with its production of high damage."} {"label": "renekton", "text": "Stay at a maximum distance so that he cannot get an authorized e or e on you. Avoid fighting when he has tons of Fury too."} {"label": "nocturne", "text": "Nocturne uses his Ultimate ability defensively to scare off enemies. Nocturne deals a lot of damage during the mid-game."} {"label": "twitch", "text": "or he went in the middle of the way with his support. A coherent vision around your path so that you know what it does and where it goes."} {"label": "rell", "text": "Harass Rell with basic attacks before she reaches level 2 to gain an early health advantage. Do not commit to fights near Rell's tower as she may play aggressively."} {"label": "annie", "text": "When Tibbers R is primed and ready, respect Annie's damage output. Annie is clearly stronger when her stun is ready, and when she has 3 stacks on her Passive."} {"label": "sett", "text": "The installation of death brushes in the enemy jungle will help him to get rid of any unsuspecting enemy who is going through this brush. The presence of the Sett team is very high."} {"label": "twitch", "text": "His e was combined with his increase in attack speed. When his e was combined with his increase in attack speed, he became a force to count with."} {"label": "garen", "text": "A skilled player will use Garen\u2019s abilities to harass enemies in lane. At level nine, Garen will have his first ability maxed out."} {"label": "quinn", "text": "Do not delay a team fight as it will give Quinn time to take an objective or rotate to join her team. Quinn\u2019s pick potential is high."} {"label": "nidalee", "text": "Nidalee will be quite strong once she has a few points in her s. Her Spears s deal a lot of damage, so make sure you dodge them."} {"label": "thresh", "text": "It will take a lot of time and effort to play Thresh at its full potential. Thresh is rather squishy."} {"label": "anivia", "text": "This helped Anivia. She can land a 5-person team fight with ease."} {"label": "jarvan", "text": "This also lets Jarvan survive all-ins and peel for his carries during significant fights. Keep the wave closer to your side of the map early."} {"label": "taric", "text": "Once you get your Ultimate R, you should all be good to focus on a track and a door. It's up to you if you want the transport to have your camps, but don't fall too late on CS."} {"label": "kaisa", "text": "Do not fight alone if you're against Kai'Sa because her Q will focus on you."} {"label": "darius", "text": "Darius' Passive makes 1v1 duels extremely difficult for you. Keep trades short and sweet against Darius when necessary."} {"label": "graves", "text": "Try to secure major objectives when you can, as you have decent objective control. You could gank bot and then take Drake afterwards."} {"label": "talon", "text": "He wants to let the wave push towards him at level 1 to maximize the strength of his level 2. Level 6 is a massive power peak for Talon as it increases its overall burst damage."} {"label": "gragas", "text": "Gragas's W allows him to look for trades more frequently and heal back after a trade. Gragas's E can be used with Flash to get surprise trades/engages off with the enemy."} {"label": "sett", "text": "This can change the tide of a team fight in an instant. His passive allows him to regenerate a lot of health so that he can resort to short operations against enemy champions unlike other tanks."} {"label": "anivia", "text": "Make sure your dash is always in place so you can avoid its t. Anivia is a mana-hungry champion."} {"label": "karma", "text": "Keeping your allies alive for as long as possible while dealing damage is key. Using your empowered d in team fights will provide a large shield to your allies."} {"label": "seraphine", "text": "Pushing into the enemy tower is allowed, which can provide an important strategic advantage by quickly destroying the tower. Turning the enemy tower as soon as possible will give a player a lot of power in this matchup."} {"label": "jayce", "text": "Keep your distance from Jayce to make it impossible for him to jump on you. Jayce\u2019s w combo is very good at pushing and poking you down."} {"label": "evelynn", "text": "At level 11, Evelynn\u2019s Ultimate R will deal more damage. Evelynn will be incredibly strong at level 11."} {"label": "kaisa", "text": "Do not disrespect her damage output once she has it upgrades, and avoid fighting her in a 1v1 as she will always beat you. When Kai'Sa has multiple upgrades, she will be very difficult to fight against."} {"label": "karma", "text": "Karma uses one of her empowered Q abilities when needed. Karma should use her Q as much as possible against the enemy champion."} {"label": "nidalee", "text": "Your goal in the early game is to get your allies ahead. You should try to exploit your early advantage."} {"label": "milio", "text": "The vision should be placed around nearby paths and objectives. If you notice the enemy moving around the map, your team can collapse on them for a free murder."} {"label": "masteryi", "text": "He can throw lap dives early and try to get killed once his laner pushes the wave in. Its ability to drop the aggro tower and take reduced damage to the tower allows it to attack safely."} {"label": "aurelionsol", "text": "When Aurelion Sol pushes and roams, make sure to ping as soon as he goes missing. Try to push the wave back when Aurelion Sol is absent and start taking Tower plates if unable to match his roam."} {"label": "diana", "text": "Try to engage and fight her when her s is on cooldown. Diana is dependent on landing her Q for the all-in."} {"label": "twitch", "text": "He will have several articles during this phase of the game that will allow him to flatten tons of damage, leading to victories effortlessly in prolonged team fights. Don't hang on or stay tight in the team fights against Twitch like her Spray and Prayer c will melt you down."} {"label": "pyke", "text": "Keep the wave closer to your side of the map as it will allow you to deny Pyke all-in opportunities while also reducing Pyke's trading potential and let you set up your Jungler too. Try and harass Pyke as often as possible with your superior range, bully them as often as possible, and then look for an all-in when they\u2019re low."} {"label": "missfortune", "text": "If you can cancel Miss Fortune's Ultimate capability quickly by sending it to CC, its damage output will be very low. Do not regroup as Miss Fortune will be able to hit your entire team with its Ultimate capability."} {"label": "ahri", "text": "Ahri is rather weak in the early game. It's recommended to poke and fight Ahri during the early game to get a good start."} {"label": "xayah", "text": "You need gold and XP to buy items. If you fall back, it will be unlikely that you will be able to cover the damage in the fighting."} {"label": "tristana", "text": "and inflict a lot of damage on the grouped enemies. It will also allow it to take more minor damage due to the theft of life."} {"label": "twitch", "text": "Twitch is really good in mid-game fights because it can overturn enemies if they're stuck together. Twitch's slowness will prevent him from dying if the enemies are caught together."} {"label": "amumu", "text": "Amumu is quite vulnerable to damage caused by poke. Try to harass Amumu as much as possible so that it is almost impossible for him to enter without dying in return."} {"label": "kaisa", "text": "Kai'Sa is vulnerable to CC. CC should be locked down at the start of the fight so Kai'Sa is unable to dish out tons of damage."} {"label": "diana", "text": "She will be a real threat when she hits level 9. At level 11, Diana will put the second point in her Ultimate R."} {"label": "lillia", "text": "Lillia must reach level 6 as quickly as possible. Lillia is usually built AP and will fight against teams with heavy explosion damage."} {"label": "ornn", "text": "In team fights, it is recommended to avoid grouping too closely as Ornn can use his R (Ultimate) to get a multi-person knock up and start the team fight. Fighting in the jungle will cause teams to be quite close together which allows Ornn to knockup multiple champions at once."} {"label": "blitzcrank", "text": "You\u2019ll be able to look for picks frequently. You\u2019ll also be able to get your second b up after you land or miss your first."} {"label": "sylas", "text": "As you are tanky, you are rather weak unless your carriers are alive (depending on your construction path). Keeping them alive is the key to team fighting."} {"label": "rumble", "text": "This will make Rumble prone to ganks and will not allow it at all to CS (farm). Your goal in early play is to play safely, pick up gold and XP and avoid dying to the enemy lantern."} {"label": "sett", "text": "Avoid trading with Sett at Level 1 as it will damage most champions. Once Sett is level 6 and unlocks its Ultimate R,"} {"label": "veigar", "text": "Locking Veigar with CC will be the best way to deal with him in team fighting. It is rather squishy so if you are able to reach it and get it down at the beginning of the fight, your team will have a easier time to win."} {"label": "nocturne", "text": "Avoid letting him pick up free kills by staying as a team. If you want to fight him, you need to bait out his W first or else he will just win the 1v1."} {"label": "leesin", "text": "He'll act as an asset to his team. Lee Sin will have several elements during this phase of the game."} {"label": "kayn", "text": "Forward in gold and objects, players can play on the side slightly to assassinate an opponent. Objective choices like the Baron or Dragon help save time to focus on them."} {"label": "gragas", "text": "Watch out for Gragas' E which enables him to close gaps fast and also serves as an escape route. Save your ultimate for when Gragas uses his ultimate because if he pushes you into his team, you can all-in with it quickly."} {"label": "singed", "text": "Decide at the beginning of the game if you are going to be farming by proxy or have a traditional laning phase. Be ready to turn it on."} {"label": "shyvana", "text": "When AD, it is really good in the extended trades thanks to its automatic attack reset. Its automatic attack reset refers to a specific capacity called 'a'."} {"label": "senna", "text": "Level 2 in the lower track is the first minion wave. The next three minions will follow."} {"label": "xinzhao", "text": "Avoid being separated or away from your team in the late part because the enemy will force a fight while you're gone. Play around your Ultimate R in the later parts of the game."} {"label": "nasus", "text": "This will provide the Nasus team with a reliable front coating. His main peak of power is during this phase of the game, as he will have several articles, several piles, and will be able to flagrante all-in and choose enemy champions out of his will."} {"label": "amumu", "text": "Amumu will have several elements during the mid-part. According to its construction, Amumu will either cause a lot of damage in team fighting, or be incredibly tanky and difficult to kill."} {"label": "zed", "text": "Still target wears as much as you can. Immobile door can't do much to save itself."} {"label": "poppy", "text": "Keep the minion wave closer to your side of the map in the early game. This will ensure safety and reduce your chances of dying in lane."} {"label": "twitch", "text": "The Ultimate c offers it a lot of extra pressure in the track. You should think twice before you fight Twitch if it invades you early."} {"label": "cassiopeia", "text": "Make sure you hit level 2 at the same time which is the first wave followed by 1 melee minion on the second wave to reduce her ability to kill you. Cassiopeia has mana issues in the early game."} {"label": "blitzcrank", "text": "Squishy champions should especially avoid taking unnecessary risks in this situation. Blitzcrank will miss his b in a team fight if you do not focus him down."} {"label": "hwei", "text": "Once he hits level 6, he unlocks his R which makes him better in 1v1 fights. As the game progresses,"} {"label": "warwick", "text": "Camps should be stolen when Warwick is shown on the other side of the map. Warwick's biggest power peak is when it reaches level 6 and unlocks its Ultimate R."} {"label": "anivia", "text": "Anivia has a weak laning phase. During the laning phase, it often has difficulty growing and trading."} {"label": "pantheon", "text": "Keep track of the enemy Jungler and stay near-neutral objectives as much as possible. The goal is to not get spotted on the other side of the map and lose a crucial objective out of nowhere."} {"label": "maokai", "text": "If Maokai throws a Sapling in a bush, you can walk up to it and then detach from the path with your E so that it does not damage you. If a wave is nearby, run to it."} {"label": "fiddlesticks", "text": "After Fiddlesticks has completed his first component item, he will be a little stronger and can start to trade more aggressively with the enemy. Your goal is to hide in the fog of war during team fights."} {"label": "morgana", "text": "Get away from the wave of minions. Morgana's will use their W to push the minion wave. Stand outside the wave so it can't push and poke at the same time."} {"label": "gangplank", "text": "Gangplank will eventually outscale you in the progress of the game. Putting Gangplank behind will make it harder for him to take over the map."} {"label": "naafiri", "text": "When you unlock your Ultimate, roaming and all-in will be easier and you will be more of a threat. After you finish your first component element, you'll be strong enough in 1v1s and have a greater chance of getting murders."} {"label": "diana", "text": "If you are 1v1ing Diana, you need to dodge her Q in order to win the 1v1. If she lands this ability, just back off as she will probably beat you otherwise."} {"label": "kled", "text": "It can even score singular selections with. At level 9, its first capacity will be maximized."} {"label": "aurelionsol", "text": "When around your W, you should poke the enemy down and then commit to an all-in once they\u2019re low. The minion wave should be kept pushed into the enemies tower."} {"label": "viktor", "text": "In the bot track, it can use track brushes for an additional effect of darkness from enemy caterpillars. Viktor's main self-peel shape is d."} {"label": "jarvan", "text": "If you can catch out the enemy Support, you can rotate to Baron or Dragon or force a fight with the numbers advantage. Once you've gone in, make sure you fall back and peel for your allies."} {"label": "chogath", "text": "Secure objectives like Dragon or Baron with your Ultimate t. When a major objective is up, hold off from using your Ultimate t to secure it."} {"text": "Rell has a ton of lockdown.", "label": "Rell"} {"label": "twitch", "text": "The track brushes help Twitch a lot. Level 6 is a power peak for Twitch because it allows it to impact and disrupt massively the fighting."} {"label": "fiddlesticks", "text": "While you\u2019re good in the late game, you\u2019re incredibly squishy. Lookout and be cautious when trying to get a good Ultimate R off so you don\u2019t get killed before a fight breaks out."} {"label": "drmundo", "text": "If Dr Mundo is behind, he will not be able to tank a lot of damage and will have to fall back quite quickly. Without his Ultimate ability, Dr Mundo doesn't have much kill pressure or chase potential."} {"label": "malphite", "text": "Your damage and tankness will increase dramatically as you acquire your basic items. Make sure to land your Ultimate on key targets after slowing them down with your d."} {"label": "cassiopeia", "text": "Cassiopeia shines in the late game. Cassiopeia scales better than most champions."} {"label": "cassiopeia", "text": "Not many champions are as strong as Cassiopeia at level 2. Beware of the level 2 all-in with her Q and E spam."} {"label": "pyke", "text": "Pyke is really good at roaming. Once he has Mobi Boots, expect him to roam around the map and assist his allies. Ping whenever he goes missing. Keep the wave closer to your side of the map as it will allow you to deny Pyke all-in opportunities while also reducing Pyke's trading potential and let you set up your Jungler too."} {"label": "taliyah", "text": "Roam and kill several enemies during this phase of the game. You can cross very quickly because of your Passive, making use of it."} {"label": "gwen", "text": "In 1v1 skirmishes, continue to play around Gwen's Passive. This includes playing around her Q in mid-game fights."} {"label": "jarvan", "text": "If you can catch out the enemy Support, you can rotate to Baron or Dragon or force a fight with the numbers advantage. In the late game, you need to call for Baron or the Elder Dragon."} {"label": "zyra", "text": "Taking initiative in combat with Zyra can give you an advantage. It is essential to prioritize positioning and avoid pitfalls in the fight against Zyra."} {"label": "viego", "text": "Take a look at what your team misses during the fights use your Passive accordingly. Generally, it is better to turn into the most nourished member of the enemy team. Viego is pretty decent during team fighting due to his W and Q."} {"label": "tryndamere", "text": "After following the dashboard, Trendamere will eventually die if your team is nearby. The wave should be kept close to the tower in this matchup for Jungler/laners gank occasions."} {"label": "twitch", "text": "Twitch will often be incredibly close to your team after coming out of its s. Once Twitch has left his hiding place, try to shoot him down as quickly as possible."} {"label": "anivia", "text": "Try to walk around while she's at the base so she can't take your turn. CC (Crowd Control) is your best friend against Anivia because she is squishy and still."} {"label": "samira", "text": "Stay with your support throughout the middle of the game. You're very vulnerable and easy to kill if you're alone."} {"label": "teemo", "text": "He's vulnerable when his t's down, and may be engaged if its motion speed k is reduced."} {"label": "fiddlesticks", "text": "Roam around when possible. Your Ultimate R, E, and Q make up for some easy ganks during this phase of the game."} {"label": "sylas", "text": "Sylas's W has healing abilities in terrible situations. The W of Sylas is a point and click capability that can easily change the tide of a fight."} {"label": "zilean", "text": "Zilean's t (Ultimate) is one of the most odious and overnourished abilities in the game when used correctly. zilean's p (ability) can guarantee a Q W Q hit on a specified target, which can be very beneficial in setting up a deathbrush before a major objective fight."} {"label": "vex", "text": "And she can struggle against non-dash-reliant high-damage champions who can simply blow her up. For build orders, start ringing pots into Ludens and Tier 2 boots."} {"label": "nunu", "text": "Be prepared for this by having the Dragon warded at all times. Always take the bottom side Scuttle Crab."} {"label": "ornn", "text": "Make sure to time your second Ultimate R proc properly. If the enemy team is heavy on CC, use your W at the right moment to completely negate the CC and continue with the all-in."} {"label": "corki", "text": "Your goal is to push the wave and then continue roaming. When using your abilities on the minion wave, try to aim b and e so it hits both the enemy and the minion wave at the same time."} {"label": "jarvan", "text": "This increase in damage will simultaneously reduce the cooldown of that ability. The reduced cooldown of the Ultimate m will allow Jarvan to look for picks more often."} {"label": "malphite", "text": "A tank-to-tank game is a challenge. The best approach is to avoid malphitis and focus on agriculture early."} {"label": "rengar", "text": "You have decent objective control, so try to guarantee major goals when you can. Alternatively, a player could use their objective control for gank bot and then take Drake after."} {"label": "jayce", "text": "Jayce won't be spiking too hard at level 11 because it won't be giving him as much stats or utility as most other champions' ultimates. It will definitely allow him to increase his overall burst damage, though. Once Jayce maxes his s at level nine, he will be able to dish out a lot of damage."} {"label": "diana", "text": "Diana can easily take down squishy targets walking alone on Summoners Rift. Diana is playing with an assassin playstyle."} {"label": "yasuo", "text": "Stay outside and get away from the minion wave at all times. Keep the minion wave closer to your side of the map early."} {"label": "skarner", "text": "Skarner must avoid monitoring the premises if he wants to move forward. The emphasis on agriculture was a priority."} {"label": "lucian", "text": "Lucian will have access to several articles during this stage of the game. He will be both able to support himself and to inflict substantial damage."} {"label": "nasus", "text": "Nasus will have a massive amount of batteries during this phase of the game. This can easily let the enemy at a single stroke of Nasus carry that are relaxed by the enemy team."} {"label": "kindred", "text": "After 6 laps, they will win the 1v1 because they are stronger when their Ultimate is in place. If she has the CC'd, she dies."} {"label": "katarina", "text": "Katarina is really good at picking people off and taking down squishy targets. Once your ADC and Support has rotated to the mid lane, look to split push and pick up gold and XP in a side lane."} {"label": "ezreal", "text": "When Ezreal completes his Mythic item, his damage output further grows. A good Ezreal will poke the enemy down with his Q before initiating an all-in."} {"label": "taliyah", "text": "Taliyah's first capacity was maximized at level 9. At level 9, talijah could cause a lot of damage now, especially during fighting near objective pits or choking points."} {"label": "ezreal", "text": "When Ezreal's E is down, he can be easily burst down. Junglers can camp Ezreal at that stage because he will have no other form of escape left."} {"label": "twistedfate", "text": "Twisted Fate will be looking for selections with his Ultimate in the middle of the game."} {"label": "aatrox", "text": "Always target overextended enemies Prioritize clearing vision frequently"} {"label": "rumble", "text": "This will force him to extend for the farm, which can allow you to give him everything, refuse him from the farm or even set up your Jungler for an easy grip. Rumble is rather squishy early and suffers strongly when its r is on cooling because it will lack damage. Watching to fight after it uses its r will make trading easier for you."} {"label": "naafiri", "text": "Invade her as soon as you're stronger than her. If she gets someone on the upper side of the map, invade her jungle on the lower side and steal camps."} {"label": "pantheon", "text": "Pantheon is pretty tanky in the late game. Pantheon can dish out tons of damage as well."} {"label": "bard", "text": "Most champions spike at level 11, but Bard isn't really one of them. While his Ultimate R will be on a shorter cooldown, it doesn\u2019t deal any damage and will most likely be used to get picks or save his allies."} {"label": "camille", "text": "Camille lacks sustain in the early game, so you can poke her out of lane easily if you keep auto-attacking. If Camille uses her E in lane, she will be vulnerable while it's on cooldown as it's her main way of disengaging from ganks."} {"label": "akshan", "text": "Sticky situations refer to situations where Akshan is trapped or cannot move. Camouflage allows Akshan to become invisible and avoid detection by enemies."} {"label": "gragas", "text": "If Gragas goes full AP, his burst damage is unreal, especially when fighting 1v1 against someone squishier. Gragas' W still provides him enough tankiness to not get popped immediately."} {"label": "morgana", "text": "This will allow you to produce a massive CC chain. Once you unlock your Ultimate R, you should have a very easy time trying to kill enemies."} {"label": "zyra", "text": "The utility and damage that this capability provides to this rank is very good, and it will be a threat in team fighting. Thanks to its low cooling rates and plants, Zyra will help his team quickly achieve neutral goals such as the Baron or the Elder Dragon."} {"label": "gwen", "text": "Gwen's damage output will be lower when she has no stacks. Good times to look for fights are when she has used her W. When she activates her W, she will gain bonus defensive stats."} {"label": "nasus", "text": "It will also be easier to control the rhythm of the game. Nasus has crazy damage at the end of the game if he gets tons of batteries with his Q."} {"label": "nocturne", "text": "If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. You should avoid splitting or being away from your team in the late game because the enemy will force a fight while you\u2019re gone."} {"label": "tahmkench", "text": "Your champion excels in performing counter-engagement games because of their strength in relation to the search for aggression. Tahm Kench's early play is not strong because he won't protect his ADC during this point."} {"label": "neeko", "text": "Neeko needs to be timed correctly in Ultimate R for team fights. Ultimate R allows Neeko to deal massive damage."} {"label": "syndra", "text": "Syndra allowed the player to push them into their lap early; they had to coordinate with their jungler for potential ganks. Syndra's ultimate had increased the death pressure to level 6; the player had to remember if he was weak in health."} {"label": "corki", "text": "His e are also a good tool to poke and push the wave simultaneously. He is not neccessarily strong at levels 1-4, but he does have his basic attacks,"} {"label": "malzahar", "text": "Once Malzahar has an object, his ability to push the wave will become heinous. Try your toughest to push back the wave as much as possible so it can't wander for free, or take your turn early."} {"label": "soraka", "text": "Healing is an advantage that allows Soraka to exchange her health as a regular resource. Level 6 is a massive power peak for Soraka, allowing it to save each of its tires with proper use."} {"label": "lissandra", "text": "Lissandra's W deals damage in a circle around her and roots all enemies hit. After half a second Lissandra can then reactivate this ability to blink to the current location of the skill shot."} {"label": "kennen", "text": "First strike is a great rune for extra gold and damage. The skill order starts with Q, then W, followed by E before maxing Q, W, and E, taking ultimate whenever possible."} {"label": "teemo", "text": "A well-timed W can neutralize its t. Use this to your advantage."} {"label": "viktor", "text": "His d is his only real form of defense and protection against an all-in-one and once he's down, he's easier to kill. When Viktor has completed its first upgrade (which is usually its y), make sure that you are still outside the minion wave so that it is unable to push you and poke you at the same time."} {"label": "sylas", "text": "The Ruler will turn from the side lane to join their teammates and look for an opportunity to use their Ultimate R. In team fighting, tanky players like the Ruler should peel (protect) their allies."} {"label": "malphite", "text": "Malphite is strong during the end-of-game fights because his d and Ultimate abilities become more effective. All he has to do to make an effective contribution is wait for the right time."} {"label": "malzahar", "text": "The Malzahar E will be very boring to handle too. Malzahar is a champion who should be avoided as much as possible."} {"label": "nunu", "text": "Securing the Dragon Soul for your team increases chances of winning the game. Look for picks with your team and call Baron or Dragon when possible."} {"label": "warwick", "text": "He can easily solo objectives. Grievous Wounds does heavily affect his tankiness."} {"label": "ashe", "text": "Ashe does not have any escape abilities or built-in sustain. Use Ashe's lack of escape abilities and sustain to your advantage by poking her down frequently"} {"label": "gnar", "text": "Having two points in his Ultimate R increases the overall damage dealt by the ability and reduces the general cooldown. His Q is his primary poke tool in the lane and in the game."} {"label": "maokai", "text": "Boots are a solid early game purchase for Maokai, allowing him to ride and respond to the skirmishes of the jungle. Maokai is particularly great around the track brushes due to the damage that his gaule chord."} {"label": "xinzhao", "text": "After entering with your Ultimate R, be ready to fold and peel for your allies in the end-of-game team fights. To facilitate access to the enemy rear line, group with your team, but stay on the side."} {"label": "lucian", "text": "It will be easier for him to break out enemies. Lucian will have access to several articles during this stage of the game."} {"label": "nasus", "text": "Maintaining a prudent mindset will help prevent Nasus from returning the exchange. Use your Q frequently to poke Nasus in this matchup."} {"label": "shyvana", "text": "By sitting Baron or Dragon, look for a choice with your abilities. Every time you push the enemy under their turn, look for a choice with your abilities."} {"label": "sion", "text": "The lane ganking allows you to flatten a lot of damage and get a massive lead from your team during the early game. Sion is a support role at Level 1."} {"label": "corki", "text": "If you fail to match Corki's wave clear, you'll lose priority and tower plates. When Corki hits level 6, his kill pressure and pushing power increases thanks to his Ultimate e."} {"label": "cassiopeia", "text": "The reduced cooldown and additional damage make Cassiopeia a huge threat during this stage of the game. At level 9, Cass will max out her E."} {"label": "yasuo", "text": "After the Yasuo bot track turned towards the middle of the track, go to the side track and start cultivating and getting XP there. You can look at 1v1 any enemy trying to stop you."} {"label": "kogmaw", "text": "His active is a straight line skill shot that deals damage to the first target hit and shreds both armor and magic resist. This bonus damage scales with his target's maximum health."} {"label": "vayne", "text": "This action will open the map and give your team a gold lead. Vayne needs a lot of time on scale because of the nature of her kit."} {"label": "kogmaw", "text": "Do not launch a game by flashing before and out of the protection of your team. Kog'Maw will have several elements during this phase of the game."} {"label": "vladimir", "text": "Vladimir can use his capabilities to quickly clear the minion waves so that his team can besiege/prevent an enemy team seat. If Vladimir can land while pushing the wave of the minion, he could look for a favorable trade with the enemy team."} {"label": "nocturne", "text": "He cannot really gank until level 6 as he relies on the element of surprise for his successful ganks. Nocturne is extremely squishy and quickly blown up in team fights even with his defensive items."} {"label": "wukong", "text": "Team fights will be a breeze for the monkey The first capacity of the crazy will be maximized at level 9."} {"label": "kayle", "text": "For runes, Lethal Tempo has great synergy with Kayle's kit. The recommended skill order is E then Q then W before maxing each ability."} {"label": "twitch", "text": "Twitch's objective control allows him to search for objectives after having reminded the enemies. Twitch's abilities make him have no effort to take control of the early game."} {"label": "viego", "text": "If you're against Gank Viego, keep an eye on him stealing your allied abilities and turning the exchange around. Be ready to step back if Viego kills and takes your ally."} {"label": "jinx", "text": "Her Passive will let her kite once proc'd, and she will be able to use her range advantage to melt enemy teams."} {"label": "fiddlesticks", "text": "If you find a high-priority target, don't hesitate to use Flash > Q to CC and kill them with your team. Using Flash > Q on a high-priority target can help you CC and kill them quickly with your team."} {"label": "mordekaiser", "text": "You must find the opportunity to catch someone isolated and alone when your Ultimate R is available. A maximum-out Ultimate R usually has a shorter cooling time than a Quicksilver Sash."} {"label": "karthus", "text": "Karthus is really good in team fights as he can slow down multiple enemies. Karthus can deal a lot of damage to a group of people in team fights."} {"label": "talon", "text": "Talon has a great potential for homelessness thanks to his E. His early death pressure is crazy!"} {"label": "illaoi", "text": "She will survive longer in fights while simultaneously dealing more damage to enemies. During the mid-game, split push and apply pressure to the edges of the map while your team applies pressure elsewhere."} {"label": "akshan", "text": "Against the poke or champions with a lot of clear wave, it will be almost impossible for Akshan to wander and help his allies as the enemy will keep him pushed in or take his turn while he wanders. Early play should be mainly focused on taking short trades against the enemy with your automatic and passive attacks."} {"label": "camille", "text": "Camille is good at picking off champions with her Ultimate R in the late game. The Ultimate R should have a low cooldown."} {"label": "zyra", "text": "It is essential to have a vision of the main objectives. Look for peaks in the middle of the game. You deal a lot of damage and can easily blow up the champions."} {"label": "neeko", "text": "Proper vision from the enemy allows them to see Neeko\u2019s changes and detect her in bushes. Level six is a significant spike for Neeko as she gains access to her power Ultimate R."} {"label": "kaisa", "text": "And use her Ultimate R for both aggressive and defensive purposes. Kai'Sa gets three points in her Ultimate R."} {"label": "zeri", "text": "She'll be really strong at this stage of the game. Once it has completed its first element, its trading capacity increases sharply."} {"label": "sivir", "text": "Don't play very aggressive in team fights. Kite and automatic attack the nearest enemy champion."} {"label": "warwick", "text": "If he hits an enemy champion he knocks them down, suppresses them, reveals them and deals a large amount of magic damage to them. For combos you want to start with your W and then get close and use your E."} {"label": "ziggs", "text": "Once Ziggs gets three points in his Ultimate R, he will suffer a massive amount of damage in a huge area during team fighting and goals. The struggle in the landlocked areas will also give Ziggs a huge advantage."} {"label": "bard", "text": "If an enemy walks over the shrine, it destroys them. Allies get bonus movement speed when moving through this tunnel."} {"label": "yasuo", "text": "Try to get a multi-man knock-up. If you succeed in achieving a high priority target, you should be able to enter and do the quick work of them."} {"label": "malphite", "text": "Use your range advantage to harass Malphite every time it advances for the last hit. Malphites **Ultimate** can be used to avoid, but only do so if it is on cooldown."} {"label": "neeko", "text": "Stay away from neeko as she will use both her E and Q to push the wave and harass. Be cautious of neeko's range advantage when taking care of her in lane."} {"label": "nasus", "text": "This will reduce Nasus' ability to slow you down, which will allow you to deal with more damage and increase the chances of dropping it. Your ultimate can be a key tool in this matchup."} {"label": "jinx", "text": "When taking objectives, make sure you\u2019re not low as Jinx may be able to take you down with a well-timed R. She can also steal objectives like the Dragon or Baron with her Ultimate R, so make sure you finish the objective off with Smite."} {"label": "karthus", "text": "Even if they don't die, squishies will be too chunked to participate in a team fight. Karthus can burn through the entire enemy team with proper positioning."} {"label": "maokai", "text": "You have good objective control, so make sure to use it! Try to put your young trees in Jungle's brushes."} {"label": "velkoz", "text": "This is mainly because the scrambled fighting allows Vel'Koz to hit several targets with its capabilities and procedures. Winning 2 points in his Ultimate R at level 11 will be another important power peak for Vel'Koz."} {"label": "karthus", "text": "A champion who will need to soak up many minion waves and jungle camps to be useful throughout the game. His Ultimate ability (e) deals basically no damage in the early game."} {"label": "zed", "text": "Zed will have really low cooling at level 16. Zed can cause a lot of damage due to its low cooling rates."} {"label": "fizz", "text": "Looking for picks with your Ultimate R in late-game fights is recommended. You can pick someone off who steps too far forward using the numbers advantage."} {"label": "irelia", "text": "When trading with Irelia, keep an eye on the little bar under her health. If you trade with Irelia, pay attention to low health minions in your lane."} {"label": "maokai", "text": "Maokai can put his Saplings E in nearby bushes and keep you away from them once he has his E. Saplings E is a tool used by Maokai to keep him away from him, which makes it important to stay at a safe distance."} {"label": "sona", "text": "The healing of Sona's W will be a problem as the game unfolds. The more gold Sona gets, the more trouble she'll have."} {"label": "annie", "text": "You will have to play safer and less aggressive while it is on cooldown. Annie is weak against long-ranged poke due."} {"label": "braum", "text": "The extra damage and reduced cooldown of the second point in his Ultimate r are very beneficial for Braum during this stage of the game. At level 9, Braum will max out his first ability."} {"label": "zoe", "text": "This will allow you to earn turret veneer and increase your gold income. Level 6 is significant."} {"label": "trundle", "text": "Trundle needs an element to increase its potential duel and survival in the game boosted duo potential increases Trundle's survival in the game"} {"label": "malzahar", "text": "You need to look at your positioning and not walk too far forward just in case he uses his Ultimate R to catch you out of position. Destroy Malzahar's shield as far as possible."} {"label": "irelia", "text": "Play on the side of the map that has the next major objective up so you can rotate to take it with your team. Alternatively if you have Teleport you can go to the bot side of the map and use it to get to your team."} {"label": "twitch", "text": "Just the kite and the automatic attack of the closest enemy champion. If you walk too far forward, the enemy will concentrate you and take you down."} {"label": "yuumi", "text": "Alternatively, if it is safe to do so, stay inside the minion wave at all times. An early execution call element is recommended to reduce Yuumi's healing and retention in team fighting."} {"label": "shyvana", "text": "It can invade enemy paths and exit when it sees the enemy crashing. Shyvana can push the wave very quickly by launching too."} {"label": "leesin", "text": "Lee Sin is really good at removing or removing isolated targets. Lee Sin should group closer to his teammates to make it harder for him to shoot anyone alone. Lee Sin will try to gank as often as he can at the beginning of the game."} {"label": "trundle", "text": "When Trundle engages in a team fight, try to lock him up with crowd control. Trundle, although a tank, is very vulnerable to the hard control of the crowd."} {"label": "yasuo", "text": "There is a European tradition that hares laid eggs. Both hares and lapwing's nests occur on grassland and are first seen in the spring."} {"label": "varus", "text": "When going for trade if you can get away with landing 3 auto attacks into your E, you will have dealt massive damage. When you hit level 6, you now have access to a massive amount more damage and CC."} {"label": "samira", "text": "Keeping the minion wave even or closer to your side of the card reduces Samira's full potential and keeps you safe. The goal early is to bring them down, avoiding prolonged trading because they will often win them."} {"label": "yasuo", "text": "After the rotation of the bot track towards the middle track, Yasuo moved to the side track and began to cultivate XP there. Yasuo could look at 1v1 any enemy who tried to stop him in the side lane."} {"label": "xerath", "text": "Once Xerath is level 6, it will have a lot of poke and extra damage. Don't stay at the track 6 post because he could sting you."} {"label": "darius", "text": "When no team fights are occurring, look to split push and try to fight the enemy who tries to stop you. Darius is a strong 1v1 champion and can fight most laners who are put up against him."} {"label": "renekton", "text": "Any enemy who gets caught by Renekton is going to get shot and probably die. Renekton is decent in the mid-game phase of the game."} {"label": "camille", "text": "During the mid game you will hit level 11 and put an additional point in your Ultimate. The cooldown of your Ultimate needs to be played around."} {"label": "malzahar", "text": "Play around your Ultimate R in the middle of the game. Your Ultimate R is an incredibly strong tool that can help you get an advantage of killing."} {"label": "corki", "text": "Corki's poke allows him to secure early turret plates and kills in team fights. Corki harasses enemy champions by using his poke, delaying team fights for as long as possible."} {"label": "pyke", "text": "Pyke's first ability will reach level 9, making it capable of dealing significant damage to squishy carries who are not well-positioned. You will be really powerful during this phase of the game."} {"label": "vladimir", "text": "By separating slightly, Vladimir will have to use his Ultimate E on fewer targets. Vladimir is likely to be side by side in the team fights."} {"label": "maokai", "text": "The supertank can function as an exceptionally good front-line defender for its team. The supertank can protect the targets from evil by the people he wears behind him."} {"label": "soraka", "text": "You can abuse this by trying to ambush Soraka while she is guarding a goal. While Soraka is dead, you could force a fight or take a goal with the advantage of numbers."} {"label": "alistar", "text": "Make sure to communicate with your team by pinging when Alistar wanders. When Alistar does it, it's a good opportunity to leave your ADC and try to harass the enemy CDA with your automatic attacks."} {"label": "jayce", "text": "Use s to harass the enemy as much as possible before committing to the team fight. Getting them low first will make it easier for you to win the fight."} {"label": "swain", "text": "Look for aggressive parts once you have some levels under your belt. You benefit from extended trades, so try to go for them frequently."} {"label": "heimerdinger", "text": "Take care when trying to fight him as he might just use any one of his abilities to trade with you. Level 3, 6, 11, & 16 are Heimerdinger\u2019s major level spikes. Take care when he reaches those spikes as he may look to all-in you."} {"label": "sona", "text": "Try to put Sona behind to delay the crucial tips. If you wanted, you could get early healing reduction elements to help reduce the healing of Sona."} {"label": "rell", "text": "Rell's attack wind up is reduced as she levels up. Enemies hit by Well's Q have their shields destroyed and then dealt damage and stunned."} {"label": "malphite", "text": "Do not look for fighting in the jungle or around the Dragon or Baron because the teams are likely to be regrouped closely, which allows him to get a good Ultimate h off. The best place to engage Malphite is in an open way rather than a closed space like the jungle or Baron."} {"label": "nasus", "text": "It will help reduce the amount of damage Nasus can do you with physical damage. This will increase the chances of survival and team fighting."} {"label": "nidalee", "text": "Nidalee will look to assassinate targets with her s who are walking around Summoners Rift alone. Avoid splitting up and being alone if the enemy Nidalee is ahead."} {"label": "zed", "text": "Avoid crossing the river if it is not monitored. Keep a constant eye on the map and don't put yourself in the same area as Zed if you don't know exactly where it is."} {"label": "shaco", "text": "Look for selections in the later stages of the game. If you can choose someone, you should turn to ."} {"label": "graves", "text": "His Passive allows this If the enemy gank target has built up a large minion wave, it can lead to an outplay for the enemy"} {"label": "garen", "text": "They will also start focusing you if he auto-attacks you. Stay at max distance at all times against Garen."} {"label": "zed", "text": "Expect Zed to flank and remove squishy targets with his Ultimate R. Make sure your flanks are monitored during the nap of a lens so that it cannot get the jump on you."} {"label": "jax", "text": "Focus on farming early and get gold and XP. However, if a nearby player is ganking or counter-ganking, don't be afraid to take it."} {"label": "trundle", "text": "Most of his articles will now be complete, making Trundle extremely strong and allowing him to strike his enemies. It can easily use its pillar to block enemy escape routes."} {"label": "aurelionsol", "text": "Focus on harassing Aurelion Sol and getting a lead. If Aurelion Sol roams, push the wave into his turret."} {"label": "kogmaw", "text": "Kogmaw's forms the core of his entire kit. If the enemy waits for him, Kogmaw won't be as effective."} {"label": "gwen", "text": "When Gwen has max stacks, look for trades. Gwen's Ultimate R allows for multiple recasts and also provides a heal to help in 1v1 fights."} {"label": "taric", "text": "Get a form of healing reduction to make it less powerful. Take advantage of your range advantage and constantly harass Taric whenever possible."} {"label": "missfortune", "text": "Watch your positioning at all times so it can't put crucial spells on you. His level 6 is much stronger than yours."} {"label": "kogmaw", "text": "If the enemy waits for him, Kogmaw won't be as effective. When you go for an AD construction, Kog'maw's Ultimate is next to it useless in terms of utility and damage."} {"label": "tristana", "text": "All its capabilities will be exhausted now, which means that it will be able to use its W to reposition itself frequently and inflict massive damage to its enemies simultaneously."} {"text": "He also brings a ton of CC.", "label": "warwick"} {"label": "skarner", "text": "The division of the enemy team makes it difficult for Skarner's Ultimate to hit a carrier champion. The front line always blocks enemy portages, making it difficult for Skarner's Ultimate to hit a carrier champion."} {"label": "kennen", "text": "Try to harass Kennen before a team fight occurs so he can't engage and fight if he's weak in HP. Continue to descend Kennen when you can because it prevents him from engaging and fighting if his health is weak."} {"label": "azir", "text": "CC can shut down Azir's Shurima Shuffle if he goes in. After Azir's first back, he will be pushing constantly."} {"label": "diana", "text": "She should avoid over forcing ganks if they\u2019re too risky so you don\u2019t fall behind. Level 6 offers Diana lots of burst damage and CC."} {"label": "yasuo", "text": "If Yasuo gets 5 or more people within range for his Ultimate R, the risk of being triggered increases. Try to force Yasuo to extend for the farm by keeping the minion wave closer to your side of the map."} {"label": "amumu", "text": "This will make it harder for Amumu de gank when it's time to do so. Amumu has a weak early game and will be looking for the power farm."} {"label": "lissandra", "text": "Try to abuse the cooldown of Lissandra's ability by playing aggressive. If Lissandra harasses you and brings you down, don't lose your health."} {"label": "hecarim", "text": "Continue to look for picks in the late game use the numbers advantage to call for Baron or force a fight while it\u2019s 5v4"} {"label": "chogath", "text": "Try to take fights around choke points. This will let you use your e really easily and will increase your overall efficiency during the game."} {"label": "jayce", "text": "Jayce will definitely allow him to increase his overall burst damage, Jayce won't give as much stats or utility as most other champion's ultimates when maxes s at level nine."} {"label": "fiddlesticks", "text": "Fiddlesticks will look to gank more frequently when their Ultimate is up. You should ward the enemy's jungle entrances so that your team can spot the Jungler leaving their jungle with their Ultimate."} {"label": "gwen", "text": "As a skilled duelist and strong early game player, try to make early plays around the map to gain an advantage. Gaining an early lead through map control can help you and your allies get ahead."} {"label": "tryndamere", "text": "Make sure you are close to your team at all times to get into the fight quickly. Trendamere's Ultimate will not be an excellent peak of power because it only ensures its prolonged survival and nothing else."} {"label": "swain", "text": "Avoid regrouping too closely around goals or in team fights as it can allow Swain to land a very good multi-person E and start the team fight. Burst and poke is the best way to win a fight against Swain."} {"label": "garen", "text": "Garen needs some time to come online in the first few levels. If Garen doesn\u2019t come online in the first few levels, he\u2019ll fall behind and won\u2019t be able to scale."} {"label": "shyvana", "text": "Shyvana is very weak before-6. You're a lot stronger than Shyvana."} {"label": "camille", "text": "Instead, she will try to flank from the side. So whenever you're sieging an objective or fighting in a lane, make sure you have sufficient ward coverage to the sides so you can spot her before she engages."} {"label": "nautilus", "text": "Nautilus auto attacks anyone who approaches him with his passive, who can CC (crowd control) adversaries. Try to stay away and out of Nautilus' reach during team fighting if you are squishy."} {"label": "briar", "text": "You should target immobile carries as much as possible. Immobile carries can't do much to save themselves."} {"label": "taliyah", "text": "Taliyah's first capacity will be maximized at level 9. Maximizing the first capacity will allow Taliyah to flatten a lot of damage during the duels."} {"label": "renekton", "text": "Someone who can contest him must stop him from split pushing, but do not send someone who is unable to beat him to do so. For Renekton's ability to be effective, he needs to get as close to the enemy as possible in a team fight."} {"label": "xerath", "text": "The goal is to delay the team fight by engaging Xerath as soon as possible and rob him with p and 2. Engagement in team fighting with Xerath should be done early to prevent prolonged poke."} {"label": "taliyah", "text": "The first component will allow it to spam capabilities and flatten a lot of damage to its enemies. It will be incredibly beneficial during the laning phase."} {"label": "viego", "text": "Viego can CC (crowd control) crucial targets with his W. Viego gains several skills with his Ultimate R."} {"label": "kindred", "text": "At level 16, his Ultimate R will be maximized. This means that it can use it more frequently, allowing it to turn the tide of team fighting and important objective fighting."} {"label": "malzahar", "text": "Once Malzahar reaches level 6, his death pressure increases thanks to his Ultimate R. Make sure you keep the river so you can spot his Jungler before they jump your way because Malzahar is not really capable of killing anyone alone."} {"label": "khazix", "text": "Once he made him an easy target to dismantle, the khazix squishiness. Misuse of his E can cause him to kill several times."} {"label": "shen", "text": "It can be in the front line for days for its portages. A Ulitmate R maxi-out should let it use its Ultimate R quite frequently and increase the amount of shield."} {"label": "sion", "text": "This, combined with his W, will make him almost unqualified and allow him to absorb a lot of damage. A maximum of Ultimate R will further strengthen its overall potential and long-term overall damage."} {"label": "kennen", "text": "Look at the team fights. Fighting like Kennen can be difficult if the enemy is able to disengage or has poke damage."} {"label": "kled", "text": "The lack of his E makes it easier for the enemy to get him out of his engagement. If Kled enters with his W on the cooldown, it will be less effective than expected in a global situation."} {"label": "thresh", "text": "Getting closer to him will make it difficult for you to escape his Q. Always stand behind the minions, so it is impossible for him to land his crochet Q."} {"label": "malphite", "text": "After slowing down your enemy with your d, make sure you land your Ultimate on key targets. During neutral and objective battles, prioritise taking the objective on the withdrawal of the jungle enemy."} {"label": "rumble", "text": "Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Old Dragon. If the enemy is regrouping, try to team up with your team as well."} {"label": "rumble", "text": "As you will be close enough together inside the pit, you will allow him to land a devastating Ult on your entire team. Rumble is inclined to disengage."} {"label": "khazix", "text": "Grouping closely together will make it harder for Kha'Zix to inflict tons of damage as he will not get any damage bonus from his Passive when the targets are grouped. Once Kha'Zix reaches level 6, it can upgrade any of its capabilities thanks to its Ultimate R."} {"label": "neeko", "text": "Team fighting will become really easy now. Her early game is pretty decent as she can poke the enemies out from range."} {"label": "jax", "text": "Jax's main spike comes when he reaches the late game and has multiple items in his inventory. So now he can actually 1 v 5 against the enemy team and come out on top."} {"label": "fizz", "text": "Keep an eye on your XP bar between levels 5 and 6. If you think Fizz is going to hit level 6 first, stay at max distance and play safer."} {"label": "malzahar", "text": "It is essential to stand outside the minion wave at all times. Standing outside the minion wave forces the enemy team to choose between pushing and robbing you."} {"label": "karthus", "text": "Even when Karthus dies, he is still a threat to the enemy team thanks to his Passive, Karthus is extremely farm oriented."} {"label": "zac", "text": "Zac's E can be used from afar to start the team fight. Watch your flanks by sipping a lens."} {"label": "swain", "text": "Bursting Swain at the beginning of a fight will make it difficult for him to inflict damage and win the fight. Invest in reducing healing."} {"label": "galio", "text": "If you\u2019re a ranged Support, use your range advantage to harass and poke him down whenever he moves forward to secure minions on his warding quest. Galio has a really strong laning phase when paired with an aggressive ADC."} {"label": "sion", "text": "Sion is the greatest threat in a team fight is the ability to kite and disengage. Kite and disengagement is Zion's greatest threat in a team fight, as he can easily keep himself safe while inflicting damage."} {"label": "sona", "text": "The best time to play aggressively is when Sona superextends to get batteries on her Spellthief Edge. When she's outstretched, try to play aggressive and burst when she positions herself forward."} {"label": "diana", "text": "The best time to all-in them will be when the enemy frontline decides to all-in your team. Doing so will ensure that the enemy frontline has no form of follow-up."} {"label": "syndra", "text": "For build orders start to ring and pot into a Luden's and Tier 2 boots. Finish the build with any of these as needed."} {"label": "bard", "text": "Bard's first power spike occurs once he hits level 2. If you have picked up a few meeps before the minions spawn, Bard will always hit level 2 before the enemy."} {"label": "jax", "text": "Do not commit to extended trades with Jax- especially if he\u2019s been able to stack his auto attacks on minions beforehand. If Jax decides to team fight, try and lock him down with CC before he has the chance to engage."} {"label": "sejuani", "text": "It'll be hard for you to kill Sejuani right now. Avoid fighting Sejuani unless you have an advantage."} {"label": "swain", "text": "At level 6, Swain's damage production is increasing. Swain's survival increased to level 6."} {"label": "fiora", "text": "At this point, she can 1v1 almost anyone while her R is up. Fiora is very good in the later stages of the laning phase."} {"label": "diana", "text": "Taking one enemy down could be enough to win the next fight or take the Baron. Diana reaches near max build and deals an awful lot of damage to anyone she catches out of position."} {"label": "swain", "text": "Swain has a lot of tankness and damage during this phase of the game. Swain uses Zhonya's Hourglass to be imperturbable for a while, inflicting damage all the time."} {"label": "leesin", "text": "At level 9, Lee Sin's first ability will inflict a large amount of burst damage and kill the squishy enemies by himself. At level 11, Lee Sin will have two points in his Ultimate k."} {"label": "kalista", "text": "Avoid walking too far forward so you do not get caught out and focused by the enemy. Buying a Quicksilver Sash will fortify Kalista's position in the game, especially if she is against a team with a lot of CC. It will prevent her from getting chain CC'ed and killed."} {"label": "kassadin", "text": "Once he gets the snowball rolling, it is very hard to stop him, especially if he hits level eleven. Excellent burst damage potential on a mispositioned enemy."} {"label": "fiora", "text": "If Fiora places her Ultimate R on a member of her team, it can be easily avoided by disengaging as soon as possible. Look for constant skirmishes with the enemy to gain a health or kill lead."} {"label": "rammus", "text": "Rammus has an unhealthy first clear. You should not fight in a 1v1 in the early game."} {"label": "ryze", "text": "After the bot track moves towards the middle track, turn to a safe place to continue farming and win XP. You should only fight others if you have an advantage over them to maximize your chances of winning."} {"label": "thresh", "text": "Beware of the installation of Gank Thresh, as it can easily install Ganks with its W. If he walks near a wall, his Jungler could approach and wait for the Lantern W before moving in."} {"label": "nautilus", "text": "The enemy's ability to inflict damage is greatly diminished by its tenacity. Nautilus can play aggressive early because he has a lot of CC."} {"label": "twitch", "text": "He'll use his e at the right time. He will have several objects during this phase of the game."} {"label": "chogath", "text": "Champions can exploit the long cooldown of Cho'Gath's Ultimate ability t by using their own abilities during that time. Cho'Gath is weak in lane depending on the matchup he is in."} {"label": "samira", "text": "You could use this as an opportunity to catch her and her Support out of position and force a goal after. Try to force the fights as soon as you spot Samira."} {"label": "poppy", "text": "Level 9 of Poppy is when her first ability will get maxed. This will let her deal a lot of damage to enemies she has managed to catch."} {"label": "kaisa", "text": "Her Ultimate R can be used to catch up and finish opponents, especially after they Flash or dash away. Kaisa's Q allows for targeted damage in a short time, making her strong in a 1v1 scenario."} {"label": "brand", "text": "His ability to cause mayhem with his Ultimate R will really help him. Brand should take care of positioning during this phase of the game."} {"label": "nilah", "text": "Nilah's Q has a passive that gives her armor penetration and lifesteal on her attacks. The active makes Nilah crack her whip forward, dealing damage."} {"label": "hecarim", "text": "This combined with his rune choices can cause Hecarim to sustain himself as well. Hecarim's Ultimate t can be a game-changer in a team fight where the enemy is grouped together."} {"label": "aatrox", "text": "Positioning away from your team but close enough to join the fight could give the enemy a false sense of security, making the enemy think the fight is 4v5: forcing them to overextend. Aatrox tends to fall off as the enemy buys items that counter him."} {"label": "drmundo", "text": "Dr Mundo will buy items that offer him defensive stats, making him very tanky throughout the mid-game. He will be a giant menace in team fights during the mid-game."} {"label": "trundle", "text": "Trundle can massively affect team fighting with this level. He's not strong at the beginning of the game, so he should aim to make short exchanges when possible."} {"label": "maokai", "text": "Maokai is good in team fights because his Ultimate R has a great zone of effect. You should split up or disengage as soon as you see Maokai so he can't use his abilities."} {"label": "elise", "text": "Gank as often as you can, Elise is a good early game Jungler. You need to get your allies ahead by ganking as frequently as you can."} {"label": "aatrox", "text": "You're a very mobile champion, thanks to you E. E can be used in multiple ways and is a good way of turning around exchanges with the enemy."} {"label": "poppy", "text": "It should help you massively, especially when she is trying to charge her Ultimate to get you out of a fight. She may attempt to take neutral objectives from under your nose."} {"label": "nautilus", "text": "Keep out of range with Nautilus during team fights. Nautilus is a good ganker early because he'll unlock his g very early on."} {"label": "zac", "text": "His Passive allows him to remove on his own a group of enemies from a large combat team by simply zoning them. It can also inflict a lot of damage on the enemy if they ignore Zac."} {"label": "swain", "text": "Swain's late game is strong because of his team fighting prowess. He can immediately kill the enemy team if he manages to catch them near a choke point."} {"label": "senna", "text": "Every time an opponent tries to auto-attack, shoot them and claim a stack of passive. W is thrown at enemies not behind minions or those near low health minions."} {"label": "zilean", "text": "Avoid regrouping too closely as this will allow Zilean to land a good dizziness with his Q and potentially start the team fight. Playing around Zilean's Ultimate T is crucial to winning battles."} {"label": "talon", "text": "Talon falls behind if he's firing a single shot at the enemy. If Talon has a lot of gold and XP at the beginning of the game, his last game will be more impacted."} {"label": "alistar", "text": "Always try to call your Jungler before crushing a huge wave in the enemy tower that you can set up a dive tour with your Ultimate. In the middle of the game, the teams will begin to regroup."} {"label": "fiddlesticks", "text": "Fiddlesticks first power spike is at level 6. At this point, unlocking his Ultimate offer him extra kill pressure in lane."} {"label": "nautilus", "text": "The death brush strategy will be viable for Nautilus' team with his frequent use of the first ability. Stay grouped with your carries in team fights."} {"label": "velkoz", "text": "Once Vel'koz has won a few points in his Q capability, he will suffer significant damage if he can land them consistently. In order to minimize damage caused by Vel'koz Q capabilities, it is recommended to stand near the minion wave."} {"label": "nasus", "text": "Keep the wave near your turn. The enemy has no kind of sifting potential and can be easily exposed to ganks."} {"label": "lissandra", "text": "Lissandra will use her Q and E to push the wave."} {"label": "tahmkench", "text": "Tahm Kench is ridiculously hard to kill. Tahm Kench brings a good amount of mobility."} {"label": "zyra", "text": "Do not be afraid to appeal for these goals if your team is able to do so. When facing Zyra, be careful about ambush."} {"label": "cassiopeia", "text": "Wait for an opponent to farm, then land an easy Q followed by a quick auto attack into an E to retreat with a favorable trade. As level 6 is reached, Cassiopeia gains great kill potential if her ultimate and damage between Q and E are landed successfully, allowing for ganks and roaming for objectives."} {"label": "jarvan", "text": "This means you can secure multiple picks with your Jungler and other teammates. Your items should make you really tanky during this phase of the game."} {"label": "quinn", "text": "Quinn's basic attacks are being targeted. Your level 6 power spike is much stronger than hers."} {"label": "vladimir", "text": "Avoid fighting with the enemy until you have an object behind you. After the bot track moves towards the medium track, turn to the bot side or elsewhere on the map for agriculture and XP gain."} {"label": "gnar", "text": "Keep the wave somewhere in the middle of the lane. It will give you enough opportunities to take the enemy down."} {"label": "ekko", "text": "Passive is avoided by dodging Ekko's Q and standing outside his E range. Ekko will look to set up a W stun by walking out of vision."} {"label": "aatrox", "text": "Flanking the enemy backline can increase your chances of winning a fight against an enemy carry. Aatrox reaches level 9."} {"label": "shen", "text": "You should constantly monitor the positions of your allies. Catching an opponent out of position with your E could lead your team to gain a significant amount of free gold."} {"label": "diana", "text": "Try to back away if she lands it to reduce her chances to follow up with her t and trade. Diana is a melee champion that struggles against ranged champions."} {"label": "ivern", "text": "Track him with vision and try to counter his ganks. Skarner can easily counter-gank the Ivern because he lacks CC once he goes in."} {"label": "kogmaw", "text": "Watch your flanks for murderers who are trying to get you out quickly. Getting a defensive element will help you a lot in this game against all comps."} {"label": "brand", "text": "If that is not possible, he should kite the camp around well enough to ensure small amounts of damage are taken. Once all basic abilities are unlocked, Brand should gank over-extended lanes whenever a chance presents itself."} {"label": "zac", "text": "Be ready to run as soon as Zac channels this capacity. As soon as Zac reaches level 6, his ability to start fighting increases."} {"label": "fiddlesticks", "text": "Use the effigies to bamboozle enemies with surprise Ultimate R's on them. Fiddlesticks wants to poke and stay safe in the very early game."} {"label": "hwei", "text": "you can start being a bit more aggressive. Focus on farming early."} {"label": "orianna", "text": "She can both poke enemies down and protect allies with her d. Her team fighting is excellent."} {"label": "nasus", "text": "While he's pressuring, his team can sit or fight elsewhere. Nasus has a very weak game."} {"label": "sett", "text": "Keep moving away from Sett's health bar as far as possible during this matchup. Once Sett's not healthy, look at him and take him down."} {"label": "nasus", "text": "Use your Q frequently to poke Nasus in this matchup. This will help reduce Nasus' stacking mechanic and it will be easier to take him down."} {"label": "soraka", "text": "This will reduce his ability to heal and increase your death pressure in the way. Soraka will go to the hall alone in the middle of the game."} {"label": "shyvana", "text": "Avoid separating or being away from your team at the end of the game because the enemy will force a fight while you're gone. To play around your Ultimate t in the later parts of the game, be careful to fight unless your Ultimate t is at the top."} {"label": "warwick", "text": "The mid game is a strong point for Warwick. And of course look to convert into objectives."} {"label": "corki", "text": "Corki will look to constantly push the minion wave. Try to match his wave clear so he doesn't keep you pushed in."} {"label": "naafiri", "text": "The enemy group will reduce your chances of getting choices. Of course, you will have a lot of finished items, or are in the middle of construction at this stage of the game, so you should be able to do a lot of damage and survive fighting."} {"label": "viego", "text": "When snailing with Viego, try to make sure there is a minion, monster or crab between you and him so that he blocks the CC on his W. Viego has good objective control. Try to keep major goals monitored so you can spot him before he is able to ensure the goal for his team."} {"label": "lux", "text": "Upgrading Lux's Ultimate capacity will increase its damage while reducing its cooling. Lux is usually good during team fighting."} {"label": "orianna", "text": "Orianna is quite vulnerable to all-in and hard engage in team fights. If she gets caught out of position, she is going to die instantly."} {"label": "masteryi", "text": "Always use the fog of war to bambooize the enemy. The enemy can be destroyed by the fog of war."} {"label": "vayne", "text": "However, you will rely on your support to do the heavy lifting early. After destroying the lower lane tower, turn towards the middle lane and try to take this tower."} {"label": "zoe", "text": "Keep an eye on Zoe's spells during trading. If Zoe takes a Flash, expect her to be more mobile."} {"label": "galio", "text": "The enemy team spaces Galio effectively if they do not move away from him during a fight. Enemy magic damage can be effective against Galio."} {"label": "kogmaw", "text": "He explodes dealing true damage to enemies nearby. His active is a straight line skill shot that deals damage to the first target hit and shreds both armor and magic resist."} {"label": "kennen", "text": "He wants to farm hard and bully hard at the start of the game. The E ability can stun an opponent and apply a free W for great damage."} {"label": "ahri", "text": "Most champions will buy defensive items to protect themselves at the end of the game. It is unlikely that you will be able to blow up any front-line champion."} {"label": "jayce", "text": "If Jayce is in a side lane split pushing, keep an eye on his positioning to prevent him from clearing waves or taking towers without being contested. The position of Jayce while split pushing should not be left unchecked for too long as he can quickly clear waves and takedown towers with his d."} {"label": "gragas", "text": "Ensure you ward the enemy's jungle entrances. Gragas's Ultimate ability is very good in team fights."} {"label": "riven", "text": "Since Riven has a lot of built-in support, make sure you get some form of healing reduction quickly. This champion is a bully at the beginning of the game."} {"label": "veigar", "text": "Veigar is rather weak and vulnerable at the beginning of the game. You could try to abuse that to put it behind and miss the batteries."} {"label": "nautilus", "text": "Relic Shield is used by the support drive instead of Spellthief's Edge. Avoid fighting or staying close to your teammates (grouped together) because Nautilus e can hit players who come into contact with her."} {"label": "milio", "text": "For summoner spells, flash and heal work well while exhaust works too if you're against multiple assassins. The game is won by stacking support items quickly, enabling your carry, poking and harassing your opponent, and playing around long cooldowns."} {"label": "anivia", "text": "She needs a lot of time to come online in the early game. But that doesn't mean landing a cheeky t will not be impactful."} {"label": "ekko", "text": "You should not fight or skirmish with the enemy until both your Ultimate R and Zhonya\u2019s Hourglass are up. Getting caught out without a strong support can lead to a devastating loss for you and your team."} {"label": "masteryi", "text": "Close during the middle of the game whenever possible, so that you can get your items as quickly as possible. The more gold Yi has, the stronger he'll be."} {"label": "qiyana", "text": "She has a ton of tools for every situation. Kriana's passive is that her first attack or ability against an enemy deals a good chunk extra damage."} {"label": "diana", "text": "Don't let the enemy poke you down in the very early game. Whittle the enemy down with your Q before looking for the all-in."} {"label": "leesin", "text": "Try looking for picks around the map. Your kit allows you to fool them easily and escape if a fight goes wrong. Try to catch the enemy CDA in a side lane or enemy support while they are in custody."} {"label": "rumble", "text": "Rumble's Q is a cone skill shot which deals damage to enemies hit. And if he's in the danger zone, the damage is increased by 50%."} {"label": "ezreal", "text": "At level 2, Ezreal will poke you and use E to get away if you do not move up. Try moving up so that you can still proc your R on Ezreal even if he pokes you and uses E."} {"label": "zac", "text": "For this reason, Zac can really use them as a tool for engagement or escape only once in a fight. If you know Zac is without these abilities, try to fight him."} {"label": "trundle", "text": "A great split pusher. His pillar provides way more CC than you'd think."} {"label": "volibear", "text": "Its selection potential during the middle of the game can allow it to take goals quite freely during the game. This can be converted into an easy win if he can work with his team."} {"label": "kayle", "text": "The minion wave should be kept closer to Kayle's side of the map early to force the enemy team to extend for the farm and XP. By trying to poke, Kayle aims at his abilities so that they strike both the minion wave and the enemy at the same time."} {"label": "darius", "text": "Darius is really good in team fights thanks to his Ultimate e which can be reset if he gets the killing blow with it. Darius has good gank potential."} {"label": "gangplank", "text": "To compensate for his weak early game, Gangplank should focus on using his r poke ability to harass enemies. Gangplank can use his barrels to hit both enemy champions and minions together, adding another layer of harassment to the enemy team."} {"label": "leblanc", "text": "This can be great as you can double throughout Q for massive damage, you can double use your W for massive damage or insane mobility, and you can double use E to lock down your opponent for a long time. And a great engage combo is to use W to get in range and then use Q into E."} {"label": "sona", "text": "Level six is the central power peak for Sona at the beginning of the game. The first element increases its damage and allows it to use its capabilities a little more frequently."} {"label": "illaoi", "text": "This will also give you some tentacles down. Illaoi is an excellent split pusher."} {"label": "kaisa", "text": "She will have many upgraded abilities during this phase of the game. This means that her damage output, as well as her defensive ability, will be really high."} {"label": "skarner", "text": "Armor and magic penetration objects are necessary to kill Skarner if he builds tank objects. Its bargaining power increases to Level 4."} {"label": "sion", "text": "A player should usually start regrouping when there are no goals to be taken nearby. One more point in its Ultimate R will increase its overall damage and let it use capacity frequently."} {"label": "xinzhao", "text": "During this phase of the game, Xin will be really tanky. He will simultaneously inflict a ton of damage on his enemies."} {"label": "jarvan", "text": "For build orders start green monster and pot into gold drinker and tier 2 boots. For skill order start E then Q then W before maxing Q then E then W taking ult whenever you can."} {"label": "camille", "text": "Try to bait their Flash out so that you can come back later on and finish the job. Getting her Ultimate R will help her a lot with ganks."} {"label": "soraka", "text": "Soraka's passive makes her gain a huge chunk of movement speed when moving towards allies below 40% health. Enemies in the circle take damage and are slowed."} {"label": "karthus", "text": "Karthus is a farm heavy champion. To be useful throughout the game, Karthus needs to soak up many minion waves and jungle camps."} {"label": "volibear", "text": "You'll want to take early gambling duels and see if you can quickly invade and get murders. Once you are early, it becomes easy to take control of the game."} {"label": "quinn", "text": "Quinn's Q is a potent tool in the lane. The ability to auto-attack from one or multiple enemies can be completely negated by Quinn's Q."} {"label": "tristana", "text": "She'll need to shoot her target before that, or she can count on a gank or her support. Its damage to tower E allows it to buy plates and destroy the towers with ease."} {"label": "lillia", "text": "Not falling back in the middle of the game is crucial as Jungler, so make sure you keep growing! Level 11 will be a decent power peak for Lillia as it will have an improved Ultimate R."} {"label": "sona", "text": "Missing Sona's Ultimate R reduces its utility in large quantities. Incorrect use of SonaS Passive can also give the same results."} {"label": "yasuo", "text": "Try to force Yasuo to extend for the farm by keeping the minion wave closer to your side of the map. It will also protect you from all-in-ones."} {"label": "zyra", "text": "Just try to land E when you can guarantee a blow to avoid being caught off guard. Zyra's poke is very good."} {"label": "xayah", "text": "xayah is really decent during team fighting because it can dry up tons of constant damage with its W and E. She just needs to position herself well."} {"label": "karthus", "text": "Level 6 is a significant power spike for Karthus as it allows him to stack up his rune. Karthus can finish off enemies who have managed to escape with a sliver of health when the level cap is reached."} {"label": "katarina", "text": "When playing as a ranged champion, try to harass her with abilities and auto-attacks. Make sure you watch your positioning though so she doesn't try to all-in you in return."} {"label": "sion", "text": "Try to keep him away from your team so he can't get a good Q knockup. Avoid regrouping and fighting in the jungle as this will allow Sion to get a very good result with his Q or get a very good Ultimate Roff."} {"label": "shaco", "text": "Its e allows it to exit sticky situations with ease. When combined with its Ultimate I, its enemy can be baited to attack the clone"} {"label": "veigar", "text": "You'll have your basic items now, which means you're gonna hit like a truck. When you are on the track, make sure you continue to stack your liabilities frequently."} {"label": "neeko", "text": "Team fighting will become really easy now. Her early game is pretty decent as she can poke the enemies out from range."} {"label": "jhin", "text": "Do not move around the map or go anywhere unless someone is with you. Stand towards the back end of your team near your Support."} {"label": "jax", "text": "A ganker can perform his job easily if he is close enough. All the ganker needs to do is use his e to CC the target."} {"label": "illaoi", "text": "Illaoi often pushes quickly with her Q. Illaoi usually stands outside the minion wave whenever possible so she can push it and poke at the same time, but standing outside will make her choose between pushing the wave and poking you."} {"label": "quinn", "text": "Quinn should use their strong duelling potential in the mid-game to fight and duel anyone who tries to stop them from split pushing. Although Quinn is a really strong split pusher in the mid-game, they should be prepared to group with their team and fight 5v5."} {"label": "orianna", "text": "If she is pushing, she can be susceptible to ganks from the enemy Jungler. Make sure that when you\u2019re pushing, you reposition or have vision around your lane."} {"label": "aatrox", "text": "Through levels 9-13, the capabilities of Aatrox will have a very short cooling. Aatrox reaches level 11."} {"label": "karthus", "text": "German immigrants exported the custom of the Easter Hare/Rabbit evolved into the Easter Bunny in Britain and America. Karthus uses his Ultimate at the start of the fight."} {"label": "darius", "text": "You will want to avoid fighting with enemies having Grievous Wounds. Darius should focus on getting level 3 quickly."} {"label": "kaisa", "text": "At level 13, Kai'Sa will have two abilities wholly maxed out. This means her damage output with her Q, and her peel potential with her E will be massive."} {"label": "cassiopeia", "text": "CC\u2019ing a key target will make fighting so much easier. Cassiopeia has a lot of kill pressure in the mid-game, especially once she puts 2 points in her Ultimate R."} {"label": "zac", "text": "A strong Jungler is necessary for both their team and themselves. In the early stages of a game, enjoy being able to go freely with your allies will provide you with a clear advantage over the jungle enemy."} {"label": "mordekaiser", "text": "Before reaching level 3, Mordekaiser can be pushed out of the way. Abus Mordekaiser as much as possible before reaching Level 3."} {"label": "syndra", "text": "After Syndra's first return, she'll have a lot of power."} {"label": "yasuo", "text": "Lacing brushes will help a lot with the peak power. A strike by one of their champions in the Yasuo team will significantly increase Yasuo's power in the middle of the game."} {"label": "taric", "text": "Disengagement or end of targets quickly as its Ultimate R descends. His healing and shielding will be heinous in team fighting."} {"label": "renekton", "text": "Renekton's gonna have several things now. Due to having several articles, Renekton will do a lot of damage to his enemies while simultaneously tanking a lot of damage."} {"label": "vex", "text": "Winning enough gold for its first component element offers additional trading potential in the track. This will lead to an increase in Vex damage production and overall resistance."} {"label": "xerath", "text": "Other points of Xerath's p will result in further damage to enemy targets. Slowing down the target with his 2 would be optimal to ensure a p stroke on the enemy."} {"label": "kled", "text": "At level 6, Kled's pressure increases and his all-in-one too. Wait for the enemy to expand before entering into a trade with Kled's Ultimate."} {"label": "hecarim", "text": "His sustain will be pretty high as well (due to runes and life steal). Focus on securing the remaining Dragons/Rift Herald in the mid-game."} {"label": "lissandra", "text": "Lissandra is a very good champion who can influence the map and help her allies with ease. Post 6, try to push and roll."} {"label": "maokai", "text": "Post 6, it is better to avoid fighting it unless you have a clear advantage, Because you'll need time to kill him because of his tankyness and Ultime."} {"label": "zeri", "text": "Being part of the fights is mandatory during this phase of the game. The goal is to make sure that you can target as many people as possible with the Ultimate R raid."} {"label": "teemo", "text": "Your goal in early play is to play safely, pick up gold and XP and avoid dying to the enemy lantern. You are rather weak in the game early and need time to come online."} {"label": "lissandra", "text": "A utility role for Lisandra may not be enough to counter the release of damage from the stronger average champions. In situations where Lisandra is lagging behind, she will do no harm in team fighting."} {"label": "nunu", "text": "Ping when Nunu goes missing so your team knows that he could be headed their way. Keep the wave pushed into Nunu's tower."} {"label": "thresh", "text": "At level 9, Thresh will have its first maximum capacity. This means that he will be able to get more choices in a short period of time."} {"label": "hecarim", "text": "Play around your Ultimate t. Playing around it and picking up more kills for your team give you more opportunities down the line."} {"label": "sett", "text": "Keep the wave near your turn. The enemy has no kind of sifting potential and can be easily exposed to ganks."} {"label": "vayne", "text": "Playing around his Ultimate n will be a great way to increase your chances of killing Vayne in a team fight. Forceting a team to fight one after the other will reduce its chances of surviving in the next."} {"label": "syndra", "text": "Your goal throughout the laning phase is to poke and harass the enemy in the way. You have a lot of poke, so try to bring down the enemy as often as you can."} {"label": "orianna", "text": "Once the enemy is low, engage in the team fight. Look for opportunities to pick off enemies who are out of position using your abilities."} {"label": "pantheon", "text": "Pay attention to what active items Pantheon has Play around the active items that Pantheon has"} {"label": "heimerdinger", "text": "Taking down heimerdinger\u2019s Turrets Q will be the main focus in order to poke or trade with him. When using your skills shots (if they\u2019re AOE), try and aim them so they hit both heimerdinger and his Turret Q."} {"label": "ryze", "text": "He should make sure that he plays safely and that he is careful. The main objective is to increase first."} {"label": "quinn", "text": "Watch out for ganks and ward up properly. Quinn's Q is a potent tool in the lane."} {"label": "kayle", "text": "Whether it's split pushing or team fighting, just make sure to get more gold and experience. Use W in ultimate to protect yourself as needed."} {"label": "nocturne", "text": "This means overall increased damage and chasing potential. Your ultimate ability will be on a very short cooldown now, so use it frequently to get picks when possible."} {"label": "seraphine", "text": "Avoid fighting around major goals if Seraphine is nearby. Grouping closely together will benefit Seraphine and allow it to obtain a good R Ultimate."} {"label": "urgot", "text": "From here, keep looking to poke with auto attacks and Qs while looking for opportunities to land an E into a massive damage combo with your W. So always look for opportunities to E your opponent and flash E's can get you easy kills."} {"label": "diana", "text": "Diana's early game needs time to come online. If she gets bullied from range, it\u2019s going to be difficult for her to farm and reach her power spike."} {"label": "malphite", "text": "Early play without Ultimate will limit Malphite to ruin other pathways unless they are strongly overstretched. Level six is a massive power peak because Malphite will now be able to fire ganks and disrupt flights."} {"label": "leesin", "text": "At level 11, Lee Sin will use its Ultimate capability completely and often ruin the ability of enemy divers to enter its backline. If the enemy team is loaded with heavy CC, make sure you get a defensive element to help you."} {"label": "wukong", "text": "If Wukong falls behind, it will be really hard for him to get back into the game. Wukong expects to be a nuisance and get an early advance to take control of the card."} {"label": "neeko", "text": "The cooldown will be reduced as well. She will have her core items now, allowing her to deal with a lot of damage."} {"label": "ziggs", "text": "Cover choking points with your ability to gain a strategic advantage. Use your Q and W to \"pull\" enemies out of neutral goals."} {"label": "kogmaw", "text": "If Kog' Maw is alive and nearby, he can force you to leave the goal that will lead to death or waste a lot of time. In team fighting, try to lock Kog' Maw as quickly as possible, as this will reduce his ability to do a lot of damage with his e-attacks and self-attacks."} {"label": "braum", "text": "In team fights, avoid standing too close together as it will allow Braum to knock multiple champions up with his Ultimate r. Group but do not stand super close together."} {"label": "corki", "text": "His e are also a good tool to poke and push the wave simultaneously. He is not neccessarily strong at levels 1-4,"} {"label": "kayn", "text": "Once Kayn gets 2 points in his Ultimate R, he will be able to all enemies much more frequently. It will be perfect since it will also get its shape."} {"label": "garen", "text": "Garen's Passive will help him survive in team fights by restoring his health over time. He should use the river brushes to pretend to roam and then turn on the enemy mid-laner if they try to follow."} {"label": "sejuani", "text": "Sejuani plays well because she has very strong ganks. She brings a ton of lockdown to the table and is monstrously tanky."} {"label": "briar", "text": "You are at a bigger threat of dying this stage of the game. At level 13, you\u2019ll max your second ability."} {"label": "nocturne", "text": "This will help you massively pick off the enemy Jungler before neutral, objective fights like the Elder Dragon or the Baron. Nocturne falls off in the late game."} {"label": "ashe", "text": "Ashe can activate her Q and kite in late game team fights. The term 'poke' refers to Ashe using her y to harass the enemy and gain an advantage."} {"label": "camille", "text": "However, Camille can struggle against champions who bring amazing disengage. World Atlas and Pot are recommended as the first two items before upgrading support item to Blood Song."} {"label": "taliyah", "text": "When trading with Taliyah, keep at least 1 minon behind you. This will make it very difficult for him to damage his Q."} {"label": "jhin", "text": "Jhin uses his 4th shot during team fights. Jhin has an auto that can deal a lot of damage in the mid to late game."} {"label": "nunu", "text": "Use this insane early game pressure to get your allies ahead. His level 6 power spike is pretty good."} {"label": "orianna", "text": "If Orianna uses her Ultimate ability well, it could significantly impact the game. Orianna has many utility options."} {"label": "fiddlesticks", "text": "After Fiddlesticks picks up his first component item, he can start dealing a lot of damage when ganking his allies. Fiddlesticks will dramatically increase his damage output after completing his first item."} {"label": "rengar", "text": "Its early duelling power is really strong, especially if it is at the top of the track and has access to the track brushes. He can throw a snowball that way, which can easily allow him to win games."} {"label": "seraphine", "text": "She should be looking for choices in the middle of the game. If she can take someone with the help of her allies, she can abuse their death timer to earn more gold and maybe take a turn, a goal or get more murders."} {"label": "ivern", "text": "If you are paired with teams that lack damage or AP Bot laners, Ivern\u2019s heals and shields will not be so effective. Ivern\u2019s carry potential is rather lacklustre."} {"label": "riven", "text": "This champion is extremely weak when she is CC'd because she can't use her dashes and can be killed easily. This allows the enemy team to take it before a major fight or when its e is on cooldown."} {"label": "anivia", "text": "Her (t) is easy to dodge. If she misses it, she is incredibly vulnerable to an all-in. You should only throw (t) out unless you are certain you can land it."} {"label": "tahmkench", "text": "Tahm Kench's passive also scales with both his AP and bonus health. There are up to 3 stacks of acquired taste that can be stacked."} {"label": "zac", "text": "If you know Zac is without these abilities, try to fight him. Keep the minion wave closer to your side of the pre-6 map."} {"label": "aatrox", "text": "You\u2019ll fall off in the later stages of the game. Try and end the game as quickly as you can or snowball your lead so you\u2019ll be a huge threat in team fights."} {"label": "singed", "text": "Expects Chanted to stay away from his team in the middle and end of the game. Singed will try to divide the thrust and take goals."} {"label": "ivern", "text": "Section Content"} {"label": "fizz", "text": "Fizz is an assassin and can take down squishy champions easily. Fizz is incredibly strong in the mid-game if he can get picks."} {"label": "heimerdinger", "text": "His burst damage will be pretty potent as well, and he can one-shot enemies with utmost ease. Heimerdinger is an attack damage carry champion."} {"label": "leona", "text": "If you enter, you will be in a position too wide that could allow the enemy to turn the exchange and kill you. You should only come in when your allies are there to follow up."} {"label": "sion", "text": "To initiate ganks, use your E to slow down the exaggerated enemies. This means that you will need gank when a new wave of minion appears."} {"label": "twistedfate", "text": "Twisted Fate Level 6 increases its ability to wander and help allies. Its level 6 capacity significantly increases its roaming capabilities."} {"label": "twitch", "text": "When his e was combined with his increase in attack speed, he became a force to count with. He could have several early murders with this combo (and decent support if he's ADC)."} {"label": "thresh", "text": "Stay with your team at any time. Avoid moving around the map alone so that you are not taken out."} {"label": "tahmkench", "text": "Tahm Kench brings very little wave clear so can get pushed in. Tahm Kench's passive also scales with both his AP and bonus health."} {"label": "jax", "text": "Jax's Q dash ability deals damage and allows for casting any abilities during the dash. Jax's E creates a circle around himself, causing evasion of basic attacks and taking reduced AoE damage."} {"label": "gragas", "text": "Do not group closely together when sieging an objective or team fighting as it provides Gragas with an opportunity to knock your whole team into his with his Ultimate R. When fighting, make sure you\u2019re not too far forward or split from your team. If you\u2019re too far forward, he could use his Ultimate R to push you into his team."} {"label": "rumble", "text": "Wait until Rumble uses his r on the jungle camp before throwing a skirmish with him. Rumble has good objective control early."} {"label": "ekko", "text": "During the mid-game, Ekko will have completed multiple items. He should be a lot stronger at this stage of the game."} {"label": "azir", "text": "Azir\u2019s poke is good, but he is incredibly weak in the early game. Don\u2019t trade too much before the first back, so you don\u2019t fall behind the opponent."} {"label": "nasus", "text": "His main peak of power is during this phase of the game, as he will have several articles, several piles, and will be able to flagrante all-in and choose enemy champions out of his will. Nasus is at his weakest at the beginning of the game."} {"label": "annie", "text": "Whenever Annie has her stun available, you need to respect her and play slightly safer. If you\u2019re melee, stand back and wait for her to consume it before walking forward."} {"label": "sejuani", "text": "Sejuani's Ultimate R is an excellent tool for handling. Expect that Sejuani gank every time his Ultimate R is in place."} {"label": "kennen", "text": "The skill order starts with Q, then W, followed by E before maxing Q, W, and E, taking ultimate whenever possible. He wants to farm hard and bully hard at the start of the game."} {"label": "tryndamere", "text": "Once its ultimate e is in place, its pressure of death and survival increases much. If Tryndamere has Ignite, expect him to play aggressively and look for an all-in level 2 or 3."} {"label": "sona", "text": "Fight around closed areas where possible, that your Ultimate R will be easy enough to land there."} {"label": "trundle", "text": "It can quickly become more tankier or inflict more damage depending on the enemy it uses the Ultimate on. Trundle is perfect during team fighting."} {"label": "zoe", "text": "Putting the enemy down and delaying fighting can be effective in the late part."} {"label": "gangplank", "text": "Gangplank scales well and his Passive damage helps keep enemies away from him. Gangplank's E can be set from weird angles that catch enemies off-guard and deal a lot of damage."} {"label": "kennen", "text": "The E ability can stun an opponent and apply a free W for great damage. Kennen's speed up (E) is ridiculously good and can be used to run through opponents while avoiding hard CC."} {"label": "twistedfate", "text": "To counter its roaming, keep Twisted Fate pushed in the way. Keep Twisted Fate pushed in the way to limit his roaming."} {"label": "nasus", "text": "The more the game goes, the stronger Nasus will be. Make sure you finish the game as quickly as possible."} {"label": "karma", "text": "Her team benefits from her abilities being up. Karma offers a lot of utility during the late game, especially in neutral, objective fights."} {"label": "briar", "text": "Counter ganking Briar is really easy on this champion. Don't be afraid to counter gank her."} {"label": "kayle", "text": "Kayle is weak early on; hence she will have to depend on her Q for most of her poke and farming in the lane. This is the phase that needs to be played very carefully by Kayle. Her level six will give a massive power spike due to her ranged auto-attacks. This allows her to play more liberally and let her play the lane more safely."} {"label": "yone", "text": "In team fights try to stay away from each other so it's harder for Yone to get a good Ultimate Roff. Avoid fighting in areas around the map that are closed like in the jungle or around the Baron/Dragon because it will allow Yone to get a good R Ultimate."} {"label": "warwick", "text": "Warwick was weak at the beginning of the game, but strong in later parts of the laning phase. Once Warwick has levels and objects under his belt, he'll be stronger."} {"label": "nilah", "text": "Surviving the early game is key. Avoid taking quick trades unless Qing minions and opponent at the same time."} {"label": "brand", "text": "Brand will use his abilities more frequently to harass. Brand's late-game damage is insane."} {"label": "mordekaiser", "text": "The preservation of health is the way forward for Mordekaiser. Level 6 is a massive peak for Mordekaiser because it can now use its Ultimate R and 1 v 1 anyone it wants."} {"label": "nunu", "text": "Heal up when necessary using Q. After going into lane with your Ultimate R, be prepared to fall back and peel for your allies in late-game team fights."} {"label": "malphite", "text": "Malphitis becomes more dangerous when it reaches level 6. When Malphite reaches level 6, it has its ultimate ability."} {"label": "briar", "text": "Don't be afraid to counter gank her. briar needs her team to follow up in team fights in order to avoid getting destroyed."} {"label": "sivir", "text": "She'll be able to flatten a lot of damage in the piled-up fighting. She'll be able to push the waves quickly."} {"label": "teemo", "text": "As you don't have much in early play, you may want to wait for the enemy to waste an ability before playing aggressive. Once you have some levels under your belt"} {"label": "poppy", "text": "In team fights, disengage and avoid team fighting in the jungle as it will allow Poppy to get a good knockup with her Ultimate R or pick off a key target with her E. Fighting around Poppy's Ultimate R is a good way of winning team fights. She will knock back the frontline and then engage on to the carries while the frontline is missing."} {"label": "neeko", "text": "Stay at a distance to avoid being burst down by Neeko's attacks. Neeko's roaming potential can catch your teammates off guard, so alerting them allows them to play more cautiously."} {"label": "fiddlesticks", "text": "Fiddlesticks first power spike is when he reaches level 6. Unlocking Fiddlesticks' Ultimate R offers him extra kill pressure in lane and will allow him to start looking for aggressive plays."} {"label": "lillia", "text": "The pressure of Gank from Lillia increases once she has finished her juggling. You can delay the peak of pressure gank by invading and flying the Lillia camps."} {"label": "vayne", "text": "This will help her a lot in the team fights, especially when the enemy team is filled with heavy CC champions. It will have its basic items by then, which means that it will suffer a respectable amount of damage."} {"label": "teemo", "text": "Secondary objectives are generally guaranteed by taking key areas such as towers, inhibitors or other strategic points. Avoiding groupings with enemy champions can help maintain a strong position and avoid unnecessary fighting."} {"label": "leesin", "text": "He can easily be killed elsewhere by turning around the map. Lee has the ability to make snowballs and put his enemy behind."} {"label": "rengar", "text": "If Rengar jumps on you without a battery, try to exchange it with him. Keep your abilities just to trade with him when he jumps on you. Play down the way."} {"label": "ahri", "text": "Stand outside of the minion wave so Ahri cannot push and poke you at the same time with her Q. Take care for Ahri's E while standing outside of the main wave but being near the minion wave so it blocks her E."} {"label": "quinn", "text": "Your ultimate ability can be used to interrupt Quinn's ultimate. After interrupting her ultimate, bashing her head in with CC is recommended."} {"label": "graves", "text": "Grouping against Graves will prevent him from taking down key targets in team fights because he will struggle to get through multiple champions at once. CC is very good against Graves because he is quite immobile even with his Ultimate t and e."} {"label": "yorick", "text": "In the track, Yorick will use his Q (Q) balls to give him the advantage of pushing, as well as the advantage of poke in the track. Killing those Q Ghoul first will take a lot of damage on Yorick."} {"label": "karthus", "text": "Once Karthus gets his first item component, he will spam his abilities frequently due to the increased mana. The increased mana from Karthus' first item component allows him to spam his abilities more often and deal more damage."} {"label": "ezreal", "text": "During the mid-game phase, Ezreal can harass his enemies with frequent quick hits. ezreal was known to poke the enemy and harass them as much as he could before looking to fight."} {"label": "mordekaiser", "text": "Ward around the flanks because Mordekaiser can try to attack sideways in order to reach a high-value target with its Ultimate R. If Mordekaiser misses his E in a team fight, it wouldn't be a bad time to focus him because he won't be able to shoot your team when his E is on cooldown."} {"label": "darius", "text": "Darius\u2019s Ultimate e can deal a considerable amount of damage and serve as an execute. By this stage of the game, Darius should be near max build."} {"label": "naafiri", "text": "The player keeps their minion closer to their side of the card early to limit Naafiri's potential all-in-potential. If Naafiri hits the player with his Q, they step back to avoid a tracking trade because his damage output will be high."} {"label": "syndra", "text": "The extended automatic attack jobs will always work in favour of an AD champion. Syndra's E has an incredibly long chill. If it uses it to trade and miss, use this timer to play aggressively and look for a trade."} {"label": "thresh", "text": "Thresh's roaming potential increases with Boots of Mobility. Thresh's ability to get ganks far from good with Mobility Boots can cause problems for your team."} {"label": "singed", "text": "It will be a massive peak of power for him. He's excellent at the team fights at the end of the game because of his l."} {"label": "urgot", "text": "Three points in his Ultimate R will make Urgot really scary. Whoever gets caught by Urgot will probably end up dying because of the amount of damage he can bring down in a short time."} {"label": "fiora", "text": "The ability's power to block Ignite tick damage can be advantageous for Fiora in prolonged team fights. When used effectively, her W can counter enemy CC and even lock down groups of enemies."} {"label": "camille", "text": "If you're playing as a ranged champion, try and harass Camille with basic attacks whenever she tries to last hit. Camille lacks sustain in the early game, so you can poke her out of lane easily if you keep auto-attacking."} {"label": "urgot", "text": "So always look for opportunities to E your opponent and flash E's can get you easy kills. Your constant damage is incredibly high which helps you win extended trades and your W shreds towers."} {"label": "renekton", "text": "Over time, Renekton's lead will snowball quickly if he continues to play effectively. Make sure you keep playing around your cooldowns to further your lead."} {"label": "twitch", "text": "His Ultimate c made it easy for him to shred the members of the enemy team when they were regrouped. Its passive allows its c to shred easily the members of the enemy team when they are regrouped."} {"label": "twitch", "text": "You should keep firm in the side lanes when there are no team fights, but spend as little time as possible away from your team. You need gold and XP to buy items, and if you fall behind it will be unlikely that you will be able to cover the damage in the fighting."} {"label": "diana", "text": "Being melee in nature, Diana can\u2019t really deal well with ranged carries when her t is down. If Diana gets bullied from range, it\u2019s going to be difficult for her to farm and reach her power spike."} {"label": "chogath", "text": "Make sure you secure all the Dragons when possible to deny them from the enemy. While the enemy Jungler will not be ganking, fighting them alone will be difficult as they have tools to escape or prevent the fight. If you spot them alone, try to force them out of their jungle without over committing to the fight without assistance."} {"label": "malphite", "text": "Because you're a tank, you're pretty weak unless your carriers are alive. Keeping them alive is the key to team fighting."} {"label": "ekko", "text": "Punish him whenever he uses it for waveclear by engaging in trades. Locking down Ekko in team fights will prevent him from using his Ultimate R to escape with."} {"label": "yasuo", "text": "Yasuo is very mobile. Yasuo has massive outplay potential, but it requires time and practice to master."} {"label": "gwen", "text": "The extra point in Gwen's Q is very beneficial when ganking. Gwen was perfect during this stage as team fights frequently occur which gives her multiple targets to land her abilities on."} {"label": "morgana", "text": "She'll be able to burst with a huge amount of damage. Its first capacity will be maximized at level 9."} {"label": "swain", "text": "Bursting Swain down at the beginning of the fight makes it difficult for him to inflict damage and win the fight. Focus on the descent of Swain himself rather than on his ADC."} {"label": "hwei", "text": "Hwei isn\u2019t the strongest early-game champion. Once Hwei hits level 3, his poke and damage output increase."} {"label": "shaco", "text": "During the last game champions begin to build defensive elements that do not allow Shaco to assassinate someone immediately. Shaco is rather squishy and inclined to be killed if CC=\"d when his Ultimate I is down."} {"label": "malphite", "text": "Keeping them alive is the key to team fighting. Be ready to peel them if necessary."} {"label": "varus", "text": "The early closing of Varus is crucial to winning the game. varus is a very motionless champion."} {"label": "masteryi", "text": "Must feed the early play of the farm and therefore has no impact unless the enemy exceeds or exceeds the limits. He will focus mainly on cleaning at the beginning of the game."} {"label": "taliyah", "text": "If Taliyah's C (Counter Strike) is disabled, it becomes more vulnerable to enemy attacks. The ground engineer on his Q allows passengers to play freely in the medium track as long as they continue to barrage with Qs."} {"label": "neeko", "text": "If your allies die quickly, there will be little chance that you will win the team fight. Neeko is good in team fights thanks to her Ultimate R."} {"label": "quinn", "text": "Although Quinn is a really strong split pusher in the mid-game, they should be prepared to group with their team and fight 5v5. Purchasing more items will increase her damage output significantly."} {"label": "twistedfate", "text": "Avoid trading when twisted destiny has the gold card prepared. At level 6, twisted destiny kills pressure does not increase, but its ability to wander does."} {"label": "shaco", "text": "Place the x boxes early in the track and inside the track brushes. This way you will be able to get a lot of poke damage on negligent enemies. It is a strategy to deal with careless enemies in a specific way."} {"label": "bard", "text": "Being stunned and killed before a major objective spawns will result in the enemy taking the objective for free. Overstaying while low under your own tower is a big no-no against Bard, as he can put your Tower in stasis and kill you shortly afterwards."} {"label": "velkoz", "text": "The strategy for Velkoz involves harassing the enemy throughout the laning phase with your W and Q. Your goal is to constantly harass the enemy whenever possible and get killed."} {"label": "zeri", "text": "His E allows Zeri to get away from the ganks. Zeri is versatile and can be played in AP or AD depending on the needs of the team."} {"label": "kayn", "text": "Don't give Kayn easy blows by window shop when you remember. Kayn will try to assassinate targets that are alone in the middle of the game."} {"label": "senna", "text": "You should capitalize on this by looking for long-term trades where possible. Expect Senna to go for an aggressive level 1 game to get batteries."} {"label": "urgot", "text": "Urgot is really strong in the middle of the game because of his team combat presence. It can easily delineate and separate the enemy front line from its rear line."} {"label": "nasus", "text": "Nasus is at his weakest at the beginning of the game. Try to deny as many batteries as possible by invading Nasus so that it is unable to scale quickly."} {"label": "kayn", "text": "This allows them to put him in a very disadvantageous position that can actually have him killed immediately. Kayn is a heavy Jungler skirmish."} {"label": "twitch", "text": "The control services will allow your team to detect Twitch movements and anticipate its ganks. If you see Twitch crashing, you should invade his jungle and steal his camps."} {"label": "alistar", "text": "Alistar's t is truly versatile that offers you tons of off-play potential in the way and in team fighting. During the laning phase, Alistar can use his minions as well as champions to facilitate his combo landing."} {"label": "alistar", "text": "You can jump from your ADC and hit it with a few cars while it's downstairs. Make sure to communicate with your team by pinging when Alistar wanders."} {"label": "nasus", "text": "Nasus is weak early."} {"label": "wukong", "text": "With level six, the monkey can look for the flanks and dive the opposing lines. Level 6 of Monkeyking will significantly increase its ability to participate in team combat."} {"label": "jax", "text": "Aim to trade when Jax has used his E."} {"label": "velkoz", "text": "The first element for Velkoz is beneficial and will allow it to use its W frequently to unwind, thus preventing the enemy from moving freely. Before level 6, Vel'Koz should focus on maintaining the wave on its side of the tower due to its squishiness."} {"label": "ezreal", "text": "If Ezreal uses his E aggressively, abuse the cooldown and look for an aggressive play while he's defenceless. Ezreal uses his Ultimate R to snipe someone on the map."} {"label": "nautilus", "text": "A good roaming potential is one of Nautilus' key forces as he can push the wave and then move to another path and help his allies. This can be really beneficial if you can't kill the enemy lantern."} {"label": "hwei", "text": "Squishy and melee champions are fought in the early game. Your first power spike is at level 3."} {"label": "senna", "text": "Her Q costs a lot of mana and can make her run out of resources if she uses it carelessly. It will need to use its capabilities more carefully to avoid a lack of resources."} {"label": "akali", "text": "Flash and Ignite are ideal summoner spells for midlaners like Rikali in general. Don't engage unless level 6 with insane damage, focus on farming hard and taking good trades instead."} {"label": "draven", "text": "If you can\u2019t win the 2v2, ask your Jungler to come and reset his Adoration (Passive) stacks by killing him. Draven can out trade most champions in the early game."} {"label": "pantheon", "text": "Play aggressive throughout the laning phase to get kills. If you can get a kill or two, you can snowball your lead pretty quickly."} {"label": "ksante", "text": "If you push pole 6, you might find yourself Ulting the enemy in their turn, and you will have to retreat. Ulting can fuck you in a lot of cases."} {"label": "shaco", "text": "Also, make a point to use your Ultimate around the bottlenecks for maximum efficiency. A maximum-out Ultimate will confer the benefits of lower cooling and greater damage from Shaco clone break-up."} {"label": "yasuo", "text": "Try to ambush and assassinate enemies who are alone or who walk around Summoners Rift alone after taking them. Flanking is beneficial during this game, as it uses your tornado to hit carefree enemies and kill them quickly."} {"label": "zed", "text": "Sidewalls can be used to catch the out-of-guard enemy team using the fog of war. Using the fog of war will make team fighting really unfair for the enemy team."} {"label": "cassiopeia", "text": "Cassiopeia is one of the most immobile champions in the game. This makes her a prime target for ganks and teams with good dive potential."} {"label": "akshan", "text": "In this way, he will not be able to benefit from his W. Playing around Akshan's Ultimate will be very beneficial in the middle of the game."} {"label": "udyr", "text": "Udyr can solo lenses like the Dragon with ease. Keep the Drake kept at all times to reduce Udyr's chances of securing it for free."} {"label": "orianna", "text": "orianna's post-level-six gameplay is different from pre-level-six, especially when combined with her Ultimate d. Another point in her Ultimate d will increase the damage of the ability."} {"label": "missfortune", "text": "Try to bring down the enemy with your ts and ts during the laning phase, after destroying the lower track tower,"} {"label": "naafiri", "text": "You should go with them in the end-of-game team fights. Keep looking for spikes on the enemy Support while they go to the room alone in the end of the game."} {"label": "kindred", "text": "If Kindred has more than 8 batteries at this point, she'll just crush everyone and go through the destruction of the Nexus soon. She'll just need to keep an eye on her positioning."} {"label": "gwen", "text": "A player will almost surely win a duel with Gwen if they didn't fall drastically behind during the early or mid-game. Gwen excels during team fights."} {"label": "kayle", "text": "Kayle's E has a passive where her attacks deal bonus magic damage on hit. When Kayle hits level 11, her E's attack explodes upon hitting an enemy, dealing AoE damage."} {"label": "mordekaiser", "text": "It will have several objects during this phase of the game, allowing it to take a lot of damage and inflict a lot of damage simultaneously during a fight. It will be difficult for the enemy to shoot him down."} {"label": "garen", "text": "If Garen doesn\u2019t come online in the first few levels, he\u2019ll fall behind and won\u2019t be able to scale. Once your Ultimate R is unlocked, you can play more aggressively."} {"label": "seraphine", "text": "Seraphine's E capability can CC multiple targets and should be chained with R for more effective results. Fighting around closed spaces will be advantageous because Seraphine can easily target several champions."} {"label": "sett", "text": "Sett can be put into a kit to forget, especially when it is against a varied cart with a certain form of dash. The abuse of Sett's W capability can cause him to kill because it is his only form of mitigation of damage."} {"label": "ekko", "text": "He can go for risky plays and use his Ultimate R to escape. Ekko's Ultimate R can be used aggressively."} {"label": "kalista", "text": "Post level 6, focus on Kalista instead of enemy Support. Focusing the enemy Support can lead to them saving their Champion with Kalista's Ultimate x."} {"label": "rengar", "text": "Its survival will also depend on its passive use. He is a powerful champion early, especially if he manages to use the track brushes to his advantage in the track."} {"label": "galio", "text": "At level 9, Galio's core items will be equipped. Core item equipment is beneficial for Galio and his team."} {"label": "ornn", "text": "Ornn will tend to stick in a side lane when no team fights are occurring and when there are no major objectives up. Use the numbers advantage to start a team fight while Ornn is away from his team."} {"label": "sett", "text": "Separate in the middle of the game. Avoid regrouping if possible."} {"label": "shaco", "text": "Team fighting will improve for Shaco. Another point of its Ultimate capability will allow it to use capacity frequently and increase damage from clone breakup."} {"label": "twitch", "text": "You must stay with your support throughout the later parts of the game. Don't go around the map alone because you will die easily."} {"label": "twitch", "text": "As the game continues, Twitch becomes stronger and stronger. Finishing the game quickly is often the wisest choice to play against Twitch."} {"label": "missfortune", "text": "Your safety depends on staying close to your support throughout the middle of the game. If you move away from your Support, you will become an easy target for the enemy."} {"label": "camille", "text": "When Camille has completed her first component item, her ability to trade with the enemy will intensify. Don't be afraid to look for more fights after you pick up your first item."} {"label": "jhin", "text": "Be careful of when Jhin is running at you with his 4th shot during team fights."} {"label": "jarvan", "text": "He can single out enemies which need to be dealt with quickly. with his Ultimate m."} {"label": "brand", "text": "Avoid running too far away from your team during the late game as this can lead to being left behind and losing the game. The enemy may force a fight if they detect you leaving your position, so be cautious in your movements."} {"label": "chogath", "text": "Cho'Gath has almost unlimited sustain thanks to his Passive. His e has a very large range."} {"label": "renekton", "text": "Once Renekton is level 3, he gets his first major power spike and can easily force a Flash. Play respectfully against Renekton."} {"label": "leesin", "text": "He's going to abuse his early play force. Once Lee Sin reaches level 6, his death pressure increases because his Ultimate will allow him to set up ganks or end enemies more effectively."} {"label": "graves", "text": "The amount of gold Graves gets determines his strength. It is recommended to reduce Graves' gold income by matching his pushing power and avoiding death during the laning phase."} {"label": "kassadin", "text": "If kassadin isn't able to get his item spikes early on, he will take quite some time to come online. Kassadin can be easily camped during the entirety of the laning phase."} {"label": "seraphine", "text": "A maximum of Ultimate R will help Seraphine during team fighting. Seraphine can do a lot of damage."} {"text": "Keep spamming out damage while keeping yourself alive, using both your invisibility and your ultimate to reposition as needed.", "label": "Kai'sa"} {"label": "maokai", "text": "Maokai performed exceptionally well in the team fights at the end of the game due to his Ultimate R and his all-in-one combo. Maokai's first capacity will be fully maximized at level 9."} {"label": "xinzhao", "text": "Avoid fighting Xin Zhao if you meet him alone at this stage of the game, especially after unlocking his Ultimate R. Xin Zhao falls at the end of the game or when the champions begin to regroup and get defensive elements."} {"label": "renekton", "text": "The split thrust in the middle of the game can help secure secondary goals. Avoid regrouping with other players as much as possible."} {"label": "aatrox", "text": "When you have 3 points in your Ultimate, your sustain is very difficult to deal with. If Aatrox ganks your lane, try to keep the minion wave between you and him for as long as possible."} {"label": "renekton", "text": "Renekton will seek to divide the thrust when there are no team fights. Make sure someone who can challenge him prevents him from separating."} {"label": "corki", "text": "The skill order starts E than W than Q before maxing E than Q than W taking ult whenever possible. Your main focus is going to be on farming hard and bullying your opponent."} {"label": "ashe", "text": "Keep the lane warded at all times as that is the only time when it will be safe for you to overextend post 6. To prevent Ashe from getting extra damage down on you in the early game, stand behind the minion wave at all times so they block her Volley y damage for you."} {"label": "jarvan", "text": "If he physically cannot all-in you, he may look to roam and use his Ultimate m in the mid lane instead."} {"label": "hwei", "text": "Avoid warding alone, or else you will die. Your squishy body makes you very vulnerable in the late game."} {"label": "yone", "text": "Don't forget to stay away when possible. He doesn't manage very early against various matches, as he can be swiped quite easily."} {"label": "karthus", "text": "Karthus can control a large part of the lane during the mid-game and pick off enemies with his ranged abilities. Karthus can slow enemies with his wall, which allows his team to collapse and initiate fights."} {"label": "vayne", "text": "Don't let Vayne kill you at the beginning of the game because it will make her stronger in the last game. If Vayne uses her E capabilities, use the cooldown to play aggressively and try to kill her."} {"label": "galio", "text": "When your opponent goes up to farm, throw a Q at them, especially if they're forced to stay in the tornado afterwards, this is great damage. And all this damage combined with the lockdown makes it very difficult to trade against you."} {"label": "gragas", "text": "If they come, run away as it\u2019s unlikely you\u2019ll be able to win 1v2. Gragas's Ultimate is very good in team fights."} {"label": "trundle", "text": "Trundle's damage should also be high. A maximum of the Ultimate n will allow Trundle to easily resume the fighting."} {"label": "jayce", "text": "Make sure you're always behind the minion wave so the minions block his s damage. Do not stand directly behind them as his s is AOE."} {"label": "lucian", "text": "This article gives Lucian an inherent advantage, especially if it can capitalize on its level 2 power point. Its first capacity will be maximized at level 9."} {"label": "anivia", "text": "You need to stay with your team throughout the late game. If you're caught out of position, the enemy will decimate you very quickly, even if you have your Ultimate m."} {"label": "tristana", "text": "Key targets killed by tristana can potentially give the opportunity to take the baron. Baron can be an important advantage for the tristana team if it is strategically taken."} {"label": "shaco", "text": "Shaco's first major power peak occurs at level 6 when it unlocks its Ultimate capability. The clone created by Shaco can be very sneaky and cause a lot of damage if used in a 1v1 fight."} {"label": "ivern", "text": "By sticking with your team, you'll increase the chances of winning the match. Continue peeling for your team in team fights, focusing on keeping them alive as long as possible."} {"label": "ekko", "text": "At this point in time, Ekko will look to go collect CS from side lanes and split push. Send someone to match him in the side lane to prevent him from farming for free and taking turrets."} {"label": "lulu", "text": "Losing crucial goals will certainly lead to your loss if you are not careful enough. Her last game is phenomenal as she can peel for her team for days."} {"label": "zac", "text": "As soon as Zac reaches level 6, his ability to start fighting increases. Expect Zac to play aggressively every time his Ultimate R is in place."} {"label": "naafiri", "text": "Naafari is a heavy snowball champion. Ganking often in early play can provide an advantage, then snowball from there."} {"label": "seraphine", "text": "A maximum of Ultimate R will help Seraphine during team fighting. Seraphine can do a lot of damage."} {"label": "fiora", "text": "Fiora is very good in the later stages of the laning phase and the mid-game. Respect her 1v1 potential and try not to die to her."} {"label": "camille", "text": "In the late game, Camille will deal a lot of damage but also be quite tanky. You should look to peel and protect your carries in the late game."} {"label": "vex", "text": "Vex's passive is Doom and Gloom. During which time they're slowed."} {"label": "taliyah", "text": "The ground engineer on his Q allows passengers to play freely in the medium track as long as they continue to barrage with Qs. Keep robbing the enemy with your Qs and Es in the way."} {"label": "tryndamere", "text": "Trendamere needs a lot of gold and XP to transport solo in the later parts of the game. When Tryndamere's Ultimate e is broken, it is very vulnerable."} {"label": "kogmaw", "text": "Don't do anything that involves pushing into enemy territory. If the enemy extends too far, use your e to get damage on them, but step back a little as a sudden attack may suggest you areganked."} {"label": "ashe", "text": "Before major objective fights, use your k to scout around for death brushes set up by the enemy. Besides that, always maintain your range and use your Q and auto-attack slow to constantly kite the enemy team."} {"label": "fizz", "text": "When playing as a melee champion, do not go for extended trades with Fizz because he will always come out ahead thanks to his W."} {"label": "yone", "text": "After your bot track has moved to the medium track, turn to the bot side of the map or somewhere else on the map so you can continue to grow and win XP. As you are good at getting choices and killing isolated targets, try to ambush and assassinate enemies who are alone or walk around Rift Summoners alone."} {"label": "xayah", "text": "Lethal tempo is a great rune pick for Xayah. Tier 2 boots and quick blades are also great pickups."} {"label": "draven", "text": "Maxing his second ability will offer him additional protection in the late game. Draven\u2019s level 16 is pretty good."} {"label": "tahmkench", "text": "As a medium, monitor your positioning at all times to avoid harassment of the enemy Support. The enemy Support can use various attacks if you are within range."} {"label": "rakan", "text": "Being slightly apart makes it harder for Rakan to get a multi-person Ultimate R. Bursting Rakan down as soon as he engages is highly favourable."} {"label": "camille", "text": "Don't be afraid to look for 1v1 fights at level 9. After completing multiple items in the mid-game, you will be a lot stronger."} {"label": "tahmkench", "text": "Mistreat this to get an early advance. The longer the game lasts, the more Tahm Kench becomes strong and tankier."} {"label": "bard", "text": "Abuse the fact that Bard is missing to all-in the enemy ADC. Avoid the minion wave at all times because landing his Q and stun would be difficult."} {"label": "janna", "text": "If you leave them, the enemy may start a fight without you being there to protect them and keep them alive."} {"label": "rammus", "text": "The first item component will bolster Rammus' survivability. Bolstering survivability will allow Rammus to do constant DPS by being around enemies."} {"label": "sylas", "text": "The poke and wave of Sylas are effective with its Q. Slow Sylas allows him to put ganks for his Jungler."} {"label": "samira", "text": "His Ultimate R is an incredibly strong tool in team fighting. Samira's Ultimate R is a powerful tool."} {"label": "galio", "text": "Space out between each other for maximum survivability from the get-go. If you are near Galio when he uses his Ultimate R, you can disrupt it with any crowd control abilities."} {"label": "nunu", "text": "Nunu can easily solo the Dragon at level 4 and after. Be prepared for this by having the Dragon warded at all times."} {"label": "swain", "text": "If you play as an early game champion, try to get an early advantage to reduce its scale. His root E will only trigger on the first enemies he strikes when he returns."} {"label": "soraka", "text": "Using your W too will cause your disappearance. The healing of Soraka is quite intimidating during this part of the game."} {"label": "lucian", "text": "The first element will be a massive power peak for Lucian because it allows him to do a lot of damage. This article gives Lucian an inherent advantage, especially if it can capitalize on its level 2 power point."} {"label": "taric", "text": "If possible, try to keep the minion wave closer to your side of the map. This forces Taric and his ADC to extend for the farm, creating opportunities for your jungler to capitalize on potentially secure murders or appeal spells."} {"label": "vladimir", "text": "Vladimir should avoid fighting for long periods during this game phase. Focus on scaling and get your first element."} {"label": "blitzcrank", "text": "Blitzcrank may try to steal or delay your Junglers first buff. A ward in the river at 1:25 can help determine if he\u2019ll Hook b or not."} {"label": "teemo", "text": "Teemo is not remarkable in team fighting. Teemo should secure the catch and blow the enemies with its capabilities or shared thrust until the enemy responds."} {"label": "nautilus", "text": "The strength of the Nautilus increases with the number of articles it obtains On level 6, Nautilus will be extremely scary"} {"label": "karthus", "text": "Karthus uses his Ultimate at the start of the fight. You should CC Karthus if you see him using his Ultimate at the start of the fight."} {"label": "qiyana", "text": "There is probably a reason Qiyana picked up this Element and her Jungler may be nearby Do not overextend or play super aggressively when Qiyana has her River Element"} {"label": "tahmkench", "text": "At level 6, Tahm Kench is a massive power peak due to its Ultimate ability to do a lot of damage to enemies swallowed by it. Level 6 gives Tahm Kench significant pressure on the map thanks to its W capacity."} {"label": "riven", "text": "You'll want to take her down as fast as you can in this game. The best thing will be to take it before a major fight."} {"label": "rengar", "text": "Rengar's presence in the middle of the game is really fabulous. After entering with your Ultimate R, be ready to fold and peel for your allies in the end-of-game team fights."} {"label": "zilean", "text": "Get Level 2 first and look for a favorable trade. Obtaining an early health advance is the key to getting a murder later on the line."} {"label": "darius", "text": "Darius is really easy to kite. Darius is immobile."} {"label": "gwen", "text": "Gwen's W is a great tool that can stop incoming abilities like Thresh Q or Blitzcrank B. Although Gwen's W doesn't protect allies, she can position herself between enemies to prevent CC from affecting her allies."} {"label": "soraka", "text": "Keeping the allies alive during the team fights is crucial to winning the game. Winning the game requires maintaining a significant advantage over the enemy team."} {"label": "vayne", "text": "This will help her a lot in the team fights, especially when the enemy team is filled with heavy CC champions. It will have its basic items by then, which means that it will suffer a respectable amount of damage."} {"label": "kled", "text": "Its ultimate R can also be used to engage and pursue the enemy. Don't go beyond the limits, because he can easily kill you."} {"label": "warwick", "text": "For skill orders start Q then W then E before maxing W then Q then E taking ult whenever you can. Starting the game you have a few different options."} {"label": "senna", "text": "Always adjust your positioning in team combat. Avoid staying in the fights because you will be an easy target."} {"label": "drmundo", "text": "Dr Mundo will be looking to power farm early so he can get as much gold as possible. Try to gank as often as possible to get your laners ahead."} {"label": "shaco", "text": "Shaco relies on the advance to be useful in the later parts of the game. Shaco can be hard to control."} {"label": "senna", "text": "If you walk too far forward, the enemy will concentrate you and take you down. Continue to fly kites in the team fights."} {"label": "morgana", "text": "Morgana can start crashing after she reaches level 3. The more levels under Morgana's belt, the better."} {"label": "pyke", "text": "Pyke executes champions with his Ultimate R. With his Ultimate R, Pyke can quickly kill his laner or any other squishy in one rotation of his spells and his Ultimate R."} {"label": "jax", "text": "Jax has great skirmishing skills. Securing objectives on his own allows Jax and his team to get an objective lead without doing anything."} {"label": "shen", "text": "Shen's early game is pretty strong."} {"label": "syndra", "text": "You have a lot of poke, so try to bring down the enemy as often as you can. Play safe for the first levels while you land poke on the enemy with your Q."} {"text": "Lillia brings a lot of damage. She's great at taking down tanky champions. She is very mobile and can be amazing in fights. However, her early game is weak because she doesn't have any strong crowd control before level 6. Lillia relies on mobility to survive. ", "label": "lillia"} {"label": "karma", "text": "If she is getting engaged upon, she can use her d and Ultimate a empowered d to both disengage and get back a lot of health. Her Ultimate a is the backbone of her strength in the lane."} {"label": "rell", "text": "With the Boots, Rell gains significant sustain in fights against multiple targets. Rell's level 11 is a decent powerspike due to her being able to put 2 points in her Ultimate R."} {"label": "neeko", "text": "Disengage as soon as you see Neeko channel her Ultimate R. Stay away from neeko as she will use both her E and Q to push the wave and harass."} {"label": "kled", "text": "It will be quite the peak of power for him. Kled will have several objects in the middle of the game, making it a devastating force to manage."} {"label": "chogath", "text": "Cho'Gath can easily get kited by ADCs and champions with dashes in team fights. Mobile champions can make it hard for Cho'Gath to catch out ADCs and champions with dashes."} {"label": "brand", "text": "Brand is strong at level 2 and 3 when he gets access to more abilities. Be prepared to back off slightly when Brand gets the level up so you don\u2019t risk losing your health bar."} {"label": "swain", "text": "This ability helps Swain quickly eliminate squishy targets. Its tenacity and damage are really high during this phase of the game."} {"label": "hecarim", "text": "In order to secure picks, keep an eye on the side lanes as they are easy to find isolated enemies in those lanes. Catching isolated enemies becomes simple once you have found them in the side lanes."} {"label": "cassiopeia", "text": "Cassiopeia's Ultimate R is a great tool in team fights. Hitting 5 champions at once is a sure-fire way of winning the team fight."} {"label": "seraphine", "text": "As a support, she is very vulnerable and can easily be killed when she goes to the room, when she moves around the map, and when she is alone. To reduce the chances of dying and being taken out of position, try to stay with your team at all times."} {"label": "draven", "text": "Draven can out trade most champions in the early game. You shouldn\u2019t look to fight him unless he drops an Axe g."} {"label": "wukong", "text": "Every time your Ultimate n is in place, you can look for aggressive games to try to kill the enemy. Your Ultimate n makes you much stronger when used as a trading tool."} {"label": "sona", "text": "Ward's major goals so that enemy movement and departures can be seen on the map. Staying with your own team at all times prevents you from getting caught alone."} {"label": "draven", "text": "Commit to all-ins if you have a slight lead so you can, again, cash out from your Passive. After Draven\u2019s first back, he will be able to out-trade the enemy laners because of his g."} {"label": "graves", "text": "If there is a nearby ganking or counter-ganking opportunity, don't be afraid to take it. If you are invaded early, just back off; you do not win early skirmishes with the invaders."} {"label": "mordekaiser", "text": "Get Mordekaiser involved when his E is broken, otherwise you will have problems avoiding it due to lack of mobility. Mordekaiser can force a fight with R at level 6, so be prepared at all times during trading."} {"label": "akali", "text": "Akali is capable of all squissy champions at level 6 because she gets tons of mobility and damage thanks to her Ultimate. If Akali wasn't aggressive before Level 6, expect her to do so once she's reached the level."} {"label": "ekko", "text": "If you see Ekko running towards you, back up for a few seconds as he would have used his W. When no team fights are occurring, Ekko will be looking to split push."} {"label": "nautilus", "text": "Always try to integrate the enemy Jungler as far as possible. The removal of the enemy Jungler will allow you to take neutral goals easily."} {"label": "ezreal", "text": "In late-game fights, ezreal should avoid using his E aggressively. If you're not sure about using your E in a late-game fight, it may lead to being abused."} {"label": "nami", "text": "This makes Nami very vulnerable and easy to kill. Choosing your fights and avoiding constant trading is the key to winning."} {"label": "drmundo", "text": "The enemy needs to think twice before diving him as he can regenerate a lot of health in a matter of seconds with his Ultimate R. drmundo's Q allows him to catch up to targets quite easily."} {"label": "zeri", "text": "Your side of the map Its side of the map"} {"label": "azir", "text": "You should pick champions with kill pressure. Champions with wave clear can match Azir's wave clear and prevent losing the Tower early on."} {"label": "leesin", "text": "Warding will be an essential element of your game style during this phase of the game. The most important thing you want to do is keep a Control Ward in your inventory to use your Ultimate k effectively."} {"label": "morgana", "text": "Morgana has a better survival in team fighting when she has Zhonya's Hourglass. When Morgana has her Blackshield E available, her protection increases considerably."} {"label": "garen", "text": "Look for picks with your Q and R. Garen deals a surprising amount of damage, so don\u2019t be afraid to move around the map and try to assassinate someone with your team."} {"label": "zac", "text": "Make sure you start fighting for your team. Let your team know before you enter."} {"label": "veigar", "text": "Veigar is a monster from the end of the game. Its capabilities e and r allow it to land on multiple targets while the crowd controls them with its n in closed spaces."} {"label": "gwen", "text": "Gwen's Ultimate R can be recast multiple times. The recasting of Gwen's Ultimate R also offers her a heal which helps her in 1v1 fights."} {"label": "maokai", "text": "This is a correspondence between the tank and the tank. Your best bet in this matchup is to avoid them and focus on agriculture early."} {"label": "brand", "text": "However, Brand needs to avoid getting caught out in the late game. Otherwise, he will not dish out any damage."} {"label": "zac", "text": "Getting your Ultimate R will allow you to participate in many team fights. Focus on zoning of squishier targets off during skirmishes."} {"label": "ahri", "text": "A sweater can help you with that. If you can't do it, keep playing on the enemy front line, until you can catch someone with your E."} {"label": "gragas", "text": "If you decide to all-in an enemy, just perform your all-in combo and return to your carries. You should work with your Jungler to get picks inside the enemy Jungle using your Ultimate R."} {"label": "neeko", "text": "When fighting Neeko, keep in mind that she can cast her Ultimate R and deal damage and CC you. When Neeko has completed her first item, she will have tons of wave clear and will be able to push the wave very fast."} {"label": "jarvan", "text": "Look out for ambushes around the map. He is really good at starting skirmishes and picking off weak and immobile champions."} {"label": "sejuani", "text": "Her E passive stacks frost when nearby allies attack an enemy champion or monster. It can also slow enemies if it travels over 400 units, and creates a larger circular area with slowed enemies if detonated afterwards."} {"label": "zed", "text": "The enemy team peeling for their portages makes it difficult for him to secure the murders later in the game. Team fights are not his cup of tea, and he must resort to split thrust instead."} {"label": "viktor", "text": "If you can land poke while pushing the minion wave, you could look for a favorable trade. When you sit Baron or Dragon, or when you push the enemy under their turn, look for a choice with your abilities."} {"label": "lucian", "text": "Lucian has a lot of wave thrust power. Use this by freezing the track near your tower to expose it to ganks and prevent it from crashing you."} {"label": "draven", "text": "Draven's early game is solid. He can out-trade most bottom lane champions due to his g."} {"label": "shaco", "text": "Continuing to collect and secure jungle camps is crucial as Jungler. Not falling back in the middle of the game is crucial as Jungler, so keep growing!"} {"label": "viktor", "text": "Therefore, the presence of viktor in the way will become more formidable. If your allies move on your track after destroying their turn, rotate and move around the map to continue farming and win XP and gold."} {"label": "ornn", "text": "The strength of Ornn's early game is heavily dependent on various factors. His first major power spike occurs at level 6, where he unlocks his Ultimate R."} {"label": "pyke", "text": "Missing this ability will be devastating and you\u2019ll have to play safe until it\u2019s back up. Try to get as close to the enemy or bait out any dashes before using your Q."} {"label": "neeko", "text": "Be cautious when detaching from your ADC while using Neeko's E (Tangle-Barbs) as her root ability makes you an easy target if separated. You should focus on providing sustained healing and utility from attached positions to keep your ADC safe."} {"label": "pyke", "text": "Let the wave push in so that you can farm safely. Only shove the wave in if you decide to roam around and help your side lanes."} {"label": "velkoz", "text": "By sitting Baron or Dragon, or whenever you push the enemy under their turn, look for a choice with your abilities. Vel'Koz is huge in team fighting, especially those near objective pits."} {"label": "twistedfate", "text": "Avoid separating too far to reduce its ability to obtain choices. Destiny gave Twisted Fate a lot of pressure on the card, expected it to be divided by pushing in the middle of the game."} {"label": "nidalee", "text": "By targeting the nearest enemy champion to your carry, you will survive longer and keep your carries alive."} {"label": "lux", "text": "Choosing the enemy Jungler or range can be extremely beneficial if done correctly. Your goal throughout the laning phase is to poke and harass the enemy in the way."} {"label": "rumble", "text": "Your Ultimate B will help you a lot with that. At the end of the game, look for choices about immobile or poorly positioned enemies."} {"label": "azir", "text": "Try to harass him when he is in the minion wave. This will mostly be a farming matchup, as you can kill him but he cannot really kill you."} {"label": "kalista", "text": "Kalista can use her Ultimate ability on her Jungler. This allows the Jungler to gank Kalista's lane with ease or help her save them in a team fight."} {"label": "jhin", "text": "The damage will also be increased. Jhin's first ability will be maxed out at level 9."} {"label": "shen", "text": "He can join a fight from anywhere on the map with the Ultimate R. He's decent in the end-of-game fights because of his kit."} {"label": "khazix", "text": "Misuse of his E can cause him to kill several times. The use of capacity requires discretion, as it can prevent it from getting resets that can inadvertently kill it."} {"label": "camille", "text": "Camille may look for an all-in at level 3 or 4 once she has access to her core abilities. If Camille loses too much health before reaching level 3, it is guaranteed that she will look for the all-in."} {"label": "udyr", "text": "It's valuable to ganks and counter-ganks. Udyr's first games are phenomenal and frightening because he can crush still enemies who are overstretched in the way."} {"label": "jhin", "text": "This allows the enemy to both flank and focus jhin down with ease. Due to his squishiness, jhin can't really survive for too long."} {"label": "maokai", "text": "Maokai is a strong thug. Don't forget to guarantee these goals."} {"label": "irelia", "text": "The active is a straight line skill shot, and after hitting an enemy champion will explode outwards into a diamond shape. Enemies hit by the expanding blades are knocked away, but this does not make them airborne."} {"label": "akshan", "text": "Without this, he will not be able to maximize his damage. Akshan's first power peak occurs when it unlocks the 3 basic capabilities."} {"label": "twitch", "text": "Level two gank is incredibly heinous for enemies in early play. Twitch's level 6 capabilities allow it to excel in major battles."} {"label": "shen", "text": "Playing around the hate of Shen E will make the laning phase much easier for you. If you can bait this ability, you have a period of time where you can play aggressive and force Shen to lose a lot of health."} {"label": "bard", "text": "Empowered auto-attacks also have a huge slow if an enemy champion is auto-attacked."} {"label": "renekton", "text": "Renekton's range with his Dash e should not be underestimated. He can use it on the minion wave to close the gap and chat with you."} {"label": "rumble", "text": "Its ability to melt through enemy health bars will force its enemies to play defensively Rumble damage output will be greatly reduced when the r of Rumble is lowered."} {"label": "akali", "text": "This is an advantage that can be used to trade with her early and harass her whenever she goes for CS. A good time to chat with her is when she used/missed her Q."} {"label": "samira", "text": "Instead of kite and automatic attack the closest enemy champion. If you walk too far forward, the enemy will concentrate you and take you down."} {"label": "rengar", "text": "This can tilt someone hard enough to win the game easily. Its early duelling power is really strong, especially if it is at the top of the track and has access to the track brushes."} {"label": "gnar", "text": "Gnar's opponent can bait out his E to have a really hard time escaping that situation. Gnar's Ultimate R won't be very effective if the enemy is playing in open spaces and is spaced out evenly."} {"label": "kennen", "text": "Make sure you have a vision on your side in case Kennen tries to flank you. Try to harass and poke Kennen as much as possible before a team fight occurs."} {"label": "missfortune", "text": "If you have a dodge, do not use it when its Ultimate e is in place. You should avoid fighting Miss Fortune and her team in the jungle."} {"label": "xerath", "text": "Xerath can easily be controlled by the crowd by the enemy team, especially when it loads its Q. The enemy team can all-in-Xerath if they use their R carelessly without having their Flash up."} {"label": "velkoz", "text": "This will only improve things for him, and his team, as they will slowly start to retake the game from here. When you play with your team at the end of the game, don't split up or get away from them."} {"label": "akali", "text": "This will make it much more difficult for Akali to fight and survive if she cannot hide in her. In the later stages of the game, try to stay as a team and try not to wander the card alone."} {"label": "neeko", "text": "During the laning phase, it\u2019s really easy for you to steal your ADC\u2019s farm by mistake. Neeko is very squishy."} {"label": "mordekaiser", "text": "Once replayed at the beginning of the game, Mordekaiser was unable to clear up much damage. Mordekaiser's opponents can easily attack him if he misses his E."} {"label": "quinn", "text": "If you\u2019re behind, avoid fighting Quinn at all costs as she will undoubtedly beat you in a 1v1. Investing in early armor will be very beneficial against her basic attacks in the laning phase."} {"label": "missfortune", "text": "Stay close to your team to maximize your impact on the game. Don't move unless you have a teammate with you to ensure safety."} {"label": "azir", "text": "Use your W and R abilities with utmost discretion. Shove wave when possible to catch enemies off guard."} {"label": "blitzcrank", "text": "He has incredible roams that can win games with a single hook, but he needs a squishy target to pull to have good value. His Q is a straight line skill shot that stops on the first enemy hit, stunning them and pulling them towards him."} {"label": "ivern", "text": "Daisy keeps hitting the neutral objective while Ivern is focused on peeling for his allies. Ivern's Q range makes him a pretty good early ganker. Once he hits a target with his Q, both he and his laners will get within auto-attack range of that target if they have vision."} {"label": "vex", "text": "For build orders, start ringing pots into Ludens and Tier 2 boots. For skill orders, start E then Q then W before maxing Q then W then E taking ult whenever you can."} {"label": "veigar", "text": "Its n capacity is on a really long cooldown, and it's its only self-peel form. Once Veigar's ability is diminished, he can easily be all-in-one and killed with crowd control."} {"label": "lulu", "text": "To effectively counter Lulu, it is best to lock him up with crowd control (CC) or kill her before she has a chance to place a pupil and affect the fight. This champion is quite still and is inclined to the CC."} {"label": "blitzcrank", "text": "After this, Blitzcrank can either use his Ultimate to silence the enemy or spam away with attacks. For matchups, he excels at squishy supports that he can grab to instantly kill them. For build orders, start Wellick's shield and tier 2 boots, followed by Zeax and Knight's Vow."} {"label": "chogath", "text": "Mobile champions can make it hard for Cho'Gath to catch out ADCs and champions with dashes. Cho'Gath's Ultimate ability t has a long cooldown, making him miss out on potential true damage when it is on cooldown."} {"label": "singed", "text": "Watch to wander the middle lane often once you push the wave. Singed is good at helping his allies if the enemy is overheard."} {"label": "draven", "text": "Avoid walking too far away from anyone in the late game. Getting caught out will result in the enemy being able to push their advantage and finish the game."} {"label": "nasus", "text": "Refusing as many piles as possible means avoiding the enemy champion from gaining too much gold and experience, making them stronger. If Nasus gains too much gold and experience, it will spread quickly and become very powerful."} {"label": "ziggs", "text": "Moving enemy units into ziggs using its E can act as a final movement against weak health enemies. Moving enemy units into ziggs using its E can also be used to fire an escape if necessary."} {"label": "nocturne", "text": "If he activates his Ultimate a and he\u2019s not Ulting a you, push the wave as quickly as you can and take Tower plates. When playing as a ranged AP champion, try and keep your distance as much as possible."} {"label": "sona", "text": "The use of Sona's W is the best thing to do until it is absolutely necessary, due to its low impact. Missing out on Sona-s Ultimate R can guarantee a team battle victory for the enemy team and significantly reduce the usefulness of Sona-s."} {"label": "lissandra", "text": "Lissandra excels in team fighting because she can flank the enemy on the side with her E. Lissandra has a fantastic gank configuration throughout the laning phase thanks to her W and R."} {"label": "pantheon", "text": "Forcing a fight against Pantheon when he is on the opposite side of the map can be a good idea because it will take him some time to get into the fight even with his Ultimate R. Pantheon is an early to mid game champion"} {"label": "veigar", "text": "Don't put yourself too far forward as this will allow Veigar to catch up with his n and start a team fight. Locking Veigar with CC is the best way to deal with him in team fighting."} {"label": "kled", "text": "Kled can easily disrupt the ranks of enemy teams. Kled can also provide peel for its trolleys."} {"label": "renata", "text": "If you are in a matchup where you want your ADC to scale, focus on using your Q defensively. Being a part of team fights and neutral objective fights is a must."} {"label": "aphelios", "text": "Focus on farming early on in order to acquire your first item as soon as possible. Save Severum ammo whenever possible, since it will be useful for trading in the lane if your Support initiates a fight."} {"label": "zac", "text": "Secondly what lanes are pushed or being pushed? But you need to be careful with your timing on this."} {"label": "nocturne", "text": "A fast and healthy clear makes him a Jungler A jungler can hold their own"} {"label": "lulu", "text": "Lulu completely denies the assassination and explodes attempts at the end of the enemy at level 6. The first element will surely help Lulu in the way."} {"label": "skarner", "text": "Play around your Ultimate cooldown at the end of the game. Avoid team fighting when your Ultimate is down to make sure you are useful in team fighting!"} {"label": "gragas", "text": "Gragas is a champion who brings great AoE damage. Gragas also has amazing disengage capabilities."} {"label": "xerath", "text": "Try to delay team fighting as long as possible while you harass the enemy and crush them with your p. If you can lower them, then you can engage in the team fight."} {"label": "garen", "text": "Garen's first item component will either let him survive the lane for a more extended period (tank build) or increase his damage significantly (bruiser build). The former will let him take part in many team fights while the latter will help him with duels."} {"label": "pyke", "text": "Get level 2 first look for a favourable trade"} {"label": "seraphine", "text": "Grouping closely together will benefit Seraphine and allow it to obtain a good R Ultimate. It will also make CC your entire team."} {"label": "tryndamere", "text": "This is quite an advantage because he can bring several enemies to him while his team gets goals. 3 points in its Ultimate ability will not be an excellent peak of power because it only ensures its prolonged survival and nothing else."} {"label": "gwen", "text": "Gwen's W does not block tower shots, but it increases her defensive stats. Always consider the risks before committing to a tower dive with Gwen."} {"label": "lulu", "text": "Your ultimate R can really save your Jungler if they're stuck in a bad situation. Lulu's gonna get her basics now."} {"label": "rammus", "text": "A player with Rammus must be aware of this limitation when playing. Rammus' early ganks are pretty decent if the enemy happens to be pushed up."} {"label": "lillia", "text": "Keep in mind the elements Lillia built and adjust your strategy accordingly. Try to blow Lillia up as quickly as possible in a team fight so she can't use her Ultimate R to sleep your entire team."} {"label": "sylas", "text": "Sylas'W can heal a lot of health in terrible situations. Sylas' W is a point and click capability, which makes landing easier."} {"label": "aphelios", "text": "Aphelios is a good mid-game champion, especially when paired with a utility Support. A utility Support can help Aphelios shine in the mid-game."} {"label": "rell", "text": "You will be unable to engage at all if the enemy has knock-ups or interrupts in the lane. To work around this, either look to roam or use your t from an unwarded bush to engage."} {"label": "bard", "text": "While he has meeps, his basic attacks are empowered to deal additional damage. At 35 charms, the cone behind his meeps is increased in radius."} {"label": "sylas", "text": "The Ultimate R of Sylas depends entirely on the enemy team comp. If the enemy has ultimate failures, Sylas will not be able to do much."} {"label": "drmundo", "text": "Request assistance from your Jungler to execute Dr Mundo when he is low. At level 6, Dr Mundo will look to trade more frequently as his Ultimate R provides him with a lot of duelling power and sustain."} {"label": "nasus", "text": "He's going to massively increase his damage production too. At level 11, he'll have two points in his Ultimate R."} {"label": "anivia", "text": "Her team fight ability will be on a very low cooldown in the late game."} {"label": "blitzcrank", "text": "This is very beneficial for Blitzcrank as it will allow him to use his b over and over again if he misses the first Hook b. As teams will start grouping during the mid-game,"} {"label": "lissandra", "text": "You need time to come online and you should not fight unless you have a clear and early advantage. Once you have a few levels under your belt, you can start playing aggressively and look for aggressive pieces."} {"label": "darius", "text": "Once it gets to the later stages of the game, his strengths become weaknesses. His Ultimate e is crucial in team fights to take down key targets."} {"label": "riven", "text": "For matchups, Riven struggles against hard lane bullies but excels against tanks and champions that need to scale. Riven's skill order starts with queue then E then W before maxing queue then e then w taking ult whenever possible."} {"label": "trundle", "text": "Although it is a qualified division pusher, it is also crucial to be prepared for situations where grouping with the team is necessary. In general, it is advisable to start clustering when there are no goals to be taken nearby."} {"label": "rumble", "text": "This component will also be beneficial when it launches its Ultimate b. His early play is good, but the result of the track really depends on the match he is in."} {"label": "leesin", "text": "This article will give the player enhanced damage boosts and survival skills. Once you get two items, you should be able to flatten a lot of damage depending on the construction you go for."} {"label": "aatrox", "text": "Aatrox suffers from long cooldowns and is easily abusable when they're on cooldown. You'll fall off in the later stages of the game unless you end the game as quickly as possible or snowball your lead so you'll be a huge threat in team fights."} {"label": "jarvan", "text": "This will give Jarvan a massive damage boost. impacting fights at a much higher level."} {"label": "riven", "text": "Riven's presence during the mid-game fights is really valuable. She should be able to win several fights with ease using her Ultimate e."} {"label": "lucian", "text": "The damage caused by Lucian's abilities is relatively high. Lucian can quickly kill the enemy with multiple combo rotations."} {"label": "drmundo", "text": "Dr Mundo will be incredibly tanky during this stage of the game. Stay with your team at all times in the late game."} {"label": "varus", "text": "At level 11, Varus will be able to add 2 points to his Ultimate R. This makes it really easy for Varus to choose his enemies, especially when Varus is trying to exchange paths."} {"label": "lux", "text": "CC in layers on Lux makes it completely ineffective. Lux relies heavily on items for protection during early play."} {"label": "missfortune", "text": "playing safely for the first levels means not taking unnecessary risks, you need time to come online as a player,"} {"label": "nami", "text": "Being caught will cause your team to play 4v5. Don't be alone unless you know where the enemy is."} {"label": "vi", "text": "Vi's 3/4 success level will start at gank thanks to its access to all its basic capabilities. I expect her to start jerking off this time."} {"label": "pyke", "text": "Level 2 is a good spike for Pyke as he can immediately all-in the enemy. Pyke can quickly get quick kills if he manages to push and reach level 2 first."} {"label": "viego", "text": "Viego will already have several objects. Viego's multiple objects will increase his damage."} {"label": "wukong", "text": "Wukong expects to be a nuisance and get an early advance to take control of the card. It is his only real disengagement tool."} {"label": "maokai", "text": "It offers an abundance of vision with its E, which also facilitates control over bushes. Combining his slow E with his W allows him to target individuals and bind them for a while while others follow behind him."} {"label": "quinn", "text": "It is recommended to stick with your team in the late game and not split up or leave them. Leaving the team may allow the enemy to pick you off or initiate a 4v5 fight."} {"label": "amumu", "text": "Your Ultimate can cause damage and CC to the entire enemy team if you are able to hit them all with it. Amumu is an incredibly strong team fighter."} {"label": "lulu", "text": "Rotation towards the middle of the track and taking this tower will open the map. Taking the midway tower will give the team a gold lead."} {"label": "gwen", "text": "Split pushing allows you to continue earning gold and XP which helps get to your next major power spike. Gwen is a strong 1v1 champion especially if she gets an early lead."} {"label": "seraphine", "text": "The enemy team will be in danger if it is piled together or standing in a line during this level. Seraphine's first element increases its damage and allows it to use its capabilities more often."} {"label": "evelynn", "text": "This is very important when she is ganking someone who has a lot of CC in their kit. Power farm starts at level 6 when Evelynn unlocks her Ultimate R."} {"label": "lulu", "text": "The enemy top laner is not able to contribute to the release of the team's damage. The strength of Lulu's early play puts the rest of the game in place."} {"label": "lulu", "text": "By playing melee champions, don't let Lulu intimidate you with automatic attacks. Step back so she can't attack you automatically when you don't want to commit."} {"label": "lillia", "text": "Lillia is excellent in team fighting at the end of the game. This is due to its AoE capabilities and mobility, which can enable it to obtain a 5-man Ultimate R."} {"label": "alistar", "text": "A hare's scratch or form and a lapwing's nest look very similar and both occur on grassland. In the nineteenth century, Easter cards, toys, and books made the Easter Hare/Rabbit popular throughout Europe."} {"label": "nautilus", "text": "You should stay away and out of range during team fighting if you are squishy because of Nautilus' passive ability. The Nautilus is strong at levels 1 to 3."} {"label": "nasus", "text": "While playing the nasus, prioritize the division of the thrust and focus on securing the laps with other players. This strategy allows you to apply pressure to the enemy team while the rest of your team is working elsewhere on the map."} {"label": "leesin", "text": "If you miss your e when you get your allies, you have nothing to offer and you will have to retreat. Be sure to approach the enemy before using your e or using your e before your e to approach the enemy."} {"label": "jhin", "text": "The power spike for Jhin is significant. A power spike for Jhin allows him to put the final nail on the coffin of targets who managed to escape with a sliver of health."} {"label": "missfortune", "text": "Avoid moving around the map unless you have someone with you. Participate as much as possible in neutral objective battles."} {"label": "gangplank", "text": "Landing a barrel hit followed by Q and auto-attacks deals significant damage and gold. At level 6, Gangplank's global ultimate can be incredibly effective at pressuring opponents."} {"label": "senna", "text": "When there are no teams fighting, continue to pick up the farm in the side aisles. Spend as little time as possible away from your team."} {"label": "tristana", "text": "This will make it more difficult for Tristana to kite/escape combat. The extended trades will work a lot in favour of Tristana if she placed her E on you."} {"label": "zed", "text": "Zed is good in the middle of the game with two articles. You should avoid areas where you know that Zed is or has been in recently."} {"label": "rumble", "text": "For skill orders start Q then E then W before maxing Q then E then W taking ult whenever you can. We don't tend to go teleport with top lane Rumble to get maximum value from our nimba's cloak rune."} {"label": "leesin", "text": "Lee has the ability to make snowballs and put his enemy behind. If Lee Sin gets late in the game, he'll fight in the later parts of the game."} {"label": "rumble", "text": "This means that the damage to Rumble will increase considerably, and it should have an easy time to melt through the enemy health bars. The presence of Rumble during the mid-game fights is truly fabulous."} {"label": "gwen", "text": "Invading early is key when facing Gwen, as she needs time to come online. Since Gwen needs time to develop her skills, going for an early invade can give you a strong starting point."} {"label": "kayn", "text": "His Q will be maximized at Level 9. It's really useful to him, because it's his primary damage ability."} {"label": "jax", "text": "Ranged champions allow the enemy to kite Jax out of his Q range. This allows the enemy to poke Jax out and then all-in him once he has been whittled down."} {"label": "heimerdinger", "text": "Destroy Heimerdinger's Turrets Q quickly before a team fight is underway so he can't deal tons of damage. Destroy as many of Heimerdinger's turrets as possible with basic attacks and abilities."} {"label": "xerath", "text": "At level thirteen, Xerath's 2 will be maximized. This will face an increase in damage and allow Xerath to chain her p with it."} {"label": "camille", "text": "Auto her when your empowered auto is up, and when she walks up to last hit. Stand in the middle of the lane at all times to prevent Camille's E from landing on you."} {"label": "volibear", "text": "Volibear's mid-game selection potential allows it to take goals without problems. By working with their team, a player who actually uses Volibear can guarantee an easy win."} {"label": "ahri", "text": "For example, Ahri may have to wait for the enemy to use their CC tool before using her E aggressively. Once you hit level 6, look for all-in opportunities with your Ultimate."} {"label": "wukong", "text": "Wukong's Ultimate n is a very good tool. It can be used to help his team win team fights,"} {"label": "gangplank", "text": "His early game is weak as he is entirely dependent on items to be dishing out damage. However, Gangplank can compensate for it using his r to poke enemies out with ease and use the lane brushes to conceal his barrels."} {"label": "nasus", "text": "It's crucial to keep stacking your Q or you'll fall behind. Rotation around the map and help teammates if necessary is a good strategy."} {"label": "lillia", "text": "Early reduction of healing can be a tactical use of Lillia in this matchup. If the early reduction of healing is not contraindicated, it may allow Lillia to surpass you."} {"label": "vayne", "text": "She only needs to avoid having the CC to do it. A fully maximized Ultimate capability will give Vayne a massive peak of power."} {"label": "viktor", "text": "Before you look for it all in there, lure his d. His d is his only real form of defense and protection against an all-in-one and once he's down, he's easier to kill."} {"label": "annie", "text": "This allows Annie to get a multi-person R. Although Annie has a lot of burst damage."} {"label": "syndra", "text": "Having the first element allows Syndra to push the minion wave with ease and force you under Tower. Syndra's main power peak occurs early at level 6 when it unlocks its Ultimate R."} {"label": "qiyana", "text": "Qiyana's team fight presence is huge thanks to her Ultimate R. It is recommended that Qiyana does not fight in choke points like the jungle or under a tower."} {"label": "orianna", "text": "Her team fighting is excellent. She can run down enemies with ease."} {"label": "nautilus", "text": "He (Nautilus) doesn\u2019t have great objective control. You will need your allies to help you take the Dragon and Rift Herald."} {"label": "swain", "text": "Once the mid-game beats, you'll have to play more respectable against him. Swain is good in team fighting thanks to his AOE Ultimate R."} {"label": "maokai", "text": "Your main goal in the middle of the game is to seek as many choices as possible. You should work with your support to help them bury your E tree in Jungle brushes."} {"label": "heimerdinger", "text": "Try to team fight in the open so he is unable to use his empowered E to stun your whole team. Do not fight inside the jungle as the size of his E is roughly the same as the jungle."} {"label": "sylas", "text": "If Sylas steals someone's Ultimate, contact your team to make sure they know he's got it. Sylas can poke and wave efficiently with his Q."} {"label": "xinzhao", "text": "Glove as often as possible to exploit your initial advantage as a Jungler game"} {"label": "ezreal", "text": "Ezreal usually wants to recall when he has enough gold for Tear. At level 6, Ezreal's Ultimate R was unlocked."} {"label": "jayce", "text": "The first component gives Jayce a damage boost, enabling him to play more aggressively. With his increased damage boost, Jayce can go for frequent burst trades after poking the enemy out with his w > s combo."} {"label": "gwen", "text": "Gwen will get a massive boost to her fighting power at level 11 due to her Ultimate R now having two points. It is highly beneficial for her team as that ability does a lot of damage and can completely change the tide of a fight."} {"label": "milio", "text": "Milio has long corners, especially with his Ultimate. It is essential that Milio does not waste his abilities or otherwise he will be an easy target."} {"label": "zeri", "text": "Watch your flanks in the middle of the game because Zeri can close a gap over a wall and surprise yourself on your team. Its first major power peak is at level 6 when it has access to its Ultimate R."} {"label": "shen", "text": "Shen gains the global card pressure at level 6 because its Ultimate R can be used to help any of its allies. Once Shen reaches level 6, ping him."} {"label": "zyra", "text": "Avoid moving around the map alone so that you are not taken out. If you get caught, it will result in your team having to play 4v5."} {"label": "azir", "text": "The player's Ultimate R is a genuinely diverse tool that can help gain a lead or prevent losing one. After picking up the first component item, a player\u2019s poke and damage increased dramatically."} {"label": "ezreal", "text": "Ezreal can burst down an enemy with a few Q's and their R. Bursting down an enemy forces a team fight due to health advantage."} {"label": "renekton", "text": "You have to delay fighting and be ready to disengage when using your Ultimate t is always on cooldown. Renekton would begin to fall now unless he managed to accumulate a considerable advance early."} {"label": "sion", "text": "Sion is weak early Sion once has a few levels under his belt becomes a proactive ganker"} {"label": "rengar", "text": "This means that Rengar can both zone out of enemies or secure picks as needed. After entering with your Ultimate R, you should be ready to fold and peel for your allies in the end-of-game team fights."} {"label": "chogath", "text": "With his Ultimate t, he deals more damage than Smite, so it's best to not take the 50/50. Cho'Gath has almost unlimited sustain thanks to his Passive."} {"label": "nasus", "text": "Ask him every time he tries to reach CS. Ensuring that he cannot stack his Q is of paramount importance."} {"label": "gangplank", "text": "Gangplank's Ultimate R enables laners/Junglers to all-in their counterpart and gain a lead. The r gold mechanic means that Gangplank scales greater as the game goes on."} {"label": "yasuo", "text": "If the Yasuo team has a form of knockup, Yasuo will be able to do much more in the game with ease. A Jungler or a walking mid-laner with a knockup will make Yasuo's laning phase very easy."} {"label": "galio", "text": "Using Galio's Ultimate R at the right time could also enable him to get a 5 person knockup with his allies. Galio can assist his Jungler with his Ultimate R."} {"label": "ziggs", "text": "Take turns quickly and open the card will make it easier to control the status of the game. Being full construction allows Ziggs to detonate enemies with ease."} {"label": "shaco", "text": "His x can allow him to disengage as well as surprise all-in champions easily It also acts as a counter for carriers who have dashes and rely on kiting to win fights"} {"label": "akali", "text": "It's unlikely you can murder anyone. Keep looking for picks, but expect more than one enemy nearby."} {"label": "wukong", "text": "It is his only real disengagement tool. Once it's down, or if it's misused, its enemies can easily kill it in the way."} {"label": "graves", "text": "At level 13, Graves will deal a lot of burst damage. Graves' maxed out l and e will give him an excellent dueling advantage."} {"label": "sion", "text": "If he can use the ability while hiding in a brush, he poses a lot of threats to the opponents. His tenacity will be colossal during this phase of the game."} {"label": "renekton", "text": "Renekton would begin to fall now unless he managed to accumulate a considerable advance early. It is of the utmost importance that Renekton finishes the game as quickly as possible."} {"label": "annie", "text": "Skill orders start Q then E then W before maxing E then Q then W taking ult whenever possible. In the early game, Annie pokes hard and annoyingly to farm or attack opponents, gaining spell thief money that stacks up quickly."} {"label": "taliyah", "text": "Harass and constantly push the enemy into their turn. This will allow you to win turret tray."} {"label": "malphite", "text": "Your Ultimate h will be on a shorter cooldown in the later stages of the game. If you can find the opportunity to do so, use it to catch someone who is isolated and alone, too far forward or away from the position."} {"label": "rumble", "text": "This will help push the wave and also poke out your opponent. And when you hit level 4 and 5 the damage spike of your Q just gets even better."} {"label": "vayne", "text": "For regular short trades with automatic attack in this way, go. The liberal use of track brushes can be beneficial for this purpose."} {"label": "ashe", "text": "At level 16, Ashe will have 3 points in her Ultimate w. Ashe's Ultimate w cooldown will be on a much lower level than expected."} {"label": "hwei", "text": "Picking off Hwei can enable your team to get the Baron or another major objective. Hwei isn\u2019t the strongest early-game champion."} {"label": "aatrox", "text": "In mid-game team fights, look for opportunities to pick off enemy carries by flanking their backline. Flanking the enemy backline can increase your chances of winning a fight against an enemy carry."} {"label": "diana", "text": "It's essential to not stay in one place if you can't accomplish anything else. Avoid overextending or dying alone because this can allow enemies to take objectives, start fights, or secure Baron or Dragon."} {"label": "shaco", "text": "Shaco will try to jump and assassinate a cart if you don't have a Scanning Lens and vision that surrounds you. You shouldn't hunt Shaco because he can lure you into running in his Boxes or to his team."} {"label": "heimerdinger", "text": "Keep this in mind and beware of heimerdinger\u2019s empowered abilities. Try to team fight in the open to prevent Heimerdinger from using his empowered E stun entire team."} {"label": "annie", "text": "Annie's most significant power spike is from obtaining her Ultimate R. Obtaining her Ultimate R will give Annie the ability to easily burst people down."} {"label": "xayah", "text": "Keep the minion wave closer to your side of the map early on so it protects you and makes the matchup safer. Focus on Xayah's robbery and harassment with your Q and W early."} {"label": "milio", "text": "A player should move halfway. If possible, stick with an ADC in the middle lane."} {"label": "annie", "text": "If you\u2019re over extended without your E to protect you, you will be an easy target. Annie's first power spike was at level 3 when she unlocked all 3 of her abilities."} {"label": "ekko", "text": "As the game goes on, the cooldown of this ability becomes shorter, allowing him to do whatever he pleases as long as he has his Ultimate R up. As Ekko is a melee champion, he will get bullied down by the superior range from other Mid laners."} {"label": "taric", "text": "The short period of invulnerability can easily win the team of Taric the game. Taric's pretty decent in the team fights."} {"label": "malphite", "text": "Malphite was considered quite decent in the team fights at the end of the game. The final nail in the coffin of the enemy team was reached using 3 points in its Ultimate h."} {"label": "kayn", "text": "The first part is a short range dash which deals damage to enemies it passes through, And while in red form this does max health damage which is great at killing tanks."} {"label": "camille", "text": "She should be careful about getting invaded during the early parts of the game. Setting up vision around the Jungle entrances in the river should help her detect invades early on."} {"label": "shyvana", "text": "Every time the ultimate is in place, use it to help allies and get murders. Secure the goals with the team, if possible, while keeping them tuned at all times."} {"label": "garen", "text": "At level nine, Garen will have his first ability maxed out. Garen's first ability has been maximized."} {"label": "malzahar", "text": "Malzahar is pretty good during team fighting as it can silence enemies and lock high priority targets effortlessly. A maximum of Ultimate R will allow Malzahar to alleviate the damage."} {"label": "drmundo", "text": "Once Dr Mundo has completed his first item, his trading power intensifies and he can 1v1 most Junglers if he is healthy. You should not fight Dr Mundo if he is healthy post level 6 unless he is low."} {"label": "vayne", "text": "Just like in the middle of the game, you should stay with your support throughout the later parts of the game. Don't go around the map alone because you will die easily."} {"label": "veigar", "text": "Veigar has a very high implementation potential with its n. This can allow him to call his Jungler to gank his way and help him get an early lead, which will be devastating for the enemy team."} {"label": "ekko", "text": "When playing Ekko, it's recommended to play safe for the first few levels. Ekko has strong roaming potential and is a strong skirmisher."} {"label": "camille", "text": "Track Camille's Ultimate cooldown and play far back from her when she uses it. Be aware of your own health levels to deter Camille from playing aggressively when you're low."} {"label": "galio", "text": "For summoner spells, take flash and teleport. When your opponent goes up to farm, throw a Q at them, especially if they're forced to stay in the tornado afterwards, this is great damage."} {"label": "aatrox", "text": "Without his Ultimate or Flash, Aatrox will struggle in team fights. After the laning phase ends, Aatrox likes to split push and can be targeted by the enemy team with a surprise attack."} {"label": "urgot", "text": "Urgot destroys enemies with his passive and automatic attacks. Urgot executes targets when they are below a certain health threshold at level 6."} {"label": "maokai", "text": "Combining the slowness of his E with his W allows him to practically choose by hand a target and CC for a while while his team has just followed him. Play safe for the first levels."} {"label": "kindred", "text": "Its damage production will be enormous, and it will melt through tanks and squishies. Kindred's first capacity will be maximized at level 9."} {"label": "kaisa", "text": "Once Kai'Sa has her upgraded Q, her damage output will be incredibly strong. Do not disrespect her damage output once she has it upgrades, and avoid fighting her in a 1v1 as she will always beat you."} {"label": "drmundo", "text": "The fact that Dr Mundo is extremely weak during the early game doesn't help him. If Dr Mundo isn't ahead, he will find it hard to be the frontline for his team."} {"label": "taric", "text": "Taric has a lot of built-in support, make sure you get some form of healing reduction quickly to make it easier for you to kill him. Pushing will prevent you from engaging and securing the murders. Keep the minion wave closer to your side of the card throughout the previous parts of the game."} {"label": "missfortune", "text": "Stay with your ADC throughout the middle of the game. If you move away from your ADC, they will be an easy target for the enemy."} {"label": "renekton", "text": "Playing around your Ultimate t should be done in the later parts of the game. Fight with your Ultimate t up if possible, because fighting without it makes the late-game team fight much harder."} {"label": "fiora", "text": "Keep a constant eye on the map and the location of Fiora when you\u2019re grouped with your team. If she goes missing, expect that she\u2019s coming to join the team fight."} {"label": "shaco", "text": "Shaco is not a good choice against tanks, because it would mean that he changes his construction and climbs close to these tanks. This is not very ideal, especially against experienced players."} {"label": "zoe", "text": "The longer the game, the stronger Zoe becomes. In particular, Zoe is very good in the middle of the game."} {"text": "propositions", "label": "Vi"} {"label": "talon", "text": "As soon as Talon commits, try to blow him up before he is able to disengage and do a lot of damage. Talon is a murderer."} {"label": "kayn", "text": "Your Ultimate R is on a very short cooldown now, which means that you can regularly all-in the enemy team and get free murders. You should not target someone with a leading capacity up during a complete attack."} {"label": "lissandra", "text": "Push the wave and look for roaming opportunities. Lissandra is a very good champion who can influence the map and help her allies with ease."} {"label": "yuumi", "text": "yuumi can undo a lot of poke. Carry will receive a vital boost of movement speed to avoid incoming skills, especially from champions with crowd control."} {"label": "lux", "text": "It will allow him to peel several carriers at the same time. Winning 3 points in his Ultimate n will give him a huge boost."} {"label": "zac", "text": "His Passive allows him to remove on his own a group of enemies from a large combat team by simply zoning them. It can also inflict a lot of damage on the enemy if they ignore Zac."} {"label": "jarvan", "text": "Jarvan will get blown up quickly in team fights. Once he\u2019s gone in, he will need to fully commit to the fight."} {"label": "zac", "text": "After entering with your Ultimate R, be ready to fold and peel for your allies in the end-of-game team fights. To facilitate access to the enemy rear line, group with your team, but stay on the side."} {"label": "teemo", "text": "If the Dragon is caught undisputed, do it. If you don't take the Dragon in advance, Teemo will probably gank bot lane and take it with them."} {"label": "brand", "text": "As long as you\u2019re able to use it on multiple champions at it bounces-you will deal lots of damage. In the late game, Brand will be near full build."} {"label": "zed", "text": "When you jerk off, it's a great way to close the gap. Zed has a good all-in-one potential"} {"label": "teemo", "text": "Teemo usually starts regrouping with its team when there are no nearby goals or threats that require individual attention. Grouping with the team allows for a more coordinated and effective approach to defence against enemy champions."} {"label": "soraka", "text": "Keep an eye on the mini-map for potential threats. Monitor the health of allies at all times."} {"label": "vex", "text": "When Vex's Ultimate R is on cooldown, expect it to play more aggressively. Winning enough gold for its first component element offers additional trading potential in the track."} {"label": "sion", "text": "A maximum of Ultimate R will further strengthen its overall potential and long-term overall damage. It will be a massive peak of power for him, because he can secure easy choices with it."} {"label": "belveth", "text": "You should try to time your fights around your teammates initiation rather than initiating yourself. You are going to struggle to be taken down as long as you aren\u2019t caught out alone in teamfights."} {"label": "lucian", "text": "However, if Lucian continues to lag behind, his situation worsens considerably over time. Lucian's Level 2 is a decent power peak."} {"label": "syndra", "text": "Its ability to attack remotely will make it difficult for the enemy to approach it. The enemy team will have to invest in items that offer magical resistance to deal with the damage of the syndra."} {"label": "azir", "text": "Champions with wave clear can match Azir's wave clear and prevent losing the Tower early on. Once Azir has picked up his Nashor's Tooth, he is going to push the wave really quickly."} {"label": "xayah", "text": "She just needs to position herself well. You must stay with your support throughout the later parts of the game."} {"label": "ezreal", "text": "Being left behind can result in you taking all the damage. It's crucial to avoid getting caught out by yourself."} {"label": "nunu", "text": "For summoners take Flash and Smite. Your goal will be to hit level 2 and look for a gank straight away to cheat someone when they're only level 1."} {"label": "shaco", "text": "Look for selections all around the card during this phase of the game. If you can remove a portage from the enemy team, the next fight will be about a guaranteed victory."} {"label": "quinn", "text": "Stick to the lane and force Quinn to roam by making the lane completely dormant. Only look for all-ins when your Jungler is arriving."} {"label": "trundle", "text": "Trundle has great selection potential in the middle of the game with his e. Avoid being too forward because he can push you to his team and then all of you."} {"label": "kennen", "text": "Team up with your team and don't leave them. If you start dividing the thrust, the enemy will force a fight and kill your team while you're gone."} {"label": "volibear", "text": "You have to start fighting for your team when you have a chance. Your Ultimate R is supposed to help you massively in fighting, especially around choking points."} {"label": "lux", "text": "In a team fight, try to engage as quickly as possible to avoid Lux's delays. Lux will try to delay a team fight for poke with his l or get a choice with his g."} {"label": "taric", "text": "During team fighting, always stay with your backline. The only time you can move forward is when you try to use your E."} {"label": "varus", "text": "By avoiding the minion wave, you can limit Varus' ability to harass yourself. Varus will try his hardest to get you out of the way."} {"label": "camille", "text": "Camille can often outplay the enemy and turn around or escape exchanges with ease. She is a challenging champion that is quite fun and rewarding."} {"label": "xinzhao", "text": "If you see that Xin gets a lot, don't hesitate to invade him and steal his camps. It should be easy to do and will reverse Xin massively."} {"label": "darius", "text": "If Darius gained a slight lead in the early game, he will be tough to handle in the mid-game. Darius should be able to kill any enemy who tries to prevent him from split pushing at that stage."} {"label": "nocturne", "text": "Investing in early armor can be really effective and will protect you in the 1v1 against him. Nocturne is easy to learn."} {"label": "lissandra", "text": "You're not very strong early, so you shouldn't be engaging in trades. Lissandra is weak at the beginning of the game."} {"label": "kayn", "text": "If Kayn turns into a Blue Kayn, he'll do tons of damage. At level 6, Kayn can use his Ultimate R to protect himself from death."} {"label": "nunu", "text": "He can quickly run down enemies. He can peel for his carries at the same time due to his overall tankiness."} {"label": "anivia", "text": "Once Anivia's Passive is overturned, try to kill her when she's the most vulnerable. Call for help and ask for ganks while Anivia's Passive is down."} {"label": "qiyana", "text": "Level 16 is perfect for Qiyana as her Ultimate R will be maxed out. Her Ultimate R is superb during team fights."} {"label": "akshan", "text": "A long period of death means that it takes more time for a champion to return from the brink of death. The W (capacity) allows Akshan to get out of sticky situations and be camouflaged for a long period of time if it remains close to a wall."} {"label": "shaco", "text": "When combined with its Ultimate I, its enemy can be baited to attack the clone CC the enemy/champion team that attacked him."} {"label": "darius", "text": "This is why Darius needs to cast his Ultimate e as soon as the enemy gets into health range. Darius is a strong 1v1 champion."} {"label": "azir", "text": "Azir will become a formidable opponent at this stage of the game. He will deal a lot of damage in a short period at this level."} {"label": "karma", "text": "Trade with Karma when she has used a damaging ability. She will lack damage to trade effectively at this point."} {"label": "fiddlesticks", "text": "Avoid falling behind during Fiddlesticks' laning phase. He is a mage, so any form of silence or channel interruption spell is his weakness."} {"label": "quinn", "text": "She will try to flank from the side with her Ultimate R and get on to a carry. Ward your flanks to make it harder for her to engage for free."} {"label": "teemo", "text": "This puts his team at a disadvantage and causes a lot of tension to accumulate within the team. Your goal in early play is to play safely, pick up gold and XP and avoid dying to the enemy lantern."} {"label": "xerath", "text": "Do not take care of yourself unless you know where the enemy is, for this can lead to ambush. Peel for your allies as much as possible, keeping them alive in team fights is crucial to winning the game."} {"label": "nasus", "text": "This peak of power will give Nasus a massive advantage when he takes care of enemies who are pushed up and crushed by him. Nasus is very weak early."} {"label": "velkoz", "text": "You must bring down the enemy and delay the fights at the end of the game. However, you also need to look at your positioning as you move forward to harass."} {"label": "diana", "text": "Her main goal will be to fight around clumped areas to get a multi-man Ultimate R on the enemy team. She should still focus on the enemy backline during team fights while avoiding any form of CC on her."} {"label": "azir", "text": "You are stronger than him at level 6. Your Ultimate is much stronger than his in 1v1s."} {"label": "soraka", "text": "The amount of care Soraka provides to her team is really great. When Soraka has 2 points in her Ultimate R, she can have more impact on the whole fight."} {"label": "belveth", "text": "Belveth can struggle against CC heavy champions who will interrupt her abilities leaving her vulnerable. A great build order for Belveth starts with Green Monster Impots into a Kraken Slayer and tier 2 boots."} {"label": "darius", "text": "Darius is a strong 1v1 champion and can fight most laners put up against him. Use your Ultimate e at a proper time in every fight."} {"label": "nautilus", "text": "Your Ultimate will allow you to lock and kill the wallets easily. Locking and killing door in bottlenecks easily wins games."} {"label": "anivia", "text": "Having short high burst Electrocute trades works incredibly well. After this you can never go wrong with Azonya's before finishing a build with any of these."} {"label": "amumu", "text": "You should flanculate in the team fights to make it easier for you to catch the enemy out of position. He relies on CDA to follow up and play aggressively with him."} {"label": "amumu", "text": "Don't stay too close together because it allows Amumu to trap several people with his Ultimate y. You should avoid fighting in the jungle for the same reason as above."} {"label": "heimerdinger", "text": "The empowerments will be more powerful, and Heimerdinger will use them both offensively and defensively. It will let him harass the enemy laner relentlessly when they are trying to farm in the lane."} {"label": "aatrox", "text": "Aatrox suffers from long cooldowns and is easily abusable when they're on cooldown. You'll fall off in the later stages of the game if you don't end the game quickly or snowball your lead so you'll be a huge threat in team fights."} {"label": "teemo", "text": "Damage to teemo mushrooms will increase. The enemies will find it difficult to cross the choking points now because teemo will be able to create choking points more frequently."} {"label": "neeko", "text": "Potential for the Neeko pick is great especially when the target is hiding behind their minion wave. Her Q provides good amount of wave clear which helps her get lane priority."} {"label": "kled", "text": "Check the card before you commit to using your Ultimate R can help you make informed decisions. Using your Ultimate R too soon can make you vulnerable to enemy team counter-attacks."} {"label": "vayne", "text": "If the enemy champion manages to land on you, save them from you. Having your champion use their Ultimate will help a lot and allow them to pass through tanks quite easily."} {"label": "ezreal", "text": "ezreal's Q deals consistent poke damage that can push enemy laners out of the lane abruptly. ezreal can all-in enemies once they are low enough after taking the barrage of poke ezreal has to offer."} {"label": "zeri", "text": "The early game game is quite simple where you will want to make sure that you can land as many loaded shots on the enemy as you can possibly. It is recommended to use track brushes to land W on the enemy."} {"label": "karma", "text": "Her d allows her to shield everyone in her team. Her d also allows her to increase the movement speed of the allied team."} {"label": "kindred", "text": "If you are able to shoot down the enemy Mid, ADC or Support, you can use their death timer to finish the game or take a major goal. Avoid dying and stay on the same side of the map as the next major goal."} {"label": "kaisa", "text": "Do not fight alone if you're against Kai'Sa because her Q will focus on you. Fighting near minions is helpful because they will block some of her damage when fighting alone."} {"label": "darius", "text": "Darius's Ultimate e is crucial in team fights to take down key targets. If Darius misses-timing his Ultimate e, his damage output will be severely reduced and may cost the team fight."} {"label": "zed", "text": "This will reduce his chances of killing you. Try to play the opposite side of the way at all times."} {"label": "taric", "text": "Its capabilities enable others to make an important contribution to the team's performance. If the rest of his team struggles, his abilities become less effective."} {"label": "karthus", "text": "Your level 2 is much stronger than the enemies. Try to get level 2 first (the first wave followed by 1 melee minion) and then look for an all in."} {"label": "karthus", "text": "Once Karthus gets 3 points in his Ultimate ability, he will half-health squishy enemies easily. This means that anyone who is behind on the enemy team will suffer a lot."} {"label": "kassadin", "text": "kassadin is extremely weak against all-in champions. Kassadin is especially vulnerable to champions with dashes or blinks."} {"label": "kled", "text": "At level 6, Kled obtained access to his Ultimate R, which allowed him to access all the corridors in different lanes. He also made surprise visits to the bot track. The first element increased the potential of Kled's duel, making it more powerful than it already was."} {"label": "renata", "text": "However, always prioritize an ally who can destroy the enemy quickly within the decay period. Once you get your Ultimate R, look for as many clumped fights in the Jungle as possible."} {"label": "irelia", "text": "Try to avoid going for extended trades with Irelia as she will always win them. The goal was to lock Irelia down at the start of the fight."} {"label": "annie", "text": "Stick to warded areas and try to stay away from Annie at all times. Annie is great in team fights thanks to the large AOE on her Ultimate R."} {"label": "sivir", "text": "Staying with your support will greatly increase your ability to survive during solo duels. Close in the side lanes when there are no team fights, but prioritize being close to your team."} {"label": "shen", "text": "Shen's ultimate R capability allowed him to act as the guardian of his teammates. This became beneficial if one of Shen's teammates was fed and had to be peeled for."} {"label": "anivia", "text": "You will win a fight with her after she uses her stun. 6 will just keep pushing you into your tower, so try to force her to over extend and then chase her down the lane."} {"label": "xerath", "text": "When you sit Baron or Dragon, or when you push the enemy under their turn, you should be on the lookout for an opportunity to take advantage with your abilities. If you catch someone out of position or blow them up, you will be able to take the lens for free."} {"label": "kayn", "text": "Getting a choice gives you enough time to get down the Baron. Removing the Baron is important to increase the chances of winning"} {"label": "alistar", "text": "Alistar's Level 2 is strong enough, so try to get a health benefit to make it impossible for him to commit. If your health falls below 50%, remember that Alistar can easily dive and survive thanks to his R."} {"label": "kayn", "text": "A defensive element will be particularly useful in neutral and objective battles where you need to target a specific champion around bottlenecks. At level 16, Kayn's Ultimate capacity was fully maximized."} {"text": "Late-game team fights should involve engaging from the flank using E, ulting and dragging enemies towards danger.", "label": "Skarner"} {"label": "sion", "text": "If the enemy team uses vision in the track brushes, this champion will not be able to count on his Q to launch a complete attack. Its manoeuvrability decreases while using its Ultimate R, making it difficult for him to land in the event of a heavy attack."} {"label": "qiyana", "text": "Also, having a certain Element may not be helpful in lane. If Qiyana is behind, she will not deal any damage in team fights."} {"label": "udyr", "text": "Udyr is incredibly versatile. Udyr deals great AoE damage."} {"label": "masteryi", "text": "Master Yi needs time to scale. Master Yi will be looking for the farm as much as possible to come online."} {"label": "gangplank", "text": "He can effortlessly chase people down with his Ultimate R. The enemies will have no other option than to walk the plank at this stage."} {"label": "drmundo", "text": "You can detect Dr.Mundo with ease thanks to your Passive. This Passive will allow your teammates to know about Dr.Mundo's whereabouts."} {"label": "sion", "text": "I use Jungle brushes to stop enemies wandering in the Jungle without vision. My Ultimate R allows me to disrupt the fighting and kill the carriers with ease in the bottlenecks."} {"label": "rakan", "text": "To nullify all-in opportunities and diminish Rakan's trading potential, it is essential to maintain the wave closer to your side of the map. which will also aid in setting up your Jungler."} {"label": "jinx", "text": "Avoid going for extended trades in this matchup as they will generally win them. Their level 6 is stronger than yours."} {"label": "sejuani", "text": "It was important to focus on agriculture and hit level 6 as quickly as possible to increase the spoiling potential. Sejuani's team needs its Ultimate R every time it's in place, so try to use it to help allies and get murders."} {"label": "katarina", "text": "Make sure you watch your positioning though so she doesn't try to all-in you in return. Try to abuse your range advantage to gain an early health lead."} {"label": "naafiri", "text": "A heavy snowball champion is suggested. If you do not get an early advance, it will be difficult to continue later."} {"label": "garen", "text": "If Garen takes a lot of damage, he can quickly back off and let his Passive kick in. Garen's Passive will help him survive in team fights by restoring his health over time."} {"label": "fiddlesticks", "text": "Setting vision around the lane when possible is advisable. You may be a prime gank target before reaching level six, as you're pretty immobile during this phase."} {"label": "camille", "text": "Stick with your team to reduce Camille's assassination attempts. In addition to grouping closely, Camille cannot easily get on to the backline by running at the enemy."} {"label": "sion", "text": "He can also get easily kitted in team fighting, which sometimes makes it difficult for him to fight as a team. It is difficult for him to spoil his allies without his Ultimate R."} {"label": "trundle", "text": "The first ability will be maximized to level 9, making Trundle hit his enemies like a truck. It will be beneficial during the choking point fights when it falls off against the enemy."} {"label": "hecarim", "text": "Avoid fighting in the jungle as it will allow him to get his Ultimate t off on your whole team. Hecarim may try to flank in team fights so he can get on to the backline with his Ultimate t."} {"label": "zac", "text": "Your ability to keep enemies in the zone is next to none. Therefore, you should not let them approach objective pits."} {"label": "jinx", "text": "Avoid walking too far away from anyone in the late game. Getting caught out will result in the enemy being able to push their advantage and finish the game."} {"label": "senna", "text": "Try not to let Senna poke you down too much otherwise you won't be able to trade at level 2 or 3. Senna will try poke as often as she can with her basic attacks and Q."} {"label": "masteryi", "text": "Combined with his Wuju Style, this champion deals a lot of damage. Masteryi has early play on the farm and therefore has no impact unless the enemy exceeds or exceeds the limits."} {"label": "ekko", "text": "Punish Ekko whenever he uses it for waveclear by engaging in trades. Locking down Ekko in team fights will prevent him from using his Ultimate R to escape with."} {"label": "akali", "text": "Hares were frequently seen in gardens in spring and may have served as a convenient explanation for the origin of colored eggs. Lapwings' nests occur on grassland and are first seen in the spring, similar to both hares and other features."} {"label": "seraphine", "text": "If Seraphine has 3 autonomized batteries, play safer than her next ability will be much stronger. Once Seraphine reaches level 6, expect her to look for murders in the way or install her Jungler for ganks."} {"label": "fiddlesticks", "text": "If Fiddlesticks goes missing post-level 6, ping your teammates to alert them of the situation. Fiddlesticks truly comes online when they have unlocked their Ultimate and hit level 6."} {"label": "poppy", "text": "She will play a pivotal point during this phase of the game. This will make her tanky and let her dive face-first into the enemy team."} {"label": "leesin", "text": "He can easily be killed in his own way. He can easily be killed elsewhere by turning around the map."} {"label": "heimerdinger", "text": "Once heimerdinger reaches level 6, his kill pressure and strength increase dramatically. Keep this in mind and beware of heimerdinger\u2019s empowered abilities."} {"label": "tristana", "text": "Taking Tristana early will make it really hard for his team to win the fight. If Tristana is ahead in the middle of the game, avoid walking too far forward if you are alone because she has a great omnipresence and choose thanks to her W and E."} {"label": "pantheon", "text": "Your Ultimate R is a great tool that you can use to help your allies win their lane. Keep the minion wave even or slightly closer to your side of the map early on."} {"text": "The key to success is using the right angles and timing to deal maximum damage.", "label": "twitch"} {"label": "bard", "text": "Besides, if you keep roaming, chances are that your ADC will fall massively behind and will get killed frequently, especially if you are in a low elo bracket. Bard's first power spike occurs once he hits level 2."} {"label": "sylas", "text": "By focusing on the closest champion, you will survive longer and keep your aircraft carriers alive. Level 16 will see Sylas acquire a maximum of Ultimate R."} {"label": "anivia", "text": "Anivia is versatile in battle. An enemy cannot enter a certain part of the map while Anivia blocks them."} {"label": "leesin", "text": "He can struggle against champions who easily interrupt his dashes and lock him down. Start Red Monster and Pot into an Eclipse and Tier 2 boots for build orders."} {"label": "twistedfate", "text": "Level 6 is important to Twisted Fate. Twisted Fate, level 6 is important to him."} {"label": "ezreal", "text": "ezreal's W has consistent poke damage that allows him to push enemy laners out of the lane abruptly. ezreal's Q also has consistent poke damage and can be used all-in enemies once they are low enough after taking a barrage of poke."} {"label": "camille", "text": "Camille can start ganking at level 2. You should ensure awareness of the level 2 gank and do not push forward too far in lane early on."} {"label": "karthus", "text": "Once you get your first item component, spam your abilities more frequently in the lane. Spamming your abilities will help use your n combined with your 1 to go for regular trades with the enemy."} {"label": "orianna", "text": "This will allow you to earn turret plating and increase your gold income. orianna's level six will allow her to deal more damage."} {"label": "kennen", "text": "Kennen is not very early because he only relies on the PA to maximize his poke damage. He will want to use the track brushes to catch the out-of-guard enemy if possible."} {"label": "samira", "text": "Samira has a full level two. At level 6, the whole of Samira increases considerably."} {"label": "xinzhao", "text": "This will give your team an advantage as the game unfolds. Finding a healthy balance between handling your allies, farming your jungle and securing goals"} {"label": "yorick", "text": "A mingle game can be particularly embarrassing for Yorick in the way. Yoricks' basic capabilities can be very boring for the enemy in the track."} {"label": "zyra", "text": "Fighting near targets or jungle areas can put you at risk due to proximity. Avoiding battles around the goals and the jungle can reduce the team's security problems."} {"label": "singed", "text": "Chanted is expected to replace the farm with the first waves to get an early lead. Once Singed reaches level 6, his death pressure and general boredom increases."} {"label": "mordekaiser", "text": "Mordekaiser can force a fight with R at level 6, so be prepared at all times during trading. Mordekaiser has good ganks and good skirmish power in early play."} {"label": "zac", "text": "He will then have to take conventional gank paths. You want to reach your goal at the beginning of the game."} {"label": "riven", "text": "Keep the minion wave even or slightly closer to your side of the map early. This will allow you to bring down the enemy while protecting yourself from the ganks."} {"label": "renata", "text": "Prevent the enemy Jungler from getting their Smite off on the enemy. At level 16, Renata will put the final point in her Ultimate R."} {"label": "leesin", "text": "Your kit allows you to fool them easily and escape if a fight goes wrong. Try to catch the enemy CDA in a side lane or enemy support while they are in custody."} {"label": "ashe", "text": "You have to respect her level 6 and respect her all-in whenever her Ultimate w is up. Ashe is very reliant on her Ultimate w as it can be used in a variety of ways."} {"label": "zed", "text": "You should avoid areas where you know that Zed is or has been in recently. If they invade you, step back, because they can easily kill you."} {"label": "fiddlesticks", "text": "In team fights, Fiddlesticks' extra sustain/damage is beneficial. The laning phase of Fiddlesticks is simple."} {"label": "fiora", "text": "This is a very important power spike for her as it will allow her to look for more aggressive plays, help her farm and also help her escape sticky situations thanks to the low cooldown. Fiora's Passive can make a huge difference when trading with her."} {"label": "blitzcrank", "text": "At level 6, Blitzcrank can start to deal a lot of burst damage if he can land his b. Blitzcrank's Ultimate d can be beneficial for destroying shields in clutch 2v2 fights in the bottom lane."} {"label": "xerath", "text": "Zerath relies on skillshots so can struggle against high mobility champions. If Zerath uses his Q, he slows himself and increases the range of this ability while charging up a skill shot."} {"label": "zoe", "text": "German immigrants exported the custom to Britain and America. Take this for runes. It makes your burst even better."} {"label": "teemo", "text": "By focusing on the closest champion, you will survive longer and keep your aircraft carriers alive. Teemo is a diverse champion."} {"label": "xinzhao", "text": "Unless you have an advantage, don't fight Xin Zhao in early play. Xin Zhao's 1v1 is incredibly strong thanks to its Q and E."} {"label": "nasus", "text": "Be ready to disengage if Nasus is about to take a ride. If Nasus fights with his team, try to lock him up with crowd control."} {"label": "ezreal", "text": "During the mid-game, he will be able to harass and poke the enemy a lot. ezreal is known for poking the enemy."} {"label": "syndra", "text": "Syndra without his E was a very sensitive target for enemy ganks. The risk of being targeted by an enemy gank increases when it has varied CC."} {"label": "zoe", "text": "If Zoe takes a Flash, expect her to be more mobile. If Zoe takes a defensive spell, it'll be harder for you to kill her."} {"label": "taliyah", "text": "Avoid separating and playing alone. Don't push too far forward if you don't have anyone nearby."} {"label": "seraphine", "text": "Seraphine is good in team fighting thanks to her Ultimate R. Avoiding grouping closely together will prevent Seraphine from obtaining a powerful Ultimate R."} {"label": "soraka", "text": "After destroying the lower lane tower, turn towards the middle lane and try to take this tower. This will open the card and give the team a gold lead."} {"label": "shaco", "text": "Stay with your team at all times when Shaco is on the map. Shaco can kill targets in the middle of the game if he's not accompanied by a teammate."} {"label": "jhin", "text": "When fighting with Jhin, avoid running directly backwards after a trade. Runoff to the side so it\u2019s easier to dodge the root from his W."} {"label": "amumu", "text": "Amumu is susceptible to poke in the laning phase. Team fighting can be difficult for Amumu as you are inclined to disengage, poke and CC."} {"label": "drmundo", "text": "Dr Mundo can poke you down at level 1 with his Q. Try to dodge as many of these attacks as possible so that you do not have to blow through an early health pot, or become a target for a level 3 gank."} {"label": "zac", "text": "Avoid being separated or away from your team in the late part because the enemy will force a fight while you're gone. Play around your Ultimate R in the later parts of the game."} {"label": "jayce", "text": "The use of lane brushes is essential to ensure swift domination of the lane. The first component will give Jayce a damage boost, enabling him to play more aggressively and engage in frequent burst trades after poking the enemy out with his w > s combo."} {"label": "pyke", "text": "If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower, an objective or get more kills. Move around the map and look to help your allies."} {"text": "Annie's support is beneficial because she has ridiculous burst damage.", "label": "annie"} {"label": "annie", "text": "When paired with her Passive stun, Annie will be able to stun multiple champions if they\u2019re grouped together. Annie is really good at bursting down and ambushing squishy, low health enemy champions."} {"label": "sylas", "text": "According to the Ultimate he flies, his strength at that time will be different. The longer the game will be, the stronger Sylas will be."} {"label": "zac", "text": "Why play Zac jungle? Well, he's one of the best engaged champions in the game. You force your opponents to war differently and via many more places than usual."} {"label": "malphite", "text": "By keeping Malphite's health weak, you can limit its ability to use its knockup and engage effectively. Malphite is at its weakest at the beginning of the game."} {"label": "blitzcrank", "text": "Blitzcrank will miss his b in a team fight if you do not focus him down. Focus Blitzcrank down while he is out of position, because he is quite vulnerable to CC."} {"label": "vladimir", "text": "The first element will also increase Vladimir's overall survival in the way. If your allies move on your track after destroying their turn, rotate and move around the map to continue farming and win XP and gold."} {"label": "hwei", "text": "Rotate and move around the map with your ADC/Jungler to help your other lanes. Keep placing vision and stick with someone at all times."} {"label": "yone", "text": "Make sure you are close to your team at all times so you can get in the quick fight. After your bot track has moved to the medium track, turn to the bot side of the map or somewhere else on the map so you can continue to grow and win XP."} {"label": "yuumi", "text": "Yumi's Q is a straight line skill shot which deals damage and reveals the first enemy hit. If Yumi is attached to an ally, she can control the missile before it speeds off in a direction."} {"label": "zac", "text": "You should be able to extend the duration of your fights once you get your first element. The river was kept when you got your first article and you should keep it that way since you will be ruined differently."} {"label": "amumu", "text": "Taking the Dragon will give you an early soul. Taking all the Dragons will deny the enemy team several buffs."} {"label": "sylas", "text": "Its first capacity will be maximized at level 9, which will give it a huge boost and allow it to easily explode unique targets. Sylas is quite decent in a team fight, especially if he gets an ultimate based on the AoE of the enemy team."} {"label": "soraka", "text": "The constant harassment of the enemy should lead to murder. After destroying the lower lane tower, turn towards the middle lane and try to take this tower."} {"label": "shen", "text": "You should harass and harass the enemy with caution, as they can easily return the exchange. Their Level 6 opponent is relatively low in a 2v2 fight because their Ultimate capability serves primarily as a utility rather than inflicting damage."} {"label": "yasuo", "text": "Yasuo can pull squishies with ease due to its finished articles. The enemy team might as well be FF if Yasuo advances."} {"label": "fiddlesticks", "text": "It is better to steal away Fiddlesticks' camps when he is in a different location on the map. Fiddlesticks Ultimate R allows him to deal damage to tons of champions at once in closed areas during team fights."} {"label": "taliyah", "text": "Try to match Taliyah's wave with that of the laning phase. Matching Taliyah's wave will reduce its ability to wander."} {"label": "malphite", "text": "Unlocking my Ultimate capability will allow me to gank freely from now on. To succeed, I must punish enemies who grow in their ways without being stopped first."} {"label": "sion", "text": "Sion's E skill is very easy to get and guarantees a Q at the end of Sion, which can be of great value for setting up ganks for his Jungler. Sion's E skill allows him to install ganks for his Jungler with ease."} {"label": "zac", "text": "The easiest way for Zac to kill the Crab Scuttle is to use his E. If you see him killing Scuttle Crab, it will usually mean that his E is on cooldown and he will lack an escape tool."} {"label": "malphite", "text": "Exchange with caution when Malphite has an article. Malphite's passive shield offers more safety in the way."} {"label": "irelia", "text": "Catching Irelia off guard with her E will make it harder for her to escape or reset, giving you an opportunity to attack Irelia's E is difficult to dodge, making it easier to catch her off guard if you time your attacks right"} {"label": "masteryi", "text": "Investing in armor can help against Master Yi. He can throw lap dives early and try to get killed once his laner pushes the wave in."} {"label": "rumble", "text": "Do not underestimate the damage caused by Rumble in a trade. If you are hit by several e's and stay in its r for too long, it will arrange a lot of damage. Do not regroup or fight in the jungle because Rumble will get a good Ultimate B."} {"label": "xinzhao", "text": "Beware that Xin Zhao is much stronger than you are early. Keep this in mind, expect that they often gank early, and you also invade."} {"label": "galio", "text": "His W plays a pivotal role during team fights in such situations. If he misses his E, the enemy team can quite literally walk up to him (not in melee range) and keep poking and harassing him for a long time."} {"label": "cassiopeia", "text": "Her ability W throws a large area of poison on the floor for 5 seconds, taking damage per second and slowing enemies. Her ultimate cone skill shot deals damage and stuns all enemies facing her for 2 seconds."} {"label": "jax", "text": "Track him with vision and try to counter his ganks. Skarner is a good counter ganker."} {"label": "chogath", "text": "You should trade frequently because Cho'Gath will out sustain any damage you deal to him if you don't. If you don't try to match your sustain, Cho'Gath's Passive and the items he buys will give him even more health."} {"label": "shaco", "text": "Shaco's main goal during this phase of the game is to roam and kill as many squishes as possible. Shaco is an expert in enemy selection during this phase of the game because"} {"label": "shyvana", "text": "Every time her Ultimate is in place, she has a free prison release card because she can use her Ultimate to disengage. Shyvana's strategy is to make short exchanges with his k and a time when the main damage to the enemy champion or CC capability is disabled."} {"label": "naafiri", "text": "Start looking for roarings after pushing the wave. You can start roaming after level 6."} {"label": "cassiopeia", "text": "In team fights, it's recommended to keep a safe distance from Cassiopeia to prevent her from landing her Ultimate R. When facing Cassiopeia in team fights, be prepared to turn around quickly if you notice she is about to cast her Ultimate R."} {"label": "ekko", "text": "When no team fights are occurring, Ekko will be looking to split push. Avoid leaving Ekko alone in a side lane by making sure there is always someone matching him."} {"label": "twitch", "text": "Three points in its Ultimate capability will give it a huge peak of power. His life flying and damage during the end of the game will make him really good in team fights."} {"label": "nasus", "text": "This will increase his tenacity and kill the pressure at the same time. His Passive will help him a lot when it comes to diving into the enemy front line and surviving."} {"label": "alistar", "text": "Alistar is vulnerable in a team fight even with tanky statistics. It's hard for Alistar to escape unless he has Flash."} {"label": "warwick", "text": "The effect of Warwick's E can change the tide of a fight quite easily. Warwick's W allowed him to detect ill-health enemies on the map."} {"label": "zac", "text": "If his Passive is broken, he can't play so aggressively because of the threat that he's killed. This is only applicable for combats from start to mid-game."} {"label": "jayce", "text": "Jayce is weak early on and relies on his w > s combo to poke enemies out before going for a kill, which will give him an initial advantage. Poking the enemy out with Jayce's w > s combo allows him to garner a lead and then burst down the enemy once they are low enough."} {"label": "hecarim", "text": "Do not group very close together as it will allow Hecarim to get a multi-person Ultimate t which will help him and his teammates win the fight."} {"label": "yuumi", "text": "Yumi's ultimate is a channeled ability which sends out 5 waves which damage and slow enemies hit. Also, any allies hit by this ability are healed and excess healing becomes a shield."} {"label": "sona", "text": "During the end of the game, Sona can inflict respectable amounts of damage while healing and protecting her team for a good amount. Sona's Ultimate R has the power to completely turn the tides of a lost team fight."} {"label": "neeko", "text": "This champion is extremely useful in team fights due to her Ultimate R CC and damage. Her team can play around her and her Jungler can gank her."} {"label": "vladimir", "text": "Vladimir's pretty weak early. If the game doesn't go on too long, Vladimir becomes useless."} {"label": "missfortune", "text": "A professional player specializes in the game of a particular game. A professional player should play like Miss Fortune,"} {"label": "kassadin", "text": "Focus on playing safe in the early game. Play safe in the early game by focusing on power farming."} {"label": "lux", "text": "Don't be alone unless you know where the enemy is. Peel for your allies as much as possible."} {"label": "karthus", "text": "Try to shut him down or constantly invade him to reduce his gold income. The longer the game goes the stronger Karthus is going to become."} {"label": "neeko", "text": "Always watch your positioning during the laning phase. Try and stay at max distance from Neeko so it\u2019s harder for her to root you with her E."} {"label": "chogath", "text": "After catching someone out, make the call for Baron. Secure objectives like the Dragon or Baron with your Ultimate t."} {"label": "nautilus", "text": "In the way, always have a minion between your position and Nautilus' position. Keep in mind that Nautilus has the most CC in the game."} {"label": "xerath", "text": "Engagement in team fighting with Xerath should be done early to prevent prolonged poke. It is better not to engage Xerath immediately, instead of waiting for an opportune time to take him down."} {"label": "ryze", "text": "A good vision is needed before using Ryze-S' ultimate ability to avoid getting his team killed. Agriculture is essential to get as much gold and XP as possible."} {"label": "jarvan", "text": "Beware of his level 6 all-in. If he physically cannot all-in you,"} {"label": "xerath", "text": "He is not very good in team fighting if he is unable to poke in advance. So, make sure you commit as soon as you spot him."} {"label": "hwei", "text": "Continue placing vision for your teammates. Avoid warding alone, or else you will die."} {"label": "taric", "text": "Taric could start crashing as soon as he reaches level 3."} {"label": "gragas", "text": "In the late game team fights, wait for a chance where multiple enemies are grouped together. Either scatter them to the wind or throw one of their carries straight towards your team in great danger."} {"label": "malphite", "text": "Keep Malphitis low so it is risky for him to engage with your motion abilities. Use your range advantage to intimidate Malphite down during the game as a varied Mid laner."} {"label": "akali", "text": "Akali will be able to bring a lot of damage to anyone she contacts. Your Ultimate will also be on lower cooling, which is very beneficial."} {"label": "maokai", "text": "In early play, try to use your range advantage to poke and harass Maokai down. Try to stay at the maximum range as much as possible so Maokai can't surprise you with his W."} {"label": "illaoi", "text": "This will provide time for your Passive to kick in. This will also give you some tentacles down."} {"label": "jhin", "text": "Using your Ultimate R will help detect the enemy team before major neutral fights. When using your Ultimate R, be close to your team to avoid being killed by an enemy assassin."} {"label": "gwen", "text": "Gwen does deceptively high amounts of damage during this phase of the game due to her items. She will also have maxed out most of her abilities."} {"label": "renata", "text": "Use your abilities to deal with the enemy front line. Be a part of neutral objective fights frequently."} {"label": "viktor", "text": "Viktor's main self-peel shape is d. Once Viktor d's capacity is down, it becomes vulnerable to ganks."} {"label": "malphite", "text": "Malphite can easily end the ill-healthed enemies who overdo their welcome in the way. Malphite is quite good in team fights, especially those that occur in bottlenecks."} {"label": "zeri", "text": "Many champions are weak from behind. A good early advance can help the Zeri snowball in an advantage."} {"label": "khazix", "text": "A Kha'Zix completes his first element, he will seek to fight more often. Kha'Zix is looking for more ganks/invades."} {"label": "nasus", "text": "Refusing Nasus batteries is crucial because it prevents it from spreading quickly. The more the game goes, the stronger Nasus will be."} {"label": "vladimir", "text": "It is perfect during the mid-game fights because it can accumulate an advance by bursting enemies with its Q and Ultimate abilities. Vladimir is great in team fighting because his Q, E, and Ultimate abilities work well together."} {"label": "sylas", "text": "The first element will strengthen its overall damage. It'll let him take control of the fights with ease."} {"label": "kassadin", "text": "To level up quickly, earn as much gold and XP as possible. Focus on farming in the powerfarm during the mid-game."} {"label": "seraphine", "text": "You can use it to your advantage to fight and withdraw it while it is alone. While Seraphine is dead, you can look to take the Baron, a Dragon or look for a team fight with the advantage of numbers."} {"label": "swain", "text": "Burst and poke is the best way to win a fight against Swain. Try to bring him down before a team fight starts. When he activated his Ultimate R, he blew it up so he couldn't dry up a lot of damage."} {"label": "kalista", "text": "An enemy with lots of slows or tools to reduce mobility will make kalista struggle to kite them. Your role in the game will hit like a truck and allow you to quickly take neutral objectives."} {"label": "lucian", "text": "Especially for weak health targets. It will be easier for him to break enemies. Lucian will have access to several articles during this stage of the game."} {"label": "brand", "text": "If the enemy is grouped in the jungle, his damage output will be very high. Brand has good ganks in the early game."} {"label": "riven", "text": "This article is propitious in trying to go for all-in-one combos. Level six is a massive peak for it as it can now affect fighting easily with its t."} {"label": "lulu", "text": "Lulu's gonna get her basics now. This means that its shields will be really powerful, and this will become difficult for the enemy to the entire team."} {"label": "vladimir", "text": "If Vladimir can catch someone out of his position or blow them up, he can take the lens for free. Vladimir has a point in his ultimate ability that allows him to do a lot of AoE damage."} {"label": "karthus", "text": "When fighting, always consider that he can use his Ultimate e to turn the exchange around. Taking away Karthus\u2019 blue buff will make it harder for him to clear the jungle as he needs as much mana as he can get to clear it quickly."} {"label": "sivir", "text": "Continue to grow in the side lanes with your support/jungler to get additional deaths and expand your lead. The pursuit of key targets alongside your support/jungler can trigger the Baron Nashor, greatly improving the performance of the team."} {"label": "trundle", "text": "Avoid being too forward because he can push you to his team and then all of you. Poke is your best friend against Trundle."} {"label": "aatrox", "text": "Avoid committing to extended trades with the enemy in the very early game. Wait until you have a few levels under your belt before looking to fight."} {"label": "maokai", "text": "Maokai is good from level 2 because he can lock you up with his W. Get to Level 2 as fast as possible to refuse Maokai Level 2 all-in."} {"label": "aphelios", "text": "Keep the minion wave close to your side of the map to force Aphelios to overextend. Aphelios is squishy and immobile so your Jungler can gank you if you keep the wave close."} {"label": "akshan", "text": "Akshan doesn't do too well in the various matches. Fields with easy to land CC are not good matchup for Akshan because he will be unable to use his E aggressively."} {"label": "sylas", "text": "Its damage will be truly significant during this phase of the game. The damage it can cause will completely catch the out-of-guard enemies and ruin their chances of winning the game."} {"label": "yuumi", "text": "Yumi's passive periodically makes her next basic attack or ability landed against an enemy champion heal her. Her second passive grants two permanent friendship stacks for killing enemy champions and minions."} {"label": "lillia", "text": "Disturbing enemies and forcing them to yield their ways to their teammates will be easy to do for Lilia. Lilia's gank power will increase especially once it has its final R."} {"label": "nocturne", "text": "Your Ultimate can be used defensively as well. Use your Ultimate when you need to save an overextended ally and are about to get ganked by the enemy."} {"label": "caitlyn", "text": "Their level 6 ability is stronger than yours, so be careful when fighting post level 6. Keep the wave closer to your side of the map in the very early game to protect yourself from ganks and zoning."} {"label": "sylas", "text": "Gloves of Overt Enemies helps greatly Sylas. Level 6 is an important power peak for Sylas, but its effectiveness depends on the composition of the enemy team."} {"label": "kled", "text": "Once he gets two points in his Ultimate R, Kled can focus on the race of the enemies down and destroy them completely with his team. It can even score singular selections with."} {"label": "karthus", "text": "The damage dealt by Karthus in team fights will increase with his item count. Karthus' ability to slow down multiple enemies and deal damage in team fights is an asset for his team."} {"label": "viego", "text": "If the enemy is playing too safe, drive on another track. Helping your jungle should be really easy for you because of your E."} {"label": "gragas", "text": "Gragas will be looking to gank frequently in the early game. Try to equal his pressure by ganking frequently too."} {"label": "yone", "text": "The control of the crowd is Yone's mortal enemy, and it can be removed quite easily due to his squishiness. Yone's Ultimate R doesn't have much width, which makes it easy for enemies to get away from the range."} {"label": "zac", "text": "At level 6, Xin Zhao can immediately kill any enemy lantern and sue them once he has his ultimate R. Xin Zhao recovered his first component."} {"label": "bard", "text": "Bard's Ultimate R is a versatile tool that can be used to set up plays with your Jungler. You should use Bard's Ultimate R behind the enemy as they may walk into it while trying to escape."} {"label": "anivia", "text": "Pre-level 6 gameplay for Anivia focuses on agriculture and safe play. At the beginning of the game, Anivia needs a power peak to start plowing properly."} {"label": "zyra", "text": "Zyra's AOE capabilities make her good at inflicting damage to several enemy champions both because of her. It would also have completed several elements when the mid-game roles around it."} {"label": "viego", "text": "He struggles against CC heavy junglers who will stop him from resetting. For build orders, start with Green Monster and Pot into a Kraken Slayer in tier 2 boots."} {"label": "zac", "text": "Xin Zhao will have two points in his Ultimate R at level 11. At level 11, Xin Zhao's Ultimate R will allow it to use capacity more often, making it easier for it to convert fighting to 1 v 1 as needed."} {"label": "teemo", "text": "To counter Teemo mushrooms, try to take an unorthodox path to avoid walking through them. The Nashor Tooth is a central element for Teemo which gives it a lot of additional statistics."} {"label": "ashe", "text": "Your Q can come in handy at any moment. You should always try to push the wave in when the enemy Jungler is not near your lane due to your range advantage."} {"label": "gragas", "text": "Use your E with extreme caution in this lane, as the enemy will try to gank you if you're too pushed up. Ward around correctly before doing anything."} {"label": "twitch", "text": "The invasion of an opponent with a runway can be effective. Fighting for camps against an opponent with an advance can help you win the 1v1."} {"label": "darius", "text": "You should not overstay your welcome when facing him. When fighting Darius, try to reposition so that he can\u2019t hit you."} {"label": "varus", "text": "Why play Varus Botlane? He has insane range."} {"label": "quinn", "text": "When Quinn leaves the lane, ping your teammates so they know that she is missing. Quinn has a lot of burst damage early in the game."} {"label": "varus", "text": "Varus can be flanked with ease. Assassins can easily get rid of varus if his team forgets to peel for him."} {"label": "darius", "text": "Darius is one of the best duelers in the game. Don't overstay your welcome against Darius"} {"label": "velkoz", "text": "He is vulnerable to crowd control in layers because he cannot push freely unless he already knows where the enemy Jungler is. If Velkoz doesn't know where the enemy Jungler is, he'll be killed by the enemy team."} {"label": "sett", "text": "His damage is enormous at the end of the game. It should be used at an appropriate time for maximum efficiency."} {"label": "cassiopeia", "text": "If you know where Cassiopeia is lurking, it's safer to walk through the river or around the map without taking unnecessary risks, especially if you're vulnerable. If you die at the hands of Cassiopeia, be aware that it may give your team a significant advantage in the next team fight or objective."} {"label": "xayah", "text": "Xayah scales hard into the late game. The RADCs had a stronger early game than Xayah."} {"label": "anivia", "text": "Anivia has one of the strongest Passives in the game. A Passive that prevents Anivia from dying offers her tons of extra protection throughout the game."} {"label": "viego", "text": "The preparation of counterpaners included ensuring that W and E capabilities were up-to-date prior to engagement. Being proactive in defending your sleds against enemy jungle invasions was the key to success."} {"label": "evelynn", "text": "Evelynn wants to kill targets solo, so team reunion makes it more difficult for her to succeed. Evelynn could be hidden by walking, but not by making camps."} {"label": "nasus", "text": "Nasus has crazy damage at the end of the game if he gets tons of batteries with his Q. Nasus is an easy-to-take, easy-to-understand champion."} {"label": "urgot", "text": "Defensive objects built by his enemies can bring him down. In addition, its Ultimate R can easily be cleaned with a Quicksilver Sash."} {"label": "nidalee", "text": "Avoid fighting her unless you can catch her out of position or if you\u2019re stronger than her. You need time to come online and focus on getting gold and XP from farming."} {"label": "viktor", "text": "having these capabilities will limit the ability of enemy travellers to wander freely. Therefore, the presence of viktor in the way will become more formidable."} {"label": "ahri", "text": "Your character is vulnerable before reaching level 6. Once you're level 6, you can start to play aggressively."} {"label": "rengar", "text": "Make the team fights unfair to the enemy. Use your Ultimate R in neutral objective fights."} {"label": "chogath", "text": "You are stronger than Cho'Gath when it comes to jungling. When facing Cho'Gath in the early game, use pressure to gain an advantage."} {"label": "poppy", "text": "Her first ability will be maxed out at level 9. This will let her deal a lot of damage to enemies she has managed to catch."} {"label": "braum", "text": "Positioning is crucial for Braum at all times to avoid forced recall or playing safe. Whenever Braum's E is down, he and his ADC are vulnerable to attack."} {"label": "aatrox", "text": "He is strong once he unlocks his Ultimate R. The extra ganking potential and the movement speed plus other stats from his Ultimate are really beneficial when it comes to trading."} {"label": "zoe", "text": "However, she's almost fully skillshot reliant for her damage. Zoe's passive deals additional damage after using an ability or proc."} {"label": "malphite", "text": "As you are great at duelling and very early, try to make early games around the card to get yourself and your allies in advance. As Malphite is so weak early, you just have to go into their jungle and try to fight them or force them to remember."} {"label": "nasus", "text": "However, it is essential that we do not commit too much to helping them, especially if we can achieve objectives. Pressure while your team is trying to set goals elsewhere is a viable approach."} {"label": "briar", "text": "At that time she will look to gank and help her allies from afar She is good in the mid-game"} {"label": "annie", "text": "Keep this in mind before trying to make aggressive plays At level 16, Annie will have 3 points in her Ultimate R"} {"label": "volibear", "text": "In team fighting, try to separate the enemy front line from the enemy front line. This will allow your aircraft carriers to play freely."} {"label": "malzahar", "text": "Use E capability to create distance between you and Malzahar's voids if he tries to connect with you. Try to break Malzahar's spelling shield before using your abilities, as it can cancel a lot of damage and crowd control effects."} {"label": "senna", "text": "Passive batteries are a key element of its ability to carry in the late part. The enemy invisibility can easily be counterbalanced by a well-positioned control area."} {"label": "kassadin", "text": "In the late game, you should group with your team. If your team is good at team fights, you should stick with them."} {"label": "leblanc", "text": "Leblanc has a closer gap / escape capacity thanks to his W. This makes her a huge threat in the way and makes her a little safe from the ganks."} {"label": "rumble", "text": "Your e and d will come in extremely practical when you ganking to make sure that you use them carefully. Always keep your half-filled Resource Bar."} {"label": "kayn", "text": "Make sure you have your flanks monitored so you can spot it before it jumps on you or your team. Shadow Assassin will seek to tub your back by flanking or passing through the walls."} {"label": "kennen", "text": "Also, waiting for your Zhonya from Hurglass to arrive would be beneficial too. If the enemy has a lot of disengagement or poke, continue flancing in the team fights to make sure you pass to the enemy before they are able to disengage you or poke down."} {"label": "volibear", "text": "This makes it possible to increase the scale until the actual damage can be dealt with. Volibbear is considered a strong duel at the beginning of the game."} {"label": "udyr", "text": "Udyr's passive does not have an ultimate ability but has 4 basic abilities which changes stance. Udyr's Q is not important as we do not level it."} {"label": "warwick", "text": "Every time your Ultimate R is in place, use it to help allies and get murders. Try to secure your goals with your team."} {"label": "trundle", "text": "This allows him to go to high priority targets with ease, then to go out without dying. Its ability allows it both to set up and to follow the ganks with ease."} {"label": "vex", "text": "The production of Vex damage and the global threat will increase. Almost all champions point to level 16 when they put the 3rd point in their Ultimate R."} {"label": "sejuani", "text": "You should be ready to counter the gank and follow the sejuani. If easy ganks are not available, try to invade your opponent's jungle and steal their camps."} {"label": "leblanc", "text": "If you can ever land your Q into your W and E, you'll have proct electrocute and dealt a ton of damage. Traditionally the Blanc isn't the strongest laner and can struggle pushing out the wave,"} {"label": "missfortune", "text": "after destroying the lower track tower, rotation towards the middle lane means moving to a different part of the map,"} {"label": "trundle", "text": "Hares were frequently seen in gardens in spring. There is a European tradition that hares laid eggs."} {"label": "masteryi", "text": "Its e and e allows it to fall aggro tower and take reduced tower damage respectively. He's a monster on the scale,"} {"label": "taric", "text": "Taking someone at the end of the game can give enough time for a fight, to sit a goal or take the Baron or the Old Dragon. Protect your allies from your life in this game."} {"label": "ryze", "text": "Use this to your advantage to win a level 6 all-in. You should try to end the game as quickly as you can that Ryze becomes stronger and stronger than the game goes along."} {"label": "ryze", "text": "All he has to do is be part of important fights. Level sixteen is a decent peak when it comes to macro-based games."} {"label": "fizz", "text": "A good Fizz will not be scared to go for aggressive plays especially if he has a better first item than his lane opponent. When no team fights are occurring, you will split push and draw the enemies' attention to yourself while your team sieges or makes plays on the other side of the map."} {"label": "poppy", "text": "This will make her tanky and let her dive face-first into the enemy team. She will play a massive role in disrupting team fights for the enemy team."} {"label": "alistar", "text": "This can make it harder for Alistar to commit to your ADC and give you more time to react. Alistar is a very easy to learn support that makes it a good start Support for players who want to learn the role."} {"label": "amumu", "text": "Electric farming is intended to reach level 6. Level 6 electric farming can help unlock the Ultimate faster."} {"label": "orianna", "text": "She is easy to pick up. Orianna is quite immobile in the early parts of the game."} {"label": "cassiopeia", "text": "In team fights, try to flank the enemy. Flanking the enemy will increase your chances of getting a good Ultimate R off."} {"label": "karma", "text": "Using your empowered d in team fights will provide a large shield to your allies. Try to use your d to help your allies survive unless you need to use your Q or d."} {"label": "kayn", "text": "Playing around your Ultimate is the key in this matchup. You waste opportunities to waste when you sit on your Ultimate and not ruin your allies. Make sure you place pupils at your jungle entrances so you can spot them before they jump on you."} {"label": "kindred", "text": "Once Kindred reaches level 6, she will be much stronger because she can use her Ultimate R to go for more unorthodox ganks. As the game unfolds, Kindred becomes stronger with every pile she gets."} {"label": "jayce", "text": "Using s to poke the enemy frequently is effective in harassing them while staying at max range. Your basic attacks, when combined with s, will get the enemy low over time."} {"label": "pyke", "text": "Ping whenever Pyke goes missing. Pyke is a highly mobile champion thanks to his W and E."} {"label": "evelynn", "text": "Evelynn gets stronger with the murders. Try to reduce her gold revenue by not keeping your welcome and getting killed by Evelynn."} {"label": "nautilus", "text": "Roam if possible, especially if one of the enemy's ways is overstretched. Roaming will allow you to get an insurmountable advance and will tilt the enemy team."} {"label": "rengar", "text": "Rengar can be really good during the late part if he chooses his fight well. He obviously cannot enter the enemy rescue line and expect to survive without his follow-up team."} {"label": "velkoz", "text": "Velkoz's E is his only source of self-peel. The misuse of Velkoz's E makes him more vulnerable to all-in-ones and can probably cause him to kill instantly if the enemy has some form of wink or varied crowd control."} {"label": "sylas", "text": "A key strategy in team fighting is to keep the porters alive, as the strength of the Reign depends largely on their ability to stay alive. The Reign must be prepared to take risks and peel its allies if necessary."} {"label": "galio", "text": "At level 6, you will have no kill threat in the lane against most enemy laners. Respect the enemies all-in damage past level 6."} {"label": "senna", "text": "Extended trading against Senna will help you in the long run. Senna doesn't have the best support."} {"label": "sett", "text": "As long as Sett's sticking to an enemy champion, he should win 1v1 fights. His ultimate R allows him to remove tanks from his aircraft carriers and inflict a lot of damage on the enemy team if he manages to reach his target."} {"label": "fizz", "text": "You will fight anybody who tries to stop you from split pushing or farming in a side lane. As long as they're not a tank, you should be able to fight them."} {"label": "viktor", "text": "The emphasis on increasing staff will contribute to the overall growth of the viktor during this phase. Agriculture will be crucial for the development of the viktor at the beginning of its game."} {"label": "rengar", "text": "You can delay its peak of power by flying its camps or invading it. It is really good after the end of the laning phase as it can get choices with its Ultimate R."} {"label": "jhin", "text": "Adding points to Jhin's Q makes it more powerful. Enemies take a lot of damage from the early Q grenade if it bounces and kills the designated target."} {"label": "milio", "text": "Shield your ally again is needed and use ultimate as needed. He can struggle against hard lane bullies as they'll be able to poke him for free."} {"label": "diana", "text": "Diana's Active items should be played around during team fights to maximize damage output. Diana's Ultimate R is an AOE tool that deals a lot of damage to enemies grouped closely together."} {"label": "nunu", "text": "Your best bet for this matchup is to just avoid them and focus on farming early. They are a stronger ganker than you in the early game."} {"label": "akshan", "text": "The Ultimate can help Akshan kill and execute the enemy lantern. This is the game phase where the damage will be a ton of."} {"label": "camille", "text": "You can snowball a lead through constant ganks this way. She should be careful about getting invaded during the early parts of the game."} {"label": "rakan", "text": "To reduce the chances of dying and getting caught out of position, try and stick with your team at all times. You should keep an eye on what major objective is spawning next."} {"label": "skarner", "text": "In the last game, keep looking for games with your Ultimate and E. If you pull the door-to-doors into your team, then focus them."} {"label": "amumu", "text": "One I use often is to turn on my W and flash into my ultimate, then follow up with Q into an auto-attacking E and second Q to keep locked down. However, he can struggle into some of the better dualists."} {"label": "wukong", "text": "After entering with your Ultimate n, be ready to fold and peel for your allies in the fights of the end-of-game team. To facilitate access to the enemy rear line, group with your team, but stay on the side."} {"label": "veigar", "text": "Level 3 is a decent peak of power for Veigar because he can trap his enemies and peel them with his abilities. A complete rotation of its basic capabilities will cause a good amount of damage to its target."} {"label": "mordekaiser", "text": "Mordekaiser's tankesse will be massive during this phase of the game. It should focus on absorbing damage for the enemy team while simultaneously picking up enemies where possible."} {"label": "heimerdinger", "text": "The first mythic item will allow Heimerdinger to deal a ton of poke damage in the lane. With the first mythic item, Heimerdinger's burst damage will be potent and can one-shot enemies."} {"label": "nami", "text": "During this phase of the game, Nami will have several elements to enable him to protect his team. Nami's allies will be healthy during the game combined with his W."} {"label": "rammus", "text": "This damage boost allows him to get picks frequently with Rammus' Ultimate 2. Team fighting is where Rammus excels the most."} {"label": "olaf", "text": "His first ability will be maxed out at level 9. This means that he can chase enemies down quickly,"} {"label": "volibear", "text": "Volibear is a very strong duel, especially at the beginning of the game. He can force any enemy champion to at least use their Flash if he manages to catch them out of position."} {"label": "quinn", "text": "Work together with your team to take down the enemy one by one, focusing on the nearest champion Quinn's Ultimate R is a utility tool rather than a pure damage tool."} {"label": "zoe", "text": "His potential for choice is incredibly strong. To achieve a huge advance in level 2 health, we need to move forward."} {"label": "seraphine", "text": "Seraphine is good in team fighting thanks to her Ultimate R. Avoid regrouping closely so that Seraphine cannot obtain a powerful R."} {"label": "rumble", "text": "At level 9, it maximizes its first capacity. Its bargaining power will increase once it reaches that level."} {"label": "jarvan", "text": "He is also able to CC multiple enemies at a go with his d > e combo. The d > e combo will allow Jarvan to CC multiple enemies quickly."} {"label": "nasus", "text": "Nasus is a very good slit pusher. Nasus should seek to divide the thrust and open the card during later parts of the game."} {"label": "warwick", "text": "Get a defensive element to make sure you can support for a longer period of time in combat. Warwick will put the third point in his Ultimate R."} {"label": "briar", "text": "Wait for her to use her abilities on the camps before striking her down. If you\u2019re low on health or if you see an ally low on health overstaying their welcome, ping and communicate as she will look to get easy kills with her Ultimate R."} {"label": "irelia", "text": "Stand together but not super close together, allowing room for movement without being vulnerable to Irelia's Ultimate R. Fighting around Irelia's Ultimate R will reduce her chances of getting resets and allow you to stay in the fight longer."} {"label": "orianna", "text": "Her shield ability provides protection. Her Ultimate ability is crowd control."} {"label": "kayn", "text": "This will allow him to dull enemies with ease. Kayn will pick up when he gets two points in his Ultimate R at level 11."} {"label": "olaf", "text": "Your goal in the early game is to gank as often as possible to get your allies ahead. You are a strong early game Jungler, so make sure you try to exploit your early advantage."} {"label": "ezreal", "text": "For runes, press the attack when it creates single target damage and apply it to your auto attacks and Qs for faster results. Many mythics work well on Ezreal, including Duskblade, Kraken Slayer, Crown, and Galeforce."} {"label": "urgot", "text": "If you leave your team's position, the enemy may try to withdraw or start a 4v5 fight when you are absent. Focus the closest enemy champion on your carts and work as a team to bring down the enemy one by one."} {"label": "diana", "text": "Diana's core power spike occurs when she hits level 6. At this time, Diana will have crowd control on her Ultimate R."} {"label": "azir", "text": "Azir's Ultimate R provides him with the luxury to both disengage from the enemy team and all-in as per his requirement. You are extremely squishy and hence are really weak to all-ins from the enemy team."} {"label": "sejuani", "text": "Expect that Sejuani gank every time his Ultimate R is in place. As soon as Sejuani's finished juggling, she'll be pretty tanky."} {"label": "soraka", "text": "His healing will be very powerful and will increase quite frequently. Soraka's healing eliminates Grievous's wounds, which facilitates team fighting for his team."} {"label": "tryndamere", "text": "When Tryndamere's Ultimate E is in place, it will be really hard to kill. Trendamere has good objective control."} {"label": "kogmaw", "text": "Cogmore's ultimate is a long-range skill shot which places a circle on the floor and after a short delay, enemies within take damage and are revealed. After using his ability, he gets a stack of living artillery for 8 seconds."} {"text": "Otherwise, play the front line and with your E you can absorb a ton of damage.", "label": "tahmkench"} {"label": "sett", "text": "His real damage will melt through the enemy health bars."} {"label": "mordekaiser", "text": "This is the best place for the wave to be because it offers you tons of extra protection. Mordekaiser needs to play safely in the way for a while to become truly overpowering."} {"label": "trundle", "text": "It will become much more tankier and your tanks will be weak. Take it back when his Subjugate cooled down."} {"label": "jayce", "text": "Jayce relies on flanking and the fog of war to poke enemies down, even without his ultimate. The greater the number of enemies hit by Jayce's w > s combo, the better it is for his team."} {"label": "shen", "text": "Do not go to the hall or walk in unrewarded parts of the card if you know that Shen has been nearby because it can result in your death. Force team fighting when Shen is unable to touch them (as when her Ultimate R is broken) will help your team get out."} {"label": "qiyana", "text": "The brief period of downtime between each Enchantment pickup will be your go-to time to harass Qiyana as she will not have a powerful Q that has an empowerment."} {"label": "akshan", "text": "Don't hunt Akshan in the jungle in the middle of the game. Akshan could lead your team in danger or ambush."} {"label": "malphite", "text": "Use your range advantage to intimidate Malphite down during the game as a varied Mid laner. Use your range advantage to harass Malphite every time it advances for the last hit."} {"label": "ezreal", "text": "Keep the wave closer to your side of the map in the very early game to protect yourself from ganks and zoning. ezreal's W deals consistent poke damage that can push enemy laners out of the lane abruptly."} {"label": "camille", "text": "Before going in, make sure you check your surroundings as you have no escape when your E is down. She will be unable to escape if her E is down."} {"label": "bard", "text": "Avoid the minion wave at all times because landing his Q and stun would be difficult. Standing too close to the wall makes it easy for Bard to stun the player with his Q."} {"label": "velkoz", "text": "His combo of brilliant damage will increase with this article. This article can force enemies to suddenly remember quite frequently in the way."} {"label": "lillia", "text": "Keep playing around your Ultimate R to get more murders and more choices. Choosing the right target can let you take the Baron or Dragon."} {"label": "anivia", "text": "Anivia can push the enemy into their Tower with her Ultimate ability. A large amount of mana allows Anivia to constantly push the enemy into their Tower."} {"label": "hwei", "text": "You can start playing more aggressively after hitting level 6. try to hit both the minion wave and Hwei at the same time."} {"label": "akshan", "text": "The additional mobility provided by Akshan's E is very powerful in the final stages of the game. If Akshan gets arrested on a marked enemy, he can bring an ally back to life, which could turn the tide of the game."} {"label": "rumble", "text": "For build orders, start ringing pots into a knight harvester and tier 2 boots. For skill orders start Q then E then W before maxing Q then E then W taking ult whenever you can."} {"label": "viktor", "text": "When Viktor has completed its first upgrade (which is usually its y), make sure that you are still outside the minion wave so that it is unable to push you and poke you at the same time. Viktor will be looking to play safe in early play."} {"label": "kogmaw", "text": "During this phase of the game, stay behind your front line and flatten as much poke damage as possible. Watch your flanks for murderers who are trying to get you out quickly."} {"label": "lux", "text": "You have a lot of poke, so try to bring down the enemy as often as you can. Play safe for the first levels while landing poke on the enemy with your l."} {"label": "corki", "text": "At level 6, Corki\u2019s wave clear increases as his e can help him push the enemy into their tower. His e are also a good tool to poke and push the wave simultaneously."} {"label": "lux", "text": "Lux prefers to delay team fighting so she can poke with her l or take enemies with her g. Lux is really strong once she unlocks her Ultimate ability."} {"label": "skarner", "text": "For matchups, Skarner excels against champions who can easily be poked and pushed, but struggles against those who can easily get onto him. Start building orders with Ring of Pots, followed by early-tier boots and Sunfire before picking up Fimble Winter and Thornmail."} {"label": "yone", "text": "Taking an enemy at the end of the game can give you enough time to start a fight, sit a goal, or take the Baron / Elder Dragon. If your enemy is regrouping, team up with your team to make the most of this opportunity."} {"label": "wukong", "text": "Once it's over, its enemies can easily catch it, as well as the crowd controlling it and force it to remember. The monkey is strongly thwarted by an appropriate vision placement, especially during the start of the game."} {"label": "pyke", "text": "Having vision around major objectives is key. Look for picks during the mid-game."} {"text": "With your rageblade you simply blend anything dealing tons of damage, and every time you can get 3 stacks of your passive on an opponent use an ability.", "label": "Varus"} {"label": "hwei", "text": "Someone with many abilities has a kit with many combos. Mastering someone with many abilities is difficult."} {"label": "twistedfate", "text": "Every time Twisted Fate's d is on cooldown, try to abuse it and go for an exchange. If Twisted Fate chooses a blue card, you could go for an exchange."} {"label": "kled", "text": "At level 6, Kled increased mobility and impact potential on several tracks with its Ultimate R. Its ultimate R can also be used to engage and pursue the enemy."} {"label": "skarner", "text": "She's stronger in 1v1, so she should be abusing. Its ability to remove a cart and put it in a disadvantageous position allows it to easily flank the enemies."} {"label": "ahri", "text": "You can look for peaks on high-tension targets. Your Ultimate is a cool down bass in the late part."} {"label": "diana", "text": "Diana will be looking to gank. Diana's skirmishing potential and damage output increase after completing her first item."} {"label": "qiyana", "text": "Players facing Qiyana should avoid getting caught out by her R, as it is usually used to initiate team fights. Split pushing could be a good way to counter Qiyana's R abilities."} {"text": "Lane bully is provided by Corki's passive making his auto attacks hurt.", "label": "Corki"} {"label": "masteryi", "text": "Master Yi is really weak in the rolling phase very early. Its level 6 power peak is quite powerful."} {"label": "fiora", "text": "Her ability to pressureize and take control of a portion of the map with targeted picks makes her a formidable opponent. Grievous Wounds can counter Fiora heavily as it reduces her healing, which is a huge portion of her dueling power."} {"label": "missfortune", "text": "She'll just need to maintain a good positioning. She will have several objects during this phase of the game."} {"label": "graves", "text": "Sticking to walking around the map through warded areas only especially if you're ahead. Graves is really strong in the early game."} {"label": "teemo", "text": "Teemo will also always have a control area at all times. The first component for Teemo will increase its overall damage in the game."} {"label": "aatrox", "text": "The enemy will group, making it harder for Aatrox to secure kills. You can still take down carries in late-game team fights if you get on them."} {"label": "vayne", "text": "Avoid staying in the fights because you will be an easy target. Vayne shines at the end of the game because she can run the enemies because of her e et s."} {"label": "twitch", "text": "If you see Twitch crashing, you should invade his jungle and steal his camps. Ultimate c allows it to shred the enemy team if they are grouped closely."} {"label": "corki", "text": "However Corki can struggle into champions that outrange him, stopping him from being able to bully them. Champions who need to scale easily are great targets for Corki as he can dominate the early game."} {"label": "malphite", "text": "Avoid grouping closely because it gives Malphite a great opportunity to land a 5 person knocking with his Ultimate h. Don't look for fighting in the jungle or around the Dragon or Baron because the teams are usually grouped closely, which allows Malphite to get a good Ultimate h off."} {"label": "veigar", "text": "Your AoE damage potential is really high and can completely wipe out a team if you're happy. Do not walk alone in the unprotected areas of the map."} {"label": "brand", "text": "Using Brand's R ability will deal lots of damage as long as there are enemies in its path. You should continue trying to harass the enemy with Brand before committing to a team fight."} {"label": "xayah", "text": "Every time she uses it, try to force another fight after healing. Sometimes Xayah will be left halfway with his support on the farm."} {"label": "tryndamere", "text": "Taking the Dragon is not recommended Taking the Rift Herald is not recommended"} {"label": "xinzhao", "text": "Make sure you don't fall back in XP trying gank constantly The first games of Xin Zhao are on another level."} {"label": "lulu", "text": "Lulu's Ultimate puts extra pressure on the killers. Play smart and remember when weak to avoid their Ultimate."} {"text": "Belveth's Q is a short range dash which deals damage to all enemies it passes through.", "label": "Bel'Veth"} {"label": "kogmaw", "text": "Kog'Maw is very squishy and can be quickly killed at the end of the game by assassins or enemies with tons of CC. He'll have to count on his team to help him survive."} {"label": "jhin", "text": "Getting caught out will result in the enemy being able to push their advantage and finish the game. Watch your positioning in the late game."} {"label": "hecarim", "text": "If you are behind in the game, shift your focus to peeling for your team rather than making aggressive plays."} {"label": "swain", "text": "The mid-game period brings a more respectable gameplay for Swain. Swain excels in team fighting because of his AOE Ultimate R."} {"label": "aphelios", "text": "Hard engage Supports will definitely help him shine in the mid-game. You should get at least one defensive item depending on the enemy team comp and fed carry as you will be a prime target."} {"label": "rumble", "text": "Rumble is quite capricious and vulnerable when frozen. Level 6 is a massive peak for him and his team."} {"label": "anivia", "text": "Anivia is good in team fights. Team fights are typically during the mid-game when teams group together, making Anivia well-suited for this phase of the game."} {"label": "brand", "text": "Brand cannot use his W aggressively if he is out of mana. The enemy will be able to poke you down if you are not careful."} {"label": "vi", "text": "I expect her to start jerking off this time. As soon as Vi gets Trinity Force, his release from damage and kill pressure increases a lot."} {"label": "shen", "text": "This can make it less effective in most situations Your goal in early play is to play safely, pick up gold and XP and avoid dying to the enemy lantern."} {"label": "ekko", "text": "Try and place vision inside the river and around his jungle entrances. Having vision in lane bushes will also help prevent ganks as you can spot him setting up his W."} {"label": "hecarim", "text": "More frequent use of Ultimate t means more dead enemy carries. Mid-game is when everyone is lane swapping and warding around."} {"label": "amumu", "text": "You will miss mana quickly when you empty the jungle. It is important to avoid using your r and m too often."} {"label": "cassiopeia", "text": "Flanking the enemy will increase your chances of getting a good Ultimate R off. Look for fights inside tight spots of the map or get picks with your Ultimate R."} {"label": "vladimir", "text": "It makes him even more vital to him. Vladimir is strong at all stages of the game."} {"label": "hwei", "text": "In the context of games, abuse one's range advantage by standing back and attacking an opponent from a distance. Abuse one's range advantage from afar means using long-range abilities or attacks to attack an enemy while keeping a safe distance."} {"label": "poppy", "text": "If you focus the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive."} {"label": "heimerdinger", "text": "Heimerdinger is effective in closed spaces like the Jungle but can be countered by enemy push in lanes. Destroying Heimerdinger's Q turrets will leave him without a strong defense."} {"label": "rammus", "text": "However, he can struggle against magic damage attackers with good lockdown. A great build order starts with green monster, then pot into tier 2 boots and a thornmail."} {"label": "ezreal", "text": "After destroying the bottom lane tower, move to the mid lane and try to take that objective too. Try to harass and poke the enemy as often as you can with your Q."} {"label": "sylas", "text": "The damage it can cause will completely catch the out-of-guard enemies and ruin their chances of winning the game. Sylas is quite decent during the end-of-game fights as he can inflict tons of damage and heal himself for massive amounts at the right time."} {"label": "ashe", "text": "Once that is done, immediately swap to the mid-lane as you will be safer there and will be able to get more objectives that way. Before major objective fights, use your k to scout around for death brushes set up by the enemy."} {"label": "ksante", "text": "You will be extremely tanky at this stage of the game, so you can tank a lot of damage for your team. Keep looking for choices with your Ultimate at the end of the game."} {"label": "udyr", "text": "If you need to run through crowd control, you want to empower your E, if you want even more damage, you'll empower your R, and if you want to be tankier you empower your W. Udyr is amazing into tanky top lane bruises who he can simply outvalue in extended fights."} {"label": "cassiopeia", "text": "When no team fights are occurring, move to a side lane and focus on farming and earning XP and gold. In team fights, try to flank the enemy."} {"label": "soraka", "text": "This part of the game refers to choking fights. You should use your Ultimate R as needed, because crucial teammates can die if it is not used."} {"label": "rumble", "text": "Rumble can do a lot of damage to enemy units with its passive force that is close to it. The passive autonomized r allows Rumble to act as a disruptor during team fighting easily."} {"label": "jhin", "text": "His 4th shot from the Ultimate R phase of the game hits very hard. Squishy enemies are never safe when jhin is properly peeled by his team during this phase of the game."} {"label": "wukong", "text": "If you invade early, step back. They'll use their Ultimate."} {"label": "ezreal", "text": "Ezreal will try to hard engage on you with his R after using his E and following up with W and Q if he stands in brushes. Stand away from bushes to avoid Ezreal's R, so that you can counter with other abilities."} {"label": "seraphine", "text": "Its selection potential is enormous during this phase of the game due to its ability to CC enemies with its E or Ultimate R. CC represents crowd control, which refers to a mechanic who limits the movement or actions of an enemy champion."} {"label": "aphelios", "text": "The mix of Aphelios' weapons makes him good in mid-game team fights. As long as he didn\u2019t fall behind in the early game, his mid-game will be where he truly shines."} {"label": "hwei", "text": "AOE abilities allow Hwei to deal a lot of damage in fights. Hwei is suitable for team fighting due to his AOE abilities."} {"label": "malzahar", "text": "When the team fights, make sure no one in your team is too far ahead because Malzahar can try to catch someone out of position with his Ultimate R."} {"label": "qiyana", "text": "Ensure you can dish out a lot of damage once your core items are obtained. Do not enter enemy team/base without proper planning, lest you get caught in CC and killed due to your squishiness."} {"label": "taric", "text": "Taric is really good in mid- and end-of-game team fights because his team will be grouped closely together which allows him to get a good Ultimate Roff. According to its ADC, Taric can be good at levels 1-3."} {"label": "nasus", "text": "Nasus is going to participate in the team fights. He should be a threat to all enemy team targets."} {"label": "nilah", "text": "If possible, invest in an early Executioner\u2019s Calling, as it will help cut down nilah's sustain and make laning against her easier. Avoid fighting in the jungle as teams will be grouped allowing Nilah to get a multi-person Ultimate off."} {"label": "braum", "text": "When trying to poke or harass Braum, ensure you are not close to his minions so he cannot W to them and jump on you. He can turn the exchange around if Braum is able to use Stand Behind Me W on you."} {"label": "sion", "text": "My Ultimate R allows me to disrupt the fighting and kill the carriers with ease in the bottlenecks. Using my Ultimate R in the bottlenecks will easily win the game."} {"label": "kogmaw", "text": "Try to abuse Kog'Maw's weakness and look for fights to put him behind. After six post-innings, Kog'Maw will do a lot of damage in a trade thanks to his e and his Ultimate y."} {"label": "trundle", "text": "Trundle is perfect during team fighting. This will allow him to quickly detonate squishy enemies and slow down their escapes/advances."} {"label": "zilean", "text": "The teams regroup at this stage of the game. Zilean can use its ultimate ability to save its primary portals from certain death situations."} {"label": "karma", "text": "Delaying a team fight will allow Karma to harass your team and make the fight much riskier. If Karma uses her empowered Q when trying to poke, use the cooldown to start a team fight."} {"label": "rakan", "text": "This will make it harder for Rakan to get a successful engage on to you or your carry If Rakan misses his W, try to abuse the cooldown and play aggressive"} {"label": "tristana", "text": "If she uses it carelessly, the enemy can look for a commitment on her. She's completely useless if she falls late in the early game."} {"label": "sona", "text": "Now, she can also use her liabilities to the maximum of potential. The main weakness of support is to be quite vulnerable when you go to goals or move around the map alone."} {"label": "ryze", "text": "Can dry a lot of damage by moving quickly during team fighting. It is therefore very difficult to catch and kill him in a team fight."} {"label": "xayah", "text": "Tier 2 boots and quick blades are also great pickups. The skill order starts with Q then E then W, before maxing E then W then Q."} {"label": "skarner", "text": "Vi is a good Jungler early, so she should gonk often. Playing around your Ultimate is really important."} {"label": "jax", "text": "He should get a defensive item, though, as he needs to survive to actually deal the damage. Jax clears the jungle quite quickly and healthy, so you may not be able to fight him early."} {"label": "senna", "text": "You should stay with your support throughout the middle of the game. Staying with your support increases your ability to survive."} {"label": "anivia", "text": "If you're running out of mana, you're not a threat to the enemy. Anivia doesn't get to Levels 2 or 3 like most champions."} {"label": "malzahar", "text": "Malzahar has a shield that will protect him from damage. This increases Malzahar's survival on the way."} {"label": "gangplank", "text": "The same thing applies to his Ultimate R. He can\u2019t initiate an all-in without his Ultimate R during the early game as well. Gangplank's early game is rather weak."} {"label": "zac", "text": "Continue to collect and secure jungle camps as much as possible. Not falling back in the middle of the game is crucial as Jungler, so make sure you keep growing!"} {"label": "vex", "text": "Vex has a good wave. However, Vex can come out pushed and out by champions with superior range and damage."} {"label": "nasus", "text": "Use W to slow down the enemy front line before targeting the nearest enemy champion in the fight. Nasus will have a massive amount of batteries during this phase of the game."} {"label": "hwei", "text": "Locking down hwei will allow you to kill him quickly. Picking off hwei as he moves around the map will be an effective strategy."} {"label": "irelia", "text": "Irelia is a champion who is usually sent to split push. However, Irelia may need to group with her team if the enemy is trying to force something."} {"label": "sion", "text": "Sion's power peaks depend on what he's going to build. It has two separate building paths (damage and reservoir) and each peak at different times."} {"label": "pyke", "text": "Once Pyke hits level 6, his kill pressure increases as his Ultimate R is an execute. Back away when low on health so Pyke can snowball his lead."} {"label": "gragas", "text": "As a Support, Gragas should work with the Jungler to invade the enemy Jungle and kill targets during this time. Gragas' abilities allow him to play aggressively in lane after reaching level 9 and accumulating more ability power."} {"label": "kayle", "text": "Kayle tries to abuse her range advantage to get an early health advance. The minion wave should be kept closer to Kayle's side of the map early to force the enemy team to extend for the farm and XP."} {"label": "velkoz", "text": "Without its Ultimate R at level 6, Velkoz combo is relatively ineffective. If your allies move on your track after destroying their turn, rotate and move around the map to continue farming and win XP and gold."} {"label": "gangplank", "text": "Focus on farming and earning as much gold as possible to get your key items quickly. Watch the map at all times post level 6."} {"label": "veigar", "text": "Veigar will be able to secure many choices, especially around bottlenecks. Once his Ultimate R is maximized, he will easily execute the enemies."} {"label": "aatrox", "text": "From levels 9 to 13, Aatrox's abilities have a very short cooldown. At level 11, Aatrox gains access to increased damage with his Ultimate R when he puts two points into it."} {"label": "kayn", "text": "Before the game even starts you need to choose if you're playing red or blue cane. Starting the game do a full jungle clear and then look to fight for the first scuttle."} {"label": "lissandra", "text": "Their Jungler will ganker Lissandra when they reach level 6. You should watch the river to spot the Jungler early."} {"label": "xayah", "text": "xayah is still for the duration of the game. xayah can be closed early."} {"label": "vex", "text": "Its damage production will also be reduced. At level 6, Vex will unlock his Ultimate R."} {"label": "yasuo", "text": "He can now focus on the enemy with his R tornado and then use his Ultimate R to finish the weak health target. Track brushes are expected to assist significantly in landing this capability."} {"label": "morgana", "text": "Morgana has a reach advantage. Keep Morgana's poke in mind in the way."} {"label": "teemo", "text": "Using the first capacity often will allow Teemo to do a lot of burst damage. Peel for your carts at the end of the game team fight to increase your team's chances of winning the fight. If they die at first, you will not be able to win the fight alone."} {"label": "poppy", "text": "Try to secure major objectives when you can, as you have decent objective control. You could gank bot then take Drake afterwards."} {"label": "chogath", "text": "Cho'Gath has great objective control and can secure every Drake with his Ultimate ability. Cho'Gath has great sustain in the jungle thanks to his Passive ability."} {"label": "yone", "text": "When looking for choices, look for immobile enemies or misplaced in the late game. Taking an enemy at the end of the game can provide enough time to launch a fight, sit a goal, or take the Baron/Elder Dragon."} {"label": "sona", "text": "Make sure your team invests in the Executor Appeal to reduce its healing capacity. Expect the Jungler gank post 6."} {"label": "warwick", "text": "Your opponents will use their Ultimates when it's in place. Force the ganks with your R!"} {"label": "yone", "text": "Yone is incredibly mobile in the way."} {"label": "nunu", "text": "Stand at an appropriate distance from your allies so that you can avoid Nunu's Snowball W. Nunu's roaming can be really hard to deal with."} {"label": "veigar", "text": "Veigar is a very immobile champion and extremely vulnerable to crowd control. Veigar's early play is weak, making him easy to abuse and kill with a few ganks."} {"label": "galio", "text": "Respect the enemies all-in damage past level 6. Galio's Ultimate R is impactful and can be used to help allies in their own lane."} {"label": "akshan", "text": "Once the battle is over, going for cleaning kills. You'll have a ton of damage in this phase of the game."} {"label": "seraphine", "text": "Avoid regrouping closely so that Seraphine cannot get a powerful R. Seraphine is good in team fighting thanks to her Ultimate R."} {"label": "jarvan", "text": "The reduced cooldown of the Ultimate m will allow Jarvan to look for picks more often. Jarvan IV is good in team fights due to his d Passive."} {"label": "sejuani", "text": "This can cause her to be counter-jungled or out-valued in the early game. Sejuani's passive is activated after she doesn't take damage for a short period of time."} {"label": "lucian", "text": "That's also why his abilities will strike like a truck, and he will frequently kill enemies. At level 11, Lucian will be able to get his stage 2 Ultimate R."} {"label": "viego", "text": "They can get goals much easier than you. Keep them where they are before they can reach the goal."} {"label": "zilean", "text": "it can use them as a transport mechanism Q. Similarly, Zilean can slow down enemies."} {"label": "leona", "text": "Maxing out the Ultimate will allow him to be on a very short cooldown. As she gets more items, Leona will be able to absorb a lot of damage very quickly."} {"label": "rammus", "text": "Level six is a decent spike as it allows Rammus access to his Ultimate 2. The ability that grants Ultimate 2 will enable Rammus and his team to get a lot of kills during skirmishes."} {"label": "soraka", "text": "While Soraka is dead, you could force a fight or take a goal with the advantage of numbers. Invest in the call of an executor or Morellonomicon if your champion benefits from it."} {"label": "rakan", "text": "Play slightly apart when possible. Do not fight inside the jungle or around objectives when Rakan has his Ultimate R up, because your team will be grouped closer together."} {"label": "fiora", "text": "Her kill pressure will again intensify and she will be able to look for riskier all-ins thanks to the heal that it provides. When no team fights are occurring, Fiora will split push and draw the enemies attention to herself while her team sieges or makes plays on the other side of the map."} {"label": "pyke", "text": "look for a favourable trade Gaining an early health lead is key to getting a kill later on down the line"} {"label": "orianna", "text": "Her kill pressure and survivability increase at this time. Team fights are where Orianna shines."} {"label": "nocturne", "text": "Avoid letting him pick up free kills by staying as a team with him. Delay Nocturne\u2019s level 6 power spike by invading his jungle and stealing away his camps."} {"label": "sona", "text": "Improper use of the Sona Passive may give similar results to those lacking in its Ultimate R. Harass the enemy throughout the laning phase with Q."} {"label": "zed", "text": "Using the fog of war will make team fighting really unfair for the enemy team. Zed has an effortless time to kill anyone wandering alone in the flaw."} {"label": "seraphine", "text": "His Ultimate R allows him to be a massive threat in a packed battle. An intertwined fight is when several champions are grouped together, making them vulnerable to attacks."} {"label": "xayah", "text": "Xayah does well into champions where she can use her ultimate to avoid large bursts of damage or key abilities. Lethal tempo is a great rune pick for Xayah."} {"label": "fiora", "text": "Keep a constant eye on the map and the location of Fiora when you\u2019re grouped with your team. If she goes missing, expect that she\u2019s coming to join the team fight."} {"label": "kassadin", "text": "As the game progresses, this ability will play a pivotal role in Kassadin's success. Once Kassadin gets his first item, he should deal a lot of burst damage to his enemies."} {"label": "jarvan", "text": "Once he manages to get three points in his Ultimate m, his ability to initiate fights will increase."} {"label": "shyvana", "text": "Shyvana's strategy is to make short exchanges with his k and a time when the main damage to the enemy champion or CC capability is disabled. When engaging in duels, Shyvana can use track brushes to drop vision and surprise enemies."} {"label": "blitzcrank", "text": "A ward in the river at 1:25 can help determine if he\u2019ll Hook b or not. If Blitzcrank shows on the ward, pull the monster outwards so he cannot easily land his Hook b."} {"label": "teemo", "text": "Make sure you avoid obvious paths around the map. Teemo is squishy."} {"label": "azir", "text": "The best time to fight Azir is when Soldiers W are down. This is because he will lack a lot of damage."} {"label": "leesin", "text": "It is necessary to have effective clearing to ensure that you can wander frequently. You should not be stingy with the use of your capabilities that your energy regenerates quickly enough."} {"label": "leesin", "text": "They'll win the 1v1 because they're stronger when their Ultimate is in place. Their Ultimate makes them stronger for 6 seconds."} {"label": "cassiopeia", "text": "This gives you good reason to freeze the wave as best you can and ask for ganks to abuse her poor early game. Cassiopeia needs to land multiple E\u2019s (Twin Fangs) after her Q (Noxious Blast) or W to deal heavy damage, you should be able to knock her away with your W to dissuade her aggression, or with a well placed E."} {"label": "blitzcrank", "text": "Blitz\u2019s Ultimate d will be a very useful tool as it can silence multiple enemies at once. Silencing the right enemy or multiple enemies could provide his team with adequate time to dish out damage or reposition."} {"label": "riven", "text": "To effectively divide the thrust, you have to use their strong potential of duellage in the middle of the game to fight and duel all those who try to stop them. Even if you are a powerful division pusher in the middle of the game, being ready to regroup with your team is crucial."} {"label": "thresh", "text": "You should play more respectfully when Thresh has both Q and E available. The Level 2 power peak can get Thresh and its ADC before it lands a Q hook."} {"label": "tahmkench", "text": "Look for opportunities to counter engagement rather than looking for aggressive choices. Your champion excels in performing counter-engagement games because of their strength in relation to the search for aggression."} {"label": "galio", "text": "After this, a Riftmaker and Zonya is a great pickups before finishing a build with any of these as needed. For summoner spells, take flash and teleport."} {"label": "camille", "text": "She is a challenging champion that is quite fun and rewarding. Players who put a lot of effort into learning Camille will reap the rewards of a veteran Camille player."} {"label": "diana", "text": "Whittle the enemy down with your Q before looking for the all-in. Just because you land your Q, it doesn\u2019t mean you need to go in."} {"label": "pantheon", "text": "You can tank the damage from panthon's q with your passive if necessary. Pantheon is quite vulnerable when his E (Ezreal's ability) is down."} {"label": "zilean", "text": "You have a lot of poke, so try to bring down the enemy as often as you can. Play safely for the first levels while launching and pinching the enemy with your Q."} {"label": "nautilus", "text": "Try to stay away and out of Nautilus' reach during team fighting if you are squishy. Try to deny Nautilus Farm, XP, gold and resources"} {"label": "ryze", "text": "Don't let your team alone or get away from them, as this can attract the enemy's attention or trigger a 4v5 fight while you're away. Delaying team fighting allows you to inflict damage with basic combos before entering a fight."} {"label": "xinzhao", "text": "Take this build order: start Green Monster and Pot into Titanic Hydra and Tier 2 Boots. When engaging use E into the middle of their team and use ultimate to throw them in random directions."} {"label": "taliyah", "text": "The first damage caused by the talijah game is quite powerful, especially if it manages to land its C on the enemy. His opponents can use track brushes to catch Taliyah out of sight."} {"label": "ashe", "text": "Ash's Q passive grants a stack every basic attack, then press to gain large attack speed and empower basic attacks with volley of arrows. Ash's E is a global ability granting vision upon arrival that explodes and grants sight for 5 seconds."} {"label": "fiddlesticks", "text": "Preferably, his Q or W so he is unable to escape/ trade back with you. Try and keep the minion wave closer to your side of the map."} {"label": "nidalee", "text": "If they invade you early don't be afraid to take a counter-ganking opportunity nearby. However, if you do find a ganking opportunity nearby dont be afraid to take it."} {"label": "volibear", "text": "Your trades are incredible using E into Q and W dealing damage, stunning, and granting a shield. Even better if this becomes a long drawn out trade, procking passive damage and getting to use W multiple times."} {"label": "vladimir", "text": "This peak of power will allow Vladimir to impact the fighting quite easily from now on. The first element will give Vladimir an important kick."} {"label": "tryndamere", "text": "In team fighting, focus on the most squishiest and easiest targets in the backline. Flank in the team fights for easy access to the enemy backline."} {"label": "garen", "text": "On the other hand, if he goes for the bruiser build, he will be more dependent on the fog of war to catch enemies off guard and pick vital enemy carries. When no team fights are occurring, split push and draw the enemies attention to you while your team sieges or makes plays on the other side of the map."} {"label": "kassadin", "text": "Kassadin's passive is that he's permanently ghosted and takes 10% reduced magic damage. Kassadin's W has a passive where his basic attack steals bonus magic damage on hit. The active is an auto attack reset, which makes his next attack have bonus range, deal bonus damage and restore mana. He gets 5 times the mana restore if used against champions that can bully him early and slow down his scaling."} {"label": "nasus", "text": "Avoid fighting until you have a few levels behind you. Once you have an article and some levels under your belt, you can look for skirmishes with the enemy."} {"label": "nunu", "text": "This control, in combination with your ability to secure objectives with the true damage Q smite combo, means that getting these is another brilliant way to set your team up for the late game's success. Hit as many targets, knocking as many up as possible."} {"label": "rengar", "text": "A wallet can be a Rengar hit with one or two items. Rengar can tilt someone hard enough to win the game easily with one or two items."} {"label": "kennen", "text": "It can either be gradually shot down, which forces it to get out of the way, or it can be all-in-one by the enemy lantern and the Jungler/Support. Once his health is reduced, he becomes a gank target if he is too pushed."} {"label": "teemo", "text": "Peel for your carts in the team fights at the end of the game to increase your team's chances of winning the fight. If they die at first, you won't be able to win the fight alone. Stay with your team at the end of the game. Don't split up or get away from them; otherwise, the enemy can try to catch you or initiate a 4v5 fight when you're away from your team."} {"label": "sylas", "text": "If a Jungler dies before a major target spawns, the enemy will be able to take it. Always stay on the side of the map on which the next major goal is located."} {"label": "gangplank", "text": "Gangplank can use his barrels to hit both enemy champions and minions together, adding another layer of harassment to the enemy team. When no team fights are occurring, split push and draw the enemies attention to yourself while your team sieges or makes plays on the other side of the map."} {"label": "sion", "text": "Once you have a number of levels under your belt, you should look for short, favorable transactions. As you are not strong in early play, you may wish to wait for the enemy to waste an ability before playing aggressive."} {"label": "yasuo", "text": "Be careful around the minion wave because Yasuo will often use its E to go through the minion wave to get on you. Stay outside and get away from the minion wave at all times."} {"label": "naafiri", "text": "Take advantage of this to get you killed for free. The highest level achieved by a capacity is 9."} {"label": "jarvan", "text": "Jarvan\u2019s Ultimate ability m locks down multiple enemy champions at once in team fights. The strategy during the early stages of the game is to keep poking the enemy with your d."} {"label": "masteryi", "text": "It must avoid appearing on the map early, however. Level six is an important peak for Master Yi as it can now gank and clean battles reliably."} {"label": "olaf", "text": "Olaf is excellent during the late game. His tankiness will be phenomenal now."} {"label": "neeko", "text": "Be cautious of neeko's range advantage when taking care of her in lane. Anticipate that neeko may bully you in lane due to her advantages."} {"label": "skarner", "text": "At level 11, Skarner put a second point in his Ultimate. The addition of a second point to Skarner's Ultimate should reduce its cooling time."} {"label": "senna", "text": "Senna has a good poke, harassment and a good disengagement with her E. It's important that you commit as soon as you find her so she can't escape."} {"label": "masteryi", "text": "You must continue to grow during the middle of the game so that you can get your items as quickly as possible. The more gold Yi has, the stronger he'll be."} {"label": "taliyah", "text": "taliyah Ultimate R provides a lot of utility in bottlenecks. Taliyah's Ultimate R gives him traction to easily land his C."} {"label": "zeri", "text": "Once it has completed its first element, its trading capacity increases sharply. Beware of exchanging it if it gets its first component before you."} {"label": "heimerdinger", "text": "The cooldown of CC is long early on but will decrease later. CC allows Heimerdinger to take down many enemies."} {"label": "quinn", "text": "The enemy will be trying to bait it out so don't do anything impulsively. Your Ultimate R can be a really good escape tool if you manage to use it out of vision."} {"label": "galio", "text": "When using his Q, Galio should hit enemy champions for bonus points. The increased damage will make Galio a formidable opponent once he gets his first item."} {"label": "skarner", "text": "Skarner's E causes him to charge forward, becoming immune to slows and ghosting during the time he's charging. Skarner's ultimate is a cone skill shot that deals damage to all enemies hit and suppresses the closest three, granting himself a speed boost during this time."} {"label": "nunu", "text": "Q refers to the ability that keeps Nunu relatively healthy. Level 6 allows Nunu's ganks to be more effective."} {"label": "garen", "text": "Garen is likely to try to drop vision on you, so keep your brushes warded. Don't let Garen farm in peace and poke him every time he goes to last hit."} {"label": "mordekaiser", "text": "Several elements during this phase of the game will allow Mordekaiser to fight enemies effectively. His damage will be quite significant now."} {"label": "ezreal", "text": "If he\u2019s isolated, run at him as quickly as you can to start the fight. Do not delay team fights against an Ezreal."} {"label": "cassiopeia", "text": "Cassopieia should have her Tear stacked by this stage of the game. She will have a somewhat endless mana pool once it\u2019s maxed out."} {"label": "teemo", "text": "At level 6, Teemo can place mushrooms all around the map after using its Ultimate capacity. When he buys an extra capacity of haste for Teemo, he earns more mushrooms to place around the card."} {"label": "sylas", "text": "Peel for your carts at the end of the game team fight to increase your team's chances of winning the fight. If they die at first, you will not be able to win the fight alone. Stay with your team in the late game. Do not separate or walk away from them otherwise the enemy can try to take you or initiate a 4v5 fight when you are away from your team."} {"label": "alistar", "text": "It's hard for Alistar to escape unless he has Flash. Your goal is to hit level three as quickly as you can."} {"label": "riven", "text": "To facilitate access to the enemy rear line, group with your team, but stay on the side. If you flank an undeserved bush, the enemy will have more trouble reacting to your all-in-one."} {"label": "nautilus", "text": "Gank as soon as your Ultimate e is off cooldown, as it will usually result in easy kills. Nautilus has the most CC (crowd control) of any champion in League of Legends."} {"label": "naafiri", "text": "To reach level 9, you must have maximized your first capacity. A champion who has reached level 9 is considered stronger in the skirmishes."} {"label": "kassadin", "text": "Dealing burst damage can give Kassadin a considerable boost and increase his chances of getting kills on other lanes. Kassadin should shove his wave in to look for kills on other lanes."} {"label": "qiyana", "text": "However, this ability changes upon gathering an element. If she has the terrain element equipped, the Q deals massively increased damage to the first target and enemies below 50% health."} {"label": "xinzhao", "text": "Xin Zhao tends to have a lot of support in the way and throughout the game. At the beginning of the game, Xin Zhao is strong and tends to go for aggressive games to win an early lead."} {"label": "syndra", "text": "Use your capabilities to quickly clear minion waves so your team can besiege/prevent an enemy team seat. The siege refers to an attack or assault, usually using heavy artillery or troops."} {"label": "ezreal", "text": "waveclear with his R is helpful when trying to clear the wave quickly to get a recall. ezreal\u2019s E is his safest ability, allowing him to easily escape sticky situations."} {"label": "nocturne", "text": "This means he will deal a lot of damage to the enemy, and squishies will have a hard time against him. His first ability will be maxed out at level 9."} {"label": "ahri", "text": "When Ahri hits level 9, she would've maxed out her Q. A maximum Q gives the player a menacing threat during the mid-game when combined with an ADC's damage."} {"label": "nautilus", "text": "If Nautilus enters, try to focus on him if his teammates don't follow him. Nautilus struggles to get out of a fight once he's in, so enjoy the mistakes he makes."} {"label": "kayle", "text": "Kayle is great at laning against passive champions who can be farmed from and outscaled. For runes, Lethal Tempo has great synergy with Kayle's kit."} {"label": "ezreal", "text": "Bursting someone down with a few Q's and your R will allow you to force a team fight with the numbers or health advantage. ezreal should avoid using his E aggressively in late game fights as he'll be vulnerable briefly."} {"label": "azir", "text": "Azir does not have a significant spike at level 16. A point in the Ultimate R ability of Azir will be helpful but not decisive."} {"label": "blitzcrank", "text": "As soon as the hook is applied, Blitzcrank should quickly dismount and retreat to a safe location. Blitzcrank's level 2 is very strong."} {"label": "zed", "text": "and peeling for their portages. Team fights are not his cup of tea and therefore he must resort to split thrust, leaving the enemy team to a numerical advantage."} {"label": "ahri", "text": "Once you're level 6, you can start to play aggressively. Focus on surviving the early levels."} {"label": "varus", "text": "Stay with your support throughout the later parts of the game. You should not go around the map alone because you will die easily."} {"label": "diana", "text": "When no team fights are occurring, go to a side lane and push. Continuing to farm during the mid-game is important to get items as quickly as possible."} {"label": "kindred", "text": "In the future, look for peaks while waiting in areas of high circulation that an enemy passes. If you are able to shoot down the enemy Mid, ADC or Support, you can use their death timer to finish the game or take a major goal."} {"label": "rumble", "text": "Rumble is a strong champion in terms of early game skirmish abilities. Ganking often with Rumble can provide significant benefits in terms of individual and team progress."} {"label": "pantheon", "text": "Pantheon is able to spot you before he is able to gank a lane with his Ultimate R if you place vision inside Pantheons jungle. Pantheon is strong when meeting him alone when moving around Summoners Rift unless you have a clear advantage as he will probably come out ahead."} {"label": "tahmkench", "text": "A great engage combo is to alter friendly champions who are also good at engaging and then dub you into the middle of the enemy team. Tahm Kench is great into a lot of lane bullies as he's simply too hard to kill."} {"label": "maokai", "text": "The first element will allow Maokai to survive longer. The first element will also allow Maokai to smooth out more constant damage in the track."} {"label": "aatrox", "text": "You\u2019re a very mobile champion thanks to your E. E can be used in multiple ways and is a good way of turning around exchanges with the enemy."} {"label": "malphite", "text": "Good control of the enemy team's vision will prevent Malphite from catching the out-of-guard enemy team. This will reduce its effectiveness and force it to find other ways to engage with the enemy team."} {"label": "hecarim", "text": "He should also be able to clear camps rather quickly from now on. He should respond to ganks quickly."} {"label": "seraphine", "text": "The Ultimate capacity of Seraphine can be very powerful if used with care in combat. Seraphine's E capability can CC multiple targets and should be chained with R for more effective results."} {"label": "ezreal", "text": "A good Ezreal looks to poke the enemy down with his Q before initiating an all-in. At level 9 Ezreal will max out his Q."} {"label": "volibear", "text": "Work with your support to get choices in the enemy jungle. This helps a lot when escarmouche and putting the vision in place before the critical objective fights."} {"label": "udyr", "text": "Fighting with the advantage of numbers will make the team struggle much easier. Udyr is a good early Jungler game."} {"label": "neeko", "text": "Rotate around the map if your bot lane decides to rotate to the top lane after securing the bottom lane tower. When no team fights are occurring, go to a side lane and push."} {"label": "gangplank", "text": "With the reduced cooldown and the damage, Gangplank will be able to take over the game effortlessly. This is the point of the game where Gangplank becomes really scary."} {"label": "neeko", "text": "This will also let her deal a lot of damage in the lane. When no team fights are occurring, go to a side lane and push."} {"label": "milio", "text": "If you notice the enemy moving around the map, your team can collapse on them for a free murder. A player should not get too far away from his allies at any given time."} {"label": "masteryi", "text": "Its e can easily be interrupted by any form of hard CC. This can make tower dives risky and can cause him to kill almost instantly if he does not use capacity properly."} {"label": "heimerdinger", "text": "Heimerdinger's kill pressure and strength increase dramatically when he reaches level 6. Beware of his empowered abilities at that point."} {"label": "volibear", "text": "Group during team fighting but stay at a safe distance from each other. Volibear has great selection potential in the middle of the game."} {"label": "ahri", "text": "Once Ahri has completed her first item, she will deal a lot of damage and be able to push the wave/fight more frequently. It's recommended to respect Ahri's all-in damage."} {"label": "talon", "text": "Avoid walking around Rift Summoners alone. Do not walk in the unrewarded areas of the map if you know that Talon is nearby."} {"label": "ashe", "text": "For skill orders, start W then Q then E before maxing W then Q then E taking ult whenever possible. Start poking hard and bullying hard in the early game, using auto attack reset with Q to spam damage while slowed."} {"label": "teemo", "text": "Teemo has a lot of pressure to kill if he takes Ignite and is able to harass and harass you. Teemo may not join the team fights because it is not very good in them."} {"label": "jhin", "text": "Although, his Ultimate R is not going to be effective during the skirmish. When Jhin gets 100% crit damage, his trading power will increase dramatically."} {"label": "swain", "text": "When the Swain uses its Ultimate R, it will not have amplified healing and AoE damage. It is recommended to play safely for the first levels."} {"label": "urgot", "text": "This will give him an important boost, and Urgot should hit the skirmishes very easily. Having two points in its ultimate R will increase the damage inflicted by capacity."} {"label": "taliyah", "text": "This capacity component will be incredibly beneficial to talijah during the ploughing phase. Taliyah was suggested to be killed in different parts of the map."} {"label": "leesin", "text": "Keep them where they are before they can reach the goal. Post 6 should avoid fighting them at any cost because they are much stronger than you with their Ultimate and they will kill you easily."} {"label": "lillia", "text": "Once Lillia has finished juggling, her clearance speed increases. Its damage output also increases when it completes its juggling object."} {"label": "twitch", "text": "It will be a huge problem for the enemy if he can sneak into them with his s. At level 6, Twitch can make more frightening exchanges with the enemy."} {"label": "rengar", "text": "His overall damage and support will be truly high, and the enemy will find it difficult to get rid of him. Rengar can try to cheese someone to get an early health trail."} {"label": "gangplank", "text": "Try to delay team fights as long as possible while poking the enemy down with Barrels. Avoid fighting unless Ultimate is up."} {"label": "wukong", "text": "Level 6 is a massive peak since it can now have an impact on team fighting as a whole. He can also look for flanks and dive the enemy backline."} {"label": "velkoz", "text": "Look for choices with your abilities. If possible, look for peaks on isolated targets."} {"label": "vladimir", "text": "At level 9, Vladimir would have maximized Q. Q has a short cooling and deals a lot of damage."} {"label": "renekton", "text": "Renekton should avoid using its authorised e to the extent possible. Renekton falls into the final stages of the game as his first forces become less effective."} {"label": "gangplank", "text": "Destroying his E barrels before he can detonate it can take a lot of damage off his kit. His E barrels form a major part of his early game damage and without it, he will just be stuck farming and occasionally helping his team with his Ultimate R."} {"label": "karma", "text": "Protect your allies as much as possible during team fights. Keep your allies alive for as long as possible while dealing damage to increase your chances of winning."} {"label": "kalista", "text": "You're stronger than them at level 6, as your Ultimate can be used in a fight. But, the utility they provide ina skirmish is also very valuable and their Support could all-in you at level 6."} {"label": "chogath", "text": "The enemy will not be ganking much in the early game, so try your hardest to get as many ganks off as possible. Getting your allies ahead will only make the enemy fall behind and make their Jungler useless."} {"label": "mordekaiser", "text": "Don't fight at the end of the game unless your Ultimate R is in place. Your Ultimate R will be on a shorter cooldown in the final stages of the game."} {"label": "seraphine", "text": "Your Ultimate has the potential to be a real game changer. The goal is to prevent Karthus from entering your team."} {"label": "tahmkench", "text": "Tahm has to make sure he activates his E mid-fight. Activating E too late is useless because the enemy is going to disengage, and you're going to waste the shield."} {"label": "sona", "text": "The more gold Sona gets, the more trouble she'll have. Make sure your team invests in the Executor Appeal to reduce its healing capacity."} {"label": "tristana", "text": "Once you have a few levels under your belt, you can start playing aggressively and look for aggressive pieces. You benefit from extended trades, so try to go for them frequently."} {"label": "fiddlesticks", "text": "Try to invade him if you spot him on the opposite side of the map to delay his level 6 power spike. Unless you can surprise him (such as attacking from inside a bush), it will be quite difficult to kill him alone as he will often use his Q and then run away."} {"label": "morgana", "text": "Misuse of her E can lead to many negative situations for her. If Morgana's opponent has a hard CC, the abuse of his E can be potentially deadly."} {"label": "twitch", "text": "His e was combined with his increase in attack speed. The combination of its e and the increase in attack speed is a force with which to count."} {"label": "zeri", "text": "Its first peak of major power occurs at level 6 while it gets access to its Ultimate R. At this stage of the game, she will be very strong."} {"label": "zeri", "text": "Post 6, beware of its strong explosion and all-in-one potential with its Ultimate R. Try to stay away from her if you're low."} {"label": "fiddlesticks", "text": "If you\u2019re trying to go for an all in on Fiddlesticks, make sure to fight when 1 ability is missing. When Fiddlesticks gets access to 3 abilities, he is really difficult to deal with because they offer him so much utility."} {"label": "ezreal", "text": "He is easy to pick up but hard to master. ezreal uses Q and auto-attacks to attack the opposition."} {"label": "yuumi", "text": "Yuumi will heal a lot during this phase of the game. She will literally heal all the damage done to her teammate, making the extended team fighting the way to go for her team."} {"label": "jarvan", "text": "Stand away from Jarvan's d (d = dash) in lane. If you stand near it (the dash), you're giving him an opportunity to engage and start a fight."} {"label": "lux", "text": "Your g will allow you to get free killing effortlessly. Fighting around choking points will be really good for you, so look for opportunities to do it. This is particularly applicable during neutral and objective fights in the game."} {"label": "fizz", "text": "Even with Fizz's E available, Fizz is pretty squishy if he gets hit with CC. Fizz needs to get ahead early to do well in the later stages of the game."} {"label": "teemo", "text": "You don't have to fight Teemo in space because his traps will make it hard for you to do anything to him. Keep the wave near your turn because the enemy has no sieving potential and can be easily exposed to the ganks."} {"label": "lux", "text": "Ward big goals and place the vision in high circulation areas in the late stages of the game. Keep watching so you can see the enemy moving around the map and see them start the goal."} {"label": "jinx", "text": "If Jinx uses her E, exploit her weakness and go for another skirmish Jinx doesn't have much help in the mobility department."} {"label": "ornn", "text": "The jungle is a location where Ornn can easily land an attack on enemies with his knock-up ability. It is advisable not to fight inside the jungle as it allows Ornn to knock up enemies with ease."} {"label": "zed", "text": "Keep a constant eye on the map and don't put yourself in the same area as Zed if you don't know exactly where it is. Expect Zed to flank and remove squishy targets with his Ultimate R."} {"label": "akali", "text": "Akali is very difficult to gank due to her high mobility. Georg Franck von Franckenau was a professor of medicine when recording the earliest evidence for Akali in 1678."} {"label": "illaoi", "text": "Enemies won't be able to do much except maintain distance from her at all times. Illaoi can also use the fog of war to set up death brushes."} {"label": "diana", "text": "Diana can quite easily one-shot any squishy target walking alone through the river. Diana's core power spike occurs when she hits level 6."} {"label": "volibear", "text": "Near an enemy tower, it will turn off their tower for a short time. He keeps spamming away with more attacks after this."} {"label": "gwen", "text": "Avoid over-committing in this matchup, or else you will end up dying and giving up free objectives to the enemy team. Always try to sneak into the enemy backline and blow them up."} {"label": "brand", "text": "Brand\u2019s late-game damage is insane. As long as you\u2019re able to use it on multiple champions at it bounces-you will deal lots of damage."} {"label": "rumble", "text": "He needs good time and he needs to drop it off at the right places to get there. Rumble now has several objects at its disposal."} {"label": "karma", "text": "In team fights, use your empowered d to provide a large shield to your allies. Unless you need to use your Q or d, you should try to use your d to help them survive."} {"label": "kalista", "text": "The best time to all-in her is when her r is down, or she is CC'd. Post-six, you will want to be careful about her Ultimate."} {"label": "zeri", "text": "His Ultimate R will now cause maximum damage in the fighting. Team fighting is really where it shines."} {"label": "lux", "text": "Provide shields to CDA whenever they need them. After destroying the lower lane tower, turn towards the middle lane and try to take this tower."} {"label": "kalista", "text": "Kalista will have the range advantage over many laners. The enemy will be able to abuse and harass Kalista whenever they walk up to the farm."} {"label": "nocturne", "text": "Fighting without Ultimate a makes the late game team fights much harder. You should delay fights and be prepared to disengage if Ultimate a is still on cooldown."} {"label": "fiddlesticks", "text": "Unlocking his Ultimate allows him to start looking for aggressive plays. After Fiddlesticks completes his first component item, he will be a little stronger."} {"label": "sivir", "text": "If you are able to play around, killing her will be much easier. Sivir is very strong once she has tons of crite."} {"label": "olaf", "text": "Going bot and showing yourself allows the enemy to take an objective for free. Olaf is excellent during the late game."} {"label": "twistedfate", "text": "Twisted Fate is weak in early play. Abus Twisted Fate as much as possible in early play."} {"label": "olaf", "text": "If Olaf manages to flank enemies, immobile carries will be doomed. The first item component for Olaf is a massive spike, increasing his overall damage in the game."} {"label": "gwen", "text": "When playing pick champions like Blitz, Thresh, Ashe, Vel\u2019koz etc, try to get close to Gwen- or at least keep in mind that she can stop you from catching her out with her W. Bait it out if possible."} {"label": "soraka", "text": "Your Ultimate R has low cooling during some parts of the game. This part of the game refers to choking fights."} {"label": "zoe", "text": "You have a lot of poke, so try to bring down the enemy as often as you can. Play safe for the first levels while you land poke on the enemy with your Q."} {"label": "nautilus", "text": "Nautilus is super tanky and can absorb a lot of incoming damage for his team in team fighting. The aggressive game style may not suit players who constantly push the minion wave."} {"label": "lissandra", "text": "You must have enough vision around your path to spot the enemy Jungler. If you're playing as a melee champion, you should stay at Lissandra's maximum range."} {"label": "kalista", "text": "The enemy will be able to abuse and harass Kalista whenever they walk up to the farm. If Kalista freezes near her tower, she can gain a significant CS (gold and experience) lead over the enemy."} {"label": "shen", "text": "Be careful of the opponent who plays aggressively at Level 1. They can try to get you down quickly if you exceed."} {"label": "kayle", "text": "This will allow him to poke his enemies with ease and allow him to clear the waves quickly. Its 2nd power is where the real peak of power settles."} {"label": "malzahar", "text": "Ask for help or look to walk around every time your Ultimate R is in place. Malzahar is fragile early and has a negligible presence."} {"label": "camille", "text": "Instead, she will try to flank from the side. When sieging an objective or fighting in a lane, make sure you have sufficient ward coverage to the sides so you can spot her before she engages."} {"label": "pantheon", "text": "Level six is a massive spike due to him being able to get his Ultimate R. His Ultimate R allows him to make plays around the map and get his team ahead."} {"label": "pantheon", "text": "Delay fights and be prepared to disengage if it\u2019s still on cooldown."} {"label": "lulu", "text": "The ultimate will also lure enemies into diving when weak on health. Combined with W, the security of killings becomes quick and easy."} {"label": "morgana", "text": "Avoid being caught in control of Morgana's crowd. His level 6 is stronger than yours."} {"label": "sylas", "text": "Concentrate with your other front-line champions. As Jungler, it is necessary to be still alive at the end of the game."} {"label": "jinx", "text": "After getting a few levels under your belt, you can start to play aggressive and look for aggressive plays. You benefit from extended trades, so try to go for them frequently."} {"label": "veigar", "text": "His n (capacity) will be on a very short cooldown during this point in the game. Veigar will be able to secure many choices, especially around bottlenecks."} {"label": "vayne", "text": "Vayne is subject to the CC. Locking him at the beginning of the fight will make it incredibly difficult for him to do kites, inflict damage and win the team fight."} {"label": "gangplank", "text": "Gangplank's level 6 is a good powerspike for him in this lane, especially if Gankplank has been pushed in the entire time. This will allow Gangplank to chase down enemies with ease and kill them if he has already poked them with his r."} {"label": "kaisa", "text": "While her Support roams around to get some kills or assists. Her Ultimate R can be used to catch up and finish opponents, especially after they Flash or dash away."} {"label": "lulu", "text": "Lulu is a champion with weak points. A champion who is quite vulnerable and easy to kill is Lulu."} {"label": "kassadin", "text": "Powerfarm in the mid-game. Avoid fighting too much in the mid-game."} {"label": "reksai", "text": "She can duel the majority of Junglers without a chance of them escaping. After Rek\u2019Sai has completed her jungling item, her kill pressure increases dramatically."} {"label": "ivern", "text": "Try to delay his power spike by stealing away his camps and counter ganking when necessary. Ivern usually hits his power spikes between 11 mins and 20 mins when he hits his 2 item power spike (Redemption and Ardent)."} {"label": "galio", "text": "If Galio uses his Ultimate R when you\u2019re near him, you can disrupt it with any crowd control abilities. Disrupting Galio's Ultimate R will be very helpful as it can stop him from using his Ultimate R to help his allies."} {"label": "trundle", "text": "Neutral objectives must be constantly secured by you. You're really good at getting neutral goals, so make sure you try to secure some of the other goals after a gank."} {"label": "jax", "text": "Jax's Ultimate ability will give him increased defensive stats in a trade. It is very good for duelling."} {"text": "Why play Soraka's support?", "label": "soraka"} {"label": "darius", "text": "Many champions becoming tankier makes it harder for Darius to kill them. At level 16, Darius\u2019s Ultimate will be an essential tool in team fights."} {"label": "vayne", "text": "Locking him at the beginning of the fight will make it incredibly difficult for him to do kites, inflict damage and win the team fight. Playing around his Ultimate will be a great way to increase your chances of killing Vayne in a team fight."} {"label": "nasus", "text": "Nasus is at his weakest at the beginning of the game. Refusing Nasus batteries is crucial because it prevents it from spreading quickly."} {"label": "nidalee", "text": "Build orders: Blue Pet + Pot, then Knight Harvester and Shadow Flame. Jungle clear is very fast, so full clear to contest Scuttle Crab is optimal."} {"label": "gragas", "text": "As soon as you see the marker, retreat to safety so you don\u2019t get killed. Having deep vision around the map to spot him early will also come in handy."} {"label": "rammus", "text": "His basic attack steal bonus damage scales with his armour. Rammus' Q starts channeling for 6 seconds while he rolls into a ball gaining ramping movement speed."} {"label": "renekton", "text": "Delaying fighting and being ready to disengage are good strategies. Renekton would begin to fall unless he could accumulate a considerable advance early."} {"label": "olaf", "text": "Olaf will definitely fall off during the late game as enemies start building defensive items. The burst damage of the enemy team will allow them to take Olaf down quickly."} {"label": "zoe", "text": "A Storm Search and Shadowflame are great pickups before finishing a build with any of these as needed. Take Flash and Ignite for summoner spells."} {"label": "fiddlesticks", "text": "The enemy backline should be your primary goal from now on. You can easily focus on the enemy backline with a defensive item like Zhonya's Hourglass in the fog of war."} {"label": "nautilus", "text": "Play less aggressive when his Ultimate e is in place. Mobility Boots help him roam really easily."} {"label": "lulu", "text": "When Lulu gets his Ultimate R, his survival increases a lot. Keep in mind that it will be difficult for you to kill her when her Ultimate R is in place."} {"label": "singed", "text": "The effectiveness of his abilities increases if he manages to find a flank on his enemies."} {"label": "anivia", "text": "The Ultimate ability of Anivia has incredibly strong sieging power. Anivia can push the enemy into their Tower with her Ultimate ability."} {"label": "ziggs", "text": "Ziggs' main poke tool in the track is his Bomb Buncing Q. The rotating bomb Q has a short cooling and makes a decent amount of AOE damage."} {"label": "nocturne", "text": "Nocturne is extremely squishy and quickly blown up in team fights even with his defensive items. This makes it difficult for him to fight unless he has a significant advantage."} {"label": "viktor", "text": "In team fighting, side flank or create different angles of approach to get on Viktor. By searching around Viktor, it is difficult for him to survive the team fight."} {"label": "ezreal", "text": "Stick with your team and avoid walking too far away from them. If you get caught out, your team will lose out on a lot of damage in a team fight, and it would be your fault."} {"label": "vex", "text": "The more gold Vex is under her belt, the stronger she'll be. Respect Vex's damage release after she has recovered her first element."} {"label": "belveth", "text": "Bel\u2019Veth getting attack speed faster means she will get stronger sooner. Your focus in the mid game is on snowballing your lead and acquiring core items as early as possible."} {"label": "viego", "text": "Viego can completely decimate any immobile mid-laner with its boosted solo laning capability. Having 2 points in his Ultimate R will make it easier for Viego to kill his targets."} {"label": "vayne", "text": "Vayne's level 6 full attack will be stronger than yours. Avoid fighting at level 6."} {"label": "pantheon", "text": "Pantheon cannot use his Ultimate R in skirmishes or team fights either, although he can start a skirmish with his R. Your early game will be a bit hard till you hit level 3."} {"label": "akshan", "text": "After Akshan's first return, he should have recovered a component for his Myth. Unless you've paired him, be careful because he's going to win trades and entrances."} {"label": "mundo", "text": "Poke at enemies with cleavers until getting ultimate, then apply pressure. Late game team fight role is to be a brick wall at the front, using frozen fist and cleavers."} {"label": "akshan", "text": "If the teams regroup at the end of the game, stopping on a marked enemy can bring a life ally back and turn the tide of the game."} {"label": "ahri", "text": "The enemy will be healthier at the end of the game. Most champions will buy defensive items to protect themselves at the end of the game."} {"label": "bard", "text": "Drop some W shrines before leaving your lane to help your ADC stay healthy. Warding will help your ADC stay healthy especially when they are up against a poke lane."} {"label": "talon", "text": "Talon is a murderer. As soon as you meet Talon, use his Ultimate R to choose."} {"label": "pantheon", "text": "Pantheon's ultimate allows him to join far away fights quickly. Shoving in Pantheon's wave and roaming before he does can give your team the advantage in the fight and turn it in your favor before Pantheon arrives."} {"label": "teemo", "text": "Teemo's Ultimate t can be used as a substitute for vision, as well as causing a lot of damage when it is kept in the right places. This is particularly useful when it comes to avoiding ganks."} {"label": "lissandra", "text": "His ultimate R and W are both AOE. Its passive can also cause devastation in a team fight."} {"label": "yorick", "text": "And Yorick can easily fight on his head."} {"label": "vayne", "text": "Calling Jungler to kill the opponent is another option when Vayne is forced to extend. Pushing Vayne and taking turns can win gold lead."} {"label": "leona", "text": "The lower lane is the first minion wave followed by 3 melee minions. Leona has a strong roaming potential as a support, but can be controlled with good wave management."} {"label": "kennen", "text": "Try to harass and poke Kennen as much as possible before a team fight occurs. If you can keep bringing down Kennen, he'll be unable to fight if he's weak in HP."} {"label": "ashe", "text": "Ashe should focus on poking the enemy with her y from out of vision when possible. The lane brushes need to be controlled by Ashe as she has the range advantage on most other champions."} {"label": "malzahar", "text": "Once you have a few levels under your belt, you can start playing aggressively and look for aggressive pieces. You benefit from extended trades, so try to go for them frequently."} {"label": "teemo", "text": "Teemo's pressure increases to level 6 thanks to its ultimate ability to give it additional damage and the ability to place mushrooms around the map."} {"label": "jinx", "text": "Jinx's Q will be maxed at level nine, increasing her damage output drastically and allowing her to take over the game with ease. She will just need good peel from her teammates."} {"label": "tryndamere", "text": "On level 6, Tryndammame will be unstoppable and will not die in combat 1v1. When Tryndamere's Ultimate E is in place, it will be really hard to kill."} {"label": "kennen", "text": "This allows his team to follow him easily. She's a lane bully, and her poke allows her to easily beat the melee matches."} {"label": "trundle", "text": "It has good objective control. This allows him to stop relying on his team and gain an advantage on his own terms."} {"label": "vex", "text": "And when this is combined with electrocute, it simply deals tons of damage. When you hit level 6 your ultimate gives you access to a massive amount of damage, so look to land your fear into an ult and burst your opponent out."} {"label": "anivia", "text": "It's recommended to flank Anivia rather than running directly at her to make it harder for her to escape. To make locking down Anivia easier, try setting up a death bush around the Baron or Dragon and kill her when she goes to ward."} {"label": "draven", "text": "Draven will have incredibly high damage output when trading with the enemy at level 9. The cooldown for this damage output will be shorter if Draven has recently dropped an Axe."} {"label": "skarner", "text": "Skarner will put the third and final point in his Ultimate. The cooldown for Skarner's Ultimate will be quite short."} {"label": "taliyah", "text": "His burst damage is very important. and she can quickly be chosen with her abilities."} {"label": "ryze", "text": "Stay with your team at the end of the game. Do not separate or leave them otherwise the enemy can try to take you or initiate a 4v5 fight when you are away from your team. Delay the team fights while you take the damage with your base combos."} {"label": "malzahar", "text": "Play around your Ultimate R in the middle of the game. Your Ultimate R is an incredibly strong tool that can help you get an advantage of killing."} {"label": "quinn", "text": "Quinn\u2019s roaming ability gives her an opportunity to catch up and attack your position. Quinn cannot team fight easily."} {"label": "zac", "text": "Chapters The levels 1 and 2 of Zac are strong if he is able to jump on you with his E."} {"label": "blitzcrank", "text": "Landing a Hook b on the enemy Support or ADC and knocking them up with your t could result in an early kill. When Blitz has picked up his Boots, he can start roaming around the map and help his allies."} {"label": "yuumi", "text": "if the W of youmi is about to cool its E costs a lot of mana"} {"label": "sion", "text": "Do not separate or leave your team otherwise the enemy may try to withdraw you or initiate a 4v5 fight when you are away from your team. Focusing on the nearest enemy champion can help survive longer and keep your aircraft carriers alive."} {"label": "quinn", "text": "Take detours and try to help your side lanes out. Use her E very carefully as it can easily get her killed if used improperly."} {"label": "ekko", "text": "It will help him farm and trade with the enemy. Ekkos main source of damage comes from his Passive."} {"label": "kassadin", "text": "Kassadin's first ability will be maxed out at level nine. Maxing out the first ability of Kassadin will give him a boost to his damage."} {"label": "ezreal", "text": "If Ezreal uses R (R refers to Ezreal's R ability) to snipe someone on the map, ping your team as soon as possible to warn them. Using R while it moves across Summoners Rift allows enemies to dodge the incoming ability."} {"label": "nunu", "text": "A Level 6 upgrade enhances Nunu's team fighting capabilities and damage output. One can be sure that a good Nunu player will never lose any objective fight in the game."} {"label": "fiddlesticks", "text": "Fiddlesticks wants to poke and stay safe in the very early game. Fiddlesticks is not very strong, so his job is to survive early."} {"label": "taliyah", "text": "Its Ultimate R will also give its traction to easily land its C. It is really effective against enemies who have a dash form."} {"label": "kennen", "text": "Level 6 is really strong for Kennen because it has access to an AoE CC capability that can quickly turn the tide of a fight. Kennen should try to flank the enemies for maximum efficiency."} {"label": "skarner", "text": "Start building orders with Ring of Pots, followed by early-tier boots and Sunfire before picking up Fimble Winter and Thornmail. Summoner spells should be Flash and Teleport for mobility and last-hitting minions."} {"label": "aatrox", "text": "Both his Q and E have rather long cooldowns in the early game. If he uses them, try to abuse the cooldowns and trade with him while they\u2019re down."} {"label": "brand", "text": "Brand will try to deal a lot of damage and delay a team fight for as long as possible while poking opponents down. You need to fight Brand as soon as you see him to prevent him from destroying your health bar."} {"label": "lulu", "text": "Concentrate on firing the enemy's range. Poke the enemy from a safe distance if they try to fly."} {"label": "fiddlesticks", "text": "He is a mage, so any form of silence or channel interruption spell is his weakness. The Ultimate R ability can single-handedly turn the tide of a team fight."} {"label": "wukong", "text": "When the n Ultimate ability of the monkey is available, it can be used for aggressive games and kill the enemy. The n Ultimate capability is an excellent trading tool that makes the monkeying much stronger."} {"label": "taliyah", "text": "If you don't know where Taliyah is in the middle of the game, don't walk around Rift Summoners alone and avoid sightless areas Maybe she's trying to launch a surprise attack."} {"label": "sylas", "text": "Its damage will be truly significant during this phase of the game. The damage it can cause will completely catch the out-of-guard enemies and ruin their chances of winning the game."} {"label": "syndra", "text": "Always adjust your positioning so Syndra can't land a dizziness with a ball. Syndra's E will prevent him from being able to stun you with a bullet."} {"label": "ashe", "text": "Ashe is very reliant on her Ultimate w as it can be used in a variety of ways. Try to abuse her when her Ultimate w is on cooldown because she is incredibly vulnerable while it\u2019s on cooldown."} {"label": "renata", "text": "The cooldown of her W is very long, which means She can be abused while it\u2019s on cooldown. Do not fight in the jungle as teams will be grouped closely together."} {"label": "corki", "text": "Focus on just farming early so you can be stronger in the later stages of the laning phase. When using your abilities on the minion wave, try to aim b and e so it hits both the enemy and the minion wave at the same time."} {"label": "wukong", "text": "It is recommended to delay the team fight as long as possible by robbing the monkey as much as necessary. If you invade early, step back."} {"label": "soraka", "text": "The elimination of Grievous wounds and the massive healing of the R of Soraka will guarantee victory."} {"label": "aphelios", "text": "The different weapon combinations available to an ADC make him very versatile who can adapt to nearly any given situation (provided he doesn't fall back massively in the game). The AoE damage on Aphelios' Infernum Ultimate is well as the potential to CC an entire enemy team with his Gravitum Ultimate makes him really good during team fights (especially in closed and clumped fights)."} {"label": "belveth", "text": "You must take Rift Heralds whenever you can! Despite having a lot to offer, she really needs that Attack speed to come online and if she gets put too far behind before she can get those few core items, she may never be able to recover."} {"label": "seraphine", "text": "Use your Q & E to target both enemies and minions simultaneously to use your mana effectively. Do not spam these abilities either, as you will lack mana quickly."} {"label": "drmundo", "text": "If Dr Mundo misses his Q when trying to gank a lane, he can't do anything to shut down the enemy. Power farm refers to gaining experience levels by killing monsters in the game."} {"label": "nasus", "text": "Nasus is very weak early. Nasus' weakness makes him vulnerable to intimidation due to a lack of HP and batteries on his Q."} {"label": "sett", "text": "Use your strong duellage potential in the middle of the game to fight anyone who tries to stop you from separating from the thrust. Be ready to team up with your team and fight 5v5 if necessary."} {"label": "rumble", "text": "His abilities will hurt the enemy. At level 16, he will put the last point in his Ultimate."} {"label": "maokai", "text": "The CC locks them, it's preventing their movement. Maokai gets two points in his Ultimate R, he will use it frequently."} {"label": "sett", "text": "You should delay fighting and be ready to disengage if she's still on the cooldown. Avoid regrouping too closely as this could allow Sett to get rid of a multi-person E that will help his team win the team fight."} {"label": "corki", "text": "Use your Passive only if it is beneficial for the entire team. Do not use [Passive] aggressively unless the whole team can follow up with you."} {"label": "poppy", "text": "Post 6 it\u2019s going to be difficult for you to kill Poppy as she will probably use her Ultimate R to knock you away. Keep this in mind and hold on to any CC abilities until she starts the channel."} {"label": "gnar", "text": "Gnar can easily escape ganks with his E. Try and bait this ability out before your Jungler arrives in your lane to reduce his chances of escaping."} {"label": "rumble", "text": "Make sure you don't do anything that makes you catch during the early game. The first major power peak of Rumble occurs when it reaches level 6."} {"label": "viktor", "text": "This increased mana will prevent enemies from moving freely during team fighting. If your allies move on your track after destroying their turn, rotate and move around the map to continue farming and win XP and gold."} {"label": "morgana", "text": "Morgana is good at level 6 when she unlocks her Ultimate R. At level 6, Morgana's Ultimate R is unlocked and its death pressure increases."} {"label": "malphite", "text": "You can use Malphite's weakness in early play to your advantage by invading it early and trying to kill it. Malphite can't really gank up to level 6."} {"label": "zyra", "text": "Walking alone in the Rift Invocators is not recommended when facing Zyra. Fighting near targets or jungle areas can put you at risk due to proximity."} {"label": "shen", "text": "After six, you'll want to bait Shen for an all-in-one. Once it's done, use your Ult and blow it up."} {"label": "malzahar", "text": "Peel for your portages to keep them alive longer. If your allies die quickly, you're unlikely to win the team fight."} {"label": "lucian", "text": "Enemy junglers can enjoy it and camp it tirelessly. Lucian relies on articles to win the game."} {"label": "xerath", "text": "This addition will help him a lot by trying to finish the enemies who escaped with poor health. At Level 9, Xerath's p will be maximized."} {"label": "xerath", "text": "Adding another point in his Ultimate 2 will allow Xerath to land more shots on targets. This addition will help him a lot by trying to finish the enemies who escaped with poor health."} {"label": "shaco", "text": "the mental war he inculcates in the enemy squishies allows Shaco to make several pieces that other Champions can't do"} {"label": "zoe", "text": "In order to maximize the chances of gaining extended jobs as often as possible, it is necessary to commit to them whenever possible. During the victory of prolonged trading, you have to keep the wave close to 6 if possible, which allows a smoother descent on Zoe."} {"label": "aatrox", "text": "If Aatrox can get on high priority targets, he can still take down carries in late game team fights. You should try to take down carries when you land a W on high priority target."} {"label": "ryze", "text": "Ryze will fight during the mid-game fights, as his damage will not suffice for a single enemy shot. He will have to be careful to get CC'd (commanded by the crowd) as well."} {"label": "twitch", "text": "During neutral objective fighting, you should close the Jungle paths from where the enemy is about to come. The abilities of your champion should allow you to do so easily but to place it in one of the river entrance brushes."} {"label": "sejuani", "text": "It can also slow enemies if it travels over 400 units, and creates a larger circular area with slowed enemies if detonated afterwards. The recommended skill order is E > W > Q, with ult maxed whenever possible."} {"label": "renekton", "text": "Renekton is particularly weak in the later stages of the game if he did not gain an early lead. Renekton's first item component will help him massively with his laning."} {"label": "trundle", "text": "Both hares and lapwing's nests occur on grassland and are first seen in the spring. German immigrants exported the custom of the Easter Hare/Rabbit to Britain and America."} {"label": "rumble", "text": "Once you have a number of levels under your belt, you should look for short, favorable transactions. As you are not strong in early play, you may want to wait for the enemy to waste a ability before playing aggressive."} {"label": "cassiopeia", "text": "In the early game, Cassiopeia will play more aggressively once she gets Tear of the Goddess. Cassiopeia shines in the late game."} {"label": "lulu", "text": "Always be ready to help your Jungler if they decide to invade the enemy Jungle or take the Rift Herald. Your ultimate R can really save your Jungler if they're stuck in a bad situation."} {"label": "jarvan", "text": "Look for picks on the enemy when they're out of position. If you can catch out the enemy Support, you can rotate to Baron or Dragon or force a fight with the numbers advantage."} {"label": "cassiopeia", "text": "It will deal a lot of damage. The enemy will be stunned for a long period of time."} {"label": "sion", "text": "Enemies can easily get away from Zion if they have a vision of him. After level 6, Sion gets a peak of power in the team fights impacting his Ultimate R."} {"label": "braum", "text": "The third and final point of the Ultimate r for Braum is expected to be placed on a shorter cooldown."} {"label": "sett", "text": "His W will hit like a truck now. Its first capacity will be maximized at level 9."} {"text": "His basic attack steal bonus damage scales with his armour.", "label": "rammus"} {"label": "riven", "text": "Riven won't be able to do much because her entire kit is based on mobility. The entire Riven kit is based on mobility."} {"text": "Xayah scales hard into the late game.", "label": "xayah"} {"label": "zilean", "text": "Similarly, Zilean can slow down enemies. He can decode them."} {"label": "seraphine", "text": "His ultimate R has the potential to hit the entire enemy team. The more champions you hit, the better."} {"label": "zeri", "text": "His Q is blocked by minions and his W too. Always inside or around the wave of minions so she can have trouble harassing you."} {"label": "urgot", "text": "Team up with your team when your Ultimate R is in place. Rotate the side lane to where your team is and look for a choice with your Ultimate R."} {"label": "akshan", "text": "Akshan has a W that allows him to get out of sticky situations. The Akshan W also allows him to be camouflaged for a long period of time if he remains near a wall."} {"label": "poppy", "text": "If you meet Poppy when going through the river, watch your positioning and avoid being close to a wall so she is unable to pin you against it with her E."} {"label": "jarvan", "text": "With a short Ultimate m cooldown, we can expect him to be picking enemies left, right, and center. Jarvan IV becomes quite tanky during the late game due to his items and build."} {"label": "teemo", "text": "This is particularly useful when it comes to avoiding ganks. He uses his t to do a lot of damage when he's kept in the right places."} {"label": "hecarim", "text": "The Ultimate ability is a great duelling tool. It helps Hecarim win team fights and 1v1\u2019s."} {"label": "rammus", "text": "A great build order starts with green monster, then pot into tier 2 boots and a thornmail. The skill order starts with W, then Q, then E, maxing Q then E then W whenever possible."} {"label": "xerath", "text": "Your team should use your capabilities to clear minion waves quickly. You can look for a favorable trade while poking enemy minions and pushing the wave at the same time."} {"label": "urgot", "text": "In addition, its Ultimate R can easily be cleaned with a Quicksilver Sash. A Quicksilver Sash can clean its Ultimate R."} {"label": "lillia", "text": "Vision can make messing more difficult for Lillia, especially Level 6. Placing the vision around the entrances of Lillia's jungle will make it difficult for him to find successful ganks."} {"label": "riven", "text": "If you can get a murder or two, you can snowball your advance quickly. Every time your Ultimate e is in place, you can look for aggressive games to try to kill the enemy."} {"label": "nilah", "text": "Keep the wave closer to your side of the map early, as it will protect you from nilah's all-ins."} {"label": "veigar", "text": "Make sure you spot the Jungler early. They're going to gank you when you get to level six."} {"label": "urgot", "text": "The first element increases Urgot's overall damage. The first element increases Urgot's survival in the track."} {"label": "galio", "text": "Galio's effectiveness is greatly reduced if the enemy team positions and spaces correctly during a fight. Galio is decent against magic damage."} {"label": "yasuo", "text": "Avoid regrouping too closely if the enemy has several knock-ups because Yasuo can get a very good Ultimate Roff. Regrouping but not standing on each other reduces the efficiency of Yasuo's Ultimate R."} {"label": "tryndamere", "text": "The late scale of Trendamere is phenomenal, making him squishy enemies at one stroke after slowing them down and catching them up. Trendamere will seek to divide the thrust in the middle of the game and he will rarely join the team fights."} {"label": "garen", "text": "A few levels or items give you enough confidence to be more aggressive and look for fights. Garen will gain a huge power spike and finishing ability once he manages to get to level 6."} {"label": "lux", "text": "When the enemy is low, start a total attack. Keeping CDA alive for as long as possible is crucial."} {"label": "taliyah", "text": "talijah can inflict heavy amounts of damage in very short time. It gives the enemy very little time to react."} {"label": "zeri", "text": "Beware of exchanging it if it gets its first component before you. Keep the minion wave closer to your side of the map early."} {"label": "shaco", "text": "The enemy team will be trapped for Shaco using its Ultimate l and x. If your team is grouped, it is recommended to have a scanning lens and a vision that surrounds you."} {"label": "zoe", "text": "In the last game, staying with your team is crucial. If you split up or leave your team, the enemy can try to catch you."} {"label": "zac", "text": "Zac will have a lot of articles during this stage of the game. This means that it will get a massive boost to its survival and damage and will be a force with which to count."} {"label": "sett", "text": "When he is alone, you can seek to choose him or start a team struggle with his allies when he is unable to help them. Sett is a strong start ganker."} {"label": "zac", "text": "At level 11, Xin Zhao's Ultimate R will allow it to use capacity more often, making it easier for it to convert fighting to 1 v 1 as needed. Its first capacity will be maximized when it reaches level 9."} {"label": "gangplank", "text": "Keep the wave close to your tower and scale up. This will also expose Gangplank to ganks."} {"label": "veigar", "text": "Look for peaks with n. If you can catch someone in the middle of the game with it, the team should be able to kill them pretty quickly after picking up. Once someone's taken, call Drake or Baron."} {"label": "khazix", "text": "Kha'Zix Passive allows him to inflict more damage if you are isolated with no one around. Kha'Zix will try to assassinate targets that are alone in the middle of the game."} {"label": "ziggs", "text": "Your seat capacity will also be very respectable. Once you get your basic items, you should be able to flatten a lot of damage in a short time."} {"label": "kled", "text": "The first element increased the potential of Kled's duel, making it more powerful than it already was. The split thrust in the middle of the game is an excellent way to open the card and get a gold lead."} {"label": "tristana", "text": "Tristana's self-splubbing capacity is quite strong and can emerge from sticky situations with its W and Ultimate R. Its damage to the E Tower allows Tristana to buy plates."} {"label": "fizz", "text": "At level 6, Fizz gains access to his Ultimate R which is a great tool at all stages of the game. It deals a lot of damage and has a large radius."} {"label": "aphelios", "text": "Attacks and abilities consume a weapon's ammo; when out of ammo, he gets the next one. Abilities that use a weapon's effect mark the target, allowing for additional damage with offhand gun."} {"label": "veigar", "text": "Several batteries give Veigar a lot of free power. Having several batteries is terrible news for the enemy team because Veigar will soon be unstoppable."} {"label": "bard", "text": "While his Ultimate R will be on a shorter cooldown, it doesn\u2019t deal any damage and will most likely be used to get picks or save his allies. Bard should\u2019ve picked up a lot of Meeps by now."} {"label": "rakan", "text": "Get level 2 first and look for a favourable trade. The goal during the laning phase is to look for kills and abuse the enemy as often as you can."} {"label": "pantheon", "text": "This will make his level 6 power spike much weaker compared to many champions. This champion is an early game bully."} {"label": "gangplank", "text": "The ability to conceal his E barrels with lane brushes allows for effective ambushes. With his Ultimate R, he can impact any part of the map immediately."} {"label": "masteryi", "text": "Try to match your pressure by flying camps or counter-guiding. Taking goals can also be useful against Master Yi."} {"label": "sett", "text": "This will allow you to bring down the enemy while protecting yourself from the ganks. If you keep pushing when you're not ahead, you'll be unable to bring down the enemy and you'll be an easy target for the enemy Jungler."} {"label": "camille", "text": "Camille will want to lock down an isolated target with her Ultimate R. However, by standing close together, the ability to do so is reduced."} {"label": "ashe", "text": "Your auto-attack slows. Your Ultimate allows you to help your team secure picks before important objective spawn."} {"label": "anivia", "text": "Whenever Anivia\u2019s Egg is down, you need to be cautious. You should avoid overextending when Anivia's Egg is down."} {"text": "Use your ultimate for massive disruption in the teamfight while you blow up their carry.", "label": "irelia"} {"label": "zac", "text": "Once he enters with his E, he cannot go out due to his E being on a very high cooldown initially. If his Passive is broken, he can't play so aggressively because of the threat that he's killed."} {"label": "zac", "text": "Zac becomes really powerful in the middle of the game. This is because Zac can CC multiple targets and secure many choices with its capabilities."} {"label": "lucian", "text": "A strong rapid advance for Lucian may allow him to make snowballs, but it is not lasting if he is late. Our strategy should focus on achieving Level 2 first."} {"label": "teemo", "text": "Engaging enemies in the fight near your infested areas Ultimate t will allow you to self-win a major fight due to the amount of damage your Ultimate t traps do. Make sure your ultimate traps are in the bottlenecks during neutral objective fights."} {"label": "sett", "text": "Play aggressive frequently to win an advance. Destroy the lower lane tower."} {"label": "maokai", "text": "It is recommended to try CCs (crowd control). The CC locks them, it's preventing their movement."} {"label": "nautilus", "text": "If you play as utility support, take Relic Shield instead of Spellthief's Edge for a safer lacquering phase. Relic Shield is used by the support drive instead of Spellthief's Edge."} {"label": "missfortune", "text": "Miss Fortune excels in team fighting. This is due to its Ultimate e and Passive combined with its kiting potential."} {"label": "lulu", "text": "Keeping your allies alive is crucial to winning the game. Her last game is phenomenal as she can peel for her team for days."} {"label": "poppy", "text": "Once level 3, you will want to actively target overextended targets when you get the chance. This will allow you to get your laners ahead and will allow you to assert a lot of pressure in the game."} {"label": "malphite", "text": "Malphitis is weak at the beginning of the game. You can use Malphite's weakness in early play to your advantage by invading it early and trying to kill it."} {"label": "kayle", "text": "Kayle's Q and W allows her to get rid of enemies once she is powerful enough. The Q and W acts as a source of poke and waveclear in the lane, especially before level six."} {"label": "vladimir", "text": "Any fight around bottlenecks will allow Vladimir to win the fight immediately because of its maintenance and damage. Several objects will allow him to inflict more damage to enemies, especially those who fight together during team fighting."} {"label": "ziggs", "text": "After that, Ziggs can just cut the tower off with his W. This means that the enemy can do nothing to defend its turn."} {"label": "corki", "text": "The enemy is low after being poked and harassed by you. Commit to the team fight once the enemy is low."} {"label": "olaf", "text": "To play Olaf effectively, focus on playing aggressive and engaging the enemy in fights whenever possible. When priority is available from allies, consider taking the Dragon or Rift Herald alone."} {"label": "quinn", "text": "But her Ultimate ability does offer a lot of roaming potential. As soon as Quinn hits level 6 and goes missing, communicate with your team so they know she is left lane."} {"label": "akali", "text": "This murder could result in either the Baron or a 5v4 forced fight. Akali falls into the later parts of the game as the teams begin to regroup."} {"label": "syndra", "text": "Make sure you do nothing rash and use it carefully because your E is the only ability to save you from all in. Unlocking your Ultimate R will be an important step as you will now be able to break out enemies with ease."} {"label": "belveth", "text": "she\u2019s going to be very hard to take down due to all those bonus stats she gains. She also benefits from increased pushing power if she consumes an empowered void Coral from Baron Nashor or a Rift Herald."} {"label": "gwen", "text": "She can spam her abilities, which directly translates into more damage and healing for her. Look to fight Gwen when she doesn't have many Q stacks as her ability to trade back with you will be reduced."} {"label": "lulu", "text": "Commit yourself to a total attack on the enemy when they are low on health. Try to keep CDA alive as long as possible."} {"label": "missfortune", "text": "And you shouldn't fight unless you have an obvious advantage, a clear early advantage means having a strong position in the game before the opposing team,"} {"label": "chogath", "text": "If you're too far ahead, focus on building damage, else focus on saving your teammates. Be a part of as many neutral objective fights as you can in this phase of the game."} {"label": "ekko", "text": "Avoiding splitting up or walking away from your team is crucial. If you leave your team's side, the enemy may try to pick you off or initiate a 4v5 fight."} {"label": "lulu", "text": "Don't get involved unless it's broken or it's out of mana. Lulu's Ultimate R makes it difficult to remove it."} {"label": "darius", "text": "If he misses times his Ultimate e, his damage output will be reduced heavily and it may cost him the team fight. This is why Darius needs to cast his Ultimate e as soon as the enemy gets into health range."} {"label": "milio", "text": "Your healing and survival should be high enough in the late game."} {"label": "taliyah", "text": "This will be advantageous compared to the squishy targets. Taliyah has a strong team fighting potential as it can cause a lot of AoE-based damage."} {"label": "zilean", "text": "Zilean is intrinsically squishy so it shouldn't be a problem to shoot him once his Ultimate t is on the cooldown. Get Level 2 first and look for a favorable trade."} {"label": "viego", "text": "If an enemy invades you, step back because they can easily kill you, especially if you're behind. They can get goals much easier than you."} {"label": "ivern", "text": "Prioritize taking those major objectives like Dragon or Rift Herald. Ivern does not deal damage and is built as a secondary Support."} {"label": "gwen", "text": "As they will be ganking often in the early game, you need to make sure that you are also looking to gank as often as you can and abuse your E. Focus on securing those objectives."} {"label": "missfortune", "text": "Standing near a wall will make it harder for you to escape damage when using its Ultimate e. Stand in the middle of the track at any time to facilitate the exit of its Ultimate e."} {"label": "evelynn", "text": "Evelynn will seek to execute someone before a team fight or objective spawning. Do not move around the map alone whenever a major goal is about to spawn."} {"label": "azir", "text": "It is best to wait for the Soldier W to disappear first before fighting him as his damage output will be decreased. After level 6 keep a keen eye on the map and Azir's mana bar."} {"label": "trundle", "text": "Trundle's roaming potential and overall card pressure are increasing. He can look for pieces around the map to move his team forward."} {"label": "yone", "text": "This means that Yone's trades will improve considerably, and he will quickly snowball the game if he manages to get some early murders. Yone is really good during team fights because he can choose multiple targets with his Ultimate R."} {"label": "zeri", "text": "When getting your Ultimate R, you should be able to dictate the pace of crucial neutral objective fights. Make sure you don't go too far."} {"label": "missfortune", "text": "The capacity will spread a lot of damage and will have a very short cooling, so team fighting will be frequent. Her flying life combined with her damage and mobility during the end of the match will make her really good in team fighting."} {"label": "nasus", "text": "You have to help your teammates if they need help. Don't commit too much to helping your teammates especially if,"} {"label": "naafiri", "text": "Avoid crossing the river if it is not monitored. Playing around her teammates in the middle of the game and during the team fights will be extremely beneficial as she will lack damage."} {"label": "zilean", "text": "Playing around Zilean's Ultimate T is crucial to winning battles. Try to force the fights when his Ultimate t is down."} {"label": "pyke", "text": "Pyke is a decent early game champion. Pyke blows up enemies."} {"label": "elise", "text": "Without her Blue buff, Elise can't cast her abilities as frequently. Without frequent ability casts, Elise is vulnerable to enemy Jungler invasions."} {"label": "ziggs", "text": "This means that the enemy can do nothing to defend its turn. The Ziggs team being in a losing position is very beneficial if it wants to divide the thrust."} {"label": "chogath", "text": "Taking the Dragon and Rift Herald objectives before Cho'Gath can be advantageous. The enemy will not be ganking much in the early game, so try your hardest to get as many ganks off as possible."} {"label": "ezreal", "text": "While Ezreal's R is on cooldown, you could look to play aggressive and try to fight him. At level 6, both at level 6, you are equal in terms of damage."} {"label": "twitch", "text": "Fighting the shakes during this stage gives the enemy team a greater chance to win. twitch can be easily counterbalanced by a Control Ward due to its automatic short range attacks and detection problems."} {"label": "amumu", "text": "As the game progresses, it will become stronger and stronger, more tankier and more tankier. Amumu will naturally want to grow up to level 6 for her y."} {"label": "darius", "text": "Then see if you can gank pushed-up enemies regularly. It should be quite easy if you can bypass the vision set by the enemy team."} {"label": "nasus", "text": "Once you have an article and some levels under your belt, you can look for skirmishes with the enemy. Focus on agriculture and gathering as many farms as possible at the beginning of the game."} {"label": "rammus", "text": "He acts as a very potent frontline for his team during the mid-game. Another point in Rammus' Ultimate 2 will give him a significant damage boost."} {"label": "caitlyn", "text": "Caitlyn is good in extended trades, so avoid going for extended trades with her, especially if her Passive is stacked. Their level 6 ability is stronger than yours, so be careful when fighting post level 6."} {"label": "quinn", "text": "help her allies Quinn can blow enemies up who are alone when she\u2019s ahead"} {"label": "volibear", "text": "Volibear's selection potential is high in the middle and end of the game due to the shorter cooling of its Ultimate R. Volibear should always try to kill enemies who have been caught unaccounted for."} {"label": "zed", "text": "Once an enemy uses his offensive W, he will no longer have any other form of escape. This makes him vulnerable to the enemy team's ganks and baits."} {"label": "twistedfate", "text": "Keep him pushed in, so it's impossible for him to wander. At level 6, Tristana is much stronger than Twisted Fate."} {"label": "kayn", "text": "This should help you take control of the game quickly if you manage to accumulate an advance. Getting your form will be huge for you."} {"label": "chogath", "text": "If Cho'Gath decides to use his t, he has to wait a long time for it to come back up. When Cho'Gath's t is on cooldown, he misses out on potential true damage."} {"label": "jax", "text": "He should also be using the lane brushes to go for short burst trades in the lane. After the laning phase has ended, go to a different lane or stay top and just split push."} {"label": "jarvan", "text": "If Jarvan hits level 6, his kill pressure intensifies. If you are without Flash, Jarvan can easily enclose you with his Ultimate m which will leave you incredibly vulnerable."} {"label": "nilah", "text": "Do not go around the map alone as you will die easily."} {"label": "shaco", "text": "This ability will now hit like a truck and it can quickly assassinate enemies if they are low. Shaco is pretty decent during team fighting."} {"label": "sett", "text": "In the middle of the game, Sett will be hard to fight unless he is early or has help. Avoid fighting him and disengage if he runs against you and tries to fight you."} {"label": "vladimir", "text": "When cleaning minion waves with your capabilities, you can look for a favorable trade if you can land poke while pushing the wave. By sitting Baron or Dragon, or whenever you push the enemy under their turn, look for a choice with your abilities."} {"label": "camille", "text": "After your first item, you will be a lot stronger. When you have two items completed, you will be a fierce opponent."} {"label": "swain", "text": "Your support is crucial to make the heavy lifting at the beginning of the game. After destroying the lower lane tower, turn towards the middle lane and try to take this tower."} {"label": "trundle", "text": "Trundle, although a tank, is very vulnerable to the hard control of the crowd. Once Trundle reaches level 3, it can start to gank as its e is the main tool it needs to get ganks out."} {"label": "senna", "text": "Try to bring her down often: whenever she uses her Q, try to use yours. The Senna Poke is a very effective long-term capacity and a passive supply agency."} {"label": "ezreal", "text": "At level 6, both at level 6, you are equal in terms of damage. Both are equal in terms of damage, but you have better all in engage with your R."} {"label": "syndra", "text": "As soon as you get level 6, in a 1v1, she is terrifying. Entering the mid game, her bot lane will come mid which puts her in a side lane."} {"label": "qiyana", "text": "If she cannot find any ganks early, she will power farm till 6 where she gets her R. Then she will actively look to gank when it\u2019s up."} {"label": "malphite", "text": "Putting them behind will delay their peak of power. Malphite can absorb a lot of damage for his team with his Passive."} {"label": "lillia", "text": "Lillia will already have several objects. His damage and prolonged burns will be truly heinous to the enemy."} {"label": "tristana", "text": "but also spend little time away from your team. You need gold and XP to buy items, She'll have a lot of articles at the end of the game."} {"label": "taliyah", "text": "Always use your Q in the middle of the track. Using Q in the middle of the track will give you more space to avoid."} {"label": "lux", "text": "Stay with your team at any time. Avoid moving around the map alone so that you are not taken out."} {"label": "tahmkench", "text": "The W of Tahm Kench can be used to pass over the walls, The W of Tahm Kench can be used to search for coins,"} {"label": "shaco", "text": "This makes it really difficult for the enemy to catch it during all the ins, and Shaco will easily be able to inflict a lot of damage without taking a lot of return. Shaco is really good at getting choices with the team during this phase of the game."} {"label": "lissandra", "text": "Post 6, try to push and roll. At level 9, Lissandra Q will be maximized."} {"label": "poppy", "text": "Ranged carries can easily kite the poppy even without using their dashes. The poppy's Q has a very short range, making it easy to sidestep."} {"label": "diana", "text": "Do not just stay mid if you can\u2019t get anything done. Avoid overextending or dying alone."} {"label": "camille", "text": "Save your E post 6 so you can disengage/re-engage after she tries to all-in you. Camille has good outplay potential with her E and Ultimate R."} {"label": "chogath", "text": "Cho'Gath is a monster as the game goes on. If you do not know where Cho'Gath is, do not walk through the river isolated or without vision."} {"label": "sett", "text": "Sett can be put into a kit to forget when it is against a varied cart with a shape, a dash or a peel. The abuse of Sett's W capability can cause him to kill because it is his only form of mitigation of damage."} {"label": "zilean", "text": "Before six, he's pretty squishy, and easily killable if his p is on cooldown. This also makes him vulnerable to crowd control, especially when he tries poke with his Q."} {"label": "tryndamere", "text": "It can be about duel any enemy during this stage of the game. It's a candy because it can bring several enemies to it while his team gets goals. In the late game, look for choices about immobile or misplaced enemies."} {"label": "aurelionsol", "text": "Aurelion Sol\u2019s main power spike is at level 6 when he unlocks his Ultimate. While Aurelion Sol has completed his first item, he can look for more favourable trades with the enemy. "} {"label": "veigar", "text": "It is recommended to stop Veigar early and finish the game quickly. At this stage of the game, you want to get into a side track and focus on getting batteries so you have a stronger late game."} {"label": "ezreal", "text": "You should stick with your team as much as possible. ezreal was to use his E aggressively only when he is 100% sure he cannot get abused for it."} {"label": "ashe", "text": "You are extremely strong during the laning phase due to your long-ranged poke and auto-attacks. Your auto-attack slows."} {"label": "pyke", "text": "Pyke is outstanding in mid-game fights. Pyke's Ultimate R threshold will be quite high, making it easy for him to catch enemies off-guard and blow them up."} {"label": "azir", "text": "You should start the fight as soon as possible rather than delaying it. Azir's best friend to counter his engage is CC."} {"label": "zac", "text": "It's an important boost to his duel power, and he's going to let him dominate 1 v 1's with the greatest ease. During this phase of the game, Xin will be truly tanky while simultaneously inflicting a ton of damage to his enemies."} {"label": "warwick", "text": "You should support yourself massively in this fight using your Q and R regularly. Use your *Q* ability regularly to maintain a strong presence on the map."} {"label": "quinn", "text": "Quinn is a pretty strong early game ADC who can go for aggressive plays with her early strength to get early kills and snowball. Keep poking the enemy with your Q as much as you can."} {"label": "velkoz", "text": "Putting the enemy team down is difficult because of Vel'koz's great poke thanks to its Q, W and R. It is recommended to avoid fighting when Vel'koz is alive and nearby."} {"label": "khazix", "text": "Khazix can guarantee goals so much easier than you can. Keep khazix guarded to spot it before it can secure the lens."} {"label": "gangplank", "text": "After level 6, Gangplank's Ultimate R can greatly impact team fights and skirmishes. In the early game, it's best to avoid fighting whenever possible."} {"label": "pantheon", "text": "Watch out for a potential Flash engage by Pantheon. When engaging in team fights, do not stand too far forward because Pantheon may try to make a play from there."} {"label": "viego", "text": "You need to roughly know the abilities of the champions you'll be possessing. Viego attacks the wraith to blink to its location and become that champion, healing himself a decent amount."} {"label": "leesin", "text": "Lee Sin is a strong duel. He's going to abuse his early play force."} {"label": "kayle", "text": "However, if you're ahead of your ADC's position, it's best to save your Ultimate ability for yourself, so you can take advantage of the opportunity. Kayle's Ultimate R will see her be the most powerful she can be in the game."} {"label": "trundle", "text": "He and his team should be very helpful. Stand in the middle of the track rather than at the side of the track."} {"label": "aatrox", "text": "Aatrox is a lane bully who can snowball quite quickly. If you\u2019re able to get an early lead, try to abuse it to get more kills in lane to increase your chances of winning the game."} {"label": "zac", "text": "This also means that Zac can act as an activator for a team and then come back to peeling for its carriers once the engagement is over. Once Zac gets three points in his Ultimate R, he will be able to use it frequently."} {"label": "nocturne", "text": "His damage is relatively significant during the late game. but one-shotting enemies will also be challenging for him."} {"label": "lucian", "text": "He will leave him all enemies systematically and will allow him to reposition himself frequently."} {"label": "lux", "text": "Killing and camping Lux largely in the early stages will make her a shield bot at the end of the game. The enemy team members can easily choose Lux if they move too far away from their own team or try to take the Blue Buff."} {"label": "pantheon", "text": "To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in."} {"label": "skarner", "text": "Avoid engaging in trades unless you can win them. If they invade you, step back, because they can easily kill you."} {"label": "galio", "text": "Try and stay at max range at all times when fighting Galio to make it very hard for him to use his E and W aggressively to taunt you. Galio is much stronger and has a good gank setup when he's healthy and both of his abilities are up."} {"label": "skarner", "text": "Your bargaining power is growing at Level 6. At level 6, you can use your Ultimate in your own way."} {"label": "cassiopeia", "text": "When no team fights are occurring, move to a side lane and focus on farming and earning XP and gold. In team fights, try to flank the enemy."} {"label": "bard", "text": "If you have picked up a few meeps before the minions spawn, Bard will always hit level 2 before the enemy. You should harass and play aggressive while the enemy is still level 1."} {"label": "viktor", "text": "Viktor's early play is terrible and he should avoid fighting for longer periods during this phase. Fighting for longer periods in Viktor's early play can lead to poor performance."} {"label": "graves", "text": "The gank ability will let Graves slow/near sight enemies with his e. Graves can play circles around his target with ease at level 3."} {"label": "soraka", "text": "Entering the mid game you are a pure support, so make sure to be near your best carry. When it comes to team fights you want to play the opposite of how you played the laning phase."} {"label": "gragas", "text": "Save your ultimate for when Gragas uses his ultimate because if he pushes you into his team, you can all-in with it quickly. Keep harassing and wave clearing with your Q in the lane."} {"label": "soraka", "text": "Avoid wasting the Ultimate R on allies who are sure to die even with its protection. Adding extra points in his Q will allow Soraka to play very aggressively."} {"label": "anivia", "text": "Anivia comes online when she unlocked her Ultimate m. Anivia will have much more presence on the way once its Ultimate m unlocked."} {"label": "teemo", "text": "Teemo is a diverse champion. As a champion, expect him to try to harass you as much as possible."} {"label": "hwei", "text": "Once Hwei has more items under his belt, he is quite good in the mid and late game. He will be stronger than you early."} {"label": "masteryi", "text": "The more gold Yi has, the stronger he'll be. If your team gets killed or two, call Baron."} {"label": "nasus", "text": "Starting a build with Shield and Pot into Divine Sundra is recommended. Spirits Massage adds great utility to the build."} {"label": "darius", "text": "Keep an eye out for Darius' attempts to gank as soon as he hits level 2. Darius can start to gank aggressively from a very early stage of the game."} {"label": "kaisa", "text": "Kaisa is versatile when it comes to builds and team compositions. She can be both a tank destroyer and a decimator of squishier champions depending on the build she chooses."} {"label": "pantheon", "text": "After going into a team fight with your Ultimate R, be prepared to fall back and peel for your allies in the late game. To make getting on the enemy backline easier, group with your team but stay off to the side."} {"label": "reksai", "text": "If the Baron is up, always stay on the top side of the map. Going bot and showing yourself to the enemy will allow them to take the objective for free."} {"label": "swain", "text": "Burst and poke is the best way to win a fight against Swain. Try to catch him before a team fight starts."} {"label": "mordekaiser", "text": "After the post-six, Mordekaiser can select any target and convert the fight to 1 v 1. This can mean hell for any still enemy or weak health to carry because Mordekaiser can easily E>Q them."} {"label": "shaco", "text": "Do not cuddle the side of the track at level 1, as it is likely that it has boxes in it. If Shaco was chosen first, avoid playing with someone who needs to commit hard"} {"label": "yone", "text": "This can send the enemy team in full panic mode He doesn't stand up early against the various matches because he can be swiped quite easily."} {"label": "karma", "text": "A good Karma makes her team invincible. At level nine, Karma will have her Q maxed out, increasing her overall poke damage and letting her chunk out enemies before significant fights."} {"label": "elise", "text": "Look to gank whenever your Ultimate is up. Ensure you\u2019re focusing those objectives as you have good objective control and can take them easily."} {"label": "zeri", "text": "As long as Zeri is well positioned and kites, she will be very good in team fighting."} {"text": "In the late game, keep a similar playstyle to maintain carries' safety and taunt enemies away.", "label": "shen"} {"label": "masteryi", "text": "If he can make short transactions before hitting level 6, he can easily pursue the enemy and all with his Ultimate r. When Master Yi has finished his first element, he will find it much easier to secure CS,"} {"label": "orianna", "text": "Most of her abilities will be maxed out during this phase of the game. She can both poke enemies down and protect allies with her d."} {"label": "nilah", "text": "Team fights involve following up engage. Dash through teammates with W, and ultimate as many targets as possible."} {"label": "lulu", "text": "During neutral, objective combats, you should stay close to your Jungler so that they are not chosen during or before a fight. Losing crucial goals will certainly lead to your loss if you are not careful enough."} {"label": "camille", "text": "Camille\u2019s position in the game is challenging once she falls behind. A good Camille will be able to play around her Ultimate R consistently."} {"label": "rakan", "text": "Avoid grouping too closely, because it will allow Rakan to get a good Ultimate R and he may be able to CC your whole team. Play slightly apart when possible."} {"label": "volibear", "text": "Volley's Q is an auto attack reset that empowers bonus movement speed towards enemies. Volley bears W as a point of click ability that deals damage to targets and marks them."} {"label": "darius", "text": "Extended trades work in the favour of Darius thanks to his Passive. He will win almost every auto-attack battle."} {"label": "trundle", "text": "Although he can steal statistics with his Ultimate n, Trundle is still weak without articles. It can be easily tainted by tidy wagons once its e has been exhausted."} {"label": "xinzhao", "text": "xinhao is not very effective against a group of champions because it is extremely dependent on choices to get an advance. The crowd controlling xinhao can allow the enemy team to get rid of him quite easily."} {"label": "ezreal", "text": "Ezreal's Qs require precise placement to deal damage and be effective. Buffering Ezreal's E won't work well if the enemy has ranged CC that follows up after its use."} {"label": "orianna", "text": "Orianna's level 6 is stronger, but engaging while her ball is far from her position can still be beneficial. Orianna's Ultimate ability can be game-changing and she can use it on up to 5 enemy champions if she gets one good hit off."} {"label": "janna", "text": "Having vision around the Baron and Dragon is needed to help your team to victory. In the late game, make sure you\u2019re with your team at all times."} {"label": "nautilus", "text": "This will make it very easy for his allies to follow up on his engagement. Nautilus is a good early game Jungler."} {"label": "qiyana", "text": "Try to get your lanes ahead so she is less likely to pick up free kills. Spread out and do not engage in team fights inside the jungle or under a Tower to reduce Qiyana's usefulness."} {"label": "pyke", "text": "If you miss your Ultimate R, you're going to miss out on the potential resets and you'll definitely miss out on gold and damage. Try your hardest to know who has Flash and who doesn't to increase your chances of landing your Q."} {"label": "fiddlesticks", "text": "If you invade, try to stick to the bushes to make fighting him easier. Alternatively, team up with an ally and try to collapse on him."} {"label": "anivia", "text": "Rotate and move to objectives like the Dragon or Rift Herald and assist your Jungler in taking them"} {"label": "masteryi", "text": "An opportunity to masturbate or counter-remember nearby should not be overlooked. If they invade you early, just withdraw from the skirmish."} {"label": "akshan", "text": "Playing around Akshan's Ultimate will be very beneficial in the middle of the game. Without this, he will not be able to maximize his damage."} {"label": "chogath", "text": "The longer the game goes, the more stacks Cho'Gath will have. Cho'Gath's stacks make him quite strong in the late game."} {"label": "taliyah", "text": "Choosing enemies before the team fights will make them really unfair to the enemy team. Try to get the enemies out before they kill them."} {"text": "Mordekaiser is a brilliant dualist.", "label": "mordekaiser"} {"label": "milio", "text": "It is possible to prevent the enemy from taking level 1 of the midway by typing Mid laner's hand. The vision should be placed around nearby paths and objectives."} {"label": "zed", "text": "This will make it difficult for Zed to contact you without using his W. Once he uses his W, move to the opposite side of his Shadow W so he can't get on you."} {"label": "janna", "text": "For AD champions, invest in an Executioner's Calling when Janna is ahead. This will reduce her healing and shielding capability on her allies."} {"label": "ashe", "text": "At level 6, Ashe\u2019s kill pressure in lane increases. Her Ultimate w is very versatile and can set up kills with her team."} {"label": "missfortune", "text": "Its first capacity will be maximized at level 9. This will dramatically increase his damage and leave him squishies at once."} {"label": "caitlyn", "text": "This will open up the map and increase your chances of winning. Consume your Headshot Passive on the enemy laner(s) as often as possible."} {"label": "anivia", "text": "In late game teamfights, you want to be the backline mage. Your wall in a teamfight can be game winning."} {"label": "mordekaiser", "text": "Its W capability allows it both to block damage and to heal itself in a respectable amount. After the post-six, Mordekaiser can select any target and convert the fight to 1 v 1."} {"label": "ashe", "text": "Keep the wave closer to your side of the map. It will protect you from ganks."} {"label": "gangplank", "text": "Fighting in open spaces reduces the effectiveness of Gangplank as he won\u2019t be able to use his E barrels to the fullest potential. The same thing applies to his Ultimate R. He can\u2019t initiate an all-in without his Ultimate R during the early game as well."} {"label": "malphite", "text": "Malphitis is low at the beginning of the game, especially against constant damage to poke. Constant damage to the poke can prevent Malphite from regenerating its passive shield."} {"label": "kled", "text": "Kled can also provide peel for its trolleys. Kled will play a huge role in the game."} {"label": "gangplank", "text": "Short trades are generally a bad idea for you due to how your kit functions and your lack of mobility. Try to get to the enemy backline when possible to cause mayhem."} {"label": "gwen", "text": "Look for trades when Gwen has max stacks. Gwen's Ultimate R can be recast multiple times."} {"label": "jarvan", "text": "Be aware of this as Jarvan may try to cheese an early gank in the mid or bottom lane. Jarvan is really good at ganking in the early and mid-game."} {"label": "morgana", "text": "Morgana's level 6 is stronger than yours, so keep this in mind when you fight early. It's a farmer's game."} {"label": "ziggs", "text": "Ziggs is good enough to take turns quickly. As Ziggs gets more items, he will completely decimate the towers with his passive automatic attacks."} {"label": "belveth", "text": "In the mid game, put a massive priority on Rift Herald to get the enhanced form. Choose a target and stick on them before using your true damage, then use Q and E to avoid damage until you get the first target dead."} {"label": "brand", "text": "His mid-game is decent as he will have his core items, and he will be able to dish out tons of damage."} {"label": "seraphine", "text": "Keep an eye on how many autonomized seraphine batteries has. If Seraphine has 3 autonomized batteries, play safer than her next ability will be much stronger."} {"label": "rumble", "text": "Rumble will unlock its Ultimate at level 11. This will allow him to go for more jobs and his damage production will be a little higher."} {"label": "tahmkench", "text": "As soon as Tahm Kench activates his Grey Health E, turn off the fight because it will offer him protection and you may be unable to kill him thanks to the health bonuses. Tahm Kench is quite still."} {"label": "renekton", "text": "Renekton is decent in the mid-game phase of the game. However, Renekton's strategy during this phase should focus on the end of the game during this phase itself."} {"label": "ezreal", "text": "But you\u2019ll need to wait for him to use his E if your CC is a skill shot. Ezreal's poke damage starts stacking up if you take too many Q\u2019s to the face."} {"label": "naafiri", "text": "Your first power peak is at level 3 when you unlock the 3 of your basic capabilities. You can start looking to fight at level 3."} {"text": "You can also just play peel where you wait for something to go for your backline and kick them away.", "label": "leesin"} {"label": "camille", "text": "World Atlas and Pot are recommended as the first two items before upgrading support item to Blood Song. The skill order starts with E then Q then W, maxing Q then E then W, taking ultimate whenever possible."} {"label": "velkoz", "text": "He is vulnerable to crowd control in layers because he cannot push freely unless he knows the location of the enemy Jungler. Without knowing the location of the enemy Jungler, Velkoz will be killed by the enemy team."} {"label": "volibear", "text": "Prioritize the acquisition of the first element as quickly as possible to obtain an advantage in the track. This edge will be particularly valuable once Grievous Injuries are obtained and can help drive a more aggressive approach."} {"label": "lissandra", "text": "She can then use her track priority to wander easily. Lisandra has to engage in a whole to make use of her kit."} {"label": "kennen", "text": "This position will give you the opportunity to bring down enemy players. Kennen was rather squishy during the early game and can be killed easily."} {"label": "zac", "text": "The best way to deal with Zac is to place pupils in its jungle camps and near its jungle entrances rather than pupils inside the alleys. You're really good at countering and gaunting in general."} {"label": "naafiri", "text": "Post 6, she has a lot of roaming and potential with her Ultimate. Keep an eye out for her to cross the pupil, stinging her if you see her do it."} {"label": "annie", "text": "When Annie has her stun ready or almost ready, she will always be a little bit strong. If the enemy looks to fight you while you have max stacks of Tibbers on Annie, you can quickly turn around the fight."} {"label": "neeko", "text": "Neeko is good in team fights thanks to her Ultimate R. Disengage as soon as you see Neeko channel her Ultimate R."} {"label": "zeri", "text": "Play safely and focus on using your loaded and Q attacks to evict the enemy. Use your E with extreme discretion in this matchup."} {"label": "rengar", "text": "This means that its damage will increase considerably, and it should have an easy time to blow up the enemies. Rengar's presence in the middle of the game is really fabulous."} {"label": "senna", "text": "Try to finish the game as quickly as possible. Senna's late play is strong enough if she was able to stack effectively."} {"label": "viego", "text": "Helping your jungle should be really easy for you because of your E. You could be able to get a huge lead by going to objective fights without wasting time."} {"label": "drmundo", "text": "Targeting the enemy backline and killing at least one enemy's carry during team fights will help deal with Dr.Mundo. Taking out Dr.Mundo efficiently becomes possible if your teammates target him in team fights."} {"label": "nautilus", "text": "Nautilus will not be able to look for an all-in on you as long as you keep hitting him with your p. Never load out of your gold reserve without enough p. Not doing so can result in your loss."} {"label": "sion", "text": "Using my Ultimate R in the bottlenecks will easily win the game. One more point in its Ultimate R will increase its overall damage and let it use capacity frequently."} {"label": "udyr", "text": "If you go bot and show yourself, the enemy will take the goal for free."} {"label": "jayce", "text": "Jayce's poke is directly proportional to the number of items and components he has at that time. Due to his ranged stance,"} {"label": "veigar", "text": "Veigar's n maxing will allow him to trap targets more frequently and inflict heavy damage. Veigar will have two points in his Ultimate R at level 11, allowing him to detonate enemies easily as the game progresses."} {"label": "gragas", "text": "Do not group closely together when sieging an objective or team fighting, as it provides Gragas with an opportunity to knock your whole team into his with his Ultimate R. When fighting, make sure you\u2019re not too far forward or split from your team."} {"label": "kassadin", "text": "Kassadin can use his Ultimate frequently after reaching level sixteen, which can cause significant chaos on the enemy team. Kassadin will be dealing a lot of damage to the enemy team during this phase of the game, able to remove huge chunks from their health bars."} {"label": "draven", "text": "Draven\u2019s level 6 power spike is powerful. His Ultimate t can be used during skirmishes, unlike some ADC\u2019s such as Caitlyn."} {"label": "alistar", "text": "The best times to leave your ADC and harass Alistar are when he lost his Q. You can jump from your ADC and hit it with a few cars while it's downstairs."} {"label": "karma", "text": "Force a team fight as quickly as possible so Karma isn't able to poke your team down before you have the chance to engage. Delaying a team fight will allow Karma to harass your team and make the fight much riskier."} {"label": "warwick", "text": "Warwick is a good pusher. Warwick is good at hunting enemies in the middle and at the end of the game."} {"label": "leblanc", "text": "Hidden in the fog of war and trying to blow up enemies will be his style of power play. The key target for Flank should be identified."} {"label": "mordekaiser", "text": "After six post-elements, Mordekaiser can select any target and convert the fight to 1 v 1. A single Mordekaiser can easily kill an immobile or ill-healthed enemy using its E > Q combo."} {"label": "akshan", "text": "This means prioritizing objectives over individual kills. His ultimate can be reactivated early to shoot fewer bullets and lock onto an enemy champion."} {"label": "aatrox", "text": "When your Q is on cooldown, you\u2019re quite vulnerable and will lose 1v1 fights. Make sure you make use of your Passive empowered auto."} {"label": "lissandra", "text": "You can use this to your advantage to force team fighting when you know it's difficult for her to fight. Lissandra has tons of clear wave, so the goals of sitting in the middle and the end of the game will be difficult. You should try to get her down or out of the way so she can't defend her Turrets."} {"label": "aatrox", "text": "You\u2019ll need to put in a lot of practice to master this champion. Focus on getting your level 3 quickly to increase the power of your ganks."} {"label": "talon", "text": "The enemies in bot and midlane will allow you to gain a significant advantage and \"snowball\" quickly. Your R Ultimate capability will allow you to make many coins around the card."} {"label": "kayle", "text": "Kayle's late-game damage is very high and must be taken out beforehand if the enemy team has any chance of winning the game. Her 3rd empowerment is essential for making Kayle very powerful."} {"label": "velkoz", "text": "When Force fights as soon as possible, he prefers to do it when his Ultimate R is on cooldown. Delaying a team fight allows him to push the enemy team down with Q and W."} {"label": "nocturne", "text": "This makes his pick potential incredibly high. He has a fast and healthy clear."} {"label": "jinx", "text": "Her Passive can turn the tide of a fight when she manages to activate it The increased stats help her kite as well as do a lot more damage in a very short duration."} {"label": "brand", "text": "When post level 3, you\u2019ll be able to use your basic combo to chunk the enemy down. Keep an eye on your mana bar when trading because you will be vulnerable when you\u2019re out of mana."} {"label": "mordekaiser", "text": "It can easily bypass the map and targets 1 v 1 squishy. Mordekaiser's first capacity will be maximized at Level 9."} {"label": "zac", "text": "Don't regroup too closely. If you are a little separated, it will be impossible for Zac to catch up and hit your entire team with his E"} {"label": "taliyah", "text": "Taliyah does not have access to a harmful Ultimate R at level 6. If you're a champion with a strong Ultimate, try to abuse his weakness right now."} {"label": "malzahar", "text": "Once its first element is finished, Malzahar's damage in the way will increase a lot. The Malzahar E will be very boring to handle too."} {"label": "lillia", "text": "It's really good for her, because her burst damage will increase exponentially, and she'll be a threat to face. Lillia excels in the middle of the game because of her ability to secure choices."} {"label": "darius", "text": "Getting resets on your Ultimate e will increase your chances of winning the fight. When you do team fight, look to peel and focus the closest enemy champion."} {"label": "malphite", "text": "Poke and disengagement are Malphite's greatest threats if you can bring it down as much as possible before a team fight occurs to make it almost impossible for him to engage without dying. Keeping him low will force Malphite to remember."} {"label": "udyr", "text": "Unlike most champions, Udyr does not reach level 6. Udyr can unlock its Ultimate R at level 1."} {"label": "lulu", "text": "You could take a ride. You could have more murders."} {"label": "garen", "text": "This should serve as a signal for the enemy Jungler/team to camp him when possible. Garen needs some time to come online in the first few levels."} {"label": "senna", "text": "Take advantage of opportunities to untie your ADC and harass Senna when they used one of their capabilities. This puts them at a disadvantage in the trades because they have a less and less efficient trade capacity."} {"label": "belveth", "text": "Bel\u2019Veth will become significantly stronger with each time she recalls, because recalling her benefits greatly from every piece of attack speed she buys. Once Bel\u2019Veth completes the first Mythic item, she will be much harder to deal with."} {"label": "blitzcrank", "text": "Blitzcrank should only dismount unless his Q ability is on cooldown. The wave should be kept close to Blitzcrank's side of the lane to make it difficult for him to engage if he overextends."} {"label": "zyra", "text": "Ward big goals and place the vision in high circulation areas in the late stages of the game. Keep watching so you can see the enemy moving around the map and see them start the goal."} {"label": "nami", "text": "Nami's Q is a circular skill shot which deals magic damage to and suspends enemies in the air. Her E ability slows enemies hit."} {"label": "renekton", "text": "Playing around your Ultimate in the later parts of the game is important. Fighting without your Ultimate can make team fighting late much more difficult."} {"label": "milio", "text": "Having a vision around the Baron and Dragon is necessary to help your team win. At the end of the game, make sure you're with your team at all times."} {"label": "kindred", "text": "Think twice fighting Kindred because she'll be a strong opponent They go gank early and Pantheon can gank early too."} {"label": "janna", "text": "Janna may use d to knockup enemies to delay their engage. If you need to get on to the enemy to kill them, be prepared to flank from the side to make it harder for her to anticipate your movements."} {"label": "lissandra", "text": "Poke and all-in-back capabilities are not effective for Lisandra. Play safe for the first levels."} {"label": "shyvana", "text": "Level sixteen provides an important boost to the Ultimate t of Timitvana. Shyvana can inflict massive damage to enemies remotely with its AP construction."} {"label": "sejuani", "text": "CC represents crowd control. Ganking laners refers to players who play aggressively in the queues and attack the enemy player's path."} {"label": "darius", "text": "Using this advantage, Darius can gain an early lead in games. Extended trades favour Darius due to his Passive."} {"label": "aphelios", "text": "Once Aphelios gets his first item, he will be very strong and sustain very well in lane. Unless you match his damage, try not to fight him too much unless you can catch him out of position."} {"label": "warwick", "text": "The same question applies if the enemy freezes Warwick because it has no varied ability to help it grow. Warwick's Ultimate R makes him vulnerable."} {"label": "chogath", "text": "Do not group too close together so he is unable to land his e on your whole team. When sieging an objective like Baron or Dragon, do not start it if Cho'Gath is alive."} {"label": "nidalee", "text": "Just back off if they invade you early; you do not win early skirmishes with them. Look to gank whenever your Ultimate is up."} {"label": "nidalee", "text": "When grouping do not let Nidalee poke you down with her s. Engage as soon as she overextends to throw a Spear s."} {"label": "nasus", "text": "It is important to focus on the acquisition of batteries in the middle of the game. It's crucial to keep stacking your Q or you'll fall behind."} {"label": "tristana", "text": "She'll need to shoot her target before that, or she can count on a gank or her support. Its damage to the E Tower allows Tristana to buy plates and destroy the towers with ease."} {"label": "vladimir", "text": "Vladimir needs time and gold before he can come online and do damage. Your champion, Vladimir, is incredibly weak at the beginning of the game."} {"label": "zed", "text": "Make sure you're close to your team at all times so you can get into the fight quickly. At level 16, Zed's Ultimate R will have been maximized."} {"label": "xinzhao", "text": "The enemy team should fight xinzhao during this period and target it before anyone else. xinzhao is not very effective against a group of champions as he relies heavily on choices for an advantage."} {"label": "rell", "text": "After using your R, fall back and protect your allies and focus the nearest champion. Look for picks with your Ultimate R."} {"label": "jarvan", "text": "Your items should make you really tanky during this phase of the game. Be careful not to all-in the enemy team without follow-up damage, as this could leave you vulnerable."} {"label": "zac", "text": "Avoid fighting in the jungle because it will be easier for Zac to land his E. Fighting outdoors is better to avoid being hit by Zac's Ultimate R."} {"label": "diana", "text": "Whenever Diana lands her Q, she could look for an all-in attack thanks to the reset on her t. Diana should play safer when her Q has landed and wait for it to disappear before walking forward."} {"label": "jayce", "text": "Don\u2019t stand close to the wave as Jayce\u2019s s is AOE Jayce is very good in team fights."} {"label": "twitch", "text": "The abilities of your champion should allow you to do so easily but to place it in one of the river entrance brushes. The protection of your CDA should be important."} {"label": "seraphine", "text": "Turning the enemy tower as soon as possible will give a player a lot of power in this matchup. Seraphine is an easy to learn champion."} {"label": "renekton", "text": "For Renekton's ability to be effective, he needs to get as close to the enemy as possible in a team fight. With this in mind, Renekton will probably try to flank in a team fight rather than run towards you."} {"label": "gangplank", "text": "He can now go 1 v 1 targets with ease and can completely blow enemies up with his barrels. His early game is weak as he is entirely dependent on items to be dishing out damage."} {"label": "kogmaw", "text": "This is especially true if Kog'Maw goes for an AP construction. With an appropriate coat, it can take over a game quite easily due to its Q and e."} {"label": "azir", "text": "Your own mobility can turn out to be a weak point for you. If the enemy manages to bait out your R in an aggressive way, you will have a really hard time getting out of the situation without your Ultimate R."} {"label": "sylas", "text": "Level 6 is a variable power peak highly dependent on the composition of the enemy team. He will have to make sure that he takes the appropriate ultimates to be effective in the game."} {"label": "lulu", "text": "The enemies will not expect it and will be the prey of your damage. The wave must be kept in the middle of the track."} {"label": "lulu", "text": "No one can get close to their team as long as their W and Ultimate R are in place. Lulu's Ultimate R at level 16 is a force to count with."} {"label": "ezreal", "text": "However, Ezreal starts to fall off in the late game as it will be harder for him to kill tanks. Always stand behind a minion when fighting Ezreal to make it harder for him to land his Q."} {"label": "camille", "text": "If Camille uses her E in lane, she will be vulnerable while it's on cooldown as it's her main way of disengaging from ganks. Bait out her E prior to your Jungler arriving in your lane to reduce her chances of survival."} {"label": "rammus", "text": "A stronger ganker than you in the early game can be expected from these tanks. Be prepared to counter-gank and track them."} {"label": "tristana", "text": "which will allow him to blow squishies upwards and inflict a lot of damage on the grouped enemies."} {"label": "ahri", "text": "Her ultimate ability gives her three dashes within 15 seconds of each other that deal damage to nearby enemies. Ari's passive heals her after killing 9 minions and gives her an even larger heal for getting a kill or assist on a champion or enemy hit when charmed she is heavily slowed and walks towards Ahri."} {"label": "zyra", "text": "Be careful when facing Zyra at level 6, as his death pressure increases considerably. Adjust your game style to be more defensive and play safer during this phase of the game."} {"label": "lux", "text": "Lux has tons of damage. Investing in defensive elements will reduce Lux's ability to shoot one shot at its aircraft carriers or opponents."} {"label": "jhin", "text": "His 4th shot will hit like a truck. Squishy enemies are never safe when Jhin is properly peeled by his team."} {"label": "ivern", "text": "Use Daisy R to peel for your team while focusing on using your W to shield your carry. Ivern's true enabling potential will come at level nine, where he has his E maxed out."} {"label": "skarner", "text": "The brand will crash much earlier, so you have to apply the pressure to match its ganks. He can remove teams or move them with his Ultimate."} {"label": "olaf", "text": "When no team fights are occurring and when no objectives are up, Olaf may stick to a side lane and start to split push. Olaf may start to split push if there are enough numbers on the enemy team for an ambush."} {"label": "zoe", "text": "To achieve a huge advance in level 2 health, we need to move forward. If Zoe uses her Ultimate aggressively and misses her R, we should put everything on her and jump on her."} {"label": "jarvan", "text": "Jarvan's Q is a straight line skill shot which deals damage to and removes the armour of all enemies hit. In addition he's granted a shield and the more enemies hit with the slow the larger the shield."} {"label": "amumu", "text": "However, he can struggle into some of the better dualists. The build order for Moo Moo starts with Green Monster and Pot into Sunfire, Tier 2 boots, Leandry's, Thornmail, etc."} {"label": "blitzcrank", "text": "Focus Blitzcrank down while he is out of position, because he is quite vulnerable to CC. Blitzcrank is rather squishy and immobile, so catch him out of position and ambush him when he goes alone to ward objectives like the Baron or Dragon."} {"label": "brand", "text": "At multiple items, additional ability haste or cooldown reduction was acquired. With many abilities able to be used more frequently due to the acquired benefits"} {"label": "orianna", "text": "Multiple items will allow Orianna to take over the game easily. Orianna should be part of as many fights as possible."} {"label": "rell", "text": "She will be able to use the ability to pull off successful all-ins frequently now. Her pick potential will be really high during this phase of the game."} {"label": "karma", "text": "Stand behind minions at all times if possible. Be positioned away from minions so he can't poke and push at the same time."} {"label": "poppy", "text": "Level 16 is dull because she won't be getting a lot except for a reduced cooldown on her Ultimate R. The ultimate ability of Level 16 will not be as strong as other ultimates."} {"label": "xinzhao", "text": "Avoid fighting unless your Ultimate R is in place. Fighting without this will make the end-of-game team's fights much more difficult."} {"label": "quinn", "text": "With her Ultimate R unlocked, Quinn can now go for a 'hit and run' kind of playstyle. Quinn can now gank other lanes when required."} {"label": "fiddlesticks", "text": "Once you get your Ultimate R, your team fight impact will increase massively. Use the effigies to bamboozle enemies with surprise Ultimate R's on them."} {"label": "amumu", "text": "If Amumu is going to damage, you may need defensive items. As the game progresses, Amumu will become stronger, more tankier and tankier."} {"label": "lillia", "text": "Its Ultimate R should help him a lot to catch travellers and Roaming Supports. Playing on the flank in team fights makes the enemy attack easy."} {"label": "singed", "text": "Use your strong duel potential in the middle of the game to fight and duel anyone who tries to prevent you from pushing to break up. Although you are a very strong split pusher in the middle of the game, be prepared to regroup with your team and fight 5v5."} {"label": "akshan", "text": "Early play should be mainly focused on taking short trades against the enemy with your automatic and passive attacks. Do not go for a prolonged trade unless the enemy's primary capacity is on cooling."} {"label": "veigar", "text": "Veigar has a relatively weak strength in the early match compared to other champions. Veigar is extremely powerful when fighting in closed spaces."} {"label": "singed", "text": "Singed can be easily exposed to the ganks by its weak defensive capabilities. A champion is almost nowhere to be found because of his passive ability."} {"label": "drmundo", "text": "Dr Mundo is very good at securing Rift Herald thanks to his E. Dr Mundo is very good at securing Dragons thanks to his R."} {"label": "nunu", "text": "and they do struggle if they get behind. themselves and a nearby ally when they deal damage to a champion, monster or structure."} {"label": "fiddlesticks", "text": "Do not group too closely together while dancing with the enemy, as Fiddlesticks' R can deal damage to your whole team if you're grouped close together. When Fiddlesticks gets access to 3 abilities, he is really difficult to deal with because they offer him so much utility."} {"label": "seraphine", "text": "The more champions you hit with Seraphine's Ultimate R, the more he goes. If you are able to get a good Ultimate Roff, you will increase your chances of winning a team fight."} {"label": "tahmkench", "text": "Your ability (W) will be over a shorter cooling time in the later stages of the game. If you can find the opportunity to do so, use it to catch someone who is isolated and alone, too far forward or away from the position."} {"label": "twistedfate", "text": "While fighting with the advantage of numbers may seem viable, keep an eye on Destiny to disengage if he makes his way for the fight. Twisted Fate will look for poke as much as possible before launching."} {"label": "kalista", "text": "Extended trades work in Kalista's favour and should keep trades short and sweet so she cannot deal tons of damage with her r."} {"label": "jayce", "text": "Jayce won't spike at level 16 either because his Ultimate G won't be providing with him a lot of raw stats. He will still have to rely on flanking and using the fog of war to poke enemies down."} {"label": "jax", "text": "jax's scaling is unparalleled and he does really well in duels due to his E and Q. The longer the game goes, the more dangerous jax becomes and can practically kill anyone no matter how healthy they are."} {"label": "malphite", "text": "Keeping him low will force Malphite to remember. Malphite's ill health will make it almost impossible for him to engage without dying."} {"label": "masteryi", "text": "Master Yi needs time to scale."} {"label": "rumble", "text": "As soon as he uses his Ultimate B, try to disengage or reposition himself, it is more difficult for him to track the damage and win the fight. The level 6 power peak of Rumble is very good."} {"label": "senna", "text": "All of her important items will be finished now, and she will be able to smooth out a lot of damage in very short jobs. She should be peeled by her allies during this time."} {"label": "trundle", "text": "Trundle can easily kill you on Level 2 with his Pillar e. Don't walk too far forward."} {"label": "ryze", "text": "When you join your team at the end of the game, stay with them. Don't let your team alone or get away from them, as this can attract the enemy's attention or trigger a 4v5 fight while you're away."} {"label": "skarner", "text": "Skarner's first capacity will be maximized at level 9. This maximization of Skarner's first ability is expected to strengthen its survival and damage in the game."} {"label": "karma", "text": "Karma's kit provides a lot of utility and damage. Karma is quite decent in late-game fights."} {"label": "brand", "text": "It is recommended for Brand to target squishy targets who lack defensive stats."} {"label": "anivia", "text": "CC is your best friend against Anivia as she is squishy and immobile. Anivia has tools to defend herself like her t and e."} {"label": "twistedfate", "text": "Twistedfate's goal throughout the laning phase is to poke and harass the enemy in the way. Twistedfate has a lot of poke, so try to bring down the enemy as often as possible."} {"label": "malphite", "text": "The Passive of Malphite shield offers more safety in the way."} {"label": "galio", "text": "Galio hits level 6, unlocking cross-map plays around the map. Cross-map plays are advantageous for Galio's team and allow you to impact the game more."} {"label": "gangplank", "text": "Try to delay team fights as long as possible while you poke the enemy down with your Barrels. Getting a good Barrel E off can help you win the fight."} {"label": "leesin", "text": "Once you get two items, you should be able to flatten a lot of damage depending on the construction you go for. Just make sure to use your e in an appropriate way to avoid CC"} {"label": "zyra", "text": "The utility and damage that this capability provides to grade 16 is very good, and it will be a threat in team fighting. Zyra helps her team quickly achieve neutral goals such as the Baron or the Elder Dragon thanks to low cooling rates and plants."} {"label": "darius", "text": "Before looking for an all-in, make sure Darius is below 50% health by poking him down with your Q. If Darius is above 50% health, do not bother aggressively trading."} {"label": "nunu", "text": "The champion can gank effectively due to his W. The champion's W allows for great crowd control if there is no vision set-up by the enemy team."} {"label": "renekton", "text": "Its duel power should increase fairly decently now. Level six is a massive power peak for Renekton as he wins his Ultimate t now."} {"label": "twistedfate", "text": "Poke the enemy down and delay fighting at the end of the game, maintaining a balance between attack and defense"} {"label": "swain", "text": "Swain's Root E is a CC that you can avoid if you are far back, but in front of your Caster Minions. Swain is good in team fighting thanks to his AOE Ultimate R."} {"label": "taliyah", "text": "The ground engineer on Taliyah Q can allow the sleds to play in the middle of the track. Taliyah can continue to block its enemies with continuous Qs."} {"label": "leesin", "text": "At level 6, Lee Sin is very strong. As soon as Lee Sin has finished his juggling, his death pressure will be very high because he will have lower cooling and more damage."} {"label": "wukong", "text": "Level 6 is a massive peak for monkeying because it allows it to impact team fighting as a whole. With level six, the monkey can look for the flanks and dive the opposing lines."} {"label": "rammus", "text": "Be prepared to counter-gank and track them. If easy ganks are not available, invade their jungle and steal away their camps."} {"label": "zac", "text": "Maintain a constant movement while looking for opportunities with your Jungler. Given your ability to choose lanes, safety choices should be relatively simple due to frequent changes in enemy crew track allocation."} {"label": "yasuo", "text": "If the enemy is regrouping, group up with your team as well. In team fighting, focus on the most squishi and easiest to kill high priority targets in the backline."} {"label": "sylas", "text": "It will also help him in his Jungle camps, and its overall survival in the game."} {"label": "rengar", "text": "So Rengar has to accumulate an early lead. He should count on choices to win the game"} {"label": "gnar", "text": "It's important that you do not let Gnar harass you with basic attacks. You may need to sacrifice some CS for XP if you're low in the laning phase."} {"label": "zac", "text": "If you are slightly separated, it will be impossible for Zac to catch up and hit your entire team with his Ultimate R. Zac will look to gank more often when their Ultimate is in place."} {"label": "jinx", "text": "Try and lock her down as quickly as you can so she is unable to Get Excited! In team fights, avoid grouping too close together as it will allow Jinx's Rockets Q to deal lots of AOE damage."} {"label": "seraphine", "text": "With increased damage, Seraphine can use its capabilities more frequently. However, Seraphine is still mana-hungry and should be careful about spamming spells."} {"label": "orianna", "text": "Her team fighting is excellent, and she can run down enemies with ease. All she needs to do is keep on poking enemies and landing multi-man Ultimate ds."} {"label": "ahri", "text": "Ahri wanders after unlocking his Ultimate at level 6. Ping Ahri when she leaves the road and tries to follow if possible."} {"label": "jayce", "text": "This is especially true if Jayce hides in the fog of war and manages to burst down an unsuspecting squishy enemy with his w > s combo. Jayce's poke is directly proportional to the number of items and components he has at that time."} {"label": "amumu", "text": "Taking all the Dragons will deny the enemy team several buffs. Refusing the enemy team's buffs can help you in the long run."} {"label": "sett", "text": "Sett can use Flash to easily cheese enemies after hitting level two. Level 6 is an important power peak, especially when facing an enemy with a tank Support in his team."} {"label": "sett", "text": "Set is an amazing teamfighter who brings tons of CC, is naturally very tanky, but lacks engage and can get kited. The evidence for the Easter Hare remained unknown in other parts of Germany until the 18th century."} {"label": "velkoz", "text": "Its first point will give a massive boost to its overall efficiency in the way. His combo of brilliant damage will increase with this article."} {"label": "twitch", "text": "Twitch's first power peak occurs at level 2, giving it access to art. On level 2, Twitch can gank a track."} {"label": "senna", "text": "A maxed-out Ultimate R will help Senna a lot during team fighting. Senna can extinguish a lot of damage with capacity if it can align it properly."} {"label": "olaf", "text": "It will increase his damage and survivability in the game thousandfold. His first ability will be maxed out at level 9."} {"label": "pyke", "text": "Pyke can quickly get quick kills if he manages to push and reach level 2 first. Level six is a massive power spike as Pyke can now execute champions with his Ultimate R."} {"label": "kindred", "text": "This means that it can use it more frequently, allowing it to turn the tide of team fighting and important objective fighting. Kindred will have several objects now, which allows it to do a lot of damage."} {"label": "leblanc", "text": "LeBlanc is an Assassin. If LeBlanc advances at the beginning of the game, she can make snowballs and grab the game."} {"label": "kayn", "text": "Kayn will look for early skirmishes so that he can get his shape as quickly as possible. Because Kayn-S Ultimate R and mobility, you should look at yourself as you remember."} {"label": "galio", "text": "If he misses his E, the enemy team can quite literally walk up to him (not in melee range) and keep poking and harassing him for a long time. The enemy laner can ward the river if he is mid lane."} {"label": "olaf", "text": "The final point in his Ultimate ability will grant him a massive spike. He will be able to dish out tons of damage to the enemy."} {"label": "olaf", "text": "Try to focus the attention of the other frontline champions on the enemy carries. As the top laner, do not leave your team behind during all-ins."} {"label": "zac", "text": "The choking fights will be your bread and butter. Your ability to keep enemies in the zone is next to none."} {"label": "jax", "text": "Jax should try to split push and duel anyone if he isn't too far behind. Jax's main spike comes when he reaches the late game and has multiple items in his inventory."} {"label": "gragas", "text": "The damage increase from the first ability maxed out at level 9 will really help Gragas duel. This is especially true if Gragas is going for the full AP build."} {"label": "kayle", "text": "You should use your Ultimate R as a last resort, only when you are in danger or outnumbered. Once you've leveled up enough, you can start using your Ultimate R to take more risks and be more aggressive."} {"label": "sett", "text": "Avoid damaging Sett with capabilities when its shield is active unless you are looking for CC (crowd control). Play cautiously at the first levels because of Sett's potential to kill high."} {"label": "neeko", "text": "Do not fight in the late game unless your Ultimate R is up. Your Ultimate R will be on a shorter cooldown in the later stages of the game."} {"label": "darius", "text": "He falls off in the late game. Darius is an early to mid game champion."} {"label": "riven", "text": "You should take it before a major fight. Keep the wave near your turn."} {"label": "viktor", "text": "Viktor is subject to all in, especially in the bot track when faced with a hard crowd control Support. Viktor has some form of buff motion speed with its r, but the crowd control in layers can counter it."} {"label": "renekton", "text": "Keep the wave in the middle of the track as long as possible in this matchup. Renekton is one of the strongest champions in the game."} {"label": "zed", "text": "Zed is expected to inflict tons of damage to the enemy target using Zed's first ability on someone. Especially level 9 when Zed uses his ultimate R on an enemy target."} {"label": "camille", "text": "Despite this, Camille should not be afraid to jump in and soak up damage if needed. Try and stand in the middle of the lane at all times."} {"label": "yasuo", "text": "Yasuo excels in team fighting when he is chosen in a team with several knock-ups, but beware of grouping too closely to avoid being caught by his Ultimate R. If Yasuo gets 5 or more people within range for his Ultimate R, the risk of being triggered increases."} {"label": "drmundo", "text": "Keep your minion wave closer to your side of the map in the early game. If you push, the enemy will be able to start a fight or deny you from picking up farm."} {"label": "seraphine", "text": "Use your passive shield on the other hand to mitigate the damage you take while trying to reach them. Your windshield will be really beneficial in this matchup. Use it to counter Seraphine's Ultimate as much as you can."} {"label": "senna", "text": "With enough passive wraiths, she will be able to deal with the tanks so quickly. Extended trading against Senna will help you in the long run."} {"label": "renekton", "text": "Renekton has great selection potential, so look at your positioning. It's not uncommon for Flash Renekton to catch someone who's too forward."} {"label": "riven", "text": "Riven can easily defeat a champion at level 3 if she's in a favorable game. A favorable match-up allows Riven to defeat an opponent on a one-on-one basis at level 3."} {"label": "briar", "text": "if briar doesn't participate in jungle or near-wall team fights, she will be missing out on additional crowd control opportunities. When you've got your first component item, your damage output will be quite high and you'll be deadly in skirmishes."} {"label": "seraphine", "text": "This will allow Seraphine to inflict a lot of damage in the fighting where the enemy team is regrouped or afflicted by its Ultimate R. Your Q will hit like a truck now."} {"label": "jinx", "text": "Jinx is a carry reliant on others for snowballing. Take advantage of Jinx when she is alone in the lane."} {"label": "alistar", "text": "As soon as Alistar leaves the track, ping that he disappeared. By playing Yuumi against Alistar, keep in mind that jumping from your ADC when it has its high CC tools can be risky."} {"label": "vayne", "text": "After destroying the lower lane tower, turn towards the middle lane and try to take this tower. This action will open the map and give your team a gold lead."} {"label": "diana", "text": "When playing as a ranged champion, use your abilities and auto-attacks on her when she moves forward to last hit. When Diana is low on mana, she is not a threat to you."} {"label": "sett", "text": "The person is a decent team fighter during this phase of the game. The person can regenerate his or her health quickly because of his or her liabilities"} {"label": "taliyah", "text": "His Ultimate R allows him to cross a long distance almost immediately. Its Ultimate R will provide a lot of use in bottlenecks."} {"label": "karma", "text": "Karma has multiple items completed during this stage of the game. The completion of these items will allow Karma to dish out a lot of damage while peeling for her carries at the same time."} {"label": "tryndamere", "text": "Trendamere relies heavily on its state-of-the-art capacity. Slow capacity is also crucial for Trendamere's game style."} {"label": "diana", "text": "She struggles against champions who can hard outrange her or deny her engages. A good tip for farming minions is to land a Q for free and easy damage."} {"label": "vladimir", "text": "When you play as an AD champion, getting a Calling Executor will reduce Vladimir's healing and keeping in the way. The call of an executor will prevent Vladimir from being able to heal himself during the path and make him more vulnerable to being chosen by the team."} {"label": "taliyah", "text": "Corridors that rely on dashes are made very uncomfortable by the E of Taliyah. Taliyah is extremely sneaky and can be killed if some form of crowd controls the land on it."} {"label": "diana", "text": "Teams grouping in the late game allows Diana to deal a lot of damage to multiple enemies at once. Diana deals a lot of damage in late game team fights."} {"label": "seraphine", "text": "Play safely and avoid taking damage to increase survival. Seraphine lacks evacuation tool."} {"label": "renekton", "text": "Proposal for a Directive of the European Parliament and of the Council on the harmonisation of the laws of the Member States relating to motor vehicles and motor vehicles (presented by the Commission pursuant to Article 189a(2) of the EC Treaty) Once Renekton gets two points in his Ultimate ability, he will be able to run enemies with ease."} {"label": "xerath", "text": "Be prepared to take additional support so that you do not have to remember early. Once Xerath is level 6, it will have a lot of poke and extra damage."} {"label": "gwen", "text": "Gwen's Q ability will only be as impactful as she makes it with multiple stacks. If Gwen uses her Q without multiple stacks, the damage will be futile."} {"label": "sylas", "text": "The more the game goes, the stronger Sylas will be. Avoid feeding him at the beginning of the game to reduce his strength in the middle and at the end of the game."} {"label": "zac", "text": "Beware of the pressure of Zac's first games, because they can overwhelm you. Zac is much stronger than you and will try to enjoy this."} {"label": "cassiopeia", "text": "Cassiopeia\u2019s will start to do more damage in trades when they\u2019ve picked up their first item. Landing one Q followed by multiple E\u2019s should give you a severe health advantage."} {"label": "teemo", "text": "Teemo blind should be useful during this phase of the game. Teemo is expected to place mushrooms in the river and around the entrances to the Scuttle Crab and the jungle."} {"label": "twitch", "text": "Disperse and look for a way to make it burst once it has come to light. Twitch will often be incredibly close to your team after coming out of its s."} {"label": "nasus", "text": "Using Ghost into the ultimate combo can be game-changing. However, he struggles against champions who can stand their ground."} {"label": "kayle", "text": "Unless your ADC is behind you, you could use your Ultimate R on them to keep them alive while they carry the damage. If you're early, keep your Ultimate R for yourself."} {"label": "shyvana", "text": "It is recommended not to take each Dragon if possible. Shyvana is very weak before-6."} {"label": "nilah", "text": "Nilah can quickly get in and out of skirmishes thanks to her E. When Nilah's E is down, she is pretty easy to lock down and neither can she play aggressively."} {"label": "katarina", "text": "Katarina is a great team fighter thanks to her AOE Ultimate R which will allow you to dish out lots of damage in a fight. Once she gets 2 points in her Ultimate R, she will be able to do a lot of damage to the enemies in a short time."} {"label": "irelia", "text": "The cooldown of irelia's abilities increases the risk of her being caught in CC if not used effectively near her target. Irelia is extremely strong when her Passive is stacked up."} {"label": "gwen", "text": "Gwen is a strong 1v1 champion especially if she gets an early lead. An early lead for Gwen gives her the advantage to apply pressure against the enemy team's champion."} {"label": "vladimir", "text": "Focus on scaling and get your first element. Level 6 is a decent peak of power that allows Vladimir to release his bursting combo."} {"label": "zac", "text": "Zac is a very powerful ganker. He has the potential to chain his crowd control capabilities with his allies."} {"label": "hecarim", "text": "He will be quite tanky due to his items and stats, which means that he will be a powerhouse of consistent DPS. Once he gets 3 points in his Ultimate t, no enemy backline will be safe anymore."} {"label": "shaco", "text": "However, if you find an opportunity for ganking or counter-ganking nearby, don't be afraid to take it. You have decent objective control, so try to ensure these major goals when you can."} {"label": "skarner", "text": "It can be difficult for Skarner to engage and be useful when it is interrupted easily. Skarner's not great if he's behind, because he won't be tanky enough to absorb the damage,"} {"label": "ekko", "text": "He can quite literally take the enemy backline out in one rotation of spells, if he manages to W E onto them. His Ultimate R is the most powerful ability in his kit as it allows him to undo his mistakes, especially when he chooses a bad fight or fails an all-in."} {"label": "diana", "text": "Picking off enemies to make team fights unfair should also be an excellent way to snowball her lead. If Diana is ahead, she should look for picks or ambush the enemy as they walk through their Jungle."} {"text": "Start a fight by sleeping two or three opponents and then spamming abilities until cooldowns are back. This makes it easy to burn through an enemy team. Keep going in, spamming abilities and backing off when needed to avoid taking damage. ", "label": "lillia"} {"label": "missfortune", "text": "She will have several objects during this phase of the game. These objects will allow him to flatten tons of damage and champions at once."} {"label": "ezreal", "text": "The consistent poke damage from Ezreal's W allows him to all-in enemies once they are low enough after taking the barrage of poke Ezreal has to offer. ezreal is squishy and immobile when his E is down."} {"label": "orianna", "text": "Once you\u2019ve hit level 6 and purchased key component items, look to harass and constantly push the enemy into their tower. This will allow you to earn turret plating and increase your gold income."} {"label": "sett", "text": "Sett's Jungler will prioritize his path more than any if he uses his Ultimate to set up ganks. Keep the wave near the tower and focus on the tankier in this game."} {"label": "twitch", "text": "Twitch will kite you if you can't close the gap between you and him. Agriculture is the priority, focusing on getting as much gold and XP as possible."} {"label": "talon", "text": "If Talon invades you, step back unless you have an obvious advantage. Talon has no incredible control Dragon or Rift Herald in early play."} {"label": "reksai", "text": "This mobility allows Rek'Sai to escape sticky situations. Rek\u2019Sai's E ability facilitates this mobility."} {"label": "singed", "text": "A champion is almost nowhere to be found because of his passive ability. The g (capacity) is unknown without more information."} {"label": "sona", "text": "The first element increases its damage and allows it to use its capabilities a little more frequently. In the middle of the game, you will want to regroup as much as possible."} {"label": "ezreal", "text": "Only use ezreal's E aggressively if absolutely certain it won't be abused. Staying close to the team is crucial for ezreal."} {"label": "quinn", "text": "Unfortunately, Quinn doesn\u2019t exactly spike at level 11 like a lot of other champions. At level 9, Quinn will max out her first ability."} {"label": "malphite", "text": "Malphite is pretty good during team fighting. It can damage many enemies at once"} {"label": "akshan", "text": "Bringing an ally back to life with a successful closing can reverse the tide of the game. Keep the wave closer to your side of the card in the game very early."} {"label": "masteryi", "text": "Masteryi is decent enough during team fights. If masteryi gets a reset e with its Ultimate r enabled, it can decimate the enemy team."} {"text": "Zyra brings tons of damage.", "label": "zyra"} {"label": "lissandra", "text": "Be careful walking forward for the last shot. Play respectfully and avoid taking tons of damage when Lissandra you area."} {"label": "heimerdinger", "text": "Level 6 is a massive power spike for Heimerdinger. At level 6, Heimerdinger can bait enemies to their deaths with ease."} {"label": "nocturne", "text": "After going in with your Ultimate a, you should prepare to fall back and peel for your allies in late game team fights. To facilitate getting on the enemy backline, group with your team but stay off to the side."} {"label": "ezreal", "text": "Bursting down an enemy forces a team fight due to health advantage. Using Q's to burst down an enemy is effective in forcing a team fight."} {"label": "sett", "text": "He can cut a ton of damage while simultaneously peeling for his team and acting as a worthy front lining. Sett's ability to get choices during the end of the game is phenomenal."} {"label": "camille", "text": "Camille's Ultimate R can be deadly if you're low and overextended. Respect Camille's all-in and do not push without vision."} {"label": "masteryi", "text": "It is crucial to stay on the side of the map that the next major objective is located. If the Baron is standing, it is essential to stay on the top side of the card to avoid taking."} {"label": "jayce", "text": "Due to Jayce's ranged stance, he can quickly go for short burst trades where Jayce is guaranteed to come out on top if he spaces well. Stick with your team in the late game."} {"label": "brand", "text": "Brand's late-game damage is insane. Brand\u2019s ability to bounce his damage makes it extremely effective when used on multiple champions."} {"label": "neeko", "text": "It will increase her overall burst damage in the game. She can easily ambush someone with this ability."} {"label": "wukong", "text": "Wukong has good objective control in early play. Try to take it before it if possible, or at least keep it at all times so that you can spot it before it can take it for free."} {"label": "ezreal", "text": "ezreal can use his W and Q to all-in enemies when they are low enough after taking a barrage of poke. ezreal\u2019s R has a very short cooldown, allowing him to waveclear frequently during the early game."} {"label": "akali", "text": "Akali is a melee champion. You should talk to Akali early when she goes for CS."} {"label": "sylas", "text": "If the player continues to push when they are not ahead, they will become an easy target for the enemy Jungler. Level 6 is a variable power peak highly dependent on the composition of the enemy team."} {"label": "jayce", "text": "Peel for your carries and focus the nearest enemy champion if you\u2019re weak. If you\u2019re ahead, focus the backline and try to take them down instead."} {"label": "shen", "text": "This will let him cut down a lot of damage to the enemy once he manages to cover them with his E. Peel for your carts at the end of the game team fight to increase your team's chances of winning the fight. If they die at first, you will not be able to win the fight alone."} {"label": "kogmaw", "text": "A champion like this can't do anything unless he gets help from his teammates after being hired. If Kog'Maw's e (capacity) is broken, it will be useless unless you have some kind of element or digital advantage."} {"label": "maokai", "text": "Play safe for the first levels. You need time to come online and should not fight unless you have a clear advantage early."} {"label": "zeri", "text": "Zeri is versatile. Zeri has a unique mechanic with his Q and basic attacks."} {"text": "Ultimates can be used in two ways: engaging and killing lane opponents or roaming mid or into an opposing jungle to gain an advantage.", "label": "kled"} {"label": "drmundo", "text": "This Passive will allow your teammates to know about Dr.Mundo's whereabouts. Deep warding the enemy jungle becomes safe thanks to your Passive."} {"label": "senna", "text": "Don't play very aggressive in team fights. Just the kite and the automatic attack of the closest enemy champion."} {"label": "skarner", "text": "It is not acceptable to fall late in the middle of the game as Jungler. As Jungler, it is necessary to continue to cultivate jungle camps."} {"label": "akali", "text": "Keep track of the enemy Jungler from the beginning of the game as he will try to camp your way until you touch level 6. Use your E discreetly in this way, as it allows you both all and to disengage against enemies."} {"label": "leona", "text": "If this hits an enemy champion, she will then dash to that champion and root them for a short amount of time. Leona's ultimate creates a circle on the ground which after a short delay will put all enemies within its area of effect in stasis."} {"label": "lucian", "text": "Lucian's W, Q and R helps secure the goals with his Jungler. After six levels, Lucian can kill an enemy with a single shot using his combo."} {"label": "yone", "text": "After killing someone, call for a close goal. When looking for choices, look for immobile enemies or misplaced in the late game."} {"label": "akali", "text": "Akali should trade more often after recovering it. Once Akali has access to all its basic capabilities, it can start negotiating with the enemy more effectively."} {"label": "irelia", "text": "Irelia is prone to being caught in CC. CC once she goes in will be lethal for her."} {"label": "zilean", "text": "The player had powerful pose tools that made it easy to besiege the goals. The goal was to bring down the enemy as much as possible while the team took turns (or the Dragon or Baron)."} {"label": "tristana", "text": "This will put Tristana forward in the way. Tristana's self-plubbing capability is probably one of the safest in the game."} {"label": "karthus", "text": "This is bad for Karthus because he wants to use his Ultimate when the enemy is super low. If you have already killed the enemy with your ally, you won't get an assist."} {"label": "lillia", "text": "Unlike many AP champions, Lillia can launch and start a team fight if she can catch several enemies out of position with her E. Ping is a capacity used by Lillia that allows him to catch enemies out of position."} {"label": "hecarim", "text": "Ward the flanks so you can spot him before he engages. Hecarim's movement speed increase on his p allows him to run enemies down with ease."} {"label": "lulu", "text": "Losing crucial goals will certainly lead to your loss if you are not careful enough. Her last game is phenomenal as she can peel for her team for days."} {"label": "syndra", "text": "Post 6, if Syndra has a lot of bullets on the floor, don't commit to an exchange because his Ultimate R will bring a lot of extra damage. Commit to trading when Syndra doesn't have balls on the floor."} {"label": "lissandra", "text": "Once you have a few levels under your belt, you can start playing aggressively and look for aggressive pieces. Push the wave and look for roaming opportunities."} {"label": "singed", "text": "A Jungler must pay particular attention to this champion in order to relieve pressure from other ways. This champion is probably the only one who can replace the farm and get away safely with his kit."} {"label": "leblanc", "text": "In this way, they will not be able to CC Leblanc when she uses her W to enter into the account. Its level eleven peak power is also quite powerful."} {"label": "akshan", "text": "Akshan can look for an aggressive game if he could intimidate the enemy at level 1. An Akshan has supported and recovered its first component element, which increases its damage production and its ability to trade."} {"label": "ezreal", "text": "The effectiveness of Ezreal's playstyle depends on his ability to position himself safely and avoid taking unnecessary damage. Ezreal will unlock his Ultimate R at level 6."} {"label": "fiddlesticks", "text": "Fiddlesticks' W heals him a lot in team fights, providing extra sustain/damage. In the laning phase, Fiddlesticks is very good at poking and trading with his opponents."} {"label": "sett", "text": "After entering with your Ultimate R, you should prepare to fall and peel for your allies in the late game. You should team up with your team, but stay on the side."} {"label": "viktor", "text": "Agriculture will be crucial for the development of the viktor at the beginning of its game. Level 6 is an important peak of power for the viktor, which allows it to exert considerable influence on the track."} {"label": "hwei", "text": "Hwei is excellent in late-game fights, thanks to his AOE abilities and late-game damage output."} {"label": "karthus", "text": "Watch your positioning at all times and stand away from the minion wave (especially after Karthus has his first component item). Karthus is immobile."} {"label": "lulu", "text": "Major health leadership is crucial. Reduction of healing is necessary as soon as possible."} {"label": "viktor", "text": "Viktor's damage capabilities allow him to disrupt entire fighting with his d and Ultimate m. Fighting in close spaces is advantageous for Viktor because of its capabilities."} {"label": "xerath", "text": "Once Xerath is level 6 and unlocks his Ultimate 2, it will have a lot of poke and extra damage. Don't stay in level 6 because he could sting you."} {"label": "sett", "text": "Sett is a strong start ganker. Expect that Sett gank all the tracks at the beginning of the game to get himself and his allies in advance."} {"label": "garen", "text": "As soon as Garen appears, kite backwards. Garen should not waste valuable resources like Summoner Spells or Ultimates unless certain he can kill him."} {"label": "vex", "text": "When you hit level 6 your ultimate gives you access to a massive amount of damage, so look to land your fear into an ult and burst your opponent out. Push out your wave hard and look to land your ultimate onto a side lane for massive amounts of damage and pressure."} {"label": "volibear", "text": "In particular, remember if you are low, under the tower and when it has its ultimate R available. Once Volibear has finished its first article, its damage production increases a lot."} {"label": "nunu", "text": "After this, hitting multiple E's into the route with your Q follow up is enough to destroy most opponents at this point in the game. Also, Nunu has incredible objective control. Firstly, ganking a lot means you're getting takedowns and pushing opponents out of lane forcing them to back."} {"text": "and if you're able to layer this on top of other CCs to guarantee the route, you'll be doing your team a massive service.", "label": "soraka"} {"label": "ezreal", "text": "Ezreal will look to constantly poke with his Q. Once Ezreal has completed his Manamune and upgraded it to Muramana,"} {"label": "rumble", "text": "Try to freeze the wave closer to your side of the map. This will force him to extend for the farm, which can allow you to give him everything, refuse him from the farm or even set up your Jungler for an easy grip."} {"label": "quinn", "text": "If Quinn can\u2019t team fight, she will stay in a side lane and try to split push. You can either send someone who has TP to prevent her from taking side towers, or you can quickly engage on to the enemy team and start a fight."} {"label": "xayah", "text": "Look for choices with your support / Jungler to get murders. Increase your lead by getting murders with your Support/Jungler."} {"label": "taliyah", "text": "By fighting Taliyah, keep this in mind. The first element of the Taliyah component will significantly increase its track damage."} {"label": "renekton", "text": "If you enter with your Ultimate t, then you should be ready to step back. Fall back using your Ultimate t will require a coat for your allies."} {"label": "fiora", "text": "In a team battle, try to split push while drawing enemies' attention. Try to pick off an enemy at the start of the fight."} {"label": "taliyah", "text": "Taliyah can be defeated by the control of the enemy crowd, especially during the early match. A certain form of crowd control will probably kill Taliyah if he is not checked."} {"label": "senna", "text": "Senna is excellent in the end-of-game fights because of her passive, healing, and damage. Its positioning will be very important, and it should aim to take on fighting that occurs near the bottlenecks."} {"label": "sett", "text": "Unless you're stronger than him, avoid fighting him in a 1v1 scenario. Sett's capacity can be reduced by placing pupils around its entrances into the jungle and river."} {"label": "vi", "text": "If you invade a place, step back because they can easily kill you, especially if you're behind. They can secure the lenses much easier than you can keep them monitored to spot them before they can secure the lens."} {"label": "naafiri", "text": "You'll be pretty strong and your global potential will be high. At the end of the game, you will begin to fall a bit because the teams will be grouped together so that you need to play with your team."} {"label": "gangplank", "text": "Gangplank brings a lot of AoE damage, making him an effective pick for lanes. Gangplank can upgrade his ultimate using Silver Serpents, which grant bonus gold to targets killed."} {"label": "kaisa", "text": "Kai'Sa will get buffed up by her Support in a team fight. Taking down Kai'SA's Support first is recommended so that she is left rather defenceless."} {"label": "swain", "text": "You should stand near your Caster Minions and walk forward when it throws its root E so that the minions get CC'd and not you. At level 6, Swain's death pressure and survival increases."} {"label": "yorick", "text": "Pick the Riot Maiden before a fight lets him damage you. In the track, Yorick will use his Q (Q) balls to give him the advantage of pushing, as well as the advantage of poke in the track."} {"label": "xinzhao", "text": "A good Xin Zhao will use their Ultimate whenever he's up to an ally. Xin Zhao is a weak champion from the beginning of the game."} {"label": "rakan", "text": "The goal during the laning phase is to look for kills and abuse the enemy as often as you can. Play aggressive frequently to gain a lead."} {"label": "evelynn", "text": "Evelyn's early match is very weak, so she will be the electric farming up to level 6 so she can become invisible and get her Ultimate R."} {"label": "amumu", "text": "He's weak early without his s. Amumu is susceptible to poke in the laning phase."} {"label": "akshan", "text": "He could easily get out of the way. Ping every time Akshan leaves your path."} {"label": "nunu", "text": "To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in."} {"label": "garen", "text": "Your Ultimate R can be seen as an execute that helps finish off the enemy. Once you've unlocked your Ultimate R, you can play more aggressive."} {"label": "warwick", "text": "Warwick can build a full tank and become his team's tank. Warwick's Ultimate R will also be useful."} {"label": "darius", "text": "Be cautious when trading with Darius at level 1. Fighting Darius at level 2 is not recommended as he will likely win."} {"label": "chogath", "text": "Make the call for objectives like the Baron or Elder Dragon when an enemy is dead and when your Ultimate t is up. Use your Ultimate t to secure the objective for your team."} {"label": "wukong", "text": "Wukong will now have a lot of articles, which will make it really tanky and allow it to do a lot and a lot of damage in a short time. The enemy team will find it difficult to take care of him."} {"label": "leblanc", "text": "LeBlanc's abilities become a powerful tool in the hands of a qualified player. At level 3, LeBlanc has a significant advantage over opponents."} {"label": "kassadin", "text": "You need time to come online in the early game. If you fall behind in the early game, you will struggle to lane."} {"label": "rell", "text": "Rell gains significant power at each level. At Level 6, Rell has a massive power spike that increases her all-in potential and effectiveness during clumped fights."} {"label": "ekko", "text": "When invading Ekko, try to wait inside a bush for him to use his W (and wait for it to expire) before going on to him. When his shield is down, he is much weaker and easier to kill."} {"label": "leona", "text": "Glacial is just a little bit too good at the moment. For skill orders, start Q then E then W before maxing W then E then Q taking ult whenever you can."} {"label": "velkoz", "text": "It is essential to have a vision of the main objectives. As a support, you are very vulnerable and can easily be killed when you go to the hall."} {"label": "yasuo", "text": "You should play respectfully whenever Yasuo's Ultimate R is in place because it can easily kill you. Yasuo excels in team fighting when selected with several knock-ups."} {"label": "taric", "text": "Taric can seek to engage and fight early at level 2, so it is important to be ready and ready to respond. Taric's R is a powerful ultimate that can stop enemy teams in their tracks during team fighting."} {"label": "zilean", "text": "That's because he didn't want to be damaged by the wave when his opponent used Q on her. Instead, he hoped that when his opponent made Q the wave, he would not damage himself at the same time."} {"label": "drmundo", "text": "Ganking enemies is made easy by your E, allowing you to catch them off-guard and burst them down. However, be cautious not to gank when Dr.Mundo is nearby."} {"label": "kogmaw", "text": "Choosing Kog'Maw at the end of the game should help you a lot in this game. Once Kog'Maw gets down, his team won't have a lot of DPS."} {"label": "taliyah", "text": "Taliyah has a strong team fighting potential as it can cause a lot of AoE-based damage. Its C & E capabilities should be very useful during team fighting."} {"label": "gragas", "text": "During the mid-game, the enemy will be busy swapping lanes and setting vision. The enemy will be focused on swapping lanes and setting vision during the mid-game."} {"label": "azir", "text": "This will create a healthy lead in the lane, allowing for either an all-in or roaming strategy. Once you get your Ultimate R, you'll be able to do more in this lane."} {"label": "rumble", "text": "Do not enter a fight without your team close close during the fights. This is to ensure that you do not separate from your team. Keep the wave near your tower. The enemy has no kind of sifting potential and can be easily exposed to ganks."} {"label": "masteryi", "text": "Master Yi is very strong at the end of the game. Try to reduce Master Yi's income to make the snowball more difficult and take control of the game."} {"label": "kayn", "text": "Kayn had several articles at level 16. The shape and construction of Kayn's objects determined whether he had murdered people or acted as a front line."} {"label": "garen", "text": "This will reduce his all-in potential. By standing at maximum distance possible, he will have to waste his Q to get in range of you."} {"label": "nilah", "text": "To get the maximum use out of Nilah's Ultimate R, her team needs to follow up or go in at the same time as her. Like most champions, Nilah is weak when she is behind."} {"label": "fizz", "text": "As long as they're not a tank, you should be able to fight them. When Fizz puts a second point in his Ultimate R at level 11, he will be incredibly scary to play against because his Ultimate R will be on a low cooldown and deal a lot of damage."} {"label": "syndra", "text": "It is also relatively easy to land it out of sight. Your W and E will play a role in your combo in the way."} {"label": "diana", "text": "Attempting to fight when your Ultimate is not available will make you an easy target and result in quick death. If you're ahead in the game, look for opportunities to pick off enemy players as they enter their jungle."} {"label": "ahri", "text": "Once you hit level 6, look for all-in opportunities with your Ultimate. You are vulnerable and immobile pre-level 6."} {"label": "yasuo", "text": "A short cooling time allows Yasuo to process the tanks regularly. Yasuo will have a lot of articles completed during this stage of the game."} {"label": "aphelios", "text": "Try to keep trades short- preferably around his r. Once Aphelios gets his first item, he will be very strong and sustain very well in lane."} {"label": "nunu", "text": "Cancel or interrupt Nunu's R to avoid damage. If interrupting early, Nunu's R will not deal a lot of damage and could save lives."} {"label": "fizz", "text": "If Fizz has already used his E, then you can safely use executing abilities or key skill shots. Walking close to allies when hit by Fizz\u2019s Ultimate R is not recommended as the AOE damage will harm them too."} {"label": "jhin", "text": "Jhin's first item component increases his damage against enemies. Jhin's first item component enhances his fourth shot effectiveness."} {"label": "varus", "text": "This will allow him to flatten a lot of damage, and his burst potential due to his W will be phenomenal. Varus is excellent in team fighting due to his Q and Ultimate R."} {"label": "galio", "text": "And all this damage combined with the lockdown makes it very difficult to trade against you. So always look to support your jungler in any skirmishes, and if you can use it to influence a side lane you can get 2 lanes ahead very early."} {"label": "heimerdinger", "text": "Heimerdinger can burst down ADC champions quickly and CC them at level 3. Level 6 is a massive power spike for Heimerdinger."} {"label": "camille", "text": "Camille should be focusing on ganking her laners frequently to help them accumulate a lead during this phase of the game. A good Camille will be able to play around her Ultimate R consistently."} {"label": "karma", "text": "Maxing out Karma's Q at level nine is terrible news for her enemies as her AoE poke damage will be really obnoxious for the enemy to deal with. Level eleven will be a decent power spike due to her ability empowerment potential."} {"label": "senna", "text": "Senna can make her ladder unlimited. That's good because Senna can easily move on to the team during the final stages of the game."} {"label": "zac", "text": "While doing this always need to consider three main things. Secondly what lanes are pushed or being pushed?"} {"label": "kassadin", "text": "Kassadin is vulnerable whenever he doesn't have Flash early on. Proper wave management can be devastating for kassadin."} {"label": "viego", "text": "Viego is decent in team fighting, mainly if he uses the fog of war and his E to reach the enemy backline. Using Viego's E to reach the enemy rescue line will help her in team fighting."} {"label": "aurelionsol", "text": "The goal is to position oneself to pick off enemy players with E by charging towards them or using abilities to flank from the side. If possible, use E to set up picks on the enemy team."} {"label": "chogath", "text": "At level 6, Cho\u2019Gath\u2019s kill pressure intensifies as he can execute an enemy champion if they overextend. When your team isn't grouping or looking to fight, split push and farm up a storm in the side lane."} {"label": "vladimir", "text": "If the enemy is regrouping, try to team up with your team as well. In team fighting, continue to focus the most squishi and the easiest to kill high priority targets in the backline."} {"label": "taliyah", "text": "A lower cooling will allow Taliyah to get a lot of backdrops however. Taliyah's first capacity will be maximized at level 9."} {"label": "jhin", "text": "Avoid walking too far away from anyone in the late game. Getting caught out will result in the enemy being able to push their advantage and finish the game."} {"label": "fiddlesticks", "text": "Zhonya's Hourglass is a defensive item that makes it easy to focus on the enemy backline in the fog of war. Invading the enemy Jungle should be your next goal."} {"label": "sion", "text": "In team fighting, it can be killed by any port of range that the enemy team has. If the enemy is intelligent and puts the vision in the track brushes, he will not be able to count on his Q to launch an all-in-one."} {"label": "viktor", "text": "Viktor's ultimate ability will give him additional death pressure in the way. Viktor starts playing a little more aggressively after his power peak."} {"label": "lux", "text": "Lux has characteristics that make it almost still. She can be killed quickly if she doesn't have a shield."} {"label": "mordekaiser", "text": "If Mordekaiser or an enemy is killed, they are teleported back to the realm. Alternatively, use E to pull enemies back in as they run away."} {"label": "yasuo", "text": "Lane brushes help a lot with Yasuo's power peak. Yasuo's power peak in the middle of the game depends on the team's comp."} {"label": "zeri", "text": "Poke when it is outside the early minion wave but hit it with abilities when you have the first element. Playing around your Ultimate is crucial to getting murders and winning the way."} {"label": "lux", "text": "Keep an eye on Lux's mana bar and try to fight it after she has used a capacity because she can't use it to trade with. The laning phase is a key part of the game where players should focus on the descent of the enemy to gain a health benefit."} {"label": "jax", "text": "This will also force him to burn through his potions quickly. After level 6, every third auto attack of Jax deals extra magic damage."} {"label": "viktor", "text": "This allows him to damage several enemies at the same time. He has an innate advantage against various matches."} {"label": "fiddlesticks", "text": "Focus on trading with Fiddlesticks. Avoid falling behind during Fiddlesticks' laning phase."} {"label": "missfortune", "text": "In particular, when bad luck channels its Ultimate e, it is vulnerable. Miss Fortune's first major power peak occurs when it reaches level 4/5."} {"label": "sejuani", "text": "Sejuani uses a CC capability (crowd control) that affects its enemies"} {"label": "gragas", "text": "At level 9, Gragas will have his first ability maxed out. Gragas will be able to initiate fights and displace key enemy targets way more frequently after reaching level 11 with two points in his Ultimate R."} {"label": "sejuani", "text": "Objective control refers to a player's ability to influence or dominate the battlefield. His E, (Sejuani's capabilities), allows him to inflict damage and control zones."} {"label": "viktor", "text": "Level 6 is a key power peak for Viktor, allowing him to develop the death pressure in the track. The level six power peak allows Viktor to easily impact the fighting."} {"label": "gangplank", "text": "The enemies will have no other option than to walk the plank at this stage. In team fights, try to destroy Gangplank's Barrels E before he can blow them up."} {"label": "darius", "text": "If you're close to Darius, he will be able to pull you in with his E. Try to stay out of range of this ability at all times. Darius is one of the strongest early game champions in the game."} {"label": "sylas", "text": "His W can get him killed if he's misused because he's moved to another place. If the enemy buys Grievous Injuries, they can easily counter his healing with a good amount."} {"label": "soraka", "text": "The R of Soraka will eliminate the wounds due to Grievous and will give a massive healing to his team. The W of Soraka is currently exhausted."} {"label": "tahmkench", "text": "Tahm Kench can absorb a lot of damage entering the track. In team fighting with his E, Tahm Kench can essentially have two health bars and be almost impossible to kill."} {"label": "sona", "text": "Sona's Q poke accumulates enormously over time. The constant use of Sona's capacity forces its travelers to suddenly remember and cause a setback in their plans."} {"label": "wukong", "text": "That's because you can waste your execution on him and he will survive. Keep this in mind when trading too!"} {"label": "kalista", "text": "Work with your Support to kill her. The best time to all-in her is when her r is down, or she is CC'd."} {"label": "garen", "text": "Unlike Garen, the enemy will likely struggle to regenerate health and stay in lane after taking damage from Garen's E. Garen excels at flanking the enemy team using his Q and E abilities."} {"label": "darius", "text": "In team fights, Darius is good thanks to his Ultimate ability. Darius's Ultimate can be reset if he gets the killing blow with it."} {"label": "xerath", "text": "If Zerath uses his Q, he slows himself and increases the range of this ability while charging up a skill shot. Zerath's W places a circle on the floor after a short delay that deals damage to enemies in the area and slows them."} {"label": "fizz", "text": "Walking close to allies when hit by Fizz\u2019s Ultimate R is not recommended as the AOE damage will harm them too. Instead, walk towards your allies but keep a safe distance from their positions."} {"label": "neeko", "text": "Once Neeko hits level 6, her kill pressure intensifies. Try and stay at max distance when trading with Neeko."} {"label": "senna", "text": "A well-positioned Control Ward can counter its invisibility. His Q costs a lot of mana."} {"label": "nilah", "text": "Shieldbow is key in this build. Inegade and BT are part of the build."} {"label": "leesin", "text": "Once Lee Sin gets 3 points in his Ultimate k, he will disrupt enemy fighting frequently. He'll act as an asset to his team."} {"label": "camille", "text": "To reduce her assassination attempts, you should stick with your team. Camille cannot easily get on to the backline by running at the enemy."} {"label": "nasus", "text": "Early play refers to the period of time shortly after the beginning of a game. Refusing as many piles as possible means avoiding the enemy champion from gaining too much gold and experience, making them stronger."} {"label": "karma", "text": "Another empowered Q ability is available. One of Karma's empowered Q abilities can be used instead."} {"label": "vex", "text": "Vex will be much more threatening at this stage of the game. In the middle of the game, the teams will begin to regroup."} {"label": "veigar", "text": "To get ganks or kill Veigar, you must bait his n first. You can do this by constantly swinging in and out of his reach."} {"label": "hwei", "text": "a disadvantage to him having a lot of abilities is that it can make him quite complicated and overwhelming for players. he also has a lot of combos in his kit"} {"label": "jayce", "text": "Be prepared to sacrifice CS for XP. If you get chunked down, you\u2019ll find it hard to trade or fight the enemy."} {"label": "thresh", "text": "Stay within reach as much as possible to make it harder for him to land his E on you."} {"label": "sett", "text": "Keep a constant eye on the main objective of spawning afterwards. If it spawns quickly, be sure to place the vision around the lens as quickly and safely as possible before you safely retreat."} {"label": "karma", "text": "Her empowered Q is a force to reckon with once she hits level 6. Using lane brushes offers an additional layer of safety to Karma while ensuring that the enemy laner has a horrible time in the lane."} {"label": "smolder", "text": "After this, pick up an Essence Reaver and tier 2 boots. For summoner spells, take flash and ghost."} {"label": "akshan", "text": "This will increase your survival. Akshan is an AD champion."} {"label": "ahri", "text": "This will force her to choose between pushing with her Q or doing it with. Stand by the wave so you can run inside to avoid its E."} {"label": "camille", "text": "Respecting Camille's all-in means not pushing without vision, as her Ultimate R can also be used to set up her Jungler. Use the fog of war to set up ganks on the enemy with your Jungler."} {"label": "mordekaiser", "text": "Starting major goals like the Baron or a Dragon is risky when Mordekaiser is nearby because he can pull your Jungler into the Dark Kingdom with his R. Mordekaiser's R can make it risky to take major goals like the Baron or a Dragon if you don't keep an eye on your Jungler."} {"label": "kled", "text": "Whoever gets caught by Kled will probably die. Skaarl is a key element of Kled's construction and capabilities."} {"label": "vladimir", "text": "Misuse of its l can cause it to kill immediately if the enemy stands on their main crowd control capability. The abuse of his l makes Vladimir a very easy gank target."} {"label": "sion", "text": "Sion's E is a very easy to land skill that guarantees a Sion Q. This can be of great value for setting up ganks for his Jungler."} {"label": "tahmkench", "text": "Make sure you're still behind a minion so it's harder for him to land his Q. If he's capable of landing his Q, he can look for a fight."} {"label": "gangplank", "text": "Gangplank's first core item will give him a massive boost to damage and survivability in the lane. The benefits of Gangplank's first core item include increased duel ability speed and increased damage against squishier targets."} {"label": "sett", "text": "Not doing so can easily allow the enemy of all of you. Sett can be put into a kit to forget, especially when it is against a varied trolley with a shape, dash or peel."} {"label": "brand", "text": "Blaze deals more damage to the enemy. Brand's first power spike occurs when he reaches level 3."} {"label": "diana", "text": "Level 6 offers Diana lots of burst damage and CC. Because your Ultimate R is such a strong tool, make sure you\u2019re trying to gank whenever it\u2019s available."} {"label": "ezreal", "text": "Manamune upgrade increases Ezreal's damage output and sustain. Ezreal has E, making him much safer and harder to kill."} {"label": "ziggs", "text": "His early play is rather weak, but he has a constant poke. Try to abuse it at the beginning of the game by trying to play aggressively."} {"label": "nautilus", "text": "Nautilus has an incredibly strong level 2, make sure you hit level 2 first and look for an aggressive play. Staying healthy is key when playing Nautilus. If you get poked down, you\u2019ll never be able to engage."} {"label": "veigar", "text": "Don't put yourself too far forward as this will allow Veigar to catch up with his n and start a team fight. Locking Veigar with CC will be the best way to deal with him in team fighting."} {"label": "vayne", "text": "Pushing Vayne and taking turns can win gold lead. Vayne will often be left alone to divide the thrust and the farm."} {"label": "orianna", "text": "Baiting out Orianna's ultimate can make committing to an all-in more successful. Orianna's level 6 is stronger, but engaging while her ball is far from her position can still be beneficial."} {"label": "brand", "text": "If you are low, make sure to recall as Brand can easily burst you down and kill you. Graves is a good early game skirmisher."} {"label": "graves", "text": "You can roam around and help allies who are being bullied under their tower. The enemies being bullied under the ally's tower should be able to cut off the enemy's escape with their 'e'."} {"label": "diana", "text": "Ensure you're always nearby your team so you can quickly participate in a fight. Don't engage in combat unless your Ultimate is fully charged and Zhonya\u2019s Hourglass is active in late-game situations."} {"label": "seraphine", "text": "The reduction of cooling allows Seraphine to use its capabilities more frequently during team fighting. Its selection potential is enormous during this phase of the game due to its ability to CC enemies with its E or Ultimate R."} {"label": "camille", "text": "At level 9 you would max your first ability. Maxing your first ability increases trading potential dramatically."} {"label": "zac", "text": "This strategy should not lead to a lack of gold or items for you when it comes to buying equipment. A solid early game paves the way for success at the end of the game."} {"label": "vayne", "text": "Locking him at the beginning of the fight will make it incredibly difficult for him to do kites, inflict damage and win the team fight. Playing around his Ultimate n will be a great way to increase your chances of killing Vayne in a team fight."} {"label": "irelia", "text": "Bonus points to survivability if she can Q to minions and reset the ability. The first item component will help Irelia massively in this lane."} {"label": "karthus", "text": "Getting your core items will let you run down enemies and burn them to oblivion. Use your Ultimate ability at regular intervals so you can help your teammates."} {"label": "annie", "text": "It is best to delay engaging Annie as long as possible while poking her down. If Annie is low on health, be careful not to engage or use Tibbers R aggressively."} {"label": "senna", "text": "Senna's late play is strong enough if she was able to stack effectively. Consider investing in healing reduction elements or capabilities to counter Senna's maintenance."} {"label": "veigar", "text": "The amplification of the Ultimate R will massively amplify the damage and make it easy for Veigar at one stroke both enemies squishy and tanks at this stage. Veigar will now have several batteries that grant a lot of free power."} {"label": "poppy", "text": "Try your hardest to stand away from walls at all times during the laning phase. You want to CC her but make sure you're not near a wall."} {"label": "ziggs", "text": "The same is true when Ziggs is too pushed in the way. His Q (Ricochet Shoot) can be avoided quite easily if the enemy stands away from him."} {"label": "cassiopeia", "text": "As an immobile Mage, Cassiopeia has no escapes from danger. It's recommended to let Cassiopeia push the wave and then call for assistance from your Jungler to shut her down."} {"label": "kogmaw", "text": "CC (crowd control) is Kog'Maw's greatest weakness, so he must constantly monitor his flanks. During this phase of the game, stay behind your front line and flatten as much poke damage as possible."} {"label": "kindred", "text": "Kindred will try to get as many batteries as possible. If you're on the same side of the map when you're spawning, make a detour to kill the camp, so she's unable to get the pile."} {"label": "sett", "text": "It is essential to have a vision of the main objectives. Look for selections in the middle of the game."} {"label": "ekko", "text": "Getting picks means earning items from killing minions or destroying enemy structures. Killing isolated targets refers to taking out individual enemies who are alone or not part of a group."} {"label": "yone", "text": "Keep the wave near the tower to expose Yone to the ganks and increase the murders on him. Has a lot of utility and damage in his kit that allows him to play around his team quite often."} {"label": "jinx", "text": "The increased stats help her kite as well as do a lot more damage in a very short duration. jinx has no form of mobility."} {"label": "veigar", "text": "He has good wave clear and farms easily due to his abilities. ViGar lacks mobility in the early game but has a passive that gives him 1 AP permanently every time he hits a champion with an ability."} {"label": "ezreal", "text": "Hard engage is the best way to deal with Ezreal during the laning phase. Ezreals poke damage starts stacking up if you take too many Q's to the face."} {"label": "gangplank", "text": "In team fights, try to destroy Gangplank's Barrels E before he can blow them up. Destroying Gangplank's Barrels E will reduce his AOE damage and ability to win fights."} {"label": "thresh", "text": "Roaming pressure allows Thresh to impact several routes and advance its allies. Thresh is one of the most difficult supports to master."} {"label": "fiddlesticks", "text": "Try to set up an ambush in a bush and tackle him when he goes to place or deny vision around objectives like the Baron or Dragon. Do not group to closely together when dancing with the enemy."} {"label": "morgana", "text": "Every time Morgana launches her Ultimate R in a team fight, try to get out of the area as quickly as possible so you are not chained and CC'd. When playing against Morgana, always stand behind at least 1 minion so that she is unable to land her Q."} {"label": "tryndamere", "text": "The wave should be kept close to the tower in this matchup for Jungler/laners gank occasions. Your ultimate makes you unqualified for a period of time."} {"label": "diana", "text": "She will be detected by the enemy in time if she uses her Q or t. Her ability to team fight will be reduced."} {"label": "ezreal", "text": "Always stand behind a minion when fighting Ezreal to make it harder for him to land his Q. The best time to engage in trades and land skill shots on Ezreal is when his E is on cooldown."} {"label": "twitch", "text": "His life flying and damage during the end of the game will make him really good in team fights. He'll have to maintain a good position."} {"label": "tristana", "text": "If you're strong and you have good results, you could try to return in exchange with Tristana and use her bad position to kill her. Before engaging in the fight however, check if Tristana's Jungler is nearby on the mini-map."} {"label": "corki", "text": "and his Passive which make him abit annoying to deal with if you're playing as a melee champion against him. During the mid-game, Corki will have completed multiple items."} {"label": "orianna", "text": "If you get caught out or the enemy initiates a team fight while you're not present, the enemy will win. Poke and delay team fights when necessary to gain an advantage."} {"label": "xinzhao", "text": "Xin Zhao's Ultimate R is very effective against enemy team members. This will force the enemy to come in combination with him, which can be very devastating for them."} {"label": "tristana", "text": "The inappropriate or reckless use of her W can immediately cause her to be killed because of her pitfall. The enemy can try to get away from it to prevent it from getting its fully loaded E, which did not reset its W to facilitate an escape."} {"label": "nilah", "text": "Nilah should avoid falling behind if possible. The early game should be mainly focused on taking short trades against the enemy with your auto-attacks."} {"label": "akali", "text": "Akali has a powerful early game with his Q and Passive."} {"label": "swain", "text": "Swain's pretty still. The winding is weak at the beginning of the rolling phase."} {"label": "orianna", "text": "Stay with your team during the late game to avoid getting caught out and losing a team fight. If you get caught out or the enemy initiates a team fight while you're not present, the enemy will win."} {"label": "jhin", "text": "jhin push towards your side of the map. This is ideal because he lacks a dash and an escape tool, so you can get your Jungler to gank him and kill him. the best time to fight jhin is when he is low on ammo. Wait for him to use his 4th shot on a minion, and then try to fight him."} {"label": "hecarim", "text": "Hecarim relies on picking off enemies during this phase of the game and then immediately forcing a team fight due to a numbers advantage on his end. Don't let the enemy team have a fair team fight."} {"label": "ahri", "text": "Her E hitbox isn\u2019t the biggest, so it can be difficult to land. Ahri can be difficult to play into team compositions with heavy CC."} {"label": "rengar", "text": "Alternatively, a player could use their objective control for gank bot and then take Drake after. Rengar is the number one public enemy for any wallet in the game."} {"label": "jarvan", "text": "Simply walk to gank them as theyre entering lane for the first time. All of this combined means youre almost guaranteed to get both of their summoners and a lot of damage off if not just straight out killing them."} {"label": "taliyah", "text": "This component will be extremely beneficial for talijah during the first stages of the game. Roam and kill several enemies during this phase of the game."} {"label": "corki", "text": "Your main focus is going to be on farming hard and bullying your opponent. You will almost always out damage them if the enemy champion comes too close."} {"label": "illaoi", "text": "The usage of illaoi's E with her Ultimate R can allow her to chunk an enemy with ease, as the enemy won\u2019t be able to escape the ult radius quickly. illaoi's Passive allows her to sustain off the damage she deals."} {"label": "shyvana", "text": "The force team fights when Shyvana doesn't have its Dragon shape. When Shyvana is unable to exchange effectively or fight with your team, force the team's fights."} {"label": "malphite", "text": "All he has to do to make an effective contribution is wait for the right time. Depending on the construction he chooses, Malphite can either destroy enemies on the entire map, or provide a reliable front line to his allies."} {"label": "yasuo", "text": "Don't fight inside the jungle, because it will be easier for Yasuo to land his Tornado r and follow him with his Ultimate R. Fighting outdoors will make team fighting more effective for your team."} {"label": "sion", "text": "Fewer dominant track champions should give him some space at level 3 because Sion can do a surprising amount of damage in the right matchup. Avoid track brushes if you do not have the vision of them and Zion is absent from the track."} {"label": "azir", "text": "He has a lot of poke but cannot kill you. You should try to stay safe and not take unnecessary risks."} {"label": "aatrox", "text": "Keep the wave close to your tower for as long as possible. This will make the enemy's life hell in this matchup."} {"label": "irelia", "text": "If your team is going to get caught out or if the game isn\u2019t one-sided you need to group with your team to help them fight. Play on the side of the map that has the next major objective up so you can rotate to take it with your team."} {"label": "zed", "text": "This makes him vulnerable to the enemy team's ganks and baits. Its ultimate R does no bonus damage to an enemy target if it lacks its capabilities on them, or if its entire damage is absorbed by a shield."} {"label": "aatrox", "text": "In team fights, flank the enemy to make it easier for yourself to get onto the enemy backline."} {"label": "darius", "text": "At level 9, Darius would've maxed out his e. Darius' all-in potential and kill pressure is still very good during the mid-game."} {"label": "masteryi", "text": "Look for gank opportunities when your Ultimate is in place. Try to clean up the murders whenever possible."} {"label": "brand", "text": "Playing around your Ultimate is very important. Look to gank whenever your Ultimate is up."} {"label": "orianna", "text": "Once Orianna has completed her Mythic item, her damage output will be extremely high. You should look out for surprise Ultimates d from Orianna and try to stay away from her d."} {"label": "akshan", "text": "Always focus on the target of the CC and kill them when you have a chance. If the enemy has a murderer, try to shadow them and see if you can kill them if they kill your allies."} {"label": "syndra", "text": "If Syndra is not properly positioned, she can be easily caught and killed due to her immobility and bursting. Try to hit both champions and minions with your Q for maximum mana efficiency in the way."} {"label": "ashe", "text": "Your Ultimate w can be a game decider if you use it properly during this phase of the game. Use it in combination with your y to secure long-ranged picks for your team."} {"label": "morgana", "text": "The first element will allow Morgana to take a more efficient path. It'll let her do a lot of damage with her W and Q."} {"label": "fiddlesticks", "text": "Being in the fog of war makes it effortless to focus on the enemy backline. The enemy backline should be your primary goal from now on."} {"label": "syndra", "text": "her goal will be to harass as much as she can before looking for a choice Take on as fast as you can so she can't take you down."} {"label": "xerath", "text": "If you can lower them, then you can engage in the team fight. Keep a constant eye on the main objective of spawning afterwards."} {"label": "qiyana", "text": "Camouflage allows qiyana to hit enemies hard in a jiffy. qiyana's damage output will be really high as well."} {"label": "maokai", "text": "They're gonna crash early, and Pantheon can also gank early. Make sure you apply as much pressure as you can."} {"label": "ezreal", "text": "At level 16 Ezreal will put the third point in his Ultimate R. Ezreal will deal a lot of burst damage to anyone who is hit with it in the late game."} {"label": "tristana", "text": "Continue to fly kites in team fights and systematically adapt your positioning. Avoid staying in the fights because you will be an easy target."} {"label": "masteryi", "text": "A master Yi fully overflowed would allow him to beat up the enemy team. Master Yi would have caused massive damage at the end of the game."} {"label": "warwick", "text": "In a Warwick game, keep running around the map with your Jungler. Your W and E capabilities allow you to harass and kill your enemies quickly."} {"label": "gangplank", "text": "His barrels can legitimately one-shot someone, and he can effortlessly chase people down with his Ultimate R."} {"label": "viktor", "text": "Agriculture and avoiding fighting with the enemy are your main priorities in early play. A bot track that has moved to the middle lane should turn to the bot side of the map or somewhere else on the map."} {"label": "tristana", "text": "If Tristana uses her E carelessly in early play, enemies can look for a commitment on her. Tristana becomes useless if she falls behind in early play due to her dependence on articles."} {"label": "nunu", "text": "It will increase his power in lane and also make him even stronger when roaming. Participate in lane gankings to gather allies and ensure help for teammates, allowing for the destruction of squishies."} {"label": "nilah", "text": "Your Ultimate will be on a short cooldown, so ensure that you use it quite frequently. It will definitely help you with chunking out enemies."} {"label": "sett", "text": "Sett should not go too far by knowing a goal. Sett can use his Ultimate R to take the closest champion and throw them into their allies behind them if he is grouped."} {"label": "zed", "text": "The increased potential of Zed's Ultimate R at level 11 will be massively high and will allow it to destroy isolated enemies with ease. At level 9, Zed will have its first capacity to the maximum."} {"label": "orianna", "text": "Stay with your team in the late parts of the game. If you get caught out or the enemy initiates a fight while you\u2019re not there, the enemy will win the team fight."} {"label": "quinn", "text": "Ward your flanks to make it harder for Quinn to engage for free. If Quinn can\u2019t team fight, she will stay in a side lane and try to split push."} {"label": "orianna", "text": "You have strong poking tools which allow siege objectives to be sieged with ease. The enemy should be poked down as much as possible while the team takes towers or the Dragon or Baron."} {"label": "xerath", "text": "If xerath does not have any of these capabilities, he is vulnerable to attack. Investing in retention will help deal with the poke xeraths in the track."} {"label": "aatrox", "text": "Try and keep your distance at all times and be prepared to sacrifice a little bit of CS, so he doesn\u2019t burst you down. Use the fog of war to set up ganks on the enemy with your Jungler."} {"label": "camille", "text": "At level 6 Camille will gain access to her Ultimate R which can be deadly if you\u2019re low and overextended. Respecting Camille's all-in means not pushing without vision, as her Ultimate R can also be used to set up her Jungler."} {"label": "qiyana", "text": "At level 6, qiyana can dominate fights and duels in the Jungle. qiyana can one-shot squishy enemies who are wandering around aimlessly at level 6."} {"label": "darius", "text": "Darius is really strong once he has time to apply multiple stacks of his Passive onto an enemy champion. Darius is very strong at level 6 as his Ultimate e is an execute. Do not fight him post 6 unless his Ultimate e is down."} {"label": "karma", "text": "Karma's poke damage will be pretty significant during the late game. Karma's ability that deals poke damage will be up quite frequently in the late game."} {"label": "sejuani", "text": "Flanking from a nonwarded bush can be a good strategy for Sejuani. The enemy will react slowly to Sejuani, which flanks the side."} {"label": "kassadin", "text": "Kassadin's kill pressure increases when he has his Ultimate. At level 16, Kassadin becomes a very slippery champion thanks to his Ultimate and short cooldowns."} {"label": "zed", "text": "Avoid walking in areas where you know that Zed is or has recently been in. Look at CC him whenever possible. It is his own wangle of existence and will allow you to win the game easily."} {"label": "irelia", "text": "Enemies hit by the expanding blades are knocked away, but this does not make them airborne. Follow up with your E into an auto attack, Q into an auto attack, and then Q again followed up with your W as needed."} {"label": "karma", "text": "Karma has 6 abilities that offer counterplay. Empowered Q ability is one of her options."} {"label": "urgot", "text": "To increase your team's chances of winning a late-game team fight, you should peel for your carts. If your cart dies at the beginning of a team fight, you will not be able to win the fight alone."} {"label": "fiddlesticks", "text": "Once you acquire your Ultimate R, your team fight impact should significantly increase. Utilizing effigies and bamboozling enemies with surprise Ultimate R's on them is a strategic approach."} {"label": "fiddlesticks", "text": "Fighting around chokepoints should be very fruitful for you. Roam around when possible."} {"label": "akali", "text": "At level 16, Akali would have 3 points in his Ultimate. Akali's Ultimate will be able to bring a lot of damage to anyone she contacts."} {"label": "hwei", "text": "Just poke if you can, but don\u2019t commit to anything. You can start playing more aggressively after level 6."} {"label": "olaf", "text": "Olaf's Ultimate ability allows him to dodge crowd control. Olaf has a strong potential for 1v1 fights and is hard to play against."} {"label": "urgot", "text": "If Urgot hits his Fear Beyond Death R, try to kill him before he executes your partner. If you kill Urgot's Fear Beyond Death R successfully, your partner will live."} {"label": "fizz", "text": "The Ultimate R has a short cooldown. Once Fizz recalls and picks up his first item, he'll be able to dish out a lot of damage quite quickly."} {"label": "elise", "text": "In team fights, Elise may try to Flash Cocoon an isolated target to start the fight."} {"label": "rakan", "text": "Play respectfully at level 1 if he takes W Rakan may look for an early engage and force you to blow your Flash if he takes W at level 1"} {"label": "poppy", "text": "Compared to other Junglers, Level 11 of Poppy does not bring a lot to the table. Poppy is extremely potent during this phase of the game as she can deal consistent damage and CC enemies for days."} {"label": "nautilus", "text": "Mobility Boots help him roam really easily. Ping as soon as Nautilus goes missing so your allies know he's missing."} {"label": "malphite", "text": "This will reduce its effectiveness and force it to find other ways to engage with the enemy team. Play safe for a few levels."} {"label": "ziggs", "text": "Your goal throughout the laning phase is to poke and harass the enemy in the way. You have a lot of poke, so try to bring down the enemy as often as you can."} {"label": "ryze", "text": "Agriculture takes time and gold. Without enough time and gold, the champion will not be able to come online and inflict damage."} {"label": "masteryi", "text": "And if he gets his articles and hits the middle of the game, he'll be almost unstoppable. If he's early, he can have a man the Baron."} {"label": "cassiopeia", "text": "Cassiopeia's first significant power spike is at level 3. She can dish out a lot of damage at levels 1 and 2, but becomes much stronger when she has access to her basic abilities."} {"label": "viktor", "text": "Avoid fighting someone unless the viktor has the advantage over them. Continue to get XP and gold for viktor."} {"label": "orianna", "text": "You should avoid standing close to your ADC post 6 so Orianna cannot Ult d both of you. Orianna is weak early but her poke can be very hard to deal with once she has a few levels behind her."} {"label": "pantheon", "text": "Anyone who is immobile will have issues with him. After going into a team fight with your Ultimate R, be prepared to fall back and peel for your allies in the late game."} {"label": "wukong", "text": "It can easily allow (he) to control the crowd of unsuspecting targets and put (his) team in place for success and monitor crowd control. A player's Sweeper capability (it) is particularly useful when used in conjunction with (his) other abilities."} {"label": "velkoz", "text": "Whenever your Ultimate R is in place, use it on enemy Lakers to get their weak health. Ideally, drop them first before using it to make it easier for you to kill the enemy."} {"label": "irelia", "text": "Avoid fighting with Irelia when she has her Passive fully stacked. When Irelia hits level 6, her kill pressure intensifies."} {"label": "jhin", "text": "This phase makes squishy targets extremely vulnerable to Jhin. Jhin's damage output increases in the late game due to items."} {"label": "teemo", "text": "It is the scourge of the ADC sector because its t literally makes them miss their automatic attacks. This can reduce the efficiency of the port for some time, which gives its team some time to engage/disengage freely. Teemo's Ultimate T can be used as a substitute for vision,"} {"label": "vladimir", "text": "Agriculture is more important than fighting with the enemy until you have an object behind you. Vladimir's bot track moved in the middle of the track."} {"label": "sion", "text": "Its Ultimate R can be used to install ganks on other channels. No one suspects a Zion to ulterate from the base to the bottom or middle of the track."} {"label": "renekton", "text": "Whenever Renekton's abilities are down, he is unable to trade effectively. Renekton needs to play around his Fury bar to maximize damage during trades."} {"label": "malphite", "text": "He probably won't get any ganks either because he doesn't have his Ultimate h. Good control of the enemy team's vision will prevent Malphite from catching the out-of-guard enemy team."} {"label": "gwen", "text": "The very early game of gwen is rather weak, so it's likely that you will lose trades versus an aggressive laner. When your Passive is stacked, look for fights with the enemy."} {"label": "briar", "text": "When invading a Briar, try to hide in bushes before jumping on her. Wait for her to use her abilities on the camps before striking her down."} {"label": "morgana", "text": "It will inflict enormous damage, and the enemy will find it difficult to catch its enemies. Another point in her Ultimate R will allow her to make sure she deals a lot of damage while making sure she can play for her team."} {"label": "cassiopeia", "text": "Cassiopeia runs out of mana incredibly quickly if she spams her E when trading. Cassiopeia needs to keep a constant eye on her mana pool otherwise she will have minimal lane pressure."} {"label": "sylas", "text": "If his Ultimate R is a very strong Team Ultimate fight, try to wait until it continues to cool before forcing a fight. Look at the flanks as Sylas will often try to flank in a team fight with her E to get on the harnesses."} {"label": "naafiri", "text": "Keep this in mind and respect its damage. Respect the damage she suffered after she finished her first article."} {"label": "nautilus", "text": "Do not leave the side of your carries otherwise, the enemy will capitalize on the fact and leave them helpless. Peel for your carries in team fights."} {"label": "sivir", "text": "She is also weaker against the combined teams because she will not be able to choose someone with her Ultimate R and her team. Play safely for the first levels and wait for your opponent to come online."} {"label": "tahmkench", "text": "The Ultimate r of Tahm Kench is an excellent tool in particular in the mid- and end-of-game team fights The W by Tahm Kench is very versatile. It can be used to escape skirmishes, move on walls, look for plays and many other things."} {"label": "soraka", "text": "The Soraka W will be maximized and will have a very low cooling, the healing teammates frequently for massive quantities as long as it has enough health or mana. She will need to watch the flanks, however, as the assassins will certainly try to kill her."} {"label": "nami", "text": "Levels 2 and 3 are decent peaks because Nami will catch the enemies and buffer the damage of his ally accordingly. This will help him to take the way easily. Level 6 is a massive peak as it can add another layer of CC to its entire CC combo. It will compensate for an excellent CC tracking capability."} {"label": "yuumi", "text": "Yuumis game style allows him to jump on any member of his team if they are nearby. If the enemy seems to be engaged, step back as soon as they play aggressively, especially if Yuumi is attached to the front line as it will empower them."} {"label": "zilean", "text": "This will make it impossible for Zilean to CC you if the first Q is missing. After Zilean finished his first article, his wave will be strong enough."} {"label": "cassiopeia", "text": "This makes Cassiopeia a prime target for ganks and teams with good dive potential. When against mobile champions like Talon, Lee Sin, Rengar, it will be really hard for her to land her Q,"} {"label": "karma", "text": "At level eleven, she will have her first ability maxed out. Depending on the ability she maxes, she will either be dealing a lot of burst damage to the enemies, or she will be peeling for her carries very effectively."} {"label": "talon", "text": "Once the enemy begins to regroup, Talon will have more trouble attacking the enemies and taking a lead. The goal is to reach Level 3 quickly."} {"label": "ziggs", "text": "Ziggs excels against short-range mages who can be constantly bullied by him. Comet is a great rune choice for additional damage."} {"label": "tahmkench", "text": "Entering the mid game, take your tower as soon as possible. Entering late game teamfights, Tahm Kench can either place the teams engage or the front line."} {"label": "xerath", "text": "Xerath will try to stay in the backline, probably behind the CDA. In a team fight, try to flank and bring Xerath down at the start, making it easier for your team to win."} {"label": "annie", "text": "Tibbers R's AOE ability makes it dangerous to group with your whole team if Annie is using it. Annie lacks mobility and defensive stats making her vulnerable in team fights."} {"label": "kayn", "text": "Stand in the middle of the way so it's easy for you to escape if it comes out nearby. Don't give him easy murders by window shop when you remember."} {"label": "gragas", "text": "Gragas is a strong dueler and can easily take down a target if he gets the jump on them with his E. The easiest way to fight Gragas is to dodge his E before engaging him in combat."} {"label": "malzahar", "text": "Malzahar grabbing a champion could win you the game! Malzahar has a shield that will protect him from damage."} {"label": "riven", "text": "Keep the wave near your turn. The enemy has no kind of sifting potential and can be easily exposed to ganks."} {"label": "tryndamere", "text": "Agriculture is going to be very important, only for the jobs on him, when his shot fell, or when he's going to hit a minion for the last time. Trendamere's Ultimate will be a major problem in this matchup, so make sure you save your slow for once he used his ult, otherwise your backline will take the ball."} {"label": "thresh", "text": "Thresh's main objective during the ploughing phase is to obtain an early advance in health. Level 2 in the lower lane is the first minion wave followed by the following 3 melee minions"} {"label": "syndra", "text": "Syndra's E has an incredibly long chill. If it uses it to trade and miss, use this timer to play aggressively and look for a trade. Still outside the minion wave so Syndra is unable to push the minion wave and harass you at the same time."} {"label": "shyvana", "text": "Shyvana will use its ultimate flank capacity on the side. The ultimate capacity of Shyvana can be used for l on the flanks."} {"label": "ksante", "text": "You will be able to interact more frequently with the enemy after getting the article. At level 9, your Q maxed out will increase its damage and cooling."} {"label": "wukong", "text": "A bully in early play is aggressive throughout the laning phase to get murders. The dead can help the snowball a track quickly if obtained."} {"label": "swain", "text": "Painful injuries also affect the middle of Swain's game. Swain is very weak when its Ultimate R (strengthening) is down."} {"label": "morgana", "text": "Rotation towards the middle of the track after destroying the tower of the lower track and trying to take this tower will open the map and give your team a gold lead. Level 3 is a massive power peak for Morgana as it will be able to both CC enemies, inflict a decent amount of damage on them, and save its CC allies as needed."} {"label": "garen", "text": "If Garen is going full damage, it will probably not be possible to fight him alone. Garen lacks hard CC (crowd control), making it difficult for him to engage or get onto carries in a team fight."} {"label": "milio", "text": "Milio has a Q that provides a good poke and CC. The Q will be useful in trapping the enemy."} {"label": "annie", "text": "Any champion or player who can play around Annie's Ultimate R can set her back massively. Annie is weak against long-ranged poke due to her low spell range."} {"label": "karthus", "text": "His damage output in team fights will be very high. Karthus will be looking to farm as much as possible so he can get his Ultimate e as quickly as he can."} {"label": "leona", "text": "This means that she can peel for her port holders quite easily. Maxing out the Ultimate will allow him to be on a very short cooldown."} {"label": "ezreal", "text": "The cooldown of the E ability of Ezreal will be short, allowing him to escape skirmishes easily. Ezreal is great in the mid-game."} {"label": "syndra", "text": "Syndra was described as being very motionless. A person with syndra can collapse easily using multilayer crowd control (CC)."} {"label": "warwick", "text": "For combos you want to start with your W and then get close and use your E. Or you can use Q to dash through them to get behind them."} {"label": "ezreal", "text": "The Ultimate R of Ezreal will deal a lot of burst damage to anyone who is hit with it in the late game. Ezreal will have incredibly low cooldowns on all of his abilities when completing his build."} {"label": "mordekaiser", "text": "You need time to come online and you should not fight unless you have a clear advantage early. Once you have a few levels under your belt, you can start playing aggressively and look for aggressive pieces."} {"label": "vayne", "text": "Keep the minion wave closer to your side of the map in the early game to reduce zoning and increase the opportunities deganking. Vayne will often be left alone to divide the thrust and the farm."} {"label": "braum", "text": "At level 16, Braum will put the third and final point in his Ultimate r, which will have a rather short cooldown. The third and final point of the Ultimate r for Braum is expected to be placed on a shorter cooldown."} {"label": "seraphine", "text": "The goal is to prevent Karthus from entering your team. Keep the wave in the middle of the track."} {"label": "khazix", "text": "For now, Kha'Zix will try to take control of the map and snowball. A Kha'Zix completes his first element, he will seek to fight more often."} {"label": "leona", "text": "You should only come in when your allies are there to follow up. Leona has an incredibly strong level 2, make sure to hit Level 2 first."} {"label": "gragas", "text": "If Gragas chooses the tanky build route, he will successfully absorb a lot of damage for his team while his team follows up on Gragas' engagement. When extended trades are possible, look for them."} {"label": "kayn", "text": "Shadow Assassin will seek to tub your back by flanking or passing through the walls. Try to peel your backline or set up a vision so you know where Shadow Assassin is at all times."} {"label": "sett", "text": "If you can get a murder or two, you can snowball your advance pretty quickly. Every time your Ultimate R is in place, you can look for aggressive games to try to kill the enemy."} {"label": "missfortune", "text": "Make sure you're always close to at least one ally. Team up with your team at all times."} {"label": "azir", "text": "When Azir places a Soldier W, move to a safer position out of its range. Go for a trade after Azir's Soldier W has disappeared."} {"label": "syndra", "text": "Your Q > Ultimate R > E combo will guarantee dizziness on an enemy. Use your combo well during team fights to secure easy wins."} {"label": "drmundo", "text": "The dueling potential with Dr.Mundo is amplified by using a Grievous Wounds item. Your E allows you an upper hand against Dr.Mundo."} {"label": "braum", "text": "Despite his Ultimate R being able to be used as a pick tool. At level 11, Braum will put a second point in his Ultimate r."} {"label": "garen", "text": "Peeling and keeping them alive for as long as possible will help you win the fight. If you've been harassed and poked down by the enemy, try to retreat."} {"label": "jarvan", "text": "Try to constantly poke and harass him. Having him on low health will prevent him from playing or positioning aggressively."} {"label": "kayle", "text": "Use W in ultimate to protect yourself as needed. That's how to play Kayle Top."} {"label": "anivia", "text": "Anivia will secure kills with her team more frequently in the late game. Her t ability will be on a very low cooldown in the late game."} {"label": "lux", "text": "It is essential to have a vision of the main objectives. Look for selections in the middle of the game."} {"label": "maokai", "text": "Maokai can CC multiple enemies simultaneously using its R. It'll be deadly enough for the immobile enemies."} {"label": "olaf", "text": "Olaf may start to split push if there are enough numbers on the enemy team for an ambush. Once Olaf hits level 6, his difficulty to kill increases."} {"label": "volibear", "text": "Focus on achieving objectives. Securing Rift Heralds is crucial."} {"label": "orianna", "text": "Orianna is good in team fights because her Ultimate d has a large radius and can CC multiple targets at once."} {"label": "lulu", "text": "Choosing your fights and avoiding constant trading is the key to winning. Concentrate on firing the enemy's range."} {"label": "lux", "text": "The laning phase is a key part of the game where players should focus on the descent of the enemy to gain a health benefit. When the enemy is low, start a total attack."} {"label": "yasuo", "text": "A Yasuo power house is squishy and can easily be demolished if it goes wrong while pushing sidelanes. After the Yasuo bot track turned towards the middle of the track, go to the side track and start cultivating and getting XP there."} {"label": "masteryi", "text": "Focus on gold and XP during agriculture. An opportunity to masturbate or counter-remember nearby should not be overlooked."} {"label": "brand", "text": "Brand can be invaded often by Hecarim. You are a good counter-ganker."} {"label": "xinzhao", "text": "Xin Zhao's passive is his basic attacks and each strike of his W generate a stack of his passive. Richard Sermon was a scholar."} {"label": "cassiopeia", "text": "Landing one Q followed by multiple E\u2019s should give you a severe health advantage. When no team fights are occurring, move to a side lane and focus on farming and earning XP and gold."} {"label": "nidalee", "text": "You need time to come online and focus on getting gold and XP from farming. If they invade you early don't be afraid to take a counter-ganking opportunity nearby."} {"label": "anivia", "text": "At the beginning of the game, Anivia needs a power peak to start plowing properly. The player should focus on getting the tear as quickly as possible."} {"label": "seraphine", "text": "You should keep poaching the seraphin with your e on a regular basis. Not doing so can easily leave you stuck in this matchup."} {"label": "warwick", "text": "If Warwick invades you early, step back. Warwick is in front of you, so you won't win early fighting with him."} {"label": "hwei", "text": "Abuse your range in the early game versus squishy and melee champions. The primary goal is to play safely until level 3."} {"label": "pantheon", "text": "Pantheon's level 6 allows him to gank his allies from afar. He can cast his Ultimate R from afar, which means he\u2019ll avoid and dodge shallow wards."} {"label": "gwen", "text": "Gwen is perfect during this stage as team fights frequently occur, which gives her multiple targets to land her abilities on. As a result, she will dish out tons of damage while healing up during a major fight."} {"label": "irelia", "text": "Her E allows her to land a multi-man CC chain on targets. The E ability also enables the player to use their Q without putting that ability on cooldown."} {"label": "varus", "text": "Keeping an eye on the wave near your turn will help you expose it to potential ganks. The early closing of Varus is crucial to winning the game."} {"label": "lissandra", "text": "Lissandra reaches her true potential when the team fights as its Ultimate R and W are both AOE. The Passive of Lissandra can wreak havoc in a team fight."} {"label": "gragas", "text": "Pay attention to what's happening on the map at all times. Ward for your allies!"} {"label": "ivern", "text": "Ivern excels in team fights because he can peel for his carries while ensuring that his Ultimate R does all the dirty work for him. He can easily make it target one enemy and allow his team to collapse on them."} {"label": "shaco", "text": "If an enemy walks over the jack in the box, it fears them and starts attacking nearby enemies. Shaco's E has a passive where basic attacks slow all enemies not on cooldown."} {"label": "galio", "text": "As soon as Galio goes missing post level 6, ping your team because he may be looking to roam with his Ultimate R. If you\u2019re a ranged Support, use your range advantage to harass and poke him down whenever he moves forward to secure minions on his warding quest."} {"label": "hwei", "text": "The recommended playstyle at this stage involves playing cautiously and taking advantage of the opponent's movement to get kills. Stand away from your enemy to avoid unnecessary damage, but remain close enough to apply pressure on their lane."} {"label": "ekko", "text": "XP stands for experience points, which are necessary for leveling up your champion. Flank means attacking from a side where the enemy is not expecting you."} {"label": "fiddlesticks", "text": "With Zhonya's Hourglass, Fiddlesticks cannot be attacked when in stasis. When Fiddlesticks has access to three abilities, he becomes difficult to deal with due to his utility."} {"label": "belveth", "text": "Not only will she shred down carries, due to the nature of her itemization she should have an easy time tearing through those frontliners too."} {"label": "gragas", "text": "Ward for your allies! Gragas is a great ganker."} {"label": "nidalee", "text": "It\u2019s important that you continue to farm during the mid-game so you can get your items as quickly as possible. After getting a kill, make the call for Baron or Dragon if your team is nearby and able to help you."} {"label": "syndra", "text": "Syndra's level 6 is a massive power peak because it can easily shoot down enemies now. Syndra's Level 6 allows him to use his E correctly."} {"label": "leesin", "text": "Once Lee Sin reaches level 6, his death pressure increases and it will be much more frightening to play against. Expect Lee Sin for aggressive parts when it reaches level 6."} {"label": "shen", "text": "If he leaves the way, or if he leaves, look to push and descend Shen's tower. Additional gold will always help your team."} {"label": "leesin", "text": "Your e should allow you to make really fancy pieces. You should try to get the enemy Jungler out of the pit using your Ultimate"} {"label": "zac", "text": "If you are a little separated, it will be impossible for Zac to catch up and hit your entire team with his E and Ultimate R. His early play is rather weak, but killing him can be difficult."} {"label": "anivia", "text": "Whenever Anivia has her Passive up, her ability to survive all-ins is much higher. Try to look for frequent trades while her Egg is down, and call for assistance when needed."} {"label": "cassiopeia", "text": "Look for fights inside tight spots of the map or get picks with your Ultimate R. CC\u2019ing a key target will make fighting so much easier."} {"label": "heimerdinger", "text": "Level nine is a massive powerspike for Heimerdinger. Heimerdinger will now have maxed out an ability and will be dishing out a lot of damage depending on his maxed ability."} {"label": "twitch", "text": "Finishing the game quickly is often the wisest choice to play against Twitch. Twitch's first power peak occurs at level 2, giving it access to art."} {"label": "azir", "text": "At level 13, Azir will maximize his W and r abilities. Azir will become a formidable opponent at this stage of the game."} {"label": "syndra", "text": "Its E is a multipotent capacity that can keep it safe even when it pushes upwards. Warding and the use of its E makes Syndra very safe in the way."} {"label": "kassadin", "text": "Play safe in the early game by focusing on power farming. Power farming is essential in the early game."} {"label": "akali", "text": "Trade and harass her when it's down. Akali will try to plunge the backline into the team fights."} {"label": "rell", "text": "The Boots allow Rell to quickly reach Jungle skirmishes. Rell can use the Boots to position herself for optimal fights against enemies."} {"label": "kassadin", "text": "You can use your Ultimate k as a trading tool when it's unlocked. Your Ultimate k will be a backup plan during trades."} {"label": "naafiri", "text": "The goal is to protect the river from being organized by reducing its ability to obtain early ganks. If anyone on your team sees his glove, invade the opposite side of his jungle to remove camps and deny XP."} {"label": "lulu", "text": "You will be able to intimidate your laner relentlessly. Stand on your W for situations where you have to interrupt your laner."} {"label": "rumble", "text": "Fighting in the open jungle makes it harder for Rumble to get a 5-person Ultimate B. Never try to take a goal like Baron or the Dragon if Rumble is alive and kicks."} {"label": "camille", "text": "A champion like a carry could win the game if Camille ultimates them. You will start building defensive stats which will make it harder for you to kill carries on your own."} {"label": "rumble", "text": "As soon as Rumble uses his Ultimate B, try to disengage or reposition itself so that it is more difficult for him to do follow-up damage and win the fight. Rumble deals more damage when its bar is more than 50%."} {"label": "malphite", "text": "Malphite benefits from extensive trades, so it is recommended to go for them frequently. It is beneficial to keep the minion wave closer to your side of the map during the early match."} {"label": "jarvan", "text": "Then use your d and e to knock up the enemy on your carries. Try your hardest to harass Jarvan down."} {"label": "teemo", "text": "The enemy can get rid of Teemo by buying Control Wards. Teemo mushrooms are bypassed by an enemy Jungler with a jump or dash."} {"label": "zeri", "text": "According to its construction, Zeri will be really strong and can inflict a ton of damage in a fight. At the end of the game, Zeri should be almost complete."} {"label": "bard", "text": "One misplaced Ultimate R from your end can lose you an entire team fight. His skill curve is massive and is quite hard to overcome."} {"label": "akali", "text": "As soon as Akali engages, try to lock him up with CC/pleasure him away from you and your allies. CC is a key element to defeat Akali."} {"label": "galio", "text": "This will give a massive boost to Galio's damage and wave clear. In addition, Galio can now help other laners out frequently."} {"label": "xayah", "text": "Force team fighting while Xayah's Ultimate R is down will make them so much easier to win. Every time she uses it, try to force another fight after healing."} {"label": "lucian", "text": "Stay with your support throughout the middle of the game. If you move away from your Support, you will be an easy target for the enemy."} {"label": "mordekaiser", "text": "The Mortadokaers should share the push in the middle of the game. A strong potential duel Mortadokaiers should be used in the middle of the game to fight anyone who stops a split thrust."} {"label": "twitch", "text": "His ability to dominate a team fight relies heavily on his Ultimate or the S. Without its Ultimate or S, Twitch's dominance decreases considerably in team fighting."} {"label": "kalista", "text": "The enemy getting caught (CC'd) will definitely get Kalista killed because she relies heavily on her mobility to kite around and win skirmishes. Kalista is squishy, and getting CC chained will indefinitely lead to her demise."} {"label": "teemo", "text": "Make sure your ultimate traps are in the bottlenecks during neutral objective fights. The bottlenecks are places where enemy movements are severely restricted, making it really difficult for the enemy team to do anything in the fight."} {"label": "sett", "text": "When no team fight occurs, Sett gets into a side lane and tries to divide the thrust. When he is alone, you can seek to choose him or start a team struggle with his allies when he is unable to help them."} {"label": "draven", "text": "The player should take note of Draven\u2019s first item and be prepared to play safer. At level 6, Draven looks to go for kills with the help from his Ultimate if he hasn\u2019t got any already."} {"label": "zyra", "text": "Try to stand on the opposite side of the way in Zyra at all times. The good times to harass and chat with Zyra are when not Seeds W around."} {"label": "shyvana", "text": "Shyvana's power peaks will increase differently depending on whether it goes AP. The power peaks for Shyvana will be different if it passes after JC."} {"label": "kassadin", "text": "If you can keep the wave closer to your side of the map early on, it will be very difficult for Kassadin to farm or break your freeze. If he does walk up to last hit, you can look to trade with him."} {"label": "fiddlesticks", "text": "His Passive can cause mayhem when used properly in a fight. This is especially true when he is trying to flank from the sidelines as a Jungler or when he is trying to roam to some other lane after pushing his lane in."} {"label": "morgana", "text": "If the enemy is positioned well throughout the blasting phase, Morgana may have difficulty landing this capability. Misuse of her E can lead to many negative situations for her."} {"label": "twitch", "text": "Twitch can be virtually counterbalanced by a Control Ward, as it requires it to reroute due to the short-term nature of its automatic attacks. The short-term nature of Twitch's automatic attacks makes it easy to detect, which is extremely disadvantageous when it is Jungling and the force to reveal itself prematurely."} {"label": "akshan", "text": "You can use your E more liberally to get murders from now on. Your Ultimate will be on a short cooldown, so you should use it quite frequently."} {"label": "naafiri", "text": "The goal of continuing to play around the Rift Herald and Dragon is to keep the team in advance. To achieve this, their Ultimate must be used regularly."} {"label": "teemo", "text": "A strong duellor like Teemo should be ready to switch from a solo game to a grouping with their team if necessary. Teemo usually starts regrouping with its team when there are no nearby goals or threats that require individual attention."} {"label": "zeri", "text": "At level 9, Zeri will maximize its Q-capacity. Since Zeri uses his Q capabilities the most, his car will cause a lot of damage."} {"label": "drmundo", "text": "If you split push when Baron is up, the enemy will be able to secure it for free. At level 9, Dr Mundo will max his E."} {"label": "senna", "text": "If it spawns quickly, be sure to place the vision around the lens as quickly and safely as possible before you safely retreat. It is essential to have a vision of the main objectives."} {"label": "jarvan", "text": "When looking to gank always consider the three main points of what escapes such an enemy have what CC does your team bring and where does the lane push to. Entering the mid game you want to keep up aggressive ward and look for picks."} {"label": "urgot", "text": "Urgot can easily be part of an enemy. Urgot destroys enemies with his passive and automatic attacks."} {"label": "jarvan", "text": "Early game Jungling with Jarvan IV can give an advantage Farming and ganking must be balanced with each other in order to gain an edge over the enemy team"} {"label": "kindred", "text": "Try to secure the batteries whenever possible to slow down the snowball effect. After Kindred has finished her juggling, she will be a much stronger duelist and really good at kiting."} {"label": "lux", "text": "Once Lux has a maximum cooling reduction, its capabilities will really have low cooling. This means that Lux will be able to poke and trade quite frequently."} {"label": "evelynn", "text": "Unlocking Evelynn's Ultimate R is very important and will allow her to start ganking once it is unlocked at level 6. Evelynn needs to get her first Mythic item as quickly as possible to make her ganks more successful."} {"label": "nilah", "text": "Lock Nilah down with CC at the start of the fight making it hard for her to reposition with her E and escape. Nilah's first power spike occurs at level 3."} {"label": "lucian", "text": "As Lucian uses his E, wait for him before starting a fight or trying to land CC. Every time Lucian's E is down, he's much weaker and he'll have more trouble defending himself."} {"label": "anivia", "text": "Her Ultimate ability is an AOE tool. It allows her to deal a lot of damage to targets if they're grouped closely together."} {"label": "gangplank", "text": "It is recommended to watch the map at all times after reaching level 6. After level 6, Gangplank's Ultimate R can greatly impact team fights and skirmishes."} {"label": "masteryi", "text": "Its first capacity will be maximized at level 9. maxing out Its first capacity at level 9 will allow it to inflict damage in a very short period of time."} {"label": "alistar", "text": "He can knock up multiple targets and make it safe for his team to take objectives. If you get anywhere close to being knocked up or stunned, choose whether to engage or protect and let your team win the fight for you."} {"label": "nautilus", "text": "Expect him to gank whenever his Ultimate e is up. The more items he gets, the harder he will be to kill."} {"label": "malphite", "text": "Malphitis is weak at the beginning of the game. Try to exchange and play aggressively to delay Malphites peak power."} {"label": "maokai", "text": "In this game, early agriculture is crucial to maintaining a secure position. The fight against early play can be effective if it is done properly."} {"label": "khazix", "text": "As long as he uses his abilities correctly, khazix will have an effortless time to take control of the game. Kha'Zix Q is the main damage khazix capability that will be maximized at level 9."} {"label": "karma", "text": "One of Karma's empowered Q abilities can be used instead. Karma uses one of her empowered Q abilities when needed."} {"label": "ryze", "text": "Ryze can't really do much at the beginning of the game, especially if he's against something with the hard CC or if he's camped. Ryze is extremely resistant to the article and will not do much damage if he is placed behind during the start and middle of the game."} {"label": "seraphine", "text": "Learning seraphin doesn't take as long as learning from champions like Akali or Camille. Seraphine has a lot of crowd control thanks to her Passive, E and Ultimate R."} {"label": "vi", "text": "By escaping from an undeserved bush, it is more difficult for the enemy to react to a total attack. Avoiding separation or being away from your team in the late match prevents the enemy from forcing a fight while you are absent."} {"label": "xerath", "text": "You have to bring down the enemy and delay fighting at the end of the game, but you have to look at your positioning as you move forward to harass. Don't get caught trying to harass and bring down the enemy."} {"label": "fiddlesticks", "text": "Your goal is to hide in the fog of war during team fights and then get a massive team-wide CC on the enemy team. Fighting around chokepoints should be very fruitful for you."} {"label": "ahri", "text": "Stick with your ADC throughout the mid parts of the game. You find it hard to one-shot an enemy unless they\u2019re squishy and you\u2019re ahead."} {"label": "cassiopeia", "text": "At level 9, Cass will max out her E. Cass will land her Q and have incredibly potent bully potential."} {"label": "gragas", "text": "When fighting him, look at the minimap for enemies collapsing onto you. If they come, run away as it\u2019s unlikely you\u2019ll be able to win 1v2."} {"label": "sona", "text": "Sona has no priority in the track during the early match because her Q makes small amounts of damage. It is best not to use Sona's W until it is absolutely necessary."} {"label": "aphelios", "text": "When learning Aphelios, start by cycling guns in a specific order (red, green, purple, blue, then get rid of red again). Use ultimate early and focus on attacking anything in front of you, using different guns for various combos."} {"label": "blitzcrank", "text": "Blitzcrank should be very tanky and offer his team a lot of utility. Blitzcrank will still be vulnerable in the late game."} {"label": "twitch", "text": "Don't hang on or stay tight in the team fights against Twitch like her Spray and Prayer c will melt you down. Disperse and look for a way to make it burst once it has come to light."} {"label": "senna", "text": "a passive procurement agency allowed Senna to collect resources on the battlefield. His poke also had a healing component, making it extremely effective against poke champions."} {"label": "gwen", "text": "She completes an item or two before extended trades are advantageous. Avoid fighting Gwen alone unless you can burst her down and kill her."} {"label": "zac", "text": "Don't regroup too closely. If you are a little separated, it will be impossible for Zac to catch up and hit your entire team with his E and Ultimate R."} {"label": "leblanc", "text": "However, even if you have to use both your W's for mobility and not damage, You are just frustrating to play against."} {"label": "soraka", "text": "Keep the guards standing at all times to reveal enemy movements. Stay with your team at any time."} {"label": "ornn", "text": "Multiple items will allow him to soak up a lot of damage in fights. He should be a part of as many fights as possible."} {"label": "akshan", "text": "Akshan has tons of mobility thanks to his E. Akshan's E can allow him to move in the way with ease, and quickly pass to the enemy lantern."} {"label": "syndra", "text": "Once they're low enough, you can commit to an all-in-one. Once you have reached Level 6 and purchased key elements, try to harass"} {"label": "orianna", "text": "Try and adapt your positioning and move to the opposite side of the lane to where her Ball d is. Do not roam unless Orianna has recalled."} {"label": "garen", "text": "Try to flank in team fights with Q. Ward to the side of you at all times."} {"label": "ezreal", "text": "Ezreal should use his skills lavishly in lane to clear minions and hard push into the enemies Turret. Ezreal has little gank potential, so if possible, you can push the lane."} {"label": "nami", "text": "Its first element allows it to do a lot of damage in the way while obtaining a good amount of regeneration of the mana. It can now use its capabilities frequently. Ward big goals and place the vision in high circulation areas in the late stages of the game."} {"label": "samira", "text": "Samira's first capacity will be maximized to level 9, which will dramatically increase its damage and leave its squishies at one stroke. Just like in the middle of the game, stay with your support throughout the later parts of the game."} {"label": "mordekaiser", "text": "Beware of your positioning when it's low because Mordekaiser can try to catch you with his Ultimate R. Ward around the flanks because Mordekaiser can try to attack sideways in order to reach a high-value target with its Ultimate R."} {"label": "galio", "text": "Galio\u2019s R gives a large opportunity to gank and assist other lines or introduce himself in a team fight. However, he doesn\u2019t have much kill threat against enemy laners in a 1v1 at level 6."} {"label": "malphite", "text": "Malphite will not be ruined until he has his Ultimate h. With this in mind, try to be as aggressive as you can and gank your allies as much as possible so that it is more difficult for Malphite to find opportunities with his allies behind."} {"label": "rengar", "text": "The first element will allow him to do a lot of damage and to be truly heinous in the way. Level 6 is a good peak for him as he can now shoot down enemies easily and wander around the map."} {"label": "kayn", "text": "When counter-ranking Kayn, use your Ultimate on the other laner not Kayn. Kayn is much stronger than you early, and you can reduce their early power by keeping your allies, so they don't die for ganks."} {"label": "kayle", "text": "You will delay your first major power spike if you fall behind. Focus on play safe in the early game."} {"label": "yone", "text": "Yone is better at trading once he unlocks his Ultimate R. His ultimate R offers him tons of pressure."} {"label": "kled", "text": "It is crucial that Kled and his allies come together, without anyone being too advanced. When there are no team fights, Kled will try to divide the thrust."} {"label": "camille", "text": "Ulting her is of paramount importance in this matchup, else she will wreak havoc on your team. Keep the wave close to your tower for as long as possible. It will make her life hell in this matchup."} {"label": "pantheon", "text": "Securing objectives is a priority. Taking Rift Heralds and Drakes whenever possible must be focused on. Tracking him with vision and trying to counter his ganks will be successful if Skarner is used as a counter ganker."} {"label": "karthus", "text": "n placement can make or break an entire team fight. Proper n placement can prevent the enemy team from anticipating and taking precautions beforehand."} {"label": "jarvan", "text": "Once Jarvan gets to level 11, he will put two points into his Ultimate m. This will increase the damage of that ability."} {"label": "jax", "text": "Jax gets slightly increased size when his hits an enemy champion. For matchups, Jax is great against champions who rely on auto attacking or tanky junglers."} {"label": "briar", "text": "Make sure you secure those Dragons so you can keep your team in the game! Counter ganking Briar is really easy on this champion."} {"label": "warwick", "text": "However, he can struggle against CC heavy junglers who can lock him down and not let him sustain. For build orders start green monster and pot into bork and tier 2 boots."} {"label": "gwen", "text": "Your ability W does not provide protection from tower shots while you are constantly pushing. When no team fights are occurring, go in a side lane and look to split push."} {"label": "mordekaiser", "text": "Avoid starting major goals like the Baron or a Dragon when Mordekaiser is nearby because he can take your Jungler to the Kingdom of Shadow with his R which will make taking the goal risky. Mordekaiser has a strong duel potential in the way thanks to his W."} {"label": "gangplank", "text": "His E barrels form a major part of his early game damage and without it, he will just be stuck farming and occasionally helping his team with his Ultimate R. His W is an important spell in his kit."} {"label": "lissandra", "text": "Its wave is incredibly strong, allowing it to clear the waves quickly. With its strong open wave, Lissandra can easily wander in the priority of the track."} {"label": "warwick", "text": "You must reach level 6 as quickly as possible to increase your inflation potential. Your Ultimate R is an incredibly strong tool."} {"label": "malzahar", "text": "Maintaining Malzahar's distance is crucial when its ultimate is active Once you have a few levels under your belt, you can start playing aggressively and look for aggressive pieces."} {"label": "elise", "text": "Stealing away Elise's Blue buff during the early game will prevent her from casting abilities frequently. Elise's Blue buff is very important for her."} {"label": "akshan", "text": "You should keep this in mind when playing against Akshan and avoid staying on track when health is weak. After Akshan's first return, he should have taken a component for his Myth."} {"label": "vex", "text": "Stay with your team and take fights in or around bottlenecks for maximum efficiency. This will allow you to get several murders in a short period and finally win the game."} {"label": "jarvan", "text": "The d > e combo will allow Jarvan to CC multiple enemies quickly. His Ultimate m will also allow him to single out enemies which need to be dealt with quickly."} {"label": "zac", "text": "However, many other junglers will out 1v1 you. For Zac's passive, each time he hits an enemy with an ability, he drops a glob, which you can then pick up to heal."} {"label": "talon", "text": "In the late game, look for choices about immobile or misplaced enemies. Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Old Dragon."} {"label": "cassiopeia", "text": "Pairing this with her E max, Cass will be able to deal a lot of damage in a skirmish. At level 16, Cassiopeia will put the third point in her Ultimate R."} {"label": "anivia", "text": "Anivia's Ultimate ability gives her significant control over the map. Your goal is to use the fog of war to land your CC on the enemies."} {"label": "volibear", "text": "Painful injuries prevent Volibear from healing by many. Being dispersed in a team fight will prevent Volibear from getting a massive final R."} {"label": "reksai", "text": "Your goal in the early game is to gank as often as possible to get your allies ahead. You are a strong early game Jungler."} {"label": "drmundo", "text": "Hold off from using Q until close to them to make it easier to get kills. Secure objectives such as Rift Herald and Dragons."} {"label": "syndra", "text": "Look for peaks on isolated targets if possible. Keep a constant eye on your position and that of your allies."} {"label": "qiyana", "text": "And this lasts until she attacks all costs and ability other than her W. Brianna's W has a passive where while holding an element she gains bonus attack speed and a small amount of bonus range and bonus magic damage on her basic attacks and abilities."} {"label": "poppy", "text": "Her tankiness will be out of bounds during this phase of the game. She can keep soaking damage and act as a reliable frontline for her team in fights."} {"label": "zyra", "text": "Try to kill someone and then abuse their death timer to earn more gold. In the middle of the game, the teams will begin to regroup."} {"label": "lillia", "text": "When Lillia maximizes its first capacity at level 9, its train power will increase sharply. Level 6 is a good power peak for Lillia in the upper track."} {"label": "ezreal", "text": "When Ezreal is coming to completing his build he will have incredibly low cooldowns on all of his abilities. This is good for him as he will be able to continue to poke and harass the enemy before a team fight occurs."} {"label": "orianna", "text": "Poke and delay team fights when necessary to gain an advantage. A maxed-out Ultimate d will let Orianna one-shot enemies if she manages to land an entire combo on them."} {"label": "gragas", "text": "Peel for your team in team fights. After using your Ultimate R, peel for your allies to keep them alive."} {"label": "singed", "text": "Without adequate protection, he is unable to contribute significantly to team fighting. Decide at the beginning of the game if you are going to be farming by proxy or have a traditional laning phase."} {"label": "anivia", "text": "This can delay her Mythic which makes her slightly weaker as the enemy will get their Mythic item before her. Anivia doesn\u2019t spike at levels 2 or 3 like most champions."} {"label": "rell", "text": "Rell's Ultimate is a great team fighting tool that can CC multiple enemies at once. CC and interrupts are the best way to counter Rell's W engage in team fights."} {"label": "fiddlesticks", "text": "Setting up death brushes in the enemy Jungle can give you an advantage. If you find a high-priority target, don't hesitate to use Flash > Q to CC and kill them with your team."} {"label": "ryze", "text": "If you can catch someone, try taking the Dragon or Baron after. Another point in his Ultimate R will not do him much good either. It will allow him to turn easily, but apart from that, there is nothing to that."} {"label": "veigar", "text": "You're not very early. Veigar is extremely powerful in closed spaces."} {"label": "sejuani", "text": "Make sure no one is too far ahead, especially portages to make it harder for them to get a choice. Avoid separating by playing against Sejuani."} {"label": "talon", "text": "Enemi bot and mid-lane have the most squishis targets that will make early murders very easy. The enemies in bot and midlane will allow you to gain a significant advantage and \"snowball\" quickly."} {"label": "sett", "text": "Sett needs the coordination of his team to effectively use his Ultimate R. This champion is a bully."} {"label": "hecarim", "text": "Trinity Force completion intensifies Hecarim's duelling ability. Avoid 1v1s with Hecarim unless you\u2019re ahead."} {"label": "velkoz", "text": "It can now melt through the enemy rear-line and front line with all the damage it will suffer. More items mean more damage to Vel'Koz."} {"label": "kayn", "text": "The goal for Kayn's players is to get their transformation as quickly as possible. It is generally advisable to perform any desired transformation for Kayn as quickly as possible."} {"label": "amumu", "text": "Unlocking the Ultimate allows you to start ruining your tracks. Glove one track every time the Ultimate is available there should lead to a murder."} {"label": "kassadin", "text": "Kassadin is considered weak in the early game. It's recommended to exploit Kassadin's weakness in the early game to gain a lead."} {"label": "amumu", "text": "If he hasn't gone full tank, his damage release will be pretty good in the team fights at the end of the game. At level 16, Amumu will put the third and final point in his Ultimate Y."} {"label": "lux", "text": "Always make sure that you are standing behind at least 2 minions so that she is unable to root you with her g. If Lux uses his g and misses it, use the cooldown of this aggressive ability to play because she will be unable to protect herself and prevent the whole."} {"label": "zyra", "text": "Stay with your team at any time. Avoid moving around the map alone so that you are not taken out."} {"label": "zac", "text": "Your support in this matchup is extremely strong, so make sure you can go for extended trades in this matchup. If you fail to do so, your ability to get an advance will be seriously compromised."} {"label": "kayle", "text": "When Kayle reaches level 6, she becomes varied and gains additional protection from her Ultimate R. The use of its Ultimate R while fighting Kayle post-level 6 is crucial."} {"label": "taliyah", "text": "Matching Taliyah's wave will reduce its ability to wander. Taliyah does not have access to a harmful Ultimate R at level 6."} {"label": "malzahar", "text": "The objective in this situation should be to focus solely on agriculture and interference, rather than trying to exchange or use capacities such as R. Malzahar is not very early, so it is preferable to give priority to simple harassment over other objectives."} {"label": "lulu", "text": "Your ultimate R capability should be saved for yourself, but exceptions apply if one of your aircraft carriers is in danger. You should use your W capability wisely during this phase of the game because it can change the result of a fight at a good time."} {"label": "zyra", "text": "Entering late game place backline mage or engage, use E followed with ultimate to knock up entire enemy team. When engaging use E followed with ultimate to knock up the entire enemy team."} {"label": "karma", "text": "Survival is key for a successful game, especially as the matchup progresses. Karma has a lot of poke damage on her Q."} {"label": "skarner", "text": "His early play is particularly good if he's in a favorable game. He often exchanges and skirmishes with the enemy."} {"label": "wukong", "text": "And go back safe because of her y. But he'll have to stay out of sight."} {"label": "urgot", "text": "The drill itself cannot be removed. However, the second part of the exercise (doing beyond death R) can be refused by using QSS just prior to its execution."} {"label": "gwen", "text": "Gwen's kill pressure increases during this phase of the game due to her maxed out Ultimate R. Her maxed out Ultimate R increases Gwen's kill pressure during this phase of the game."} {"label": "taliyah", "text": "and she can quickly be chosen with her abilities. His team fight is also quite powerful."} {"label": "viego", "text": "When you use Viego's Ultimate capability, expect incredibly aggressive parts. If Viego takes the body of a powerful enemy champion, it will be extremely difficult to take care of him."} {"label": "ezreal", "text": "This will allow Ezreal to continue to poke and harass the enemy before a team fight occurs. The cooldown of the E ability of Ezreal will be short, allowing him to escape skirmishes easily."} {"label": "brand", "text": "Keep an eye on your mana bar when trading because you will be vulnerable when you\u2019re out of mana. At level 6, your kill pressure increases dramatically and you should play aggressive looking for kills."} {"label": "braum", "text": "If Braum is kept low, he\u2019ll never be able to engage. In team fights, avoid standing too close together as it will allow Braum to knock multiple champions up with his Ultimate r. "} {"label": "nami", "text": "Then after this use E into an auto attack and dub yourself as a great combo. But she can struggle against long range lane bullies, where she will never quite be able to get into range to stop them."} {"label": "kayle", "text": "Once the enemy minions are level 6, they become stronger than Kayle and it will be harder for her to counter them. Kayle Passive is a monster of the end of the game due to its functioning."} {"label": "lissandra", "text": "It can use this ability frequently, which means that team fighting and choices will be quite frequent. Teams tend to regroup at the end of the game."} {"label": "twitch", "text": "After remembering, Twitch can sneak into the track with his s."} {"label": "xerath", "text": "Look for peaks on isolated targets if possible. Keep a constant eye on your position and that of your allies."} {"label": "evelynn", "text": "Try to invade Evelyn's jungle to delay his level 6 power peak. Evelynn can be followed through a good vision placed in his jungle, especially before level 6."} {"label": "ezreal", "text": "The best opportunity to engage in trades with Ezreal occurs when his E (Ezreal's ultimate ability) is on cooldown. If Ezreal uses his E aggressively, attempt to abuse the cooldown by immediately looking for an aggressive play while he is defenseless."} {"label": "akali", "text": "Akali and assassins like his fight against the teams with a lot of CC. In the team fights, you will have to wait for the perfect opportunity to go in order not to get CC-D and killed about instantly."} {"label": "kassadin", "text": "Proper wave management for kassadin can be devastating due to his lack of early game defensive capabilities. You need time to come online in the early game."} {"label": "darius", "text": "Darius is really easy to kite. As Darius is immobile, champions with dashes, range advantage or poke make it difficult for Darius to get on to them and kill them."} {"label": "xerath", "text": "If xerath doesn't have its Flash up, it can easily be all-in-und. when xerath is pushed in the way due to his in-build wavollear, it can be flanked with ease."} {"label": "lissandra", "text": "The enemy Jungler can set up his champion near your track. You must have enough vision around your path to spot the enemy Jungler."} {"label": "xayah", "text": "Its E (capacity) is an integral part of its kit. Once his E capability is broken, the enemy can easily do everything inside him and insure a murder on her."} {"label": "pyke", "text": "Pyke is one of the richest Supports in the game thanks to his Ultimate R which can earn him extra gold. His Ultimate R is an execute which can be a valuable asset in team fights as you can kill the enemy when they\u2019re somewhat healthy."} {"label": "poppy", "text": "Failing to do so will get you pinned to a wall and beaten up. Your Ultimate can be used to take her away from a fight."} {"label": "pantheon", "text": "After he hits level 6, be careful when moving back to lane if he\u2019s not already shown. He may use his Ultimate R to get behind you and all-in you as soon as you get back to lane."} {"label": "darius", "text": "Use your W once Darius has used his W so that you can remove the slow and potentially escape. Before looking for an all-in, make sure Darius is below 50% health by poking him down with your Q."} {"label": "rell", "text": "Rell\u2019s strong roaming ability is used to move around the map and help allies. Good times to roam are straight from base or when your ADC will be safe and will not die."} {"label": "galio", "text": "Abuse this by playing around its cooldown and trying to make plays whenever it is up. Galio can engage potential enemies (E) along with his CC combo, which deals respectable amounts of damage and allows his team to follow up on the knocked up target (W)."} {"label": "shaco", "text": "This ability will now hit like a truck, and it can quickly assassinate enemies if they are low. Shaco is pretty decent during team fighting."} {"label": "nasus", "text": "Whenever possible, commit to Nasus when his W is on cooldown. This will reduce Nasus' ability to slow you down, which will allow you to deal with more damage and increase the chances of dropping it."} {"label": "akali", "text": "This murder could result in either the Baron or a 5v4 forced fight. Akali falls into the later parts of the game as the teams begin to regroup."} {"label": "rumble", "text": "And he can struggle against champions who can easily get onto him and shut him down. For build orders, start ringing pots into a knight harvester and tier 2 boots."} {"label": "khazix", "text": "Kha'Zix can solo goals like the Dragon or Rift Herald with ease due to its Q capacity. It is essential to keep these goals monitored so that you can spot Kha'Zix if he tries to take them."} {"label": "ashe", "text": "You don't want to get caught out by any form of CC as it will spell death for you then and there. If the enemy carry is highly mobile, you may want to save your Ultimate w until you have a clean shot on them."} {"label": "vayne", "text": "This is absolutely necessary to win the game and allows Vayne to flatten tons of damage. Vayne will now have several objects, which means she will hit enemies like a truck."} {"label": "kennen", "text": "He will want to use the track brushes to catch the out-of-guard enemy if possible. Split the thrust every time your Ultimate m is down in the middle of the game."} {"label": "aatrox", "text": "At level 11, Aatrox gains access to increased damage with his Ultimate R when he puts two points into it. Aatrox becomes a severe threat to the enemy team in team fights at this point."} {"label": "swain", "text": "Swain's Ultimate R will let him survive the fighting with ease. The damage caused by Swain's Ultimate R will be devastating for the enemy team."} {"label": "malzahar", "text": "You can abuse this by dropping it and forcing it to remember early. Once Malzahar reaches level 6, his death pressure increases thanks to his Ultimate R."} {"text": "Diana has amazing mobility.", "label": "diana"} {"label": "akshan", "text": "A Bork and Gwynsoo's are great pickups before finishing the build. Max Q then E then W taking ult whenever possible."} {"label": "hecarim", "text": "Do not group very close together as it will allow Hecarim to get a multi-person Ultimate t which will help him and his teammates win the fight. Hecarim's Ultimate t is roughly the same width as the paths inside the jungle."} {"label": "jayce", "text": "Due to his ranged stance, he can quickly go for short burst trades where Jayce is guaranteed to come out on top if he spaces well."} {"label": "shen", "text": "Shen could put very good cheese brushes Shen had every opportunity with her E."} {"label": "kindred", "text": "This will help her as a whole, especially when she tries to challenge points. As you are good at getting choices and killing isolated targets, try to ambush and assassinate enemies who are alone or walk around Rift Summoners alone."} {"label": "sylas", "text": "The Ultimate R of Sylas depends entirely on the enemy team comp. If the enemy has some ultimate failures, Sylas won't be able to do much."} {"label": "lillia", "text": "Helping allies get killed with Lillia's Ultimate R will increase the team's success. Keep playing with your Ultimate R to get more murders and more choices."} {"label": "kayle", "text": "Once you unlock your Ultimate R, you can be more aggressive. As soon as you get access to it, start using your Ultimate R to take advantage of power farming opportunities."} {"label": "heimerdinger", "text": "If the enemy team focuses on destroying his Q turrets before all-in\u2019ing him, he will have to play defensively till he can bring his turrets back up. He is very effective when he is fighting in closed spaces like the Jungle."} {"label": "rakan", "text": "Look for picks during the mid-game. If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower, an objective or get more kills."} {"label": "kaisa", "text": "She has great sustained damage. However, she is squishy especially without her E in Ultimate."} {"label": "zilean", "text": "Being caught by yourself has resulted in a 4v5 disadvantage for the team. The warning was carried out only if a player was aware of the enemy's location."} {"label": "malphite", "text": "Malphite's death threat in the way increases with level 6 and its Ultimate. Malphitis can begin to be more aggressive after reaching level 6 and have its Ultimate."} {"label": "taric", "text": "Taric is also quite tanky during this phase of the game because he will have a lot of articles now."} {"label": "sylas", "text": "The level 6 power peak of Sylas is really strong according to the matchup in which it is. If your Ultimate is powerful, then the Ultimate R of Sylas will be powerful too."} {"label": "teemo", "text": "A good lead should not be used to do anything rash. If Teemo does something terrible, he could be the reason his team loses."} {"label": "azir", "text": "If you spot the enemy Jungler nearby, back away as Azir might try to Shurima Shuffle and set up his Jungler. Once Azir has picked up his Nashor's Tooth, he is going to push the wave really quickly."} {"label": "viego", "text": "Using your Ultimate R is not recommended as it allows you to turn the fight and save you almost immediately. Your E will be pivotal for fighting during this phase of the game."} {"label": "masteryi", "text": "Very sensitive to the CC, so if the enemy saves their CC for him, he will die. Master Yi needs time to come online."} {"label": "viego", "text": "During this phase, agriculture focused on maximizing power gain. A mid-game pick-up could be achieved by quickly levelling key capabilities."} {"label": "syndra", "text": "Syndra's maximum capabilities will allow him to inflict a lot of magical damage on his enemies. This means that Syndra will be able to attack enemies remotely and harass them with zone-of-effect spells."} {"label": "twistedfate", "text": "Once you hit level 6 and bought key elements, try to harass and constantly push the enemy into their turn. Level 6 for Twisted Fate allows him to make coins on the whole card."} {"label": "senna", "text": "A hare's scratch or form and a lapwing's nest look very similar. In the nineteenth century, the influence of Easter cards, toys, and books made the Easter Bunny popular throughout Europe."} {"label": "pantheon", "text": "Your kit will let you CC the enemy to oblivion and will allow you to burst them down just as quickly. Unlocking your Ultimate R will make it relatively easy for you to gank your enemies."} {"label": "aphelios", "text": "For build orders, start with blade and pot into tier 2 boots and galeforce, followed by infedge before finishing. For summoner spells, take flash and heal."} {"label": "ksante", "text": "The enemy will just engage in your team because they know you're not where near and they have the advantage of numbers. In the late game, you would have completed several elements that make you extremely tanky and difficult to kill."} {"label": "malphite", "text": "Malphite can't really gank up to level 6. As a result, he will look at the feeding farm to get his Ultimate h as quickly as possible."} {"label": "olaf", "text": "This is due to being immune to CC only from the Ultimate k, not the team. Ensure you are always on the side of the map where the next primary objective will be located."} {"label": "kayn", "text": "The bad form early, puts it back in massive condition. It becomes completely dependent on the positioning of the target that it is using its Ultimate R."} {"label": "zoe", "text": "Increase of the pool of Mana for the spelt. Increased spelling diffusion for the team's overall performance."} {"label": "olaf", "text": "Always be on the side of the map that the next major objective is on. If the Baron is up, stay on top side of the map."} {"label": "viktor", "text": "Viktor will be looking to play safe in early play. Try to abuse that to move on."} {"label": "singed", "text": "CC Singed every time you have the opportunity. Work with your team to shoot down Singed after you kill him."} {"label": "jayce", "text": "If you get chunked down, you\u2019ll find it hard to trade or fight the enemy. Do not let them bully you out of lane otherwise you\u2019ll fall behind and you\u2019ll not be able to kill them."} {"label": "nautilus", "text": "Roaming will allow you to get an insurmountable advance and will tilt the enemy team. Nautilus is very early thanks to the amount of CC he has in his kit."} {"label": "chogath", "text": "Cho'Gath's Ultimate ability t has a long cooldown, making him miss out on potential true damage when it is on cooldown. Champions can exploit the long cooldown of Cho'Gath's Ultimate ability t by using their own abilities during that time."} {"label": "elise", "text": "Ganking is crucial against Elise as she doesn't have much follow up after using cooldowns. Be prepared for Elise's top lane ganks at level 3."} {"label": "janna", "text": "Janna is very strong once she has a few points in her d. It can be difficult to trade against Janna when she has her d available because she may come out ahead."} {"label": "nautilus", "text": "When you\u2019re waiting on your cooldowns, play safe and out of auto-attack range. Use Nautilus\u2019s strong roaming ability to move around the map and help your allies."} {"label": "sivir", "text": "Avoid staying in the fights because you will be an easy target. The last point of his Ultimate R will guarantee more choices in the later parts of the game."} {"label": "akshan", "text": "Mobility refers to movement inside and outside the tracks. Lane refers to areas in which champions can be found during team fighting."} {"label": "illaoi", "text": "To maximize impact on team fights, avoid fighting in tight areas, as it will allow Illaoi's R (Tentacles) to run havoc. Illaoi is difficult to kill once she lands several tentacle slams due to the damage and sustain it provides."} {"label": "soraka", "text": "Soraka should keep her alive with her W and Ultimate R. Its first capacity will be maximized at level 9."} {"label": "naafiri", "text": "Naafari is a heavy snowball champion. Getting an early murder can allow Naafari to take control of the card."} {"label": "rumble", "text": "Don't underestimate Rumble's potential with his Ultimate. If Rumble uses his Ultimate on you, try to step back as his Jungler might try to gank."} {"label": "rakan", "text": "which will also aid in setting up your Jungler. Rakan has great mobility thanks to the items he picks up and his E, W, and R."} {"label": "aatrox", "text": "Be careful getting poked out while farming as the enemy may try to bait you into an all-in with a trap. Have an escape plan ready."} {"label": "zed", "text": "Make sure you reach Level 3 really fast in this game. This will allow you to run ganks easily and get a quick advance on the enemy."} {"label": "fizz", "text": "Wait to trade and be prepared to sacrifice some CS for XP so you can look for an all-in later on. Once you have a few levels under your belt, look to play aggressive and go for kills."} {"label": "ziggs", "text": "The Ultimate R allows to kill snipers from afar. Shots are particularly effective with the general damage caused by Ziggs bursting."} {"label": "volibear", "text": "Volley bears W as a point of click ability that deals damage to targets and marks them. Voli's E places a circle on the floor that damages enemies within its area and slows them."} {"label": "annie", "text": "It will protect you from ganks and reduce Annie's chances of setting up her Jungler. Annie is great in team fights thanks to the large AOE on her Ultimate R."} {"label": "nami", "text": "It is beneficial to keep Yuumi's minion wave close to your side of the track when you play against Nami. The jungler's opportunities to crash increase when the minion wave is near."} {"label": "kayle", "text": "and the subsequent self-attack will allow it to melt through the enemies. You should team up with your team at the end of the game."} {"label": "kayn", "text": "Avoid crossing the river alone if Kayn's location is unknown. Kayn can dive while sitting thanks to his E."} {"label": "teemo", "text": "The rooms will be placed around the edge of the track by Teemo. Avoid walking on the side of the track."} {"label": "reksai", "text": "Getting them and securing the Dragon Soul for your team will increase your chances of winning the game. Look for picks with your team."} {"label": "elise", "text": "Elise needs to use her E properly to make sure an all-in goes well without avoiding important CC abilities. Elise's Q works differently based on her form."} {"label": "talon", "text": "If Talon's allies do not have follow-up or CC damage, it is difficult for Talon to help their roaming path. If Talon tries to roam with allies who don't have follow-up or CC damage, he won't be able to help them."} {"label": "olaf", "text": "Olaf can run down enemies frequently now because the cooldown of the ability has been reduced. Olaf will have his core items during this phase of the game."} {"label": "darius", "text": "German immigrants exported the custom of the Easter Hare/Rabbit to Britain and America. Darius starts to fall off in the late game but he is still powerful."} {"label": "lulu", "text": "Lulu will often go alone in the hall. You can look at her and shoot her while she's isolated and then start a team fight with her team while she's dead."} {"label": "zed", "text": "The half-game is the time of the lane swaps. Way swaps should make it easier for you."} {"label": "jayce", "text": "Keep the minion wave closer to your side of the map early. This will make farming easier."} {"label": "renekton", "text": "Renekton is one of the strongest early game champions in the game. You can use this advantage to gain a lead."} {"label": "karma", "text": "If you\u2019re playing against someone with a strong all-in, play safe whenever their Ultimate is up. Karma's early game poke is really obnoxious, especially for laners who are melee in nature."} {"label": "sion", "text": "When Zion upgrades his boots, he can easily wander. Sion's enhanced Boots combined with its Ultimate capability make him a good roaming champion early."} {"label": "yasuo", "text": "Yasuo is particularly vulnerable to various matches in the way. The alternative for Yasuo is to step back from the wave."} {"label": "gragas", "text": "Decrease Gragas' early power by warding for your allies. You're way stronger early compared to Gragas."} {"label": "nunu", "text": "Kite Nunu during team fights to prevent him from being in the frontline and engaging your carries. Do not clump together when it comes to team fighting because of Nunu's Snowball W."} {"label": "leblanc", "text": "They're running out of mana fast so you always have to keep an eye on your mana bar. If you're late, you won't do any damage in team fighting."} {"label": "tryndamere", "text": "It makes it difficult to kill you, to give time to counter attacks. Trendamere is incredibly mobile, allowing him to escape sticky situations and surpass the enemy."} {"label": "fiora", "text": "It can help you absorb a lot of damage and can keep you healthy for regular all-ins. Try to get to the enemy backline when possible to cause mayhem."} {"label": "ashe", "text": "At level 9, Ashe will have her y maxed. This is an important power spike for Ashe as she can use it to poke the enemy down before her team commits to a team fight."} {"label": "jayce", "text": "Jayce doesn't really spike at level 6 due to his Ultimate G from level one. The fact that he has an Ultimate G from level one gives him access to three more ability variations than his opponent, which should be used to get a lead pre-6."} {"label": "chogath", "text": "Cho'Gath's abilities are crucial when it comes to winning team fight. Do not group too close together so he is unable to land his e on your whole team."} {"label": "nautilus", "text": "Nautilus will have two objects in its ultimate ability. The use of Nautilus' ultimate capacity will be very deadly if he manages to use it from the fog of war."} {"label": "twitch", "text": "But don't lead your life for that. If your CDA has become a responsibility, don't hesitate to take charge of it."} {"label": "shyvana", "text": "The harder the game, the stronger Shyvana gets. Shyvana will have a production of poke and very high damage in the middle of the game."} {"label": "kogmaw", "text": "When you go for an AD construction, Kog'Maw's Ultimate y (ability) is next to useless in terms of utility and damage. Kog'Maw's Ultimate Y costs a lot of mana that is really bad for him."} {"label": "azir", "text": "Take position of enemy Jungler into account when making decision. When level 6 was reached, more opportunities opened up to a player."} {"label": "fiora", "text": "Baiting it out before all-inning her to prevent her from neglecting your CC. Keeping the minion wave closer to your side of the map will make it very hard for her to chase you down and kill you in lane."} {"label": "corki", "text": "At level 9, Corki maxes out his b. His wave clear and ability to push the enemy into their tower consistently will be quite high."} {"label": "lulu", "text": "Stand on your W for situations where you have to interrupt your laner. Continue with your assault after that."} {"label": "corki", "text": "Fighting Corki can be hard alone, your best bet is to just focus on matching his wave-pushing power and trying to stop him from taking those side objectives."} {"label": "karthus", "text": "When playing as an AD champion in the bottom lane, look for extended trades whenever possible. Trading autos will usually end in your favour- just make sure you dodge his 1\u2019s."} {"label": "morgana", "text": "If Morgana shows up her Q, she could easily follow you and shoot you down. Morgana's Black Shield E has a very long cooling."} {"label": "xayah", "text": "Once Xayah is level 6, she will have additional protection in the way, as her Ultimate R can help her escape damage. This increased protection will make it a little harder for you to kill her every time her Ultimate R is in place."} {"label": "viktor", "text": "Use your capabilities to quickly clear minion waves so your team can besiege/prevent an enemy team seat. If you can land poke while pushing the minion wave, you could look for a favorable trade."} {"label": "jarvan", "text": "Jarvan IV is a strong Jungler Early game Jungling with Jarvan IV can give an advantage"} {"label": "yasuo", "text": "This allowed Yasuo to use his E to catch up with his enemy and then hit them with his r. Yasuo can easily configure ganks using this tactic as well."} {"text": "Graves is a jungle champion who clears the jungle quickly and healthily.", "label": "graves"} {"label": "camille", "text": "Stay with your team at all times, and peel and protect for your allies. Camille stays with her team to avoid going in alone."} {"label": "akali", "text": "As soon as she commits, try to lock her up with CC/ peel her away from you and your allies. CC is a key strategy for dealing with Akali."} {"label": "kogmaw", "text": "Use your mobility to avoid damage to Kog'Maw, then fight him and kill him. Choosing Kog'Maw at the end of the game should help you a lot in this game."} {"label": "darius", "text": "If Darius is able to land his E on you and pull you in, do not use your W immediately. Use your W once Darius has used his W so that you can remove the slow and potentially escape."} {"label": "yasuo", "text": "CC is your best friend in team fighting because locking it with CC makes it very difficult for him to stack his r, dashed with E and inevitably use his Ultimate R. Try to lock CC as quickly as possible and take it down."} {"label": "quinn", "text": "Unlike other champions, Quinn's level 6 power spike doesn't offer much in lane. But her Ultimate ability does offer a lot of roaming potential."} {"label": "tristana", "text": "and inflict massive damage on its enemies simultaneously. The E and Q of Tristana facilitate the taking of turrets for her."} {"label": "tryndamere", "text": "If Tryndamere has Ignite, expect him to play aggressively and look for an all-in level 2 or 3. Trendamere reaches level 6 and its survival increases one ton."} {"label": "tahmkench", "text": "Tahm Kench also knocks up the enemies. Tahm Kench's E has a passive where he stores a portion of the damage he's taken as grey health."} {"label": "karthus", "text": "Using Karthus' Ultimate e can be a detriment if he doesn\u2019t have his items or is set back early on. He gets a significant power spike at level 11 due to him getting access to his level two Ultimate e."} {"label": "xerath", "text": "Keep a constant eye on your position and that of your allies. You have to bring down the enemy and delay fighting at the end of the game, but you have to look at your positioning as you move forward to harass."} {"label": "jarvan", "text": "Jarvan's first item component will give him a massive boost to his dueling and survivability. He will now be able to put his d Passive to good use, especially if he manages to catch an enemy out on his own."} {"label": "fiddlesticks", "text": "His safety margin allows him to avoid taking damage and minimize risks during the laning phase. A mage is weak against any form of silence or channel interruption spell."} {"label": "senna", "text": "This means she's going to set up games for her ADC. As a support, you are quite vulnerable and can easily be killed when you go to the room, when you move around the map, and when you are alone."} {"label": "twitch", "text": "Protracted team fights will see him win effortlessly. Place a level 1 room near his red buff."} {"label": "zac", "text": "Zac will try to play games to get themselves and their teammates in advance. You should use your superior goal-taking capability to make strategic games."} {"label": "leblanc", "text": "The key target for Flank should be identified. In the late game, stealth is preferred to self-presentation."} {"label": "missfortune", "text": "If they get caught by a CC, the unfortunate will probably die. In particular, when bad luck channels its Ultimate e, it is vulnerable."} {"label": "heimerdinger", "text": "Heimerdinger can use his empowered Q to take down turrets and enemies. Heimerdinger can use his empowered W to take down low health enemies."} {"label": "poppy", "text": "Her tankiness will be phenomenal during this phase of the game. She can keep soaking damage and act as a reliable frontline for her team in fights."} {"label": "jayce", "text": "Use your s to harass the enemy as much as possible before committing to the team fight. Getting them low first will make it easier for you to win the fight."} {"label": "vex", "text": "And finally, her E also applies a stack of her Gloom Passive. This ability will stop upon hitting the first enemy champion and marks them for 4 seconds, during which time they're revealed."} {"label": "zed", "text": "Since Zed is an Assassin, he will seek to bring down targets that walk on the map alone. Avoid crossing the river if it is not monitored."} {"label": "zoe", "text": "She will seek to delay a team fight while she tries to catch you with her Q and get choices with her E. The fact of forcing a fight and not letting it kill you will make the team fight much easier."} {"label": "rumble", "text": "Rumble is very motionless and subject to everything. Try to freeze the wave closer to your side of the map."} {"label": "corki", "text": "Commit to the team fight once the enemy is low. When no team fights are occurring, go to a side lane and push."} {"label": "ezreal", "text": "Back early once you have enough gold for your first item. Ezreal usually wants to recall once he has enough gold for Tear."} {"label": "garen", "text": "You can look for fights after getting a few levels or an item under your belt. A few levels or items give you enough confidence to be more aggressive and look for fights."} {"label": "malzahar", "text": "As soon as Malzhar focuses a champion with his Ultimate R try CC so the chain is canceled. Malzahar is not very strong at the beginning of the game."} {"label": "twitch", "text": "Control guards are essential in team fighting. Place Trinkets and Control Wards around you during the nap of a goal to spot Twitch before he is able to jump on you."} {"label": "taliyah", "text": "Look to harass the enemy after purchasing key elements. Harass and constantly push the enemy into their turn."} {"label": "karthus", "text": "Taking away Karthus\u2019 blue buff will make it harder for him to clear the jungle as he needs as much mana as he can get to clear it quickly. If you know his buffs about to spawn and he\u2019s on the other side of the map, try to steal it away."} {"label": "amumu", "text": "His Q is a straight line skill shot which deals damage to and stuns the first enemy hit, after that pulls himself towards them. Moo Moo's W continuously deals damage in a circle around him when toggled on."} {"label": "kayn", "text": "Kayn can easily shoot a target in the enemy rear line if it takes the form of Assassin. With the speed of the E movement, Kayn can easily run to the enemies."} {"label": "malzahar", "text": "Don't just stay in the middle if you can't get anything done. Play around your Ultimate R in the middle of the game."} {"label": "malzahar", "text": "His silence will also be invaluable. Malzahar is pretty good during team fighting as it can silence enemies and lock high priority targets effortlessly."} {"label": "anivia", "text": "Call for help and ask for ganks while Anivia's Passive is down. Try to retain the use of all the dashes that can help you avoid skill shots."} {"label": "varus", "text": "This makes it really easy for Varus to choose his enemies, especially when Varus is trying to exchange paths. Its first capacity will be maximized at level 9."} {"label": "quinn", "text": "Quinn is strong during the early laning phase thanks to her Passive and all-in strength. Quinn has a trading power in the lane that increases dramatically when she completes her first component item."} {"label": "rakan", "text": "Once Rakan picks up Boots of Mobility, they should look for roaming opportunities. Rakan is super squishy and dies easily in team fights."} {"label": "nautilus", "text": "Nautilus will be ganking a lot early. Countering gank attempts if possible, or invading him and then ganking another lane or securing Dragon/Rift Herald are good alternative options."} {"label": "syndra", "text": "By standing outside the wave, it cannot be pushed and pushed at the same time. His level 6 is much stronger than yours."} {"text": "When engaging use E followed with ultimate to knock up the entire enemy team.", "label": "zyra"} {"label": "skarner", "text": "It can be a real pain for the enemy. His E can be really hard to play against especially in the middle of the game."} {"label": "masteryi", "text": "Master Yi should be able to take Baron or the Dragon with ease. Two points in its Ultimate capability will make it more powerful during the fighting."} {"label": "fizz", "text": "But again, remaining healthy is key if you\u2019re looking to all-in someone. Once you have your Ultimate R, look for an all-in."} {"label": "sion", "text": "No one suspects Sion after base and down or medium track. Sion's E is a very easy to land skill that guarantees a fine Sion's Q."} {"label": "shen", "text": "A long delay for Shen's R means it loses priority almost instantly. Try to use your E combo to make sure you can CC multiple targets during a fight."} {"label": "taliyah", "text": "Fighting close to bottlenecks should help Taliyah a lot during this phase of the game. You may get a multi-man C with Taliyah and blow squishies up easily."} {"label": "reksai", "text": "Try to focus your other frontline champions with the enemy backline. As a Jungler, you need to be alive in the late game."} {"label": "pantheon", "text": "Try to CC lock high-priority targets when possible and get rid of them quickly. Work with your Jungler and get some picks on the enemy Jungler or Support when you get the chance."} {"label": "cassiopeia", "text": "Cassiopeia is one of the most immobile champions in the game. This makes Cassiopeia a prime target for ganks and teams with good dive potential."} {"label": "neeko", "text": "Neeko is good in team fights thanks to her Ultimate R. Disengage as soon as you see Neeko channel her Ultimate R."} {"label": "pantheon", "text": "The first component will let him deal more damage and spam his abilities due to the increased mana. The mid-game should be easy for me, and I will be ganking enemies quite frequently."} {"label": "ivern", "text": "Ivern\u2019s carry potential is rather lacklustre. A team behind Ivern will have a hard time winning the game."} {"label": "belveth", "text": "Focusing on securing objectives and considering taking fights over them. One piece of Void Coral can give you an edge in fighting in your True Form."} {"label": "naafiri", "text": "start applying the pressure on the towers while your team does the same thing"} {"label": "yuumi", "text": "Once yuumi gets its Ultimate R, it can keep any form of engagement away from its port as long as it has its Ultimate R Up. Carry will be protected against skill blows while Yuumi has his Ultimate R Up."} {"label": "annie", "text": "Champions will have defensive items Keep this in mind before trying to make aggressive plays"} {"label": "malphite", "text": "Several points in his Ultimate will allow him to use ability frequently, make choices, and multi-man land Ultimate on enemies fighting near choking points. Malphite is pretty good during team fighting."} {"label": "mordekaiser", "text": "If you can find the opportunity to do so, use it to catch someone who is isolated and alone, too far forward or away from the position. Peel for your portages to keep them alive longer."} {"label": "leesin", "text": "Watch your positioning so Lee Sin can't easily get you off after finishing his first component. Lee Sin's early play is very strong."} {"label": "irelia", "text": "The first item component will help Irelia massively in this lane. It will bolster her dueling potential and increase her survivability."} {"label": "seraphine", "text": "You should increase as you win the stack. Once piled up, the struggle should be an easy task."} {"label": "twitch", "text": "Continue to fly kites in team fighting Always adjust your positioning."} {"label": "vayne", "text": "Vayne excels against melee skillshot top laners due to her easy dodges and outdures. Lethal Tempo still scales incredibly well for Vayne's runestake."} {"label": "neeko", "text": "If you can pick someone off with the help of your allies, you can abuse their death timer to earn more gold and possibly take a tower, an objective or get more kills. Another point in her Ultimate R will allow her to deal massive amounts of damage with her Ultimate R."} {"label": "rumble", "text": "Rumble cars don't do much damage, but only go to CC when it doesn't use any capacity. Keep an eye on your allies in this game."} {"label": "singed", "text": "Keep the wave near your tower to limit the size potential of Singed. The enemy has no seat capacity."} {"label": "rammus", "text": "You should not fight in a 1v1 in the early game. Rammus relies on his allies to follow up when he ganks them."} {"label": "vayne", "text": "Don't play very aggressive in team fights. Just the kite and the automatic attack of the closest enemy champion."} {"label": "diana", "text": "Be aware of Diana's level 6 power spike as it is huge for her Keep track of Diana's early game through wards"} {"label": "quinn", "text": "roam around the map help her allies"} {"label": "kayn", "text": "Kayn is qualified for roaming due to his ability to move quickly around the map with his E. Its construction and kit are very versatile."} {"label": "akali", "text": "The Akali W is important for trading and survival. The Akali's W has a long cooldown in the game."} {"label": "volibear", "text": "Being dispersed in a team fight will prevent Volibear from getting a massive final R. A dispersed team fight can change the tide of a team fight."} {"label": "rumble", "text": "Never try to take a goal like Baron or the Dragon if Rumble is alive and kicks. Being close together inside the pit allows Rumble to land a devastating B on your entire team."} {"label": "sett", "text": "His ultimate R allows him to inflict a lot of damage on the enemy team if he does it. The Ultimate R can change the tide of a team struggle instantly."} {"label": "kogmaw", "text": "Make sure you position yourself in a way that allows you to capitalize on Kog' Maw's mistakes in team fighting. Positioning is crucial for Kog' Maw because it gives you the opportunity to take advantage of its bad or overextensive position and take it down."} {"label": "rumble", "text": "Once you hit level 6, you should be able to increase the frequency and efficiency of your ganks. Make sure you don't do anything that makes you catch during the early game."} {"label": "kayle", "text": "Failure to do so can cause difficulties in winning at the end of the game. Kayle tries to abuse her range advantage to get an early health advance."} {"label": "belveth", "text": "At level 3 and 4, the strength of your basic abilities will be significant. Early objectives can be secured quickly and can provide access to True Form."} {"label": "soraka", "text": "It is essential to have a vision of the main objectives. Watch your positioning in team fights and try to heal who needs it most."} {"label": "evelynn", "text": "Evelyn camps will be marked by yellow guards to facilitate follow-up. Can't gank very effectively until she gets her level six."} {"label": "anivia", "text": "Anivia's chance of surviving in skirmishes is increased. Anivia is versatile in battle."} {"label": "rengar", "text": "If someone chooses you, you should be able to turn to the baron or the older dragon. Look for selections in the later stages of the game."} {"label": "jhin", "text": "Jhin scales decently into the mid and late game. It is recommended to shut Jhin down in the early game by taking advantage of his lack of mobility and weaker combo."} {"label": "volibear", "text": "The executor's call brings serious injuries. Morllonomicon also causes serious injuries."} {"label": "kennen", "text": "A very good initiator for his team with the ton of CC he brings to the table. In addition, it also has a reliable form of poke with its 1, which it can use to overthrow enemies."} {"label": "amumu", "text": "Team fighting can be difficult for Amumu as you are inclined to disengage, poke and CC. You should flanculate in the team fights to make it easier for you to catch the enemy out of position."} {"label": "leblanc", "text": "Whenever Leblanc's W is about to cool down, it is squisher and vulnerable. You could use this delay to play aggressively and go for a trade because it won't be able to escape or trade so effectively with you."} {"label": "tahmkench", "text": "If the enemy freezes the way, there is nothing he can do to escape an all-in/gank. As Tahm Kench is a champion in the field, laning against the range champions is very difficult for him as they can bring him down whenever he moves or positions himself a little aggressively."} {"label": "aphelios", "text": "Aphelios is item reliant during the mid-game. If Aphelios is camped constantly early on, he won't be able to farm freely and will have a hard time as the game goes on."} {"label": "ornn", "text": "Try to utilize all-ins with your Q and E from lane brushes whenever possible. Once you obtain your Ultimate R, you will be able to set up plays from long-range."} {"label": "leblanc", "text": "She can repeat her combo W and R to kill her laner with her Ultimate R. This combination of capabilities allows a constant release of damage."} {"label": "leona", "text": "After committing, retreating and peeling for your ADC. Leona will now have two points in her Ultimate ability."} {"label": "kogmaw", "text": "Being very motionless makes Kogmaw a privileged target to engage the champions. Once committed, Kogmaw can't do anything unless his teammates help him."} {"label": "skarner", "text": "If you can get goals, try to keep them at any time. His first games are decent, but he should focus on enemies who are quite pushed up."} {"label": "jinx", "text": "jinx has no form of mobility. a kill against jinx sets her back by miles as she is a heavy scaling ADC, and needs to farm safely."} {"label": "zac", "text": "Try to disengage whenever Zac E is with you to make it harder for him to get a knockup. Zac will become more aggressive with his ability to start fighting as soon as he reaches level 6."} {"label": "zyra", "text": "Keep a constant eye on what the main objective is for next spawning. If it spawns quickly, make sure to place the vision around the lens as quickly and safely as possible before going back to safety. It is essential to have a vision of the main objectives."} {"label": "rengar", "text": "He is a powerful champion early, especially if he manages to use the track brushes to his advantage in the track. His all-in-hand combo will be powerful enough if he catches his out-of-guard enemies."} {"label": "vayne", "text": "Your champion's ability to make a last shot in the way will make them your best friend in the way if you're dealing with an early tank. If the enemy champion manages to land on you, save them from you."} {"label": "samira", "text": "At level 6, the whole of Samira increases considerably. To limit Samira's potential, try to keep your distance."} {"label": "masteryi", "text": "Taking goals can also be useful against Master Yi. Investing in armor can help against Master Yi."} {"label": "fizz", "text": "Thanks to his low cooldowns and the overall game state, during the mid-game he will be able to assassinate and get picks on low health enemies as they walk around Summoners Rift alone. You should stay near your team in the late game."} {"label": "fiddlesticks", "text": "This will allow Fiddlesticks to get a lovely amount of damage down to the whole enemy team. While Fiddlesticks is good in the late game, he is incredibly squishy."} {"label": "xinzhao", "text": "Xin Zhao is a powerful champion of skirmishes looking for choices on enemies walking around Rift Summoners alone. Avoid walking in nonwarded areas unless you know where Xin Zhao is."} {"label": "sylas", "text": "Look at the flanks as Sylas will often try to flank in a team fight with her E to get on the harnesses. Make sure that no one on your team is standing too far forward or out of position as it can allow Sylas to choose them from behind with his E and start the team fight."} {"label": "xinzhao", "text": "The use of the Ultimate R will facilitate the conversion of Xin Zhao's fighting to 1 v 1 if necessary. Xin Zhao's first capacity will be maximized as soon as it reaches level 9."} {"label": "xinzhao", "text": "The first games of Xin Zhao are on another level. If Xin Zhao finds corridors without extended flashes, the chances that they will die are almost a solid 100%."} {"label": "warwick", "text": "Always try Ultimate R the enemy Jungler during this phase of the game. The ultimate goal is to allow your team to get a free Dragon after successfully killing the Jungler."} {"label": "sion", "text": "Sion waits in a bush to surprise targets walking alone on Invocation Rift. Avoid walking in areas where you know that Zion has been so much harder for you to get caught by him."} {"label": "yasuo", "text": "Flank in the team fighting as he approached the enemy backline. Make sure you're always close to your team so you can fight quickly."} {"label": "masteryi", "text": "His first objective control of the game is phenomenal, especially if his landers have the priority of the way. It must avoid appearing on the map early, however."} {"label": "corki", "text": "Do not use [Passive] aggressively unless the whole team can follow up with you. Corki will look to constantly push the minion wave."} {"label": "rengar", "text": "Do not divide the thrust when an important objective is high or about to spawn. When an important goal is up or about to spawn, do not go to the opposite side of the map and instead work with your Jungler to define the vision around that side."} {"label": "karthus", "text": "Try and go for extended auto-attack fights with him as you will win those. Karthus is a farm heavy champion."} {"label": "azir", "text": "Flanking an enemy carry in the side lanes with your Ultimate R displacement distance can be done very easily even when they are near their tower. The enemy carry will likely die rapidly if you successfully flank and attack them."} {"label": "lucian", "text": "Beware of Lucian's Q because he's going to try to line him up so he hits the minion wave and you at the same time."} {"label": "kennen", "text": "Kennen's passive allows him to stack onto the target. The active ability deals damage to enemies passed through and restores energy."} {"label": "jhin", "text": "Jhin's first ability will be maxed out at level 9. This will let him clear minions waves with ease, and the damage dealt to champions will be really high."} {"label": "kayle", "text": "This will give him power and allow him to clear up a lot of damage. Its first capacity will be maximized at level 9."} {"label": "kalista", "text": "Kalista's Passive makes it so that she can easily dodge CC abilities especially if they happen to be a skill shot. It also allows her to jump in and out of unwarded brushes to drop vision on enemies."} {"label": "cassiopeia", "text": "Cass is a late-game monster. As long as she hasn\u2019t fallen behind, Cass will be incredibly strong in the late game."} {"label": "anivia", "text": "Post 6, Anivia can quickly push the minion wave with her m. Keep this in mind and try to prevent her from doing so."} {"label": "masteryi", "text": "If he's early, he can have a man the Baron. Its Ultimate r can completely move the tide of a fight if it is left uncontrollable."} {"label": "zoe", "text": "The collection of Ignite increases the overall offensive capabilities. Locket's take increases survival and team play."} {"label": "sylas", "text": "When the game is in its mid-game phase, players should launch a split thrust to secure secondary goals. Players should avoid regrouping with their allies when their ultimate R (Rule) ability is disabled."} {"label": "malphite", "text": "The first level at which Malphite is considered low is level 6. When Malphite reaches level 6, it gets access to its ultimate ability."} {"label": "zed", "text": "Zed can set up lap dives on squishy bots quite frequently. Zed just needs to push his wave before he wanders."} {"label": "sejuani", "text": "Guards must be protected at all times if the team can maintain them. She's a little weak for six years."} {"label": "renekton", "text": "That's because Renekton will maximize his Ultimate t and pose a massive threat to the enemy team. Renekton is a dominant champion of the game."} {"text": "Landing your E or ultimate on a backline carry before following up with the rest of your CC chain can be devastating.", "label": "leona"} {"label": "jax", "text": "If you have the range advantage, try to poke and harass him as much as possible to prevent him from looking for the all-in. This will also force him to burn through his potions quickly."} {"label": "sett", "text": "It should be used at an appropriate time for maximum efficiency. He's a good team hunter during this phase of the game."} {"label": "kalista", "text": "Be prepared to sacrifice some CS for XP to stay alive in lane. Note on who Kalista has been paired with."} {"label": "taliyah", "text": "They will try to push, and by standing out of the wave, you force them to choose between using the mana on the wave or you. Investing in early boots can help you avoid their help"} {"label": "jayce", "text": "This can also be done from the lane brushes if the enemy doesn't ward them. Jayce's poke is directly proportional to the number of items and components he has at that time."} {"label": "senna", "text": "Allies hit by Q are healed and slowed. Each time Senna attacks, it reduces the cooldown of Q."} {"label": "kaisa", "text": "Her level 6 power spike is pretty useful. She can use her Ultimate R to reposition, engage and disengage from fights, and protect herself."} {"label": "soraka", "text": "Soraka's Ultimate is a global ability which gets rid of Grievous Wounds from all allied champions and heals them a good amount. This ultimate restores a huge amount of health to your entire team."} {"label": "janna", "text": "If you get picked off, the enemy will be able to take nearby objectives or use their numbers advantage to win a team fight. Consistently place vision around the map to help your team secure objectives and get picks."} {"label": "hecarim", "text": "Hecarim can peel for his team as top laner. Hecarim's Ultimate t has two points at level 11."} {"label": "akali", "text": "Akali's W is important for trading and survival. His W has a long cooling period."} {"label": "skarner", "text": "This is due to the amount of selection potential he has in his kit. It can take goals quite easily, including early empty grunts and Dragons."} {"label": "sion", "text": "It will be a massive peak of power for him, because he can secure easy choices with it. He's great at the team fights at the end of the game because of his Q and Ultimate R."} {"label": "rumble", "text": "Wait for your opponents to be in a choke point, or wait for your team to engage and lock some down, before throwing it out and landing it across multiple members of the enemy team. After this, AOE everything down with your Q and spam out E's."} {"label": "seraphine", "text": "Getting your Ultimate R will be a huge turning point in the game. You can use it solo,"} {"label": "ezreal", "text": "ezreal saves E for situations where he needs to avoid getting CC'd. ezreal uses lane brushes to poke the enemy team with attacks."} {"label": "jarvan", "text": "Getting a pick here or there or blowing an enemy Summoner Spell can be more than enough to get a nearby objective. Call for objectives during the mid-game."} {"label": "thresh", "text": "Position yourself behind the minions to block Thresh Death Sentence's skills. Having the minion wave closer to your side of the map increases gank opportunities."} {"label": "gangplank", "text": "Avoid fighting unless Ultimate is up. While Gangplank has a lot of splitting power, it's better for you to group with your team in the late game."} {"label": "sett", "text": "If someone settles down after using their W capabilities, they can't escape easily. If the enemy team is smart and avoids regrouping during the fighting, it will prevent Sett from effectively using its Ultimate R."} {"label": "belveth", "text": "Focus on securing those objectives. You must take Rift Heralds whenever you can!"} {"label": "draven", "text": "At level 13, Draven will max his second ability. Maxing his second ability will offer him additional protection in the late game."} {"label": "fiora", "text": "When no team fights are occurring, Fiora will split push and draw the enemies attention to herself while her team sieges or makes plays on the other side of the map. In team fights, Fiora will try to flank from the side to make it harder for the enemy to disengage or poke her down."} {"label": "belveth", "text": "Bel\u2019Veth will deal a huge amount of damage whilst being incredibly slippery. This makes her adept at being a consistent huge damage output."} {"label": "aatrox", "text": "Take neutral objectives regularly. Aatrox should be a part of as many fights as possible during this phase."} {"label": "elise", "text": "Securing Dragons and objectives with your team is important. Elise can easily take objectives on her own but doing it with allies provides more security."} {"label": "lulu", "text": "Your team should regroup with their teammates during this phase of the game and ensure a consistent DPS on the enemies. Your ultimate R capability should be saved for yourself, but exceptions apply if one of your aircraft carriers is in danger."} {"label": "katarina", "text": "Once she gets 2 points in her Ultimate R, she will be able to do a lot of damage to the enemies in a short time. This means that enemy squishies will be in grave danger."} {"label": "viktor", "text": "The level six power peak allows Viktor to easily impact the fighting. The first element will provide Viktor with a potential for mana and wave release."} {"label": "gwen", "text": "Avoid fighting Gwen alone unless you can burst her down and kill her. Gwen can deal a lot of damage very quickly with a fully stacked Q."} {"label": "fiddlesticks", "text": "Be cautious of Fiddlesticks's early game invading potential, as they can invade you often. Pay attention to the map at all times during Fiddlesticks's early game."} {"label": "malphite", "text": "It can easily climb on them and prevent them from doing anything in a fight. If Malphite goes AP, there will be no enemy for most parts of the game."} {"label": "seraphine", "text": "Try to keep CDA alive as long as possible. Provide the CDA with W healing whenever they need it."} {"label": "rumble", "text": "The purchase by Rumble of its first component element results in a substantial increase in its skirmish capacity. After obtaining the first component, aggressive gameplay becomes crucial for optimal performance."} {"label": "orianna", "text": "orianna's level six will allow her to deal more damage. orianna's level six will enable her to spam her abilities due to increased mana."} {"label": "zac", "text": "This will allow your allies to play more freely. And keep them safe from the damage inflicted by the enemy."} {"label": "olaf", "text": "After getting a kill, make the call for Baron or Dragon if your team is nearby and able to help you. Securing these objectives as a Jungler is crucial in the mid-game."} {"label": "naafiri", "text": "Entering alone can make it more risky for you, and you need allies to accompany you. Champions with dashes or escape tools can kit it well enough after it is entered."} {"label": "taliyah", "text": "Once Taliyah reaches level 3, she could kill you if you're low enough. His level 6 is good."} {"label": "caitlyn", "text": "This puts Caitlyn in a weak spot compared to her counterparts. Use your early game advantage to push the wave consistently and get tower plates and extra gold."} {"label": "kalista", "text": "Extended trades always favour Kalista thanks to her R. It is recommended to avoid going for extending trades with Kalista."} {"label": "yasuo", "text": "Keep the minion wave closer to your side of the map early. This will reduce Yasuo's ability to play aggressively and look for an all-in-one."} {"label": "nunu", "text": "Participate in lane gankings to gather allies and ensure help for teammates, allowing for the destruction of squishies. Join neutral objective fights and set up death brushes with the Ultimate R."} {"label": "pantheon", "text": "If you can get a kill or two, you can snowball your lead pretty quickly. Whenever your Ultimate R is up, you can look for aggressive plays around the map."} {"label": "tristana", "text": "You must stay with your support throughout the later parts of the game. Don't go around the map alone because you will die easily."} {"label": "fizz", "text": "His Ultimate R is an incredibly strong tool that can help him get kills with ease. The Ultimate R has a short cooldown."} {"label": "heimerdinger", "text": "Level 3, 6, 11, & 16 are Heimerdinger\u2019s major level spikes. Take care when he reaches those spikes as he may look to all-in you. Heimerdinger's waveclear and burst damage is impeccable."} {"label": "missfortune", "text": "Her flying life combined with her damage and mobility during the end of the match will make her really good in team fighting. She'll just need to maintain a good positioning."} {"label": "maokai", "text": "Maokai can escape your W and avoid your Q is easily with its W. Either wait for his W to be on cooldown before engaging in a fight or baiting him and using his extended positioning to finish your combo."} {"label": "diana", "text": "Ward to the side when sieging an objective so you cannot surprise your team with an all-in. Once Diana hits level 6, she can start to receive ganks from her Jungler."} {"label": "ivern", "text": "Daisy will cause many issues for the enemy team. The enemy Jungler will get knocked up by Daisy if Ivern sends her at them while he finishes a neutral objective."} {"label": "zac", "text": "Zac has a lot of time on his engagement skills. For this reason, Zac can really use them as a tool for engagement or escape only once in a fight."} {"label": "leblanc", "text": "If Leblanc gets killed or two, she can make snowballs on the track and move forward more easily. Leblanc has a closer gap / escape capacity thanks to his W."} {"label": "karthus", "text": "Karthus should focus on farming and scaling up with occasional burst trades. Level six is a massive power spike for Karthus."} {"label": "karma", "text": "Try not to fall behind in gold and XP by sharing it with your ADC and Support. In team fights, use your empowered d to provide a large shield to your allies."} {"label": "quinn", "text": "Early kills with quinn can snowball the game. quinn has early strength that allows her to make aggressive plays."} {"label": "ekko", "text": "Securing objectives is important. It is essential that you try to take those objectives whenever possible to give your team a lead."} {"label": "teemo", "text": "The Squishier enemies will have a difficult time because Teemo can camp on the tracks after clearing his Jungle quickly. Teemo is not remarkable in team fighting."} {"label": "annie", "text": "If the enemy looks to fight you while you have max stacks of Tibbers on Annie, you can quickly turn around the fight. After completing the first component item for Annie's build, her wave clear and trading power increase."} {"label": "ashe", "text": "The amount of utility you bring to a team comp is massive. Once you get a few items, your Ultimate will be on a considerably lower cooldown."} {"label": "senna", "text": "Favourable trade should be considered at level 2. Obtaining an early health advance is the key to getting a murder later on the line."} {"label": "shyvana", "text": "A decent peak of power occurs at level sixteen. Level sixteen provides an important boost to the Ultimate t of Timitvana."} {"label": "xerath", "text": "Xerath's goal is to delay a team fight as long as possible while poking with his p and 2. Do not engage immediately, as this would allow Xerath to delay the team fight."} {"label": "ezreal", "text": "He can't cut through tanks as well as other bot laners. His Q is a straight line skill shot that deals damage and applies on hit effects."} {"label": "corki", "text": "Abuse your range advantage to harass melee Supports while they're low on health, preventing them from engaging. However, avoid over-forcing this harassment as it may result in excessive minion damage for little gain."} {"label": "braum", "text": "During the laning phase, Braum will look to be a meat shield for his ally by using Stand Behind Me W and Unbreakable E to nullify your damage."} {"label": "gangplank", "text": "Gangplank has a weak early game as he is reliant on items for dealing damage. To compensate for his weak early game, Gangplank should focus on using his r poke ability to harass enemies."} {"label": "mordekaiser", "text": "Jack is a great pickup before finishing the build with any needed items. Summoner spells are Flash and Teleport."} {"label": "gangplank", "text": "Now he will have three points in his Ultimate R. With the reduced cooldown and the damage, Gangplank will be able to take over the game effortlessly."} {"label": "rumble", "text": "By fighting in the open air, it will be harder for Rumble to get an Ult of 5 people. Never try to take a goal like Baron or the Dragon if Rumble is alive and kicks."} {"label": "zac", "text": "Extended trades can cause a percentage of health damage to the reservoirs. Getting your Ultimate R will allow you to participate in many team fights."} {"label": "poppy", "text": "The poppy's Q has a very short range, making it easy to sidestep. If the poppy overextends with her E, she can be killed easily."} {"label": "karma", "text": "Her d allows her to shield everyone in her team. Her d also allows her to increase the movement speed of the allied team, which can help them catch out an over extended enemy."} {"label": "tahmkench", "text": "When playing with a team, stay at all times. Avoid moving alone on the map to avoid getting caught."} {"label": "kogmaw", "text": "He'll have to count on his team to help him survive. Getting 3 points in its Ultimate will amplify the poke damage inflicted by capacity."} {"label": "twitch", "text": "You need time to come online before you engage in fighting. It is not recommended to fight unless you have a clear and early advantage."} {"label": "singed", "text": "This will allow him to do his main job of running circles around the enemy team with his l. In the late game, look for choices about immobile or misplaced enemies."} {"label": "qiyana", "text": "Try to clean up kills whenever possible after using your Ultimate. Qiyana has tons of combos to master."} {"label": "brand", "text": "Try and stay behind the minion wave but not in it. This will force Brand to choose between harassing you with his W or pushing the wave. This is also a good place to stand as the minions will block his Q."} {"label": "teemo", "text": "Teemo's Ultimate will also allow him to steal enemies with well-placed mushrooms. Teemo's first capacity will be maximized at level 9."} {"label": "yasuo", "text": "Yasuo gets a huge power peak at level 6. At level 6, Yasuo can focus on trampling the enemy with its R tornado."} {"label": "elise", "text": "Elise's kill pressure increases dramatically after she picks up her first item. SHe should be able to 1v1 most enemy Junglers if she gets the jump on them."} {"label": "cassiopeia", "text": "Although Cassiopeia doesn't have any set up CC, she can follow up and be very successful with ganks using her W. This gives you good reason to freeze the wave as best you can and ask for ganks to abuse her poor early game."} {"label": "leblanc", "text": "At the third level, LeBlanc gets access to his E. With access to her E, her first Q and W combos, and Ignite, she can kill an opponent on level three."} {"label": "akali", "text": "Keep her pushing early so she can't wander. Always try to keep your spacing against it."} {"label": "soraka", "text": "All Soraka has to do is not get killed while we're getting her ready to work. Place major vision and guard objectives in high-traffic areas in the final stages of the game."} {"label": "seraphine", "text": "Keep the wave in the middle of the way. This will prevent you from being besieged under your turn and give you opportunities to everything in the enemy. Seraphine has weak basic statistics and is quite vulnerable at the beginning of the game."} {"label": "fizz", "text": "However, remaining healthy is key if you're looking to all-in someone. The Ultimate R allows Fizz to deal high damage and usually results in a kill."} {"label": "xinzhao", "text": "xinzhao falls at the end of the game. If xinzhao cannot shoot his target, he will be controlled almost immediately by the crowd and killed on the spot."} {"label": "corki", "text": "For runes take Hell of Blades gives you great burst damage for build orders start blade and pot into an opportunity and tier 2 boots. The skill order starts E than W than Q before maxing E than Q than W taking ult whenever possible."} {"label": "briar", "text": "When you\u2019re level 16, you\u2019ll put the third and final point in your Ultimate R. Your Ultimate R will deal a lot of damage in the late game."} {"label": "quinn", "text": "Your E must be used very carefully in this matchup because the enemy can easily use their Flash to put you in a compromising position mid-E. Staying parallel to your Support is the way to go."} {"label": "anivia", "text": "If Anivia goes missing during the mid-game, she may be trying to setup a death bush herself. Ask yourself where would you be right now if you were Anivia."} {"label": "yasuo", "text": "Try to keep the wave closer to your side of the map in the laning phase so Yasuo is unable to chase you and kill you. Be careful around the minion wave because Yasuo will often use its E to pass through it to reach you."} {"label": "aatrox", "text": "If he can get on to them, you will still be able to take down carries in late game team fights. Suppose you're able to land a W on high priority target- go in and try to take them down."} {"label": "camille", "text": "Although Camille finds it harder to kill carries on her own, she will be quite tanky. Camille deals a lot of damage thanks to the items she buys."} {"label": "ksante", "text": "The peaks of K-Sante when it gets its first element (as well as the two constituent elements). Respect its full potential when it has finished the recipe that its damage production will increase sharply."} {"label": "heimerdinger", "text": "Whenever he has 3 Towers Q up, he is always going to be a threat. At level 6, Heimerdinger unlocks his Ultimate R, and basically gets 3 new abilities."} {"label": "leesin", "text": "You have a lot of presence at the beginning of the game. Gank every opportunity you have, especially on pushed enemy targets, to get a lead."} {"label": "ivern", "text": "Try to gank often pre-6 to reduce his effectiveness post 6. Prioritize taking those major objectives like Dragon or Rift Herald."} {"label": "quinn", "text": "At level 1, do not let Quinn bully you down with her basic attacks. Unlike other champions, Quinn's level 6 power spike doesn't offer much in lane."} {"label": "seraphine", "text": "She will also provide a lot of peeling and healing for her teammates. Keep an eye on how many autonomized seraphine batteries has."} {"label": "akshan", "text": "Akshan's Ultimate is beneficial to him when activated at level 16. The last point in Akshans Ultimate has important advantages for him in the end of the game."} {"label": "yone", "text": "You can attack any enemy who tries to stop you in 1v1. Look for frequent trades with the enemy throughout the laning phase."} {"label": "gnar", "text": "Gnar's Ultimate R won't be very effective if the enemy is playing in open spaces and is spaced out evenly. This will force him to go for a higher priority target which may involve flanking the enemy team,"} {"label": "jax", "text": "While Jax can trade in the early game, it\u2019s better to get a few levels behind you before looking for a kill. Be prepared to scale if you\u2019re in a tough matchup so you do not fall behind and become useless in the later parts of the game."} {"label": "maokai", "text": "Maokai will look to gank often in early play. Maokai can do it thanks to his W."} {"label": "corki", "text": "Limit trading autos with Corki as he will win them with his superior AD damage. Whenever Corki gets his package, make sure you ping."} {"label": "qiyana", "text": "Qiyana can execute all-in enemies and execute ganks properly after conserving health. Picks and ganks are names of this phase."} {"label": "shen", "text": "Shen's R has a very long cooling. A long delay for Shen's R means it loses priority almost instantly."} {"label": "yasuo", "text": "Yasuo's W is his Wind Wall, which destroys projectiles on impact. Yasuo's ultimate blinks to nearby enemies, knocking them up for another second and dealing damage."} {"label": "ryze", "text": "It is recommended to avoid fighting enemy champions until the level of the article increases. Once the bot track moves towards the middle track, it is necessary to turn to a different position on the map."} {"label": "leblanc", "text": "Beware of Leblanc's Q W AA combo. Whenever Leblanc's W is about to cool down, it is squisher and vulnerable."} {"label": "lissandra", "text": "As you are good at getting choices and killing isolated targets, try to ambush and assassinate enemies who are alone or walk around Rift Summoners alone. After killing someone, call for a close goal."} {"label": "trundle", "text": "Level 16 is a massive peak for Trundle. Trundle can now make itself really powerful using the Ultimate on the right person."} {"label": "pyke", "text": "Squishies can be one-shot by Pyke. Pyke can take down multiple enemies at once."} {"label": "maokai", "text": "His Q can easily CC a high priority target and prevent them from joining the fighting. It gives its allies time to damage other enemies or collapse on the CC'd target."} {"label": "aatrox", "text": "Keep clearing the Jungle regularly. Take neutral objectives regularly."} {"label": "morgana", "text": "Morgana excelled in the end-of-game fights because of her utility and CC on her Q. Morgana Q's CC can easily be chained with its Ultimate R for maximum efficiency."} {"label": "volibear", "text": "Heal reduction hurts his tankiness. His passive causes him to gain stacks every time he damages an enemy."} {"label": "soraka", "text": "Killing someone is very easy when you're alone. It is recommended to stick to your damage dealers."} {"label": "trundle", "text": "Trundle can't really gank if he doesn't have strong tracks, so he'll look at the farm instead. Try to gank as much as possible so you can move your allies forward."} {"label": "leesin", "text": "This will allow Lee Sin to use his Ultimate capability completely and frequently ruin the ability of enemy divers to enter his backline. If the enemy team is loaded with heavy CC, make sure you get a defensive element to help you."} {"label": "yuumi", "text": "Once Youmi's out of mana, she can't really do much in the way. youmi will often be left alone to go and service, on which you can capitalize."} {"label": "nocturne", "text": "His level 6 is very strong. If he is unable to kill you, he will look to roam and use his Ultimate elsewhere."} {"label": "fiddlesticks", "text": "Every time you use your Ultimate R, you should aim to get a kill. Make sure you\u2019re actively looking to use your Ultimate R when it\u2019s up."} {"label": "sylas", "text": "The slowness of Sylas' Q allows him to cut down his laner. Sylas'W can heal a lot of health in terrible situations."} {"label": "velkoz", "text": "Place the vision around the main objectives if it spawns quickly, and back to safety after. It is essential to have a vision of the main objectives."} {"label": "orianna", "text": "Once they\u2019re low, engage. You can also look for picks with your abilities to catch someone who is out of position."} {"label": "seraphine", "text": "Be sure to avoid being struck by Seraphine QS. The focus should be on steering and chipping at Seraphine's health bar to exhaust his mana."} {"label": "aatrox", "text": "Aatrox tends to fall off later in the game as the enemy will buy items that counter him. The enemy group together which makes it harder for Aatrox to secure kills."} {"label": "darius", "text": "The items Darius picks up make him a huge problem during this stage of the game. During the mid-game, Darius should have completed a couple of items."} {"label": "sett", "text": "After your level 9 pick-up, continue harassing Sett with mini-waves to punish him for CSing. Aatrox does not heal from the Setts W shield."} {"label": "nami", "text": "Once Nami reaches level 6, his death pressure increases while his Ultimate R is an excellent tool to start skirmishes or disengage from fighting. Make sure you have a vision in your way as she can use her Ultimate R to install her Jungler."} {"label": "veigar", "text": "The more the game goes, the stronger the Veigar will be thanks to unlimited stacking with its e. Veigar is rather weak and vulnerable at the beginning of the game."} {"label": "nocturne", "text": "Like some champions in the game, it takes many games to master others. He finds the game difficult when the enemy team is grouping together."} {"label": "miss", "text": "Georg Franck von Franckenau was a professor of medicine in south-west Germany. Richard Sermon writes that hares were frequently seen in gardens during spring, which may have served as an explanation for the origin of colored eggs hidden there."} {"label": "singed", "text": "His tankness will be really high during this phase of the game due to his articles. The combination of its set of objects and its ultimate ability will make it almost inchaseable and unskillable."} {"label": "ekko", "text": "He can quite literally take the enemy backline out in one rotation of spells, if he manages to W E onto them. His Ultimate R is the most powerful ability in his kit as it allows him to undo his mistakes, especially when he chooses a bad fight or fails an all-in."} {"label": "taliyah", "text": "She is also very vulnerable when her C (Canyon Ward) is broken. The ground engineer on Taliyah Q can allow the sleds to play in the middle of the track."} {"label": "gangplank", "text": "He can\u2019t really escape without using summoner spells when his W ability is down. Fighting in open spaces reduces the effectiveness of Gangplank as he won\u2019t be able to use his E barrels to the fullest potential."} {"label": "brand", "text": "If Brand gets caught out in the late game, he will not dish out any damage. By level 16, Brand can put the third and final point in his Ultimate R."} {"label": "galio", "text": "The objective of the Jungle in galio is to pick off enemies with the E and W abilities. Do not engage in all-out fights without follow-up, as this may result in death."} {"label": "twitch", "text": "Play around your Ultimate to get more murders! It's really important for you to play around your Ultimate."} {"label": "sylas", "text": "Level 6 is a variable power peak highly dependent on the composition of the enemy team. He will have to make sure that he takes the appropriate ultimates to be effective in the game."} {"label": "lucian", "text": "The time when Lucian is the most powerful is in the middle of the game. It can now go on a side track and divide the thrust due to its passive and basic capabilities."} {"label": "chogath", "text": "Avoid team fighting unless your Ultimate t is up as it deals tons of damage. Stick with your team in the late game."} {"label": "karma", "text": "Detach from your ally when Karma's Q ability is on cooldown to minimize the risk of taking damage. Keep the wave closer to your side of the lane to create opportunities for jungle assistance and to have a longer lane to chase down Karma and her ADC if needed."} {"label": "sylas", "text": "Once Sylas reaches level 6, he can steal someone's Ultimate with his Ultimate R. According to the Ultimate he flies, his strength at that time will be different."} {"label": "kennen", "text": "Kennen is excellent in team fighting because of his Ultimate m. He can associate her with his Flash for a devastating combo on the enemy team, which will leave them powerless."} {"label": "maokai", "text": "Maokai won't be able to trade if he's weak. Avoid standing up to the upper side of the track if Saplings E are there."} {"label": "fiora", "text": "Fiora should be able to fight anyone as long as she\u2019s not behind in the mid-game. In a team battle, try to split push while drawing enemies' attention."} {"label": "leblanc", "text": "So if your team's ever fighting in the river, you want to make sure you can get there, Entering the mid game, she truly excels."} {"label": "shen", "text": "The enemy has no kind of sifting potential and can be easily exposed to ganks. Shen is able to mitigate any form of automatic attack damage with its W."} {"label": "talon", "text": "He will have to carefully choose his moments and targets. Talon will have a lot of articles during this stage of the game."} {"label": "ivern", "text": "Ivern and his laners can get within auto-attack range of the said target if it has vision. Look for picks during the mid-game with Daisy R."} {"label": "malphite", "text": "Now you can wander and use the track brushes to kill the robot enemy track. Try to wander a lot during this phase of the game."} {"label": "maokai", "text": "Stand on the opposite side of the track so the Saplings E can't damage you. Maokai can put his Saplings E in nearby bushes and keep you away from them once he has his E."} {"label": "evelynn", "text": "Gank leads the robots and take the Drake with them if you can. Your first Dragon control is far superior to Evelyn's."} {"label": "karma", "text": "Go to the mid lane after destroying or losing the bottom lane tower. Rotate with your ADC or hold hands with your Mid laner to prevent the enemy from taking the mid lane tower."} {"label": "swain", "text": "Force a fight or fight when Swain isn't around will make it easier for your team to win team fights. Avoid regrouping too closely around goals or in team fights as this can allow Swain to land a very good multi-person E and start the team fight."} {"label": "sivir", "text": "You should not go around the map alone because you will die easily. Don't play very aggressive in team fights."} {"label": "riven", "text": "Combined with his dashes, this will allow him to land a multi-man stun. This will allow his teammates to follow the all-in-one."} {"label": "volibear", "text": "Volibear pushes waves quickly. He has a ton of sustain in his kit."} {"label": "kayn", "text": "Cain has a very fast clear speed. He is incredibly versatile with his builds,."} {"label": "nocturne", "text": "Counter-ganking is a crucial aspect of Nocturne's strategy, as it allows the team to take out enemy minions before they can be taken by Nocturne. If you cannot counter gank, try to gank a separate lane or steal his camps."} {"label": "karma", "text": "Her Ultimate a is the backbone of her strength in the lane and proper usage will let her get ahead. Unlike most champions, Karma unlocks her Ultimate at level 1."} {"label": "irelia", "text": "If you trade with Irelia, pay attention to low health minions in your lane. Irelia may use her Q on a minion to escape trade or run down opponents after a skirmish."} {"label": "missfortune", "text": "being aggressive on the track means trying to repel the enemy with your t and t during the laning phase, the enemy is the champion of the opposing team,"} {"label": "gragas", "text": "Keep an eye on the items Gragas is buying. Gragas can choose between building tank or AP, and his damage output should be respected accordingly."} {"label": "rengar", "text": "Without Rengar's Ultimate capability, he cannot gank effectively as Jungler. The abuse of Rengar's W (Wipeout) can have him killed during team fighting because it's his main form of crowd control clean, and without it, he's really vulnerable to damage."} {"label": "azir", "text": "Your Ultimate R provides you with the luxury to both disengage and all-in the enemy team as per your requirement. You are extremely squishy and hence are really weak to all-ins from the enemy team."} {"label": "shen", "text": "Capacity W made enemy physical damage virtually useless when it was active. Shen could put in place very good cheese brushes with its E capacity."} {"label": "lux", "text": "If you can choose someone with the help of your allies, you can abuse their death timer to win more gold and maybe take a turn, a goal or get more murders. Ward big goals and place the vision in high circulation areas in the late stages of the game."} {"label": "naafiri", "text": "If Naafiri hits the player with his Q, they step back to avoid a tracking trade because his damage output will be high. She's a little weak early, so try to abuse her at this point so she's not so strong later."} {"label": "sett", "text": "To split the thrust in the middle of the game, try to secure the secondary goals. Avoid regrouping if possible."} {"label": "nautilus", "text": "The use of Nautilus' ultimate capacity will be very deadly if he manages to use it from the fog of war. Once Nautilus gets several items, it will absorb a lot of damage while simultaneously helping its team to avoid damage."} {"label": "singed", "text": "Work with your team to shoot down Singed after you kill him. Keep the wave near your tower to limit the size potential of Singed."} {"label": "rumble", "text": "Keeping your door-to-door safe is of paramount importance, so make sure you remove it from combat as soon as possible. The wave should be kept near your tower because the enemy has no sieving potential and can be easily targeted by ganks."} {"label": "camille", "text": "After she has got her first component item, her trading power in lane increases quite a bit. During the mid game you will hit level 11 and put an additional point in your Ultimate."} {"label": "velkoz", "text": "As a support, you are very vulnerable and can easily be killed when you go to the hall. sticking to your team at all times reduces the chances of dying and being taken out of position."} {"label": "bard", "text": "After picking up Boots, look for opportunities to roam more often. When you have picked up Boots, your roaming potential increases significantly."} {"label": "diana", "text": "When Diana is low on mana, she is not a threat to you as her kit requires a lot of mana to trade effectively. There\u2019s your chance to fight Diana when she\u2019s low on mana."} {"label": "udyr", "text": "Udyr's objective control is excellent because it can quickly run around the map and achieve another goal. It's valuable to ganks and counter-ganks."} {"text": "Enter late game teamfights as backline mage, poking and protecting yourself before using ultimate for additional damage or killing fleeing targets.", "label": "Xerath"} {"label": "zyra", "text": "The positioning and use of Zyra's capabilities can have a significant impact on the team's success. Switch to a longer track during the middle of the game to secure choices and close the game quickly."} {"label": "nilah", "text": "When playing ADC in the middle game, make sure not to consistently use abilities to attack enemies. Clean up kills whenever possible, but avoid getting too close to champions who are under crowd control, because you will probably get killed by them."} {"label": "fiddlesticks", "text": "Invading Fiddlesticks without knowing his location is generally not recommended, as he has many disengage options and can escape invades. It is better to steal away Fiddlesticks' camps when he is in a different location on the map."} {"label": "maokai", "text": "Watch the flanks so you can spot Maokai before it starts. Spotting Maokai on the flank will allow you to prepare for his attack."} {"label": "olaf", "text": "Axes are a type of attack that Olaf has. Olaf's Ultimate ability k is down, making him really immobile."} {"label": "diana", "text": "If she gets bullied from range, it\u2019s going to be difficult for her to farm and reach her power spike. Falling behind will make it difficult for her to get back into the game."} {"label": "taric", "text": "This makes it difficult for Taric to be an initiator in team fighting without engaging his Flash. Tarics are usually running out of mana incredibly fast."} {"label": "lillia", "text": "Level 6 will improve Lilia's combat and team combat potential. Deciming enemies who are caught together during fighting will become easier with level 6."} {"label": "fiddlesticks", "text": "Teams will continue to group in the late game. This will allow Fiddlesticks to get a lovely amount of damage down to the whole enemy team."} {"label": "wukong", "text": "Fighting without this will make the end-of-game team's fights much more difficult. Delay fighting and be ready to disengage if it's still about to cool down."} {"label": "reksai", "text": "Make sure you do not fall behind in XP by trying to constantly gank. Continue to pick up and secure jungle camps whenever possible."} {"label": "missfortune", "text": "If you move away from your ADC, they will be an easy target for the enemy. Make sure you're always close to at least one ally."} {"text": "Dash through teammates with W, and ultimate as many targets as possible.", "label": "nilah"} {"label": "qiyana", "text": "Burst and CC are the most effective strategies in a team fight against Qiyana. As soon as Qiyana engages, try to lock her down with CC."} {"label": "taliyah", "text": "It can make life a living hell for travellers who rely heavily on dashes. Taliyah can be defeated by the control of the enemy crowd, especially during the early match."} {"label": "qiyana", "text": "If you find a nearby ganking or counter-ganking opportunity don't be afraid to take it. You should back off if the enemy team invades you early, as you do not win early skirmishes."} {"label": "rakan", "text": "If it\u2019s spawning soon, make sure you place vision around the objective as quickly and as safely as possible before retreating to safety. Vision around major objectives is key."} {"label": "sett", "text": "Ganking pushed enemies is a good strategy, but be on the opposite side of the map when a neutral goal is about to spawn results by losing an easy goal. His early game ganks are quite decent during this phase of the game."} {"label": "morgana", "text": "Morgana is a good early play jungle. Expect Morgana to pick up frequent ganks."} {"label": "zoe", "text": "Why play Zoe mid? She has insane burst damage. She's strong throughout the game."} {"label": "karthus", "text": "Shutting down or constantly invading Karthus reduces his gold income. Reducing Karthus's gold income weakens him."} {"label": "zed", "text": "Zed is pretty good in the middle of the game because he will have 2 articles and will be able to assassinate any squishy target he comes into contact with. Avoid walking in areas where you know that Zed is or has recently been in."} {"label": "rumble", "text": "Don't regroup or fight in the jungle because Rumble will get a good Ultimate. By fighting in the open air, it will be harder for Rumble to get an Ult of 5 people."} {"label": "syndra", "text": "Unlocking your Ultimate R adds a significant shine to Syndra's champion kit, Let her grow earlier."} {"label": "vi", "text": "Avoid fighting them at any cost because they are much stronger with their Ultimate and will kill you easily. A good player will play around their Ultimate as often as he happens."} {"label": "volibear", "text": "Volibear's Ultimate R can easily adjust lap dives. This can be used to kill low-health loners in the upper lane, or to kill the enemy bot track during the Jungling."} {"label": "volibear", "text": "Voli's E places a circle on the floor that damages enemies within its area and slows them. Voli's ultimate allows him to leap to an area, granting ghosting, bonus health, bonus attack range, and increased size."} {"label": "fiora", "text": "Her W ability negates any form of damage or CC, making it a game-changer in team fights. The ability's power to block Ignite tick damage can be advantageous for Fiora in prolonged team fights."} {"label": "drmundo", "text": "If they die fast, the team fight\u2019s over as you\u2019re going to lack damage. Avoid split pushing when major objectives are up as you will be the champion who can Smite the objective."} {"label": "shen", "text": "A max-out Ultimate R will help him save his allies frequently. The maxed-out Ultimate R will let him share the push very effectively."} {"label": "zac", "text": "Capacity E makes him a powerful ganker because of its effects. Zac can gain health in a struggle by collecting his W blobs."} {"label": "ashe", "text": "This allows Ashe to get surprising picks to win the late game for her team. In the later parts of the game, Ashe will be at max or near max build."} {"label": "senna", "text": "Avoid being alone on the map as it increases the risk of getting caught. When you get caught, a 4v5 disadvantage will result in team fighting."} {"label": "zeri", "text": "As a mobile champion, don't hunt an enemy in the jungle. Your priority is to help your team win battles rather than chase the enemy into their Jungle."} {"label": "trundle", "text": "Do not fight Trundle if he is ahead. His skirmish power is incredibly strong especially if he has his Ultimate n available. Trundle can't really gank if he doesn't have strong tracks, so he'll look at the farm instead."} {"label": "wukong", "text": "Don't try to execute Wukong if he still has his available place. That's because you can waste your execution on him and he will survive."} {"label": "elise", "text": "Make sure you group closely together to make it harder for her to engage and pick someone off. Elise is very good at ganking at level 2 or 3."} {"label": "irelia", "text": "It will be highly beneficial when her Passive is stacked up completely. Level 6 is a significant power spike where Irelia can start dictating the pace of this lane."} {"label": "malzahar", "text": "The use of his Ultimate R as soon as he arrives will help his way to get more murders and throw a snowball. After changing with the middle lane, make sure you have the average priority at all times."} {"label": "akshan", "text": "However, he is squishy and can struggle against hard-engaged top laners. At three stacks, the additional damage applied by his attacks also gives him a shield if targeting an enemy champion."} {"label": "jarvan", "text": "You should focus on getting picks on the enemy carry when possible. Your d > e combo makes up for a perfect pick when possible."} {"label": "quinn", "text": "Quinn's Ultimate R is a utility tool rather than a pure damage tool. Quinn does not spike at level 16."} {"label": "diana", "text": "Proper warding limits Diana\u2019s potential in team fights. Diana's ability to engage in team fights is restricted."} {"label": "aurelionsol", "text": "Level 11 is another good power spike for Aurelion Sol because he gets to put a second point in his Ultimate."} {"label": "anivia", "text": "Anivia's Q is a slow moving straight line skill shot which deals damage to everything it touches and slows them and applies Chill. This is a good amount of damage as both the Q passing over and the explosion will damage an enemy."} {"label": "skarner", "text": "You must reach level 6 as quickly as possible. Your ultimate e is an incredibly strong tool."} {"label": "bard", "text": "You should harass and play aggressive while the enemy is still level 1. Once Bard picks up Boots, his roaming potential increases dramatically."} {"label": "reksai", "text": "They are going to gank early, and Pantheon can gank early too. Make sure you apply as much pressure to them as you can. Before invading, make sure you have your Passive stacked so you can win the trade."} {"label": "shen", "text": "Once Shen reaches level 6, ping him. Shen is strong at level 2 if he gets a good engagement with his E."} {"label": "maokai", "text": "The first element will allow Maokai to survive the fighting. The first element adds to Maokai's damage."} {"label": "ezreal", "text": "The earlier you get it, the better. Harass and poke the enemy as often as you can with your Q."} {"label": "jhin", "text": "You want to go for short burst trades in this matchup. Use Q and W as much as possible in this matchup."} {"label": "annie", "text": "Annie is weak against long-ranged poke due to her low spell range. The effectiveness of Annie depends on her ability to accumulate a lead on her enemies early on."} {"label": "galio", "text": "Disrupting Galio's Ultimate R will be very helpful as it can stop him from using his Ultimate R to help his allies. In team fights, try to harass and poke down Galio as much as possible before he can look to engage."} {"label": "missfortune", "text": "In team fighting, Miss Fortune really shines. As soon as she runs her Ultimate E, disengage immediately."} {"label": "senna", "text": "It can quickly 1 v 1 non-mobile enemy. She can also do very well in team fighting because of her W."} {"label": "masteryi", "text": "He's pretty decent during team fighting. It can completely decimate the enemy team if it manages to get a reset e with its Ultime capability activated."} {"label": "renata", "text": "She has physical characteristics that are fragile and delicate. Her Ultimate ability has a slow movement speed and can be easily avoided by opponents."} {"label": "galio", "text": "For runes, take this. It makes your engage and trades even better. After this, a Riftmaker and Zonya is a great pickups before finishing a build with any of these as needed."} {"label": "akshan", "text": "Akshan will try to intimidate you with its superior range. You should only move forward to trade or secure minions in early play to prevent Akshan from harassing you for free."} {"label": "jayce", "text": "All he needs to do is sit in the enemy Jungle and wait for an unsuspecting enemy to come near. Jayce won't spike at level 16 either because his Ultimate G won't be providing with him a lot of raw stats."} {"label": "taliyah", "text": "Increase your gold revenue. Level 6 allows Taliyah to wander but does not provide him with anything else."} {"label": "malphite", "text": "Malphite's Ultimate allows him to inflict more damage. Hold the push in the middle of the game and try to secure the secondary goals."} {"label": "viktor", "text": "Viktor has a clear wave that is very effective. This allows him to damage several enemies at the same time."} {"label": "neeko", "text": "The warding quest will become available once this component is done. Once the warding quest is completed, Neeko can start setting up a vision around the map with her W."} {"label": "fiddlesticks", "text": "He is quite squishy as well so he won\u2019t be able to do much if the enemy team gets healing reduction during the early game. An enemy team that can ward well will counter Fiddlesticks entirely and prevent him from all-in\u2019ing the enemy team consistently."} {"label": "sett", "text": "If you flank an undeserved bush, the enemy will have more trouble reacting to your all-in-one. You should avoid being separated or away from your team in the late part because the enemy will force a fight while you're gone."} {"label": "masteryi", "text": "Focus on the rear line and try to get them out of the fight. Focus on your other front line champions. Even if you are a laner, you can easily get the Baron or Dragon down on your own. What you want to do is try to hide them from the enemy team while your team is busy trying to distract the enemy."} {"label": "lux", "text": "Once they're low enough, you can commit to an all-in-one. Once you hit level 6 and bought key elements, try to harass the enemy in their turn."} {"label": "malphite", "text": "The goal for a beginner like me is to hit level three as quickly as possible. Hitting level 3 quickly will give a boost to my clearance speed, but I won't be able to gank effectively until I'm level 6."} {"label": "senna", "text": "The second point of his Ultimate R will allow him to inflict increased damage to enemies while protecting his allies. It's perfect during team fighting."} {"label": "volibear", "text": "Volibear's main goal is to get an early lead by constantly jerking off. Ganking constantly can be counterbalanced by good vision."} {"label": "chogath", "text": "Depending on his build path, Cho'Gath will either deal a lot of damage in late game fights or be incredibly tanky."} {"label": "sion", "text": "If they die at first, you won't be able to win the fight alone. Focus on your team's heats at the end of the game."} {"label": "yasuo", "text": "This means that the Ultimate R of Yasuo has a short cooling time. A short cooling time allows Yasuo to process the tanks regularly."} {"label": "akali", "text": "Try to land your Q on the minion wave and enemy champion. You should always take a look at your resource bar before trying an all-in because it uses energy."} {"label": "kaisa", "text": "If Kai'SA can dodge CC or skill-shots, she may turn the exchange around. Kai'Sa will get buffed up by her Support in a team fight."} {"label": "hecarim", "text": "This will allow the enemy ranged carries to kite him while the enemy tanks keep him away from their carries. The enemy can completely counter him if they play in open spaces like the lane and are properly spaced when Hecarim enters the fight."} {"label": "missfortune", "text": "She relies heavily on her mana pool in early play to inflict damage. Although she can attack herself by self-attack for an extra poke."} {"label": "jayce", "text": "This helps Jayce's team disengage or engage from fights with ease. At level 6, you need to play a bit safer because you do not have an Ultimate G."} {"label": "zac", "text": "Your Q can let you kill enemies who decide to go through bottlenecks. Always make sure you peel for your wagons during the fight."} {"label": "naafiri", "text": "She needs allies to get in with her. A heavy snowball champion is hard to wear if she doesn't have an early lead"} {"label": "tristana", "text": "At level 6, the destruction pressure of Tristana increases as its Ultimate R can cause you a lot of damage in the 1v1 trades. Its Ultimate R is also versatile and can be used as a self peeling tool."} {"label": "taliyah", "text": "Taliyah's capabilities allow him to shoot enemies as soon as she gets her basics. Level 11 isn't great because Taliyah can only move and play games."} {"label": "garen", "text": "Garen's lack of CC makes it possible for the enemy to kite him till he falls back or overextends and dies. Garen lacks any form of ranged engagement potential, making him weak against ranged enemy champions."} {"label": "sett", "text": "Slight separation will be better for you in the long term. Don't walk too far forward when you sit a goal as Sett can use his Ultimate R to take the closest champion and throw them into their allies behind them."} {"label": "swain", "text": "A swap with excellent CC capacity (crowd control) can CC a target, which works especially well against stationary carts. After the CC, a swap can press the enemy closer by using E (increased attack speed)."} {"label": "zoe", "text": "Stand on the opposite side of the road at all times."} {"label": "gragas", "text": "Keep harassing and wave clearing with your Q in the lane. The goal is to both land your poke and clear the wave at the same time."} {"label": "ziggs", "text": "Ziggs is played mid lane because he has a long range and can deal massive AoE damage. Ziggs' passive deals additional damage to structures, which can be a game changer in team fights."} {"label": "milio", "text": "Milo's Ultimate causes him to explode in a large circle around him, healing and cleansing himself and all allies, as well as granting them 65% tenacity for 3 seconds. Shield your ally again is needed and use ultimate as needed."} {"label": "kalista", "text": "When Kalista's Ultimate x is activated, she can immediately allow her Support to get on top of some other laner/laners. Fighting in open areas should be Kalista's modus operandi, giving her additional power because she can use her Passive to kite the enemy team out."} {"label": "sona", "text": "Sona is excellent in team fighting because of the additional effects that her capabilities provide to her allies. She just needs to position herself well."} {"label": "jarvan", "text": "If gold and XP fall behind, it will be very hard to compete with others during the mid or late game Getting objectives as often as possible is key, even if doing so alone may not always be successful"} {"label": "zyra", "text": "Don't be alone unless you know where the enemy is. Peel for your allies as much as possible."} {"label": "nautilus", "text": "His ability to make the team fights unfair due to his pick potential will be quite apparent during this game phase. All he needs to do is Ultimate his enemy from out of vision."} {"label": "morgana", "text": "Once Morgana unlocks her Ultimate R., her death pressure increases. When Morgana gets Zhonya, her survival in the team fights will increase."} {"label": "teemo", "text": "Teemo's personalized game style involves roaming the card. Use your t to prevent the ADC enemy from doing anything in this game."} {"label": "shen", "text": "Once it's done, use your Ult and blow it up. Always play near your tentacles whenever possible."} {"label": "sion", "text": "Its manoeuvrability decreases using its Ultimate R Using its ultimate R makes it difficult for him to land it when the enemy is out in the open"} {"label": "swain", "text": "Maintaining a wave of minions closer to your side of the map creates opportunities for jungle ganks. This forces Swain to expand, making him more vulnerable to ganks and reducing his escape efficiency."} {"label": "irelia", "text": "A fully stacked Passive increases her increased damage to shield mechanic, allowing her to perform many outplays if she uses her Q in a proper fashion along with her Passive. She can eliminate multiple enemies single-handedly when using her Q properly and with her Passive."} {"label": "drmundo", "text": "Frequently missing Qs can take a huge toll on his health. Qs are his main catch-up ability, so the enemy can try to poke him down for a small time if Mundo misses his Q on them."} {"label": "vladimir", "text": "Your champion is weak at the beginning of the game. Avoid fighting with the enemy until you have an object behind you."} {"label": "malphite", "text": "Malphitis is the most vulnerable when closely grouped. Do not look for fighting in the jungle or around the Dragon or Baron because the teams are likely to be regrouped closely, which allows him to get a good Ultimate h off."} {"label": "karthus", "text": "The longer the game goes the stronger Karthus is going to become. Ensure you put Karthus behind in the early game to make him less useful as the game goes along."} {"label": "sion", "text": "Try to catch the enemy by surprise by installing death brushes in the enemy jungle. Putting death brushes in the enemy Jungle can easily Ultimate R enemies of them and blow them up with your team."} {"label": "malphite", "text": "His Ultimate h had a low cooling rate. Malphite's Ultimate H will almost always be standing."} {"label": "skarner", "text": "If you don't pull the squishies in, just peel and protect for your allies. To facilitate access to the enemy rear line, group with your team, but stay on the side."} {"label": "tahmkench", "text": "In team fighting with his E, Tahm Kench can essentially have two health bars and be almost impossible to kill. The Ultimate r can be used to save an ally,"} {"label": "leona", "text": "Leona will now have two points in her Ultimate ability. The ability will be on a very low cooling now, and it can quickly look around for enemy team choices."} {"label": "shyvana", "text": "The ultimate t displacement of Shyvana can act as a source of coat for its grey carrier. Its Ultimate can also allow timidivana to land a multichampion l and inflict a lot of damage with it a and k."} {"label": "sett", "text": "Focus on setting up a set after level 9 and work on reducing 20% cooling through the articles. Sett is excellent in the extended trades thanks to its Q."} {"label": "fizz", "text": "Do not go for all-ins unless Fizz has already used his Playful / Trickster E beforehand. Keep an eye on your XP bar between levels 5 and 6."} {"label": "swain", "text": "This vision control is particularly useful for objective control. Swain's pretty still."} {"label": "nidalee", "text": "Focusing solely on the backline can make you an easy target and result in quick death. By targeting the nearest enemy champion to your carry, you will survive longer and keep your carries alive."} {"label": "fiora", "text": "If she goes missing, expect that she\u2019s coming to join the team fight. If she stays in a side lane, don\u2019t let her destroy your base while you try and fight."} {"label": "senna", "text": "Try to finish the game as quickly as possible so that it is unable to be really effective in the middle of the game. As Senna will go alone in the middle of the game, you could use it to your advantage to set up an ambush and take it down."} {"label": "heimerdinger", "text": "You should continue peeling for your allies to keep them alive in fights. You're good at peeling, so you should do so in the late game."} {"label": "trundle", "text": "It can take the first dragons with ease, without being too low. Its Ultimate n allows it to obtain a huge amount of duel potential that can allow it to go towards high priority targets with ease, then exit without dying."} {"label": "taliyah", "text": "The first damage caused by the talijah game is quite powerful, especially if it manages to land its C on the enemy. Its opponents can be taken out of sight by talijah using track brushes."} {"label": "rumble", "text": "The passive autonomized r allows Rumble to act as a disruptor during team fighting easily. Rumble's e combined with its d can allow it to easily descend a single enemy target."} {"label": "nasus", "text": "Its survival against invasions will also increase when it reaches level 6 Nasus can start gank after level 3/4 depending on whether he puts his first point in his W"} {"label": "nunu", "text": "Nunu can pick off an opponent with his W in mid-game team fights. A champion with good control due to his abilities Q and Smite."} {"label": "karthus", "text": "After completing his jungling item, Karthus's kill pressure and ability to gank will increase. The completed jungling item will give Karthus a lot of Ability Power and the first bit of cooldown reduction he needs."} {"label": "katarina", "text": "One of Katarina's weaknesses is her lack of range. When playing as a ranged champion, try to harass her with abilities and auto-attacks."} {"label": "akshan", "text": "Avoid trying to fight often early until you have levels under your belt. Keep dropping it with your Q and W, but avoid pushing too much."} {"label": "camille", "text": "Once she unlocks her basic abilities, she should be looking to gank pushed up enemy lanes with extreme prejudice. Try to bait their Flash out so that you can come back later on and finish the job."} {"label": "vayne", "text": "When Vayne's Ultimate capacity increases, her death pressure and manoeuvrability increase considerably. Vayne is weak at the beginning of the game."} {"label": "skarner", "text": "Skarner is subject to CC (crowd control). CC makes the use of both Skarner's E and Ultimate quite difficult."} {"label": "thresh", "text": "Take Aftershock for stronger engages. Finish your build with any item needed."} {"label": "viktor", "text": "He has an innate advantage against various matches. It also gets the priority of the routes in general."} {"label": "shen", "text": "If Shen ult to another way to help his allies, you should just focus on pushing and taking as many plates as possible from his turn. Keep the wave near your turn."} {"label": "taliyah", "text": "It gives the enemy very little time to react. A C E Q combo can ruin the enemy's life."} {"label": "shen", "text": "Shen's Ultimate R is in place when he gets split by pushing. Make sure someone can match Shen in the way so that he can't divide the thrust freely."} {"label": "garen", "text": "Garen's E deals extra damage to lone targets. You can mitigate the damage by fighting beside your minions."} {"label": "hwei", "text": "When pushing, try to hit both the minion wave and Hwei at the same time. Having many abilities can make someone complicated and overwhelming for players."} {"label": "rengar", "text": "Which means he can completely decimate the enemies that are identified. He will frequently have to find sides on the enemy to make sure he can take control of the game and win quickly."} {"label": "sett", "text": "Sett's Ultimate can make or break the game for its allies, and should be used to set up ganks on its laner. Sett's Jungler will prioritize his path more than any if he uses his Ultimate to set up ganks."} {"label": "irelia", "text": "Irelia's Ultimate R becomes a good duelling tool at level 6. Irelia benefits from extended trades, but try to avoid them whenever possible."} {"label": "zyra", "text": "At level 9, Zyra would have maximized his Q or E. Whatever you've reached first, you should be able to inflict a lot of damage to the enemy's lantern during the middle of the game or later parts of the laning phase."} {"label": "galio", "text": "You keep an eye on the map during the mid-game. One ally always stays near your allies."} {"label": "zilean", "text": "However, the player chose to stand outside the wave. That's because he didn't want to be damaged by the wave when his opponent used Q on her."} {"label": "yasuo", "text": "Try to lock CC as quickly as possible and take it down. Yasuo is strong once he has a 100% chance of writing."} {"label": "malphite", "text": "As such, it is essential to be prepared for and follow back-up. If you don't get easy ganks, try to invade the enemy's camps and steal their resources."} {"label": "maokai", "text": "But Maokai's team will quickly take advantage of its CC. Maokai is really high in tankness at the end of the game."} {"label": "zed", "text": "As soon as Zed reaches level 6, his death pressure increases and he will play aggressively. Zed seems to assassinate any squishy target whenever his Ultimate R is available for him."} {"label": "seraphine", "text": "Once piled up, the struggle should be an easy task. Seraphine is an easy to learn champion."} {"label": "seraphine", "text": "This point in its Ultimate R reduces capacity cooling and increases damage. Cooling a capacity refers to the time it takes for the champion to use it again."} {"label": "tristana", "text": "It will have a lot of articles during the late part, which will allow it to blow up squishies and inflict a lot of damage on the grouped enemies. It will also allow it to take more minor damage due to the theft of life."} {"label": "hecarim", "text": "Hecarim's maxed h will sustain himself due to items and runes. As top laner, Hecarim will be very tanky."} {"label": "pyke", "text": "Pyke is a mechanically difficult champion to learn and will take a lot of getting used to. Expect to put in a lot of work trying to learn him."} {"label": "yorick", "text": "Do not separate or depart from them otherwise the enemy may try to remove you or initiate a 4v5 fight when you are away from your team. Focus the closest enemy champion on your carts and work as a team to bring down the enemy one by one."} {"label": "amumu", "text": "You should avoid fighting in the jungle for the same reason as above. Try to initiate a fight immediately after the last end, and try to win when Amumu is not present or during its cooling period."} {"label": "tahmkench", "text": "However, he will not be able to use his Passive well enough with the level 3 power peak. As a support, you are quite vulnerable and can easily be killed when you go to the room, when you move around the map, and when you are alone."} {"label": "lulu", "text": "Its protection potential will be out of the world, It can allow the entire team to use its capabilities properly."} {"label": "twitch", "text": "If your CDA has become a responsibility, don't hesitate to take charge of it. Its first capacity will be maximized at level 9."} {"label": "taliyah", "text": "When playing as a talijah, it is advisable to choose your enemies with your abilities whenever possible. This strategy will give a significant advantage during team fighting, making them very biased."} {"label": "garen", "text": "If your team sets Garen behind early on, he will be especially useless. Garen's effectiveness can vary greatly depending on his build."} {"label": "camille", "text": "Enemies hit by the outer half of Camille's W take additional damage and are slowed. Camille's E is a skill shot that fires a grapple into terrain, allowing her to dash to it and then use it again for extra distance towards enemy champions."} {"label": "ziggs", "text": "Ziggs can move enemy units in its E using its W. The use of Ziggs' W can act as a good finishing movement against low-health enemies or be used for escape when necessary."} {"label": "soraka", "text": "Winning the game requires maintaining a significant advantage over the enemy team. Soraka is good during the team fights because of her W, Q and E."} {"label": "aatrox", "text": "You'll need to put in a lot of practice to master this champion. Avoid committing to extended trades with the enemy in the very early game."} {"label": "rengar", "text": "Level 6 is a good peak for him as he can now shoot down enemies easily and wander around the map. Its survival will also depend on its passive use."} {"label": "caitlyn", "text": "Once you\u2019ve destroyed the first tower in your lane, move to the mid-lane. The first tower in your lane was destroyed by caitlyn."} {"label": "nunu", "text": "Zonya's late game can actually be really good too to help you survive the Engagers. For summoners take Flash and Smite."} {"label": "kaisa", "text": "If kaisa is set back during the early game, she won\u2019t be able to come online as fast as her counterparts. As a result, kaisa will need to be peeled for as well."} {"label": "gwen", "text": "Ranged champions can constantly harass and bully Gwen, making it hard for her to survive the early game. If you use your Q without multiple stacks, the damage will be futile."} {"label": "pantheon", "text": "Level 16 isn't that great a spike as it will only increase the damage of the ability and reduce the cooldown. Most of his abilities will be maxed out during this phase of the game."} {"label": "skarner", "text": "The target of Skarner's Q is ripped out of the ground and carried by him, empowering his next three attacks to have bonus range, attack speed, damage, and an AoE circle. Skarner's E causes him to charge forward, becoming immune to slows and ghosting during the time he's charging."} {"label": "evelynn", "text": "evelynn should look for picks on enemies who are too far forward or alone and can be quickly taken down before they\u2019re able to react thanks to her Passive. Evelynn will max her Q at level 9."} {"label": "ryze", "text": "You should only fight others if you have an advantage over them to maximize your chances of winning. Continue to get XP and gold while cultivating to strengthen yourself for future battles."} {"label": "yasuo", "text": "Yasuo's ability to rush quickly allows him to pierce the armor. The armor movements allow Yasuo to inflict a lot of damage on the tanks."} {"label": "taliyah", "text": "Remember when you are weak so you don't fall behind because of poke. May inflict heavy amounts of damage in very short time."} {"label": "varus", "text": "Once he reaches level 6, his death pressure goes up sharply. He can now use his Ultimate R for CC enemy champions."} {"label": "karma", "text": "At level nine, Karma will have her Q maxed out, increasing her overall poke damage and letting her chunk out enemies before significant fights. Level eleven is a decent power spike due to Karma's ability empowerment potential, which comes in handy during significant fights in the objective pits."} {"label": "zac", "text": "That being said, make sure that it can't push the wave completely, or you can be diving tour. Zac has great all-in-one potential throughout the laning phase."} {"label": "missfortune", "text": "Stand in the middle of the track at any time to facilitate the exit of its Ultimate e. Associated with a hard commitment support, do not stay too far ahead."} {"label": "kogmaw", "text": "PTA allows you to choose a single target and shred through them. Then a Gwynsoo's and Hurricane are great pickups."} {"label": "sejuani", "text": "Sejuani's jungle clear can be done in various ways, including full clear, or quick double buff and one camp for level 3. In the late game, Sejuani picks fights with her team and uses her lockdown to control the battlefield."} {"label": "veigar", "text": "It's very important for someone as immobile as Veigar."} {"label": "gnar", "text": "The enemy can completely counter Gnar by choosing to disengage when he gets his mega form. Once his mega form is down, the enemy won't be under the looming threat of getting ulted into a wall by him,"} {"label": "rammus", "text": "Bolstering survivability will allow Rammus to do constant DPS by being around enemies. Continue to pick up and secure jungle camps whenever possible."} {"label": "hwei", "text": "A beginner learning from someone with many abilities can find it challenging. When behind, the person isn't very good in fights despite having AOE and damage."} {"label": "amumu", "text": "The teams will be regrouped closely again at the end of the game. It's good for Amumu because he'll be able to CC his entire team with his Ultimate there."} {"label": "xinzhao", "text": "This is a crucial peak of power, as its damage production and duel capacity are massively increased. Xin Zhao is excellent in team fighting and enemy selection due to his kit."} {"label": "zyra", "text": "Avoiding battles around the goals and the jungle can reduce the team's security problems. Poke and strong strategies of all-in-one are effective against Zyra."} {"label": "neeko", "text": "Once Neeko hits level 6, her kill pressure intensifies. When fighting Neeko, keep in mind that she can cast her Ultimate R and deal damage and CC you."} {"label": "nautilus", "text": "Look for choices with your Ultimate E. If you can catch someone when the enemy is not organized, you will be able to force a team fight or a goal after."} {"label": "wukong", "text": "His first game will be pretty strong. as he can just go for coherent all-in-one trades"} {"label": "teemo", "text": "If you focus the rear line alone, you can be an easy target for the enemy and can die quickly. By focusing on the closest champion, you will survive longer and keep your aircraft carriers alive."} {"label": "lissandra", "text": "Stay outside the minion wave so Lissandra is forced to choose between pushing with her Q or trying to poke you instead. When Lissandra was level 6, she increased the death pressure."} {"label": "shaco", "text": "In the team fighting, Shaco's main priority is to assassinate the enemy rearline, Shaco can use their clone to separate the enemy front line from the front line in team fighting."} {"label": "akshan", "text": "He should look for aggressive parts once he has brought his first component. Level 6 is good for Akshan because it allows him to unlock his Ultimate."} {"label": "sion", "text": "Grouping usually involves the 5v5 fight against opponents. One more point in its Ultimate R will increase its overall damage and let it use capacity frequently."} {"label": "draven", "text": "If Draven is very strong in the mid-game, he may need to avoid overextending and getting killed at the start of the fight. It is vital for Draven not to get killed at the start of the fight to maximize his damage output."} {"label": "aatrox", "text": "You should try to take down carries when you land a W on high priority target. Aatrox's Ultimate R is crucial in late game team fights."} {"label": "ezreal", "text": "ezreal can buffer his E in response to CC abilities, avoiding follow-up CC if he gets hit by the initial CC ability. Ezreal is very squishy."} {"label": "milio", "text": "Starting as support, your main focuses are on stacking your support item quickly, enabling your carry and poking and harassing your opponent. For summoner spells, flash and heal work well while exhaust works too if you're against multiple assassins."} {"label": "illaoi", "text": "When Illaoi casts her Ultimate, do your best to disengage if possible. To maximize impact on team fights, avoid fighting in tight areas, as it will allow Illaoi's R (Tentacles) to run havoc."} {"label": "singed", "text": "He should not participate in team fighting until his Ultimate has been used. The use of his Ultimate before participating in team fighting can make him be amazed and removed from the fight."} {"label": "nami", "text": "From this position when you have an enemy suspended in the air you can choose to either simply walk away or all in to try and hunt down a kill. So if you ever want to take a fight that you know you can win use it, run at your opponents and get the kills."} {"label": "zeri", "text": "His E allows Zeri to escape sticky situations. His E allows Zeri to get away from the ganks."} {"label": "ziggs", "text": "Having two points in the Ultimate R gives a massive boost to the damage of the overall burst. The Ultimate R allows to kill snipers from afar."} {"label": "zac", "text": "You should not let enemies approach objective pits because you have a strong ability to keep them in the area. You will be very tanky during this phase of the game and should therefore start fighting for your team."} {"label": "fizz", "text": "Fizz is incredibly strong in the mid-game if he can get picks. Do not play too aggressive or lose a lot of health early on."} {"label": "jinx", "text": "Wait until you have some items so you can match their auto-attack damage. Keep the wave closer to your side of the map early on."} {"label": "karma", "text": "You shouldn\u2019t really commit to fighting the enemy. At level 6, Karma doesn\u2019t gain access to an Ultimate like most champions."} {"label": "senna", "text": "She will be more focused on getting her passive batteries in order to carry later in the game. Passive batteries are a key element of its ability to carry in the late part."} {"label": "twitch", "text": "If the enemy is regrouping, try to team up with your team as well. In team fighting, continue to focus the most squishi and the easiest to kill high priority targets in the backline."} {"label": "vayne", "text": "The player needs time to come online. The player should not fight unless they have a clear and early advantage."} {"label": "hecarim", "text": "A defensive item should help you a lot when diving into an enemy team. If you are behind in the game, shift your focus to peeling for your team rather than making aggressive plays."} {"label": "qiyana", "text": "Depending on her Element, Qiyana can be a less effective laner. The enemy will always know what Element you have and they will be able to play around it."} {"label": "kled", "text": "If Kled's secondary bar is almost full, he'll go up during the skirmish and be able to kill you. Avoid going into prolonged duels when Kled is about to go up."} {"label": "leblanc", "text": "Leblanc is very strong in the middle of the game once she has lots of APs and articles. Make sure you regroup with your team so that Leblanc can't blow anyone up quickly."} {"label": "kogmaw", "text": "For combos, your go-to is a simple Q into your E and R before activating W and then spamming away with attacks, using R again as you can. He struggles more into champions that scale very well with him but have greater mobility to protect themselves in fights."} {"label": "kennen", "text": "A good view of the enemy side will prevent him from entering the enemy team's backline and inflicting massive damage. Kennen needs time to come online."} {"label": "zac", "text": "You should watch your flanks by setting a goal. It is recommended not to fight in the jungle as it will be easier for Zac to land his E and hit your entire team with his Ultimate R."} {"label": "mordekaiser", "text": "Mordekaiser is quite still. If you keep the wave of minions closer to your side of the map, it will hang for the farm and can be capitalized by the Jungler."} {"label": "shyvana", "text": "Timitvana is a champion who excels very quickly in the clearing of the Jungle. It can invade enemy paths and exit when it sees the enemy crashing."} {"label": "xinzhao", "text": "Try to match his pressure by ruining as often as he is. Xin Zhao is incredibly strong at the beginning of the game thanks to his E and Q."} {"label": "galio", "text": "Beneficial equipment results in higher overall damage output and survivability for Galio. The objective of the Jungle in galio is to pick off enemies with the E and W abilities."} {"label": "fiddlesticks", "text": "The vision will allow the enemy to anticipate his move and react accordingly. You should powerfarm and unlock your Ultimate R as quickly as possible."} {"label": "pantheon", "text": "However, do not over commit to it as they can turn around an exchange easily. The enemies level 6 isn't very strong in 2v2 fights."} {"label": "pyke", "text": "Back away when you're low on HP in a team fight so that Pyke is unable to get the reset on his Ultimate R."} {"label": "zac", "text": "Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is in place."} {"label": "twitch", "text": "Enemies hit by Twitch's E deal damage affected by his venom passive. His attacks become piercing bolts for six seconds, dealing damage to all enemies they pass through."} {"label": "nocturne", "text": "Poking the enemy with your r in the lane will give you a significant advantage in the long run. Use your spell shield to counter hard CC abilities or burst damage abilities."} {"label": "ezreal", "text": "Ezreal is mobile. You may use your E with discretion to get to him quickly."} {"label": "viktor", "text": "Viktor starts playing a little more aggressively after his power peak. Viktor's capabilities become stronger with each upgrade."} {"label": "annie", "text": "Try and aim your abilities so they hit Annie and the minion wave simultaneously. This matchup is easy early, but post 6 it is going to be harder as Annie has more kill pressure post 6 with her Ultimate."} {"label": "syndra", "text": "fight in the open air when possible avoid regrouping too closely"} {"label": "fiddlesticks", "text": "Fighting frequently around the map is allowed as long as you're in the fog of war. Being in the fog of war makes it effortless to focus on the enemy backline."} {"label": "nasus", "text": "This will increase his tenacity and kill the pressure at the same time. His Passive will help him a lot when it comes to diving into the enemy front line and surviving."} {"label": "bard", "text": "Warding will help your ADC stay healthy especially when they are up against a poke lane. Bait enemy laners into pushing and use the wall behind them to E and then stun with your Q."} {"label": "fizz", "text": "In the late-game fights, look for picks with your Ultimate R. If you can pick someone off who steps too far forward, you can use the numbers advantage to start another team fight."} {"label": "karma", "text": "If you're as strong at level 6 as Karma, you will be stronger than her after both of you reach level 6. Karma has a potent early game and is quite strong from levels 1 to 3."} {"label": "malzahar", "text": "He offers him a lot of protection. To get rid of it makes him play safer."} {"label": "zeri", "text": "As long as she positions herself well and kites, Zeri will be very good in team fighting. Try to keep your distance from the E of zeri at the beginning of the game."} {"label": "xerath", "text": "Winning 2 points in his Ultimate will cause Xerath's damage to skyrocket. Xerath can still hit the team fights that are taking place away from him with ease."} {"label": "kindred", "text": "Securing goals is essential as Jungler in the middle of the game. Continue to cultivate your jungle as well as gank and help your allies."} {"label": "reksai", "text": "If you die before a major objective spawns, the enemy will take it. Always stay on the side of the map that the next major objective is on."} {"label": "vi", "text": "Vi will have three points in his Ultimate R. This means that Vi can easily use the ability to lock enemies in a frequent way."} {"label": "rumble", "text": "Its E combined with its W can allow it to easily descend a single enemy target. The W shield also allows it to mitigate a good amount of poke."} {"label": "ekko", "text": "Make sure you equal his ganking pressure early on. Securing objectives is important."} {"label": "drmundo", "text": "This enables drmundo's backline to deal damage freely. drmundo can be a good initiator with his Q and R."} {"label": "briar", "text": "In the late game, look for picks on immobile or mispositioned enemies. Taking someone down in the late game can give you enough time to force a fight, siege an objective or take the Baron or Elder Dragon."} {"label": "vladimir", "text": "If the enemy is tainted, Vladimir decimates them with his ultimate ability. Vladimir's Ultimate capability allows him to do a lot of AoE damage."} {"label": "lulu", "text": "Level 6 is a massive power peak for Lulu. It will annoy the enemy by completely denying the assassination and by exploding the attempts at the end of the enemy."} {"label": "volibear", "text": "However, trading should take place once its E capacity is reduced to maximize efficiency. Prioritize the acquisition of the first element as quickly as possible to obtain an advantage in the track."} {"label": "ezreal", "text": "Stand away from bushes to avoid Ezreal's R, so that you can counter with other abilities. You want Kalista to freeze the wave when facing Ezreal so that your Jungler can gank you."} {"label": "pantheon", "text": "You may also opt for a tanky build and act as a frontline if need be. Level 16 isn't that great a spike as it will only increase the damage of the ability and reduce the cooldown."} {"label": "mordekaiser", "text": "At level 6, Mordekaiser's death pressure increases. When Mordekaiser's Ultimate R is in place, you have to play more respectfully."} {"label": "yuumi", "text": "Her second passive grants two permanent friendship stacks for killing enemy champions and minions. Yumi's Q is a straight line skill shot which deals damage and reveals the first enemy hit."} {"label": "taric", "text": "Stand towards the middle of the way and away from the walls Give Taric more room to maneuver and dodge his E"} {"label": "viego", "text": "Having 2 points in his Ultimate R will make it easier for Viego to kill his targets. Viego's first capacity will be maximized at Level 9."} {"label": "masteryi", "text": "Post 6 should avoid fighting them at any cost because they are much stronger than you with their Ultimate and will kill you easily. He's going to grow up much sooner and will apply as much pressure as possible if you don't counter it."} {"label": "irelia", "text": "With a short cooldown, Irelia will take more fights and easily pick enemies in the side lanes. At this point, due to her items, Irelia will be extremely tanky."} {"label": "cassiopeia", "text": "At level 9, Cass will max out her E. As long as she lands her Q, Cassiopeia's bully potential is incredibly potent."} {"label": "jhin", "text": "Always keep an eye on what items he currently has. Avoid fighting him alone if his items are better than yours."} {"label": "sylas", "text": "The point and W-click of Sylas are easy to land and can change the tide of a fight. The initial casting of Sylas' E allows him to move to a certain place."} {"label": "kindred", "text": "The first element will greatly improve its dual power. This will help her as a whole, especially when she tries to challenge points."} {"label": "nasus", "text": "Nasus will have several elements now, This will facilitate the descent of the enemy and the enemy team."} {"label": "kassadin", "text": "Kassadin is especially vulnerable to champions with dashes or blinks. Kassadin is also very vulnerable when he doesn't have Flash early on."} {"label": "zilean", "text": "Level 6 offers a lot of protection to Zilean as it can allow Zilean to easily counter the fatal damage caused by the burst."} {"label": "urgot", "text": "Split push in the middle of the game. Try to secure secondary goals."} {"label": "shyvana", "text": "Shyvana will be much stronger when she gets her Ultimate at level 6. When Shyvana gets a lot of Fury, she'll be more scary too."} {"label": "pantheon", "text": "Play around the active items that Pantheon has Be careful after the laning phase because Pantheon will try to kill you with Grand Starfall R"} {"label": "taliyah", "text": "It will be incredibly beneficial during the laning phase. Taliyah is relatively weak at the beginning of the game, as its track is shorter and can be spoiled easily."} {"label": "brand", "text": "Brand needs to hit his abilities on enemies during a fight. Brand should melt through neutral objectives and enemy champions alike."} {"label": "rumble", "text": "When Rumble finished its first component, its escarming power and potential of 1v1 increased sharply. You should avoid fighting him when his resource bar is more than half filled in this matchup."} {"label": "evelynn", "text": "Evelynn could be hidden by walking, but not by making camps. Place the vision on its jungle camps rather than in the bushes of the alley."} {"label": "shen", "text": "Avoid walking or watching parts of the card that have not been received if you know Shen was nearby, for fear that it will result in your death. Force team fights when Shen can't influence them will help your team come forward."} {"label": "nasus", "text": "Nasus has crazy damage at the end of the game if he was able to get tons of batteries with his Q. Nasus is an easy-to-take, easy-to-understand champion."} {"label": "malphite", "text": "Team fighting is where Malphite excels because of its Ultimate capability which is an AOE capability that can cause several people to fall. Malphite can absorb a lot of damage for his team with his Passive."} {"label": "twitch", "text": "Drive with your teammates as much as you can to get killed with the utmost ease. You will also want to make sure that you continue cleaning Control Wards on the card."} {"label": "malzahar", "text": "You should continue to grow and win XP at this stage. Play around your Ultimate R in the middle of the game. It's a very strong tool that can help you get an advantage of killing with numbers."} {"label": "heimerdinger", "text": "The first mythic item will allow Heimerdinger to dish out a ton of poke damage in the lane with his turrets. His burst damage will be pretty potent as well, and he can one-shot enemies with utmost ease."} {"label": "lucian", "text": "Lucian can quickly kill the enemy with multiple combo rotations. The first element will be a massive power peak for Lucian because it allows him to do a lot of damage."} {"label": "pantheon", "text": "That being said, the lower cooldown certainly helps. His first ability will be maxed out at level 9."} {"label": "draven", "text": "You must look for fights in the early game to cash out from your Passive. Draven\u2019s level 6 power spike is powerful."} {"label": "fizz", "text": "Instead, communicate with your team while following Fizz from a distance if possible. Walking around Summoners Rift is a squishy player's worst enemy."} {"label": "sejuani", "text": "avoid sejuani is the best bet in terms of early gambling success. sejuani are stronger gankers than you in early play."} {"label": "ashe", "text": "The term 'poke' refers to Ashe using her y to harass the enemy and gain an advantage. Poking the enemy with Ashe's y allows her to get an early lead before a late game team fight erupts."} {"label": "riven", "text": "Regrouping for no compelling reason can result in unnecessary fighting and loss. As a strong duelist, you should be ready to adapt to the situation and either focus on the split thrust or group with the enemy team."} {"label": "missfortune", "text": "rotation towards the middle lane means moving to a different part of the map, turning towards the middle lane and trying to take this tower, it will be easier to attack other parts of the map,"} {"label": "tryndamere", "text": "Hitting level 3 will be quite difficult so make sure to avoid conflicts and use your Q to heal regularly. This will allow you to soon become worthy of gank."} {"label": "shaco", "text": "The use of ultimate capacity significantly increases the frequency of roaming. This peak power of the ultimate should be used as efficiently as possible."} {"label": "lulu", "text": "That's because her Ultimate R will now have two points and won't let her die so easily. Its effectiveness in team fighting really comes into play during this phase of the game."} {"label": "kennen", "text": "Once Kennen has several articles, he will be able to turn the tide of the game on his own. The damage to Kennen's poke will be enough for two squishy shots."} {"label": "masteryi", "text": "This allows him to use his (e) frequently, which allows him to avoid the CC. Combined with his Wuju Style, this champion deals a lot of damage."} {"label": "leesin", "text": "Try to catch the enemy CDA in a side lane or enemy support while they are in custody. Your main objective during the fighting will be to achieve the highest priority enemy target."} {"label": "warwick", "text": "Warwick can use its Ultimate R elsewhere even if it cannot use it at the top. Warwick is a good pusher."} {"label": "kassadin", "text": "Kassadin is particularly powerful once he reaches his level 16 power spike. Kassadin is considered weak in the early game."} {"label": "nunu", "text": "Nunu's ultimate roots Nunu in place and creates a circle around them for 3 seconds. When the ultimate ends, the area explodes dealing monumental damage."} {"label": "skarner", "text": "CC makes the use of both Skarner's E and Ultimate quite difficult. Using Skarner's Ultimate on a tank champion is not really worth it."} {"label": "kassadin", "text": "When Kassadin has his Ultimate, he will also have increased mobility due to short cooldowns. Kassadin's kill pressure increases when he has his Ultimate."} {"label": "yuumi", "text": "Also, her best friend gets additional healing and a good chunk of armor and magic resist. Of course, using your E and ultimate as needed."} {"label": "gragas", "text": "The whole enemy team can be displaced by Gragas's Ultimate ability. Gragas has good sustain in lane compared to many other champions."} {"label": "leblanc", "text": "Staying in the fog of war is very beneficial to LeBlanc. The search for peaks on enemy Jungler, Support, or ADC should be his game plan."} {"label": "ezreal", "text": "Ensure you\u2019re always stood behind the minion wave at all times. In team fights, you mustn\u2019t let Ezreal poke you down before you get the chance to engage."} {"label": "velkoz", "text": "If possible, look for peaks on isolated targets. Keep a constant eye on your positioning."} {"label": "rumble", "text": "Its combined with its d allows it to easily descend a single enemy target. The shield d also allows it to mitigate a good amount of poke."} {"label": "garen", "text": "He can also dive enemies as needed with his team's support."} {"label": "milio", "text": "Beware of his range if you're a champion of melee. A melee champion should be careful of the opponent's reach."} {"label": "jax", "text": "If somebody tries to contest your split push, look to fight them. Jax is a good duelist and will be able to fight most enemies who try to stop him."} {"label": "gragas", "text": "Gragas' Ultimate R provides a great opportunity for him to knock your whole team into his if you are too far forward or split from your team. If you get caught out too far forward while facing Gragas, he could use his Ultimate R to push you into his team and they might take the objective shortly afterwards."} {"label": "jax", "text": "Working with Support will help set vision around the map to catch the Jungler off guard. Jax's ultimate ability point value will be two at level eleven."} {"label": "fiora", "text": "Buy a grievous wounds item early to neuter a huge part of what makes her such a good duelist. Keep a constant eye on the map and the location of Fiora when you\u2019re grouped with your team."} {"label": "qiyana", "text": "qiyana's early game ganks on pushed-up targets are going to be quite phenomenal. Camouflage allows qiyana to hit enemies hard in a jiffy."} {"label": "naafiri", "text": "Keep an eye out for her to cross the pupil, stinging her if you see her do it. Do not overextend when you are weak; it can easily kill you and place you behind."} {"label": "fizz", "text": "You should look to catch out enemies who are alone or who are too far forward. You will fight anybody who tries to stop you from split pushing or farming in a side lane."} {"label": "kindred", "text": "Kindred will try to get as many batteries as possible."} {"label": "gangplank", "text": "Take Q, E, W in that order for skill builds before maxing Q, E, W whenever possible. Starting the game is about farming hard while getting easy trades with barrels down."} {"label": "nasus", "text": "Try to deny as many batteries as possible by invading Nasus so that it is unable to scale quickly. The more the game goes, the stronger Nasus will be."} {"label": "nami", "text": "Then use Q into an auto attack following up with your ultimate. Then after this use E into an auto attack and dub yourself as a great combo."} {"label": "olaf", "text": "Once Olaf hits level 6, his difficulty to kill increases. It will be challenging to lock down Olaf with CC when he reaches level 6."} {"label": "tahmkench", "text": "Tahm Kench's abilities will only have a little time on his abilities. This means that it can secure choices with ease on anyone."} {"label": "soraka", "text": "W > Q for Soraka will provide a lot of healing for his team. All Soraka has to do is not get killed while we're getting her ready to work."} {"label": "lucian", "text": "Once Lucian unlocks his 3rd Ultimate R stage, he will be able to flatten tons of constant damage. Especially for weak health targets. It will be easier for him to break enemies."} {"label": "sylas", "text": "If it's misused, his W can get him killed because he's moved to another place. Sylas'W is affected by injuries seriously acquired by the enemy team."} {"label": "swain", "text": "A max-out Ultimate R will let him survive the fighting with ease. The damage will be pretty devastating for the enemy team too."} {"label": "yasuo", "text": "He can catch up with his enemy using his E and hit them with his r. Using Yasuo's W allows him to completely dismantle enemy matchups by running around windshields."} {"label": "zac", "text": "He has the potential to chain his crowd control capabilities with his allies. Capacity E makes him a powerful ganker because of its effects."} {"label": "kassadin", "text": "Post level 6, if you have any CC abilities, do not use them unless his Ultimate k is down. Kassadin lacks wave clear in the early game."} {"label": "brand", "text": "and he will be able to dish out tons of damage. Brand needs to hit his abilities on enemies during a fight."} {"label": "lillia", "text": "The cooldown of Level 11 will be reduced, allowing Lillia to play games frequently in the game. Lillia Q will be maximized at Level 9."} {"label": "ksante", "text": "The practice makes perfect, and the awareness of the card will help with it. The guards can keep you from flancing the enemy and catching the enemies out of position."} {"label": "swain", "text": "The W (healing ability) of the Swain can regenerate a lot of health and support its enemies in the way. The Ultimate R (ability) of the Swain amplifies this effect and is very effective in fighting in closed spaces."} {"label": "jinx", "text": "Jinx will be really great during mid-game fights. This is primarily due to her Q and auto-attacks"} {"label": "twistedfate", "text": "Twistedfate has a lot of poke, so try to bring down the enemy as often as possible. Play safe for the first levels while land poke on the enemy with s."} {"label": "jayce", "text": "Jayce can one-shot targets if he is far ahead of the enemy team. A full-build Jayce makes no squishy enemy target in the game safe, as he can easily blow them up with his w > s combo."} {"label": "morgana", "text": "With Morgana's guard, his teammates will be able to set up ambushes more effectively and catch enemies out of the guard. Morgana's pretty decent in the team fights."} {"label": "seraphine", "text": "Be sure to avoid being struck by Seraphine QS. Don't hang on to the minions or stay still in this matchup."} {"label": "fiddlesticks", "text": "His effigies help him with the same and can be used to secure and clear a lot of vision for his team. For the side lane, or while lane ganking, he can make complete usage of the lane brushes to bamboozle enemies."} {"label": "lillia", "text": "Lillia is very fast and mobile thanks to her Passive. This makes Lillia difficult to catch out of position."} {"label": "lulu", "text": "The abuse of the timer of death can make more gold. You could take a ride."} {"label": "tristana", "text": "The inappropriate or reckless use of the W of Tristana can immediately cause her to be killed because of her squishiness. The enemy can try to get away from Tristana to prevent him from getting a fully loaded E, which did not reset his W for escape."} {"label": "olaf", "text": "See if you can get some roams off on overextended enemies in the mid-lane. Your champion can let you decimate immobile champions if they happen to be too pushed up."} {"label": "wukong", "text": "You will want to regroup with your team as often as you can. Don't try to execute Wukong if he still has his available place."} {"label": "trundle", "text": "Trundle can be easily kitted by varied trolleys once its e has been exhausted. This forces Trundle to retreat or die, if he manages to extend without any follow-up from his team."} {"label": "xayah", "text": "xayah is very vulnerable when its Ultimate R (capacity) is broken. It can be concentrated by CC (crowd control) as well as by assassins at that time."} {"label": "soraka", "text": "The player should not wander alone as this can result in their death due to enemy attacks being too easy to land. Your placement E will determine if you win or lose a fight with ease."} {"label": "quinn", "text": "Unfortunately, Quinn doesn't exactly spike at level 11 like a lot of other champions. At level 9, Quinn's first ability will max out, which is a significant spike for her as this ability's damage output will be much higher and she will be a lot stronger."} {"label": "yuumi", "text": "Yumi's W has a passive where while attached to an ally she is untargetable and casts her abilities from her ally's position. This can be recast after a short delay to dash to a different ally champion or detach from her ally."} {"text": "Use your ultimate to blast enemies back and avoid skill shots.", "label": "graves"} {"label": "morgana", "text": "As Jungler, it is crucial to be alive in the late game to get major goals. Die before a major target spawns and the enemy will take it for free."} {"label": "taliyah", "text": "Track brushes must be used with ample time when you are trying to land your C and E on the enemy. Using track brushes will allow you to easily disrupt fighting."} {"label": "nasus", "text": "By exerting pressure, Nasus's team can sit or fight elsewhere. Pulling pressure with Nasus means that his opponent will fight to counter."} {"label": "tahmkench", "text": "Tahm is very motionless, which means that it is really easy to pursue even with his W up. If the enemy freezes the way, there is nothing he can do to escape an all-in/gank."} {"label": "hecarim", "text": "Hecarim's Ultimate t has two points at level 11. At level 11, Hecarim's Ultimate t will be more robust and can be used frequently."} {"label": "karma", "text": "Early in the game, getting boots to deal with 'her' (who is likely a player or enemy champion) can be very helpful. Before level 6, this 'her' was stronger than you."} {"label": "corki", "text": "Build orders start with blade and pot, then tier 2 boots after this. Corki can struggle with champions who have long-range abilities as it makes it difficult for him to initiate fights."} {"label": "trundle", "text": "A good time to do so will be when you have used your h and your Ultimate n is about to run out. Another point in his Ultimate n will strengthen his overall power during the duels."} {"label": "fizz", "text": "Fizz's Playful / Trickster E allows him to dodge damage and escape from trades. Do not go for all-ins unless Fizz has already used his Playful / Trickster E beforehand."} {"label": "jarvan", "text": "Level 2 allows Jarvan to get cheesy ganks off in either the mid or bot lane once he's unlocked both his d and e. Jarvan is pretty mobile and able to escape a lot of trades."} {"text": "In late game team fights, Yasuo should play as a hyper carry and focus on dealing damage while keeping himself alive.", "label": "yasuo"} {"label": "taliyah", "text": "Taliyah is relatively weak at the beginning of the game, as its track is shorter and can be spoiled easily. Its Q reduces the track space where it can use capacity freely as well."} {"label": "rumble", "text": "Your Ultimate capability is really effective during team fighting so make sure you use it in the bottlenecks and force the enemy to walk through them. Another point in Rumble's Ultimate capability is going to seriously put the team to fight in choking points in his favor."} {"label": "jax", "text": "As soon as Jax gets his first item, he becomes much harder to duel unless you have items that match his damage. Don't over commit to fighting Jax without a backup plan."} {"label": "annie", "text": "This item component will give Annie the incentive to use more spells. Use more spells."} {"label": "qiyana", "text": "Depending on her Element, she can be a less effective laner. The enemy will always know what Element you have"} {"label": "darius", "text": "Darius is a great duelist in low ELO. Darius is really good in team fights thanks to his Ultimate e which can be reset if he gets the killing blow with it."} {"label": "qiyana", "text": "It is recommended that Qiyana does not fight in choke points like the jungle or under a tower. When no team fights are occurring, Qiyana will split push."} {"label": "tryndamere", "text": "The more Fury Trendamere has, the stronger he'll be. Every time his Ultimate e is broken, try to abuse cooldown and look for murders."} {"label": "leona", "text": "This will give her a ton of protection when she decides to be part of someone. It will only strengthen the strength and duration of Leona's whole."} {"label": "briar", "text": "She will place deep over shallow vision to help spot her before making a move. A common target for the assassin is when they go into combat with their Ultimate R."} {"label": "vex", "text": "Vex is good in team fighting, so she should do well in team fighting at the end of the game."} {"label": "leona", "text": "Leona has an incredibly strong level 2, make sure to hit Level 2 first. When you get trapped, Leona will never engage again if she does not take damage above her health threshold."} {"label": "tristana", "text": "This point will be on low cooling which means that it can use it quite frequently. This step of the game is made or pause for Trist."} {"label": "trundle", "text": "Trundle has good objective control and can solo with ease. When Trundle activates his Subjugate n, step back immediately."} {"label": "chogath", "text": "Look to gank whenever your Ultimate is up. Your Ultimate is a great tool for ganking and should be abused to get kills."} {"label": "camille", "text": "In team fights, try to cast your Ultimate R when the enemy is bunched together so it can bounce between multiple champions and deal more damage. Delay a team fight for as long as possible while harassing and poking the enemy down with your W."} {"label": "masteryi", "text": "Master Yi will be looking for the farm as much as possible to come online. Without his Ultimate, Master Yi is rather weak."} {"label": "ziggs", "text": "Ziggs' ultimate is a long-range bomb that creates a circle of massive damage on impact. To maximize passive damage, use auto attacks into Q, E, and W for combos."} {"label": "jarvan", "text": "This will also let him show extreme prowess during Jungle duels. Jarvan's first item component will give him a massive boost to his dueling and survivability."} {"label": "nautilus", "text": "On getting 3 points in his Ultimate ability, he will use the ability quite often. Team fights will be a breeze for him from now on."} {"label": "warwick", "text": "Level 14 is when Warwick would have maximized two abilities. Maxing 2 capabilities at level 14 is an important power peak for Warwick."} {"label": "urgot", "text": "Upon reaching Ergot they are killed and nearby enemies are feared. From here use your W prog, as many legs as you can possibly use it as possible."} {"label": "karma", "text": "Using lane brushes offers an additional layer of safety to Karma while ensuring that the enemy laner has a horrible time in the lane. Once your bottom lane rotates to the top lane, go to a side lane and start to farm."} {"label": "jarvan", "text": "Post level 6, avoid using dash until his Ultimate is down. If you go in while your dash is down, it will be impossible for you to escape without burning Flash."} {"label": "yasuo", "text": "This allows Yasuo to catch up with his enemy by using his E, then hit them with his R. With this tactic, Yasuo can easily install ganks as well."} {"label": "azir", "text": "azir's ability to control a zone/area is quite strong and almost unparalleled. Azir can dish out a lot of consistent damage if he is given the chance."} {"label": "orianna", "text": "Make sure that when you\u2019re pushing, you reposition or have vision around your lane. Orianna is quite vulnerable to all-in and hard engage in team fights."} {"label": "fiddlesticks", "text": "Request assistance from your allies if you can\u2019t do it alone. Fiddlesticks is weak in the early game and needs to hit level 6 as quickly as possible so he can unlock his Ultimate R."} {"label": "lux", "text": "Lux will excel in the fight against bottlenecks. The enemy can't do anything to avoid Lux's g and will be zoned by her poke."} {"label": "tristana", "text": "It will also allow it to take more minor damage due to the theft of life. A maximum of Ultimate R will allow Tristana to take control of the game very quickly."} {"label": "anivia", "text": "Teams continued to group in the late game. This helped Anivia."} {"label": "lux", "text": "But stand behind the minion wave instead so she can't put her Q on you while you're isolated. Its level 6 is much stronger than yours. Make sure you play safely and backwards if you are on low HP."} {"label": "tryndamere", "text": "Trendamere can exert a lot of pressure in the way while preserving its survival. This ability helps a lot against the champions of the range and of melee."} {"label": "annie", "text": "Annie should get ahead and invest in one of these items to gain an advantage. In team fights, group carefully because Tibbers R can stun multiple members if you're too close together."} {"label": "lillia", "text": "Try to blow Lillia up as quickly as possible in a team fight so she can't use her Ultimate R to sleep your entire team. Keep an eye on where Lillia moves around the river and sitting targets like the Baron or the Dragon as she can use her E to inflict some brilliant damage to you and your team."} {"label": "draven", "text": "The biggest weakness for Draven is crowd control, especially stuns, snares, knock-ups. If you are playing a champion with skill shots and CC, aim them at the Axe g drop location."} {"label": "sona", "text": "Sona was very squishy in the early game which makes her pretty disposable and easy to put back. If Sona gets camped in the way, she can't do much."} {"label": "tahmkench", "text": "Start regrouping when your team needs you. In team fighting, either use your Ultimate r on an enemy if you can kill them or use your Ultimate r on a nourished ally to keep them alive longer."} {"label": "morgana", "text": "Morgana's death pressure isn't the best until she unlocks her Ultimate R. Once Morgana unlocks her Ultimate R., her death pressure increases."} {"label": "pantheon", "text": "Despite being a strong split pusher in the mid-game, do not hesitate to engage in group fights. When facing an opponent or team, be prepared to adapt to changing circumstances."} {"label": "kennen", "text": "Unfold the thrust using your Ultimate as much as possible. Falling back in gold and XP can make Kennen less effective in team fighting."} {"label": "bard", "text": "Getting caught out with your E on cooldown, especially during the early game will get you killed. Besides, if you keep roaming, chances are that your ADC will fall massively behind and will get killed frequently, especially if you are in a low elo bracket."} {"label": "camille", "text": "This is mainly because Camille does not have any consistent AoE DPS ability in her kit. Her core items should allow her to take up any fight without significant hindrance."} {"label": "kaisa", "text": "For skill orders start Q than W than E before maxing Q than E than W taking ult whenever you can. For summoner spells take flash and ghost."} {"label": "azir", "text": "Punish enemy laner with auto-attacks after taking control of soldier-directed attacks. This will create a healthy lead in the lane, allowing for either an all-in or roaming strategy."} {"text": "That's how to play Kayle Top.", "label": "Kayle"} {"label": "rumble", "text": "Your goal in early play is to play safely, pick up gold and XP and avoid dying to the enemy lantern. You are rather weak in the game early and need time to come online."} {"label": "lillia", "text": "Lillia is very fast and mobile thanks to her Passive. This makes Lillia difficult to catch out of position."} {"label": "zac", "text": "Enemies hit are knocked up and damaged the first time, and if hit by multiple bounces they take half damage and not knocked up again. For build orders start Blue Knife and Refillable."} {"label": "yuumi", "text": "She will literally heal all the damage done to her teammate, making the extended team fighting the way to go for her team. Yuumi will have many articles completed during this stage."} {"label": "fizz", "text": "Fizz will max his first ability at level 9. After maxing out the first ability, Fizz's kill pressure and skirmishing power will be quite high post level 9."} {"label": "xerath", "text": "Relic Shield is a better choice for Utility Supports than Spellthief. It is unlikely that you can stack Spellthief effectively."} {"label": "cassiopeia", "text": "Cassiopeia has a lot of mana problems in the early game. In the early game, Cassiopeia will play more aggressively once she gets Tear of the Goddess."} {"label": "poppy", "text": "She can keep soaking damage and act as a reliable frontline for her team in fights. She will have a lot of items during this phase of the game."} {"label": "zac", "text": "Once he reaches level 11, Zac can have two points in his Ultimate R. This increases the frequency with which it can use capacity and, therefore, will also increase its selection potential."} {"label": "sion", "text": "If you focus the rear line alone, you can be an easy target for the enemy and can die quickly. His tankness will be really high during this phase of the game due to his articles."} {"label": "gragas", "text": "Enemies with good positioning in lane will find it hard to engage Gragas or use his E due to minion blocking. Gragas's ultimate R is easy to mess up and may knock enemies backwards instead of forwards."} {"label": "ezreal", "text": "Try to harass and poke the enemy as often as you can with your Q. Using your abilities frequently will allow you to stack your Tear quickly too."} {"label": "lucian", "text": "This stage 2 Ultimate R will give Lucian significantly more damage in neutral and objective battles and duels. If you stay with your team in the later parts of the game, it will be 4v5 and the enemy may be able to force a fight or end the game."} {"label": "shen", "text": "The Spiritblade zone stops all auto-attacks against allies in the area. The dash also regains energy if he lands it or damages someone with his Q."} {"label": "zed", "text": "Way swaps should make it easier for you. Look for the sides of the enemy team."} {"label": "vayne", "text": "Vayne shines at the end of the game because she can run the enemies because of her e et s. She only needs to avoid having the CC to do it."} {"label": "kayle", "text": "During team fights, prioritize targeting enemy backline players. The use of fog of war will aid in identifying enemy positions."} {"label": "camille", "text": "When Camille uses her E to engage on you, do not try to dodge it and make your movements very linear, and at the last moment use your E in the opposite direction that you are moving in. Camille is a mechanically difficult champion."} {"label": "ezreal", "text": "By then Ezreal would have picked up several items that increase his strength. Ezreal is at level 11 when he can put his second point in his Ultimate R."} {"label": "poppy", "text": "As you\u2019re not strong in the early game, you may wish to wait for the enemy to waste an ability before playing aggressive. Keep the minion wave closer to your side of the map in the early game."} {"label": "karthus", "text": "This will help Karthus scale up quickly. The first item component will cause a massive powerspike for Karthus."} {"label": "nami", "text": "Her ultimate is a very long range wide skill shot which throws a tidal wave in a direction. After the knockup they are then heavily slowed and the slow lasts longer the further the wave has travelled."} {"label": "yasuo", "text": "He can also help his Jungler during the ganks with his E dash and R knockup. Flank in the team fighting as he approached the enemy backline."} {"label": "hecarim", "text": "He should focus on getting a massive lead. He will require access to all his abilities and core items to run his enemies down."} {"label": "shaco", "text": "Team fighting will improve for Shaco. Another point in his Ultimate will allow him to frequently use the capacity and increase the damage of the clone burst."} {"label": "syndra", "text": "If the allies move on your way after destroying their turn, turn and move around the map to continue farming and win XP and gold. Your allies are people who accompany you on a mission."} {"label": "tahmkench", "text": "The completion of several articles by Tahm will result in fewer deaths. Completing several articles by Tahm will increase the constant damage inflicted on enemies during all in."} {"label": "fizz", "text": "The Ultimate R has a large radius. Fizz is an assassin and can take down squishy champions easily."} {"label": "kayn", "text": "The shape and construction of Kayn's objects determined whether he had murdered people or acted as a front line. If Kayn took the blue form, he could murder people with his damage."} {"label": "samira", "text": "Just like in the middle of the game, stay with your support throughout the later parts of the game. Don't go around the map alone because you will die easily."} {"label": "thresh", "text": "The key to getting a murder later on the line is to earn an early health advance Your goal during the laning phase is to search for murders and abuse the enemy as often as you can."} {"label": "drmundo", "text": "But, peel for your team with your Q Focus the enemy who is the biggest threat to them (or focus the enemy backline if the enemy frontline is weak) to keep them alive."} {"label": "taliyah", "text": "Taliyah will want to delay the team fight as long as possible while she takes you with her Q. Try to fight as soon as you spot her."} {"label": "viego", "text": "For skill orders, start Q then W then E before maxing Q then E then W, taking Ultimate whenever possible. Your main goal is to get to level 6 power spike as fast as possible."} {"label": "renekton", "text": "Use your strong duellage potential in the middle of the game to fight against opponents who are trying to stop the split thrust. As a powerful split pusher, be ready to regroup with the team and engage in 5v5 fights."} {"label": "twistedfate", "text": "When Twisted's destiny disappears, ping immediately and try to match his clear wave so that he is unable to push you into your turn. The level 6 capability of twisted destiny is crucial for him."} {"label": "skarner", "text": "Skarner's tankness is really high during this phase of the game. This allows Skarner to absorb a lot of damage."} {"label": "karma", "text": "The health advantage gained from laning dominance is crucial for Karma's success in the game. Karma requires constant vigilance and awareness of her surroundings at all times."} {"label": "maokai", "text": "Don't forget to guarantee these goals. You have good objective control, so make sure to use it!"} {"label": "masteryi", "text": "Even if you are a laner, you can easily get the Baron or Dragon down on your own. What you want to do is try to hide them from the enemy team while your team is busy trying to distract the enemy. A fully maximized Ultimate R allows Master Yi to mow the enemy team."} {"label": "poppy", "text": "Her tankiness makes it impossible for the enemy team to kill her as well. During team fights make sure that the enemy cannot come close to your carries."} {"label": "jarvan", "text": "Jarvan will be too squishy in fights, deal no damage and struggle to protect his team. You need to make sure you get ahead in the early game."} {"label": "gnar", "text": "He's Ultimate R can change the tide of an entire fight when used with his E. When he uses his R, he can easily CC the entire enemy team when they are clumped together."} {"label": "leona", "text": "Getting a fast level 2 is a great power spike and landing an E into a stun is a massive amount of damage especially if your carry can proc your passive twice. If your carry can follow this up, along with your ignite, you bring great kill pressure."} {"label": "lillia", "text": "The cooldown of Level 11 will be reduced, which will allow Lillia to play games frequently in the game. Lillia Q will be maximized at Level 9."} {"label": "masteryi", "text": "Two points in its Ultimate capability will make it more powerful during the fighting. He will have to flank the enemies and make sure that all CCs on the side of the enemy teams are exhausted."} {"label": "talon", "text": "Talon has a good potential for invasion and can 1v1 most junglers. Make sure your team has a good vision of him at all times."} {"label": "velkoz", "text": "Vel'Koz is huge in team fighting, especially those near objective pits. This is mainly because the scrambled fighting allows Vel'Koz to hit several targets with its capabilities and procedures."} {"label": "lissandra", "text": "If you believe with a gank you'll be able to kill your opponent, let them push towards you. Especially if you can time your engage and CC with the jungler gank."} {"label": "seraphine", "text": "Once you get your first component element, you should be able to spam capabilities much more frequently. You can look for aggressive trades with your Q and E."} {"label": "malphite", "text": "If you can find the opportunity to do so, use it to catch someone who is isolated and alone, too far forward or away from the position. Peel for your portages to keep them alive longer."} {"label": "swain", "text": "Its release of damage in Ultimate R will be phenomenal. Swain's presence in the middle of the game is great, allowing him to delimit the enemies and separate the enemy front line from the back line."} {"label": "zac", "text": "Grouping too closely will make you vulnerable to Zac's E and Ultimate R. If you are slightly separated, you will be harder to catch by Zac's E and Ultimate R."} {"label": "olaf", "text": "Ranged champions with dashes can kite Olaf. Axes are a type of attack that Olaf has."} {"label": "zeri", "text": "At the end of the game, Zeri should be almost complete. As long as she positions herself well and kites, Zeri will be very good in team fighting."} {"label": "heimerdinger", "text": "Heimerdinger excels during team fights as he can control a large area with his Q turrets. This will be really useful in clumped areas like the objective pits and the Jungle paths."} {"label": "reksai", "text": "If Rek\u2019Sai is very squishy, she can die easily in team fights. The build path for Rek\u2019Sai can be considered risky if she goes full damage."} {"label": "morgana", "text": "If the enemy is positioned well throughout the laning phase, its Q will be very difficult for you to land. Misuse of her E can lead her to many unpleasant situations that are potentially fatal to her."} {"label": "volibear", "text": "Its capacity E helps it significantly when it takes these goals. Keep the inflation pathways during this phase of the game."} {"label": "ashe", "text": "Once Ashe has her Ultimate w up, her ability to get kills increases. You have to respect her level 6 and respect her all-in whenever her Ultimate w is up."} {"label": "yuumi", "text": "Maxing out Yuumi Q and E at level thirteen means that she will heal her portages at an alarming rate. This level maximization will make Yuumi an important asset for his team due to his healing abilities."} {"label": "neeko", "text": "Anticipate that neeko may bully you in lane due to her advantages. Bait out neeko's E before attempting to engage in a fight with her."} {"label": "kindred", "text": "It's important that you don't fall behind gold and XP while ganting. Several piles will allow Kindred to simply take control of the game."} {"label": "shyvana", "text": "Shyvana can flank the side with its Ultimate Dragon-shaped and its I. Make sure your flanks are guarded so you can see her before she gets the chance to blow you up."} {"label": "rumble", "text": "Keep the wave near your turn. The enemy has no kind of sifting potential and can be easily exposed to ganks."} {"label": "rell", "text": "Rell is very immobile when she is dismounted. This makes her incredibly vulnerable when she is dismounted t."} {"label": "tristana", "text": "Team fighting can be fatal for Tristana if she is not accompanied by her support team. Focusing on agriculture on the side when there is no team fight is a good strategy for acquiring gold and XP."} {"label": "lucian", "text": "Level six is an important pickup for Lucian. Level 6 gives Lucian an easy time to clear the waves, especially if he has to remember."} {"label": "kayn", "text": "At level 6, Kayn can use his Ultimate R to protect himself from death. Fighting Kayn with this knowledge is advised."} {"label": "lissandra", "text": "If Lissandra harasses you and brings you down, don't lose your health. Watch your position when you play against Lissandra."} {"label": "olaf", "text": "Ability to chase people down with his t makes him a good duelist. Level 6 power spike increases Olaf's reach and targeting capabilities."} {"label": "xinzhao", "text": "xinhao is incredibly vulnerable once its Ultimate R on cooldown. The enemy team should try to fight Xinhao during this period and target him in front of anyone else."} {"label": "singed", "text": "Flank in the team fights to get the enemy back easily. Make sure you are close to your team at all times so you can get in the quick fight."} {"label": "jarvan", "text": "This damage boost will impact fights at a much higher level. Once Jarvan gets to level 11, he will put two points into his Ultimate m."} {"label": "gnar", "text": "When he uses his R, he can easily CC the entire enemy team when they are clumped together. Once Gnar's E is down, he becomes susceptible to ganks."} {"label": "zac", "text": "If you do not avoid this ability before entering, you will not win 1v1. Zac has great all-in-one potential throughout the laning phase."} {"label": "kennen", "text": "Try to harass the enemy champion as often as possible. Level 6 is really strong for Kennen because it has access to an AoE CC capability that can quickly turn the tide of a fight."} {"label": "fiora", "text": "If she stays in a side lane, don\u2019t let her destroy your base while you try and fight. Fiora is extremely good at level 1."} {"label": "morgana", "text": "Grouping too close could allow Morgana to get a very good Ultimate Roff. Parting slightly makes the task much more difficult for her to CC your entire team."} {"label": "bard", "text": "He will be able to consistently bully the enemy as he moves around the map. Bard's Ultimate R will not spike when another point is put in at level 16."} {"label": "jax", "text": "Be prepared to scale if you\u2019re in a tough matchup so you do not fall behind and become useless in the later parts of the game. Jax will find it really hard to survive the laning phase if he is constantly pushing."} {"label": "zyra", "text": "You should always be aware of your positioning in the track and in team fighting because of this. During a fight, stay away from being caught by the enemy."} {"label": "fiddlesticks", "text": "A mage is weak against any form of silence or channel interruption spell. Fiddleshicks is weak against Grievous Wounds."} {"label": "chogath", "text": "Use your e to initiate a fight or try to pick someone off with it and then kill them. Once they\u2019re dead, either move to Baron or the Elder Dragon or siege and try to end the game."} {"label": "malzahar", "text": "Malzahar gets an object and his ability to push the wave becomes heinous. Try your toughest to push back the wave as much as possible so it can't wander for free, or take your turn early."} {"label": "nasus", "text": "During the fight, check the map and watch Nasus. Be ready to disengage if he's about to take a ride."} {"label": "jayce", "text": "he can quickly go for short burst trades where Jayce is guaranteed to come out on top if he spaces well. Jayce is good at poking enemies down with his w > s combo."} {"label": "morgana", "text": "Once Morgana gets her first article, she'll just push the wave with her W. You should push Morgana back so she won't take your turn sooner."} {"label": "malzahar", "text": "A maximum of Ultimate R will allow Malzahar to alleviate the damage. The enchanters and the squishy targets will find it hard to get away with it."} {"label": "heimerdinger", "text": "Adding more points to the Ultimate R of Heimerdinger gives his abilities more overall strength. This can be convenient when taking neutral objectives and fighting enemies who rely on diving."} {"label": "kogmaw", "text": "Post-6 Kog'Maw will do a lot of damage in a trade thanks to his e and his Ultimate y. Try to lure his e before you get involved in the all-in-one."} {"label": "akshan", "text": "The active causes him to enter camouflage which lasts indefinitely near terrain or inside a brush. When moving towards a scoundrel, Akshan gains bonus move speed and mana regen."} {"label": "missfortune", "text": "Once she has 2 points in her Ultimate, she can easily resume team fighting and disrupt them. Its positioning will now be the determining factor."} {"label": "vladimir", "text": "You should push the first wave. Then pull the second one to the tower."} {"label": "tristana", "text": "Tristana has a lot to peel with her W and Ultimate R, which makes it easier to fight her if you play around or flank her in team fights. Playing around Tristana's Ultimate R makes it more difficult for her to kite/escape combat."} {"label": "viktor", "text": "Try to abuse that to move on. Viktor's first power peak occurs once it reaches level 6."} {"label": "ryze", "text": "If Ryze's against something with a hard CC, he can't do anything. If Ryze gets camped, he can't do much."} {"label": "lucian", "text": "Lucian's Q & E will be maximized during this game stage. He will leave him all enemies systematically"} {"label": "heimerdinger", "text": "Heimerdinger can also take on the Baron singlehandedly. Try to team fight in the open so he is unable to use his empowered E to stun your whole team."} {"label": "rell", "text": "Hold on to these abilities to interrupt her engage and burst her down while she is immobilized. Look out for Rell's E. She will put it on other champions who also want to engage to get a good stun off."} {"label": "akshan", "text": "Akshan is an AD champion, so picking up the armor early will protect you from some of his damage. Don't hunt Akshan in the jungle in the middle of the game."} {"label": "ziggs", "text": "Ziggs uses the fog of war to catch out-of-guard enemies. Working with Support and Jungler can set up death brushes for enemies."} {"label": "olaf", "text": "Passive ability of Olaf makes him aggressive. Ability to chase people down with his t makes him a good duelist."} {"label": "malphite", "text": "If you can, try to trap him as much as possible before a team fight occurs. Keeping him low will force Malphite to remember."} {"label": "kindred", "text": "Your champion is very good at taking them alone. While you are a strong and good fighter in early play, you need to make sure that you take time to focus on agriculture and win gold and XP."} {"label": "rell", "text": "Avoid fighting in areas of the map that force your champions to be close to one another."} {"label": "sion", "text": "Try to avoid it by moving left or right instead of walking backwards. Zion has a good gank set up and can escape ganks quite easily."} {"label": "kayle", "text": "Your Ultimate R is a powerful tool that can help you deal with enemy aggression and protect yourself from danger. You should use your Ultimate R as a last resort, only when you are in danger or outnumbered."} {"label": "garen", "text": "The former will let him take part in many team fights while the latter will help him with duels. Garen's build will dictate how he plays the game out. If he goes for the tank build, he will be nearly unkillable and can act as a perfect peel unit for his carries."} {"label": "tryndamere", "text": "Tryndamere's first element will give him a strong boost with greater survival. The first element for Tryndamere will be exceptionally useful for the duo in the way."} {"label": "malphite", "text": "Once Malphite reaches level 6, its presence will skyrocket and become a major threat to the enemy's lantern. Working with the ally Jungler will help massively Malphite."} {"label": "mordekaiser", "text": "The enemies will stack defensive objects, so it will become difficult for you to kill them. That being said, separating the enemy from the real map for a few seconds will help your team win a fight quickly."} {"label": "ksante", "text": "He can use his Ultimate after pushing for 6 posts You shouldn't let him crash you with his Q."} {"label": "garen", "text": "When no team fights are occurring, split push and draw the enemies attention to you while your team sieges or makes plays on the other side of the map. Garen is a skirmish heavy laner."} {"label": "varus", "text": "In the track, incorrect use of Varus's E will allow any form of enchanter and Mage Support to walk up to it and get it down easily. His Poke Q is powerful at the beginning of the game."} {"label": "jarvan", "text": "It is incredibly beneficial when the main goal is to separate out a single target and get rid of them quickly. At level 9, Jarvan will get his first ability maxed out."} {"label": "lulu", "text": "Lane brushes help him immediately. Lulu is very dominant because of his early damage to game and the usefulness of the spell."} {"label": "rumble", "text": "Rumble's efficiency is significantly reduced when its liabilities are not half-filled. An enemy can try to exchange freely with Rumble during this point."} {"label": "shaco", "text": "It can leave the way and wander easily enough to get a cheese gank His x can allow him to disengage as well as surprise all-in champions easily"} {"label": "lillia", "text": "Lillia's Ultimate R level 6 increases his gank and kills pressure. Level six, Lillia is harder to kill."} {"label": "rengar", "text": "You don't have to go indirectly, but your presence will repel the enemies. Your self-sustaining W passive helps a lot by trying all enemies and escaping unharmed."} {"label": "nautilus", "text": "Your Ultimate capability allows you to lock and kill door-to-doors easily. Using your Ultimate in bottlenecks will easily win the game."} {"label": "gragas", "text": "When catching someone out, Gragas can get that enemy's Flash with ease if he can't translate it into a kill with his Ultimate R and Q and E combo. Catching someone out is especially viable when Gragas is Jungling."} {"label": "ahri", "text": "Make sure the wave is closer to your side of the map so it's easier for them to gank you. Beware of the first all-in of ahri, because it is stronger than you early and can easily kill you if you overextension or get caught out of position."} {"label": "seraphine", "text": "The first element increases the damage caused by seraphin. With increased damage, Seraphine can use its capabilities more frequently."} {"label": "rammus", "text": "If a carry player uses Quicksilver Sash, they can avoid being targeted by Rammus' taunt in team fights. To counter Rammus effectively, players should group together and try to maintain their positions as much as possible."} {"label": "swain", "text": "Swain can be between the enemy team while treating a lot of health and regenerating a lot of health in return the first component of the article helps spam capabilities frequently and dry a lot of damage"} {"label": "rumble", "text": "The enemy team cannot afford to fight in closed spaces or they will certainly get cut by its Ultimate The first power peak for Rumble occurs when it gets its first component."} {"label": "swain", "text": "Swain should stay with his team during the final games of the game. If Swain gets caught or is not present when the enemy launches a fight, his team risks losing."} {"label": "fiddlesticks", "text": "When Fiddlesticks gets access to 3 abilities, he is really difficult to deal with because they offer him so much utility. If you\u2019re trying to go for an all in, make sure to fight when 1 ability is missing."} {"label": "shen", "text": "Make sure there's someone who can reach him so he can't share the push for free. Shen has a good ambush potential in the middle of the game thanks to his E."} {"label": "gwen", "text": "Gwen was perfect during this stage as team fights frequently occur which gives her multiple targets to land her abilities on. As a result Gwen will dish out tons of damage while healing up during a major fight."} {"label": "twitch", "text": "The short-term nature of Twitch's automatic attacks makes it easy to detect, which is extremely disadvantageous when it is Jungling and the force to reveal itself prematurely. Twitch has capabilities that allow it to remain undetected during the early match."} {"label": "sett", "text": "Expecting that Sett's in a team fight. Sett should avoid regrouping closely as it can allow its opponents to obtain a multi-person E."} {"label": "akshan", "text": "Its Ultimate can be interrupted quite easily. You must be very careful when you try to use it otherwise the enemy will cancel its channel."} {"label": "zoe", "text": "Sitting towers will be difficult when Zoe is alive because she has a good wave clear. Take Zoe first or look for goals when she's nowhere near."} {"label": "lux", "text": "The Jungle will be Lux's playground. Lux can easily catch and shoot squishy targets in the Jungle."} {"label": "tahmkench", "text": "This will allow Tahm Kench all-in-enemies with increased efficiency. Tahm Kench will constantly use track brushes."} {"label": "trundle", "text": "Wake up properly and work with your Jungler to secure peaks as much as possible. Warding will allow you to make several games e and e."} {"label": "leesin", "text": "Lee Sin's early play is very strong. It can go for aggressive games frequently during the laning phase to get an early advance on the enemy."} {"label": "chogath", "text": "As the game progresses, Cho'Gath becomes increasingly stronger and should be targeted in team fights to make him ineffective. The goal is to end the game as quickly as possible to prevent Cho'Gath from becoming an ultra-tank."} {"label": "annie", "text": "In team fights, do not group too closely together with your teammates as Tibbers R can stun multiple members of your team if you're grouped near one another. Maintain a safe distance but not be too close that Annie can CC your whole team. Annie lacks mobility and defensive stats, making it hard for her to fight. Try to delay team fights as long as possible while poking her down. If she is low on health or engaging/using Q or Tibbers R aggressively will be very dangerous."} {"label": "volibear", "text": "Volibear can serve both as a hiring partner and as a peerer for its team, depending on what its team needs most at this stage. Volibear's selection potential is high in the middle and end of the game due to the shorter cooling of its Ultimate R."} {"label": "jax", "text": "Jax is vulnerable to disengage and CC while his e is blocked. Keep an eye on Jax when fighting and be prepared to retreat if he leaves the side lane."} {"label": "maokai", "text": "The fog of war will help you a lot during this phase of the game. Prepare brushes with your young E trees and everything in the enemy as soon as they approach him."} {"label": "kogmaw", "text": "Use the range of your e and the poke of your y to harass the enemy as often as possible before a team fight occurs. Do this without putting yourself in a bad position if possible."} {"label": "lissandra", "text": "In situations where Lisandra is lagging behind, she will do no harm in team fighting. The effectiveness of Lisandra's poke and her abilities is diminished when she is late in a team fight."} {"label": "ziggs", "text": "Comet is a great rune choice for additional damage. Followed by Shadowflame and Hat pickups before finishing the build as needed."} {"label": "sett", "text": "Boots are an important power peak for Sett, allowing him to ride freely and stick to enemies. Sett's Boots allow him to participate in Jungle's skirmishes faster than anyone else."} {"label": "zoe", "text": "Seat goals should be targeted by the team in the middle of the game. The installation tools have been successfully used, making it easy to take the seat objectives."} {"label": "rammus", "text": "Rammus relies on his allies to follow up when he ganks them. A tank like Rammus can only do so much damage."} {"label": "lulu", "text": "Her W and Ultimate R will help her when she deals with enemies who like to flank and reach her rear line. Group your team during this phase of the game and make sure you can land consistent DPS on enemies."} {"label": "skarner", "text": "Skarner is subject to CC (crowd control) and can be locked quite easily. It can be difficult for Skarner to engage and be useful when it is interrupted easily."} {"label": "kassadin", "text": "This camping of kassadin can hamper him from CS'ing and will set him back massively. kassadin is extremely weak against all-in champions."} {"label": "akali", "text": "In the team fights, you will have to wait for the perfect opportunity to go in order not to get CC-D and killed about instantly. Akali is one of the most difficult champions to master in the game."} {"label": "orianna", "text": "If Orianna's Ultimate ability hits, it could turn the tide of the game. Orianna has lots of utility."} {"label": "soraka", "text": "For skill orders start Q then W then E before maxing W then Q then E taking ult whenever you can. I quite like taking 3 points in Q before maxing W."} {"label": "kayn", "text": "It will allow him to flatten a lot of damage and kill the squishies and tanks (according to his form). In the middle of the game, he should be able to get multiple choices in the enemy team."} {"label": "zyra", "text": "Peel for your allies as much as possible. Keeping your allies alive as long as possible in the team fights is a must to win the game."} {"label": "shyvana", "text": "Super poke throughout the game if she left for AP construction. When AD, it is really good in the extended trades thanks to its automatic attack reset."} {"label": "naafiri", "text": "Naafiri uses the range of abuse and poke abilities to reduce the health of his champion. The player keeps their minion closer to their side of the card early to limit Naafiri's potential all-in-potential."} {"label": "lulu", "text": "You should use your W capability wisely during this phase of the game because it can change the result of a fight at a good time. A good use of the W capability would be to ruin the full damage combo of a mage by using it on them."} {"label": "vladimir", "text": "But that's the only thing you have that's more powerful than his. Focusing on agriculture is a priority for Vladimir."} {"label": "lulu", "text": "Good vision is needed for track control. The junglers are gonna try to gag you because of your immobility."} {"label": "nautilus", "text": "In team fights, focus on peeling for carries After using g, fall back and protect allies and focus on the nearest champion."} {"label": "jarvan", "text": "If you are without Flash, Jarvan can easily enclose you with his Ultimate m which will leave you incredibly vulnerable. After Jarvan has completed his first item, his utility and strength increases."} {"label": "ekko", "text": "Once Ekko goes in, he doesn\u2019t have much left. You can abuse this because you are a good counter ganker."} {"label": "aurelionsol", "text": "If possible, use E to set up picks on the enemy team. At level 9, Aurelion will max his 1st ability."} {"label": "annie", "text": "Annie's Q and W will make trades go more in her favour with increased power. Annie is a team fighting champion thanks to the AOE on Tibbers R."} {"label": "nidalee", "text": "The game consistently rewards Nidalee's strengths as she evolves over time. Her passives enhance movement speed and tracking enemy champions."} {"label": "darius", "text": "Moving outside of the ring will reduce his damage output. If you move towards him, he will deal more damage."} {"label": "camille", "text": "However, Camille can struggle against champions who can interrupt her E. Camille's passive periodically grants her a shield after her next basic attack hits an enemy champion."} {"label": "amumu", "text": "If your team needs an AP, Aumu can be built as an AP champion. If you're ahead of the game, Amumu could go for a full AP construction and blow up the enemies."} {"label": "yasuo", "text": "Yasuo's power peak in the middle of the game also depends on his comp team. Yasuo will be able to do much more in the game with ease if the Yasuo team has a form of knockup on one of their champions."} {"label": "yasuo", "text": "The alternative for Yasuo is to step back from the wave. This allows the enemy to land Yasuo from the wave."} {"label": "singed", "text": "If Singed joins the team, you will have to disengage and step back every time he engages. Disengagement and robbery reduce the chances of getting a good g."} {"label": "sion", "text": "The strategy is to divide the thrust in the middle of the game. The split push in the middle of the match may involve fighting the duels in the process."} {"label": "akshan", "text": "The W (capacity) allows Akshan to get out of sticky situations and be camouflaged for a long period of time if it remains close to a wall. Akshan's W is useful to escape danger."} {"label": "missfortune", "text": "Once she has 2 points in her Ultimate e, she will be easily able to resume team fighting and disrupt them as well. Its first capacity will be maximized at level 9."} {"label": "tahmkench", "text": "Tahm Kench is a champion of melee. Laning against the various champions is very difficult for him as they can bring him down whenever he moves or positions himself somewhat aggressively."} {"label": "zoe", "text": "The evidence for the Easter Hare remained unknown in other parts of Germany until the 18th century. There is a European tradition that hares laid eggs."} {"label": "nidalee", "text": "Try to clean up kills whenever possible. Your goal in the early game is to get your allies ahead."} {"label": "corki", "text": "He is not neccessarily strong at levels 1-4, and he doesn't have the biggest auto-attack range."} {"label": "aphelios", "text": "This can lead to periods where you can't retaliate as effectively as your counterpart. Avoid fighting until you get a favorable weapon combination."} {"label": "lillia", "text": "Someone's CC'ing is of paramount importance. Your Q should be used to drop someone when possible."} {"label": "ksante", "text": "You shouldn't let him crash you with his Q. Even though he's very tanky, he's still doing a lot of damage in the protracted fighting."} {"label": "annie", "text": "Annie's Q is a point-and-click ability that deals damage and refunds mana costs when used on a dying target. Annie's E grants herself or an ally a shield and good burst of movement speed."} {"label": "renekton", "text": "Expect Renekton to play aggressively and try to kill. Once Renekton reaches level 3, he gets a peak of major power."} {"label": "lissandra", "text": "Try to get Lissandra down or get her out of the street so she can't defend her Turrets. Lissandra is very good at level 6."} {"label": "malzahar", "text": "When Malzahar reaches level 6, their Jungler will ruin them if they don't have a pupil in the river. To spot the Jungler early, it is necessary to monitor the river."} {"label": "sylas", "text": "This first article also helps Sylas with its jungle camps and improves its survival in the game. Continue to collect and secure jungle camps as much as possible."} {"label": "senna", "text": "Continue to fly kites in the team fights. Always adjust your positioning in team combat."} {"label": "volibear", "text": "Being dispersed in a team fight will prevent him from getting a massive final R. A massive final R is crucial to changing the tide of a team fight."} {"label": "anivia", "text": "Keep an eye on your mana bar at all times. Be aware of the amount of mana you have regardless of your speed of movement."} {"label": "quinn", "text": "Survey the map properly though, you don't want to get baited into all-in'ing someone who has their team on standby. Focus the nearest enemy champion to your carries and work as a team to take down the enemy one by one."} {"label": "camille", "text": "She will be unable to escape if her E is down. As she is incredibly mobile thanks to her E,"} {"label": "kayn", "text": "It is recommended to try to achieve goals as often as possible during the early play period. Once Kayn gets 2 points in his Ultimate R, he will be able to all enemies much more frequently."} {"label": "lucian", "text": "Lucian's Level 2 is a decent power peak because it allows him to go for an all-in-devast combo. The damage inflicted by Lucian Level 2 is relatively high."} {"label": "vayne", "text": "CC (crowd control) is Vayne's deadly enemy. For regular short trades with automatic attack in this way, go."} {"label": "malphite", "text": "Avoid playing recklessly, especially if you are pushed into the way. Avoid regrouping closely as this will give Malphite a great opportunity to land a 5 person knocking with his Ultimate h."} {"label": "rammus", "text": "Rammus is highly tanky during the mid-game. He acts as a very potent frontline for his team during the mid-game."} {"label": "veigar", "text": "You should try to take that tower. Taking the midway tower will open the map and give your team a gold lead."} {"label": "bard", "text": "The bard gets more mana from collecting his Passive chimes. The bard's Passive allows him to switch between staying in lane and roaming quickly."} {"label": "kassadin", "text": "Leveling up to 6 is crucial before starting aggressive gameplay. Once you unlock your Ultimate k, you can start being more aggressive."} {"label": "velkoz", "text": "The passive Vel'Koz allows a large finishing capacity that is best used against enemies that are taken together. Its first point will give a massive boost to its overall efficiency in the way."} {"label": "zed", "text": "However, Zed can start crashing from level 3. Zed has good health and quick clarity thanks to his W"} {"label": "vayne", "text": "When in the steroid form, Vayne becomes invisible for 1 second after attacking. A common strategy is to attack into Q and E procs to make it difficult to trade back."} {"label": "missfortune", "text": "Miss Fortune can melt the enemies' health bars with her t. Its ultimate ability is very strong in team fighting."} {"text": "In general you want to be aggressive and take advantage of any opportunities to poke or harass your opponents.", "label": "Corki"} {"label": "warwick", "text": "Focus on agriculture and hit level 6 as quickly as possible. You must reach level 6 as quickly as possible to increase your inflation potential."} {"label": "nunu", "text": "To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in."} {"label": "sylas", "text": "If they die at first, you won't be able to win the fight alone. Focus on the closest enemy champion."} {"label": "senna", "text": "You should keep an eye on what main goal is next. If it spawns quickly, be sure to place the vision around the lens as quickly and safely as possible before you safely retreat."} {"label": "zed", "text": "Make sure your flanks are monitored during the nap of a lens so that it cannot get the jump on you. In the middle of the game, Zed will often be in a lateral thrust track."} {"label": "elise", "text": "Using the wrong form at the wrong point for Elise's Q can prevent a kill. Buying time with the wrong form of Elise's Q allows the enemy to collapse on her and potentially get a kill."} {"label": "zilean", "text": "Zilean's first element will allow him to spam his abilities frequently, make life miserable for the enemy team."} {"label": "brand", "text": "When Brand has hit level 3, he will be able to activate his Passive for maximum damage as he will have access to all 3 of his basic abilities. Brand's second power spike is once he unlocks his Ultimate R. It will offer him a lot of additional damage and will help him blow up any squishy Support or ADC."} {"label": "kayle", "text": "In the early game, focus on farming hard and getting as much experience as possible. However, if you can get into a slap fight at level 1, do so."} {"label": "velkoz", "text": "Don't be alone unless you know where the enemy is. Peel for your allies as much as possible."} {"label": "kaisa", "text": "This will let kaisa take over the game with ease. Depending on which build she is going for, kaisa will be getting her first ability upgrade during this stage of the game."} {"label": "tryndamere", "text": "A trendamere choice at the end of the game can give enough time to force a fight, sit a goal or take the Baron or the Old Dragon. If the enemy is regrouping, group up with your team as well."} {"label": "annie", "text": "Try to poke her down with your abilities before committing to the all-in. You can trade with Annie before she gets 2 stacks without the fear of getting stunned."} {"label": "diana", "text": "Do not fight unless your Ultimate R is up and Zhonya\u2019s Hourglass is up in the late game. If you look to fight when it's down, you will be an easy target and die quite fast."} {"label": "amumu", "text": "Try to harass Amumu as much as possible so that it is almost impossible for him to enter without dying in return. Amumu's level 6 is very good."} {"label": "zeri", "text": "You should increase the distance with your E during this phase of the game. If the enemy team has a lot of assassins and tanks, get a defensive element during this phase of the game."} {"label": "xayah", "text": "Do not play very aggressive in team fights because the kite and the automatic attack of the nearest enemy champion. If you walk too far forward, the enemy will concentrate you and take you down."} {"label": "malphite", "text": "His Passive allows him to be a first line for his team while being able to escape death when he enters with his Ultimate h. After six, Malphite can set up several ganks for its track as well as other tracks with its Ultimate h."} {"label": "amumu", "text": "If your team needs PA, you can build AP. You could go for a complete AP construction and blow up the enemies if you are ahead."} {"label": "vladimir", "text": "Vladimir's early play is terrible. Vladimir should avoid fighting for long periods during this game phase."} {"label": "jarvan", "text": "If you stand near it (the dash), you're giving him an opportunity to engage and start a fight. Look out for ambushes around the map."} {"label": "hecarim", "text": "This allows him to take extended trades while laning. His Ultimate t can be a game-changer in a team fight where the enemy is grouped together."} {"label": "twitch", "text": "You will also want to make sure that you continue cleaning Control Wards on the card. During neutral objective fighting, you should close the Jungle paths from where the enemy is about to come."} {"label": "vex", "text": "For a short amount of time this ability is slow-moving and very wide, and then after travelling a short distance it then accelerates and becomes thinner. Vex's E throws out a circle and the circle gets larger the further away it's thrown from her."} {"label": "hwei", "text": "At the late game, you would've completed multiple items and got a lot of levels under your belt. You will be strong in the late game, too. In level 16, you\u2019ll put the final point in your Ultimate, giving your Ultimate a shorter cooldown and increasing your chances of getting picks."} {"label": "malphite", "text": "Malphitis is low early because its presence is negligible. Malphite cannot do much against the various champions."} {"label": "veigar", "text": "At this stage of the game, you want to get into a side track and focus on getting batteries so you have a stronger late game. Later, the middle parts of the game and when the enemy begins to regroup, follow and regroup with the team."} {"label": "jax", "text": "Do not commit to extended trades with Jax- especially if he\u2019s been able to stack his auto attacks on minions beforehand. If Jax decides to team fight, try and lock him down with CC before he has the chance to engage."} {"label": "lulu", "text": "For AD champions, invest in an executor call when Lulu and his team are ahead. Lulu is strong at level 6 because of its Ultimate R, which provides a lot of utility and increases its survival."} {"label": "darius", "text": "You\u2019re Darius, not an assassin and you\u2019ll struggle to kill anyone alone. But, you can soak damage and deal loads at the same time."} {"label": "akshan", "text": "When he unlocks his Ultimate at level 6, his death pressure becomes much more intense. You should keep this in mind when playing against Akshan and avoid staying on track when health is weak."} {"label": "zac", "text": "The first element will give Zac a lot of power and survival in the way. Zac will also have access to track brushes."} {"label": "mordekaiser", "text": "Peel for your portages to keep them alive longer. To win a team fight, it is essential to keep your aircraft carriers alive longer."} {"label": "twitch", "text": "In the jungle, the Red Buff amplifies the effects of this combo. Its Ultimate c allows it to shred enemy teams easily when they are grouped together."} {"label": "darius", "text": "Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you're away from your team. Flank in team fights to make getting on the enemy backline easily."} {"label": "zac", "text": "Expect Zac to play aggressively every time his Ultimate R is in place. Zac is really good in team fighting because of his kit having a lot of crowd control."} {"label": "sion", "text": "It will be a massive peak of power for him, because he can secure easy choices with it. He's great at the team fights at the end of the game because of his Q and Ultimate R."} {"label": "morgana", "text": "Dodger Morgana Q in a skirmish with it will be incredibly important. Morgana has a reach advantage."} {"text": "A great split pusher.", "label": "Trundle"} {"label": "fiddlesticks", "text": "Your Ultimate R, E, and Q make up for some easy ganks during this phase of the game. Work with your Jungler to invade the enemy Jungle and secure picks."} {"label": "irelia", "text": "I cannot stress enough do not be your teams engage. Use your ultimate for massive disruption in the teamfight while you blow up their carry."} {"label": "zac", "text": "You can solo the Dragon with ease, or you can ask for help and turn to it after helping the robot. Make sure to secure all Dragons whenever possible to deprive them of the enemy."} {"label": "rammus", "text": "The longer the game goes, Rammus becomes tankier as he levels up. Make sure to get magic penetration items for AP champions and armour pen for AD champions."} {"label": "zed", "text": "If they invade you, step back, because they can easily kill you. They can get goals much easier than you."} {"label": "naafiri", "text": "Take the early Dragons with your bot track, because you have a stronger objective control than it in early play. At level 6, be a little more careful in the fight against it because it will really come online at this level."} {"label": "hecarim", "text": "Look at what Summoner Spells Hecarim has taken. If he\u2019s taken Ignite, he will be looking to play ultra-aggressive early to get kills."} {"label": "heimerdinger", "text": "Heimerdinger can use his empowered E to set a multi-man, long-ranged CC which can allow his team to follow up on his CC. If the enemy team focuses on destroying his Q turrets before all-in\u2019ing him, he will have to play defensively till he can bring his turrets back up."} {"label": "hecarim", "text": "The h allows Hecarim to deal consistent damage while also reducing his cooldown on the ability. This allows Hecarim to take extended trades while laning, as well as while jungling."} {"label": "leblanc", "text": "Removing one of these targets will make it easy for the team to achieve neutral goals. If the enemy team is in charge of CC, Leblanc will have to preserve its power by buying a Hurglass from Zhonya or the Veil from Banshee."} {"label": "akshan", "text": "The additional mobility achieved through the maximization of E is very powerful in the final stages of the game. In late play, according to the articles, Akshan can inflict massive damage to squishy targets."} {"label": "elise", "text": "Be prepared for Elise's top lane ganks at level 3. Her mobility makes it really quite hard for you to win any fight versus her, so it\u2019s probably best to avoid trying to fight her early on."} {"label": "nocturne", "text": "He can farm up a storm Farming up a storm gets you an item and level power spikes relatively fast."} {"label": "galio", "text": "AD ranged champions can tear through Galio especially after he uses his E. Galio needs time to come online."} {"label": "sion", "text": "Your early game is pretty weak, so you're probably going to lose jobs compared to an aggressive jungler. Sion is weak in the game very early."} {"label": "ziggs", "text": "The use of Ziggs' W can act as a good finishing movement against low-health enemies or be used for escape when necessary. Ziggs is a threat to which one must remember because of a bad reminder allowing him to quickly take the enemy tower with his Passive and W."} {"label": "jayce", "text": "Jayce won't give as much stats or utility as most other champion's ultimates when maxes s at level nine. This is especially true if Jayce hides in the fog of war and manages to burst down an unsuspecting squishy enemy with his w > s combo."} {"label": "lulu", "text": "At this point, it will also cause a huge amount of damage in trade. Team fighting is where Lulu shines thanks to his E and Ultimate R which can be used on his allies."} {"label": "karthus", "text": "Keep the wave closer to your side of the map to force him to over extend and miss position for the farm. Try and go for extended auto-attack fights with him as you will win those."} {"label": "teemo", "text": "Use your t to prevent the ADC enemy from doing anything in this game. Always focus on the champion who is close to your door for maximum efficiency."} {"label": "zoe", "text": "Once they're low enough, you can commit to an all-in-one. Seek to harass and constantly push the enemy in their turn after purchasing key elements at level 6."} {"label": "veigar", "text": "Veigar is at his weakest at the beginning of the game. Try to abuse Veigar to place it behind. Delaying his batteries will make it less effective in the later stages of the game."} {"label": "zilean", "text": "Zilean's Ultimate will keep him alive or a key target. His Ultimate will make life of murderers a living nightmare."} {"label": "naafiri", "text": "It is recommended that you avoid fighting at this stage in order not to fall back. Keep the minion wave near your side of the map so you can protect yourself against all-in enemies."} {"label": "darius", "text": "Darius's Ultimate can be reset if he gets the killing blow with it. Darius is really easy to kite because he is immobile."} {"label": "veigar", "text": "It is rather squishy so if you are able to reach it and get it down at the beginning of the fight, your team will have a easier time to win. Veigar will use his Ultimate R to try to bring down a defenceless/healthless enemy."} {"label": "kogmaw", "text": "A Zhonya will help you a lot when it comes to staying alive and doing damage. Your e should hit like a truck now, so keep your position in mind while inflicting damage."} {"label": "thresh", "text": "Finish your build with any item needed. Take Flash and Ignite as summoner spells."} {"label": "chogath", "text": "This will amplify your damage or damage absorption capacity depending on your build. Always look for flanks during team fights."} {"label": "illaoi", "text": "Illaoi is also good in team fights as her Ultimate R prevents the enemy from getting close to her or her team. She also dishes out a lot of damage which can easily wipe out a team if they are not careful."} {"label": "kassadin", "text": "Capitalise on this advantage by pushing and taking objectives afterwards. Level sixteen is the most essential power spike for Kassadin."} {"label": "fiora", "text": "If she gets the right Vital procs, Fiora can cheese an early first blood or leave you chugging your potions at your tower. Respect her all-in potential and do not fight her early on."} {"label": "taliyah", "text": "When trading with Taliyah, keep at least 1 minon behind you. Taliyah will want to delay the team fight as long as possible while she takes you with her Q."} {"label": "viego", "text": "He should be able to flatten a lot of damage and catch the out-of-guard enemies with his W. His E should help him shoot several ganks as well."} {"label": "lissandra", "text": "Lissandra can install her Jungler easily when she reaches level 6. At level 6, Lissandra has increased the death pressure and can take control of your path."} {"label": "sett", "text": "Once Sett is level 6, his death pressure increases again and he will look to gank every time his Ultimate R is on the rise. Sett is good at winning the champions in the middle of the game."} {"label": "irelia", "text": "irelia's Ultimate R not only slows down enemy escape, but also sets up her teammates for successful CC to trap the enemy team. irelia's Ultimate R serves as an effective initiation tool that scores her team significant advantage."} {"label": "annie", "text": "Easily burst people down. Roam to other lanes using her E after stacking up her Passive."} {"label": "quinn", "text": "You can either send someone who has TP to prevent her from taking side towers, or you can quickly engage on to the enemy team and start a fight. Do not delay a team fight as it will give Quinn time to take an objective or rotate to join her team."} {"label": "shaco", "text": "Don't invade or try to make cheese to the enemy Jungler. You can easily collapse if you get caught."} {"label": "rengar", "text": "Rengar will feed the farm so he can get his Ultimate R quickly."} {"label": "ezreal", "text": "If ezreal gets caught out, it will result in damage loss for their team. Team fights are lost when a single champion leaves their position to engage an enemy."} {"label": "neeko", "text": "Neeko is a squishy champion. CCing Neeko makes her vulnerable to attack."} {"label": "ezreal", "text": "Poking the enemy team during neutral objective fights prevents them from doing anything and leads to their death if they try to all-in. Darius can start ganking as soon as he hits level 3."} {"label": "akali", "text": "Always try to keep your spacing against it. Do not walk forward unless he misses E."} {"label": "yone", "text": "If the enemy team is to be CC-heavy, Yone should get a defensive element to preserve its power."} {"label": "lissandra", "text": "Regardless if it's used on herself or an enemy champion, after it's used it will then create a field of ice around it in a circle. Enemies hit by this take magic damage and are slowed. From here, auto attack into your ultimate, then auto attack into a Q."} {"label": "drmundo", "text": "His health regeneration is made possible by his Passive. The Passive allows Dr Mundo to regenerate health quickly."} {"label": "viego", "text": "The multiple elements of Viego will also increase its support. Viego's multiple objects will make it very difficult for the enemy to kill him without CC."} {"label": "kaisa", "text": "Kai'sa's E causes her to gain ghosted, gain a chunk of bonus movement speed and gain a large amount of attack speed. This ability is evolved after she gets 100% additional attack speed, and it causes Kaisa to go invisible at the start of the cast."} {"label": "teemo", "text": "Overheard enemies Ganking will give you a massive advance in the game. Overheard enemies Ganking will also allow you to completely dominate the enemy later in the game."} {"label": "leona", "text": "If Leona leaves the road without killing an enemy, launch your team and inform them that you have disappeared. Leona's Level 2 power peak is very strong."} {"label": "akali", "text": "Squishy champions can be easily killed by Akali. If Akali is able to get a few murders in the way, she can snowball quite quickly and further her lead."} {"label": "zac", "text": "The constant harassment of Zac can lead to your disappearance, so be careful about the risks involved. Keep up to date on Zac's crowd control capability (CC)."} {"label": "anivia", "text": "In the late game Anivia will have very short cooldowns on most of her abilities. She will be able to look for picks more frequently in the late game."} {"label": "teemo", "text": "The Dragon cannot be taken alone by Teemo. If the Dragon is caught undisputed, do it."} {"label": "chogath", "text": "Cho'Gath ganks your lane. Walking close to the wall while being ganked by Cho'Gath makes it easier for him to land his e."} {"label": "malzahar", "text": "Malzahar's presence will skyrocket to level 6 and become a major threat to the enemy's launch. He will work more effectively with the Allied Jungler after reaching Level 6."} {"label": "rumble", "text": "You shouldn't be close together inside the pit with Rumble because you allow him to land a devastating B on your entire team. Rumble is inclined to disengage."} {"label": "leblanc", "text": "This combination of capabilities allows a constant release of damage. LeBlanc's abilities become a powerful tool in the hands of a qualified player."} {"label": "sett", "text": "His ultimate R allows him to remove tanks from his aircraft carriers and inflict a lot of damage on the enemy team if he manages to reach his target. This can change the tide of a team fight in an instant."} {"label": "ezreal", "text": "Ezreal is harder to deal with when his Q (Q refers to Ezreal's Q ability) cannot land. When Ezreal uses E aggressively, it can be exploited for an advantage by abusing the cooldown of his E."} {"label": "ashe", "text": "Once you get a few items, your Ultimate will be on a considerably lower cooldown. Ashe should focus on poking the enemy with her y from out of vision when possible."} {"label": "hwei", "text": "Stay with your team in the late game. Low mobility will result in death due to being out of position."} {"label": "kassadin", "text": "A flank on the enemy team allows Kassadin to burst enemies down and then quickly retreat before they can retaliate. Barging into team fights with high damage potential makes it difficult for the enemy team to counterattack effectively."} {"label": "kassadin", "text": "This weakness is mainly due to a lack of mobility and items until he hits level 6. To compensate, Kassadin should play safely."} {"label": "zac", "text": "Zac ultimate firstly has a passive where Zac heals more from the globs he drops. Enemies hit are knocked up and damaged the first time, and if hit by multiple bounces they take half damage and not knocked up again."} {"label": "gwen", "text": "Her abilities translate directly into increased damage output when used repeatedly. When fighting Gwen alone, it's recommended to only engage in fights when she doesn't have many stacks, as this would allow you to avoid a lot of damage from her."} {"label": "milio", "text": "Milo's E is a point and click ability which grants himself or an ally a shield and a speed boost. Milo's Ultimate causes him to explode in a large circle around him, healing and cleansing himself and all allies, as well as granting them 65% tenacity for 3 seconds."} {"label": "hwei", "text": "You hit level 6. When you hit level 6, you will unlock your R."} {"label": "yuumi", "text": "Don't look for a team fight if Yuumi's R is in the jungle or around a goal because she can slow down many champions and heal her team. Try to fight Yuumi in open areas where your team is not too closely grouped."} {"label": "chogath", "text": "When Cho\u2019Gath cannot trade too well, it is because he has not yet picked up his first component item. Cho'Gath will start to out-trade many enemy champions when combined with some of his other power spikes."} {"label": "rammus", "text": "A maxed-out Ultimate 2 will allow Rammus to completely take over a fight. Picks will be aplenty with such an ability."} {"label": "shaco", "text": "Shaco's ultimate causes him to vanish, blink, create a clone, and then control the clone. When the clone dies or expires, it explodes into traps that fear nearby enemies and attack them."} {"label": "azir", "text": "During the mid-game, consider Azir's Ultimate R may be less impactful compared to other champions. At level 9, Azir will max his r."} {"label": "swain", "text": "Wait until Swain uses his E before playing aggressively and looking for all-in. Swain's support will be a problem, especially if he is with healing support."} {"label": "lulu", "text": "Level 11 is when Lulu becomes a real problem for the enemy team. That's because her Ultimate R will now have two points and won't let her die so easily."} {"label": "twitch", "text": "Don't go around the map alone because you will die easily. Don't play very aggressive in team fights."} {"label": "sion", "text": "A maximum of Ultimate R will further strengthen its overall potential and long-term overall damage. It will be a massive peak of power for him, because he can secure easy choices with it."} {"label": "anivia", "text": "Try to retain the use of all the dashes that can help you avoid skill shots. Anivia's t & e can be deadly if you don't have tools to get away from it."} {"label": "lissandra", "text": "After half a second Lissandra can then reactivate this ability to blink to the current location of the skill shot. If the ability is used on an enemy champion, it knocks them down, stuns them and deals a massive amount of damage to them."} {"label": "sivir", "text": "Its mid-game potential is strong to gain choices and priority over neutral goals. its ability to secure choices translates into gains on neutral goals."} {"label": "garen", "text": "Garen can easily zone out the enemy from his team, especially when there is an assassin who likes to dive the allied backline. Garen will have many items now which give him both a damage and survivability boost in the lane."} {"label": "ahri", "text": "Ping Ahri when she leaves the road and tries to follow if possible. If you can't follow Ahri, push the wave and try to get it back on track."} {"label": "zilean", "text": "zilean's Ultimate capability t, when used correctly, is one of the most odious and powerful abilities in the game. The combination of the ultimate capacity of zilean t with its p makes it possible to carry almost unattackable and indestructible."} {"label": "darius", "text": "When fighting Darius, try to reposition so that he can\u2019t hit you. Moving outside of the ring will reduce his damage output."} {"label": "shyvana", "text": "Post 6 will make it harder to fight Shyvana alone, so keep this in mind if you want to play aggressively. Try to gank as often as possible early as possible."} {"label": "lissandra", "text": "Lissandra has tons of clear wave, so the goals of sitting in the middle and the end of the game will be difficult. You should try to get her down or out of the way so she can't defend her Turrets. Lissandra is very good at level 6 while her Ultimate R increases her death pressure."} {"label": "anivia", "text": "Going for extended trades is key. A player should avoid extended trades because of her empowered E damage."} {"label": "velkoz", "text": "Choosing someone and then collapsing on them to shoot them down is a great way to win a team fight and end the game. Look for choices with your abilities."} {"label": "wukong", "text": "The enemy team will find it difficult to manage Monkeyking. Wukong is quite intense during this stage of the game."} {"label": "maokai", "text": "Make sure to use it regularly to catch enemies and get frequent murders on the enemy. The fog of war will help you a lot during this phase of the game."} {"label": "zed", "text": "In the middle of the game, Zed will often be in a lateral thrust track. With this in mind, you can use the fact that it can't impact the fight to start a 4v4 or 5v4 team fight with the advantage of numbers."} {"label": "ekko", "text": "Send someone to match him in the side lane to prevent him from farming for free and taking turrets. When Ekko hits level 6, his kill pressure increases and he will look to go for kills."} {"label": "rell", "text": "Do not leave your ADC's side otherwise the enemy will capitalise on the fact that you're not there to protect your ADC. Peel for your carries in team fights."} {"label": "yone", "text": "Yone will have all his articles finished by then, which means he'll hit like a truck and whoever gets caught by him will probably die. Yone is superb at the end of the game because his articles will be finished and he will have reached his most powerful pick-up."} {"text": "Jarvan has amazing engage, his early game ganks are god tier, he's incredibly versatile working with almost any comp and he's very easy to pick up and do instantly well with.", "label": "Jarvan"} {"label": "taric", "text": "Tarics R is very versatile and can keep its allies alive for longer and completely mitigate damage. Taric has bonus resistors provided by its W that can be really beneficial in the long term due to door generally not buy defensive items, especially in the lower elos."} {"label": "annie", "text": "Annie is great in team fights thanks to the large AOE on her Ultimate R. The large AOE on her Ultimate R allows Annie to stun multiple champions if they're grouped together when paired with her Passive stun."} {"label": "qiyana", "text": "The level 6 power spike for Qiyana is pretty strong because it gives her a game-changing Ultimate. If you see Qiyana making towards your lane, ensure that you run through the middle of the lane to escape."} {"label": "gangplank", "text": "Gangplank can use his gangplank on any lane. Gangplank can help his teammates get multiple kills with ease using his abilities in teamplay situations."} {"label": "gragas", "text": "This allows your team to collapse on them and kill them. Once Gragas gets to level 16, he will have his Ultimate R maxed out."} {"label": "masteryi", "text": "He's a Jungler stronger than you at the beginning of the game. Try to match your pressure by flying camps or counter-guiding."} {"label": "janna", "text": "Level 6 is a massive power spike because Janna can now heal up her entire team during team fights. The knockback of Level 6 is quite beneficial as the last-ditch disengage tool as well."} {"label": "shaco", "text": "After entering with your Ultimate, be ready to fall back and for your allies ith your team fights at the end of the game. Look for selections in the later stages of the game."} {"label": "senna", "text": "Try to finish the game as quickly as possible so that Senna is unable to be really effective in the middle of the game. Turn Senna off as soon as possible in a team fight."} {"label": "cassiopeia", "text": "Cassiopeia struggles against fast-moving enemies. When no team fights are occurring, move to a side lane and focus on farming and earning XP and gold."} {"label": "veigar", "text": "The track brushes must be occupied by you, and you will want to land poke inside them whenever possible. Keep your distance from the enemy as you are still and you will be killed easily."} {"label": "zac", "text": "The reason Zac is so good is that he can easily bypass the vision and catch the out-of-guard enemy. Zac will be extremely tanky during this stage, and the enemy team will find it difficult to kill him."} {"label": "nunu", "text": "The champion's R allows for death brushes while contesting objectives. The champion can end the game or take the objective quite freely with his R."} {"label": "irelia", "text": "She has a few bad matchups against some of the more bruisery top laners. Her second passive is enemy champions and large monsters hit by her E or ultimate are Marked as in Steady and will come onto what."} {"label": "katarina", "text": "Katarina\u2019s Dagger placements offer a lot of extra pressure in lane. Katarina\u2019s Dagger placements often fall in ideal places for favourable trades."} {"label": "jayce", "text": "Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you're away from your team. Use s to harass the enemy as much as possible before committing to the team fight."} {"label": "jinx", "text": "Keep this in mind and avoid fighting her alone as she is good in extended trades. Avoid going for extended trades in this matchup as they will generally win them."} {"label": "gnar", "text": "This will force him to go for a higher priority target which may involve flanking the enemy team, which can cause him to get caught out and killed."} {"label": "irelia", "text": "irelia's Ultimate R serves as an effective initiation tool that scores her team significant advantage. irelia's Ultimate R provides a key opportunity for irelia's team to take control and secure the win."} {"label": "qiyana", "text": "Be careful when going for short trades with Qiyana as she prefers them over long extended ones. When Qiyana has her River Element (the blue one), play safer"} {"label": "karthus", "text": "Properly using your e will guarantee victory in team fights. You will be able to blow up squishies with karthus' Ultimate now."} {"label": "akali", "text": "Your goal is to get your first element as quickly as you can so that your all-in becomes more powerful and deadly. When Akali takes its first component, the damage production of its Q increases considerably."} {"label": "olaf", "text": "He should always try to secure an objective if he can free up a lane after ganking them. Level 6 is a massive power spike for Olaf as he can now reach his target without being interrupted."} {"label": "kalista", "text": "Harassment and pokes can prevent Kalista from snowballing her advantage. Post level 6, focus on Kalista instead of enemy Support."} {"label": "twitch", "text": "He will have several objects during this phase of the game. These objects will allow him to flatten tons of damage."} {"label": "nunu", "text": "His tankiness was out of bounds during this phase of the game. He can quickly run down enemies."} {"label": "fiora", "text": "Once you're level 6, use your strength to fight the enemy and go for a kill. Your Ultimate R is a great duelling tool and can help you get a lead in lane."} {"label": "corki", "text": "If you die, the enemy may be able to siege an objective, start a fight, secure the Baron, or Dragon. Continue to delay team fights for as long as possible."} {"label": "trundle", "text": "After entering with your e and e, be ready to fold and peel for your allies in team fights. A good time to do so will be when you have used your h and your Ultimate n is about to run out."} {"label": "lucian", "text": "After six levels, Lucian can kill an enemy with a single shot using his combo. Lucian can reposition with his E while taking an enemy with the combo."} {"label": "amumu", "text": "It will be very tanky as it would arrive towards the end of its construction. If he hasn't gone full tank, his damage release will be pretty good in the team fights at the end of the game."} {"label": "fiddlesticks", "text": "and by keeping the wave near your side of the map, he will have to overextend for farm. When sieging an objective, make sure you ward around the objective in question to catch out Fiddlesticks before he engages with his R."} {"label": "corki", "text": "If you engage and fight quickly, he will not have time to poke you down. Avoid trying to take objectives in the mid or late game when Corki is alive."} {"label": "heimerdinger", "text": "Adding another point to his Ultimate R will skyrocket his overall power in the lane. This is because the empowerments will be more powerful, and Heimerdinger will use them both offensively and defensively."} {"label": "volibear", "text": "This edge will be particularly valuable once Grievous Injuries are obtained and can help drive a more aggressive approach. As soon as Ultimate is acquired, become even more aggressive in this game by taking Volibear often enough to be unable to do much in the way."} {"label": "hecarim", "text": "At level 9, Hecarim will have a lot of consistent damage when in the middle of enemy team. Hecarim's maxed h will sustain himself due to items and runes."} {"label": "warwick", "text": "Focus on achieving objectives. Take Rift Herald when you can!"} {"label": "darius", "text": "Look to use your Ultimate e at the last possible second in every fight. Getting resets on your Ultimate e will increase your chances of winning the fight."} {"label": "garen", "text": "Garen's Passive allows him to quickly top up his health bar back to full. This may result in your team losing out on key spells for the remaining of the fight."} {"label": "janna", "text": "Janna may bully you down with basic attacks if she has the opportunity. If you can't engage in combat, stand out of range and align yourself with your ADC so Janna can't harass and bully you."} {"label": "rakan", "text": "Their Ultimate offers them a ton of additional kill pressure. Play smart and recall when you\u2019re low so Rakan cannot use their Ultimate to execute you."} {"label": "garen", "text": "Once you've unlocked your Ultimate R, you can play more aggressive. You can look for fights after getting a few levels or an item under your belt."} {"label": "sion", "text": "If such a thing happens, just look to push and take as many plates as possible. Keep the wave near your tower. The enemy has no kind of sifting potential and can be easily exposed to ganks."} {"label": "taliyah", "text": "Its Q reduces the track space where it can use capacity freely as well. After your bot track has moved to the medium track, turn to the bot side of the map or somewhere else on the map so you can continue to grow and win XP."} {"label": "senna", "text": "Since Senna's Passive leaves its scale infinitely, it should be really awesome as the game continues. However, she will have to take care of her positioning."} {"label": "soraka", "text": "Use Soraka's Ultimate R to save low-healing allies who can reverse the tide of a fight or survive. Avoid wasting the Ultimate R on allies who are sure to die even with its protection."} {"label": "twitch", "text": "He'll have to maintain a good position. He'll use his s at the right time."} {"label": "ziggs", "text": "Ziggs Q is becoming more powerful than he keeps adding points to it. The increased power of Ziggs Q allows him to quickly break out the enemies."} {"label": "lucian", "text": "Lucian's E makes it very difficult to catch because it is quite slippery and can avoid ganks easily. Lucian is vulnerable when her E (capacity) is broken."} {"label": "yasuo", "text": "Yasuo's W is almost useless against you. Only your d can be blocked by the W of Yasuo."} {"label": "xinzhao", "text": "xinzhao falls at the end of the game. If xinzhao cannot shoot his target, he will be controlled by the crowd and killed immediately."} {"label": "cassiopeia", "text": "This flanking action will increase your chances of getting a good Ultimate R off. Look for fights inside tight spots of the map or get picks with your Ultimate R."} {"label": "seraphine", "text": "However, she is still mana-hungry, so she will have to be careful about spamming spells. As a support, she is very vulnerable and can easily be killed when she goes to the room, when she moves around the map, and when she is alone."} {"label": "ahri", "text": "Once you reach level 16, you will have 3 points in your Ultimate. You can look for more aggressive pieces."} {"label": "zyra", "text": "Allanderies and Crystal Scepter are great pickups before finishing a build. Take Flash and Ignite as summoner spells."} {"label": "darius", "text": "Darius is not an assassin. You're Darius, not an assassin and will struggle to kill anyone alone when engaged in team fights."} {"label": "nautilus", "text": "Entering a whole thing only gives success if we know that they will win and also knows where the enemy jungler is. Look for regular exchanges with your g and e."} {"label": "reksai", "text": "Find a healthy balance between ganking your allies, farming your jungle and securing objectives. Make sure you do not fall behind in XP by trying to constantly gank."} {"label": "azir", "text": "Punish enemy laner to get healthy lead in lane. Roam after getting healthy lead in lane."} {"label": "teemo", "text": "Taking camps is necessary to ensure the health of the clearings. You should reach Level 3 as soon as possible."} {"label": "nasus", "text": "The amount of lifesteal Nasus has increases at level 7 and 13. When this ability is well stacked, it causes massive damage."} {"label": "anivia", "text": "But that doesn't mean landing a cheeky t will not be impactful. Anivia's kill pressure increases when she completes her first component item."} {"label": "darius", "text": "Don't overstay your welcome against Darius Don't go for extended trades with Darius as he will always come out ahead"} {"label": "gangplank", "text": "Avoid getting poked out in this matchup. Watch out for barrells in the brushes as well."} {"label": "qiyana", "text": "Qiyana will have most of her abilities maxed during this phase of the game. Qiyana's damage output will be massive when her abilities are maxed."} {"label": "karma", "text": "Karma's d is down when she is vulnerable to attack and will need to play safely while it's on cooldown. Whenever Karma's d is down, she is vulnerable to attack."} {"label": "zac", "text": "If you are a little separated, it will be impossible for Zac to catch up and hit your entire team with his E If you are slightly separated, it will be impossible for Zac to catch up and hit your entire team with his Ultimate R."} {"label": "jinx", "text": "Jinx is huge during late-game fights if she has her items. Her Passive will let her kite once proc'd, and she will be able to use her range advantage to melt enemy teams."} {"label": "darius", "text": "Keep trades nice and short, preferably where you're able to stay outside of his E range. Always keep mental distance between you and Darius."} {"label": "elise", "text": "Elise can start ganking from level 3 onwards when she has access to her E. Gank as often as you can, Elise is a good early game Jungler."} {"text": "Volibear pushes waves quickly.", "label": "volibear"} {"label": "lucian", "text": "Once Lucian activates his Ultimate R, try to reposition it, disengage it or lock it with CC so that he is unable to land all the bullets on you. Every time Lucian's E is in place, Lucian becomes stronger than he can dodge addresses and CC."} {"label": "gangplank", "text": "At level 6, the team should ping that Gangplank has his Ultimate R. Gangplank's ultimate ability can impact a fight."} {"label": "anivia", "text": "In the late game Anivia has multiple completed items. Her Ultimate ability will deal tons of consistent damage in the late game."} {"label": "lulu", "text": "His ability to slow down his enemies can help him survive in the way. The first element improves Lulu's existing capabilities."} {"label": "vi", "text": "Whenever this capacity increases, its gank capacity increases considerably. Vi's 3/4 success level will start at gank thanks to its access to all its basic capabilities."} {"label": "trundle", "text": "Level 6 allows Trundle to temporarily steal statistics from its target, the strongest target being better for him. The force of the enemy target is directly related to the effectiveness of Trundle's ability to steal statistics."} {"label": "tryndamere", "text": "Ganking can bring important benefits, such as increased chances of killing. Trendamere's health regeneration is minimized if you don't let it grow alone."} {"label": "warwick", "text": "Warwick can take goals quickly. Her kit allows her to achieve solo goals."} {"label": "teemo", "text": "Teemo should split the thrust and wait for the enemy to respond. Teemo's personalized game style involves roaming the card."} {"label": "bard", "text": "Once Bard picks up Boots, his roaming potential increases dramatically. Bard roams frequently with his E to help allies around the map."} {"label": "irelia", "text": "Playing around Irelia's Passive is key. It\u2019s very important that you hit level 2 at the same time as Irelia. If you\u2019re not going to, back off slightly so they can\u2019t all-in you as soon as they get the level up."} {"label": "bard", "text": "Bard's Q will be on a rather short cooldown, which will allow him to look for more picks throughout this stage of the game. Most champions spike at level 11, but Bard isn't really one of them."} {"label": "malzahar", "text": "Keep track of Malzahar's ultimate cooling and keep your distance from him when he's high. If an important ally is taken by Malzahar's ultimate, use your Ultimate for CC immediately."} {"label": "teemo", "text": "At this stage of the game, Teemo will also have to place them all around Invoke the Rift. Do not forget not to fight when you have been afflicted by its t."} {"label": "xinzhao", "text": "Both hares and lapwing's nests occur on grassland and are first seen in the spring. His ultimate has a passive, where the lost enemy hit by a basic attack, or E, is marked as challenged."} {"label": "annie", "text": "At level 16, Annie will have 3 points in her Ultimate R Tibbers will deal a lot of damage if he is used in conjunction with the rest of her abilities and her Passive"} {"label": "zyra", "text": "Zyra would also have completed several elements when the roles in the middle of the game around. As a result, your abilities will cause much more damage that will allow you to choose squishy targets."} {"label": "rumble", "text": "That makes him a great Jungler. Go to Level 3 quickly."} {"label": "sion", "text": "Sion has a deceptively powerful laning phase. Pay attention to his Q poke."} {"label": "missfortune", "text": "Its ultimate ability is very strong in team fighting. A good ultimate casting could lead your team to win the game."} {"label": "nocturne", "text": "Delay Nocturne\u2019s level 6 power spike by invading his jungle and stealing away his camps. Nocturne is a great assassin"} {"label": "swain", "text": "If the champion can do anything on the Swain, it will be particularly difficult for him. When Swain's E is declining, it is very vulnerable because its main form of CC is inactive."} {"label": "darius", "text": "It's not worth overextending or ganking for a few minions when fighting Darius with his E. Do not engage in extended trades with Darius, as he is incredibly strong thanks to his Passive."} {"label": "camille", "text": "After completing your first item, you will be a lot stronger. Having multiple items completed in the mid-game will make you a fierce opponent."} {"label": "irelia", "text": "irelia uses her Q in conjunction with her Passive to deal significant damage to enemies and single-handedly eliminate multiple foes. irelia's E can be used as an extension of CC to already CC'd targets, allowing for more effective team fights."} {"label": "karma", "text": "Her Q allows her to get lane priority and help her other laners/Jungler when they are contesting objectives. Her d allows her to shield everyone in her team."} {"label": "lissandra", "text": "Lissandra is very good in team fighting. It can easily CC high priority targets"} {"label": "vladimir", "text": "If the enemy is tainted, Vladimir will decimate them with his Ultimate e. In the late game, look for choices about immobile or misplaced enemies."} {"label": "karthus", "text": "Anyone who is behind on the enemy team will suffer a lot at this stage."} {"label": "shen", "text": "If there are no team fights, Shen will share the push if he has someone to match him on the track. Shen's Ultimate R is in place when he gets split by pushing."} {"label": "milio", "text": "Milo's passive makes their next basic attack or ability deal additional damage and burn them for even more damage. Milo's W places the circle on the floor which will follow the nearest ally champion."} {"label": "jax", "text": "If he jumps on you with his E, disengage/reposition immediately to avoid taking damage. Avoid committing if Jax has his E available"} {"label": "malphite", "text": "Receiving Ultimate h at level 6 is defensible the greatest power peak for Malphite as it allows it to play more aggressive and begin to spoil its allies. Team fighting is where Malphite excels because its Ultimate h is an AOE capability that can bring down several people."} {"label": "viktor", "text": "Once Viktor completes its first element and improves its y, it can erase minion waves very quickly. Viktor is able to keep you pushed under your turn once it has improved its y."} {"label": "thresh", "text": "You should be missing ping as soon as Thresh remembers or leaves the track. Be careful when you stand near Thresh."} {"label": "trundle", "text": "Trundle is inclined to disengage and everything. In difficult matches, it will be impossible for him to do a lot without ganks. If Trundle falls behind early after a bad game, he will really be behind in gold and XP."} {"label": "lucian", "text": "The damage inflicted by Lucian Level 2 is relatively high. Lucian can quickly kill the enemy with multiple combo rotations using his level 2."} {"label": "lulu", "text": "Your ultimate R can save your Jungler if they're stuck in a bad situation. Your team should regroup with their teammates during this phase of the game and ensure a consistent DPS on the enemies."} {"label": "missfortune", "text": "a clear early advantage means having a strong position in the game before the opposing team, Miss Fortune's first back will happen when she receives her first peak of power."} {"label": "ashe", "text": "Start poking hard and bullying hard in the early game, using auto attack reset with Q to spam damage while slowed. In late game team fights, use W to disengage from unwanted fights, then engage with ult."} {"label": "nasus", "text": "Focus on agriculture and gathering as many farms as possible at the beginning of the game. Agriculture will make you more than one threat in the later parts of the game."} {"label": "kalista", "text": "Getting caught out will result in the enemy being able to push their advantage and finish the game. Watch your positioning in the late game."} {"label": "bard", "text": "A good Ultimate R can help initiate a fight and set up a wombo-combo. Bard's Ultimate can be used to stall neutral objectives."} {"label": "malphite", "text": "Malphite's ill health will make it almost impossible for him to engage without dying. Malphite is at its weakest at the beginning of the game."} {"label": "nautilus", "text": "If you choose to counter the noise, do so at your own risk and avoid entering the fog of war first. To maximize your efficiency, maintain a strong wave presence in the midway."} {"label": "mordekaiser", "text": "If you're a champion, make sure you invest in a QSS so you can get out of its Ultimate R. After level 6, you will need to use the brushes and your d to let Mordekaiser in poor health for an all-in with your h."} {"label": "heimerdinger", "text": "Once Heimerdinger hits level 6, he technically unlocks 3 new abilities. Be careful when trying to initiate a skirmish with him as he might just pull out his magic card and kill you."} {"label": "kennen", "text": "Avoid fighting in the Dragon or Baron pit because it allows Kennen to get a good Ultimate. Kennen is inclined to peel and disengage."} {"label": "yuumi", "text": "She literally cannot be targeted by her opponents. However, she is vulnerable to her carry being hard-engaged early game."} {"label": "renekton", "text": "You should go with your Ultimate T. If you enter with your Ultimate t, then you should be ready to step back."} {"label": "masteryi", "text": "Master Yi needs time to come online. It is weak in the very early lancing phase."} {"label": "vayne", "text": "Vayne is weak at the beginning of the game and can be easily cut by constant ganks of the enemy team. Vayne's short range does not help her in the way, because the enemy can camp her easily."} {"label": "quinn", "text": "Quinn's ability to roam increases when she leaves the lane. When Quinn leaves the lane, ping your teammates so they know that she is missing."} {"label": "swain", "text": "Invest in an early execution call to reduce Swain's healing in the way. Swain's Root E is a CC that you can avoid if you are far back, but in front of your Caster Minions."} {"label": "fizz", "text": "Fizz is an incredibly weak champion up until at least level 3. If Fizz gets poked down, he will not be able to look for an early all-in or first blood."} {"label": "teemo", "text": "Enemies will have to invest heavily in the vision to keep themselves safe from the rising spawning rate of Teemo mushrooms. teemo will complete its construction during this phase of the game."} {"label": "syndra", "text": "You have to bring down the enemy and delay the fights at the end of the game, But you have to look at your positioning as you move forward to harass."} {"label": "seraphine", "text": "Standing outside the minion wave prevents Seraphine from poaching and pushing the wave at the same time. Keep an eye on how many autonomized seraphine batteries has."} {"label": "shyvana", "text": "When Shyvana takes his first element, he will allow him to clean the camps quickly. When Shyvana takes over his first element, he will do a lot of damage during the duels."} {"label": "ryze", "text": "In later parts of the middle of the game, when the enemy begins to regroup, be sure to follow the sequence and begin to regroup with your team. Use your ultimate R to get choices with your allies on enemies who are isolated or separated from their team."} {"label": "darius", "text": "Range advantage or poke makes it difficult for Darius to engage enemies and kill them. As the game progresses to the late stages, Darius's strengths become weaknesses."} {"label": "udyr", "text": "Udyr's jungle agriculture, the thrust divided into a side track or otherwise preoccupied. Fighting with the advantage of numbers will make the team struggle much easier."} {"label": "galio", "text": "From here, follow up with Q and E before attacking away again. For runes, take this. It makes your engage and trades even better."} {"label": "nidalee", "text": "Find a healthy balance between ganking and farming your jungle. Farming your jungle is important for XP."} {"label": "milio", "text": "Milios' automatic attacks can cause him damage in the way. Milio has long corners, especially with his Ultimate."} {"label": "caitlyn", "text": "When she is overextended, request assistance from your Mid laner or Jungler to help shut her down. Caitlyn will spike when she has two items."} {"label": "elise", "text": "Elise can secure objectives alone or with her team. To secure every Dragon possible, Elise should try to find picks with her E."} {"label": "seraphine", "text": "You can use it solo, Seraphine's early play is pretty decent."} {"label": "diana", "text": "Ward to the side when sieging an objective so Diana cannot surprise your team with an all-in. Diana is an assassin."} {"label": "masteryi", "text": "When there are no team fights, go on a side track and push. You must continue to grow during the middle of the game so that you can get your items as quickly as possible."} {"label": "draven", "text": "Draven's all-in potential should be respected and safer gameplay is recommended when low on health. He has a unique mechanic that makes him incredibly hard to master."} {"label": "missfortune", "text": "Getting caught can allow the enemy to push his advantage and win the game. Be aware of where you stand at all times to minimize the risk of being caught."} {"label": "gangplank", "text": "Gangplank does well against champions who struggle with early pressure but struggles against those relying on CC. Start corrupting potion into tier 2 boots, essence reaver, and quick blades for a great build order."} {"label": "akali", "text": "At this stage of the game, Akali would be almost max build. The landing of an E on an enemy squishy champion should lead to an easy murder."} {"label": "karthus", "text": "They could interrupt the channel with CC. Try to go for short burst trades with your 1 in the lane."} {"label": "swain", "text": "Adjust the game style to be more defensive and safer during this phase of the game. Avoid detaching yourself from CDA when Swain's Nevermove capability is in place, as it can interrupt you and me!"} {"label": "xerath", "text": "It will have a great time to use the fog of war and the advantage of range for the squishies at one stroke."} {"label": "singed", "text": "You should avoid being killed by Singed. Chase Singed frequently in this game."} {"label": "rakan", "text": "He will have to use the fog of war when possible. Rakan is quite potent during the late game."} {"label": "senna", "text": "Senna's E capability allows her to capture a team through unwarranted areas and surprise enemy teams. This configuration can be beneficial when installing death brushes."} {"label": "kassadin", "text": "After acquiring his Ultimate ability, Kassadin's kill pressure also increases. At level 16, Kassadin becomes a slippery opponent due to his Ultimate and short cooldowns."} {"label": "camille", "text": "She should wait for her teammates to bait out the knockback before going in for a kill. The mid-game for Camille should focus on picking off enemy laners and champions who are squandering about the map."} {"label": "malphite", "text": "Malphite is the scourge of all immobile carriers, especially those still. It can easily climb on them and prevent them from doing anything in a fight."} {"label": "warwick", "text": "At level 6, Warwick will be much stronger. At Level 6, Warwick's Ultimate R will be an excellent tool to start fighting, looking for roams, and more."} {"label": "kayn", "text": "Kayn can dive while sitting thanks to his E. Make sure you have your flanks watched so you can spot Kayn before he jumps on you or your team."} {"label": "renata", "text": "Her Ultimate ability has a slow movement speed and can be easily avoided by opponents. Renata's abilities in the early game are not strong enough to protect her from being targeted by enemies."} {"label": "taliyah", "text": "Fighting near bottlenecks should help you a lot during this phase of the game. Maybe you can get a multi-man C and blow squishies up easily."} {"label": "elise", "text": "The more articles Elise gets, the stronger she'll be. However, at the end of the game, it will be harder for her to kill the enemy because they will be more tankier."} {"label": "vladimir", "text": "The first element will give Vladimir an important kick. The first element will also increase Vladimir's overall survival in the way."} {"label": "leesin", "text": "He will disrupt enemy fighting frequently and act as an asset to his team. Lee Sin will have several elements during this phase of the game."} {"label": "annie", "text": "It is plausible that teams will group during the mid-game, making it possible for Annie to land a multi-person stun with Tibbers R on multiple targets. When Annie has 2 points in her Ultimate R, she can look for more aggressive plays around the map."} {"label": "orianna", "text": "Most of her abilities will be maxed out during this phase of the game. She can both poke enemies down and protect allies with her d."} {"label": "ivern", "text": "This will be an excellent time for him to start fights, especially those involving tower diving and enemy taking a neutral objective. Ivern excels in team fights because he can peel for his carries while ensuring that his Ultimate R does all the dirty work for him."} {"label": "pantheon", "text": "Look out for an aggressive level 1 play. They can easily try and take you down if you overstep. Try your hardest to poke and harass the enemy."} {"label": "pantheon", "text": "Unlike many Junglers, Pantheon cannot use his Ultimate R in a 1v1 setting. Pantheon cannot use his Ultimate R in skirmishes or team fights either, although he can start a skirmish with his R."} {"label": "cassiopeia", "text": "Although a champion model can activate their W (Miasma) while in her W (Miasma), they will not be knocked away from her and the ability will still be used if tried on themselves instead of using it on her to knock her away. Cassiopeia can farm easily under her turret."} {"label": "lulu", "text": "Her last game is phenomenal as she can peel for her team for days. No one can get close to their team as long as their W and Ultimate R are in place."} {"label": "senna", "text": "His poke allows him to heal with his Q, making her very good against poke-based teams. Senna's W capability can CC an entire group of enemies with ease, becoming very powerful in closed spaces."} {"label": "taliyah", "text": "Taliyah's level 6 allows it to counter roaring, so you should consider moving from base to place. You should not stand in the wave of minions after Taliyah gets his first article to reduce the damage taken to push."} {"label": "missfortune", "text": "You should avoid fighting Miss Fortune and her team in the jungle. Miss Fortune's Ultimate capability will cover the entire route, allowing her to inflict damage on your entire team."} {"label": "ekko", "text": "Ekko will have to devote some time to clearing wards if he wants to be successful in picking off enemy champions. Ekko is prone to CC."} {"label": "zac", "text": "Securing goals such as inhibitors and tricks will also give your team more gold and experience compared to the other side. A balance must be struck between ruining your allies, cleaning the jungle and securing these goals. The risk of falling back on XP is too high if you keep trying to gank constantly."} {"label": "leesin", "text": "Champions with good counter engagement tools, short cooldowns and range can easily manage minion waves. Lee Sin's poor performance from the beginning of the game will make it difficult for him to catch up later if he falls behind."} {"label": "varus", "text": "By defending against Varus, avoid excesses when you are helpless."} {"label": "fizz", "text": "When walking alone through the river, Fizz can easily assassinate you. Taking appropriate paths through warded areas whenever possible will minimize your risk."} {"label": "irelia", "text": "Her second passive is enemy champions and large monsters hit by her E or ultimate are Marked as in Steady and will come onto what. And this ability deals a good amount of additional damage to minions."} {"label": "aatrox", "text": "The enemy group together which makes it harder for Aatrox to secure kills. If he can get on to them, you will still be able to take down carries in late game team fights."} {"label": "xinzhao", "text": "A still enemy or CC'd will be mostly dead if they can't take Xin away from them. Keeping the wave closer to your side of the map will help reduce Xin Zhao's death pressure in the way."} {"label": "cassiopeia", "text": "It's recommended not to get too close to Cassiopeia even if you land your ultimate R on her, as she can easily turn the tables with her own ultimate R if you're not cautious. Try to keep the wave in the middle of the lane and expose Cassiopeia to ganks as much as possible."} {"label": "blitzcrank", "text": "Try to avoid Blitzcrank's Hook (b) so he cannot all-in you with his combo. Blitzcrank should only dismount unless his Q ability is on cooldown."} {"label": "kaisa", "text": "Improper positioning or aggressive usage of her Ultimate R can get her killed on multiple occasions. This can allow the enemy team to bait her in and get rid of her pretty quickly."} {"label": "rumble", "text": "Its damage will increase considerably It has an easy time to melt through the enemy health bars"} {"label": "sona", "text": "The abuse of an enemy's timer of death can result in a gain of gold and benefits such as the taking of towers or setting of targets. Sona is excellent in team fighting because of the additional effects that her capabilities provide to her allies."} {"label": "lulu", "text": "Its E and Ultimate R can be used on allies. Lulu will build objects that protect herself and her allies as well."} {"label": "nunu", "text": "Keep the wave pushed into Nunu's tower. You can secure tower plates and get a significant XP and gold lead while Nunu runs around the map."} {"label": "fiora", "text": "Her Passive, along with her Q, deal significant damage to both squishies and tanks on the enemy team. Her W ability negates any form of damage or CC, making it a game-changer in team fights."} {"label": "tristana", "text": "You benefit from extended trades, so try to go for them frequently. The early aggression of Tristana is relatively high when associated with heavy CC or aggressive support."} {"label": "brand", "text": "Invading and trying to fight Graves, setting him behind, should be the priority. The player is a good counter-ganker."} {"label": "kassadin", "text": "Kassadin will be split pushing during the mid-game so that he can get to his level 16 power spike. The author recommends taking advantage of this when seeing Kassadin in a split push position, starting a team fight with numbers advantage."} {"label": "udyr", "text": "Level 11 is not very strong either because it does not get too much statistics at this level. This should help it to increase its damage and survival by a decent amount, however. Udyr is good for securing choices during this phase of the game as it cannot move quickly and CC essential targets."} {"label": "senna", "text": "Two points in his Ultimate R will allow Senna to significantly impact the team fights in the game. The damage release, as well as the shield, is perfect for winning clutch team fights."} {"label": "orianna", "text": "Orianna's auto attacks deal significant damage early on and should be a priority for care. Minions stand close together when pushed quickly by Orianna's Q and W, making it safer to stand back."} {"label": "warwick", "text": "This increase will be at its overall gank potential, and Warwick will benefit greatly."} {"label": "jhin", "text": "Avoid fighting him alone if his items are better than yours. At level 9, Jhin will be a lot stronger as he would\u2019ve put the final point in his Q."} {"label": "viego", "text": "The combination of W, Q and auto-attacks becomes much more devastating when Viego gets his Ultimate R. Viego's first element will give him a massive boost in solo laning."} {"label": "annie", "text": "When Annie has 2 points in her Ultimate R, she can look for more aggressive plays around the map. Annie can use her Flash to get picks too when she has 2 points in her Ultimate R."} {"label": "kayle", "text": "Consecutively auto-attacking will melt through enemies. Empowerment with added effects will give a significant power boost."} {"label": "rell", "text": "Level 6 is particularly useful during fights near objective pits as well. Boots are a major power spike that allows Rell to roam easily and stick to enemies with ease."} {"label": "twitch", "text": "This will dramatically increase its damage and leave its squishies at one blow if they take many automatic attacks from Twitch. Once he has 2 points in his Ultimate c, he will be easily able to resume team fighting and disrupt them as well."} {"label": "urgot", "text": "You should stay with your team in the late game and not split up or get away from them. If you leave your team's position, the enemy may try to withdraw or start a 4v5 fight when you are absent."} {"label": "syndra", "text": "Entering late game teamfights, she wants to play as the backline mage. Or simply get some spheres down, ultimate their front line and throw a stun through their entire team."} {"label": "swain", "text": "He can regenerate a lot of health with his W and thus surpass his enemies in the way. Its ultimate R amplifies the effect of health regeneration and is really effective in fighting in closed spaces."} {"label": "shen", "text": "His tankess will be gargantuane during this stage of the game. He will not take any harm during this phase of the game."} {"label": "zeri", "text": "Its side of the map She"} {"label": "gragas", "text": "For combos, the recommended playstyle is W followed by Q into E and attack. When engaging in a fight, use W into E and then flash the E onto multiple enemies."} {"label": "hecarim", "text": "You may be able to do death brushes in the enemy Jungle with your Ultimate skill. Keep an eye on the side lanes and see if you can go and kill an enemy who is carelessly pushed up in such a lane."} {"label": "nasus", "text": "His Passive will help him a lot when it comes to diving into the enemy front line and surviving. Nasus is a type of champion who focuses on securing the laps."} {"label": "aatrox", "text": "Fighting while it\u2019s on cooldown could be the difference between winning a fight and losing it. When you have 3 points in your Ultimate, your sustain is very difficult to deal with."} {"label": "rengar", "text": "Rengar will begin to fall as the game continues So Rengar has to accumulate an early lead."} {"label": "fiddlesticks", "text": "Keep poking the enemy relentlessly. Once you get your Ultimate R, your team fight impact will increase massively."} {"label": "fiora", "text": "If you\u2019re unhappy with the area marked, walking back a certain distance will reset the position. Playing around Fiora's W is a focal point of the lane."} {"label": "darius", "text": "But, you can soak damage and deal loads at the same time. Stick with your team in the late game."} {"label": "twistedfate", "text": "Another point of its ultimate capability will allow it to use this capability frequently. It should be able to divide the thrust and secure choices quite often."} {"label": "trundle", "text": "Take it back when his Subjugate cooled down. Trundle has great selection potential in the middle of the game with his e."} {"label": "jax", "text": "Jax is good at taking objectives alone thanks to his o and e abilities. It's essential to keep the Dragon warded at all times so that your team knows if Jax has taken it."} {"label": "twitch", "text": "Level 6 is a power peak for Twitch because it allows it to impact and disrupt massively the fighting. A level 6 fight will be devastating for Twitch."} {"label": "tryndamere", "text": "You don't have to panic unless Tryndamere succeeds in slowing down, as you can then go to security. Chipping away at the health bar of Trindamere with your Q in this matchup is the safest option."} {"label": "belveth", "text": "Use your Q\u2019s mobility to dodge as many major CC abilities as possible in teamfights. When amongst multiple targets, don't forget to use your E to keep yourself alive."} {"label": "galio", "text": "Galio needs time to come online. Play safe in the early game so Galio can scale and come online."} {"label": "sylas", "text": "The first element will strengthen its overall damage and allow it to resume fighting with ease. He will also help him with his Jungle camps and his overall survival in the game."} {"label": "morgana", "text": "She can start crashing after level 3. Morgana's Level 6 power peak is quite powerful as it can lock you for a long period of time with its Q and Ultimate R."} {"label": "tristana", "text": "This will put Tristana ahead of the road, as well as get quick targets if it is left unchecked. Tristana's self-splubbing capacity is quite strong and can emerge from sticky situations with its W and Ultimate R."} {"label": "leblanc", "text": "Don't just stay in the middle if you can't get anything done. Leblanc's basic elements should allow him to blow up any squishy target on which she lays her eyes."} {"label": "ezreal", "text": "Ezreal will unlock his Ultimate R at level 6. Ezreal's Ultimate R is a great tool throughout all stages of the game and allows him to deal a considerable amount of damage to anyone on the map."} {"label": "irelia", "text": "Try and avoid going for extended trades with her as she will always win them. Try and lock Irelia down at the start of the fight."} {"label": "shaco", "text": "Wait until the minion wave approaches before walking on the track. Do not cuddle the side of the track at level 1, as it is likely that it has boxes in it."} {"label": "masteryi", "text": "He's a monster on the scale, And if he gets his articles and hits the middle of the game, he'll be almost unstoppable."} {"label": "kennen", "text": "Team up with your team and don't leave them. If you start dividing the thrust, the enemy will force a fight and kill your team while you're gone."} {"label": "karma", "text": "She can use her Q to both poke and wave clear simultaneously, which allows her to get lane priority, and her Jungler can safely invade the enemy as a result. The first component offers a lot of poke from Karma's end as it increases the damage of her Q and allows her to use it frequently as she will have more mana to use."} {"label": "zilean", "text": "At level 9, his Q will be maximized. his Q will allow him to inflict tons of damage with a single bomb."} {"label": "darius", "text": "Stick with your team in the late game. If you're ahead, try to take down the enemy backline."} {"label": "rumble", "text": "He bullies melee champions incredibly hard. He deals tons of sustained damage."} {"label": "talon", "text": "The second point of his Ultimate R allows him to catch out-of-guard enemies very frequently. His combo of brilliant damage is also becoming more dangerous."} {"label": "renata", "text": "The ultimate is devastating when used to follow up engage from team engaging. In late game team fights, use W and E to give buffs while Q peels for carry."} {"label": "rumble", "text": "Can do a lot of damage to enemy units with its authorized passive Q and E that are close to it. This allows him to act easily as a disruptor during team fighting."} {"label": "darius", "text": "If you are low at level 5, recall that Darius' level up may lead to a kill. Darius has a strong all-in play at level 2."} {"label": "sett", "text": "The presence of the Sett team is very high. It's mainly because of his W and Ultimate R."} {"label": "kennen", "text": "Try to disengage as soon as you see Kennen running towards you. Make sure you have a vision on your side in case Kennen tries to flank you."} {"label": "varus", "text": "You should avoid his Q poke in this game. Use your mobility to avoid it when possible, as it will try to shoot you from a distance before stopping you for the murder."} {"label": "sona", "text": "Before level 6, try to mistreat her as much as possible. Its death pressure increases as its Ultimate R is a great duelling tool and has a great gank set up as well."} {"label": "twitch", "text": "In an extended trade, Twitch can easily kill someone if he is able to attack them automatically for free. The squishiness and vulnerability of Twitch to CC make its positioning crucial in team fighting."} {"label": "akali", "text": "She's a heavy snowball champion and once she has gold under her belt, she can easily take the card. Focus on maintaining health while cultivating to access to W, E and R."} {"label": "gwen", "text": "She will also have maxed out most of her abilities. She can spam her abilities, which directly translates into more damage and healing for her."} {"label": "taliyah", "text": "However, at level 6, Taliyah cannot use its Ultimate R mid-fight. You should have the level 6 advantage if you have a Ultimate fight."} {"label": "shen", "text": "It became really beneficial if one of Shen-Shen's teammates was fed and needed to be peeled. It has a short range E capability, making it difficult for it to use a clear vision."} {"label": "talon", "text": "A maxed-out Ultimate R can help Talon a lot during this phase of the game. Talon can help a lot by escaping unpleasant situations with a maximum of Ultimate R."} {"label": "anivia", "text": "She had multiple completed items. Her Ultimate ability will deal tons of consistent damage."} {"label": "shen", "text": "Avoid getting caught playing against Shen. Avoid leaving Shen Flash E on anyone."} {"label": "vex", "text": "Vex's E throws out a circle and the circle gets larger the further away it's thrown from her. If her E is used alongside her Doom Passive to fear enemy champions, instead of running away from Vex they'll instead run away from the centre of this ability."} {"label": "sona", "text": "Most Sona will use their mana incredibly quickly by punctuating and providing healing. Sona is vulnerable at the beginning of the game before level 6."} {"label": "lux", "text": "You should keep a constant eye on what the main objective is to spawn afterwards. If it spawns quickly, be sure to place the vision around the lens as quickly and safely as possible before you safely retreat."} {"label": "aatrox", "text": "Suppose you're able to land a W on high priority target- go in and try to take them down. You must play around with your Ultimate R in the late game."} {"label": "ashe", "text": "At level 16, Ashe will have 3 points in her Ultimate w. The cooldown of Ashe's Ultimate w will be lower than expected, allowing for surprising picks."} {"label": "volibear", "text": "Ganking constantly can be counterbalanced by good vision. A good vision force Volibear to play a more farm-oriented Jungle style."} {"label": "jarvan", "text": "Then use yourd and e to knock up the enemy on your carries. At level thirteen, Jarvan's e and d will be maxed out, and he will be able to look for picks more often."} {"label": "zyra", "text": "The enemy will try to lure your E, so be very careful. You should be able to disrupt a fight during neutral objective fights due to your Ultimate R."} {"label": "skarner", "text": "Try to secure your goals with your team. If you can get goals, try to keep them at any time."} {"label": "kogmaw", "text": "Do not play aggressively unless your allies are nearby and ready to help you. It is crucial to stay with your support at all times during the middle of the game."} {"label": "heimerdinger", "text": "You're good at peeling, so you should do so in the late game. Look for picks with your E to start the fight."} {"label": "varus", "text": "If Varus falls late early, he'll fight to get back in the game, The strength of the Varus Q poke during the rolling phase is quite high."} {"label": "gwen", "text": "Her E lets her reposition quite quickly. Her E allows Gwen to move around the battlefield very rapidly."} {"label": "tristana", "text": "Tristana has a lot to peel with her W and Ultimate R. In order to facilitate the fights, try to play around TristanaS Ultimate R or try to flank it in the team fights."} {"label": "naafiri", "text": "A heavy snowball champion is hard to wear if she doesn't have an early lead Start looking for roarings after pushing the wave."} {"label": "tahmkench", "text": "Tahm has good mobility in his kit, so avoid wasting your dash too freely. As an adversary more tankier than Tahm, use this property to protect your allies and prevent them from being killed."} {"label": "rakan", "text": "If you're not going to, back off slightly so they can't all-in you as soon as they get the level up. Their Ultimate offers them a ton of additional kill pressure."} {"label": "swain", "text": "the first element greatly helps the overall prowess of Swain Swain's Ultimate R allows him to resume fighting with several points of execution."} {"label": "ezreal", "text": "ezreal should poke the enemy and harass them as much as he can before looking to fight. ezreal bursting someone down with a few Q's and his R will allow him to force a team fight with numbers or health advantage."} {"label": "skarner", "text": "Invadez and fight the Skarner as often as possible. She's stronger in 1v1, so she should be abusing."} {"label": "swain", "text": "Swain excels in team fighting thanks to his AOE Ultimate R. The CC chain works particularly well against stationary carts if he or someone else in his team gets to CC a target."} {"label": "diana", "text": "At level 9, Diana will max her Q. Diana's Q offers a lot of extra wave clear and more poke in lane."} {"label": "fiddlesticks", "text": "If you\u2019re trying to go for an all in, make sure to fight when 1 ability is missing. Fiddlesticks has his Zhonya\u2019s Hourglass."} {"label": "galio", "text": "The increased damage will make Galio a formidable opponent once he gets his first item. Galio's Ultimate R will really shine during this phase of the game."} {"label": "kayn", "text": "Objective choices like the Baron or Dragon help save time to focus on them. Getting a choice gives you enough time to get down the Baron."} {"label": "fizz", "text": "Once you have your Ultimate R, look for an all-in. Fizz has tons of kill pressure with his Ultimate R and it will usually result in a kill."} {"label": "fiddlesticks", "text": "This allows Fiddlesticks to start looking for aggressive plays. After Fiddlesticks has completed his first component item, he will be a little stronger."} {"label": "nidalee", "text": "Her ability to dish out a lot of burst damage and pick off enemies with her s will make it hard for the enemy to fight well. In late game team fights, peeling for your carries is crucial to increase your team's chances of winning."} {"label": "tryndamere", "text": "Once Trendamere's Ultimate e is in place, its death pressure and survival greatly increases. Trendamere relies heavily on its state-of-the-art capacity."} {"label": "kalista", "text": "Once the bottom lane tower is destroyed, rotate to the mid lane. Rotating to the mid lane will give you access to a new objective."} {"label": "darius", "text": "Darius has good gank potential. Darius can start ganking after level 3."} {"label": "quinn", "text": "Many Quinn\u2019s will use their E while your mid-combo actually counter themselves and get themselves killed. Keep this in mind when fighting."} {"label": "janna", "text": "Avoid wandering too far away from your allies at any given time. If you get caught out, the enemy may be able to take a nearby objective like Baron, Dragon, a tower or even win a 5v4. As the Support, avoid warding alone in the late game."} {"label": "neeko", "text": "Once you have an item, you can look for skirmishes with the enemy. Focus on farming and picking up as much farm as possible in the early game."} {"label": "camille", "text": "Players who put a lot of effort into learning Camille will reap the rewards of a veteran Camille player. Her Ultimate R is a CC tool"} {"label": "aphelios", "text": "The AoE damage on Aphelios' Infernum Ultimate is well as the potential to CC an entire enemy team with his Gravitum Ultimate makes him really good during team fights (especially in closed and clumped fights). Aphelios excels in extended trades with slight variations depending on his weapon combination. Combined with the sustenance from items and his Severum, he can easily turn the tide of a fight if he manages to survive the enemy's attempt to kill him at the start of a fight."} {"label": "sion", "text": "As you are not strong in early play, you may wish to wait for the enemy to waste an ability before playing aggressive. Keep the minion wave closer to your side of the map in early play."} {"label": "irelia", "text": "And this ability deals a good amount of additional damage to minions. Aurelia's W is a skill shot which deals damage in a straight line and to enemies nearby."} {"label": "pantheon", "text": "However, he does have good roaming potential and can help his allies from afar. Pantheon is always going to be a threat when his W is up as he can use it to stun you."} {"label": "skarner", "text": "Place the vision in unusual places outside the river. This will help you locate Skarner before he can use his E."} {"label": "drmundo", "text": "His Ultimate R prevents him from dying or getting burst down quickly. drmundo is at his strongest when he is with his team, as he will get a lot of follow up damage and will be able to help his team get kills."} {"label": "diana", "text": "Diana is really good at team fights because her Ultimate R is a large AOE tool. She is very good in team fights."} {"label": "chogath", "text": "When Cho'Gath's t is on cooldown, he misses out on potential true damage. Cho'Gath can miss out on true damage when his t is on cooldown."} {"label": "masteryi", "text": "If he gets his articles, he'll be almost unstoppable in the middle of the game. For an attractive champion, he can a man the Baron if he's in front."} {"label": "lillia", "text": "The vision in the river will also prevent Lillia from finding successful ganks. Try to blow Lillia up as quickly as possible in a team fight so she can't use her Ultimate R to sleep your entire team."} {"label": "masteryi", "text": "Can do a lot if the enemy team disengages when its Ultimate r is active. Very sensitive to the CC, so if the enemy saves their CC for him, he will die."} {"label": "karthus", "text": "You still need to play safely, though. On getting your Ultimate e, finish off kills in other lanes."} {"label": "rammus", "text": "He relies on his allies to dish out the damage. Unfortunately, Rammus lacks damage."} {"label": "naafiri", "text": "Do not overextend when you are weak; it can easily kill you and place you behind. Once she has finished her first article, she will suffer a lot of damage and will be able to push the wave/combat more frequently."} {"label": "ezreal", "text": "When Ezreal uses E aggressively, it can be exploited for an advantage by abusing the cooldown of his E. The best time to engage in trades and land skill shots on Ezreal occurs when his E is on cooldown."} {"label": "lux", "text": "Look for selections in the middle of the game. If you can choose someone with the help of your allies, you can abuse their death timer to win more gold and maybe take a turn, a goal or get more murders."} {"label": "karthus", "text": "Fighting near chokepoints maximizes your team's effectiveness in battle. It would be wise to throw yourself into the enemy team sometimes."} {"label": "galio", "text": "Galio needs time to come online. Play safe in the early game so Galio can scale and come online."} {"label": "rakan", "text": "Do not ward alone unless you know where the enemy is. Peel for your allies as much as possible."} {"label": "karthus", "text": "Karthus is a farm heavy champion. A champion who will need to soak up many minion waves and jungle camps to be useful throughout the game."} {"label": "zac", "text": "In the early stages of a game, enjoy being able to go freely with your allies will provide you with a clear advantage over the jungle enemy. Securing goals such as inhibitors and tricks will also give your team more gold and experience compared to the other side."} {"label": "karma", "text": "While Karma's d (Ultimate) is on cooldown, that's an opportunity for you to be aggressive and make a favourable trade. When attacking during the enemy champion's Ultimate cool-down period, take advantage of the situation to gain a trade advantage."} {"label": "swain", "text": "Just look for an all-in against Swain if your Jungler is nearby and ready to help. A swap with excellent CC capacity (crowd control) can CC a target, which works especially well against stationary carts."} {"label": "ezreal", "text": "After Ezreal\u2019s first back, he will pick up his first component item. Ezreal's damage output intensifies after picking up his first component item."} {"label": "yasuo", "text": "It will also protect you from all-in-ones. Yasuo is mixed up, so keep harassing him as much as possible."} {"label": "twitch", "text": "Twitch will ignore the bush rooms often placed with its capabilities. Place the vision around its entrances in the jungle or above the camps to find it more easily."} {"label": "sona", "text": "When Sona misses his Ultimate R, he guarantees a team battle victory for the enemy team. Missing Sona's Ultimate R reduces its utility in large quantities."} {"label": "gragas", "text": "The easiest way to fight Gragas is to dodge his E before engaging him in combat. If you dodge Gragas' E, you'll have an easier time fighting him."} {"label": "malzahar", "text": "To get rid of it makes him play safer. Concentrate Malzahar in this game."} {"label": "vex", "text": "In the middle of the game, the teams will begin to regroup. At this point, Vex is good in team fighting and will be a great threat."} {"label": "ezreal", "text": "ezreal is a squishy champion who can be easily burst down when his E is down. Junglers can camp ezreal at that stage as well since he will have no other form of escape left, and his E has a very long cooldown."} {"label": "akshan", "text": "Akshan is an AD champion. Taking an early armor will protect you from some of its damage."} {"label": "briar", "text": "A common target for the assassin is when they go into combat with their Ultimate R. If an opponent goes into combat alone, the assassin is an easy target and should be focused on using her fast ability."} {"label": "viktor", "text": "Try to force a fight as fast as you can rather than allow it to shoot you with its y and m. In team fighting, side flank or create different angles of approach to get on Viktor."} {"label": "nautilus", "text": "Team fighting will be easy for him from now on. Its ability makes team fighting unfair because of its selection potential."} {"label": "ziggs", "text": "Ziggs gets more articles and will cause a lot of chaos in terms of damage. This means that Ziggs can easily get the enemies out to make the team fighting massively unfair to the enemy."} {"label": "lucian", "text": "A massive increase in damage is given to Lucian when its first capacity is maximized. This allows Lucian to take control of the game environment easily."} {"label": "ziggs", "text": "Zigg's been using auto-attack badly since he was the AP champion. Zigg's will often poke and push the minion wave to get an early turn with his W."} {"label": "corki", "text": "This makes him pretty good during this stage of the game. At level 9, Corki maxes out his b. "} {"label": "illaoi", "text": "When Illaoi casts her Ultimate, do your best to disengage if possible."} {"label": "zilean", "text": "He can allow his team to collapse on them. At level 16, the Ultimate capacity of zilean will be fully maximized."} {"label": "trundle", "text": "It is crucial to get level 3 as quickly as possible in the jungle. Your h (hero) will be useful during duels, so use it properly."} {"label": "warwick", "text": "The third point of Warwick's Ultimate R will be an excellent tool to take the enemy into the last parts of the game. Warwick will be very tanky at the end of the game so he will be able to absorb a lot of enemy damage."} {"label": "zac", "text": "When a chance arises, use the fog of war to catch the out-of-guard enemies. This will allow your team to exploit and secure easy deaths on the enemy, especially around choking points."} {"label": "malzahar", "text": "The enchanters and the squishy targets will find it hard to get away with it. He's strong during the end-of-game fights because his Q and Ultimate R are going to hit like a truck now."} {"label": "yasuo", "text": "Yasuo could look at 1v1 any enemy who tried to stop him in the side lane. There have been frequent exchanges with the enemy throughout the laning phase. An early murder could snowball the way in his favor."} {"label": "taliyah", "text": "Its opponents can be taken out of sight by talijah using track brushes. The level 6 of talijah is a small peak that allows it to ride and make plays but does not provide any additional benefits."} {"label": "xinzhao", "text": "Xin Zhao is excellent in team fighting and enemy selection due to his kit. The ultimate R will allow Xin Zhao to distinguish enemies, allowing him to be protected from carrying range."} {"label": "lux", "text": "Keep watching so you can see the enemy moving around the map and see them start the goal. Stay with your team at any time."} {"label": "malzahar", "text": "Expect that he frequently looks for aggressive parts with his Ultimate R. His next major power peak is at level 11 when he puts the second point in his Ultimate R."} {"label": "sylas", "text": "Be aware that constant ganking can cause you to fall behind in XP gain. A healthy balance between these three aspects will help you work well."} {"label": "ashe", "text": "This is because it can help her Jungler a lot when it comes to detecting the enemy Jungler without putting Ashe's life in jeopardy. Getting her Ultimate w will be a massive point in the game for Ashe."} {"label": "yasuo", "text": "Flank in the team fights to get the enemy back easily. Make sure you're close to your team at all times so you can get into the fight quickly, especially allies with knockups."} {"label": "zyra", "text": "As a result, your abilities will cause much more damage that will allow you to choose squishy targets. At level 9, Zyra would have maximized his Q or E."} {"label": "anivia", "text": "A player should avoid extended trades because of her empowered E damage. Anivia has one of the strongest Passives in the game."} {"label": "camille", "text": "Camille's Passive shield duration does not outlast your Q recast window. You should hold your Q and wait for her Passive shield to fall off before re-engaging."} {"label": "olaf", "text": "This will give your team an advantage as the game goes along. Find a healthy balance between ganking your allies, farming your jungle and securing objectives."} {"label": "galio", "text": "If an ally engages the enemy, use your Ultimate R on them. Alternatively, wait for the enemy to engage and then cast your Ultimate R on a carry."} {"label": "fizz", "text": "Fizz has a lot of outplay potential with his E. The increased mobility allows Fizz to get on to the enemy quickly, dodge incoming damage and escape ganks easily."} {"label": "taliyah", "text": "At level 9, talijah could cause a lot of damage now, especially during fighting near objective pits or choking points. In the last game, staying with your team is crucial."} {"label": "xinzhao", "text": "It's an important boost to his duel power, and he's going to let him dominate 1 v 1's with the greatest ease. During this phase of the game, Xin will be really tanky."} {"label": "velkoz", "text": "We must avoid forcing targets like Baron or Dragon when Vel'koz is alive and nearby. The goals set will be difficult to achieve due to Vel'koz's great poke thanks to its Q, W and R."} {"label": "seraphine", "text": "Your ultimate R should be easy to land. Your CC should be easy to land."} {"label": "warwick", "text": "Warwick is a good choice of potential throughout the game with its Ultimate R. Warwick can use its Ultimate R elsewhere even if it cannot use it at the top."} {"label": "fiora", "text": "When Fiora hits level 6, her duelling potential is fully realized. She can 1v1 almost anyone while her R (Rage) is up."} {"label": "kennen", "text": "He can associate her with his Flash for a devastating combo on the enemy team, which will leave them powerless. More items mean more damage to Kennen."} {"label": "leesin", "text": "Lee Sin's survival is preserved while inflicting robust amounts of damage. Its first capacity will be maximized at level 9."} {"label": "blitzcrank", "text": "His Q is a straight line skill shot that stops on the first enemy hit, stunning them and pulling them towards him. When Blitzcrank's W ability ends, he is slowed for a short duration. Blitzcrank's E is an auto-attack reset that deals bonus damage and knocks the target into the air."} {"label": "nocturne", "text": "When playing as a ranged AP champion, try and keep your distance as much as possible. If you allow him to get on to you, it will be hard for you to get him off you."} {"label": "gnar", "text": "His Q is his primary poke tool in the lane and in the game. Gnar's Q will be maxed out at level nine, ensuring that he can harass enemies relentlessly and force them to recall abruptly."} {"label": "leesin", "text": "Lee Sin could try to kick someone in his teammates. k should get together to make it harder for Lee Sin to kick in the arms of his team."} {"label": "veigar", "text": "Keeping as far back as possible will also reduce its chances of using it on you. The more the game goes, the stronger the Veigar will be thanks to unlimited stacking with its e."} {"label": "nilah", "text": "Another significant event for Nilah is obtaining her first component item. Obtaining the first component item will enhance Nilah's trading power and make her stronger in skirmishes."} {"label": "fiddlesticks", "text": "Invading the enemy Jungle should be your next goal. Setting up death brushes in the enemy Jungle can give you an advantage."} {"label": "swain", "text": "Swain should look for choices with his abilities to catch enemies who are out of position. Choices must be made when the enemy champion is vulnerable."} {"label": "lulu", "text": "Lulu will be fully built by then in the game. Its protection potential will be out of the world,"} {"label": "aatrox", "text": "If you fight while it\u2019s on cooldown, you'll miss out on a lot of healing and extra damage, which can make the difference in a late-game team fight. In team fights, flank the enemy to make it easier for yourself to get onto the enemy backline."} {"label": "soraka", "text": "For masteries take this, it makes you a better support in every way. Following this, a redemption, warmogs and chemtech putifier are all great pickups."} {"label": "karthus", "text": "Once Karthus has his Ultimate ability he can impact the map regardless of his positioning. Whenever you\u2019re fighting the enemy always take into consideration that he may use his Ultimate ability to finish you off."} {"label": "lux", "text": "Lux's shield is deceptively strong because it can allow him to save all members of his team from a lot of poke. Its shield can also be beneficial when playing Support."} {"label": "fiddlesticks", "text": "After Fiddlesticks completes his first component item, he will be a little stronger. Fiddlesticks can start to trade more aggressively with the enemy after completing his first component item."} {"label": "lux", "text": "Lux can easily catch and shoot squishy targets in the Jungle. Always stand behind at least two minions when facing Lux so she can't use Root on you."} {"label": "lillia", "text": "Keep trying to secure your goals with your team so that you can gain an overall advantage over the enemy. Continue to collect and secure jungle camps as much as possible."} {"label": "malzahar", "text": "Malzahar has great potential for choice with its Ultimate R. Malzahar grabbing a champion could win you the game!"} {"label": "fiora", "text": "As long as Fiora hasn\u2019t fallen behind previously, she should be really good at this stage of the game. A full-build Fiora is nothing to be messed with."} {"label": "fizz", "text": "Once you have a few levels under your belt, look to play aggressively and go for kills. Fizz has a lot of burst damage, which makes killing the enemy easier."} {"label": "morgana", "text": "Disappeared from his Q can give his enemies a long window to harass her freely. This ability is quite easy to avoid if it tries to land it from the maximum vision or reach."} {"label": "cassiopeia", "text": "Cass will land her Q and have incredibly potent bully potential. Her all-in will be heavily intensified at this stage of the game."} {"label": "yuumi", "text": "its E costs a lot of mana As a result, yuumi is highly sensitive to damage caused by poke"} {"label": "fiddlesticks", "text": "Do not group too closely together when dancing with the enemy. As Fiddlesticks' R can deal tons of damage to your whole team if you're grouped close to one another. Once Fiddlesticks has his Zhonya\u2019s Hourglass, it allows him to really hit home."} {"label": "jhin", "text": "Jhin's 4th shot hits very hard. The phase of the game where Jhin has maxed out his Ultimate R will be dangerous for squishy targets."} {"label": "riven", "text": "Riven will try to divide the thrust when there are no team fights. It is recommended that someone who can challenge Riven be sent to prevent him from pushing."} {"label": "zyra", "text": "Watch Zyra's mana bar. It is recommended to fight Zyra after using a capacity."} {"label": "fiddlesticks", "text": "His biggest weakness is an enemy team that can ward well. Warding allows the enemy to anticipate his move and react accordingly."} {"label": "poppy", "text": "Level 11 of Poppy is relatively lackluster as she only gets the cooldown on the ability reduced. Compared to other Junglers, Level 11 of Poppy does not bring a lot to the table."} {"label": "pyke", "text": "You will want to prioritize tenacity if the enemy has a lot of CC in their team. This will help you escape from unfavorable situations with ease."} {"label": "kayn", "text": "You should stay in the middle of the track so it's easy for you to escape if Kayn comes out nearby. Don't give Kayn easy blows by window shop when you remember."} {"label": "kalista", "text": "If you move away from your Support, you will be an easy target for the enemy. Make sure you're always near at least one ally."} {"label": "heimerdinger", "text": "Adding another point to Heimerdinger's Ultimate R will give his empowerments more overall strength. It can be convenient when taking neutral objectives and fighting enemies who rely on diving and locking Heimerdinger down."} {"label": "malphite", "text": "It can easily climb on them and prevent them from doing anything in a fight. If Malphite goes AP, there will be no enemy for most parts of the game."} {"label": "urgot", "text": "From here use your W prog, as many legs as you can possibly use it as possible. For matchups Urgot does very well into champions so he can easily absorb their pressure and out damage."} {"label": "lissandra", "text": "Lissandra's level 6 is incredibly strong. Their Jungler will ganker Lissandra when they reach level 6."} {"label": "xayah", "text": "When Xayah gets 2 finished items, his death pressure and the release of damage will be very high. At this point, it would be advisable not to fight Xayah unless you have a significant benefit in damages or numbers."} {"label": "masteryi", "text": "Using this capability often avoids crowd control (CC). Combined with Wuju Style, it deals a lot of damage."} {"label": "gnar", "text": "It does a lot of damage and can cause issues for you in this matchup. Once he gets his Ultimate, be very careful in this matchup."} {"label": "veigar", "text": "Your r and n will play a role in the victory of this path. Always CC the enemy target before entering for an exchange to make sure no one can turn you on."} {"label": "kled", "text": "Kled will play a huge role in the game."} {"label": "cassiopeia", "text": "Summoner spells include Flash and Teleport to aid in laning phase. Wait for an opponent to farm, then land an easy Q followed by a quick auto attack into an E to retreat with a favorable trade."} {"label": "jinx", "text": "a kill against jinx sets her back by miles as she is a heavy scaling ADC, and needs to farm safely. jinx does not have any form of damage during the early game."} {"label": "vayne", "text": "Between W and Bork, Vayne can shred through tanks and squishies alike. Keep running down targets while being safe behind your invisibility."} {"label": "riven", "text": "Its Ultimate e allows it to zone enemies easily in mid-game fights. Riven's presence during the mid-game fights is really valuable."} {"label": "talon", "text": "You will be able to find many squishy targets wandering around the map. Your E capability allows you to win fights much more effectively as it makes you very slippery and allows you to catch the out-of-guard enemies."} {"label": "chogath", "text": "Flanking the enemy backline will help you separate them from the frontline. You will be able to take the squishies out of the fight quickly by doing so."} {"label": "illaoi", "text": "Getting Illaoi's first item will give her a much-needed boost during duels. She will survive longer in fights while simultaneously dealing more damage to enemies."} {"label": "poppy", "text": "You could gank bot then take Drake afterwards. Focus on getting level 3 first so that you can gank reliably."} {"label": "malphite", "text": "Malphite is weak at the beginning of the game, especially against the constant damage of the poke that can prevent it from regenerating its passive shield. Malphitis was quite susceptible to poke before six years."} {"label": "shyvana", "text": "If you flank an undeserved bush, the enemy will have more trouble reacting to your all-in-one. Avoid separating or being away from your team at the end of the game because the enemy will force a fight while you're gone."} {"label": "hecarim", "text": "Hecarim may try to flank in team fights so he can get on to the backline with his Ultimate t. Ward the flanks so you can spot him before he engages."} {"label": "jarvan", "text": "It will have a reduced cooldown and will deal a heavier amount of damage. He can try to invade the enemy's Jungle along with his Jungler and see if he can get some picks there."} {"label": "poppy", "text": "Focus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus the backline alone, you may be an easy target for the enemy and may die quickly."} {"label": "nasus", "text": "The level 6 of Nasus is a significant power peak as it can actually properly duel with enemies now. This peak of power will give Nasus a massive advantage when he takes care of enemies who are pushed up and crushed by him."} {"label": "viego", "text": "Always try to flank the enemy and get killed on the back. This approach will allow you to take control of the game easily."} {"label": "pantheon", "text": "Good times to fight are when Pantheon is split pushing. Forcing a fight against Pantheon when he is on the opposite side of the map can be a good idea because it will take him some time to get into the fight even with his Ultimate R."} {"text": "As you progress through the game, continue to focus on split pushing and using your ultimate to control team fights.", "label": "Sion"} {"label": "chogath", "text": "Cho'Gath has a lot of health thanks to his Passive which restores it constantly. You should trade frequently because Cho'Gath will out sustain any damage you deal to him if you don't."} {"label": "singed", "text": "It would be a good idea to disengage and avoid fighting Singed once he activates his Ultimate n. Singing is really good in the middle of the game because it can pull a lot of pressure."} {"label": "xinzhao", "text": "Xin Zhao can quickly shoot down the enemies while being protected from various attacks outside his Ultimate R AoE during this period. Xin Zhao will have two points in his Ultimate R at level 11."} {"label": "kassadin", "text": "Kassadin's Ultimate ability will be used to flank in team fights. If Kassadin is spotted as a split pusher, it is advisable to initiate a team fight with numbers advantage."} {"label": "yuumi", "text": "Yuumi will have many articles completed during this stage. This means that she will have increased the statistics that will make her healing and mana regen really high."} {"label": "rumble", "text": "If you can catch someone out of the position or blow them up, you will be able to take the goal for free. Your Ultimate capability is really effective during team fighting so make sure you use it in the bottlenecks and force the enemy to walk through them."} {"label": "xinzhao", "text": "Your goal at the beginning of the game is to advance your allies. Glove as often as possible"} {"label": "gwen", "text": "Although Gwen's W doesn't protect allies, she can position herself between enemies to prevent CC from affecting her allies. Gwen is difficult to play into ranged champions."} {"label": "sylas", "text": "The longer the game will be, the stronger Sylas will be. Avoid feeding Sylas at the beginning of the game to reduce its strength in the middle and at the end of the game."} {"label": "viktor", "text": "At the beginning of the game, Viktor will play safely and will have limited damage if his passive kernel is not improved. Playing aggressively and forcing Viktor out of the way early can give the enemy a significant advantage."} {"label": "ziggs", "text": "Ziggs has a huge wave release potential with a lot of poke built in its kit. Ziggs Q can force an enemy team to remember at the base if they continue to be labelled by it."} {"label": "malphite", "text": "Malphite is perfect for team fighting because it can completely delimit the enemy due to the threat of its Ultimate h. Its capabilities will also allow it to bring additional effects and utility to a team fight."} {"label": "soraka", "text": "Killing Soraka's wagons will be phenomenally easy. The W of Soraka will be maximized and will heal its allies significantly."} {"label": "fiddlesticks", "text": "If you manage to find a high-priority enemy target, don't hesitate to Flash > Q the target to kill them. At level 16, Fiddlesticks will put the third and final point in his Ultimate R."} {"label": "swain", "text": "Level 6 is excellent to control the rhythm of a team struggle Swain can be between the enemy team while treating a lot of health and regenerating a lot of health in return"} {"label": "yasuo", "text": "Avoid regrouping too closely if the enemy has several knock-ups, as this will allow Yasuo to get a very good Ultimate Roff. Grouping, but not one on the other, will reduce the effectiveness of its Ultimate R."} {"label": "evelynn", "text": "Avoid fighting in the early game to come online and focus on farming. Survival is crucial in the early stages to establish a strong foundation."} {"label": "yasuo", "text": "Try to space accordingly to Yasuo and its support. If the support has CC, try to play as far as possible. If you're post-6, make sure you're still in the safe position so they can't cover you."} {"label": "kennen", "text": "Kennen should try to flank the enemies for maximum efficiency. Its first element will significantly increase its damage."} {"label": "quinn", "text": "The attack speed increase is very potent as well. Her Q will come in very handy in fights that occur in tight spaces."} {"label": "heimerdinger", "text": "If you're not going to hit level 2 at the same time, back off slightly so they can't all-in you as soon as they get the level up. Make sure you're adjusting your positioning according to where Heimerdinger is standing in lane."} {"label": "yasuo", "text": "Avoiding close grouping prevents a 5 Ultimate R person from being triggered. Yasuo's W is almost useless against you."} {"label": "karthus", "text": "It would be wise to throw yourself into the enemy team sometimes. Throwing yourself into the enemy team can lead to decisive victories."} {"label": "drmundo", "text": "Position yourself to soak up damage in team fights. Peel for your team using Q."} {"label": "zac", "text": "For Zac's passive, each time he hits an enemy with an ability, he drops a glob, which you can then pick up to heal. If these chunks get killed before they reconnect, Zac dies."} {"label": "lulu", "text": "In team fights, try to catch Lulu out of position or lock it with CC. If you can shoot her first, her ability to protect her ADC and her portages will be diminished."} {"label": "sett", "text": "Sett is a very early Jungler game. Unless you're stronger than him, avoid fighting him in a 1v1 scenario."} {"label": "annie", "text": "After shoving the enemy wave with her W, Annie can use her E to roam to other lanes. Her first core item decides when she will power spike the hardest."} {"label": "jarvan", "text": "Jarvan IV is also good in the mid-game too. Jarvan has an incredibly strong level 2."} {"label": "jarvan", "text": "Jarvan's E has a passive where he gets a decent chunk of bonus attack speed. The flag remains for 8 seconds granting sight and grants attack speed to all nearby allies."} {"label": "azir", "text": "Very high sieging and pushing power when it comes to taking lane towers. Your Ultimate R provides you with the luxury to both disengage and all-in the enemy team as per your requirement."} {"label": "tristana", "text": "Its damage to the E Tower allows Tristana to destroy the towers with ease. This will put Tristana forward in the way."} {"label": "sylas", "text": "Sylas'W is affected by injuries seriously acquired by the enemy team. The enemy who buys Grievous Wounds can easily counter the healing of Sylas with a good amount."} {"label": "leesin", "text": "Lee Sin will have several elements during this phase of the game. Lee Sin's survival is preserved while inflicting robust amounts of damage."} {"label": "zilean", "text": "The goal was to bring down the enemy as much as possible while the team took turns (or the Dragon or Baron). The laying tools were widely used to harass the enemy and bring them down with Q."} {"label": "rakan", "text": "Rakan is a great champion for roaming. Once Rakan picks up Boots of Mobility, they should look for roaming opportunities."} {"label": "mordekaiser", "text": "Mordekaiser has a strong duel potential in the way thanks to his W. The ability of Mordekaiser's W allows him to block damage and recover from a respectable amount."} {"label": "sejuani", "text": "your Ultimate increases your death pressure significantly. Sejuani has a large AoE clearing in the Jungle."} {"label": "zed", "text": "He/she can catch ignorant enemies with his/her W E Q combo, especially when the enemy is occupied at the last stroke of a minion. This combo does a lot of damage and can force the enemy to play defensively. This combo allows him to escape sticky situations and gank with ease. It also allows him to set up himself kills for himself once he has managed to bring down his enemy."} {"label": "malphite", "text": "Using your Ultimate will provide a knockup potential. Your Ultimate will have a shorter cooldown in the later stages of the game."} {"label": "neeko", "text": "Avoid grouping too closely to reduce her effectiveness in fights. Stand outside of the minion wave at all times."} {"label": "galio", "text": "However, he doesn\u2019t have much kill threat against enemy laners in a 1v1 at level 6. After Galio has completed his first item and has many points in his Q and E, he will be able to quickly push the wave and roam."} {"label": "neeko", "text": "Neeko's pushing power can make her susceptible to ganks after using W. Enemy team with proper vision and strategy can counter Neeko effectively"} {"label": "nocturne", "text": "Nocturne prefers enemies to split up so he can use his Ultimate ability to pick them off. He cannot really gank until level 6 as he relies on the element of surprise for his successful ganks."} {"label": "khazix", "text": "Once Kha'Zix reaches level 6, it can upgrade any of its capabilities thanks to its Ultimate R. It will be much more powerful and better at the escarmouche once it has an empowered capacity."} {"label": "riven", "text": "Do not regroup too closely as this can allow him to get a stun of 5 people. Riven can easily defeat a champion at level 3 if she's in a favorable game."} {"label": "jinx", "text": "If you or your team lands any crowd control on Jinx, it should result in a kill. Try and lock her down as quickly as you can so she is unable to Get Excited!"} {"label": "ziggs", "text": "Being full construction allows Ziggs to detonate enemies with ease. The strategy of combining W, E and Ultimate R can be used in neutral and objective combats."} {"label": "rammus", "text": "Rammus' early game is weak. Rammus has an unhealthy first clear."} {"label": "sett", "text": "When using Set W, all grit is consumed and it takes effect. If an enemy champion is pulled in from both sides by Set E, they're stunned instead."} {"label": "syndra", "text": "avoid regrouping too closely Syndra is strong when she has her first article."} {"label": "zac", "text": "Zac will use their jungle entrances to set up ambushes. To prepare Zac ambushes, place pupils at your jungle entrances."} {"label": "gragas", "text": "When engaging in a fight, use W into E and then flash the E onto multiple enemies. The classic 'you're too close to my tower' combo is to use W and throw Q under the tower."} {"label": "fiddlesticks", "text": "Fiddlesticks' W channels a tether onto all nearby enemies. These deal damage and heal Fiddles for a large amount of the damage dealt, getting larger heals the more healthy he's missing. For combos, if you're unseen, start with E, trigger your Q passive, before basic attacking and then landing a Q for insane damage, before standing near them and using W to drain their health."} {"label": "akali", "text": "Georg Franck von Franckenau was a professor of medicine when recording the earliest evidence for Akali in 1678. Hares were frequently seen in gardens in spring and may have served as a convenient explanation for the origin of colored eggs."} {"label": "alistar", "text": "In team fighting, do not focus Alistar because it will be difficult to kill him. Instead of focusing Alistar in team fighting, try to go back and wait for his Ultimate end before focusing it down."} {"label": "masteryi", "text": "The first skirmishes are usually not won. Look for gank opportunities when your Ultimate is in place."} {"label": "neeko", "text": "Picking enemies off will be the name of the game during this phase. You should work with your Jungler to blow up some wandering Jungler or Support from the enemy team."} {"label": "diana", "text": "She is mighty when dealing with the enemy backline. She should always try to find a flank on the enemy's carries."} {"label": "renata", "text": "Be a part of neutral objective fights frequently. Target the enemy Jungler in neutral objective fights."} {"label": "mordekaiser", "text": "Level 6 is an important peak for Mordekaiser as it can convert a fight to 1 v 1. Mordekaiser can convert a fight to 1 v 1 after reaching level 6."} {"label": "renekton", "text": "Avoid using your empowered e whenever possible. Renekton falls off as the game progresses due to the loss of his early strengths."} {"label": "brand", "text": "Brand should start taking part in more fights once his Ultimate R is unlocked. Primary neutral objective fights should be targeted at choke points."} {"label": "ryze", "text": "Its Ultimate R can also pull back doors with this capacity. The CC on his W allows him to play for himself and for his team."} {"label": "quinn", "text": "Focus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus on the backline alone, you may be an easy target for the enemy and may die quickly."} {"label": "akali", "text": "Once Akali has finished her first article, her death pressure is increasing and her damage is also increasing. Respect her total pressure once she's done with it."} {"label": "lux", "text": "Try to put Lux behind in the game early so she can't get tons of AP and snowball. Avoid detaching from your ally when Lux Light Binding is available to minimize the risk of being caught in its crowd control."} {"label": "orianna", "text": "Orianna is easy to pick up. Orianna is quite immobile in the early parts of the game."} {"label": "anivia", "text": "Anivia is weak in the early game. She needs a lot of time to develop her abilities."} {"label": "xayah", "text": "You're very vulnerable and easy to kill if you're alone. Staying with your support increases your ability to survive."} {"text": "Kayle Top has good late game power spikes.", "label": "Kayle"} {"label": "vi", "text": "Avoiding separation or being away from your team in the late match prevents the enemy from forcing a fight while you are absent. In the later parts of the game, play around your Ultimate R and avoid fighting unless it is active."} {"label": "akshan", "text": "Use your E more liberally to get murders from now on. Your Ultimate has a short cooldown, so use it frequently enough to help cut off enemies who have already taken some damage."} {"label": "zac", "text": "Always make sure you peel for your wagons during the fight. Your tankness and your liabilities allow you to do so very easily."} {"label": "galio", "text": "Set up death brushes and catch enemies, then manage to avoid over-committing to die. Galio should be getting his build completed by now."} {"label": "twitch", "text": "Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Old Dragon. If the enemy is regrouping, try to team up with your team as well."} {"label": "gwen", "text": "It is highly beneficial for her team as that ability does a lot of damage and can completely change the tide of a fight. At level nine, Gwen will be able to max out her Q."} {"label": "galio", "text": "If you are near Galio when he uses his Ultimate R, you can disrupt it with any crowd control abilities. Disrupting Galio's Ultimate R will be very helpful as it can stop him from using his Ultimate R to help his allies."} {"label": "janna", "text": "If you need to get on to the enemy to kill them, be prepared to flank from the side to make it harder for her to anticipate your movements. Janna is very strong once she has a few points in her d."} {"label": "hecarim", "text": "Catching isolated enemies becomes simple once you have found them in the side lanes. During team fights, use your h on multiple targets."} {"label": "udyr", "text": "Since he's not really good at team fights, you could force a team fight while he's in his jungle agriculture Udyr's jungle agriculture, the thrust divided into a side track or otherwise preoccupied."} {"label": "jax", "text": "All the ganker needs to do is use his e to CC the target. Jax's power in close combat is excellent,"} {"label": "quinn", "text": "Getting her Ultimate R unlocks Quinn's roaming potential. With her Ultimate R unlocked, Quinn can now go for a 'hit and run' kind of playstyle."} {"label": "ivern", "text": "This is done best when Ivern manages to catch an unsuspecting enemy with his Q from the fog of war. Once Ivern gets his Ultimate R, he can easily distract critical enemy team members."} {"label": "yorick", "text": "Once his Ultimate R (Riot) Maiden killed, Yorick loses a lot of DPS sustained in a team fight. Pick the Riot Maiden before a fight lets him damage you."} {"label": "jhin", "text": "When you have your first item, look to play more aggressive. Stand away from low health minions, especially when he has his Q up."} {"label": "belveth", "text": "Disengage or focus her quickly to take her down. If she oversteps or uses her Q too aggressively lock her down and focus her in the team fight."} {"label": "neeko", "text": "If you can find an opportunity to use it, use your Ultimate R to catch out someone isolated and alone. Peel for your carries to keep them alive for longer."} {"label": "quinn", "text": "Quinn will try to poke you from a safe distance. Do not stay clumped with minions else you will get chunked out massively."} {"label": "malphite", "text": "A faster clearing of jungle camp gives Malphite more gank opportunities quickly. As you acquire your basic items, your damage and tankness will increase considerably."} {"label": "aphelios", "text": "As long as he didn\u2019t fall behind in the early game, his mid-game will be where he truly shines. Aphelios should\u2019ve completed multiple items during the mid-game."} {"label": "nasus", "text": "When this ability is well stacked, it causes massive damage. His E throws a circle on the floor dealing damage and revealing the area."} {"label": "ekko", "text": "Ambushing means attacking someone when they least expect it. Assassinating means killing someone quickly and quietly in order to gain an advantage."} {"label": "malphite", "text": "Malphite's plan for early play should involve electric farming until it gets its Ultimate. Early play without Ultimate will limit Malphite to ruin other pathways unless they are strongly overstretched."} {"label": "sona", "text": "Your goal is to constantly harass the enemy whenever possible and get killed. After destroying the lower lane tower, turn towards the middle lane and try to take this tower."} {"label": "senna", "text": "Senna will try poke as often as she can with her basic attacks and Q. Once Senna unlocks its Ultimate R, contact your team and tell them that it can have an impact on its Ultimate R."} {"label": "lux", "text": "Take Comet runes for guaranteed slow from E and Q. Start E then Q then W skill order, maxing E then Q then W whenever possible."} {"label": "galio", "text": "However, Galio can use his Q to bypass this limitation during early stages of the game. When using Galio's Q, he should try to hit enemy champions for bonus points."} {"label": "seraphine", "text": "The CC will allow its team to collapse quickly on the enemy. Seraphine should be really great that the game continues because she will get all her articles by now."} {"label": "volibear", "text": "Painful injuries prevent Volibear from healing by many. This reduces the diving of the Volibear tower and its overall potential."} {"label": "quinn", "text": "Gaining her E is a significant power spike in the lane. This ability makes Quinn very slippery and a menace to deal with."} {"label": "talon", "text": "If Talon tries to roam with allies who don't have follow-up or CC damage, he won't be able to help them. Once the enemy begins to regroup, Talon will have more trouble attacking the enemies and taking a lead."} {"label": "ivern", "text": "He can easily make it target one enemy and allow his team to collapse on them. Keep looking for picks with your Q and R."} {"label": "teemo", "text": "Be patient and look at your positioning. At level 6, the Teemo's will plant tons of mushroom t around your track."} {"label": "varus", "text": "Varus integrated Grevious Wounds with his E, which reduces enemy healing in the way and team fighting. The reduced healing of the Greek wounded Varus will benefit his teammates in the team fights."} {"label": "taliyah", "text": "The Ultimate R of talijah allows him to cross a long distance almost immediately. taliyah Ultimate R provides a lot of utility in bottlenecks."} {"label": "nami", "text": "Ward big goals and place the vision in high circulation areas in the late stages of the game. Keep watching so you can see the enemy moving around the map and see them start the goal."} {"label": "twitch", "text": "Twitch will have several objects at this level, which will allow it to inflict damage with ease. Its first capacity will be maximized to level 9, which means it will do a lot of damage now."} {"label": "fizz", "text": "Fizz is an assassin and can take down squishy champions easily. He is incredibly strong in the mid-game if he can get picks."} {"label": "morgana", "text": "You should push Morgana back so she won't take your turn sooner. Morgana is good at level 6 when she unlocks her Ultimate R."} {"label": "yasuo", "text": "After the bot track moves towards the middle track, Yasuo turns to the bot side of the map or elsewhere to continue farming and win XP. As Yasuo is skilled in getting stinged and killing isolated targets, he tries to ambush and assassinate enemies who are alone or who walk around Rift Summoners alone."} {"label": "viktor", "text": "Viktor's work in team fighting is poke as much as possible before engaging in the fight. Try to force a fight as fast as you can rather than allow it to shoot you with its y and m."} {"label": "milio", "text": "If you leave them, the enemy can start a fight without you being there to protect them and keep them alive. Putting the last skill point in your Ultimate at level 16 is a good peak of power for you."} {"label": "fiddlesticks", "text": "This will allow Fiddlesticks to get a lovely amount of damage down to the whole enemy team. While you\u2019re good in the late game, you\u2019re incredibly squishy."} {"label": "xinzhao", "text": "Xin Zhao is incredibly strong at the beginning of the game thanks to his E and Q. He will win most everywhere as long as he looks for favorable trades around abilities."} {"label": "brand", "text": "Brand's first power spike occurs when he reaches level 3. During this stage, Brand will have poke but it isn't enough to fully activate his Passive."} {"label": "lucian", "text": "We should play around their abilities and try to abuse their cooldowns with our early game damage. Rotation around the card will allow us to continue to grow and win XP."} {"label": "sion", "text": "He will pose a lot of threats if he can use abilities while hiding in a brush. His tenacity will be colossal during this phase of the game."} {"label": "jax", "text": "Jax is susceptible to being kited if champions can interrupt his jump. Jax's Q dash ability deals damage and allows for casting any abilities during the dash."} {"label": "taliyah", "text": "It can do a lot of damage now, especially when it fights near objective pits or choking points. When playing as a talijah, it is advisable to choose your enemies with your abilities whenever possible."} {"label": "nilah", "text": "Nilah will be good during the mid-game. At level 9, Nilah will max out her first ability."} {"label": "kennen", "text": "Kennen should try to flank the enemies for maximum efficiency. Its first element will significantly increase its damage."} {"label": "veigar", "text": "Do not walk alone in the unprotected areas of the map. You're already still, and anyone with a dash or spelling shield can kill you."} {"label": "pantheon", "text": "Avoid splitting or being away from your team in the late game as the enemy will force a fight while you\u2019re gone. Play around your Ultimate R in the later parts of the game."} {"label": "sett", "text": "Once Sett's not healthy, look at him and take him down. Keep the enemy wave near your tower because they have no drying potential and can be easily ruined."} {"label": "zed", "text": "In the late game, look for choices about immobile or mispositioned enemies. Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Old Dragon."} {"label": "sion", "text": "His tankness will be really high during this phase of the game due to his articles. This, combined with his W, will make him almost unqualified and allow him to absorb a lot of damage."} {"label": "sett", "text": "At level six, Sett can easily bring the Ultimate R enemies back into their team, inflicting significant damage. Boots are an important power peak for Sett, allowing him to ride freely and stick to enemies."} {"label": "taliyah", "text": "You should have the level 6 advantage if you have a Ultimate fight. Taliyah will want to delay the team fight as long as possible while she takes you with her Q."} {"label": "nilah", "text": "Respect nilah's level 6 power spike, as she can quickly kill you when she gets the level up. It is also important to remember that nilah will hit level 6 before you."} {"label": "elise", "text": "Dodge Elise's Cocoon ability when initiating a fight. If Elise lands Cocoon, try to escape."} {"label": "karma", "text": "Force a team fight as quickly as possible so Karma isn\u2019t able to poke your team down before you have the chance to engage. Delaying a team fight will allow Karma to harass your team and make the fight much riskier."} {"label": "anivia", "text": "Be the first to rotate and move to objectives like the Dragon or Rift Herald and assist your Jungler in taking them. Anivia can help take these objectives incredibly fast while zoning enemies out with your Ultimate m."} {"label": "olaf", "text": "As a Jungler, Olaf seeks to gank frequently in the early game. Olaf can solo objectives in the early game."} {"label": "zed", "text": "His W can help him escape or close the gap between himself and his targets. When you jerk off, it's a great way to close the gap."} {"label": "qiyana", "text": "Picks and ganks are names of this phase. To blow up enemies quickly, ensure you have core items."} {"label": "ezreal", "text": "Ezreal's poke damage starts stacking up if you take too many Q\u2019s to the face. Ensure you\u2019re always stood behind the minion wave at all times."} {"label": "ziggs", "text": "Once Ziggs has finished his first article, his poke and light wave is very strong. Avoid letting him force you to remember otherwise he can take your turn easily with his passive self-attack and self-auto-self-friendly."} {"label": "heimerdinger", "text": "Heimerdinger maxes out his Q at level 9. The Turrets of Heimerdinger will deal a lot of damage to enemies in lane and in team fights."} {"label": "quinn", "text": "As soon as she hits level 6 and goes missing, communicate with your team so they know she's left lane. Quinn has completed her first item, and her kill pressure intensifies."} {"label": "seraphine", "text": "Do not spam these abilities either, as you will lack mana quickly. Once you get your first component element, you should be able to spam capabilities much more frequently."} {"label": "caitlyn", "text": "Caitlyn is strong in team fights. Caitlyn cannot tank a lot of damage in team fights."} {"label": "lillia", "text": "A good build order for Lilia starts with Blue Monster and Pot into Aliyanthries and Tier 2 Boots. After that, a Rift Maker into Crystal Scepter are great pickups before finishing the build. Lillia's summoner spells are Flash and Smite. Starting the game you have a few options, but doing a full jungle clear is usually the safest option. You can also look for an early gank or do another full clear afterwards. "} {"label": "darius", "text": "After Darius has completed his first component item, Darius\u2019 trading and kill pressure further increases. Darius can 1v1 most enemy Junglers at this time."} {"label": "irelia", "text": "The amount of damage she deals will catch most enemies off-guard, especially if she manages to flank the enemy. Irelia is especially good in fights, specifically fights which occur around choke points."} {"label": "zac", "text": "The first power peak of Xin Zhao in the track is at level 3. At level 3, Xin Zhao can do everything in the enemy by accessing its three basic capabilities."} {"label": "darius", "text": "This allows Darius to take down targets and use the reset to kill multiple targets. By this stage of the game, Darius should be near max build."} {"label": "nautilus", "text": "This champion must commit himself to doing everything, because going in allows for an extended position. Entering a whole thing only gives success if we know that they will win and also knows where the enemy jungler is."} {"label": "shen", "text": "The items Shen buys first have more impact on his damage production than those he buys later. If Shen buys the right items at the right time, he can make it stronger and increase his chances of winning."} {"label": "lissandra", "text": "Lissandra is very good in team fighting. It can easily CC high priority targets"} {"label": "maokai", "text": "Maokai's W > Q combination locks enemies. Level 6 is a massive power peak for Maokai."} {"label": "naafiri", "text": "In the middle of the game, she will strive to shoot down targets that walk on the map alone. Avoid crossing the river if it is not monitored."} {"label": "lulu", "text": "Use track brushes to your advantage in the track to catch out-of-guard enemies. The best time for everyone in someone will be when one of their powerful spells (like a mobility spell) is down."} {"label": "ezreal", "text": "Ezreal's R allows them to force a team fight when used in combination with Q's. Ezreal should not use their E aggressively in late game fights."} {"label": "poppy", "text": "If you meet Poppy when going through the river, watch your positioning and avoid being close to a wall so she is unable to pin you against it with her E. You should not attempt any objectives if Poppy is nearby because she can knock you away with her Ultimate R."} {"label": "blitzcrank", "text": "Blitzcrank can deal a surprising amount of damage at level 6. Try to avoid Blitzcrank's Hook (b) so he cannot all-in you with his combo."} {"label": "cassiopeia", "text": "However, she is very mana hungry early game. Her passive allows for passive movement speed per level instead of buying boots."} {"label": "gwen", "text": "When Gwen purchases her first component item, her skirmishing power increases. Purchasing Gwen's first component item heavily increased her clear speed."} {"label": "fiora", "text": "In the early game, keep the minion wave closer to your side of the map. This will allow you to chase and all-in the enemy when they walk up to farm with your Q."} {"label": "lulu", "text": "It will be difficult for the enemy team to eliminate Lulu's team due to the short cooling period of capacity. Killing Lulu is really going to be next to the impossible."} {"label": "sion", "text": "A hard leash will allow you to quickly erase the Jungle. Once you're level 3, you can start messing up."} {"label": "renekton", "text": "Fall back using your Ultimate t will require a coat for your allies. A group is recommended when trying to reach the enemy rearline."} {"label": "singed", "text": "Do not die constantly trying to kill the enemy or by proxy by cultivating their wave minion. Singing is quite weak before reaching level six because it does not have much mobility, and enemies can easily get away from it if they have a vision of it."} {"label": "gragas", "text": "An excellent way to bait the enemy is to first let the wave push, and then use your Ultimate R on them as they are about to all-in, bringing them within your tower range. Then you can E them and kill them."} {"label": "vi", "text": "Walking too far in a team fight can put Vi at risk of taking teammates who have crossed the line. Vi's construction path determines the targets it can assassinate while walking alone around the Rift of the Invocators."} {"label": "pyke", "text": "Go for short burst trades against the enemy. This will let you kill them quickly."} {"label": "soraka", "text": "Fighting around choking points is recommended, and it is also advisable to target spellings or assassins with your E. Neutral Objective fighting is important and requires player participation."} {"label": "shen", "text": "If Shen uses his W and Q carelessly, then he and his team will get shot quite easily. Shen's negligent use of W and Q puts her team in a disadvantageous position."} {"label": "bard", "text": "Bait enemy laners into pushing and use the wall behind them to E and then stun with your Q. Pairing up with your Jungler/other laners will yield maximum effectiveness."} {"label": "zilean", "text": "He's about a poke/damage robot when his Ultimate t is down. Zilean is intrinsically squishy so it shouldn't be a problem to shoot him once his Ultimate t is on the cooldown."} {"label": "rumble", "text": "Rumble is rather squishy and vulnerable when his r is on the cooldown. This also applies when the enemy's weapons are overheated, allowing the enemy to open up to him as a whole."} {"label": "nunu", "text": "His ability to frontline makes it really easy for his team to succeed in fights. Nunu is going to be roaming an awful lot in the laning phase."} {"label": "fiora", "text": "She does need some time and items before coming online. However, she does have a lot of all-in pressure."} {"label": "qiyana", "text": "qiyana's trading will be highly optimized with the first item component. qiyana needs to conserve health when possible."} {"label": "nilah", "text": "Keep the wave closer to your side of the map early, as it will protect you from nilah's all-ins. Respect nilah's level 6 power spike, as she can quickly kill you when she gets the level up."} {"label": "renata", "text": "It's best to fight in the open so she cannot land a 5 person Ultimate R. Similarly, do not fight around objectives either as your team will be grouped together which can allow her to get a huge Ultimate R off and win the fight."} {"label": "varus", "text": "Varus will try his hardest to get you out of the way. Try to avoid as much damage and capacity as possible to Varus."} {"label": "diana", "text": "Once Diana hits level 6, she can start to receive ganks from her Jungler. Her Ultimate R deals a lot of damage and is CC."} {"label": "yasuo", "text": "Yasuo can catch outright motionless ADCs with ease using R and E. Once Yasuo gets his first element, he gains a significant increase in duel potential."} {"label": "yasuo", "text": "In team fighting, focus on the most squishi and easiest to kill high priority targets in the backline. Flank in the team fights to get the enemy back easily."} {"text": "Play assassin role late in the game, waiting until after teamfight cooldowns and escapes before engaging.", "label": "Akali"} {"label": "zac", "text": "For summoner spells take Flash and Smite. However if you keep farming to level 4 or 5 that's absolutely fine."} {"label": "tahmkench", "text": "This will increase the survival of Tahm Kench. This will also allow Tahm Kench to flatten a lot of damage."} {"label": "viktor", "text": "A bot track that has moved to the middle lane should turn to the bot side of the map or somewhere else on the map. Rotation allows you to continue farming and win XP."} {"label": "irelia", "text": "Once you're level 6, play aggressive and look for a kill. You should try to get them low before committing to the all-in, but it should be plain sailing."} {"label": "khazix", "text": "At level 9, khazix can practically squishes at one stroke, especially if they are isolated. Flank in team fights with your E to get on key targets."} {"label": "taric", "text": "Stay close to your carts and participate in every team fight that takes place on the map. Using your Ultimate R in neutral objective combats will make the difference between a win and a lost fight."} {"label": "nasus", "text": "Don't commit too much to helping your teammates especially if, It's more important to ensure goals than to help your teammates."} {"label": "khazix", "text": "Kha'Zix Q is the main damage khazix capability that will be maximized at level 9. At level 9, khazix can practically squishes at one stroke, especially if they are isolated."} {"label": "gragas", "text": "Gragas's ultimate ability can be dodged easily by enemies who have dashes or movement tools. Enemies with good positioning in lane will find it hard to engage Gragas or use his E due to minion blocking."} {"label": "xerath", "text": "Starting the game is about poking and making life difficult for opponents. Throw out E when slowed by W for easy follow-up from carry."} {"label": "vayne", "text": "Don't commit several players to kill her though if she's on the bot side and the Baron is upstairs. Vayne is subject to the CC."} {"label": "sett", "text": "This will give your team a golden lead. Sett's E and W capabilities can initiate several all-in-ones, especially at levels one and two."} {"label": "teemo", "text": "The first component for Teemo will increase its overall damage in the game. This increase in damage will help Teemo in the duels, and will allow him to use his spells as frequently."} {"label": "elise", "text": "Getting gold in your pockets will increase the threat level of Elise in the mid game. Peel for your team in team fights."} {"label": "rumble", "text": "And when you hit level 4 and 5 the damage spike of your Q just gets even better. However hitting a large ultimate is key."} {"label": "xerath", "text": "Xerath is incredibly vulnerable without its 2 or R capabilities being available. Combining it with its low mobility allows it to easily choose any attacker."} {"label": "braum", "text": "Try to harass and poke Braum down whenever he tries to last hit minions. If Braum is kept low, he\u2019ll never be able to engage."} {"label": "azir", "text": "In conjunction with his W, Azir should be able to poke and farm from afar without dying to the enemy. When Azir completes multiple items, he will be very strong and dish out a lot of damage in a short amount of time."} {"label": "renekton", "text": "Renekton relies heavily on his cooldowns to win an advance. Whenever Renekton's abilities are reduced, he can't trade that much."} {"label": "tristana", "text": "Tristana's range of attack will be quite high during this phase of the game. Her attack will let her do a lot of damage while remaining safe from the CC."} {"label": "udyr", "text": "Udyr's first games are phenomenal and frightening because he can crush still enemies who are overstretched in the way. He has his Ultimate R from the beginning, so level 6 will be less lucrative than other champions."} {"label": "gangplank", "text": "Gangplank can upgrade his ultimate using Silver Serpents, which grant bonus gold to targets killed. Gangplank does well against champions who struggle with early pressure but struggles against those relying on CC."} {"label": "ekko", "text": "It will also be difficult for Ekko to escape the fight with his Ultimate W if he gets hit by layered CC. When Ekko hits level 3, he can start looking for aggressive plays."} {"label": "amumu", "text": "Amumu's construction path is incredibly versatile. If your team needs a tank, you can build a tank."} {"label": "warwick", "text": "Warwick has a lot of support in the way thanks to his Q and the items he's going to pick up throughout the laning phase. Warwick is a good choice of potential throughout the game with its Ultimate R."} {"label": "pyke", "text": "With his Ultimate R, Pyke can quickly kill his laner or any other squishy in one rotation of his spells and his Ultimate R. Pyke is a decent early game champion."} {"label": "jax", "text": "If you have the range advantage, try to poke and harass him as much as possible to prevent him from looking for the all-in. This will also force him to burn through his potions quickly."} {"label": "fiddlesticks", "text": "While Fiddlesticks is good in the late game, he is incredibly squishy. Lookout and be cautious when trying to get a good Ultimate R off so you don\u2019t get killed before a fight breaks out."} {"label": "lucian", "text": "In team fighting, take care that Lucian can use his E to reposition and escape danger. Try to wait for him to use his E before using your CC capabilities so it's harder for him to avoid them."} {"label": "amumu", "text": "Depending on the construction, you will need either to invest in a armor pen if you are an AD champion, or a magic pen if you are an AP champion. If Amumu is going to damage, you may need defensive items."} {"label": "karma", "text": "When fighting 1 v 1 she practically doesn\u2019t have a weakness when all of her spells are up. If someone tries to come close to her, she can just Q them and run away,"} {"label": "volibear", "text": "Volibear's trading power is weaker when its Ultimate R is on cooldown. Volibear's main goal is to get an early lead by constantly jerking off."} {"label": "lillia", "text": "Lillia is not the strongest champion. A strong champion like Hecarim can use Lillia's weakness to their advantage by invading and trying to fight it."} {"label": "camille", "text": "You need to play Camille a lot to make use of her kit. She deals a lot of damage and can be a useful champion in team fights."} {"label": "pantheon", "text": "Their level 6 has a utility tool called Ultimate R. Use your level 6 advantage to play aggressively and take them down."} {"label": "annie", "text": "This allows Annie to get a multi-person R Although Annie has a lot of burst damage"} {"label": "shaco", "text": "Shaco can try to assassinate transport players if they are alone and move around the card. Preventing Shaco's assassination requires teamwork and awareness of his movements."} {"label": "diana", "text": "Diana's all-in potential post-six is really strong. This allows Diana to burst down any squishy target she manages to land her Q on, making it very hard for the enemy squishies to push up in their lanes."} {"label": "talon", "text": "Try to kill the enemy Jungler before taking a neutral goal. The second point of his Ultimate R allows him to catch out-of-guard enemies very frequently."} {"label": "katarina", "text": "Look to group with your team once you hit your item spikes. Katarina is a great team fighter thanks to her AOE Ultimate R which will allow you to dish out lots of damage in a fight."} {"label": "missfortune", "text": "Miss Fortunes Ultimate e is unlocked at Level 6. When Miss Fortune channels his Ultimate, he inflicts a lot of damage on enemies in a short time."} {"label": "kled", "text": "Kled can use his Passive to absorb so much damage without the risk of dying. Skaarl can run if Kled needs to go up quickly."} {"label": "maokai", "text": "Once Maokai's Ultimate R is maximized, the enemy will not have a perfect time in the game. But Maokai's team will quickly take advantage of its CC."} {"label": "blitzcrank", "text": "Blitzcrank will still be vulnerable in the late game. Blitzcrank will be able to soak up more damage in the late game."} {"label": "rumble", "text": "Rumble is excellent during the end-of-game fights because his Ultimate b will hit like a truck now, especially during the team fights. Maxing out Rumble's Ultimate b will reduce its cooling and allow it to use it frequently."} {"label": "jayce", "text": "Stand behind the minion wave so they block the damage from Jayce's s. Don\u2019t stand close to the wave as Jayce\u2019s s is AOE"} {"label": "malphite", "text": "Malphite is weak at the beginning of the game, especially against the constant damage of the poke that can prevent it from regenerating its passive shield. During the pre-six, Malphite is quite sensitive to poke, so he will be forced to play defensively."} {"label": "orianna", "text": "Minions stand close together when pushed quickly by Orianna's Q and W, making it safer to stand back. Baiting out Orianna's ultimate can make committing to an all-in more successful."} {"label": "missfortune", "text": "During this period, Ms. Fortune should focus on landing her ricochet on the enemies behind the weak health minions. Level six is a massive peak of power that allows Miss Fortune to significantly impact combat."} {"label": "darius", "text": "Darius needs to cast his Ultimate e as soon as the enemy gets within health range to maximize its effectiveness. Darius should use his early game aggression to gain a lead in the lane."} {"label": "syndra", "text": "Syndra was a champion in the Legends League who had a poke and range advantage during the laning. The player wanted to stand out from the minion wave to force Syndra to choose between pushing and throwing them simultaneously."} {"label": "xerath", "text": "Xerath is good in team fighting as long as he is capable of poke and stalking with p before a fight begins. He is not very good in team fighting if he is unable to poke in advance."} {"label": "renekton", "text": "Once Renekton reaches level 6 and unlocks its Ultimate capability, it can be really aggressive. He can kill you quickly if you're not healthy."} {"label": "ezreal", "text": "ezreal uses lane brushes to poke the enemy team with attacks. Lane brushes are used to land poke on the enemy team, allowing ezreal to accumulate a lead."} {"label": "skarner", "text": "At level 6, you can use your Ultimate in your own way. You can use your Ultimate to help you gank your mid-lane at level 6."} {"label": "teemo", "text": "This is particularly useful when it comes to avoiding ganks. The split thrust in the middle of the game is a strategy of moving towards enemy structures while maintaining a defensive position."} {"label": "jinx", "text": "Grouping with your team is essential at all times. Split pushing or avoiding grouping should only be done when necessary."} {"label": "missfortune", "text": "It is subject to crowd control (CC). If they get caught by a CC, the unfortunate will probably die."} {"label": "malzahar", "text": "However, he must check the enemy's inventory for a QSS before deciding to do anything about a champion. His Q & E will be maximized and will make many consistent DPS during this phase of the game."} {"label": "qiyana", "text": "Level 6 is a massive spike for qiyana. At level 6, qiyana can dominate fights and duels in the Jungle."} {"label": "renata", "text": "Bait out Renata's abilities before looking to fight her, as she can turn around exchanges. Wait for Renata to use one of her abilities before fighting her to make trading more favourable."} {"label": "hwei", "text": "Taking the Baron or Dragon will give you a strong advantage over hwei. When he hits level 3, he becomes stronger and he is harder to handle."} {"label": "gangplank", "text": "While Gangplank does have a lot of splitting power, it\u2019s better for you to group with your team in the late game as there are strengths in numbers."} {"label": "anivia", "text": "But she has tools to defend herself like her t (ult), To make her easier to lock up, try to flank her rather than run directly over her so she has more difficulty escaping."} {"label": "bard", "text": "Bard's level 1 is incredibly strong, but his laning phase is relatively weak after that. Poking an auto attack into a queue is a great chunk of damage, and also if there's stuns they won't be able to respond."} {"label": "corki", "text": "Post-level 6, Corki will look to constantly push the minion wave. Corki will look to constantly push the minion wave if he is ahead of you."} {"label": "renekton", "text": "However, Renekton's strategy during this phase should focus on the end of the game during this phase itself. To achieve this, Renekton should take as many team fights as possible and get rid of the enemy backline."} {"label": "veigar", "text": "Veigar is extremely powerful when fighting in closed spaces. It can easily land its e and r on several targets while the crowd controls them with its n."} {"label": "aurelionsol", "text": "Don't all in Aurelion at level 1 when he has Corrupting Potions. Aurelion will heal up a lot and deal surprising damage when trading back with you."} {"label": "taric", "text": "Taric will stack his Q (healing ability) by staying on target for a longer time after getting his boots. Level 6 is an important pick-up for Taric because he can completely deny any form of damage from his entire team for a short time."} {"label": "varus", "text": "Varus can make great use of his mana if he targets his Q on the minion wave and the enemy at the same time. At level 6, Varus can set up a Jungler with its Ultimate R."} {"label": "zac", "text": "If his Passive is broken, he can't play so aggressively because of the threat that he's killed. Teams with lots of CCs and disengagement tools are really good against Zac."} {"label": "jax", "text": "Jax's e and e abilities are crucial in a fight against him, as they can turn the tide of battle. Once Jax's e and e abilities are down, he doesn't have much to continue fighting with."} {"label": "velkoz", "text": "If your allies move on your track after destroying their turn, rotate and move around the map to continue farming and win XP and gold. Use your capabilities to quickly clear minion waves so your team can besiege/prevent an enemy team seat."} {"label": "nunu", "text": "When it comes to securing an objective like the Dragon or Baron, never go for the 50/50 because of Nunu's Q. Nunu will win every battle if his Q is used in a 50/50 situation."} {"label": "diana", "text": "Diana can pick off targets in the mid-game that are walking around the map alone. Diana can ambush the enemy Support as they try to ward upcoming objectives."} {"label": "evelynn", "text": "Can't gank very effectively until she gets her level six. She will be heavily reliant on the enemy team pushing up and will thus spend most of the time power farming."} {"label": "senna", "text": "The next three minions will follow. Your goal during the laning phase is to search for murders and abuse the enemy as often as possible."} {"label": "lissandra", "text": "You've got to play respectfully if Lissandra's in your area. If the enemy Jungler shows up early, they'll have an advantage."} {"label": "janna", "text": "Janna will try to poke as often as she can with her d and auto-attacks."} {"label": "xinzhao", "text": "He'll win most of the skirmishes. To make it more difficult for Xin Zhao to get successful ganks, place the vision around its entrances into the jungle."} {"label": "caitlyn", "text": "This will help you win trades and skirmishes with the enemy. Once Caitlyn has a few points in her Q, she can constantly keep the enemy pushed into her tower."} {"label": "nunu", "text": "From here use your E and auto attack Q into your next two Es to apply the root. For build orders start Blue Knife refillable before getting tier 2 boots a Sunfire."} {"label": "annie", "text": "Low health targets are the easiest for Annie to kill. She is really good at forcing the enemy Support to play safe and avoid overextending if she holds on to her stun for a period of time."} {"label": "ivern", "text": "Ivern is really good in fights during this stage as he will be full build and will act as secondary support for the team. The allied carries will feel highly safe around Ivern."} {"label": "aurelionsol", "text": "Aurelion Sol is a roam heavy champion and roaming against champions with good pushing power will be hard. Champions with good pushing power can make roaming with Aurelion Sol very challenging."} {"label": "kassadin", "text": "kassadin's early game is very weak and he can be killed countless amounts of time during this phase. If kassadin isn't able to get his item spikes early on, he will take quite some time to come online."} {"label": "trundle", "text": "Take care of Trundle's pressure. Trundle can easily kill you on Level 2 with his Pillar e."} {"label": "fiora", "text": "Fiora is a great split pusher and one of the best duelists in the game thanks to her Ultimate R and Q. If you can't match her in a side lane, try your best to force an uneven team fight on the other side of the map."} {"label": "amumu", "text": "This allows Amumu to gank more often and to have more success when it comes to glove. Depending on the construction, you will need either to invest in a armor pen if you are an AD champion, or a magic pen if you are an AP champion."} {"label": "jhin", "text": "Take care for jhin's level 6. He has good gank setup and pick off potential when he unlocks his Ultimate. jhin push towards your side of the map. This is ideal because he lacks a dash and an escape tool, so you can get your Jungler to gank him and kill him."} {"label": "ezreal", "text": "Many mythics work well on Ezreal, including Duskblade, Kraken Slayer, Crown, and Galeforce. Take Flash and Heal as summoner spells."} {"label": "ekko", "text": "If Ekko gets hit by layered CC, it's going to be difficult for him to deal damage, use his W or escape the fight with his Ultimate R. Stick with your team in the late game."} {"label": "lissandra", "text": "Use your abilities in the late peeling game for your wearer to keep them alive. Your Ultimate R should be used on the nearest enemy champion and focus them first."} {"label": "swain", "text": "Bursting Swain down at the beginning of the fight will make it difficult for him to do damage and win the fight. Try to go for prolonged automatic attack fights with Swain that you will win those."} {"label": "neeko", "text": "Neeko can spam abilities and not run out of mana with this component. This component allows Neeko to deal a lot of damage in the lane."} {"label": "veigar", "text": "If you're early, use your Ultimate R to check out the most squishi enemy champion to get them out of the fight. Every time Veigar uses his n, try to abuse cool down because it's his only defensive tool at the beginning of the game and once he's down, he's pretty vulnerable."} {"label": "drmundo", "text": "This is especially true post 6 with his Ultimate R. His Q can allow him to catch up to targets quite easily."} {"label": "singed", "text": "Once out of mana, it becomes practically useless. He should not participate in team fighting until his Ultimate has been used."} {"label": "yasuo", "text": "Having a Jungler or mid-laner roaming with a knockup will make Yasuo's laning phase very easy. In the late game, look for choices about immobile or mispositioned enemies."} {"label": "trundle", "text": "This will also allow him to have a massive presence during team fighting. He should have his basics now."} {"label": "lillia", "text": "His damage and prolonged burns will be truly heinous to the enemy. Fighting Lillia alone could be difficult because she can use her Ultimate R to protect herself or turn around the exchange."} {"label": "pantheon", "text": "The lower the elo, the more effective this tactic is. During this phase, try to secure picks when possible."} {"label": "nami", "text": "Keep watching so you can see the enemy moving around the map and see them start the goal. Stay with your team at any time."} {"label": "yone", "text": "Can get out of sticky situations with his E This can send the enemy team in full panic mode"} {"label": "aurelionsol", "text": "If Aurelion Sol roams, push the wave into his turret. Pushing the wave into Aurelion Sol's turret will pick up free gold and XP."} {"label": "nunu", "text": "He will try to roam around the map. Use this insane early game pressure to get your allies ahead."} {"label": "ashe", "text": "Provided you didn't fall behind during the early game, you should be a powerhouse of damage and slows during this phase of the game. You should use your range advantage and always go for front to back trades when fighting the enemy."} {"label": "belveth", "text": "Despite having a lot to offer, she really needs that Attack speed to come online and if she gets put too far behind before she can get those few core items, she may never be able to recover. Bel\u2019Veth relies heavily on her Q, her passive and her auto attacks to deal the majority of her damage"} {"label": "sona", "text": "Once she reaches level 6. The best time to play aggressively is when Sona superextends to get batteries on her Spellthief Edge."} {"label": "syndra", "text": "Every time she levels up, she gets 5 splinters. Every time she damages an enemy champion with 2 abilities, she also gains a splinter (more at higher levels)."} {"label": "quinn", "text": "Quinn\u2019s pick potential is high. When sieging an objective, make sure nobody in your team is too far forward as she can pick them off with her E and start the fight."} {"label": "hwei", "text": "When the player gets their first component item, they will increase their damage output. With their first component item, the player's chances of winning trades will dramatically increase."} {"label": "corki", "text": "Corki harasses enemy champions by using his poke, delaying team fights for as long as possible. Bullying the enemy down with poke helps Corki gain an advantage in team fights."} {"label": "pyke", "text": "Use Flash to escape from Pyke's Ultimate R so he cannot get the reset and win the fight. Ward the flanks when sieging objectives as Pyke can attack from the side or pick someone off with his Q and win the fight."} {"label": "cassiopeia", "text": "It will be on a short cooldown and have the potential to win her team the game. Cassiopeia has a powerful level 2 all in with her Q and E spam."} {"label": "leona", "text": "Leona's Q is an auto attack reset which empowers her next attack. Leona's W causes her to become incredibly tanky, where she gains flat damage reduction as well as bonus armor and bonus magic resist."} {"label": "zac", "text": "It will allow you to cut immobile magi really easily and you can win the way early on. By taking fights, make sure you use the fog of war to catch the out-of-guard enemy."} {"label": "yasuo", "text": "His trades become amazing when Q is fully propped up. In late game team fights, Yasuo should play as a hyper carry and focus on dealing damage while keeping himself alive."} {"label": "annie", "text": "The large AOE on her Ultimate R allows Annie to stun multiple champions if they're grouped together when paired with her Passive stun. Annie is easy to learn."} {"label": "leblanc", "text": "Entering late game team fights, you want to play the assassin role. However, even if you have to use both your W's for mobility and not damage,"} {"label": "veigar", "text": "The Passive de Veigar allows an infinite scale. Veigar is a monster from the end of the game."} {"label": "nautilus", "text": "Try to deny Nautilus Farm, XP, gold and resources The strength of the Nautilus increases with the number of articles it obtains"} {"label": "shen", "text": "Catching an opponent out of position with your E could lead your team to gain a significant amount of free gold. Peeling for your carts during mid-game team fights is crucial to keep them from dying."} {"label": "jhin", "text": "jhin is squishy and can't really survive for long. jhin has a weakness because he will die if caught by his enemies."} {"label": "leona", "text": "For skill orders, start Q then E then W before maxing W then E then Q taking ult whenever you can. Getting a fast level 2 is a great power spike and landing an E into a stun is a massive amount of damage especially if your carry can proc your passive twice."} {"label": "leblanc", "text": "After going below 40% health, Leblanc creates a clone of herself and they both go invisible for one second. Leblanc's Q is a point of click ability which deals damage to the target hit and marks them."} {"label": "skarner", "text": "And he didn't do much damage either. If enemy teams separate completely, it can be difficult for Skarner to be super effective."} {"label": "skarner", "text": "At level 11, Skarner put a second point in his Ultimate. The reduction in rest time will help him make choices more frequently."} {"label": "akshan", "text": "Use your E carefully in this phase of the game. The goal is to ensure that you are never taken out of sight by a skill shot that has the potential for you CC."} {"label": "lucian", "text": "Beware of Lucian Q as he will try to align it so he hits the minion wave and you at the same time. Lucian is a varied AD champion."} {"label": "quinn", "text": "Keeping the minion wave closer to your side of the map in the early game will allow you to safely farm without fear of being zoning away by Quinn. Post level 6, it is safe to stop freezing and let Quinn roam."} {"label": "azir", "text": "After picking up the first component item, a player\u2019s poke and damage increased dramatically. Don\u2019t be afraid to look for fights once the first item was picked up."} {"label": "renekton", "text": "Renekton will maximize its Ultimate capability at level sixteen. A considerable early advance is essential for Renekton to stay in the game."} {"label": "fiddlesticks", "text": "Work with your Jungler to invade the enemy Jungle and secure picks. Setting up death brushes whenever you can will help a lot in this game."} {"label": "annie", "text": "Use more spells. Poke the enemy relentlessly to help her ADC."} {"label": "janna", "text": "If she does, try to ambush her by camping in a bush near the Baron or Dragon. In team fights, Janna will try to use e to knockback enemies to delay their engage."} {"label": "sett", "text": "Avoid fighting him and disengage if he runs against you and tries to fight you. When fighting Sett, make sure you don't go for the extended trades."} {"label": "lillia", "text": "A strong champion from the beginning of the game should invade and put Lillia behind. Lillia has a weak early game."} {"label": "chogath", "text": "You should look for picks when you're grouped with your team using your M and E. After catching someone out, make the call for Baron."} {"label": "akshan", "text": "You should play aggressively and close Akshan when you're at level 6. A good time to trade or fight Akshan is when he uses his jump aggressively."} {"label": "yone", "text": "Getting an early murder could snowball the way strongly in your favor. Once you're level 6, start playing more aggressively."} {"label": "galio", "text": "The enemy ADC can abuse Galio's position for free. It is challenging for Galio to lane against poke champions due to his susceptibility to ranged attacks."} {"label": "mordekaiser", "text": "Mordekaiser gains all these stats for himself if he kills his target while in the Death Realm. If Mordekaiser or an enemy is killed, they are teleported back to the realm."} {"label": "sion", "text": "Sion can gank the tracks from afar with his Ultimate R. It is really good for the ford and the removal of enemies who walk around the Rift Invocation alone by hiding in the bushes and channeling its Q."} {"label": "yasuo", "text": "Yasuo can kill the squishies easily because of its high yield in damage. Completing many articles in Yasuo makes it extremely powerful."} {"label": "trundle", "text": "Your h (hero) will be useful during duels, so use it properly. Fighting around bottlenecks can allow you to separate enemies from their teammates."} {"label": "brand", "text": "In team fights Brand will all-in and die quickly if caught out of position. Brand's clears rely on him having a lot of mana."} {"label": "ezreal", "text": "Avoid using your E aggressively in late game fights as you'll be vulnerable briefly. Only use ezreal's E aggressively if he is 100% sure he cannot get abused for it."} {"label": "qiyana", "text": "The enemy will always know what Element you have They will be able to play around it."} {"label": "rakan", "text": "As soon as Rakan activates his Ultimate R, try to CC him and burst him down so he is unable to get a good engage off. It's very important that you hit level 2 at the same time as Rakan."} {"label": "tryndamere", "text": "During the middle of the game, keep crashing and see if you can get tracks around the map. Your E should be on a shorter cooldown now, which makes it easier for you to catch up with your enemies."} {"label": "malphite", "text": "All he has to do is wait for the perfect moment to use his abilities effectively. According to Malphite's construction, it can either blow up enemies on the whole map, or be a reliable linear front for its allies."} {"label": "senna", "text": "A player can kill her by attacking her. The ability to kill She can stop it at the beginning of the game."} {"label": "jax", "text": "It's essential to keep the Dragon warded at all times so that your team knows if Jax has taken it. If you're nearby when Jax ganks a lane, try to counter-gank him immediately."} {"label": "kaisa", "text": "Kai'sa's W is a long-range straight line skill shot which deals damage and applies two stacks of her passive to enemies hit. Kai'sa's E causes her to gain ghosted, gain a chunk of bonus movement speed and gain a large amount of attack speed."} {"label": "lux", "text": "Any squishy who gets caught by his g (gargontuan capacity) ends up dying. She's going to trap very hard at level 11."} {"label": "jax", "text": "Jax is an incredible dualist. Jax brings reliable AoE lockdown."} {"label": "mordekaiser", "text": "Mordekaiser should be pretty comfortable ganking tracks with heavy CC in early play. He will get massive tracks following his ganks at the beginning of the game."} {"label": "malphite", "text": "During the pre-six, Malphite is quite sensitive to poke, so he will be forced to play defensively. He probably won't get any ganks either because he doesn't have his Ultimate h."} {"label": "lux", "text": "If Lux uses g (Light Bridge) but misses, take advantage of its cooldown to play aggressively because Lux will be unable to protect himself and prevent the whole. To reduce the efficiency of Lux (Light), stand behind the minion wave rather than inside it. This requires it to choose between using l to swing or push on the wave."} {"label": "gangplank", "text": "It is a very important ability and you need to make sure it\u2019s up before committing to a fight. While Gangplank does have a lot of splitting power, "} {"label": "zilean", "text": "The cooling of the Zilean Q will be low, allowing it to continue harassing and harassing the enemy. More items will allow zilean to easily defeat enemies."} {"label": "fizz", "text": "Fizz's Ultimate R is a great tool at all stages of the game. Fizz's Ultimate R deals a lot of damage."} {"label": "hwei", "text": "Focus on farming early. limit trading."} {"label": "missfortune", "text": "These objects will allow him to flatten tons of damage and champions at once. Protracted team fights will see her win effortlessly."} {"label": "riven", "text": "The effectiveness of this champion is reduced if the player cannot cancel the automatic attack animations. It is difficult for this champion to return to the game if she falls behind early."} {"label": "lissandra", "text": "This means that she will suffer enormous damage from AoE which will be detrimental to the enemy team."} {"label": "fiora", "text": "Keep the minion wave closer to your side of the map in the early game to chase and all-in the enemy when they walk up to farm with your Q. Once you're level 6, use your strength to fight the enemy and go for a kill."} {"label": "qiyana", "text": "When Qiyana has her River Element (the blue one), play safer There is probably a reason Qiyana picked up this Element and her Jungler may be nearby"} {"label": "nautilus", "text": "Its ability makes team fighting unfair because of its selection potential. The enemy's vision becomes irrelevant during this game phase when using Ultimate capability."} {"label": "gwen", "text": "As a result, she will dish out tons of damage while healing up during a major fight. Gwen will get a massive boost to her fighting power at level 11 due to her Ultimate R now having two points."} {"label": "heimerdinger", "text": "Trading against Heimerdinger can be extremely tedious, yet it can be done."} {"label": "kassadin", "text": "Hit level 2 first then use your level advantage to gain a significant health lead. You are weaker than them whenever they have their Ultimate up."} {"label": "sona", "text": "It will also get an additional mana regeneration that is always suitable for Sona. Level 3 is a small peak of power as it allows it to access all its capabilities at the same time."} {"label": "sion", "text": "His tankness will be really high during this phase of the game due to his articles. This, combined with his W, will make him almost unqualified and allow him to absorb a lot of damage."} {"label": "morgana", "text": "Look at your position in the team fights because Morgana will try to catch someone with her Q. Make sure you stand in an appropriate position so you can avoid it. You should not stay too far forward or too far backwards."} {"label": "lissandra", "text": "Lissandra's Q is a straight line skillshot which deals damage and slows all enemies hit. Lissandra's W deals damage in a circle around her and roots all enemies hit."} {"label": "camille", "text": "However, you will not heal off of her shield as well, so do not waste your Passive empowered auto on it. When Camille uses her E to engage on you, do not try to dodge it and make your movements very linear, and at the last moment use your E in the opposite direction that you are moving in."} {"label": "ziggs", "text": "The fight in the landlocked areas will give Ziggs a huge advantage during team and goal fighting, especially during the Dragon and Baron battles. Ziggs is good enough to take turns quickly."} {"label": "aphelios", "text": "Save Severum ammo whenever possible, since it will be useful for trading in the lane if your Support initiates a fight. You may play around with your Support/Jungler and set up strategies using Gravitum r."} {"label": "shyvana", "text": "Continue to collect and secure jungle camps whenever possible as Jungler. Not falling back in the middle of the game is crucial as Jungler, so keep growing!"} {"label": "anivia", "text": "Keep the waves pushed so the enemy is unable to do anything or siege any of your objectives. Rotate and move to objectives like the Dragon or Rift Herald"} {"label": "ekko", "text": "Keep vision in typical flanking spots as Ekko will try to set up an engage with his W from out of vision. If you see Ekko running towards you, back up for a few seconds as he would have used his W."} {"label": "soraka", "text": "Soraka can prevent an all-in by placing her E Silence on herself as soon as you commit. Try to lure the E Silence before looking for it all in."} {"label": "karthus", "text": "Running down enemies and burning them to oblivion will let you defeat them. Your Ultimate ability lets you destroy the opposition."} {"label": "sion", "text": "He can easily be shot down by various champions in team fights. He can also get easily kitted in team fighting, which sometimes makes it difficult for him to fight as a team."} {"label": "zilean", "text": "Zilean is super squishy. Focus Zilean rather than the ADC enemy in the way to increase your chances of getting killed."} {"label": "chogath", "text": "Alternatively, Cho'Gath will be incredibly tanky in late game fights depending on his build path. Keep an eye on both your champion's position as well as Cho'Gath's position if you want to avoid being hit with his e or m."} {"label": "taric", "text": "If Taric's CDA isn't very strong, then his early play isn't too good. However, when paired with an ADC that dominates the game early, you will need to look at your positioning so that it cannot land an early E."} {"label": "sett", "text": "If an enemy champion is pulled in from both sides by Set E, they're stunned instead. In combos, using Set's Q after two stuns creates a lot of damage due to auto-attack reset."} {"label": "skarner", "text": "You can play effectively with your team. That's because you'll be very tanky."} {"label": "poppy", "text": "You will have to invest in armor or magic pen items if you want to break through her defensive stats. Once Poppy has both her E and Q unlocked, her all-in potential increases."} {"label": "lucian", "text": "Lucian's first capacity will be maximized at Level 9. A massive increase in damage is given to Lucian when its first capacity is maximized."} {"label": "poppy", "text": "Try to dodge Poppy's Ultimate R, or use CC abilities on her so her channel is interrupted. Poppy doesn't spike at level 6 like most Supports as her Ultimate R is mostly a utility tool."} {"label": "malphite", "text": "Malphite will be forced to find other ways to engage in the enemy team if he cannot catch them on guard. Just hide in the way brush early and wait for the enemies to approach."} {"label": "malzahar", "text": "At level 6, Malzahar's presence will skyrocket and become a major threat to enemies. Working with an ally Jungler will help massively Malzahar."} {"label": "corki", "text": "and he doesn't have the biggest auto-attack range. If you're playing a long-ranged ADC, with a melee/all-in Support,"} {"label": "volibear", "text": "This can be converted into an easy win if he can work with his team. Volibear is countered by Grievous Wounds, as it prevents him from healing considerably, reducing his diving tower and his all-in-one potential."} {"label": "rumble", "text": "Can catch no one out of position with capacity and blow them up to take goal for free. He needs good time and he needs to drop it off in the right places."} {"label": "sivir", "text": "The spell will not work very effectively if the enemy has overlaid the control of the crowd. She's very motionless, so catching her outpost will easily translate into a murder for the enemy team."} {"label": "belveth", "text": "One piece of Void Coral can give you an edge in fighting in your True Form. You shouldn\u2019t be afraid to take down structures during downtime."} {"label": "rell", "text": "The duration of Rell's passive is reset upon every hit. Rell's attack wind up is reduced as she levels up."} {"label": "karma", "text": "Empowered Q ability is one of her options. The empowered Q ability helps to get enemy low for an all-in."} {"label": "nilah", "text": "Wait for Nilah's W cooldown to finish then start the fight. Lock Nilah down with CC at the start of the fight making it hard for her to reposition with her E and escape."} {"label": "taliyah", "text": "Using Q in the middle of the track will give you more space to avoid. Using Q in the middle of the track will allow you to hit most of the shards on the enemy."} {"label": "orianna", "text": "This will increase the frequency of using her ability. Do not engage in team fights during the later stages of the game unless both Zhonya\u2019s Hourglass and Ultimate are available."} {"label": "zyra", "text": "For combos start with E then throw out 2 Ws to be activated by E. Your E makes Comet pretty guaranteed for runes."} {"label": "kennen", "text": "Delay the team fights while you wait for your Ultimate to come back to me. Don't fight as a team unless your Ultimate m is in place."} {"label": "tryndamere", "text": "Every time Trendamere's Ultimate e fails, try to abuse cooldown and look for murders. Once Trendamere's Ultimate e is in place, its death pressure and survival greatly increases."} {"label": "karthus", "text": "To counter Karthus, try to shut him down or constantly invade him to reduce his gold income. After completing his jungling item, Karthus's kill pressure and ability to gank will increase."} {"label": "vayne", "text": "Vayne scales extremely well in the end of the game and can carry a game by hand if the game lasts for this long. It can be due to enemy champions because of its mobility e."} {"label": "shen", "text": "Shen is able to mitigate any form of automatic attack damage with its W. The physical damage of the enemy is virtually useless when Shen's ability is active."} {"label": "karma", "text": "If you get caught out, it will result in the enemy forcing a fight or taking the Baron. It's best not to stray too far away from your team."} {"label": "nasus", "text": "Turn around the map if your bot track decides to turn to the top track after fixing the lower track tower. The importance of winning piles in the middle of the game was a focus."} {"label": "shaco", "text": "Shaco's roams are amazing. If caught out Shaco is incredibly squishy."} {"label": "riven", "text": "Its Ultimate e can execute low health champions easily. This becomes really valuable at a team meeting."} {"label": "missfortune", "text": "Participate as much as possible in neutral objective battles. Stand near your main port towards the back of the team."} {"label": "rengar", "text": "Rengar is vulnerable to silences and other crowd control capabilities that can stop him in his tracks. If the enemy team manages to silence Rengar early, he won't be able to do much for the whole game."} {"label": "sett", "text": "Sett's ability to get choices during the end of the game is phenomenal. He excels in the fighting that occurs near the bottlenecks,"} {"label": "fiora", "text": "In a team battle, try to draw enemies' attention while splitting push towards a nearby objective. At level 16, Fiora will put the third and final point in her Ultimate R."} {"label": "vayne", "text": "Extended trading with Vayne is not recommended because its s will inflict additional damage to the player. Only commit to exchanges with Vayne if the player is 100% sure that they will win them."} {"label": "vayne", "text": "Vayne is weak at the beginning of the game. It is recommended that this weakness be abused if possible."} {"label": "annie", "text": "Annie's biggest power spike is when she obtains her Ultimate R. Now that Annie has her Ultimate R, she can easily burst people down and roam to other lanes using her E."} {"label": "hecarim", "text": "He can easily be killed if he goes in without his Ultimate and gets CC\u2019d by the enemy team. The enemy can completely counter him if they play in open spaces like the lane and are properly spaced when Hecarim goes in."} {"label": "yasuo", "text": "Georg Franck von Franckenau was a professor of medicine. Hares were frequently seen in gardens in spring."} {"label": "nautilus", "text": "If you let your allies die, it will be difficult for your team to win the fight. After engaging, retreat and peel (protect) your ADC."} {"label": "mordekaiser", "text": "Your W and E will be essential to your success in this matchup, especially during the ganks. You should put death brushes in the jungle whenever possible."} {"label": "janna", "text": "When playing as a melee champion, minimize the time spent overextended while getting warding quest stacks. Janna may bully you down with basic attacks if she has the opportunity."} {"label": "zeri", "text": "AD Zeri excels in the treatment of physical damage. Play safely and focus on using your loaded and Q attacks to evict the enemy."} {"label": "malzahar", "text": "To spot the Jungler early, it is necessary to monitor the river. After we reach position 6, we should push the minion wave."} {"label": "ekko", "text": "At level 6, Ekko becomes an incredible threat. He can go for risky plays and use his Ultimate R to escape."} {"label": "mordekaiser", "text": "The minion wave is better kept closer to your side of the map in early play. This provides additional protection."} {"label": "vayne", "text": "The goal is to finish the game as quickly as possible. Vayne becomes a monster at the end of the game and will be extremely difficult to defeat at the end of the game."} {"label": "seraphine", "text": "Once Seraphine has finished her first article, her Q damage will increase and her threat to kill too. Be sure to avoid being struck by Seraphine QS."} {"label": "xerath", "text": "Xerath's level 6 is very powerful as it can prick targets of one long range into its track or another. The production of damage will increase with the articles, so it will only make it more powerful."} {"label": "elise", "text": "Look to engage or extend skirmishes while they're on cooldown. Elise plays almost like an Assassin."} {"label": "annie", "text": "Annie's E grants herself or an ally a shield and good burst of movement speed. Tibbers summons herbear tippers after the circle hits an enemy, who can be commanded to attack targets."} {"label": "lucian", "text": "Its first capacity will be maximized at level 9. This will give him a huge boost and allow him to take control of the game environment easily."} {"label": "varus", "text": "Try to land your Q regularly on several people on the enemy team. This will force them to play safely and your team will then be able to integrate them all and complete the work."} {"label": "nautilus", "text": "He will soak up both tower shots and enemy damage simultaneously. This will make it very easy for his allies to follow up on his engagement."} {"label": "akshan", "text": "An Akshan has supported and recovered its first component element, and this should increase its damage production and its ability to trade. The optimal level for Akshan is level 6, because it unlocks its Ultimate and provides it with the means to secure the murders and execute the enemy lantern."} {"label": "poppy", "text": "It will also allow her to thwart escape attempts from the enemy. Peel for your carries in late game team fights to increase the chances of your team winning the fight."} {"label": "lucian", "text": "Lucian will have access to several articles during this stage of the game. It will be easier for him to break out enemies."} {"label": "camille", "text": "Camille's Ultimates cooldown will be a little lower at this time, so you need to play around it as much as possible. In the late game, Camille will deal a lot of damage but also be quite tanky."} {"label": "leesin", "text": "In the mid-game, Lee Sin is incredibly strong so keep skirmishing and looking for objectives. You can also just play peel where you wait for something to go for your backline and kick them away."} {"label": "aatrox", "text": "Aatrox should be a part of as many fights as possible during this phase. Chokepoint fights and looking for flanks are the main goals during fights."} {"label": "darius", "text": "When dueling enemies, you should check the enemy's inventory. You will want to avoid fighting with enemies having Grievous Wounds."} {"label": "soraka", "text": "The healing of Soraka is quite intimidating during this part of the game. Soraka should keep her alive with her W and Ultimate R."} {"label": "xayah", "text": "The more the game goes, the more Xayah's strength will increase. Try to put Xayah behind the game early so it is not as useful in the middle and end of the game."} {"label": "nami", "text": "This champion is very motionless. The champion is inclined to the CC."} {"label": "irelia", "text": "If somebody tries to contest your split push, look to fight them. Irelia is a champion who is usually sent to split push."} {"label": "lissandra", "text": "Lissandra has a lot of counter-player potential, so let her push and wait for the ganks. Lissandra excels in team fighting because she can flank the enemy on the side with her E."} {"label": "shyvana", "text": "The power of timidivana increases with the number of drakes she captured at the beginning and middle of the game. The more the timidivana gets, the stronger it becomes."} {"label": "ahri", "text": "Ahri is vulnerable when his Ultimate is broken. Play safer and avoid engaging aggressive games while the Ultimate of Ahri is on the cooldown."} {"label": "darius", "text": "You want this as it helps prevent Darius from freezing by his tower and forcing you to use your Q to grab minions. Your goal early on is to abuse and poke Darius down with your Q."} {"label": "bard", "text": "This allows Bard to use his Q multiple times in a team fight, potentially winning the fight or peeling for carries. The effects of Chimes and Meeps improve over time as the game develops."} {"label": "anivia", "text": "The way will be constantly controlled by Anivia when she pushes the enemy into it with her Ultimate. When Anivia's Passive breaks down, it's incredibly vulnerable to an all-in-one."} {"label": "sett", "text": "Avoid regrouping too closely as this could allow Sett to get rid of a multi-person E that will help his team win the team fight. Slight separation will be better for you in the long term."} {"label": "neeko", "text": "This will make you more of a threat in the later parts of the game. Rotate around the map if your bot lane decides to rotate to the top lane after securing the bottom lane tower."} {"label": "mordekaiser", "text": "This can mean hell for any still enemy or weak health to carry because Mordekaiser can easily E>Q them. Once Mordekaiser has enough items, it will be almost indestructible unless the enemy team concentrates it."} {"label": "velkoz", "text": "Excels in the fighting taking place in the bottlenecks and nearby neighborhoods as it allows him to quickly stack his Passive. This combined with his Ultimate R can easily allow him to destroy the enemy team."} {"label": "akshan", "text": "Akshan will put the second point in his Ultimate at level 11. Putting the second point in Akshan's Ultimate will facilitate the execution of enemies."} {"label": "twistedfate", "text": "This will allow him to quickly clear up his wave and let him wander and witness objective fighting. Her selection potential is really high in the middle of the game."} {"label": "drmundo", "text": "Before starting ganking, power farm as many levels as possible under your belt. Gank overextended enemies and get kills for you and your teammates."} {"label": "nocturne", "text": "Nocturne is easy to learn. The learning of Nocturne doesn't require hundreds of games."} {"label": "maokai", "text": "You will be very powerful during this game phase, and your tankness will be really high. Just make sure you don't leave your backline unattended, otherwise you'll have a hard time winning the game."} {"label": "irelia", "text": "Try and track Irelia's Ultimate cooldown post 6. It is important to do this as you don\u2019t want to be caught out by Irelia's superior damage post 6. Whenever Irelia leaves lane, try to communicate with your team so they know they\u2019re missing. If you can, try to match their roam."} {"label": "fiddlesticks", "text": "Fiddlesticks is quite vulnerable to ganks and by keeping the wave near your side of the map, he will have to overextend for farm."} {"label": "malphite", "text": "Make sure to land your Ultimate on key targets after slowing them down with your d. After slowing down your enemy with your d, make sure you land your Ultimate on key targets."} {"label": "malphite", "text": "Poke and harass Malphite as often as possible. Malphitis can start receiving ganks at level 6."} {"label": "naafiri", "text": "The enemy group will reduce your chances of getting choices. Of course, you will have a lot of finished items, or are in the middle of construction at this stage of the game, so you should be able to do a lot of damage and survive fighting."} {"label": "fiddlesticks", "text": "Picking off wandering enemies should be a pretty viable strategy during this phase of the game. If you manage to find a high-priority enemy target, don't hesitate to Flash > Q the target to kill them."} {"label": "chogath", "text": "Running through the middle of the lane instead. Invading Cho'Gath, waiting for him to use his abilities on the camp before initiating engage is recommended."} {"label": "volibear", "text": "Once Volibear has finished its first article, its damage production increases a lot. Expect Volibear to play more aggressively and look for killers."} {"label": "malphite", "text": "Malphitis can begin to be more aggressive after reaching level 6 and have its Ultimate. Team fighting is where Malphite excels with its Ultimate capability."} {"label": "rengar", "text": "Rengar is the number one public enemy for any wallet in the game. A wallet can be a Rengar hit with one or two items."} {"label": "fizz", "text": "If you\u2019re not too far away from them, the enemy won\u2019t force a fight. The enemy may force a fight if you are too far away from your team."} {"label": "akshan", "text": "Post 6, try to interrupt or somehow force Akshan to exceed his Ultimate. This will increase your survival."} {"label": "rumble", "text": "His Ultimate was able to hit like a truck now, especially during team fighting. Maxing out its Ultimate b reduces its cooling and allows it to use it frequently."} {"label": "karthus", "text": "Karthus can finish off enemies who have managed to escape with a sliver of health when the level cap is reached. Once Karthus gets his first item component, he will spam his abilities frequently due to the increased mana."} {"label": "twitch", "text": "Twitch has capabilities that allow it to remain undetected during the early match. Twitch has a capability that allows it to bypass the vision at the beginning of the game."} {"label": "ashe", "text": "Look for an all-in on Ashe when she is low on health. Stand behind the minion wave at all times in the early game"} {"label": "sejuani", "text": "By inflicting constant damage when around enemies means that it is able to apply sustained pressure to opponents. This will also prevent enemies from escaping quickly."} {"label": "viego", "text": "Your main goal is to get to level 6 power spike as fast as possible. When ganking, consider the 3 main points of where the lane pushed is, what escapes does the enemy have, and what CC your team brings."} {"label": "gragas", "text": "He can look for trades more frequently due to his W ability. Gragas's E ability can be used with Flash to get surprise trades/engages off with the enemy."} {"label": "soraka", "text": "To facilitate the murder of Soraka, try to flank your side rather than run straight to it in a team fight. Consider investing in healing reduction elements or capabilities to counter Soraka's support."} {"label": "irelia", "text": "This is when she should be going for a significant fight as it will ensure a massive victory for her as long as she has a target to auto-attack. Bonus points to survivability if she can Q to minions and reset the ability."} {"label": "aphelios", "text": "In the late game team fights, Aphelios will be able to deal a lot of damage with his full build. Aphelios is a strong team-fighting champion who should group with his team and play as 5."} {"label": "ziggs", "text": "Try to force a fight so it can't bring you down and force you to disengage. It's going to be hard for you to besiege goals like Towers when Ziggs is alive."} {"label": "lissandra", "text": "After this, Azonius and Shadowflame are great pickups before finishing a build with any of these as needed. For summoner spells, take and teleport."} {"label": "diana", "text": "Diana's early game is rather weak and needs time to come online. Being melee in nature, Diana can\u2019t really deal well with ranged carries when her t is down."} {"label": "camille", "text": "She will try to get your Passive out actively in this matchup. Keep some distance from her to keep yourself safe."} {"label": "annie", "text": "Lots of pros, analysts and high ELO players recommend playing Annie if you want to learn the basics of the mid-lane. Annie is really good at bursting down and ambushing squishy, low health enemy champions."} {"label": "caitlyn", "text": "Caitlyn can clear waves pretty quickly at this stage in the game thanks to the damage it provides and the items she will have at this stage of the game. She should be good at taking down early towers."} {"label": "poppy", "text": "Poppy has a healthy clear advantage, making it difficult for an invasion in the early game. If you plan to invade or fight Poppy early on, take into consideration her initial clear advantage."} {"label": "wukong", "text": "Try to take it before it if possible, or at least keep it at all times so that you can spot it before it can take it for free. Wukong is very strong in a 1v1 fight if he has a lot of health."} {"label": "galio", "text": "Galio's Ultimate ability will have a short cooldown, allowing for frequent saves for teammates. This ability can be used to secure knockups at the enemy team's center."} {"label": "ornn", "text": "The first ability will be maxed out at level 9. This will deal a lot of damage to the enemy team and increase the frequency of using that ability."} {"label": "chogath", "text": "Cho'Gath is quite weak in lane depending on the matchup he is in. The matchup of Cho'Gath in lane can make him very weak."} {"label": "veigar", "text": "Keep in mind that he's going to do a lot of extra damage right now. Their level 6 is incredibly strong."} {"label": "azir", "text": "At level 13 Azir can dish out a lot of damage in a short amount of time. Paired with his level 13 power spike picking up more and more items."} {"label": "tahmkench", "text": "Your early play can be weak, requiring more time to come online. As a medium, monitor your positioning at all times to avoid harassment of the enemy Support."} {"label": "gragas", "text": "Avoid Gragas' Q as much as possible because it can set up ganks for his team and causes a lot of damage. Use Gragas' W cooldown to engage on him as long as its duration allows."} {"label": "syndra", "text": "After you have your first item, can start pushing Syndra into its turrets. It's like his wave pushes power."} {"label": "sett", "text": "Sett's capacity can be reduced by placing pupils around its entrances into the jungle and river. When Sett is level 6, its ability to get ganks off increases while its Ultimate R is a great ganking tool."} {"label": "gnar", "text": "Gnar's level 6 is a massive power spike for him as he can completely dismantle an enemy team with a well-timed Ultimate R. Gnar will also be instrumental when it comes to flanking the enemy team during significant fights."} {"label": "ekko", "text": "Ensure there is vision around the map. Do not walk in un-warded areas when you're unsure where Ekko is."} {"label": "lissandra", "text": "This means that she will be able to take enemies with ease and whenever she wants. It's really good for his team."} {"label": "udyr", "text": "Udyr is good for securing choices during this phase of the game as it cannot move quickly and CC essential targets. Still targets will be easy for Udyr."} {"label": "malzahar", "text": "Try your toughest to push back the wave as much as possible so it can't wander for free, or take your turn early. Malzahar's level 6 is incredibly strong."} {"label": "fizz", "text": "Fizz should play somewhat safer until he reaches either 3 or 4 and then look for an aggressive all-in. Fizz\u2019s main power spike is once he hits level 6."} {"label": "aurelionsol", "text": "Aurelion Sol is a very strong roaming champion thanks to his W. This will allow you to impact your side lanes with ease after pushing your lane."} {"label": "sona", "text": "You'll be safe from murderers. Your Q should do a lot of damage now."} {"label": "tristana", "text": "Its damage to tower E allows it to buy plates and destroy the towers with ease. This will put her on the road, as well as get quick targets if left unchecked."} {"label": "varus", "text": "Varus is subject to everything, because he has no dash. Varus's only self-peel tool is its Ultimate R."} {"label": "sona", "text": "Ideally, drop them first before using it to make it easier for you to kill the enemy. Level 6 is a decent power peak for Sona. It allows him to target CC targets now, which can completely change the course of a team fight."} {"label": "rumble", "text": "If you are hit by several e.S. and stand in its r for too long, it will spread a lot of damage. Do not regroup or fight in the jungle as this will allow Rumble to get a good Ultimate B."} {"label": "karma", "text": "Do not move too far away from your allies at any given time because you will be an easy target for the enemy. Do not go ward unless your allies are nearby and able to help you."} {"label": "briar", "text": "Your Ultimate is extremely strong. It is crucial that you're proactive with your Ultimate and gank whenever your Ultimate is up as she will be doing the exact same."} {"label": "naafiri", "text": "Keep this in mind and ping if you see her walking on a room. Do not overextend when you are weak; it can easily kill you and place you behind."} {"label": "diana", "text": "If you look to fight when it's down, you will be an easy target and die quite fast. If you\u2019re ahead, look for picks or ambush the enemy as they walk through their jungle."} {"label": "nocturne", "text": "Nocturne is super squishy and gets blown up in team fights quickly even with his s. It is very easy to fall behind when playing Nocturne if you take a lot of damage through one misplay."} {"label": "vayne", "text": "Agriculture will be a more reliable strategy in this matchup. The extension of trades will not work for you, so focus on agriculture."} {"label": "orianna", "text": "Orianna should be part of as many fights as possible. The first ability of Orianna will be maxed out at level 9."} {"label": "cassiopeia", "text": "At level 13, Cass max out her Q. Pairing this with her E max, she will be able to deal a lot of damage in a skirmish."} {"label": "nasus", "text": "Nasus should seek to divide the thrust and open the card during later parts of the game. It can be incredibly difficult to stop if he's in front."} {"label": "lissandra", "text": "If you can, try to split up slightly so that she can only hit 1 or 2 champions at most. Lissandra's cooldown Ultimate R is about to be completed, making it rather vulnerable in team fighting."} {"label": "qiyana", "text": "During the mid-game, Qiyana truly shines. This is because she is a great team fighter thanks to her R."} {"label": "kennen", "text": "You should start growing there instead. Use your range and energy advantage to gain an early lead."} {"label": "tryndamere", "text": "Using your ultimate capacity can chain CC Trendamere, preventing it from using it. Ultimate should be used to pull Tryndamere towards you when it is about 20% HP."} {"label": "ekko", "text": "Ekko will look to constantly push the wave with his Q. Punish him whenever he uses it for waveclear by engaging in trades."} {"label": "veigar", "text": "Amptoam costs 435 gold for 20 AP, so each AP is worth about 22 gold, which is great value for ViGar's abilities. Using Q to farm as much as possible builds up a ton of AP completely for free."} {"label": "maokai", "text": "This is due to the utility and chooses the potential integrated into its kit. Maokai will look to gank often in early play."} {"label": "kindred", "text": "She will need the help of her team to get the points, otherwise she risks dying and being pushed back massively. The first element will greatly improve its dual power."} {"label": "yorick", "text": "When Yorick's Ultimate R is at its disposal, its power increases considerably. A mingle game can be particularly embarrassing for Yorick in the way."} {"label": "fiddlesticks", "text": "Fiddlesticks wants to poke and stay safe in the very early game. Fiddlesticks is not very strong."} {"label": "camille", "text": "You should constantly look for plays whenever your Ultimate R is up. At level 9, Camille's Q will be maxed out."} {"label": "lulu", "text": "Taking the midway tower will give the team a gold lead. Lulu's Level 3 power peak allows him to use all the damage on the enemy."} {"label": "janna", "text": "This will reduce her healing and shielding capability on her allies. Janna may use d to knockup enemies to delay their engage."} {"label": "lulu", "text": "A champion who is quite vulnerable and easy to kill is Lulu. A champion should focus on firing the enemy."} {"label": "syndra", "text": "She can struggle against mobile assassins who can dodge her stun. For build orders start to ring and pot into a Luden's and Tier 2 boots."} {"label": "shen", "text": "Shen can put all the opportunities with his E When combined with some items, Shen can put extra debuffs on crazy champions with ease"} {"label": "ksante", "text": "After post 6, you won't be able to engage in team fighting if you push as you won't be tanky enough to dive the enemy. You have a lot of CC tools in your kit, which allows you to search for opportunities with your Jungler."} {"label": "senna", "text": "It unlocks a final and defensive movement. This movement can be used to impact the fighting on the other side of the map."} {"label": "tahmkench", "text": "As you skim position 6, keep this in mind. Tahm's early play is rather weak."} {"label": "riven", "text": "Riven has a high skill ceiling but requires time to learn her combos. Each of Riven's Q uses consumes 1 stack to deal additional damage and can be cast 3 times with auto attack resets."} {"label": "zyra", "text": "In a fight, stay away from the enemy team. Avoid crowd control capabilities during a fight."} {"label": "zac", "text": "Additional health and maintenance enable him to survive more difficult matches and heal the enemy. Use the track brushes to mark the attack on the enemy lantern whenever possible."} {"label": "leona", "text": "Watching your positioning is the key when you play as this champion. This champion must commit to every side."} {"label": "kayn", "text": "Don't give him easy murders by window shop when you remember. Opt for early support."} {"label": "rammus", "text": "A tank like Rammus can only do so much damage. He relies on his allies to dish out the damage."} {"label": "lucian", "text": "Once we reach Level 2, we should look for a favorable trade with the enemy. Getting an early health benefit will help us in the long term."} {"label": "lucian", "text": "Lucian Level 2 has been recorded at Level 2. To reduce Lucian's ability to everything within you, make sure you touch Level 2 at the same time as he does."} {"label": "sett", "text": "His ability to get killed in the way also increases. Watch your positioning and turn off if you are weak like his all-in-one combo inflicts a surprising amount of damage."} {"label": "azir", "text": "Whittle down enemy first, then look all-in with Ultimate R. Take position of enemy Jungler into account when making decision."} {"label": "gnar", "text": "Once his mega form is down, the enemy won't be under the looming threat of getting ulted into a wall by him, Gnar's level 6 is a massive power spike for him as he can completely dismantle an enemy team with a well-timed Ultimate R."} {"label": "irelia", "text": "Irelia's Q is a reset tool, making it harder to hit her if she has a chance to reset. Avoid fighting too close together as it will allow Irelia to use her Ultimate R on multiple people."} {"label": "annie", "text": "Annie's best power spike in lane occurs once she unlocks Tibbers R. Tibbers is a pick that Annie can aggressively play with Flash on her stun."} {"label": "taliyah", "text": "talijah's E is really effective against enemies who have some form of dash. talijah can make life a living hell for travellers who rely heavily on dashes."} {"label": "yorick", "text": "If there's a few Ghouls hanging around, don't fight Yorick Graves. Yorick Graves struggles at the beginning of the game."} {"label": "ezreal", "text": "A good Ezreal will poke the enemy down with his Q before initiating an all-in. After destroying the bottom lane tower, move to the mid lane and try to take that objective too."} {"label": "hecarim", "text": "use the numbers advantage to call for Baron or force a fight while it\u2019s 5v4 Play around your Ultimate t"} {"label": "gragas", "text": "At level 9, Gragas will have his first ability maxed out. The first ability of Gragas will be maxed out at level 9."} {"label": "ashe", "text": "During objective fights, you can use the same Ultimate w to CC the enemy Jungler, so that your Jungler can Smite the objective safely. Try to obtain mid priority with your team before you take any kind of objective."} {"label": "ksante", "text": "Level 6 gives access to the Ultimate. Adjust the game during this stage of the game."} {"label": "kaisa", "text": "As she already has great self-peel, even more means she's basically untouchable. Push for level 2 as fast as you can, as between hail of blades and 2 abilities will be able to proc your passive if you get a good trade."} {"label": "sejuani", "text": "Fighting without the Ultimate R of Sejuani can make the fights of the late game team much more difficult. It is recommended that Sejuani delay the fighting and be ready to disengage if his Ultimate R is on cooldown."} {"label": "lulu", "text": "Don't be alone unless you're sure of the enemy's location. Peel for your allies as much as possible to keep them alive during team fighting."} {"label": "jayce", "text": "Your basic attacks, when combined with s, will get the enemy low over time. Jayce doesn't really spike at level 6 due to his Ultimate G from level one."} {"label": "leesin", "text": "It is recommended to Roam all the opportunities you get, especially on pushed enemy targets, to get a lead. Warding will be an essential element of your game style during this phase of the game."} {"label": "sivir", "text": "The first element will allow Sivir to inflict more damage. The first element will maintain the priority of the tracks by rarely pushing the wave."} {"label": "shaco", "text": "for it will be very difficult for you to commit without dying. Choose someone who is varied and can poke instead."} {"label": "braum", "text": "He can turn the exchange around if Braum is able to use Stand Behind Me W on you. Braum doesn\u2019t have the best of sustain in the early game."} {"label": "swain", "text": "At level 6, Swain's death pressure and survival increases. Unless you have the advantage, turn off as soon as it activates its Ultimate R."} {"label": "vi", "text": "Vi's selection potential will still be preserved during this stage of the game. It should be able to enter the backline and lock high priority targets with ease."} {"label": "sylas", "text": "So far, try to abuse it as much as possible. You're a lot stronger than Sylas early."} {"label": "kindred", "text": "As you are the Jungler after all, make sure to try to take them as often as possible. Your champion is very good at taking them alone."} {"label": "missfortune", "text": "It's just important that you throw it out of a safe and out of immediate danger. Miss Fortune has a lot of poke in the way with her ts and ts."} {"label": "mordekaiser", "text": "Place the vision around the entrances of Mordekaiser's jungle to spot him leaving his jungle. If you are nearby, you could try to counter gank; but at least ping its position."} {"label": "alistar", "text": "During an all-in-one, always make sure that you are the most important / mobile target whenever possible. Always try to call your Jungler before crushing a huge wave in the enemy tower that you can set up a dive tour with your Ultimate."} {"label": "zoe", "text": "However, Zoe's Q gives her access to amazing wave clear. Zoe is great at hard pushing a lane and then roaming top or bot to make an influence elsewhere."} {"label": "skarner", "text": "Play around your Ultimate cooldown at the end of the game. Avoid team fighting when your Ultimate is down to make sure you are useful in team fighting!"} {"label": "yone", "text": "At level 6, Yone will unlock his Ultimate R. Yone will get short peaks of power as he continues to add points to his Q."} {"label": "kalista", "text": "Do not split push or avoid grouping unless you have a good reason to be away from them. Look for picks with your Support/Jungler to get kills and increase your lead."} {"label": "ashe", "text": "Once Ashe has her Ultimate w up, her ability to get kills increases. You have to respect her level 6 and respect her all-in whenever her Ultimate w is up."} {"label": "malphite", "text": "Malphite probably won't have any ganks for six years because he doesn't have his Ultimate. Good control of the enemy team's vision can prevent Malphite from catching the out-of-guard enemy team."} {"label": "ekko", "text": "At level 9, Ekko will max his Q. It will help him farm and trade with the enemy."} {"label": "karthus", "text": "If the enemy gets the chance- they will look for the all in and if you fall behind, you\u2019re going to find it difficult to come back. Karthus has a really fast jungle clear."} {"label": "syndra", "text": "Once you have reached Level 6 and purchased key elements, try to harass Harass the enemy constantly and push them into their turn."} {"label": "lucian", "text": "Level 2 is the first wave followed by the next 3 minions on the second wave. At level 6, Lucian has much more commercial power thanks to his Ultimate R."} {"label": "shaco", "text": "If you can choose someone, call for Baron or Dragon to continue your advance. Shaco's first capacity will be maximized at Level 9."} {"label": "skarner", "text": "Every time your Ultimate e is in place, try to use it to help your allies. Try to secure your goals with your team."} {"label": "neeko", "text": "She has a large amount of poke in lane. SHe can easily bully the enemy down with her Q."} {"label": "lillia", "text": "Avoid letting her attack automatically or cause damage to many champions to reduce her chances of CC. When Lillia maximizes its first capacity at level 9, its train power will increase sharply."} {"label": "camille", "text": "Camille doesn't have the healthiest or fastest clear. You can use this to your advantage by invading Camille in the early game and stealing away some of her camps."} {"label": "mordekaiser", "text": "If Mordekaiser misses his E in a team fight, it wouldn't be a bad time to focus him because he won't be able to shoot your team when his E is on cooldown. Focusing Mordekaiser down is a good idea if he misses his E in a team fight because he can't pull his team while his E is on cooldown."} {"label": "kalista", "text": "Kalista is squishy, and getting CC chained will indefinitely lead to her demise. If Kalista uses her abilities improperly, she can easily miss a chance to score multiple kills in a short period."} {"label": "jayce", "text": "This is especially true if Jayce hides in the fog of war and manages to burst down an unsuspecting squishy enemy with his w > s combo. This can also be done from the lane brushes if the enemy doesn't ward them."} {"label": "varus", "text": "He has insane range. He can be very flexible with his build."} {"label": "irelia", "text": "Irelia has way too many dashes. She's great at both split pushing and team fighting."} {"label": "nocturne", "text": "He is a stronger early-game Jungler than you. Try to equal his pressure in any way possible, such as stealing camps or counter-ganking."} {"label": "singed", "text": "Once Singed reaches level 6, his death pressure and general boredom increases. It would be a good idea to disengage and avoid fighting Singed once he activates his Ultimate n."} {"label": "volibear", "text": "Level 6 marks an important power peak for Volibbear. This peak is mainly due to Volibear's ability to initiate independent fighting and to instigate dives into the tower with ease."} {"label": "ivern", "text": "Ivern's Ultimate R will have two points once he hits level 11. This will be an excellent time for him to start fights, especially those involving tower diving and enemy taking a neutral objective."} {"label": "swain", "text": "Swain's capabilities can be used to remove the enemy who is out of position."} {"label": "pantheon", "text": "Your Ultimate R will allow you to make cross-map plays with ease. You can even roam directly after recalling and then show up to your original lane with your Ultimate R."} {"text": "Thresh is strong throughout the entire game.", "label": "thresh"} {"label": "pantheon", "text": "This champion is an early game bully. Play aggressive throughout the laning phase to get kills."} {"label": "talon", "text": "They go gank early, and Pantheon can gank early too. Apply as much pressure as you can on them before invading."} {"label": "fiddlesticks", "text": "Warding allows the enemy to anticipate his move and react accordingly. Fiddlesticks wants to poke and stay safe in the very early game."} {"label": "quinn", "text": "Be prepared to sacrifice some CS for XP so you don\u2019t fall behind. Once Quinn hits level 6, her kill pressure in a trade doesn\u2019t exactly increase."} {"label": "yuumi", "text": "If Yumi is attached to an ally, she can control the missile before it speeds off in a direction. Yumi's W has a passive where while attached to an ally she is untargetable and casts her abilities from her ally's position."} {"label": "sejuani", "text": "It's pretty easy to lose that Passive so Sejuani has to be careful. In addition to its Ultimate R CC, Sejuani's W E CC combo is quite difficult to land because the enemy can easily kit the combo."} {"label": "ezreal", "text": "Upgraded Muramana also increases Ezreal's sustain. Whenever Ezreal has his E, he is safer from harm."} {"label": "swain", "text": "However, you will rely on your support to do the heavy lifting early. Your support is crucial to make the heavy lifting at the beginning of the game."} {"label": "maokai", "text": "It gives its allies time to damage other enemies or collapse on the CC'd target. Maokai's weakest at the start of the game."} {"label": "sylas", "text": "He will separate the enemy front line from the front line and help his team a lot. The level 6 power peak of Sylas is really strong according to the matchup in which it is."} {"label": "zilean", "text": "Look for opportunities to bait Zilean's Q before starting a fight. He is not able to help you if the first Q is missing."} {"label": "sejuani", "text": "If possible, try to harass her and get her down from a distance to make it incredibly difficult to use her Q and engage. Once Sejuani reaches level 6, his death pressure increases considerably."} {"label": "tryndamere", "text": "Trendamere's health regeneration is minimized if you don't let it grow alone. Your safety and your ability to defend yourself against Trendamere are greatly reduced if it closes peacefully."} {"label": "ezreal", "text": "Late game teamfights involve using Ultimate over many enemies before the fight starts. The Ceradus Grudge makes Ezreal difficult to get on top of, so keep yourself safe and pump out damage."} {"label": "lux", "text": "Adjust your position to the location where Lux is standing in the track. It has the advantage of reach and if you are standing too far forward, it will harass you for free. Keep an eye on Lux's mana bar and try to fight it after she has used a capacity because she can't use it to trade with."} {"label": "jarvan", "text": "Jarvan IV looks to lock down as many champions as possible in team fights with his Ultimate ability. It is recommended that Jarvan IV and his allies stay grouped together during team fights but not too close so that he can't lock everyone down with Cataclysm."} {"label": "ziggs", "text": "Followed by Shadowflame and Hat pickups before finishing the build as needed. For summoner spells, Flash and Teleport are top picks for Ziggs, while Barrier can be used against assassins."} {"label": "taliyah", "text": "taliiyah Ultimate R allows it to cross a long distance almost immediately and provides a lot of utility in the bottlenecks. crossing a long distance with Taliyah's Ultimate R gives him traction to easily land his C."} {"label": "renata", "text": "She is good in team fights thanks to the large radius on her Ultimate R. Once she has completed her Mythic item, Renata's utility, peel and trading potential increases heavily."} {"label": "taliyah", "text": "It does not do well in the trades of prolonged automatic attacks. Wait for her to waste her C or Q, then use the cooldown to play aggressive and kill her."} {"label": "diana", "text": "Play safe and wait until you have access to your main abilities. Diana has good roaming/all-in potential after level 6."} {"label": "blitzcrank", "text": "If Blitzcrank shows on the ward, pull the monster outwards so he cannot easily land his Hook b. Never use dash or dodge unless Blitzcrank has his b on cooldown."} {"label": "vex", "text": "This makes her next attack against that target a non-projectile, and causes this attacked deal a large amount of additional damage and refund a quarter of Doom's cooldown. For a short amount of time this ability is slow-moving and very wide, and then after travelling a short distance it then accelerates and becomes thinner."} {"label": "diana", "text": "If you're ahead in the game, look for opportunities to pick off enemy players as they enter their jungle. Ambush enemy players who walk through their jungle as they become vulnerable to attack."} {"label": "naafiri", "text": "Naafiri is a snowball champion. If Naafiri doesn't get an early lead, it will be difficult for her to continue the game later."} {"label": "diana", "text": "Bonus points if she can do it from the fog of war. She is mighty when dealing with the enemy backline."} {"label": "talon", "text": "They win the 1v1 after 6 after the invasion. Talon has the greatest amount of first blood in the game."} {"label": "taliyah", "text": "If you're strong at level 6, try to abuse Taliyah. After Taliyah finished her first article, she can quickly push the wave with her Q."} {"label": "fiora", "text": "A good time to look for an all-in will be when her dash is down. She won't be able to escape out this way."} {"label": "kennen", "text": "To facilitate team fighting, look side by side. Whenever your Ultimate m is in place or whenever your team is ready, you should group them together."} {"label": "rumble", "text": "Rumble is strong in the team fights so expect him to be in a group and looking for choices with his Ultimate during the middle and end of the game. Use the track brushes and regularly explode Rumble whenever possible."} {"label": "jayce", "text": "When you hit level 6, you should look for aggressive plays while being more cautious than before. You can start playing aggressively once you reach a few levels under your belt."} {"label": "mordekaiser", "text": "Peel for your portages to keep them alive longer. If your allies die quickly, you're unlikely to win the team fight."} {"label": "nasus", "text": "Nasus is an easy-to-take, easy-to-understand champion. His game plan remains the same in each game."} {"label": "gangplank", "text": "it\u2019s better for you to group with your team in the late game as there are strengths in numbers. Gangplank's Ultimate R will be a force to reckon with now as it will have multiple upgrades and will give added benefits to him."} {"label": "pantheon", "text": "Level 11 is not a massive spike like other Junglers. It gives only a minor increase in the damage and no utility, unlike other Junglers."} {"label": "sett", "text": "If you flank an undeserved bush, the enemy will have more trouble reacting to your all-in-one. Avoid separating or being away from your team at the end of the game, as the enemy will force a fight while you're gone."} {"label": "ryze", "text": "Another point in his Ultimate R will not do him much good either. It will allow him to turn easily, but apart from that, there is nothing to that. Ryze will now have his core of objects, which means that he will do more damage than the early match. He has not yet reached his final form, however."} {"label": "renekton", "text": "In this spirit, Renekton will probably try to flank in a team fight rather than run towards you. Make sure your flanks are guarded so you can spot him before he has the chance to commit."} {"label": "qiyana", "text": "qiyana's trading will be highly optimized. She will need to conserve health when possible so that she can all-in enemies quickly."} {"label": "camille", "text": "Avoid standing close to walls especially during her E ability. She can get kills and make plays whenever her E is up. Play around the cooldown of Camille\u2019s E ability to avoid getting caught out."} {"label": "zac", "text": "After that you're building full tank So, into AD build these, into AP build these, and if there's a lot of both you can always default to Gargoyles and Warmogs. For summoner spells take Flash and Smite."} {"label": "kaisa", "text": "She can peel for herself And use her Ultimate R for both aggressive and defensive purposes."} {"label": "twistedfate", "text": "Twisted Fate will be able to push quite easily with its s and d once it has its components. Stand outside the minion wave so Twisted Fate is unable to push you and poke at the same time."} {"label": "leblanc", "text": "Once in your team, immediately CC LeBlanc and focus efforts to get it down while CC'd. Leblanc can embark on unbridled trades as soon as she unlocks her Qs and Ws."} {"label": "sylas", "text": "Avoid regrouping when your Ultimate R is down. Team up with your team when your Ultimate R is in place."} {"label": "quinn", "text": "Participate in daredevil flanks on the enemy backline using Ultimate R. Have a defensive item or escape plan if things go south during daresdevil flanks"} {"label": "alistar", "text": "With a good enemy positioning, Alistar can be incredibly difficult to engage. Alistar relies on his team more than other Supports."} {"label": "talon", "text": "Enemies have an important advantage in getting goals from you. Keep the enemies at hand to detect them before they secure the goal."} {"label": "lissandra", "text": "It is recommended to stand outside the minion wave at all times. Standing on the outside of the minion wave forces them to choose between pushing and poaching you."} {"label": "hwei", "text": "Keep placing vision and stick with someone at all times. During the mid-game, team fights will start. Make sure you participate in them and help your team when needed."} {"label": "wukong", "text": "The monkey's early play is pretty decent. At the beginning of the game, the monkey can go for complete coherent jobs and return to safety thanks to its ability."} {"label": "xayah", "text": "xayah can be closed early. xayah is very prone to ganks."} {"label": "malphite", "text": "Do not fight in the late part unless your Ultimate h is in place. Your Ultimate h will be on a shorter cooldown in the later stages of the game."} {"label": "viego", "text": "Viego will find it hard to kill you in the way if the minion wave is kept closer to your side of the map. This will give Viego less room for manoeuvre."} {"label": "swain", "text": "Once the enemy champion is down, Swain can engage in the team fight. Swain should look for choices with his abilities to catch enemies who are out of position."} {"label": "galio", "text": "When Galio's target goes near enemies to attack them, this ability works very well. At level 9, his Q will be completely maxed out."} {"label": "malphite", "text": "Malphite will now have several items that will increase its damage production. Malphite's cooling will be reduced, which will allow it to take control of the Jungle."} {"label": "braum", "text": "Braum relies more on his team than a lot of tank Supports. A lack of an engage tool is a major disadvantage for Braum."} {"label": "rumble", "text": "With a lot of eagerness and reduced cooling time, it can gank so often It can be anywhere on the map with this frequency."} {"label": "rumble", "text": "Flank in the team fights to get the enemy backline easily. Make sure you're close to your team all the time so you can fight quickly."} {"label": "sylas", "text": "This disproportionate ability of Sylas allows him to avoid his skills. This breaking capacity of Sylas also allows it to obtain on a stationary or vulnerable port."} {"label": "tristana", "text": "Play safe for the first levels. You need time to come online and you should not fight unless you have a clear advantage early."} {"label": "jayce", "text": "Peel for your carries and focus the nearest enemy champion if you\u2019re weak. If you\u2019re ahead, focus the backline and try to take them down instead."} {"label": "lux", "text": "During Levels 1 and 2, you focus on laying Lux with basic attacks as much as possible to exert pressure and potentially gain an advantage. Keep the wave closer to your side of the way to create opportunities to help the jungle and have a longer way to pursue Lux and its ADC if necessary."} {"label": "nautilus", "text": "2 points in its Ultimate ability will allow it to use it very frequently. He will be very deadly if he manages to use it from the fog of war."} {"label": "fiora", "text": "Try to get to the enemy backline when possible to cause mayhem. Keep the wave somewhere in the middle of the lane."} {"label": "shyvana", "text": "The more the timidivana gets, the stronger it becomes. A decent peak of power occurs at level sixteen."} {"label": "lulu", "text": "The strength of Lulu's early play puts the rest of the game in place. She will continue to be a formidable opponent throughout the game."} {"label": "drmundo", "text": "Power farm refers to gaining experience levels by killing monsters in the game. Before starting ganking, power farm as many levels as possible under your belt."} {"label": "ekko", "text": "If you see him running towards you, back up for a few seconds as he would have used his W. When no team fights are occurring, Ekko will be looking to split push."} {"label": "zoe", "text": "She's strong throughout the game. However, she's almost fully skillshot reliant for her damage."} {"label": "nautilus", "text": "If you can catch someone when the enemy is not organized, you will be able to force a team fight or a goal after. If a player gets three points in his Ultimate ability, he will often use it."} {"label": "mordekaiser", "text": "You need time to come online before you play aggressively. It is recommended to play safely for the first levels."} {"label": "naafiri", "text": "Supports will start walking on the map alone in the middle of the game. Take advantage of this to get you killed for free."} {"label": "cassiopeia", "text": "Her passive allows for passive movement speed per level instead of buying boots. Her ability W throws a large area of poison on the floor for 5 seconds, taking damage per second and slowing enemies."} {"label": "jayce", "text": "Jayce can constantly abuse the enemy before initiating a fight. Try to delay fights while Jayce harasses the enemy with s."} {"label": "sion", "text": "It will simultaneously absorb tower fire and enemy damage and make it very easy for its allies to follow its commitments. His tankness will be really high during this phase of the game due to his articles."} {"label": "jayce", "text": "Jayce is going to use his range advantage to poke down melee champions."} {"label": "vayne", "text": "Finish the game as quickly as possible. Your goal is to get her out with your W as much as possible in this matchup."} {"label": "kayle", "text": "When Kayle hits level 11, her E's attack explodes upon hitting an enemy, dealing AoE damage. After the initial invulnerability, the ultimate deals damage in a large circle around Kayle."} {"label": "nidalee", "text": "When grouping do not let Nidalee poke you down with her s."} {"label": "wukong", "text": "Wait for Wukong to look for murders once his Ultimate is over. Wukong is strong in mid-game team fighting thanks to the AOE's attack on his Ultimate."} {"label": "akali", "text": "Look for an all-in level 2 with your W. Both Akali's E and Ultimate offer tons of off-the-shelf potential."} {"label": "karthus", "text": "This allows him to hit major power spikes faster than the enemy Jungler. Karthus has tons of map pressure when his Ultimate e is up."} {"label": "sejuani", "text": "Sejuani is a little squishy at the beginning of the game, especially when his Passive is broken. It's pretty easy to lose that Passive so Sejuani has to be careful."} {"label": "briar", "text": "Her skirmishing power is quite high."} {"text": "In team fights, prioritize using passive damage as often as possible, then throw out Q, E, and ultimate for AoE damage when needed.", "label": "ziggs"} {"label": "yone", "text": "He'll eventually kill him if he stays in the way. You can surpass yourself with its E by entering and detimulating the duration of the E."} {"label": "skarner", "text": "Can separate from the thrust, It can be a real pain for the enemy."} {"label": "ryze", "text": "His level six will not be very impacted during this phase of the game. There's a long cooling period."} {"label": "camille", "text": "At this stage of the game, Camille's 1v1 potential is incredibly high. Don't be afraid to look for 1v1 fights at level 9."} {"label": "mordekaiser", "text": "After level 6, you will need to use the brushes and your d to let Mordekaiser in poor health for an all-in with your h. If you are in a trade, you must consider and be aware of his shield bar, and also not engage completely until he uses his W, because he can turn the tide of a fight."} {"label": "nami", "text": "This reduces the effectiveness of Nami's healing abilities, making it less sustainable in trades or all-in-ones. Nami has a lot of poke thanks to her W and E."} {"label": "poppy", "text": "Poppy doesn't spike at level 6 like most Supports as her Ultimate R is mostly a utility tool. However, Poppy can use it from close range to start a fight."} {"label": "annie", "text": "Items like Banshee's Veil, Guardian's Angle, QSS or Zhonya's Hourglass are great against Annie because they protect you from her burst damage. If she gets ahead, invest in one of them. In team fights, do not group too closely together with your teammates as Tibbers R can stun multiple members of your team if you're grouped near one another. Maintain a safe distance but not be too close that Annie can CC your whole team."} {"label": "smolder", "text": "Smolder deals great AoE damage. Smolder is squishy especially if his E gets interrupted."} {"label": "teemo", "text": "Teemo's first capacity will cause heavy amounts of burst damage. Teemo's first ability will kill his enemies quickly."} {"label": "graves", "text": "The enemies being bullied under the ally's tower should be able to cut off the enemy's escape with their 'e'. They should finish them off with their auto-attacks and 'e'."} {"label": "zed", "text": "The less gold Zed becomes early, the better. Since Zed is an Assassin, he will seek to bring down targets that walk on the map alone."} {"label": "ezreal", "text": "He is a pretty safe laner. He is incredibly fun to play at master level."} {"label": "pyke", "text": "Place vision in high traffic areas in the late stages of the game, keeping them warded so you can see the enemy move around the map and see them starting the objective. Stay with your team at all times. Avoid moving around the map alone so you do not get caught out."} {"label": "jax", "text": "This ability will let him stack up his Passive and completely decimate his enemies. Going for regular short burst trades using the lane brushes will help him a lot."} {"label": "vayne", "text": "When chasing down opponents, use Vayne's passive and ability to easily catch up. Between W and Bork, Vayne can shred through tanks and squishies alike."} {"label": "alistar", "text": "Never stay together in the jungle. Alistar's basic combo has a big AOE."} {"label": "jhin", "text": "Jhin's damage output will increase in the late game due to his items. Jhin's kiting potential also increases in the late game due to his items."} {"label": "varus", "text": "The damage combo can completely destroy any still or CC'd wear. At level 11, Varus will be able to add 2 points to his Ultimate R."} {"label": "diana", "text": "Targeted attacks on Diana can hinder her chances of a comeback. Play safe and wait until you have access to your main abilities."} {"label": "briar", "text": "When you hit level 11, you'll put an additional point in your Ultimate. You will be a more effective ganker and a bigger threat at this stage of the game."} {"label": "aphelios", "text": "When Aphelios hits level 6, he gets his first major level power spike. Unlocking his Ultimate R offers him a lot of trading and kill pressure."} {"label": "yasuo", "text": "Once Yasuo reaches level 11, his Ultimate R will have two points in it. Yasuo will have maximized his r at level 9."} {"label": "jarvan", "text": "In the late game, you need to call for Baron or the Elder Dragon. If you can catch out the enemy Support, you can rotate to Baron or Dragon or force a fight with the numbers advantage."} {"label": "akshan", "text": "You must be very careful when trying to use Akshans Ultimate, otherwise the enemy will cancel its channel. Against the poke or champions with a lot of clear wave, it will be almost impossible for Akshan to wander and help his allies as the enemy will keep him pushed in or take his turn while he wanders."} {"label": "pantheon", "text": "Be prepared for Pantheon to play aggressive and go for kills. Play pantheon in a passive lane."} {"label": "pantheon", "text": "Pantheon can influence other lanes too when he gets his R. When Pantheon gets 1 or 2 kills, he can finish Youmuu's Ghostblade and his other core items faster."} {"label": "nocturne", "text": "He will look to actively gank whenever his Ultimate a is up after reaching this power spike. Nocturne is a good assassin and will try to kill any isolated target whose out of position in the mid and late game."} {"label": "sylas", "text": "Expect Sylas to start crashing after level 3 when it has access to all basic capabilities. The longer the game will be, the stronger Sylas will be."} {"label": "yasuo", "text": "Fighting outdoors will make team fighting more effective for your team. CC is your best friend in team fighting."} {"label": "fiddlesticks", "text": "When Fiddlesticks gets access to 3 abilities, he is really difficult to deal with because they offer him so much utility. If you\u2019re trying to go for an all in, make sure to fight when 1 ability is missing."} {"label": "qiyana", "text": "At this stage in the game, you have great mobility and insane damage if you find a carry you can blow them up. After the fight has started you can use W which can go over walls into your E for a massive gap close onto a carry to blow them up."} {"label": "camille", "text": "At level 6, Camille now has even more engaged to lock down opponents while ADC deals damage. Look for picks and place team fights in late game, landing E onto enemy carry followed up with ultimate is a ton of damage."} {"label": "sejuani", "text": "She can catch the players in a team fight with her Ultimate R. Look at your position so Sejuani can't isolate you and start the team fight."} {"label": "tahmkench", "text": "Keep a constant eye on what the main objective is the next spawning. If it is spawning soon, make sure to place the vision around the lens as quickly and safely as possible before you retreat safely. It is essential to have a vision of the main objectives."} {"label": "xerath", "text": "When xerath's 2 is on cooldown, trade with him. When the r of xerath is on cooldown, trade with him."} {"label": "tristana", "text": "Focusing on agriculture on the side when there is no team fight is a good strategy for acquiring gold and XP. However, it is also essential to spend time with the main team to maximize the gold and XP gain."} {"label": "quinn", "text": "Quinn has strong dueling potential in the mid-game, which can be used to fight against opponents who try to stop their split pushing. Although quinn is a strong split pusher in the mid-game, they should be prepared to group with their team and fight 5v5."} {"label": "swain", "text": "Swain can launch and delay team fights by harassing the enemy with his abilities while his team gets their low champion. Once the enemy champion is down, Swain can engage in the team fight."} {"label": "shen", "text": "This will ensure safety and reduce your chances of dying in the way. You should split the thrust when your Ultimate R is active."} {"label": "graves", "text": "Once Graves gets to level 6, he will have unlocked a considerable finishing move. The finishing move can take out multiple targets with utmost ease should he go for the lethality build."} {"label": "chogath", "text": "His e has a very large range. This makes it easier for him to land and CC."} {"label": "leesin", "text": "The first attack restores twice as much energy as the second. Lee Sin's Q is a straight line skill shot which deals damage to and marks the first enemy hit."} {"label": "kassadin", "text": "To compensate, Kassadin should play safely and rely on proper vision setup to not die often. At level 6, Kassadin will unlock his Ultimate k."} {"label": "wukong", "text": "At Level 3, be careful when you meet Wukong at a scuttle crab, unless you have an obvious advantage. Unless you have a clear advantage, it is best to step back to avoid unfavorable engagement."} {"label": "ezreal", "text": "He is incredibly fun to play at master level. He can't cut through tanks as well as other bot laners."} {"label": "morgana", "text": "Its level 6 can counter your all-in-one with its ultimate. Get away from the minions to avoid being hit by Morgana's W during agriculture."} {"label": "xerath", "text": "Xerath's Ultimate 2 can be easily interrupted and used as a tool to quickly target and remove it. Positioning is crucial for Xerath before using his Ultimate 2 , otherwise he will probably die immediately."} {"label": "ahri", "text": "Securing choices during this step will facilitate the achievement of neutral goals by your team. During the fighting, always try to reach the enemy backline by flanking them out of sight."} {"label": "elise", "text": "Elise's damage is highly dependent on her abilities. Once she uses them- she doesn't have much to offer."} {"label": "sejuani", "text": "Sejuani is a good source of coat because of its ability to take a lot of damage. Sejuani is a little squishy at the beginning of the game, especially when his Passive is broken."} {"label": "ornn", "text": "Try to fight when he\u2019s not there as it will make team fighting much easier. Setting him behind in the early game will make him less strong in team fights."} {"label": "aurelionsol", "text": "Try to push the wave back when Aurelion Sol is absent and start taking Tower plates if unable to match his roam. Once Aurelion Sol's Q cooldown is down, he is very vulnerable to ganks."} {"label": "taric", "text": "Try to harass Taric as often as possible with your top range. Harass them as often as possible and then look for an all-in when they are low. His aggressive style makes him very vulnerable as an initiator without his Flash."} {"label": "ezreal", "text": "Ezreals poke damage starts stacking up if you take too many Q's to the face. Ensure you're always stood behind the minion wave at all times."} {"label": "senna", "text": "Take this tower if possible. This will open the card and give your team a gold lead."} {"label": "darius", "text": "Do not let him do this by staying out of melee range and avoiding extended trades. Darius is really strong once he has time to apply multiple stacks of his Passive onto an enemy champion."} {"label": "sejuani", "text": "An element will give him a greater tankness. Tankness refers to the ability of a character to absorb damage and resist attacks."} {"label": "jinx", "text": "In team fights, avoid grouping too close together as it will allow Jinx's Rockets Q to deal lots of AOE damage. It will also make her Ultimate R less effective if you're slightly split up."} {"label": "brand", "text": "To counter Brand's abilities, they should build defensive items. It is recommended for Brand to target squishy targets who lack defensive stats."} {"label": "jax", "text": "If somebody tries to contest your split push, look to fight them. Jax is a good duelist and will be able to fight most enemies who try to stop him."} {"label": "neeko", "text": "Neeko cannot be very effective against an enemy who sets proper vision around her. Proper vision by the enemy can notice Neeko changing her forms or hiding in a brush to land her E."} {"label": "quinn", "text": "Try to stay outside of Quinn's auto-attack range. Be prepared to sacrifice CS for XP to avoid falling behind."} {"label": "chogath", "text": "After Cho\u2019Gath picks up his first component item, trading becomes much easier for him as his damage and survivability increases. When Cho\u2019Gath cannot trade too well, it is because he has not yet picked up his first component item."} {"label": "lillia", "text": "Maybe she built an item that counterfeits your own building, so make sure you buy items that counter hers. Keep in mind the elements Lillia built and adjust your strategy accordingly."} {"label": "rengar", "text": "Players must stick at any time to the bottom of the track to make it harder for Rengar to jump on them. Rengar can look for an all-in when he reaches level 6 and unlocks his Ultimate R."} {"label": "corki", "text": "At level 11, Corki can put a second point in his Ultimate e. This will increase his wave clear and poke."} {"label": "drmundo", "text": "The additional movement speed it provides makes it hard for the enemy laner to escape from his ganks. Mundo can start ganking from level 3 onwards."} {"label": "kogmaw", "text": "You want to make sure you stay alive and do a lot of damage. A Zhonya will help you a lot when it comes to staying alive and doing damage."} {"label": "teemo", "text": "A Teemo level 9 capability allows it to inflict heavy amounts of burst damage. A Level 9 Teemo capability will let him kill his enemies quickly."} {"label": "shaco", "text": "It is a strategy to deal with careless enemies in a specific way. Drive a lot in this direction and see if you can help your Jungler and mid-laner."} {"label": "vladimir", "text": "Then pull the second one to the tower. Don't move."} {"label": "tristana", "text": "Continue to pick up the farm in the side aisles when there are no team fights, but also spend little time away from your team. You need gold and XP to buy items,"} {"label": "sivir", "text": "Level 6 is also beneficial to Sivir as it allows it to escape threats. The first element will allow Sivir to inflict more damage."} {"label": "ashe", "text": "Ashe\u2019s first power spike in lane occurs when she purchases and upgrades her Boots. The additional ability haste makes Ashe more potent as a laner because she can constantly throw out her y on the enemy."} {"label": "sylas", "text": "Maxing on Sylas' first ability gives him a boost of massive damage. With its first maximum capacity, Sylas can easily explode unique targets."} {"label": "jax", "text": "Jax isn't very strong early on as he is quite item reliant. He should be focusing on farming and short skirmishes to clean up kills."} {"label": "samira", "text": "An all-in refers to Samira. This will allow Samira to search for murders frequently, especially when the enemy overextends or walks too far forward."} {"label": "hecarim", "text": "Feeding him kills allows him to snowball out of control. Hecarim's duelling power intensifies when he completes Trinity Force."} {"label": "xayah", "text": "As Xayah is really good at kiting, you might need to flank her in team fighting to make it harder for her to kite and escape a fight. Once Xayah is level 6, she will have additional protection in the way, as her Ultimate R can help her escape damage."} {"label": "malphite", "text": "Group with your team when your Ultimate h is in place. Rotate the side lane to where your team is and look for a choice with your Ultimate h."} {"label": "caitlyn", "text": "Her Elixir Arrow is her main defensive tool. Using her Elixir Arrow offensively can allow the enemy team to all-in Caitlyn and kill her if she is too pushed up."} {"label": "fiddlesticks", "text": "There is a European tradition that hares laid eggs. Both hares and lapwing's nests occur on grassland and are first seen in the spring."} {"label": "bard", "text": "If you don't have the advantage, use W on yourself or your carry to get out. Entering the mid game, set up aggressive wards and punish any overstepping."} {"label": "illaoi", "text": "If Her Ultimate R is initiated while displaced or polymorphed, her damage output is significantly reduced. This can greatly impact the enemy team's chances of winning a fight."} {"label": "maokai", "text": "Maokai's early-play opponent has to buy Grievous Wounds for him to prevent excessive healing. Serious injuries prevent Maokai from healing considerably when he uses his abilities to commit to a target."} {"label": "taliyah", "text": "Taliyah's Ultimate R gives him traction to easily land his C. talijah's E is really effective against enemies who have some form of dash."} {"label": "varus", "text": "This will also give him the motivation to wear for his team if he is already in advance. The Varus AoE Poke and the Ultimate R make disastrous battles for the enemy team."} {"label": "volibear", "text": "Stay at maximum range at all times. Retreat briefly if Volibear activates its Q."} {"label": "kled", "text": "Kled is one of the strongest champions in the game. He'll try to fight you as much as he can to get an early lead."} {"label": "ivern", "text": "He (Ivern) is quite immobile. Focusing on him first will prevent him from healing and shielding his allies."} {"label": "fiora", "text": "Keeping the minion wave closer to your side of the map will make it very hard for her to chase you down and kill you in lane. If you push and she freezes, you will be very vulnerable to ganks and all-ins from Fiora."} {"label": "renekton", "text": "You can use this advantage to gain a lead. Renekton has tons of sustain in lane thanks to his e."} {"label": "darius", "text": "The Ultimate e of Darius heavily increases his 1v1 and skirmishing power at this time. After Darius has completed his first component item, Darius\u2019 trading and kill pressure further increases."} {"label": "lucian", "text": "Once Lucian unlocks his 3rd Ultimate R stage, he will be able to bring tons of constant damage, especially to low health targets. Lucian will have access to several articles during this stage of the game."} {"label": "kindred", "text": "Try to secure the Baron or Dragon as much as possible. Securing goals is essential as Jungler in the middle of the game."} {"label": "jhin", "text": "Squishy enemies are never safe when Jhin is properly peeled by his team. Jhin's 4th shot hits very hard."} {"label": "syndra", "text": "The risk of being targeted by an enemy gank increases when it has varied CC. Positioning is crucial to playing syndra."} {"label": "amumu", "text": "The best strategy against an enemy team with Amumu is to extend the map and divide the thrust. However, if your teammates are squishy and can get caught easily, you may need to regroup to be safe."} {"label": "yone", "text": "His ultimate R offers him tons of pressure. Once Yone gets a chance to hit 100% critical, he'll fix a lot of damage."} {"label": "rumble", "text": "The rumble e combined with its d allows it to easily descend a single enemy target. The ruble shield can mitigate a good amount of poke."} {"label": "annie", "text": "She starts to fall off in the late game as squishy champions start to build defensive items."} {"label": "mordekaiser", "text": "Mordekaiser usually starts to regroup when there are no goals to be taken nearby. Several elements during this phase of the game will allow Mordekaiser to fight enemies effectively."} {"label": "yone", "text": "Once Yone reaches level 16, he will use his Ultimate R more frequently. Yone will have all his articles finished by then, which means he'll hit like a truck and whoever gets caught by him will probably die."} {"label": "jarvan", "text": "Once Jarvan maxes his first ability at level 9, he will be able to deal quite a decent amount of damage. Jarvan's all-in potential will also see a significant boost depending on which ability he decided to max first."} {"label": "tristana", "text": "Avoid staying in the fights because you will be an easy target. It will have a lot of articles during the late part, which will allow it to blow up squishies and inflict a lot of damage on the grouped enemies."} {"label": "rumble", "text": "Make sure you are close to your team at all times so you can get in the quick fight. Rumble is excellent during the end-of-game fights."} {"label": "vayne", "text": "Its first capacity will be maximized at level 9. From that moment on, she will start hitting like a truck that her e will be up very quickly in the game."} {"label": "veigar", "text": "Veigar's early play is weak, making him easy to abuse and kill with a few ganks. Veigar's ability n has a very long cooldown and is its only self-peel form."} {"label": "vladimir", "text": "Try to finish the game as quickly as you can so it can't peak. You should push the first wave, then pull the second one towards the tower, and just freeze there, so Vladimir stays overstretched."} {"label": "senna", "text": "Look for selections in the middle of the game. If you can choose someone with the help of your allies, you can abuse their death timer to win more gold and maybe take a turn or get more murders."} {"label": "janna", "text": "The knockback of Level 6 is quite beneficial as the last-ditch disengage tool as well. Janna is a monster during the early game and is very oppressive in the lane due to her d."} {"label": "galio", "text": "Keeping your carries alive will increase your chances of winning team fights. When Galio charges towards you, try to disengage as quickly as possible."} {"label": "twistedfate", "text": "Don't allow Twisted Fate to poke by engaging as soon as you've spotted him. Twisted Fate has its components for its first article."} {"label": "kassadin", "text": "Once Kassadin has his Ultimate, he will be able to trade more frequently. When Kassadin has his Ultimate, he will also have increased mobility due to short cooldowns."} {"label": "yone", "text": "Avoid fighting in areas around the map that are closed like in the jungle or around the Baron/Dragon because it will allow Yone to get a good R Ultimate. Just like the laning phase avoid prosecuting Yone if he runs away because he will use his E to judge you."} {"label": "lux", "text": "This can be extremely beneficial if the chosen target turns out to be the enemy Jungler or range range. Lux has characteristics that make it almost still."} {"label": "kaisa", "text": "Kai'Sa gets three points in her Ultimate R. Once Kai'Sa gets three points in her Ultimate R, she will have a massive shield."} {"label": "senna", "text": "Senna will try poke as often as she can with her basic attacks and Q."} {"label": "veigar", "text": "This can allow him to call his Jungler to gank his way and help him get an early lead, which will be devastating for the enemy team. Veigar is a very immobile champion and extremely vulnerable to crowd control."} {"label": "braum", "text": "If Braum is maxing his Q first, he will be able to look for picks more frequently thanks to the lower cooldown. Teams will start to group during the mid-game."} {"label": "jayce", "text": "Once Jayce maxes his s at level nine, he will be able to dish out a lot of damage. This is especially true if Jayce hides in the fog of war and manages to burst down an unsuspecting squishy enemy with his w > s combo."} {"label": "tahmkench", "text": "He will be a reliable activator and will be able to easily peel for his team as needed. Level sixteen will give Tahm Kench a considerable boost in its damage."} {"label": "malzahar", "text": "It is important that you continue to grow during the middle of the game so that you can get your items as quickly as possible. Don't just stay in the middle if you can't get anything done."} {"label": "belveth", "text": "Early objectives can be secured quickly and can provide access to True Form. When killing an objective, it is possible to transform into True Form and take down nearby enemies."} {"label": "shyvana", "text": "Try to gank as often as possible early as possible. You are much stronger than Shyvana, and can get an advance just by being active on the card."} {"label": "evelynn", "text": "By not dying at Evelynn, you will reduce its effectiveness as the game continues. Evelynn needs level 6 as quickly as possible to unlock her Ultimate R"} {"label": "twistedfate", "text": "After the bot track has moved to the medium track, turn to the bot side of the map or somewhere on the map so you can continue to grow and win XP. You have powerful installation tools that will allow you to besiege the objectives easily."} {"label": "gragas", "text": "Once you get your Ultimate R, you should have more effectiveness in dueling enemies. An excellent way to bait the enemy is to first let the wave push, and then use your Ultimate R on them as they are about to all-in, bringing them within your tower range."} {"label": "ezreal", "text": "Ezreal is good in extended trades, so avoid going for extended trades with him. Their level 6 is stronger than yours, so be careful when fighting post 6."} {"label": "sylas", "text": "Level 6 is an important power peak for Sylas, but its effectiveness depends on the composition of the enemy team. To be effective at level 6, Sylas must take the ultimate correct capabilities."} {"label": "graves", "text": "Enemies can avoid his auto-attacks His Passive allows this"} {"label": "annie", "text": "Annie is easy to learn. Lots of pros, analysts and high ELO players recommend playing Annie if you want to learn the basics of the mid-lane."} {"label": "kalista", "text": "Extended trades benefit your team, so try to go for them often. You should look for chances to extend trades frequently."} {"label": "braum", "text": "Teams will start to group during the mid-game. This grouping is good for Braum as his Ultimate r is an AOE tool that can knockup multiple champions."} {"label": "zyra", "text": "This forces Zyra to expand, making her more vulnerable to ganks and reducing her ability to escape effectively. Be careful when facing Zyra at level 6, as his death pressure increases considerably."} {"label": "brand", "text": "Having blue buffs is very important for Brand. He should give his teammates a decent leash if possible."} {"label": "morgana", "text": "Use the war fog to get choices with your Q and W. Your E should also be on a shortened cooling, so use it freely."} {"label": "karthus", "text": "Killing Karthus at the start of the fight is recommended. After killing Karthur, try to reposition and get away from Karthus' Passive."} {"label": "darius", "text": "Thanks to Darius' Passive, he will always come out ahead in most cases. Darius should use his level 6 power spike to get kills in lane and start to snowball his lead."} {"label": "malzahar", "text": "It is important that you continue to grow during the middle of the game so that you can get your items as quickly as possible. Don't just stay in the middle if you can't get anything done."} {"label": "rammus", "text": "Look for picks with your team. If you can pick someone off, make the call for Baron or Dragon to further your lead."} {"label": "neeko", "text": "Use your W to speed yourself up to get off a good Ultimate R. Look for picks during the mid-game."} {"label": "maokai", "text": "Avoid fighting in the jungle as this will allow Maokai to get a good R Ultimate. Maokai has a good advantage when it gets a good Ultimate Roff."} {"label": "zoe", "text": "Choosing an opponent with your E and then collapsing on them can be a winning strategy in team fights. Look for peaks on isolated targets if possible."} {"label": "caitlyn", "text": "Try to stay at max range away from Caitlyn at all times. When Caitlyn has her empowered auto-attack ready to fire, wait for her to use it before moving forward."} {"label": "akshan", "text": "Akshan doesn't do well in the various matches. Fields with easy to land CC (crowd control) have an advantage over Akshan, because he cannot use his E aggressively."} {"label": "masteryi", "text": "He will have to flank the enemies and make sure that all CCs on the side of the enemy teams are exhausted. Its first capacity will be maximized at level 9, which will allow it to inflict heavy amounts of damage in very short time."} {"label": "hecarim", "text": "Hecarim's movement speed increase on his p allows him to run enemies down with ease. The h allows him to deal consistent damage while also reducing his cooldown on the ability."} {"label": "darius", "text": "At level 16, Darius\u2019s Ultimate will be an essential tool in team fights. Darius's Ultimate can deal a considerable amount of damage and is an execute-"} {"label": "lulu", "text": "It can allow the entire team to use its capabilities properly."} {"label": "brand", "text": "Brand's second power spike is triggered when he unlocks his Ultimate R. This unlock triggers a lot of additional damage for Brand and allows him to blow up the enemy Mid laner if he has previously landed some poke down on them."} {"label": "viego", "text": "He will often play with his Ultimate R. If Viego takes over the body of a fed enemy champion, it will be extremely difficult to manage."} {"label": "akshan", "text": "He'll win self-attacks with you. Don't trade auto attacks with him because he'll always win them."} {"label": "taliyah", "text": "His E is very effective. It can make life a living hell for travellers who rely on dashes."} {"label": "gwen", "text": "Healing reduction will be very useful in team fights as Gwen will get a lot of sustain. Gwen will be very strong when she has her Passive stacked."} {"label": "drmundo", "text": "If Dr Mundo is behind, he will start farming with his Q. Do not get in the way of Dr Mundo unless he is trying to secure a Cannon Minion."} {"label": "karthus", "text": "Stick with your team in the late game. If you get caught out, your team will have to play 4v5."} {"label": "vladimir", "text": "Find a way to bait him while Vladimir is about to cool down. You have to agree with Vladimir and force him to use his Q on the wave of minions rather than on you."} {"label": "jhin", "text": "Jhin's first major power spike is when he hits level 6. Although, his Ultimate R is not going to be effective during the skirmish."} {"label": "yasuo", "text": "Yasuo is very strong once her crit chance reaches 100%. Yasuo can quickly reach 100% luck thanks to his Passive."} {"label": "jax", "text": "Jax's Passive and attacking will be consistently strong at level 6. Jax's first item component allows him to get an advantage over the enemy, increasing dueling potential."} {"label": "nasus", "text": "Nasus will seek to divide the thrust throughout the middle of the game. Split's thrust allows Nasus to take advantage of its Q capacity."} {"label": "masteryi", "text": "Very sensitive to the CC, so if the enemy saves their CC for him, he will die. Master Yi needs time to come online."} {"label": "briar", "text": "During the mid-game, look for picks all around the map. It is the time to do lane swaps."} {"label": "pantheon", "text": "To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in."} {"label": "gwen", "text": "Thresh Q is an ability that Gwen's W can stop. Gwen is difficult to play into ranged champions."} {"label": "swain", "text": "This is vital and will lead Swain to take control of the game quickly. He can use track bushes to kill enemy targets solo with ease."} {"label": "morgana", "text": "Stay outside the wave so Morgana can't push you at the same time. Morgana's level 6 is stronger than yours, so keep this in mind when you fight early."} {"label": "jinx", "text": "Her Ultimate R will dish out a lot of damage during this phase of the game. Jinx's Q will be maxed at level nine, increasing her damage output drastically and allowing her to take over the game with ease."} {"label": "kayle", "text": "Kayle Passive is a monster of the end of the game due to its functioning. If Kayle can go through the laning phase and acquire CS in an orderly manner, she will easily resume the game later."} {"label": "velkoz", "text": "When you play with your team at the end of the game, don't split up or get away from them. Choosing someone and then collapsing on them to shoot them down is a great way to win a team fight and end the game."} {"label": "ashe", "text": "Ash relies on skill shots, struggling against higher mobility. Ash's Q passive grants a stack every basic attack, then press to gain large attack speed and empower basic attacks with volley of arrows."} {"label": "missfortune", "text": "the enemy is the champion of the opposing team, Try to bring down the enemy with your ts and ts during the laning phase,"} {"label": "belveth", "text": "As an attack speed champion, punish enemies further by killing their turrets after clearing lanes and camps. Late game, you become an unstoppable attack speed carry with insane mobility, consistent damage output and good survivability too."} {"label": "akshan", "text": "Maxing Akshan's Q offers him a lot of extra damage. Akshan will put the second point in his Ultimate at level 11."} {"label": "fizz", "text": "Fizz has tons of burst damage, which will make killing the enemy easier. But again, remaining healthy is key if you\u2019re looking to all-in someone."} {"label": "rumble", "text": "Rumble is quite capricious and vulnerable when its r (runic gust) is on cooling. This also applies when the enemy's weapons are overheated, allowing the enemy to open up to him as a whole."} {"label": "senna", "text": "Senna will try to dominate you at the beginning of the game. Senna will play aggressively at Level 1 to gain an advantage over health."} {"label": "karthus", "text": "Try to stand outside of the minion wave but close to it so they have to choose between pushing and poking. Keep an eye on your mana at all times, especially at the level 2 and level 3 all in."} {"label": "viego", "text": "In the mid game, your fog and stun give you amazing objective control among neutral objectives. As the late game approaches, play the resetting assassin."} {"label": "twitch", "text": "It is advisable to try to go for short and unbridled trades on long with him when possible. If Twitch pushed the wave and left track, he's either trying to lure you forward and make an exchange,"} {"label": "skarner", "text": "She won't have to rely much on her CC to win the game. Level 6 is the removal power peak that will allow Skarner to win games easily."} {"label": "warwick", "text": "Warwick is good at hunting enemies in the middle and at the end of the game. Warwick is not considered the best champion when he's behind."} {"label": "thresh", "text": "It's really important to win the game, and he'll have an easy time doing it if he's wandering a lot. Ward big goals and place the vision in high circulation areas in the late stages of the game."} {"label": "kayn", "text": "And red form's passive is he heals when he deals damage with abilities to enemy champions. The first part is a short range dash which deals damage to enemies it passes through,"} {"label": "twitch", "text": "Twitch's W ability throws a flask that leaves a circle on the floor. Enemies hit by Twitch's E deal damage affected by his venom passive."} {"label": "leona", "text": "As soon as Leona leaves the track, sting your teammates so they know she's gone. At level 6, Leona's death pressure increases as she can use her Ultimate e from afar to lock you up."} {"label": "wukong", "text": "The monkey is strongly thwarted by an appropriate vision placement, especially during the start of the game. This will prevent him from moving and keep the solitary man safe against him."} {"label": "reksai", "text": "Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so continue to farm!"} {"label": "orianna", "text": "Play safe for the first few levels while you land poke on the enemy with your d. Once they\u2019re low enough, you can commit to an all-in."} {"label": "amumu", "text": "Amumu's team has a strong presence in the fighting. Don't stay too close together because it allows Amumu to trap several people with his Ultimate y."} {"label": "fiora", "text": "Keep the wave somewhere in the middle of the lane. It will give you enough opportunities to take the enemy down, and set ganks on them."} {"label": "jax", "text": "Jax is a strong ganker, A ganker can perform his job easily if he is close enough."} {"label": "chogath", "text": "While the enemy Jungler will not be ganking, fighting them alone will be difficult as they have tools to escape or prevent the fight. If you spot them alone, try to force them out of their jungle without over committing to the fight without assistance. A good time to invade and look for them is when your lanes nearby have priority."} {"label": "diana", "text": "Diana's kit requires a lot of mana to trade effectively when she is low. There's an opportunity for you to fight Diana when she is low."} {"label": "ekko", "text": "As Ekko completes his Mythic item, his kill pressure intensifies. At level 6, Ekko becomes an incredible threat."} {"label": "malphite", "text": "Good vision control will reduce the effectiveness of Malphite. A good control of the vision will force Malphite to find other ways to engage with the enemy team."} {"label": "varus", "text": "Use your mobility to avoid it when possible, as it will try to shoot you from a distance before stopping you for the murder. Keep track brushes and use them to drop the vision on Varus."} {"label": "tahmkench", "text": "With level 6, Tahm Kench can try to go alone in the enemy. At the third level, Tahm Kench is another important power peak as it has access to its basic capabilities."} {"label": "camille", "text": "Camille can't really start trading too well until level 4. When Camille unlocks all of her abilities and has multiple points in her Q, she can start to trade."} {"label": "ivern", "text": "Around him can be locked down with crowd control as quickly as possible. He (Ivern) is quite immobile."} {"label": "shen", "text": "Try to keep your resource bar more than half filled as much as possible. If Shen ult to another way to help his allies, you should just focus on pushing and taking as many plates as possible from his turn."} {"label": "caitlyn", "text": "Caitlyn cannot use her Ultimate R during a team fight. In the late game, Caitlyn would reach 100% crit strike."} {"label": "udyr", "text": "Its objective control will always be unmatched in the game, and it will only be robust when it comes to this department. Udyr should work with his team to quickly get Dragons."} {"label": "morgana", "text": "Focus on agriculture and robbery, limit trade with it. Get away from the wave of minions."} {"label": "singed", "text": "In the late game, look for choices about immobile or misplaced enemies. Taking someone at the end of the game can give you enough time to force a fight, sit a goal, or take the Baron or the Old Dragon."} {"label": "quinn", "text": "As soon as Quinn hits level 6 and goes missing, communicate with your team so they know she is left lane. Quinn has completed her first item, and her kill pressure intensifies."} {"label": "skarner", "text": "Level 6 is the removal power peak that will allow Skarner to win games easily. Skarner just needs to lock the most priority target and get them to his team."} {"label": "soraka", "text": "Level 16 is an excellent peak for Soraka. His healing will be very powerful and will increase quite frequently."} {"label": "renekton", "text": "You're gonna want to keep him falling with your e in this matchup. It's important to counter its burst."} {"label": "galio", "text": "Galio's W has a passive where he gains a shield which absorbs magic damage after not taking damage. When released, Galio refreshes the damage reduction, deals magic damage to all enemies hit and taunts them."} {"label": "ezreal", "text": "He will also be able to threaten steals on major objectives like the Baron or Dragons. Ezreal is really good at poking the enemies down before a fight thanks to his low cooldowns and overall damage."} {"label": "veigar", "text": "The scaling of Veigar's Passive makes him a monster of the end of the game because of infinite scale. Veigar can easily shoot people once he manages to get his first article."} {"label": "elise", "text": "It is difficult to fight Elise alone unless you get the jump on her. Dodge Elise's Cocoon ability when initiating a fight."} {"label": "vayne", "text": "If Vayne uses her E capabilities, use the cooldown to play aggressively and try to kill her. Vayne is vulnerable when she doesn't have an E."} {"label": "lucian", "text": "In team fighting, take care that Lucian can use his E to reposition and escape danger. Try to wait for him to use his E before using your CC capabilities so it's harder for him to avoid them."} {"label": "olaf", "text": "Build orders start with Bladenpot or Corrupting Potion, then Triforce, Tier 2 Boots, Death's Dance, Sterak's and Warb Memorialtius. Summoner spells: Ghost Flash or Ghost Ignite."} {"label": "maokai", "text": "If you know that Maokai has been on the same side of the map, make sure that the hidden saplings E are placed inside the bushes. Also, be careful when it invades as it may have thrown a few inside the bushes near its jungle entrances."} {"label": "darius", "text": "Getting resets on your Ultimate e will increase your chances of winning the fight. Darius starts to fall off in the late game but is still powerful."} {"label": "teemo", "text": "Teemo Passive reduces the efficiency of transport players for a while, allowing their team to engage/disengage freely. Teemo's Ultimate can serve as a substitute for vision."} {"label": "seraphine", "text": "Seraphine also has a healing and shield with her W. Seraphine is a great utility champion."} {"label": "gragas", "text": "Once Gragas manages to get to level 11, he will have two points in his Ultimate R. At level 9, Gragas will have his first ability maxed out."} {"label": "vi", "text": "She can easily get her team an early dragon advance, after having managed to plant a track with her Q. Its Ultimate R can allow it to target a target down, which has two uses depending on its role in the game."} {"label": "kogmaw", "text": "Once committed, Kogmaw can't do anything unless his teammates help him. If Kogmaw's e is broken, it will be useless unless it has some kind of element or digital advantage."} {"label": "lissandra", "text": "Watch your position when you play against Lissandra. The damage to Dodge Lissandra."} {"label": "kassadin", "text": "You need to earn as much gold and XP as possible so you can level up quickly. Powerfarm in the mid-game."} {"label": "gnar", "text": "Fighting in close proximity causes Mega Gnar to get an advantage in terms of getting his Ultimate R or W. You should avoid fighting near walls, around objectives, or in the jungle as it gives Mega Gnar a good chance to get a good advantage."} {"label": "riven", "text": "The objective of the split thrust is to ensure secondary objectives. Regrouping in the middle of the game can be avoided if possible."} {"label": "teemo", "text": "Avoid track brushes at any cost because Teemo can blind you from them. Get a sweater and keep cleaning its traps because it will help you fight Teemo significantly."} {"label": "soraka", "text": "The abduction of Grievous Wounds by Soraka's W facilitates team fighting for his team. The ease of killing porters with the healing of Soraka makes the game easier for his team."} {"label": "zac", "text": "As soon as the enemy advances or surpasses, it can seek to play aggressively. His Passive allows him to remove on his own a group of enemies from a large combat team by simply zoning them."} {"label": "skarner", "text": "Reduced cooling will help Skarner make choices more frequently. In the last game, keep looking for games with your Ultimate and E."} {"label": "quinn", "text": "That, combined with her W will allow her to provide some utility to her team. Quinn hits level 6."} {"label": "lulu", "text": "The wave must be kept in the middle of the track. You should just focus on the damage."} {"label": "lulu", "text": "It will be a top priority for the enemy team. Its slow effect can also make it difficult for the enemy to escape."} {"label": "teemo", "text": "Do not forget not to fight when you have been afflicted by its t. You won't be able to do much damage, and will take exponentially more damage."} {"label": "neeko", "text": "Stand outside of the minion wave at all times if possible. This will make it harder for Neeko to push and poke you at the same time with her Q."} {"label": "gangplank", "text": "The longer the game goes on, Gangplank benefits more from his gold mechanic due to scaling. Gangplank's gold mechanic is a key factor in his overall strength throughout the game."} {"label": "syndra", "text": "The player wanted to stand out from the minion wave to force Syndra to choose between pushing and throwing them simultaneously. Syndra allowed the player to push them into their lap early; they had to coordinate with their jungler for potential ganks."} {"label": "morgana", "text": "Keep Morgana's poke in mind in the way. Bait out Morgana's Q before attempting a commitment."} {"label": "fiddlesticks", "text": "It will put his Ultimate R on a shorter cooldown and allow him to look for more aggressive plays. At this stage of the game, Fiddlesticks should\u2019ve completed an item or two."} {"label": "nasus", "text": "He's going to massively increase his damage production too. At level 11, Nasus will have two points in his Ultimate R."} {"label": "vex", "text": "Upon arrival, she consumes this mark and deals additional magic damage. For combos, a basic go-to is to walk within shield range and use W for an easy guaranteed fear into an E and Q following up with an auto attack."} {"label": "kogmaw", "text": "Kog'Maw's maximum health will be capped at level 9. Group enemy teammates can easily target Kog'Maw's e with high damage."} {"label": "anivia", "text": "After this you can never go wrong with Azonya's before finishing a build with any of these. After this max E then Q then W taking ult whenever you can."} {"label": "anivia", "text": "Wall e is a tool used by Anivia for utility that can protect her and her allies. Sieg's power with his Ultimate increases his chances of surviving the skirmishes."} {"label": "briar", "text": "The assassin will stick together with her team. When the assassin isn't there, she will force fights."} {"label": "fiddlesticks", "text": "As your W means you don't really need to heal as you're usually at full health. A Shadow Flame and a Death Cap are great pickups before finishing your build with any of these."} {"label": "vladimir", "text": "Watch your flanks so you can spot him before he climbs to the top of your team. If you don't already have, you need a reduction in healing on your portages."} {"label": "nilah", "text": "Any excess healing from the ultimate becomes an overshield. Conqueror masteries ease Nilah's maxed out gameplay."} {"label": "maokai", "text": "Maokai gets two points in his Ultimate R, he will use it frequently. If the enemy doesn't put in place a deep vision, they won't have time to take care of Maokai's Ultimate R."} {"label": "ryze", "text": "Ryze deals a lot of damage at the end of the game. If Ryze is in front, hide in high traffic areas and try to blow up enemy champions."} {"label": "mordekaiser", "text": "Mordekaiser can convert a fight to 1 v 1 after reaching level 6. It becomes easy for Mordekaiser to kill his target once the level 6 threshold is reached."} {"label": "belveth", "text": "If she oversteps or uses her Q too aggressively lock her down and focus her in the team fight. Taking her out quickly will increase your chances of winning the game."} {"label": "sion", "text": "Sion does not have great control over the goals at the beginning of the game. You need help from your bot track if you are not able to take the goal alone."} {"label": "nautilus", "text": "It has a huge tankness, which allows it to absorb both the tricks and the damage. His tenacity makes it easy for his allies to engage in team fighting after he started."} {"label": "viego", "text": "Viego can steal the lives of his enemies that allow him to escape danger. As Viego becomes imperturbable, it can avoid incoming damage."} {"label": "tahmkench", "text": "Tahm Kench will do a lot of damage to the enemy if he doesn't blow himself up early. Level six is a massive power peak for Tahm Kench as it offers both kills pressure and defensive measures for its track partner."} {"label": "taliyah", "text": "You must push the enemy down and delay fighting in the end of the game while also looking at your own positioning. Harassing the enemy without proper positioning can lead you to get caught."} {"label": "rakan", "text": "The enemy team will always have to watch their flanks. Rakan is great during late-game fights as his W, E, and Ultimate R will be on very short cooldowns."} {"label": "fizz", "text": "When playing as a melee champion, do not go for extended trades with Fizz because he will always come out ahead thanks to his W. Unless you benefit from any other wave manipulation, try and keep the wave even or closer to your side."} {"label": "shyvana", "text": "It can delay this by invading or trying to fight it early. Shyvana will try to secure every Dragon because of her Passive."} {"label": "naafiri", "text": "Once she has finished her first article, she will suffer a lot of damage and will be able to push the wave/combat more frequently. Keep this in mind and respect its damage."} {"label": "kayle", "text": "When playing against Kayle, use the e key repeatedly to silence her and maintain distance."} {"label": "seraphine", "text": "If you do not, you will be cut off and CC'd regularly. Use your tornado to keep hitting the enemy regularly."} {"label": "irelia", "text": "It will be highly beneficial when her Passive is stacked up completely. Level 6 is a significant power spike where Irelia can start dictating the pace of this lane."} {"label": "kalista", "text": "Stay with your Support throughout the mid-game. If you move away from your Support, you will be an easy target for the enemy."} {"label": "viktor", "text": "You should fight anyone unless you have an advantage over them. Getting XP and gold is crucial for your champion's growth."} {"label": "yasuo", "text": "Yasuo gets a huge power peak at level 6. He can now focus on the enemy with his R tornado and then use his Ultimate R to finish the weak health target."} {"label": "nautilus", "text": "The aggressive game style may not suit players who constantly push the minion wave. The enemy can zone a player away from the farm and XP by pushing the minion wave."} {"label": "nasus", "text": "Ask for ganks. Make a point to start the fight however, as your CC is more reliable."} {"label": "ashe", "text": "This will give you push priority as well as trade advantage. You should save a k charge for skirmishing with the enemy bot lane."} {"label": "jax", "text": "Your team is going to get caught out if they aren\u2019t being careful. The game isn\u2019t one-sided if both teams are playing well."} {"label": "mundo", "text": "He's a late game threat of a brick wall, but weak early on and lacking hard CC. The spell shield gets popped, taking damage and dropping a canister that heals when picked up."} {"label": "gwen", "text": "Gwen's W is a great tool that can stop incoming abilities such as Thresh Q or Blitzcrank b. Thresh Q is an ability that Gwen's W can stop."} {"label": "sivir", "text": "This makes it easy for her and makes her very safe when left alone. Its ultimate R capability allows it to accelerate the entire team, providing enabling force to its activists to do everything and destroy the opposition."} {"label": "sylas", "text": "He will have to make sure that he takes the appropriate ultimates to be effective in the game. Level 3 is a decent peak of power as it allows it to access all its basic capabilities."} {"label": "skarner", "text": "Skarner's first capacity will be maximized at level 9. This ability should strengthen Skarner's survival and damage in the game, and allow him to make more choices now."} {"label": "irelia", "text": "For build orders start Blade and Pot into tier 2 boots and a Blade of the Rune King. For skill orders start Q then E then W, perform max and Q then W then E taking ult whenever you can."} {"label": "rammus", "text": "The best strategy for this matchup is to avoid them and focus on farming early. A stronger ganker than you in the early game can be expected from these tanks."} {"label": "draven", "text": "In team fights, try to lock him down with CC to make it really hard for him to pick up his Axes. Try to kill Draven whenever his stacks of Adoration are high."} {"label": "ivern", "text": "You should always take his Redemption into consideration when trying to kill the enemy. Try and be as proactive as you can with your E early on."} {"label": "khazix", "text": "Avoid crossing the river alone if you are not sure where Kha'Zix is. Control of the crowd is a necessity when he plays against Kha'Zix because he reduces his assassination and jumps the potential E."} {"label": "fiora", "text": "The large AOE heal will be very helpful for Fiora and her team. Fiora is very good in the late game."} {"label": "ziggs", "text": "This will allow you to get a lot of card control. Your seat capacity will also be very respectable."} {"label": "mundo", "text": "Win by winning big team fights and ending the game while building up map control. Map control is key for Mundo; ensure it's in your favor for final pushes."} {"label": "morgana", "text": "Morgana's E must be used effectively during combat or in team combat. Reaching Morgana's Q around the minion wave can be difficult."} {"label": "olaf", "text": "As the jungler, your goal is to remain alive in the late game. If you die before a major objective spawns, the enemy can take it."} {"label": "hwei", "text": "try to hit both the minion wave and Hwei at the same time. Hwei has many different abilities compared to any other champion."} {"text": "He brings strong early game ganks.", "label": "xinzao"} {"label": "milio", "text": "Keep an eye on your position in the track. Try to adjust your positioning accordingly."} {"label": "taliyah", "text": "This will make it very difficult for him to damage his Q. Make sure you watch over his C too."} {"label": "ryze", "text": "At this stage of the game, you want to get into a side track and focus on agriculture so that you have a game later. In the later parts of the middle of the game and when the enemy starts to group, be sure to follow the sequence and start regrouping with your team."} {"label": "skarner", "text": "It will allow you to keep your team alive. Place the vision in unusual places outside the river."} {"label": "gwen", "text": "She can solo the Dragon frequently She can solo the Rift Herald frequently"} {"label": "kayn", "text": "Avoid crossing the river alone if you are not sure about Kayn's location. Kayn can dive while sitting thanks to his E."} {"label": "rengar", "text": "Rengar is the number one public enemy for any wallet in the game. He can practically shoot at a purse with one or two objects."} {"label": "ahri", "text": "Get an early sweeper so they don't know you're coming and look to push your lane before roaming bot top or invading with your jungler for these quick easy picks. However when you find yourself team fighting Ari is so versatile you can fill any number of roles."} {"label": "nautilus", "text": "When you play as a varied champion, abuse your range of auto attacks to bring down Nautilus and gain a healthy lead. Don't commit too much to running Nautilus while playing like a varied champion."} {"label": "trundle", "text": "Fractional thrust is often more effective than group thrust. It is recommended that clustering be avoided if possible."} {"label": "gragas", "text": "When dealing with Gragas, try to look for extended trades that don't rely on his abilities being active. Gragas' damage-dealing abilities are useful, but are limited by cooldowns, leaving him mostly unable to act except auto-attacking when they're down."} {"label": "sylas", "text": "The slowness of Sylas allows him to put ganks for his Jungler. Slowly from Sylas allows him to reduce the health of his laner."} {"label": "poppy", "text": "The enemy will need to spend a lot of time trying to kill you if you have a defensive item. Cling to the enemy carries like glue to create a rift between the enemy frontline and backline."} {"label": "leesin", "text": "He's a very dominant player. Lee has a high skill ceiling."} {"label": "rengar", "text": "Rengar will feed the farm so he can get his Ultimate R quickly. You can delay its peak of power by flying its camps or invading it."} {"label": "orianna", "text": "Team fights are where Orianna shines. Her Ultimate d is a large AOE ability that can turn the tide of team fight."} {"label": "yone", "text": "Look for frequent trades with the enemy throughout the laning phase. Getting an early murder could snowball the way strongly in your favor."} {"label": "tryndamere", "text": "The search for peaks on immobile or misplaced enemies is a good strategy in the late game. Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Old Dragon."} {"label": "malphite", "text": "Malphite's greatest threats are the attacks of Poke and Disengagement; if possible, focus on bringing it down before engaging in a team struggle to make it almost impossible to participate without dying. By keeping Malphite low through constant robbery, you can force it to remember instead of being able to use its capabilities effectively during a team fight."} {"label": "rumble", "text": "Rotation and displacement around the map allows to continue agriculture and win XP and gold in the way. Use capabilities to quickly clear minion waves so that the team can besiege or prevent an enemy team seat."} {"label": "kayn", "text": "Shadow Assassin will seek to tub your back by flanking or passing through the walls. Try to peel your backline or set up a vision so you know where Shadow Assassin is at all times."} {"label": "syndra", "text": "At level 9, Syndra will fix a lot of damage regularly. If Syndra is sitting out of sight somewhere, she can do a lot of damage."} {"label": "olaf", "text": "Olaf is a skirmish heavy Jungler. As a Jungler, Olaf seeks to gank frequently in the early game."} {"label": "senna", "text": "Avoid staying in the fights because you will be an easy target. Since Senna's Passive leaves its scale infinitely, it should be really awesome as the game continues."} {"label": "leesin", "text": "Lee Sin's poor performance from the beginning of the game will make it difficult for him to catch up later if he falls behind. You have a lot of presence at the beginning of the game."} {"label": "karthus", "text": "A weak early game makes it hard for Karthus to survive the laning phase, especially against strong champions. Karthus is a farm heavy champion."} {"label": "gangplank", "text": "Putting Gangplank behind will make it harder for him to take over the map. Don't engage with melee trades when Gangplank's Passive is up."} {"label": "twitch", "text": "Twitch benefits from extensive trades. It is advisable to try to go for short and unbridled trades on long with him when possible."} {"label": "nasus", "text": "However, the excessive commitment to assist them, especially if the achievement of objectives can be detrimental. Pressure while your team sits targets elsewhere to open the map should be a priority."} {"label": "nautilus", "text": "Countering gank attempts if possible, or invading him and then ganking another lane or securing Dragon/Rift Herald are good alternative options. Avoid fighting or staying close to your teammates because Nautilus\u2019s e can knock players up."} {"label": "viktor", "text": "viktor can impact the fighting with a relative ease thanks to this peak of power. the first element will give viktor both manas and wave removal capabilities."} {"label": "urgot", "text": "By focusing on the closest champion, you will survive longer and keep your aircraft carriers alive. Three points in his Ultimate R will make Urgot really scary."} {"label": "lucian", "text": "Position yourself towards the back of your team near Support and CDA for better protection. This will allow you to peel and protect your own champion from enemy damage."} {"label": "rell", "text": "CC and interrupts are the best way to counter Rell's W engage in team fights. Hold on to these abilities to interrupt her engage and burst her down while she is immobilized."} {"label": "milio", "text": "His range is greater than that of a champion of melee. At level 6, he's gaining more utility."} {"label": "thresh", "text": "This will strengthen its global potential, making it the main player and player on the team. Thresh's main power comes from his ability to win champions in the middle of the game."} {"label": "teemo", "text": "Stay with your team at the end of the game. Do not separate or depart from them otherwise the enemy may try to remove you or initiate a 4v5 fight when you are away from your team."} {"label": "gragas", "text": "Gragas' ability to catch someone out also works well when he is roaming around in the enemy Jungle as a laner. Gragas' ability can be blocked by minions, so the enemy can easily hide behind one minion and prevent Gragas from doing anything to threaten them."} {"label": "nasus", "text": "The additional statistics from Nasus' Ultimate R will be very useful in team fighting and will keep him alive for a long time. The main power peak of Nasu occurs when it is at level 16, while it wins several items, stacks, and can all-in on enemy champions with ease."} {"label": "malphite", "text": "Malphitis is low early because its presence is negligible. Malphite cannot do much against the various champions."} {"label": "leesin", "text": "Lee Sin can win the early game alone through the level 3 early ganks once he unlocked his, , and . Lee Sin has a high skill ceiling which means that if you put a lot of effort into it, you will find a great success with it."} {"label": "lulu", "text": "Use your Q to slow down the enemy if they're trying to pick up. Slow down the enemy if they try to catch up with you."} {"label": "camille", "text": "Camille's ability to dive in with her E is affected by this. Although Camille finds it harder to kill carries on her own, she will be quite tanky."} {"label": "teemo", "text": "This will ensure safety and reduce your chances of dying in the way. Level 6 is the \"peak power\" for Teemo."} {"label": "kassadin", "text": "Split up and farm the side waves once your ADC and Support have rotated to the mid lane. In the late game, you should group with your team."} {"label": "ezreal", "text": "Both are equal in terms of damage, but you have better all in engage with your R. You have better all in engage with your R on him if you bait out his E before using your R."} {"label": "zyra", "text": "She struggles from behind somewhat relying on her damage. Enemy champions can stand on these seeds to destroy them."} {"label": "skarner", "text": "At the end of the game, keep looking for flanks with your E and R. Play around your Ultimate cooldown at the end of the game."} {"label": "swain", "text": "Swain's presence in the middle of the game is great, allowing him to delimit the enemies and separate the enemy front line from the back line. He can choose targets effectively."} {"label": "brand", "text": "Brand will put a second point in his Ultimate R at level 11. At level 9 Brand would've maxed his W ability."} {"label": "leesin", "text": "Monitor your positioning so you can't easily remove Lee Sin when it completes its first component. They go gank early, and Pantheon can gank early too."} {"label": "syndra", "text": "The enemy team will have to invest in items that offer magical resistance to deal with the damage of the syndra. This includes items such as items that reduce magic damage taken and items that increase magic resistance."} {"label": "wukong", "text": "The last point of his Ultimate n will allow him to inflict enormous damage on the enemies. He should try to look for flanks during team fighting to maximize his use Ultimate n."} {"label": "rengar", "text": "Another point in Rengar's Ultimate R will increase its selection potential. Rengar can easily follow enemy paths and accumulate tracks."} {"label": "morgana", "text": "This ability is quite easy to avoid if it tries to land it from the maximum vision or reach. The emphasis was on the surge of the wave."} {"label": "camille", "text": "This stage of the game results in incredibly high 1v1 potential. Don't be afraid to look for 1v1 fights at this point."} {"label": "viego", "text": "Viego is good in team fighting because he can quickly pass through his crucial targets E, CC with his W, and gain several skills with his Ultimate R. A complete construction for Viego allows your damage to skyrocket."} {"label": "taliyah", "text": "Try to get the enemies out before they kill them. You may need to get the Blue Buff to have enough mana to maintain the spamming capacity."} {"label": "leblanc", "text": "LeBlanc's first power peak occurs at level 2. Its Q and W combos are sufficient to damage the enemy's health bar at level 2."} {"label": "lulu", "text": "Junglers will certainly try gank because of the stillness of the champion. Play more liberally once your Ultimate R."} {"label": "nasus", "text": "Turn around the map and help your teammates if you have to. You have to help your teammates if they need help."} {"label": "diana", "text": "She should always try to find a flank on the enemy's carries. The best time to all-in them will be when the enemy frontline decides to all-in your team."} {"label": "sett", "text": "When fighting Sett, make sure you don't go for the extended trades. Sett will be able to cut you easily if you do not take this into account."} {"label": "karthus", "text": "Karthus' early game is fragile and can easily be caught out if he is not careful. Karthus should focus on farming and scaling up with occasional burst trades."} {"label": "volibear", "text": "Even better if this becomes a long drawn out trade, procking passive damage and getting to use W multiple times. In mid game, take your tower as soon as possible and split push with pressure before rotating to team fights."} {"label": "missfortune", "text": "The unfortunate lack of an escape tool. Her lack of evacuation tool makes her vulnerable to ganks and damage."} {"label": "diana", "text": "Keep track of Diana's early game through wards Try to delay Diana's power spike by taking away her camps or killing her in her jungle"} {"label": "maokai", "text": "Peel for your portages to keep them alive longer. If your allies die quickly, you're unlikely to win the team fight."} {"label": "irelia", "text": "group with your team to help them fight if they're going to get caught out or if the game isn't one-sided. play on the side of the map that has the next major objective up to rotate and take it with your team."} {"label": "seraphine", "text": "An intertwined fight is when several champions are grouped together, making them vulnerable to attacks. This point in its Ultimate R reduces capacity cooling and increases damage."} {"label": "swain", "text": "The first element will allow him to spam his abilities frequently and to eliminate a lot of damage. It helps a lot with his prowess in general."} {"label": "nami", "text": "Investing in an executor's call can reduce Nami's healing on herself and her allies."} {"label": "mordekaiser", "text": "Mordekaiser has a strong duel potential in the way thanks to his W. Its W capability allows it both to block damage and to heal itself in a respectable amount."} {"label": "neeko", "text": "She can manipulate the minion wave properly with her E. The first component allows her to spam abilities and not run out of mana."} {"label": "volibear", "text": "Know when volibbear is close before entering the non-healing areas. If the invasion teams invade you early, step back."} {"label": "aphelios", "text": "White and red guns can be used together for dueling, using Q to spam attacks and bonus boomerangs. Aphelios works well against champions that scale similarly but struggles against those who can shut them down early or teamfight easier."} {"label": "tahmkench", "text": "Tahm Kench will have several elements completed during this phase of the game. This will increase the survival of Tahm Kench."} {"label": "zyra", "text": "Zyra's poke is very good. Once you have some levels behind you, you will be able to constantly harass the enemy with your Q and E."} {"label": "sion", "text": "The split push in the middle of the match may involve fighting the duels in the process. When the thrust is split, it is preferable to avoid clustering if possible."} {"label": "quinn", "text": "Quinn is an early game bully. A bully will try to harass and poke the player as often as possible."} {"label": "neeko", "text": "Proper vision from enemy team can detect Neeko's forms or hiding spots. Neeko's E can be easily cancelled by enemy team."} {"label": "akshan", "text": "The Ultimate can help Akshan kill and execute the enemy lantern. During the middle game, make sure you're not ADC'ing systematically."} {"label": "blitzcrank", "text": "Silencing the right enemy or multiple enemies could provide his team with adequate time to dish out damage or reposition. Blitzcrank should\u2019ve completed an item or two by this stage of the game."} {"label": "gwen", "text": "When no team fights are occurring, go in a side lane and look to split push. Split pushing allows you to continue earning gold and XP."} {"label": "karthus", "text": "The completed jungling item will give Karthus a lot of Ability Power and the first bit of cooldown reduction he needs. Your level 2 is much stronger than the enemies."} {"label": "pantheon", "text": "Fighting without it will make the late game team fights much harder. Delay fights and be prepared to disengage if it\u2019s still on cooldown."} {"label": "rammus", "text": "Most players tend to leave their positions and disengage from team fights when they see Rammus approaching. Rammus will likely attempt to flank his opponents in order to get a high-value target during team fights."} {"label": "lux", "text": "This also applies when Lux is in the supporting role. Lux's g can be used to secure peaks inside the enemy Jungle or blind areas."} {"label": "rumble", "text": "It should be able to win several fights just using its Ultimate capability correctly. If the enemy gathers together, also look for a group with your team."} {"label": "ryze", "text": "It is therefore very difficult to catch and kill him in a team fight. Ryze has great objective control thanks to his Ultimate R."} {"label": "galio", "text": "Post 6, your Ultimate offers you a ton of additional kill pressure and opportunities to get kills. Abuse this by playing around its cooldown and trying to make plays whenever it is up."} {"label": "ashe", "text": "Her Ultimate w will have a short cooldown and she will be able to look for picks frequently throughout the mid-game. Ashe should\u2019ve completed an item or two during the mid-game."} {"label": "seraphine", "text": "Use your Ultimate R very carefully as it can be the decisive factor in the victory of a fight. Use the capability of CC multiple targets."} {"label": "pantheon", "text": "He can cast his Ultimate R from afar, which means he\u2019ll avoid and dodge shallow wards. His W offers him tons of pick pressure throughout the game."} {"label": "kassadin", "text": "Split up and farm the side waves once ADC and Support have rotated to the mid lane. Kassadin will have 2 points in his Ultimate at level 11."} {"label": "gwen", "text": "The unlocking of Gwen's Ultimate R will increase her trading power dramatically. Extended trades work in Gwen's favour, especially after completing an item or two."} {"label": "naafiri", "text": "You can start looking to fight at level 3. When you unlock your Ultimate, roaming and all-in will be easier and you will be more of a threat."} {"label": "heimerdinger", "text": "If you\u2019re able to CC the whole enemy team, you will give your team a good chance of winning the game. Heimerdinger can take objectives really fast in the late game thanks to his Q."} {"label": "gwen", "text": "As a result, her enemies will have a hard time dealing with her now. Gwen's kill pressure increases during this phase of the game due to her maxed out Ultimate R."} {"label": "leblanc", "text": "It is recommended to stay together with your team. Avoid walking through the map areas when you don't know where LeBlanc is."} {"label": "annie", "text": "Although Annie has a lot of burst damage. She starts to fall off in the late game as squishy champions start to build defensive items."} {"label": "warwick", "text": "Your Ultimate R can change the game in team fights, use it wisely to avoid getting caught. Avoid being caught in CC as much as possible while using your capabilities."} {"label": "illaoi", "text": "At level 16 Illaoi can easily sustain herself due to her Ultimate R."} {"label": "qiyana", "text": "As soon as Qiyana engages, try to lock her down with CC. Locking down Qiyana will prevent her from dishing out tons of damage."} {"label": "shaco", "text": "Regrouping against Shaco will be difficult for the enemy team. Shaco's damage to the enemies will be a central peak for him."} {"label": "mordekaiser", "text": "Your Ultimate R will have a shorter cooldown in the final stages of the game. If there is an opportunity to use your Ultimate R, grab someone isolated and alone."} {"label": "soraka", "text": "Soraka's R is the last nail in the coffin for the enemy team. The elimination of Grievous wounds and the massive healing of the R of Soraka will guarantee victory."} {"label": "warwick", "text": "Warwick's W allowed him to detect ill-health enemies on the map. Using Warwick's W, he could communicate with his team and take free goals."} {"label": "gwen", "text": "Good times to look for fights are when Gwen uses her W. When Gwen activates her W, she gains bonus defensive stats."} {"label": "jayce", "text": "No team fights should be delayed at all costs, as Jayce is able to poke players down with his s combo. Baron or Dragon objectives should not be taken when Jayce is nearby because the team will be grouped together and vulnerable to his devastating blows."} {"label": "teemo", "text": "Do not separate or depart from them otherwise the enemy may try to remove you or initiate a 4v5 fight when you are away from your team. Focus the closest enemy champion on your carts and work as a team to bring down the enemy one by one."} {"label": "lillia", "text": "Lilia's gank power will increase especially once it has its final R. Keep playing around your Ultimate R to get more murders and more choices."} {"label": "morgana", "text": "This will help you to achieve goals without effort. Avoid walking too far forward in team fighting."} {"label": "teemo", "text": "Once you have some levels under your belt Keep the minion wave closer to your side of the map"} {"label": "trundle", "text": "The force of the enemy target is directly related to the effectiveness of Trundle's ability to steal statistics. Trundle needs an element to increase its potential duel and survival in the game"} {"label": "camille", "text": "Camille is a champion. A mechanically difficult champion is Camille."} {"label": "rumble", "text": "Unlocking the Ultimate capacity of Rumble represents a significant increase in its power. The purchase by Rumble of its first component element results in a substantial increase in its skirmish capacity."} {"label": "rammus", "text": "Make sure to get magic penetration items for AP champions and armour pen for AD champions. Once Rammus hits level 6, he becomes a more significant nuisance as he deals more damage when ganking."} {"label": "taliyah", "text": "His team fight is also quite powerful. Its first capacity will be maximized at level 9."} {"label": "fiddlesticks", "text": "When Fiddlesticks channels Rand, it is likely that he is channeling his Tremors on Rek'Sai's Tremor Sense W. Predictable gank patterns by Fiddlesticks before item level 6 can be easily avoided with wards in the river."} {"label": "shyvana", "text": "Shyvana will try to secure every Dragon because of her Passive. Because of her passive, she won't waste much."} {"label": "annie", "text": "This makes her all-ins incredibly strong, especially when combined with other team members. She takes advantage of being in a great spot on the map where she can ward aggressively and hunt for picks."} {"label": "lulu", "text": "The vision around the main objectives is essential. In the middle of the game, look for choices."} {"label": "lissandra", "text": "Lisandra's Ultimate R is more a utility tool than a damaging tool. The utility tool provided by Lisandra's Ultimate R can be a problem in the face of stronger middle champions."} {"label": "tristana", "text": "Baron can be an important advantage for the tristana team if it is strategically taken. Tristana's range of attack will be quite high during this phase of the game."} {"label": "veigar", "text": "Locking Veigar with CC will be the best way to deal with him in team fighting. Veigar is rather squishy, so if you are able to reach it and shoot it down at the beginning of the fight, your team will have a easier time to win."} {"label": "mordekaiser", "text": "In a team fight, Mordekaiser's E is extremely beneficial when fighting congested enemy teams. Mordekaiser is quite still."} {"label": "gangplank", "text": "In the early game, it's best to avoid fighting whenever possible. Gangplank needs time to develop their skills and in some matchups, focus on farming and survival."} {"label": "senna", "text": "This will open the card and give your team a gold lead. Its levels one and two are good for long-range steering in the track."} {"label": "teemo", "text": "Teemo will always run with a sweater at all times. Teemo will also always have a control area at all times."} {"label": "heimerdinger", "text": "It will let him harass the enemy laner relentlessly when they are trying to farm in the lane. Heimerdinger excels during team fights as he can control a large area with his Q turrets."} {"label": "hecarim", "text": "Avoid fighting unless your Ultimate t is up in late game team fights Hecarim's ability to deal damage will skyrocket during this phase of the game."} {"label": "yorick", "text": "Yorick has a high healing with his Q and R abilities. Painful wounds will reduce the healing provided by Yorick's Q and R and make it less powerful."} {"label": "missfortune", "text": "Although she can attack herself by self-attack for an extra poke. Missfortune is a pretty still champion."} {"label": "jhin", "text": "You benefit from extended trades, so try to go for them frequently. After destroying the bottom lane tower, rotate to the mid lane."} {"label": "ahri", "text": "It's recommended to respect Ahri's all-in damage. Stand outside of the minion wave so Ahri cannot push and poke you at the same time with her Q."} {"text": "Gragas is a champion who brings great AoE damage.", "label": "Gragas"} {"label": "garen", "text": "It is recommended to keep an eye on Garen's itemisation and play accordingly depending on what he is buying. If Garen is going full damage, it will probably not be possible to fight him alone."} {"label": "zed", "text": "Zed has good health and quick clarity thanks to his W who will help him do more damage to the camp when he is associated with his Q and E."} {"label": "akshan", "text": "Fields with easy to install CC will be able to prevent Akshan from using its E aggressively. Akshan's Ultimate can be interrupted quite easily."} {"label": "lissandra", "text": "Teams tend to regroup at the end of the game. Lissandra will have a gala to find selections and CC'ing the entire enemy team."} {"label": "shaco", "text": "Preventing Shaco's assassination requires teamwork and awareness of his movements. Stay with your team at all times when Shaco is on the map."} {"label": "ezreal", "text": "Ezreal abuses the cooldown of E whenever possible. When Ezreal will be poking in lane, ensure that he is standing behind his minions when his Spell Shield E is down."} {"label": "lulu", "text": "It will allow you to scale up and intimidate your opponent relentlessly. Do not push too far without a good vision in this direction."} {"label": "senna", "text": "The longer the game will be, the stronger the Senna's Passive will be. Try to finish the game as quickly as possible."} {"label": "rengar", "text": "After entering with your Ultimate R, be ready to fold and peel for your allies in the end-of-game team fights. When looking for choices in the later stages of the game, you should look for opportunities to eliminate an enemy champion."} {"label": "vladimir", "text": "Focusing on agriculture is a priority for Vladimir. Vladimir needs time and gold before he can come online and do damage."} {"label": "zeri", "text": "Once you get your Ultimate R, you should always try to participate in group fighting. With your E, you can make massive change games."} {"label": "velkoz", "text": "The enemy champions with a varied crowd control can quickly get to the top of velkoz with their team after interrupting their Ultimate R. The strategy for Velkoz involves harassing the enemy throughout the laning phase with your W and Q."} {"label": "vladimir", "text": "Vladimir is at his weakest at the beginning of the game. Try your hardest to put it behind to make it less heinous in the middle and end of the game."} {"label": "shyvana", "text": "The second point of its ultimate ability will increase the damage it can inflict on its enemies. Once again, she will have to rely on the flanks to ensure that she can make the most of this ability."} {"label": "hecarim", "text": "Avoid 1v1s with Hecarim unless you\u2019re ahead. Hecarim's movement speed increase on his p allows him to run enemies down with ease."} {"label": "soraka", "text": "Fighting choking is crucial. E can be used to disrupt the magi."} {"label": "zed", "text": "After the bot track moves towards the medium track, turn to the bot side of the map or somewhere else on the map for the farm and win XP. Since you are good at selecting and killing isolated targets, try to ambush and assassinate enemies who are alone or who walk around Rift Summoners alone."} {"label": "wukong", "text": "It is recommended that Wukong gather as often as possible with his team."} {"label": "camille", "text": "Avoid running too far away from your team as the enemy may force a fight and win the game if you\u2019re nowhere nearby. In late game team fights, try to peel for your carries if they\u2019re fed so you can protect them and keep them alive."} {"label": "sett", "text": "making it really difficult for enemies to try to get neutral goals. When you play as a varied mid-laner try your hardest to harass and poke Sett down while remaining at the maximum possible distance so it is incapable of you E."} {"label": "galio", "text": "If Galio misses his E, the enemy team can walk up to him not in melee range and keep poking and harassing him for a long time. The enemy laner can ward the river if Galio is mid lane, or lane brushes if Galio is supporting."} {"label": "velkoz", "text": "The more the number of points in its Q, the more its poke potential and the overall production of damage. Increasing the Q level allows Vel'Koz to slow down the targets with its Q."} {"label": "nunu", "text": "Nunu is rather immobile during team fighting once the fight has started. Lock Nunu down with crowd control during team fights so he can be kited."} {"label": "nilah", "text": "Nilah brings a ton of AoE damage. Nilah has tons of lifesteal."} {"label": "malphite", "text": "Your goal is to secure choices with your Ultimate h. Getting your first article is crucial to success."} {"text": "Tahm Kench is ridiculously hard to kill.", "label": "tahmkench"} {"label": "caitlyn", "text": "Keep the wave closer to your side of the map in the very early game to protect yourself from ganks and zoning. Caitlyn is extremely vulnerable once her E is on cooldown."} {"label": "yasuo", "text": "With R and E, Yasuo can look for all the ins once it reaches level 6. Yasuo can catch outright motionless ADCs with ease using R and E."} {"label": "shaco", "text": "Use x track brushes as a cover to hold the opposition in pieces. It should be quite easy to do during the early game."} {"label": "masteryi", "text": "Avoid giving Master Yi kills early. Master Yi can easily take control of the card if you let it move forward."} {"label": "rengar", "text": "He can practically shoot at a purse with one or two objects. This can tilt someone hard enough to win the game easily."} {"label": "mordekaiser", "text": "Mordekaiser's inability to move the enemy team allows them to integrate it freely. Seriously early injuries can significantly reduce the damage caused by Mordekaiser."} {"label": "malphite", "text": "Squishy and the range carriages were present on the enemy team. Avoid grouping closely because it gives Malphite a great opportunity to land a 5 person knocking with his Ultimate h."} {"label": "fiddlesticks", "text": "The silence is quite invaluable as well, especially against enchanters. He is a mage, so any form of silence or channel interruption spell is his weakness."} {"label": "taliyah", "text": "Try to get the enemies out before they kill them. You may need to get the Blue Buff to make sure you have enough mana to maintain the spamming capacity."} {"label": "nasus", "text": "Nasus is a type of champion who focuses on securing the laps. While playing the nasus, prioritize the division of the thrust and focus on securing the laps with other players."} {"label": "masteryi", "text": "Master Yi is a weak champion at the beginning of the game. Master Yi gets stronger when he reaches level 6."} {"label": "samira", "text": "If you are a weak ADC in early play, it is essential to keep the minion wave on your side of the card. Playing around Samira's W capability in the track is vital as it can block projectiles and automatic attacks."} {"label": "drmundo", "text": "Mundo can be punished by some early game junglers or ones which can easily peel him. He does well into junglers who can easily outscale and chase down. Build orders include green monster, pot into Heartsteal into two boots, then sunfight and spirit of a sergeant great pickups before finishing."} {"label": "yuumi", "text": "This can be recast after a short delay to dash to a different ally champion or detach from her ally. Yumi's E shields herself and grants bonus attack speed and bonus movement speed while the shield holds."} {"label": "kassadin", "text": "If Kassadin is spotted as a split pusher, it is advisable to initiate a team fight with numbers advantage. Since Kassadin cannot quickly join the fight due to being split pushed, initiating a fight now will gain an advantage."} {"label": "senna", "text": "It allows the player to escape if a fight goes south. The first element will help him survive on the track for a longer period of time."} {"label": "shen", "text": "His Q and W should allow him to absorb a lot of damage. The first capacity will be maximized at Level 9."} {"label": "gragas", "text": "The first ability of Gragas will be maxed out at level 9. This is really beneficial for Gragas as the damage increase will really help him duel."} {"label": "maokai", "text": "Your Ultimate R will be on a short cooldown during this phase of the game. Make sure to use it regularly to catch enemies and get frequent murders on the enemy."} {"label": "wukong", "text": "The author of this passage asks to continue writing up to level 3. By reaching Level 3, the author suggests starting to \"gank\" in order to gain an advantage."} {"label": "senna", "text": "The longer the game lasts, the stronger the Senna will be. Try to finish the game as fast as you can because Senna's late game is strong enough if it was able to stack effectively."} {"label": "maokai", "text": "Maokai should be able to take a lot of fights during this phase of the game. Your main goal in the middle of the game is to seek as many choices as possible."} {"label": "mordekaiser", "text": "If there is an opportunity to use your Ultimate R, grab someone isolated and alone. Catching someone isolated and alone with your Ultimate R can be beneficial."} {"label": "malphite", "text": "Level six is a massive power peak because Malphite will now be able to fire ganks and disrupt flights. Malphite's ability to disrupt flights when at level six will help when the enemy is still and does not have Flash."} {"label": "sona", "text": "The main weakness of support is to be quite vulnerable when you go to goals or move around the map alone. sticking to his team at all times helps reduce the chances of dying from being taken out of position."} {"label": "corki", "text": "Continue to delay team fights for as long as possible. Harass and poke the enemy down with your b and e."} {"label": "warwick", "text": "If it is impossible to spoil, we can try to invade the jungle of Warwick and steal camps. Camps should be stolen when Warwick is shown on the other side of the map."} {"label": "ahri", "text": "Once this is done (or during agriculture), you can use the minion wave as bait and set up death brushes around it. The minion wave can be used as bait to catch ignorant enemies with your E and blow them up before they can react."} {"label": "twistedfate", "text": "Misuse of its capabilities can cause many problems for the torrid destiny. The Junglers will wait until Twisted Fate has his ability to cool down before they try to spoil it."} {"label": "braum", "text": "It is recommended to always have one minion between you and Braum at all times. This will make it impossible for Braum to land his Q and potentially stun you."} {"label": "quinn", "text": "Your Ultimate R can be a really good escape tool if you manage to use it out of vision. When pushing a wave, make sure that you have some safe spots around you to hide and run."} {"label": "senna", "text": "Keep picking up the farm with your support / Jungler to get killed. Being killed increases your lead."} {"label": "orianna", "text": "Do not engage in team fights during the later stages of the game unless both Zhonya\u2019s Hourglass and Ultimate are available. If the enemy wants to initiate a team fight, delay or disengage immediately."} {"label": "jax", "text": "This advantage gives the team a big edge over their opponents. Jax's objective control is excellent as his e allows him to CC multiple targets with ease."} {"label": "skarner", "text": "Skarner just needs to lock the most priority target and get them to his team. The first element will allow Skarner to quickly clear its camps."} {"label": "leesin", "text": "Keeping the wave closer to your side of the card early on will make it very difficult for Lee Sin to play aggressive and kill you in the matchup. Keeping the wave closer to your side of the map early on will also prevent Lee Sin from zoned you away from the farm and XP."} {"label": "kennen", "text": "If you opt for a bad trade or are late, you will struggle to be useful later. If your bot track turns to the upper side after obtaining the first turn, turn to the lower track."} {"label": "kled", "text": "Keep the place in the middle of the way, which will give you enough opportunity to take down the enemy, and put them on them. The potential of everyone with their E and Q is really strong."} {"label": "shyvana", "text": "To play around your Ultimate t in the later parts of the game, be careful to fight unless your Ultimate t is at the top. Fighting without your Ultimate t will make the late game team much more difficult. Delay fighting and be ready to disengage if it is still on the cooldown."} {"label": "taliyah", "text": "Try to fight as soon as you spot her. Avoid separating and playing alone."} {"label": "taric", "text": "Maxing capability allows Taric to excel in team fighting. Taric will peel successfully for its port when the capacities are maximized."} {"label": "pyke", "text": "Then use your Q. And finally use your Ultimate R."} {"label": "caitlyn", "text": "If Caitlyn reaches 100% crit strike, she will be able to dish out a lot of damage in team fights. She will be able to take down tanks easier than ever if she positions correctly."} {"label": "akali", "text": "A good time to chat with Akali is when she used/missed her Q. The Akali W is important for trading and survival."} {"label": "ziggs", "text": "Ziggs will easily get the enemies out to make the team fight massively unfair for the enemy. Once Ziggs gets three points in his Ultimate R, he will inflict massive amounts of damage in a huge area during team and goal fighting."} {"label": "shaco", "text": "If Shaco does funky stuff, it's probably because he baits you in his boxes! Shaco's first major power peak occurs at level 6 when it unlocks its Ultimate capability."} {"label": "twitch", "text": "If they invade you, step back, because they can easily kill you. They can guarantee a much easier goal than you."} {"label": "kennen", "text": "Make sure you have a vision on your side in case Kennen tries to flank you. Try to harass Kennen before a team fight occurs so he can't engage and fight if he's weak in HP."} {"label": "amumu", "text": "As the game progresses, Amumu will become stronger, more tankier and tankier. Your Ultimate can cause damage and CC to the entire enemy team if you are able to hit them all with it."} {"label": "nautilus", "text": "In team fighting, Nautilus is effective thanks to its point-and-click crowd control (Ultimate e) Nautilus has many crowd control tools that make it very effective in fighting"} {"label": "sylas", "text": "Sylas has phenomenal ganks at the beginning of the game due to its fast movement speed with W and E. Gloves of Overt Enemies helps greatly Sylas."} {"label": "elise", "text": "Elise doesn't point too much at 16 when she puts a third point in her Ultimate. At the end of the game, Elise's E will be on a short cooldown."} {"label": "annie", "text": "Annie is a team fighting champion thanks to the AOE on Tibbers R. It is plausible that teams will group during the mid-game, and she can land a multi-person stun with Tibbers R."} {"label": "lucian", "text": "He will let all enemies permanently and allow him to reposition himself frequently. Beware of Lucian Q as he will try to align it so he hits the minion wave and you at the same time."} {"label": "twitch", "text": "Its passive allows its c to shred easily the members of the enemy team when they are regrouped. This gives him a very strong advantage in choking points."} {"label": "wukong", "text": "Avoid separating or being away from your team at the end of the game because the enemy will force a fight while you're gone. Play around your Ultimate n in the later parts of the game."} {"label": "hwei", "text": "Execute Hwei when he tries to ward alone in the mid game. Picking off Hwei can enable your team to get the Baron or another major objective."} {"label": "lissandra", "text": "Play respectfully and avoid taking tons of damage when Lissandra you area. Avoid regrouping too closely, otherwise Lissandra will be able to engage with her E and land a multi-person W."} {"label": "heimerdinger", "text": "Trading against Heimerdinger can be extremely tedious, yet it can be done. The main focus when taking down Heimerdinger's Turrets Q will be to poke or trade with him."} {"label": "gangplank", "text": "This will increase Gangplank's team fighting strength by a lot. Now he will have three points in his Ultimate R."} {"label": "zac", "text": "When Zac has his CC, stay attached for security during these moments. Be careful about increasing Zac's slaughter pressure to level 6."} {"label": "ekko", "text": "You need to be somewhere else on the map after your bot lane has moved. Rotate means moving to a different location."} {"label": "skarner", "text": "This allows you to lock multiple targets at once with your Ultimate. Skarner's first capacity will be maximized at level 9."} {"label": "irelia", "text": "She can eliminate multiple enemies single-handedly when using her Q properly and with her Passive. Her E allows her to land a multi-man CC chain on targets."} {"label": "shaco", "text": "Shaco can quickly get rid of critical portages using its e. The enemy team will be trapped for Shaco using its Ultimate l and x."} {"label": "vex", "text": "For combos, a basic go-to is to walk within shield range and use W for an easy guaranteed fear into an E and Q following up with an auto attack. Follow up by using your ultimate against a dash in before using W and attacking."} {"label": "graves", "text": "The lethality build will make this ability even more effective. Once Graves gets his first item, he gains a higher kill pressure."} {"label": "soraka", "text": "However she is more of a poker than a combo champion. For masteries take this, it makes you a better support in every way."} {"label": "twitch", "text": "Without its Ultimate or Super Mega Ultra Kill (s), Twitch's ability to dominate a team struggle decreases considerably. Fighting Twitch during this stage gives the enemy team a much greater chance to win."} {"label": "diana", "text": "She will deal a lot of burst damage in the mid-game if she is ahead. Diana is an assassin."} {"label": "nautilus", "text": "Nautilus can be a reliable diver during this stage of the game when he has several items. He will be able to use his first ability quite frequently with multiple items."} {"label": "fiddlesticks", "text": "He will benefit from completing items. The damage output of Fiddlesticks will be quite high after completing an item or two."} {"label": "seraphine", "text": "However, Seraphine should be careful about spamming spells because of being mana-hungry. In the middle of the game, the goal would be to be clear and get the track priority."} {"label": "sett", "text": "The champion's ability to inflict damage is enhanced by his W. Sett can be put into a kit to forget, especially when it is against a varied cart with a certain form of dash."} {"label": "drmundo", "text": "Never split push or run away from your team during the late game. Stay positioned towards the front of your team for as long as possible."} {"label": "illaoi", "text": "Illaoi is difficult to kill once she lands several tentacle slams due to the damage and sustain it provides. Investing in grievous wounds can slow Illaoi's healing down."} {"label": "camille", "text": "Her Ultimate R is a CC tool Using her Ultimate R on a squishy target generally results in a kill."} {"label": "rakan", "text": "Play towards the opposite side of the lane at all times This will make it harder for Rakan to get a successful engage on to you or your carry"} {"label": "tristana", "text": "Without elements, Tristana's chances of winning are greatly diminished compared to a disadvantage 5 v 4. The strategy for Tristana is to continue to make short exchanges with your E and Q."} {"label": "rammus", "text": "Try to focus your other frontline champions with the enemy backline. If you're the Jungler, you need to make sure you\u2019re always alive in the late game."} {"label": "karthus", "text": "Karthus is really good during the late game. His abilities will hit like a truck due to his items."} {"label": "olaf", "text": "He can run down enemies frequently now as the cooldown of the ability will be reduced. Olaf will have his core items during this phase of the game."} {"label": "urgot", "text": "The first element will benefit Urgot. The first element increases Urgot's overall damage."} {"label": "jax", "text": "The level of Jax's o will be nine. Jax will frequently use his massive damage ability."} {"label": "gragas", "text": "Picking off the enemy Support will grant your team a considerable advantage when it comes to vision placements. When setting death brushes, use your Ultimate R to bring unsuspecting enemies close to you."} {"label": "reksai", "text": "Rek\u2019Sai isn\u2019t as easy to play as many players think. To master Rek\u2019Sai, you'll need to put in a lot of practice."} {"label": "shen", "text": "Shen has to be out before he can get an all-in. In this way, even if he reaches everything in you, he will die."} {"label": "heimerdinger", "text": "At level 6, Heimerdinger can bait enemies to their deaths with ease. At level 6, Heimerdinger can take towers very quickly."} {"label": "fiddlesticks", "text": "Lookout and be cautious when trying to get a good Ultimate R off so you don\u2019t get killed before a fight breaks out. Once Fiddlesticks has his Zhonya\u2019s Hourglass, it allows him to really hit home."} {"label": "rumble", "text": "If Rumble is in the danger zone, he gets a larger shield and more movement speed. It works on an ammo system where he can have up to 2 at one time."} {"label": "rengar", "text": "He obviously cannot enter the enemy rescue line and expect to survive without his follow-up team. Level 16 is a massive power peak for Rengar."} {"label": "taric", "text": "Once Taric gets 3 points in his Ultimate R, he will have a very easy time to fight with the enemies. The short period of invulnerability can easily win the team of Taric the game."} {"label": "nasus", "text": "However, he struggles against champions who can stand their ground. Starting a build with Shield and Pot into Divine Sundra is recommended."} {"label": "azir", "text": "At level 13 Azir maxed out both his W and his r. Azir should be a real terror at this stage of the game."} {"label": "ezreal", "text": "Getting it stacked in the mid-game is crucial. Your best course of action in the late game is to stick with your Support as much as possible."} {"label": "karma", "text": "Instead, try to use your d ability to assist them in surviving the fight. When playing against Karma, always stand behind the minion wave to avoid Karma's Q."} {"label": "twitch", "text": "Keep this in mind, especially around the level power peaks. Once Twitch has finished Lich Bane, its damage release and burst damage increase considerably."} {"label": "xinzhao", "text": "Xin Zhao is vulnerable to invasions by you and your team because of being a weak early game champion. Try to invade Xin Zhao as much as possible."} {"label": "zeri", "text": "You should use your E in the appropriate field. Landing in enemy territory with your E can result in negative consequences."} {"label": "jax", "text": "The CC (crowd control) aspect will allow him to score many picks throughout the game. His mid-game is not as weak as his early game because he will have his core items."} {"label": "zed", "text": "In team fighting, continue to focus on the most squishiest and easiest targets in the backline. Flank in the team fights to get the enemy back easily."} {"label": "ashe", "text": "Although it doesn't affect your utility, you won't be able to get enough items to impact fights later on which will cost your team multiple fights and objectives. Farming alone in the side lanes can be really dangerous for you as you are quite easy to get picks on."} {"label": "lulu", "text": "Saper's ability is an effective strategy to inflict damage on the enemy. Lulu's capabilities are difficult to counter when used correctly."} {"label": "neeko", "text": "The first ability will be maxed out at level 9. It will increase her overall burst damage in the game, and she can easily ambush someone."} {"label": "leesin", "text": "Once Lee Sin reaches level 6, his death pressure increases and it will be much more frightening to play against. Expect Lee Sin for aggressive parts when it reaches level 6."} {"label": "nocturne", "text": "Ganking in lanes that are hard to defend against can be an effective way for Nocturne to take out enemy minions and gain gold and experience points quickly. Ganking is a common strategy used by Nocturne in the early game to disrupt the enemy team's laning phase and gain an advantage."} {"label": "kassadin", "text": "Kassadin's W has a passive where his basic attack steals bonus magic damage on hit. The active is an auto attack reset, which makes his next attack have bonus range, deal bonus damage and restore mana. He gets 5 times the mana restore if used against champions that can bully him early and slow down his scaling. For build order, start with shield and pot into a malignant and tier 2 boots."} {"label": "yasuo", "text": "This means that he can easily catch up and kill any overstretched or motionless target. He can also help his Jungler during the ganks with his E dash and R knockup."} {"label": "tahmkench", "text": "Laning against the various champions is very difficult for him as they can bring him down whenever he moves or positions himself somewhat aggressively. Ranged champions can tahm zone incredibly well."} {"label": "kayn", "text": "Starting the game do a full jungle clear and then look to fight for the first scuttle. After this prioritise getting orbs to evolve as soon as possible."} {"label": "illaoi", "text": "Illaoi\u2019s E creates a spirit of the champion it hits, which is treated like a champion for Dark Harvest Stacks. Illaoi often pushes quickly with her Q."} {"label": "jax", "text": "Avoid committing if Jax has his E available As Jax is weak early, enter their jungle and try to fight them or force them to recall."} {"label": "missfortune", "text": "Team up with your team at all times. Do not divide the thrust or avoid grouping unless you have a good reason to be away from them."} {"label": "senna", "text": "His poke also had a healing component, making it extremely effective against poke champions. Senna's W capability could erase clusters with ease."} {"label": "viego", "text": "Viego's skirmish power at the beginning of the game is quite high. When you engage Viego in a 1v1 match, keep this in mind: Viego is pretty good early."} {"label": "syndra", "text": "The first element significantly improves Syndra's wave output and damage, while increasing its mana basin for frequent casting capacity. Level 3 provides a substantial peak of power as it gives access to all of Syndra's primary capabilities, allowing it to engage in regular exchanges with enemies."} {"label": "kayn", "text": "If possible, ask your Jungler to gank you early a few times. This should help you take control of the game quickly if you manage to accumulate an advance."} {"label": "fizz", "text": "If you can't kill the enemy laner, try to roam around the map to pick up kills in the side lanes. Fizz is strong at level 3 and 4 once he unlocks all 3 of his abilities."} {"label": "tristana", "text": "The strategy for Tristana is to continue to make short exchanges with your E and Q. In this game, the use of E and Q should result in unbearable damage to the enemy team."} {"label": "milio", "text": "Putting the last skill point in your Ultimate at level 16 is a good peak of power for you. Your Ultimate will be on its coolest lowdown and will be essential to help your team win team fights."} {"label": "ksante", "text": "When your Q is exhausted, you can use it more often to inflict more damage to the enemy. At level 11, putting the 2nd point in your Ultimate will help you get murders and choices with your team."} {"label": "yorick", "text": "Peel for your carts at the end of the game team fight to increase your team's chances of winning the fight. If they die at first, you will not be able to win the fight alone. Stay with your team at the end of the game."} {"label": "lucian", "text": "Do not divide the thrust or avoid grouping unless you have a good reason to be away from them. Look for choices with your Support/Jungler to get murders and increase your lead."} {"label": "thresh", "text": "A good Q crochet in the middle of the game could make the snowball a huge advantage for Thresh. Thresh has tons of roaming pressure."} {"label": "seraphine", "text": "You can use it solo, Seraphine's early play is pretty decent."} {"label": "qiyana", "text": "For skill orders, start W then Q then E maxing Q then W then E taking ult whenever you can. Starting the game, her laning phase is not amazing."} {"label": "malzahar", "text": "Malzahar is fragile early and has a negligible presence. Malzahar's abilities are telegraphed early in the game."} {"label": "jinx", "text": "the long-range CS ability of jinx will be taken away when she uses her Q rockets and run out of mana in the lane. Play safe for the first few levels."} {"label": "xinzhao", "text": "Xin Zhao is expected to favour aggressive games in attempts to get an early lead. When Xin Zhao reaches level 6, its total pressure increases."} {"label": "swain", "text": "The winding is weak at the beginning of the rolling phase. If the champion can do anything on the Swain, it will be particularly difficult for him."} {"label": "heimerdinger", "text": "Try to team fight in the open so he is unable to use his empowered E to stun your whole team. Do not fight inside the jungle as the size of his E is roughly the same as the jungle."} {"label": "jarvan", "text": "His all-in potential will be pretty potent during clumped fights as well. You should focus on getting picks on the enemy carry when possible."} {"label": "xayah", "text": "If you walk too far forward, the enemy will concentrate you and take you down. Continue to fly kites in team fights because systematically adapt your positioning."} {"label": "syndra", "text": "Just make sure you don't get CC'd by doing that. Level 6 increases Syndra's damage potential by a significant margin, allowing it to easily destroy enemies and effectively use its E capability."} {"label": "shaco", "text": "This peak power of the ultimate should be used as efficiently as possible. Winning 2 points in his Ultimate will skyrocket the ability of Shaco's duel."} {"label": "kayle", "text": "Summoner spells are Flash and Teleport. In the early game, focus on farming hard and getting as much experience as possible."} {"label": "sejuani", "text": "It is recommended that Sejuani delay the fighting and be ready to disengage if his Ultimate R is on cooldown. Sejuani is exceptionally tanky during this stage of the game."} {"label": "morgana", "text": "Try to fight Morgana when her Zhonya's are down so she can't defend herself. Every time Morgana has Blackshield E available, it will be difficult for you to kill her because of blocking damage and CC."} {"label": "wukong", "text": "If Wukong invades, it is wise to disengage while holding his hand high in early duels. At Level 3, be careful when you meet Wukong at a scuttle crab, unless you have an obvious advantage."} {"label": "ezreal", "text": "Ezreal looks to constantly poke with his Q. Ezreal completes his Manamune upgrade."} {"label": "jayce", "text": "The fact that Jayce has access to three more ability variations than his opponent means he can use them to gain a lead before level 6. Jayce is weak early on and relies on his w > s combo to poke enemies out before going for a kill, which will give him an initial advantage."} {"label": "xinzhao", "text": "The crowd controlling xinzhao allows the enemy team to remove it easily. The first power peak of Xin Zhao in the track occurs at level 3."} {"label": "vi", "text": "Its Ultimate R can allow it to target a target down, which has two uses depending on its role in the game. Either she can use it to peel someone else,"} {"label": "gragas", "text": "Getting as many Drakes as possible will increase your chances of winning the game. Peel for your team in team fights."} {"label": "warwick", "text": "Warwick has a lot of support Warwick will buy items that increase his healing to level 6"} {"label": "skarner", "text": "The emphasis on agriculture was a priority. Agriculture and strike level 6 were essential to increase the potential for spoilage."} {"label": "heimerdinger", "text": "Heimerdinger is a champion who focuses on farming in the early game. You need to earn as much gold as possible to be a major threat later on."} {"label": "janna", "text": "Janna may try to ward alone in the mid and late game. If she does, try to ambush her by camping in a bush near the Baron or Dragon."} {"label": "wukong", "text": "The dead can help the snowball a track quickly if obtained. When the n Ultimate ability of the monkey is available, it can be used for aggressive games and kill the enemy."} {"label": "camille", "text": "Camille Support can be aggressive from level 1, 2 and 3. You should watch your positioning and stay far back when facing Camille Support at any level."} {"label": "annie", "text": "Annie lacks mobility and defensive stats making her vulnerable in team fights. It is best to delay engaging Annie as long as possible while poking her down."} {"label": "talon", "text": "Obtaining a defensive element will also strengthen its survival."} {"label": "karthus", "text": "During this time, the enemy could have already been killed by your ally, and you wouldn\u2019t get an assist. Channelling your Ultimate ability (e) near an enemy champion could be very dangerous"} {"label": "heimerdinger", "text": "Heimerdinger's waveclear and burst damage is impeccable. Heimerdinger can poke the opposition with his W."} {"label": "kayn", "text": "Kayn is quite versatile and can play around what his team needs. If Kayn's team has a lot of damage, it can take the form of Darkin and play the front line role for its team."} {"label": "kennen", "text": "Team fighting at the end of the game is often decided in neutral objective pits while taking a goal. Kennen's Ultimate will be very practical during this stage and will let him win his team's game."} {"label": "pyke", "text": "Unfortunately, Pyke has nothing to offer when his Q is down. Missing this ability will be devastating and you\u2019ll have to play safe until it\u2019s back up."} {"label": "nunu", "text": "Do not clump together when it comes to team fighting because of Nunu's Snowball W. Nunu will use his Snowball W to engage from a distance if you stand close to one another."} {"label": "chogath", "text": "If you catch someone out while grouped, make a call for Baron. Secure objectives like Dragon or Baron with your Ultimate t."} {"label": "nasus", "text": "It is crucial to continue to stack your Q or you will fall back. It was also important to turn around the map and help the teammates when necessary."} {"label": "twistedfate", "text": "You should monitor the damage to Twisted Fate's card. Keep an eye on potential damage caused by Twisted Fate cards."} {"label": "pantheon", "text": "This will let you snowball your lead during the mid-game. Flanking enemies with your Ultimate R is viable but do it during a fight so that the enemy isn't paying much attention to your positioning."} {"label": "zoe", "text": "Increased production of damage during fighting. Increase of the pool of Mana for the spelt."} {"label": "taric", "text": "Being unable to control the rhythm of the game means that it can suffer instant losses. Its capabilities enable others to make an important contribution to the team's performance."} {"label": "sett", "text": "To facilitate access to the enemy emergency line, you should regroup with your team, but stay on the side. If you flank an undeserved bush, the enemy will have more trouble reacting to your all-in-one."} {"label": "qiyana", "text": "They are going to gank early, and Pantheon can gank early too. Pantheon can gank early too."} {"label": "malphite", "text": "Do not fight at the end of the game unless your Ultimate is in place. Using your Ultimate will provide a knockup potential."} {"label": "karma", "text": "When fighting 1 v 1 she practically doesn\u2019t have a weakness when all of her spells are up. If someone tries to come close to her, she can just Q them and run away,"} {"label": "yasuo", "text": "Once Yasuo reaches level 11, his Ultimate R will have two points in it. Yasuo will be able to inflict more damage on level 11."} {"label": "volibear", "text": "Once you get your Ultimate R, you should be able to gank more easily. Try to look around the map for dive opportunities, especially on squishy targets."} {"label": "kaisa", "text": "But always look for these opportunities where you can land your W and your isolated Q for tons of damage getting your passive off with more attacks. This puts you and your support in a great position to start sieging the mid tower and rotating for fights and objectives."} {"label": "zoe", "text": "Its damage production increases considerably once its first article is finished. It will be able to clear the waves very easily."} {"label": "azir", "text": "Avoid standing too close to Azir's Soldiers W as he can auto attack you from afar."} {"label": "malphite", "text": "The final nail in the coffin of the enemy team was reached using 3 points in its Ultimate h. His Ultimate h had a low cooling rate."} {"label": "kaisa", "text": "This means her damage output with her Q, and her peel potential with her E will be massive."} {"label": "akali", "text": "The Akali's W has a long cooldown in the game. You should trade and harass Akali when it's down."} {"label": "brand", "text": "Make sure the enemy is infected with Blaze so it deals more damage. When Brand has hit level 3, he will be able to activate his Passive for maximum damage as he will have access to all 3 of his basic abilities."} {"label": "varus", "text": "Misuse of varus E may lead to lost team fighting. In the track, incorrect use of Varus's E will allow any form of enchanter and Mage Support to walk up to it and get it down easily."} {"label": "drmundo", "text": "Don\u2019t be afraid to 1v1 champions if you\u2019re ahead. During the mid-game, Dr Mundo should\u2019ve completed a couple of core items."} {"label": "ashe", "text": "Don't let Ashe push you under your tower early. If you do get pushed under your tower, your ADC will find it hard to farm due to her poke."} {"label": "zyra", "text": "Zyra is less threatened when her abilities are reduced. Your immobility is your greatest weakness on Zyra."} {"label": "leesin", "text": "Start Q than W than E for skill orders, taking ult whenever you can. You have a few different options starting the game."} {"label": "pyke", "text": "Ensure that Pyke hits level 2 at the same time or before you to reduce his ability to get an early kill. Once Pyke hits level 6, his kill pressure increases as his Ultimate R is an execute."} {"label": "jayce", "text": "Baron or Dragon objectives should not be taken when Jayce is nearby because the team will be grouped together and vulnerable to his devastating blows. If Jayce is in a side lane split pushing, keep an eye on his positioning to prevent him from clearing waves or taking towers without being contested."} {"label": "alistar", "text": "During the nap of a goal or starting Baron/Dragon, be sure to keep your flanks. Alistar's Ultimate provides him with additional defensive statistics."} {"label": "kayn", "text": "Rivers and streams at the entrance to your jungle are the key to countering Kayn. Strong with his mechanic E, it's kayn."} {"label": "janna", "text": "Take advantage of Janna's positioning when she walks forward to harass your ADC. Dismount and poke her with basic attacks and your Q while she's vulnerable. Janna's level 6 brings stronger 2v2 potential and team fight presence."} {"label": "blitzcrank", "text": "You\u2019ll have a harder time dodging Hook b if you\u2019re using dash or dodge while Blitzcrank\u2019s b is off. If you\u2019re squishy, lacking Flash, or lacking dash, avoid unnecessary danger."} {"label": "tryndamere", "text": "If Trendamere slows you down, you can use a track brush and minion to reposition. To prevent Tryndamere from regenerating his health peacefully, do not let him grow alone."} {"label": "zac", "text": "If you are nearby when the enemy Zac ganks, you should try to help your laner in need. If you are nowhere near, you can either gank another way, move in their jungle or start the Drake."} {"label": "quinn", "text": "get back to lane quickly roam around the map"} {"label": "lissandra", "text": "After killing someone, call for a close goal. At level 9, Lissandra Q will be maximized."} {"label": "pyke", "text": "Avoid moving alone unless you know where the enemy is. Getting caught out will result in your team having to play 4v5. Peel for your allies as much as possible, keeping them alive for as long as possible in team fights is a must in order to win the game."} {"label": "yasuo", "text": "Liabilities allows Yasuo to reach this state quickly. Once Yasuo reaches level 6 and unlocks its Ultimate R, its death pressure increases."} {"label": "viego", "text": "Viego's multiple objects will increase his damage. The multiple elements of Viego will also increase its support."} {"label": "kogmaw", "text": "Getting 3 points in its Ultimate will amplify the poke damage inflicted by capacity. It will also be a good finishing capacity when they are ill-healthed enemies."} {"label": "sett", "text": "Hares were frequently seen in gardens in spring. Set's basic attacks alternate between left punches and right punches, where Set's right punch has bonus attack range, attacks faster, and deals additional damage."} {"label": "lulu", "text": "Use the track brushes to catch out-of-guard enemies. The best time for everyone in someone will be when one of their powerful spells is down."} {"label": "naafiri", "text": "A good mid-game champion can easily bring down the squishy champions during the second stage of the game. At level 9, the player would have completed several elements, making them naturally strong."} {"label": "neeko", "text": "Focus on farming and picking up as much farm as possible in the early game. This will make you more of a threat in the later parts of the game."} {"label": "neeko", "text": "Try and stay at max distance from Neeko so it\u2019s harder for her to root you with her E. This will also make it harder for her to get a good Ultimate R off as she has to close the gap in order to stun you."} {"label": "sett", "text": "He's a good team hunter during this phase of the game. It can regenerate its health quickly because its Passive and its real damage W will melt through the enemy health bars."} {"label": "trundle", "text": "This is extremely advantageous when it has a support that has a lot of crowd control in their kit. Trundle is extremely dependent on teammates to shoot successful ganks that can sometimes force him to the feeding farm and be ineffective at the beginning of the game."} {"label": "kogmaw", "text": "Starting the game, your main goal is to farm safely and scale. When going for a trade, make sure you land your Q, not only does it do great upfront damage but also shreds an insane amount of resistances."} {"label": "naafiri", "text": "At level 9, the player is considered a good mid-game champion. A good mid-game champion can easily bring down the squishy champions during the second stage of the game."} {"label": "diana", "text": "She can take out the enemy backline almost instantaneously during a team fight if she is left unchecked. If Diana gets caught, her tankiness and defensive items will keep her alive for quite some time."} {"label": "nidalee", "text": "Try not to fall behind in XP by constantly trying to gank. Continue to pick up and secure jungle camps whenever possible."} {"label": "mordekaiser", "text": "Mordred is great against tanky champions or those who suffer in a 1v1 when ultimated. Conqueror runes are great for extended fights."} {"label": "shaco", "text": "Do not cuddle the side of the track at level 1, as it is likely that it has boxes in it. Avoid standing up to the sides of the way. It is better to stand in the middle and follow the line that the minions take so it is impossible for any box to attack you."} {"label": "camille", "text": "The Ultimate R should have a low cooldown. A champion like a carry could win the game if Camille ultimates them."} {"label": "wukong", "text": "This champion is a bully at the beginning of the game. You can make snowballs quickly if you get murders or two during the lacquering phase."} {"label": "irelia", "text": "Practicing Q usage will help improve irelia's overall performance, but it also makes her vulnerable to being caught in CC if timed incorrectly. Irelia's Ultimate R is a challenging ability to land on ranged carries due to enemy dashes and kiting."} {"label": "sona", "text": "Sona has no form of priority in the track during the start of the game because her Q does little damage. The use of Sona's W is the best thing to do until it is absolutely necessary, due to its low impact."} {"label": "kennen", "text": "Kennen needs time to come online. If you opt for a bad trade or are late, you will struggle to be useful later."} {"label": "hecarim", "text": "He will require access to all his abilities and core items to run his enemies down. Playing the early game properly is crucial for this purpose."} {"label": "lucian", "text": "Lucian will be both able to provide for himself and to inflict substantial damage. Lucian's Q & E will be maximized during this game stage."} {"label": "corki", "text": "Once Corki completes his first item, he will deal a lot of damage and will look to be more aggressive. Keep this in mind when trading."} {"label": "darius", "text": "Darius will win almost every auto-attack battle. Extended trades work in the favour of Darius."} {"label": "naafiri", "text": "After you have finished your first component element, you will be strong enough in 1v1s and have a greater chance of getting ganks. The goal of continuing to play around the Rift Herald and Dragon is to keep the team in advance."} {"label": "quinn", "text": "At level 9, Quinn's first ability will max out, which is a significant spike for her as this ability's damage output will be much higher and she will be a lot stronger. Quinn is quite strong during the mid-game. She will be able to blow up overextended enemies who are walking around Summoners Rift alone."} {"label": "zoe", "text": "It is advisable to bring down the enemy as much as possible while the team tries to take turns (or the Dragon or Baron). The enemy is targeted by harassment and attacks Q."} {"label": "heimerdinger", "text": "Just like during the laning phase, you\u2019ll want to destroy Heimerdingers Turrets Q as quickly as you can before a team fight is underway so he is unable to dish out tons of damage. Heimerdinger's strategy involves playing defensively until his Q turrets are back up if the enemy team focuses on destroying them."} {"label": "aatrox", "text": "If you\u2019re able to get an early lead, try to abuse it to get more kills in lane to increase your chances of winning the game. You\u2019re a very mobile champion thanks to your E."} {"label": "kaisa", "text": "At level nine, kaisa's Q was completely maxed out and dealt a lot of damage to her enemies. This will let kaisa take over the game with ease."} {"label": "akshan", "text": "Early game focus is on farming hard and bullying the opponent's farm. In late game teamfights, play the backline carry using E to deal damage from safety."} {"label": "sion", "text": "His tenacity will be colossal during this phase of the game. He will simultaneously absorb the turn shots and enemy damage and it is very easy for his allies to follow up on his commitments."} {"label": "annie", "text": "Annie is clearly stronger when her stun is ready, and when she has 3 stacks on her Passive. Whenever Annie has her stun ready, you need to respect her damage output and her ability to trade with you."} {"label": "velkoz", "text": "Avoid moving around the map alone so that you are not taken out. Being caught will cause your team to play 4v5."} {"label": "malzahar", "text": "Standing outside the minion wave forces the enemy team to choose between pushing and robbing you. The objective in this situation should be to focus solely on agriculture and interference, rather than trying to exchange or use capacities such as R."} {"label": "lulu", "text": "Reduction of healing is necessary as soon as possible. Otherwise, Lulu will maintain himself and heal damage."} {"label": "leblanc", "text": "Leblanc's basic elements should allow him to blow up any squishy target on which she lays her eyes. She should wander and see if she can get killed on extended sideways."} {"label": "renekton", "text": "Every time Renekton has more than 50 Fury, his next capacity will be strengthened. Stay at a maximum distance so that he cannot get an authorized e or e on you."} {"label": "camille", "text": "Instead, she will try to flank from the side. So whenever you\u2019re sieging an objective or fighting in a lane, make sure you have sufficient ward coverage to the sides so you can spot her before she engages."} {"label": "aatrox", "text": "It's best to look for fights when Aatrox doesn't have his Ultimate or Flash on cooldown. Without his Ultimate or Flash, Aatrox will struggle in team fights."} {"label": "maokai", "text": "Maokai can use its Ultimate R side to CC your entire team. Maokai's attempt can give him a good advantage in the fight."} {"label": "yone", "text": "Team fighting can help you quickly access the enemy background. Always position yourself close to your team so you can join the fight as soon as possible."} {"label": "renata", "text": "Try to W carries that are about to die in team fights. Continue to poke out enemies with your E."} {"label": "kayle", "text": "Empowerment will allow her to dish out a lot of damage. Her first ability will be maxed out at level 9."} {"label": "neeko", "text": "It is crucial that you only commit or look for fights when it is available as you're going to miss out on extra damage and CC. Your Ultimate R will be on a shorter cooldown in the later stages of the game."} {"label": "leesin", "text": "The most important thing you want to do is keep a Control Ward in your inventory to use your Ultimate k effectively. He is an exceptionally skillful early game ganker due to his remarkable ability and aggressive style of play."} {"label": "gragas", "text": "Stand behind or near minions at all times but maintain a safe distance due to the Body Slam E's AOE. If Gragas uses his W, it indicates he wants to set up his Jungler or go for a trade and play safer until then."} {"label": "nami", "text": "Nami's W is a point of click ability which can be used on a friendly champion or an enemy champion. Each time she uses her W it will bounce to a nearby unaffected champion up to twice, alternating between enemies and allies."} {"label": "kogmaw", "text": "When going for a trade, make sure you land your Q, not only does it do great upfront damage but also shreds an insane amount of resistances. Keep playing chill and keep farming until item power spikes."} {"label": "karthus", "text": "Try to go for short burst trades with your 1 in the lane. The goal is to ensure that the enemy can't all-in you during the laning phase."} {"label": "sion", "text": "In team fighting, he can be easily killed by any race on the enemy team. If the enemy team uses vision in the track brushes, this champion will not be able to count on his Q to launch a complete attack."} {"label": "garen", "text": "Garen's tankiness is overpowered during the late game due to his items. However, Garen will not be dying a lot in the late game because of his survivability."} {"label": "kayle", "text": "The Q and W acts as a source of poke and waveclear in the lane, especially before level six. You need time to come online in the early game."} {"label": "xerath", "text": "Why play Zerath's support? Because he has a lot of range, is hard to counter in lane, and deals a lot of damage. Zerath relies on skillshots so can struggle against high mobility champions."} {"label": "gwen", "text": "Gwen's W ability does not block tower shots but increases her defensive stats. When using her W ability, Gwen should think twice before committing to tower dives."} {"label": "lissandra", "text": "This means that she will be able to take enemies with ease and whenever she wants. It's really good for his team."} {"label": "jax", "text": "Gank bot, then take Drake afterwards. Jax is a strong ganker,"} {"label": "trundle", "text": "boosted duo potential increases Trundle's survival in the game Another point of his ultimate ability will make him more powerful when he uses it."} {"label": "jinx", "text": "Once the bottom lane tower is destroyed, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead."} {"label": "volibear", "text": "His passive causes him to gain stacks every time he damages an enemy. Volley's Q is an auto attack reset that empowers bonus movement speed towards enemies."} {"label": "irelia", "text": "As often as possible in lane, you want to have your passive fully stacked. When this is fully stacked, look for any of your combos to engage."} {"label": "varus", "text": "Upon taking down an enemy, Varus gets a massive amount of attack speed. Enemies within the circle are also slowed and applied with Grievous W wounds."} {"label": "brand", "text": "Graves is a good early game skirmisher. Invading and trying to fight Graves, setting him behind, should be the priority."} {"label": "ezreal", "text": "ezreal was trying to take that objective too. ezreal will harass and poke the enemy as often as ezreal can with their Q."} {"label": "pyke", "text": "Your Ultimate R will quickly get you ahead if you and your team manage to get kills with it. You should always roam around and try to get picks when possible, which will help you get ahead and make team fights unfavorable for the enemy."} {"label": "nocturne", "text": "If you allow him to get on to you, it will be hard for you to get him off you. Never try to trade autos with him once he is on top of you either as he will always out trade you blow for blow."} {"label": "akshan", "text": "At level 13, Akshan will maximize his E. The additional mobility provided by Akshan's E is very powerful in the final stages of the game."} {"label": "rumble", "text": "Then, everything in him, or make sure your Jungler the gank while it's too wide. Monitor your position at all times so that he can't put his abilities on you."} {"label": "belveth", "text": "Fighting around objectives is the focus, if you take down a Baron at this point it can easily decide the game with that extended empowered True Form you get from consuming its Void Coral. Focus on this objective as much as possible without forcing it with a 50/50."} {"label": "teemo", "text": "The first capacity will cause more damage. Using the first capacity often will allow Teemo to do a lot of burst damage."} {"label": "nunu", "text": "He has an advantage in jungle healing, which provides him a benefit against other junglers. The champion can gank effectively due to his W."} {"label": "pantheon", "text": "Take care in the early game as Pantheon will try to skirmish frequently and go for kills. Be prepared to sacrifice some CS for XP if you're weak in the early game."} {"label": "sona", "text": "Once Sona reaches level 6, her death pressure increases and she can start playing more aggressively. Sona's murder capacity is increased when she reaches level 6."} {"label": "shaco", "text": "Shaco's probably going to be gauntleting himself much earlier in the game. You should put as much pressure on Shaco's ganks as possible to try to match his early aggression."} {"label": "jax", "text": "As Jax is much weaker than you early on, gain an early lead by ganking your allies before he even comes online. After the laning phase has ended, go to a different lane or stay top and just split push."} {"label": "renekton", "text": "It is of the utmost importance that Renekton finishes the game as quickly as possible. Renekton will already have several objects."} {"label": "morgana", "text": "Morgana's E has a very long cooldown if it can be baited, you should use the cooldown to reconnect and try to kill her. Morgana is good at level 6 when she unlocks her Ultimate R."} {"label": "zeri", "text": "If the enemy team has a lot of assassins and tanks, get a defensive element during this phase of the game. You will want to use your Q regularly to win fights."} {"label": "heimerdinger", "text": "Do not allow Heimerdinger to receive early turret plates and gold by matching his poke and pushing power. When he attains level 6, your level will be stronger but you need to weaken him first if you wish to kill him at that level."} {"label": "tahmkench", "text": "Tahm will have completed several articles during this stage of the game. The completion of several articles by Tahm will result in fewer deaths."} {"label": "viego", "text": "Viego's E allows him to be super slippery and make it difficult to kill in river or jungle areas. It is better to fight in open areas or after he has used his E. Viego's skirmish power at the beginning of the game is quite high."} {"label": "morgana", "text": "Look at your position in the team fights because Morgana will try to catch someone with her Q. You should stand in an appropriate position so that you can avoid it. Do not stand too far forward or too far back."} {"label": "camille", "text": "Certain champions can counter Camille during all-ins. You should pick champions that cannot counter Camille when playing with her."} {"label": "jarvan", "text": "Jarvan\u2019s level 2 all-in is pretty good. The damage that Jarvan can deal depends on his build path."} {"label": "gangplank", "text": "Watch the map at all times post level 6. Your Ultimate R is very impactful and can help your allies to win fights and skirmishes."} {"label": "sejuani", "text": "Sejuani has huge locking potential with both options range and melee CC. Sejuani can act as a CC initiator or follow-up source depending on the comp team."} {"label": "leesin", "text": "Don't forget you're holding the Smite for your team. Securing the goals is very important, especially during this phase of the game, as these goals can be the decision-maker of the game."} {"label": "corki", "text": "Corki should stick with her team in the late game, do not split up or walk away from them otherwise the enemy may try to pick her off or initiate a 4v5 fight when she's away from her team. When using Corki's Passive, she should think hard and fast before deciding whether to use it towards the enemy team."} {"label": "masteryi", "text": "It should be easy to destroy the enemy rear line because of how much damage Master Yi can tear. Make sure you're still on the side of the map that the next major goal is on. If the Baron is up, always stay on the upper side. If you go bot and show yourself, the enemy will take the goal for free."} {"label": "belveth", "text": "She also benefits from increased pushing power if she consumes an empowered void Coral from Baron Nashor or a Rift Herald. This means when Bel\u2019Veth kills minions,"} {"label": "pantheon", "text": "Pantheon can get killed if he goes in too deep without any assistance during a fight. Champions with strong damaging Ultimates can kill Pantheon during level 6 all-ins."} {"label": "quinn", "text": "Quinn should target both enemies and minions when possible using her Q. After six minutes, Quinn should be able to safely gank and roam around the map a lot."} {"label": "nidalee", "text": "Nidalee doesn\u2019t spike as much at level 6 compared to other champions as she already has her Ultimate r at level 1."} {"label": "qiyana", "text": "The Ultimate R has a very short cooldown, allowing it to be used quite frequently. Qiyana will be outstanding during the late game."} {"label": "shyvana", "text": "Don't forget Shyvana's Passive. Make sure you take these Dragons away from Shyvana if possible."} {"label": "gragas", "text": "A full AP build will be used by Gragas to benefit from the increased damage. During the mid-game, the enemy will be busy swapping lanes and setting vision."} {"label": "brand", "text": "Hecarim can easily take those objectives. Get your team ahead by soloing them."} {"label": "ivern", "text": "If you can catch someone out of position and take them down, you\u2019ll be able to abuse the numbers advantage. Ivern is a 'Support'."} {"label": "vayne", "text": "Keep running down targets while being safe behind your invisibility. Rotate to group up with your team before entering late game teamfights."} {"label": "galio", "text": "The primary goal is to make fights unfair for the enemy team. Killing enemies is not necessary, but chunking them out is a viable strategy too."} {"label": "kindred", "text": "Focus on achieving objectives. As you are the Jungler after all, make sure to try to take them as often as possible."} {"label": "aurelionsol", "text": "Aurelion Sol is quite vulnerable to ganks since he has to push the wave."} {"label": "vex", "text": "Vex has great range. However, she is mana hungry, especially in the early game."} {"label": "yasuo", "text": "Track brushes are expected to assist significantly in landing this capability. Yasuo will win a small peak every time he puts an extra point in his R."} {"label": "graves", "text": "A significant power spike for Graves occurred in this phase which could allow him to carry a game single-handedly. No low health enemy on the map will be safe once Graves gains three points in his Ultimate t."} {"label": "darius", "text": "A max-build for Darius involves items that enhance his damage and offer protection. This will make Darius relatively tanky and challenging to take down."} {"label": "udyr", "text": "Udyr can work with his support and E to get free murders and snowball his lead. Udyr's objective control is excellent because it can quickly run around the map and achieve another goal."} {"label": "alistar", "text": "The custom of the Easter Hare/Rabbit evolved into the Easter Bunny in Britain and America. He is a god at engaging and practically can't die in a fight if he's got his ultimate."} {"label": "pantheon", "text": "Lane brushes need to be controlled by you as they will allow you to catch enemies off-guard with your W. Your W will also zone enemies off minions."} {"label": "poppy", "text": "Peel for your carries in late game team fights to increase the chances of your team winning the fight. If they die at the beginning, you will not be able to win the fight alone."} {"label": "xayah", "text": "It can be concentrated by CC (crowd control) as well as by assassins at that time. At that time, xayah was forced to play defensively while his Ultimate R ability was diminished."} {"label": "alistar", "text": "Harass and Alistar poke with basic attacks to reduce his health before reaching level 2. Alistar's Level 2 is strong enough, so try to get a health benefit to make it impossible for him to commit."} {"label": "reksai", "text": "After Rek\u2019Sai has completed her jungling item, her kill pressure increases dramatically. It will be difficult for you to fight her unless you\u2019re ahead in terms of items and kills."} {"label": "lulu", "text": "No one can get close to their team as long as their W and Ultimate R are in place. Lulu's Ultimate R at level 16 was a force that had to be reckoned with."} {"label": "garen", "text": "Using lane brushes to conceal Garen's approach will further solidify his position in the lane. Garen's first item component will either let him survive the lane for a more extended time (tank build) or increase his damage significantly (bruiser build)."} {"label": "ekko", "text": "Your W (ability) and E (ability) can be used to flank the enemy team in team fights. Getting on the enemy backline easily can make it difficult for them to defend themselves."} {"label": "ahri", "text": "This works especially well when a major fight is going to take place for a neutral objective like the Baron. Try to take fights in closed areas like the Jungle, as it will allow you to hit several people with your Q."} {"label": "milio", "text": "Try to target your abilities so they hit Milio and the wave minion at the same time. Milio is the king of disengagement and anti-engagement."} {"label": "tryndamere", "text": "To prevent Tryndamere from regenerating his health peacefully, do not let him grow alone. Trendamere's chances of getting a significant increase in killing when handling other routes with his Jungler/laners."} {"label": "viktor", "text": "Viktor is able to keep you pushed under your turn once it has improved its y. Viktor has a clear wave that is very effective."} {"label": "xinzhao", "text": "Delay fighting and be ready to disengage if it is still on cooling."} {"label": "nautilus", "text": "To maximize your efficiency, maintain a strong wave presence in the midway. Keep the track brushes kept at all times in the middle lane to prevent enemy champions from bursting through."} {"label": "warwick", "text": "Investing in a QSS will give you some protection. Warwick can solo goals in early play with ease."} {"label": "brand", "text": "Be prepared to back off slightly when Brand gets the level up so you don\u2019t risk losing your health bar. The longer the game goes, the stronger Brand gets thanks to the items he\u2019ll get."} {"label": "evelynn", "text": "Try to reduce her gold revenue by not keeping your welcome and getting killed by Evelynn. By not dying at Evelynn, you will reduce its effectiveness as the game continues."} {"label": "swain", "text": "Keeping the teammates alive throughout the game is crucial to winning The importance of keeping teammates alive should be prioritized against all other factors."} {"label": "mordekaiser", "text": "It should focus on absorbing damage for the enemy team while simultaneously picking up enemies where possible. Watch your flanks as Mordekaiser can try to attack the side in order to reach a high-value target with its Ultimate R."} {"label": "khazix", "text": "In the future, wait in high-traffic areas for an enemy to pass and search for peaks. Expecting an enemy in a high-traffic area can allow you to shoot down an enemy Mid, ADC or Support."} {"label": "sett", "text": "The enemy has no kind of sifting potential and can be easily exposed to ganks. Sett is excellent in the extended trades thanks to its Q."} {"label": "velkoz", "text": "Velkoz's poke damage is quite high and heinous for the enemy team to handle. Poke can accumulate over time and do so so that the enemy is forced to play in the cover of their minion wave."} {"label": "camille", "text": "Make camille bait an all-in on you. Once she goes in, you can CC and kill her with your team. She will try to get your Passive out actively in this matchup."} {"label": "karthus", "text": "On getting your Ultimate e, finish off kills in other lanes. Show up to neutral, objective fights as well since your e will be really effective in those situations."} {"label": "teemo", "text": "Level 16 will further reduce the cooling of Teemo's Ultimate capacity. Damage to teemo mushrooms will increase."} {"label": "skarner", "text": "You must be spaced so that Skarner cannot land his Ultimate on several champions at once. Skarner will build tank items."} {"label": "sion", "text": "Sion can play multiple ways, whether it's focusing on kill threat or simply pushing aggressively. To maximize Sion's potential, take Grass as your rune, start with a Shield and Pot, then Sunfire and Tier 2 boots."} {"label": "lillia", "text": "Winning as much gold as possible and XP as quickly as possible means electric farming. Electricity farming involves haul routes that are extended to increase your gold income."} {"label": "poppy", "text": "However, do not over commit to destroying it as she may use your positioning to play aggressive. Post 6 it\u2019s going to be difficult for you to kill Poppy as she will probably use her Ultimate R to knock you away."} {"label": "lulu", "text": "Choose support and defensive statistics in early play for Lulu. After completing its first article, Lulu's shielding and shielding capacity increased considerably."} {"label": "zoe", "text": "The position behind the minion wave is crucial to avoid damage to the AOE by the E of Zoe. Being inside the minion line increases the risk of taking damage from Zoe Q."} {"label": "twitch", "text": "The combination of its e and the increase in attack speed is a force with which to count. He can have several early murders with this combo."} {"label": "lucian", "text": "Lucian's Passive, combined with the Spells Invocation, can lead to a murder on a squishy target. A good wave is obtained using Lucian W, Q, and R."} {"label": "swain", "text": "Force a fight or fight when Swain isn't around will make it easier for your team to win team fights. Avoid regrouping too closely around goals or in team fights as it can allow Swain to land a very good multi-person E and start the team fight."} {"label": "heimerdinger", "text": "This will be really useful in clumped areas like the objective pits and the Jungle paths. The E ability of heimerdinger allows him to CC key targets."} {"text": "Aim for 2-3 kills before choosing the next target.", "label": "nasus"} {"label": "gangplank", "text": "A significant impact during team fights. Gangplank's initial core item gives him a massive boost in dueling power."} {"label": "orianna", "text": "It will take a lot of practice to play her to her full potential. She is easy to pick up."} {"label": "corki", "text": "Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team. Think hard and fast before using your Passive."} {"label": "lillia", "text": "At the end of the game, players should stay with their team. Players should look for choices with their R."} {"label": "yasuo", "text": "If you're post-6, make sure you're still in the safe position so they can't cover you. Avoid regrouping too closely if the enemy has several knock-ups because Yasuo can get a very good Ultimate Roff."} {"label": "karma", "text": "Karma offers a lot of utility during the late game, especially in neutral, objective fights. Team fights will be really useful with Karma due to her d."} {"label": "aatrox", "text": "Play around your Ultimate R and avoid committing to fights while it's on cooldown. If you fight while it\u2019s on cooldown, you'll miss out on a lot of healing and extra damage, which can make the difference in a late-game team fight."} {"label": "veigar", "text": "Veigar will now have several batteries. Several batteries give Veigar a lot of free power."} {"label": "kogmaw", "text": "Stopping him early is the key to winning the game. His abilities alone can transform a fight in his favor."} {"label": "fiddlesticks", "text": "Use the lane brushes and poke enemies with your E. The goal is to get as many Fear procs as you can in this lane without taking much damage in return."} {"label": "varus", "text": "Varus can use his Q to push the enemy remotely while securing the minions. The security of the minions allows Varus to grow safely without being attacked."} {"label": "akshan", "text": "If you can push the wave in, try rolling with your W. Your Ultimate will help you a lot in this game, but make sure you position properly."} {"label": "riven", "text": "It is recommended that someone who can challenge Riven be sent to prevent him from pushing. Avoid fighting Riven in the middle of the game unless you're stronger."} {"label": "wukong", "text": "You need to maintain a proactive approach by often making queues to match its presence. Its is a great tool that can allow it to escape the ganks and skirmishes with the enemy during the laning phase."} {"label": "pyke", "text": "Only shove the wave in if you decide to roam around and help your side lanes. Once you get your Ultimate R, your all-in frequency should increase massively."} {"label": "twitch", "text": "Your Ultimate is the key to getting more murders. Place Vision"} {"label": "taliyah", "text": "talijah can inflict heavy amounts of damage in very short time, which gives the enemy very little time to react. a Combo C E Q by talijah can ruin the life of the enemy lantern."} {"label": "urgot", "text": "Otherwise simply push out your lane and group with your team. Because of your ability to shred through armour and your inability to get onto their backline you just want to attack the thing in front of you."} {"label": "volibear", "text": "A massive final R is crucial to changing the tide of a team fight. Volibear's trading power is weaker when its Ultimate R is on cooldown."} {"label": "ziggs", "text": "It is recommended not to stand in the minion wave to avoid taking free damage. The prolonged self-attack with Zigg can be found after he has used his authorized self-attack."} {"label": "corki", "text": "Corki's ultimate fires out a massive missile every third use which does double damage and increases the range and explosion radius. For runes take Hell of Blades gives you great burst damage for build orders start blade and pot into an opportunity and tier 2 boots."} {"label": "zeri", "text": "Make sure you don't go too far. Zeri's first power peak was at level 3 when it unlocked each of its basic capabilities."} {"label": "vex", "text": "Show yourself to neutral, objective fights every time you get the chance. Your goal is to use your AoE-based capabilities to catch and kill targets that are trying to disrupt your Jungler."} {"label": "ahri", "text": "When the Ultimate of Ahri is not standing, focus on the waves, but don't exaggerate too much by doing this. Try to switch on a side lane as soon as possible."} {"label": "heimerdinger", "text": "This added strength can be convenient when taking neutral objectives and fighting enemies who rely on diving and locking Heimerdinger down. Heimerdinger will have many items now."} {"text": "She has amazing engage, her roams are devastating, and she is a brilliant pick into melee champions.", "label": "lissandra"} {"label": "amumu", "text": "Amumu has a weak early game. A weak early play makes Amumu susceptible to invasions."} {"label": "lux", "text": "This will make him choose between using his l for poke with or to push with. Lux excels in catching enemies out of his position with his g."} {"label": "nunu", "text": "Make sure you do not fall behind in XP by trying to constantly gank. Look to repeatedly gank lanes that are over extended or Flashless."} {"label": "kalista", "text": "Avoid moving around the map or going anywhere unless someone is with you. Stand towards the back end of your team near your Support."} {"label": "swain", "text": "Swain's early play is abuseable because it's really weak early. Once you hit mid-game, you'll have to play more respectable with Swain."} {"label": "varus", "text": "The quantity of poke Q varies depending on the construction. It's his most reliable fate in the way."} {"label": "graves", "text": "Two points will increase the potential of that ability finishing off low health enemies. The lethality build will make the potential of the Ultimate ability even greater."} {"label": "viego", "text": "As Viego becomes imperturbable, it can avoid incoming damage. Viego is a fun champion to play thanks to his Passive and Ultimate R."} {"label": "sett", "text": "If the enemy is intelligent, they will avoid regrouping during the fighting because Setts Ultimate R cannot be used effectively against them. Separate in the middle of the game."} {"label": "kayn", "text": "Kayn's abilities won't get much damage early. He will have to play carefully and wait until he has access to all his basic abilities before going all the in."} {"label": "poppy", "text": "Level six is a good spike as she can now disrupt fights with the ability. She may also prolong the CC to an enemy if need be."} {"label": "karma", "text": "You can use this to your advantage to kill Karma at level 6. Be cautious of Karma's poke."} {"label": "quinn", "text": "Quinn's E is on cooldown when engaging on her. Engaging on Quinn when her E is on cooldown reduces her ability to escape and increases your chances of taking her down."} {"label": "drmundo", "text": " Crowd control is the best way to deal with Dr Mundo in a team fight. Dr Mundo will be looking to power farm early to unlock his Ultimate m."} {"label": "vayne", "text": "Vayne will often be left alone to divide the thrust and the farm. While she's away from her team, you could watch her collapse and shoot her."} {"label": "vayne", "text": "As she moves away from her team, you could watch her collapse and shoot her. Don't commit several players to kill her though if she's on the bot side and the Baron is upstairs."} {"label": "nasus", "text": "Nasus will have a good amount of batteries. Nasus is going to participate in the team fights."} {"label": "ezreal", "text": "Ezreal is a very safe Support. Ezreal\u2019s Ultimate R is on a short cooldown and can be used frequently when trading with the enemy."} {"label": "taliyah", "text": "At level 6, Taliyah's pressure is increasing. However, at level 6, Taliyah cannot use its Ultimate R mid-fight."} {"label": "neeko", "text": "This will also make it harder for her to get a good Ultimate R off as she has to close the gap in order to stun you. Stand outside of the minion wave at all times if possible, because this will make it harder for Neeko to push and poke you at the same time with her Q."} {"label": "karthus", "text": "It will help you use your n combined with your 1 to go for regular trades with the enemy. You still need to play safely, though."} {"label": "nasus", "text": "When Nasus has several points in his W, especially after 6 minutes You will have to hinder Nasus agriculture as much as you can in this matchup, otherwise it will turn out to be a monster that will be very difficult to manage in the end of the game."} {"label": "lux", "text": "Mid-race brushes will be a good place to wait for unsuspecting enemies. Lux is usually good during team fighting."} {"label": "rammus", "text": "Rammus' Ultimate 2 has a short cooldown and can be used to get picks. Using this ability will allow you to gank a lane, push, and then attempt to take the tower with Rammus."} {"label": "xinzhao", "text": "Xin Zhao is a great champion of the skirmish. He's looking for choices about the enemies walking alone around the Rift of the Invocation."} {"label": "akshan", "text": "To be camouflaged by a wall means that Akshan becomes harder to hit while remaining in this area. Akshan doesn't do well in the various matches."} {"label": "lucian", "text": "The third stage of Lucian Ultimate R is unlocked. It will be easier for him to break out enemies."} {"label": "fiora", "text": "She can 1v1 almost anyone while her R (Rage) is up. Fiora is very good in the later stages of the laning phase and the mid-game."} {"label": "velkoz", "text": "Stay with your team at any time. Avoid moving around the map alone so that you are not taken out."} {"label": "jarvan", "text": "You're the Jungler after all and need to prepare and make the call to take an objective whenever it is about to spawn. Usually, the ADC and Support will go to the mid lane after securing the bottom lane tower."} {"label": "ekko", "text": "This is especially true when he happens to be ahead in the game. He can quite literally take the enemy backline out in one rotation of spells, if he manages to W E onto them."} {"label": "garen", "text": "You can mitigate the damage by fighting beside your minions. They will also start focusing you if he auto-attacks you."} {"label": "irelia", "text": "When Irelia hits level 6, her kill pressure increases. Her Ultimate R is a good duelling tool at level 6."} {"label": "kassadin", "text": "Why play Cacadin mid? He has a late game god, he is good against magic damage, he has insane mobility, and can solo carry games with ease. Kassadin's passive is that he's permanently ghosted and takes 10% reduced magic damage."} {"label": "yone", "text": "Always position yourself close to your team so you can join the fight as soon as possible. In team fights try to stay away from each other so it's harder for Yone to get a good Ultimate Roff."} {"label": "quinn", "text": "These targets can give her an even greater lead Quinn doesn\u2019t have a duelling Ultimate R."} {"label": "cassiopeia", "text": "She can dish out a lot of damage at levels 1 and 2, but becomes much stronger when she has access to her basic abilities. The next major power spike for Cassiopeia\u2019s occurs when she unlocks her Ultimate R."} {"label": "lulu", "text": "Step back so she can't attack you automatically when you don't want to commit. Waiting for Lulu to use his E before fighting or fighting is a good way to move forward."} {"label": "jayce", "text": "Jayce is weak early on and relies on his w > s combo to poke enemies out before going for a kill, allowing him to garner a lead and burst down the enemy once they are low enough. The use of lane brushes is essential to ensure swift domination of the lane."} {"label": "karthus", "text": "You should always consider that Karthus may use his Ultimate e to finish off enemy champions during fights. AP and magic penetration are more effective against Karthus."} {"label": "fiddlesticks", "text": "It will put his Ultimate R on a shorter cooldown and allow him to look for more aggressive plays. At this stage of the game, Fiddlesticks should\u2019ve completed an item or two."} {"label": "yone", "text": "After the bot track moves towards the middle track, turn to the bot side of the map or another area of the map to continue farming and win XP. Since you are good at removing isolated targets and killing alone, try to ambush and assassinate enemies who are by themselves on Invocation Rift."} {"label": "zyra", "text": "It is recommended to fight Zyra after using a capacity. Zyra is less threatened when her abilities are reduced."} {"label": "galio", "text": "By poking Galio down first, you\u2019ll make it impossible for him to look for an engage with his E and W. Try and stay at max range at all times when fighting Galio to make it very hard for him to use his E and W aggressively to taunt you."} {"label": "warwick", "text": "Make sure your team is there to follow you if you are looking for a commitment. Always try Ultimate R the enemy Jungler during this phase of the game."} {"label": "leesin", "text": "Try to catch the enemy CDA in a side lane or enemy support while they are in custody. Lee Sin will have several elements during this phase of the game."} {"label": "nautilus", "text": "His level 6 power spike is incredibly strong. A good Nautilus will keep ganking whenever his Ultimate e is up."} {"label": "ezreal", "text": "Take Flash and Heal as summoner spells. You have great access to poke with Q, which can be very free damage if it hits."} {"label": "zac", "text": "This is only applicable for combats from start to mid-game. If the enemy avoids staying near the walls, then it will become really difficult for Zac to cover them with the fog of war."} {"label": "tahmkench", "text": "Tahm Kench can try to look for more frequent all-in-one and wander over the supertensive enemies. Tahm will have completed several articles during this stage of the game."} {"label": "gragas", "text": "Once Gragas unlocks his Ultimate R, he can displace enemy champions to disadvantageous positions and get them killed instantly. If Gragas goes full AP, his burst damage is unreal, especially when fighting 1v1 against someone squishier."} {"label": "sett", "text": "Avoid fighting Sett and disengage if he runs against you and tries to fight you. If the enemy's resource bar starts to fill, CC him and run away."} {"label": "ornn", "text": "Fighting in the late game will not give you a favorable outcome unless your Ultimate R is active. The only time it is worthwhile to look for fights is when your Ultimate R is up."} {"label": "sett", "text": "You should avoid being separated or away from your team in the late part because the enemy will force a fight while you're gone. In the later parts of the game, you should play around your Ultimate R."} {"label": "karthus", "text": "Karthus has global map pressure with their Ultimate. Watch your positioning at all times and stand away from the minion wave (especially after Karthus has his first component item)."} {"label": "xayah", "text": "Her attacks also fire a secondary shot at the target, dealing additional damage and gaining movement speed. Xayah equals all her feathers back to herself, with each feather dealing a chunk of damage."} {"label": "draven", "text": "Draven\u2019s level 16 is pretty good. The extra damage his Ultimate ability offers him will come in handy and allow him to execute enemies."} {"label": "olaf", "text": "Olaf is incredibly strong in the early game especially at level 1. Avoid fighting Olaf as he will beat you if he's able to land multiple t's."} {"label": "hecarim", "text": "The focus should be on getting your team ahead by roving around. Your jungler would be happy if you assisted him in invading or taking the Rift Herald."} {"label": "sona", "text": "Sona overextends to get batteries on the Spellthief Edge, making it an aggressive game time. Pushing Sona when it is positioned forward can be effective."} {"label": "skarner", "text": "Agriculture and strike level 6 were essential to increase the potential for spoilage. You must reach level 6 as quickly as possible."} {"label": "trundle", "text": "They go gank early, and Pantheon can gank early too. Pantheon is a champion who can gank early."} {"label": "teemo", "text": "Don't fight in crowded spaces unless you've cleared them of Teemo's traps. The damage you will take into Teemo's traps is likely to cause you to be killed."} {"label": "ezreal", "text": "At level 9 Ezreal will max out his Q. By then Ezreal would have picked up several items that increase his strength."} {"label": "fizz", "text": "At level 6, Fizz gains access to his Ultimate R. Fizz's Ultimate R is a great tool at all stages of the game."} {"label": "heimerdinger", "text": "Destroy as many of Heimerdinger's turrets as possible with basic attacks and abilities. Do not allow Heimerdinger to receive early turret plates and gold by matching his poke and pushing power."} {"label": "kayle", "text": "This power spike will empower her. Empowerment will allow her to dish out a lot of damage."} {"label": "olaf", "text": "Focus on taking down enemy carries. Take a focus on taking out enemy frontline champions."} {"label": "ornn", "text": "Ornn has the ability to knock up enemies that are close to his Q, terrain and walls. Ornn will tend to stick in a side lane when no team fights are occurring and when there are no major objectives up."} {"label": "trundle", "text": "Trundle is good at level 2 and 3. Avoid fighting Trundle unless you are as strong as him or have a lot of support too."} {"label": "fizz", "text": "Respect Fizz's all-in playstyle and try to poke him down before he gets the chance to play aggressively. Fizz's Playful / Trickster E allows him to dodge damage and escape from trades."} {"label": "yorick", "text": "Level 6 is a significant peak of power He can break up with this."} {"label": "leblanc", "text": "You will need a lot of games to master this champion. They're running out of mana fast so you always have to keep an eye on your mana bar."} {"label": "kalista", "text": "You should play safe for the first few levels. It is advisable to not be fighting unless you have a clear early advantage."} {"label": "kayle", "text": "His varied self-attacks will allow him to play more liberally and play the way more safely. Kayle's first article will help him in trade and agriculture."} {"label": "rumble", "text": "Fighting outdoors will be harder for him to get an Ult B of 5 people. Never try to take a goal like Baron or the Dragon if Rumble is alive and kicks."} {"label": "viego", "text": "Viego will have three points in his Ultimate R. Viego's Ultimate R will do a lot of damage."} {"label": "tahmkench", "text": "Ranged champions can tahm zone incredibly well. Tahm Kench's early play is not strong because he won't be able to do much against the poke damage inflicted by the best laners."} {"label": "riven", "text": "Level six is a massive peak for it as it can now affect fighting easily with its t and r. Its electronic use will dictate how good it is Riven."} {"label": "fiddlesticks", "text": "At this stage of the game, Fiddlesticks should\u2019ve completed an item or two. His damage output will be quite high which will allow him to win mid-game team fights."} {"label": "kogmaw", "text": "Your job is to sit on the back line and blend anything you can shoot. Keep attacking anything you can while making sure you're as safe as possible."} {"label": "senna", "text": "Senna's W capability could erase clusters with ease. In close spaces, its W capacity has become almost untouchable."} {"label": "nautilus", "text": "If an enemy comes too close to Nautilus during this phase, they will be killed immediately. Boots grant Nautilus a minor powerspike but allow him to roam frequently, enabling him to assist other lanes and invade the enemy jungle."} {"label": "quinn", "text": "Take part in neutral objective fights. Blind multiple people with your Q, as this ability does a lot of damage and allows you to burst down the enemy."} {"label": "rengar", "text": "As Jungler, you must try to secure every Drake in the middle of the game. Their obtaining and securing the Dragon soul for your team will increase your chances of winning the game."} {"label": "rengar", "text": "It is recommended to keep the minion wave closer to your side of the card so Rengar can't jump bushes and trade with you. Players must stick at any time to the bottom of the track to make it harder for Rengar to jump on them."} {"label": "sion", "text": "He will then follow with damage to the rest of his abilities. The strategy is to divide the thrust in the middle of the game."} {"label": "amumu", "text": "This helps take control of the jungle, so Aumu has a lower impact post-6. Your Ultimate capability is an amazing tool that can cause damage and CC all the enemy team if you are able to hit them all with it."} {"label": "vladimir", "text": "Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Old Dragon. If the enemy is regrouping, try to team up with your team as well."} {"label": "lulu", "text": "Post 6 and when Lulu gets his Ultimate R, his survival increases a lot. Her survival increases considerably when she uses her Ultimate R."} {"label": "darius", "text": "Avoiding melee range can prevent Darius from applying multiple stacks of his Passive. Staying out of melee range can help avoid extended trades with Darius."} {"label": "kayn", "text": "At the end of the game, players should regroup with their team. Forward in gold and objects, players can play on the side slightly to assassinate an opponent."} {"label": "xinzhao", "text": "Xin is very good in the middle of the game. Expect that he frequently searches for coins around the map, or try to kill you again and again."} {"label": "swain", "text": "Focus on the descent of Swain himself rather than on his ADC. By reducing Swain's health, pressure can be created and its ability to engage freely can be limited."} {"label": "akali", "text": "If Akali engages and hides inside his W, move away from the Shroud until it disappears. This will make it much more difficult for Akali to fight and survive if she cannot hide in her."} {"label": "maokai", "text": "Capacity E also makes room for brush control. Combining the slowness of his E with his W allows him to practically choose by hand a target and CC for a while while his team has just followed him."} {"label": "xinzhao", "text": "Do not forget to cultivate in the game because you still need your basic elements to win the game. You should continue to advance and get other ways in advance if you manage to accumulate an advance."} {"label": "vayne", "text": "Vayne is vulnerable in team fighting without her ultimate ability. Vayne needs invisibility to judge her enemies, otherwise she only relies on her team for actions."} {"label": "lulu", "text": "By playing melee champions, don't let Lulu intimidate you with automatic attacks. If you don't commit to combat, step back so Lulu can't attack automatically."} {"label": "cassiopeia", "text": "She struggles against fast-moving enemies. Cassiopeia's first significant power spike is at level 3."} {"label": "skarner", "text": "During this phase of the game, Skarner can absorb the damage while making sure that he gets crucial shots in the enemy team. At level 11, Skarner put a second point in his Ultimate."} {"label": "orianna", "text": "The level six component is a massive spike for orianna. orianna gained access to her Ultimate d at level six."} {"label": "malzahar", "text": "He will work more effectively with the Allied Jungler after reaching Level 6. The first element allows Malzahar to spam his abilities frequently."} {"label": "zyra", "text": "Just make sure you land the capacity and use your W correctly. In the middle of the game, the teams will begin to regroup."} {"label": "sett", "text": "He has a multi-man E on the enemy. The second point of his Ultimate R allows him to do more damage with capacity."} {"label": "ahri", "text": "Make sure you abuse the long cooling period early. You should build a magical resistance."} {"label": "akali", "text": "Respect her total pressure once she's done with it. Akali is capable of all squissy champions at level 6 because she gets tons of mobility and damage thanks to her Ultimate."} {"label": "varus", "text": "Enter in late game teamfights, you want to play the backline carry. With your rageblade you simply blend anything dealing tons of damage, and every time you can get 3 stacks of your passive on an opponent use an ability."} {"label": "hwei", "text": "Stick with your team in the late game! Hwei is excellent in late-game fights, thanks to his AOE abilities"} {"label": "volibear", "text": "Volibear is countered by Grievous Wounds, as it prevents him from healing considerably, reducing his diving tower and his all-in-one potential. Painful injuries prevent Volibear from healing by many."} {"label": "olaf", "text": "This allows you to work with the Jungler to secure picks and avoid vision around that area. If a pick on the enemy Jungler is secured, your team should win the game easily."} {"label": "kassadin", "text": "Avoid fighting too much in the mid-game for better results. Only fight when it\u2019s going to work in your favour."} {"label": "sylas", "text": "If you can choose someone, call for Baron or Dragon to continue your advance. Its first capacity will be maximized at level 9, which will give it a huge boost and allow it to easily explode unique targets."} {"label": "riven", "text": "Riven becomes very strong after completing two or three articles. After acquiring two or three articles, Riven can defeat any squishy champion who is not a tank."} {"label": "camille", "text": "Make sure you continue to flank otherwise you\u2019ll get poked down and forced to retreat. Camille is good at picking off champions with her Ultimate R in the late game."} {"label": "morgana", "text": "Neutral Combat Goal must be your bread and butter. Your Q, W, and Ultimate R will completely cut the tracks so that the enemies can even get closer to the objective pits."} {"label": "rumble", "text": "This will be a decisive factor in the objective fights. Rumble will spread a lot of damage during this phase of the game."} {"label": "missfortune", "text": "Stand near your main port towards the back of the team. Avoid walking too far from anyone in the late game to avoid being taken out."} {"label": "xayah", "text": "xayah is rather weak in early play. Try to abuse xayah as much as possible to get an early advantage."} {"label": "sylas", "text": "He will separate the enemy front line from the front line and help his team a lot. Sylas doesn't have the strongest of the guts at the start of the game."} {"label": "neeko", "text": "Avoid fighting until you have quite a few levels behind you. Once you have an item, you can look for skirmishes with the enemy."} {"label": "annie", "text": "Annie is a team fighting champion thanks to the AOE on Tibbers R. It is plausible that teams will group during the mid-game, making it possible for Annie to land a multi-person stun with Tibbers R on multiple targets."} {"label": "kogmaw", "text": "After six post-innings, Kog'Maw will do a lot of damage in a trade thanks to his e and his Ultimate y. Try to lure Kog'Maw's e before you engage in all-in-one."} {"label": "taliyah", "text": "Such a C E Q combo can ruin the life of the enemy. His Ultimate R allows him to cross a long distance almost immediately."} {"label": "karma", "text": "It's best not to stray too far away from your team. Protecting your allies as much as possible during team fights increases your chances of winning."} {"label": "renata", "text": "You should play around vision as much as possible in the game. The enemies will likely try to pre-ward brushes so it's best to stock up on Control Wards."} {"label": "rumble", "text": "The presence of Rumble during the mid-game fights is truly fabulous. It should be able to win several fights just using its Ultimate capability correctly."} {"label": "graves", "text": "Graves is a strong skirmisher. Continue to play aggressive and seek 1v1 duels in the mid-game."} {"label": "karma", "text": "Karma has an Ultimate at level 1. Karma's Ultimate is strong up until level 6."} {"label": "qiyana", "text": "However, do not stand near a wall so you cannot get Ult R'd into it by Qiyana Pre-6, Qiyana will constantly push the minion wave with her Q"} {"label": "diana", "text": "A target for the enemy team is Diana when her t is down The enemy team detects Diana more easily with proper warding."} {"label": "riven", "text": "Fighting without your Ultimate ability will make the fights of the late game team much more difficult. Delay fighting and be ready to disengage if your Ultimate ability is still on the cooldown."} {"label": "riven", "text": "The first element will allow him to do a lot of damage and to survive the way. It will also be favorable by trying to go for all-in combos."} {"label": "kogmaw", "text": "Look in the purchase of a first pair of Boots to make it easier to avoid its abilities. Avoid sorting goals like the Baron or the Dragon in the middle of the game if Kog' Maw is alive and nearby because Kog' Maw can easily bring you down."} {"label": "zac", "text": "This makes it difficult for enemies to kill Zac easily. Focusing on Zac first is completely useless."} {"label": "zoe", "text": "Zoe's Q directly empowers him. The empowerment of Zoe Q gives more capacity."} {"label": "riven", "text": "Although a player is strong at the split push in the middle of the game, he should be ready to regroup with his team and fight 5v5. Grouping usually starts when there are no goals to be taken nearby."} {"label": "taliyah", "text": "Stay outside the minion wave at all times. They will try to push, and by standing out of the wave, you force them to choose between using the mana on the wave or you."} {"label": "camille", "text": "You can force Camille to fall behind in CS from the get-go. Abuse your range advantage to bully her down and get an early health lead."} {"label": "nautilus", "text": "In the way, make sure there's always a minion between you and Nautilus."} {"label": "lux", "text": "Lux has a good potential for bursting with all its G, L, Ultimate n combo. This combo can remove a squishy enemy with ease from level six itself."} {"label": "aatrox", "text": "Aatrox is strong regardless of what if you cannot dodge all instances of his Q. Practice makes perfect for dodging Aatrox's Qs whenever possible."} {"label": "leesin", "text": "Lee Sin will have two points in his Ultimate k at level 11. At level 11, Lee Sin will use its Ultimate capability completely and often ruin the ability of enemy divers to enter its backline."} {"label": "lucian", "text": "If he gets late at the beginning of the game, Lucian will find it hard to come back at the end of the game. A good start for Lucian can allow him to make a snowball if it is not verified."} {"label": "tahmkench", "text": "Tahm Kench is great into a lot of lane bullies as he's simply too hard to kill. For runes, this is a great standard page."} {"label": "neeko", "text": "Peel for your carries to keep them alive for longer. If your allies die quickly, there will be little chance that you will win the team fight."} {"label": "shen", "text": "The maxed-out Ultimate R will let him share the push very effectively. He can join a fight from anywhere on the map with the Ultimate R."} {"label": "rell", "text": "Avoid fighting in areas of the map that force your champions to be close to one another. Rell's Ultimate is a great team fighting tool that can CC multiple enemies at once."} {"label": "wukong", "text": "A player's Sweeper capability (it) is particularly useful when used in conjunction with (his) other abilities. A player (he) excels in extended trades because of how (his) k and s works."} {"label": "kalista", "text": "If you don\u2019t know where Kalista and her Jungler are, they might be trying to sneak the Baron or Dragon. Make sure you have it warded at all times as Kalista can take it quite easily thanks to her r."} {"label": "shen", "text": "Force team fighting when Shen is unable to touch them (as when her Ultimate R is broken) will help your team get out. Force a fight once his Ultimate R is down."} {"label": "gwen", "text": "Extended trades work in Gwen's favour. Try and keep trades short and sweet around Gwen's Passive."} {"label": "yasuo", "text": "Starting the game, ask your mid laner about your main objectives: farming hard and taking good trades. His trades become amazing when Q is fully propped up."} {"label": "pantheon", "text": "Pantheon has very hard power-spikes at levels one through three. Be careful when playing Pantheon, watch which minions have died and play safe until you have your abilities to fight back."} {"label": "olaf", "text": "Combined with his overall damage, it will become tough to deal with him for the enemy team. Olaf will definitely fall off during the late game as enemies start building defensive items."} {"label": "akali", "text": "The enemy should start buying defensive items, which will make it more difficult to shoot them down."} {"label": "ashe", "text": "Try to abuse her when her Ultimate w is on cooldown as she is incredibly vulnerable while it's on cooldown. The speaker advises to stand behind minions to block damage."} {"label": "heimerdinger", "text": "Heimerdinger will now have maxed out an ability and will be dishing out a lot of damage depending on his maxed ability. As an ADC, he will probably be his Q, so he will have an easy time wave clearing and defending himself during all-ins."} {"label": "riven", "text": "Your Ultimate e is an excellent trading tool that makes you much stronger. Keep the minion wave even or slightly closer to your side of the map early."} {"label": "ahri", "text": "She will be limited on how and when she can use her Ultimate. For example, Ahri may have to wait for the enemy to use their CC tool before using her E aggressively."} {"label": "yasuo", "text": "Although being a power house, Yasuo is very squishy and can be demolished quickly if it works badly. Step errors can occur frequently when Yasuo pushes sideways and overextends."} {"label": "hwei", "text": "At level 3, you can access all your basic abilities. You hit level 6."} {"label": "gragas", "text": "Gragas spikes again at level 6 with his Ultimate R. Gragas will gank overextended lanes whenever he is level 6."} {"label": "fiddlesticks", "text": "He is quite squishy as well so he won\u2019t be able to do much if the enemy team gets healing reduction during the early game. His biggest weakness is an enemy team that can ward well."} {"label": "wukong", "text": "This will prevent him from moving and keep the solitary man safe against him. The author of this passage asks to continue writing up to level 3."} {"label": "jarvan", "text": "If the enemy rotates to the mid lane too, you should look to gank them so you can get kills and the mid lane tower. At level 9, Jarvan will get his first ability maxed out."} {"label": "soraka", "text": "Soraka can prevent an all-in by placing her E Silence on herself as soon as you commit."} {"label": "kayle", "text": "Its first capacity will be maximized at level 9. This will allow him to poke his enemies with ease and allow him to clear the waves quickly."} {"label": "karma", "text": "If Karma uses her empowered Q when trying to poke, use the cooldown to start a team fight. When Karma's Ultimate A is available, she cannot give her team a huge shield d."} {"label": "karma", "text": "When playing against Karma, always stand behind the minion wave to avoid Karma's Q. Karma's Q is an AOE ability that can harm you if you're too close to the minions."} {"label": "ezreal", "text": "The effectiveness of Ezreal depends on him landing his Qs on the enemy to deal damage. Buffering Ezreal's E is not effective against enemies with ranged CC that can follow-up after its use."} {"label": "morgana", "text": "It was recommended to participate in combats with R in order to maximize its practical use. Level 3 is a massive peak as it can now search for all the ins while being completely safe itself."} {"label": "rumble", "text": "Keep the wave near your tower. The enemy has no kind of sifting potential and can be easily exposed to ganks. Its combined with its d allows it to easily descend a single enemy target."} {"label": "taliyah", "text": "talijah can inflict heavy amounts of damage in very short time. The enemy has very little time to react to the damage of the Taliyah explosion."} {"label": "brand", "text": "When no team fights are occurring, go to a side lane and push. Continue to farm during the mid-game to get items quickly."} {"label": "malphite", "text": "The best place to engage Malphite is in an open way rather than a closed space like the jungle or Baron. The greatest threat to the Malphites comes from poke and disengagement."} {"label": "ryze", "text": "It will allow him to turn easily, but other than that, there is nothing to do. Ryze will now have his basic items, which means that he will cut down more damage than early play."} {"label": "nautilus", "text": "If you can catch someone out when the enemy is unorganized, you\u2019ll be able to force a team fight or an objective afterward. On getting 3 points in his Ultimate ability, he will use it quite often."} {"label": "tahmkench", "text": "A lot can be done with Tahm Kench's W. Tahm has to make sure he activates his E mid-fight."} {"label": "trundle", "text": "Stealing magic resist and armor as well as attack damage gives Trundle a mathematical advantage over his opponents. Keeping pressure on the enemy team by taking their base while having teleport available to get into a teamfight."} {"label": "yasuo", "text": "The crowd control prevents Yasuo from launching his E for a while. Yasuo can't throw E on the same target twice, so it can easily be caught."} {"label": "annie", "text": "Annie's pick potential is incredibly high. Be afraid not to try and one-shot the enemy Support if you\u2019re ahead."} {"label": "graves", "text": "If he is facing a weak laner, don\u2019t be afraid to go for the kill. The e near-sightedness can cause mayhem for an enemy team, especially if they are clumped up together."} {"label": "kogmaw", "text": "This will cause him a lot of damage to the enemies and crush the enemy front line in a fight. Kog'Maw is very squishy and can be quickly killed at the end of the game by assassins or enemies with tons of CC."} {"label": "kassadin", "text": "You are weaker than them whenever they have their Ultimate up. If you're at risk of dying, always recall at level 5 so you do not get killed when they hit level 6."} {"label": "malphite", "text": "It can damage many enemies at once and to do so through vision, giving the enemy a small window to react."} {"label": "morgana", "text": "If you can bait him, you should try to re-engage and try to kill her while it's down. Avoid regrouping too closely in team fights."} {"label": "karma", "text": "It lets Karma poke her enemies relentlessly. Go to the mid lane after destroying or losing the bottom lane tower."} {"label": "gragas", "text": "If Gragas uses his W, it indicates he wants to set up his Jungler or go for a trade and play safer until then. When engaging Gragas, do not group closely together when sieging an objective or team fighting."} {"label": "illaoi", "text": "During the mid-game, split push and apply pressure to the edges of the map while your team applies pressure elsewhere. Illaoi is very strong in team fights."} {"label": "kindred", "text": "Before invading, make sure you have your passive stacked so you can win the trade. If they invade you, be ready to fight, but only do so if your passive is piled up and you can win, if not just step back."} {"label": "cassiopeia", "text": "When no team fights are occurring, move to a side lane and focus on farming and earning XP and gold. In team fights, try to flank the enemy."} {"label": "irelia", "text": "She's great at both split pushing and team fighting. She has a few bad matchups against some of the more bruisery top laners."} {"label": "milio", "text": "If possible, stick with an ADC in the middle lane. It is possible to prevent the enemy from taking level 1 of the midway by typing Mid laner's hand."} {"label": "evelynn", "text": "Assassinating targets increases chances of snowballing to win. Avoid fighting in the early game to come online and focus on farming."} {"label": "vladimir", "text": "The level six power peak will allow Vladimir to develop a decent amount of pressure to kill in the track. This peak of power will allow Vladimir to impact the fighting quite easily from now on."} {"label": "zac", "text": "It is recommended not to fight in the jungle as it will be easier for Zac to land his E and hit your entire team with his Ultimate R. Whenever possible, it is best to fight in the open air."} {"label": "ezreal", "text": "If Ezreal is isolated, run at him as quickly as you can to start the fight. Do not delay team fights against an Ezreal."} {"label": "leesin", "text": "Your goals are to secure peaks and peels for your squishy targets during this phase of the game. Your Ultimate will come in very practical and will allow you to make a lot of coins."} {"label": "katarina", "text": "Make sure you reposition and move away from Katarina's Blade drops."} {"label": "illaoi", "text": "Her Ultimate R (Illaoi's R) has limitations. If Her Ultimate R is initiated while displaced or polymorphed, her damage output is significantly reduced."} {"label": "lulu", "text": "Provide shields to CDA whenever they need them. It is recommended that the lower lane tower be destroyed after a successful lacquering phase."} {"label": "lucian", "text": "Lucian excels in the middle of the game because this is the time when he can quickly eliminate the squishy targets. At level 11, Lucian will be able to get his stage 2 Ultimate R."} {"label": "aatrox", "text": "You have tons of sustain thanks to your Passive and Ultimate R. R will increase your survivability in team fights and skirmishes."} {"label": "kaisa", "text": "This will be a massive power spike and will let kaisa be the prime carry for her team. kaisa is really good in fights due to her E and Q."} {"label": "jarvan", "text": "The utility that Jarvan offers to his team depends on his build path. It is Jarvan's build that makes him incredibly versatile."} {"label": "lillia", "text": "Keep trying to secure your goals with your team so that you can gain an overall advantage over the enemy. Continue to collect and secure jungle camps as much as possible."} {"label": "camille", "text": "Her next major power spike is at level 6. A good Camille will look to constantly make plays whenever her ability is off cooldown at level 6."} {"label": "rumble", "text": "You will want CC Rumble when possible in this matchup. Rumble cars don't do much damage, but only go to CC when it doesn't use any capacity."} {"label": "tryndamere", "text": "However, you don't have to panic unless it can slow you down. If Trendamere slows you down, you can use a track brush and minion to reposition."} {"label": "shen", "text": "His post-level 3 ganks are pretty good when he unlocked his taunt E. Shen.'s selection potential in the middle of the game can be devastating enough to play against."} {"text": "Vayne's passive grants bonus movement speed when moving towards enemy champions.", "label": "vayne"} {"label": "ziggs", "text": "Play safe for the first levels while you land poke on the enemy with your Q. Once they're low enough, you can commit to an all-in-one."} {"label": "hwei", "text": "he also has a lot of combos in his kit which makes him quite difficult to master"} {"label": "twistedfate", "text": "Level 6 for Twisted Fate allows him to make coins on the whole card. Twisted Fate's gold CC card should allow him to bring it in and make lines in advance quickly."} {"label": "nautilus", "text": "Don't be afraid to go for a level 2 gank in one of your lanes. Your Ultimate e is an insane tool that can help you get kills."} {"label": "yuumi", "text": "Yuumi's Ultimate R healing effect is powerful and beneficial to its allies. The effects added to Yuumi's Ultimate R make it a valuable tool in team fighting."} {"label": "sivir", "text": "Constantly use your abilities to push the enemy, making them low on health. When your target is weak, look for an all-in-one aggressive attack."} {"label": "cassiopeia", "text": "As long as she hasn\u2019t fallen behind, Cass will be incredibly strong in the late game. At level 13, Cass will max out her Q."} {"label": "ziggs", "text": "It is recommended to match the clear Zigg wave so that you can prevent it from growing in Tower. By matching the wave, you can prevent Zigg from taking Tower easily."} {"label": "yasuo", "text": "Look for frequent trades with the enemy throughout the laning phase. Getting an early murder could snowball the way strongly in your favor."} {"label": "lucian", "text": "After Post-six, Lucian can shoot an enemy with his combo while simultaneously repositioning with his E. Lucians E makes it quite slippery, allowing it to avoid ganks with ease."} {"label": "talon", "text": "His early death pressure is crazy! It allows it to jump over the walls and move quickly around the map."} {"label": "gwen", "text": "Gwen excels during team fights as she can dish out a lot of damage, especially when fighting around clumped areas. Her W allows her to mitigate a lot of damage, and her E lets her reposition quite quickly."} {"label": "orianna", "text": "If the enemy wants to initiate a team fight, delay or disengage immediately. Poke (attack) the enemy while you harass them with your team, waiting for them to get low."} {"label": "blitzcrank", "text": "Make use of Blitzcrank's vulnerability while his hook (b) is down to abuse the cooldown. Blitzcrank can deal a surprising amount of damage at level 6."} {"label": "sion", "text": "Avoid regrouping and fighting in the jungle as this will allow Sion to get a very good result with his Q or get a very good Ultimate Roff. Group together, but don't stand on each other, so he's capable of getting a multi-person knockup."} {"label": "malzahar", "text": "Don't just stay in the middle if you can't get anything done. Once your bot track has moved to the middle lane, rotate to the bot side of the map or somewhere else on the map."} {"label": "nasus", "text": "Try to take the lens before he can gank bot lane and take it for himself. Counter ganking Nasus is pretty easy, so try to do it."} {"label": "viego", "text": "Viego's Level 6 power peak is very good He will often play with his Ultimate R."} {"label": "malphite", "text": "Your Ultimate is strong, so you have to abuse him to win a lead over Malphite. They'll make fun of themselves often, so you have to do it too."} {"label": "riven", "text": "She is a decent champion early, especially if she manages to use the track brushes to her advantage in the track. Her all-in-hand combo will be pretty powerful if she catches up with her out-of-guard enemies."} {"label": "fiora", "text": "This will allow you to chase and all-in the enemy when they walk up to farm with your Q. Once you\u2019re level 6, use your strength to fight the enemy and go for a kill."} {"label": "ryze", "text": "Make sure you try to stay safe in team fighting by looking at your positioning and avoiding too much extensification. Ryze deals a lot of damage at the end of the game."} {"label": "annie", "text": "Take control of the lane brushes. Keep poking the enemy champions with your Q."} {"label": "neeko", "text": "This will make it harder for Neeko to push and poke you at the same time with her Q. Once Neeko has her Ultimate R, her kill pressure will increase."} {"label": "taric", "text": "The amount of healing in Taric's Q can change the tide of a fight by keeping his team members alive longer. Taric will have his maximum Q at level 9."} {"label": "talon", "text": "Talon has the greatest amount of first blood in the game. The first bloods are a notable achievement for Talon."} {"label": "swain", "text": "His early play is excellent as he can completely CC (crowd control) and blow up an enemy target if needed. Using it from the track brushes will allow it to reap many benefits."} {"label": "masteryi", "text": "Avoid going down and showing yourself if you're on the bot, as this will give the enemy free access to the lens. A master Yi fully overflowed would allow him to beat up the enemy team."} {"label": "pantheon", "text": "Champions with strong damaging Ultimates can kill Pantheon during level 6 all-ins. Going down when Pantheon's E is down makes him vulnerable to all-in attacks from the enemy team."} {"label": "tryndamere", "text": "Trendamere is highly dependent on its dash to initiate an all-in-one. A successful all-in by Trendamere combined with its slow can be devastating."} {"label": "sion", "text": "If Zion isn't going to take the lead, then his playing power will be weaker. As the game grows longer, Zion will become stronger depending on its construction path."} {"label": "jhin", "text": "jhin can keep going for regular short trades with his auto-attacks and his Q. This will allow him to soften up his target without the help of his Support, and once they are low enough, he can all-in them."} {"label": "kayn", "text": "Be ready to fight. Look how you remember because of Kayn-S Ultimate R and mobility."} {"label": "camille", "text": "However, if Camille uses her Q again within 1.5 seconds, the bonus damage is doubled and dealt as true damage. Enemies hit by the outer half of Camille's W take additional damage and are slowed."} {"label": "rell", "text": "Enemies hit by Well's Q have their shields destroyed and then dealt damage and stunned. Well's W (mount) grants her a shield and causes her to dismount from her horse."} {"label": "shyvana", "text": "Shyvana can push the wave very quickly by launching too. After six posts, the timidvan becomes a monster."} {"label": "nami", "text": "Using your Zoomies capability with its speed boost can help you avoid Nami's hand. Investing early in the healing of the reduction elements can counteract the maintenance of Nami."} {"label": "seraphine", "text": "The mid-course position is considered better, but it is also important to participate in skirmishes. The Ultimate capacity of Seraphine can be very powerful if used with care in combat."} {"label": "ezreal", "text": "The strategy for ezreal involves poking the enemy to gain health advantage. Ezreal's Q can burst down an enemy with a few hits."} {"label": "seraphine", "text": "Use your Q & E to target both enemies and minions simultaneously to use your mana effectively. Do not spam these abilities either, as you will lack mana quickly."} {"label": "tryndamere", "text": "Trendamere is really good at split thrust because of its kit. Its kit allows it to 1 v 1 targets with ease while making sure that it can escape in time if the enemy team decides to collapse on it. It can be about duel any enemy during this stage of the game. It's a candy because it can bring several enemies to it while his team gets goals."} {"label": "jax", "text": "Keep an eye on Jax when fighting and be prepared to retreat if he leaves the side lane. Focus on farming early and get gold and XP."} {"label": "heimerdinger", "text": "This can be convenient when taking neutral objectives and fighting enemies who rely on diving. Heimerdinger will have many items now."} {"label": "karthus", "text": "When fighting enemy champions, always consider that Karthus may use his Ultimate e to finish you off. The more Ability Power (AP) and magic penetration Karthus has, the better and stronger he will be."} {"label": "lulu", "text": "Lulu is strong at level 6 because of its Ultimate R, which provides a lot of utility and increases its survival. At this stage of the game, the protection and shielding capacity of Lulu will increase considerably after completing its first element."} {"label": "mordekaiser", "text": "In team fighting, Mordekaiser can shine. If you're a champion, make sure you invest in a QSS so you can get out of its Ultimate R."} {"label": "darius", "text": "At level 6, Darius is very strong due to his Ultimate being an execute. If you are low at level 5, recall that Darius' level up may lead to a kill."} {"label": "fiora", "text": "Building Grievous Wounds can be pivotal towards shutting Fiora down during her early game. Misusing her W can straight-up cost Fiora the lane."} {"label": "galio", "text": "You should stay near your team at all times in the late game. Your Ultimate R has a long range, but it may be forced to use when you are elsewhere on the map."} {"label": "kalista", "text": "If Kalista freezes near her tower, she can gain a significant CS (gold and experience) lead over the enemy. This CS lead will allow Kalista to gank other lanes with ease or help her save them in a team fight."} {"label": "twistedfate", "text": "The Junglers will wait until Twisted Fate has his ability to cool down before they try to spoil it. Locking inappropriate cards during inappropriate times can cause a lot of problems too."} {"label": "sion", "text": "The first capacity will be maximized to level 9. This increases its damage, His team combat potential will be respectable now if he can use the ability while hiding in a brush."} {"label": "cassiopeia", "text": "The mid-game is characterized by Cassiopeia putting 2 points in her Ultimate R. This stage sees a reduced cooldown and additional damage for Cassiopeia's Ultimate R."} {"label": "tristana", "text": "Tristana's range of attack will be quite high during this phase of the game. Her field of attack will let her do a lot of damage while remaining safe from the CC."} {"label": "kogmaw", "text": "Keep hitting enemies with your e for maximum efficiency. Don't do anything that involves pushing into enemy territory."} {"label": "lillia", "text": "Keep playing around the cooldown of their Ultimates R. Look for the fights when their R Ultimates is in place."} {"label": "diana", "text": "Diana's engage is pretty scripted. Ward to the side when sieging an objective so you cannot surprise your team with an all-in."} {"label": "vladimir", "text": "Avoid letting it use too much on you. Vladimir is really good at the end of the game and in the team fights."} {"label": "milio", "text": "Keep the minion wave closer to your side of the map throughout the previous parts of the game. If you push, his Jungler will ruin you and if your cage is down there, you'll die!"} {"label": "shyvana", "text": "As Jungler, you must try to secure every Drake in the middle of the game. Obtaining Drakes and securing the Dragon soul for your team will increase your chances of winning the game."} {"label": "lulu", "text": "Lulu's ability can be used to control the pace of team fighting. Its slow effect can give it a significant advantage in team fighting."} {"label": "ezreal", "text": "Muramana will significantly improve Ezreal's ability to stay in fights. Ezreal is much safer and harder to kill whenever he has his E (ability)."} {"label": "gangplank", "text": "This is the point of the game where Gangplank becomes really scary. Gangplank has a truckload of items."} {"label": "teemo", "text": "At level 6, the Teemo's will plant tons of mushroom t around your track. Watch him at all times, and get away from them."} {"label": "jarvan", "text": "Make sure you keep major objectives warded at all times so you can spot Jarvan before he secures the objective. Jarvan IV looks to lock down as many champions as possible in team fights with his Ultimate ability."} {"label": "singed", "text": "Get your ultimate ability as soon as possible to counter Sing\u00e9. CC Singed every time you have the opportunity."} {"label": "taliyah", "text": "Try to fight as soon as you spot her. Avoid separating and playing alone."} {"label": "neeko", "text": "You may work with your Support and use the lane brushes to get as many picks on the enemy. Once you get your first item, your burst damage will be really high."} {"label": "pyke", "text": "The damage done by Pyke's ability will be pretty significant during fights. Pyke's Ultimate R will be critical and effective during fights."} {"label": "viego", "text": "Viego will win a massive power peak once he has two points in his Ultimate R. He can take down squishy targets, execute them and use his Passive much longer than any other champion in this situation."} {"label": "zoe", "text": "The crowd controlling Zoe leaves him no escape to return to the place of origin with his R Your goal throughout the laning phase is to poke and harass the enemy in the way."} {"label": "teemo", "text": "A scanning lens is recommended to reduce the chances of walking in a fungus. If Teemo is spotted on the upper side of the map, invade the lower side of its jungle to steal its camps."} {"label": "gwen", "text": "Split pushing allows you to continue earning gold and XP. This will help you get to your next major power spike."} {"label": "gwen", "text": "Her E enables quick repositioning. Gwen deals deceptively high amounts of damage during this phase due to items, often with maxed out abilities."} {"label": "jarvan", "text": "with his Ultimate m. In the late game, you need to call for Baron or the Elder Dragon."} {"label": "sion", "text": "A deep vision helps counter Zion's ganks Warding Sion's jungle helps your allies stay alive."} {"label": "leblanc", "text": "Avoid walking through the map areas when you don't know where LeBlanc is. LeBlanc is an Assassin and can easily blow up players taken out of position."} {"label": "jax", "text": "The brushes in the Jungle are great spots to hide in to achieve this goal. Since Jax can deal a lot of consistent DPS, he will be mighty once full build."} {"label": "swain", "text": "Using it from the track brushes will allow it to reap many benefits. Level six is an excellent peak as it can now control the pace of a team struggle."} {"label": "zac", "text": "Zac struggles to reach targets. Zac struggles to use his Ultimate R."} {"label": "zac", "text": "It is important that you continue to grow during the middle of the game so that you can get your items as quickly as possible. After being killed, call for Baron or Dragon if your team is close and able to help you."} {"label": "renekton", "text": "Renekton is a strong early-game champion. The split strategy in the middle of the game is recommended."} {"label": "zed", "text": "Be close to your team at all times so you can get into the fight quickly. After the bot track moves towards the medium track, turn to the bot side of the map or somewhere else on the map for the farm and win XP."} {"label": "lissandra", "text": "You need time to come online and you should not fight unless you have a clear advantage early. Once you have a few levels under your belt, you can start playing aggressively and look for aggressive pieces."} {"label": "lillia", "text": "Level 11 will be a decent power peak for Lillia as it will have an improved Ultimate R. The cooldown of Level 11 will be reduced, allowing Lillia to play games frequently in the game."} {"label": "zilean", "text": "Cutting enemies with more items will make it easier for the Zilean. Zilean is super squishy."} {"label": "naafiri", "text": "Naafari is a very mobile champion that allows engagement or escape in sticky scenarios. Naafari is a heavy snowball champion."} {"label": "skarner", "text": "Continuing to cultivate jungle camps helps avoid falling back into the game. A Jungler must secure every possible Drake in the middle of the game."} {"label": "pantheon", "text": "Notify your teammates beforehand as your Ultimate R can go unnoticed by them, especially in lower elos. His early game ganks are really strong as he has a lot of CC and damage reduction in his kit."} {"label": "soraka", "text": "Enemies in the circle take damage and are slowed. This buff restores health and gives movement speed over the duration."} {"label": "nasus", "text": "Nasus can start gank after level 3/4 depending on whether he puts his first point in his W Focus on winning batteries in the middle of the game."} {"label": "lulu", "text": "If you can shoot her first, her ability to protect her ADC and her portages will be diminished. If you can't kill her, you might be able to force yourself to cut her Ultimate R."} {"label": "kennen", "text": "If the enemy has a lot of disengagement or poke, continue flancing in the team fights to make sure you pass to the enemy before they are able to disengage you or poke down. Once Kennen has several articles, he will be able to turn the tide of the game on his own."} {"label": "pantheon", "text": "You will want to help your Support and work with them to ensure that we can capitalize on our lead. This is important towards ending the game quickly."} {"label": "sett", "text": "Slight separation will be better for you in the long term. Don't walk too far forward when you sit a goal as Sett can use his Ultimate R to take the closest champion and throw them into their allies behind them."} {"label": "akshan", "text": "It will also allow you to all-in-Akshan when it climbs to the minion wave. Your level 6 power peak is much higher than Akshan's."} {"label": "syndra", "text": "Syndra's Level 6 allows him to use his E correctly. Syndra's first element will give him a lot of apparent wave and damage."} {"label": "caitlyn", "text": "Caitlyn would\u2019ve completed multiple items during the mid-stage of the game. Caitlyn's high damage output is beneficial for this stage. Her survivability in the mid-game is incredibly poor."} {"label": "tahmkench", "text": "Against Tahm, opt for regular exchanges from inside the minion wave to keep you safe from all-in-one potential. Tahm has good mobility in his kit, so avoid wasting your dash too freely."} {"label": "twitch", "text": "Twitch's abilities make him have no effort to take control of the early game. The champions will begin to regroup at this stage of the game."} {"label": "ahri", "text": "Ari's passive heals her after killing 9 minions and gives her an even larger heal for getting a kill or assist on a champion or enemy hit when charmed she is heavily slowed and walks towards Ahri. However, be aware at this point in the game you're squishy and immobile even when you hit level 6 don't want to have to ult defensively prioritise your safety and scaling into the mid game."} {"label": "leesin", "text": "Their Ultimate makes them stronger for 6 seconds. He's a very dominant player."} {"label": "garen", "text": "Garen will have an effortless time catching enemies off-guard and killing them once he manages to get 2 points in his Ultimate R. Garen's survivability is excellent during the mid-game, and he can run enemies down while peeling for his carries."} {"label": "hecarim", "text": "Do not group very close together as it will allow Hecarim to get a multi-person Ultimate t which will help him and his teammates win the fight. Hecarim's Ultimate t is roughly the same width as the paths inside the jungle."} {"label": "azir", "text": "Azir's sand soldiers make it much easier for him to stop all-ins in their tracks. Azir has very high sieging and pushing power when taking lane towers."} {"label": "akali", "text": "When Akali takes its first component, the damage production of its Q increases considerably. Akali should trade more often after recovering it."} {"label": "shaco", "text": "Shaco's first capacity will be maximized at Level 9. This ability will now hit like a truck and it can quickly assassinate enemies if they are low."} {"label": "shen", "text": "Shen makes one of the best split pushers in the game by controlling map pressure. Ultimate ability makes fights 5v4 in favor of Shen's team."} {"label": "shen", "text": "Shen wins the global card pressure when he unlocks his Ultimate R. Follow him and play accordingly as Shen can influence a gank or fight in a way once he is up."} {"label": "malzahar", "text": "Malzahar isn't really capable of killing anyone alone. Once Malzahar has an object, his ability to push the wave will become heinous."} {"label": "darius", "text": "Darius should always be above half health once Darius has his Ultimate. Never take longer trades against Darius, especially if he didn't use his E to engage the fight."} {"label": "wukong", "text": "Keep them to spot a monkey before it can achieve a goal. You should avoid fighting a monkey at age 6 because of its significant strength advantage and its ability to kill you instantly with its Ultimate."} {"label": "rell", "text": "The combo also works well if you're dismounted just starting with E and W at the same time. Ezek's and Knight's Fowl are great pickups for matchup."} {"label": "hecarim", "text": "Hecarim's Ultimate t is roughly the same width as the paths inside the jungle. Avoid fighting in the jungle as it will allow him to get his Ultimate t off on your whole team."} {"label": "velkoz", "text": "Don't get caught trying to harass and bring down the enemy. Having three points in his Ultimate R is another important power peak for Vel'Koz. This will allow him to melt throughout everyone like a hot butter knife."} {"label": "ezreal", "text": "Ezreal is great in the mid-game. In the late game, it will be harder for Ezreal to kill tanks."} {"label": "ekko", "text": "Ekko will look to set up a W stun by walking out of vision. Be cautious of this and wait a few seconds after he appears again before trading with him."} {"label": "taliyah", "text": "Always try to finish Taliyah like it will kill her easily. Taliyah can't do much once CC'd and Deleted at the same time."} {"label": "velkoz", "text": "Winning 2 points in his Ultimate R at level 11 will be another important power peak for Vel'Koz. It can now melt through the enemy rear-line and front line with all the damage it will suffer."} {"label": "leblanc", "text": "If LeBlanc advances at the beginning of the game, she can make snowballs and grab the game. Don't overwhelm or trade aggressively when you know LeBlanc can kill you."} {"label": "swain", "text": "Swain's survival increased to level 6. You shouldn't get into a fight with Swain unless you can get him down quickly."} {"label": "quinn", "text": "A bully is ranged Quinn allows herself to harass and whittle away at melee Top laners"} {"label": "leblanc", "text": "Leblanc is a bully early in the game."} {"label": "olaf", "text": "Olaf can solo objectives in the early game. Olaf may take the Dragon if there are no gank opportunities."} {"label": "renata", "text": "Sit in a Jungle brush and wait for a bunch of enemies to walk towards you. You may be able to focus on roaming during the mid-game."} {"label": "drmundo", "text": "You should not fight Dr Mundo if he is healthy post level 6 unless he is low. Dr Mundo has good Dragon control and can solo it easily."} {"label": "teemo", "text": "Keep the wave near your turn. The enemy has no kind of sifting potential and can be easily exposed to ganks."} {"label": "heimerdinger", "text": "Be careful when trying to initiate a skirmish with him as he might just pull out his magic card and kill you. Just like during the laning phase, you\u2019ll want to destroy Heimerdingers Turrets Q as quickly as you can before a team fight is underway so he is unable to dish out tons of damage."} {"label": "ryze", "text": "Ryze will now have his basic items, which means that he will cut down more damage than early play. It has not yet reached its final form."} {"label": "morgana", "text": "Morgana will unlock her Ultimate R at level 6. Unlocking her Ultimate R in conjunction with her Q or Allied CC makes it very easy for her and her team to get choices and kill."} {"label": "quinn", "text": "Quinn can now gank other lanes when required. The strategy for Quinn was to split push during the mid-game."} {"label": "fiora", "text": "Try baiting it out before you all in her to prevent her from neglecting your CC. Keeping the minion wave closer to your side of the map will make it very hard for her to chase you down and kill you in lane."} {"label": "volibear", "text": "You should play around your Ultimate R in the later parts of the game. Fighting without using your Ultimate R will make the game team's late fighting much more difficult."} {"label": "gangplank", "text": "Gangplank needs time to develop their skills and in some matchups, focus on farming and survival. Gangplank's level 6 abilities are extremely powerful for his team."} {"label": "akali", "text": "Keep looking for picks, but expect more than one enemy nearby. It will be difficult for you to 100 to 0 someone that many champions will be in full construction in the end of the game or at least have defensive tools like Zhonya.Hourglass or Guardian Angel at their disposal."} {"label": "wukong", "text": "Inventing a Drake is necessary. If falling behind would be really difficult for the monkey, he would find it hard to get back into the game."} {"label": "jax", "text": "Jax will be looking to split push in the later stages of the game. Always keep an eye on where Jax is at any given time."} {"label": "zeri", "text": "Play carefully and avoid engaging with the Ultimate R of zeri. Its first peak of major power occurs at level 6 while it gets access to its Ultimate R."} {"label": "gragas", "text": "Try to equal his pressure by ganking frequently too. If you can\u2019t gank, when he is on the opposite side of the map, try to invade the other side of his jungle to steal away his camps or take an objective."} {"label": "gangplank", "text": "This is the point of the game where Gangplank becomes really scary. He has a truckload of items,"} {"label": "aphelios", "text": "Aphelios's late-game build can be full or nearing completion. In the late game team fights, Aphelios will be able to deal a lot of damage with his full build."} {"label": "gragas", "text": "This is especially true if Gragas is going for the full AP build. A full AP build will be used by Gragas to benefit from the increased damage."} {"label": "camille", "text": "If Camille is unable to kill the enemy laner, she can roam to another lane and use her Ultimate R there instead. Camille is a champion."} {"label": "skarner", "text": "Shooting a cart or isolating someone could easily lead your team to a choice and murder. As the game develops, it will suffer a lot of damage."} {"label": "gragas", "text": "You can prevent Gragas from ganking by having good vision around the map. Good vision will allow you to spot Gragas before he gets to a lane."} {"label": "diana", "text": "Diana should try aggressive plays to gain an early health advantage. The player should be looking for constant favourable trades around Diana's Q and t once she has picked up her Mythic item."} {"label": "malphite", "text": "At level 11, Malphite will have two points in his Ultimate h. This will reduce capacity cooling and allow Malphite to have more impact."} {"label": "shaco", "text": "Level 6 will be a big peak for you as you will be able to flatten a lot of damage. Your clone can easily disrupt a level 6 fight."} {"label": "annie", "text": "Tibbers will deal a lot of damage if he is used in conjunction with the rest of her abilities and her Passive Whenever Annie has her stun available, you need to respect her and play slightly safer."} {"label": "gwen", "text": "Ranged champions can constantly harass and bully Gwen which will make it difficult for her to survive the early game. Gwen's Q ability will only be as impactful as she makes it with multiple stacks."} {"label": "camille", "text": "Camille is good at picking off champions with her Ultimate R in the late game. The cooldown for Camille's Ultimate R should be low."} {"label": "taliyah", "text": "His team fight is also quite powerful. Its first capacity will be maximized at level 9."} {"label": "ryze", "text": "You're stronger than Ryze at level 6 because your Ultimate inflicts damage."} {"label": "kayle", "text": "Kayle's weakness in the early game will reduce her ability to carry later on in the game if she is put behind in the early game. Once Kayle hits level 6 and unlocks her Ultimate R, she will also become ranged."} {"label": "fizz", "text": "When Fizz hits level 6, his kill pressure intensifies. Fizz has a lot of outplay potential with his E."} {"label": "ekko", "text": "When Ekko completes these items, he will become a one-shotting machine. Ensure there is vision around the map."} {"label": "hwei", "text": "when he is behind, he isn't that good. The term hwei refers to a strategy in competitive gaming."} {"label": "poppy", "text": "Be very careful about it in this matchup. Ward around to make sure that you don't get invaded."} {"label": "lillia", "text": "She could easily put the entire enemy team to sleep if she is able to hit everyone with her. Someone's CC'ing is of paramount importance."} {"label": "fizz", "text": "Being hidden will allow you to get picks or initiate once the enemy walks too far forward or gets close to your team."} {"label": "ryze", "text": "At the front in the end of the game, hide in high traffic areas and look for opportunities to remove enemies. Ryze's weakest at the start of the game."} {"label": "ornn", "text": "As soon as orrn reaches level 6, his kill pressure in lane will increase and he may start getting ganks from the jungler. It is essential to get vision in the river so you can spot the jungler early and react accordingly."} {"label": "fizz", "text": "Once you have a few levels under your belt, look to play aggressive and go for kills. Fizz has tons of burst damage, which will make killing the enemy easier."} {"label": "maokai", "text": "Maokai can even hide in brushes to all enemies when they are pushed up. Level six will allow Maokai to start fighting more reliably."} {"label": "quinn", "text": "Use a hit-and-run technique and see if you can get picks on squishy carries. Survey the map properly though, you don't want to get baited into all-in'ing someone who has their team on standby."} {"label": "yasuo", "text": "It is wise for Yasuo to step back and keep his distance from them. After the post-six, Yasuo becomes extremely strong due to its Ultimate R crowd control as well as the penetration of bonus armor during its use."} {"label": "orianna", "text": "Another point in Orianna's Ultimate ability will increase its damage. Multiple items will allow Orianna to take over the game easily."} {"label": "lulu", "text": "Avoid moving around the map alone to avoid being caught outside. If you get caught, this will result in a 4v5 advantage for the enemy team."} {"label": "pantheon", "text": "Your presence will be massive during skirmishes, but you will need to use your E carefully. You can even try to Flash > W enemies who are high priority and need to be taken out quickly."} {"label": "kindred", "text": "Its potential for escarming depends on its availability in W. Without its availability in W, it will not be able to use its Q consistently, which is the backbone of all its skimming power."} {"label": "kassadin", "text": "If you dash forward, they could all-in you, or the enemy Jungle could show up. Look at whats happening on the map before dashing forward. Kassadin is very good at roaming."} {"label": "aatrox", "text": "to make it easier for yourself to get onto the enemy backline. Aatrox tends to fall off later in the game as the enemy will buy items that counter him."} {"label": "volibear", "text": "Retreat briefly if Volibear activates its Q. Staying at the maximum range when you're not looking to trade will make laning against Voligear much easier."} {"label": "senna", "text": "Try to play aggressive often to win an advance. After destroying the lower lane tower, turn towards the middle lane."} {"label": "yasuo", "text": "Yasuo will have maximized his r at level 9. At level 9, Yasuo's damage production is increasing massively and its tornado Ultimate R is increasing considerably."} {"label": "nasus", "text": "At level 16, Nasus will finalize its Ultimate R. The additional statistics from Nasus' Ultimate R will be very useful in team fighting and will keep him alive for a long time."} {"label": "zilean", "text": "His Q is quite telegraphed and he can be easily punished once his Q is broken. Once again, his Q can also be skipped by flashing/moving away from the drop point of his Q."} {"label": "lissandra", "text": "Lissandra will have several elements during this phase of the game. This means that she will suffer enormous damage from AoE which will be detrimental to the enemy team."} {"label": "jhin", "text": "Watch your positioning in the late game. Focus on kiting and auto-attacking the nearest enemy champion."} {"label": "camille", "text": "At level 6, Camille Support will look for opportunities to make aggressive plays with her Ultimate. Track Camille's Ultimate cooldown and play far back from her when she uses it."} {"label": "camille", "text": "Camille's Q is an auto attack reset that makes her next attack have bonus range, deal bonus damage, and grant her bonus movement speed. However, if Camille uses her Q again within 1.5 seconds, the bonus damage is doubled and dealt as true damage."} {"label": "elise", "text": "At the end of the game, Elise's E will be on a short cooldown. This allows Elise to look for more choices and potentially win his team the game."} {"label": "camille", "text": "Before engaging in a fight with Camille when her E is off cooldown, it\u2019s essential to check your surroundings as you have no escape when her E is down. Camille is incredibly mobile thanks to her E."} {"label": "olaf", "text": "Champions hit by Olaf's Q lose armor, and he can refund most of its cooldown by picking up the axe. Olaf's E deals true damage to a targeted ability and costs a small amount of health to use, with reduced cooldown from auto attacks."} {"label": "hwei", "text": "Look for picks from allies. Use R to get picks from allies."} {"label": "ivern", "text": "Looking for picks before a team fight occurs will severely reduce Ivern\u2019s potential in a team fight. Ivern will use Bushes' ability to scout vision for his team."} {"label": "jinx", "text": "Watch your positioning in the late game. Focus on kiting and auto-attacking the nearest enemy champion."} {"label": "swain", "text": "The first capacity of its kit has a maximum level of 9, adding burst damage. This ability helps Swain quickly eliminate squishy targets."} {"label": "akshan", "text": "Unless you've paired him, be careful because he's going to win trades and entrances. Akshan is really good at roaming."} {"label": "trundle", "text": "Before invading, make sure you have your passive stacked so you can win the trade. If they invade you, be ready to fight, but only do so if your passive is piled up and you can win, if not just step back."} {"label": "yasuo", "text": "Get away from the minions and keep your distance while harassing to reduce his chances of covering you. On level 6, Yasuo must be more careful in fighting."} {"label": "camille", "text": "Try and stand in the middle of the lane at all times. This will make it harder for Camille to land her E in a trade."} {"label": "lucian", "text": "Mid-game is a time when Lucian is at his most powerful. Lucian excels in the middle of the game because this is the time when he can quickly eliminate the squishy targets."} {"label": "soraka", "text": "Soraka is good during the team fights because of her W, Q and E. A fully maximized Ultimate R will ensure that Soraka can use it in a given team fight."} {"label": "wukong", "text": "Wukong is important during this phase of the game, but can fight to kill enemies because of their purchase of defensive items. It is recommended that Wukong gather as often as possible with his team."} {"label": "nasus", "text": "Nasus' weakness makes him vulnerable to intimidation due to a lack of HP and batteries on his Q. Its main goal will be to cultivate and stack its Q."} {"label": "lissandra", "text": "She can install her Jungler very easily at level 6. Make sure you have enough vision around your path to spot the enemy Jungler before they show up."} {"label": "lulu", "text": "Lulu's damage will be pretty big, too. Level 11 is when Lulu becomes a real problem for the enemy team."} {"label": "quinn", "text": "Quinn is quite strong during the mid-game. She will be able to blow up overextended enemies who are walking around Summoners Rift alone."} {"label": "leblanc", "text": "And she can struggle into champions that are great at stopping her mobility and that she can't blow up. For build orders, start ringing pots into Illudance and Tier 2 boots."} {"label": "viktor", "text": "By searching around Viktor, it is difficult for him to survive the team fight. The viktor avoids waves."} {"label": "brand", "text": "If you get picked off, the enemy will be able to take nearby objectives or use their numbers advantage to win a team fight. Consistently place vision around the map to help your team secure objectives and get picks."} {"label": "camille", "text": "You don't want to go in without camille's team. At level 16, Camille would have put the third point in her Ultimate."} {"label": "viego", "text": "Viego attacks the wraith to blink to its location and become that champion, healing himself a decent amount. In addition, his Ultimate becomes a free version of his own."} {"label": "ornn", "text": "Keep the minion wave closer to your side of the map throughout the early game. This is the best place for the wave to be as it offers you tons of extra protection."} {"label": "galio", "text": "Galio's Ultimate R will really shine during this phase of the game. This ability can impact team fights whenever it is up."} {"label": "gnar", "text": "Gnar is relatively weaker early on because he doesn't have his Ultimate R available. As a result, he can't dish out a lot of damage."} {"label": "syndra", "text": "If you can catch someone out of position or blow them up while collecting enemies, you will be able to take the lens for free. Stay with your team at the end of the game; otherwise, the enemy may try to choose you or initiate a 4v5 fight when you are away from your team."} {"label": "akali", "text": "Akali has no built-in support in the game. Akali has bad basic statistics in the game."} {"label": "brand", "text": "By level 16, Brand can put the third and final point in his Ultimate R. With this Ultimate R, Brand will be able to dish out a lot of damage on grouped enemies in late game team fights."} {"label": "tryndamere", "text": "It makes it difficult to kill you, which can give you time to kill the enemy. Trendamere is incredibly mobile that allows it to escape sticky situations, waste time on enemies and overplay the enemy too."} {"label": "wukong", "text": "Avoid fighting unless your Ultimate n is in place. Fighting without this will make the end-of-game team's fights much more difficult."} {"label": "neeko", "text": "The first component will allow her to spam abilities and not run out of mana. This will also let her deal a lot of damage in the lane."} {"label": "kayn", "text": "When it's late, players should prioritize the protection of their allies. Players focusing on Red Kayn should try to keep their Allied champions alive."} {"label": "nunu", "text": "After going into a fight with your Ultimate R, be prepared to fall back and peel for your allies in the late game. To make getting on the enemy backline easier, group with your team but stay off to the side."} {"label": "lucian", "text": "Lucian is an AD champion. When playing as Mage AP, avoid going to prolonged automatic attack trades with him because he will always win them."} {"label": "illaoi", "text": "It is effortless for Illaoi to use the lane brushes and whittle down enemies even before they can react. level 6 is a significant power spike. She can now take on the entire enemy team, especially if they happen to be melee-ranged in nature."} {"text": "Riven has a high skill ceiling but requires time to learn her combos.", "label": "riven"} {"label": "rumble", "text": "Its bargaining power will increase once it reaches that level. Rumble will unlock its Ultimate at level 11."} {"label": "trundle", "text": "Trundle can be arrested early if the enemy Jungler or Laner manages to kill him once or twice. It is crucial to get level 3 as quickly as possible in the jungle."} {"label": "olaf", "text": "Olaf loses both armour and magic resistance when he activates his Ultimate k. If possible, focus him while he is in his more vulnerable state before he can deal damage."} {"label": "rumble", "text": "He is skill shot reliant especially with his ultimate making or breaking games. When he goes above 50 heat he enters the danger zone which empowers his basic abilities, and if he hits 150 heat, he overheats."} {"label": "varus", "text": "The reduced healing of the Greek wounded Varus will benefit his teammates in the team fights. The Ultimate R of Varus offers a lot of play and choice opportunities for its team."} {"label": "zac", "text": "Zac excels in roaming, so it is essential to do ping and communicate with your team whenever it is missing on the track. Take advantage of the opportunity to exert pressure and intimidate Zac's CDA while he's gone."} {"label": "corki", "text": "Corki can be really good in the mid game and in those team fights. Make sure you shut him down early so he isn't very strong during the mid or late game."} {"label": "belveth", "text": "If invading teams invade you early, just back off. This is especially true if they are ahead, as you will not win early fights with them."} {"label": "masteryi", "text": "He's a ladder monster, and if he gets his stuff and hits the middle game at the end, he'll be almost unstoppable. A champion who is squishy can a man the Baron if they're early."} {"label": "olaf", "text": "Level 6 power spike increases Olaf's reach and targeting capabilities. Olaf can now reach his target without interruption."} {"label": "camille", "text": "Stand in the middle of the lane at all times to prevent Camille's E from landing on you. Keep the wave closer to yourself unless you're ahead."} {"label": "sivir", "text": "If you walk too far forward, the enemy will concentrate you and take you down. Continue to fly kites in team fights and systematically adapt your positioning."} {"label": "yasuo", "text": "In the fight against Yasuo, watch out for the blows of enemy brushes. Yasuo should be guarded to prevent surprise attacks."} {"label": "kled", "text": "His team will lose its front line if Kled's Ultimate R fails to reverse the tide of a team fight. Kled's ultimate can cause great chaos in a team fight and lead to loss if the enemy exploits its failure."} {"label": "kennen", "text": "Fighting like Kennen can be difficult if the enemy is able to disengage or has poke damage. To facilitate team fighting, look side by side."} {"label": "corki", "text": "Corki shouldn\u2019t find it hard at all to keep the enemy pushed into their tower once he completes it. At level 6, Corki\u2019s wave clear increases as his e can help him push the enemy into their tower."} {"label": "lulu", "text": "It will be difficult to kill Lulu when his Ultimate R is active, so don't start a total attack unless necessary. Lulu's early game can be incredibly hard to play against if you're a melee champion."} {"label": "sion", "text": "Grouping together, but not standing on each other, as this will prevent Zion from getting a multi-person knockup. Sion's presence is strong if he tries to make cheese."} {"label": "warwick", "text": "Warwick will focus on agriculture and survive the game early. At level 6, Warwick will be much stronger."} {"label": "sion", "text": "My Q has a lot of impact in neutral objective fights. I use Jungle brushes to stop enemies wandering in the Jungle without vision."} {"label": "jhin", "text": "Jhin doesn\u2019t have an escape or a dash. He is very squishy too so he should be pretty easy to kill."} {"label": "nasus", "text": "When Nasus splits up, he can use enemy team numbers to trigger a fight. During the fight, keep an eye on Nasus' mini-map and position."} {"label": "singed", "text": "He needs tank statistics so he can safely dive into the enemy team. Without adequate protection, he is unable to contribute significantly to team fighting."} {"label": "xinzhao", "text": "Xin Zhao can immediately kill any enemy lantern and sue them after getting his Ultimate R. After acquiring its first component, Xin Zhao can trade very aggressively with the enemy."} {"label": "chogath", "text": "When facing Cho'Gath in the early game, use pressure to gain an advantage. Do not be afraid to fight Cho'Gath alone."} {"label": "zilean", "text": "He can decode them. He can allow his team to collapse on them."} {"label": "zac", "text": "By taking fights, make sure you use the fog of war to catch the out-of-guard enemy. If the enemy has a dash, make sure you bait it first."} {"label": "darius", "text": "Many champions become tankier as the game progresses, making it harder for Darius to kill them. At level 16, Darius\u2019s Ultimate e becomes an essential tool in team fights."} {"label": "maokai", "text": "Because you'll need time to kill him because of his tankyness and Ultime. Place the vision around the map to help you spot it before it can spoil your allies."} {"label": "morgana", "text": "If you don't use MorganaS E correctly during fighting or in team fighting, you'll get killed (or your allies will get killed). Morgana's E must be used effectively during combat or in team combat."} {"label": "nasus", "text": "Nasus relies heavily on the end of the game to win. As the games end around or before the 30-minute mark, Nasus' late transport potential is reduced."} {"label": "malphite", "text": "The state of play dictates whether to go for an unqualified juggernaut or a glass cannon construction. A complete AP construction is better when facing squishy and varied door."} {"label": "mordekaiser", "text": "If your allies die quickly, you're unlikely to win the team fight. Mordekaiser has a healthy clear but slow clear at the beginning of the game."} {"label": "kayn", "text": "Kayn will pick up when he gets two points in his Ultimate R at level 11. The overall production of damage increases when Kayn peaks and lets him run around the map to choose killers here and there."} {"label": "kassadin", "text": "Shoving the wave will give Kassadin a considerable boost. To level up quickly, earn as much gold and XP as possible."} {"label": "maokai", "text": "You should start crashing on level three. Your W and Q compensate for excellent locking and CC,"} {"label": "vladimir", "text": "Vladimir is at his weakest at the beginning of the game. Try your hardest to put it behind to make it less heinous in the middle and end of the game."} {"label": "fizz", "text": "Once Fizz recalls and picks up his first item, he'll be able to dish out a lot of damage quite quickly. A good Fizz will not be scared to go for aggressive plays especially if he has a better first item than his lane opponent."} {"label": "twistedfate", "text": "Seating objectives with your team during the middle of the game. Another point of its ultimate capability will allow it to use this capability frequently."} {"label": "heimerdinger", "text": "Heimerdinger may look to all-in you whenever he reaches Level 3's spike. Level 6, when Heimerdinger unlocks his Ultimate R, he basically gets 3 new abilities."} {"label": "masteryi", "text": "Master Yi could continue to do everything about enemies because his Ultimate ability is very common during this phase of the game. Master Yi's team fight is extremely strong during this stage of the game, making it a crucial turning point for the success of his team."} {"label": "talon", "text": "Your E capability allows you to win fights much more effectively as it makes you very slippery and allows you to catch the out-of-guard enemies. Try to kill the enemy Jungler before taking a neutral goal."} {"label": "jax", "text": "Do not let Jax take objectives and open up your base for free. Forcing a fight with a numbers advantage when Jax is split pushing can be a good way to win a team fight."} {"label": "bard", "text": "Standing too close to the wall makes it easy for Bard to stun the player with his Q. When playing as a melee champion, avoid standing too close to Bard or the minion wave."} {"label": "morgana", "text": "Avoid regrouping too closely in team fights. Grouping too close could allow Morgana to get a very good Ultimate Roff."} {"label": "seraphine", "text": "Level 6 is a decent pick-up for seraphine. At level 6, Seraphine will get her Ultimate R."} {"label": "irelia", "text": "Her opponent will have to be very careful as Irelia can decimate them with her Ultimate R and Q should they get hit by the initial Ultimate R cast. continue to split push in the late game if your team isn't at risk of dying or getting caught out."} {"label": "zac", "text": "Zac's death pressure is increasing. Zac is likely to play aggressively when he has his Ultimate R."} {"label": "seraphine", "text": "To reduce the chances of dying and being taken out of position, try to stay with your team at all times. You should keep an eye on what main goal is next."} {"label": "akali", "text": "This will allow you to use your E and Ultimate to catch up with these extended targets, and get rid of them quickly. When you fight for a neutral goal, if you land an E on an enemy champion, you don't need to always go there."} {"label": "ivern", "text": "Peel for your team in team fights. Use Daisy R to peel for your team while focusing on using your W to shield your carry."} {"label": "shyvana", "text": "Look for choices with your team. If you can choose someone, call for Baron or Dragon to continue your lead. After entering with your Ultimate t, be ready to fold and peel for your allies in the fights of the end-of-game team."} {"label": "karma", "text": "This allows her to peel for her carries effortlessly and help win fights."} {"label": "pyke", "text": "Ward the flanks when sieging objectives as Pyke can attack from the side or pick someone off with his Q and win the fight. When no team fights are occurring, Pyke will be in a side lane split pushing."} {"label": "lillia", "text": "Lillia's summoner spells are Flash and Smite. Starting the game you have a few options, but doing a full jungle clear is usually the safest option. You can also look for an early gank or do another full clear afterwards. Start a fight by sleeping two or three opponents and then spamming abilities until cooldowns are back. This makes it easy to burn through an enemy team. Keep going in, spamming abilities and backing off when needed to avoid taking damage. "} {"label": "camille", "text": "Camille stays with her team to avoid going in alone. You don't want to go in without camille's team."} {"label": "zeri", "text": "The next power peak for Zeri is usually at the level where it unlocks its first component element. Unlocking its first component element allows Zeri to go for more favorable exchanges with the enemy laner."} {"label": "masteryi", "text": "Can do a lot if the enemy team disengages when its Ultimate r is active. Very sensitive to the CC, so if the enemy saves their CC for him, he will die."} {"label": "missfortune", "text": "Miss Fortune's Ultimate E can cause tons of damage if it is used in a safe place. In team fighting, Miss Fortune really shines."} {"label": "gragas", "text": "Gragas is way stronger than you early. Decrease Gragas' early power by warding for your allies."} {"label": "anivia", "text": "Keep this in mind and try to prevent her from doing so. Look for aggressive plays at level 2 because you are stronger than her at that level."} {"label": "seraphine", "text": "She should be really great as the game continues because she's going to have all her articles by now. She will have to take care of her combat positioning to make sure she's not chosen."} {"label": "volibear", "text": "Securing the Drakes is also important. Volibear is a very strong duel, especially at the beginning of the game."} {"label": "jarvan", "text": "This is known as his flag and drag combo. Upon landing he deals damage to that champion and all nearby enemies creating aoe shield and slows their entire team."} {"label": "leesin", "text": "Don't forget you're holding the Smite for your team. Your goals are to secure peaks and peels for your squishy targets during this phase of the game."} {"label": "sion", "text": "Sion has a deceptively powerful laning phase."} {"label": "senna", "text": "The Senna Poke is a very effective long-term capacity and a passive supply agency. His poke allows him to heal with his Q, making her very good against poke-based teams."} {"label": "teemo", "text": "Teemo will have a lot of Hast capacity now, which means that it can deposit a lot more mushrooms around the map. Enemies will have to invest heavily in the vision to keep themselves safe from the rising spawning rate of Teemo mushrooms."} {"label": "kogmaw", "text": "Keep the wave near your turn. Expose Kog'Maw for ganks by keeping the wave near your tower."} {"label": "jhin", "text": "Getting caught out will result in the enemy being able to push their advantage and finish the game. Watch your positioning in the late game."} {"label": "kled", "text": "It'll give him a huge whip, and he'll kill people in an instant. It will be quite the peak of power for him."} {"label": "diana", "text": "Diana is an assassin. As Diana is an assassin, she will be able to pick off targets in the mid-game that are walking around the map alone."} {"label": "qiyana", "text": "Starting the game, her laning phase is not amazing. However, if your opponent's mispositioned so you can get in range to use your E, you have access to amazing trades."} {"label": "vex", "text": "The teams will regroup at the end of the game. Vex is good in team fighting, so she should do well in team fighting at the end of the game."} {"label": "volibear", "text": "This peak is mainly due to Volibear's ability to initiate independent fighting and to instigate dives into the tower with ease. Any unhealthy target will be forced to play safely and suddenly remember when Volibear launches a level 6 fight."} {"label": "wukong", "text": "It can easily be removed if the enemy wanders with another teammate. His is the only form of self-peel for him."} {"label": "lillia", "text": "Lillia is very fast and mobile thanks to her Passive. This makes it difficult for her to catch out of her position."} {"label": "zilean", "text": "Ward's placements have been designed to keep enemy movements visible so that players can track their opponents' positions and detect when they have launched a goal. Team members were instructed to stay with their teammates at all times in order to minimize the risk of being caught alone."} {"label": "hwei", "text": "Do not fight in the jungle as Hwei has a lot of AOE damage. Hwei will have a lot of AP items at mid game and deal a lot of damage."} {"label": "qiyana", "text": "Level 6 is a massive spike. A level 6 for qiyana should send shivers down her enemies' spines."} {"label": "yasuo", "text": "After the bot track moves towards the medium track, turn to the bot side of the map or somewhere else on the map to continue farming and win XP. As you are good at collecting murders and killing isolated targets, try to ambush and assassinate enemies who are alone or who walk around Rift Summoners."} {"label": "nocturne", "text": "Nocturne will have access to his core items. Nocturne can easily pick off enemies when rotating alone."} {"label": "neeko", "text": "Ward your flanks and nearby bushes when sieging objectives because Neeko may use her Passive and W to get a good engage off with her Ultimate R. Neeko uses her Ultimate R to stun multiple people when they are too close together, so it's best to split up and not stand too close to others in team fights."} {"label": "hwei", "text": "When behind, the person isn't very good in fights despite having AOE and damage. The person does nothing in fights when behind"} {"label": "yasuo", "text": "Yasuo becomes really powerful once it reaches level 16. Level 16 is the power level that makes Yasuo become supercharged."} {"label": "missfortune", "text": "Putting the enemy down before channeling Ultimate e can help to finish them. Stay with your ADC throughout the middle of the game."} {"text": "Smolder is a champion who scales into a late game god.", "label": "Smolder"} {"label": "camille", "text": "You should pick champions that cannot counter Camille when playing with her. Camille Support's first power spike was at level 2 and 3."} {"label": "teemo", "text": "Keep the minion wave closer to your side of the map This will ensure safety and reduce your chances of dying in the way."} {"label": "twitch", "text": "Hurricane, Inferge, and Lord Domns offer situational items that can be substituted in. The early game is a great time to focus on farming hard and scaling into a late-game monster."} {"label": "sett", "text": "Sett's selection potential is really high during this phase of the game. His E will allow him to install death brushes in the enemy jungle."} {"label": "briar", "text": "Her skirmishing power is quite high. It is advisable to keep this in mind when fighting against her alone."} {"label": "camille", "text": "Stay with your team in the late game. Avoid running too far away from your team as the enemy may force a fight and win the game if you\u2019re nowhere nearby."} {"label": "shen", "text": "Be careful because Shen has a potential for ambush in the middle of the game thanks to his E capability. Avoid walking or watching parts of the card that have not been received if you know Shen was nearby, for fear that it will result in your death."} {"label": "galio", "text": "Chokepoint fights are going to be really beneficial for you during this phase of the game. Just make sure that you can land a multi-man W on the enemy team and then allow your team to collapse on the CC'd enemies."} {"label": "ezreal", "text": "ezreal was to use his E aggressively only when he is 100% sure he cannot get abused for it. ezreal's E should not be used aggressively in late game fights because he will be vulnerable briefly."} {"label": "mordekaiser", "text": "Mordekaiser's W stores a certain amount of the damage he deals and a lower amount of the damage he takes as a secondary white bar. The shield also heals for a portion of the amount when recast."} {"label": "urgot", "text": "He falls at the end of the game because of his enemies who build defensive objects. Defensive objects built by his enemies can bring him down."} {"label": "shyvana", "text": "If you can catch someone out of position with your abilities, you will be able to take the goal for free. Its first capacity will be maximized at level 9."} {"label": "viktor", "text": "Viktor needs time and gold before he comes online to inflict damage. Your viktor champion is weak at the beginning of the game."} {"label": "swain", "text": "The CC chain works particularly well against stationary carts if he or someone else in his team gets to CC a target. Regenerating health with W can surpass enemies in the way."} {"label": "samira", "text": "The ability will spread a lot of damage and heal Samira heavily, so team fighting will be optimal. The flight of Samira's life combined with his damage and mobility during the last game will make her really good in the team fights."} {"label": "riven", "text": "All she has to do is use her multiple targets. Riven will now have his basics."} {"label": "rell", "text": "You can use Rell's E on the frontline to look for sneaky engages and then CC the enemy team! You will be unable to engage at all if the enemy has knock-ups or interrupts in the lane."} {"label": "sett", "text": "It can regenerate its health quickly because its Passive and its real damage W will melt through the enemy health bars. Sett's gonna get some early cheese."} {"label": "teemo", "text": "At level 6, Teemo can place tons of mushrooms around the track. This can help it prevent enemy Jungler's ganks, and make it harder for the enemy's way to play aggressive. Teemo is very early and can intimidate the enemy down a ton."} {"label": "khazix", "text": "Kha'Zix will try to assassinate targets that are alone in the middle of the game. Avoid crossing the river alone if you are not sure where Kha'Zix is."} {"label": "yasuo", "text": "Yasuo's passive and r-damage can decimate the enemy. Yasuo can kill the squishies easily because of its high yield in damage."} {"label": "nautilus", "text": "Boots grant Nautilus a minor powerspike but allow him to roam frequently, enabling him to assist other lanes and invade the enemy jungle. You should stay with your group when going into a fight."} {"label": "leona", "text": "She is great at teamfighting. Hares were frequently seen in gardens in spring."} {"label": "kaisa", "text": "This is because her Q can target the same champion and deal significant damage in a short time. Her E and Ultimate R allow her to be independent in the lane."} {"label": "tahmkench", "text": "As a support, you are quite vulnerable and can easily be killed when you go to the room, when you move around the map, and when you are alone. To reduce the chances of dying and being taken out of position, try to stay with your team at all times."} {"label": "zac", "text": "Zac has good support in the way, thanks to his blobs. Additional health and maintenance enable him to survive more difficult matches and heal the enemy."} {"label": "sett", "text": "The objective at level 3 should be achieved quickly and the use of war fog can help to spoil the overstretched enemies for a quick and rapid advance. Correct timing with your W can make the difference between winning or losing a fight."} {"label": "yone", "text": "This will make it very important for the enemy to keep an eye on Yone, otherwise it can easily Ultimate R several people from the war fog. When playing the Yone, look for choices about immobile or misplaced enemies during the late game."} {"label": "darius", "text": "Darius\u2019 best early game power spike is when he hits level 6. The Ultimate e of Darius heavily increases his 1v1 and skirmishing power at this time."} {"label": "xinzhao", "text": "Avoid walking in nonwarded areas unless you know where Xin Zhao is. When Xin Zhao's Ultimate R is on cooldown, it's incredibly vulnerable."} {"label": "seraphine", "text": "Your W will allow you to heal many allies at the same time. Overall, you're going to help your team a lot during the fighting."} {"label": "karthus", "text": "At level 9, Karthus will deal a lot of damage to single targets. Karthus' 1 ability has AoE properties which will help in clumped fights."} {"label": "garen", "text": "Garen's kill pressure in the early game can be difficult to handle if you're playing as a tank. You should try and avoid trading with Garen unless his Q is down."} {"label": "gwen", "text": "Gwen will be much stronger once her Ultimate R is unlocked. The unlocking of Gwen's Ultimate R will increase her trading power dramatically."} {"label": "velkoz", "text": "Your goal throughout the laning phase is to poke and harass the enemy in the way. You have a lot of poke, so try to bring down the enemy as often as you can."} {"label": "nasus", "text": "If Nasus fights with his team, try to lock him up with crowd control. The crowd control can prevent Nasus from targeting your carts with its Q and R capabilities."} {"label": "zed", "text": "Look for selections all around the map and keep track of the recently completed fighting. Once you get your first item, your burst damage will be really high."} {"label": "sion", "text": "You need help from your bot track if you are not able to take the goal alone. Going to Level 3 was going to be quite important in this game, so ask for a hard leash and quickly erase the Jungle."} {"label": "veigar", "text": "Do not separate or leave your team otherwise the enemy may try to withdraw you or initiate a 4v5 fight when you are away from your team. Look for a choice with your n to win the number advantage."} {"label": "syndra", "text": "Keep the wave near your turret but don't let it push you under your turn. After you have your first item, can start pushing Syndra into its turrets."} {"label": "gangplank", "text": "At level 6, Gangplank's global ultimate can be incredibly effective at pressuring opponents. In team fights, play a backline caster role using barrels for massive damage combos."} {"label": "kennen", "text": "You must be careful about your backline getting dove of war fog when Kennen uses his Ultimate. You should jump on Kennen immediately if he uses his Ultimate."} {"label": "chogath", "text": "If you do not know where Cho'Gath is, do not walk through the river isolated or without vision. Cho'Gath's abilities are crucial when it comes to winning team fight."} {"label": "sion", "text": "Sion is an amazing split pusher with lockdown abilities and engages his enemies with incredible force. Sion's ultimate allows him to charge in a direction, becoming immune to all CC, and dealing damage to all enemies around him."} {"label": "senna", "text": "Play safe for the first levels. You need time to come online and you should not fight unless you have a clear advantage early."} {"label": "xerath", "text": "It is unlikely that you can stack Spellthief effectively. Xerath often goes to pupil goals alone."} {"label": "kayn", "text": "With the speed of the E movement, Kayn can easily run to the enemies. He is dependent on playing around his Passive before getting his form."} {"label": "lissandra", "text": "You should not stay halfway if you are unable to accomplish anything. As you are good at getting choices and killing isolated targets, try to ambush and assassinate enemies who are alone or walk around Rift Summoners alone."} {"label": "mordekaiser", "text": "You benefit from extended trades, so try to go for them frequently. The minion wave is better kept closer to your side of the map in early play."} {"label": "cassiopeia", "text": "make use of her W and escape a trade. Cassiopeia struggles against fast-moving enemies."} {"label": "zac", "text": "Its ultimate ability enhances its ability to engage and secure murders at this level. Adjust your game style accordingly, prioritizing security and avoiding unnecessary risks."} {"label": "diana", "text": "With the lower cooldown comes additional damage. She will deal a lot of burst damage in the mid-game if she is ahead."} {"label": "orianna", "text": "orianna gained access to her Ultimate d at level six. orianna can now make plays of her own or in combination with her team using her Ultimate d."} {"label": "mordekaiser", "text": "The first element will allow Mordekaiser to survive and inflict a lot of damage. Compensation with this component of the item will be quick."} {"label": "veigar", "text": "Veigar is rather squishy, so if you are able to reach it and shoot it down at the beginning of the fight, your team will have a easier time to win. Veigar will use his Ultimate R to try to bring down a defenceless/healthless enemy."} {"label": "diana", "text": "With the final point in her Ultimate R at level 16, Diana will deal considerable AOE damage to any enemies caught up in it. When Diana is low on mana, she is not a threat to you as her kit requires a lot of mana to trade effectively."} {"label": "skarner", "text": "This maximization of Skarner's first ability is expected to strengthen its survival and damage in the game. It is also expected that this maximization will allow Skarner to make more choices now."} {"label": "teemo", "text": "You are rather weak in the game early and need time to come online. As you don't have much in early play, you may want to wait for the enemy to waste an ability before playing aggressive."} {"label": "tryndamere", "text": "Keeping the wave near your tower allows you to have opportunities to bring the enemy under the risk of the ganks. Ganking can bring important benefits, such as increased chances of killing."} {"label": "soraka", "text": "Soraka's Ultimate 6 cooling station is important to follow as it provides superior damage. Positioning the minion wave closer to your side of the map allows for easier ganks by your Jungler and can be used for all-in-Soraka and continue them in the way."} {"label": "galio", "text": "Galio can keep his wave shoved in at all times. Galio will have his core items at this point."} {"label": "aatrox", "text": "Aatrox's Ultimate R is crucial in late game team fights. Fighting with Aatrox's Ultimate R on cooldown could be the difference between winning and losing."} {"label": "jarvan", "text": "Once he\u2019s gone in, he will need to fully commit to the fight. To ensure victory, you need to make sure your team is in a position to follow up."} {"label": "ornn", "text": "Ornn cannot pin you against terrain. Poke Ornn regularly in this matchup to hinder his all-in potential as much as possible."} {"label": "teemo", "text": "The damage you will take into Teemo's traps is likely to cause you to be killed. Keep the wave near your turn."} {"label": "hwei", "text": "Many abilities make Hwei fun to play with. Complex kit makes Hwei enjoyable to play."} {"label": "lulu", "text": "Lulu's capabilities are difficult to counter when used correctly. It will be a top priority for the enemy team."} {"label": "rumble", "text": "If you can bait the Rumble bar and overheat it, it will lack capacity damage. Once Rumble has his Ultimate, his death pressure increases."} {"label": "olaf", "text": "When Olaf's Ultimate ability k is down, he can easily die. Without his Ultimate ability k, Olaf is very squishy and easy to kill."} {"label": "rumble", "text": "This allows him to act easily as a disruptor during team fighting. Its E combined with its W can allow it to easily descend a single enemy target."} {"label": "velkoz", "text": "After destroying the lower lane tower, turn towards the middle lane and try to take this tower. This will open the card and give your team a gold lead."} {"label": "corki", "text": "By delaying team fights, Corki can get a better position and set up for his ultimate ability. Corki's poke allows him to roam safely and reposition himself in the game as needed."} {"label": "skarner", "text": "Delay its level 6 power peak by invading its jungle and flying its camps. It has a strong tool for objective control."} {"label": "akshan", "text": "Akshan's W allows him to get out of sticky situations and be camouflaged for a long period of time if he stays close to a wall. Akshan doesn't do too well in the various matches."} {"label": "akshan", "text": "The enemy will take your turn while you wander. Akshan can look for an aggressive piece once he unlocks both his Q and his E."} {"label": "sejuani", "text": "She doesn't have a reliable form of CC on her. A reliable form of CC means that it has an effective way to control or control crowd opponents."} {"label": "kassadin", "text": "Once Kassadin gets his first item, he should deal a lot of burst damage to his enemies. Dealing burst damage can give Kassadin a considerable boost and increase his chances of getting kills on other lanes."} {"label": "jinx", "text": "Getting caught out will result in the enemy being able to push their advantage and finish the game. Watch your positioning in the late game."} {"label": "kogmaw", "text": "With an appropriate coat, it can take over a game quite easily due to its Q and e. He also has a certain amount of self-peel with his e, but it is better for him to keep his distance from CC."} {"label": "gragas", "text": "Gragas's E ability can interrupt enemy abilities and dashes. Once Gragas manages to get to level 11, he will have two points in his Ultimate R."} {"label": "graves", "text": "Against graves can prevent him from getting kills before you see him gank a lane. If you can see Graves before he ganks a lane, it will be harder for him to get kills and snowball."} {"label": "jax", "text": "Jax will get stronger and stronger as the game goes along. You should keep an eye on Jax at all times because he will look to split push and take objectives quickly."} {"label": "anivia", "text": "Counter pushes from the enemy team is a must in the late game. Stick with your team and use your Ultimate m to prevent the enemy from sieging objectives."} {"label": "jhin", "text": "jhin isn't very good at fighting tanks because of his Passive due to his immobility. a genuine tank would take ages for jhin to get rid of."} {"label": "soraka", "text": "Peel for your allies as much as possible. Keeping the allies alive during the team fights is crucial to winning the game."} {"label": "hecarim", "text": "This allows Hecarim to take extended trades while laning, as well as while jungling. This combined with his rune choices can cause Hecarim to sustain himself as well."} {"label": "gangplank", "text": "Avoid fighting in the early game if possible. Gangplank needs time to come online."} {"label": "shen", "text": "A favorable match-up means that Shen Level 2 and 3 will not make the game a lost cause. It is possible for him to pursue an all-in-one strategy. Shen should pay attention to his items because they affect his production of damage as he buys them in a particular order."} {"label": "tryndamere", "text": "Keep the minion wave closer to your side of the map in early play. Trendamere has a lot of pressure to kill and if you push, it could easily all within you and pursue you in the way."} {"label": "lillia", "text": "Lillia's splash E can be a strong tool if it is used in the right position. Lillia is very fast and mobile thanks to her Passive."} {"label": "shyvana", "text": "Each Dragon provides a buff to Shyvana who helps his entire team and drinks directly with his Passive. It is recommended not to take each Dragon if possible."} {"label": "shen", "text": "You should cancel Shen's Ultimate R with a CC capacity if possible. Canceling the capacity is not possible, so ping and pushing the minion wave into the Shen tower as quickly as possible."} {"label": "camille", "text": "Camille cannot easily get on to the backline by running at the enemy. Instead, she will try to flank from the side."} {"label": "sion", "text": "With the new gain level, Sion's death pressure and roaming potential increase significantly. Sion can absorb a lot of damage like a front line, allowing it to peel its wagons with ease."} {"label": "pantheon", "text": "Once Pantheon hits level 6, communicate with your team."} {"label": "amumu", "text": "Delaying Aumu's Level 6 power peak will also delay its Ultimate y. Delaying some of Amumu's ganks means it will be weaker."} {"label": "wukong", "text": "A monkey can guarantee goals much easier than you can. Keep them to spot a monkey before it can achieve a goal."} {"label": "malphite", "text": "According to Malphite's construction, it can either blow up enemies on the whole map, or be a reliable linear front for its allies. Malphite's goal is to enter the enemy rear line and separate the front line from the rear line."} {"label": "zac", "text": "Zac has creative gank paths that guard against him a little misleading. The best way to deal with Zac is to place pupils in its jungle camps and near its jungle entrances rather than pupils inside the alleys."} {"label": "swain", "text": "Its Ultimate R offers additional protection and health regeneration. Swain is weak early in the game."} {"label": "seraphine", "text": "Fighting around closed spaces will help you a lot. You can easily target multiple champions in battles around closed spaces."} {"label": "aphelios", "text": "He will start to dish out a lot of damage during the mid-game. He will find it much easier to take down the enemy frontline during the mid-game."} {"label": "taliyah", "text": "Keep robbing the enemy with your Qs and Es in the way. Try not to use your Q in the middle of the track to make sure you can regularly throw several balls of your Q."} {"label": "qiyana", "text": "Kriana's ultimate is a long range wide skill shot which knocks enemies back and stops upon hitting terrain. Enemies hit by the shockwave are dealt a good amount of damage and stunned."} {"label": "mordekaiser", "text": "This provides additional protection. The minion wave offers tons of additional protection when placed on your side of the map."} {"label": "taliyah", "text": "Use your Ultimate R capability to eliminate enemies when you have the opportunity. This ability is extremely useful when you see an enemy on a side track and can catch them out of sight."} {"label": "nautilus", "text": "He will soak up both tower shots and enemy damage simultaneously and make it very easy for his allies to follow up on his engagement."} {"label": "shyvana", "text": "With its AP construction, the timidvane can detonate enemies from afar. Alternatively, Timitvana can use a style of contusion game and dive into enemy team fighting."} {"label": "ezreal", "text": "Only use ezreal's E aggressively if he is 100% sure he cannot get abused for it. Stick with your team and avoid walking too far away from them."} {"label": "vex", "text": "Always look at your positioning at level 6 because its level 6 is stronger and can easily kill you if it lands on its 6. Focus on pushing and matching the light Post 6 wave to reduce its chances of pushing you into your lap and getting a gold lead."} {"label": "camille", "text": "Don\u2019t get close to the walls as this will give her the opening to engage. If you\u2019re playing as a ranged champion, try and harass Camille with basic attacks whenever she tries to last hit."} {"label": "sett", "text": "This will open the map. This will give your team a golden lead."} {"label": "zac", "text": "If the enemy avoids staying near the walls, then it will become really difficult for Zac to cover them with the fog of war. He will then have to take conventional gank paths."} {"label": "nautilus", "text": "It can be hard to gank your allies if the minion wave is between you and the enemy. Focus on getting level 3 quickly in this matchup."} {"label": "caitlyn", "text": "The first tower in your lane was destroyed by caitlyn. Caitlyn is strong in team fights."} {"label": "lulu", "text": "During neutral, objective combats, stay somewhere near your Jungler so that they are not chosen during or before a fight. Losing crucial goals will certainly lead to your loss if you are not careful enough."} {"label": "rumble", "text": "You allow Rumble to land a devastating B on your entire team inside the pit. Rumble is inclined to disengage as soon as he uses his Ultimate B."} {"label": "samira", "text": "Three points in Samira's Ultimate R will give him a huge peak of power. The ability will spread a lot of damage and heal Samira heavily, so team fighting will be optimal."} {"label": "aphelios", "text": "Your Ultimate R cooldown should be quite low at this point but do your best to save some Infernum rounds for a major fight. Although you're good in the late game, it is not recommended that you over-attack as Aphelios is very squishy."} {"label": "shen", "text": "After 3 seconds of channeling, Shen teleports to his ally and gives them a shield. The empowered auto-attacks are done with W if needed."} {"label": "shaco", "text": "Another point of its Ultimate capability will allow it to use capacity frequently and increase damage from clone breakup. Look for selections all around the card during this phase of the game."} {"label": "malphite", "text": "According to the construction for which Malphite opts, he will either shoot at the enemy rear line or absorb a lot of damage during the front lining for his team."} {"label": "nasus", "text": "This will help reduce Nasus' stacking mechanic and it will be easier to take him down. Whenever possible, commit to Nasus when his W is on cooldown."} {"label": "ezreal", "text": "It is crucial for ezreal to stick with their team as much as possible. At level 16 Ezreal will put the third point in his Ultimate R."} {"label": "thresh", "text": "Thresh relies heavily on help. His skill shots are not easy to land."} {"label": "soraka", "text": "Level 6 is a massive power peak for Soraka, allowing it to save each of its tires with proper use. A good use of Level 6 will require a better knowledge of the card in the game."} {"label": "drmundo", "text": "This is invaluable when he is trying to pull off a gank or when he manages to catch an immobile champion out. Grievous Wounds are his mortal enemy, especially during the early game."} {"text": "Kled's mount, Skarl, takes damage for Kled when mounted and allows him to dismount, gaining a gun that fires a straight line skillshot or a pistol with cone of fire.", "label": "Kled"} {"label": "evelynn", "text": "Power farm starts at level 6 when Evelynn unlocks her Ultimate R. Evelynn becomes invisible after reaching level 6 and can roam around the map."} {"label": "mordekaiser", "text": "Silence Mordekaiser before using t to kill him, or he will protect W's damage and avoid death. Get Mordekaiser involved when his E is broken, otherwise you will have problems avoiding it due to lack of mobility."} {"label": "camille", "text": "Camille will often hunt vulnerable targets who are isolated walking around the map. Stick with your team to reduce Camille\u2019s assassination attempts."} {"label": "cassiopeia", "text": "At level 13, Cass will max out her Q. Pairing this with her E max, Cass will be able to deal a lot of damage in a skirmish."} {"label": "maokai", "text": "Spotting Maokai on the flank will allow you to prepare for his attack. Once Maokai's level has increased to 6, his death pressure in the track will increase."} {"label": "ezreal", "text": "buffering ezreal's E won't work too well if the enemy has some form of ranged CC which they can use to follow-up on ezreal after he has used his E. this forces ezreal to play a bit more defensively, and he won't be able to push in the wave either, else he can get run down by the enemy."} {"label": "velkoz", "text": "Having its complete construction will allow Vel'Koz to blow people up like balloons. Any squishy who gets caught in the crossfire will definitely die."} {"label": "zyra", "text": "Avoid detaching from your ADC when the capacity of Zyra (Grasping Roots) is increasing, as it can interrupt your W (You and Me!). Being caught without your W can leave you vulnerable and likely to be eliminated."} {"label": "lissandra", "text": "At level 9, Lissandra Q will be maximized. Lissandra is very good in team fighting."} {"label": "nilah", "text": "You need time to come online and you shouldn\u2019t be fighting until you have some levels under your belt. After destroying the bottom lane tower, rotate to the mid lane."} {"label": "trundle", "text": "Trundle must be playing early. If Trundle can't play aggressively, then he won't be as strong as he could be."} {"label": "viego", "text": "The use of Passive is timely to avoid dying in group fighting. Your Ultimate R can be used as an escape tool in heavily bottled fighting."} {"label": "nunu", "text": "They have incredible objective control. Their ultimate has so much damage it can destroy entire teams."} {"label": "zyra", "text": "To reduce the chances of dying and being taken out of position, try to stay with your team at all times. Keep a constant eye on what the main objective is for next spawning. If it spawns quickly, make sure to place the vision around the lens as quickly and safely as possible before going back to safety."} {"label": "leesin", "text": "Lee Sin is very strong early game. He is incredibly mobile."} {"label": "seraphine", "text": "Seraphine will often go alone in the middle of the game. You can take advantage of this opportunity to fight and take her while she's dead."} {"label": "kassadin", "text": "Try to gain an early advantage by playing aggressive and blowing an early Flash. Kassadin is at his weakest during the laning phase and is highly abusable."} {"label": "diana", "text": "Her level 6 power spike is very good. She will probably beat you in 1v1 at that stage of the game, so don\u2019t bother trying to fight her alone unless she is low. Diana\u2019s objective control is good and she can secure objectives like the Dragon or Rift Herald without any help."} {"label": "katarina", "text": "This will reduce her ability to trade and kill you with her r. Don't blindly follow Katarina's roams or you might get ambushed"} {"label": "yone", "text": "You can start growing and winning XP there. You can look at 1v1 any enemy trying to stop you."} {"label": "xinzhao", "text": "The enemy team should seek to fight xinzhao during this period and target him in front of anyone else. xinhao is not very effective against a group of champions because it is extremely dependent on choices to get an advance."} {"label": "talon", "text": "One point in its Ultimate R allows to increase the overall damage in the game. This boost allows him to easily explode the squishies."} {"label": "ezreal", "text": "ezreal's E provides a safety net, allowing him to quickly recover from unfavorable situations Ezreal is very squishy."} {"label": "udyr", "text": "Keep the Drake kept at all times to reduce Udyr's chances of securing it for free. Unlike most champions, Udyr does not reach level 6."} {"label": "seraphine", "text": "Seraphine can do a lot of damage. The CC (crowd control) will allow its team to collapse quickly on the enemy."} {"label": "kindred", "text": "Kindred has the ability to achieve solo goals with ease Unless you can take them first, make sure you keep the Dragon at all times so you can spot it before it secures the target."} {"label": "aphelios", "text": "Aphelios's ultimate applies a massive slow on all targets and has an additional burst of damage from each target hit for insane AoE damage. Green and purple guns can be used together for long-range route."} {"label": "warwick", "text": "If the enemy locks Warwick with CC, his Ultimate R will be stopped. In a Warwick game, keep running around the map with your Jungler."} {"label": "zeri", "text": "At this stage of the game, she will be very strong. Once it has completed its first element, its trading capacity increases considerably."} {"label": "hwei", "text": "You are good at fighting around objectives. Try to make plays with R around major objectives in the late game."} {"label": "viktor", "text": "When you sit Baron or Dragon, or when you push the enemy under their turn, look for a choice with your abilities. Before you look for it all in there, lure his d."} {"label": "neeko", "text": "Stay at max distance from Neeko to make it harder for her to root you with E. Staying at max distance makes it harder for Neeko to get a good Ultimate R off."} {"label": "seraphine", "text": "That makes her a great champion of utility. His ultimate R has the potential to hit the entire enemy team."} {"label": "volibear", "text": "Once Volibear reaches Level 3, it can look for a favorable trade when all three of its core capabilities are on the rise. Expect Volibear to play aggressively right now."} {"label": "renekton", "text": "This can easily force a Flash. Play respectfully with Renekton until then."} {"label": "nidalee", "text": "Human Q throws a spear with increased damage range, while cougar Q is an auto-attack reset. Her E heals friendly champions and grants attack speed."} {"label": "galio", "text": "His R gives a large opportunity to gank and assist other lines or introduce himself in a team fight, However, he doesn't have much kill threat against enemy laners in a 1v1 at level 6."} {"label": "neeko", "text": "Farming will make you more of a threat in the later parts of the game. Rotate around the map if your bot lane decides to rotate to the top lane after securing the bottom lane tower."} {"label": "nocturne", "text": "If you want to fight him, you need to bait out his W first or else he will just win the 1v1. You should not steal his Ultimate as it will not help you much in the 1v1 against him."} {"label": "lulu", "text": "You're gonna have to figure it out before you fight. This prevents Lulu from returning the exchanges."} {"label": "renekton", "text": "If you're overstretched while pushing the wave, remember to avoid being all-in-one by Renekton. Renekton's death pressure increased after completing his first article."} {"label": "riven", "text": "Riven's W deals damage in a circle around her, stunning enemies hit. Riven's ultimate empowers her for 15 seconds, granting bonus attack damage, range, and bonus range on both Q and W."} {"label": "xerath", "text": "Its ability to impact team fighting is really high. His AoE abilities allow him to shoot down several enemies at once."} {"label": "zac", "text": "Fighting in the jungle makes it easy for Zac to hit the whole team with his Ultimate R. Fight outdoors whenever possible."} {"label": "sett", "text": "Aatrox does not heal from the Setts W shield. Avoid damaging Sett with capabilities when its shield is active unless you are looking for CC (crowd control)."} {"label": "karthus", "text": "The placement of your n can make or break an entire team fight with karthus. Karthus is really good during the late game."} {"label": "kayn", "text": "Depending on the shape you get, you should increase your fighting frequency accordingly. This will help you snowball the game quickly."} {"label": "darius", "text": "At level 16, Darius\u2019s Ultimate e becomes an essential tool in team fights. Darius\u2019s Ultimate e can deal a considerable amount of damage and serve as an execute."} {"label": "akali", "text": "Continue to play team fights slowly. While your cooldowns will be short, you have to play around your W as much as possible to make sure you can kill the enemy."} {"label": "quinn", "text": "If you focus on the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive."} {"label": "taliyah", "text": "Use the terrain to browse the map faster using the Passive of Taliyah. Use Taliyah's C carefully because this ability can quickly get its free murders in the jungle."} {"label": "sion", "text": "Sixteen Zion can gank the tracks from far with his Ultimate R. Look for ganks every time your Ultimate R is in place."} {"label": "nautilus", "text": "Nautilus has the most CC of all champions of the League of Legends. This allows him to lock the enemies easily."} {"label": "neeko", "text": "She can easily ambush someone with this ability. Another point on her Ultimate R allows for increased damage output."} {"label": "sion", "text": "A player is a very strong split pusher in the middle of the game. A player should usually start regrouping when there are no goals to be taken nearby."} {"label": "drmundo", "text": "Focus on killing Dr Mundo first in a team fight. The best way to defeat Dr Mundo is by using crowd control and focus him down first."} {"label": "jax", "text": "jax's Q allows him to escape collapse attempts with ease. Jax is weak against single target crowd control."} {"label": "drmundo", "text": "Dr Mundo's ability to 1v1 the enemy Jungler, or 1v1 any lane champion, will be very high. Don\u2019t be afraid to 1v1 champions if you\u2019re ahead."} {"label": "morgana", "text": "The use of the Ultimate R in the enclumed fighting will be effective with its production of high damage. Morgana excelled in the end-of-game fights because of her utility and CC on her Q."} {"label": "tahmkench", "text": "Look for selections in the middle of the game. If you can choose someone with the help of your allies, you can abuse their death timer to win more gold and maybe take a turn, a goal or get more murders."} {"label": "diana", "text": "Diana's Ultimate R can be used to get kills over and over again in lane. The enemy laner should not play incredibly safe if Diana will help their allies with her abilities."} {"label": "irelia", "text": "It can then be used again to send out another blade to another point on the floor. In addition, the second use of E can be cast while dashing with Q and it can actually be used at the same time as her ultimate."} {"label": "taliyah", "text": "Its ultimate capacity does not add any additional damage. Most of his abilities will be maximized during this phase of the game."} {"label": "nasus", "text": "With Ghost available, Nasus becomes a serious threat in teamfights. In late game teamfights, Nasus excels at running at the enemy backline."} {"label": "sett", "text": "Avoid being separated or away from your team in the late part because the enemy will force a fight while you're gone. Play around your Ultimate R in the later parts of the game."} {"label": "nunu", "text": "If invading Nunu, do not fight him when near a jungle camp as he can use Q to gain health advantage. Ideally, fight Nunu when in the river or not near a camp."} {"label": "cassiopeia", "text": "Her ultimate cone skill shot deals damage and stuns all enemies facing her for 2 seconds. Cassiopeia's combo is straightforward: land your Q and then spam E."} {"label": "fizz", "text": "If you have been hit by Fizz's Ultimate R, do not walk close to your allies. Walking towards your allies while being hit by Fizz's Ultimate R helps minimize damage from the AOE effect of his shark."} {"label": "rumble", "text": "Be careful to take trades when it is above this amount. Although, if you can bait his bar and overheat it, it will lack capacity damage."} {"label": "hecarim", "text": "Hecarim's maxed h will be maxed out once he hits level 9. At level 9, Hecarim will have a lot of consistent damage when in the middle of enemy team."} {"label": "heimerdinger", "text": "Trading against Heimerdinger can be extremely tedious, yet it can be done. Taking down heimerdinger\u2019s Turrets Q will be the main focus in order to poke or trade with him."} {"label": "aatrox", "text": "Aatrox spikes when he gets his first item, including both component items. Respect his all in potential when he\u2019s completed the recipe as his damage output will heavily increase."} {"label": "twitch", "text": "Twitch's slowness will prevent him from dying if the enemies are caught together. Twitch's ability to steal his life will also prevent him from dying if the enemies are caught together."} {"label": "azir", "text": "It is best to wait for the Soldiers W to disappear first before fighting him as his damage output will be decreased. After level 6 keep a keen eye on the map and Azir's mana bar."} {"label": "shen", "text": "Your goal is to keep your portages alive as long as possible. Another point in his Ultimate R will allow him to peel for his wears much more frequently."} {"label": "mordekaiser", "text": "It becomes easy for Mordekaiser to kill his target once the level 6 threshold is reached. The first element will allow Mordekaiser to survive and inflict a lot of damage."} {"label": "sett", "text": "To reduce the chances of dying and being taken out of position, try to stay with your team at all times. Keep a constant eye on the main objective of spawning afterwards."} {"label": "lissandra", "text": "The utility tool provided by Lisandra's Ultimate R can be a problem in the face of stronger middle champions. If Lisandra is late in a team fight, she will suffer little or no damage."} {"label": "amumu", "text": "Early Amumu invasion can put him behind and delay his level 6 peak power. Amumu needs to hit Level 6 as fast as possible so he can gank with his Ultimate."} {"label": "lulu", "text": "Try to keep CDA alive as long as possible. Provide shields to CDA whenever they need them."} {"label": "maokai", "text": "You should try to fall down so Maokai can't look for a favorable trade. Maokai won't be able to trade if he's weak."} {"label": "kayle", "text": "At level 1, Kayle starts in melee form. At level 11, Kayle increases in size and her attacks fire out a wave of damage when she has five stacks of the passive."} {"label": "pyke", "text": "Pyke's Ultimate R ability can be used frequently with multiple points, increasing the damage dealt. This ability will be incredibly powerful during the mid-game due to its frequent use and potential for high damage."} {"label": "xinzhao", "text": "Keep this in mind, expect that they often gank early, and you also invade. Don't let the enemy Jungler take all the Dragons."} {"label": "zac", "text": "When considering a general assault, prioritize the safety protection of your teammates. Avoid rushing recklessly into an enemy team when your own is decimated by enemy assassins or bruises."} {"label": "akshan", "text": "He will protect you from the ganks and from them will keep you away from the farm. Just focus on agriculture early on and poking."} {"label": "masteryi", "text": "Keep these goals guarded so you can see Master Yi before he secures them for his team. Master Yi will become strong and the more he will be killed."} {"label": "taliyah", "text": "You may get a multi-man C with Taliyah and blow squishies up easily. Taliyah was advised to install death brushes when she could."} {"label": "lulu", "text": "Combined with W, the security of killings becomes quick and easy. You will have your basic items now, and you will be able to intimidate your laner relentlessly."} {"label": "kogmaw", "text": "Getting 3 points in its ultimate ability will amplify the poke damage inflicted by the ability. It will be its ability to sort damage that should hit like a truck at this stage."} {"label": "rumble", "text": "The first element will allow him to inflict much damage on his opponents. This will also be beneficial when it launches its Ultimate b."} {"label": "jayce", "text": "If you\u2019re ahead, focus the backline and try to take them down instead. Jayce won't be spiking too hard at level 11 because it won't be giving him as much stats or utility as most other champions' ultimates. It will definitely allow him to increase his overall burst damage, though."} {"label": "seraphine", "text": "In the middle of the game, the goal would be to be clear and get the track priority. The mid-course position is considered better, but it is also important to participate in skirmishes."} {"label": "darius", "text": "Darius will deal more damage if you don't secure objectives or gank your allies. Do not let him do this by staying out of melee range and avoiding extended trades."} {"label": "brand", "text": "At level 16, Brand can put the third and final point in his Ultimate R. He will be able to dish out a lot of damage on grouped enemies in late game team fights."} {"label": "gragas", "text": "The Ultimate R gives Gragas a massive damage boost. The low cooldown combined with the knockback in the Ultimate R helps Gragas pick high-priority targets."} {"label": "twitch", "text": "Don't hang on or stay tight in the team fights against Twitch, as her Spray and Prayer c will melt you. Disperse and look for a way to make it burst once it has come to light."} {"label": "jhin", "text": "This can allow him to get a huge lead early on and then capitalize on it, and finish the game before key enemies come online. The follow-up CC extension on his kit with his W and E is really strong."} {"label": "zac", "text": "Passive capability allows Zac to take control of team fighting with zoning. His Ultimate R alone can remove enemy groups."} {"label": "galio", "text": "If you're a ranged champion, use your range advantage to harass and poke him down whenever he moves forward to last hit. Avoid grouping closely together in team fights because it may enable Galio to get a 5 man knock-up with his R once one of his allies has engaged."} {"label": "ekko", "text": "You are a good ganker early. Make sure you equal his ganking pressure early on."} {"label": "caitlyn", "text": "Her survivability in the mid-game is incredibly poor. At level 9, Caitlyn will max her Q at level 9. The maximum level of Q is reached at level 9."} {"label": "gwen", "text": "Gwen will have more stacks on her Passive when she is stronger. Gwen should avoid committing to fights when she has max stacks."} {"label": "naafiri", "text": "At level 16, you will have put the third and final point in your Ultimate. You'll be pretty strong and your global potential will be high."} {"label": "camille", "text": "Trying to avoid losing too much health prior to hitting level 3 guarantees that Camille will look for the all-in. Whenever Camille has her E available, you need to be careful with your positioning as it provides an opportunity to engage if you're stood by a wall."} {"label": "karma", "text": "When standing behind minions, it is recommended to not get too close to them as the enemy champion Q deals AOE damage that they can block. During this time, stand behind minions at all times to protect yourself from damage."} {"label": "lux", "text": "Use brushes to install death traps for squishies in your way. Transition to the midway as quickly as possible."} {"label": "gwen", "text": "Gwen can spam her abilities, which directly translates into more damage and healing for her. Spamming her abilities increases Gwen's overall effectiveness in combat."} {"label": "amumu", "text": "Amumu's Level 6 power peak was incredibly strong as it allowed him to begin to gant with his Ultimate y. You can delay Aumu's power peak by invading him early."} {"label": "quinn", "text": "Quinn's early game is incredibly strong. At level 1, do not let Quinn bully you down with her basic attacks."} {"label": "brand", "text": "At level 9 Brand would've maxed his W ability. At level 9 the ability to maximize Brand's W was completed."} {"label": "chogath", "text": "When Cho'Gath has his m ability up, his survivability and self-peel are significantly increased. It's recommended to wait for Cho'Gath to use one of these abilities before engaging or fighting him."} {"label": "sivir", "text": "In team fights, make sure you can bait or play around Sivir's Spell Shield E. If you are able to play around, killing her will be much easier."} {"label": "nidalee", "text": "If your carry dies at the beginning of the fight, there is no way to win it solo. You should stick with your team in late game and not split up or walk away from them."} {"label": "nilah", "text": "The early game should be mainly focused on taking short trades against the enemy with your auto-attacks. Do not go for an extended trade unless the enemy's primary ability is on cooldown."} {"label": "jhin", "text": "jhin's Passive allows him to blow up squishies with ease. The follow-up CC extension on jhin's kit with his W is really strong."} {"label": "yasuo", "text": "At the front in the game, Yasuo can do a huge amount of damage quickly. Yasuo's ability to rush quickly allows him to pierce the armor."} {"label": "miss", "text": "Richard Sermon writes that hares were frequently seen in gardens during spring, which may have served as an explanation for the origin of colored eggs hidden there. There is a European tradition that hares laid eggs."} {"label": "twitch", "text": "If you're nearby when Switch ganks, don't be afraid to counter the gank as you're really strong in 2v2, especially post 6. You're a strong player in 2v2 mode."} {"label": "lux", "text": "As Support, you are quite vulnerable and can easily be killed when you go towards, when you move around the card, and when you are alone. To reduce the chances of dying and being taken out of position, try to stay with your team at all times."} {"label": "aurelionsol", "text": "If Aurelion Sol has W or Ultimate available, do not waste your gap closer. If Aurelion Sol uses W or Ultimate, try to catch up to him if he tries to escape."} {"label": "lillia", "text": "Continue to collect and secure jungle camps as much as possible. Not falling back in the middle of the game is crucial as Jungler, so make sure you continue farming!"} {"label": "nautilus", "text": "Peel for your carries in team fights. After using your g, fall back and protect your allies and focus on the nearest champion."} {"label": "twitch", "text": "Blade and pot into Bork are common build orders for Twitch. Hurricane, Inferge, and Lord Domns offer situational items that can be substituted in."} {"label": "janna", "text": "You\u2019ll need to play around cooldowns with Janna so you don\u2019t die when you try to harass the enemy \u2013 especially with your basic attacks and d Janna relies on her team more than some other Supports like Leona or Thresh."} {"label": "galio", "text": "Try and match Galio's wave clear and keep him pushed in so he cannot roam for free. Keep an eye on their mana bar and try to fight them after they've used an ability as they cannot use it to trade back with."} {"label": "sion", "text": "His tenacity will be colossal during this phase of the game. It will simultaneously impregnate tower fire and enemy damage."} {"label": "senna", "text": "This capacity has been particularly beneficial when setting up ambustes or traps. She's very motionless."} {"label": "kassadin", "text": "The Ultimate ability can serve as a trading tool and a safety net for kassadin when falling behind. Kassadin is weak early on as he can't get too close to his opponents to burst them down."} {"label": "syndra", "text": "Warding and the use of its E makes Syndra very safe in the way. Your goal throughout the laning phase is to poke and harass the enemy in the way."} {"label": "swain", "text": "Try to catch him before a team fight starts. When he activated his Ultimate R, he blew it up so he couldn't dry up a lot of damage."} {"label": "lucian", "text": "The damage inflicted by Lucian Level 2 is relatively high. Lucian can quickly kill the enemy with multiple combo rotations using his level 2."} {"label": "brand", "text": "The player is a good counter-ganker. After Brand has gone in, try to counter-gank him when possible."} {"label": "wukong", "text": "The n Ultimate capability is an excellent trading tool that makes the monkeying much stronger. Maintaining a uniform wave of minions or slightly closer to its side of the card early on allows protection against ganks."} {"label": "evelynn", "text": "While Eve is an assassin and can get picks with her R, if she gets caught out of position and too far away from her team, the enemy will be able to kill you and then take an objective. Look for picks in the late game."} {"label": "nidalee", "text": "Late game: Play support mage role with trap marking targets, heal ADC's attack speed. Rely on zonjas for safety during late game team fights."} {"label": "lissandra", "text": "If you try to fight as a team when one of them breaks down, you will be rather vulnerable. Use your abilities in the late peeling game for your wearer to keep them alive."} {"label": "seraphine", "text": "Seraphine has a lot of crowd control thanks to her Passive, E and Ultimate R. Seraphine also has a healing and shield with her W."} {"label": "jax", "text": "Just make sure you don't dive too deep into the enemy team without your team backing you off. It should be straightforward for you to get picks on the side lane. You can use the fog of war and the Jungle brushes to set up ambushes for the enemy team."} {"label": "yasuo", "text": "Using Yasuo's W allows him to completely dismantle enemy matchups by running around windshields. Against the champions of melee, it is wise for Yasuo to step back and keep the distance."} {"label": "galio", "text": "Having these items is beneficial for Galio and his team. This will result in an increase to Galio's overall damage output and survivability."} {"label": "zilean", "text": "With its ultimate capacity at level 16, the health of the target after the recovery increases. At this stage of the game, Zilean will have all his objects."} {"label": "masteryi", "text": "Master Yi will become strong and the more he will be killed. Avoid killing Master Yi at the beginning of the game."} {"label": "rengar", "text": "If Rengar jumps on you with multiple batteries, don't try to fight him-just run. If Rengar jumps on you without a battery, try to exchange it with him. Keep your abilities just to trade with him when he jumps on you."} {"label": "zac", "text": "Zac's E can be used from afar to start the team fight. You should watch your flanks by setting a goal."} {"label": "irelia", "text": "Level 6 is a significant power spike where Irelia can start dictating the pace of this lane. Her opponent will have to be very careful as Irelia can decimate them with her Ultimate R and Q should they get hit by the initial Ultimate R cast."} {"label": "twitch", "text": "Once Twitch has left his hiding place, try to shoot him down as quickly as possible. Control guards are essential in team fighting."} {"label": "tristana", "text": "To keep a safe distance from Tristana when playing with an ally, stay at an appropriate beach so it can't easily get you off. Tristana has a lot to peel with her W and Ultimate R, which makes it easier to fight her if you play around or flank her in team fights."} {"label": "lissandra", "text": "Lisandra has to engage in a whole to make use of her kit. Engaging in an all-in-one can be a problem if Lisandra's team is not on the same page as her."} {"label": "masteryi", "text": "Its first capacity will be maximized at level 9, which will allow it to inflict heavy amounts of damage in very short time. He's pretty decent during team fighting."} {"label": "darius", "text": "As Darius is immobile, champions with dashes, range advantage or poke make it difficult for Darius to get on to them and kill them. He falls off in the late game."} {"label": "graves", "text": "At level 11, Graves will have two points in his Ultimate t. Two points in Graves' Ultimate ability will increase its potential."} {"label": "soraka", "text": "The Melee champions will find it hard to face Soraka. You shouldn't move alone."} {"label": "camille", "text": "A good Camille will be able to play around her Ultimate R consistently. Camille's ability to play around her Ultimate R consistently allows for more kills with it."} {"label": "sett", "text": "Obtaining an early health advance is the key to getting a murder later on the line. Level 2 in the lower lane is the first minion wave followed by the next 3 melee minions."} {"label": "kennen", "text": "Enemies in the circle take damage every half second and get stacked with Kennen's passive. Kennen is great into top bladers who want to engage."} {"label": "nami", "text": "Level 6 is a massive peak as it can add another layer of CC to its entire CC combo. It will compensate for an excellent CC tracking capability. Its first element allows it to do a lot of damage in the way while obtaining a good amount of regeneration of the mana. It can now use its capabilities frequently."} {"label": "ekko", "text": "If you see Ekko running towards you, back up for a few seconds as he would have used his W. When no team fights are occurring, Ekko will be looking to split push."} {"label": "drmundo", "text": "Executioner's Calling reduces the amount of healing that Dr Mundo receives. Healing can be reduced by items like Executioner's Calling."} {"label": "belveth", "text": "As they will be ganking often in the early game, you need to make sure that you are also looking to gank as often as you can and abuse your E. Focus on securing those objectives."} {"label": "taric", "text": "In the late game, look for choices about immobile or mispositioned enemies. Taking someone at the end of the game can give enough time for a fight, to sit a goal or take the Baron or the Old Dragon."} {"label": "darius", "text": "Darius can start ganking as soon as he hits level 3. Darius needs all of his basic abilities before he can start to gank."} {"label": "seraphine", "text": "Seraphine's selection potential is enormous during this phase of the game due to its ability to CC enemies with its E. CC represents crowd control, which refers to a mechanic who limits the movement or actions of an enemy champion."} {"label": "taliyah", "text": "The first element of Taliyah's capabilities will allow him to spam and cause a lot of damage to enemies during the laning phase. This component will be extremely beneficial for talijah during the first stages of the game."} {"label": "lissandra", "text": "When Lissandra was level 6, she increased the death pressure. You'll need to play a little safer than Lissandra at level 6."} {"label": "syndra", "text": "syndra will have most of its capabilities maximized during this phase of the game. This means that Syndra will be a persistent threat wherever she goes."} {"label": "shaco", "text": "Winning 2 points in his Ultimate will skyrocket the ability of Shaco's duel. It can easily hide somewhere and use its clone to crush enemies and inflict free damage on them."} {"label": "tristana", "text": "Playing around Tristana's Ultimate R makes it more difficult for her to kite/escape combat. The slow on his W allows him to get killed quite easily."} {"label": "garen", "text": "This may result in your team losing out on key spells for the remaining of the fight. Garen is likely to try to drop vision on you, so keep your brushes warded."} {"label": "zyra", "text": "It would also have completed several elements when the mid-game roles around it. As a result, your abilities will cause much more damage that will allow you to choose squishy targets."} {"label": "ornn", "text": "This is very helpful as he won't even have to recall if he manages to preserve his health. The second point in his Ultimate R will increase the damage of the ability and will let him make plays frequently."} {"label": "soraka", "text": "Invest in the call of an executor or Morellonomicon if your champion benefits from it. This will reduce the healing potential of Soraka from his W and Ultimate R to help you win the team fight."} {"label": "gragas", "text": "Get ahead of Gragas by ganking with your Ultimate every time it\u2019s up. You can beat him in a 1v1 as long as you dodge his E."} {"label": "rakan", "text": "Rakan is super squishy and dies easily in team fights. You should be okay as long as you\u2019re able to use your abilities and CC key targets."} {"label": "sivir", "text": "The Ultimate R of Sivir is an excellent tool to launch team fights and if it is capable of collapsing on a target that is alone or overstretched. In team fights, make sure you can bait or play around Sivir's Spell Shield E."} {"label": "camille", "text": "So whenever you\u2019re sieging an objective or fighting in a lane, make sure you have sufficient ward coverage to the sides so you can spot her before she engages. Camille may look for an all-in at level 3 or 4 once she has access to her core abilities."} {"label": "corki", "text": "Bullying the enemy down with poke helps Corki gain an advantage in team fights. Corki's poke is effective at harassing enemy laners, forcing them to stay behind their tower or take unnecessary risks."} {"label": "anivia", "text": "Wall e is a tool used by Anivia. The Wall e tool protects Anivia and her allies."} {"label": "tahmkench", "text": "Try to stay at maximum range and behind the minions at all times. This will make it harder for him to hit you with his Q or self-attack. By fighting Tahm Kench in the team fights, watch out for his Ultimate r."} {"label": "zeri", "text": "Your level 6 will be stronger than his. His own"} {"label": "caitlyn", "text": "Use your early game advantage to push the wave consistently and get tower plates and extra gold. Use your Q to fast push the wave and hit the enemy at the same time."} {"label": "ahri", "text": "Ahri's Ultimate offers extra pick potential during the mid-game. When Ahri hits level 9, she would've maxed out her Q."} {"label": "rumble", "text": "It should have a fairly easy time in the way as long as it can poke enemies systematically. If the allies move on the track after destroying the tower, turn and move around the map."} {"label": "malphite", "text": "This will allow you to kill multiple targets with your Ultimate h, especially in intertwined fighting. Malphite will have several elements during this stage of the game."} {"label": "leesin", "text": "Your Ultimate k will come in very practical and will allow you to make a lot of coins. Securing the goals is very important, especially during this phase of the game, as these goals can be the decision-maker of the game."} {"label": "rengar", "text": "His all-in-hand combo will be powerful enough if he catches his out-of-guard enemies. During this phase of the game, rely on the removal of enemies with your abilities."} {"label": "garen", "text": "Garen's build will dictate how he plays the game out. If he goes for the tank build, he will be nearly unkillable and can act as a perfect peel unit for his carries."} {"label": "hecarim", "text": "He is a snowball heavy champion. He can easily get ahead just from a kill or two."} {"label": "urgot", "text": "Ergot's W has a passive, where his other abilities mark the last champion hit for 5 seconds. He then attacks multiple times a second against 40% slow resist"} {"label": "talon", "text": "Your R Ultimate capability will allow you to make many coins around the card. You can use your ultimate R capability defensively if things don't go as expected."} {"label": "ziggs", "text": "This means that Ziggs can easily get the enemies out to make the team fighting massively unfair to the enemy. Once Ziggs gets three points in his Ultimate R, he will suffer a massive amount of damage in a huge area during team fighting and goals."} {"label": "xinzhao", "text": "Xin Zhao has a strong potential for invasion. It is crucial to monitor the entrances to your jungle so that you can spot them before they invade your jungle and kill you."} {"label": "briar", "text": "Look for flanks on the enemy team. Fighting off the enemy team with flanks will make team fights really unfair for them."} {"label": "seraphine", "text": "Fighting is quite crowded, and you can easily afflict multiple targets. Do your best not to get yourself killed, because the murderers will certainly try to plunge you."} {"label": "graves", "text": "This is highly beneficial for the enemy team Enemies can avoid his auto-attacks"} {"label": "gangplank", "text": "Avoid fighting unless your Ultimate R is up. It is a very important ability and you need to make sure it\u2019s up before committing to a fight."} {"label": "pyke", "text": "Keep an eye on his positioning and fall back if you see him rotating to join the fight. Once Pyke has got Serrated Dirk, he will try to push constantly and roam. Keep this in mind when laning against him."} {"label": "kassadin", "text": "Kassadin is considered weak in the early game. It's beneficial to exploit this weakness to gain an advantage."} {"label": "fiddlesticks", "text": "Fighting should be avoided unless both Zhonya's Hourglass and your Ultimate R are available. Using your position to set up ambushes near your team can help gain a significant advantage."} {"label": "xinzhao", "text": "When Xin Zhao has full access to his capabilities, he will begin to ruin the blades whenever an opportunity arises. Xin Zhao's knockup is incredibly powerful to prevent enemies from escaping and allow aliens to follow him."} {"label": "xinzhao", "text": "Xin Zhao's knockup is incredibly powerful to prevent enemies from escaping and allow aliens to follow him. Level 6 is a decent power peak for Xin Zhao as it can immediately convert skirmishes into 1 v 1 fights with specific targets."} {"label": "nunu", "text": "Group but not too closely during team fights because of Nunu's Snowball W Nunu is unable to be knocked up or disabled if he is at the correct distance from you."} {"label": "jhin", "text": "If Jhin uses his Ultimate R in a team fight, he is unable to reposition quickly. If you're on the flank, try to take him down while he's focusing on his shots."} {"label": "kayn", "text": "Kayn can dive while sitting thanks to his E. Make sure you have your flanks monitored so you can spot it before it jumps on you or your team."} {"label": "seraphine", "text": "Peel for allies as much as possible to keep them alive during team fighting. The third point of Seraphine's Ultimate R will help him a lot during the team fights."} {"label": "elise", "text": "Avoid separating. You have to stay with your team at the end of the game to win. Elise isn't that good unless she's getting in the late part."} {"label": "graves", "text": "Avoid fighting Graves unless he's behind. He is squishy"} {"label": "swain", "text": "If the enemy initiates a fight, delay or disengage if possible. Stay with your own team at the end of the game."} {"label": "draven", "text": "It is important that you stick with your team in the late game. Do not move around the map or go anywhere unless someone is with you."} {"label": "yasuo", "text": "Do not fight inside the jungle as it facilitates the subsequent use of its Ultimate R by the Yasuo Tornado R. Fighting outdoors will make team fighting more effective for your team."} {"label": "drmundo", "text": "He can act as a really potent frontline/disruptor for his team and can go directly for the enemy backline. Being pushed into the tower isn\u2019t a big hassle for him due to the ease with which he can farm under his tower."} {"label": "sivir", "text": "The goal is to ensure a choice on the enemy Support or Jungler and to obtain a neutral objective after that. Its overall damage will be really high during this phase of the game."} {"label": "tristana", "text": "The slow on his W allows him to get killed quite easily. She'll need to shoot her target before that, or she can count on a gank or her support."} {"label": "fiora", "text": "At level 6, Fiora will unlock her Ultimate R. Her kill pressure will again intensify and she will be able to look for riskier all-ins thanks to the heal that it provides."} {"label": "ashe", "text": "Once Ashe has picked up her first component item, her trades will be extremely potent. Mixing this with a few points in her y and upgraded Boots makes Ashe\u2019s poke consistent."} {"label": "quinn", "text": "Quinn allows herself to harass and whittle away at melee Top laners This helps her get a lead"} {"label": "aurelionsol", "text": "If Aurelion cannot kill you in lane, he'll make sure to use his Ultimate elsewhere. Once Aurelion's Ultimate is up and he\u2019s gone, communicate with your team."} {"label": "drmundo", "text": "Healing can be reduced by items like Executioner's Calling. Drmundo has lots of sustain thanks to his item, Executioner\u2019s Calling or another item that inflects grievous wounds."} {"label": "darius", "text": "Don't go for extended trades with Darius as he will always come out ahead Darius will look to reposition when using his e."} {"label": "ekko", "text": "Getting on the enemy backline easily can make it difficult for them to defend themselves. Being near your team at all times is important so that you can get into a fight quickly."} {"label": "taliyah", "text": "You should not stand in the wave of minions after Taliyah gets his first article to reduce the damage taken to push. talijah can inflict heavy amounts of damage in very short time, which gives the enemy very little time to react."} {"label": "drmundo", "text": "Once you\u2019re level 6, play around your Ultimate R Play aggressive plays around your Ultimate R"} {"label": "lulu", "text": "If you can't kill her, you might be able to force yourself to cut her Ultimate R. Lulu will often go alone in the hall."} {"label": "gwen", "text": "Unlocked Gwen's Ultimate R will allow her to fight the enemy Jungler with ease. When Gwen purchases her first component item, her skirmishing power increases."} {"label": "fiddlesticks", "text": "The Ultimate R ability can single-handedly turn the tide of a team fight. Grievous Wounds are quite effective against him."} {"label": "maokai", "text": "Maokai has great inflation power during the early match. Maokai can quickly slow down enemies with his E."} {"label": "yasuo", "text": "Don't fight inside the jungle because it allows Yasuo to land his tornado and follow him with his Ultimate R. Fighting outdoors makes team fighting more effective for your team."} {"label": "camille", "text": "Once Camille's next power spike in lane is when she unlocks her Ultimate R. Her Ultimate R offers her a lot of kill pressure and is good for setting up her Jungler."} {"label": "corki", "text": "Harass and poke the enemy down with your b and e. Stick with your team in the late game."} {"label": "braum", "text": "A player should avoid detaching from their ally when Braum reaches level 6 or his ultimate ability is available, as this can result in a dangerous engage. A player should be mindful of their positioning and use minions as a shield to block Braum's Q (Winter's Bite) poke."} {"label": "renekton", "text": "After entering with your Ultimate, be ready to fold and peel for your allies. Your Ultimate is a key part of your game plan."} {"label": "ezreal", "text": "Ezreal is good at poking down enemy minions before going into a fight thanks to his fast cooldowns and overall attack power. During the mid-game phase, Ezreal can harass his enemies with frequent quick hits."} {"label": "vayne", "text": "It is recommended that this weakness be abused if possible. The goal is to finish the game as quickly as possible."} {"label": "samira", "text": "Playing around Samira's W capability in the track is vital as it can block projectiles and automatic attacks. In trading with Samira while using its W capability, try to exploit its cooldown to get favorable trades."} {"label": "leona", "text": "This champion must commit to every side. If you enter, you will be in a position too wide that could allow the enemy to turn the exchange and kill you."} {"label": "jayce", "text": "Getting them low first will make it easier for you to win the fight. Peel for your carries and focus the nearest enemy champion if you\u2019re weak."} {"label": "sylas", "text": "The damage it can cause will completely catch the out-of-guard enemies and ruin their chances of winning the game. Sylas is quite decent during the end-of-game fights as he can inflict tons of damage and heal himself for massive amounts at the right time."} {"label": "quinn", "text": "If you're behind, avoid fighting Quinn at all costs, because she will undoubtedly beat you in a 1v1. Quinn's mobility can be disrupted by using certain abilities."} {"label": "shaco", "text": "that other Champions can't do It can leave the way and wander easily enough to get a cheese gank"} {"label": "ekko", "text": "After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP. Your bot lane's position was in the mid lane."} {"label": "shyvana", "text": "Once she has her ultimate skills, Shyvana will be able to inflict significant damage and take control of the fighting. Shyvana's early play force depends on the match she's in."} {"label": "teemo", "text": "and can only resort to split thrust. This puts his team at a disadvantage and causes a lot of tension to accumulate within the team."} {"label": "gwen", "text": "Gwen has very good objective control She can solo the Dragon frequently"} {"label": "quinn", "text": "Use lane brushes occasionally to ensure the enemy is forced to stay away from the brushes and the minion wave. Your E must be used very carefully in this matchup because the enemy can easily use their Flash to put you in a compromising position mid-E."} {"label": "sett", "text": "The dual power of this set champion is impressive, especially if he manages to catch an enemy with his Flash E combo. This champion can use the track brushes to cheese the enemy in the lower lane."} {"label": "xayah", "text": "With a low range, xayah can easily be snatched and harassed. Avoid engaging in extended trades with xayah unless you have an advantage."} {"label": "yone", "text": "You should flank in the team fights to get the enemy backline up easily. Make sure you are close to your team at all times so you can get in the quick fight."} {"label": "camille", "text": "Camille buys items that deal a lot of damage. Camille is not afraid to jump in and soak up damage if needed."} {"label": "katarina", "text": "You need time to come online in the early game. If you fall behind, you will struggle to lane."} {"label": "syndra", "text": "This means that Syndra will be able to attack enemies remotely and harass them with zone-of-effect spells. Its ability to attack remotely will make it difficult for the enemy to approach it."} {"label": "akali", "text": "His W has a long cooling period. Trade and harass her when it's down."} {"label": "fiddlesticks", "text": "Fiddlesticks has Zhonya's Hourglass. With Zhonya's Hourglass, Fiddlesticks cannot be attacked when in stasis."} {"label": "garen", "text": "You can capitalise on this and look to trade with him while it's on cooldown. Garen's build path can be very different from game to game."} {"label": "ezreal", "text": "Junglers can camp ezreal at that stage as well since he will have no other form of escape left, and his E has a very long cooldown. ezreal takes quite some time to scale up due to how his itemization works."} {"label": "leesin", "text": "Lee Sin is vulnerable to difficult contacts and CC. Hard engagements and CC make it difficult for Lee Sin to use his Ultimate k effectively."} {"label": "fizz", "text": "Fizz will max his first ability at level 9. At level 9, Fizz's kill pressure and skirmishing power will be quite high."} {"label": "gragas", "text": "For summoner spells, take Flash and Ignite. At level 3, Gragas has a massive all-in combo threat."} {"label": "ezreal", "text": "The best time to land skill shots on Ezreal is when his E is on cooldown. If Ezreal uses his E aggressively, abuse the cooldown and look for an aggressive play while he's defenceless."} {"label": "rengar", "text": "Level 16 is a massive power peak, which means Rengar can completely decimate enemies that are identified"} {"label": "annie", "text": "Early on, keep the wave closer to your side of the map. It will protect you from ganks and reduce Annie's chances of setting up her Jungler."} {"label": "sivir", "text": "She'll be able to push the waves quickly."} {"label": "gnar", "text": "He is already quite obnoxious due to his Q and W. The component will now let him make the enemy recall abruptly quite often."} {"label": "shaco", "text": "The purpose of the Shaco Support is to be a nuisance to the enemy, not to engage in a fight. If you're playing like a tough engagement champion and don't know where Shaco was recently, ask yourself if he's placed Boxes behind the target you want to collapse on."} {"label": "karthus", "text": "Karthus has tons of map pressure when his Ultimate e is up. As long as he keeps an eye on the minimap at all times, he can use it to pick up kills easily."} {"label": "hecarim", "text": "He can easily get ahead just from a kill or two. Avoid feeding him kills."} {"label": "galio", "text": "It is challenging for Galio to lane against poke champions due to his susceptibility to ranged attacks. If interrupted by the enemy, Galio\u2019s E can be difficult to land and may result in his death."} {"label": "qiyana", "text": "Her Ultimate R is superb during team fights. She can immediately turn the tide of a battle with a well-placed Ultimate R and help her allies secure crucial objectives during this phase."} {"label": "ahri", "text": "This is an agricultural game focused on agriculture and harassment with abilities. Always stand outside the minion wave when face ahri, as they will try to push and force you to choose between using the mana on the wave or retreat."} {"label": "lucian", "text": "It can now go on a side track and divide the thrust due to its passive and basic capabilities. That's also why his abilities will strike like a truck, and he will frequently kill enemies."} {"label": "seraphine", "text": "All of her important items will be finished now, and she will be able to smooth out a lot of damage in very short jobs. She will also provide a lot of peeling and healing for her teammates."} {"label": "viego", "text": "Viego's skirmish power at the beginning of the game is quite high. It is recommended to keep this in mind by trying 1v1 Viego because it is good enough early."} {"label": "shyvana", "text": "After six posts, the timidvan becomes a monster. If Timitvana goes for the construction of the Jungle, she can practically a-shot door if she manages to get enough dark harvest piles with her l."} {"label": "fiddlesticks", "text": "This is good for Fiddlesticks as he benefits from teams grouping closely together as his Ultimate R is an AOE tool. Fiddlesticks will put the third and final point in his Ultimate R at level 16."} {"label": "zyra", "text": "Zyra is very good at poking."} {"label": "galio", "text": "Try and match his wave clear and keep him pushed in so he cannot roam for free. Superb engages with his E, along with the extended CC with his W. This combo can deal respectable amounts of damage and also allow his team to follow up on the knocked up target with ease."} {"label": "ezreal", "text": "ezreal should continue farming and moving around the map. ezreal needs to pick up as much gold as possible on the map."} {"label": "varus", "text": "This will also give him the incentive to wear for his team if he is already in advance. The Varus AoE Poke and the Ultimate R make disastrous battles for the enemy team."} {"label": "shaco", "text": "Shaco can be hard to control. You have to avoid being super obvious with your coins, especially with your Ultimate I, otherwise you won't fool anyone."} {"label": "missfortune", "text": "Miss Fortune's first back will happen when she receives her first peak of power. Miss Fortune should play safely until then."} {"text": "Ash has amazing engage and disengage.", "label": "Ashe"} {"label": "azir", "text": "In conjunction with his W, Azir should be able to poke and farm from afar without dying to the enemy. As Azir completes multiple items, he will be very strong and dish out a lot of damage in a short amount of time."} {"label": "thresh", "text": "Avoid walking outside the minion wave or outdoors as much as possible. Beware of the installation of Gank Thresh, as it can easily install Ganks with its W."} {"label": "kindred", "text": "Avoid team fighting at the end of the game unless your Ultimate R is in place. Fighting when it's on cooldown is a big-no and can cost you the game."} {"label": "camille", "text": "You need to play her a lot to make use of her kit. Whenever it's on cooldown, Camille is very vulnerable and easy to take down."} {"label": "rumble", "text": "Maxing out its Ultimate b reduces its cooling and allows it to use it frequently. This will be a decisive factor in the objective fights."} {"label": "corki", "text": "Corki can struggle with champions who have long-range abilities as it makes it difficult for him to initiate fights. In general you want to be aggressive and take advantage of any opportunities to poke or harass your opponents."} {"label": "lissandra", "text": "Play safe for the first levels. You need time to come online and you should not fight unless you have a clear and early advantage."} {"label": "maokai", "text": "Maokai is good in team fights because his Ultimate R has a great area of effect. When you see it, separate or disengage immediately so that it cannot use that ability. This is a correspondence between the tank and the tank."} {"label": "swain", "text": "Swain advises not to fight as a team in the later parts of the game unless the two Swain's Zhonya.Hourglass and ultimate are in place. If the enemy initiates a fight, delay or disengage if possible."} {"label": "yorick", "text": "Following his movements on the map will give you the opportunity to always counter his attempts to split. The team may need Grievous Wounds to beat Yorick."} {"label": "singed", "text": "Champion can pay more damage with Ultimate capability It can act in front line for its team using Ultimate capability"} {"label": "yasuo", "text": "Yasuo will have a lot of articles completed during this stage of the game. The completion of these articles causes Yasuo to decimate the enemy because of its passive damage and r."} {"label": "caitlyn", "text": "At level 6, Caitlyn can execute an enemy with her Ultimate R. Do not overstay your welcome by recalling when you\u2019re low."} {"label": "nunu", "text": "Avoid splitting or being away from your team in the late game as the enemy will force a fight while you're gone."} {"label": "morgana", "text": "Morgana's ability to both CC enemies and cause damage to Level 3 would make her a formidable opponent. At level 6, Morgana will have the ability to fight more effectively with her Ultimate R."} {"label": "vladimir", "text": "By sitting Baron or Dragon, or whenever you push the enemy under their turn, look for a choice with your abilities. Vladimir's ability can cause a lot of AoE damage."} {"label": "lux", "text": "After destroying the lower lane tower, turn towards the middle lane and try to take this tower. Taking the midway tower will open the map and give the team a gold lead."} {"label": "garen", "text": "If you're able to catch somebody out with the help from your allies, you'll increase your chances of winning the fight. Peel for your team as much as possible in team fights."} {"label": "sett", "text": "You're a very strong pusher apart in the middle of the game. His team fight is quite powerful during this phase of the game."} {"label": "chogath", "text": "Cho'Gath's abilities help his clear and make him weaker when they are down. Taking the Dragon and Rift Herald objectives is crucial because Cho'Gath can take them due to damage on his Ultimate t."} {"label": "morgana", "text": "Try to fight Morgana when her Zhonya is down, so she's unable to defend herself. Morgana has a better survival in team fighting when she has Zhonya's Hourglass."} {"label": "leblanc", "text": "This makes her a huge threat in the way and makes her a little safe from the ganks. Leblanc has a good clear wave thanks to his W."} {"label": "karma", "text": "If you are strong at level 6, you will be stronger than Karma once both hit level 6. Do not isolate yourself from the minion wave at all."} {"label": "maokai", "text": "Maokai's AoE CC capability is more effective when used from the fog of war. Boots are a solid early game purchase for Maokai, allowing him to ride and respond to the skirmishes of the jungle."} {"label": "heimerdinger", "text": "This empowerment can be convenient when taking neutral objectives and fighting enemies who rely on diving and locking heimerdinger down. Heimerdinger will have many items now."} {"label": "neeko", "text": "CCing Neeko makes her vulnerable to attack. CCing Neeko with AD build is more effective."} {"label": "anivia", "text": "The Wall e tool protects Anivia and her allies. Skirmishes are battles where Anivia can utilize her utility to protect herself and her allies."} {"label": "xinzhao", "text": "This will allow him to use capacity frequently, giving him a global advantage during the fighting. Xin will have a maximum of two of its capabilities per level 14."} {"label": "nautilus", "text": "A champion with the most crowd control (CC) in the game can easily initiate a gank early. His level 6 power spike is incredibly strong."} {"label": "zyra", "text": "Zyra helps her team quickly achieve neutral goals such as the Baron or the Elder Dragon thanks to low cooling rates and plants. He is not afraid to appeal for these goals if your team is able to do so."} {"label": "tahmkench", "text": "While this ability is off cooldown, Tahm Kench consumes his grey health to heal a good amount. A great engage combo is to alter friendly champions who are also good at engaging and then dub you into the middle of the enemy team."} {"label": "volibear", "text": "Your Ultimate R is supposed to help you massively in fighting, especially around choking points. Once Volibear reaches level 11, he will put another point in his final R."} {"label": "singed", "text": "Chant\u00e9 will often seek to replace the first wave between the two towers by putting in place a huge early pressure leading to gold and the experience of the tracks. The player can't fight both you and the minions simultaneously, so they need to escort their minions as they walk on the track to force Chanted to walk on the track."} {"label": "karthus", "text": "Use your Ultimate ability at regular intervals so you can help your teammates. Fight near chokepoints to maximize your team fighting effectiveness."} {"label": "zilean", "text": "Instead, he hoped that when his opponent made Q the wave, he would not damage himself at the same time. Zilean's Q W Q combo can be used to stun a group of enemies that is very beneficial in the nearby neighborhood fight."} {"label": "sejuani", "text": "If Sejuani leaves his team, the enemy will force a fight while she's gone. Sejuani should play around his Ultimate R in the later parts of the game."} {"label": "nautilus", "text": "A good Nautilus will keep ganking whenever his Ultimate e is up. Nautilus completed his Mythic article, and"} {"label": "twistedfate", "text": "The acquisition of items is crucial to the efficiency of Twisted Fate. Twisted Fate becomes more formidable after getting an article."} {"label": "swain", "text": "The ability to use his W to set up ganks for his Jungler allows him to catch up with his target while providing a vision of the area. This allows objective control and is very useful."} {"label": "morgana", "text": "Morgana's ability to land her Q is quite easy to avoid if she tries to land her vision or at maximum range. The laning phase consists of bringing down the enemy to gain an advantage over health."} {"label": "naafiri", "text": "She's a little weak early, so try to abuse her at this point so she's not so strong later. Post 6, she has a lot of roaming and potential with her Ultimate."} {"label": "sylas", "text": "It will be able to use more ultimates in a given time. Its damage will be truly significant during this phase of the game."} {"label": "aatrox", "text": "Aatrox gains an extra haste with this capacity This capacity has very short cooling due to reduced cooling and additional precipitation"} {"label": "viktor", "text": "Fighting for a long time hurts viktor's performance in his first game. The emphasis on increasing staff will contribute to the overall growth of the viktor during this phase."} {"label": "varus", "text": "Standing outside the wave of the minion will force him to choose between pushing and doing his Q. Staying outside the minion wave allows Varus to poke and push the wave at the same time."} {"label": "zac", "text": "He will try to cultivate instead of fighting in the first stages of the game. Once Zac reaches level 6 and unlocks its Ultimate R."} {"label": "karthus", "text": "Weakening Karthus lessens his usefulness as the game progresses. Karthus has global map pressure with their Ultimate."} {"label": "jarvan", "text": "Getting objectives as often as possible is key, even if doing so alone may not always be successful It is recommended that if assistance is needed, ask your allies for help in order to take objectives together"} {"label": "anivia", "text": "If you're caught out of position, the enemy will decimate you very quickly, even if you have your Ultimate m. You need to utilize your Passive wisely in team fights to increase your chances of winning."} {"label": "chogath", "text": "Keep the wave closer to your side of the map early for a safer laning phase. Avoid trading with the enemy if possible, even though you have good sustain."} {"label": "aphelios", "text": "He can look for more favourable trades with the enemy once he has purchased his first component item. When Aphelios hits level 6, he gets his first major level power spike."} {"label": "renata", "text": "At level 16, Renata will put the final point in her Ultimate R. The Ultimates cooldown will be slightly lower which could enable her team to win the fight by picking off a key target."} {"label": "lulu", "text": "When you don't want to commit, step back so she can't attack you automatically. Waiting for Lulu to use his E before fighting or fighting is a good way to move forward."} {"label": "taric", "text": "Harass and Taric poke down during the early match Taric's capabilities have high mana costs"} {"label": "zac", "text": "Fight outdoors whenever possible. Don't regroup too closely."} {"label": "poppy", "text": "Fighting around Poppy\u2019s Ultimate R is a good way of winning team fights. She will knock back the frontline and then engage on to the carries while the frontline is missing. Try to dodge Poppy's Ultimate R, or use CC abilities on her so her channel is interrupted."} {"label": "diana", "text": "Diana becomes a real threat at this stage of the game. The strength of Diana increases with each kill she gets."} {"label": "draven", "text": "After Draven\u2019s first back, he will be able to out-trade the enemy laners because of his g. Regardless of if the enemy ADC picked up the same items as you, you will still win a fight."} {"label": "zac", "text": "This means that Zac will either have a massive reach advantage for gank enemies, or it will inflict a lot of damage to enemies near him. After entering with your Ultimate R, be ready to fold and peel for your allies in the end-of-game team fights."} {"label": "yuumi", "text": "She'll be vulnerable when her Q and E's down. Abuse her cooldowns by fighting her after she's used her Q or E."} {"label": "tristana", "text": "Tristana can be strong if she's not behind, but if she's not in front, she'll be incredibly weak. Don't play very aggressively in team fights. Just kite and automatic attack the nearest enemy champion."} {"label": "taliyah", "text": "Level 11 provides Taliyah with nothing but lower cooling. A lower cooling will allow Taliyah to get a lot of backdrops however."} {"label": "rakan", "text": "If Rakan misses his W, try to abuse the cooldown and play aggressive Getting Rakan low will make it incredibly hard for him to use his W for the second time"} {"label": "sett", "text": "As a support, you are quite vulnerable and can easily be killed when you go to the room, when you're on the move around the map, and when you're alone. To reduce the chances of dying and being taken out of position, try to stay with your team at all times."} {"label": "zilean", "text": "zilean's p allows it to guarantee a Q W Q hit on a specified target, which can be very beneficial in setting up a deathbrush before a major objective fight. Your goal throughout the laning phase is to poke and harass the enemy in the way."} {"label": "ornn", "text": "Setting him behind in the early game will make him less strong in team fights. Play safe for the first few levels."} {"label": "kennen", "text": "You should jump on Kennen immediately if he uses his Ultimate. Taking damage from CC can happen, but you will certainly save your backline."} {"label": "lillia", "text": "In the last game, stay with your team and look for choices with your Ultimate R. If you are able to catch a champion out of position, you can take them off and win the fight."} {"label": "lissandra", "text": "This means that Lissandra will have a gala to find choices and CC'ing the entire enemy team. Its Ultimate R will become really powerful when it is maximized."} {"label": "rumble", "text": "You're gonna take a lot of damage and probably even die if his ultimate is ready. Its Ultimate can easily separate you from your allies, which makes you report by the Rumble team."} {"label": "tahmkench", "text": "This ultimate capacity will increase the damage inflicted by capacity. This ultimate capability will also increase the shield if this capability is used defensively."} {"label": "shen", "text": "The enemy has no kind of sifting potential and can be easily exposed to ganks. Shen was able to mitigate any form of automatic attack damage with his W."} {"label": "camille", "text": "Camille's ability to play around her Ultimate R consistently allows for more kills with it. You should constantly look for plays whenever your Ultimate R is up."} {"label": "camille", "text": "Getting her Ultimate R will help her a lot with ganks. She should be careful about ganking lanes that have enemy champions with knockbacks in their kits."} {"label": "masteryi", "text": "masteryi must be able to powerfarm early play and therefore has no impact unless the enemy overextends or overstays. He will focus mainly on cleaning at the beginning of the game."} {"label": "rakan", "text": "Rakan is a mechanically difficult champion to learn. He will take a lot of getting used to."} {"label": "sett", "text": "If it spawns quickly, be sure to place the vision around the lens as quickly and safely as possible before you safely retreat. It is essential to have a vision of the main objectives."} {"label": "sivir", "text": "If your team is able to do so, you could collapse on it and on the Support and then force a target like the Dragon or Baron with the digital advantage. Group together and avoid too much separation."} {"label": "xinzhao", "text": "Be part of neutral objective fights. The ultimate R will be particularly useful in repelling the enemy Jungler from the neutral objective."} {"label": "malphite", "text": "The minions on the map are kept closer to the Malphite side of the map in order to force the enemy champions to spread for the farm and XP. By trying to poke, Malphite aims at his abilities so that they strike both the minion wave and the enemy champion at the same time."} {"label": "jayce", "text": "Make sure you engage as soon as possible in a team fight so Jayce is unable to poke you down and poke you out of the team fight. Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays."} {"label": "bard", "text": "The bard's roaming potential is unrivaled as he can almost always get to another lane more quickly than his counterpart. The bard can almost always get out of sticky situations by using his E."} {"label": "aatrox", "text": "Having 3 points in Aatrox's Ultimate R makes sustain very difficult to deal with. Use the minion wave to block Aatrox from landing his W and going for the all-in always ensuring there is at least one minion between you and him."} {"label": "teemo", "text": "Watch him at all times, and get away from them. At level 11, Teemo will peak again as it will have access to more t mushrooms."} {"label": "riven", "text": "The split thrust in the middle of the game is a key strategy. The objective of the split thrust is to ensure secondary objectives."} {"label": "leesin", "text": "When Lee Sin finished his first element, its production of damage will increase considerably."} {"label": "ziggs", "text": "By matching the wave, you can prevent Zigg from taking Tower easily. Ziggs will try to delay a team struggle as long as possible while he poses with his Q."} {"label": "rumble", "text": "Always keep your half-filled Resource Bar. It will allow you to inflict more damage during the ganks and clearings that can come in extremely practical in early play."} {"text": "Using the E speed up before using the W or Q allows for more damage and easier trades.", "label": "kennen"} {"label": "anivia", "text": "To make her easier to lock up, try to flank her rather than run directly over her so she has more difficulty escaping. Anivia needs to invest in the mana early so she can easily grow."} {"label": "karthus", "text": "To be useful throughout the game, Karthus needs to soak up many minion waves and jungle camps. Karthus' Ultimate ability deals basically no damage in the early game."} {"label": "jarvan", "text": "This will allow you to gank a lane while theyre still level 2 giving you a massive advantage. When looking to gank always consider the three main points of what escapes such an enemy have what CC does your team bring and where does the lane push to."} {"label": "vladimir", "text": "Continue to grow and win XP without fighting anyone unless you have an advantage over them. Vladimir's early play is terrible."} {"label": "gwen", "text": "If you can bait it out, or disengage when her W is active, you will find it easier killing her when it is on cooldown. Extended trades work in her favour. Try and keep them short and sweet- around her Passive."} {"label": "xerath", "text": "Don't get caught trying to harass and bring down the enemy. When xerath's 2 is on cooldown, trade with him."} {"label": "darius", "text": "Keep trades short and sweet against Darius when necessary. Hit level 2 and 3 at the same time as Darius to take advantage of his weak spot."} {"label": "tryndamere", "text": "It can do duel to any enemy during this stage of the game. This is quite an advantage because he can bring several enemies to him while his team gets goals."} {"label": "jax", "text": "Separating the enemy frontline from the backline should be relatively easy for you. Aim to trade when Jax has used his e as it will block basic attacks."} {"label": "milio", "text": "You should play around your Ultimate as much as possible. At level 6, you're stronger than Milio and you should drop them first."} {"label": "rell", "text": "Rell can use the Boots to position herself for optimal fights against enemies. With the Boots, Rell gains significant sustain in fights against multiple targets."} {"label": "velkoz", "text": "With the Q level increased, Vel'Koz can completely CC the enemy and destroy them. Delay team fighting as long as possible while harassing the enemy and bringing them down with Q."} {"label": "lulu", "text": "Your ultimate R should be saved for yourself, but exceptions apply if one of your carts is in danger. Use your W wisely during this phase of the game. This ability can completely change the result of a fight if used at a good time."} {"label": "kayn", "text": "Kayn is a heavy Jungler skirmish. A heavy skirmish Jungler is a type of champion who excels in the proximity fight."} {"label": "zoe", "text": "Team fighting should be delayed as long as possible. The enemy harassment continues to use Q."} {"label": "twitch", "text": "twitch can be easily counterbalanced by a Control Ward due to its automatic short range attacks and detection problems. The forces of a quarter of control are shaking to make him more vulnerable to enemy assassins."} {"label": "ryze", "text": "Ryze can't do much at the beginning of the game. If Ryze's against something with a hard CC, he can't do anything."} {"label": "nunu", "text": "Delay fights and be prepared to disengage if it's still on cooldown. To make getting on the enemy backline easier, group with your team but stay off to the side."} {"label": "malzahar", "text": "Malzahar is a champion who should be avoided as much as possible. It is best to stay mobile and keep a safe distance from Malzahar whenever possible to avoid getting caught by its ultimate ability."} {"label": "cassiopeia", "text": "Cassiopeia scales better than most champions. Cassiopeia can build 6 items."} {"label": "hwei", "text": "You can start playing more aggressively with your R and get your Jungler to gank your lane, too. Your first component item is received."} {"label": "darius", "text": "If you're not strong, use e to peel for your allies. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you're away from your team."} {"label": "kalista", "text": "After picking up Runaan's Hurricane, Kalista will deal significantly more damage and apply Rend R stacks rapidly. Her mobility is everything in her kit."} {"label": "karthus", "text": "Use this strategy during neutral, objective fights with karthus. The placement of your n can make or break an entire team fight with karthus."} {"label": "belveth", "text": "Players with CC and 1v1/2v2 skills have an advantage in counter ganking Bel'Veth. In team fights try to lock her down quickly so she is unable to auto-attack and dish out tons of damage."} {"label": "karthus", "text": "Reducing Karthus's gold income weakens him. As the game goes longer, Karthus's strength increases."} {"label": "briar", "text": "If you\u2019re low on health or if you see an ally low on health overstaying their welcome, ping and communicate as she will look to get easy kills with her Ultimate R. She is an assassin."} {"label": "lillia", "text": "Placing the vision around the entrances of Lillia's jungle will make it difficult for him to find successful ganks. The vision in the river will also prevent Lillia from finding successful ganks."} {"label": "udyr", "text": "If he uses his Flash E to commit, remember that he has no other escape tool. Concentrate as soon as possible."} {"label": "diana", "text": "In the late game, Diana should be near full build. Diana's Active items should be played around during team fights to maximize damage output."} {"label": "twistedfate", "text": "You should be careful when you face twisted fate with his article. The acquisition of items is crucial to the efficiency of Twisted Fate."} {"label": "sett", "text": "Once Sett is level 6 and unlocks its Ultimate R, His ability to get killed in the way also increases."} {"label": "skarner", "text": "Skarner will seek to flank in team fighting with his E. E is used to monitor the flanks to make it easier for you to escape from Skarner before it comes to load you."} {"label": "sion", "text": "This allows carriers to play more freely. Sion's Ultimate R can be used to install ganks on other tracks."} {"label": "xerath", "text": "The only difference will be that it will be more effective in this regard. Its first capacity will be maximized at level 9."} {"label": "varus", "text": "Entering the mid game, you want to take your tower as soon as possible and rotate mid. Enter in late game teamfights, you want to play the backline carry."} {"label": "zac", "text": "Zac has a lot of time on his engagement skills. For this reason, Zac can really use them as a tool for engagement or escape only once in a fight."} {"label": "leesin", "text": "Lee Sin is vulnerable to hard engagement and CC. The enemy has a lot of CC if Lee Sin will perform cool maneuvers with his Ultimate k."} {"label": "singed", "text": "Make sure you are close to your team at all times so you can get in the quick fight. His tankness will be really high during this phase of the game due to his articles."} {"label": "taliyah", "text": "It would be a remarkable ability to use when seeing an enemy on a side track. Locking Taliyah in the way will make it easier for you."} {"label": "pyke", "text": "Peel for your allies as much as possible, keeping them alive for as long as possible in team fights is a must in order to win the game. Level 16 is a massive spike for Pyke as the ability will now be up almost every team fight."} {"label": "ahri", "text": "However, you can easily remove the enemy Support or ADC. When Ahri's Charm was downstairs, she has no real way of defending herself without blowing her Ultimate."} {"label": "pantheon", "text": "Your early game will be a bit hard till you hit level 3. You should be able to gank enemies freely once you unlock your W and E and instigate tower dives on low-health enemies."} {"label": "kaisa", "text": "This puts you and your support in a great position to start sieging the mid tower and rotating for fights and objectives. Attack anything in front of you, dealing tons of damage with your passive."} {"label": "kayn", "text": "He could walk away pretty fast with his E and help his other scumbags. Kayn is qualified for roaming due to his ability to move quickly around the map with his E."} {"label": "missfortune", "text": "Associated with a hard commitment support, do not stay too far ahead. If you have a dodge, do not use it when its Ultimate e is in place."} {"label": "kaisa", "text": "Her W applies 2 stacks. Allies immobilizing enemy champions also applies 1 stack if you're nearby."} {"label": "kindred", "text": "Kindred will have several objects now, which allows it to do a lot of damage. Combined with the number of points it has, this damage will be the decisive factor of the victory in the game."} {"label": "nunu", "text": "Nunu is bad against disengage champions. Disengage and CC can interrupt his Ultimate R."} {"label": "jhin", "text": "An engage Support has a clear early advantage. Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays."} {"label": "ivern", "text": "He can instigate tower dives, peel for his carries, and take neutral objectives all at once. This will give him a lot of power."} {"label": "mordekaiser", "text": "His first ability will give him increased damage and survival, and now he will be a massive threat to the enemy team. Don't fight at the end of the game unless your Ultimate R is in place."} {"label": "taliyah", "text": "Taliyahs Ultimate R will allow him to take enemies who are alone or isolated without assistance. Taliyah has good potential with his C."} {"label": "lillia", "text": "Ping is a capacity used by Lillia that allows him to catch enemies out of position. When Ping is activated alongside Lillia's Ultimate R, it indicates that she wants to engage in a team fight."} {"label": "velkoz", "text": "Vel'koz's first major power peak occurs when it reaches level 6. At level 6, Vel'koz's Ultimate R offers him significant death pressure."} {"label": "lissandra", "text": "She can easily install her Jungler with her Ultimate R. Lissandra reaches her real potential when she fights as a team."} {"label": "shyvana", "text": "The ultimate ability of the player is an incredibly strong tool. Every time the ultimate is in place, use it to help allies and get murders."} {"label": "quinn", "text": "Try to stay outside of her auto-attack range. Be prepared to sacrifice some CS for XP so you don\u2019t fall behind."} {"label": "rumble", "text": "Rumble has good objective control early. Try to get the goals before Rumble has the opportunity to take them on his own."} {"label": "jarvan", "text": "He will now be able to put his d Passive to good use, especially if he manages to catch an enemy out on his own. Jarvan IV will unlock the ability to completely separate an enemy out from their team and lock them down at level 6."} {"label": "sejuani", "text": "The items Sejuani uses will make him take much less damage. Sejuani can instigate turn dives to finish the enemies."} {"label": "irelia", "text": "The Ultimate R can act as an effective initiation tool to secure her team's win. Irelia is prone to being caught in CC."} {"label": "hwei", "text": "When he hits level 3, he becomes stronger and he is harder to handle. He has a bait out ability."} {"label": "maokai", "text": "A tank-to-tank game usually involves two teams with heavy defensive capabilities. In this game, early agriculture is crucial to maintaining a secure position."} {"label": "nunu", "text": "Delay fights and be prepared to disengage if it\u2019s still on cooldown. His tankiness was out of bounds during this phase of the game."} {"label": "orianna", "text": "orianna's level six will enable her to spam her abilities due to increased mana. The level six component is a massive spike for orianna."} {"label": "malzahar", "text": "The first element allows Malzahar to spam his abilities frequently. It also increases the production of damage, especially when using its Ultimate R."} {"label": "pantheon", "text": "Forcing a fight when he is on the opposite side of the map could be a good idea as it will take him some time to get into the fight even with his Ultimate R. Pantheon is very strong in the early game."} {"label": "camille", "text": "This makes it very difficult for Camille to engage with her opponents. Camille will want to lock down an isolated target with her Ultimate R."} {"label": "jax", "text": "He can take frequent fights and take little to no damage. The CC aspect will allow him to score many picks throughout the game."} {"label": "graves", "text": "Graves is really strong in the early game. Graves will look to abuse 1v1 fights in the jungle."} {"label": "twistedfate", "text": "Destiny gave Twisted Fate a lot of pressure on the card, expected it to be divided by pushing in the middle of the game. While fighting with the advantage of numbers may seem viable, keep an eye on Destiny to disengage if he makes his way for the fight."} {"label": "rakan", "text": "Rakan tends to do this against utility Supports when they walk forward to harass Play towards the opposite side of the lane at all times"} {"label": "leesin", "text": "Lee Sin's Q is a straight line skill shot which deals damage to and marks the first enemy hit. The damage increases with lower health."} {"label": "nasus", "text": "This will facilitate the descent of the enemy and the enemy team. He's going to massively increase his damage production too."} {"label": "olaf", "text": "His Passive will contribute to making him good at killing enemies in this phase of the game. Focus on taking down enemy carries."} {"label": "gangplank", "text": "His E barrels form a major part of his early game damage and without it, he will just be stuck farming and occasionally helping his team with his Ultimate R. Gangplank's W is an important spell in his kit."} {"label": "soraka", "text": "Place major vision and guard objectives in high-traffic areas in the final stages of the game. Major goals so you can see the enemy moving around the map and see them start the goal."} {"label": "lux", "text": "Lux relies heavily on items for protection during early play. Killing and camping Lux largely in the early stages will make her a shield bot at the end of the game."} {"label": "jarvan", "text": "The use of lane brushes only amplifies the effect of Jarvan's abilities at level 2. Level 6 is another significant power spike as it allows Jarvan to add another layer to his all-in combo."} {"label": "varus", "text": "Just the kite and the automatic attack of the closest enemy champion. If you walk too far forward, the enemy will concentrate you and take you down."} {"label": "quinn", "text": "Staying parallel to your Support is the way to go. Once you get your Ultimate R, you will be able to make sure that you can roam around and pick kills all around the map."} {"label": "sona", "text": "To make trade more favorable, you should wait for Sona to use one of her abilities before fighting them. Sona was very squishy in the early game which makes her pretty disposable and easy to put back."} {"label": "viktor", "text": "In team fighting, Viktor can be flanked with ease. At the beginning of the game, Viktor will play safely and will have limited damage if his passive kernel is not improved."} {"label": "blitzcrank", "text": "If you\u2019re squishy, lacking Flash, or lacking dash, avoid unnecessary danger. Avoid pushing forward or playing overly aggressive when Blitzcrank\u2019s b is up."} {"label": "chogath", "text": "ADCs and champions with dashes can kite Cho'Gath in team fights. A champion with dashes can easily kite Cho'Gath in a team fight."} {"label": "karthus", "text": "The Passive has effects on Karthus when he dies during a team fight. Whenever Karthus has his Ultimate e, he can impact the map regardless of his positioning."} {"label": "chogath", "text": "Avoid trading with the enemy if possible, even though you have good sustain. Cho'Gath can trade effectively with the enemy after he has put multiple points in his s."} {"label": "tryndamere", "text": "It can waste the enemy's time and gain an advantage in the game. Tryndamere is a large split and duellist pusher."} {"label": "ivern", "text": "Ivern can focus on peeling for his allies while Daisy attacks the enemy Jungler and knocks them up. Daisy keeps hitting the neutral objective while Ivern is focused on peeling for his allies."} {"label": "janna", "text": "As the Support, avoid warding alone in the late game. If you get picked off, the enemy will be able to take nearby objectives or use their numbers advantage to win a team fight."} {"label": "zac", "text": "As soon as the enemy advances or surpasses, it can seek to play aggressively. His Passive allows him to remove on his own a group of enemies from a large combat team by simply zoning them."} {"label": "talon", "text": "Early deaths will come easily, focusing on the enemy and mid-lane bot because they contain squishy targets and can help with the snowball. Enemi bot and mid-lane have the most squishis targets that will make early murders very easy."} {"label": "caitlyn", "text": "Caitlyn will spike when she has two items. Respect her all-in damage as she can easily kill you if you disrespect her damage output."} {"label": "nasus", "text": "The main focus in the early game is on farming hard and stacking Q. Avoid trades whenever possible and prioritize farming."} {"label": "quinn", "text": "Her Q will come in very handy in fights that occur in tight spaces. She can quite possibly land a five-man blind, which will be huge for her team."} {"label": "nunu", "text": "Nunu's Q ability allows him to heal up both in the lane and in the Jungle, giving him an advantage over other Junglers. Nunu's W ability offers great ganking potential if there is no enemy vision set-up, which can lead to a great CC chain."} {"label": "elise", "text": "Peel for your team in team fights. Keeping them alive and using your E to protect and keep them alive is important."} {"label": "maokai", "text": "The fog of war will help you a lot during this phase of the game. Prepare brushes with your young E trees and everything in the enemy as soon as they approach him."} {"label": "riven", "text": "When you make a split thrust in the middle of the game, the goal is to guarantee secondary goals. The thrust to Split without grouping can be risky, as it can attract the unwanted attention of the enemy team."} {"label": "nautilus", "text": "Tower shots will not affect it during this phase of the game. The enemy's ability to inflict damage is greatly diminished by its tenacity."} {"label": "shaco", "text": "Your clone can easily disrupt a level 6 fight. Shaco's forces at the beginning of the Top track depend on the match he is."} {"label": "sett", "text": "It's mainly because of his W and Ultimate R. He should be able to break out the enemies with the appearance of his real damage in the choking points."} {"label": "ziggs", "text": "Ziggs is vulnerable when his W (Bombarde) is broken because he has no other escape capacity in his kit. The same is true when Ziggs is too pushed in the way."} {"label": "masteryi", "text": "Do not fall back in the middle of the game as a Jungler is critical. Close during the middle of the game whenever possible, so that you can get your items as quickly as possible."} {"label": "fiora", "text": "Fiora is extremely good at level 1. If she gets the right Vital procs, Fiora can cheese an early first blood or leave you chugging your potions at your tower."} {"label": "gragas", "text": "Every second with it up could mean you miss out on a kill. Get ahead of Gragas by ganking with your Ultimate every time it\u2019s up."} {"label": "warwick", "text": "At level 9, Warwick will become really powerful. Warwick will be able to support itself easily while making primary goals or participating in major battles."} {"label": "jax", "text": "Jax can play a mind game and see if he can catch the enemy carrying farming in the side lane. The brushes in the Jungle are great spots to hide in to achieve this goal."} {"label": "lissandra", "text": "Push the wave and look for roaming opportunities. Lissandra is a very good champion who can influence the map and help her allies with ease."} {"label": "annie", "text": "Teams will be grouping in the late game This allows Annie to get a multi-person R"} {"label": "twitch", "text": "He can use it to locate his team. If Twitch is in front, he can even flanculate and blow you when he activates his e."} {"label": "qiyana", "text": "Qiyana's preference for short trades is because she prefers them over long extended ones Qiyana's team fight presence is huge thanks to her Ultimate R."} {"label": "cassiopeia", "text": "Getting an early kill will make the laning phase much easier for her. Cassiopeia runs out of mana incredibly quickly if she spams her E when trading."} {"label": "tryndamere", "text": "A successful all-in by Trendamere combined with its slow can be devastating. However, you don't have to panic unless it can slow you down."} {"label": "kayle", "text": "Kayle Top has good late game power spikes. The attack speed and movement speed bonus from the attack generator stack passive increase as it stacks."} {"label": "lillia", "text": "Lillia is usually built AP and will fight against teams with heavy explosion damage. Lillia fights against poke and disengagement, which can make the team struggle difficult for her."} {"label": "taliyah", "text": "Avoid separating and playing alone. If you don't have anyone nearby, don't push too far forward."} {"label": "zac", "text": "Zac is likely to play aggressively when he has his Ultimate R. Zac will probably set up his Jungler for a gank with his Ultimate R."} {"label": "hecarim", "text": "Therefore, Hecarim should use the fog of war of the Jungle to his advantage when trying to team fights. Once his h and W get maxed out, he will be almost unkillable as long as he is mobile and manages to stick to his target."} {"label": "twistedfate", "text": "Twisted Fate, level 6 is important to him. Twisted Fate Level 6 increases its ability to wander and help allies."} {"label": "sett", "text": "His W also causes misleading damage, while also providing him with mitigation of damage. Sett can be put in a kit to forget, especially when it is against a varied trolley with a certain form of dash or coat."} {"label": "bard", "text": "Allies get bonus movement speed when moving through this tunnel. Your Engaged combos use Ultimate to port your team towards enemies, line up your Q to stun before spamming away with attacks."} {"label": "missfortune", "text": "Miss Fortune is a professional player, A professional player specializes in the game of a particular game."} {"label": "tahmkench", "text": "Tahm Kench's 6 r level is one of its main power peaks. This gives him additional death pressure."} {"label": "yone", "text": "Always stay close to your own team at all times so you can quickly join a fight. After the bot track moves towards the middle track, turn to the bot side of the map or another area of the map to continue farming and win XP."} {"label": "sylas", "text": "Sylas is level 6 and unlocks its Ultimate R. If Sylas steals someone's Ultimate, contact your team to make sure they know he's got it."} {"label": "fiora", "text": "However, she does have a lot of all-in pressure. Her first major power spike is when she gets her first item."} {"label": "darius", "text": "Darius has a very strong level 2 all-in. When trading with him at level 1, take extra care because he will be quite strong."} {"label": "ksante", "text": "When he shows up alone on a side track, you can start a team fight with his teammates. Having pupils on this side of the map, however, if he makes his way to the battle."} {"label": "tryndamere", "text": "This will allow you to soon become worthy of gank. Focus on getting your basics as quickly as possible."} {"label": "cassiopeia", "text": "Cassiopeia has a powerful level 2 all in with her Q and E spam. Make sure you hit level 2 at the same time which is the first wave followed by 1 melee minion on the second wave to reduce her ability to kill you."} {"label": "taliyah", "text": "Taliyah starts coming online in the middle of the game. Taliyah's damage is very important, and she can quickly be chosen with her abilities."} {"label": "diana", "text": "She is quite weak especially when her Q or t is down. Diana's early game needs time to come online."} {"label": "sett", "text": "Sett is a very early Jungler game."} {"label": "lux", "text": "His shield e is deceptively strong and can allow him to save all members of his team from a lot of poke. This also applies when Lux is in the supporting role."} {"label": "sion", "text": "Keep the wave near your tower. The enemy has no kind of sifting potential and can be easily exposed to ganks. Sion can absorb a lot of damage for his team in the front line."} {"label": "swain", "text": "A good time to chat with Swain is when he was advanced trying to harass him. Standing back, but in front of your Caster Minions during the lacquering, that's the key."} {"label": "taliyah", "text": "and she can quickly be chosen with her abilities. His team fight is also quite powerful."} {"label": "yasuo", "text": "You should be sitting in a side lane during this stage of the game, allowing you to grow efficiently and increase the scale. Once Yasuo reaches level 11, his Ultimate R will have two points in it."} {"label": "ziggs", "text": "Ziggs' W throws a circle on the floor that explodes after four seconds, damaging enemies within its area. Ziggs' E throws out minefields that deal AoE damage to enemies hit, slowing them down as well."} {"label": "nilah", "text": "Enemies dashed through take damage after the initial dash. Nilah's ultimate deals damage in a circle around her for one second."} {"label": "veigar", "text": "Every time Veigar uses his n, try to abuse cool down because it's his only defensive tool at the beginning of the game and once he's down, he's pretty vulnerable. To get ganks or kill Veigar, you must bait his n first."} {"label": "riven", "text": "Avoid being separated or away from your team in the late part because the enemy will force a fight while you're gone. Play around your Ultimate e in the later parts of the game."} {"label": "shen", "text": "Shen's Ultimate R allowed him to be the guardian of his teammates. It became really beneficial if one of Shen-Shen's teammates was fed and needed to be peeled."} {"label": "nautilus", "text": "Boots of Mobility gives Nautilus tons of map pressure. When Nautilus' Ultimate ability is up, they have a lot of extra kill pressure."} {"label": "kalista", "text": "Take all the objectives from the map and don't do anything which may have the chance of getting you killed. Get a defensive item when possible."} {"label": "xerath", "text": "It is essential to have a vision of the main objectives. As a Support, you are very vulnerable and can easily be killed when you go to the room, when you are on the move around the map, and when you are alone."} {"label": "khazix", "text": "If khazix invaded you, step back because he could easily kill you, especially if you're behind. Khazix can guarantee goals so much easier than you can."} {"label": "zyra", "text": "Don't try to play too passively and always be on the lookout to land a multi-man E. Your immobility is your greatest weakness on Zyra."} {"label": "reksai", "text": "If they invade you, be prepared to fight, but only do so if your Passive is stacked and you can win, otherwise just back off. Post 6, Pantheon wins the 1v1 as they\u2019re stronger when their Ultimate is up."} {"label": "taliyah", "text": "The first games of talijah are quite powerful as it can turn between the tracks quickly and easily move the enemies. She should capitalize on it to make sure she can take control of the game."} {"label": "katarina", "text": "This will increase her damage and poke in the game, which will make it very hard for her laner to deal with her. She is outstanding in team fights due to her Ultimate R and Q > r combo."} {"label": "gwen", "text": "Gwen excels during team fights. Team fights are more effective for Gwen than for most other characters."} {"label": "riven", "text": "Don't let Riven choose someone by staying online with each other. Do not regroup too closely as this can allow him to get a stun of 5 people."} {"label": "nautilus", "text": "Focus on getting level 3 quickly in this matchup. Make sure to ask for a hard leash early on to gank enemies quickly after."} {"label": "pantheon", "text": "You should play aggressive throughout the laning phase to get kills. If you can get a kill or two, you can snowball your lead pretty quickly."} {"label": "jhin", "text": "This will allow him to soften up his target without the help of his Support, and once they are low enough, he can all-in them. He becomes safer as he builds critical strike."} {"label": "brand", "text": "If you\u2019re dead, the enemy may be able to siege an objective, start a fight or secure the Baron or Dragon. Brand will put a second point in his Ultimate R at level 11."} {"label": "galio", "text": "Galio's Ultimate R is impactful and can be used to help Galio's allies in their own lane. Keep an eye on what\u2019s happening around you and be prepared to cast Galio's Ultimate R to assist Galio's allies."} {"label": "warwick", "text": "For build orders start green monster and pot into bork and tier 2 boots. For skill orders start Q then W then E before maxing W then Q then E taking ult whenever you can."} {"label": "mordekaiser", "text": "You benefit from extended trades, so try to go for them frequently. Keep the minion wave closer to your side of the map throughout the early game."} {"label": "sion", "text": "Kite and disengagement is Zion's greatest threat in a team fight, as he can easily keep himself safe while inflicting damage. Try to keep him away from your team so he can't get a good Q knockup."} {"label": "masteryi", "text": "Always use the fog of war to bambooize the enemy. Destroy the enemy using the fog of war."} {"label": "kogmaw", "text": "This bonus damage scales with his target's maximum health. Cogmore's ultimate is a long-range skill shot which places a circle on the floor and after a short delay, enemies within take damage and are revealed."} {"label": "maokai", "text": "Georg Franck von Franckenau was a professor of medicine in south-west Germany in 1678. Hares may have served as a convenient explanation for the origin of colored eggs hidden in gardens."} {"text": "Sejuani plays well because she has very strong ganks.", "label": "Sejuani"} {"label": "hecarim", "text": "Hecarim may try to flank in team fights so he can get on to the backline with his Ultimate t. Ward the flanks so you can spot him before he engages."} {"label": "zilean", "text": "The warning was carried out only if a player was aware of the enemy's location. Peering for allies should be done as often as possible to protect teammates and prolong their lives during team fighting."} {"label": "caitlyn", "text": "If Caitlyn can kite on her, she will be incredibly potent in late game team fights. At level 16, Caitlyn would put the third and final point in her Ultimate R."} {"label": "camille", "text": "A champion who requires lots of practice to master. Camille has a sharp learning curve."} {"label": "shyvana", "text": "The force team fights when Shyvana does not have its Dragon shape, so she is unable to exchange or fight effectively with your team."} {"label": "sylas", "text": "The initial casting of Sylas' E allows him to move to a certain place. This disproportionate ability of Sylas allows him to avoid his skills."} {"label": "amumu", "text": "Amumu is a team combat champion, It is pretty good during this stage of the game."} {"label": "gangplank", "text": "The same thing applies to his Ultimate R. He can\u2019t initiate an all-in without it during the early game. He will not be able to deal significant damage unless he uses his Ultimate R."} {"label": "nautilus", "text": "You will need your allies to help you take the Dragon and Rift Herald. It can be hard to gank your allies if the minion wave is between you and the enemy."} {"label": "lillia", "text": "A strong champion like Hecarim can use Lillia's weakness to their advantage by invading and trying to fight it. If you are a strong start champion like Lee Sin or Elise, you can try to fight Lillia."} {"label": "jhin", "text": "This makes jhin very good with champions who have hard CC or slows in their arsenal. jhin can keep going for regular short trades with his auto-attacks and his Q."} {"label": "xayah", "text": "This will dramatically increase his damage and will leave him a squishie blow if they are not careful about his E. xayah is really decent during team fighting because it can dry up tons of constant damage with its W and E."} {"label": "kayle", "text": "Play safe in focus means focusing on farming gold and experience until level 6. Power farming is the key to success in the early game."} {"label": "kayn", "text": "Cain's passivity can transform into his red form or blue form, dealing damage to enemy champions or getting takedowns grants you orbs which unlock your next form. and if you got more from melee champions you unlock red form."} {"label": "ziggs", "text": "The struggle in the landlocked areas will also give Ziggs a huge advantage. Ziggs is good enough to take turns quickly."} {"label": "volibear", "text": "He keeps spamming away with more attacks after this. Followed up with an auto attacking to W and keep spamming away."} {"label": "poppy", "text": "She may attempt to take neutral objectives from under your nose. Be very careful about it in this matchup."} {"label": "zilean", "text": "It will also make the work of his opponent much more difficult than he is supposed to be. Zilean's Ultimate t will be useful in fighting."} {"label": "swain", "text": "Swain should delay or disengage from fighting if the enemy initiates a fight while away from his team. Swain should stay with his team during the final games of the game."} {"label": "riven", "text": "She is a decent champion early, especially if she manages to use the track brushes to her advantage in the track. It'll be crucial if she catches her out-of-guard enemies."} {"label": "sion", "text": "The length of the game will determine when and to what extent Zion reaches its maximum number of elements. At level 6, Sion gets access to his Ultimate R."} {"label": "trundle", "text": "You will want to stay with your ADC and your team as much as you can. The neutral objective fights will be your bread and butter."} {"label": "nunu", "text": "Nunu's roaming can be really hard to deal with. Ping should be notified as soon as Nunu goes missing because Nunu will look for help from his allies."} {"label": "camille", "text": "Don't get close to the walls as this will give her the opening to engage. If you're playing as a ranged champion, try and harass Camille with basic attacks whenever she tries to last hit."} {"label": "rakan", "text": "As a Support, you\u2019re quite vulnerable and can easily be killed when going to ward, when you\u2019re moving around the map, and when you\u2019re alone. To reduce the chances of dying and getting caught out of position, try and stick with your team at all times."} {"label": "xinzhao", "text": "Fighting without your Ultimate R is likely to make team fighting at the end of the game much more difficult. Delay fighting and be ready to disengage if your Ultimate R is still on the cooldown."} {"label": "illaoi", "text": "illaoi's E allows her to set up ganks for her Jungler with ease. The usage of illaoi's E with her Ultimate R can allow her to chunk an enemy with ease, as the enemy won\u2019t be able to escape the ult radius quickly."} {"label": "ezreal", "text": "Pokeing the enemy allows ezreal to harass them aggressively before engaging in combat. Haunting the enemy harasses them repeatedly to prevent damage from being dealt."} {"label": "graves", "text": "Graves is a strong early game duelist. The goal for Graves in the early game is to get ahead by ganking and fighting as often as possible."} {"label": "nami", "text": "Don't be alone unless you know where the enemy is. Peel for your allies as much as possible."} {"label": "rumble", "text": "He will be forced to use his cooldowns E and Q as often as possible in order to inflict damage. Don't regroup or fight in the jungle because Rumble will get a good Ultimate."} {"label": "malzahar", "text": "You have a big clear wave thanks to the Q, W and E of Malzahar. Once you have an object behind you, you can constantly push the enemy into their turn."} {"label": "gwen", "text": "When using her W ability, Gwen should think twice before committing to tower dives. When playing gwen in the early game, it is recommended to avoid committing to any trades."} {"label": "rumble", "text": "It should have a fairly easy time in the way as long as it can poke enemies systematically. If the allies move on track after destroying the enemy tower, turn around the map to continue farming."} {"label": "irelia", "text": "The enemy team's CC will make her prone to being caught. Landing her R ability on ranged carries is a grueling task."} {"label": "ezreal", "text": "If Ezreal uses his E aggressively, try to look for an opportunity to abuse the cooldown and play aggressively while he's defenceless. When Ezreal's R is used to snipe someone on the map, ping your team so they can dodge the incoming ability."} {"label": "ornn", "text": "Poke Ornn regularly in this matchup to hinder his all-in potential as much as possible. If Ornn uses his ult, CC him immediately if he is about to send the ram towards you, so his ult will not go to waste."} {"label": "kogmaw", "text": "Your base objects will increase burn damage to your ultimate and onboard capabilities, making them difficult for the enemy team to resist. When attacking the enemy team, be in an appropriate position to maximize the effectiveness of your ultimate and on-board capabilities."} {"label": "nilah", "text": "Try to take that tower. This will open up the map and give your team a gold lead."} {"label": "lulu", "text": "CC will probably die if they get caught. Less transport potential compared to many other Supports."} {"label": "swain", "text": "Try to land the enemy's 'E' capability when they're about to hit a minion for the last time. Your E and W will be crucial enough to win this path."} {"label": "viktor", "text": "Viktor's first power peak occurs once it reaches level 6. Viktor's ultimate ability will give him additional death pressure in the way."} {"label": "jax", "text": "If the enemy team invades you early, just back off; you won't win early skirmishes with them. Try to secure major objectives when possible, as you have decent objective control."} {"label": "cassiopeia", "text": "As level 6 is reached, Cassiopeia gains great kill potential if her ultimate and damage between Q and E are landed successfully, allowing for ganks and roaming for objectives. Play as a split pusher and use Teleport to reposition quickly if needed."} {"label": "gragas", "text": "Gragas' dash provides significant peel for his carries. If Gragas chooses the tanky build route, he will successfully absorb a lot of damage for his team while his team follows up on Gragas' engagement."} {"label": "katarina", "text": "Once your ADC and Support has rotated to the mid lane, look to split push and pick up gold and XP in a side lane. Look to group with your team once you hit your item spikes."} {"label": "camille", "text": "The enemy may try to bait you into an all-in this way so have an escape plan ready. See if you can gank other lanes with your abilities."} {"label": "yorick", "text": "Before a fight happens, try to take the Maiden of Yorick's Mist before he's dead. Yorick has a high healing with his Q and R abilities."} {"label": "kogmaw", "text": "It is crucial to stay with your support at all times during the middle of the game. Being without your support in the middle of the game makes you an easy target."} {"label": "wukong", "text": "Level 6 of Monkeyking will significantly increase its ability to participate in team combat. Another point of its Ultimate capability will increase its overall damage and allow it to smear more effectively."} {"label": "nautilus", "text": "Stay together with your team and don't leave the side of your wagons otherwise, the enemy will capitalize on the fact and leave them powerless. Peel for your carts in team fighting after using G."} {"label": "camille", "text": "Whenever Camille has her E available, you need to be careful with your positioning as it provides an opportunity to engage if you're stood by a wall. You should stand in the middle of the lane as much as possible when facing Camille and her E is available."} {"label": "heimerdinger", "text": "As a mid laner, he will now be able to CC and blow enemies up with his abilities. Adding another point to his Ultimate R will skyrocket his overall power in the lane."} {"label": "pyke", "text": "Use the fog of war to get close to the enemy before engaging in combat. Once you are certain that the enemy cannot escape no matter what, use your W ability."} {"label": "ashe", "text": "This makes her a huge threat in team fights as her damage output in conjunction with her poke can be devastating to deal with. Ashe's y will be on an incredibly low cooldown which allows her to poke the enemy down a ton before a late game team fight erupts."} {"label": "kogmaw", "text": "When Kog' Maw is wrong or walks too far to harass and harass his y, capitalize on this mistake by dropping it. Make sure you position yourself in a way that allows you to capitalize on Kog' Maw's mistakes in team fighting."} {"label": "warwick", "text": "And if you need to CC your opponent, or massively heal yourself, use your ultimate. However, he can struggle against CC heavy junglers who can lock him down and not let him sustain."} {"label": "volibear", "text": "Buy items that provide Greek wounded such as the executor's call or Morellonomicon to prevent volibear from healing and surviving team fighting. Prevent volibear from healing by purchasing items with serious injuries."} {"label": "sylas", "text": "If the enemy has some ultimate failures, Sylas won't be able to do much. His W can get him killed if he's misused because he's moved to another place."} {"label": "ornn", "text": "His Ultimate R is a great tool that can set up his Jungler. It is also a good tool in 2v2 fights."} {"label": "drmundo", "text": "At level 11, Dr Mundo will put the second point in his Ultimate R. The additional health regeneration combined with his overall tankiness will be very hard to deal with in the mid-game."} {"label": "sion", "text": "Instead, use your strong duelling potential to fight against opponents who are trying to stop you. However, be prepared to team up with your team when there are no goals to be taken nearby."} {"label": "aatrox", "text": "Keep this in mind and expect him to be all over the map. When Aatrox enters a team fight, try to apply crowd control (CC) to him immediately and burst him down first."} {"label": "jhin", "text": "Do not split push or avoid grouping unless you have a good reason to be away from them. Look for picks with your Support/Jungler to get kills and increase your lead."} {"label": "velkoz", "text": "Keep watching so you can see the enemy moving around the map and see them start the goal. Stay with your team at any time."} {"label": "leesin", "text": "Keeping the wave near your position will also prevent Lee Sin from zoned you away from agriculture and win XP. Lee Sin can try to kick someone like CDA in his teammates."} {"label": "zac", "text": "Each time you pick up a glob, it reduces this ability's cooldown. He can then click this to launch himself to that area."} {"label": "vladimir", "text": "Level 6 is a decent peak of power that allows Vladimir to release his bursting combo. The level six power peak will allow Vladimir to develop a decent amount of pressure to kill in the track."} {"label": "nunu", "text": "Why play in Nunu and Willump jungle? They have incredible objective control."} {"label": "ornn", "text": "His level six is a massive power spike as he can now impact team fights consistently. It will also let him get solo kills in the lane."} {"label": "gnar", "text": "His E allows him to disengage from enemy Junglers who try to gank him. Enemy Junglers have a hard time ganking He unless their CC lands on him."} {"label": "leblanc", "text": "Leblanc has a good clear wave thanks to his W. This allows it to match or exceed most travellers."} {"label": "viego", "text": "Be ready to step back if Viego kills and takes your ally. Viego's power at the beginning of the game is quite high."} {"label": "kassadin", "text": "Aggression starts once you have the tools to back up trades with your Ultimate k. Kassadin is weak early on as he can't get too close to his opponents to burst them down."} {"label": "lillia", "text": "Playing on the flank in team fights makes the enemy attack easy. Make sure you're close so you can fight quickly."} {"label": "volibear", "text": "and you will be able to absorb a lot of damage for your allies. Use the fog of war"} {"label": "drmundo", "text": "If you push, the enemy will be able to start a fight or deny you from picking up farm. Once you\u2019re level 6, play around your Ultimate R"} {"label": "lulu", "text": "By playing melee champions, don't let Lulu intimidate you with automatic attacks. When you don't want to commit, step back so she can't attack you automatically."} {"label": "pantheon", "text": "Once Pantheon hits level 6, his ability to get ganks off increases. Deeper vision should be placed in the jungle to spot Pantheon before he uses his Ultimate R."} {"label": "nasus", "text": "You should regroup with your team when you are not able to achieve other goals alone. When doing a team fight, make sure to peel for your carts."} {"label": "karma", "text": "During that time, you should play aggressive and go for a favourable trade. Force a team fight as quickly as possible so Karma isn't able to poke your team down before you have the chance to engage."} {"label": "taliyah", "text": "As a result, level 6 only lets talijah play, rather than providing other benefits. The first element of Taliyah's capabilities will allow him to spam and cause a lot of damage to enemies during the laning phase."} {"label": "drmundo", "text": "When no team fights are occurring, look to split push and draw the enemies attention to you while your team tries to siege another objective somewhere else on the map. If they die fast, the team fight\u2019s over as you\u2019re going to lack damage."} {"label": "maokai", "text": "Level 6 is a massive power peak for Maokai. Maokai can use his Ultimate R out of sight."} {"label": "gwen", "text": "Gwen's first major power spike was at level 6 when she unlocked her Ultimate R. The unlocking of Gwen's Ultimate R offered her a significant amount of extra trading potential."} {"label": "twitch", "text": "Twitch can be considered extremely squishy and can be easily killed if it is CC. Twitch's positioning is important in team fighting, and not properly positioning it, it will be flanked by enemy assassins and will be immediately removed."} {"label": "briar", "text": "Of course, you\u2019ll max your first ability at level 9. Briar is a pretty good champion in the mid-game."} {"label": "pyke", "text": "Back away when you're low on HP in a team fight so that Pyke is unable to get the reset on his Ultimate R. Use Flash to escape from Pyke's Ultimate R so he cannot get the reset and win the fight."} {"label": "kindred", "text": "By collecting them as often as possible, you will be stronger in the later parts of the game. Focus on achieving objectives."} {"label": "missfortune", "text": "Don't engage in a fight with Miss Fortune and her team in the jungle. Miss Fortune's Ultimate capability will cover the entire track, allowing him to inflict damage on the entire team."} {"label": "amumu", "text": "Do not waste CS by going on another route to accumulate an item. Check your team's positioning before starting a fight because starting a fight without follow-up is useless."} {"label": "orianna", "text": "If you get caught out or the enemy initiates a fight while you\u2019re not there, the enemy will win the team fight. Poke and delay team fights while you and your team harass the enemy and get them low."} {"label": "maokai", "text": "You need time to come online and should not fight unless you have a clear advantage early. Once you have a few levels under your belt, you can start playing aggressively and look for aggressive pieces."} {"label": "twitch", "text": "Twitch's early play is strong because he can shoot down the enemies with his e while slowing them down with his k. The track brushes help Twitch a lot."} {"label": "talon", "text": "He inflicts a lot of damage, which he uses to kill enemies quickly before he escapes. Talon is able to kill enemies quickly before running to security."} {"label": "lucian", "text": "Lucian has a devastating combination with her level 2 abilities. The damage caused by Lucian's abilities is relatively high."} {"label": "sett", "text": "The abuse of Sett's W capability can cause him to kill because it is his only form of mitigation of damage. If someone settles down after using their W capabilities, they can't escape easily."} {"label": "missfortune", "text": "His level 6 is much stronger than yours. Disengagement if it clicks on R."} {"label": "lillia", "text": "She will be able to maximize her Ultimate R at level 16. This will have a considerable impact on team fighting since his Ultimate R will be on a very short cooldown."} {"label": "jhin", "text": "Squishy enemies are never safe when jhin is properly peeled by his team during this phase of the game. Jhin's damage output will increase in the late game due to his items."} {"label": "shaco", "text": "You have to avoid being super obvious with your coins, especially with your Ultimate I, otherwise you won't fool anyone. Place the x boxes early in the track and inside the track brushes. This way you will be able to get a lot of poke damage on negligent enemies."} {"label": "smolder", "text": "If you cast your ultimate behind you, this gets the damage out even faster. Smulder can struggle against some of the harder lane bullies who will delay him stacking his passive."} {"label": "malzahar", "text": "However, it is also important not to be too close to the minions in this matchup. Malzahar's ultimate capacity has a specific cooling period that needs to be monitored and maintained"} {"label": "galio", "text": "This ability is advantageous for Galio's team and will allow you to impact the game more. Galio has limited range as a champion."} {"label": "pantheon", "text": "Pantheon is an early to mid game champion Pantheon can influence other lanes too when he gets his R."} {"label": "xinzhao", "text": "This means that Xin will be hard to remove. A still enemy or CC'd will be mostly dead if they can't take Xin away from them."} {"label": "corki", "text": "He will just poke you down while you try to take them. Make sure you take them when he is dead or elsewhere on the map."} {"label": "garen", "text": "Garen's effectiveness can vary greatly depending on his build. If Garen goes for a full AD build when his team lacks a frontline, he won't be able to contribute."} {"label": "vladimir", "text": "If you have not yet done so, you need a reduction in healing on your portals to reduce its healing and support in the team fight. Vladimir is at his weakest at the beginning of the game."} {"label": "kayn", "text": "Kayn will try to fight as much as he can at the beginning of the game so he can get his form quickly. Be ready to fight."} {"label": "anivia", "text": "Anivia is a mana-hungry champion. She'll need a blue buff as often as she can."} {"label": "taric", "text": "Stay with your team at any time. Avoid moving around the map alone so that you are not taken out."} {"label": "missfortune", "text": "A professional player should play like Miss Fortune, playing like Miss Fortune involves being aggressive on the way,"} {"label": "lux", "text": "The first element helps compensate the right poke by continuing to harass the enemy bot track with track brushes. Lux's long range makes it difficult for the enemy to catch up with her while using this strategy."} {"label": "azir", "text": "Once you get your Ultimate R, you'll be able to do more in this lane. The plan remains whittling down enemy first and then looking to all-in with Ultimate R."} {"label": "veigar", "text": "In the early game focus on farming Q for stacks of passive under your tower or wherever necessary. Once lost chapter is obtained, look to trade more with E into WQ combo which deals a chunk of damage and gets 3 passive stacks."} {"label": "ziggs", "text": "Try to catch him out of his position or flank him when he is alone to facilitate taking these goals. Keep track of the jungle camp chronometers and steal his blue buff while he spawns."} {"label": "jax", "text": "Ganking pushed-up enemy lanes is a key strategy. When going for neutral objectives, make sure to eliminate the enemy Jungler with your own and auto-attacks."} {"label": "poppy", "text": "This will let her deal a lot of damage to enemies she has managed to catch. It will also allow her to thwart escape attempts from the enemy."} {"label": "shyvana", "text": "Every time you push the enemy under their turn, look for a choice with your abilities. If you can catch someone out of position with your abilities, you will be able to take the goal for free."} {"label": "zed", "text": "Zed has a good all-in-one potential and is very strong when he unlocks his Ultimate R."} {"label": "sivir", "text": "The pursuit of key targets alongside your support/jungler can trigger the Baron Nashor, greatly improving the performance of the team. Sivir's Ultimate R allows multiple targets to select off-target targets for their team."} {"label": "chogath", "text": "If you\u2019re not nearby, start the Dragon or try to gank a different lane. Cho'Gath has great objective control and can secure every Drake with his Ultimate ability."} {"label": "shaco", "text": "If your team is grouped and you don't have a vision of Shaco, make sure you have a scanning goal and a vision around you. Shaco will try to jump and assassinate a cart if you don't have a Scanning Lens and vision that surrounds you."} {"label": "ekko", "text": "His burst damage is not to be ignored as the game goes on. He can quite literally take the enemy backline out in one rotation of spells, if he manages to W E onto them."} {"label": "teemo", "text": "Its ultimate t can easily be rid by the enemy by buying Control Wards. A jump or jump from an enemy Jungler can bypass Teemo's mushrooms."} {"label": "yasuo", "text": "A large number of completed items increase Yasuo's damage production. Yasuo's passive and r-damage can decimate the enemy."} {"label": "malphite", "text": "This first element benefits Malphite because it allows faster clearing of jungle camps. A faster clearing of jungle camp gives Malphite more gank opportunities quickly."} {"label": "rell", "text": "Boots are a major power spike that allows Rell to roam easily and stick to enemies with ease. The Boots allow Rell to quickly reach Jungle skirmishes."} {"label": "volibear", "text": "Ultimately, a farm-based jungle style hinders Volibear's potential. You should prepare to fall back with your allies after using your Ultimate R in a team fight at the end of the game."} {"label": "mordekaiser", "text": "Don't fight at the end of the game unless your Ultimate R is in place. Your Ultimate R will be on a shorter cooldown in the final stages of the game."} {"label": "tryndamere", "text": "Trendamere is extremely strong in the way, especially when its resource bar is filled. When Tryndamere's Q resource bar is filled, it will fix a lot of damage and heal a lot."} {"label": "azir", "text": "Avoid standing too close to Azir's Soldiers W as he can auto attack you from afar. When Azir places a Soldier W, move to a safer position out of its range."} {"label": "ryze", "text": "Ryze's Ultimate can change the positioning of him and anyone inside the circle, which can make Ryze overplay himself and have his entire team killed if the right vision is not put in place before it is used. The main objective of this champion is agriculture."} {"label": "zac", "text": "Its ultimate R will allow it to target specific enemies, granting it extended immunity. Having three points in his Ultimate R is a massive powerpike for Xin Zhao."} {"label": "sion", "text": "This allows Sion to take damage and peel his carts with ease, allowing them to play more freely. Sion's Ultimate R skill allows him to install ganks on other tracks."} {"label": "taliyah", "text": "Maximizing the first capacity will allow Taliyah to flatten a lot of damage during the duels. This will be advantageous compared to the squishy targets."} {"label": "rammus", "text": "If you're the Jungler, you need to make sure you\u2019re always alive in the late game. If you die before a major objective spawns, the enemy will be able to take it for free."} {"label": "hecarim", "text": "If he\u2019s taken Ignite, he will be looking to play ultra-aggressive early to get kills. If you\u2019re low, do not try and trade with him as he will finish you off with Ignite."} {"label": "annie", "text": "Annie's full combo, including stun, results in free trades where much of the enemy's damage is mitigated. This makes her all-ins incredibly strong, especially when combined with other team members."} {"label": "belveth", "text": "Taking her out quickly will increase your chances of winning the game. If invading teams invade you early, just back off."} {"label": "syndra", "text": "A person with syndra can collapse easily using multilayer crowd control (CC). If Syndra is CC'd, she can probably die with proper follow-up."} {"label": "lux", "text": "Taking the midway tower will open the map and give the team a gold lead. Lux is considered a full power peak at level 2."} {"label": "hwei", "text": "You have CC tools. Do not be afraid to make plays as long as allies can follow up."} {"label": "xinzhao", "text": "Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is in place."} {"label": "volibear", "text": "Expect Volibear to play more aggressively and look for killers. When facing Volibear, it is recommended to perform short burst operations whenever possible to keep it away."} {"label": "fiora", "text": "Respect her 1v1 potential and try not to die to her. Wait for her to use her W up before looking for an all-in, else she might just CC you and kill you."} {"label": "shaco", "text": "You should put as much pressure on Shaco's ganks as possible to try to match his early aggression. During the laning phase, it is very easy to abuse and shoot."} {"label": "swain", "text": "Invest in a form of healing reduction to facilitate early killing. If someone from their team gets a target to CC, this excellent CC channel will work especially well against immobile portages."} {"label": "jayce", "text": "Jayce isn\u2019t that good at roaming. If you\u2019re playing a roaming champion, make sure you only go to roam when he is not in lane."} {"label": "lux", "text": "Level 16, Lux mega-spike. The Mega-spike is due to its Ultimate which has been reclassified to level three."} {"label": "anivia", "text": "An enemy cannot enter a certain part of the map while Anivia blocks them. The Ultimate ability of Anivia has incredibly strong sieging power."} {"label": "nautilus", "text": "The peeling of the carts prevents them from dying from the beginning of the fight. Your Ultimate will allow you to lock and kill the wallets easily."} {"label": "corki", "text": "When using your abilities on the minion wave, try to aim b and e so it hits both the enemy and the minion wave at the same time. It's a good idea to find a healthy balance between poking the enemy and using your abilities to farm with."} {"label": "xerath", "text": "Use the number advantage to take the goal or start a team fight. Don't let Xerath shoot you down until a team fight happens."} {"label": "gragas", "text": "Keep Gragas at low health so that he cannot play or position aggressively. Gragas will be looking to gank frequently in the early game."} {"label": "kaisa", "text": "This ability is evolved after she gets 100% additional attack speed, and it causes Kaisa to go invisible at the start of the cast. This causes them to gain a large circle around them and she can use her ultimate anywhere in the circle to dash to that point."} {"label": "nunu", "text": "If invading Nunu, do not fight him when near a jungle camp as he can use Q to gain health advantage."} {"label": "pyke", "text": "Pyke is a highly mobile champion thanks to his W and E. This allows Pyke to escape sticky situations pretty easily."} {"label": "mordekaiser", "text": "Play safe for the first levels. You need time to come online and you should not fight unless you have a clear advantage early."} {"label": "nocturne", "text": "but one-shotting enemies will also be challenging for him. In return, it will be hard for the enemy to kill him quickly as well."} {"label": "ornn", "text": "Ornn is really great during team fights as he can peel for his team and set up picks for them when required. Any dispute near terrain will be favorable for him."} {"label": "illaoi", "text": "At level 16 Illaoi will have multiple items during this stage of the game. At level 16 Illaoi will be highly tanky and deal a lot of damage."} {"label": "caitlyn", "text": "Use your Q to fast push the wave and hit the enemy at the same time. After getting the first tower in lane, rotate to the mid lane and take more turret plates or get the outer tower."} {"label": "annie", "text": "This matchup is easy early, but post 6 it is going to be harder as Annie has more kill pressure post 6 with her Ultimate. When fighting Annie, avoid fighting her when she has multiple stacks on her Passive."} {"label": "rumble", "text": "The enemy can try to exchange freely with Rumble during this point. Rumble is rather squishy and vulnerable when his r is on the cooldown."} {"label": "wukong", "text": "Wukong wins a lot of automatic attack battles, so don't go for extended trades with him unless you can kill him. If Wukong left the track after level 6, tell your team as soon as it leaves."} {"label": "pyke", "text": "Pyke can take down multiple enemies at once. Pyke will have his significant items during this phase of the game."} {"label": "kled", "text": "If you are in advance in gold, do not be afraid to fight but always check the card before using your Ultimate R. Check the card before you commit to using your Ultimate R can help you make informed decisions."} {"label": "gwen", "text": "Gwen will be stronger when she has 4 stacks on her Passive. Avoid committing to fights when Gwen has max stacks."} {"label": "nasus", "text": "Nasus can be very difficult to stop if he's in front. By exerting pressure, Nasus's team can sit or fight elsewhere."} {"label": "seraphine", "text": "Provide the CDA with W healing whenever they need it. Destroy the lower lane tower."} {"label": "jax", "text": "Play on the side of the map that has the next major objective up so you can rotate to take it with your team. Teleport is a useful ability to go to the bot side of the map and get to your team quickly."} {"label": "malphite", "text": "A complete AP construction is better when facing squishy and varied door. Squishy and the range carriages were present on the enemy team."} {"label": "kassadin", "text": "Kassadin's Ultimate ability and item spikes make him take over the game effortlessly if he gets some early kills with his Jungler and Support. kassadin's early game is very weak and he can be killed countless amounts of time during this phase."} {"label": "malzahar", "text": "The wave must be kept in the middle of the way to prevent Malzahar from sitting in the oblivion in this matchup. However, it is also important not to be too close to the minions in this matchup."} {"label": "seraphine", "text": "Its damage to the CC and the AoE will easily leave it at the top of the damage cards. The first capacity of Seraphine's Ultimate R will be maximized at level 9."} {"label": "rengar", "text": "Most of its capabilities will be exhausted at this time. His overall damage and support will be truly high, and the enemy will find it difficult to get rid of him."} {"label": "rumble", "text": "The first power peak for Rumble occurs when it gets its first component. The Ultimate capacity of Rumble is unlocked at level 6."} {"label": "lucian", "text": "The closest enemy champion should focus on team fighting. You should look at your positioning."} {"label": "diana", "text": "Diana will deal a lot of burst damage in the mid-game if she is ahead. Diana can pick off targets in the mid-game that are walking around the map alone."} {"label": "karma", "text": "Avoid being caught out by Karma's superior damage post 6. Allow Karma to push you into your tower early on."} {"label": "irelia", "text": "Extended trades should be kept short and sweet when playing with Irelia. Playing around Irelia's Passive is key."} {"label": "draven", "text": "Draven is one of the best snowballing champions in the game thanks to his Passive and g. If you can\u2019t win the 2v2, ask your Jungler to come and reset his Adoration (Passive) stacks by killing him."} {"label": "malphite", "text": "Malphite's death threat in the way increases when it reaches level 6 and has its ultimate ability. Malphitis can begin to be more aggressive after reaching level 6 and have its Ultimate ability."} {"label": "sett", "text": "Sett will not be able to land much damage or slow down several members of the enemy team if he uses his Ultimate R. Sett's W capability is its only form of damage mitigation."} {"label": "karthus", "text": "CC means to interrupt or cancel. If you kill Karthus at the start of the fight, try to reposition and get away from his Passive."} {"label": "ashe", "text": "You should save a k charge for skirmishing with the enemy bot lane. Saving a k charge will prevent the enemy ADC from dropping vision in the lane brushes."} {"label": "anivia", "text": "The player should focus on getting the tear as quickly as possible. Anivia relies heavily on the mana throughout all stages of the game."} {"label": "vayne", "text": "Rotate to group up with your team before entering late game teamfights. This allows Vayne to be highly effective at killing targets while remaining safe."} {"label": "irelia", "text": "Proximity between the players and Irelia should be kept low. It is recommended to stay together but not super close together to maintain a balance of distance from Irelia's attacks."} {"label": "senna", "text": "After destroying the lower lane tower, turn towards the middle lane and try to take this tower. This will open the card and give your team a gold lead."} {"label": "veigar", "text": "At level eleven, Veigar will have two points in his Ultimate R. The amplification of the Ultimate R will massively amplify the damage and make it easy for Veigar at one stroke both enemies squishy and tanks at this stage."} {"label": "teemo", "text": "Try to attract enemies into the struggle near your infested ultimate areas. Engaging enemies in the fight near your infested areas Ultimate t will allow you to self-win a major fight due to the amount of damage your Ultimate t traps do."} {"label": "sett", "text": "This will increase its ability to fight against tanky teams drastically. Sett's selection potential is really high during this phase of the game."} {"label": "trundle", "text": "This will ensure safety and reduce your chances of dying in the way. Level 6 is a decent power peak for Trundle as it can now take duels and they easily."} {"label": "jayce", "text": "Only join team fights when nearby towers have been destroyed. When split pushing, use your strong duelling potential to fight anyone trying to prevent you from farming or taking towers."} {"label": "jhin", "text": "Avoid walking too far away from anyone in the late game. Getting caught out will result in the enemy being able to push their advantage and finish the game."} {"label": "lucian", "text": "The first element will give Lucian a lot of damage. The first element will give Lucian an inherent advantage, especially if he can take advantage of his level 2 power point."} {"label": "illaoi", "text": "Illaoi is an excellent split pusher. She can take on multiple people on her own due to her tentacles and Ultimate R."} {"label": "rengar", "text": "Continuing to collect and secure jungle camps is crucial as Jungler in the middle of the game. Not getting late in the middle of the game is crucial as Jungler so make sure you keep growing!"} {"label": "jax", "text": "You\u2019re a good split pusher and can draw a lot of attention to your lane. If somebody tries to contest your split push, look to fight them."} {"label": "galio", "text": "Galio's damage will increase by a lot once he gets his first item. Once Galio gets his first item, his Q and E will deal a lot of damage during all-ins."} {"label": "irelia", "text": "Landing her R ability on ranged carries is a grueling task. Her all-in potential goes down when she uses her R ability and the enemy can kite her out after it is down."} {"label": "shen", "text": "Always play near your tentacles whenever possible. He'll stop Shen from regularly looking for all-in on you."} {"label": "akali", "text": "At level 3, Akali should look for more aggressive pieces, but avoid engaging with them. The optimal game style for Akali at level 6 is to look for aggressive all-ins, especially when the enemy overextends and uses its Ultimate to win an additional pressure to kill."} {"label": "ashe", "text": "You should set proper vision around the lane. Proper vision will allow you to scout your surrounding before deciding to push the wave."} {"label": "nasus", "text": "Disturbing the ultimate Nasus can be a pivotal moment in the fight, turning the tide in your favor. Building armor items is important in this matchup."} {"label": "skarner", "text": "Skarner will seek to flank in team fighting with his E. Skarner's Ultimate can land on several champions at once if he is not spaced by the other champions."} {"label": "drmundo", "text": "The slow from Dr.Mundo's Q enables his team to follow up on that target with hard CC abilities or all-in and burst them down."} {"label": "zoe", "text": "In particular, Zoe is very good in the middle of the game. His potential for choice is incredibly strong."} {"label": "jarvan", "text": "However he can struggle against champions who can easily avoid the hit combo and kink item. For build orders start green monster and pot into gold drinker and tier 2 boots."} {"label": "leblanc", "text": "She's going to do more damage with her combo now. Hidden in the fog of war and trying to blow up enemies will be his style of power play."} {"label": "diana", "text": "At this time, Diana will have crowd control on her Ultimate R. Diana will be looking to gank."} {"label": "annie", "text": "She starts to fall off in the late game as champions start to build defensive items Champions will have defensive items"} {"label": "draven", "text": "Getting caught out will result in the enemy being able to push their advantage and finish the game. Watch your positioning in the late game."} {"label": "draven", "text": "Draven will usually get an expensive AD item on his first back. If the player does not buy the exact same item as Draven, they will always come out ahead of trades."} {"label": "kogmaw", "text": "Do not do extended operations with him unless you have an advantage. Kogmaw is very motionless."} {"label": "zyra", "text": "Missing E (capacity) puts you in a very vulnerable position. Do not attempt to land E unless successful."} {"label": "ekko", "text": "Ekko is prone to CC. If Ekko gets hit by layered CC, it's going to be difficult for him to deal damage, use his W or escape the fight with his Ultimate R."} {"label": "gragas", "text": "You need to position and play safely when Gragas has his E up. If Gragas uses his E and it misses, you can look to turn the exchange around."} {"label": "cassiopeia", "text": "When against mobile champions like Talon, Lee Sin, Rengar, it will be really hard for her to land her Q, When no team fights are occurring, move to a side lane and focus on farming and earning XP and gold."} {"label": "yasuo", "text": "As Yasuo is skilled in getting stinged and killing isolated targets, he tries to ambush and assassinate enemies who are alone or who walk around Rift Summoners alone. When Yasuo kills someone, he calls for a close goal."} {"label": "swain", "text": "This will allow you to use your Ultimate R effectively. You'll need to take care of your backline and see that they're not being subjugated and killed."} {"label": "hwei", "text": "With the component item, your chances of winning trades dramatically increase. Stay with your team in the late game."} {"label": "gragas", "text": "Start with World Atlas and Pot, then do a Lichane and Tier 2 boots. For summoner spells, take Flash and Ignite."} {"label": "ezreal", "text": "ezreal uses Q and auto-attacks to attack the opposition. ezreal saves E for situations where he needs to avoid getting CC'd."} {"label": "sivir", "text": "Once Sivir unlocks his Ultimate R, kill the pressure increase. Killing the pressure of Sivir Ultimate R does not usually work in 2v2 combats."} {"label": "leblanc", "text": "Their death timers can be used to end the game or take a major goal. Team coordination is crucial for the end of the game."} {"label": "sylas", "text": "Rotate the side lane to where your team is and look for a choice with your Ultimate R. Peel for your allies in the team fights."} {"label": "akali", "text": "It will be difficult for you to 100 to 0 someone that many champions will be in full construction in the end of the game or at least have defensive tools like Zhonya.Hourglass or Guardian Angel at their disposal. Continue to play team fights slowly."} {"label": "ahri", "text": "When used in conjunction with Ahri, she will catch enemies out of her position and increase her gold lead. In team fighting, your mobility is pretty great."} {"label": "udyr", "text": "Avoid giving Udyr kills to reduce his ability to wear in the middle of the game. Trinity Force is a key element on Udyr."} {"text": "After this, AOE everything down with your Q and spam out E's.", "label": "rumble"} {"label": "mordekaiser", "text": "This will help his enemy even the duels during the early match. You need time to come online before you play aggressively."} {"label": "kogmaw", "text": "If Kogmaw's e is broken, it will be useless unless it has some kind of element or digital advantage. Kogmaw's forms the core of his entire kit."} {"label": "sejuani", "text": "Sejuani has a large AoE clearing in the Jungle. Sejuani's health can be relatively healthy because of his Passive."} {"label": "jarvan", "text": "Jarvan has rather good Dragon and objective control. Make sure you keep major objectives warded at all times so you can spot Jarvan before he secures the objective."} {"label": "sejuani", "text": "A reliable form of CC means that it has an effective way to control or control crowd opponents. CC represents crowd control."} {"label": "ksante", "text": "Work on wave management during this stage of the game. You will get your first component element when leveling."} {"label": "ezreal", "text": "Stand behind minions to reduce Ezreal's Q damage. Ezreal is good in extended trades, so avoid going for extended trades with him."} {"label": "camille", "text": "Having multiple items completed in the mid-game will make you a fierce opponent. Continue to look for picks whenever possible."} {"label": "missfortune", "text": "Kill a key target with your Jungler and call Baron. Group and stay with your team at all times."} {"label": "sion", "text": "He needs to have levels behind him before he starts ganking. Sixteen Zion can gank the tracks from far with his Ultimate R."} {"label": "sett", "text": "The person can regenerate his or her health quickly because of his or her liabilities His real damage will melt through the enemy health bars."} {"label": "poppy", "text": "She can also cancel dashes with her W that prevents enemies from escaping. Level six is a good spike as she can now disrupt fights with the ability."} {"label": "leesin", "text": "You should try to get the enemy Jungler out of the pit using your Ultimate Lee Sin should finish the game by then, as it will now begin to fall."} {"label": "masteryi", "text": "Disengagement is Master Yi's worst nightmare. Master Yi is worse when he's low."} {"label": "sion", "text": "This, combined with his W, will make him almost unqualified and allow him to absorb a lot of damage. A maximum of Ultimate R will further strengthen its overall potential and long-term overall damage."} {"label": "nasus", "text": "Continue to stack your Q (Q refers to \"Ability\" in this context) otherwise you will be late. Pull the pressure while your team tries to besiege targets elsewhere."} {"label": "twistedfate", "text": "Keep an eye on potential damage caused by Twisted Fate cards. You should only win when he just used his w."} {"label": "seraphine", "text": "The first element increases its damage and allows it to use its capabilities a little more frequently. However, she is still mana-hungry, so she will have to be careful about spamming spells."} {"label": "ornn", "text": "Isolated opponents who are too far forward or out of position make ideal targets for a successful ambush with your Ultimate R. The final point in Ornn's Ultimate R will grant him a massive spike."} {"label": "taliyah", "text": "Its Ultimate R will provide a lot of use in bottlenecks. Its Ultimate R will also give its traction to easily land its C."} {"label": "leesin", "text": "Lee Sin's all-in and killing pressure increases sharply at this stage of the game. The first element will allow him to get a boost."} {"label": "ekko", "text": "In team fights, keep track of Ekko's Ultimate R as he can use it to either set up an escape or engage. Keep vision in typical flanking spots as Ekko will try to set up an engage with his W from out of vision."} {"label": "ziggs", "text": "Ziggs can also use its finishing capacity to help teammates complete their goals while roaming. Ziggs Q is becoming more powerful than he keeps adding points to it."} {"label": "syndra", "text": "Syndra can do a lot of damage to the squishy enemies. Syndra can easily install death brushes."} {"label": "vi", "text": "Vi has great objective control with his Passive, W and E. In a team fight with the Ultimate R, you should prepare to retreat for your allies at the end of the game."} {"label": "karma", "text": "You should not stray too far away from your teammates. Protect your allies as much as possible during team fights."} {"label": "yasuo", "text": "When Yasuo reaches level 16, its Ultimate R will inflict massive amounts of damage in a short period of time. A short cooling time allows Yasuo to process the tanks regularly."} {"label": "lissandra", "text": "Lissandra excels in team fighting because she can flank the enemy on the side using E. Lissandra has a powerful gank configuration during the laning phase thanks to its W and R."} {"label": "fiddlesticks", "text": "The laning phase of Fiddlesticks is simple. Fiddlesticks is safe in lane."} {"label": "gwen", "text": "Ensure you\u2019re auto-attacking as much as you can to increase your Q damage. Her kill pressure increases during this phase of the game due to her maxed out Ultimate R."} {"label": "udyr", "text": "The longer the fight goes, the more you'll be rotating through your stances and getting your passive hits off, so the longer the fight, the more value you tend to get. Entering in the mid game, take your tower as soon as possible and look to push your lane out as far as you can safely."} {"label": "vex", "text": "For skill orders, start E then Q then W before maxing Q then W then E taking ult whenever you can. Starting the game, your main focus is always going to be on farming hard, and the easiest way to do this is by poking your opponent and taking good trades when you can."} {"label": "pyke", "text": "Try to get as close to the enemy or bait out any dashes before using your Q. Get level 2 first"} {"label": "aurelionsol", "text": "Your side lanes being weak will make it difficult to roam with Aurelion Sol. Aurelion Sol is a roam heavy champion and roaming against champions with good pushing power will be hard."} {"label": "gragas", "text": "On the other hand, if he is laning, consistently harassing Gragas will force him to recall abruptly. Focus on securing the remaining Dragons/Rift Herald in the mid-game."} {"label": "darius", "text": "Make sure you\u2019re looking to fight constantly to gain a lead. After Darius has completed his first component item, his Passive and overall damage output can be extremely obnoxious."} {"label": "zoe", "text": "Both hares and lapwing's nests occur on grassland and are first seen in the spring. German immigrants exported the custom to Britain and America."} {"label": "naafiri", "text": "Keep the minion wave near your side of the map so you can protect yourself against all-in enemies. If the enemy team errs, contact your team and ping their location."} {"label": "ashe", "text": "Avoid going for extended trades with Ashe. Especially if her Q is stacked."} {"label": "mordekaiser", "text": "The reduced W damage from the first grievous injuries will help his enemies even out of duels during the early match. Play safe for the first levels."} {"label": "kassadin", "text": "Kassadin's burst damage potential becomes extremely strong from level eleven and can practically one-shot targets. Kassadin's Ultimate ability and item spikes make him take over the game effortlessly if he gets some early kills with his Jungler and Support."} {"label": "aphelios", "text": "Unless you match his damage, try not to fight him too much unless you can catch him out of position. At level 6, both of your Ultimates will be quite powerful and the difference between winning the fight."} {"label": "kennen", "text": "Alternatively, it could be all-in-one by the enemy lantern and the Jungler/Support. Once he's down there, he becomes a gank target if he's too pushed up."} {"label": "leesin", "text": "Once you get two items, you should be able to flatten a lot of damage depending on the construction you go for. You should use your e appropriately to avoid CC."} {"label": "brand", "text": "Brand will look to hug the bushes in the bottom lane and try to attack you when you move forward. When playing as an engage champion, target him as soon as he moves forward to poke."} {"label": "nasus", "text": "The main power peak of Nasu occurs when it is at level 16, while it wins several items, stacks, and can all-in on enemy champions with ease. Nasus will seek to divide the thrust throughout the middle of the game."} {"label": "ziggs", "text": "At level 11, Ziggs will win a Ultimate R. Having two points in the Ultimate R gives a massive boost to the damage of the overall burst."} {"label": "swain", "text": "Swain can delimit enemies and separate the enemy front line from the rear line. Swain can also choose targets."} {"label": "jayce", "text": "The greater the number of enemies hit, the better it is for his team and him."} {"label": "shen", "text": "Every time Shen uses her Ultimate R on an ally that is not you, use this time to invade another way, invade Shen's jungle, or take a major goal. If you want to invade Shen at the beginning of the game, wait for him to use one of his abilities or wait for him to be low in energy before engaging him, making it harder for him to escape or return with you."} {"label": "kalista", "text": "Focus on kiting and auto-attacking the nearest enemy champion. Avoid walking too far forward so you do not get caught out and focused by the enemy."} {"label": "tristana", "text": "This will put her on the road, as well as get quick targets if left unchecked. The slow on his W is strong enough and can help him get out of sticky situations."} {"label": "jax", "text": "While you\u2019re a champion that is usually sent to split push, you might need to group with your team if the enemy is trying to force something. Be prepared to rotate around the map and help them fight."} {"label": "gragas", "text": "Whichever the case may be, remember that you still need to peel for your ADC. You should try to work with your Jungler and get picks inside the enemy Jungle using your Ultimate R."} {"label": "heimerdinger", "text": "Heimerdinger can easily CC immobile ADC and burst them down with his turrets and rockets. His E will be very beneficial when going for objective fights."} {"label": "riven", "text": "You need the harrass (h) as many times as you can before you try to engage in a fight. Riven won't be able to do much because her entire kit is based on mobility."} {"label": "azir", "text": "Your own mobility can turn out to be a weak point for you. If the enemy manages to bait out your R in an aggressive way"} {"label": "ezreal", "text": "At level 9, Ezreal will max out his Q. Ezreal will be quite strong at this stage of the game thanks to the additional damage his Q will do and the items he would\u2019ve picked up by then."} {"label": "twitch", "text": "Don't play very aggressive in team fights. Just the kite and the automatic attack of the closest enemy champion."} {"label": "shen", "text": "Killing him will prove a test for the enemy team. It can be in the front line for days for its portages."} {"label": "vladimir", "text": "Watch your flanks so you can find him before he can climb to the top of your team. If you have not yet done so, you need a reduction in healing on your portals to reduce its healing and support in the team fight."} {"label": "leesin", "text": "We should watch their positioning at all times in this matchup. If we can stand behind the minions, it will be hard for Lee Sin to land his E on you."} {"label": "twistedfate", "text": "His first element will allow him to spam his abilities and flatten a lot of damage quickly. This component of the article will allow Twisted Fate to move fairly easily."} {"label": "malzahar", "text": "The first element will also allow Malzahar to inflict more damage, especially once he has obtained his Ultimate R. When there are no team fights, go on a side track and push."} {"label": "rumble", "text": "Never try to take a goal like Baron or the Dragon if Rumble is alive and kicks. You allow Rumble to land a devastating B on your entire team inside the pit."} {"label": "camille", "text": "When playing against Camille, it is recommended to stay closely grouped as a team. This makes it very difficult for Camille to engage with her opponents."} {"label": "azir", "text": "then the enemy Jungler shows up for a gank The early game for azir should focus on farming."} {"label": "senna", "text": "She's gonna have her essentials finished by then. Even if it is a Support, it will inflict tons of damage to the enemy team due to its Passive."} {"label": "azir", "text": "It's recommended not to be afraid to make more aggressive plays when Azir has an item or two. Azir doesn\u2019t spike at level 16 either."} {"label": "teemo", "text": "You should keep robbing Teemo whenever possible. Keep your resource bar half-filled."} {"label": "corki", "text": "When Corki hits level 6, his kill pressure and pushing power increases thanks to his Ultimate e. Corki was behind at least 1 minion when he hit level 6, because he couldn't push and poke someone at the same time."} {"label": "shyvana", "text": "She is an excellent team fighter, especially if she manages to get to the top of the enemies of the war fog. Flanking will help him a lot during the team fights."} {"label": "brand", "text": "Brand has picked up the first component item to his Mythic, his damage output will increase heavily. As a Support, avoid warding alone in the late game."} {"label": "jarvan", "text": "Jarvan's level 6 power spike is very strong. He can use it to get kills alone or set up his Jungler for a kill."} {"text": "Georg Franck von Franckenau was a professor of medicine in south-west Germany in 1678.", "label": "Maokai"} {"label": "fiddlesticks", "text": "Make sure you\u2019re actively looking to use your Ultimate R when it\u2019s up. Fiddlesticks has good objective control thanks to his W."} {"label": "sejuani", "text": "His E, (Sejuani's capabilities), allows him to inflict damage and control zones. Sejuani's Passive allows him to take a lot of damage from neutral lenses."} {"label": "ziggs", "text": "Ziggs' passive deals additional damage to structures, which can be a game changer in team fights. Ziggs' Q throws out a bomb that bounces up to two times before exploding, dealing AoE damage."} {"label": "lux", "text": "The enemy will not be able to avoid Lux's g. The enemy will be put in the zone by Lux's poke."} {"label": "tristana", "text": "The Ultimate R in Tristana is on a low cooling which means that it can use it quite frequently. This step of the game is made or pause for Tristana."} {"label": "diana", "text": "Her first item will allow her to get a massive boost in her overall damage. This will let her win duels with ease."} {"label": "ekko", "text": "At level 16, Ekko's Ultimate R will deal a lot of damage and be on a really short cooldown. Ekko can look for insanely aggressive plays whenever his Ultimate R is up."} {"label": "gwen", "text": "If you use your Q without multiple stacks, the damage will be futile. The impact of Gwen's Q depends on how effectively you manage its cooldown and stack count."} {"label": "zyra", "text": "Play around your Ultimate R to search for aggressive parts with your ADC. Your Ultimate R will bring a considerable amount of damage, so you should be able to get murders with it easily."} {"label": "zed", "text": "In the late game, look for choices about immobile or mispositioned enemies. Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Old Dragon."} {"label": "cassiopeia", "text": "Cassiopeia has a lot of kill pressure in the mid-game. The mid-game is characterized by Cassiopeia putting 2 points in her Ultimate R."} {"label": "seraphine", "text": "It also helps in neutral and objective battles. The first element increases its damage and allows it to use its capabilities a little more frequently."} {"label": "poppy", "text": "Failing to do so will easily get you killed in this matchup. Her Q can easily be sidestepped as it has a very short range."} {"label": "diana", "text": "Try to ward the river and side bushes to spot the enemy Jungler before they show up in your lane. Whenever Diana lands her Q, she could look for an all-in attack thanks to the reset on her t."} {"label": "jarvan", "text": "This will increase the damage of that ability. This increase in damage will simultaneously reduce the cooldown of that ability."} {"label": "skarner", "text": "This allows Skarner to absorb a lot of damage. It should be able to absorb a significant amount of damage."} {"label": "kalista", "text": "Make sure you have it warded at all times as Kalista can take it quite easily thanks to her r. Your goal early is to keep poking them down."} {"label": "sett", "text": "Splattered team fights will become a breeze during this part of the game The person is a decent team fighter during this phase of the game."} {"label": "udyr", "text": "Udyr is amazing into tanky top lane bruises who he can simply outvalue in extended fights. Grasp is great for runes as you want to keep going in."} {"label": "teemo", "text": "Playing too much puts Teemo at risk of being killed during the team fights. Teemo can go around the map."} {"label": "karma", "text": "The completion of these items will allow Karma to dish out a lot of damage while peeling for her carries at the same time. Karma's poke damage will be pretty significant during the late game."} {"label": "diana", "text": "Try to poke Diana down before she engages to make it really hard for her to engage and kill anybody. Diana's engage is pretty scripted, so ward to the side when sieging an objective to avoid surprise all-ins."} {"label": "trundle", "text": "As you are not strong in early play, you may wish to wait for the enemy to waste an ability before playing aggressive. Keep the minion wave closer to your side of the map in early play."} {"label": "seraphine", "text": "At level 6, Seraphine will get her Ultimate R. When Seraphine gets her final R, she can change the tide of a fight if the enemy team is piled together or standing in a line."} {"label": "jarvan", "text": "Make sure you hit level 2 first so you can counter this engage. If Jarvan hits level 6, his kill pressure intensifies."} {"label": "soraka", "text": "This will reduce the healing potential of Soraka from his W and Ultimate R to help you win the team fight. Soraka will be positioned in the back line, which will make it difficult for you to kill her quickly."} {"label": "warwick", "text": "Warwick is in front of you, so you won't win early fighting with him. Be proactive with your Ultimate."} {"label": "pyke", "text": "This will let you kill them quickly. This will make laning a living nightmare for your enemy."} {"label": "karthus", "text": "Try to put him behind by playing aggressive and requesting ganks. Once Karthus has his Ultimate ability he can impact the map regardless of his positioning."} {"label": "leesin", "text": "Its level 6 power peak is very strong. He can easily be killed in his own way."} {"label": "twitch", "text": "Using the first element of Twitch will skyrocket its damage output into the track. sticking to your support throughout the middle of the game is crucial because you're pretty vulnerable and easy to kill if you're alone."} {"label": "nasus", "text": "It's more important to ensure goals than to help your teammates. If achieving goals is more important than helping your teammates, don't get too involved."} {"label": "zac", "text": "Zac is really good at team fighting because his kit has tons of CC. It is recommended to disengage each time he E.S.E. in order to make it more difficult for him to get a good strike."} {"label": "ashe", "text": "The lane brushes need to be controlled by Ashe as she has the range advantage on most other champions. She should use her k carefully in this lane."} {"label": "lucian", "text": "If you move away from your Support, you will be an easy target for the enemy. Make sure you're always close to at least one ally."} {"label": "vayne", "text": "Maltreat this weakness if possible. Finish the game as quickly as possible."} {"label": "nilah", "text": "Avoid standing still in fights as you\u2019ll be an easy target. Just like in the mid-game, you should stick with your Support throughout the later parts of the game."} {"label": "zeri", "text": "Playing around your Ultimate is crucial to getting murders and winning the way. It's essential to coordinate with your Jungler for gank if you can't kill them yourself."} {"label": "gragas", "text": "Avoid attacking after landing E as this gives them time to flash out. He can struggle against lane bullies who will sit out of his range while he has a large hitbox."} {"label": "gragas", "text": "Beware of Gragas's early game invading potential. You must be ready for Gragas's invading potential often."} {"label": "samira", "text": "Avoid staying in the fights because you will be an easy target. Three points in Samira's Ultimate R will give him a huge peak of power."} {"label": "morgana", "text": "Expect Morgana to pick up frequent ganks. She can start crashing after level 3."} {"label": "nami", "text": "Nami has a lot of poke thanks to her W and E. This can allow Nami to push the enemy down and win trades with ease."} {"label": "shaco", "text": "When combined with its Ultimate I, its enemy can be baited to attack the clone and CC the enemy/champion team that attacked him"} {"label": "malphite", "text": "This allows Malphite to do a lot of damage or absorb a lot of damage depending on its article construction. At level 11, Malphite will have two points in his Ultimate h."} {"label": "taliyah", "text": "Taliyah does not have the incredible control of Dragon in early play. It is recommended to take Dragon before Taliyah get help from a nearby way."} {"label": "hwei", "text": "The longer the game goes, the stronger Hwei will be. Once Hwei has more items under his belt, he is quite good in the mid and late game."} {"label": "quinn", "text": "To limit Quinn's ability to reposition in fights, you need to consider several factors. Building armor will help reduce the amount of physical damage Quinn can do to you."} {"label": "swain", "text": "Try to take the middle tower of the track. Rotation towards the middle of the track will open the map and give your team a gold lead."} {"label": "lucian", "text": "Lucian has an inherent advantage, especially if he can capitalize on his level two peak power. Lucian's first capacity will be maximized at Level 9."} {"label": "bard", "text": "Your Q and Ultimate R usage needs a lot of refinement when you are just picking up the champion. One misplaced Ultimate R from your end can lose you an entire team fight."} {"label": "udyr", "text": "Udyr has no reliable engagement tool other than running to your team. Kite Udyr is therefore unable to land her CC on your carts."} {"label": "sivir", "text": "Killing the pressure of Sivir Ultimate R does not usually work in 2v2 combats. The Ultimate R of Sivir is a utility tool that allows it to pursue the Junglers or engage with them."} {"label": "fiddlesticks", "text": "Fiddlesticks can get channel off, he will be very good in the late game. Teams will continue to group in the late game."} {"label": "seraphine", "text": "Once you get your first component element, you should be able to spam capabilities much more frequently. Now you can look for aggressive trades with your Q and E."} {"label": "jax", "text": "The increased dueling potential will completely dismantle the gameplan of any enemy who is overextended and hasn't set vision around the map. Once you get your core items, focus on ganking all around the map."} {"label": "urgot", "text": "His mobility is greatly reduced when his E is broken. Your goal in early play is to take calculated trades while fighting the enemy."} {"label": "ezreal", "text": "When Ezreal uses Arcane Shift E to escape from a gank, keep your R to chase him down. Your R will help you and your allies get on to Ezreal with no problems if possible, baiting out the ability with Q beforehand if necessary."} {"label": "morgana", "text": "The way to counter Morgana's Q around the minion wave is by getting as close as possible to the enemy, and throw it away when they're away from the minion wave. Use your W regularly to quickly clean up jungle camps."} {"label": "morgana", "text": "Morgana's Black Shield E has a very long cooling. If you can bait him, you should try to re-engage and try to kill her while it's down."} {"label": "darius", "text": "When you do team fight, look to peel and focus the closest enemy champion. You're Darius, not an assassin and you'll struggle to kill anyone alone."} {"label": "viktor", "text": "After moving the bot track to the medium track, the viktor should turn towards the bot side of the map or another place to continue farming and win XP. Avoid fighting someone unless the viktor has the advantage over them."} {"label": "alistar", "text": "Alistar will not hesitate to crush the walls to start the fight."} {"label": "corki", "text": "Corki's Ultimate e deals massive area of effect damage, making him a formidable presence on the battlefield. Corki can be good post 6 as he has a lot of poke and wave clear."} {"label": "milio", "text": "Play where your ADC is at all times. A player should move halfway."} {"label": "veigar", "text": "Once Veigar has his final R, his death pressure increases. Keep in mind that Veigar will inflict a lot of additional damage at this time."} {"label": "leblanc", "text": "Leblanc can embark on unbridled trades as soon as she unlocks her Qs and Ws. It can also proc Electrocute very easily with its combo Q W AA."} {"label": "kindred", "text": "While you are a strong and good fighter in early play, you need to make sure that you take time to focus on agriculture and win gold and XP. Secure your camps as often as possible."} {"label": "akshan", "text": "Akshan has the advantage of the range. Akshan will try to intimidate you with its superior range."} {"label": "kaisa", "text": "She can be both a tank destroyer and a decimator of squishier champions depending on the build she chooses. Kaisa is very strong in a 1v1 with no minions present."} {"label": "poppy", "text": "She will have a lot of items during this phase of the game. It will make her tanky and will let her dive face-first into the enemy team."} {"label": "nocturne", "text": "Use your spell shield to counter hard CC abilities or burst damage abilities. Your Ultimate allows you to pick off enemies easily."} {"label": "ahri", "text": "Focus on matching Ahri's pushing power when you've got your first item. This will prevent her from getting free kills and turret plates. Ahri is quite vulnerable when her Ultimate is down."} {"label": "chogath", "text": "Avoid team fighting unless your Ultimate t is up because it deals tons of damage. Stick with your team in the late game."} {"label": "graves", "text": "Using his e carelessly or aggressively can lead to immediate death The ability has a moderately high cooldown"} {"label": "yasuo", "text": "The track brushes help Yasuo disembark his abilities. Yasuo gains a small peak of power for each additional point of its R."} {"label": "drmundo", "text": "Mundo is highly immobile. Being highly immobile makes it very easy for the enemy Jungler to gank his lane."} {"label": "kennen", "text": "It allows it to easily CC and choose several enemies with its Ultimate m and h. This allows his team to follow him easily."} {"label": "rengar", "text": "Keep a constant eye on which the main objective is to spawn afterwards. Do not divide the thrust when an important objective is high or about to spawn."} {"label": "yuumi", "text": "Winning two points in Yuumi's Ultimate R will make it a bit more difficult for enemies. Yuumi excelled during team fighting because of the effects on herself and her allies through her Ultimate R."} {"label": "talon", "text": "Talon's doing a lot of damage. The damage caused by the gusts allows Talon to kill his enemies quickly before running safely."} {"label": "darius", "text": "When fighting Darius, try to avoid long trades with him as he will come out ahead thanks to his Passive. Keep trades nice and short, preferably where you're able to stay outside of his E range."} {"label": "renata", "text": "Hit level 2 first and then use your level advantage to gain a significant health lead from Renata. To have a better chance at all-inning and chasing Renata down in the lane, keep the minion wave close to your side of the map."} {"label": "nautilus", "text": "Nautilus can quickly force objectives or team fights with ease if he catches someone who walks too far forward. Protect your allies as much as possible in mid-game team fights."} {"label": "galio", "text": "As a protective champion, you should be the first to respond to fights around the map. This is especially true for champions on the bot side river."} {"label": "blitzcrank", "text": "The active in the ultimate silences all enemies within its range and destroys their shields. After this, Blitzcrank can either use his Ultimate to silence the enemy or spam away with attacks. For matchups, he excels at squishy supports that he can grab to instantly kill them."} {"label": "hecarim", "text": "Look for skirmishes with the enemy often. Hecarim is a good skirmisher, so you should try to increase your lead by fighting often."} {"label": "sylas", "text": "Always stay on the side of the map on which the next major goal is located. If the Baron is standing, always stay on the upper side."} {"label": "kaisa", "text": "However, she is squishy especially without her E in Ultimate. Kai'sa has two passives."} {"label": "maokai", "text": "Maokai needs to be careful not to get blown up before a fight. Don't fight at the end of the game unless your Ultimate R is in place."} {"label": "jax", "text": "Lethal Tempo has great synergy with Jax's passive and W. For skill orders, start E than W than Q before maxing W than E than Q, taking Ultimate whenever possible."} {"label": "darius", "text": "Darius is relatively immobile and weak when he is getting attacked by multiple champions. Let him push, poke him down and then request a Jungle gank for a guaranteed kill."} {"label": "diana", "text": "Diana's Ultimate R will make her quite dangerous in fights around choke points. This helps her teammates a lot as they can easily collapse on the enemies Diana has Ultimate R'd."} {"label": "gwen", "text": "Her W enables Gwen to withstand significant amounts of damage. Her E lets her reposition quite quickly."} {"label": "sona", "text": "When she's outstretched, try to play aggressive and burst when she positions herself forward. Once Sona reaches level 6, her death pressure increases and she can start playing more aggressively."} {"label": "nautilus", "text": "Peel for your carts in team fighting after using G. Back up and protect your allies after using g, and focus on protecting the closest champion."} {"label": "pantheon", "text": "When there are no nearby objectives to take, usually start grouping with your team. To execute the split push effectively, use your strong duelling potential in the mid-game."} {"label": "yasuo", "text": "Yasuo can easily configure ganks using this tactic as well. Playing around his W allows him to completely dismantle enemy matchups."} {"label": "sivir", "text": "Its Ultimate R has defensive capabilities beyond mere target selection. Its mid-game potential is strong to gain choices and priority over neutral goals."} {"label": "morgana", "text": "His E will allow his allies to avoid hard CC and engage. Adding 2 points to his Ultimate R gives him a massive power peak."} {"label": "swain", "text": "The main objectives should be kept aside to reveal enemy movements around the map. Ward should be placed in traffic areas during the final stages of the game."} {"label": "aphelios", "text": "Make an effort not to let this happen and ask your Support to thin out the wave evenly so that farming can proceed properly. Aphelios\u2019s first back would have picked up his first damaging item."} {"label": "karthus", "text": "Karthus' damage will increase significantly with this item. Getting your core items will let you run down enemies and burn them to oblivion."} {"label": "gwen", "text": "Gwen is a strong 1v1 champion. She excels especially if she gets an early lead."} {"label": "kled", "text": "His Ultimate R can be used as an ability to score selections on motionless champions. The movement speed of the team increases compared to Kled's Ultimate R ensures sufficient follow-up."} {"label": "drmundo", "text": "Grievous Wounds are his mortal enemy, especially during the early game. The fact that Dr Mundo is extremely weak during the early game doesn't help him."} {"label": "udyr", "text": "As Jungler, you need to make sure you're still alive in the late game. If you die before a major goal scares, the enemy will be able to take it."} {"label": "ryze", "text": "Continue to get XP and gold while cultivating to strengthen yourself for future battles. Ryze's weakness is quite astounding at the beginning of the game."} {"label": "xinzhao", "text": "At level 6, the death pressure of Xin Zhao increased significantly. Xin Zhao can immediately kill any enemy lantern and sue them after getting his Ultimate R."} {"label": "twitch", "text": "Twitch has tons of burst damage when he left AP. In an extended trade, Twitch can easily kill someone if he is able to attack them automatically for free."} {"label": "kindred", "text": "After killing someone, call for a close goal. Try to secure the Baron or Dragon as much as possible."} {"label": "taliyah", "text": "His level 6 is good. However, its level 6 will not be super useful for skirmishes in the robot path (unless it is used to start the fight)."} {"label": "fiora", "text": "Fiora is extremely good at level 1. If she gets the right Vital procs, Fiora can cheese an early first blood or leave you chugging your potions at your tower."} {"label": "neeko", "text": "Neeko can easily get blown up by the enemy once she is locked down. The enemy can notice Neeko changing forms or hiding in a brush to land her E if they set proper vision around."} {"label": "fiora", "text": "Fiora's opponent can prevent her from proc'ing her Passive by blocking the direction of Vital during laning phase. If Fiora places her Ultimate R on a member of her team, it can be easily avoided by disengaging as soon as possible."} {"label": "karthus", "text": "You should fight near chokepoints to maximize team fighting effectiveness. Fighting near chokepoints maximizes your team's effectiveness in battle."} {"label": "shyvana", "text": "You shouldn't let Shyvana's poke take you down. Each Dragon provides a buff to Shyvana who helps his entire team and drinks directly with his Passive."} {"label": "zilean", "text": "This will allow Zilean to play aggressively as well as poke the enemy ruthlessly in the way. Level 6 offers a lot of protection to Zilean as it can"} {"label": "pyke", "text": "Once you are certain that the enemy cannot escape no matter what, use your W ability. Pyke's Ultimate R ability can be used frequently with multiple points, increasing the damage dealt."} {"label": "zoe", "text": "The fact of forcing a fight and not letting it kill you will make the team fight much easier. Sitting towers will be difficult when Zoe is alive because she has a good wave clear."} {"label": "riven", "text": "Her all-in-one combo will be pretty powerful. The split thrust in the middle of the game is a key strategy."} {"label": "senna", "text": "Once Senna is level 6, her card pressure and kill pressure increases. You should ping once Senna is level 6 so your team knows she can influence a fight with her Ultimate R."} {"label": "varus", "text": "Play safer when your Ultimate R is in place. Avoid staying inside the minion wave."} {"label": "anivia", "text": "The Jungler and ADC should quietly take objectives with Anivia if they team up. Anivia's Ultimate ability gives her significant control over the map."} {"label": "ezreal", "text": "Ezreal will constantly try to poke with his increased Q damage. Ezreal completes his Manamune and upgrades it to Muramana."} {"label": "zac", "text": "If Zac disappears, contact your team, as it may be heading towards the middle of the track. Zac's E can be used from afar to start the team fight."} {"label": "singed", "text": "His team needs to take advantage of him to get all the attention if he's useful. He suffers at the beginning of the game because he cannot use his abilities consistently."} {"label": "mordekaiser", "text": "In the middle of the game, it will be difficult for enemies to kill you if you don't get CC'd. Your W and E will be essential to your success in this matchup, especially during the ganks."} {"label": "jax", "text": "He should get a defensive item, though, as he needs to survive to actually deal the damage."} {"label": "trundle", "text": "Fighting around bottlenecks can allow you to separate enemies from their teammates. Your e and e (capabilities) should let you block the enemy and bring them down."} {"label": "morgana", "text": "The R (Ultimate) would allow domination over the enemy when it was acquired. It was recommended to participate in combats with R in order to maximize its practical use."} {"label": "jarvan", "text": "Upon landing he deals damage to that champion and all nearby enemies creating aoe shield and slows their entire team. However he can struggle against champions who can easily avoid the hit combo and kink item."} {"label": "kled", "text": "If Kled enters with his W on the cooldown, it will be less effective than expected in a global situation. If Kled uses his Ultimate R and the enemy manages to cut off his team, he will have no follow-up options."} {"label": "ekko", "text": "When Ekko hits level 9, his waveclear drastically increases. At this point in time, Ekko will look to go collect CS from side lanes and split push."} {"label": "kennen", "text": "In addition, it also has a reliable form of poke with its 1, which it can use to overthrow enemies. His passive is what makes him so dangerous."} {"label": "tristana", "text": "She can be strong, but if she's not early, she'll be incredibly weak. You must stay with your support throughout the later parts of the game."} {"label": "xinzhao", "text": "Its first capacity will be maximized when it reaches level 9. This is a crucial peak of power, as its damage production and duel capacity are massively increased."} {"label": "jarvan", "text": "This combo will also allow your allied laner to follow up on the engage. Once you get your Ultimate m, your dueling power will increase massively."} {"label": "lulu", "text": "Choosing someone with the help of your allies can abuse their death timer to earn more gold. The abuse of the timer of death can make more gold."} {"label": "anivia", "text": "Until this point, look to hard staying in lane as much as possible, soaking up all the XP. With a high damage and great CC with your walls and stuns she is amazing at getting these picks."} {"label": "ezreal", "text": "He needs all of his basic abilities before he can start to gank. Darius\u2019 best early game power spike is when he hits level 6."} {"label": "syndra", "text": "Syndra can practically take a single shot or take them out of the fight for a while. His combo R can CC an entire enemy team if they are grouped."} {"label": "yasuo", "text": "Misuse of his W in the way can lead to the death of Yasuo. Yasuo is vulnerable to crowd control in the way as it prevents him from launching his E on the same target twice."} {"label": "ezreal", "text": "His Q is a straight line skill shot that deals damage and applies on hit effects. Ezreal's W is also a straight line skill shot that sticks to the first enemy champion or structure hit."} {"label": "kindred", "text": "You have to be careful when trying to fool her. it can use its range advantage and Q for you kite"} {"label": "kalista", "text": "This failure will also give the enemy enough time to all-in Kalista if she happens to be close by, and kill her. You should play safe for the first few levels."} {"label": "gnar", "text": "His first item component will give him a decent damage boost. He is already quite obnoxious due to his Q and W."} {"label": "pantheon", "text": "You should avoid splitting or being away from your team in the late game as the enemy will force a fight while you\u2019re gone. Play around your Ultimate R in the later parts of the game."} {"label": "zeri", "text": "At level 3, Zeri will be relatively strong. The next power peak for Zeri is usually at the level where it unlocks its first component element."} {"label": "teemo", "text": "Teemo's first ability will kill his enemies quickly. Teemo is not remarkable in team fighting."} {"label": "sylas", "text": "Team up with your team when your Ultimate R is in place. Rotate the side lane to where your team is and look for a choice with your Ultimate R."} {"label": "vladimir", "text": "The reduction of healing will reduce Vladimir's healing and retention in the team fight. Vladimir is at his weakest at the beginning of the game."} {"label": "nami", "text": "Stay with your team at any time. Avoid moving around the map alone so that you are not taken out."} {"label": "karma", "text": "Be positioned away from minions so he can't poke and push at the same time. Track Karma's Ultimate cooldown post 6."} {"label": "missfortune", "text": "Three points in its Ultimate capability will give it a massive peak of power. The capacity will spread a lot of damage and will have a very short cooling, so team fighting will be frequent."} {"label": "akali", "text": "You will need to keep a constant eye on your energy levels and go only for aggressive games when you have a lot of energy. Akali and assassins like his fight against the teams with a lot of CC."} {"label": "shyvana", "text": "Shyvana wants to feed the farm at the beginning of the game to get level 6 and unblock its Ultimate t. It can delay this by invading or trying to fight it early."} {"label": "jax", "text": "If Jax decides to team fight, try and lock him down with CC before he has the chance to engage. Jax is vulnerable to disengage while his E will block basic attacks."} {"label": "zeri", "text": "Its first major power peak is at level 6 when it has access to its Ultimate R. She'll be really strong at this stage of the game."} {"label": "diana", "text": "However, it may be harder for her to one-shot targets because enemies will start building defensive items to protect them from her burst."} {"label": "zac", "text": "If you see him killing Scuttle Crab, it will usually mean that his E is on cooldown and he will lack an escape tool. Zac's E can be used from afar to start the team fight."} {"label": "soraka", "text": "A good use of Level 6 will require a better knowledge of the card in the game. The first element will massively strengthen Sorakah's overall utility in the way, allowing for consistent healing due to the increase in the AP and the haste of capacity."} {"label": "masteryi", "text": "Go into Master Yi's jungle, to steal his camps if you see him on one side of the map. Stealing Master Yi's camps will delay his power peaks and also reduce his gold revenues."} {"label": "akshan", "text": "This is the game phase where the damage will be a ton of. You can use your E more liberally to get murders from now on."} {"label": "kaisa", "text": "This means that her damage output, as well as her defensive ability, will be really high. At level 13, Kai'Sa will have two abilities wholly maxed out."} {"label": "ivern", "text": "Keep looking for picks with your Q and R. If you're able to get a pick, try to take advantage of the numbers game to finish the match."} {"label": "ryze", "text": "The CC on Ryze's W allows him to put pieces for himself and his team. This can be really effective if it reaches CC a high priority target, and get rid of them quickly."} {"label": "lulu", "text": "This champion is quite still and is inclined to the CC. If they're caught by a CC, they'll probably die."} {"label": "camille", "text": "Try and stay closely grouped as a team when playing against Camille to make it very hard for her to engage. Camille will want to lock down an isolated target with her Ultimate R, but by standing close together it will reduce her ability to do so."} {"label": "shen", "text": "Its ability to cancel damage will be the final nail on the coffin of its enemies during this phase of the game. Be careful of the opponent who plays aggressively at Level 1."} {"label": "maokai", "text": "Either wait for his W to be on cooldown before engaging in a fight or baiting him and using his extended positioning to finish your combo. A supertank exists that has an abundance of crowd control in its kit."} {"label": "yorick", "text": "Keeping the minion wave closer to your side of the card in the early game will make it harder for him to get the farm and carry in the late game. If you are already caught in Yoricks W, automatically attack the walls as quickly as possible."} {"label": "blitzcrank", "text": "In lane, Blitzcrank lives and dies by trade and pressure on his opponent. His hook is crucial, but its high mana cost and long cooldown make him scary without using it. It is crucial to not pull a tank onto the team as they can easily lose a fight fast. After landing a hook, Blitzcrank should peel for his carry."} {"label": "shen", "text": "This can make him less capable in all situations. If he uses his W and Q with caution, then he and his team will be placed at a significant disadvantage and will take a lot of damage easily."} {"label": "velkoz", "text": "More items mean more damage to Vel'Koz. This will only improve things for him, and his team, as they will slowly start to retake the game from here."} {"label": "corki", "text": "Corki can be very strong during the mid game and in team fights. You should try to shut down Corki early so he isn't very strong during the mid or late game."} {"label": "tahmkench", "text": "It's simply great damage and heals you. Between your grey health shield and the amount of CC, it's simply so hard to trade back into you."} {"label": "nautilus", "text": "Once Nautilus gets several items, it will absorb a lot of damage while simultaneously helping its team to avoid damage. Nautilus can be a reliable diver during this stage of the game when he has several items."} {"label": "shen", "text": "Shen's Levels 2 and 3 are strong enough. He can look for an early match. A favorable match-up means that Shen Level 2 and 3 will not make the game a lost cause. It is possible for him to pursue an all-in-one strategy."} {"label": "twitch", "text": "This gives him a very strong advantage in choking points. He could also use his s to identify and put in place a vision for his team."} {"label": "ezreal", "text": "If you are weak, do not leave your Support's side, otherwise you will be an easy target. At level 9, Ezreal will max out his Q."} {"label": "velkoz", "text": "Increasing the Q level allows Vel'Koz to slow down the targets with its Q. With the Q level increased, Vel'Koz can completely CC the enemy and destroy them."} {"label": "karthus", "text": "Show up to neutral, objective fights as well since your e will be really effective in those situations. Karthus has great objective control due to the amplified damage dealt by his 1 on single targets."} {"label": "tristana", "text": "A maximum of Ultimate R will allow Tristana to take control of the game very quickly. The capacity will be over a short cooling period that allows it to use it both aggressively and defensively when it wants to."} {"label": "seraphine", "text": "This will allow him to get far too many choices in the middle of the game. The first capacity will be maximized at Level 9."} {"label": "zac", "text": "This will allow your team to exploit and secure easy deaths on the enemy, especially around choking points. Maintain a constant movement while looking for opportunities with your Jungler."} {"label": "karthus", "text": "Whenever Karthus has his Ultimate e, he can impact the map regardless of his positioning. When fighting enemy champions, always consider that Karthus may use his Ultimate e to finish you off."} {"label": "taliyah", "text": "His ultimate attack is likely to kill his entire team if it is not inappropriately used. If Taliyah's C (Counter Strike) is disabled, it becomes more vulnerable to enemy attacks."} {"label": "gragas", "text": "Once Gragas gets to level 16, he will have his Ultimate R maxed out. The Ultimate R gives Gragas a massive damage boost."} {"label": "karthus", "text": "You should use your Ultimate ability at regular intervals. Using your Ultimate ability regularly ensures you can help your teammates."} {"label": "renekton", "text": "Renekton is one of the strongest champions in the game. You can use this advantage to win an advance."} {"label": "kaisa", "text": "Try to keep trades short so that Kai'Sa's Passive can't be activated on you. When recalling, especially when low health, keep an eye on your champion as Kai'Sa may try to finish you off with her W."} {"label": "zed", "text": "Zed should try to go for isolated targets when possible despite enemies buying defensive items from now on. Enemies buy defensive items from now on."} {"label": "gnar", "text": "You may need to sacrifice some CS for XP if you're low in the laning phase. Gnar needs his Ultimate R to be available and the only way he can get it is through changing into Mega Gnar."} {"label": "heimerdinger", "text": "Adding another point to his Ultimate R will skyrocket his overall power in the lane. The empowerments will be more powerful, and Heimerdinger will use them both offensively and defensively."} {"label": "lulu", "text": "At this stage of the game, Lulu would be fully built. His protection potential will be out of the world."} {"label": "maokai", "text": "Level 6 is a massive power peak for Maokai, granting an AoE CC capability that excels in tight objective combat. Maokai's AoE CC capability is more effective when used from the fog of war."} {"label": "gragas", "text": "Gragas's engage and disengage capabilities make him great at starting or ending fights. In the mid game, take your tower as soon as possible and rotate mid with your carry."} {"label": "masteryi", "text": "Master Yi gets stronger with gold. Refusing Master Yi's gold, XP and resources will make it less effective."} {"label": "azir", "text": "Don\u2019t trade too much before the first back, so you don\u2019t fall behind the opponent. A player needs time to come online after reaching level 6, so focus on farming and surviving the very early game."} {"label": "irelia", "text": "Irelia may use her Q on the minion to escape the trade or run you down after a skirmish. Irelia benefits from extended trades."} {"label": "trundle", "text": "Trundle's Ultimate will put it in place and make it much more difficult to manage. Once Trundle bought boots,"} {"label": "yasuo", "text": "Yasuo should stay close to his team at all times to quickly enter the fighting. After the bot track moves towards the middle track, Yasuo turns to the bot side of the map or elsewhere to continue farming and win XP."} {"label": "milio", "text": "His Q is his main means of harassment when it's on cooldown. You can abuse the long cooling period of his Ultimate to get murders on the enemy CDA at level 6."} {"label": "sion", "text": "His tenacity will be colossal during this phase of the game. It will simultaneously absorb tower fire and enemy damage and make it very easy for its allies to follow its commitments."} {"label": "yone", "text": "At level 6, Yone will unlock his Ultimate R. Yone will get short peaks of power as he continues to add points to his Q."} {"label": "garen", "text": "Short trades are generally a bad idea for Garen due to his kit and lack of mobility. It's better to get to the enemy backline as often as possible to cause mayhem."} {"label": "heimerdinger", "text": "The enemy can reduce this by fighting in the lanes and then matching his push if he tries to split push. Missing his E will put him in a vulnerable spot, especially if he is laning on his own or when he is pushed up."} {"label": "irelia", "text": "Mistiming her Q ability can cause it to go on cooldown. If she isn't close to her target after using her Q ability, she will be unable to do much."} {"label": "rumble", "text": "A gel can completely ruin the Rumble laning phase. This will make Rumble prone to ganks and will not allow it at all to CS (farm)."} {"label": "jarvan", "text": "This will increase the damage of that ability while simultaneously reducing its cooldown. This will allow Jarvan to look for picks more often."} {"label": "rumble", "text": "The level 6 power peak of Rumble is very good. Rumble's Ultimate b is very strong and will help him jerk off with the enemy Jungler."} {"label": "teemo", "text": "You should buy control guards. Make sure you avoid obvious paths around the map."} {"label": "kogmaw", "text": "Take care of yourself by exchanging with him, and try not to let him shoot you down. Kog'Maw benefits from extended trades once he has a few points in his e."} {"label": "akali", "text": "Akali has a ton of explosion and can easily assassinate squishy targets that walk alone. Once Akali has finished her first article, her death pressure is increasing and her damage is also increasing."} {"label": "xerath", "text": "Choosing someone and then collapsing on them to shoot them down is a great way to win a team fight and end the game. Look for peaks on isolated targets if possible."} {"label": "drmundo", "text": "With this in mind, ensure that you take the bot side scuttle crab or keep the Dragon warded at all times so you can spot and kill him while he's doing it. At level 6, Dr Mundo will start to look to gank as his Ultimate R offers him a lot of duelling power."} {"label": "lucian", "text": "Our strategy should focus on achieving Level 2 first. Once we reach Level 2, we should look for a favorable trade with the enemy."} {"label": "karma", "text": "Whenever Karma's d is down, she is vulnerable to attack. Her Q can easily be avoided if the enemy builds up a huge wave or positions correctly."} {"label": "senna", "text": "Senna starts with Q then W then E before maxing Q then W then E taking ultimate whenever possible. The goal is to bully hard and often in the early game."} {"label": "yasuo", "text": "Once Yasuo reaches level 6 and unlocks its Ultimate R, its death pressure increases. You should play respectfully whenever Yasuo's Ultimate R is in place because it can easily kill you."} {"label": "annie", "text": "Annie gets her first power spike when she unlocks her Q and W. The Q mana mechanic allows Annie to save a lot of mana."} {"label": "veigar", "text": "Veigar takes time to come online after being killed a few times during the early game. Veigar will not be very effective if the game continues for too long."} {"label": "amumu", "text": "If you are a strong 1v1 champion, try to invade Amumu early. Early Amumu invasion can put him behind and delay his level 6 peak power."} {"label": "brand", "text": "Your basic combo will be available at post level 3. When trading keep an eye on your mana bar."} {"label": "lux", "text": "Lux's long range makes it difficult for the enemy to catch up with her while using this strategy. As Support, you are quite vulnerable and can easily be killed when you go towards, when you move around the card, and when you are alone."} {"label": "sion", "text": "Stay with your carts in the late game team fights to increase your team's chances of winning the fight. If they die at first, you won't be able to win the fight alone."} {"text": "Set can use E and ultimate to protect his backline while spamming out damage with auto-attacks and Qs when maxed grit is achieved.", "label": "sett"} {"label": "anivia", "text": "A Passive that prevents Anivia from dying offers her tons of extra protection throughout the game. Wall e is a tool used by Anivia."} {"label": "tahmkench", "text": "As an adversary more tankier than Tahm, use this property to protect your allies and prevent them from being killed. If you see a weak ally on health and in a skirmish with Tahm, ultivate them immediately if the fight seems saving."} {"label": "brand", "text": "Make sure to solo enemies as often as possible to get your team ahead. Brand is an incredibly immobile champion."} {"label": "hwei", "text": "Focus on farming early. limit trading."} {"label": "ziggs", "text": "Once you hit level 6 and bought key elements, try to harass and constantly push the enemy into their turn. This will allow you to earn turret veneer and increase your gold income."} {"label": "zilean", "text": "You should constantly push the enemy into their turn. This will allow you to earn turret veneer and increase your gold income."} {"label": "jinx", "text": "This will increase her overall damage and self-peel potential in the game. Jinx is huge during late-game fights if she has her items."} {"label": "fiddlesticks", "text": "Fiddlesticks can get the channel off as long as he can Teams will continue to group in the late game."} {"label": "irelia", "text": "Being caught by the enemy team's CC or delving too deep into their territory and having no follow-up support from her own team can be lethal for irelia. Practicing Q usage will help improve irelia's overall performance, but it also makes her vulnerable to being caught in CC if timed incorrectly."} {"label": "sett", "text": "Sett excelled in the champ selection in the middle of the game. Always keep your position in mind when playing with Sett to prevent it from catching you out of your position with its E."} {"label": "neeko", "text": "Neeko's W makes it quite challenging for the enemy to ambush her. Mid-game is a decent time to roam around and get picks all around the map."} {"label": "rakan", "text": "The mobility of Rakan increases dramatically when laning with Xayah. Rakan has a powerful Ultimate that is incredibly impactful in team fights."} {"label": "nautilus", "text": "Make sure you are still behind a minion every time its g is up to the level to reduce its ability to kill you in the track. As soon as Nautilus reaches level 6 and unlocks its Ultimate e,"} {"label": "galio", "text": "One ally always stays near your allies. This way you can use your Ultimate R to help them."} {"label": "lulu", "text": "Lulu will be fully built by then in the game. Its protection potential will be out of the world,"} {"label": "galio", "text": "Play safe in the early game so Galio can scale and come online. Do not get poked down otherwise Galio will fall behind in CS and XP and be no threat later on."} {"label": "lissandra", "text": "It's really good for his team. Lissandra will have several elements during this phase of the game."} {"label": "diana", "text": "Falling behind will make it difficult for her to get back into the game. Proper warding from the enemy team can diminish Diana's flanking potential in team fights."} {"label": "sylas", "text": "A healthy balance between these three aspects will help you work well. Sylas has phenomenal ganks at the beginning of the game due to its fast movement speed with W and E."} {"label": "karthus", "text": "The enemy frontline's all-in strategy without follow-up may warrant a bold move. You should use your Ultimate ability at regular intervals."} {"label": "missfortune", "text": "Maybe separation is a better idea when we're trying to equip the fight against Miss Fortune. Watch your positioning at all times so it can't put crucial spells on you."} {"label": "drmundo", "text": "Dr Mundo can farm really easily under his tower. Try not to have the lane pushed against Dr Mundo because it actually benefits him."} {"label": "taliyah", "text": "The Ultimate R of Taliyah will allow it to prevent enemies from entering crucial points such as neutral objective pits. The Ultimate R of Taliyah will also allow him to separate his enemies."} {"label": "leblanc", "text": "Its level eleven peak power is also quite powerful. She's going to do more damage with her combo now."} {"label": "varus", "text": "Assassins can easily get rid of varus if his team forgets to peel for him. Misuse of varus E may lead to lost team fighting."} {"label": "riven", "text": "Even if you are a powerful division pusher in the middle of the game, being ready to regroup with your team is crucial. When there are no more goals to be taken nearby, it is generally safe to start regrouping with your team."} {"label": "volibear", "text": "A good set-up of the vision can counter the mess of Volibear, forcing him to play a more farm-oriented Jungle style. A good vision configuration will ultimately hinder Volibear's potential as Jungler."} {"label": "ezreal", "text": "His damage output will intensify after picking up his first component item. He can look for more aggressive plays once he has his first component item."} {"label": "pyke", "text": "Pyke is strong at level 1 and 2. Ensure that Pyke hits level 2 at the same time or before you to reduce his ability to get an early kill."} {"label": "zyra", "text": "It's hard to hire or bring Zyra down before a fight is advised. Zyra's abilities make her particularly vulnerable to strong engagement."} {"label": "missfortune", "text": "Kiting and self-attacking the closest enemy champion can be a powerful strategy. Stay close to your team at the end of the game."} {"label": "viktor", "text": "Fighting in close spaces is advantageous for Viktor because of its capabilities. Viktor can use his r to pursue a single target down."} {"label": "swain", "text": "The Poke and Delay team fights until the enemy is weak. Harass enemy while lowering them before committing."} {"label": "darius", "text": "Staying out of melee range can help avoid extended trades with Darius. At level 6, Darius is very strong due to his Ultimate being an execute."} {"label": "aatrox", "text": "While Aatrox's Ultimate ability is on cooldown, it will miss out on a lot of sustain and damage if not played around with. In mid-game team fights, look for opportunities to pick off enemy carries by flanking their backline."} {"label": "karma", "text": "This aggressive playstyle will allow Karma to completely dismantle the enemy bot lane. The first item component increases Karma's poke damage and her mana."} {"label": "senna", "text": "It's important that you commit as soon as you find her so she can't escape. The longer the game, the stronger Senna will be in the team fights."} {"label": "mordekaiser", "text": "Regrouping should be avoided if possible. Use your strong duel potential in the middle of the game to fight and duel anyone who tries to prevent you from pushing to break up."} {"label": "jhin", "text": "Jhin doesn't have an escape or a dash, so he should be pretty easy to kill. If Jhin uses his Ultimate R in a team fight, he is unable to reposition quickly."} {"label": "jarvan", "text": "Once you get your Ultimate m, your dueling power will increase massively. You should use your Ultimate m to peel for your ADC most of the time."} {"label": "masteryi", "text": "Destroy the enemy using the fog of war. masteryi will use two capabilities to increase its power during fighting."} {"label": "riven", "text": "It will have to find flanks on the enemy frequently. Riven will try to divide the thrust when there are no team fights."} {"label": "milio", "text": "At level 13, your next ability will be maximized. As teams tend to regroup at this stage of the game, having a well developed level 13 capability will make you extremely valuable to your team. As Support, avoid being alone at the end of the game."} {"label": "gragas", "text": "Gragas's E can be used with Flash to get surprise trades/engages off with the enemy. Gragas's E can also be used to interrupt abilities and enemy dashes."} {"label": "riven", "text": "Ward next door by setting a goal to spot her before she has the chance to commit. Riven is good enough to win the champions when they're too forward or alone."} {"label": "lulu", "text": "You'll get your basics now. You will be able to intimidate your laner relentlessly."} {"label": "ziggs", "text": "Ziggs is pretty good in the middle of the game and team fights if he is allowed to delay a team and poke fight with his Q. You can prevent this peak of power by not allowing it to shoot you down and delay a team fight."} {"label": "singed", "text": "At level 9, his l will be maximized. This means that he can handle a lot of consistent DPS during team fighting if he manages not to get CC'd. His tenacity will be really high, especially if he uses his Ultimate n."} {"label": "volibear", "text": "He struggles against champions who can constantly kite him. This means unending despair procks faster."} {"label": "shyvana", "text": "This step of the game really comes online for Shyvana because it basically gets access to a free escape tool and 3 additional capabilities. When Shyvana finished her Mythic article, her trading potential in the track increased."} {"label": "twitch", "text": "Don't hang on or stay tight in the team fights against Twitch, as her Spray and Pray c will melt you. Disperse and look for a way to make it burst once it has come to light."} {"label": "riven", "text": "To facilitate team fighting, she's likely going to flance or engage. Ward next door by setting a goal to spot her before she has the chance to commit."} {"label": "lux", "text": "It gets several objects and bursts enemies to the left, right and center. She sits in the fog of war and waits for an unsuspecting enemy to enter her."} {"text": "Why play Mundo in the top lane?", "label": "Mundo"} {"label": "zeri", "text": "Good compositions compared to the team with many shields. Its ability (Zeri) allows it to escape sticky situations and to easily get away from the ganks."} {"label": "kalista", "text": "Against kalista, extended trades should work in her favour. Try to keep trades short and sweet so she cannot deal tons of damage with her r."} {"label": "swain", "text": "Swain is vulnerable when his E (cc) is broken. Painful wounds can completely counter Swain's kit at the beginning of the game."} {"label": "chogath", "text": "Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team. Use your e to initiate a fight or try to pick someone off with it and then kill them."} {"label": "trundle", "text": "It can both set up and follow the ganks with ease. This is extremely advantageous when it has a support that has a lot of crowd control in their kit."} {"label": "rumble", "text": "Maxing out Rumble's Ultimate b will reduce its cooling and allow it to use it frequently. The ability to maximize Ultimate b will be a decisive factor during objective combat."} {"label": "elise", "text": "She wants to pick off the carries with her heavy burst damage. Do not walk through un-warded areas alone if you're unsure where Elise is during the mid and late game."} {"label": "fizz", "text": "If Fizz loses lane or doesn\u2019t have a lot of gold, Fizz will not be much of a threat in the mid-game. The advice is not to play aggressively or lose a lot of health early on."} {"label": "yasuo", "text": "Fighting outdoors will make team fighting more effective for your team. CC is considered the best friend for team fighting."} {"label": "karthus", "text": "You should use your e in clumped fights to win. Properly using your e will guarantee victory in team fights."} {"label": "ezreal", "text": "While Ezreal's Ultimate R is on cooldown, take advantage of the opportunity to play aggressively and initiate a fight against him. Hard engage is the best way to deal with Ezreal during the laning phase."} {"label": "zilean", "text": "Peering for allies should be done as often as possible to protect teammates and prolong their lives during team fighting. Team fights with extended durations required to keep the teammates alive in order to finally ensure victory."} {"label": "graves", "text": "Communicate with your team whenever Graves is spotted. From levels 1 to 4, unless you're healthy, it will be difficult to trade and fight Graves unless he's off to a rough start."} {"label": "brand", "text": "As long as he gets close to the enemy before using his Q, ganks should always work in his favour. He has a healthy clear in the current meta."} {"label": "karthus", "text": "Without his Ultimate e, Karthus won\u2019t be able to gank or counter gank early on unless it is a guaranteed kill for him. Karthus\u2019 Ultimate e deals meagre amounts of damage during the early game."} {"label": "soraka", "text": "Try to keep your ADC or principal alive as long as possible. Soraka can cause damage in team fighting because of his Q."} {"label": "kayle", "text": "relations with African, Caribbean and Pacific countries Kayle is considered weak at the beginning of the game."} {"label": "graves", "text": "He is squishy This is highly beneficial for the enemy team"} {"label": "camille", "text": "While Camille has good pick potential, the enemy will start building defensive stats to counter her. Camille's ability to dive in with her E is affected by this."} {"label": "senna", "text": "Ping your team once it's level 6 so they know it can influence a fight with its Ultimate R. The longer the game will be, the stronger the Senna's Passive will be."} {"label": "heimerdinger", "text": "This will be really useful in clumped areas like the objective pits and the Jungle paths. Heimerdinger has an ability called CC that allows him to CC key targets."} {"label": "sylas", "text": "The initial casting of Sylas' E allows him to avoid skill problems. The initial casting of Sylas' E allows him to obtain an immobile or vulnerable portage."} {"label": "ezreal", "text": "Ezreal's Ultimate R is a great tool throughout all stages of the game. Ezreal's Ultimate R allows him to deal a considerable amount of damage to anyone on the map."} {"label": "thresh", "text": "Each soul Thresh walks over grants him ability power and armor. Thresh can pull the target towards him twice during this time."} {"label": "sejuani", "text": "The damage to the capacity of R Ultimate increases quite decently. Sejuani's team fight is quite decent during this phase of the game."} {"label": "alistar", "text": "Alistar's Ultimate allows him to plunge the enemy and be the front-line champion his team needs in the fights. Alistar has a limited range."} {"label": "jhin", "text": "jhin has a weakness because he will die if caught by his enemies. You should play safe for the first few levels."} {"label": "zoe", "text": "Zoe casts spells with a higher frequency due to the increase in mana pool. Increased production of damage during fighting."} {"label": "aatrox", "text": "Avoid separating or being too far from them because the enemy can force a fight when you are nowhere near. and avoid committing to fights while it is on cooldown."} {"label": "volibear", "text": "Avoid being separated or away from your team in the late part because the enemy will force a fight while you're gone. You should play around your Ultimate R in the later parts of the game."} {"label": "nami", "text": "Investing in an executor's call can reduce Nami's healing on herself and her allies. This article is priceless when the enemy has a lot of support."} {"label": "veigar", "text": "Do not be neutral, objective fights will be a cardinal sin that you want to avoid. All your abilities make it very difficult for the enemy team to be concentrated near the pit, hence using it to your advantage."} {"label": "jax", "text": "Do not let Jax take objectives and open up your base for free. Forcing a fight with a numbers advantage when Jax is split pushing can be a good way to win a team fight."} {"label": "darius", "text": "Darius\u2019s Ultimate e is an execute- and will be able to take down targets. Darius uses the reset to kill multiple targets after using his Ultimate e."} {"label": "milio", "text": "Milo's W places the circle on the floor which will follow the nearest ally champion. Milo's E is a point and click ability which grants himself or an ally a shield and a speed boost."} {"label": "smolder", "text": "You can siege and start rotating to fights at this point, but your main focus is still going to be on farming stacks. Play the backline hyper carry weaving in your auto attacks between your abilities while watching your insane AoE damage burn through their entire team."} {"label": "vladimir", "text": "After moving to the middle lane, turn to the bot side of the map or somewhere else on the map. Continue to grow and win XP without fighting anyone unless you have an advantage over them."} {"label": "tahmkench", "text": "Once Tahm Kench reaches level eleven, he will have two points added to his Ultimate ability. This ultimate capacity will increase the damage inflicted by capacity."} {"label": "trundle", "text": "This will allow him to quickly detonate squishy enemies and slow down their escapes/advances. He and his team should be very helpful."} {"label": "soraka", "text": "Positioning the minion wave closer to your side of the map allows for easier ganks by your Jungler and can be used for all-in-Soraka and continue them in the way. When Soraka's Ultimate is in place, use it to increase your chances of winning."} {"label": "irelia", "text": "Irelia's E is difficult to dodge, making it easier to catch her off guard if you time your attacks right Irelia is very strong when she has her Passive fully stacked."} {"label": "yasuo", "text": "Don't commit too much to doing this although he may seek to turn the exchange. Playing around Yasuo's windshield will kill him more easily."} {"label": "ksante", "text": "You can't really grow too soon. If you push pole 6, you might find yourself Ulting the enemy in their turn, and you will have to retreat."} {"label": "lillia", "text": "Lillia's construction path is very versatile and it will build many different items. Maybe she built an item that counterfeits your own building, so make sure you buy items that counter hers."} {"label": "kassadin", "text": "Kassadin will have 2 points in his Ultimate at level 11. The ability cooldown reduction for Kassadin's Ultimate will allow him to deal massive amounts of burst damage."} {"label": "zilean", "text": "With two points in its Ultimate capacity, it will be more powerful and will have lower cooling at the same time. Warding big goals and the implementation of vision in high traffic areas was prioritized at the end of the game."} {"label": "jinx", "text": "jinx needs her core items to be useful for her effectiveness. jinx's effectiveness will decrease if she runs out of mana in the lane."} {"label": "yuumi", "text": "And she can struggle against champions who can hard engage and abuse your carry. For build orders, start spell thief pots into your mythic."} {"label": "trundle", "text": "This allows him to stop relying on his team and gain an advantage on his own terms. It can take the first dragons with ease, without being too low."} {"label": "hwei", "text": "Hwei allows for abuse because of his multiple abilities. Hwei is fun and unique to play."} {"label": "lissandra", "text": "The Lisandra kit may not be enough to overcome the drawbacks that come with being behind in a game. Play safe for the first levels."} {"label": "gwen", "text": "You can use numbers advantage to take her down or start a team fight on her team while she is elsewhere on the map. Healing reduction will be very useful in team fights as Gwen will get a lot of sustain."} {"label": "zilean", "text": "Focus Zilean rather than the ADC enemy in the way to increase your chances of getting killed. Once Zilean reaches level 6, his ultimate ability will be harder to get murders with in the way."} {"label": "garen", "text": "Avoid recalling if possible as the enemy may force a fight while you're in base. Garen\u2019s build path can be very different from game to game."} {"label": "lissandra", "text": "It's harder for Lissandra to CC you with his W if you stay at maximum range. Be careful walking forward for the last shot."} {"label": "masteryi", "text": "If someone invades you, step back because they can easily kill you, especially if you're behind. They can guarantee goals much easier than you."} {"label": "fiddlesticks", "text": "Seek fights when Fiddlestick's R is on cooldown because with it down his team fighting potential decreases a lot. Do not group too closely together when dancing with the enemy. As Fiddlesticks' R can deal tons of damage to your whole team if you're grouped close to one another."} {"label": "braum", "text": "A player should focus on harassing Braum from a safe distance. If Braum decides to roam, the player should ping their teammates to alert them and try to poke down the enemy ADC using their Q and basic attacks."} {"label": "zac", "text": "This will make it harder for Zac to jump with his E and should increase your overall survival in the way. Zac really has a good potential for roaming."} {"label": "soraka", "text": "Neutral Objective fighting is important and requires player participation. Excessive use of your W can lead to rapid death if it is not used wisely."} {"label": "jarvan", "text": "Once Jarvan gets to level 16, he will have 3 points in his Ultimate m. Having 3 points in his Ultimate m increases the overall damage output for Jarvan."} {"label": "renata", "text": "Expect Renata to be stronger once she has completed this item. When Renata has her Ultimate up, she is weaker than you."} {"label": "ezreal", "text": "As the game progresses, Ezreal will face difficulties in dealing with tanky champions. Always be stood behind a minion at all times when playing against Ezreal."} {"label": "veigar", "text": "The more the game goes, the stronger the Veigar will be thanks to unlimited stacking with its e. Veigar is rather weak and vulnerable at the beginning of the game."} {"label": "volibear", "text": "Volibear is a very strong laner. Expect Volibear to play aggressive in attempts to get an early lead on you."} {"label": "orianna", "text": "If Orianna gets caught out of position, she is going to die instantly. Siege objectives should be tried with by team during mid-game."} {"label": "bard", "text": "Try not to let him bully and harass you for free otherwise you'll never be able to engage or fight him- especially if you're melee. Bard\u2019s level 6 power spike is not as strong as some champions as his Ultimate R doesn't deal any damage."} {"label": "akshan", "text": "Don't trade auto attacks with him because he'll always win them. Focus on agriculture rather than fighting."} {"label": "soraka", "text": "It is recommended to stick to your damage dealers. Your Ultimate R has low cooling during some parts of the game."} {"label": "aurelionsol", "text": "You will need to put in a lot of time to master Aurelion Sol. It can be hard for you to roam with Aurelion Sol if your side lanes are not strong."} {"label": "vayne", "text": "This and its n will make it impossible for a single enemy to catch it. Two points in his Ultimate n will push her again."} {"label": "morgana", "text": "Its first capacity will be maximized at level 9. This will increase his damage and allow him to use his Passive in clutch situations."} {"label": "fiddlesticks", "text": "In the mid-game teams start to group. This is good for Fiddlesticks as he benefits from teams grouping closely together as his Ultimate R is an AOE tool."} {"label": "jayce", "text": "He will still have to rely on flanking and using the fog of war to poke enemies down. The greater the number of enemies hit, the better it is for his team and him."} {"label": "sett", "text": "This champion can use the track brushes to cheese the enemy in the lower lane. His ultimate R allows him to inflict a lot of damage on the enemy team if he does it."} {"label": "kalista", "text": "Make sure you're always near at least one ally. Group and stay with your team at all times."} {"label": "jhin", "text": "Jhin's first item component enhances his fourth shot effectiveness. The first item component helps Jhin's overall laning phase by a lot."} {"label": "lillia", "text": "Tracks that are overstretched are the most likely to have a high gold income. The goal of early play is to maximize gold revenues."} {"label": "orianna", "text": "A maxed-out Ultimate d will let Orianna one-shot enemies if she manages to land an entire combo on them. Clumped fights will be the way to go during this phase."} {"label": "heimerdinger", "text": "Heimerdinger can one-shot enemies with ease after getting the first mythic item. Heimerdinger maxes out his Q at level 9."} {"label": "galio", "text": "This will give him a massive spike in his ability to peel for allied carries. His damage output will be pretty high as well."} {"label": "quinn", "text": "Working together as a team can help take down the enemy one by one and increase chances of winning. She should be trying to secure picks in the enemy Jungle."} {"label": "yone", "text": "Can flank the enemy team with relative ease Can get out of sticky situations with his E"} {"label": "akshan", "text": "Akshan's Ultimate is beneficial to him when his third and final point is placed at level 16. At level 13, Akshan will maximize his E."} {"label": "pyke", "text": "Pyke roams around relentlessly. Pyke secures picks everywhere on the map."} {"label": "zilean", "text": "It is essential to have a vision of the main objectives. Look for peaks in the middle of the game. You deal a lot of damage and can easily blow up the champions."} {"label": "yasuo", "text": "Playing around Yasuo's windshield will kill him more easily. If you can, try to lure this ability before engaging in the whole thing."} {"label": "ashe", "text": "Ashe has her Ultimate ability, don't overextend as she can easily set up her Jungler with it. Keep the lane warded at all times as that is the only time when it will be safe for you to overextend post 6."} {"label": "zilean", "text": "This will allow the Zilean to use its Ultimate capabilities more frequently. The increased use of its ultimate capability will be a source of nuisance for the enemy team."} {"label": "senna", "text": "Richard Sermon was a scholar. Hares may have served as a convenient explanation for the origin of colored eggs hidden in gardens for children."} {"label": "lissandra", "text": "For runes, take this. Electrocute to make sure burst damage amazing. After this, Azonius and Shadowflame are great pickups before finishing a build with any of these as needed."} {"label": "drmundo", "text": "Peel for your team using Q. Focus on the biggest threat to your team, or target the enemy backline if their frontline is weak."} {"label": "khazix", "text": "Kha'Zix needs access to all its basic capabilities to succeed in ruining. Reaching Level 6 and getting first power is an important pick-up for Kha'Zix."} {"label": "poppy", "text": "She will play a massive role in disrupting team fights for the enemy team. Make sure you\u2019re never near a wall otherwise Poppy will be able to use her E and push you into it."} {"label": "lissandra", "text": "The damage to Dodge Lissandra. Don't let Lissandra abuse you for free."} {"label": "senna", "text": "But if you can't, don't worry. Focus on agriculture early if you can't get yourself killed."} {"label": "galio", "text": "Your Ultimate R has a long range, but it may be forced to use when you are elsewhere on the map. Play around your Ultimate R and wait for one of your allies to engage with the enemy."} {"label": "gangplank", "text": "Gangplank's early game is rather weak. Focus on farming and earning as much gold as possible to get your key items quickly."} {"label": "trundle", "text": "It can easily use its pillar to block enemy escape routes. At level 14, it will have its 2nd maximum capacity."} {"label": "pyke", "text": "The enemy Support will be pretty busy warding during this phase of the game. You may want to set some death brushes and see if you can get some free kills."} {"label": "yasuo", "text": "Try to avoid extended trades with Yasuo at all costs. His abilities have a weak CD."} {"label": "urgot", "text": "Whoever gets caught by Urgot will probably end up dying because of the amount of damage he can bring down in a short time. Urgot is really tanky at the end of the game."} {"label": "masteryi", "text": "Refusing Master Yi's gold, XP and resources will make it less effective. If you want to fight him, you must first bait his Q."} {"label": "jhin", "text": "Use wards to save yourself from ganks. Do not push too far up the map, or you will become a prime gank target."} {"label": "leblanc", "text": "Leblanc easily outplays and confuses her opponents. However, Leblanc can be incredibly squishy for a champion that wants to jump in."} {"label": "warwick", "text": "In the middle of the game, Warwick can be a powerful split pusher. Warwick uses its crazy 1v1 potential and speed of movement to escape frightening situations while being overstretched."} {"label": "malphite", "text": "Malphite's ultimate ability is an AOE (Area Of Effect) capability that can cause multiple people to fall. Malphite was the champion of this game."} {"label": "rumble", "text": "This also applies when the enemy's weapons are overheated, allowing the enemy to open up to him as a whole. A gel can completely ruin the Rumble laning phase."} {"label": "caitlyn", "text": "After getting the first tower in lane, rotate to the mid lane and take more turret plates or get the outer tower. This will open up the map and increase your chances of winning."} {"label": "heimerdinger", "text": "Heimerdinger might use his magic card during team fights and kill you if not prepared. At level 1, if Heimerdinger has 3 Turrets Q down, he is good at."} {"label": "karthus", "text": "Karthus cannot recover from a setback with ease. If the enemy Jungler keeps invading Karthus, he won't be able to do much without his team's help."} {"label": "taliyah", "text": "She starts coming online in the middle of the game. His burst damage is very important,"} {"label": "sona", "text": "Most Sona will use their mana incredibly quickly by punctuating and providing healing."} {"label": "sona", "text": "After level 6, Sona's death pressure increases. Its Ultimate R is an excellent duel tool and is set up for good ganks."} {"label": "leblanc", "text": "However, Leblanc can be incredibly squishy for a champion that wants to jump in. After going below 40% health, Leblanc creates a clone of herself and they both go invisible for one second."} {"label": "ziggs", "text": "Zigg's death threat increases to level 6 while his Ultimate R deals a constant amount of damage if he uses it nearby. Don't let him crush you like he's gonna use it to finish you."} {"label": "brand", "text": "A champion who dies the most in the game is Brand. Brand relies heavily on mana for his gameplay."} {"label": "aphelios", "text": "At level 6, both of your Ultimates will be quite powerful and the difference between winning the fight. Keep the minion wave close to your side of the map to force Aphelios to overextend."} {"label": "malphite", "text": "Do not look for fights in the jungle or around the Dragon or Baron because the teams will usually be grouped closely, which allows him to get a good Ultimate. Try to fight outdoors in a way instead of engaging in groups."} {"label": "jax", "text": "Jax's main spike comes when he reaches the late game and has multiple items in his inventory. Now Jax can actually 1 v 5 against the enemy team and come out on top."} {"label": "karthus", "text": "You will be able to blow up squishies with karthus' Ultimate now. Even if they don't die, squishies will be too chunked to participate in a team fight."} {"label": "viego", "text": "If Viego takes over the body of a fed enemy champion, it will be extremely difficult to manage. However, if Viego takes over from a weak champion, he may not be as big as a threat."} {"label": "swain", "text": "It is recommended to play safely for the first levels. You need time to come online and should not fight unless you have a clear advantage early."} {"label": "trundle", "text": "Trundle is perfect during team fighting. This will allow him to quickly detonate squishy enemies and slow down their escapes/advances."} {"label": "jax", "text": "Securing objectives on his own allows Jax and his team to get an objective lead without doing anything. This advantage gives the team a big edge over their opponents."} {"label": "quinn", "text": "When pushing a wave, make sure that you have some safe spots around you to hide and run. Unfortunately, Quinn doesn't exactly spike at level 11 like a lot of other champions."} {"label": "syndra", "text": "Entering the mid game, her bot lane will come mid which puts her in a side lane. Entering late game teamfights, she wants to play as the backline mage."} {"label": "veigar", "text": "It can easily land its e and r on several targets while the crowd controls them with its n. There is a very high potential for Veigar to set up because of its ability to call its Jungler with its n."} {"label": "drmundo", "text": "Stay with your team at all times in the late game. Do not split push or run away from your team as the enemy will use the numbers advantage to start a team fight."} {"label": "naafiri", "text": "If the enemy team errs, contact your team and ping their location. You can't catch up with the enemy's roaming team."} {"label": "darius", "text": "Darius should always go for extended trades whenever possible. Thanks to Darius' Passive, he will always come out ahead in most cases."} {"label": "gragas", "text": "Gragas will have two points in his Ultimate R at level 11. At level 9, Gragas will have his first ability maxed out."} {"label": "kled", "text": "Kled was able to destroy his enemy in dealing with his Qs and Es, but the details of how this happened are not clear. At level 6, Kled obtained access to his Ultimate R, which allowed him to access all the corridors in different lanes. He also made surprise visits to the bot track."} {"label": "twitch", "text": "The capacity that will give it a huge peak of power in its Ultimate c will increase frequently, allowing it to secure peaks whenever possible. The theft of life and damage during the end of the game make it really good in team fighting if it maintains a good positioning and uses its s and e at the right time."} {"label": "ziggs", "text": "Punishing opponents who walk into their own minions is crucial for gaining an advantage. In team fights, prioritize using passive damage as often as possible, then throw out Q, E, and ultimate for AoE damage when needed."} {"label": "ekko", "text": "Combined with more items, at level 11 Ekko will put an additional point in his Ultimate R. He will be able to look for more aggressive and risky plays."} {"label": "udyr", "text": "If the Baron is standing, always stay on the upper side. If you go bot and show yourself, the enemy will take the goal for free."} {"label": "morgana", "text": "Die before a major target spawns and the enemy will take it for free. Morgana will have several items that will allow her to protect her team."} {"label": "jhin", "text": "fighting away from jhin's Support will limit how much impact he has in this matchup. His Passive allows him to blow up squishies with ease."} {"label": "kalista", "text": "A skirmish can be avoided if Kalista's team stays behind her front line."} {"label": "fiddlesticks", "text": "When Fiddlesticks gets access to 3 abilities, he is really difficult to deal with because they offer him so much utility. Fiddlesticks biggest power spike is his level 6."} {"label": "malphite", "text": "It is beneficial to keep the minion wave closer to your side of the map during the early match. The minion wave is better guarded near Malphite due to its additional protection offer."} {"label": "akali", "text": "Expect to put a lot of effort if you want to learn Akali. Focus on health and agriculture until you have access to your W, E and R."} {"label": "ahri", "text": "Fights taking place in closed areas like the Jungle are ideal for setting up multiple kills with Q ability. You should be near max build in the late game."} {"label": "ezreal", "text": "ezreal should not use his E aggressively in late game fights because it will make him vulnerable briefly. ezreal should only use his E aggressively if he is 100% sure he cannot get abused for it."} {"label": "mordekaiser", "text": "Mordekaiser has a strong all-in-one potential as soon as it reaches level 3. Before reaching level 3, Mordekaiser can be pushed out of the way."} {"label": "jax", "text": "Once he gets more items, this ability will help him kill enemies with ease, and he can take over the game with his scaling. Jax isn't very strong early on as he is quite item reliant."} {"label": "shaco", "text": "Shaco is an expert in enemy selection during this phase of the game because In neutral objective combats, Shaco should participate in battles to prevent enemies from turning."} {"label": "zeri", "text": "Landing in enemy territory with your E can result in negative consequences. Getting your basics will greatly benefit you."} {"label": "ivern", "text": "A team behind Ivern will have a hard time winning the game. Title"} {"label": "galio", "text": "This ability can be used to secure knockups at the enemy team's center. The primary goal is to make fights unfair for the enemy team."} {"label": "ezreal", "text": "You have better all in engage with your R on him if you bait out his E before using your R. At level 2, Ezreal will poke you and use E to get away if you do not move up."} {"label": "masteryi", "text": "Very sensitive to the CC, so if the enemy saves their CC for him, he will die. His first objective control of the game is phenomenal, especially if his landers have the priority of the way."} {"text": "Choose a target and stick on them before using your true damage, then use Q and E to avoid damage until you get the first target dead.", "label": "Bel'Veth"} {"label": "teemo", "text": "You should avoid going anywhere where Teemo was recently in without a scanning lens. Teemo and his teammates may be ready to jump on you."} {"label": "quinn", "text": "Quinn's Ultimate R allows her to roam around the map and help her allies. She can blow enemies up who are alone when she\u2019s ahead."} {"label": "veigar", "text": "After destroying the lower lane tower, turn towards the middle lane. You should try to take that tower."} {"label": "sion", "text": "Sion's objective control isn't very good at the start of the game Try to secure goals like the Dragon before Zion can gank the path of bot and take the Dragon with them"} {"label": "ekko", "text": "Ekko will get bullied down by the superior range from other Mid laners if he does not take action. If Ekko does not prevent being bullied down, he will fall behind in gold and XP."} {"label": "riven", "text": "Play around your Ultimate ability in the later parts of the game. Avoid fighting unless your Ultimate capability is in place."} {"label": "corki", "text": "Stand away from the minion wave at all times so Corki doesn\u2019t land both his Q and R on you. Limit trading autos with Corki as he will win them with his superior AD damage."} {"label": "aatrox", "text": "You\u2019ll need to put in a lot of practice to master this champion. When the team isn't looking to fight, split push and apply pressure elsewhere on the map."} {"label": "annie", "text": "Tibbers R's AOE is a key factor in Annie's ability to stun multiple targets during mid-game team fights. Annie's E (ability) will be on a shorter cooldown during the mid-game, making it easier for her to protect herself and her ADC more frequently."} {"label": "jarvan", "text": "He is quite strong early, so expect him to go for aggressive plays."} {"label": "karthus", "text": "Karthus' 1 ability has AoE properties which will help in clumped fights. Karthus is really good in team fights as he can slow down multiple enemies."} {"label": "naafiri", "text": "while your team does the same thing Make sure to use your Ultimate"} {"label": "senna", "text": "However, she will have to take care of her positioning. A maxed-out Ultimate R will help Senna a lot during team fighting."} {"label": "nunu", "text": "However, his strengths come from elsewhere. Nunu is a very good roaming champion."} {"label": "vex", "text": "Once Vex reaches level 3 and gets access to each of her abilities, she could look to play aggressively and make a play. Unlocking Vex's Ultimate R at level 6 is a precious power peak for it."} {"label": "leesin", "text": "The first element will give it greater survival all the time. The first element will give him a better chance of being killed in a duel."} {"label": "zac", "text": "Dealing first with enemy tanks will increase your production of damage against them. Zac's E can be used from afar to start the team fight."} {"label": "xinzhao", "text": "The ultimate R will allow Xin Zhao to distinguish enemies, allowing him to be protected from carrying range. After entering with your Ultimate R, be ready to fold and peel for your allies in the end-of-game team fights."} {"label": "swain", "text": "Swain's early play is rather weak. If you play as an early game champion, try to get an early advantage to reduce its scale."} {"label": "fiddlesticks", "text": "Try to invade Fiddlesticks as much as possible. If you see Fiddlesticks ganking or walking over a ward, try to invade their jungle and steal away their camps to delay their power spike."} {"label": "sett", "text": "Get Level 2 first. Look for a favorable trade."} {"label": "pantheon", "text": "His W allows him to quickly pick off targets without taking damage in return. Pantheon is a strong Jungler in the early game."} {"label": "akali", "text": "Playing around Akali's energy levels, his Passive, his W and his two mobility spells takes a lot of practice. Expect to put a lot of effort if you want to learn Akali."} {"label": "ekko", "text": "It's essential to keep Ekko's Ultimate W ability in mind when fighting the enemy. After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP."} {"label": "zeri", "text": "Unlocking his Ultimate R at level 6 is a good power peak for Zeri and allows him to win all in even in the toughest matchups. Zeri's level 11 power peak is quite strong."} {"label": "brand", "text": "You should always keep an eye on your mana pool at all times when playing Brand. Brand cannot use his W aggressively if he is out of mana."} {"label": "hecarim", "text": "Hecarim is assertive early on. He should focus on getting a massive lead."} {"label": "rumble", "text": "Stay with your team and avoid going solo to the neighborhoods. Peel for your carts and protect them from enemy players."} {"label": "malzahar", "text": "Ask for help or look to walk around every time your Ultimate R is in place. Play safe for the first levels."} {"label": "aatrox", "text": "He has a unique mechanic on his Q which does take some time getting used to. You'll need to put in a lot of practice to master this champion."} {"label": "alistar", "text": "Alistar's basic combo has a big AOE. You risk losing the team fight if Alistar drops a multi-person."} {"label": "irelia", "text": "Once she manages to get an extra point in her Ultimate R, she will use the ability frequently in the lane. This will lead to her taking more skirmishes and winning most duels in the game."} {"label": "vayne", "text": "Vayne will abuse the enemy team. Vayne will refuse the farm to the enemy team."} {"label": "poppy", "text": "In team fights, disengage and avoid team fighting in the jungle as it will allow Poppy to get a good knockup with her Ultimate R or pick off a key target with her E. Fighting around Poppy\u2019s Ultimate R is a good way of winning team fights. She will knock back the frontline and then engage on to the carries while the frontline is missing."} {"label": "galio", "text": "When Galio charges towards you, try to disengage as quickly as possible. If Galio gets close, he will look to engage with his E and then taunt you with his W."} {"label": "kaisa", "text": "In order to get a good trade off, you normally need to hit both your W and have an isolated Q on an enemy champion. But always look for these opportunities where you can land your W and your isolated Q for tons of damage getting your passive off with more attacks."} {"label": "galio", "text": "Galio can assist his Mid-laner with his Ultimate R. Galio's Ultimate R has such a large range that will allow him to move around the map incredibly quickly."} {"label": "jarvan", "text": "He is really good at starting skirmishes and picking off weak and immobile champions. Keep this in mind and avoid walking around the map alone."} {"label": "fiora", "text": "Your Ultimate R is a great duelling tool and can help you get a lead in lane. Fiora is weak in the very early game."} {"label": "fiddlesticks", "text": "Fiddlesticks can start to trade more aggressively with the enemy after completing his first component item. Try to roam around when possible, as your Ultimate R, E, and Q should make up for some easy ganks during this phase of the game."} {"label": "vayne", "text": "If you walk too far forward, the enemy will concentrate you and take you down. Continue to fly kites in team fights and systematically adapt your positioning."} {"label": "morgana", "text": "You should lure Blackshield E before you commit yourself to an all-in against Morgana. Look at your position so Morgana can't put her Q on you."} {"label": "kalista", "text": "Staying in the middle lane will reduce the threat of losing it to the enemy team. A skirmish can be avoided if Kalista's team stays behind her front line."} {"label": "taliyah", "text": "Taliyah was suggested to be killed in different parts of the map. Taliyah's C and general damage will help him a lot during this phase of the game."} {"label": "kalista", "text": "Buying a Quicksilver Sash will fortify Kalista's position in the game, especially if she is against a team with a lot of CC. It will prevent her from getting chain CC'ed and killed. Kalista brings a significant amount of power while taking neutral objectives."} {"label": "lillia", "text": "The goal of early play is to maximize gold revenues. Lillia's Ultimate R is an incredibly powerful tool."} {"label": "drmundo", "text": "When Dr Mundo has his Ultimate R, he will look to gank as often as possible because his Ultimate provides a lot of trading power. Once Dr Mundo has completed his first item, his trading power intensifies and he can 1v1 most Junglers if he is healthy."} {"label": "ashe", "text": "Their level 6 minion was stronger than yours. They are careful when fighting post level 6."} {"label": "taliyah", "text": "The enemy has very little time to react to the damage of the Taliyah explosion. A C E Q combo by talijah can ruin the life of the enemy lantern."} {"label": "pantheon", "text": "Keeping the minion wave even will allow you to run the enemy down while protecting yourself from ganks. If you keep pushing when you\u2019re not ahead, you will be unable to run the enemy down and you\u2019ll be an easy target for the enemy Jungler."} {"label": "malzahar", "text": "Malzahar has a shield that will protect him from incoming damage The shield increases your survival in the way"} {"label": "volibear", "text": "Use the fog of war and choke the dots"} {"label": "lucian", "text": "His abilities will strike very hard, and he will frequently kill enemies. At level 11, Lucian will be able to get his stage 2 Ultimate R."} {"label": "brand", "text": "This will make trading much better for you as he will not be able to dish out a lot of damage (or possibly stun you if his Q is on cooldown) as he\u2019ll have 1 less ability to use. Brand is strong at level 2 and 3 when he gets access to more abilities."} {"label": "ornn", "text": "The first item component will boost his survivability and damage in the lane. This is very helpful as he won't even have to recall if he manages to preserve his health."} {"label": "lulu", "text": "The first element increases mana regeneration. The first element decreases the cooling of its spells."} {"label": "irelia", "text": "Avoid trading with Irelia when she has her Passive stacked as she will out trade you. Keep an eye on the little bar under her health."} {"label": "talon", "text": "Keep the enemies at hand to detect them before they secure the goal. Avoid fighting 6 enemy players for 5 rounds, as they have a Ultimate ability that will kill you quickly."} {"label": "veigar", "text": "You should push the wave of the minion. Step back behind the minion wave so they can't trade with you or use R."} {"label": "taliyah", "text": "You have powerful installation tools that will allow you to besiege the objectives easily. Level 11 was not suitable for talijah because it can only move and play games. It will reduce cooling but do nothing else to damage."} {"label": "zoe", "text": "The empowerment of Zoe Q gives more capacity. Zoe can cause more damage to the track."} {"label": "darius", "text": "Darius is really strong once he has time to apply multiple stacks of his Passive onto an enemy champion. Avoiding melee range can prevent Darius from applying multiple stacks of his Passive."} {"label": "xinzhao", "text": "The force team fights when Xin Zhao's Ultimate R is down to increase your chances of winning the fight. A good Xin Zhao will use their Ultimate whenever he's up to an ally."} {"label": "talon", "text": "Talon can take additional deaths on enemies who walk alone on the map. Additional deaths on enemies who walk alone on the map is a notable achievement for Talon."} {"label": "veigar", "text": "A Jungler the ganks when they reached level 6. You should watch the river."} {"label": "poppy", "text": "Use your Passive to defend yourself during team fights. Buying a defensive item will help you a lot in this game."} {"text": "Summoner spells Flash and Smite are recommended for Sejuani.", "label": "Sejuani"} {"label": "zac", "text": "Xin Zhao recovered his first component. After recovering its first component, Xin Zhao can trade very aggressively with the enemy."} {"label": "camille", "text": "In late game team fights, try to peel for your carries if they\u2019re fed so you can protect them and keep them alive. If you\u2019re ahead, look to take down the enemy Mid laner or ADC."} {"label": "quinn", "text": "Failing to do so can easily allow the enemy to all-in you. While quinn doesn't have a fighting Ultimate R, her Ultimate R is a great roaming tool that can allow her to get back to lane quickly and also roam around the map and help her allies."} {"label": "yasuo", "text": "By playing with Yasuo, it is essential to play respectfully whenever his Ultimate R is in place. Yasuo excels in team fighting when he is chosen by a team with multiple knock-ups."} {"label": "renata", "text": "Her basic attacks mark the target hit. If allied champions damage a marked target, they deal additional damage and consume the mark."} {"label": "vi", "text": "If Vi is ahead with a lot of damage, it is recommended not to go through the river if it is not monitored. Vi launches a fight with his Q and should aim to shoot down his target before they can activate their Ultimate R."} {"label": "zeri", "text": "Range Q of abuse for poke and clear waves. Avoid being within reach to reduce all-in."} {"label": "corki", "text": "Corki's ultimate has a passive where his attacks on hit reduce the charge time for the next missile. Corki's ultimate fires out a massive missile every third use which does double damage and increases the range and explosion radius."} {"label": "karma", "text": "This item component allows Karma to sustain herself for a longer duration in the lane. It lets Karma poke her enemies relentlessly."} {"label": "viego", "text": "Viego's Level 6 power peak is very good. During his power peak at level 6, Viego often makes incredibly aggressive games with his Ultimate R."} {"label": "neeko", "text": "Be cautious at level 6 because Neeko's kill pressure increases significantly, making the matchup challenging for you and your ADC. Be cautious when detaching from your ADC while using Neeko's E (Tangle-Barbs) as her root ability makes you an easy target if separated."} {"label": "darius", "text": "Darius is a strong 1v1 champion. When no team fights are occurring, look to split push and try to fight the enemy who tries to stop you."} {"label": "shen", "text": "Choose a high priority target that will want to protect during this phase of the game. Make sure your chosen target survives anything so you can easily win team fights and get an advance."} {"label": "veigar", "text": "You can do this by constantly swinging in and out of his reach. Make sure you're always baiting him before you get involved in the all-in-one."} {"label": "fiddlesticks", "text": "This is especially true when he is trying to flank from the sidelines as a Jungler or when he is trying to roam to some other lane after pushing his lane in. He is superbly strong when it comes to fighting in closed areas."} {"label": "naafiri", "text": "Naafari is a very mobile champion who can allow her to engage or escape sticky scenarios. Naafari is a heavy snowball champion."} {"label": "morgana", "text": "The combination of Morgana's E and articles will make his allies safe from Crowd Control (CC). A maximum of Ultimate R is required to use capacity frequently and cause significant damage at once."} {"label": "graves", "text": "Graves will bolster his overall burst damage in the Jungle with this. His clears and ganks will be more effective as a result."} {"label": "singed", "text": "If the enemy is regrouping, try to team up with your team as well. In team fighting, continue to focus on the most squishi and easiest to kill high priority targets in the backline."} {"label": "malphite", "text": "The enemy squishies will have a difficult time in the game if they are against Malphite. Malphite is strong during the end-of-game fights because his d and Ultimate abilities become more effective."} {"label": "skarner", "text": "His first games are decent, but he should focus on enemies who are quite pushed up. She won't have to rely much on her CC to win the game."} {"label": "yasuo", "text": "Yasuo's power peak in the middle of the game depends on the team's comp. If the Yasuo team has a form of knockup, Yasuo will be able to do much more in the game with ease."} {"label": "reksai", "text": "The goal is to take down enemy carries. Focus the backline and try to take them out of the fight."} {"label": "sejuani", "text": "She can also cast any of her abilities while dashing. Her E passive stacks frost when nearby allies attack an enemy champion or monster."} {"label": "graves", "text": "They should finish them off with their auto-attacks and 'e'. Your core items will make it really easy to burst down enemies."} {"label": "yasuo", "text": "Use these windows to bring down Yasuo using your d and self-attacks. Yasuo was very strong when the enemy was pushed up and a new wave of minions was approaching."} {"label": "syndra", "text": "Stay with your team at the end of the game. Do not separate or depart from them otherwise the enemy may try to remove you or initiate a 4v5 fight when you are away from your team."} {"label": "yasuo", "text": "If you succeed in achieving a high priority target, you should be able to enter and do the quick work of them. Get a defensive element as quickly as possible."} {"label": "ashe", "text": "Getting them CC'd will allow your team to collapse on the said carry while giving you enough time to position well. Provided you didn't fall behind during the early game, you should be a powerhouse of damage and slows during this phase of the game."} {"label": "quinn", "text": "The strategy during the mid-game is to split push and try to secure side objectives. The player should keep an eye on the map as they may still not be able to achieve a 1v3 ratio yet."} {"label": "galio", "text": "The enemy team cannot play in a clustered formation because Galio's Ultimate R knockup prevents them from doing so. This prevents the enemy team from being killed within the next 2.5 seconds, as this could be their downfall (W)."} {"text": "Jax is an incredible dualist.", "label": "jax"} {"label": "varus", "text": "Avoid staying inside the minion wave. Standing outside the wave of the minion will force him to choose between pushing and doing his Q."} {"label": "tahmkench", "text": "Getting caught alone will cause the team to be disadvantaged by 4v5. An attempt should be made to establish guard locations only when the enemy location is known."} {"label": "kassadin", "text": "If your team isn\u2019t ahead or not very strong, it might be a good idea to try splitting push and draw the enemies attention while your team sieges an objective elsewhere or does the Baron. Kassadin is very good at getting picks thanks to his Ultimate ability k."} {"label": "warwick", "text": "They will often crash into early play. You have to look for gank as often as you can and abuse your E."} {"label": "jax", "text": "After level 6, every third auto attack of Jax deals extra magic damage. Do not commit to extended trades with Jax- especially if he\u2019s been able to stack his auto attacks on minions beforehand."} {"label": "shyvana", "text": "Shyvana needs to put the vision around in advance to follow the enemy Jungler. Continue to collect and secure jungle camps whenever possible as Jungler."} {"label": "quinn", "text": "Quinn's Ultimate R is a utility tool rather than a pure damage tool Quinn starts to fall off in the later parts of the game as enemies will be buying items that offer them extra protection from her damage"} {"label": "riven", "text": "Riven's ultimate empowers her for 15 seconds, granting bonus attack damage, range, and bonus range on both Q and W. For matchups, Riven struggles against hard lane bullies but excels against tanks and champions that need to scale."} {"label": "twistedfate", "text": "Twisted Fate becomes more formidable after getting an article. Cards can inflict a lot of damage on twisted destiny."} {"label": "malzahar", "text": "When Malzahar reaches level 6, he can search for peaks and set up killers for his ADC or Jungler. Malzahar should try to use his Ultimate R whenever he can during the early game."} {"label": "mordekaiser", "text": "A clear early advantage should exist before fighting. You benefit from extended trades, so try to go for them frequently."} {"label": "renekton", "text": "Grouping with your team can help you get closer to the enemy front line. Flanking off an undeserved bush makes the enemy's reaction more difficult."} {"label": "sona", "text": "Peel for your allies whenever possible to keep them alive during team fighting. She is a god during this phase of the game when it comes to team fights."} {"label": "masteryi", "text": "Throughout the laning phase, try to keep the wave closer to your side of the map. If you push, he could take you away from the farm and kill you when you go to CS."} {"label": "darius", "text": "As he builds items that enhance his damage and offer him protection, Darius will be relatively tanky and challenging to take down. Try to disengage and kite Darius when he engages in a team fight."} {"label": "kled", "text": "Kled can impregnate the towers of his power. If Kled takes damage, he can easily recover Skaarl."} {"label": "vladimir", "text": "Try not to group too much because this will allow Vladimir to get a good Ultimate e Off. Vladimir will compete on the side in the team fights."} {"label": "shyvana", "text": "Make sure your flanks are guarded so you can see her before she gets the chance to blow you up. Shyvana is weak at the beginning of the game."} {"label": "morgana", "text": "Use Q only if you are sure to reach it, as the disappearance will make you vulnerable. Rotation towards the middle of the track after destroying the tower of the lower track and trying to take this tower will open the map and give your team a gold lead."} {"label": "gnar", "text": "As a result, he can't dish out a lot of damage. To compensate for this, he will want to use the lane brushes and his range advantage to keep poking the enemy champion."} {"label": "nautilus", "text": "Nautilus champions are incredibly strong at level 2. At level 2, Nautilus can often gain a health advantage or Summoner advantage in the lane by playing aggressive and looking for an early all-in."} {"label": "sivir", "text": "its ability to secure choices translates into gains on neutral goals. Its first capacity will be maximized at level 9, which will allow it to inflict significant damage."} {"label": "zilean", "text": "Keep an eye on the main objective is fresh next. If it spawns quickly, make sure to place the vision around the lens as quickly and safely as possible before going back to safety. It is essential to have a vision of the main objectives."} {"label": "taliyah", "text": "You may need to get the Blue Buff to make sure you have enough mana to maintain the spamming capacity. Use your Ultimate R to choose your enemies when possible."} {"label": "gwen", "text": "Her E allows Gwen to move around the battlefield very rapidly. Gwen does deceptively high amounts of damage during this phase of the game due to her items."} {"label": "malphite", "text": "The state of the game dictates the optimal path for its team. The state of play dictates whether to go for an unqualified juggernaut or a glass cannon construction."} {"label": "gwen", "text": "Team fights are more effective for Gwen than for most other characters. Gwen can dish out a lot of damage, especially when fighting around clumped areas."} {"label": "jarvan", "text": "The damage that Jarvan can deal depends on his build path. The tankiness of Jarvan depends on his build path."} {"label": "ahri", "text": "Look to fight Ahri when her charm is not available. Try to stay outside the minion wave but nearby."} {"label": "sett", "text": "Sett's Level 1 game style can be aggressive and include using Flash to kill. Once Sett reaches level 6, his ability to get killed in the track also increases."} {"label": "kassadin", "text": "Kassadin is very good at getting picks thanks to his Ultimate ability k. You should look for picks in the late game to get your team ahead."} {"label": "rumble", "text": "Teams tend to start regrouping in the middle of the game. It's good for Rumble, because his Ultimate makes him a good team combat champion."} {"label": "skarner", "text": "Skarner's Ultimate can land on several champions at once if he is not spaced by the other champions. It is recommended to avoid fighting in the jungle, around the targets, or near the baron due to Skarner's abilities."} {"label": "nasus", "text": "Once you get your Ultimate, you may want to look for ganks all around the map. It should be pretty easy to shoot out of view how your ult works, but make sure you push Nasus out of the way before roaming. Keep the wave near your turn."} {"label": "kayle", "text": "Her 3rd empowerment is essential for making Kayle very powerful. Her auto-attacks being permanently empowered will do a significant amount of damage to the enemy team."} {"label": "lulu", "text": "After completing its first article, Lulu's shielding and shielding capacity increased considerably. At this stage, Lulu inflicts a significant amount of damage during the negotiation."} {"label": "malphite", "text": "You need time to come online and should not fight unless you have a clear advantage early. Once you have some levels under your belt, start playing aggressive."} {"text": "Cogmore Bot has very long range, shreds through tanks with his kit, and deals great hybrid damage.", "label": "kogmaw"} {"label": "shen", "text": "Focus the closest enemy champion on your carts and work as a team to bring down the enemy one by one. If you focus the rear line alone, you can be an easy target for the enemy and can die quickly."} {"label": "rumble", "text": "It's the best way to win this path. Avoid fighting when its resource bar is half filled."} {"label": "quinn", "text": "If the enemy has vision or knows where she is, she will be unable to team fight properly and will be forced to split push. Quinn is a champion that is prone to all-in and CC."} {"label": "olaf", "text": "If a pick on the enemy Jungler is secured, your team should win the game easily. The final point in Ultimate k will grant him a massive spike, and he will be able to dish out tons of damage to the enemy."} {"label": "leona", "text": "If this hits an enemy, the duration of the ability is extended again by another 3 seconds. If this hits an enemy champion, she will then dash to that champion and root them for a short amount of time."} {"label": "ahri", "text": "Being at max build allows you to easily take down any champion who you might come into contact with. Set up ambushes."} {"label": "naafiri", "text": "Ganking often in early play can provide an advantage, then snowball from there. Naafiri is a snowball champion."} {"label": "renekton", "text": "A considerable early advance is essential for Renekton to stay in the game."} {"label": "lissandra", "text": "Lissandra will use her Q and E to push the wave. The enemy Jungler can set up his champion near your track."} {"label": "zoe", "text": "Being inside the minion line increases the risk of taking damage from Zoe Q. Keep an eye on Zoe's spells during trading."} {"label": "heimerdinger", "text": "Heimerdinger naturally pushes the minion wave with his Turrets Q. Keep a constant eye on the map while pushing the minion wave."} {"label": "kalista", "text": "Focusing the enemy Support can lead to them saving their Champion with Kalista's Ultimate x. Kalista has an Ultimate that can save her Champion."} {"label": "wukong", "text": "The first element is a decent peak that helps to get over the track easily. Level 6 is a massive peak for monkeying because it allows it to impact team fighting as a whole."} {"label": "sejuani", "text": "Once Sejuani reaches level 6, his death pressure increases considerably. Sejuani's Ultimate R is an excellent tool for handling."} {"label": "anivia", "text": "Try to search for frequent jobs while his Egg is out, and ask for help as needed. Anivia comes online when she unlocked her Ultimate m."} {"label": "missfortune", "text": "Try to match her push power, however, as you don't want her to win a gold lead by getting early turret plates. The unfortunate lack of an escape tool."} {"label": "volibear", "text": "Volibear is good in team fighting due to his E, Passive and Ultimate R. During this phase of the game, make sure you get choices all around the card."} {"label": "jayce", "text": "Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you're away from your team. Use your s to harass the enemy as much as possible before committing to the team fight."} {"label": "tryndamere", "text": "Use a strong duel potential in the middle of the game to fight and duel anyone who tries to prevent you from pushing to break up. Although you are a very strong split pusher in the middle of the game, be prepared to regroup with your team and fight 5v5."} {"label": "rengar", "text": "If you can choose someone, you should turn to the baron or the older dragon. Keep a constant eye on which the main objective is to spawn afterwards."} {"label": "gwen", "text": "Try and keep trades short and sweet around Gwen's Passive. Gwen will have more stacks on her Passive when she is stronger."} {"label": "akshan", "text": "These bullets lock onto the target and can be blocked by enemy champions or structures. The all-in is to start in W and use W attack and Q into another double attack."} {"label": "aphelios", "text": "Avoid fighting until you get a favorable weapon combination. Aphelios is item reliant during the mid-game."} {"label": "cassiopeia", "text": "Cassiopeia's combo is straightforward: land your Q and then spam E. However, Cassiopeia struggles against longer-range mages who can poke her out and assassins who can avoid her ultimate."} {"label": "khazix", "text": "Kha'Zix is a ganker from the beginning of the game. Kha'Zix is good for catching low or overt enemies."} {"label": "kayn", "text": "And once you evolve you get a massive power spike so keep fighting in skirmishing claiming objectives. Using your ultimate to keep yourself safe."} {"label": "jarvan", "text": "In team fights, once they go in with their d, they have nothing to offer and will be in an overextended position. Use their forward positioning to play aggressive and take them down."} {"label": "pyke", "text": "This allows Pyke to escape sticky situations pretty easily. Pyke is one of the richest Supports in the game thanks to his Ultimate R which can earn him extra gold."} {"label": "zac", "text": "Take note that Zac can gank from afar with his E. The easiest way for Zac to kill the Crab Scuttle is to use his E."} {"label": "syndra", "text": "Syndra's abilities cause heavy damage. Syndra can practically take a single shot or take them out of the fight for a while."} {"label": "twistedfate", "text": "Look for choices with your abilities, choose someone and then collapse on them to shoot them down is a great way to win a team fight and end the game. Look for choices on isolated targets if possible. Keep a constant eye on your position as you move forward to harass the enemy, but do not let yourself be caught trying to harass and bring down the enemy."} {"label": "rengar", "text": "In the team fights, if Rengar uses his W at the wrong time, he'll get CC'd, and locked up by the enemy. Rengar will find it hard to make a choice when the teams come together like five."} {"label": "kassadin", "text": "Kassadin's presence in team fights will be very high after reaching level sixteen, especially if he manages to get a flank on the enemy team. A flank on the enemy team allows Kassadin to burst enemies down and then quickly retreat before they can retaliate."} {"label": "nasus", "text": "Nasus relies heavily on the end of the game to win. its late porting potential decreases as the games end around or before the mark of 30 minutes."} {"label": "olaf", "text": "Once you get your Ultimate, you should be able to look for all-ins regularly. Just go in when his Q is down."} {"label": "gangplank", "text": "German immigrants exported Gangplank to Britain and America, where he evolved into a distinct champion. Gangplank brings a lot of AoE damage, making him an effective pick for lanes."} {"label": "galio", "text": "Avoid grouping closely together in team fights as it may enable Galio to get a 5 man knock-up with his R once one of his allies has engaged. Space out between one another for maximum survivability from the get-go."} {"label": "rengar", "text": "Rengar's first capacity will be maximized at Level 9. This will give Rengar a huge boost and allow him to easily blow up unique targets."} {"label": "nasus", "text": "His main peak of power is during this phase of the game, He will have multiple objects, multiple piles, and will be able to be openly all-in and choose enemy champions out of his will."} {"label": "neeko", "text": "You\u2019ll need to make sure you can push the wave back so you don\u2019t lose your Tower early. Neeko is good in team fights thanks to her Ultimate R."} {"label": "nami", "text": "Keeping them alive as long as possible in team fights is a must to win the game. During this phase of the game, Nami will have several elements to enable him to protect his team."} {"label": "fiora", "text": "When Fiora hits level 6, her duelling potential is fully realized. At this point, she can 1v1 almost anyone while her R is up."} {"label": "draven", "text": "Regardless of if the enemy ADC picked up the same items as you, you will still win a fight. A good Draven is not scared of the enemy- keep that in mind."} {"label": "lucian", "text": "If Lucian is late early in the game, he will fight at the end of the game while he is late. Lucian has the opportunity to make snowballs if he gets an early advance and remains uncontrollable."} {"label": "jinx", "text": "This will open up the map and give your team a gold lead. The importance of staying with your Support throughout the mid-game is emphasized."} {"label": "xayah", "text": "Sometimes Xayah will be left halfway with his support on the farm. If you spot his team in the side lanes, force a fight with the number advantage and then take the turn of the middle lane after."} {"label": "shyvana", "text": "The primary objective was to focus on agriculture and hit level 6 as quickly as possible. To increase inflation potential, hit level 6 as quickly as possible."} {"label": "teemo", "text": "A Level 9 Teemo capability will let him kill his enemies quickly. Teemo is not remarkable in team fighting."} {"label": "tahmkench", "text": "Tahm Kench can use his Ultimate r to protect an ally or catch someone out of position. It is crucial to consider this in a fight."} {"label": "taliyah", "text": "Use Taliyah's C carefully because this ability can quickly get its free murders in the jungle. The Ultimate R of talijah will allow him to go much further in this game."} {"label": "ekko", "text": "Your bot lane's position was in the mid lane. The bot lane had moved from its original position."} {"label": "belveth", "text": "Bel\u2019Veth can transform into her True Form after killing it. Bel\u2019Veth will become significantly stronger with each time she recalls, because recalling her benefits greatly from every piece of attack speed she buys."} {"label": "sett", "text": "In the mid-game, taking the tower as soon as possible works well with Set's two attacks. Set can use E and ultimate to protect his backline while spamming out damage with auto-attacks and Qs when maxed grit is achieved."} {"label": "ekko", "text": "Avoid leaving Ekko alone in a side lane by making sure there is always someone matching him. You are a good ganker early."} {"label": "naafiri", "text": "At the end of the game, flank the enemy and stay close to your teammates. You should go with them in the end-of-game team fights."} {"label": "amumu", "text": "Focus on electric farming and get as much gold and XP as possible. You will miss mana quickly when you empty the jungle."} {"label": "sion", "text": "Sion can absorb a lot of damage in the front line for his team. This allows Sion to take damage and peel his carts with ease, allowing them to play more freely."} {"label": "soraka", "text": "Try to lure the E Silence before looking for it all in. To increase your death pressure in a Soraka game, focus Soraka instead of CDA."} {"label": "darius", "text": "He is very strong at level 6 as his Ultimate e is an execute. If you\u2019re low on health at level 5, recall Darius\u2019s potential to get the next level up and try to kill you."} {"label": "renekton", "text": "Fight with your Ultimate t up if possible, because fighting without it makes the late-game team fight much harder. You have to delay fighting and be ready to disengage when using your Ultimate t is always on cooldown."} {"label": "brand", "text": "The longer a game goes, Brand gets stronger thanks to items. To prevent Brand from getting too powerful, try to set him behind in the early game."} {"label": "darius", "text": "Darius is a strong 1v1 champion and can fight most laners who are put up against him. Look to use your Ultimate e at the last possible second in every fight."} {"label": "kogmaw", "text": "By playing in the middle of the game, it is essential to stay together with your team. If you're alone in the middle of the game, you'll be an easy target for the enemy team."} {"label": "trundle", "text": "We expect Trundle to leave for the first plays to move forward. At level 6, Trundle will be much stronger thanks to its Ultimate n."} {"label": "xerath", "text": "Try to lull Xerath and catch him out of his position. Use the number advantage to take the goal or start a team fight."} {"label": "brand", "text": "He will be a prime target to be CC'd and picked off by the enemy team, so he should work with his Support or tankier teammates to set vision around the map."} {"label": "sona", "text": "Its death pressure increases as its Ultimate R is a great duelling tool and has a great gank set up as well. Once she reaches level 6."} {"label": "shen", "text": "The build orders start with shielding pots before tier 2 boots. Skill order starts Q then E then W, before maxing the ultimate whenever possible."} {"label": "ezreal", "text": "ezreal's R is a game-changer in the early game, as its short cooldown allows him to waveclear with ease. waveclear with his R is helpful when trying to clear the wave quickly to get a recall."} {"label": "reksai", "text": "It will be difficult for you to fight her unless you\u2019re ahead in terms of items and kills. They are going to gank early, and Pantheon can gank early too. Make sure you apply as much pressure to them as you can."} {"label": "maokai", "text": "Prepare brushes with your young E trees and everything in the enemy as soon as they approach him. You will be very powerful during this game phase, and your tankness will be really high."} {"label": "warwick", "text": "Warwick will succeed in getting the third point in his Ultimate R. Once Warwick gets the third point in his Ultimate R, he'll be ruining and picking up enemies all along the map."} {"label": "wukong", "text": "The first capacity will be maximized at Level 9. This will help him to bring down a lot of damage to the enemies he manages to get his hands on."} {"label": "akshan", "text": "In late game teamfights, play the backline carry using E to deal damage from safety. This means prioritizing objectives over individual kills."} {"label": "rumble", "text": "CC him when his resource bar is about to be half filled, and step back immediately after. Do not enter a fight without your team close close during the fights. This is to ensure that you do not separate from your team."} {"label": "talon", "text": "He should be able to ruin the lives of the enemy squishy door whenever possible. Its damage is excellent during this phase of the game due to its core of articles being completed and it is very agile."} {"label": "fiddlesticks", "text": "When discovered, these wards pretend to be Fiddlesticks for 2 seconds, trying to act like he would. At level 6, these effigies start to reveal nearby Wards."} {"label": "talon", "text": "CC (crowd control) will be Talon's worst enemy during this phase of the game. When teams come together, be sure to watch your flanks to spot Talon before he can jump over the wall and assassinate your team."} {"label": "renata", "text": "When she hits level 6, Renata can set up her Jungler to gank your lane and kill you. Renata is good in team fights thanks to the large radius on her Ultimate R."} {"label": "leblanc", "text": "This allows it to match or exceed most travellers. This champion is mechanically very difficult."} {"label": "poppy", "text": "The more gold Poppy gets under her belt, the stronger she will be. You will have to invest in armor or magic pen items if you want to break through her defensive stats."} {"label": "jhin", "text": "Use Q and W as much as possible in this matchup. Chunk the enemy out using your abilities."} {"label": "twistedfate", "text": "At level 6, Tristana is much stronger than Twisted Fate. Use this to your advantage to get an advance."} {"label": "xerath", "text": "Stay with your team at the end of the game. Do not separate or depart from them otherwise the enemy may try to remove you or initiate a 4v5 fight when you are away from your team."} {"label": "nocturne", "text": "Nocturne is a great assassin A great assassin can spring out on anyone who walks alone around the map."} {"label": "lucian", "text": "The power peak at level two allows Lucian to take down an enemy using his handset E and Q. Lucian's E and Q combo can come out an enemy when used with his passive."} {"label": "gwen", "text": "Looking for skirmishes when your Passive is stacked increases your damage output and your chances of killing the enemy. Focus on good wave management in order to go for favourable trades."} {"label": "poppy", "text": "Make sure you're never near a wall otherwise Poppy will be able to use her E and push you into it. Whenever Poppy throws her Buckler and it lands near you, try to step on it."} {"label": "malphite", "text": "Death brushes can offer opportunities for a few more deaths in the enemy jungle. Malphite will now have several items that will increase its damage production."} {"label": "rumble", "text": "Keep the minion wave closer to your side of the map in early play. Level 6 is a massive peak for him and his team."} {"label": "shaco", "text": "This is mainly because its clone can cause all the chaos for the enemy team. His ability to sneak behind the enemy team is phenomenal."} {"label": "corki", "text": "You will almost always out damage them if the enemy champion comes too close. You can keep the lane pushed to make sure you have massive priority on helping out your jungler."} {"label": "yuumi", "text": "Yuumi excelled during team fighting because of the effects on herself and her allies through her Ultimate R. Yuumi's Ultimate R healing effect is powerful and beneficial to its allies."} {"label": "lulu", "text": "Press Level 2 first. You have your level advantage."} {"label": "amumu", "text": "The Ultimate comes out of cooldown and tries to gank a path as soon as possible after. Successfully ruining the lower lane should encourage calling to take the Dragon."} {"label": "karma", "text": "Karma is particularly vulnerable to damage if she moves too far forward without proper protection. Vision should be prioritized in order to keep Karma and her ADC safe from enemy attacks."} {"label": "zyra", "text": "Don't exaggerate too much during the fighting because you're still. The enemy will try to lure your E, so be very careful."} {"label": "ahri", "text": "Forcing fights when it is down will make it difficult for her to fight, trade and escape a team fight. Be on the lookout for Ahri's active items as she will use them to isolate and take down slow and immobile champions."} {"label": "skarner", "text": "Summoner spells should be Flash and Teleport for mobility and last-hitting minions. Keep good wards to spot early ganks, and use E to quickly escape through terrain if necessary."} {"label": "warwick", "text": "Keep the wave closer to your side of the map early."} {"label": "jarvan", "text": "Jarvan can use his mobility to get over walls and dodge commonly placed wards. Jarvan can repeatedly gank lanes over and over thanks to his relatively low cooldowns."} {"label": "teemo", "text": "Teemo will be annoying to deal with in early play. Be patient and look at your positioning."} {"label": "rengar", "text": "He should count on choices to win the game Rengar will have a lot of articles during this phase of the game, which allows him to flatten a lot of damage if he manages to catch an enemy"} {"label": "ahri", "text": "Always stand outside the minion wave when face ahri, as they will try to push and force you to choose between using the mana on the wave or retreat. Investing in early boots can help you avoid ahri's skill plans and make the laning phase less stressful."} {"label": "nautilus", "text": "When you know where the enemy is, go towards it so you do not get picked off before an objective spawns. Look for picks with your Ultimate e (Nautilus's ability)."} {"label": "ahri", "text": "Building a magical resistance makes a difference by preventing Ahri from kicking you. As long as you avoid his charm, Ahri has no way to shoot you."} {"label": "jarvan", "text": "Use your m to lock down key targets. Then use yourd and e to knock up the enemy on your carries."} {"label": "ahri", "text": "A possible neutral objective advantage can be achieved by securing peaks. Keep growing until you reach full construction."} {"label": "missfortune", "text": "If you move away from your Support, you will become an easy target for the enemy. Make sure you're always close to at least one ally."} {"label": "viego", "text": "Viego's ultimate level 6 capability has an extremely powerful effect. When you use Viego's Ultimate capability, expect incredibly aggressive parts."} {"label": "galio", "text": "Core item equipment is beneficial for Galio and his team. Beneficial equipment results in higher overall damage output and survivability for Galio."} {"label": "shen", "text": "Shen's negligent use of W and Q puts her team in a disadvantageous position. Using Shen's R imprudently forces him to lose priority instantly."} {"label": "chogath", "text": "It will really help you get more objectives due to how your Ultimate works. Cho'Gath is a monster as the game goes on."} {"label": "graves", "text": "Make sure you ward the river. Communicate with your team whenever Graves is spotted."} {"label": "nocturne", "text": "Nocturne is solid during the mid-game due to his gank potential. Nocturne can quickly turn the tide of a fight with his Ultimate ability."} {"label": "mordekaiser", "text": "It is recommended to play safely for the first levels. Once you have a few levels under your belt, aggressive games can be sought out."} {"label": "bard", "text": "His Passive and empowered auto-attacks will be very useful at this stage of the game. He will be able to consistently bully the enemy as he moves around the map."} {"label": "janna", "text": "Play hyper-aggressive when Janna does not have her d active to increase your kill potential in lane. Keep the wave closer to your side of the lane to force Janna to overextend, creating gank opportunities for your jungler."} {"label": "anivia", "text": "Anivia has tools to defend herself like her t and e. It's recommended to flank Anivia rather than running directly at her to make it harder for her to escape."} {"label": "quinn", "text": "The laning phase should be considered during the game planning. Quinn is strong during the early laning phase thanks to her Passive and all-in strength."} {"label": "hwei", "text": "Use your Ultimate to scout for picks. At the late game, you would've completed multiple items and got a lot of levels under your belt. You will be strong in the late game, too."} {"label": "azir", "text": "While Azir's poke is good he is incredibly weak in the early game. You should not trade too much before your first back so you don't fall behind."} {"label": "shaco", "text": "Tracking Shaco is crucial to avoid being in a world of pain. Level 6 is an excellent peak for Shaco as it can now bamboozle enemies with its clone."} {"label": "lulu", "text": "At this stage, Lulu inflicts a significant amount of damage during the negotiation. Lulu excels in team fighting thanks to her E and Ultimate R."} {"label": "rammus", "text": "Continue to pick up and secure jungle camps whenever possible. Falling behind in the mid-game is crucial as a Jungler, so make sure to continue farming!"} {"label": "gwen", "text": "It is possible for Gwen to put herself between herself and the enemy so an ally does not get CC'd. Gwen's first major power spike was at level 6 when she unlocked her Ultimate R."} {"label": "karthus", "text": "The increased mana from Karthus' first item component allows him to spam his abilities more often and deal more damage. Karthus' frequent use of abilities will give him an overall lead in the game as his damage increases."} {"label": "zac", "text": "Zac will look to gank more often when their Ultimate is in place. When Zac's Ultimate is in place, they probably go gank more often."} {"label": "azir", "text": "Avoid standing too close to Azir's Soldiers W because he can auto attack you from afar. When Azir places a Soldier W, move to a safer position out of its range."} {"label": "lulu", "text": "Less transport potential compared to many other Supports. Lulu relies on her team to carry them while she provides them with care and shields."} {"label": "sion", "text": "Its effectiveness increases if it manages to find a flank on its enemies or to place its ultimate R on a group of enemies hanging together. Sion is weak early"} {"label": "morgana", "text": "His Q can be blocked by minions. If the enemy is positioned well throughout the laning phase, its Q will be very difficult for you to land."} {"label": "skarner", "text": "Skarner's team fight is phenomenal during this phase of the game. He can absorb the damage while making sure he gets critical catches in the enemy team."} {"label": "missfortune", "text": "When Miss Fortune channels his Ultimate, he inflicts a lot of damage on enemies in a short time. Putting the enemy down before channeling Ultimate e can help to finish them."} {"label": "renata", "text": "For teamfight combos, land Q and throw them into another target before ulting into E. She can struggle into lane bullies who can poke free for most of the game."} {"label": "fiddlesticks", "text": "Fiddlesticks is a weak early game champion. This makes them vulnerable to invades by you and your team."} {"label": "annie", "text": "Holding onto her stun, Annie can make it harder for the enemy Support to do anything. Your burst damage is almost non-existent when your Ultimate R is down."} {"label": "xinzhao", "text": "Avoid fighting with Xin Zhao early as you will surely lose. If you have to fight, make sure you have backup."} {"label": "veigar", "text": "They're going to gank you when you get to level six. You should push the wave of the minion."} {"label": "fizz", "text": "During the mid-game, thanks to low cooldowns and the overall game state, Fizz can assassinate and get picks on low health enemies as they walk around Summoners Rift alone. You should stay near your team in the late game."} {"label": "sett", "text": "Usually start grouping when there are no goals to be taken nearby. After entering with your Ultimate R, you should prepare to fall and peel for your allies in the late game."} {"label": "senna", "text": "Senna's E capability allowed her to fly an entire team through unwarranted areas and surprise enemy teams. This capacity has been particularly beneficial when setting up ambustes or traps."} {"label": "nocturne", "text": "Nocturne can quickly turn the tide of a fight with his Ultimate ability. Nocturne uses his Ultimate ability defensively to scare off enemies."} {"label": "skarner", "text": "Use your E capability to escape the collapse of enemy teams during intense moments. In team fights, try to flank with your E and use your Ultimate for locks."} {"label": "twitch", "text": "If you have a lead, go ahead and invade it. The invasion of an opponent with a runway can be effective."} {"label": "morgana", "text": "At level 6, Morgana will have the ability to fight more effectively with her Ultimate R. When getting his Ultimate R at level 6, make sure you E (engage) your main port before diving into the enemy team's fights."} {"label": "sett", "text": "If the enemy's resource bar starts to fill, CC him and run away. During the team fights, Sett will try to waltz your teammates into your team."} {"label": "sejuani", "text": "Sejuani's team fight is quite decent during this phase of the game. Sejuani can CC his enemies for a long time."} {"label": "graves", "text": "Graves will play more aggressively once he has some levels and item components behind him. At level 6, Graves will gain access to his Ultimate ability."} {"label": "neeko", "text": "Just make sure that you don't get CC'd during a major all-in else you will definitely end up dying. Level six is a significant spike for Neeko as she gains access to her power Ultimate R."} {"label": "aphelios", "text": "Try to take him down before or at the start of the team fight to reduce the enemies chances of winning the fight. Extended trades work in the favour of Aphelios depending on his weapon setup."} {"label": "twitch", "text": "It's very important that you don't let Twitch dry his damage by exploding it at the beginning of a fight. If you're nearby when Switch ganks, don't be afraid to counter the gank as you're really strong in 2v2, especially post 6."} {"label": "ashe", "text": "It will protect you from ganks. It will also prevent them from zoning you away from farm."} {"label": "naafiri", "text": "Do not overextend when you are weak; it can easily kill you and place you behind. She can easily kill you and put you behind when you're weak."} {"label": "graves", "text": "For runes, take Fleet Footwork for mobility and Red Monster for damage. A Collector is a great offensive choice, while a Shieldbow is a great defensive choice."} {"label": "leona", "text": "Hares were frequently seen in gardens in spring. There is a European tradition that hares laid eggs."} {"label": "chogath", "text": "It's recommended to wait for Cho'Gath to use one of these abilities before engaging or fighting him. You are stronger than Cho'Gath when it comes to jungling."} {"label": "fiddlesticks", "text": "Positioning yourself near your team is crucial for setting up ambushes with your Ultimate R. When playing in the late game, prioritize using Zhonya's Hourglass and your Ultimate R together."} {"label": "naafiri", "text": "If you do not get an early advance, it will be difficult to continue later. A smart team and a group together make her vulnerable."} {"label": "aatrox", "text": "Focus on getting your level 3 quickly to increase the power of your ganks. Ask your teammates for a hard leash early on for maximal effectiveness."} {"label": "masteryi", "text": "A champion who is squishy can a man the Baron if they're early. Its ultimate ability (r) can completely shift the tide of a fight if left unchecked."} {"label": "lulu", "text": "This champion is quite still and is inclined to the CC. CC will probably die if they get caught."} {"label": "hecarim", "text": "If you\u2019re low, do not try and trade with him as he will finish you off with Ignite. Try and keep trades short and sweet as Hecarim does really well in extended trades thanks to his W which will heal him and his h which is on a low cooldown."} {"label": "seraphine", "text": "You can take advantage of this opportunity to fight and take her while she's dead. While Seraphine is dead, you can look to take the Baron."} {"label": "zoe", "text": "Look for peaks on isolated targets if possible. Keep a constant eye on your position while moving forward to harass the enemy."} {"label": "ivern", "text": "Expecting two bushes at the same location suggests that Ivern is near by. Around him can be locked down with crowd control as quickly as possible."} {"label": "akshan", "text": "Keeping your wave closer to your side of the map early is the key. This will prevent Akshan from moving you away from the farm."} {"label": "karthus", "text": "His abilities will hit like a truck due to his items. His Ultimate ability will be pivotal to winning the game."} {"label": "rumble", "text": "Its ability to melt through the enemy health bars will force its enemies to play defensively."} {"label": "kindred", "text": "His Ultimate R can even cost his team a goal, especially if Kindred has not been able to get several points and is late on the levels. Try to get as many brands in early play as possible."} {"label": "syndra", "text": "Commit to trading when Syndra doesn't have balls on the floor. Syndra is strong when she has her first article."} {"label": "pantheon", "text": "Pantheon will likely try to use his Q on every opportunity presented to him. You can tank the damage from panthon's q with your passive if necessary."} {"label": "garen", "text": "Harassing Garen with abilities while pushing the minion wave is recommended, aiming for simultaneous hits on both Garen and the minions. Garen's Passive allows him to stay in the lane even after taking a lot of poke damage/all-in damage from the enemy team."} {"label": "sejuani", "text": "Sejuani should use the side of his team to flank. Flanking from a nonwarded bush can be a good strategy for Sejuani."} {"label": "twistedfate", "text": "Stay with your team in the late game and do not separate or move away from them otherwise the enemy can try to take you or initiate a 4v5 fight when you are away from your team. Look for choices with your abilities, choose someone and then collapse on them to shoot them down is a great way to win a team fight and end the game. Look for choices on isolated targets if possible."} {"label": "quinn", "text": "If Quinn looks for picks with her team, she should be okay in the late game. Quinn is an early game bully."} {"label": "sylas", "text": "Sylas can poke and wave efficiently with his Q. The slowness of Sylas allows him to put ganks for his Jungler."} {"label": "ezreal", "text": "Ezreal takes quite some time to scale up due to his itemization. Ezreal's skill shot dependency affects how quickly he can become effective in lane."} {"label": "skarner", "text": "Avoid team fighting when your Ultimate is down to make sure you are useful in team fighting! Group with your allies because the enemy will force a commitment and kill your team while you're not with them."} {"label": "lissandra", "text": "Lisandra's kit can only be used if it makes a full investment. If the Lisandras team is not on the same page as it is, this may affect its ability to fully use its kit."} {"label": "gwen", "text": "Make sure to gank with your allies while sitting on your Ultimate to maximize the impact of your plays. Gwen can deal a lot of damage very quickly with a fully stacked Q."} {"label": "jarvan", "text": "If Jarvan builds AD, he is going to be very squishy in team fights. Jarvan will get blown up quickly in team fights."} {"label": "nilah", "text": "Her Passive helps her gain XP advantages over the enemy laners, which helps her hit power spikes before them. Nilah's E allows her to dash 2 times."} {"label": "taliyah", "text": "A C E Q combo can ruin the enemy's life. The Ultimate R of talijah allows him to cross a long distance almost immediately."} {"label": "olaf", "text": "The tankiness of Olaf will make sure that he kills enemies with ease, especially those caught out of position. His Passive will contribute to making him good at killing enemies in this phase of the game."} {"label": "kled", "text": "Once you have a few levels under your belt, you can look for aggressive parts and extended trades. At level 6, Kled's pressure increases and his all-in-one too."} {"label": "sejuani", "text": "Sejuani's build orders prioritize items like Heartsteal and Thornmail for defense. Summoner spells Flash and Smite are recommended for Sejuani."} {"label": "akali", "text": "Fleet is a great rune pick for getting through early game with Akali. Shadow Flamond's Donya is a great pickup before finishing the build as needed."} {"label": "teemo", "text": "During the team fights, Teemo should stay with his rear line at all times. sticking to his rear line will prevent Teemo from being killed during the team fights."} {"label": "kalista", "text": "Kalista's first power spike occurs when she picks up Berserker's Greaves, giving her the initial attack speed needed to snowball. After picking up Runaan's Hurricane, Kalista will deal significantly more damage and apply Rend R stacks rapidly."} {"label": "taric", "text": "This will help you avoid being taken out of position and lessening its control of the crowd. If possible, try to keep the minion wave closer to your side of the map."} {"label": "jax", "text": "Aim to trade when Jax has used his E. Jax has no build-in sustain and is melee."} {"label": "jhin", "text": "Jhin's Support is typically Rakan or Janna, but Rakan can be particularly problematic as his Engage Support makes level 2 a strong point for Jhin. When Jhin reaches 100% crit damage, he gains significantly increased trading power."} {"label": "brand", "text": "Do not just stay in the mid lane if you can\u2019t get anything done. Avoid overextending or dying alone."} {"label": "lillia", "text": "Lillia's Ultimate R can be used to sleep a large part of the enemy team, thus increasing the chances of a victory. Lillia must reach level 6 as quickly as possible."} {"label": "kogmaw", "text": "Kog'Maw is a very motionless champion who can be a privileged target to hire champions. A champion like this can't do anything unless he gets help from his teammates after being hired."} {"label": "graves", "text": "The ability has a moderately high cooldown Frequent auto-attacks are needed to avoid instant death"} {"label": "soraka", "text": "Following this, a redemption, warmogs and chemtech putifier are all great pickups. For skill orders start Q then W then E before maxing W then Q then E taking ult whenever you can."} {"label": "drmundo", "text": "Do not split push or run away from your team as the enemy will use the numbers advantage to start a team fight. Make sure you're always stood towards the front of your team at all times."} {"label": "heimerdinger", "text": "Heimerdinger has access to all his abilities at level 3. At level 3, Heimerdinger can easily catch immobile ADC champions off guard with his lane brushes."} {"label": "viego", "text": "The more effort you put in Viego the more likely your ranks are to be raised. Once you get your base element, you should look at the enemy in duel as much as possible."} {"label": "ezreal", "text": "E is essential for keeping yourself safe. Late game teamfights involve using Ultimate over many enemies before the fight starts."} {"label": "heimerdinger", "text": "Heimerdinger will have many items now. His abilities can easily one-shot enemies if they are not careful or if Heimerdinger sets a death brush somewhere."} {"label": "rumble", "text": "If poke and push the minion wave simultaneously, look for a favorable trade. When you sit Baron/Dragon or push under the enemy tower, try to choose with abilities."} {"label": "gragas", "text": "Getting caught out like this could result in the enemy taking an objective shortly afterwards. You can often tell Gragas is nearby when Predator kicks in."} {"label": "xinzhao", "text": "secure the goals whenever they are in place This will give your team an advantage as the game unfolds."} {"label": "xinzhao", "text": "The force team fights when Xin Zhao's Ultimate R is down to increase your chances of winning the fight. Xin Zhao is an early game Jungler."} {"label": "galio", "text": "In addition, Galio can now help other laners frequently. Galio's team can benefit from his frequent assistance."} {"label": "pyke", "text": "Keep a constant eye on what major objective is spawning next. If it's spawning soon, make sure you place vision around the objective as quickly and as safely as possible before retreating to safety."} {"label": "camille", "text": "If you suspect she is about to ult you, just leap under your turret. Camille has good outplay potential with her E and Ultimate R."} {"label": "lissandra", "text": "and win a team fight alone because of his AoE and Passive abilities. His Ultimate R at level 11 will give him a lot of choice potential."} {"label": "shyvana", "text": "Once again, she will have to rely on the flanks to ensure that she can make the most of this ability. The power of timidivana increases with the number of drakes she captured at the beginning and middle of the game."} {"label": "karma", "text": "Getting caught out will result in the enemy forcing a fight or taking the Baron. Avoid straying too far away from your team."} {"label": "leesin", "text": "You should try to get the enemy Jungler out of the pit using your Ultimate k. Lee Sin is an aggressive champion."} {"label": "ksante", "text": "Against a good support that places the pupils, it's going to be a little hard. It is really important that you disembark these Qs early."} {"label": "zeri", "text": "Your W can easily configure your Support for plays that can lead to multiple murders for you. Once you get your Ultimate R, you should always try to participate in group fighting."} {"label": "jax", "text": "Moreso, Jax will mitigate more damage in turn. Jax is excellent during the mid-game."} {"label": "poppy", "text": "Once Poppy has both her E and Q unlocked, her all-in potential increases. Try your hardest to stand away from walls at all times during the laning phase."} {"label": "elise", "text": "Do not walk through un-warded areas alone if you're unsure where Elise is during the mid and late game. In team fights, Elise may try to"} {"label": "galio", "text": "Galio has limited range as a champion. However, Galio can use his Q to bypass this limitation during early stages of the game."} {"label": "gnar", "text": "Changing into Mega Gnar when Gnar has very little Rage stacked causes him to try to team fight, so he should not do this. When Gnar is in Mega Form, you should be prepared to disengage and call off a fight until he is in Mini Form."} {"label": "malzahar", "text": "He will now have his basics, which means he will have a lot of mana and spam his Q and W. Several points in his Ultimate R allow him to use capacity frequently and make crucial choices."} {"label": "renata", "text": "If you are at risk of dying, always recall at level 5 so that you do not get killed when your opponent hits level 6. Hit level 2 first and then use your level advantage to gain a significant health lead from Renata."} {"label": "galio", "text": "Galio can engage potential enemies (E) along with his CC combo, which deals respectable amounts of damage and allows his team to follow up on the knocked up target (W). Galio has decent waveclear on his Q, allowing him to shove the wave in and then roam around to see if he can use his Ultimate R to assist other teammates."} {"label": "qiyana", "text": "Be careful when going for short trades with Qiyana as she prefers them over long extended ones. If you meet her inside the jungle or in the river, do not fight her unless you get the jump onto her or have a clear advantage."} {"label": "cassiopeia", "text": "When against mobile champions like Talon, Lee Sin, Rengar, it will be really hard for her to land her Q, make use of her W and escape a trade."} {"label": "quinn", "text": "She will be able to blow up overextended enemies who are walking around Summoners Rift alone. Use a hit-and-run technique and see if you can get picks on squishy carries."} {"label": "ezreal", "text": "Haunting the enemy harasses them repeatedly to prevent damage from being dealt. Ezreal can burst down an enemy with a few Q's and their R."} {"label": "malphite", "text": "Look for aggressive parts during this period. Enjoy extensive trades by going for them frequently."} {"label": "ziggs", "text": "His Q (Ricochet Shoot) can be avoided quite easily if the enemy stands away from him. It's her main form of damage to the poke, so without it it will be useless."} {"label": "jarvan", "text": "Jarvan can easily pick targets off using level 6. The lane brushes de-warded state amplifies the threat of Jarvan's all-in abilities."} {"label": "zed", "text": "Avoid crossing the river if it is not monitored. Keep a constant eye on the map and don't put yourself in the same area as Zed if you don't know exactly where it is."} {"label": "nautilus", "text": "When Nautilus reaches level six, he will be extremely powerful and require careful play from his opponent. If an enemy comes too close to Nautilus during this phase, they will be killed immediately."} {"label": "senna", "text": "If you let her hurt you too much, you won't be able to trade at Level 2 or 3. Senna's about to unlock her Ultimate R."} {"label": "xinzhao", "text": "A hare's scratch or form and a lapwing's nest look very similar. German immigrants exported the custom of the Easter Hare/Rabbit to Britain and America."} {"label": "sivir", "text": "Take the tower out of the middle of the way to open the card and win a gold lead. Sivir's early play is decent as it can get up quite quickly."} {"label": "lissandra", "text": "Lissandra's passive is whenever an enemy champion dies nearby, she creates a frozen version of them. Lissandra's Q is a straight line skillshot which deals damage and slows all enemies hit."} {"label": "tristana", "text": "With the first element, Tristana will easily win the fights. Tristana's damage will be amplified by a fairly decent amount."} {"label": "orianna", "text": "Orianna is good in team fights because her Ultimate d has a large radius and can CC multiple targets at once. You should avoid standing close to your ADC post 6 so Orianna cannot Ult d both of you."} {"label": "wukong", "text": "You should avoid fighting a monkey at age 6 because of its significant strength advantage and its ability to kill you instantly with its Ultimate. A good player will often play around the appearance of their Ultimate as a monkey, while countering the pressure of waste while doing the same."} {"label": "khazix", "text": "Evolved Q can quickly resume goals. Kha'Zix should target isolated rear linings during combat for maximum efficiency."} {"label": "nautilus", "text": "His tenacity makes it easy for his allies to engage in team fighting after he started. The player can handle a significant amount of damage without taking any harm."} {"label": "galio", "text": "Galio is much stronger and has good gank set up when he\u2019s healthy and both of these abilities are up. His biggest power spike is reached at level 6."} {"label": "gragas", "text": "Good vision will allow you to spot Gragas before he gets to a lane. Gragas is a strong dueler and can easily take down a target if he gets the jump on them with his E."} {"label": "ashe", "text": "The enemy Jungler will be a threat to you initially. You should set proper vision around the lane."} {"label": "soraka", "text": "When it comes to team fights you want to play the opposite of how you played the laning phase. The main skill expression in your kit will be your E."} {"label": "milio", "text": "He can struggle against hard lane bullies as they'll be able to poke him for free. World Atlas and pots are great pickups for build orders."} {"label": "shaco", "text": "Shaco can guarantee much easier goals than you can. It is essential to keep Shaco under surveillance so that you can spot them before they can secure the lens."} {"label": "ezreal", "text": "Darius\u2019 best early game power spike is when he hits level 6. His Ultimate e heavily increases his 1v1 and skirmishing power and he will be a huge threat at this time."} {"label": "twitch", "text": "You should think twice before you fight Twitch if it invades you early. Twitch will kite you if you can't close the gap between you and him."} {"label": "zeri", "text": "In the middle of the game, Zeri would have picked up several articles. She will do a lot of damage in the fights and will be able to carry them solo if she is early at this stage of the game."} {"label": "jax", "text": "Focus on securing those objectives. You must take Rift Heralds and Drakes whenever you can!"} {"label": "shaco", "text": "You can easily collapse if you get caught. Level 6 will be a big peak for you as you will be able to flatten a lot of damage."} {"label": "alistar", "text": "During the laning phase, Alistar can use his minions as well as champions to facilitate his combo landing. Alistar's Ultimate offers him tons of protection."} {"label": "gwen", "text": "It is more common for Gwen to start ganking after level 4. The extra point in Gwen's Q is very beneficial when ganking."} {"label": "anivia", "text": "She needs a lot of time to come online. Its first peak of major power is when it reaches level 6 and unlocks its Ultimate m."} {"label": "annie", "text": "Annie has little form of escape despite having increased movement speed with her E. If Annie is overextended without her E, she will be an easy target."} {"label": "ahri", "text": "You find it hard to one-shot an enemy unless they\u2019re squishy and you\u2019re ahead. Set up ambushes with your team around the Dragon or Baron."} {"label": "sona", "text": "This encourages Sona and their ADC to expand, creating opportunities for your gank jungler and potentially secure kills or summon spells. Take advantage of the opportunity to detach yourself from your ADC and harass Sona when they used one of their capabilities."} {"label": "rumble", "text": "The enemy Jungler can be regrouped closely and fights in the jungle, which facilitates team fighting for Rumble. When Rumble finished its first component, its escarming power and potential of 1v1 increased sharply."} {"label": "brand", "text": "When playing as an engage champion, target him as soon as he moves forward to poke. Don't let Brand harass you for free. Try and stand back and out of range of him so he's unable to attack and harass you with his W."} {"label": "yorick", "text": "Help a member of your team by destroying Yorick's wall as soon as he uses his E capability. Yorick has a huge thrust potential."} {"label": "ezreal", "text": "Ezreal's R Ultimate has a very short cooldown and can be used freely during the early game for waveclear. waveclear with Ezreal's R allows him to clear waves quickly in order to get a recall."} {"label": "mordekaiser", "text": "The minion wave offers tons of additional protection when placed on your side of the map. Mordekaiser is a champion who excels at the split thrust in the middle of the game."} {"label": "azir", "text": "Azir\u2019s late game is very strong. Avoid standing too close to Azir's Soldiers W because he can auto attack you from afar."} {"label": "fiddlesticks", "text": "The vision provided by the warding skills allows the enemy team to anticipate Fiddleshicks' move and react accordingly. You should poke the enemy relentlessly in this lane and use the lane brushes frequently to proc your Q on them."} {"label": "syndra", "text": "Syndra completed the Luden Echo, which adds a lot of extra shine to his champion's kit. Syndra was a champion in the Legends League who had a poke and range advantage during the laning."} {"label": "shyvana", "text": "If Timitvana goes for the construction of the Jungle, she can practically a-shot door if she manages to get enough dark harvest piles with her l. By launching, Timitvana can use his form to play the front line role for his team."} {"label": "tristana", "text": "In this game, the use of E and Q should result in unbearable damage to the enemy team. The use of W in this matchup requires extreme discretion."} {"label": "trundle", "text": "His pillar provides way more CC than you'd think. Trundle's passive heals him with a percentage of an enemy target's max health whenever that enemy dies nearby."} {"label": "zac", "text": "Having three points in his Ultimate R is a massive powerpike for Xin Zhao. This will allow him to use capacity frequently, giving him a global advantage during the fighting."} {"label": "nilah", "text": "When Nilah's E is down, she is pretty easy to lock down and neither can she play aggressively. To get the maximum use out of Nilah's Ultimate R, her team needs to follow up or go in at the same time as her."} {"label": "mordekaiser", "text": "If you are nearby, you could try to counter gank; but at least ping its position. Once Mordekaiser reaches level 6, he will find it a little easier to ganker with his Ultimate R."} {"label": "veigar", "text": "Your complete construction will allow you to kill squishy targets with an e and Ultimate R. Moreso, your Ultimate R will increase frequently, hence its liberal use."} {"label": "sett", "text": "The second point of his Ultimate R will allow him to do more damage with capacity. We need to make sure he throws the target in the right direction."} {"label": "velkoz", "text": "Vel'Koz's Level 6 is a massive powerpike because it allows it to fully use its Passive. The passive Vel'Koz allows a large finishing capacity that is best used against enemies that are taken together."} {"label": "illaoi", "text": "Illaoi is really good in fights as she will deal a lot of damage and peel for her allies. Illaoi can poke out enemies who get too close to her, making a full-on team fight unfair for the enemy team."} {"label": "diana", "text": "If Diana is ahead, she should look for picks or ambush the enemy as they walk through their Jungle. Taking one enemy down could be enough to win the next fight or take the Baron."} {"label": "nocturne", "text": "Nocturne is good in extended trades when against a Mage Mid laner. Avoid going for extended auto-attack trades as he\u2019ll always come out ahead."} {"label": "aatrox", "text": "Aatrox will be able to go for favourable trades when he has obtained his first component item. Look to play more aggressive once you get your first component item."} {"label": "sylas", "text": "Sylas is a champion who excels in an old-fashioned game style. The player should play aggressively throughout the laning phase to win dead people."} {"label": "swain", "text": "Keep the minion wave closer to your side of the map. Swain is easy to kill early if it's too wide."} {"label": "sett", "text": "To counter Sett's abilities, never be too far in the way. Don't fight Sett for a long time because Sett will easily fight with True Damages."} {"label": "taliyah", "text": "This will make life very difficult for travellers who rely on dashes. His E is very effective."} {"label": "khazix", "text": "It is essential to keep these goals monitored so that you can spot Kha'Zix if he tries to take them. When fighting Kha'Zix, avoid hiring him when there are no minions or jungle camps nearby, unless you have your head."} {"label": "fiddlesticks", "text": "When sieging an objective, make sure you ward around the objective in question to catch out Fiddlesticks before he engages with his R. Fiddlesticks will usually go to ward alone during the mid-game."} {"label": "rell", "text": "If you get poked down, you\u2019ll never be able to engage. Staying healthy is key when playing Rell."} {"label": "senna", "text": "Major objectives so that their position and movement can be observed. The view of monitored objects helps to track enemy movements around the map."} {"label": "poppy", "text": "You need time to come online, and you just need to focus on getting gold and XP from farming. If there is a ganking or counter-ganking opportunity nearby, don't be afraid to take it when you are ready."} {"label": "renekton", "text": "Renekton will look to split push when no team fights are occurring."} {"label": "kayn", "text": "When Kayn is against the champions within range, or if the enemy freezes near their turn, it will be quite difficult for Kayn to be useful because they can zone it away from CS and XP. Kayn is at high risk and a high reward."} {"label": "camille", "text": "If Camille can Ult R a carry champion, she could win the game. While Camille has good pick potential, the enemy will start building defensive stats to counter her."} {"label": "sylas", "text": "Look for choices with your team. If you can choose someone, call for Baron or Dragon to continue your advance."} {"label": "yasuo", "text": "Once Yasuo gets his first element, he gains a significant increase in duel potential. With this boost, Yasuo can easily catch up and kill overstretched or motionless targets."} {"label": "tristana", "text": "The early aggression of Tristana is relatively high when associated with heavy CC or aggressive support. When associated with aggressive support, Tristana can resume the game early with ease."} {"label": "nidalee", "text": "Avoid splitting up and being alone if the enemy Nidalee is ahead. CC is your best friend when it comes to handling Nidalee in team fights."} {"label": "evelynn", "text": "Look for picks in the late game. If you can take someone down, you can use the numbers advantage to force a fight or an objective."} {"label": "twistedfate", "text": "The level 6 capability of twisted destiny is crucial for him. Level 6 is important to Twisted Fate."} {"label": "brand", "text": "He should take fights around choke points. Taking fights around choke points will help Brand gain an advantage."} {"label": "kayn", "text": "And while in red form this does max health damage which is great at killing tanks. While in blue form the skill shot is longer and he can move after using it,"} {"label": "azir", "text": "If Azir uses an ability, you\u2019ll need to use one too. The best time to fight Azir is when Soldiers W are down."} {"label": "twitch", "text": "Once Twitch has Runaan's hurricane, his damage becomes fatal. It's very important that you don't let Twitch dry his damage by exploding it at the beginning of a fight."} {"label": "zyra", "text": "Enemy champions can stand on these seeds to destroy them. Zyra's Q is a rectangular skill shot that deals damage to enemies hit."} {"label": "rumble", "text": "A champion named \"rumble\" with an authorized passive R can do a lot of damage to enemy units close to him and act as a disruptor during team fighting. The rumble e combined with its d allows it to easily descend a single enemy target."} {"label": "fiora", "text": "Fiora is a great split pusher and one of the best duelists in the game thanks to her Ultimate R and Q. If you can't match her in a side lane, try your best to force an uneven team fight on the other side of the map."} {"label": "sion", "text": "If Zion can't set up someone, he can roam and help his Mid or Top laner instead. When Zion upgrades his boots, he can easily wander."} {"label": "kassadin", "text": "Kassadin has excellent burst damage potential against a mispositioned enemy. Kassadin's burst damage potential becomes extremely strong from level eleven and can practically one-shot targets."} {"label": "senna", "text": "This will allow him to inflict a lot of damage and heal for massive amounts according to his articles. Stay with your support throughout the later parts of the game."} {"label": "maokai", "text": "You will be very powerful during this game phase, and your tankness will be really high. Just make sure you don't leave your backline unattended, otherwise you'll have a hard time winning the game."} {"label": "xayah", "text": "Try to put Xayah behind the game early so it is not as useful in the middle and end of the game. When Xayah gets 2 finished items, his death pressure and the release of damage will be very high."} {"label": "trundle", "text": "This will allow him to quickly detonate squishy enemies and slow down their escapes/advances. He and his team should be very helpful."} {"label": "malphite", "text": "Malphite can absorb a lot of damage for his team with his Passive. The Passive allows Malphite to be a first line for his team while also being able to escape death when he enters with his Ultimate h."} {"label": "soraka", "text": "Whenaning, try to avoid using your W unless you've landed a Q beforehand for the Rejuvenation buff. However, it is your safety ability protecting you from ganks and all-ins, so play safe if it's on cooldown."} {"label": "draven", "text": "If you die when having lots of stacks, you'll miss out on a lot of free gold. The enemy will try to overwhelm you in the bottom lane to shut you down."} {"label": "qiyana", "text": "You need time to come online and focus on getting gold and XP when focusing on farming. Farming early is a priority."} {"label": "kayle", "text": "At level 11, Kayle increases in size and her attacks fire out a wave of damage when she has five stacks of the passive. Kayle's Q is a straight line skill shot that deals damage and slows enemies upon hitting them."} {"label": "shyvana", "text": "Make sure you take these Dragons away from Shyvana if possible. Timitvana is a champion who excels very quickly in the clearing of the Jungle."} {"label": "lillia", "text": "Lillia will allow you to avoid strokes of skill and CC. Your goal in early play is to win as much gold as possible and XP as quickly as possible."} {"label": "yuumi", "text": "Because as long as you're not hard to see seed, you can simply jump back onto your carry and your health doesn't matter. Play with your carry and everything you do is to keep them safe."} {"label": "kalista", "text": "Once Kalista gets her Ultimate, her chase down potential becomes unparalleled. This is especially true if her Support is one of those hard all-in champions."} {"label": "senna", "text": "Senna doesn't have the best support. Senna's automatic attack speed is very low."} {"label": "leblanc", "text": "Once you have a few levels under your belt, you can start playing aggressively and look for aggressive pieces. You benefit from broken jobs, so try to go for them frequently."} {"label": "garen", "text": "Do not fight Garen when low on health. If you're below 50% health, recall as he might look for a trade."} {"label": "kayn", "text": "In team fighting, it might be difficult for Kayn to kill anyone if they have CC, long range poke, or disengagement tools. Kayn has a problem with effective use when his opponents own CC, long range poke, or similar disengagement tools to other assassins."} {"label": "sejuani", "text": "Her build orders typically start with a green monster, followed by Heartsteal and tier 2 boots. Sejuani's jungle clear can be done in various ways, including full clear, or quick double buff and one camp for level 3."} {"label": "leesin", "text": "If the enemy team is loaded with heavy CC, make sure you get a defensive element to help you. Don't forget you're holding the Smite for your team."} {"label": "tristana", "text": "She'll have a lot of articles at the end of the game. which will allow him to blow squishies upwards"} {"label": "azir", "text": "Get your first item quickly while avoiding CC and being all-in'd. Use W and r with utmost discretion."} {"label": "jayce", "text": "Jayce is really good at poking enemies down with his w > s combo. He can even one-shot targets if he is far ahead of the enemy team."} {"label": "anivia", "text": "Anivia has one of the strongest passives in the game. Anivia's Passive prevents him from dying which gives him tons of extra protection throughout the game."} {"label": "swain", "text": "Swain is very weak when its Ultimate R (strengthening) is down. You need time to come online before you fight unless you have a clear and early advantage."} {"label": "malzahar", "text": "Don't just stay in the middle if you can't get anything done. After your bot track has moved to the medium track, turn to the bot side of the map or somewhere else on the map so you can continue to grow and win XP."} {"label": "brand", "text": "As a Support, avoid warding alone in the late game. If you get picked off, the enemy will be able to take nearby objectives or use their numbers advantage to win a team fight."} {"label": "senna", "text": "Wraiths gain bonus movement speed. The middle of the ability also shields all allies."} {"label": "nocturne", "text": "It is very easy to fall behind when playing Nocturne if you take a lot of damage through one misplay. Focus on clearing the wave with your r in the lane."} {"label": "kogmaw", "text": "It will also be a good finishing capacity when they are ill-healthed enemies. Kog'Maw is rather squishy in early play."} {"label": "ezreal", "text": "Ezreal is at level 11 when he can put his second point in his Ultimate R. That gives him a lot of extra damage compared to his standard game."} {"label": "olaf", "text": "It will be challenging to lock down Olaf with CC when he reaches level 6. Olaf is a skirmish heavy Jungler."} {"text": "The ultimate ability makes for amazing plays.", "label": "shen"} {"label": "swain", "text": "Stay as far away from him as possible so he can't land or use his Q on you. Look at your abilities so they can push you and hit you at the same time."} {"label": "wukong", "text": "Maintaining a uniform wave of minions or slightly closer to its side of the card early on allows protection against ganks. Protecting oneself while moving forward prevents being targeted by enemy junglers."} {"label": "masteryi", "text": "Try to focus your other front-line champions with the enemy door. As Jungler, always give priority to staying alive in the late part."} {"label": "kogmaw", "text": "If Kog'Maw's e (capacity) is broken, it will be useless unless you have some kind of element or digital advantage. Its e forms the core of its entire kit so that if the enemy waits for it, it will not be as effective."} {"label": "kindred", "text": "Kindred's main costume is mobility, and taking it off to it will make the enemy team's work easier to kill. Its potential for escarming depends on its availability in W."} {"label": "irelia", "text": "By avoiding these situations, you can limit Irelia's potential for resetting her abilities. Irelia is very strong when she has her Passive fully stacked."} {"label": "teemo", "text": "Peel for your carts at the end of the game team fight to increase your team's chances of winning the fight. If they die at first, you will not be able to win the fight alone. Stay with your team at the end of the game."} {"label": "akali", "text": "Lapwings' nests occur on grassland and are first seen in the spring, similar to both hares and other features. Fleet is a great rune pick for getting through early game with Akali."} {"label": "zilean", "text": "The lower cooling of Zilean's Ultimate capacity facilitates prolonged fighting for his team. Zilean will maximize its Ultimate capacity at level 16, allowing tiny cooling."} {"label": "heimerdinger", "text": "This mistake can easily get him killed. Heimerdinger can be effective in closed spaces like the Jungle."} {"label": "milio", "text": "He will use his Q aggressively and seek to bring down an opponent if he misses it. His Q is his main way of getting you down if you're a mingle champion."} {"label": "camille", "text": "Due to her low cooldown on her Ultimate in the late game, camille must actively look for plays. camille must isolate the enemy carries."} {"label": "rammus", "text": "Picks will be aplenty with such an ability. Rammus is pretty decent in late-game fights due to his ability to pick enemies off easily."} {"label": "teemo", "text": "You won't be able to do much damage, and will take exponentially more damage. A well-timed W can neutralize its t."} {"label": "karma", "text": "Karma is known for her roaming potential, so expect her to leave the lane frequently. Consider purchasing healing reduction items to mitigate Karma's shielding power and reduce her overall effectiveness in team fights and skirmishes."} {"label": "wukong", "text": "The enemy team will find it difficult to cope with Wukong due to its increased survival. Wukong is important during this phase of the game, but can fight to kill enemies because of their purchase of defensive items."} {"text": "Why play Zerath's support? Because he has a lot of range, is hard to counter in lane, and deals a lot of damage.", "label": "Xerath"} {"label": "neeko", "text": "Be on the lookout for her Ultimate R! Neeko will spike once she backs and gets her first component item."} {"label": "kled", "text": "The potential of everyone with their E and Q is really strong. Kled's Passive allows him to instigate dives into the tower and soak the shots of the tower."} {"label": "teemo", "text": "Fighting 5v5 as a group can be difficult, but it also offers opportunities for teamwork and strategy to succeed. Teemo can go around the map."} {"label": "taric", "text": "Having two points in Ultimate R allows Taric to use capacity frequently. The frequent use of Ultimate R makes Taric quite powerful in team fighting."} {"label": "xinzhao", "text": "The crowd controlling xinhao can allow the enemy team to get rid of him quite easily. Xin Zhao's first power peak is at level 3."} {"label": "rakan", "text": "If you miss your W or get CC\u2019d once you go in, the enemy will be able to trade back with you. During the laning phase, this could be devastating if you go in at the wrong time."} {"label": "xerath", "text": "Xerath's early play poke can be really difficult to manage in the way. Be prepared to take additional support so that you do not have to remember early."} {"label": "naafiri", "text": "At level 6, be a little more careful in the fight against it because it will really come online at this level. Naafari is really good at running and shooting the squishy champions who walk alone on the map."} {"label": "fiddlesticks", "text": "Putting the second point in Fiddlesticks Ultimate R at level 11 is very important for him. It will put his Ultimate R on a shorter cooldown and allow him to look for more aggressive plays."} {"label": "zed", "text": "Try to play the opposite side of the way at all times. This will make it difficult for Zed to contact you without using his W."} {"label": "sylas", "text": "Sylas is quite decent during the end-of-game fights as he can inflict tons of damage and heal himself for massive amounts at the right time. He will separate the enemy front line from the front line and help his team a lot."} {"label": "volibear", "text": "This reduces the diving of the Volibear tower and its overall potential. Being dispersed in a team fight will prevent him from getting a massive final R."} {"label": "jhin", "text": "Jhin will be pivotal towards securing neutral objectives in the late game due to his increased damage output and kiting potential. Look to strike right after Jhin uses his 4th shot as he will not be able to retaliate with autos until he reloads."} {"label": "neeko", "text": "Your Ultimate R will be on a shorter cooldown in the later stages of the game. If you can find an opportunity to do so, use it to catch out someone who is isolated and alone, too far forward or way out of position."} {"label": "irelia", "text": "Irelia benefits from extended trades. Try to avoid extended trades with Irelia."} {"label": "darius", "text": "Flank in team fights to make getting on the enemy backline easily. Darius starts to fall off in the late game but is still powerful."} {"label": "xinzhao", "text": "Investing in the reduction of healing will significantly benefit you against Xin Zhao as it tends to have a lot of support in the way and throughout the game. Xin Zhao is strong at the beginning of the game."} {"label": "shen", "text": "Keep the minion wave closer to your side of the map in early play. This will ensure safety and reduce your chances of dying in the way."} {"label": "zac", "text": "You should use your superior goal-taking capability to make strategic games. Take goals like the Dragon or the Rift Herald to gain an advantage over Zac."} {"label": "nasus", "text": "Nasus will have a massive amount of batteries during this phase of the game. This can easily let the enemy at a single stroke of Nasus carry that are relaxed by the enemy team."} {"label": "kayle", "text": "Kayle's Q is a straight line skill shot that deals damage and slows enemies upon hitting them. Kayle's E has a passive where her attacks deal bonus magic damage on hit."} {"label": "diana", "text": "This will let her win duels with ease. She will now invade the enemy Jungle, provided the allied laners have prio in their lanes."} {"label": "pantheon", "text": "Level six is a massive spike due to him being able to get his Ultimate R. The first item component will let him deal more damage and spam his abilities due to the increased mana."} {"label": "yuumi", "text": "For build orders, start spell thief pots into your mythic. From here, a Pewter fire and McKell's are great pickups before finishing a build with any of these."} {"label": "annie", "text": "Annie is prone to poke even though her E offers her some protection in trades. Try to poke her down with your abilities before committing to the all-in."} {"label": "taric", "text": "The frequent use of Ultimate R makes Taric quite powerful in team fighting. Taric will have a maximum of two capabilities at level 13."} {"label": "rengar", "text": "Not getting late in the middle of the game is crucial as Jungler so make sure you keep growing! As Jungler, you must try to secure every Drake in the middle of the game."} {"label": "nautilus", "text": "Peeling for your carts during the fighting is crucial in this matchup. Staying close to your aircraft carriers and making sure they can't be targeted is vital."} {"label": "reksai", "text": "Look to secure objectives whenever they\u2019re up. This will give your team an advantage as the game goes along."} {"label": "shaco", "text": "You need time to come online, and you just need to focus on getting gold and XP. If they invade you early, step back, you don't win the early skirmishes with them."} {"label": "vladimir", "text": "If the game doesn't go on too long, Vladimir becomes useless. Misuse of its l can cause it to kill immediately if the enemy stands on their main crowd control capability."} {"label": "zilean", "text": "Zilean can get his allies out of trouble. He can revive them."} {"label": "galio", "text": "This way you can use your Ultimate R to help them. Your Q is used to push a side lane."} {"label": "aatrox", "text": "Aatrox falls off later in the game because he has difficulty against grouped enemies. Grouped enemies make it harder for Aatrox to secure kills."} {"label": "nocturne", "text": "The final point in his Ultimate will be the ultimate nail in the coffin of the enemy team. especially if Nocturne is ahead."} {"label": "akali", "text": "You should keep your distance from Akali at all times. If Akali uses his Q and he hits, don't walk for a while."} {"label": "qiyana", "text": "She will need to conserve health when possible so that she can all-in enemies quickly. Level 6 is a massive spike."} {"label": "anivia", "text": "Thanks to Anivia\u2019s sustain, she has good control over objectives like Baron or Dragon. The Jungler and ADC should quietly take objectives with Anivia if they team up."} {"label": "pantheon", "text": "You should keep the minion wave even or slightly closer to your side of the map early on. Keeping the minion wave even will allow you to run the enemy down while protecting yourself from ganks."} {"label": "akshan", "text": "Ping every time Akshan leaves your path. Stand outside the minion wave so it can't push you and hit you at the same time with its Q."} {"label": "naafiri", "text": "Taking advantage of this allows us to ensure free murders. The first maximum capacity at level 9 increases the player's strength in the skirmishes and jungle clearing by a significant amount."} {"label": "blitzcrank", "text": "Summoner spells include Flash Dignite for easy kills, as Blitzcrank's invades are incredible when starting the game. In lane, Blitzcrank lives and dies by trade and pressure on his opponent. His hook is crucial, but its high mana cost and long cooldown make him scary without using it."} {"label": "thresh", "text": "Maintain a safe distance from Thresh to avoid the CC and avoid its capabilities. Thresh is a dominant support of the way."} {"label": "fiora", "text": "By picking off key enemy champions, Fiora can gain an advantage and pressureize a portion of the map. Grievous Wounds can counter Fiora heavily as it reduces the healing, which is a huge portion of her dueling power."} {"label": "kassadin", "text": "At level 16, Kassadin becomes a slippery opponent due to his Ultimate and short cooldowns. It's crucial to end the game before Kassadin reaches level 16."} {"label": "nocturne", "text": "Never try to trade autos with him once he is on top of you either as he will always out trade you blow for blow. Nocturne is good in extended trades when against a Mage Mid laner."} {"label": "seraphine", "text": "The first capacity will be maximized at Level 9. This will allow him to inflict a lot of damage in the fighting where the enemy team is grouped or afflicted by its Ultimate R."} {"label": "viego", "text": "He can take down squishy targets, execute them and use his Passive much longer than any other champion in this situation. He should be able to flatten a lot of damage and catch the out-of-guard enemies with his W."} {"label": "taliyah", "text": "If you don't have anyone nearby, don't push too far forward. The Ultimate R of Taliyah will allow him to take enemies who are alone or isolated without assistance."} {"label": "velkoz", "text": "In order to minimize damage caused by Vel'koz Q capabilities, it is recommended to stand near the minion wave. Velkoz's poke damage is quite high and heinous for the enemy team to handle."} {"label": "udyr", "text": "Udyr can unlock its Ultimate R at level 1. If you have a strong Ultimate, try to abuse cooldown and help your allies."} {"label": "aatrox", "text": "Aatrox reduced its Q capacity due to this Aatrox gains an extra haste with this capacity"} {"label": "yasuo", "text": "When Yasuo kills someone, he calls for a close goal. Once Yasuo reaches level 11, his Ultimate R will have two points in it."} {"label": "kayle", "text": "Kayle depends on his Q for most of his poke and agriculture in the way. This phase must be played very carefully by Kayle."} {"label": "shyvana", "text": "Shyvana will try to delay a team fight so she can harass you and harass you from afar in the form of a Dragon. Fight as soon as possible so Shyvana can't blow you up."} {"label": "yone", "text": "Yone is very good in team fighting if he is able to get a good Ultimate Roff. Don't forget to stay away when possible."} {"label": "camille", "text": "Camille has a sharp learning curve. You need to play Camille a lot to make use of her kit."} {"label": "sett", "text": "Delay fighting and be ready to disengage if it's still about to cool down. A maxi-out Ultimate will frequently be on the rise."} {"label": "ezreal", "text": "However, he starts to fall off in the late game because it will be harder for him to kill tanks."} {"label": "milio", "text": "Poke with your Q as much as possible. Harass the enemy with cars as much as possible."} {"label": "nautilus", "text": "Don't commit too much to running Nautilus while playing like a varied champion. If you play as utility support, take Relic Shield instead of Spellthief's Edge for a safer lacquering phase."} {"label": "taric", "text": "Once you touch level 3, you should be good to go and can start to glove. Overheard enemies should be your main target and use your W & E to CC and kill enemies."} {"label": "maokai", "text": "The fight against early play can be effective if it is done properly. It is essential to investigate the movements and positions of the enemy when it comes to countering the movement."} {"label": "zyra", "text": "When it goes to the objectives of the room, the ambush and descend it before the start of the team fight so that the enemy lacks control of the crowd and damage. Ambushing when it goes to the objectives of the room can help swing the team's fight in your favor."} {"text": "Play as a split pusher and use Teleport to reposition quickly if needed.", "label": "Cassiopeia"} {"label": "karma", "text": "Allow Karma to push you into your tower early on. This will prevent her from denying you CS and XP."} {"label": "sona", "text": "Pushing Sona when it is positioned forward can be effective. Once Sona reaches level 6, her death pressure increases and she can start playing more aggressively."} {"label": "kassadin", "text": "Once they're level 6 they become stronger than you and it will be harder for you to lane against them. Post-six, he can start avoiding ganks and can roam around and try to get kills."} {"label": "bard", "text": "Harass Bard by walking forward and last hitting minions, but return back to safety afterwards. The enemy ADC should be targeted when Bard is missing because he can't protect himself."} {"label": "nunu", "text": "If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you\u2019re gone."} {"label": "lissandra", "text": "If the ability is used on an enemy champion, it knocks them down, stuns them and deals a massive amount of damage to them. Regardless if it's used on herself or an enemy champion, after it's used it will then create a field of ice around it in a circle. Enemies hit by this take magic damage and are slowed."} {"label": "rengar", "text": "After entering with your Ultimate R, you should be ready to fold and peel for your allies in the end-of-game team fights. If someone chooses you, you should be able to turn to the baron or the older dragon."} {"label": "masteryi", "text": "Master Yi will stay on all enemies frequently with his Ultimate r. Its use e determines the result of the game when it comes to team combat."} {"label": "nasus", "text": "You can use this weakness to invade him and steal his camps. Stealing his camps will deny him the batteries."} {"label": "ekko", "text": "As the game goes on, the cooldown of this ability becomes shorter, allowing him to do whatever he pleases as long as he has his Ultimate R up. When playing Ekko, it's recommended to play safe for the first few levels."} {"label": "sejuani", "text": "The ultimate maximum R capacity of Sejuani is a massive peak. Sejuani can use Ultimate R capacity frequently thanks to it."} {"label": "kogmaw", "text": "In team fighting, try to lock Kog' Maw as quickly as possible, as this will reduce his ability to do a lot of damage with his e-attacks and self-attacks. Locking Kog' Maw in team fighting can help you reduce its damage production by limiting its use of e and self-attacks."} {"label": "heimerdinger", "text": "Heimerdinger can use his empowered W to take down low health enemies. Heimerdinger can use his empowered E to set a multi-man, long-ranged CC which can allow his team to follow up on his CC."} {"label": "camille", "text": "Her core items should allow her to take up any fight without significant hindrance. Camille should be focusing on ganking her laners frequently to help them accumulate a lead during this phase of the game."} {"label": "trundle", "text": "Poke is your best friend against Trundle. Putting him down is almost impossible for him to fight with your team."} {"label": "lulu", "text": "Continue with your assault after that. Use the track brushes to catch out-of-guard enemies."} {"label": "mordekaiser", "text": "This means that no one is safe, and he can choose high priority targets during team fighting. It will have several objects during this phase of the game, allowing it to take a lot of damage and inflict a lot of damage simultaneously during a fight."} {"label": "pantheon", "text": "His first ability will be maxed out at level 9. This means he can deal a massive amount of burst damage to any enemy he gets too close to."} {"label": "gragas", "text": "The maxing out of Gragas' first ability will help him duel more effectively. This is especially true if Gragas is going for the full AP build."} {"label": "sion", "text": "Use a strong duellage potential in the middle of the game to fight and duel anyone who tries to prevent a player from sharing the push. A player is a very strong split pusher in the middle of the game."} {"label": "twitch", "text": "Its first capacity will be maximized at level 9. This will dramatically increase its damage and leave its squishies at one blow if they take many automatic attacks from Twitch."} {"label": "shaco", "text": "If Shaco was chosen first, avoid playing with someone who needs to commit hard for it will be very difficult for you to commit without dying."} {"label": "fiora", "text": "When used effectively, her W can counter enemy CC and even lock down groups of enemies. Fiora can easily take out isolated enemies on the map, regardless of whether she is ahead or behind."} {"label": "zeri", "text": "Once it has completed its first element, its trading capacity increases considerably. Beware of trading with her if she gets her first component before you."} {"label": "xayah", "text": "Positioning yourself so that your support can dub you into auto attack is a great way to secure trades. Keep spamming out damage while attacking, and save your ultimate to save yourself."} {"label": "akshan", "text": "Post 6, try to interrupt or somehow force Akshan to exceed his Ultimate. This will increase your survival and it will be put on a short cooling time."} {"label": "lucian", "text": "If you kill a key target, you could call Baron. Lucian's first capacity will be maximized at Level 9."} {"label": "nautilus", "text": "Nautilus is a good early game Jungler. A Jungler with many CC tools in his kit can start ganking very quickly."} {"label": "sett", "text": "Use your strong duel potential in the middle of the game to fight and duel anyone who tries to prevent you from pushing to break up. You're a very strong pusher apart in the middle of the game."} {"label": "kassadin", "text": "Kassadin will be split pushing during the mid-game. The goal of this strategy is to get to his level 16 power spike."} {"label": "lissandra", "text": "A commitment from Lisandra is necessary to benefit from her kit. Lisandra's kit can only be used if it makes a full investment."} {"label": "teemo", "text": "The placement of Teemo's Ultimate Mushrooms allows it to detect enemies. Ultimate mushrooms will allow Teemo to be killed on unsuspecting low-health targets."} {"label": "karma", "text": "Even the splash damage won't be enough to get past a huge minion wave. Poke the enemy as much as possible with your Q to get them low."} {"label": "darius", "text": "If you\u2019re low on health at level 5, recall Darius\u2019s potential to get the next level up and try to kill you. Darius has a very strong level 2 all-in."} {"label": "brand", "text": "Grouping too close together may allow Brand to bounce his Ultimate R between multiple champions. Brand will try to deal a lot of damage and delay a team fight for as long as possible while poking opponents down."} {"label": "sett", "text": "He excels in the fighting that occurs near the bottlenecks, making it really difficult for enemies to try to get neutral goals."} {"label": "diana", "text": "Diana is dependent on landing her Q for the all-in. Try to back away if she lands it to reduce her chances to follow up with her t and trade."} {"label": "ryze", "text": "Your champion is incredibly weak at the beginning of the game, so focus on agriculture instead. Avoid fighting with the enemy until you have an object behind you to improve your strength."} {"label": "vayne", "text": "While she's away from her team, you could watch her collapse and shoot her. Don't commit several players to kill her if she's on the robot side and the baron is in place."} {"label": "senna", "text": "Start sickle and pot into umbral glaive and tier 2 boots. Senna starts with Q then W then E before maxing Q then W then E taking ultimate whenever possible."} {"label": "ekko", "text": "As a skilled counter-ganker, you can abuse this fact. Playing around your Ultimate is vital in this matchup."} {"label": "bard", "text": "Bard should\u2019ve picked up a lot of Meeps by now. His Passive and empowered auto-attacks will be very useful at this stage of the game."} {"label": "poppy", "text": "If the enemy team invades you early, just back off; you do not win early skirmishes with them. Try to secure major objectives when you can, as you have decent objective control."} {"label": "swain", "text": "The damage will be pretty devastating for the enemy team too. Swain's late game is strong because of his team fighting prowess."} {"label": "ezreal", "text": "ezreal\u2019s R has a very short cooldown, allowing him to waveclear frequently during the early game. ezreal's R is useful for clearing waves quickly, which helps him get a recall more easily."} {"label": "xinzhao", "text": "Make sure Xin doesn't get too close to you. If you see that Xin gets a lot, don't hesitate to invade him and steal his camps."} {"label": "poppy", "text": "If a ganking or counter-ganking opportunity is nearby, don't be afraid to take it. If an enemy invades you early, just back off; you won't win early skirmishes with them."} {"label": "sejuani", "text": "Avoid fighting Sejuani unless you have an advantage. Sejuani is really good in the middle and end of the game."} {"label": "jax", "text": "Once Jax gets two points in his Ultimate t (ultimate), he will become mighty during team fights. In the late game continue to split push if your team isn't at risk of dying or getting caught out."} {"label": "galio", "text": "Galio's effectiveness is greatly reduced if the enemy team positions themselves correctly during a fight. The enemy team spaces Galio effectively if they do not move away from him during a fight."} {"label": "alistar", "text": "Roaming becomes a mandatory thing once you get your boots because the Alistar roams are very powerful. During an all-in-one, always make sure that you are the most important / mobile target whenever possible."} {"label": "vex", "text": "Vex will stay out of the wave of minions. Always look at your positioning at level 6 because its level 6 is stronger and can easily kill you if it lands on its 6."} {"label": "shen", "text": "Stay with your team in the late game. Do not separate or walk away from them otherwise the enemy can try to take you or initiate a 4v5 fight when you are away from your team. Focus the closest enemy champion on your carts and work as a team to bring down the enemy one by one."} {"label": "zoe", "text": "There is a European tradition that hares laid eggs. Both hares and lapwing's nests occur on grassland and are first seen in the spring."} {"label": "warwick", "text": "And of course look to convert into objectives. Keep yourself safe and healthy by attacking anything in front of you and use your ultimate to heal yourself or gap close."} {"label": "viego", "text": "His E should help him shoot several ganks as well. Viego will have three points in his Ultimate R."} {"label": "jax", "text": "Jax will find it really hard to survive the laning phase if he is constantly pushing. Jax's first item component allows him to chase down enemies during an extended fight."} {"label": "galio", "text": "Galio's Ultimate R will still be handy during fights due to its knockup and low cooldown. He can quickly go into enemy territory to deward the area/set-up vision and then come back."} {"label": "chogath", "text": "Getting your allies ahead will only make the enemy fall behind and make their Jungler useless. Prioritise taking Dragons early. You can solo the Dragon with ease, or you can request assistance and rotate to it after helping bot."} {"label": "zed", "text": "With this in mind, you can use the fact that it can't impact the fight to start a 4v4 or 5v4 team fight with the advantage of numbers. As soon as Zed reaches Level 3, his death pressure increases once he has access to his basic capabilities."} {"label": "kayn", "text": "It becomes completely dependent on the positioning of the target that it is using its Ultimate R. If the target takes it under their turn and the CC is him, he will take a lot of damage."} {"label": "fiddlesticks", "text": "Lookout and be cautious when trying to get a good Ultimate R off so you don\u2019t get killed before a fight breaks out. Invest in early sustain and an early Executioner's Calling."} {"label": "rumble", "text": "Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Old Dragon. If the enemy is regrouping, try to team up with your team as well."} {"label": "tahmkench", "text": "This means that it can secure choices with ease on anyone. Poke damage on his Q is just as respectable."} {"label": "mordekaiser", "text": "Summoner spells are Flash and Teleport. Use E into a Q and auto attack if able, but be aware it may lead to a trade."} {"label": "sona", "text": "Level 3 is a small peak of power as it allows it to access all its capabilities at the same time. Now, she can also use her liabilities to the maximum of potential."} {"label": "jax", "text": "When Jax's Ultimate is active, every other attack deals damage in a small circle around him. Jax gets slightly increased size when his hits an enemy champion."} {"label": "zeri", "text": "Other champions have shorter movement spells than Zeri. The early game game is quite simple where you will want to make sure that you can land as many loaded shots on the enemy as you can possibly."} {"label": "jinx", "text": "You need time to come online. You shouldn\u2019t be fighting unless you have a clear early advantage like an engage Support."} {"label": "jayce", "text": "If you\u2019re playing a roaming champion, make sure you only go to roam when he is not in lane. Jayce will just push the wave and take your tower if you look to roam when he\u2019s in lane."} {"label": "camille", "text": "Try and stay closely grouped as a team when playing against Camille to make it very hard for her to engage. Camille will want to lock down an isolated target with her Ultimate R, but by standing close together it will reduce her ability to do so."} {"label": "viktor", "text": "Fighting in close spaces is very advantageous for him. He can pursue a single target using a fanciful foot, using his r."} {"label": "varus", "text": "Keep track brushes and use them to drop the vision on Varus. Since Varus built Grievous Wounds, make sure you don't take prolonged fighting with him."} {"label": "senna", "text": "This will open the card and give your team a gold lead. You should stay with your support throughout the middle of the game."} {"label": "sylas", "text": "As Jungler, it is necessary to be still alive at the end of the game. If a Jungler dies before a major target spawns, the enemy will be able to take it."} {"label": "shaco", "text": "In neutral objective combats, Shaco should participate in battles to prevent enemies from turning. It is essential for Shaco to use their ultimate ability from a safe location to prevent enemies from approaching their team."} {"label": "fiora", "text": "It offers her additional kill pressure in lane and will allow her to get a lead. At level 6, Fiora will unlock her Ultimate R."} {"label": "xerath", "text": "Xerath often goes to pupil goals alone. Try to lull Xerath and catch him out of his position."} {"label": "zyra", "text": "Zyra put the last point in his Ultimate R at level 16. The utility and damage that this capability provides to grade 16 is very good, and it will be a threat in team fighting."} {"label": "fiddlesticks", "text": "A Shadow Flame and a Death Cap are great pickups before finishing your build with any of these. After this max W then Q then E taking ult whenever you can."} {"label": "viktor", "text": "By sitting Baron or Dragon, or whenever you push the enemy under their turn, look for a choice with your abilities."} {"label": "amumu", "text": "Amumu's Level 6 power peak is incredibly strong as it allows it to begin to glove thanks to its Ultimate y. You can delay Aumu's power peak by invading him early."} {"label": "ornn", "text": "Keep the wave close to your tower. The enemy has no sieging potential and can be easily exposed to ganks."} {"text": "Landing one of these onto a backliner will simply half health them at this point in the game.", "label": "zoe"} {"label": "kogmaw", "text": "Group enemy teammates can easily target Kog'Maw's e with high damage. Level 11 Kog'Maw can inflict significant damage to the poke to enemies."} {"label": "varus", "text": "At level 16, Varus will be able to add 3 points in his Ultimate R. Varus' Ultimate R will increase capacity damage while simultaneously reducing cooling."} {"label": "galio", "text": "Do not get poked down otherwise Galio will fall behind in CS and XP and be no threat later on. At level 6, you will have no kill threat in the lane against most enemy laners."} {"label": "ornn", "text": "If Ornn uses his ult, CC him immediately if he is about to send the ram towards you, so his ult will not go to waste. Keep the wave close to your tower."} {"label": "leesin", "text": "Expect Lee Sin for aggressive parts when it reaches level 6. When Lee Sin finished his first element,"} {"label": "fiora", "text": "Fiora is a strong skirmisher. She looks to fight whoever tries to stop her from split pushing. Fiora should be able to fight anyone as long as she\u2019s not behind in the mid-game."} {"label": "fiddlesticks", "text": "When sieging an objective, make sure to ward around the objective in question before catching out Fiddlesticks. Deny Fiddlesticks's surprise engages by warding around your team."} {"label": "trundle", "text": "Trundle is great into champions who rely on 1v1 as Trundle simply wins. Lethal Tempo is incredible with Trundle."} {"label": "rammus", "text": "If your allies are behind, winning fights becomes less likely. Rammus' tanky stats will be meaningless if the team dies quickly."} {"label": "fiddlesticks", "text": "Grievous Wounds are quite effective against him. He is quite squishy as well so he won\u2019t be able to do much if the enemy team gets healing reduction during the early game."} {"label": "nocturne", "text": "He has a fast and healthy clear. A fast and healthy clear makes him a Jungler"} {"label": "kindred", "text": "His Ultimate R can easily lose his team a complete fight so badly used. His Ultimate R can even cost his team a goal, especially if Kindred has not been able to get several points and is late on the levels."} {"label": "ezreal", "text": "Ping your team as Ezreal's Ultimate R moves across Summoners Rift to allow them to dodge it. Hard engage is the best way to deal with Ezreal during the laning phase."} {"label": "xinzhao", "text": "Xin Zhao's Ultimate R will allow him to distinguish enemies. This feature makes it safe from various portages."} {"label": "varus", "text": "It's his most reliable fate in the way. Once he reaches level 6, his death pressure goes up sharply."} {"label": "karthus", "text": "Karthus' playstyle revolves around power farming till he gets his Ultimate e. Without his Ultimate e, Karthus won\u2019t be able to gank or counter gank early on unless it is a guaranteed kill for him."} {"label": "nunu", "text": "Nunu is rather immobile in team fighting once the fight has started. Lock Nunu down with crowd control during team fighting."} {"label": "lulu", "text": "Track defences are vulnerable to Lulu's capabilities. Lulu's ability can be used to control the pace of team fighting."} {"label": "taric", "text": "Taric could start crashing as soon as he reaches level 3. Taric will also be strong enough in the fight against scuttle crab."} {"label": "jax", "text": "Aim to trade when Jax has used his e as it will block basic attacks. Jax has no build-in sustain and is melee."} {"label": "sylas", "text": "The Reign must be prepared to take risks and peel its allies if necessary. Stay with your team at the end of the game."} {"label": "nunu", "text": "This would allow the enemy to take Objectives quite easily after getting rid of Nunu. Nunu will not be able to heal a lot if he is removed as an enemy."} {"label": "neeko", "text": "Once you get your first item, your burst damage will be really high. Just make sure that you don't get CC'd during a major all-in else you will definitely end up dying."} {"label": "leesin", "text": "Your goals are to secure peaks and peels for your squishy targets during this phase of the game. Your Ultimate k will come in very practical and will allow you to make a lot of coins."} {"label": "sion", "text": "This can be of great value for setting up ganks for his Jungler. This champion is extremely likely to be shot by sledgers with various attacks."} {"label": "malzahar", "text": "The ultimate capacity of Malzahar was mentioned. When there are no team fights, go on a side track and push."} {"label": "annie", "text": "Respect Annie's damage output once Tibbers R is primed and ready. Annie is clearly stronger when her stun is ready, and when she has 3 stacks on her Passive."} {"label": "qiyana", "text": "She can effectively one-shot any squishy enemy who is wandering around. qiyana is a perfect early game champion due to the severe burst damage."} {"label": "taric", "text": "Taric will also be strong enough in the fight against scuttle crab. Taric will be very strong in team fighting because his Ultimate R can be used to protect his allies."} {"label": "talon", "text": "Talon can help a lot by escaping unpleasant situations with a maximum of Ultimate R. Talon will begin to fall during this game phase that the enemy is building defensive elements now."} {"label": "aatrox", "text": "It is crucial that you play around your Ultimate R in the late game. Fighting with your Ultimate on cooldown could be the difference between winning and losing a fight."} {"label": "lulu", "text": "This prevents Lulu from returning the exchanges. Wait until Lulu uses a capacity before fighting them."} {"label": "heimerdinger", "text": "His E will be very beneficial when going for objective fights. Level 6 is arguably a colossal power spike for Heimerdinger, as he can now bait enemies to their deaths with ease."} {"label": "masteryi", "text": "It can completely decimate the enemy team if it manages to get a reset e with its Ultime capability activated. The goal is to bring down the enemy."} {"label": "kennen", "text": "Kennen was rather squishy during the early game and could be killed easily. It can either be gradually shot down, which forces it to get out of the way, or it can be all-in-one by the enemy lantern and the Jungler/Support."} {"label": "drmundo", "text": "This fact is especially true when he is against ranged carries. Mundo is highly immobile."} {"label": "nautilus", "text": "Nautilus can now all-in the enemy blatantly and come out of the engage after taking no damage in return. When Nautilus reaches level six, he will be extremely powerful and require careful play from his opponent."} {"label": "kalista", "text": "Renekton or Darius are strong level 6 all-in champions. If kalista falls behind during laning phase, she will be pretty much useless later."} {"label": "sivir", "text": "Sivir can do a lot of damage with his Q. Level 6 is a massive peak for Sivir as it allows its team to collapse on targets."} {"label": "neeko", "text": "Focus on farming and picking up as much farm as possible in the early game. Farming will make you more of a threat in the later parts of the game."} {"label": "ekko", "text": "Fighting in the late game unless your Ultimate R or Zhonya\u2019s Hourglass is up is not recommended. Getting killed could cost you the entire game if you're not careful."} {"label": "rammus", "text": "When starting the game, Rammus can do a full jungle clear or one side clear straight away into ganking. As a jungle, focus on objectives in mid game and play through teamfights with ultimate onto their backline."} {"label": "kayn", "text": "While in blue form the skill shot is longer and he can move after using it, Kane's E grants him a chunk of movement speed and ghosting and he can then move through terrain."} {"label": "kogmaw", "text": "Kog'Maw is rather squishy in early play."} {"label": "vayne", "text": "Playing around his Ultimate will be a great way to increase your chances of killing Vayne in a team fight. Forceting a team to fight one after the other will reduce its chances of surviving in the next."} {"label": "yorick", "text": "Yoricks' basic capabilities can be very boring for the enemy in the track. By pushing, Yorick can catch up and win a gold lead on his laner."} {"label": "yone", "text": "You can surpass yourself with its E by entering and detimulating the duration of the E. The control of the crowd is Yone's mortal enemy, and it can be removed quite easily due to his squishiness."} {"label": "viego", "text": "Keep them where they are before they can reach the goal. The enemy will avoid fighting at 6 years because they are stronger with their Ultimate and can easily kill you."} {"label": "masteryi", "text": "Its level 6 power peak is quite powerful. If he can make short transactions before hitting level 6, he can easily pursue the enemy and all with his Ultimate r."} {"label": "tahmkench", "text": "It is crucial to consider this in a fight. Avoid overextending alone in the middle of the track without your team, as Tahm Kench can use his W to win an advantage."} {"label": "khazix", "text": "It will be much more powerful and better at the escarmouche once it has an empowered capacity. Kha'Zix is a skilled assassin in the final stages of the game and mid-game."} {"label": "jhin", "text": "Stay with your Support throughout the mid-game. If you move away from your Support, you will be an easy target for the enemy."} {"label": "diana", "text": "As Diana is an assassin, she will be able to pick off targets in the mid-game that are walking around the map alone. In particular, she can ambush the enemy Support as they try to ward upcoming objectives."} {"label": "jinx", "text": "This is primarily due to her Q and auto-attacks But will definitely do well if she has a high peel/enabling Support"} {"label": "ezreal", "text": "It is advantageous for Ezreal to abuse the cooldown of his E whenever possible. Ezreal is mobile."} {"label": "jayce", "text": "Poking the enemy out with Jayce's w > s combo allows him to garner a lead and then burst down the enemy once they are low enough. The first component gives Jayce a damage boost, enabling him to play more aggressively."} {"label": "leesin", "text": "They go gank early, and Pantheon can gank early too. Pantheon can put pressure on them early."} {"label": "varus", "text": "All-in Supports hiding in a track brush while waiting for the varus naturally goes the zoner of the minion wave. Varus is extremely vulnerable while its Ultimate R is broken."} {"label": "sylas", "text": "The placement of a good vision can ruin his chances of being able to flank the enemy team with E. He is not capable of effectively impacting a fight when he cannot flank the enemy team."} {"label": "sion", "text": "The proper use of your W is important in this matchup. Hide in the brushes and wait for the enemies to show up near the brush in which you hide."} {"label": "rumble", "text": "It's good for Rumble, because his Ultimate makes him a good team combat champion. Focus on making choices when your ultimate is available."} {"label": "jhin", "text": "You shouldn\u2019t be fighting unless you have a clear early advantage. An engage Support has a clear early advantage."} {"label": "reksai", "text": "A laner should always prepare for a Rek'Sai at level 3. Rek\u2019Sai\u2019s level 3 power spike is incredibly powerful."} {"label": "nilah", "text": "This will open up the map and give your team a gold lead. Her first power spike occurs at level 3."} {"label": "rammus", "text": "Getting every Drake will increase your chances of winning the game if you also secure the Dragon Soul for your team. Look for picks with your team."} {"label": "draven", "text": "Dodging damage, kiting, and picking up Axe's g are challenging skills to master Draven is hard to play as he has a difficult mechanic that requires good timing"} {"label": "renekton", "text": "Expect Renekton to play aggressive and go for kills. Once Renekton is level 3, he gets his first major power spike and can easily force a Flash."} {"label": "ryze", "text": "He has great objective control thanks to his Ultimate R, which allows him to move from a Dragon to a Baron almost immediately. Its Ultimate R can also pull back doors with this capacity."} {"label": "neeko", "text": "Try and stay at max distance when trading with Neeko. Neeko can go for short burst trades with her Q and E once she reaches level 2."} {"label": "fizz", "text": "Keep an eye on your XP bar between levels 5 and 6. If you think Fizz is going to hit level 6 first, try to stay at max distance and play safer."} {"label": "kalista", "text": "kalista's level 6 is weak in a solo lane. Renekton or Darius are strong level 6 all-in champions."} {"label": "jinx", "text": "If she is not using it in her own lane she might try to secure kills with it in other lanes with it. If you see her use her Ultimate R and it\u2019s headed topside ping your team."} {"label": "tryndamere", "text": "The first element for Tryndamere will be exceptionally useful for the duo in the way. When you play swarm at the end of the game, look for choices about immobile or misplaced enemies."} {"label": "mordekaiser", "text": "That's because Mordekaiser couldn't move the enemy team. The carts will be able to all-in-Mordekaiser freely."} {"label": "fiddlesticks", "text": "Taking part in neutral, objective fights is essential during this phase of the game. Picking off wandering enemies should be a pretty viable strategy during this phase of the game."} {"label": "hwei", "text": "Your squishy body makes you very vulnerable in the late game. Stay with your team at all times."} {"label": "lulu", "text": "Otherwise, Lulu will maintain himself and heal damage. Lulu's Ultimate puts extra pressure on the killers."} {"label": "talon", "text": "The first bloods are a notable achievement for Talon. Talon has a great potential for homelessness thanks to his E."} {"label": "gwen", "text": "When playing gwen in the early game, it is recommended to avoid committing to any trades. In the first few levels, play safe and do not commit to any trades."} {"label": "karthus", "text": "If you run out of mana, you have no way of trading back with the enemy and you will be quite vulnerable. The enemies all in potential is incredibly strong, try to remain as healthy as possible and back off if you\u2019re low."} {"label": "pantheon", "text": "If you can get a kill or two, you can snowball your lead pretty quickly. Whenever your Ultimate R is up, you can look for aggressive plays around the map."} {"label": "sona", "text": "Sona's Ultimate R has the power to completely turn the tides of a lost team fight. Using Sona Ultimate R will allow her team to look for an all-in-one or win a skirmish on a goal."} {"label": "twitch", "text": "Twitch will often be incredibly close to your team after coming out of its s. Once he's gone, try to shoot him as fast as possible."} {"label": "pantheon", "text": "It is tough to dodge, and the damage will quickly build up and let you all-in enemies. Your Ultimate R will allow you to make cross-map plays with ease."} {"label": "renata", "text": "Renata's ultimate causes all enemies hit to go berserk. For teamfight combos, land Q and throw them into another target before ulting into E."} {"label": "amumu", "text": "This can delay Aumu's level 6 power peak. Delaying Aumu's Level 6 power peak will also delay its Ultimate y."} {"label": "seraphine", "text": "Being involved in multiple neutral objective combats can result in substantial benefits of AoE-based capabilities. The use of AoE attacks can result in considerable benefits and is an effective strategy for this matchup."} {"label": "xayah", "text": "At that time, xayah was forced to play defensively while his Ultimate R ability was diminished. You're very vulnerable and easy to kill if you're alone."} {"label": "brand", "text": "If you are low on health, recall as Brand can burst you down easily. Brand is not very strong in the early game."} {"label": "ekko", "text": "This is really beneficial if he can land it from out of vision and then use his E to dash into the W circle to guarantee the stun. His burst damage is not to be ignored as the game goes on."} {"label": "maokai", "text": "If the Saplings E are close, walk to them before you flee. Walking towards Saplings E can 'bait' out of their position."} {"label": "nocturne", "text": "Your ultimate ability will be on a very short cooldown now, so use it frequently to get picks when possible. Your goal is to make sure that the enemy squishies don't get to play the game."} {"label": "talon", "text": "You can use your ultimate R capability defensively if things don't go as expected. Using your E capability will be very effective in removing enemies that are pushed up against walls or in corners."} {"label": "gwen", "text": "As a result Gwen will dish out tons of damage while healing up during a major fight. A massive boost to her fighting power was expected at level 11 due to her Ultimate R now having two points."} {"label": "brand", "text": "Try to set Brand behind in the early game to reduce his gold income and prevent a snowball. Once Brand hits level 6, his damage output and ability to kill will be much higher thanks to his Ultimate R."} {"label": "orianna", "text": "It will increase the damage of the ability. Do not team fight in the later parts of the game unless your Zhonya's Hourglass and Ultimate d are both up."} {"label": "darius", "text": "Securing objectives will give you an advantage over Darius. Ganking your allies will help you gain an upper hand against Darius."} {"label": "sett", "text": "Destroy the lower lane tower. Rotation towards the middle of the track."} {"label": "zed", "text": "In team fighting, flank to facilitate access to the enemy backline. Be close to your team at all times so you can get into the fight quickly."} {"label": "wukong", "text": "Wukong excels in extended trades with its s and k. He's a very strong duelist in the laning phase."} {"label": "volibear", "text": "Ganking often happens in early play, so you also have to look at gank as often as possible. You should abuse your E. (capacity) by using it often."} {"label": "twitch", "text": "Place a level 1 room near his red buff. This will help you to spot it before it is able to use its capabilities and ganker either the medium track or another nearby track."} {"label": "draven", "text": "Draven's strength in the mid-game depends on how far or behind he is. If Draven is very strong in the mid-game, he may need to avoid overextending and getting killed at the start of the fight."} {"label": "udyr", "text": "If you have a strong Ultimate, try to abuse cooldown and help your allies. Udyr has no reliable engagement tool other than running to your team."} {"label": "ezreal", "text": "Leaving your team will cause them to lose damage in a team fight. Being left behind can result in you taking all the damage."} {"label": "garen", "text": "Garen's first item component will either let him survive the lane for a more extended time (tank build) or increase his damage significantly (bruiser build). The former will let him take part in many team fights while the latter will help him with duels."} {"label": "pyke", "text": "Look for picks during the mid-game. If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower, an objective or get more kills."} {"label": "wukong", "text": "Wukong and your team will be able to take advantage of the enemy's defensive elements. You shouldn't fight the monkey."} {"label": "malphite", "text": "Help your support service around the Jungle during invasions with well-placed death brushes. Death brushes can offer opportunities for a few more deaths in the enemy jungle."} {"label": "zeri", "text": "At the end of the game, Zeri should be almost complete. As long as Zeri is well positioned and kites, she will be very good in team fighting."} {"label": "nasus", "text": "If he uses his W on you, jump out of the fight immediately to keep you safe. You are really CC heavy so focus on making games in other ways."} {"label": "gangplank", "text": "Roam around and see if you can get kills elsewhere on the map, specifically on pushed enemies. Keep the wave close to your tower and scale up."} {"label": "swain", "text": "He can also use his Zhonya Hurglass to be imperturbable for a while inflicting damage all the time. A max-out Ultimate R will let him survive the fighting with ease."} {"label": "illaoi", "text": "illaoi absolutely decimates melee matchups, especially those who forget or are unable to get out of her Ultimate R. The ability that allows illaoi to impact a team fight when there are multiple divers on the enemy team is also an effect of her Ultimate R."} {"label": "vex", "text": "Push it out as far as you can safely before grouping with your team for objectives and skirmishes. Spam out as much damage as possible from safety until you get the chance to land your ultimate onto one of their carries."} {"text": "Not only is this incredibly valuable to secure a kill making the fight easy for your team but landing a massive AOE fear across their entire team is a large amount of CC.", "label": "urgot"} {"label": "gwen", "text": "This includes playing around her Q in mid-game fights. You will miss out on a lot of damage if you don't play around it."} {"label": "neeko", "text": "The cooldown of Ultimate R will be reduced. Neeko's core items allow her to deal a lot of damage while peeling for teammates."} {"label": "irelia", "text": "Level 6 is a significant power spike where Irelia can start dictating the pace of this lane. Her opponent will have to be very careful as Irelia can decimate them with her Ultimate R and Q should they get hit by the initial Ultimate R cast."} {"label": "kassadin", "text": "Remember to ping when Kassadin goes missing so your other laners know they're gone. Post-six, Kassadin can start avoiding ganks and roaming around to try and get kills."} {"label": "briar", "text": "Fighting her for the first crab may be dangerous! When Briar hits level 6 her true ganking potential comes to light"} {"label": "leesin", "text": "It can go for aggressive games frequently during the laning phase to get an early advance on the enemy. At level 6, Lee Sin will unlock his Ultimate k."} {"label": "tahmkench", "text": "Unfortunately, at level 3, Tahm Kench will not be able to use his Passive effectively. Hold the push in the middle of the game and try to secure the secondary goals."} {"label": "udyr", "text": "Udyr has massive selection potential in the middle of the game. Udyr can work with his support and E to get free murders and snowball his lead."} {"label": "vi", "text": "Delaying the fighting and being ready to disengage when the Ultimate R is still about to cool down is crucial. Vi's selection potential will still be preserved during this stage of the game."} {"label": "darius", "text": "Darius should focus on getting level 3 quickly. Then see if you can gank pushed-up enemies regularly."} {"label": "milio", "text": "It is essential that Milio does not waste his abilities or otherwise he will be an easy target. Positioning can be difficult for Milio as he can easily get killed and locked up with CC."} {"label": "yorick", "text": "He can break up with this. It will win duels more effectively than the Maiden inflicts a lot of damage to enemies"} {"label": "quinn", "text": "After six minutes, Quinn should be able to safely gank and roam around the map a lot. Take detours and try to help your side lanes out."} {"label": "lissandra", "text": "Lissandra is weak at the beginning of the game. Lissandra excels in team fighting because she can flank the enemy on the side using E."} {"label": "quinn", "text": "Quinn cannot team fight easily. She will try to flank from the side with her Ultimate R and get on to a carry."} {"label": "kogmaw", "text": "Kog'Maw is very squishy and can be quickly killed at the end of the game by assassins or enemies with tons of CC. He'll have to count on his team to help him survive."} {"label": "zeri", "text": "Always inside or around the wave of minions so she can have trouble harassing you. Don't bother hunting Zeri down the jungle or river because she's probably waiting for her E to be back and she'll use it to escape."} {"label": "sett", "text": "Expect that Sett gank frequently every time its Ultimate R is in place. Avoid regrouping too closely as this could allow Sett to get rid of a multi-person E that will help his team win the team fight."} {"label": "rengar", "text": "Rengar can do gank with his Ultimate R and Passive. An early duel power is really strong for Rengar, especially if he has access to track brushes in the upper track."} {"label": "hwei", "text": "Once Hwei hits level 3, his poke and damage output increase. When Hwei hits level 6, his Ultimate increases his and his ADC\u2019s kill pressure in lane."} {"label": "seraphine", "text": "At level 6, the release of Seraphine from its Ultimate R makes it more threatening. The unlocking of Seraphine's Ultimate R allows him to install his Jungler quite easily."} {"label": "volibear", "text": "Volibear should always try to kill enemies who have been caught unaccounted for."} {"label": "pantheon", "text": "You can even roam directly after recalling and then show up to your original lane with your Ultimate R. You will have a lot of presence during this phase of the game."} {"label": "olaf", "text": "Olaf is a character with intense personality and abilities. Passive ability of Olaf makes him aggressive."} {"label": "malphite", "text": "As you acquire your basic items, your damage and tankness will increase considerably. Your damage and tankness will increase dramatically as you acquire your basic items."} {"label": "ornn", "text": "Ornn has the ability to knock up enemies that are close to his Q, terrain and walls. The jungle is a location where Ornn can easily land an attack on enemies with his knock-up ability."} {"label": "nami", "text": "On level 1 and 2, Nami's poke is pretty deadly. Don't let Nami harass you at Level 1 so it's harder for her to look for Level 2 all-in."} {"label": "warwick", "text": "Warwick can solo goals in early play with ease. If there are no opportunities for Warwick, he could try to take the Dragon instead."} {"label": "tristana", "text": "Picking up murders with his support/jungler can help increase the lead of tristana in the game. Key targets killed by tristana can potentially give the opportunity to take the baron."} {"label": "nasus", "text": "His game plan remains the same in each game. Nasus is a good slit pusher."} {"label": "taliyah", "text": "To maintain the spamming capacity, it may be necessary to get the Blue Buff to boost your mana. Getting the Blue Buff will ensure that Taliyah has enough mana to continue to use its capabilities effectively."} {"label": "nasus", "text": "Focus on winning batteries in the middle of the game. Continue to stack your Q (Q refers to \"Ability\" in this context) otherwise you will be late."} {"label": "seraphine", "text": "Its ultimate R will have two points, one being on increasing damage to enemies while using it frequently. This will allow him to get far too many choices in the middle of the game."} {"label": "lux", "text": "Its G can be used to secure peaks inside the enemy Jungle or blind areas. Choosing the enemy Jungler or range can be extremely beneficial if done correctly."} {"label": "aphelios", "text": "You may play around with your Support/Jungler and set up strategies using Gravitum r. However, at no point should you get too close to the enemy, even if they are CC'd."} {"label": "chogath", "text": "Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team. Use your e to initiate a fight or try to pick someone off with it and then kill them."} {"label": "yasuo", "text": "Step errors can occur frequently when Yasuo pushes sideways and overextends. After the rotation of the bot track towards the middle track, Yasuo moved to the side track and began to cultivate XP there."} {"label": "leesin", "text": "This also marks enemies hit and slows them down. If the knocked back champion passes through enemies it also deals damage and knocks them up."} {"label": "leona", "text": "They will not be able to do everything in the enemy at all if their ADC is constantly pushing the wave into early play. Their ADC can easily be overturned by various champions in the way."} {"label": "vayne", "text": "Vayne's pretty vulnerable when she's dead. Extended trading with Vayne is not recommended because its s will inflict additional damage to the player."} {"label": "ziggs", "text": "You should quickly talk to the middle of the way. This will allow you to get a lot of card control."} {"label": "cassiopeia", "text": "The enemy will be stunned for a long period of time. The Ultimate R has a short cooldown."} {"label": "ezreal", "text": "Low mobility enemies are easier to land skill shots on, making Ezreal do well in these matchups. For runes, press the attack when it creates single target damage and apply it to your auto attacks and Qs for faster results."} {"label": "hecarim", "text": "Playing around it and picking up more kills for your team give you more opportunities down the line. Hecarim's h will be maxed out once he hits level nine, which will allow him to dish out a lot of consistent damage when he is in the middle of the enemy team."} {"label": "karma", "text": "Karma provides a lot of utility due to her d and d. A good Karma makes her team invincible."} {"label": "zac", "text": "Fighting with outside will make the fights of the late game team much more difficult. Delay fighting and be ready to disengage if it is still on cooling."} {"label": "annie", "text": "If you cannot get into range of the enemy, you will not be able to play aggressive. Regardless of the additional movement speed your E offers, Annie has little to no form of escape."} {"label": "kalista", "text": "Now that kalista has multiple items, she will be really formidable and will deal tons of damage to enemies. kalista's defensive stats will allow her to survive all-in situations as well."} {"label": "veigar", "text": "Once lost chapter is obtained, look to trade more with E into WQ combo which deals a chunk of damage and gets 3 passive stacks. In the mid game continue finding Q for passive stacks but make sure grouping for dragons heralds and barons."} {"label": "cassiopeia", "text": "The next major power spike for Cassiopeia\u2019s occurs when she unlocks her Ultimate R. Her Ultimate R is very versatile and can be used to either engage or disengage from a fight."} {"label": "ezreal", "text": "ezreal should only use his E aggressively if he is 100% sure he cannot get abused for it. ezreal should stick with his team and avoid walking too far away from them."} {"label": "kennen", "text": "This will allow his laner to get a free murder on him, especially if his laner manages to use a wave management technique to lure Kennen. Kennen relies heavily on the flanks to get team battle victories so good vision of the enemy side goes against him heavily."} {"label": "jayce", "text": "A single combo from Jayce's w > s can kill a target (like a squishy support). Jayce will not spike at level 16 because his Ultimate G will not provide a lot of raw stats."} {"label": "evelynn", "text": "Evelynn will be much stronger at level 9. Eve is very good in the mid-game as enemies will be walking around the map on their own."} {"label": "kennen", "text": "Level 6 is really strong for Kennen because it has access to an AoE CC capability that can quickly turn the tide of a fight. Kennen should try to flank the enemies for maximum efficiency."} {"label": "neeko", "text": "All she needs to do is find a flank on the enemy team. Her late-game team fighting is really potent."} {"label": "quinn", "text": "Once Quinn hits level 6, her kill pressure doesn\u2019t increase significantly. Quinn\u2019s Ultimate R is a utility tool that does not greatly impact her kill pressure."} {"label": "ezreal", "text": "ezreal should stick with his team and avoid walking too far away from them. if ezreal gets caught out, his team will lose out on a lot of damage in a team fight, and that would be his fault."} {"label": "drmundo", "text": "When Dr Mundo has completed Bami\u2019s Cinder, his trading power is much stronger. Do not disrespect his all-in potential once he has this item."} {"label": "rumble", "text": "In team fighting, continue to focus on the most squishiest and easier to kill high priority targets in backline. Your Ultimate B will help you a lot with that."} {"label": "elise", "text": "She can technically gank at level 2 if she takes her E second. After level 3, Elise should be ganking for sure."} {"label": "velkoz", "text": "Without knowing the location of the enemy Jungler, Velkoz will be killed by the enemy team. Velkoz's E capacity is its sole source of self-peel."} {"label": "qiyana", "text": "Split pushing could be a good way to counter Qiyana's R abilities. Qiyana does not always buy defensive items, making burst damage one of the biggest problems she faces."} {"label": "chogath", "text": "He will be able to easily bite down on and execute enemies who are caught out of position by his team. Depending on his build path, Cho'Gath will either deal a lot of damage in late game fights or be incredibly tanky."} {"label": "qiyana", "text": "Qiyana will look to gank low health lanes or laners with CC. If she cannot find any ganks early, she will power farm till 6 where she gets her R."} {"label": "yasuo", "text": "Yasuo was very strong when the enemy was pushed up and a new wave of minions was approaching. This allowed Yasuo to use his E to catch up with his enemy and then hit them with his r."} {"label": "darius", "text": "But, you can soak damage and deal loads at the same time. At level 9, Darius would've maxed out his e."} {"label": "graves", "text": "For summoner spells, take Flash for escape and Smite for zone control. Alternatively, do a quick level 3 clear to put pressure on your opponent."} {"label": "fizz", "text": "Fizz's Playful / Trickster E allows him to dodge damage and escape from trades. Do not go for all-ins unless Fizz has already used his Playful / Trickster E beforehand, as you're guaranteed to hit your abilities on him."} {"label": "galio", "text": "Galio's Ultimate R is a great team fighting tool that can keep any one of his allies alive for longer. Using Galio's Ultimate R at the right time could also enable him to get a 5 person knockup with his allies."} {"label": "akshan", "text": "The temporists of death refer to the time that remains before a champion's ultimate ability is activated after his death. A long period of death means that it takes more time for a champion to return from the brink of death."} {"label": "tahmkench", "text": "As soon as Tahm Kench activates his Grey Health E, turn off the fight because it will offer him protection and you may be unable to kill him thanks to the health bonuses. Tahm Kench has an impact 2v2 Ultimate R. If you're stronger at level 6, be ready to fight it."} {"label": "pantheon", "text": "In team fights, Pantheon may have difficulty getting on to an enemy due to their dodging or dashing tools even with his point and click CC on W. Pantheon will be really hard to play if he doesn't get ahead in the game."} {"label": "qiyana", "text": "Do not group too close to the wall during this time as she may look to engage. Once Qiyana has her jungling item completed, she will be looking to duel and trade more frequently thanks to the extra damage and cooldown reduction it will provide."} {"label": "zyra", "text": "Ensuring an impact on E minimizes risks. The positioning and use of Zyra's capabilities can have a significant impact on the team's success."} {"label": "leesin", "text": "At level 11, Lee Sin will have two points in his Ultimate k. This will allow Lee Sin to use his Ultimate capability completely and frequently ruin the ability of enemy divers to enter his backline."} {"label": "tryndamere", "text": "When Tryndamere's Ultimate e is broken, it is very vulnerable. Trendamere can be kitted quite easily."} {"label": "poppy", "text": "Your goal in the early game is to play safe, pick up gold and XP and avoid dying to the enemy laner. You are rather weak in the early game and need time to come online."} {"label": "gnar", "text": "Try and bait this ability out before your Jungler arrives in your lane to reduce his chances of escaping. Gnar is a champion who gives extra health when he changes forms as Mega Gnar."} {"label": "ahri", "text": "You should build a magical resistance. Building a magical resistance makes a difference by preventing Ahri from kicking you."} {"label": "quinn", "text": "Only look for all-ins when your Jungler is arriving. Keep the wave close to the tower and focus on getting tankier in this matchup."} {"label": "lulu", "text": "Lulu is a champion with weak points. This makes her quite vulnerable and easy to kill."} {"label": "ornn", "text": "He should be a part of as many fights as possible. The first ability will be maxed out at level 9."} {"label": "nautilus", "text": "Its first capacity will be maximized at level 9. He will be able to use his abilities quite frequently."} {"label": "malphite", "text": "Avoid regrouping closely because it will give Malphite a great opportunity to land a 5 person who darkens with his Ultimate. Do not look for fights in the jungle or around the Dragon or Baron because the teams will usually be grouped closely, which allows him to get a good Ultimate."} {"label": "riven", "text": "This allows the enemy team to take it before a major fight or when its e is on cooldown. The learning curve of this champion is too steep, which makes it very difficult for new players to master."} {"label": "sylas", "text": "As Jungler, Your goal is to maximize gold and XP for your team through frequent ganks. You are a game very early Jungler, so be careful to enjoy this step."} {"label": "volibear", "text": "Morllonomicon also causes serious injuries. Avoid regrouping too closely in team fights as it allows volibear to get a great R Ultimate."} {"label": "rammus", "text": "Once Rammus hits level 6, he becomes a more significant nuisance as he deals more damage when ganking. Play respectfully and avoid overextending post-level 6 to reduce the chances of visiting your lane."} {"label": "velkoz", "text": "Vel'koz excels in team fighting due to his poke and AOE damage to his abilities. It is advisable to fight when Vel'koz is not present or when its Ultimate R is disabled."} {"label": "udyr", "text": "Udyr falls at the end of the game but can still be useful thanks to his E. Avoid overextending if you know that Udyr is nearby during its late play phase."} {"label": "skarner", "text": "His early play can be pretty good. His early play is particularly good if he's in a favorable game."} {"label": "akshan", "text": "It's great, especially in the last stages of the game where the death timers are long enough. Akshan's W allows him to get out of sticky situations and be camouflaged for a long period of time if he stays close to a wall."} {"label": "garen", "text": "Garen's Passive allows him to stay in the lane even after taking a lot of poke damage/all-in damage from the enemy team. The enemy team may waste a lot of valuable summoner spells by baiting Garen into attacking aggressively."} {"label": "leesin", "text": "Once you get two items, you should be able to flatten a lot of damage depending on the construction you go for. Just make sure to use your e in an appropriate way to avoid CC"} {"label": "renekton", "text": "It's not uncommon for Flash Renekton to catch someone who's too forward. Renekton is a bully early in the game."} {"text": "Entering the mid game, focus on objectives and rotating to them.", "label": "jax"} {"label": "kogmaw", "text": "Kog'Maw is weak at the beginning of the game. You can abuse this to get an early advance or blow his Invocation Spells."} {"label": "ziggs", "text": "With the increased power of Ziggs Q, it will push the wave quickly. This rapid progression will allow Ziggs to besiege his enemy tower."} {"label": "sett", "text": "Reposition quickly so that Sett has trouble doing it. Keep the wave near your turn."} {"label": "renekton", "text": "Make sure your flanks are warded so you can spot Renekton before he gets the chance to engage. Renekton has great pick potential, so watch your positioning to maximize it."} {"label": "annie", "text": "Annie can quite easily start blowing people up from the get-go with her first core item. Annie's best power spike in lane occurs once she unlocks Tibbers R."} {"label": "teemo", "text": "The Nashor Tooth is a central element for Teemo which gives it a lot of additional statistics. Teemo becomes more of a threat when it is equipped with Nashor's Tooth due to its additional statistics."} {"label": "leblanc", "text": "For build orders, start ringing pots into Illudance and Tier 2 boots. For skill orders, start W than Q than E before mixing W than Q than E taking ult whenever you can."} {"label": "gnar", "text": "As a ranged champion, Gnar cannot let you poke him down and harass you with basic attacks. It's important that you do not let Gnar harass you with basic attacks."} {"label": "shen", "text": "That being said, it is always better for Shen to join forces with a hard CC. Level 6 is a massive power peak for Shen."} {"label": "thresh", "text": "If Thresh disappears from the track, immediately alert your team. Thresh is a traveling champion with a potential for danger."} {"label": "lux", "text": "If you are at risk of dying, always remember at Level 5 so you don't get killed when Lux reaches Level 6. Adjust your position to the location where Lux is standing in the track. It has the advantage of reach and if you are standing too far forward, it will harass you for free."} {"label": "lucian", "text": "Lucian's first capacity will be maximized at Level 9. It is expected that there will be a massive increase in damage."} {"label": "veigar", "text": "Don't put yourself too far forward as this will allow Veigar to catch up with his n and start a team fight. Locking Veigar with CC will be the best way to deal with him in team fighting."} {"label": "sylas", "text": "Sylas is a very early Jungler game. Expect Sylas to start crashing after level 3 when it has access to all basic capabilities."} {"label": "soraka", "text": "Soraka can prevent an all-in by placing her E Silence on herself as soon as you commit. You should try to lure Soraka's Silence E before you look for it all in."} {"label": "velkoz", "text": "Use your capabilities to quickly clear minion waves so your team can besiege/prevent an enemy team seat. If you can land poke while pushing the minion wave, you could look for a favorable trade."} {"label": "fiora", "text": "Putting a second point in her Ultimate R is vital and her 1v1 kill pressure increases. Fiora is good in the mid-game."} {"label": "lissandra", "text": "Avoid regrouping too closely, otherwise Lissandra will be able to engage with her E and land a multi-person W. If you can, try to split up slightly so that she can only hit 1 or 2 champions at most."} {"label": "jhin", "text": "Look for picks with your Support/Jungler to get kills and increase your lead. If you kill a key target, you could make the call for Baron."} {"label": "bard", "text": "His skill curve is massive and is quite hard to overcome. Getting caught out with your E on cooldown, especially during the early game will get you killed."} {"label": "qiyana", "text": "qiyana's damage output will be really high as well. Level 6 is a massive spike for qiyana."} {"label": "kayle", "text": "As Kayle strengthens throughout the game, it is essential to end the game as quickly as possible. Failure to do so can cause difficulties in winning at the end of the game."} {"label": "braum", "text": "At level 9, Braum will max out his first ability. If Braum is maxing his Q first, he will be able to look for picks more frequently thanks to the lower cooldown."} {"label": "camille", "text": "Camille brings a good amount of CC. However, Camille can struggle against champions who can interrupt her E."} {"label": "aurelionsol", "text": "Aurelion will be vulnerable to ganks and all-ins if he is low. Aurelion needs enough mana to use his W."} {"label": "karthus", "text": "Karthus' frequent use of abilities will give him an overall lead in the game as his damage increases. You can get your core items."} {"label": "riven", "text": "To facilitate team fighting, Riven will probably flanculate or Flash to engage. Ward next door by setting a goal to spot her before she has the chance to commit."} {"label": "zoe", "text": "If Zoe takes a defensive spell, it'll be harder for you to kill her. Zoe's aggressive spells will make her look for jobs."} {"label": "vex", "text": "Combine your W with your Passive whenever possible. This can easily allow you to dive into the enemy rear line."} {"label": "lulu", "text": "Lulu's Level 3 power peak allows him to use all the damage on the enemy. Lulu has access to all its capabilities at Level 3."} {"label": "tahmkench", "text": "You will be very tanky and able to take a lot of damage before you die. Tahm Kench's tankess in this phase of the game will be extremely high."} {"label": "tahmkench", "text": "Tahm Kench brings a good amount of mobility. Tahm Kench brings very little wave clear so can get pushed in."} {"label": "swain", "text": "This forces Swain to expand, making him more vulnerable to ganks and reducing his escape efficiency. Be careful when facing Swain at level 6, as his death pressure increases considerably with the power of his ultimate."} {"label": "lux", "text": "Level 6 is another important power peak for Lux as it helps its ADC kill the enemy's robot track. Level 6 capability can also be used to safely fly neutral lenses or shots."} {"label": "lux", "text": "Keep the wave closer to your side of the way to create opportunities to help the jungle and have a longer way to pursue Lux and its ADC if necessary. When you place Lux you position behind at least two minions to block damage to its light link capacity reducing the efficiency of its poke."} {"label": "tahmkench", "text": "Level 3 gives Tahm Kench much more potential in play using lane brushes and its capabilities. Unfortunately, at level 3, Tahm Kench will not be able to use his Passive effectively."} {"label": "heimerdinger", "text": "Don't let Heimerdinger harass and poke you down. If you lose a lot of health, you'll never be in a position to play aggressively."} {"label": "zed", "text": "Once you get your Ultimate R, you should be able to blow up your opposition regularly. Look for selections all around the map and keep track of the recently completed fighting."} {"label": "kogmaw", "text": "When attacking the enemy team, be in an appropriate position to maximize the effectiveness of your ultimate and on-board capabilities. In neutral, objective combats, maintain a safe distance from enemies while covering the essential bottlenecks with your edge and ultimate capabilities."} {"label": "ashe", "text": "Using her y slow and Ultimate w, she should try to keep the enemy at arm's length while she keeps pelting them with her attacks. The usage of her k will be pretty vital as she will easily be able to scout around the neutral, objective pits before a significant fight."} {"label": "ashe", "text": "Ashe is very reliant on her Ultimate w as it can be used in a variety of ways. Try to abuse her when her Ultimate w is on cooldown as she is incredibly vulnerable while it's on cooldown."} {"label": "ivern", "text": "At level nine, Ivern will be able to peel for his carries with utmost ease. He can now use his E's slow to initiate an all-in."} {"label": "vayne", "text": "Keep the minion wave closer to your side of the map early to force it to surpass for the farm. Your goal in this game is to catch her and focus on agriculture."} {"label": "pantheon", "text": "Flanking enemies with your Ultimate R is viable but do it during a fight so that the enemy isn't paying much attention to your positioning. The lower the elo, the more effective this tactic is."} {"label": "urgot", "text": "The Urgot Q has a long cooling period and you should try to avoid it during the laning phase. Urgot's E also has a long cooling time and you should try to avoid it during the laning phase."} {"label": "nasus", "text": "At level 11, Nasus will have two points in his Ultimate R. This will increase his tenacity and kill the pressure at the same time."} {"label": "leesin", "text": "You have to counter their pressure by doing the same. Lee Sin is one of the funniest junglers in the game."} {"label": "fiora", "text": "Buy a grievous wounds item early to neuter a huge part of what makes her such a good duelist. Keep a constant eye on the map and the location of Fiora when you\u2019re grouped with your team."} {"label": "varus", "text": "The first element of Varus will give it a huge peak of power. This peak of power means that the combo of brilliant damage from Varus will do a lot of damage and can completely destroy still enemy champions or CC-D."} {"label": "jhin", "text": "Tanks can get on jhin's face and take ages for him to get rid of them. The Ultimate R roots jhin in place."} {"label": "gwen", "text": "A massive boost to her fighting power was expected at level 11 due to her Ultimate R now having two points. It is highly beneficial for her team as that ability does a lot of damage and can completely change the tide of a fight."} {"label": "warwick", "text": "The ultimate goal is to allow your team to get a free Dragon after successfully killing the Jungler. Be extremely careful when looking for all-in."} {"label": "lux", "text": "This means that Lux will be able to poke and trade quite frequently. Don't let yourself be caught by Lux's low-coolings."} {"label": "warwick", "text": "This will make sure you've got the most golden experience possible if you do need to fight for the Scuttlecrab. However, Warwick is also very strong the moment he hits level 3."} {"label": "chogath", "text": "You will be able to take the squishies out of the fight quickly by doing so. Your Ultimate can really help you during fights, especially if you manage to get into the enemy backline."} {"label": "poppy", "text": "Cling to the enemy carries like glue to create a rift between the enemy frontline and backline. This will cause the enemy team to lose the fight, allowing your team to win."} {"label": "amumu", "text": "Amumu's early play doesn't exist. Focus on electric farming and get as much gold and XP as possible."} {"label": "shen", "text": "Peel for your carts at the end of the game team fight to increase your team's chances of winning the fight. If they die at first, you will not be able to win the fight alone. Stay with your team in the late game. Do not separate or walk away from them otherwise the enemy can try to take you or initiate a 4v5 fight when you are away from your team."} {"label": "briar", "text": "Ensure you\u2019re in range to press R. As teams tend to group, it becomes harder to get picks and make plays in the late game."} {"label": "veigar", "text": "It's vital for the end of the game. Do not be neutral, objective fights will be a cardinal sin that you want to avoid."} {"label": "kayle", "text": "The attack speed and movement speed bonus from the attack generator stack passive increase as it stacks. At level 1, Kayle starts in melee form."} {"label": "leesin", "text": "The first element will allow this player to improve his ability to survive all the time and increase the chances of getting a murder during the duels. This article will give the player enhanced damage boosts and survival skills."} {"label": "zac", "text": "A solid early game paves the way for success at the end of the game. Continue to collect and secure jungle camps as much as possible."} {"label": "swain", "text": "It's very useful during neutral objective fighting and team fighting. The first element will give him a massive whip."} {"label": "ashe", "text": "This will block Ashe's Volley y damage for you. Ashe is much stronger in long skirmishes because it allows her to activate her Q in the trade."} {"label": "rumble", "text": "Rumble's e combined with its d can allow it to easily descend a single enemy target. The shield d on Rumble allows it to mitigate a good amount of poke."} {"label": "soraka", "text": "Soraka will play safely and agriculture. You can exploit it by freezing near your tower. Frozen near your tower will force Soraka to overextend and then you can lock it up by walking too far forward."} {"label": "maokai", "text": "At that time, he could start grinning because his Ultimate R is an excellent tool for throwing ganks. When Maokai has reached Level 3, he can start playing more aggressively as he will have access to all his basic abilities."} {"label": "gragas", "text": "An opportunity to initiate (engage) arises when Gragas has his Body Slam E up. It is usually best to position yourself behind or near minions at all times, however, avoid being too close since the area of effect ability from this skill can be problematic."} {"label": "yasuo", "text": "Yasuo is vulnerable to crowd control in the way as it prevents him from launching his E on the same target twice. A Yasuo power house is squishy and can easily be demolished if it goes wrong while pushing sidelanes."} {"label": "fiddlesticks", "text": "It's recommended that you group with your team but position yourself from an unwarded area of the map. Grouping with your team using Fiddlesticks' Ultimate R will help get kills and secure objectives."} {"label": "udyr", "text": "When empowered, Udyr's E gains even more bonus attack range and bonus speed, and he becomes immune to CC for a short amount of time. The empowered version of Udyr's R causes the storm to chase the target, dealing even more damage and having a better slow."} {"label": "zac", "text": "For build orders start Blue Knife and Refillable. After that you're building full tank So, into AD build these, into AP build these, and if there's a lot of both you can always default to Gargoyles and Warmogs."} {"label": "annie", "text": "Annie is good at killing low health targets for easy kills. Getting a few kills on Annie can make her Ultimate R incredibly scary."} {"label": "naafiri", "text": "The first maximum capacity at level 9 increases the player's strength in the skirmishes and jungle clearing by a significant amount. At level 9, the player is considered a good mid-game champion."} {"label": "jhin", "text": "Taking the mid lane tower gives your team a gold lead. Stay with your Support throughout the mid-game."} {"label": "aurelionsol", "text": "He can use his W to escape one gank if needed. If Aurelion Sol has W or Ultimate available, do not waste your gap closer."} {"label": "kayle", "text": "This phase must be played very carefully by Kayle. Its level 6 is a massive peak of power due to its automatic attacks."} {"label": "mordekaiser", "text": "His damage will be quite significant now. Another point in his Ultimate R will make him have a lot of choice potential."} {"label": "qiyana", "text": "Qiyana's abilities will be up sooner than usual when they are maxed. It should be easy for Qiyana to take over the game now."} {"label": "illaoi", "text": "At level 16 Illaoi will be highly tanky and deal a lot of damage. Illaoi's being highly tanky will also allow her to absorb a lot of damage in return."} {"label": "senna", "text": "That's good because Senna can easily move on to the team during the final stages of the game. Senna is excellent in the end-of-game fights because of her passive, healing, and damage."} {"label": "sett", "text": "Rotation towards the middle of the track. Take the middle tower of the track."} {"label": "fiora", "text": "If you can't match her in a side lane, try your best to force an uneven team fight on the other side of the map. Fiora relies heavily on life steal."} {"label": "thresh", "text": "Thresh's main power comes from his ability to win champions in the middle of the game. It's really important to win the game, and he'll have an easy time doing it if he's wandering a lot."} {"label": "lulu", "text": "and it can allow its entire team to use its capabilities properly. By playing melee champions, don't let Lulu intimidate you with automatic attacks."} {"label": "azir", "text": "Once Azir has picked up his Nashor's Tooth, he is going to push the wave really quickly. Try to keep the wave as even as possible by matching his damage on the minion wave."} {"label": "jarvan", "text": "At level 13, Jarvan will have both his e and d maxed out. This means that he can all-in the enemies more frequently and deal a significant amount of damage with ease."} {"label": "pyke", "text": "This will open up the map and give your team a gold lead Level 2 is a good spike for Pyke as he can immediately all-in the enemy."} {"label": "udyr", "text": "Team up with one or two buddies to make Udyr's murder easier when he has Trinity Force. Udyr falls at the end of the game but can still be useful thanks to his E."} {"label": "syndra", "text": "For summoner spells, take Flash and Teleport. She has a great ability to poke while farming and pushing the lane at the same time."} {"label": "gragas", "text": "You're way stronger early compared to Gragas. Invade often to gain an early advantage."} {"label": "chogath", "text": "Getting into the enemy backline and using your Ultimate to kill a major carry can be very beneficial. Try to take fights around choke points."} {"label": "trundle", "text": "It can quickly become more tankier or inflict more damage depending on the enemy it uses the Ultimate on. Trundle is perfect during team fighting."} {"label": "swain", "text": "Seriously painful injuries can completely counter the winding kit at the beginning of the game. The effects of serious injuries will also have an impact on the balance in the middle of the game."} {"label": "mordekaiser", "text": "Avoid starting major goals such as the Baron or a Dragon when Mordekaiser is nearby as it can take your Jungler to the Shadow Kingdom with its R which will make taking the goal risky. Mordekaiser can take your Jungler to the Shadow Kingdom with his R if you start major goals like the Baron or a Dragon near him."} {"label": "pantheon", "text": "If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. You should avoid splitting or being away from your team in the late game as the enemy will force a fight while you\u2019re gone."} {"label": "riven", "text": "Play aggressively throughout the laning phase to get murders. If you can get a murder or two, you can snowball your advance quickly."} {"label": "garen", "text": "Peel for your team as much as possible in team fights. Peeling and keeping them alive for as long as possible will help you win the fight."} {"label": "ashe", "text": "Ash's E is a global ability granting vision upon arrival that explodes and grants sight for 5 seconds. Use auto attack into W, follow up with more auto attacks, using Q to reset and spam away with attacks, using ult when good value."} {"label": "yone", "text": "In the team fights, flank towards the rear of the enemy line to facilitate access to their side. Always stay close to your own team at all times so you can quickly join a fight."} {"label": "neeko", "text": "When no team fights are occurring, go to a side lane and push. It is important that you continue to farm during the mid-game so you can get your items as quickly as possible."} {"label": "rengar", "text": "Rengar is quite decent in a team fight, especially if he manages to use a brush frequently. His bursting will allow him to quickly get rid of the enemies."} {"label": "fiora", "text": "Fiora is a skilled duelist who excels in one vs one matchups if she secures an early lead. Her Passive, along with her Q, deal significant damage to both squishies and tanks on the enemy team."} {"label": "veigar", "text": "He can shoot people once he gets his first article. The Passive de Veigar allows an infinite scale."} {"label": "bard", "text": "Poking an auto attack into a queue is a great chunk of damage, and also if there's stuns they won't be able to respond. If you don't have the advantage, use W on yourself or your carry to get out."} {"label": "cassiopeia", "text": "make use of her W and escape a trade. She struggles against fast-moving enemies."} {"label": "belveth", "text": "Bel'Veth's core abilities are less effective after initial use. Players with CC and 1v1/2v2 skills have an advantage in counter ganking Bel'Veth."} {"label": "missfortune", "text": "Watch your positioning to avoid standing behind the minions. Standing near a wall will make it harder for you to escape damage when using its Ultimate e."} {"label": "masteryi", "text": "Its use e determines the result of the game when it comes to team combat. The pivot for the success of his team is the team combat skills of Master Yi during the end of the game."} {"label": "kogmaw", "text": "If you are caught in the middle of the game when Baron is standing, the enemy will be able to take it for free. Do not play aggressively unless your allies are nearby and ready to help you."} {"label": "nidalee", "text": "CC is your best friend when it comes to handling Nidalee in team fights. As soon as she jumps in with her k, CC her and lock her down."} {"label": "akshan", "text": "Akshan can look for an aggressive piece once he unlocks both his Q and his E. Akshan can look for an aggressive game if he could intimidate the enemy at level 1."} {"label": "trundle", "text": "Your goal in early play is to play safely, pick up gold and XP and avoid dying to the enemy lantern. You are rather weak in the game early and need time to come online."} {"label": "diana", "text": "Diana's skirmishing potential and damage output increase after completing her first item. Diana becomes a real threat at this stage of the game."} {"label": "heimerdinger", "text": "Just like during the laning phase, you\u2019ll want to destroy Heimerdingers Turrets Q as quickly as you can before a team fight is underway so he is unable to dish out tons of damage. Heimerdinger is good at level 1 if he has 3 Turrets Q down."} {"label": "milio", "text": "Try to adjust your positioning accordingly. Play where your ADC is at all times."} {"label": "malphite", "text": "To succeed, I must punish enemies who grow in their ways without being stopped first. Malphite's plan for early play should involve electric farming until it gets its Ultimate."} {"label": "naafiri", "text": "A smart team and a group together make her vulnerable. Entering alone can make it more risky for you, and you need allies to accompany you."} {"label": "diana", "text": "The enemy team detects Diana more easily with proper warding. Proper warding limits Diana\u2019s potential in team fights."} {"label": "nami", "text": "Peel for your allies as much as possible. Keeping them alive as long as possible in team fights is a must to win the game."} {"label": "lillia", "text": "Fighting Lillia alone could be difficult because she can use her Ultimate R to protect herself or turn around the exchange. Avoid committing to fight unless you are sure you can kill her quickly."} {"label": "nami", "text": "After the knockup they are then heavily slowed and the slow lasts longer the further the wave has travelled. Then use Q into an auto attack following up with your ultimate."} {"label": "masteryi", "text": "Its e can easily be interrupted by any form of hard CC. This can make tower dives risky and can cause him to kill almost instantly if he does not use capacity properly."} {"label": "jax", "text": "Your e has the potential to CC the entire enemy team. Use it from the fog of war and flank to get into the enemy backline. Separating the enemy frontline from the backline should be relatively easy for you."} {"label": "sylas", "text": "The first component of the article gives Sylas increased the overall damage and allows it to take the fighting with ease. This first article also helps Sylas with its jungle camps and improves its survival in the game."} {"label": "naafiri", "text": "You should go with them in the end-of-game team fights. Keep looking for spikes on the enemy Support while they go to the room alone in the end of the game."} {"label": "lucian", "text": "Once Lucian unlocks his 3rd Ultimate R stage, he will be able to bring tons of constant damage, especially to low health targets. The third stage of Lucian Ultimate R is unlocked."} {"label": "zilean", "text": "Zilean's Q > W > Q combo will be able to CC several targets. The cooling of the Zilean Q will be low, allowing it to continue harassing and harassing the enemy."} {"label": "elise", "text": "Getting kills is good but you need the XP and gold from jungle camps to get ahead. Elise can start ganking after she hits level 3."} {"label": "ryze", "text": "This champion can cut down a lot of damage by moving quickly during team fighting. Moving quickly during team fighting makes it very difficult to catch and kill him in a team fight."} {"label": "veigar", "text": "ViGar's E is his babysitter which forms a cage for 3 seconds after a half second delay that stuns any champion hit by a wall or walks into one. His standard combo involves Everfrost, guaranteeing E which guarantees WQR combo which few champions won't get."} {"label": "zyra", "text": "You can turn a gank right over its head with a suitable W location as well as the use of your Q or E. Use E if the enemy ganker has some form of capacity motion speed that they can fill in close proximity."} {"label": "fiora", "text": "Fiora is very good in the mid-game. Respect her 1v1 potential and try not to die to her."} {"label": "sion", "text": "Try to keep Sion away from your team so it can't get a good Q knockup. Avoid regrouping and fighting in the jungle as this will allow Sion to get a very good result with his Q or get a very good Ultimate Roff."} {"label": "ornn", "text": "Ornn scales incredibly well into the later parts of the game. He is one of the few champions who is relatively good at all stages of the game."} {"label": "swain", "text": "Swain is a champion. Level 6, Swain can be hard to kill."} {"label": "gangplank", "text": "While Gangplank has a lot of splitting power, it's better for you to group with your team in the late game. Gangplank's Ultimate R will be a force to reckon with now as it will have multiple upgrades and will give added benefits to him."} {"label": "rumble", "text": "An enemy can try to exchange freely with Rumble during this point. Rumble is quite capricious and vulnerable when its r (runic gust) is on cooling."} {"label": "kindred", "text": "She's a varied champion. You have to be careful when trying to fool her."} {"label": "yasuo", "text": "Only your d can be blocked by the W of Yasuo. However, the W of Yasuo can also save his death by almost always having him out of school."} {"label": "sion", "text": "Sion's E skill allows him to install ganks for his Jungler with ease. He can be ejected by rowers."} {"label": "jhin", "text": "Gaining more items improves Jhin's ability to secure neutral objectives."} {"label": "heimerdinger", "text": "Heimerdinger will now have maxed out an ability and will be dishing out a lot of damage depending on his maxed ability. As a mid laner, he will now be able to CC and blow enemies up with his abilities."} {"label": "drmundo", "text": "Dr.Mundo can straight up dive the enemy team by walking towards them during this stage. Dr.Mundo's Q can allow him to secure picks for his team and then use his slow to catch their targets."} {"label": "pyke", "text": "His burst damage will likely be extremely deadly and capable of taking out enemies with minimal effort. Pyke's first ability will reach level 9, making it capable of dealing significant damage to squishy carries who are not well-positioned."} {"label": "vladimir", "text": "After the bot track moves towards the medium track, turn to the bot side or elsewhere on the map for agriculture and XP gain. Keep growing and win XP without fighting unless you have an advantage."} {"label": "gangplank", "text": "Try to shut down Gangplank early with the help of your Jungler."} {"label": "jayce", "text": "Jayce has a lot of poke, but high mana costs. Jayce prefers to fight when he is low on mana because he can't do much of a combo with low mana."} {"label": "soraka", "text": "If you push, you'll never be able to hire Soraka or kill in this game. During the mid-game fight, the player must perform two tasks simultaneously: enemy poke and allied healing."} {"label": "gnar", "text": "Try to get to the enemy backline when possible to cause mayhem. Keep the wave somewhere in the middle of the lane."} {"label": "quinn", "text": "Your level 6 power spike is much stronger than hers. Don\u2019t be afraid to play aggressive when you get the level up."} {"label": "belveth", "text": "If Bel\u2019Veth consumes a Void Coral at this point in the game and activates her True Form, she\u2019s going to be very hard to take down due to all those bonus stats she gains."} {"label": "rakan", "text": "Vision around major objectives is key. Look for picks during the mid-game."} {"label": "poppy", "text": "Her early game ganks are very potent as she can quickly E someone to a wall and allow her teammates to collapse on them in a jiffy. She can also cancel dashes with her W that prevents enemies from escaping."} {"label": "zoe", "text": "Zoe's Q interval increases on her E once she reaches level 6. At that time, Zoe's pressure will also increase."} {"label": "fiddlesticks", "text": "The damage output of Fiddlesticks will be quite high after completing an item or two. Completing an item or two allows Fiddlesticks to win mid-game team fights."} {"label": "galio", "text": "Galio can now poke enemies from the lane brushes. At level 9, Galio's core items will be equipped."} {"label": "sona", "text": "Do not take care of yourself unless you know where the enemy is, for it may put you at a disadvantage. Peel for your allies whenever possible to keep them alive during team fighting."} {"label": "gnar", "text": "Gnar is very weak in team fights when he\u2019s in Mini Form. Fighting in close proximity causes Mega Gnar to get an advantage in terms of getting his Ultimate R or W."} {"label": "sona", "text": "Be careful at level 6, as the death pressure of Sona increases with its ultimate ability. Expect them to look for aggressive pieces and be ready to play defensively, using Yuumi's healing and utility to keep your ADC safe."} {"label": "sivir", "text": "Is highly dependent on critical impactors and will be challenged if the enemy manages to kill her a few times in the way. She is also weaker against the combined teams because she will not be able to choose someone with her Ultimate R and her team."} {"label": "kassadin", "text": "Post-six, Kassadin can start avoiding ganks and roaming around to try and get kills. Kassadin has excellent burst damage potential against a mispositioned enemy."} {"label": "azir", "text": "Your Ultimate R is a genuinely diverse tool that can help you gain a lead or prevent you from losing one. After you've picked up your first component item Your poke and damage will increase dramatically."} {"label": "ksante", "text": "Ulting can fuck you in a lot of cases. The practice makes perfect, and the awareness of the card will help with it."} {"label": "darius", "text": "Darius starts to fall off in the late game but is still powerful. The late game starts at level 16 for Darius."} {"label": "drmundo", "text": "During the mid-game, Dr Mundo should\u2019ve completed a couple of core items. Dr Mundo will buy items that offer him defensive stats, making him very tanky throughout the mid-game."} {"label": "pyke", "text": "Expect to put in a lot of work trying to learn him. Unfortunately, Pyke has nothing to offer when his Q is down."} {"label": "hecarim", "text": "The enemy can completely counter him if they play in open spaces like the lane and are properly spaced when Hecarim enters the fight. This will prevent Hecarim from fearing the entire team and will allow the enemy team to retaliate."} {"label": "chogath", "text": "Cho'Gath will start to out-trade many enemy champions when combined with some of his other power spikes. At level 6, Cho\u2019Gath\u2019s kill pressure intensifies as he can execute an enemy champion if they overextend."} {"label": "diana", "text": "Just because you land your Q, it doesn\u2019t mean you need to go in. However, you can burst the enemy down with ease if you\u2019re able to find a good opportunity to all-in."} {"label": "shaco", "text": "When the first element of Shaco is completed, its bargaining power will increase and it will be stronger in 1v1s. You need time to come online, and you just need to focus on getting gold and XP."} {"label": "diana", "text": "The amount of damage Diana does in team fights will be very high, especially if she has a few items or a lead over the enemy Jungler. As an assassin, once Diana has multiple items completed in the mid-game, her burst potential will be highly potent."} {"label": "thresh", "text": "Avoid getting too close to Thresh as it can interrupt the movement with Flay. Maintain a safe distance from Thresh to avoid the CC and avoid its capabilities."} {"label": "xerath", "text": "Zerath's E is a straight line skill shot that deals damage and stuns the first enemy hit. When Zerath channels his ultimate, he roots himself to the floor and gains massive control of the map."} {"label": "zyra", "text": "At the end of the game, your construction should come to an end. Although you will suffer a considerable amount of damage, it will be harder for you to shoot targets like the enemy team would have started collecting defensive objects."} {"label": "garen", "text": "Keep your wave somewhere in the middle of the lane to give you enough opportunities to take down the enemy. The mid-lane position provides a balance between safety and aggression."} {"label": "quinn", "text": "Pre-6, keep the wave closer to your side of the map. It will prevent Quinn from zoning you away from farm."} {"label": "diana", "text": "Diana will max her Q at level 9. Her Q offers a lot of extra wave clear and more poke in lane."} {"label": "karthus", "text": "Keep an eye on your mana at all times, especially at the level 2 and level 3 all in. If you run out of mana, you have no way of trading back with the enemy and you will be quite vulnerable."} {"label": "kennen", "text": "We could bring him down gradually, which forced him to get out of the way. Alternatively, it could be all-in-one by the enemy lantern and the Jungler/Support."} {"label": "senna", "text": "Nearby enemies are also rooted if they enter the mist created by Senna's E. Wraiths gain bonus movement speed."} {"label": "elise", "text": "Elise's Blue buff is very important for her. Without her Blue buff, Elise can't cast her abilities as frequently."} {"label": "teemo", "text": "Avoid walking on the side of the track. Just walk the path your minions take."} {"label": "camille", "text": "Camille has good outplay potential with her E and Ultimate R. Camille can often outplay the enemy and turn around or escape exchanges with ease."} {"label": "olaf", "text": "Olaf's tankiness will be phenomenal during this phase of the game. Combined with his overall damage, it will become tough to deal with him for the enemy team."} {"label": "leesin", "text": "The second activation causes him to gain lifesteal and spell vamp for 4 seconds. This also marks enemies hit and slows them down."} {"label": "sion", "text": "This champion is extremely likely to be shot by sledgers with various attacks. In team fighting, he can be easily killed by any race on the enemy team."} {"label": "gangplank", "text": "Georg Franck von Franckenau was a professor of medicine. Gangplank's passive ignites his attacks, dealing true damage over time and granting movement speed."} {"label": "aatrox", "text": "If you land a W on a high-priority target, go in and try to take them down. It is crucial that you play around your Ultimate R in the late game."} {"label": "tahmkench", "text": "Tahm can use his W to flank a fight when he runs away with the enemy. Watch your flanks that Tahm can jump and start a fight."} {"label": "camille", "text": "The skill order starts with E then Q then W, maxing Q then E then W, taking ultimate whenever possible. Always be looking out for opportunities to fight, especially if opponents are weaker than you."} {"label": "yasuo", "text": "CC is your best friend in team fighting. Locking your CC with CC will make it very difficult for Yasuo to stack its r, dashed with E and inevitably use its Ultimate R."} {"label": "shyvana", "text": "Go invade Shyvana. Try to fight Shyvana to deny his gold and XP."} {"label": "velkoz", "text": "Being caught will cause your team to play 4v5. Don't be alone unless you know where the enemy is."} {"label": "diana", "text": "Counter-ganking is recommended as Diana has nothing to offer once she has blown her Ultimate R or Q. Diana will be ganking a lot early."} {"label": "missfortune", "text": "She just needs a little coat to become a demon in team fighting. Three points in its Ultimate capability will give it a massive peak of power."} {"label": "heimerdinger", "text": "Heimerdinger hits level 6 and unlocks 3 new abilities, but be cautious when initiating a skirmish as he might pull out his magic card. Be careful when trying to initiate a skirmish with Heimerdinger because he might just use his magic card and kill you."} {"label": "lulu", "text": "Opt for support and defensive statistics in early play. Once Lulu has completed its first article, its protection and protection capacity will increase considerably."} {"label": "veigar", "text": "Try and space Veigar accordingly in the team fights. Don't put yourself too far forward as this will allow Veigar to catch up with his n and start a team fight."} {"label": "drmundo", "text": "Wait until you have a few levels and item components under your belt before looking to fight. Keep your minion wave closer to your side of the map in the early game."} {"label": "masteryi", "text": "You need time to come online. Focus on gold and XP during agriculture."} {"label": "lulu", "text": "Its effectiveness in team fighting really comes into play during this phase of the game. Her W and Ultimate R will help her when she deals with enemies who like to flank and reach her rear line."} {"label": "smolder", "text": "At 225 stacks, enemies hit are set on fire taking true damage and get executed if they go too low on health. Smolder's E causes him to take flight and gain a large burst of movement speed."} {"label": "kayn", "text": "Its construction and kit are very versatile. This versatility makes Kayn a valuable choice for players looking to adapt to different scenarios and matches."} {"label": "riven", "text": "Use your level 2 advantage to go for an aggressive game with your basic combo. Post 6, your Ultimate offers you a ton of extra pressure to kill and opportunities to get killed."} {"label": "swain", "text": "Choices must be made when the enemy champion is vulnerable. Swain has a lot of tankness and damage during this phase of the game."} {"label": "braum", "text": "You should try to go for a short trade first to bait it out and then commit to a trade while it\u2019s on cooldown. It is recommended to always have one minion between you and Braum at all times."} {"label": "twitch", "text": "Keep them where they are before they can reach the goal. A good player will play around their Ultimate as often as he happens."} {"label": "vladimir", "text": "Vladimir's early play is terrible and he should avoid fighting for longer periods during this phase. Focus on scaling and get your first article with Vladimir."} {"label": "olaf", "text": "When no team fights are occurring, go to a side lane and push. It\u2019s important that you continue to farm during the mid-game so you can get your items as quickly as possible."} {"label": "karthus", "text": "If the enemy Jungler keeps invading Karthus, he won't be able to do much without his team's help. Karthus' playstyle revolves around power farming till he gets his Ultimate e."} {"label": "riven", "text": "Level 16 is a massive power peak, which means it can completely decimate enemies who are stuck together. It will have to find flanks on the enemy frequently."} {"label": "qiyana", "text": "Qiyana has tons of combos to master. This makes Qiyana a mechanically difficult champion to play and do well on."} {"label": "shen", "text": "Make sure to try CC several enemies with it sometimes. This should be useful if you can use the fog of war with it."} {"label": "sett", "text": "A typical build order starts Blade and Pot into Stridebreaker and tier 2 boots before picking up a Holebreaker and Sterak's. Starting the game, top laners should focus on farming hard and taking good trades while using Set's minions against them."} {"label": "tahmkench", "text": "Peel for your allies in team fighting. As a tank, you're pretty weak unless your portages are alive. So keeping them alive is the key in team fighting. Once Tahm Kench adds two points to his Ultimate r, his death pressure increases considerably due to the amount of damage inflicted by this ability."} {"label": "ezreal", "text": "His damage output will intensify after picking up his first component item. He can look for more aggressive plays once he has picked up his first component item."} {"label": "talon", "text": "When walking around Rift Invocations alone, do not enter unrewarded areas if you suspect that Talon may be nearby. If an enemy invades you, it is recommended to withdraw, as they can instantly kill you, especially if you are behind."} {"label": "fiddlesticks", "text": "At level 16, Fiddlesticks will put the third and final point in his Ultimate R. Fiddlesticks can get the channel off as long as he can"} {"label": "kindred", "text": "Kindred's first capacity will be maximized at level 9. It will increase the overall damage and allow it to be quite mobile during the fighting."} {"label": "mordekaiser", "text": "Try to invade Mordekaiser to steal his camps to delay his first peak of power. Mordekaiser's kind of scenized ganks."} {"label": "lucian", "text": "Level 6 gives Lucian an easy time to clear the waves, especially if he has to remember. The first element will be a massive power peak for Lucian."} {"label": "darius", "text": "By this stage of the game, Darius should be near max build. As he builds items that enhance his damage and offer him protection, Darius will be relatively tanky and challenging to take down."} {"label": "braum", "text": "This will make it impossible for Braum to land his Q and potentially stun you. When trying to poke or harass Braum, ensure you are not close to his minions so he cannot W to them and jump on you."} {"label": "skarner", "text": "Keep good wards to spot early ganks, and use E to quickly escape through terrain if necessary. Late-game team fights should involve engaging from the flank using E, ulting and dragging enemies towards danger."} {"label": "veigar", "text": "Veigar has an ultimate R. Once Veigar has his final R, his death pressure increases."} {"label": "sylas", "text": "Always keep an eye on what Ultimate Sylas has. If his Ultimate R is a very strong Team Ultimate fight, try to wait until it continues to cool before forcing a fight."} {"label": "nami", "text": "This also causes the enemy to take a chunk more damage and be slowed. From this position when you have an enemy suspended in the air you can choose to either simply walk away or all in to try and hunt down a kill."} {"label": "neeko", "text": "At level 6, neeko is stronger and can counter an all-in with her R. Potential for the Neeko pick is great especially when the target is hiding behind their minion wave."} {"label": "lulu", "text": "Having the ability to appear on the cooldown and play aggressive while out-of-cooldown can bring benefits. When position 6 is engaged, and Lulu gets his Ultimate R, his survival increases considerably."} {"label": "morgana", "text": "If Morgana's opponent has a hard CC, the abuse of his E can be potentially deadly. Disappeared from its Q can give enemies a long window to harass Morgana freely."} {"label": "qiyana", "text": "qiyana needs to conserve health when possible. Qiyana can execute all-in enemies and execute ganks properly after conserving health."} {"label": "shen", "text": "Shen had every opportunity with her E. Combined with some articles, Shen could put extra debuffs on crazy champions with ease."} {"label": "talon", "text": "Before invading, make sure you have your passive stacked so you can win the trade. If they invade you, be ready to fight, but only do so if your passive is piled up and you can win, if not just step back."} {"label": "yasuo", "text": "Stay outside and get away from the minion wave at all times. Try to space accordingly to Yasuo and its support. If the support has CC, try to play as far as possible."} {"label": "neeko", "text": "Once Neeko has her Ultimate R, her kill pressure will increase, so back away when low whenever she has it up. At level 6, Neeko will be quite strong."} {"label": "olaf", "text": "If you die before a major objective spawns, the enemy can take it. Always be on the side of the map that the next major objective is on."} {"label": "wukong", "text": "He's a very strong duelist in the laning phase. If Wukong falls behind, it will be really hard for him to get back into the game."} {"label": "shaco", "text": "Another point in his Ultimate will allow him to frequently use the capacity and increase the damage of the clone burst."} {"label": "galio", "text": "Once Galio gets his first item, his Q and E will hit like a truck during all-ins. Galio hits level 6, unlocking cross-map plays around the map."} {"label": "morgana", "text": "Morgana uses only Blackshield E to block a lot of damage or CC. You should lure Blackshield E before you commit yourself to an all-in against Morgana."} {"label": "shen", "text": "His tankness is really high in the middle of the game, and he should be able to be the first line for his team quite effectively. His Q and W should allow him to absorb a lot of damage."} {"label": "annie", "text": "Annie is really good at bursting down and ambushing squishy, low health enemy champions. Annie is good at killing low health targets for easy kills."} {"label": "neeko", "text": "You should avoid fighting until you have quite a few levels behind you. Once you have an item, you can look for skirmishes with the enemy."} {"label": "viego", "text": "You should always try to flank the enemy and get murders on your back with your E. In this way you will be able to resume the game easily."} {"label": "zed", "text": "Every time Zed reaches level 6 his death pressure increases again and he will seek to go to kill every time he has his ultimate R available to him. Expect him to play aggressively once he reaches the level."} {"label": "kled", "text": "Kled will have several objects in the middle of the game, making it a devastating force to manage. It's really useful for his team, and Kled will act quickly as the front line for his team."} {"label": "tahmkench", "text": "To reach this level, Tahm Kench must complete the required number of levels. Ward major goals and to place the vision in high circulation areas in the late stages of the game so that they can be kept."} {"label": "morgana", "text": "Concentrate with your other front-line champions. Use Ultimate R for targeted damage against enemy portages."} {"label": "lulu", "text": "The usefulness of her spells makes her very dominant in the way. She can cancel all this almost immediately with her W."} {"label": "nocturne", "text": "A champion like Nocturne has incredibly high pick potential because he can ambush anyone alone around the map. Nocturne has great roaming ability."} {"label": "alistar", "text": "In the nineteenth century, Easter cards, toys, and books made the Easter Hare/Rabbit popular throughout Europe. The custom of the Easter Hare/Rabbit evolved into the Easter Bunny in Britain and America."} {"label": "fizz", "text": "Getting picks or initiating an attack once the enemy walks too far forward or gets close to your team is possible. When walking around Summoners Rift, it is recommended to go with a team if you are squishy."} {"label": "lucian", "text": "If you withdraw from your team and die, the enemy can gain an important advantage. The enemy can force a fight or terminate the game if it has more players than your team."} {"label": "ivern", "text": "Stick with your team and don't wander too far away from them. If your ADC gets caught out, it will significantly reduce the chances of winning the match."} {"label": "fiddlesticks", "text": "When stepping forward with your Ultimate R, look for picks on enemies. Catching one person out could allow you to snowball the kill into victory or an objective."} {"label": "mordekaiser", "text": "Mordekaiser's first capacity will be maximized at Level 9. It will grant Mordekaiser increased damage and survival,"} {"label": "ashe", "text": "Your Ultimate allows you to help your team secure picks before important objective spawn. The amount of utility you bring to a team comp is massive."} {"label": "sion", "text": "Going to Level 3 was going to be quite important in this game, so ask for a hard leash and quickly erase the Jungle. A hard leash will allow you to quickly erase the Jungle."} {"label": "milio", "text": "Constantly place the vision around the map to help your team secure goals and get choices. Having a vision around the Baron and Dragon is necessary to help your team win."} {"label": "anivia", "text": "Anivia can push the wave very quickly and you will lose a lot of the tower's health if you're gone for too long. Try to walk around while she's at the base so she can't take your turn."} {"label": "shen", "text": "It becomes really beneficial if one of his teammates is fed and needs to be peeled. Shen's capacity is short."} {"label": "kalista", "text": "Kalista will have the range advantage against all melee champions. Be prepared to sacrifice some CS for XP to stay alive in lane."} {"label": "yasuo", "text": "A short cooling time allows Yasuo to process the tanks regularly. Yasuo will have a lot of articles completed during this stage of the game."} {"label": "veigar", "text": "Try CC multiple targets at once during this phase of the game. Your AoE damage potential is really high and can completely wipe out a team if you're happy."} {"label": "taliyah", "text": "After the post-six, you should be able to block enemies from escaping or entering the river during neutral objective fighting. Blocking enemies with post-six is crucial, but requires proper use to avoid death."} {"label": "urgot", "text": "Its ultimate R can be easily cleaned. This allows him not to be threatened by his abilities."} {"label": "fizz", "text": "You should stay near your team in the late game. If you are not close enough to your team, the enemy may force a fight or catch you out of position."} {"label": "trundle", "text": "When separating in the middle of a game, it is advisable to set secondary goals. Fractional thrust is often more effective than group thrust."} {"label": "jhin", "text": "Make sure you\u2019re always near at least 1 ally. Group and stay with your team at all times."} {"text": "Prioritize ghost ability to set up the following plays.", "label": "Olaf"} {"label": "tryndamere", "text": "Trendamere will do a lot of damage during the later parts of the game because it will have several articles and will be able to duel anyone. Trendamere's late scale is phenomenal, which means he can shoot squishy enemies after slowing them down and catching them up, giving him a pivotal role in the game."} {"label": "milio", "text": "Pushing will stop you from hiring and securing the murders. Keep the minion wave closer to your side of the map throughout the previous parts of the game."} {"label": "ziggs", "text": "The enemy must remember suddenly because of Ziggs Q. At level 6, Ziggs has access to a finishing capacity that is AoE in nature."} {"label": "olaf", "text": "Ensure you are always on the side of the map where the next primary objective will be located. This allows you to work with the Jungler to secure picks and avoid vision around that area."} {"label": "akshan", "text": "In doing so, Akshan will be less effective. Post 6, try to interrupt or somehow force Akshan to exceed his Ultimate."} {"label": "twitch", "text": "If you walk too far forward, the enemy will concentrate you and take you down. Continue to fly kites in team fighting"} {"label": "swain", "text": "When Swain's E is declining, it is very vulnerable because its main form of CC is inactive. Seriously painful injuries can completely counter the winding kit at the beginning of the game."} {"label": "ezreal", "text": "Ezreal\u2019s Ultimate R is global, allowing him to snipe people across the map. Ezreal has consistent poke damage with his W, which can allow him to push the enemy laners out of the lane abruptly."} {"label": "rengar", "text": "This will make it harder for him to jump on you bushes and it will make it easier to laning against him. Moreover, prioritizing a room in the nearest bush will also make laning safer. The enemy is strong at the beginning of the game, so expect him to play aggressively."} {"label": "darius", "text": "Darius is very strong at level 6 as his Ultimate e is an execute. Do not fight him post 6 unless his Ultimate e is down. Do not engage with Darius unless his Ultimate ability is on cooldown."} {"label": "diana", "text": "During team fights, Diana's kit offers a lot of burst damage thanks to her Ultimate R. Try to poke Diana down before she engages to make it really hard for her to engage and kill anybody."} {"label": "jax", "text": "In the late game, continue to split push if your team isn't at risk of dying or getting caught out. Your team is going to get caught out if they aren\u2019t being careful."} {"label": "ashe", "text": "Getting her Ultimate w will be a massive point in the game for Ashe. She can CC targets with ease now, get picks across the map, and deal a lot of damage depending on what build she is going."} {"label": "xinzhao", "text": "Xin Zhao is an early game Jungler. A Jungler will look to gank often at the beginning of the game."} {"label": "morgana", "text": "When Morgana gets Zhonya, her survival in the team fights will increase. Try to fight Morgana when her Zhonya's are down so she can't defend herself."} {"label": "warwick", "text": "At Level 6, Warwick's Ultimate R will be an excellent tool to start fighting, looking for roams, and more. Don't kill yourself when you're in bad health so you can remember."} {"label": "xinzhao", "text": "He will simultaneously inflict a ton of damage on his enemies. That means he'll be hard to take away,"} {"label": "yasuo", "text": "Once Yasuo reaches level 11, his Ultimate R will have two points in it. This will allow Yasuo to do more damage and also let him deal with tanks more effectively as the game continues."} {"text": "As a jungle, focus on objectives in mid game and play through teamfights with ultimate onto their backline.", "label": "rammus"} {"label": "lucian", "text": "If Lucian uses his E aggressively, use his cooldown to play aggressively and trade with him. A heavy power peak at level two allows Lucian to bring down an enemy with his handset E, Q."} {"label": "ziggs", "text": "Ziggs is pretty good in the middle of the game and team fights if he is allowed to delay a team and poke fight with his Q. You can prevent this peak of power by not allowing it to shoot you down and delay a team fight."} {"label": "kennen", "text": "Fighting like Kennen requires careful positioning to minimize disengagement. Grouping with the team is crucial when your Ultimate is available or when the team is ready."} {"label": "shaco", "text": "When fighting around choking points, make sure you adjust your x correctly. Also, make a point to use your Ultimate around the bottlenecks for maximum efficiency."} {"label": "camille", "text": "Whenever it\u2019s on cooldown, she is very vulnerable and easy to take down. Before going in, make sure you check your surroundings as you have no escape when your E is down."} {"label": "zac", "text": "In addition at this point in the game most enemy junglers will out 1v1 you, so if you do get invaded just back off until your team can back you up. Your E has ridiculous range so you can gank from Fog of War quite often."} {"label": "renekton", "text": "This means that Renekton can reliable front line for his team and inflict a lot of damage to enemies. Until he gets the CC'd, Renekton can easily win fights."} {"label": "malzahar", "text": "Several points in his Ultimate R allow him to use capacity frequently and make crucial choices. His silence will also be invaluable."} {"label": "taric", "text": "If Taric activates its Ultimate R, have two options Option 1: detonate Taric and ADC before protection"} {"label": "nunu", "text": "He has an advantage in lane healing, which provides him a benefit. He has an advantage in jungle healing, which provides him a benefit against other junglers."} {"label": "elise", "text": "Focus the nearest champion to your carries to make killing them easier too. Look for picks with your E."} {"label": "veigar", "text": "You could try to abuse that to put it behind and miss the batteries. Once Veigar has his final R, his death pressure increases."} {"label": "sylas", "text": "Sylas' first capacity will be maximized at level 9. Maxing on Sylas' first ability gives him a boost of massive damage."} {"label": "galio", "text": "Galio should be getting his build completed by now. This will give him a massive spike in his ability to peel for allied carries."} {"label": "kindred", "text": "She has partnered with her Q offers her enough mobility to easily spoil her targets. Early piles are vital for a Kindred to succeed in the game."} {"label": "bard", "text": "Taking Fleet runes gives you additional mobility. Bard's level 1 is incredibly strong, but his laning phase is relatively weak after that."} {"label": "viktor", "text": "Continue to get XP and gold even after rotation. Fighting without advantage can put your champion at a disadvantage."} {"label": "ahri", "text": "Play safer and avoid committing aggressive plays while it is on cooldown. Ahri has multiple skill shots which makes her somewhat harder than many champions."} {"label": "ryze", "text": "The main objective of this champion is agriculture. Agriculture takes time and gold."} {"label": "lux", "text": "No one should walk alone on the map when Lux is on the team. Lux has tons of damage."} {"label": "kayle", "text": "A good positioning allows Kayle to cut off the enemy team. Her damage at the end of the game is very high, and she must be removed in advance if the enemy team has a chance to win the game."} {"label": "kled", "text": "Kled's playstyle is well-suited for laning phase aggression with ease of engage and harass through dismounting and remounting, and leveraging his Q through minions. Ultimates can be used in two ways: engaging and killing lane opponents or roaming mid or into an opposing jungle to gain an advantage."} {"text": "In team fights, play a backline caster role using barrels for massive damage combos.", "label": "gangplank"} {"label": "syndra", "text": "Unlocking your Ultimate R will be an important step as you will now be able to break out enemies with ease. Just make sure you don't get CC'd by doing that."} {"label": "quinn", "text": "Quinn has completed her first item, and her kill pressure intensifies. If you\u2019re behind, avoid fighting Quinn at all costs as she will undoubtedly beat you in a 1v1."} {"label": "pantheon", "text": "The enemies level 6 isn't very strong in 2v2 fights. Their level 6 has a utility tool called Ultimate R."} {"label": "heimerdinger", "text": "Try to team fight in the open to prevent Heimerdinger from using his empowered E stun entire team. Do not engage in jungle fights because Heimerdinger's E has similar size as the jungle."} {"label": "warwick", "text": "He also brings a ton of CC. He can easily solo objectives."} {"label": "pyke", "text": "And finally use your Ultimate R. The first item component allows Pyke to deal tons of damage to his opponent, and trading will eventually become more accessible for him."} {"label": "shaco", "text": "If they invade you early, step back, you don't win the early skirmishes with them. Look at gank whenever your Ultimate is in place, and try to clean up kills whenever possible."} {"label": "taliyah", "text": "Your damage in C and in general will help you a lot, especially if the enemy is pushed up. Fighting near bottlenecks should help you a lot during this phase of the game."} {"label": "aurelionsol", "text": "Champions with good pushing power can make roaming with Aurelion Sol very challenging. Your first power spike is when you hit level 3 or 4 depending on what level you take your W."} {"label": "seraphine", "text": "His damage and the CC are quite substantial. If Seraphine can use track brushes, her abilities become more effective."} {"label": "anivia", "text": "You could then use her death timer to take the objective. If Anivia goes missing during the mid-game, she may be trying to setup a death bush herself."} {"label": "bard", "text": "When you have picked up Boots, your roaming potential increases significantly. Bard's Ultimate R is a versatile tool that can be used to set up plays with your Jungler."} {"label": "lillia", "text": "If you invade Lillia, she'll be placed behind. Once Lillia has finished juggling, her clearance speed increases."} {"label": "karma", "text": "Try to not let her poke you too much by hiding in between the minion wave and backing off when she moves forward. Remember that Karma has her Ultimate at level 1 and can dish out lots of damage if you\u2019re hit by her empowered Q."} {"label": "illaoi", "text": "Illaoi usually stands outside the minion wave whenever possible so she can push it and poke at the same time, but standing outside will make her choose between pushing the wave and poking you. You should try to dodge Illaoi's Tentacles if you want to avoid dying, because killing her is more like suffering from healing when she has them, so buy grievous wounds as soon as possible."} {"label": "bard", "text": "In the late game, empowered auto-attacks deal a considerable amount of damage. Empowered auto-attacks also have a huge slow if an enemy champion is auto-attacked."} {"label": "seraphine", "text": "and don't fight without it. Otherwise, you'll miss a lot of damage and CC to kill the enemies. Neutral Combat Goal must be your bread and butter."} {"label": "tahmkench", "text": "Tahm has to make sure he activates his E mid-fight. Activating E too late is useless because the enemy is going to disengage, and you're going to waste the shield."} {"label": "jax", "text": "Going for regular short burst trades using the lane brushes will help him a lot. Level 6 is a decent power spike as it will increase his survivability during fights."} {"label": "darius", "text": "Look to use your Ultimate e at the last possible second in every fight. Getting resets on your Ultimate e will increase your chances of winning the fight."} {"label": "yorick", "text": "Yorick Graves struggles at the beginning of the game. Keeping the minion wave closer to your side of the card in the early game will make it harder for him to get the farm and carry in the late game."} {"label": "nocturne", "text": "The Ultimate ability of Nocturne allows him to move literally anywhere on the map quickly. Nocturne wants enemies to split up so he can use his Ultimate A to pick them off."} {"label": "pantheon", "text": "Keep the minion wave even or slightly closer to your side of the map early on. This will allow you to run the enemy down while protecting yourself from ganks."} {"label": "irelia", "text": "Fighting around Irelia's Ultimate R will reduce her chances of getting resets and allow you to stay in the fight longer. Try and fight after Irelia uses her E as it is one of her best tools to start a fight, and catching her off guard can give you an advantage."} {"label": "teemo", "text": "Teemo doesn't have much advantage over you in this matchup due to your game style based mainly on abilities. Teemo's Passive can be really heinous to manage, especially when he hides in a brush and comes in and out while peeling his laner with his t and t."} {"label": "lillia", "text": "Lilia's E is a global ability that throws out a circle that rolls in the direction it lands. It deals magic damage, slows, and reveals enemies it hits. Lillia is great against tanky champions because she can deal a lot of damage quickly. She struggles against high damage junglers who can easily destroy her. "} {"label": "swain", "text": "If Swain faces a champion who can all-in-one and CC him, it's especially true for him. Swain is vulnerable when his E (cc) is broken."} {"label": "ksante", "text": "The guards can keep you from flancing the enemy and catching the enemies out of position. Against a good support that places the pupils, it's going to be a little hard."} {"label": "rell", "text": "Her pick potential will be really high during this phase of the game. This is especially true if Rell works with her Jungler to set up death brushes in the enemy jungle."} {"label": "maokai", "text": "Once Maokai's level has increased to 6, his death pressure in the track will increase. At that time, he could start grinning because his Ultimate R is an excellent tool for throwing ganks."} {"label": "brand", "text": "This unlock triggers a lot of additional damage for Brand and allows him to blow up the enemy Mid laner if he has previously landed some poke down on them. Once Brand completes his Mythic item, he can constantly keep the enemy Mid laner pushed into their tower."} {"label": "viego", "text": "Once you get your basics, participating in multiple fights is crucial for you to take control of the game. Your E will come in very practical while doing games during this period of the game always look for opportunities to play around the vision and flank the enemies."} {"label": "sett", "text": "Its W provides high misleading damage while also offering mitigation of damage. The champion's ability to inflict damage is enhanced by his W."} {"label": "teemo", "text": "Teemo mushrooms are bypassed by an enemy Jungler with a jump or dash. To get a edge on the enemy tracks, use the track brushes."} {"label": "qiyana", "text": "Brianna's W has a passive where while holding an element she gains bonus attack speed and a small amount of bonus range and bonus magic damage on her basic attacks and abilities. Kriana's E is a point and click dash which causes her to dash a set distance in the direction of the target."} {"label": "renekton", "text": "The enemy will force a fight if you're not with them. Playing around your Ultimate in the later parts of the game is important."} {"label": "briar", "text": "Flank in team fights to make getting on the enemy backline easily. Ensure you\u2019re in range to press R."} {"label": "seraphine", "text": "Level 3 is a massive peak because Seraphine has all its capabilities at its disposal during this game phase. It can use them very efficiently if it uses track brushes."} {"label": "darius", "text": "By this stage of the game, Darius should be near max build. A max build for Darius includes items that enhance his damage."} {"label": "trundle", "text": "Richard Sermon was a scholar. Hares were frequently seen in gardens in spring."} {"label": "seraphine", "text": "Taking the midway tower will open the map and give the team a gold lead. Level 3 is a massive peak because Seraphine has all its capabilities at its disposal during this game phase."} {"label": "janna", "text": "Keep the wave closer to your side of the lane to force Janna to overextend, creating gank opportunities for your jungler. Consider investing in an early healing reduction item, as Janna's healing abilities can be quite potent."} {"label": "viego", "text": "Viego snowballs incredibly hard. Viego scales very well with items."} {"label": "rumble", "text": "Let him push the wave of the minion and capitalize on the immobility he is to force him to exceed the extension. Then, everything in him, or make sure your Jungler the gank while it's too wide."} {"label": "nautilus", "text": "Avoid fighting or staying close to your teammates (grouped together) because Nautilus e can hit players who come into contact with her. Nautilus will often be the first player on his team and should focus on the downhill if his teammates do not follow him."} {"label": "renata", "text": "For summoner spells, take Flash and Ignite. Starting the game focuses on allowing carry to farm safely and poking opponents."} {"text": "He has good wave clear and farms easily due to his abilities.", "label": "veigar"} {"label": "gwen", "text": "You must take Rift Heralds and Drakes whenever you can! Gwen can deal a lot of damage very quickly with a fully stacked Q."} {"label": "lissandra", "text": "You can use Lissandra's cooldown Ultimate to force team fighting when it is difficult for her to fight. Lissandra has tons of clear wave, so the goals of sitting in the middle and the end of the game will be difficult."} {"label": "taliyah", "text": "Try to match Taliyah's wave with that of the laning phase."} {"label": "twitch", "text": "Control guards are essential in team fighting. Place Trinkets and Control Wards around you during the nap of a lens to detect Twitch before it can jump on you."} {"label": "nocturne", "text": "Keep an eye out for side lanes and all-in them when possible. During the mid-game, you will want to rely on multiple picks with your Ultimate."} {"label": "kindred", "text": "Unless you jump her, think twice when you're trying to fool her. Kindred has the ability to achieve solo goals with ease"} {"label": "gangplank", "text": "Gangplank's ultimate ability can impact a fight. Gangplank is weak in the early game."} {"label": "syndra", "text": "Level 6 increases Syndra's damage potential by a significant margin, allowing it to easily destroy enemies and effectively use its E capability. The first element significantly improves Syndra's wave output and damage, while increasing its mana basin for frequent casting capacity."} {"label": "ryze", "text": "He will have to be careful to get CC'd (commanded by the crowd) as well. When you join your team at the end of the game, stay with them."} {"label": "rengar", "text": "Choosing someone should allow you to turn to the baron or older dragon. Keep a constant eye on the next main spawning target."} {"label": "tahmkench", "text": "To reduce the chances of dying and being taken out of position, try to stay with your team at all times. Keep a constant eye on what the main objective is the next spawning. If it is spawning soon, make sure to place the vision around the lens as quickly and safely as possible before you retreat safely."} {"label": "tahmkench", "text": "Tahm Kench's first ability is named. It has a maximum level that is reached by Tahm Kench."} {"label": "aurelionsol", "text": "They offer him tons of protection and manoeuvrability. He has tools to stop ganks and protect himself from all-ins."} {"label": "gangplank", "text": "Fight in lanes rather than in the jungle. Grouping together can lead to difficult skirmishes."} {"label": "nautilus", "text": "Nautilus struggles getting out of a situation once he goes in and makes a mistake. Abuse this vulnerability if Nautilus makes an error so your team can counterattack."} {"label": "aatrox", "text": "When you have 3 points in your Ultimate, sustaining becomes extremely difficult."} {"label": "syndra", "text": "Your W and E will play a role in your combo in the way. Make sure you do nothing rash and use it carefully because your E is the only ability to save you from all in."} {"label": "ezreal", "text": "Ezreal\u2019s first power spike occurs when he picks up Sheen. Sheen significantly increases Ezreal's Q damage."} {"label": "gragas", "text": "Keep a safe distance and stand far enough away that you won't get hit by Gragas' E. When using Gragas' W (which is intended to set up his jungler or initiate a trade), it's usually best to play more cautiously in the short-term, as this ability has other uses."} {"label": "corki", "text": "When no team fights are occurring, go to a side lane and push. Continue to farm during the mid-game to get items quickly."} {"label": "jax", "text": "Alternatively if you have Teleport you can go to the bot side of the map and use it to get to your team. His level being maxed at 13 will give him a massive power boost, and he will be able to win duels with ease from now on."} {"label": "heimerdinger", "text": "Heimerdinger reaches level 6, his kill pressure and strength increase dramatically. Be aware of his empowered abilities."} {"label": "zed", "text": "In the middle of the game, Zed will often be in a lateral thrust track. With this in mind, you can use the fact that it can't impact the fight to start a 4v4 or 5v4 team fight with the advantage of numbers."} {"label": "drmundo", "text": "Dr Mundo has good Dragon control and can take it with ease after his first back. With this in mind, ensure that you take the bot side scuttle crab or keep the Dragon warded at all times so you can spot and kill him while he's doing it."} {"label": "sion", "text": "He's great at the team fights at the end of the game because of his Q and Ultimate R. Its effectiveness increases if it manages to find a flank on its enemies or to place its ultimate R on a group of enemies hanging together."} {"label": "twitch", "text": "Once he has 2 points in his Ultimate c, he will be easily able to resume team fighting and disrupt them as well. Its positioning will be very important."} {"label": "gragas", "text": "Roam around as often as possible and try to aid your mid-laner. If you can give your mid-laner an advantage, they will likely return the favor soon enough."} {"label": "quinn", "text": "This ability makes Quinn very slippery and a menace to deal with. Getting her Ultimate R unlocks Quinn's roaming potential."} {"label": "zeri", "text": "You will want to use your Q regularly to win fights. Zeri will put the final point in his Ultimate R at level 16."} {"label": "volibear", "text": "This means unending despair procks faster. Add thimble winter and spirits visage as needed."} {"label": "shaco", "text": "It should be quite easy to do during the early game. Your e is not very reliable at the beginning of the game."} {"label": "xinzhao", "text": "To make it more difficult for Xin Zhao to get successful ganks, place the vision around its entrances into the jungle. This will give your allies enough time to withdraw and escape before they are able to reach their path."} {"label": "ezreal", "text": "Ezreal is mechanically a very difficult champion. He is easy to pick up but hard to master."} {"label": "kogmaw", "text": "Being without your support in the middle of the game makes you an easy target. Continue to regroup with your team and stay close to your support."} {"label": "vi", "text": "She'll just have to play with the vision to make sure it's not detected by loading her Q. Level 6 is a massive power peak for Vi."} {"label": "renekton", "text": "His ability to duel enemies and impact neutral objective fights is massive and should allow his team to dominate during the early game. Proposal for a Directive of the European Parliament and of the Council on the harmonisation of the laws of the Member States relating to motor vehicles and motor vehicles (presented by the Commission pursuant to Article 189a(2) of the EC Treaty)"} {"label": "leona", "text": "The goal is to ensure a death or to exert pressure while Leona is roaming. They will not be able to do everything in the enemy at all if their ADC is constantly pushing the wave into early play."} {"label": "xinzhao", "text": "He will win most everywhere as long as he looks for favorable trades around abilities. Xin Zhao's Ultimate R is very effective against enemy team members."} {"label": "lillia", "text": "Your goal in early play is to win as much gold as possible and XP as quickly as possible. Winning as much gold as possible and XP as quickly as possible means electric farming."} {"label": "senna", "text": "This will reduce his ability to shoot you down, damage you and win the fight. If you can't stop it quickly, you may need to flank it and attack on the side."} {"label": "gragas", "text": "When engaging Gragas, do not group closely together when sieging an objective or team fighting. Gragas' Ultimate R provides a great opportunity for him to knock your whole team into his if you are too far forward or split from your team."} {"label": "warwick", "text": "Using Warwick's W, he could communicate with his team and take free goals. With Warwick's W, he could kill unsuspecting enemies."} {"label": "seraphine", "text": "You must present yourself for skirmishes. Use your Ultimate R very carefully as it can be the decisive factor in the victory of a fight."} {"label": "urgot", "text": "It can easily delineate and separate the enemy front line from its rear line. It will also be able to treat the DPS in a consistent manner."} {"label": "talon", "text": "Try to take these goals before Talon is able to get help from a nearby track. When teams come together, be sure to watch your flanks to spot Talon before he can jump over the wall and assassinate your team."} {"label": "lissandra", "text": "Stay at maximum range when playing as a melee champion. It's harder for Lissandra to CC you with his W if you stay at maximum range."} {"label": "morgana", "text": "When getting his Ultimate R at level 6, make sure you E (engage) your main port before diving into the enemy team's fights. The completion of Morgana's quest is an important peak of power for her team as she establishes a vision around the map, helping allies avoid ganks and roarings."} {"label": "karma", "text": "As a result, Karma's DPS will be through the roof, which is highly beneficial for her team. Karma has an Ultimate at level 1."} {"label": "aurelionsol", "text": "Aurelion Sol is a very difficult champion to play. You will need to put in a lot of time to master Aurelion Sol."} {"label": "soraka", "text": "Combining Soraka's ability in haste with a maximum of Ultimate R allows him to heal his team frequently. The Soraka W will be maximized and will have a very low cooling, the healing teammates frequently for massive quantities as long as it has enough health or mana."} {"label": "rengar", "text": "Rengar can easily follow enemy paths and accumulate tracks. He will now have several articles at his disposal."} {"label": "qiyana", "text": "Kriana's passive is that her first attack or ability against an enemy deals a good chunk extra damage. However, upon using W to gather a new element, it resets this cooldown on all targets."} {"label": "pantheon", "text": "Watch out for a potential Flash engage by Pantheon in team fights. In team fights, don\u2019t stand too far forward in case he tries to make a play."} {"label": "sylas", "text": "Sylas is quite decent in a team fight, especially if he gets an ultimate based on the AoE of the enemy team. His life theft prevents him from dying quickly."} {"label": "zac", "text": "Zac is pretty good in the team fights at the end of the game, especially if he manages to get a flank on the enemy. The reason Zac is so good is that he can easily bypass the vision and catch the out-of-guard enemy."} {"label": "karma", "text": "Unlike most champions, Karma unlocks her Ultimate at level 1. Karma's d is down when she is vulnerable to attack and will need to play safely while it's on cooldown."} {"label": "skarner", "text": "His second major power peak is at level 6 when he unlocks his Ultimate. His ability to trade and kill pressure is intensifying at this stage of the game."} {"label": "irelia", "text": "use Teleport to go to the bot side of the map to join your team. Avoid trading with Irelia when she has her Passive stacked."} {"label": "varus", "text": "These objects will let him dry a lot of damage, and his potential for bursting due to his W will be phenomenal. Varus is excellent in team fighting due to his Q and Ultimate R."} {"label": "sejuani", "text": "Getting your Ultimate R gives early aggressive Junglers an advantage over Sejuani, which they can then capitalize on to close it. It was important to focus on agriculture and hit level 6 as quickly as possible to increase the spoiling potential."} {"label": "ekko", "text": "Ekkos main source of damage comes from his Passive. Passive is avoided by dodging Ekko's Q and standing outside his E range."} {"label": "zilean", "text": "The cooling of Zilean's Ultimate capacity will be shorter, making it more difficult for the enemy team. Zilean will now have several articles, which will allow him to do a lot of damage. He will frequently use his Ultimate capability."} {"label": "twistedfate", "text": "Card damage can quickly come from Twisted Fate. You should monitor the damage to Twisted Fate's card."} {"label": "malphite", "text": "He used the fog of war to reach his enemies. Malphite has a lot of versatility in her kit."} {"label": "riven", "text": "After entering with your Ultimate e, be ready to fold and peel for your allies in the end-of-game team fights. To facilitate access to the enemy rear line, group with your team, but stay on the side."} {"label": "sylas", "text": "The Ultimate R of Sylas depends entirely on the enemy team comp. If the enemy has ultimate failures, Sylas will not be able to do much. A team with the ultimate weak will hinder Sylas' efficiency."} {"label": "fiddlesticks", "text": "At level 6, Fiddlesticks ganks will become stronger and he will look to constantly gank when he has his Ultimate R up. Prepare for this and try to delay his power spike for as long as possible through invading."} {"label": "quinn", "text": "When sieging an objective, make sure nobody in your team is too far forward as she can pick them off with her E and start the fight. Quinn's early game is incredibly strong."} {"label": "fiddlesticks", "text": "When Fiddlesticks has access to three abilities, he becomes difficult to deal with due to his utility. If you are trying to go for an all-in attack, make sure to fight when one of Fiddlesticks' abilities is missing."} {"label": "malzahar", "text": "Malzahar is not very early, so it is preferable to give priority to simple harassment over other objectives. Malzahar has great potential for choice with its Ultimate R"} {"label": "cassiopeia", "text": "Cassiopeia will look to ambush or assassinate targets moving alone through the river. Unless you know where Cassiopeia is, do not walk through the river or around the map on your own, especially if you're low health."} {"label": "twitch", "text": "Its first capacity will be maximized at level 9. This will dramatically increase its damage and leave its squishies at one blow if they take many automatic attacks from Twitch."} {"label": "tryndamere", "text": "Being close to your team at all times is essential for you to fight quickly. Trendamere's Ultimate will not be an excellent peak of power because it only ensures its prolonged survival and nothing else."} {"label": "twitch", "text": "It's really important for you to play around your Ultimate. Your Ultimate is the key to getting more murders."} {"label": "yone", "text": "When you kill someone, call for a close goal. You get two points in his Ultimate R at level 11."} {"label": "swain", "text": "Swain is weak at the beginning of the rolling phase. If Swain faces a champion who can all-in-one and CC him, it's especially true for him."} {"label": "ezreal", "text": "Darius can start ganking as soon as he hits level 3. He needs all of his basic abilities before he can start to gank."} {"label": "azir", "text": "This is because he will lack a lot of damage. Try to start fights whenever he has no Soldiers W available."} {"label": "fiddlesticks", "text": "Fiddleshicks is weak against Grievous Wounds. Fiddleshicks is squishy and unable to deal much damage if his team receives healing reduction during the early game."} {"label": "skarner", "text": "That's because you'll be very tanky. It will allow you to keep your team alive."} {"label": "amumu", "text": "Aumu's early play is a crucial moment for him to make strategic decisions. Amumu's Level 6 power peak is incredibly strong as it allows it to begin to glove thanks to its Ultimate y."} {"label": "nami", "text": "A squishy champion like Nami has weak points of success. This makes Nami very vulnerable and easy to kill."} {"label": "yasuo", "text": "Flank in the team fights to get the enemy back easily. Make sure you are close to your team at all times so you can get in the quick fight."} {"label": "ekko", "text": "It allows him to undo his mistakes, especially when he chooses a bad fight or fails an all-in. As the game goes on, the cooldown of this ability becomes shorter, allowing him to do whatever he pleases as long as he has his Ultimate R up."} {"label": "galio", "text": "Galio's Ultimate R has such a large range that will allow him to move around the map incredibly quickly. Galio is a melee champion."} {"label": "skarner", "text": "It should be able to absorb a significant amount of damage. Skarner will put the third and final point in his Ultimate."} {"label": "taliyah", "text": "She's gonna do a lot of damage with this article. It will also throw out more capabilities with this article."} {"label": "nautilus", "text": "Locking and killing door in bottlenecks easily wins games. Always try to get in touch with the enemy Jungler."} {"label": "morgana", "text": "Her E makes her safer from the ganks. Getting your Ultimate R is another huge power peak."} {"label": "galio", "text": "When Galio charges towards you, try to disengage as quickly as possible."} {"label": "sion", "text": "One more point in its Ultimate R will increase its overall damage and let it use capacity frequently. The first capacity will be maximized to level 9. This increases its damage,"} {"label": "trundle", "text": "Trundle Passive regenerates health every time a minion dies. Trundle is good at level 2 and 3."} {"label": "heimerdinger", "text": "His CC is a one-shot ability if enemies are not careful or he sets up a death brush. Heimerdinger can take on the Baron singlehandedly."} {"label": "poppy", "text": "Fighting around Poppy's Ultimate R is a good way of winning team fights. She will knock back the frontline and then engage on to the carries while the frontline is missing. Try to dodge Poppy's Ultimate R, or use CC abilities on her so her channel is interrupted."} {"label": "kaisa", "text": "kaisa is really good in fights due to her E and Q. She can peel for herself"} {"label": "lillia", "text": "You can take advantage of this opportunity to set up your Jungler. Lillia's construction path is very versatile and it will build many different items."} {"label": "mordekaiser", "text": "If your allies die quickly, it will be difficult to win the team fight. You must find the opportunity to catch someone isolated and alone when your Ultimate R is available."} {"label": "teemo", "text": "Teemo uses the split thrust due to his fall at the end of the game. Split's thrust puts Teemo's team in a disadvantageous state."} {"label": "veigar", "text": "Make sure you always lure him before committing to an all-in-one. You can also use the information that Veigar has a good gank configuration against your advantage. Veigar really has a good gank configuration so make sure you still have the lower track monitored."} {"label": "galio", "text": "Respect the enemies all-in damage past level 6. Galio's Ultimate R is impactful and can be used to help Galio's allies in their own lane."} {"label": "rammus", "text": "Rammus' tanky stats will be meaningless if the team dies quickly. A player with Rammus must be aware of this limitation when playing."} {"label": "quinn", "text": "The ability to auto-attack from one or multiple enemies can be completely negated by Quinn's Q. Gaining her E is a significant power spike for Quinn in the lane."} {"label": "taliyah", "text": "Taliyah does not have access to a harmful Ultimate R at level 6. If you're a champion with a strong Ultimate, try to abuse his weakness right now."} {"label": "hecarim", "text": "the ability to roam around the map is crucial during this phase of the game. The focus should be on getting your team ahead by roving around."} {"label": "sett", "text": "If the enemy is intelligent, they will avoid regrouping during the fighting. This will prevent Sett from effectively using his Ultimate R because he was not able to land much damage or slow down several members of the enemy team."} {"label": "soraka", "text": "During the mid-game fight, the player must perform two tasks simultaneously: enemy poke and allied healing. The player should not wander alone as this can result in their death due to enemy attacks being too easy to land."} {"label": "lissandra", "text": "Lissandra can also install his Jungler easily with his Ultimate R. Lissandra reaches her true potential when the team fights as its Ultimate R and W are both AOE."} {"label": "lissandra", "text": "She has amazing engage, her roams are devastating, and she is a brilliant pick into melee champions. Lissandra's passive is whenever an enemy champion dies nearby, she creates a frozen version of them."} {"label": "veigar", "text": "The first element will be an important power peak as well because its AP increase combined with the Veigar Passive will allow him to have more AP than most other players. You'll have your basic items now, which means you're gonna hit like a truck."} {"label": "sivir", "text": "Level 6 is a massive peak for Sivir as it allows its team to collapse on targets. Level 6 is also beneficial to Sivir as it allows it to escape threats."} {"label": "renekton", "text": "His dueling power should increase quite decently now. Level six is a massive power spike for Renekton as he gains his Ultimate t now."} {"label": "graves", "text": "Graves will experience a dramatic increase in kill pressure after gaining his Ultimate ability. The amount of gold Graves gets determines his strength."} {"label": "azir", "text": "After level 6 keep a keen eye on the map and Azir's mana bar. If you spot the enemy Jungler nearby, back away as Azir might try to Shurima Shuffle and set up his Jungler."} {"label": "mordekaiser", "text": "A single Mordekaiser can easily kill an immobile or ill-healthed enemy using its E > Q combo. When Mordekaiser gets enough items, it becomes almost impossible to kill unless the enemy team concentrates it."} {"label": "gwen", "text": "Favourable trades are essential to success in gwen's gameplay. If you are constantly pushing, you will not be able to get kills because your W does not protect you against tower shots."} {"label": "ornn", "text": "Play safe for the first few levels. You need time to come online and you shouldn\u2019t be fighting unless you have a clear early advantage."} {"label": "sett", "text": "Take the middle tower of the track. This will open the map."} {"label": "pantheon", "text": "As they will be ganking often in the early game, looking to gank as can also be done and E should be abused. Securing objectives is a priority. Taking Rift Heralds and Drakes whenever possible must be focused on."} {"label": "volibear", "text": "Use your R! to force the ganks at the beginning of the game. Ganking often happens in early play, so you also have to look at gank as often as possible."} {"label": "cassiopeia", "text": "This will increase your chances of getting a good Ultimate R off. Look for fights inside tight spots of the map or get picks with your Ultimate R."} {"label": "wukong", "text": "Pushing forward when not forward puts you at risk of becoming an easy target for enemy junglers. The monkey's early play is pretty decent."} {"label": "aatrox", "text": "When invading him early, try and hide in bushes and wait for him to use these abilities on the camp before looking to fight him. Aatrox will be looking to gank a lot in the early game."} {"label": "xerath", "text": "That's because his poke damage will be very high, and the enemy will be shot down even before they can reach it. Other points of his p will result in further damage to enemy targets."} {"label": "zed", "text": "Zed will have very low cooling rates now. That means he's gonna do a lot of damage because of it."} {"label": "varus", "text": "Always adjust your positioning. Avoid staying in the fights because you will be an easy target."} {"label": "zilean", "text": "Stay outside the minion wave at all times so Zilen can't grow, poke and CC you. When Zilean's death pressure does not increase exactly, his survival does so at level 6."} {"label": "nocturne", "text": "Nocturne falls off in the late game. He cannot burst enemies down due to defensive items."} {"label": "soraka", "text": "When Soraka has 2 points in her Ultimate R, she can have more impact on the whole fight. Soraka can use his Ultimate R often and save his teammates accordingly."} {"label": "thresh", "text": "Avoid moving around the map alone so that you are not taken out. Being caught will cause your team to play 4v5."} {"label": "tryndamere", "text": "Trendamere is a little weaker when its Ultimate e is down. Can be kited quite easily."} {"label": "amumu", "text": "The player should delay Aumu's Level 6 power peak by invading and pushing him out of his jungle as soon as possible and as often as possible. Rek'Sai will beat Amumu in any stage of the game in 1v1, which is more widespread in early play."} {"label": "belveth", "text": "Denying Bel'Veth's camps will prevent her from getting stacks. Counter ganking Bel'Veth should be attempted whenever possible."} {"label": "singed", "text": "Pay attention to the ability of Singed, and his intention to travel with his team. Singed is able to move the players."} {"label": "pantheon", "text": "Pantheon is expected to go for early ganks to get a lead. Once Pantheon hits level 6, his ability to get ganks off increases."} {"label": "thresh", "text": "This is a disadvantage because Thresh will only be useful if he can always hit his Qs. Thresh's main objective during the ploughing phase is to obtain an early advance in health."} {"label": "pantheon", "text": "Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is up."} {"label": "heimerdinger", "text": "Heimerdinger will now have maxed out an ability and will be dishing out a lot of damage depending on his maxed ability. As a mid laner, he will now be able to CC and blow enemies up with his abilities."} {"label": "senna", "text": "This allows it to increase its overall production of damage. This means she's going to set up games for her ADC."} {"label": "rumble", "text": "Be very careful about this. Keep the wave near your turn."} {"label": "ahri", "text": "When Ahri's Charm was downstairs, she has no real way of defending herself without blowing her Ultimate. Look to fight Ahri when her charm is not available."} {"label": "nunu", "text": "They are a stronger ganker than you in the early game. Be prepared to counter-gank and track them."} {"label": "syndra", "text": "Make sure that you match its damage on the wave of the minion so that it cannot get the first plates and the priority of roam. Syndra's E has an incredibly long cooling."} {"label": "ashe", "text": "Ash has amazing engage and disengage. Ash provides amazing vision control."} {"label": "reksai", "text": "Rek'Sai will struggle killing mobile ADC\u2019s in team fights due to her low range. If Rek\u2019Sai goes full damage, she will be very squishy."} {"label": "viego", "text": "His ultimate R can be played. Viego has a high skill ceiling."} {"label": "yone", "text": "His E gives him a lot of outstanding potential if it is used properly. Against unsuspecting enemies, this skill can be truly deadly, and can help him to kill safely enough easily."} {"label": "qiyana", "text": "If you see Qiyana making towards your lane, ensure that you run through the middle of the lane to escape. Do not stand close to the walls."} {"label": "gangplank", "text": "Gangplank will always be stronger if he has a Barrel E placed under him. It's key that your team knows that Gangplank can use his Ultimate R to impact a fight at level 6."} {"label": "zac", "text": "Avoid fighting unless your Ultimate R is in place. Fighting with outside will make the fights of the late game team much more difficult."} {"label": "aatrox", "text": "Aatrox likes to split push after the laning phase has ended. When he shows in a side lane alone, you could try and start a team fight with his teammates."} {"label": "illaoi", "text": "Investing in grievous wounds can slow Illaoi's healing down. Grievous wounds, Thormail, Morrello\u2019s, or Ignite are effective for slowing down Illaoi's healing."} {"label": "orianna", "text": "Delay or disengage fights if the enemy wants to fight you. Stay with your team in the late parts of the game."} {"label": "olaf", "text": "Keep the wave close to your tower and ask your Jungler to gank as much as you can. Olaf's Ultimate ability allows him to dodge crowd control."} {"label": "tahmkench", "text": "His Q will be on a very short cooldown. This means that his selection and poke potential will increase a lot. Tahm Kench should try to use the war fog combined with his W to secure peaks on the enemy."} {"label": "zac", "text": "Use your dash with extreme discretion in this matchup otherwise you will give Zac an easy window for everything. In addition, keep the track brushes guarded, as Zac can use it for all of you out of nowhere."} {"label": "morgana", "text": "Morgana's pretty decent in the team fights. His Q and Ultimate R allow him to run to the enemies."} {"label": "teemo", "text": "If you don't take the Dragon in advance, Teemo will probably gank bot lane and take it with them. Teemo's pressure increases to level 6 thanks to its ultimate ability to give it additional damage and the ability to place mushrooms around the map."} {"label": "neeko", "text": "Staying at max distance makes it harder for Neeko to get a good Ultimate R off. Neeko has to close the gap in order to stun you with her E when using her ultimate."} {"label": "graves", "text": "You need time to come online and focus on getting gold and XP from farming. If there is a nearby ganking or counter-ganking opportunity, don't be afraid to take it."} {"label": "heimerdinger", "text": "Heimerdinger excels in team fights and can control large parts of the map with his Ultimate R. You should continue peeling for your allies to keep them alive in fights."} {"label": "morgana", "text": "In addition, when removing the camps, make sure that you do kite with the monster in your W. Morgana can start crashing after she reaches level 3."} {"label": "ezreal", "text": "Ezreal will have incredibly low cooldowns on all of his abilities when he comes to completing his build. Having low cooldowns for his abilities allows Ezreal to continue poking and harassing the enemy before a team fight occurs."} {"label": "trundle", "text": "Your tanks will be weak when Trundle activates his Subjugate n. Reconnect with Trundle when his Subjugate did not cool down."} {"label": "akali", "text": "CC is a key element to defeat Akali. If Akali engages and hides inside his W, move away from the Shroud until it disappears."} {"label": "nocturne", "text": "Nocturne will look to power farm early so he can get level 6. Power farming is an early game strategy for Nocturne that allows him to gain experience points quickly and reach level 6."} {"label": "ksante", "text": "His first major power peak is at level 4 when he gets 2 points in his Q. It will be easier for him to trade right now."} {"label": "sett", "text": "Sett's E and W capabilities can initiate several all-in-ones, especially at levels one and two. Sett can use Flash to easily cheese enemies after hitting level two."} {"label": "senna", "text": "Expect them to look for aggressive pieces and be ready to play defensively, using Yuumi's healing and utility to keep your ADC safe. senna was a champion known to be effective at long range poke."} {"label": "swain", "text": "Damage production increases by a certain amount to level 6. You shouldn't get into a fight with Swain unless you can get him down quickly."} {"label": "twistedfate", "text": "You have powerful installation tools that will allow you to besiege the objectives easily. Try to bring down the enemy as much as possible while your team tries to take turns (or the Dragon or Baron)."} {"label": "fiora", "text": "Playing around Fiora's W is a focal point of the lane. Try baiting it out before you all in her to prevent her from neglecting your CC."} {"label": "amumu", "text": "Once Amumu has finished his first article, he will be much more robust and threatening on the Rift of the Invocators. Make sure you are present in a given team fight, especially during this phase of the game."} {"label": "lucian", "text": "Level 6 is an important power peak, especially when Lucian is against a stationary port. Lucian should have an easy time to clean the waves with level six if he needs to remember."} {"label": "kassadin", "text": "For build order, start with shield and pot into a malignant and tier 2 boots. For skill order, start Q W then E before maxing E then W then Q taking ult whenever you can."} {"label": "galio", "text": "Galio's passive is periodically his next basic attack is empowered. This empowered attack has bonus attack speed and deals additional damage in an AoE area. Galio's Q throws out 2 curved skill shots which meet in a circle dealing damage to enemies they pass through."} {"label": "rengar", "text": "Rengar's W is his main defense tool. In the team fights, if Rengar uses his W at the wrong time, he'll get CC'd, and locked up by the enemy."} {"label": "yone", "text": "His Passive gives him a double chance. Yone is very good in team fighting if he is able to get a good Ultimate Roff."} {"label": "gangplank", "text": "It is advisable to abuse Gangplank's weakness in the early game to gain an advantage. Avoid getting poked out in this matchup."} {"label": "shaco", "text": "Shaco's first capacity will be maximized at Level 9. This ability will now hit like a truck, and it can quickly assassinate enemies if they are low."} {"label": "nautilus", "text": "Look for picks with your Ultimate e. If you can catch someone out when the enemy is unorganized, you\u2019ll be able to force a team fight or an objective afterward."} {"label": "yasuo", "text": "It can run around the windshield and save itself from a lot of damage in this way. Against melee champions, it's always wise to get away from them."} {"label": "fiddlesticks", "text": "Focus on poking with Fiddlesticks. Focus on trading with Fiddlesticks."} {"label": "sona", "text": "All she has to do is not die and stay with her team. The main objectives should be placed in high traffic areas at the end of the game."} {"label": "briar", "text": "When you've got your first component item, your damage output will be quite high and you'll be deadly in skirmishes. You can start ganking at level 3 as you'll unlock all 3 of your basic abilities."} {"label": "akshan", "text": "The E allows Akshan to move around the track. Akshan's E is a key element of his mobility."} {"label": "kayle", "text": "By trying to poke, Kayle aims at his abilities so that they strike both the minion wave and the enemy at the same time. Once the enemy minions are level 6, they become stronger than Kayle and it will be harder for her to counter them."} {"label": "vayne", "text": "The extension of trades will not work for you, so focus on agriculture. Vayne scales extremely well in the end of the game and can carry a game by hand if the game lasts for this long."} {"label": "kassadin", "text": "To compensate, Kassadin should play safely. Proper vision setup is crucial for Kassadin to avoid dying often."} {"label": "morgana", "text": "Up to level 6 Morgana-S Ultimate R is not available, but its death pressure increases once this ability is unlocked. Every time Morgana has Zhonya=S Hurglass, her survival in team fighting will increase."} {"label": "zed", "text": "Look at CC him whenever possible. It is his own wangle of existence and will allow you to win the game easily. Correspond to its inflation power and try to gank as often as possible."} {"label": "taliyah", "text": "The vision must be placed in the river or at the entrances of the Taliyah jungle. Taliyah can gank from afar thanks to his Ultimate R."} {"label": "nami", "text": "In the middle of the game, Nami's Q causes pressure losses. His Ultimate R is a huge threat in team fighting."} {"label": "kled", "text": "Using Kled Passive will make all the difference in the game now. Kled can use his Passive to absorb so much damage without the risk of dying."} {"label": "senna", "text": "Watch your positioning at all times so it can't put crucial spells on you. Keep the minion wave closer to your side of the map to force it to overwork for the farm."} {"label": "sion", "text": "His team combat potential will be respectable now if he can use the ability while hiding in a brush. His tenacity will be colossal during this phase of the game. He will simultaneously absorb the turn shots and enemy damage"} {"label": "viego", "text": "Viego can steal the lives of his enemies that allow him to escape danger. As Viego becomes imprescriptible, it becomes untouchable by incoming damage."} {"label": "lissandra", "text": "Lissandra will have a gala to find selections and CC'ing the entire enemy team. Its Ultimate R will become really powerful when it is maximized."} {"label": "rell", "text": "Peel for your carries in team fights. After using your R, fall back and protect your allies and focus the nearest champion."} {"label": "warwick", "text": "If you can, try to keep the goals monitored at all times if you are not able to take it yourself. Continuing to pick up and secure the jungle camps is crucial because a Jungler doesn't fall behind in the middle of the game."} {"label": "kennen", "text": "Once Kennen has two points in his Ultimate m, he will be able to inflict massive damage to the enemy team. He just needs to choose the perfect moment to enter. Kennen is excellent in team fighting because of his Ultimate m."} {"label": "yasuo", "text": "Frequent transactions are crucial in the rolling phase. Getting an early murder can greatly promote Yasuos' position."} {"label": "camille", "text": "Camille will want to lock down an isolated target with her Ultimate R, but by standing close together it will reduce her ability to do so. Camille will often hunt vulnerable targets who are isolated walking around the map."} {"label": "lissandra", "text": "When poking, if your opponent is ever in their minion wave throughout a queue. And when looking for trades, if you can ever start with your W, simply just dump all your buttons on them."} {"label": "lulu", "text": "His protection potential will be out of the world. It can allow the entire team to use its capabilities properly."} {"label": "vi", "text": "Vi has great potential for choice with its Ultimate R."} {"label": "udyr", "text": "Udyr's duel power increases considerably if he has his Red Buff. Udyr has excellent objective control due to its fast card movements and camp-taking capabilities."} {"label": "amumu", "text": "It is important to avoid using your r and m too often. Make sure to switch your r effectively to avoid running out of mana."} {"label": "taric", "text": "Disengagement as soon as Taric activated his Ultimate R, allowing the enemy to take damage. If a target is in poor health, try to kill them quickly before the Ultimate R comes into effect."} {"label": "tryndamere", "text": "If Trendamere wanders, let your teammates know, and make sure you don't follow him blindly. A little mistake and he can easily lure you into a fight with his Jungler in the river. Your ultimate ability makes you unqualified for a period of time, which can give you time to kill the enemy."} {"label": "mordekaiser", "text": "Mordekaiser is a brilliant dualist. Mordekaiser's first passive is his basic attacks which deal additional damage scaling with his AP."} {"label": "shen", "text": "Combined with some articles, Shen could put extra debuffs on crazy champions with ease. Shen's Ultimate R allowed him to be the guardian of his teammates."} {"label": "milio", "text": "At level 6, he's gaining more utility. It can be difficult to get murders on the enemy CDA at level 6 because of more utility."} {"label": "sett", "text": "This will prevent Sett from effectively using his Ultimate R because he was not able to land much damage or slow down several members of the enemy team. Get Level 2 first."} {"label": "belveth", "text": "You should prioritize those Void Corals from fallen enemies with your E. Fighting around objectives is the focus, if you take down a Baron at this point it can easily decide the game with that extended empowered True Form you get from consuming its Void Coral."} {"label": "ryze", "text": "Agriculture is essential to get as much gold and XP as possible. You need time and gold before you come online and do damage with your champion."} {"label": "janna", "text": "Consistently place vision around the map to help your team secure objectives and get picks. Having vision around the Baron and Dragon is needed to help your team to victory."} {"label": "seraphine", "text": "Now you can look for aggressive trades with your Q and E. Getting your Ultimate R will be a huge turning point in the game."} {"label": "darius", "text": "Staying close to Darius reduces his ability to run you down in lane and prevents him from zoning you away from farm. Be prepared to sacrifice CS (clearing minions) for XP and health against Darius."} {"label": "riven", "text": "Do not group too closely as this can allow Riven to get a stun of 5 people. You need the harrass (h) as many times as you can before you try to engage in a fight."} {"label": "lillia", "text": "If the early reduction of healing is not contraindicated, it may allow Lillia to surpass you. Lillia will often push enemies far before finishing and going for the murder."} {"label": "sett", "text": "Once Sett reaches level 6, his ability to get killed in the track also increases. When you play against Sett at level 6 or above, look at your positioning."} {"label": "anivia", "text": "The enemy teams' push and siege attempts can be countered by using your Ultimate m carefully. Anivia's damage will be truly horrific."} {"label": "brand", "text": "Having vision around the Baron and Dragon is needed to help your team to victory. Use your Ultimate R on as many enemies as possible."} {"label": "gangplank", "text": "Focusing on farming and earning as much gold as possible will help get key items quickly. It is recommended to watch the map at all times after reaching level 6."} {"label": "zeri", "text": "Getting your basics will greatly benefit you. The basic elements will make your Q strike very efficiently."} {"label": "seraphine", "text": "Seraphine's Q damage increased after she finished her first article. Seraphine's threat of murder increases after she's finished her first article."} {"label": "camille", "text": "Camille will find it harder to kill carries on her own, but she will be quite tanky. Camille buys items that deal a lot of damage."} {"label": "kalista", "text": "Try to avoid going for extended trades as they will often win those. Care for their level 2 all-in. They can play aggressively at level 2 and gain a significant health lead."} {"label": "jarvan", "text": "The best place to do so will be in the unwarded areas of the map and in choke points. Once Jarvan gets to level 16, he will have 3 points in his Ultimate m."} {"label": "galio", "text": "You may need to be aware of Galio's potential roaming with his Ultimate R. If you're a ranged champion, use your range advantage to harass and poke him down whenever he moves forward to last hit."} {"label": "missfortune", "text": "Its positioning will now be the determining factor. Miss Fortune's first capability will be maximized to Level 9."} {"label": "rumble", "text": "Fighting against him without using your passive will make you take a lot of damage otherwise. Use your e with your Passive during the fight."} {"label": "diana", "text": "Diana might be one of the best flankers in the game. If Diana engages the enemy backline during a team fight, she can take them out almost instantly."} {"label": "shen", "text": "A champion named Shen was able to mitigate any form of automatic attack damage with his W capability. Capacity W made enemy physical damage virtually useless when it was active."} {"label": "sylas", "text": "If your Ultimate is powerful, then the Ultimate R of Sylas will be powerful too. The more the game goes, the stronger Sylas will be."} {"label": "rell", "text": "Level 6 provides the ability for Rell to CC multiple enemies, making it easier for her team to kill them. Level 6 is particularly useful during fights near objective pits as well."} {"label": "hwei", "text": "However, this increase in strength comes with a trade-off that makes him harder to handle at lower levels. He will be stronger than you early."} {"label": "trundle", "text": "Being able to dub your opponent onto you with Ghost and then bunt them back into you with your ultimate is incredible. Stealing magic resist and armor as well as attack damage gives Trundle a mathematical advantage over his opponents."} {"label": "teemo", "text": "Teemo's Passive can be really heinous to manage, especially when he hides in a brush and comes in and out while peeling his laner with his t and t. Its passive makes the auto-attacks miss in the hands of ADC due to Teemo's t."} {"label": "talon", "text": "If they invade you, be ready to fight, but only do so if your passive is piled up and you can win, if not just step back. Pantheon's Ultimate is stronger when it's standing."} {"label": "yuumi", "text": "Try to fight Yuumi in open areas where your team is not too closely grouped. Yuumis game style allows him to jump on any member of his team if they are nearby."} {"label": "masteryi", "text": "He will focus mainly on cleaning at the beginning of the game. Its e can easily be interrupted by any form of hard CC."} {"label": "ashe", "text": "Ashe's y will be on an incredibly low cooldown which allows her to poke the enemy down a ton before a late game team fight erupts. At level 16, Ashe will have 3 points in her Ultimate w."} {"label": "corki", "text": "Corki shouldn\u2019t find it hard at all to keep the enemy pushed into their tower once he completes it. At level 6, Corki\u2019s wave clear increases as his e can help him push the enemy into their tower."} {"label": "zeri", "text": "Keep a safe distance from zeri if you are in poor health. Stand by the minions to block Zeri's Q."} {"label": "pyke", "text": "You may want to set some death brushes and see if you can get some free kills. Level 16 is a massive spike for Pyke as the ability will now be up almost every team fight."} {"label": "kayn", "text": "His E can be interrupted by the enemy team. This allows them to put him in a very disadvantageous position that can actually have him killed immediately."} {"label": "xerath", "text": "The result will be a big piece of damage. Ward big goals and place the vision in high circulation areas in the late stages of the game."} {"label": "khazix", "text": "Kha=Zix will also need to clarify the vision, otherwise it won't be very effective in getting murders. Kha'Zix is a ganker from the beginning of the game."} {"label": "leesin", "text": "Post 6 should avoid fighting them at any cost because they are much stronger than you with their Ultimate and they will kill you easily. A good player will play around their Ultimate as often as he happens."} {"label": "leesin", "text": "You should not be stingy with the use of your capabilities that your energy regenerates quickly enough. Lee Sin's early play is very strong."} {"label": "fiddlesticks", "text": "Roaming around when possible will provide opportunities with your R, E, and Q. Fighting in team fights is recommended as it will make up for some easy ganks during this phase of the game."} {"label": "cassiopeia", "text": "Try to keep the wave in the middle of the lane and expose Cassiopeia to ganks as much as possible. Cassiopeia's Q is a powerful ability that should be avoided at all costs."} {"label": "zac", "text": "And keep them safe from the damage inflicted by the enemy. Zac is pretty good in the team fights at the end of the game, especially if he manages to get a flank on the enemy."} {"label": "lissandra", "text": "and push back the wave to prevent it from wandering. Lissandra's level 6 is incredibly strong."} {"label": "belveth", "text": "Acquiring more big items will make you quicker and become unstoppable. Focusing on securing objectives and considering taking fights over them."} {"label": "yasuo", "text": "A plethora of damage will be treated in a short time by Yasuo thanks to its ability to dash and piercing tanks."} {"label": "senna", "text": "To reduce the chances of dying and being taken out of position, try to stay with your team at all times. You should keep an eye on what main goal is next."} {"label": "talon", "text": "If the enemy is regrouping, try to team up with your team as well. In team fighting, continue to focus on high priority targets and the easiest to kill in the backline."} {"label": "graves", "text": "Graves' maxed out l and e will give him an excellent dueling advantage. The combination of Graves' high burst damage and excellent dueling skills play circles around enemy positions."} {"label": "riven", "text": "Abuse this by playing around his cooldown and trying to make games every time he's up there. Since Riven has a lot of built-in support, make sure you get some form of healing reduction quickly."} {"label": "ryze", "text": "Agriculture should continue even by turning to a new position, provided that there are no significant advantages over the enemy champions. The key to success in the role of this champion is constantly the accumulation of gold and XP by agriculture."} {"label": "viego", "text": "Counter hocks were also possible but required a level of pre-preparedness. The preparation of counterpaners included ensuring that W and E capabilities were up-to-date prior to engagement."} {"label": "teemo", "text": "Someone should be able to stop Teemo from breaking up. Teemo will place the mushrooms around the objectives and in the areas of great circulation."} {"label": "sion", "text": "It will simultaneously impregnate tower fire and enemy damage. It will therefore be very easy for his allies to follow up on his commitments."} {"label": "yasuo", "text": "Be careful around the minion wave because Yasuo will often use its E to pass through it to reach you. Stay outside and get away from the minion wave at all times."} {"label": "zyra", "text": "Seeds within this area become vine lashes with lower range but slow enemies hit after being affected by her E. All plants within her ultimate become enraged, gaining more health and size."} {"label": "gragas", "text": "Gragas can be either highly tanky or a glass cannon depending on landing his combo. A balanced build for Gragas makes him the main damage absorber and engager for the team."} {"label": "gwen", "text": "Since Gwen needs time to develop her skills, going for an early invade can give you a strong starting point. When playing around your Ultimate, don't waste ganking opportunities by holding onto it."} {"label": "poppy", "text": "Avoid fighting around objectives as Poppy may use her Ultimate R to knock away the Jungler and cost your team the Baron/ Dragon. In team fights, disengage and avoid team fighting in the jungle as it will allow Poppy to get a good knockup with her Ultimate R or pick off a key target with her E."} {"label": "olaf", "text": "His first item component will be a massive spike, increasing his overall damage in the game. The spike will bolster his overall damage potential."} {"label": "yasuo", "text": "Call on the near target after killing the enemy. Once Yasuo reaches level 11, his Ultimate R will have two points in it."} {"label": "taric", "text": "In team fighting, focus on the squishiest and easiest to kill high priority targets in the backline. Your Ultimate R will help you a lot in the backline."} {"label": "veigar", "text": "Moreover, whenever your Flash is broken, you should always play safer and be more careful to avoid being caught by Veigar while you are ahead. Try and space Veigar accordingly in the team fights."} {"label": "zed", "text": "Zed will flanculate and remove squishy targets with his Ultimate R. Make sure your flanks are monitored during the nap of a lens so that it cannot get the jump on you."} {"label": "xerath", "text": "The first purchase of Xerath's item components will give it two advantages. First of all, Xerath will be released very quickly."} {"label": "ziggs", "text": "To maximize passive damage, use auto attacks into Q, E, and W for combos. Ziggs excels against short-range mages who can be constantly bullied by him."} {"label": "camille", "text": "Don't be afraid to look for more fights after you pick up your first item. You should stay with your team in the late game."} {"label": "rakan", "text": "Play aggressive frequently to gain a lead. Destroying the bottom lane tower will rotate to the mid lane and try to take that tower."} {"text": "Renata has great AoE lockdown.", "label": "renata"} {"label": "kogmaw", "text": "Take care of yourself by exchanging with him, and try not to let him shoot you down. Kog'Maw benefits from extended trades once he has a few points in his e."} {"label": "lulu", "text": "It will be difficult for the enemy team to eliminate Lulu's team due to the short reduction in capacity, and killing Lulu will really become next to the impossible. Lulu will be fully built by then in the game."} {"label": "rumble", "text": "Maxing out its Ultimate b will reduce its cooling and allow it to use it frequently, making it a decisive factor in objective combat. Rumble will dry up a lot of damage during this phase of the game"} {"label": "swain", "text": "Ward should be placed in traffic areas during the final stages of the game. Stay with your team at any time and avoid travelling alone on the map."} {"label": "reksai", "text": "Rek'Sai has a healthy clear. The health regen while burrowed is possible through use of the W key."} {"label": "zoe", "text": "Take Zoe first or look for goals when she's nowhere near. Zoe's Q interval increases on her E once she reaches level 6."} {"label": "alistar", "text": "To reduce the risk of all-in-one, position the minion wave closer to your turret. This can make it harder for Alistar to commit to your ADC and give you more time to react."} {"label": "yorick", "text": "The team may need Grievous Wounds to beat Yorick. Yorick isn't very early."} {"label": "sion", "text": "Kite and disengagement is Zion's greatest threat in a team fight. Try to keep him away from your team so he is unable to get a good Q knockup. Avoid regrouping and fighting in the jungle as this will allow Sion to get a very good result with his Q or get a very good Ultimate Roff."} {"label": "aatrox", "text": "Aatrox is vulnerable to CC and should be killed before he can use his combo. It's best to look for fights when Aatrox doesn't have his Ultimate or Flash on cooldown."} {"label": "rammus", "text": "A push from an enemy can lead to Rammus getting ahead of his team. Regular opportunities for a push can help Rammus get his team quite ahead."} {"label": "kled", "text": "In duellant Kled, watch his secondary bar. If Kled's secondary bar is almost full, he'll go up during the skirmish and be able to kill you."} {"label": "nasus", "text": "Finishing the game as quickly as possible means trying to kill or disable the enemy champion before it becomes too strong. As Nasus focuses on the agriculture of his health and his gold, his Ultimate R will allow him to inflict massive damage and turn the tide of the game."} {"label": "zyra", "text": "At level 6, the release of Zyra's damage and the destruction pressure are intensifying. Play around your Ultimate R to search for aggressive parts with your ADC."} {"label": "cassiopeia", "text": "She needs to keep a constant eye on her mana pool otherwise she will have minimal lane pressure. Cassiopeia is one of the most immobile champions in the game."} {"label": "quinn", "text": "Once you get your Ultimate R, you will be able to make sure that you can roam around and pick kills all around the map. This will make you a nuisance for the enemy team."} {"label": "kled", "text": "Kled will try to play super aggressive in early play to get a murder. To counter Kled's aggression, stay at a maximum distance and avoid excesses if you are weak early laner game."} {"label": "gangplank", "text": "Gangplank's passive ignites his attacks, dealing true damage over time and granting movement speed. Gangplank's Q deals damage to targets and grants additional gold and silver serpents if it kills the target."} {"label": "lulu", "text": "Lulu's Ultimate R makes it difficult to remove it. Lulu's early game can be incredibly hard to play against if you're a melee champion."} {"label": "masteryi", "text": "Master Yi would have caused massive damage at the end of the game. Master Yi could continue to do everything about enemies because his Ultimate ability is very common during this phase of the game."} {"label": "mordekaiser", "text": "After acquiring your Ultimate R, your duel capabilities will improve. In these situations, you should try to remove the enemy jungler whenever possible, followed by taking control of the Dragon or Rift Herald. Level 6 is an important peak for Mordekaiser as it can convert a fight to 1 v 1."} {"label": "ezreal", "text": "Ezreal uses his Ultimate R to snipe someone on the map. Ping your team as Ezreal's Ultimate R moves across Summoners Rift to allow them to dodge it."} {"label": "tristana", "text": "All its capabilities will now be exhausted, Which means she can use her W to reposition herself frequently"} {"label": "fiddlesticks", "text": "At this stage of the game, Fiddlesticks should\u2019ve completed an item or two. His damage output will be quite high which can allow him to win mid-game team fights."} {"label": "nunu", "text": "Join neutral objective fights and set up death brushes with the Ultimate R. Build AP and prepare to damage opponents significantly."} {"label": "senna", "text": "It should focus on gathering some souls early. It hits Level 2 quickly."} {"label": "lucian", "text": "This will help him massively in neutral and objective battles and duels. The amount of damage on Ultimate R dishes is significant."} {"label": "gragas", "text": "As a top laner, Gragas' ability to go for a balanced or a tanky build makes him effective at absorbing damage and engaging the enemy team. Gragas' dash provides significant peel for his carries."} {"label": "velkoz", "text": "The Ultimate R ability of velkoz the root in place, making it easy for enemy champions with a varied crowd control to interrupt its Ultimate R. The enemy champions with a varied crowd control can quickly get to the top of velkoz with their team after interrupting their Ultimate R."} {"label": "morgana", "text": "Morgana's E has a very long cooling period. If you can lure him, you should try to use the cooldown to play more aggressive and try to kill Morgana."} {"label": "chogath", "text": "Once they\u2019re dead, either move to Baron or the Elder Dragon or siege and try to end the game. Make the call for objectives like the Baron or Elder Dragon when an enemy is dead and when your Ultimate t is up."} {"label": "lissandra", "text": "His Ultimate R at level 11 will give him a lot of choice potential. It can use this ability frequently, which means that team fighting and choices will be quite frequent."} {"label": "karma", "text": "Karma's Ultimate is strong up until level 6. If you are strong at level 6, you will be stronger than Karma once both hit level 6."} {"label": "urgot", "text": "When Urgot reaches level 6, its exchange capacity increases. Urgot's ability to take out his commercial opponents decreases when he is hit by his Ultimate R (executor)."} {"label": "nunu", "text": "If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you're gone."} {"label": "briar", "text": "the interaction between briar's E and W (her other ability) is somewhat frustrating. if briar doesn't participate in jungle or near-wall team fights, she will be missing out on additional crowd control opportunities."} {"label": "yorick", "text": "Take care of Yorick Graves. Yorick Graves has three or more gules in which he can spawn."} {"label": "kogmaw", "text": "After using his ability, he gets a stack of living artillery for 8 seconds. For combos, your go-to is a simple Q into your E and R before activating W and then spamming away with attacks, using R again as you can."} {"label": "leesin", "text": "Playing around the vision will really be important to achieve this goal. Try looking for picks around the map. Your kit allows you to fool them easily and escape if a fight goes wrong."} {"label": "gragas", "text": "At level 3, Gragas has a massive all-in combo threat. Gragas's engage and disengage capabilities make him great at starting or ending fights."} {"label": "gangplank", "text": "Destroying Gangplank's Barrels E will reduce his AOE damage and ability to win fights. Try to avoid fighting in areas that are tight like around objectives or in the Dragon."} {"label": "nunu", "text": "Disengage and CC can interrupt his Ultimate R. Healing reduction can counter him during the early game."} {"label": "viego", "text": "Agricultural camps were an effective strategy for rapid energy savings. It was crucial, especially if the enemy was pushed up."} {"label": "qiyana", "text": "This, grab another element as needed before Auto attacking and using Q again. However, she can struggle into bullies or champions that can win extended fights."} {"label": "gnar", "text": "He's ranged poke allows him to chip at his opponent while they try to farm. When he Qs, he can keep chipping on his opponent and force them out of the lane."} {"label": "tahmkench", "text": "For skill order, start Q than W than E, before maxing Q than W than E, taking ult whenever you can. Starting the game, your main focus is going to be on both farming and looking for good trades and poke."} {"label": "reksai", "text": "The amount of damage dealt will be phenomenal, especially with her E."} {"label": "gangplank", "text": "You should continue to farm during the mid-game to upgrade your Ultimate R and earn more gold. Try to delay team fights as long as possible while poking the enemy down with Barrels."} {"label": "zac", "text": "The enemy will have to play with a constant fear of being all-in-fact. When a chance arises, use the fog of war to catch the out-of-guard enemies."} {"label": "hwei", "text": "He will be stronger than you early. you will have some levels under your belt"} {"label": "ornn", "text": "His tankiness will be phenomenal during this phase of the game. Combined with his deceptive damage, it will become tough to deal with him for the enemy team."} {"label": "darius", "text": "If you try to run away, Darius will pull you back with his E. Darius will kill minions extremely quickly with his Q if used in a minion wave, causing the wave to push to your tower."} {"label": "samira", "text": "The Ultimate R that Samira uses is capable of causing significant damage. Samira's utility and dash capability allow him to escape sticky situations makes him an incredibly strong and mobile champion."} {"label": "tristana", "text": "The capacity will be over a short cooling period that allows it to use it both aggressively and defensively when it wants to. All its capabilities will now be exhausted,"} {"label": "heimerdinger", "text": "His abilities can easily one-shot enemies if they are not careful or if Heimerdinger sets a death brush somewhere. Heimerdinger can also take on the Baron singlehandedly."} {"label": "kalista", "text": "Kalista's early game strength can be countered by harassing and poking her down. Harassment and pokes can prevent Kalista from snowballing her advantage."} {"label": "nilah", "text": "The active buff from W also gives nearby allies a slightly shorter shield. Enemies dashed through take damage after the initial dash."} {"label": "nunu", "text": "Take the objective when Nunu is dead or on the other side of the map. Nunu is rather immobile in team fighting once the fight has started."} {"label": "skarner", "text": "Good vision control can make it difficult for Skarner to gank the tracks with his E and Ultimate. The division of the enemy team makes it difficult for Skarner's Ultimate to hit a carrier champion."} {"label": "udyr", "text": "Concentrate as soon as possible. Since he's not really good at team fights, you could force a team fight while he's in his jungle agriculture"} {"label": "garen", "text": "The enemy team may waste a lot of valuable summoner spells by baiting Garen into attacking aggressively. Garen's E ability lets him do more damage in 1 v 1\u2019s when the enemy is alone, allowing for increased damage output with one complete rotation of his abilities."} {"label": "kindred", "text": "They go gank early and Pantheon can gank early too. Pantheon can put pressure on them as much as possible."} {"label": "fizz", "text": "Walking towards your allies while being hit by Fizz's Ultimate R helps minimize damage from the AOE effect of his shark. Fizz has good kill pressure at levels 3 and 4."} {"label": "belveth", "text": "This is especially true if they are ahead, as you will not win early fights with them. You should be proactive with your Ultimate."} {"label": "lucian", "text": "Do not use E recklessly. Stay at the back of your team near the Support so they can peel you and protect you."} {"label": "aphelios", "text": "This is especially true if Aphelios gets his Mythic item before the enemy ADC. Aphelios is good in mid-game team fights thanks to the potential of his Ultimate R."} {"label": "cassiopeia", "text": "Her all-in will be heavily intensified at this stage of the game. Cass is a late-game monster."} {"label": "ornn", "text": "You need time to come online and you shouldn\u2019t be fighting unless you have a clear early advantage. Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays."} {"label": "morgana", "text": "It's especially true if his opponent has a hard form of CC. Disappeared from his Q can give his enemies a long window to harass her freely."} {"label": "aatrox", "text": "Respect his all in potential when he\u2019s completed the recipe as his damage output will heavily increase. Aatrox is strong no matter what if you cannot dodge all instances of his Q."} {"label": "skarner", "text": "His E can be really hard to play against especially in the middle of the game. Skarner is subject to CC (crowd control) and can be locked quite easily."} {"label": "leesin", "text": "This means that it will destroy a large amount of burst damage and eventually kill squishy enemies by itself. At level 11, he'll have two points in his Ultimate k."} {"label": "caitlyn", "text": "She will be able to take down tanks easier than ever if she positions correctly. Positioning is important so they don't take you down and you're good to go."} {"label": "lucian", "text": "Lucian's wave with W, Q and Ultimate R gives him priority very quickly. Lucian's wave with W, Q and Ultimate R helps him set goals with his Jungler."} {"label": "alistar", "text": "In addition to less cooling, Alistar reportedly purchased items that make it incredibly tanky. Alistar will be able to take more damage and survive fighting because of the tanky items he acquired."} {"label": "fizz", "text": "When Fizz puts a second point in his Ultimate R at level 11, he will be incredibly scary to play against because his Ultimate R will be on a low cooldown and deal a lot of damage. Fizz will max his first ability at level 9."} {"label": "vex", "text": "Follow up by using your ultimate against a dash in before using W and attacking. And she can struggle against non-dash-reliant high-damage champions who can simply blow her up."} {"label": "masteryi", "text": "Master Yi can dodge addresses and CC so timed correctly while using his e. Master Yi is strong at the end of the game as he can a door-to-door enemy fire."} {"label": "graves", "text": "No low health enemy on the map will be safe once Graves gains three points in his Ultimate t. Graves can dash into enemies, auto-attack them twice, and use his Ultimate t to finish them off."} {"label": "taliyah", "text": "Don't push too far forward if you don't have anyone nearby. Taliyahs Ultimate R will allow him to take enemies who are alone or isolated without assistance."} {"label": "tahmkench", "text": "CC (Crowd Control) is your best friend in the fight against Tahm Kench. Against Tahm, opt for regular exchanges from inside the minion wave to keep you safe from all-in-one potential."} {"label": "shyvana", "text": "Trading with Shyvana when she has a lot of minions doesn't matter. At level 6, Shyvana has access to a brand new kit."} {"label": "alistar", "text": "Alistar has a limited range. With a good enemy positioning, Alistar can be incredibly difficult to engage."} {"label": "lulu", "text": "Lulu's abilities are a key factor in his dominance. The enemy laner will be disadvantaged against Lulu."} {"label": "gragas", "text": "Gragas's E can also be used to interrupt abilities and enemy dashes. Gragas's ultimate ability can be dodged easily by enemies who have dashes or movement tools."} {"label": "pantheon", "text": "Avoid trading with Pantheon when his Passive has lots of stacks as he will deal lots of damage in a trade. The best time to fight Pantheon is when he has no stacks, and an ability on cooldown."} {"label": "vayne", "text": "A common strategy is to attack into Q and E procs to make it difficult to trade back. Vayne excels against melee skillshot top laners due to her easy dodges and outdures."} {"label": "qiyana", "text": "Stacking tenacity will let you do a lot more in fights. Neutral Objective fights are pretty easy to deal with if you use your Ultimate R properly."} {"label": "amumu", "text": "Successfully ruining the lower lane should encourage calling to take the Dragon. Taking the Dragon will give you an early soul."} {"label": "warwick", "text": "Once Warwick has levels and objects under his belt, he'll be stronger. If Warwick invades you early, step back."} {"label": "veigar", "text": "Veigar can peel for his team at the same time as getting choices. It's very important for someone as immobile as Veigar."} {"label": "kogmaw", "text": "Kog'Maw will have several elements during this phase of the game. This will cause him a lot of damage to the enemies and he will just sculpt a path through the enemy front line."} {"label": "morgana", "text": "The completion of Morgana's quest would give his team an advantage in terms of situational awareness and positioning. With Morgana's guard, his teammates will be able to set up ambushes more effectively and catch enemies out of the guard."} {"label": "taric", "text": "Pushing will prevent you from engaging and securing the murders. Keep the minion wave closer to your side of the card throughout the previous parts of the game. Taric's Ultimate offers a ton of extra Kill pressure. Play smart and remember when you're weak so Taric can't use their Ultimate to run you."} {"label": "twitch", "text": "They can guarantee a much easier goal than you. Keep them where they are before they can reach the goal."} {"label": "missfortune", "text": "You should look at your positioning and never be directly behind a minion. Miss Fortune can melt the enemies' health bars with her t."} {"label": "morgana", "text": "Morgana is good at level 6 when she unlocks her Ultimate R. Morgana's death pressure isn't the best until she unlocks her Ultimate R."} {"label": "fiddlesticks", "text": "Lookout and be cautious when trying to get a good Ultimate R off so you don\u2019t get killed before a fight breaks out. When sieging an objective, make sure you ward around the objective in question to catch out Fiddlesticks before he engages with his R."} {"label": "rammus", "text": "The ultimate can also be cast while using Q, causing additional damage and knocking up enemies in its center. Stepping past opponents after they're taunted helps Rammus's gameplay."} {"label": "xerath", "text": "Don't stay at the track 6 post because he could sting you. When Xerath gets his Echo from Luden, he will greatly increase his poke and push power."} {"label": "missfortune", "text": "If Miss Fortune finished her first element, her damage performance increases considerably. With more levels under her belt, Miss Fortune can easily blow up enemy champions."} {"label": "neeko", "text": "Neeko is very squishy. Neeko can easily get blown up by the enemy once she is locked down."} {"label": "kennen", "text": "If you see Kennen running towards you, try to disengage as soon as possible. Make sure you have a vision on your side in case Kennen tries to flank you."} {"label": "garen", "text": "After getting a few levels or an item, you can look to play more aggressively. When looking for fights with aggressive playstyle, use your Ultimate R."} {"label": "hwei", "text": "This will help him get kills. The longer the game goes, the stronger Hwei will be."} {"label": "rammus", "text": "Always stay on the side of the map that the next major objective is on. If the Baron is up, always stay on the top side."} {"label": "kindred", "text": "It will increase the overall damage and allow it to be quite mobile during the fighting. Another point in its Ultimate R will increase the frequency with which Kindred can use capacity."} {"label": "fiddlesticks", "text": "Fiddlesticks Ultimate R allows him to deal damage to tons of champions at once in closed areas during team fights. Fiddlesticks' W heals him a lot in team fights, providing extra sustain/damage."} {"label": "annie", "text": "Setting up multiple death brushes is her key to success during this phase of the game. In the mid-game, Annie is powerful whenever her Ultimate R is up."} {"label": "lulu", "text": "At this stage of the game, the protection and shielding capacity of Lulu will increase considerably after completing its first element. After obtaining his first article, Lulu inflicts a large amount of damage in trade against enemies."} {"label": "akali", "text": "The goal is to get the first element quickly so that all elements become more powerful and deadly. After Akali recovered its first component, the damage production of its Q will increase considerably."} {"label": "sejuani", "text": "Neutral objectives are non-player objects controlled on the map that can be challenged. She will certainly win any Smite fight if she uses her E correctly."} {"label": "ahri", "text": "The 'fog of war' can be used by Ahri to set up ambushes for enemy team members, especially when fighting over a neutral objective like Baron. Fights taking place in closed areas like the Jungle are ideal for setting up multiple kills with Q ability."} {"label": "jayce", "text": "They will not be able to zone you away from farm or poke you out of lane. The enemy does have the range advantage so they will probably try and auto-attack you frequently."} {"label": "xayah", "text": "When you fight, be careful and watch over his E. At level 6, Xayah has more pressure than you, and she can turn against the fighting."} {"label": "anivia", "text": "A player should look for aggressive plays when her stun is down. You will win a fight with her after she uses her stun."} {"label": "graves", "text": "Group with your teammates and look for siege objectives together. Seek picks as a team to open up the map together."} {"label": "camille", "text": "She should be careful about ganking lanes that have enemy champions with knockbacks in their kits. She should wait for her teammates to bait out the knockback before going in for a kill."} {"label": "ahri", "text": "As long as you avoid his charm, Ahri has no way to shoot you. Ahri wanders after unlocking his Ultimate at level 6."} {"label": "kogmaw", "text": "As it will be overheard, it will allow your Jungler to gank your way. This will also force him to use his Ultimate y or e to grow with- from which you can profit."} {"label": "jinx", "text": "Focus on kiting and auto-attacking the nearest enemy champion. Avoid walking too far forward so you do not get caught out and focused by the enemy."} {"label": "seraphine", "text": "Once Seraphine has finished her first article, her Q damage will increase and her threat to kill too. Be sure to avoid being struck by Seraphine QS."} {"label": "akali", "text": "Akali is capable of all squissy champions at level 6 because she gets tons of mobility and damage thanks to her Ultimate. If Akali wasn't aggressive before Level 6, expect her to do so once she's reached the level."} {"label": "sylas", "text": "This breaking capacity of Sylas also allows it to obtain on a stationary or vulnerable port. The Ultimate R of Sylas depends entirely on the enemy team comp. If the enemy has ultimate failures, Sylas will not be able to do much."} {"label": "udyr", "text": "Make sure you are always on the side of the map that the next major goal is on. If the Baron is standing, always stay on the upper side."} {"label": "malphite", "text": "Team fighting is where Malphite excels with its Ultimate capability. Malphite's ultimate ability is an AOE (Area Of Effect) capability that can cause multiple people to fall."} {"label": "belveth", "text": "The focus should be on ganking lanes with low mobility or for allies with early CC. At level 3 and 4, the strength of your basic abilities will be significant."} {"label": "draven", "text": "Draven has a Passive that allows him to snowball easily if he gets an early kill. Draven will usually get an expensive AD item on his first back."} {"label": "sion", "text": "His death pressure also increases, so pay attention to his 6th level of power. The extended trades do not work in Sion's favor."} {"label": "heimerdinger", "text": "Try and track Heimerdinger's Ultimate cooldown post 6. It is crucial that you hit level 2 at the same time as Heimerdinger."} {"label": "taric", "text": "The only time you can move forward is when you try to use your E. If the enemy is regrouping, try to team up with your team as well."} {"label": "ziggs", "text": "Ziggs will try to delay a team struggle as long as possible while he poses with his Q. Try to force a fight so it can't bring you down and force you to disengage."} {"label": "tryndamere", "text": "Trendamere's late scale is phenomenal, which means he can shoot squishy enemies after slowing them down and catching them up, giving him a pivotal role in the game. Be very careful in this matchup that Tryndamere can easily all-in and kill you in this matchup early. The wave must be frozen near your turn, or you will have to pay expensive."} {"label": "karma", "text": "Staying with your team in the late game is crucial to success. If you get caught out, it will result in the enemy forcing a fight or taking the Baron."} {"label": "teemo", "text": "Teemo has little control over the Dragon. The Dragon cannot be taken alone by Teemo."} {"label": "kaisa", "text": "Make sure you watch the map when recalling so she is unable to snipe you with her W and follow up with her Ultimate R. Kaisa is versatile when it comes to builds and team compositions."} {"label": "pantheon", "text": "He is a great early game champion because he has phenomenal burst damage during the early game. Anyone who is immobile will have issues with him."} {"label": "jhin", "text": "This will allow him to soften up his target without the help of his Support, and once they are low enough, he can all-in them. jhin becomes safer as he builds critical strike."} {"label": "galio", "text": "After Galio has completed his first item and has many points in his Q and E, he will be able to quickly push the wave and roam. Try and match Galio's wave clear and keep him pushed in so he cannot roam for free."} {"text": "The Ceradus Grudge makes Ezreal difficult to get on top of, so keep yourself safe and pump out damage.", "label": "Ezreal"} {"label": "akshan", "text": "An Akshan has supported and recovered its first component element, which increases its damage production and its ability to trade. He should look for aggressive parts once he has brought his first component."} {"label": "ezreal", "text": "Ezreal's damage output intensifies after picking up his first component item. Ezreal can look for more aggressive plays once he has his first component item."} {"label": "pyke", "text": "Try to get as close to the enemy or bait out any dashes before using your Q. Go for short burst trades against the enemy."} {"label": "nautilus", "text": "The importance of being present during team fighting cannot be overemphasized. Being present during the team fights allows to peel for their portages."} {"label": "heimerdinger", "text": "His abilities can easily one-shot enemies if they are not careful or if Heimerdinger sets a death brush somewhere. Heimerdinger can also take on the Baron singlehandedly."} {"label": "nasus", "text": "Split's thrust allows Nasus to take advantage of its Q capacity. When Nasus splits up, he can use enemy team numbers to trigger a fight."} {"label": "xinzhao", "text": "Avoid fighting unless your Ultimate R is in place. Fighting without it will make the end-of-the-game team's fights much more difficult."} {"label": "amumu", "text": "However, he is a weak duelist, especially in the early game. Moo Moo's passive causes Enemies hit by his basic attacks and ultimate to be cursed for 3 seconds."} {"label": "tristana", "text": "She's completely useless if she falls late in the early game. Without articles, it depends on them and without them, the game could as well be a 5 v 4 due to its efficiency in the game."} {"label": "zilean", "text": "After Zilean finished his first article, his wave will be strong enough. Stay outside the minion wave at all times so Zilen can't grow, poke and CC you."} {"label": "gragas", "text": "If you dodge Gragas' E, you'll have an easier time fighting him. Gragas will be ganking a lot early, so it's essential to counter this by having good vision."} {"label": "nunu", "text": "Nunu's Q will win every battle if he is at 50/50. Take the objective when Nunu is dead or on the other side of the map."} {"label": "kassadin", "text": "Focus on farming rather than fighting. Split up and farm the side waves once your ADC and Support have rotated to the mid lane."} {"label": "shen", "text": "Keep the wave near your turn. The enemy has no kind of sifting potential and can be easily exposed to ganks."} {"label": "nunu", "text": "This can be recast up to twice more. Nunu's ultimate roots Nunu in place and creates a circle around them for 3 seconds."} {"label": "seraphine", "text": "Your CC should be easy to land. He's got a solid playing field."} {"label": "masteryi", "text": "it will find much easier to win self-attack exchanges with the enemy laner. When there are no team fights, go on a side track and push."} {"label": "zyra", "text": "As a result, your abilities will cause much more damage that will allow you to choose squishy targets. At level 9, Zyra would have maximized his Q or E."} {"label": "yorick", "text": "Yorick can continue to push or decide to join the team fights at this stage of the game. In any case, he will do a plethora of damage and excel in the battles piled up."} {"label": "samira", "text": "To limit Samira's potential, try to keep your distance. Keeping the minion wave even or closer to your side of the card reduces Samira's full potential and keeps you safe."} {"label": "swain", "text": "He can use track bushes to kill enemy targets solo with ease. Swain's Ultimate R will be really powerful from level 11."} {"label": "briar", "text": "She is good in the mid-game If she gets an early lead she will be strong during this game phase"} {"label": "trundle", "text": "When Trundle activates his Subjugate n, step back immediately. Trundle will become much more tankier after having activated his Subjugate n."} {"label": "camille", "text": "The player camille is advised to stay with her team. Camille does not want to go in without her team."} {"label": "nasus", "text": "Later the game will go, Nasus will be stronger. Nasus' strength increases with the number of batteries on his Q."} {"label": "ahri", "text": "Even though she will be playing the Support role, Ahri has great burst and pick potential on targets that are moving around the map alone. Make sure you group and avoid walking in areas that are unwarded when you know Ahri's been nearby."} {"label": "sejuani", "text": "The recommended skill order is E > W > Q, with ult maxed whenever possible. Her build orders typically start with a green monster, followed by Heartsteal and tier 2 boots."} {"label": "kayle", "text": "Power farming is the key to success in the early game. Minimizing trading will help you reach level 6 faster."} {"label": "jarvan", "text": "Jarvan IV will be unlocking his d > e combo at level two, which will allow him to catch and CC overextended enemies with utmost ease. This will also let him show extreme prowess during Jungle duels."} {"label": "swain", "text": "Burst and poke is the best way to win a fight against Swain. Try to catch him before a team fight starts."} {"label": "thresh", "text": "The first ally champion to go near the lantern can dash to Thresh. Thresh's E has a passive where his attacks deal additional damage upon winding up."} {"label": "sivir", "text": "Continue to fly kites in team fights and systematically adapt your positioning. Avoid staying in the fights because you will be an easy target."} {"label": "akshan", "text": "Cleaning kills when possible but don't get too close to the heavy CC champions otherwise, you'll certainly get killed. Use your E carefully in this phase of the game."} {"label": "sylas", "text": "He will have to make sure that he takes the appropriate ultimates to be effective in the game. Level 3 is a decent peak of power as it allows it to access all its basic capabilities."} {"label": "kassadin", "text": "If kassadin falls behind, they will struggle to lane effectively and delay their first major power spike. The primary goal for kassadin in the early game is to focus on power farming."} {"label": "yasuo", "text": "Grouping, but not one on the other, will reduce the effectiveness of Yasuo's Ultimate R. Do not fight inside the jungle as it facilitates the subsequent use of its Ultimate R by the Yasuo Tornado R."} {"label": "quinn", "text": "This will make you a nuisance for the enemy team. Quinn's level 6 power spike is not as strong as many other ADCs."} {"label": "drmundo", "text": "Dr Mundo is rather immobile and can easily be killed when locked down. Request assistance from your Jungler to execute Dr Mundo when he is low."} {"label": "sett", "text": "If you are grouped together and in agreement with each other, it will be more difficult for him to do so. When no team fight occurs, Sett gets into a side lane and tries to divide the thrust."} {"label": "kassadin", "text": "When in doubt, simply let your opponent push you in and farm under tower. In the mid game, Kassadin is very happy split pushing, at this point in the game his ultimate and E clears waves quickly and easily, meaning he can start scaling incredibly quickly."} {"label": "brand", "text": "The enemy will be able to poke you down if you are not careful. It is crucial that you do not let the enemy land a hit upon you while playing Brand."} {"label": "fizz", "text": "Being prepared to sacrifice some CS (creep score) for XP (experience points) will help find an all-in strategy later. Once you have a few levels under your belt, look to play aggressively and go for kills."} {"label": "warwick", "text": "Securing the Dragon Soul will increase the chances of winning the game for your team. If you can choose someone with your team's choices, call the Baron or Dragon to continue your lead."} {"label": "sett", "text": "Sett's loading phase is strong. Expect Sett to play aggressively and go for early murders."} {"label": "ezreal", "text": "After he has completed his first component item, Darius\u2019 trading and kill pressure further increases. He can 1v1 most enemy Junglers at this time."} {"label": "khazix", "text": "Khazix is subject to CC capabilities, especially when its E or Ultimate R is in decline. Once he made him an easy target to dismantle, the khazix squishiness."} {"label": "vex", "text": "Try to separate slightly so that Vex can't handle a lot of AOE damage with its Q and E. It could be very beneficial to rip Vex's W with poke before starting a fight, because it will miss the shield to protect itself."} {"label": "akshan", "text": "The enemy will keep you pushed in. The enemy will take your turn while you wander."} {"label": "kayn", "text": "It will allow him to flatten a lot of damage and kill the squishies and tanks (according to his form). At this stage of the game, Kayn takes shape."} {"label": "xinzhao", "text": "Xin Zhao has great potential. If the enemy goes beyond the boundaries, he can close the gap and shoot them down."} {"label": "akshan", "text": "Akshan is a champion who excels as a lane bully. However, he is squishy and can struggle against hard-engaged top laners."} {"label": "corki", "text": "Think hard and fast before using your Passive. Use your Passive only if it is beneficial for the entire team."} {"label": "twistedfate", "text": "Locking inappropriate cards during inappropriate times can cause a lot of problems too. The incorrect use of his Ultimate can result in both Twisted Fate and his team being killed, which will eventually lead to a massive launch."} {"label": "viego", "text": "The more effort you put into Viego, the higher your skill level. You should keep playing Viego to see the improvement in the ranks."} {"label": "teemo", "text": "To get a edge on the enemy tracks, use the track brushes. Use the track brushes to trap enemies with t and self-attacks while being hidden."} {"label": "seraphine", "text": "Avoid team fighting around major goals if Seraphine is nearby. Grouping closely together will benefit Seraphine and allow her to get a good Ultimate Roff and CC all your team."} {"label": "kassadin", "text": "Kassadin should shove his wave in to look for kills on other lanes. You need to earn as much gold and XP as possible so you can level up quickly."} {"label": "vayne", "text": "A fully maximized Ultimate capability will give Vayne a massive peak of power. This is absolutely necessary to win the game and allows Vayne to flatten tons of damage."} {"label": "sejuani", "text": "This lasts for 3 seconds after taking damage from champions or monsters. Her next basic attack, or ability deals bonus damage to these marked enemies."} {"label": "jax", "text": "Jax is a good duelist and will be able to fight most enemies who try to stop him. While you\u2019re a champion that is usually sent to split push, you might need to group with your team if the enemy is trying to force something."} {"label": "shaco", "text": "Drive a lot in this direction and see if you can help your Jungler and mid-laner. The act of roaming helps the jungler and the laner environment, which causes boredom to the enemy team."} {"label": "zyra", "text": "Ambushing when it goes to the objectives of the room can help swing the team's fight in your favor. It is crucial to avoid moving to unretired areas, as Zyra has great capture potential with its E and Ultimate R."} {"label": "xerath", "text": "Ward big goals and place the vision in high circulation areas in the late stages of the game. Keep watching so you can see the enemy moving around the map and see them start the goal."} {"label": "lillia", "text": "Look for the fights when their R Ultimates is in place. Fighting while Ultimates R is on the cooldown will result in no further damage."} {"label": "milio", "text": "A melee champion should be careful of the opponent's reach. He'll constantly try to intimidate you with his superior rank if you're a champion of melee."} {"label": "soraka", "text": "A fully maximized Ultimate R will ensure that Soraka can use it in a given team fight. Combining Soraka's ability in haste with a maximum of Ultimate R allows him to heal his team frequently."} {"label": "cassiopeia", "text": "Cassiopeia has a powerful level 2 all in with Q and E spam."} {"label": "wukong", "text": "The first capacity of the crazy will be maximized at level 9. Maxing's first ability will help him to bring down a lot of damage to the enemies he manages to get his hands on."} {"label": "tristana", "text": "This step of the game is made or pause for Tristana. Tristana can be strong if she's not behind, but if she's not in front, she'll be incredibly weak."} {"label": "leesin", "text": "Lee Sin should finish the game by then, as it will now begin to fall. Once Lee Sin gets 3 points in his Ultimate k,"} {"label": "vladimir", "text": "If Vladimir's allies move on his path after destroying their turn, he should turn and move around the map to continue farming and win XP and gold. Vladimir can use his capabilities to quickly clear the minion waves so that his team can besiege/prevent an enemy team seat."} {"label": "quinn", "text": "It\u2019ll allow you to play aggressive and look for kills. Don\u2019t worry too much about baiting out her E before looking to fight."} {"label": "sett", "text": "You should team up with your team, but stay on the side. The flooding of an undeserved bush will make it harder for the enemy to react to your all-in-one."} {"label": "illaoi", "text": "This advantage can also be applied to the late game, where Illaoi has limited healing and is more susceptible to being taken down. Illaoi's all-in playstyle in the late game makes her more vulnerable to enemy takes."} {"label": "warwick", "text": "Warwick's biggest power peak is when it reaches level 6 and unlocks its Ultimate R. If you're in danger of dying, be ready for Flash as soon as Warwick is on your way."} {"label": "janna", "text": "Items like Executioner's Calling or Bramble Vest can help reduce her healing effectiveness. Take advantage of Janna's positioning when she walks forward to harass your ADC. Dismount and poke her with basic attacks and your Q while she's vulnerable."} {"label": "riven", "text": "Every time your Ultimate e is in place, you can look for aggressive games to try to kill the enemy. Your Ultimate e is an excellent trading tool that makes you much stronger."} {"label": "heimerdinger", "text": "Heimerdinger can use his empowered Q to take down turrets and enemies. Heimerdinger can use his empowered W to take down low health enemies."} {"label": "tryndamere", "text": "If Tryndamere is divided by pushing down in the middle of the game, avoid sending a lot of people to stop him when the Baron goes up. You'll need time to kill him even if you hire five champions to kill him, which could give his team a lot of time to take the Baron."} {"label": "zac", "text": "You should take advantage of your range advantage against Zac, but be careful not to overextend and put yourself in a vulnerable position. The constant harassment of Zac can lead to your disappearance, so be careful about the risks involved."} {"label": "taric", "text": "Keeping them alive as long as possible in team fights is a must to win the game. Once Taric gets 3 points in his Ultimate R, he will have a very easy time to fight with the enemies."} {"label": "viego", "text": "When you engage Viego in a 1v1 match, keep this in mind: Viego is pretty good early. Viego's Level 6 power peak is very good."} {"label": "akshan", "text": "Your goal is to survive the laning phase and win an XP and gold lead. You can then be stronger in the middle of the game, as long as you don't fall behind."} {"label": "kayle", "text": "If Kayle is behind, she can use her Ultimate R on an assassin in her team so that the enemy is distracted from her presence. The Q and W allows Kayle to catch up to fleeing targets with ease."} {"label": "anivia", "text": "Most champions attack Levels 2 or 3. She's not the strongest Mid laner at the start of the game."} {"label": "akali", "text": "Shadow Flamond's Donya is a great pickup before finishing the build as needed. Flash and Ignite are ideal summoner spells for midlaners like Rikali in general."} {"label": "shaco", "text": "Remember that you can easily target the enemy front line with it while your team deals with the enemy front line. When fighting around choking points, make sure you adjust your x correctly."} {"label": "darius", "text": "As the game progresses to the late stages, Darius's strengths become weaknesses. Darius is considered an early to mid-game champion, making him less effective in team fights during the late game."} {"label": "kassadin", "text": "When Kassadin is split pushing, it may be difficult for him to quickly join a team fight because stalling the game out for too long can be detrimental, as Kassadin becomes extremely powerful in the late game."} {"label": "olaf", "text": "Securing these objectives as a Jungler is crucial in the mid-game. The second point in Olaf's Ultimate ability will give him another spike."} {"label": "nocturne", "text": "Nocturne wants enemies to split up so he can use his Ultimate A to pick them off. Nocturne is super squishy and gets blown up in team fights quickly even with his s."} {"label": "tristana", "text": "Use your W only in emergency situations. Continue to pick up the farm in the side aisles when there are no team fights,"} {"label": "ziggs", "text": "Once Ziggs gets three points in his Ultimate R, he will inflict massive amounts of damage in a huge area during team and goal fighting. The fight in the landlocked areas will give Ziggs a huge advantage during team and goal fighting, especially during the Dragon and Baron battles."} {"label": "darius", "text": "Use your Ultimate e at a proper time in every fight. Getting resets on your Ultimate e will increase your chances of winning the fight."} {"label": "ezreal", "text": "Ezreal should attempt to abuse the cooldown of his E whenever possible. Stand behind minions to reduce Ezreal's Q damage."} {"label": "teemo", "text": "As a champion, expect him to try to harass you as much as possible. Investing in defensive starting objects could be a good way to deal with it from the beginning."} {"label": "kayle", "text": "Minimizing trading will help you reach level 6 faster. You should not trade items with others until you are at least level 6."} {"text": "Rely on zonjas for safety during late game team fights.", "label": "Nidalee"} {"label": "ezreal", "text": "Ezreal's E has a long cooldown that makes it difficult to use effectively. Ezreal requires time to scale up due to his itemization and skill shot requirements."} {"label": "sylas", "text": "Sylas' W is a point and click capability, which makes landing easier. Sylas'W can easily change the tide of a fight."} {"label": "kled", "text": "Kled's Ultimate R can score points on the motionless champions. Kled usually gets enough follow-up due to the increased speed of movement of the team."} {"label": "karma", "text": "Stand behind the minions but not close to them. If Karma uses her D ability, she will be vulnerable to attack."} {"label": "fizz", "text": "You should stay near your team in the late game. If you\u2019re not too far away from them, the enemy won\u2019t force a fight."} {"label": "kennen", "text": "Kennen is great into top bladers who want to engage. First strike is a great rune for extra gold and damage."} {"label": "kassadin", "text": "Kassadin is at his weakest in the early game."} {"label": "camille", "text": "Abuse your range advantage to bully her down and get an early health lead. Auto her when your empowered auto is up, and when she walks up to last hit."} {"label": "sylas", "text": "The enemy who buys Grievous Wounds can easily counter the healing of Sylas with a good amount. As Jungler, Your goal is to maximize gold and XP for your team through frequent ganks."} {"label": "soraka", "text": "Soraka can cause damage in team fighting because of his Q. Soraka can heal a lot in team fights because of her E."} {"label": "talon", "text": "The increased burst damage allows him to hide easily from the enemies of bamboo. He can use Level 6 to defend himself against adverse situations."} {"label": "diana", "text": "She will now invade the enemy Jungle, provided the allied laners have prio in their lanes. Diana can start ganking from level 3 onwards, but the more levels behind her the better."} {"label": "malphite", "text": "Instead of fighting in these areas, try to engage in open ways where you can avoid clinging to your team and reducing the chances of Malphite using its Ultimate H. Malphite's greatest threats are the attacks of Poke and Disengagement; if possible, focus on bringing it down before engaging in a team struggle to make it almost impossible to participate without dying."} {"label": "darius", "text": "He is going to invade you if you don't take action. You should not overstay your welcome when facing him."} {"label": "singed", "text": "Although you are a very strong split pusher in the middle of the game, be prepared to regroup with your team and fight 5v5. You should usually start grouping when there are no goals to be taken nearby."} {"label": "camille", "text": "Be very careful about getting poked out while farming. The enemy may try to bait you into an all-in this way so have an escape plan ready."} {"label": "gragas", "text": "The early game is when Gragas will be most active in terms of ganking. You can prevent Gragas from ganking by having good vision around the map."} {"label": "ekko", "text": "When Ekko hits level 3, he can start looking for aggressive plays. Until that time, Ekko can fight but is unlikely to gain any significant advantage."} {"label": "masteryi", "text": "Try to clean up the murders whenever possible. The champion can throw dives in turn early and try to get killed once his laner pushes the wave in."} {"label": "rumble", "text": "Rumble will dry up a lot of damage during this phase of the game Its ability to melt through enemy health bars will force its enemies to play defensively"} {"label": "shaco", "text": "It can leave the way and wander easily enough to get a cheese gank (even if it is laning). Shaco-S x can allow him to disengage as well as surprise all-in champions easily."} {"label": "sett", "text": "His W also causes misleading damage, while reducing damage to Sett. Sett can be put into a kit to forget when it is against a varied cart with a shape, a dash or a peel."} {"label": "gwen", "text": "Gwen excels during team fights as she can deal a lot of damage, especially in crowded areas. Her W allows her to reduce damage taken."} {"label": "volibear", "text": "You should prepare to fall back with your allies after using your Ultimate R in a team fight at the end of the game. To facilitate access to the enemy emergency line, you should regroup with your team, but stay on the side."} {"label": "drmundo", "text": "Do not get in the way of Dr Mundo unless he is trying to secure a Cannon Minion. Dr Mundo is rather immobile and can easily be killed when locked down."} {"label": "rumble", "text": "Rumble deals more damage when its bar is more than 50%. Be careful to take trades when it is above this amount."} {"label": "xinzhao", "text": "Xin Zhao is a weak champion from the beginning of the game. Xin Zhao is vulnerable to invasions by you and your team because of being a weak early game champion."} {"label": "sett", "text": "His team fight is quite powerful during this phase of the game. He has a multi-man E on the enemy."} {"label": "nautilus", "text": "Its commercial power and capacity at 1v1 the enemy Jungler will be very high. Always try to integrate the enemy Jungler as far as possible."} {"label": "lux", "text": "Keeping them alive as long as possible in team fights is a must to win the game. The shield will be powerful, so it will work really well against assassination attempts."} {"label": "vayne", "text": "A defensive element should allow it to consolidate its main port position of the team. By playing as a melee champion with Vayne, be prepared to sacrifice CS for XP and health."} {"label": "camille", "text": "When sieging an objective or fighting in a lane, make sure you have sufficient ward coverage to the sides so you can spot her before she engages. Camille Support can be aggressive from level 1, 2 and 3."} {"label": "yasuo", "text": "Yasuo is mixed up, so keep harassing him as much as possible. Get away from the minions and keep your distance while harassing to reduce his chances of covering you."} {"label": "senna", "text": "His Q costs a lot of mana. Unwise use of its Q can cause resource problems."} {"label": "shaco", "text": "Shaco will do a lot of damage to the enemy team now, especially to the squishy targets. Shaco has the potential to quickly reach low-health, immobile, and squishy targets."} {"label": "yorick", "text": "Painful wounds will reduce the healing provided by Yorick's Q and R and make it less powerful. Yorick will be looking for an E W to commit to one of your team members."} {"label": "galio", "text": "His biggest power spike is reached at level 6. Galio\u2019s R gives a large opportunity to gank and assist other lines or introduce himself in a team fight."} {"label": "gragas", "text": "You can flank and use your Ultimate R to catch out over extended targets and knock them into your team to start the fight. In particular, try to knock the enemy backline forwards into your team."} {"label": "veigar", "text": "Veigar will already have several objects. Veigar should focus on fighting around bottlenecks regularly."} {"label": "nami", "text": "It is crucial to be careful and avoid being caught by the control of the crowd of Nami. Defensive positioning helps protect against Nami's capabilities during fighting."} {"label": "kaisa", "text": "Once Kai'Sa gets three points in her Ultimate R, she will have a massive shield. She will have many upgraded abilities during this phase of the game."} {"label": "azir", "text": "If you spot the enemy Jungler nearby, back away from Azir because he might try to Shurima Shuffle and set up his Jungler. Azir will try and delay a team fight."} {"label": "brand", "text": "Brand should focus on blowing up targets that are squishy or who lack defensive stats. Avoid fighting in tight quarters such as inside the jungle or around an objective."} {"label": "taliyah", "text": "If you're a champion with a strong Ultimate, try to abuse his weakness right now. When trading with Taliyah, keep at least 1 minon behind you."} {"label": "caitlyn", "text": "She should be good at taking down early towers. At level 11, Caitlyn\u2019s Ultimate R will come in handy as she can execute higher health targets. Caitlyn\u2019s Ultimate R is useful for high health targets at level 11."} {"label": "draven", "text": "Do not move around the map or go anywhere unless someone is with you. Stand towards the back end of your team near your Support."} {"label": "pantheon", "text": "Pantheon is a dominant early game champion. Pantheon is expected to go for early ganks to get a lead."} {"label": "jhin", "text": "You should play safe for the first few levels. You need time to come online."} {"label": "thresh", "text": "Your goal during the laning phase is to search for murders and abuse the enemy as often as you can. Try to play aggression frequently to earn a healthy lead"} {"label": "skarner", "text": "You can use your Ultimate to help you gank your mid-lane at level 6. Once you have your first item, you can chat strongly with the enemy."} {"label": "taliyah", "text": "Its first capacity will be maximized at level 9. It can do a lot of damage now, especially when it fights near objective pits or choking points."} {"label": "varus", "text": "varus is a very motionless champion. Varus can be easily killed if crowd control is in diapers over him."} {"label": "drmundo", "text": "Items such as Executioner's Calling can be used to reduce his healing. Executioner's Calling reduces the amount of healing that Dr Mundo receives."} {"label": "riven", "text": "The thrust to Split without grouping can be risky, as it can attract the unwanted attention of the enemy team. To effectively divide the thrust, you have to use their strong potential of duellage in the middle of the game to fight and duel all those who try to stop them."} {"label": "yasuo", "text": "With its finished articles, Yasuo can easily pull squishes. Because of its finished articles and its ability to get out quickly, Yasuo will make a plethora of damage in a short period of time."} {"label": "varus", "text": "Varus has very long range auto attacks even for a bot laner, so when your opponent goes to farm shoot them. When going for trade if you can get away with landing 3 auto attacks into your E, you will have dealt massive damage."} {"label": "karthus", "text": "At level 9, his 1 will be maxed out. Anyone who is caught out by Karthus will take a massive chunk of damage and will probably even die if they are singled out by Karthus."} {"label": "zac", "text": "If Zac disappears, contact your team, as it may be heading towards the middle of the track. Contents"} {"label": "ezreal", "text": "ezreal should avoid using his E aggressively unless he is certain that no one can abuse him. At level 16, Ezreal will put the third point in his Ultimate R."} {"label": "ezreal", "text": "In the late game, it will be harder for Ezreal to kill tanks. As the game progresses, Ezreal will face difficulties in dealing with tanky champions."} {"label": "yasuo", "text": "Fighting outdoors makes team fighting more effective for your team. CC is your best friend in team fighting because locking it with CC makes it very difficult for him to stack his r, dashed with E and inevitably use his Ultimate R."} {"label": "xinzhao", "text": "Xin will have a maximum of two of its capabilities per level 14. It's an important boost to his duel power."} {"label": "viego", "text": "A complete construction will allow your damage to skyrocket. Use your Passive in a timely manner to avoid dying in group fighting."} {"label": "corki", "text": "Don't stand in the minion wave as he will be able to push and poke with his b or e. When starting a team fight, you need to engage quickly."} {"label": "neeko", "text": "This will also make it harder for her to get a good Ultimate R off as she has to close the gap in order to stun you. Stand outside of the minion wave at all times if possible."} {"label": "syndra", "text": "His combo R can CC an entire enemy team if they are grouped. Its E is a multipotent capacity that can keep it safe even when it pushes upwards."} {"label": "hwei", "text": "limit trading. poke if you can, but don\u2019t commit to anything."} {"label": "zilean", "text": "Zilean's Q W Q combo can be used to stun a group of enemies that is very beneficial in the nearby neighborhood fight. Zilean's Q W Q combo scales are quite high, so it can cause a lot of damage through this combo."} {"label": "kaisa", "text": "She can use her Ultimate R to reposition, engage and disengage from fights, and protect herself. When Kai'Sa purchased her first component item,"} {"label": "olaf", "text": "Focus on taking down the enemy carries. The focus should be on the backline and trying to take them out of the fight."} {"label": "kogmaw", "text": "Do not fight Kog'Maw when his e is standing. Look at everyone and kill Kog'Maw once his e is down."} {"label": "corki", "text": "If you're short range, or if you have a Support who is melee, try and avoid letting him bully you down with basic attacks (and his abilities) or else you'll find it hard to pick up farm or engage."} {"label": "karthus", "text": "Whenever you\u2019re fighting the enemy always take into consideration that he may use his Ultimate ability to finish you off. The more Ability Power and magic penetration Karthus gets the better and stronger he will be."} {"label": "pantheon", "text": "Going down when Pantheon's E is down makes him vulnerable to all-in attacks from the enemy team. This champion is an early game bully."} {"label": "amumu", "text": "It's good for Amumu because he'll be able to CC his entire team with his Ultimate there. Amumu is quite vulnerable to damage caused by poke."} {"label": "quinn", "text": "Just make sure that you ward around yourself to keep you safe. Use your E properly and timely in this matchup."} {"label": "nidalee", "text": "Her passives enhance movement speed and tracking enemy champions. Human Q throws a spear with increased damage range, while cougar Q is an auto-attack reset."} {"label": "yone", "text": "Use the ultimate ability to kill Yone quickly after gaining an advantage. Target the enemy line of defense during team fighting, using the fog of war to fly."} {"label": "nilah", "text": "Conqueror masteries ease Nilah's maxed out gameplay. Shieldbow is key in this build."} {"label": "warwick", "text": "His second passive is while below 50% health, he also heals for 100% of this bonus damage, and while below 25% of his health, he heals for 250% of this bonus damage. And this ability also applies on hit effects."} {"label": "rengar", "text": "If Rengar leaves the line, ping your teammates. If Rengar can't kill you in the way, he could try to wander. Ping as soon as he leaves."} {"label": "thresh", "text": "Take Flash and Ignite as summoner spells. Landing a flay into an auto attacking queue will deal a ton of damage."} {"label": "ahri", "text": "Swapping sideways will allow you to hunt enemies more easily with your Ultimate and E. Securing choices during this step will facilitate the achievement of neutral goals by your team."} {"label": "brand", "text": "He will be dishing out humongous amounts of damage during this phase of the game. Right now, he should be focusing on staying alive and not getting CC'd and picked off by the enemy team."} {"label": "nidalee", "text": "Another point in her Ultimate ability won't provide her with a huge spike. Her s will be maxed out at level 9."} {"label": "diana", "text": "Diana is playing with an assassin playstyle. Diana should be able to one-shot enemies with ease from now on."} {"label": "jarvan", "text": "Keep the wave closer to your side of the map early. This will make it much harder for Jarvan to chase you down the lane and zone you away from the farm."} {"label": "olaf", "text": "and he will hit enemies like a truck. Focus on taking down the enemy carries."} {"label": "karma", "text": "If you are strong at level 6, you will be stronger than her once you both hit level 6. When standing behind minions, it is recommended to not get too close to them as the enemy champion Q deals AOE damage that they can block."} {"label": "darius", "text": "Is really good in team fights thanks to his Ultimate e which can be reset if he gets the killing blow with it. Darius is really easy to kite."} {"label": "xinzhao", "text": "If you flank an undeserved bush, the enemy will have more trouble reacting to your all-in-one. Avoid being separated or away from your team in the late part because the enemy will force a fight while you're gone."} {"label": "rumble", "text": "Stay with your team in the middle of the game. Continue to play with your Ultimate on enemies who are overstretched or alone."} {"label": "jarvan", "text": "Once Jarvan is level 6, he can gank overextended or immobile lanes with his Ultimate m, which will usually result in a kill for him or his ally. If Jarvan builds AD, he is going to be very squishy in team fights."} {"label": "malzahar", "text": "You must stay away from the minions to prevent the E of Malzahar from spreading and causing further damage. You should take care of the varied poke and be prepared to sacrifice CS for better health preservation during the early rolling phase."} {"label": "gangplank", "text": "This will increase Gangplank's team fighting strength by a lot. Now he will have three points in his Ultimate R."} {"label": "mordekaiser", "text": "The first element will enable Mordekaiser to fight more effectively. Mordekaiser's damage will be quite significant with the component of the article."} {"label": "renekton", "text": "Additional healing will make fighting favored because it can cure some of the damage taken. Once forward, Renekton can constantly intimidate the enemy and again"} {"label": "hecarim", "text": "Hecarim's ability to deal damage will skyrocket during this phase of the game. He will be quite tanky due to his items and stats, which means that he will be a powerhouse of consistent DPS."} {"label": "malphite", "text": "The murders of the enemy jungler can be stolen if you let the goal of pursuing additional murders. Avoid letting the goal of winning a few more deaths because the enemy Jungler can enjoy it."} {"label": "darius", "text": "As other champions start getting items that counter Darius, he falls off more. Many champions becoming tankier makes it harder for Darius to kill them."} {"label": "xayah", "text": "Avoid going for prolonged trades with Xayah early because she will usually win them. Keep the minion wave closer to your side of the map early on so it protects you and makes the matchup safer."} {"label": "ahri", "text": "When Ahri reaches level 11, she will have 2 points in her Ultimate. At level 9, Ahri will maximize his Q."} {"label": "zed", "text": "Countering the glove is of paramount importance in this matchup. Not doing so will allow your team to fall back significantly. He/she can catch ignorant enemies with his/her W E Q combo, especially when the enemy is occupied at the last stroke of a minion. This combo does a lot of damage and can force the enemy to play defensively."} {"label": "caitlyn", "text": "In team fights, kite backwards when necessary. Caitlyn would\u2019ve completed multiple items during the mid-stage of the game. Caitlyn's high damage output is beneficial for this stage."} {"label": "yasuo", "text": "Yasuo is strong once he's 100 percent lucky. Yasuo's Passive allows him to reach this stage quickly."} {"label": "zilean", "text": "Try to kill someone and then abuse their death timer to earn more gold. Zilean's ultimate ability will be a lifeguard and will allow him to save key targets in major battles. He will simply have to make sure that he uses it properly (the most fueled target)."} {"label": "hecarim", "text": "He can easily be killed if he goes into the fight without his Ultimate ability and gets caught by the enemy team. This will allow the enemy ranged carries to kite him while the enemy tanks keep him away from their carries."} {"label": "ekko", "text": "Ekko's biggest power spike is at two items (Protobelt and Lichbane). When Ekko completes these items, he will become a one-shotting machine."} {"label": "wukong", "text": "Rift Herald is a goal. Drake is a goal."} {"label": "zoe", "text": "The enemy harassment continues to use Q. In the last game, staying with your team is crucial."} {"label": "kled", "text": "If Kled takes damage, he can easily recover Skaarl. Kled's Ultimate R launches team fights with ease."} {"label": "fiddlesticks", "text": "Using your position to set up ambushes near your team can help gain a significant advantage. At level 16 Fiddlesticks will put the third and final point in his Ultimate R."} {"label": "graves", "text": "The objective for Graves is to secure the Rift Herald and every Drake when it's up. Graves will receive a minor powerspike but will provide him with a significant damage boost."} {"label": "camille", "text": "You should avoid fighting Camille alone unless you have a clear advantage. Camille is weak early on."} {"label": "syndra", "text": "Without its E (capacity), Syndra was very vulnerable and vulnerable to gank attacks. Syndra without his E was a very sensitive target for enemy ganks."} {"label": "diana", "text": "Her s has a strong impact on the wave and she will tend to push the wave with it. Try to engage and fight her when her s is on cooldown."} {"label": "nasus", "text": "Consider using it to interrupt the ultimate Nasus and disrupt its release from damage. Disturbing the ultimate Nasus can be a pivotal moment in the fight, turning the tide in your favor."} {"label": "nilah", "text": "Nilah melts objectives like dragons. As a melee champion, Nilah gets bullied by most opponents."} {"label": "fizz", "text": "Fizz\u2019s main power spike is once he hits level 6. His Ultimate R is an incredibly strong tool that can help him get kills with ease."} {"label": "taliyah", "text": "Blocking enemies with post-six is crucial, but requires proper use to avoid death. The first damage caused by the talijah game is quite powerful, especially if it manages to land its C on the enemy."} {"label": "drmundo", "text": "Avoid split pushing when major objectives are up as you will be the champion who can Smite the objective. If you split push when Baron is up, the enemy will be able to secure it for free."} {"label": "kayn", "text": "Getting your form will be huge for you. Depending on the shape you get, you should increase your fighting frequency accordingly."} {"label": "thresh", "text": "Keeping them alive as long as possible in team fights is a must to win the game."} {"label": "nilah", "text": "Inegade and BT are part of the build. Surviving the early game is key."} {"label": "neeko", "text": "They will be trying to push. You force them to choose between using mana on the wave or you."} {"label": "brand", "text": "You should play aggressive and look for kills. Try to make sure the enemy is infected with Blaze."} {"label": "akshan", "text": "When this happens, Akshan can bring back a recently deceased ally. Putting the third and final point in Akshans Ultimate at level 16 is really beneficial to him."} {"label": "leblanc", "text": "Standing outside the minion wave and far behind is a good way to reduce Leblanc's ability to push and poke at the same time with his W. If you stand as far as you can, Leblanc will be unable to land his W on you, no matter what."} {"label": "jarvan", "text": "Look for picks during the mid-game to get your team ahead. Getting a pick here or there or blowing an enemy Summoner Spell can be more than enough to get a nearby objective."} {"label": "sion", "text": "A maximum of Ultimate R will further strengthen its overall potential and long-term overall damage. It will be a massive peak of power for him, because he can secure easy choices with it."} {"label": "aphelios", "text": "Extended trades work in the favour of Aphelios depending on his weapon setup. Try to keep trades short- preferably around his r."} {"label": "draven", "text": "Team fighting can be difficult for Draven because he needs to pick up his Axe's g during fights. If Draven drops his Axe's g, he will miss out on damage during the fight."} {"label": "graves", "text": "In the mid game, focus on objectives, clear vision, look for picks, and convert. Use your ultimate to blast enemies back and avoid skill shots."} {"label": "jax", "text": "While you\u2019re a champion that is usually sent to split push, you might need to group with your team if the enemy is trying to force something. Be prepared to rotate around the map and help them fight."} {"label": "katarina", "text": "She is outstanding in team fights due to her Ultimate R and Q > r combo. It is over for the enemy team if she manages to get a flank on them."} {"label": "teemo", "text": "To avoid walking through the mushrooms placed, try to take the non-orthodox path. Nashor's Tooth is a central element for Teemo."} {"label": "neeko", "text": "Once Neeko has her Ultimate R, her kill pressure increases. Back away from lane when low while Neeko has her Ultimate R up."} {"label": "fiddlesticks", "text": "Using Flash > Q on a high-priority target can help you CC and kill them quickly with your team."} {"label": "sona", "text": "Your Q should do a lot of damage now. Make sure you cut off the enemy before you all in them, you can't have enough damage to kill your target."} {"label": "aphelios", "text": "Aphelios should\u2019ve completed multiple items during the mid-game. He will start to dish out a lot of damage during the mid-game."} {"label": "bard", "text": "The bard's Passive allows him to switch between staying in lane and roaming quickly. A good Ultimate R can help initiate a fight and set up a wombo-combo."} {"label": "talon", "text": "Talon has the greatest amount of first blood in the game. Talon has a great potential for homelessness thanks to his E."} {"label": "warwick", "text": "Warwick falls at the end of the game, but that doesn't mean he's useless. A good Ultimate R on a key target is enough to win the game."} {"label": "sejuani", "text": "Its objective control is quite correct. Objective control refers to a player's ability to influence or dominate the battlefield."} {"label": "twistedfate", "text": "At level 6, twisted destiny kills pressure does not increase, but its ability to wander does. When Twisted's destiny disappears, ping immediately and try to match his clear wave so that he is unable to push you into your turn."} {"label": "elise", "text": "Flash Cocoon an isolated target to start the fight. Make sure you group closely together to make it harder for her to engage and pick someone off."} {"label": "amumu", "text": "If you're ahead of the game, Amumu could go for a full AP construction and blow up the enemies. Thanks to two super rollers (ss), you can look for aggressive parts in the way and start a snowball."} {"label": "veigar", "text": "You could try to abuse that to put it behind and miss the batteries. Veigar has an ultimate R."} {"label": "lissandra", "text": "Its wave is incredibly strong, allowing it to clear the waves quickly. She can then use her track priority to wander easily."} {"label": "seraphine", "text": "The first capacity of Seraphine's Ultimate R will be maximized at level 9. This will allow Seraphine to inflict a lot of damage in the fighting where the enemy team is regrouped or afflicted by its Ultimate R."} {"label": "neeko", "text": "Neeko is squishy and can be easily gotten rid of if she is CC'd. CC'ing Neeko is especially effective if she is going for the AD build."} {"label": "sett", "text": "The person can tank a lot of damage during this phase of the game because he will have all his articles, making him really strong. He'll be a reliable lining for his team now."} {"label": "zac", "text": "Zac's level 6 is a decent power peak for team fighting and duel. Zac can move key targets while inflicting damage that can be very beneficial when it comes to unhealthy or unhealthy targets."} {"label": "jhin", "text": "Stand towards the back end of your team near your Support. Avoid walking too far away from anyone in the late game."} {"label": "sion", "text": "Sion can surprise the targets who walk around the Rift Invocation alone while waiting in a bush and using its Q to shoot them down. Sion's greatest threat in a team fight is Kite and disengagement."} {"label": "evelynn", "text": "Focus on securing objectives when possible in the mid-game, preferably alone or with her team. evelynn should look for picks on enemies who are too far forward or alone and can be quickly taken down before they\u2019re able to react thanks to her Passive."} {"label": "tahmkench", "text": "For runes, this is a great standard page. For build orders, start shield and pot into a heart steal and tier 2 boots."} {"label": "malzahar", "text": "The first component will allow Malzahar to spam its capabilities on the enemy tracks. When Malzahar reaches level 6, he can search for peaks and set up killers for his ADC or Jungler."} {"label": "masteryi", "text": "The champion can throw dives in turn early and try to get killed once his laner pushes the wave in. Its e and e allows it to fall aggro tower and take reduced tower damage respectively."} {"label": "senna", "text": "Senna will play aggressively at Level 1 to gain an advantage over health. Once Senna is level 6, her card pressure and kill pressure increases."} {"label": "skarner", "text": "Skarner's not great if he's behind, because he won't be tanky enough to absorb the damage, And he didn't do much damage either."} {"label": "graves", "text": "Continue to play aggressive and seek 1v1 duels in the mid-game. Graves should not die or get caught when Baron's about to spawn."} {"label": "sett", "text": "Avoid regrouping if possible. Use your strong duellage potential in the middle of the game to fight anyone who tries to stop you from separating from the thrust."} {"label": "braum", "text": "When Braum's E is down, he should play safer. Braum relies more on his team than a lot of tank Supports."} {"label": "soraka", "text": "Focusing on CDA will not be useful because Soraka can simply cure them with his W. If you get it, try to get an early execution call."} {"label": "shaco", "text": "Ideally, queue behind a carry and blow them up using an ultimate. The role of Shaco is that of the assassin in teamfights."} {"label": "fiddlesticks", "text": "The use of Fiddlesticks' Ultimate R is highly effective and results in a kill each time. Fiddlesticks' Ultimate R can be used to assist laners and go for picks."} {"label": "qiyana", "text": "As soon as Qiyana uses her E aggressively, burst her down with attacks. The level 6 power spike for Qiyana is pretty strong because it gives her a game-changing Ultimate."} {"label": "amumu", "text": "The layout refers to the position or condition of the enemy on the map. He's weak early without his s."} {"label": "ezreal", "text": "He can 1v1 most enemy Junglers at this time. ezreal bursts into an enemy, harassing them before engaging in a team fight."} {"label": "sett", "text": "Sett will be able to cut you easily if you do not take this into account. It can try to get some early healing reduction, which can significantly affect your survival."} {"label": "aphelios", "text": "However, at no point should you get too close to the enemy, even if they are CC'd. When equipped with Infernum, you will be targeted for ganks because of the wave push."} {"label": "gragas", "text": "You should assist your Jungler whenever possible. This is especially true when your Jungler tries to take the Rift Herald or invades the enemy jungle."} {"label": "cassiopeia", "text": "This makes Cassiopeia a prime target for ganks and teams with good dive potential. When against mobile champions like Talon, Lee Sin, Rengar, it will be really hard for her to land her Q,"} {"label": "sona", "text": "Its Ultimate R is an excellent duel tool and is set up for good ganks. Sona overextends to get batteries on the Spellthief Edge, making it an aggressive game time."} {"label": "maokai", "text": "The W of Maokai can catch out-of-position players in the fight. As it could be difficult for Maokai to fight team, he can try to flank the side to facilitate access to the enemy."} {"label": "leesin", "text": "You have a few different options starting the game. Ganking early will often catch an opponent off guard and get a lane ahead early."} {"label": "jax", "text": "You should be able to decimate the entire enemy team with your Ultimate t and o once you're complete build. Just make sure you don't dive too deep into the enemy team without your team backing you off."} {"label": "rengar", "text": "Rengar's Passive can be used with its Q to kill unsuspecting Jungler enemies and carry in their Jungle. Jugglers and carriers are vulnerable to Rengar Q when used with its liabilities."} {"label": "lillia", "text": "Lillia's difficulty increases if she is able to avoid a fight against you. Vision can make messing more difficult for Lillia, especially Level 6."} {"label": "zac", "text": "Avoid fighting in the jungle because it will be easier for Zac to land his E Fighting in the jungle makes it easy for Zac to hit the whole team with his Ultimate R."} {"label": "veigar", "text": "Veigar is at his weakest at the beginning of the game."} {"label": "twitch", "text": "Twitch is very good in bottlenecks because of its Ultimate v. He can use it to locate his team."} {"label": "jinx", "text": "Keep this in mind when fighting post 6. Recall if you\u2019re low."} {"label": "ornn", "text": "Finally, it\u2019s great in team fights as it could potentially knock-up 5 enemies. Ornn scales incredibly well into the later parts of the game."} {"label": "gragas", "text": "Set death brushes whenever possible using your Ultimate R to bring unsuspecting enemies close to you. This allows your team to collapse on them and kill them."} {"label": "kassadin", "text": "In the mid game, Kassadin is very happy split pushing, at this point in the game his ultimate and E clears waves quickly and easily, meaning he can start scaling incredibly quickly. To play Kassadin mid, simply flank onto a teamfight, jump onto the enemy carry and blow them up. Use Zonya's for safety after or simply jump onto your next victim."} {"label": "teemo", "text": "The Nashor Dent gives Teemo a lot of additional statistics that make it more threatening. You should keep robbing Teemo whenever possible."} {"label": "swain", "text": "Swain is super squishy and still. A good time to chat with Swain is when he was advanced trying to harass him."} {"label": "darius", "text": "You're Darius, not an assassin and you'll struggle to kill anyone alone. But, you can soak damage and deal loads at the same time."} {"label": "malphite", "text": "Several points in his Ultimate h allow him to use ability frequently, make choices, and multi-man earth Ultimate h on enemies fighting near choking points. Malphite is pretty good during team fighting."} {"label": "tristana", "text": "Let Tristana get free blows on your turret will give it a gold advantage over you because of the tower boards. Avoid prolonged trading with Tristana every time she's close to her since more automatic attacks she hits her with- means more damage."} {"label": "anivia", "text": "She can land a 5-person team fight with ease. Her Ultimate ability is an AOE tool."} {"label": "annie", "text": "Try to poke Annie down with your abilities before committing to the all-in. Items like Banshee's Veil, Guardian's Angle, QSS or Zhonya's Hourglass are great against Annie because they protect you from her burst damage. If she gets ahead, invest in one of them."} {"label": "kennen", "text": "The damage to Kennen's poke will be enough for two squishy shots. When Kennen's Ultimate gets out as much as possible, he'll crush a truck full of damage."} {"label": "aatrox", "text": "In the later parts of the game, stick with your team and look for picks. Avoid splitting up or being too far apart from them as the enemy may force a fight while you're nowhere nearby. Play around your Ultimate R and avoid committing to fights while it's on cooldown."} {"label": "missfortune", "text": "Miss Fortune's first capability will be maximized to Level 9. This will dramatically increase his damage and leave his squishies at once."} {"label": "rell", "text": "When you\u2019re waiting on your cooldowns, play safe and out of auto-attack range. Rell\u2019s strong roaming ability is used to move around the map and help allies."} {"label": "twitch", "text": "After destroying the lower lane tower, turn towards the middle lane. Rotation towards the middle of the track will allow you to take this tower."} {"label": "urgot", "text": "Each of his six legs have an indicator, and when you attack from the angle of the leg it shoots a larger attack dealing greatly increased damage. Ergot's Q is a skillshot, which shoots a small circle on the floor."} {"label": "masteryi", "text": "The more gold Yi has, the stronger he'll be. When there are no team fights, go on a side track and push."} {"label": "thresh", "text": "This makes it extremely important that you lay down your skill plans. Thresh relies heavily on help."} {"label": "masteryi", "text": "This champion can throw dives in turn early and try to get killed once his laner pushes the wave in. Its attack movements (e) allow it to drop the aggro tower and take reduced damage to the tower, respectively."} {"label": "aatrox", "text": "Aatrox suffers from long cooldowns and is easily abusable when they\u2019re on cooldown. You\u2019ll fall off in the later stages of the game."} {"label": "urgot", "text": "It will also be easier for him to execute his targets. Urgot is really strong in the middle of the game because of his team combat presence."} {"label": "fizz", "text": "If you can pick someone off who steps too far forward, you can use the numbers advantage to start another team fight. Group with your team in the late game."} {"label": "kled", "text": "Whoever gets caught by Kled will probably die. All of Kled's capabilities will be maximized at this stage."} {"label": "yasuo", "text": "Yasuo will have a lot of articles completed during this stage of the game. With its passive damage and r, Yasuo can decimate the enemy."} {"label": "leesin", "text": "Keeping the wave closer to your side of the map early on will also prevent Lee Sin from zoned you away from the farm and XP. Lee Sin is a dominant laner in early play."} {"label": "missfortune", "text": "Do not divide the thrust or avoid grouping unless you have a good reason to be away from them. Once she has 2 points in her Ultimate e, she will be easily able to resume team fighting and disrupt them as well."} {"label": "wukong", "text": "It can be used to help his team win team fights, And to get him killed during the laning phase."} {"label": "teemo", "text": "The more Teemo is able to buy quickly, the more Shrooms it can place around the card. To avoid walking through the mushrooms placed, try to take the non-orthodox path."} {"label": "syndra", "text": "With 40 splinters, her Q works on an ammo system where she can have up to 2 spheres at a time. They become untargetable and can be reactivated to throw two spheres at a time."} {"label": "janna", "text": "This pattern is pretty common against champions who can return fire when she looks to trade. The time frame during which Janna's m is available will be used to poke her."} {"label": "singed", "text": "Singed will try to divide the thrust and take goals. Make sure someone who can challenge it is sent to a secondary lane to stop it."} {"label": "vladimir", "text": "It should also be relatively safe and heal a ton of damage. His life flying and damage during the end of the game will make him really good in team fights."} {"label": "masteryi", "text": "As Jungler, always give priority to staying alive in the late part. Dying before a major goal will give the enemy an easy victory."} {"label": "soraka", "text": "To increase your death pressure in a Soraka game, focus Soraka instead of CDA. Focusing on CDA will not be useful because Soraka can simply cure them with his W."} {"label": "chogath", "text": "Once they\u2019re dead, either move to Baron or the Elder Dragon or siege and try to end the game. Make the call for objectives like the Baron or Elder Dragon when an enemy is dead and when your Ultimate t is up."} {"label": "tahmkench", "text": "Activating E too late is useless because the enemy is going to disengage, and you're going to waste the shield. Tahm is very motionless, which means that it is really easy to pursue even with his W up."} {"label": "gwen", "text": "Playing around Gwen's Q is also crucial in mid-game fights, as it amplifies her attack damage. Gwen is perfect during this stage as team fights frequently occur, which gives her multiple targets to land her abilities on."} {"label": "sett", "text": "Don't walk too far forward when you sit a goal as Sett can use his Ultimate R to take the closest champion and throw them into their allies behind them. If you are grouped together and in agreement with each other, it will be more difficult for him to do so."} {"label": "naafiri", "text": "Try to attack automatically when possible, but avoid forcing it. Naafari is really good at running and shooting the squishy champions who walk alone on the map."} {"label": "sion", "text": "Putting death brushes in the enemy Jungle can easily Ultimate R enemies of them and blow them up with your team. Peel for your carts in the team fights at the end of the game to increase the chances of winning the fight."} {"label": "wukong", "text": "You must make sure that you are also looking for gank as often as you can. You must abuse your E."} {"label": "twitch", "text": "Place Trinkets and Control Wards around you during the nap of a goal to spot Twitch before he is able to jump on you. If they invade you, step back, because they can easily kill you."} {"label": "seraphine", "text": "Avoid moving around the map alone to avoid getting caught by enemy vision. If you are trapped, this will result in a 4v5 disadvantage for your team."} {"label": "masteryi", "text": "If the Baron is standing, it is essential to stay on the top side of the card to avoid taking. Avoid going down and showing yourself if you're on the bot, as this will give the enemy free access to the lens."} {"label": "taric", "text": "It's up to you if you want the transport to have your camps, but don't fall too late on CS. Taric's first major power peak is at level 6."} {"label": "cassiopeia", "text": "Getting an early kill will make the laning phase much easier for her. Cassiopeia runs out of mana incredibly quickly if she spams her E when trading."} {"label": "leblanc", "text": "Play safe for the first levels. You need time to come online and you should not fight unless you have a clear advantage early."} {"label": "kennen", "text": "Whenever your Ultimate m is in place or whenever your team is ready, you should group them together. Team up with your team and don't leave them."} {"label": "hwei", "text": "At level 6, players are advised to use their Ultimate cooldown in creative ways to gain kills with their ADC. The recommended playstyle at this stage involves playing cautiously and taking advantage of the opponent's movement to get kills."} {"label": "graves", "text": "Graves' e will let him catch enemies off-guard. Graves can kill enemies very quickly due to his Passive."} {"label": "sett", "text": "Avoid regrouping if possible. Use your strong duel potential in the middle of the game to fight and duel anyone who tries to prevent you from pushing to break up."} {"label": "tryndamere", "text": "Taking the Rift Herald is not recommended During the middle of the game, keep crashing and see if you can get tracks around the map."} {"label": "leblanc", "text": "If you stand as far as you can, Leblanc will be unable to land his W on you, no matter what. LeBlanc is an Assassin."} {"label": "senna", "text": "The main objectives should be placed in high traffic areas at the end of the game. Major objectives so that their position and movement can be observed."} {"label": "ahri", "text": "Even though she will be playing the Support role, Ahri has great burst and pick potential on targets that are moving around the map alone."} {"label": "caitlyn", "text": "This will result in a huge gold lead too, due to the tower plates. After Cait\u2019s first back, she will pick up her first component item."} {"label": "pyke", "text": "Pyke's significant items will also survive fights and heal him up quickly."} {"label": "ryze", "text": "Ryze's scale must be prioritized against aggressive parts. At this stage of the game, you want to get into a side track and focus on agriculture so that you have a game later."} {"label": "morgana", "text": "Always stay on the top side of the map when the Baron is standing. If you go bot, always show yourself quickly to deny the objective to the enemy."} {"label": "aatrox", "text": "In the middle of the game, Aatrox has items that reduce the rest time of his abilities. Through levels 9-13, the capabilities of Aatrox will have a very short cooling."} {"label": "thresh", "text": "However, Thresh is skill-shot reliant. Thresh struggles against long-range supports."} {"label": "camille", "text": "Bait out Camille's E prior to your Jungler arriving in your lane to reduce her chances of survival. Try and stay closely grouped as a team when playing against Camille to make it very hard for her to engage."} {"label": "leona", "text": "Anticipate Leona frequently leaving the track when she wanders. The goal is to ensure a death or to exert pressure while Leona is roaming."} {"label": "nocturne", "text": "Nocturne needs to get level 6 as quickly as he can so he can use his Ultimate a to gank lanes. He will look to actively gank whenever his Ultimate a is up after reaching this power spike."} {"label": "tahmkench", "text": "For build orders, start shield and pot into a heart steal and tier 2 boots. For skill order, start Q than W than E, before maxing Q than W than E, taking ult whenever you can."} {"label": "senna", "text": "Its positioning will be very important, and it should aim to take on fighting that occurs near the bottlenecks. She will now have several objects, which will make it easier for her to access the squishies at once."} {"label": "gragas", "text": "Gragas' abilities allow him to play aggressively in lane after reaching level 9 and accumulating more ability power. Depending on your build, you will either be dealing tons of damage or tanking a lot of damage for your allies."} {"label": "veigar", "text": "Finish the game as fast as you can. Veigar has a relatively weak strength in the early match compared to other champions."} {"label": "ezreal", "text": "His Ultimate e heavily increases his 1v1 and skirmishing power and he will be a huge threat at this time. After he has completed his first component item, Darius\u2019 trading and kill pressure further increases."} {"label": "maokai", "text": "If you can find the opportunity to do so, use it to catch someone who is isolated and alone, too far forward or away from the position. Peel for your portages to keep them alive longer."} {"label": "shen", "text": "Skill order starts Q then E then W, before maxing the ultimate whenever possible. Teleport keeps Shen safe, so focus on farming and using Q to help last-hitting."} {"label": "rakan", "text": "Level 16 is another decent spike where he can use his Ultimate R much frequently. The enemy team will always have to watch their flanks."} {"label": "heimerdinger", "text": "Be careful when trying to initiate a skirmish with him as he might just pull out his magic card and kill you. Just like during the laning phase, you\u2019ll want to destroy Heimerdingers Turrets Q as quickly as you can before a team fight is underway so he is unable to dish out tons of damage."} {"label": "viego", "text": "As Viego becomes imprescriptible, it becomes untouchable by incoming damage. Viego is a fun champion to play thanks to his Passive."} {"label": "gragas", "text": "When setting death brushes, use your Ultimate R to bring unsuspecting enemies close to you. This tactic will let your team collapse on them and kill them."} {"label": "maokai", "text": "Level 6 will especially allow reliable configuration with Jungler allied. The first element will allow Maokai to survive longer."} {"label": "orianna", "text": "Do not roam unless Orianna has recalled. She has very good wave clear thanks to her d and d and can quickly push you in and take Tower plates."} {"label": "senna", "text": "Enter mid game to take tower as soon as possible and rotate mid. Use E to speed up and allies, ultimate when massive damage and shields out."} {"label": "lucian", "text": "This will allow him to reposition himself frequently."} {"label": "kayn", "text": "Fighting Kayn with this knowledge is advised. When counter-ranking Kayn, use your Ultimate on the other laner not Kayn."} {"label": "heimerdinger", "text": "Heimerdinger can poke the opposition with his W. Heimerdinger can set Q turrets in the lane brushes/around him to prevent all-ins."} {"label": "aphelios", "text": "For summoner spells, take flash and heal. When learning Aphelios, start by cycling guns in a specific order (red, green, purple, blue, then get rid of red again)."} {"label": "kassadin", "text": "kassadin's early game is very weak and he can be killed countless amounts of time during this phase. If kassadin isn't able to get his item spikes early on, he will take quite some time to come online."} {"label": "mordekaiser", "text": "Converting the fight to 1 v 1 means that Mordekaiser can easily attack enemy carriers who are still or have poor health. When Mordekaiser gets enough items, it becomes almost impossible to kill unless the enemy team concentrates it."} {"label": "varus", "text": "Varus will have a lot of articles during this stage of the game. These objects will let him dry a lot of damage, and his potential for bursting due to his W will be phenomenal."} {"label": "galio", "text": "Think twice before using your dash in this matchup. If you dash forward, they could all-in you, or the enemy Jungle could show up."} {"label": "ezreal", "text": "Ezreal\u2019s Ultimate R is on a short cooldown and can be used frequently when trading with the enemy. Ezreal\u2019s Ultimate R is global, allowing him to snipe people across the map."} {"label": "nami", "text": "It'll be great during the battles piled up. She is remarkable in the end-of-game fights because of her overall utility."} {"label": "tryndamere", "text": "Try to fight when Trendamere doesn't have his Ultimate e}up. This will make it incredibly difficult for him to clear up a lot of damage in a team fight."} {"label": "irelia", "text": "Whenever Irelia leaves lane, try to communicate with your team so they know they\u2019re missing. If you can, try to match their roam. The damage she can deal with a fully stacked Passive is quite significant."} {"label": "karthus", "text": "If Karthus gets 3 points in his Ultimate ability, it will allow him to half-health squishy enemies easily. Anyone who is behind on the enemy team will suffer a lot at this stage."} {"label": "chogath", "text": "Play safe in the early game. Keep the wave closer to your side of the map early for a safer laning phase."} {"label": "karma", "text": "In team fights, use your empowered d to provide a large shield to your allies. Unless you need to use your d or Q, you should try to use your d to help them survive."} {"label": "talon", "text": "If an enemy invades you, it is recommended to withdraw, as they can instantly kill you, especially if you are behind. Enemies have an important advantage in getting goals from you."} {"label": "kassadin", "text": "Kassadin will be a monster if he is ahead on items or kills during this game phase. If Kassadin is not ahead on items or kills, he will have little impact on the game."} {"label": "amumu", "text": "Examining whether this is worth doing depends on your own strategy. This can delay Aumu's level 6 power peak."} {"label": "sion", "text": "Sion can absorb a lot of damage like a front line, allowing it to peel its wagons with ease. This allows carriers to play more freely."} {"label": "poppy", "text": "When compared to other Junglers, it doesn't bring a lot to the table. Her first ability will be maxed out at level 9."} {"label": "kennen", "text": "Once he's down there, he becomes a gank target if he's too pushed up. This will allow his laner to get a free murder on him, especially if his laner manages to use a wave management technique to lure Kennen."} {"label": "lillia", "text": "Lillia excels in the middle of the game because of her ability to secure choices. Its Ultimate R should help him a lot to catch travellers and Roaming Supports."} {"label": "leblanc", "text": "Its Ultimate R is very versatile. He also has a very short cooldown, so play respectfully."} {"label": "gangplank", "text": "Your Ultimate R is very impactful and can help your allies to win fights and skirmishes. Avoid fighting in the early game if possible."} {"label": "alistar", "text": "Alistar relies on his team more than other Supports. Before engaging with his combo, Alistar needs his team nearby and ready to follow."} {"label": "rammus", "text": "As a carry player, using Quicksilver Sash can help you escape Rammus' taunt so he cannot target you. If a carry player uses Quicksilver Sash, they can avoid being targeted by Rammus' taunt in team fights."} {"label": "quinn", "text": "Gaining her E is a significant power spike for Quinn in the lane. This ability makes Quinn very slippery and a menace to deal with."} {"label": "orianna", "text": "Orianna was going to post 6. She was going to stand away from her ball at times so she cannot use her Ultimate on me."} {"label": "zyra", "text": "If you are not going to reach Level 2 at the same time as Zyra, consider going back slightly to avoid being all-in as soon as they gain a higher level. Watch Zyra's mana bar."} {"label": "nunu", "text": "Look for picks during the mid-game, taking advantage of W and E abilities. Heal up when necessary using Q."} {"label": "rengar", "text": "Baron and Dragon can move your lead forward. Rengar's first capacity will be maximized at Level 9."} {"label": "heimerdinger", "text": "Heimerdinger excels during team fights as he can control a large area with his Q turrets. This will be really useful in clumped areas like the objective pits and the Jungle paths."} {"label": "lux", "text": "If it spawns quickly, be sure to place the vision around the lens as quickly and safely as possible before you safely retreat. It is essential to have a vision of the main objectives."} {"label": "nasus", "text": "This can easily let the enemy at a single stroke of Nasus carry that are relaxed by the enemy team. Nasus' tenacity will be a force with which he will count because he will not die as long as he finds a target to use his Q."} {"label": "amumu", "text": "The build order for Moo Moo starts with Green Monster and Pot into Sunfire, Tier 2 boots, Leandry's, Thornmail, etc. For summoner spells, take Flash and Smite."} {"label": "aphelios", "text": "At level 6, Aphelios gains ultimate (a straight-line wide skill shot that deals damage to all enemies hit, followed by attacks on targets hit with his main weapon). Attacks and abilities consume a weapon's ammo; when out of ammo, he gets the next one."} {"label": "galio", "text": "Galio's Ultimate R will really shine during this phase of the game. At level nine, Galio's Q will be completely maxed out."} {"label": "volibear", "text": "Prevent volibear from healing by purchasing items with serious injuries. The executor's call brings serious injuries."} {"label": "nilah", "text": "Nilah is good in team fights. Nilah will be good during the mid-game."} {"label": "sejuani", "text": "Poke, disengagement and CC will reduce Sejuani's ability to fight. If possible, try to harass her and get her down from a distance to make it incredibly difficult to use her Q and engage."} {"label": "neeko", "text": "Ultimate R allows Neeko to deal massive damage. The cooldown of Ultimate R will be reduced."} {"label": "aphelios", "text": "Aphelios works well against champions that scale similarly but struggles against those who can shut them down early or teamfight easier. For build orders, start with blade and pot into tier 2 boots and galeforce, followed by infedge before finishing."} {"label": "shyvana", "text": "Because of her passive, she won't waste much. Look at gank as much as you can in the game early to get your allies before."} {"label": "karthus", "text": "Level six is a massive power spike for Karthus. At level six, Karthus can quickly use his Ultimate to secure kills throughout the game's early stages."} {"label": "brand", "text": "Right now, he should be focusing on staying alive and not getting CC'd and picked off by the enemy team. Fighting around chokepoints is absolutely necessary as Brand will be pretty effective with his Ultimate R."} {"label": "masteryi", "text": "Its e can easily be interrupted by any form of hard CC. This can make tower dives risky and can cause him to kill almost instantly if he does not use capacity properly."} {"label": "brand", "text": "Avoid overextending or dying alone. If you\u2019re dead, the enemy may be able to siege an objective, start a fight or secure the Baron or Dragon."} {"label": "drmundo", "text": "Reposition and stand at the front for as long as possible. In team fights, stay towards the front of your team to soak up damage."} {"label": "draven", "text": "He can out-trade most bottom lane champions due to his g. You must look for fights in the early game to cash out from your Passive."} {"label": "malphite", "text": "and to do so through vision, giving the enemy a small window to react. Do not fight at the end of the game unless your Ultimate is in place."} {"label": "taliyah", "text": "Using track brushes will allow you to easily disrupt fighting. Always use your Q in the middle of the track."} {"label": "nautilus", "text": "Teamwork is key in group fights. Stay grouped with your team to protect ADC's If an ADC leaves their champion's side, the enemy will exploit this lack of protection."} {"label": "ekko", "text": "His W allows him to engage champions with ease. This is really beneficial if he can land it from out of vision and then use his E to dash into the W circle to guarantee the stun."} {"label": "garen", "text": "Garen will have three points in his Ultimate R at level 16. The Ultimate R of Garen gives him a massive damage boost and allows him to use the ability frequently, especially if he catches an enemy off-guard."} {"label": "sivir", "text": "Svir will sometimes be left with its support in the middle of the track. If your team is able to do so, you could collapse on it and on the Support and then force a target like the Dragon or Baron with the digital advantage."} {"label": "neeko", "text": "Use your W to speed yourself up to get off a good Ultimate R. Look for picks during the mid-game."} {"label": "heimerdinger", "text": "This will make it easier for you to clear them down the line and increase your kill pressure in lane. Heimerdinger's kill pressure and strength increase dramatically when he reaches level 6."} {"label": "fizz", "text": "However, you should try to stay hidden while grouping with your team. Being hidden will allow you to get picks or initiate once the enemy walks too far forward or gets close to your team."} {"label": "akshan", "text": "A good time to trade or fight Akshan is when he uses his jump aggressively. You can then jump on him, charge him, and try to fight him."} {"label": "elise", "text": "If Elise lands Cocoon, try to escape. Ganking is crucial against Elise as she doesn't have much follow up after using cooldowns."} {"label": "jarvan", "text": "Jarvan IV is good in the early game. Jarvan IV is also good in the mid-game too."} {"label": "fiddlesticks", "text": "The Ultimate R of Fiddlesticks is an AOE tool that benefits from teams grouping closely together. Fiddlesticks\u2019 damage output will be quite high after a certain point in the game."} {"label": "twitch", "text": "Fighting for camps against an opponent with an advance can help you win the 1v1. You can win a 1v1 as long as you get on top of your opponent."} {"label": "jax", "text": "Try to take Dragons as often as possible. This will give you an advantage. Taking Dragons is key to getting yourself and your allies ahead."} {"label": "shyvana", "text": "The ultimate capacity of Shyvana can be used for l on the flanks. Make sure your flanks are guarded so you can see Shyvana before she has a chance to blow you up."} {"label": "nasus", "text": "A good strategy for Nasus is to split the thrust and open the card during later parts of the game. Nasus can be very difficult to stop if he's in front."} {"label": "talon", "text": "Talon is able to kill enemies quickly before running to security. Talon falls behind if he's firing a single shot at the enemy."} {"label": "aurelionsol", "text": "The minion wave should be kept pushed into the enemies tower. The enemy will be unable to roam or help their allies if they are under constant pressure in the tower."} {"label": "yasuo", "text": "This will help a lot when you deal with CC because CC is your worst enemy that can get you killed indefinitely. In the end of the game look for spikes on immobile or misplaced enemies."} {"label": "vladimir", "text": "Vladimir's l has a long cooling period during the laning phase. Find a way to bait him while Vladimir is about to cool down."} {"label": "anivia", "text": "Skirmishes are battles where Anivia can utilize her utility to protect herself and her allies. Anivia's chance of surviving in skirmishes is increased."} {"label": "pantheon", "text": "Avoid fighting unless your Ultimate R is up. Fighting without it will make the late game team fights much harder."} {"label": "anivia", "text": "She needs a lot of time to develop her abilities. Try to roam around and impact neutral fights with your e."} {"label": "malphite", "text": "The first element of Malphite allows him to take more fighting. This first element benefits Malphite because it allows faster clearing of jungle camps."} {"label": "rumble", "text": "As soon as he uses his Ultimate, try to disengage or reposition himself, it is therefore more difficult for Rumble to track the damage and win the fight. Rumble deals more damage when its bar is more than 50%."} {"label": "nautilus", "text": "Nautilus will often be the first driver of his team. If Nautilus enters, try to focus on him if his teammates don't follow him."} {"label": "fizz", "text": "The increased mobility allows him to get on to the enemy quickly dodge incoming damage and escape ganks easily."} {"label": "sona", "text": "Sona was very squishy in the early game, making her pretty disposable and easy to put back. Sona can't do much if she's camped in the way."} {"label": "irelia", "text": "Her all-in potential goes down when she uses her R ability and the enemy can kite her out after it is down. Irelia's early game is strong."} {"label": "maokai", "text": "Your best bet in this matchup is to avoid them and focus on agriculture early. They are a stronger ganker than you in the game early, so be ready to counter-gank and follow them."} {"label": "viktor", "text": "You need time and gold before you can come online and inflict damage. Focus on agriculture."} {"label": "sylas", "text": "The W of Sylas is a point and click capability that can easily change the tide of a fight. The initial casting of the E of Sylas allows him to move to a certain place."} {"label": "varus", "text": "When Varus' Ultimate R is broken, it can easily be all-in-one by a powerful enemy lantern. If Varus falls late early, he'll fight to get back in the game,"} {"label": "nunu", "text": "R can allow Nunu to set up phenomenal death brushes while contesting objectives, allowing him to end the game or take objectives freely. Nunu is bad against disengage champions."} {"label": "smolder", "text": "For summoner spells, take flash and ghost. When starting the game, your two massive priorities are farming well and stacking your passive well."} {"label": "jax", "text": "This is due to the increased resistance he gets when he activates his Ultimate t. Jax's Passive and attacking will be consistently strong at level 6."} {"label": "tristana", "text": "Don't play very aggressively in team fights. Just kite and automatic attack the nearest enemy champion. If you walk too far forward, the enemy will concentrate you and take you down."} {"label": "fizz", "text": "Fizz's Ultimate R is an incredibly strong tool that can help him get kills with ease. Fizz\u2019s Ultimate R has a short cooldown so he will be able to play aggressively over and over again."} {"label": "zac", "text": "Keep up to date on Zac's crowd control capability (CC). Avoid detaching from your ADC when Zac has its available CC, as being taken can lead to an all-in-one dangerous situation."} {"label": "neeko", "text": "Level six is a significant spike for Neeko as she gains access to her power Ultimate R. Team fighting will become really easy now."} {"label": "lillia", "text": "Lillia fights against poke and disengagement, which can make the team struggle difficult for her. His Ultimate R is an excellent team combat tool, but it takes time to get into effect."} {"label": "milio", "text": "If you are chosen, the enemy will be able to take goals nearby or use their digital advantage to win a team fight. Constantly place the vision around the map to help your team secure goals and get choices."} {"label": "corki", "text": "It's a good idea to find a healthy balance between poking the enemy and using your abilities to farm with. When Corki has completed his first item, his wave clear and poke damage will increase heavily."} {"label": "neeko", "text": "Disengage as soon as you see Neeko channel her Ultimate R. Neeko is squishy and can be easily gotten rid of if she is CC'd."} {"label": "akshan", "text": "The ability to kill an enemy lantern allows Akshan to bring back his dead allies if they were killed by the same enemy. It is important to kill an enemy laner who killed a teammate, especially at later stages of the game where the death chronometers are long."} {"label": "nunu", "text": "If you stand close to one another, Nunu will use his Snowball W to engage from afar and run into the enemy. Grouping too closely allows Nunu to get a 5 person knockup."} {"label": "aatrox", "text": "Do not barge into the enemy team if you don't have any follow-up from your team. Aatrox is an important part of the fight and it is vital that he stays alive."} {"label": "qiyana", "text": "Before invading, make sure you have your Passive stacked so you can win the trade. If they invade you, be prepared to fight, but only do so if your Passive is stacked and you can win, otherwise just back off."} {"label": "seraphine", "text": "She will have to take care of her combat positioning to make sure she's not chosen. All of her important items will be finished now, and she will be able to smooth out a lot of damage in very short jobs."} {"label": "anivia", "text": "Anivia needs to invest in the mana early so she can easily grow. You can take advantage of it by using your initial advantage to earn jobs and earn a healthy lead."} {"label": "galio", "text": "When Galio charges towards you, try to disengage as quickly as possible. If you let Galio get close, he will look to engage with his E."} {"label": "kayn", "text": "It will be perfect since it will also get its shape. His Q will be maximized at Level 9."} {"label": "khazix", "text": "Try to lock Kha'Zix as soon as he jumps E to prevent him from entering and leaving. Grouping closely together will make it harder for Kha'Zix to inflict tons of damage as he will not get any damage bonus from his Passive when the targets are grouped."} {"label": "warwick", "text": "Maxing 2 capabilities at level 14 is an important power peak for Warwick. Warwick is a jungler."} {"label": "amumu", "text": "Level 6 is crucial. You have to hit him as soon as possible to help your allies."} {"label": "vex", "text": "At level 14, Vex will eventually improve its second capacity. The production of Vex damage and the global threat will increase."} {"label": "anivia", "text": "Maintaining the constant use of Anivia's m (mana) is essential to its gameplay. Up to level 6, try to play safely and close as much as you can."} {"label": "gangplank", "text": "He becomes really prone to ganks when this ability is down and he can\u2019t really escape without using summoner spells. Fighting in open spaces reduces the effectiveness of Gangplank as he won\u2019t be able to use his E barrels to the fullest potential."} {"label": "taliyah", "text": "Level 16 is not so big that it strengthens its roaming potential and nothing else. Its ultimate capacity does not add any additional damage."} {"label": "gwen", "text": "Always try to sneak into the enemy backline and blow them up. Focus on the nearest enemy champion in team fights."} {"label": "galio", "text": "Killing enemies is not necessary, but chunking them out is a viable strategy too. Set up death brushes and catch enemies, then manage to avoid over-committing to die."} {"label": "quinn", "text": "In late game team fights, peeling for your carries can increase the chances of winning the fight. If a carry dies at the beginning of the fight, it is unlikely that the player can win the fight alone."} {"label": "camille", "text": "Camille's passive periodically grants her a shield after her next basic attack hits an enemy champion. Camille's Q is an auto attack reset that makes her next attack have bonus range, deal bonus damage, and grant her bonus movement speed."} {"label": "jayce", "text": "Don't stand directly behind the minions as Jayce's s damage is AOE. Jayce will try and delay a team fight for as long as possible so he can poke with his s and w combo."} {"label": "trundle", "text": "This should be amplified with Ultimate n. Its first capacity will be maximized at level 9."} {"label": "syndra", "text": "Look for choices with your abilities; choosing someone and then collapsing on them is a great way to win a team fight and finish the game. Choosing someone and then collapsing on them to shoot them down is a great way to win a team fight and finish the game."} {"label": "kayn", "text": "While in blue form the cooldown is reduced, you can't be slowed and the movement speed upon entering terrain is increased. The ultimate can only be used on a marks enemy champion where Cain then dashes to them becoming untargetable."} {"label": "mordekaiser", "text": "His first games are really good because of his abilities. Mordekaiser should be pretty comfortable ganking tracks with heavy CC in early play."} {"label": "talon", "text": "Level 6 represents a massive peak in its overall burst damage. The increased burst damage allows him to hide easily from the enemies of bamboo."} {"label": "akshan", "text": "Keep the wave closer to your side of the card in the game very early. He will protect you from the ganks and from them will keep you away from the farm."} {"label": "xinzhao", "text": "And the still enemy or CC'd door will die especially if they can't take Xin away from them. Unless you have an advantage, don't fight Xin Zhao in early play."} {"label": "jhin", "text": "A power spike for Jhin allows him to put the final nail on the coffin of targets who managed to escape with a sliver of health. Jhin can now put the final nail on the coffin of targets."} {"label": "ornn", "text": "Every time Ornn gets an item upgrade, he will be much stronger as each unique upgrade offers him extra stats. Ornn is good in team fights."} {"label": "vayne", "text": "Vayne's late for the game. Playing Vayne is mechanically difficult because an error can cause her to kill immediately."} {"label": "akali", "text": "Respect her total pressure once she's done with it. Akali is capable of all squissy champions at level 6 because she gets tons of mobility and damage thanks to her Ultimate."} {"label": "zac", "text": "And thirdly and finally you need to consider where the enemy jungler is. In addition at this point in the game most enemy junglers will out 1v1 you, so if you do get invaded just back off until your team can back you up."} {"label": "urgot", "text": "He becomes vulnerable when his Q and E are down the road. Its vulnerability increases if it happens to be against a laner on the way."} {"label": "trundle", "text": "Investing in healing reduction will make it easier to treat with Trundle's support in this game. Stand in the middle of the track rather than at the side of the track."} {"label": "hecarim", "text": "Hecarim will want to get Rift Heralds during mid-game. Hecarim relies on picking off enemies during this phase of the game and then immediately forcing a team fight due to a numbers advantage on his end."} {"label": "morgana", "text": "Focus on the backline and try to get them out of the fight. Concentrate with your other front-line champions."} {"label": "sylas", "text": "Without a good vision, Sylas cannot effectively touch a fight by flanking the enemy team. Sylas is a champion who excels in an old-fashioned game style."} {"label": "urgot", "text": "Urgot is good at the beginning of the game. Urgot should play aggressively and look for murders."} {"label": "volibear", "text": "You can proc your passive by attacking minions and harass opponents nearby. Your trades are incredible using E into Q and W dealing damage, stunning, and granting a shield."} {"label": "twitch", "text": "Twitch's ability to steal his life will also prevent him from dying if the enemies are caught together. You must stay with your support throughout the later parts of the game."} {"label": "poppy", "text": "This will let her deal a lot of damage to enemies she has managed to catch. It will also allow her to thwart escape attempts from the enemy."} {"label": "masteryi", "text": "Try to wait for Master Yi to use his e before locking it with CC. Master Yi can dodge addresses and CC so timed correctly while using his e."} {"label": "camille", "text": "Try and stand in the middle of the lane at all times. This will make it harder for her to land her E in a trade."} {"label": "karthus", "text": "Anyone who is caught out by Karthus will take a massive chunk of damage and will probably even die if they are singled out by Karthus. Karthus can control a large part of the lane during the mid-game and pick off enemies with his ranged abilities."} {"label": "tryndamere", "text": "Be very careful in this matchup that Tryndamere can easily all-in and kill you in this matchup early. The wave must be frozen near your turn, or you will have to pay expensive. Agriculture is going to be very important, only for the jobs on him, when his shot fell, or when he's going to hit a minion for the last time."} {"label": "nasus", "text": "Its main goal will be to cultivate and stack its Q. The rearing and stacking of Q will allow Nasus to decimate the opposition during the later parts of the game."} {"label": "annie", "text": "If the enemy attempts to fight while Annie has max stacks on her stun, it can be quickly turned around. Annie's best power spike in lane occurs when she unlocks Tibbers R."} {"label": "thresh", "text": "Level 2 in the lower lane is the first minion wave followed by the following 3 melee minions The key to getting a murder later on the line is to earn an early health advance"} {"label": "gragas", "text": "This is really beneficial for Gragas as the damage increase will really help him duel. The maxing out of Gragas' first ability will help him duel more effectively."} {"label": "pantheon", "text": "He can quite quickly instigate tower dives on low-health enemies. Level six is a massive spike due to him being able to get his Ultimate R."} {"label": "neeko", "text": "Back away from lane when low while Neeko has her Ultimate R up. Disengage is your best friend when dealing with Neeko and her Ultimate R in team fights."} {"label": "missfortune", "text": "Do not regroup as Miss Fortune will be able to hit your entire team with its Ultimate capability. Maybe separation is a better idea when we're trying to equip the fight against Miss Fortune."} {"label": "morgana", "text": "The completion of Morgana's quest is an important peak of power for her team as she establishes a vision around the map, helping allies avoid ganks and roarings. The completion of Morgana's quest would give his team an advantage in terms of situational awareness and positioning."} {"label": "neeko", "text": "Recall when you\u2019re low so you don\u2019t fall behind due to poke. When using Q, try to poke the enemy out."} {"label": "twitch", "text": "He can have several early murders with this combo. Decent support is needed if it plays CDA."} {"label": "swain", "text": "Since you will dive into the enemy team, you will need a defensive element like the Zhonya Hourglass. This will allow you to use your Ultimate R effectively."} {"label": "taric", "text": "This forces Taric and his ADC to extend for the farm, creating opportunities for your jungler to capitalize on potentially secure murders or appeal spells. Make sure you and your ADC reach Level 2 at the same time as Taric."} {"label": "sett", "text": "The Ultimate R can change the tide of a team struggle instantly. His Passive allows him to regenerate a lot of health."} {"label": "reksai", "text": "Going bot and showing yourself to the enemy will allow them to take the objective for free. Rek'Sai can be really good during the late game."} {"text": "Either shredding through them or simply running into their backline and smacking them with a club.", "label": "Trundle"} {"label": "wukong", "text": "Keep this in mind when trading too! Wukong wins a lot of automatic attack battles, so don't go for extended trades with him unless you can kill him."} {"label": "udyr", "text": "Trinity Force is a key element on Udyr. Once Udyr has the Trinity Force, it will be difficult to get him down alone."} {"label": "evelynn", "text": "She will have to be really careful while she is ganking someone when her Ultimate R is on cooldown. This is very important when she is ganking someone who has a lot of CC in their kit."} {"label": "viego", "text": "Viego's ability to target the lowest health enemy will do the quick work of the enemies who managed to escape with a shrapnel of health. Viego is decent in team fighting, mainly if he uses the fog of war and his E to reach the enemy backline."} {"label": "yasuo", "text": "This allows the enemy to land Yasuo from the wave. Yasuo is very vulnerable to crowd control."} {"label": "renata", "text": "Once you get your Ultimate R, look for as many clumped fights in the Jungle as possible. Sit in a Jungle brush and wait for a bunch of enemies to walk towards you."} {"label": "vi", "text": "This is the point of the game where Vi starts to fall. To the extent possible, it will have to focus on peeling for its portages or act as an attacker."} {"label": "nunu", "text": "Healing reduction can counter him during the early game. This will allow the enemy to take Objectives quite easily after getting rid of Nunu."} {"label": "zac", "text": "You'll be really tanky during this phase of the game. Make sure you start fighting for your team."} {"label": "darius", "text": "After Darius has completed his first component item, his Passive and overall damage output can be extremely obnoxious. If you were able to gain a kill before picking it up, you will have a severe advantage over the enemy which you should look to increase."} {"label": "talon", "text": "Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Old Dragon. If the enemy is regrouping, try to team up with your team as well."} {"label": "lux", "text": "The enemy will be put in the zone by Lux's poke."} {"label": "zyra", "text": "The good times to harass and chat with Zyra are when not Seeds W around. The good times to harass and chat with Zyra is when she overworked to drink."} {"label": "tryndamere", "text": "Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Old Dragon. If the enemy is regrouping, try to team up with your team as well."} {"label": "leesin", "text": "Level 6 is a significant increase in power as it adds another layer of damage to its overall attack strategy. Level six can also prevent Teleports and serve as a multi-CC capability."} {"label": "vladimir", "text": "On level 9, Vladimir would have maximized Q. It has a short cooling and deals a lot of damage. Avoid letting it use too much on you."} {"label": "tryndamere", "text": "Trendamere's chances of getting a significant increase in killing when handling other routes with his Jungler/laners. Keeping the wave near your tower allows you to have opportunities to bring the enemy under the risk of the ganks."} {"label": "kalista", "text": "kalista's defensive stats will allow her to survive all-in situations as well. Her r is solid during this phase of the game."} {"label": "skarner", "text": "Skarner should avoid using his Ultimate on the enemy front line. His early play can be pretty good."} {"label": "fiddlesticks", "text": "You should ward the enemy's jungle entrances so that your team can spot the Jungler leaving their jungle with their Ultimate. Fiddlesticks is a weak early game champion."} {"label": "ziggs", "text": "Q capacity has a huge success box that allows extended poking. Ziggs can continue to pierce enemies with his Q in team fighting."} {"label": "annie", "text": "Whenever Annie has her stun available, you need to respect her and play slightly safer. If you're melee, stand back and wait for her to consume it before walking forward."} {"label": "anivia", "text": "Anivia's Passive prevents him from dying which gives him tons of extra protection throughout the game. Wall e is a tool used by Anivia for utility that can protect her and her allies."} {"label": "pantheon", "text": "Aatrox loses the burst trades. Aatrox will win the extended due to multiple Q knock-ups and his Passive Deathbringer Stance's heal."} {"label": "leesin", "text": "It will allow him to inflict considerable damage while ensuring that his survival is preserved. Its first capacity will be maximized at level 9."} {"label": "yasuo", "text": "Yasuo gets a significant increase in its duel potential each time it gets its first component. This means that he can easily catch up and kill any overstretched or motionless target."} {"label": "nilah", "text": "She unlocks her Ultimate R ability at level 6. nilah has not gained any power spikes yet."} {"label": "taliyah", "text": "Try to counter the gank and get murders in different parts of the map. Your damage in C and in general will help you a lot, especially if the enemy is pushed up."} {"label": "ziggs", "text": "Once you get your basic items, you should be able to flatten a lot of damage in a short time. If you can catch someone with your W and E, they're as good as dead."} {"label": "nunu", "text": "Build AP and prepare to damage opponents significantly. Look for picks during the mid-game, taking advantage of W and E abilities."} {"label": "kassadin", "text": "Proper vision setup is crucial for Kassadin to avoid dying often. At level 6, Kassadin will unlock his Ultimate ability."} {"label": "jax", "text": "It should be straightforward for you to get picks on the side lane. You can use the fog of war and the Jungle brushes to set up ambushes for the enemy team. Your e has the potential to CC the entire enemy team. Use it from the fog of war and flank to get into the enemy backline."} {"label": "seraphine", "text": "Seraphine is an easy to learn champion. Learning seraphin doesn't take as long as learning from champions like Akali or Camille."} {"label": "rengar", "text": "Rengar's leaving after level 6 should be pinched. Rengar will try to cheese at level one."} {"label": "zyra", "text": "The good times to harass and chat with Zyra is when she overworked to drink. Zyra's gonna put herself up for poke a lot."} {"label": "jarvan", "text": "Jarvan's increased tankiness allows him to be an active engager for his team. This also lets Jarvan survive all-ins and peel for his carries during significant fights."} {"label": "riven", "text": "This will allow his teammates to follow the all-in-one. This champion is extremely weak when she is CC'd because she can't use her dashes and can be killed easily."} {"label": "vex", "text": "Your goal is to use your AoE-based capabilities to catch and kill targets that are trying to disrupt your Jungler. Use your Ultimate R with wisdom."} {"label": "tryndamere", "text": "Trendamere can easily solo the Dragon. Trendamere can easily solo the Rift Herald in early play."} {"label": "zoe", "text": "Lack of mobility in Zoe's kit makes her vulnerable Her missing E makes her particularly weak before level 6."} {"label": "sett", "text": "The evidence for the Easter Hare remained unknown in other parts of Germany until the 18th century. Hares were frequently seen in gardens in spring."} {"label": "ivern", "text": "Make sure you\u2019re always with your team so you can help them when necessary. Peel for your team in team fights."} {"label": "renata", "text": "Similarly, do not fight around objectives either as your team will be grouped together which can allow her to get a huge Ultimate R off and win the fight. Ward your flanks as she might use her Ultimate R from the side so it's harder for your team to react to it."} {"label": "lillia", "text": "This makes Lillia difficult to catch out of position. It will also allow you to avoid strokes and CC."} {"label": "graves", "text": "Graves' duelling power increases dramatically when he hits level 6. Continue to avoid fighting Graves when he has his Ultimate."} {"label": "ashe", "text": "The additional ability haste makes Ashe more potent as a laner because she can constantly throw out her y on the enemy. At level 6, Ashe\u2019s kill pressure in lane increases."} {"label": "irelia", "text": "Once irelia lands her Ultimate R, she has limited follow-up options as the enemy team can evade her. The cooldown of irelia's abilities increases the risk of her being caught in CC if not used effectively near her target."} {"label": "ornn", "text": "Proper turret placement and spacing is vital for winning this matchup. Ornn cannot pin you against terrain."} {"label": "darius", "text": "During the mid-game, Darius should have completed a couple of items. Darius should be able to deal a lot of damage to targets at that stage."} {"label": "twistedfate", "text": "Stand outside the wave so it doesn't reach its w or q on you when it pushes the wave. Keep him pushed in, so it's impossible for him to wander."} {"label": "malphite", "text": "Its ultimate h maxi-out becomes a reliable source of enemy selection due to its short cooling period. Malphite is good in team fighting at the end of the game because it can disrupt enemies and delimit them."} {"label": "yone", "text": "Taking an enemy at the end of the game can provide enough time to launch a fight, sit a goal, or take the Baron/Elder Dragon. If the enemy team gathers together, join your own group."} {"label": "talon", "text": "Talon should keep track of the retouches of the objects so that he can strike at the right time. Most of Talon's abilities will be maximized during this phase of the game."} {"label": "seraphine", "text": "Seraphim players will often use their authorized Q (or Q) to push the minion wave. Standing outside the minion wave prevents Seraphine from poaching and pushing the wave at the same time."} {"label": "corki", "text": "If you're playing a long-ranged ADC, with a melee/all-in Support, Delay a team fight for as long as possible while poking and harassing the enemy with your b and e."} {"label": "vex", "text": "This will lead to an increase in Vex damage production and overall resistance. The skirmishes should be accessible to you as long as you land your Q on multiple targets."} {"label": "nami", "text": "But she can struggle against long range lane bullies, where she will never quite be able to get into range to stop them. For build order start spell thiefing pots into tier 2 boots and an imperial mandate."} {"label": "yasuo", "text": "Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Old Dragon. Yasuo becomes really powerful once it reaches level 16."} {"label": "mordekaiser", "text": "Unfold the thrust in the middle of the game and try to secure the secondary goals if possible. Regrouping should be avoided if possible."} {"label": "chogath", "text": "The last hit on minions allows Cho'Gath to regain health. His e has a very large range."} {"label": "jarvan", "text": "Your d > e combo makes up for a perfect pick when possible. Try to knock up multiple targets with it when possible."} {"label": "nautilus", "text": "Nautilus will be more tankier after completing its first element, which also increases its survival. The importance of being present during team fighting cannot be overemphasized."} {"label": "lulu", "text": "The enemy is weak in terms of health Commit yourself to a total attack on the enemy when they are low on health."} {"label": "evelynn", "text": "If you can take someone down, you can use the numbers advantage to force a fight or an objective. A good time to look for a pick is when the enemy is clearing camps, side waves or waiting on their allies to group."} {"label": "kogmaw", "text": "Its e forms the core of its entire kit so that if the enemy waits for it, it will not be as effective. When you go for an AD construction, Kog'Maw's Ultimate y (ability) is next to useless in terms of utility and damage."} {"label": "shyvana", "text": "When Shyvana is unable to exchange effectively or fight with your team, force the team's fights. Shyvana will try to delay a team fight so she can harass you and harass you from afar in the form of a Dragon."} {"label": "rengar", "text": "Work with allies to achieve this. Make the team fights unfair to the enemy."} {"label": "velkoz", "text": "Allowing Velkoz to grow early can create opportunities for ganks with the jungler. Coordination with the jungler to take advantage of these opportunities is recommended."} {"label": "zac", "text": "Zoning squishier targets off during skirmishes is the key when you have your Ultimate R. Zac's level 6 is a decent power peak for team fighting and duel."} {"label": "viego", "text": "When Viego reaches level 14, his damage release will be really high. At level 14, Viego will finally take over the game."} {"label": "samira", "text": "Continue to pick up the farm on the side lanes when there are no team fights. Look for choices with your Support/Jungler to get murders and increase your lead."} {"label": "zed", "text": "At level 16, he'll have his Ultimate R max. Zed will have very low cooling rates now."} {"label": "rengar", "text": "Keep a constant eye on the next main spawning target. You should not divide the thrust when a major target is up or about to spawn."} {"label": "maokai", "text": "You should split up or disengage as soon as you see Maokai so he can't use his abilities. If Maokai finishes his first article, it will be really hard to make a duel."} {"label": "naafiri", "text": "Respect the damage she suffered after she finished her first article. It will suffer a lot of damage and will be able to push the wave/fight more frequently when it has finished its first article."} {"label": "ahri", "text": "Try to stay outside the minion wave but nearby. This will force her to choose between pushing with her Q or doing it with."} {"label": "zed", "text": "Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Old Dragon. If the enemy is regrouping, try to team up with your team as well."} {"label": "nunu", "text": "Nunu is going to be roaming an awful lot in the laning phase. Ping when Nunu goes missing so your team knows that he could be headed their way."} {"label": "lux", "text": "This combo can remove a squishy enemy with ease from level six itself. His shield e is deceptively strong and can allow him to save all members of his team from a lot of poke."} {"label": "masteryi", "text": "Yi will seek to reach level 6 as quickly as possible. Go into Master Yi's jungle, to steal his camps if you see him on one side of the map."} {"label": "kalista", "text": "Her mobility is everything in her kit. Make sure you go for short burst trades and then get out before she can get too many spears in you."} {"label": "fizz", "text": "If you think Fizz is going to hit level 6 first, try to stay at max distance and play safer. When Fizz hits level 6, his kill pressure intensifies and he can easily kill you if you're overextended as level 5."} {"label": "vi", "text": "Any squishy enemy target will have trouble playing the game. This is the point of the game where Vi starts to fall."} {"label": "nautilus", "text": "If an ADC leaves their champion's side, the enemy will exploit this lack of protection. In team fights, focus on peeling for carries"} {"label": "zyra", "text": "From as early as level 2 with E and W available to you have great kill threat. When hit level 6 this kill threat goes through the roof."} {"label": "yasuo", "text": "The good times to use CC capabilities or trade with Yasuo is when it is overheard after using its E. Yasuo is overheard after using his E."} {"label": "corki", "text": "His wave clear and ability to push the enemy into their tower consistently will be quite high. If he is laning vs a roam heavy champion, he will force them to stay in their lane."} {"label": "hecarim", "text": "Keep an eye on the side lanes and see if you can go and kill an enemy who is carelessly pushed up in such a lane. A defensive item should help you a lot when diving into an enemy team."} {"label": "shen", "text": "Expects Shen to play aggressively and try to blow you up. Staying at a maximum distance when your abilities are on cooldown will make it harder for Shen to kill you."} {"label": "briar", "text": "You will be able to escape using your Ultimate R. Look for flanks on the enemy team."} {"label": "nasus", "text": "Focus on agriculture and gathering as many farms as possible at the beginning of the game. This will make you more than one threat in the later parts of the game."} {"label": "yasuo", "text": "Yasuo will have a lot of finished articles when he reaches level 16. A large number of completed items increase Yasuo's damage production."} {"label": "leesin", "text": "The wave should be kept closer to your side of the map early. Keeping the wave closer to your side of the card early on will make it very difficult for Lee Sin to play aggressive and kill you in the matchup."} {"label": "teemo", "text": "If you focus only on the rear line, you can be an easy target for the enemy and can die quickly. By focusing on the closest champion, you will survive longer and keep your aircraft carriers alive."} {"label": "renata", "text": "Your W has a very good chance of reviving someone However, always prioritize an ally who can destroy the enemy quickly within the decay period."} {"label": "malzahar", "text": "Play safe for the first levels. You need time to come online and you should not fight unless you have a clear advantage early."} {"label": "nocturne", "text": "Taking out enemy camps can also be used to disrupt the enemy team's ability to farm safely and take out valuable resources. Deep wards inside his jungle or around the entrances to his jungle will help your team spot him before he activates his Ultimate a."} {"label": "syndra", "text": "Syndra's E will prevent him from being able to stun you with a bullet. If Syndra lacks an ability during trading, look for an opportunity to play aggressively and enjoy trading."} {"label": "kled", "text": "If Kled is not with his team, you can force a team struggle with a digital advantage, but be aware that he can join R quickly. Once dismantled, it is essential to finish Kled quickly to avoid going back up and resuming the team fight."} {"label": "diana", "text": "Try to keep them warded or ideally take them before she can to reduce her overall effectiveness. Diana is really good at team fights because her Ultimate R is a large AOE tool."} {"label": "zyra", "text": "Zyra should get Boots and upgrade them as quickly as possible to increase its damage output. At level 6, the release of Zyra's damage and the destruction pressure are intensifying."} {"label": "orianna", "text": "Orianna is a very mechanically difficult champion to master. It will take a lot of practice to play her to her full potential."} {"label": "talon", "text": "Apply as much pressure as you can on them before invading. Before invading, make sure you have your passive stacked so you can win the trade."} {"label": "vayne", "text": "It will have its basic items by then, which means that it will suffer a respectable amount of damage. It can even be a duel of enemies if it controls its use."} {"label": "velkoz", "text": "Doing damage with W and melting the enemy team with Ultimate R will be easier in bottlenecks as in the jungle. Putting the enemy team down is difficult because of Vel'koz's great poke thanks to its Q, W and R."} {"label": "taric", "text": "Taric's capabilities have high mana costs Taric won't be able to spam Q if you fight often"} {"label": "olaf", "text": "Thanks to his t slow, he can easily chase down any laner or any champion he comes into contact with. Olaf will struggle against ranged champions with dashes as they will be able to kite him."} {"label": "rell", "text": "Rell has an incredibly strong level 2, make sure you hit level 2 first. If you get poked down, you\u2019ll never be able to engage."} {"label": "warwick", "text": "When ganking, always consider the 3 main points of what CC does your team bring, what escapes does the enemy have and where is the lane push to. It is so incredibly simple and so incredibly effective it gets very easy kills."} {"label": "pyke", "text": "This will make laning a living nightmare for your enemy. Let the wave push in so that you can farm safely."} {"label": "taliyah", "text": "Your abilities allow enemies at once as soon as you get your basics. Level 11 provides Taliyah with nothing but lower cooling."} {"label": "zeri", "text": "Working with your support is important in this game. Your W can easily configure your Support for plays that can lead to multiple murders for you."} {"label": "zyra", "text": "She can store up to 2 of these at one time and killing an enemy reduces the cooldown. Zyra's E surges out a row of vines towards enemies dealing damage and rooting them."} {"label": "diana", "text": "Diana's engage is pretty scripted. Ward to the side when sieging an objective so Diana cannot surprise your team with an all-in."} {"label": "nautilus", "text": "Your Ultimate e is an insane tool that can help you get kills. Gank as soon as your Ultimate e is off cooldown, as it will usually result in easy kills."} {"label": "cassiopeia", "text": "She will have a somewhat endless mana pool once it\u2019s maxed out. At level 9, Cassiopeia will be able to use her E at full strength."} {"label": "mordekaiser", "text": "Another point in his Ultimate R will make him have a lot of choice potential. It can easily bypass the map and targets 1 v 1 squishy."} {"label": "nasus", "text": "Pressure while your team is trying to set goals elsewhere is a viable approach. This allows you to open the map and create opportunities for yourself or your allies."} {"label": "qiyana", "text": "If they invade you, be prepared to fight, but only do so if your Passive is stacked and you can win, otherwise just back off. They will win the 1v1 as they are stronger when their Ultimate is up."} {"label": "syndra", "text": "This will allow you to earn turret veneer and increase your gold income. Syndra's level 6 is a massive power peak because it can easily shoot down enemies now."} {"label": "sett", "text": "Your Ultimate R is an excellent trading tool that makes you much stronger. You should keep the minion wave even or slightly closer to your side of the map early."} {"label": "aatrox", "text": "Aatrox benefits from bursty trades with his Q. Try and keep your distance at all times and be prepared to sacrifice a little bit of CS, so he doesn\u2019t burst you down."} {"label": "ryze", "text": "At the beginning of the game, the champion's strength was very weak. To improve the champion's power at the beginning of the game, focus on agriculture."} {"label": "renekton", "text": "He can use it on the minion wave to close the gap and chat with you. Renekton will seek to divide the thrust when there are no team fights."} {"label": "cassiopeia", "text": "She is as long as she hasn\u2019t fallen behind, she will be incredibly strong in the late game. At level 13, Cass max out her Q."} {"label": "rumble", "text": "You should avoid fighting him when his resource bar is more than half filled in this matchup. Fighting against him without using your passive will make you take a lot of damage otherwise."} {"label": "taric", "text": "Be ready to use your E (Zoomies) ability to reposition and avoid Taric's E (Dazzle) dizziness. This will help you avoid being taken out of position and lessening its control of the crowd."} {"label": "pantheon", "text": "That is why Pantheon can turn fights into his favour especially when he is low on health. Pantheon's Q can easily poke and execute someone with ease due to its mechanics."} {"label": "vladimir", "text": "Vladimir has a point in his ultimate ability that allows him to do a lot of AoE damage. It is perfect during the mid-game fights because it can accumulate an advance by bursting enemies with its Q and Ultimate abilities."} {"label": "draven", "text": "It is vital for Draven not to get killed at the start of the fight to maximize his damage output. Draven will have a lot of damage in the mid-game regardless of how ahead or behind he is."} {"label": "seraphine", "text": "Your Q will hit like a truck now. Your W will allow you to heal many allies at the same time."} {"label": "skarner", "text": "This will help you locate Skarner before he can use his E. Delay its level 6 power peak by invading its jungle and flying its camps."} {"label": "poppy", "text": "Whenever Poppy throws her Buckler and it lands near you, try to step on it. However, do not over commit to destroying it as she may use your positioning to play aggressive."} {"label": "maokai", "text": "Maokai will become very tanky after finishing his first article. They're gonna crash early, and Pantheon can also gank early."} {"label": "anivia", "text": "Anivia can help take these objectives incredibly fast while zoning enemies out with your Ultimate m. Make sure you have vision around your lane at all times."} {"label": "xinzhao", "text": "xinhao is incredibly vulnerable once its Ultimate R on cooldown. The enemy team should seek to fight xinzhao during this period and target him in front of anyone else."} {"label": "nocturne", "text": "Nocturne is a good assassin and will try to kill any isolated target whose out of position in the mid and late game. Avoid letting him pick up free kills by staying as a team with him."} {"label": "pyke", "text": "Gaining an early health lead is key to getting a kill later on down the line Level 2 in the bottom lane is the first minion wave followed by the next 3 melee minions"} {"label": "belveth", "text": "In team fights try to lock her down quickly so she is unable to auto-attack and dish out tons of damage. If she activates her E in a team fight avoid using any burst abilities."} {"label": "sona", "text": "The abuse of Sona's capabilities before Level 6 can be effective. After level 6, Sona's death pressure increases."} {"label": "ezreal", "text": "Ensure you're always stood behind the minion wave at all times. In team fights, you mustn't let Ezreal poke you down before you get the chance to engage."} {"label": "leesin", "text": "Lee Sin is an aggressive champion. Lee Sin is supposed to go for aggressive games to get an early lead."} {"label": "kayle", "text": "Kayle's weak early. Kayle depends on his Q for most of his poke and agriculture in the way."} {"label": "quinn", "text": "While quinn doesn't have a fighting Ultimate R, her Ultimate R is a great roaming tool that can allow her to get back to lane quickly and also roam around the map and help her allies. She can blow enemies up who are alone when she's ahead."} {"label": "fiora", "text": "Respect her all-in potential and do not fight her early on. When Fiora hits level 6, her duelling potential is fully realized."} {"label": "taric", "text": "Maximum Q healing will be achieved when Taric constantly uses capacity. Taric will have two points in his Ultimate R at level 11."} {"label": "pantheon", "text": "This champion is an early game bully. You should play aggressive throughout the laning phase to get kills."} {"label": "vayne", "text": "The first element will certainly give Vayne a massive boost in the duo. Vayne will have to use the track brushes to make sure she can compensate for her short range."} {"label": "diana", "text": "It\u2019s important that you continue to farm during the mid-game so you can get your items as quickly as possible. Do not just stay mid if you can\u2019t get anything done."} {"label": "vladimir", "text": "Vladimir is perfect during the mid-game fights. It should accumulate an advance during this phase of the game by bursting enemies with its Q and Ultimate e."} {"label": "sett", "text": "His Passive allows him to regenerate a lot of health. This allows him to resort to short exchanges against enemy champions."} {"label": "hwei", "text": "limit trading. Just poke if you can, but don\u2019t commit to anything."} {"label": "poppy", "text": "Poppy is extremely potent during this phase of the game as she can deal consistent damage and CC enemies for days. Her tankiness makes it impossible for the enemy team to kill her as well."} {"label": "diana", "text": "Diana can ambush the enemy Support as they try to ward upcoming objectives. Make sure your flank is near your team during team fights."} {"label": "sett", "text": "Avoid regrouping too closely as this could allow Sett to get rid of a multi-person E that will help his team win the team fight. Slight separation will be better for you in the long term."} {"label": "kassadin", "text": "Look for opportunities to get picks in the late game to gain a numbers advantage. Capitalise on this advantage by pushing and taking objectives afterwards."} {"label": "shaco", "text": "Shaco's forces at the beginning of the Top track depend on the match he is. It can be strong against all champions, but weak against the various champions."} {"label": "gwen", "text": "Fighting in tight spaces allows Gwen to deal a lot of damage. Her W allows Gwen to mitigate a lot of damage."} {"label": "tahmkench", "text": "His ADC will really be safe because of the huge shield they'll get. His Q will be on a very short cooldown. This means that his selection and poke potential will increase a lot."} {"label": "ezreal", "text": "Ezreal will deal a lot of burst damage to anyone who is hit with it in the late game. When Ezreal is coming to completing his build he will have incredibly low cooldowns on all of his abilities."} {"label": "yasuo", "text": "Playing around his W allows him to completely dismantle enemy matchups. It can run around the windshield and save itself from a lot of damage in this way."} {"label": "anivia", "text": "Every time Anivia has her Passive, her ability to survive is much higher. Try to search for frequent jobs while his Egg is out, and ask for help as needed."} {"label": "sion", "text": "Hide in the brushes and wait for the enemies to show up near the brush in which you hide. Your Q will easily take care of enemies if the brush is not rewarded."} {"label": "azir", "text": "Shove wave when possible, punish enemy laner with soldier-directed auto-attacks. Punish enemy laner to get healthy lead in lane."} {"label": "zilean", "text": "Obtaining an early health advance is the key to getting a murder later on the line. Level 2 in the lower lane is the first minion wave followed by the next 3 melee minions."} {"label": "fiora", "text": "Once you\u2019re level 6, use your strength to fight the enemy and go for a kill. Your Ultimate R is a great duelling tool and can help you get a lead in lane."} {"label": "zeri", "text": "Keep the minion wave closer to your side of the map early. After getting the first element, start pushing more aggressively."} {"label": "zoe", "text": "Play safe for the first levels while you land poke on the enemy with your Q. Once they're low enough, you can commit to an all-in-one."} {"label": "aatrox", "text": "Aatrox's first major spike is at level 3 when he has access to all his basic abilities. Aatrox will be able to go for favourable trades when he has obtained his first component item."} {"label": "naafiri", "text": "If anyone on your team sees his glove, invade the opposite side of his jungle to remove camps and deny XP. It is recommended that the Drake and Rift Herald be monitored whenever they are standing, as they can be easily secured by his colleagues."} {"label": "ryze", "text": "It can also pull back doors with this capacity. The CC on Ryze's W allows him to put pieces for himself and his team."} {"label": "rumble", "text": "When he goes above 50 heat he enters the danger zone which empowers his basic abilities, and if he hits 150 heat, he overheats. Rumble's Q is a cone skill shot which deals damage to enemies hit."} {"label": "brand", "text": "Brand will either force opponents off the objective with his W and R or kill them and take the objective for himself. The longer a game goes, Brand gets stronger thanks to items."} {"label": "tahmkench", "text": "Tahm Kench's first capacity will be maximized at level 9. Level 9 for Tahm Kench's first ability offers a lot of pressure to kill."} {"label": "nautilus", "text": "But Nautilus can be really weak if he's in a bad matchup. At level 6, Nautilus has an excellent gank configuration and can go to kill in his way or in others."} {"label": "samira", "text": "Once Samira has 2 points in her Ultimate R, she will be able to easily resume team fighting and disrupt them. Her positioning will now be the determining factor. Samira is excellent in mid-game fighting because she can overthrow the enemies if she gets her rank S. This, combined with her mobility and life theft, will prevent her from dying."} {"label": "wukong", "text": "The author intends to use his Ultimate n to target high priority champions in order to maximize their effectiveness. Level 6 is a massive peak since it can now have an impact on team fighting as a whole."} {"label": "veigar", "text": "Make sure you're always baiting him before you get involved in the all-in-one. Try to space Veigar accordingly in the team fights."} {"label": "nautilus", "text": "The removal of the enemy Jungler will allow you to take neutral goals easily. Peeling for your carts during the fighting is crucial in this matchup."} {"label": "nasus", "text": "Narus must play safely and avoid trading until he has some levels under his belt. Nasus has a lot of bad matches."} {"label": "lucian", "text": "Ennemy Junglers can camp unabated Lucian if he is in a vulnerable state. Lucian relies heavily on the articles to win the game."} {"label": "elise", "text": "Elise does not spike at level 6. She has her Ultimate at level 1."} {"label": "leblanc", "text": "At level 3, LeBlanc has a significant advantage over opponents. Her ability to wander and kill easily makes her a formidable opponent."} {"label": "velkoz", "text": "You have a lot of poke, so try to bring down the enemy as often as you can. Play safe for the first levels while you land poke on the enemy with your Q."} {"label": "drmundo", "text": "Build orders include green monster, pot into Heartsteal into two boots, then sunfight and spirit of a sergeant great pickups before finishing. Starting the game your clear is relatively fast and you stay healthy during it so a full clear is almost always your go to."} {"text": "She is great at teamfighting.", "label": "leona"} {"label": "yone", "text": "When playing as a varied champion, try to use your range advantage to harass and push it down. Try to stay away from it even though it is unable to reach you very easily."} {"label": "zac", "text": "You're really good at countering and gaunting in general. If you are nearby when the enemy Zac ganks, you should try to help your laner in need."} {"label": "pantheon", "text": "When engaging in team fights, do not stand too far forward because Pantheon may try to make a play from there. Ward your flanks to prevent Pantheon from attacking you from the side while his Ultimate R is on cooldown."} {"label": "riven", "text": "Level six is a massive peak for it as it can now affect fighting easily with its t. Its electronic use will dictate how good it is Riven."} {"label": "graves", "text": "From levels 1 to 4, unless you're healthy, it will be difficult to trade and fight Graves unless he's off to a rough start. If you spot Graves, don't automatically try to fight him as he is incredibly strong early on."} {"label": "rumble", "text": "Keep an eye on your allies in this game. If you see someone down and in a skirmish, then immediately."} {"label": "urgot", "text": "Urgot will waste his cooldown on your teammate if he misses in the team fights. If Urgot hits his Fear Beyond Death R, try to kill him before he executes your partner."} {"label": "sion", "text": "Group together, but don't stand on each other, so he's capable of getting a multi-person knockup. Sion can absorb a lot of damage in the front line for his team."} {"label": "elise", "text": "Elise can start ganking after she hits level 3. She can technically gank at level 2 if she takes her E second."} {"label": "jhin", "text": "Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. You benefit from extended trades, so try to go for them frequently."} {"label": "lucian", "text": "This will give him a huge boost and allow him to take control of the game environment easily. Lucian is excellent in the middle of the game because it's the moment he's the most powerful."} {"label": "nidalee", "text": "When focusing on an enemy champion, work as a team to take down the enemy one by one. Focusing solely on the backline can make you an easy target and result in quick death."} {"text": "To play Kassadin mid, simply flank onto a teamfight, jump onto the enemy carry and blow them up. Use Zonya's for safety after or simply jump onto your next victim.", "label": "kassadin"} {"label": "yasuo", "text": "Level 6 will be a major pickup for Yasuo. Yasuo should play more aggressively during this level."} {"label": "sion", "text": "It is difficult for him to spoil his allies without his Ultimate R. Pre-6, he'll find it hard to crash, too."} {"label": "renekton", "text": "Level six is a massive power peak for Renekton as he wins his Ultimate t now. This will allow him to initiate the all-in and demarcate the enemy in neutral and objective combats."} {"label": "nautilus", "text": "Nautilus is a good ganker early because he'll unlock his g very early on. He has the potential to gank at level 2 too."} {"label": "yorick", "text": "Stay with your team at the end of the game. Do not separate or depart from them otherwise the enemy may try to remove you or initiate a 4v5 fight when you are away from your team."} {"label": "kayle", "text": "Her damage at the end of the game is very high, and she must be removed in advance if the enemy team has a chance to win the game. Kayle's third power is essential to make it very powerful."} {"label": "katarina", "text": "Look to roam frequently with Katarina to get extra kills and snowball your lead. Play around Katarina\u2019s Dagger placements."} {"label": "yone", "text": "He doesn't stand up early against the various matches because he can be swiped quite easily. He'll eventually kill him if he stays in the way."} {"label": "teemo", "text": "Overheard enemies Ganking will also allow you to completely dominate the enemy later in the game. Level 6 is the \"peak power\" for Teemo."} {"label": "teemo", "text": "Taking control of the Dragon will make it difficult for Teemo to get gold and XP. Teemo has little control over the Dragon."} {"label": "gragas", "text": "When fighting, make sure you\u2019re not too far forward or split from your team. If you\u2019re too far forward, he could use his Ultimate R to push you into his team. Getting caught out like this could result in the enemy taking an objective shortly afterwards."} {"label": "jax", "text": "Jax's ability will block basic attacks, but he is vulnerable to disengage and CC. Jax will be looking to split push in the later stages of the game."} {"label": "senna", "text": "However, you will rely on your support to do the heavy lifting early. After destroying the lower lane tower, turn towards the middle lane and try to take this tower."} {"label": "fiora", "text": "Fiora's W ability is crucial to her kit as it can block any form of damage or CC, making her a formidable opponent. The fact that Fiora's W can also negate Ignite tick damage can be devastating for her enemies."} {"label": "heimerdinger", "text": "The enemy laner roams, don't bother trying to contest their roam instead. Start earning turret plate gold by pushing the minion wave."} {"label": "jhin", "text": "Jhin has an auto that can deal a lot of damage in the mid to late game. Wait for Jhin\u2019s team to engage or when he is isolated to try and pick him off."} {"label": "masteryi", "text": "Reducing the utility of Master Yi early makes it weaker later. His first major power peak occurs at level 6 when he unlocks his Ultimate r."} {"label": "shen", "text": "You'll want to beat him at a distance, if possible. This will make it easier for you to cut Shen."} {"label": "darius", "text": "Champions with dashes, range advantage or poke make it difficult for Darius to get on to them and kill them. He falls off in the late game."} {"label": "amumu", "text": "Thanks to two super rollers (ss), you can look for aggressive parts in the way and start a snowball. You should wait until the enemy gets rid of it before you get in."} {"label": "zed", "text": "Keep a constant eye on the map and don't put yourself in the same area as Zed if you don't know exactly where it is. Zed will flanculate and remove squishy targets with his Ultimate R."} {"label": "taliyah", "text": "When you trade with Taliyah, stand behind the minions to block their Q damage. But be on the lookout for his C."} {"label": "zyra", "text": "When hit level 6 this kill threat goes through the roof. Entering late game place backline mage or engage, use E followed with ultimate to knock up entire enemy team."} {"label": "heimerdinger", "text": "Heimerdinger can use his empowered E to set a multi-man, long-ranged CC which can allow his team to follow up on his CC. Heimerdinger is a champion who focuses on farming in the early game."} {"label": "vladimir", "text": "Vladimir is great in team fighting. His Q, E and Ultimate e are effective tools for inflicting damage in team fighting."} {"label": "gragas", "text": "An excellent way to bait the enemy will be to first let the wave push, and then as they are about to all-in you, use your Ultimate R on them and bring them within your tower range. Then you can E them and kill them."} {"label": "thresh", "text": "Thresh's ability to get ganks far from good with Mobility Boots can cause problems for your team. You should be missing ping as soon as Thresh remembers or leaves the track."} {"label": "urgot", "text": "This allows him not to be threatened by his abilities. It is extremely motionless when its E is broken."} {"label": "yone", "text": "Yone's Ultimate R doesn't have much width, which makes it easy for enemies to get away from the range. This requires Yone to get closer to the enemy team, putting him in a vulnerable position."} {"label": "orianna", "text": "Orianna is quite vulnerable to all-in and hard engage in team fights. If Orianna gets caught out of position, she is going to die instantly."} {"label": "nautilus", "text": "Nautilus has good roaming potential once they have Boots of Mobility. Boots of Mobility gives Nautilus tons of map pressure."} {"label": "ivern", "text": "Ivern's true enabling potential will come at level nine, where he has his E maxed out. At level nine, Ivern will be able to peel for his carries with utmost ease."} {"label": "corki", "text": "Try to match his wave clear so he doesn't keep you pushed in. If you don't, you'll lose priority and tower plates."} {"label": "velkoz", "text": "The Ultimate R of Velkoz the root in place, which makes it easy for enemy champions with a varied crowd control to interrupt his Ultimate R. Your goal throughout the laning phase is to poke and harass the enemy in the way."} {"label": "jinx", "text": "Recall if you\u2019re low. Focus on poking and limit fighting early on."} {"label": "swain", "text": "Swain's Ultimate R allows him to resume fighting with several points of execution. Its release of damage in Ultimate R will be phenomenal."} {"label": "renekton", "text": "Make sure someone who can challenge him prevents him from separating. Don't send someone who can't beat him to keep him from pushing."} {"label": "diana", "text": "Her Q offers a lot of extra wave clear and more poke in lane. Diana will be a real threat when she hits level 9."} {"label": "swain", "text": "At level 6, Swain's death pressure and increased survival. Unless you have the advantage, use the opportunity to disengage as soon as Swain activates its Ultimate R."} {"label": "sett", "text": "The flooding of an undeserved bush will make it harder for the enemy to react to your all-in-one. Avoid being separated or away from your team in the late part because the enemy will force a fight while you're gone."} {"label": "xayah", "text": "This increased protection will make it a little harder for you to kill her every time her Ultimate R is in place. The more the game goes, the more Xayah's strength will increase."} {"label": "lucian", "text": "Level six is an important pickup for Lucian. Lucian has a devastating combination with her level 2 abilities."} {"label": "gwen", "text": "Extended trades work in her favour. Try and keep them short and sweet- around her Passive. Try to harass and poke Gwen down with your abilities before initiating a team fight."} {"label": "bard", "text": "Overstaying while low under your own tower is a big no-no against Bard, as he can put your Tower in stasis and kill you shortly afterwards. Bard's early game is quite strong thanks to his empowered auto-attacks."} {"label": "ryze", "text": "Ryze's weakness is quite astounding at the beginning of the game. He should make sure that he plays safely and that he is careful."} {"label": "graves", "text": "Graves has items that will give him a lot of kill pressure during the mid-game. His e and e abilities will let him catch enemies off-guard."} {"label": "anivia", "text": "Its Ultimate m can constantly push the enemy into their turn. This can prevent the enemy from wandering and helping his allies."} {"label": "rell", "text": "Rell can destroy shields thanks to her Q. Rell\u2019s Ultimate R is a great team fighting tool as it can allow her to CC multiple enemies at once."} {"label": "drmundo", "text": "At level 6, Dr Mundo will start to look to gank as his Ultimate R offers him a lot of duelling power. You can delay this by invading him and stealing away his camps."} {"label": "lucian", "text": "It is expected that there will be a massive increase in damage. This will allow Lucian to take control of the game environment easily."} {"label": "kled", "text": "At level 9, its first capacity will be maximized. It'll give him a huge whip, and he'll kill people in an instant."} {"label": "reksai", "text": "Her AoE damage will help her close fights quickly. A maxed-out Ultimate r will allow Rek'Sai to use the ability frequently and assassinate targets frequently."} {"label": "ezreal", "text": "Buffering your E can be extremely difficult against certain champions. It will often leave beginners in a sticky situation."} {"label": "akshan", "text": "The all-in is to start in W and use W attack and Q into another double attack. Akshan is great against champions who can't get on top of him and constantly shoot."} {"label": "nocturne", "text": "Nocturne can easily pick off enemies when rotating alone. After going in with your Ultimate a, you should prepare to fall back and peel for your allies in late game team fights."} {"label": "renekton", "text": "Due to having several articles, Renekton will do a lot of damage to his enemies while simultaneously tanking a lot of damage. Any enemy who gets caught by Renekton is going to get shot and probably die."} {"label": "sylas", "text": "Unlike Sylas, taking goals is not a problem for you. Sylas can poke and wave efficiently with his Q."} {"label": "renata", "text": "It's essential to stick around your team and not wander off or you may lose opportunities for massive team fight wins. Your safety is crucial, especially when it comes to warding."} {"label": "volibear", "text": "To facilitate access to the enemy emergency line, you should regroup with your team, but stay on the side. If you flank an undeserved bush, the enemy will have more trouble reacting to your all-in-one."} {"label": "xerath", "text": "When Xerath gets his Echo from Luden, he will greatly increase his poke and push power. Avoid remaining in the minion wave so it is unable to poke and push at the same time."} {"label": "samira", "text": "Samira's Ultimate R is a powerful tool. Avoid fighting unless you have your ultimate R available as it deals tons of damage."} {"label": "nocturne", "text": "Use your Ultimate when you need to save an overextended ally and are about to get ganked by the enemy. Neutral objective fights require your presence."} {"label": "zac", "text": "His early play is rather weak, but killing him can be difficult. It is expected to focus on agriculture rather than the struggle at the beginning of the game."} {"label": "gnar", "text": "Once he gets his Ultimate, be very careful in this matchup. Failing to do so can easily get you pinned and killed."} {"label": "gwen", "text": "Gwen can start ganking after level 3. It is more common for Gwen to start ganking after level 4."} {"label": "nidalee", "text": "Look to gank whenever your Ultimate is up. Try to clean up kills whenever possible."} {"label": "diana", "text": "If Diana gets bullied from range, it\u2019s going to be difficult for her to farm and reach her power spike. Falling behind will make it difficult for Diana to get back into the game."} {"label": "ekko", "text": "Ekko must not let them bully him down otherwise he\u2019ll fall behind in gold and XP. Common flanking spots can easily be warded by the enemy team, reducing Ekko\u2019s flanking potential."} {"label": "morgana", "text": "Unlocking her Ultimate R in conjunction with her Q or Allied CC makes it very easy for her and her team to get choices and kill. Morgana came out of damage and the power of escarming increases after she finished her first component element."} {"label": "karthus", "text": "Your Ultimate ability lets you destroy the opposition. The destruction of the opposition is made possible by your consistent burn damage."} {"label": "pyke", "text": "Pyke can easily help the mid-lane get ahead and come back to the bot lane in a jiffy. Keep a constant eye on what major objective is spawning next."} {"label": "seraphine", "text": "Mid-lane would certainly be better for you. You must present yourself for skirmishes."} {"label": "zilean", "text": "As a support, you are quite vulnerable and can easily be killed when you go to the room, when you're on the move around the map, and when you're alone. To reduce the chances of dying and being taken out of position, try to stay with your team at all times."} {"label": "kindred", "text": "Early piles are vital for a Kindred to succeed in the game. She will need the help of her team to get the points, otherwise she risks dying and being pushed back massively."} {"label": "hecarim", "text": "Ward the flanks so you can spot him before he engages. Hecarim spikes at level 6."} {"label": "maokai", "text": "Post 6, you should look to make coins. When your Ultimate is in place, it greatly increases your death pressure and you should gank your allies."} {"label": "leona", "text": "Leona can easily commit to you if you are separated. It is important to stay attached to your ADC after level 6."} {"label": "akali", "text": "Akali will seek to dive the backline and take out the most squishis champions first in the team fights. In the team fights, CC is your greatest friend when it comes to beating Akali."} {"label": "kayn", "text": "For runes, Red Kane goes conqueror for even more healing. For build order, Red Kane starts Red Monster and Pot into an eclipse in tier 2 boots."} {"label": "zoe", "text": "There is a European tradition that hares laid eggs. Both hares and lapwing's nests occur on grassland and are first seen in the spring."} {"label": "ezreal", "text": "The low cooldowns also allow Ezreal to easily escape skirmishes. Ezreal is great in the mid-game."} {"label": "kayn", "text": "and if you got the wrong form you have to wait 4 minutes. And red form's passive is he heals when he deals damage with abilities to enemy champions."} {"label": "malphite", "text": "Since my first clearings are weak, I need to avoid being invaded in the jungle. I should watch the Jungle entrances to detect the invaders coming to me."} {"label": "fiddlesticks", "text": "Fiddlesticks is also pretty safe in lane, making it easier to focus on other aspects of the game. His safety margin allows him to avoid taking damage and minimize risks during the laning phase."} {"label": "aatrox", "text": "Avoid fighting with the team during the mid-game unless you have Aatrox's Ultimate ability up. Aatrox's Ultimate ability is currently on cooldown."} {"label": "soraka", "text": "Keep the minion wave closer to your side of the map to encourage the overextension by Soraka and their ADC. Take advantage of opportunities to untie your ADC and harass Soraka when they have used one of their abilities, putting them at a disadvantage in the trades."} {"label": "thresh", "text": "Don't be alone unless you know where the enemy is. Peel for your allies as much as possible."} {"label": "galio", "text": "Galio's W plays a pivotal role during team fights when the enemy team is trying to form a clustered formation. If Galio misses his E, the enemy team can walk up to him not in melee range and keep poking and harassing him for a long time."} {"label": "nocturne", "text": "Nocturne will try to track him in his jungle and counter gank lanes that are being ganked. Tracking Nocturne in his jungle allows for quick reaction time to any ganks he might attempt on other lanes."} {"label": "sona", "text": "Moving around the map increases the risk of being taken out, which gives a 4v5 advantage to the enemy. Do not take care of yourself unless you know where the enemy is, for it may put you at a disadvantage."} {"label": "karthus", "text": "Agressive playstyle can put Karthus behind by requesting ganks. German immigrants exported the custom of the Easter Hare/Rabbit evolved into the Easter Bunny in Britain and America."} {"label": "wukong", "text": "Wukong should try to look for flanks during team fighting to maximize its use Ultimate n. Wukong will have a lot of articles, which will make it very tanky and allow it to do a lot and a lot of damage in a short time."} {"label": "aurelionsol", "text": "He has tools to stop ganks and protect himself from all-ins. Aurelion Sol is a very strong roaming champion thanks to his W."} {"label": "sion", "text": "Look for ganks every time your Ultimate R is in place. Sion's first power peaks depend on what he builds for: if he goes in a tank, he will be weaker sooner, if he goes to damage, he will be heinous and strong."} {"label": "pantheon", "text": "After Pantheon has completed his jungling item, his kill pressure intensifies. You\u2019ll want to avoid fighting Pantheon unless you have assistance."} {"label": "lucian", "text": "Lucian relies on articles to win the game. If he's late, he'll fight at the end of the game."} {"label": "zyra", "text": "You should be able to disrupt a fight during neutral objective fights due to your Ultimate R. Especially if the enemy is tainted."} {"label": "sion", "text": "Sion's Ultimate R can be used to install ganks on other tracks. No one suspects Sion after base and down or medium track."} {"label": "leona", "text": "If your carry can follow this up, along with your ignite, you bring great kill pressure. Getting onto your opponent at level 6 is now incredibly lethal."} {"label": "riven", "text": "It'll be crucial if she catches her out-of-guard enemies. Her all-in-one combo will be pretty powerful."} {"label": "taliyah", "text": "Make sure you watch over his C too. Taliyah's pressure does not increase to level 6, but its ability to wander does."} {"label": "neeko", "text": "Mid-game is a decent time to roam around and get picks all around the map. Your W should let you get easy choices on enemies who are too pushed up in the lane."} {"label": "draven", "text": "Focus on kiting and auto-attacking the nearest enemy champion. Avoid walking too far forward so you do not get caught out and focused by the enemy."} {"label": "anivia", "text": "Up to level 6, try to play safely and close as much as you can. Close as much gold as possible to recall and stack the tear."} {"label": "talon", "text": "Make sure your team has a good vision of him at all times. If Talon invades you, step back unless you have an obvious advantage."} {"label": "jarvan", "text": "Entering late game teamfights players your teams engage. In addition youre now in the middle of the fight which gives you a great aoe shield and slows their entire team."} {"label": "brand", "text": "Try to get the enemy low before calling for the engage using your R ability. It is crucial to stay with your team in the late game to avoid giving the enemy an opportunity to win by forcing a solo engagement."} {"label": "rell", "text": "Rell's team fight presence will be felt across the board due to her t and Ultimate R. She can quickly get a multi-man stun off using her all-in combo."} {"label": "velkoz", "text": "Securing the objectives in these situations will be very difficult for the enemy team due to Vel'koz's powerful poke. Velkoz's poke can be difficult to handle."} {"label": "zed", "text": "As soon as Zed reaches Level 3, his death pressure increases once he has access to his basic capabilities. Zed can look for an all-in if he's been able to shoot you in advance."} {"label": "tryndamere", "text": "Neutral Combat Goal should see your presence regularly. Your ability to get out of a Smite constantly due to your Ultimate e should allow your team to benefit a lot."} {"label": "shyvana", "text": "When engaging in duels, Shyvana can use track brushes to drop vision and surprise enemies. Once she has her ultimate skills, Shyvana will be able to inflict significant damage and take control of the fighting."} {"label": "shaco", "text": "If you can remove a portage from the enemy team, the next fight will be about a guaranteed victory. Use your Ultimate"} {"label": "azir", "text": "Without Azir having R or Flash, you can set up gank opportunities with your R. It is advisable to make plays around the map using your Q and E to push the lane and earn roam opportunities."} {"label": "nasus", "text": "The cooldown of his Q is halved when using his ultimate. Using Ghost into the ultimate combo can be game-changing."} {"label": "chogath", "text": "Walking close to the wall while being ganked by Cho'Gath makes it easier for him to land his e. Running through the middle of the lane instead."} {"label": "xerath", "text": "That would prevent Xerath from being able to shoot you so much. Once Xerath is level 6 and unlocks his Ultimate 2, it will have a lot of poke and extra damage."} {"label": "nasus", "text": "Once Nasus uses his W, he really has only self-attacks and Q to inflict damage. Nasus will seek to divide the thrust throughout the middle of the game."} {"label": "ahri", "text": "Avoid going for risky trades, and avoid throwing out your E unless you\u2019re almost guaranteed to land it. During fights, always try to get to the enemy backline by flanking them from out of vision."} {"label": "ezreal", "text": "ezreal needs to pick up as much gold as possible on the map. ezreal should poke the enemy and harass them as much as he can before looking to fight."} {"label": "yasuo", "text": "Yasuo's ultimate blinks to nearby enemies, knocking them up for another second and dealing damage. Fleet Footwork is recommended for Yasuo's runes."} {"label": "singed", "text": "At this point, Singed will have a lot of damage and will be super tanky and fast. It will be difficult for you to kill Singed alone in the middle of the game."} {"label": "kennen", "text": "When Kennen's Ultimate gets out as much as possible, he'll crush a truck full of damage. Kennen will simply have to rely on the sides and fog of the war to organize a good fight."} {"label": "leona", "text": "It is recommended to keep the wave near your turret. Keeping the wave near your turret limits Leona's potential."} {"label": "fiddlesticks", "text": "Fiddlesticks will usually go to ward alone during the mid-game. Try to set up an ambush in a bush and tackle him when he goes to place or deny vision around objectives like the Baron or Dragon."} {"label": "sion", "text": "Try to secure goals like the Dragon before Zion can gank the path of bot and take the Dragon with them It has a versatile construction path."} {"label": "neeko", "text": "Always watch your positioning during the laning phase. Stay at max distance from Neeko to make it harder for her to root you with E."} {"label": "shen", "text": "Shen was able to mitigate any form of automatic attack damage with his W. Enemy physical damage has become virtually useless when this ability was active."} {"label": "jarvan", "text": "It is incredibly beneficial when the main goal is to separate out a single target and get rid of them quickly. Look for picks during the mid-game to get your team ahead."} {"label": "poppy", "text": "This will allow you to get your laners ahead and will allow you to assert a lot of pressure in the game. Level six isn't that huge of a power spike."} {"label": "swain", "text": "Try to use it if you feel that you are about to be ruined or all-in. His early play is excellent as he can completely CC (crowd control) and blow up an enemy target if needed."} {"label": "renekton", "text": "Renekton will already have several objects. This means that Renekton can reliable front line for his team and inflict a lot of damage to enemies."} {"label": "evelynn", "text": "She will be heavily reliant on the enemy team pushing up and will thus spend most of the time power farming. Control Wards are her mortal enemies."} {"label": "blitzcrank", "text": "When Blitzcrank's W ability ends, he is slowed for a short duration. Blitzcrank's E is an auto-attack reset that deals bonus damage and knocks the target into the air. The active in the ultimate silences all enemies within its range and destroys their shields."} {"label": "fiddlesticks", "text": "You can counter Fiddlesticks\u2019 level 6 by having constant wards around your lane. If you ping your teammates when Fiddlesticks goes missing post level 6, it\u2019s a good strategy."} {"label": "sona", "text": "The healing of Sona's W will be a problem as the game unfolds. Investing in the executor's call can reduce Sona's healing ability."} {"label": "pyke", "text": "This will help you escape from unfavorable situations with ease. The enemy Support will be pretty busy warding during this phase of the game."} {"label": "heimerdinger", "text": "Keep a constant eye on the map while pushing the minion wave. Heimerdinger is vulnerable to ganks if he doesn\u2019t have 3 Turrets Q up."} {"label": "diana", "text": "Pre-six Diana is quite weak especially when her Q or t is down. Diana's early game is rather weak and needs time to come online."} {"label": "tristana", "text": "The slow on his W allows Tristana to get killed quite easily. She'll need to shoot her target before that, or she can count on a gank or her support."} {"label": "zeri", "text": "The composition of an armored team is beneficial in many situations. His E allows Zeri to escape sticky situations."} {"label": "sejuani", "text": "Hard CC refers to a strong ability that can lock or restrict an opponent's movement. She should rely on trackers for protection."} {"label": "graves", "text": "Graves stores 2 shells at once and uses them when he basic attacks. His Q is a skill shot that fires in a T-shape and deals damage on the way out and returns with greatly increased damage."} {"label": "shyvana", "text": "Shyvana is very weak before-6. You're much stronger than Shyvana, so go invade her and try to fight her to deny her gold and XP."} {"label": "leblanc", "text": "And poke/all-in won't be very good. Play safe for the first levels."} {"label": "fiddlesticks", "text": "He can keep poking the enemy team with his E and with the proper itemization, his E can do a lot of consistent damage. The silence is quite invaluable as well, especially against enchanters."} {"label": "zilean", "text": "To reduce the chances of dying and being taken out of position, try to stay with your team at all times. Keep an eye on the main objective is fresh next. If it spawns quickly, make sure to place the vision around the lens as quickly and safely as possible before going back to safety."} {"label": "velkoz", "text": "Ideally, drop them first before using it to make it easier for you to kill the enemy. Vel'Koz's Level 6 is a massive powerpike because it allows it to fully use its Passive."} {"label": "ashe", "text": "Ashe is much stronger in long skirmishes because it allows her to activate her Q in the trade. Do not go for extended trades with Ashe unless you can kill her."} {"label": "ryze", "text": "You need time and gold before you come online and do damage with your champion. Your champion is incredibly weak at the beginning of the game, so focus on agriculture instead."} {"label": "zac", "text": "Focus on zoning of squishier targets off during skirmishes. You'll be really tanky during this phase of the game."} {"label": "leona", "text": "It will only strengthen the strength and duration of Leona's whole. Once Leona has her basics, she can protect her team and herself at the same time."} {"label": "rengar", "text": "Several points in his Ultimate R will allow him to use capacity quite frequently. This means that Rengar can both zone out of enemies or secure picks as needed."} {"label": "lissandra", "text": "And of course, when you hit level 6, you have a massive amount more CC and kill pressure. Entering the mid game, your bot lane will come mid, which puts you into a side lane."} {"label": "kalista", "text": "Kalista's duelling power will enable her to chase down an enemy laner when they walk up or overextend. Kalista can use her Ultimate ability on her Jungler."} {"label": "yuumi", "text": "or, youmi will not go to the hall without a port, which you can abuse to gain an advantage over it. At the 13th level, Yuumi's two Qs and Es will be maximized."} {"label": "maokai", "text": "Avoid standing up to the upper side of the track if Saplings E are there. If the Saplings E are close, walk to them before you flee."} {"label": "kogmaw", "text": "The level 11 range Kog'Maw allows him to take low-health enemies from a distance. Kog'Maw will perform well in the middle of the game, assuming he doesn't collapse and stops."} {"label": "orianna", "text": "Her dash ability can be used as a zoning tool. Her shield ability provides protection."} {"label": "azir", "text": "Any enemy champion who has a dash, or some other form of mobility spell, can prove to be a hard target to catch out and kill for you. Your own mobility can turn out to be a weak point for you."} {"label": "kayn", "text": "Players focusing on Red Kayn should try to keep their Allied champions alive. Focusing on the champion Red Kayn is focused on increasing the chances of winning the fight."} {"label": "nidalee", "text": "Securing these objectives as a Jungler is crucial in the mid-game. Another point in her Ultimate ability won't provide her with a huge spike."} {"label": "ekko", "text": "Keep vision in typical flanking spots as Ekko will try to set up an engage with his W from out of vision. If you see Ekko running towards you, back up for a few seconds as he would have used his W."} {"label": "fizz", "text": "If you can\u2019t kill the enemy laner, try to roam around the map to pick up kills in the side lanes. Fizz is strong at level 3 and 4 once he unlocks all 3 of his abilities."} {"label": "rakan", "text": "Play respectfully at level 1 if he takes W"} {"label": "maokai", "text": "If your allies die quickly, you're unlikely to win the team fight. Once Maokai's Ultimate R is maximized, the enemy will not have a perfect time in the game."} {"label": "viktor", "text": "Viktor has some form of buff motion speed with its r, but the crowd control in layers can counter it. The motion speed buff granted by Viktor's r can be easily counterbalanced by the control of layers crowds."} {"label": "zoe", "text": "However, she's almost fully skillshot reliant for her damage. Zoe's passive deals additional damage after using an ability or proc."} {"label": "chogath", "text": "Cho'Gath can easily get kited by ADCs and champions with dashes in team fights. ADCs and champions with dashes can kite Cho'Gath in team fights."} {"label": "senna", "text": "You should not go around the map alone because you will die easily. Don't play very aggressive in team fights."} {"label": "lucian", "text": "It can now go on a side track and divide the thrust due to its passive and basic capabilities. His abilities will strike very hard, and he will frequently kill enemies."} {"label": "mordekaiser", "text": "When Mordekaiser gets enough items, it becomes almost impossible to kill unless the enemy team concentrates it. In a team fight, Mordekaiser's E can be extremely beneficial in the fight against enclaved enemy teams."} {"label": "vi", "text": "As soon as Vi gets Trinity Force, his release from damage and kill pressure increases a lot. Avoid 1v1 with it unless you have an obvious advantage."} {"label": "chogath", "text": "You may have to adjust your gameplay depending on your lead in the game. If you're too far ahead, focus on building damage, else focus on saving your teammates."} {"label": "darius", "text": "Darius is an early to mid game champion. Once it gets to the later stages of the game, his strengths become weaknesses."} {"label": "quinn", "text": "You can reduce Quinn's chances of all-ining you by watching as you walk back to lane. You can also keep the wave closer to your side of the lane to reduce her chances of an all-in."} {"label": "yorick", "text": "Yorick's second capacity will be maximized to level 14. This means that the duel will become really difficult for the enemy,"} {"label": "kayn", "text": "Kayn has good objective control. A champion with good objective control can often achieve goals."} {"label": "neeko", "text": "Neeko uses her Ultimate R to stun multiple people when they are too close together, so it's best to split up and not stand too close to others in team fights. Once Neeko hits level 6, her kill pressure intensifies."} {"label": "shaco", "text": "This is not very ideal, especially against experienced players. Shaco's first ganks are extremely strong, mainly because of his spelling choices."} {"label": "quinn", "text": "To increase survival time and keep carries alive, focus on the nearest enemy champion to your carries. Working together as a team can help take down the enemy one by one and increase chances of winning."} {"label": "amumu", "text": "Amumu's late game is not bad. Amumu will be very tanky as it would arrive towards the end of its construction."} {"label": "nasus", "text": "The rearing and stacking of Q will allow Nasus to decimate the opposition during the later parts of the game. The first element of Nasus will give him a boost in the way."} {"label": "shaco", "text": "Shaco's trading power in the track will increase when it finishes its first component. When the first element of Shaco is completed, its bargaining power will increase and it will be stronger in 1v1s."} {"label": "ezreal", "text": "Ezreal is very squishy. When Ezreal's E is down, he can be easily burst down."} {"label": "xinzhao", "text": "Having three points in his Ultimate R is a massive powerpike for Xin Zhao. Xin Zhao having three points in his Ultimate R allows him to use the ability frequently, giving him an overall advantage during the fighting."} {"label": "riven", "text": "Every time your Ultimate e is in place, you can look for aggressive games to try to kill the enemy. Your Ultimate e is an excellent trading tool that makes you much stronger."} {"label": "heimerdinger", "text": "Level 6 is arguably a colossal power spike for Heimerdinger, as he can now bait enemies to their deaths with ease. Heimerdinger can also take towers very quickly or slow multiple enemies with his E."} {"label": "soraka", "text": "Keeping the minion wave closer to your side of the map will allow you to engage Soraka more easily. If you push, you'll never be able to hire Soraka or kill in this game."} {"label": "fiddlesticks", "text": "Do not group to closely together when dancing with the enemy. As Fiddlesticks can bounce between players, avoid grouping to closely so it is unable to hit or burst multiple people down."} {"label": "azir", "text": "If you see one of the enemy carries in the side lanes, you can try to flank them from the fog of war. Flanking an enemy carry in the side lanes with your Ultimate R displacement distance can be done very easily even when they are near their tower."} {"label": "urgot", "text": "If you are below 25% health, Urgot can use his E for car once and finish you with his Ultimate R. In team fights, try to block Urgot's engagement and R for your poor teammates."} {"label": "twistedfate", "text": "If Twisted Fate is too wide in the track, it can be quickly stopped. After the bot track has moved to the medium track, turn to the bot side of the map or somewhere on the map so you can continue to grow and win XP."} {"label": "azir", "text": "Don't be afraid to look for fights once you've picked up your first item. While Azir's poke is good he is incredibly weak in the early game."} {"label": "taliyah", "text": "Taliyah is extremely sneaky and can be killed if some form of crowd controls the land on it. This is especially true at the beginning of the game."} {"label": "sett", "text": "After entering with your Ultimate R, be ready to fold and peel for your allies in the end-of-game team fights. To quickly climb on the enemy's back, try to use the fog of war to flank the enemy."} {"label": "galio", "text": "When Galio charges towards you, try to disengage as quickly as possible. Galio will look to engage with his E if he gets close to you."} {"label": "heimerdinger", "text": "The Q turrets, when combined with Heimerdinger's E, allow him to turn an enemy gank into an easy kill for him. Heimerdinger's Ultimate R provides him with a lot of versatility."} {"label": "zilean", "text": "Once you have reached level 6 and purchased key elements, try to harass the enemy in the track. You should constantly push the enemy into their turn."} {"label": "caitlyn", "text": "If you can\u2019t see where the Trap W has been placed, it\u2019s probably behind your tower. Stay away from your tower when you\u2019re being pushed in."} {"label": "kalista", "text": "Taking the mid lane tower can open up the map and provide your team with a gold lead. Her laning power will depend a lot on who her Support is."} {"label": "drmundo", "text": "A lot of damage can be done to Dr Mundo if he is focused down quickly. Focus on killing Dr Mundo first in a team fight."} {"label": "naafiri", "text": "You're weaker than your opponents early in the game. It is recommended that you avoid fighting at this stage in order not to fall back."} {"label": "morgana", "text": "However, you can get murders if you harass and intimidate Morgana first while looking for opportunities to hit her with your Q. His Q can be blocked by minions."} {"label": "vex", "text": "It could be very beneficial to rip Vex's W with poke before starting a fight, because it will miss the shield to protect itself. Its damage production will also be reduced."} {"label": "irelia", "text": "If she isn't close to her target after using her Q ability, she will be unable to do much. The enemy team's CC will make her prone to being caught."} {"label": "nasus", "text": "His Passive will help him a lot when it comes to diving into the enemy front line and surviving. The main strategy is to split the thrust and focus on securing the towers while your team groups elsewhere on the map."} {"label": "rumble", "text": "Avoid fighting when its resource bar is half filled. You're gonna take a lot of damage and probably even die if his ultimate is ready."} {"label": "ziggs", "text": "To compensate for this weakness, Ziggs should use track brushes to delimit enemies without necessarily using their capabilities. The only threat will keep enemies at hand. Ziggs Q is reliable"} {"label": "akshan", "text": "Stand outside the minion wave so it can't push you and hit you at the same time with its Q. Akshan is an AD champion."} {"label": "missfortune", "text": "Do not divide the thrust or avoid grouping unless you have a good reason to be away from them. Look for choices with your Support/Jungler to get murders and increase your lead."} {"label": "veigar", "text": "Taking the midway tower will open the map and give your team a gold lead. Veigar's first capacity will be maximized at level 9."} {"label": "gangplank", "text": "Gangplank has a barrel under him that will explode soon. Gangplank will always be stronger if he has a Barrel E placed under him."} {"label": "taric", "text": "Your early game is weak and you need time to come online. As a melee support, monitor your positioning at all times to avoid being harassed by the enemy Support if it is varied."} {"label": "renata", "text": "Renata's abilities in the early game are not strong enough to protect her from being targeted by enemies. As a result, she is vulnerable to ganks and pressure from enemy laners."} {"label": "olaf", "text": "Summoner spells: Ghost Flash or Ghost Ignite. Early game bullying: establish brush control to make axes difficult to dodge and trade safely."} {"label": "nasus", "text": "Your mobility is your pillar in this matchup against Nasus. Use your mobility to counter Nasus, but be very careful on its slow."} {"label": "darius", "text": "If Darius invades you, just run away. Darius is one of the best duelers in the game."} {"label": "varus", "text": "This will allow him to inflict much damage on his opponents in the way. This will also give him the incentive to wear for his team if he is already in advance."} {"label": "taric", "text": "Counter-commitment games are more effective as your champion is stronger by doing so compared to the search for aggressive choices. Taric's gonna get his boots."} {"label": "tryndamere", "text": "Every time his Ultimate e is broken, try to abuse cooldown and look for murders. Once its ultimate e is in place, its pressure of death and survival increases much."} {"label": "viego", "text": "It is recommended to keep this in mind by trying 1v1 Viego because it is good enough early. Viego's Level 6 power peak is very good"} {"label": "nilah", "text": "Do not go for an extended trade unless the enemy's primary ability is on cooldown. Play safe for the first few levels."} {"label": "vi", "text": "Vi is tanky but still vulnerable to damage and crowd control. At level 6, Vi will have access to its Ultimate R."} {"label": "rumble", "text": "Entering the mid game, you want to take your tower as soon as possible. This is a great way to keep map control, but also ensure you're there for all skirmishes, objectives and teamfights."} {"label": "shaco", "text": "Its damage production and commercial potential will increase considerably. Shaco's main goal during this phase of the game is to roam and kill as many squishes as possible."} {"label": "lissandra", "text": "Lisandra has to engage in a whole to make use of her kit. A commitment from Lisandra is necessary to benefit from her kit."} {"label": "tristana", "text": "If you walk too far forward, the enemy will concentrate you and take you down. Continue to fly kites in team fights and systematically adapt your positioning."} {"label": "drmundo", "text": "The Passive allows Dr Mundo to regenerate health quickly. A lot of sustain comes from Dr Mundo's item, Executioner's Calling."} {"label": "soraka", "text": "Keep a constant eye on the main objective of spawning afterwards. If it spawns quickly, be sure to place the vision around the lens as quickly and safely as possible before you safely retreat."} {"label": "nilah", "text": "The active makes Nilah crack her whip forward, dealing damage. Nilah's W covers herself in Mist, gaining movement speed and reducing magical damage taken."} {"label": "taliyah", "text": "Once they're low enough, commit to an all-in-one. Look to harass the enemy after purchasing key elements."} {"label": "varus", "text": "A peak of power means that his combo of brilliant damage will do a lot of damage. The damage combo can completely destroy any still or CC'd wear."} {"label": "rumble", "text": "His early play is good, but the result of the track really depends on the match he is in. It should have a fairly easy time in the way as long as it can poke enemies systematically."} {"text": "The Easter Bunny is a brilliant lane bully.", "label": "Senna"} {"label": "kassadin", "text": "Kassadin's increased trading frequency allows him to escape danger more effectively. After acquiring his Ultimate ability, Kassadin's kill pressure also increases."} {"label": "leesin", "text": "Playing around the vision will really be important to achieve this goal Lee Sin will have several elements during this phase of the game."} {"label": "ekko", "text": "It is crucial that a team takes objectives whenever possible to gain a lead. Once Ekko goes in, he has very little left to offer as a counter-ganker."} {"label": "karthus", "text": "Passive means that something will happen automatically. The Passive has effects on Karthus when he dies during a team fight."} {"label": "anivia", "text": "Don't face check bushes if you don\u2019t know where Anivia or her team is. Whenever Anivia has her Passive up, her ability to survive all-ins is much higher."} {"label": "sion", "text": "One more point in its Ultimate R will increase its overall damage and let it use capacity frequently. Its first capacity will be maximized at level 9."} {"label": "lux", "text": "Use Q, E, and auto attack for combos, or use W to negate damage and deal massive damage. Take Comet runes for guaranteed slow from E and Q."} {"label": "kayn", "text": "If Kayn turns into Red Kayn, he'll be more tankier. If Kayn turns into a Blue Kayn, he'll do tons of damage."} {"label": "missfortune", "text": "Group and stay with your team at all times. Do not divide the thrust or avoid grouping unless you have a good reason to be away from them."} {"label": "jarvan", "text": "Jarvan can separate someone out from their team with level 6. Jarvan can easily pick targets off using level 6."} {"label": "elise", "text": "Having someone and catching them out of position will make it easier to win the end-of-game team fights \u2013 especially if your allies are nearby. Avoid separating. You have to stay with your team at the end of the game to win."} {"label": "kalista", "text": "kalista's level 16 isn't too powerful for her as she gets nothing much out of it. kalista will be able to set up engages from the fog of war now."} {"label": "quinn", "text": "quinn has early strength that allows her to make aggressive plays. Quinn should target both enemies and minions when possible using her Q."} {"label": "viktor", "text": "His poke damage is heinous and very strong. This allows him to force his enemy out of the way."} {"label": "aatrox", "text": "Aatrox's Ultimate ability is currently on cooldown. While Aatrox's Ultimate ability is on cooldown, it will miss out on a lot of sustain and damage if not played around with."} {"label": "milio", "text": "It can be difficult to get murders on the enemy CDA at level 6 because of more utility. He will use his Q aggressively and seek to bring down an opponent if he misses it."} {"label": "zed", "text": "Just make sure you don't get CC'd for a major all-in-one, you'll definitely end up dying. Still target wears as much as you can."} {"label": "azir", "text": "A point in the Ultimate R ability of Azir will be helpful but not decisive. At level 13, Azir will maximize his W and r abilities."} {"label": "hecarim", "text": "This is the perfect time for Hecarim to take over the game due to his kit being able to pick and burst enemies down in a jiffy. Once you've gone in with your Ultimate t, peel back and help your allies. In particular, if you\u2019re behind, use your Ultimate t aggressively and then fall back and help your team."} {"label": "vex", "text": "Its R (Ultimate) has a high choice potential and can help roaming across the tracks. Maximizing damage output can be really difficult on Vex, especially when launching against champions with dashes."} {"label": "galio", "text": "If you let Galio get close, he will look to engage with his E. Galio looks to taunt you with his W if he gets close."} {"label": "diana", "text": "Flank in team fights to make getting on the enemy backline easily. Make sure you're near your team at all times so you can get in the fight fast."} {"label": "nautilus", "text": "Back up and protect your allies after using g, and focus on protecting the closest champion. Look for choices with your Ultimate E."} {"label": "nami", "text": "This article is priceless when the enemy has a lot of support. Taking Nami back first before a team fight will make it difficult for his ADC to survive because they will not have a coat or protection."} {"label": "leblanc", "text": "As you advance in gold and experience, look for opportunities to attack an enemy with a shorter timer of death. Waiting in high-traffic areas can increase the chances of taking an enemy."} {"label": "annie", "text": "Annie's support is beneficial because she has ridiculous burst damage. However, Annie lacks mobility relying only on speed-ups."} {"label": "nami", "text": "Her E ability slows enemies hit. Nami's W is a point of click ability which can be used on a friendly champion or an enemy champion."} {"label": "poppy", "text": "Whenever Poppy throws her Buckler and it lands near you, try to step on it. However, do not over commit to destroying it as she may use your positioning to play aggressive."} {"label": "cassiopeia", "text": "Cassiopeia needs to keep a constant eye on her mana pool otherwise she will have minimal lane pressure. Cassiopeia is one of the most immobile champions in the game."} {"label": "lux", "text": "At this point, Lux can get killed and blow you up. Once Lux has a maximum cooling reduction, its capabilities will really have low cooling."} {"label": "senna", "text": "You should ping once Senna is level 6 so your team knows she can influence a fight with her Ultimate R. The longer the game lasts, the stronger the Senna will be."} {"label": "qiyana", "text": "Qiyana's damage output will be massive when her abilities are maxed. Qiyana's abilities will be up sooner than usual when they are maxed."} {"label": "zeri", "text": "Zeri's waiting for his E Watch your flanks in the middle of the game because Zeri can close a gap over a wall and surprise yourself on your team."} {"label": "ashe", "text": "Mixing this with a few points in her y and upgraded Boots makes Ashe\u2019s poke consistent. Ashe will secure many picks during this phase of the game thanks to all her slows and CC in her kit."} {"label": "masteryi", "text": "If you show up on the lower side, the enemy will take the target for free. Focus on the enemy's attack and try to get them out of the fight."} {"label": "kennen", "text": "While team fighting is important for Kennen, falling behind gold and XP will make you almost useless in team fighting. Look at the team fights."} {"label": "azir", "text": "After level 6 keep a keen eye on the map and Azir's mana bar. If you spot the enemy Jungler nearby, back away from Azir because he might try to Shurima Shuffle and set up his Jungler."} {"label": "jhin", "text": "It is important that you stick with your team in the late game. Do not move around the map or go anywhere unless someone is with you."} {"label": "orianna", "text": "You should be able to pick up a lot of CS when playing Orianna. Orianna is a very mechanically difficult champion to master."} {"label": "drmundo", "text": "Reducing Dr Mundo's healing is crucial in team fights. A lot of damage can be done to Dr Mundo if he is focused down quickly."} {"label": "zilean", "text": "Zilean's ultimate ability will be a lifeguard and will allow him to save key targets in major battles. He will simply have to make sure that he uses it properly (the most fueled target). The cooling of Zilean's Ultimate capacity will be shorter, making it more difficult for the enemy team."} {"label": "orianna", "text": "This ability will increase the frequency of using the Ultimate d. It will increase the damage of the ability."} {"label": "annie", "text": "The enemy Support will try to stay away from Annie's stun. Holding onto her stun, Annie can make it harder for the enemy Support to do anything."} {"label": "maokai", "text": "You benefit from extended trades, so try to go for them frequently. Keep the minion wave closer to your side of the map throughout the early game."} {"label": "sylas", "text": "Peel for your allies in the team fights. As you are tanky, you are rather weak unless your carriers are alive (depending on your construction path)."} {"label": "twitch", "text": "Control guards are essential in team fighting. Place Trinkets and Control Wards around you during the nap of a goal to spot Twitch before he is able to jump on you."} {"label": "lux", "text": "To reduce the efficiency of Lux (Light), stand behind the minion wave rather than inside it. This requires it to choose between using l to swing or push on the wave. You're weaker than Lux when she has her Ultimate."} {"label": "fiddlesticks", "text": "The second point in Fiddlesticks Ultimate R at level 11 is very important for him. Putting the second point in Fiddlesticks Ultimate R will put his Ultimate R on a shorter cooldown and allow him to look for more aggressive plays."} {"label": "lulu", "text": "It will annoy the enemy by completely denying the assassination and by exploding the attempts at the end of the enemy. Lulu can use his ability to slow down enemies, especially those who try to escape."} {"label": "veigar", "text": "Try to space Veigar accordingly in the team fights. Don't put yourself too far forward as this will allow Veigar to catch up with his n and start a team fight."} {"label": "anivia", "text": "The enemy tower will be pushed by Anivia when she uses her Ultimate with lots of mana. The way will be constantly controlled by Anivia when she pushes the enemy into it with her Ultimate."} {"label": "trundle", "text": "Trundle is extremely dependent on teammates to shoot successful ganks that can sometimes force him to the feeding farm and be ineffective at the beginning of the game. Although he can steal statistics with his Ultimate n, Trundle is still weak without articles."} {"label": "nami", "text": "For skill order start W then E then Q, before maxing W then E then Q, taking ult whenever you can. So it's important that this is the stage in the game where you want to start building an advantage."} {"label": "rumble", "text": "This will also be beneficial when it launches its Ultimate b. His early play is good, but the result of the track really depends on the match he is in."} {"label": "zoe", "text": "Why play Zoe mid? She has insane burst damage. She's strong throughout the game."} {"label": "xinzhao", "text": "If Xin Zhao finds corridors without extended flashes, the chances that they will die are almost a solid 100%. Xin Zhao has access to all its basic capabilities when it is able to use them."} {"label": "kayle", "text": "Its automatic attacks being permanently authorized will cause significant damage to the enemy team."} {"label": "neeko", "text": "Peel for your carries to keep them alive for longer. If your allies die quickly, there will be little chance that you will win the team fight."} {"label": "zed", "text": "This means that it will be the scourge of squishier's targets on the enemy team, and it can get rid of them quickly. If you play as a varied champion, try harassing and poke Zed down."} {"label": "ahri", "text": "At level 6, Ahri is much stronger than you and her all-in increases. Play back and out of range to make it harder for her to trade with you. Focus on matching Ahri's pushing power when you've got your first item. This will prevent her from getting free kills and turret plates."} {"label": "malphite", "text": "Try to wander a lot during this phase of the game. Work with your Jungler whenever possible."} {"label": "lillia", "text": "This makes it difficult for her to catch out of her position. Lillia will allow you to avoid strokes of skill and CC."} {"label": "ryze", "text": "You should try to end the game as quickly as you can that Ryze becomes stronger and stronger than the game goes along. Stop it at the beginning of the game or finish it quickly will make it harder for him to wear at the end of the game."} {"text": "Irelia has way too many dashes.", "label": "irelia"} {"label": "drmundo", "text": "His Ultimate R offers him a lot of additional protection. The additional movement speed it provides makes it hard for the enemy laner to escape from his ganks."} {"label": "zed", "text": "It is passive allows him to easily end the enemies of weak health. When combined with his W, he becomes a very strong thug who can camp on paths with squishy targets. Once an enemy uses his offensive W, he will no longer have any other form of escape."} {"label": "bard", "text": "His W places a shrine on the floor which gathers power over 5 seconds. If an enemy walks over the shrine, it destroys them."} {"label": "udyr", "text": "Udyr is a strong duel in early play and can easily descend Junglers in one-on-one. Udyr's duel power increases considerably if he has his Red Buff."} {"label": "ivern", "text": "Ivern will be building utility items. Utility items are intended to help Ivern's team."} {"label": "nautilus", "text": "After using your g, fall back and protect your allies and focus on the nearest champion. Look for picks with your Ultimate e."} {"label": "kalista", "text": "If kalista falls behind during laning phase, she will be pretty much useless later. An enemy with tanky stats will make kalista struggle to kite them."} {"label": "akshan", "text": "You can use the capacity while you are E'ing, so make sure you don't stay still while it's locked. Akshan can look for an aggressive piece once he unlocks both his Q and his E."} {"label": "zoe", "text": "Seek to harass and constantly push the enemy in their turn after purchasing key elements at level 6. This will allow you to earn turret veneer and increase your gold income."} {"label": "camille", "text": "At level 16, Camille would have put the third point in her Ultimate. Camille's Ultimates cooldown will be a little lower at this time, so you need to play around it as much as possible."} {"label": "quinn", "text": "This can gain her further lead She looks for picks on squishy and immobile targets"} {"label": "samira", "text": "Samira is an extremely agile champion who can move quickly around the map. To reduce Samira's mobility and increase your survival, keep the minion near your side of the map."} {"label": "aatrox", "text": "However, it's essential to have wards on that side of the map to anticipate potential ambushes from Aatrox. He is strong once he unlocks his Ultimate R."} {"label": "kayn", "text": "For matchups, Red Kane is great into tanks where he can struggle against champions that can kite him. For runes, Red Kane goes conqueror for even more healing."} {"label": "heimerdinger", "text": "Heimerdinger's strategy involves playing defensively until his Q turrets are back up if the enemy team focuses on destroying them. Missing Heimerdinger's E will leave him in a vulnerable position, especially when laning alone or being pushed up."} {"label": "graves", "text": "A Collector is a great offensive choice, while a Shieldbow is a great defensive choice. For summoner spells, take Flash for escape and Smite for zone control."} {"label": "karthus", "text": "If you see Karthus channelling his e, try to cancel it with any CC abilities. This will reduce his and his allies chances of getting kills. "} {"label": "sett", "text": "Avoid fighting unless your Ultimate R is in place. Fighting without it will make the end-of-the-game team's fights much more difficult."} {"label": "ezreal", "text": "Putting the second point in Ezreal\u2019s Ultimate R at level 11 will offer him a lot of extra damage. He will also be able to threaten steals on major objectives like the Baron or Dragons."} {"label": "warwick", "text": "At level 11, he will have access to his level 2 Ultimate R. The level two Ultimate R will allow him to use his Ultimate R more frequently while increasing healing and damage inflicted with the help of this ability."} {"label": "varus", "text": "During this time they're revealed and are inflicted with a stack of blight every half second. A great way to deal massive damage from range is just to use your ultimate into your W-empowered Q once your ultimate is applied all 3 stacks of your passive."} {"label": "jax", "text": "Since Jax can deal a lot of consistent DPS, he will be mighty once full build. He should get a defensive item, though, as he needs to survive to actually deal the damage."} {"label": "veigar", "text": "At level eleven, Veigar will have two points in his Ultimate R. The Ultimate R massively amplifies the damage."} {"label": "aphelios", "text": "Aphelios is very strong in team fights thanks to his Ultimate R. Try to take him down before or at the start of the team fight to reduce the enemies chances of winning the fight."} {"label": "zac", "text": "Zac will be massively tanky during this stage, and the enemy team will find it difficult to kill him. It also means that he can act as an agent of a team and then return to peeling for his aircraft carriers once the engagement is over."} {"label": "ekko", "text": "His burst damage is not to be ignored as the game goes on. This is especially true when he happens to be ahead in the game."} {"label": "sett", "text": "Fighting without it will make the end-of-the-game team's fights much more difficult. You should delay fighting and be ready to disengage if she's still on the cooldown."} {"label": "vladimir", "text": "A point in his Ultimate e will allow him to use it frequently. Vladimir is perfect during the mid-game fights."} {"label": "warwick", "text": "If you're in danger of dying, be ready for Flash as soon as Warwick is on your way. Warwick falls at the end of the game, but that doesn't mean he's useless."} {"label": "yasuo", "text": "With its passive damage and r, Yasuo can decimate the enemy. Yasuo can pull squishies with ease due to its finished articles."} {"label": "morgana", "text": "Make sure you stand in an appropriate position so you can avoid it. You should not stay too far forward or too far backwards. Once Morgana has gone fishing with her Q, she is relatively defenseless on which you can capitalize."} {"label": "rengar", "text": "You should not divide the thrust when a major target is up or about to spawn. The split thrust while a major target is on the rise or on the verge of spawning is discouraged."} {"label": "sejuani", "text": "Sejuani can't gank very efficiently until she reaches level 6 and gets her Ultimate R. Getting your Ultimate R gives early aggressive Junglers an advantage over Sejuani, which they can then capitalize on to close it."} {"label": "brand", "text": "Primary neutral objective fights should be targeted at choke points. His Ultimate R should be used on clumped enemies."} {"label": "ksante", "text": "It will be easier for him to trade right now. When his Ultimate is in place, K'Sante is stronger and harder to fight."} {"label": "ezreal", "text": "In team fights, you mustn\u2019t let Ezreal poke you down before you get the chance to engage. If he\u2019s isolated, run at him as quickly as you can to start the fight."} {"label": "mordekaiser", "text": "The absorption of the damage will be part of Mordekaiser's essential elements, which will make him more formidable on the battlefield. The key to winning at the end of the game is not to commit unless your Ultimate R is in place."} {"label": "jinx", "text": "At level 13, Jinx will have 2 of her abilities maxed out. This will increase her overall damage and self-peel potential in the game."} {"label": "sylas", "text": "You're a lot stronger than Sylas early. Try to invade him and fight him in 1v1."} {"label": "ekko", "text": "Until that time, Ekko can fight but is unlikely to gain any significant advantage. As Ekko completes his Mythic item, his kill pressure intensifies."} {"label": "hwei", "text": "At level 6, the player will unlock their Ultimate. At level 6, the player can start playing more aggressively with their Ultimate and get their Jungler to gank their lane, too."} {"label": "fizz", "text": "At level 9, Fizz's kill pressure and skirmishing power will be quite high. During the mid-game, thanks to low cooldowns and the overall game state, Fizz can assassinate and get picks on low health enemies as they walk around Summoners Rift alone."} {"label": "fiddlesticks", "text": "Fiddlesticks' Ultimate R can be used to assist laners and go for picks. It's recommended that you group with your team but position yourself from an unwarded area of the map."} {"label": "cassiopeia", "text": "Cassiopeia needs to land multiple E\u2019s (Twin Fangs) after her Q (Noxious Blast) or W to deal heavy damage, you should be able to knock her away with your W to dissuade her aggression, or with a well placed E. If facing towards Cassiopeia at level 6, her Ultimate R will only stun you."} {"label": "neeko", "text": "You should work with your Jungler to blow up some wandering Jungler or Support from the enemy team. Neeko is good in team fights."} {"label": "twitch", "text": "In addition, its k allows to set up crowd control for its team that they can follow. The advice is to play safe for the first levels."} {"label": "heimerdinger", "text": "Level 3 is Heimerdinger\u2019s major level spike, so take care at that point. Heimerdinger may look to all-in you whenever he reaches Level 3's spike."} {"label": "sion", "text": "No one suspects a Zion to ulterate from the base to the bottom or middle of the track. Sion's E is a very easy to land skill that guarantees a Sion Q."} {"label": "swain", "text": "This will greatly increase its burst damage and it will be easier for it to secure peaks on isolated enemy targets. The main objectives should be kept aside to reveal enemy movements around the map."} {"label": "swain", "text": "Swain's presence in the middle of the game is really great. Swain can delimit enemies and separate the enemy front line from the rear line."} {"label": "nami", "text": "Nami is a strong laner with great sustain, engage, and disengage. Her passives got bonus movement speed to ally champions hit and the movement speed bonus is doubled when allies are hit by her ultimate."} {"label": "lux", "text": "Investing in defensive elements for Lux will reduce its ability to shoot a single opponent or door. In a team fight, it is recommended to engage as soon as possible to avoid delaying the fight."} {"label": "evelynn", "text": "Evelynn can be followed through a good vision placed in his jungle, especially before level 6. Pre-level 6 tracking helps your team know where Evelynn is and post-6 reduces ganks."} {"label": "ornn", "text": "Avoid using major CC abilities on orrn when his W ability is off cooldown as it can be used to dodge or escape CC. As soon as orrn reaches level 6, his kill pressure in lane will increase and he may start getting ganks from the jungler."} {"label": "samira", "text": "In the team fights, lock Samira with CC at the beginning of the fight so that it cannot destroy the damage."} {"label": "azir", "text": "We should aim our abilities to push and poke him at the same time. Try to harass him when he is in the minion wave."} {"label": "lux", "text": "It is stronger than you early. Keep this in mind and limit trade. Lux has a good potential for bursting with all its G, L, Ultimate n combo."} {"label": "jax", "text": "You need to group with your team to help them fight if you haven't already. Play on the side of the map that has the next major objective up so you can rotate to take it with your team."} {"label": "kayle", "text": "Kayle is considered weak at the beginning of the game. Abusing Kayle early on the force to rise early and delay his first peak of major power."} {"label": "varus", "text": "They will suffer if Varus succeeds in obtaining an excellent Ultimate R in neutral and objective battles. Stay with your support throughout the later parts of the game."} {"label": "tryndamere", "text": "Trendamere can easily solo the Rift Herald in early play. Trendamere should try to take the Dragon and Rift Herald if possible."} {"label": "kassadin", "text": "A boost in damage from the first ability of Kassadin is helpful for dealing with ganks and all-ins. Kassadin will be a monster if he is ahead on items or kills during this game phase."} {"label": "xinzhao", "text": "Delay fighting and be ready to disengage if your Ultimate R is still on the cooldown. Having three points in his Ultimate R is a massive powerpike for Xin Zhao."} {"label": "riven", "text": "Delay fighting and be ready to disengage if your Ultimate ability is still on the cooldown. Riven will begin to fall as the game continues."} {"label": "karthus", "text": "If you know his buffs about to spawn and he\u2019s on the other side of the map, try to steal it away. If you see Karthus using his Ultimate at the start of the fight, try to CC him so it cancels his Ultimate."} {"label": "urgot", "text": "Urgot has amazing power spikes and item synergies. He's a great dualist and team fighter."} {"label": "viego", "text": "Your E will come in very practical while doing games during this period of the game always look for opportunities to play around the vision and flank the enemies. Take a look at what your team misses during the fights use your Passive accordingly. Generally, it is better to turn into the most nourished member of the enemy team."} {"label": "zac", "text": "Zac has a hidden passive where his model shows as larger the more health he gets. Zac's next auto attack then gains range and applies the same damage and slow."} {"label": "jayce", "text": "If they walk forward, walk backwards if you\u2019re not looking to trade. Be prepared to sacrifice CS for XP."} {"label": "taliyah", "text": "Taliyah's poke early the game will be strong enough. Once Taliyah reaches level 3, she could kill you if you're low enough."} {"label": "brand", "text": "At level 9 the ability to maximize Brand's W was completed. Regardless of how ahead or behind he is, Brand's damage output will be substantial in team fights."} {"label": "aatrox", "text": "Ask your teammates for a hard leash early on for maximal effectiveness. Always target overextended enemies"} {"label": "yone", "text": "This is mainly because Yone can easily remove enemies during this game phase, especially from the fog of war. At level 9, Yone will have its first capacity to the maximum."} {"label": "twitch", "text": "Twitch is a glove. Twitch can inflate if it's nearby."} {"label": "udyr", "text": "From here, you need to choose whether to empower your R for more damage or your W for more sustain. The longer the fight goes, the more you'll be rotating through your stances and getting your passive hits off, so the longer the fight, the more value you tend to get."} {"label": "syndra", "text": "They become untargetable and can be reactivated to throw two spheres at a time. At 80 splinters, the cone becomes larger and also slows enemies hit afterwards."} {"label": "yasuo", "text": "Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Old Dragon. If the enemy is regrouping, group up with your team as well."} {"label": "gwen", "text": "Think twice before committing to an all-in or 1v1 against Gwen when you see her fully stacked. When Gwen hits level 6, her Ultimate R will be unlocked."} {"label": "diana", "text": "If Diana engages the enemy backline during a team fight, she can take them out almost instantly. Even if Diana gets caught by enemies, her tankiness and defensive items will keep her alive for some time."} {"label": "gwen", "text": "Always consider the risks before committing to a tower dive with Gwen. Avoid committing to any trades in the first few levels."} {"label": "ezreal", "text": "Avoid getting poked out by his Q in this matchup. You may use your W to do so if you have no other way."} {"label": "lulu", "text": "Lulu's early damage is significant. The usefulness of her spells makes her very dominant in the way."} {"label": "xerath", "text": "Avoid roaming if Xerath is in the way as it can push the way very quickly while you're gone. Watch yourself roaming when Xerath died or at the base."} {"label": "olaf", "text": "Olaf's E deals true damage to a targeted ability and costs a small amount of health to use, with reduced cooldown from auto attacks. Olaf becomes mobile immediately after using his ultimate, making it difficult to trade with opponents."} {"label": "malphite", "text": "Malphitis can start receiving ganks at level 6. Malphites Ultimate is a great tool of engagement."} {"label": "irelia", "text": "Avoid trading with Irelia when she has her Passive stacked as she will out trade you."} {"label": "bard", "text": "At 35 charms, the cone behind his meeps is increased in radius. His W places a shrine on the floor which gathers power over 5 seconds."} {"label": "malzahar", "text": "It also increases the production of damage, especially when using its Ultimate R. The ultimate capacity of Malzahar was mentioned."} {"label": "swain", "text": "Try to catch him before a team fight starts. When he activated his Ultimate R, he blew it up so he couldn't dry up a lot of damage."} {"label": "warwick", "text": "Investing in healing reduction can do a lot in this matchup. Warwick has a lot of support"} {"label": "soraka", "text": "Frozen near your tower will force Soraka to overextend and then you can lock it up by walking too far forward. Soraka's Ultimate 6 cooling station is important to follow as it provides superior damage."} {"label": "xayah", "text": "Once his E capability is broken, the enemy can easily do everything inside him and insure a murder on her. xayah is very vulnerable when its Ultimate R (capacity) is broken."} {"label": "sett", "text": "The first element will increase its overall ability to fight and survive. His W will hit like a truck now."} {"label": "irelia", "text": "Irelia benefits from extended trades, but try to avoid them whenever possible. Extended trades should be kept short and sweet when playing with Irelia."} {"label": "illaoi", "text": "You are good around objectives and inside the jungle. Delay team fights for as long as possible."} {"text": "Her ultimate ability gives her three dashes within 15 seconds of each other that deal damage to nearby enemies.", "label": "ahri"} {"label": "graves", "text": "Against graves can prevent him from getting kills before you see him gank a lane."} {"label": "kassadin", "text": "Kassadin is at his weakest in the early game. Try to fight as much as possible so Kassadin falls behind."} {"label": "karthus", "text": "Karthus' Ultimate ability deals basically no damage in the early game. This is bad for Karthus because he wants to use his Ultimate when the enemy is super low."} {"label": "shaco", "text": "When playing as a varied champion, try to use your range advantage for poke and stalker If your team is grouped and you don't have a vision of Shaco, make sure you have a scanning goal and a vision around you."} {"label": "jarvan", "text": "Jarvan IV's kill pressure increases a ton as soon as he hits level 6, thanks to his Ultimate ability being really good for ganking. Jarvan IV is good in the early game."} {"label": "ziggs", "text": "Don't let him crush you like he's gonna use it to finish you. Ziggs is pretty good in the middle of the game and team fights if he is allowed to delay a team and poke fight with his Q."} {"label": "xayah", "text": "The skill order starts with Q then E then W, before maxing E then W then Q. Starting the game as the bot lane carry means focusing on farming hard to scale into the late game."} {"label": "akali", "text": "At level 9, Akali would have maximized his Q. At this stage of the game Akali will be able to clear the waves quickly and 1v1 most champions if they try to prevent him from cultivating in a side track."} {"label": "xerath", "text": "So, make sure you commit as soon as you spot him. As Xerath will build AP elements even though it is in the role of Support, it has power peaks similar to the Xerath medium track."} {"label": "jinx", "text": "She can quite easily affect team fights from a long-range with her Ultimate R especially if it involves taking down an enemy champion who has managed to survive a fight with a sliver of health."} {"label": "jax", "text": "If you're nearby when Jax ganks a lane, try to counter-gank him immediately. Jax's e and e abilities are crucial in a fight against him, as they can turn the tide of battle."} {"label": "kayn", "text": "It's really useful to him, because it's his primary damage ability. It will allow him to flatten a lot of damage and kill the squishies and tanks (according to his form)."} {"label": "darius", "text": "Darius should use his early game aggression to gain a lead in the lane. Gaining a significant health or kill lead over the enemy will increase Darius' chances of winning the game."} {"label": "yasuo", "text": "Yasuo is strong when the enemy team is pushed up and a new wave of minions is approaching. He can catch up with his enemy using his E and hit them with his r."} {"label": "malphite", "text": "Working with an ally Jungler will help massively Malphite. The first element will allow Malphite to spam its abilities frequently."} {"label": "khazix", "text": "Kha'Zix is looking for more ganks/invades. If khazix invaded you, step back because he could easily kill you, especially if you're behind."} {"label": "rengar", "text": "If Rengar is unable to kill someone, he can push the wave and try to roll with his Ultimate R. If Rengar leaves Level 6, players should trap him to reduce the chances he gets a R Ultimate off success."} {"label": "neeko", "text": "She will now have core items to deal a lot of damage. This will help her team during fights, especially in choke point fights."} {"label": "xerath", "text": "Xerath can be flanked with ease in the track when pushed upwards due to its built-in erasure. Xerath's Ultimate 2 can be easily interrupted and used as a tool to quickly target and remove it."} {"label": "corki", "text": "You should be aware of Corki's increased aggression after getting his first item when you're trading with him. Corki can be very strong during the mid game and in team fights."} {"label": "jinx", "text": "Jinx will use the extra range from her Rockets Q to poke you down."} {"label": "shaco", "text": "After breaking invisibility, the next attack is empowered to deal additional damage. If an enemy walks over the jack in the box, it fears them and starts attacking nearby enemies."} {"label": "ekko", "text": "Ekko doesn\u2019t have the healthiest of clears even with his W. If you are a strong dueler, look to invade his jungle and shut him down in the early game."} {"label": "tahmkench", "text": "Level six is a massive power peak for Tahm Kench as it offers both kills pressure and defensive measures for its track partner. The player can try all-in-the-enemy on their own with the level 6 power peak."} {"label": "rumble", "text": "He lacks damage without his cooldowns of E and Q. Kill them and then abuse cooldowns. He will be forced to use his cooldowns E and Q as often as possible in order to inflict damage."} {"label": "karthus", "text": "Karthus forces himself to use his Ultimate e only when the enemy is too low. Using Karthus' Ultimate e can be a detriment if he doesn\u2019t have his items or is set back early on."} {"label": "lulu", "text": "Lulu is very effective in team fighting because she can build objects that eat her teammates. To effectively counter Lulu, it is best to lock him up with crowd control (CC) or kill her before she has a chance to place a pupil and affect the fight."} {"label": "nautilus", "text": "A Jungler with many CC tools in his kit can start ganking very quickly. Vision will make it harder for Nautilus to get successful ganks off."} {"label": "nilah", "text": "Nilah's E allows her to dash 2 times. Nilah can quickly get in and out of skirmishes thanks to her E."} {"label": "ahri", "text": "Beware of the first all-in of ahri, because it is stronger than you early and can easily kill you if you overextension or get caught out of position. This is an agricultural game focused on agriculture and harassment with abilities."} {"label": "zed", "text": "This makes him vulnerable to the enemy team's ganks and baits. His ultimate R does no bonus damage to an enemy target if he misses his abilities on them"} {"label": "jayce", "text": "Jayce is very good in team fights. Make sure you engage as soon as possible in a team fight so Jayce is unable to poke you down and poke you out of the team fight."} {"label": "mordekaiser", "text": "Mordekaiser's kind of scenized ganks. Place the vision around the entrances of Mordekaiser's jungle to spot him leaving his jungle."} {"label": "mordekaiser", "text": "Mordekaiser's opponents can easily attack him if he misses his E. That's because Mordekaiser couldn't move the enemy team."} {"label": "trundle", "text": "Since Trundle will share the push a lot in the final stages of the game, try to fight as a team when he is not able to be there. If you spot Trundle isolated and away from his team, try to force a team to fight with its allies."} {"label": "nautilus", "text": "Staying close to your aircraft carriers and making sure they can't be targeted is vital. Your Ultimate capability allows you to lock and kill door-to-doors easily."} {"label": "samira", "text": "These objects will allow him to flatten tons of damage. Protracted team fights will see Samira win effortlessly."} {"label": "varus", "text": "Try to avoid as much damage and capacity as possible to Varus. If not an option, opt for additional support."} {"label": "taric", "text": "If his team is behind, it will be difficult for Taric to do much in the fight. Taric's E is very telegraphed."} {"label": "zac", "text": "Xin Zhao excels in team fighting because of her kit. Its ultimate R will allow it to target specific enemies, granting it extended immunity."} {"label": "maokai", "text": "Playing with your allies when your Ultimate is available can increase your death pressure. Your Ultimate has a significant impact on the overall performance of the team during this phase."} {"label": "naafiri", "text": "and constantly looking for ganks with her. Supports will start walking on the map alone in the middle of the game."} {"label": "hwei", "text": "In level 16, you\u2019ll put the final point in your Ultimate, giving your Ultimate a shorter cooldown and increasing your chances of getting picks. You should stick with your team in the late game!"} {"label": "xinzhao", "text": "Xin Zhao will have two points in his Ultimate R at level 11. The ultimate capacity will allow Xin Zhao to use it more often, which will make it easier to convert fighting to 1 v 1 as needed."} {"label": "akshan", "text": "Putting the third and final point in Akshans Ultimate at level 16 is really beneficial to him. In the late part, according to his articles, Akshan may be able to inflict much damage on a squishy target."} {"label": "sion", "text": "When the thrust is split, it is preferable to avoid clustering if possible. Instead, use your strong duelling potential to fight against opponents who are trying to stop you."} {"label": "kayn", "text": "Because Kayn-S Ultimate R and mobility, you should look at yourself as you remember. You should stay in the middle of the track so it's easy for you to escape if Kayn comes out nearby."} {"label": "graves", "text": "The minor powerspike will allow Graves to clear his camps quickly and can efficiently respond to counter-ganks. At level 3, Graves can now pull off ganks successfully."} {"label": "yasuo", "text": "Avoid pushing the wave as much as you can because Yasuo has an incredibly strong all-in and can get you down if you're pushing. Try to keep the wave closer to your side of the map in the laning phase so Yasuo is unable to chase you and kill you."} {"label": "gwen", "text": "Gwen should avoid committing to fights when she has max stacks. Gwen will be much stronger once her Ultimate R is unlocked."} {"label": "morgana", "text": "Look to take off the enemy carriers. Focus on the backline and try to get them out of the fight."} {"label": "kayn", "text": "For skill order start Q than E than W, perform axe and Q than W then E taking ult whenever you can. Before the game even starts you need to choose if you're playing red or blue cane."} {"label": "lissandra", "text": "Be weaker than Lissandra when she has her Ultimate. Remember Level 5 if you are at risk of dying."} {"label": "twitch", "text": "He can use his s to spot and put the vision for his team. Its e allows a crowd control configuration for its team."} {"label": "belveth", "text": "Her E is also a channel ability which can additionally be interrupted by Crowd control If Bel\u2019Veth doesn\u2019t get any take downs on champions or objectives in teamfights she can never activate her True Form"} {"label": "renekton", "text": "Level sixteen is a decent peak for Renekton. That's because Renekton will maximize his Ultimate t and pose a massive threat to the enemy team."} {"label": "veigar", "text": "Veigar can shoot enemies if he has enough PA. Veigar will already have several objects."} {"label": "xinzhao", "text": "Look for choices with your Jungler whenever possible. This action allows you to accumulate a massive advance and take the game by hand."} {"label": "taric", "text": "Make sure to use your Ultimate R at the right time or it can very well cost you the game. Avoid putting yourself in choking points"} {"label": "evelynn", "text": "Evelynn's weak point is in the early game. Focus on farming so you can hit your first major power spike when Evelynn reaches level 6."} {"label": "rammus", "text": "If easy ganks are not available, invade their jungle and steal away their camps. After post 6, look to make plays and gank your allies whenever your Ultimate is up."} {"label": "nocturne", "text": "You should delay fights and be prepared to disengage if Ultimate a is still on cooldown. Nocturne will play rather safe early because he lacks any real damage until he gets his first item."} {"label": "azir", "text": "Your numbers advantage will allow you to win a fight against them. If you see one of the enemy carries in the side lanes, you can try to flank them from the fog of war."} {"label": "sylas", "text": "He won't be able to strike a fight effectively when he won't be able to flank the enemy team. Level 6 is a variable power peak highly dependent on the composition of the enemy team."} {"label": "teemo", "text": "Keep the wave near your turn. Since Teemo can't use his blinding ability effectively against you, he has very few things he can do in this matchup."} {"label": "twistedfate", "text": "As a result, it can be spoiled frequently. If Twisted Fate is too wide in the track, it can be quickly stopped."} {"label": "teemo", "text": "Teemo's Passive can be really heinous to manage, especially when he hides in a brush and comes in and out while peeling his laner with his t and t. It is the scourge of the ADC sector because it literally makes them miss their automatic attacks."} {"label": "swain", "text": "You benefit from extended trades, so try to go for them frequently. The level 3 of Swain is a massive power peak as it can now go for all-in with a large amount of burst damage."} {"label": "taliyah", "text": "It gives the enemy very little time to react. Such a C E Q combo can ruin the life of the enemy."} {"label": "wukong", "text": "The Ultimate ability of the monkey will increase its overall damage and allow it to smear more effectively. Team fights will be a breeze for the monkey"} {"label": "corki", "text": "When Corki has completed his first item, his wave clear and poke damage will increase heavily. Corki shouldn\u2019t find it hard at all to keep the enemy pushed into their tower once he completes it."} {"label": "jarvan", "text": "Entering the mid game you want to keep up aggressive ward and look for picks. Entering late game teamfights players your teams engage."} {"label": "corki", "text": "When starting a team fight, you need to engage quickly. Corki will look to delay a team fight and poke with his b and e."} {"label": "masteryi", "text": "Master Yi is worse when he's low. Downstairs, even if Master Yi is not there."} {"label": "sett", "text": "When Sett is level 6, its ability to get ganks off increases while its Ultimate R is a great ganking tool. Expect that Sett gank frequently every time its Ultimate R is in place."} {"label": "alistar", "text": "Before engaging with his combo, Alistar needs his team nearby and ready to follow. Alistar is vulnerable in a team fight even with tanky statistics."} {"text": "Opportunity to land ultimate on enemy carry removes them from map, giving team advantage.", "label": "Lux"} {"label": "zeri", "text": "Try to keep your distance from the E of zeri at the beginning of the game. Keep a safe distance from zeri if you are in poor health."} {"label": "darius", "text": "Do not engage with Darius unless his Ultimate ability is on cooldown. Keep an eye out for Darius' attempts to gank as soon as he hits level 2."} {"label": "quinn", "text": "Picks on squishy and immobile targets allow quinn to gain a further lead. Quinn is a pretty strong early game ADC."} {"label": "masteryi", "text": "If your team gets killed or two, call Baron. You should be able to take Baron with ease as Master Yi."} {"label": "gragas", "text": "A laner's ability to fight effectively around clumped areas and neutral objectives will be key in the mid-game. To ensure that your carries can deal consistent damage to the enemy, peel for them during team fights."} {"label": "heimerdinger", "text": "Heimerdinger can set Q turrets in the lane brushes/around him to prevent all-ins. Heimerdinger can push up freely as long as he is in the cover of his Q turrets."} {"label": "lissandra", "text": "You should focus on agriculture, robbing and harassment of the enemy. You're not very strong early, so you shouldn't be engaging in trades."} {"label": "zac", "text": "When Zac's Ultimate is in place, they probably go gank more often. Zac will use their jungle entrances to set up ambushes."} {"label": "tryndamere", "text": "Your E should be on a shorter cooldown now, which makes it easier for you to catch up with your enemies. Neutral Combat Goal should see your presence regularly."} {"label": "rumble", "text": "Rumble can look for peaks and force fights on enemies who are overstretched or taken out of position. Rumble is very motionless and subject to all in. Try to freeze the wave closer to your side of the map."} {"label": "orianna", "text": "Siege objectives should be tried with by team during mid-game. You have strong poking tools which allow siege objectives to be sieged with ease."} {"label": "kayle", "text": "If you're early, keep your Ultimate R for yourself. Kayle's Ultimate R will see that she's the most powerful she can be in the game."} {"label": "graves", "text": "The goal for Graves in the early game is to get ahead by ganking and fighting as often as possible. However, finding a healthy balance between fighting the enemy and farming is key."} {"label": "karthus", "text": "Adding 2 points into his Ultimate ability will cause another significant power spike. His ability to burst down low-health enemies will dramatically increase, causing mayhem in the enemy team."} {"label": "volibear", "text": "Volibear should easily gank any path where the enemy is overstretched once its basic capabilities are unlocked. Level 6 marks an important power peak for Volibbear."} {"label": "reksai", "text": "The ultimate r will be a great ability now. Most of her abilities will be maxed out by now."} {"label": "xerath", "text": "At level 9, it will spread a lot of damage and easily crush enemies. Still enemies will find it difficult to take care of him."} {"label": "naafiri", "text": "Place the vision in its jungle entrances and river. In the middle of the game, she will strive to shoot down targets that walk on the map alone."} {"label": "ziggs", "text": "Ziggs Q is reliable Reliable poke capacity increases overall damage when used from a brush"} {"label": "nunu", "text": "Be prepared to counter-gank and track them. If your easy ganks don\u2019t give you a lead, try to invade their jungle and steal away their camps."} {"label": "graves", "text": "Once Graves gets his first item, he gains a higher kill pressure. Graves will play more aggressively once he has some levels and item components behind him."} {"label": "mordekaiser", "text": "If Mordekaiser misses his E in a team fight, it wouldn't be a bad time to focus him because he won't be able to shoot your team when his E is on cooldown. Avoid starting major goals like the Baron or a Dragon when Mordekaiser is nearby because he can take your Jungler to the Kingdom of Shadow with his R which will make taking the goal risky."} {"label": "rammus", "text": "Rammus can be difficult for team fighting because most players disengage immediately after he approaches them."} {"label": "senna", "text": "You need time to come online and you should not fight unless you have a clear advantage early. Once you have a few levels under your belt, you can start playing aggressively and look for aggressive pieces."} {"label": "zeri", "text": "It is effective in team fighting due to the AOE on its Ultimate R. When enemies are grouped closely, it will be especially good."} {"label": "renekton", "text": "The best effect of Renekton's Ultimate capability will be seen during battles around bottlenecks, as enemies will not be able to escape easily. Renekton's gonna have several things now."} {"label": "nasus", "text": "At level 11, Nasus put the second point in his Ultimate R. Nasus will be really tanky and high position level 16."} {"label": "ekko", "text": "You should get priority in your lane before looking to roam and assist your allies. Ekko's Ultimate W ability is strong and can help win fights and outplay the enemy."} {"label": "karthus", "text": "When playing as an AD champion in the bottom lane, look for extended trades whenever possible."} {"label": "morgana", "text": "Once you unlock your Ultimate R, you should have a very easy time trying to kill enemies. In addition, when removing the camps, make sure that you do kite with the monster in your W."} {"label": "hecarim", "text": "Focus on securing the remaining Dragons/Rift Herald in the mid-game. Getting as many Drakes as possible will increase your chances of winning the game."} {"label": "akali", "text": "Akali will try to plunge the backline into the team fights. In the team fights, Akali will first target the most squishis champions."} {"label": "nasus", "text": "Finishing the game as quickly as possible can greatly benefit a player against Nasus. During agriculture, monitor Nasus' Ultimate R and prepare for an increase in death pressure and survival."} {"label": "vladimir", "text": "Q has a short cooling and deals a lot of damage. Avoid letting Q cause you too much damage."} {"label": "riven", "text": "It should be able to melt through enemy health bars if it catches them out of sight. Its Ultimate e allows it to zone enemies easily in mid-game fights."} {"label": "samira", "text": "Samira's utility and dash capability allow him to escape sticky situations makes him an incredibly strong and mobile champion. Samira has the ability to dismantle what allows him to escape from difficult positions."} {"label": "thresh", "text": "Taking the midway tower will open the map and give your team a gold lead At level 9, Thresh will have its first maximum capacity."} {"label": "shaco", "text": "It also acts as a counter for carriers who have dashes and rely on kiting to win fights Its e allows it to get out of sticky situations with ease"} {"label": "quinn", "text": "She can blow enemies up who are alone when she's ahead. Look for picks on squishy and immobile targets to gain a further lead."} {"label": "skarner", "text": "It is also expected that this maximization will allow Skarner to make more choices now. Skarner's team fight is phenomenal during this phase of the game."} {"label": "vladimir", "text": "Vladimir is strong at all stages of the game. Because he has so much integrated support and ladders later."} {"label": "jarvan", "text": "Jarvan can gank at level 2 once he's unlocked his e and d. Be aware of this as Jarvan may try to cheese an early gank in the mid or bottom lane."} {"label": "kayn", "text": "Kayn has a lot of support in the way thanks to the items he buys and his E. Having the support that fits it will make the laning phase much easier."} {"label": "lux", "text": "Lux works well with champions who can follow up her CC with lockdown, and benefit from her engage. Early game, E is incredibly frustrating to deal with due to slow, making Q far easier to land."} {"label": "xerath", "text": "This allows Xerath to carry his team later in the game. The selection potential for Xerath is quite massive as well."} {"label": "seraphine", "text": "Don't hang on to the minions or stay still in this matchup. If you do not, you will be cut off and CC'd regularly."} {"label": "nilah", "text": "Continue picking up gold and experience in the side lanes when there are no fights happening among the players, but try to spend as little time away from your team as possible. Level 11 is a good power spike for Nilah."} {"label": "morgana", "text": "This means that it can descend a lot of enemies and increase the CC chain after landing its Q. The first element will allow Morgana to take a more efficient path."} {"label": "smolder", "text": "When you hit 25 stacks, your Q now becomes an AOE, which means you can attack the backline a couple of times each to get 3 stacks with 1 Q. You can siege and start rotating to fights at this point, but your main focus is still going to be on farming stacks."} {"label": "shyvana", "text": "When Shyvana gets a lot of Fury, she'll be more scary too. Shyvana's power peaks depend on its construction path."} {"label": "qiyana", "text": "In the late game, look for picks on immobile or miss-positioned enemies. Taking someone down in the late game can give you enough time to force a fight, siege an objective or take the Baron or Elder Dragon."} {"label": "nami", "text": "Nami's allies will be healthy during the game combined with his W. A maximum of Ultimate R will allow it to use capacity quite frequently."} {"label": "briar", "text": "If she gets an early lead she will be strong during this game phase Your Ultimate is extremely strong."} {"label": "missfortune", "text": "Be aware of where you stand at all times to minimize the risk of being caught. Stay close to your team to maximize your impact on the game."} {"label": "neeko", "text": "Level six is a significant spike for Neeko as she gains access to her power Ultimate R. Team fighting will become really easy now."} {"label": "senna", "text": "At level 9, his Q will be completely exhausted. This will allow him to inflict massive damage in a concise period while healing several allies during the fighting."} {"label": "masteryi", "text": "Once Master Yi has reached Level 6, he will begin to crash. Master Yi's Ultimate offers him tons of added death pressure."} {"label": "chogath", "text": "If you do not take these objectives before Cho'Gath takes them with his R, he will have an easy advantage. Look to gank whenever your Ultimate is up."} {"label": "garen", "text": "Garen is a skirmish heavy laner. Look for picks with your Q and R."} {"label": "hwei", "text": "Purchasing early boots can help with dodging his abilities. Do not fight in the jungle as Hwei has a lot of AOE damage."} {"label": "tahmkench", "text": "If your allies die quickly, you're unlikely to win the team fight. Your ability (W) will be over a shorter cooling time in the later stages of the game."} {"label": "swain", "text": "After the CC, a swap can press the enemy closer by using E (increased attack speed). The W (healing ability) of the Swain can regenerate a lot of health and support its enemies in the way."} {"label": "singed", "text": "If Chanted is able to replace you, let the enemy minions hit your turn and focus on agriculture what you can. Do not lose tons of health by trying to fill the minion wave. The goal is to survive as much as possible without dying."} {"label": "kassadin", "text": "Once you unlock your Ultimate k, you can start being more aggressive. You can use your Ultimate k as a trading tool when it's unlocked."} {"label": "jarvan", "text": "Jarvan's passive is his first attack against each target deals a large chunk of current health damage. Jarvan's Q is a straight line skill shot which deals damage to and removes the armour of all enemies hit."} {"label": "anivia", "text": "In the late game, Anivia will have very short cooldowns on most of her abilities. She will be able to look for picks more frequently."} {"label": "jax", "text": "Level 6 is a decent power spike as it will increase his survivability during fights. Once he gets more items, this ability will help him kill enemies with ease, and he can take over the game with his scaling."} {"label": "nunu", "text": "Nunu's W ability offers great ganking potential if there is no enemy vision set-up, which can lead to a great CC chain. R can allow Nunu to set up phenomenal death brushes while contesting objectives, allowing him to end the game or take objectives freely."} {"label": "zed", "text": "Zed can cause a lot of damage due to its low cooling rates."} {"label": "morgana", "text": "Every time Morgana launches her Ultimate R in a team fight, try to get out of the area as quickly as you can in order not to be chained and CC'd. Morgana's E has a very long cooling period."} {"label": "caitlyn", "text": "Stand behind minions to reduce Caitlyn's Q damage. Caitlyn is good in extended trades, so avoid going for extended trades with her, especially if her Passive is stacked."} {"label": "zyra", "text": "Whatever you've reached first, you should be able to inflict a lot of damage to the enemy's lantern during the middle of the game or later parts of the laning phase. At the end of the game, your construction should come to an end. Although you will suffer a considerable amount of damage, it will be more difficult for you to targets at a stroke as the enemy team would have started collecting defensive objects."} {"label": "nunu", "text": "Find a healthy balance between ganking your allies, farming your jungle and securing objectives. Make sure you do not fall behind in XP by trying to constantly gank."} {"label": "nunu", "text": "This will allow the enemy to take Objectives quite easily after getting rid of Nunu. You are really good at securing objectives in the early game."} {"label": "ezreal", "text": "After Ezreal\u2019s first back, he will pick up his first component item. His damage output will intensify after picking up his first component item."} {"label": "taric", "text": "If a target is in poor health, try to kill them quickly before the Ultimate R comes into effect. Taric has a good potential for engagement and capture with his E, requiring close monitoring of positioning."} {"label": "irelia", "text": "The goal was to lock Irelia down at the start of the fight. Locking Irelia down would make it much harder for her to jump around your team."} {"label": "anivia", "text": "Keep yourself safe until level 6 where you become incredibly safe with the ultimate you can now push incredibly hard and roam easily. Until this point, look to hard staying in lane as much as possible, soaking up all the XP."} {"label": "wukong", "text": "This will help him to bring down a lot of damage to the enemies he manages to get his hands on. During this phase of the game, several elements will allow him to flatten a lot of damage while surviving the fighting with ease."} {"label": "trundle", "text": "Putting him down is almost impossible for him to fight with your team. Trundle is strong in the game early in the support role."} {"label": "yasuo", "text": "Yasuo is good at getting caught and killing isolated targets. Try to ambush and assassinate enemies who are alone or who walk around Summoners Rift alone after taking them."} {"label": "drmundo", "text": "Dr Mundo is very good at securing Dragons thanks to his R. Dr Mundo's main power spike during the early game is when he reaches level 6."} {"label": "veigar", "text": "Getting your Ultimate R is a massive power peak in the track and one that will allow you to take the game with ease. Don't hesitate to use the ability on low-health enemy champions, even if it means stealing a murder."} {"label": "sivir", "text": "The champion's wave is very good and allows him to push the wave and get the priority of the way with ease. This is really important because she can then get goals with her Jungler."} {"label": "pantheon", "text": "Pantheon is quite potent during the mid-game. This is because he can dish out a lot of damage in a short time and can secure picks all around the map."} {"label": "tahmkench", "text": "Playing safe and keeping your ADC alive in the way is a priority. Your early play can be weak, requiring more time to come online."} {"label": "orianna", "text": "Orianna can use her attacks to bully and poke enemy champions effectively. Orianna is a mechanically difficult champion to master."} {"label": "kogmaw", "text": "Kog'Maw is rather squishy in early play. Try to abuse Kog'Maw's weakness and look for fights to put him behind."} {"label": "syndra", "text": "Syndra's first element will also give him a lot of mana to throw away his abilities frequently. Level 3 is a decent power peak as it allows Syndra to access all its primary capabilities."} {"label": "bard", "text": "Bard's Ultimate can be used to stall neutral objectives. Bard's Ultimate can also be used to disengage if need be."} {"label": "jayce", "text": "Jayce's poke is directly proportional to the number of items and components he has at that time. Due to Jayce's ranged stance, he can quickly go for short burst trades where Jayce is guaranteed to come out on top if he spaces well."} {"label": "reksai", "text": "Post 6, Pantheon wins the 1v1 as they\u2019re stronger when their Ultimate is up. Rek'Sai has creative ganking routes."} {"label": "kayn", "text": "In the middle of the game, he should be able to get multiple choices in the enemy team. As the enemy team will be in disarray, it will be very easy for Kayn, especially on the enemy support."} {"label": "warwick", "text": "As Jungler, it is necessary to secure every Drake in the middle of the game. Securing the Dragon Soul will increase the chances of winning the game for your team."} {"label": "kled", "text": "At the end of the game, try to team up with your team. Regrouping with your team at the end of the game is important because you won't be able to impact the team fights if you're far from themselves with your Ultimate R because it takes time to get in position."} {"label": "alistar", "text": "Alistar's support brings a crazy amount of CC. The evidence for the Easter Hare remained unknown in other parts of Germany until the 18th century."} {"label": "lissandra", "text": "Play safe for the first levels. You need time to come online and you should not fight unless you have a clear advantage early."} {"label": "malphite", "text": "Be ready to peel them if necessary. He'll have his basic articles right now."} {"label": "skarner", "text": "You need to invest in armor and magical penetration items to effectively counter Skarner. Armor and magic penetration objects are necessary to kill Skarner if he builds tank objects."} {"label": "senna", "text": "Consider investing in healing reduction elements or capabilities to counter Senna's maintenance. Keep the minion wave closer to your side of the map."} {"label": "camille", "text": "Setting up vision around the Jungle entrances in the river should help her detect invades early on. Once she unlocks her basic abilities, she should be looking to gank pushed up enemy lanes with extreme prejudice."} {"label": "ekko", "text": "Try to make plays whenever you have your Ultimate available to you. His W allows him to engage champions with ease."} {"label": "renata", "text": "Once she has completed her Mythic item, Renata's utility, peel and trading potential increases heavily. Expect Renata to be stronger once she has completed this item."} {"label": "nunu", "text": "Try to counter Nunu roams when possible, but if you can\u2019t, make sure you do as much as you can while he\u2019s not in lane (such as pushing, roaming somewhere else, helping your Jungler etc)."} {"label": "kalista", "text": "Note on who Kalista has been paired with. In many cases, this will either be the Support or Jungler depending on the situation."} {"label": "pantheon", "text": "This is especially true if invading ahead as early fights will not be won. As they will be ganking often in the early game, looking to gank as can also be done and E should be abused."} {"label": "twitch", "text": "This will dramatically increase its damage and leave its squishies at one blow if they take many automatic attacks from Twitch. Twitch's ultimate c has two points, which will allow him to resume team fighting and disrupt them."} {"label": "anivia", "text": "The Anivia Passive is versatile and can prevent the enemy from entering a certain part of the map. The enemy tower will be pushed by Anivia when she uses her Ultimate with lots of mana."} {"label": "xinzhao", "text": "Xin Zhao having three points in his Ultimate R allows him to use the ability frequently, giving him an overall advantage during the fighting. Xin will have a maximum of two of its capabilities per level 14."} {"label": "galio", "text": "Do not get poked down otherwise Galio will fall behind in CS and XP and be no threat later on. At level 6, you will have no kill threat in the lane against most enemy mid-laners."} {"label": "pantheon", "text": "When facing an opponent or team, be prepared to adapt to changing circumstances. After going in with your Ultimate R, you should be prepared to fall back and peel for your allies in late game team fights."} {"label": "syndra", "text": "Let her grow earlier. Keep the wave near your turret but don't let it push you under your turn."} {"text": "Save your ultimate to either apply heavy slows to their entire team or to allow your carry to easily kite the enemy team leaving them free to pump out damage.", "label": "yuumi"} {"label": "shen", "text": "Your level 6 advantage gives you the opportunity to play aggressively and shoot this opponent. You should use your level 6 advantage to bring down the enemy quickly."} {"label": "yone", "text": "Yone is very good in team fighting if he is able to get a good Ultimate Roff. Remember that when trading with Yone"} {"label": "nautilus", "text": "It can even dive reliably during this stage of the game. Its first capacity will be maximized at level 9."} {"label": "shyvana", "text": "Try to fight Shyvana to deny his gold and XP. Post 6, it will be harder to fight Shyvana alone."} {"label": "kalista", "text": "Fighting in open areas should be Kalista's modus operandi, giving her additional power because she can use her Passive to kite the enemy team out. A CC'ed Kalista is a dead Kalista."} {"label": "akshan", "text": "This will prevent Akshan from moving you away from the farm. It will also allow you to all-in-Akshan when it climbs to the minion wave."} {"label": "malzahar", "text": "When you reach level 6, ask for your Jungler's help to kill the enemy lantern. Ask for help or look to walk around every time your Ultimate R is in place."} {"label": "vladimir", "text": "Flank in the team fights to get the enemy back easily. Make sure you're close to your team at all times so you can fight quickly."} {"label": "olaf", "text": "You should try your hardest to land your Axes t when skirmishing with the enemy. Aims for the ultimate ability k to avoid being killed by Olaf."} {"label": "qiyana", "text": "The enemy squishies will not be able to handle the damage dealt by Qiyana during Level 16. Qiyana will have most of her abilities maxed during this phase of the game."} {"label": "kogmaw", "text": "Force Kog'Maw to overextend for the farm is a good way to win the matchup. As it will be overheard, it will allow your Jungler to gank your way."} {"label": "jhin", "text": "When Jhin gets 100% crit damage, his trading power will increase dramatically. Always keep an eye on what items he currently has."} {"label": "ryze", "text": "To improve the champion's power at the beginning of the game, focus on agriculture. It is recommended to avoid fighting enemy champions until the level of the article increases."} {"label": "garen", "text": "Garen will try to flank in team fights with his Q (ability). Always ward to the side of you at all times."} {"label": "evelynn", "text": "Placing pupils in the river helps to spot Evelynn before she becomes invisible. The deeper pupils rather than the shallow pupils are preferred to identify Evelynn."} {"label": "zed", "text": "Zed will start crashing as soon as he reaches level 3. As soon as Zed reaches level 6, his death pressure increases and he will play aggressively."} {"label": "xerath", "text": "Second, it will be able to use its capabilities more times as it will have an increased mana pool. If your allies move on your track after destroying their turn, you should turn and move around the map to continue farming and win XP and gold."} {"label": "twitch", "text": "The protection of your CDA should be important. But don't lead your life for that."} {"label": "jayce", "text": "Try to delay fights while Jayce harasses the enemy with s. Jayce is a ranged champion."} {"label": "cassiopeia", "text": "Look for fights inside tight spots of the map or get picks with your Ultimate R. CC\u2019ing a key target will make fighting so much easier."} {"label": "sejuani", "text": "After post 6, play games and spank your allies when your Ultimate is in place. your Ultimate increases your death pressure significantly."} {"label": "mordekaiser", "text": "Being quite still can lead to Mordekaiser being much camped during the laning phase. Once replayed at the beginning of the game, Mordekaiser was unable to clear up much damage."} {"label": "warwick", "text": "The level two Ultimate R will allow him to use his Ultimate R more frequently while increasing healing and damage inflicted with the help of this ability. The first capacity will be maximized at Level 9."} {"label": "shaco", "text": "At level 1, wait for Shaco to place several boxes around the track. Wait for the minion wave to approach before walking on the track. Do not cuddle the side of the track at level 1, as it is likely that it has boxes in it."} {"text": "Alistar's support brings a crazy amount of CC.", "label": "alistar"} {"label": "malphite", "text": "As soon as Malphite reaches level 6, he becomes stronger than his enemies and it will be harder for him to walk against them. The goal for a beginner like me is to hit level three as quickly as possible."} {"label": "viego", "text": "However, using Ultimate R is not recommended because it can turn a fight and save you almost immediately instead. Your E will be pivotal for fighting during this phase of the game."} {"label": "karma", "text": "Karma has a lot of poke damage and utility to offer during the mid-game. Karma makes her really potent when it comes to dealing with enemies who are always grouped up."} {"label": "yasuo", "text": "Level 16 is the power level that makes Yasuo become supercharged. A brief period of Yasuo's Ultimate R will cause massive damage."} {"label": "caitlyn", "text": "At level 11, Caitlyn\u2019s Ultimate R will come in handy as she can execute higher health targets. Caitlyn\u2019s Ultimate R is useful for high health targets at level 11. However, her Ultimate R leaves her incredibly vulnerable which means she cannot use it in the middle of a battle like other ADC\u2019s."} {"label": "lulu", "text": "The first element decreases the cooling of its spells. As a support, you are quite vulnerable and can easily be killed when you go to the room, when you're on the move around the map, and when you're alone."} {"label": "sejuani", "text": "Sejuani is very good at picking up people with his Ultimate R at the beginning of the fight."} {"label": "rumble", "text": "The objectives of Siege Baron or Dragon should be prioritized when pushing the enemy under their turn. When you push the enemy under their turn, look for a choice with the ability to take the lens for free."} {"label": "riven", "text": "Avoid fighting Riven in the middle of the game unless you're stronger. Teamfights will be difficult for Riven as she is subject to CC, disengage and gets kited by champions easily."} {"label": "fiora", "text": "Fiora is a skilled duelist who can take on anyone one vs one if she gets an early lead. Fiora's Passive allows her to deal damage to both squishies and tanks, giving her team flexibility."} {"label": "azir", "text": "Don't be afraid to make more aggressive plays when you have an item or two. Purchasing a Sweeper will be really good as you will be able to flank and 'Shurima Shuffle' the enemy backline into your team with your Ultimate R."} {"label": "zac", "text": "Keep track of your liabilities. Separate the enemy rear line from their front line will allow your allies to play more freely without damaging the enemy rear line."} {"label": "trundle", "text": "There is a European tradition that hares laid eggs. Both hares and lapwing's nests occur on grassland and are first seen in the spring."} {"label": "garen", "text": "However, Garen will not be dying a lot in the late game because of his survivability. Garen can easily zone out the enemy from his team, especially when there is an assassin who likes to dive the allied backline."} {"label": "diana", "text": "You should try to poke Diana down before she engages. It will be very hard for Diana to kill anybody if you manage to poke her down before she engages."} {"label": "thresh", "text": "Thresh will have a maximum of two capabilities at level 13. This will strengthen its global potential, making it the main player and player on the team."} {"label": "trundle", "text": "Try to gank as much as possible so you can move your allies forward. Trundle has good objective control and can solo with ease."} {"label": "galio", "text": "Ranged Supports can easily abuse Galio. The enemy ADC can abuse Galio's position for free."} {"label": "leona", "text": "If you have ultimate available follow up with this to continue the CC chain. She can struggle against the champions who can interrupt her E and Qiter."} {"label": "swain", "text": "Swain's first ability helps him get rid of squishy targets quickly. Swain advises not to fight as a team in the later parts of the game unless the two Swain's Zhonya.Hourglass and ultimate are in place."} {"label": "tristana", "text": "Tristana becomes useless if she falls behind in early play due to her dependence on articles. Without elements, Tristana's chances of winning are greatly diminished compared to a disadvantage 5 v 4."} {"label": "tristana", "text": "Tristana uses her W aggressively often. If you're strong and you have good results, you could try to return in exchange with Tristana and use her bad position to kill her."} {"label": "quinn", "text": "Unlike other champions, Quinn\u2019s level 6 power spike doesn\u2019t offer much in lane. But her Ultimate R does offer a lot of roaming potential."} {"label": "pyke", "text": "Level six is a massive power spike as he can now execute champions with his Ultimate R. Pyke executes champions with his Ultimate R."} {"label": "ezreal", "text": "ezreal's Q also deals consistent poke damage, contributing to his ability to push enemies out of the lane. ezreal can use his W and Q to all-in enemies when they are low enough after taking a barrage of poke."} {"label": "wukong", "text": "If you flank an undeserved bush, the enemy will have more trouble reacting to your all-in-one. Avoid separating or being away from your team at the end of the game because the enemy will force a fight while you're gone."} {"label": "zac", "text": "The river was kept when you got your first article and you should keep it that way since you will be ruined differently. Use track brushes to strike the enemy to the maximum extent possible."} {"label": "warwick", "text": "During neutral objective battles, help the teammates by blocking the enemy's way into the river. This allows your Jungler to easily take the lens without interference."} {"label": "senna", "text": "W is thrown at enemies not behind minions or those near low health minions. Enter mid game to take tower as soon as possible and rotate mid."} {"label": "sett", "text": "When no team fight occurs, Sett gets into a side lane and tries to divide the thrust. When he is alone, you can seek to choose him or start a team struggle with his allies when he is unable to help them."} {"label": "zac", "text": "At level 9, it will have its first maximum capacity. This means that Zac will either have a massive reach advantage for gank enemies, or it will inflict a lot of damage to enemies near him."} {"label": "kayle", "text": "Kayle's Ultimate R can allow her to save herself and a teammate depending on the situation. If Kayle is behind, she can use her Ultimate R on an assassin in her team so that the enemy is distracted from her presence."} {"label": "jayce", "text": "Once Jayce is full build, no squishy enemy target in the game is safe. This is because he can easily blow enemies up with his w > s combo."} {"label": "illaoi", "text": "Without her Tentacles, Illaoi's dueling power decreases significantly, so be proactive and destroy them whenever possible. Illaoi's Q will lock you in place for a short while, which is why it is useful to use your Q to poke or farm when her Q is on cooldown or if she is out of range."} {"label": "azir", "text": "The early game for azir should focus on farming. Getting your first item quickly is the main goal while avoiding getting caught out by enemy CC and all-ins."} {"label": "malzahar", "text": "After changing with the middle lane, make sure you have the average priority at all times. When there are no team fights, go on a side track and push."} {"label": "viego", "text": "Your E will be pivotal for fighting during this phase of the game. Always try to flank the enemy and get killed on the back."} {"label": "tristana", "text": "This step of the game is made or pause for Trist. She can be strong, but if she's not early, she'll be incredibly weak."} {"label": "leblanc", "text": "The commitment of your team's opposing team may result in a loss. LeBlanc should never be involved in direct team fighting unless it is completely pushed into the enemy base."} {"label": "karthus", "text": "As the game goes longer, Karthus's strength increases. You should put Karthus behind in the early game to weaken him over time."} {"label": "sona", "text": "Harass the enemy throughout the laning phase with Q. Your goal is to constantly harass the enemy whenever possible and get killed."} {"label": "graves", "text": "His e is very versatile. He can use it to reposition and close the gap between him and the enemy laner."} {"label": "rumble", "text": "See if you can gank the enemies overheard regularly. Your e and d will come in extremely practical when you ganking to make sure that you use them carefully."} {"label": "hwei", "text": "You should stick with your team in the late game! Hwei is excellent in late-game fights, thanks to his AOE abilities and late-game damage output."} {"label": "galio", "text": "Galio is less of a threat when they have an ability down. Think twice before using your dash in this matchup."} {"label": "malphite", "text": "Poke and disengagement are Malphite's greatest threats. If you can, try to trap him as much as possible before a team fight occurs."} {"label": "talon", "text": "As a result, he gets killed quickly with it. In the late game, look for choices about immobile or misplaced enemies."} {"label": "maokai", "text": "His Passive prevents him from dying while he plunges the enemy's rear line and inflicts damage on them. He's decent during the end-of-game fights like his W."} {"label": "neeko", "text": "Do not stay in the mid lane if you cannot accomplish anything. Flank in team fights to make getting on the enemy backline easier."} {"label": "garen", "text": "Garen's build will dictate how he plays the game out. If he goes for the tank build, he will be nearly unkillable and can act as a perfect peel unit for his carries. On the other hand, if he goes for the bruiser build, he will be more dependent on the fog of war to catch enemies off guard and pick vital enemy carries."} {"label": "vayne", "text": "Once you have some levels under your belt, you can start playing aggressively and looking for aggressive parts. However, you will rely on your support to do the heavy lifting early."} {"label": "volibear", "text": "If the invasion teams invade you early, step back. Invasion teams that are in advance will not win early fighting with you."} {"label": "yuumi", "text": "Carry will be protected against skill blows while Yuumi has his Ultimate R Up. youmi can be killed almost immediately if it is caught out of reach of one of its allies."} {"label": "kindred", "text": "Avoid dying and stay on the same side of the map as the next major goal. Do not show on the lower side of the map if Baron is about to climb."} {"label": "ekko", "text": "As Ekko is a melee champion, he will get bullied down by the superior range from other Mid laners. Ekko must not let them bully him down otherwise he\u2019ll fall behind in gold and XP."} {"label": "ezreal", "text": "At level 6, Ezreal will unlock his Ultimate R. Ezreal's Ultimate R is a great tool throughout all stages of the game and allows him to deal a considerable amount of damage to anyone on the map."} {"label": "elise", "text": "Buying time with the wrong form of Elise's Q allows the enemy to collapse on her and potentially get a kill. Stealing away Elise's Blue buff during the early game will prevent her from casting abilities frequently."} {"label": "trundle", "text": "Securing as many choices as possible will increase the chances of winning the fight. The vision of the tunnel on the enemy must be avoided, or the enemy team can collapse you."} {"label": "xinzhao", "text": "If you flank an undeserved bush, the enemy will have more trouble reacting to your all-in-one. Avoid being separated or away from your team in the late part because the enemy will force a fight while you're gone."} {"label": "cassiopeia", "text": "Never engage in jungle or objective-based fights as her Ultimate R is effective in tight areas when teams are clustered together. When possible, fight spaced out in a lane to minimize the effectiveness of her Ultimate R."} {"label": "gangplank", "text": "The r gold mechanic means that Gangplank scales greater as the game goes on. Destroying his E barrels before he can detonate it can take a lot of damage off his kit."} {"label": "taliyah", "text": "His first component element will hurt him more. You should invest in additional support to stay healthy on this path."} {"label": "tryndamere", "text": "Flank in the team fights for easy access to the enemy backline. Make sure you are close to your team at all times to get into the fight quickly."} {"label": "nasus", "text": "It can begin to drag the enemy with increased death pressure at level 6 Its survival against invasions will also increase when it reaches level 6"} {"label": "malphite", "text": "Neutral objective fighting is a breeze for Malphite to manage because of his forces in team fighting. During this phase of the game, your only goal is to target the enemy backline and decimate them if you go AP."} {"label": "syndra", "text": "Syndra will have a lot of articles during this phase of the game that will directly result in increased damage for her. Its ability to dry a lot of damage will make it difficult for the enemy team to stay on track long enough to last minions."} {"label": "lucian", "text": "Avoid letting Lucian get a full channel from his Ultimate R on you in a team fight by decommiting or canceling it with CC. Look at Lucian's positioning. He will often walk forward to land the auto attacks."} {"label": "xinzhao", "text": "Level 9 is crucial to maximize the power of the first capacity. The first capacity massively increases the production of damage and the duo capacity of Xin Zhao."} {"label": "rumble", "text": "Rumble should be able to win several fights just using its Ultimate b correctly. In the late game, look for choices about immobile or mispositioned enemies."} {"label": "kled", "text": "Kled will have almost finished its construction. This means that Kled will be tanky, as well as flattening heavy amounts of damage."} {"label": "quinn", "text": "This makes her weak post level 6 when it comes to all-ins. She cannot fight straight 5v5."} {"label": "lulu", "text": "Keep the quarters so you can see the enemy moving around the map and start taking targets. Stay with your team at any time."} {"label": "galio", "text": "Disrupting Galio's Ultimate R will be very helpful as it can stop him from using his Ultimate R to help his allies. In team fights, try to harass and poke him down as much as possible before he can look to engage."} {"label": "gragas", "text": "Gragas can go tank or build a lot of AP. If Gragas builds AP, respect his damage output."} {"label": "leesin", "text": "If they invade you, be ready to fight, but only do so if your passive is piled up and you can win, if not just step back. They'll win the 1v1 because they're stronger when their Ultimate is in place."} {"label": "volibear", "text": "Once you've managed to do this, start gaunting the tracks tirelessly. This should be pretty easy to run on pushed enemies. You'll want to take early gambling duels and see if you can quickly invade and get murders."} {"label": "ezreal", "text": "If you're not sure about using your E in a late-game fight, it may lead to being abused. You should stick with your team and stay close to them."} {"label": "fizz", "text": "The enemy may force a fight if you are too far away from your team. Looking for picks with your Ultimate R in late-game fights is recommended."} {"label": "gragas", "text": "If you can give your mid-laner an advantage, they will likely return the favor soon enough. Your mid-laner's lead will draw them back into the fight sooner or later."} {"label": "tristana", "text": "Another point of the Ultimate R of Tristana will allow him to inflict more damage and strengthen the completion movement. The Ultimate R in Tristana is on a low cooling which means that it can use it quite frequently."} {"label": "bard", "text": "Pairing up with your Jungler/other laners will yield maximum effectiveness. Enemies generally don't anticipate such plays."} {"label": "elise", "text": "When skirmishing with the enemy, their Ultimate will be more useful than hers. Elise's kill pressure increases dramatically after she picks up her first item."} {"label": "maokai", "text": "Maokai's early enema is not particularly strong. Maokai can use track brushes and its E to keep the enemy lantern at hand."} {"label": "senna", "text": "You need gold and XP to buy items. If you fall back, it will be unlikely that you will be able to cover the damage in the fighting."} {"label": "swain", "text": "Your ultimate R & E will help you massively with it. Since you will dive into the enemy team, you will need a defensive element like the Zhonya Hourglass."} {"label": "nidalee", "text": "You should stick with your team in late game and not split up or walk away from them. Doing so can lead to the enemy targeting you individually or initiating a 4v5 fight when you're absent from your team."} {"label": "vi", "text": "At level 6, Vi will have access to its Ultimate R. Whenever this capacity increases, its gank capacity increases considerably."} {"label": "kayn", "text": "He is incredibly versatile with his builds,. However, his early game is weaker before transforming,"} {"label": "seraphine", "text": "Seraphine's ultimate R & E capabilities should be relatively easy to land in these situations. The second point of its Ultimate R will allow Seraphine to inflict increased damage to enemies while using it frequently."} {"label": "aurelionsol", "text": "When Aurelion hits level 6, he will try and make good use of his Ultimate. If Aurelion cannot kill you in lane, he'll make sure to use his Ultimate elsewhere."} {"label": "nautilus", "text": "Nautilus has many crowd control tools that make it very effective in fighting You should keep harassing Nautilus with your p in this matchup."} {"label": "warwick", "text": "Scuttle Crab is on the bot side of the map. Warwick has a very early game."} {"label": "skarner", "text": "After completing his first article, his bargaining power became more intense. Be on everyone's lookout,"} {"label": "yone", "text": "He can fight with his E if he enters and misses the duration of the E. The control of the crowd is its mortal enemy, and it can be removed quite easily due to its squishiness."} {"label": "kalista", "text": "Make sure you go for short burst trades and then get out before she can get too many spears in you. Work with your Support to kill her."} {"label": "jax", "text": "He can trade with or out fight pretty much all enemy Junglers. Jax has great skirmishing skills."} {"label": "wukong", "text": "If Wukong falls behind, he can build a tank, But he won't damage much in a team fight."} {"label": "soraka", "text": "Your placement E will determine if you win or lose a fight with ease. Fighting around choking points is recommended, and it is also advisable to target spellings or assassins with your E."} {"label": "nocturne", "text": "Farming up a storm gets you an item and level power spikes relatively fast. Nocturne is easy to learn"} {"label": "nidalee", "text": "However, if you do find a ganking opportunity nearby dont be afraid to take it. Just back off if they invade you early; you do not win early skirmishes with them."} {"label": "sejuani", "text": "sejuani is a tank-to-reservoir connection. avoid sejuani is the best bet in terms of early gambling success."} {"label": "zyra", "text": "You shouldn't let Zyra push you in your turn. Zyra's thrust power must be paired with automatic attack minions and their poke esquive."} {"label": "zac", "text": "Zac will probably set up his Jungler for a gank with his Ultimate R. We expect Zac to go either for an aggressive murder or to set up a gank."} {"label": "sett", "text": "Sett cannot easily escape if someone includes it after using its W capability. If the enemy is intelligent, they will avoid regrouping during the fighting."} {"label": "akali", "text": "In the team fights, Akali will first target the most squishis champions. As soon as Akali engages, try to lock him up with CC/pleasure him away from you and your allies."} {"label": "malzahar", "text": "You must continue to grow during the middle of the game so that you can get your items as quickly as possible. Don't just stay in the middle if you can't get anything done."} {"label": "leesin", "text": "As soon as Lee Sin has finished his juggling, his death pressure will be very high because he will have lower cooling and more damage. If they invade you, step back because they can easily kill you especially if you're behind."} {"label": "karma", "text": "Level 6 isn't a huge spike, but it definitely increases the amount of poke damage she can deal with her abilities. Karma's poke is obnoxious for the enemy team during the mid-game."} {"label": "jayce", "text": "You can often bully melee champions down and harass them whenever they walk up to last hit. Jayce has a lot of utility thanks to his basic abilities."} {"label": "ahri", "text": "Just make sure the bush isn\u2019t warded. Ahri will have 2 points in her Ultimate when she reaches level 11."} {"label": "volibear", "text": "Volibear has good objective control, quickly clearing its camps and taking neutral goals with ease if an opportunity arises. Its capacity E helps it significantly when it takes these goals."} {"label": "maokai", "text": "Maokai has a good advantage when it gets a good Ultimate Roff. Avoid fighting around neutral goals like the Dragon or Baron as well."} {"label": "galio", "text": "Keep an eye on their mana bar and try to fight them after they've used an ability as they cannot use it to trade back with. Galio is less of a threat when they have an ability down."} {"label": "lulu", "text": "Choosing your fights and avoiding constant trading is the key to winning. During the laning phase, you focus on the descent of the enemy to gain an advantage over health."} {"label": "thresh", "text": "Keep watching so you can see the enemy moving around the map and see them start the goal. Stay with your team at any time."} {"label": "karma", "text": "She can use her Q to both poke and wave clear simultaneously, which allows her to get lane priority, and her Jungler can safely invade the enemy as a result. The first component offers a lot of poke from Karma's end as it increases the damage of her Q and allows her to use it frequently as she will have more mana to use."} {"label": "hecarim", "text": "This will force Hecarim to engage upon the enemy team in a direct fashion, which will allow the enemy team to react accordingly. the ability to roam around the map is crucial during this phase of the game."} {"label": "nautilus", "text": "Team fights will be a breeze for him from now on. His ability to make team fights unfair due to his pick potential will be quite apparent during this game phase."} {"label": "vladimir", "text": "You should push the first wave, then pull the second one towards the tower, and just freeze there, so Vladimir stays overstretched. After level 6, Vladimir gets a peak of power with his e, so play a little more passively against him in this stage."} {"label": "nunu", "text": "His level 6 power spike is pretty good. It will increase his power in lane and also make him even stronger when roaming."} {"label": "karthus", "text": "Once you get your first item component, spam your abilities more frequently in the lane. It will help you use your n combined with your 1 to go for regular trades with the enemy."} {"label": "diana", "text": "Don't engage in combat unless your Ultimate is fully charged and Zhonya\u2019s Hourglass is active in late-game situations. Attempting to fight when your Ultimate is not available will make you an easy target and result in quick death."} {"label": "ezreal", "text": "Team fights are lost when a single champion leaves their position to engage an enemy. It is crucial for ezreal to stick with their team as much as possible."} {"label": "orianna", "text": "She should be a part of as many fights as possible. Multiple items will allow her to take over the game easily."} {"label": "qiyana", "text": "Her core items will be complete, her ability to one-shot squishy carries will be really high,"} {"label": "karma", "text": "Do not go ward unless your allies are nearby and able to help you. Karma has a lot of poke damage and utility to offer during the mid-game."} {"label": "zyra", "text": "Your E makes Comet pretty guaranteed for runes. Allanderies and Crystal Scepter are great pickups before finishing a build."} {"label": "gwen", "text": "The unlocking of Gwen's Ultimate R offered her a significant amount of extra trading potential. Unlocked Gwen's Ultimate R will allow her to fight the enemy Jungler with ease."} {"label": "xerath", "text": "Once Xerath gets his Ultimate 2 maximum, he will be able to land even more shots at unsuspecting enemies. Xerath will have to make sure he stays safe while doing so."} {"label": "camille", "text": "Camille's Ultimate R is a good tool that can result in a kill every time. If Camille is unable to kill the enemy laner, she can roam to another lane and use her Ultimate R there instead."} {"label": "varus", "text": "Avoid staying in the fights because you will be an easy target. At level 16, Varus will be able to add 3 points in his Ultimate R."} {"label": "braum", "text": "At level 13, Braum will max out his E, allowing him to deal a lot of damage for his carries during the late game. At level 16, Braum will put the third and final point in his Ultimate r, which will have a rather short cooldown."} {"label": "zed", "text": "At level 16, Zed's Ultimate R will have been maximized. Zed should try to go for isolated targets when possible despite enemies buying defensive items from now on."} {"label": "malphite", "text": "Malphite is at its weakest at the beginning of the game. The first level at which Malphite is considered low is level 6."} {"label": "ashe", "text": "You only have your Ultimate w to protect you from the enemy. Any form of CC is a weakness for you during the entirety of the game and you may need to rely on your frontline to keep you safe as you have no dashes in your kit."} {"label": "singed", "text": "Singing cannot be pursued, because its l inflicts a lot of damage if you are in it too long. Expects Chanted to stay away from his team in the middle and end of the game."} {"label": "kennen", "text": "If your bot track turns to the upper side after obtaining the first turn, turn to the lower track. You should start growing there instead."} {"label": "soraka", "text": "The magi are very powerful now. Level 16 is an excellent peak for Soraka."} {"label": "morgana", "text": "Such an ally that will be made CC'd will mean the death of your team. Before moving towards neutral goals, try to put on a death brush and kill any enemy who decides to blindly check the track brushes."} {"label": "yasuo", "text": "Stay outside and get away from the minion wave at all times. If you play as a varied champion, try to use your range advantage to harass and bring it down."} {"label": "belveth", "text": "Bel'Veth is a weak champion. It's recommended to invade Bel'Veth early."} {"label": "anivia", "text": "Stick with your team and use your Ultimate m to prevent the enemy from sieging objectives. This will make it hard for them to destroy your tier 3 towers."} {"label": "wukong", "text": "You should often regroup with your team. Wukong and your team will be able to take advantage of the enemy's defensive elements."} {"label": "warwick", "text": "Starting the game you have a few different options. This will make sure you've got the most golden experience possible if you do need to fight for the Scuttlecrab."} {"label": "teemo", "text": "As Teemo is divided by pushing or moving away from his team during the fighting, you can use the numerical advantage to force a 4v4 or 5v4 fight. You should keep an eye on Teemo and be ready to turn if he gets closer to your turn."} {"label": "pyke", "text": "This ability will be incredibly powerful during the mid-game due to its frequent use and potential for high damage. By this point, Pyke should have his core items, which will allow him to deal a large amount of damage quickly."} {"label": "rumble", "text": "Keep the wave near your turn. The enemy has no kind of sifting potential and can be easily exposed to ganks."} {"label": "kayn", "text": "At this stage of the game, Kayn takes shape. The choice of form will be a decisive factor in winning the game depending on the composition of the team."} {"label": "ezreal", "text": "He will also be able to steal Baron or Dragon during team fights and secure the win for his own side. Ezreal is good at poking down enemy minions before going into a fight thanks to his fast cooldowns and overall attack power."} {"label": "braum", "text": "Try and set Braum behind in the early game to make it harder for him to peel for his ADC as the game goes along. Braum should use his range as much as possible to harass him."} {"label": "swain", "text": "Swain is super squishy and still."} {"label": "ryze", "text": "Ryze is extremely resistant to the article and will not do much damage if he is placed behind during the start and middle of the game. Ryze's Ultimate can change the positioning of him and anyone inside the circle, which can make Ryze overplay himself and have his entire team killed if the right vision is not put in place before it is used."} {"label": "malphite", "text": "Once you have some levels under your belt, start playing aggressive. Look for aggressive parts during this period."} {"label": "qiyana", "text": "If she has the terrain element equipped, the Q deals massively increased damage to the first target and enemies below 50% health. And this lasts until she attacks all costs and ability other than her W."} {"label": "morgana", "text": "It's a farmer's game. However, you can get murders if you harass and intimidate Morgana first while looking for opportunities to hit her with your Q."} {"label": "leesin", "text": "An underrated escape combo is to Q a target, kick them away, follow up on your Q and then ward hop away. He can struggle against champions who easily interrupt his dashes and lock him down."} {"label": "qiyana", "text": "You can use this as an opportunity to engage on her team when she is unable to impact the fight. Keep an eye on Qiyana though and be prepared to recall if she is getting close to your tower."} {"label": "pyke", "text": "His Ultimate R is an execute which can be a valuable asset in team fights as you can kill the enemy when they\u2019re somewhat healthy. If you miss your Ultimate R, you're going to miss out on the potential resets and you'll definitely miss out on gold and damage."} {"label": "rakan", "text": "It's very important that you hit level 2 at the same time as Rakan. If you're not going to, back off slightly so they can't all-in you as soon as they get the level up."} {"label": "velkoz", "text": "Velkoz is a very motionless champion. He is vulnerable to crowd control in layers because he cannot push freely unless he already knows where the enemy Jungler is."} {"label": "nilah", "text": "Like most champions, Nilah is weak when she is behind. Nilah should avoid falling behind if possible."} {"label": "seraphine", "text": "Being hit by Seraphine's Q will be detrimental. Seraphine's Q damage increased after she finished her first article."} {"label": "kayle", "text": "Your role as a support champion involves peeling for your carries in team fights. During a team fight, prioritize focusing on the nearest enemy champion and also keep an eye on what your allies are doing."} {"label": "wukong", "text": "He should try to look for flanks during team fighting to maximize his use Ultimate n. Wukong will now have a lot of articles, which will make it really tanky and allow it to do a lot and a lot of damage in a short time."} {"label": "nilah", "text": "Bait out Nilah's W before starting a team fight then abuse its cooldown. Wait for Nilah's W cooldown to finish then start the fight."} {"label": "heimerdinger", "text": "Beware of his empowered abilities at that point. Try to team fight in the open so he is unable to use his empowered E to stun your whole team."} {"label": "sett", "text": "When you play against Sett at level 6 or above, look at your positioning. If Sett runs towards you after level 6, turn off immediately and stay away from the allied strap to avoid being hit in."} {"label": "fiora", "text": "Your Ultimate R is a great duelling tool and can help you get a lead in lane. At level 11, Fiora\u2019s Ultimate R will be much better."} {"label": "irelia", "text": "CC once she goes in will be lethal for her. If the enemy team has layered CC, it will be lethal for her."} {"label": "brand", "text": "Delay a team fight for as long as possible while poking and harassing the enemy with your W. Once the enemy is low, commit to the fight."} {"label": "zac", "text": "It can also inflict a lot of damage on the enemy if they ignore Zac. Zac has good support in the way, thanks to his blobs."} {"label": "nocturne", "text": "Try to poke him down and force him to back early so he misses out on gold and experience. His level 6 is very strong."} {"label": "nunu", "text": "If Nunu is eliminated, his healing ability will cease to function. Nunu\u2019s weak early in the laning phase."} {"label": "akali", "text": "At level 11 Akali can look for more aggressive pieces and try to assassinate targets that are isolated or walk on the map on their own. As Akali is an Assassin, she should have a few articles finished in the middle of the game."} {"label": "zac", "text": "Whenever possible, it is best to fight in the open air. Don't regroup too closely."} {"label": "senna", "text": "Obtaining an early health advance is the key to getting a murder later on the line. Level 2 in the lower track is the first minion wave."} {"label": "nocturne", "text": "Nocturne is a good assassin and will try to kill any isolated target whose out of position in the mid and late game."} {"label": "neeko", "text": "Stand outside of the minion wave at all times if possible. Standing outside the minion wave makes it harder for Neeko to push and poke you with Q."} {"label": "brand", "text": "Ultimate R is very good in team fights as it can bounce between enemies. If the enemy is grouped in the jungle, his damage output will be very high."} {"label": "senna", "text": "This will allow him to inflict massive damage in a concise period while healing several allies during the fighting. She's gonna have her essentials finished by then."} {"label": "quinn", "text": "Building armor will help reduce the amount of physical damage Quinn can do to you. With sufficient armor, your chances of surviving and engaging in fights increase."} {"label": "leesin", "text": "k should get together to make it harder for Lee Sin to kick in the arms of his team. As Lee Sin needs to put himself on someone to kick them to his team, locking it with CC as soon as he engages is ideal because Lee Sin is rather squishy and will be unable to escape if he is chained CC."} {"label": "drmundo", "text": "You can delay this by invading him and stealing away his camps. Dr Mundo has lots of sustain thanks to his Passive."} {"label": "fiddlesticks", "text": "Pay attention to the map at all times during Fiddlesticks's early game. Prevent the enemy Jungler from taking all the Dragons by securing them with your team after ganking the bottom lane."} {"label": "shen", "text": "Shen has a good ambush potential in the middle of the game thanks to his E. Do not go to the hall or walk in unrewarded parts of the card if you know that Shen has been nearby because it can result in your death."} {"label": "warwick", "text": "Warwick can spot Scuttle Crab with his vision. Scuttle Crab is on the bot side of the map."} {"label": "soraka", "text": "Depending on the ability she chooses, Soraka will either repair a lot of damage and heal herself or simply heal her allies and keep them alive. Soraka is perfect in the middle of the game because of her powerful healing and her ability to systematically satisfy many damage to enemies."} {"label": "drmundo", "text": "After being the frontline for your team, fall back and peel for your carries with your Q to keep them alive. If they die fast, the team fight\u2019s over as you\u2019re going to lack damage."} {"label": "shaco", "text": "His ability to sneak behind the enemy team is phenomenal. Team fighting will improve for Shaco."} {"label": "graves", "text": "His Q is a skill shot that fires in a T-shape and deals damage on the way out and returns with greatly increased damage. His E is a short-range dash that reloads one shell into his shotgun and gives him armor stacks."} {"label": "tryndamere", "text": "Trendamere's level 11 isn't too good because it doesn't give it a lot of statistics. The Ultimate e in itself will be useful, however, and Trendamere can use track brushes to catch the enemy by surprise."} {"text": "Why play Galio mid? Well, he brings tons of lockdown, he has semi-global pressure, he's great against magic damage, and he naturally deals great damage while being tanky.", "label": "galio"} {"label": "xinzhao", "text": "Having three points in his Ultimate R is a massive powerpike for Xin Zhao. This will allow him to use capacity frequently, giving him a global advantage during the fighting."} {"label": "chogath", "text": "When he hits level 16, Cho'Gath puts the third and final point into his Ultimate ability. At level 16, Cho'Gath will have increased damage execution power if he catches enemies out of position by his team."} {"label": "nautilus", "text": "At level 6, Nautilus has an excellent gank configuration and can go to kill in his way or in others. If you can't configure your Jungler, try to move in the middle and help your Mid Lane."} {"label": "swain", "text": "Swain is weak early in the game. The middle of the game marks a shift towards a more respectable game for Swain."} {"label": "malzahar", "text": "It is best to stay mobile and keep a safe distance from Malzahar whenever possible to avoid getting caught by its ultimate ability. Use E capability to create distance between you and Malzahar's voids if he tries to connect with you."} {"label": "kayle", "text": "Her 2nd empowerment is where the real power spike kicks in. Consecutively auto-attacking will melt through enemies."} {"label": "jinx", "text": "Focus on poking and limit fighting early on. Wait until you have some items so you can match their auto-attack damage."} {"label": "nunu", "text": "As always consider the 3 main points of what CC do my team have, what escapes do they have and where is the lane pushed to. After this, hitting multiple E's into the route with your Q follow up is enough to destroy most opponents at this point in the game."} {"label": "draven", "text": "Keep an eye out for his itemisation as the game develops and play accordingly. Draven is hard to play in team fights because he has to control his Axes."} {"label": "vex", "text": "Almost all champions point to level 16 when they put the 3rd point in their Ultimate R. The teams will regroup at the end of the game."} {"label": "nautilus", "text": "Nautilus struggles to get out of a fight once he's in, so enjoy the mistakes he makes. Nautilus auto attacks anyone who approaches him with his passive, who can CC (crowd control) adversaries."} {"label": "alistar", "text": "Alistar's Ultimate provides him with additional defensive statistics. In team fighting, do not focus Alistar because it will be difficult to kill him."} {"label": "skarner", "text": "Skarner will build tank items. You need to invest in armor and magical penetration items to effectively counter Skarner."} {"label": "drmundo", "text": "Without his Ultimate ability, Dr Mundo doesn't have much kill pressure or chase potential. Unless he can land his t, Dr Mundo's m has limited usefulness in shutting down the enemy."} {"label": "akali", "text": "Use your E discreetly in this way, as it allows you both all and to disengage against enemies. Your goal is to get your first element as quickly as you can so that your all-in becomes more powerful and deadly."} {"label": "pyke", "text": "You should always roam around and try to get picks when possible, which will help you get ahead and make team fights unfavorable for the enemy. It is generally not a good idea to show yourself immediately during team fights."} {"label": "shaco", "text": "Look for opportunities where opponents are weaker to attack from behind. Ideally, queue behind a carry and blow them up using an ultimate."} {"label": "rumble", "text": "In the late game, look for choices about immobile or mispositioned enemies. Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Old Dragon."} {"label": "sona", "text": "that your Ultimate R will be easy enough to land there. Cooling will also be reduced, which will make it easier for you to use capacity frequently."} {"label": "senna", "text": "Staying with your support increases your ability to survive. When there are no teams fighting, continue to pick up the farm in the side aisles."} {"label": "akshan", "text": "Akshan's Ultimate can be interrupted quite easily. You must be very careful when trying to use Akshans Ultimate, otherwise the enemy will cancel its channel."} {"label": "trundle", "text": "Level 6 is a decent power peak for Trundle as it can now take duels and they easily. Trundle can massively affect team fighting with this level."} {"label": "belveth", "text": "due to the nature of her itemization she should have an easy time tearing through those frontliners too. If Bel\u2019Veth consumes a Void Coral at this point in the game and activates her True Form, "} {"label": "camille", "text": "With two completed items, you will be a fierce opponent. Camille's first item completion makes her significantly stronger."} {"label": "illaoi", "text": "At one point, the enemy team will have to send in more than two people to deal with her. Illaoi is also good in team fights as her Ultimate R prevents the enemy from getting close to her or her team."} {"label": "xinzhao", "text": "When Xin Zhao's Ultimate R is on cooldown, it's incredibly vulnerable. The force team fights when Xin Zhao's Ultimate R is down to increase your chances of winning the fight."} {"label": "elise", "text": "The ability of picking champions off and catching them out of position with her E makes Elise a strong pick. If Elise can catch someone out, she should call for a nearby objective."} {"label": "jinx", "text": "Avoid walking too far forward so you do not get caught out and focused by the enemy. She will execute multiple targets with her Ultimate R once it is completely maxed out."} {"label": "heimerdinger", "text": "At level 11, Heimerdinger's basic abilities become stronger when empowered by his Ultimate R. Heimerdinger excels in team fights and can control large parts of the map with his Ultimate R."} {"label": "quinn", "text": "Quinn\u2019s Ultimate R is a utility tool that does not greatly impact her kill pressure. Quinn\u2019s ability to roam increases when she leaves lane."} {"label": "orianna", "text": "The enemy should be poked down as much as possible while the team takes towers or the Dragon or Baron. Team fights should be delayed for as long as possible while the enemy is harassed and poked down with d and d."} {"label": "amumu", "text": "Your Ultimate capability is an amazing tool that can cause damage and CC all the enemy team if you are able to hit them all with it. Aumu's construction path is incredibly versatile."} {"label": "mordekaiser", "text": "In a team fight, his E can be extremely beneficial in the fight against the enclaved enemy teams. Mordekaiser is quite still, which can lead him to be camped a lot during the laning phase."} {"label": "pantheon", "text": "When Pantheon gets 1 or 2 kills, he can finish Youmuu's Ghostblade and his other core items faster. Pay attention to what active items Pantheon has"} {"label": "renekton", "text": "You can use this advantage to win an advance. Renekton has tons of support in the track thanks to his e."} {"label": "ahri", "text": "Saving one Ultimate stack allows Ahri to escape from a vulnerable position. Ahri can use her E ability to protect her ADC by peeling them in dangerous situations."} {"label": "teemo", "text": "You should reach Level 3 as soon as possible. Once your Ultimate capability has been acquired, you must start shredding the river and neutral, objective pit inputs with traps."} {"label": "gangplank", "text": "Wait for Gangplank to blow up his Barrels E before looking to fight. Gangplank has a barrel under him that will explode soon."} {"label": "gwen", "text": "Looking for skirmishes when your Passive is stacked will increase your damage output and increase your chances of killing the enemy. Focus on good wave management and going for favourable trades."} {"label": "renata", "text": "Renata is a hero with a unique appearance. She has physical characteristics that are fragile and delicate."} {"label": "rumble", "text": "The ruble shield can mitigate a good amount of poke. The Ultimate b of ruble makes him a threat during team fighting. The enemy team cannot fight in closed spaces without being shot down by its Ultimate b."} {"label": "pantheon", "text": "He can look for picks all around the map. He can set up death brushes in the Jungle."} {"label": "qiyana", "text": "Level 11 will be another spike for Qiyana, this time in damage increase and reduced cooldown. Qiyana will be pretty effective in objective fights."} {"label": "teemo", "text": "Placing Ultimate T Mushrooms will allow Teemo to detect enemies. Placing the ultimate mushrooms will also allow Teemo to be killed on unsuspecting low-health targets."} {"label": "caitlyn", "text": "This will increase her poke and trading potential in lane. It will also make her a huge threat if she has a better first item than the enemy ADC."} {"label": "kennen", "text": "Kennen is not very early because he only relies on the PA to maximize his poke damage. He will want to use the track brushes to catch the out-of-guard enemy if possible."} {"label": "lux", "text": "Lux won't have a lot of articles. Lux will do a lot of harm because of its AP ratios."} {"label": "malphite", "text": "Focus on taking the goal in neutral fighting on the murder of the jungle enemy. The murders of the enemy jungler can be stolen if you let the goal of pursuing additional murders."} {"label": "rumble", "text": "Rumble is not the strongest champion at Levels 1 and 2. However, Rumble can start trading with more success after Level 3."} {"label": "yuumi", "text": "When using her Q, run inside the minion wave so she can't easily land it. Alternatively, if it is safe to do so, stay inside the minion wave at all times."} {"label": "veigar", "text": "Locking Veigar with CC is the best way to deal with him in team fighting. Veigar is rather squishy, so if you are able to reach it and shoot it down at the beginning of the fight, your team will have a easier time to win."} {"label": "tristana", "text": "To stick to support throughout the middle of the game is crucial for the survival of tristana. Tristana is vulnerable and easy to kill if she is alone on the battlefield."} {"label": "lillia", "text": "Level 6 is a good power peak for Lillia in the upper track. She can use it to kill you alone or to install her Jungler."} {"label": "qiyana", "text": "Pantheon can gank early too. Before invading, make sure you have your Passive stacked so you can win the trade."} {"label": "kayle", "text": "Her first ability will be maxed out at level 9. Leveling up Her first ability will allow her to poke her enemies with ease."} {"label": "talon", "text": "Talon's Level 2 is the strongest in the game and should allow it to accumulate an early lead. He wants to let the wave push towards him at level 1 to maximize the strength of his level 2."} {"label": "chogath", "text": "Cho'Gath has tons of built-in CC (crowd control) with his e and m abilities, making him a huge threat when ganking or skirmishing with the enemy. The mid-game should focus on getting your core items as soon as possible."} {"label": "gwen", "text": "If you can bait it out or disengage when her W is active, you will find it easier killing her when it is on cooldown. Extended trades work in Gwen's favour."} {"label": "darius", "text": "You're Darius, not an assassin and will struggle to kill anyone alone when engaged in team fights. Soak damage while dealing loads at the same time during team fights."} {"label": "kogmaw", "text": "Kog'Maw's Ultimate Y costs a lot of mana that is really bad for him. This makes AD build a less optimal choice for players who want to use its Ultimate there effectively."} {"label": "kaisa", "text": "Push for level 2 as fast as you can, as between hail of blades and 2 abilities will be able to proc your passive if you get a good trade. In order to get a good trade off, you normally need to hit both your W and have an isolated Q on an enemy champion."} {"label": "lillia", "text": "Lilia's an early thug. The search for advanced targets should be relatively easy for her."} {"label": "malphite", "text": "This is the best place for the wave because it offers extra protection. Malphitis is low early because its presence is negligible."} {"label": "talon", "text": "The first element will help him greatly in duels and compensations. Its release of damage will be extremely high during this phase of the game."} {"label": "sett", "text": "Don't walk too far forward when you're sitting on a goal because Sett can use his Ultimate R to take the closest champion and throw them into their allies behind them. If you are grouped together and in agreement with each other, it will be more difficult for him to do so."} {"label": "shen", "text": "When Shen is at the front level 6, make sure that the vision is placed around its jungle entrances to minimize the effectiveness of ganks. Every time Shen uses her Ultimate R on an ally that is not you, use this time to invade another way, invade Shen's jungle, or take a major goal."} {"label": "kogmaw", "text": "Look at everyone and kill Kog'Maw once his e is down. Your mobility is your starting point in this matchup."} {"label": "sett", "text": "His passive allows him to regenerate a lot of health so that he can resort to short operations against enemy champions unlike other tanks. His W also causes misleading damage, while reducing damage to Sett."} {"label": "corki", "text": "Corki's basic attacks deal a 15% bonus true damage and this damage can also crit. The bombs dropped by Corki from his W cause enemies within these patches to take damage every half a second."} {"label": "vladimir", "text": "Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Old Dragon. If the enemy is regrouping, group up with your team as well."} {"label": "kalista", "text": "As she gets her core items, Kalista becomes really strong and can easily win a fight as long as she has space and agency to kite around. Her r should be stacked and used only when a kill is guaranteed."} {"label": "camille", "text": "Camille can often outplay the enemy and turn around or escape exchanges with ease. Camille is a challenging champion that is quite fun and rewarding."} {"label": "veigar", "text": "You should play safe for the first levels. You need time to come online and you should not fight unless you have a clear advantage early."} {"label": "taliyah", "text": "The level 6 of talijah is a small peak that allows it to ride and make plays but does not provide any additional benefits. talijah will still need to land its basic capabilities to suffer damage with level 6."} {"label": "reksai", "text": "So make sure you try to exploit your early advantage. Look to secure objectives whenever they\u2019re up."} {"label": "riven", "text": "Your Ultimate e is an excellent trading tool that makes you much stronger. Keep the minion wave even or slightly closer to your side of the map early."} {"label": "singed", "text": "Do not lose tons of health by trying to fill the minion wave. The goal is to survive as much as possible without dying. Singing cannot be pursued, because its l inflicts a lot of damage if you are in it too long."} {"label": "naafiri", "text": "Play around with your Ultimate ability and look for ganks whenever it is available. Keep a good objective control!"} {"label": "sejuani", "text": "She's a little weak for six years. pre-six refers to the player's level before he is six years old."} {"label": "xayah", "text": "Try to abuse xayah as much as possible to get an early advantage. With a low range, xayah can easily be snatched and harassed."} {"label": "vladimir", "text": "He'll just need to use his I and Qs at the right time, and he'll be unqualified. Vladimir's l has a long cooling period during the laning phase."} {"label": "milio", "text": "The teams will be regrouped in the late part, so you will really shine at this stage of the game. At the end of the game, several elements finished the key to success."} {"label": "neeko", "text": "Neeko uses E in team fights. Neeko needs to be timed correctly in Ultimate R for team fights."} {"label": "nunu", "text": "Grouping too closely allows Nunu to get a 5 person knockup. Stand at an appropriate distance from your allies so that you can avoid Nunu's Snowball W."} {"label": "camille", "text": "Once Camille falls behind in the game, it will be difficult for her to get back into the lead. Camille can't really start trading too well until level 4."} {"label": "sion", "text": "Avoid walking in areas where you know that Zion has been, because it is harder for you to get caught by him. Kite and disengagement is Zion's greatest threat in a team fight."} {"label": "yone", "text": "Target the enemy line of defense during team fighting, using the fog of war to fly. Keep the wave near the tower to expose Yone to the ganks and increase the murders on him."} {"label": "kennen", "text": "Kennen is obnoxious for his poke damage, and the article will only improve it. Kennen is not very early because he only relies on the PA to maximize his poke damage."} {"label": "morgana", "text": "Bait out Morgana's Q before attempting a commitment. Avoid being caught in control of Morgana's crowd."} {"label": "ziggs", "text": "Ziggs will try to delay a team struggle as long as possible while he poses with his Q. Try to force a fight so it can't bring you down and force you to disengage."} {"label": "gangplank", "text": "Hares were frequently seen in gardens in spring, and thus may have been used to explain the origin of eggs. Both hares and lapwing's nests occur on grassland and are first seen in the spring."} {"label": "trundle", "text": "It will be beneficial during the choking point fights when it falls off against the enemy. Level 16 is a massive peak for Trundle."} {"label": "lillia", "text": "It is possible that you can put the entire enemy team to sleep with your Ultimate R. This will increase your team's chances of winning the game."} {"label": "teemo", "text": "Ultimate mushrooms will allow Teemo to be killed on unsuspecting low-health targets. Teemo's first capacity will cause heavy amounts of burst damage."} {"label": "katarina", "text": "It is over for the enemy team if she manages to get a flank on them."} {"label": "wukong", "text": "When Wukong reaches level 6, his death pressure increases considerably. Wait for Wukong to look for murders once his Ultimate is over."} {"label": "kled", "text": "He'll try to fight you as much as he can to get an early lead. The potential of everyone with their E and Q is really strong."} {"label": "syndra", "text": "Use your combo well during team fights to secure easy wins. When you sit on Baron or Dragon, or when you push the enemy under their turn, look for opportunities to pick up enemies with your abilities."} {"label": "senna", "text": "Just the kite and the automatic attack of the closest enemy champion. If you walk too far forward, the enemy will concentrate you and take you down."} {"label": "quinn", "text": "You must stick with your team in the late game. Do not move around the map or go anywhere unless someone is with you."} {"label": "pantheon", "text": "This is important towards ending the game quickly. Level 11 is not a massive spike like other Junglers."} {"label": "gwen", "text": "Avoid committing to fights when Gwen has max stacks. When Gwen unlocks her Ultimate R, she will be much stronger."} {"label": "singed", "text": "Level 11 is a decent power peak because it will have another point in its Ultimate n. Its overall damage will be increased, as well as its resistance. At level 9, his l will be maximized. This means that he can handle a lot of consistent DPS during team fighting if he manages not to get CC'd."} {"label": "gwen", "text": "Gwen will split push in the mid-game. You can use the numbers advantage to take Gwen down or start a team fight on her team while she is elsewhere on the map."} {"label": "kalista", "text": "This should help a lot if you manage to mis-step during a major skirmish. Only go in when the enemy has used up all the primary forms of CC."} {"label": "graves", "text": "Two points in Graves' Ultimate ability will increase its potential. The potential of that ability finishing off low health enemies increases drastically."} {"label": "belveth", "text": "Bel\u2019Veth\u2019s True Form makes her so much harder to deal with Your goal in the early game is to gain as much gold and Xp as quickly as possible."} {"label": "zeri", "text": "You will keep the minion wave closer to your side of the map. Agricultural holding"} {"label": "corki", "text": "You should try to shut down Corki early so he isn't very strong during the mid or late game. Corki is really good in team fights thanks to the AOE poke from his b."} {"label": "xinzhao", "text": "Xin Zhao's Q is an auto attack reset which empowers his next three basic attacks. He can struggle against champions who can kite him or simply out-duel him."} {"label": "warwick", "text": "It is so incredibly simple and so incredibly effective it gets very easy kills. The mid game is a strong point for Warwick."} {"label": "kalista", "text": "Try to keep trades short and sweet so she cannot deal tons of damage with her r. Kalista's early game strength can be countered by harassing and poking her down."} {"label": "ahri", "text": "Try to switch on a side lane as soon as possible. Swapping sideways will allow you to hunt enemies more easily with your Ultimate and E."} {"label": "seraphine", "text": "If Seraphine can use track brushes, her abilities become more effective. Level 6 is a good time for powerspy as Seraphine gets her Ultimate R."} {"label": "vex", "text": "The skirmishes should be accessible to you as long as you land your Q on multiple targets. The condition of victory for the skirmishes is the piled fights."} {"label": "ezreal", "text": "Ezreal completes his Manamune upgrade. Manamune upgrade increases Ezreal's damage output and sustain."} {"label": "sylas", "text": "Sylas is strong in the middle of the game, especially if he gets a solid ultimate from the enemy team. The theft of Sylas's life prevented him from dying quickly in major battles."} {"label": "rakan", "text": "Ward major objectives and place vision in high traffic areas in the late stages of the game. Keep warding so you can see the enemy move around the map and see them starting the objective."} {"label": "gwen", "text": "Your early game is rather weak, so you'll probably lose trades versus an aggressive laner. Once your Passive is stacked, look for fights with the enemy."} {"label": "irelia", "text": "Irelia is especially good in fights, specifically fights which occur around choke points."} {"label": "jhin", "text": "Due to his squishiness, jhin can't really survive for too long. You want to go for short burst trades in this matchup."} {"label": "nasus", "text": "Spirits Massage adds great utility to the build. The main focus in the early game is on farming hard and stacking Q."} {"label": "malzahar", "text": "Make sure you keep the river so you can spot his Jungler before they jump your way because Malzahar is not really capable of killing anyone alone. Malzahar gets an object and his ability to push the wave becomes heinous."} {"label": "urgot", "text": "Be ready to peel them if necessary. Its first capacity will be maximized at level 9."} {"label": "ahri", "text": "Ahri falls at the end of the game. The enemy will be healthier at the end of the game."} {"label": "darius", "text": "Soak damage while dealing loads at the same time during team fights. When no team fights are occurring, look to split push."} {"label": "ziggs", "text": "This will reduce his effectiveness in team fighting and it will be harder for him to shoot you down before a team fight occurs. Ziggs is pretty good in the middle of the game and team fights if he is allowed to delay a team and poke fight with his Q."} {"label": "malphite", "text": "Malphitis was quite susceptible to poke before six years. He will be forced to play defensively because of his weakness at the beginning of the game."} {"label": "yuumi", "text": "youmi will often be left alone to go and service, on which you can capitalize. or, youmi will not go to the hall without a port, which you can abuse to gain an advantage over it."} {"label": "shyvana", "text": "Shyvana's power peaks depend on its construction path. Shyvana's power peaks will increase differently depending on whether it goes AP."} {"label": "xinzhao", "text": "Don't ignore him when he fights. Concentrate him when he's engaged."} {"label": "vladimir", "text": "If the enemy is regrouping, group up with your team as well. In team fighting, continue to focus on the most squishi and easiest to kill high priority targets in the backline."} {"label": "pantheon", "text": "This is because he can dish out a lot of damage in a short time and can secure picks all around the map. When playing as a ranged champion, try to stay as far back as possible while using your range advantage to harass him."} {"label": "lillia", "text": "The first element will give Lilia a huge boost in the jungle. Lilia's an early thug."} {"label": "xinzhao", "text": "At the beginning of the game, Xin Zhao is strong and tends to go for aggressive games to win an early lead. Xin is vulnerable to CC during team fighting."} {"label": "akshan", "text": "The additional mobility provided by Akshan's E is very powerful in the final stages of the game. If the teams regroup at the end of the game, stopping on a marked enemy can bring a life ally back and turn the tide of the game."} {"label": "malzahar", "text": "If your allies die quickly, you're unlikely to win the team fight. Make sure no one on your team is too early in the team fights that Malzahar can try to catch someone out of position with his Ultimate R."} {"label": "pyke", "text": "Boots are a massive power spike that allows Pyke to roam around the map very quickly. Pyke can easily help the mid-lane get ahead and come back to the bot lane in a jiffy."} {"label": "aatrox", "text": "When Aatrox obtains his Ultimate, his kill pressure increases dramatically. When aatrox is not fighting with his team, he should split push and apply pressure elsewhere on the map."} {"label": "ashe", "text": "Maintaining a safe range from the enemy is crucial. Keeping poking opportunities at the enemy whenever possible."} {"label": "camille", "text": "Camille will often hunt vulnerable targets who are isolated walking around the map. Stick with your team to reduce Camille's assassination attempts."} {"label": "karthus", "text": "You will be able to burn through the entire enemy team with proper positioning and karthus. Your combined attack with n is able to one-shot enemy squishies using karthus."} {"label": "diana", "text": "When Diana has completed her Mythic item, her 1v1 potential is incredibly strong. Don\u2019t be afraid to fight the enemy Jungler alone if you have the item and level advantage."} {"label": "mordekaiser", "text": "The ability of Mordekaiser's W allows him to block damage and recover from a respectable amount. After six post-iterative steps, Mordekaiser can select any target and convert the fight to 1 v 1."} {"label": "elise", "text": "Elise can be a threat in the top lane at level 3. Elise doesn't spike at level 6 like most champions."} {"label": "vi", "text": "It should be able to enter the backline and lock high priority targets with ease. Vi will have three points in his Ultimate R."} {"label": "quinn", "text": "By focusing on the nearest champion, you will survive for longer and keep your carries alive. You must stick with your team in the late game."} {"label": "sett", "text": "In the middle of the game, Sett will be hard to fight unless he is early or has help. Avoid fighting Sett and disengage if he runs against you and tries to fight you."} {"label": "renata", "text": "You should focus on team fights only during this phase of the game. Use your Ultimate R liberally in team fights."} {"label": "xerath", "text": "Combining it with its low mobility allows it to easily choose any attacker. Avoid roaming if Xerath is in the way as it can push the way very quickly while you're gone."} {"label": "skarner", "text": "You can get goals much easier than it is. Make sure that you try to take them as far as possible."} {"label": "poppy", "text": "It will also allow her to thwart escape attempts from the enemy. Poppy is perfect during the mid-game as she can deal consistent damage and can CC enemies for days."} {"label": "milio", "text": "He has great disengage. Milo is vulnerable to being engaged when his Q is on cooldown."} {"label": "tahmkench", "text": "It has a maximum level that is reached by Tahm Kench. To reach this level, Tahm Kench must complete the required number of levels."} {"label": "malzahar", "text": "If an important ally is taken by Malzahar's ultimate, use your Ultimate for CC immediately. The wave must be kept in the middle of the way to prevent Malzahar from sitting in the oblivion in this matchup."} {"label": "swain", "text": "The first element will give him a massive whip. This is vital and will lead Swain to take control of the game quickly."} {"label": "sona", "text": "The constant use of Sona's capacity forces its travelers to suddenly remember and cause a setback in their plans. Sona swings like a truck and becomes extremely strong at the end of the game."} {"label": "kayle", "text": "The recommended skill order is E then Q then W before maxing each ability. Summoner spells are Flash and Teleport."} {"label": "pantheon", "text": "Without getting ahead, Pantheon will be pretty much useless outside of his W and E. Unlike many Junglers, Pantheon cannot use his Ultimate R in a 1v1 setting."} {"label": "lux", "text": "When you place Lux you position behind at least two minions to block damage to its light link capacity reducing the efficiency of its poke. Lux has a strong potential for bursting with all its g, l, Ultimate n combo."} {"label": "karthus", "text": "Karthus' ability to slow down multiple enemies and deal damage in team fights is an asset for his team. You will be able to blow up squishies with your Ultimate using karthus."} {"label": "rumble", "text": "It can now easily affect fighting with its Ultimate b and make sure that enemies cannot fight it just and square during fighting. The first element will allow him to inflict much damage on his opponents."} {"label": "vayne", "text": "The player should not fight unless they have a clear and early advantage. Once you have some levels under your belt, you can start playing aggressively and looking for aggressive parts."} {"label": "kindred", "text": "Kindred is a very good early game ganker once she gets her r. She has partnered with her Q offers her enough mobility to easily spoil her targets."} {"label": "pantheon", "text": "Getting the right pick on someone can easily win you the game or the team fight. Pantheon is easily kitable in team fights and when ganking."} {"label": "kayn", "text": "Focusing on the champion Red Kayn is focused on increasing the chances of winning the fight. At the end of the game, players should regroup with their team."} {"label": "xinzhao", "text": "Keeping the wave closer to your side of the map will help reduce Xin Zhao's death pressure in the way. Investing in reducing healing will increase your chances of surviving against Xin Zhao."} {"label": "malphite", "text": "Malphite is the scourge of all immobile carriers, especially those still. It can easily climb on them and prevent them from doing anything in a fight."} {"label": "caitlyn", "text": "Wait for her to consume it before engaging. At level 6, Caitlyn can execute an enemy with her Ultimate R."} {"label": "akali", "text": "In the later stages of the game, try to stay as a team and try not to wander the card alone. Akali has a ton of explosion and can easily assassinate squishy targets that walk alone."} {"label": "zed", "text": "or if all its damage is absorbed by a shield. It becomes difficult for him to secure the murders later in the game due to all the defensive elements of enemy construction"} {"label": "galio", "text": "Galio's ultimate can only be used on an allied champion within range. He channels the ability for a short amount of time before dashing to their location, creating a large circle around him which deals damage to all enemies within and knocks them up. For combos, start with an attack into your E and Q and then another attack. Fully charge your W, taunting your opponent before attacking away again."} {"label": "neeko", "text": "When Neeko walks forward, disengage as soon as possible to minimize the usefulness of her Ultimate R. Ward your flanks and nearby bushes when sieging objectives."} {"label": "leesin", "text": "If the enemy team is loaded with heavy CC, make sure you get a defensive element to help you. Don't forget you're holding the Smite for your team."} {"label": "rakan", "text": "He will take a lot of getting used to. Expect to put in a lot of work trying to learn him."} {"label": "neeko", "text": "You should focus on providing sustained healing and utility from attached positions to keep your ADC safe. It is essential to prevent Neeko from pushing you under your tower without letting the wave crash too close to your turret."} {"label": "senna", "text": "Turn Senna off as soon as possible in a team fight. This will reduce his ability to shoot you down, damage you and win the fight."} {"label": "qiyana", "text": "Unlike many other Assassins, Qiyana actually favours team fighting 5v5. Do not group too close to the wall during this time as she may look to engage."} {"text": "In late game teamfights, place engage. Engage with your E into your W and jump on as many champions as possible.", "label": "Rell"} {"label": "camille", "text": "Players who put a lot of effort into learning Camille will reap the rewards of a veteran Camille player. Her Ultimate R is a good tool that can result in a kill every time."} {"label": "ahri", "text": "It's recommended to poke and fight Ahri during the early game to get a good start. After six posts, Ahri has a lot of chase potential thanks to her Ultimate."} {"label": "vayne", "text": "Don't go around the map alone because you will die easily. Don't play very aggressive in team fights."} {"label": "annie", "text": "Annie is a great team fighting champion Teams will be grouping in the late game"} {"label": "jhin", "text": "The designation of targets for the early Q grenade is crucial for its effectiveness. During this phase of the game, work with your Jungler to get some picks by using your W to CC the enemy team."} {"label": "zilean", "text": "Once they are low enough, you can engage in a complete attack. Once you have reached level 6 and purchased key elements, try to harass the enemy in the track."} {"label": "quinn", "text": "Let your laners know if she is missing, and see if you can set wards in the river previously. Stick to the lane and force Quinn to roam by making the lane completely dormant."} {"label": "galio", "text": "A strong laning phase will allow Galio to win lane and snowball his carry. Galio's Ultimate R is a great team fighting tool that can keep any one of his allies alive for longer."} {"label": "skarner", "text": "Lock the key targets that have increased or mispositioned themselves in a fight. Alternatively, group with your team and attack the enemy together in the jungle or around goals where they will be grouped."} {"label": "akali", "text": "If Akali uses his Q and he hits, don't walk for a while. Akali has no built-in support in the game."} {"label": "camille", "text": "If you can't make use of her Ultimate R in your own lane, you could roam with it to help your allies. When Camille has completed her first component item, her ability to trade with the enemy will intensify."} {"label": "lulu", "text": "A Level 11 allows Lulu to effectively use his Ultimate R with two points. Lulu's effectiveness in team fighting really comes into play during this phase of the game."} {"label": "fizz", "text": "The advice is not to play aggressively or lose a lot of health early on. It is recommended to wait and trade before engaging in fights."} {"label": "twitch", "text": "Disperse and look for a way to make it burst once it has come to light. Twitch will often be incredibly close to your team after coming out of its s."} {"label": "karthus", "text": "Your combined attack with n is able to one-shot enemy squishies using karthus. Use this strategy during neutral, objective fights with karthus."} {"label": "milio", "text": "Harass Milio with your abilities while pushing the minion wave. Try to target your abilities so they hit Milio and the wave minion at the same time."} {"label": "ezreal", "text": "Sheen significantly increases Ezreal's Q damage. Ezreal will constantly try to poke with his increased Q damage."} {"label": "pantheon", "text": "When pantheon engages, use your abilities and then attack him until his abilities are back, then return to the tower. Pantheon will likely try to use his Q on every opportunity presented to him."} {"label": "masteryi", "text": "Keep them where they are before they can reach the goal. Post 6 should avoid fighting them at any cost because they are much stronger than you with their Ultimate and will kill you easily."} {"label": "urgot", "text": "However if you're in a matchup where you can get more poke off, taking a second point into Q early is great. Starting the game, your first few levels are pretty strong, but they're nothing compared to how strong you get at level 9 when your W becomes a toggled ability."} {"label": "malphite", "text": "If you see someone negligent enough to be alone, go ahead and kill them. Getting a defensive element like Zhonya's will help you survive your all-in-one."} {"label": "irelia", "text": "the E ability also enables irelia to use her Q on targeted enemies without placing it on cooldown. the effectiveness of irelia's E is crucial in determining the outcome of a team fight and can mean the difference between victory and defeat."} {"label": "kayn", "text": "If Kayn took the red form, he could act as a front line that peels easily for its portages. Placing pupils on walls near lanes instead of alleys will be more effective in locating Kayn because he can use his E to avoid common pupil spots."} {"label": "kalista", "text": "Rotating to the mid lane will give you access to a new objective. Taking the mid lane tower can open up the map and provide your team with a gold lead."} {"label": "twitch", "text": "The bot lane is often played by ADCs (attack damage carries) or mages. A key feature of Twitch's passive is that his attacks apply venom stacks on his target."} {"label": "annie", "text": "When Annie has 2 points in her Ultimate R, she will be able to look for more aggressive plays around the map. Annie can use her Flash to get picks too."} {"label": "maokai", "text": "Try to secure it before Maokai gets the chance to gank a nearby road and take it with their help. Maokai will look for gank as often as possible."} {"label": "darius", "text": "He falls off in the late game. Darius is an early to mid game champion."} {"label": "elise", "text": "Make sure to find a healthy balance between farming and ganking, Elise is a gank heavy Jungler. Getting kills is good but you need the XP and gold from jungle camps to get ahead."} {"label": "jarvan", "text": "He may look for an aggressive all-in play if he gets the level up first. Jarvan's level 6 power spike is very strong."} {"label": "sivir", "text": "Its first capacity will be maximized at level 9, which will allow it to inflict significant damage. The wave release of its first ability puts the pressure on the enemy team really difficult."} {"label": "nilah", "text": "Nilah's W covers herself in Mist, gaining movement speed and reducing magical damage taken. The active buff from W also gives nearby allies a slightly shorter shield."} {"label": "rengar", "text": "You can choose someone during a team fight if the situation permits. If you can choose someone, you should turn to the baron or the older dragon."} {"label": "malphite", "text": "The ganks are unlikely for Malphite before six because he doesn't have his Ultimate. Good control of the enemy team's vision can prevent Malphite from catching the out-of-guard enemy team."} {"label": "heimerdinger", "text": "Take care when trying to fight Heimerdinger as he might use any one of his abilities to trade with you. Level 3 is Heimerdinger\u2019s major level spike, so take care at that point."} {"label": "neeko", "text": "Neeko is extremely useful in team fights due to her Ultimate R CC and damage. This allows her team to play around her and her Jungler to gank her."} {"label": "qiyana", "text": "Locking down Qiyana will help kill your teammates. You need time to come online and focus on getting gold and XP when focusing on farming."} {"label": "trundle", "text": "Its ability allows it both to set up and to follow the ganks with ease. This is extremely advantageous when it has a support that has a lot of crowd control in their kit."} {"label": "lux", "text": "Don't let yourself be caught by Lux's low-coolings. In the later stages of the game, Lux will be very strong and can easily remove any target if she lands her g."} {"label": "trundle", "text": "Trundle's strength at levels 1 and 2 depends on the matchup and the ability it uses first. When Trundle buys T1/T2 Boots, he can start wandering and helping his allies."} {"label": "malphite", "text": "After six, Malphite can set up several ganks for its track and other tracks with its Ultimate h. The setting up of several ganks is very beneficial if the path it gets has a certain form of CC built in their kit."} {"label": "tahmkench", "text": "The player can try all-in-the-enemy on their own with the level 6 power peak. Level 3 is another important power peak for Tahm Kench as it gives it access to all its basic capabilities."} {"label": "kayle", "text": "During a team fight, prioritize focusing on the nearest enemy champion and also keep an eye on what your allies are doing. If your ADC is behind positionally, consider using your Ultimate ability on them to help protect them while they deal damage."} {"label": "renata", "text": "Start with Atlas and Pot into a locket and tier 2 boots. For summoner spells, take Flash and Ignite."} {"label": "quinn", "text": "She can quite possibly land a five-man blind, which will be huge for her team. In late game team fights, peeling for your carries can increase the chances of winning the fight."} {"label": "yasuo", "text": "Let Yasuo push the wave to levels 1-5. He can't trade you or dive you under the tower unless he's got help from the jungle."} {"label": "rumble", "text": "Don't underestimate its global potential with its Ultimate. If it uses it on you, try to step back as its Jungler might try to gank as its Ultimate is a good gank configuration. Rumble is strong in the team fights so expect him to be in a group and looking for choices with his Ultimate during the middle and end of the game."} {"label": "yasuo", "text": "Playing around his W allows him to completely dismantle the various enemy matches by running around the windshields and sparing himself from damage. It is wise for Yasuo to step back and keep his distance from them."} {"label": "sylas", "text": "Try to invade him and fight him in 1v1. Apply as much pressure as possible by often gauntling at the beginning of the game."} {"label": "ksante", "text": "You must be grouped with your team at the end of the game. The enemy will just engage in your team because they know you're not where near and they have the advantage of numbers."} {"label": "naafiri", "text": "Playing around her teammates in the middle of the game and during the team fights will be extremely beneficial as she will lack damage. She's a little weak early, so try to abuse her at this point so she's not so strong later."} {"label": "tristana", "text": "Just the kite and the automatic attack of the closest enemy champion. If you walk too far forward, the enemy will concentrate you and take you down."} {"label": "udyr", "text": "The empowered version of Udyr's W increases his shield strength and grants him healing. It also grants him double the normal lifesteal and healing of his next two attacks. When empowered, Udyr's E gains even more bonus attack range and bonus speed, and he becomes immune to CC for a short amount of time."} {"label": "swain", "text": "The effects of serious injuries will also have an impact on the balance in the middle of the game. When the Swain uses its Ultimate R, it will not have amplified healing and AoE damage."} {"label": "lillia", "text": "In team fighting, his Ultimate R will be able to put enemies who have batteries on them to sleep. Avoid leaving his self-attack or inflicting damage on many champions to reduce his chances of CC'ing the whole team. Lillia's Ultimate R level 6 increases his gank and kills pressure."} {"label": "aatrox", "text": "To do damage and survive the team fight, focus on your Ultimate around the enemy. The enemy should be concentrated around your Ultimate to take advantage of its potential"} {"label": "taric", "text": "At level 6, Taric can look for aggressive pieces such as dives or risky skirmishes with his Ultimate R up. When Taric invades, he can look for disgustingly aggressive plays if he camps in bushes and tries to abuse the enemy Jungler."} {"label": "garen", "text": "Keep this in mind when committing to fights with Garen alone. Garen has built-in sustain, therefore it is necessary to get a healing reduction mechanism quickly."} {"label": "wukong", "text": "The author recommends targeting high priority champions during team fighting. Once the author has acquired his Ultimate n, he expects to have a greater impact on the team's commitments."} {"label": "hecarim", "text": "Hecarim is a strong duelist in the early game. He will try to solo kill you early on."} {"label": "caitlyn", "text": "At level 16, Caitlyn would put the third and final point in her Ultimate R. The point in her Ultimate R was a good spike for Caitlyn as she could use it to finish off higher health targets."} {"label": "evelynn", "text": "As Evelynn is an assassin, if she can get picks on isolated targets she can get herself a huge lead. At level 11, Evelynn\u2019s Ultimate R will deal more damage."} {"text": "You are just frustrating to play against.", "label": "leblanc"} {"label": "azir", "text": "Don\u2019t be afraid to look for fights once the first item was picked up. Azir\u2019s poke is good, but he is incredibly weak in the early game."} {"label": "volibear", "text": "This will allow your aircraft carriers to play freely. and you will be able to absorb a lot of damage for your allies."} {"label": "lux", "text": "The Mega-spike is due to its Ultimate which has been reclassified to level three. His Ultimate blows up enemies with the Ultimate alone."} {"label": "fiddlesticks", "text": "Your goal is to hide in the fog of war during team fights. Fighting around chokepoints should be very fruitful for you."} {"label": "pantheon", "text": "To execute the split push effectively, use your strong duelling potential in the mid-game. This involves fighting and dueling anyone who tries to stop you from achieving your objective."} {"label": "malzahar", "text": "After your bot track has moved to the medium track, turn to the bot side of the map or somewhere else on the map so you can continue to grow and win XP. Play around your Ultimate R in the middle of the game."} {"label": "chogath", "text": "Cho'Gath's stack count increases over the length of the game. When he hits level 16, Cho'Gath puts the third and final point into his Ultimate ability."} {"label": "pantheon", "text": "Pantheon may use his Ultimate R to roam and help another lane whenever he recalls or leaves lane. It's not uncommon for Pantheon to recall and run bot with his Ultimate R."} {"label": "skarner", "text": "Make sure you keep the goals monitored at all times. Skarner will seek to flank in team fighting with his E."} {"label": "renata", "text": "As a result, she is vulnerable to ganks and pressure from enemy laners. You will definitely want to sit in the lane brush and try to Q enemies."} {"label": "karthus", "text": "Karthus is using his Ultimate at the start of the fight. Karthus uses his Ultimate at the start of a fight."} {"label": "skarner", "text": "Be on everyone's lookout, Avoid engaging in trades unless you can win them."} {"label": "ezreal", "text": "Do not delay team fights against an Ezreal. Ezreal\u2019s first power spike occurs when he picks up Sheen."} {"label": "diana", "text": "Diana will put the second point in her Ultimate R at level 11. It will have a lower cooldown that allows her to go for more aggressive all-ins."} {"label": "lulu", "text": "This champion is quite still and is subject to the CC. If they get caught by a CC, they're probably going to die. Lulu relies on her team to carry them while she provides them with care and shields."} {"label": "senna", "text": "If she uses it, you have a long time to abuse her and her team. Senna will try to dominate you at the beginning of the game."} {"label": "teemo", "text": "A Teemo with a reduced k movement speed can be engaged. Its ultimate t can easily be rid by the enemy by buying Control Wards."} {"label": "teemo", "text": "Once your Ultimate capability has been acquired, you must start shredding the river and neutral, objective pit inputs with traps. This will allow you to detect your enemies."} {"label": "nunu", "text": "Nunu is a very good roaming champion. He will try to roam around the map."} {"label": "rumble", "text": "Being close together inside the pit allows Rumble to land a devastating B on your entire team. Rumble is inclined to disengage."} {"label": "qiyana", "text": "To blow up enemies quickly, ensure you have core items. Ensure you can dish out a lot of damage once your core items are obtained."} {"label": "missfortune", "text": "When Miss Fortune reaches level 4/5, she puts several points in her t capacity. Capacity t can cause a lot of damage to the squishy enemies."} {"label": "kassadin", "text": "You should look for picks in the late game to get your team ahead. Try to gain an early advantage by playing aggressive and blowing an early Flash."} {"label": "trundle", "text": "Your e and e (capabilities) should let you block the enemy and bring them down. Neutral objectives must be constantly secured by you."} {"label": "lux", "text": "Lux has tons of damage. Investing in defensive elements for Lux will reduce its ability to shoot a single opponent or door."} {"label": "soraka", "text": "Major goals so you can see the enemy moving around the map and see them start the goal. Keep the guards standing at all times to reveal enemy movements."} {"label": "tahmkench", "text": "Make sure your character absorbs as much damage as possible in the fights at the end of the game. You will be very tanky and able to take a lot of damage before you die."} {"label": "corki", "text": "When using your abilities on the minion wave, try to aim b and e so it hits both the enemy and the minion wave at the same time. A healthy balance between poking the enemy and using your abilities to farm with is ideal throughout the early and mid-game."} {"label": "rumble", "text": "When you push the enemy under their turn, look for a choice with the ability to take the lens for free. Another point of the Ultimate B of Rumble will seriously put the team fighting in choking points in his favor."} {"label": "quinn", "text": "As long as she looks for picks with her team, she should be okay in the late game"} {"label": "sona", "text": "Sona can't do much if she's camped in the way. Sona has no form of priority in the track during the start of the game because her Q does little damage."} {"label": "swain", "text": "He's really good at team fighting thanks to his AOE Ultimate R. Bursting Swain down at the beginning of the fight will make it difficult for him to do damage and win the fight."} {"label": "wukong", "text": "He could try to use his Ultimate n in a different way also help his allies. If Wukong invades, it is wise to disengage while holding his hand high in early duels."} {"label": "zyra", "text": "By reducing its health, you can create pressure and limit its ability to freely use its capabilities. Keep the minion wave closer to your side of the map to create opportunities for your gank jungler."} {"label": "maokai", "text": "It'll be deadly enough for the immobile enemies. The first element will allow Maokai to survive the fighting."} {"label": "ksante", "text": "Damage to your team in the team fights. You will be extremely tanky at this stage of the game, so you can tank a lot of damage for your team."} {"label": "leesin", "text": "A high skill ceiling means that if you put a lot of effort into it. You will find great success with him if you put a lot of effort into him."} {"label": "masteryi", "text": "As a laner, you can easily get down the Baron or Dragon on your own. You should try sneaking the Baron or Dragon out of the enemy team while they're distracted."} {"label": "fiddlesticks", "text": "When sieging an objective, make sure to ward around the objective in question before catching out Fiddlesticks."} {"label": "nami", "text": "So if you ever want to take a fight that you know you can win use it, run at your opponents and get the kills. This will put you and your carry in the centre of the map for easy sieging and will allow two strong champions to quickly roam to fights and objectives."} {"label": "swain", "text": "At level 6, Swain's production and survival are increasing. You should not engage in a fight with Swain unless you can bring it down quickly because its Ultimate R will offer it additional protection and health regeneration."} {"label": "missfortune", "text": "the map is the environment of the game, taking this tower will open the card and give your team a gold advance,"} {"label": "ezreal", "text": "Their level 6 is stronger than yours, so be careful when fighting post 6. Keep the wave closer to your side of the map in the very early game to protect yourself from ganks and zoning."} {"label": "masteryi", "text": "We need to focus on the back and try to get them out of the fight. Try to focus your other front-line champions with the enemy door."} {"label": "sylas", "text": "Focus on the closest enemy champion. Work as a team to shoot down the enemy one by one."} {"label": "warwick", "text": "At level 14, two of its capabilities will be completely exceeded. This increase will be at its overall gank potential, and Warwick will benefit greatly."} {"label": "sona", "text": "Level 6 is a decent power peak for Sona. It allows him to target CC targets now, which can completely change the course of a team fight. His first element will give him a massive boost in his healing."} {"label": "rumble", "text": "Flank in the team fights to get the enemy back easily. Make sure you are close to your team at all times so you can get in the quick fight."} {"label": "pyke", "text": "Once Pyke has got Serrated Dirk, he will try to push constantly and roam. Keep this in mind when laning against him. When Pyke hits level 6, his kill pressure increases as his Ultimate R is an execute. Back away when low so he is unable to kill you and snowball his lead."} {"label": "viego", "text": "Viego has a high skill ceiling which means more effort put in him the better you will be to him. The more effort you put in Viego the more likely your ranks are to be raised."} {"label": "drmundo", "text": "Instead, keep the wave even or closer to your side of the map so you can receive ganks. If Dr Mundo is behind, he will start farming with his Q."} {"label": "fiddlesticks", "text": "As you\u2019re much stronger than Fiddlesticks early on, make sure to gain an early lead by ganking your allies before Fiddlesticks even gets a chance to come online. Fiddlesticks Ultimate R allows him to deal damage to many champions at once in closed areas."} {"label": "galio", "text": "If Galio lets you get close, he will taunt you with his W. As soon as Galio goes missing post level 6, ping your team."} {"label": "swain", "text": "His root E will only trigger on the first enemies he strikes when he returns. Stand by your Caster Minions and walk forward when it throws so that the minions get CC-D and not you."} {"label": "zac", "text": "It can also inflict a lot of damage on the enemy if they ignore Zac. Zac has good support in the way, thanks to his blobs."} {"label": "galio", "text": "So always look to support your jungler in any skirmishes, and if you can use it to influence a side lane you can get 2 lanes ahead very early. Push this out as fast as you can safely before gripping up with your team."} {"label": "draven", "text": "A good Draven is not scared of the enemy- keep that in mind. Draven will have incredibly high damage output when trading with the enemy at level 9."} {"label": "corki", "text": "Champions who need to scale easily are great targets for Corki as he can dominate the early game. Build orders start with blade and pot, then tier 2 boots after this."} {"label": "rell", "text": "Look for picks with your Ultimate R. If you can catch someone out when the enemy is unorganised, you'll be able to force a team fight or an objective afterwards."} {"label": "ahri", "text": "After six posts, Ahri has a lot of chase potential thanks to her Ultimate. When low on health, do not overextend as Ahri can easily kill you and set you behind."} {"label": "lulu", "text": "Its ability to damage the enemy. Lane brushes help him immediately."} {"label": "neeko", "text": "Standing outside the minion wave makes it harder for Neeko to push and poke you with Q. Once Neeko has her Ultimate R, her kill pressure increases."} {"label": "talon", "text": "Do not walk in the unrewarded areas of the map if you know that Talon is nearby. They go gank early, and Pantheon can gank early too."} {"label": "taric", "text": "At level 6, Taric has a lot of protection added thanks to its Ultimate R. Killing Taric or the enemy CDA will be difficult at the moment."} {"label": "xerath", "text": "His AoE abilities allow him to shoot down several enemies at once. Stay with your team at the end of the game."} {"label": "lillia", "text": "This allows your team to deal with Lillia while they wake up while you can zone the enemies. Keep your wave near your tower and focus on agriculture."} {"label": "renata", "text": "Starting the game focuses on allowing carry to farm safely and poking opponents. The ultimate is devastating when used to follow up engage from team engaging."} {"label": "ziggs", "text": "At level 6, Ziggs has access to a finishing capacity that is AoE in nature. Ziggs can also use its finishing capacity to help teammates complete their goals while roaming."} {"label": "ekko", "text": "When no team fights are occurring, Ekko will be looking to split push. Avoid leaving Ekko alone in a side lane by making sure there is always someone matching him."} {"label": "elise", "text": "If Elise can catch someone out, she should call for a nearby objective. Continuing to farm and secure jungle camps will make Elise a higher threat in the mid game."} {"label": "zac", "text": "Look for a regular all-in with your W and E in this matchup. It will allow you to cut immobile magi really easily and you can win the way early on."} {"label": "camille", "text": "A mechanically difficult champion is Camille. She takes lots of practice to master."} {"label": "quinn", "text": "She cannot fight straight 5v5. She will need to flank in team fights."} {"label": "sion", "text": "No one suspects Zion to use his Ultimate R from the base down or midway. Sion's E skill is very easy to get and guarantees a Q at the end of Sion, which can be of great value for setting up ganks for his Jungler."} {"label": "karthus", "text": "Karthus is easy to gank. Keep the wave closer to your side of the map to force him to over extend and miss position for the farm."} {"label": "kayn", "text": "The additional damage to the burst will be beneficial when dealing with squishy or various targets. The first component of Level 6 gives Kayn a massive peak of power, reinforcing both its damage and its survival."} {"label": "tristana", "text": "It has a self-plowning capability that is strong enough and allows it to escape danger with its W and Ultimate R. The inappropriate or reckless use of her W can immediately cause her to be killed because of her pitfall."} {"label": "nunu", "text": "Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is up."} {"label": "jhin", "text": "If you kill a key target, you could make the call for Baron. It is important that you stick with your team in the late game."} {"label": "reksai", "text": "Rek'Sai can be really good during the late game. Rek'Sai is quite tanky."} {"label": "yuumi", "text": "She'll use her Q to fight you. When using her Q, run inside the minion wave so she can't easily land it."} {"label": "seraphine", "text": "The shield and healing you get from your W is missing enough, especially at the beginning of the game. Don't rely on her to save you or your life ADC."} {"label": "karma", "text": "Karma has Ultimate at level 1, so she will be quite strong up until level 6."} {"label": "yone", "text": "Yone is better at trading once he unlocks his Ultimate R. Once Yone gets a chance to hit 100% critical, he'll fix a lot of damage."} {"label": "rumble", "text": "Do not regroup or fight in the jungle as this will allow Rumble to get a good Ultimate B. Fighting in the open jungle makes it harder for Rumble to get a 5-person Ultimate B."} {"label": "leona", "text": "Their ADC can easily be overturned by various champions in the way. Watching your positioning is the key when you play as this champion."} {"label": "yone", "text": "After turning towards the middle lane, proceed to the side lane. You can start growing and winning XP there."} {"label": "sett", "text": "Don't fight Sett for a long time because Sett will easily fight with True Damages. You should use your mobility to fight Sett and keep it on the outside edge of your Q."} {"label": "morgana", "text": "Morgana's Q will hit like a truck after finishing its first component. Look to take off the enemy carriers."} {"label": "taric", "text": "You will need an early hard leash on others you will run around the map without any mana. It would be better if you went for the Blue Buff first in this game."} {"label": "chogath", "text": "A champion with dashes can easily kite Cho'Gath in a team fight. If Cho'Gath decides to use his t, he has to wait a long time for it to come back up."} {"label": "swain", "text": "Swain excels in team fighting because of his AOE Ultimate R. Bursting Swain at the beginning of a fight will make it difficult for him to inflict damage and win the fight."} {"label": "kayn", "text": "Kayn has a good trip and good pressure on the map. He could walk away pretty fast with his E and help his other scumbags."} {"label": "sett", "text": "When you play as a varied mid-laner try your hardest to harass and poke Sett down while remaining at the maximum possible distance so it is incapable of you E. Avoid prolonged trading with Sett early because it has a lot of physical damage."} {"label": "evelynn", "text": "Evelyn's Ultimate R makes it invisible. Respect Evelyn's ganks at level 6"} {"label": "kennen", "text": "Flank during team fighting to avoid enemy poke damage. Fighting like Kennen requires careful positioning to minimize disengagement."} {"label": "drmundo", "text": "The bonus movement speed granted by the R ability will also enable him to catch up to his target or evade a gank. Be the frontline for your team at all times."} {"label": "anivia", "text": "You need to ensure your Passive is up in team fights to increase your chances of winning. Counter pushes from the enemy team is a must in the late game."} {"label": "caitlyn", "text": "When Caitlyn places her W, you can hear the in-game audio. If you can\u2019t see where the Trap W has been placed, it\u2019s probably behind your tower."} {"label": "jarvan", "text": "he may look to roam and use his Ultimate m in the mid lane instead. He is quite strong early,"} {"label": "warwick", "text": "If you can choose someone with your team's choices, call the Baron or Dragon to continue your lead. At level 11, he will have access to his level 2 Ultimate R."} {"label": "chogath", "text": "Play safe in the early game. Avoid fighting if possible."} {"label": "aatrox", "text": "E can be used in multiple ways and is a good way of turning around exchanges with the enemy. You have tons of sustain thanks to your Passive and Ultimate."} {"label": "mordekaiser", "text": "Mordekaiser's first passive is his basic attacks which deal additional damage scaling with his AP. When Mordekaiser has 3 stacks, he gains bonus movement speed and creates a circle around himself which deals damage to nearby enemies."} {"label": "diana", "text": "Diana will be ganking a lot early. You may be unable to match Diana's plays, so you need to actively look for plays with your Ultimate that heavily increases your kill pressure."} {"label": "zed", "text": "That means he's gonna do a lot of damage because of it. This means that it will be the scourge of squishier's targets on the enemy team, and it can get rid of them quickly."} {"label": "masteryi", "text": "Without his Ultimate, Master Yi is rather weak. Yi will seek to reach level 6 as quickly as possible."} {"label": "yone", "text": "In team fights, try to stay away from each other, so it's harder for Yone to get a good Ultimate Roff. Avoid fighting in areas around the map that are closed like in the jungle or around the Baron/Dragon because it will allow Yone to get a good R Ultimate."} {"label": "tristana", "text": "Which means she can use her W to reposition herself frequently and inflict massive damage on its enemies simultaneously."} {"label": "karma", "text": "Karma will have two of her abilities maxed out at level 13, giving her a huge damage boost. This allows her to peel for her carries effortlessly and help win fights."} {"label": "shen", "text": "It has a short range E capability, making it difficult for it to use a clear vision. This can make him less capable in all situations."} {"label": "fiddlesticks", "text": "Completing an item or two allows Fiddlesticks to win mid-game team fights. In the mid-game, teams start to group together."} {"label": "kled", "text": "Kleds Passive is one of his greatest powers in a full-blown skirmish. His Ultimate R allows him to initiate a team struggle with ease."} {"label": "velkoz", "text": "We must avoid fighting in bottlenecks like in the jungle, as this allows Vel'koz to have more fun with E. Doing damage with W and melting the enemy team with Ultimate R will be easier in bottlenecks as in the jungle."} {"label": "zed", "text": "His ultimate R does no bonus damage to an enemy target if he misses his abilities on them or if all its damage is absorbed by a shield."} {"label": "kalista", "text": "kalista will be able to set up engages from the fog of war now. kalista will defend her teammates from unfavorable situations with ease."} {"label": "poppy", "text": "The first item component will allow her to clear the Jungle quickly and make her deal more damage. It will also let her be tankier during the early game."} {"label": "karthus", "text": "The more Ability Power and magic penetration Karthus gets the better and stronger he will be. Try to shut him down or constantly invade him to reduce his gold income."} {"label": "heimerdinger", "text": "Adding another point to his Ultimate R will skyrocket his overall power in the lane. This is because the empowerments will be more powerful, and Heimerdinger will use them both offensively and defensively."} {"label": "fiddlesticks", "text": "His job is to survive in the early game. Fiddlesticks first power spike is at level 6."} {"label": "rumble", "text": "For combos, you want to start around 100 heat. This will cause you to overheat but you'll still be able to use your second E."} {"label": "teemo", "text": "Teemo can go around the map. Teemo can place mushrooms in circulation areas."} {"label": "akshan", "text": "Camouflage allows Akshan to become invisible and avoid detection by enemies. To be camouflaged by a wall means that Akshan becomes harder to hit while remaining in this area."} {"label": "vladimir", "text": "If you don't already have, you need a reduction in healing on your portages. The reduction of healing will reduce Vladimir's healing and retention in the team fight."} {"label": "ryze", "text": "Without enough time and gold, the champion will not be able to come online and inflict damage. At the beginning of the game, the champion's strength was very weak."} {"label": "diana", "text": "Proper warding from the enemy team can diminish Diana's flanking potential in team fights. She will be detected by the enemy in time if she uses her Q or t."} {"label": "drmundo", "text": "If they die fast, the team fight\u2019s over as you\u2019re going to lack damage. As the game advances and drmundo gets his core items, he will be able to deal damage, as well as soak up a lot of damage for his team as a frontline."} {"label": "malzahar", "text": "Destroy Malzahar's shield as far as possible. He offers him a lot of protection."} {"label": "ezreal", "text": "If he\u2019s isolated, run at him as quickly as you can to start the fight. Do not delay team fights against an Ezreal."} {"label": "camille", "text": "Be aware of your own health levels to deter Camille from playing aggressively when you're low. If you try to poke Camille with your W, you can try to dash in with your E and stab her with your empowered auto attack if looks like an optimal trade."} {"label": "sett", "text": "Do not overtake or stay in poor health in the way as it can easily kill you or install its Jungler. If you play as a varied support, try to harass him as much as possible to make him really difficult to engage without dying."} {"label": "brand", "text": "You could use this advantage by ganking as much as possible to get your allies ahead. Brand can be invaded often by Hecarim."} {"label": "neeko", "text": "If you can find an opportunity to do so, use it to catch out someone who is isolated and alone, too far forward or way out of position. Peel for your carries to keep them alive for longer."} {"label": "karma", "text": "During this time, stand behind minions at all times to protect yourself from damage. While Karma's d (Ultimate) is on cooldown, that's an opportunity for you to be aggressive and make a favourable trade."} {"label": "morgana", "text": "Look for choices with Q. Use Q only if you are sure to reach it, as the disappearance will make you vulnerable."} {"label": "akshan", "text": "In doing so, Akshan will be less effective. Post 6, try to interrupt or somehow force Akshan to exceed his Ultimate."} {"label": "pantheon", "text": "You can even try to Flash > W enemies who are high priority and need to be taken out quickly. You will want to help your Support and work with them to ensure that we can capitalize on our lead."} {"label": "volibear", "text": "A good vision force Volibear to play a more farm-oriented Jungle style. Ultimately, a farm-based jungle style hinders Volibear's potential."} {"label": "akali", "text": "Keep track of the enemy Jungler from the beginning of the game as he will attempt to camp the track to the affected level six. Use E discreetly in this way as it allows all-in and to disengage against enemies."} {"label": "ryze", "text": "You're stronger than Ryze at level 6 because your Ultimate inflicts damage. Ryze is a farmer's game, especially at the beginning of the game where you should focus on agriculture and hit it with your abilities."} {"label": "sejuani", "text": "Tankness refers to the ability of a character to absorb damage and resist attacks. By inflicting constant damage when around enemies means that it is able to apply sustained pressure to opponents."} {"label": "nocturne", "text": "Tracking Nocturne in his jungle allows for quick reaction time to any ganks he might attempt on other lanes. Counter-ganking is a crucial aspect of Nocturne's strategy, as it allows the team to take out enemy minions before they can be taken by Nocturne."} {"label": "rumble", "text": "When fighting Rumble in a 1v1, make sure you avoid his e.S. that the slow and the damage they inflict can be paralysing and cost you the fight. Do not regroup or fight in the jungle as this will allow Rumble to get a good Ultimate B."} {"label": "gwen", "text": "She will be able to spam her abilities, which increases damage and healing output. This results in a significant advantage for Gwen in duels."} {"label": "tryndamere", "text": "Trendamere is inclined to disengage/CC in team fighting. Team fighting with Trendamere can make it difficult for the team."} {"label": "garen", "text": "Garen's lack of CC makes it possible for the enemy to kite him till he falls back or overextends and dies. Garen lacks any form of ranged engagement potential, making him weak against ranged enemy champions."} {"label": "gragas", "text": "Whenever Gragas has his E up, he is a bigger threat. You need to position and play safely when Gragas has his E up."} {"label": "amumu", "text": "Delaying some of Amumu's ganks means it will be weaker. Aumu's early play is a crucial moment for him to make strategic decisions."} {"label": "nidalee", "text": "Jungle clear is very fast, so full clear to contest Scuttle Crab is optimal. Guaranteeing a successful gank with spear by waiting for locks or walking into the lane."} {"label": "syndra", "text": "If Syndra is CC'd, she can probably die with proper follow-up. Without its E (capacity), Syndra was very vulnerable and vulnerable to gank attacks."} {"text": "Otherwise play the backline support using your abilities to keep your carries sped up and healed, saving both your queue and your ultimate to peel anything going for them so they can win the fight for you.", "label": "nami"} {"label": "yuumi", "text": "This level maximization will make Yuumi an important asset for his team due to his healing abilities. At level thirteen, Yuumi's survival will increase after obtaining two points in his Ultimate R."} {"label": "heimerdinger", "text": "When using your skills shots (if they\u2019re AOE), try and aim them so they hit both heimerdinger and his Turret Q. This will make it easier for you to clear heimerdinger\u2019s Turrets down the line and increase your kill pressure in lane."} {"label": "neeko", "text": "It is important that you continue to farm during the mid-game so you can get your items as quickly as possible. Do not just stay mid if you cannot get anything done."} {"label": "heimerdinger", "text": "CC allows Heimerdinger to take down many enemies. Adding more points to the Ultimate R of Heimerdinger gives his abilities more overall strength."} {"label": "leesin", "text": "Try looking for choices around the map. Your kit allows you to fool them easily and escape if a fight goes wrong."} {"label": "ahri", "text": "A shorter E cooldown makes Ahri an extra threat during the mid-game. Ahri can either focus on picking off enemies and flanking with her allies during late game team fights if she is ahead."} {"label": "jarvan", "text": "Jarvan's gameplay lacks creativity when it comes to fighting. Warding basic areas such as bushes or chokepoints will likely spot Jarvan before he has the opportunity to flank or gank."} {"label": "wukong", "text": "Team fighting will be a breeze for him. The first capacity will be maximized at Level 9."} {"label": "vayne", "text": "you should do your best to be in a side lane and hunt for careless enemies who decide to cultivate the side wave."} {"label": "wukong", "text": "If you keep pushing when you're not early, you'll be an easy target for the enemy Jungler. The Ultimate ability of the monkey will increase its overall damage and allow it to smear more effectively."} {"label": "nocturne", "text": "Nocturne will play rather safe early because he lacks any real damage until he gets his first item. Try to poke him down and force him to back early so he misses out on gold and experience."} {"label": "sejuani", "text": "This will also prevent enemies from escaping quickly. Its objective control is quite correct."} {"label": "belveth", "text": "You are going to struggle to be taken down as long as you aren\u2019t caught out alone in teamfights. Use your Q\u2019s mobility to dodge as many major CC abilities as possible in teamfights."} {"label": "olaf", "text": "The focus should be on the backline and trying to take them out of the fight. Try to focus the attention of the other frontline champions on the enemy carries."} {"label": "khazix", "text": "Kha'Zix will look to gank a lot in the early game to move forward."} {"label": "fiora", "text": "If she stays in a side lane, don\u2019t let her destroy your base while you try and fight. Fiora is extremely good at level 1."} {"label": "kogmaw", "text": "It will be its ability to sort damage that should hit like a truck at this stage."} {"label": "milio", "text": "He'll constantly try to intimidate you with his superior rank if you're a champion of melee. His range is greater than that of a champion of melee."} {"label": "diana", "text": "Doing so will ensure that the enemy frontline has no form of follow-up. At a certain point during the game, Diana would've maxed out her Q."} {"label": "drmundo", "text": "drmundo is at his strongest when he is with his team, as he will get a lot of follow up damage and will be able to help his team get kills. This is really effective when fighting for neutral objectives, as drmundo can easily zone out the enemy champions from the objective."} {"label": "jax", "text": "The enemy can kill Jax's entire team and then go for crucial objectives like the Baron. Jax is weak against champions who are ranged."} {"label": "twitch", "text": "Twitch has a capability that allows it to bypass the vision at the beginning of the game. The first game is when Twitch can use his level two gank."} {"label": "kayle", "text": "Kayle can take over a game if she pulls through the laning phase. A late-game monster due to Kayle's Passive"} {"label": "sett", "text": "He should be able to break out the enemies with the appearance of his real damage in the choking points. Once Sett gets 3 points in his Ultimate R, he will be able to run his enemies down with ease and will be able to use the ability quite frequently."} {"label": "yuumi", "text": "An early execution call element is recommended to reduce Yuumi's healing and retention in team fighting. An element similar to Grevious Wounds can also be used instead of Executers Calling."} {"label": "brand", "text": "A good time to fight Brand is when he's out of mana or has an ability on cooldown. This will make trading much better for you as he will not be able to dish out a lot of damage (or possibly stun you if his Q is on cooldown) as he\u2019ll have 1 less ability to use."} {"label": "rakan", "text": "Rakan is quite potent during the late game."} {"label": "soraka", "text": "If you get it, try to get an early execution call. This will reduce his ability to heal and increase your death pressure in the way."} {"label": "mordekaiser", "text": "Push aggressively and look for trading windows up to level 3, then step back and let the wave push towards you. In that time, you should resort to spamming d to inflict damage on Mordekaiser."} {"label": "ekko", "text": "Respect his all-in potential when his Ultimate R is up as he will use it to escape after a kill. Ekko's biggest power spike is at two items (Protobelt and Lichbane)."} {"label": "veigar", "text": "With the Ultimate R, Veigar will be easily able to shoot both enemies and squishy tanks at the same time. Veigar will now have several batteries."} {"label": "seraphine", "text": "Seraphine can dry up a lot of damage during team fighting. The CC (crowd control) of its Ultimate R will allow its team to collapse on the enemy quickly."} {"label": "nautilus", "text": "The more items he gets, the harder he will be to kill. Keep this in mind and try to deny him farm, XP, gold and resources to reduce his effectiveness in the later parts of the game."} {"label": "kled", "text": "When there are no team fights, Kled will try to divide the thrust. If Kled is not with his team, you can force a team struggle with a digital advantage, but be aware that he can join R quickly."} {"label": "jhin", "text": "On getting his Ultimate R maxed out, Jhin will be able to deal massive amounts of damage. Jhin can completely decimate squishy targets with his Ultimate R."} {"label": "karma", "text": "Do not isolate yourself from the minion wave at all. Stand behind minions at all time (but not too close to them as her Q deals AOE damage) so they block the damage."} {"label": "nocturne", "text": "Try to equal his pressure in any way possible, such as stealing camps or counter-ganking. Investing in early armor can be really effective and will protect you in the 1v1 against him."} {"label": "nautilus", "text": "Try to stay away from Nautilus during team fights as you are squishy. Keep out of range with Nautilus during team fights."} {"label": "renata", "text": "At level 6, you will need to play more respectfully because She can set up picks and abuse your Jungler with her Ultimate R. If She uses her W on her ADC, wait for the spell to wear off before committing to a hard fight."} {"label": "aphelios", "text": "Aphelios is very strong in team fights thanks to his Ultimate R."} {"label": "janna", "text": "Janna's level 6 brings stronger 2v2 potential and team fight presence. Adjust your playstyle accordingly and be cautious during these moments."} {"label": "renekton", "text": "Flanking off an undeserved bush makes the enemy's reaction more difficult. Avoid being separated or away from your team at the end of the game."} {"label": "nami", "text": "Be ready to detach yourself from the fight and use your Zoomies capability to avoid Nami's skills. When laying or disassembling, anticipate the Aqua prison in Nami and actively avoid it."} {"label": "nidalee", "text": "Guaranteeing a successful gank with spear by waiting for locks or walking into the lane. Late game: Play support mage role with trap marking targets, heal ADC's attack speed."} {"label": "janna", "text": "The boots only makes Janna move faster, but it offers extra roaming potential which can assist her in helping her other laners. Level 6 is a massive power spike because Janna can now heal up her entire team during team fights."} {"label": "reksai", "text": "Rek'Sai has creative ganking routes. These routes allow Rek'Sai to dodge commonly placed warding spots."} {"label": "brand", "text": "Brand's damage will heavily increase after picking up this item. The enemy Mid laner is kept pushed towards their tower throughout the game."} {"label": "quinn", "text": "A bully will try to harass and poke the player as often as possible. Try to stay outside of her auto-attack range."} {"label": "seraphine", "text": "The first capacity will be maximized at Level 9. This will allow him to inflict a lot of damage in the fighting where the enemy team is grouped or afflicted by its Ultimate R."} {"label": "veigar", "text": "The Ultimate R massively amplifies the damage. With the Ultimate R, Veigar will be easily able to shoot both enemies and squishy tanks at the same time."} {"label": "vex", "text": "At this point, Vex is good in team fighting and will be a great threat. Continue to secure choices with your overall gust and Ultimate R in the game."} {"label": "tahmkench", "text": "Tahm Kench's first capacity will be maximized at level 9. This will allow Tahm Kench all-in-enemies with increased efficiency."} {"label": "shyvana", "text": "Flanking will help him a lot during the team fights. The second point of its ultimate ability will increase the damage it can inflict on its enemies."} {"label": "ahri", "text": "If you can't follow Ahri, push the wave and try to get it back on track. When his Ultimate fails, Ahri is incredibly vulnerable."} {"label": "anivia", "text": "Anivia doesn\u2019t spike at levels 2 or 3 like most champions. She needs a lot of time to come online in the early game."} {"label": "syndra", "text": "Syndra has an excellent configuration with its combo Q and E Don't let Syndra shoot you before a team fight happens"} {"label": "yasuo", "text": "At level 9, Yasuo's damage production is increasing massively and its tornado Ultimate R is increasing considerably. Lane brushes help a lot with Yasuo's power peak."} {"label": "swain", "text": "Rotation towards the middle of the track will open the map and give your team a gold lead. Once you have some levels under your belt, you can start playing aggressive."} {"label": "jarvan", "text": "This increase lets Jarvan use his ability quite often. With this level of investment, Jarvan's team can follow up on fights with ease."} {"label": "teemo", "text": "Get a sweater and keep cleaning its traps because it will help you fight Teemo significantly. You don't have to fight Teemo in space because his traps will make it hard for you to do anything to him."} {"label": "talon", "text": "E represents its ability to jump over the walls and move around the map quickly. Talon can take additional deaths on enemies who walk alone on the map."} {"label": "kayn", "text": "Make sure you place pupils at your jungle entrances so you can spot them before they jump on you. Rivers and streams at the entrance to your jungle are the key to countering Kayn."} {"label": "aatrox", "text": "The extra ganking potential and the movement speed plus other stats from his Ultimate are really beneficial when it comes to trading. Aatrox spikes when he gets his first item, including both component items."} {"label": "shyvana", "text": "Shyvana's first power peak is at level 6 when it unlocks its Ultimate capability. The harder the game, the stronger Shyvana gets."} {"label": "zyra", "text": "Seeds within this area become thorn spitters with very good range after being affected by her Q. She can store up to 2 of these at one time and killing an enemy reduces the cooldown."} {"label": "zac", "text": "If the enemy has a dash, make sure you bait it first. As long as your Passive is in place, you should be able to make risky games in this matchup."} {"label": "diana", "text": "She can defeat most enemy Junglers with an early lead during 1v1 matchups. Diana might be one of the best flankers in the game."} {"label": "kled", "text": "Kled's W passive grants massive attack speed for his next attack, while his E causes him to dash, dealing damage and granting movement speed. Kled's playstyle is well-suited for laning phase aggression with ease of engage and harass through dismounting and remounting, and leveraging his Q through minions."} {"label": "camille", "text": "You should ensure awareness of the level 2 gank and do not push forward too far in lane early on. At level 6 Camille will gain access to her Ultimate R."} {"label": "gragas", "text": "Gragas will be able to initiate fights and displace key enemy targets way more frequently after reaching level 11 with two points in his Ultimate R. The damage increase from the first ability maxed out at level 9 will really help Gragas duel."} {"label": "skarner", "text": "Try to match their gank pressure early. Vi is a good Jungler early, so she should gonk often."} {"label": "gangplank", "text": "This will allow Gangplank to chase down enemies with ease and kill them if he has already poked them with his r. A significant impact during team fights."} {"label": "jhin", "text": "Once Jhin gets two points in his Ultimate R, he will secure picks with ease and help his team catch up to enemies. The damage will also be increased."} {"label": "kennen", "text": "Don't fight as a team unless your Ultimate m is in place. Waiting for your Zhonya's Hurglass to arrive would be beneficial too."} {"label": "veigar", "text": "Veigar can easily shoot people once he manages to get his first article. He has a great potential to set up with his N because he allows him to call his Jungler to gank his way and help him get an early advance that will be devastating enough for the enemy team."} {"label": "gangplank", "text": "Try to avoid fighting in areas that are tight like around objectives or in the Dragon. The Dragon's Ultimate has a wide impact on the whole team."} {"label": "nami", "text": "Nami's E can be cast on herself or an allied champion. Her ultimate is a very long range wide skill shot which throws a tidal wave in a direction."} {"label": "zac", "text": "If Zac tries to fight, you just have to engage them in a fight. Look for a regular all-in with your W and E in this matchup."} {"label": "zyra", "text": "Your immobility is your greatest weakness on Zyra. Zyra's immobility should be taken into account in the positioning of the tracks and team fighting."} {"label": "velkoz", "text": "Velkoz is a very motionless champion. He is vulnerable to crowd control in layers because he cannot push freely unless he knows the location of the enemy Jungler."} {"label": "akshan", "text": "Fields with easy to land CC (crowd control) have an advantage over Akshan, because he cannot use his E aggressively. Its Ultimate can be interrupted quite easily by the enemy."} {"label": "akshan", "text": "Once the battle is over, going for cleaning kills. Akshan will maximize his Q at Level 9."} {"label": "aatrox", "text": "If you're ranged use your range advantage to harass Aatrox with basic attacks whenever he walks forward to last hit Do not over commit or get too close to Aatrox when trying to harass him"} {"label": "rumble", "text": "Continue to play with your Ultimate on enemies who are overstretched or alone. Invest in a magic pen during this step of the game."} {"label": "kogmaw", "text": "Getting a defensive element will help you a lot in this game against all comps. You want to make sure you stay alive and do a lot of damage."} {"label": "zed", "text": "When captured alone, the squishier targets will take a lot of damage from Zed's Ultimate R. Zed will have really low cooling at level 16."} {"label": "rumble", "text": "Use the track brushes and regularly explode Rumble whenever possible. It's the best way to win this path."} {"label": "rell", "text": "Rel's next attack or Q creates an explosion around the target which deals damage. Well's ultimate causes her to create a circle around herself which pulls nearby enemies inwards and deals damage to them."} {"label": "lissandra", "text": "With its strong open wave, Lissandra can easily wander in the priority of the track. Lisandra has to engage in a whole to make use of her kit."} {"label": "trundle", "text": "After this, a Rav Hydra and Holebreaker make you an incredible split pusher before finishing your build with any of these as needed. Ghost is a summoner spell that Trundle uses to get onto his opponent."} {"label": "galio", "text": "Just make sure that you can land a multi-man W on the enemy team and then allow your team to collapse on the CC'd enemies. Try to help your Jungler during neutral, objective fights, especially when the Jungler is in the objective pit."} {"label": "warwick", "text": "This means that he can both act as a hirer and a peeler for his team. At level 14, two of its capabilities will be completely exceeded."} {"label": "shaco", "text": "His first peak at the beginning of the game was when he remembered and picked up his first component. Its damage production and commercial potential will increase considerably."} {"label": "zeri", "text": "At level 6, Zeri will unlock his Ultimate R. Unlocking his Ultimate R at level 6 is a good power peak for Zeri and allows him to win all in even in the toughest matchups."} {"label": "lulu", "text": "Lulu excels in team fighting thanks to her E and Ultimate R. Its E and Ultimate R can be used on allies."} {"label": "poppy", "text": "You are rather weak in the early game and need time to come online. Once you have quite a few levels under your belt, you should look for short favourable trades."} {"label": "kogmaw", "text": "If you're alone in the middle of the game, you'll be an easy target for the enemy team. Play safe and avoid being too cuckolded if you're not early."} {"label": "sylas", "text": "Avoid feeding him at the beginning of the game to reduce his strength in the middle and at the end of the game. Once Sylas has finished his first article, he will have more pressure on the track and will seek to play offensive."} {"label": "taliyah", "text": "She starts coming online in the middle of the game. His burst damage is very important."} {"label": "zac", "text": "Additional health and maintenance enable him to survive more difficult matches and heal the enemy. Once he enters with his E, he cannot go out due to his E being on a very high cooldown initially."} {"label": "annie", "text": "Tibbers is a pick that Annie can aggressively play with Flash on her stun. When Annie has her stun ready or almost ready, she will always be a little bit strong."} {"label": "lucian", "text": "By playing as a melee champion, be prepared to sacrifice some CS for XP and health. Dying Lucian at the beginning of the game will make it very difficult for you to come back."} {"label": "sion", "text": "This, combined with his W, will make him almost unqualified and allow him to absorb a lot of damage. A maximum of Ultimate R will further strengthen its overall potential and long-term overall damage."} {"label": "veigar", "text": "All your abilities make it very difficult for the enemy team to be concentrated near the pit, hence using it to your advantage. If the enemy is found to be too mobile or CC-heavy, just get a defensive element like a Zhonya Hurglass."} {"label": "leesin", "text": "Lee Sin is one of the funniest junglers in the game. It has a crazy rate of choice, and basically all players like Lee Sin."} {"label": "twitch", "text": "This will help you to spot it before it is able to use its capabilities and ganker either the medium track or another nearby track. Twitch will be looking for gank frequently in early play."} {"label": "karthus", "text": "If you get caught out, your team will have to play 4v5. As a Jungler, if you die when the Baron is up, the enemy will take it for free."} {"label": "kogmaw", "text": "At level 6, Kog'Maw will have easier time to make and trade thanks to its Ultimate y. Take care of yourself by exchanging with him, and try not to let him shoot you down."} {"label": "volibear", "text": "If you flank an undeserved bush, the enemy will have more trouble reacting to your all-in-one. Avoid being separated or away from your team in the late part because the enemy will force a fight while you're gone."} {"label": "tahmkench", "text": "Tahm Kench's E has a passive where he stores a portion of the damage he's taken as grey health. While this ability is off cooldown, Tahm Kench consumes his grey health to heal a good amount."} {"label": "rengar", "text": "Rengar will try to cheese at level one. Do not walk in the way unless it is spotted, otherwise it will jump on you from a bush."} {"label": "belveth", "text": "Belveth's skill orders start with Q then E then W before maxing Q then E then W taking ult whenever you can. You have a few different options for the game: clear the jungle full or do both buffs and a jungle camp for an early gank."} {"label": "tahmkench", "text": "Tahm Kench will constantly use track brushes. Tahm Kench's first ability is named."} {"label": "qiyana", "text": "Having a certain Element may not be helpful in lane for Qiyana. If Qiyana is behind, she will not deal any damage in team fights."} {"label": "brand", "text": "The enemy may force a fight if they detect you leaving your position, so be cautious in your movements. Brand will look to hug the bushes in the bottom lane and try to attack you when you move forward."} {"label": "gragas", "text": "Gragas' ability can be blocked by minions, so the enemy can easily hide behind one minion and prevent Gragas from doing anything to threaten them. If the enemy team sets proper vision around the map during the early game, he will have a hard time ganking/roaming to other lanes."} {"label": "sona", "text": "Cooling will also be reduced, which will make it easier for you to use capacity frequently."} {"label": "malphite", "text": "Try to poke and harass Malphite as often as possible so that he is unable to get the shield and protect himself. Malphites kill pressure in the way can be heinous at level 6."} {"label": "shaco", "text": "Its first capacity will be maximized at level 9. This makes it really difficult for the enemy to catch it during all the ins, and Shaco will easily be able to inflict a lot of damage without taking a lot of return."} {"label": "swain", "text": "Swain's support will be a problem, especially if he is with healing support. Invest in an early execution call to reduce Swain's healing in the way."} {"label": "akali", "text": "While your cooldowns will be short, you have to play around your W as much as possible to make sure you can kill the enemy. At level 16, Akali would have 3 points in his Ultimate."} {"label": "xerath", "text": "Watch yourself roaming when Xerath died or at the base. Flanking Xerath could be the best way to manage it in team fighting."} {"label": "kassadin", "text": "Avoid fighting too much in the mid-game. It's better for you to only fight when it's going to work in your favour."} {"label": "nasus", "text": "Nasus is an easy-to-take, easy-to-understand champion. His game plan is pretty much the same in each game too."} {"label": "ashe", "text": "When Ashe hits level 11, she will put a secondary point in her Ultimate w. Her Ultimate w will have a short cooldown and she will be able to look for picks frequently throughout the mid-game."} {"label": "qiyana", "text": "Pantheon's Passive needs to be stacked before invading. She has tons of combos to master."} {"label": "kled", "text": "Kled will always be stronger when he gets up. It is slightly weaker when disassembled."} {"label": "seraphine", "text": "When the enemy is low, commit to an all-in-one. Try to keep CDA alive as long as possible."} {"label": "volibear", "text": "Focus on getting level 3 quickly. Once you've managed to do this, start gaunting the tracks tirelessly. This should be pretty easy to run on pushed enemies."} {"label": "pyke", "text": "Look to assassinate the enemy backline whenever you get the chance and do so from the fog of war. You will want to prioritize tenacity if the enemy has a lot of CC in their team."} {"label": "pantheon", "text": "If you keep pushing when you\u2019re not ahead, you will be unable to run the enemy down and you\u2019ll be an easy target for the enemy Jungler. Level six is a massive spike due to him being able to get his Ultimate R."} {"label": "karma", "text": "Don\u2019t be afraid to invest in an Executioner\u2019s Calling. It will reduce her healing and shielding and it will make winning the team fight a lot easier. Early in the game, getting boots to deal with 'her' (who is likely a player or enemy champion) can be very helpful."} {"label": "zoe", "text": "Zoe's aggressive spells will make her look for jobs. Zoe will be looking for selections at the beginning of the team fight with her E."} {"label": "gragas", "text": "You can beat him in a 1v1 as long as you dodge his E. When fighting him, look at the minimap for enemies collapsing onto you."} {"label": "karma", "text": "Unless absolutely necessary, do not use your Q or d abilities to help your teammates. Instead, try to use your d ability to assist them in surviving the fight."} {"label": "sion", "text": "The extended trades do not work in Sion's favor. If you can lure a capacity, you could try to exchange and abuse its cooldowns to make it low."} {"label": "rengar", "text": "Use your Ultimate R in neutral objective fights. You don't have to go indirectly, but your presence will repel the enemies."} {"label": "aatrox", "text": "When aatrox is not fighting with his team, he should split push and apply pressure elsewhere on the map. Aatrox should avoid fighting with his team during the mid-game unless his Ultimate R is active."} {"label": "ahri", "text": "Try to take fights in closed areas like the Jungle, as it will allow you to hit several people with your Q."} {"label": "darius", "text": "Never take longer trades against Darius, especially if he didn't use his E to engage the fight. Once his Passive grants him extra damage, Darius will almost certainly turn the fight around quickly."} {"label": "kayn", "text": "For build order, Red Kane starts Red Monster and Pot into an eclipse in tier 2 boots. Blue Kane goes Blue Monster and Pot into a ghostblade in tier 2 boots."} {"label": "nunu", "text": "His maxed-out Ultimate R will allow him to dish out a lot of damage in a short time. If he can set up a death brush, then he will automatically win the fight."} {"label": "gangplank", "text": "He has a truckload of items, His barrels can legitimately one-shot someone,"} {"label": "singed", "text": "Singed can handle a lot of DPS even with high mobility. Get your ultimate ability as soon as possible to counter Sing\u00e9."} {"label": "singed", "text": "His tenacity will be really high, especially if he uses his Ultimate n. This will allow him to do his main job of running circles around the enemy team with his l."} {"label": "sett", "text": "If you are grouped together and in agreement with each other, it will be more difficult for him to do so. When no team fight occurs, Sett gets into a side lane and tries to divide the thrust."} {"label": "yuumi", "text": "Yuumi's gonna try to catch you with his Q."} {"label": "illaoi", "text": "Continue to delay team fights when possible so you can get your Passive tentacles down. At level 16 Illaoi will be able to put three points in her Ultimate R."} {"label": "riven", "text": "Play around your Ultimate e in the later parts of the game. Avoid fighting unless your Ultimate e is in place."} {"label": "olaf", "text": "Olaf\u2019s 1v1 potential is extremely strong. This makes Olaf a formidable opponent in the 1v1 and makes him hard to play against."} {"label": "zed", "text": "At level 11, Zed will have two points in his Ultimate R. The increased potential of Zed's Ultimate R at level 11 will be massively high and will allow it to destroy isolated enemies with ease."} {"label": "velkoz", "text": "Poke and harass the enemy Mid laner and force them away from the objective to facilitate the security of the tower of the medium track. Whenever your Ultimate R is in place, use it on enemy Lakers to get their weak health."} {"label": "milio", "text": "At the end of the game, make sure you're with your team at all times. If you leave them, the enemy can start a fight without you being there to protect them and keep them alive."} {"label": "zac", "text": "During late game team fights the job is often to be this tanky engage. In addition try to grab the high value targets to your Q for even more disruption while spamming out your W."} {"label": "poppy", "text": "If they die at the beginning, you will not be able to win the fight alone. Stick with your team in the late game."} {"label": "nocturne", "text": "Neutral objective fights will allow you to target the enemy backline when needed. Take out the squishies first for maximal effectiveness."} {"label": "annie", "text": "Annie's greatest power spike is when she hits level 6 and unlocks her Ultimate R. When Tibbers R is primed and ready, respect Annie's damage output."} {"label": "twitch", "text": "Once you win a few levels, you can start playing aggressively. You should look for aggressive pieces after gaining a few levels."} {"label": "skarner", "text": "Avoid separating or being away from your team at the end of the game because the enemy will force a fight while you're gone. Play around your Ultimate cooldown at the end of the game."} {"label": "zilean", "text": "Team fights with extended durations required to keep the teammates alive in order to finally ensure victory. Zilean should stick to his team as glue because its ultimate ability will cause the enemy team to fall if it is used properly."} {"label": "ezreal", "text": "Hard engage is the best way to deal with Ezreal during the laning phase. You'll need to wait for Ezreal to use his E if your CC is a skill shot."} {"label": "lulu", "text": "Level 6 is a massive power peak for Lulu. Lulu's going to annoy the enemy on level six."} {"label": "illaoi", "text": "This can greatly impact the enemy team's chances of winning a fight. Illaoi is particularly vulnerable to ranged carries in Teamfight Tactics."} {"text": "Why play in Nunu and Willump jungle?", "label": "nunu"} {"label": "akali", "text": "You should talk to Akali early when she goes for CS. A good time to chat with Akali is when she used/missed her Q."} {"label": "chogath", "text": "Do not be afraid to fight Cho'Gath alone. If you dodge Cho'Gath's Q, you will win the 1v1s against him."} {"label": "maokai", "text": "This is particularly advantageous when used without sight, or when enemies are close to walls. It offers an abundance of vision with its E, which also facilitates control over bushes."} {"label": "alistar", "text": "Alistar's Ultimate offers him tons of protection. Alistar's Ultimate allows him to plunge the enemy and be the front-line champion his team needs in the fights."} {"label": "sion", "text": "This increase in damage will make its team combat potential quite respectable. If he can use the ability while hiding in a brush, he poses a lot of threats to the opponents."} {"label": "shyvana", "text": "The \"k\" capability refers to another specific ability of the same champion, and it is an automatic attack reset. Article 6 refers to a patch version number."} {"label": "jhin", "text": "the best time to fight jhin is when he is low on ammo. Wait for him to use his 4th shot on a minion, and then try to fight him. fighting away from jhin's Support will limit how much impact he has in this matchup."} {"label": "yone", "text": "This will require Yone to get closer to the enemy team, which can put him in a vulnerable position. Once you have turned from the bot track to the medium track, go to the side track and start growing XP there."} {"label": "seraphine", "text": "This reduces his chances of avoiding the help. It makes it more difficult for her to escape from an all-in-one of the enemy."} {"label": "malzahar", "text": "Malzahar's level 6 is incredibly strong. When Malzahar reaches level 6, their Jungler will ruin them if they don't have a pupil in the river."} {"label": "amumu", "text": "Amumu has a weak early game and will be looking for the power farm. If he shows on the map, or if you're stronger than him, you could invade his jungle."} {"label": "aatrox", "text": "Play around your Q hotspots in lane. Avoid using your Q unless you\u2019re able to trade."} {"label": "vladimir", "text": "In the late game, look for choices about immobile or misplaced enemies. Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Old Dragon."} {"label": "darius", "text": "Darius needs all of his basic abilities before he can start to gank. Darius\u2019 best early game power spike is when he hits level 6."} {"label": "fiora", "text": "Fiora will be grouped during this stage of the game. The large AOE heal will be very helpful for Fiora and her team."} {"label": "leesin", "text": "its production of damage will increase considerably. Monitor your positioning so you can't easily remove Lee Sin when it completes its first component."} {"label": "pantheon", "text": "The first item component will let him deal more damage and spam his abilities due to the increased mana. He is a really great early game champion as his burst damage during the early game is phenomenal."} {"label": "pyke", "text": "Try your hardest to know who has Flash and who doesn\u2019t to increase your chances of landing your Q. Pyke is a mechanically difficult champion to learn and will take a lot of getting used to."} {"label": "akali", "text": "If Akali is able to get a few murders in the way, she can snowball quite quickly and further her lead. Abusing any slight advantage you get increases the chances of winning the game."} {"label": "gragas", "text": "If you spot Gragas on the top side of the map, you should invade his bottom side jungle and steal away his camps. Do not group closely together when sieging an objective or team fighting as it provides Gragas with an opportunity to knock your whole team into his with his Ultimate R."} {"label": "qiyana", "text": "Spread out and do not engage in team fights inside the jungle or under a Tower to reduce Qiyana's usefulness. Players facing Qiyana should avoid getting caught out by her R, as it is usually used to initiate team fights."} {"label": "zoe", "text": "The influences of the RNG components it takes. The collection of Ignite increases the overall offensive capabilities."} {"label": "fiora", "text": "Fiora relies heavily on life steal. Buy a grievous wounds item early to neuter a huge part of what makes her such a good duelist."} {"label": "quinn", "text": "Quinn may try to roam post-six. Let your laners know if she is missing, and see if you can set wards in the river previously."} {"label": "cassiopeia", "text": "Make sure you hit level 2 at the same time which is the first wave followed by 1 melee minion on the second wave to reduce her ability to kill you. Cassiopeia has mana issues in the early game."} {"label": "trundle", "text": "A maximum of the Ultimate n will allow Trundle to easily resume the fighting. It can quickly become more tankier or inflict more damage depending on the enemy it uses the Ultimate on."} {"label": "viktor", "text": "You should use your capabilities to clear minion waves quickly so that your team can besiege/prevent an enemy team seat. If you can land poke while pushing the minion wave, you could look for a favorable trade."} {"label": "volibear", "text": "Delaying fighting and being ready to disengage if your Ultimate R is still on cooldown is essential. Buy items that provide Greek wounded such as the executor's call or Morellonomicon to prevent volibear from healing and surviving team fighting."} {"label": "gnar", "text": "He is a lane bully and can make the life of melee top laners a very hard one. A melee top laner's life becomes very difficult due to He."} {"label": "brand", "text": "Brand's damage output should be incredibly high in the late game. However, he needs to make sure he doesn\u2019t get caught out in the late game."} {"label": "galio", "text": "Helping other laners keeps his wave shoved in at all times. Galio can now poke enemies from the lane brushes."} {"label": "kindred", "text": "Unless you can take them first, make sure you keep the Dragon at all times so you can spot it before it secures the target. Once Kindred reaches level 6, she will be much stronger because she can use her Ultimate R to go for more unorthodox ganks."} {"label": "leesin", "text": "At level 6, Lee Sin will unlock his Ultimate k. Lee Sin's all-in and killing pressure increases sharply at this stage of the game."} {"label": "sona", "text": "In the middle of the game, Supports should look for opportunities to withdraw enemy choices with the help of their allies. The abuse of an enemy's timer of death can result in a gain of gold and benefits such as the taking of towers or setting of targets."} {"label": "camille", "text": "So whenever you're sieging an objective or fighting in a lane, make sure you have sufficient ward coverage to the sides so you can spot her before she engages. Camille may look for an all-in at level 3 or 4 once she has access to her core abilities."} {"label": "kogmaw", "text": "His abilities alone can transform a fight in his favor. The damage inflicted by its ultimate ability makes it very difficult for the enemy not to take any poke damage."} {"label": "brand", "text": "During this stage, Brand will have poke but it isn't enough to fully activate his Passive. Brand's second power spike is triggered when he unlocks his Ultimate R."} {"label": "senna", "text": "He's got a solid playing field. It can quickly 1 v 1 non-mobile enemy."} {"label": "chogath", "text": "When your team isn't grouping or looking to fight, split push and farm up a storm in the side lane. You should look for picks when you're grouped with your team using your M and E."} {"label": "soraka", "text": "Exhaust, ignite or even barrier works too if your ADC wants the heal. It does a lot of damage as long as you land it you will heal back any poke you receive."} {"label": "qiyana", "text": "The first item component will let qiyana deal a lot of damage. qiyana's trading will be highly optimized with the first item component."} {"label": "kennen", "text": "This will allow him to take control of the game, and his poke damage will increase significantly in the game. Team up with your team and don't leave them."} {"label": "heimerdinger", "text": "This is because the empowerments will be more powerful, and Heimerdinger will use them both offensively and defensively. In addition, it will let him harass the enemy laner relentlessly when they are trying to farm in the lane."} {"label": "swain", "text": "Stay with your team at any time and avoid travelling alone on the map. Avoid getting caught by keeping you alone unless you know the location of the enemy."} {"label": "zed", "text": "Make sure you're close to your team at all times so you can fight quickly. This is the point of the game where Zed will have a lot of difficulty taking enemies down. That's because enemies will buy defensive objects from now on."} {"label": "corki", "text": "Try to match his wave clear so he doesn\u2019t keep you pushed in. If you don\u2019t, you\u2019ll lose priority and tower plates. If you fail to match Corki's wave clear, you'll lose priority and tower plates."} {"label": "kled", "text": "It can even score singular selections with. At level 9, its first capacity will be maximized."} {"label": "quinn", "text": "You can either send someone who has TP to prevent her from taking side towers, or you can quickly engage on to the enemy team and start a fight. Do not delay a team fight as it will give Quinn time to take an objective or rotate to join her team."} {"label": "talon", "text": "Talon will fall during the later parts of the game because the enemy will build defensive objects and be grouped together. He will have to carefully choose his moments and targets."} {"label": "kennen", "text": "If you can keep bringing down Kennen, he'll be unable to fight if he's weak in HP. A very good initiator for his team with the ton of CC he brings to the table."} {"label": "poppy", "text": "Try to dodge Poppy's Ultimate R, or use CC abilities on her so her channel is interrupted. You need time to come online and focus on getting gold and XP in farming."} {"label": "tristana", "text": "Her attack will let her do a lot of damage while remaining safe from the CC. Another point in his Ultimate R allows him to inflict more damage and strengthen the finishing movement."} {"label": "teemo", "text": "Just walk the path your minions take. Sacrifice some CS for XP and health."} {"label": "caitlyn", "text": "Using her Elixir Arrow offensively can allow the enemy team to all-in Caitlyn and kill her if she is too pushed up. If Caitlyn cannot use her W (Elixir Arrow) properly, she cannot be too effective in the laning phase."} {"label": "rengar", "text": "Avoid walking around Rift Summoners alone otherwise it can try to catch you out of position. Standing at the bottom of the track at any time will facilitate lacquering against Rengar."} {"text": "When in late game teamfights, use Ultimate as engage or to turn the odds in a fight.", "label": "bard"} {"label": "rumble", "text": "It has an easy time to melt through the enemy health bars The presence of Rumble during the mid-game fights is really fabulous"} {"label": "kogmaw", "text": "Do this without putting yourself in a bad position if possible. Kog'Maw will have several elements during this phase of the game."} {"label": "velkoz", "text": "sticking to your team at all times reduces the chances of dying and being taken out of position. Ward big goals and place the vision in high circulation areas in the late stages of the game."} {"label": "zyra", "text": "As a support, you are quite vulnerable and can easily be killed when you go to the room, when you're on the move around the map, and when you're alone. To reduce the chances of dying and being taken out of position, try to stay with your team at all times."} {"label": "sona", "text": "Incorrect use of SonaS Passive can also give the same results. She's pretty weak early, so she'll want to use her Q to damage enemies from time to time and use track brushes to drop the vision on her."} {"label": "cassiopeia", "text": "In team fights, avoid grouping closely together to make it difficult for Cassiopeia to land a 5 person Ultimate R. Be prepared to turn around quickly if Cassiopeia casts her Ultimate R."} {"label": "karma", "text": "If someone tries to come close to her, she can just Q them and run away, If she is getting engaged upon, she can use her d and Ultimate a empowered d to both disengage and get back a lot of health."} {"label": "anivia", "text": "Overextending makes you an easy target for the enemy ADC and Support. Anivia is weak in the early game."} {"label": "ksante", "text": "Remember that he can use his W to CC several enemies. The band is super tight so they can't team up with your entire team."} {"label": "janna", "text": "If you can spot the enemy moving around the map, your team may be able to collapse onto them and get a free kill. Avoid wandering too far away from your allies at any given time. If you get caught out, the enemy may be able to take a nearby objective like Baron, Dragon, a tower or even win a 5v4."} {"label": "nasus", "text": "Pulling pressure with Nasus means that his opponent will fight to counter. Nasus has a very weak game."} {"label": "karma", "text": "Don't be afraid to invest in an Executioner's Calling to reduce Karma's healing and shielding. An Executioner's Calling will make winning the team fight much easier."} {"label": "ivern", "text": "Ivern is a 'Support'. Make sure you\u2019re always with your team so you can help them when necessary."} {"label": "ezreal", "text": "Staying close to the team is crucial for ezreal. Ezreal should avoid walking too far away from their team."} {"label": "rammus", "text": "Choke point fights are Rammus' bread and butter during team fights. Focus on taking down enemy carries."} {"label": "lux", "text": "Peel for your allies as much as possible. Keeping them alive as long as possible in team fights is a must to win the game."} {"label": "senna", "text": "Unwise use of its Q can cause resource problems. It uses its capacity carefully to avoid a lack of resources."} {"label": "galio", "text": "You should peel for your carries in late game team fights. Keeping your carries alive will increase your chances of winning team fights."} {"label": "lulu", "text": "The enemy laner will be disadvantaged against Lulu. Its ability to slow down enemies is a powerful tool in team fighting."} {"label": "samira", "text": "She'll just need to maintain a good positioning and use her W correctly. Samira will have several elements during this phase of the game."} {"label": "viego", "text": "In the team fights, try CC Viego as soon as it runs and blows it out first. Viego is vulnerable to CC and can be killed before he removes his combo, which causes the enemy to lose a lot of damage."} {"label": "gwen", "text": "If you are constantly pushing, you will not be able to get kills because your W does not protect you against tower shots. Your ability W does not provide protection from tower shots while you are constantly pushing."} {"label": "missfortune", "text": "Make sure you're always close to at least one ally. Look for choices with your Jungler to get murders and increase your lead."} {"label": "milio", "text": "He won't be able to use his Q for a while after missing him and trying to harass you with other means while it's on cooldown. You should play around your Ultimate as much as possible."} {"label": "drmundo", "text": "Make sure you're always stood towards the front of your team at all times. Reposition and stand at the front for as long as possible."} {"label": "wukong", "text": "Unless you have a clear advantage, it is best to step back to avoid unfavorable engagement. Prioritizing the glove when your ultimate is available as Wukong is likely to do the same."} {"label": "xinzhao", "text": "xinhao falls at the end of the game if he can't shoot his target. If xinhao cannot shoot his target, he will be controlled almost immediately by the crowd and killed on the spot."} {"label": "jayce", "text": "The enemy lacks an escape and is pretty immobile which you can capitalise on. Request ganks once the wave is close to your side of the map and go for favourable trades."} {"label": "jarvan", "text": "To ensure victory, you need to make sure your team is in a position to follow up. If you go in without them, you\u2019re going to die."} {"label": "pantheon", "text": "It's not uncommon for Pantheon to recall and run bot with his Ultimate R. Take care in the early game as Pantheon will try to skirmish frequently and go for kills."} {"label": "ryze", "text": "Delaying team fighting allows you to inflict damage with basic combos before entering a fight. During team fighting, prioritise staying safe by looking at your positioning and avoiding too much extensibility."} {"label": "leesin", "text": "Just make sure to use your e in an appropriate way to avoid CC Try looking for choices around the map."} {"label": "reksai", "text": "Always stay on the side of the map that the next major objective is on. If the Baron is up, always stay on the top side of the map."} {"label": "ryze", "text": "The first element will allow him to inflict much damage on his enemies. He should not play too aggressively and simply rely on the ladder."} {"label": "gragas", "text": "Once you get your Ultimate R, you should have a lot more effectiveness in dueling enemies. An excellent way to bait the enemy will be to first let the wave push, and then as they are about to all-in you, use your Ultimate R on them and bring them within your tower range."} {"label": "ashe", "text": "The enemy team will look to gank you multiple times during the laning phase to set you back. Although it doesn't affect your utility, you won't be able to get enough items to impact fights later on which will cost your team multiple fights and objectives."} {"label": "sett", "text": "In combos, using Set's Q after two stuns creates a lot of damage due to auto-attack reset. Set follows up with E to stun targets and attack twice into his Q reset for more damage."} {"label": "jhin", "text": "Wait for Jhin\u2019s team to engage or when he is isolated to try and pick him off. Jhin doesn\u2019t have an escape or a dash."} {"label": "viego", "text": "He will be powerful when he fights in choking points. Viego is good in team fighting because he can quickly pass through his crucial targets E, CC with his W, and gain several skills with his Ultimate R."} {"label": "tryndamere", "text": "Avoid regrouping if possible. Use a strong duel potential in the middle of the game to fight and duel anyone who tries to prevent you from pushing to break up."} {"label": "brand", "text": "Brand should take care of positioning during this phase of the game. He will be a prime target to be CC'd and picked off by the enemy team,"} {"label": "teemo", "text": "Avoiding groupings with enemy champions can help maintain a strong position and avoid unnecessary fighting. Teemo's strong duelling potential in the middle of the match allows him to effectively engage and defeat enemy players who are trying to stop his split thrust."} {"label": "fiora", "text": "Fiora relies heavily on life steal. Buy a grievous wounds item early to neuter a huge part of what makes her such a good duelist."} {"label": "zeri", "text": "In the middle of the game, you will want to change track and use your E with extreme discretion. You should use your E in the appropriate field."} {"label": "kassadin", "text": "If your team is good at team fights, you should stick with them. If your team isn\u2019t ahead or not very strong, it might be a good idea to try splitting push and draw the enemies attention while your team sieges an objective elsewhere or does the Baron."} {"label": "hwei", "text": "With the first component item, your damage output will increase. The first component item has a significant impact on your game sense."} {"label": "jax", "text": "Always keep an eye on where Jax is at any given time. Do not let Jax take objectives and open up your base for free."} {"label": "leesin", "text": "The first element will allow him to get a boost and increased survival during all the in. It'll give him a better chance of getting killed during a duel."} {"label": "volibear", "text": "Volibear's main goal is to get an early lead by constantly jerking off. A good set-up of the vision can counter the mess of Volibear, forcing him to play a more farm-oriented Jungle style."} {"label": "jhin", "text": "jhin isn't good against tanks due to his Passive. Tanks can get on jhin's face and take ages for him to get rid of them."} {"label": "nilah", "text": "It will definitely help you with chunking out enemies. Continue to kite in team fights and consistently adapt your positioning."} {"label": "shyvana", "text": "Its automatic attack reset refers to a specific capacity called 'a'. The \"k\" capability refers to another specific ability of the same champion, and it is an automatic attack reset."} {"label": "xerath", "text": "Zerath's W places a circle on the floor after a short delay that deals damage to enemies in the area and slows them. Zerath's E is a straight line skill shot that deals damage and stuns the first enemy hit."} {"label": "ezreal", "text": "Ezreal is much safer and harder to kill whenever he has his E (ability). It is advantageous for Ezreal to abuse the cooldown of his E whenever possible."} {"label": "rumble", "text": "The presence of Rumble during the mid-game fights is truly fabulous. Rumble should be able to win several fights just using its Ultimate b correctly."} {"label": "lillia", "text": "It will also allow Lillia to dislodge skill and CC moves. Unlike many AP champions, Lillia can launch and start a team fight if she can catch several enemies out of position with her E."} {"label": "twitch", "text": "Once he's gone, try to shoot him as fast as possible. Control guards are essential in team fighting."} {"label": "shen", "text": "Their Level 6 opponent is relatively low in a 2v2 fight because their Ultimate capability serves primarily as a utility rather than inflicting damage. Your level 6 advantage gives you the opportunity to play aggressively and shoot this opponent."} {"label": "azir", "text": "Your Ultimate is much stronger than his in 1v1s. He cannot push you into your tower if we match his pushing power."} {"label": "lissandra", "text": "Entering late game teamfights, you can place your teams engage. Or going in by automating yourself into Zonius if needed is a great way to engage."} {"label": "chogath", "text": "Keep the wave closer to your side of the map early. This will make the laning phase so much safer."} {"label": "shaco", "text": "The Shaco clone will leave Shaco enemies at one blow if they destroy him while he's nearby. Shaco will do a lot of damage to the enemy team now, especially to the squishy targets."} {"label": "sion", "text": "Sion's ultimate allows him to charge in a direction, becoming immune to all CC, and dealing damage to all enemies around him. Sion can play multiple ways, whether it's focusing on kill threat or simply pushing aggressively."} {"label": "galio", "text": "Do not engage in all-out fights without follow-up, as this may result in death. Galio's Ultimate ability will have a short cooldown, allowing for frequent saves for teammates."} {"label": "teemo", "text": "Teemo can place mushrooms in circulation areas. The placement of Teemo's Ultimate Mushrooms allows it to detect enemies."} {"label": "swain", "text": "Reducing healing will reduce its sustainability. Stay as far away from him as possible so he can't land or use his Q on you."} {"label": "twitch", "text": "If Twitch pushed the wave and left track, he's either trying to lure you forward and make an exchange, or he went in the middle of the way with his support."} {"label": "swain", "text": "Using the W of the Swain to set up ganks for their Jungler allows them to catch up with their target while providing a vision of the area. This vision control is particularly useful for objective control."} {"label": "malphite", "text": "He will be forced to play defensively because of his weakness at the beginning of the game. The ganks are unlikely for Malphite before six because he doesn't have his Ultimate."} {"label": "ezreal", "text": "ezreal's goal is to shove the enemy out of the lane after accumulating a lead. During neutral objective fights, ezreal aims to poke the enemy team before the major Smite fight."} {"label": "sejuani", "text": "Sejuani is not recommended to separate from his team at the end of the game. If Sejuani leaves his team, the enemy will force a fight while she's gone."} {"label": "zac", "text": "The addition of points in the W of Zac will allow him to inflict more damage in the long term. This is beneficial in the upper lane as it inflicts a maximum percentage of health damage, and the upper lane is generally occupied by high HP targets."} {"label": "malphite", "text": "Keep hitting the enemies with your d. So come in for the murder with your Ultimate h."} {"label": "qiyana", "text": "qiyana can one-shot squishy enemies who are wandering around aimlessly at level 6. The first item component will let qiyana deal a lot of damage."} {"label": "gangplank", "text": "Gangplank is weak in the early game. Gangplank needs time to come online in the early game."} {"label": "renekton", "text": "Renekton is quite a solid early game champion. His ability to duel enemies and impact neutral objective fights is massive and should allow his team to dominate during the early game."} {"label": "kennen", "text": "Kennen relies on the flanks to get team battle victories, so good vision of the enemy side goes against him heavily. This prevention will prevent him from entering the enemy's backline and inflicting massive damage."} {"label": "nilah", "text": "It is also important to remember that nilah will hit level 6 before you. If possible, invest in an early Executioner\u2019s Calling, as it will help cut down nilah's sustain and make laning against her easier."} {"label": "malphite", "text": "Try to fight outdoors in a way rather than in a group. Poke and disengagement are Malphite's greatest threats if you can bring it down as much as possible before a team fight occurs to make it almost impossible for him to engage without dying."} {"label": "riven", "text": "Its electronic use will dictate how good it is Riven. She is a decent champion early, especially if she manages to use the track brushes to her advantage in the track."} {"label": "vladimir", "text": "Try your hardest to put it behind to make it less heinous in the middle and end of the game. On level 9, Vladimir would have maximized Q. It has a short cooling and deals a lot of damage."} {"label": "nocturne", "text": "After killing someone, make the call for a nearby objective. Once you've got a pick with your Ultimate a, make the call for Baron or Drake."} {"label": "fiora", "text": "Fiora can easily take out isolated enemies on the map, regardless of whether she is ahead or behind. Her ability to pressureize and take control of a portion of the map with targeted picks makes her a formidable opponent."} {"label": "graves", "text": "It is recommended to reduce Graves' gold income by matching his pushing power and avoiding death during the laning phase. You need time to come online and focus on getting gold and XP from farming."} {"label": "graves", "text": "Using the fog of war allows Graves to pick targets more effectively. At level 13, Graves will deal a lot of burst damage."} {"label": "quinn", "text": "Her Ultimate R is a utility tool. However, her ability to roam does increase if she leaves lane."} {"label": "fiddlesticks", "text": "Richard Sermon was a scholar who writes about the possible explanation for the connection between hares and the tradition during Easter There is a European tradition that hares laid eggs."} {"label": "pantheon", "text": "Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is up."} {"label": "kayn", "text": "and if you got more from melee champions you unlock red form. and if you got the wrong form you have to wait 4 minutes."} {"label": "leesin", "text": "Try looking for choices around the map. Your kit allows you to fool them easily and escape if a fight goes wrong."} {"label": "gangplank", "text": "Use it to heal yourself when possible. Your Ultimate R should help you massively, especially when you use the lane brushes."} {"label": "jhin", "text": "jhin's immobility is his main weakness because it makes him have a large target painted on his head. If an enemy catches jhin out, he will die."} {"label": "warwick", "text": "Your Ultimate R is an incredibly strong tool. Every time your Ultimate R is in place, use it to help allies and get murders."} {"label": "malphite", "text": "The greatest threat to the Malphites comes from poke and disengagement. Try to bring Malphite down as much as possible before engaging him in a team fight to make it almost impossible for him to engage without dying."} {"label": "xinzhao", "text": "Xin Zhao is strong at the beginning of the game. Xin Zhao is expected to favour aggressive games in attempts to get an early lead."} {"label": "renata", "text": "If She uses her W on her ADC, wait for the spell to wear off before committing to a hard fight. The cooldown of her W is very long, which means She can be abused while it\u2019s on cooldown."} {"label": "fizz", "text": "When Fizz hits level 6, his kill pressure intensifies and he can easily kill you if you're overextended as level 5. Fizz has a lot of outplay potential with his E."} {"label": "alistar", "text": "It's good for Alistar because it allows her to get a multi-person knock-up with her combo t>e. Alistar's abilities were shorter in the middle of the game."} {"label": "kayle", "text": "If Kayle can go through the laning phase and acquire CS in an orderly manner, she will easily resume the game later. His ultimate R can allow him to save a teammate as well as herself depending on the situation."} {"label": "nocturne", "text": "Nocturne is a champion who can spring out on anyone walking alone around the map. A champion like Nocturne has incredibly high pick potential because he can ambush anyone alone around the map."} {"label": "twistedfate", "text": "Try to bring down the enemy as much as possible while your team tries to take turns (or the Dragon or Baron). Delay team fighting as long as possible while you harass the enemy and crush them with art."} {"label": "yasuo", "text": "After six minutes, Yasuo became extremely strong thanks to its Ultimate R crowd control. The penetration of the bonus armor it gets on the use makes it very powerful."} {"label": "kassadin", "text": "Once kassadin unlocks their Ultimate ability, they can become more aggressive in their playstyle. The Ultimate ability can serve as a trading tool and a safety net for kassadin when falling behind."} {"label": "cassiopeia", "text": "Avoid getting hit by Cassiopeia's Q, as it will cause a lot of damage otherwise and force wasting W. Cassiopeia is a champion who can be easily caught out when CC'd, making her open to all-in attempts from your end."} {"label": "zac", "text": "When using its Ultimate R, Zac should be able to catch out-of-guard enemies easily, especially when using war fog. Zac has a lot of time on his engagement skills."} {"label": "ahri", "text": "Ahri is incredibly vulnerable when her Ultimate is down. Forcing fights when it is down will make it difficult for her to fight, trade and escape a team fight."} {"label": "neeko", "text": "It's essential that you continue to farm during the mid-game so you can acquire your items as quickly as possible. Do not stay in the mid lane if you cannot accomplish anything."} {"label": "ahri", "text": "However, be aware at this point in the game you're squishy and immobile even when you hit level 6 don't want to have to ult defensively prioritise your safety and scaling into the mid game. Get an early sweeper so they don't know you're coming and look to push your lane before roaming bot top or invading with your jungler for these quick easy picks."} {"label": "twitch", "text": "Without its Ultimate or S, Twitch's dominance decreases considerably in team fighting. Fighting the shakes during this stage gives the enemy team a greater chance to win."} {"label": "karthus", "text": "Karthus' afterlife can single-handedly change the tide of a fight if an enemy continues to fight near his corpse after death. Karthus has relatively weak early game abilities."} {"label": "blitzcrank", "text": "The wave should be kept close to Blitzcrank's side of the lane to make it difficult for him to engage if he overextends. At level 1, Blitzcrank should play aggressively to take advantage of his abilities and safety."} {"text": "The game is won by stacking support items quickly, enabling your carry, poking and harassing your opponent, and playing around long cooldowns.", "label": "Milio"} {"label": "orianna", "text": "It will take a lot of practice to play her to her full potential. Orianna is easy to pick up."} {"label": "darius", "text": "Be prepared to sacrifice CS (clearing minions) for XP and health against Darius. Only last hit minions that can be done without losing health."} {"label": "fizz", "text": "Fizz is strong at level 3 and 4 once he unlocks all 3 of his abilities. Fizz\u2019s main power spike is once he hits level 6."} {"label": "syndra", "text": "To blow them up means to inflict significant damage on an opponent, which often results in their defeat. Syndra is powerful in the middle of the game."} {"label": "akali", "text": "If Akali wasn't aggressive before Level 6, expect her to do so once she's reached the level. Try not to give Akali kills at the beginning of the game."} {"label": "jayce", "text": "Getting them low first will make it easier for you to win the fight. Peel for your carries and focus the nearest enemy champion if you\u2019re weak."} {"label": "vex", "text": "Look at Vex's Ultimate R as she can use it to choose enemies. Vex can use its Ultimate R again if the marked target dies."} {"label": "sion", "text": "Your Q will easily take care of enemies if the brush is not rewarded. After six, look at the gank track that remains allied."} {"label": "xerath", "text": "If xerath does not position properly before using his Ultimate 2, he will probably be killed immediately. Xerath's level 6 is very powerful as it can prick targets of one long range into its track or another."} {"label": "caitlyn", "text": "Caitlyn's Q offers her a lot of wave clear. When paired with a poke Support, the enemy should never be able to leave their tower."} {"label": "khazix", "text": "Avoid dying in team fighting and staying on the same side of the map as the next major goal."} {"label": "chogath", "text": "The mid-game should focus on getting your core items as soon as possible. This will amplify your damage or damage absorption capacity depending on your build."} {"label": "thresh", "text": "Thresh's E has a passive where his attacks deal additional damage upon winding up. Enemies hit by this are swept in that direction taking damage and being slowed."} {"label": "leblanc", "text": "This champion is mechanically very difficult. You will need a lot of games to master this champion."} {"label": "quinn", "text": "When sieging an objective, make sure nobody in your team is too far forward as she can pick them off with her E and start the fight. Quinn will try to poke you from a safe distance."} {"label": "ziggs", "text": "Do not leave him in an unattended lane for too long that he can kill a tower in less than a minute. Zigg's death threat increases to level 6 while his Ultimate R deals a constant amount of damage if he uses it nearby."} {"label": "qiyana", "text": "The enemy will always know what Element you have and they will be able to play around it. Having a certain Element may not be helpful in lane for Qiyana."} {"label": "sion", "text": "Sion's abilities are airway abilities that allow him to push fast and roam without downside. As you progress through the game, continue to focus on split pushing and using your ultimate to control team fights."} {"label": "nilah", "text": "When she completes her first item, her trading and skirmishing power intensifies. Another early game power spike is at level 6."} {"label": "trundle", "text": "Trundle's passive heals him with a percentage of an enemy target's max health whenever that enemy dies nearby. Richard Sermon was a scholar."} {"label": "renekton", "text": "Renekton is a bully early in the game. Expect Renekton to play aggressively and try to kill."} {"label": "quinn", "text": "Have a defensive item or escape plan if things go south during daresdevil flanks Focus the nearest enemy champion to your carries, as this will help keep you alive longer and protect your carries"} {"label": "galio", "text": "Galio has a really strong laning phase when paired with an aggressive ADC. A strong laning phase will allow Galio to win lane and snowball his carry."} {"label": "lulu", "text": "Try to lure that ability and play aggressive while it's on cooldown. When Lulu gets his Ultimate R, his survival increases a lot."} {"label": "twistedfate", "text": "Drop the cooldown to make a favorable trade. Stand outside the wave so it doesn't reach its w or q on you when it pushes the wave."} {"label": "ryze", "text": "At this stage of the game, you want to get into a side track and focus on agriculture so that you have a game later. In later parts of the middle of the game, when the enemy begins to regroup, be sure to follow the sequence and begin to regroup with your team."} {"label": "volibear", "text": "If you are forced to remember, do not remember under the tower that its Ultimate R can stop the towers inflicting damage. Stay at maximum range at all times."} {"label": "jax", "text": "For skill orders, start E than W than Q before maxing W than E than Q, taking Ultimate whenever possible. When starting the game, consider doing a full jungle clear or a quick level 3 clear to gank."} {"label": "taric", "text": "Use your automatic attacks and abilities to drop it and put pressure on the track. Be ready to use your E (Zoomies) ability to reposition and avoid Taric's E (Dazzle) dizziness."} {"label": "lulu", "text": "Her last game is phenomenal as she can peel for her team for days. No one can get close to their team as long as their W and Ultimate R are in place."} {"label": "xinzhao", "text": "That means he'll be hard to take away, And the still enemy or CC'd door will die especially if they can't take Xin away from them."} {"label": "aphelios", "text": "Some weapon combinations are really bad on Aphelios and don't synergize well. This can lead to periods where you can't retaliate as effectively as your counterpart."} {"label": "morgana", "text": "It'll let her do a lot of damage with her W and Q. During the middle game, you'll want to push the wave."} {"label": "heimerdinger", "text": "You should be prepared to make the call for them as you can often cheese them for free. Heimerdinger's E allows him to CC key targets but has a long cooldown early on."} {"label": "orianna", "text": "Clumped fights will be the way to go during this phase. Most of her abilities will be maxed out during this phase of the game."} {"label": "jax", "text": "During a team fight, if Jax gets chain CC\u2019d, he will die before achieving something significant. The enemy can always react to Jax\u2019s plays and send someone from their team to prevent him from split pushing."} {"label": "lucian", "text": "Use the advantage of the range to grow safely and to prevent the Lucians from harassing with their Q and auto attacks. Lucian has a very strong explosion in the early game."} {"label": "velkoz", "text": "Delaying a team fight allows him to push the enemy team down with Q and W. We must avoid forcing targets like Baron or Dragon when Vel'koz is alive and nearby."} {"label": "diana", "text": "Diana's Q offers a lot of extra wave clear and more poke in lane. She will be a real threat when she hits level 9."} {"label": "annie", "text": "Annie's Passive stun will be able to stun multiple champions if they\u2019re grouped together. When paired with her Passive stun, Annie will be able to stun multiple champions if they\u2019re grouped together."} {"label": "jayce", "text": "you benefit from extended trades, so try to go for them frequently. When you hit level 6, you need to play a bit safer as you do not have an Ultimate G, unlike every other Top laner."} {"label": "brand", "text": "Brand is not very strong in the early game. You could use this advantage by ganking as much as possible to get your allies ahead."} {"label": "lulu", "text": "Play smart and remember when weak to avoid their Ultimate. You're gonna have to figure it out before you fight."} {"label": "poppy", "text": "Keep this in mind and hold on to any CC abilities until she starts the channel. Avoid fighting around objectives as Poppy may use her Ultimate R to knock away the Jungler and cost your team the Baron/ Dragon."} {"label": "ziggs", "text": "This rapid progression will allow Ziggs to besiege his enemy tower. As Ziggs gets more articles, it will cause a lot of chaos in terms of damage."} {"label": "vayne", "text": "However, make sure that your champion's positioning is correct for it to be effective. Its first capacity will be maximized at level 9."} {"label": "galio", "text": "Look for champion icons overlapping and see if you can help your allies. During the mid-game, you should be ready to secure as many picks as you can."} {"label": "shyvana", "text": "In the middle of the game, focus on stacking your items and see if you can help your allies get murders around the map. The focus on gathering during the middle game will be quite easy due to your a and l."} {"label": "warwick", "text": "It causes him to fear all nearby enemies and slow them. If he hits an enemy champion he knocks them down, suppresses them, reveals them and deals a large amount of magic damage to them."} {"label": "xayah", "text": "Spend as little time as possible away from your team. You need gold and XP to buy items."} {"label": "naafiri", "text": "After you finish your first component element, you'll be strong enough in 1v1s and have a greater chance of getting murders. Go to a side lane."} {"label": "galio", "text": "In addition, Galio can now help other laners out frequently. Galio can keep his wave shoved in at all times."} {"label": "galio", "text": "Galio is much stronger and has a good gank setup when he's healthy and both of his abilities are up. Galio's biggest power spike is reached at level 6."} {"label": "morgana", "text": "The proper use of E capability before being CC'd or taking magic damage was emphasized. Capacity E was considered as a tool for all stakeholders."} {"label": "neeko", "text": "Neeko can go for short burst trades with her Q and E once she reaches level 2. Stay at a distance to avoid being burst down by Neeko's attacks."} {"label": "irelia", "text": "When trading with Irelia, keep an eye on low health minions in your lane. Irelia may use her Q on the minion to escape the trade or run you down after a skirmish."} {"label": "ekko", "text": "Avoid leaving Ekko alone in a side lane by making sure there is always someone matching him. His W allows him to engage upon a group or enemy champions, or a single enemy champion with ease."} {"label": "yone", "text": "In team fighting, prioritize targets that are squishy and easier to kill by focusing on them in the backline. Team fighting can help you quickly access the enemy background."} {"label": "teemo", "text": "This can reduce the efficiency of the port for a period of time, giving the team some time to engage/disengage freely. Teemo's Ultimate t can be used as a substitute for vision, as well as causing a lot of damage when it is kept in the right places."} {"label": "akshan", "text": "Max Q then E then W taking ult whenever possible. Early game focus is on farming hard and bullying the opponent's farm."} {"label": "heimerdinger", "text": "The Turrets of Heimerdinger will deal a lot of damage to enemies in lane and in team fights. At level 11, Heimerdinger's basic abilities become stronger when empowered by his Ultimate R."} {"label": "senna", "text": "While she's dead, you could try to start a team fight with the benefit of numbers or take the Baron / Dragon. Senna will try to dominate you at the beginning of the game."} {"label": "warwick", "text": "Always try to use your W to stifle enemies during this phase of the game. Make sure your team is there to follow you if you are looking for a commitment."} {"label": "ksante", "text": "Since you have a lot of CC in your kit, you're good at team fighting. In the last game, you'll be in a group with your team and looking for fights like 5, so you're good at this stage too."} {"label": "diana", "text": "As soon as it is up, try to gank a lane. If you are 1v1ing Diana, you need to dodge her Q in order to win the 1v1."} {"label": "trundle", "text": "Its first capacity will be maximized at level 9. This will give a significant boost to its skirmish potential during this phase of the game."} {"label": "heimerdinger", "text": "If you lose a lot of health, you'll never be in a position to play aggressively. Watch your positioning, dodge Heimerdinger's damage and don't let them abuse you for free."} {"label": "anivia", "text": "As you'll constantly be pushing, you need to ensure your flanks are warded, so you do not die while you're overextended and pushing. Anivia should have her Tear fully stacked during the mid-game."} {"label": "kaisa", "text": "her damage output will increase. She will be better at skirmishing and trading with the enemy too."} {"label": "drmundo", "text": "You should focus on reducing Dr Mundo's healing. Reducing Dr Mundo's healing is crucial in team fights."} {"label": "olaf", "text": "If you look for an all-in, make sure that you commit. Get some Grievous Wounds while you're at it for maximal effectiveness."} {"label": "ornn", "text": "You should not engage in fights after your Ultimate R is no longer available. Fighting in the late game will not give you a favorable outcome unless your Ultimate R is active."} {"label": "fiddlesticks", "text": "Once Fiddlesticks has Zhonya's Hourglass, it allows his Ultimate R to really hit home. When Fiddlesticks channels his R and uses his Zhonya\u2019s, you can\u2019t attack him when he goes into stasis."} {"label": "jax", "text": "In the late game continue to split push if your team isn't at risk of dying or getting caught out. If your team gets caught out or the game isn\u2019t one-sided you need to group with your team to help them fight."} {"label": "veigar", "text": "Veigar will not be very effective if the game continues for too long. It is recommended to stop Veigar early and finish the game quickly."} {"label": "hecarim", "text": "Your jungler would be happy if you assisted him in invading or taking the Rift Herald. In order to secure picks, keep an eye on the side lanes as they are easy to find isolated enemies in those lanes."} {"label": "kayle", "text": "Kayle's first article will be really helpful to her and will help her grow quickly from now on. Winning 2 points in his Ultimate R will give him another significant peak of power."} {"label": "camille", "text": "Players who put a lot of effort into learning Camille will reap the rewards of a veteran Camille player. Camille's Ultimate R is a good tool that can result in a kill every time."} {"label": "lucian", "text": "Poke it with your Qs and your W. Lucian has a lot of wave thrust power."} {"label": "jax", "text": "For matchups, Jax is great against champions who rely on auto attacking or tanky junglers. Lethal Tempo has great synergy with Jax's passive and W."} {"label": "senna", "text": "Senna is pretty weak early, you might be able to abuse this to gain an early health benefit. But if you can't, don't worry."} {"label": "urgot", "text": "Don't fight with Urgot on level 1 because he'll have all his gun knees ready. The Urgot Q has a long cooling period and you should try to avoid it during the laning phase."} {"label": "anivia", "text": "It allows her to deal a lot of damage to targets if they're grouped closely together. In the late game, Anivia will have very short cooldowns on most of her abilities."} {"label": "sett", "text": "Sett can be put in a kit to forget, especially when it is against a varied trolley with a certain form of dash or coat. Misuse of Sett's W capability can cause him to kill because it is his only form of mitigation of damage."} {"label": "seraphine", "text": "Seraphine often goes to the hall alone in the middle of the game. You can use it to your advantage to fight and withdraw it while it is alone."} {"label": "rengar", "text": "It is really good after the end of the laning phase as it can get choices with its Ultimate R. Avoid walking around Rift Summoners alone otherwise it can try to catch you out of position."} {"label": "yasuo", "text": "German immigrants exported the custom of the Easter Hare/Rabbit to Britain and America. Yasuo's Q is a straight line skill shot that deals damage and grants him stacks."} {"label": "tryndamere", "text": "Do not forget to grow in the game as it will be your main source of income. You will want to get your items as quickly as possible for maximum efficiency."} {"label": "aatrox", "text": "Once Aatrox reaches level 9, his Q ability is fully maxed. Aatrox's Q ability has a reduced cooldown and additional haste, making its cooldown very short."} {"label": "jhin", "text": "This will let him clear minions waves with ease, and the damage dealt to champions will be really high. Jhin's damage ability will be really high during the mid-game."} {"label": "syndra", "text": "Syndra's E has an incredibly long cooling. If she uses it to trade with and miss, use this timer to play aggressive and drop it."} {"label": "teemo", "text": "Teemo can go around the map. Teemo can place its Ultimate T mushrooms in heavy traffic areas."} {"label": "nautilus", "text": "His death pressure is going to rise again and he can lock you up as soon as you overreact. Play less aggressive when his Ultimate e is in place."} {"label": "darius", "text": "Only last hit minions that can be done without losing health. It's not worth overextending or ganking for a few minions when fighting Darius with his E."} {"label": "gwen", "text": "Baiting out Gwen's E will make it harder for her to dodge your E. As a skilled duelist and strong early game player, try to make early plays around the map to gain an advantage."} {"label": "sejuani", "text": "She will certainly win any Smite fight if she uses her E correctly. Smite is a popular multiplayer online fighting game."} {"label": "malzahar", "text": "The first element will allow Malzahar to spam its capabilities frequently. The first element will also allow Malzahar to inflict more damage, especially once he has obtained his Ultimate R."} {"label": "nasus", "text": "Building armor items is important in this matchup. It will help reduce the amount of damage Nasus can do you with physical damage."} {"label": "lucian", "text": "During agriculture, we should keep an eye on the aggressive games of the enemy once they use a capacity. We should play around their abilities and try to abuse their cooldowns with our early game damage."} {"label": "jayce", "text": "The position of Jayce while split pushing should not be left unchecked for too long as he can quickly clear waves and takedown towers with his d. Keep the minion wave closer to your side of the map early."} {"label": "illaoi", "text": "You should try to dodge Illaoi's Tentacles if you want to avoid dying, because killing her is more like suffering from healing when she has them, so buy grievous wounds as soon as possible. Without her Tentacles, Illaoi's dueling power decreases significantly, so be proactive and destroy them whenever possible."} {"label": "swain", "text": "His root E will only trigger on the first enemies he strikes when he returns. You should stand near your Caster Minions and walk forward when it throws its root E so that the minions get CC'd and not you."} {"label": "jax", "text": "Don't over commit to fighting Jax without a backup plan. Jax will get stronger and stronger as the game goes along."} {"label": "jinx", "text": "Ensure you are outside of the minion wave so Jinx cannot deal splash damage. Jinx is a carry reliant on others for snowballing."} {"label": "rammus", "text": "Thanks to his l, Rammus is incredibly tanky and can be the frontline of his team regardless of distance from behind. Rammus' Ultimate 2 has a short cooldown and can be used to get picks."} {"label": "ksante", "text": "Look for fights when he doesn't have his Ultimate because he'll be weaker and easier to kill. He likes to divide the thrust after the end of the laning phase."} {"label": "neeko", "text": "Peeling with core items helps Neeko's team in choke point fights. Always watch your positioning during the laning phase."} {"label": "lulu", "text": "Lulu's going to annoy the enemy on level six. Lulu completely denies the assassination and explodes attempts at the end of the enemy at level 6."} {"label": "karthus", "text": "The goal is to ensure that the enemy can't all-in you during the laning phase. Ward around and just aim to play safely."} {"label": "fiddlesticks", "text": "Both hares and lapwing's nests occur on grassland and are first seen in the spring. German immigrants exported the custom of Fiddlesticks to Britain and America."} {"label": "amumu", "text": "Make sure you are present in a given team fight, especially during this phase of the game. Do not waste CS by going on another route to accumulate an item."} {"label": "qiyana", "text": "In team fights, continue to focus on the squishiest and easiest targets in the backline. Flank in team fights to make getting on the enemy backline easily."} {"label": "cassiopeia", "text": "If she is low on mana, it could be a good time to fight her as her damage output will be heavily reduced as she relies heavily on mana to trade. In team fights, it's recommended to keep a safe distance from Cassiopeia to prevent her from landing her Ultimate R."} {"label": "azir", "text": "At level 9, Azir will max his r. Maxing Azir's r will provide a good power spike for him as he can use it to poke the enemy down from afar."} {"label": "teemo", "text": "Teemo's first capacity is maximized at level 9. A Teemo level 9 capability allows it to inflict heavy amounts of burst damage."} {"label": "tryndamere", "text": "Keep the minion wave closer to your side of the map in early play."} {"label": "bard", "text": "The enemy ADC should be targeted when Bard is missing because he can't protect himself. Do not group too closely together during the mid-game as Bard can use his Ultimate R to catch out multiple champions."} {"label": "galio", "text": "Avoid grouping closely together in team fights because it may enable Galio to get a 5 man knock-up with his R once one of his allies has engaged. Space out between each other for maximum survivability from the get-go."} {"label": "zoe", "text": "Stay behind the wave of minions at all times. The longer the game, the stronger Zoe becomes."} {"label": "zyra", "text": "Especially if the enemy is tainted. Just make sure you land the capacity and use your W correctly."} {"label": "lucian", "text": "Our main objective is to cultivate and gain experience points. During agriculture, we should keep an eye on the aggressive games of the enemy once they use a capacity."} {"label": "veigar", "text": "Focus on agriculture. Focus on the robbery and harassment of the enemy."} {"label": "lux", "text": "His Ultimate blows up enemies with the Ultimate alone. Cooling of capacity will be negligible at level 16."} {"label": "zilean", "text": "Your goal during the laning phase is to search for murders and abuse the enemy as often as you can. Try to play aggressive often to win an advance."} {"label": "mordekaiser", "text": "Alternatively, use E to pull enemies back in as they run away. Mordred is great against tanky champions or those who suffer in a 1v1 when ultimated."} {"label": "quinn", "text": "Quinn's level 6 power spike is not as strong as many other ADCs. The laning phase should be considered during the game planning."} {"label": "aurelionsol", "text": "You have little to no kill pressure on Aurelion Sol. Focus on harassing Aurelion Sol and getting a lead."} {"label": "udyr", "text": "Udyr deals great AoE damage. Udyr's passive does not have an ultimate ability but has 4 basic abilities which changes stance."} {"label": "gwen", "text": "It is highly beneficial for her team as that ability does a lot of damage and can completely change the tide of a fight. At level nine Gwen will be able to max out her Q."} {"label": "neeko", "text": "Look for picks during the mid-game. If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower or obtain an objective or acquire more kills."} {"label": "volibear", "text": "Fighting without using your Ultimate R will make the game team's late fighting much more difficult. Delaying fighting and being ready to disengage if your Ultimate R is still on cooldown is essential."} {"label": "ezreal", "text": "When Ezreal uses his Ultimate R (ability), ping your team as it moves across Summoners Rift to alert them of its location and allow them to dodge it. While Ezreal's Ultimate R is on cooldown, take advantage of the opportunity to play aggressively and initiate a fight against him."} {"label": "gangplank", "text": "Without his W ability down during the early game, he becomes really prone to ganks. He can\u2019t really escape without using summoner spells when his W ability is down."} {"label": "hecarim", "text": "Hecarim's movement speed increase on his p allows him to run enemies down with ease. The h allows Hecarim to deal consistent damage while also reducing his cooldown on the ability."} {"label": "senna", "text": "Try to finish the game as fast as you can because Senna's late game is strong enough if it was able to stack effectively. Watch your positioning at all times so it can't put crucial spells on you."} {"label": "orianna", "text": "Pay close attention to the location of Orianna\u2019s Ball d throughout the laning phase. Try and adapt your positioning and move to the opposite side of the lane to where her Ball d is."} {"label": "hwei", "text": "It is essential to maintain a safe distance while still being near your ADC to exert control over the lane. Your first power spike is at level 3, where you can access all your basic abilities."} {"label": "kayle", "text": "Winning 2 points in his Ultimate R will give him another significant peak of power. This will give him power and allow him to clear up a lot of damage."} {"label": "taliyah", "text": "After your bot track has moved to the medium track, turn to the bot side of the map or somewhere else on the map so you can continue to grow and win XP. You have powerful installation tools that will allow you to besiege the objectives easily."} {"label": "seraphine", "text": "Seraphine has a lot of crowd control thanks to her passive, E and Ultimate R. She also has a healing and shield with her W."} {"label": "galio", "text": "When released, Galio refreshes the damage reduction, deals magic damage to all enemies hit and taunts them. Galio's ultimate can only be used on an allied champion within range. He channels the ability for a short amount of time before dashing to their location, creating a large circle around him which deals damage to all enemies within and knocks them up."} {"label": "azir", "text": "Azir has very high sieging and pushing power when taking lane towers. Azir's Ultimate R provides him with the luxury to both disengage from the enemy team and all-in as per his requirement."} {"label": "lillia", "text": "Keep playing with your Ultimate R to get more murders and more choices. Choosing the right target can let you take the Baron or Dragon."} {"label": "naafiri", "text": "Make sure to use your Ultimate and constantly looking for ganks with her."} {"label": "lillia", "text": "If you are able to catch a champion out of position, you can take them off and win the fight. She will be able to maximize her Ultimate R at level 16."} {"label": "gragas", "text": "You can decrease Gragas's early power by warding for your allies, so they do not die to ganks. Your Ultimate is strong, so you must abuse it to gain a lead over Gragas."} {"label": "talon", "text": "Against Talon, place the vision on the walls and around the entrances of the jungle to spot it before it can jump over a wall with its E."} {"label": "quinn", "text": "Ping your teammates so they know that you are missing if she leaves lane. Keeping the minion wave closer to your side of the map in the early game will allow you to get gold and XP without fear of Quinn zoning you away and denying you farm."} {"label": "fiora", "text": "Fiora is weak in the very early game. She does need some time and items before coming online."} {"label": "varus", "text": "He can be very flexible with his build. He lacks any mobility."} {"label": "riven", "text": "As a strong duelist, you should be ready to adapt to the situation and either focus on the split thrust or group with the enemy team. She needs a point in her Ultimate e to significantly increase her damage."} {"label": "kennen", "text": "The active ability deals damage to enemies passed through and restores energy. Enemies in the circle take damage every half second and get stacked with Kennen's passive."} {"label": "kayn", "text": "Look how you remember because of Kayn-S Ultimate R and mobility. Stand in the middle of the way so it's easy for you to escape if it comes out nearby."} {"label": "kassadin", "text": "The primary goal for kassadin in the early game is to focus on power farming. Minimizing trading should be a priority until kassadin reaches level 6."} {"label": "kayle", "text": "When Kayle becomes ranged at level 6, she will find it easier to last hit. Kayle's ability to poke and trade more effectively with her Ultimate R unlocked will require a more strategic approach when fighting her."} {"label": "fiddlesticks", "text": "Use your position near your team to set up ambushes without revealing your location. Positioning yourself near your team is crucial for setting up ambushes with your Ultimate R."} {"label": "kassadin", "text": "At level 6, kassadin can start to take more aggressive approaches to gameplay. Once kassadin unlocks their Ultimate ability, they can become more aggressive in their playstyle."} {"label": "swain", "text": "Once you have some levels under your belt, you can start playing aggressive. Look for aggressive parts once you have some levels under your belt."} {"label": "swain", "text": "Your Ultimate R will help you a lot during this phase of the game. Try to use it if you feel that you are about to be ruined or all-in."} {"label": "cassiopeia", "text": "Cassiopeia's Ultimate R is a great tool in team fights. Hitting 5 champions at once is a sure-fire way of winning the team fight."} {"text": "Urgot has amazing power spikes and item synergies.", "label": "urgot"} {"label": "jarvan", "text": "With this level of investment, Jarvan's team can follow up on fights with ease. At the late game, Jarvan becomes a really tanky champion."} {"label": "neeko", "text": "The champion's Ultimate R is incredibly powerful for a Support. ShShe can easily get surprise kills post 6 if she lands her E on the enemy target."} {"label": "malphite", "text": "The first element will allow Malphite to spam its abilities frequently. The first element will also let Malphite inflict more damage, especially once it has its Ultimate."} {"label": "zilean", "text": "His Ultimate will make life of murderers a living nightmare. At level 9, his Q will be maximized."} {"label": "lulu", "text": "Stand on your W for situations where you have to interrupt your laner. Continue with your assault after that."} {"label": "fizz", "text": "If you are not close enough to your team, the enemy may force a fight or catch you out of position. In the late-game fights, look for picks with your Ultimate R."} {"label": "volibear", "text": "You should abuse your E. (capacity) by using it often. Focus on achieving objectives."} {"label": "rammus", "text": "Focus on taking down enemy carries. Look to take down enemy carries."} {"label": "zac", "text": "This means that it will get a massive boost to its survival and damage and will be a force with which to count. Zac will be massively tanky during this stage, and the enemy team will find it difficult to kill him."} {"label": "corki", "text": "Corki was behind at least 1 minion when he hit level 6, because he couldn't push and poke someone at the same time. After Corki completed his first item, he started dealing a lot of damage and looked very aggressive."} {"label": "hwei", "text": "With their first component item, the player's chances of winning trades will dramatically increase. Rotate and move around the map with your ADC/Jungler to help your other lanes."} {"label": "mordekaiser", "text": "Mordekaiser can't chase you very far even if he shoots you with his E, because of your mobility. Silence Mordekaiser before using t to kill him, or he will protect W's damage and avoid death."} {"label": "urgot", "text": "Team fighting will be Urgot's bread and butter as it can in the front line quite efficiently while allocating tons of damage to the enemy team. He can also separate the front line of the enemy team from the rear line, denying the threat of all-in on his team."} {"label": "draven", "text": "If the player does not buy the exact same item as Draven, they will always come out ahead of trades. The player should take note of Draven\u2019s first item and be prepared to play safer."} {"label": "qiyana", "text": "However, if your opponent's mispositioned so you can get in range to use your E, you have access to amazing trades. Entering the mid game, your bot lane should come mid so you get to go bot so you can keep getting farm and experience."} {"label": "rengar", "text": "He can throw a snowball that way, which can easily allow him to win games. Rengar has a good potential for split thrust in the middle of the game."} {"label": "wukong", "text": "Inventing a Rift Herald is necessary. Inventing a Drake is necessary."} {"label": "lillia", "text": "Lillia Q will be maximized at Level 9. It's really good for her, because her burst damage will increase exponentially, and she'll be a threat to face."} {"label": "kennen", "text": "Kennen is inclined to peel and disengage. Try to disengage as soon as you see Kennen running towards you."} {"label": "diana", "text": "Flanking from the side instead of running directly towards the enemy can help prevent disengagement or pokes. When no team fights are occurring, go to a side lane and push."} {"label": "lucian", "text": "Lucian is vulnerable when her E (capacity) is broken. Enemy junglers can take advantage of this vulnerability by constantly ruining it and camping it."} {"label": "wukong", "text": "A good player will often play around the appearance of their Ultimate as a monkey, while countering the pressure of waste while doing the same. To counter the pressure of the monkey, a qualified player must also be ready to play around his Ultimate appearance."} {"label": "nami", "text": "Make sure you have a vision in your way as she can use her Ultimate R to install her Jungler. Nami is very good when she has 1 or more basic healing elements as she will be able to support and heal her allies again in full health quickly."} {"label": "nautilus", "text": "At level 6, Nautilus becomes very scary as his Ultimate e is point and click CC. Expect him to gank whenever his Ultimate e is up."} {"label": "anivia", "text": "She will be able to look for picks more frequently. She will secure kills with her team."} {"label": "swain", "text": "When he activated his Ultimate R, he blew it up so he couldn't dry up a lot of damage. At level 6, Swain's damage production is increasing."} {"label": "quinn", "text": "Mixing this with Quinn's squishiness can make it challenging to deal with teams that have a lot of CC. Quinn's Q is a potent tool in the lane."} {"label": "nasus", "text": "Nasus is good at pushing to split thanks to his Q. During the fight, check the map and watch Nasus."} {"label": "mordekaiser", "text": "When Mordekaiser activates his W, immediately disables because it blocks the damage you inflict on him. Mordekaiser is quite still."} {"label": "yorick", "text": "This can put both Yorick and his young girl in the same path, causing the enemy team to disarray. Once his Ultimate R (Riot) Maiden killed, Yorick loses a lot of DPS sustained in a team fight."} {"label": "volibear", "text": "This helps a lot when escarmouche and putting the vision in place before the critical objective fights. You have to start fighting for your team when you have a chance."} {"label": "ezreal", "text": "Ezreal is really good at poking the enemies down before a fight thanks to his low cooldowns and overall damage. During the mid-game, he will be able to harass and poke the enemy a lot."} {"label": "xinzhao", "text": "Delay fighting and be ready to disengage if it is still on cooling. Having three points in his Ultimate R is a massive powerpike for Xin Zhao."} {"label": "taliyah", "text": "This will allow you to take neutral goals easily. Level 11 isn't great because it can only wander and play."} {"label": "yorick", "text": "It can grow by using the track brushes to drop the vision while keeping the enemies out of it with his balls Level 6 is a significant peak of power"} {"label": "jax", "text": "Enemies hit by Jax's E are stunned for 1 second. When Jax's Ultimate is active, every other attack deals damage in a small circle around him."} {"label": "maokai", "text": "Place the vision around the map to help you spot it before it can spoil your allies. Maokai is a strong thug."} {"label": "garen", "text": "This should be a proper signal for the enemy Jungler/team to camp Garen when possible. Garen needs some time to come online in the first few levels."} {"label": "ziggs", "text": "To prevent the enemy from responding to fighting in the river. Neutral objective fights will be easily won if you use your Qs and Ws effectively."} {"label": "sion", "text": "Sion's greatest threat in a team fight is Kite and disengagement. Kite and disengagement is Zion's greatest threat in a team fight. Try to keep him away from your team so he is unable to get a good Q knockup."} {"label": "pyke", "text": "When Pyke hits level 6, his kill pressure increases as his Ultimate R is an execute. Back away when low so he is unable to kill you and snowball his lead. Pyke is really good at roaming. Once he has Mobi Boots, expect him to roam around the map and assist his allies. Ping whenever he goes missing."} {"label": "leesin", "text": "Lee Sin is a dominant laner in early play. Expect Lee Sin for aggressive games to get an early lead."} {"label": "heimerdinger", "text": "Start earning turret plate gold by pushing the minion wave. Level nine is a massive powerspike for Heimerdinger."} {"label": "warwick", "text": "Take Rift Herald when you can! Take Drake when you can!"} {"label": "nasus", "text": "Nasus' tenacity will be a force with which he will count because he will not die as long as he finds a target to use his Q. This will provide the Nasus team with a reliable front coating."} {"label": "poppy", "text": "Poppy's early game is weak because she lacks a reliable range and her kit relies on the enemy mispositioning in the lane. She will have to play it out safely and use her Passive extensively."} {"label": "veigar", "text": "If Veigar's ability is reduced, it can be easily all-in-fact and killed with crowd control. Veigar takes time to come online after being killed a few times during the early game."} {"label": "bard", "text": "For matchups, Bard is great into Engaged supports, being able to easily disengage and reduce their effectiveness. Taking Fleet runes gives you additional mobility."} {"label": "jax", "text": "After the laning phase has ended, go to a different lane or stay top and just split push. You\u2019re a good split pusher and can draw a lot of attention to your lane."} {"label": "aurelionsol", "text": "This is a very good power spike for him as it will allow him to dish out more damage, and clear waves easier. During the mid-game, Aurelion Sol should\u2019ve completed multiple items."} {"label": "blitzcrank", "text": "Blitzcrank's level 2 is very strong. Landing a Hook b on the enemy Support or ADC and knocking them up with your t could result in an early kill."} {"label": "leblanc", "text": "Leblanc has amazing burst damage. Leblanc easily outplays and confuses her opponents."} {"label": "cassiopeia", "text": "At level 9, Cassiopeia will be able to use her E at full strength."} {"label": "gnar", "text": "When Gnar is in Mega Form, you should be prepared to disengage and call off a fight until he is in Mini Form. Gnar is very weak in team fights when he\u2019s in Mini Form."} {"label": "wukong", "text": "The ability of a player (it) can allow (it) to juke as well as to initiate ganks with ease. This is particularly effective when (he) has his Sweeper activated, or the enemy team has no vision set up."} {"label": "cassiopeia", "text": "It will deal a lot of damage. It will stun the enemy for a long period of time."} {"label": "milio", "text": "At the end of the game, several elements finished the key to success. Your healing and survival should be high enough in the late game."} {"label": "kled", "text": "Kled will have maximum capabilities at this stage. This will make Kld huge in the game."} {"label": "poppy", "text": "Level six is a good spike for Poppy as she can now disrupt fights with her ability, prolong CC to an enemy if needed, or use it defensively in some instances. The first item component for Poppy allows her to deal more damage and survive all-ins easily, increasing her overall skirmishing power."} {"label": "akshan", "text": "You should always focus on the target of the CC and kill them when you get a chance. Also, if the enemy has a murderer, try to shadow them and see if you can kill them if they assassinate your allies."} {"label": "yorick", "text": "The first element makes it possible to increase damage and durability in the way It can quickly push its wave before remembering and being back even before the enemy wave hits its own turn"} {"label": "qiyana", "text": "Farming early is a priority. If you find a nearby ganking or counter-ganking opportunity don't be afraid to take it."} {"label": "kayle", "text": "Its level 6 is a massive peak of power due to its automatic attacks. His varied self-attacks will allow him to play more liberally and play the way more safely."} {"label": "chogath", "text": "The matchup of Cho'Gath in lane can make him very weak. A champion with a strong early game can make Cho'Gath very weak in lane."} {"label": "amumu", "text": "You could go for a complete AP construction and blow up the enemies if you are ahead. Amumu has a quick light thanks to the damage of the AOE of its r and m."} {"label": "wukong", "text": "Focus on achieving these objectives. Rift Herald is a goal."} {"label": "taliyah", "text": "The Ultimate R of talijah will allow him to go much further in this game. The Ultimate R of Taliyah will allow it to prevent enemies from entering crucial points such as neutral objective pits."} {"label": "corki", "text": "If you're short range, or if you have a Support who is melee, try and avoid letting him bully you down with basic attacks (and his abilities) or else you'll find it hard to pick up farm or engage. Abuse the bushes to help with vision so he cannot auto you for free."} {"label": "ashe", "text": "She will need to work closely with her Jungler while ensuring that she positions correctly during fights. Ashe will be able to duel quite effectively now due to her core items."} {"label": "ekko", "text": "Ekko must devote time to clearing wards if he wants to pick off enemy champions successfully. Ekko is prone to Crowd Control (CC)."} {"label": "senna", "text": "Hares may have served as a convenient explanation for the origin of colored eggs hidden in gardens for children. A hare's scratch or form and a lapwing's nest look very similar."} {"label": "nasus", "text": "Nasus' tenacity will be a force with which he will count because he will not die as long as he finds a target to use his Q. This will allow his team to have a reliable front lining."} {"label": "zyra", "text": "Zyra's abilities will allow him to inflict damage on several enemy champions at the same time thanks to his AOE capabilities. Zyra would also have completed several elements when the roles in the middle of the game around."} {"label": "annie", "text": "Keep poking the enemy champions with your Q. Keep poking the enemy champions with your W."} {"label": "leona", "text": "Play respectfully and do not push up if you are without Flash. Leona can easily commit to you if you are separated."} {"label": "quinn", "text": "Blind multiple people with your Q, as this ability does a lot of damage and allows you to burst down the enemy. Participate in daredevil flanks on the enemy backline using Ultimate R."} {"label": "zed", "text": "Expect him to play aggressively once he reaches the level. Zed is pretty good in the middle of the game because he will have 2 articles and will be able to assassinate any squishy target he comes into contact with."} {"label": "mordekaiser", "text": "A maximum-out Ultimate R usually has a shorter cooling time than a Quicksilver Sash. This means that no one is safe, and he can choose high priority targets during team fighting."} {"label": "nocturne", "text": "He will have multiple items during this phase of the game. This means he will deal a lot of damage to the enemy, and squishies will have a hard time against him."} {"label": "seraphine", "text": "The vision around the big goals is the key to success in a game like this. She should be looking for choices in the middle of the game."} {"label": "qiyana", "text": "During fights, use the fog of war to get close to your enemy and then use your Ultimate R at the right time to dismantle the enemy team completely. If the enemy team is heavy on CC, ensure that you don't do anything rash and stack up tenacity when you get the chance."} {"label": "ashe", "text": "Besides that, always maintain your range and use your Q and auto-attack slow to constantly kite the enemy team. You don't want to get caught out by any form of CC as it will spell death for you then and there."} {"label": "xayah", "text": "Avoid engaging in extended trades with xayah unless you have an advantage. Thanks to his E, xayah earns extensive trades."} {"label": "skarner", "text": "You should invest in an early pen item if you want to survive against them. The brand has good objective control, and so you should prioritize taking these goals as far as possible."} {"label": "taliyah", "text": "Make sure you are always behind the minion wave or outside it so Taliyah can't push and poke at the same time. The more Taliyah has articles, the stronger it will be."} {"label": "tahmkench", "text": "Level 9 for Tahm Kench's first ability offers a lot of pressure to kill. Tahm Kench can try to look for more frequent all-in-one and wander over the supertensive enemies."} {"label": "garen", "text": "Deny Garen's Passive by auto-attacking him whenever possible. Garen's E deals extra damage to lone targets."} {"label": "twitch", "text": "A level 6 fight will be devastating for Twitch. The first element of Twitch will significantly increase its duel potential."} {"label": "gangplank", "text": "Gangplank's Passive allows him to come out on top of short trades which is quite advantageous for him. Gangplank scales well and his Passive damage helps keep enemies away from him."} {"label": "drmundo", "text": "Dr Mundo will be looking to power farm early so he can get as much gold as possible."} {"label": "swain", "text": "Level six is an excellent peak as it can now control the pace of a team struggle. It can easily be between the enemy team while treating a lot of health and regenerating a lot of health in return."} {"label": "camille", "text": "Her Ultimate R is a good tool that can result in a kill every time. Camille is a mechanically difficult champion."} {"label": "shen", "text": "Force team fights when Shen can't influence them will help your team come forward. Force a fight once Shen's Ultimate R is down."} {"label": "ezreal", "text": "Your R will help you and your allies get on to Ezreal with no problems if possible, baiting out the ability with Q beforehand if necessary. ezreal's W has consistent poke damage that allows him to push enemy laners out of the lane abruptly."} {"label": "poppy", "text": "Try to secure major objectives when you can, as you have decent objective control. Ranged carries can easily kite the poppy even without using their dashes."} {"label": "vayne", "text": "Vayne will often be left alone to divide the thrust and the farm. As she moves away from her team, you could watch her collapse and shoot her."} {"label": "fiora", "text": "If your TP is down or your team isn't strong alone, stick together and play as 5 instead of split. In a team battle, try to draw enemies' attention while splitting push towards a nearby objective."} {"label": "leblanc", "text": "She should wander and see if she can get killed on extended sideways. The optimal time to enter during the skirmishes will be when the enemy has their targeted DC capability down."} {"label": "malphite", "text": "Malphite is good in team fighting at the end of the game because it can disrupt enemies and delimit them. Malphite can install several combos with his team."} {"label": "sion", "text": "Neutral objective fighting is very important to me. I regularly receive Dragons."} {"label": "soraka", "text": "This buff restores health and gives movement speed over the duration. The health cost is greatly reduced when used with the Rejuvenation buff."} {"label": "zyra", "text": "All plants within her ultimate become enraged, gaining more health and size. For combos start with E then throw out 2 Ws to be activated by E."} {"label": "karma", "text": "Karma's early game poke is really obnoxious, especially for melee laners. She can use her Q to both poke and wave clear simultaneously, which allows her to get lane priority, and her Jungler can safely invade the enemy as a result."} {"label": "sion", "text": "Pre-6, he'll find it hard to crash, too. Sion does not have great control over the goals at the beginning of the game."} {"label": "brand", "text": "The enemy team should have started building defensive items to counter Brand's abilities by level 16. Brand should focus on blowing up targets that are squishy or who lack defensive stats."} {"label": "kalista", "text": "But, the utility they provide ina skirmish is also very valuable and their Support could all-in you at level 6. Kalista will have the range advantage over many laners."} {"label": "heimerdinger", "text": "Heimerdinger has an ability called CC that allows him to CC key targets. The cooldown of CC is long early on but will decrease later."} {"label": "pantheon", "text": "You should keep poking the enemy with your Q as much as you can. It is tough to dodge, and the damage will quickly build up and let you all-in enemies."} {"label": "fiddlesticks", "text": "If you're playing around your Ultimate R, you'll be very strong after completing your first item. You should focus on securing objectives when possible in the mid-game."} {"label": "urgot", "text": "He then attacks multiple times a second against 40% slow resist When this is fully leveled it can last indefinitely and instead is just toggled on and off."} {"label": "xinzhao", "text": "If xinzhao cannot shoot his target, he will be controlled by the crowd and killed immediately. xinhzao is incredibly vulnerable once his Ultimate R is on cooldown."} {"label": "heimerdinger", "text": "Heimerdinger will have many items now, His abilities can easily one-shot enemies if they are not careful or if Heimerdinger sets a death brush somewhere."} {"label": "blitzcrank", "text": "Your b will be on a lower cooldown in the late game. You\u2019ll be able to look for picks frequently."} {"label": "vex", "text": "During which time they're slowed. This makes her next attack against that target a non-projectile, and causes this attacked deal a large amount of additional damage and refund a quarter of Doom's cooldown."} {"label": "camille", "text": "Camille is incredibly mobile thanks to her E. Camille has a sharp learning curve, making it challenging to play effectively."} {"label": "taliyah", "text": "Taliyah can't do much once CC'd and Deleted at the same time. Remember that Taliyah will certainly get a defensive element to counter your damage and everything."} {"label": "aatrox", "text": "Respect Aatrox's all-in potential when he completes the recipe, as his damage output will increase significantly. Aatrox is strong regardless of what if you cannot dodge all instances of his Q."} {"label": "tahmkench", "text": "Poke damage on his Q is just as respectable. Make sure you're still behind a minion so it's harder for him to land his Q."} {"label": "trundle", "text": "This will only add to his power and allow him to disrupt enemy fighting and get closer to them very quickly so that he can kill them. Take care of Trundle's pressure."} {"label": "zilean", "text": "his Q will allow him to inflict tons of damage with a single bomb. This helps a lot when executing his combo Q > W > Q."} {"label": "zeri", "text": "Zeri was at level 16. At level 16, Zeri will put the final point in his Ultimate R."} {"label": "viego", "text": "Viego can use his E to defuse the enemy without even trying to kill anyone."} {"label": "kalista", "text": "This allows the Jungler to gank Kalista's lane with ease or help her save them in a team fight. The Jungler, who receives Kalista's Ultimate, will be able to harass enemy lanes with ease."} {"label": "sylas", "text": "Taking ultimate enemies with Sylas can be very beneficial in team fighting. Sylas' first capacity will be maximized at level 9."} {"label": "cassiopeia", "text": "Cassiopeia's Q is a powerful ability that should be avoided at all costs. Cassiopeia runs out of mana incredibly quickly if she spams her E while trading."} {"label": "teemo", "text": "The split thrust in the middle of the game is a strategy of moving towards enemy structures while maintaining a defensive position. Secondary objectives are generally guaranteed by taking key areas such as towers, inhibitors or other strategic points."} {"label": "twitch", "text": "Fighting Twitch during this stage gives the enemy team a much greater chance to win. Twitch can be virtually counterbalanced by a Control Ward, as it requires it to reroute due to the short-term nature of its automatic attacks."} {"label": "fiddlesticks", "text": "Deny his surprise engages by warding around your team. Seek fights when Fiddlestick's R is on cooldown because with it down his team fighting potential decreases a lot."} {"label": "aurelionsol", "text": "Aurelion will heal up a lot and deal surprising damage when trading back with you. Once Aurelion hits level 3, he will unlock his main roaming ability."} {"label": "cassiopeia", "text": "If facing towards Cassiopeia at level 6, her Ultimate R will only stun you. It is recommended to turn yourself around after using abilities and try to put yourself in her shoes, and think of when you would use it if you were her."} {"label": "jinx", "text": "Split pushing or avoiding grouping should only be done when necessary. The value of picks in coordinating kills with your Support/Jungler is highlighted."} {"label": "diana", "text": "It is not afraid to fight if the player has the item advantage. Diana's level 6 is very strong."} {"label": "ryze", "text": "In the later parts of the middle of the game and when the enemy starts to group, be sure to follow the sequence and start regrouping with your team. You should use your Ultimate R to get choices with your allies on enemies who are isolated or separated from their team."} {"label": "missfortune", "text": "Capacity t can cause a lot of damage to the squishy enemies. If Miss Fortune finished her first element, her damage performance increases considerably."} {"label": "xinzhao", "text": "To facilitate access to the enemy rear line, group with your team, but stay on the side. If you flank an undeserved bush, the enemy will have more trouble reacting to your all-in-one."} {"label": "morgana", "text": "If you go bot, always show yourself quickly to deny the objective to the enemy. As Jungler, it is crucial to be alive in the late game to get major goals."} {"label": "corki", "text": "Corki can be good post 6 as he has a lot of poke and wave clear. Corki's poke allows him to secure early turret plates and kills in team fights."} {"label": "tryndamere", "text": "Its kit allows it to target 1 v 1 with ease while making sure that it can escape in time if the enemy team decides to collapse on it. It can do duel to any enemy during this stage of the game."} {"label": "teemo", "text": "Stay with your team at the end of the game. Don't split up or get away from them; otherwise, the enemy can try to catch you or initiate a 4v5 fight when you're away from your team. Focus on the enemy champion closest to your wagons and work as a team to get the enemy down one by one."} {"label": "hecarim", "text": "He will try to solo kill you early on. Do not underestimate his early game damage as he will usually come out ahead."} {"label": "mordekaiser", "text": "Mordekaiser will face a lot of damage due to the first ability and decimate any enemy that gets shot at him. Mordekaiser should already have his basic articles, which will make him powerful."} {"label": "nami", "text": "Defensive positioning helps protect against Nami's capabilities during fighting. Be ready to detach yourself from the fight and use your Zoomies capability to avoid Nami's skills."} {"label": "mordekaiser", "text": "The shield also heals for a portion of the amount when recast. Mordekaiser's ultimate slows an enemy champion before banishing them to the Death Realm."} {"label": "hecarim", "text": "Hecarim's Ultimate t will be more robust now because it has two points at level 11. Mid-game is when everyone is lane swapping and warding around."} {"label": "neeko", "text": "If you can find an opportunity to do so, use it to catch out someone who is isolated and alone, too far forward or way out of position. Peel for your carries to keep them alive for longer."} {"label": "annie", "text": "Annie's burst damage is almost non-existent when her Ultimate R is down. Any champion or player who can play around Annie's Ultimate R can set her back massively."} {"label": "talon", "text": "It allows it to jump over the walls and move quickly around the map. In the later parts of the game, Talon can collect additional deaths on the enemies who walk alone."} {"label": "malzahar", "text": "Make sure no one on your team is too early in the team fights that Malzahar can try to catch someone out of position with his Ultimate R. When you sit goals or step back from a fight, look at your positioning as you can walk in Malzahars Q that can be devastating for your health bar."} {"label": "galio", "text": "You should work with your Jungler and set up death brushes inside the enemy Jungle. Chokepoint fights are going to be really beneficial for you during this phase of the game."} {"label": "camille", "text": "This will make it harder for her to land her E in a trade. Don't get close to the walls as this will give her the opening to engage."} {"label": "tristana", "text": "It is crucial to properly monitor the card before using W. After six positions, it should be relatively easy to get people out of Tristana."} {"label": "anivia", "text": "Team fights are typically during the mid-game when teams group together, making Anivia well-suited for this phase of the game. Thanks to Anivia\u2019s sustain, she has good control over objectives like Baron or Dragon."} {"label": "riven", "text": "She has her own form of CC on her r. Combined with his dashes, this will allow him to land a multi-man stun."} {"label": "nautilus", "text": "The enemy can zone a player away from the farm and XP by pushing the minion wave. A champion playing this role can easily be overthrown by various champions in the way."} {"label": "lulu", "text": "The way is Lulu's territory, and it must protect him. She has an important control over the pace of the game."} {"label": "swain", "text": "You'll need to take care of your backline and see that they're not being subjugated and killed. If a murderer tries to kill them, E kills him immediately."} {"label": "kayn", "text": "The E Mechanic allows him to obtain his desired passive shape with ease. Kayn is quite versatile and can play around what his team needs."} {"label": "tahmkench", "text": "The W by Tahm Kench is very versatile. It can be used to escape skirmishes, move on walls, look for plays and many other things. Tahm has to make sure he activates his E mid-fight."} {"label": "azir", "text": "You should try to stay safe and not take unnecessary risks. azir's ability to control a zone/area is quite strong and almost unparalleled."} {"label": "malphite", "text": "As a result, he will look at the feeding farm to get his Ultimate h as quickly as possible. You can delay Malphite's Level 6 power peak by invading its jungle and flying its camps."} {"label": "vladimir", "text": "Vladimir has no form of gank agency and probably won't get a gank at the start of the game. Vladimir's pretty weak early."} {"label": "ezreal", "text": "ezreal's W allows for consistent poke damage, enabling him to push enemy laners out of the lane abruptly. ezreal's Q also deals consistent poke damage, contributing to his ability to push enemies out of the lane."} {"label": "diana", "text": "Her win condition will be getting off massive Ultimate Rs off on the enemy team. Poking them out with her Q first and then going in for the kill is quite optimal for her."} {"label": "kogmaw", "text": "Kog'Maw benefits from extended trades once he has a few points in his e. Do not do extended operations with him unless you have an advantage."} {"label": "diana", "text": "Diana can start ganking after level 3 Diana will look to constantly gank post level 6 whenever her Ultimate R is up"} {"label": "maokai", "text": "while your E can damage the target. Getting your Ultimate R will be a massive peak in the game."} {"label": "shyvana", "text": "At level 6, Shyvana has access to a brand new kit. Shyvana will be much stronger when she gets her Ultimate at level 6."} {"label": "karthus", "text": "Karthus' Passive reduces his damage output, making surviving easier after a team fight. Spotting Karthus in a side lane split pushing may initiate a team fight."} {"label": "tryndamere", "text": "Trendamere's level 11 isn't too good because it doesn't give it a lot of statistics. The Ultimate e in itself will be useful, however, and Trendamere can use track brushes to catch the enemy by surprise."} {"label": "shyvana", "text": "By launching, Timitvana can use his form to play the front line role for his team. The ultimate t displacement of Shyvana can act as a source of coat for its grey carrier."} {"label": "velkoz", "text": "This article can force enemies to suddenly remember quite frequently in the way. The more the number of points in its Q, the more its poke potential and the overall production of damage."} {"label": "akshan", "text": "Try to keep the minion wave closer to your side of the map early."} {"label": "aatrox", "text": "You must play around with your Ultimate R in the late game. Fighting while it\u2019s on cooldown could be the difference between winning a fight and losing it."} {"label": "varus", "text": "Avoid staying inside the minion wave. This will allow Varus to push the wave at the same time. Standing outside the wave of the minion will force him to choose between pushing and throwing with his Q."} {"label": "shen", "text": "Your goal in early play is to play safely, pick up gold and XP and avoid dying to the enemy lantern. You are rather weak in the game early and need time to come online."} {"label": "gwen", "text": "Gwen does deceptively high amounts of damage during this phase of the game due to her items. The power of Gwen's items greatly enhances her ability to deal damage."} {"label": "malzahar", "text": "Malzahar will be a real threat when he reaches level 6. You need to look at your positioning and not walk too far forward just in case he uses his Ultimate R to catch you out of position."} {"label": "varus", "text": "If you walk too far forward, the enemy will concentrate you and take you down. Continue to fly kites in the team fights."} {"label": "brand", "text": "Taking fights around neutral objectives is something Brand should follow. His ability to cause mayhem with his Ultimate R will really help him."} {"label": "ziggs", "text": "Ziggs excels in team fighting because he can intensively trap the opposition with his Q. Ziggs Q makes it possible to get out of the way, even through the fog of war."} {"label": "olaf", "text": "Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm!"} {"label": "darius", "text": "Once his Passive grants him extra damage, Darius will almost certainly turn the fight around quickly. If you try to run away, Darius will pull you back with his E."} {"label": "vi", "text": "In the later parts of the game, play around your Ultimate R and avoid fighting unless it is active. Fighting without the Ultimate R makes the end-of-game team's fights much more difficult."} {"label": "sett", "text": "He'll be a reliable lining for his team now. A maximum-out Ultimate R will frequently increase"} {"label": "teemo", "text": "He uses his t to do a lot of damage when he's kept in the right places. To play Teemo effectively, it is necessary to take care of your health."} {"label": "morgana", "text": "Morgana Q's CC can easily be chained with its Ultimate R for maximum efficiency."} {"label": "maokai", "text": "Maokai's Level 2 capabilities allow him to engage in comprehensive trades against enemy ADCs or Supports with a powerful CC combo. The effectiveness of Maokai's CC combo increases with the poke that it lands on enemies with the help of its young trees."} {"label": "amumu", "text": "Amumu needs to hit Level 6 as fast as possible so he can gank with his Ultimate. Try to gank as soon as possible to make your allies stronger than those of Aumu."} {"label": "leesin", "text": "The first element will allow him to get a boost. The first element will give it greater survival all the time."} {"label": "taliyah", "text": "Taliyah does not have an incredible control Rift Herald in early play. It is recommended to take Rift Herald before Taliyah receives assistance from a nearby route."} {"label": "ekko", "text": "Common flanking spots can easily be warded by the enemy team, reducing Ekko\u2019s flanking potential. Ekko will have to devote some time to clearing wards if he wants to be successful in picking off enemy champions."} {"label": "shaco", "text": "Use your Ultimate Remember that you can easily target the enemy front line with it while your team deals with the enemy front line."} {"label": "xayah", "text": "Its first capacity will be maximized at level 9. This will dramatically increase his damage and will leave him a squishie blow if they are not careful about his E."} {"label": "akshan", "text": "Level 6 is good for Akshan because it allows him to unlock his Ultimate. The Ultimate can help Akshan kill and execute the enemy lantern."} {"label": "leesin", "text": "If we can stand behind the minions, it will be hard for Lee Sin to land his E on you. The wave should be kept closer to your side of the map early."} {"label": "yone", "text": "The control of the crowd is its mortal enemy, and it can be removed quite easily due to its squishiness. Its ultimate R doesn't have much width, which makes it really easy for enemies to avoid its range."} {"label": "ekko", "text": "Don't be afraid to go for plays. Teams will group closely in the late game."} {"label": "missfortune", "text": "This makes it harder to survive in the way. She relies heavily on her mana pool in early play to inflict damage."} {"label": "zyra", "text": "Do not attempt to land E unless successful. Ensuring an impact on E minimizes risks."} {"label": "varus", "text": "When you hit level 6, you now have access to a massive amount more damage and CC. Entering the mid game, you want to take your tower as soon as possible and rotate mid."} {"label": "maokai", "text": "Once Maokai is level 3, it can start trading with you. You should try to fall down so Maokai can't look for a favorable trade."} {"label": "shen", "text": "Shen has very good base damage. The Spiritblade zone stops all auto-attacks against allies in the area."} {"label": "lissandra", "text": "Post 6, try to push and roll. Once your bot track has moved to the middle lane, rotate to the bot side of the map."} {"label": "viego", "text": "During his power peak at level 6, Viego often makes incredibly aggressive games with his Ultimate R. If Viego takes over the body of a fed enemy champion, it will be extremely difficult to manage."} {"label": "diana", "text": "This allows Diana to burst down any squishy target she manages to land her Q on, making it very hard for the enemy squishies to push up in their lanes. Unlike other champions, Diana has built-in tankiness which allows her to all-in with her Q, t, and Ultimate R combo quite easily."} {"label": "lux", "text": "You should constantly push the enemy into their turn. This will allow you to win turret tray."} {"label": "gragas", "text": "Gragas's Ultimate ability is very good in team fights. Gragas's Ultimate ability deals a lot of damage."} {"label": "jayce", "text": "This will make farming easier. They will not be able to zone you away from farm or poke you out of lane."} {"label": "camille", "text": "The cooldown for Camille's Ultimate R should be low. If Camille can Ult R a carry champion, she could win the game."} {"label": "sion", "text": "Prior to level 6, Sion lacks mobility. Enemies can easily get away from Zion if they have a vision of him."} {"label": "seraphine", "text": "The shield and healing you get from your W are douchers, especially in early play. Do not rely on them to save yourself or the life of your ADC."} {"label": "diana", "text": "Even if Diana gets caught by enemies, her tankiness and defensive items will keep her alive for some time. She should start ganking as soon as she hits level three."} {"label": "gangplank", "text": "Gangplank scales well which makes his Passive damage really helpful in keeping his enemies away from him. His E can be set from weird angles that can catch the enemy off-guard and cause a lot of damage."} {"label": "viktor", "text": "By fighting Viktor, avoid reaching goals because he has a lot of poke with his y."} {"label": "nunu", "text": "Nunu has good control due to his Q and Smite abilities. Nunu's Q ability allows him to heal up both in the lane and in the Jungle, giving him an advantage over other Junglers."} {"label": "nilah", "text": "Avoid taking quick trades unless Qing minions and opponent at the same time. This puts Nilah in a strong position, allowing free queues and attacks."} {"label": "fiddlesticks", "text": "Fiddlesticks has good objective control thanks to his W. You should take every objective when possible."} {"label": "shyvana", "text": "Fighting without your Ultimate t will make the late game team much more difficult. Delay fighting and be ready to disengage if it is still on the cooldown."} {"label": "ekko", "text": "When no team fights are occurring, Ekko will be looking to split push. Avoid leaving Ekko alone in a side lane by making sure there is always someone matching him."} {"label": "kayle", "text": "Silencing Kayle early in the game should be prioritized. As soon as possible after acquiring your Ultimate ability, target Kayle's Ultimate (R) and make sure it is disabled."} {"label": "sett", "text": "Misuse of Sett W's ability will kill him because it is his only form of mitigation of damage. Someone can easily put everything in place Sett after using that ability."} {"label": "ziggs", "text": "Use track brushes to gain a significant advantage over the enemy. Prioritize the enemy, rather than focus solely on killing them."} {"label": "sivir", "text": "His Q and W will be exhausted now. She'll be able to flatten a lot of damage in the piled-up fighting."} {"label": "yone", "text": "The first element will bring significant improvements to Yone's trading in the track. In the team fights, flank towards the rear of the enemy line to facilitate access to their side."} {"label": "amumu", "text": "Avoid fighting unless he arrives at the end of the game for Amumu. The teams will be regrouped closely again at the end of the game."} {"label": "xinzhao", "text": "Xin is vulnerable to CC during team fighting. Don't ignore him when he fights."} {"label": "thresh", "text": "Thresh is a traveling champion with a potential for danger. Avoid getting too close to Thresh as it can interrupt the movement with Flay."} {"label": "zyra", "text": "Take Flash and Ignite as summoner spells. Starting the game look to harass your opponent and make life uncomfortable for them."} {"label": "leesin", "text": "Lee Sin is really good at removing or removing isolated targets. Make sure your group gets closer to your team to make it harder for Lee Sin to bring down anyone alone."} {"label": "sion", "text": "If the enemy is intelligent and puts the vision in the track brushes, he will not be able to count on his Q to launch an all-in-one. Its manoeuvrability decreases using its Ultimate R"} {"label": "corki", "text": "You can roam around the map and help your allies. Your goal is to push the wave and then continue roaming."} {"label": "nilah", "text": "Another early game power spike is at level 6. She unlocks her Ultimate R ability at level 6."} {"label": "ivern", "text": "Ivern does not deal damage and is built as a secondary Support. A secondary Support like Ivern relies on his teammates more than most Junglers in the game."} {"label": "zilean", "text": "This also makes him vulnerable to crowd control, especially when he tries poke with his Q. His Q is quite telegraphed and he can be easily punished once his Q is broken."} {"label": "nautilus", "text": "At level 2, Nautilus can often gain a health advantage or Summoner advantage in the lane by playing aggressive and looking for an early all-in. Nautilus has good roaming potential once they have Boots of Mobility."} {"label": "zac", "text": "After being killed, call for Baron or Dragon if your team is close and able to help you. Securing these goals as Jungler is crucial in the middle of the game."} {"label": "ziggs", "text": "Use your Q and W to \"pull\" enemies out of neutral goals. Ziggs Q is his first poke power, and he's pretty reliable, so adding more points in it will directly increase his overall damage in the track. He'll let him decimate his opposition, mainly when he uses the ability of a brush."} {"label": "karthus", "text": "You should put Karthus behind in the early game to weaken him over time. Weakening Karthus lessens his usefulness as the game progresses."} {"label": "wukong", "text": "The enemy should be counter-organized whenever possible. The author recommends targeting high priority champions during team fighting."} {"label": "fizz", "text": "This prevents him from engaging on you or chasing you down. Fizz has insane roaming potential."} {"label": "brand", "text": "Brand is an incredibly immobile champion. A champion who dies the most in the game is Brand."} {"label": "gwen", "text": "Try to harass and poke Gwen down with your abilities before initiating a team fight. Gwen is squishy."} {"label": "nasus", "text": "In the middle of the game, Nasus picked up several hundred piles on his Q. You will soon become a huge threat if you continue to grow."} {"label": "rumble", "text": "The ability to maximize Ultimate b will be a decisive factor during objective combat. Rumble will spread a lot of damage during this phase of the game."} {"label": "bard", "text": "Bard\u2019s level 6 power spike is not as strong as some champions as his Ultimate R doesn't deal any damage. If you have a damaging Ultimate, you\u2019ll be able to beat him at level 6. Or, you\u2019ll at least force him to use his Ultimate R defensively."} {"label": "rammus", "text": "If you know where he started, he may try to level 2 gank mid or try to level 3 gank the opposite side of the map. The longer the game goes, Rammus becomes tankier as he levels up."} {"label": "heimerdinger", "text": "Do not engage in jungle fights because Heimerdinger's E has similar size as the jungle. Once Heimerdinger reaches level 6, he gains access to three new abilities and should be approached with caution during skirmishes."} {"label": "ekko", "text": "Getting caught out without a strong support can lead to a devastating loss for you and your team. Ekkos main source of damage comes from his Passive."} {"label": "mordekaiser", "text": "Mordekaiser needs to play safely in the way for a while to become truly overpowering. The preservation of health is the way forward for Mordekaiser."} {"label": "velkoz", "text": "Vel'koz's first major power peak occurs when it reaches level 6."} {"label": "xayah", "text": "Continue to pick up the farm in the side aisles when there are no team fights. Spend as little time as possible away from your team."} {"label": "skarner", "text": "Its bargaining power increases to Level 4. He will have multiple points in his Q and have access to all of his core capabilities at Level 4."} {"label": "masteryi", "text": "If masteryi gets a reset e with its Ultimate r enabled, it can decimate the enemy team. Still on the upper side of the map if the Baron is standing."} {"label": "wukong", "text": "The search for battles is his way of going there. The last point of his Ultimate n will allow Monkeyking to inflict enormous damage on enemies."} {"label": "graves", "text": "The e near-sightedness can cause mayhem for an enemy team, especially if they are clumped up together. This ability can prevent the enemy ADC from picking a target to focus on while Graves keeps pelting them with his auto-attacks."} {"label": "kalista", "text": "Extended trades work in Kalista's favour and should keep trades short and sweet so she cannot deal tons of damage with her r. Kalista will have the range advantage against all melee champions."} {"label": "tryndamere", "text": "If the enemy is regrouping, try to team up with your team as well. In team fighting, focus on the most squishi and easiest to kill high priority targets in the backline."} {"label": "alistar", "text": "Wait until Alistar uses or misses his Q before launching. The best times to leave your ADC and harass Alistar are when he lost his Q."} {"label": "pyke", "text": "Make sure you use Flash to escape his Ultimate R so he can't get the reset and win the fight. Ward the flanks when sieging objectives as Pyke can attack from the side or pick someone off with his Q and win the fight."} {"label": "twitch", "text": "You're a strong player in 2v2 mode. Twitch is a glove."} {"label": "elise", "text": "Without frequent ability casts, Elise is vulnerable to enemy Jungler invasions. Elise can start ganking from level 3 onwards when she has access to her E."} {"label": "rumble", "text": "Rumble will spread a lot of damage during this phase of the game. Rumble's ability to melt through enemy health bars will force his enemies to play defensively."} {"label": "lulu", "text": "Lulu relies on her team to carry them while she provides them with care and shields. Lulu is a champion with weak points."} {"label": "xerath", "text": "Look for choices with your abilities. Choosing someone and then collapsing on them to shoot them down is a great way to win a team fight and end the game."} {"label": "taric", "text": "Taric has bonus resistors provided by its W that can be really beneficial in the long term due to door generally not buy defensive items, especially in the lower elos. Taric's E offers a huge amount of cheese potential as it can go into enemy jungles, surprise them and shoot them down."} {"label": "bard", "text": "Bard's early game is quite strong thanks to his empowered auto-attacks. Try not to let him bully and harass you for free otherwise you'll never be able to engage or fight him- especially if you're melee."} {"label": "riven", "text": "Avoid being separated or away from your team in the late part because the enemy will force a fight while you're gone. Play around your Ultimate ability in the later parts of the game."} {"label": "malzahar", "text": "When you reach level 6, ask for your Jungler's help to kill the enemy lantern. Ask for help or look to walk around every time your Ultimate R is in place."} {"label": "ekko", "text": "Getting killed could cost you the entire game if you're not careful. Play on the side of the map that has the next major objective up to position yourself for easy pickup with your team."} {"label": "yuumi", "text": "As a result, yuumi is highly sensitive to damage caused by poke Once Youmi's out of mana, she can't really do much in the way."} {"label": "cassiopeia", "text": "If she is low on mana, it could be a good time to fight her as her damage output will be heavily reduced as she relies heavily on mana to trade. In team fights, avoid grouping closely together to make it difficult for Cassiopeia to land a 5 person Ultimate R."} {"label": "annie", "text": "Annie will have a significant power spike from this item component. A significant power spike in this game is obtained by this item component."} {"label": "morgana", "text": "His Q and Ultimate R allow him to run to the enemies. His E will allow his allies to avoid hard CC and engage."} {"label": "zyra", "text": "Thanks to its low cooling rates and plants, Zyra will help his team quickly achieve neutral goals such as the Baron or the Elder Dragon. Do not be afraid to appeal for these goals if your team is able to do so."} {"label": "ahri", "text": "Ahri has several assists that make her a little harder than many champions. His hitbox E is not the largest, so it can be difficult to land."} {"label": "janna", "text": "Place vision around nearby lanes and objectives. If you can spot the enemy moving around the map, your team may be able to collapse onto them and get a free kill."} {"label": "hecarim", "text": "A level 6 spike allows Hecarim to unlock his Ultimate ability. The Ultimate ability is a great duelling tool."} {"label": "swain", "text": "Once you hit mid-game, you'll have to play more respectable with Swain. He's really good at team fighting thanks to his AOE Ultimate R."} {"label": "nunu", "text": "The true damage combined with smite makes securing objectives incredibly easy. Over this time the snowball gathers speed and grows in size."} {"label": "rell", "text": "For summoner spells take Flash and Ignite. Mounting going in with W is not only great damage and CC but the shield you get is brilliant and denies a lot of your opponent's response."} {"label": "karthus", "text": "You can delay his level 6 power spike by invading his jungle and stealing away his camps. Once Karthus has his Ultimate e, he can impact the map at any given time."} {"label": "nasus", "text": "Nasus can't gank at all until he has a lot of levels under his belt. When Nasus reaches level 6, his death pressure increases"} {"label": "zilean", "text": "Zilean will now have several articles, which will allow him to do a lot of damage. He will frequently use his Ultimate capability. At level 11, Zilean will have two points in its Ultimate ability."} {"label": "camille", "text": "Whenever Camille's Ultimate R is up, she will be looking to gank a lane. You will need to equal her pressure by ganking, counter-ganking or by securing objectives on the opposite side of the map."} {"label": "cassiopeia", "text": "As long as she lands her Q, Cassiopeia's bully potential is incredibly potent. Cass should have her Tear stacked by this stage of the game."} {"label": "azir", "text": "Sand soldiers and Passive make it much easier for you to stop all-ins in their tracks. Very high sieging and pushing power when it comes to taking lane towers."} {"label": "sion", "text": "Its effectiveness increases if it manages to find a flank on its enemies or to place its ultimate R on a group of enemies hanging together."} {"label": "vex", "text": "This can easily allow you to dive into the enemy rear line. At level 9, Vex maximizes its first capacity."} {"label": "kayn", "text": "Using your ultimate to keep yourself safe. And that's how to play both Formers of Kane."} {"label": "kassadin", "text": "If kassadin isn't able to get his item spikes early on, he will take quite some time to come online. kassadin can be easily camped during the entirety of the laning phase."} {"label": "sion", "text": "Focus on the enemy champion closest to your wagons and work as a team to get the enemy down one by one. Focus on the nearest enemy champion to avoid being an easy target for the enemy and can die quickly."} {"label": "zyra", "text": "Poke and strong strategies of all-in-one are effective against Zyra. It's hard to hire or bring Zyra down before a fight is advised."} {"label": "tryndamere", "text": "Trendamere has good objective control. Trendamere can easily solo the Dragon."} {"label": "shaco", "text": "A scanning lens should be used with caution when grouped near Shaco. Shaco can try to assassinate transport players if they are alone and move around the card."} {"label": "sett", "text": "We need to make sure he throws the target in the right direction. Its first capacity will be maximized at level 9."} {"label": "warwick", "text": "Warwick will be able to get choices about the enemies moving around the map or try to fight it alone. At level 9, Warwick will maximize its first capacity."} {"label": "karma", "text": "Delaying a team fight will allow Karma to harass your team and make the fight much riskier. If Karma uses her empowered Q when trying to poke, use the cooldown to start a team fight."} {"label": "irelia", "text": "In the late game continue to split push if your team isn\u2019t at risk of dying or getting caught out. If your team is going to get caught out or if the game isn\u2019t one-sided you need to group with your team to help them fight."} {"label": "aurelionsol", "text": "Once Aurelion hits level 3, he will unlock his main roaming ability. Ping as soon as Aurelion goes missing because it is not unheard of for him to roam to bot lane at level 3."} {"label": "olaf", "text": "Avoid fighting Olaf as he will beat you if he's able to land multiple t's. If Olaf throws his t it's close to you try your best to zone him away from the thrown Axes t so he is unable to pick them up."} {"label": "leblanc", "text": "LeBlanc should never be involved in direct team fighting unless it is completely pushed into the enemy base. Staying in the fog of war is very beneficial to LeBlanc."} {"label": "lucian", "text": "A heavy power peak at Level 2 occurs in Champion Lucian. The power peak at level two allows Lucian to take down an enemy using his handset E and Q."} {"label": "morgana", "text": "Stay behind the wave of minions at all times. Focus on agriculture and robbery, limit trade with it."} {"label": "fiora", "text": "Look for constant skirmishes with the enemy to gain health or kill lead. Keep the minion wave closer to your side of the map in the early game to chase and all-in the enemy when they walk up to farm with your Q."} {"label": "caitlyn", "text": "Caitlyn is extremely vulnerable once her E is on cooldown. Her Elixir Arrow is her main defensive tool."} {"label": "alistar", "text": "Alistar's passive gives him a stack every time he CCs an enemy or a minion dies near him. Alistar's Q slams the ground around him dealing damage, stunning and knocking up all enemies nearby."} {"label": "alistar", "text": "Alistar's Q slams the ground around him dealing damage, stunning and knocking up all enemies nearby. Alistar's E makes him ghosted, dealing damage to all enemies nearby."} {"text": "In late game team fights, use W and E to give buffs while Q peels for carry.", "label": "renata"} {"label": "swain", "text": "You should not engage in a fight with Swain unless you can break it quickly because its Ultimate R offers additional protection and health regeneration. Swain's early play is abuseable because it's really weak early."} {"label": "pyke", "text": "Try to play aggressive frequently to gain a lead After destroying the bottom lane tower, rotate to the mid lane"} {"label": "syndra", "text": "Look for a choice with your abilities. A pick means taking advantage of an opponent's error or weakness. Catching someone out of position means successfully attacking an opponent who is not prepared or alert."} {"label": "bard", "text": "Entering the mid game, set up aggressive wards and punish any overstepping. When in late game teamfights, use Ultimate as engage or to turn the odds in a fight."} {"label": "jarvan", "text": "Once you've gone in, make sure you fall back and peel for your allies. Use your Ultimate m to lock down key targets."} {"label": "skarner", "text": "Skarner will seek to flank in team fighting with his E."} {"label": "maokai", "text": "Hares may have served as a convenient explanation for the origin of colored eggs hidden in gardens. A hare's scratch or form and a lapwing's nest look very similar."} {"label": "gragas", "text": "When extended trades are possible, look for them. Gragas relies on damage dealing abilities but is unable to act except auto-attack when they're on cooldown."} {"label": "sion", "text": "Focus on your team's heats at the end of the game. Do not separate or leave your team otherwise the enemy may try to withdraw you or initiate a 4v5 fight when you are away from your team."} {"label": "neeko", "text": "If Neeko goes AD, she can run any enemy down if they don't have some form of CC ability on them. Neeko is a squishy champion."} {"label": "tahmkench", "text": "By fighting Tahm Kench in the team fights, watch out for his Ultimate r. Tahm Kench can use his Ultimate r to protect an ally or catch someone out of position."} {"label": "graves", "text": "Graves can play circles around his target with ease at level 3. Once Graves gets to level 6, he will have unlocked a considerable finishing move."} {"label": "taliyah", "text": "The first element of Taliyah's level 6 will allow him to spam his abilities and inflict significant damage on his enemies during the laning phase. This capacity component will be incredibly beneficial to talijah during the ploughing phase."} {"label": "viktor", "text": "Fighting for longer periods in Viktor's early play can lead to poor performance. Scaling is crucial for Viktor at the beginning of his game."} {"label": "jax", "text": "The enemy can always react to Jax\u2019s plays and send someone from their team to prevent him from split pushing. The enemy can kill Jax's entire team and then go for crucial objectives like the Baron."} {"label": "brand", "text": "The ability will have quite a short cooldown, making it easy for him to win team fights frequently. He should be working with his team and setting up death brushes around the map."} {"label": "xinzhao", "text": "The additional damage of this article helps Xin Zhao in the last-hitting and agriculture easily. Xin Zhao will have two points in his Ultimate R at level 11."} {"label": "rakan", "text": "Do not fight inside the jungle or around objectives when Rakan has his Ultimate R up, because your team will be grouped closer together. Being slightly apart makes it harder for Rakan to get a multi-person Ultimate R."} {"label": "zoe", "text": "Both hares and lapwing's nests occur on grassland and are first seen in the spring. German immigrants exported the custom to Britain and America."} {"label": "naafiri", "text": "If Naafiri doesn't get an early lead, it will be difficult for her to continue the game later. Naafiri fights against smart teams and groups."} {"label": "gwen", "text": "Look to fight Gwen when she doesn't have many Q stacks as her ability to trade back with you will be reduced. Gwen's damage output will be lower when she has no stacks."} {"label": "xinzhao", "text": "Finding a healthy balance between handling your allies, farming your jungle and securing goals Make sure you don't fall back in XP trying gank constantly"} {"label": "azir", "text": "Azir's best friend to counter his engage is CC. CC can shut down Azir's Shurima Shuffle if he goes in."} {"label": "sejuani", "text": "The enemy will react slowly to Sejuani, which flanks the side. Sejuani is not recommended to separate from his team at the end of the game."} {"label": "akshan", "text": "After Akshan's first return, he should have taken a component for his Myth. Unless you've paired it in the article pool, be careful because Akshan will win trades and all-in."} {"label": "azir", "text": "While his Ultimate R is down, try to abuse the cooldown and look for kills. You are stronger than him at level 6."} {"label": "nasus", "text": "This will allow his team to have a reliable front lining. His main peak of power is during this phase of the game,"} {"label": "zac", "text": "When there are no team fights, go on a side track and push. It is important that you continue to grow during the middle of the game so that you can get your items as quickly as possible."} {"label": "veigar", "text": "This allows him to call his Jungler and launch an early attack, which will be devastating for the enemy team. You should play safe for the first levels."} {"label": "vladimir", "text": "You have to agree with Vladimir and force him to use his Q on the wave of minions rather than on you. Playing aggressively while Vladimir is on the cooldown will make it harder for him to retaliate."} {"text": "Make sure grouping with team keeps ViGar safe when teamfight starts.", "label": "veigar"} {"label": "udyr", "text": "Udyr is a strong dueller in early play unless you have a clear advantage."} {"label": "hwei", "text": "Having AOE means they do area of effect damage Abuse your range in the early game versus squishy and melee champions."} {"label": "rell", "text": "Rell\u2019s Ultimate R is a great team fighting tool as it can allow her to CC multiple enemies at once. You can use Rell's E on the frontline to look for sneaky engages and then CC the enemy team!"} {"label": "lulu", "text": "She will continue to be a formidable opponent throughout the game. You'll get your basics now."} {"label": "veigar", "text": "Once someone's taken, call Drake or Baron. Veigar's first capacity will be maximized at level 9."} {"label": "sona", "text": "This puts them at a disadvantage in the trades because they have a less and less efficient trade capacity. Be careful at level 6, as the death pressure of Sona increases with its ultimate ability."} {"label": "seraphine", "text": "At level 6, Seraphine will unlock her Ultimate R. Seraphine is good in team fighting thanks to her Ultimate R."} {"label": "senna", "text": "Rather, it will focus on passive batteries. Passive batteries are important to transport later in the game."} {"label": "lillia", "text": "She can use it to kill you alone or to install her Jungler. Lillia is very strong in team fighting thanks to her Ultimate R."} {"label": "taliyah", "text": "Your goal throughout the laning phase is to poke and harass the enemy in the way. You have a lot of poke, so try to bring down the enemy as often as you can."} {"label": "rumble", "text": "Avoid fighting him when his resource bar is half-filled. Fighting him when his resource bar is half filled will take a lot of damage and result in a quick stall."} {"label": "jhin", "text": "If you have an Ultimate that can be used in a fight, you should win the level 6 all-in. Be careful of when Jhin is running at you with his 4th shot during team fights."} {"label": "mordekaiser", "text": "When Mordekaiser activates his W, immediately disables because it blocks the damage you inflict on him."} {"label": "gragas", "text": "Getting caught out like this could result in the enemy taking an objective shortly afterwards. Try to constantly poke and harass Gragas."} {"label": "cassiopeia", "text": "When against mobile champions like Talon, Lee Sin, Rengar, it will be really hard for her to land her Q, make use of her W and escape a trade."} {"label": "poppy", "text": "Keep this in mind and hold on to any CC abilities until she starts the channel. Avoid fighting around objectives as Poppy may use her Ultimate R to knock away the Jungler and cost your team the Baron/ Dragon."} {"label": "yone", "text": "Yone will get short peaks of power as he continues to add points to his Q. The first element will bring significant improvements to Yone's trading in the track."} {"label": "senna", "text": "Senna's automatic attack speed is very low. You should capitalize on this by looking for long-term trades where possible."} {"label": "veigar", "text": "There is a very high potential for Veigar to set up because of its ability to call its Jungler with its n. This allows him to call his Jungler and launch an early attack, which will be devastating for the enemy team."} {"label": "soraka", "text": "Take advantage of opportunities to untie your ADC and harass Soraka when they have used one of their abilities, putting them at a disadvantage in the trades. Know that at level 6, the ultimate ability of Soraka Wish can be used to heal its allies through the map."} {"label": "veigar", "text": "QWR usually deletes opponent's ADC without much counterplay from them during skirmishes. Extra AP allows shredding towers incredibly fast at this point, so look to get plates and towers where possible."} {"label": "cassiopeia", "text": "In team fights, try to flank the enemy. This will increase your chances of getting a good Ultimate R off."} {"label": "camille", "text": "At level 2 and 3 Camille can play aggressive, but should only do so if her ADC can play aggressive too. Her next major power spike is at level 6."} {"label": "camille", "text": "Keep the wave closer to yourself unless you're ahead. Save your E post 6 so you can disengage/re-engage after she tries to all-in you."} {"label": "malzahar", "text": "Malzahar is fragile early because its presence is negligible. His abilities are telegraphed and he must maintain his health up to level 6."} {"label": "volibear", "text": "During this phase of the game, make sure you get choices all around the card. Making team fighting unfair should be your only goal."} {"label": "shyvana", "text": "Look at gank as much as you can in the game early to get your allies before. The force team fights when Shyvana doesn't have its Dragon shape."} {"label": "darius", "text": "Once Darius gets his Ultimate e, he will be extremely efficient in skirmishes. Darius can start ganking as soon as he hits level 3."} {"label": "varus", "text": "Staying outside the minion wave allows Varus to poke and push the wave at the same time. By avoiding the minion wave, you can limit Varus' ability to harass yourself."} {"label": "masteryi", "text": "For an attractive champion, he can a man the Baron if he's in front. Its ultimate ability can completely shift the tide of a battle so left uncontrollable."} {"label": "jarvan", "text": "Once Jarvan gets to level 11, he will put two points into his Ultimate m. This will increase the damage of that ability while simultaneously reducing its cooldown."} {"label": "vayne", "text": "Continue to fly kites in team fights and systematically adapt your positioning. Avoid staying in the fights because you will be an easy target."} {"label": "alistar", "text": "Alistar will not hesitate to crush the walls to start the fight. During the nap of a goal or starting Baron/Dragon, be sure to keep your flanks."} {"label": "quinn", "text": "Quinn is a pretty strong early game ADC. Quinn can go for aggressive plays with her early strength to get early kills."} {"label": "xerath", "text": "Investing in retention will help deal with the poke xeraths in the track. Investing in early protection will help deal with the xeraths poke in the way."} {"label": "sion", "text": "This allows him to peel his portages with ease, allowing him to play more freely. Its Ultimate R can be used to install ganks on other channels."} {"label": "twitch", "text": "These objects will allow him to flatten tons of damage. Protracted team fights will see him win effortlessly."} {"label": "lulu", "text": "If you get caught, this will result in a 4v5 advantage for the enemy team. Don't be alone unless you're sure of the enemy's location."} {"label": "shen", "text": "Canceling the capacity is not possible, so ping and pushing the minion wave into the Shen tower as quickly as possible. When there's no team fighting and when Shen's Ultimate R is in place, you'll find him pushing."} {"label": "ezreal", "text": "You'll need to wait for Ezreal to use his E if your CC is a skill shot. Ezreal's poke damage starts stacking up if you take too many Q\u2019s to the face."} {"label": "rammus", "text": "If you go bot and show yourself, the enemy will take the objective for free. Rammus is really tanky during the late game."} {"label": "skarner", "text": "He can absorb a lot of damage for his team while being a major threat at the same time. Can help his allies,"} {"label": "cassiopeia", "text": "Cassiopeia has significant mana issues in the early game. If Cassiopeia is low on mana, it may be a good opportunity to engage her as her damage output will decrease with reduced mana."} {"label": "vladimir", "text": "Vladimir is likely to be side by side in the team fights. Watch your flanks so you can spot him before he climbs to the top of your team."} {"label": "ezreal", "text": "Ezreal's Ultimate R can force a team fight if he has numbers or health advantage. In late-game fights, ezreal should avoid using his E aggressively."} {"label": "xayah", "text": "Starting the game as the bot lane carry means focusing on farming hard to scale into the late game. Positioning yourself so that your support can dub you into auto attack is a great way to secure trades."} {"label": "swain", "text": "You shouldn't get into a fight with Swain unless you can get him down quickly. Its Ultimate R offers additional protection and health regeneration."} {"label": "gragas", "text": "Then you can E them and kill them. Gragas will look to gank a lot in the early game."} {"label": "xerath", "text": "Its first capacity will be maximized at level 9. At level 9, it will spread a lot of damage and easily crush enemies."} {"label": "zyra", "text": "Whatever you've reached first, you should be able to inflict a lot of damage to the enemy's lantern during the middle of the game or later parts of the laning phase. Ward big goals and place the vision in high circulation areas in the late stages of the game."} {"label": "gragas", "text": "Your mid-laner's lead will draw them back into the fight sooner or later. Once Gragas manages to get to level 11, he will have two points in his Ultimate R."} {"label": "seraphine", "text": "Keep an eye on how many autonomized seraphine batteries has. If she has 3 batteries empowered, play safer than her next ability will be much stronger."} {"label": "fiddlesticks", "text": "At this point, unlocking his Ultimate offer him extra kill pressure in lane. This allows Fiddlesticks to start looking for aggressive plays."} {"label": "fiddlesticks", "text": "Putting the second point in Fiddlesticks Ultimate R will put his Ultimate R on a shorter cooldown and allow him to look for more aggressive plays. At this stage of the game, Fiddlesticks should\u2019ve completed an item or two."} {"label": "orianna", "text": "You should switch to the mid-lane with your ADC and see if you can get mid-priority. Switching to mid-lane allows towers and objectives to be taken with the team easily."} {"label": "gwen", "text": "If Gwen uses her W to block incoming skill shots, look to start a fight while it\u2019s on cooldown. Gwen will split push in the mid-game."} {"label": "mordekaiser", "text": "Your Ultimate R will be on a shorter cooldown in the final stages of the game. If you can find the opportunity to do so, use it to catch someone who is isolated and alone, too far forward or away from the position."} {"label": "yorick", "text": "It should focus on agriculture. It can grow by using the track brushes to drop the vision while keeping the enemies out of it with his balls"} {"label": "malphite", "text": "Avoid regrouping closely as this will give Malphite a great opportunity to land a 5 person knocking with his Ultimate h. Malphitis is the most vulnerable when closely grouped."} {"label": "darius", "text": "Hit level 2 and 3 at the same time as Darius to take advantage of his weak spot. Hitting level 2 (the first 7 minions) at the same time as Darius reduces his chances of trading."} {"label": "fiora", "text": "Fiora will have higher chances of winning with more gold and items."} {"label": "illaoi", "text": "It's recommended that you find opportunities to group with your team. You are good around objectives and inside the jungle."} {"label": "malphite", "text": "The setting up of several ganks is very beneficial if the path it gets has a certain form of CC built in their kit. Malphite is the scourge of all immobile carriers, especially those still."} {"label": "pyke", "text": "try to take that tower This will open up the map and give your team a gold lead"} {"label": "aatrox", "text": "Aatrox becomes a severe threat to the enemy team in team fights at this point. To deal significant damage and survive the team fight, focus on positioning your Ultimate."} {"label": "trundle", "text": "He's not strong at the beginning of the game, so he should aim to make short exchanges when possible. It should withdraw quickly using its e and e."} {"label": "karma", "text": "Before level 6, this 'her' was stronger than you. 'Her' started being weaker after your Ultimate ability at level 6 makes your team stronger."} {"label": "yasuo", "text": "Yasuo is overheard after using his E. You could use his misposition to make a favorable trade to bring him down."} {"label": "galio", "text": "Galio can assist his Jungler with his Ultimate R. Galio can assist his ADC with his Ultimate R."} {"label": "senna", "text": "The view of monitored objects helps to track enemy movements around the map. Avoid being alone on the map as it increases the risk of getting caught."} {"label": "garen", "text": "On the other hand, if he goes for the bruiser build, he will be more dependent on the fog of war to catch enemies off guard and pick vital enemy carries. Look for picks with your Q and R in team fights."} {"label": "yuumi", "text": "This means that she will have increased the statistics that will make her healing and mana regen really high. Killing his teammates is going to get really tough now."} {"label": "anivia", "text": "As soon as you touch level 6, use your Ultimate capability on the minion wave. Use your ultimate ability to keep the minion wave pushed into the enemy tower."} {"label": "ivern", "text": "Focusing on him first will prevent him from healing and shielding his allies. His W ability will be disabled."} {"label": "belveth", "text": "The Q of Belveth can now be used to dash through walls when transformed into true form. Upon a minion dying nearby her, they become her own little minions if the voidcowl is consumed from Rift, Herald or Baron Nasher."} {"label": "tahmkench", "text": "Activating E too late is useless because the enemy is going to disengage, and you're going to waste the shield. Tahm is very motionless, which means that it is really easy to pursue even with his W up."} {"label": "hecarim", "text": "Pushed-up enemies should be his prime target as they will let him get free kills. He should also be able to clear camps rather quickly from now on."} {"label": "darius", "text": "Darius was a Persian king and the second ruler of the Achaemenid Empire. He is very strong at level 6 as his Ultimate e is an execute."} {"label": "chogath", "text": "Cho'Gath's build path affects whether he will be strong in late game fights or tanky. In late game fights, Cho'Gath will deal a lot of damage depending on his build path."} {"label": "pyke", "text": "Level six is a massive power spike as Pyke can now execute champions with his Ultimate R. Pyke can quickly kill his laner or any other squishy with one rotation of his spells and his Ultimate R."} {"label": "gwen", "text": "Ignoring Gwen's Passive can lead to missed damage opportunities. Playing around Gwen's Q is also crucial in mid-game fights, as it amplifies her attack damage."} {"label": "pyke", "text": "You\u2019re weaker than them whenever they have their Ultimate up. If you\u2019re at risk of dying, always recall at level 5 so you do not get killed when they hit level 6. If you miss your Ultimate R, you\u2019re going to miss out on the potential resets and you\u2019ll definitely miss out on gold and damage."} {"label": "zac", "text": "Given your ability to choose lanes, safety choices should be relatively simple due to frequent changes in enemy crew track allocation. When considering a general assault, prioritize the safety protection of your teammates."} {"label": "mundo", "text": "Build orders start with shield and pot, followed by tier 2 boots and frozen fist. Final item should be one of the previous items or another that provides defense."} {"label": "tahmkench", "text": "If you can, try to keep the minion wave closer to your side of the map. Try to blow up Tahm Kench, or CC the chain so he's unable to activate his E in the team fight."} {"label": "rakan", "text": "Keep warding so you can see the enemy move around the map and see them starting the objective. Stay with your team at all times."} {"label": "syndra", "text": "Syndra is strong when she has her first article. Having the first element allows Syndra to push the minion wave with ease and force you under Tower."} {"label": "lissandra", "text": "Avoid team fighting at the end of the game unless your Ultimate R and Zhonya's Hourglass are in place. If you try to fight as a team when one of them breaks down, you will be rather vulnerable."} {"label": "zed", "text": "This will allow you to run ganks easily and get a quick advance on the enemy. Once you get your Ultimate R, you should be able to blow up your opposition regularly."} {"label": "ashe", "text": "Ashe should play around her Ultimate w to get kills over and over. Once Ashe has picked up her first component item, her trades will be extremely potent."} {"label": "jayce", "text": "Jayce doesn't really spike at level 6 due to his Ultimate G from level one. The fact that Jayce has access to three more ability variations than his opponent means he can use them to gain a lead before level 6."} {"label": "ezreal", "text": "ezreal's R is useful for clearing waves quickly, which helps him get a recall more easily. ezreal uses his E to get out of sticky situations with ease, making him one of the safest ADCs in the game."} {"label": "yasuo", "text": "The best time to go for an all-in-one is when the primary form of the enemy's CC is declining. Yasuo gets a significant increase in its duel potential each time it gets its first component."} {"label": "pantheon", "text": "You should play towards the opposite side of the lane to make it harder for him to engage on you. Aatrox loses the burst trades."} {"label": "nilah", "text": "Nilah's first power spike occurs at level 3. A player should look for an aggressive play strategy once they have access to all of their basic abilities."} {"label": "swain", "text": "When he activated his Ultimate R, he blew it up so he couldn't dry up a lot of damage. Damage production increases by a certain amount to level 6."} {"label": "masteryi", "text": "Continuing to collect and secure jungle camps is crucial as Jungler. Do not fall back in the middle of the game as a Jungler is critical."} {"label": "zac", "text": "Always try to separate the enemy front line from the enemy front line. This will allow your allies to play more freely."} {"label": "udyr", "text": "Avoid fighting Udyr in a 1v1 scenario unless you have a clear advantage. Udyr has good objective control."} {"label": "volibear", "text": "Volibear's trading power is weaker when its Ultimate R is on cooldown. Volibear's main goal is to get an early lead by constantly jerking off."} {"label": "qiyana", "text": "Qiyana does not always buy defensive items, making burst damage one of the biggest problems she faces. As soon as Qiyana uses her E aggressively, burst her down with attacks."} {"label": "braum", "text": "Whenever Braum's E is down, he and his ADC are vulnerable to attack. When Braum's E is down, he should play safer."} {"label": "swain", "text": "Level 6, Swain can be hard to kill. Just look for an all-in against Swain if your Jungler is nearby and ready to help."} {"label": "zyra", "text": "Once confined by a capacity, there is no escape and death is likely if followed. Missing E (capacity) puts you in a very vulnerable position."} {"label": "kalista", "text": "After gaining a couple of levels, you can start playing aggressively and looking for opportunities for aggressive plays. Extended trades benefit your team, so try to go for them often."} {"label": "shaco", "text": "Shaco's damage production increases considerably when he finishes his first article. Duelling Shaco is not in your favor unless you have a significant advantage."} {"label": "irelia", "text": "At level nine Irelia will be able to max out her Q. Being her central damage ability, she will be able to outplay her enemies for days now. The sustain will be pretty decent too."} {"label": "lillia", "text": "His damage and prolonged burns will be truly heinous to the enemy."} {"label": "hwei", "text": "Take down enemies who have over extended without assistance. Use your Ultimate to scout for picks."} {"label": "quinn", "text": "Her Ultimate R, however, is a great roaming tool that allows her to get back to lane quickly"} {"label": "varus", "text": "Once you get your Ultimate R, you should be able to make choices all around the card with your teammates. Work with your Jungler to do so whenever possible."} {"label": "twitch", "text": "Its positioning will be very important after obtaining two points in its final c. Twitch is really good in mid-game fights because it can overturn enemies if they're stuck together."} {"label": "morgana", "text": "During the middle game, you'll want to push the wave. You will work with your teammates to remove your enemies whenever possible."} {"label": "qiyana", "text": "She can immediately turn the tide of a battle with a well-placed Ultimate R and help her allies secure crucial objectives during this phase. Qiyana will pretty much be full build during this phase of the game."} {"label": "taliyah", "text": "The vision should be placed in Taliyah's jungle when its Ultimate R is in place. Taliyah does not have the incredible control of Dragon in early play."} {"label": "yasuo", "text": "When playing against Yasuo with a unlocked Ultimate R, you should play respectfully to avoid getting killed. Yasuo excels in team fighting when he is chosen in a team with several knock-ups, but beware of grouping too closely to avoid being caught by his Ultimate R."} {"label": "tahmkench", "text": "The longer the game lasts, the more Tahm Kench becomes strong and tankier. It becomes more powerful as the game progresses."} {"label": "talon", "text": "The first element will allow it to eliminate a lot of damage in the track or during its roaming. It will be very advantageous for his assassination attempts."} {"label": "leblanc", "text": "Keep the minion wave closer to your side of the map early to protect you from its strong all-in-one attacks. Leblanc is a very good roaming champion. Ping she if she leaves the track instead of matching her roam and just pushing on the plates of the tower."} {"label": "orianna", "text": "Orianna tends to be weak against ganks. Orianna isn\u2019t the strongest laner."} {"label": "bard", "text": "Bard\u2019s Q can stun enemies who are close to a wall, so be prepared to take an alternative route when walking towards the Dragon or Baron. Being stunned and killed before a major objective spawns will result in the enemy taking the objective for free."} {"label": "jayce", "text": "Jayce prefers to fight when he is low on mana because he can't do much of a combo with low mana. You should always be behind the minion wave so that the minions block Jayce's s damage."} {"label": "orianna", "text": "Orianna has lots of utility. Orianna has a good auto attack animation."} {"label": "maokai", "text": "Combining his slow E with his W allows him to target individuals and bind them for a while while others follow behind him. Maokai is weak at the beginning of the game and can easily be killed, especially if he faces a varied enemy."} {"label": "thresh", "text": "Thresh has great potential thanks to his Q. A good Q crochet in the middle of the game could make the snowball a huge advantage for Thresh."} {"label": "velkoz", "text": "This combined with his Ultimate R can easily allow him to destroy the enemy team. Velkoz is a very motionless champion."} {"label": "twitch", "text": "Twitch's Level 6 capabilities allow it to take control of early play with ease. Twitch has an ability to make enemies remember after a gank."} {"label": "fiora", "text": "Grievous Wounds can counter Fiora heavily as it reduces her healing, which is a huge portion of her dueling power. Building Grievous Wounds can be pivotal towards shutting Fiora down during her early game."} {"label": "chogath", "text": "You can look for picks when grouped with your team using your m and e. If you catch someone out while grouped, make a call for Baron."} {"label": "leesin", "text": "If the knocked back champion passes through enemies it also deals damage and knocks them up. Combos often start with W on a ward, into your opponent and to attacks."} {"label": "hecarim", "text": "Mid-game is when everyone is lane swapping and warding around. This is the perfect time for Hecarim to take over the game due to his kit being able to pick and burst enemies down in a jiffy."} {"label": "camille", "text": "camille must isolate the enemy carries. camille must stay with her team at all times."} {"label": "neeko", "text": "Peel for your carries to keep them alive for longer. A maxed-out Ultimate R will let Neeko use the ability quite frequently."} {"label": "jarvan", "text": "Jarvan's level 2 is pretty strong as he can go for a d into e and knock you up. Make sure you hit level 2 first so you can counter this engage."} {"label": "camille", "text": "Keep flanking if you want to avoid getting poked by the enemy team and forced to retreat."} {"label": "irelia", "text": "The damage she can deal with a fully stacked Passive is quite significant. A fully stacked Passive increases her increased damage to shield mechanic, allowing her to perform many outplays if she uses her Q in a proper fashion along with her Passive."} {"label": "kogmaw", "text": "Your mobility is your starting point in this matchup. Use your mobility to avoid damage to Kog'Maw, then fight him and kill him."} {"label": "chogath", "text": "Avoid fighting if possible. Keep the wave closer to your side of the map early."} {"label": "talon", "text": "Talon will do a lot of damage since it ended during this phase of the game. Talon will be extremely slippery during the fighting in this phase of the game."} {"label": "lissandra", "text": "If the enemy Jungler shows up early, they'll have an advantage. Lissandra can install her Jungler easily when she reaches level 6."} {"label": "akali", "text": "At level 3, you can look for more aggressive pieces, but don't engage on them, so you don't fall back. At level 6, Akali can look for aggressive all-ins because his Ultimate offers him a lot of extra pressure to kill."} {"label": "yasuo", "text": "You could use his misposition to make a favorable trade to bring him down. Avoid grouping too closely if the enemy has several knock-ups because Yasuo can get a very good Ultimate R of it."} {"label": "anivia", "text": "Use your t to CC multiple targets during a roam and completely cut off the enemy champions' escape. Be the first to rotate and move to objectives like the Dragon or Rift Herald and assist your Jungler in taking them."} {"label": "wukong", "text": "Once it's down, or if it's misused, its enemies can easily kill it in the way. If Wukong falls behind, he can build a tank,"} {"label": "masteryi", "text": "He will focus mainly on cleaning at the beginning of the game. Its e can easily be interrupted by any form of hard CC."} {"label": "amumu", "text": "Amumu will naturally want to grow up to level 6 for her y. The player should delay Aumu's Level 6 power peak by invading and pushing him out of his jungle as soon as possible and as often as possible."} {"label": "aatrox", "text": "This capacity has very short cooling due to reduced cooling and additional precipitation In the middle of the game, Aatrox has items that reduce the rest time of his abilities."} {"label": "ezreal", "text": "Using Q's to burst down an enemy is effective in forcing a team fight. Ezreal's R allows them to force a team fight when used in combination with Q's."} {"label": "lissandra", "text": "His wave will be very strong. You have to make sure you match his damage."} {"label": "swain", "text": "Being caught without you and me! leaves you vulnerable and risks being eliminated. Swain's pretty still."} {"label": "jarvan", "text": "If you go in without them, you\u2019re going to die. Jarvan isn\u2019t that good when he falls behind."} {"label": "karma", "text": "Protecting your allies as much as possible during team fights increases your chances of winning. Keeping your allies alive for as long as possible while dealing damage is key."} {"label": "zed", "text": "If you're weak at level 3, don't try to challenge the Scuttle against Zed because it could probably kill you. The less gold Zed becomes early, the better."} {"label": "teemo", "text": "By focusing on the closest champion, you will survive longer and keep your aircraft carriers alive."} {"label": "malzahar", "text": "Your Ultimate R will be on a shorter cooldown in the final stages of the game. If you can find the opportunity to do so, use it to catch someone who is isolated and alone, too far forward or away from the position."} {"label": "thresh", "text": "Thresh increased the destruction pressure when Q and E are available. You should play more respectfully when Thresh has both Q and E available."} {"label": "vex", "text": "If her E is used alongside her Doom Passive to fear enemy champions, instead of running away from Vex they'll instead run away from the centre of this ability. And finally, her E also applies a stack of her Gloom Passive."} {"label": "varus", "text": "Opt for additional support if you can't dodge skill shots. You should avoid his Q poke in this game."} {"label": "camille", "text": "Camille's ultimate makes her untargetable and allows her to jump on an enemy champion, creating a zone that knocks away other enemies and deals bonus damage to Camille. Camille's all-in combo involves using E into W and then jumping on the opponent before attacking into Q followed up with ultimate."} {"label": "brand", "text": "Brand is squishy. In team fights Brand will all-in and die quickly if caught out of position."} {"label": "diana", "text": "Unlike other champions, Diana has built-in tankiness which allows her to all-in with her Q, t, and Ultimate R combo quite easily. This is highly valuable when trying to take out a group of three or more champions, especially when the enemy team is unaware of your position."} {"label": "kassadin", "text": "The author recommends taking advantage of this when seeing Kassadin in a split push position, starting a team fight with numbers advantage. When Kassadin is split pushing, it may be difficult for him to quickly join a team fight because"} {"label": "naafiri", "text": "Naafiri is vulnerable to kiteed by opponents Look for clear, fast health and start crashing after reaching level 3 or 4."} {"label": "darius", "text": "Look to fight the enemy who tries to stop you during split push. Darius is a strong 1v1 champion and can fight most laners put up against him."} {"label": "maokai", "text": "The enemy team will face difficulties in finding young trees or a Maokai with an extremely powerful all-in-one combo in jungle brushes. Your Ultimate R will be on a short cooldown during this phase of the game."} {"label": "maokai", "text": "Maokai can use his Ultimate R out of sight. Maokai can CC multiple enemies simultaneously using its R."} {"label": "aatrox", "text": "Chokepoint fights and looking for flanks are the main goals during fights. Chokepoints will facilitate Aatrox's Q landing."} {"label": "masteryi", "text": "The Baron should be able to be easily taken by Master Yi. Always use the fog of war to bambooize the enemy."} {"label": "jarvan", "text": "Usually, the ADC and Support will go to the mid lane after securing the bottom lane tower. If the enemy rotates to the mid lane too, you should look to gank them so you can get kills and the mid lane tower."} {"label": "janna", "text": "There is a stigma behind Janna players. Janna is vulnerable to poke and engage."} {"label": "lillia", "text": "Your allies can disrupt Lillia's damage if they cause damage to a sleeping target. The first element will give Lilia a huge boost in the jungle."} {"label": "jayce", "text": "This allows Jayce to help his team out alot. This helps Jayce's team disengage or engage from fights with ease."} {"label": "lucian", "text": "Ezreal moves away from Lucian. Use the advantage of the range to grow safely and to prevent the Lucians from harassing with their Q and auto attacks."} {"label": "seraphine", "text": "His ultimate R has the potential to hit the entire enemy team. The more champions you hit with Seraphine's Ultimate R, the more he goes."} {"label": "azir", "text": "If the enemy manages to bait out your R in an aggressive way then the enemy Jungler shows up for a gank"} {"label": "malphite", "text": "Malphites **Ultimate** can be used to avoid, but only do so if it is on cooldown. Avoid regrouping closely because it will give Malphite a great opportunity to land a 5 person who darkens with his Ultimate."} {"label": "taric", "text": "Avoid moving around the map alone so that you are not taken out. Being caught will cause your team to play 4v5."} {"label": "ornn", "text": "Once you obtain your Ultimate R, you will be able to set up plays from long-range. Make sure to time your second Ultimate R proc properly."} {"label": "jax", "text": "Jax's first item component allows him to get an advantage over the enemy, increasing dueling potential. The increased dueling potential will completely dismantle the gameplan of any enemy who is overextended and hasn't set vision around the map."} {"label": "diana", "text": "Diana should play safer when her Q has landed and wait for it to disappear before walking forward. Diana is rather weak if she doesn't get kills early on."} {"label": "morgana", "text": "Get away from the minions to avoid being hit by Morgana's W during agriculture. This will limit the thrust of Morgana's waves."} {"label": "ezreal", "text": "Always be stood behind a minion at all times when playing against Ezreal. Ezreal is harder to deal with when his Q (Q refers to Ezreal's Q ability) cannot land."} {"label": "jhin", "text": "But if he activates his R, run into him to force him to cancel it. Focus on farming early so you can get some CS and gold under your belt."} {"label": "karthus", "text": "At level six, Karthus can quickly use his Ultimate to secure kills throughout the game's early stages. This will help Karthus scale up quickly."} {"label": "jhin", "text": "Jhin's Q is both his waveclear and primary damage ability. Adding points to Jhin's Q makes it more powerful."} {"label": "renekton", "text": "Renekton has to play around his Fury bar to maximize the damage during the trades. If Renekton fights without using its Fury or uses the wrong capacity, it can lead to the loss of the trade."} {"label": "lissandra", "text": "and win a team fight alone because of his AoE and Passive abilities. His Ultimate R at level 11 will give him a lot of choice potential."} {"label": "trundle", "text": "Don't walk too far forward. Investing in healing reduction will make it easier to treat with Trundle's support in this game."} {"label": "twistedfate", "text": "Twisted Fate was extremely squishy and immobile early, which can make him sensitive to ganks due to the way his kit works. If Twisted Fate didn't play defensively, he'd get camped."} {"label": "leona", "text": "Its r (right) will soon be maximized. This will give her a ton of protection when she decides to be part of someone."} {"label": "drmundo", "text": "Dr Mundo has lots of sustain thanks to his Passive. The Passive provides Dr Mundo with a lot of sustain."} {"label": "yasuo", "text": "The enemy team might as well lose if Yasuo succeeds in moving forward. Be careful around the minion wave because Yasuo will often use its E to go through the minion wave to reach you."} {"label": "seraphine", "text": "If she has 3 batteries empowered, play safer than her next ability will be much stronger. Expect Seraphine to search for murders in the way or install her Jungler for ganks when she reaches level 6."} {"label": "leblanc", "text": "Make sure you regroup with your team so that Leblanc can't blow anyone up quickly. Limit trading with Leblanc earlier because it is strong in extended trading."} {"label": "sett", "text": "Expect Sett to play aggressively and go for early murders. Avoid trading with Sett at Level 1 as it will damage most champions."} {"label": "lulu", "text": "It is recommended to evacuate this ability and play aggressive while it is on the cooldown. Post 6 and when Lulu gets his Ultimate R, his survival increases a lot."} {"label": "leblanc", "text": "It can also proc Electrocute very easily with its combo Q W AA. Once Leblanc reaches level 6, his death pressure increases."} {"label": "fiddlesticks", "text": "Fiddleshicks is squishy and unable to deal much damage if his team receives healing reduction during the early game. An enemy team with good warding skills counters Fiddleshicks entirely and prevents him from all-inning the enemy team consistently."} {"label": "varus", "text": "At level 11, Varus will be able to add 2 points to his Ultimate R. This makes it really easy for Varus to choose his enemies, especially when trying to trade paths."} {"label": "seraphine", "text": "Stand outside the minion wave at all times during the laning phase."} {"label": "azir", "text": "Get Ultimate R and do more in lane. Whittle down enemy first, then look all-in with Ultimate R."} {"label": "taliyah", "text": "Its first capacity will be maximized at level 9. It can do a lot of damage now, especially when it fights near objective pits or choking points."} {"label": "xerath", "text": "If your allies move on your track after destroying their turn, you should turn and move around the map to continue farming and win XP and gold. Your team should use your capabilities to clear minion waves quickly."} {"label": "leesin", "text": "Once Lee Sin reaches level 6, his death pressure increases because his Ultimate will allow him to set up ganks or end enemies more effectively. At level 6, Lee Sin is very strong."} {"label": "tahmkench", "text": "As Tahm Kench is a champion in the field, laning against the range champions is very difficult for him as they can bring him down whenever he moves or positions himself a little aggressively. Ranged champions can also zone it incredibly well."} {"label": "quinn", "text": "Keep the wave close to the tower and focus on getting tankier in this matchup. Failing to do so can easily allow the enemy to all-in you."} {"label": "missfortune", "text": "Miss Fortune has a lot of poke in the way with her ts and ts. This can give him a lot of pressure in the way itself and allow her to intimidate the enemy with ease."} {"label": "taliyah", "text": "Prioritise enemies before engaging in all-in-one attacks. To maintain the spamming capacity, it may be necessary to get the Blue Buff to boost your mana."} {"label": "maokai", "text": "The first element adds to Maokai's damage. Maokai should be able to take a lot of fights during this phase of the game."} {"label": "skarner", "text": "A Jungler must secure every possible Drake in the middle of the game. Securing each Drake and the Dragon Soul will increase the team's chances of winning."} {"label": "missfortune", "text": "Miss Fortune has a lot of poke damage with her t. Watch your positioning to avoid standing behind the minions."} {"label": "leblanc", "text": "LeBlanc is a glass cannon and should always be careful to enter it."} {"label": "viego", "text": "This will give Viego less room for manoeuvre. A minion should always be between you and Viego."} {"label": "ziggs", "text": "It's her main form of damage to the poke, so without it it will be useless. Level a Ultimate R does very little damage if the enemy is away from the epicentre of the explosion."} {"label": "thresh", "text": "If you play as a utility support, take the long road to the track so Thresh doesn't kill you until you get to the track. Thresh increased the destruction pressure when Q and E are available."} {"label": "hecarim", "text": "Once Hecarim hits level 6, he can terrorize enemies with his flanking potential. His flanking potential allows him to completely isolate a target from their team and burst them down with the help of his team."} {"label": "nautilus", "text": "His ability to make team fights unfair due to his pick potential will be quite apparent during this game phase. All he needs to do is Ultimate his enemy from out of vision."} {"label": "neeko", "text": "Try and stay at max distance so it\u2019s harder for her to root you with her E. This will also make it harder for her to get a good Ultimate R off as she has to close the gap in order to stun you."} {"label": "xerath", "text": "In the mid game, take bot tower as soon as possible then head into mid with carry. Enter late game teamfights as backline mage, poking and protecting yourself before using ultimate for additional damage or killing fleeing targets."} {"label": "masteryi", "text": "Master Yi can easily take control of the card if you let it move forward. Master Yi is a champion with whom you should try to avoid engaging."} {"label": "azir", "text": "After Azir hits level 6, he will have a lot more protection and can disengage quite easily thanks to his Ultimate R. While his Ultimate R is down, try to abuse the cooldown and look for kills."} {"label": "akali", "text": "Akali will try to harass you when you go for CS. You should keep your distance from Akali at all times."} {"label": "viktor", "text": "Viktor's capabilities become stronger with each upgrade. Once Viktor completes its first element and improves its y, it can erase minion waves very quickly."} {"label": "missfortune", "text": "a gold advance means having more gold than the opposing team, playing safely for the first levels means not taking unnecessary risks,"} {"label": "wukong", "text": "And to get him killed during the laning phase. Wukong excels in extended trades with its s and k."} {"label": "taric", "text": "However, when paired with an ADC that dominates the game early, you will need to look at your positioning so that it cannot land an early E. Taric has a lot of built-in support, make sure you get some form of healing reduction quickly to make it easier for you to kill him."} {"label": "shyvana", "text": "The force team fights when Shyvana does not have its Dragon shape, so she is unable to exchange or fight effectively with your team. Shyvana will try to delay a team fight so she can harass you and harass you with her Dragon-shaped l."} {"label": "leesin", "text": "You should use your e appropriately to avoid CC. Try looking for choices around the map."} {"label": "velkoz", "text": "Baiting Velkoz's E before engaging in the fight allows an advantage. Standing near the minions but outside the wave limits Velkoz's ability to push with W."} {"label": "jarvan", "text": "This will allow Jarvan to look for picks more often. Jarvan IV is good in team fights due to his d Passive."} {"label": "seraphine", "text": "Your goal in the middle of the game is to be clear and get the priority of the track. Mid-lane would certainly be better for you."} {"label": "morgana", "text": "Capacity E was supposed to save the players from the problems. The proper use of E capability before being CC'd or taking magic damage was emphasized."} {"label": "rammus", "text": "Falling behind in the mid-game is crucial as a Jungler, so make sure to continue farming! As a Jungler, you need to try and secure every Drake during the mid-game."} {"label": "neeko", "text": "You force them to choose between using mana on the wave or you. Investing in early boots can help you dodge their skill shots and make the laning phase less stressful."} {"label": "qiyana", "text": "Neutral Objective fights are pretty easy to deal with if you use your Ultimate R properly. The Ultimate R has a very short cooldown, allowing it to be used quite frequently."} {"label": "jax", "text": "As Jax is weak early, enter their jungle and try to fight them or force them to recall. This will delay their power spike behind you."} {"label": "nasus", "text": "He will fight against many enemy champions. Nasus relies heavily on the end of the game to win."} {"label": "taliyah", "text": "It is recommended to take Rift Herald before Taliyah receives assistance from a nearby route. Taliyah will want to delay the team fight as long as possible while she takes you with her Q."} {"label": "sett", "text": "Level 2 in the lower lane is the first minion wave followed by the next 3 melee minions. So your goal during the laning phase is to try to kill and abuse the enemy as often as you can."} {"label": "sylas", "text": "If you focus the rear line alone, you can be an easy target for the enemy and can die quickly. By focusing on the closest champion, you will survive longer and keep your aircraft carriers alive."} {"label": "akshan", "text": "You can then jump on him, charge him, and try to fight him. Akshan has tons of mobility thanks to his E. It can allow him to move in the track with ease, and to pass to the enemy to launch quickly."} {"label": "zac", "text": "Zac will become more aggressive with his ability to start fighting as soon as he reaches level 6. Try to lure Zac's E before you fight, because it's his main mobility tool and he won't be able to reach you without him."} {"label": "vayne", "text": "Use your ultimate Invisibility n wisely as well as as it can bambooize enemies fairly easily if used correctly."} {"label": "kalista", "text": "You should look for chances to extend trades frequently. Once the bottom lane tower is destroyed, rotate to the mid lane."} {"label": "neeko", "text": "Neeko's E can be easily cancelled by enemy team. Neeko's pushing power can make her susceptible to ganks after using W."} {"label": "quinn", "text": "Her Q will help her take out at least one target. She should try to find a position where she can initiate a team fight."} {"label": "lulu", "text": "Lulu is quite vulnerable and easy to kill. Choosing your fights and avoiding constant trading is the key to winning."} {"label": "swain", "text": "By reducing Swain's health, pressure can be created and its ability to engage freely can be limited. Maintaining a wave of minions closer to your side of the map creates opportunities for jungle ganks."} {"label": "vladimir", "text": "This will allow Vladimir to have a fairly easy impact on the fighting from now on. The first element gives Vladimir an important kick."} {"label": "hwei", "text": "Against hwei should not let him get ahead early because he can be extremely potent in the later stages of the game. hwei has a lot of AOE damage and can destroy your team if he gets a good combo off in the jungle."} {"label": "senna", "text": "It's perfect during team fighting. He's got a solid playing field."} {"label": "fiddlesticks", "text": "For the side lane, or while lane ganking, he can make complete usage of the lane brushes to bamboozle enemies. He can keep poking the enemy team with his E and with the proper itemization, his E can do a lot of consistent damage."} {"label": "viktor", "text": "For the viktor, emphasis must be placed on agriculture. Viktor needs time and gold before he comes online to inflict damage."} {"label": "neeko", "text": "Your Ultimate R will be on a shorter cooldown in the later stages of the game if available. If you can find an opportunity to use it, use your Ultimate R to catch out someone isolated and alone."} {"label": "jarvan", "text": "If he is low on health, he will be unable to engage. Post level 6, avoid using dash until his Ultimate is down."} {"label": "cassiopeia", "text": "Cassiopeia can farm easily under her turret. Although Cassiopeia doesn't have any set up CC, she can follow up and be very successful with ganks using her W."} {"label": "nautilus", "text": "When fighting picks, use ultimate e to catch out unorganised enemies Catching an enemy out when they are unorganised can force a team fight or objective"} {"label": "yuumi", "text": "Yumi's E shields herself and grants bonus attack speed and bonus movement speed while the shield holds. Yumi's ultimate is a channeled ability which sends out 5 waves which damage and slow enemies hit."} {"label": "masteryi", "text": "Level six is an important peak for Master Yi as it can now gank and clean battles reliably. The first element is a good peak for Master Yi because it gives it increased damage."} {"label": "thresh", "text": "Be careful when you stand near Thresh. Position yourself behind the minions to block Thresh Death Sentence's skills."} {"label": "volibear", "text": "Securing Rift Heralds is crucial. Securing the Drakes is also important."} {"label": "annie", "text": "A significant power spike in this game is obtained by this item component. This item component will give Annie the incentive to use more spells."} {"label": "illaoi", "text": "Illaoi's being highly tanky will also allow her to absorb a lot of damage in return. At level 16 Illaoi can easily sustain herself due to her Ultimate R."} {"label": "vayne", "text": "Before finishing the build, consider picking up Gwin Suze and Terminus. Flashing Ghost is a suitable summoner spell for Vayne."} {"label": "pyke", "text": "Back away when you're low on HP in a team fight so he can't get the reset on his Ultimate R. Make sure you use Flash to escape his Ultimate R so he can't get the reset and win the fight."} {"label": "lulu", "text": "Use your k to poke Lulu out of the way. This combined with your e will result in massive damage outputs from your end."} {"label": "leesin", "text": "Lee Sin is a dominant laner in early play. Expect Lee Sin for aggressive games to get an early lead."} {"label": "lulu", "text": "A good time would be to ruin the damage combo of a mage using your W 'on them. During neutral, objective combats, stay somewhere near your Jungler so that they are not chosen during or before a fight."} {"label": "udyr", "text": "Udyr has excellent objective control due to its fast card movements and camp-taking capabilities. Udyr can take Dragons early quite easily, especially if the enemy team has no vision on it."} {"label": "blitzcrank", "text": "Blitzcrank will be quite immobile in the late game. If Blitzcrank oversteps and uses his b and misses it, he can easily get killed."} {"label": "nunu", "text": "themselves and a nearby ally when they deal damage to a champion, monster or structure. Nunu's Q is an auto attack reset which makes him bite the target, dealing damage and healing himself."} {"label": "akali", "text": "You should always try to squeeze the wave with your Q and go to any path that has an extended lantern. This will allow you to use your E and Ultimate to catch up with these extended targets, and get rid of them quickly."} {"label": "leesin", "text": "You will find great success with him if you put a lot of effort into him. Its level 6 power peak is very strong."} {"label": "aatrox", "text": "Look to play more aggressive once you get your first component item. When Aatrox obtains his Ultimate, his kill pressure increases dramatically."} {"label": "nasus", "text": "This article will bring Nasus one more step towards reaching its most powerful form in the game. However, Nasus should always focus on agriculture and the stacking of its Q."} {"label": "morgana", "text": "Every time Morgana has Zhonya=S Hurglass, her survival in team fighting will increase. Try to fight Morgana when her Zhonya is down, so she's unable to defend herself."} {"label": "yone", "text": "When playing the Yone, look for choices about immobile or misplaced enemies during the late game. Taking an enemy at the end of the game can give you enough time to start a fight, sit a goal, or take the Baron / Elder Dragon."} {"label": "masteryi", "text": "Its ultimate ability (r) can completely shift the tide of a fight if left unchecked. This allows him to use his (e) frequently, which allows him to avoid the CC."} {"label": "urgot", "text": "However, the second part of the exercise (doing beyond death R) can be refused by using QSS just prior to its execution. Urgot is good at the beginning of the game."} {"label": "sejuani", "text": "Sejuani can CC his enemies for a long time. The damage inflicted by Sejuani is quite powerful."} {"label": "tahmkench", "text": "Level sixteen will give Tahm Kench a considerable boost in its damage. It can easily dull enemies, incredibly attractive champions on the side track."} {"label": "shen", "text": "Ultimate ability makes fights 5v4 in favor of Shen's team. In the late game, keep a similar playstyle to maintain carries' safety and taunt enemies away."} {"label": "tahmkench", "text": "Tahm Kench's early play is not strong because he won't protect his ADC during this point. Tahm Kench will do a lot of damage to the enemy if he doesn't blow himself up early."} {"label": "nasus", "text": "Make sure you finish the game as quickly as possible. Nasus wouldn't be seen on the map early, but post 6, he's gonna start messing up a lot."} {"label": "rumble", "text": "He should be able to win several fights just using his Ultimate b correctly In the late game, look for choices about immobile or mispositioned enemies."} {"label": "taric", "text": "Taric's R is a powerful ultimate that can stop enemy teams in their tracks during team fighting. Tarics R is very versatile and can keep its allies alive for longer and completely mitigate damage."} {"label": "tryndamere", "text": "Trendamere is incredibly mobile that allows it to escape sticky situations, waste time on enemies and overplay the enemy too. It can 1v1 most enemy champions in a side track during the middle of the game."} {"label": "kassadin", "text": "This is mainly because of a lack of mobility and items until he hits level 6. To compensate, Kassadin should play safely and rely on proper vision setup to not die often."} {"label": "diana", "text": "The enemy laner should not play incredibly safe if Diana will help their allies with her abilities. Try to flank in team fights with your Q and t to get on to the enemy backline and shut them down."} {"label": "neeko", "text": "Once you have an item, you can look for skirmishes with the enemy. Focus on farming and picking up as much farm as possible in the early game."} {"label": "pantheon", "text": "Pantheon is always going to be a threat when his W is up as he can use it to stun you. You should play towards the opposite side of the lane to make it harder for him to engage on you."} {"label": "gnar", "text": "Mega Gnar allows Gnar to survive better. As a ranged champion, Gnar cannot let you poke him down and harass you with basic attacks."} {"label": "kogmaw", "text": "For summoner spell sick flash and ghost. Starting the game, your main goal is to farm safely and scale."} {"label": "ezreal", "text": "When R is on cooldown, you can play aggressively and try to fight Ezreal while he is defenseless. Hard engage is the best way to deal with Ezreal during the laning phase."} {"label": "nocturne", "text": "Once you've got a pick with your Ultimate a, make the call for Baron or Drake. You need to exploit that the enemy is missing a key player."} {"label": "karthus", "text": "As long as he keeps an eye on the minimap at all times, he can use it to pick up kills easily. Even when Karthus dies, he is still a threat to the enemy team thanks to his Passive,"} {"label": "drmundo", "text": "drmundo can be a good initiator with his Q and R. His Ultimate R prevents him from dying or getting burst down quickly."} {"label": "camille", "text": "A good Camille will be able to play around her Ultimate R consistently. Once you have a second point in it, you should be able to get more kills with it."} {"label": "rumble", "text": "However, Rumble can start trading with more success after Level 3. Stay with your team in the middle of the game."} {"label": "ivern", "text": "A secondary Support like Ivern relies on his teammates more than most Junglers in the game. Ivern is best paired with a team that has a hyper carry."} {"label": "pantheon", "text": "In team fights, don\u2019t stand too far forward in case he tries to make a play. Ward your flanks!"} {"label": "azir", "text": "Try to start fights whenever he has no Soldiers W available. After Azir hits level 6, he will have a lot more protection and can disengage quite easily thanks to his Ultimate R."} {"label": "fiddlesticks", "text": "Fighting around chokepoints should be very fruitful for you. Setting up death brushes will be a pretty viable strategy during this phase of the game as well."} {"label": "yuumi", "text": "Yuumi's strength will be shown during the team fights where she and her fed cart will be a death ball for the enemy team. All its additional capabilities and effects will create a raid leader, which the enemy team must defeat."} {"label": "nunu", "text": "Not falling behind in the mid-game is crucial as a Jungler, so continue to farm! As a Jungler, securing every Drake during the mid-game is necessary."} {"label": "kayn", "text": "Removing the Baron is important to increase the chances of winning"} {"label": "warwick", "text": "Ganking should be done as much as Warwick in early play. If it is impossible to spoil, we can try to invade the jungle of Warwick and steal camps."} {"label": "nasus", "text": "If you become too cuckolded and underestimate Nasus during this time, he can turn the exchange and enjoy your mistakes. Ask him every time he tries to reach CS."} {"label": "renata", "text": "Wait for Renata to use one of her abilities before fighting her to make trading more favourable. Renata is a hero with a unique appearance."} {"label": "akshan", "text": "Although, his first game damage is pretty good at level 1 and 2. When Akshan unlocks his Ultimate at level 6, his death pressure increases."} {"label": "annie", "text": "Look to pick off low health targets for easy kills. Annie's burst damage is almost non-existent when her Ultimate R is down."} {"label": "reksai", "text": "A laner should always prepare for a Rek'Sai at level 3."} {"label": "fiora", "text": "Fiora is very good in the late game. As long as Fiora hasn\u2019t fallen behind previously, she should be really good at this stage of the game."} {"label": "ekko", "text": "Having vision in lane bushes will also help prevent ganks as you can spot him setting up his W. Ekko doesn\u2019t have the healthiest of clears even with his W."} {"label": "swain", "text": "Try to go for prolonged automatic attack fights with Swain that you will win those. However, try to reposition so that the Swain cannot easily place its Q or E on you."} {"label": "maokai", "text": "The first element will also allow Maokai to smooth out more constant damage in the track. Maokai needs to be careful not to get blown up before a fight."} {"label": "samira", "text": "Continue to fly kites in team fights and systematically adapt your positioning. Avoid staying in the fights because you will be an easy target."} {"label": "jhin", "text": "When jhin gets his Ultimate R maxed out, he can deal massive amounts of damage and completely decimate squishy targets. Jhin will be able to pick enemies for his team with his Ultimate R when it is maxed out."} {"label": "diana", "text": "When playing assassin, wait for the fight to start, queue onto their backline, dash into their carry, and remove them from the map. The damage increases with the more champion she hits with the first activation of her ultimate."} {"label": "jhin", "text": "Jhin can now put the final nail on the coffin of targets. The Ultimate R slow for Jhin will allow him to pick off enemies."} {"label": "lulu", "text": "Lulu's Ultimate R at level 16 is a force to count with. It will be difficult for the enemy team to eliminate Lulu's team due to the short cooling period of capacity,"} {"label": "karthus", "text": "Show up to neutral, objective fights as well since your e will be really effective in those situations. Karthus' early game is fragile and can easily be caught out if he is not careful."} {"label": "seraphine", "text": "It will also make CC your entire team. Fighting in the jungle can bring you together, allowing Seraphine to get another good Ultimate Roff."} {"label": "aatrox", "text": "Prioritize clearing vision frequently You should be mobile in the brunt of a fight, but first get to the enemy undetected."} {"label": "akali", "text": "Don't engage unless level 6 with insane damage, focus on farming hard and taking good trades instead. Play assassin role late in the game, waiting until after teamfight cooldowns and escapes before engaging."} {"label": "zoe", "text": "It will be able to clear the waves very easily. Stay behind the wave of minions at all times."} {"label": "gwen", "text": "When fighting Gwen alone, it's recommended to only engage in fights when she doesn't have many stacks, as this would allow you to avoid a lot of damage from her. Gwen is a skirmish heavy Jungler in the early game."} {"label": "drmundo", "text": "It's key that when playing Dr Mundo, you're always towards the front of your team. After being the frontline for your team, fall back and peel for your carries with your Q to keep them alive."} {"label": "mordekaiser", "text": "Try to match his pressure by ganting as much as you can in early play, Keep the wave near your turn so Mordekaiser can't freeze near his tower."} {"label": "shen", "text": "He's pretty good at the end-of-game fights. It can easily change the tide of fighting."} {"label": "renekton", "text": "The split strategy in the middle of the game is recommended. The split thrust in the middle of the game can help secure secondary goals."} {"label": "garen", "text": "Your Ultimate R can be seen as an execute and will help you finish off the enemy. After getting a few levels or an item, you can look to play more aggressively."} {"label": "ksante", "text": "The value of 'W' is large compared to bursting because it reduces incoming damage. K'Sante has a lot of crowd control (CC) and can lock and lay CC on enemy champions."} {"label": "nunu", "text": "After 6, look to make plays and gank your allies whenever your Ultimate is up. Your Ultimate increases your kill pressure."} {"label": "senna", "text": "She can also do very well in team fighting because of her W. The first capacity will be maximized at Level 9."} {"label": "wukong", "text": "If crazy falls behind, he can build a tank, but he will cause little or no damage in team fighting. Keep this in mind when playing with the monkey and be ready to adapt."} {"label": "heimerdinger", "text": "Heimerdinger is an attack damage carry champion. Heimerdinger's abilities allow him to split push and draw aggro while his teammates apply pressure elsewhere on the map."} {"label": "talon", "text": "Pantheon's Ultimate is stronger when it's standing. They win the 1v1 after 6 after the invasion."} {"label": "warwick", "text": "The vision should also be placed at the entrances to the Warwick jungle. Warwick can take goals quickly."} {"label": "leona", "text": "Leona is known for her roaming potential. Anticipate Leona frequently leaving the track when she wanders."} {"label": "olaf", "text": "Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm! When no team fights are occurring, go to a side lane and push."} {"label": "lillia", "text": "Keep an eye on where Lillia moves around the river and sitting targets like the Baron or the Dragon as she can use her E to inflict some brilliant damage to you and your team. In team fighting, his Ultimate R will be able to put enemies who have batteries on them to sleep. Avoid leaving his self-attack or inflicting damage on many champions to reduce his chances of CC'ing the whole team."} {"label": "lux", "text": "The enemy can't do anything to avoid Lux's g and will be zoned by her poke. It gets several objects and bursts enemies to the left, right and center."} {"label": "annie", "text": "You should take control of the lane brushes. Take control of the lane brushes."} {"label": "qiyana", "text": "Qiyana will be pretty effective in objective fights. Her core items will be complete,"} {"label": "leesin", "text": "The most important thing you want to do is keep a Control Ward in your inventory to use your Ultimate k effectively. It is necessary to have effective clearing to ensure that you can wander frequently."} {"label": "janna", "text": "The time frame during which Janna's m is available will be used to poke her. When playing as a melee champion, minimize the time spent overextended while getting warding quest stacks."} {"label": "akali", "text": "While your cooldowns will be short, you have to play around your W as much as possible to make sure you can kill the enemy. At level 16, Akali will have 3 points in his Ultimate."} {"label": "nautilus", "text": "On getting 3 points in his Ultimate ability, he will use it quite often. Team fights will be a breeze for him from now on."} {"label": "shen", "text": "Shen is strong at level 2 if he gets a good engagement with his E. Shen can be strong at level 1 if he starts using his E too."} {"label": "vi", "text": "Objective control and maintenance due to passive and damage. She can easily get her team an early dragon advance, after having managed to plant a track with her Q."} {"label": "rengar", "text": "It is really good after the end of the laning phase as it can get choices with its Ultimate R. Avoid walking around Rift Summoners alone otherwise it can try to catch you out of position."} {"label": "vayne", "text": "Level six is a massive start point as it can now look for aggressive all-ins on the enemy. It is effortless for Vayne of bamboozle enemies now because of its invisibility."} {"label": "graves", "text": "The ability also provides Graves a means to escape when his e is down. Graves is a strong skirmisher."} {"label": "olaf", "text": "Olaf has a strong potential for 1v1 fights and is hard to play against. To play Olaf effectively, focus on playing aggressive and engaging the enemy in fights whenever possible."} {"label": "twitch", "text": "Decent support is needed if it plays CDA. In the jungle, the Red Buff amplifies the effects of this combo."} {"label": "garen", "text": "Garen's survivability is excellent during the mid-game, and he can run enemies down while peeling for his carries. If Garen takes a lot of damage, he can quickly back off and let his Passive kick in."} {"label": "briar", "text": "Briar is a pretty good champion in the mid-game. It is important that you abuse your strenght during this stage of the game to get yourself ahead."} {"label": "ezreal", "text": "Ezreal completes his Manamune and upgrades it to Muramana. Upgraded Muramana provides substantial increase in Ezreal\u2019s damage output."} {"label": "velkoz", "text": "Delay team fighting as long as possible while harassing the enemy and bringing them down with Q. If possible, put the enemy down to engage in the team fight."} {"label": "pantheon", "text": "Shoving in Pantheon's wave and roaming before he does can give your team the advantage in the fight and turn it in your favor before Pantheon arrives. Lane brushes need to be controlled by you as they will allow you to catch enemies off-guard with your W."} {"label": "azir", "text": "You should be on the lookout for secure picks when inside the enemy Jungle. The enemy Support and Jungler are prime pick targets in the enemy Jungle because they have to set vision up."} {"label": "malphite", "text": "Try to fight outdoors in a way instead of engaging in groups. Poke and disengagement are Malphite's greatest threats."} {"label": "smolder", "text": "If your E is on cooldown, you have to play incredibly safe. When you hit 25 stacks, your Q now becomes an AOE, which means you can attack the backline a couple of times each to get 3 stacks with 1 Q."} {"label": "malphite", "text": "Malphitis must maintain its health up to level 6. Once Malphite reaches level 6, its presence will skyrocket and become a major threat to the enemy's lantern."} {"label": "akali", "text": "Try not to give Akali kills at the beginning of the game. She's a heavy snowball champion and once she has gold under her belt, she can easily take the card."} {"label": "yasuo", "text": "Yasuo will be able to do much more in the game with ease if the Yasuo team has a form of knockup on one of their champions. Having a Jungler or mid-laner roaming with a knockup will make Yasuo's laning phase very easy."} {"label": "shen", "text": "You are rather weak in the game early and need time to come online. Once you have a number of levels under your belt, you should look for short, favorable transactions."} {"label": "galio", "text": "He can quickly go into enemy territory to deward the area/set-up vision and then come back. Level 16 isn't that big a spike for Galio."} {"label": "drmundo", "text": "The best way to defeat Dr Mundo is by using crowd control and focus him down first. Crowd control is the best way to deal with Dr Mundo in a team fight."} {"label": "jarvan", "text": "This will give Jarvan a massive damage boost. This damage boost will impact fights at a much higher level."} {"label": "naafiri", "text": "Naafari is really good at running and shooting the squishy champions who walk alone on the map. Naafari is a very mobile champion who can allow her to engage or escape sticky scenarios."} {"label": "zeri", "text": "When enemies are grouped closely, it will be especially good. Your level 6 will be stronger than his."} {"label": "veigar", "text": "Veigar will now have several batteries that grant a lot of free power. Stay with your team at the end of the game."} {"label": "lillia", "text": "Deciming enemies who are caught together during fighting will become easier with level 6. The lack of vision during the early match will allow Lilia to disrupt the enemies."} {"label": "nami", "text": "Nami relies on her team to carry them while she provides them with care and shields. Nami is a squishy champion."} {"label": "drmundo", "text": "Mundo's ultimate is a massive buff, causing him to instantly regain a large amount of his missing health as maximum health, healing a lot over 10 seconds and getting a large speed up. Mundo can be punished by some early game junglers or ones which can easily peel him. He does well into junglers who can easily outscale and chase down."} {"label": "irelia", "text": "irelia's E can be used as an extension of CC to already CC'd targets, allowing for more effective team fights. the E ability also enables irelia to use her Q on targeted enemies without placing it on cooldown."} {"label": "jinx", "text": "You benefit from extended trades, so try to go for them frequently. Once the bottom lane tower is destroyed, rotate to the mid lane and try to take that tower."} {"text": "She literally cannot be targeted by her opponents.", "label": "yuumi"} {"label": "kassadin", "text": "Prolonging the game can hinder one's chances of success against Kassadin in the late-game. Kassadin is particularly powerful once he reaches his level 16 power spike."} {"label": "mordekaiser", "text": "Once Mordekaiser reaches level 6, his death pressure in the way increases. Beware of your positioning when it's low because Mordekaiser can try to catch you with his Ultimate R."} {"label": "leesin", "text": "Be sure to approach the enemy before using your e or using your e before your e to approach the enemy. You have a lot of presence at the beginning of the game."} {"label": "kassadin", "text": "Maxing out the first ability of Kassadin will give him a boost to his damage. A boost in damage from the first ability of Kassadin is helpful for dealing with ganks and all-ins."} {"label": "malphite", "text": "Try to put Malphite behind to delay his next peak of power. At level 6, Malphite will receive its Ultimate."} {"label": "yasuo", "text": "A brief period of Yasuo's Ultimate R will cause massive damage. The Ultimate R in Yasuo's capabilities can cause a huge amount of destruction in a short time."} {"label": "annie", "text": "She will put the second point in her Ultimate R at level 11. Annie is a mage."} {"label": "olaf", "text": "Get some Grievous Wounds while you're at it for maximal effectiveness. Once you get your Ultimate, you should be able to look for all-ins regularly."} {"label": "jinx", "text": "At level 6 Jinx\u2019s Ultimate R can be a great trading tool and it can turn the tide of the lane. If she is not using it in her own lane she might try to secure kills with it in other lanes with it."} {"label": "akshan", "text": "Also, if the enemy has a murderer, try to shadow them and see if you can kill them if they assassinate your allies. Akshan's Ultimate is beneficial to him when activated at level 16."} {"text": "Anivia brings incredibly strong CC.", "label": "Anivia"} {"label": "malphite", "text": "Malphite can absorb a lot of damage for his team with his Passive. His Passive allows him to be a first line for his team while being able to escape death when he enters with his Ultimate h."} {"label": "syndra", "text": "At 80 splinters, the cone becomes larger and also slows enemies hit afterwards. Her active is a point-and-click ability which throws up to 4 spheres at an enemy champion plus 3 additional spheres."} {"label": "irelia", "text": "Three points in Irelia's Ultimate R will give her a massive power spike. With a short cooldown, Irelia will take more fights and easily pick enemies in the side lanes."} {"label": "viktor", "text": "The first element will provide Viktor with a potential for mana and wave release. This increased mana will prevent enemies from moving freely during team fighting."} {"label": "syndra", "text": "Stay with your team at the end of the game; otherwise, the enemy may try to choose you or initiate a 4v5 fight when you are away from your team. Look for choices with your abilities; choosing someone and then collapsing on them is a great way to win a team fight and finish the game."} {"label": "leblanc", "text": "Ignite is good too, but Teleport gives you so much pressure in the mid game being able to sideline. If you can ever land your Q into your W and E, you'll have proct electrocute and dealt a ton of damage."} {"label": "talon", "text": "Using your E capability will be very effective in removing enemies that are pushed up against walls or in corners. It has solid early game ganks as it can quickly E on the walls and catch the out-of-guard enemies."} {"label": "gnar", "text": "Gnar is a champion who gives extra health when he changes forms as Mega Gnar. Mega Gnar allows Gnar to survive better."} {"label": "fiddlesticks", "text": "You should take every objective when possible. Request assistance from your allies if you can\u2019t do it alone."} {"label": "hwei", "text": "Your first power spike is at level 3, where you can access all your basic abilities. At level 6, the player will unlock their Ultimate."} {"label": "nasus", "text": "Nasus has a lot of bad matches in the current meta. He will fight against many enemy champions."} {"label": "syndra", "text": "Finish the build with any of these as needed. For summoner spells, take Flash and Teleport."} {"label": "camille", "text": "The enemy can easily capitalise on a mistake with Camille. Camille makes it easy for the enemy to take advantage of mistakes."} {"label": "lissandra", "text": "Standing on the outside of the minion wave forces them to choose between pushing and poaching you. You should focus on agriculture, robbing and harassment of the enemy."} {"label": "vex", "text": "Starting the game, your main focus is always going to be on farming hard, and the easiest way to do this is by poking your opponent and taking good trades when you can. And when this is combined with electrocute, it simply deals tons of damage."} {"label": "talon", "text": "You should have an easy time using your E capability to catch out-of-guard enemies. Early deaths will come easily, focusing on the enemy and mid-lane bot because they contain squishy targets and can help with the snowball."} {"label": "diana", "text": "If she lands this ability, just back off as she will probably beat you otherwise. Her level 6 power spike is very good. She will probably beat you in 1v1 at that stage of the game, so don\u2019t bother trying to fight her alone unless she is low."} {"label": "xinzhao", "text": "The crowd controlling xinzhao can allow the enemy team to get rid of him quite easily. You're xinzhao"} {"label": "ashe", "text": "If Ashe can poke the enemy with her y and activate her Q in late game team fights, she will have incredibly high damage output. Ashe's kite damage will be able to turn the tide of late game team fights."} {"label": "amumu", "text": "A good combo for Moo Moo is to land Q and activate W while traveling towards them, then auto-attack E and keep attacking away using second Q as needed. One I use often is to turn on my W and flash into my ultimate, then follow up with Q into an auto-attacking E and second Q to keep locked down."} {"label": "ksante", "text": "It is really important that you disembark these Qs early. The cooldown for Q is long early, and if you miss once, you will not be able to get the third pile and CC the enemy that the timer will exhaust."} {"label": "trundle", "text": "Its first capacity will be maximized at level 9. This will give a significant boost to its skirmish potential during this phase of the game."} {"label": "twitch", "text": "The extra statistics he gets from his Ultimate C will help him get killed with his ADC. Drive with your teammates as much as you can to get killed with the utmost ease."} {"label": "pantheon", "text": "The goal is to not get spotted on the other side of the map and lose a crucial objective out of nowhere. Use the fog of war to flank the enemy when possible."} {"label": "kayle", "text": "You should team up with your team at the end of the game. Peel for your carts in team fighting. It's important that you focus on the nearest enemy champion and focus on who your allies are focusing on."} {"label": "cassiopeia", "text": "Cassiopeia can build 6 items. You should close out the game as soon as possible if you get ahead early."} {"label": "cassiopeia", "text": "Her Ultimate R is very versatile and can be used to either engage or disengage from a fight. It can also be used to set up her Jungler."} {"label": "twitch", "text": "Place Trinkets and Control Wards around you during the nap of a goal to spot Twitch before he is able to jump on you. Twitch is a hyperporter."} {"label": "jax", "text": "You should go low when Jax is low to increase your chances of killing him. Jax is good at taking objectives alone thanks to his o and e abilities."} {"label": "irelia", "text": "This is when she should be going for a significant fight as it will ensure a massive victory for her as long as she has a target to auto-attack. Bonus points to survivability if she can Q to minions and reset the ability."} {"label": "nunu", "text": "Nunu will not be able to heal a lot if he is removed as an enemy. The opponent can take objectives without Nunu's healing."} {"label": "maokai", "text": "Place a vision around the entrances to the Maokai jungle to spot it when leaving its jungle. If you know that Maokai has been on the same side of the map, make sure that the hidden saplings E are placed inside the bushes."} {"label": "yasuo", "text": "Be careful around the minion wave because Yasuo will often use its E to go through the minion wave to reach you. Stay outside and get away from the minion wave at all times."} {"label": "zilean", "text": "Avoid getting killed with Zilean when his Ultimate ability is down. By using CC on Zilean, try to lock it so it can't use its Ultimate capability on itself."} {"label": "twitch", "text": "You need gold and XP to buy items, and if you fall behind it will be unlikely that you will be able to cover the damage in the fighting. When there is an opportunity, look for choices with your Support/Jungler to get murders and increase your lead."} {"label": "diana", "text": "Diana's Ultimate R is an AOE tool that deals a lot of damage to enemies grouped closely together. At level 16, Diana would have put the third and final point in her Ultimate R."} {"label": "irelia", "text": "Irelia is very strong when she has her Passive fully stacked. Avoid fighting with Irelia when she has her Passive fully stacked."} {"label": "milio", "text": "Milio is sensitive enough to the CC. He is quite still and squishy, so positioning is the key. Poke with your Q as much as possible."} {"label": "sylas", "text": "In terrible situations, Sylas'W can heal a lot of health. The point and W-click of Sylas are easy to land and can change the tide of a fight."} {"label": "jax", "text": "He can take frequent fights and take little to no damage. The CC (crowd control) aspect will allow him to score many picks throughout the game."} {"label": "zac", "text": "Zac struggles to use his Q when the enemy escapes/or CC. You should be able to extend the duration of your fights once you get your first element."} {"label": "xerath", "text": "When the r of xerath is on cooldown, trade with him. If xerath does not have any of these capabilities, he is vulnerable to attack."} {"label": "morgana", "text": "When Morgana has her Blackshield E available, her protection increases considerably. It will be difficult for you to kill Morgana or CDA when she can block CC with her Blackshield E."} {"label": "rengar", "text": "Rengar can try to cheese someone to get an early health trail. A player can reduce Rengar's potential while waiting for him to show up before walking forward."} {"label": "nilah", "text": "Stay in side lanes if behind. Team fights involve following up engage."} {"label": "qiyana", "text": "Entering the mid game, your bot lane should come mid so you get to go bot so you can keep getting farm and experience. At this stage in the game, you have great mobility and insane damage if you find a carry you can blow them up."} {"label": "jinx", "text": "especially if it involves taking down an enemy champion who has managed to survive a fight with a sliver of health. Her Passive can turn the tide of a fight when she manages to activate it"} {"label": "drmundo", "text": "Focus on the biggest threat to your team, or target the enemy backline if their frontline is weak. His items will make him very tanky during this stage and combined with his Passive and Ultimate R he will be a behemoth for the enemy team."} {"label": "aatrox", "text": "If Aatrox ganks your lane, try to keep the minion wave between you and him for as long as possible. This will make it harder for him to land his W."} {"label": "tryndamere", "text": "This will make it extremely easy for you to slow down and kill your enemies. When Tryndamere has finished his Mythic article, he will be really strong in the 1v1 skirmishes with the enemy."} {"label": "riven", "text": "Her all-in-hand combo will be pretty powerful if she catches up with her out-of-guard enemies. When you make a split thrust in the middle of the game, the goal is to guarantee secondary goals."} {"label": "ziggs", "text": "Your level 6 is stronger than his. Force him to expand and then everything in him with your W, E and Ultimate. ziggs has a huge wave release potential with a lot of poke built in its kit."} {"label": "zed", "text": "Since Zed is an Assassin, he will seek to bring down targets that walk on the map alone. Avoid crossing the river if it is not monitored."} {"label": "malzahar", "text": "You can abuse this by dropping it and forcing it to remember early. Malzahar reaches level 6 and its death pressure increases thanks to its Ultimate R."} {"label": "qiyana", "text": "This is because she is a great team fighter thanks to her R. Unlike many other Assassins, Qiyana actually favours team fighting 5v5."} {"label": "diana", "text": "Avoid overextending or dying alone because this can allow enemies to take objectives, start fights, or secure Baron or Dragon. If you die, the enemy may be able to siege an objective."} {"label": "neeko", "text": "Her Ultimate R can be used as an engage or disengage/ utility tool. Be on the lookout for her Ultimate R!"} {"label": "ziggs", "text": "It's going to be hard for you to besiege goals like Towers when Ziggs is alive. Try to catch him out of his position or flank him when he is alone to facilitate taking these goals."} {"label": "trundle", "text": "At level 6, the ultimate capacity of Trundle n is very useful in skirmishes with the enemy robot. If Trundle fights a tank Support, he can steal their stats and be incredibly tanky."} {"label": "gragas", "text": "Gragas can use his Bodyslam E to interrupt your engage. With this in mind, wait for him to use his E before diving into him unless you can get the catch on to him."} {"label": "maokai", "text": "Try to put your young trees in Jungle's brushes. This will help you a lot when detecting enemies and picking them up."} {"label": "poppy", "text": "Ward around to make sure that you don't get invaded. Failing to do so will easily get you killed in this matchup."} {"label": "yone", "text": "Once Yone gets a chance to hit 100% critical, he'll fix a lot of damage. His Passive gives him a double chance."} {"label": "singed", "text": "Chant\u00e9 will often seek to replace the first wave between the two towers by putting in place a huge early pressure leading to gold and the experience of the tracks."} {"label": "naafiri", "text": "Keep looking for spikes on the enemy Support while they go to the room alone in the end of the game. This is particularly true when the objectives are about to materialize."} {"label": "leona", "text": "Look for choices with your Ultimate e. Leona can quickly force goals or team fights with ease if she can catch someone who walks too far forward."} {"label": "karma", "text": "Unless you need to use your d or Q, you should try to use your d to help them survive. Delay team fights for as long as possible in the mid game while poking and harassing the enemy with your Q."} {"label": "sylas", "text": "Look to take off the enemy carriers. Concentrate the rear line and try to get them out of the fight."} {"label": "zeri", "text": "Zeri's weak from behind. Many champions are weak from behind."} {"label": "akshan", "text": "Squishy's targets are vulnerable to Akshan's damage at the end of the game. If Akshan can stop a marked enemy, he can bring an ally back to life."} {"label": "anivia", "text": "Keep your Wall e off cooldown at all times in case you need to use it to disrupt the enemy or interrupt an engage. If you use it in the late game, you're going to be vulnerable."} {"label": "zilean", "text": "At level 16, the Ultimate capacity of zilean will be fully maximized. This will allow the Zilean to use its Ultimate capabilities more frequently."} {"label": "trundle", "text": "The neutral objective fights will be your bread and butter. Wake up properly and work with your Jungler to secure peaks as much as possible."} {"label": "sett", "text": "Two points in his Ultimate R will increase his damage production, This will increase its ability to fight against tanky teams drastically."} {"label": "zac", "text": "Use track brushes to strike the enemy to the maximum extent possible. Extended trades can cause a percentage of health damage to the reservoirs."} {"label": "mordekaiser", "text": "When you focus on getting level three quickly, increasing the clear speed, and often gaunting in the game, it is usually recommended to always gank the extended tracks when possible. You should aim to acquire your first item as soon as possible, as it will provide a significant increase in damage and complete your Ultimate R well."} {"label": "irelia", "text": "Aurelia's W is a skill shot which deals damage in a straight line and to enemies nearby. In addition, while charging, it reduces physical damage taken by a massive amount and magic damage taken by a smaller amount."} {"label": "blitzcrank", "text": "Blitzcrank should\u2019ve completed an item or two by this stage of the game. He will be much tankier which will allow him to soak up lots of damage for his teammates."} {"label": "sett", "text": "Be ready to team up with your team and fight 5v5 if necessary. Usually start grouping when there are no goals to be taken nearby."} {"label": "soraka", "text": "When you hit level 6, you can now swing fights in your team's favour all over the map. Entering the mid game you are a pure support, so make sure to be near your best carry."} {"label": "kogmaw", "text": "Kog'maw is going to try to constantly piss you off from afar to get you down. Look in the purchase of a first pair of Boots to make it easier to avoid its abilities."} {"label": "gnar", "text": "Failing to do so can easily get you pinned and killed. Short trades are generally a bad idea for you due to how your kit functions and your lack of mobility."} {"label": "jax", "text": "Try to secure major objectives when possible, as you have decent objective control. Gank bot, then take Drake afterwards."} {"label": "elise", "text": "Elise can get killed on multiple occasions due to careless usage of her E. Elise needs to use her E properly to make sure an all-in goes well without avoiding important CC abilities."} {"label": "zilean", "text": "Zilean's damage is not questionable. Zilean can get his allies out of trouble."} {"label": "taric", "text": "Focus on safety and keep your CDA alive as long as possible. Your early game is weak and you need time to come online."} {"label": "wukong", "text": "Another point of its Ultimate capability will increase its overall damage and allow it to smear more effectively. Team fighting will be a breeze for him."} {"label": "malphite", "text": "Malphite's cooling will be reduced, which will allow it to take control of the Jungle. Adding another point to Malphite's Ultimate capability will increase its output from burst damage."} {"label": "illaoi", "text": "She also dishes out a lot of damage which can easily wipe out a team if they are not careful. Once she gets two points in her Ultimate R, she will dish out a ton of damage during team fights."} {"label": "skarner", "text": "Using Skarner's Ultimate on a tank champion is not really worth it. Skarner must avoid monitoring the premises if he wants to move forward."} {"label": "aatrox", "text": "To make it harder for Aatrox to land his Q, keep your distance. Aatrox spikes when he gets his first item (as well as both component items)."} {"label": "brand", "text": "When your Flash is down, you should play much safer in general. Brand can be quite squishy and needs protection."} {"label": "amumu", "text": "Once Amumu gets tons of cooling reduction, its Ultimate will be there on a shorter cooling. This allows Amumu to gank more often and to have more success when it comes to glove."} {"label": "sylas", "text": "Slowly from Sylas allows him to reduce the health of his laner. In terrible situations, Sylas'W can heal a lot of health."} {"label": "nasus", "text": "Nasus will be really tanky and high position level 16. In the middle of the game, Nasus picked up several hundred piles on his Q."} {"label": "udyr", "text": "He has his Ultimate R from the beginning, so level 6 will be less lucrative than other champions. Even at level 6, Udyr represents a massive threat to its enemies."} {"label": "sett", "text": "Once Sett gets 3 points in his Ultimate R, he will be able to run his enemies down with ease and will be able to use the ability quite frequently. Sett is decent during the last parts of the game."} {"label": "sivir", "text": "The Ultimate R of Sivir is a utility tool that allows it to pursue the Junglers or engage with them. After unlocking its Ultimate R, Sivir gets ganks post 6."} {"label": "camille", "text": "Camille is a mechanically difficult champion. A champion who requires lots of practice to master."} {"label": "ryze", "text": "The main objective is to increase first. His level six will not be very impacted during this phase of the game."} {"label": "urgot", "text": "Try to secure secondary goals. Avoid regrouping when your Ultimate R is down."} {"label": "fizz", "text": "The increased mobility allows Fizz to get on to the enemy quickly, dodge incoming damage and escape ganks easily. At level 6, Fizz gains access to his Ultimate R."} {"label": "nidalee", "text": "When no team fights are occurring, go to a side lane and push. It\u2019s important that you continue to farm during the mid-game so you can get your items as quickly as possible."} {"label": "galio", "text": "As soon as the enemy sees Galio moving out of the lane, they will start playing safely and negate Galio\u2019s threat. Galio's effectiveness is greatly reduced if the enemy team positions themselves correctly during a fight."} {"label": "tahmkench", "text": "Tahm is very motionless, which means that it is really easy to pursue even with his W up. The track freeze prevents Tahm from doing anything to escape an all-in/gank."} {"label": "rumble", "text": "Rumble is inclined to disengage. As soon as Rumble uses his Ultimate B, try to disengage or reposition itself so that it is more difficult for him to do follow-up damage and win the fight."} {"label": "taric", "text": "Give Taric more room to maneuver and dodge his E If Taric activates its Ultimate R, have two options"} {"label": "trundle", "text": "Trundle can now make itself really powerful using the Ultimate on the right person. This will be the determining factor in team fighting."} {"label": "seraphine", "text": "The second point of its Ultimate R will allow Seraphine to inflict increased damage to enemies while using it frequently. Seraphine's play medium is solid, making it difficult to catch it."} {"label": "nautilus", "text": "Use Nautilus\u2019s strong roaming ability to move around the map and help your allies. Good times to roam are straight from base or when your ADC will be safe and will not die."} {"label": "camille", "text": "She deals a lot of damage and can be a useful champion in team fights. However, she will not have as much gold or income to buy items like she would in the Top role."} {"label": "hecarim", "text": "Hecarim's duelling power intensifies when he completes Trinity Force. Trinity Force completion intensifies Hecarim's duelling ability."} {"label": "syndra", "text": "But you have to look at your positioning as you move forward to harass. Don't get caught trying to harass and bring down the enemy."} {"label": "zeri", "text": "Zeri's E has a very long cooldown compared to other champions in the same way. Other champions have shorter movement spells than Zeri."} {"label": "yasuo", "text": "In the end of the game look for spikes on immobile or misplaced enemies. Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Old Dragon."} {"label": "heimerdinger", "text": "Heimerdinger can push up freely as long as he is in the cover of his Q turrets. The Q turrets, when combined with Heimerdinger's E, allow him to turn an enemy gank into an easy kill for him."} {"label": "karma", "text": "Her Ultimate a also gives a lot of movement speed. Movement speed allows team disengage if needed."} {"label": "zoe", "text": "Her missing E makes her particularly weak before level 6. It is weak against enemies with dashing or blinking capabilities"} {"label": "soraka", "text": "Poke and harass the enemy Mid laner and force them away from the goal. This facilitates the security of the middle tower of the track."} {"label": "morgana", "text": "His death pressure increases to 6. Stand back so he gives you more time to react to his Q so you can avoid it. His Q can be blocked by minions."} {"label": "olaf", "text": "This means that he can chase enemies down quickly, and he will hit enemies like a truck."} {"label": "irelia", "text": "Irelia is excellent at skirmishing due to her mobility, damage reduction, and Ultimate R. Fighting in chokepoints and the objective pits will surely get her ahead in the game."} {"label": "ahri", "text": "Alternatively you can play the mage role sitting on the back line and throwing out AoE spells to damage their team using your ultimate to keep yourself alive and healthy. Look to charm and burst out anything you can regardless of who you hit theres not many people who want to take Ahris damage."} {"label": "jarvan", "text": "All of this combined means youre almost guaranteed to get both of their summoners and a lot of damage off if not just straight out killing them. This will allow you to gank a lane while theyre still level 2 giving you a massive advantage."} {"label": "leesin", "text": "Your goals are to secure peaks and peels for your squishy targets during this phase of the game. Your Ultimate will come in very practical and will allow you to make a lot of coins."} {"label": "twitch", "text": "Disperse and look for a way to make it burst once it has come to light. Twitch will often be incredibly close to your team after coming out of its s."} {"label": "sett", "text": "When he is alone, you can seek to choose him or start a team struggle with his allies when he is unable to help them. Sett's loading phase is strong."} {"label": "olaf", "text": "The burst damage of the enemy team will allow them to take Olaf down quickly. Olaf will look to isolate and take down the highest-value target using his k in team fights."} {"label": "vladimir", "text": "In the late game, look for choices about immobile or misplaced enemies. Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Old Dragon."} {"label": "veigar", "text": "Veigar takes a lot of time to come online if he gets killed a few times during the early game. It will not be very effective if the game continues too long."} {"label": "xayah", "text": "If you fall back, it will be unlikely that you will be able to cover the damage in the fighting. Look for choices with your support / Jungler to get murders."} {"label": "sett", "text": "Keep an eye on your positioning. Disengagement if you are weak in health because its all-in-one combo inflicts a surprising amount of damage."} {"label": "zeri", "text": "Zeri's level 11 power peak is quite strong. 2 points in his Ultimate R offer Zeri a lot of extra pressure to kill."} {"label": "briar", "text": "The assassin will flank from afar in team fights. She will place deep over shallow vision to help spot her before making a move."} {"label": "gangplank", "text": "Try to shut down Gangplank early with the help of your Jungler. Gangplank will eventually outscale you in the progress of the game."} {"label": "amumu", "text": "Amumu has two seconds. As they walk outside the Summoners Rift."} {"label": "katarina", "text": "Punish her by pushing the wave into her turret whenever she leaves the lane. One of Katarina's weaknesses is her lack of range."} {"label": "naafiri", "text": "Go to a side lane. start applying the pressure on the towers"} {"label": "galio", "text": "Galio is a melee champion. Ranged Supports can easily abuse Galio."} {"label": "lulu", "text": "This makes her quite vulnerable and easy to kill. Choosing your fights and avoiding constant trading is the key to winning."} {"label": "zed", "text": "At level 9, Zed will have its first capacity to the maximum. Zed is expected to inflict tons of damage to the enemy target using Zed's first ability on someone."} {"label": "blitzcrank", "text": "Using dash or dodge when Blitzcrank\u2019s b is not on cooldown will make you an easy target for Hook b. You\u2019ll have a harder time dodging Hook b if you\u2019re using dash or dodge while Blitzcrank\u2019s b is off."} {"label": "missfortune", "text": "These objects will allow him to flatten tons of damage and champions at once. Protracted team fights will see her win effortlessly."} {"label": "blitzcrank", "text": "At level 1, Blitzcrank should play aggressively to take advantage of his abilities and safety. At level 2, Blitzcrank can safely mount up to access additional abilities and increase safety."} {"label": "malphite", "text": "Adding another point to Malphite's Ultimate capability will increase its output from burst damage. Malphite can easily end the ill-healthed enemies who overdo their welcome in the way."} {"label": "jax", "text": "Always keep an eye on where Jax is at any given time. Do not let Jax take objectives and open up your base for free."} {"label": "teemo", "text": "Teemo and his teammates may be ready to jump on you. As Teemo is divided by pushing or moving away from his team during the fighting, you can use the numerical advantage to force a 4v4 or 5v4 fight."} {"label": "kogmaw", "text": "You can abuse this to get an early advance or blow his Invocation Spells. At level 6, Kog'Maw will have easier time to make and trade thanks to its Ultimate y."} {"label": "vayne", "text": "Just the kite and the automatic attack of the closest enemy champion. If you walk too far forward, the enemy will concentrate you and take you down."} {"label": "nilah", "text": "Teams start grouping in the mid-game. Nilah is good in team fights."} {"label": "teemo", "text": "This increase in damage will help Teemo in the duels, and will allow him to use his spells as frequently. Teemo is a champion who can go through the map."} {"label": "ashe", "text": "Ashe's Ultimate w cooldown will be on a much lower level than expected. This allows Ashe to get surprising picks to win the late game for her team."} {"label": "annie", "text": "Annie's greatest power spike is when she hits level 6 and unlocks her Ultimate R. Respect Annie's damage output once Tibbers R is primed and ready."} {"label": "ezreal", "text": "Ezreal's poke damage starts stacking up if you take too many Q\u2019s to the face. Ensure you're always stood behind the minion wave at all times."} {"label": "xerath", "text": "As a Support, you are very vulnerable and can easily be killed when you go to the room, when you are on the move around the map, and when you are alone. To reduce the chances of dying and being taken out of position, try to stay with your team at all times."} {"label": "heimerdinger", "text": "When using your skills shots, aim them so they hit both Heimerdinger and his Turrets Q. This will make it easier for you to clear them down the line and increase your kill pressure in lane."} {"label": "taliyah", "text": "Maybe she's trying to launch a surprise attack. Taliyah's poke early the game will be strong enough."} {"label": "viktor", "text": "Your champion is incredibly weak at the beginning of the game. You need time and gold before you can come online and inflict damage."} {"label": "sivir", "text": "Its overall damage will be really high during this phase of the game. She'll be safe thanks to her E and Ultimate R."} {"label": "aurelionsol", "text": "Thanks to his Q, Aurelion Sol has good poke and good wave clear. This will make pushing the wave and trading much easier in comparison to a lot of champions."} {"label": "kassadin", "text": "If you fall behind in the early game, you will struggle to lane. Falling behind in the early game will delay your first major power spike."} {"label": "malphite", "text": "It is not recommended to search for fighting in the jungle or around the Dragon or Baron because the teams tend to regroup, which facilitates the use of Malphite's Ultimate H. Instead of fighting in these areas, try to engage in open ways where you can avoid clinging to your team and reducing the chances of Malphite using its Ultimate H."} {"label": "kled", "text": "If Kled uses his Ultimate R and the enemy manages to cut off his team, he will have no follow-up options. His team will lose its front line if Kled's Ultimate R fails to reverse the tide of a team fight."} {"label": "warwick", "text": "Warwick will be very tanky at the end of the game so he will be able to absorb a lot of enemy damage. At level 14, he would have maximized 2 abilities at this stage of the game."} {"label": "akshan", "text": "Your Ultimate will be on a short cooldown, so you should use it quite frequently. It will certainly help you shoot down enemies who have already taken some damage."} {"label": "zac", "text": "He can then click this to launch himself to that area. Zac ultimate firstly has a passive where Zac heals more from the globs he drops."} {"label": "ornn", "text": "He is one of the few champions who is relatively good at all stages of the game. The goal for an ornn player should be to stay out of vision and catch the enemy off-guard using a lane brush."} {"label": "cassiopeia", "text": "Cass is a late-game monster. She is as long as she hasn\u2019t fallen behind, she will be incredibly strong in the late game."} {"label": "renekton", "text": "It is not uncommon for Renekton to Flash his ability to catch someone out who is too far forward. Renekton is an early game bully."} {"label": "fiddlesticks", "text": "Fiddlesticks\u2019 damage output will be quite high after a certain point in the game. Your Ultimate R will have a very short cooldown."} {"label": "lucian", "text": "Lucian can quickly kill the enemy with multiple combo rotations using his level 2. Level 6 is an important power peak, especially when Lucian is against a stationary port."} {"label": "fizz", "text": "Poke Fizz down before he gets aggressive. Fizz's Playful / Trickster E allows him to dodge damage and escape from trades."} {"label": "mordekaiser", "text": "Mordekaiser's Ultimate R will also often be at the top, allowing him to easily choose a target. Mordekaiser's first capacity will be maximized at Level 9."} {"label": "garen", "text": "Garen has built-in sustain, therefore it is necessary to get a healing reduction mechanism quickly. The optimal time to trade against Garen is when he has used one of his damaging abilities, as he will be unable to out-trade you."} {"label": "shen", "text": "Not doing so can easily make you harass and kill. If he leaves the way, or if he leaves, look to push and descend Shen's tower."} {"label": "lulu", "text": "Your Q allows you to lure enemies into diving when weak on health. Putting enemies in the dive with your Q can secure killed quickly."} {"label": "illaoi", "text": "Look for picks with your E in the late game. Landing an E with follow-up damage from your team could result in a kill or favourable fight. Continue to delay team fights when possible so you can get your Passive tentacles down."} {"label": "sion", "text": "Grouping together, but not standing on each other, so he is unable to get a multi-person knockup. One of Sion's power peaks is at level 6 when he unlocks his Ultimate R."} {"label": "singed", "text": "A maximum Ultimate capacity will further enhance its survival and the overall damage inflicted over the long term. It will be a massive peak of power for him."} {"label": "warwick", "text": "Be proactive with your Ultimate. Your opponents will use their Ultimates when it's in place."} {"label": "leblanc", "text": "But with Leblanc's abilities, she has access to so many combos. And she can struggle into champions that are great at stopping her mobility and that she can't blow up."} {"label": "anivia", "text": "Once Anivia has some levels behind her, her strength increases dramatically. Respect her burst and all-in potential whenever her t is available."} {"label": "akshan", "text": "Keep in mind that early armor will be very beneficial in this matchup. Akshan is an AD champion, so picking up the armor early will protect you from some of his damage."} {"label": "neeko", "text": "It will increase her overall burst damage in the game, and she can easily ambush someone. Do not fight in the late game unless your Ultimate R is up."} {"label": "tahmkench", "text": "Tahm Kench should try to use the war fog combined with his W to secure peaks on the enemy."} {"label": "anivia", "text": "Anivia will have much more presence on the way once its Ultimate m unlocked. Anivia has one of the strongest passives in the game."} {"label": "caitlyn", "text": "When Caitlyn has her empowered auto-attack ready to fire, wait for her to use it before moving forward. Caitlyn will be looking to push and take your tower early."} {"label": "shen", "text": "He'll stop Shen from regularly looking for all-in on you. Keep the wave near your turn."} {"label": "hecarim", "text": "As top laner, Hecarim will be very tanky. Hecarim can peel for his team as top laner."} {"label": "seraphine", "text": "Seraphine should be really great that the game continues because she will get all her articles by now. She has to take care of her combat positioning to make sure she's not chosen."} {"label": "jayce", "text": "Jayce\u2019s w combo is very good at pushing and poking you down. Stand behind the minion wave so they block the damage from Jayce's s."} {"label": "olaf", "text": "The first item component for Olaf is a massive spike, increasing his overall damage in the game. Massive spike bolsters Olaf's overall damage potential."} {"label": "cassiopeia", "text": "She will have a somewhat endless mana pool once it\u2019s maxed out. At level 9, Cass will max out her E."} {"label": "riven", "text": "Avoid fighting Riven in the middle of the game unless you're stronger. Teamfights will be difficult for Riven as she is subject to CC, disengage and gets kited by champions easily."} {"label": "jayce", "text": "Delaying a team fight was advised while harassing the enemy with your sword. Harass the enemy down with your sword until they are as low as possible before committing to the fight."} {"label": "lulu", "text": "If Lulu plays safely, just focus on roaming with your s. The enemies will not expect it and will be the prey of your damage."} {"label": "missfortune", "text": "Avoid walking too far from anyone in the late game to avoid being taken out. Getting caught can allow the enemy to push his advantage and win the game."} {"label": "gragas", "text": "Gragas will look to gank a lot in the early game. The early game is when Gragas will be most active in terms of ganking."} {"label": "akshan", "text": "For runes, take Double Shocks with PTA. A Bork and Gwynsoo's are great pickups before finishing the build."} {"label": "seraphine", "text": "Getting your Ultimate R will be a huge turning point in the game. You can use it solo,"} {"label": "jax", "text": "Fighting in chokepoints can be beneficial during this phase of the game. Working with Support will help set vision around the map to catch the Jungler off guard."} {"label": "jhin", "text": "Players should always monitor the items that Jhin has currently equipped and avoid engaging him in solo fights if they have better items Try to keep the wave either in the middle of the lane, or keep pushing him into his turret so you can gain a good CS lead."} {"label": "lissandra", "text": "Its Ultimate R will become really powerful when it is maximized. This means that she will be able to take enemies with ease and whenever she wants."} {"label": "shaco", "text": "At level 1, wait for Shaco to place several x boxes around the track. Wait until the minion wave approaches before walking on the track."} {"label": "brand", "text": "You need to fight Brand as soon as you see him to prevent him from destroying your health bar. Do not try to take objectives like the Dragon or Baron when Brand is alive."} {"label": "sylas", "text": "As Jungler, we need to try to secure every Drake in the middle of the game. Getting every Drake and securing the Dragon soul for your team increases your chances of winning the game."} {"label": "viktor", "text": "Viktor can use his r to pursue a single target down. The damage caused by Viktor's poke is heinous and very strong."} {"label": "azir", "text": "This is because he will lack a lot of damage. Try to start fights whenever he has no Soldiers W available."} {"label": "leesin", "text": "Start Red Monster and Pot into an Eclipse and Tier 2 boots for build orders. Start Q than W than E for skill orders, taking ult whenever you can."} {"label": "jayce", "text": "Jayce is going to use his range advantage to poke down melee champions. Jayce has a lot of poke, but high mana costs."} {"label": "rammus", "text": "If the Baron is up, always stay on the top side. If you go bot and show yourself, the enemy will take the objective for free."} {"label": "garen", "text": "Tracking Garen's Ultimate cooldown post-6 is crucial, since being caught off guard by his increased damage output would be detrimental to success. Harassing Garen with abilities while pushing the minion wave is recommended, aiming for simultaneous hits on both Garen and the minions."} {"label": "tryndamere", "text": "By fighting teams, you can easily find yourself on the enemy line. Being close to your team at all times is essential for you to fight quickly."} {"label": "syndra", "text": "Catching someone out of position means successfully attacking an opponent who is not prepared or alert. To blow them up means to inflict significant damage on an opponent, which often results in their defeat."} {"label": "hwei", "text": "Level 6 should be used to look for fights with Jungler in mid or side lanes. Squishy and melee champions are fought in the early game."} {"label": "corki", "text": "In particular, Corki should not use her b basic attack aggressively if her team is not in a position to follow up and go in with her."} {"label": "morgana", "text": "When the enemy is low, commit to an all-in-one. Look for choices with Q."} {"label": "mordekaiser", "text": "Mordekaiser has a healthy clear but slow clear at the beginning of the game. Try to invade Mordekaiser to steal his camps to delay his first peak of power."} {"label": "nocturne", "text": "You should avoid splitting or being away from your team in the late game because the enemy will force a fight while you\u2019re gone. In order to successfully play around your Ultimate a in the later parts of the game, you must avoid fighting unless it is up."} {"label": "nasus", "text": "The importance of winning piles in the middle of the game was a focus. It is crucial to continue to stack your Q or you will fall back."} {"label": "akali", "text": "Akali doesn't have any support in her kit. Its basic statistics are also poor."} {"label": "reksai", "text": "Not falling behind in the mid-game is crucial as a Jungler, so continue to farm! As a Jungler, you need to try and secure every Drake during the mid-game."} {"label": "shaco", "text": "If your team is grouped, it is recommended to have a scanning lens and a vision that surrounds you. A scanning lens should be used with caution when grouped near Shaco."} {"label": "mordekaiser", "text": "Conqueror runes are great for extended fights. Jack is a great pickup before finishing the build with any needed items."} {"label": "maokai", "text": "The supertank can act as a good front line for its team and peel targets from its portages. Its ultimate R capability allows it to engage at a great distance."} {"label": "karma", "text": "This will come in really handy during significant fights in the objective pits. Stay with your team in the late game."} {"label": "kaisa", "text": "It may be difficult to lock down Kai'Sa due to her Ultimate R, which allows her to reposition in a team fight and potentially dodge CC or skill-shots. If Kai'SA can dodge CC or skill-shots, she may turn the exchange around."} {"label": "lux", "text": "Transition to the midway as quickly as possible. Lux will have his basics."} {"label": "tryndamere", "text": "Trendamere is really good in the late part and will constantly seek to divide the thrust and take goals. Don't let Tryndamere take your laps for free while you get in the middle lane."} {"label": "jinx", "text": "Always keeping at least one ally nearby is crucial. Grouping with your team is essential at all times."} {"label": "malphite", "text": "Good control of the enemy team's vision can prevent Malphite from catching the out-of-guard enemy team. Good vision control will reduce the effectiveness of Malphite."} {"label": "jax", "text": "You must take Rift Heralds and Drakes whenever you can! Track him with vision and try to counter his ganks."} {"label": "brand", "text": "Don't let Brand harass you for free. Try and stand back and out of range of him so he's unable to attack and harass you with his W. Ensure that you remain healthy otherwise you'll never be able to fight him. A good time to fight Brand is when he's out of mana or has an ability on cooldown. This will make trading much better for you as he will not be able to dish out a lot of damage (or possibly stun you if his Q is on cooldown) as he'll have 1 less ability to use."} {"label": "veigar", "text": "Using Q to farm as much as possible builds up a ton of AP completely for free. ViGar's W is a skill shot that cools down Dark Matter from the sky after a short delay and deals damage."} {"label": "jayce", "text": "A full-build Jayce makes no squishy enemy target in the game safe, as he can easily blow them up with his w > s combo. A single combo from Jayce's w > s can kill a target (like a squishy support)."} {"label": "ekko", "text": "Ekko has strong roaming potential and is a strong skirmisher. You should get priority in your lane before looking to roam and assist your allies."} {"label": "lucian", "text": "You should look at your positioning. Do not use E recklessly."} {"label": "zeri", "text": "Team fights are really where Zeri shines. According to its construction, Zeri will be really strong and can inflict a ton of damage in a fight."} {"label": "kassadin", "text": "Think twice before using your dash in this matchup. If you dash forward, they could all-in you, or the enemy Jungle could show up. Look at whats happening on the map before dashing forward."} {"label": "annie", "text": "Annie is really good at bursting down and ambushing squishy, low health enemy champions. Getting a few kills on Annie can make her Ultimate R incredibly scary."} {"label": "poppy", "text": "The first item component for Poppy allows her to deal more damage and survive all-ins easily, increasing her overall skirmishing power. Level 11 of Poppy is relatively lackluster as she only gets the cooldown on the ability reduced."} {"label": "xerath", "text": "Skill orders start W then Q then E before maxing Q then W then E and taking ultimate whenever possible. Starting the game is about poking and making life difficult for opponents."} {"label": "renekton", "text": "Once Renekton gets two points in his Ultimate ability, he will be able to run enemies with ease. The best effect of Renekton's Ultimate capability will be seen during battles around bottlenecks, as enemies will not be able to escape easily."} {"label": "akshan", "text": "Akshan doesn't do well in the various matches. Fields with easy to install CC will be able to prevent Akshan from using its E aggressively."} {"label": "khazix", "text": "The evolution of Q gives Kha'Zix a massive increase in damage. The evolution of E or R allows more efficient ganks."} {"label": "drmundo", "text": "Make sure you have the Dragon under ward at all times to prevent Dr Mundo from getting the early objective. Dr Mundo's tankiness and health regeneration are unparalleled and quite valuable during late-game fights."} {"label": "ksante", "text": "At level 16, you would have put the third and final point in your Ultimate. The additional cooling reduction will help you get choices with your team."} {"label": "kennen", "text": "Falling back in gold and XP can make Kennen less effective in team fighting. Flank during team fighting to avoid enemy poke damage."} {"label": "graves", "text": "Seek picks as a team to open up the map together. Graves' first ability will be maxed out at level nine."} {"label": "galio", "text": "Once Galio gets his first item, his Q and E will deal a lot of damage during all-ins. Galio's level 6 ability allows him to make cross-map plays around the map."} {"label": "blitzcrank", "text": "Blitzcrank will be able to soak up more damage in the late game."} {"label": "malphite", "text": "Just hide in the way brush early and wait for the enemies to approach. If they approach, tell them and flee."} {"label": "leblanc", "text": "He also has a very short cooldown, so play respectfully. Leblanc is very strong in the middle of the game once she has lots of APs and articles."} {"label": "leesin", "text": "Just make sure to use your e in an appropriate way to avoid CC Your main goal during the fighting will be to reach the most priority enemy target and then move them to your team with your Ultimate k."} {"label": "poppy", "text": "Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you're away from your team."} {"label": "diana", "text": "Diana's Ultimate R deals a lot of burst damage. Diana's Ultimate R can be used to get kills over and over again in lane."} {"label": "jax", "text": "The enemy backline will completely dive once Jax absorbs damage. Jax will survive despite being at the back of the enemy line."} {"label": "graves", "text": "Your core items will make it really easy to burst down enemies. You can work with your Jungler to invade and kill targets who happen to run into you."} {"label": "varus", "text": "Take Flash and Ghost as summoner spells. Varus has very long range auto attacks even for a bot laner, so when your opponent goes to farm shoot them."} {"label": "chogath", "text": "This makes it easier for him to land and CC. However, the e can be difficult to land against champions with dashes or escape tools."} {"label": "anivia", "text": "and assist your Jungler in taking them Anivia can help take these objectives incredibly fast."} {"label": "yasuo", "text": "This will reduce Yasuo's ability to play aggressively and look for an all-in-one. The good times to use CC capabilities or trade with Yasuo is when it is overheard after using its E."} {"label": "rakan", "text": "Keeping them alive for as long as possible in team fights is a must in order to win the game. Level 16 is another decent spike where he can use his Ultimate R much frequently."} {"label": "orianna", "text": "This is going to be a farming matchup, especially in the early game. Focus on farming and limit fighting until you've got your first item. I am going to stand away from the minion wave at all times so they cannot push and poke me at the same time."} {"label": "aatrox", "text": "You should be mobile in the brunt of a fight, but first get to the enemy undetected. Once you have your Ultimate R, capitalize on your ganks."} {"label": "blitzcrank", "text": "You\u2019ll also be able to get your second b up after you land or miss your first. In the late game, Blitzcrank would be near full build."} {"label": "fizz", "text": "If Fizz gets poked down, he will not be able to look for an early all-in or first blood. Even though Fizz is incredibly mobile with his E, when it is on cooldown, Fizz is incredibly squishy and immobile."} {"label": "olaf", "text": "Without his Ultimate ability k, Olaf is very squishy and easy to kill. If you miss your t when skirmishing with the enemy, it will be impossible for you to kill them."} {"label": "maokai", "text": "Maokai's Passive doesn't let him die quickly either. Its first capacity will be maximized to level 9, which allows to inflict a lot of damage with capacity and use it frequently."} {"label": "camille", "text": "You will need to equal her pressure by ganking, counter-ganking or by securing objectives on the opposite side of the map. In team fights, try to cast your Ultimate R when the enemy is bunched together so it can bounce between multiple champions and deal more damage."} {"label": "kennen", "text": "If you start dividing the thrust, the enemy will force a fight and kill your team while you're gone. Delay the team fights while you wait for your Ultimate to come back to me."} {"label": "belveth", "text": "Your goal in the early game is to gain as much gold and Xp as quickly as possible. The focus should be on ganking lanes with low mobility or for allies with early CC."} {"label": "ezreal", "text": "Post-six, you should be able to all-in Ezreal regularly in this matchup. Just make sure that his E is down beforehand."} {"label": "fiddlesticks", "text": "This will reduce his usefulness and his ability to gank as your team can see him before he arrives at their lane. This will also reduce his ability to successfully use his Ultimate."} {"label": "sion", "text": "Its manoeuvrability decreases while using its Ultimate R, making it difficult for him to land in the event of a heavy attack. Always try to slow down the enemies by using your E on the minions so that it hits the champions."} {"label": "lulu", "text": "Lulu is very dominant because of his early damage to game and the usefulness of the spell. Track defences are vulnerable to Lulu's capabilities."} {"label": "anivia", "text": "Whenever Anivia's Passive is down, she is incredibly vulnerable to an all-in. Play safer whenever it is on cooldown. Her (t) is easy to dodge. If she misses it, she is incredibly vulnerable to an all-in."} {"label": "maokai", "text": "Don't fight at the end of the game unless your Ultimate R is in place. Your Ultimate R will be on a shorter cooldown in the final stages of the game."} {"label": "senna", "text": "This puts them at a disadvantage in the trades because they have a less and less efficient trade capacity. Be careful at level 6, while Senna's death pressure increases with its ultimate ability."} {"label": "trundle", "text": "German immigrants exported the custom of the Easter Hare/Rabbit to Britain and America. Trundle is great into champions who rely on 1v1 as Trundle simply wins."} {"label": "yone", "text": "Just like the laning phase avoid prosecuting Yone if he runs away because he will use his E to judge you. Yone is better at trading once he unlocks his Ultimate R."} {"label": "camille", "text": "Remember that her ult will follow you. If you suspect she is about to ult you, just leap under your turret."} {"label": "leesin", "text": "Don't be more dangerous when it comes to using your capabilities that your energy regenerates quickly enough. Warding will be an essential element of your game style during this phase of the game."} {"label": "rengar", "text": "Jugglers and carriers are vulnerable to Rengar Q when used with its liabilities. Rengar can do gank with his Ultimate R and Passive."} {"label": "tristana", "text": "When associated with aggressive support, Tristana can resume the game early with ease. At level 6, Tristana has a massive peak of power."} {"label": "poppy", "text": "It will also let her be tankier during the early game. Level 11 isn't excellent as she only gets the cooldown on the ability reduced."} {"label": "poppy", "text": "Her tankiness makes it impossible for the enemy team to kill her as well. Level 9 of Poppy is when her first ability will get maxed."} {"label": "syndra", "text": "It will easily push the wave of the minion with ease and force you under Tower. Syndra's main power peak early is at level 6 when it unlocks its Ultimate R."} {"label": "heimerdinger", "text": "The main focus when taking down Heimerdinger's Turrets Q will be to poke or trade with him. When using your skills shots (if they\u2019re AOE), aim them so they hit both Heimerdinger and his Turrets Q."} {"label": "zed", "text": "If the enemy is regrouping, group up with your team as well. In team fighting, continue to focus on the most squishiest and easiest targets in the backline."} {"label": "akshan", "text": "Use your E carefully in this phase of the game. The goal is to ensure that you are never taken out of sight by a skill shot that has the potential for you CC."} {"label": "jax", "text": "Be prepared to rotate around the map and help them fight. Jax's maxed out level nine o (maxing out) is a superpower spike for him."} {"label": "swain", "text": "Taking the midway tower opens the map and gives your team a gold lead. The middle tower of the track should be taken after destroying the bottom tower of the track."} {"label": "taric", "text": "It would be better if you went for the Blue Buff first in this game. Once you touch level 3, you should be good to go and can start to glove."} {"label": "irelia", "text": "irelia's Passive allows her to perform outplays with a fully stacked stack of damage and shield mechanic. irelia uses her Q in conjunction with her Passive to deal significant damage to enemies and single-handedly eliminate multiple foes."} {"label": "darius", "text": "Darius is also going to be trying to gank your allies. Securing objectives will give you an advantage over Darius."} {"label": "volibear", "text": "Keep the inflation pathways during this phase of the game. The goal is to help your team build up an advance so you can finish the game quickly."} {"label": "orianna", "text": "Her dash ability also provides movement speed. Orianna's basic attacks deal significant damage."} {"label": "senna", "text": "If you fall back, it will be unlikely that you will be able to cover the damage in the fighting. Keep picking up the farm with your support / Jungler to get killed."} {"label": "cassiopeia", "text": "Having stacked Tears will provide Cassiopeia with an endless mana pool once maxed out. At level 9, Cassiopeia will max out her E."} {"label": "zilean", "text": "Level 2 in the lower lane is the first minion wave followed by the next 3 melee minions. Your goal during the laning phase is to search for murders and abuse the enemy as often as you can."} {"label": "rumble", "text": "Rumble would have a magic pen at the end of the game. His abilities will hurt the enemy."} {"label": "anivia", "text": "Even though your main focus will be farming, your trades are very fast and basically impossible to respond to. Keep yourself safe until level 6 where you become incredibly safe with the ultimate you can now push incredibly hard and roam easily."} {"label": "belveth", "text": "Bel\u2019Veth relies heavily on her Q, her passive and her auto attacks to deal the majority of her damage This means naturally she\u2019s incredibly countered by any form of hard CC"} {"label": "senna", "text": "The longer the game, the stronger Senna will be in the team fights. Try to finish the game as quickly as possible so that Senna is unable to be really effective in the middle of the game."} {"label": "caitlyn", "text": "Caitlyn cannot tank a lot of damage in team fights. In team fights, kite backwards when necessary."} {"label": "graves", "text": "You can work with your Jungler to invade and kill targets who happen to run into you. You can set up death brushes to one-shot targets who are roaming around aimlessly."} {"label": "akshan", "text": "At level 13, Akshan will maximize his E. The additional mobility provided by Akshan's E is very powerful in the final stages of the game."} {"label": "sett", "text": "At level 11, Sett will have two points in his Ultimate R. Two points in his Ultimate R will increase his damage production,"} {"label": "taric", "text": "Taric will be very strong in team fighting because his Ultimate R can be used to protect his allies. Disengagement or end of targets quickly as its Ultimate R descends."} {"label": "kennen", "text": "His passive is what makes him so dangerous. It allows it to easily CC and choose several enemies with its Ultimate m and h."} {"label": "swain", "text": "Swain can also choose targets. Swain's first capacity will be maximized to level 9, adding a lot of burst damage to its kit."} {"label": "viktor", "text": "Rotation allows you to continue farming and win XP. You should fight anyone unless you have an advantage over them."} {"label": "taric", "text": "Taric will peel successfully for its port when the capacities are maximized. Ward big goals and place the vision in high circulation areas in the late stages of the game."} {"label": "nami", "text": "If the champion gets caught by a CC, they'll probably die. Nami has less transport potential than many other Supports."} {"label": "akali", "text": "Once Akali has finished her first article, her death pressure is increasing and her damage is also increasing. Respect her total pressure once she's done with it."} {"label": "heimerdinger", "text": "Heimerdinger will have many items now. His abilities can easily one-shot enemies if they are not careful or if Heimerdinger sets a death brush somewhere."} {"label": "janna", "text": "Janna will gain a huge advantage when she gets her boots. The boots only makes Janna move faster, but it offers extra roaming potential which can assist her in helping her other laners."} {"label": "shyvana", "text": "You are much stronger than Shyvana, and can get an advance just by being active on the card. Don't forget Shyvana's Passive."} {"label": "tahmkench", "text": "It can easily dull enemies, incredibly attractive champions on the side track. Tahm Kench's abilities will only have a little time on his abilities."} {"label": "hecarim", "text": "Do not underestimate his early game damage as he will usually come out ahead. Look at what Summoner Spells Hecarim has taken."} {"label": "brand", "text": "Brand's clears rely on him having a lot of mana. Brand's auto attacks deal minimum damage to camps."} {"label": "fiddlesticks", "text": "He is a mage, so any form of silence or channel interruption spell is his weakness. Grievous Wounds are quite effective against him."} {"label": "sett", "text": "The abuse of Sett's W capability can cause him to kill because it is his only form of mitigation of damage. Sett cannot easily escape if someone includes it after using its W capability."} {"label": "vayne", "text": "She can try you E in a wall near the field in this game, so be careful about your positioning. Any error can easily cost you the fight because of its E capability."} {"label": "lillia", "text": "They're going gank early. Pantheon can also gank early."} {"label": "amumu", "text": "Rek'Sai has much faster clearings than Aumu, allowing for more time for vision and control of the jungle. This is particularly important because Amumu has linear gank patterns with only his s to get a vision across the river will drastically reduce his gank success."} {"text": "The amount of lifesteal Nasus has increases at level 7 and 13.", "label": "nasus"} {"label": "karma", "text": "Delay team fights for as long as possible in the mid game while poking and harassing the enemy with your Q. Karma's poke damage will be a force to reckon with as she can quickly push her laner out of the top lane."} {"label": "renekton", "text": "Fighting without your Ultimate can make team fighting late much more difficult. Delaying fighting and being ready to disengage are good strategies."} {"label": "jayce", "text": "Do not stand directly behind them as his s is AOE. Once Jayce has an item under his belt, he will be able to push the minion wave incredibly fast."} {"label": "darius", "text": "Darius uses the reset to kill multiple targets after using his Ultimate e. By this stage of the game, Darius should be near max build."} {"label": "zac", "text": "Zac has great all-in-one potential throughout the laning phase. As soon as the enemy advances or surpasses, it can seek to play aggressively."} {"label": "qiyana", "text": "However, she can struggle into bullies or champions that can win extended fights. For build orders, start Longsword Refillable into Prouder Scroll, Tier 2 Boots and a Manamune."} {"label": "malzahar", "text": "This increases Malzahar's survival on the way. You have a big clear wave thanks to the Q, W and E of Malzahar."} {"label": "taric", "text": "Tarics are usually running out of mana incredibly fast. Keep an eye on your mana bar when you're without your blue buff."} {"label": "jayce", "text": "Jayce won't be spiking too hard at level 11 because it won't be giving him as much stats or utility as most other champions' ultimates. Jayce will definitely allow him to increase his overall burst damage,"} {"label": "thresh", "text": "Peel for your allies as much as possible. Keeping them alive as long as possible in team fights is a must to win the game."} {"label": "diana", "text": "She brings great engage. Hares may have served as a convenient explanation for the origin of the colored eggs hidden in gardens for children."} {"label": "swain", "text": "If you play as an early game champion, you should try to get an early advantage to reduce the Swain scale. His root E will only trigger on the first enemies he strikes when he returns."} {"label": "sylas", "text": "When Sylas' ultimate R capability is active, the player can look for opportunities to kill the enemy. Sylas' ultimate R capability is an excellent trading tool, increasing player strength."} {"label": "galio", "text": "This will give a massive boost to Galio's damage and wave clear. In addition, Galio can now help other laners frequently."} {"label": "qiyana", "text": "If the enemy is grouping, look to group with your team too. In team fights, continue to focus on the squishiest and easiest targets in the backline."} {"label": "heimerdinger", "text": "His abilities can easily one-shot enemies if they are not careful or if Heimerdinger sets a death brush somewhere. Heimerdinger can also take on the Baron singlehandedly."} {"label": "galio", "text": "Galio's Ultimate R will really shine during this phase of the game as he can now impact team fights whenever that ability is up. Galio's target will be able to deal damage to enemies when they are near them."} {"label": "lulu", "text": "If you don't commit to combat, step back so Lulu can't attack automatically. Waiting for Lulu to use his E capabilities before fighting or fighting is a good strategy to move forward."} {"label": "galio", "text": "Galio\u2019s R is harder to use effectively during team fights due to its unique mechanics. Use the lane brushes to hide and poke the enemy with your Q every chance you get."} {"label": "twitch", "text": "When there is an opportunity, look for choices with your Support/Jungler to get murders and increase your lead. If you kill a key target, you should consider calling Baron."} {"label": "morgana", "text": "The emphasis was on the surge of the wave. Use of Q only when guaranteed to hit was advised."} {"label": "vex", "text": "Unlocking Vex's Ultimate R at level 6 is a precious power peak for it. When Vex's Ultimate R is on cooldown, expect it to play more aggressively."} {"label": "nasus", "text": "You can try to hide certain objectives while the enemy is distracted. Turn around the map and help your teammates if you have to."} {"label": "fiddlesticks", "text": "You should focus on securing objectives when possible in the mid-game. Securing objectives can be done alone or with your team."} {"label": "diana", "text": "There\u2019s your chance to fight Diana when she\u2019s low on mana. Diana's kit offers a lot of burst damage thanks to her Ultimate R during team fights."} {"label": "gragas", "text": "If fully charged, it deals more damage but slows less. It then empowers his next basic attack to gain bonus range and deal bonus damage."} {"label": "karma", "text": "Keeping them alive for as long as possible while dealing damage will increase your chances of winning the game. In team fights, use your empowered d to provide a large shield to your allies."} {"label": "orianna", "text": "If she gets caught out of position, she is going to die instantly. Your goal throughout the laning phase is to poke and harass the enemy in lane."} {"label": "taliyah", "text": "The first element will enable Taliyah to increase its overall potential as a duel. She's gonna do a lot of damage with this article."} {"label": "masteryi", "text": "They can guarantee goals much easier than you. Keep them where they are before they can reach the goal."} {"label": "garen", "text": "Garen's E ability lets him do more damage in 1 v 1\u2019s when the enemy is alone, allowing for increased damage output with one complete rotation of his abilities. Unlike Garen, the enemy will likely struggle to regenerate health and stay in lane after taking damage from Garen's E."} {"label": "ezreal", "text": "When Ezreal completes his Mythic item, his damage output further grows. A good Ezreal will look to poke the enemy down with his Q before initiating an all-in."} {"label": "mordekaiser", "text": "The Mortadokaers are generally good at dividing the thrust in the middle of the game. When there are no goals nearby, a Mortadokaer should regroup with his team and fight 5v5."} {"label": "kassadin", "text": "Proper wave management can be devastating for kassadin. When playing kassadin, it is recommended to focus on playing safe in the early game."} {"label": "ekko", "text": "You can look for riskier all-ins post level 6 as long as you cast your Ultimate R. At level 16, Ekko's Ultimate R will deal a lot of damage and be on a really short cooldown."} {"label": "sett", "text": "Every time your Ultimate R is in place, you can look for aggressive games to try to kill the enemy. Your Ultimate R is an excellent trading tool that makes you much stronger."} {"label": "kalista", "text": "A CC'ed Kalista is a dead Kalista. It is important that you stick with your team in the late game."} {"label": "kennen", "text": "Kennen is really good at team fighting. Avoid fighting in the Dragon or Baron pit because it allows Kennen to get a good Ultimate."} {"label": "seraphine", "text": "The jungle fights are intense and chaotic battles in the jungle where champions have to fight against monster camps and other champions. Seraphine's healing ability helps a lot during Jungle's fights as well."} {"label": "leona", "text": "Peel and protect your allies as much as possible in the mid-game team fights. If you let them die, it's gonna be hard for your team to win the fight."} {"label": "fiora", "text": "Her first major power spike is when she gets her first item. It offers her additional kill pressure in lane and will allow her to get a lead."} {"label": "taliyah", "text": "It is really effective against enemies who have a dash form. This will make life very difficult for travellers who rely on dashes."} {"label": "darius", "text": "Then look for all-ins with your Jungler or when Darius is very low. Don't underestimate Mundo's damage output and poke with his Q."} {"label": "gwen", "text": "If Gwen didn't fall behind during the early or mid-game, she will easily win any duel. Gwen excels during team fights as she can deal a lot of damage, especially in crowded areas."} {"label": "renekton", "text": "This will allow him to initiate the all-in and demarcate the enemy in neutral and objective combats. Renekton is a strong early-game champion."} {"label": "shen", "text": "Keep playing with your abilities while growing, but make sure you don't get CC'd by him while doing that. Try to keep your resource bar more than half filled as much as possible."} {"label": "ziggs", "text": "Moving enemy units into ziggs using its E can also be used to fire an escape if necessary. ziggs is a threat to remember, because a bad reminder can allow him to take the enemy tower quickly because of his passive and W."} {"label": "akshan", "text": "Fields with easy to land CC are not good matchup for Akshan because he will be unable to use his E aggressively. Its Ultimate can be interrupted quite easily."} {"label": "singed", "text": "Force team fighting when Singed is unable to influence them is a great idea. Force a 4v4 or 5v4 fight will help you win the game."} {"label": "wukong", "text": "If falling behind would be really difficult for the monkey, he would find it hard to get back into the game. Monkeyking relies on being a nuisance to take control of the card."} {"label": "lucian", "text": "Enemy junglers can take advantage of this vulnerability by constantly ruining it and camping it. Lucian relies heavily on the articles to win the game."} {"label": "lulu", "text": "You have your level advantage. Major health leadership is crucial."} {"label": "trundle", "text": "Keeping pressure on the enemy team by taking their base while having teleport available to get into a teamfight. Either shredding through them or simply running into their backline and smacking them with a club."} {"label": "lulu", "text": "This will make Lulu a huge threat in the game. Press Level 2 first."} {"label": "akshan", "text": "Akshan is really good at roaming. He could easily get out of the way."} {"label": "volibear", "text": "Volibear is thwarted by Grievous Wounds. Painful injuries prevent Volibear from healing by many."} {"label": "azir", "text": "When level 6 was reached, more opportunities opened up to a player. A player can look for aggressive plays or use their Ultimate R defensively at level 6."} {"label": "corki", "text": "The AOE poke from b provides significant damage to enemies within its range. Corki's Ultimate e deals massive area of effect damage, making him a formidable presence on the battlefield."} {"label": "sett", "text": "When he is alone, you can seek to choose him or start a team struggle with his allies when he is unable to help them. Sett's loading phase is strong."} {"label": "ekko", "text": "Locking down Ekko in team fights will prevent him from using his Ultimate R to escape with. Keep track of Ekko's Ultimate R in fights as he can use it to either set up an escape or an engage."} {"label": "diana", "text": "Diana's engage is pretty scripted, so ward to the side when sieging an objective to avoid surprise all-ins. Diana's all-in potential post-six is really strong."} {"label": "lulu", "text": "Slow down the enemy if they try to catch up with you. It will allow you to scale up and intimidate your opponent relentlessly."} {"label": "wukong", "text": "Once Wukong has all its basic capabilities, it can look for a favorable trade. When Wukong reaches level 6, his death pressure increases considerably."} {"label": "aurelionsol", "text": "At level 9, Aurelion will max his 1st ability. This is a very good power spike for him as it will allow him to dish out more damage, and clear waves easier."} {"label": "lillia", "text": "Not falling back in the middle of the game is crucial as Jungler, so make sure you continue farming! Level 11 will be a decent power peak for Lillia as it will have an improved Ultimate R."} {"label": "elise", "text": "At level 6 is where she truly comes online. Look to gank whenever your Ultimate is up."} {"label": "rumble", "text": "If the enemy gathers together, also look for a group with your team. In team fighting, continue to focus on the most squishiest and easier to kill high priority targets in backline."} {"label": "gragas", "text": "This tactic will let your team collapse on them and kill them."} {"label": "xerath", "text": "Peel for your allies as much as possible, keeping them alive in team fights is crucial to winning the game. Xerath's damage will skyrocket during this stage of the game."} {"label": "irelia", "text": "Look for plays to get an early kill on the enemy laner. If you can get one kill or get an early health lead, you're going to have an easier time during the laning phase."} {"label": "maokai", "text": "Maokai will look for gank as often as possible. Maokai can gank the tracks fairly easily with his W."} {"label": "chogath", "text": "Cho'Gath ganks your lane."} {"label": "naafiri", "text": "Rotate to Drake. Your first power peak is at level 3 when you unlock the 3 of your basic capabilities."} {"label": "nilah", "text": "Sharing experience in lane gives both Nilah and her support additional XP when she last hits a minion. Heals and shields are very good on Nilah."} {"label": "camille", "text": "She takes lots of practice to master. She has a sharp learning curve."} {"label": "quinn", "text": "Post level 6, you shouldn\u2019t freeze as it will give Quinn an opportunity to roam. Quinn cannot team fight easily."} {"label": "irelia", "text": "Irelia's early game is strong. Look for plays to get an early kill on the enemy laner."} {"label": "caitlyn", "text": "In the late game, Caitlyn would reach 100% crit strike. If Caitlyn reaches 100% crit strike, she will be able to dish out a lot of damage in team fights."} {"label": "viego", "text": "Invading the enemy jungle when on the other side of the map, if an enemy jungler harassed your sleds, was necessary to secure the camps and maintain an advance. Once you get your basics, participating in multiple fights is crucial for you to take control of the game."} {"label": "lucian", "text": "Lucian's wave with W, Q and Ultimate R helps him set goals with his Jungler. After six years, Lucian can practically shoot an enemy with his combo while repositioning with his E."} {"label": "renekton", "text": "That will be the condition of Renekton's victory. You should go with your Ultimate T."} {"label": "qiyana", "text": "Once Qiyana has her jungling item completed, she will be looking to duel and trade more frequently thanks to the extra damage and cooldown reduction it will provide. Unless you have a clear advantage, be cautious when heading into 1v1."} {"label": "lux", "text": "The squishy who gets caught by Lux's g will certainly die. Lux will climb very hard to level 11."} {"label": "jarvan", "text": "As the game progresses, use the d to create a zone around which you can fight effectively. Roam as much as possible."} {"label": "sion", "text": "Sion can absorb a lot of damage for his team in the front line. This allows him to peel his portages with ease, allowing him to play more freely."} {"label": "zoe", "text": "Take Flash and Ignite for summoner spells. However, Zoe's Q gives her access to amazing wave clear."} {"label": "darius", "text": "If you were able to gain a kill before picking it up, you will have a severe advantage over the enemy which you should look to increase. When Darius hits level 6, he can use his Ultimate e to execute a target."} {"label": "kayn", "text": "A heavy skirmish Jungler is a type of champion who excels in the proximity fight. Kayn is usually played aggressively, aiming to fight and duel people often in early play."} {"label": "kennen", "text": "Grouping with the team is crucial when your Ultimate is available or when the team is ready. Use your flanking ability to position yourself for easier team fights."} {"label": "viego", "text": "At the beginning of a fight, Viego has multiple abilities that can be transformed into: Rush Void, Dread Scythe, or Requiem of the Blooded. Try to play accordingly all his potential new abilities. Viego's E allows him to be super slippery and make it difficult to kill in river or jungle areas. It is better to fight in open areas or after he has used his E."} {"label": "poppy", "text": "If there is a ganking or counter-ganking opportunity nearby, don't be afraid to take it when you are ready. If the enemy team invades you early, just back off; you do not win early skirmishes with them."} {"label": "wukong", "text": "Wukong is quite substantial during this stage of the game. Yet he will find it hard to kill them because of the purchase of defensive items."} {"label": "karma", "text": "It is advisable to stay with your team in the late game. If you get caught out, the enemy will force a fight or take the Baron."} {"label": "jayce", "text": "If you\u2019re ahead, focus the backline and try to take them down instead. Jayce is really good at poking enemies down with his w > s combo."} {"label": "azir", "text": "After Azir's first back, he will be pushing constantly. You should pick champions with kill pressure."} {"label": "seraphine", "text": "The CC (crowd control) will allow its team to collapse quickly on the enemy. She should be really great as the game continues because she's going to have all her articles by now."} {"label": "galio", "text": "However, he doesn't have much kill threat against enemy laners in a 1v1 at level 6. After Galio has completed his first item and has many points in his Q and E, he will be able to quickly push the wave and roam."} {"label": "annie", "text": "Whenever Annie has her stun ready, you need to respect her damage output and her ability to trade with you. Annie is strong during the mid-game and in team fights (if she can get a multi-person stun)."} {"label": "bard", "text": "Bard's Ultimate R will not spike when another point is put in at level 16. At level 16, Bard's Ultimate R has a shorter cooldown which enables him to get picks more frequently."} {"label": "ashe", "text": "You should use your range advantage and always go for front to back trades when fighting the enemy. Always look to auto-attack the enemy champion closest to you (while trying to y multiple enemies) so that you can kite them long enough to get out of their influence area."} {"label": "quinn", "text": "Quinn looks for aggressive all-ins and will attempt to look for one when returning to lane. You can reduce Quinn's chances of all-ining you by watching as you walk back to lane."} {"label": "tahmkench", "text": "Tahm Kench can absorb a lot of damage entering the track and in team fighting with his E. If Tahm Kench activates his E at the right time, he can essentially have two health bars and be almost impossible to kill."} {"label": "ahri", "text": "Take care for Ahri's E while standing outside of the main wave but being near the minion wave so it blocks her E. At level 6, Ahri is much stronger than you and her all-in increases. Play back and out of range to make it harder for her to trade with you."} {"label": "viego", "text": "Viego is vulnerable to CC and can be killed before he removes his combo, which causes the enemy to lose a lot of damage. At the beginning of a fight, Viego has multiple abilities that can be transformed into: Rush Void, Dread Scythe, or Requiem of the Blooded. Try to play accordingly all his potential new abilities."} {"label": "anivia", "text": "Anivia relies heavily on the mana throughout all stages of the game. Getting every blue buff after the first is crucial to maintaining Anivia's mana."} {"label": "ezreal", "text": "Junglers can camp Ezreal when his E is down because he will have no escape options left. Ezreal's E has a long cooldown that makes it difficult to use effectively."} {"label": "morgana", "text": "Once Morgana has gone fishing with her Q, she is relatively defenseless on which you can capitalize. As soon as she uses her Q, load her and try to take her down."} {"label": "twitch", "text": "Aggressive games benefit from extensive trades, so try to go for them frequently. Twitch's early play is strong because he can shoot down the enemies with his e while slowing them down with his k."} {"label": "nunu", "text": "Their ultimate has so much damage it can destroy entire teams. and they do struggle if they get behind."} {"label": "kalista", "text": "Group and stay with your team at all times. Do not split push or avoid grouping unless you have a good reason to be away from them."} {"label": "gangplank", "text": "Gangplank's R (Ultimate) allows him to impact any part of the map immediately. Gangplank's R can act as an enabling force for his laners/Jungler to all-in their counterpart and get a lead."} {"label": "olaf", "text": "If the Baron is up, stay on top side of the map. Going bot and showing yourself allows the enemy to take an objective for free."} {"label": "sona", "text": "Play smart and remember when you are weak so Sona can't use their Ultimate to run you. You should bait the abilities before you try to fight Sona."} {"label": "rengar", "text": "If the enemy team manages to silence Rengar early, he won't be able to do much for the whole game. Continuing to collect and secure jungle camps is crucial as Jungler in the middle of the game."} {"label": "lissandra", "text": "Lissandra's cooldown Ultimate R is about to be completed, making it rather vulnerable in team fighting. You can use this to your advantage to force team fighting when you know it's difficult for her to fight."} {"label": "azir", "text": "You are extremely squishy and hence are really weak to all-ins from the enemy team. The danger increases when you don't have your Ultimate R ready."} {"label": "sylas", "text": "Level 3 is a decent peak of power as it allows it to access all its basic capabilities. He will also spread a lot of damage during the duels and heal with his W as needed."} {"label": "malphite", "text": "A defensive element like Zhonya's also strengthens your tankness. Malphite was considered quite decent in the team fights at the end of the game."} {"label": "taliyah", "text": "Try not to use your Q in the middle of the track to make sure you can regularly throw several balls of your Q. Use the terrain to browse the map faster using the Passive of Taliyah."} {"label": "ekko", "text": "You can abuse this because you are a good counter ganker. Playing around your Ultimate is crucial in this matchup."} {"label": "yone", "text": "Its ultimate R doesn't have much width, which makes it really easy for enemies to avoid its range. This will require Yone to get closer to the enemy team, which can put him in a vulnerable position."} {"label": "annie", "text": "Annie's passive causes her next damaging ability to stun after using 4 abilities. Annie's Q is a point-and-click ability that deals damage and refunds mana costs when used on a dying target."} {"label": "zac", "text": "This is beneficial in the upper lane as it inflicts a maximum percentage of health damage, and the upper lane is generally occupied by high HP targets. The first element will give Zac a lot of power and survival in the way."} {"label": "teemo", "text": "Teemo's card should be filled with its ultimate t-traps. The t-traps on the map not only cause damage, but also provide a vision of an area until they explode or disappear."} {"label": "fizz", "text": "The Ultimate R allows Fizz to deal high damage and usually results in a kill. If you can't kill the enemy laner, try to roam around the map to pick up kills in the side lanes."} {"label": "syndra", "text": "Its ability to dry a lot of damage will make it difficult for the enemy team to stay on track long enough to last minions. She will be able to go to other ways and engage with enemy champions to inflict damage and take goals."} {"label": "mordekaiser", "text": "A strong potential duel Mortadokaiers should be used in the middle of the game to fight anyone who stops a split thrust. The Mortadokaers are generally good at dividing the thrust in the middle of the game."} {"label": "swain", "text": "When he activated his Ultimate R, he blew it up so he couldn't dry up a lot of damage. The production of damage and the survival of Swain increased to level 6."} {"label": "lissandra", "text": "You should watch the river to spot the Jungler early. When Lissandra reaches level 6, you should push the minion wave and walk backwards so they can't trade with you or press R on you."} {"label": "qiyana", "text": "Roam with Support and attempt picks in the enemy Jungle when possible. Bonus points awarded if picks done before neutral objective spawn."} {"label": "khazix", "text": "Control of the crowd is a necessity when he plays against Kha'Zix because he reduces his assassination and jumps the potential E. Try to lock Kha'Zix as soon as he jumps E to prevent him from entering and leaving."} {"label": "masteryi", "text": "Its ability to drop the aggro tower and take reduced damage to the tower allows it to attack safely. He's a monster on the scale."} {"label": "senna", "text": "It uses its capacity carefully to avoid a lack of resources. Play safe for the first levels."} {"label": "malphite", "text": "His Ultimate allows him to be a front for his team and escape death. With Post-six, Malphite can set up several ganks for its track as well as other tracks using its Ultimate."} {"label": "drmundo", "text": "At level 9, Dr Mundo will max his E. Dr Mundo's ability to 1v1 the enemy Jungler, or 1v1 any lane champion, will be very high."} {"label": "rakan", "text": "Avoid moving around the map alone so you do not get caught out. Getting caught out will result in your team having to play 4v5."} {"label": "morgana", "text": "Disappeared from its Q can give enemies a long window to harass Morgana freely. Morgana's ability to land her Q is quite easy to avoid if she tries to land her vision or at maximum range."} {"label": "kayn", "text": "Getting a defensive element will help you a lot, especially when fighting against a mobile enemy team. A defensive element will be particularly useful in neutral and objective battles where you need to target a specific champion around bottlenecks."} {"label": "hecarim", "text": "It helps Hecarim win team fights and 1v1\u2019s. He is a snowball heavy champion."} {"label": "akali", "text": "Also, try to stay in a longer way because it gives you more opportunities for everything in someone. At level 9, Akali would have maximized his Q."} {"label": "kogmaw", "text": "Locking Kog' Maw in team fighting can help you reduce its damage production by limiting its use of e and self-attacks. Positioning is the key to Kog' Maw because if it mispositions or walks too far forward, it gives you the opportunity to take it down."} {"label": "caitlyn", "text": "Once Caitlyn has a few points in her Q, she can constantly keep the enemy pushed into her tower. Caitlyn's Q offers her a lot of wave clear."} {"label": "zed", "text": "After killing someone, call for a close goal. In the late game, look for choices about immobile or mispositioned enemies."} {"label": "jarvan", "text": "It's not impossible for Jarvan IV to gank at level 2 once he has unlocked his d and e. Jarvan IV's kill pressure increases a ton as soon as he hits level 6, thanks to his Ultimate ability being really good for ganking."} {"label": "fiddlesticks", "text": "You can counter it by having constant wards around your lane. If he goes missing post 6, ping your teammates."} {"label": "teemo", "text": "The enemy can easily see Teemo coming during the early ganks, so he should make sure to bypass the vision whenever possible. Teemo will always run with a sweater at all times."} {"label": "jayce", "text": "Jayce is a ranged champion. You can often bully melee champions down and harass them whenever they walk up to last hit."} {"label": "leblanc", "text": "When there are no team fights, go on a side track and push. It is very important that you continue to grow during the middle of the game so that you can get your items as quickly as possible."} {"label": "taliyah", "text": "Try to fight as soon as you spot her. Avoid separating and playing alone."} {"label": "urgot", "text": "For Rune to take this, PTA is just amazing single target damage. Follow this up with building your jack shows before finishing a build with any of these."} {"label": "kayn", "text": "Strong with his mechanic E, it's kayn. Kayn has a gank capacity both bot and the top track unabated."} {"label": "volibear", "text": "Followed up with an auto attacking to W and keep spamming away. He struggles against champions who can constantly kite him."} {"label": "lux", "text": "The shield will be powerful, so it will work really well against assassination attempts. It will allow him to peel several carriers at the same time."} {"label": "vi", "text": "To facilitate access to the enemy background, group with your team, but stay on one side. By escaping from an undeserved bush, it is more difficult for the enemy to react to a total attack."} {"label": "malzahar", "text": "Once you have an object behind you, you can constantly push the enemy into their turn. Malzahar is fragile early because its presence is negligible."} {"label": "vladimir", "text": "With reduced healing and support from the Executor, a team can focus on getting Vladimir out more effectively during the way. Vladimir should not regroup too closely with his allies."} {"label": "rumble", "text": "You are rather weak in the game early and need time to come online. Once you have a number of levels under your belt, you should look for short, favorable transactions."} {"label": "diana", "text": "Try to delay Diana's power spike by taking away her camps or killing her in her jungle During team fights, Diana's kit offers a lot of burst damage thanks to her Ultimate R."} {"label": "galio", "text": "Galio's target will be able to deal damage to enemies when they are near them. At level nine, Galio's Q will be completely maxed out."} {"label": "qiyana", "text": "It should be easy for Qiyana to take over the game now. Be careful when going for short trades with Qiyana as she prefers them over long extended ones."} {"label": "smolder", "text": "When starting the game, your two massive priorities are farming well and stacking your passive well. If your E is on cooldown, you have to play incredibly safe."} {"label": "kennen", "text": "Taking damage from CC can happen, but you will certainly save your backline. The wave should stay in the middle of the way."} {"label": "malphite", "text": "This will reduce capacity cooling and allow Malphite to have more impact. Malphite is perfect for team fighting because it can completely delimit the enemy due to the threat of its Ultimate h."} {"label": "xinzhao", "text": "You should continue to advance and get other ways in advance if you manage to accumulate an advance. After entering with your Ultimate R, you should prepare to fold and peel for your allies in the end-of-game team fights."} {"label": "camille", "text": "Camille does not want to go in without her team. Due to her low cooldown on her Ultimate in the late game, camille must actively look for plays."} {"label": "sion", "text": "Avoid regrouping and fighting in the jungle as this will allow Sion to get a very good result with his Q or get a very good Ultimate Roff. Grouping together, but not standing on each other, so he is unable to get a multi-person knockup."} {"label": "sylas", "text": "If the Baron is standing, always stay on the upper side. Going bot and showing up can allow the enemy to take a goal for free."} {"label": "galio", "text": "Push this out as fast as you can safely before gripping up with your team. If you can ever start a fight by landing a massive AoE taunt, go for it."} {"label": "anivia", "text": "You can take advantage of it by using your initial advantage to earn jobs and earn a healthy lead. Every time Anivia has her Passive, her ability to survive is much higher."} {"label": "ahri", "text": "Consistently keep an eye on your position and constantly pivot around the lane to avoid skill shots and incoming damage. Your character is vulnerable before reaching level 6."} {"label": "renata", "text": "Renata is good in team fights thanks to the large radius on her Ultimate R. She is good in team fights thanks to the large radius on her Ultimate R."} {"label": "darius", "text": "If Darius misses-timing his Ultimate e, his damage output will be severely reduced and may cost the team fight. Darius needs to cast his Ultimate e as soon as the enemy gets within health range to maximize its effectiveness."} {"label": "malphite", "text": "Team fighting is where Malphite excels because its Ultimate h is an AOE capability that can bring down several people. Malphite tries to abuse its range advantage to get an early health advance."} {"label": "draven", "text": "Avoid walking too far forward so you do not get caught out and focused by the enemy. Use your t as a self peel tool."} {"label": "zed", "text": "Look for selections all around the map during the middle of the game. The half-game is the time of the lane swaps."} {"label": "ashe", "text": "To prevent Ashe from getting extra damage down on you in the early game, stand behind the minion wave at all times so they block her Volley y damage for you. Ashe is much stronger in long skirmishes because it allows her to activate her Q in the trade."} {"label": "skarner", "text": "Skarner is a top laner who can quickly push waves, has strong poke, lockdown, and mobility. The target of Skarner's Q is ripped out of the ground and carried by him, empowering his next three attacks to have bonus range, attack speed, damage, and an AoE circle."} {"label": "sona", "text": "The vision around major objectives is crucial to the safety and effectiveness of a Support. In the middle of the game, Supports should look for opportunities to withdraw enemy choices with the help of their allies."} {"label": "heimerdinger", "text": "This is because the empowerments will be more powerful, and Heimerdinger will use them both offensively and defensively. Heimerdinger excels during team fights as he can control a large area with his Q turrets."} {"label": "ksante", "text": "You have a lot of CC tools in your kit, which allows you to search for opportunities with your Jungler. An opportunity is to freeze the wave near your turn so you can get ganks and all-in-the-enemy."} {"label": "heimerdinger", "text": "This will be really useful in clumped areas like the objective pits and the Jungle paths. Heimerdinger's E allows him to CC key targets but has a long cooldown early on."} {"label": "nautilus", "text": "Nautilus will often be the first player on his team and should focus on the downhill if his teammates do not follow him. Nautilus struggles again to get out once he enters, so if he makes a mistake, exploit him."} {"label": "darius", "text": "Darius is an early to mid game champion. Once the game reaches the later stages of the game, his strengths become weaknesses."} {"label": "quinn", "text": "At level 9, Quinn will max out her first ability. This is a significant spike for Quinn as this abilities damage output will be much higher and she will be a lot stronger."} {"label": "senna", "text": "As Senna will go alone in the middle of the game, you could use it to your advantage to set up an ambush and take it down. While she's dead, you could try to start a team fight with the benefit of numbers or take the Baron / Dragon."} {"label": "twitch", "text": "Vision will help you see Twitch approach and prepare for an invasion. The control services will allow your team to detect Twitch movements and anticipate its ganks."} {"label": "reksai", "text": "As a Jungler, you need to try and secure every Drake during the mid-game. Getting them and securing the Dragon Soul for your team will increase your chances of winning the game."} {"label": "mundo", "text": "Final item should be one of the previous items or another that provides defense. Poke at enemies with cleavers until getting ultimate, then apply pressure."} {"label": "ivern", "text": "If Ivern hits level 6, he will unlock Daisy R. This increases his gank ability and potency on the map. Try to delay his power spike by stealing away his camps and counter ganking when necessary."} {"label": "akali", "text": "The landing of an E on an enemy squishy champion should lead to an easy murder. This murder could result in either the Baron or a 5v4 forced fight."} {"label": "warwick", "text": "The first capacity will be maximized at Level 9. At level 9, Warwick will become really powerful."} {"label": "maokai", "text": "Maokai is weak at the beginning of the game and can easily be killed, especially if he faces a varied enemy. Maokai's early-play opponent has to buy Grievous Wounds for him to prevent excessive healing."} {"label": "rumble", "text": "If you can land poke while also pushing the minion wave, you could look for a favorable trade. By sitting Baron or Dragon, or whenever you push the enemy under their turn, look for a choice with your abilities."} {"label": "drmundo", "text": "This is invaluable when drmundo is trying to pull off a gank or when he manages to catch an immobile champion out. Grievous Wounds is his mortal enemy during the early game."} {"label": "singed", "text": "Hold the push in the middle of the game and try to secure the secondary goals. Avoid regrouping if possible."} {"label": "gragas", "text": "Gragas' Q throws a circle out on the floor which lasts for 4 seconds and charges up over the first 2 seconds. If fully charged, it deals more damage but slows less."} {"label": "trundle", "text": "If Trundle falls behind early after a bad game, he will really be behind in gold and XP. Trundle must be playing early."} {"label": "leesin", "text": "You should try to get the enemy Jungler out of the pit using your Ultimate Lee Sin should finish the game by then, as it will now begin to fall."} {"label": "graves", "text": "Another good combo is W into E or E into W if possible, followed by an auto attack into a Q. For runes, take Fleet Footwork for mobility and Red Monster for damage."} {"label": "jhin", "text": "If Jhin uses his Ultimate R in a team fight, he is unable to reposition quickly. You\u2019re on the flank if you try to take him down while he\u2019s focusing on his shots."} {"label": "taliyah", "text": "talijah's E is really effective against enemies who have some form of dash. It can make life a living hell for travellers who rely heavily on dashes."} {"label": "karma", "text": "If you get caught out, the enemy will force a fight or take the Baron. You should not stray too far away from your teammates."} {"label": "teemo", "text": "Since Teemo can't use his blinding ability effectively against you, he has very few things he can do in this matchup. Teemo doesn't have much advantage over you in this matchup due to your game style based mainly on abilities."} {"label": "ezreal", "text": "Ezreal's Ultimate R is a great tool throughout all stages of the game and allows him to deal a considerable amount of damage to anyone on the map. After Ezreal's first back, he will pick up his first component item."} {"label": "irelia", "text": "play on the side of the map that has the next major objective up to rotate and take it with your team. use Teleport to go to the bot side of the map to join your team."} {"label": "janna", "text": "She may wait for her m to be up before trading. This pattern is pretty common against champions who can return fire when she looks to trade."} {"label": "sylas", "text": "The slowness of Sylas' Q allows him to put ganks for his Jungler. The slowness of Sylas' Q allows him to cut down his laner."} {"label": "karma", "text": "Karma can easily CC someone with her d. Using the lane brushes allows Karma to land free poke on her enemy laner, asserting dominance in this lane."} {"label": "rumble", "text": "Rumble is excellent during the end-of-game fights. His Ultimate was able to hit like a truck now, especially during team fighting."} {"label": "nunu", "text": "Your champion is very good at repeatedly ganking lanes over and over again. Nunu's early game is quite strong as he can gank enemies frequently while staying relatively healthy due to his Q."} {"label": "azir", "text": "As Azir levels up, he will pick up additional items that enhance his abilities."} {"label": "ekko", "text": "As the game goes on, the cooldown of this ability becomes shorter, allowing him to do whatever he pleases as long as he has his Ultimate R up. Ekko is a melee champion."} {"label": "amumu", "text": "You can delay Aumu's power peak by invading him early. Once Amumu gets tons of cooling reduction, its Ultimate will be there on a shorter cooling."} {"label": "veigar", "text": "Stay outside the minion wave at all times. This forces them to choose between pushing and robbing you."} {"label": "wukong", "text": "Monkeyking can use its capacity there to strengthen its survival and damage. The first element is a decent peak that helps to get over the track easily."} {"label": "swain", "text": "It helps a lot with his prowess in general. Don't forget to take as many neutral and objective fights as possible."} {"label": "neeko", "text": "Neeko's roaming potential can catch your teammates off guard, so alerting them allows them to play more cautiously. Be cautious at level 6 because Neeko's kill pressure increases significantly, making the matchup challenging for you and your ADC."} {"label": "aphelios", "text": "You should get at least one defensive item depending on the enemy team comp and fed carry as you will be a prime target. Always keep an eye out on your flanks and prioritize saving yourself."} {"label": "olaf", "text": "If he manages to flank his enemies, the immobile carriers will be pretty much doomed. His first item component will be a massive spike, increasing his overall damage in the game."} {"label": "zed", "text": "With this in mind, you can use the fact that it can't impact the fight to start a 4v4 or 5v4 team fight with the advantage of numbers. Zed will start crashing as soon as he reaches level 3."} {"label": "draven", "text": "Watch your positioning in the late game. Focus on kiting and auto-attacking the nearest enemy champion."} {"label": "olaf", "text": "Olaf will be able to pick off targets easily due to the ability being up frequently. Olaf's tankiness will be phenomenal during this phase of the game."} {"label": "masteryi", "text": "You shouldn't steal his Ultimate. He's a Jungler stronger than you at the beginning of the game."} {"label": "heimerdinger", "text": "Be careful when trying to initiate a skirmish with Heimerdinger because he might just use his magic card and kill you. Destroy Heimerdinger's Turrets Q quickly before a team fight is underway so he can't deal tons of damage."} {"label": "senna", "text": "Be careful at level 6, while Senna's death pressure increases with its ultimate ability. Expect them to look for aggressive pieces and be ready to play defensively, using Yuumi's healing and utility to keep your ADC safe."} {"label": "sylas", "text": "Sylas can poke and wave efficiently with his Q. The slowness of Sylas' Q allows him to put ganks for his Jungler."} {"label": "azir", "text": "You are extremely squishy and hence are really weak to all-ins from the enemy team. The danger increases when you don't have your Ultimate R ready."} {"label": "wukong", "text": "Prioritizing the glove when your ultimate is available as Wukong is likely to do the same. Take advantage of the opportunities to have an impact on the tracks"} {"label": "zac", "text": "This increases the frequency with which it can use capacity and, therefore, will also increase its selection potential. Zac will have his basics in the middle of the game."} {"label": "kalista", "text": "In many cases, this will either be the Support or Jungler depending on the situation. Kalista is vulnerable to slows and CC."} {"label": "maokai", "text": "An early advantage can force Maokai to miss gold and XP. Once Maokai is level 3, it can start trading with you."} {"label": "maokai", "text": "Just make sure you don't leave your backline unattended, otherwise you'll have a hard time winning the game. Once Maokai gets his ultimate R maxid, the enemy won't have a perfect time in the game."} {"label": "hecarim", "text": "During team fights, use your h on multiple targets. This will allow you to do a lot of damage and survive for quite some time."} {"label": "karthus", "text": "Karthus' Ultimate allows Karthus to impact the map from afar. Karthus' afterlife can single-handedly change the tide of a fight if an enemy continues to fight near his corpse after death."} {"label": "sona", "text": "Sona is vulnerable at the beginning of the game before level 6. When Sona doesn't have a mana available, it's the right time to fight her."} {"label": "seraphine", "text": "Ward big goals and place the vision in high circulation areas in the late stages of the game. Keep monitoring so you can see the enemy movement around the map and detect when they start taking a goal."} {"label": "xinzhao", "text": "After acquiring its first component, Xin Zhao can trade very aggressively with the enemy. The additional damage of this article helps Xin Zhao in the last-hitting and agriculture easily."} {"label": "malphite", "text": "When Malphite reaches level 6, it has its ultimate ability. Malphite's death threat in the way increases with level 6 and its Ultimate."} {"label": "taric", "text": "The high cost of his Q makes him likely to lack mana against poke-based teams. The poke comp games force him to give up the priority of the track in order to avoid running out of mana."} {"label": "yone", "text": "Yone is superb at the end of the game because his articles will be finished and he will have reached his most powerful pick-up. If the enemy team is to be CC-heavy, Yone should get a defensive element to preserve its power."} {"label": "ahri", "text": "Focus on surviving the early levels. Avoid going for risky trades, and avoid throwing out your E unless you\u2019re almost guaranteed to land it."} {"label": "katarina", "text": "Try to abuse your range advantage to gain an early health lead. Keep the minion wave closer to your side of the map early on to force them to over extend for farm and XP."} {"label": "hecarim", "text": "This will prevent Hecarim from fearing the entire team and will allow the enemy team to retaliate. Hecarim won\u2019t be able to flank the enemy freely if the enemy team sets proper vision around the lane they are fighting."} {"label": "nunu", "text": "Cancel Nunu's R with crowd control (CC). When it comes to securing an objective like the Dragon or Baron, never go for the 50/50 because of Nunu's Q."} {"label": "rumble", "text": "The W shield also allows it to mitigate a good amount of poke. His Ultimate makes him a threat during team fighting."} {"label": "braum", "text": "During the laning phase, Braum will look to be a meat shield for his ally by using Stand Behind Me W and Unbreakable E to nullify your damage. You should try to go for a short trade first to bait it out and then commit to a trade while it\u2019s on cooldown."} {"label": "vladimir", "text": "Vladimir is really good at the end of the game and in the team fights. Try to finish the game as quickly as you can so it can't peak."} {"label": "bard", "text": "Bard roams frequently with his E to help allies around the map. After picking up Boots, look for opportunities to roam more often."} {"label": "leona", "text": "As she gets more items, Leona will be able to absorb a lot of damage very quickly. This will make Leona a very reliable hirer, especially the fog of war."} {"label": "kindred", "text": "As the game unfolds, Kindred becomes stronger with every pile she gets. Try to secure the batteries whenever possible to slow down the snowball effect."} {"label": "pantheon", "text": "Pantheon\u2019s early game is incredibly obnoxious. You should expect Pantheon to play aggressively at level 1 or 2."} {"label": "morgana", "text": "If you can lure him, you should try to use the cooldown to play more aggressive and try to kill Morgana. You should always be standing behind at least 1 minion so Morgana can't put Q and CC to her."} {"label": "xerath", "text": "First of all, Xerath will be released very quickly. Second, it will be able to use its capabilities more times as it will have an increased mana pool."} {"label": "wukong", "text": "Wukong is quite intense during this stage of the game. Wukong will find it hard to kill his enemies because of the purchase of defensive items."} {"label": "trundle", "text": "Reconnect with Trundle when his Subjugate did not cool down. Since Trundle will share the push a lot in the final stages of the game, try to fight as a team when he is not able to be there."} {"label": "jhin", "text": "Use your E traps to riddle the enemy Jungle and slow down the enemy team. Using your Ultimate R will help detect the enemy team before major neutral fights."} {"label": "quinn", "text": "Don\u2019t be afraid to play aggressive when you get the level up. Pre-6, keep the wave closer to your side of the map."} {"label": "masteryi", "text": "Master Yi's team fight is extremely strong during this stage of the game, making it a crucial turning point for the success of his team. The use of Master Yi will determine whether the game is won or lost."} {"label": "ksante", "text": "K'Sante's strength lies in his ability to become a tankman and excel in team fighting in the middle of the game. Damage to your team in the team fights."} {"label": "volibear", "text": "Add thimble winter and spirits visage as needed. Take Ghost and Teleport as summoner spells."} {"label": "shen", "text": "If Shen buys the right items at the right time, he can make it stronger and increase his chances of winning. Keep playing with your abilities while growing, but make sure you don't get CC'd by him while doing that."} {"label": "nunu", "text": "Always take the bottom side Scuttle Crab. At level 6, Nunu can channel his R."} {"label": "nautilus", "text": "Nautilus will often be the frontliner for his team. Once Nautilus has gone in, try to focus him down if his teammates do not follow him in."} {"label": "wukong", "text": "Wukong expects to look for fighting by attacking on the side. When Wukong's level increases considerably, he also kills his pressure."} {"label": "irelia", "text": "Remember your Q will reset if you use it on a low health minion. Keep a constant eye on the minion wave and look for these aggressive plays."} {"label": "lillia", "text": "After 6, they will win the 1v1 because they are stronger when their Ultimate is in place. Lillia is very fast and mobile thanks to her Passive."} {"label": "zac", "text": "Xin Zhao's death pressure increases sharply at level 6. At level 6, Xin Zhao can immediately kill any enemy lantern and sue them once he has his ultimate R."} {"label": "tahmkench", "text": "This gives him additional death pressure. As you skim position 6, keep this in mind."} {"label": "jhin", "text": "Jhin's kiting potential also increases in the late game due to his items. Jhin will be pivotal towards securing neutral objectives in the late game due to his increased damage output and kiting potential."} {"label": "pantheon", "text": "Ward your flanks! Pantheon may try to attack you from the side and get on to your carries when his Ultimate R is on cooldown."} {"label": "vayne", "text": "By playing as a melee champion with Vayne, be prepared to sacrifice CS for XP and health. Don't let Vayne kill you at the beginning of the game because it will make her stronger in the last game."} {"label": "fiddlesticks", "text": "Fiddlesticks wants to poke and stay safe in the very early game. The reason is that Fiddlesticks is not very strong."} {"label": "nasus", "text": "If Nasus gets together for team fights, try to lock him up with CC so he can't go after you, Nasus is at his weakest at the beginning of the game."} {"label": "lucian", "text": "Lucian's E is broken when it is much weaker and will have more trouble defending itself. In team fighting, take care that Lucian can use his E to reposition and escape danger."} {"label": "taliyah", "text": "The more Taliyah has articles, the stronger it will be. Avoid letting Taliyah crush you with Q because it will do you a lot of damage."} {"label": "swain", "text": "Being part of as many skirmishes as possible is essential. That's because your AoE capabilities will completely dismantle the enemy team."} {"label": "ryze", "text": "He should not play too aggressively and simply rely on the ladder. Ryze's scale must be prioritized against aggressive parts."} {"label": "rumble", "text": "Be careful when the Rumble bar is more than 50%. If you can bait the Rumble bar and overheat it, it will lack capacity damage."} {"label": "yasuo", "text": "As you are good at collecting murders and killing isolated targets, try to ambush and assassinate enemies who are alone or who walk around Rift Summoners. Call on the near target after killing the enemy."} {"label": "zilean", "text": "make life miserable for the enemy team. However, this helps Zilean significantly when it comes to champions who have"} {"label": "annie", "text": "When Annie unlocks all 3 of her abilities, she can protect either herself or her ADC with her E. This allows for more playmaking potential and survivability."} {"label": "singed", "text": "You should usually start grouping when there are no goals to be taken nearby. Level 11 is a decent power peak because it will have another point in its Ultimate n. Its overall damage will be increased, as well as its resistance."} {"label": "teemo", "text": "Grouping with the team allows for a more coordinated and effective approach to defence against enemy champions. Fighting 5v5 as a group can be difficult, but it also offers opportunities for teamwork and strategy to succeed."} {"label": "nautilus", "text": "Nautilus does not have the greatest objective control early. Securing Drakes before Nautilus gets an opportunity to gank his bot lane and rotate to it afterwards is crucial."} {"label": "ahri", "text": "Set up ambushes. Setting up ambush seems to blow up an unexpected enemy."} {"label": "lillia", "text": "This is due to its AoE capabilities and mobility, which can enable it to obtain a 5-man Ultimate R. Lillia will already have several objects."} {"label": "caitlyn", "text": "Respect her all-in damage as she can easily kill you if you disrespect her damage output. Whenever Caitlyn has her empowered auto-attack ready and primed, you need to play safe so she doesn\u2019t use it on you."} {"label": "hecarim", "text": "Avoid gifting him kills. Feeding him kills allows him to snowball out of control."} {"label": "poppy", "text": "Level 16 isn't that great because she won't be getting a lot except for a reduced cooldown on her Ultimate R. Her tankiness will be out of bounds during this phase of the game."} {"label": "nautilus", "text": "Nautilus has the most CC (crowd control) of any champion in League of Legends. Nautilus does not have the fastest clear in the game."} {"label": "lux", "text": "This will allow you to win turret tray. Lux won't have a lot of articles."} {"label": "kayle", "text": "Poking her enemies with ease will let her clear waves quickly. Her 2nd empowerment is where the real power spike kicks in."} {"label": "skarner", "text": "He can remove teams or move them with his Ultimate. Shooting a cart or isolating someone could easily lead your team to a choice and murder."} {"label": "brand", "text": "He should be working with his team and setting up death brushes around the map. His ability to completely blow up squishy targets will make team fights highly unfair for the enemy team."} {"label": "nautilus", "text": "Positioning is crucial when you play this champion. This champion must commit himself to doing everything, because going in allows for an extended position."} {"label": "bard", "text": "During the mid-game, Bard's abilities will be on a lower cooldown. Bard's Q will be on a rather short cooldown, which will allow him to look for more picks throughout this stage of the game."} {"label": "shyvana", "text": "Shyvana will try to delay a team fight so she can harass you and harass you with her Dragon-shaped l. Fight as soon as you can so that it can't blow you up and from afar."} {"label": "xayah", "text": "Increase your lead by getting murders with your Support/Jungler. Kill a key target and call Baron."} {"label": "gnar", "text": "Short trades are generally a bad idea for you due to how your kit functions and your lack of mobility. Try to get to the enemy backline when possible to cause mayhem."} {"label": "renekton", "text": "Make sure you keep playing around your cooldowns to continue your lead. Renekton relies heavily on his cooldowns to win an advance."} {"label": "elise", "text": "Continuing to farm and secure jungle camps will make Elise a higher threat in the mid game. Getting gold in your pockets will increase the threat level of Elise in the mid game."} {"label": "xerath", "text": "The selection potential for Xerath is quite massive as well. Once Xerath gets his Ultimate 2 maximum, he will be able to land even more shots at unsuspecting enemies."} {"label": "akshan", "text": "Akshan's E is particularly useful in the last stages of the game where the chronometers of death are long. Akshan has a W that allows him to get out of sticky situations."} {"label": "leesin", "text": "Its all-in and killing pressure increases sharply at this stage of the game. The first element will allow him to get a boost and increased survival during all the in."} {"label": "jayce", "text": "When split pushing, use your strong duelling potential to fight anyone trying to prevent you from farming or taking towers. Jayce won't be spiking too hard at level 11 because it won't be giving him as much stats or utility as most other champions' ultimates."} {"label": "shen", "text": "By focusing on the closest champion, you will survive longer and keep your aircraft carriers alive. His tenacity knows no limits during this stage of the game."} {"label": "galio", "text": "The enemy team can take advantage of Galio's inability to deal significant damage by attacking him repeatedly. Galio needs time to come online."} {"label": "olaf", "text": "Olaf's Ultimate ability k is down, making him really immobile. When Olaf's Ultimate ability k is down, he can easily die."} {"label": "singed", "text": "Singed is good at helping his allies if the enemy is overheard. Keep a constant eye on the minicard at all times."} {"label": "galio", "text": "Your Ultimate R will be able to cover the entirety of the pit's circumference, so it will help you disrupt enemies with ease. Galio's Ultimate R will really shine during this phase of the game."} {"label": "warwick", "text": "Warwick will put the third point in his Ultimate R. The third point of Warwick's Ultimate R will have a low cooling rate."} {"label": "syndra", "text": "Its ability to cut down a lot of damage will keep the enemy on their toes."} {"label": "hwei", "text": "Hwei becomes stronger as he is a great team-fighting champion. However, this increase in strength comes with a trade-off that makes him harder to handle at lower levels."} {"label": "lillia", "text": "Try to blow Lillia up as quickly as possible in a team fight so she can't use her Ultimate R to sleep your entire team. Keep an eye on where Lillia moves around the river and sitting targets like the Baron or the Dragon as she can use her E to inflict some brilliant damage to you and your team."} {"label": "nami", "text": "The jungler's opportunities to crash increase when the minion wave is near. The pressure of Nami's death increases considerably to level 6, especially if she uses her Aqua prison capacity."} {"label": "ezreal", "text": "Ezreal should avoid walking too far away from their team. If ezreal gets caught out, it will result in damage loss for their team."} {"label": "rumble", "text": "Never try to take a goal like Baron or the Dragon if Rumble is alive and kicks. As you will be close enough together inside the pit, you will allow him to land a devastating Ult on your entire team."} {"label": "sett", "text": "He's gonna want to supplant an enemy tanky in the enemy team, though. The first element will increase its overall ability to fight and survive."} {"label": "kogmaw", "text": "This will cause him a lot of damage to the enemies and he will just sculpt a path through the enemy front line. Kog'Maw is very squishy and can be quickly killed at the end of the game by assassins or enemies with tons of CC."} {"label": "zeri", "text": "It's essential to coordinate with your Jungler for gank if you can't kill them yourself. Good compositions often include shields for protection."} {"label": "pyke", "text": "Pyke is quite decent at getting picks during the late game. Pyke can single-handedly set up death brushes and get rid of squishy targets."} {"label": "azir", "text": "Shove wave when possible to catch enemies off guard. Punish enemy laner with auto-attacks after taking control of soldier-directed attacks."} {"label": "camille", "text": "Once you have a second point in it, you should be able to get more kills with it. You should constantly look for plays whenever your Ultimate R is up."} {"label": "akshan", "text": "Akshan can look for an aggressive game if he could intimidate the enemy at level 1 An Akshan has supported and recovered its first component element, and this should increase its damage production and its ability to trade."} {"label": "kaisa", "text": "When Kai'Sa has multiple upgrades, she will be very difficult to fight against. At level 6, Kai'Sa gains extra utility thanks to her Ultimate R."} {"label": "maokai", "text": "Keep the minion wave closer to your side of the map. This will force Maokai to expand if he wants to grow. Keeping the wave here also allows you to zone it away from the farm, or trade aggressively if it tries to hit a minion for the last time."} {"label": "talon", "text": "Talon has no incredible control Dragon or Rift Herald in early play. Try to take these goals before Talon is able to get help from a nearby track."} {"label": "elise", "text": "After level 3, Elise should be ganking for sure. Elise does not spike at level 6."} {"label": "sylas", "text": "Hold the push in the middle of the game and try to secure the secondary goals. Avoid regrouping when your Ultimate R is down."} {"label": "seraphine", "text": "Seraphine's Ultimate R makes her more than one threat and she will be able to install her Jungler quite easily. Avoid regrouping closely so that Seraphine cannot get a powerful R."} {"label": "taric", "text": "Being caught will cause your team to play 4v5. Don't be alone unless you know where the enemy is."} {"label": "sion", "text": "He's great at the team fights at the end of the game because of his Q and Ultimate R. Its effectiveness increases if it manages to find a flank on its enemies or to place its ultimate R on a group of enemies hanging together."} {"label": "talon", "text": "Avoid fighting 6 enemy players for 5 rounds, as they have a Ultimate ability that will kill you quickly. A player with this ability will often glove early, so apply the maximum pressure to counter their early ganks."} {"label": "ashe", "text": "For runes, take of blades for incredibly strong trades. For skill orders, start W then Q then E before maxing W then Q then E taking ult whenever possible."} {"label": "xinzhao", "text": "It is crucial to monitor the entrances to your jungle so that you can spot them before they invade your jungle and kill you. Beware that Xin Zhao is much stronger than you are early."} {"label": "leona", "text": "She can struggle against the champions who can interrupt her E and Qiter. Glacial is just a little bit too good at the moment."} {"label": "katarina", "text": "If you fall behind, you will struggle to lane. Katarina is a strong roaming champion if your allies are strong."} {"label": "taric", "text": "According to its ADC, Taric can be good at levels 1-3. If Taric's CDA isn't very strong, then his early play isn't too good."} {"label": "gwen", "text": "The power of Gwen's items greatly enhances her ability to deal damage. Gwen can spam her abilities, which directly translates into more damage and healing for her."} {"label": "shen", "text": "A Ulitmate R maxi-out should let it use its Ultimate R quite frequently and increase the amount of shield. He can share the push regularly and always present himself to the team fights on time."} {"label": "yone", "text": "This requires Yone to get closer to the enemy team, putting him in a vulnerable position. After turning towards the middle lane, proceed to the side lane."} {"label": "viktor", "text": "By fighting Viktor, avoid reaching goals because he has a lot of poke with his y. Viktor's work in team fighting is poke as much as possible before engaging in the fight."} {"label": "qiyana", "text": "Qiyana may be able to get a good Ultimate R off if she is behind. The first item component will allow qiyana to deal a lot of damage."} {"label": "singed", "text": "Force a 4v4 or 5v4 fight will help you win the game. If Singed joins the team, you will have to disengage and step back every time he engages."} {"label": "trundle", "text": "According to the construction path for which the Trundle left, it will culminate at different times. They go gank early, and Pantheon can gank early too."} {"label": "taliyah", "text": "You can cross very quickly because of your Passive, making use of it. Pull the pressure while your team tries to besiege targets elsewhere to open the map."} {"label": "yuumi", "text": "Of course, using your E and ultimate as needed. And she can struggle against champions who can hard engage and abuse your carry."} {"label": "veigar", "text": "Any enemy who gets hit by his e (capacity) will be in the ultimate range R kill Veigar. Try and space Veigar accordingly in the team fights."} {"label": "rumble", "text": "Make sure you're close to your team all the time so you can fight quickly. Rumble is excellent during the end-of-game fights because his Ultimate b will hit like a truck now, especially during the team fights."} {"label": "teemo", "text": "Instead, Teemo can be divided by pushing and trying to take targets in the side lanes. Someone should be able to stop Teemo from breaking up."} {"label": "ezreal", "text": "ezreal is known for poking the enemy. Pokeing the enemy allows ezreal to harass them aggressively before engaging in combat."} {"label": "shaco", "text": "It can easily hide somewhere and use its clone to crush enemies and inflict free damage on them. Its first capacity will be maximized at level 9."} {"label": "ezreal", "text": "Stack your Tear as often as possible. The earlier you get it, the better."} {"label": "vladimir", "text": "Try to finish the game as quickly as possible to prevent Vladimir from stinging. You should push the first wave."} {"label": "viego", "text": "However, if Viego takes over the body of a weak enemy champion, his level of threat may not be as high. If an enemy invades you, step back because they can easily kill you, especially if you're behind."} {"label": "zac", "text": "To prepare Zac ambushes, place pupils at your jungle entrances. Rivers and jungle entrances are essential to counter Zac."} {"label": "nasus", "text": "Avoid trades whenever possible and prioritize farming. With Ghost available, Nasus becomes a serious threat in teamfights."} {"label": "vi", "text": "Vi's construction path determines the targets it can assassinate while walking alone around the Rift of the Invocators. If Vi is ahead with a lot of damage, it is recommended not to go through the river if it is not monitored."} {"label": "heimerdinger", "text": "Heimerdinger is good at level 1 if he has 3 Turrets Q down. Whenever he has 3 Towers Q up, he is always going to be a threat."} {"label": "blitzcrank", "text": "If Blitzcrank oversteps and uses his b and misses it, he can easily get killed. You\u2019ll need to watch your positioning and not overextend without backup."} {"label": "sylas", "text": "Going bot and showing up can allow the enemy to take a goal for free."} {"label": "jarvan", "text": "At level 9, Jarvan will get his first ability maxed out. This will give Jarvan a massive damage boost."} {"label": "zilean", "text": "The player decided to bait his first Q. He then got into play with his W."} {"label": "xayah", "text": "Continue to fly kites in team fights because systematically adapt your positioning. Avoid staying in the fights because you will be an easy target."} {"label": "azir", "text": "You should get rid of the enemy Support and Jungler. Your numbers advantage will allow you to win a fight against them."} {"label": "annie", "text": "Annie will put the second point in her Ultimate R at level 11. Tibbers R's AOE is a key factor in Annie's ability to stun multiple targets during mid-game team fights."} {"label": "zac", "text": "Zac will be extremely tanky during this stage, and the enemy team will find it difficult to kill him. This also means that Zac can act as an activator for a team and then come back to peeling for its carriers once the engagement is over."} {"label": "ezreal", "text": "Ensure you're always stood behind the minion wave at all times. In team fights, you mustn't let Ezreal poke you down before you get the chance to engage."} {"label": "amumu", "text": "If Aumu didn't go full tank, his damage release will be pretty good in the team fights at the end of the game. At level 16, Amumu will put the third and final point in his Ultimate Y."} {"label": "malzahar", "text": "Your Ultimate R is an incredibly strong tool that can help you get an advantage of killing. With the advantage of numbers, you can then call the baron or sit a nearby tower."} {"label": "tahmkench", "text": "Tahm Kench's W is a channeled ability which causes him to place a circle on the floor. Tahm Kench also knocks up the enemies."} {"label": "tristana", "text": "Keep a safe distance from Tristana when she's early in the middle of the game so she can't easily get you down. Tristana has a lot to peel with her W and Ultimate R."} {"label": "sylas", "text": "Two points in the Ultimate R of Sylas allow him to quickly take the ultimate enemies and increase their overall efficiency. Taking ultimate enemies with Sylas can be very beneficial in team fighting."} {"label": "twitch", "text": "Twitch can inflate if it's nearby. If you have a lead, go ahead and invade it."} {"label": "velkoz", "text": "Velkoz's level 6 will bring a massive peak of power as it can now use its passive to its maximum potential. Vel'Koz must be careful not to root in a position where an enemy can flank it after reaching level 6."} {"label": "jayce", "text": "A Top laner who does not have an Ultimate G unlike every other Top laner needs to be careful. When you hit level 6, you should look for aggressive plays while being more cautious than before."} {"label": "ivern", "text": "Skarner can easily counter-gank the Ivern because he lacks CC once he goes in. At level 6, he truly comes online and his ganks are more potent."} {"label": "pantheon", "text": "Pantheon has great pick potential with his R and W. In the mid-game, he can get lots of picks with his team."} {"label": "trundle", "text": "Trundle is strong in the game early in the support role. We expect Trundle to leave for the first plays to move forward."} {"label": "sona", "text": "She's pretty weak early, so she'll want to use her Q to damage enemies from time to time and use track brushes to drop the vision on her. Level six is the central power peak for Sona at the beginning of the game."} {"label": "gragas", "text": "He can struggle against lane bullies who will sit out of his range while he has a large hitbox. Start with World Atlas and Pot, then do a Lichane and Tier 2 boots."} {"label": "karma", "text": "Karma can gain an advantage over the enemy by dominating early lanes with her positioning. The health advantage gained from laning dominance is crucial for Karma's success in the game."} {"label": "vex", "text": "Try to put death brushes in place whenever possible. Your W will easily fear enemies when it is combined with your Passive, and then you can proceed with their explosion."} {"label": "shyvana", "text": "If you want to play aggressively, keep this in mind. You should try gank as often as possible early as possible."} {"label": "hwei", "text": "Hwei is excellent in late-game fights, thanks to his damage output Avoid letting Hwei land free poke on you."} {"label": "drmundo", "text": "Drmundo has a lot of healing because of his Passive and items. The Passive gives him a good amount of health regen."} {"label": "xerath", "text": "Xerath will have to make sure he stays safe while doing so. Xerath's poke is quite unrivalled during major team battles."} {"label": "kled", "text": "must be a high priority target during team fighting. Make sure you CC and work with your team to get down quickly before their team can make room for you. Keep the place in the middle of the way, which will give you enough opportunity to take down the enemy, and put them on them."} {"label": "malphite", "text": "With this in mind, try to be as aggressive as you can and gank your allies as much as possible so that it is more difficult for Malphite to find opportunities with his allies behind. Malphite should avoid being grouped closely as it allows Malphite to land a 5 people with its Ultimate H."} {"label": "ryze", "text": "He can quickly jump from one goal to another, which can easily lead to victories for him."} {"label": "sett", "text": "You should play aggressively throughout the laning phase to get murders. If you can get a murder or two, you can snowball your advance pretty quickly."} {"label": "yuumi", "text": "Play with your carry and everything you do is to keep them safe. Save your ultimate to either apply heavy slows to their entire team or to allow your carry to easily kite the enemy team leaving them free to pump out damage."} {"label": "ahri", "text": "When low on health, do not overextend as Ahri can easily kill you and set you behind. Once Ahri has completed her first item, she will deal a lot of damage and be able to push the wave/fight more frequently."} {"label": "malphite", "text": "Malphitis can begin to be more aggressive after reaching level 6 and have its Ultimate ability. Team fighting is where Malphite excels because of its Ultimate capability which is an AOE capability that can cause several people to fall."} {"label": "neeko", "text": "Do not fight in the late game unless your Ultimate R is up. Your Ultimate R will be on a shorter cooldown in the later stages of the game if available."} {"label": "kayn", "text": "Placing pupils on walls near lanes instead of alleys will be more effective in locating Kayn because he can use his E to avoid common pupil spots. Kayn will look for early skirmishes so that he can get his shape as quickly as possible."} {"label": "lissandra", "text": "At level 9, Lissandra Q will be maximized. Lissandra is very good in team fighting."} {"label": "katarina", "text": "Katarina is a strong roaming champion if your allies are strong. Look to roam frequently with Katarina to get extra kills and snowball your lead."} {"label": "taliyah", "text": "This strategy will give a significant advantage during team fighting, making them very biased. Use your Ultimate R capability to eliminate enemies when you have the opportunity."} {"label": "gwen", "text": "Focus on securing those objectives. You must take Rift Heralds and Drakes whenever you can!"} {"label": "nasus", "text": "When doing a team fight, make sure to peel for your carts. Use W to slow down the enemy front line before targeting the nearest enemy champion in the fight."} {"label": "lulu", "text": "The best time for everyone in someone will be when one of their powerful spells (like a mobility spell) is down. Always be ready to help your Jungler if they decide to invade the enemy Jungle or take the Rift Herald."} {"label": "nunu", "text": "Healing reduction could easily counter Nunu during the early game. This would allow the enemy to take Objectives quite easily after getting rid of Nunu."} {"label": "malphite", "text": "However, Malphite are stronger gankers than most opponents in early play. As such, it is essential to be prepared for and follow back-up."} {"label": "kennen", "text": "Delay the team fights while you wait for your Ultimate to come back to me. Don't fight as a team unless your Ultimate m is in place."} {"label": "teemo", "text": "Teemo will be extraordinarily odious and devious now, especially as the game progresses. The first capacity will cause more damage."} {"label": "aatrox", "text": "and avoid committing to fights while it is on cooldown. If you fight while it\u2019s on cooldown, you\u2019ll miss out on a lot of healing and extra damage, which can make the difference in a late-game team fight."} {"label": "karthus", "text": "Karthus will be looking to farm as much as possible early so he can unlock his Ultimate {{championSpells.KarthusFallenOne}}. Try to put him behind by playing aggressive and requesting ganks."} {"label": "ivern", "text": "If your ADC gets caught out, it will significantly reduce the chances of winning the match. By sticking with your team, you'll increase the chances of winning the match."} {"label": "zoe", "text": "Zoe's passive deals additional damage after using an ability or proc. The evidence for the Easter Hare remained unknown in other parts of Germany until the 18th century."} {"label": "zilean", "text": "By using CC on Zilean, try to lock it so it can't use its Ultimate capability on itself. Look for opportunities to bait Zilean's Q before starting a fight."} {"label": "sion", "text": "If you focus only on the rear line, you will survive longer and keep your portages alive. His tankness will be really high during this phase of the game due to his articles."} {"label": "cassiopeia", "text": "Pairing this with her E max, she will be able to deal a lot of damage in a skirmish. At level 16, Cassiopeia will put the third point in her Ultimate R."} {"label": "amumu", "text": "The teams begin to regroup in the middle of the game, Amumu is a team combat champion,"} {"label": "poppy", "text": "The poppy acts as a frontline, allowing enemies to flank her teammates before attacking her. Misuse of the poppy's Ultimate R can land both her and her team in huge trouble."} {"label": "lux", "text": "She's going to trap very hard at level 11. This is mainly due to its Ultimate n upgrade, which will increase the damage to this capacity while drastically reducing its cooling."} {"label": "renata", "text": "As her Ultimate is a great tool for team fights, she will be very strong in the late game."} {"label": "rell", "text": "At Level 6, Rell has a massive power spike that increases her all-in potential and effectiveness during clumped fights. Level 6 provides the ability for Rell to CC multiple enemies, making it easier for her team to kill them."} {"label": "pantheon", "text": "Pantheon is easily kitable in team fights and when ganking. In team fights, Pantheon may have difficulty getting on to an enemy due to their dodging or dashing tools even with his point and click CC on W."} {"label": "senna", "text": "Level 6 is a decent pickup. It unlocks a final and defensive movement."} {"label": "morgana", "text": "Every time Morgana has Blackshield E available, it will be difficult for you to kill her because of blocking damage and CC. Morgana uses only Blackshield E to block a lot of damage or CC."} {"label": "naafiri", "text": "Gank the lower lane and then turn to Drake. Your first power peak is at level 3 when you unlock the 3 of your basic capabilities."} {"label": "rumble", "text": "This also applies when the enemy's weapons are overheated, allowing the enemy to open up to him as a whole. Due to its immobility, a gel can completely ruin the Rumble laning phase."} {"label": "rammus", "text": "Enemies hit by Rammus' Q are briefly stunned and then slowed. His E taunts the target it hits and grants him bonus attack speed."} {"label": "ryze", "text": "His ultimate R can allow him to move from a Dragon to a Baron almost immediately. It can also pull back doors with this capacity."} {"label": "xinzhao", "text": "The additional damage of this article helps Xin Zhao last strike and close easily. Be part of neutral objective fights."} {"label": "xinzhao", "text": "Xin Zhao is excellent in team fighting due to his kit. His kit allows him to take enemies."} {"label": "vayne", "text": "Vayne will now have several objects, which means she will hit enemies like a truck. A defensive element should allow it to consolidate its main port position of the team."} {"label": "ekko", "text": "Farming refers to killing minions in order to earn gold and experience points. XP stands for experience points, which are necessary for leveling up your champion."} {"label": "taliyah", "text": "Wait for her to waste her C or Q, then use the cooldown to play aggressive and kill her. Taliyah does not have access to a harmful Ultimate R at level 6."} {"label": "trundle", "text": "Another point of his ultimate ability will make him more powerful when he uses it. He will have more options to choose from now, as it will be the middle of the game."} {"label": "ornn", "text": "Anyone near terrain will have a tough time. When facing orrn, constantly adapt your positioning in lane to prevent him from knocking you up with his E ability."} {"label": "jax", "text": "Forcing a fight with a numbers advantage when Jax is split pushing can be a good way to win a team fight. Keep an eye on Jax when fighting and be prepared to retreat if he leaves the side lane."} {"label": "xinzhao", "text": "xinhzao is incredibly vulnerable once his Ultimate R is on cooldown. The enemy team should fight xinzhao during this period and target it before anyone else."} {"label": "lucian", "text": "It will leave him all enemies constantly. This will allow him to reposition himself frequently."} {"label": "fizz", "text": "Fizz's Ultimate R deals a lot of damage. The Ultimate R has a large radius."} {"label": "gangplank", "text": "His Passive allows him to come out on top of short trades which is quite advantageous for him. Gangplank scales well which makes his Passive damage really helpful in keeping his enemies away from him."} {"label": "xinzhao", "text": "The first capacity massively increases the production of damage and the duo capacity of Xin Zhao. Xin Zhao is excellent in team fighting due to his kit."} {"label": "rumble", "text": "Rumble's Ultimate b is very strong and will help him jerk off with the enemy Jungler. The enemy Jungler can be regrouped closely and fights in the jungle, which facilitates team fighting for Rumble."} {"label": "nilah", "text": "After destroying the bottom lane tower, rotate to the mid lane. Try to take that tower."} {"label": "anivia", "text": "Anivia scales incredibly well into the late game. Anivia lacks mobility."} {"label": "fiora", "text": "If you can't match her in a side lane, try your best to force an uneven team fight on the other side of the map. Fiora relies heavily on life steal."} {"label": "masteryi", "text": "If Master Yi activates his Ultimate r, immediately disable so that he cannot resume the fight. When health is weak, step back even if Master Yi is not there."} {"label": "missfortune", "text": "Keep the minion wave closer to your side of the map to force it to surpass for the farm. Try to match her push power, however, as you don't want her to win a gold lead by getting early turret plates."} {"label": "jax", "text": "Once Jax's e and e abilities are down, he doesn't have much to continue fighting with. You should lock Jax down with CC if possible, which would turn the exchange around in your favor."} {"label": "seraphine", "text": "Seraphine's early play is pretty decent. His damage and the CC are quite substantial."} {"label": "belveth", "text": "To reset your Q's cooldown in that direction, use Q into two attacks, then into another Q into attacks, and finally use your E. Belveth can struggle against CC heavy champions who will interrupt her abilities leaving her vulnerable."} {"label": "darius", "text": "It should be quite easy if you can bypass the vision set by the enemy team. Once Darius gets his Ultimate e, he will be extremely efficient in skirmishes."} {"label": "tryndamere", "text": "Hold the push in the middle of the game and try to secure the secondary goals. Avoid regrouping if possible."} {"label": "shen", "text": "Shen's Ultimate R allows him to be the guardian of his teammates It becomes really beneficial if one of his teammates is fed and needs to be peeled."} {"label": "seraphine", "text": "Stand outside the minion wave at all times during the laning phase. Seraphim players will often use their authorized Q (or Q) to push the minion wave."} {"label": "ezreal", "text": "For combos and lane, you want to be looking for a W into a Q. Low mobility enemies are easier to land skill shots on, making Ezreal do well in these matchups."} {"label": "kassadin", "text": "stalling the game out for too long can be detrimental, as Kassadin becomes extremely powerful in the late game. The author advises ending the game as soon as possible to prevent stalling and take advantage of the numbers advantage."} {"label": "yone", "text": "Your Ultimate R is an excellent skimmer tool. You can get killed with it."} {"label": "veigar", "text": "Step back behind the minion wave so they can't trade with you or use R. Stay outside the minion wave at all times."} {"label": "rell", "text": "Communicate with teammates when Rell is gone, as this can help prevent misunderstandings. Rell can destroy shields thanks to her Q."} {"label": "kalista", "text": "Kalista is a strong early game champion. Against kalista, extended trades should work in her favour."} {"label": "renekton", "text": "Make sure you keep playing around your cooldowns to further your lead. Renekton relies heavily on his cooldowns to gain a lead."} {"label": "darius", "text": "The fall-off of Darius is caused by other champions gaining items that counter him. Many champions become tankier as the game progresses, making it harder for Darius to kill them."} {"label": "xerath", "text": "Zerath is great against Enchanter or Bully support champions because he simply outranges them all. First strike runes are great for extra damage and gold."} {"label": "azir", "text": "This will mostly be a farming matchup, as you can kill him but he cannot really kill you. He has a lot of poke but cannot kill you."} {"label": "syndra", "text": "During this phase, prioritize taking as many team fights as possible and position yourself close to the bottlenecks to maximize your stunning potential E. Your Q > Ultimate R > E combo will guarantee dizziness on an enemy."} {"label": "kayn", "text": "Try to peel your backline or set up a vision so you know where Shadow Assassin is at all times. Kayn's pretty good at the start of the game."} {"label": "gwen", "text": "Extended trades work in Gwen's favour, especially after completing an item or two. Gwen should not fight alone unless it can be burst down and she is killed."} {"label": "xerath", "text": "Xerath can still hit the team fights that are taking place away from him with ease. The only difference will be that it will be more effective in this regard."} {"label": "kayn", "text": "To achieve this, we must engage in frequent battles. Kayn has good objective control."} {"label": "viktor", "text": "Playing aggressively and forcing Viktor out of the way early can give the enemy a significant advantage. Viktor is subject to all in, especially in the bot track when faced with a hard crowd control Support."} {"label": "aphelios", "text": "Unlocking his Ultimate R offers him a lot of trading and kill pressure. Aphelios will be comfortable winning trades with the enemy after completing his Mythic item."} {"label": "kled", "text": "Don't go beyond the limits, because he can easily kill you. Kled is one of the strongest champions in the game."} {"label": "lissandra", "text": "Avoid regrouping too closely, otherwise Lissandra will engage with her E and land a multi-person W. Lissandra's Ultimate is on the cooldown, making her rather vulnerable and unable to fight as a team properly."} {"label": "neeko", "text": "This component allows Neeko to deal a lot of damage in the lane. The warding quest will become available once this component is done."} {"label": "vex", "text": "At level 6, Vex will unlock his Ultimate R. Vex kills the pressure and picks the pressure increases considerably at this stage of the game."} {"label": "fiddlesticks", "text": "Predictable gank patterns by Fiddlesticks before item level 6 can be easily avoided with wards in the river. Rek'Sai's good counter ganks can punish an immobile Fiddlesticks if he attempts a gank."} {"label": "drmundo", "text": "Do not disrespect his all-in potential once he has this item. The dueling potential with Dr.Mundo is amplified by using a Grievous Wounds item."} {"label": "renekton", "text": "Your Ultimate will allow you to easily everything in Renekton or to separate him from his team. Take advantage of this opportunity to turn the wave of battle in your favor."} {"label": "leona", "text": "There is a European tradition that hares laid eggs. Both hares and lapwing's nests occur on grassland and are first seen in the spring."} {"label": "vladimir", "text": "If Grievous Wounds is bought early, Vladimir's enemy can get a huge advantage due to reduced Q health. Agriculture is at the centre of this game."} {"label": "viego", "text": "Viego's E throws out an area of mist on the floor, which spreads across the terrain if it hits. If he doesn't attack or cast abilities, he also gets bonus movement speed."} {"label": "gnar", "text": "When he Qs, he can keep chipping on his opponent and force them out of the lane. His E allows him to disengage from enemy Junglers who try to gank him."} {"label": "neeko", "text": "Flank in team fights to make getting on the enemy backline easier. Use your W to speed yourself up to get off a good Ultimate R."} {"label": "malzahar", "text": "The shield increases your survival in the way You have a big clear wave thanks to your Q, W and E"} {"label": "annie", "text": "Annie is clearly stronger when her stun is ready, and when she has 3 stacks on her Passive. Whenever Annie has her stun ready, you need to respect her damage output and her ability to trade with you."} {"label": "lulu", "text": "It is recommended that the lower lane tower be destroyed after a successful lacquering phase. Rotation towards the middle of the track and taking this tower will open the map."} {"label": "sion", "text": "Always try to slow down the enemies by using your E on the minions so that it hits the champions. The proper use of your W is important in this matchup."} {"label": "ezreal", "text": "It's crucial to avoid getting caught out by yourself. To make trades harder for Ezreal, always stand behind a minion."} {"label": "lucian", "text": "The enemy can force a fight or terminate the game if it has more players than your team. In team fighting, focus on the nearest enemy champion to maximize your impact."} {"label": "taric", "text": "Using your Ultimate R in neutral objective combats will make the difference between a win and a lost fight. A good time to use it is before a great Smite fight."} {"label": "drmundo", "text": "When the enemy wave is thinned out and pushed into his tower, he can easily use his Q and E to run down the enemy. His Q ability allows him to evade ganks with ease."} {"label": "vayne", "text": "It can use s to cut the health bar of tanks like butter. Vayne is mechanically difficult to play because an error can cause her to kill immediately."} {"label": "diana", "text": "Try to flank in team fights with your Q and t to get on to the enemy backline and shut them down. Flank from the side instead of running directly towards the enemy as they\u2019ll be able to disengage or poke you down."} {"label": "sona", "text": "Sona is incredibly vulnerable at the beginning of the game. Before level 6, try to mistreat her as much as possible."} {"label": "hwei", "text": "Avoid letting Hwei land free poke on you. Purchasing early boots can help with dodging his abilities."} {"label": "diana", "text": "Diana has good roaming/all-in potential after level 6. Don't let the enemy poke you down in the very early game."} {"label": "zeri", "text": "Keep the minion wave closer to your side of the map early. She will not be able to use her E much if she is pushed up."} {"label": "kindred", "text": "As you are good at getting choices and killing isolated targets, try to ambush and assassinate enemies who are alone or walk around Rift Summoners alone. After killing someone, call for a close goal."} {"label": "drmundo", "text": "Unless he can land his t, Dr Mundo's m has limited usefulness in shutting down the enemy. If Dr Mundo misses his Q when trying to gank a lane, he can't do anything to shut down the enemy."} {"label": "maokai", "text": "When your Ultimate is in place, it greatly increases your death pressure and you should gank your allies. A tank-to-tank game usually involves two teams with heavy defensive capabilities."} {"label": "fiora", "text": "If you\u2019re unhappy with the area marked, walking back a certain distance will reset the position. Playing around Fiora's W is a focal point of the lane."} {"label": "tahmkench", "text": "The Ultimate r from Tahm Kench is very versatile. It can be used to save an ally, or catch someone out of position. The Ultimate r of Tahm Kench is an excellent tool in particular in the mid- and end-of-game team fights"} {"label": "nilah", "text": "Just like in the mid-game, you should stick with your Support throughout the later parts of the game. Do not go around the map alone as you will die easily."} {"label": "zac", "text": "You should be part of neutral goals because your Ultimate R allows you to easily disrupt the fights. Your Q can let you kill enemies who decide to go through bottlenecks."} {"label": "jayce", "text": "Jayce will not spike at level 16 because his Ultimate G will not provide a lot of raw stats. Jayce relies on flanking and the fog of war to poke enemies down, even without his ultimate."} {"label": "jayce", "text": "Do not let them bully you out of lane otherwise you\u2019ll fall behind and you\u2019ll not be able to kill them. The enemy lacks an escape and is pretty immobile which you can capitalise on."} {"label": "maokai", "text": "Get to Level 2 as fast as possible to refuse Maokai Level 2 all-in. Stand on the opposite side of the track so the Saplings E can't damage you."} {"label": "riven", "text": "It will also be favorable by trying to go for all-in combos. Level six is a massive peak for it as it can now affect fighting easily with its t and r."} {"label": "belveth", "text": "Bel'Veth is a weak champion."} {"label": "gragas", "text": "Gragas's Ultimate deals a lot of damage and can displace the whole enemy team. Gragas has good sustain in lane compared to many other champions."} {"label": "renata", "text": "Do not fight in the jungle as teams will be grouped closely together. It's best to fight in the open so she cannot land a 5 person Ultimate R."} {"label": "diana", "text": "Diana's kit offers a lot of burst damage thanks to her Ultimate R during team fights. Try to poke Diana down before she engages to make it really hard for her to engage and kill anybody."} {"label": "rumble", "text": "At the end of the game, Rumble would have a lot of damage. Rumble would have a magic pen at the end of the game."} {"label": "rumble", "text": "The Ultimate capacity of Rumble is unlocked at level 6. At level 6, Rumble gains the ability to inflict additional damage and adds the death pressure."} {"label": "ashe", "text": "Once Ashe has her Ultimate w, do not overextend as she can easily set up her Jungler with it."} {"label": "shen", "text": "If you focus the rear line alone, you can be an easy target for the enemy and can die quickly. By focusing on the closest champion, you will survive longer and keep your aircraft carriers alive."} {"label": "hwei", "text": "The person does nothing in fights when behind Having AOE means they do area of effect damage"} {"label": "ivern", "text": "Try to gank often to get your allies ahead. Track him with vision and try to counter his ganks."} {"label": "tryndamere", "text": "Trendamere is really good at split thrust due to its kit. Its kit allows it to target 1 v 1 with ease while making sure that it can escape in time if the enemy team decides to collapse on it."} {"label": "zac", "text": "Your E has ridiculous range so you can gank from Fog of War quite often. During late game team fights the job is often to be this tanky engage."} {"label": "varus", "text": "This will allow Varus to push the wave at the same time. Standing outside the wave of the minion will force him to choose between pushing and throwing with his Q. He's gonna try to get you out of the street."} {"label": "jinx", "text": "Jinx will use the extra range from her Rockets Q to poke you down. Ensure you are outside of the minion wave so Jinx cannot deal splash damage."} {"label": "ksante", "text": "The additional cooling reduction will help you get choices with your team. Since you have a lot of CC in your kit, you're good at team fighting."} {"label": "corki", "text": "your best bet is to just focus on matching his wave-pushing power and trying to stop him from taking those side objectives. When Corki hits level 6, his kill pressure and pushing power increases thanks to his Ultimate e."} {"label": "swain", "text": "Stand by your Caster Minions and walk forward when it throws so that the minions get CC-D and not you. At level 6, Swain's death pressure and survival increases."} {"label": "leesin", "text": "At level 9, Lee Sin will inflict a heavy amount of burst damage and kill the squishy enemies by himself. Lee Sin will have two points in his Ultimate k at level 11."} {"label": "jhin", "text": "Try to keep the wave either in the middle of the lane, or keep pushing him into his turret so you can gain a good CS lead. At level 6, Jhin is stronger than you in the 2v2."} {"label": "ezreal", "text": "Late game fights can leave ezreal vulnerable if they use E aggressively. Only use ezreal's E aggressively if absolutely certain it won't be abused."} {"label": "azir", "text": "When Azir places a Soldier W, move to a safer position out of its range. Go for a trade after Azir's Soldier W has disappeared."} {"label": "twitch", "text": "The goal is to enter the game with as much gold and XP as possible. You should focus on the vision and control rooms to spot Twitch before it gets ganks."} {"label": "jinx", "text": "Take advantage of Jinx when she is alone in the lane. Jinx is defenceless without her Flash active."} {"label": "drmundo", "text": "Executioner's Calling provides a great deal of sustain for Dr Mundo. Sustain is the key to Dr Mundo's success in the game."} {"label": "missfortune", "text": "She will have several objects during this phase of the game. These objects will allow him to flatten tons of damage and champions at once."} {"label": "jhin", "text": "He can keep going for regular short trades with his auto-attacks and his Q. This will allow him to soften up his target without the help of his Support, and once they are low enough, he can all-in them."} {"label": "kindred", "text": "Pantheon can put pressure on them as much as possible. Before invading, make sure you have your passive stacked so you can win the trade."} {"label": "shen", "text": "Avoid leaving Shen Flash E on anyone. E is a critical ability for Shen."} {"label": "briar", "text": "She is stronger than you post 6. Keep your distance and run away if you find her alone."} {"label": "jinx", "text": "This is especially true if she is paired with some hard CC Support. She can quite easily affect team fights from a long-range with her Ultimate R"} {"label": "kennen", "text": "Kennen is inclined to peel and disengage. If you see Kennen running towards you, try to disengage as soon as possible."} {"label": "pyke", "text": "Pyke is really good at roaming. Expect Pyke to roam around the map and assist his allies once he has Mobi Boots."} {"label": "naafiri", "text": "The highest level achieved by a capacity is 9. To reach level 9, you must have maximized your first capacity."} {"label": "malphite", "text": "Malphite is the scourge of all immobile carriers, especially the various immobile carriers. He can easily attack them and prevent them from doing anything in a fight."} {"label": "karma", "text": "Unless you need to use your Qor d, you should try to use your d to help them survive. Stay with your allies in the mid-game."} {"label": "swain", "text": "Look at your abilities so they can push you and hit you at the same time. Swain is a champion."} {"label": "akshan", "text": "It will certainly help you shoot down enemies who have already taken some damage. If you have allies who have the CC integrated into their kit, try to stay close to them."} {"label": "jax", "text": "After the laning phase has ended, go to a different lane or stay top and just split push. You\u2019re a good split pusher and can draw a lot of attention to your lane."} {"label": "vayne", "text": "Having your champion use their Ultimate will help a lot and allow them to pass through tanks quite easily. However, make sure that your champion's positioning is correct for it to be effective."} {"label": "kalista", "text": "Similarly, try and keep the minion wave even or closer to your side of the map. This will reduce her all-in potential and keep you safe. You're stronger than them at level 6, as your Ultimate can be used in a fight."} {"label": "senna", "text": "The damage release, as well as the shield, is perfect for winning clutch team fights. At level 9, his Q will be completely exhausted."} {"label": "leblanc", "text": "If the enemy team is in charge of CC, Leblanc will have to preserve its power by buying a Hurglass from Zhonya or the Veil from Banshee. LeBlanc is a glass cannon and should always be careful to enter it."} {"label": "urgot", "text": "Rotate the side lane to where your team is and look for a choice with your Ultimate R. Peel for your allies in the team fights."} {"label": "pyke", "text": "Level 2 in the bottom lane is the first minion wave followed by the next 3 melee minions Your goal during the laning phase is to look for kills and abuse the enemy as often as you can"} {"label": "karma", "text": "Try not to let Karma poke you too much by hiding in between the minion wave and backing off when she moves forward. Remember that Karma has her Ultimate at level 1 and can dish out lots of damage if you\u2019re hit by her empowered Q."} {"label": "kindred", "text": "If she has the CC'd, she dies. Kindred's main costume is mobility, and taking it off to it will make the enemy team's work easier to kill."} {"label": "ezreal", "text": "Ezreal has little gank potential, so if possible, you can push the lane. Once the enemy hits level 6, their kill pressure in lane increases heavily, so be aware of this and respect their all-in damage."} {"label": "pantheon", "text": "At level 6, pantheon gets a massive power spike. The pressure from this power spike should be used to threaten all-ins against pantheon."} {"label": "akali", "text": "Both Akali's E and Ultimate offer tons of off-the-shelf potential. You can often escape ganks or shoot them easily if Akali is able to play it slowly and wait for the perfect opportunity to fight or escape."} {"label": "diana", "text": "Continuing to farm during the mid-game is important to get items as quickly as possible. It's essential to not stay in one place if you can't accomplish anything else."} {"label": "rengar", "text": "He has a good potential for assassination on isolated targets. If Rengar is late in the start of the game, it will be really difficult for him to get back into the game."} {"label": "hwei", "text": "you will have some levels under your belt you can start being a bit more aggressive."} {"label": "fiora", "text": "Respect her all-in potential and do not fight her early on. When Fiora hits level 6, her duelling potential is fully realized."} {"label": "riven", "text": "She's very mobile with her e and t. This allows him to easily get out of sticky situations."} {"label": "rakan", "text": "Destroying the bottom lane tower will rotate to the mid lane and try to take that tower. As a Support, you\u2019re quite vulnerable and can easily be killed when going to ward, when you\u2019re moving around the map, and when you\u2019re alone."} {"label": "garen", "text": "By standing at maximum distance possible, he will have to waste his Q to get in range of you. You can capitalise on this and look to trade with him while it's on cooldown."} {"label": "mordekaiser", "text": "Mordekaiser can try to attack the side if you don't keep your flanks. If Mordekaiser misses his E in a team fight, it wouldn't be a bad time to focus him because he won't be able to shoot your team when his E is on cooldown."} {"text": "And that's how to play both Formers of Kane.", "label": "Kayn"} {"label": "kassadin", "text": "You should minimize trading until you reach level 6. Leveling up to 6 is crucial before starting aggressive gameplay."} {"label": "lissandra", "text": "Lissandra can help you with her W if she gets closer. When walking forward for the last shot, be careful not to get caught by the area of Lissandra."} {"label": "senna", "text": "An enemy can look into her as soon as she misses her W. She needs to use this ability quite carefully because of this."} {"label": "malphite", "text": "The first element will allow Malphite to spam its abilities quite frequently. The first element will also let Malphite inflict more damage, especially once it has its Ultimate."} {"label": "belveth", "text": "She will be hugely threatening to enemy teams backlines. Not only will she shred down carries,"} {"label": "renekton", "text": "Play respectfully with Renekton until then. Once Renekton reaches level 6 and unlocks its Ultimate capability, it can be really aggressive."} {"label": "udyr", "text": "Udyr should work with his team to quickly get Dragons. Look to take off the enemy carriers."} {"label": "karma", "text": "Her Q allows her to get lane priority and help her other laners/Jungler when they are contesting objectives. Her d allows her to shield everyone in her team."} {"label": "karthus", "text": "If you see Karthus using his Ultimate at the start of the fight, try to CC him so it cancels his Ultimate. Karthus is using his Ultimate at the start of the fight."} {"label": "jinx", "text": "She can also steal objectives like the Dragon or Baron with her Ultimate R, so make sure you finish the objective off with Smite. Once Jinx gets her core items Infinity Edge and 2 Zeal items she will be pumping out DPS in team fights with her rockets."} {"label": "rumble", "text": "However hitting a large ultimate is key. Entering the mid game, you want to take your tower as soon as possible."} {"label": "swain", "text": "The release of Swain's damage will also be quite phenomenal. Swain's presence in the middle of the game is really great."} {"label": "jhin", "text": "If you move away from your Support, you will be an easy target for the enemy. Make sure you\u2019re always near at least 1 ally."} {"label": "anivia", "text": "Anivia can help take these objectives incredibly fast. Make sure you have vision around your lane at all times"} {"label": "udyr", "text": "Concentrate the rear line and try to get them out of the fight. Concentrate with your other front-line champions."} {"label": "seraphine", "text": "It will be difficult to catch him, and his damage to the CC and the AoE will easily leave him the top of the damage cards. The first capacity will be maximized at Level 9."} {"label": "kogmaw", "text": "Do not do extended operations with him unless you have an advantage. Do not fight Kog'Maw when his e is standing."} {"label": "yorick", "text": "Yorick has a huge thrust potential. If it's not checked for a while, Yorick tends to take the whole route."} {"label": "volibear", "text": "The goal is to help your team build up an advance so you can finish the game quickly. Work with your support to get choices in the enemy jungle."} {"label": "olaf", "text": "Early game bullying: establish brush control to make axes difficult to dodge and trade safely. Late game objective takes priority over surviving opponent's teamfight"} {"label": "varus", "text": "Make sure you show up. Try to land your Q regularly on several people on the enemy team."} {"label": "seraphine", "text": "Keep the wave in the middle of the track. You should increase as you win the stack."} {"label": "rammus", "text": "Rammus will likely attempt to flank his opponents in order to get a high-value target during team fights. As a carry player, using Quicksilver Sash can help you escape Rammus' taunt so he cannot target you."} {"label": "akali", "text": "In the end, the enemy team will be disused. The correct use of your W is very important during this stage of the game."} {"label": "zac", "text": "Its first capacity will be maximized when it reaches level 9. When it reaches level 9, its first capacity will have been fully improved."} {"label": "heimerdinger", "text": "This will make it easier for you to clear them down the line and increase your kill pressure in lane. Heimerdinger reaches level 6, his kill pressure and strength increase dramatically."} {"label": "swain", "text": "Unless you have the advantage, use the opportunity to disengage as soon as Swain activates its Ultimate R. Swain is good in team fighting thanks to his AOE Ultimate R."} {"label": "xerath", "text": "xerath is very motionless. xerath can be easily all-in-one if he uses his prudence."} {"label": "tahmkench", "text": "If he's capable of landing his Q, he can look for a fight. As soon as Tahm Kench activates his Grey Health E, turn off the fight because it will offer him protection and you may be unable to kill him thanks to the health bonuses."} {"label": "lissandra", "text": "You'll need to play a little safer than Lissandra at level 6. She can install her Jungler very easily at level 6."} {"label": "smolder", "text": "Smolder's Ultimate is a very long range rectangular skill shot which deals damage and applies damage to enemies hit. If you cast your ultimate behind you, this gets the damage out even faster."} {"label": "malphite", "text": "Malphite can install several combos with his team. According to the construction for which Malphite opts, he will either shoot at the enemy rear line or absorb a lot of damage during the front lining for his team."} {"label": "ornn", "text": "Avoid using major CC abilities on orrn when his W ability is off cooldown, as he can use it to dodge or escape CC. After orrn hits level 6, get vision in the river to spot junglers early and anticipate ganks."} {"label": "shen", "text": "The dash also regains energy if he lands it or damages someone with his Q. After 3 seconds of channeling, Shen teleports to his ally and gives them a shield."} {"label": "nunu", "text": "As a Jungler, securing every Drake during the mid-game is necessary. Securing the Dragon Soul for your team increases chances of winning the game."} {"label": "cassiopeia", "text": "When CC'd, Cassiopeia is quite vulnerable to being picked off by your ultimate R. It's recommended not to get too close to Cassiopeia even if you land your ultimate R on her, as she can easily turn the tables with her own ultimate R if you're not cautious."} {"label": "skarner", "text": "His tenacity prevents him from being killed immediately. His strength increases if he actively tries to clean the pupils and use the lack of vision to spoil the enemies."} {"label": "seraphine", "text": "If you are able to get a good Ultimate Roff, you will increase your chances of winning a team fight. Seraphine has weak basic statistics and is vulnerable at the beginning of the game."} {"label": "ziggs", "text": "The strategy of combining W, E and Ultimate R can be used in neutral and objective combats. Ziggs uses the fog of war to catch out-of-guard enemies."} {"label": "viktor", "text": "He can pursue a single target using a fanciful foot, using his r. His poke damage is heinous and very strong."} {"label": "jarvan", "text": "You should use your Ultimate m to peel for your ADC most of the time. Jarvan's level 2 is an essential powerspike because he can now look for all-ins and knockup enemies with ease using the lane brushes."} {"label": "gwen", "text": "This will help you get to your next major power spike. Gwen is a strong 1v1 champion."} {"label": "lulu", "text": "The first element will surely help Lulu to get out a lot in the way. She can spam her abilities frequently."} {"label": "thresh", "text": "Always stand behind the minions, so it is impossible for him to land his crochet Q. Avoid walking outside the minion wave or outdoors as much as possible."} {"label": "karma", "text": "Stay with your allies in the mid-game. Do not move too far away from your allies at any given time because you will be an easy target for the enemy."} {"label": "teemo", "text": "Enemy junglers with jumps and dashes can also bypass these mushrooms by taking strange routes. He collapsed at the end of the game."} {"label": "jarvan", "text": "Your Ultimate will have a very short cooldown now, allowing you to all-in frequently. This means you can secure multiple picks with your Jungler and other teammates."} {"label": "ezreal", "text": "A good Ezreal will look to poke the enemy down with his Q before initiating an all-in. Once you've destroyed the lane tower, move to another lane and try to take that objective too."} {"label": "illaoi", "text": "level 6 is a significant power spike. She can now take on the entire enemy team, especially if they happen to be melee-ranged in nature. This will also bolster her all-in potential significantly."} {"label": "taliyah", "text": "It can make life a living hell for travellers who rely on dashes. The first damage caused by the talijah game is quite powerful, especially if it manages to land its C on the enemy."} {"label": "wukong", "text": "The monkey is ineffective before he gets his Ultimate n. It can easily be removed if the enemy wanders with another teammate."} {"label": "fizz", "text": "Fizz has tons of kill pressure with his Ultimate R and it will usually result in a kill. If you can\u2019t kill the enemy laner, try to roam around the map to pick up kills in the side lanes."} {"label": "rammus", "text": "The skill order starts with W, then Q, then E, maxing Q then E then W whenever possible. When starting the game, Rammus can do a full jungle clear or one side clear straight away into ganking."} {"label": "udyr", "text": "Concentrate with your other front-line champions. As Jungler, you need to make sure you're still alive in the late game."} {"label": "akshan", "text": "Stay in the back line and keep hitting the enemies until your team all-in. Once the battle is over, going for cleaning kills."} {"label": "mordekaiser", "text": "Abus Mordekaiser as much as possible before reaching Level 3. In team fighting, Mordekaiser can shine."} {"label": "ekko", "text": "His Ultimate R is the most powerful ability in his kit. It allows him to undo his mistakes, especially when he chooses a bad fight or fails an all-in."} {"label": "gragas", "text": "Having deep vision around the map to spot him early will also come in handy. Gragas can start ganking once he has access to all 3 core abilities."} {"label": "samira", "text": "Delaying a fight will allow Samira to get Style points and keep them for the next team fight. To follow Samira's Style points, you must constantly monitor its current value."} {"label": "jhin", "text": "The Ultimate R roots jhin in place. This allows the enemy to both flank and focus jhin down with ease."} {"label": "twitch", "text": "sticking to your support throughout the middle of the game is crucial because you're pretty vulnerable and easy to kill if you're alone. Your survival will increase when you stay with your support."} {"label": "kled", "text": "Skaarl is a key element of Kled's construction and capabilities. Kled will have maximum capabilities at this stage."} {"label": "aurelionsol", "text": "Aim your abilities so they hit both Aurelion Sol and the minion wave simultaneously. Aurelion Sol has lots of utility built into his kit."} {"label": "graves", "text": "Graves should not die or get caught when Baron's about to spawn. Group with your teammates and look for siege objectives together."} {"label": "hwei", "text": "Abuse one's range advantage from afar means using long-range abilities or attacks to attack an enemy while keeping a safe distance. At level 6, players are advised to use their Ultimate cooldown in creative ways to gain kills with their ADC."} {"label": "nasus", "text": "its late porting potential decreases as the games end around or before the mark of 30 minutes. Avoid fighting until you have a few levels behind you."} {"label": "malphite", "text": "You can delay Malphite's Level 6 power peak by invading its jungle and flying its camps. Malphite will not be ruined until he has his Ultimate h."} {"label": "sylas", "text": "allow them to push towards the enemy while protecting themselves from the ganks. If the player continues to push when they are not ahead, they will become an easy target for the enemy Jungler."} {"label": "leesin", "text": "Securing the goals is very important, especially during this phase of the game, as these goals can be the decision-maker of the game. Your e will allow you to make really fancy pieces."} {"label": "aatrox", "text": "Ganking other lanes will easily get you a kill or two. Keep the wave close to your tower for as long as possible."} {"label": "zed", "text": "Once he uses his W, move to the opposite side of his Shadow W so he can't get on you. Zed is an Assassin."} {"label": "ekko", "text": "Be cautious of this and wait a few seconds after he appears again before trading with him. Ekko will look to constantly push the wave with his Q."} {"label": "lillia", "text": "Once someone's CC'd, they should be beaten. Early reduction of healing can be a tactical use of Lillia in this matchup."} {"label": "shen", "text": "You should use your level 6 advantage to bring down the enemy quickly. Shen gains the global card pressure at level 6 because its Ultimate R can be used to help any of its allies."} {"label": "seraphine", "text": "Rotation towards the middle of the track and try to take this tower. Taking the midway tower will open the map and give the team a gold lead."} {"label": "malphite", "text": "Malphitis is quite susceptible to poke before six years. Malphite will be forced to play defensively before six years."} {"label": "ekko", "text": "You are good at getting picks (items) and killing isolated targets because Getting picks means earning items from killing minions or destroying enemy structures."} {"label": "nocturne", "text": "Deep wards inside his jungle or around the entrances to his jungle will help your team spot him before he activates his Ultimate a. Wards in the jungle provide valuable vision for the team, allowing them to track Nocturne's movements and position themselves for counter-ganks."} {"label": "syndra", "text": "This means that Syndra will be a persistent threat wherever she goes. The enemy will have to invest massively in the magic resistance."} {"label": "twistedfate", "text": "Keep a constant eye on your position as you move forward to harass the enemy, but do not let yourself be caught trying to harass and bring down the enemy. Poke the enemy down and delay fighting at the end of the game, maintaining a balance between attack and defense"} {"label": "urgot", "text": "Focusing on the rear line alone can make it easy for the enemy to target you and kill you quickly. By focusing on the closest champion, you will survive longer and keep your aircraft carriers alive."} {"label": "samira", "text": "To follow Samira's Style points, you must constantly monitor its current value. The closer Samira Style points are to the S row, the more mobile it will be in the game and will inflict more damage."} {"label": "yorick", "text": "Using wave capabilities against Yorick will put a period at its thrust power. Following his movements on the map will give you the opportunity to always counter his attempts to split."} {"label": "evelynn", "text": "Your first Dragon control is far superior to Evelyn's. Try to secure the early Dragons to get your team in advance by gauntling mi or bot and turning straight after."} {"label": "amumu", "text": "Amumu will be very tanky as it would arrive towards the end of its construction. If Aumu didn't go full tank, his damage release will be pretty good in the team fights at the end of the game."} {"label": "jarvan", "text": "Be careful not to all-in the enemy team without follow-up damage, as this could leave you vulnerable. Protect your allies first, then look for an all-in."} {"label": "kayn", "text": "He is dependent on playing around his Passive before getting his form. The bad form early, puts it back in massive condition."} {"label": "neeko", "text": "Splitting up and not standing too close together will reduce how many people Neeko can stun with her Ultimate R. Group when team fighting, but don\u2019t stand too close together to minimize the risk of being stunned by Neeko's Ultimate R."} {"label": "orianna", "text": "Orianna's Ultimate ability can be game-changing and she can use it on up to 5 enemy champions if she gets one good hit off. If Orianna's Ultimate ability hits, it could turn the tide of the game."} {"label": "zyra", "text": "Zyra brings tons of damage. Zyra's poke is amazing."} {"label": "galio", "text": "Look at whats happening on the map before dashing forward. Make sure you hit level 2 before Galio so you can abuse your level 2 all-in to get an early lead."} {"label": "yasuo", "text": "Getting an early murder could snowball the way strongly in your favor. Once Yasuo is level 6, look to play more aggressively."} {"label": "lissandra", "text": "When there are no team fights, go on a side track and push. It is essential to continue growing during the middle of the game so that you can get your items quickly."} {"label": "lulu", "text": "If it spawns quickly, be sure to place the vision around the lens as quickly and safely as possible before you safely retreat. The vision around the main objectives is essential."} {"label": "shen", "text": "Beware of his CC in this game as much as possible. Not doing so can easily make you harass and kill."} {"label": "trundle", "text": "If you are a tank, Trundles level 6 all-in can be deadly because it reduces your defensive statistics to a crispy one. During trading, be careful around the level 6 brand as it can look for an all-in-one."} {"label": "quinn", "text": "She does not have a fighting Ultimate R Her Ultimate R, however, is a great roaming tool that allows her to"} {"label": "xinzhao", "text": "Keeping the wave closer to your side of the map will help reduce Xin Zhao's death pressure in the way. Investing in the reduction of healing will significantly benefit you against Xin Zhao as it tends to have a lot of support in the way and throughout the game."} {"label": "aphelios", "text": "If Aphelios is camped constantly early on, he won't be able to farm freely and will have a hard time as the game goes on. The enemy team will look to fight Aphelios when his Ultimate R is down, so be very careful about initiating a fight during this time."} {"label": "ekko", "text": "You are a good ganker early. A good ganker should equal his ganking pressure early on."} {"label": "wukong", "text": "During this phase of the game, many elements will allow the monkeying to flatten a lot of damage while surviving fights with ease. After entering with your Ultimate n, be ready to fold and peel for your allies in the fights of the end-of-game team."} {"label": "naafiri", "text": "Having several completed elements makes a player naturally strong enough. At the end of the game, flank the enemy and stay close to your teammates."} {"label": "ezreal", "text": "ezreal can all-in enemies once they are low enough after taking the barrage of poke ezreal has to offer. ezreal's R is a game-changer in the early game, as its short cooldown allows him to waveclear with ease."} {"label": "taliyah", "text": "talijah is capable of inflicting damage on its capabilities during the capture of enemies. Choosing enemies will help make the team fights really unfair for the enemy team."} {"label": "rammus", "text": "Rammus should focus on making sure that his allies don't get killed by flanks to ensure an easy victory."} {"label": "shen", "text": "Staying at a maximum distance when your abilities are on cooldown will make it harder for Shen to kill you. Playing around the hate of Shen E will make the laning phase much easier for you."} {"label": "maokai", "text": "This is important for the rest of the game, and you can easily catch enemies and launch team fights. Maokai has great inflation power during the early match."} {"label": "masteryi", "text": "If Master Yi takes free and easy blows, he will make heavy snowballs and resume the next team fight. Try to wait for Master Yi to use his e before locking it with CC."} {"label": "tahmkench", "text": "The W of Tahm Kench can be used to escape skirmishes, The W of Tahm Kench can be used to pass over the walls,"} {"label": "warwick", "text": "Once Warwick gets the third point in his Ultimate R, he'll be ruining and picking up enemies all along the map. Any still enemy will be very dangerous now."} {"label": "nunu", "text": "but if you can\u2019t, make sure you do as much as you can while he\u2019s not in lane (such as pushing, roaming somewhere else, helping your Jungler etc). When it comes to securing an objective like the Dragon or Baron, never go for the 50/50."} {"label": "fizz", "text": "dodge incoming damage and escape ganks easily. At level 6, Fizz gains access to his Ultimate R which is a great tool at all stages of the game."} {"label": "karma", "text": "Karma's 2nd ability will be maxed out at level 13. Depending on the maxed ability, Karma will either be able to CC enemies frequently while regenerating HP or easily shield her team from enemy poke and all-ins."} {"label": "gragas", "text": "They will be ganking often, so you need to do so too. A good Gragas will use their Ultimate whenever it is up to gank an ally."} {"label": "aurelionsol", "text": "Aurelion Sol has the roam advantage. You have little to no kill pressure on Aurelion Sol."} {"label": "tryndamere", "text": "Look for fights when Trendamere has few Fury in his resource bar. The more Fury Trendamere has, the stronger he'll be."} {"label": "hecarim", "text": "CC (Crowd Control) is his worst enemy, so some tenacity will help him a lot. Hecarim is a strong duelist in the early game."} {"label": "missfortune", "text": "At level 9, Miss Fortunes t (twin) will do tons of damage if she hits you. You should look at your positioning and never be directly behind a minion."} {"label": "leblanc", "text": "For skill orders, start W than Q than E before mixing W than Q than E taking ult whenever you can. Ignite is good too, but Teleport gives you so much pressure in the mid game being able to sideline."} {"label": "trundle", "text": "That means he'll be tanky and do a lot of damage to his enemies. Its first capacity will be maximized at level 9."} {"label": "aatrox", "text": "Try and end the game as quickly as you can or snowball your lead so you\u2019ll be a huge threat in team fights. Aatrox is not an easy champion to learn."} {"label": "olaf", "text": "Work with your Jungler to get some picks around the map. Your champion and Ultimate ability should let you run down enemies with ease."} {"label": "zeri", "text": "After getting the first element, start pushing more aggressively. Range Q of abuse for poke and clear waves."} {"label": "vayne", "text": "In this way you will be able to see its silhouette gradually and know where it is. Keep the wave somewhere near your turn in this matchup."} {"label": "neeko", "text": "Neeko is good in team fights thanks to her Ultimate R. Disengage as soon as you see Neeko channel her Ultimate R."} {"label": "anivia", "text": "With a high damage and great CC with your walls and stuns she is amazing at getting these picks. In late game teamfights, you want to be the backline mage."} {"label": "malzahar", "text": "Choosing a champion could win you the game! Malzahar has a shield that will protect him from incoming damage"} {"label": "nautilus", "text": "Look for picks with your Ultimate e (Nautilus's ability). Nautilus can quickly force objectives or team fights with ease if he catches someone who walks too far forward."} {"label": "taliyah", "text": "Look for opportunities to choose enemy players with your abilities. A great way to win a team fight is to take someone and then collapse on them to shoot them down."} {"label": "gangplank", "text": "However, Gangplank can compensate for it using his r to poke enemies out with ease and use the lane brushes to conceal his barrels. This will catch enemies off-guard and allow Gangplank to get the upper hand."} {"label": "irelia", "text": "If you can get one kill or get an early health lead, you're going to have an easier time during the laning phase. Once you're level 6, play aggressive and look for a kill."} {"label": "morgana", "text": "Your Q, W, and Ultimate R will completely cut the tracks so that the enemies can even get closer to the objective pits. She will have her basic articles during this stage of the game."} {"label": "twitch", "text": "Twitch can use its Ultimate to effectively fight against this group. Level 11 is a power peak because Twitch will get two points in its Ultimate."} {"label": "tryndamere", "text": "You will want to get your items as quickly as possible for maximum efficiency. Trendamere's level 11 isn't too good because it doesn't give it a lot of statistics."} {"label": "camille", "text": "Camille can often outplay the enemy and turn around or escape exchanges with ease. Camille is a challenging champion that is quite fun and rewarding."} {"label": "naafiri", "text": "Abuse your range by typing enemies with your abilities. Try to attack automatically when possible, but avoid forcing it."} {"label": "diana", "text": "If Diana lands her Q on the rift alone, back off unless you can kill her. Diana can start ganking after level 3"} {"label": "xayah", "text": "xayah is very prone to ganks. Its E (capacity) is an integral part of its kit."} {"label": "rumble", "text": "It works on an ammo system where he can have up to 2 at one time. And the danger zone bonus is the effects are increased by 50%."} {"label": "seraphine", "text": "The laning phase is focused on the descent of the enemy to gain an advantage over health. When the enemy is low, commit to an all-in-one."} {"label": "kennen", "text": "This prevention will prevent him from entering the enemy's backline and inflicting massive damage. Level 6 is really strong for Kennen because it has access to an AoE CC capability that can quickly turn the tide of a fight."} {"label": "amumu", "text": "Try to gank as soon as possible to make your allies stronger than those of Aumu. This will make it harder for Amumu de gank when it's time to do so."} {"label": "skarner", "text": "It is recommended to avoid fighting in the jungle, around the targets, or near the baron due to Skarner's abilities. Try to match their gank pressure early."} {"label": "bard", "text": "Missing your Q in the lane will give the enemy bot lane a long window to all-in and kill you. You are very squishy initially and can be burst down easily when hard CC'd."} {"label": "karthus", "text": "Karthus will be farming as much as possible early in order to unlock his Ultimate {{championSpells.KarthusFallenOne}}, Agressive playstyle can put Karthus behind by requesting ganks."} {"label": "shaco", "text": "Gank bot, then take Drake after. Shaco is not just a physical threat"} {"label": "urgot", "text": "He's a great dualist and team fighter. However, three of his abilities are skill shots so can be avoided, and he can get kited with slows and stuns."} {"label": "sett", "text": "When no team fight occurs, Sett gets into a side lane and tries to divide the thrust. When he is alone, you can seek to choose him or start a team struggle with his allies when he is unable to help them."} {"label": "kennen", "text": "This will allow his laner to get a free murder on him, especially if his laner manages to use a wave management technique to lure Kennen. Kennen relies on the flanks to get team battle victories, so good vision of the enemy side goes against him heavily."} {"label": "leblanc", "text": "On level 6, white is much stronger than you in 1v1 post 6. Keep the minion wave closer to your side of the map early to protect you from its strong all-in-one attacks."} {"label": "yasuo", "text": "Once Yasuo is level 6 and unlocks its Ultimate R, the risk of being killed increases. When playing against Yasuo with a unlocked Ultimate R, you should play respectfully to avoid getting killed."} {"label": "annie", "text": "The Q mana mechanic allows Annie to save a lot of mana. Her W provides Annie with lane priority due to the wave clearing potential."} {"label": "zac", "text": "Once he enters with his E, he cannot go out due to his E being on a very high cooldown initially. If his Passive is broken, he can't play so aggressively because of the threat that he's killed."} {"label": "reksai", "text": "These routes allow Rek'Sai to dodge commonly placed warding spots. Rek'Sai has a healthy clear."} {"label": "garen", "text": "The Ultimate R of Garen gives him a massive damage boost and allows him to use the ability frequently, especially if he catches an enemy off-guard. Garen's tankiness is overpowered during the late game due to his items."} {"label": "syndra", "text": "Syndra will have a lot of articles during this phase of the game, which will result directly in damage for her. Its ability to cut down a lot of damage will keep the enemy on their toes."} {"label": "masteryi", "text": "He's a monster on the scale. If he gets his articles, he'll be almost unstoppable in the middle of the game."} {"label": "karma", "text": "To compensate, Karma will have to play the early laning phase aggressively. This aggressive playstyle will allow Karma to completely dismantle the enemy bot lane."} {"label": "kayle", "text": "Peel for your carts in team fighting. It's important that you focus on the nearest enemy champion and focus on who your allies are focusing on. Unless your ADC is behind you, you could use your Ultimate R on them to keep them alive while they carry the damage."} {"label": "annie", "text": "Teams will be grouping in the late game. This allows Annie to get a multi-person R."} {"label": "jarvan", "text": "As soon as Jarvan begins to run towards you, either disengage or lock him down with crowd control (CC) to gain an advantage. It's not impossible for Jarvan IV to gank at level 2 once he has unlocked his d and e."} {"label": "garen", "text": "Ward to the side of you at all times. Kite backwards as soon as Garen appears."} {"label": "maokai", "text": "Try to stay at the maximum range as much as possible so Maokai can't surprise you with his W. Maokai is good in team fighting because his Ultimate R has a great zone of effect."} {"label": "quinn", "text": "You can also keep the wave closer to your side of the lane to reduce her chances of an all-in. Quinn cannot team fight easily."} {"label": "tristana", "text": "The W of Tristana can also be used as a finishing movement after loading E on the enemy. Tristana's range of attack will be quite high during this phase of the game."} {"label": "ahri", "text": "The mid-game is a period where Ahri will have lower cooldowns. Lower cooldowns can help Ahri get picks with her team during the mid-game."} {"label": "kassadin", "text": "Kassadin lacks wave clear in the early game. If you can keep the wave closer to your side of the map early on, it will be very difficult for Kassadin to farm or break your freeze."} {"label": "shen", "text": "Make sure someone can match Shen in the way so that he can't divide the thrust freely. Be careful because Shen has a potential for ambush in the middle of the game thanks to his E capability."} {"label": "hwei", "text": "Use your E to scout for picks. Take down enemies who have over extended without assistance."} {"label": "poppy", "text": "The ultimate ability of Level 16 will not be as strong as other ultimates. Her tankiness will be phenomenal during this phase of the game."} {"label": "akali", "text": "Akali falls into the later parts of the game as the teams begin to regroup. Akali is at his strongest in divided fighting or peaks rather than right 5v5."} {"label": "karma", "text": "Karma has a potent early game and is quite strong from levels 1 to 3. Try not to let Karma poke you too much by hiding in between the minion wave and backing off when she moves forward."} {"label": "ziggs", "text": "Go for an aggressive level 2 game with your W. Stay outside the minion wave at all times so that zigg can't Q you and push at the same time."} {"label": "kassadin", "text": "Kassadin's first significant power spike is the ability to dash to or away from an enemy depending on the given situation. As the game progresses, this ability will play a pivotal role in Kassadin's success."} {"label": "graves", "text": "If you spot Graves, don't automatically try to fight him as he is incredibly strong early on. Graves' duelling power increases dramatically when he hits level 6."} {"label": "sylas", "text": "During the final stages of the game, team members should meet when their Ultimate R is activated. The Ruler will turn from the side lane to join their teammates and look for an opportunity to use their Ultimate R."} {"label": "riven", "text": "This becomes really valuable at a team meeting. She has her own form of CC on her r."} {"label": "mordekaiser", "text": "Mordekaiser's ultimate slows an enemy champion before banishing them to the Death Realm. Mordekaiser gains all these stats for himself if he kills his target while in the Death Realm."} {"label": "shaco", "text": "Shaco brings tons of damage. Shaco's roams are amazing."} {"label": "rumble", "text": "If you see someone down and in a skirmish, then immediately. He will certainly try to distinguish you in this matchup with his Ultimate."} {"label": "drmundo", "text": "Dr Mundo's main power spike during the early game is when he reaches level 6. His Ultimate R offers him a lot of additional protection."} {"label": "nunu", "text": "After going into lane with your Ultimate R, be prepared to fall back and peel for your allies in late-game team fights. Play around your Ultimate R in the later parts of the game."} {"label": "seraphine", "text": "Seraphine is a great utility champion. His ultimate R has the potential to hit the entire enemy team."} {"label": "sett", "text": "The second point of his Ultimate R allows him to do more damage with capacity. We need to make sure he throws the target in the right direction."} {"label": "aatrox", "text": "In team fights, flank the enemy to make it easier for yourself to get onto the enemy backline. Positioning away from your team but close enough to join the fight could give the enemy a false sense of security, making the enemy think the fight is 4v5: forcing them to overextend."} {"label": "gwen", "text": "Gwen is squishy. If Gwen uses her W to block incoming skill shots, look to start a fight while it\u2019s on cooldown."} {"label": "yasuo", "text": "Yasuo has a short delay for his Ultimate R. The short cooling time allows Yasuo to process tanks frequently."} {"label": "veigar", "text": "Veigar is extremely powerful when fighting in closed spaces because he can easily land his E on several targets while the crowd controls them with his R. The scaling of Veigar's Passive makes him a monster of the end of the game because of infinite scale."} {"label": "gragas", "text": "Try to constantly poke and harass Gragas in order to keep him on low health. Keep Gragas at low health so that he cannot play or position aggressively."} {"label": "ahri", "text": "Ahri can be difficult to play in team compositions with heavy CCs. Although she has tools to help her avoid these abilities, she will be limited in how and when to use her Ultimate."} {"label": "senna", "text": "Even if it is a Support, it will inflict tons of damage to the enemy team due to its Passive. The main objectives should be placed in high traffic areas at the end of the game."} {"label": "senna", "text": "As a support, you are quite vulnerable and can easily be killed when you go to the room, when you move around the map, and when you are alone. To reduce the chances of dying and being taken out of position, try to stay with your team at all times."} {"label": "akshan", "text": "When Akshan unlocks his Ultimate at level 6, his death pressure increases. Keep this in mind and avoid remaining in the way when low."} {"label": "galio", "text": "His damage output will be pretty high as well. Galio's Ultimate R will still be handy during fights due to its knockup and low cooldown."} {"label": "anivia", "text": "Teams will continue grouping in the late game. Grouping helps Anivia land a 5-person t in the late game."} {"label": "garen", "text": "With his first ability maximized, Garen can deal more damage to enemies in close combat. Garen will have an effortless time catching enemies off-guard and killing them once he manages to get 2 points in his Ultimate R."} {"label": "zilean", "text": "Zilean will maximize its Ultimate capacity at level 16, allowing tiny cooling. With its ultimate capacity at level 16, the health of the target after the recovery increases."} {"label": "renekton", "text": "Until he gets the CC'd, Renekton can easily win fights. Level sixteen is a decent peak for Renekton."} {"label": "leona", "text": "Group and stay with your team. Go to the hall when you know where the enemy is so you don't get caught and killed before an objective scare."} {"label": "kled", "text": "Kled's greatest power in a full-blown skirmish allows him to instigate lap dives. Kled can impregnate the towers of his power."} {"label": "ezreal", "text": "ezreal should stick with his team as much as possible. At level 16 Ezreal will put the third point in his Ultimate R."} {"label": "qiyana", "text": "Then she will actively look to gank when it\u2019s up. Try to get your lanes ahead so she is less likely to pick up free kills."} {"label": "garen", "text": "It's better to get to the enemy backline as often as possible to cause mayhem. Keep your wave somewhere in the middle of the lane to give you enough opportunities to take down the enemy."} {"label": "rumble", "text": "He will have several objects at his disposal. This means that the damage to Rumble will increase considerably, and it should have an easy time to melt through the enemy health bars."} {"label": "yone", "text": "Avoid all-in-hand Yone until it gains a health benefit. Get the ultimate ability before trying to kill Yone."} {"label": "jhin", "text": "He is very squishy too so he should be pretty easy to kill. If Jhin uses his Ultimate R in a team fight, he is unable to reposition quickly."} {"label": "vladimir", "text": "While he was sitting on Baron or Dragon, or when Vladimir pushes the enemy under their turn, he should look for a choice with his abilities. If Vladimir can catch someone out of his position or blow them up, he can take the lens for free."} {"label": "shaco", "text": "Shaco can kill targets in the middle of the game if he's not accompanied by a teammate. Once Shaco reaches level 6, its ability to solo the Dragon or Rift Herald increases due to its Ultimate."} {"label": "qiyana", "text": "qiyana is a perfect early game champion due to the severe burst damage. Her ability allows her to take many fights in the river."} {"label": "nami", "text": "This increases the ability of Nami's allies to inflict damage and survive team fighting. This champion is very motionless."} {"label": "sylas", "text": "To be effective at level 6, Sylas must take the ultimate correct capabilities. The first component of the article gives Sylas increased the overall damage and allows it to take the fighting with ease."} {"label": "reksai", "text": "The health regen while burrowed is possible through use of the W key. Rek'Sai is incredibly mobile."} {"label": "jayce", "text": "Going for extended trades frequently will benefit you. Try to go for extended trades as much as possible."} {"label": "hwei", "text": "Use R to get picks from allies. You have CC tools."} {"label": "camille", "text": "Respect Camille's all-in and do not push without vision as her Ultimate R. After Camille completes her jungling item, she will be incredibly strong when skirmishing."} {"label": "quinn", "text": "Once Quinn hits level 6, her kill pressure in a trade doesn\u2019t exactly increase. Her Ultimate R is a utility tool."} {"label": "twitch", "text": "In the jungle, the Red Buff amplified the effects of this combo. His Ultimate c made it easy for him to shred the members of the enemy team when they were regrouped."} {"label": "tahmkench", "text": "If Tahm Kench activates his E at the right time, he can essentially have two health bars and be almost impossible to kill. The Ultimate r from Tahm Kench is very versatile. It can be used to save an ally, or catch someone out of position."} {"label": "ryze", "text": "Ryze does not point to level 6 because its Ultimate is a utility tool. Use this to your advantage to win a level 6 all-in."} {"label": "seraphine", "text": "Use your tornado to keep hitting the enemy regularly. Use your passive shield on the other hand to mitigate the damage you take while trying to reach them."} {"label": "ezreal", "text": "Ezreal will be quite strong at this stage of the game thanks to the additional damage his Q will do and the items he would\u2019ve picked up by then. Putting the second point in Ezreal\u2019s Ultimate R at level 11 will offer him a lot of extra damage."} {"label": "zyra", "text": "During a fight, stay away from being caught by the enemy. Avoid using crowd control capabilities during a fight because they will lock you up and make you vulnerable to death."} {"label": "pantheon", "text": "Once Pantheon hits level 6, communicate with your team. Pantheon may use his Ultimate R to roam and help another lane whenever he recalls or leaves lane."} {"label": "trundle", "text": "This will give a significant boost to its skirmish potential during this phase of the game. It is essential to focus on the closest enemy champion to your aircraft carriers in team fighting."} {"label": "jarvan", "text": "At the late game, Jarvan becomes a really tanky champion. Jarvan's increased tankiness allows him to be an active engager for his team."} {"label": "lux", "text": "This is mainly due to its Ultimate n upgrade, which will increase the damage to this capacity while drastically reducing its cooling. Mid-race brushes will be a good place to wait for unsuspecting enemies."} {"label": "sion", "text": "At Level 6, Sion can set up an ADC or Jungler on track to get killed if possible. If Zion can't set up someone, he can roam and help his Mid or Top laner instead."} {"label": "nunu", "text": "If your easy ganks don\u2019t give you a lead, try to invade their jungle and steal away their camps. After 6, look to make plays and gank your allies whenever your Ultimate is up."} {"label": "cassiopeia", "text": "Cassiopeia runs out of mana incredibly quickly if she spams her E when trading. She needs to keep a constant eye on her mana pool otherwise she will have minimal lane pressure."} {"label": "darius", "text": "Do not engage in extended trades with Darius, as he is incredibly strong thanks to his Passive. Darius' Passive makes 1v1 duels extremely difficult for you."} {"label": "leona", "text": "Both hares and lapwing's nests occur on grassland and are first seen in the spring. German immigrants exported the custom of the Easter Hare/Rabbit to Britain and America."} {"label": "diana", "text": "Diana deals a lot of damage in late game team fights. However, it may be harder for her to one-shot targets because enemies will start building defensive items to protect them from her burst."} {"label": "kayle", "text": "Kayle's ability to poke and trade more effectively with her Ultimate R unlocked will require a more strategic approach when fighting her. You'll need to be more strategic when trying to fight Kayle from now on."} {"label": "warwick", "text": "Warwick's E allowed him to take reduced damage in team fighting as well as disrupt a fight with fear on his E. The effect of Warwick's E can change the tide of a fight quite easily."} {"label": "graves", "text": "If Graves gets a bad start or falls behind, he will struggle to come out ahead. Graves has good objective control."} {"label": "nasus", "text": "In the current meta, the nasus will fight against many enemy champions. Nasus relies heavily on the end of the game to win."} {"label": "singed", "text": "He's excellent at the team fights at the end of the game because of his l. The effectiveness of his abilities increases if he manages to find a flank on his enemies."} {"label": "kled", "text": "The position where you attack in team fighting is often critical to determine the result. Fighting the person trying to stop your split thrust can be an effective way to gain an advantage."} {"label": "elise", "text": "You should exploit Elise's power spike at level 6. It is difficult to fight Elise alone unless you get the jump on her."} {"label": "sona", "text": "You should bait the abilities before you try to fight Sona. Sona can return the exchanges with her abilities."} {"label": "vex", "text": "Maximizing damage output can be really difficult on Vex, especially when launching against champions with dashes. Vex still fights against some all-in-one champions despite his W."} {"label": "maokai", "text": "Keeping the wave here also allows you to zone it away from the farm, or trade aggressively if it tries to hit a minion for the last time. Maokai can escape your W and avoid your Q is easily with its W."} {"label": "trundle", "text": "Trundle will become much more tankier after having activated his Subjugate n. Your tanks will be weak when Trundle activates his Subjugate n."} {"label": "seraphine", "text": "Seraphine will also provide a lot of peeling and healing for its teammates. Avoid fighting around major goals if Seraphine is nearby."} {"label": "renekton", "text": "Play respectfully against Renekton. If you\u2019re low, recall and avoid pushing the wave if Renekton is ahead as he can all-in you while you\u2019re overextended."} {"label": "nidalee", "text": "Look to secure objectives as often as possible. Securing objectives will give your team an advantage."} {"label": "ashe", "text": "In the later parts of the game, Ashe will be at max or near max build. If Ashe can poke the enemy with her y and activate her Q in late game team fights, she will have incredibly high damage output."} {"label": "viego", "text": "Viego has good objective control. Try to keep major goals monitored so you can spot him before he is able to ensure the goal for his team. If you're against Gank Viego, keep an eye on him stealing your allied abilities and turning the exchange around."} {"label": "zac", "text": "You want to reach your goal at the beginning of the game. A strong Jungler is necessary for both their team and themselves."} {"label": "anivia", "text": "Sieg's power with his Ultimate increases his chances of surviving the skirmishes. The Anivia Passive is versatile and can prevent the enemy from entering a certain part of the map."} {"label": "urgot", "text": "You should chat with Urgot when Q and E are down for a better chance of going out ahead. If you stay healthy at more than 25%, your chances of winning the way and surviving increase."} {"label": "jinx", "text": "It is important that you stick with your team in the late game. You should stand towards the back end of your team near your Support."} {"label": "kayn", "text": "It's really useful for Kayn because it's her primary damage capacity. It will allow him to flatten a lot of damage and kill the squishies and tanks (according to his form)."} {"label": "shaco", "text": "If you can choose someone, you should turn to . Keep a constant eye on which the main objective is to spawn afterwards."} {"label": "naafiri", "text": "Focus on team fighting with your allies, and avoid breaking up too much or they'll collapse and you'll lose the fight. At level 16, you will put the third and final point in your Ultimate."} {"label": "morgana", "text": "When playing against Morgana, always stand behind at least 1 minion so that she is unable to land her Q. Morgana's E has a very long cooldown if it can be baited, you should use the cooldown to reconnect and try to kill her."} {"label": "twistedfate", "text": "The incorrect use of his Ultimate can result in both Twisted Fate and his team being killed, which will eventually lead to a massive launch. Twisted Fate is a macro-based champion, so proper decision-making is needed to play this champion effectively."} {"label": "blitzcrank", "text": "If Blitzcrank's ADC gets hooked, he should immediately detatch from them to avoid dying. As soon as the hook is applied, Blitzcrank should quickly dismount and retreat to a safe location."} {"label": "malphite", "text": "Malphite has a lot of versatility in her kit. The state of the game dictates the optimal path for its team."} {"label": "karthus", "text": "Karthus is killed at the start of a fight. Passive means that something will happen automatically."} {"label": "kayn", "text": "Kayn has a gank capacity both bot and the top track unabated. The E Mechanic allows him to obtain his desired passive shape with ease."} {"label": "lux", "text": "Its shield can also be beneficial when playing Support. Its G can be used to secure peaks inside the enemy Jungle or blind areas."} {"label": "soraka", "text": "Adding extra points in his Q will allow Soraka to play very aggressively. The slow is an advantage that allows Soraka to control the rhythm of the game."} {"label": "zed", "text": "Zed just needs to push his wave before he wanders. At level 11, Zed will have two points in his Ultimate R."} {"label": "quinn", "text": "This is a significant spike for Quinn as this abilities damage output will be much higher and she will be a lot stronger. Quinn is quite strong during the mid-game."} {"label": "ryze", "text": "Delay the team fights while you take the damage with your base combos. Make sure you try to stay safe in team fighting by looking at your positioning and avoiding too much extensification."} {"label": "zeri", "text": "Its ability (Zeri) allows it to escape sticky situations and to easily get away from the ganks. Zeri is versatile."} {"label": "trundle", "text": "Once you have a number of levels under your belt, you should look for short, favorable transactions. As you are not strong in early play, you may wish to wait for the enemy to waste an ability before playing aggressive."} {"label": "riven", "text": "Riven will try to divide the thrust when there are no team fights."} {"label": "shen", "text": "The first capacity will be maximized at Level 9. This will let him cut down a lot of damage to the enemy once he manages to cover them with his E."} {"label": "missfortune", "text": "This can give him a lot of pressure in the way itself and allow her to intimidate the enemy with ease. This champion is quite still and is inclined to the CC."} {"label": "seraphine", "text": "Seraphine lacks evacuation tool. This reduces his chances of avoiding the help."} {"label": "cassiopeia", "text": "If you die at the hands of Cassiopeia, be aware that it may give your team a significant advantage in the next team fight or objective. Cassiopeia has a lot of mana problems in the early game."} {"label": "brand", "text": "Brand will be near full build in the late game. The late game power spike for Brand is his significant damage output."} {"label": "seraphine", "text": "Seraphine is good in team fighting thanks to her Ultimate R. Once Seraphine has finished her first article, her Q damage will increase and her threat to kill too."} {"label": "lucian", "text": "Rotation around the card will allow us to continue to grow and win XP. Lucian's Level 2 is a decent power peak because it allows him to go for an all-in-devast combo."} {"label": "elise", "text": "This allows Elise to look for more choices and potentially win his team the game. The more articles Elise gets, the stronger she'll be."} {"label": "xinzhao", "text": "xinzhao is not very effective against a group of champions as he relies heavily on choices for an advantage. The crowd controlling xinzhao allows the enemy team to remove it easily."} {"label": "drmundo", "text": "You should invest in an item that inflicts grievous wounds on Dr Mundo. An item that deals grievous damage can be used to reduce Dr Mundo's healing."} {"label": "karthus", "text": "Kill Karthus at the start of a fight. Karthus is killed at the start of a fight."} {"label": "lulu", "text": "His shields will be really powerful, and this will become a challenge for the enemy for his entire team. Lulu's damage will be pretty big, too."} {"label": "riven", "text": "A favorable match-up allows Riven to defeat an opponent on a one-on-one basis at level 3. Don't exaggerate with Riven unless you have an advantage and want to increase his chances of killing you."} {"label": "lissandra", "text": "You will need to be more aware of your environment at level 6. The enemy Jungler is going to try to gank you on level 6."} {"label": "belveth", "text": "You have a few different options for the game: clear the jungle full or do both buffs and a jungle camp for an early gank. In the mid game, put a massive priority on Rift Herald to get the enhanced form."} {"label": "gwen", "text": "Look for trades when Gwen has max stacks. Her Ultimate R can be recast multiple times."} {"label": "swain", "text": "Stay with your own team at the end of the game. Get caught or the enemy initiates fight as they leave will lead to the victory of the enemy."} {"label": "ornn", "text": "It is recommended to keep a safe distance from walls and the Pillar Q ability to prevent being caught in a trap. Avoid using major CC abilities on orrn when his W ability is off cooldown as it can be used to dodge or escape CC."} {"label": "nautilus", "text": "Nautilus is very early thanks to the amount of CC he has in his kit. But Nautilus can be really weak if he's in a bad matchup."} {"label": "zed", "text": "Invest in early armor when you play like a Mage to protect yourself from Zed damage. This will reduce his chances of killing you."} {"label": "shyvana", "text": "Its first capacity will be maximized at level 9. It is a massive peak for her and will allow her to inflict tons of damage on her enemies."} {"label": "hwei", "text": "Hwei is suitable for team fighting due to his AOE abilities. a disadvantage to him having a lot of abilities is that it can make him quite complicated and overwhelming for players."} {"label": "gragas", "text": "Gragas is a great ganker. You can decrease Gragas's early power by warding for your allies, so they do not die to ganks."} {"label": "lulu", "text": "Its slow effect can also make it difficult for the enemy to escape. The way is Lulu's territory, and it must protect him."} {"label": "lulu", "text": "No one can get close to their team as long as their W and Ultimate R are in place. Lulu's Ultimate R at level 16 is a force to count with."} {"label": "kayn", "text": "This versatility makes Kayn a valuable choice for players looking to adapt to different scenarios and matches. When Kayn is against the champions within range, or if the enemy freezes near their turn, it will be quite difficult for Kayn to be useful because they can zone it away from CS and XP."} {"label": "alistar", "text": "By playing Yuumi against Alistar, keep in mind that jumping from your ADC when it has its high CC tools can be risky. Wait until Alistar uses or misses his Q before launching."} {"label": "fiddlesticks", "text": "Your Q Active will be particularly overpowered when bursting people down at these death brushes. Putting the second point in Fiddlesticks Ultimate R at level 11 is very important for him."} {"label": "senna", "text": "When you get caught, a 4v5 disadvantage will result in team fighting. Only when you know the location of the enemy to maintain security."} {"label": "ekko", "text": "Multiple items offer him low cooldowns and a lot of burst damage. Don't be afraid to go for plays."} {"label": "naafiri", "text": "A champion who has reached level 9 is considered stronger in the skirmishes. Mid-game champions are generally well suited to bring down the squishy champions."} {"label": "rell", "text": "Avoid engaging Rell when Mobi Boots is equipped, as it allows her to roam and impact allied lanes. Communicate with teammates when Rell is gone, as this can help prevent misunderstandings."} {"label": "quinn", "text": "You may resort to split-pushing during the mid-game as it will allow you to gain solo XP and gold. Just make sure that you ward around yourself to keep you safe."} {"label": "sylas", "text": "because it can allow Sylas to choose them and start the team fight. The poke and wave of Sylas are effective with its Q."} {"label": "lissandra", "text": "From here, auto attack into your ultimate, then auto attack into a Q. For matchups, Lissandra does great into melee champions who won't be able to hide behind minions and she can easily bully them and push them in."} {"label": "darius", "text": "Try not to let Darius get on to you or your allies as he can deal tons of damage if he gets in range to pull them in. Investing in an Executioner's Calling will help reduce Darius' healing and survivability in lane and in team fights."} {"label": "quinn", "text": "Keep poking the enemy with your Q as much as you can. Use lane brushes occasionally to ensure the enemy is forced to stay away from the brushes and the minion wave."} {"label": "kaisa", "text": "Depending on which build she is going for, kaisa will be getting her first ability upgrade during this stage of the game. This will be a massive power spike and will let kaisa be the prime carry for her team."} {"label": "jarvan", "text": "Jarvan is really good at ganking in the early and mid-game. He will be looking to gank a lot, so it\u2019s important that you try to equal his gank pressure and gank as much as you can to prevent him from getting his laners ahead."} {"label": "zac", "text": "If you flank an undeserved bush, the enemy will have more trouble reacting to your all-in-one. Avoid being separated or away from your team in the late part because the enemy will force a fight while you're gone."} {"label": "kassadin", "text": "This becomes extremely strong from level eleven, and can practically one-shot targets. Due to his Ultimate k and his item spikes, if he manages to get some kills early on with the help of his Jungler and Support, he will completely take over the game effortlessly."} {"label": "pantheon", "text": "Pantheon can duel almost every Jungler in the game. A good Pantheon will constantly look to invade the enemy and get kills."} {"label": "sion", "text": "Sion uses his Q to remove targets. Avoid walking in areas where you know that Zion has been, because it is harder for you to get caught by him."} {"label": "galio", "text": "This maximization allows Galio to frequently help other laners. Helping other laners keeps his wave shoved in at all times."} {"label": "galio", "text": "If you can ever start a fight by landing a massive AoE taunt, go for it. And that's how to play Galio mid."} {"label": "gragas", "text": "Try to constantly poke and harass Gragas. Having him on low health will prevent him from playing or positioning aggressively."} {"label": "jarvan", "text": "Warding basic areas such as bushes or chokepoints will likely spot Jarvan before he has the opportunity to flank or gank. Interrupting Jarvan in his combo at the start of a fight makes it difficult for him to use his Ultimate ability or escape after engaging."} {"label": "taliyah", "text": "This will help her to show up in corridors that are being ruined. The first element will enable Taliyah to increase its overall potential as a duel."} {"label": "corki", "text": "Delay a team fight for as long as possible while poking and harassing the enemy with your b and e. The enemy is low after being poked and harassed by you."} {"label": "sivir", "text": "This will eliminate a large amount of wave from the Sivir team. Is highly dependent on critical impactors and will be challenged if the enemy manages to kill her a few times in the way."} {"label": "hwei", "text": "Mastering someone with many abilities is difficult. A beginner learning from someone with many abilities can find it challenging."} {"label": "varus", "text": "The security of the minions allows Varus to grow safely without being attacked. If Varus uses his Q to push and poke at the same time, he makes effective use of his mana."} {"label": "brand", "text": "The longer the game goes, the stronger Brand gets thanks to the items he\u2019ll get. Try to set Brand behind in the early game to reduce his gold income and prevent a snowball."} {"label": "neeko", "text": "Level six is a significant spike for Neeko as she gains access to her power Ultimate R. Neeko can spam abilities and not run out of mana with this component."} {"label": "neeko", "text": "Rotate around the map if your bot lane decides to rotate to the top lane after securing the bottom lane tower. Level six is a significant spike for Neeko as she gains access to her power Ultimate R."} {"label": "taliyah", "text": "Taliyah was advised to install death brushes when she could. Taliyah's capabilities allow him to shoot enemies as soon as she gets her basics."} {"label": "olaf", "text": "Olaf's objective control is quite potent as his Passive allows him to take them down very quickly. He should always try to secure an objective if he can free up a lane after ganking them."} {"label": "anivia", "text": "If used underneath a teammate, Anivia's W can troll them and stop their backs. Having short high burst Electrocute trades works incredibly well."} {"label": "cassiopeia", "text": "Cassiopeia runs out of mana incredibly quickly if she spams her E while trading. Cassiopeia needs to keep a constant eye on her mana pool otherwise she will have minimal lane pressure."} {"label": "graves", "text": "Graves' first ability will be maxed out at level nine. Graves will bolster his overall burst damage in the Jungle with this."} {"label": "varus", "text": "Varus will have a lot of articles during this stage of the game. This will allow him to flatten a lot of damage, and his burst potential due to his W will be phenomenal."} {"label": "diana", "text": "If you can\u2019t kill the enemy, look to roam with your Ultimate R. In the toughest of matchups or when the enemy is playing ultra-safe,"} {"label": "xerath", "text": "It is better not to engage Xerath immediately, instead of waiting for an opportune time to take him down. Taking goals like Dragon, Baron and Towers is more manageable when Xerath is not nearby."} {"label": "jarvan", "text": "At level thirteen, Jarvan's e and d will be maxed out, and he will be able to look for picks more often. The best place to do so will be in the unwarded areas of the map and in choke points."} {"label": "shaco", "text": "At level 9, Shaco would have maximized its first capacity. Shaco's trading power in the track will increase when it finishes its first component."} {"label": "camille", "text": "In addition to grouping closely, Camille cannot easily get on to the backline by running at the enemy."} {"label": "kogmaw", "text": "Avoid sorting goals like the Baron or the Dragon in the middle of the game if Kog' Maw is alive and nearby because Kog' Maw can easily bring you down. If Kog' Maw is alive and nearby, he can force you to leave the goal that will lead to death or waste a lot of time."} {"label": "lillia", "text": "She will be able to maximize her Ultimate R at level 16. This will have a considerable impact on team fighting since his Ultimate R will be on a very short cooldown."} {"label": "nautilus", "text": "Just do a point to commit to an all-in-in when you use the ability. Roam if possible, especially if one of the enemy's ways is overstretched."} {"label": "nautilus", "text": "He will be able to use his abilities quite frequently. This will make the death brush strategy viable for his team."} {"label": "karthus", "text": "Karthus has great objective control due to the amplified damage dealt by his 1 on single targets. The amplified damage from Karthus' 1 on single targets allows Karthus to finish objectives quickly once he gets some items."} {"label": "riven", "text": "When there are no more goals to be taken nearby, it is generally safe to start regrouping with your team. Regrouping for no compelling reason can result in unnecessary fighting and loss."} {"label": "akshan", "text": "The goal is to ensure that you are never taken out of sight by a skill shot that has the potential for you CC. Your W will be very practical during this phase of the game."} {"label": "ornn", "text": "He is pretty weak pre-six due to his abilities being too telegraphed. He will need to use the lane brushes and trade when the enemy gets too close to him or terrain."} {"label": "orianna", "text": "All she needs to do is keep on poking enemies and landing multi-man Ultimate ds."} {"label": "azir", "text": "After you've picked up your first component item Your poke and damage will increase dramatically. Don't be afraid to look for fights once you've picked up your first item."} {"label": "tahmkench", "text": "By fighting Tahm Kench, beware of his Ultimate r. Tahm can use his W to flank a fight when he runs away with the enemy."} {"label": "quinn", "text": "If a carry dies at the beginning of the fight, it is unlikely that the player can win the fight alone. It is recommended to stick with your team in the late game and not split up or leave them."} {"label": "sona", "text": "This will open the card and give your team a gold lead. Poke and harass the enemy Mid laner and force them away from the objective to facilitate the security of the tower of the medium track."} {"label": "nautilus", "text": "Stay grouped with your carries in team fights. Do not leave the side of your carries otherwise, the enemy will capitalize on the fact and leave them helpless."} {"label": "shaco", "text": "This is mainly because its clone can cause all the chaos for the enemy team. His ability to sneak behind the enemy team is phenomenal."} {"label": "jinx", "text": "You should stand towards the back end of your team near your Support. Avoid walking too far away from anyone in the late game."} {"label": "tryndamere", "text": "Keep the minion wave closer to your side of the map in early play. Trendamere has a lot of pressure to kill and if you push, it could easily all within you and pursue you in the way."} {"label": "kogmaw", "text": "Kog'Maw is rather squishy in early play. Try to abuse his weakness and look for fights to put him behind."} {"label": "senna", "text": "It hits Level 2 quickly. Go get an all-in-one on the enemy with his W."} {"label": "sett", "text": "During team fighting, know where Sett is to avoid being caught by CC. Keep moving away from Sett's health bar as far as possible during this matchup."} {"label": "akshan", "text": "After hitting its maximum range, the Q comes back to Akshan doing the same effects again. Akshan's W marks enemy champions who have recently killed one of his allies as a scoundrel."} {"label": "jax", "text": "Jax's E creates a circle around himself, causing evasion of basic attacks and taking reduced AoE damage. Enemies hit by Jax's E are stunned for 1 second."} {"label": "galio", "text": "Keep an eye on what\u2019s happening around Galio and be prepared to cast his Ultimate R to assist allies. Galio's damage will increase by a lot once he gets his first item."} {"label": "vayne", "text": "It can be due to enemy champions because of its mobility e. Extreme mobility allows it both to avoid skills and to play defensively at the same time."} {"label": "shyvana", "text": "Make sure your flanks are guarded so you can see Shyvana before she has a chance to blow you up. Shyvana's first power peak is at level 6 when it unlocks its Ultimate capability."} {"label": "heimerdinger", "text": "At level 3, Heimerdinger can easily catch immobile ADC champions off guard with his lane brushes. Heimerdinger can burst down ADC champions quickly and CC them at level 3."} {"label": "ezreal", "text": "Poke the enemy and harass them as much as you can before looking to fight. ezreal bursting someone down with a few Q's and his R allowed him to force a team fight with numbers or health advantage."} {"label": "tahmkench", "text": "Tahm Kench can do much more in the track while using track brushes with the level 3 power peak. However, he will not be able to use his Passive well enough with the level 3 power peak."} {"label": "malphite", "text": "If Malphite goes AP, there will be no enemy for most parts of the game. Malphitis is low at the beginning of the game, especially against constant damage to poke."} {"label": "seraphine", "text": "Chain your E CC with your Ultimate R. Fighting around closed spaces will help you a lot."} {"label": "nunu", "text": "Look to secure objectives whenever they\u2019re up. Find a healthy balance between ganking your allies, farming your jungle and securing objectives."} {"label": "fiddlesticks", "text": "Fiddlesticks will put the third and final point in his Ultimate R at level 16. As long as he can get the channel off, Fiddlesticks will be very good in the late game."} {"label": "khazix", "text": "Keep khazix guarded to spot it before it can secure the lens. Post 6 should avoid fighting khazix at any cost because it is much stronger with its Ultimate and will easily kill you."} {"label": "skarner", "text": "If you choose someone, make sure to call Baron or Dragon to enjoy more. The choices of baron or dragon can help to get an advance in the game."} {"label": "qiyana", "text": "Expect to put in a lot of games to master her. Depending on her Element, she can be a less effective laner."} {"label": "ashe", "text": "Use it in combination with your y to secure long-ranged picks for your team. During objective fights, you can use the same Ultimate w to CC the enemy Jungler, so that your Jungler can Smite the objective safely."} {"label": "sylas", "text": "Several points in his Ultimate R will allow him to take the ultimate enemies quickly, increasing their overall efficiency, which can be very beneficial in team fighting. Look to take off the enemy carriers."} {"label": "janna", "text": "Janna relies on her team more than some other Supports like Leona or Thresh. If your team is behind, it will be harder to win with Janna."} {"label": "camille", "text": "You can gain the bonus AD and healing earlier in the fight which may make all the difference. Camille's Passive shield duration does not outlast your Q recast window."} {"label": "draven", "text": "If Draven drops his Axe's g, he will miss out on damage during the fight. Dodging damage, kiting, and picking up Axe's g are challenging skills to master"} {"label": "sion", "text": "Focusing on the nearest enemy champion can help survive longer and keep your aircraft carriers alive. If you focus the rear line alone, you can be an easy target for the enemy and can die quickly."} {"label": "xerath", "text": "Hitting at least one enemy champion with this ability grants increased damage on the next ones. The combos include poking in lane with W and throwing out Q after slowing enemies."} {"label": "zyra", "text": "With your poke, you can easily zone enemy travelers out without even approaching them. Your brush power is unrivalled and a rotation of your spells on an unsuspecting enemy will force them to play defensively."} {"label": "karthus", "text": "You can get your core items. Getting your core items allows you to run down enemies and burn them to oblivion."} {"label": "lucian", "text": "This will allow Lucian to take control of the game environment easily. Lucian is excellent in the middle of the game."} {"label": "masteryi", "text": "If they invade you early, just withdraw from the skirmish. The first skirmishes are usually not won."} {"label": "talon", "text": "Against Talon, place the vision on the walls and around the entrances of the jungle to spot it before it can jump over a wall with its E. Talon has a good potential for invasion and can 1v1 most junglers."} {"label": "draven", "text": "He has a unique mechanic that makes him incredibly hard to master. Playing around Draven's g is crucial for a good gameplay experience."} {"label": "janna", "text": "It can be difficult to trade against Janna when she has her d available because she may come out ahead. Go for all-in trades rather than short trades against Janna with her d active."} {"label": "renekton", "text": "and snowball its advance quickly. Make sure you keep playing around your cooldowns to continue your lead."} {"label": "ryze", "text": "Ryze has great objective control thanks to his Ultimate R. His ultimate R can allow him to move from a Dragon to a Baron almost immediately."} {"label": "annie", "text": "Annie can use her Flash to get picks too when she has 2 points in her Ultimate R. Annie will put the second point in her Ultimate R at level 11."} {"label": "urgot", "text": "The first element will be instrumental when combined with Urgot track brushes. Split push in the middle of the game."} {"label": "maokai", "text": "The effectiveness of Maokai's CC combo increases with the poke that it lands on enemies with the help of its young trees. Level 6 is a massive power peak for Maokai, granting an AoE CC capability that excels in tight objective combat."} {"label": "corki", "text": "You can keep the lane pushed to make sure you have massive priority on helping out your jungler. In the late-game teamfights you want to play as the backline carry."} {"label": "malphite", "text": "Play safe for a few levels. You need time to come online and should not fight unless you have a clear advantage early."} {"label": "vladimir", "text": "Play a little more passively against him in this step. The best opportunity to talk to Vladimir is when he used his l."} {"label": "cassiopeia", "text": "Cassiopeia can often get early kills in lane with a level 2 all-in. Getting an early kill will make the laning phase much easier for her."} {"label": "talon", "text": "The fact that the enemy will turn a lot allows him to secure the peaks quickly. A maxed-out Ultimate R can help Talon a lot during this phase of the game."} {"label": "teemo", "text": "At level 11, Teemo will peak again as it will have access to more t mushrooms. At this stage of the game, Teemo will also have to place them all around Invoke the Rift."} {"label": "gragas", "text": "Gragas's Ultimate ability deals a lot of damage. The whole enemy team can be displaced by Gragas's Ultimate ability."} {"label": "kalista", "text": "Look for picks with your Support/Jungler to get kills and increase your lead. If you kill a key target, you could make the call for Baron."} {"label": "bard", "text": "He has strong ganks while roaming and deals surprisingly good damage. Bard's first passivity causes Chimes to spawn around the map every 20 seconds."} {"label": "fiddlesticks", "text": "Fiddlesticks W will heal him a lot in team fights. In team fights, Fiddlesticks' extra sustain/damage is beneficial."} {"label": "hwei", "text": "Complex kit makes Hwei enjoyable to play. A lot of AOE abilities are in Hwei's kit."} {"label": "kogmaw", "text": "At level 6, Kog'Maw will have easier time to make and trade thanks to its Ultimate y. Take care of yourself by exchanging with him, and try not to let him shoot you down."} {"label": "xayah", "text": "and will also be able to use it frequently to keep it safe. Its first capacity will be maximized at level 9."} {"label": "vladimir", "text": "Keep growing and win XP without fighting unless you have an advantage. Gold is a necessary resource in this game."} {"label": "brand", "text": "The late game power spike for Brand is his significant damage output. However, Brand needs to avoid getting caught out in the late game."} {"label": "ezreal", "text": "Sheen makes Ezreal's Q damage increase substantially. Ezreal looks to constantly poke with his Q."} {"label": "darius", "text": "As he builds these items, Darius will be relatively tanky and challenging to take down. If Darius invades you, just run away."} {"label": "ziggs", "text": "The increased power of Ziggs Q allows him to quickly break out the enemies. With the increased power of Ziggs Q, it will push the wave quickly."} {"label": "lucian", "text": "It will be easier for him to break out enemies. Lucian will be both able to provide for himself and to inflict substantial damage."} {"label": "shaco", "text": "Shaco has the potential to quickly reach low-health, immobile, and squishy targets. Shaco is quite decent in team fighting due to its clones and short cooling times on its capabilities."} {"label": "masteryi", "text": "Avoid killing Master Yi at the beginning of the game. Once Master Yi has reached Level 6, he will begin to crash."} {"label": "nilah", "text": "Level 11 is a good power spike for Nilah. Nilah will put a second point in her Ultimate at level 11."} {"label": "nami", "text": "This can allow Nami to push the enemy down and win trades with ease. She can also use her W to heal herself if a job goes wrong."} {"label": "yorick", "text": "If you are already caught in Yoricks W, automatically attack the walls as quickly as possible. Avoid fighting Yorick Graves in his W."} {"label": "diana", "text": "Diana's ability to team fight is reduced if she gets detected by the enemy in time. A target for the enemy team is Diana when her t is down"} {"label": "gwen", "text": "Spamming her abilities increases Gwen's overall effectiveness in combat. Her abilities translate directly into increased damage output when used repeatedly."} {"label": "anivia", "text": "To make locking down Anivia easier, try setting up a death bush around the Baron or Dragon and kill her when she goes to ward. You could then use her death timer to take the objective."} {"label": "diana", "text": "Diana's early game is rather weak, but she has kill pressure on you if she is able to land her Q."} {"label": "fiddlesticks", "text": "When Fiddlesticks channels his R and uses his Zhonya\u2019s, you can\u2019t attack him when he goes into stasis. At level 6, Fiddlesticks ganks will become stronger and he will look to constantly gank when he has his Ultimate R up."} {"label": "malphite", "text": "By trying to poke, Malphite aims at his abilities so that they strike both the minion wave and the enemy champion at the same time. As soon as Malphite reaches level 6, he becomes stronger than his enemies and it will be harder for him to walk against them."} {"label": "morgana", "text": "Use of Q only when guaranteed to hit was advised. The lack of capacity would allow the enemies of the entire player."} {"label": "sion", "text": "However, be prepared to team up with your team when there are no goals to be taken nearby. As a qualified division pusher in the middle of the game, you should usually start grouping when there are no goals to be taken nearby."} {"label": "leesin", "text": "You have a lot of presence at the beginning of the game. It is recommended to Roam all the opportunities you get, especially on pushed enemy targets, to get a lead."} {"label": "amumu", "text": "If he shows on the map, or if you're stronger than him, you could invade his jungle. Examining whether this is worth doing depends on your own strategy."} {"label": "nasus", "text": "At level 11, he'll have two points in his Ultimate R. This will increase his tenacity and kill the pressure at the same time."} {"label": "ahri", "text": "Ahri can be difficult to play into team compositions with heavy CC. She will be limited on how and when she can use her Ultimate."} {"label": "lillia", "text": "Unlike many AP champions, Lillia can launch and start a team fight if she can catch several enemies out of position with her E. Ping allows Lillia to mark enemies out of position once the Ultimate R is activated, so your team knows you want to enter."} {"label": "renekton", "text": "Renekton has tons of support in the track thanks to his e. Additional healing will make fighting favored because it can cure some of the damage taken."} {"label": "khazix", "text": "Once he gets two points in his Ultimate R at level 11, the power of khazix to assassinate his targets and escape unharmed will increase considerably. As long as he uses his abilities correctly, khazix will have an effortless time to take control of the game."} {"label": "garen", "text": "If Garen does not get enough time to come online, he will fall behind. If Garen falls behind, he will be unable to scale."} {"label": "orianna", "text": "orianna can now make plays of her own or in combination with her team using her Ultimate d. orianna isn't great before level six, as she can easily be caught out and killed."} {"label": "karthus", "text": "If you see Karthus channelling his {{e}} , try to cancel it with any CC abilities. Canceling Karthus' channel will reduce the chance of him and his allies getting kills."} {"label": "sejuani", "text": "Sejuani can act in front line for his team, taking a lot of damage without being too weak due to his Passive. Sejuani is a good source of coat because of its ability to take a lot of damage."} {"label": "tahmkench", "text": "Once Tahm Kench adds two points to his Ultimate r, his death pressure increases considerably due to the amount of damage inflicted by this ability. Tahm Kench's first capacity will be maximized at level 9."} {"label": "milio", "text": "At level 6, you're stronger than Milio and you should drop them first. Pushing will stop you from hiring and securing the murders."} {"label": "viego", "text": "Always make sure to land it on a high priority target, as it can help you secure choices quickly. Having 2 points in his Ultimate R will make it easier for Viego to kill his targets."} {"label": "viego", "text": "Your W will play a central role during this phase of the game. Always make sure to land it on a high priority target, as it can help you secure choices quickly."} {"label": "gwen", "text": "Take advantage of your early strength in duels by making strategic moves. Invading early is key when facing Gwen, as she needs time to come online."} {"label": "zoe", "text": "During the victory of prolonged trading, you have to keep the wave close to 6 if possible, which allows a smoother descent on Zoe. Title"} {"label": "lux", "text": "Fighting around choking points will be really good for you, so look for opportunities to do it. This is particularly applicable during neutral and objective fights in the game. Getting your basics will make you really powerful."} {"label": "senna", "text": "The Easter Bunny is a brilliant lane bully. Richard Sermon was a scholar."} {"label": "nidalee", "text": "Securing objectives will give your team an advantage. Find a healthy balance between ganking and farming your jungle."} {"label": "sett", "text": "Fighting without Ultimate R will make the fights of the end of the game team much more difficult. Delay fighting and be ready to disengage if it is still on cooling."} {"label": "warwick", "text": "It is recommended to place the vision inside the river. The vision should also be placed at the entrances to the Warwick jungle."} {"label": "neeko", "text": "Another point in her Ultimate R will allow her to deal massive amounts of damage with her Ultimate R. The cooldown will be reduced as well."} {"label": "talon", "text": "This ability also allows him to pursue his Passive. As a result, he gets killed quickly with it."} {"label": "zed", "text": "Immobile door can't do much to save itself. You can escape using your Ultimate R."} {"label": "evelynn", "text": "Eve is very good in the mid-game as enemies will be walking around the map on their own. As Evelynn is an assassin, if she can get picks on isolated targets she can get herself a huge lead."} {"label": "masteryi", "text": "When there are no team fights, go on a side track and push. Your goal should be to secure Baron or the Dragon if your team gets a murder or two."} {"label": "singed", "text": "It will be difficult for you to kill Singed alone in the middle of the game. Pay attention to the ability of Singed, and his intention to travel with his team."} {"label": "fiora", "text": "The fact that Fiora's W can also negate Ignite tick damage can be devastating for her enemies. When used properly, Fiora's W can even counter enemy CC and turn the tables on her opponents."} {"label": "corki", "text": "Stand outside of the minion wave or behind it. This will result in him having to choose between pushing or poking you. Don\u2019t stand in the minion wave as he will be able to push and poke with his b or e. Post-level 6, Corki will look to constantly push the minion wave."} {"label": "camille", "text": "Camille Support's first power spike was at level 2 and 3. At level 2 and 3 Camille can play aggressive, but should only do so if her ADC can play aggressive too."} {"label": "garen", "text": "Killing Garen is increasingly difficult as the game progresses due to his growing health and increasing defensive capabilities. Garen's lack of CC makes it possible for the enemy to kite him till he falls back or overextends and dies."} {"label": "sona", "text": "The main objectives should be placed in high traffic areas at the end of the game. Ward's major goals so that enemy movement and departures can be seen on the map."} {"label": "taliyah", "text": "talijah's E is really effective against enemies who have some form of dash. Corridors that rely on dashes are made very uncomfortable by the E of Taliyah."} {"label": "morgana", "text": "Look at your position so Morgana can't put her Q on you. Stay behind the wave of minions at all times."} {"label": "twitch", "text": "Place the vision around its entrances in the jungle or above the camps to find it more easily. Don't hang on or stay tight in the team fights against Twitch, as her Spray and Pray c will melt you."} {"label": "talon", "text": "Talon has a great potential for homelessness thanks to his E. E represents its ability to jump over the walls and move around the map quickly."} {"label": "aatrox", "text": "When the team isn't looking to fight, split push and apply pressure elsewhere on the map. Avoid fighting with the team during the mid-game unless you have Aatrox's Ultimate ability up."} {"label": "camille", "text": "Camille often hunts vulnerable targets who are isolated walking around the map. To reduce her assassination attempts, you should stick with your team."} {"label": "twitch", "text": "Once Twitch has left him, try to get him down as quickly as possible. Control guards are essential in team fighting."} {"label": "camille", "text": "As she is incredibly mobile thanks to her E, Camille's mobility relies on her E being active."} {"label": "shen", "text": "Keep the wave near your turn. The enemy has no kind of sifting potential and can be easily exposed to ganks."} {"label": "velkoz", "text": "Before level 6, Vel'Koz should focus on maintaining the wave on its side of the tower due to its squishiness. Without its Ultimate R at level 6, Velkoz combo is relatively ineffective."} {"label": "ziggs", "text": "ziggs is a threat to remember, because a bad reminder can allow him to take the enemy tower quickly because of his passive and W. Your goal throughout the laning phase is to poke and harass the enemy in the way."} {"label": "zeri", "text": "Be careful though this can give a lot of incentive to mid-laners with hot skills. When getting your Ultimate R, you should be able to dictate the pace of crucial neutral objective fights."} {"label": "sylas", "text": "Always keep an eye on what Ultimate Sylas has."} {"label": "skarner", "text": "It can take goals quite easily, including early empty grunts and Dragons. Skarner has good vision control."} {"label": "kassadin", "text": "Your Ultimate k will be a backup plan during trades. Aggression starts once you have the tools to back up trades with your Ultimate k."} {"label": "xinzhao", "text": "Xin will have a maximum of two of its capabilities per level 14. It's an important boost to his duel power, and he's going to let him dominate 1 v 1's with the greatest ease."} {"label": "alistar", "text": "Hares were frequently seen in gardens in spring and may have served as an explanation for the tradition. A hare's scratch or form and a lapwing's nest look very similar and both occur on grassland."} {"label": "cassiopeia", "text": "Cassiopeia should have stacked Tears by this stage of the game. Having stacked Tears will provide Cassiopeia with an endless mana pool once maxed out."} {"label": "kayn", "text": "Kayn will try to assassinate targets that are alone in the middle of the game. Avoid crossing the river alone if Kayn's location is unknown."} {"label": "olaf", "text": "The amount of damage that he can deal now will be really high and will most likely catch the enemy off-guard."} {"label": "nunu", "text": "Nunu will use his Snowball W to engage from a distance if you stand close to one another. If you are all close to one another, Nunu might be able to get a 5 person knockup with his Snowball W."} {"label": "yasuo", "text": "Yasuo becomes extremely strong post-six due to its crowd control R and the penetration of armor bonus. His R, combined with powerpikes of object, makes him a force to count with even when behind in the way."} {"label": "zilean", "text": "Zilean can use its ultimate ability to save its primary portals from certain death situations. The team grouping will allow the Zilean to use its ultimate capacity to save its primary portages."} {"label": "camille", "text": "A good Camille will look to constantly make plays whenever her ability is off cooldown at level 6. After she has got her first component item, her trading power in lane increases quite a bit."} {"label": "quinn", "text": "Quinn has a lot of burst damage early in the game. Keep this in mind when laning against Quinn and expect her to play aggressively."} {"label": "azir", "text": "Try to start fights whenever he has no Soldiers W available. After Azir hits level 6, he will have a lot more protection and can disengage quite easily thanks to his Ultimate R."} {"label": "kled", "text": "Kled usually gets enough follow-up due to the increased speed of movement of the team. Once he gets two points in his Ultimate R, Kled can focus on the race of the enemies down and destroy them completely with his team."} {"label": "leesin", "text": "This will allow Lee Sin to inflict robust damage while ensuring that his survival is preserved. Its first capacity will be maximized at level 9."} {"label": "lillia", "text": "Choosing the right target can let you take the Baron or Dragon. Keep trying to secure your goals with your team so that you can gain an overall advantage over the enemy."} {"label": "jax", "text": "Jax has no build-in sustain and is melee. If you have the range advantage, try to poke and harass him as much as possible to prevent him from looking for the all-in."} {"label": "hwei", "text": "The term hwei refers to a strategy in competitive gaming. In the context of games, abuse one's range advantage by standing back and attacking an opponent from a distance."} {"label": "ekko", "text": "His Ultimate R is the most powerful ability in his kit as it allows him to undo his mistakes, especially when he chooses a bad fight or fails an all-in. As the game goes on, the cooldown of this ability becomes shorter, allowing him to do whatever he pleases as long as he has his Ultimate R up."} {"label": "hwei", "text": "At level 16, you\u2019ll put the final point in your R, giving your R a shorter cooldown and increasing your chances of getting picks. Stick with your team in the late game!"} {"label": "draven", "text": "Draven is an early game monster. Draven has a Passive that allows him to snowball easily if he gets an early kill."} {"label": "varus", "text": "This peak of power means that the combo of brilliant damage from Varus will do a lot of damage and can completely destroy still enemy champions or CC-D. Once you get your Ultimate R, you should be able to make choices all around the card with your teammates."} {"label": "mordekaiser", "text": "After six post-iterative steps, Mordekaiser can select any target and convert the fight to 1 v 1. Converting the fight to 1 v 1 means that Mordekaiser can easily attack enemy carriers who are still or have poor health."} {"label": "vex", "text": "This will help you to resume fighting to yourself if you use your abilities and Passive correctly. Try to put death brushes in place whenever possible."} {"label": "samira", "text": "Look for choices with your Support/Jungler to get murders and increase your lead. If you kill a key target, call Baron."} {"label": "leblanc", "text": "You could use this delay to play aggressively and go for a trade because it won't be able to escape or trade so effectively with you. Standing outside the minion wave and far behind is a good way to reduce Leblanc's ability to push and poke at the same time with his W."} {"label": "veigar", "text": "However, you will rely on your support to do the heavy lifting early. After destroying the lower lane tower, turn towards the middle lane."} {"label": "gangplank", "text": "The powerspike effect of Gangplank's level 6 is significant. Gangplank can use his gangplank on any lane."} {"label": "masteryi", "text": "Your goal should be to secure Baron or the Dragon if your team gets a murder or two. Master Yi should be able to take Baron or the Dragon with ease."} {"label": "urgot", "text": "If you stay healthy at more than 25%, your chances of winning the way and surviving increase. If you are below 25% health, Urgot can use his E for car once and finish you with his Ultimate R."} {"label": "corki", "text": "Continue to farm during the mid-game to get items quickly. Avoid overextending or dying alone."} {"label": "xinzhao", "text": "Xin Zhao's first power peak is at level 3. At level 3, Xin Zhao can do everything in the enemy when he has access to the 3 basic capabilities."} {"label": "poppy", "text": "It allows you to win neutral, objective fights, though. You can just Ultimate R the enemy Jungler away so that they can't Smite the objective."} {"label": "yasuo", "text": "The Ultimate R in Yasuo's capabilities can cause a huge amount of destruction in a short time. Yasuo has a short delay for his Ultimate R."} {"label": "missfortune", "text": "Disengagement if it clicks on R. Keep the minion wave closer to your side of the map to force it to surpass for the farm."} {"label": "lulu", "text": "You can look at her and shoot her while she's isolated and then start a team fight with her team while she's dead. For AD champions, invest in an executor call when Lulu and his team are ahead."} {"label": "galio", "text": "Space out between one another for maximum survivability from the get-go. If Galio uses his Ultimate R when you\u2019re near him, you can disrupt it with any crowd control abilities."} {"label": "darius", "text": "Extended trades work in the favour of Darius. Darius is a great duelist in low ELO."} {"label": "pantheon", "text": "The pressure from this power spike should be used to threaten all-ins against pantheon. When pantheon engages, use your abilities and then attack him until his abilities are back, then return to the tower."} {"label": "gragas", "text": "Bonus points if clearing the wave along with it. Your E will help a lot in this lane, but use it carefully."} {"label": "riven", "text": "Its ultimate requires a good timing. All she has to do is use her multiple targets."} {"label": "shaco", "text": "It also acts as a counter for carriers who have dashes and rely on kitting to win fights. Its e allows it to exit sticky situations with ease."} {"label": "lucian", "text": "Dying Lucian at the beginning of the game will make it very difficult for you to come back. Wait until Lucian uses his E before he fights or tries to land CC."} {"label": "leesin", "text": "Try to catch the enemy CDA in a side lane or enemy support while they are in custody. Your main goal during the fighting will be to achieve the highest priority enemy target"} {"label": "ezreal", "text": "ezreal bursting someone down with a few Q's and his R will allow him to force a team fight with numbers or health advantage. ezreal should not use his E aggressively in late game fights because it will make him vulnerable briefly."} {"label": "neeko", "text": "At level 6, Neeko will be quite strong. Her Ultimate R can be used as an engage or disengage/ utility tool."} {"label": "camille", "text": "Stand in the middle of the lane as much as possible when you are near Camille's E. At level 6 Camille will gain access to her Ultimate R."} {"label": "ashe", "text": "You should always try to push the wave in when the enemy Jungler is not near your lane due to your range advantage. This will allow you to whittle the enemy tower down and possibly take it quickly."} {"label": "swain", "text": "W allows you to set up ganks for Jungler, allowing you to catch up and control the vision of the target area. R amplifies the effect of using W, making it effective in closed spaces."} {"label": "kaisa", "text": "For build orders start Blade and Pot into a Shave and Tier 2 Boots. For skill orders start Q than W than E before maxing Q than E than W taking ult whenever you can."} {"label": "syndra", "text": "Harass the enemy constantly and push them into their turn. This will allow you to earn turret veneer and increase your gold income."} {"label": "galio", "text": "Galio is unable to deal significant damage to AD ranged champions The enemy team can take advantage of Galio's inability to deal significant damage by attacking him repeatedly."} {"label": "twitch", "text": "Taking the midway tower opens the map and gives your team a gold lead. Once you win a few levels, you can start playing aggressively."} {"label": "sona", "text": "His first element will give him a massive boost in his healing. It will also get an additional mana regeneration that is always suitable for Sona."} {"label": "zac", "text": "However if you keep farming to level 4 or 5 that's absolutely fine. While doing this always need to consider three main things."} {"label": "twitch", "text": "Flank in the team fights to get the enemy back easily. Make sure you're close to your team at all times so you can fight quickly."} {"label": "xinzhao", "text": "Richard Sermon was a scholar. Both hares and lapwing's nests occur on grassland and are first seen in the spring."} {"label": "jayce", "text": "Make sure you match his pushing power so you do not lose tower plates early on. Jayce isn\u2019t that good at roaming."} {"label": "veigar", "text": "At this stage of the game, you should have tons of batteries and be really strong. If you're early, use your Ultimate R to check out the most squishi enemy champion to get them out of the fight."} {"label": "taliyah", "text": "It can do a lot of damage now, especially when it fights near objective pits or choking points. Just look to choose enemies with your abilities when possible."} {"label": "maokai", "text": "His Passive assures that he cannot die by diving into the enemy's back, inflicting damage on them, and prevents them from joining the fight. He is decent during late fighting because his W can easily CC a high priority target and prevent them from joining the fights, giving his allies time to damage other enemies or collapse on target CC'd."} {"label": "illaoi", "text": "Once she gets two points in her Ultimate R, she will dish out a ton of damage during team fights. Enemies won't be able to do much except maintain distance from her at all times."} {"label": "pantheon", "text": "This, combined with lane brushes or the river brushes, allows him to deal a lot of damage without taking any in return. Pantheon has great pick potential with his R and W."} {"label": "ashe", "text": "Your initial plan is to play the lane safely and not get cheesed early on by the enemy Jungler. The enemy Jungler will be a threat to you initially."} {"label": "annie", "text": "If possible, do not walk around the map alone and without your team. Stick to warded areas and try to stay away from Annie at all times."} {"label": "rumble", "text": "Its Ultimate can easily separate you from your allies, which makes you report by the Rumble team. Be very careful about this."} {"label": "katarina", "text": "Play around Katarina\u2019s Dagger placements. Katarina\u2019s Dagger placements offer a lot of extra pressure in lane."} {"label": "chogath", "text": "A champion with a strong early game can make Cho'Gath very weak in lane. Cho'Gath needs time to scale and come online."} {"label": "olaf", "text": "His tankiness will be phenomenal now. Combined with his overall damage, it will become tough to deal with him for the enemy team."} {"label": "leesin", "text": "Expect Lee Sin for aggressive games to get an early lead. Once Lee Sin reaches level 6, his death pressure increases and it will be much more frightening to play against."} {"label": "ziggs", "text": "Ziggs Q can force an enemy team to remember at the base if they continue to be labelled by it. Ziggs can move enemy units in its E using its W."} {"label": "xinzhao", "text": "He can struggle against champions who can kite him or simply out-duel him. Xin Zhao loves the early 2v2 or 3v3 fights so try to get involved in them and convert them to objectives."} {"label": "missfortune", "text": "A good ultimate casting could lead your team to win the game. It's just important that you throw it out of a safe and out of immediate danger."} {"label": "sejuani", "text": "Sejuani's health can be relatively healthy because of his Passive. The R of Sejuani allows him to inflict additional damage, which is a great advantage during Smite's fighting."} {"label": "sett", "text": "To quickly climb on the enemy's back, try to use the fog of war to flank the enemy. If you flank an undeserved bush, the enemy will have more trouble reacting to your all-in-one."} {"label": "lux", "text": "In a team fight, it is recommended to engage as soon as possible to avoid delaying the fight. Lux prefers to delay team fighting so she can poke with her l or take enemies with her g."} {"label": "volibear", "text": "Any unhealthy target will be forced to play safely and suddenly remember when Volibear launches a level 6 fight. Volibear has good objective control, quickly clearing its camps and taking neutral goals with ease if an opportunity arises."} {"label": "aatrox", "text": "If you fight while it\u2019s on cooldown, you\u2019ll miss out on a lot of healing and extra damage, which can make the difference in a late-game team fight. In team fights, flank the enemy"} {"label": "mordekaiser", "text": "In that time, you should resort to spamming d to inflict damage on Mordekaiser. Mordekaiser's weakest point is at level 1 as it does not have its abilities and cannot reliably stack its liabilities, so you can afford to extend the jobs with it to one degree."} {"label": "varus", "text": "Varus is extremely vulnerable while its Ultimate R is broken. Varus can be flanked with ease."} {"label": "gwen", "text": "The kill pressure of Gwen increases during a certain phase of the game due to her maxed out Ultimate R. If Gwen didn't fall behind during the early or mid-game, she will easily win any duel."} {"label": "sett", "text": "If you are grouped together and in agreement with each other, it will be more difficult for him to do so. When no team fight occurs, Sett gets into a side lane and tries to divide the thrust."} {"label": "taliyah", "text": "Using your ultimate R would be a remarkable ability to use when you see an enemy on a side track. Level 16 is not so big that it strengthens its roaming potential and nothing else."} {"label": "leesin", "text": "If Lee Sin gets late in the game, he'll fight in the later parts of the game. Lee Sin is vulnerable to hard engagement and CC."} {"label": "viego", "text": "If he doesn't attack or cast abilities, he also gets bonus movement speed. Upon arrival, he deals damage to the most wounded enemy champion and slows them."} {"label": "annie", "text": "She takes advantage of being in a great spot on the map where she can ward aggressively and hunt for picks. Her ultimate Tibbers deals ridiculous damage and keeps her team safe by deleting threats."} {"label": "ezreal", "text": "Ezreal requires time to scale up due to his itemization and skill shot requirements. The effectiveness of Ezreal depends on him landing his Qs on the enemy to deal damage."} {"label": "seraphine", "text": "Try to fight in the open and separate slightly to avoid being CC'd by Seraphine. Seraphine often goes to the hall alone in the middle of the game."} {"label": "sett", "text": "As long as Sett can stick to an enemy champion, he should win 1v1 fights. His ultimate R allows him both to get tanks from his aircraft carriers and to inflict a lot of damage on the enemy team if he succeeds his target in them."} {"label": "naafiri", "text": "Of course, you will have a lot of finished items, or are in the middle of construction at this stage of the game, so you should be able to do a lot of damage and survive fighting."} {"label": "viego", "text": "Once you get your base element, you should look at the enemy in duel as much as possible. If the enemy is playing too safe, drive on another track."} {"label": "ezreal", "text": "Ezreal's W is also a straight line skill shot that sticks to the first enemy champion or structure hit. His E teleports himself to a nearby area after a short delay and fires a bolt that automatically targets the nearest enemy."} {"label": "reksai", "text": "Most of her abilities will be maxed out by now. The amount of damage dealt will be phenomenal, especially with her E."} {"label": "sona", "text": "The result will depend heavily on how it uses capacity. His healing will tilt the enemy during this phase of the game."} {"label": "senna", "text": "She struggles against champions who can lock her down and blow her up. Start sickle and pot into umbral glaive and tier 2 boots."} {"text": "A champion wanting to engage is considered squishy.", "label": "kennen"} {"label": "annie", "text": "Obtaining her Ultimate R will give Annie the ability to easily burst people down. Easily burst people down."} {"label": "elise", "text": "Elise plays almost like an Assassin. She wants to pick off the carries with her heavy burst damage."} {"label": "neeko", "text": "CCing Neeko with AD build is more effective. Proper vision from enemy team can detect Neeko's forms or hiding spots."} {"label": "fiddlesticks", "text": "He can then start to trade more aggressively with the enemy. Your goal is to hide in the fog of war during team fights."} {"label": "sett", "text": "Sett can be put into a kit to forget, especially when it is against a varied trolley with a shape, dash or peel. Misuse of Sett W's ability will kill him because it is his only form of mitigation of damage."} {"label": "karma", "text": "Karma should use her Q as much as possible against the enemy champion. Karma can gain an advantage over the enemy by dominating early lanes with her positioning."} {"label": "jhin", "text": "Avoid walking too far forward so you do not get caught out and focused by the enemy. On getting his Ultimate R maxed out, Jhin will be able to deal massive amounts of damage."} {"label": "jarvan", "text": "The tankiness of Jarvan depends on his build path. The utility that Jarvan offers to his team depends on his build path."} {"label": "rell", "text": "Well's W (mount) grants her a shield and causes her to dismount from her horse. While dismounted, she gains a good amount of bonus armor, magic resist, attack speed and attack range."} {"label": "gragas", "text": "If Gragas builds AP, respect his damage output. Whenever Gragas has his E up, he is a bigger threat."} {"label": "kayn", "text": "However, his early game is weaker before transforming, Cain's passivity can transform into his red form or blue form, dealing damage to enemy champions or getting takedowns grants you orbs which unlock your next form."} {"label": "rumble", "text": "Its Ultimate will be lethal if used correctly. Rumble is a great team combat champion."} {"label": "riven", "text": "Regrouping in the middle of the game can be avoided if possible. A player's strong potential for duellage in the middle of the game should be used to fight anyone who tries to prevent them from sharing the push."} {"label": "amumu", "text": "Monitor your positioning throughout the game. Try to position yourself so you're still behind 1 minion so it's impossible for him to land his s on you."} {"label": "nami", "text": "Her passives got bonus movement speed to ally champions hit and the movement speed bonus is doubled when allies are hit by her ultimate. Nami's Q is a circular skill shot which deals magic damage to and suspends enemies in the air."} {"label": "kalista", "text": "Keep the wave near your tower and see if you can expose her to ganks. Kalista's passive prevents her auto-attacks from going through if the enemy drops vision in the fog of war/lane brushes."} {"label": "azir", "text": "Take into account the position of the enemy Jungler before making a move. When you hit level 6 more opportunities open up to you."} {"label": "soraka", "text": "However, she is skill shot reliant so high mobility can be an issue. Soraka's passive makes her gain a huge chunk of movement speed when moving towards allies below 40% health."} {"label": "jinx", "text": "But will definitely do well if she has a high peel/enabling Support It is important that you stick with your team in the late game."} {"label": "rumble", "text": "The first element will allow him to inflict much damage on his opponents. This component will also be beneficial when it launches its Ultimate b."} {"label": "vladimir", "text": "Agriculture is at the centre of this game. You need time and gold before you come online."} {"label": "evelynn", "text": "The deeper pupils rather than the shallow pupils are preferred to identify Evelynn. The guards in Evelynn's camps can help counter his strategy."} {"label": "trundle", "text": "If you stand around the edges near the wall, you will allow it to install its Jungler with a quick and easy Pillar. Trundle Passive regenerates health every time a minion dies."} {"label": "tahmkench", "text": "If this hits an enemy champion, Tahm Kench heals himself. Tahm Kench's W is a channeled ability which causes him to place a circle on the floor."} {"label": "diana", "text": "Dying can also give enemies the opportunity to start a fight. Additionally, dying can make it difficult for your team to secure the Baron or Dragon."} {"label": "jhin", "text": "Jhin can completely decimate squishy targets with his Ultimate R. His 4th shot will hit like a truck."} {"label": "renekton", "text": "Renekton is particularly weak at the end of the game if he didn't win an early lead. Renekton's first element will help him massively with his sabotage."} {"label": "ksante", "text": "In the late game, you would have completed several elements that make you extremely tanky and difficult to kill. At level 16, you would have put the third and final point in your Ultimate."} {"label": "tahmkench", "text": "He can peel for days for his team and get caught by the enemy with his Q. His ADC will really be safe because of the huge shield they'll get."} {"label": "ahri", "text": "Setting up ambush seems to blow up an unexpected enemy. Once you reach level 16, you will have 3 points in your Ultimate."} {"label": "garen", "text": "Garen relies on flanking the enemy team from the sidelines. If the enemy team manages to set proper vision, Garen's game plan will collapse, leaving him useless."} {"label": "taric", "text": "Taric is a utilitarian champion. A champion of utility gives his allies the means to act."} {"label": "gwen", "text": "Gwen should not fight alone unless it can be burst down and she is killed. If invading you early, just back off."} {"label": "karthus", "text": "His Ultimate ability will be pivotal to winning the game. Once Karthus gets 3 points in his Ultimate ability, he will half-health squishy enemies easily."} {"label": "kassadin", "text": "Kassadin is weak early on as he can't get too close to his opponents to burst them down. This is mainly because of a lack of mobility and items until he hits level 6."} {"label": "kayn", "text": "Kayn is usually played aggressively, aiming to fight and duel people often in early play. The goal for Kayn's players is to get their transformation as quickly as possible."} {"label": "renata", "text": "Your safety is crucial, especially when it comes to warding. Warding and safety should be your top priority in the game."} {"label": "amumu", "text": "His Ultimate should be on a short cooldown and he should have it a little more often. Avoid fighting unless he arrives at the end of the game."} {"label": "chogath", "text": "It's essential to consider Cho'Gath's damage output regardless of whether he's built as a tank or full AP. As the game progresses, Cho'Gath becomes increasingly stronger and should be targeted in team fights to make him ineffective."} {"label": "veigar", "text": "Veigar will use his Ultimate R to try to bring down a defenceless/healthless enemy. The more the game goes, the stronger the Veigar will be thanks to unlimited stacking with its e."} {"label": "sona", "text": "Expect the Jungler gank post 6. Consider investing in healing reduction elements or capabilities to counter Sona's support."} {"label": "irelia", "text": "Using the E ability effectively is crucial for determining whether a team fight will be won or lost. Her Ultimate R prevents enemy escape and allows teammates to land their own CC on slowed/trapped enemies."} {"label": "ezreal", "text": "Using your abilities frequently will allow you to stack your Tear quickly too. Getting it stacked in the mid-game is crucial."} {"label": "masteryi", "text": "If you want to fight him, you must first bait his Q. You shouldn't steal his Ultimate."} {"label": "yasuo", "text": "Grouping, but not one on the other, will reduce the effectiveness of its Ultimate R. Don't fight inside the jungle, because it will be easier for Yasuo to land his Tornado r and follow him with his Ultimate R."} {"label": "twitch", "text": "A sneaky approach often yields the best results when starting fights. Twitch excels at sieging towers and taking objectives with his support."} {"label": "shaco", "text": "If you are invaded by Shaco, your best option is to step back immediately. Shaco can guarantee much easier goals than you can."} {"label": "fizz", "text": "Fizz is strong at level 3 and 4 once he unlocks all 3 of his abilities. Fizz should play somewhat safer until he reaches either 3 or 4 and then look for an aggressive all-in."} {"label": "quinn", "text": "Quinn doesn\u2019t have a duelling Ultimate R. This makes her weak post level 6 when it comes to all-ins."} {"label": "ryze", "text": "This can be really effective if it reaches CC a high priority target, and get rid of them quickly. Ryze can't really do much at the beginning of the game, especially if he's against something with the hard CC or if he's camped."} {"label": "draven", "text": "Draven is hard to play in team fights because he has to control his Axes. In team fights, try to lock him down with CC to make it really hard for him to pick up his Axes."} {"label": "sett", "text": "You should keep the minion wave even or slightly closer to your side of the map early. This will allow you to bring down the enemy while protecting yourself from the ganks."} {"label": "xinzhao", "text": "to exploit your initial advantage as a Jungler game secure the goals whenever they are in place"} {"label": "lulu", "text": "Level 11 is when Lulu becomes a real catalyst. A Level 11 allows Lulu to effectively use his Ultimate R with two points."} {"label": "malphite", "text": "When Malphite reaches level 6, it gets access to its ultimate ability. Malphite's death threat in the way increases when it reaches level 6 and has its ultimate ability."} {"label": "talon", "text": "Its damage is excellent during this phase of the game due to its core of articles being completed and it is very agile. The fact that the enemy will turn a lot allows him to secure the peaks quickly."} {"label": "ziggs", "text": "Stay outside the minion wave at all times so that zigg can't Q you and push at the same time. Your level 6 is stronger than his. Force him to expand and then everything in him with your W, E and Ultimate."} {"label": "leona", "text": "It is important to stay attached to your ADC after level 6. Leona has a Zenith Blade cooldown that you should be aware of."} {"label": "diana", "text": "Because your Ultimate R is such a strong tool, make sure you\u2019re trying to gank whenever it\u2019s available. When Diana has completed her Mythic item, her 1v1 potential is incredibly strong."} {"label": "sylas", "text": "Sylas doesn't have the strongest of the guts at the start of the game. You could use it to your advantage by invading it and trying to put it behind."} {"label": "olaf", "text": "Late game objective takes priority over surviving opponent's teamfight Prioritize ghost ability to set up the following plays."} {"label": "ornn", "text": "After orrn hits level 6, get vision in the river to spot junglers early and anticipate ganks. Ornn has the ability to knock up enemies that are close to his Q, terrain and walls."} {"label": "missfortune", "text": "Miss Fortune is not very good in 1v1s and her off-game potential is not the best. Due to her liabilities, she is rather low in 1v1s unless she is in advance or she can get a very good Ultimate e-off."} {"text": "Nami is a strong laner with great sustain, engage, and disengage.", "label": "nami"} {"label": "nidalee", "text": "Once she has completed her Jungling item, her damage output will be very good. Avoid fighting her unless you can catch her out of position or if you\u2019re stronger than her."} {"label": "chogath", "text": "Secure objectives like the Dragon or Baron with your Ultimate t. If a major objective is up, hold off from using your Ultimate t to secure objects."} {"label": "ziggs", "text": "Working with Support and Jungler can set up death brushes for enemies. Ziggs gets more articles and will cause a lot of chaos in terms of damage."} {"label": "rumble", "text": "Taking someone late in the game can give you enough fighting time force, seat goal or take Baron or Elder Dragon. Flank in the team fights to get the enemy backline easily."} {"label": "pantheon", "text": "Ward your flanks to prevent Pantheon from attacking you from the side while his Ultimate R is on cooldown. Good times to fight are when Pantheon is split pushing."} {"label": "renekton", "text": "Renekton's death pressure increased after completing his first article. Avoid trading or dueller Renekton unless you are early in the game."} {"label": "gragas", "text": "Gragas's W ability allows him to heal back after a trade. He can look for trades more frequently due to his W ability."} {"label": "taliyah", "text": "Use your Ultimate R to choose your enemies when possible. Using your ultimate R would be a remarkable ability to use when you see an enemy on a side track."} {"label": "quinn", "text": "It will prevent Quinn from zoning you away from farm. It\u2019ll allow you to play aggressive and look for kills."} {"label": "skarner", "text": "Your ultimate e is an incredibly strong tool. Every time your Ultimate e is in place, try to use it to help your allies."} {"label": "camille", "text": "Continue to look for picks whenever possible. The player camille is advised to stay with her team."} {"label": "zed", "text": "Squishier's targets do less damage to Zed because of his poor health. When captured alone, the squishier targets will take a lot of damage from Zed's Ultimate R."} {"label": "sett", "text": "This champion is a bully. You should play aggressively throughout the laning phase to get murders."} {"label": "elise", "text": "Elise isn't that good unless she's getting in the late part. Elise doesn't point too much at 16 when she puts a third point in her Ultimate."} {"label": "viktor", "text": "If your allies move on your track after destroying their turn, rotate and move around the map to continue farming and win XP and gold. You should use your capabilities to clear minion waves quickly so that your team can besiege/prevent an enemy team seat."} {"label": "senna", "text": "The first capacity will be maximized at Level 9. This will allow him to inflict a lot of damage and heal for massive amounts according to his articles."} {"label": "kogmaw", "text": "Kog'Maw will perform well in the middle of the game, assuming he doesn't collapse and stops. CC (crowd control) is Kog'Maw's greatest weakness, so he must constantly monitor his flanks."} {"label": "brand", "text": "The enemy Mid laner is kept pushed towards their tower throughout the game. Delay a team fight for as long as possible while poking and harassing the enemy with your W."} {"label": "lillia", "text": "Lillia will often push enemies far before finishing and going for the murder. You should use your Flash or war fog to go to the enemy team when Lillia ults."} {"label": "chogath", "text": "Cho'Gath can miss out on true damage when his t is on cooldown. Cho'Gath is quite weak in lane depending on the matchup he is in."} {"label": "akali", "text": "It will be difficult for you to 100 to 0 someone like many champions will be in full construction in the end of the game or at least have defensive tools like Zhonya.Hourglass or Guardian Angel at their disposal. Continue to play team fights slowly."} {"label": "malphite", "text": "Keeping Malphites in poor health will force him to remember rather than commit himself. By keeping Malphite's health weak, you can limit its ability to use its knockup and engage effectively."} {"label": "naafiri", "text": "Of course, you will have a lot of finished items, or are in the middle of construction at this stage of the game, so you should be able to do a lot of damage and survive fighting. The goal is to protect the river from being organized by reducing its ability to obtain early ganks."} {"label": "brand", "text": "The enemy will be vulnerable when you're out of mana. Post level 6, your kill pressure increases dramatically."} {"label": "missfortune", "text": "Don't engage in a fight with Miss Fortune and her team in the jungle."} {"label": "cassiopeia", "text": "Look for fights inside tight spots of the map or get picks with your Ultimate R. CC'ing a key target will make fighting so much easier."} {"label": "illaoi", "text": "Purchasing Grievous Wounds early on in-game can give enemy players an advantage in the early game. This advantage can also be applied to the late game, where Illaoi has limited healing and is more susceptible to being taken down."} {"label": "fiddlesticks", "text": "You should powerfarm and unlock your Ultimate R as quickly as possible. Once you have your Ultimate R, you should actively look for an opportunity to gank a lane."} {"label": "shaco", "text": "Shaco may have already placed Boxes behind the target you want to collapse on if it was near the target recently. If you are invaded by Shaco, your best option is to step back immediately."} {"label": "zoe", "text": "The enemy is targeted by harassment and attacks Q. Team fighting should be delayed as long as possible."} {"label": "brand", "text": "The W ability helped Brand as a poking tool to harass the enemy laner. At multiple items, Brand completed."} {"label": "nocturne", "text": "When no team fights are occurring, go to a side lane and push. It's essential to continue farming during the mid-game so you can get your items as quickly as possible."} {"label": "ezreal", "text": "Once you've destroyed the lane tower, move to another lane and try to take that objective too. ezreal was trying to take that objective too."} {"label": "volibear", "text": "Voli's ultimate allows him to leap to an area, granting ghosting, bonus health, bonus attack range, and increased size. Near an enemy tower, it will turn off their tower for a short time."} {"label": "sion", "text": "Sion can surprise the targets who walk around the Rift Invocation alone while waiting in a bush and using its Q to shoot them down. Sion waits in a bush to surprise targets walking alone on Invocation Rift."} {"label": "lucian", "text": "Lucian's Q & E will be maximized during this game stage. He will let all enemies permanently and allow him to reposition himself frequently."} {"label": "caitlyn", "text": "The point in her Ultimate R was a good spike for Caitlyn as she could use it to finish off higher health targets. Caitlyn cannot use her Ultimate R during a team fight."} {"label": "ryze", "text": "Ryze relies heavily on the articles. Ryze doesn't do much damage if he's placed behind at the beginning and in the middle of the game."} {"label": "karma", "text": "Unless you need to use your Q or d, you should try to use your d to help them survive. Karma's 2nd ability will be maxed out at level 13."} {"label": "fiddlesticks", "text": "Unlocking Fiddlesticks' Ultimate R offers him extra kill pressure in lane and will allow him to start looking for aggressive plays. After Fiddlesticks has completed his first component item, he will be a little stronger and can start to trade more aggressively with the enemy."} {"label": "yone", "text": "Since you are good at removing isolated targets and killing alone, try to ambush and assassinate enemies who are by themselves on Invocation Rift. When you kill someone, call for a close goal."} {"label": "malphite", "text": "Once Malphite reaches level 6, its presence will skyrocket and become a major threat to the enemy's lantern. Working with an ally Jungler will help massively Malphite."} {"label": "anivia", "text": "Make sure you have vision around your lane at all times As you\u2019ll be constantly pushing, you need to ensure your flanks are warded so you do not die while you\u2019re overextended and pushing"} {"label": "talon", "text": "Its release of damage will be extremely high during this phase of the game. It can easily catch out-of-guard enemies with its high damage production."} {"text": "Lux has very high damage, great range, solid lockdown kit, and AoE shield.", "label": "Lux"} {"label": "xerath", "text": "Avoid remaining in the minion wave so it is unable to poke and push at the same time. Xerath is very motionless."} {"label": "belveth", "text": "It's recommended to invade Bel'Veth early. Strong skirmishing champions are preferred for invading Bel'Veth."} {"label": "chogath", "text": "Invading Cho'Gath, waiting for him to use his abilities on the camp before initiating engage is recommended. Cho'Gath's abilities help his clear and make him weaker when they are down."} {"label": "anivia", "text": "Continue to use your Ultimate capability while remaining safe. Keep an eye on your mana bar at all times."} {"label": "taliyah", "text": "Taliyah's damage is very important, and she can quickly be chosen with her abilities. Taliyah's first capacity was maximized at level 9."} {"label": "mordekaiser", "text": "Use E into a Q and auto attack if able, but be aware it may lead to a trade. In teamfights, play frontline champion and get a great ultimate."} {"label": "yuumi", "text": "youmi can be killed almost immediately if it is caught out of reach of one of its allies. if the W of youmi is about to cool"} {"label": "neeko", "text": "Bait out neeko's E before attempting to engage in a fight with her. At level 6, neeko is stronger and can counter an all-in with her R."} {"label": "xerath", "text": "Positioning is crucial for Xerath before using his Ultimate 2 , otherwise he will probably die immediately. Xerath can sting long-range targets in both tracks."} {"label": "chogath", "text": "Use your e to initiate a fight or try to pick someone off with it and then kill them. Once they\u2019re dead, either move to Baron or the Elder Dragon or siege and try to end the game."} {"label": "caitlyn", "text": "If Caitlyn cannot use her W (Elixir Arrow) properly, she cannot be too effective in the laning phase. It takes time to get used to placing W traps, especially against enemies who have a dash or blink in their kit."} {"label": "yasuo", "text": "Yasuo should play more aggressively during this level. His R (Ultimate) is very effective in the proximity fight."} {"label": "syndra", "text": "This includes items such as items that reduce magic damage taken and items that increase magic resistance. Syndra will have a lot of articles during this phase of the game that will directly result in increased damage for her."} {"text": "Lee Sin is very strong early game.", "label": "leesin"} {"label": "olaf", "text": "The anti-CC aspect of your ultimate ability will allow you to all-in enemies in the enemy backline. Work with your Jungler to get some picks around the map."} {"label": "anivia", "text": "Your goal is to use the fog of war to land your CC on the enemies. Fighting in the Jungle should give you easy wins due to your e."} {"label": "gragas", "text": "It is recommended to track Gragas at level 3 in order to counter-gank him. Like most champions, Gragas spikes again at level 6 as his Ultimate R is a really good tool when it comes to ganking."} {"label": "maokai", "text": "You should work with your support to help them bury your E tree in Jungle brushes. You must be really tanky during this phase of the game."} {"label": "lucian", "text": "You should stay with your team in the later parts of the game. If you withdraw from your team and die, the enemy can gain an important advantage."} {"label": "viego", "text": "However, if Viego takes over from a weak champion, he may not be as big as a threat. The level six is a massive power peak because Viego will be able to unlock a powerful finishing capacity."} {"label": "volibear", "text": "Expect Volibear to play aggressive in attempts to get an early lead on you. Once Volibear reaches level 6, avoid remaining in the track when it is low as it can use its Ultimate R aggressively and catch you."} {"label": "renekton", "text": "Renekton needs to play around his Fury bar to maximize damage during trades. If Renekton fights without his Fury or uses the wrong empowered ability, it can result in a lost trade."} {"label": "syndra", "text": "Stay outside the minion wave. Syndra uses Q and W on the minion wave."} {"label": "hwei", "text": "Stay with your team at all times. Do not leave their side, as the enemy will force a fight while you're gone."} {"label": "shaco", "text": "Shaco's passive backstab deals additional damage when attacking an enemy from behind. After breaking invisibility, the next attack is empowered to deal additional damage."} {"label": "evelynn", "text": "Taking down the enemy ADC at the start of the fight will make team fighting much safer for your team. Avoid wandering too far from your team."} {"label": "pyke", "text": "Regular burst trades enable Pyke to easily win the lane. Level six is a massive power spike as he can now execute champions with his Ultimate R."} {"label": "akali", "text": "Your presence and the threat of your E, W and R keep the enemy away from you. In the end, the enemy team will be disused."} {"label": "ekko", "text": "Using Teleport can be a good option to avoid enemy vision and pick up objectives without taking too much risk. You should not fight or skirmish with the enemy until both your Ultimate R and Zhonya\u2019s Hourglass are up."} {"label": "jarvan", "text": "Jarvan's level 2 is an essential powerspike because he can now look for all-ins and knockup enemies with ease using the lane brushes. The use of lane brushes only amplifies the effect of Jarvan's abilities at level 2."} {"label": "wukong", "text": "Wukong will have a lot of articles, which will make it very tanky and allow it to do a lot and a lot of damage in a short time. The enemy team will find it difficult to cope with Wukong due to its increased survival."} {"label": "darius", "text": "When no team fights are occurring, look to split push and try to fight the enemy who tries to stop you. Darius is a strong 1v1 champion and can fight most laners who are put up against him."} {"label": "zilean", "text": "When you're looking to trade, try baiting Zilean's Q before starting a fight. This will make it impossible for Zilean to CC you if the first Q is missing."} {"label": "poppy", "text": "If you plan to invade or fight Poppy early on, take into consideration her initial clear advantage. You need time to come online, and you just need to focus on getting gold and XP from farming."} {"label": "brand", "text": "At multiple items, Brand completed. At multiple items, additional ability haste or cooldown reduction was acquired."} {"label": "skarner", "text": "Avoid team fighting when your Ultimate is down to make sure you are useful in team fighting!"} {"label": "taliyah", "text": "The Ultimate R of Taliyah will allow him to take enemies who are alone or isolated without assistance. Taliyah has good potential with his C."} {"label": "zyra", "text": "Zyra is very good at poking. Opt for additional support thanks to Biscuit Delivery if you take Inspiration and make sure to take a flat magic resistance early."} {"label": "jhin", "text": "Focus on farming early so you can get some CS and gold under your belt. When you have your first item, look to play more aggressive."} {"label": "riven", "text": "This allows the enemy team to spoil it when pushed up or plunge it when its r is on the cooldown. This champion is a bully."} {"label": "xerath", "text": "Asher W and Q hit through minions to keep laying damage towards opponents. In the mid game, take bot tower as soon as possible then head into mid with carry."} {"label": "velkoz", "text": "The potential for velkoz wave release is very high due to its W and Q. This allows him to clear the waves quickly enough and obtain the priority of the track, allowing him to help his team secure the goals."} {"label": "leesin", "text": "But he can always choose his enemies. Once Lee Sin gets 3 points in his Ultimate k, he will disrupt enemy fighting frequently."} {"label": "viego", "text": "It was crucial, especially if the enemy was pushed up. Counter hocks were also possible but required a level of pre-preparedness."} {"label": "leblanc", "text": "So this makes farming much easier. She then leaves a pad behind her at any time in the next 4 seconds she can press W again to blink back."} {"label": "shyvana", "text": "Article 6 refers to a patch version number. Every time her Ultimate is in place, she has a free prison release card because she can use her Ultimate to disengage."} {"label": "akshan", "text": "At three stacks, the additional damage applied by his attacks also gives him a shield if targeting an enemy champion. After hitting its maximum range, the Q comes back to Akshan doing the same effects again."} {"label": "rumble", "text": "It can now easily affect fighting with its Ultimate b and make sure that enemies cannot fight it just and square during fighting. The first element will allow him to inflict much damage on his opponents."} {"label": "kaisa", "text": "For runes take this. For build orders start Blade and Pot into a Shave and Tier 2 Boots."} {"label": "kayle", "text": "However, if you can get into a slap fight at level 1, do so. Whether it's split pushing or team fighting, just make sure to get more gold and experience."} {"label": "fiora", "text": "At level 16, Fiora will put the third and final point in her Ultimate R. Fiora will be grouped during this stage of the game."} {"label": "gangplank", "text": "and he can effortlessly chase people down with his Ultimate R. The enemies will have no other option than to walk the plank at this stage."} {"label": "swain", "text": "Harass enemy while lowering them before committing. Look for choices using capabilities to catch the enemy out of position."} {"label": "akali", "text": "Look for murders with your Ultimate when the enemy overextends. Knowledge of Akali's map should be at its peak at this stage."} {"label": "maokai", "text": "Prepare brushes with your young E trees and everything in the enemy as soon as they approach him. You will be very powerful during this game phase, and your tankness will be really high."} {"label": "yasuo", "text": "Try to catch the out-of-guard enemies with a well-timed tornado. Frequent transactions are crucial in the rolling phase."} {"label": "lulu", "text": "Lulu's overall strength makes her an adversary hard to beat. She will continue to be a formidable opponent throughout the game."} {"label": "fiddlesticks", "text": "This makes them vulnerable to invades by you and your team. Try to invade Fiddlesticks as much as possible."} {"label": "karma", "text": "Make sure you stop her from getting tower plates by matching her wave clear. Karma has a potent early game and is quite strong from levels 1 to 3."} {"label": "zyra", "text": "Keep watching so you can see the enemy moving around the map and see them start the goal. Stay with your team at any time."} {"label": "shen", "text": "As Shen gains experience in the game, his kit becomes stronger and he becomes tankier. You'll want to beat him at a distance, if possible."} {"label": "camille", "text": "Always be looking out for opportunities to fight, especially if opponents are weaker than you. At level 6, Camille now has even more engaged to lock down opponents while ADC deals damage."} {"label": "leesin", "text": "If they invade you, step back because they can easily kill you especially if you're behind. They can guarantee a much easier goal than you."} {"label": "teemo", "text": "A jump or jump from an enemy Jungler can bypass Teemo's mushrooms. Teemo collapsed at the end of the game."} {"label": "viego", "text": "If Viego takes over the body of a fed enemy champion, it will be extremely difficult to manage. However, if Viego takes over from a weak champion, he may not be as big as a threat."} {"label": "rumble", "text": "Use capabilities to quickly clear minion waves so that the team can besiege or prevent an enemy team seat. Quickly erasing minion waves with capabilities allows favorable exchanges with the enemy."} {"label": "tahmkench", "text": "Level 3 is another important power peak for Tahm Kench as it gives it access to all its basic capabilities. Tahm Kench can do much more in the track while using track brushes with the level 3 power peak."} {"label": "sivir", "text": "Group together and avoid too much separation. The Ultimate R of Sivir is an excellent tool to launch team fights and if it is capable of collapsing on a target that is alone or overstretched."} {"label": "tahmkench", "text": "Make sure you're still behind a minion so it's harder for him to land his Q."} {"label": "masteryi", "text": "Stealing Master Yi's camps will delay his power peaks and also reduce his gold revenues. Master Yi can take goals like the Dragon or Rift Herald alone in early play."} {"label": "fiddlesticks", "text": "Look for fights when Fiddlesticks has an ability down. Preferably, his Q or W so he is unable to escape/ trade back with you."} {"label": "annie", "text": "Poke the enemy relentlessly to help her ADC. Use more spells and poke the enemy relentlessly to help her ADC."} {"label": "ezreal", "text": "When playing against Ezreal, always maintain a minion between you and Ezreal."} {"label": "lucian", "text": "Lucian has a very strong explosion in the early game. Respect his damage and keep the trades short, keeping your distance away from him."} {"label": "jarvan", "text": "Try to knock up multiple targets with it when possible. Your Ultimate will have a very short cooldown now, allowing you to all-in frequently."} {"label": "sylas", "text": "The power of his Ultimate R will always depend on the enemy team comp. It will be able to use more ultimates in a given time."} {"label": "ornn", "text": "When playing against orrn, you should constantly move your positioning in lane to avoid being knocked up by his E ability. It is recommended to keep a safe distance from walls and the Pillar Q ability to prevent being caught in a trap."} {"label": "fiddlesticks", "text": "Invasions of enemy Jungle with your Jungler will secure picks. Death brushes set up with your Jungler will aid you greatly in this game."} {"label": "seraphine", "text": "It can use them very efficiently if it uses track brushes. Level 6 is a decent pick-up because Seraphine will get her Ultimate R and can now change the tide of a fight if the enemy team is piled together or standing in a line."} {"label": "nasus", "text": "Nasus is weak early. You can use this weakness to invade him and steal his camps."} {"label": "fiddlesticks", "text": "After Fiddlesticks has completed his first component item, he will be a little stronger. He can then start to trade more aggressively with the enemy."} {"label": "bard", "text": "Being hit by Bard's Ultimate R can allow his team to either kill the caught out enemies or focus on those who are not golden. Bard\u2019s Q can stun enemies who are close to a wall, so be prepared to take an alternative route when walking towards the Dragon or Baron."} {"label": "gragas", "text": "You should try to work with your Jungler and get picks inside the enemy Jungle using your Ultimate R. Picking off the enemy Support will grant your team a considerable advantage when it comes to vision placements."} {"label": "gragas", "text": "Make sure you gank as much as possible, too so you can apply just as much pressure as them. Gragas' engage potential is high due to his E and Q."} {"label": "wukong", "text": "He can also look for flanks and dive the enemy backline. His first game will be pretty strong."} {"label": "lucian", "text": "and will allow him to reposition himself frequently. In team fighting, take care that Lucian can use his E to reposition and escape danger."} {"label": "karthus", "text": "His Ultimate ability will be pivotal to winning the game. If Karthus gets 3 points in his Ultimate ability, it will allow him to half-health squishy enemies easily."} {"text": "The role of Shaco is that of the assassin in teamfights.", "label": "shaco"} {"label": "warwick", "text": "If he can't use his Ultimate R in your way, he'll turn around and use it instead. Warwick is very weak early."} {"label": "syndra", "text": "Your allies are people who accompany you on a mission. Use your capabilities to quickly clear minion waves so your team can besiege/prevent an enemy team seat."} {"label": "shaco", "text": "If caught out Shaco is incredibly squishy. Shaco's passive backstab deals additional damage when attacking an enemy from behind."} {"label": "viego", "text": "You could be able to get a huge lead by going to objective fights without wasting time. Your W will play a central role during this phase of the game."} {"label": "sona", "text": "Expect them to look for aggressive pieces and be ready to play defensively, using Yuumi's healing and utility to keep your ADC safe. Sona's Q poke accumulates enormously over time."} {"label": "akshan", "text": "The enemy will continue to push you or take your turn while you try to wander. The custom of Easter Hare/Rabbit has evolved into Easter Bunny in Britain and America."} {"label": "zeri", "text": "Use your E with extreme discretion in this matchup. Be careful though this can give a lot of incentive to mid-laners with hot skills."} {"label": "ksante", "text": "Even though he's very tanky, he's still doing a lot of damage in the protracted fighting. Remember that he can use his W to CC several enemies."} {"label": "hecarim", "text": "Hecarim's h will be maxed out once he hits level nine, which will allow him to dish out a lot of consistent damage when he is in the middle of the enemy team. Hecarim's Ultimate t will be more robust now because it has two points at level 11."} {"label": "naafiri", "text": "To achieve this, their Ultimate must be used regularly. It is also necessary to constantly search for ganks with the Ultimate."} {"label": "fiddlesticks", "text": "This will allow Fiddlesticks to get a lovely amount of damage down to the whole enemy team. While you\u2019re good in the late game, you\u2019re incredibly squishy."} {"label": "poppy", "text": "Your goal is to allow the enemy's carries to soak up as much damage as possible. Use your Passive to defend yourself during team fights."} {"label": "drmundo", "text": "Dr Mundo's tankiness and health regeneration are unparalleled and quite valuable during late-game fights. He can act as a really potent frontline/disruptor for his team and can go directly for the enemy backline."} {"label": "jarvan", "text": "Jarvan IV is good in team fights due to his d Passive. His d Passive allows him to perform well in team fights."} {"label": "soraka", "text": "Soraka will go to the hall alone in the middle of the game. You can abuse this by trying to ambush Soraka while she is guarding a goal."} {"label": "nasus", "text": "It can be incredibly difficult to stop if he's in front. While he's pressuring, his team can sit or fight elsewhere."} {"label": "karthus", "text": "AP and magic penetration are more effective against Karthus. Karthus becomes stronger with increased AP and magic penetration."} {"label": "syndra", "text": "Syndra's first element will give him a lot of apparent wave and damage. Syndra's first element will also give him a lot of mana to throw away his abilities frequently."} {"label": "varus", "text": "At level 16, Varus will be able to add 3 points in his Ultimate R. Varus' Ultimate R will increase capacity damage while simultaneously reducing cooling."} {"label": "draven", "text": "Draven will have a lot of damage in the mid-game regardless of how ahead or behind he is. It is important that you stick with your team in the late game."} {"label": "milio", "text": "Getting caught can allow the enemy to take a close goal like Baron, Dragon, a trick or win a 5v4. When level 9 is reached, its first capacity will be fully developed and is crucial during the rolling phase."} {"label": "karthus", "text": "The damage is increased significantly, mainly if he has managed to procure some items along with it. At level 9, his 1 will be maxed out."} {"label": "jarvan", "text": "his ability to initiate fights will increase. With a short Ultimate m cooldown, we can expect him to be picking enemies left, right, and center."} {"label": "rammus", "text": "Unfortunately, Rammus lacks damage. If your allies are behind, winning fights becomes less likely."} {"label": "anivia", "text": "This can prevent the enemy from wandering and helping his allies. After Anivia has taken its first component element, and in conjunction with its Ultimate m, Anivia can push the wave quickly,"} {"label": "kassadin", "text": "This ability will become pivotal in Kassadin's success as the game progresses. Once Kassadin gets his first item, he should deal a lot of burst damage to his enemies."} {"label": "thresh", "text": "Thresh can easily cheese with a strong positioning. If you play as a utility support, take the long road to the track so Thresh doesn't kill you until you get to the track."} {"label": "tahmkench", "text": "Tahm Kench's tankess in this phase of the game will be extremely high. He will be a reliable activator and will be able to easily peel for his team as needed."} {"label": "lillia", "text": "Keeping the wave closer to your side of the map early will force it to extend for the farm that you can abuse all of it. This could lead to a situation where she is forced to take risks and get caught by other players."} {"label": "pyke", "text": "The damage done by Pyke's ability will be pretty significant. Pyke can take multiple enemies down simultaneously with his ability."} {"label": "udyr", "text": "Still targets will be easy for Udyr. Its objective control will always be unmatched in the game, and it will only be robust when it comes to this department."} {"label": "heimerdinger", "text": "Once Heimerdinger hits level 6, he technically unlocks 3 new abilities. Be careful when trying to initiate a skirmish with him as he might just pull out his magic card and kill you."} {"label": "jhin", "text": "You must stick with your team in the late game. Do not move around the map or go anywhere unless someone is with you."} {"label": "blitzcrank", "text": "At level 2, Blitzcrank can safely mount up to access additional abilities and increase safety. If Blitzcrank's ADC gets hooked, he should immediately detatch from them to avoid dying."} {"label": "kled", "text": "While the enemy is in position, it can be isolated or alone (or too far forward). Press the trigger and use your Ultimate R to collapse on them when they are isolated or alone."} {"label": "sion", "text": "After six, look at the gank track that remains allied. The lane ganking allows you to flatten a lot of damage and get a massive lead from your team during the early game."} {"label": "kayle", "text": "Abusing Kayle early on the force to rise early and delay his first peak of major power. When Kayle reaches level 6, she becomes varied and gains additional protection from her Ultimate R."} {"label": "rammus", "text": "Look to take down enemy carries. Focus the backline and try to take them out of the fight."} {"label": "fiddlesticks", "text": "Utilizing effigies and bamboozling enemies with surprise Ultimate R's on them is a strategic approach. Fiddlesticks wants to poke and stay safe in the very early game."} {"label": "viego", "text": "However, if Viego takes over from a weak champion, he may not be as big as a threat. Viego can steal the lives of his enemies that allow him to escape danger."} {"label": "masteryi", "text": "This can make tower dives risky and can cause him to kill almost instantly if he does not use capacity properly. Can do a lot if the enemy team disengages when its Ultimate r is active."} {"label": "rumble", "text": "His early play is good, but the result of the track really depends on the match he is in. It should have a fairly easy time in the way as long as it can poke enemies systematically."} {"label": "zoe", "text": "At that time, Zoe's pressure will also increase. Every time Zoe's E is in place, play safer."} {"label": "leesin", "text": "Lee Sin's early play is very strong. Lee Sin can go for aggressive games frequently during the laning phase to get an early advance on the enemy."} {"label": "fizz", "text": "Instead, walk towards your allies but keep a safe distance from their positions. Fizz has good kill pressure at levels 3 and 4."} {"label": "galio", "text": "Try and stay at max range at all times to make it very hard for Galio to use his E and W aggressively to taunt you. Galio is much stronger and has good gank set up when he\u2019s healthy and both of these abilities are up."} {"label": "morgana", "text": "Your Q will help you a lot with that. Getting a Zhonya's Hourglass will amplify your all-in-one potential."} {"label": "jhin", "text": "Stand away from low health minions, especially when he has his Q up. Similarly, back off a bit when he has his 4th shot locked and loaded."} {"label": "naafiri", "text": "Play around your Ultimate and look for killers every time he's upstairs. Keep a good objective control!"} {"label": "corki", "text": "Corki should continue to delay team fights for as long as possible while harassing and poking the enemy down with her basic attacks. Corki should stick with her team in the late game, do not split up or walk away from them otherwise the enemy may try to pick her off or initiate a 4v5 fight when she's away from her team."} {"label": "fizz", "text": "Avoiding executing abilities or key skill shots on Fizz unless he has used his E. If Fizz has already used his E, then you can safely use executing abilities or key skill shots."} {"label": "morgana", "text": "Level 3 is a massive peak as it can now search for all the ins while being completely safe itself. Her E makes her safer from the ganks."} {"label": "xinzhao", "text": "The first power peak of Xin Zhao in the track occurs at level 3. At level 3, Xin Zhao can do everything in the enemy by accessing its three basic capabilities."} {"label": "tahmkench", "text": "It is essential to have a vision of the main objectives. Look for selections in the middle of the game."} {"label": "azir", "text": "If Azir uses an ability, you\u2019ll need to use one too. The best time to fight Azir is when Soldiers W are down."} {"label": "vex", "text": "At level 9, Vex maximizes its first capacity. The maximum of Vex's first capacity will make it very impacted and stronger in the track."} {"label": "hecarim", "text": "His Ultimate t can be a game-changer in a team fight where the enemy is grouped together. The CC allows him to separate key targets from their team and kill them quickly with his damage."} {"label": "senna", "text": "The first element will help him survive on the track for a longer period of time. This allows it to increase its overall production of damage."} {"label": "zac", "text": "During this phase of the game, Xin will be truly tanky while simultaneously inflicting a ton of damage to his enemies. This means that it will be difficult to remove, and still or CC'd enemies usually carries to die if they cannot get Xin away from them."} {"label": "olaf", "text": "When priority is available from allies, consider taking the Dragon or Rift Herald alone. Securing the Dragon or Rift Herald is a key objective for Olaf."} {"label": "ezreal", "text": "Ezreal's E will be on a short cooldown which allows him to escape skirmishes easily. Ezreal is great in the mid-game."} {"label": "swain", "text": "If a murderer tries to kill them, E kills him immediately. Swain should not engage in team fighting unless both his Zhonya's Hourglass and Ultimate are active."} {"label": "neeko", "text": "Always watch your positioning during the laning phase."} {"label": "quinn", "text": "She can blow enemies up who are alone when she\u2019s ahead. Picks on squishy and immobile targets allow quinn to gain a further lead."} {"label": "tristana", "text": "If you walk too far forward, the enemy will concentrate you and take you down. Continue to fly kites in team fights and systematically adapt your positioning."} {"label": "akshan", "text": "Akshan is an AD champion. He'll win self-attacks with you."} {"label": "gwen", "text": "Gwen's overall map pressure will also increase after she completes her first component item. When fighting Gwen, it's recommended to bait out her E first."} {"label": "qiyana", "text": "Qiyana can take over team fights with her Ultimate R. It is possible for Qiyana to steal crucial objectives."} {"label": "taliyah", "text": "It will reduce cooling but do nothing else when it comes to inflicting damage. She starts coming online in the middle of the game."} {"label": "urgot", "text": "Urgot's early play is pretty good, especially once he has access to all his basic abilities. Urgot can easily be part of an enemy."} {"label": "varus", "text": "His Poke Q is powerful at the beginning of the game. The quantity of poke Q varies depending on the construction."} {"label": "maokai", "text": "Maokai can gank the tracks fairly easily with his W. Maokai is good in team fights because his Ultimate R has a great zone of effect."} {"label": "leesin", "text": "If the enemy has a lot of CC tools available, you have to play around them if you want to do cool maneuvers with your Ultimate k. Lee Sin fights in the lane when he plays against the champions with good counter-attack tools, short cooldowns and the range."} {"label": "karma", "text": "Vision should be prioritized in order to keep Karma and her ADC safe from enemy attacks. Survival is key for a successful game, especially as the matchup progresses."} {"label": "soraka", "text": "Stay with your team at any time. Avoid moving around the map alone to avoid being caught."} {"label": "varus", "text": "The Varus AoE Poke and the Ultimate R make disastrous battles for the enemy team. They will suffer if Varus succeeds in obtaining an excellent Ultimate R in neutral and objective battles."} {"text": "propositions", "label": "Vi"} {"label": "yasuo", "text": "After Level 6, Yasuo can use its Ultimate R to complete low health goals. The track brushes help Yasuo disembark his abilities."} {"label": "morgana", "text": "You will be able to flatten humongous amounts of damage without taking a lot in return. Neutral Combat Goal must be your bread and butter."} {"label": "nasus", "text": "Nasus is going to participate in the team fights. He should be a threat to all enemy team targets."} {"label": "neeko", "text": "Proper vision by the enemy can notice Neeko changing her forms or hiding in a brush to land her E. Neeko's pushing power makes her susceptible to ganks, especially after she uses up her W."} {"label": "malphite", "text": "Malphite is pretty good during team fighting. It can damage many enemies at once and do so through vision, giving the enemy a small window to react."} {"label": "yorick", "text": "It will win duels more effectively than the Maiden inflicts a lot of damage to enemies The first element makes it possible to increase damage and durability in the way"} {"label": "samira", "text": "If you walk too far forward, the enemy will concentrate you and take you down. Continue to fly kites in team fights and systematically adapt your positioning."} {"label": "maokai", "text": "He can use his Ultimate R quite frequently, making it difficult for the enemy team to do anything. Maokai's tankness is out of the world during this part of the game."} {"text": "Vex brings tons of damage.", "label": "vex"} {"label": "camille", "text": "Neutral objective fights will have to be dealt with differently for Camille. In neutral fights, Camille will try to get into the enemy backline using the fog of war to her advantage."} {"label": "syndra", "text": "Remember if you are weak Syndra's abilities cause heavy damage."} {"label": "twitch", "text": "At level 6, Twitch can make more frightening exchanges with the enemy. The extra statistics he gets from his Ultimate C will help him get killed with his ADC."} {"label": "lucian", "text": "Look for choices with your Support/Jungler to get murders and increase your lead. If you kill a key target, you could call Baron."} {"label": "fiddlesticks", "text": "His damage output will be quite high which can allow him to win mid-game team fights. In the mid-game, teams start to group."} {"label": "kindred", "text": "After Kindred has finished her juggling, she will be a much stronger duelist and really good at kiting. Think twice fighting Kindred because she'll be a strong opponent"} {"label": "vex", "text": "Try to stay at maximum range and poke from far away, apart from its Q and Ultimate, its Q and R are not very high, so it will be unable to hit you with them. Vex has a shield on his W."} {"label": "gwen", "text": "That ability is her paramount damage ability and it will start dishing out a lot of damage from now. Her enemies will have a hard time dealing with her now."} {"text": "Use E to speed up and allies, ultimate when massive damage and shields out.", "label": "Senna"} {"label": "leblanc", "text": "And a great engage combo is to use W to get in range and then use Q into E. But with Leblanc's abilities, she has access to so many combos."} {"label": "jayce", "text": "The fact that he has an Ultimate G from level one gives him access to three more ability variations than his opponent, which should be used to get a lead pre-6. Jayce is weak early on and relies on his w > s combo to poke enemies out before going for a kill, allowing him to garner a lead and burst down the enemy once they are low enough."} {"label": "kaisa", "text": "Kai'sa is a champion who scales well. She has great sustained damage."} {"label": "nami", "text": "Each time she uses her W it will bounce to a nearby unaffected champion up to twice, alternating between enemies and allies. Nami's E can be cast on herself or an allied champion."} {"text": "In late game team fights, use W to disengage from unwanted fights, then engage with ult.", "label": "Ashe"} {"label": "kayn", "text": "You should not target someone with a leading capacity up during a complete attack. Getting a defensive element will help you a lot, especially when fighting against a mobile enemy team."} {"label": "varus", "text": "The Varus AoE Poke and the Ultimate R make disastrous battles for the enemy team. They will suffer if Varus succeeds in obtaining an excellent Ultimate R in neutral and objective battles."} {"label": "shaco", "text": "Look for choices with your team. If you can choose someone, call for Baron or Dragon to continue your advance."} {"label": "nautilus", "text": "You should keep harassing Nautilus with your p in this matchup. Nautilus will not be able to look for an all-in on you as long as you keep hitting him with your p."} {"label": "lucian", "text": "Lucian's E makes him rather slippery, allowing him to easily escape the ganks. Lucian is very vulnerable when his E (capacity) is in decline and may be susceptible to enemy Junglers ganks."} {"label": "maokai", "text": "Winning 3 points in his Ultimate R will undoubtedly make the peak of Maokai really difficult. He can use his Ultimate R quite frequently, making it difficult for the enemy team to do anything."} {"label": "xinzhao", "text": "Xin is vulnerable to CC during team fighting. Do not ignore Xin during team fights."} {"label": "syndra", "text": "When you sit on Baron or Dragon, or when you push the enemy under their turn, look for opportunities to pick up enemies with your abilities. If you can catch someone out of position or blow them up while collecting enemies, you will be able to take the lens for free."} {"label": "lissandra", "text": "Lisandra's ultimate R is more a utility tool than a damaging tool, making it less effective against stronger opponents. A utility role for Lisandra may not be enough to counter the release of damage from the stronger average champions."} {"label": "lissandra", "text": "Entering the mid game, your bot lane will come mid, which puts you into a side lane. Entering late game teamfights, you can place your teams engage."} {"label": "garen", "text": "If the enemy team manages to set proper vision, Garen's game plan will collapse, leaving him useless. If your team sets Garen behind early on, he will be especially useless."} {"label": "lulu", "text": "Place key objectives and vision in high-traffic areas in the final stages of the game. Keep the quarters so you can see the enemy moving around the map and start taking targets."} {"label": "talon", "text": "If Talon has a lot of gold and XP at the beginning of the game, his last game will be more impacted. If Talon's allies do not have follow-up or CC damage, it is difficult for Talon to help their roaming path."} {"label": "fiora", "text": "Fiora is good in the mid-game. She should be able to draw a lot of attention for her team so they can get stuff done elsewhere like the Dragon or Baron."} {"label": "zeri", "text": "AP Zeri excels in the treatment of magic damage. AD Zeri excels in the treatment of physical damage."} {"label": "shyvana", "text": "You should try gank as often as possible early as possible. You are much stronger than Shyvana and can get an advance just by being active on the card."} {"label": "viego", "text": "Using Viego's E to reach the enemy rescue line will help her in team fighting. Viego can use his E to defuse the enemy without even trying to kill anyone."} {"label": "soraka", "text": "Soraka will be positioned in the back line, which will make it difficult for you to kill her quickly. To facilitate the murder of Soraka, try to flank your side rather than run straight to it in a team fight."} {"label": "tryndamere", "text": "This will make it incredibly difficult for him to clear up a lot of damage in a team fight. Keep the minion wave closer to your side of the map in early play."} {"label": "warwick", "text": "However, Warwick is also very strong the moment he hits level 3. When ganking, always consider the 3 main points of what CC does your team bring, what escapes does the enemy have and where is the lane push to."} {"label": "sett", "text": "You should use your mobility to fight Sett and keep it on the outside edge of your Q. During team fighting, know where Sett is to avoid being caught by CC."} {"label": "jax", "text": "Keep an eye on Jax when fighting and be prepared to retreat if he leaves the side lane. Jax's Ultimate ability will give him increased defensive stats in a trade."} {"label": "lissandra", "text": "Lissandra has a fantastic gank configuration throughout the laning phase thanks to her W and R. Its wave is incredibly strong, allowing it to clear the waves quickly."} {"label": "kled", "text": "Regrouping with your team at the end of the game is important because you won't be able to impact the team fights if you're far from themselves with your Ultimate R because it takes time to get in position. Kled's Passive is highly underestimated."} {"label": "pantheon", "text": "Whenever your Ultimate R is up, you can look for aggressive plays around the map. Your Ultimate R is a great tool that you can use to help your allies win their lane."} {"label": "kled", "text": "Once he gets two points in his Ultimate R, Kled can focus on the race of the enemies down and destroy them completely with his team. It can even score singular selections with."} {"label": "aurelionsol", "text": "If Aurelion Sol uses W or Ultimate, try to catch up to him if he tries to escape. When Aurelion Sol pushes and roams, make sure to ping as soon as he goes missing."} {"label": "aatrox", "text": "During the mid-game, Aatrox brings items that reduce his abilities' cooldown. From levels 9 to 13, Aatrox's abilities have a very short cooldown."} {"label": "ksante", "text": "At level 11, putting the 2nd point in your Ultimate will help you get murders and choices with your team. K'Sante's strength lies in his ability to become a tankman and excel in team fighting in the middle of the game."} {"label": "rakan", "text": "Rakan has a powerful Ultimate that is incredibly impactful in team fights. If Rakan charms the whole enemy team, it will provide valuable time for their own team to deal damage and win the fight."} {"label": "reksai", "text": "Rek\u2019Sai's E ability facilitates this mobility. Rek'Sai is very easy to kite because she has low range and is a melee champion."} {"label": "thresh", "text": "If he walks near a wall, his Jungler could approach and wait for the Lantern W before moving in. Thresh is strong at level 1 in the right matchup."} {"label": "veigar", "text": "Veigar should focus on fighting around bottlenecks regularly. This means that Veigar can destroy the enemies if he manages to catch them out of sight."} {"label": "nunu", "text": "Nunu was really bad against disengage champions. Disengage and CC (crowd control) can also interrupt his Ultimate R."} {"label": "irelia", "text": "Irelia benefits from extended trades. Try and avoid going for extended trades with her as she will always win them."} {"label": "lissandra", "text": "Once Lissandra has finished her first article, her wave will be very strong. You need to make sure that you match its damage and push back the wave to prevent it from roaming."} {"label": "karma", "text": "Track Karma's Ultimate cooldown post 6. Avoid being caught out by Karma's superior damage post 6."} {"label": "briar", "text": "Immobile carries can't do much to save themselves. You will be able to escape using your Ultimate R."} {"label": "brand", "text": "Brand's damage output and ability to kill increase at level 6 thanks to his Ultimate R. If you are low on health, recall as Brand can burst you down easily."} {"label": "gangplank", "text": "Gangplank can help his teammates get multiple kills with ease using his abilities in teamplay situations. Gangplank's first core item will give him a massive boost to damage and survivability in the lane."} {"label": "fizz", "text": "Do not go for all-ins unless Fizz has already used his Playful / Trickster E beforehand, as you're guaranteed to hit your abilities on him. Keep an eye on your XP bar between levels 5 and 6."} {"label": "senna", "text": "The ability to kill She can stop it at the beginning of the game. Attacking her when she misses her W allows enemies to cover her."} {"label": "sett", "text": "Avoid prolonged trading with Sett early because it has a lot of physical damage. Sett's Ultimate R becomes strong at level 6."} {"label": "renekton", "text": "Renekton's first element will help him massively with his sabotage. Its duel power should increase fairly decently now."} {"label": "sylas", "text": "Make sure that no one on your team is standing too far forward or out of position as it can allow Sylas to choose them from behind with his E and start the team fight. Sylas is a very early Jungler game."} {"label": "yuumi", "text": "Yuumi will slow down an entire enemy team with the effects of its Ultimate R, adding to its value. Yuumi heals for herself increases after reaching level thirteen and earns two points in her Ultimate R."} {"label": "camille", "text": "At level 6 Camille will gain access to her Ultimate R. Respect Camille's all-in and do not push without vision as her Ultimate R."} {"label": "skarner", "text": "He can absorb the damage while making sure he gets critical catches in the enemy team. At level 11, Skarner put a second point in his Ultimate."} {"label": "cassiopeia", "text": "Beware of the level 2 all-in with her Q and E spam. Cassiopeia's Ultimate R is a great tool in team fights."} {"label": "darius", "text": "This will make Darius relatively tanky and challenging to take down."} {"label": "akali", "text": "Keep looking for picks, but expect more than one enemy nearby. It will be difficult for you to 100 to 0 someone like many champions will be in full construction in the end of the game or at least have defensive tools like Zhonya.Hourglass or Guardian Angel at their disposal."} {"label": "jarvan", "text": "Jarvan can repeatedly gank lanes over and over thanks to his relatively low cooldowns. Once Jarvan is level 6, he can gank overextended or immobile lanes with his Ultimate m, which will usually result in a kill for him or his ally."} {"label": "vayne", "text": "Keep the wave somewhere near your turn in this matchup. It will give you many opportunities to bring the enemy under the risk of ganks from your Jungler/laner."} {"label": "ezreal", "text": "In team fights, you mustn't let Ezreal poke you down before you get the chance to engage. If he\u2019s isolated, run at him as quickly as you can to start the fight."} {"label": "taliyah", "text": "Level 11 isn't great because Taliyah can only move and play games. It will reduce cooling but do nothing else when it comes to inflicting damage."} {"label": "gwen", "text": "When your Passive is stacked, look for fights with the enemy. Looking for skirmishes when your Passive is stacked increases your damage output and your chances of killing the enemy."} {"label": "karthus", "text": "Karthus becomes stronger with increased AP and magic penetration. Shutting down or constantly invading Karthus reduces his gold income."} {"label": "galio", "text": "Running while the wave pushes you towards your teammates. Galio's Ultimate R will really shine during this phase of the game as he can now impact team fights whenever that ability is up."} {"label": "renata", "text": "Roaming allows you to easily ward with Q. Self-peeling with Q will help you avoid getting caught."} {"label": "riven", "text": "Riven is good enough to win the champions when they're too forward or alone. Don't let Riven choose someone by staying online with each other."} {"label": "cassiopeia", "text": "Hitting 5 champions at once is a sure-fire way of winning the team fight. Cassiopeia deals a lot of damage in extended trades as long as she lands her Q."} {"label": "zac", "text": "Fighting outdoors is better to avoid being hit by Zac's Ultimate R. Grouping too closely will make you vulnerable to Zac's E and Ultimate R."} {"label": "shaco", "text": "He's better off as a tank champion. If Shaco is behind, it will be very difficult for him to get back into the game."} {"label": "orianna", "text": "Look for opportunities to pick off enemies who are out of position using your abilities. Stay with your team during the late game to avoid getting caught out and losing a team fight."} {"label": "tahmkench", "text": "Make sure you're still behind a minion so it's harder for him to land his Q. If he's capable of landing his Q, he can look for a fight."} {"label": "sylas", "text": "The player should play aggressively throughout the laning phase to win dead people. If the player wins one or two shots, he can quickly make snowballs."} {"label": "corki", "text": "Whenever Corki gets his package, make sure you ping. Focus on just farming early so you can be stronger in the later stages of the laning phase."} {"label": "zoe", "text": "Zoe's passive deals additional damage after using an ability or proc. The Easter Hare remained unknown in other parts of Germany until the 18th century."} {"label": "rammus", "text": "Rammus' Q starts channeling for 6 seconds while he rolls into a ball gaining ramping movement speed. Enemies hit by Rammus' Q are briefly stunned and then slowed."} {"label": "pantheon", "text": "Pantheon is a strong Jungler in the early game. Pantheon is able to spot you before he is able to gank a lane with his Ultimate R if you place vision inside Pantheons jungle."} {"label": "riven", "text": "With its basics, Riven will be able to do a lot of damage. It should be able to melt through enemy health bars if it catches them out of sight."} {"label": "seraphine", "text": "He's got a solid playing field. It will be difficult to catch him, and his damage to the CC and the AoE will easily leave him the top of the damage cards."} {"label": "evelynn", "text": "Evelynn needs level 6 as quickly as possible to unlock her Ultimate R Evelyn's Ultimate R makes it invisible."} {"label": "caitlyn", "text": "Her counterparts can deal a lot of damage and have a lot of utility in the mid-game due to their kits. This puts Caitlyn in a weak spot compared to her counterparts."} {"label": "wukong", "text": "To counter the pressure of the monkey, a qualified player must also be ready to play around his Ultimate appearance. The ability of a player (it) can allow (it) to juke as well as to initiate ganks with ease."} {"label": "evelynn", "text": "Evelynn will max her Q at level 9. Evelynn will be much stronger at level 9."} {"label": "zac", "text": "Take advantage of the opportunity to exert pressure and intimidate Zac's CDA while he's gone. It will therefore be difficult for the enemy to trade effectively."} {"label": "rengar", "text": "Your self-sustaining W passive helps a lot by trying all enemies and escaping unharmed. Just make sure you have enough self-appointed W passive piles ready to use."} {"label": "lux", "text": "To reduce the chances of dying and being taken out of position, try to stay with your team at all times. You should keep a constant eye on what the main objective is to spawn afterwards."} {"label": "taric", "text": "Don't be alone unless you know where the enemy is. Peel for your allies as much as possible."} {"label": "soraka", "text": "It is advisable to use your E effectively. Fighting choking is crucial."} {"label": "soraka", "text": "The slow is an advantage that allows Soraka to control the rhythm of the game. Healing is an advantage that allows Soraka to exchange her health as a regular resource."} {"label": "gangplank", "text": "Wait for Gangplank to use his Passive on a minion before looking to fight. Wait for Gangplank to blow up his Barrels E before looking to fight."} {"label": "zac", "text": "He should be able to easily catch the out-of-guard enemies. Zac will have a lot of articles during this stage of the game."} {"label": "sona", "text": "After destroying the lower lane tower, turn towards the middle lane and try to take this tower. This will open the card and give your team a gold lead."} {"label": "jarvan", "text": "impacting fights at a much higher level. Once Jarvan gets to level 11, he will put two points into his Ultimate m."} {"label": "nidalee", "text": "Nidalee is extremely good in team fights. Her ability to dish out a lot of burst damage and pick off enemies with her s will make it hard for the enemy to fight well."} {"label": "kogmaw", "text": "Getting your Ultimate will be a massive bonus in the way, allowing you to push the enemy out of the way without breaking any kind of sweat while keeping the distance from the enemy. In one way, continue to use your ultimate poke ability multiple enemies with your AoE attack."} {"label": "ryze", "text": "Ryze's ultimate ability can change the positioning of himself and anyone within the circle. A good vision is needed before using Ryze-S' ultimate ability to avoid getting his team killed."} {"label": "sett", "text": "His E will allow him to install death brushes in the enemy jungle. The installation of death brushes in the enemy jungle will help him to get rid of any unsuspecting enemy who is going through this brush."} {"label": "lillia", "text": "Lillia's Ultimate R is an incredibly powerful tool. When Lillia's Ultimate R is in place, try to use it to help allies get killed."} {"label": "xerath", "text": "Being caught outside will result in your team having to play 4v5, so be careful about your environment. Do not take care of yourself unless you know where the enemy is, for this can lead to ambush."} {"label": "nautilus", "text": "The Nautilus is strong at levels 1 to 3. On level four, Nautilus can play aggressively and look for murders with his g."} {"label": "tristana", "text": "The E and Q of Tristana facilitate the taking of turrets for her. Let Tristana get free blows on your turret will give it a gold advantage over you because of the tower boards."} {"label": "seraphine", "text": "Seraphine's healing ability helps a lot during Jungle's fights as well. Her team fights will be really good for Seraphine because she can heal and protect her allies for many with her W while allocating a lot of damage with her abilities."} {"label": "maokai", "text": "By sitting, make sure no one on your team is too far ahead that Maokai can isolate them and catch them out of position with his W. Maokai can isolate players who are too advanced while fighting them."} {"label": "masteryi", "text": "It'll help him clean up, and his Jungle will wipe out. Continuing to collect and secure jungle camps is crucial as Jungler."} {"label": "diana", "text": "Diana will be a real threat when she hits level 9. Diana will put the second point in her Ultimate R at level 11."} {"label": "swain", "text": "Play safe for the first levels. After destroying the lower lane tower, turn towards the middle lane."} {"label": "taliyah", "text": "You should invest in additional support to stay healthy on this path. You should always stand behind the minions to minimize Taliyah's Q damage."} {"label": "shyvana", "text": "Not falling back in the middle of the game is crucial as Jungler, so keep growing! As Jungler, you must try to secure every Drake in the middle of the game."} {"label": "morgana", "text": "If Morgana misses her Q while ganting, she's basically useless and the gank will fail. Landing Morgana's Q is important to her in ganks."} {"label": "zyra", "text": "At the end of the game, your construction should come to an end. Although you will suffer a considerable amount of damage, it will be more difficult for you to targets at a stroke as the enemy team would have started collecting defensive objects. Zyra put the last point in his Ultimate R at level 16."} {"label": "taric", "text": "Taric won't be able to spam Q if you fight often Disengagement as soon as Taric activated his Ultimate R, allowing the enemy to take damage."} {"label": "lucian", "text": "Lucian can quickly kill the enemy with multiple combo rotations using his level 2. Level six is an important pickup for Lucian."} {"label": "xerath", "text": "xerath's Ultimate 2 can be interrupted and used as a traction to target it and get rid of it immediately. xerath must position itself correctly before using its Ultimate 2"} {"label": "milio", "text": "Harass the enemy with cars as much as possible. If you miss your Q, the enemy will kill you."} {"label": "reksai", "text": "Rek'Sai is quite tanky. Her AoE damage will help her close fights quickly."} {"label": "sona", "text": "Consider investing in healing reduction elements or capabilities to counter Sona's support. This can help reduce their ability to heal and exchange effectively during skirmishes and all-in."} {"label": "renata", "text": "Target the enemy Jungler in neutral objective fights. Prevent the enemy Jungler from getting their Smite off on the enemy."} {"label": "qiyana", "text": "However, a good basic combo you start with is use ultimate into an E, Q and auto-attack. This, grab another element as needed before Auto attacking and using Q again."} {"label": "seraphine", "text": "Seraphine has weak basic statistics and is vulnerable at the beginning of the game. Play safely and avoid taking damage to increase survival."} {"label": "azir", "text": "Maxing Azir's r will provide a good power spike for him as he can use it to poke the enemy down from afar. In conjunction with his W, Azir should be able to poke and farm from afar without dying to the enemy."} {"label": "ezreal", "text": "ezreal\u2019s E also allows him to avoid follow-up CC if he manages to get hit by initial CC ability. ezreal's E can be buffered in response to CC abilities for added safety"} {"label": "garen", "text": "Garen lacks any form of ranged engagement potential, making him weak against ranged enemy champions. Garen relies on flanking the enemy team from the sidelines."} {"label": "ezreal", "text": "In team fights, you mustn't let Ezreal poke you down before you get the chance to engage. If Ezreal is isolated, run at him as quickly as you can to start the fight."} {"label": "nunu", "text": "A champion with good control due to his abilities Q and Smite. He has an advantage in lane healing, which provides him a benefit."} {"label": "swain", "text": "That's because your AoE capabilities will completely dismantle the enemy team. Your Ultimate R will help you a lot during this phase of the game."} {"label": "qiyana", "text": "They will win the 1v1 as they are stronger when their Ultimate is up. Pantheon's Passive needs to be stacked before invading."} {"label": "twitch", "text": "Its passive makes it easy to shred enemy teams when they are grouped together. He can use his s to spot and put the vision for his team."} {"label": "sylas", "text": "Avoid feeding Sylas at the beginning of the game to reduce its strength in the middle and at the end of the game. Sylas is level 6 and unlocks its Ultimate R."} {"label": "taliyah", "text": "Taliyah has good potential with his C. If you don't know where Taliyah is in the middle of the game, don't walk around Rift Summoners alone and avoid sightless areas"} {"label": "ashe", "text": "Saving a k charge will prevent the enemy ADC from dropping vision in the lane brushes. Always keeping your Q charged up is essential."} {"label": "nocturne", "text": "Early power farming is a way for Nocturne to accelerate his leveling process and gain an advantage over the enemy team. Nocturne will try to get ahead early by ganking lanes that are immobile or are overextended."} {"label": "vladimir", "text": "Gold is a necessary resource in this game. XP is crucial for progress in the early stages."} {"label": "fiora", "text": "Fiora is very good in the later stages of the laning phase. Fiora is very good in the mid-game."} {"label": "olaf", "text": "You are a strong early game Jungler, so make sure you try to exploit your early advantage. Look to secure objectives as often as possible."} {"label": "hecarim", "text": "Mid-game is when everyone is lane swapping and warding around. This is the perfect time for Hecarim to take over the game due to his kit being able to pick and burst enemies down in a jiffy."} {"label": "corki", "text": "Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team."} {"label": "shen", "text": "Shen's potential can be hampered by her E. If Shen uses his W and Q carelessly, then he and his team will get shot quite easily."} {"label": "akali", "text": "Akali is at his strongest in divided fighting or peaks rather than right 5v5. In addition, the enemy should start buying defensive items, which will make it more difficult to remove them."} {"label": "soraka", "text": "Don't worry alone unless you know where the enemy is. Peel for your allies as much as possible."} {"label": "trundle", "text": "You are rather weak in the game early and need time to come online. Once you have a number of levels under your belt, you should look for short, favorable transactions."} {"label": "viktor", "text": "the first element will give viktor both manas and wave removal capabilities. having these capabilities will limit the ability of enemy travellers to wander freely."} {"label": "jinx", "text": "jinx is very vulnerable to all-ins during the early game. it is easy for the enemy to zone jinx out of CS because she cannot harass the enemy champion."} {"label": "garen", "text": "He should use the river brushes to pretend to roam and then turn on the enemy mid-laner if they try to follow. Garen will have three points in his Ultimate R at level 16."} {"label": "jax", "text": "You should lock Jax down with CC if possible, which would turn the exchange around in your favor. If Jax decides to team fight, try and lock him down with CC before he has the chance to engage."} {"label": "neeko", "text": "She can disrupt an entire team with a well-placed E or Ultimate R. Her damage during the late game is absolutely massive."} {"label": "volibear", "text": "In mid game, take your tower as soon as possible and split push with pressure before rotating to team fights. Use E and Q to stun and damage anything going for your backline, keeping yourself healthy and fighting."} {"label": "lillia", "text": "Choosing the right target can let you take the Baron or Dragon. Keep trying to secure your goals with your team so that you can gain an overall advantage over the enemy."} {"label": "renekton", "text": "It's important to counter its burst. Your Ultimate will allow you to easily everything in Renekton or to separate him from his team."} {"label": "riven", "text": "Disengage from a fight with Riven if she tries to attack unless you have an advantage. Riven becomes very strong after completing two or three articles."} {"label": "senna", "text": "Passive batteries are important to transport later in the game. Invisibility E can be combated by a control district."} {"label": "zoe", "text": "She's strong throughout the game. However, she's almost fully skillshot reliant for her damage."} {"label": "aphelios", "text": "Neutral objectives are important at this point so always try to stay near the lane where the objective is about to spawn in the next few minutes. If you manage to find a pick on someone, don't hesitate to use your Ultimate R to finish them off."} {"label": "lulu", "text": "If you don't, you'll be easily killed because his W is really boring. If Lulu plays safely, just focus on roaming with your s."} {"label": "nautilus", "text": "If a player gets three points in his Ultimate ability, he will often use it. Team fighting will be easy for him from now on."} {"label": "graves", "text": "Graves has good objective control. The objective for Graves is to secure the Rift Herald and every Drake when it's up."} {"label": "alistar", "text": "Alistar's abilities were shorter in the middle of the game. The shorter cooling times allow Alistar to go for more choice and increase his team's lead in the middle of the game."} {"label": "aphelios", "text": "Aphelios excels in extended trades with slight variations depending on his weapon combination. Combined with the sustenance from items and his Severum, he can easily turn the tide of a fight if he manages to survive the enemy's attempt to kill him at the start of a fight. You are quite immobile which can make you a prime target for chain CC and assassins."} {"label": "sylas", "text": "In team fighting, tanky players like the Ruler should peel (protect) their allies. A key strategy in team fighting is to keep the porters alive, as the strength of the Reign depends largely on their ability to stay alive."} {"label": "orianna", "text": "This weakness in Orianna's early stages is especially true after level 4. Once Orianna has completed her Mythic item, her damage output will be extremely high."} {"label": "shaco", "text": "The mental war Shaco instills on the enemy squishies allows him to make several pieces that the other Champions cannot make. It can leave the way and wander easily enough to get a cheese gank (even if it is laning)."} {"label": "orianna", "text": "This will deal a lot of damage to the enemy team. This will increase the frequency of using her ability."} {"label": "xinzhao", "text": "Keep this in mind when you're trying to fight it. Xin is very good in the middle of the game."} {"label": "chogath", "text": "This versatility allows him to scale regardless of his early stage position. Cho'Gath can easily get kited by ADCs and champions with dashes in team fights."} {"label": "nasus", "text": "Rotation around the map and help teammates if necessary is a good strategy. However, it is essential that we do not commit too much to helping them, especially if we can achieve objectives."} {"label": "fiddlesticks", "text": "At level 16 Fiddlesticks will put the third and final point in his Ultimate R. Fiddlesticks can get channel off, he will be very good in the late game."} {"label": "camille", "text": "When Camille's E (mobile ability) is on cooldown, she is very mobile but also very vulnerable and easy to take down. Before engaging in a fight with Camille when her E is off cooldown, it\u2019s essential to check your surroundings as you have no escape when her E is down."} {"label": "cassiopeia", "text": "You should close out the game as soon as possible if you get ahead early. Not many champions are as strong as Cassiopeia at level 2."} {"label": "veigar", "text": "Its capabilities e and r allow it to land on multiple targets while the crowd controls them with its n in closed spaces. Veigar has a very high implementation potential with its n."} {"label": "heimerdinger", "text": "Trading against Heimerdinger can be extremely tedious, yet it can be done. Taking down Heimerdinger's Turrets Q will be the main focus in order to poke or trade with him."} {"label": "fizz", "text": "Walking around Summoners Rift is a squishy player's worst enemy. When walking alone through the river, Fizz can easily assassinate you."} {"label": "kogmaw", "text": "Try to stay as far away as possible to increase your chances of reducing damage and surviving the team fight. Use the range of your e and the poke of your y to harass the enemy as often as possible before a team fight occurs."} {"label": "jarvan", "text": "Jarvan is quite oppressive in the lane. Jarvan's all-in threat keeps enemies at bay."} {"label": "graves", "text": "He can use it to reposition and close the gap between him and the enemy laner. At level 6, his Ultimate t is very strong and can allow him to execute enemies who are on low health."} {"label": "kled", "text": "In doing so, Kled will be less effective. Neither Kled nor he will be able to sue you with his Ultimate R once you get to the farm."} {"label": "warwick", "text": "Warwick will do a lot of damage while being extremely tanky with her. This means that he can both act as a hirer and a peeler for his team."} {"label": "amumu", "text": "You have to hit him as soon as possible to help your allies. Once Amumu has finished his first article, he will be much more robust and threatening on the Rift of the Invocators."} {"label": "masteryi", "text": "Make sure you're still on the side of the map that the next major goal is on. If the Baron is up, always stay on the upper side. If you go bot and show yourself, the enemy will take the goal for free. Focus on the rear line and try to get them out of the fight. Focus on your other front line champions."} {"label": "mordekaiser", "text": "Mordekaiser can take your Jungler to the Shadow Kingdom with his R if you start major goals like the Baron or a Dragon near him. Starting major goals like the Baron or a Dragon is risky when Mordekaiser is nearby because he can pull your Jungler into the Dark Kingdom with his R."} {"label": "jhin", "text": "The phase of the game where Jhin has maxed out his Ultimate R will be dangerous for squishy targets. This phase makes squishy targets extremely vulnerable to Jhin."} {"label": "velkoz", "text": "It is advisable to fight when Vel'koz is not present or when its Ultimate R is disabled. Once Vel'koz has won a few points in his Q capability, he will suffer significant damage if he can land them consistently."} {"label": "ezreal", "text": "When Ezreal completes his Mythic item, his damage output further grows. A good Ezreal looks to poke the enemy down with his Q before initiating an all-in."} {"label": "veigar", "text": "When you are on the track, make sure you continue to stack your liabilities frequently. It's vital for the end of the game."} {"label": "xerath", "text": "You can look for a favorable trade while poking enemy minions and pushing the wave at the same time. When you sit Baron or Dragon, or when you push the enemy under their turn, you should be on the lookout for an opportunity to take advantage with your abilities."} {"label": "missfortune", "text": "you need time to come online as a player, coming online as a player means being able to play effectively,"} {"label": "galio", "text": "Galio has decent waveclear on his Q, allowing him to shove the wave in and then roam around to see if he can use his Ultimate R to assist other teammates. The enemy team cannot play in a clustered formation because Galio's Ultimate R knockup prevents them from doing so."} {"label": "jax", "text": "When starting the game, consider doing a full jungle clear or a quick level 3 clear to gank. Entering the mid game, focus on objectives and rotating to them."} {"label": "darius", "text": "At level 16, Darius\u2019s Ultimate e will be an essential tool in team fights. Darius\u2019s Ultimate e can deal a considerable amount of damage."} {"label": "irelia", "text": "Alternatively if you have Teleport you can go to the bot side of the map and use it to get to your team. Three points in Irelia's Ultimate R will give her a massive power spike."} {"label": "teemo", "text": "Investing in defensive starting objects could be a good way to deal with it from the beginning. The rooms will be placed around the edge of the track by Teemo."} {"label": "kennen", "text": "Use your flanking ability to position yourself for easier team fights. Once Kennen has two points in his Ultimate m, he will be able to inflict massive damage to the enemy team. He just needs to choose the perfect moment to enter."} {"label": "fiddlesticks", "text": "Sometimes, you may be able to bait out crucial abilities as well. The second point in Fiddlesticks Ultimate R at level 11 is very important for him."} {"label": "vex", "text": "At level 11, Vex will put a second point in its Ultimate R. Vex's Ultimate R will be more effective at this stage of the game."} {"label": "akali", "text": "Avoid letting her get harassed for free by keeping your distance and staying at maximum range at all times. Akali doesn't have any support in her kit."} {"label": "akshan", "text": "The Akshan W also allows him to be camouflaged for a long period of time if he remains near a wall. Akshan doesn't do well in the various matches."} {"label": "jarvan", "text": "Jarvan has amazing engage, his early game ganks are god tier, he's incredibly versatile working with almost any comp and he's very easy to pick up and do instantly well with. Jarvan's passive is his first attack against each target deals a large chunk of current health damage."} {"label": "neeko", "text": "Once Neeko has her Ultimate R, her kill pressure will increase. Make sure you back when low whenever she has her Ultimate R up."} {"label": "blitzcrank", "text": "Blitzcrank is rather squishy and immobile, so catch him out of position and ambush him when he goes alone to ward objectives like the Baron or Dragon. If Blitzcrank is nowhere to be seen, you might find him on your flank trying to get a good Hook b."} {"label": "cassiopeia", "text": "Be prepared to turn around quickly if Cassiopeia casts her Ultimate R. Never engage in jungle or objective-based fights as her Ultimate R is effective in tight areas when teams are clustered together."} {"label": "aatrox", "text": "You can still take down carries in late-game team fights if you get on them. If you land a W on a high-priority target, go in and try to take them down."} {"label": "belveth", "text": "If invasion is not possible, steal away Bel'Veth's camps when she shows elsewhere on the map. Denying Bel'Veth's camps will prevent her from getting stacks."} {"label": "rengar", "text": "If Rengar can't kill you in the way, he could try to wander. Ping as soon as he leaves. If Rengar jumps on you with multiple batteries, don't try to fight him-just run."} {"label": "fizz", "text": "Do not blindly follow Fizz as he can easily turn around and kill you. Instead, communicate with your team while following Fizz from a distance if possible."} {"label": "fizz", "text": "Taking appropriate paths through warded areas whenever possible will minimize your risk. Avoiding executing abilities or key skill shots on Fizz unless he has used his E."} {"label": "janna", "text": "Janna will always be strong once she has her d because it provides a lot of utility for herself and her team. Play hyper-aggressive when Janna does not have her d active to increase your kill potential in lane."} {"label": "karma", "text": "Karma can deal a lot of damage in the early game with her empowered Q ability. The empowered Q ability helps to get enemy low for an all-in."} {"label": "shyvana", "text": "You're a lot stronger than Shyvana. Go invade Shyvana."} {"label": "leona", "text": "This provides a safer position for you and makes it harder for Leona to engage with you and your ADC. If Leona errs, focus on the punishment of the enemy CDA."} {"label": "zed", "text": "Zed's escarmouche power is very high early. By invading the enemy Zed, try to wait inside a bush or enter on it only when it is low in energy so that it is difficult to exchange with you."} {"label": "viego", "text": "You should keep playing Viego to see the improvement in the ranks. During this phase, agriculture focused on maximizing power gain."} {"label": "blitzcrank", "text": "You should have vision near you when sieging objectives to watch for Blitzcrank's whereabouts. Blitzcrank will play hyper-aggressive at level 2 in attempts to get an early kill or to blow your Summoner Spells."} {"label": "naafiri", "text": "At the end of the game, you will begin to fall a bit because the teams will be grouped together so that you need to play with your team. The enemy group will reduce your chances of getting choices."} {"label": "velkoz", "text": "Velkoz's poke can be difficult to handle. Velkoz positioning near the minions offers some protection."} {"label": "zoe", "text": "This will make it harder for Zoe to land his Q. The position behind the minion wave is crucial to avoid damage to the AOE by the E of Zoe."} {"label": "yasuo", "text": "Having support with a knockup will make Yasuo's laning phase very easy. Bring your teammates together when you can."} {"label": "trundle", "text": "Its basic elements will be complete, allowing it to inflict a lot of damage on the enemy team and make sure that they cannot escape easily. The first ability will be maximized to level 9, making Trundle hit his enemies like a truck."} {"label": "galio", "text": "Galio can assist his ADC with his Ultimate R. Galio can assist his Mid-laner with his Ultimate R."} {"label": "yasuo", "text": "Both hares and lapwing's nests occur on grassland and are first seen in the spring. German immigrants exported the custom of the Easter Hare/Rabbit to Britain and America."} {"label": "swain", "text": "Regenerating health with W can surpass enemies in the way. W allows you to set up ganks for Jungler, allowing you to catch up and control the vision of the target area."} {"label": "chogath", "text": "However, the e can be difficult to land against champions with dashes or escape tools. Cho'Gath is a strong scaler with a versatile build path."} {"label": "volibear", "text": "Volibbear is considered a strong duel at the beginning of the game. A player who excels as a Volibear is able to force any enemy champion to use his Flash, especially when he is taken out of position."} {"label": "jarvan", "text": "In addition he's granted a shield and the more enemies hit with the slow the larger the shield. Jarvan's E has a passive where he gets a decent chunk of bonus attack speed."} {"label": "seraphine", "text": "Neutral Combat Goal must be your bread and butter. Fighting is quite crowded, and you can easily afflict multiple targets."} {"label": "ahri", "text": "During the fighting, always try to reach the enemy backline by flanking them out of sight. A sweater can help you with that."} {"label": "maokai", "text": "Maokai can quickly slow down enemies with his E. Maokai's W > Q combination locks enemies."} {"label": "nasus", "text": "Try to sneak in some goals when your team is busy distracting the enemy. Your team is busy distracting the enemy."} {"label": "jhin", "text": "You\u2019re on the flank if you try to take him down while he\u2019s focusing on his shots. Jhin's first major power spike is when he hits level 6."} {"label": "quinn", "text": "Quinn is an early game bully A bully is ranged"} {"label": "warwick", "text": "Avoid being caught in CC as much as possible while using your capabilities. At level 11, Warwick will put an additional point in his Ultimate R."} {"label": "sett", "text": "Sett's Ultimate R will not be able to do much damage if the enemy team gathers together during the fighting because they escape. The objective at level 3 should be achieved quickly and the use of war fog can help to spoil the overstretched enemies for a quick and rapid advance."} {"label": "sylas", "text": "Work as a team to shoot down the enemy one by one. By focusing on the closest champion, you will survive longer and keep your aircraft carriers alive."} {"label": "urgot", "text": "You should look for short favorable transactions once you have a few levels under your belt. You may want to wait for the enemy to waste an ability before playing aggressively."} {"label": "nautilus", "text": "Avoid fighting or staying close to your teammates because the e of Nautilus can hit the players when they get in touch with her. Nautilus will often be the first driver of his team."} {"label": "xerath", "text": "Xerath's ability to expel enemy caterpillars will now become odiously easy, especially if he uses track brushes for this purpose. At level thirteen, Xerath's 2 will be maximized."} {"label": "malphite", "text": "Malphite can absorb a lot of damage for his team with his Passive. His Ultimate allows him to be a front for his team and escape death."} {"label": "veigar", "text": "Veigar's first capacity will be maximized at level 9. At level 9, Veigar can treat a quarter of the health bar of a squishy target with his e."} {"label": "jayce", "text": "Try to constantly adapt your positioning to reserve health. If they walk forward, walk backwards if you\u2019re not looking to trade."} {"label": "gragas", "text": "Gragas relies on damage dealing abilities but is unable to act except auto-attack when they're on cooldown. Stand behind or near minions at all times but maintain a safe distance due to the Body Slam E's AOE."} {"label": "volibear", "text": "Avoid regrouping too closely in team fights as it allows volibear to get a great R Ultimate. Group during team fighting but stay at a safe distance from each other."} {"label": "fiddlesticks", "text": "He is superbly strong when it comes to fighting in closed areas. It provides him with complete usage of his W as well as deal a lot of damage."} {"label": "yasuo", "text": "You can look at 1v1 any enemy trying to stop you. Look for frequent trades with the enemy throughout the laning phase."} {"label": "jarvan", "text": "He can soak a lot of damage for his team and can easily peel for his carries if need be."} {"label": "fizz", "text": "Fizz\u2019s main power spike is once he hits level 6. Fizz's Ultimate R is an incredibly strong tool that can help him get kills with ease."} {"label": "rumble", "text": "Another point of the Ultimate B of Rumble will seriously put the team fighting in choking points in his favor. Rumble needs good time and drop it off in the right places."} {"label": "taliyah", "text": "Install death brushes when you can. Your abilities allow enemies at once as soon as you get your basics."} {"label": "rengar", "text": "This will give Rengar a huge boost and allow him to easily blow up unique targets. Rengar is quite decent in a team fight, especially if he manages to use a brush frequently."} {"label": "kalista", "text": "If she has a Support who can compliment her skirmishing power, she will easily take over the lane from level one itself. Kalista's Passive makes it so that she can easily dodge CC abilities especially if they happen to be a skill shot."} {"label": "leesin", "text": "Lee Sin is an aggressive champion. You should expect Lee Sin to go for aggressive plays to win an early lead in this matchup."} {"label": "aatrox", "text": "If he uses them, try to abuse the cooldowns and trade with him while they\u2019re down. Aatrox benefits from bursty trades with his Q."} {"label": "gnar", "text": "He will use his E as a measure to maintain the spacing between his enemy and him. This is the point of the game where grouped fights become common."} {"label": "kled", "text": "All of Kled's capabilities will be maximized at this stage. The game will greatly favor Kled accordingly."} {"label": "viego", "text": "This will give him a massive boost to his skirmish potential. He will be powerful when he fights in choking points."} {"label": "teemo", "text": "Teemo is not remarkable in team fighting. Teemo should either secure the plugs or blow people up with his abilities."} {"label": "galio", "text": "In team fights, try to harass and poke him down as much as possible before he can look to engage. By poking Galio down first, you\u2019ll make it impossible for him to look for an engage with his E and W."} {"label": "malphite", "text": "Your Ultimate will have a shorter cooldown in the later stages of the game. If possible, use your Ultimate to catch someone who is isolated and alone."} {"label": "lucian", "text": "Lucian can reposition with his E while taking an enemy with the combo. Lucian's E makes it very difficult to catch because it is quite slippery and can avoid ganks easily."} {"label": "lissandra", "text": "If Lisandra is late in a team fight, she will suffer little or no damage. Poke and all-in-back capabilities are not effective for Lisandra."} {"label": "senna", "text": "It must use this capability carefully because of the total threat. Rather, it will focus on passive batteries."} {"label": "nasus", "text": "You will have to hinder Nasus agriculture as much as you can in this matchup, otherwise it will turn out to be a monster that will be very difficult to manage in the end of the game. Your mobility is your pillar in this matchup against Nasus."} {"label": "diana", "text": "The lower cooldown comes with additional damage. Diana will deal a lot of burst damage in the mid-game if she is ahead."} {"label": "tryndamere", "text": "Can be kited quite easily. Can be disengaged or CCed (Crowd Controlled) in team fighting."} {"label": "jax", "text": "Once Jax gets two points in his Ultimate R, he will become mighty during team fights. This is because his survivability will increase, which will increase the amount of consistent damage dealt by him with his auto-attacks."} {"label": "nocturne", "text": "Nocturne will look to power farm early so he can get level 6."} {"label": "zac", "text": "Make sure you don't do anything that puts you in a compromising position in the track. The first power peak of Xin Zhao in the track is at level 3."} {"label": "lux", "text": "Lux has very high damage, great range, solid lockdown kit, and AoE shield. Lux's passive marks enemy champions hit, and attacking a marked target deals large amount of damage."} {"label": "anivia", "text": "She can deal a lot of damage to targets if they're grouped closely together in the late game. In the late game Anivia will have very short cooldowns on most of her abilities."} {"label": "milio", "text": "If you push, his Jungler will ruin you and if your cage is down there, you'll die! Harass Milio with your abilities while pushing the minion wave."} {"label": "senna", "text": "It is essential to have a vision of the main objectives. Look for selections in the middle of the game."} {"label": "karma", "text": "Movement speed allows team disengage if needed. Karma has 6 abilities that offer counterplay."} {"label": "tristana", "text": "Another point in his Ultimate R allows him to inflict more damage and strengthen the finishing movement. This point will be on low cooling which means that it can use it quite frequently."} {"label": "naafiri", "text": "At this stage of the game, a player will generally have completed several elements. Having several completed elements makes a player naturally strong enough."} {"label": "taliyah", "text": "talijah will still need to land its basic capabilities to suffer damage with level 6. The first element of Taliyah's level 6 will allow him to spam his abilities and inflict significant damage on his enemies during the laning phase."} {"label": "twitch", "text": "Agriculture is the priority, focusing on getting as much gold and XP as possible. The goal is to enter the game with as much gold and XP as possible."} {"label": "warwick", "text": "At level 11, Warwick will put an additional point in his Ultimate R. The cooling of Warwick's Ultimate R will be reduced."} {"label": "naafiri", "text": "She can easily kill you and put you behind when you're weak. Once she has finished her first article, she will suffer a lot of damage and will be able to push the wave/combat more frequently."} {"label": "naafiri", "text": "It is recommended that the Drake and Rift Herald be monitored whenever they are standing, as they can be easily secured by his colleagues. It's very good in roaming and ganking, so make sure to contact your team so they know when it's missing."} {"label": "twistedfate", "text": "This component of the article will allow Twisted Fate to move fairly easily. The twisted destiny is fragile before level 6."} {"label": "pantheon", "text": "Most of his abilities will be maxed out during this phase of the game. He can look for picks all around the map."} {"label": "lillia", "text": "When Lilia uses her Q, it has a passive that stacks up to 4 times. Each stack gives bonus movement speed. After 4 stacks, she is very fast. The active ability of Q also does damage and applies a circle around Lillia that deals extra damage to enemies hit by the outer ring. Lilia's E is a global ability that throws out a circle that rolls in the direction it lands. It deals magic damage, slows, and reveals enemies it hits. "} {"label": "akali", "text": "Akali is at his strongest in divided fighting or peaks rather than right 5v5. The enemy should start buying defensive items, which will make it more difficult to shoot them down."} {"label": "belveth", "text": "Focus on this objective as much as possible without forcing it with a 50/50. At this point in the game Bel\u2019Veth will have her full core item build path."} {"label": "vi", "text": "Level 6 is a massive power peak for Vi. She will be able to distinguish the enemies and shoot them down."} {"label": "nasus", "text": "This will increase the chances of survival and team fighting. It will also be easier to control the rhythm of the game."} {"label": "leesin", "text": "It will be very effective in the early stages of the game due to its ganking abilities. The presence of this player will be strongly felt at the beginning of the game."} {"label": "kalista", "text": "A couple of spears can easily chunk an enemy out with kalista's r. kalista will be able to take neutral objectives with ease using her r."} {"label": "rumble", "text": "Make sure you're close to your team at all times so you can fight quickly. Rumble is excellent during the end-of-game fights because its Ultimate b and its basic capabilities will all hit like a truck now, especially during team fighting."} {"label": "talon", "text": "The goal is to reach Level 3 quickly. You should have an easy time using your E capability to catch out-of-guard enemies."} {"label": "malphite", "text": "If Malphite goes AP, there will be no enemy for most parts of the game. Malphite is weak at the beginning of the game, especially against the constant damage of the poke that can prevent it from regenerating its passive shield."} {"label": "elise", "text": "Elise is very good at ganking at level 2 or 3. Elise can be a threat in the top lane at level 3."} {"label": "zac", "text": "Teams with lots of CCs and disengagement tools are really good against Zac. Zac struggles to reach targets."} {"label": "cassiopeia", "text": "It's recommended to let Cassiopeia push the wave and then call for assistance from your Jungler to shut her down. Although a champion model can activate their W (Miasma) while in her W (Miasma), they will not be knocked away from her and the ability will still be used if tried on themselves instead of using it on her to knock her away."} {"label": "hwei", "text": "Hwei is excellent in late-game fights, thanks to his AOE abilities Hwei is excellent in late-game fights, thanks to his damage output"} {"label": "annie", "text": "As a mage, Annie would\u2019ve completed multiple items during the mid-game. Annie is a great team fighting champion"} {"label": "twistedfate", "text": "Stand outside the minion wave so Twisted Fate is unable to push you and poke at the same time. Every time Twisted Fate's d is on cooldown, try to abuse it and go for an exchange."} {"label": "vladimir", "text": "It should accumulate an advance during this phase of the game by bursting enemies with its Q and Ultimate e. Vladimir is great in team fighting."} {"label": "urgot", "text": "This will reduce capacity cooling. It will also be easier for him to execute his targets."} {"label": "mundo", "text": "For masteries, go for tanky options that let you chase people down. Build orders start with shield and pot, followed by tier 2 boots and frozen fist."} {"label": "ashe", "text": "Always look to auto-attack the enemy champion closest to you (while trying to y multiple enemies) so that you can kite them long enough to get out of their influence area. Your Ultimate w can be a game decider if you use it properly during this phase of the game."} {"label": "darius", "text": "His Passive makes him win almost every auto-attack battle. This skillset makes Darius a great duelist in low ELO matches."} {"label": "nunu", "text": "His late-game team fighting will be extreme because he is very tanky. His ability to frontline makes it really easy for his team to succeed in fights."} {"label": "yasuo", "text": "If the enemy is regrouping, try to team up with your team as well. In team fighting, continue to focus the most squishi and the easiest to kill high priority targets in the backline."} {"label": "renata", "text": "The Ultimates cooldown will be slightly lower which could enable her team to win the fight by picking off a key target. Renata would\u2019ve completed multiple items at this stage of the game."} {"label": "jhin", "text": "Jhin's kiting potential also increases in the late game due to items. Jhin will secure neutral objectives with increased items."} {"label": "zac", "text": "Zac is really good in team fighting because of his kit having a lot of crowd control. Try to disengage whenever Zac E is with you to make it harder for him to get a knockup."} {"label": "urgot", "text": "When this is fully leveled it can last indefinitely and instead is just toggled on and off. Upon reaching Ergot they are killed and nearby enemies are feared."} {"label": "nunu", "text": "Ideally, fight Nunu when in the river or not near a camp. Nunu can easily solo the Dragon at level 4 and after."} {"label": "pyke", "text": "Once you get your Ultimate R, your all-in frequency should increase massively. You will want to use your W to get close to the enemy."} {"label": "riven", "text": "Teamfights will be difficult for Riven as she is subject to CC, disengage and gets kited by champions easily. To facilitate team fighting, she's likely going to flance or engage."} {"label": "fiddlesticks", "text": "Ensure that the lane entrances are warded. Keep poking the enemy relentlessly."} {"label": "hwei", "text": "A lot of AOE abilities are in Hwei's kit. AOE abilities allow Hwei to deal a lot of damage in fights."} {"label": "zac", "text": "This will allow you to choose enemies who wander without purpose through their Jungle. Xin Zhao will have two points in his Ultimate R at level 11."} {"label": "soraka", "text": "When Soraka's Ultimate is in place, use it to increase your chances of winning. Keeping the minion wave closer to your side of the map will allow you to engage Soraka more easily."} {"label": "sett", "text": "Look for selections in the middle of the game. If you can choose someone with the help of your allies, you can abuse their death timer to win more gold and maybe take a turn, a goal or get more murders."} {"label": "talon", "text": "The damage caused by the gusts allows Talon to kill his enemies quickly before running safely. Your goal is to abuse enemy lantern and get killed during the laning phase."} {"label": "kassadin", "text": "Kassadin is very good at roaming. Remember to ping when Kassadin goes missing so your other laners know they're gone."} {"label": "yuumi", "text": "When her cooldowns are abused, fight her immediately. Don't look for a team fight if Yuumi's R is in the jungle or around a goal because she can slow down many champions and heal her team."} {"label": "sejuani", "text": "Sejuani can instigate turn dives to finish the enemies. The ultimate maximum R capacity of Sejuani is a massive peak."} {"label": "soraka", "text": "If you benefit from it, you should try to get an early execution call. The executor's call will reduce Soraka's healing ability and increase your death pressure in the way."} {"label": "shaco", "text": "Being negligent in the enemy team will make them switch massively. The use of ultimate capacity significantly increases the frequency of roaming."} {"label": "maokai", "text": "If you can't get an easy advance of ganks, try to invade their jungle and steal their camps. Post 6, you should look to make coins."} {"label": "olaf", "text": "Olaf will struggle against ranged champions with dashes as they will be able to kite him. Ranged champions with dashes can kite Olaf."} {"label": "yone", "text": "The first element will bring significant improvements to Yone's trading in the track. Depending on the Yone component obtained, the effects will vary."} {"label": "jax", "text": "Jax will survive despite being at the back of the enemy line. You should be able to decimate the entire enemy team with your Ultimate t and o once you're complete build."} {"label": "amumu", "text": "Rek'Sai will beat Amumu in any stage of the game in 1v1, which is more widespread in early play. The player should not be afraid to force a fight with Amumu in early play to take early control of the jungle where he is the most vulnerable."} {"label": "malzahar", "text": "When there are no team fights, go on a side track and push. It is important that you continue to grow during the middle of the game so that you can get your items as quickly as possible."} {"label": "karma", "text": "Karma's poke damage will be a force to reckon with as she can quickly push her laner out of the top lane. Her poke damage will be a force to reckon with."} {"label": "yasuo", "text": "Make sure you are close to your team at all times so you can get in the quick fight. Yasuo becomes really powerful once it reaches level 16."} {"label": "orianna", "text": "She was going to stand away from her ball at times so she cannot use her Ultimate on me. This is going to be a farming matchup, especially in the early game. Focus on farming and limit fighting until you've got your first item."} {"label": "yasuo", "text": "In the late game, look for choices about immobile or mispositioned enemies. Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Old Dragon."} {"label": "garen", "text": "Garen's first ability has been maximized. This is a decent power spike as it allows Garen to duel enemies easily and go for regular short burst trades."} {"label": "zilean", "text": "Every time her ultimate ability (t) is broken, try to abuse her to get murders. Contact your Jungler about abuse of Zilean cooldown's ultimate ability."} {"label": "taric", "text": "Invest in an executor's call to reduce Taric's healing during team fighting. At level 6, Taric has a lot of protection added thanks to its Ultimate R."} {"label": "syndra", "text": "Take on as fast as you can so she can't take you down. avoid fighting in the jungle or around an objective"} {"label": "anivia", "text": "Anivia's damage will be truly horrific. She had multiple completed items."} {"label": "shaco", "text": "You shouldn't hunt Shaco because he can lure you into running in his Boxes or to his team. The purpose of the Shaco Support is to be a nuisance to the enemy, not to engage in a fight."} {"label": "missfortune", "text": "In the late part, positioning is crucial. Look where you stand to avoid being caught. Kiting and self-attacking the closest enemy champion can be a powerful strategy."} {"label": "ahri", "text": "You can look for more aggressive pieces. You can look for peaks on high-tension targets."} {"label": "fiddlesticks", "text": "In the mid-game, teams start to group. Focusing on the enemy backline from now on should be effortless as long as you're in the fog of war and have a defensive item like a Zhonya's Hourglass."} {"label": "blitzcrank", "text": "Blitzcrank will play hyper-aggressive at level 2 in attempts to get an early kill or to blow your Summoner Spells. Hit level 2 before or at the same time as Blitzcrank, which is the first wave followed by the next 3 melee minions."} {"label": "tristana", "text": "Her E without her Q is quite ineffective at the beginning of the game because she has no form of external attack speed on her. If she uses it carelessly, the enemy can look for a commitment on her."} {"label": "ashe", "text": "Proper vision will allow you to scout your surrounding before deciding to push the wave. Maintaining a safe range from the enemy is crucial."} {"label": "cassiopeia", "text": "Cassiopeia often attempts to ambush or assassinate lone targets that move through the river. If you know where Cassiopeia is lurking, it's safer to walk through the river or around the map without taking unnecessary risks, especially if you're vulnerable."} {"label": "miss", "text": "Both hares and lapwing's nests occur on grassland and are first seen in the spring. German immigrants exported the custom to Britain and America."} {"label": "talon", "text": "His combo of brilliant damage is also becoming more dangerous. He's really great in the middle of the game because he can get a lot of choices now."} {"label": "nautilus", "text": "Keep the track brushes kept at all times in the middle lane to prevent enemy champions from bursting through. Nautilus has the most CC of all champions of the League of Legends."} {"label": "lucian", "text": "The combo E, Q combined with Passive and Summoner Spells easily gets Lucian a murder on a squishy target. Lucian's wave with W, Q and Ultimate R gives him priority very quickly."} {"label": "nocturne", "text": "The presence of Nocturne around the map will be felt. The enemy team will have difficulty pushing up against Nocturne's presence."} {"label": "xerath", "text": "Throw out E when slowed by W for easy follow-up from carry. Asher W and Q hit through minions to keep laying damage towards opponents."} {"label": "trundle", "text": "If you spot Trundle isolated and away from his team, try to force a team to fight with its allies. When Trundle engages in a team fight, try to lock him up with crowd control."} {"text": "Wait for your cooldowns then look for your next target.", "label": "Qiyana"} {"label": "senna", "text": "It will need to use its capabilities more carefully to avoid a lack of resources. The goal is to get Level 2 first."} {"label": "galio", "text": "He doesn\u2019t have to roam too far for this, so he can get back to the lane quickly if the all-in chance disappears. Galio\u2019s Ultimate R knockup prevents the enemy team from playing in a clustered formation as that could literally get them killed within the next 2.5 seconds."} {"label": "orianna", "text": "Do not team fight in the later parts of the game unless your Zhonya's Hourglass and Ultimate d are both up. Delay or disengage fights if the enemy wants to fight you."} {"label": "taliyah", "text": "Early boots make the ploughing phase less stressful Be prepared to sacrifice CS for XP and health."} {"label": "belveth", "text": "Strong skirmishing champions are preferred for invading Bel'Veth. If invasion is not possible, steal away Bel'Veth's camps when she shows elsewhere on the map."} {"label": "vayne", "text": "The liberal use of track brushes can be beneficial for this purpose. Your champion's ability to make a last shot in the way will make them your best friend in the way if you're dealing with an early tank."} {"label": "corki", "text": "When fighting use W to keep yourself safe while putting out tons of consistent damage and waiting for your opportunity to get onto one of their backlines and blow them up. However Corki can struggle into champions that outrange him, stopping him from being able to bully them."} {"label": "rumble", "text": "And if he's in the danger zone, the damage is increased by 50%. If Rumble is in the danger zone, he gets a larger shield and more movement speed."} {"label": "senna", "text": "Senna should play aggressively at level 1 to gain an advantage over health. Once Senna is level 6, her card pressure and kill pressure increases."} {"label": "drmundo", "text": "Drmundo relies heavily on his Passive and items for health regeneration. His health regeneration is made possible by his Passive."} {"label": "taliyah", "text": "Taliyah has good pressure at the beginning of the game. The vision must be placed in the river or at the entrances of the Taliyah jungle."} {"label": "missfortune", "text": "Unlike many CDA, it does not have the ability to fly or escape. This can be a huge problem for her throughout the game."} {"label": "olaf", "text": "Securing the Dragon or Rift Herald is a key objective for Olaf. Your goal in the early game is to gank as often as possible to get your allies ahead."} {"label": "swain", "text": "If Swain gets caught or is not present when the enemy launches a fight, his team risks losing. Swain can launch and delay team fights by harassing the enemy with his abilities while his team gets their low champion."} {"label": "bard", "text": "The effects of Chimes and Meeps improve over time as the game develops. In the late game, empowered auto-attacks deal a considerable amount of damage."} {"label": "vayne", "text": "Vayne is weak at the beginning of the game. Maltreat this weakness if possible."} {"label": "zoe", "text": "Locket's take increases survival and team play. Once the bot track has been moved to the middle track, it is recommended to turn to the bot side of the map or somewhere else on the map so that you can continue to grow and win XP."} {"label": "viktor", "text": "It can then take goals with a digital advantage. In the bot track, it can use track brushes for an additional effect of darkness from enemy caterpillars."} {"label": "vayne", "text": "and hunt for careless enemies who decide to cultivate the side wave. Getting a defensive element should help you increase your ability to survive against damage and assassination attempts."} {"label": "briar", "text": "You will be a more effective ganker and a bigger threat at this stage of the game. Of course, you\u2019ll max your first ability at level 9."} {"label": "zoe", "text": "Once the bot track has been moved to the middle track, it is recommended to turn to the bot side of the map or somewhere else on the map so that you can continue to grow and win XP. Seat goals should be targeted by the team in the middle of the game."} {"label": "seraphine", "text": "Do your best not to get yourself killed, because the murderers will certainly try to plunge you. A maximum of Ultimate R will help Seraphine during team fighting."} {"label": "varus", "text": "They will suffer if Varus succeeds in obtaining an excellent Ultimate R in neutral and objective battles. At level 16, Varus will be able to add 3 points in his Ultimate R."} {"label": "renata", "text": "Self-peeling with Q will help you avoid getting caught. You should play around vision as much as possible in the game."} {"label": "amumu", "text": "This is particularly important because Amumu has linear gank patterns with only his s to get a vision across the river will drastically reduce his gank success. Rek-Sai is much more gank-heavy than Amumu in the early game that allows him to put in place huge advantages through repeated ganks on which Amumu cannot act reliably."} {"label": "diana", "text": "At level 16, Diana would have put the third and final point in her Ultimate R. With the final point in her Ultimate R at level 16, Diana will deal considerable AOE damage to any enemies caught up in it."} {"label": "skarner", "text": "Can help his allies, Can separate from the thrust,"} {"label": "jayce", "text": "Stand back and out of range so they can\u2019t auto attack you for free. Try to constantly adapt your positioning to reserve health."} {"label": "gragas", "text": "Ward around correctly before doing anything. Once you get your Ultimate R, you should have a lot more effectiveness in dueling enemies."} {"label": "kogmaw", "text": "He also has a certain amount of self-peel with his e, but it is better for him to keep his distance from CC. Kog'Maw is a very motionless champion who can be a privileged target to hire champions."} {"label": "quinn", "text": "After interrupting her ultimate, bashing her head in with CC is recommended. Quinn's E is on cooldown when engaging on her."} {"label": "varus", "text": "A good Ultimate R can literally allow the Varus team to win a significant battle with minimal effort. Avoid staying inside the minion wave."} {"label": "ryze", "text": "Stop it at the beginning of the game or finish it quickly will make it harder for him to wear at the end of the game. Can dry a lot of damage by moving quickly during team fighting."} {"label": "amumu", "text": "If CDA doesn't play aggressively, you'll struggle to get murders and win the way. Amumu has two seconds."} {"label": "malphite", "text": "It takes time for Malphite to come online and gain a clear advantage before engaging in fighting. After acquiring a few levels, Malphite can start playing aggressively and looking for opportunities to initiate trades."} {"text": "Akali is very difficult to gank due to her high mobility.", "label": "Akali"} {"label": "xinzhao", "text": "After recovering its first component, Xin Zhao can trade very aggressively with the enemy. The additional damage of this article helps Xin Zhao last strike and close easily."} {"label": "amumu", "text": "Make sure to switch your r effectively to avoid running out of mana. Team fighting can be difficult for Amumu as you are inclined to disengage, poke and CC."} {"label": "swain", "text": "He can immediately kill the enemy team if he manages to catch them near a choke point. Swain's early play is rather weak."} {"label": "brand", "text": "Once Brand hits level 6, his damage output and ability to kill will be much higher thanks to his Ultimate R. If you are low, make sure to recall as Brand can easily burst you down and kill you."} {"label": "tristana", "text": "Avoid prolonged trading with Tristana every time she's close to her since more automatic attacks she hits her with- means more damage. Tristana uses her W aggressively often."} {"label": "briar", "text": "She is an assassin. An assassin will take down targets walking around the rift alone or too far forward and away from their team."} {"label": "chogath", "text": "When a major objective is up, hold off from using your Ultimate t to secure it. Avoid team fighting unless your Ultimate t is up because it deals tons of damage."} {"label": "evelynn", "text": "Pre-level 6 tracking helps your team know where Evelynn is and post-6 reduces ganks. Control Wards in the bushes make tracking Evelyn easy."} {"label": "twistedfate", "text": "Cards can inflict a lot of damage on twisted destiny. Card damage can quickly come from Twisted Fate."} {"label": "corki", "text": "This will result in him having to choose between pushing or poking you. Don't stand in the minion wave as he will be able to push and poke with his b or e."} {"label": "leona", "text": "To defeat Leona, focus on Level 2 before she does. The lower lane is the first minion wave followed by 3 melee minions."} {"label": "sett", "text": "Fighting without it will make the end-of-the-game team's fights much more difficult. Delay fighting and be ready to disengage if it's still about to cool down."} {"label": "karma", "text": "In team fights, use your empowered d to provide a large shield to your allies. Unless you need to use your Qor d, you should try to use your d to help them survive."} {"label": "rengar", "text": "Look for choices with your team. If you can choose someone, make the call for Baron or Dragon Baron and Dragon can move your lead forward."} {"label": "lucian", "text": "To reduce Lucian's ability to everything within you, make sure you touch Level 2 at the same time as he does. Level 2 is the first wave followed by the next 3 minions on the second wave."} {"label": "hecarim", "text": "Try and avoid fighting in the jungle as it will allow him to get his Ultimate t off on your whole team. Hecarim may try to flank in team fights so he can get on to the backline with his Ultimate t."} {"label": "tahmkench", "text": "Try to blow up Tahm Kench, or CC the chain so he's unable to activate his E in the team fight. By fighting Tahm Kench, beware of his Ultimate r."} {"label": "taric", "text": "Q maxing allows Taric to heal during a fight as long as he has enough mana. Maximum Q healing will be achieved when Taric constantly uses capacity."} {"label": "camille", "text": "You should hold your Q and wait for her Passive shield to fall off before re-engaging. However, you will not heal off of her shield as well, so do not waste your Passive empowered auto on it."} {"label": "lulu", "text": "Make the trades more favourable pending their use. This champion is quite still and is subject to the CC. If they get caught by a CC, they're probably going to die."} {"label": "yone", "text": "You can look at 1v1 any enemy trying to stop you. Look for frequent trades with the enemy throughout the laning phase."} {"label": "brand", "text": "Try and stay behind the minion wave but not in it. This will force Brand to choose between harassing you with his W or pushing the wave. This is also a good place to stand as the minions will block his Q. Don't let Brand harass you for free. Try and stand back and out of range of him so he's unable to attack and harass you with his W. Ensure that you remain healthy otherwise you'll never be able to fight him."} {"label": "ekko", "text": "Avoid leaving Ekko alone in a side lane by making sure there is always someone matching him. When Ekko hits level 9, his waveclear drastically increases."} {"label": "seraphine", "text": "Since your Ultimate R will be on a short cooldown, use it as much as you can, and don't fight without it. Otherwise, you'll miss a lot of damage and CC to kill the enemies."} {"label": "thresh", "text": "After destroying the lower lane tower, turn towards the middle lane The objective of the rotation towards the middle track is to take this tower"} {"label": "zeri", "text": "Zeri will put the final point in his Ultimate R at level 16. His Ultimate R will now cause maximum damage in the fighting."} {"label": "taliyah", "text": "You can also try to sneak in some goals when your team is busy distracting the enemy. Always try to go to the end and choose the enemy Jungler every chance you get."} {"label": "nunu", "text": "Avoid fighting unless your Ultimate R is up. Fighting without it will make the late-game team fights much harder. Delay fights and be prepared to disengage if it's still on cooldown."} {"label": "yone", "text": "Don't forget to stay away from Yone when possible. Poke Yone with e as quickly as possible to avoid taking unnecessary damage."} {"label": "shaco", "text": "Shaco-S x can allow him to disengage as well as surprise all-in champions easily. It also acts as a counter for carriers who have dashes and rely on kitting to win fights."} {"label": "fiddlesticks", "text": "Fiddlesticks will be trying to powerfarm until level 6 where he gains access to his Ultimate. Try to invade him if you spot him on the opposite side of the map to delay his level 6 power spike."} {"label": "gragas", "text": "Gragas' E is quite short-ranged, so he definitely needs the fog of war to catch his enemy off-guard. While jungling during the early game, Gragas can be invaded early on when he is busy ganking. Doing so will force Gragas to show himself to lanes in order to soak experience as he won\u2019t have any camps to take due to him being invaded."} {"label": "garen", "text": "When looking for fights with aggressive playstyle, use your Ultimate R. Garen will gain a huge power spike and finishing ability once he manages to get to level 6."} {"label": "gangplank", "text": "Gangplank will always be stronger if he has a Barrel E placed under him. Gangplank should try to fight when there isn't a Barrel E under him."} {"label": "karma", "text": "Karma's early game poke is really obnoxious, especially for laners who are melee in nature. She can use her Q to both poke and wave clear simultaneously, which allows her to get lane priority, and her Jungler can safely invade the enemy as a result."} {"label": "camille", "text": "At level 9, Camille's Q will be maxed out. This stage of the game results in incredibly high 1v1 potential."} {"label": "camille", "text": "Once you all-in, make sure you collect your blobs. Be very careful about getting poked out while farming."} {"label": "nocturne", "text": "If he is unable to kill you, he will look to roam and use his Ultimate elsewhere. If he activates his Ultimate a and he\u2019s not Ulting a you, push the wave as quickly as you can and take Tower plates."} {"label": "lissandra", "text": "You have to make sure you match his damage. and push back the wave to prevent it from wandering."} {"label": "tryndamere", "text": "Avoid committing yourself to fighting with Trendamere when its Ultimate e is in place unless you can easily beat it in a skirmish. Trendamere is really good in the late part and will constantly seek to divide the thrust and take goals."} {"label": "azir", "text": "While his Ultimate R is down, try to abuse the cooldown and look for kills. You should use your W and R to reposition and avoid being displaced by Azir's R."} {"label": "warwick", "text": "You have to look for gank as often as you can and abuse your E. Focus on achieving objectives."} {"label": "katarina", "text": "Look to assassinate targets that are moving around Summoners Rift alone. Katarina is really good at picking people off and taking down squishy targets."} {"label": "galio", "text": "Use the lane brushes to hide and poke the enemy with your Q every chance you get. Staying out of vision will allow you to easily all-in the enemy with your E and W."} {"label": "drmundo", "text": "His 1v1 potential is pretty high. He can 1v1 pretty much any Jungler if he has a small lead."} {"label": "veigar", "text": "Veigar will have a lot of passive batteries during this phase of the game. The scale of the Veigar Passive is infinite, which means that Veigar can roughly one complete target of squishy health."} {"label": "hecarim", "text": "Try and keep trades short and sweet as Hecarim does really well in extended trades thanks to his W which will heal him and his h which is on a low cooldown. Do not group very close together as it will allow Hecarim to get a multi-person Ultimate t which will help him and his teammates win the fight."} {"label": "galio", "text": "This is beneficial for Galio. His overall damage output and survivability will be higher."} {"label": "kassadin", "text": "Camping during the laning phase will hamper kassadin from CS'ing and set him back massively. Kassadin is extremely weak against all-in champions, especially ones who have dashes or blinks."} {"label": "garen", "text": "Garen will have many items now which give him both a damage and survivability boost in the lane. With these items, Garen can tank tower shots for days and allow his team to take control of towers."} {"label": "kalista", "text": "An engage Support can provide an initial advantage in fights. After gaining a couple of levels, you can start playing aggressively and looking for opportunities for aggressive plays."} {"label": "drmundo", "text": "He will be a giant menace in team fights during the mid-game. At level 11, Dr Mundo will put the second point in his Ultimate R."} {"label": "neeko", "text": "When fighting Neeko, keep in mind that she can cast her Ultimate R and deal damage and CC you. Once Neeko hits level 6, her kill pressure intensifies."} {"label": "zac", "text": "Getting your Ultimate R will allow you to participate in many team fights. Zoning squishier targets off during skirmishes is the key when you have your Ultimate R."} {"label": "naafiri", "text": "Post 6, she has a lot of roaming and potential with her Ultimate. Keep this in mind and ping if you see her walking on a room."} {"label": "quinn", "text": "Quinn has completed her first item, and her kill pressure intensifies. If you're behind, avoid fighting Quinn at all costs, because she will undoubtedly beat you in a 1v1."} {"label": "seraphine", "text": "Your windshield will be really beneficial in this matchup. Use it to counter Seraphine's Ultimate as much as you can. Keep the wave in the middle of the way. This will prevent you from being besieged under your turn and give you opportunities to everything in the enemy."} {"label": "renekton", "text": "You can expect him to play aggressively and get killed. Every time Renekton has more than 50 Fury, his next capacity will be strengthened."} {"label": "malzahar", "text": "Try your toughest to push back the wave as much as possible so it can't wander for free, or take your turn early. Malzahar will counter your all-in at level 6."} {"label": "akali", "text": "Take care to exchange more often after your first back. Once you have access to all your basic capabilities, you can start to interact more effectively with the enemy."} {"label": "yasuo", "text": "Yasuo will be able to inflict more damage on level 11. Yasuo will be able to deal with tanks more effectively as the game continues."} {"label": "singed", "text": "It can act in front line for its team using Ultimate capability He is extremely vulnerable to crowd control."} {"label": "annie", "text": "If you\u2019re melee, stand back and wait for her to consume it before walking forward. Post level 6, respect Tibbers R and her stun."} {"label": "chogath", "text": "Cho'Gath needs time to scale and come online. Play safe in the early game."} {"label": "jarvan", "text": "His Ultimate m will also allow him to single out enemies which need to be dealt with quickly. Look for picks on the enemy when they're out of position."} {"label": "fiddlesticks", "text": "Fiddlesticks benefits from teams grouping closely together. The Ultimate R of Fiddlesticks is an AOE tool that benefits from teams grouping closely together."} {"label": "swain", "text": "This will not allow him to land his roots E and CC you. The extended automatic attack jobs still work in favour of AD champions."} {"label": "wukong", "text": "The monkeying is a champion who is considered a bully early in the game. A bully in early play is aggressive throughout the laning phase to get murders."} {"label": "lissandra", "text": "Lissandra's Ultimate is on the cooldown, making her rather vulnerable and unable to fight as a team properly. You can use Lissandra's cooldown Ultimate to force team fighting when it is difficult for her to fight."} {"label": "udyr", "text": "Udyr can take Dragons early quite easily, especially if the enemy team has no vision on it. Udyr has massive selection potential in the middle of the game."} {"label": "shen", "text": "CC means crowd control, it should be useful enough if you can use the war fog with it. Choose a high priority target that will want to protect during this phase of the game."} {"label": "nasus", "text": "In late game teamfights, Nasus excels at running at the enemy backline. Aim for 2-3 kills before choosing the next target."} {"label": "urgot", "text": "Urgot's E also has a long cooling time and you should try to avoid it during the laning phase. You should chat with Urgot when Q and E are down for a better chance of going out ahead."} {"label": "zac", "text": "At level 9, Zac's first capacity will be maximized. He will now be able to cover his enemies from afar and inflict a heavy amount of damage at the same time."} {"label": "hecarim", "text": "Hecarim's Ultimate t can be a game-changer in a team fight where the enemy is grouped together. The CC allows Hecarim to separate key targets from their team and kill them quickly with his damage."} {"label": "lucian", "text": "Lucian will have access to several articles during this stage of the game. He will be both able to support himself and to inflict substantial damage."} {"label": "braum", "text": "Braum doesn\u2019t have the best of sustain in the early game. Try to harass and poke Braum down whenever he tries to last hit minions."} {"label": "trundle", "text": "You're really good at getting neutral goals, so make sure you try to secure some of the other goals after a gank. Trundle's first games are pretty good as it can increase its overall movement speed."} {"label": "gragas", "text": "Your Ultimate is strong, so you must abuse it to gain a lead over Gragas. They will be ganking often, so you need to do so too."} {"label": "milio", "text": "By reaching level 11, we will invest their second point in their Ultimate, which will reduce its cooling period and lead to an overall increase in force. At level 13, your next ability will be maximized. As teams tend to regroup at this stage of the game, having a well developed level 13 capability will make you extremely valuable to your team."} {"label": "diana", "text": "In particular, she can ambush the enemy Support as they try to ward upcoming objectives. Flank in team fights to make getting on the enemy backline easily."} {"label": "brand", "text": "Your objective control is pretty good. Make sure to solo enemies as often as possible to get your team ahead."} {"label": "zac", "text": "Use the track brushes to mark the attack on the enemy lantern whenever possible. Go make quick exchanges and step back."} {"label": "gwen", "text": "When Gwen unlocks her Ultimate R, she will be much stronger. Her trading power increases dramatically when Gwen unlocks her Ultimate R."} {"label": "leesin", "text": "Standing behind the minions will be a tough defense against Lee Sin's attacks if you're not careful. Keeping the wave closer to your side of the map early on will make it difficult for Lee Sin to attack you aggressively."} {"label": "kayn", "text": "Make sure you have your flanks watched so you can spot Kayn before he jumps on you or your team. Shadow Assassin will seek to tub your back by flanking or passing through the walls."} {"label": "ahri", "text": "During fights, always try to get to the enemy backline by flanking them from out of vision. A Sweeper may help you with that."} {"label": "ekko", "text": "If you leave your team's side, the enemy may try to pick you off or initiate a 4v5 fight. Fighting in the late game unless your Ultimate R or Zhonya\u2019s Hourglass is up is not recommended."} {"label": "sion", "text": "His tankness will be really high during this phase of the game due to his articles. This, combined with his W, will make him almost unqualified and allow him to absorb a lot of damage."} {"label": "xerath", "text": "Stay with your team at all times, avoiding moving alone to avoid getting caught. Being caught outside will result in your team having to play 4v5, so be careful about your environment."} {"label": "nocturne", "text": "Ganking is a common strategy used by Nocturne in the early game to disrupt the enemy team's laning phase and gain an advantage. Nocturne will try to track him in his jungle and counter gank lanes that are being ganked."} {"label": "karthus", "text": "Play around your Ultimate in the late game because it deals a lot of damage and you need it to be up before committing to a fight. Stick with your team in the late game."} {"label": "pyke", "text": "Pyke's Ultimate R threshold will be quite high, making it easy for him to catch enemies off-guard and blow them up. Pyke is quite decent at getting picks during the late game."} {"label": "akali", "text": "If used freely, the enemy laner can lure you into such an all-in-one and then get rid of Akali quickly. Also, try to stay in a longer way because it gives you more opportunities for everything in someone."} {"label": "kayle", "text": "Kayle's Q and W allows him to catch up with the targets easily and get rid of them once it is powerful enough. It also acts as a source of poke and wave light in the track, especially before it is level 6."} {"label": "lillia", "text": "This will have a considerable impact on team fighting since his Ultimate R will be on a very short cooldown. Lillia is excellent in team fighting at the end of the game."} {"label": "seraphine", "text": "She will have to take care of her combat positioning to make sure she's not chosen. Its selection potential will only increase during this phase of the game because its E (capacity) and Ultimate R should be beneficial."} {"label": "ryze", "text": "Ryze will now have his core of objects, which means that he will do more damage than the early match. He has not yet reached his final form, however. Ryze will fight during the mid-game fights, as his damage will not suffice for a single enemy shot."} {"label": "olaf", "text": "Olaf will have his core items during this phase of the game. His overall damage will be really high during this phase of the game."} {"label": "vayne", "text": "Vayne's first power peak was at level 6 when its Ultimate capability activated. When Vayne's Ultimate capacity increases, her death pressure and manoeuvrability increase considerably."} {"label": "rell", "text": "To work around this, either look to roam or use your t from an unwarded bush to engage. Rell is very immobile when she is dismounted."} {"label": "graves", "text": "CC is very good against Graves because he is quite immobile even with his Ultimate t and e. In the later stages of the laning phase, he will try and kill isolated targets that are walking through Summoners Rift alone."} {"label": "leona", "text": "Leona has a strong roaming potential as a support, but can be controlled with good wave management. If Leona leaves the road without killing an enemy, launch your team and inform them that you have disappeared."} {"label": "shen", "text": "This will make it easier for you to cut Shen. After six, you'll want to bait Shen for an all-in-one."} {"label": "talon", "text": "It is crucial for the player not to lag behind in CS and XP by staying in the middle when many champions are present. Talon's Level 2 is the strongest in the game and should allow it to accumulate an early lead."} {"label": "fiora", "text": "She won't be able to escape out this way. Play around your Passive at any given moment."} {"label": "kassadin", "text": "Post-six, he can start avoiding ganks and can roam around and try to get kills. Once he gets the snowball rolling, it is very hard to stop him, especially if he hits level eleven."} {"label": "twitch", "text": "Twitch is a hyperporter. As the game continues, Twitch becomes stronger and stronger."} {"label": "rumble", "text": "Rumble needs good time and drop it off in the right places. He will have several objects at his disposal."} {"label": "drmundo", "text": "Secure objectives such as Rift Herald and Dragons. Dr Mundo is very good at securing Rift Herald thanks to his E."} {"label": "varus", "text": "Its first capacity will be maximized at level 9. This will allow him to inflict much damage on his opponents in the way."} {"label": "annie", "text": "Annie is prone to poke even though her E offers her some protection in trades. Try to poke Annie down with your abilities before committing to the all-in."} {"label": "karthus", "text": "However, be aware that Karthus can influence the existing fight with his Ultimate e. Keep an eye out for Karthus when spotting him in a side lane or during a team fight."} {"label": "briar", "text": "Lane swaps should be easy because you need kills. You should target immobile carries as much as possible."} {"label": "jax", "text": "He will also be a part of many objective fights, allowing him to land a multi-man e stun on enemies. Once Jax gets two points in his Ultimate t (ultimate), he will become mighty during team fights."} {"label": "senna", "text": "This encourages Senna and their ADC to expand, creating opportunities for your gank jungler and potentially secure kills or summon spells. Take advantage of opportunities to untie your ADC and harass Senna when they used one of their capabilities."} {"label": "kassadin", "text": "Kassadin lacks wave clear in the early game. If you can keep the wave closer to your side of the map early on, it will be very difficult for him to farm or break your freeze."} {"text": "Cain has a very fast clear speed.", "label": "Kayn"} {"label": "draven", "text": "You should keep the lane warded at all times to reduce the chances of this happening. Team fighting can be difficult for Draven because he needs to pick up his Axe's g during fights."} {"label": "camille", "text": "Camille's first item completion makes her significantly stronger. Stay with your team in the late game."} {"label": "shaco", "text": "You need time to come online, and you just need to focus on getting gold and XP. However, if a shaco finds an opportunity to masturbate or counter the shaco nearby, don't be afraid to take it."} {"label": "rumble", "text": "This will allow him to go for more jobs and his damage production will be a little higher. Teams tend to start regrouping in the middle of the game."} {"label": "senna", "text": "The goal is to get Level 2 first. Favourable trade should be considered at level 2."} {"label": "syndra", "text": "Syndra's main power peak early is at level 6 when it unlocks its Ultimate R. Syndra completed the Luden Echo, which adds a lot of extra shine to his champion's kit."} {"label": "taric", "text": "His healing and shielding will be heinous in team fighting. Get a form of healing reduction to make it less powerful."} {"label": "nautilus", "text": "He has the potential to gank at level 2 too. At level 6, Nautilus becomes very scary as his Ultimate e is point and click CC."} {"label": "senna", "text": "If you can choose someone with the help of your allies, you can abuse their death timer to win more gold and maybe take a turn or get more murders. Two points in his Ultimate R will allow Senna to significantly impact the team fights in the game."} {"label": "leblanc", "text": "Leaving the teammates alone when the enemy team has 5 members will probably lead to a defeat. The commitment of your team's opposing team may result in a loss."} {"label": "xerath", "text": "Keep a constant eye on the main objective of spawning afterwards. If it spawns quickly, be sure to place the vision around the lens as quickly and safely as possible before you safely retreat."} {"label": "quinn", "text": "Quinn tries to harass and poke the player as often as possible. Try to stay outside of Quinn's auto-attack range."} {"label": "kassadin", "text": "When trying to poke, aim your abilities so they hit the minion wave and the enemy at the same time. Once they're level 6 they become stronger than you and it will be harder for you to lane against them."} {"label": "leblanc", "text": "When LeBlanc has her Ultimate R, she can wander. She can repeat her combo W and R to kill her laner with her Ultimate R."} {"label": "wukong", "text": "Wukong is strong in mid-game team fighting thanks to the AOE's attack on his Ultimate. Wukong expects to look for fighting by attacking on the side."} {"label": "lucian", "text": "At level 11, Lucian will be able to get his stage 2 Ultimate R. This stage 2 Ultimate R will give Lucian significantly more damage in neutral and objective battles and duels."} {"label": "camille", "text": "The cooldown of your Ultimate needs to be played around. You need to try to get kills with your Ultimate during the mid game."} {"label": "amumu", "text": "Avoid fighting unless he arrives at the end of the game. The teams will be regrouped closely again at the end of the game."} {"label": "sion", "text": "Sion is a support role at Level 1. At Level 6, Sion can set up an ADC or Jungler on track to get killed if possible."} {"label": "urgot", "text": "Urgot is really tanky at the end of the game. Because of his articles, he will have a respectable amount of support, which will make it really difficult for the enemy to kill him."} {"label": "drmundo", "text": "Taking out Dr.Mundo efficiently becomes possible if your teammates target him in team fights. drmundo's tankiness and health regeneration are unparalleled and quite valuable during late game fights."} {"label": "rammus", "text": "Using this ultimate will heavily increase your kill pressure. Rammus has really good ganks once he has unlocked his t."} {"label": "chogath", "text": "Use your Ultimate t to secure the objective for your team. Cho'Gath's stack count increases over the length of the game."} {"label": "mordekaiser", "text": "Another point in his Ultimate R will allow him to target adversaries individually frequently. He's pretty decent during the end-of-game fights, because his abilities are going to hurt the opponents a lot."} {"label": "tryndamere", "text": "You'll need time to kill him even if you hire five champions to kill him, which could give his team a lot of time to take the Baron. Try to fight when Trendamere doesn't have his Ultimate e}up."} {"label": "yasuo", "text": "Get a defensive element as quickly as possible. This will help a lot when you deal with CC because CC is your worst enemy that can get you killed indefinitely."} {"label": "zac", "text": "Zac can gain health in a struggle by collecting his W blobs. This makes it difficult for enemies to kill Zac easily."} {"label": "thresh", "text": "Thresh has tons of roaming pressure. Roaming pressure allows Thresh to impact several routes and advance its allies."} {"label": "taliyah", "text": "It will inflict constant damage during this phase of the game. All she has to do is maintain her positioning and land her abilities."} {"label": "rell", "text": "She can quickly get a multi-man stun off using her all-in combo. Stay grouped with your team."} {"label": "leesin", "text": "As Lee Sin needs to put himself on someone to kick them to his team, locking him with CC as soon as he engages is ideal because he is rather squishy and will be unable to escape if he is chained CC. Lee Sin is really good at removing or removing isolated targets."} {"label": "galio", "text": "The enemy laner can ward the river if Galio is mid lane, or lane brushes if Galio is supporting. As soon as the enemy sees Galio moving out of the lane, they will start playing safely and negate Galio's threat."} {"label": "shyvana", "text": "To facilitate access to the enemy emergency line, you should regroup with your team, but stay on the side. If you flank an undeserved bush, the enemy will have more trouble reacting to your all-in-one."} {"label": "nilah", "text": "Nilah will put a second point in her Ultimate at level 11. Teams start grouping in the mid-game."} {"label": "bard", "text": "Bard will leave lane to pick up Chimes when it's safe."} {"label": "yasuo", "text": "The short cooling time allows Yasuo to process tanks frequently. Yasuo will have a lot of finished articles when he reaches level 16."} {"label": "karthus", "text": "Karthus is immobile. Karthus is easy to gank."} {"label": "skarner", "text": "The brand has good objective control, and so you should prioritize taking these goals as far as possible. The brand will crash much earlier, so you have to apply the pressure to match its ganks."} {"label": "aatrox", "text": "Have wards on that side of the map though just in case he makes his way to join the fight. Aatrox is strong from level 2 to 6."} {"label": "fiddlesticks", "text": "Grievous Wounds are quite effective against him. He is quite squishy as well so he won\u2019t be able to do much if the enemy team gets healing reduction during the early game."} {"label": "veigar", "text": "Veigar will use his Ultimate R to try to bring down a defenceless/healthless enemy. Buy items that will make it less likely that he can shoot you with his Ultimate R."} {"label": "ashe", "text": "Keeping poking opportunities at the enemy whenever possible. The best strategy is to use your y in such a way that it hits both the enemy champions and the minions at the same time."} {"label": "masteryi", "text": "If your team gets killed or two, call Baron. The Baron should be able to be easily taken by Master Yi."} {"label": "lissandra", "text": "Make sure you have enough vision around your path to spot the enemy Jungler before they show up. You will need to be more aware of your environment at level 6."} {"label": "nautilus", "text": "It can receive the help of Jungler in lane to kill you thanks to its powerful gank configuration tool In team fighting, Nautilus is effective thanks to its point-and-click crowd control (Ultimate e)"} {"label": "skarner", "text": "it is recommended to avoid fighting in the jungle, around the targets or near the Baron. You must be spaced so that Skarner cannot land his Ultimate on several champions at once."} {"label": "cassiopeia", "text": "CC'ing a key target will make fighting so much easier. Cassiopeia has a lot of kill pressure in the mid-game."} {"label": "nidalee", "text": "In late game team fights, peeling for your carries is crucial to increase your team's chances of winning. If your carry dies at the beginning of the fight, there is no way to win it solo."} {"label": "cassiopeia", "text": "Cassiopeia deals a lot of damage in extended trades as long as she lands her Q. She needs to make sure she keeps an eye on her mana pool so she doesn\u2019t run out of mana."} {"label": "ekko", "text": "Play on the side of the map that has the next major objective up to position yourself for easy pickup with your team. Rotating to take the next major objective with your team can give you an advantage in the late game."} {"label": "quinn", "text": "Investing in early armor will be very beneficial against her basic attacks in the laning phase. Quinn's basic attacks are being targeted."} {"label": "karthus", "text": "This means that anyone who is behind on the enemy team will suffer a lot. At this stage of the game, Karthus would've maxed his first and second abilities."} {"label": "jinx", "text": "When trying to team fight engage as soon as you spot her do not let her auto-attack for free in the backline. At level 6 Jinx\u2019s Ultimate R can be a great trading tool and it can turn the tide of the lane."} {"label": "ezreal", "text": "Jungler camping Ezreal while his E is down makes it difficult for him to use it. Ezreal has a very long cooldown on his E."} {"label": "wukong", "text": "During this phase of the game, several elements will allow him to flatten a lot of damage while surviving the fighting with ease. The last point of his Ultimate n allows Wukong to inflict enormous damage on enemies."} {"label": "xinzhao", "text": "He clears the jungle quickly and healthily. A hare's scratch or form and a lapwing's nest look very similar."} {"label": "twistedfate", "text": "Twisted Fate will look for poke as much as possible before launching. Don't allow Twisted Fate to poke by engaging as soon as you've spotted him."} {"label": "camille", "text": "The longer the game goes, the more items you can purchase. You will be stronger as the game goes along."} {"label": "pantheon", "text": "His E allows him to quickly pick off targets without taking damage in return. His W allows him to quickly pick off targets without taking damage in return."} {"label": "twitch", "text": "Be ready for the level 2 gank. Play carefully in the first minutes of the game."} {"label": "poppy", "text": "You should not attempt any objectives if Poppy is nearby because she can knock you away with her Ultimate R. Poppy has a healthy clear advantage, making it difficult for an invasion in the early game."} {"label": "aatrox", "text": "Passive and Ultimate will increase your survivability in team fights and skirmishes. Aatrox suffers from long cooldowns and is easily abusable when they're on cooldown."} {"label": "yasuo", "text": "With the additional powerspike element, Yasuo becomes a force to count with even if it is behind the track. Misuse of Yasuo's W can cause him to kill in the way."} {"label": "ahri", "text": "Ahri can start fights and pick off players with her E. Just make sure the bush isn\u2019t warded."} {"label": "yone", "text": "If your enemy is regrouping, team up with your team to make the most of this opportunity. In team fighting, prioritize targets that are squishy and easier to kill by focusing on them in the backline."} {"label": "udyr", "text": "Grasp is great for runes as you want to keep going in. Udyr's E giving you the speed up and the dash stun lets you choose a lot of fights."} {"label": "taliyah", "text": "If you don't know where Taliyah is in the middle of the game, don't walk alone around the Rift Invocation and avoid sightless areas as she might try to set up a surprise attack. talijah can inflict heavy amounts of damage in very short time."} {"label": "swain", "text": "After destroying the lower lane tower, turn towards the middle lane. Try to take the middle tower of the track."} {"label": "vi", "text": "They can secure the lenses much easier than you can keep them monitored to spot them before they can secure the lens. Avoid fighting them at any cost because they are much stronger with their Ultimate and will kill you easily."} {"label": "singed", "text": "Singed's Level 1 is strong in the right matchup. Chanted is expected to replace the farm with the first waves to get an early lead."} {"label": "shen", "text": "Once you have a number of levels under your belt, you should look for short, favorable transactions. As you are not strong in early play, you may wish to wait for the enemy to waste an ability before playing aggressive."} {"label": "heimerdinger", "text": "Once Heimerdinger reaches level 6, he gains access to three new abilities and should be approached with caution during skirmishes. Heimerdinger might use his magic card during team fights and kill you if not prepared."} {"label": "aurelionsol", "text": "Aurelion Sol has lots of utility built into his kit. They offer him tons of protection and manoeuvrability."} {"label": "sett", "text": "Expect Sett to play aggressively and go for early murders. Avoid trading with Sett at Level 1 as it will damage most champions."} {"label": "fiora", "text": "Play around your Passive at any given moment. It can help you absorb a lot of damage and can keep you healthy for regular all-ins."} {"label": "taric", "text": "A champion of utility gives his allies the means to act. If his team is behind, it will be difficult for Taric to do much in the fight."} {"label": "ashe", "text": "Keep the lane warded at all times as that is the only time when it will be safe for you to overextend post 6. Ashe does not have any escape abilities or built-in sustain."} {"label": "syndra", "text": "Syndra's first capacity will be maximized at Level 9. At level 9, Syndra will fix a lot of damage regularly."} {"label": "tristana", "text": "If Tristana uses her W aggressively, she should be broken or CCed so that she is unable to reposition and clean up the fight. Taking Tristana early will make it really hard for his team to win the fight."} {"label": "malphite", "text": "Malphite's goal is to enter the enemy rear line and separate the front line from the rear line. Malphitis is weak at the beginning of the game."} {"label": "kled", "text": "This will make Kld huge in the game. Its ability to disrupt the ranks of enemy teams will be phenomenal."} {"label": "gwen", "text": "When no team fights are occurring, go in a side lane and look to split push. Split pushing allows you to continue earning gold and XP which helps get to your next major power spike."} {"label": "sivir", "text": "Sivir is really good in team fighting because its Ultimate R can help catch enemies who are overheard. It is best not to split up or stretch out during the last stages of the game when playing against Sivir."} {"label": "ekko", "text": "Continuing to farm and gain XP is important. Farming refers to killing minions in order to earn gold and experience points."} {"label": "kled", "text": "Attacking on the side and reaching a key target in team fighting increases the chances of winning. The position where you attack in team fighting is often critical to determine the result."} {"label": "jarvan", "text": "and play to the opposite side of him to make it harder for him to all-in you. Jarvan's level 2 power spike is quite prominent."} {"label": "jax", "text": "After level 6, every third auto attack will deal extra magic damage. Do not commit to extended trades with Jax- especially if he\u2019s been able to stack his auto attacks on minions beforehand."} {"label": "jarvan", "text": "It is Jarvan's build that makes him incredibly versatile. Jarvan\u2019s Ultimate ability m locks down multiple enemy champions at once in team fights."} {"label": "kassadin", "text": "The ability cooldown reduction for Kassadin's Ultimate will allow him to deal massive amounts of burst damage. Kassadin's first ability will be maxed out at level nine."} {"label": "soraka", "text": "Soraka's healing eliminates Grievous's wounds, which facilitates team fighting for his team. Soraka should face a lot of constant damage during this game phase."} {"label": "viego", "text": "Viego's multiple objects will make it very difficult for the enemy to kill him without CC. Viego will reach level 14 when two of his abilities are exhausted."} {"label": "neeko", "text": "Make sure you back when low whenever she has her Ultimate R up. Disengage is your best friend when dealing with Neeko and her Ultimate R in team fights."} {"label": "ksante", "text": "Make sure you regroup with your team and try to shoot down key enemy targets. You must be grouped with your team at the end of the game."} {"label": "kalista", "text": "Watch your positioning in the late game. Focus on kiting and auto-attacking the nearest enemy champion."} {"label": "lux", "text": "If Lux uses his g and misses it, use the cooldown of this aggressive ability to play because she will be unable to protect herself and prevent the whole. Mitigate Lux=1 efficiency by standing behind and not inside the minion wave."} {"label": "miss", "text": "There is a European tradition that hares laid eggs. Both hares and lapwing's nests occur on grassland and are first seen in the spring."} {"label": "karma", "text": "You should try to match her pushing power so she doesn't get under your tower. Keep the minion wave away from your tower because Karma has good poke and will bully you if you don't take action."} {"label": "belveth", "text": "You shouldn\u2019t be afraid to take down structures during downtime. As an attack speed champion, punish enemies further by killing their turrets after clearing lanes and camps."} {"label": "teemo", "text": "Teemo's first capacity will be maximized at level 9. Teemo's first capacity will cause heavy amounts of burst damage."} {"label": "wukong", "text": "Take advantage of the opportunities to have an impact on the tracks Wukong will be active with early ganks"} {"label": "shen", "text": "Your E is really effective around bottlenecks, so make sure to try CC multiple enemies with it sometimes. CC means crowd control, it should be useful enough if you can use the war fog with it."} {"label": "teemo", "text": "If Teemo is spotted on the upper side of the map, invade the lower side of its jungle to steal its camps. Taking control of the Dragon will make it difficult for Teemo to get gold and XP."} {"label": "malzahar", "text": "You need time to come online and you should not fight unless you have a clear advantage early. Malzahar's first major power peak is when it gets its first component."} {"label": "rengar", "text": "A player can reduce Rengar's potential while waiting for him to show up before walking forward. It is recommended to keep the minion wave closer to your side of the card so Rengar can't jump bushes and trade with you."} {"label": "galio", "text": "Although his Ultimate R cooldown is reduced and the cast range is increased, he won't have any incentive to use it for himself."} {"label": "irelia", "text": "irelia is prone to being caught by CC once she enters combat. Being caught by the enemy team's CC or delving too deep into their territory and having no follow-up support from her own team can be lethal for irelia."} {"label": "sion", "text": "Zion has a good gank set up and can escape ganks quite easily. His death pressure also increases, so pay attention to his 6th level of power."} {"label": "sona", "text": "If Sona gets camped in the way, she can't do much. Sona has no priority in the track during the early match because her Q makes small amounts of damage."} {"label": "karma", "text": "She will lack damage to trade effectively at this point. She has excellent waveclear and splash damage with her Q."} {"label": "sett", "text": "A maxi-out Ultimate will frequently be on the rise. The scrambled team fights will become a breeze during this part of the game."} {"label": "gragas", "text": "Using W on Gragas typically means he wants to do something like setting up his jungler or going for a trade, and playing safe will help you get through that initial action. Gragas spikes again at level 6 with his Ultimate R."} {"label": "lillia", "text": "Lillia has a weak early game. If you invade Lillia, she'll be placed behind."} {"label": "belveth", "text": "A great build order for Belveth starts with Green Monster Impots into a Kraken Slayer and tier 2 boots. Belveth's skill orders start with Q then E then W before maxing Q then E then W taking ult whenever you can."} {"label": "ahri", "text": "Team fighting should be similar in the middle of the game. Always look for ways to flank the enemy and remove one or two squishy members from their backline."} {"label": "soraka", "text": "This ultimate restores a huge amount of health to your entire team. However she is more of a poker than a combo champion."} {"label": "zac", "text": "Contents Chapters"} {"label": "maokai", "text": "Make sure you apply as much pressure as you can. Post 6, it is better to avoid fighting it unless you have a clear advantage,"} {"label": "braum", "text": "This grouping is good for Braum as his Ultimate r is an AOE tool that can knockup multiple champions. Braum is going to be very strong in late game team fights."} {"label": "vayne", "text": "Don't commit several players to kill her if she's on the robot side and the baron is in place. Vayne is subject to the CC."} {"label": "jax", "text": "Jax is a good duelist and will be able to fight most enemies who try to stop him. While you\u2019re a champion that is usually sent to split push, you might need to group with your team if the enemy is trying to force something."} {"label": "kayle", "text": "As soon as possible after acquiring your Ultimate ability, target Kayle's Ultimate (R) and make sure it is disabled. During team fights, prioritize targeting enemy backline players."} {"label": "karma", "text": "Her Ultimate a is the backbone of her strength in the lane. Proper usage will let her get ahead."} {"label": "hecarim", "text": "He should respond to ganks quickly. Once Hecarim hits level 6, he can terrorize enemies with his flanking potential."} {"label": "kayle", "text": "Keeping the wave close to your tower allows for regular ganks and kills on Kayle. Kayle can take over a game if she pulls through the laning phase."} {"label": "kayn", "text": "This will help you snowball the game quickly. Kayn isn't very early."} {"label": "darius", "text": "He will win almost every auto-attack battle. This makes him a great duelist in low ELO as many players like to constantly fight."} {"label": "irelia", "text": "Locking Irelia down would make it much harder for her to jump around your team. This would limit her ability to use her Q to reset."} {"label": "lissandra", "text": "Once you have a few levels under your belt, you can start playing aggressively and look for aggressive pieces. Push the wave and look for roaming opportunities."} {"label": "fiora", "text": "If Fiora uses her W and gets caught CC'd, she can be removed easily from the game. Fiora can be CC'd to oblivion if she dives into the enemy team after using her W."} {"label": "seraphine", "text": "The third point of Seraphine's Ultimate R will help him a lot during the team fights. Seraphine can dry up a lot of damage during team fighting."} {"label": "nidalee", "text": "Farming your jungle is important for XP. Try not to fall behind in XP by constantly trying to gank."} {"label": "viktor", "text": "Once Viktor d's capacity is down, it becomes vulnerable to ganks. In team fighting, Viktor can be flanked with ease."} {"label": "jarvan", "text": "This means that he can all-in the enemies more frequently and deal a significant amount of damage with ease. Bonus points if he can flank the enemy team."} {"label": "teemo", "text": "Teemo's Ultimate T can easily be rid by the enemy by buying Control Wards. Enemy junglers with jumps and dashes can also bypass these mushrooms by taking strange routes."} {"label": "yasuo", "text": "Yasuo's Passive allows him to reach this stage quickly. Once Yasuo is level 6 and unlocks its Ultimate R, its death pressure increases."} {"label": "zilean", "text": "Warding big goals and the implementation of vision in high traffic areas was prioritized at the end of the game. Ward's placements have been designed to keep enemy movements visible so that players can track their opponents' positions and detect when they have launched a goal."} {"label": "diana", "text": "Taking down one enemy player could be enough to secure a victory in the next team fight or claim Baron Nashor. Diana has a unique playstyle when it comes to farming and trading during the early game."} {"label": "udyr", "text": "Even at level 6, Udyr represents a massive threat to its enemies. Level 11 is not very strong either because it does not get too much statistics at this level. This should help it to increase its damage and survival by a decent amount, however."} {"label": "mordekaiser", "text": "Once you have a few levels under your belt, aggressive games can be sought out. A clear early advantage should exist before fighting."} {"label": "viktor", "text": "The motion speed buff granted by Viktor's r can be easily counterbalanced by the control of layers crowds. Your champion is incredibly weak at the beginning of the game."} {"label": "teemo", "text": "Teemo is expected to place mushrooms in the river and around the entrances to the Scuttle Crab and the jungle. A scanning lens is recommended to reduce the chances of walking in a fungus."} {"label": "gragas", "text": "Gragas has good sustain in lane compared to many other champions. Gragas's W allows him to look for trades more frequently and heal back after a trade."} {"label": "varus", "text": "Its support can place CC on that target. The first element of Varus gives it a huge peak of power."} {"label": "ornn", "text": "Since the ability will be up frequently, he will be able to easily pick off targets with his team. Ornn is really great during team fights as he can peel for his team and set up picks for them when required."} {"label": "amumu", "text": "Amumu's Ultimate should be on a short cooldown and he should have it a little more often. Avoid fighting unless he arrives at the end of the game for Amumu."} {"label": "thresh", "text": "Thresh is one of the most difficult supports to master. It will take a lot of time and effort to play Thresh at its full potential."} {"label": "taliyah", "text": "Taliyah's C and general damage will help him a lot during this phase of the game. Fighting close to bottlenecks should help Taliyah a lot during this phase of the game."} {"label": "velkoz", "text": "If Velkoz doesn't know where the enemy Jungler is, he'll be killed by the enemy team. Velkoz's E is his only source of self-peel."} {"label": "annie", "text": "Annie's best power spike in lane occurs when she unlocks Tibbers R. At this point, Annie can look for aggressive picks and Flash plays with Tibbers and her stun."} {"label": "masteryi", "text": "Master Yi can take goals like the Dragon or Rift Herald alone in early play. Keep these goals guarded so you can see Master Yi before he secures them for his team."} {"label": "karthus", "text": "Karthus will be looking to farm as much as possible so he can get his Ultimate e as quickly as he can. You can delay his level 6 power spike by invading his jungle and stealing away his camps."} {"label": "lulu", "text": "Do not push too far without a good vision in this direction. Good vision is needed for track control."} {"label": "ezreal", "text": "When playing against Ezreal, always maintain a minion between you and Ezreal. The best opportunity to engage in trades with Ezreal occurs when his E (Ezreal's ultimate ability) is on cooldown."} {"label": "yasuo", "text": "Yasuo excels in team fighting when selected with several knock-ups. Avoiding close grouping prevents a 5 Ultimate R person from being triggered."} {"label": "yuumi", "text": "The effects added to Yuumi's Ultimate R make it a valuable tool in team fighting. Yuumi will slow down an entire enemy team with the effects of its Ultimate R, adding to its value."} {"label": "fizz", "text": "A good Fizz will not be scared to go for aggressive plays especially if he has a better first item than his lane opponent. When Fizz puts a second point in his Ultimate R at level 11, Fizz will be incredibly scary to play against because his Ultimate R will be on a low cooldown and deal a lot of damage."} {"label": "soraka", "text": "It does a lot of damage as long as you land it you will heal back any poke you receive. Whenaning, try to avoid using your W unless you've landed a Q beforehand for the Rejuvenation buff."} {"label": "nasus", "text": "Nasus' strength increases with the number of batteries on his Q. At level 16, Nasus will finalize its Ultimate R."} {"label": "shen", "text": "He should let him grieve the team fights very easily, mainly if he is divided pushing in another way. His tankness is really high in the middle of the game, and he should be able to be the first line for his team quite effectively."} {"label": "ahri", "text": "With the Ultimate of Ahri, you are able to flank the enemy on the side, get a murder and then escape before anyone can catch you. Ahri is vulnerable when his Ultimate is broken."} {"label": "olaf", "text": "It is crucial to keep the Dragon warded at all times when Olaf is present on it. Olaf should avoid getting poked out by his Q."} {"label": "morgana", "text": "At level 6, Morgana's Ultimate R is unlocked and its death pressure increases. Up to level 6 Morgana-S Ultimate R is not available, but its death pressure increases once this ability is unlocked."} {"label": "sejuani", "text": "Smite is a popular multiplayer online fighting game. A Smite fight refers to a competitive match between two teams in the game."} {"label": "irelia", "text": "irelia's Ultimate R provides a key opportunity for irelia's team to take control and secure the win. irelia is prone to being caught by CC once she enters combat."} {"label": "jinx", "text": "If you move away from your Support, you become an easy target for the enemy. Always keeping at least one ally nearby is crucial."} {"label": "taric", "text": "Taric's first major power peak is at level 6. At level 6, Taric can look for aggressive pieces such as dives or risky skirmishes with his Ultimate R up."} {"label": "karma", "text": "Keep your allies alive for as long as possible while dealing damage to increase your chances of winning. In team fights, use your empowered d ability to provide a large shield to your allies."} {"label": "xinzhao", "text": "If xinzhao cannot shoot his target, he will be controlled almost immediately by the crowd and killed on the spot. xinhao is incredibly vulnerable once its Ultimate R on cooldown."} {"label": "soraka", "text": "You should try to lure Soraka's Silence E before you look for it all in. If you benefit from it, you should try to get an early execution call."} {"label": "akshan", "text": "Cleaning kills when possible but don't get too close to the heavy CC champions otherwise, you'll certainly get killed. Use your E carefully in this phase of the game."} {"label": "yorick", "text": "Yorick Graves has three or more gules in which he can spawn. If there's a few Ghouls hanging around, don't fight Yorick Graves."} {"label": "sett", "text": "If you play as a varied support, try to harass him as much as possible to make him really difficult to engage without dying. Expecting that Sett's in a team fight."} {"label": "drmundo", "text": "Once Dr Mundo has completed his first item, his damage output and overall tankiness will increase. At this stage of the game, his duelling ability and kill pressure will be very high."} {"label": "riven", "text": "If you keep pushing when you're not ahead, you'll be unable to bring down the enemy and you'll be an easy target for the enemy Jungler. The first element will allow him to do a lot of damage and to survive the way."} {"label": "kled", "text": "The split thrust in the middle of the game is an excellent way to open the card and get a gold lead. Drawing pressure while your team is fighting somewhere else on the map can help you open the map."} {"label": "ornn", "text": "Using your Ultimate R in the later game stages can be beneficial if you can catch an opponent off guard. Isolated opponents who are too far forward or out of position make ideal targets for a successful ambush with your Ultimate R."} {"label": "heimerdinger", "text": "At level 6, Heimerdinger unlocks his Ultimate R, and basically gets 3 new abilities. Take care when trying to fight him as he might just use any one of his abilities to trade with you."} {"label": "teemo", "text": "It is the scourge of the ADC sector because it literally makes them miss their automatic attacks. This can reduce the efficiency of the port for a period of time, giving the team some time to engage/disengage freely."} {"label": "cassiopeia", "text": "When possible, fight spaced out in a lane to minimize the effectiveness of her Ultimate R. Cassiopeia will look to ambush or assassinate targets moving alone through the river."} {"label": "maokai", "text": "The damage to his Sapling explosion will be on the wave that will force him to push towards you, which will leave him in a vulnerable place for one in it. Maokai's extended trades work hard for you against him. Try to keep them running as long as possible that he won't be able to damage you early."} {"label": "aphelios", "text": "Aphelios is squishy and immobile so your Jungler can gank you if you keep the wave close. Fight him when he is on low ammo to make killing him a lot easier."} {"label": "qiyana", "text": "Expect to put in a lot of games to master Qiyana. Depending on her Element, Qiyana can be a less effective laner."} {"label": "lucian", "text": "Every time Lucian's E is down, he's much weaker and he'll have more trouble defending himself. A heavy power peak at Level 2 occurs in Champion Lucian."} {"label": "twistedfate", "text": "Its level 6 capacity significantly increases its roaming capabilities. To counter its roaming, keep Twisted Fate pushed in the way."} {"label": "rakan", "text": "Rakan has great mobility thanks to the items he picks up and his E, W, and R. The mobility of Rakan increases dramatically when laning with Xayah."} {"label": "akali", "text": "When you fight for a neutral goal, if you land an E on an enemy champion, you don't need to always go there. Your presence and the threat of your E, W and R keep the enemy away from you."} {"label": "lillia", "text": "Its damage output also increases when it completes its juggling object. The pressure of Gank from Lillia increases once she has finished her juggling."} {"label": "karthus", "text": "You might want to throw yourself into the enemy team, especially if they make a strong all-in push without following up. Another point of your Ultimate ability will let you destroy the opposition due to consistent burn damage."} {"label": "lucian", "text": "Lucian has the opportunity to make snowballs if he gets an early advance and remains uncontrollable. However, if Lucian continues to lag behind, his situation worsens considerably over time."} {"label": "shen", "text": "If he uses his W and Q with caution, then he and his team will be placed at a significant disadvantage and will take a lot of damage easily. Its Ultimate R has a very long cooling period that forces it to lose priority almost instantly."} {"label": "drmundo", "text": "drmundo's Q allows him to catch up to targets quite easily. This is invaluable when drmundo is trying to pull off a gank or when he manages to catch an immobile champion out."} {"label": "fiddlesticks", "text": "At this stage of the game, Fiddlesticks should\u2019ve completed an item or two. His damage output will be quite high which can allow him to win mid-game team fights."} {"label": "jax", "text": "Besides, the E CC also acts as a really good initiation tool for his team. jax's Passive allows him to split push relentlessly."} {"label": "orianna", "text": "I am going to stand away from the minion wave at all times so they cannot push and poke me at the same time. Match her pushing power as much as possible. Avoid letting her gain a lead from pushing me under my tower."} {"label": "tryndamere", "text": "When you're gauntleting yourself, make sure the enemies are overstretched. This will make it extremely easy for you to slow down and kill your enemies."} {"label": "fiora", "text": "Playing around Fiora's W is a focal point of the lane. Baiting it out before all-inning her to prevent her from neglecting your CC."} {"label": "malzahar", "text": "Concentrate Malzahar in this game. It is weak early and will die quickly if you focus it first."} {"label": "senna", "text": "After destroying the lower lane tower, turn towards the middle lane. Take this tower if possible."} {"label": "akali", "text": "Do not walk forward unless he misses E. Look for an all-in level 2 with your W."} {"label": "vex", "text": "When Vex has finished his Mythic article, his free wave and his poke in the way will be devastating. Vex will stay out of the wave of minions."} {"label": "vayne", "text": "The more Vayne enters the game, the more likely she is to take her team solo to victory. Level six is a massive start point as it can now look for aggressive all-ins on the enemy."} {"label": "nunu", "text": "Try to take the objective when Nunu is dead or on the other side of the map. Nunu is rather immobile during team fighting once the fight has started."} {"label": "yone", "text": "Once you have turned from the bot track to the medium track, go to the side track and start growing XP there. You can attack any enemy who tries to stop you in 1v1."} {"label": "yasuo", "text": "Yasuo can quickly reach 100% luck thanks to his Passive. Once Yasuo is level 6 and unlocks its Ultimate R, the risk of being killed increases."} {"label": "leblanc", "text": "She then leaves a pad behind her at any time in the next 4 seconds she can press W again to blink back. If the tether isn't broken for 1 and a half seconds the target is dealt damage and rooted."} {"label": "jax", "text": "Eliminating the enemy Jungler ensures you won't mess up a smite. Fighting in chokepoints can be beneficial during this phase of the game."} {"label": "soraka", "text": "Excessive use of your W can lead to rapid death if it is not used wisely. Using your W too will cause your disappearance."} {"label": "mordekaiser", "text": "If you keep the wave of minions closer to your side of the map, it will hang for the farm and can be capitalized by the Jungler. Once Mordekaiser reaches level 6, his death pressure in the way increases."} {"label": "blitzcrank", "text": "He will be much tankier which will allow him to soak up lots of damage for his teammates. Blitzcrank will be quite immobile in the late game."} {"label": "riven", "text": "Post 6, your Ultimate offers you a ton of extra pressure to kill and opportunities to get killed. Abuse this by playing around his cooldown and trying to make games every time he's up there."} {"label": "belveth", "text": "Bel\u2019Veth\u2019s early objective control is very strong due to her high attack speed and low cooldowns. Bel\u2019Veth can transform into her True Form after killing it."} {"label": "milio", "text": "He counters hard CC. He has great disengage."} {"label": "mordekaiser", "text": "He will get massive tracks following his ganks at the beginning of the game. In the middle of the game, it will be difficult for enemies to kill you if you don't get CC'd."} {"label": "jhin", "text": "Focus on kiting and auto-attacking the nearest enemy champion. Avoid walking too far forward so you do not get caught out and focused by the enemy."} {"label": "veigar", "text": "The more the game goes, the stronger the Veigar will be thanks to unlimited stacking with its e. Veigar is rather weak and vulnerable at the beginning of the game."} {"label": "nasus", "text": "This will make you more than one threat in the later parts of the game. Turn around the map if your bot track decides to turn to the top track after fixing the lower track tower."} {"label": "karthus", "text": "Karthus can burn through the entire enemy team with proper positioning. Karthus' 1 combined with n can one-shot enemy squishies."} {"label": "xinzhao", "text": "To facilitate access to the enemy rear line, group with your team, but stay on the side. If you flank an undeserved bush, the enemy will have more trouble reacting to your all-in-one."} {"label": "naafiri", "text": "It's very good in roaming and ganking, so make sure to contact your team so they know when it's missing. Place the vision in its jungle entrances and river."} {"label": "seraphine", "text": "Fighting around closed spaces will be advantageous because Seraphine can easily target several champions. Seraphine's ultimate R & E capabilities should be relatively easy to land in these situations."} {"label": "sona", "text": "It is best not to use Sona's W until it is absolutely necessary. When Sona misses his Ultimate R, he guarantees a team battle victory for the enemy team."} {"label": "kogmaw", "text": "Kog'Maw benefits from extended trades once he has a few points in his e. Do not do extended operations with him unless you have an advantage."} {"label": "jhin", "text": "His level 6 is good, but he cannot really use it in combat. If you have an Ultimate that can be used in a fight, you should win the level 6 all-in."} {"label": "ziggs", "text": "Ziggs works mainly as a bench-based mage during the late match. Take turns quickly and open the card will make it easier to control the status of the game."} {"label": "kogmaw", "text": "Try to lure his e before you get involved in the all-in-one. Kog'maw is going to try to constantly piss you off from afar to get you down."} {"label": "nautilus", "text": "This will make the death brush strategy viable for his team. Stay together with your team and don't leave the side of your wagons otherwise, the enemy will capitalize on the fact and leave them powerless."} {"label": "reksai", "text": "Rek\u2019Sai\u2019s level 3 power spike is incredibly powerful. When Rek\u2019Sai hits level 6 and unlocks her Ultimate r, she deals even more damage."} {"label": "diana", "text": "Diana will have access to all 3 of her basic abilities from level 3 onwards. Diana should try aggressive plays to gain an early health advantage."} {"label": "qiyana", "text": "You should back off if the enemy team invades you early, as you do not win early skirmishes. Look for opportunities to gank whenever your Ultimate is available."} {"label": "zilean", "text": "Every time Zilean uses his Ultimate ability, try to abuse cooldown and play aggressive as he goes down. Once Zilean has finished his first article, he will be able to pull a single shot at the minion wave."} {"label": "karthus", "text": "His ability to burst down low-health enemies will dramatically increase, causing mayhem in the enemy team. Karthus' 1 ability will be maxed out at level 9."} {"label": "kalista", "text": "Care for their level 2 all-in. They can play aggressively at level 2 and gain a significant health lead. Similarly, try and keep the minion wave even or closer to your side of the map. This will reduce her all-in potential and keep you safe."} {"label": "sett", "text": "Set follows up with E to stun targets and attack twice into his Q reset for more damage. For matchups, Set is great against champions he can easily engage and delete with his W, but struggles against those who hard bully or kite him."} {"label": "leblanc", "text": "Post 6, you should start pushing and roaming. LeBlanc's first power peak occurs at level 2."} {"label": "wukong", "text": "The enemy team will find it difficult to take care of him. Wukong is quite substantial during this stage of the game."} {"label": "alistar", "text": "Your goal is to hit level three as quickly as you can. Once you unlock your capabilities, you should be on the lookout for everything in the enemy whenever they extend beyond their safe area."} {"label": "jhin", "text": "Jhin will be able to pick enemies for his team with his Ultimate R when it is maxed out. His 4th shot from the Ultimate R phase of the game hits very hard."} {"label": "sejuani", "text": "pre-six refers to the player's level before he is six years old. She doesn't have a reliable form of CC on her."} {"label": "jarvan", "text": "Jarvan's first item component will give him a massive boost to his dueling and survivability. He will now be able to put his d Passive to good use, especially if he manages to catch an enemy out on his own."} {"label": "ahri", "text": "Stand by the wave so you can run inside to avoid its E. Ahri is incredibly vulnerable when her Ultimate broke down."} {"label": "tahmkench", "text": "Peel for your portages to keep them alive longer. If your allies die quickly, you're unlikely to win the team fight."} {"label": "pyke", "text": "Pyke can single-handedly set up death brushes and get rid of squishy targets. Back away when you're low on HP in a team fight so he can't get the reset on his Ultimate R."} {"label": "mordekaiser", "text": "It will be difficult for the enemy to shoot him down. The enemies will stack defensive objects, so it will become difficult for you to kill them."} {"label": "missfortune", "text": "This will dramatically increase his damage and leave his squishies at once. Miss Fortune excels in team fighting."} {"label": "taliyah", "text": "In particular, do not let Taliyah delay a team fight with his Q. Always try to finish Taliyah like it will kill her easily."} {"label": "shaco", "text": "Shaco falls like a truck if the game continues too long. During the last game champions begin to build defensive elements that do not allow Shaco to assassinate someone immediately."} {"label": "cassiopeia", "text": "Unless you know where Cassiopeia is, do not walk through the river or around the map on your own, especially if you're low health. Avoid getting hit by Cassiopeia's Q, as it will cause a lot of damage otherwise and force wasting W."} {"label": "sejuani", "text": "Look at your position so Sejuani can't isolate you and start the team fight. sejuani is a tank-to-reservoir connection."} {"label": "malphite", "text": "Malphite is solid during the end-of-game fights that his Q and Ultimate will hit like a truck now. All he has to do is wait for the perfect moment to use his abilities effectively."} {"label": "jax", "text": "This is especially true in choke points like the objective pits. Level 6 is a massive spike for Jax."} {"label": "ahri", "text": "In team fighting, your mobility is pretty great. With the Ultimate of Ahri, you are able to flank the enemy on the side, get a murder and then escape before anyone can catch you."} {"label": "aurelionsol", "text": "He should be able to dish out a lot of damage in team fights with his Ultimate and Passive. Level 11 is another good power spike for Aurelion Sol because he gets to put a second point in his Ultimate."} {"label": "quinn", "text": "If Quinn can\u2019t team fight, she will stay in a side lane and try to split push. You can either send someone who has TP to prevent her from taking side towers, or you can quickly engage on to the enemy team and start a fight."} {"label": "neeko", "text": "Your champion is weak in the early game. You should avoid fighting until you have quite a few levels behind you."} {"label": "akali", "text": "At this stage, the teams will be closely regrouped. It's unlikely you can murder anyone."} {"label": "shyvana", "text": "Secure the goals with the team, if possible, while keeping them tuned at all times. Shyvana is low to level 6."} {"label": "lissandra", "text": "Don't let Lissandra abuse you for free. Be weaker than Lissandra when she has her Ultimate."} {"label": "morgana", "text": "As soon as she uses her Q, load her and try to take her down. Every time Morgana launches her Ultimate R in a team fight, try to get out of the area as quickly as possible so you are not chained and CC'd."} {"label": "shen", "text": "Ping can be used as soon as Shen gets her Ultimate R. Shen's Levels 2 and 3 are strong enough. He can look for an early match."} {"label": "caitlyn", "text": "Don\u2019t let Caitlyn poke you down by sacrificing CS for health and XP. When she is overextended, request assistance from your Mid laner or Jungler to help shut her down."} {"label": "graves", "text": "Graves can dash into enemies, auto-attack them twice, and use his Ultimate t to finish them off. Using the fog of war allows Graves to pick targets more effectively."} {"label": "kled", "text": "Try to keep the minion wave closer to your side of the map early. In doing so, Kled will be less effective."} {"label": "lucian", "text": "Lucian's Q and E skills will be maximized during this game stage. It will leave him all enemies constantly."} {"label": "rumble", "text": "Rumble's disengagement makes it harder for him to win the fight. You will want CC Rumble when possible in this matchup."} {"label": "camille", "text": "Flanking in team fights is easier with your W and allows you to target key enemies more easily. Keep flanking if you want to avoid getting poked by the enemy team and forced to retreat."} {"label": "ezreal", "text": "ezreal's E can be buffered in response to CC abilities for added safety cc protection from ezreal's E is very helpful in difficult situations"} {"label": "irelia", "text": "This will lead to her taking more skirmishes and winning most duels in the game. Irelia is excellent at skirmishing due to her mobility, damage reduction, and Ultimate R."} {"label": "brand", "text": "Use your early game strength to poke and harass the enemy with your W as often as you can. When post level 3, you\u2019ll be able to use your basic combo to chunk the enemy down."} {"label": "sion", "text": "Its effectiveness increases if it manages to find a flank on its enemies or to place its ultimate R on a group of enemies hanging together. Sion can surprise the targets who walk around the Rift Invocation alone while waiting in a bush and using its Q to shoot them down."} {"label": "sett", "text": "Sett's gonna try to get you on your team. Reposition quickly so that Sett has trouble doing it."} {"label": "yasuo", "text": "In team fighting, continue to focus the most squishi and the easiest to kill high priority targets in the backline. Flank in the team fights to get the enemy back easily."} {"label": "sion", "text": "With the boost, Sion can use his Q from brushes to CC enemies. He will then follow with damage to the rest of his abilities."} {"label": "rammus", "text": "Rammus has really good ganks once he has unlocked his t. A high success rate when ganking allies is expected for Rammus after unlocking his t."} {"label": "fiddlesticks", "text": "Once Fiddlesticks has his Zhonya\u2019s Hourglass, it allows him to really hit home. If you\u2019re trying to go for an all in on Fiddlesticks, make sure to fight when 1 ability is missing."} {"label": "vex", "text": "Respect Vex's damage release after she has recovered her first element. When Vex has finished his Mythic article, his free wave and his poke in the way will be devastating."} {"label": "karma", "text": "Karma is a really viable choice when dealing with heavy engagers. Staying with your team in the late game is crucial to success."} {"label": "maokai", "text": "Influences from Easter cards, toys, and books made the Easter Hare/Rabbit popular throughout Europe. The Easter Hare/Rabbit evolved into the Easter Bunny in Britain and America."} {"label": "karthus", "text": "Spamming your abilities will help use your n combined with your 1 to go for regular trades with the enemy. You still need to play safely, though."} {"label": "anivia", "text": "When Anivia's Passive breaks down, it's incredibly vulnerable to an all-in-one. Anivia has a minimal threat in the track before level 6."} {"label": "rakan", "text": "Getting caught out will result in your team having to play 4v5. Do not ward alone unless you know where the enemy is."} {"label": "quinn", "text": "Keeping the minion wave closer to your side of the map in the early game will allow you to get gold and XP without fear of Quinn zoning you away and denying you farm. Post level 6, you shouldn\u2019t freeze as it will give Quinn an opportunity to roam."} {"text": "Hit as many targets, knocking as many up as possible.", "label": "nunu"} {"label": "cassiopeia", "text": "Cassiopeia needs to keep a constant eye on her mana pool otherwise she will have minimal lane pressure. Cassiopeia is one of the most immobile champions in the game."} {"label": "diana", "text": "Diana can be considered one of the best flankers in the game. She can take out the enemy backline almost instantaneously during a team fight if she is left unchecked."} {"label": "varus", "text": "This will allow him to inflict much damage on his opponents in the way. This will also give him the motivation to wear for his team if he is already in advance."} {"label": "gwen", "text": "Gwen should fight whoever on the enemy team tries to stop her and take control of the lane. Continue playing around Gwen's Passive in mid-game fights especially in 1v1 skirmishes."} {"label": "varus", "text": "The exhibition of its tower is necessary to create gank opportunities. Keeping an eye on the wave near your turn will help you expose it to potential ganks."} {"label": "gwen", "text": "Once your Passive is stacked, look for fights with the enemy. Looking for skirmishes when your Passive is stacked will increase your damage output and increase your chances of killing the enemy."} {"label": "lulu", "text": "Her last game is phenomenal as she can peel for her team for days. No one can get close to their team as long as their W and Ultimate R are in place."} {"label": "mordekaiser", "text": "Mordekaiser has good ganks and good skirmish power in early play. After six post-elements, Mordekaiser can select any target and convert the fight to 1 v 1."} {"label": "brand", "text": "Regardless of how ahead or behind he is, Brand's damage output will be substantial in team fights. Brand would\u2019ve used his W ability to keep the enemy pushed into their tower."} {"label": "ivern", "text": "The enemy Jungler will get knocked up by Daisy if Ivern sends her at them while he finishes a neutral objective. Ivern can focus on peeling for his allies while Daisy attacks the enemy Jungler and knocks them up."} {"label": "leona", "text": "Staying healthy is the key when playing Leona, it is best to stay out of damage above its health threshold. If you get trapped, Leona can't hire you."} {"label": "yasuo", "text": "Regrouping but not standing on each other reduces the efficiency of Yasuo's Ultimate R. Don't fight inside the jungle because it allows Yasuo to land his tornado and follow him with his Ultimate R."} {"label": "jarvan", "text": "The strategy during the early stages of the game is to keep poking the enemy with your d. As the game progresses, use the d to create a zone around which you can fight effectively."} {"label": "jarvan", "text": "It is recommended that Jarvan IV and his allies stay grouped together during team fights but not too close so that he can't lock everyone down with Cataclysm. Jarvan's gameplay lacks creativity when it comes to fighting."} {"label": "zac", "text": "This is a crucial power peak for the output of damage and duel capacity of Xin Zhao. Xin Zhao excels in team fighting because of her kit."} {"label": "kennen", "text": "Avoid fighting Kennen in the Dragon or Baron pit because it allows him to get a good Ultimate ability. Kennen is inclined to peel and disengage."} {"label": "udyr", "text": "Entering in the mid game, take your tower as soon as possible and look to push your lane out as far as you can safely. Entering late game team fights, you want to play as the front line champion. Stay in the front line and stun anything going for your back line while passively dealing tons of damage with your art ability, especially if you can empower this ability to stick onto their team."} {"label": "nunu", "text": "The opponent can take objectives without Nunu's healing. If Nunu is eliminated, his healing ability will cease to function."} {"label": "fiora", "text": "When used properly, Fiora's W can even counter enemy CC and turn the tables on her opponents. Fiora can take out isolated enemy champions with ease, even if she is behind, thanks to her Passive and Ultimate R."} {"label": "zyra", "text": "Staying away from high traffic areas nonwarded is necessary if you don't know where Zyra is. Fighting in the jungle or around a goal like the Dragon or the Baron can be detrimental because it will put your team close to you, allowing it to get a multi-person E and Ultimate R."} {"label": "fiddlesticks", "text": "His job is to survive early. Fiddlesticks first power spike occurs when he reaches level 6."} {"label": "jarvan", "text": "Level 6 is another significant power spike as it allows Jarvan to add another layer to his all-in combo. Jarvan can separate someone out from their team with level 6."} {"label": "gangplank", "text": "When no team fights are occurring, split push and draw the enemies attention to yourself while your team sieges or makes plays on the other side of the map. You should continue to farm during the mid-game to upgrade your Ultimate R and earn more gold."} {"label": "neeko", "text": "CC'ing Neeko is especially effective if she is going for the AD build. Neeko cannot be very effective against an enemy who sets proper vision around her."} {"label": "cassiopeia", "text": "Cassiopeia has a lot of kill pressure in the mid-game, especially once she puts 2 points in her Ultimate R. The reduced cooldown and additional damage make Cassiopeia a huge threat during this stage of the game."} {"label": "warwick", "text": "The support of his Q allows him to achieve goals solo. Warwick can spot Scuttle Crab with his vision."} {"label": "lissandra", "text": "You need to make sure that you match its damage and push back the wave to prevent it from roaming. Try to abuse the cooldown of Lissandra's ability by playing aggressive."} {"label": "lucian", "text": "Keep the bushes nearby constantly so you don't get caught off guard by Lucian and save your E when he tries from all of you. Ezreal moves away from Lucian."} {"label": "zed", "text": "who will help him do more damage to the camp when he is associated with his Q and E. Once he uses his offensive W, he will have no other form of escape."} {"label": "veigar", "text": "Once his Ultimate R is maximized, he will easily execute the enemies. Any enemy who gets hit by his e (capacity) will be in the ultimate range R kill Veigar."} {"label": "zac", "text": "It will allow you to easily expose Zac to the ganks and will keep you completely safe from all in. That being said, make sure that it can't push the wave completely, or you can be diving tour."} {"label": "gangplank", "text": "The enemies will have no other option than to walk the plank at this stage."} {"label": "naafiri", "text": "Keep looking for spikes on the enemy Support while they go to the room alone in the end of the game. This is particularly true when the objectives are about to materialize."} {"label": "jarvan", "text": "After Jarvan has completed his first item, his utility and strength increases. Keep in mind that Jarvan's shield from Aery and his d will be increased."} {"label": "sion", "text": "Sion's presence is strong if he tries to make cheese. If Zion isn't going to take the lead, then his playing power will be weaker."} {"label": "tryndamere", "text": "Trendamere will seek to divide the thrust in the middle of the game and he will rarely join the team fights. You can use the digital advantage to force goals or look for favorable fights to win an advantage."} {"label": "anivia", "text": "Look for aggressive plays at level 2 because you are stronger than her at that level. A player should look for aggressive plays when her stun is down."} {"label": "rumble", "text": "Once Rumble has his Ultimate, his death pressure increases. Don't underestimate its global potential with its Ultimate. If it uses it on you, try to step back as its Jungler might try to gank as its Ultimate is a good gank configuration."} {"label": "lucian", "text": "However, the longer the game lasts, the more Lucian falls and loses momentum. Level six is an important pickup for Lucian."} {"label": "maokai", "text": "If you fight near the Dragon or the Baron, it won't be beneficial. By sitting, make sure no one on your team is too far ahead that Maokai can isolate them and catch them out of position with his W."} {"label": "drmundo", "text": "While his Q doesn\u2019t deal a lot of damage in the early game, the slow it provides is very handy when it comes to ganking his allies. Once Dr Mundo has completed his first item, his damage output and overall tankiness will increase."} {"label": "aatrox", "text": "Once you have your Ultimate R, capitalize on your ganks. Keep clearing the Jungle regularly."} {"label": "zyra", "text": "Being caught without your W can leave you vulnerable and likely to be eliminated. You can turn a gank right over its head with a suitable W location as well as the use of your Q or E."} {"label": "zed", "text": "They can get goals much easier than you. Keep them where they are before they can reach the goal."} {"label": "akshan", "text": "This stops if he bumps into an enemy champion, terrain or chooses to cancel himself. Akshan's ultimate is a point and click ability that locks onto an enemy champion and starts channeling."} {"label": "malzahar", "text": "Malzahar's Level 6 power peak is stronger than yours, so play safely and focus on travel opportunities. Malzahar has great potential for choice with its Ultimate R."} {"label": "graves", "text": "The lethality build will make the potential of the Ultimate ability even greater. Graves deals a lot of damage to any target during this phase due to his Passive and items."} {"text": "The damage increases with the more champion she hits with the first activation of her ultimate.", "label": "diana"} {"label": "trundle", "text": "He and his team should be very helpful."} {"label": "garen", "text": "Garen's build path can be very different from game to game. Play accordingly depending on what Garen is buying."} {"label": "teemo", "text": "Teemo should either secure the plugs or blow people up with his abilities. Teemo should split the thrust and wait for the enemy to respond."} {"label": "senna", "text": "This movement can be used to impact the fighting on the other side of the map. It allows the player to escape if a fight goes south."} {"label": "irelia", "text": "You should try to get them low before committing to the all-in, but it should be plain sailing. Remember your Q will reset if you use it on a low health minion."} {"label": "gwen", "text": "She can solo the Rift Herald frequently Place vision to spot Gwen before she's able to take these objectives alone"} {"label": "xerath", "text": "This will face an increase in damage and allow Xerath to chain her p with it. The result will be a big piece of damage."} {"label": "gnar", "text": "The component will now let him make the enemy recall abruptly quite often. Gnar is relatively weaker early on because he doesn't have his Ultimate R available."} {"label": "xayah", "text": "You must stay with your support throughout the later parts of the game. Don't go around the map alone because you will die easily."} {"label": "jayce", "text": "Jayce will just push the wave and take your tower if you look to roam when he\u2019s in lane. Jayce can deal a surprising amount of damage in a full trade at level 4."} {"label": "drmundo", "text": "The Passive gives him a good amount of health regen. You should focus on reducing Dr Mundo's healing."} {"label": "ashe", "text": "Poking the enemy with Ashe's y allows her to get an early lead before a late game team fight erupts."} {"label": "xayah", "text": "Keep a constant eye on xayah feathers and avoid standing in front of them. xayah is rather weak in early play."} {"label": "zac", "text": "For this reason, Zac can really use them as a tool for engagement or escape only once in a fight. If you know he's without these abilities, try to fight him."} {"label": "sona", "text": "She is a god during this phase of the game when it comes to team fights. A maximum of Ultimate R will allow Sona to impact team fighting quite often."} {"label": "viktor", "text": "The viktor avoids waves. Viktor's damage capabilities allow him to disrupt entire fighting with his d and Ultimate m."} {"label": "nilah", "text": "This puts Nilah in a strong position, allowing free queues and attacks. Stay in side lanes if behind."} {"label": "akali", "text": "Your Ultimate will also be on lower cooling, which is very beneficial. At this stage of the game, Akali would be almost max build."} {"label": "neeko", "text": "Disengage is your best friend when dealing with Neeko and her Ultimate R in team fights. When Neeko walks forward, disengage as soon as possible to minimize the usefulness of her Ultimate R."} {"label": "rumble", "text": "Rumble is rather squishy early and suffers strongly when its r is on cooling because it will lack damage. Watching to fight after it uses its r will make trading easier for you. Do not underestimate the damage caused by Rumble in a trade. If you are hit by several e's and stay in its r for too long, it will arrange a lot of damage."} {"label": "leona", "text": "This will make Leona a very reliable hirer, especially the fog of war. Leona's e and r will be maximized during this game stage."} {"label": "ekko", "text": "Playing around your Ultimate is crucial in this matchup. Try to make plays whenever you have your Ultimate available to you."} {"label": "ryze", "text": "If Ryze gets camped, he can't do much. Ryze relies heavily on the articles."} {"label": "kassadin", "text": "Focus on farming in the powerfarm during the mid-game. Avoid fighting too much in the mid-game for better results."} {"label": "zoe", "text": "If you split up or leave your team, the enemy can try to catch you. Choosing an opponent with your E and then collapsing on them can be a winning strategy in team fights."} {"label": "xinzhao", "text": "His kit allows him to take enemies. Xin Zhao's Ultimate R will allow him to distinguish enemies."} {"label": "khazix", "text": "It's going to get gloved much earlier, so make sure you apply as much pressure as you can to match its first ganks. Khazix is subject to CC capabilities, especially when its E or Ultimate R is in decline."} {"label": "khazix", "text": "Khahix needs sufficient vision around isolated champions as the enemy tries to lure him and collapse on him as soon as he shows up. Kha=Zix will also need to clarify the vision, otherwise it won't be very effective in getting murders."} {"label": "trundle", "text": "Maintaining the focus on your goals and managing your carts is crucial during the first stages of the game. Trundle is decent enough during the late part because he will have his articles and will be very tanky."} {"label": "sona", "text": "The capacity of Sona's Ultimate R reduces its cooling and increases damage. This will allow him to impact team fighting more frequently."} {"label": "leesin", "text": "This will allow him to use this ability completely and frequently ruin the ability of enemy divers to enter his backline. Your goals are to secure peaks and peels for your squishy targets during this phase of the game."} {"label": "masteryi", "text": "Its Ultimate r can completely move the tide of a fight if it is left uncontrollable. Must feed the early play of the farm and therefore has no impact unless the enemy exceeds or exceeds the limits."} {"label": "renekton", "text": "Level sixteen is a decent peak for Renekton. Renekton will maximize its Ultimate capability at level sixteen."} {"label": "cassiopeia", "text": "If Cassiopeia is low on mana, it may be a good opportunity to engage her as her damage output will decrease with reduced mana. As an immobile Mage, Cassiopeia has no escapes from danger."} {"label": "heimerdinger", "text": "Do not fight inside the jungle as the size of his E is roughly the same as the jungle. Once Heimerdinger hits level 6, he technically unlocks 3 new abilities."} {"label": "jarvan", "text": "Interrupting Jarvan in his combo at the start of a fight makes it difficult for him to use his Ultimate ability or escape after engaging. As soon as Jarvan begins to run towards you, either disengage or lock him down with crowd control (CC) to gain an advantage."} {"label": "fizz", "text": "Do not play too aggressive or lose a lot of health early on. Wait to trade and be prepared to sacrifice some CS for XP so you can look for an all-in later on."} {"label": "fizz", "text": "Fizz has a lot of burst damage, which makes killing the enemy easier. However, remaining healthy is key if you're looking to all-in someone."} {"label": "hwei", "text": "When you hit level 6, you will unlock your R. You can start playing more aggressively with your R and get your Jungler to gank your lane, too."} {"text": "German immigrants exported the custom to Britain and America.", "label": "Miss"} {"label": "lulu", "text": "Stay with your team at any time. Avoid moving around the map alone to avoid being caught outside."} {"label": "riven", "text": "She needs a point in her Ultimate e to significantly increase her damage. Its ultimate requires a good timing."} {"label": "jax", "text": "Jax is weak against champions who are ranged. Ranged champions allow the enemy to kite Jax out of his Q range."} {"label": "shyvana", "text": "Alternatively, Timitvana can use a style of contusion game and dive into enemy team fighting. Its overall strength depends on the construction it chooses."} {"label": "fiddlesticks", "text": "It provides him with complete usage of his W as well as deal a lot of damage. His effigies help him with the same and can be used to secure and clear a lot of vision for his team."} {"label": "qiyana", "text": "It is possible for Qiyana to steal crucial objectives. Level 16 is perfect for Qiyana because her Ultimate R will be maxed out."} {"label": "masteryi", "text": "Master Yi's Ultimate offers him tons of added death pressure. Master Yi is very strong at the end of the game."} {"label": "kaisa", "text": "For matchups, Kai'sa does well into skill shot reliant carries where she can dodge their abilities and burst them. For runes take this."} {"label": "urgot", "text": "Peel for your allies in the team fights. As a tank, you're pretty weak unless your aircraft carriers are alive. So keeping them alive is the key to team fighting."} {"label": "velkoz", "text": "Ward big goals and place the vision in high circulation areas in the late stages of the game. Keep watching so you can see the enemy moving around the map and see them start the goal."} {"label": "heimerdinger", "text": "You need to earn as much gold as possible to be a major threat later on. Heimerdinger naturally pushes the minion wave with his Turrets Q."} {"label": "taliyah", "text": "His opponents can use track brushes to catch Taliyah out of sight. Level six gives Taliyah a small advantage as it allows it to wander but does not provide any additional benefits."} {"label": "diana", "text": "The burst damage of Diana is relatively high. This allows her to quickly get a Flash from the enemy champions' side."} {"label": "nautilus", "text": "Always try to get in touch with the enemy Jungler. The removal of the enemy Jungler makes it easy to take neutral goals."} {"label": "taric", "text": "Option 1: detonate Taric and ADC before protection Option 2: Disengage and wait for R to disappear"} {"label": "zed", "text": "Its ultimate R does no bonus damage to an enemy target if it lacks its capabilities on them, or if its entire damage is absorbed by a shield. The defensive objects of an enemy make it difficult for him to secure the murders later in the game."} {"label": "neeko", "text": "One E > Q combo is enough to half-health any squishy target. Always watch your positioning during the laning phase."} {"label": "tristana", "text": "Tristana's 1v1 potential will be much higher from here. The slow on his W allows Tristana to get killed quite easily."} {"label": "cassiopeia", "text": "She carries games due to her immense ability to deal damage over time and her movement speed boost. However, she is very mana hungry early game."} {"label": "fiddlesticks", "text": "If you ping your teammates when Fiddlesticks goes missing post level 6, it\u2019s a good strategy. Fiddlesticks can solo the Dragon at a very early level."} {"label": "akali", "text": "The landing of an E on an enemy squishy champion should lead to an easy murder. This murder could result in either the Baron or a 5v4 forced fight."} {"label": "jhin", "text": "He becomes safer as he builds critical strike. jhin's immobility is his main weakness because it makes him have a large target painted on his head."} {"label": "wukong", "text": "A player (he) excels in extended trades because of how (his) k and s works. (He) can bend enemies easily, especially if they are overheard."} {"label": "lissandra", "text": "Lissandra has tons of clear wave, so the goals of sitting in the middle and the end of the game will be difficult. Try to get Lissandra down or get her out of the street so she can't defend her Turrets."} {"label": "zac", "text": "Rivers and jungle entrances are essential to counter Zac. Beware of the pressure of Zac's first games, because they can overwhelm you."} {"label": "tryndamere", "text": "Chipping away at the health bar of Trindamere with your Q in this matchup is the safest option. Trendamere can't help you when you constantly get away from her health bar with your Q."} {"label": "qiyana", "text": "If you meet her inside the jungle or in the river, do not fight her unless you get the jump onto her or have a clear advantage. Qiyana will look to gank low health lanes or laners with CC."} {"label": "ezreal", "text": "Hard engage is the best way to deal with Ezreal during the laning phase. But you\u2019ll need to wait for him to use his E if your CC is a skill shot."} {"label": "zac", "text": "This will allow him to use capacity frequently, giving him a global advantage during the fighting. Xin will have a maximum of two of its capabilities per level 14."} {"label": "jinx", "text": "She will just need good peel from her teammates. Jinx will be really great during mid-game fights."} {"label": "nunu", "text": "You are really good at securing objectives in the early game. Look to secure objectives whenever they\u2019re up."} {"label": "velkoz", "text": "If possible, put the enemy down to engage in the team fight. Keep a constant eye on the main objective of spawning afterwards."} {"label": "zyra", "text": "In the middle of the game, the teams will begin to regroup. Zyra's abilities will allow him to inflict damage on several enemy champions at the same time thanks to his AOE capabilities."} {"label": "riven", "text": "This allows him to easily get out of sticky situations. That makes her a threat to the enemy rear line."} {"label": "ezreal", "text": "Sheen will increase Ezreal's Q damage substantially. Ezreal will look to constantly poke with his Q."} {"label": "samira", "text": "Samira is excellent in mid-game fighting because she can overthrow the enemies if she gets her rank S. This, combined with her mobility and life theft, will prevent her from dying. Samira's first capacity will be maximized to level 9, which will dramatically increase its damage and leave its squishies at one stroke."} {"label": "corki", "text": "At level 6, Corki\u2019s wave clear increases as his e can help him push the enemy into their tower. His e are also a good tool to poke and push the wave simultaneously."} {"label": "pantheon", "text": "Pantheon can dish out tons of damage as well. His E allows him to quickly pick off targets without taking damage in return."} {"label": "darius", "text": "This is why he needs to cast his Ultimate e as soon as the enemy gets into health range. When dueling enemies, you should check the enemy's inventory."} {"label": "yuumi", "text": "Investing in this article will help you reduce his healing and maintain. She'll be vulnerable when her Q and E's down."} {"label": "galio", "text": "Galio's level 6 ability allows him to make cross-map plays around the map. This ability is advantageous for Galio's team and will allow you to impact the game more."} {"label": "kayle", "text": "The use of its Ultimate R while fighting Kayle post-level 6 is crucial. As Kayle strengthens throughout the game, it is essential to end the game as quickly as possible."} {"label": "pyke", "text": "The first item component allows Pyke to deal tons of damage to his opponent, and trading will eventually become more accessible for him. Regular burst trades enable Pyke to easily win the lane."} {"label": "veigar", "text": "Once Veigar's ability is diminished, he can easily be all-in-one and killed with crowd control. Veigar takes a lot of time to come online if he gets killed a few times during the early game."} {"label": "aatrox", "text": "Aatrox reaches level 11. When Aatrox reaches level 11, he puts two points in his ultimate R capability."} {"label": "xerath", "text": "In a team fight, try to flank and bring Xerath down at the start, making it easier for your team to win. That would prevent Xerath from being able to shoot you so much."} {"label": "kogmaw", "text": "Monitor your positioning at all times in team fighting. Try to stay as far away as possible to increase your chances of reducing damage and surviving the team fight."} {"label": "karma", "text": "Karma has Ultimate at level 1, so she will be quite strong up until level 6. If you are strong at level 6, you will be stronger than her once you both hit level 6."} {"label": "kled", "text": "Flank in the team fights and try to bring down the most squishi member of the enemy team. Taking someone downstairs quickly gives a huge advantage."} {"label": "lucian", "text": "A good wave is obtained using Lucian W, Q, and R. Using Lucian's W, Q and R allows him to get priority in the game very quickly."} {"label": "masteryi", "text": "This can make tower dives risky and can cause him to kill almost instantly if he does not use capacity properly. Can do a lot if the enemy team disengages when its Ultimate r is active."} {"label": "shaco", "text": "Their obtaining and securing the Dragon soul for your team will increase your chances of winning the game. Look for choices with your team."} {"label": "nunu", "text": "Continue to pick up and secure jungle camps is crucial as a Jungler in mid-game. Not falling behind in the mid-game is crucial as a Jungler, so continue to farm!"} {"label": "zac", "text": "As long as your Passive is in place, you should be able to make risky games in this matchup. Make sure you don't do anything that puts you in a compromising position in the track."} {"label": "pantheon", "text": "Your Ultimate R is a great tool that you can use to help your allies win their lane. You should keep the minion wave even or slightly closer to your side of the map early on."} {"label": "pantheon", "text": "Unlocking your Ultimate R will make it relatively easy for you to gank your enemies. Notify your teammates beforehand as your Ultimate R can go unnoticed by them, especially in lower elos."} {"label": "xayah", "text": "Thanks to his E, xayah earns extensive trades. Force team fighting while Xayah's Ultimate R is down will make them so much easier to win."} {"label": "xinzhao", "text": "He brings strong early game ganks. The earliest evidence for the Easter Hare was recorded in south-west Germany in 1678 by Georg Franck von Franckenau."} {"label": "kassadin", "text": "If you can keep the wave closer to your side of the map early on, it will be very difficult for him to farm or break your freeze. If he does walk up to last hit, you can look to trade with him."} {"label": "anivia", "text": "Anivia Passive has a long cooling period. Once Anivia's Passive is overturned, try to kill her when she's the most vulnerable."} {"label": "leona", "text": "Leona has a strong roaming capacity that will help base roaming allies Good times to wander are straight from the base and when ADC is safe and will not die"} {"label": "lillia", "text": "Make sure you're close so you can fight quickly. Keep playing around your cooldown Ultimate R and look for fights when it's high."} {"label": "lucian", "text": "He can help him massively in neutral and objective battles and duels because of the amount of damage he takes. You should stay with your team in the later parts of the game."} {"label": "teemo", "text": "Teemo's strong duelling potential in the middle of the match allows him to effectively engage and defeat enemy players who are trying to stop his split thrust. A strong duellor like Teemo should be ready to switch from a solo game to a grouping with their team if necessary."} {"label": "karthus", "text": "Karthus can deal a lot of damage to a group of people in team fights. The damage dealt by Karthus in team fights will increase with his item count."} {"label": "kled", "text": "It will be quite the peak of power for him. Kled will have several objects in the middle of the game, making it a devastating force to manage."} {"label": "jarvan", "text": "Keep in mind that Jarvan's shield from Aery and his d will be increased. Jarvan\u2019s level 2 all-in is pretty good."} {"label": "yasuo", "text": "Yasuo is the strongest when enemy minions are pushed up and a new wave approaches. This allows Yasuo to catch up with his enemy by using his E, then hit them with his R."} {"label": "naafiri", "text": "Champions with dashes or escape tools can kite naafiri effectively after its entry. Naafiri is vulnerable to kiteed by opponents"} {"label": "ekko", "text": "Locking down Ekko in team fights will prevent him from using his Ultimate R to escape with. In team fights, keep track of Ekko's Ultimate R as he can use it to either set up an escape or engage."} {"label": "cassiopeia", "text": "These factors make Cassiopeia a huge threat during this part of the game. Cassiopeia should have stacked Tears by this stage of the game."} {"label": "fizz", "text": "When no team fights are occurring, you will split push and draw the enemies' attention to yourself while your team sieges or makes plays on the other side of the map. Fizz is good at getting picks with his Ultimate R."} {"label": "urgot", "text": "Urgot executes targets when they are below a certain health threshold at level 6. It's really good when you're trying to deal with tanks."} {"label": "pyke", "text": "It will allow Pyke to capitalize and come out on top of his enemies. Always try to be a part of as many fights as possible in this game."} {"label": "garen", "text": "This will result in your team losing out on key spells for the remaining of the fight. Garen's kill pressure in the early game can be difficult to handle if you're playing as a tank."} {"label": "jayce", "text": "At level 6, you need to play a bit safer because you do not have an Ultimate G. A Top laner who does not have an Ultimate G unlike every other Top laner needs to be careful."} {"label": "swain", "text": "Its first capacity will be maximized at level 9. This will greatly increase its burst damage and it will be easier for it to secure peaks on isolated enemy targets."} {"label": "jayce", "text": "Split pushing was suggested for the mid-game, focusing on farming and clearing towers. Only join team fights when nearby towers have been destroyed."} {"label": "wukong", "text": "Its is a great tool that can allow it to escape the ganks and skirmishes with the enemy during the laning phase. Wukong's Ultimate n is a very good tool."} {"label": "brand", "text": "Brand\u2019s ability to bounce his damage makes it extremely effective when used on multiple champions. Using Brand's R ability will deal lots of damage as long as there are enemies in its path."} {"label": "udyr", "text": "Kite Udyr is therefore unable to land her CC on your carts. If he uses his Flash E to commit, remember that he has no other escape tool."} {"label": "morgana", "text": "You should always be standing behind at least 1 minion so Morgana can't put Q and CC to her. Once Morgana gets her first article, she'll just push the wave with her W."} {"label": "sivir", "text": "You should not fight unless you have a clear early advantage. Constantly use your abilities to push the enemy, making them low on health."} {"label": "heimerdinger", "text": "Taking down Heimerdinger's Turrets Q will be the main focus in order to poke or trade with him. When using your skills shots, aim them so they hit both Heimerdinger and his Turrets Q."} {"label": "garen", "text": "If you're below 50% health, recall as he might look for a trade. It's better to be safe rather than try and fight and give him a kill."} {"label": "rengar", "text": "Play down the way. This will make it harder for him to jump on you bushes and it will make it easier to laning against him. Moreover, prioritizing a room in the nearest bush will also make laning safer."} {"label": "veigar", "text": "You could try to abuse that to put it behind and miss the batteries. Finish the game as fast as you can."} {"label": "sion", "text": "Avoid track brushes if you do not have the vision of them and Zion is absent from the track. Keeping your half-filled resource bar should help you significantly in this matchup, especially if Sion decides to cover you."} {"label": "renekton", "text": "Level six is a massive power spike for Renekton as he gains his Ultimate t now. It will allow him to initiate all-ins and zone the enemy off during neutral, objective fights."} {"label": "seraphine", "text": "Expect Seraphine to search for murders in the way or install her Jungler for ganks when she reaches level 6. Its Ultimate R is a strong tool that offers additional death pressure."} {"label": "teemo", "text": "Tension builds up in Teemo's team when he splits up. The enemy can get rid of Teemo by buying Control Wards."} {"label": "ryze", "text": "He should make sure that he plays safely and that he is careful. The main objective is to increase first."} {"label": "hwei", "text": "At level 6, the player can start playing more aggressively with their Ultimate and get their Jungler to gank their lane, too. When the player gets their first component item, they will increase their damage output."} {"label": "missfortune", "text": "Look for choices with your Jungler to get murders and increase your lead. Kill a key target with your Jungler and call Baron."} {"label": "nasus", "text": "During agriculture, monitor Nasus' Ultimate R and prepare for an increase in death pressure and survival. Maintaining a prudent mindset will help prevent Nasus from returning the exchange."} {"label": "kayn", "text": "If the target takes it under their turn and the CC is him, he will take a lot of damage. His E can be interrupted by the enemy team."} {"label": "corki", "text": "Lane bully is provided by Corki's passive making his auto attacks hurt. Corki's basic attacks deal a 15% bonus true damage and this damage can also crit."} {"label": "cassiopeia", "text": "The reduced cooldown and additional damage make Cassiopeia a huge threat during this stage of the game. Cassopieia should have her Tear stacked by this stage of the game."} {"label": "akali", "text": "You should trade and harass Akali when it's down. Akali will seek to dive the backline and take out the most squishis champions first in the team fights."} {"label": "draven", "text": "If you are playing a champion with skill shots and CC, aim them at the Axe g drop location. Draven is one of the best snowballing champions in the game thanks to his Passive and g."} {"label": "galio", "text": "Enemy laners do not harass their supporting players if they are near a brush. As soon as the enemy sees Galio moving out of the lane, they will start playing safely and negate Galio\u2019s threat."} {"label": "yorick", "text": "The exit of Yorick's Ultimate R can push a path in its place. This can put both Yorick and his young girl in the same path, causing the enemy team to disarray."} {"label": "xinzhao", "text": "The earliest evidence for the Easter Hare was recorded in south-west Germany in 1678 by Georg Franck von Franckenau. Xin Zhao's passive is his basic attacks and each strike of his W generate a stack of his passive."} {"label": "janna", "text": "Adjust your playstyle accordingly and be cautious during these moments. There is a stigma behind Janna players."} {"label": "varus", "text": "He can struggle against champions who can avoid his abilities and easily get onto him. Start Blade and Pot into a Bork and tier 2 boots for build orders."} {"label": "belveth", "text": "The more attack speed Bel\u2019Veth has, the lower her Q cooldown is, which aids in her damage, mobility and clear speeds. Bel\u2019Veth getting attack speed faster means she will get stronger sooner."} {"label": "malphite", "text": "All Malphite has to do is keep her healthy until she reaches level 6. Once Malphite reaches level 6, its presence will skyrocket and become a major threat to the enemy's lantern."} {"label": "sylas", "text": "The initial casting of Sylas' E allows him to obtain an immobile or vulnerable portage. The Ultimate R of Sylas depends entirely on the enemy team comp."} {"label": "shaco", "text": "His ability to sneak behind the enemy team is phenomenal. Team fighting will improve for Shaco."} {"label": "nautilus", "text": "Using your Ultimate in bottlenecks will easily win the game. 2 points in its Ultimate ability will allow it to use it very frequently."} {"label": "urgot", "text": "This will ensure safety and reduce your chances of dying in the way. Urgot's early play is pretty good, especially once he has access to all his basic abilities."} {"label": "aurelionsol", "text": "This will make pushing the wave and trading much easier in comparison to a lot of champions. Aurelion is a mana hungry champion."} {"label": "lux", "text": "Still behind at least 2 minons so she's unable to root you with her g. If Lux uses his g and misses it, use the cooldown of this aggressive ability to play because she will be unable to protect herself and prevent the whole."} {"label": "pantheon", "text": "If invading, just back off. This is especially true if invading ahead as early fights will not be won."} {"label": "diana", "text": "By level 11, Diana will put the second point into her Ultimate R. The amount of damage Diana does in team fights will be very high, especially if she has a few items or a lead over the enemy Jungler."} {"label": "zeri", "text": "Don't bother hunting Zeri down the jungle or river because she's probably waiting for her E to be back and she'll use it to escape. Look for fights when she's not around. Her Ultimate R is really useful in fighting, so fighting when she's not there is favorable."} {"label": "rengar", "text": "Rengar can throw a snowball into a game with its duel power, which allows it to easily win games. Rengar needs an early electric farm to get his level 6."} {"label": "amumu", "text": "The player should not be afraid to force a fight with Amumu in early play to take early control of the jungle where he is the most vulnerable. Rek'Sai has much faster clearings than Aumu, allowing for more time for vision and control of the jungle."} {"label": "sivir", "text": "Svir will sometimes be left with its support in the middle of the track."} {"label": "rammus", "text": "Team fighting is where Rammus excels the most. He can quickly chase down enemies during team fights."} {"label": "garen", "text": "Always ward to the side of you at all times. As soon as Garen appears, kite backwards."} {"label": "missfortune", "text": "Miss Fortune should play safely until then. During this period, Ms. Fortune should focus on landing her ricochet on the enemies behind the weak health minions."} {"label": "lux", "text": "She can be killed quickly if she doesn't have a shield. CC in layers on Lux makes it completely ineffective."} {"text": "Qiyana scales into a mid and late game beast, she brings a ton of burst damage.", "label": "Qiyana"} {"label": "gwen", "text": "When playing around your Ultimate, don't waste ganking opportunities by holding onto it. Make sure to gank with your allies while sitting on your Ultimate to maximize the impact of your plays."} {"label": "trundle", "text": "The ability of a player to change effectively between the division and the grouping will ultimately determine their success in a game. Another point in Ultimate n will strengthen its overall power during duels."} {"label": "senna", "text": "She should be peeled by her allies during this time."} {"label": "reksai", "text": "The build path for Rek\u2019Sai can be considered risky if she goes full damage. Rek\u2019Sai isn\u2019t as easy to play as many players think."} {"label": "maokai", "text": "If a wave is nearby, run to it. The damage to his Sapling explosion will be on the wave that will force him to push towards you, which will leave him in a vulnerable place for one in it."} {"label": "shaco", "text": "You have decent objective control, so try to ensure these major goals when you can. Gank bot, then take Drake after."} {"label": "leblanc", "text": "Its Q and W combos are sufficient to damage the enemy's health bar at level 2. At the third level, LeBlanc gets access to his E."} {"label": "brand", "text": "Don't let Brand harass you for free. Try and stand back and out of range of him so he's unable to attack and harass you with his W. Ensure that you remain healthy otherwise you'll never be able to fight him."} {"label": "nasus", "text": "Agriculture will make you more than one threat in the later parts of the game. Turn around the map if the bot road decides to turn to the top track after fixing the lower track tower."} {"label": "irelia", "text": "So if you get more pressure, split push and that, but if your team needs you push out your lane then group up. I cannot stress enough do not be your teams engage."} {"label": "riven", "text": "If Riven approaches you, get away from her immediately. Keep an eye on their mana bar and try to fight them after they have used a capacity as they cannot use it to trade with."} {"label": "talon", "text": "Talon will begin to fall during this game phase that the enemy is building defensive elements now. Talon should keep track of the retouches of the objects so that he can strike at the right time."} {"label": "renekton", "text": "As long as Renekton doesn't get CC'd, he can win the fights easily. Level sixteen is a decent peak for Renekton."} {"label": "renata", "text": "The enemies will likely try to pre-ward brushes so it's best to stock up on Control Wards. It's essential to stick around your team and not wander off or you may lose opportunities for massive team fight wins."} {"label": "aatrox", "text": "Aatrox spikes when he gets his first item (as well as both component items). Respect Aatrox's all-in potential when he completes the recipe, as his damage output will increase significantly."} {"label": "ezreal", "text": "Ezreal is great in the mid-game. However, he starts to fall off in the late game because it will be harder for him to kill tanks."} {"label": "gragas", "text": "When fighting, make sure you\u2019re not too far forward or split from your team. If you\u2019re too far forward, he could use his Ultimate R to push you into his team."} {"label": "ryze", "text": "The rotation towards a new position allows for the continuation of agriculture and the acquisition of experience points. Agriculture should continue even by turning to a new position, provided that there are no significant advantages over the enemy champions."} {"label": "camille", "text": "Camille cannot easily get on to the backline by running at the enemy. Instead, she will try to flank from the side."} {"label": "sett", "text": "If the enemy team is smart and avoids regrouping during the fighting, it will prevent Sett from effectively using its Ultimate R. Sett's Ultimate R will not be able to do much damage if the enemy team gathers together during the fighting because they escape."} {"label": "zac", "text": "Therefore, you should not let them approach objective pits. Always try to separate the enemy front line from the enemy front line."} {"label": "morgana", "text": "Morgana's Level 6 power peak is quite powerful as it can lock you for a long period of time with its Q and Ultimate R. After Morg has finished his first article, his damage production will be extremely high."} {"label": "lillia", "text": "Your Q should be used to drop someone when possible. Once someone's CC'd, they should be beaten."} {"label": "rumble", "text": "As you are not strong in early play, you may want to wait for the enemy to waste a ability before playing aggressive. Keep the minion wave closer to your side of the map in early play."} {"label": "rumble", "text": "The shield d also allows it to mitigate a good amount of poke. His Ultimate B makes him a threat during team fighting."} {"label": "ekko", "text": "Securing objectives is important. It is crucial that a team takes objectives whenever possible to gain a lead."} {"label": "senna", "text": "The enemy invisibility can easily be counterbalanced by a well-positioned control area. Her Q costs a lot of mana and can make her run out of resources if she uses it carelessly."} {"label": "zilean", "text": "At level 11, Zilean will have two points in its Ultimate ability. With two points in its Ultimate capacity, it will be more powerful and will have lower cooling at the same time."} {"label": "twistedfate", "text": "Twisted Fate will be looking for selections with his Ultimate in the middle of the game. Avoid separating too far to reduce its ability to obtain choices."} {"label": "camille", "text": "Respect Camille's all-in and do not push without vision. Camille's Ultimate R can also be used to set up her Jungler."} {"label": "shen", "text": "He will not take any harm during this phase of the game. He will act as a reliable front line for his team during this phase of the game."} {"label": "sion", "text": "Once you're level 3, you can start messing up. To initiate ganks, use your E to slow down the exaggerated enemies."} {"label": "renekton", "text": "In general, start regrouping when there are no goals to be taken nearby. After entering with your Ultimate, be ready to fold and peel for your allies."} {"label": "taliyah", "text": "Use your Ultimate R to choose your enemies when possible. It would be a remarkable ability to use when seeing an enemy on a side track."} {"label": "caitlyn", "text": "Caitlyn will be looking to push and take your tower early. Don\u2019t let Caitlyn poke you down by sacrificing CS for health and XP."} {"label": "ksante", "text": "An opportunity is to freeze the wave near your turn so you can get ganks and all-in-the-enemy. Your first power peak is at level 4 where you have 2 Q points."} {"label": "senna", "text": "The warning of major objectives is essential for allies' positions to be seen during team fighting. War objects should be placed in places where enemy movements around the map can be observed."} {"label": "neeko", "text": "When Neeko has completed her first item, she will have tons of wave clear and will be able to push the wave very fast. You\u2019ll need to make sure you can push the wave back so you don\u2019t lose your Tower early."} {"label": "annie", "text": "At this point, Annie will have her core items. This simply means that every squishy target on the map should be scared of Annie and her ability to one-shot them if they face checking a random brush."} {"label": "twitch", "text": "Place Trinkets and Control Wards around you during the nap of a lens to detect Twitch before it can jump on you. Twitch has power peaks similar to AP Support Twitch."} {"label": "diana", "text": "Diana will look to constantly gank post level 6 whenever her Ultimate R is up Be aware of Diana's level 6 power spike as it is huge for her"} {"label": "missfortune", "text": "Three points in its Ultimate capability will give it a massive peak of power. The capacity will spread a lot of damage and will have a very short cooling, so team fighting will be frequent."} {"text": "Play the backline hyper carry weaving in your auto attacks between your abilities while watching your insane AoE damage burn through their entire team.", "label": "Smolder"} {"label": "fiora", "text": "Fiora's Passive can make a huge difference when trading with her. If you\u2019re unhappy with the area marked, walking back a certain distance will reset the position."} {"label": "briar", "text": "At level 6, you'll have access to your Ultimate R. During the mid-game, look for picks all around the map."} {"label": "kled", "text": "Neither Kled nor he will be able to sue you with his Ultimate R once you get to the farm. Make sure you don't get killed by him regularly. Force him to use his - like this, it will become extremely easy for all of you."} {"label": "zyra", "text": "Winning an early health trail could set up your Jungler or could allow you to get an early murder. Zyra should get Boots and upgrade them as quickly as possible to increase its damage output."} {"label": "zac", "text": "And if they physically hit each other, they both take the damage again and are slowed again. Each time you pick up a glob, it reduces this ability's cooldown."} {"label": "ahri", "text": "The fog of war is your friend and you should use it to install death brushes with your team. This works especially well when a major fight is going to take place for a neutral objective like the Baron."} {"label": "skarner", "text": "The front line always blocks enemy portages, making it difficult for Skarner's Ultimate to hit a carrier champion. Skarner is subject to CC (crowd control)."} {"label": "tahmkench", "text": "Tahm Kench's Q is a straight-line skill shot which deals damage to the first enemy hit. If this hits an enemy champion, Tahm Kench heals himself."} {"label": "ziggs", "text": "ziggs has a huge wave release potential with a lot of poke built in its kit. Q of ziggs alone can force the enemy to remember the base if they continue to be labelled by it."} {"label": "zed", "text": "Make sure your flanks are monitored during the nap of a lens so that it cannot get the jump on you. In the middle of the game, Zed will often be in a lateral thrust track."} {"label": "pantheon", "text": "Fighting without it will make the late game team fights much harder. Delay fights and be prepared to disengage if it\u2019s still on cooldown."} {"label": "kogmaw", "text": "Kog'Maw will have several elements during this phase of the game. This will cause him a lot of damage to the enemies and crush the enemy front line in a fight."} {"label": "amumu", "text": "However, if your teammates are squishy and can get caught easily, you may need to regroup to be safe. Amumu's Level 6 power peak was incredibly strong as it allowed him to begin to gant with his Ultimate y."} {"label": "kayn", "text": "Don't exaggerate too much in this way, you'll end up being killed because of ganks. If possible, ask your Jungler to gank you early a few times."} {"label": "masteryi", "text": "Focus on the enemy's attack and try to get them out of the fight. Try to focus the enemy's attention on your other front-line champions."} {"label": "karthus", "text": "His abilities will hit like a truck due to his items. His Ultimate ability will be pivotal to winning the game."} {"label": "rumble", "text": "In team fighting, continue to focus the most squishi and the easiest to kill high priority targets in the backline. Flank in the team fights to get the enemy back easily."} {"label": "masteryi", "text": "If you push, he could take you away from the farm and kill you when you go to CS. Master Yi is a weak champion at the beginning of the game."} {"label": "smolder", "text": "Comet is a great choice if you're going to be safer when your opponents poke down more. After this, pick up an Essence Reaver and tier 2 boots."} {"label": "fiddlesticks", "text": "In the mid-game, teams start to group together. Fiddlesticks benefits from teams grouping closely together."} {"label": "galio", "text": "Galio will have his core items at this point. This is beneficial for Galio."} {"label": "hecarim", "text": "Getting as many Drakes as possible will increase your chances of winning the game. Look for skirmishes with the enemy often."} {"label": "kayn", "text": "Follow up with an auto attack into both hits of your Q into an attack and your ultimate. For matchups, Red Kane is great into tanks where he can struggle against champions that can kite him."} {"label": "mordekaiser", "text": "Keep the minion wave closer to your side of the map throughout the early game. This is the best place for the wave to be because it offers you tons of extra protection."} {"label": "vladimir", "text": "Vladimir should not regroup too closely with his allies. The too narrow grouping allows Vladimir to get a good Ultimate E off."} {"label": "gragas", "text": "Having him on low health will prevent him from playing or positioning aggressively. Don't let the enemy Jungler get all the Dragons."} {"label": "taliyah", "text": "The Ultimate R of Taliyah will also allow him to separate his enemies. The first games of talijah are quite powerful as it can turn between the tracks quickly and easily move the enemies."} {"label": "ashe", "text": "Once Ashe has her Ultimate w, do not overextend as she can easily set up her Jungler with it. Keep the lane warded at all times as that is the only time when it will be safe for you to overextend post 6."} {"label": "volibear", "text": "Volibear's Ultimate R allows it to easily install dives in the tower. Diving at the Volibear tower can be used to kill low-health loners in the upper lane."} {"label": "nasus", "text": "He should be a threat to all enemy team targets. Nasus will have several elements now,"} {"label": "quinn", "text": "Quinn has a trading power in the lane that increases dramatically when she completes her first component item. You may resort to split-pushing during the mid-game as it will allow you to gain solo XP and gold."} {"label": "shyvana", "text": "After entering with your Ultimate t, be ready to fold and peel for your allies in the fights of the end-of-game team. To facilitate access to the enemy emergency line, you should regroup with your team, but stay on the side."} {"label": "taliyah", "text": "Level six gives Taliyah a small advantage as it allows it to wander but does not provide any additional benefits. As a result, level 6 only lets talijah play, rather than providing other benefits."} {"label": "rumble", "text": "The shield d on Rumble allows it to mitigate a good amount of poke. Rumble's Ultimate B makes him a threat during team fighting."} {"label": "skarner", "text": "Once you have your first item, you can chat strongly with the enemy. By playing in the middle of the game, focus on the division of thrust and the application of pressure to different areas of the card."} {"label": "lux", "text": "The advantage of Lux's positioning is that his team should be grouped together and no one should walk alone on the map. Lux has tons of damage."} {"label": "smolder", "text": "When Smolder has 25 stacks of his passive, his Q will also deal damage in a circle around the target. At 225 stacks, enemies hit are set on fire taking true damage and get executed if they go too low on health."} {"label": "teemo", "text": "Teemo can place its Ultimate T mushrooms in heavy traffic areas. Placing Ultimate T Mushrooms will allow Teemo to detect enemies."} {"label": "fiddlesticks", "text": "Fiddlesticks is safe in lane. Focus on poking with Fiddlesticks."} {"label": "garen", "text": "The optimal time to trade against Garen is when he has used one of his damaging abilities, as he will be unable to out-trade you. Tracking Garen's Ultimate cooldown post-6 is crucial, since being caught off guard by his increased damage output would be detrimental to success."} {"label": "pyke", "text": "Stay with your team at all times. Avoid moving around the map alone so you do not get caught out. Avoid moving alone unless you know where the enemy is. Getting caught out will result in your team having to play 4v5."} {"label": "olaf", "text": "As the top laner, do not leave your team behind during all-ins. This is due to being immune to CC only from the Ultimate k, not the team."} {"label": "xinzhao", "text": "Play around your Ultimate R in the later parts of the game. Fighting without your Ultimate R is likely to make team fighting at the end of the game much more difficult."} {"label": "ivern", "text": "Ivern can easily pick off enemies with his Q. This is done best when Ivern manages to catch an unsuspecting enemy with his Q from the fog of war."} {"label": "ornn", "text": "He will be able to look for kills and even set his Jungler up once he has it available to him. Every time Ornn gets an item upgrade, he will be much stronger as each unique upgrade offers him extra stats."} {"label": "karthus", "text": "If you kill Karthus at the start of the fight, try to reposition and get away from his Passive. Kill Karthus at the start of a fight."} {"label": "yasuo", "text": "A Jungler or a walking mid-laner with a knockup will make Yasuo's laning phase very easy. In the late game, look for choices about immobile or misplaced enemies."} {"label": "yone", "text": "You can get killed with it. At level 6, Yone will unlock his Ultimate R."} {"label": "ryze", "text": "Another point in his Ultimate R won't do him much good either. It will allow him to turn easily, but other than that, there is nothing to do."} {"label": "veigar", "text": "Keeping as far back as possible will also reduce its chances of using it on you. The more the game goes, the stronger the Veigar will be thanks to unlimited stacking with its e."} {"label": "akali", "text": "Akali falls into the later parts of the game as the teams begin to regroup. Akali is at his strongest in divided fighting or peaks rather than right 5v5."} {"label": "blitzcrank", "text": "Avoid pushing forward or playing overly aggressive when Blitzcrank\u2019s b is up. Squishy champions should especially avoid taking unnecessary risks in this situation."} {"label": "malzahar", "text": "By sitting goals or moving away from a fight, monitor your positioning as you can walk in the Malzahar Q that can be devastating for your health bar. As soon as Malzhar focuses on a champion with his Ultimate R, try to control him in crowds so that the chain is cancelled."} {"label": "lissandra", "text": "It can easily CC high priority targets and win a team fight alone because of his AoE and Passive abilities."} {"label": "naafiri", "text": "Focus on team fighting with your allies, and avoid breaking up too much or they'll collapse and you'll lose the fight. At level 16, you will have put the third and final point in your Ultimate."} {"label": "thresh", "text": "Thresh can pull the target towards him twice during this time. Thresh can reactivate his ability to dash to the target at any point."} {"label": "wukong", "text": "Monkeyking should try to look for flanks during team fighting to maximize its use Ultimate n. Monkeyking will have a lot of articles, which will make it really tanky and allow it to do a lot and a lot of damage in a short time."} {"label": "braum", "text": "Braum can get bullied down easily by ranged champions during the laning phase. Positioning is crucial for Braum at all times to avoid forced recall or playing safe."} {"label": "xerath", "text": "Don't let Xerath shoot you down until a team fight happens. Xerath's goal is to delay a team fight as long as possible while poking with his p and 2."} {"label": "qiyana", "text": "This makes Qiyana a mechanically difficult champion to play and do well on. Expect to put in a lot of games to master Qiyana."} {"label": "aatrox", "text": "The enemy should be concentrated around your Ultimate to take advantage of its potential Aatrox's ultimate capacity will allow it to inflict a ton of damage when it is used effectively"} {"label": "sion", "text": "As a qualified division pusher in the middle of the game, you should usually start grouping when there are no goals to be taken nearby. Grouping usually involves the 5v5 fight against opponents."} {"label": "pyke", "text": "Pyke's Ultimate R will be critical and effective during fights. Squishies can be one-shot by Pyke."} {"label": "qiyana", "text": "Kriana's E is a point and click dash which causes her to dash a set distance in the direction of the target. Kriana's ultimate is a long range wide skill shot which knocks enemies back and stops upon hitting terrain."} {"label": "zilean", "text": "a lot of damage in their kit. After moving the bot track to the average track, the player had to turn to the bot side of the card or somewhere else on the map."} {"label": "tristana", "text": "After destroying the lower lane tower, turn towards the middle lane and try to take this tower. This will open the card and give your team a gold lead."} {"label": "tahmkench", "text": "If you can find the opportunity to do so, use it to catch someone who is isolated and alone, too far forward or away from the position. Make sure your character absorbs as much damage as possible in the fights at the end of the game."} {"label": "zoe", "text": "If Zoe uses her Ultimate aggressively and misses her R, we should put everything on her and jump on her. In order to maximize the chances of gaining extended jobs as often as possible, it is necessary to commit to them whenever possible."} {"label": "elise", "text": "However, at the end of the game, it will be harder for her to kill the enemy because they will be more tankier."} {"label": "fiddlesticks", "text": "Securing objectives can be done alone or with your team. The use of Fiddlesticks' Ultimate R is highly effective and results in a kill each time."} {"label": "darius", "text": "Do not overstay in a team fight when you're low as you might set up Darius for a Pentakill with his Ultimate e. Darius is really strong once he has time to apply multiple stacks of his Passive onto an enemy champion."} {"label": "ahri", "text": "Although she has tools to help her avoid these abilities, she will be limited in how and when to use her Ultimate. For example, Ahri may have to wait for the enemy to use his CC tool before using his R aggressively."} {"label": "kennen", "text": "Kennen is obnoxious for his poke damage, and the article will only improve it. Kennen is not very early because he only relies on the PA to maximize his poke damage."} {"label": "aatrox", "text": "When Aatrox reaches level 11, he puts two points in his ultimate R capability. After putting two points in his Ultimate R, Aatrox becomes a serious threat to the enemy team in the fighting."} {"label": "pantheon", "text": "He is a really great early game champion as his burst damage during the early game is phenomenal. Anyone who is immobile will have issues with him."} {"label": "sejuani", "text": "If you don't get together, she'll just force a fight with her Ultimate R, so make sure you're grouped as a team. Poke, disengagement and CC will reduce Sejuani's ability to fight."} {"label": "nocturne", "text": "Learning to play Nocturne doesn't take hundreds of games Like some champions in the game, it takes many games to master others."} {"label": "amumu", "text": "Refusing the enemy team's buffs can help you in the long run. Amumu will have several elements during the mid-part."} {"label": "heimerdinger", "text": "When he attains level 6, your level will be stronger but you need to weaken him first if you wish to kill him at that level. This is going to be a farming/poke matchup. Focus on poking down Heimerdinger while prioritizing farming over everything else."} {"label": "elise", "text": "Elise's Q works differently based on her form. Using the wrong form at the wrong point for Elise's Q can prevent a kill."} {"label": "drmundo", "text": "The enemy laner can deliberately let him push in order to get him to overextend and ultimately killed. Wait until you have a few levels and item components under your belt before looking to fight."} {"label": "neeko", "text": "When using Q, try to poke the enemy out. You may work with your Support and use the lane brushes to get as many picks on the enemy."} {"label": "zac", "text": "Let your team know before you enter. Keep track of your liabilities."} {"label": "zac", "text": "Zac has good support in the way, thanks to his blobs. Additional health and maintenance enable him to survive more difficult matches and heal the enemy."} {"label": "neeko", "text": "This will help her team during fights, especially choke point fights. The first ability will be maxed out at level 9."} {"label": "malphite", "text": "By keeping Malphite low through constant robbery, you can force it to remember instead of being able to use its capabilities effectively during a team fight. Malphite is at its weakest at the beginning of the game."} {"label": "cassiopeia", "text": "She needs to make sure she keeps an eye on her mana pool so she doesn\u2019t run out of mana. Cassiopeia can often get early kills in lane with a level 2 all-in."} {"label": "orianna", "text": "Her Ultimate d is a large AOE ability that can turn the tide of team fight. Orianna's auto attacks deal significant damage early on and should be a priority for care."} {"label": "karma", "text": "Consider purchasing healing reduction items to mitigate Karma's shielding power and reduce her overall effectiveness in team fights and skirmishes. Karma can deal a lot of damage in the early game with her empowered Q ability."} {"label": "nami", "text": "Nami is a squishy champion. A squishy champion like Nami has weak points of success."} {"label": "tryndamere", "text": "Your ultimate ability makes you unqualified for a period of time, which can give you time to kill the enemy. It makes it difficult to kill you, to give time to counter attacks."} {"label": "sylas", "text": "If his Ultimate R is a very strong Team Ultimate fight, try to wait until it continues to cool before forcing a fight. Look at the flanks as Sylas will often try to flank in a team fight with her E to get on the harnesses."} {"label": "urgot", "text": "Its vulnerability increases if it happens to be against a laner on the way. He falls at the end of the game because of his enemies who build defensive objects."} {"label": "darius", "text": "Darius is a strong 1v1 champion and can fight most laners who are put up against him. Look to use your Ultimate e at the last possible second in every fight."} {"label": "pyke", "text": "Always try to be a part of as many fights as possible in this game. Your Ultimate R will quickly get you ahead if you and your team manage to get kills with it."} {"label": "kalista", "text": "Kalista brings a significant amount of power while taking neutral objectives. The chances of the enemy team securing the Dragon or Baron are reduced by Kalista's presence."} {"label": "gragas", "text": "After using your Ultimate R, peel for your allies to keep them alive. You can flank and use your Ultimate R to catch out over extended targets and knock them into your team to start the fight."} {"label": "caitlyn", "text": "Consume your Headshot Passive on the enemy laner(s) as often as possible. This will help you win trades and skirmishes with the enemy."} {"label": "fiddlesticks", "text": "Fighting in team fights is recommended as it will make up for some easy ganks during this phase of the game. Invasions of enemy Jungle with your Jungler will secure picks."} {"label": "nasus", "text": "As the games end around or before the 30-minute mark, Nasus' late transport potential is reduced. Your champion is weak at the beginning of the game."} {"label": "lucian", "text": "Lucians E makes it quite slippery, allowing it to avoid ganks with ease. Lucian is vulnerable when her E (capacity) is broken."} {"label": "morgana", "text": "His level 6 is stronger than yours. Its level 6 can counter your all-in-one with its ultimate."} {"label": "cassiopeia", "text": "When possible, try to stay spaced out on a lane to minimize encounters with Cassiopeia. Cassiopeia often attempts to ambush or assassinate lone targets that move through the river."} {"label": "zilean", "text": "This helps a lot when executing his combo Q > W > Q. Zilean's damage is not questionable."} {"label": "lucian", "text": "Respect his damage and keep the trades short, keeping your distance away from him. Poke it with your Qs and your W."} {"label": "ksante", "text": "The band is super tight so they can't team up with your entire team. Look for fights when he doesn't have his Ultimate because he'll be weaker and easier to kill."} {"label": "volibear", "text": "When facing Volibear, it is recommended to perform short burst operations whenever possible to keep it away. However, trading should take place once its E capacity is reduced to maximize efficiency."} {"label": "chogath", "text": "This will let you use your e really easily and will increase your overall efficiency during the game. You may have to adjust your gameplay depending on your lead in the game."} {"label": "taric", "text": "At level 4, Taric will have two points in his Q (healing ability). Having two points in his Q at level 4 is really beneficial to Taric because it provides a coherent healing for him and his ADC/teamates."} {"label": "jhin", "text": "If the enemy manages to catch jhin out, he will die. jhin isn't very good at fighting tanks because of his Passive due to his immobility."} {"label": "jayce", "text": "Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you're away from your team."} {"label": "urgot", "text": "It will also be able to treat the DPS in a consistent manner. To increase your team's chances of winning a late-game team fight, you should peel for your carts."} {"label": "xerath", "text": "Other points of his p will result in further damage to enemy targets. Slowing down the target with the hiss 2 would be optimal to guarantee a p stroke on the enemy."} {"label": "bard", "text": "Your Engaged combos use Ultimate to port your team towards enemies, line up your Q to stun before spamming away with attacks. For matchups, Bard is great into Engaged supports, being able to easily disengage and reduce their effectiveness."} {"label": "kennen", "text": "Kennen's Ultimate will be very practical during this stage and will let him win his team's game."} {"label": "akshan", "text": "You should only move forward to trade or secure minions in early play to prevent Akshan from harassing you for free. Keeping your wave closer to your side of the map early is the key."} {"label": "hwei", "text": "Your first component item is received. With the first component item, your damage output will increase."} {"label": "darius", "text": "Darius should be able to kill any enemy who tries to prevent him from split pushing at that stage. At level 11, Darius will put a secondary point in his Ultimate e."} {"label": "quinn", "text": "Quinn is a champion that is prone to all-in and CC. Mixing this with Quinn's squishiness can make it challenging to deal with teams that have a lot of CC."} {"label": "samira", "text": "This will allow Samira to search for murders frequently, especially when the enemy overextends or walks too far forward. His Ultimate R is an incredibly strong tool in team fighting."} {"label": "taric", "text": "Taric will stick to his target for a long time after receiving his boots. Taric will stack his Q (healing ability) by staying on target for a longer time after getting his boots."} {"label": "ahri", "text": "Ahri is quite vulnerable when her Ultimate is down. Play safer and avoid committing aggressive plays while it is on cooldown."} {"label": "missfortune", "text": "She just needs a little coat to become a demon in team fighting. In the late part, positioning is crucial. Look where you stand to avoid being caught."} {"label": "lucian", "text": "The first element will be a massive power peak for Lucian because it allows him to do a lot of damage. Lucian has an inherent advantage, especially if he can capitalize on his level two peak power."} {"label": "morgana", "text": "It will be difficult for you to kill Morgana or CDA when she can block CC with her Blackshield E. Try to fight Morgana when this capacity is broken."} {"label": "blitzcrank", "text": "For build orders, start Wellick's shield and tier 2 boots, followed by Zeax and Knight's Vow. Summoner spells include Flash Dignite for easy kills, as Blitzcrank's invades are incredible when starting the game."} {"label": "trundle", "text": "He should have his basics now. That means he'll be tanky and do a lot of damage to his enemies."} {"label": "leona", "text": "If you let them die, it's gonna be hard for your team to win the fight. After committing, retreating and peeling for your ADC."} {"label": "galio", "text": "Galio's damage will increase by a lot once he gets his first item. Once Galio gets his first item, his Q and E will hit like a truck during all-ins."} {"label": "jhin", "text": "jhin's immobility is his main weakness as it has a large target painted on his head. If the enemy manages to catch jhin out, he will die."} {"label": "xerath", "text": "Don't stay in level 6 because he could sting you. Xerath is good in team fighting as long as he is capable of poke and stalking with p before a fight begins."} {"label": "amumu", "text": "Be prepared to flank in team fights to make it easier for you to catch the enemy out of position. Electric farming is intended to reach level 6."} {"label": "garen", "text": "This will let him go for regular short burst trades against his enemies, let his Passive kick in after the trade, and then go for the finish with his Ultimate R after getting the enemy low. Garen's first item component will either let him survive the lane for a more extended period (tank build) or increase his damage significantly (bruiser build)."} {"label": "sivir", "text": "Sivir's Ultimate R allows multiple targets to select off-target targets for their team. Its Ultimate R has defensive capabilities beyond mere target selection."} {"label": "quinn", "text": "Do not move around the map or go anywhere unless someone is with you. Quinn doesn\u2019t really spike at level 16"} {"label": "bard", "text": "Bard's first passivity causes Chimes to spawn around the map every 20 seconds. While he has meeps, his basic attacks are empowered to deal additional damage."} {"label": "vex", "text": "Once Vex has reached level 9, it will be at the maximum its first capacity. This will make Vex much stronger in the way."} {"label": "evelynn", "text": "evelynn should look to assassinate her enemies with her Ultimate R. Catching an enemy out while they go to ward or move from one lane to another is a great way for evelynn to get ahead."} {"label": "xerath", "text": "The enemy team can all-in-Xerath if they use their R carelessly without having their Flash up. Xerath can be flanked with ease in the track when pushed upwards due to its built-in erasure."} {"label": "annie", "text": "Annie is strong during the mid-game and in team fights (if she can get a multi-person stun). If possible, do not walk around the map alone and without your team."} {"label": "cassiopeia", "text": "This will be followed by one melee minion on the second wave to reduce Cassiopeia's ability to kill you. Cassiopeia has significant mana issues in the early game."} {"label": "mordekaiser", "text": "Mordekaiser's weakest point is at level 1 as it does not have its abilities and cannot reliably stack its liabilities, so you can afford to extend the jobs with it to one degree. Mordekaiser has a strong duel potential in the way thanks to his W."} {"label": "lillia", "text": "You will need to kill Lillia quickly unless you are in advance in gold and experience. Lillia's difficulty increases if she is able to avoid a fight against you."} {"label": "ivern", "text": "Ivern's level 6 is quite potent as he will now be able to summon Daisy. Daisy will cause many issues for the enemy team."} {"label": "zac", "text": "Warning of your flanks is crucial when it comes to an objective. Avoid fighting in the jungle because it will be easier for Zac to land his E."} {"label": "brand", "text": "His Ultimate R should be used on clumped enemies. He should take fights around choke points."} {"label": "akali", "text": "Focus on maintaining health while cultivating to access to W, E and R. In the meantime, try to land Q on the minion wave and enemy champion."} {"label": "kogmaw", "text": "If the enemy extends too far, use your e to get damage on them, but step back a little as a sudden attack may suggest you areganked. Getting your Ultimate will be a massive bonus in the way, allowing you to push the enemy out of the way without breaking any kind of sweat while keeping the distance from the enemy."} {"label": "mundo", "text": "His E gives passive AD and an auto attack reset which does additional damage. For masteries, go for tanky options that let you chase people down."} {"label": "trundle", "text": "It can take the first dragons with ease, without being too low. Its ultimate ability allows it to acquire an immense potential of duel."} {"label": "twistedfate", "text": "Keep Twisted Fate pushed in the way to limit his roaming. Twisted Fate is weak in early play."} {"label": "lux", "text": "Start E then Q then W skill order, maxing E then Q then W whenever possible. Lux works well with champions who can follow up her CC with lockdown, and benefit from her engage."} {"label": "kogmaw", "text": "He'll have to count on his team to help him survive. Getting 3 points in its ultimate ability will amplify the poke damage inflicted by the ability."} {"label": "gragas", "text": "Once you get your Ultimate, it\u2019s key that you use it. Gank whenever you reach 6 and gank whenever your Ultimate is off cooldown."} {"label": "galio", "text": "Staying out of vision will allow you to easily all-in the enemy with your E and W. As a protective champion, you should be the first to respond to fights around the map."} {"label": "xinzhao", "text": "After entering with your Ultimate R, be ready to fold and peel for your allies in the end-of-game team fights. To facilitate access to the enemy rear line, group with your team, but stay on the side."} {"label": "anivia", "text": "Anivia doesn't get to Levels 2 or 3 like most champions. Most champions attack Levels 2 or 3."} {"label": "cassiopeia", "text": "Cassiopeia has a powerful level 2 all in with Q and E spam. To take advantage of Cassiopeia's level 2 all in, ensure you hit level 2 at the same time as the first wave."} {"label": "heimerdinger", "text": "This will make it easier for you to clear heimerdinger\u2019s Turrets down the line and increase your kill pressure in lane. Once heimerdinger reaches level 6, his kill pressure and strength increase dramatically."} {"label": "illaoi", "text": "Stick with your team in the later stages of the game and avoid moving too far away from them. Look for picks with your E in the late game. Landing an E with follow-up damage from your team could result in a kill or favourable fight."} {"label": "orianna", "text": "You can also look for picks with your abilities to catch someone who is out of position. A maxed-out Ultimate d will let Orianna one-shot enemies if she manages to land an entire combo on them."} {"label": "akali", "text": "Continue to play team fights slowly. While your cooldowns will be short, you have to play around your W as much as possible to make sure you can kill the enemy."} {"label": "sion", "text": "You are rather weak in the game early and need time to come online. Once you have a number of levels under your belt, you should look for short, favorable transactions."} {"label": "azir", "text": "The early game focus on farming. Get your first item quickly while avoiding CC and being all-in'd."} {"label": "blitzcrank", "text": "You\u2019ll need to watch your positioning and not overextend without backup. Your b will be on a lower cooldown in the late game."} {"label": "gwen", "text": "She excels especially if she gets an early lead. Look to apply pressure and fight whoever tries to stop you on the enemy team."} {"label": "elise", "text": "Her mobility makes it really quite hard for you to win any fight versus her, so it\u2019s probably best to avoid trying to fight her early on. She is an early ganker and has a strong early game presence."} {"label": "nocturne", "text": "In return, it will be hard for the enemy to kill him quickly as well."} {"label": "ornn", "text": "The final point in Ornn's Ultimate R will grant him a massive spike. Since the ability will be up frequently, he will be able to easily pick off targets with his team."} {"label": "corki", "text": "He is not neccessarily strong at levels 1-4, but he does have his basic attacks, and his Passive which make him abit annoying to deal with if you're playing as a melee champion against him."} {"label": "volibear", "text": "Volibear will be really tanky during this phase of the game. Volibear can serve both as a hiring partner and as a peerer for its team, depending on what its team needs most at this stage."} {"label": "malphite", "text": "Rotate the side lane to where your team is and look for a choice with your Ultimate h. Peel for your allies in the team fights."} {"label": "velkoz", "text": "It is recommended to avoid fighting when Vel'koz is alive and nearby. The bottlenecks like in the jungle give Vel'koz an advantage with E, making it more difficult to win the fight."} {"label": "renekton", "text": "If Renekton fights without using its Fury or uses the wrong capacity, it can lead to the loss of the trade. Renekton should avoid using its authorised e to the extent possible."} {"label": "hwei", "text": "Then you fight him. Once he hits level 6, he unlocks his R which makes him better in 1v1 fights."} {"label": "zac", "text": "Zac's E can be used from afar to start the team fight. Warning of your flanks is crucial when it comes to an objective."} {"label": "ezreal", "text": "You have great access to poke with Q, which can be very free damage if it hits. While farming and looking for trades, you can choose to play aggressively or defensively."} {"label": "thresh", "text": "Thresh can reactivate his ability to dash to the target at any point. The first ally champion to go near the lantern can dash to Thresh."} {"label": "riven", "text": "She should be able to win several fights with ease using her Ultimate e. After entering with your Ultimate e, be ready to fold and peel for your allies in the end-of-game team fights."} {"text": "Or simply get some spheres down, ultimate their front line and throw a stun through their entire team.", "label": "syndra"} {"label": "brand", "text": "Brand may get invaded frequently by Lee Sin, Elise or Pantheon. Brand is squishy."} {"label": "sett", "text": "Do not overextend or stay in poor health in the way by facing Sett because he can easily kill you or set up his Jungler. Avoid regrouping too closely as this could allow Sett to get rid of a multi-person E that will help his team win the team fight."} {"label": "kogmaw", "text": "This will also force him to use his Ultimate y or e to grow with- from which you can profit. Kog'Maw is weak at the beginning of the game."} {"label": "vladimir", "text": "The first element gives Vladimir an important kick. This first element also increases Vladimir's overall survival in the way."} {"label": "sejuani", "text": "Sejuani can act as a CC initiator or follow-up source depending on the comp team. Sejuani can act in front line for his team, taking a lot of damage without being too weak due to his Passive."} {"label": "vi", "text": "Fighting without the Ultimate R makes the end-of-game team's fights much more difficult. Delaying the fighting and being ready to disengage when the Ultimate R is still about to cool down is crucial."} {"label": "anivia", "text": "She will be able to look for picks more frequently in the late game. Anivia will secure kills with her team more frequently in the late game."} {"label": "neeko", "text": "The first ability will be maxed out at level 9. It will increase her overall burst damage in the game."} {"label": "irelia", "text": "For skill orders start Q then E then W, perform max and Q then W then E taking ult whenever you can. Starting the game, your main focus is going to be on farming, which is brilliant for Irelia as your Q makes this incredibly easy."} {"label": "cassiopeia", "text": "Cass should have her Tear stacked by this stage of the game. She will have a somewhat endless mana pool once it\u2019s maxed out."} {"label": "fizz", "text": "Fizz has a lot of outplay potential with his E. The increased mobility allows him to get on to the enemy quickly"} {"label": "masteryi", "text": "When health is weak, step back even if Master Yi is not there. Free and easy deaths can cause fighting from Master Yi's team."} {"label": "diana", "text": "A hare's scratch or form and a lapwing's nest look very similar. In the nineteenth century, the influence of Easter cards, toys, and books was to make the Easter Hare/Rabbit popular throughout Europe."} {"label": "drmundo", "text": "Try to gank as often as possible to get your laners ahead. Dr Mundo has good Dragon control and can take it with ease after his first back."} {"label": "ornn", "text": "If the enemy team is heavy on CC, use your W at the right moment to completely negate the CC and continue with the all-in. Ornn can be really strong in the early game when paired with a good ADC."} {"label": "poppy", "text": "It\u2019s going to be difficult for you to kill Poppy as she will probably use her Ultimate R to knock you away. Keep this in mind and hold on to any CC abilities until she starts the channel."} {"label": "heimerdinger", "text": "Watch your positioning, dodge Heimerdinger's damage and don't let them abuse you for free. Heimerdinger's waveclear and burst damage is impeccable."} {"label": "malphite", "text": "He'll have his basic articles right now. His d and Ultimate h should hit like a truck right now."} {"label": "zed", "text": "Zed's first crab prowess is very strong. If you're weak at level 3, don't try to challenge the Scuttle against Zed because it could probably kill you."} {"label": "teemo", "text": "Teemo's Ultimate is particularly useful to avoid ganks. Teemo is very squishy and the crowd control in layers can get rid of him immediately."} {"label": "diana", "text": "When attacking minions twice, you can get two stacks for your passive, which allows for more damage. When playing assassin, wait for the fight to start, queue onto their backline, dash into their carry, and remove them from the map."} {"label": "rumble", "text": "The first major power peak of Rumble occurs when it reaches level 6. Unlocking the Ultimate capacity of Rumble represents a significant increase in its power."} {"label": "veigar", "text": "Stay with your team at the end of the game. Do not separate or leave your team otherwise the enemy may try to withdraw you or initiate a 4v5 fight when you are away from your team."} {"text": "In addition youre now in the middle of the fight which gives you a great aoe shield and slows their entire team.", "label": "Jarvan"} {"label": "vladimir", "text": "Because he has so much integrated support and ladders later. But that's the only thing you have that's more powerful than his."} {"label": "tryndamere", "text": "Look for fights when Trendamere has few Fury in his resource bar. The more Fury Trendamere has, the stronger he'll be."} {"label": "nami", "text": "Nami can keep his allies with HP thanks to his W and his articles. This increases the ability of Nami's allies to inflict damage and survive team fighting."} {"label": "warwick", "text": "The additional support and damage to Warwick's first capability will make it a huge threat to the enemy. In the middle of the game, Warwick can be a powerful split pusher."} {"label": "galio", "text": "Once you get your Ultimate R, have your eyes glued to the map during skirmishes. Look for champion icons overlapping and see if you can help your allies."} {"label": "malzahar", "text": "Once you have an object behind you, you can constantly push the enemy into their turn Play safe for the first levels and you need time to come online and you should not be fighting unless you have a clear advantage early."} {"label": "nautilus", "text": "Ping as soon as Nautilus goes missing so your allies know he's missing. Nautilus champions are incredibly strong at level 2."} {"label": "zyra", "text": "Use E if the enemy ganker has some form of capacity motion speed that they can fill in close proximity. Poking is your main power in the way and it is really heinous during early play."} {"label": "ezreal", "text": "Using Q to slowly whittle down the enemy will increase your chances of winning a follow-up fight. Back early once you have enough gold for your first item."} {"label": "kayn", "text": "The first component of Level 6 gives Kayn a massive peak of power, reinforcing both its damage and its survival. This will allow him to dull enemies with ease."} {"label": "mordekaiser", "text": "Catching someone isolated and alone with your Ultimate R can be beneficial. Peel for your portages to keep them alive longer."} {"label": "swain", "text": "Swain is good in team fighting thanks to his AOE Ultimate R. Bursting Swain down at the beginning of the fight makes it difficult for him to inflict damage and win the fight."} {"label": "trundle", "text": "The first component will allow him to survive the fighting and flatten a lot of damage during the duels. Trundle can take frequent fights now with this level."} {"label": "taliyah", "text": "Level 11 isn't great because it can only wander and play. She starts coming online in the middle of the game."} {"label": "varus", "text": "Enemies within the circle are also slowed and applied with Grievous W wounds. During this time they're revealed and are inflicted with a stack of blight every half second."} {"label": "viego", "text": "Use the advantage of your range to intimidate Viego every time he climbs to the farm. Viego will find it hard to kill you in the way if the minion wave is kept closer to your side of the map."} {"label": "maokai", "text": "Just make sure you don't leave your backline unattended, otherwise you'll have a hard time winning the game. Winning 3 points in his Ultimate R will undoubtedly make the peak of Maokai really difficult."} {"label": "shen", "text": "Shen could put in place very good cheese brushes with its E capacity. Capacity E has provided Shen with comprehensive opportunities."} {"label": "rakan", "text": "Rakan is great during late-game fights as his W, E, and Ultimate R will be on very short cooldowns. He will have to use the fog of war when possible."} {"label": "aatrox", "text": "Flanking will disrupt fights completely. Do not barge into the enemy team if you don't have any follow-up from your team."} {"label": "kled", "text": "Kled's Passive is highly underestimated. Using Kled Passive will make all the difference in the game now."} {"label": "pantheon", "text": "When Pantheon has all 5, his next ability is heavily empowered. Pantheon's ultimate allows him to join far away fights quickly."} {"label": "evelynn", "text": "Evelynn will be incredibly strong at level 11. Flank in team fights and focus key targets."} {"label": "naafiri", "text": "Keep a good objective control! Gank the lower lane and then turn to Drake."} {"label": "zac", "text": "Not falling back in the middle of the game is crucial as Jungler, so make sure you keep growing! When there are no team fights, go on a side track and push."} {"label": "yone", "text": "Yone will get short peaks of power as he continues to add points to his Q. The first element will bring significant improvements to Yone's trading in the track."} {"label": "lulu", "text": "During the laning phase, you focus on the descent of the enemy to gain an advantage over health. The enemy is weak in terms of health"} {"label": "seraphine", "text": "While Seraphine is dead, you can look to take the Baron. or look for a team fight with the advantage of numbers"} {"label": "varus", "text": "He can now use his Ultimate R for CC enemy champions. Its support can place CC on that target."} {"label": "lux", "text": "Lux will have his basics. The squishy who gets caught by Lux's g will certainly die."} {"label": "anivia", "text": "Anivia's Ultimate ability is an AOE tool. She can deal a lot of damage to targets if they're grouped closely together in the late game."} {"label": "karthus", "text": "You should CC Karthus if you see him using his Ultimate at the start of the fight. Killing Karthus at the start of the fight is recommended."} {"label": "cassiopeia", "text": "She needs to make sure she keeps an eye on her mana pool though so she doesn\u2019t run out of mana. Cassiopeia can often get early kills in lane with a level 2 all-in."} {"label": "elise", "text": "She has her Ultimate at level 1. When skirmishing with the enemy, their Ultimate will be more useful than hers."} {"label": "ezreal", "text": "ezreal's E should not be used aggressively in late game fights because he will be vulnerable briefly. ezreal should avoid using his E aggressively unless he is certain that no one can abuse him."} {"label": "ornn", "text": "It is also a good tool in 2v2 fights. Finally, it\u2019s great in team fights as it could potentially knock-up 5 enemies."} {"label": "camille", "text": "If you're ahead, try to take down the enemy Mid laner or ADC to gain an advantage. Flanking in team fights is easier with your W and allows you to target key enemies more easily."} {"label": "naafiri", "text": "Champions with dashes or escape tools can kit it well enough after it is entered. She needs allies to get in with her."} {"label": "ezreal", "text": "Ezreal must play more defensively when his E is down due to the risk of being followed up by enemy CC. When trying to push in the wave, Ezreal may be vulnerable to being run down by enemies if he can't land his Qs."} {"label": "naafiri", "text": "She's a little weak early, so try to abuse her at this point so she's not so strong later. Post 6, she has a lot of roaming and potential with her Ultimate."} {"label": "taliyah", "text": "This ability is extremely useful when you see an enemy on a side track and can catch them out of sight. Prioritise enemies before engaging in all-in-one attacks."} {"label": "yasuo", "text": "With this tactic, Yasuo can easily install ganks as well. Playing around his W allows him to completely dismantle the various enemy matches by running around the windshields and sparing himself from damage."} {"label": "jayce", "text": "Jayce is good at poking enemies down with his w > s combo. Jayce can one-shot targets if he is far ahead of the enemy team."} {"label": "kassadin", "text": "Kassadin can be easily camped during the entirety of the laning phase. Camping during the laning phase will hamper kassadin from CS'ing and set him back massively."} {"label": "sivir", "text": "The acquisition of gold and XP is crucial for the purchase of items; falling back will seriously hinder the production of damage in team fighting. Continue to grow in the side lanes with your support/jungler to get additional deaths and expand your lead."} {"label": "azir", "text": "Go for a trade after Azir's Soldier W has disappeared. It is best to wait for the Soldier W to disappear first before fighting him as his damage output will be decreased."} {"label": "akshan", "text": "Focus on agriculture rather than fighting. Your goal is to survive the laning phase and win an XP and gold lead."} {"label": "xinzhao", "text": "Keep the Dragon kept at all times so you can spot it before it can take it. Xin is vulnerable to CC during team fighting."} {"label": "thresh", "text": "Thresh struggles against long-range supports. Each soul Thresh walks over grants him ability power and armor."} {"label": "heimerdinger", "text": "Do not fight inside the jungle as the size of his E is roughly the same as the jungle. Once Heimerdinger hits level 6, he technically unlocks 3 new abilities."} {"label": "jayce", "text": "When you hit level 6, you need to play a bit safer as you do not have an Ultimate G, unlike every other Top laner. You should play respectfully and stay at max range while harassing the enemy from afar."} {"label": "xinzhao", "text": "Xin Zhao can immediately kill any enemy laner and pursue them with his Ultimate R at level 6. After recovering its first component, Xin Zhao can trade very aggressively with the enemy."} {"label": "varus", "text": "If not an option, opt for additional support. Varus can use his Q to push the enemy remotely while securing the minions."} {"label": "kalista", "text": "Kalista's passive prevents her auto-attacks from going through if the enemy drops vision in the fog of war/lane brushes. The enemy getting caught (CC'd) will definitely get Kalista killed because she relies heavily on her mobility to kite around and win skirmishes."} {"label": "taliyah", "text": "Always try to go to the end and choose the enemy Jungler every chance you get. This will allow you to take neutral goals easily."} {"label": "galio", "text": "At level 9, his Q will be completely maxed out. Level 9 maximization of his Q gives a massive boost to his damage and wave clear."} {"label": "hwei", "text": "Hwei has many different abilities compared to any other champion. Many champions do not have as many abilities as Hwei."} {"label": "ryze", "text": "As soon as you get your first component, start pushing Ryze with your capabilities. Make sure to target your abilities so they grow and poke Ryze at the same time."} {"label": "nidalee", "text": "Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm!"} {"label": "tryndamere", "text": "Although you are a very strong split pusher in the middle of the game, be prepared to regroup with your team and fight 5v5. Usually start grouping when there are no goals to be taken nearby."} {"label": "reksai", "text": "Focus the backline and try to take them out of the fight. Try to focus your other frontline champions with the enemy backline."} {"label": "viktor", "text": "The damage caused by Viktor's poke allows him to force the enemy out of the way and take targets with a numerical advantage. In the bot track, Viktor uses track brushes for an additional effect of the darkness of the enemy tracks."} {"label": "sett", "text": "We need to make sure he throws the target in the right direction. After entering with your Ultimate R, be ready to fold and peel for your allies in the end-of-game team fights."} {"label": "lulu", "text": "Wait until Lulu uses a capacity before fighting them. Make the trades more favourable pending their use."} {"label": "hwei", "text": "which makes him quite difficult to master he is a challenging champion for beginners to learn from."} {"label": "renekton", "text": "Finishing the game as quickly as possible is of paramount importance to Renekton. Renekton will already have several objects."} {"label": "zeri", "text": "Stand by the minions to block Zeri's Q. Stand by the minions to block Zeri's W."} {"label": "kassadin", "text": "Once Kassadin has acquired his Ultimate ability, he will be able to trade more frequently. Kassadin's increased trading frequency allows him to escape danger more effectively."} {"label": "malphite", "text": "It can damage many enemies at once and do so through vision, giving the enemy a small window to react. Do not fight in the late part unless your Ultimate h is in place."} {"label": "vayne", "text": "Control of the crowd is Vayne's deadly enemy and can be removed from the game as soon as it is controlled by the crowd. Vayne is vulnerable in team fighting without her ultimate ability."} {"label": "nidalee", "text": "As soon as she jumps in with her k, CC her and lock her down. Nidalee will be quite strong once she has a few points in her s."} {"label": "azir", "text": "You can dish out a lot of consistent damage if you are given the chance. Sand soldiers and Passive make it much easier for you to stop all-ins in their tracks."} {"label": "elise", "text": "You need to get your allies ahead by ganking as frequently as you can. Securing Dragons and objectives with your team is important."} {"label": "kled", "text": "Kled's Ultimate R can be used remotely to collapse enemies at the beginning of a team fight. It is crucial that Kled and his allies come together, without anyone being too advanced."} {"label": "fiddlesticks", "text": "If you are trying to go for an all-in attack, make sure to fight when one of Fiddlesticks' abilities is missing. Fiddlesticks' biggest power spike is at level 6."} {"label": "rumble", "text": "Rumble will spread a lot of damage during this phase of the game. Its ability to melt through the enemy health bars will force its enemies to play defensively."} {"label": "garen", "text": "Garen lacks hard CC (crowd control), making it difficult for him to engage or get onto carries in a team fight. Garen will try to flank in team fights with his Q (ability)."} {"label": "pantheon", "text": "In the mid-game, he can get lots of picks with his team. Champions with strong damaging Ultimates can all-in Pantheon when his E is down."} {"label": "xinzhao", "text": "It's an important boost to his duel power. This will allow Xin Zhao to dominate 1 v 1 with the greatest ease."} {"label": "mordekaiser", "text": "The second point of Mordekaiser's Ultimate R allows him to shoot down the targets quite quickly. Mordekaiser's Ultimate R will also often be at the top, allowing him to easily choose a target."} {"label": "katarina", "text": "This means that enemy squishies will be in grave danger. Her first ability will be maxed out at level 9."} {"label": "darius", "text": "Always keep mental distance between you and Darius. If you're close to Darius, he will be able to pull you in with his E. Try to stay out of range of this ability at all times."} {"label": "nunu", "text": "Avoid fighting unless your Ultimate R is up. Fighting without it will make the late game team fights much harder."} {"label": "nautilus", "text": "As soon as Nautilus reaches level 6 and unlocks its Ultimate e, His death pressure is going to rise again and he can lock you up as soon as you overreact."} {"label": "urgot", "text": "Ergot's Q is a skillshot, which shoots a small circle on the floor. Ergot's W has a passive, where his other abilities mark the last champion hit for 5 seconds."} {"label": "mordekaiser", "text": "That being said, separating the enemy from the real map for a few seconds will help your team win a fight quickly."} {"label": "evelynn", "text": "If the robots' enemy path disappears, they could help Evelynn take the Drake. The enemy way can't take the Drake alone early."} {"label": "camille", "text": "A mechanically difficult champion requires lots of practice to master and has a sharp learning curve. To make use of her kit, you need to play Camille a lot."} {"label": "xerath", "text": "If it spawns quickly, be sure to place the vision around the lens as quickly and safely as possible before you safely retreat. It is essential to have a vision of the main objectives."} {"label": "gwen", "text": "Gwen's Ultimate R allows for multiple recasts and also provides a heal to help in 1v1 fights. Gwen's W is a great tool that can stop incoming abilities like Thresh Q or Blitzcrank B."} {"label": "nocturne", "text": "During the mid-game, you will want to rely on multiple picks with your Ultimate. Your Jungler is assisted by you sometimes and you get some free kills when possible."} {"label": "rammus", "text": "Rammus is really tanky during the late game. Rammus won't take a lot of damage but can return a lot of damage if enemies attack him consistently."} {"label": "nocturne", "text": "Another point in his Ultimate will increase his dueling potential and allow him to be a looming threat all around the map. He will have multiple items during this phase of the game."} {"label": "briar", "text": "If an opponent goes into combat alone, the assassin is an easy target and should be focused on using her fast ability. Her earliest power spike like many Junglers is at level 3 where she unlocks her core abilities."} {"label": "caitlyn", "text": "Caitlyn is a great late-game champion. If Caitlyn can kite on her, she will be incredibly potent in late game team fights."} {"label": "gragas", "text": "It is usually best to position yourself behind or near minions at all times, however, avoid being too close since the area of effect ability from this skill can be problematic. Keep a safe distance and stand far enough away that you won't get hit by Gragas' E."} {"label": "fiddlesticks", "text": "Unless you can surprise him (such as attacking from inside a bush), it will be quite difficult to kill him alone as he will often use his Q and then run away. If you invade, try to stick to the bushes to make fighting him easier."} {"label": "xinzhao", "text": "Two points in the Ultimate R will allow Xin Zhao to use it more often. The use of the Ultimate R will facilitate the conversion of Xin Zhao's fighting to 1 v 1 if necessary."} {"label": "lulu", "text": "Lulu relies on her team to carry them while she provides them with care and shields. Lulu is a champion with weak points."} {"label": "neeko", "text": "If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower or obtain an objective or acquire more kills. She will have another ability that deals massive amounts of damage with her Ultimate R."} {"label": "twitch", "text": "Maxing E first, then Q, then W allows Twitch to maximize his damage output. However, he can struggle against hard lane bullies early due to his early game weakness."} {"label": "jarvan", "text": "In the late game, you need to call for Baron or the Elder Dragon. Do not die otherwise your team will not be able to secure them and the enemy will take it for free."} {"label": "tristana", "text": "Taking Tristana early makes it difficult for his team to win the fight. If Tristana is ahead in the middle of the game, avoid walking too far forward if you are alone because she has a great omnipresence and choose thanks to her W and E."} {"label": "missfortune", "text": "The first element will significantly increase Miss Fortune's duo potential. Its ability to reduce the damage in the track will also skyrocket during this period."} {"label": "shen", "text": "Make sure they survive whatever happens so you can easily win team fights and get a lead."} {"label": "neeko", "text": "Stand outside of the minion wave at all times if possible, because this will make it harder for Neeko to push and poke you at the same time with her Q. Once Neeko has her Ultimate R, her kill pressure will increase, so back away when low whenever she has it up."} {"label": "jax", "text": "Jax's objective control is excellent as his e allows him to CC multiple targets with ease. This is especially true in choke points like the objective pits."} {"label": "olaf", "text": "Take a focus on taking out enemy frontline champions. As the jungler, your goal is to remain alive in the late game."} {"label": "annie", "text": "This simply means that every squishy target on the map should be scared of Annie and her ability to one-shot them if they face checking a random brush. Annie's pick potential is incredibly high."} {"label": "garen", "text": "Avoid wasting Summoner Spells or Ultimates on Garen unless certain you can kill him. Garen's Passive allows him quickly top up his health bar back to full."} {"label": "vayne", "text": "Its first capacity will be maximized at level 9. From that moment on, she will start hitting like a truck that her e will be up very quickly in the game."} {"label": "azir", "text": "Use W and r with utmost discretion. Shove wave when possible, punish enemy laner with soldier-directed auto-attacks."} {"label": "graves", "text": "The combination of Graves' high burst damage and excellent dueling skills play circles around enemy positions."} {"label": "shaco", "text": "At level 1, wait for Shaco to place several x boxes around the track."} {"label": "ezreal", "text": "Once the enemy hits level 6, their kill pressure in lane increases heavily, so be aware of this and respect their all-in damage. When Ezreal uses Arcane Shift E to escape from a gank, keep your R to chase him down."} {"label": "yasuo", "text": "At level 6, Yasuo can focus on trampling the enemy with its R tornado. After Level 6, Yasuo can use its Ultimate R to complete low health goals."} {"label": "chogath", "text": "Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team."} {"label": "swain", "text": "Swain will have the opportunity to impact the team fights during the middle of the game, mainly neutral objective fights a lot. This is very beneficial to him, given the AoE aspect of his Ultimate R."} {"label": "vayne", "text": "Vayne is mechanically difficult to play because an error can cause her to kill immediately. Control of the crowd is Vayne's deadly enemy and can be removed from the game as soon as it is controlled by the crowd."} {"label": "leesin", "text": "It has a crazy rate of choice, and basically all players like Lee Sin. Lee Sin can win the early game alone through the level 3 early ganks once he unlocked his, , and ."} {"label": "blitzcrank", "text": "Blitzcrank is useless and offers limited resources when his hook (b) is on cooldown. Make use of Blitzcrank's vulnerability while his hook (b) is down to abuse the cooldown."} {"label": "katarina", "text": "Don't blindly follow Katarina's roams or you might get ambushed Punish her by pushing the wave into her turret whenever she leaves the lane."} {"label": "veigar", "text": "Once you have a few levels under your belt, you can start playing aggressively and look for aggressive pieces. However, you will rely on your support to do the heavy lifting early."} {"label": "aatrox", "text": "E can be used in multiple ways and is a good way of turning around exchanges with the enemy. You have tons of sustain thanks to your Passive and Ultimate R."} {"label": "heimerdinger", "text": "Level 6, when Heimerdinger unlocks his Ultimate R, he basically gets 3 new abilities. Try and track Heimerdinger's Ultimate cooldown post 6."} {"label": "rumble", "text": "This will cause you to overheat but you'll still be able to use your second E. And of course, if you do have ultimate, you can start with this before going in."} {"label": "sett", "text": "Its first capacity will be maximized at level 9. This will allow him to inflict massive damage during the fights of ganks and mid-games."} {"label": "malphite", "text": "Malphite can dry up high amounts of burst damage with a maximum of the Ultimate. The enemy squishies will have a heinous moment in the game when they face Malphite."} {"label": "rumble", "text": "That's why you'll have to choose him first. Keep the wave near your turn."} {"label": "sion", "text": "Sion can surprise the targets that travel around the Rift Invocation alone while waiting in a bush and using its Q. Sion uses his Q to remove targets."} {"label": "malphite", "text": "As Malphite is so weak early, you just have to go into their jungle and try to fight them or force them to remember. Putting them behind will delay their peak of power."} {"label": "jax", "text": "Jax will frequently use his massive damage ability. Moreso, Jax will mitigate more damage in turn."} {"label": "diana", "text": "Diana is an assassin. Diana can quite easily one-shot any squishy target walking alone through the river."} {"label": "xinzhao", "text": "Xin Zhao loves the early 2v2 or 3v3 fights so try to get involved in them and convert them to objectives. Take this build order: start Green Monster and Pot into Titanic Hydra and Tier 2 Boots."} {"label": "aatrox", "text": "Aatrox will be looking to gank a lot in the early game. Keep this in mind and expect him to be all over the map."} {"label": "trundle", "text": "Trundle is also a strong thug. At level 6, the ultimate capacity of Trundle n is very useful in skirmishes with the enemy robot."} {"label": "zyra", "text": "Fighting in the jungle or around a goal like the Dragon or the Baron can be detrimental because it will put your team close to you, allowing it to get a multi-person E and Ultimate R. Prefer Zyra herself rather than her ADC, as she is generally squishy and easier to harass."} {"label": "tryndamere", "text": "Focus on getting your basics as quickly as possible. You are highly dependent on them and will be able to run the enemies down if you manage to get a quick lead."} {"label": "olaf", "text": "Combined with his overall damage, it will become tough to deal with him for the enemy team. The final point in his Ultimate ability will grant him a massive spike."} {"label": "kennen", "text": "Kennen relies heavily on the flanks to get team battle victories so good vision of the enemy side goes against him heavily. A good view of the enemy side will prevent him from entering the enemy team's backline and inflicting massive damage."} {"label": "seraphine", "text": "His damage and the CC are quite substantial. While Seraphine can use track brushes, its damage and CC are particularly strong."} {"label": "mordekaiser", "text": "Although Mordekaiser is a very strong split pusher in the middle of the game, they are also ready to regroup with their team and fight 5v5. Mordekaiser usually starts to regroup when there are no goals to be taken nearby."} {"label": "vi", "text": "A good player will play around their Ultimate as often as he happens. You have to counter their pressure by doing the same."} {"label": "singed", "text": "Avoid regrouping if possible. Use your strong duel potential in the middle of the game to fight and duel anyone who tries to prevent you from pushing to break up."} {"label": "shen", "text": "Shen is really good in the middle of the game because her kit is very versatile and can be used to start fighting, bait enemies and save her allies. As Shen gains experience in the game, his kit becomes stronger and he becomes tankier."} {"label": "warwick", "text": "It also has a second passive where he can sense enemy champions below half their health, gaining a blood trail towards them which he gains bonus movement speed moving towards. Warwick's E causes him to gain a large amount of damage reduction for 2.5 seconds."} {"label": "corki", "text": "Make sure you shut him down early so he isn't very strong during the mid or late game. Once Corki completes his first item, he will deal a lot of damage and will look to be more aggressive."} {"label": "darius", "text": "The late game starts at level 16 for Darius. At level 16, Darius\u2019s Ultimate e will be an essential tool in team fights."} {"label": "yone", "text": "Once Yone gets a chance to hit 100% critical, he'll fix a lot of damage. Yone's Passive gives her a double chance."} {"label": "shaco", "text": "The clone created by Shaco can be very sneaky and cause a lot of damage if used in a 1v1 fight. At level 9, Shaco would have maximized its first capacity."} {"label": "cassiopeia", "text": "CC\u2019ing a key target will make fighting so much easier. Cassiopeia has a lot of kill pressure in the mid-game."} {"label": "annie", "text": "Keep poking the enemy champions with your W. Annie will have a significant power spike from this item component."} {"label": "irelia", "text": "Locking Irelia down will make it much harder for her to jump around your team and get resets on her Q. Irelia's Q is a reset tool, making it harder to hit her if she has a chance to reset."} {"label": "sion", "text": "It will be a massive peak of power for him, because he can secure easy choices with it. He's great at the team fights at the end of the game because of his Q and Ultimate R."} {"label": "veigar", "text": "To fight Veigar, first bait his cage and then abuse cooldown. Let him push you early, or he'll get you off the farm early."} {"label": "renata", "text": "Renata would\u2019ve completed multiple items at this stage of the game. Her peel potential heavily increases and so does her team fighting skill."} {"label": "xinzhao", "text": "This action allows you to accumulate a massive advance and take the game by hand. Do not forget to cultivate in the game because you still need your basic elements to win the game."} {"label": "kled", "text": "The potential of everyone with their E and Q is really strong. Kled's greatest power in a full-blown skirmish allows him to instigate lap dives."} {"label": "azir", "text": "Azir should be a real terror at this stage of the game. At level 13 Azir can dish out a lot of damage in a short amount of time."} {"label": "annie", "text": "This allows for more playmaking potential and survivability. Annie will always have a strong advantage when her stun is ready or almost ready."} {"label": "poppy", "text": "Avoid fighting around objectives as Poppy may use her Ultimate R to knock away the Jungler and cost your team the Baron/ Dragon. In team fights, disengage and avoid team fighting in the jungle as it will allow Poppy to get a good knockup with her Ultimate R or pick off a key target with her E."} {"label": "camille", "text": "Using her Ultimate R on a squishy target generally results in a kill. You can snowball a lead through constant ganks this way."} {"label": "gwen", "text": "Gwen can deal a lot of damage very quickly with a fully stacked Q. Look for trades when Gwen has max stacks."} {"label": "fiddlesticks", "text": "If you see Fiddlesticks ganking or walking over a ward, try to invade their jungle and steal away their camps to delay their power spike. As you\u2019re much stronger than Fiddlesticks early on, make sure to gain an early lead by ganking your allies before Fiddlesticks even gets a chance to come online."} {"label": "lulu", "text": "Lulu can use his ability to slow down enemies, especially those who try to escape. The first element will surely help Lulu to get out a lot in the way."} {"label": "aphelios", "text": "Although you're good in the late game, it is not recommended that you over-attack as Aphelios is very squishy. Aphelios's late-game build can be full or nearing completion."} {"label": "azir", "text": "This is a good power spike for him as he can use it to poke the enemy down from afar. In conjunction with his W, Azir should be able to poke and farm from afar without dying to the enemy."} {"label": "talon", "text": "Expect Talon to look for choices with his Ultimate R. Avoid walking around Rift Summoners alone."} {"label": "sona", "text": "His healing will tilt the enemy during this phase of the game. Most Sona will run through their mana incredibly quickly by robbing and providing healing."} {"label": "jhin", "text": "After destroying the bottom lane tower, rotate to the mid lane. Rotating to the mid lane allows you to take that tower."} {"label": "fiddlesticks", "text": "Fiddlesticks is not very strong. His job is to survive early."} {"label": "kindred", "text": "Fighting when it's on cooldown is a big-no and can cost you the game. In the future, look for peaks while waiting in areas of high circulation that an enemy passes."} {"label": "nautilus", "text": "Being present during the team fights allows to peel for their portages. The peeling of the carts prevents them from dying from the beginning of the fight."} {"label": "sion", "text": "Keeping your half-filled resource bar should help you significantly in this matchup, especially if Sion decides to cover you. If such a thing happens, just look to push and take as many plates as possible."} {"label": "varus", "text": "Its first capacity will be maximized at level 9. This will allow him to inflict much damage on his opponents in the way."} {"label": "pantheon", "text": "Champions with strong damaging Ultimates can all-in Pantheon when his E is down. If Pantheon's team doesn't follow up on him after he uses his Ultimate R, it can get him killed."} {"label": "twistedfate", "text": "If Twisted Fate chooses a blue card, you could go for an exchange. Avoid trading when twisted destiny has the gold card prepared."} {"label": "ashe", "text": "The best strategy is to use your y in such a way that it hits both the enemy champions and the minions at the same time. This will give you push priority as well as trade advantage."} {"label": "nunu", "text": "Your Ultimate increases your kill pressure. Nunu has good control due to his Q and Smite abilities."} {"label": "sylas", "text": "A team with the ultimate weak will hinder Sylas' efficiency. If it's misused, his W can get him killed because he's moved to another place."} {"label": "karthus", "text": "Karthus is extremely farm oriented. Karthus cannot recover from a setback with ease."} {"label": "veigar", "text": "This forces them to choose between pushing and robbing you. Focus on agriculture."} {"label": "zyra", "text": "It is essential to follow Zyra Ultimate cooldown post 6. The moment of search for Zyra's Ultimate 6 cooling station will avoid being caught by its superior damage."} {"label": "camille", "text": "Maxing your first ability increases trading potential dramatically. After completing your first item, you will be a lot stronger."} {"label": "ksante", "text": "Having pupils on this side of the map, however, if he makes his way to the battle. His first major power peak is at level 4 when he gets 2 points in his Q."} {"label": "jax", "text": "This allows the enemy to poke Jax out and then all-in him once he has been whittled down. Jax needs time to come online."} {"label": "fiddlesticks", "text": "Work with your Jungler to invade the enemy Jungle and secure picks. Your goal is to hide in the fog of war during team fights and then get a massive team-wide CC on the enemy team."} {"label": "gwen", "text": "At level nine Gwen will be able to max out her Q. That ability is her paramount damage ability and it will start dishing out a lot of damage from now."} {"label": "rammus", "text": "After post 6, look to make plays and gank your allies whenever your Ultimate is up. Using this ultimate will heavily increase your kill pressure."} {"label": "elise", "text": "Look to counter gank her and try to be as proactive as you can be early on. At level 6 is where she truly comes online."} {"label": "morgana", "text": "Morgana will have several items that will allow her to protect her team. The combination of Morgana's E and articles will make his allies safe from Crowd Control (CC)."} {"label": "masteryi", "text": "He's going to grow up much sooner and will apply as much pressure as possible if you don't counter it. This champion can throw dives in turn early and try to get killed once his laner pushes the wave in."} {"label": "amumu", "text": "Amumu's first power peak is when he unlocks his Ultimate y. Level 6 is crucial."} {"label": "karthus", "text": "Channelling Karthus' Ultimate near an enemy champion could be very dangerous. They could interrupt the channel with CC."} {"label": "taric", "text": "After buying his first item, expect Taric to leave for more aggressive parts when he gets that item back. Your work will be like a support during this phase of the game."} {"label": "rell", "text": "If you\u2019re behind, it\u2019s going to be impossible for you to get a good Ultimate R or t off as you\u2019ll be too squishy and die as soon as you go in. Rell has an incredibly strong level 2, make sure you hit level 2 first."} {"label": "jhin", "text": "Watch your positioning in the late game. Focus on kiting and auto-attacking the nearest enemy champion."} {"label": "akshan", "text": "At this stage of the game, the teams will come together. Akshans w (will) will be really good when it happens."} {"label": "vayne", "text": "Getting a defensive element should help you increase your ability to survive against damage and assassination attempts. Use your ultimate Invisibility n wisely as well as as it can bambooize enemies fairly easily if used correctly."} {"label": "neeko", "text": "Enemy team with proper vision and strategy can counter Neeko effectively Your champion is weak in the early game."} {"label": "malphite", "text": "Getting your first article is crucial to success. Keep hitting the enemies with your d."} {"label": "annie", "text": "Stacking up her Passive allows her to roam to other lanes using her E. Annie is a team fighting champion thanks to the AOE on Tibbers R."} {"label": "sejuani", "text": "Sejuani is very good at picking up people with his Ultimate R at the beginning of the fight. Make sure no one is too far ahead, especially portages to make it harder for them to get a choice."} {"label": "janna", "text": "If your team is behind, it will be harder to win with Janna. Janna will gain a huge advantage when she gets her boots."} {"label": "varus", "text": "By defending against Varus, avoid excesses when you are helpless. Varus' Ultimate R can be used to catch you out of position and start a fight."} {"label": "annie", "text": "Annie is a mage. As a mage, Annie would\u2019ve completed multiple items during the mid-game."} {"label": "kassadin", "text": "Kassadin is at his weakest during the laning phase and is highly abusable. Post level 6, if you have any CC abilities, do not use them unless his Ultimate k is down as he will use their cooldowns to play aggressive and trade with you."} {"label": "nasus", "text": "The more the game goes, the stronger Nasus will be. Finishing the game as quickly as possible can greatly benefit a player against Nasus."} {"label": "lulu", "text": "Lulu has access to all its capabilities at Level 3. It can defend its CDA as required at Level 3."} {"label": "veigar", "text": "In order to get ganks or kill Veigar, you must bait his n first. You can do it by constantly tipping in and out of his reach. Make sure you always lure him before committing to an all-in-one. You can also use the information that Veigar has a good gank configuration against your advantage."} {"label": "zeri", "text": "Your priority is to help your team win battles rather than chase the enemy into their Jungle. Zeri was at level 16."} {"label": "ahri", "text": "It is unlikely that you will be able to blow up any front-line champion. However, you can easily remove the enemy Support or ADC."} {"label": "fiddlesticks", "text": "German immigrants exported the custom of Fiddlesticks to Britain and America. When discovered, these wards pretend to be Fiddlesticks for 2 seconds, trying to act like he would."} {"label": "qiyana", "text": "Her first ability will be maxed out at level 9. This will result in a massive damage increase and immediately make her a high priority target for the enemy."} {"label": "samira", "text": "Samira will often be left alone in the middle of the road at the farm during the middle of the game. You could use this as an opportunity to catch her and her Support out of position and force a goal after."} {"label": "ezreal", "text": "ezreal's Q also has consistent poke damage and can be used all-in enemies once they are low enough after taking a barrage of poke. Ezreal's R Ultimate has a very short cooldown and can be used freely during the early game for waveclear."} {"label": "malphite", "text": "Malphite is at its weakest at the beginning of the game. Malphite's weakness is exploited by delaying it."} {"text": "Syndra brings a massive AoE stun and clears waves with ease.", "label": "syndra"} {"label": "mordekaiser", "text": "Level 6 is a massive peak for Mordekaiser because it can now use its Ultimate R and 1 v 1 anyone it wants. The first element will enable Mordekaiser to fight more effectively."} {"label": "lux", "text": "Lux excels in catching enemies out of his position with his g. No one should walk alone on the map when Lux is on the team."} {"label": "zed", "text": "You have to counter their pressure by doing the same. His W can help him escape or close the gap between himself and his targets."} {"label": "fiddlesticks", "text": "Fiddlesticks is not very strong, so his job is to survive early. Fiddlesticks first power spike is when he reaches level 6."} {"label": "camille", "text": "Running away from your team too much might cause the enemy team to force a fight and win the game if they're not close by. In late-game team fights, try to protect carries who are fed so you can keep them alive and safe."} {"label": "darius", "text": "Darius is a champion who excels when staying close to the enemy laner's side of the lane. Staying close to Darius reduces his ability to run you down in lane and prevents him from zoning you away from farm."} {"label": "karma", "text": "This can help them catch out an over extended enemy. When fighting 1 v 1 she practically doesn\u2019t have a weakness when all of her spells are up."} {"label": "gangplank", "text": "His W is an important spell in his kit. Without his W ability down during the early game, he becomes really prone to ganks."} {"label": "corki", "text": "Corki will look to delay a team fight and poke with his b and e. If you engage and fight quickly, he will not have time to poke you down."} {"label": "yorick", "text": "This means that the duel will become really difficult for the enemy, And Yorick can easily fight on his head."} {"label": "ashe", "text": "You don't want to be in the side lanes unless it is completely pushed into your tower else you will get caught out easily and will get killed immediately. Also, don't forget to buy some form of anti-CC if the enemy team has a lot of champions with hard CC abilities on their side."} {"label": "rell", "text": "This makes her incredibly vulnerable when she is dismounted t. If you\u2019re behind, it\u2019s going to be impossible for you to get a good Ultimate R or t off as you\u2019ll be too squishy and die as soon as you go in."} {"label": "zeri", "text": "Depending on its construction, it will be really strong and can inflict a ton of damage in a fight. At the end of the game, Zeri should be almost complete."} {"label": "jinx", "text": "Jinx doesn't have much help in the mobility department. If you or your team lands any crowd control on Jinx, it should result in a kill."} {"text": "From there, simply possess them, use all their abilities, and look for kill after kill.", "label": "Viego"} {"label": "amumu", "text": "Custody must be done properly at all times. Amumu's late game is not bad."} {"label": "xinzhao", "text": "Try to secure them with your team after ruining the lower lane. Make sure to focus on taking Dragons for your team."} {"label": "shen", "text": "This became beneficial if one of Shen's teammates was fed and had to be peeled for. Shen's first games are quite solid as it can make the targets rise with ease."} {"label": "wukong", "text": "This will allow you to bring down the enemy while protecting yourself from the ganks. If you keep pushing when you're not early, you'll be an easy target for the enemy Jungler."} {"label": "ksante", "text": "Your first power peak is at level 4 where you have 2 Q points. Level 6 gives access to the Ultimate."} {"label": "corki", "text": "During the mid-game, Corki will have completed multiple items. Corki will have a lot of poke during the mid-game too."} {"label": "shen", "text": "Capacity E has provided Shen with comprehensive opportunities. Combined with some items, Shen's E capacity put extra debuffs on crazy champions with ease."} {"label": "swain", "text": "Swain has several points in his Ultimate R that allow him to resume fighting easily. The release of Swain's damage will also be quite phenomenal."} {"label": "masteryi", "text": "The pivot for the success of his team is the team combat skills of Master Yi during the end of the game. When Maxing Ultimate r, Master Yi can erase late fighting effectively."} {"label": "caitlyn", "text": "It will also make her a huge threat if she has a better first item than the enemy ADC. Caitlyn\u2019s level 6 is pretty good."} {"label": "naafiri", "text": "Keep this in mind and respect its damage. You're weaker than your opponents early in the game."} {"label": "xerath", "text": "Xerath has a very reliable wave and grows thanks to its low cooling capacity and kit."} {"label": "annie", "text": "Post level 6, respect Tibbers R and her stun. Annie is prone to poke even though her E offers her some protection in trades."} {"label": "gnar", "text": "Avoid getting poked out by his Q in this matchup. It does a lot of damage and can cause issues for you in this matchup."} {"label": "seraphine", "text": "Don't rely on her to save you or your life ADC. Use your Q & E to target both enemies and minions simultaneously to use your mana effectively."} {"label": "fiora", "text": "If Fiora's W is down, she can be CC'd to oblivion and gotten rid of easily. This is especially true if Fiora dives into the enemy team."} {"label": "drmundo", "text": "In team fights, stay towards the front of your team to soak up damage. But, peel for your team with your Q"} {"label": "corki", "text": "Make sure you take them when he is dead or elsewhere on the map. Fighting Corki can be hard alone,"} {"label": "leesin", "text": "Pantheon can put pressure on them early. Before invading, make sure you have your passive stacked so you can win the trade."} {"label": "soraka", "text": "Soraka's healing will be above par. Killing Soraka's wagons will be phenomenally easy."} {"label": "lillia", "text": "Level six, Lillia is harder to kill. A strong champion from the beginning of the game should invade and put Lillia behind."} {"label": "ryze", "text": "There's a long cooling period. Roaming during this phase would be a problem."} {"label": "neeko", "text": "Do not fight in the late game unless your Ultimate R is up. It is crucial that you only commit or look for fights when it is available as you're going to miss out on extra damage and CC."} {"label": "graves", "text": "His clears and ganks will be more effective as a result. Graves will have a lot of kill pressure during the mid-game due to his items."} {"label": "sett", "text": "Avoid regrouping too closely as this could allow Sett to get rid of a multi-person E that will help his team win the team fight. Slight separation will be better for you in the long term."} {"label": "neeko", "text": "When Neeko walks forward, disengage as soon as possible to minimize the usefulness of her Ultimate R. Ward your flanks and nearby bushes when sieging objectives because Neeko may use her Passive and W to get a good engage off with her Ultimate R."} {"label": "malzahar", "text": "All Malzahar needs to do is keep his health up to level 6. At level 6, Malzahar's presence will skyrocket and become a major threat to enemies."} {"label": "pantheon", "text": "The goal is to get rid of the enemy carries as quickly as you can. You may also opt for a tanky build and act as a frontline if need be."} {"label": "galio", "text": "Try to help your Jungler during neutral, objective fights, especially when the Jungler is in the objective pit. Your Ultimate R will be able to cover the entirety of the pit's circumference, so it will help you disrupt enemies with ease."} {"label": "ezreal", "text": "Just make sure that his E is down beforehand. Keep the wave in the middle of the lane or close to your turret."} {"label": "taliyah", "text": "Locking Taliyah in the way will make it easier for you. Try to concentrate Taliyah first because she's super squishy and easy to kill when she's CC."} {"label": "urgot", "text": "Starting the game, your first few levels are pretty strong, but they're nothing compared to how strong you get at level 9 when your W becomes a toggled ability. If you're able to auto-attack into E, which does go through minions, you can start procking your shotgun legs, which is a silly amount of damage at this point in the game."} {"label": "annie", "text": "Although Annie has a lot of burst damage She starts to fall off in the late game as champions start to build defensive items"} {"label": "xerath", "text": "Slowing down the target with the hiss 2 would be optimal to guarantee a p stroke on the enemy. Try to delay team fighting as long as possible while you harass the enemy and crush them with your p."} {"label": "orianna", "text": "Clumped fights will be the way to go during this phase. Most of her abilities will be maxed out during this phase of the game."} {"label": "nautilus", "text": "Nautilus does not have the fastest clear in the game. Nautilus is somewhat healthy."} {"label": "zilean", "text": "Try to force the fights when his Ultimate t is down. The Zilean's QW Q combo allows him to amaze a group of enemies, which is very beneficial in the nearby neighborhood fight."} {"label": "lulu", "text": "Her survival increases considerably when she uses her Ultimate R. It will be difficult for you to kill her when her Ultimate R is in place."} {"label": "ahri", "text": "The healing provided by the Ahri Passive is not much, but it can have an impact. Ahri=S E has great selection potential throughout all stages of the game."} {"label": "syndra", "text": "If she uses it to trade with and miss, use this timer to play aggressive and drop it. Post 6, if Syndra has a lot of bullets on the floor, don't commit to an exchange because his Ultimate R will bring a lot of extra damage."} {"label": "malzahar", "text": "While pushing the minion wave, you must step back to avoid swapping or being pushed to use R. It is essential to stand outside the minion wave at all times."} {"label": "nocturne", "text": "A jungler can hold their own He can farm up a storm"} {"label": "sona", "text": "This can help reduce their ability to heal and exchange effectively during skirmishes and all-in. Keep the minion wave closer to your side of the map."} {"label": "tristana", "text": "In order to facilitate the fights, try to play around TristanaS Ultimate R or try to flank it in the team fights. This will make it more difficult for Tristana to kite/escape combat."} {"label": "jax", "text": "Jax should try to split push and duel anyone if he isn't too far behind. Jax's main spike comes when he reaches the late game and has multiple items in his inventory."} {"label": "ekko", "text": "A nearby objective refers to an item, tower, or other point of interest on the map that can be taken and defended by both teams. You are good at getting picks (items) and killing isolated targets because"} {"label": "urgot", "text": "Avoid regrouping when your Ultimate R is down. Team up with your team when your Ultimate R is in place."} {"label": "gragas", "text": "Gragas's Ultimate is very good in team fights. Gragas's Ultimate deals a lot of damage and can displace the whole enemy team."} {"label": "amumu", "text": "A Kill with Ultimate should be done there every time it is used. The Ultimate comes out of cooldown and tries to gank a path as soon as possible after."} {"label": "lucian", "text": "The amount of damage on Ultimate R dishes is significant. Once Lucian unlocks his 3rd Ultimate R stage, he will be able to bring tons of constant damage, especially to low health targets."} {"label": "ezreal", "text": "ezreal's W deals consistent poke damage that can push enemy laners out of the lane abruptly. ezreal's Q deals consistent poke damage that can push enemy laners out of the lane abruptly."} {"label": "ekko", "text": "Locking down Ekko in team fights will prevent him from using his Ultimate R to escape with. Keep vision in typical flanking spots as Ekko will try to set up an engage with his W from out of vision."} {"label": "gwen", "text": "Gwen's W is a great tool that can stop incoming abilities such as Thresh Q or Blitzcrank b. However, Gwen's W does not protect her allies."} {"label": "pantheon", "text": "Aatrox will win the extended due to multiple Q knock-ups and his Passive Deathbringer Stance's heal. Keeping range with your Q and Umbral Dash can allow you to deal damage while preventing Aatrox's engage."} {"label": "akshan", "text": "An Akshan has supported and recovered its first component element, which increases its damage production and its ability to trade. An Akshan should look for aggressive parts once he has brought his first component."} {"label": "leesin", "text": "Moving this enemy target to your team with your Ultimate k is the key. Playing around the vision will really be important to achieve this goal"} {"label": "amumu", "text": "Team fighting can be difficult for Amumu as you are inclined to disengage, poke and CC. Be prepared to flank in team fights to make it easier for you to catch the enemy out of position."} {"label": "leesin", "text": "If the enemy team is loaded with heavy CC, make sure you get a defensive element to help you. Don't forget you're holding the Smite for your team."} {"label": "chogath", "text": "Even though you have good sustain, you can easily die if you try to fight in the first few levels. If the enemy tries to play aggressive, then m them and fall back to safety."} {"label": "lux", "text": "It will be a constant source of DPS, even if it goes for a full support construction. It will have several objects during this phase of the game, which will make its shields and abilities much more powerful."} {"label": "lissandra", "text": "Lissandra is very good at level 6. His ultimate R increases his death pressure."} {"label": "brand", "text": "However, he needs to make sure he doesn\u2019t get caught out in the late game. If Brand gets caught out in the late game, he will not dish out any damage."} {"label": "kayn", "text": "Kane's E grants him a chunk of movement speed and ghosting and he can then move through terrain. While in blue form the cooldown is reduced, you can't be slowed and the movement speed upon entering terrain is increased."} {"label": "zyra", "text": "Look for peaks in the middle of the game. You deal a lot of damage and can easily blow up the champions. Try to kill someone and then abuse their death timer to earn more gold."} {"label": "milio", "text": "The Q will be useful in trapping the enemy. Milios' automatic attacks can cause him damage in the way."} {"label": "yone", "text": "All he has to do is get out of his laning phase without giving the enemy a huge advance. His E gives him a lot of outstanding potential if it is used properly."} {"label": "poppy", "text": "She also acts as a frontline so the enemy can flank her teammates before going for her. Misuse of her Ultimate R can land both her and her team in huge trouble."} {"label": "zed", "text": "Look for the sides of the enemy team. Sidewalls can be used to catch the out-of-guard enemy team using the fog of war."} {"label": "maokai", "text": "Maokai's first capacity will be fully maximized at level 9. The enemy team will face difficulties in finding young trees or a Maokai with an extremely powerful all-in-one combo in jungle brushes."} {"label": "tryndamere", "text": "Trendamere has a lot of pressure to kill and if you push, it could easily all within you and pursue you in the way. Look for fights when Trendamere has few Fury in his resource bar."} {"label": "lulu", "text": "Its ability to slow down enemies is a powerful tool in team fighting. Lulu's overall strength makes her an adversary hard to beat."} {"label": "amumu", "text": "The teams will be regrouped closely again at the end of the game. It's good for Amumu because he'll be able to CC his entire team with his Ultimate there."} {"label": "vayne", "text": "Vayne is a beautiful team against a tank team. A tank champion can be easily destroyed by Vayne."} {"label": "sylas", "text": "A good vision placement is crucial for Sylas to flank the enemy team with his E. Without a good vision, Sylas cannot effectively touch a fight by flanking the enemy team."} {"label": "gwen", "text": "Place vision to spot Gwen before she's able to take these objectives alone Gwen will be split pushing in the mid-game."} {"label": "jayce", "text": "Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. you benefit from extended trades, so try to go for them frequently."} {"label": "nilah", "text": "Nilah has tons of lifesteal. Nilah melts objectives like dragons."} {"label": "gwen", "text": "If invading you early, just back off. This is especially true if they are ahead, as you will not win early fights with them."} {"label": "jax", "text": "Jax is excellent during the mid-game. Jax can look for picks when he has his core items."} {"label": "azir", "text": "Azir can dish out a lot of consistent damage if he is given the chance. Azir's sand soldiers make it much easier for him to stop all-ins in their tracks."} {"label": "xinzhao", "text": "If the enemy goes beyond the boundaries, he can close the gap and shoot them down. xinhao falls at the end of the game if he can't shoot his target."} {"label": "naafiri", "text": "Mid-game champions are generally well suited to bring down the squishy champions. At this stage of the game, a player will generally have completed several elements."} {"label": "fiddlesticks", "text": "The reason is that Fiddlesticks is not very strong. His job is to survive in the early game."} {"label": "leblanc", "text": "You're good at getting choices and killing isolated targets. Try to ambush and assassinate enemies who are alone or who walk around Rift Summoners alone."} {"label": "malzahar", "text": "His Q & E will be maximized and will make many consistent DPS during this phase of the game. The Q will also let him control the wave."} {"label": "seraphine", "text": "Level 6 is a good time for powerspy as Seraphine gets her Ultimate R. The enemy team will be in danger if it is piled together or standing in a line during this level."} {"label": "kayle", "text": "Its 2nd power is where the real peak of power settles. It will have additional effects,"} {"label": "nami", "text": "Its CC on its Q can easily be chained with its Ultimate R for maximum efficiency."} {"label": "pyke", "text": "Move around the map and look to help your allies. Keep roaming from lane to lane while looking for executions with your Ultimate R."} {"label": "kaisa", "text": "For summoner spells take flash and ghost. As she already has great self-peel, even more means she's basically untouchable."} {"label": "veigar", "text": "Once Veigar has his final R, his death pressure increases. Keep in mind that he's going to do a lot of extra damage right now."} {"text": "Viego snowballs incredibly hard.", "label": "Viego"} {"label": "nami", "text": "When engaging start the fight with your ultimate into a queue on something important before pealing for your team. Otherwise play the backline support using your abilities to keep your carries sped up and healed, saving both your queue and your ultimate to peel anything going for them so they can win the fight for you."} {"label": "jax", "text": "Always keep an eye on where Jax is at any given time. Do not let Jax take objectives and open up your base for free."} {"label": "gangplank", "text": "Gangplank's Q deals damage to targets and grants additional gold and silver serpents if it kills the target. Hares were frequently seen in gardens in spring, and thus may have been used to explain the origin of eggs."} {"label": "leesin", "text": "Lee Sin will have several elements during this phase of the game. Lee Sin is an aggressive champion."} {"label": "ivern", "text": "The allied carries will feel highly safe around Ivern."} {"label": "taric", "text": "Your Ultimate R will help you a lot in the backline. In the late game, look for choices about immobile or mispositioned enemies."} {"label": "viego", "text": "Viego is a fun champion to play thanks to his Passive and Ultimate R. He is expected to quickly cling to Viego after playing it."} {"label": "annie", "text": "At this point, Annie can look for aggressive picks and Flash plays with Tibbers and her stun. You should take control of the lane brushes."} {"label": "camille", "text": "Keep the wave close to your tower for as long as possible. It will make her life hell in this matchup. Camille has good outplay potential with her E and Ultimate R."} {"label": "aphelios", "text": "Aphelios is a versatile champion with many opponents unaware of his potential. At level 6, Aphelios gains ultimate (a straight-line wide skill shot that deals damage to all enemies hit, followed by attacks on targets hit with his main weapon)."} {"label": "kled", "text": "Kled's Passive allows him to instigate dives into the tower and soak the shots of the tower. If Kled takes a lot of damage and gets disassembled, he can easily recover Skaarl."} {"label": "nautilus", "text": "Abuse this vulnerability if Nautilus makes an error so your team can counterattack. Nautilus will auto attack anybody who comes close to him using his Passive."} {"label": "viktor", "text": "If your allies move on your track after destroying their turn, rotate and move around the map to continue farming and win XP and gold. Use your capabilities to quickly clear minion waves so your team can besiege/prevent an enemy team seat."} {"label": "warwick", "text": "reduce Warwick's chances of crashing and killing you. Investing in healing reduction can do a lot in this matchup."} {"label": "shyvana", "text": "Its Ultimate can also allow timidivana to land a multichampion l and inflict a lot of damage with it a and k. The primary objective was to focus on agriculture and hit level 6 as quickly as possible."} {"label": "ezreal", "text": "The best time to engage in trades and land skill shots on Ezreal occurs when his E is on cooldown. If Ezreal uses R (R refers to Ezreal's R ability) to snipe someone on the map, ping your team as soon as possible to warn them."} {"label": "udyr", "text": "Avoid overextending if you know that Udyr is nearby during its late play phase. Udyr is a strong duel in early play and can easily descend Junglers in one-on-one."} {"label": "seraphine", "text": "Its Ultimate R is a strong tool that offers additional death pressure. Every time Seraphine uses her W, she will be vulnerable to an all-in-one."} {"label": "taliyah", "text": "Taliyah will want to delay the team fight as long as possible while she takes you with her Q. Try to fight as soon as you spot her."} {"label": "khazix", "text": "To maximize the advantage, avoid showing yourself when it is possible at the end of the game. In the future, wait in high-traffic areas for an enemy to pass and search for peaks."} {"label": "ziggs", "text": "Keep track of the jungle camp chronometers and steal his blue buff while he spawns. This will reduce his effectiveness in team fighting and it will be harder for him to shoot you down before a team fight occurs."} {"label": "missfortune", "text": "This is due to its Ultimate e and Passive combined with its kiting potential. She just needs a little coat to become a demon in team fighting."} {"label": "syndra", "text": "Don't get caught trying to harass and bring down the enemy. Level 16 is a massive peak for syndra as it can decimate the squishy enemies."} {"label": "lillia", "text": "This will increase your team's chances of winning the game by potentially putting the entire enemy team to sleep with Ping. Lillia's Ultimate R can be used to sleep a large part of the enemy team, thus increasing the chances of a victory."} {"label": "akshan", "text": "During the middle game, make sure you're not ADC'ing systematically. Cleaning kills when possible but don't get too close to the heavy CC champions otherwise, you'll certainly get killed."} {"label": "senna", "text": "She will now have several objects, which will make it easier for her to access the squishies at once. With enough passive wraiths, she will be able to deal with the tanks so quickly."} {"label": "ziggs", "text": "This will allow you to earn turret veneer and increase your gold income. The first component of Ziggs will give him a whip and mana pool."} {"label": "diana", "text": "Hares may have served as a convenient explanation for the origin of the colored eggs hidden in gardens for children. A hare's scratch or form and a lapwing's nest look very similar."} {"label": "gragas", "text": "Gank whenever you reach 6 and gank whenever your Ultimate is off cooldown. Every second with it up could mean you miss out on a kill."} {"label": "nocturne", "text": "Nocturne deals a lot of damage during the mid-game. Nocturne will have access to his core items."} {"label": "malphite", "text": "Malphites kill pressure in the way can be heinous at level 6. Keep Malphitis low so it is risky for him to engage with your motion abilities."} {"label": "kennen", "text": "He can easily use this fact to his advantage and throw a snowball from his way. Kennen was rather squishy during the early game and could be killed easily."} {"label": "ezreal", "text": "At level 16 Ezreal will put the third point in his Ultimate R. The Ultimate R of Ezreal deals a lot of burst damage to anyone who is hit with it in the late game."} {"label": "xinzhao", "text": "Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is in place."} {"label": "varus", "text": "This means that Varus can set up ambushes or surprise enemy heroes with its ultimate ability. Varus is subject to everything, because he has no dash."} {"label": "ezreal", "text": "The Ultimate R of Ezreal deals a lot of burst damage to anyone who is hit with it in the late game. Ezreal will have incredibly low cooldowns on all of his abilities when he comes to completing his build."} {"label": "garen", "text": "Garen's W tenacity allows him to escape from the enemy team if they initiate a fight against him. Killing Garen is increasingly difficult as the game progresses due to his growing health and increasing defensive capabilities."} {"label": "urgot", "text": "Don't fight with Urgot on level 1 because he'll have all his gun knees ready."} {"label": "belveth", "text": "You should be proactive with your Ultimate. Force ganks with your R!"} {"label": "kassadin", "text": "Your main focus in the game is on scaling into a late game god by farming hard and taking good trades with your opponent. When in doubt, simply let your opponent push you in and farm under tower."} {"label": "kaisa", "text": "This causes them to gain a large circle around them and she can use her ultimate anywhere in the circle to dash to that point. For combos, engage with E into an attack and Q."} {"label": "alistar", "text": "Avoid regrouping closely as a team. Never stay together in the jungle."} {"label": "quinn", "text": "Although quinn is a strong split pusher in the mid-game, they should be prepared to group with their team and fight 5v5. Quinn usually starts grouping when there are no nearby objectives left to take."} {"label": "teemo", "text": "Once Teemo has completed its first element, its output of poke and track damage will be significantly higher. Although Teemo is a support champion, he can take matters in hand if he has a good lead."} {"label": "shaco", "text": "However, if a shaco finds an opportunity to masturbate or counter the shaco nearby, don't be afraid to take it. If they invade you early, step back, you don't win the early skirmishes with them."} {"label": "talon", "text": "This boost allows him to easily explode the squishies. At level 9, the first capability will cause a lot of damage to the target enemy."} {"label": "diana", "text": "Diana has a unique playstyle when it comes to farming and trading during the early game. Her s has a strong impact on the wave and she will tend to push the wave with it."} {"label": "leblanc", "text": "Team coordination is crucial for the end of the game. Leaving the teammates alone when the enemy team has 5 members will probably lead to a defeat."} {"label": "kindred", "text": "it can use its range advantage and Q for you kite Unless you jump her, think twice when you're trying to fool her."} {"label": "evelynn", "text": "The enemy way can't take the Drake alone early. Try to take the Drake away from the enemy route bot yourself if possible"} {"label": "fiddlesticks", "text": "A very short cooldown means that you can frequently fight around the map. Fighting frequently around the map is allowed as long as you're in the fog of war."} {"text": "Set is an amazing teamfighter who brings tons of CC, is naturally very tanky, but lacks engage and can get kited.", "label": "sett"} {"label": "sylas", "text": "He will also spread a lot of damage during the duels and heal with his W as needed. The first element will strengthen its overall damage and allow it to resume fighting with ease."} {"label": "zeri", "text": "Try to stay away from her if you're low. His Q is blocked by minions and his W too."} {"label": "nautilus", "text": "Protect your allies as much as possible in mid-game team fights. If you let your allies die, it will be difficult for your team to win the fight."} {"label": "aatrox", "text": "Have an escape plan ready. See if you can gank other lanes using your abilities."} {"label": "akshan", "text": "Just focus on agriculture early on and poking. Avoid trying to fight often early until you have levels under your belt."} {"label": "nautilus", "text": "He will be very deadly if he manages to use it from the fog of war. Nautilus gets several items and will absorb a lot of damage while simultaneously helping his team to avoid damage."} {"label": "neeko", "text": "Her E will be empowered if she can manipulate the minion wave properly. The first component will allow her to spam abilities and not run out of mana."} {"label": "zyra", "text": "Your immobility is your greatest weakness on Zyra. You should always be aware of your positioning in the track and in team fighting because of this."} {"label": "zyra", "text": "Zyra's abilities make her particularly vulnerable to strong engagement. Taking initiative in combat with Zyra can give you an advantage."} {"label": "trundle", "text": "Trundle is decent enough during the late part because he will have his articles and will be very tanky. Trundle's damage should also be high."} {"label": "graves", "text": "At level 6, Graves will gain access to his Ultimate ability. Graves will experience a dramatic increase in kill pressure after gaining his Ultimate ability."} {"label": "zac", "text": "Once Zac reaches level 6 and unlocks its Ultimate R. Zac's death pressure is increasing."} {"label": "warwick", "text": "Take Drake when you can! Warwick has a lot of support in the way thanks to his Q and the items he's going to pick up throughout the laning phase."} {"label": "brand", "text": "Get your team ahead by soloing them. Ultimate R is very good in team fights as it can bounce between enemies."} {"label": "cassiopeia", "text": "Build orders include tiering pots into Rod of Ages, archangels, a crystal scepter, and items like hat or void staff for damage, or zonjas or banshees for defense. Summoner spells include Flash and Teleport to aid in laning phase."} {"label": "tryndamere", "text": "Tryndamere is a large split and duellist pusher. It can 1v1 most enemy champions in a side track in the middle of the game."} {"label": "olaf", "text": "If Olaf throws his t it's close to you try your best to zone him away from the thrown Axes t so he is unable to pick them up. Keep the minion wave closer to your side of the map to reduce his ability to all-in you and chase you down."} {"label": "janna", "text": "Janna is vulnerable to poke and engage. You need to be careful when it comes to trading with Janna."} {"label": "nunu", "text": "Ping should be notified as soon as Nunu goes missing because Nunu will look for help from his allies. At level 6, Nunu becomes able to engage in aggressive all-ins on opponents if he is able to knock them up with his W."} {"label": "viego", "text": "Viego scales very well with items. You need to roughly know the abilities of the champions you'll be possessing."} {"label": "yone", "text": "Poke Yone with e as quickly as possible to avoid taking unnecessary damage. Avoid all-in-hand Yone until it gains a health benefit."} {"label": "zed", "text": "If the enemy is regrouping, try to team up with your team as well. In team fighting, continue to focus on the most squishi and easiest to kill high priority targets in the backline."} {"label": "fizz", "text": "Even though Fizz is incredibly mobile with his E, when it is on cooldown, Fizz is incredibly squishy and immobile. Even with Fizz's E available, Fizz is pretty squishy if he gets hit with CC."} {"label": "akshan", "text": "If you have allies who have the CC integrated into their kit, try to stay close to them. You should always focus on the target of the CC and kill them when you get a chance."} {"label": "akshan", "text": "If the enemy has a murderer, try to shadow them and see if you can kill them if they kill your allies. Akshan's Ultimate is beneficial to him when his third and final point is placed at level 16."} {"label": "trundle", "text": "Its Ultimate n allows it to obtain a huge amount of duel potential that can allow it to go towards high priority targets with ease, then exit without dying. It can both set up and follow the ganks with ease."} {"label": "yasuo", "text": "Tank armor does not match Yasuo's rapid movements and powerful attacks. Be careful around the minion wave because Yasuo will often use its E to go through the minion wave to get on you."} {"label": "twistedfate", "text": "Twisted Fate has its components for its first article. Twisted Fate will be able to push quite easily with its s and d once it has its components."} {"label": "zilean", "text": "Once Zilean reaches level 6, his ultimate ability will be harder to get murders with in the way. Avoid getting killed with Zilean when his Ultimate ability is down."} {"label": "skarner", "text": "The cooldown for Skarner's Ultimate will be quite short. You can play effectively with your team."} {"label": "malphite", "text": "Participate in as many team fights as you can. This will allow you to kill multiple targets with your Ultimate h, especially in intertwined fighting."} {"label": "gwen", "text": "In the first few levels, play safe and do not commit to any trades. The very early game of gwen is rather weak, so it's likely that you will lose trades versus an aggressive laner."} {"label": "xerath", "text": "Flanking Xerath could be the best way to manage it in team fighting. Side attack can help to shoot Xerath quickly, preventing him from causing damage."} {"label": "jhin", "text": "It is recommended to shut Jhin down in the early game by taking advantage of his lack of mobility and weaker combo. Jhin's Support is typically Rakan or Janna, but Rakan can be particularly problematic as his Engage Support makes level 2 a strong point for Jhin."} {"label": "veigar", "text": "You should watch the river. Make sure you spot the Jungler early."} {"label": "karthus", "text": "He gets a significant power spike at level 11 due to him getting access to his level two Ultimate e. The damage is increased significantly, mainly if he has managed to procure some items along with it."} {"label": "anivia", "text": "Anivia's t & e can be deadly if you don't have tools to get away from it. Make sure your dash is always in place so you can avoid its t."} {"label": "soraka", "text": "The ease of killing porters with the healing of Soraka makes the game easier for his team. Soraka's R is the last nail in the coffin for the enemy team."} {"label": "ezreal", "text": "When trying to push in the wave, Ezreal may be vulnerable to being run down by enemies if he can't land his Qs. The effectiveness of Ezreal's playstyle depends on his ability to position himself safely and avoid taking unnecessary damage."} {"label": "kaisa", "text": "Attack anything in front of you, dealing tons of damage with your passive. Keep spamming out damage while keeping yourself alive, using both your invisibility and your ultimate to reposition as needed."} {"label": "garen", "text": "Once your Ultimate R is unlocked, you can play more aggressively. Your Ultimate R can be seen as an execute and will help you finish off the enemy."} {"label": "fizz", "text": "Respect Fizz's all-in ability. Poke Fizz down before he gets aggressive."} {"label": "sona", "text": "She just needs to position herself well. The capacity of Sona's Ultimate R reduces its cooling and increases damage."} {"label": "soraka", "text": "The main skill expression in your kit will be your E. and if you're able to layer this on top of other CCs to guarantee the route, you'll be doing your team a massive service."} {"label": "lux", "text": "You need to work with your Jungler and install traps inside the enemy Jungle once you're done pushing the wave. Your g will allow you to get free killing effortlessly."} {"label": "malphite", "text": "He can easily attack them and prevent them from doing anything in a fight. If Malphite goes AP, there will be no enemy for most parts of the game."} {"label": "skarner", "text": "If enemy teams separate completely, it can be difficult for Skarner to be super effective. The enemy front line could block Skarner's Ultimate."} {"label": "darius", "text": "Darius should use his level 6 power spike to get kills in lane and start to snowball his lead. Darius' Ultimate ability can be used as an execute to help him gain a lead."} {"label": "zed", "text": "Post 6, avoid fighting them at any cost because they are much stronger than you with their Ultimate and they will kill you easily. A good player will play around their Ultimate as often as he happens."} {"label": "xinzhao", "text": "After ruining the lower lane and turning immediately, you can take the first Dragon. xinzhao falls at the end of the game."} {"label": "leesin", "text": "Level six can also prevent Teleports and serve as a multi-CC capability. The first element will allow this player to improve his ability to survive all the time and increase the chances of getting a murder during the duels."} {"label": "kogmaw", "text": "She already deals so much damage. For summoner spell sick flash and ghost."} {"label": "annie", "text": "Tibbers summons herbear tippers after the circle hits an enemy, who can be commanded to attack targets. When Tibbers is enraged, he gains massive attack speed and movement speed."} {"label": "taliyah", "text": "Harassing the enemy without proper positioning can lead you to get caught. It does not do well in the trades of prolonged automatic attacks."} {"label": "nami", "text": "The champion is inclined to the CC. If the champion gets caught by a CC, they'll probably die."} {"label": "akshan", "text": "Akshan's first power peak is when it unlocks the 3 basic capabilities. Although, his first game damage is pretty good at level 1 and 2."} {"label": "lulu", "text": "It will be difficult for the enemy team to eliminate Lulu's team due to the short cooling period of capacity, Killing Lulu is really going to be next to the impossible."} {"label": "hwei", "text": "poke if you can, but don\u2019t commit to anything. You can start playing more aggressively after hitting level 6."} {"label": "leesin", "text": "Make sure your group gets closer to your team to make it harder for Lee Sin to bring down anyone alone. Lee Sin is a dominant laner in early play."} {"label": "lulu", "text": "Once Lulu has completed its first article, its protection and protection capacity will increase considerably. At this point, it will also cause a huge amount of damage in trade."} {"label": "karthus", "text": "Channelling your Ultimate ability (e) near an enemy champion could be very dangerous They could interrupt the channel with CC."} {"label": "corki", "text": "In the late-game teamfights you want to play as the backline carry. When fighting use W to keep yourself safe while putting out tons of consistent damage and waiting for your opportunity to get onto one of their backlines and blow them up."} {"label": "graves", "text": "Graves deals a lot of damage to any target during this phase due to his Passive and items. A significant power spike for Graves occurred in this phase which could allow him to carry a game single-handedly."} {"label": "teemo", "text": "Level 6 is the \"peak power\" for Teemo. Teemo will be extraordinarily odious and devious now, especially as the game progresses."} {"label": "wukong", "text": "Keep this in mind, but be prepared to adapt. The monkeying is a champion who is considered a bully early in the game."} {"label": "volibear", "text": "Invasion teams that are in advance will not win early fighting with you. You should be proactive with your Ultimate."} {"label": "jayce", "text": "Jayce will try and delay a team fight for as long as possible so he can poke with his s and w combo. No team fights should be delayed at all costs, as Jayce is able to poke players down with his s combo."} {"label": "lulu", "text": "Lulu's effectiveness in team fighting really comes into play during this phase of the game. Her W will help her when she deals with enemies who like to flank and reach her backline."} {"label": "varus", "text": "The first element of Varus gives it a huge peak of power. A peak of power means that his combo of brilliant damage will do a lot of damage."} {"label": "veigar", "text": "At level 9, Veigar can make about a quarter of the health bar of a squishy target with his e. At level eleven, Veigar will have two points in his Ultimate R."} {"label": "akshan", "text": "Stand outside the minion wave to force Akshan to choose between pushing and poaching. Akshan has tons of mobility thanks to his E."} {"label": "kassadin", "text": "It's recommended to exploit Kassadin's weakness in the early game to gain a lead. Giving Kassadin a rough start will reduce his scaling and impact."} {"label": "sion", "text": "Sion's first power peaks depend on what he builds for: if he goes in a tank, he will be weaker sooner, if he goes to damage, he will be heinous and strong. Neutral objective fighting is very important to me."} {"label": "twitch", "text": "Twitch's Q ability causes him to enter camouflage and gain movement speed for a significant amount of time. After exiting camouflage, Twitch gains a massive attack speed boost for five seconds."} {"label": "lucian", "text": "His W, Q and Ultimate R make him gain priority very quickly and helps secure the goals with his Jungler. After Post-six, Lucian can shoot an enemy with his combo while simultaneously repositioning with his E."} {"label": "zac", "text": "Avoid rushing recklessly into an enemy team when your own is decimated by enemy assassins or bruises. At level 9, Zac's first capacity will be maximized."} {"label": "soraka", "text": "You should use your Ultimate R as needed, because crucial teammates can die if it is not used. It is advisable to use your E effectively."} {"label": "akshan", "text": "His ultimate can be reactivated early to shoot fewer bullets and lock onto an enemy champion. He struggles with champions who can easily close the distance and lock him down."} {"label": "karthus", "text": "The enemies all in potential is incredibly strong, try to remain as healthy as possible and back off if you\u2019re low. If the enemy gets the chance- they will look for the all in and if you fall behind, you\u2019re going to find it difficult to come back."} {"label": "viego", "text": "A mid-game pick-up could be achieved by quickly levelling key capabilities. Agricultural camps were an effective strategy for rapid energy savings."} {"label": "fizz", "text": "Fizz needs to get ahead early to do well in the later stages of the game. If Fizz loses lane or doesn\u2019t have a lot of gold, Fizz will not be much of a threat in the mid-game."} {"label": "missfortune", "text": "She'll just need to maintain a good positioning. She will have several objects during this phase of the game."} {"label": "jarvan", "text": "Call for objectives during the mid-game. You're the Jungler after all and need to prepare and make the call to take an objective whenever it is about to spawn."} {"label": "zeri", "text": "Keep the minion wave closer to your side of the map early."} {"label": "lulu", "text": "Lulu is a champion with weak points. Lulu is quite vulnerable and easy to kill."} {"label": "taric", "text": "Your work will be like a support during this phase of the game. Stay close to your carts and participate in every team fight that takes place on the map."} {"label": "kled", "text": "Kled can quickly go up if Skaarl runs away. Kled will have almost finished its construction."} {"label": "jarvan", "text": "Jarvan is pretty mobile and able to escape a lot of trades. Jarvan can use his mobility to get over walls and dodge commonly placed wards."} {"label": "rumble", "text": "This will make Rumble prone to ganks and will not allow him to CS at all. Rumble is quite capricious and vulnerable when frozen."} {"label": "neeko", "text": "When no team fights are occurring, go to a side lane and push. It's essential that you continue to farm during the mid-game so you can acquire your items as quickly as possible."} {"label": "velkoz", "text": "If you can land poke while pushing the minion wave, you could look for a favorable trade. By sitting Baron or Dragon, or whenever you push the enemy under their turn, look for a choice with your abilities."} {"label": "zac", "text": "Focus on taking Dragons early. You can solo the Dragon with ease, or you can ask for help and turn to it after helping the robot."} {"label": "karma", "text": "Karma makes her really potent when it comes to dealing with enemies who are always grouped up. At level eleven, she will have her first ability maxed out."} {"label": "pantheon", "text": "Use the fog of war to flank the enemy when possible. The goal is to get rid of the enemy carries as quickly as you can."} {"label": "malphite", "text": "The Passive of Malphite shield offers more safety in the way. Try to poke and harass Malphite as often as possible so that he is unable to get the shield and protect himself."} {"label": "darius", "text": "Darius is considered an early to mid-game champion, making him less effective in team fights during the late game. Darius's Ultimate e is crucial in team fights to take down key targets."} {"label": "tristana", "text": "The extended trades will work a lot in favour of Tristana if she placed her E on you. At level 6, the destruction pressure of Tristana increases as its Ultimate R can cause you a lot of damage in the 1v1 trades."} {"label": "ksante", "text": "When his Ultimate is in place, K'Sante is stronger and harder to fight. The additional damage can be quite surprising and difficult to manage."} {"label": "quinn", "text": "With sufficient armor, your chances of surviving and engaging in fights increase. Your ultimate ability can be used to interrupt Quinn's ultimate."} {"label": "aatrox", "text": "You'll fall off in the later stages of the game if you don't end the game quickly or snowball your lead so you'll be a huge threat in team fights. Aatrox is not an easy champion to learn."} {"label": "lissandra", "text": "The enemy Jungler is going to try to gank you on level 6. Stay at maximum range when playing as a melee champion."} {"label": "qiyana", "text": "If Qiyana is behind, she will not deal any damage in team fights. She may, however, be able to get a good Ultimate R off."} {"label": "yasuo", "text": "This will allow Yasuo to intimidate enemies ruthlessly on the path of robots. Yasuo is good at getting caught and killing isolated targets."} {"label": "taliyah", "text": "Taliyah can gank from afar thanks to his Ultimate R. The vision should be placed in Taliyah's jungle when its Ultimate R is in place."} {"label": "gragas", "text": "Gragas has good sustain in lane compared to many other champions. Gragas's W ability allows him to heal back after a trade."} {"label": "lux", "text": "In the later stages of the game, Lux will be very strong and can easily remove any target if she lands her g. Try to put Lux behind in the game early so she can't get tons of AP and snowball."} {"label": "nocturne", "text": "Neutral objective fights require your presence. Neutral objective fights will allow you to target the enemy backline when needed."} {"label": "syndra", "text": "It will make it easier to land his E and get a multi-person numbness fight in the open air when possible"} {"label": "fiora", "text": "It will give you enough opportunities to take the enemy down, and set ganks on them. Fiora is a skilled duelist who excels in one vs one matchups if she secures an early lead."} {"label": "nunu", "text": "Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is up. Fighting without it will make the late-game team fights much harder."} {"label": "trundle", "text": "Trundle's damage should also be high. A maximum of the Ultimate n will allow Trundle to easily resume the fighting."} {"label": "volibear", "text": "Diving at the Volibear tower can be used to kill low-health loners in the upper lane. Diving at the Volibear tower can also be used to kill the enemy track by juggling."} {"label": "ziggs", "text": "The first component of Ziggs will give him a whip and mana pool. This boost allows Ziggs to use his Q frequently to keep hitting the enemy."} {"label": "kennen", "text": "Kennen's Ultimate will make your backline vulnerable. You must be careful about your backline getting dove of war fog when Kennen uses his Ultimate."} {"label": "akshan", "text": "Akshan's first power peak occurs when it unlocks the 3 basic capabilities. Although, its early game damage is pretty good at level 1 and 2."} {"label": "briar", "text": "It is advisable to keep this in mind when fighting against her alone. When invading a Briar, try to hide in bushes before jumping on her."} {"label": "olaf", "text": "His overall damage will be really high during this phase of the game. The tankiness of Olaf will make sure that he kills enemies with ease, especially those caught out of position."} {"label": "leblanc", "text": "Ennemy Mid, ADC or Support are vulnerable targets. Their death timers can be used to end the game or take a major goal."} {"label": "drmundo", "text": "Dr Mundo has two passives: one that allows him to ignore the first immobilising effect that hits him and another that gives him massive health regen. Mundo's W creates a small circle around him which deals damage to all enemies nearby, storing Grey Health that can be restored by recasting the ability on at least one enemy champion."} {"label": "camille", "text": "Camille deals a lot of damage thanks to the items she buys. Despite this, Camille should not be afraid to jump in and soak up damage if needed."} {"label": "darius", "text": "Try and stay in the inner ring so it doesn\u2019t deal much damage while Darius is repositioning Darius is relatively immobile and weak when he is getting attacked by multiple champions."} {"label": "ekko", "text": "Warding common flanking spots reduces Ekko's potential for successful flanking. Ekko must devote time to clearing wards if he wants to pick off enemy champions successfully."} {"label": "katarina", "text": "Her first ability will be maxed out at level 9. This will increase her damage and poke in the game, which will make it very hard for her laner to deal with her."} {"text": "Why play Cacadin mid? He has a late game god, he is good against magic damage, he has insane mobility, and can solo carry games with ease.", "label": "kassadin"} {"label": "draven", "text": "Draven is hard to play as he has a difficult mechanic that requires good timing Draven's early game is solid."} {"label": "nocturne", "text": "He finds the game difficult when the enemy team is grouping together. Nocturne prefers enemies to split up so he can use his Ultimate ability to pick them off."} {"label": "sett", "text": "Set W is a cone skill shot which grants himself a shield that can be upgraded as grit is stored. When using Set W, all grit is consumed and it takes effect."} {"label": "illaoi", "text": "Illaoi can poke out enemies who get too close to her, making a full-on team fight unfair for the enemy team. At level 16 Illaoi will have multiple items during this stage of the game."} {"label": "viego", "text": "He is expected to quickly cling to Viego after playing it. Viego has a high skill ceiling which means more effort put in him the better you will be to him."} {"text": "Sion is an amazing split pusher with lockdown abilities and engages his enemies with incredible force.", "label": "Sion"} {"label": "leblanc", "text": "The search for peaks on enemy Jungler, Support, or ADC should be his game plan. Removing one of these targets will make it easy for the team to achieve neutral goals."} {"label": "xerath", "text": "Xerath is really good at getting choices with its varied abilities. Its ability to impact team fighting is really high."} {"label": "wukong", "text": "Monkeyking will have a lot of articles, which will make it really tanky and allow it to do a lot and a lot of damage in a short time. The enemy team will find it difficult to manage Monkeyking."} {"label": "vladimir", "text": "Vladimir is strong at all stages of the game, because he has so integrated support and ladders later, but waveclair is the only thing you have that is more powerful than his. Vladimir has no form of gank agency and probably won't get a gank at the start of the game."} {"label": "lulu", "text": "Lulu's Ultimate R at level 16 is a force to count with. It will be difficult for the enemy team to eliminate Lulu's team due to the short reduction in capacity, and killing Lulu will really become next to the impossible."} {"label": "nocturne", "text": "The defensive item will allow you to kill multiple targets, especially during team fights. You should set up death brushes with your teammates and use your ultimate ability to get picks when possible."} {"label": "fiddlesticks", "text": "Your Ultimate R will have a very short cooldown. A very short cooldown means that you can frequently fight around the map."} {"label": "heimerdinger", "text": "Heimerdinger's E allows him to CC key targets but has a long cooldown early on. Fortunately, he will not have this problem during the late game and will now take down many enemies with his E."} {"label": "aatrox", "text": "Chokepoints will facilitate Aatrox's Q landing. Flanking will disrupt fights completely."} {"label": "ashe", "text": "Her Ultimate w is very versatile and can set up kills with her team. Ashe should play around her Ultimate w to get kills over and over."} {"label": "masteryi", "text": "Its level 6 power peak is quite powerful. If he can make short transactions before hitting level 6, he can easily pursue the enemy and all with his Ultimate r."} {"label": "twitch", "text": "Twitch will be looking for gank frequently in early play. If Twitch is spotted on one side of the map, you could invade the other side of its jungle to steal camps and reduce its gold revenues."} {"label": "caitlyn", "text": "Caitlyn is ADC and therefore she can't use Ultimate R in the middle of a battle. Caitlyn is a great late-game champion."} {"label": "akali", "text": "If Akali wasn't aggressive before Level 6, expect her to do so once she's reached the level. Try not to give Akali kills at the beginning of the game."} {"label": "nunu", "text": "The ability to interrupt his Ultimate R could lead to very less damage output from his end. Healing reduction could easily counter Nunu during the early game."} {"label": "ezreal", "text": "When Ezreal's E is down, he can be easily burst down. Junglers can camp Ezreal when his E is down because he will have no escape options left."} {"label": "kayn", "text": "Kayn is at high risk and a high reward. If Kayn doesn't get an early lead, he could fight to be useful in the later stages of the game."} {"label": "drmundo", "text": "His items will make him very tanky during this stage and combined with his Passive and Ultimate R he will be a behemoth for the enemy team. Taking him down will be nearly impossible because of his tankiness and abilities."} {"label": "lucian", "text": "Group and stay with your team at all times. Do not divide the thrust or avoid grouping unless you have a good reason to be away from them."} {"label": "masteryi", "text": "He will focus mainly on cleaning at the beginning of the game. Its e can easily be interrupted by any form of hard CC."} {"label": "leona", "text": "Make sure to hit Level 2 at the same time so you can chat with Leona in case she commits. Once Leona has Mobility Boots, she can wander easily."} {"label": "fiddlesticks", "text": "He will try to out sustain you, so you need as many resources to equal or counter his sustain in lane. Look for fights when Fiddlesticks has an ability down."} {"label": "ezreal", "text": "Ezreal\u2019s first power spike is when he picks up Sheen. Sheen will increase Ezreal's Q damage substantially."} {"label": "gragas", "text": "Extra credit if you can kill the target while it has no escape options. Roam around as often as possible and try to aid your mid-laner."} {"label": "milio", "text": "Milio is the king of disengagement and anti-engagement. Its Ultimate can protect its entire team from engagement and CC tools."} {"label": "lucian", "text": "If you stay with your team in the later parts of the game, it will be 4v5 and the enemy may be able to force a fight or end the game. The closest enemy champion should focus on team fighting."} {"label": "kassadin", "text": "Since Kassadin cannot quickly join the fight due to being split pushed, initiating a fight now will gain an advantage. Prolonging the game can hinder one's chances of success against Kassadin in the late-game."} {"label": "renata", "text": "Renata is amazing at keeping her carry alive. She lacks any mobility."} {"label": "leesin", "text": "The presence of this player will be strongly felt at the beginning of the game. This player will take advantage of gloved enemy players to win an early lead."} {"label": "trundle", "text": "Farming hard and taking good trades are the main focuses of playing Trundle at level 1. Being able to dub your opponent onto you with Ghost and then bunt them back into you with your ultimate is incredible."} {"label": "nocturne", "text": "This makes it difficult for him to fight unless he has a significant advantage. When no team fights are occurring, go to a side lane and push."} {"label": "rakan", "text": "If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower, an objective or get more kills. Ward major objectives and place vision in high traffic areas in the late stages of the game."} {"label": "briar", "text": "It is the time to do lane swaps. Lane swaps should be easy because you need kills."} {"label": "brand", "text": "A poke mage such as Brand can run low on mana quickly. You should always keep an eye on your mana pool at all times when playing Brand."} {"label": "chogath", "text": "The goal is to end the game as quickly as possible to prevent Cho'Gath from becoming an ultra-tank. When Cho'Gath has his m ability up, his survivability and self-peel are significantly increased."} {"label": "karma", "text": "If she is getting engaged upon, she can use her d and Ultimate a empowered d to both disengage and get back a lot of health. Her Ultimate a is the backbone of her strength in the lane and proper usage will let her get ahead."} {"label": "caitlyn", "text": "Caitlyn\u2019s level 6 is pretty good. However, she doesn\u2019t have a combat Ultimate R."} {"label": "ekko", "text": "Rotating to take the next major objective with your team can give you an advantage in the late game. If you have Teleport, you can use it to get to the bot side of the map quickly and easily."} {"label": "diana", "text": "At level 11, Diana will put the second point in her Ultimate R. The Ultimate R will be on a lower cooldown that allows her to go for more aggressive all-ins."} {"label": "lissandra", "text": "Of course, as the mid laner, your main focus is always going to be on farming. When poking, if your opponent is ever in their minion wave throughout a queue."} {"label": "swain", "text": "Swain can immediately kill the enemy team if he manages to catch them near a choke point. When you launch, stand back, but in front of your Caster Minions."} {"label": "teemo", "text": "Make sure you target him first during team fighting. Keep the wave near your turn."} {"label": "leesin", "text": "Lee Sin should finish the game by then, as it will now begin to fall. But he can always choose his enemies."} {"label": "volibear", "text": "At level 9, the duo's potential will skyrocket and the ganks will become more powerful for Volibbear. Volibear is good in team fighting due to his E, Passive and Ultimate R."} {"label": "leona", "text": "Go to the hall when you know where the enemy is so you don't get caught and killed before an objective scare. Look for choices with your Ultimate e."} {"label": "zed", "text": "Once he uses his offensive W, he will have no other form of escape. This makes him vulnerable to the enemy team's ganks and baits."} {"label": "xerath", "text": "Xerath has a very reliable wave and grows thanks to its low cooling capacity and kit. It is recommended to avoid unnecessary damage by standing outside the minion wave when Xerath uses its capabilities."} {"label": "teemo", "text": "When he buys an extra capacity of haste for Teemo, he earns more mushrooms to place around the card. To counter Teemo mushrooms, try to take an unorthodox path to avoid walking through them."} {"label": "karthus", "text": "You will be able to blow up squishies with your Ultimate using karthus. Even if they don't die, squishies will be too chunked to participate in a team fight with karthus."} {"label": "illaoi", "text": "She can take on multiple people on her own due to her tentacles and Ultimate R. At one point, the enemy team will have to send in more than two people to deal with her."} {"label": "twitch", "text": "Play carefully in the first minutes of the game. Once Twitch has Runaan's hurricane, his damage becomes fatal."} {"label": "vayne", "text": "It will have its basic items by then, which means that it will suffer a respectable amount of damage. It can even duel enemies and will not need its support to keep it if it masteres its use."} {"label": "nautilus", "text": "Nautilus will automatically attack anyone who approaches him in CC attempts with his passive. You should stay away and out of range during team fighting if you are squishy because of Nautilus' passive ability."} {"label": "qiyana", "text": "This makes her a mechanically difficult champion to play and do well on. Expect to put in a lot of games to master her."} {"label": "vayne", "text": "Vayne scales incredibly well in the later parts of the game. If Vayne isn't behind, she'll be really good at the end of the game."} {"label": "maokai", "text": "You should go to the top priority target. It is recommended to try CCs (crowd control)."} {"label": "zeri", "text": "Zeri's next power peak is generally at level 6. At level 6, Zeri will unlock his Ultimate R."} {"label": "gnar", "text": "This is the point of the game where grouped fights become common. Gnar can now decimate the enemy team with proper usage of his Ultimate R."} {"label": "zilean", "text": "Once Zilean has finished his first article, he will be able to pull a single shot at the minion wave. As soon as Zilean has enough levels behind him, he can shoot the wave of the minion."} {"label": "mundo", "text": "Mundo's W damages enemies within a small area around him. His E gives passive AD and an auto attack reset which does additional damage."} {"label": "lucian", "text": "After six years, Lucian can practically shoot an enemy with his combo while repositioning with his E. Lucian's E makes him rather slippery, allowing him to easily escape the ganks."} {"label": "briar", "text": "Taking someone down in the late game can give you enough time to force a fight, siege an objective or take the Baron or Elder Dragon. If the enemy is grouping, group with your team too."} {"label": "neeko", "text": "Disengage as soon as you see Neeko channel her Ultimate R. When fighting Neeko, keep in mind that she can cast her Ultimate R and deal damage and CC you."} {"label": "nautilus", "text": "He can start ganking as soon as he hits level 2. Don't be afraid to go for a level 2 gank in one of your lanes."} {"label": "camille", "text": "Play around the cooldown of Camille\u2019s E ability to avoid getting caught out. At level 6, Camille Support will look for opportunities to make aggressive plays with her Ultimate."} {"label": "missfortune", "text": "If they're caught by a CC, they'll probably die. When Miss Fortune runs her Ultimate, she's vulnerable."} {"label": "shaco", "text": "Shaco is rather squishy and inclined to be killed if CC=\"d when his Ultimate I is down. Shaco must play around this ability to succeed."} {"label": "karthus", "text": "Try to go for short burst trades with your 1 in the lane. The goal is to ensure that the enemy can't all-in you during the laning phase."} {"label": "orianna", "text": "The first ability will deal a lot of damage to the enemy team. This ability will increase the frequency of using the Ultimate d."} {"label": "lulu", "text": "After obtaining his first article, Lulu inflicts a large amount of damage in trade against enemies. Lulu is very effective in team fighting because she can build objects that eat her teammates."} {"label": "heimerdinger", "text": "Be aware of his empowered abilities. Try to team fight in the open so he is unable to use his empowered E to stun your whole team."} {"label": "nasus", "text": "Nasus wouldn't be seen on the map early, but post 6, he's gonna start messing up a lot. When Nasus has several points in his W, especially after 6 minutes"} {"label": "akali", "text": "Your Ultimate will also be on lower cooling, which is very beneficial. At this stage of the game, Akali would be almost max build."} {"label": "olaf", "text": "Aims for the ultimate ability k to avoid being killed by Olaf. Olaf is a character with intense personality and abilities."} {"label": "camille", "text": "Camille uses E in lane, which makes her vulnerable while it\u2019s on cooldown as it\u2019s her main way of disengaging from ganks. Bait out Camille's E prior to your Jungler arriving in your lane to reduce her chances of survival."} {"label": "fiddlesticks", "text": "As Fiddlesticks can bounce between players, avoid grouping to closely so it is unable to hit or burst multiple people down. Fiddlesticks has Zhonya's Hourglass."} {"label": "sivir", "text": "Misuse of her E will kill her in the way sooner or later. The spell will not work very effectively if the enemy has overlaid the control of the crowd."} {"label": "naafiri", "text": "When you unlock your Ultimate, the ganking will be easier and you will be more of a threat. After you have finished your first component element, you will be strong enough in 1v1s and have a greater chance of getting ganks."} {"label": "olaf", "text": "This makes Olaf a formidable opponent in the 1v1 and makes him hard to play against. Look to play aggressive and fight the enemy whenever possible."} {"label": "brand", "text": "At level 6, your kill pressure increases dramatically and you should play aggressive looking for kills. Make sure the enemy is infected with Blaze so it deals more damage."} {"label": "heimerdinger", "text": "Heimerdinger can push up freely as long as he is in the cover of his Q turrets. The Q turrets, when combined with Heimerdinger's E, can turn an enemy gank into an easy kill for him."} {"label": "ekko", "text": "Once Ekko goes in, he has very little left to offer as a counter-ganker. As a skilled counter-ganker, you can abuse this fact."} {"label": "jarvan", "text": "It is recommended that if assistance is needed, ask your allies for help in order to take objectives together Jarvan IV will be unlocking his d > e combo at level two, which will allow him to catch and CC overextended enemies with utmost ease."} {"label": "quinn", "text": "Quinn's mobility can be disrupted by using certain abilities. To limit Quinn's ability to reposition in fights, you need to consider several factors."} {"label": "yorick", "text": "Killing those Q Ghoul first will take a lot of damage on Yorick. Using wave capabilities against Yorick will put a period at its thrust power."} {"label": "yorick", "text": "It can quickly push its wave before remembering and being back even before the enemy wave hits its own turn Peel for your carts at the end of the game team fight to increase your team's chances of winning the fight. If they die at first, you will not be able to win the fight alone."} {"label": "maokai", "text": "Maokai is good in team fighting because his Ultimate R has a great zone of effect. Maokai is good from level 2 because he can lock you up with his W."} {"label": "twitch", "text": "He's gonna get mad a lot sooner. Make sure you apply as much pressure as you can to match its first ganks."} {"label": "zac", "text": "Avoid detaching from your ADC when Zac has its available CC, as being taken can lead to an all-in-one dangerous situation. When Zac has his CC, stay attached for security during these moments."} {"label": "malzahar", "text": "You have a big clear wave thanks to your Q, W and E Once you have an object behind you, you can constantly push the enemy into their turn"} {"label": "shyvana", "text": "Shyvana will have a production of poke and very high damage in the middle of the game. You shouldn't let Shyvana's poke take you down."} {"label": "gnar", "text": "Gnar can easily escape ganks with his E."} {"label": "brand", "text": "Look to gank whenever your Ultimate is up. Hecarim can easily take those objectives."} {"label": "ashe", "text": "Also, don't forget to buy some form of anti-CC if the enemy team has a lot of champions with hard CC abilities on their side. Ashe's y cooldown will be on an incredibly low level in the late game."} {"label": "malphite", "text": "Malphite's Ultimate H will almost always be standing. He used the fog of war to reach his enemies."} {"label": "annie", "text": "When fighting Annie, avoid fighting her when she has multiple stacks on her Passive. Fight her after she has used her CC tool."} {"label": "zed", "text": "and is very strong when he unlocks his Ultimate R. However, Zed can start crashing from level 3."} {"label": "missfortune", "text": "turning towards the middle lane and trying to take this tower, it will be easier to attack other parts of the map, the map is the environment of the game,"} {"label": "shen", "text": "Using Shen's R imprudently forces him to lose priority instantly. Shen's R has a very long cooling."} {"label": "lulu", "text": "It can defend its CDA as required at Level 3. Level 6 is a massive power peak for Lulu."} {"label": "qiyana", "text": "Locking down Qiyana will prevent her from dishing out tons of damage. Locking down Qiyana will help kill your teammates."} {"label": "nasus", "text": "Your ultimate can be a key tool in this matchup. Consider using it to interrupt the ultimate Nasus and disrupt its release from damage."} {"label": "pantheon", "text": "At level 1, be careful of Pantheon's early pressure as he can often cheese a kill and force you to blow Summoner Spells or health potions. Watch out for a potential Flash engage by Pantheon in team fights."} {"label": "yuumi", "text": "An element similar to Grevious Wounds can also be used instead of Executers Calling. Investing in this article will help you reduce his healing and maintain."} {"label": "camille", "text": "When Camille unlocks all of her abilities and has multiple points in her Q, she can start to trade. Once Camille's next power spike in lane is when she unlocks her Ultimate R."} {"label": "fiora", "text": "At level 9, Fiora will max out her Q. This is a very important power spike for her as it will allow her to look for more aggressive plays, help her farm and also help her escape sticky situations thanks to the low cooldown."} {"label": "nasus", "text": "As Nasus focuses on the agriculture of his health and his gold, his Ultimate R will allow him to inflict massive damage and turn the tide of the game. If you become too cuckolded and underestimate Nasus during this time, he can turn the exchange and enjoy your mistakes."} {"label": "darius", "text": "Darius' all-in potential and kill pressure is still very good during the mid-game. If Darius gained a slight lead in the early game, he will be tough to handle in the mid-game."} {"label": "ezreal", "text": "Having low cooldowns for his abilities allows Ezreal to continue poking and harassing the enemy before a team fight occurs. The low cooldowns also allow Ezreal to easily escape skirmishes."} {"label": "heimerdinger", "text": "Heimerdinger can also take on the Baron singlehandedly. Trading against Heimerdinger can be extremely tedious, yet it can be done."} {"label": "morgana", "text": "This will limit the thrust of Morgana's waves. If Morgana misses her Q while ganting, she's basically useless and the gank will fail."} {"label": "sylas", "text": "Getting every Drake and securing the Dragon soul for your team increases your chances of winning the game. Look for choices with your team."} {"label": "swain", "text": "Avoid detaching yourself from CDA when Swain's Nevermove capability is in place, as it can interrupt you and me! Being caught without you and me! leaves you vulnerable and risks being eliminated."} {"label": "neeko", "text": "After using her W, Neeko is vulnerable to ganks from enemy champions. Your champion is weak in the early game."} {"label": "wukong", "text": "The correct use of the monkey's y capacity will minimize the damage taken. Monkeyking can use its capacity there to strengthen its survival and damage."} {"label": "azir", "text": "Once Azir has picked up his Nashor's Tooth, he is going to push the wave really quickly. Try to keep the wave as even as possible by matching his damage on the minion wave."} {"label": "brand", "text": "With many abilities able to be used more frequently due to the acquired benefits Brand will use his abilities more frequently to harass."} {"label": "malzahar", "text": "Malzahar is not very strong in early play. You can abuse this by dropping it and forcing it to remember early."} {"label": "ezreal", "text": "If you get caught out, your team will lose out on a lot of damage in a team fight, and it would be your fault. You should stick with your team as much as possible."} {"label": "olaf", "text": "Olaf will have his core items during this phase of the game. It will increase his damage and survivability in the game thousandfold."} {"label": "vi", "text": "This means that Vi can easily use the ability to lock enemies in a frequent way. Any squishy enemy target will have trouble playing the game."} {"label": "pyke", "text": "Ward the flanks when sieging objectives as Pyke can attack from the side or pick someone off with his Q and win the fight. Locking Pyke down with CC will make it really difficult for him to deal damage and execute anyone."} {"text": "kaisa is a champion who scales well.", "label": "Kai'sa"} {"label": "morgana", "text": "Before moving towards neutral goals, try to put on a death brush and kill any enemy who decides to blindly check the track brushes. This will help you to achieve goals without effort."} {"label": "gwen", "text": "Be on the lookout for fights at this time. After Gwen completes her first component item, her damage output will increase."} {"label": "zeri", "text": "Zeri's first power peak was at level 3 when it unlocked each of its basic capabilities. At level 3, Zeri will be relatively strong."} {"label": "sylas", "text": "If the player wins one or two shots, he can quickly make snowballs. When Sylas' ultimate R capability is active, the player can look for opportunities to kill the enemy."} {"label": "belveth", "text": "If Bel\u2019Veth doesn\u2019t get any take downs on champions or objectives in teamfights she can never activate her True Form Bel\u2019Veth\u2019s True Form makes her so much harder to deal with"} {"label": "qiyana", "text": "her ability to one-shot squishy carries will be really high, she will let her do a lot during neutral, objective fights,"} {"label": "kled", "text": "If Kled is dismantled and the enemy disengages, it will be difficult for him to recover Skaarl. Kled is not safe on the farm while being disassembled if he faces a game against him."} {"label": "gangplank", "text": "Start corrupting potion into tier 2 boots, essence reaver, and quick blades for a great build order. Take Q, E, W in that order for skill builds before maxing Q, E, W whenever possible."} {"label": "diana", "text": "In the toughest of matchups or when the enemy is playing ultra-safe, Diana will have access to all 3 of her basic abilities from level 3 onwards."} {"label": "sett", "text": "Slight separation will be better for you in the long term. Don't walk too far forward when you're sitting on a goal because Sett can use his Ultimate R to take the closest champion and throw them into their allies behind them."} {"label": "riven", "text": "After acquiring two or three articles, Riven can defeat any squishy champion who is not a tank. If Riven approaches you, get away from her immediately."} {"label": "graves", "text": "Continue to avoid fighting Graves when he has his Ultimate. Avoid fighting Graves unless he's behind."} {"label": "olaf", "text": "The second point in Olaf's Ultimate ability will give him another spike. Olaf can run down enemies frequently now because the cooldown of the ability has been reduced."} {"label": "nunu", "text": "Nunu is unable to be knocked up or disabled if he is at the correct distance from you. This is a tank versus tank matchup."} {"label": "vex", "text": "This ability will stop upon hitting the first enemy champion and marks them for 4 seconds, during which time they're revealed. Upon arrival, she consumes this mark and deals additional magic damage."} {"label": "yasuo", "text": "Yasuo is strong once he has a 100% chance of writing. Liabilities allows Yasuo to reach this state quickly."} {"label": "kalista", "text": "The use of Kalista's Ultimate x can be game-changing in a trade. Extended trades always favour Kalista thanks to her R."} {"label": "yasuo", "text": "In the late game, look for choices about immobile or misplaced enemies. Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Old Dragon."} {"label": "zilean", "text": "A single Q on a squishy target can easily cause them significant damage."} {"label": "renekton", "text": "Once forward, Renekton can constantly intimidate the enemy and again and snowball its advance quickly."} {"label": "viktor", "text": "Level 6 is an important peak of power for the viktor, which allows it to exert considerable influence on the track. The level six power peak allows the viktor to establish a formidable felling pressure in the track."} {"label": "jinx", "text": "jinx does not have any form of damage during the early game. jinx is very vulnerable to all-ins during the early game."} {"label": "vi", "text": "Vi launches a fight with his Q and should aim to shoot down his target before they can activate their Ultimate R. Vi is tanky but still vulnerable to damage and crowd control."} {"label": "trundle", "text": "Stand in the middle of the track rather than at the side of the track. Standing near the wall allows him to install his Jungler with a quick and easy Pillar."} {"label": "akshan", "text": "Level 6 is good for Akshan because he unlocks his Ultimate. The Ultimate can help Akshan kill and execute the enemy lantern."} {"label": "ekko", "text": "This is really beneficial if he can land it from out of vision and then use his E to dash into the W circle to guarantee the stun. His burst damage is not to be ignored as the game goes on."} {"label": "seraphine", "text": "She should be really great as the game continues because she's going to have all her articles by now. She will have to take care of her combat positioning to make sure she's not chosen."} {"label": "galio", "text": "Galio looks to taunt you with his W if he gets close. As soon as Galio goes missing post level 6, ping your team."} {"label": "heimerdinger", "text": "The additional empowerments in Heimerdinger's Ultimate R can give it more overall strength. This added strength can be convenient when taking neutral objectives and fighting enemies who rely on diving and locking Heimerdinger down."} {"label": "masteryi", "text": "You should try sneaking the Baron or Dragon out of the enemy team while they're distracted."} {"label": "mordekaiser", "text": "At the beginning of the game, Mordekaiser will not be able to bring down much damage once challenged. If Mordekaiser misses his E, his opponents can easily commit to him."} {"label": "anivia", "text": "Remember so you can start stacking the Tear element. As soon as you touch level 6, use your Ultimate capability on the minion wave."} {"label": "kayle", "text": "Kayle's first item will help her a lot with trading and farming. This is really helpful for Kayle. Getting 2 points in her Ultimate R will give her another significant power spike."} {"label": "seraphine", "text": "Seraphine can do a lot of damage. The CC will allow its team to collapse quickly on the enemy."} {"label": "zilean", "text": "Contact your Jungler about abuse of Zilean cooldown's ultimate ability. When you're looking to trade, try baiting Zilean's Q before starting a fight."} {"label": "diana", "text": "She is very good in team fights. Diana's 1v1 potential throughout the game is very high."} {"label": "akshan", "text": "Akshan's E allows him to bring back his dead allies if he can kill the enemy who killed them. It's great, especially in the last stages of the game where the death timers are long enough."} {"label": "jarvan", "text": "The flag remains for 8 seconds granting sight and grants attack speed to all nearby allies. This is known as his flag and drag combo."} {"label": "leblanc", "text": "This ability also deals bonus damage to minions. So this makes farming much easier."} {"label": "anivia", "text": "Its first peak of major power is when it reaches level 6 and unlocks its Ultimate m. Its Ultimate m can constantly push the enemy into their turn."} {"label": "vladimir", "text": "The too narrow grouping allows Vladimir to get a good Ultimate E off. By separating slightly, Vladimir will have to use his Ultimate E on fewer targets."} {"label": "veigar", "text": "Their level 6 is incredibly strong. A Jungler the ganks when they reached level 6."} {"label": "gwen", "text": "Gwen's damage output will be lower when she has no stacks. Good times to look for fights are when Gwen uses her W."} {"label": "senna", "text": "Each time Senna attacks, it reduces the cooldown of Q. Nearby enemies are also rooted if they enter the mist created by Senna's E."} {"label": "ashe", "text": "Do not go for extended trades with Ashe unless you can kill her. Once Ashe has her Ultimate w up, her ability to get kills increases."} {"label": "mordekaiser", "text": "Mortadokaiers have the strongest potential for duellage when trying to prevent others from dividing up. Another point in his Ultimate R will make him have a lot of choice potential."} {"label": "hecarim", "text": "Hecarim spikes at level 6. A level 6 spike allows Hecarim to unlock his Ultimate ability."} {"label": "rengar", "text": "You need time to come online and focus on getting gold and XP. However, if a player finds an opportunity near gank or counter-gank, he should not be afraid to take it."} {"label": "viego", "text": "Your Ultimate R can be used as an escape tool in heavily bottled fighting. However, using Ultimate R is not recommended because it can turn a fight and save you almost immediately instead."} {"label": "twitch", "text": "Always adjust your positioning. Avoid staying in the fights because you will be an easy target."} {"label": "aatrox", "text": "Aatrox is vulnerable to CC and if you can kill him before he gets his combo off, the enemy will lose out on a lot of damage. Try to look for fights when Aatrox doesn\u2019t have his Ultimate or Flash."} {"label": "missfortune", "text": "Her flying life combined with her damage and mobility during the end of the match will make her really good in team fighting. She'll just need to maintain a good positioning."} {"label": "riven", "text": "The entire Riven kit is based on mobility. You'll want to take her down as fast as you can in this game."} {"label": "rammus", "text": "This is a tank versus tank matchup. The best strategy for this matchup is to avoid them and focus on farming early."} {"label": "masteryi", "text": "If he can make short transactions before hitting level 6, he can easily pursue the enemy and all with his Ultimate r. When Master Yi finished his first component element, he will find much easier to secure CS"} {"label": "viego", "text": "His Ultimate R will be very practical during the end-of-game fights. Viego's ability to target the lowest health enemy will do the quick work of the enemies who managed to escape with a shrapnel of health."} {"label": "sylas", "text": "The player must maintain an equal or slightly favourable position of the minion wave allow them to push towards the enemy while protecting themselves from the ganks."} {"label": "viego", "text": "Viego's first capacity will be maximized at Level 9. Maxing's first ability at level 9 will give him a massive boost to his skirmish potential."} {"label": "azir", "text": "An enemy champion with dash or mobility spell can be a hard target to catch out and kill for you. Your own mobility can turn out to be a weak point for you."} {"label": "irelia", "text": "When Irelia hits level 6, her kill pressure intensifies. Irelia's Ultimate R becomes a good duelling tool at level 6."} {"label": "fiddlesticks", "text": "Your goal is to hide in the fog of war during team fights. Team-wide CC on the enemy team should be achieved."} {"label": "drmundo", "text": "Try not to have the lane pushed against Dr Mundo because it actually benefits him. Instead, keep the wave even or closer to your side of the map so you can receive ganks."} {"label": "nautilus", "text": "On level 6, Nautilus will be extremely scary It can receive the help of Jungler in lane to kill you thanks to its powerful gank configuration tool"} {"label": "rumble", "text": "Ganking often with Rumble can provide significant benefits in terms of individual and team progress. Use your capabilities to quickly erase minion waves so your team can besiege or prevent an enemy team seat."} {"label": "rengar", "text": "Avoid walking around Rift Summoners alone otherwise it can try to catch you out of position. Rengar is stronger when he has 4 batteries of Ferocity."} {"label": "maokai", "text": "It is essential to investigate the movements and positions of the enemy when it comes to countering the movement. Flying camps away from your opponent can gain you an advantage in gold and experience."} {"label": "karma", "text": "Karma will be able to max out her Q at level nine. Maxing out Karma's Q at level nine is terrible news for her enemies as her AoE poke damage will be really obnoxious for the enemy to deal with."} {"label": "aurelionsol", "text": "Your first power spike is when you hit level 3 or 4 depending on what level you take your W. Aurelion Sol\u2019s main power spike is at level 6 when he unlocks his Ultimate."} {"label": "trundle", "text": "This will give a significant boost to its skirmish potential during this phase of the game. Trundle is decent enough during the late part because he will have his articles and will be very tanky."} {"label": "diana", "text": "Her dueling and pick potential will skyrocket enormously. She should try to fight as much as possible during this phase of the game."} {"label": "graves", "text": "At level 6, his Ultimate t is very strong and can allow him to execute enemies who are on low health. If he is facing a weak laner, don\u2019t be afraid to go for the kill."} {"label": "swain", "text": "Invest in reducing healing. Reducing healing will reduce its sustainability."} {"label": "twitch", "text": "The champions will begin to regroup at this stage of the game. Twitch can use its Ultimate to effectively fight against this group."} {"label": "skarner", "text": "This will also increase Skarner's chances of winning 1v1s with enemy Jungler. Continuing to collect and secure jungle camps is crucial as Jungler."} {"label": "aatrox", "text": "Aatrox has good skirmishing potential and can 1v1 most champions, especially if he can fight them when they have an ability on cooldown. Aatrox suffers from long cooldowns and is easily abusable when they're on cooldown."} {"label": "zac", "text": "We expect Zac to go either for an aggressive murder or to set up a gank. Zac's agricultural concentration at the beginning of the game will make it difficult to kill."} {"label": "chogath", "text": "Champions with strong early games can take advantage of Cho'Gath's weakness and dominate him in lane. Cho'Gath needs time to scale and come online."} {"label": "missfortune", "text": "Protracted team fights will see her win effortlessly. Miss Fortune isn't very strong at the beginning of the game."} {"label": "twitch", "text": "Twitch has an ability to make enemies remember after a gank. Twitch can bamboozle enemies with its s."} {"label": "maokai", "text": "Two points in his Ultimate R will result in a considerable peak of power, as he can use it frequently and effectively during objective combat. Maokai performed exceptionally well in the team fights at the end of the game due to his Ultimate R and his all-in-one combo."} {"label": "ezreal", "text": "Ezreal should not use their E aggressively in late game fights. Late game fights can leave ezreal vulnerable if they use E aggressively."} {"label": "kayle", "text": "After the initial invulnerability, the ultimate deals damage in a large circle around Kayle. Kayle is great at laning against passive champions who can be farmed from and outscaled."} {"label": "renekton", "text": "If you\u2019re low, recall and avoid pushing the wave if Renekton is ahead as he can all-in you while you\u2019re overextended. After Renekton has completed his first item, his kill pressure also increases."} {"label": "sona", "text": "Make sure you cut off the enemy before you all in them, you can't have enough damage to kill your target. Fight around closed areas where possible,"} {"label": "kayle", "text": "The early game advantage of being closer to your side of the map can force Kayle to overextend for farm. By forcing Kayle to overextend for farm, you can play aggressively and try to all-in her while she tries to last hit."} {"label": "quinn", "text": "Post level 6, it is safe to stop freezing and let Quinn roam. Quinn\u2019s roaming ability gives her an opportunity to catch up and attack your position."} {"label": "quinn", "text": "This ability makes Quinn very slippery and a menace to deal with. Getting her Ultimate R unlocks Quinn's roaming potential."} {"label": "lux", "text": "Stay outside the minion wave so she can't push you and hit you with her E. But stand behind the minion wave instead so she can't put her Q on you while you're isolated."} {"label": "viktor", "text": "Viktor can disrupt a whole fight with his d and Ultimate m. Fighting in close spaces is very advantageous for him."} {"label": "warwick", "text": "Be extremely careful when looking for all-in. Get a defensive element to make sure you can support for a longer period of time in combat."} {"label": "nasus", "text": "His E throws a circle on the floor dealing damage and revealing the area. The cooldown of his Q is halved when using his ultimate."} {"label": "malphite", "text": "The minion wave is better guarded near Malphite due to its additional protection offer. Malphitis is low early because its presence is negligible."} {"label": "galio", "text": "The wave from the pushed side lane keeps pushing towards your team. Running while the wave pushes you towards your teammates."} {"label": "masteryi", "text": "Try to reduce Master Yi's income to make the snowball more difficult and take control of the game. If someone invades you, step back because they can easily kill you, especially if you're behind."} {"label": "nunu", "text": "Do not clump together when it comes to team fighting. If you stand close to one another, Nunu will use his Snowball W to engage from afar and run into the enemy."} {"label": "orianna", "text": "Orianna is quite immobile in the early parts of the game. If she is pushing, she can be susceptible to ganks from the enemy Jungler."} {"label": "fiddlesticks", "text": "Your Q Active is really overpowered when bursting people down. At this stage of the game, Fiddlesticks should\u2019ve completed an item or two."} {"label": "seraphine", "text": "While Seraphine can use track brushes, its damage and CC are particularly strong. Level 6 is a decent pick-up for seraphine."} {"label": "talon", "text": "Make sure you're close to your team at all times so you can get into the fight quickly. Talon will fall during the later parts of the game because the enemy will build defensive objects and be grouped together."} {"text": "He struggles with champions who can easily close the distance and lock him down.", "label": "akshan"} {"label": "yasuo", "text": "Damage caused by Yasuo's Poke R improves with each additional point. With R and E, Yasuo can look for all the ins once it reaches level 6."} {"label": "wukong", "text": "You shouldn't fight the monkey. If you can scan before he has a chance to engage in a team fight, he will be unable to participate in the team fight."} {"label": "leesin", "text": "Your Ultimate will come in very practical and will allow you to make a lot of coins. If the enemy team is loaded with heavy CC, make sure you get a defensive element to help you."} {"label": "rammus", "text": "From level 2 onwards, Rammus can gank with his t. If you know where he started, he may try to level 2 gank mid or try to level 3 gank the opposite side of the map."} {"label": "orianna", "text": "Orianna's basic attacks deal significant damage. Orianna can use her attacks to bully and poke enemy champions effectively."} {"label": "missfortune", "text": "Due to her liabilities, she is rather low in 1v1s unless she is in advance or she can get a very good Ultimate e-off. Miss Fortune is a professional player,"} {"label": "briar", "text": "An assassin will take down targets walking around the rift alone or too far forward and away from their team. The assassin will stick together with her team."} {"label": "sylas", "text": "Do not separate or depart from them otherwise the enemy may try to remove you or initiate a 4v5 fight when you are away from your team. If they die at first, you won't be able to win the fight alone."} {"label": "teemo", "text": "Focus on the enemy champion closest to your wagons and work as a team to get the enemy down one by one. If you focus only on the rear line, you can be an easy target for the enemy and can die quickly."} {"label": "quinn", "text": "Use your E properly and timely in this matchup. The enemy will be trying to bait it out so don't do anything impulsively."} {"label": "veigar", "text": "Buy items that will make it less likely that he can shoot you with his Ultimate R. Keeping as far back as possible will also reduce its chances of using it on you."} {"label": "wukong", "text": "Keep the minion wave even or slightly closer to your side of the map early. This will allow you to bring down the enemy while protecting yourself from the ganks."} {"label": "corki", "text": "If he is laning vs a roam heavy champion, he will force them to stay in their lane. At level 11, Corki can put a second point in his Ultimate e. "} {"label": "irelia", "text": "Irelia's Ultimate R is a challenging ability to land on ranged carries due to enemy dashes and kiting. Once irelia lands her Ultimate R, she has limited follow-up options as the enemy team can evade her."} {"label": "fiddlesticks", "text": "Prepare for this and try to delay his power spike for as long as possible through invading. Place vision inside and near his jungle entrances."} {"label": "karthus", "text": "Karthus\u2019 Ultimate e deals meagre amounts of damage during the early game. Karthus forces himself to use his Ultimate e only when the enemy is too low."} {"label": "caitlyn", "text": "Do not overstay your welcome by recalling when you\u2019re low. Try and recall out of vision so she can\u2019t use it on you."} {"text": "Use E and Q to stun and damage anything going for your backline, keeping yourself healthy and fighting.", "label": "volibear"} {"label": "draven", "text": "Draven's Ultimate ability will deal damage to multiple champions at once."} {"label": "diana", "text": "Taking one enemy down could be enough to win the next fight or take the Baron. In the late game, Diana should be near full build."} {"label": "riven", "text": "After participating in the final game, you have to prepare to retreat and peel for your allies. To facilitate access to the enemy rear line, group with your team, but stay on the side."} {"label": "neeko", "text": "Her early game is pretty decent as she can poke the enemies out from range. Her E will be empowered if she can manipulate the minion wave properly."} {"label": "heimerdinger", "text": "Destroying Heimerdinger's Q turrets will leave him without a strong defense. Laning and pushing against Heimerdinger can reduce his effectiveness in close quarters."} {"label": "khazix", "text": "To maximize the advantage, do not display on the bottom side of the map if Baron is about to climb. Avoid dying in team fighting and staying on the same side of the map as the next major goal."} {"label": "samira", "text": "Samira will have several elements during this phase of the game. These objects will allow him to flatten tons of damage."} {"label": "seraphine", "text": "Fighting in the jungle can bring you together, allowing Seraphine to get another good Ultimate Roff. Try to fight in the open and separate slightly to avoid being CC'd by Seraphine."} {"label": "ahri", "text": "A brilliant Mage Assassin can secure peaks on sketched targets throughout the middle of the game. A possible neutral objective advantage can be achieved by securing peaks."} {"label": "gragas", "text": "A balanced build for Gragas makes him the main damage absorber and engager for the team. As a top laner, Gragas' ability to go for a balanced or a tanky build makes him effective at absorbing damage and engaging the enemy team."} {"label": "gragas", "text": "You must be ready for Gragas's invading potential often. Pay attention to what's happening on the map at all times."} {"label": "kayn", "text": "Kayn will often seek to invade/gank as he can get his transformation. The transformation will make Kayn much stronger."} {"label": "azir", "text": "A player needs time to come online after reaching level 6, so focus on farming and surviving the very early game. Azir doesn't spike at level 11 unlike many other champions."} {"label": "brand", "text": "When trading keep an eye on your mana bar. The enemy will be vulnerable when you're out of mana."} {"label": "taric", "text": "His aggressive style makes him very vulnerable as an initiator without his Flash. The high cost of his Q makes him likely to lack mana against poke-based teams."} {"label": "warwick", "text": "At level 9, Warwick will maximize its first capacity. Warwick's first capacity is usually its Q."} {"label": "karma", "text": "Karma has a lot of poke damage on her Q. Karma can easily CC someone with her d."} {"label": "jayce", "text": "You should always be behind the minion wave so that the minions block Jayce's s damage. Don't stand directly behind the minions as Jayce's s damage is AOE."} {"label": "qiyana", "text": "She may, however, be able to get a good Ultimate R off. qiyana's early game ganks on pushed-up targets are going to be quite phenomenal."} {"label": "zac", "text": "Once he gets three points in his Ultimate R, he will be able to use it frequently and cause a lot of damage to the enemy team at some point. He should be able to easily catch the out-of-guard enemies."} {"label": "akshan", "text": "Akshan's ultimate is a point and click ability that locks onto an enemy champion and starts channeling. These bullets lock onto the target and can be blocked by enemy champions or structures."} {"text": "That's how to play Cogmore Bot.", "label": "kogmaw"} {"label": "kled", "text": "Using Kled Passive will make all the difference in the game now. Kled can absorb so much damage without risking death."} {"label": "twitch", "text": "If Twitch is in front, he can even flanculate and blow you when he activates his e. Twitch has tons of burst damage when he left AP."} {"label": "wukong", "text": "The combination of (his) speed of movement and attack damage makes (him) a formidable adversary in duels. The monkey is ineffective before he gets his Ultimate n."} {"label": "maokai", "text": "He's decent during the end-of-game fights like his W. His Q can easily CC a high priority target and prevent them from joining the fighting."} {"label": "nocturne", "text": "Nocturne has great roaming ability. The Ultimate ability of Nocturne allows him to move literally anywhere on the map quickly."} {"label": "yorick", "text": "Yorick's Maiden will be powerful from level 16 that his Ultimate R will be fully maximized. Yorick can continue to push or decide to join the team fights at this stage of the game."} {"label": "ezreal", "text": "You may use your E with discretion to get to him quickly. Avoid getting poked out by his Q in this matchup."} {"label": "volibear", "text": "Volibear has great selection potential in the middle of the game. Avoid entering unrewarded parts of the card if you know Volibear is nearby."} {"label": "rengar", "text": "Rengar will find it hard to make a choice when the teams come together like five. The first element will allow him to do a lot of damage and to be truly heinous in the way."} {"label": "teemo", "text": "Teemo is not remarkable in team fighting. In team fighting, Teemo should secure the catch or blow people up with his abilities."} {"label": "akshan", "text": "You must be very careful when you try to use it, or the enemy will cancel its channel. Against the poke or champions with a lot of clear wave, roaming is almost impossible for Akshan."} {"label": "maokai", "text": "This is extremely beneficial when used out of sight, or when enemies are near a wall. It provides a lot of vision with its E capability."} {"label": "fiora", "text": "Fiora can take out isolated enemy champions with ease, even if she is behind, thanks to her Passive and Ultimate R. By picking off key enemy champions, Fiora can gain an advantage and pressureize a portion of the map."} {"label": "vladimir", "text": "He himself can inflict damage by using it with his combo E. It makes him even more vital to him."} {"label": "drmundo", "text": "A lot of sustain comes from Dr Mundo's item, Executioner's Calling. Executioner's Calling provides a great deal of sustain for Dr Mundo."} {"label": "shaco", "text": "Take summoner spells exhaust and ignite. Look for opportunities where opponents are weaker to attack from behind."} {"label": "ahri", "text": "Play safer and avoid engaging aggressive games while the Ultimate of Ahri is on the cooldown. Ahri has several assists that make her a little harder than many champions."} {"label": "pantheon", "text": "Your W will also zone enemies off minions. You should keep poking the enemy with your Q as much as you can."} {"label": "swain", "text": "Swain has an ultimate R that offers additional protection and health regeneration. Swain is weak in his early play."} {"label": "gragas", "text": "You should work with your Jungler to get picks inside the enemy Jungle using your Ultimate R. Picking off the enemy Support will grant your team a considerable advantage when it comes to vision placements."} {"label": "skarner", "text": "Skarner's team fight is phenomenal during this phase of the game. During this phase of the game, Skarner can absorb the damage while making sure that he gets crucial shots in the enemy team."} {"label": "pyke", "text": "It is generally not a good idea to show yourself immediately during team fights. Use the fog of war to get close to the enemy before engaging in combat."} {"label": "syndra", "text": "Syndra is powerful in the middle of the game. Syndra can do a lot of damage to the squishy enemies."} {"label": "kennen", "text": "Its first element will significantly increase its damage. Kennen is obnoxious for his poke damage, and the article will only improve it."} {"label": "garen", "text": "This is a decent power spike as it allows Garen to duel enemies easily and go for regular short burst trades. With his first ability maximized, Garen can deal more damage to enemies in close combat."} {"label": "wukong", "text": "Once it's down, or if it's misused, its enemies can easily kill it in the way. If crazy falls behind, he can build a tank, but he will cause little or no damage in team fighting."} {"label": "wukong", "text": "If they invade you, step back as a monkey can easily kill you, especially if you're behind. A monkey can guarantee goals much easier than you can."} {"label": "kaisa", "text": "Kai'Sa's early game strength depends on the Support synergy. Kai'Sa was paired with all-in champions in the early game."} {"label": "gangplank", "text": "Grouping together can lead to difficult skirmishes. Whenever Gangplank uses his Ultimate R, ping your team so they know he can impact skirmishes."} {"label": "jax", "text": "Taking Dragons is key to getting yourself and your allies ahead. As Jax is much weaker than you early on, gain an early lead by ganking your allies before he even comes online."} {"label": "briar", "text": "It is crucial that you're proactive with your Ultimate and gank whenever your Ultimate is up as she will be doing the exact same. She is stronger than you post 6."} {"label": "lulu", "text": "Waiting for Lulu to use his E capabilities before fighting or fighting is a good strategy to move forward. Having the ability to appear on the cooldown and play aggressive while out-of-cooldown can bring benefits."} {"label": "qiyana", "text": "Keep an eye on Qiyana though and be prepared to recall if she is getting close to your tower. Burst and CC are the most effective strategies in a team fight against Qiyana."} {"label": "twitch", "text": "Level 11 is a power peak because Twitch will get two points in its Ultimate. Twitch will have several objects at this level, which will allow it to inflict damage with ease."} {"label": "shaco", "text": "Avoid standing up to the sides of the way. It is better to stand in the middle and follow the line that the minions take so it is impossible for any box to attack you. If Shaco does funky stuff, it's probably because he baits you in his boxes!"} {"label": "morgana", "text": "Adding 2 points to his Ultimate R gives him a massive power peak. This peak power allows it to use capacity frequently, impacting team fighting often."} {"label": "yasuo", "text": "Locking CC with CC will make it very difficult for him to stack his R, dashed with E, and inevitably use his Ultimate R. Try to lock CC as quickly as possible and take it down."} {"label": "caitlyn", "text": "Positioning is important so they don't take you down and you're good to go."} {"label": "twitch", "text": "Make sure you apply as much pressure as you can to match its first ganks. His e was combined with his increase in attack speed."} {"label": "veigar", "text": "Level 16 allows Veigar to have his Ultimate R at the maximum during the game. Veigar can shoot enemies if he has enough PA."} {"label": "warwick", "text": "If there are no opportunities for Warwick, he could try to take the Dragon instead. Keep it permanently so you can see it on it."} {"label": "khazix", "text": "Kha'Zix will look to gank a lot in the early game to move forward. You should try to match Kha'Zix's pressure in early play by counter-ganging if you are nearby."} {"label": "trundle", "text": "Another point in Ultimate n will strengthen its overall power during duels. This will also allow him to have a massive presence during team fighting."} {"label": "kindred", "text": "This helps in neutral and objective fighting because it can lure the enemy Jungler to waste their Smit. Avoid team fighting at the end of the game unless your Ultimate R is in place."} {"label": "thresh", "text": "Use lantern to reposition yourself or shield yourself and spam attacks. Thresh is great in engaged support matchups where he can interrupt their dash."} {"label": "taliyah", "text": "You'll have to bait her before you look for a full blow on her, or you'll definitely die. Taliyah will concentrate on fighting you a lot in this game."} {"label": "lissandra", "text": "Engaging in an all-in-one can be a problem if Lisandra's team is not on the same page as her. Lisandra's Ultimate R is more a utility tool than a damaging tool."} {"label": "xerath", "text": "The production of damage will increase with the articles, so it will only make it more powerful. The first item purchase will make Xerath extremely heinous in the way."} {"label": "tristana", "text": "The enemy can try to get away from Tristana to prevent him from getting a fully loaded E, which did not reset his W for escape. Tristana's E is ineffective without its Q in early play because it lacks external attack speed."} {"label": "fizz", "text": "Fizz has insane roaming potential. Do not blindly follow Fizz as he can easily turn around and kill you."} {"label": "galio", "text": "Galio's core items are at this point. Having these items is beneficial for Galio and his team."} {"label": "fiora", "text": "Her Ultimate R can be avoided easily if the enemy team disengages as soon as she places her Ultimate R on a member of her team. During the laning phase, Fiora's opponent can prevent her from proc'ing her Passive by using the terrain to block the direction in which Vital appears."} {"label": "karma", "text": "She has excellent waveclear and splash damage with her Q. Her Q allows her to get lane priority and help her other laners/Jungler when they are contesting objectives."} {"label": "teemo", "text": "Use the track brushes to trap enemies with t and self-attacks while being hidden. If the enemy roams, don't dispute their r\u00f4de instead, focus on pushing the minion wave and win the gold of the turret."} {"label": "karma", "text": "The first item component increases Karma's poke damage and her mana. This item component allows Karma to sustain herself for a longer duration in the lane."} {"label": "renata", "text": "It is possible to make She weaker by poking her down and watching your positioning. At level 6, you will need to play more respectfully because She can set up picks and abuse your Jungler with her Ultimate R."} {"label": "nasus", "text": "Your champion is weak at the beginning of the game. Avoid fighting until you have a few levels behind you."} {"label": "nidalee", "text": "Doing so can lead to the enemy targeting you individually or initiating a 4v5 fight when you're absent from your team. When focusing on an enemy champion, work as a team to take down the enemy one by one."} {"label": "skarner", "text": "To facilitate access to the enemy rear line, group with your team, but stay on the side. If you flank an undeserved bush, the enemy will have more trouble reacting to your all-in-one."} {"label": "nami", "text": "When looking to poke W is brilliant. This also causes the enemy to take a chunk more damage and be slowed."} {"label": "velkoz", "text": "Velkoz positioning near the minions offers some protection. Baiting Velkoz's E before engaging in the fight allows an advantage."} {"label": "leona", "text": "Once Leona has Mobility Boots, she can wander easily. As soon as Leona leaves the track, sting your teammates so they know she's gone."} {"label": "aurelionsol", "text": "Look for favourable trades whenever Aurelion Sol misses its Q cooldown. Don't all in Aurelion at level 1 when he has Corrupting Potions."} {"label": "rammus", "text": "Rammus will attempt to start a fight when teams are split up, so it's essential to avoid splitting up and stay as a cohesive unit. From level 2 onwards, Rammus can gank with his t."} {"label": "thresh", "text": "Being caught will cause your team to play 4v5. Don't be alone unless you know where the enemy is."} {"label": "kogmaw", "text": "The damage inflicted by its ultimate ability makes it very difficult for the enemy not to take any poke damage. This is especially true if Kog'Maw goes for an AP construction."} {"label": "morgana", "text": "Your W cooling is reduced when you use it against a big monster. Look for opportunities to gank the enemy with your Q and see if you can follow it with your Ultimate R."} {"label": "twitch", "text": "Ultimate c allows it to shred the enemy team if they are grouped closely. Twitch is very good in bottlenecks because of its Ultimate v."} {"label": "evelynn", "text": "Evelynn becomes invisible after reaching level 6 and can roam around the map. When your Ultimate R is available, target lone or low-level enemies for assassination."} {"label": "ksante", "text": "He can use his Ultimate after pushing for 6 posts"} {"label": "jarvan", "text": "Watch his positioning, and play to the opposite side of him to make it harder for him to all-in you."} {"label": "volibear", "text": "By working with their team, a player who actually uses Volibear can guarantee an easy win. Volibear is thwarted by Grievous Wounds."} {"label": "zac", "text": "Securing these goals as Jungler is crucial in the middle of the game. Zac becomes really powerful in the middle of the game."} {"label": "jarvan", "text": "For skill order start E then Q then W before maxing Q then E then W taking ult whenever you can. Starting the game as J4 you're looking to have an impact on the map as soon as possible."} {"label": "fiddlesticks", "text": "Fiddlesticks can solo the Dragon at a very early level. When Fiddlesticks channels Rand, it is likely that he is channeling his Tremors on Rek'Sai's Tremor Sense W."} {"label": "zilean", "text": "At level 11 Zilean will be very difficult to manage. Zilean's Ultimate will keep him alive or a key target."} {"label": "yasuo", "text": "At level 9, Yasuo will have maximized his r. Lacing brushes will help a lot with the peak power."} {"label": "tryndamere", "text": "Trendamere will also be really mobile and difficult to kill thanks to its Ultimate e and E. On level 6, Tryndammame will be unstoppable and will not die in combat 1v1."} {"label": "shyvana", "text": "Fight as soon as you can so that it can't blow you up and from afar. Shyvana can flank the side with its Ultimate Dragon-shaped and its I."} {"label": "quinn", "text": "Ward your flanks to make it harder for her to engage for free. If Quinn can\u2019t team fight, she will stay in a side lane and try to split push."} {"label": "lissandra", "text": "Your Ultimate R should be used on the nearest enemy champion and focus them first. Stay with your team at any time. Don't leave them and go to division thrust as the enemy can force a fight while you're gone."} {"label": "amumu", "text": "If your team needs a tank, you can build a tank. If your team needs PA, you can build AP."} {"label": "qiyana", "text": "A level 6 for qiyana should send shivers down her enemies' spines. She can effectively one-shot any squishy enemy who is wandering around."} {"label": "ezreal", "text": "Do not delay team fights against an Ezreal. Sheen makes Ezreal's Q damage increase substantially."} {"label": "wukong", "text": "Place the vision around jungle entrances to make it harder for Wukong to get successful ganks. Wukong has good objective control in early play."} {"label": "kalista", "text": "The chances of the enemy team securing the Dragon or Baron are reduced by Kalista's presence. If Kalista's team managed to win a fight but lost their Jungler, they can still secure the objectives."} {"label": "jarvan", "text": "Keeping the lane brushes de-warded will let Jarvan catch the enemy off-guard. Jarvan is quite oppressive in the lane."}