Pantheon's Q can easily poke and execute someone with ease due to its mechanics. This, combined with lane brushes or the river brushes, allows him to deal a lot of damage without taking any in return.


While farming and looking for trades, you can choose to play aggressively or defensively. E is essential for keeping yourself safe.


Misuse of her Ultimate R can land both her and her team in huge trouble. This is especially true if the enemy team has some sort of heavy engage which can get on her team’s carry.


Try to force a fight so it can't bring you down and force you to disengage. It's going to be hard for you to besiege goals like Towers when Ziggs is alive.


Its Ultimate R offers an additional gank configuration. Expect the Jungler to engage in ganks after level 6.


You should be near max build in the late game. Being at max build allows you to easily take down any champion who you might come into contact with.


The misuse of velkoz's E capability makes it more vulnerable to all-in-ones and can probably cause it to kill almost instantly if the enemy throws off has a varied wink or crowd control capability. The Ultimate R ability of velkoz the root in place, making it easy for enemy champions with a varied crowd control to interrupt its Ultimate R.


Try to abuse her when her Ultimate w is on cooldown because she is incredibly vulnerable while it’s on cooldown. You are extremely strong during the laning phase due to your long-ranged poke and auto-attacks.


It was also important to turn around the map and help the teammates when necessary. However, the excessive commitment to assist them, especially if the achievement of objectives can be detrimental.


If you are not sure what Maokai ability has taken to level 1, step back and out of range just in case it starts W, it cannot gain an early health benefit. In early play, try to use your range advantage to poke and harass Maokai down.


You are a strong early game Jungler. So make sure you try to exploit your early advantage.


Avoid fighting when he has tons of Fury too. Renekton's range with his Dash e should not be underestimated.


When Lillia's Ultimate R is in place, try to use it to help allies get killed. Helping allies get killed with Lillia's Ultimate R will increase the team's success.


Level six will allow Maokai to start fighting more reliably. Level 6 will especially allow reliable configuration with Jungler allied.


Runoff to the side so it’s easier to dodge the root from his W. His level 6 is good, but he cannot really use it in combat.


The danger increases when you don't have your Ultimate R ready. An enemy champion with dash or mobility spell can be a hard target to catch out and kill for you.


Swain uses Zhonya's Hourglass to be imperturbable for a while, inflicting damage all the time. Swain's Ultimate R will let him survive the fighting with ease.


Having two points in its ultimate R will increase the damage inflicted by capacity. This will reduce capacity cooling.


With mobility boots, you can gank mid and help siege.


This is a great way to keep map control, but also ensure you're there for all skirmishes, objectives and teamfights. Wait for your opponents to be in a choke point, or wait for your team to engage and lock some down, before throwing it out and landing it across multiple members of the enemy team.


Continue playing around Gwen's Passive in mid-game fights especially in 1v1 skirmishes. Ignoring Gwen's Passive can lead to missed damage opportunities.


At this stage of the game, Fiddlesticks should’ve completed an item or two. He will benefit from completing items.


It is essential that you try to take those objectives whenever possible to give your team a lead. Once Ekko goes in, he doesn’t have much left.


Galio has a decent amount of waveclear on his Q which he can use to shove the wave in and then roam around to see if he can use his Ultimate R to assist other teammates. He doesn’t have to roam too far for this, so he can get back to the lane quickly if the all-in chance disappears.


A balance must be struck between ruining your allies, cleaning the jungle and securing these goals. The risk of falling back on XP is too high if you keep trying to gank constantly. This strategy should not lead to a lack of gold or items for you when it comes to buying equipment.


Focus on agriculture at the beginning of the game. Try poke when you can, but your main goal early should be to get a significant CS lead. It is stronger than you early. Keep this in mind and limit trade.


Its passive makes the auto-attacks miss in the hands of ADC due to Teemo's t. Teemo Passive reduces the efficiency of transport players for a while, allowing their team to engage/disengage freely.


Any dispute near terrain will be favorable for him. His tankiness will be phenomenal during this phase of the game.


In some matchups you’ll need to just focus on farming and surviving. Gangplank's level 6 is a good powerspike for him in this lane, especially if Gankplank has been pushed in the entire time.


Once Yasuo is level 6, look to play more aggressively. Yasuo's Ultimate R is an excellent skimmer tool and can be killed with it.


Gangplank has a truckload of items. His barrels can legitimately one-shot someone.


Disengage and CC (crowd control) can also interrupt his Ultimate R. The ability to interrupt his Ultimate R could lead to very less damage output from his end.


You should use your Flash or war fog to go to the enemy team when Lillia ults. This allows your team to deal with Lillia while they wake up while you can zone the enemies.


Keep roaming from lane to lane while looking for executions with your Ultimate R. Place vision in high traffic areas in the late stages of the game, keeping them warded so you can see the enemy move around the map and see them starting the objective.


As soon as she uses her Q, load her and try to take her down. Every time Morgana launches her Ultimate R in a team fight, try to get out of the area as quickly as you can in order not to be chained and CC'd.


Akshan's E can allow him to move in the way with ease, and quickly pass to the enemy lantern. The E allows Akshan to move around the track.


He can look for pieces around the map to move his team forward. Trundle is inclined to disengage and everything. In difficult matches, it will be impossible for him to do a lot without ganks.


The theft of life and damage during the end of the game make it really good in team fighting if it maintains a good positioning and uses its s and e at the right time. He will have several articles during this phase of the game that will allow him to flatten tons of damage, leading to victories effortlessly in prolonged team fights.


At level 6, he truly comes online and his ganks are more potent. Try to gank often pre-6 to reduce his effectiveness post 6.


Keep spamming out damage while attacking, and save your ultimate to save yourself.


Try to catch him out of his position or flank him when he is alone to facilitate taking these goals. Keep track of the jungle camp chronometers and steal his blue buff while he spawns.


Avoid walking too far forward in team fighting. If Morgana shows up her Q, she could easily follow you and shoot you down.


Using Lucian's W, Q and R allows him to get priority in the game very quickly. Lucian's W, Q and R helps secure the goals with his Jungler.


Flank means attacking from a side where the enemy is not expecting you. Your W (ability) and E (ability) can be used to flank the enemy team in team fights.


Gangplank's level 6 abilities are extremely powerful for his team. The powerspike effect of Gangplank's level 6 is significant.


If you can't configure your Jungler, try to move in the middle and help your Mid Lane. When Nautilus finishes its first element, its trading power in the track increases considerably.


The vision of the tunnel on the enemy must be avoided, or the enemy team can collapse you. Maintaining the focus on your goals and managing your carts is crucial during the first stages of the game.


At level 11, Lucian will be able to get his stage 2 Ultimate R. This will help him massively in neutral and objective battles and duels.


She'll try to harass you when you go for CS. Avoid letting her get harassed for free by keeping your distance and staying at maximum range at all times.


Make sure you keep them half a minute in advance. Do not go on the other side of the map when an important goal is rising or about to spawn.


You should be able to gank enemies freely once you unlock your W and E and instigate tower dives on low-health enemies. Always look to gank overextended enemies when possible.


A good Ultimate R can literally allow the Varus team to win a significant battle with minimal effort.


You can delay the peak of pressure gank by invading and flying the Lillia camps. The Lillia juggling element is required for a significant increase in clearance speed and damage output.


In team fighting, either use your Ultimate r on an enemy if you can kill them or use your Ultimate r on a nourished ally to keep them alive longer. Peel for your allies in team fighting. As a tank, you're pretty weak unless your portages are alive. So keeping them alive is the key in team fighting.


Diana is rather weak if she doesn't get kills early on. Try not to feed Diana and ping whenever she goes missing as Diana will look to roam if she can't kill anyone in mid.


Hitting 5 champions at once is a sure-fire way of winning the team fight. Cassiopeia deals a lot of damage in extended trades as long as she lands her Q.


She will do a lot of damage in the fights and will be able to carry them solo if she is early at this stage of the game. At level 9, Zeri will maximize its Q-capacity.


Xin Zhao's first capacity will be maximized as soon as it reaches level 9. Level 9 is crucial to maximize the power of the first capacity.


Going in too deep without any assistance can also get him killed. His Ultimate R positioning can get him killed if his team doesn't follow up on him.


If you're able to get a pick, try to take advantage of the numbers game to finish the match. Stick with your team and don't wander too far away from them.


an increased speed of movement obstructs the escape route of the enemy it is aiming for Level 6 allows Trundle to temporarily steal statistics from its target, the strongest target being better for him.


Once Miss Fortune reaches level 6, her death pressure increases thanks to her Ultimate E. Miss Fortune's Ultimate E can cause tons of damage if it is used in a safe place.


Senna can extinguish a lot of damage with capacity if it can align it properly. All of her important items will be finished now, and she will be able to smooth out a lot of damage in very short jobs.


Sylas' ultimate R capability is an excellent trading tool, increasing player strength. The player must maintain an equal or slightly favourable position of the minion wave


Peel for your allies as much as possible to keep them alive during team fighting. Keeping your allies alive is crucial to winning the game.


the use of the winding of the track brushes allows many advantages Level 6 is excellent to control the rhythm of a team struggle


You should prioritize helping your allies survive over using other abilities. Karma's kit provides a lot of utility and damage.


E can be used to disrupt the magi. The magi are very powerful now.


Amumu is an incredibly strong team fighter. Amumu's construction path is incredibly versatile.


In the late game, stealth is preferred to self-presentation. As you advance in gold and experience, look for opportunities to attack an enemy with a shorter timer of death.


It's also a free ticket for him because he can immediately get on a track and catch the out-of-guard enemy. The first element will allow it to inflict more damage and strengthen its overall survival.


The defensive objects of an enemy make it difficult for him to secure the murders later in the game. The enemy team peeling for their portages makes it difficult for him to secure the murders later in the game.


Ezreal's skill shot dependency affects how quickly he can become effective in lane. Ezreal's Qs require precise placement to deal damage and be effective.


Tristana's E is ineffective without its Q in early play because it lacks external attack speed. If Tristana uses her E carelessly in early play, enemies can look for a commitment on her.


You should avoid fighting near walls, around objectives, or in the jungle as it gives Mega Gnar a good chance to get a good advantage. Avoid getting poked out by his Q in this matchup.


When killing an objective, it is possible to transform into True Form and take down nearby enemies. Bel’Veth’s early objective control is very strong due to her high attack speed and low cooldowns.


Teemo will be extraordinarily odious and devious now, especially as the game progresses. The enemy can easily see Teemo coming during the early ganks, so he should make sure to bypass the vision whenever possible.


The enemy will be focused on swapping lanes and setting vision during the mid-game. However, as a laner, he will use this ability to the fullest potential when fighting around clumped areas and neutral objectives.


It is advisable to not be fighting unless you have a clear early advantage. An engage Support can provide an initial advantage in fights.


Just go in when his Q is down. Keep the wave close to your tower and ask your Jungler to gank as much as you can.


Avoid splitting or being away from your team in the late game as the enemy will force a fight while you’re gone. Play around your Ultimate R in the later parts of the game.


Karthus is really good during the late game. His abilities will hit like a truck due to his items.


A good player will play around their Ultimate as often as he happens. You have to counter their pressure by doing the same.


Ziggs' E throws out minefields that deal AoE damage to enemies hit, slowing them down as well. Ziggs' ultimate is a long-range bomb that creates a circle of massive damage on impact.


His burst damage is very important, and she can quickly be chosen with her abilities.


Syndra brings a massive AoE stun and clears waves with ease. Every time she levels up, she gets 5 splinters.


During this phase of the game, try to save your carriers from the harm, especially during the fights where they can be flanked and killed. Your E is really effective around bottlenecks, so make sure to try CC multiple enemies with it sometimes.


Moving quickly during team fighting makes it very difficult to catch and kill him in a team fight. He has great objective control thanks to his Ultimate R, which allows him to move from a Dragon to a Baron almost immediately.


If Twitch is spotted on one side of the map, you could invade the other side of its jungle to steal camps and reduce its gold revenues. Twitch will ignore the bush rooms often placed with its capabilities.


He will deal a lot of damage in a short period at this level. Azir’s late game is very strong due to his power spike at level 13.


Avoid fighting too close together as it will allow Irelia to use her Ultimate R on multiple people. Using her Ultimate R allows Irelia to reset and escape from fights more easily.


Why play Zoe mid? She has insane burst damage.


Never try to take a goal like Baron or the Dragon if Rumble is alive and kicks. You shouldn't be close together inside the pit with Rumble because you allow him to land a devastating B on your entire team.


His bursting will allow him to quickly get rid of the enemies. Several points in his Ultimate R will allow him to use capacity quite frequently.


At level 3, Xin Zhao can do everything in the enemy by accessing its three basic capabilities. Xin Zhao's death pressure increases sharply at level 6.


However, do not over commit to destroying it as she may use your positioning to play aggressive. It’s going to be difficult for you to kill Poppy as she will probably use her Ultimate R to knock you away.


After destroying the lower lane tower, turn towards the middle lane and try to take this tower. Taking the midway tower opens the map and gives your team a gold lead.


At level 9, Veigar can treat a quarter of the health bar of a squishy target with his e. At level eleven, Veigar will have two points in his Ultimate R.


Grievous Wounds can counter Fiora heavily as it reduces the healing, which is a huge portion of her dueling power. Building Grievous Wounds can be pivotal towards shutting down Fiora's early game weakness.


Your goal throughout the laning phase is to poke and harass the enemy in the way. You have a lot of poke, so try to bring down the enemy as often as you can.


His ultimate R can allow him to save a teammate as well as herself depending on the situation. If Kayle is behind, she can easily use it on a murderer in her team so she can keep the enemy distracted from her presence.


Darius starts to fall off in the late game but is still powerful. The fall-off of Darius is caused by other champions gaining items that counter him.


Once Lee Sin gets 3 points in his Ultimate k, He will disrupt enemy fighting frequently and act as an asset to his team.


You can press W again to release it early where it will travel a small distance before stopping. This can be recast up to twice more.


Stand behind the minions, not inside the minion wave, to make Lux choose between using his l for poke or push. Lux excels in catching enemies out of his position with his g.


A player who excels as a Volibear is able to force any enemy champion to use his Flash, especially when he is taken out of position. Volibear's Ultimate R allows it to easily install dives in the tower.


Try to choose it before setting a goal to make it much easier. Avoid regrouping too closely as this will allow Zilean to land a good dizziness with his Q and potentially start the team fight.


This peak power allows it to use capacity frequently, impacting team fighting often. At level 9, his Q is exhausted, which allows him to have frequent catches on the enemy, especially from the fog of war.


Investing in early boots can help you avoid ahri's skill plans and make the laning phase less stressful. The Ahri Passive offers additional support in the way that can help it survive even the most difficult matches.


When walking forward for the last shot, be careful not to get caught by the area of Lissandra. You've got to play respectfully if Lissandra's in your area.


She can spam her abilities frequently. Its ability to damage the enemy.


Fighting without this will make the end-of-game team's fights much more difficult. Delay fighting and be ready to disengage if it is still on cooling.


This is really important because she can then get goals with her Jungler. Its E capability allows it to avoid the major forms of crowd control.


If she delves too deep into the enemy team and has no follow up from her team, it will be lethal for her. Irelia needs a lot of practice with her Q ability.


Soraka can play incredibly aggressively in the laning phase. However, she is skill shot reliant so high mobility can be an issue.


At level 9, his Q is exhausted, which allows him to have frequent catches on the enemy, especially from the fog of war. Look at your position in the team fights because Morgana will try to catch someone with her Q.


Your W should let you get easy choices on enemies who are too pushed up in the lane. Your Ultimate will be pivotal to team fights.


If you've been harassed and poked down by the enemy, try to retreat. Retreat and let your Passive kick in.


To facilitate access to the enemy rear line, group with your team, but stay on the side. If you flank an undeserved bush, the enemy will have more trouble reacting to your all-in-one.


Lux will climb very hard to level 11. Upgrading Lux's Ultimate capacity will increase its damage while reducing its cooling.


Try to abuse your range advantage to gain an early health lead. Keep the minion wave closer to your side of the map early on to force them to over extend for farm and XP.


Remember that when trading with Yone Don't forget to stay away from Yone when possible.


If you are constantly pushing, you will not be able to get kills as your W doesn’t protect you against tower shots. When no team fights are occurring, go in a side lane and look to split push.


This page is great for getting kills with mobility. Following this build can finish it with any items.


Once you've gone in with your Ultimate t, peel back and help your allies. In particular, if you’re behind, use your Ultimate t aggressively and then fall back and help your team. Continue to look for picks in the late game


Try to get the goals before Rumble has the opportunity to take them on his own. When fighting Rumble in a 1v1, make sure you avoid his e.S. that the slow and the damage they inflict can be paralysing and cost you the fight.


This will allow you to win turret tray. Increase your gold revenue.


The focus on gathering during the middle game will be quite easy due to your a and l. Look for choices during the game medium, it should be easy enough for you to get them because of your abilities.


It will also make her Ultimate R less effective if you're slightly split up. When taking objectives, make sure you’re not low as Jinx may be able to take you down with a well-timed R.


Karthus' 1 combined with n can one-shot enemy squishies. This strategy should be used during neutral, objective fights.


Try and keep the minion wave closer to your side of the map. Fiddlesticks is quite vulnerable to ganks


To counter Fiddlesticks' level 6 power spike, having constant wards around your lane can be effective. If Fiddlesticks goes missing post-level 6, ping your teammates to alert them of the situation.


Once his h and W get maxed out, he will be almost unkillable as long as he is mobile and manages to stick to his target. CC (Crowd Control) is his worst enemy, so some tenacity will help him a lot.


By keeping the minion wave near you, you will prevent Samira from using its E capability aggressively. If you are a weak ADC in early play, it is essential to keep the minion wave on your side of the card.


Once Gnar's E is down, he becomes susceptible to ganks. Gnar's opponent can bait out his E to have a really hard time escaping that situation.


Shen.'s selection potential in the middle of the game can be devastating enough to play against. Avoid getting caught playing against Shen.


It is his only real disengagement tool. Once it's down, or if it's misused, its enemies can easily kill it in the way.


Alistar's E makes him ghosted, dealing damage to all enemies nearby. The chain underneath Alistar represents his stacks of E.


Kled's Ultimate R can be used remotely to collapse enemies at the beginning of a team fight.


A certain form of crowd control will probably kill Taliyah if he is not checked. His ultimate attack is likely to kill his entire team if it is not inappropriately used.


His burst damage is not to be ignored as the game goes on. This is especially true when he happens to be ahead in the game.


Fizz’s Ultimate R has a short cooldown so he will be able to play aggressively over and over again. Once Fizz has recalled and picked up his first item, he’ll be able to dish out of a lot of damage quite quickly.


Zoe can cause more damage to the track. Zoe casts spells with a higher frequency due to the increase in mana pool.


It deals a lot of damage and has a large radius. Fizz is an assassin and can take down squishy champions easily.


Xayah's Q is a long-range skill shot that can be used for both farming and harassing. Her attacks also fire a secondary shot at the target, dealing additional damage and gaining movement speed.


Post level 6, you need to respect Tibbers R and her stun. Annie is prone to poke even though her E offers her some protection in trades.


Peel for your allies in the team fights. Because you're a tank, you're pretty weak unless your carriers are alive.


Try to put Nami behind in early play to deny these power spikes. It is beneficial to keep Yuumi's minion wave close to your side of the track when you play against Nami.


Galio's Q throws out 2 curved skill shots which meet in a circle dealing damage to enemies they pass through. Galio's W has a passive where he gains a shield which absorbs magic damage after not taking damage.


If you don't know where Taliyah is in the middle of the game, don't walk around Rift Summoners alone and avoid sightless areas Maybe she's trying to launch a surprise attack.


Always be ready to help your Jungler if they decide to invade the enemy Jungle. Your ultimate R can save your Jungler if they're stuck in a bad situation.


It should be pretty easy to do if you use the war fog properly. The second point of Mordekaiser's Ultimate R allows him to shoot down the targets quite quickly.


The use of their capacity can lead to significant lead if used appropriately. The enemy should be counter-organized whenever possible.


He will have to be careful to get CC'd too. Stay with your team at the end of the game. Do not separate or leave them otherwise the enemy can try to take you or initiate a 4v5 fight when you are away from your team.


Avoid fighting it if you notice it when it is in very good health. Especially if Wukong has its ultimate capabilities available.


She should capitalize on it to make sure she can take control of the game. Level 6 is a massive power peak for talijah as it can block enemies.


Close in the side lanes when there are no team fights, but prioritize being close to your team. The acquisition of gold and XP is crucial for the purchase of items; falling back will seriously hinder the production of damage in team fighting.


Muramana will greatly increase Ezreal’s damage output and sustain. Muramana will significantly improve Ezreal's ability to stay in fights.


He likes to divide the thrust after the end of the laning phase. When he shows up alone on a side track, you can start a team fight with his teammates.


Sometimes a single combo is all it takes to kill a target (like a squishy support, for instance). All he needs to do is sit in the enemy Jungle and wait for an unsuspecting enemy to come near.


Her E and Ultimate R allow her to be independent in the lane. While her Support roams around to get some kills or assists.


A great way to deal massive damage from range is just to use your ultimate into your W-empowered Q once your ultimate is applied all 3 stacks of your passive. He can struggle against champions who can avoid his abilities and easily get onto him.


Staying healthy is key when playing Rell. When you’re waiting on your cooldowns, play safe and out of auto-attack range.


His game plan is pretty much the same in each game too. Nasus is a very good slit pusher.


In the way, make sure there's always a minion between you and Nautilus. When you play as a varied champion, abuse your range of auto attacks to bring down Nautilus and gain a healthy lead.


Enemies buy defensive items from now on. Squishier's targets do less damage to Zed because of his poor health.


Once your bot track has moved to the middle lane, rotate to the bot side of the map. You should turn to the bot side of the map if the bot track does not work well or you can continue to grow somewhere else on the map.


This is going to be a farming/poke matchup. Focus on poking down Heimerdinger while prioritizing farming over everything else. However, do not let Heimerdinger push back with poke and avoid taking damage from his attacks.


Try to play aggressive often to win an advance. After destroying the lower lane tower, turn towards the middle lane and try to take this tower.


The optimal game style for Akali at level 6 is to look for aggressive all-ins, especially when the enemy overextends and uses its Ultimate to win an additional pressure to kill. At this stage, the teams will be closely regrouped.


Rumble damage output will be greatly reduced when the r of Rumble is lowered. Wait until Rumble uses his r on the jungle camp before throwing a skirmish with him.


Focus on the nearest enemy champion in team fights. Even with your W, you are still squishy and vulnerable to the enemy backline.


Peel for allies as much as possible to keep them alive in team fighting. Keeping the teammates alive throughout the game is crucial to winning


At Level 9, Xerath's p will be maximized. Xerath's ability to expel enemy caterpillars will now become odiously easy, especially if he uses track brushes for this purpose.


In team fights, try to flank the enemy. This flanking action will increase your chances of getting a good Ultimate R off.


it will allow it to survive longer during its fighting and to play the role of the disruptor very effectively.


She lacks any mobility. Her basic attacks mark the target hit.


Be proactive with your Ultimate. Force ganks with your R!


Keep a constant eye on your position while moving forward to harass the enemy. Harassing the enemy but not getting caught trying to do so is the key.


Nocturne will try to get ahead early by ganking lanes that are immobile or are overextended. Ganking in lanes that are hard to defend against can be an effective way for Nocturne to take out enemy minions and gain gold and experience points quickly.


When Azir completes multiple items, he will be very strong and dish out a lot of damage in a short amount of time. Don't be afraid to make more aggressive plays when you have an item or two.


Maokai's extended trades work hard for you against him. Try to keep them running as long as possible that he won't be able to damage you early. Keep the minion wave closer to your side of the map. This will force Maokai to expand if he wants to grow.


Being her central damage ability, she will be able to outplay her enemies for days now. The sustain will be pretty decent too. Once she manages to get an extra point in her Ultimate R, she will use the ability frequently in the lane.


zilean's p (ability) can guarantee a Q W Q hit on a specified target, which can be very beneficial in setting up a deathbrush before a major objective fight. Before six, he's pretty squishy, and easily killable if his p is on cooldown.


This allows him to clear the waves quickly enough and obtain the priority of the track, allowing him to help his team secure the goals. Excels in the fighting taking place in the bottlenecks and nearby neighborhoods as it allows him to quickly stack his Passive.


Her auto-attacks being permanently empowered will do a significant amount of damage to the enemy team. Kayle is at her weakest in the early game.


Singing is really good in the middle of the game because it can pull a lot of pressure. At this point, Singed will have a lot of damage and will be super tanky and fast.


If you play as a varied champion, try to use your range advantage to harass and bring it down. Don't commit too much to doing this although he may seek to turn the exchange.


Warwick gave priority to taking goals quickly, starving the enemy Jungler off the farm. Warwick's E allowed him to take reduced damage in team fighting as well as disrupt a fight with fear on his E.


Taric's gonna get his boots. Taric will be more effective in roaring and skirmishes after getting his boots.


Look to secure objectives as often as possible. This will give your team an advantage as the game goes along.


You shouldn't play very aggressively in team fights. Instead of kite and automatic attack the closest enemy champion.


At level 11, he'll have two points in his Ultimate k. This will allow him to use this ability completely and frequently ruin the ability of enemy divers to enter his backline.


The Ultimate R (ability) of the Swain amplifies this effect and is very effective in fighting in closed spaces. Using the W of the Swain to set up ganks for their Jungler allows them to catch up with their target while providing a vision of the area.


Irelia may use her Q on a minion to escape trade or run down opponents after a skirmish. Irelia benefits from extended trades.


It is essential for Shaco to use their ultimate ability from a safe location to prevent enemies from approaching their team. In the team fighting, Shaco's main priority is to assassinate the enemy rearline,


If Jax decides to team fight, try and lock him down with CC before he has the chance to engage. Jax's ability will block basic attacks, but he is vulnerable to disengage and CC.


And if they're looking to play aggressive, you can use E and Q while attaching them, then detach to get more damage out. Because as long as you're not hard to see seed, you can simply jump back onto your carry and your health doesn't matter.


When laying or disassembling, anticipate the Aqua prison in Nami and actively avoid it. Using your Zoomies capability with its speed boost can help you avoid Nami's hand.


Abilities that use a weapon's effect mark the target, allowing for additional damage with offhand gun. Aphelios's ultimate applies a massive slow on all targets and has an additional burst of damage from each target hit for insane AoE damage.


After putting two points in his Ultimate R, Aatrox becomes a serious threat to the enemy team in the fighting. To do damage and survive the team fight, focus on your Ultimate around the enemy.


His Ultimate R will also help him face enemies who like to flank and reach his backline. Place key objectives and vision in high-traffic areas in the final stages of the game.


To master Rek’Sai, you'll need to put in a lot of practice. Your goal in the early game is to gank as often as possible to get your allies ahead.


Keep an eye on the little bar under her health. When trading with Irelia, keep an eye on low health minions in your lane.


It will have additional effects, and the subsequent self-attack will allow it to melt through the enemies.


Try to abuse it at the beginning of the game by trying to play aggressively. Once Ziggs has finished his first article, his poke and light wave is very strong.


Your e should allow you to make really fancy pieces. You should try to get the enemy Jungler out of the pit using your Ultimate k.


Her ability allows her to take many fights in the river. Her CC and overall kit allow her to win clumped fights easily.


The player should play aggressively when it is necessary to get an early advance. The player has a strong 1v1 potential that can be used to wander around the card and help allies kill safely.


Grouping with your team in the late game is recommended. Staying hidden while grouping with your team is also advised.


You can start ganking at level 3 as you'll unlock all 3 of your basic abilities. At level 6, you'll have access to your Ultimate R.


The extra damage his Ultimate ability offers him will come in handy and allow him to execute enemies. Draven's Ultimate ability will deal damage to multiple champions at once.


When playing against orrn, you should constantly move your positioning in lane to avoid being knocked up by his E ability.


Malzahar's ultimate capacity has a specific cooling period that needs to be monitored and maintained Maintaining Malzahar's distance is crucial when its ultimate is active


You will be very tanky during this phase of the game and should therefore start fighting for your team. Before you start a fight, let your teammates know when it's time to get to the end.


Someone can easily put everything in place Sett after using that ability. If the enemy is intelligent, they will avoid regrouping during the fighting.


Just make sure that your Passive hides yourself. Your Ultimate windup time is critical.


When Nasus reaches level 6, his death pressure increases It can begin to drag the enemy with increased death pressure at level 6


Wards in the jungle provide valuable vision for the team, allowing them to track Nocturne's movements and position themselves for counter-ganks. The ability to spot enemy champions using wards is critical to taking out Nocturne effectively before he can use his ultimate ability.


You will want to keep a close eye on his Ultimate usage if he uses it in some other lane, because you will have an easy time all-in'ing him then. Short trades are generally a bad idea for you due to how your kit functions and your lack of mobility.


Be careful when playing Pantheon, watch which minions have died and play safe until you have your abilities to fight back. Keep an eye on Pantheon's empowered ability charges.


ShShe can easily get surprise kills post 6 if she lands her E on the enemy target. During the laning phase, it’s really easy for you to steal your ADC’s farm by mistake.


While Aurelion Sol has completed his first item, he can look for more favourable trades with the enemy.  When around your W, you should poke the enemy down and then commit to an all-in once they’re low.


By wanting to fight after he uses his r, he will facilitate trading for you. Do not underestimate the damage to Rumble in a trade.


You must continue to grow during the middle of the game so that you can get your items as quickly as possible. The more gold Yi has, the stronger he'll be.


The enemy will have to invest massively in the magic resistance. Syndra will have a lot of articles during this phase of the game, which will result directly in damage for her.


Shaco is really good at getting choices with the team during this phase of the game. He can easily set up death brushes and use his clone to push enemies before a neutral and objective fight.


Focusing on the enemy backline from now on should be effortless as long as you're in the fog of war and have a defensive item like a Zhonya's Hourglass. Your Ultimate R will have a very short cooldown, meaning you can frequently fight around the map.


Gwen is difficult to play into ranged champions. Ranged champions can constantly harass and bully Gwen, making it hard for her to survive the early game.


Using Sett's capabilities will leave it open for a complete attack by someone. The effectiveness of Sett's Ultimate R is based on enemy groups.


She will execute multiple targets with her Ultimate R once it is completely maxed out. This will help her maintain her distance and proc her Passive.


Morgana came out of damage and the power of escarming increases after she finished her first component element. Morgana's Q will hit like a truck after finishing its first component.


Vladimir is great in team fighting because his Q, E, and Ultimate abilities work well together. If the enemy is tainted, Vladimir decimates them with his ultimate ability.


When there is no team fight occurring, the player should move themselves to a side lane and push the minion wave. Using Q and W to move around the map quickly allows the player to assist allies in case of a fight.


For masteries, Fiddlesticks can get a ton of extra damage and gold out of first strike, otherwise he does great with Predator to make sure his ult is landing. As your W means you don't really need to heal as you're usually at full health.


The first element allows him to do a lot of damage and to survive the way. This article is propitious in trying to go for all-in-one combos.


Its Ultimate R has a very long cooling period that forces it to lose priority almost instantly. This can make it less effective in most situations


At level 6, Ornn can look for more aggressive plays and set up his Jungler. When Ornn completes his first component item, he can make more aggressive plays and win more trades with the enemy bottom lane.


It's recommended to end the game before Kassadin reaches level 16. Try to abuse your range advantage to gain an early health lead.


Milio also has a lot of utility tools. Useful tools include healing, CC and shields!


Jax clears the jungle quite quickly and healthy, so you may not be able to fight him early. You should go low when Jax is low to increase your chances of killing him.


At level 6, Kassadin will unlock his Ultimate ability. Kassadin's first significant power spike will occur at level 6 with the unlocking of his Ultimate.


Stay with your team and work with them to enemies at once. Level 16 allows Veigar to have his Ultimate R at the maximum during the game.


The bot lane is often played by ADCs (attack damage carries) or mages.


Roam as much as possible. Your d > e combo will quickly let you all-in any unsuspecting enemy laner.


Do not just stay mid if you cannot get anything done. As you're good at getting picks and killing isolated targets, try to ambush and assassinate enemies who are alone or walking around Summoners Rift alone.


The CC extension on her kit is very strong and can allow her Support's play to be really successful. This is especially true if she is paired with some hard CC Support.


Avoid running too far when Yone uses his E because he will always return to his original place. When playing as a varied champion, try to use your range advantage to harass and push it down.


Cho'Gath is powerful at level 6 with true damage output from his Ultimate ability t. It's essential to consider Cho'Gath's damage output regardless of whether he's built as a tank or full AP.


Don't forget to take as many neutral and objective fights as possible. Your ultimate R & E will help you massively with it.


Darius can start to gank aggressively from a very early stage of the game. Darius is a champion who excels when staying close to the enemy laner's side of the lane.


Go for all-in trades rather than short trades against Janna with her d active. Once Janna has her Ardent Censer, she becomes very aggressive in lane and looks to poke whenever possible.


Serious injuries prevent Maokai from healing considerably when he uses his abilities to commit to a target. Good vision control by the enemy team can eliminate any flanking opportunities that Maokai exploits to trigger a global attack, thereby reducing its effectiveness.


Xin Zhao gains high slaughter pressure at level 6. Xin Zhao can immediately kill any enemy laner and pursue them with his Ultimate R at level 6.


Its Ultimate R is also versatile and can be used as a self peeling tool. When Tristana reached level 9, she would have maximized her first ability.


However, this depends heavily on the matchup and it must always be carefully positioned so that it does not take unnecessary damage. Once Teemo has completed its first element, its output of poke and track damage will be significantly higher.


Singed gets a massive increase in power after level six, allowing him to ride around and get ganks as well during team fighting impacting his Ultimate n capability. The first element will give Singed a boost to its survival and overall damage, allowing it to use its l for an extended period of time.


Deep warding, keep your E ready to escape out of any sticky situations. Drop some W shrines before leaving your lane to help your ADC stay healthy.


For summoner spells, Flash and Teleport are top picks for Ziggs, while Barrier can be used against assassins. Punishing opponents who walk into their own minions is crucial for gaining an advantage.


Securing the goals is very important, especially during this phase of the game, as these goals can be the decision-maker of the game. Your e should allow you to make really fancy pieces.


Your Ultimate R will bring a considerable amount of damage, so you should be able to get murders with it easily. As a support, you are quite vulnerable and can easily be killed when you go to the room, when you're on the move around the map, and when you're alone.


His ultimate R increases his death pressure. She can easily install her Jungler with her Ultimate R.


The enemy can try to get away from it to prevent it from getting its fully loaded E, which did not reset its W to facilitate an escape. Her E without her Q is quite ineffective at the beginning of the game because she has no form of external attack speed on her.


Take advantage of the opportunity to detach yourself from your ADC and harass Sona when they used one of their capabilities. This puts them at a disadvantage in the trades because they have a less and less efficient trade capacity.


It is a good idea to play somewhat safe early and then more aggressively after your first back. Whenever Anivia’s Egg is down, you need to be cautious.


Good times to roam are straight from base or when your ADC will be safe and will not die. Rell gains significant power at each level.


Ganking laners refers to players who play aggressively in the queues and attack the enemy player's path. The straps are often capable of causing significant damage to the hard CC.


Hit level 2 before or at the same time as Blitzcrank, which is the first wave followed by the next 3 melee minions. Blitzcrank is useless and offers limited resources when his hook (b) is on cooldown.


Watch your flanks that Tahm can jump and start a fight. Tahm Kench's 6 r level is one of its main power peaks.


When Ezreal's R is used to snipe someone on the map, ping your team so they can dodge the incoming ability. While Ezreal's R is on cooldown, you could look to play aggressive and try to fight him.


Search for extended trades and continue to attack it automatically as much as possible. Go for an aggressive level 2 game with your W.


Sejuani is exceptionally tanky during this stage of the game. The items Sejuani uses will make him take much less damage.


Unlike most aggressive Supports, his level 6 isn’t that good in 2v2 skirmishes in the bottom lane. However, he does have good roaming potential and can help his allies from afar.


Forcing a fight with a numbers advantage when Jax is split pushing can be a good way to win a team fight. Jax will use his e to block basic attacks.


Its first capacity will be maximized at level 9. This means that it will destroy a large amount of burst damage and eventually kill squishy enemies by itself.


Entering the mid game, you want to take your tower as soon as possible and rotate mid. This will put you and your carry in the centre of the map for easy seeding and will allow two strong champions to quickly roam to fights and objectives. Landing your E or ultimate on a backline carry before following up with the rest of your CC chain can be devastating.


When Diana is low on mana, she is not a threat to you. Diana's kit requires a lot of mana to trade effectively when she is low.


You can pick someone off who steps too far forward using the numbers advantage. Picking someone off will start another team fight.


Look to charm and burst out anything you can regardless of who you hit theres not many people who want to take Ahris damage.


Don't engage with melee trades when Gangplank's Passive is up. Wait for Gangplank to use his Passive on a minion before looking to fight.


Ghost is a summoner spell that Trundle uses to get onto his opponent. Farming hard and taking good trades are the main focuses of playing Trundle at level 1.


Stand outside the minion wave at all times because it will be harder for her to push you and punch you at the same time. Try to stay at maximum range and poke from far away, apart from its Q and Ultimate, its Q and R are not very high, so it will be unable to hit you with them.


Combined with his passive, he will be able to tank damaged for days and peel for his wagons. The Maokai team fights against the sharp effectiveness during this phase of the game.


The importance of keeping teammates alive should be prioritized against all other factors. Swain's early play is rather weak.


Once Lucian has misplaced himself, use this to your advantage to concentrate it down. When Lucian reaches Level 6, play very carefully.


Although, if you can bait his bar and overheat it, it will lack capacity damage. Once Rumble has his Ultimate, his death pressure increases.


The large AOE on Annie's Ultimate R will be able to hit multiple champions when they're grouped together. Annie's Passive stun will be able to stun multiple champions if they’re grouped together.


Against melee champions, it's always wise to get away from them. After six minutes, Yasuo became extremely strong thanks to its Ultimate R crowd control.


If Kalista uses her abilities improperly, she can easily miss a chance to score multiple kills in a short period. This failure will also give the enemy enough time to all-in Kalista if she happens to be close by, and kill her.


You shouldn't get into a fight with Swain unless you can get him down quickly. Swain has an ultimate R that offers additional protection and health regeneration.


When he shows in a side lane alone, you could try and start a team fight with his teammates. Have wards on that side of the map though just in case he makes his way to join the fight.


Ziggs is relatively low early compared to other ADCs because he relies heavily on his capabilities rather than on automatic attacks. This makes him short of mana quickly and becomes useless in the way. To compensate for this weakness, Ziggs should use track brushes to delimit enemies without necessarily using their capabilities. The only threat will keep enemies at hand.


His ability to take Dragon is low early. Try to take the lens before he can gank bot lane and take it for himself.


At level 6, Xayah has more pressure than you, and she can turn against the fighting. xayah is still for the duration of the game.


Once you hit level 6 and bought key elements, try to harass the enemy in their turn. You should constantly push the enemy into their turn.


Viego is pretty decent during team fighting due to his W and Q. His life as a thief will help him during the fighting, and his Ultimate R will act as a gesture of decent end.


He bullies melee champions incredibly hard.


She gains access to her basic abilities when she reaches level 3. When she completes her first item, her trading and skirmishing power intensifies.


The learning curve of this champion is too steep, which makes it very difficult for new players to master. The effectiveness of this champion is reduced if the player cannot cancel the automatic attack animations.


The goal is to bully hard and often in the early game. Every time an opponent tries to auto-attack, shoot them and claim a stack of passive.


Gangplank should try to fight when there isn't a Barrel E under him. At level 6, the team should ping that Gangplank has his Ultimate R.


Aurelion Sol is quite vulnerable to ganks since he has to push the wave. He can use his W to escape one gank if needed.


His E taunts the target it hits and grants him bonus attack speed. The ultimate can also be cast while using Q, causing additional damage and knocking up enemies in its center.


You should make plays with your Ultimate available whenever possible. His W allows him to engage upon a group or enemy champions, or a single enemy champion with ease.


By focusing on the closest champion, you will survive longer and keep your aircraft carriers alive. Level 16 will see Sylas acquire a maximum of Ultimate R.


Tahm Kench is quite still. If you can, try to keep the minion wave closer to your side of the map.


This is particularly effective when (he) has his Sweeper activated, or the enemy team has no vision set up. (He) unlocks his true power when (he) gets his Ultimate n.


Her first core item decides when she will power spike the hardest. Annie can quite easily start blowing people up from the get-go with her first core item.


After she has a few levels behind her and a few points in Q, she will be able to push the wave and keep you pushed in with ease. Make sure you stop her from getting tower plates by matching her wave clear.


Trendamere can't help you when you constantly get away from her health bar with your Q. Using your ultimate capacity can chain CC Trendamere, preventing it from using it.


Annie's E (ability) will be on a shorter cooldown during the mid-game, making it easier for her to protect herself and her ADC more frequently. She should be focusing on securing picks during this stage of the game with a fully stacked Passive and Q.


Waiting in high-traffic areas can increase the chances of taking an enemy. Ennemy Mid, ADC or Support are vulnerable targets.


Maokai is really high in tankness at the end of the game. His Passive prevents him from dying while he plunges the enemy's rear line and inflicts damage on them.


The enemy squishes will find it difficult to handle Syndra. Syndra's first capacity will be maximized at Level 9.


Trendamere is incredibly mobile, allowing him to escape sticky situations and surpass the enemy. It can waste the enemy's time and gain an advantage in the game.


Her Ultimate R also offers her a heal which helps her in 1v1 fights. Gwen's W is a great tool that can stop incoming abilities such as Thresh Q or Blitzcrank b.


If you cannot counter gank, try to gank a separate lane or steal his camps. Stealing camps can be an effective alternative to counter-ganking, as it can give the team additional gold and experience points.


She has a great ability to poke while farming and pushing the lane at the same time. In most matchups, she'll be able to push her opponent in, forcing them to farm under their own tower where she can create more pressure or roam.


When Renata has her Ultimate up, she is weaker than you. If you are at risk of dying, always recall at level 5 so that you do not get killed when your opponent hits level 6.


The first element is a good peak for Master Yi because it gives it increased damage. It'll help him clean up, and his Jungle will wipe out.


Veigar really has a good gank configuration so make sure you still have the lower track monitored. Moreover, whenever your Flash is broken, you should always play safer and be more careful to avoid being caught by Veigar while you are ahead.


This is because he can easily blow enemies up with his w > s combo. Sometimes a single combo is all it takes to kill a target (like a squishy support, for instance).


Still outside the minion wave so Syndra is unable to push the minion wave and harass you at the same time. Always adjust your positioning so Syndra can't land a dizziness with a ball.


Get caught or the enemy initiates fight as they leave will lead to the victory of the enemy. The Poke and Delay team fights until the enemy is weak.


Using Q in the middle of the track will allow you to hit most of the shards on the enemy. After the post-six, you should be able to block enemies from escaping or entering the river during neutral objective fighting.


Using track brushes to drop vision can help Lux all-in-the-enemy in the bamboozling. If the enemy is careful, it will be easy to delimit them using this strategy.


Moo Moo's passive causes Enemies hit by his basic attacks and ultimate to be cursed for 3 seconds. His Q is a straight line skill shot which deals damage to and stuns the first enemy hit, after that pulls himself towards them.


This means that its damage will increase considerably, and it should have an easy time to melt through enemy health bars. The presence of Rumble during the mid-game fights is truly fabulous.


It becomes more powerful as the game progresses. Tahm Kench can absorb a lot of damage entering the track.


You should get a defensive item as soon as possible to ensure that you survive for a longer time during fights. The defensive item will allow you to kill multiple targets, especially during team fights.


Make sure you hit level 2 before Galio so you can abuse your level 2 all-in to get an early lead. Post 6, your Ultimate offers you a ton of additional kill pressure and opportunities to get kills.


If they invade you, step back, because they can easily kill you. You should invest in an early pen item if you want to survive against them.


Seraphine's early play is pretty decent. His damage and the CC are quite substantial.


You should expect Lee Sin to go for aggressive plays to win an early lead in this matchup. When playing against Lee Sin, always watch out for your positioning.


Taking a tower or getting more dead depends on various factors. Lulu's gonna get her basics now.


Make sure you're always close to your team so you can fight quickly. After the bot track moves towards the medium track, turn to the bot side of the map or somewhere else on the map to continue farming and win XP.


Warding will be an essential element of your game style during this phase of the game. The most important thing you want to do is keep a Control Ward in your inventory to use your Ultimate k effectively.


Focus on making choices when your ultimate is available. Stay with your team and avoid going solo to the neighborhoods.


The increased use of its ultimate capability will be a source of nuisance for the enemy team. The teams regroup at this stage of the game.


Avoid fighting Shaco at any cost if there are 6 or more, as they will be much stronger with their Ultimate. Shaco's probably going to be gauntleting himself much earlier in the game.


Leblanc is a very good travelling champion who can influence the map and help her allies with ease. Post 6, you should start pushing and roaming.


Keeping the minion wave closer to your side of the map will make it very hard for her to chase you down and kill you in lane. If you push and she freezes, you will be very vulnerable to ganks and all-ins from Fiora.


Before engaging in the fight however, check if Tristana's Jungler is nearby on the mini-map. If Tristana uses her W aggressively, she should be broken or CC'd so she can't reposition and clean up the fight.


Ward big goals and place the vision in high circulation areas in the late stages of the game. Keep watching so you can see the enemy moving around the map and see them start the goal.


Remember that you won't do anything until you reach level 6. Make sure your health is saved so that you can all enemies as soon as you reach level 6.


Separate the enemy rear line from their front line will allow your allies to play more freely without damaging the enemy rear line. Dealing first with enemy tanks will increase your production of damage against them.


Continue to get XP and gold for viktor. Viktor's early play is terrible and he should avoid fighting for longer periods during this phase.


If someone from their team gets a target to CC, this excellent CC channel will work especially well against immobile portages. He can regenerate a lot of health with his W and thus surpass his enemies in the way.


Getting onto your opponent at level 6 is now incredibly lethal. Entering the mid game, you want to take your tower as soon as possible and rotate mid. This will put you and your carry in the centre of the map for easy seeding and will allow two strong champions to quickly roam to fights and objectives.


During this phase of the game, work with your Jungler to get some picks by using your W to CC the enemy team. Use your E traps to riddle the enemy Jungle and slow down the enemy team.


Once his health is reduced, he becomes a gank target if he is too pushed. This will allow his laner to get a free murder on him, especially if his laner manages to use a wave management technique to lure Kennen.


Avoid regrouping too closely around goals or in team fights as this can allow Swain to land a very good multi-person E and start the team fight. Burst and poke is the best way to win a fight against Swain. Try to bring him down before a team fight starts.


Masteryi has early play on the farm and therefore has no impact unless the enemy exceeds or exceeds the limits. He will focus mainly on cleaning at the beginning of the game.


When Tristana reached level 9, she would have maximized her first ability. Tristana's 1v1 potential will be much higher from here.


Smolder's abilities deal additional damage the more stacks he has. When Smolder has 25 stacks of his passive, his Q will also deal damage in a circle around the target.


In late game fights, Cho'Gath will deal a lot of damage depending on his build path. Alternatively, Cho'Gath will be incredibly tanky in late game fights depending on his build path.


Karma doesn’t spike as well as other Supports at level 6 as she already has her Ultimate at level 1. You can use this to your advantage to kill Karma at level 6.


Although you will suffer a considerable amount of damage, it will be harder for you to shoot targets like the enemy team would have started collecting defensive objects. At level 16, Zyra will put the last point in his Ultimate R.


Try to lock CC as quickly as possible and take it down. Yasuo is strong once he's 100 percent lucky.


If you flank an undeserved bush, the enemy will have more trouble reacting to your all-in-one. Avoid separating or being away from your team at the end of the game because the enemy will force a fight while you're gone.


R will increase your survivability in team fights and skirmishes. Aatrox has good skirmishing potential and can 1v1 most champions, especially if he can fight them when they have an ability on cooldown.


A very good objective control allows him to stop relying on his team and to advance his team under his own conditions. It can take the first dragons with ease, without being too low.


The main objective is to increase first. His level six will not be very impacted during this phase of the game because he has a long cooldown.


When Darius hits level 6, he can use his Ultimate e to execute a target. Look for aggressive plays and all-ins when your Ultimate e is up for additional kills.


If you see her use her Ultimate R and it’s headed topside ping your team. At level 9 Jinx’s auto-attacks will deal lots of damage as she would’ve maxed Q by then.


If he does walk up to last hit, you can look to trade with him. Kassadin will be split pushing during the mid-game.


Falling behind in gold and XP makes it unlikely that you will be able to inflict damage in fighting. Continue to pick up the farm on the side lanes when there are no team fights.


Gwen deals deceptively high amounts of damage during this phase due to items, often with maxed out abilities. She will be able to spam her abilities, which increases damage and healing output.


Kai'Sa was paired with all-in champions in the early game. Her level 6 power spike is pretty useful.


Lulu's early game can be incredibly hard to play against if you're a melee champion. Opt for support and defensive statistics in early play.


Gragas will look to gank more frequently when their Ultimate is up. Ensure you ward the enemy's jungle entrances.


Make sure you keep the river safe because you will be ruined differently. Getting your Ultimate R will allow you to participate in many team fights.


Slow capacity is also crucial for Trendamere's game style. You don't have to panic unless Tryndamere succeeds in slowing down, as you can then go to security.


If you have allies with CC embedded in their kit, try to stay close to them. Always focus on the target of the CC and kill them when you have a chance.


SHe can easily bully the enemy down with her Q. He can easily bully the enemy down with her E.


You should keep an eye on Jax at all times because he will look to split push and take objectives quickly. If he jumps on you with his E, disengage/reposition immediately to avoid taking damage.


The W of Soraka is currently exhausted. The abduction of Grievous Wounds by Soraka's W facilitates team fighting for his team.


He will be able to dish out tons of damage to the enemy. Since the ability will be up frequently, he will be able to pick off targets easily.


Forcing Seraphine to use his mana gives him the opportunity to be pushed out of the way with ease. Winning grievous injuries as soon as possible offers an important advantage at the beginning of the game in this game.


Xin will do a ton of damage to his enemies during this phase. This means that Xin will be hard to remove.


Still on the upper side of the map if the Baron is standing. If you show up on the lower side, the enemy will take the target for free.


Why play Soraka's support? Soraka can play incredibly aggressively in the laning phase.


Standing back, but in front of your Caster Minions during the lacquering, that's the key. Staying behind your Caster Minions will prevent Swain from using its E root.


A lack of an engage tool is a major disadvantage for Braum. Despite his Ultimate R being able to be used as a pick tool.


Fiora's Passive allows her to deal damage to both squishies and tanks, giving her team flexibility. Fiora's W ability is crucial to her kit as it can block any form of damage or CC, making her a formidable opponent.


If Garen goes for a full AD build when his team lacks a frontline, he won't be able to contribute. This should serve as a signal for the enemy Jungler/team to camp him when possible.


Shaco brings tons of damage.


She needs to use this ability quite carefully because of this. Her enemies can look at everything in her when she misses her W.


If an enemy invades you early, just back off; you won't win early skirmishes with them. Try to secure major objectives when you can, as you have decent objective control.


This can allow the enemy team to bait her in and get rid of her pretty quickly. If kaisa is set back during the early game, she won’t be able to come online as fast as her counterparts.


Every time his Ultimate e is broken, he is very vulnerable. Trendamere is a little weaker when its Ultimate e is down.


From that moment on, she will start hitting like a truck that her e will be up very quickly in the game. This and its n will make it impossible for a single enemy to catch it.


Gnar's Q will be maxed out at level nine, ensuring that he can harass enemies relentlessly and force them to recall abruptly.


To compensate for this, he will want to use the lane brushes and his range advantage to keep poking the enemy champion. He will use his E as a measure to maintain the spacing between his enemy and him.


He should be a threat to all enemy team targets. He will now have several objects, which will make it easier for him to descend the enemy and the enemy team.


Her maxed out Ultimate R increases Gwen's kill pressure during this phase of the game. A player can easily win any duel with Gwen if they don't fall drastically behind during the early or mid-game.


With the reduced cooldown and the damage, Gangplank will be able to take over the game effortlessly. This is the point of the game where Gangplank becomes really scary.


Since Zeri uses his Q capabilities the most, his car will cause a lot of damage. Being part of the fights is mandatory during this phase of the game.


This makes it really easy for Varus to choose his enemies, especially when trying to trade paths. Its first capacity will be maximized at level 9.


Enemy physical damage has become virtually useless when this ability was active. Shen could put very good cheese brushes


Putting the second point in Fiddlesticks Ultimate R at level 11 was very important for him. It will put his Ultimate R on a shorter cooldown and allow him to look for more aggressive plays.


So your goal during the laning phase is to try to kill and abuse the enemy as often as you can. Play aggressive frequently to win an advance.


Its E capability allows it to avoid the major forms of crowd control. This makes it easy for her and makes her very safe when left alone.


Qiyana will pretty much be full build during this phase of the game. This means that her damage output will be phenomenal.


In a 2v2 setting, Galio’s R may not provide significant damage output compared to other Supports. Galio’s R is harder to use effectively during team fights due to its unique mechanics.


The ultimate capacity will allow Xin Zhao to use it more often, which will make it easier to convert fighting to 1 v 1 as needed. Its first capacity will be maximized when it reaches level 9.


Spend as little time as possible away from your team. You need gold and XP to buy items.


Zyra's immobility should be taken into account in the positioning of the tracks and team fighting. In a fight, stay away from the enemy team.


Avoid walking too far away from anyone in the late game. Getting caught out will result in the enemy being able to push their advantage and finish the game.


avoid walking in unfavoured territory Syndra has an excellent configuration with its combo Q and E


Quinn can gank other lanes when required with her increased roaming potential. The strategy during the mid-game is to split push and try to secure side objectives.


After level 6, aim your abilities to push and poke 'her' at the same time. She has excellent waveclear and splash damage with her Q.


Ambush enemy players who walk through their jungle as they become vulnerable to attack. Taking down one enemy player could be enough to secure a victory in the next team fight or claim Baron Nashor.


Swain is good in team fighting thanks to his AOE Ultimate R. Force a fight or fight when Swain isn't around will make it easier for your team to win team fights.


You have to respect her level 6 and respect her all-in whenever her Ultimate w is up. Ashe is very reliant on her Ultimate w as it can be used in a variety of ways.


He will have multiple objects, multiple piles, and will be able to be openly all-in and choose enemy champions out of his will.


You have tons of sustain thanks to your Passive and Ultimate. Passive and Ultimate will increase your survivability in team fights and skirmishes.


This will also force him to burn through his potions quickly. After level 6, every third auto attack will deal extra magic damage.


This is due to its AoE capabilities and mobility, which can enable it to obtain a 5-man Ultimate R. Lillia will already have several objects.


Use ultimate early and focus on attacking anything in front of you, using different guns for various combos.


Jhin will secure neutral objectives with increased items. Gaining more items improves Jhin's ability to secure neutral objectives.


Hard engagements and CC make it difficult for Lee Sin to use his Ultimate k effectively. If the enemy has a lot of CC tools available, you have to play around them if you want to do cool maneuvers with your Ultimate k.


You need gold and XP to buy items. Falling behind in gold and XP makes it unlikely that you will be able to inflict damage in fighting.


In the later parts of the game, Talon can collect additional deaths on the enemies who walk alone. He inflicts a lot of damage, which he uses to kill enemies quickly before he escapes.


Your constant damage is incredibly high which helps you win extended trades and your W shreds towers. Otherwise simply push out your lane and group with your team.


A good tip for farming minions is to land a Q for free and easy damage. When attacking minions twice, you can get two stacks for your passive, which allows for more damage.


Akshan can look for an aggressive piece once he unlocks both his Q and his E. Akshan can look for an aggressive game if he could intimidate the enemy at level 1.


However, its level 6 will not be super useful for skirmishes in the robot path (unless it is used to start the fight). By fighting Taliyah, keep this in mind.


You get two points in his Ultimate R at level 11. This is mainly because Yone can easily remove enemies during this game phase, especially from the fog of war.


Delay a team fight for as long as possible while harassing and poking the enemy down with your W. Get as close to the enemy laner as you can before using your Q. The further away you use it, the harder it will be to land it.


He will now be able to put his d Passive to good use, especially if he manages to catch an enemy out on his own. Jarvan IV will unlock the ability to completely separate an enemy out from their team and lock them down at level 6.


He should not play too aggressively and simply rely on the ladder. Ryze's scale is more important than doing a lot of damage at the beginning of the game.


Miss Fortune's first major power peak occurs when it reaches level 4/5. When Miss Fortune reaches level 4/5, she puts several points in her t capacity.


Take care and avoid remaining in the way if you are weak so that you are not killed by him. Avoid giving Master Yi kills early.


Viego's Ultimate R will allow him to execute the enemies easily during the fighting. Viego will already have several objects.


Get as close to the enemy laner as you can before using your Q. The further away you use it, the harder it will be to land it. Camille can start ganking at level 2.


Farming and ganking must be balanced with each other in order to gain an edge over the enemy team If gold and XP fall behind, it will be very hard to compete with others during the mid or late game


The effectiveness of Annie depends on her ability to accumulate a lead on her enemies early on. Annie has little form of escape despite having increased movement speed with her E.


Keep the wave near your turn because the enemy has no sieving potential and can be easily exposed to the ganks. Teemo's Passive can be really heinous to manage, especially when he hides in a brush and comes in and out while peeling his laner with his t and t.


Follow him and play accordingly as Shen can influence a gank or fight in a way once he is up. His post-level 3 ganks are pretty good when he unlocked his taunt E.


Don't forget you're holding the Smite for your team. Your goals are to secure peaks and peels for your squishy targets during this phase of the game.


Keep vision in typical flanking spots as Ekko will try to set up an engage with his W from out of vision. If you see him running towards you, back up for a few seconds as he would have used his W.


The importance of staying with your Support throughout the mid-game is emphasized. If you move away from your Support, you become an easy target for the enemy.


Cross-map plays are advantageous for Galio's team and allow you to impact the game more. Galio has limited range, making it hard to play early in the game.


Fighting without advantage can put your champion at a disadvantage. The early game of viktor is terrible and it should avoid fighting for longer periods during this phase.


His Q can allow him to catch up to targets quite easily. This is invaluable when he is trying to pull off a gank or when he manages to catch an immobile champion out.


Rotation towards the middle of the track will allow you to take this tower. Taking the midway tower opens the map and gives your team a gold lead.


Grouping helps Anivia land a 5-person t in the late game. Anivia's Ultimate ability is an AOE tool.


She's a lane bully, and her poke allows her to easily beat the melee matches. He can easily use this fact to his advantage and throw a snowball from his way.


Lux has a strong potential for bursting with all its g, l, Ultimate n combo. This combo can remove a squishy enemy with ease from level six itself.


it is easy for the enemy to zone jinx out of CS because she cannot harass the enemy champion. jinx needs her core items to be useful for her effectiveness.


Why play Varus Botlane?


He is incredibly strong in the mid-game if he can get picks. Fizz is an incredibly weak champion up until at least level 3.


Although his Ultimate allows him to steal statistics, he is still weak without articles. He can be arrested early if the enemy Jungler or Laner manages to kill him once or twice.


Once Amumu gets tons of cooling reduction, its Ultimate will be there on a shorter cooling. This allows Amumu to gank more often and to have more success when it comes to glove.


Camille's E is a skill shot that fires a grapple into terrain, allowing her to dash to it and then use it again for extra distance towards enemy champions. Camille's ultimate makes her untargetable and allows her to jump on an enemy champion, creating a zone that knocks away other enemies and deals bonus damage to Camille.


Practice makes perfect for dodging Aatrox's Qs whenever possible. Aatrox is a lane bully who can snowball quite quickly.


Gnar will also be instrumental when it comes to flanking the enemy team during significant fights. His first item component will give him a decent damage boost.


Galio may be looking to roam with his Ultimate R if he goes missing. If you're a ranged champion, use your range advantage to harass and poke him down whenever he moves forward to last hit.


Opt for additional support thanks to Biscuit Delivery if you take Inspiration and make sure to take a flat magic resistance early. Try to stand on the opposite side of the way in Zyra at all times.


Map control is key for Mundo; ensure it's in your favor for final pushes. Always prioritize winning big team fights over chasing down fleeing enemies.


Your immobility is the clearest weakness that you have, both during the laning phase as well as the team fighting stage. The enemy team will look to gank you multiple times during the laning phase to set you back.


The health cost is greatly reduced when used with the Rejuvenation buff. Soraka's E creates a circle on the floor which damages and silences all enemies within.


Giving Kassadin a rough start will reduce his scaling and impact. Once Kassadin has his Ultimate, he will be able to trade more frequently.


Missing this ability will be devastating and you'll have to play safe until it's back up. Try to get as close to the enemy or bait out any dashes before using your Q.


Camille's Ultimate R can also be used to set up her Jungler. Make camille bait an all-in on you. Once she goes in, you can CC and kill her with your team.


Galio's Ultimate R is impactful and can be used to help allies in their own lane. Keep an eye on what’s happening around Galio and be prepared to cast his Ultimate R to assist allies.


Lissandra will have several elements during this phase of the game. This means that she will suffer enormous damage from AoE which will be detrimental to the enemy team.


Riven's skill order starts with queue then E then W before maxing queue then e then w taking ult whenever possible. Ideally, Riven players should enter the mid game by taking tower as soon as possible, pushing out waves, and looking to flank onto fights or objectives.


He should be a lot stronger at this stage of the game. Combined with more items, at level 11 Ekko will put an additional point in his Ultimate R.


Option 2: Disengage and wait for R to disappear Harass and Taric poke down during the early match


Buy items that will make it less likely that Veigar can shoot you with his Ultimate R. Keeping as far back as possible will also reduce its chances of using it on you.


The enemies are the opponents who challenge Akshan to fight. The ability to kill an enemy lantern allows Akshan to bring back his dead allies if they were killed by the same enemy.


Zed's escarmouche power is very high early.


Akshan's E is a key element of his mobility. Mobility refers to movement inside and outside the tracks.


With its first element, Viego can frequently search for all the elements. Viego can completely decimate any immobile mid-laner with its boosted solo laning capability.


a Combo C E Q by talijah can ruin the life of the enemy lantern. taliiyah Ultimate R allows it to cross a long distance almost immediately and provides a lot of utility in the bottlenecks.


Keeping them alive is the key to team fighting. Sylas is strong in the middle of the game, especially if he gets a solid ultimate from the enemy team.


It has two separate building paths (damage and reservoir) and each peak at different times. Fewer dominant track champions should give him some space at level 3 because Sion can do a surprising amount of damage in the right matchup.


As soon as you meet Talon, use his Ultimate R to choose. When walking around Rift Invocations alone, do not enter unrewarded areas if you suspect that Talon may be nearby.


The level 3 of Swain is a massive power peak as it can now go for all-in with a large amount of burst damage. The concealment of his position in the bushes of the track should also give him the element of surprise.


In team fighting, continue to focus the most squishi and the easiest to kill high priority targets in the backline. Flank in the team fights to get the enemy back easily.


You can either send someone who has TP (teamfight potential) to prevent her from taking side towers, or you can quickly engage on to the enemy team and start a fight. Do not delay a team fight as it will give Quinn time to take an objective or rotate to join her team.


He can't trade you or dive you under the tower unless he's got help from the jungle. Use these windows to bring down Yasuo using your d and self-attacks.


Starting the game, your main focus is going to be on both farming and looking for good trades and poke. It's simply great damage and heals you.


You benefit from extended trades, so try to go for them frequently. When you reach level 6, ask for your Jungler's help to kill the enemy lantern.


Teams will be grouped in the late game, As her Ultimate is a great tool for team fights, she will be very strong in the late game.


Sivir's early play is decent as it can get up quite quickly. Sivir can do a lot of damage with his Q.


Choosing your fights and avoiding constant trading is the key to winning. Levels 2 and 3 are decent peaks because Nami will catch the enemies and buffer the damage of his ally accordingly. This will help him to take the way easily.


Malphite's passive shield offers more safety in the way. Poke and harass Malphite as often as possible.


(He) can bend enemies easily, especially if they are overheard. The combination of (his) speed of movement and attack damage makes (him) a formidable adversary in duels.


This will ensure safety and reduce your chances of dying in lane. Poppy's early game is weak because she lacks a reliable range and her kit relies on the enemy mispositioning in the lane.


He can choose targets effectively. The first capacity of its kit has a maximum level of 9, adding burst damage.


Your Q is used to push a side lane. The wave from the pushed side lane keeps pushing towards your team.


The outer range of the W deals extra damage, and has a heal and a slow, while the inner range of the W does not slow or heal Camille. If Camille lands an E on you and you want to all in her, cast your Ultimate right before she stuns you so you do not waste any time casting your Ultimate outside of the stun.


Taliyah can continue to block its enemies with continuous Qs. Track brushes must be used with ample time when you are trying to land your C and E on the enemy.


Orianna's Ultimate ability can affect up to 5 enemy champions. If Orianna uses her Ultimate ability well, it could significantly impact the game.


Pyke can quickly kill his laner or any other squishy with one rotation of his spells and his Ultimate R. Boots are a massive power spike that allows Pyke to roam around the map very quickly.


Peel for your portages to keep them alive longer. If your allies die quickly, you're unlikely to win the team fight.


Sion's first element improves its survival capacity and overall damage production. With the boost, Sion can use his Q from brushes to CC enemies.


His healing will be out of the world during this phase of the game. All she has to do is not die and stay with her team.


Continue to collect and secure jungle camps as much as possible. Not falling back in the middle of the game is crucial as Jungler, so make sure you keep growing!


The last point of his Ultimate R will guarantee more choices in the later parts of the game. The goal is to ensure a choice on the enemy Support or Jungler and to obtain a neutral objective after that.


The amplified damage from Karthus' 1 on single targets allows Karthus to finish objectives quickly once he gets some items. Level 6 is a significant power spike for Karthus as it allows him to stack up his rune.


and it is very easy for his allies to follow up on his commitments. Stay with your carts in the late game team fights to increase your team's chances of winning the fight.


stacking Tear is crucial in the mid-game for ezreal. ezreal should continue farming and moving around the map.


Your role in the game will hit like a truck and allow you to quickly take neutral objectives. Take all the objectives from the map and don't do anything which may have the chance of getting you killed.


It is recommended to stay away from the ground as it can let Lillia use its splash E. Lillia's splash E can be a strong tool if it is used in the right position.


This is especially true for champions on the bot side river. Ensure that the wave is slightly pushed up so that you can respond in time.


Ziggs' Q throws out a bomb that bounces up to two times before exploding, dealing AoE damage. Ziggs' W throws a circle on the floor that explodes after four seconds, damaging enemies within its area.


While not strictly a power spike, if Ivern has the opportunity to steal your level 1 buff, you will fall behind early. You should place wards in the river at 1:25 to prevent this.


Avoid overextending if he’s stronger than you at level 6. Nocturne is a good assassin and


Unless you have the advantage, turn off as soon as it activates its Ultimate R. At level 6, Swain's production and survival are increasing.


She should try to find a position where she can initiate a team fight. Her E will help her escape many unfavorable situations during this phase of the game.


She can also set up ganks and provide utility with her d and d. Karma will be able to max out her Q at level nine.


His is the only form of self-peel for him. Once it's over, its enemies can easily catch it, as well as the crowd controlling it and force it to remember.


Ahri has multiple skill shots which makes her somewhat harder than many champions. Her E hitbox isn’t the biggest, so it can be difficult to land.


Protracted team fights will see Samira win effortlessly.


Stay together, but be prepared to stay away from the side and out of sight. Teams tend to regroup at the end of the game.


Due to his Ultimate k and his item spikes, if he manages to get some kills early on with the help of his Jungler and Support, he will completely take over the game effortlessly. kassadin's early game is very weak and he can be killed countless amounts of time during this phase.


Avoid walking in areas where you know that Zion has been so much harder for you to get caught by him. Sion is the greatest threat in a team fight is the ability to kite and disengage.


Shen's first games are quite solid as it can make the targets rise with ease. That being said, it is always better for Shen to join forces with a hard CC.


Overheard enemies should be your main target and use your W & E to CC and kill enemies. Once you get your Ultimate R, you should all be good to focus on a track and a door.


This will result in an increase to Galio's overall damage output and survivability. When Galio charges towards you, try to disengage as quickly as possible.


It can be quite strong or very weak. At level 6, Shyvanaa will unlock its Dragon t shape.


The longer the game will be, the stronger Sylas will be. Avoid feeding him at the beginning of the game to reduce his strength in the middle and at the end of the game.


When you play swarm at the end of the game, look for choices about immobile or misplaced enemies. A trendamere choice at the end of the game can give enough time to force a fight, sit a goal or take the Baron or the Old Dragon.


His mid-game is not as weak as his early game because he will have his core items He will also be a part of many objective fights, allowing him to land a multi-man E stun on the enemies.


Her lack of evacuation tool makes her vulnerable to ganks and damage. This makes it harder to survive in the way.


The enemy team should try to fight Xinhao during this period and target him in front of anyone else. xinhao is not very effective against a group of champions because it is extremely dependent on choices to get an advance.


You will force him to extend the farm by keeping the minion wave closer to your side of the map early. The wave of minions


For combos, a good go-to is to use W into E and then follow up with another double attack. He struggles against CC heavy junglers who will stop him from resetting.


Team fighting with Trendamere can make it difficult for the team. Hold the push in the middle of the game and try to secure the secondary goals.


Ward your flanks and nearby bushes when sieging objectives. Neeko may use her Passive and W to get a good engage off with her Ultimate R. Warding these areas can help prevent this.


Do not move around the map or go anywhere unless someone is with you. Stand towards the back end of your team near your Support.


Morgana's survival in team fighting increases when her Blackshield E is not available. Stay outside the wave so Morgana can't push you at the same time.


However, as a laner, he will use this ability to the fullest potential when fighting around clumped areas and neutral objectives. A laner's ability to fight effectively around clumped areas and neutral objectives will be key in the mid-game.


Always look for ways to flank the enemy and remove one or two squishy members from their backline. This will also serve as a signal for your team, and if they don't commit, you can always use your last Ultimate charge to get out.


As Xerath will build AP elements even though it is in the role of Support, it has power peaks similar to the Xerath medium track. xerath is very motionless.


Proper warding from the enemy team can diminish Diana’s flanking potential in team fights. Diana's ability to team fight is reduced if she gets detected by the enemy in time.


When playing kassadin, it is recommended to focus on playing safe in the early game. Kassadin needs time to come online and gain experience before engaging with other players.


World Atlas and pots are great pickups for build orders. E is followed by W, then Q in the skill order before maxing E than W than Q taking ult whenever possible.


Lee Sin has a high skill ceiling which means that if you put a lot of effort into it, you will find a great success with it. If Lee Sin gets late in the game, he'll fight in the later parts of the game.


Vayne becomes a monster at the end of the game and will be extremely difficult to defeat at the end of the game. Vayne's level 6 full attack will be stronger than yours.


Electric farming up to level 6 allows Evelynn to become invisible. The purpose of the invasion of Evelyn's jungle is to delay its level 6 power peak by flying its camps.


Focus on pushing and matching the light Post 6 wave to reduce its chances of pushing you into your lap and getting a gold lead. Stand outside the minion wave at all times because it will be harder for her to push you and punch you at the same time.


Lulu relies on her team to carry them while she provides them with care and shields. Lulu is a champion with weak points.


Nautilus completed his Mythic article, and Its commercial power and capacity at 1v1 the enemy Jungler will be very high.


The choice of form will be a decisive factor in winning the game depending on the composition of the team. You're either on the front line for your team using the red form, or you're pulling yourself out of and out of the enemy backline and killing them.


It will give you many opportunities to bring the enemy under the risk of ganks from your Jungler/laner. Vayne will have the advantage of the range in the way in most matchups.


You can use your Q capability to break the spell shield just before a gank so that its shield is lowered and your Jungler can the CCs quickly. Keep track of Malzahar's ultimate cooling and keep your distance from him when he's high.


You may want to wait for the enemy to waste an ability before playing aggressively. Keep the minion wave closer to your side of the map in early play.


Playing around Draven's g is crucial for a good gameplay experience. It takes some time to get used to playing with Draven,


After killing someone, call for a close goal. When there are no team fights, go on a side track and push.


Zeri is versatile and can be played in AP or AD depending on the needs of the team. AP Zeri excels in the treatment of magic damage.


If Anivia uses capabilities on the minion wave for the last time, make sure to abuse cooldowns. Don't forget Anivia's Passive.


Your level 6 power peak is much higher than Akshan's. You should play aggressively and close Akshan when you're at level 6.


A player with a strong duellage potential should use their abilities in the middle of the game to fight anyone who tries to hinder their progress. Although it is a qualified division pusher, it is also crucial to be prepared for situations where grouping with the team is necessary.


Try not to give Akali kills at the beginning of the game. She's a heavy snowball champion and once she has gold under her belt, she can easily take the card.


Level 6 capability can also be used to safely fly neutral lenses or shots. The first element helps compensate the right poke by continuing to harass the enemy bot track with track brushes.


Zoe is great at hard pushing a lane and then roaming top or bot to make an influence elsewhere. Landing one of these onto a backliner will simply half health them at this point in the game.


Look for regular exchanges with your g and e. Your ultimate e should help you massively when it comes to dealing with any kind of mobile enemy.


At level 9, Cassiopeia will max out her E. Maxing out Cassiopeia's E will result in a more potent bully potential when landing her Q.


Try to abuse this by looking for an early one to force Ryze to remember. Ryze does not point to level 6 because its Ultimate is a utility tool.


If you can, look for peaks on isolated targets. Keep a constant eye on your positioning.


Quinn cannot team fight easily. She will try to flank from the side with her Ultimate R and get on to a carry.


Master Yi gets stronger when he reaches level 6. Take care and avoid remaining in the way if you are weak so that you are not killed by him.


When Trundle activates his n, step back immediately. It will become much more tankier and your tanks will be weak.


When you sit goals or step back from a fight, look at your positioning as you can walk in Malzahars Q that can be devastating for your health bar. As soon as Malzhar focuses a champion with his Ultimate R try CC so the chain is canceled.


Your team is busy distracting the enemy. You can try to hide certain objectives while the enemy is distracted.


Obtaining a gold lead through split thrust can be beneficial to your team's overall performance. Watch to flank in team fights if the attack on the side can lead you to a key target.


If the enemy has a lot of disengagement or poke, continue flancing in the team fights to make sure you pass to the enemy before they are able to disengage you or poke you down. Kennen's good at team fighting.


You must use your Q regularly with loaded attacks. As a mobile champion, don't hunt an enemy in the jungle.


Keep in mind that Veigar will inflict a lot of additional damage at this time. You're weaker than them when they have their Ultimate.


When you get trapped, Leona will never engage again if she does not take damage above her health threshold. Staying healthy is the key when playing Leona, it is best to stay out of damage above its health threshold.


He will frequently have to find sides on the enemy to make sure he can take control of the game and win quickly. Most of its capabilities will be exhausted at this time.


Skarner's ultimate is a cone skill shot that deals damage to all enemies hit and suppresses the closest three, granting himself a speed boost during this time. For matchups, Skarner excels against champions who can easily be poked and pushed, but struggles against those who can easily get onto him.


At level 6, Swain's death pressure and survival increases. Unless you have the advantage, you should disengage as soon as Swain activates its Ultimate R.


After the fight has started you can use W which can go over walls into your E for a massive gap close onto a carry to blow them up. Wait for your cooldowns then look for your next target.


If they invade you, be ready to fight, but only do so if your passive is piled up and you can win, if not just step back. After 6 laps, they will win the 1v1 because they are stronger when their Ultimate is in place.


Nasus has a very weak game. He needs to play safely and avoid trading until he has a few levels under his belt.


Once you have a few levels under your belt, you can start playing aggressively and look for aggressive pieces. You benefit from extended trades, so try to go for them frequently.


Akali lacks energy quite easily. You will need to keep a constant eye on your energy levels and go only for aggressive games when you have a lot of energy.


Her kit allows her to achieve solo goals. The support of his Q allows him to achieve goals solo.


In one way, continue to use your ultimate poke ability multiple enemies with your AoE attack. Your base objects will increase burn damage to your ultimate and onboard capabilities, making them difficult for the enemy team to resist.


You should stand in an appropriate position so that you can avoid it. Do not stand too far forward or too far back. Once Morgana has gone fishing with her Q, she is relatively defenseless on which you can capitalize.


This can be really beneficial if you can't kill the enemy lantern. Nautilus is super tanky and can absorb a lot of incoming damage for his team in team fighting.


Lucian has a good wave with his W, Q and Ultimate R. His W, Q and Ultimate R make him gain priority very quickly and helps secure the goals with his Jungler.


Fight near chokepoints to maximize your team fighting effectiveness. You might want to throw yourself into the enemy team, especially if they make a strong all-in push without following up.


For combos you want to engage the W, channeling it as long as possible before use. From here use your E and auto attack Q into your next two Es to apply the root.


He is decent during late fighting because his W can easily CC a high priority target and prevent them from joining the fights, giving his allies time to damage other enemies or collapse on target CC'd.


If able to get a kill and quickly heal your team with your Ultimate R, your chances of winning increase. If your TP is down or your team isn't strong alone, stick together and play as 5 instead of split.


Yasuo is vulnerable when he's in a bad position. You shouldn't stay close to your minion wave.


Flank in team fights with your E to get on key targets. To maximize the advantage, avoid showing yourself when it is possible at the end of the game.


The more items Quinn gets, the more of a problem she will be for the enemy team. If Quinn looks for picks with her team, she should be okay in the late game.


When Corki hits level 6, his kill pressure and pushing power increases thanks to his Ultimate e. Make sure you’re always behind at least 1 minion so he cannot push and poke you at the same time.


Getting an early health benefit will help us in the long term. Our main objective is to cultivate and gain experience points.


Take care of Yorick Graves.


Amumu has a weak early game.