Her Q can easily be sidestepped as it has a very short range. She also acts as a frontline so the enemy can flank her teammates before going for her.


Don't take full team fights instead, rely on the choices to win the middle of the game. It should be pretty easy to do if you use the war fog properly.


It is best not to split up or stretch out during the last stages of the game when playing against Sivir. The champion's wave is very good and allows him to push the wave and get the priority of the way with ease.


By focusing on the nearest champion, you will survive for longer and keep your carries alive. Level 16 is dull because she won't be getting a lot except for a reduced cooldown on her Ultimate R.


Teleport keeps Shen safe, so focus on farming and using Q to help last-hitting. Shen makes one of the best split pushers in the game by controlling map pressure.


Xerath is very motionless. Xerath can easily be controlled by the crowd by the enemy team, especially when it loads its Q.


Your Ultimate can be used to take her away from a fight. It should help you massively, especially when she is trying to charge her Ultimate to get you out of a fight.


Take these goals because you can the solar quite easily. Unlike Sylas, taking goals is not a problem for you.


This allows him to resort to short exchanges against enemy champions. Its W provides high misleading damage while also offering mitigation of damage.


At level 6, Akali can look for aggressive all-ins because his Ultimate offers him a lot of extra pressure to kill. Look for murders with your Ultimate when the enemy overextends.


Warwick is not considered the best champion when he's behind. Warwick can build a full tank and become his team's tank.


As Fiddlesticks will be power farming, try to get your allies ahead by ganking as much as possible. This will make it harder for him to gank once he is 6 as they will be stronger.


After completing the first component item for Annie's build, her wave clear and trading power increase. Annie's Q and W will make trades go more in her favour with increased power.


Kayn will try to fight as much as he can at the beginning of the game so he can get his form quickly.


She will need to flank in team fights. If the enemy has vision or knows where she is, she will be unable to team fight properly and will be forced to split push.


Senna's about to unlock her Ultimate R. When Senna unlocks her Ultimate R, contact your team about its impact in the fights.


Killing Lulu is really going to be next to the impossible. Lulu will be fully built by then in the game.


Renekton falls into the final stages of the game as his first forces become less effective. Renekton is particularly weak at the end of the game if he didn't win an early lead.


If he goes for the tank build, he will be nearly unkillable and can act as a perfect peel unit for his carries. On the other hand, if he goes for the bruiser build, he will be more dependent on the fog of war to catch enemies off guard and pick vital enemy carries.


Do not group too closely together during the mid-game as Bard can use his Ultimate R to catch out multiple champions. Being hit by Bard's Ultimate R can allow his team to either kill the caught out enemies or focus on those who are not golden.


Be prepared to rotate around the map and help them fight. Jax's W being maxed out at level nine is a superpower spike for him.


Why play Galio mid? Well, he brings tons of lockdown, he has semi-global pressure, he's great against magic damage, and he naturally deals great damage while being tanky. Galio's passive is periodically his next basic attack is empowered. This empowered attack has bonus attack speed and deals additional damage in an AoE area.


Karma is quite decent in late-game fights. Her team benefits from her abilities being up.


Its ultimate ability can completely shift the tide of a battle so left uncontrollable. Using this capability often avoids crowd control (CC).


Gragas can choose between building tank or AP, and his damage output should be respected accordingly. Beware of Gragas's early game invading potential.


The game consistently rewards Nidalee's strengths as she evolves over time.


If possible, use your Ultimate to catch someone who is isolated and alone. Peel for your portages to keep them alive longer.


Her early game is pretty decent as she can poke the enemies out from range. She can manipulate the minion wave properly with her E.


This will allow you to get several murders in a short period and finally win the game. At level 14, Vex will eventually improve its second capacity.


This will allow him to inflict a lot of damage in the fighting where the enemy team is grouped or afflicted by its Ultimate R. A maximum of Ultimate R will help Seraphine during team fighting.


Brand's auto attacks deal minimum damage to camps. Having blue buffs is very important for Brand.


In general, it is advisable to start clustering when there are no goals to be taken nearby. The ability of a player to change effectively between the division and the grouping will ultimately determine their success in a game.


The learning of Nocturne doesn't require hundreds of games. Nocturne is a champion who can spring out on anyone walking alone around the map.


However, Poppy can use it from close range to start a fight. Keep this in mind and keep your distance.


The objective of the rotation towards the middle track is to take this tower Taking the midway tower will open the map and give your team a gold lead


He counters hard CC.


The optimal level for Akshan is level 6, because it unlocks its Ultimate and provides it with the means to secure the murders and execute the enemy lantern. During the middle game, make sure you're not ADC'ing systematically.


This will help her team during fights, especially in choke point fights. The first ability will be maxed out at level 9.


Hitting level 3 quickly will give a boost to my clearance speed, but I won't be able to gank effectively until I'm level 6. Since my first clearings are weak, I need to avoid being invaded in the jungle.


Try to ask your laners to give you a hard leash and make good use of your Passive. Once level 3, you will want to actively target overextended targets when you get the chance.


At level 9, its first capacity will be maximized. It'll give him a huge whip, and he'll kill people in an instant.


Ziggs is good enough to take turns quickly. Yet, as he gets more articles, Ziggs will completely decimate the towers with his passive self-attacks.


In neutral, objective combats, maintain a safe distance from enemies while covering the essential bottlenecks with your edge and ultimate capabilities. Kog'Maw's maximum health will be capped at level 9.


The levels 1 and 2 of Zac are strong if he is able to jump on you with his E. Be ready to run as soon as Zac channels this capacity.


During the laning phase, this could be devastating if you go in at the wrong time. Get level 2 first and look for a favourable trade.


Having three points in his Ultimate R is another important power peak for Vel'Koz. This will allow him to melt throughout everyone like a hot butter knife. Vel'Koz is good in team fighting during this game due to his passive and Ultimate R. That, in combination with the rest of his abilities, compensate for some odious poke damage.


The brief period of downtime between each Enchantment pickup will be your go-to time to harass Qiyana as she will not have a powerful Q that has an empowerment. Be careful when going for short trades with Qiyana as she prefers them over long extended ones.


The early game of viktor is terrible and it should avoid fighting for longer periods during this phase. Fighting for a long time hurts viktor's performance in his first game.


Junglers can camp Ezreal at that stage because he will have no other form of escape left. Jungler camping Ezreal while his E is down makes it difficult for him to use it.


He's gonna get mad a lot sooner. You should apply as much pressure as possible to match his first ganks.


As you are not strong in early play, you may wish to wait for the enemy to waste an ability before playing aggressive. Keep the minion wave closer to your side of the map in early play.


Vision will make it harder for Nautilus to get successful ganks off. Nautilus does not have the greatest objective control early.


You should keep your minion vague a little earlier. After post 6, you won't be able to engage in team fighting if you push as you won't be tanky enough to dive the enemy.


Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you're away from your team.


Level 6 is a massive power peak for Shen. It's also a free ticket for him because he can immediately get on a track and catch the out-of-guard enemy.


This will force him to extend for the farm, which can allow you to give him everything, refuse him from the farm or even set up your Jungler for an easy grip. Rumble is rather squishy early and suffers strongly when its r is on cooling as it will lack damage.


Warwick's Ultimate R makes him vulnerable. If the enemy locks Warwick with CC, his Ultimate R will be stopped.


as she already has her Ultimate r at level 1. Once she has completed her Jungling item, her damage output will be very good.


The first item component will allow qiyana to deal a lot of damage. qiyana's trading will be highly optimized.


kaisa is extremely vulnerable when her E is down. If kaisa uses that ability carelessly, she will die a lot of times in the lane and during team fights.


Maybe he'll be looking for an aggressive game as soon as he reaches the level. When Xin brought his first component element, he'll be really strong in the 1v1 skirmishes.


Lock Nunu down with crowd control during team fights so he can be kited. Kite Nunu during team fights to prevent him from being in the frontline and engaging your carries.


Push the wave and look for roaming opportunities. Leblanc is a very good travelling champion who can influence the map and help her allies with ease.


Shen's Ultimate R can help another way if used post 6. You should cancel Shen's Ultimate R with a CC capacity if possible.


His ultimate has a passive, where the lost enemy hit by a basic attack, or E, is marked as challenged. He clears the jungle quickly and healthily.


You should always take a look at your resource bar before trying an all-in because it uses energy. Keep track of the enemy Jungler from the beginning of the game as he will try to camp your way until you touch level 6.


It's key that your team knows that Gangplank can use his Ultimate R to impact a fight at level 6. Gangplank is rather weak in the early game and needs time to come online.


This will make the laning phase so much safer. Avoid trading with the enemy if possible.


This means that Veigar can destroy the enemies if he manages to catch them out of sight. The cooling of Veigar's n capacity will be really low, which means that


Avoid 1v1 with it unless you have an obvious advantage. If you invade a place, step back because they can easily kill you, especially if you're behind.


Beware of trading with her if she gets her first component before you. It is effective in team fighting due to the AOE on its Ultimate R.


Nami has a lot of pressure in the laning phase. In the middle of the game, Nami's Q causes pressure losses.


The more gold Yi has, the stronger he'll be. If your team gets killed or two, call Baron.


Her Ultimate R offers her a lot of kill pressure and is good for setting up her Jungler. If you can't make use of her Ultimate R in your own lane, you could roam with it to help your allies.


At the beginning of the game, the monkey can go for complete coherent jobs and return to safety thanks to its ability. The correct use of the monkey's y capacity will minimize the damage taken.


If you use it in the late game, you're going to be vulnerable. Anivia's damage in the late game will be truly horrific.


His ultimate being very easy to miss. Upon taking down an enemy, Varus gets a massive amount of attack speed.


Nami is very good when she has 1 or more basic healing elements as she will be able to support and heal her allies again in full health quickly. Try to put Nami behind in early play to deny these power spikes.


And now he'll be a huge threat to the enemy team. Don't fight at the end of the game unless your Ultimate R is in place.


If Akshan can stop a marked enemy, he can bring an ally back to life. Bringing an ally back to life with a successful closing can reverse the tide of the game.


Keep this in mind when playing with the monkey and be ready to adapt. This champion is a bully at the beginning of the game.


When fighting Neeko, keep in mind that she can cast her Ultimate R and deal damage and CC you. Neeko has completed her first item when she will have tons of wave clear and be able to push the wave very fast.


This is very beneficial when illaoi is using her Ultimate R amidst a group of enemy champions. As a result, illaoi will practically be unkillable and the enemy will have to decide whether to flee or fight.


As soon as Master Yi uses his e, wait until he avoids skill and CC strokes if time is correctly timed. You need time to come online.


Harassing the enemy but not getting caught trying to do so is the key. Putting the enemy down and delaying fighting can be effective in the late part.


Nilah brings a ton of AoE damage.


He will want to use the track brushes to catch the out-of-guard enemy if possible. Unfold the thrust using your Ultimate as much as possible.


Completing several articles by Tahm will increase the constant damage inflicted on enemies during all in. Peel for your portages to keep them alive longer.


Make the call for objectives like the Baron or Elder Dragon when an enemy is dead and when your Ultimate t is up. Use your Ultimate t to secure the objective for your team.


Start with Corrupting Potion to reduce your sustain, and buy Morello or Executioner’s Calling to further decrease his sustain. Cho'Gath is powerful at level 6 with true damage output from his Ultimate ability t.


Focusing on Zac first is completely useless. Passive capability allows Zac to take control of team fighting with zoning.


The enemy carry will likely die rapidly if you successfully flank and attack them. Azir does not have a significant spike at level 16.


After ruining the lower lane and turning immediately, you can take the first Dragon. Your Ultimate is strong, so you have to abuse him to win a lead over Malphite.


At level 9, Caitlyn will max her Q at level 9. The maximum level of Q is reached at level 9. Caitlyn can clear waves pretty quickly at this stage in the game thanks to the damage it provides and the items she will have at this stage of the game.


Pyke's significant items will deal massive amounts of damage. Pyke's significant items will also survive fights and heal him up quickly.


Investing in an Executioner's Calling will help reduce Darius' healing and survivability in lane and in team fights. Do not overstay in a team fight when you're low as you might set up Darius for a Pentakill with his Ultimate e.


Syndra's main power peak occurs early at level 6 when it unlocks its Ultimate R. Unlocking your Ultimate R adds a significant shine to Syndra's champion kit,


Survival is crucial in the early stages to establish a strong foundation. Evelynn's weak point is in the early game.


Cooling a capacity refers to the time it takes for the champion to use it again. The reduction of cooling allows Seraphine to use its capabilities more frequently during team fighting.


First strike runes are great for extra damage and gold. Skill orders start W then Q then E before maxing Q then W then E and taking ultimate whenever possible.


According to its construction, Amumu will either cause a lot of damage in team fighting, or be incredibly tanky and difficult to kill. At level 11, Amumu will have 2 points in his Ultimate y.


Due to this root, the enemy can both flank and focus on jhin with ease. jhin is squishy and can't really survive for long.


Take out the squishies first for maximal effectiveness. Another point in his Ultimate will increase his dueling potential and allow him to be a looming threat all around the map.


During this phase of the game, Xin will be really tanky. Xin will do a ton of damage to his enemies during this phase.


Abuse her cooldowns by fighting her after she's used her Q or E. When her cooldowns are abused, fight her immediately.


Diana's early game is rather weak, but she has kill pressure on you if she is able to land her Q. If Diana lands her Q on the rift alone, back off unless you can kill her.


If Diana gets caught, her tankiness and defensive items will keep her alive for quite some time. She is quite weak especially when her Q or t is down.


Once Leblanc reaches level 6, his death pressure increases. Its Ultimate R is very versatile.


Sylas Dash E can also be used for immobile or vulnerable porting. The Ultimate R of Sylas depends entirely on the enemy team comp.


Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you’re away from your team.


If you kill a key target, you could make the call for Baron. As she gets her core items, Kalista becomes really strong and can easily win a fight as long as she has space and agency to kite around.


You should stay with your group when going into a fight. When you know where the enemy is, go towards it so you do not get picked off before an objective spawns.


A player's strong potential for duellage in the middle of the game should be used to fight anyone who tries to prevent them from sharing the push. Although a player is strong at the split push in the middle of the game, he should be ready to regroup with his team and fight 5v5.


To counter Rammus effectively, players should group together and try to maintain their positions as much as possible. Rammus will attempt to start a fight when teams are split up, so it's essential to avoid splitting up and stay as a cohesive unit.


Gangplank's E can be set from weird angles that catch enemies off-guard and deal a lot of damage. Setting Gangplank's E barrels in lane brushes is good to surprise enemies with.


The power peaks for Shyvana will be different if it passes after JC. Shyvana is very weak before-6.


Being a part of team fights and neutral objective fights is a must. Your W has a very good chance of reviving someone


Camille brings a good amount of CC.


Her r should be stacked and used only when a kill is guaranteed. Kalista's Ultimate x can come in very handy during this stage of the game, allowing her to pop out of vision with it activated.


Keeping the wave closer to your side of the map early on will make it difficult for Lee Sin to attack you aggressively. Keeping the wave near your position will also prevent Lee Sin from zoned you away from agriculture and win XP.


In the middle of the game, the teams will begin to regroup. It's good for Alistar because it allows her to get a multi-person knock-up with her combo t>e.


Monkeyking relies on being a nuisance to take control of the card. It is his only real disengagement tool.


As soon as Ultimate is acquired, become even more aggressive in this game by taking Volibear often enough to be unable to do much in the way. The key strategy is to keep the wave on your side of the tower for safe protection against ganks.


After Ezreal's first back, he will pick up his first component item. His damage output will intensify after picking up his first component item.


If you die, the enemy may be able to siege an objective. Dying can also give enemies the opportunity to start a fight.


At level 6, Lee Sin will unlock his Ultimate k. Its all-in and killing pressure increases sharply at this stage of the game.


It's really useful for his team, and Kled will act quickly as the front line for his team. Kled's Passive is highly underestimated.


She should count on choices to win the game. She will have a lot of articles during this phase of the game, which will allow her to flatten a lot of damage if she manages to catch an enemy.


His Ultimate R allows him to initiate a team struggle with ease. His Ultimate R can be used as an ability to score selections on motionless champions.


It can easily be between the enemy team while treating a lot of health and regenerating a lot of health in return. The first element will allow him to spam his abilities frequently and to eliminate a lot of damage.


Kennen's gonna try to get you out when you're growing. You should stay behind the minions when Kennen grows.


You are a good split pusher and can draw a lot of attention to your lane. If somebody tries to contest your split push, look to fight them.


Teemo should secure the catch and blow the enemies with its capabilities or shared thrust until the enemy responds. Peel for your carts in the team fights at the end of the game to increase your team's chances of winning the fight. If they die at first, you won't be able to win the fight alone.


Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you're away from your team. Focus the nearest enemy champion to your carries and work as a team to take down the enemy one by one.


Gragas can start ganking once he has access to all 3 core abilities. It is recommended to track Gragas at level 3 in order to counter-gank him.


Ivern will use Bushes' ability to scout vision for his team. Bushes' ability is used when a bush has been placed nearby.


Kassadin will be dealing a lot of damage to the enemy team during this phase of the game, able to remove huge chunks from their health bars. Kassadin's presence in team fights will be very high after reaching level sixteen, especially if he manages to get a flank on the enemy team.


Cassiopeia has a powerful level 2 all in with her Q and E spam. Make sure you hit level 2 at the same time which is the first wave followed by 1 melee minion on the second wave to reduce her ability to kill you.


Staying behind your Caster Minions will prevent Swain from using its E root. At level 6, Swain's death pressure and increased survival.


LeBlanc's Ultimate R is his next major power peak. When LeBlanc has her Ultimate R, she can wander.


Rotate means moving to a different location. The bot side of the map is one possible location for rotation.


It will bolster her dueling potential and increase her survivability. It will be highly beneficial when her Passive is stacked up completely.


You should look out for surprise Ultimates d from Orianna and try to stay away from her d. Orianna was going to post 6.


For some spells, take Exhaust and Ignite, however if your carry's running exhaust take heal instead. Firstly, being on your carry and throwing out Qs for spell thief stacks and Great Poke.


Especially if you can time your engage and CC with the jungler gank. Of course, as the mid laner, your main focus is always going to be on farming.


Keep this in mind when laning against Quinn and expect her to play aggressively. Quinn looks for aggressive all-ins and will attempt to look for one when returning to lane.


Anivia's damage in the late game will be truly horrific. In the late game Anivia has multiple completed items.


You're very vulnerable and easy to kill if you're alone. Staying with your support will increase your ability to survive.


Stay at the back of your team near the Support so they can peel you and protect you. Once Lucian unlocks his 3rd Ultimate R stage, he will be able to bring tons of constant damage, especially to low health targets.


Once Aurelion's Ultimate is up and he’s gone, communicate with your team. Aurelion Sol has the roam advantage.


His Ultimate R is an excellent team combat tool, but it takes time to get into effect. Your allies can disrupt Lillia's damage if they cause damage to a sleeping target.


Try to bring Malphite down as much as possible before engaging him in a team fight to make it almost impossible for him to engage without dying. Keeping Malphites in poor health will force him to remember rather than commit himself.


Upon a minion dying nearby her, they become her own little minions if the voidcowl is consumed from Rift, Herald or Baron Nasher. To reset your Q's cooldown in that direction, use Q into two attacks, then into another Q into attacks, and finally use your E.


The first element will allow him to inflict much damage on his enemies. He should not play too aggressively and simply rely on the ladder.


After reaching position 6, Samira cannot use its Ultimate capability unless its Style points reach maximum. Samira is an extremely agile champion who can move quickly around the map.


For matchups, Set is great against champions he can easily engage and delete with his W, but struggles against those who hard bully or kite him. A typical build order starts Blade and Pot into Stridebreaker and tier 2 boots before picking up a Holebreaker and Sterak's.


You can use the numbers advantage to take Gwen down or start a team fight on her team while she is elsewhere on the map. When playing pick champions like Blitz, Thresh, Ashe, Vel’koz etc, try to get close to Gwen- or at least keep in mind that she can stop you from catching her out with her W.


Jax will be looking to split push in the later stages of the game. Always keep an eye on where Jax is at any given time.


Orianna is quite immobile in the early parts of the game. If Orianna is pushing, she can be susceptible to ganks from the enemy Jungler.


Bait out it Ultimate first, then call your Jungler's help to kill her while she's not available. Make sure the wave is closer to your side of the map so it's easier for them to gank you.


Focus on getting choices around the card during this phase of the game. You will be able to find many squishy targets wandering around the map.


As you are great at duelling, try to make early games around the card to get yourself and your allies in advance. Since Xin Zhao has a strong potential for invasion, it is crucial to monitor the entrances to your jungle so that you can spot them before they invade your jungle and kill you.


However, she is vulnerable to her carry being hard-engaged early game. Yumi's passive periodically makes her next basic attack or ability landed against an enemy champion heal her.


Darius can start ganking after level 3. Darius is really easy to kite.


It will help keep you safe, and they’re immobile and you can capitalize on this with your Jungler. The CC extension on her kit is very strong and can allow her Support's play to be really successful.


Diana can start ganking from level 3 onwards, but the more levels behind her the better. She should avoid over forcing ganks if they’re too risky so you don’t fall behind.


Try to avoid as much damage and capacity as possible. Opt for additional support if you can't dodge skill shots.


Delay team fights for as long as possible. This will provide time for your Passive to kick in.


Ezreal must play more defensively when facing such opponents to avoid being caught by their CC. Ezreal will struggle to push in waves if he doesn't, as he can be easily ganged up on and killed.


Continue to kite in team fights and consistently adapt your positioning. Avoid standing still in fights as you’ll be an easy target.


As a tank, you're pretty weak unless your aircraft carriers are alive. So keeping them alive is the key to team fighting. Be ready to peel them if necessary.


Kled is not safe on the farm while being disassembled if he faces a game against him. The lack of his E makes it easier for the enemy to get him out of his engagement.


Keep the minion wave closer to your side of the map in early play. This will ensure safety and reduce your chances of dying in the way.


The ultimate R will be particularly useful in repelling the enemy Jungler from the neutral objective. Look for choices with your Jungler whenever possible.


When Jarvan has completed his first component item, he will be much scarier in the lane. Jarvan IV will be unlocking his d > e combo at level two, which will allow him to catch and CC overextended enemies with utmost ease.


The abuse of his l makes Vladimir a very easy gank target. Unhappiness is a scourge for Vladimir's existence, especially if he is bought early.


Fiddlesticks has his Zhonya’s Hourglass. Once Fiddlesticks has Zhonya's Hourglass, it allows his Ultimate R to really hit home.


A maximum-out Ultimate will confer the benefits of lower cooling and greater damage from Shaco clone break-up. The Shaco clone will leave Shaco enemies at one blow if they destroy him while he's nearby.


Your Ultimate n makes you much stronger when used as a trading tool. Keep the minion wave even or slightly closer to your side of the map early.


She can do a lot of damage if she carefully combines her abilities. It will inflict constant damage during this phase of the game.


It takes time to get used to placing W traps, especially against enemies who have a dash or blink in their kit. Caitlyn falls off massively during the mid-game as she is extremely reliant on critical strike chance to dish out damage.


so expect him to go for aggressive plays. Watch his positioning,


Using the lane brushes allows Karma to land free poke on her enemy laner, asserting dominance in this lane. Karma has her Ultimate from the beginning, so she won't be spiking too hard at 6.


Soraka's goal is to harass the enemy throughout the laning phase with Q. The constant harassment of the enemy should lead to murder.


Especially level 9 when Zed uses his ultimate R on an enemy target. In the late game, look for choices about immobile or mispositioned enemies.


Several objects will allow him to inflict more damage to enemies, especially those who fight together during team fighting. It should also be relatively safe and heal a ton of damage.


Its ultimate capacity allows it to establish holds at a considerable distance. This is particularly advantageous when used without sight, or when enemies are close to walls.


Flank in the team fights to get the enemy backline up easily. Make sure you're close to your team at all times so you can get into the fight quickly.


Hwei is fun and unique to play. Many abilities make Hwei fun to play with.


This is especially true when he happens to be ahead in the game. He can quite literally take the enemy backline out in one rotation of spells, if he manages to W E onto them.


If the enemy seems to be engaged, step back as soon as they play aggressively, especially if Yuumi is attached to the front line as it will empower them. If Yuumi is in a bad position, try to kill her. She has no mobility without her allies nearby and can therefore be punished very quickly.


When playing as a melee champion, avoid standing too close to Bard or the minion wave. Poking down the player is hard if they are far away from Bard's basic attacks.


If you need to get on to the enemy to kill them, be prepared to flank from the side to make it harder for her to anticipate your movements. For AD champions, invest in an Executioner's Calling when Janna is ahead.


The author advises to use their capacity very carefully. The use of their capacity can lead to significant lead if used appropriately.


Renekton will already have several objects. As long as Renekton doesn't get CC'd, he can win the fights easily.


Her E heals friendly champions and grants attack speed. Nidalee excels at burst damage assassination but struggles against hard engages and team fighters.


To facilitate getting on the enemy backline, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in.


Warwick's E causes him to gain a large amount of damage reduction for 2.5 seconds. It causes him to fear all nearby enemies and slow them.


Level 11 was not suitable for talijah because it can only move and play games. It will reduce cooling but do nothing else to damage. Taliyah starts coming online in the middle of the game.


Heimerdinger can take on the Baron singlehandedly. Trading against Heimerdinger can be extremely tedious, yet it can be done.


It can easily bypass the map and targets 1 v 1 squishy. His first ability will give him increased damage and survival, and now he will be a massive threat to the enemy team.


At level 6, Kassadin will unlock his Ultimate k. Kassadin's first significant power spike is the ability to dash to or away from an enemy depending on the given situation.


The Ahri Passive offers additional support in the way that can help it survive even the most difficult matches. The healing provided by the Ahri Passive is not much, but it can have an impact.


Request ganks once the wave is close to your side of the map and go for favourable trades. Jayce has tons of poke damage.


Olaf becomes mobile immediately after using his ultimate, making it difficult to trade with opponents. Build orders start with Bladenpot or Corrupting Potion, then Triforce, Tier 2 Boots, Death's Dance, Sterak's and Warb Memorialtius.


Her earliest power spike like many Junglers is at level 3 where she unlocks her core abilities. Fighting her for the first crab may be dangerous!


When Gwen activates her W, she gains bonus defensive stats. If you can bait it out or disengage when her W is active, you will find it easier killing her when it is on cooldown.


Staying at the maximum range when you're not looking to trade will make laning against Voligear much easier. Once Volibear reaches Level 3, it can look for a favorable trade when all three of its core capabilities are on the rise.


This strategy should be used during neutral, objective fights. n placement can make or break an entire team fight.


Kayle's Ultimate R will see her be the most powerful she can be in the game. Proper positioning by Kayle will allow her to slice through the enemy team.


Renekton has tons of sustain in lane thanks to his e. The additional healing will make fights favoured as he can heal back some of the damage taken.


Take advantage of this opportunity to turn the wave of battle in your favor. Keep the wave in the middle of the track as long as possible in this matchup.


Forceting a team to fight one after the other will reduce its chances of surviving in the next. Vayne's first power peak occurs when it's at level 6.


His hitbox E is not the largest, so it can be difficult to land. Ahri can be difficult to play in team compositions with heavy CCs.


Vex can use its Ultimate R again if the marked target dies. Try to separate slightly so that Vex can't handle a lot of AOE damage with its Q and E.


Therefore, Kled will be both tanky and inflict heavy amounts of damage. Whoever gets caught by Kled will probably die.


His W also allows him to assemble easily. Objective control and maintenance due to passive and damage.


Its first capacity will be maximized at level 9. This will give him an important boost, and Urgot should hit the skirmishes very easily.


Gragas' W still provides him enough tankiness to not get popped immediately. When catching someone out, Gragas can get that enemy's Flash with ease if he can't translate it into a kill with his Ultimate R and Q and E combo.


When Sona doesn't have a mana available, it's the right time to fight her. The abuse of Sona's capabilities before Level 6 can be effective.


A good vision configuration will ultimately hinder Volibear's potential as Jungler. Focus on getting level 3 quickly.


If your allies die quickly, you may as well lose the fight. Using your Ultimate R in the later game stages can be beneficial if you can catch an opponent off guard.


Orianna is weak early but her poke can be very hard to deal with once she has a few levels behind her. This weakness in Orianna's early stages is especially true after level 4.


See if you can gank other lanes with your abilities. It will easily get you a kill or two.


A champion with good objective control can often achieve goals. It is recommended to try to achieve goals as often as possible during the early play period.


Before invading, make sure you have your passive stacked so you can win the trade. If they invade you, be ready to fight, but only do so if your passive is piled up and you can win, if not just step back.


2 points in his Ultimate R offer Zeri a lot of extra pressure to kill. In the middle of the game, Zeri would have picked up several articles.


Wait for the enemy to expand before entering into a trade with Kled's Ultimate. Kled was very early because he could use his Qs and Es for everything and destroy his enemy in the trades. He had played a central role in it too.


Avoid feeding him at the beginning of the game to reduce his strength in the middle and at the end of the game. Always keep an eye on what Ultimate Sylas has.


Once you have quite a few levels under your belt, you should look for short favourable trades. As you’re not strong in the early game, you may wish to wait for the enemy to waste an ability before playing aggressive.


Taliyahs Ultimate R will allow him to take enemies who are alone or isolated without assistance. Taliyah has good potential with his C.


Talon is a murderer. Expect Talon to look for choices with his Ultimate R.


She may also prolong the CC to an enemy if need be. The first item component will allow her to clear the Jungle quickly and make her deal more damage.


Trendamere will do a lot of damage during the later parts of the game as it will have several articles and will be able to duel anyone. Trendamere's late scale is phenomenal, and he can shoot squishy enemies after slowing them down and catching them up. This will give him a pivotal role in the game.


Always stand behind at least two minions when facing Lux so she can't use Root on you. If Lux uses g (Light Bridge) but misses, take advantage of its cooldown to play aggressively because Lux will be unable to protect himself and prevent the whole.


Catching someone out and getting a kill can give his team enough time to take objectives like Baron or Dragon. Heimerdinger peels for his team in team fights by using his Q on nearby champions to protect himself and his ADC.


The twisted destiny is fragile before level 6. As a result, it can be spoiled frequently.


When the clone dies or expires, it explodes into traps that fear nearby enemies and attack them. Take summoner spells exhaust and ignite.


She'll build objects that protect herself and her allies too, so she'll be a huge threat. Use your k to poke Lulu out of the way.


If you die before a major goal scares, the enemy will be able to take it. Make sure you are always on the side of the map that the next major goal is on.


E is a critical ability for Shen. Beware of his CC in this game as much as possible.


If Lux uses his g and misses it, use the cooldown of this aggressive ability to play because she will be unable to protect herself and prevent the whole. Stand behind the minions, not inside the minion wave, to make Lux choose between using his l for poke or push.


Vladimir's Ultimate capability allows him to do a lot of AoE damage. In the late game, look for choices about immobile or misplaced enemies.


Syndra's Ultimate R will have several points that allow it to evacuate enemies easily. The enemy squishes will find it difficult to handle Syndra.


A player should look for an aggressive play strategy once they have access to all of their basic abilities. Nilah's second power spike happens when she reaches level 6.


At level nine, Galio's Q will be completely maxed out. This will give a massive boost to Galio's damage and wave clear.


You use your s to poke the enemy as often as possible. you use your basic attacks in conjunction with this ability to get the enemy low.


Your d > e combo will quickly let you all-in any unsuspecting enemy laner. This combo will also allow your allied laner to follow up on the engage.


If the rear line concentrates alone, they are more likely to be targeted by the enemy team and die quickly. To survive longer is to keep your aircraft carriers alive during the team fight at the end of the game.


Look for opportunities to gank whenever your Ultimate is available. Try to clean up kills whenever possible after using your Ultimate.


An attempt should be made to establish guard locations only when the enemy location is known. Level sixteen is a massive power peak as it increases the defensive capabilities of its Ultimate r.


It is recommended to avoid unnecessary damage by standing outside the minion wave when Xerath uses its capabilities. When Xerath trade, look for opportunities to take advantage of him when his 2 or R are on the cooldown.


However, Irelia may need to group with her team if the enemy is trying to force something. Be prepared to rotate around the map and help her team fight.


ezreal uses their abilities frequently to stack their Tear quickly. stacking Tear is crucial in the mid-game for ezreal.


If you’re ahead, look to take down the enemy Mid laner or ADC. Flank in team fights to make it easier for you to get on key targets with your W.


The lack of capacity would allow the enemies of the entire player. Capacity E was supposed to save the players from the problems.


Darius starts to fall off in the late game but he is still powerful. As other champions start getting items that counter Darius, he falls off more.


Once Janna has her Ardent Censer, she becomes very aggressive in lane and looks to poke whenever possible. Try to engage with Janna as soon as possible when she has her d available to avoid taking damage.


When paired with a poke Support, the enemy should never be able to leave their tower. This will result in a huge gold lead too, due to the tower plates.


You need to make sure you get ahead in the early game. You need to play around your Ultimate m.


As teams will start grouping during the mid-game, Blitz’s Ultimate d will be a very useful tool as it can silence multiple enemies at once.


Force a fight once Shen's Ultimate R is down. Shen wins the global card pressure when he unlocks his Ultimate R.


Quinn is quite strong during the mid-game. She will be able to blow up overextended enemies who are walking around Summoners Rift alone. Take part in neutral objective fights.


Always keep an eye on what Ultimate Sylas has. If his Ultimate R is a very strong Team Ultimate fight, try to wait until it continues to cool before forcing a fight.


Once Mordekaiser has enough items, it will be almost indestructible unless the enemy team concentrates it. In a team fight, his E can be extremely beneficial in the fight against the enclaved enemy teams.


Darius is one of the strongest early game champions in the game. Using this advantage, Darius can gain an early lead in games.


Corki's poke allows him to roam safely and reposition himself in the game as needed. You can roam around the map and help your allies.


Core items give Neeko the ability to peel for teammates during fights. Peeling with core items helps Neeko's team in choke point fights.


Most Sona will run through their mana incredibly quickly by robbing and providing healing. Sona is incredibly vulnerable at the beginning of the game.


Don't underestimate Mundo's damage output and poke with his Q. Darius is one of the strongest early game champions in the game.


Avoid being separated or away from your team in the late part because the enemy will force a fight while you're gone. Play around your Ultimate R in the later parts of the game.


Vex still fights against some all-in-one champions despite his W. Vex has a good wave.


Whenever Caitlyn has her empowered auto-attack ready and primed, you need to play safe so she doesn’t use it on you. Wait for her to consume it before engaging.


Akali's Ultimate will be able to bring a lot of damage to anyone she contacts. Your Ultimate will also be on lower cooling, which is very beneficial.


Sejuani's Passive allows him to take a lot of damage from neutral lenses. Neutral objectives are non-player objects controlled on the map that can be challenged.


Veigar is rather weak and vulnerable at the beginning of the game. You could try to abuse that to put it behind and miss the batteries.


Pyke can take multiple enemies down simultaneously with his ability. Pyke is outstanding in mid-game fights.


Play safely and avoid taking damage to increase survival. Seraphine lacks an escape tool, reducing her chances of escaping skill strokes and making it more difficult to escape from the enemy.


You can start crashing to Level 3. When you unlock your Ultimate, the ganking will be easier and you will be more of a threat.


She'll just need to keep an eye on her positioning. At level 16, his Ultimate R will be maximized.


You have a lot of poke, so try to bring down the enemy as often as you can. Play safely for the first levels while launching with your Q.


Her W will help her when she deals with enemies who like to flank and reach her backline. His Ultimate R will also help him face enemies who like to flank and reach his backline.


To deal significant damage and survive the team fight, focus on positioning your Ultimate. Aatrox needs to be mindful of his position during team fights to maximize his damage output.


The Zilean's QW Q combo allows him to amaze a group of enemies, which is very beneficial in the nearby neighborhood fight. The zilean scale is quite high, allowing it to inflict a lot of damage through its combo.


Focus the enemy who is the biggest threat to them (or focus the enemy backline if the enemy frontline is weak) to keep them alive. Dr Mundo can farm really easily under his tower.


Cooling of capacity will be negligible at level 16. His g has a very low cooling now.


As Ziggs gets more articles, it will cause a lot of chaos in terms of damage. Ziggs will easily get the enemies out to make the team fight massively unfair for the enemy.


Cassiopeia deals a lot of damage in extended trades as long as she lands her Q. She needs to make sure she keeps an eye on her mana pool though so she doesn’t run out of mana.


During this phase, try to secure picks when possible. You will begin to fall off, so you must avoid 5 v 5 team fights whenever possible.


Maokai can use track brushes and its E to keep the enemy lantern at hand. Maokai can even hide in brushes to all enemies when they are pushed up.


The main strategy is to split the thrust and focus on securing the towers while your team groups elsewhere on the map. You should regroup with your team when you are not able to achieve other goals alone.


Other than this, keep giving your carry what they need. And if they're looking to play aggressive, you can use E and Q while attaching them, then detach to get more damage out.


Try to abuse his weakness and look for fights to put him behind. Post-6 Kog'Maw will do a lot of damage in a trade thanks to his e and his Ultimate y.


AD ranged champions are very effective at killing Galio, especially after he uses his E. Galio is unable to deal significant damage to AD ranged champions


Protecting oneself while moving forward prevents being targeted by enemy junglers. Pushing forward when not forward puts you at risk of becoming an easy target for enemy junglers.


His Ultimate R allows him to make plays around the map and get his team ahead. He is a great early game champion because he has phenomenal burst damage during the early game.


If the enemy Warwick areas away from the farm, it will be difficult for him to pick up gold and XP. The same question applies if the enemy freezes Warwick because it has no varied ability to help it grow.


Wukong's level 3 is pretty strong. Once Wukong has all its basic capabilities, it can look for a favorable trade.


Playing around your Ultimate is vital in this matchup. You should make plays with your Ultimate available whenever possible.


His Ultimate makes him a threat during team fighting. The enemy team cannot afford to fight in closed spaces or they will certainly get cut by its Ultimate


Drawing pressure while your team is fighting somewhere else on the map can help you open the map. Obtaining a gold lead through split thrust can be beneficial to your team's overall performance.


She should be able to draw a lot of attention for her team so they can get stuff done elsewhere like the Dragon or Baron. At level 9, Fiora will max out her Q.


Taking down Kai'SA's Support first is recommended so that she is left rather defenceless. Once Kai'Sa has her upgraded Q, her damage output will be incredibly strong.


Her first power spike occurs at level 3. She gains access to her basic abilities when she reaches level 3.


Delay fighting and be ready to disengage if it's still about to cool down. The last point of his Ultimate n will allow him to inflict enormous damage on the enemies.


If you spot his team in the side lanes, force a fight with the number advantage and then take the turn of the middle lane after. As Xayah is really good at kiting, you might need to flank her in team fighting to make it harder for her to kite and escape a fight.


As a support, you are quite vulnerable and can easily be killed when you go to the room, when you're on the move around the map, and when you're alone. To reduce the chances of dying and being taken out of position, try to stay with your team at all times.


Hitting level 2 (the first 7 minions) at the same time as Darius reduces his chances of trading. Darius will win almost every auto-attack battle.


German immigrants exported the custom of the Easter Hare/Rabbit to Britain and America. Leona's passive causes her abilities to mark enemies hit for 1.5 seconds.


Stand in the middle of the track rather than at the side of the track. If you stand around the edges near the wall, you will allow it to install its Jungler with a quick and easy Pillar.


Twitch will often be incredibly close to your team after coming out of its s. Once Twitch has left him, try to get him down as quickly as possible.


She will have her core items now, allowing her to deal with a lot of damage. This will help her team during fights, especially choke point fights.


Viego's first element will give him a massive boost in solo laning. With its first element, Viego can frequently search for all the elements.


Ashe's y cooldown will be on an incredibly low level in the late game. In the late game, Ashe's poke damage will allow her to attack the enemy down a ton before a team fight erupts.


Entering late game teamfights, Tahm Kench can either place the teams engage or the front line. Otherwise, play the front line and with your E you can absorb a ton of damage.


Once she uses them- she doesn't have much to offer. Look to engage or extend skirmishes while they're on cooldown.


Playing around your Ultimate is very important. Try to gank whenever your Ultimate is up.


Ward around and just aim to play safely. Once you get your first item component, spam your abilities more frequently in the lane.


Malzahar is not very strong at the beginning of the game. You can abuse this by dropping it and forcing it to remember early.


Maokai's tankness is out of the world during this part of the game. Combined with his passive, he will be able to tank damaged for days and peel for his wagons.


When facing Camille, it's best to keep a safe distance from walls to prevent her from gaining an early health lead. Avoid standing close to walls especially during her E ability. She can get kills and make plays whenever her E is up.


The bottlenecks are places where enemy movements are severely restricted, making it really difficult for the enemy team to do anything in the fight. Level 16 will further reduce the cooling of Teemo's Ultimate capacity.


Illaoi is particularly vulnerable to ranged carries in Teamfight Tactics. Ranged carries with dash or range advantages can easily dodge Illaoi's E (Eclipse) when playing against her.


Fleet Footwork is recommended for Yasuo's runes. Starting the game, ask your mid laner about your main objectives: farming hard and taking good trades.


It is effortless for Vayne of bamboozle enemies now because of its invisibility. The first element will certainly give Vayne a massive boost in the duo.


Lux excels in catching enemies out of his position with his g. The advantage of Lux's positioning is that his team should be grouped together and no one should walk alone on the map.


Warwick is very weak early. Warwick will focus on agriculture and survive the game early.


This is a tank versus tank matchup. Your best bet for this matchup is to just avoid them and focus on farming early.


Tristana's damage will be amplified by a fairly decent amount. To stick to support throughout the middle of the game is crucial for the survival of tristana.


Viego has a high skill ceiling. The more effort you put into Viego, the higher your skill level.


Open the card by putting pressure on it. Try to sneak in some goals when your team is busy distracting the enemy.


Zac has great all-in-one potential throughout the laning phase. As soon as the enemy advances or surpasses, it can seek to play aggressively.


If Trundle fights a tank Support, he can steal their stats and be incredibly tanky. You will want to stay with your ADC and your team as much as you can.


Look for a favorable trade. Obtaining an early health advance is the key to getting a murder later on the line.


Her Spears s deal a lot of damage, so make sure you dodge them. Nidalee doesn’t spike as much at level 6 compared to other champions


As long as you kite camps, you should remain relatively healthy on your first few clears. Brand is immobile.


So now he can actually 1 v 5 against the enemy team and come out on top. Since Jax can deal a lot of consistent DPS and is heavily item reliant, he will be mighty once full build.


Wait until Lucian uses his E before he fights or tries to land CC. Lucian's E is broken when it is much weaker and will have more trouble defending itself.


Tahm Kench's early play is not strong because he won't be able to do much against the poke damage inflicted by the best laners. Tahm Kench won't do too much if the enemy decides on him either.


ezreal should avoid using his E aggressively in late game fights as he'll be vulnerable briefly. Avoid using your E aggressively in late game fights as you'll be vulnerable briefly.


It is important that you stick with your team in the late game. Avoid moving around the map or going anywhere unless someone is with you.


Post-six, you will want to be careful about her Ultimate. Failing to do so will easily get you knocked up and killed.


Cassiopeia has a lot of kill pressure in the mid-game. The reduced cooldown and additional damage make Cassiopeia a huge threat during this stage of the game.


Your e is not very reliable at the beginning of the game. Don't invade or try to make cheese to the enemy Jungler.


Play safe in the early game so Galio can scale and come online. Do not get poked down otherwise Galio will fall behind in CS and XP and be no threat later on.


In the bot track, Viktor uses track brushes for an additional effect of the darkness of the enemy tracks. For the viktor, emphasis must be placed on agriculture.


You have to counter their pressure by doing the same. The power of the jungle is a force that must be taken into account when doing a lot of damage in a duel if it succeeds in disembarking all its capabilities.


A coherent vision around your path so that you know what it does and where it goes. Don't hang on or stay tight in the team fights against Twitch, as her Spray and Prayer c will melt you.


For combos, use W into an auto attack, followed by Q into an auto attack, and then recall the feathers. Xayah does well into champions where she can use her ultimate to avoid large bursts of damage or key abilities.


Shyvana is low to level 6. Shyvana should focus on agriculture and reach level 6 as quickly as possible.


He can act as a really potent frontline/disruptor for his team and can go directly for the enemy backline. His 1v1 potential is pretty high.


Be the frontline for your team at all times. When no team fights are occurring, look to split push and draw the enemies attention to you while your team tries to siege another objective somewhere else on the map.


Do not let Jax take objectives and open up your base for free. Forcing a fight with a numbers advantage when Jax is split pushing can be a good way to win a team fight.


The effectiveness of Sett's Ultimate R is based on enemy groups. Sett needs the coordination of his team to effectively use his Ultimate R.


Ask yourself where would you be right now if you were Anivia. Don't face check bushes if you don’t know where Anivia or her team is.


He can look for more aggressive plays once he has his first component item. When Ezreal completes his Mythic item, his damage output further grows.


The champion's W allows for great crowd control if there is no vision set-up by the enemy team. The champion's R allows for death brushes while contesting objectives.


An enemy team with good warding skills counters Fiddleshicks entirely and prevents him from all-inning the enemy team consistently. The vision provided by the warding skills allows the enemy team to anticipate Fiddleshicks' move and react accordingly.


He can be ejected by rowers. In team fighting, it can be killed by any port of range that the enemy team has.


Adjust the game during this stage of the game. Work on wave management during this stage of the game.


Leblanc is a bully early in the game. Beware of Leblanc's Q W AA combo.


Yasuo becomes really powerful once it reaches level 16. At level 16, his Ultimate R will inflict massive damage in a short period of time.


Avoid fighting unless your Ultimate R is in place. Fighting without it will make the end-of-the-game team's fights much more difficult.


He needs good time and he needs to drop it off in the right places. Its damage will increase considerably


Do not underestimate the damage to Rumble in a trade. If you are hit by several e.S. and stand in its r for too long, it will spread a lot of damage.


The completion of these articles causes Yasuo to decimate the enemy because of its passive damage and r. With its finished articles, Yasuo can easily pull squishes.


The lane brushes de-warded state amplifies the threat of Jarvan's all-in abilities. Keeping the lane brushes de-warded will let Jarvan catch the enemy off-guard.


Teams will continue to group in the late game. This will allow Fiddlesticks to get a lovely amount of damage down to the whole enemy team.


Shen can start crashing as soon as he reaches level 3. When Shen is at the front level 6, make sure that the vision is placed around its jungle entrances to minimize the effectiveness of ganks.


Her active is a point-and-click ability which throws up to 4 spheres at an enemy champion plus 3 additional spheres. She can struggle against mobile assassins who can dodge her stun.


However, Gwen's W does not protect her allies. It is possible for Gwen to put herself between herself and the enemy so an ally does not get CC'd.


When teams come together, be sure to watch your flanks to spot Talon before he can jump over the wall and assassinate your team. As soon as Talon commits, try to blow him up before he is able to disengage and do a lot of damage.


It will make her tanky and will let her dive face-first into the enemy team. She will play a massive role in disrupting team fights for the enemy team.


He's really great in the middle of the game because he can get a lot of choices now. He should be able to ruin the lives of the enemy squishy door whenever possible.


She will continue to be a formidable opponent throughout the game. His ability to slow down his enemies can help him survive in the way.


Be prepared to sacrifice CS for XP to avoid falling behind. Once Quinn hits level 6, her kill pressure doesn’t increase significantly.


However, the W of Yasuo can also save his death by almost always having him out of school. Try to avoid extended trades with Yasuo at all costs.


Make sure you're always close to at least one ally. Group and stay with your team at all times.


Kennen's speed up (E) is ridiculously good and can be used to run through opponents while avoiding hard CC. The E ability can also be canceled into attack and Q for extra damage.


She can’t use her Ultimate R during a skirmish. But it is an execute and can be used when she is in a safe position and not in immediate danger.


Getting your Ultimate ability will let you take over skirmishes quite easily. The anti-CC aspect of your ultimate ability will allow you to all-in enemies in the enemy backline.


Alistar is a very easy to learn support that makes it a good start Support for players who want to learn the role. Alistar's t is truly versatile that offers you tons of off-play potential in the way and in team fighting.


If Tristana uses her W aggressively, she should be broken or CCed so that she is unable to reposition and clean up the fight.


Level 11 will be a decent power peak for Lillia as it will have an improved Ultimate R. The cooldown of Level 11 will be reduced, which will allow Lillia to play games frequently in the game.


Your Ultimate R will be on a short cooldown during this phase of the game. Make sure to use it regularly to catch enemies and get frequent murders on the enemy.


Protracted team fights will see her win effortlessly.


Monitor your position at all times so that he can't put his abilities on you. He lacks damage without his cooldowns of E and Q. Kill them and then abuse cooldowns.


Then a Gwynsoo's and Hurricane are great pickups. She already deals so much damage.


You need time to come online and you should not fight unless you have a clear advantage early. After destroying the lower lane tower, turn towards the middle lane and try to take this tower.


When moving towards a scoundrel, Akshan gains bonus move speed and mana regen. This stops if he bumps into an enemy champion, terrain or chooses to cancel himself.


He has a ton of sustain in his kit. Heal reduction hurts his tankiness.


If you can catch someone out when the enemy is unorganised, you'll be able to force a team fight or an objective afterwards.


Superb engages with his E, along with the extended CC with his W. This combo can deal respectable amounts of damage and also allow his team to follow up on the knocked up target with ease. Galio has a decent amount of waveclear on his Q which he can use to shove the wave in and then roam around to see if he can use his Ultimate R to assist other teammates.


You should only throw (t) out unless you are certain you can land it. Anivia relies on mana and will need to get a Tear on her first back.


Look for fights when she's not around. Her Ultimate R is really useful in fighting, so fighting when she's not there is favorable. Zeri's waiting for his E


Jax needs time to come online. While Jax can trade in the early game, it’s better to get a few levels behind you before looking for a kill.


Do not commit to fights near Rell's tower as she may play aggressively. When Rell hits level 6, use her Ultimate R in a variety of ways that do not risk getting caught.


He cannot push you into your tower if we match his pushing power. We should aim our abilities to push and poke him at the same time.


When trading with him at level 1, take extra care because he will be quite strong. Darius should always be above half health once Darius has his Ultimate.


If you're weak, Syndra will shoot you. Remember if you are weak


Your viktor champion is weak at the beginning of the game. Agriculture should be a priority rather than fighting with enemies until the viktor has an object behind them.


Protect your allies as much as possible in team fights. Keeping them alive for as long as possible while dealing damage will increase your chances of winning the game.


He's pretty decent during the end-of-game fights, because his abilities are going to hurt the opponents a lot. Its survival is just as valuable.


His ability to all-in enemies reliably will increase a thousand folds. It will have a reduced cooldown and will deal a heavier amount of damage.


The evidence for the Easter Hare remained unknown in other parts of Germany until the 18th century. Hares were frequently seen in gardens in spring and may have served as an explanation for the tradition.


Once Renekton reaches level 3, he gets a peak of major power. This can easily force a Flash.


Putting the second point in Akshan's Ultimate will facilitate the execution of enemies. At this stage of the game, the teams will come together.


A max build for Darius also includes items that offer him protection. As he builds these items, Darius will be relatively tanky and challenging to take down.


His attacks become piercing bolts for six seconds, dealing damage to all enemies they pass through. Maxing E first, then Q, then W allows Twitch to maximize his damage output.


Avoid walking too far forward so you do not get caught out and focused by the enemy. When jhin gets his Ultimate R maxed out, he can deal massive amounts of damage and completely decimate squishy targets.


However, she is mana hungry, especially in the early game. Vex's passive is Doom and Gloom.


This will allow you to earn turret veneer and increase your gold income. At level 3, Zilean will have access to all its capabilities.


Be careful when facing Swain at level 6, as his death pressure increases considerably with the power of his ultimate. Adjust the game style to be more defensive and safer during this phase of the game.


You should not trade items with others until you are at least level 6. Once you unlock your Ultimate R, you can be more aggressive.


Use your Ultimate m to lock down key targets. Then use your d and e to knock up the enemy on your carries.


Once Kayle hits level 6 and unlocks her Ultimate R, she will also become ranged. When Kayle becomes ranged at level 6, she will find it easier to last hit.


Avoid overextending alone in the middle of the track without your team, as Tahm Kench can use his W to win an advantage. Tahm Kench won't be able to activate his E if he's locked up with CC.


Mitigate Lux=1 efficiency by standing behind and not inside the minion wave. This will make him choose between using his l for poke with or to push with.


Try to concentrate Taliyah first because she's super squishy and easy to kill when she's CC. When you trade with Taliyah, stand behind the minions to block their Q damage.


Once they're low enough, you can commit to an all-in-one. Once you hit level 6 and bought key elements, try to harass and constantly push the enemy into their turn.


zoe is vulnerable to ganks when pushed up without a picked spell The crowd controlling Zoe leaves him no escape to return to the place of origin with his R


It will grant Mordekaiser increased damage and survival, And now he'll be a huge threat to the enemy team.


After Corki completed his first item, he started dealing a lot of damage and looked very aggressive. You should be aware of Corki's increased aggression after getting his first item when you're trading with him.


Warding will allow you to make several games e and e. After entering with your e and e, be ready to fold and peel for your allies in team fights.


A team that can empower him makes Aphelios a good mid-game champion. Healing and shielding Supports will definitely help him shine in the mid-game.


Play aggressively throughout the laning phase to get murders. If you can get a murder or two, you can snowball your advance quickly.


Grievous Wounds does heavily affect his tankiness. His second passive is while below 50% health, he also heals for 100% of this bonus damage, and while below 25% of his health, he heals for 250% of this bonus damage.


Ziggs is played mid lane because he has a long range and can deal massive AoE damage.


Lillia brings a lot of damage. She's great at taking down tanky champions. She is very mobile and can be amazing in fights. However, her early game is weak because she doesn't have any strong crowd control before level 6. Lillia relies on mobility to survive.  When Lilia uses her Q, it has a passive that stacks up to 4 times. Each stack gives bonus movement speed. After 4 stacks, she is very fast. The active ability of Q also does damage and applies a circle around Lillia that deals extra damage to enemies hit by the outer ring.


Garen should not waste valuable resources like Summoner Spells or Ultimates unless certain he can kill him. Garen's Passive allows him to quickly top up his health bar back to full.


It also has lower cooling, which means Zac can all enemies. At level 9, it will have its first maximum capacity.


By playing in the middle of the game, focus on the division of thrust and the application of pressure to different areas of the card. Use your E capability to escape the collapse of enemy teams during intense moments.


Another point in her Ultimate R will allow her to make sure she deals a lot of damage while making sure she can play for her team. She'll be able to burst with a huge amount of damage.


This approach will allow you to take control of the game easily. Use the advantage of your range to intimidate Viego every time he climbs to the farm.


Pushing the wave into Aurelion Sol's turret will pick up free gold and XP. Aim your abilities so they hit both Aurelion Sol and the minion wave simultaneously.


Viego will reach level 14 when two of his abilities are exhausted. When Viego reaches level 14, his damage release will be really high.


Your Ultimate will help you a lot in this game, but make sure you position properly. You can use the capacity while you are E'ing, so make sure you don't stay still while it's locked.


Zac can move key targets while inflicting damage that can be very beneficial when it comes to unhealthy or unhealthy targets. The addition of points in the W of Zac will allow him to inflict more damage in the long term.


He can use Level 6 to defend himself against adverse situations. The first element will help him greatly in duels and compensations.


Another point of your Ultimate ability will let you destroy the opposition due to consistent burn damage. Use your ability properly so you can win clumped fights.


Dying before a major goal will give the enemy an easy victory. It is crucial to stay on the side of the map that the next major objective is located.


Teemo will place tons of mushrooms around targets and in areas of great circulation. You should buy control guards.


Make sure you and your ADC reach Level 2 at the same time as Taric. Taric can seek to engage and fight early at level 2, so it is important to be ready and ready to respond.


Nashor's Tooth is a central element for Teemo. The Nashor Dent gives Teemo a lot of additional statistics that make it more threatening.


Karthus has a really fast jungle clear. This allows him to hit major power spikes faster than the enemy Jungler.


However, if a nearby player is ganking or counter-ganking, don't be afraid to take it. If the enemy team invades you early, just back off; you won't win early skirmishes with them.


When Taric invades, he can look for disgustingly aggressive plays if he camps in bushes and tries to abuse the enemy Jungler. When purchasing its first component, Taric's aggression improves strongly alongside its tanky batteries.


Its electronic use will dictate how good it is Riven. She is a decent champion early, especially if she manages to use the track brushes to her advantage in the track.


Landing Morgana's Q is important to her in ganks. If you don't use MorganaS E correctly during fighting or in team fighting, you'll get killed (or your allies will get killed).


German immigrants exported the custom of the Easter Hare/Rabbit to Britain and America. Xin Zhao's Q is an auto attack reset which empowers his next three basic attacks.


Your W will be very practical during this phase of the game. Stay in the back line and keep hitting the enemies until your team all-in.


Avoid going into prolonged duels when Kled is about to go up. Try to keep the minion wave closer to your side of the map early.


E is used to monitor the flanks to make it easier for you to escape from Skarner before it comes to load you. it is recommended to avoid fighting in the jungle, around the targets or near the Baron.


The damage to Amumus r's AOE allows him to get out quickly. Amumu's early play doesn't exist.


Xin Zhao's 1v1 is incredibly strong thanks to its Q and E. He'll win most of the skirmishes.


Keep the wave somewhere in the middle of the lane, because it will give you enough opportunities to take the enemy down. Gangplank's Passive allows him to come out on top of short trades which is quite advantageous for him.


The E ability also enables the player to use their Q without putting that ability on cooldown. Using the E ability effectively is crucial for determining whether a team fight will be won or lost.


The armor movements allow Yasuo to inflict a lot of damage on the tanks. Tank armor does not match Yasuo's rapid movements and powerful attacks.


Being killed early could make a difference in your favor. Once you're level 6, play more aggressively.


When Corki has completed his first item, his wave clear damage will increase heavily. Corki shouldn’t find it hard at all to keep the enemy pushed into their tower once he completes it.


You must be really tanky during this phase of the game. Peeling for your carts should be your main goal after you have managed to launch the team fights.


If you flank an undeserved bush, the enemy will have more trouble reacting to your all-in-one. Avoid being separated or away from your team in the late part because the enemy will force a fight while you're gone.


Heimerdinger can take objectives really fast in the late game thanks to his Q. You should be prepared to make the call for them as you can often cheese them for free.


After going in with your Ultimate R, you should be prepared to fall back and peel for your allies in late game team fights. To make getting on the enemy backline easier, group with your team but stay off to the side.


Seraphine lacks an escape tool, reducing her chances of escaping skill strokes and making it more difficult to escape from the enemy. The shield and healing you get from your W are douchers, especially in early play.


It is advisable not to fight inside the jungle as it allows Ornn to knock up enemies with ease. In team fights, it is recommended to avoid grouping too closely as Ornn can use his R (Ultimate) to get a multi-person knock up and start the team fight.


Darius can 1v1 most enemy Junglers at this time. Darius is not an assassin.


If you play as a varied champion, try harassing and poke Zed down. Avoid committing too much to harass him even though the minion damage does not pile heavily.


She can cancel all this almost immediately with her W. Its ability ensures that the enemy lantern is pushed out of the way.


Don't move unless you have a teammate with you to ensure safety. Three points in its Ultimate capability will give it a massive peak of power.


This champion is quite still and is inclined to the CC. If they're caught by a CC, they'll probably die.


Darius is one of the best duelers in the game. He is going to invade you if you don't take action.


Your goal is to get her out with your W as much as possible in this matchup. She can try you E in a wall near the field in this game, so be careful about your positioning.


Standing near the wall allows him to install his Jungler with a quick and easy Pillar. When Trundle activates his n, step back immediately.


Avoid letting Taliyah crush you with Q because it will do you a lot of damage. In particular, do not let Taliyah delay a team fight with his Q.


However, it is also essential to spend time with the main team to maximize the gold and XP gain. Picking up murders with his support/jungler can help increase the lead of tristana in the game.


Veigar is rather weak and vulnerable at the beginning of the game. You could try to abuse that to put it behind and miss the batteries.


Sona swings like a truck and becomes extremely strong at the end of the game. During the end of the game, Sona can inflict respectable amounts of damage while healing and protecting her team for a good amount.


ViGar lacks mobility in the early game but has a passive that gives him 1 AP permanently every time he hits a champion with an ability. Amptoam costs 435 gold for 20 AP, so each AP is worth about 22 gold, which is great value for ViGar's abilities.


Ezreal's Q can burst down an enemy with a few hits. Ezreal's Ultimate R can force a team fight if he has numbers or health advantage.


Gwen is difficult to play into ranged champions. Ranged champions can constantly harass and bully Gwen which will make it difficult for her to survive the early game.


Her ability to team fight will be reduced. Try to flank in team fights with your Q and t to get on to the enemy backline and shut them down.


The game will greatly favor Kled accordingly. Kled can easily disrupt the ranks of enemy teams.


The poke comp games force him to give up the priority of the track in order to avoid running out of mana. Being unable to control the rhythm of the game means that it can suffer instant losses.


He can share the push regularly and always present himself to the team fights on time. He's pretty good at the end-of-game fights.


Jarvan's all-in potential will also see a significant boost depending on which ability he decided to max first. Getting level 11 is another significant power spike for Jarvan IV.


Sacrifice some CS for XP and health. Teemo has a lot of pressure to kill if he takes Ignite and is able to harass and harass you.


The best time for everyone in someone will be when one of their powerful spells is down. Always be ready to help your Jungler if they decide to invade the enemy Jungle.


At level 9, Ahri will maximize his Q. Ahri is a Mage Assassin.


In the late game, Blitzcrank would be near full build. Blitzcrank should be very tanky and offer his team a lot of utility.


Level 11 isn't excellent as she only gets the cooldown on the ability reduced. When compared to other Junglers, it doesn't bring a lot to the table.


Olaf's Ultimate allows him to dodge CC as it prevents him from being locked down by hard crowd control. Olaf’s 1v1 potential is extremely strong.


Ziggs is a threat to which one must remember because of a bad reminder allowing him to quickly take the enemy tower with his Passive and W. Ziggs is vulnerable when his W (Bombarde) is broken because he has no other escape capacity in his kit.


If Kayle is behind, she can easily use it on a murderer in her team so she can keep the enemy distracted from her presence. Kayle's Q and W allows him to catch up with the targets easily and get rid of them once it is powerful enough.


As they walk outside the Summoners Rift. Amumu's first power peak is when he unlocks his Ultimate y.


In team fights, try to flank with your E and use your Ultimate for locks. Lock the key targets that have increased or mispositioned themselves in a fight.


This will make it much harder for Jarvan to chase you down the lane and zone you away from the farm. Beware of his level 6 all-in.


This prevents the enemy team from being killed within the next 2.5 seconds, as this could be their downfall (W). Galio's W plays a pivotal role during team fights when the enemy team is trying to form a clustered formation.


Janna will try to poke as often as she can with her d and auto-attacks. She may wait for her m to be up before trading.


The enemy does have the range advantage so they will probably try and auto-attack you frequently. Stand back and out of range so they can’t auto attack you for free.


Aatrox is strong from level 2 to 6. To make it harder for Aatrox to land his Q, keep your distance.


He can blow up squishies with his abilities and 4th shot. However, he will just have to ensure that he can kite around tanks.


If the enemy manages to bait out your R in an aggressive way, you will have a really hard time getting out of the situation without your Ultimate R. The early game focus on farming.


ViGar's W is a skill shot that cools down Dark Matter from the sky after a short delay and deals damage. ViGar's E is his babysitter which forms a cage for 3 seconds after a half second delay that stuns any champion hit by a wall or walks into one.


Jayce has tons of poke damage. Jayce can constantly abuse the enemy before initiating a fight.


If you are invaded early, just back off; you do not win early skirmishes with the invaders. Try to secure major objectives when you can, as you have decent objective control.


Looking for flanks on the enemy backline will be an essential power move for Quinn during this phase of the game. Her Q will help her take out at least one target.


Her Passive combined with her Ultimate R can be a deadly combo. If Neeko goes AD, she can run any enemy down if they don't have some form of CC ability on them.


Empowerment with added effects will give a significant power boost. When group fighting in the late game team fights with your team, you should work together.


He's a good skirmisher early, Especially once he gets his final R.


Try to fight in the open and split up slightly so Seraphine can't CC your entire team. Seraphine will often go alone in the middle of the game.


Keep the minion wave closer to your side of the map to reduce his ability to all-in you and chase you down. Olaf's Ultimate allows him to dodge CC as it prevents him from being locked down by hard crowd control.


Shen can put very good cheese brushes Shen can put all the opportunities with his E


Try to get as many brands in early play as possible. By collecting them as often as possible, you will be stronger in the later parts of the game.


Track brushes will be used by Veigar to trap targets. Your complete construction will allow you to kill squishy targets with an e and Ultimate R.


Delay fighting and be ready to disengage if it is still on cooling.


Use this by freezing the track near your tower to expose it to ganks and prevent it from crashing you. A heavy power peak on level two was introduced for champion Lucian, allowing him to run an enemy down with his E, Q combo.


Lucian's Level 2 is a decent power peak. The damage inflicted by Lucian Level 2 is relatively high.


The g (capacity) is unknown without more information. It can inflict constant amounts of damage, which becomes quite heavy during mid-game fighting.


Unless you have the advantage, you should disengage as soon as Swain activates its Ultimate R. Swain is good in team fighting thanks to his AOE Ultimate R.


Once Zac gets three points in his Ultimate R, he will be able to use it frequently. When using its Ultimate R, Zac should be able to catch out-of-guard enemies easily, especially when using war fog.


Regrouping with allies makes it more risky for Naafiri to enter alone. Champions with dashes or escape tools can kite naafiri effectively after its entry.


The Ultimate R has the potential to win her team the game. Cassiopeia has a powerful level 2 all in with her Q and E spam.


Karma's Q is an AOE ability that can harm you if you're too close to the minions. Stand behind the minions but not close to them.


Kled's Passive is highly underestimated. Using Kled Passive will make all the difference in the game now.


His Ultimate e is crucial in team fights to take down key targets. If he misses times his Ultimate e, his damage output will be reduced heavily and it may cost him the team fight.


The search for advanced targets should be relatively easy for her. Level 6 will improve Lilia's combat and team combat potential.


This will also serve as a signal for your team, and if they don't commit, you can always use your last Ultimate charge to get out. The fog of war is your friend and you should use it to install death brushes with your team.


You will begin to fall off, so you must avoid 5 v 5 team fights whenever possible. Keep track of the enemy Jungler and stay near-neutral objectives as much as possible.


Seraphine's threat of murder increases after she's finished her first article. You should keep poaching the seraphin with your e on a regular basis.


The usage of her k will be pretty vital as she will easily be able to scout around the neutral, objective pits before a significant fight. At level 9, Ashe will have her y maxed.


When Gwen hits level 6, her Ultimate R will be unlocked. Be on the lookout for fights at this time.


Akshans w (will) will be really good when it happens. When this happens, Akshan can bring back a recently deceased ally.


But Maokai's team will quickly take advantage of its CC. Maokai's tankness is massive at the end of the game.


Darius is one of the strongest early game champions in the game. You can use this advantage to gain an early lead.


Annie will always have a strong advantage when her stun is ready or almost ready. If the enemy attempts to fight while Annie has max stacks on her stun, it can be quickly turned around.


Keep track of Ekko's Ultimate R in fights as he can use it to either set up an escape or an engage. Keep vision in typical flanking spots as Ekko will try to set up an engage with his W from out of vision.


Focus on Xayah's robbery and harassment with your Q and W early. When you fight, be careful and watch over his E.


You need time to come online and should not fight unless you have a clear advantage early. Once you have some levels under your belt, you can start playing aggressive.


Keep an eye on your mana bar when you're without your blue buff. You will need an early hard leash on others you will run around the map without any mana.


Once Sylas has finished his first article, he will have more pressure on the track and will seek to play offensive. So far, try to abuse it as much as possible.


Buffering Ezreal's E is not effective against enemies with ranged CC that can follow-up after its use. Ezreal must play more defensively when facing such opponents to avoid being caught by their CC.


You need to be very respectful against Draven as he can dish out tons of damage if he gets a few kills in the laning phase. Keep an eye out for his itemisation as the game develops and play accordingly.


However, he will just have to ensure that he can kite around tanks. You must stick with your team in the late game.


Avoid separating from your team at the end of the game because the enemy will force a fight. Playing around your Ultimate t should be done in the later parts of the game.


Lux's passive marks enemy champions hit, and attacking a marked target deals large amount of damage. Use Q, E, and auto attack for combos, or use W to negate damage and deal massive damage.


To the extent possible, it will have to focus on peeling for its portages or act as an attacker.


Leblanc has amazing burst damage.


Extended trades favour Darius due to his Passive. His Passive makes him win almost every auto-attack battle.


Try to wait for him to use his E before using your CC capabilities so it's harder for him to avoid them. Avoid letting Lucian get a full channel from his Ultimate R on you in a team fight by decommiting or canceling it with CC.


If the allies move on track after destroying the enemy tower, turn around the map to continue farming. Use capabilities to quickly clean minion waves so the team can besiege/prevent the enemy team's seat.


Once ahead, Renekton can constantly bully the enemy laner and Over time, Renekton's lead will snowball quickly if he continues to play effectively.


Poke the enemy as much as possible with your Q to get them low. Focus on farming and poking during the laning phase.


Zac is much stronger than you and will try to enjoy this. Zac will try to play games to get themselves and their teammates in advance.


As an ADC, he will probably be his Q, so he will have an easy time wave clearing and defending himself during all-ins. Adding another point to his Ultimate R will skyrocket his overall power in the lane.


In the late game, look for choices about immobile or mispositioned enemies. Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Old Dragon.


If you flank an undeserved bush, the enemy will have more trouble reacting to your all-in-one. Avoid being separated or away from your team in the late part because the enemy will force a fight while you're gone.


Combined with the number of points it has, this damage will be the decisive factor of the victory in the game.


Having the minion wave closer to your side of the map increases gank opportunities. Ganking forces Thresh and its ADC to overextend, making them more vulnerable.


Seraphine will unlock her final R at level 6. At level 6, the release of Seraphine from its Ultimate R makes it more threatening.


However, by standing close together, the ability to do so is reduced. Camille often hunts vulnerable targets who are isolated walking around the map.


Do not regroup or fight in the jungle because Rumble will get a good Ultimate B. Fighting outdoors makes it harder for Rumble to get an Ult B of 5 people.


At the end of the game, you will begin to fall a bit because the teams will be grouped together so that you need to play with your team. The enemy group will reduce your chances of getting choices.


Poking down the player is hard if they are far away from Bard's basic attacks. Harass Bard by walking forward and last hitting minions, but return back to safety afterwards.


His abilities have a weak CD. Instead, you should poke Yasuo with your d when it is incorrectly positioned.


The ability to spot enemy champions using wards is critical to taking out Nocturne effectively before he can use his ultimate ability. Deep vision in the jungle allows the team to react quickly to any potential ganks or other threats from Nocturne.


Team fighting is where Lulu shines thanks to his E and Ultimate R which can be used on his allies. She'll build objects that protect herself and her allies too, so she'll be a huge threat.


Focusing Mordekaiser down is a good idea if he misses his E in a team fight because he can't pull his team while his E is on cooldown. Avoid starting major goals such as the Baron or a Dragon when Mordekaiser is nearby as it can take your Jungler to the Shadow Kingdom with its R which will make taking the goal risky.


Sett is excellent in the extended trades thanks to its Q. As long as Sett's sticking to an enemy champion, he should win 1v1 fights.


Varus is excellent in team fighting due to his Q and Ultimate R. A good Ultimate R can literally allow the Varus team to win a significant battle with minimal effort.


She has an important control over the pace of the game. Lulu's abilities are a key factor in his dominance.


Content Ivern's level 6 is quite potent as he will now be able to summon Daisy.


Anivia should have her Tear fully stacked during the mid-game. The mid-game is usually when teams start grouping, making Anivia a good mid-game champion.


His E can also be used to make cheeky plays using the lane brushes and lack of vision. Once Jax gets two points in his Ultimate R, he will become mighty during team fights.


Be cautious of Karma's poke. Detach from your ally when Karma's Q ability is on cooldown to minimize the risk of taking damage.


Fighting the person trying to stop your split thrust can be an effective way to gain an advantage. If you are in advance in gold, do not be afraid to fight but always check the card before using your Ultimate R.


Try to help out the side lanes when possible. The power spike for Jhin is significant.


The second point in his Ultimate k will give him another spike. He can run down enemies frequently now as the cooldown of the ability will be reduced.


If the player gets killed and helps the allies, their chances of winning the game increase. When allies turn towards the middle path, the player must turn to another path and share the push.


Quinn is an early game bully.


As you're good at getting picks and killing isolated targets, try to ambush and assassinate enemies who are alone or walking around Summoners Rift alone. After killing someone, make the call for a nearby objective.


Udyr is a good early Jungler game. Avoid giving Udyr kills to reduce his ability to wear in the middle of the game.


Keep monitoring so you can see the enemy movement around the map and detect when they start taking a goal. Stay with your team at all times, especially during team and guard fighting.


If you die before a major objective spawns, the enemy will be able to take it for free. Always stay on the side of the map that the next major objective is on.


Walking through the wall of this box destroys it. Use lantern to reposition yourself or shield yourself and spam attacks.


She has to take care of her combat positioning to make sure she's not chosen. All of her important items will be finished now, and she will be able to smooth out a lot of damage in very short jobs.


Group with your team in the late game. If your team isn't strong, consider splitting push and draw enemies' attention while sieging an objective elsewhere or taking the Baron.


At level nine, Gwen will be able to max out her Q. That ability is her paramount damage ability, and it will start dishing out a lot of damage from now.


Karma's Ultimate, a, is available at level 1, making her strong until level 6. If you're as strong at level 6 as Karma, you will be stronger than her after both of you reach level 6.


It's easy to turn around Brand's ganks. Playing around your Ultimate is very important.


Keep the minion wave closer to your side of the map to force it to overwork for the farm. Senna is pretty weak early, you might be able to abuse this to gain an early health benefit.


Early wards will reduce the effectiveness of Camille's ganks. A jungle or river ward at level 1 can stop Camille from getting a successful level 2 gank off.


This will make it hard for them to destroy your tier 3 towers. Keep your Wall e off cooldown at all times in case you need to use it to disrupt the enemy or interrupt an engage.


You will get your first component element when leveling. Your damage output will increase with this article.


Use your t as a self peel tool. Draven will be able to one-shot the enemy in the late game as long as he watches his positioning and doesn’t get caught out.


Keep the wave near your turn. The enemy has no kind of sifting potential and can be easily exposed to ganks.


Xerath's damage will skyrocket during this stage of the game. This allows Xerath to carry his team later in the game.


Correct timing with your W can make the difference between winning or losing a fight. Ganking pushed enemies is a good strategy, but be on the opposite side of the map when a neutral goal is about to spawn results by losing an easy goal.


Viego's damage will increase considerably with three points in his Ultimate R, and he will melt through the enemy team. His Ultimate R will be very practical during the end-of-game fights.


You should not go around the map alone because you will die easily. Don't play very aggressive in team fights.


However, she struggles against champions that can out-range her and deny her engages. Skill orders start Q then E then W before maxing E then Q then W taking ult whenever possible.


If the enemy team invests a lot in Control Wards and places them in key spots, it will become very hard for Evelynn to pull off successful ganks. She will have to be really careful while she is ganking someone when her Ultimate R is on cooldown.


Riven is good enough to win the champions when they're too forward or alone. Don't let Riven choose someone by staying online with each other.


Keep an eye on what’s happening around you and be prepared to cast Galio's Ultimate R to assist Galio's allies. Galio's damage will increase by a lot once he gets his first item.


He will be able to dish out a lot of damage on grouped enemies in late game team fights. The enemy team should have started building defensive items by then.


Olaf will have multiple abilities maxed out during this phase of the game. The amount of damage that he can deal now will be really high and will most likely catch the enemy off-guard.


In team fighting, continue to focus on high priority targets and the easiest to kill in the backline. Flank in the team fights to get the enemy backline up easily.


Placing the ultimate mushrooms will also allow Teemo to be killed on unsuspecting low-health targets. Teemo's first capacity is maximized at level 9.


If Leona errs, focus on the punishment of the enemy CDA. Leona is known for her roaming potential.


Ezreal's E is very versatile and can allow him to go for aggressive plays or escape sticky situations. Ezreal is a very safe Support.


Once Seraphine reaches level 6, expect her to look for murders in the way or install her Jungler for ganks. Seraphine's Ultimate R is a powerful tool that offers additional death pressure.


Try to expose Ezreal to ganks this way. Ezreal's E is very versatile and can allow him to go for aggressive plays or escape sticky situations.


You should stand in the middle of the lane as much as possible when facing Camille and her E is available. At level 6 Camille will gain access to her Ultimate R which can be deadly if you’re low and overextended.


This level gives Zoe more creative powers. Zoe's Q directly empowers him.


Once Orianna hits level 6, she becomes more lane dominant. Her kill pressure and survivability increase at this time.


Avoid feeding him kills. Avoid gifting him kills.


This involves fighting and dueling anyone who tries to stop you from achieving your objective. Despite being a strong split pusher in the mid-game, do not hesitate to engage in group fights.


Keep this in mind and try to deny him farm, XP, gold and resources to reduce his effectiveness in the later parts of the game. He can start ganking as soon as he hits level 2.


Yasuo's Q is a straight line skill shot that deals damage and grants him stacks. Yasuo's W is his Wind Wall, which destroys projectiles on impact.


This will give Zac the element of surprise. The enemy will have to play with a constant fear of being all-in-fact.


The more an ally remains alive, the more likely the team is to win. Senna can make her ladder unlimited.


Once you have an article and some levels under your belt, you can look for skirmishes with the enemy. Focus on agriculture and gathering as many farms as possible at the beginning of the game.


Make sure you're near your team at all times so you can get in the fight fast. Level 16 is perfect for Qiyana as her Ultimate R will be maxed out.


Your tankness and your liabilities allow you to do so very easily. Installing engages using the fog of war unabated.