The installation tools have been successfully used, making it easy to take the seat objectives. It is advisable to bring down the enemy as much as possible while the team tries to take turns (or the Dragon or Baron).


Its Ultimate c allows it to shred enemy teams easily when they are grouped together. This gives him a very strong advantage in choking points.


Continuing to collect and secure jungle camps is crucial as Jungler. It is not acceptable to fall late in the middle of the game as Jungler.


This will make the enemy's life hell in this matchup. Aatrox suffers from long cooldowns and is easily abusable when they’re on cooldown.


Keep the wave near your turn. Ask for ganks.


Get the ultimate ability before trying to kill Yone. Use the ultimate ability to kill Yone quickly after gaining an advantage.


Irelia benefits from extended trades. Try to avoid going for extended trades with Irelia as she will always win them.


Graves is a jungle champion who clears the jungle quickly and healthily. However, he lacks hard CC, which can limit his ganks.


Gnar can now decimate the enemy team with proper usage of his Ultimate R. At level eleven, Gnar will have two points in his Ultimate R.


They will be able to play around it. Also, having a certain Element may not be helpful in lane.


He's great at the team fights at the end of the game because of his Q and Ultimate R. Its effectiveness increases if it manages to find a flank on its enemies or to place its ultimate R on a group of enemies hanging together.


Traditionally the Blanc isn't the strongest laner and can struggle pushing out the wave, So if your team's ever fighting in the river, you want to make sure you can get there,


Forceting a team to fight one after the other will reduce its chances of surviving in the next. Vayne's first power peak was at level 6 when its Ultimate capability activated.


In team fights, use your empowered d ability to provide a large shield to your allies. Unless absolutely necessary, do not use your Q or d abilities to help your teammates.


At level 9, Azir will max his r. This is a good power spike for him as he can use it to poke the enemy down from afar.


Level six is an important power peak for Veigar as he gets access to his Ultimate R, which is a very good ending that will help him take control of the game later. The first element will be an important power peak as well because its AP increase combined with the Veigar Passive will allow him to have more AP than most other players.


Twisted Fate's article is a turning point for him. With his first article, Twisted Fate will cause tremendous damage.


Either she can use it to peel someone else, Vi's first games are pretty decent because of his Q.


Xerath can sting long-range targets in both tracks. The output of Xerath's damage will increase with the articles.


They'll use their Ultimate. You must make sure that you are also looking for gank as often as you can.


The bottlenecks like in the jungle give Vel'koz an advantage with E, making it more difficult to win the fight. Securing the objectives in these situations will be very difficult for the enemy team due to Vel'koz's powerful poke.


The supertank has a lot of Crowd Control (CC) built into its kit. The supertank can act as a good front line for its team and peel targets from its portages.


Winning grievous injuries as soon as possible offers an important advantage at the beginning of the game in this game. Being involved in multiple neutral objective combats can result in substantial benefits of AoE-based capabilities.


If you push and she freezes, you will be very vulnerable to ganks and all-ins from Fiora. Fiora is a great split pusher and one of the best duelists in the game thanks to her Ultimate R and Q.


Keep looking for choices with your Ultimate at the end of the game. Make sure you regroup with your team and try to shoot down key enemy targets.


Keep a constant eye on the minicard at all times. Do not die constantly trying to kill the enemy or by proxy by cultivating their wave minion.


This feature makes it safe from various portages. After entering with your Ultimate R, be ready to fold and peel for your allies in the end-of-game team fights.


If she activates her E in a team fight avoid using any burst abilities. Disengage or focus her quickly to take her down.


By playing melee champions, don't let Lulu intimidate you with automatic attacks.


The combination of the ultimate capacity of zilean t with its p makes it possible to carry almost unattackable and indestructible. zilean's p allows it to guarantee a Q W Q hit on a specified target, which can be very beneficial in setting up a deathbrush before a major objective fight.


Keep a constant eye on which the main objective is to spawn afterwards. Make sure you keep them half a minute in advance.


For combos, start with an attack into your E and Q and then another attack. Fully charge your W, taunting your opponent before attacking away again. From here, follow up with Q and E before attacking away again.


Her Ultimate a gives huge shield d buff protection from incoming damage. Her Ultimate a also gives a lot of movement speed.


Rumble is a great team combat champion. Rumble can look for peaks and force fights on enemies who are overstretched or taken out of position.


The use of capacity requires discretion, as it can prevent it from getting resets that can inadvertently kill it. Khahix needs sufficient vision around isolated champions as the enemy tries to lure him and collapse on him as soon as he shows up.


When there are no team fights, go on a side track and push. You must continue to grow during the middle of the game so that you can get your items as quickly as possible.


This will make Vex much stronger in the way. At level 11, Vex will put a second point in its Ultimate R.


Ahri=S E has great selection potential throughout all stages of the game. When used in conjunction with Ahri, she will catch enemies out of her position and increase her gold lead.


His tenacity knows no limits during this stage of the game. Killing him will prove a test for the enemy team.


Darius will kill minions extremely quickly with his Q if used in a minion wave, causing the wave to push to your tower. You want this as it helps prevent Darius from freezing by his tower and forcing you to use your Q to grab minions.


The goal is to get as many Fear procs as you can in this lane without taking much damage in return. Your effigies will help you set up vision around the map massively.


coming online as a player means being able to play effectively, And you shouldn't fight unless you have an obvious advantage,


Trendamere will do a lot of damage during the later parts of the game because it will have several elements and will be able to duel anyone. The late scale of Trendamere is phenomenal, making him squishy enemies at one stroke after slowing them down and catching them up.


Tons of writing make Sivir strong enough in the middle and at the end of the game. Once Sivir unlocks his Ultimate R, kill the pressure increase.


Group your team during this phase of the game and make sure you can land consistent DPS on enemies. Your ultimate R should be saved for yourself, but exceptions apply if one of your carts is in danger.


This is the best place for the wave to be as it offers you tons of extra protection. He is pretty weak pre-six due to his abilities being too telegraphed.


When the team fights, make sure no one in your team is too far ahead because Malzahar can try to catch someone out of position with his Ultimate R. By sitting goals or moving away from a fight, monitor your positioning as you can walk in the Malzahar Q that can be devastating for your health bar.


Jarvan can gank at level 2 once he's unlocked his e and d.


If you're melee, stand back and wait for her to consume it before walking forward. Post level 6, you need to respect Tibbers R and her stun.


When you're not grouping or looking to fight, split push and farm up in the side lane. You can look for picks when grouped with your team using your m and e.


This combined with your e will result in massive damage outputs from your end. Use only your s when Lulu's W is down.


Gangplank's Ultimate R will be a force to reckon with now as it will have multiple upgrades and will give added benefits to him. This will increase Gangplank's team fighting strength by a lot.


Only when you know the location of the enemy to maintain security. The warning of major objectives is essential for allies' positions to be seen during team fighting.


Don't hesitate to use the ability on low-health enemy champions, even if it means stealing a murder. Level 3 is a decent peak of power for Veigar because he can trap his enemies and peel them with his abilities.


The empowered Q ability helps to get enemy low for an all-in. Another empowered Q ability is available.


Her field of attack will let her do a lot of damage while remaining safe from the CC. Another point of the Ultimate R of Tristana will allow him to inflict more damage and strengthen the completion movement.


She should still focus on the enemy backline during team fights while avoiding any form of CC on her. Picking off enemies to make team fights unfair should also be an excellent way to snowball her lead.


When Kai'Sa purchased her first component item, her damage output will increase.


When no team fights are occurring, Qiyana will split push. You can use this as an opportunity to engage on her team when she is unable to impact the fight.


Focus on the same champion as the one your allies are focusing on. You can dish out a ton of damage in late-game team fights with your empowered Q damage.


Once Lissandra has finished his first article, His wave will be very strong.


This will allow you to bring down the enemy while protecting yourself from the ganks. If you keep pushing when you're not ahead, you'll be unable to bring down the enemy and you'll be an easy target for the enemy Jungler.


Lee Sin could try to kick someone in his teammates.


Akshan's W is useful to escape danger. Sticky situations refer to situations where Akshan is trapped or cannot move.


Try to team fight in the open so he is unable to use his empowered E to stun your whole team. Do not fight inside the jungle as the size of his E is roughly the same as the jungle.


Jarvan IV is good in team fights due to his d Passive. His ability to CC multiple enemies at a go with his d > e combo.


In the nineteenth century, the influence of Easter cards, toys, and books made the Easter Bunny popular throughout Europe. The custom of the Easter Bunny evolved into the Easter Bunny in Britain and America.


In the laning phase, Fiddlesticks is very good at poking and trading with his opponents. Fiddlesticks is also pretty safe in lane, making it easier to focus on other aspects of the game.


Tahm Kench won't do too much if the enemy decides on him either. At level 6, Tahm Kench is a massive power peak due to its Ultimate ability to do a lot of damage to enemies swallowed by it.


As she is incredibly mobile thanks to her E, Camille is mobile when her E is active.


Make sure to target your abilities so they grow and poke Ryze at the same time. This champion can cut down a lot of damage by moving quickly during team fighting.


This will make it impossible for Viego to CC you with his W. In the team fights, try CC Viego as soon as it runs and blows it out first.


Keep the minion wave closer to your side of the pre-6 map. This will make it harder for Zac to jump with his E and should increase your overall survival in the way.


With this Ultimate R, Brand will be able to dish out a lot of damage on grouped enemies in late game team fights. The enemy team should have started building defensive items to counter Brand's abilities by level 16.


A maximum Q gives the player a menacing threat during the mid-game when combined with an ADC's damage. The mid-game is a period where Ahri will have lower cooldowns.


Annie is great in team fights thanks to the large AOE on her Ultimate R. The large AOE on Annie's Ultimate R will be able to hit multiple champions when they're grouped together.


It can even duel enemies and will not need its support to keep it if it masteres its use. Just like in the middle of the game, you should stay with your support throughout the later parts of the game.


However, Vex can come out pushed and out by champions with superior range and damage. Once Vex reaches level 3 and gets access to each of her abilities, she could look to play aggressively and make a play.


After maxing out the first ability, Fizz's kill pressure and skirmishing power will be quite high post level 9. Thanks to his low cooldowns and the overall game state, during the mid-game he will be able to assassinate and get picks on low health enemies as they walk around Summoners Rift alone.


Teleport is a useful ability to go to the bot side of the map and get to your team quickly. Jax's Q being maxed at level 13 will give him a massive power boost.


Make sure you do not fall behind in XP by trying to constantly gank. Olaf's objective control is quite potent as his Passive allows him to take them down very quickly.


Investing in early boots can help you dodge their skill shots and make the laning phase less stressful. Be prepared to sacrifice CS for XP and health.


The Easter Hare/Rabbit evolved into the Easter Bunny in Britain and America.


Its Ultimate can be interrupted quite easily by the enemy. You must be very careful when you try to use it, or the enemy will cancel its channel.


He lacks any mobility. His ultimate being very easy to miss.


As Akali is an Assassin, she should have a few articles finished in the middle of the game. If you are able to catch someone who is alone, this could easily lead to a potential call for the Baron.


If the enemy team is heavy on CC, ensure that you don't do anything rash and stack up tenacity when you get the chance. Stacking tenacity will let you do a lot more in fights.


Gangplank's Ultimate R will be a force to reckon with now as it will have multiple upgrades and will give added benefits to him. This will increase Gangplank's team fighting strength by a lot.


Diving at the Volibear tower can also be used to kill the enemy track by juggling. Volibear's mid-game selection potential allows it to take goals without problems.


The enemy team should have started building defensive items by then. To counter Brand's abilities, they should build defensive items.


Flank in team fights to make getting on the enemy backline easily. Make sure you're near your team at all times so you can get in the fight fast.


If it's not checked for a while, Yorick tends to take the whole route. When Yorick's Ultimate R is at its disposal, its power increases considerably.


Do not over commit or get too close to Aatrox when trying to harass him In team fights, as soon as Aatrox runs in, try to CC him and burst him down first.


If Mordekaiser misses his E, his opponents can easily commit to him. Mordekaiser's inability to move the enemy team allows them to integrate it freely.


Watch your flanks avoid walking in unfavoured territory


With her Ultimate R, Quinn can now adopt a 'hit and run' kind of playstyle. Quinn can gank other lanes when required with her increased roaming potential.


Your ultimate makes you unqualified for a period of time. It makes it difficult to kill you, which can give you time to kill the enemy.


Fighting in the Jungle should give you easy wins due to your e. You need to stay with your team throughout the late game.


Starting the game is about farming hard while getting easy trades with barrels down. Landing a barrel hit followed by Q and auto-attacks deals significant damage and gold.


Her late-game team fighting is really potent. She can disrupt an entire team with a well-placed E or Ultimate R.


Taliyah's pressure does not increase to level 6, but its ability to wander does. If you're strong at level 6, try to abuse Taliyah.


It has a versatile construction path. It can go either in AD or in full tank according to the needs of the team.


It will also allow him to empty his camps quickly. During this phase of the game, try to save your carriers from the harm, especially during the fights where they can be flanked and killed.


Do not go on the other side of the map when an important goal is rising or about to spawn. At level 1, wait for Shaco to place several boxes around the track. Wait for the minion wave to approach before walking on the track.


But her Ultimate R does offer a lot of roaming potential. As soon as she hits level 6 and goes missing, communicate with your team so they know she's left lane.


If Teemo does something terrible, he could be the reason his team loses. Teemo's card should be filled with its ultimate t-traps.


You need time to come online. You shouldn’t be fighting unless you have a clear early advantage.


At level 14, Viego will finally take over the game. Viego's skirmish power at the beginning of the game is quite high.


Let him push, poke him down and then request a Jungle gank for a guaranteed kill. Darius is really strong once he has time to apply multiple stacks of his Passive onto an enemy champion.


Karthus' 1 ability will be maxed out at level 9. At level 9, Karthus will deal a lot of damage to single targets.


Quinn usually starts grouping when there are no nearby objectives left to take. Unfortunately, Quinn doesn’t exactly spike at level 11 like a lot of other champions.


Always keep an eye out on your flanks and prioritize saving yourself. Don't get caught out trying to farm a side lane at this point.


When Nautilus finishes its first element, its trading power in the track increases considerably. Nautilus will be more tankier after completing its first element, which also increases its survival.


Avoid trading with the enemy if possible. Even though you have good sustain, you can easily die if you try to fight in the first few levels.


Smulder can struggle against some of the harder lane bullies who will delay him stacking his passive. Comet is a great choice if you're going to be safer when your opponents poke down more.


You should use Bard's Ultimate R behind the enemy as they may walk into it while trying to escape. Focus more on roaming and impacting the map with your Ultimate R and E when you reach this stage.


Don't overwhelm or trade aggressively when you know LeBlanc can kill you. It is recommended to stay together with your team.


will try to kill any isolated target whose out of position in the mid and late game. Avoid letting him pick up free kills by staying as a team.


Force the ganks with your R! They will often crash into early play.


Dr Mundo Jungle Gameplay Summary


However, she will not have as much gold or income to buy items like she would in the Top role. Certain champions can counter Camille during all-ins.


The enemy team cannot afford to fight in closed spaces because they will be shot down by the Ultimate b of Rumble. Rumble's efficiency is significantly reduced when its liabilities are not half-filled.


Azir doesn't spike at level 11 unlike a lot of champions. Azir is considered a mid-game champion whose Ultimate R may be less impactful compared to other champions on the rift.


Limit trading with Leblanc earlier because it is strong in extended trading. On level 6, white is much stronger than you in 1v1 post 6.


Hecarim is a good skirmisher, so you should try to increase your lead by fighting often. Play around your Ultimate t.


Don't get caught trying to harass and bring down the enemy. Level 16 is a massive peak for syndra as it can decimate the squishy enemies.


Kayn will try to assassinate targets that are alone in the middle of the game. Avoid crossing the river alone if you are not sure about Kayn's location.


You can use this to your advantage by invading Camille in the early game and stealing away some of her camps. Early wards will reduce the effectiveness of Camille's ganks.


In trading with Samira while using its W capability, try to exploit its cooldown to get favorable trades. Samira has a full level two.


By this point, Pyke should have his core items, which will allow him to deal a large amount of damage quickly. His burst damage will likely be extremely deadly and capable of taking out enemies with minimal effort.


xinhao is not very effective against a group of champions because it is extremely dependent on choices to get an advance. The crowd controlling xinzhao can allow the enemy team to get rid of him quite easily.


At level 9, the player would have completed several elements, making them naturally strong. At the end of the game, flank the enemy and stay close to your teammates.


Push out your wave hard and look to land your ultimate onto a side lane for massive amounts of damage and pressure. Push it out as far as you can safely before grouping with your team for objectives and skirmishes.


Bonus points if he can flank the enemy team. Once he manages to get three points in his Ultimate m,


Trundle is extremely dependent on teammates to shoot successful ganks. The Ganks can sometimes force Trundle to feed the farm and be ineffective at the beginning of the game.


Seraphine's Ultimate R is a powerful tool that offers additional death pressure. At level 6, Seraphine will unlock her Ultimate R.


Make sure you reposition and move away from Katarina's Blade drops. This will reduce her ability to trade and kill you with her r.


The ability of Quinn's Q completely negates the ability to auto-attack from one or multiple enemies. Gaining her E is a significant power spike in the lane.


LeBlanc is an Assassin and can easily blow up players taken out of position. To counter LeBlanc in the team fights, must the CC as soon as she uses her W.


When using Gragas' W (which is intended to set up his jungler or initiate a trade), it's usually best to play more cautiously in the short-term, as this ability has other uses. Using W on Gragas typically means he wants to do something like setting up his jungler or going for a trade, and playing safe will help you get through that initial action.


At level 6 and whenever it has its Ultimate R up, you should play more cautiously and avoid committing to fighting when you are low. In particular, remember if you are low, under the tower and when it has its ultimate R available.


He has a great potential to set up with his N because he allows him to call his Jungler to gank his way and help him get an early advance that will be devastating enough for the enemy team. Veigar is extremely motionless.


Concentrate him when he's engaged. Xin Zhao is a powerful champion of skirmishes looking for choices on enemies walking around Rift Summoners alone.


She can keep soaking damage and act as a reliable frontline for her team in fights. She will play a pivotal point during this phase of the game.


Fizz is good at getting picks with his Ultimate R. You should look to catch out enemies who are alone or who are too far forward.


Pyke is a mechanically difficult champion to learn and will take a lot of getting used to. Expect to put in a lot of work trying to learn him.


You can escape using your Ultimate R. Look for selections all around the map during the middle of the game.


The potential of that ability finishing off low health enemies increases drastically. The lethality build will make this ability even more effective.


If you fall behind, you will struggle to lane. You will delay your first major power spike if you fall behind.


Try to engage in trades when her g or e is broken. Avoid fighting or staying close to your teammates because the e of Nautilus can hit the players when they get in touch with her.


Extra AP allows shredding towers incredibly fast at this point, so look to get plates and towers where possible. Make sure grouping with team keeps ViGar safe when teamfight starts.


Getting a few kills on Annie can make her Ultimate R incredibly scary. Low health targets are the easiest for Annie to kill.


You should place wards in the river at 1:25 to prevent this. If Ivern hits level 6, he will unlock Daisy R. This increases his gank ability and potency on the map.


Avoid fighting in areas around the map that are closed like in the jungle or around the Baron/Dragon because it will allow Yone to get a good R Ultimate. Just like the laning phase, avoid hunting Yone if he runs away because he will use his E to judge you.


At level 6 is when the enemy will probably start ganking. You can track them with good vision through wards placed in and around the river. If you’re nearby, try to counter gank as they have nothing to offer once they’ve used their abilities which you can capitalise on. If you’re not nearby, start the Dragon or try to gank a different lane.


Master Yi can cause massive damage during the end of the game. Master Yi will stay on all enemies frequently with his Ultimate r.


Bypassing vision is crucial so actively keep warding and dewarding the enemy Jungle to gank enemies with ease. Nautilus can start ganking as soon as he hits level 3.


This allows Lucian to take control of the game environment easily. Mid-game is a time when Lucian is at his most powerful.


However, upon using W to gather a new element, it resets this cooldown on all targets. However, this ability changes upon gathering an element.


Drmundo has lots of sustain thanks to his item, Executioner’s Calling or another item that inflects grievous wounds. You should invest in an item that inflicts grievous wounds on Dr Mundo.


Lillia is not the strongest champion.


Play around your Ultimate n in the later parts of the game. Avoid fighting unless your Ultimate n is in place.


If Rumble uses his Ultimate on you, try to step back as his Jungler might try to gank. Rumble is strong in the team fights so expect him to be in a group and looking for choices with his Ultimate during the middle and end of the game.


Gaining an early lead can prevent Kassadin from taking control of the map. A rough start for Kassadin reduces his scaling.


It’s important that you continue to farm during the mid-game so you can get your items as quickly as possible. After getting a kill, make the call for Baron or Dragon if your team is nearby and able to help you.


Jayce can deal a surprising amount of damage in a full trade at level 4. Keep your distance from Jayce to make it impossible for him to jump on you.


This will allow you to do a lot of damage and survive for quite some time. Hecarim's maxed h will be maxed out once he hits level 9.


Keep this in mind and avoid remaining in the way when low. After Akshan's first return, he should have recovered a component for his Myth.


For build orders start Blue Knife refillable before getting tier 2 boots a Sunfire. Zonya's late game can actually be really good too to help you survive the Engagers.


In the mid-game, Blitzcrank's b will be on a somewhat shorter cooldown. This is very beneficial for Blitzcrank as it will allow him to use his b over and over again if he misses the first Hook b.


Aatrox is not an easy champion to learn. He has a unique mechanic on his Q which does take some time getting used to.


A full-build Fiora is nothing to be messed with. The more items that are funnelled into Fiora- the higher her chances are of winning.


Sejuani is really good in the middle and end of the game. She can catch the players in a team fight with her Ultimate R.


Missing Heimerdinger's E will leave him in a vulnerable position, especially when laning alone or being pushed up. Heimerdinger is effective in closed spaces like the Jungle but can be countered by enemy push in lanes.


Nami has less transport potential than many other Supports. Nami relies on her team to carry them while she provides them with care and shields.


Gragas' lockdown potential is also high. Once Gragas unlocks his Ultimate R, he can displace enemy champions to disadvantageous positions and get them killed instantly.


Rumble deals more damage when its bar is more than 50%. Be careful when the Rumble bar is more than 50%.


Your Ultimate is a cool down bass in the late part. Use your Ultimate to go for risky choices as it allows you to escape if you miss your E.


A great trick is to drop a ward and target it with Q to extend the range. She struggles against champions who can lock her down and blow her up.


Focus on getting level 3 first so that you can gank reliably. Try to ask your laners to give you a hard leash and make good use of your Passive.


It also gets the priority of the routes in general. Viktor can disrupt a whole fight with his d and Ultimate m.


Camille is a challenging champion that is quite fun and rewarding. Players who put a lot of effort into learning Camille will reap the rewards of a veteran Camille player.


Kled's ultimate can cause great chaos in a team fight and lead to loss if the enemy exploits its failure. Kled needs time to come online.


Elise can easily take objectives on her own but doing it with allies provides more security. Make sure to find a healthy balance between farming and ganking, Elise is a gank heavy Jungler.


Depending on the ability she maxes, she will either be dealing a lot of burst damage to the enemies, or she will be peeling for her carries very effectively. Karma shines during mid-game fights as she can keep her entire team safe at any given moment while dealing consistent damage to the enemy.


maxing out Its first capacity at level 9 will allow it to inflict damage in a very short period of time. Masteryi is decent enough during team fights.


Graves will receive a minor powerspike but will provide him with a significant damage boost. The minor powerspike will allow Graves to clear his camps quickly and can efficiently respond to counter-ganks.


After Anivia has taken its first component element, and in conjunction with its Ultimate m, Anivia can push the wave quickly, Keep the waves pushed so the enemy is unable to do anything or siege any of your objectives.


Lucian should have an easy time to clean the waves with level six if he needs to remember. The first element will be a massive power peak for Lucian because it allows him to do a lot of damage.


And a fun extra thing is if your opponent dashes during this time, you follow their dash with them. It also has a second passive where he can sense enemy champions below half their health, gaining a blood trail towards them which he gains bonus movement speed moving towards.


From here, a Pewter fire and McKell's are great pickups before finishing a build with any of these. For some spells, take Exhaust and Ignite, however if your carry's running exhaust take heal instead.


E is followed by W, then Q in the skill order before maxing E than W than Q taking ult whenever possible. Starting as support, your main focuses are on stacking your support item quickly, enabling your carry and poking and harassing your opponent.


After six positions, it should be relatively easy to get people out of Tristana. The W of Tristana can also be used as a finishing movement after loading E on the enemy.


Grouping usually starts when there are no goals to be taken nearby. After participating in the final game, you have to prepare to retreat and peel for your allies.


She is not strong in the early game. It is possible to make She weaker by poking her down and watching your positioning.


It is very important that you continue to grow during the middle of the game so that you can get your items as quickly as possible. Don't just stay in the middle if you can't get anything done.


Once they’re level 6 they become stronger than you and it will be harder for you to lane against them. You need time to come online in the early game.


She can struggle into lane bullies who can poke free for most of the game. Start with Atlas and Pot into a locket and tier 2 boots.


The best time to fight Azir is when Soldiers W are down. This is because he will lack a lot of damage.


The concealment of his position in the bushes of the track should also give him the element of surprise. Level 6 is another important power peak. It can now all-in an entire enemy team and deals a lot of AoE damage.


Keep dropping it with your Q and W, but avoid pushing too much. Stand outside the minion wave to force Akshan to choose between pushing and poaching.


For example, Ahri may have to wait for the enemy to use his CC tool before using his R aggressively. When Ari's Ultimate is in place, focus more on homelessness and kill the overt enemies.


At level 16, Cassiopeia will put the third point in her Ultimate R. It will deal a lot of damage.


Level 16 is a massive spike for Pyke as the ability will now be up almost every team fight. The damage done by Pyke's ability will be pretty significant.


Look for picks during the mid-game. If you can pick someone off with the help of your allies, you can abuse their death timer to earn more gold and possibly take a tower, an objective or get more kills.


To take advantage of Cassiopeia's level 2 all in, ensure you hit level 2 at the same time as the first wave. This will be followed by one melee minion on the second wave to reduce Cassiopeia's ability to kill you.


Keep an eye on your positioning at all times to avoid being pushed and swiped by Ryze E and Q simultaneously while remaining close to the minion wave. As soon as you get your first component, start pushing Ryze with your capabilities.


If your cart dies at the beginning of a team fight, you will not be able to win the fight alone. You should stay with your team in the late game and not split up or get away from them.


His E will be quite massive during the objective fighting and piled up, especially if he can get several CC'd enemies with it. Shen can start crashing as soon as he reaches level 3.


This is particularly true when the objectives are about to materialize. Focus on team fighting with your allies, and avoid breaking up too much or they'll collapse and you'll lose the fight.


Jayce has a lot of utility thanks to his basic abilities. This allows Jayce to help his team out alot.


During the team fights, Sett will try to waltz your teammates into your team. Sett's Ultimate can make or break the game for its allies, and should be used to set up ganks on its laner.


You can poke the enemy with s as often as possible to harass them from afar. Using s to poke the enemy frequently is effective in harassing them while staying at max range.


Two points in his Ultimate n will push her again. This will help her a lot in the team fights, especially when the enemy team is filled with heavy CC champions.


When fighting Kha'Zix, avoid hiring him when there are no minions or jungle camps nearby, unless you have your head. Kha'Zix Passive allows him to inflict more damage if you are isolated with no one around.


Master Yi is strong at the end of the game as he can a door-to-door enemy fire. Reducing the utility of Master Yi early makes it weaker later.


Play smart and recall when you’re low so Rakan cannot use their Ultimate to execute you. As Rakan has a lot of built-in sustain, make sure you get some form of healing reduction quickly to make it easier for you to kill them.


If you're ahead, try to take down the enemy backline. If you're not strong, use e to peel for your allies.


The earliest evidence for Fiddlesticks Jungle was recorded in south-west Germany in 1678 by Georg Franck von Franckenau. Richard Sermon was a scholar who writes about the possible explanation for the connection between hares and the tradition during Easter


On the 6th lap, Pantheon won the 1v1 while they were stronger when their Ultimate was in place. It has good objective control.


Focus the closest enemy champion on your carts and work as a team to bring down the enemy one by one. Yorick's Maiden will be powerful from level 16 that his Ultimate R will be fully maximized.


When your Ultimate R is available, target lone or low-level enemies for assassination. Assassinating targets increases chances of snowballing to win.


Team-wide CC on the enemy team should be achieved. Chokepoints around which fighting occurs will be very fruitful for you.


When Alistar does it, it's a good opportunity to leave your ADC and try to harass the enemy CDA with your automatic attacks. To reduce the risk of all-in-one, position the minion wave closer to your turret.


Maybe you can get a multi-man C and blow squishies up easily. Install death brushes when you can.


A key feature of Twitch's passive is that his attacks apply venom stacks on his target. Twitch's Q ability causes him to enter camouflage and gain movement speed for a significant amount of time.


Once Sett is level 6 and unlocks its Ultimate R, His ability to get killed in the way also increases.


Nautilus gets several items and will absorb a lot of damage while simultaneously helping his team to avoid damage. It can even dive reliably during this stage of the game.


His Q is effective in cleaning the waves. Its E is perfect for the clearing of waves.


Ekko can look for insanely aggressive plays whenever his Ultimate R is up. Multiple items offer him low cooldowns and a lot of burst damage.


Gangplank's early game is rather weak. Focusing on farming and earning as much gold as possible will help get key items quickly.


Leona can quickly force goals or team fights with ease if she can catch someone who walks too far forward. Peel and protect your allies as much as possible in the mid-game team fights.


This will let him go for regular short burst trades against his enemies, let his Passive kick in after the trade, and then go for the finish with his Ultimate R after getting the enemy low. Using lane brushes to conceal Garen's approach will further solidify his position in the lane.


Avoid separating and playing alone. If you don't have anyone nearby, don't push too far forward.


Fight as soon as possible so Shyvana can't blow you up. Shyvana will use its ultimate flank capacity on the side.


It is essential to continue growing during the middle of the game so that you can get your items quickly. You should not stay halfway if you are unable to accomplish anything.


Gangplank brings tons of AoE damage and his global ultimates can win multiple lanes. Georg Franck von Franckenau was a professor of medicine.


This allows her team to play around her and her Jungler to gank her. Her Passive combined with her Ultimate R can be a deadly combo.


The best thing will be to take it before a major fight. You should take it before a major fight.


It is really good for the ford and the removal of enemies who walk around the Rift Invocation alone by hiding in the bushes and channeling its Q. He can easily be shot down by various champions in team fights.


If Syndra lacks an ability during trading, look for an opportunity to play aggressively and enjoy trading. Watch your flanks


Make sure you’re always behind at least 1 minion so he cannot push and poke you at the same time. Corki can be really good in the mid game and in those team fights.


Getting your basics will make you really powerful. Use brushes to install death traps for squishies in your way.


Xin Zhao will have two points in his Ultimate R at level 11. Two points in the Ultimate R will allow Xin Zhao to use it more often.


Kennen was rather squishy during the early game and can be killed easily. We could bring him down gradually, which forced him to get out of the way.


Falling behind in the early game will delay your first major power spike. Focus on playing safe in the early game.


Stay positioned towards the front of your team for as long as possible. Position yourself to soak up damage in team fights.


This will delay their power spike behind you. Try to take Dragons as often as possible. This will give you an advantage.


Avoid committing to any trades in the first few levels. Your early game is rather weak, so you'll probably lose trades versus an aggressive laner.


The enemy's vision becomes irrelevant during this game phase when using Ultimate capability. A player must use the ultimate ability to eliminate an enemy out of sight.


Look for clear, fast health and start crashing after reaching level 3 or 4. Play around with your Ultimate ability and look for ganks whenever it is available.


Peeling for your carts during mid-game team fights is crucial to keep them from dying. If your carriers die during a fight, the result will be unfavourable.


I will rely on picks and kill off squishy targets when possible. Your presence will be massive during skirmishes, but you will need to use your E carefully.


Be the frontline for your team at all times. It's key that when playing Dr Mundo, you're always towards the front of your team.


Getting your Ultimate R is another huge power peak. This means that it can descend a lot of enemies and increase the CC chain after landing its Q.


You should use your Ultimate R to get choices with your allies on enemies who are isolated or separated from their team. Another point in his Ultimate R won't do him much good either.


Do not delay team fights against an Ezreal. Ezreal’s first power spike is when he picks up Sheen.


If the enemy has a lot of CC, it will be difficult for Vayne to do too much. Vayne's late for the game.


Once you have your Ultimate R, you should actively look for an opportunity to gank a lane. Every time you use your Ultimate R, you should aim to get a kill.


A Smite fight refers to a competitive match between two teams in the game. Sejuani should use the side of his team to flank.


Warding Sion's jungle helps your allies stay alive. Sion's objective control isn't very good at the start of the game


If you make a mistake while playing Camille, the enemy can easily capitalise on it and gain a lead. Once Camille falls behind in the game, it will be difficult for her to get back into the lead.


This will increase his wave clear and poke. Corki should continue to delay team fights for as long as possible while harassing and poking the enemy down with her basic attacks.


The mid-game should be easy for me, and I will be ganking enemies quite frequently. I will rely on picks and kill off squishy targets when possible.


Respect her 1v1 potential and try not to die to her. Fiora is a skilled duelist who can take on anyone one vs one if she gets an early lead.


The entry into the enemy rear line allows Malphite to control the combat flow. Malphitis is weak at the beginning of the game.


You should keep an eye on Teemo and be ready to turn if he gets closer to your turn. Avoid track brushes at any cost because Teemo can blind you from them.


If they approach, tell them and flee. Remember that you won't do anything until you reach level 6.


Try to stay with your team when no sideways are picked up. Spend as little time as possible away from your team.


Try to invade Xin Zhao as much as possible. As you are great at duelling, try to make early games around the card to get yourself and your allies in advance.


At level 6, Nunu can channel his R. Cancel or interrupt Nunu's R to avoid damage.


Azir is considered a mid-game champion whose Ultimate R may be less impactful compared to other champions on the rift. At level 9, Azir will max his r.


Agriculture should be a priority rather than fighting with enemies until the viktor has an object behind them. After moving the bot track to the medium track, the viktor should turn towards the bot side of the map or another place to continue farming and win XP.


Harass and poke the enemy as often as you can with your Q. Slowly whittle the enemy down with your Q will increase your chances of winning a followup fight.


When Tryndamere has finished his Mythic article, he will be really strong in the 1v1 skirmishes with the enemy. Trendamere will also be really mobile and difficult to kill thanks to its Ultimate e and E.


The W of Tahm Kench can be used to search for coins, A lot can be done with Tahm Kench's W.


Your E will be pivotal for fighting during this phase of the game. You should always try to flank the enemy and get murders on your back with your E.


After remembering, Twitch can sneak into the track with his s. Reminding, avoid pushing too far when you know that Twitch has just argued that it can appear and go for a favorable trade.


Jax's Q being maxed at level 13 will give him a massive power boost. Jax will be able to win duels with ease from now on.


Teemo is very squishy and the crowd control in layers can get rid of him immediately. He's vulnerable when his t's down,


However, you also need to look at your positioning as you move forward to harass. Don't get caught trying to harass and bring down the enemy.


When Fizz puts a second point in his Ultimate R at level 11, Fizz will be incredibly scary to play against because his Ultimate R will be on a low cooldown and deal a lot of damage. Fizz will max his first ability at level 9.


In team fighting, continue to focus the most squishi and the easiest to kill high priority targets in the backline. Flank in the team fights to get the enemy back easily.


This makes him a great duelist in low ELO as many players like to constantly fight. Is really good in team fights thanks to his Ultimate e which can be reset if he gets the killing blow with it.


Cho'Gath can trade effectively with the enemy after he has put multiple points in his s. After Cho’Gath picks up his first component item, trading becomes much easier for him as his damage and survivability increases.


The game isn’t one-sided if both teams are playing well. You need to group with your team to help them fight if you haven't already.


Entering the mid game, she truly excels. Entering late game team fights, you want to play the assassin role.


The protection of teammates during team fights is crucial to winning the game. The more an ally remains alive, the more likely the team is to win.


Keep an eye on Pantheon's empowered ability charges. When Pantheon has all 5, his next ability is heavily empowered.


After engaging, retreat and peel (protect) your ADC. Teamwork is key in group fights. Stay grouped with your team to protect ADC's


nilah has not gained any power spikes yet. When playing ADC in the middle game, make sure not to consistently use abilities to attack enemies.


Focus on play safe in the early game. Play safe in focus means focusing on farming gold and experience until level 6.


Shyvana has a great objective control because of its speed in capturing the objectives. Shyvana needs to put the vision around in advance to follow the enemy Jungler.


A weak early play makes Amumu susceptible to invasions. If you are a strong 1v1 champion, try to invade Amumu early.


Since Xin Zhao has a strong potential for invasion, it is crucial to monitor the entrances to your jungle so that you can spot them before they invade your jungle and kill you. xinzhao falls at the end of the game.


Teemo collapsed at the end of the game. Teemo uses the split thrust due to his fall at the end of the game.


Make sure your flank is near your team during team fights. Ensure you're always nearby your team so you can quickly participate in a fight.


If you manage to find a pick on someone, don't hesitate to use your Ultimate R to finish them off. Your Ultimate R cooldown should be quite low at this point but do your best to save some Infernum rounds for a major fight.


Do not fight inside the jungle as the size of his E is roughly the same as the jungle. Heimerdinger hits level 6 and unlocks 3 new abilities, but be cautious when initiating a skirmish as he might pull out his magic card.


Talon will have a lot of articles during this stage of the game. This will allow him to inflict a lot of damage if he succeeds in reaching a target.


Ziggs Q makes it possible to get out of the way, even through the fog of war. At level 9, Ziggs will have maximized his Q.


His Ultimate t can be used during skirmishes, unlike some ADC’s such as Caitlyn. Commit to all-ins if you have a slight lead so you can, again, cash out from your Passive.


Roaming to over-extended enemy lanes with her Jungler and lane ganking pushed up enemy lanes should give her a massive lead. At this point, Annie will have her core items.


The combo E, Q can be used to kill a squishy target when combined with its Passive Spells and Invocation. Lucian has a good wave with his W, Q and Ultimate R.


Getting your first item quickly is the main goal while avoiding getting caught out by enemy CC and all-ins. Use your W and R abilities with utmost discretion.


This will help you to be safer. Don't exaggerate too much during the fighting because you're still.


In the mid game, take your tower as soon as possible and rotate mid with your carry. In the late game team fights, wait for a chance where multiple enemies are grouped together.


Make sure you have vision around your lane at all times. As you'll constantly be pushing, you need to ensure your flanks are warded, so you do not die while you're overextended and pushing.


This puts both you and your support in the centre of the map for easy sieging and rotating to objectives. Your job is to sit on the back line and blend anything you can shoot.


This is good for Ekko because it allows him to get a multi-person W off and CC the whole enemy team.


Akshan will maximize his Q at Level 9. Maxing Akshan's Q offers him a lot of extra damage.


K-Sante has a lot of potential for trading with its Q and basic attacks. K-Sante can run the enemies and kill them thanks to the amount of CC he has in his kit.


Grouping with your team using Fiddlesticks' Ultimate R will help get kills and secure objectives. Putting the second point in Fiddlesticks Ultimate R at level 11 was very important for him.


Make sure you follow Evelynn with a good vision throughout his jungle. If the robots' enemy path disappears, they could help Evelynn take the Drake.


When playing in the late game, prioritize using Zhonya's Hourglass and your Ultimate R together. Fighting should be avoided unless both Zhonya's Hourglass and your Ultimate R are available.


Lucian relies heavily on the articles to win the game. If he gets late at the beginning of the game, Lucian will find it hard to come back at the end of the game.


CC is considered the best friend for team fighting. Locking CC with CC will make it very difficult for him to stack his R, dashed with E, and inevitably use his Ultimate R.


Extreme mobility allows it both to avoid skills and to play defensively at the same time. This can be extremely heinous for the enemy, especially when Vayne uses her Ultimate n.


The enemy team members can easily choose Lux if they move too far away from their own team or try to take the Blue Buff. Lux is very vulnerable when targeted by a complete attack by the enemy team.


Once Aurelion Sol's Q cooldown is down, he is very vulnerable to ganks. Look for favourable trades whenever Aurelion Sol misses its Q cooldown.


Stealing camps can be an effective alternative to counter-ganking, as it can give the team additional gold and experience points. Taking out enemy camps can also be used to disrupt the enemy team's ability to farm safely and take out valuable resources.


Keep playing chill and keep farming until item power spikes. This puts both you and your support in the centre of the map for easy sieging and rotating to objectives.


Avoid fighting with Irelia when she has her Passive fully stacked. When Irelia hits level 6, her kill pressure increases.


Her ultimate Tibbers deals ridiculous damage and keeps her team safe by deleting threats.


Like most champions, Gragas spikes again at level 6 as his Ultimate R is a really good tool when it comes to ganking. Gragas will always try to gank overextended lanes whenever he is level 6.


Rumble is strong in the team fights so expect him to be in a group and looking for choices with his Ultimate during the middle and end of the game. Always try to hang it on a wall and beat it when you get lucky.


Flank in the team fights to get the enemy back easily. Make sure you're close to your team at all times so you can get into the fight quickly.


Make sure someone who can challenge Riven is sent to stop him from pushing. Avoid fighting Riven in the middle of the game unless you're stronger.


Jax is weak against single target crowd control. During a team fight, if Jax gets chain CC’d, he will die before achieving something significant.


drmundo's tankiness and health regeneration are unparalleled and quite valuable during late game fights. He can act as a really potent frontline/disruptor for his team and can go directly for the enemy backline.


During the laning phase your main focus is going to be on keeping yourself safe and farming hard. Even though your main focus will be farming, your trades are very fast and basically impossible to respond to.


In addition try to grab the high value targets to your Q for even more disruption while spamming out your W.


Lux will excel in the fight against bottlenecks. The enemy will not be able to avoid Lux's g.


As the game develops, it will suffer a lot of damage. He can absorb a lot of damage for his team while being a major threat at the same time.


Keep in mind that it will be difficult for you to kill her when her Ultimate R is in place. Don't get involved unless it's broken or it's out of mana.


Starting the game, top laners should focus on farming hard and taking good trades while using Set's minions against them. In the mid-game, taking the tower as soon as possible works well with Set's two attacks.


Zed is an Assassin. Since Zed is an Assassin, he will seek to bring down targets that walk on the map alone.


You can get kills by ambushing enemies with your abilities. This is a good strategy for taking out enemy champions who are not expecting you.


Keep watching so you can see the enemy moving around the map and see them start the goal. Stay with your team at any time.


The Ultimate r is an excellent tool especially in mid-game team fighting, The W of Tahm Kench can be used to escape skirmishes,


Once Aumu reaches level 6, try and position away from your other lane so he can't you two CC with his Ultimate y. Monitor your positioning throughout the game.


If you miss your t when skirmishing with the enemy, it will be impossible for you to kill them. You should try your hardest to land your Axes t when skirmishing with the enemy.


Winning 3 points in his Ultimate n will give him a huge boost. It will be a constant source of DPS, even if it goes for a full support construction.


Teams tend to regroup at the end of the game. This means that Lissandra will have a gala to find choices and CC'ing the entire enemy team.


Flank in team fights and focus key targets. Taking down the enemy ADC at the start of the fight will make team fighting much safer for your team.


If interrupted by the enemy, Galio’s E can be difficult to land and may result in his death. In a 2v2 setting, Galio’s R may not provide significant damage output compared to other Supports.


Use your ultimate R to get choices with your allies on enemies who are isolated or separated from their team. If you can catch someone, try taking the Dragon or Baron after.


Darius' Ultimate ability can be used as an execute to help him gain a lead. Darius is one of the strongest early game champions in the game.


Don't look for fighting in the jungle or around the Dragon or Baron because the teams are usually grouped closely, which allows Malphite to get a good Ultimate h off. Try to fight outdoors in a way rather than in a group.


Go for short burst trades with your Q in this matchup. Use it to heal yourself when possible.


This means that he is great in the later stages of the game regardless of how ahead or behind he was in the earlier stages of the game. Cho'Gath can easily get kited by ADCs and champions with dashes in team fights.


Keeping your allies alive as long as possible in the team fights is a must to win the game. At the end of the game, your construction should come to an end.


You should stay behind the minions when Kennen grows. Kennen's Ultimate will make your backline vulnerable.


Two points in his Ultimate n will push her again. This will help her a lot in the team fights, especially when the enemy team is filled with heavy CC champions.


Don’t worry too much about baiting out her E before looking to fight. Many Quinn’s will use their E while your mid-combo actually counter themselves and get themselves killed.


a genuine tank would take ages for jhin to get rid of. jhin's Ultimate R ability roots him in place.


Zyre causes Xayah to jump in the air, becoming untargetable and ghosted. For combos, use W into an auto attack, followed by Q into an auto attack, and then recall the feathers.


The final point in Ultimate k will grant him a massive spike, and he will be able to dish out tons of damage to the enemy. Olaf will be able to pick off targets easily due to the ability being up frequently.


Bushes' ability is used when a bush has been placed nearby. Expecting two bushes at the same location suggests that Ivern is near by.


Another point in her Ultimate d will increase the damage of the ability. She should be a part of as many fights as possible.


With these items, Garen can tank tower shots for days and allow his team to take control of towers. He can also dive enemies as needed with his team's support.


You should avoid fighting Pantheon if you meet him alone when moving around Summoners Rift unless you have a clear advantage. Pantheon is a dominant early game champion.


Peel for your carts and protect them from enemy players. At the end of the game, Rumble would have a lot of damage.


If achieving goals is more important than helping your teammates, don't get too involved. At level 9 Nasus has maximized its first capacity.


Xin will have a maximum of two of its capabilities per level 14. It's an important boost to his duel power, and he's going to let him dominate 1 v 1's with the greatest ease.


This will deal a lot of damage to the enemy team and increase the frequency of using that ability. Anyone near terrain will have a tough time.


It takes some time to get used to playing with Draven, If you die when having lots of stacks, you'll miss out on a lot of free gold.


Catching one person out could allow you to snowball the kill into victory or an objective. Use your position near your team to set up ambushes without revealing your location.


Failing to do so will easily get you knocked up and killed. Keep the wave near your tower and see if you can expose her to ganks.


When Rek’Sai hits level 6 and unlocks her Ultimate r, she deals even more damage. She can duel the majority of Junglers without a chance of them escaping.


Level 6 is a massive peak for him and his team. It can now easily affect fighting with its Ultimate b and make sure that enemies cannot fight it just and square during fighting.


Your Ultimate has a significant impact on the overall performance of the team during this phase. A supertank is a hero type.


When your target is weak, look for an all-in-one aggressive attack. While murders are desirable, give priority to robbery rather than a commitment to fight.


Yone is really good during team fights because he can choose multiple targets with his Ultimate R. This will make it very important for the enemy to keep an eye on Yone, otherwise it can easily Ultimate R several people from the war fog.


Shaco culminates in level 6 because he can use his clone to inflict tons of additional damage to the enemy. In addition, it is an excellent tool for judging damage and saving your life.


Avoid overextending or dying alone. When you’re dead, the enemy may be able to siege an objective, start a fight or secure the Baron or Dragon.


Also, any allies hit by this ability are healed and excess healing becomes a shield. Also, her best friend gets additional healing and a good chunk of armor and magic resist.


Teamfights will be difficult for Riven as she is subject to CC, disengage and gets kited by champions easily. To facilitate team fighting, Riven will probably flanculate or Flash to engage.


When Briar hits level 6 her true ganking potential comes to light At that time she will look to gank and help her allies from afar


The best time to engage in trades and land skill shots on Ezreal is when his E is on cooldown. If Ezreal uses his E aggressively, try to look for an opportunity to abuse the cooldown and play aggressively while he's defenceless.


Only commit to exchanges with Vayne if the player is 100% sure that they will win them. One way to abuse Vayne's weak early play is by forcing her to extend for the farm.


Your Ultimate R will have a very short cooldown, meaning you can frequently fight around the map. Taking part in neutral, objective fights is essential during this phase of the game.


Heimerdinger has 3 Towers Q up, so he will always be a threat whenever that condition occurs. At level 6, when Heimerdinger unlocks his Ultimate R, he basically gets 3 new abilities.


If Lee Sin gets late in the game, he'll fight in the later parts of the game. Lee Sin is vulnerable to difficult contacts and CC.


If you keep pushing when you're not ahead, you will be unable to run the enemy down and you'll be an easy target for the enemy Jungler. Level six is a massive spike due to him being able to get his Ultimate R.


Fizz can easily assassinate someone who walks alone through the river. Take appropriate paths through warded areas whenever possible.


Sona's murder capacity is increased when she reaches level 6. Its Ultimate R offers an additional gank configuration.


Jax will be looking to split push in the later stages of the game. Always keep an eye on where Jax is at any given time.


If you can, try to lure this ability before engaging in the whole thing. Avoid regrouping too closely if the enemy has several knock-ups, as this will allow Yasuo to get a very good Ultimate Roff.


Grievous Wounds is his mortal enemy during the early game. The fact that Grievous Wounds are extremely weak during the early game doesn’t help him either.


Thresh is great in engaged support matchups where he can interrupt their dash. Take Aftershock for stronger engages.


Try to position yourself so you're still behind 1 minion so it's impossible for him to land his s on you. Amumu's team has a strong presence in the fighting.


Its first capacity will be maximized at level 9. This will allow him to inflict massive damage during the fights of ganks and mid-games.


Shen can be strong at level 1 if he starts using his E too. Shen is really good in the middle of the game because her kit is very versatile and can be used to start fighting, bait enemies and save her allies.


You should not trade too much before your first back so you don't fall behind. You need time to come online so focus on farming and surviving the very early game.


Rumble's ability to melt through enemy health bars will force his enemies to play defensively. Rumble is very motionless and subject to everything.


At level 6, Sett's Ultimate R is quite strong. Do not overtake or stay in poor health in the way as it can easily kill you or install its Jungler.


Ryze's weakest at the start of the game. Try to abuse this by looking for an early one to force Ryze to remember.


He is at his strongest when his Ultimate R is up because it enables him to Dr.Mundo can straight up dive the enemy team by walking towards them during this stage.


Lee Sin will have several elements during this phase of the game. It will allow him to inflict considerable damage while ensuring that his survival is preserved.


They'll make fun of themselves often, so you have to do it too. As you are great at duelling and very early, try to make early games around the card to get yourself and your allies in advance.


Combined with Wuju Style, it deals a lot of damage. masteryi must be able to powerfarm early play and therefore has no impact unless the enemy overextends or overstays.


Play safe for the first levels while you land poke on the enemy with your Q. Once they're low enough, you can commit to an all-in-one.


Karma's poke is obnoxious for the enemy team during the mid-game. Karma provides a lot of utility due to her d and d.


Securing each Drake and the Dragon Soul will increase the team's chances of winning. Choosing a target with your team can be a good opportunity to choose someone.


He is a pretty safe laner.


Vayne will have to use the track brushes to make sure she can compensate for her short range. Its first capacity will be maximized at level 9.


In the later parts of the game, stay with your team and look for choices. Avoid separating or being too far from them because the enemy can force a fight when you are nowhere near.


She can also use her W to heal herself if a job goes wrong. Nami has a lot of pressure in the laning phase.


Reliable poke capacity increases overall damage when used from a brush You should quickly talk to the middle of the way.


When Blitz has picked up his Boots, he can start roaming around the map and help his allies. Look to roam after purchasing and upgrading your Boots.


Rakan may look for an early engage and force you to blow your Flash if he takes W at level 1 Rakan tends to do this against utility Supports when they walk forward to harass


Corki will look to constantly push the minion wave if he is ahead of you. Try to match his wave clear so he doesn’t keep you pushed in. If you don’t, you’ll lose priority and tower plates.


Swain is good in team fighting thanks to his AOE Ultimate R. Force a fight or fight when Swain isn't around will make it easier for your team to win team fights.


Every time Zoe's E is in place, play safer. Its damage production increases considerably once its first article is finished.


The Twitch Passive will play a central role in destroying the enemy team when its capabilities are combined with its Ultimate. In the late game, look for choices about immobile or misplaced enemies.


Nasus is very weak early Nasus can't gank at all until he has a lot of levels under his belt.


Zyra's Q is a rectangular skill shot that deals damage to enemies hit. Seeds within this area become thorn spitters with very good range after being affected by her Q.


One way to abuse Vayne's weak early play is by forcing her to extend for the farm. Calling Jungler to kill the opponent is another option when Vayne is forced to extend.


This allows Vayne to be highly effective at killing targets while remaining safe.


The best time to talk to him is when his E is broken. In team fighting, if he tries to enter with this ability, it can be completed quickly.


Your first few levels tend to be weaker as without all your abilities you will struggle to build up enough heat to fight. This will help push the wave and also poke out your opponent.


A maximum of Ultimate R will allow Tristana to take control of the game very quickly. The capacity will be over a short cooling period that allows it to use it both aggressively and defensively when it wants to.


Also, Nunu has incredible objective control. Firstly, ganking a lot means you're getting takedowns and pushing opponents out of lane forcing them to back. This control, in combination with your ability to secure objectives with the true damage Q smite combo, means that getting these is another brilliant way to set your team up for the late game's success.


While Seraphine is dead, you can look to take the Baron, a Dragon or look for a team fight with the advantage of numbers. At level 6, Seraphine will unlock her Ultimate R.


Level 6 is a massive peak for him and his team. It can now easily affect fighting with its Ultimate b and make sure that enemies cannot fight it just and square during fighting.


Nocturne is easy to learn Learning to play Nocturne doesn't take hundreds of games


This is good for Fiddlesticks as he benefits from teams grouping closely together because his Ultimate R is an AOE tool. When stepping forward with your Ultimate R, look for picks on enemies.


Glove one track every time the Ultimate is available there should lead to a murder. A Kill with Ultimate should be done there every time it is used.


He can set up death brushes in the Jungle. Pantheon is pretty tanky in the late game.


Rammus' early ganks are pretty decent if the enemy happens to be pushed up. A push from an enemy can lead to Rammus getting ahead of his team.


xerath must position itself correctly before using its Ultimate 2 If xerath does not position properly before using his Ultimate 2, he will probably be killed immediately.


You should keep track of enemy Flashes in order to capitalize on potential kills with your R. Your ability to control a zone/area is quite strong and almost unparalleled.


A good Riven player prioritizes diving the backline while peeling for their team as needed.


Keep your distance, but be ready to Flash or E away to avoid being beaten and killed. Yasuo is the strongest when enemy minions are pushed up and a new wave approaches.


Look for picks with your team and call Baron or Dragon when possible. After going into a fight with your Ultimate R, be prepared to fall back and peel for your allies in the late game.


Duelling Shaco is not in your favor unless you have a significant advantage. You need time to come online, and you just need to focus on getting gold and XP.


A fully maximized Ultimate R allows Master Yi to mow the enemy team. Master Yi can cause massive damage during the end of the game.


Their obtaining and securing the Dragon soul for your team will increase your chances of winning the game. Look for choices with your team. If you can choose someone, make the call for Baron or Dragon


This increase lets him wander around and kill the enemies in the side lane without any warning. The first element will allow it to eliminate a lot of damage in the track or during its roaming.


Look for picks and place team fights in late game, landing E onto enemy carry followed up with ultimate is a ton of damage.


It is also necessary to constantly search for ganks with the Ultimate. In the middle of the game, the Supports will start walking on the map alone.


Her team fights will be really good for Seraphine because she can heal and protect her allies for many with her W while allocating a lot of damage with her abilities. Ward big goals and place the vision in high circulation areas in the late stages of the game.


Poking down Galio first will make it impossible for him to look for an engage with his E and W. Try and stay at max range at all times to make it very hard for Galio to use his E and W aggressively to taunt you.


If they invade you, be ready to fight, but only do so if your passive is piled up and you can win, if not just step back. On the 6th lap, Pantheon won the 1v1 while they were stronger when their Ultimate was in place.


Your goal is to abuse enemy lantern and get killed during the laning phase. The player should play aggressively when it is necessary to get an early advance.


After finishing the search for the Black Cliviers, Urgot became more difficult to kill. Urgot will be able to go for more frequent jobs after finishing The Black Cleaver.


Illaoi is very strong in team fights. It's recommended that you find opportunities to group with your team.


This means that Kled will be tanky, as well as flattening heavy amounts of damage. Whoever gets caught by Kled will probably die.


Maokai can do it thanks to his W. Place a vision around the entrances to the Maokai jungle to spot it when leaving its jungle.


Level six is a massive spike due to him being able to get his Ultimate R. The first component will let him deal more damage and spam his abilities due to the increased mana.


If interrupting early, Nunu's R will not deal a lot of damage and could save lives. Cancel Nunu's R with crowd control (CC).


The output of Xerath's damage will increase with the articles. Other points of Xerath's p will result in further damage to enemy targets.


However, Cassiopeia struggles against longer-range mages who can poke her out and assassins who can avoid her ultimate. Build orders include tiering pots into Rod of Ages, archangels, a crystal scepter, and items like hat or void staff for damage, or zonjas or banshees for defense.


Find a healthy balance between ganking your allies, farming your jungle and securing objectives. Make sure you do not fall behind in XP by trying to constantly gank.


A maximum of Ultimate R will further strengthen its overall potential and long-term overall damage. It will be a massive peak of power for him, because he can secure easy choices with it.


With this boost, Yasuo can easily catch up and kill overstretched or motionless targets. This will allow Yasuo to intimidate enemies ruthlessly on the path of robots.


It is not recommended to fight unless you have a clear and early advantage. After destroying the lower lane tower, turn towards the middle lane.


Try to initiate a fight immediately after the last end, and try to win when Amumu is not present or during its cooling period. The best strategy against an enemy team with Amumu is to extend the map and divide the thrust.


Poke the enemy from a safe distance if they try to fly. Use your Q to slow down the enemy if they're trying to pick up.


You're xinzhao Your goal at the beginning of the game is to advance your allies.


When Ezreal will be poking in lane, ensure that he is standing behind his minions when his Spell Shield E is down. Ezreal should use his skills lavishly in lane to clear minions and hard push into the enemies Turret.


If you can catch someone with your W and E, they're as good as dead. You should use your W and E correctly when trying to fight for a neutral goal.


Its positioning will be very important. Twitch is really good in mid-game fights because it can overturn enemies if they're stuck together.


Try to get him down as quickly as possible. Yasuo is very strong once her crit chance reaches 100%.


Varus' Ultimate R will increase capacity damage while simultaneously reducing cooling. Varus will have a lot of articles during this stage of the game.


His early game ganks are really strong as he has a lot of CC and damage reduction in his kit. He can quite quickly instigate tower dives on low-health enemies.


Veigar is extremely powerful in closed spaces. He can shoot people once he gets his first article.


Tahm Kench won't be able to activate his E if he's locked up with CC. CC (Crowd Control) is your best friend in the fight against Tahm Kench.


As Azir completes multiple items, he will be very strong and dish out a lot of damage in a short amount of time. It's recommended not to be afraid to make more aggressive plays when Azir has an item or two.


If you are all close to one another, Nunu might be able to get a 5 person knockup with his Snowball W. Group but not too closely during team fights because of Nunu's Snowball W


Viego's slaughter pressure is very high, as he only needs to land his W and then follow him with his Q and auto attacks. The combination of W, Q and auto-attacks becomes much more devastating when Viego gets his Ultimate R.


A maxed-out Ultimate d will let Orianna one-shot enemies if she manages to land an entire combo on them. Clumped fights will be the way to go during this phase.


It will also let him get solo kills in the lane. The first item component will boost his survivability and damage in the lane.


Qs are his main catch-up ability, so the enemy can try to poke him down for a small time if Mundo misses his Q on them. This fact is especially true when he is against ranged carries.


When Mordekaiser has 3 stacks, he gains bonus movement speed and creates a circle around himself which deals damage to nearby enemies. Mordekaiser's W stores a certain amount of the damage he deals and a lower amount of the damage he takes as a secondary white bar.


Gangplank is rather weak in the early game and needs time to come online. Try and abuse Gangplank's weak early game to get ahead.


Keep the minion wave closer to your side of the map to create opportunities for your gank jungler. This forces Zyra to expand, making her more vulnerable to ganks and reducing her ability to escape effectively.


On level 6, Yasuo must be more careful in fighting. Keep your distance, but be ready to Flash or E away to avoid being beaten and killed.


Once Alistar has taken Mobi Boots, he can wander and help other ways. As soon as Alistar leaves the track, ping that he disappeared.


Keep a constant eye on your positioning. You must bring down the enemy and delay fighting at the end of the game; however, you must also look at your positioning as you move forward to harass.


You'll fall off in the later stages of the game unless you end the game as quickly as possible or snowball your lead so you'll be a huge threat in team fights. Aatrox is not an easy champion to learn.


To have a better chance at all-inning and chasing Renata down in the lane, keep the minion wave close to your side of the map. Keep in mind that pushing will hinder your ability to engage and secure kills in this matchup with Renata.


Her peel potential heavily increases and so does her team fighting skill. Teams will be grouped in the late game,


Its Ultimate can protect its entire team from engagement and CC tools. Milio also has a lot of utility tools.


Nilah's auto-attacks and enhanced auto-attack abilities are blocked by Her W. Her Passive helps her gain XP advantages over the enemy laners, which helps her hit power spikes before them.


The act of roaming helps the jungler and the laner environment, which causes boredom to the enemy team. Being negligent in the enemy team will make them switch massively.


Level 3 is a decent peak of power as it allows it to access all its basic capabilities. He will also spread a lot of damage during the duels and heal with his W as needed.


Lower cooldowns can help Ahri get picks with her team during the mid-game. Ahri's E will be on a shorter cooldown in the mid-game.


You should prioritize getting your transformation as quickly as possible. To achieve this, we must engage in frequent battles.


When using Galio's Q, he should try to hit enemy champions for bonus points. When no team fights are occurring, split push and draw the enemies attention to yourself.


Vayne is subject to the CC. Locking him at the beginning of the fight will make it incredibly difficult for him to do kites, inflict damage and win the team fight.


After Syndra's first return, she'll have a lot of power. Make sure that you match its damage on the wave of the minion so that it cannot get the first plates and the priority of roam.


Getting the Blue Buff will ensure that Taliyah has enough mana to continue to use its capabilities effectively.


Its death pressure increases considerably every time its Ultimate ability is active. Vayne is weak at the beginning of the game.


Using your Ultimate R too soon can make you vulnerable to enemy team counter-attacks. Once he gets two points in his Ultimate R, Kled can focus on the race of the enemies down and destroy them completely with his team.


After Camille completes her jungling item, she will be incredibly strong when skirmishing. You should avoid fighting Camille alone unless you have a clear advantage.


Ivern will be building utility items.


Fighting in the jungle will bring your team together, allowing Seraphine to get another good Ultimate Roff. Try to fight in the open and split up slightly so Seraphine can't CC your entire team.


As soon as the enemy sees Galio moving out of the lane, they will start playing safely and negate Galio's threat. Galio's effectiveness is greatly reduced if the enemy team positions and spaces correctly during a fight.


Keep this in mind when fighting. Quinn is an early game bully


At level 6, Jhin is stronger than you in the 2v2. But if he activates his R, run into him to force him to cancel it.


The more Ability Power (AP) and magic penetration Karthus has, the better and stronger he will be. To counter Karthus, try to shut him down or constantly invade him to reduce his gold income.


At level 16 Diana's AOE damage and all-in potential will be extremely high. Teams grouping in the late game allows Diana to deal a lot of damage to multiple enemies at once.


Expect Senna to go for an aggressive level 1 game to get batteries. Try not to let Senna poke you down too much otherwise you won't be able to trade at level 2 or 3.


Painful wounds can completely counter Swain's kit at the beginning of the game. Painful injuries also affect the middle of Swain's game.


The extended automatic attack jobs still work in favour of AD champions. Wait until Swain uses his E before playing aggressively and looking for all-in.


Make sure to use it regularly to catch enemies and get frequent murders on the enemy. The fog of war will help you a lot during this phase of the game.


He will quickly get his transformation at the beginning of the game because he will constantly avoid with the enemy. Kayn has a good trip and good pressure on the map.


The custom of the Easter Bunny evolved into the Easter Bunny in Britain and America. Allies hit by Q are healed and slowed.


The use of Master Yi will determine whether the game is won or lost. Throughout the laning phase, try to keep the wave closer to your side of the map.


Your burst damage is almost non-existent when your Ultimate R is down. You will have to play safer and less aggressive while it is on cooldown.


You will put pressure on them as much as possible before you invade. Before invading, make sure your liabilities are stacked so you can win the trade.


It will be difficult for you to kill her when her Ultimate R is in place. Don't get involved unless it's broken or it's out of mana.


Stay grouped with your team. Do not leave your ADC's side otherwise the enemy will capitalise on the fact that you're not there to protect your ADC.


At level 6, Ezreal's Ultimate R was unlocked. Ezreal's Ultimate R is a great tool throughout all stages of the game.


Zac's agricultural concentration at the beginning of the game will make it difficult to kill. Zac has creative gank paths that guard against him a little misleading.


As a melee champion, Nilah gets bullied by most opponents. Sharing experience in lane gives both Nilah and her support additional XP when she last hits a minion.


Once the bot track moves towards the middle track, it is necessary to turn to a different position on the map. The rotation towards a new position allows for the continuation of agriculture and the acquisition of experience points.


In late play, according to the articles, Akshan can inflict massive damage to squishy targets. Squishy's targets are vulnerable to Akshan's damage at the end of the game.


Ivern is best paired with a team that has a hyper carry. If you are paired with teams that lack damage or AP Bot laners, Ivern’s heals and shields will not be so effective.


Make sure that no one on your team is standing too far forward or out of position as it can allow Sylas to remove them from because it can allow Sylas to choose them and start the team fight.


Keep the minion wave closer to your side of the map. This encourages Senna and their ADC to expand, creating opportunities for your gank jungler and potentially secure kills or summon spells.


Maokai can isolate players who are too advanced while fighting them. The W of Maokai can catch out-of-position players in the fight.


Use your Passive in a timely manner to avoid dying in group fighting. Your Ultimate R can be used as an escape tool in heavily bottled fighting.


senna was a champion known to be effective at long range poke. a passive procurement agency allowed Senna to collect resources on the battlefield.


Lillia excels in the middle of the game because of her ability to secure choices. Its Ultimate R should help him a lot to catch travellers and Roaming Supports.


Warwick has a very early game. It is suggested to match its pressure by ruining.


After Renekton has completed his first item, his kill pressure also increases. Avoid trading or duelling Renekton unless you’re ahead.


In the late game, look for choices about immobile or misplaced enemies. The search for peaks on immobile or misplaced enemies is a good strategy in the late game.


Trendamere can be kitted quite easily. Trendamere is inclined to disengage/CC in team fighting.


Quinn does not spike at level 16. As enemies buy items offering extra protection from Quinn's damage, she starts to fall off in the later parts of the game.


During team fighting as a nasus, prioritize the coat for your aircraft carriers using W to slow down the front line and focus on the nearest enemy champion. Nasus uses its capabilities to control enemy movements and perform targeted damage.


Can buff up his team thanks to his Passive which allows him to upgrade his allies items. His Ultimate R is a great tool that can set up his Jungler.


Kayn isn't very early. Kayn's abilities won't get much damage early.


You should focus on the vision and control rooms to spot Twitch before it gets ganks. Vision will help you see Twitch approach and prepare for an invasion.


She can start looking for frequent trades with the enemy laner. In the middle of the game, focus on stacking your items and see if you can help your allies get murders around the map.


Be ready to turn it on. Watch to wander the middle lane often once you push the wave.


Lee Sin is incredibly mobile and deals tons of single target damage. In the mid-game, Lee Sin is incredibly strong so keep skirmishing and looking for objectives.


Be prepared to rotate around the map and help her team fight. At level nine Irelia will be able to max out her Q.


Renekton's first item component will help him massively with his laning. His dueling power should increase quite decently now.


A champion playing this role can easily be overthrown by various champions in the way. Positioning is crucial when you play this champion.


In the last game, you'll be in a group with your team and looking for fights like 5, so you're good at this stage too.


You can prevent this peak of power by not allowing it to shoot you down and delay a team fight. His early play is rather weak, but he has a constant poke.


Shaco's damage to the enemies will be a central peak for him. The first element will help Shaco with its dual potential and clear speed.


To play Teemo effectively, it is necessary to take care of your health. Taking camps is necessary to ensure the health of the clearings.


Most of his abilities will be maximized during this phase of the game. She can do a lot of damage if she carefully combines her abilities.


She will have another ability that deals massive amounts of damage with her Ultimate R. Her ultimate will reduce its cooldown as well.


You shouldn't stay close to your minion wave. Yasuo can use your minion wave as a way to close the distance and do favorable jobs for it.


Roam to other lanes using her E after stacking up her Passive. Stacking up her Passive allows her to roam to other lanes using her E.


It should withdraw quickly using its e and e. The first component will allow him to survive the fighting and flatten a lot of damage during the duels.


It's crucial to end the game before Kassadin reaches level 16. Hit level 2 first then use your level advantage to gain a significant health lead.


Invest in a magic pen during this step of the game. Teams will come together, and you'll need them to help with their defensive statistics.


Your goal early on is to abuse and poke Darius down with your Q. Then look for all-ins with your Jungler or when Darius is very low.


Gangplank's gold mechanic is a key factor in his overall strength throughout the game. Destroying his E barrels before he can detonate it can take a lot of damage off his kit.


Nautilus is somewhat healthy. He (Nautilus) doesn’t have great objective control.


Protect your allies first, then look for an all-in. At level 13, Jarvan will have both his e and d maxed out.


taking this tower will open the card and give your team a gold advance, a gold advance means having more gold than the opposing team,


If you know he's without these abilities, try to fight him. Placing vision around its entrances into the jungle and river will reduce its ability to get successful ganks.


Keep the minion wave closer to your side of the map early on to force them to over extend for farm and XP. When trying to poke, aim your abilities so they hit the minion wave and the enemy at the same time.


Rell has a ton of lockdown. Rell is great at all stages in the game.


You can buy a Quicksilver Sash if you want to deny the execution of Fear Beyond Death R. The drill itself cannot be removed.


Keep the minion wave closer to your side of the map throughout the early game. This is the best place for the wave to be because it offers tons of extra protection.


Track brushes will help you a lot with this as well. Yasuo's power peak in the middle of the game also depends on his comp team.


sticking to his rear line will prevent Teemo from being killed during the team fights. Playing too much puts Teemo at risk of being killed during the team fights.


teemo will complete its construction during this phase of the game. This completion of the construction will allow teemo to reach squishy targets at one stroke.


If they invade you early, just back off. This is especially true if they are ahead, as you will not win early fights with them.


If you're never too far ahead, the enemy can try to take you away. Stay in the back of your team.


When Xin brought his first component element, he'll be really strong in the 1v1 skirmishes. Keep this in mind when you're trying to fight it.


This allows your Jungler to easily take the lens without interference. You should support yourself massively in this fight using your Q and R regularly.


In the late game, Bard's abilities have much shorter cooldowns. This allows Bard to use his Q multiple times in a team fight, potentially winning the fight or peeling for carries.


In team fighting, focus on the most squishi and easiest to kill high priority targets in the backline. By fighting teams, you can easily find yourself on the enemy line.


Use auto attack into W, follow up with more auto attacks, using Q to reset and spam away with attacks, using ult when good value. For runes, take of blades for incredibly strong trades.


Fighting with your Ultimate on cooldown could be the difference between winning and losing a fight. When you have 3 points in your Ultimate, sustaining becomes extremely difficult.


Delay fights and be prepared to disengage if it’s still on cooldown. Look out for an aggressive level 1 play. They can easily try and take you down if you overstep.


Using Q and W to move around the map quickly allows the player to assist allies in case of a fight. The goal is to position oneself to pick off enemy players with E by charging towards them or using abilities to flank from the side.


It will not be very effective if the game continues too long. The track brushes must be occupied by you, and you will want to land poke inside them whenever possible.


At level 1, if Heimerdinger has 3 Turrets Q down, he is good at. Heimerdinger has 3 Towers Q up, so he will always be a threat whenever that condition occurs.


Although she is weak in mana, use this opportunity to refuse her farm. When driving around the map, keep an eye on the minion wave in the middle.


The first element of the Taliyah component will significantly increase its track damage. His first component element will hurt him more.


Ezreal usually wants to recall once he has enough gold for Tear. At level 6, Ezreal will unlock his Ultimate R.


After Brand has gone in, try to counter-gank him when possible. It's easy to turn around Brand's ganks.


Taric's E offers a huge amount of cheese potential as it can go into enemy jungles, surprise them and shoot them down. Taric is a utilitarian champion.


His E can be set from weird angles that can catch the enemy off-guard and cause a lot of damage. The ability to conceal his E barrels with lane brushes allows for effective ambushes.


In the first levels, play safely and avoid engaging in a duel. Your early game is pretty weak, so you're probably going to lose jobs compared to an aggressive jungler.


Vayne will have the advantage of the range in the way in most matchups. Vayne will abuse the enemy team.


If your carriers die during a fight, the result will be unfavourable. Your goal is to keep your portages alive as long as possible.


Velkoz's E capacity is its sole source of self-peel. The misuse of velkoz's E capability makes it more vulnerable to all-in-ones and can probably cause it to kill almost instantly if the enemy throws off has a varied wink or crowd control capability.


Kled's Ultimate R launches team fights with ease. Kled's Ultimate R can score points on the motionless champions.


Sejuani must pay close attention to his movement. Sejuani can't gank very efficiently until she reaches level 6 and gets her Ultimate R.


After Brand has gone in, try to counter-gank him as you can easily turn around his ganks. Playing around your Ultimate is very important.


Mordekaiser's R can make it risky to take major goals like the Baron or a Dragon if you don't keep an eye on your Jungler. At level 6, Mordekaiser's death pressure increases.


After obtaining the first component, aggressive gameplay becomes crucial for optimal performance. Rumble is a strong champion in terms of early game skirmish abilities.


Group with your team in the late game. However, you should try to stay hidden while grouping with your team.


Once you get your Ultimate E, you should be able to lock and kidnap enemies with ease. Make sure Xin doesn't get too close to you.


When Seraphine gets her final R, she can change the tide of a fight if the enemy team is piled together or standing in a line. The first element increases the damage caused by seraphin.


Pull the pressure while your team tries to besiege targets elsewhere. The enemy is trying to set targets elsewhere.


Malphite will be forced to play defensively before six years. Malphite probably won't have any ganks for six years because he doesn't have his Ultimate.


His Passive will allow him to kill enemies quickly in objective and clumped fights. At level 11, Graves will have two points invested in his Ultimate ability.


Fighting without this will make the end-of-game team's fights much more difficult. Delay fighting and be ready to disengage if it is still on cooling.


It is advisable to bait the W of Taliyah before committing to avoid being overthrown. Taliyah's level 6 allows it to counter roaring, so you should consider moving from base to place.


To increase inflation potential, hit level 6 as quickly as possible. The ultimate ability of the player is an incredibly strong tool.


His first ability will be maxed out at level 9. This means overall increased damage and chasing potential.


Locking Pyke down with CC will make it really difficult for him to deal damage and execute anyone. Pyke is strong at level 1 and 2.


This level allows Vladimir to develop a significant amount of death pressure in the way. This will allow Vladimir to have a fairly easy impact on the fighting from now on.


Traps can be used to steal neutral targets with ease. It is recommended to focus on the ganking of the supertensive enemies if possible.


You need to try to get kills with your Ultimate during the mid game. At level 9 you would max your first ability.


His barrels can legitimately one-shot someone. He can effortlessly chase people down with his Ultimate R.


She carries games due to her immense ability to deal damage over time and her movement speed boost.


The shorter cooling times allow Alistar to go for more choice and increase his team's lead in the middle of the game. In addition to less cooling, Alistar reportedly purchased items that make it incredibly tanky.


It provides a lot of vision with its E capability. Capacity E also makes room for brush control.


The champion can end the game or take the objective quite freely with his R. Nunu was really bad against disengage champions.


Pyke secures picks everywhere on the map. It will allow Pyke to capitalize and come out on top of his enemies.


Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Old Dragon. If the enemy is regrouping, group up with your team as well.


When level 9 is reached, its first capacity will be fully developed and is crucial during the rolling phase. By reaching level 11, we will invest their second point in their Ultimate, which will reduce its cooling period and lead to an overall increase in force.


Maxing's first ability at level 9 will give him a massive boost to his skirmish potential. Viego is good in team fighting because he can quickly pass through his E.


Flank in the team fights to get the enemy back easily. Make sure you're close to your team at all times so you can fight quickly.


If you have already killed the enemy with your ally, you won't get an assist. Channelling Karthus' Ultimate near an enemy champion could be very dangerous.


Kill a key target and call Baron. Once xayah has 2 points in her Ultimate R, she will be able to break the enemies quickly,


A max build for Darius includes items that enhance his damage. A max build for Darius also includes items that offer him protection.


Being proactive in defending your sleds against enemy jungle invasions was the key to success. Invading the enemy jungle when on the other side of the map, if an enemy jungler harassed your sleds, was necessary to secure the camps and maintain an advance.


The E ability can also be canceled into attack and Q for extra damage. Using the E speed up before using the W or Q allows for more damage and easier trades.


Protect your allies from your life in this game. Make sure to use your Ultimate R at the right time or it can very well cost you the game.


Fiddlesticks' biggest power spike is at level 6. To counter Fiddlesticks' level 6 power spike, having constant wards around your lane can be effective.


He's great at the team fights at the end of the game because of his Q and Ultimate R. Its effectiveness increases if it manages to find a flank on its enemies or to place its ultimate R on a group of enemies hanging together.


His R (Ultimate) is very effective in the proximity fight. Use the R to get early murders and gain an advantage in the way.


Its effectiveness increases if it manages to find a flank on its enemies or to place its ultimate R on a group of enemies hanging together. Sion can surprise the targets that travel around the Rift Invocation alone while waiting in a bush and using its Q.


Peel for your portages to keep them alive longer. If your allies die quickly, you're unlikely to win the team fight.


Try looking for fights when Akshan's not here. In this way, he will not be able to benefit from his W.


Mordekaiser's ganks will be solid after getting this article component. His first games are really good because of his abilities.