You should use your W and E correctly when trying to fight for a neutral goal. Your Q can easily be spammed by you, so use it regularly.


In late-game team fights, try to protect carries who are fed so you can keep them alive and safe. If you're ahead, try to take down the enemy Mid laner or ADC to gain an advantage.


Do not go for extended trades with Ashe unless you can kill her. Once Ashe has her Ultimate w up, her ability to get kills increases.


Use your strong duel potential in the middle of the game to fight and duel anyone who tries to prevent you from pushing to break up. Although Mordekaiser is a very strong split pusher in the middle of the game, they are also ready to regroup with their team and fight 5v5.


Avoid grouping too closely if the enemy has several knock-ups because Yasuo can get a very good Ultimate R of it. Grouping, but not one on the other, will reduce the effectiveness of Yasuo's Ultimate R.


You should set up death brushes with your teammates and use your ultimate ability to get picks when possible. This will help you massively pick off the enemy Jungler before neutral, objective fights like the Elder Dragon or the Baron.


He also does great with the Lethality build around his Q dealing insane damage. Take Flash and Ghost as summoner spells.


This boost allows Ziggs to use his Q frequently to keep hitting the enemy. The enemy must remember suddenly because of Ziggs Q.


When the ultimate ends, the area explodes dealing monumental damage. For combos you want to engage the W, channeling it as long as possible before use.


As it could be difficult for Maokai to fight team, he can try to flank the side to facilitate access to the enemy. Maokai can use its Ultimate R side to CC your entire team.


Yasuo has massive outplay potential, but it requires time and practice to master. Georg Franck von Franckenau was a professor of medicine.


Level 16 is perfect for Qiyana because her Ultimate R will be maxed out. The enemy squishies will not be able to handle the damage dealt by Qiyana during Level 16.


Its e allows a crowd control configuration for its team. The team can follow the crowd control set up by its k


A utility Support can help Aphelios shine in the mid-game. A team that can empower him makes Aphelios a good mid-game champion.


Xerath can cause damage to the Dragon or Baron, making it more difficult to take these goals while he is present. Xerath's early play poke can be really difficult to manage in the way.


Leona's passive causes her abilities to mark enemies hit for 1.5 seconds. Leona's Q is an auto attack reset which empowers her next attack.


The Ultimate r can be used to save an ally, The Ultimate r can catch someone out of position,


Then use your Ultimate R to get them down quickly before you try to sit or take a goal nearby. At this stage of the game, you should have tons of batteries and be really strong.


One can be sure that a good Nunu player will never lose any objective fight in the game. Continue to pick up and secure jungle camps is crucial as a Jungler in mid-game.


Your goal in early play is to take calculated trades while fighting the enemy. You should look for short favorable transactions once you have a few levels under your belt.


He will want to get a lead early on to dish out a lot of damage in late-game fights. Brand should start taking part in more fights once his Ultimate R is unlocked.


The strategy for Quinn was to split push during the mid-game. Avoiding grouping if possible


If the enemy doesn't put in place a deep vision, they won't have time to take care of Maokai's Ultimate R. Maokai is extremely good in team fighting as can distinguish enemies and CC several enemies with its Ultimate R.


Pyke blows up enemies. Pyke roams around relentlessly.


She will have her basic articles during this stage of the game. It will inflict enormous damage, and the enemy will find it difficult to catch its enemies.


If the enemy gank target has built up a large minion wave, it can lead to an outplay for the enemy Using his e carelessly or aggressively can lead to immediate death


If the poppy overextends with her E, she can be killed easily. The poppy acts as a frontline, allowing enemies to flank her teammates before attacking her.


Gragas' engage potential is high due to his E and Q. Gragas' lockdown potential is also high.


It is plausible that teams will group during the mid-game, and she can land a multi-person stun with Tibbers R. When Annie has 2 points in her Ultimate R, she will be able to look for more aggressive plays around the map.


Keeping him low will force Malphite to remember. Make sure to focus on taking Dragons for your team.


Getting level 11 is another significant power spike for Jarvan IV. His ability to all-in enemies reliably will increase a thousand folds.


Alistar will be able to take more damage and survive fighting because of the tanky items he acquired. The acquisition of tanky items makes Alistar a much more robust front-line champion.


Once they’re low enough, you can commit to an all-in. Once you’ve hit level 6 and purchased key component items, look to harass and constantly push the enemy into their tower.


The greater the number of enemies hit by Jayce's w > s combo, the better it is for his team. Make sure you're always behind the minion wave so the minions block his s damage.


If the enemy is regrouping, try to team up with your team as well. In team fighting, continue to focus the most squishi and the easiest to kill high priority targets in the backline.


Keep a constant eye on the main objective of spawning afterwards. Place the vision around the main objectives if it spawns quickly, and back to safety after.


Nilah usually hits level 6 before the enemy in lane, so consider this when both are at level 5. Another significant event for Nilah is obtaining her first component item.


Make sure you make use of your Passive empowered auto. If you’re able to use it periodically on the enemy laner, your chances of winning the lane increases.


Sustain is the key to Dr Mundo's success in the game. Drmundo has a lot of healing because of his Passive and items.


Use the minion wave to block Aatrox from landing his W and going for the all-in always ensuring there is at least one minion between you and him. Aatrox has long cooldowns on his Q and E in the early game, if used abuse them look to trade with him while they're down


When Zerath channels his ultimate, he roots himself to the floor and gains massive control of the map. Hitting at least one enemy champion with this ability grants increased damage on the next ones.


This can change the tide of a team fight in an instant. Sett's Passive allows him to regenerate a lot of health so that he can resort to short operations against enemy champions unlike other tanks.


Her E will help her escape many unfavorable situations during this phase of the game. That, combined with her W will allow her to provide some utility to her team.


As Ziggs gets more items, he will completely decimate the towers with his passive automatic attacks. After that, Ziggs can just cut the building off with his W.


Keeping them alive and using your E to protect and keep them alive is important. Focus the nearest champion to your carries to make killing them easier too.


When Mordekaiser gets enough items, it becomes almost impossible to kill unless the enemy team concentrates it. In a team fight, Mordekaiser's E is extremely beneficial when fighting congested enemy teams.


If you can lure a capacity, you could try to exchange and abuse its cooldowns to make it low. Sion can surprise the targets who walk around the Rift Invocation alone while waiting in a bush and using its Q to shoot them down.


Waiting for Lulu to use his E before fighting or fighting is a good way to move forward. It is recommended to evacuate this ability and play aggressive while it is on the cooldown.


Avoid wandering too far from your team. While Eve is an assassin and can get picks with her R, if she gets caught out of position and too far away from her team, the enemy will be able to kill you and then take an objective.


It can 1v1 most enemy champions in a side track during the middle of the game. Trendamere is extremely strong in the way, especially when its resource bar is filled.


Twitch excels at sieging towers and taking objectives with his support. The key to success is using the right angles and timing to deal maximum damage.


Swain is good in team fighting thanks to his AOE Ultimate R. Force a fight or fight when Swain isn't around will make it easier for your team to win team fights.


Be prepared to sacrifice CS for XP and health. Recall when you’re low so you don’t fall behind due to poke.


You can win a 1v1 as long as you get on top of your opponent. Play around your Ultimate to get more murders!


If Gragas uses his E and it misses, you can look to turn the exchange around. Avoid Gragas' Q as much as possible because it can set up ganks for his team and causes a lot of damage.


This will open the card and give your team a gold lead. Once you have a few levels under your belt, you can start playing aggressively and look for aggressive pieces.


Zac will also have access to track brushes. This will give Zac the element of surprise.


It will stun the enemy for a long period of time. It will be on a short cooldown and have the potential to win her team the game.


When position 6 is engaged, and Lulu gets his Ultimate R, his survival increases considerably. It will be difficult to kill Lulu when his Ultimate R is active, so don't start a total attack unless necessary.


Quinn hits level 6. At level 6, Quinn's kill pressure in a trade doesn't exactly increase.


Sylas can use his Q to shoot down his laner. Sylas's W has healing abilities in terrible situations.


The earlier you stack Tear, the better. Harass and poke the enemy as often as possible with Q.


Canceling Karthus' channel will reduce the chance of him and his allies getting kills. Karthus will be farming as much as possible early in order to unlock his Ultimate {{championSpells.KarthusFallenOne}},


Tahm Kench's tankness will be out of the world during this phase of the game. He can peel for days for his team and get caught by the enemy with his Q.


Neeko's core items allow her to deal a lot of damage while peeling for teammates. Core items give Neeko the ability to peel for teammates during fights.


Soraka's E creates a circle on the floor which damages and silences all enemies within. Soraka's Ultimate is a global ability which gets rid of Grievous Wounds from all allied champions and heals them a good amount.


He'll use his s at the right time. He'll use his e at the right time.


It is slightly weaker when disassembled. At level 6, Kled increased mobility and impact potential on several tracks with its Ultimate R.


Aatrox's Q ability has a reduced cooldown and additional haste, making its cooldown very short. During the mid-game, Aatrox brings items that reduce his abilities' cooldown.


It is recommended to use the track brushes at the beginning of the game. At level 6, Teemo can place tons of mushrooms around the track. This can help it prevent enemy Jungler's ganks, and make it harder for the enemy's way to play aggressive.


Another point in its Ultimate R will increase the frequency with which Kindred can use capacity. This helps in neutral and objective fighting because it can lure the enemy Jungler to waste their Smit.


Maintain constant enemy harassment with Q. Use track brushes to gain a significant advantage over the enemy.


She has a sharp learning curve. You need to play her a lot to make use of her kit.


Pressure while your team sits targets elsewhere to open the map should be a priority. Nasus will have a good amount of batteries.


After moving the bot track to the average track, the player had to turn to the bot side of the card or somewhere else on the map. The player turned towards the bot side of the card or somewhere else on the map in order to continue farming and win XP.


Flank from the side instead of running directly towards the enemy as they’ll be able to disengage or poke you down. When no team fights are occurring, go to a side lane and push.


Taking goals like Dragon, Baron and Towers is more manageable when Xerath is not nearby. Xerath can cause damage to the Dragon or Baron, making it more difficult to take these goals while he is present.


Heimerdinger's Ultimate R will gain additional empowerments. The additional empowerments in Heimerdinger's Ultimate R can give it more overall strength.


Delay team fighting as long as possible while you harass the enemy and crush them with art. Seating objectives with your team during the middle of the game.


Try to dodge as many of these attacks as possible so that you do not have to blow through an early health pot, or become a target for a level 3 gank. When Dr Mundo has completed Bami’s Cinder, his trading power is much stronger.


Aiming to stay near the frontline during fights, prepare to 'e' in when you get a chance. The goal is to l enemies when they get caught out.


If you're at risk of dying, always recall at level 5 so you do not get killed when they hit level 6. Think twice before using your dash in this matchup.


Use more spells and poke the enemy relentlessly to help her ADC. Annie's most significant power spike is from obtaining her Ultimate R.


It is important that you abuse your strenght during this stage of the game to get yourself ahead. In the late game, look for picks on immobile or mispositioned enemies.


If the enemy is intelligent, they will avoid regrouping during the fighting. The enemy avoiding the groups will prevent Sett from effectively using its Ultimate R.


Akshan is a champion who excels as a lane bully.


Anivia's kill pressure increases when she completes her first component item. Her ability to trade with the enemy also increases after completing her first component item.


Choosing enemies will help make the team fights really unfair for the enemy team. Try to get the enemies out before they kill them.


A slant Q on a target and dash to them is an inset combo. An underrated escape combo is to Q a target, kick them away, follow up on your Q and then ward hop away.


Stay with your support throughout the later parts of the game. You should not go around the map alone because you will die easily.


When Shyvana finished her Mythic article, her trading potential in the track increased. She can start looking for frequent trades with the enemy laner.


Zigg's will often poke and push the minion wave to get an early turn with his W. It is recommended to match the clear Zigg wave so that you can prevent it from growing in Tower.


At level 16, Cho'Gath will have increased damage execution power if he catches enemies out of position by his team. Cho'Gath's build path affects whether he will be strong in late game fights or tanky.


Pyke will have his significant items during this phase of the game. Pyke's significant items will deal massive amounts of damage.


At level 11, Darius will put a secondary point in his Ultimate e. The items Darius picks up make him a huge problem during this stage of the game.


Once Mordekaiser reaches level 6, he will find it a little easier to ganker with his Ultimate R. Try to match his pressure by ganting as much as you can in early play,


If you don't have anyone nearby, don't push too far forward. Taliyahs Ultimate R will allow him to take enemies who are alone or isolated without assistance.


Your goal throughout the laning phase is to poke and harass the enemy in the way. You have a lot of poke, so try to bring down the enemy as often as you can.


Fiddlesticks biggest power spike is his level 6. You can counter Fiddlesticks’ level 6 by having constant wards around your lane.


The empowered version of Udyr's R causes the storm to chase the target, dealing even more damage and having a better slow. If you need to run through crowd control, you want to empower your E, if you want even more damage, you'll empower your R, and if you want to be tankier you empower your W.


The classic flash into combo can be incredibly effective and win games immediately. However, she struggles against champions that can out-range her and deny her engages.


Play more liberally once your Ultimate R. The ultimate will also lure enemies into diving when weak on health.


Fighting near minions is helpful because they will block some of her damage when fighting alone. Kai'Sa's Passive works in extended trades because she can get more gold and experience.


Its tenacity and damage are really high during this phase of the game. He can also use his Zhonya Hurglass to be imperturbable for a while inflicting damage all the time.


Teemo is squishy. If you can catch Teemo while he's going to the hall, you'll increase your chances of winning the fight.


Hecarim's Ultimate t is roughly the same width as the paths inside the jungle. Try and avoid fighting in the jungle as it will allow him to get his Ultimate t off on your whole team.


Bonus points awarded if picks done before neutral objective spawn. During fights, use the fog of war to get close to your enemy and then use your Ultimate R at the right time to dismantle the enemy team completely.


Avoid committing to fight unless you are sure you can kill her quickly. Keeping the wave closer to your side of the map early will force it to extend for the farm that you can abuse all of it.


When Lucian reaches Level 6, play very carefully. Keep the bushes nearby constantly so you don't get caught off guard by Lucian and save your E when he tries from all of you.


Ezreal's Ultimate R allows him to deal a considerable amount of damage to anyone on the map. After Ezreal’s first back, he will pick up his first component item.


This means when Bel’Veth kills minions, she will summon voidlings to push lanes and punish enemy structures.


Any error can easily cost you the fight because of its E capability. Its Ultimate makes it really strong and invisible, so make sure to score it with your W.


The damage of the Twitches in the early game is pretty strong if it can get a long trade extended down. After taking its first component element, the trading power of Twitches increases considerably.


This ability has insane range and it throws out a rectangular skill shot onto the floor. For combos, you want to start around 100 heat.


Irelia needs a lot of practice with her Q ability. Her Q usage requires awareness to avoid mistakes.


Saving your Q active will send the enemy scurrying away from you if they all-in you. Setting vision around the lane when possible is advisable.


If Varus uses his Q to push and poke at the same time, he makes effective use of his mana. Varus integrated Grevious Wounds with his E, which reduces enemy healing in the way and team fighting.


The author advises ending the game as soon as possible to prevent stalling and take advantage of the numbers advantage. Kassadin is considered weak in the early game.


Garen will gain a huge power spike and finishing ability once he manages to get to level 6. This will let him go for regular short burst trades against his enemies, let his Passive kick in after the trade, and then go for the finish with his Ultimate R after getting the enemy low.


Try to roam around and impact neutral fights with your e. Use your t to CC multiple targets during a roam and completely cut off the enemy champions' escape.


Try to obtain mid priority with your team before you take any kind of objective. You don't want to be in the side lanes unless it is completely pushed into your tower else you will get caught out easily and will get killed immediately.


Setting up death brushes will be a pretty viable strategy during this phase of the game as well. Just make sure that you use your effigies to fool the enemies regularly.


Ahri can use her E ability to protect her ADC by peeling them in dangerous situations. The 'fog of war' can be used by Ahri to set up ambushes for enemy team members, especially when fighting over a neutral objective like Baron.


Keep a constant eye on xayah feathers and avoid standing in front of them.


At level 6, Karma doesn’t gain access to an Ultimate like most champions. If you’re playing against someone with a strong all-in, play safe whenever their Ultimate is up.


Sett can use his Ultimate R to take the closest champion and throw them into their allies behind them if he is grouped. Grouping with others online can make it more difficult for Sett to use his Ultimate R on opponents.


If Twisted Fate didn't play defensively, he'd get camped. Misuse of its capabilities can cause many problems for the torrid destiny.


Try to engage with Janna as soon as possible when she has her d available to avoid taking damage. Janna will always be strong once she has her d because it provides a lot of utility for herself and her team.


Kalista has an Ultimate that can save her Champion. The use of Kalista's Ultimate x can be game-changing in a trade.


At level 6, Varus can set up a Jungler with its Ultimate R. A good Varus will seek to bring down the enemy and then their Jungler to slay the enemy Mid laner.


This can be used to kill low-health loners in the upper lane, or to kill the enemy bot track during the Jungling. Its selection potential during the middle of the game can allow it to take goals quite freely during the game.


Hecarim won’t be able to flank the enemy freely if the enemy team sets proper vision around the lane they are fighting. Hecarim is assertive early on.


Sett's Q & E should let him reach his enemies quickly. Level six is a massive power peak because it allows Sett to take an enemy and separate them from the team.


Wait for Jhin's team to engage or when he is isolated to try and pick him off. Jhin doesn't have an escape or a dash, so he should be pretty easy to kill.


If you can't engage in combat, stand out of range and align yourself with your ADC so Janna can't harass and bully you. Janna may try to ward alone in the mid and late game.


His ability to CC multiple enemies at a go with his d > e combo. He can single out enemies which need to be dealt with quickly.


Rumble's Ultimate B makes him a threat during team fighting. The enemy team cannot afford to fight in closed spaces because they will be shot down by the Ultimate b of Rumble.


Look to roam after purchasing and upgrading your Boots. At level 6, Blitzcrank can start to deal a lot of burst damage if he can land his b.


His W offers him tons of pick pressure throughout the game. Getting the right pick on someone can easily win you the game or the team fight.


This makes Lillia difficult to catch out of position. It will also allow Lillia to dislodge skill and CC moves.


The enemy Support and Jungler are prime pick targets in the enemy Jungle because they have to set vision up. You should get rid of the enemy Support and Jungler.


Good control of the enemy team's vision can prevent Malphite from catching the out-of-guard enemy team. Malphite's effectiveness is reduced when its movements are properly controlled by the enemy team.


Peel for your allies as much as possible. Keeping them alive as long as possible in team fights is a must to win the game.


6 will just keep pushing you into your tower, so try to force her to over extend and then chase her down the lane. Going for extended trades is key.


Play safe in the first few levels. If Garen does not get enough time to come online, he will fall behind.


When Evelynns Ultimate R fails, she is much less mobile and cannot escape the skirmishes without using her Flash. Evelynn gets stronger with the murders.


This is because his survivability will increase, which will increase the amount of consistent damage dealt by him with his auto-attacks. In the late game, continue to split push if your team isn't at risk of dying or getting caught out.


With more levels under her belt, Miss Fortune can easily blow up enemy champions. Miss Fortunes Ultimate e is unlocked at Level 6.


Between your grey health shield and the amount of CC, it's simply so hard to trade back into you. Entering the mid game, take your tower as soon as possible.


In team fighting, if he tries to enter with this ability, it can be completed quickly. His mobility is greatly reduced when his E is broken.


Taking someone at the end of the game can give you enough time to force a fight, sit a goal, or take the Baron or the Old Dragon. If the enemy is regrouping, try to team up with your team as well.


ezreal will harass and poke the enemy as often as ezreal can with their Q. ezreal uses their abilities frequently to stack their Tear quickly.


Look at Vex's Ultimate R as she can use it to choose enemies.


In team fighting, focus on the nearest enemy champion to maximize your impact. Maintain a good position during team fighting to avoid unnecessary damage.


and choke the dots The third point of his Ultimate R will make Volibear almost unqualified in major battles.


Parting slightly is better for Sett's long-term success. Sett should not go too far by knowing a goal.


Once the warding quest is completed, Neeko can start setting up a vision around the map with her W. Neeko's W makes it quite challenging for the enemy to ambush her.


Malphite should play safely in early play for several levels. It takes time for Malphite to come online and gain a clear advantage before engaging in fighting.


Stand outside of the minion wave or behind it. This will result in him having to choose between pushing or poking you.


A maximum capacity of the Ultimate allows Malphite to inflict large amounts of burst damage. The enemy squishies will have a difficult time in the game if they are against Malphite.


Leblanc is a very good roaming champion. Ping she if she leaves the track instead of matching her roam and just pushing on the plates of the tower. If Leblanc gets killed or two, she can make snowballs on the track and move forward more easily.


Her enemies will have a hard time dealing with her now. Avoid over-committing in this matchup, or else you will end up dying and giving up free objectives to the enemy team.


Brand should melt through neutral objectives and enemy champions alike. Taking fights around neutral objectives is something Brand should follow.


Garen will gain a huge power spike and finishing ability once he manages to get to level 6. This will let him go for regular short burst trades against his enemies, let his Passive kick in after the trade, and then go for the finish with his Ultimate R after getting the enemy low.


Your Ultimate R will be on a shorter cooldown in the later stages of the game. If you can find an opportunity to do so, use it to catch out someone who is isolated and alone, too far forward or way out of position.


Zoe will be looking for selections at the beginning of the team fight with her E. She will seek to delay a team fight while she tries to catch you with her Q and get choices with her E.


Grievous wounds, Thormail, Morrello’s, or Ignite are effective for slowing down Illaoi's healing. Illaoi’s E creates a spirit of the champion it hits, which is treated like a champion for Dark Harvest Stacks.


Picking off hwei as he moves around the map will be an effective strategy. Taking the Baron or Dragon will give you a strong advantage over hwei.


Aphelios is good in mid-game team fights thanks to the potential of his Ultimate R. The mix of Aphelios' weapons makes him good in mid-game team fights.


At level 9 Nasus has maximized its first capacity. Nasus's damage production will be quite high at level 9.


Heimerdinger's abilities allow him to split push and draw aggro while his teammates apply pressure elsewhere on the map. In team fights, Heimerdinger uses his empowered E to get picks and start the fight.


Vayne's short range does not help her in the way, because the enemy can camp her easily. You should play safe for the first levels.


Fighting with Aatrox's Ultimate R on cooldown could be the difference between winning and losing. Having 3 points in Aatrox's Ultimate R makes sustain very difficult to deal with.


Aatrox's Q and E have long cooldowns. When invading him early, try and hide in bushes and wait for him to use these abilities on the camp before looking to fight him.


Xin Zhao has access to all its basic capabilities when it is able to use them. When Xin Zhao has full access to his capabilities, he will begin to ruin the blades whenever an opportunity arises.


The split thrust leaves the enemy team with a numerical advantage. In team fighting, flank to facilitate access to the enemy backline.


The R of Sejuani allows him to inflict additional damage, which is a great advantage during Smite's fighting. Sejuani has huge locking potential with both options range and melee CC.


At level 9, your Q maxed out will increase its damage and cooling. When your Q is exhausted, you can use it more often to inflict more damage to the enemy.


Flank in team fights to make it easier for you to get on key targets with your W. Make sure you continue to flank otherwise you’ll get poked down and forced to retreat.


or look for a team fight with the advantage of numbers Seraphine will unlock her final R at level 6.


Trendamere's Ultimate will not be an excellent peak of power because it only ensures its prolonged survival and nothing else. Trendamere will do a lot of damage during the later parts of the game because it will have several elements and will be able to duel anyone.


He's decent in the end-of-game fights because of his kit. His kit allows him to play both aggressively and defensively at the same time.


Grouping with others online can make it more difficult for Sett to use his Ultimate R on opponents. Sett's Level 1 game style can be aggressive and include using Flash to kill.


Its Ultimate makes it really strong and invisible, so make sure to score it with your W. In this way you will be able to see its silhouette gradually and know where it is.


His team fight is quite powerful during this phase of the game, especially if he gets a multi-man E on the enemy. The second point of his Ultimate R will allow him to do more damage with capacity.


Ezreal has a very long cooldown on his E. Ezreal takes quite some time to scale up due to his itemization.


Standing at the bottom of the track at any time will facilitate lacquering against Rengar. Avoid standing by the bushes because it can jump from them.


Once Karthus has his Ultimate e, he can impact the map at any given time. When fighting, always consider that he can use his Ultimate e to turn the exchange around.


Jax's maxed out level nine o (maxing out) is a superpower spike for him. He can take frequent fights and take little to no damage.


Its damage to the E Tower allows Tristana to buy plates. Its damage to the E Tower allows Tristana to destroy the towers with ease.


Healing and shielding Supports will definitely help him shine in the mid-game. Hard engage Supports will definitely help him shine in the mid-game.


If you can get a murder or two, you can snowball your advance quickly. Every time your Ultimate e is in place, you can look for aggressive games to try to kill the enemy.


It can easily catch out-of-guard enemies with its high damage production. Focus on getting choices around the card during this phase of the game.


The dominance of the way can often lead to winning the game by getting murders. Thresh has great potential thanks to his Q.


His W allows him to engage upon a group or enemy champions, or a single enemy champion with ease. This is really beneficial if he can land it from out of vision and then use his E to dash into the W circle to guarantee the stun.


Blue Kane goes Blue Monster and Pot into a ghostblade in tier 2 boots. For skill order start Q than E than W, perform axe and Q than W then E taking ult whenever you can.


Gwen can deal a lot of damage very quickly with a fully stacked Q. When Gwen has max stacks, look for trades.


Look for choices using capabilities to catch the enemy out of position. Swain's capabilities can be used to remove the enemy who is out of position.


Kai'sa has two passives. Her W applies 2 stacks.


The player can handle a significant amount of damage without taking any harm. Tower shots will not affect it during this phase of the game.


If you go in while your dash is down, it will be impossible for you to escape without burning Flash. Stand away from Jarvan's d (d = dash) in lane.


You will want to use your W to get close to the enemy. Then use your Q.


When Miss Fortune runs her Ultimate, she's vulnerable. Unlike many CDA, it does not have the ability to fly or escape.


Team fighting is really where it shines. Depending on its construction, it will be really strong and can inflict a ton of damage in a fight.


A hare's scratch or form and a lapwing's nest look very similar. Influences from Easter cards, toys, and books made the Easter Hare/Rabbit popular throughout Europe.


You need time to come online and focus on getting gold and XP in farming. If a ganking or counter-ganking opportunity is nearby, don't be afraid to take it.


The recasting of Gwen's Ultimate R also offers her a heal which helps her in 1v1 fights. Gwen's W is a great tool that can stop incoming abilities such as Thresh Q or Blitzcrank b.


This ability helps a lot against the champions of the range and of melee. Tryndamere's first element will give him a strong boost with greater survival.


Zilean's Ultimate t will be useful in fighting. Zilean's first element will allow him to spam his abilities frequently,


This is the point of the game where Zed will have a lot of difficulty taking enemies down. That's because enemies will buy defensive objects from now on. At level 16, he'll have his Ultimate R max.


It is recommended to disengage each time he E.S.E. in order to make it more difficult for him to get a good strike. He will try to cultivate instead of fighting in the first stages of the game.


Combined with his deceptive damage, it will become tough to deal with him for the enemy team.


Try to keep the minion wave closer to your side of the map early. In doing so, Akshan will be less effective.


If Kayn's team has a lot of damage, it can take the form of Darkin and play the front line role for its team. Kayn can easily shoot a target in the enemy rear line if it takes the form of Assassin.


You need to exploit that the enemy is missing a key player. The presence of Nocturne around the map will be felt.


Quinn’s ability to roam increases when she leaves lane. Ping your teammates so they know you are missing if Quinn leaves the lane.


The enemies will find it difficult to cross the choking points now because teemo will be able to create choking points more frequently. Teemo will have a lot of Hast capacity now, which means that it can deposit a lot more mushrooms around the map.


The guards in Evelynn's camps can help counter his strategy. Evelynn wants to kill targets solo, so team reunion makes it more difficult for her to succeed.


You need time to come online and you should not fight unless you have a clear advantage early. Once you have a few levels under your belt, you can start playing aggressively and look for aggressive pieces.


The Ultimate R slow for Jhin will allow him to pick off enemies. Jhin's first item component increases his damage against enemies.


This means that its shields will be really powerful, and this will become difficult for the enemy to the entire team. Level 11 is when Lulu becomes a real catalyst.


At level 6, Quinn's kill pressure in a trade doesn't exactly increase. Quinn's Ultimate R is a utility tool.


This will open the card and give your team a gold lead. As a support, you are quite vulnerable and can easily be killed when you go to the room, when you're on the move around the map, and when you're alone.


In team fighting, Teemo should secure the catch or blow people up with his abilities. Alternatively, Teemo can divide the thrust until the enemy responds.


Keep the wave somewhere near your turn in this matchup. It will allow you to easily expose Zac to the ganks and will keep you completely safe from all in.


Enemies hit by this are swept in that direction taking damage and being slowed. Walking through the wall of this box destroys it.


Ashe should’ve completed an item or two during the mid-game. This makes her a huge threat in team fights as her damage output in conjunction with her poke can be devastating to deal with.


Irelia is extremely strong when her Passive is stacked up. This is when she should be going for a significant fight as it will ensure a massive victory for her as long as she has a target to auto-attack.


Renekton has great pick potential, so watch your positioning to maximize it. It is not uncommon for Renekton to Flash his ability to catch someone out who is too far forward.


Elise's damage is highly dependent on her abilities.


Healing from Dr Mundo's attacks can be reduced by items like the Executioner’s Calling. Drmundo relies heavily on his Passive and items for health regeneration.


Whenever Renekton's abilities are reduced, he can't trade that much. Renekton has to play around his Fury bar to maximize the damage during the trades.


Choosing someone and then collapsing on them to shoot them down is a great way to win a team fight and end the game. Look for peaks on isolated targets if possible.


This means that she will only play, but she still needs to land her basic abilities to do damage. The first component will allow it to spam capabilities and flatten a lot of damage to its enemies.


Without its availability in W, it will not be able to use its Q consistently, which is the backbone of all its skimming power. His Ultimate R can easily lose his team a complete fight so badly used.


Miss Fortune excels in team fighting. She just needs a little coat to become a demon in team fighting.


Pantheon may try to attack you from the side and get on to your carries when his Ultimate R is on cooldown. Good times to fight is when Pantheon is split pushing.


The mid-game is usually when teams start grouping, making Anivia a good mid-game champion. Anivia is good in team fights.


Camille's all-in combo involves using E into W and then jumping on the opponent before attacking into Q followed up with ultimate. However, Camille can struggle against champions who bring amazing disengage.


After Azir hits level 6, he will have a lot more protection and can disengage quite easily thanks to his Ultimate R. While his Ultimate R is down, try to abuse the cooldown and look for kills.


If she gets the right Vital procs, Fiora can cheese an early first blood or leave you chugging your potions at your tower. Respect her all-in potential and do not fight her early on.


Fiora can be CC'd to oblivion if she dives into the enemy team after using her W. Fiora's opponent can prevent her from proc'ing her Passive by blocking the direction of Vital during laning phase.


Using the fog of war to catch the enemy team off-guard can be an advantage. When you hit level 11, you'll put an additional point in your Ultimate.


As the game goes along, Bard becomes stronger and stronger as he collects more chimes. The bard's roaming potential is unrivaled as he can almost always get to another lane more quickly than his counterpart.


Vladimir's ability can cause a lot of AoE damage. A point in his Ultimate e will allow him to use it frequently.


Roaming during this phase would be a problem. The first element will allow him to inflict much damage on his enemies.


Expose Kog'Maw for ganks by keeping the wave near your tower. Stopping him early is the key to winning the game.


For summoner spells, take and teleport. If you believe with a gank you'll be able to kill your opponent, let them push towards you.


Look for picks during the mid-game with Daisy R. If you can catch someone out of position and take them down, you’ll be able to abuse the numbers advantage.


Every time Veigar uses his n, try to abuse cool down because it's his only defensive tool at the beginning of the game and once he's down, he's pretty vulnerable. In order to get ganks or kill Veigar, you must bait his n first. You can do it by constantly tipping in and out of his reach.


This is especially true if they are ahead, as you will not win early fights with them. As they will be ganking often in the early game, you need to make sure that you are also looking to gank as often as you can and abuse your E.


Ezreal is great in the mid-game. However, Ezreal starts to fall off in the late game as it will be harder for him to kill tanks.


Another point in his Ultimate R will allow him to peel for his wears much more frequently. He should let him grieve the team fights very easily, mainly if he is divided pushing in another way.


Your Ultimate R will be on a shorter cooldown in the final stages of the game. If you can find the opportunity to do so, use it to catch someone who is isolated and alone, too far forward or away from the position.


Keep the minion wave closer to your side of the map. This encourages Sona and their ADC to expand, creating opportunities for your gank jungler and potentially secure kills or summon spells.


Don't be afraid to look for 1v1 fights at this point. After your first item, you will be a lot stronger.


When you fight the enemy, you win the fight as long as you are healthy, have your cooldowns and dodge Zac. If you do not avoid this ability before entering, you will not win 1v1.


If you don't, you'll lose priority and tower plates. Depending on the champion you're playing, you might never be able to roam around the map and help your allies.


Level nine is a massive powerspike for Heimerdinger. Heimerdinger will now have maxed out an ability and will be dishing out a lot of damage depending on his maxed ability.


Watch out for barrells in the brushes as well. You will want to keep a close eye on his Ultimate usage if he uses it in some other lane, because you will have an easy time all-in'ing him then.


He has a healthy clear in the current meta. As long as you kite camps, you should remain relatively healthy on your first few clears.


Grouped enemies make it harder for Aatrox to secure kills. If Aatrox can get on high priority targets, he can still take down carries in late game team fights.


However, he lacks hard CC, which can limit his ganks. His basic attacks fire a cone of 4 bullets that stop on the first enemy hit.


Amumu has a quick light thanks to the damage of the AOE of its r and m. The damage to Amumus r's AOE allows him to get out quickly.


This strategy allows you to apply pressure to the enemy team while the rest of your team is working elsewhere on the map. However, it is essential to regroup with your teammates when you cannot secure goals alone.


If your team needs a tank, Aumu can be built as a tank. If your team needs an AP, Aumu can be built as an AP champion.


ezreal is squishy and immobile when his E is down. The enemy has time to go in if you waste your E.


With his increased damage boost, Jayce can go for frequent burst trades after poking the enemy out with his w > s combo. Delaying a team fight was advised while harassing the enemy with your sword.


The wave should stay in the middle of the way. This position will give you the opportunity to bring down enemy players.


The executor's call will reduce Soraka's healing ability and increase your death pressure in the way. Soraka will play safely and agriculture. You can exploit it by freezing near your tower.


At level 6, Nunu becomes able to engage in aggressive all-ins on opponents if he is able to knock them up with his W. Nunu can pick off an opponent with his W in mid-game team fights.


Try to pick off an enemy at the start of the fight. If able to get a kill and quickly heal your team with your Ultimate R, your chances of winning increase.


In blue form when exiting you can dash further away and in red form it deals a large amount of max health damage and provides a massive heal. Follow up with an auto attack into both hits of your Q into an attack and your ultimate.


Keep growing until you reach full construction. Once this is done (or during agriculture), you can use the minion wave as bait and set up death brushes around it.


So it's important that this is the stage in the game where you want to start building an advantage. When looking to poke W is brilliant.


It is suggested to match its pressure by ruining. Ganking should be done as much as Warwick in early play.


Many champions do not have as many abilities as Hwei. Abusing players who don't understand Hwei's kit is possible.


Q of ziggs alone can force the enemy to remember the base if they continue to be labelled by it. Moving enemy units into ziggs using its E can act as a final movement against weak health enemies.


Twitch's ultimate c has two points, which will allow him to resume team fighting and disrupt them. Its positioning will be very important after obtaining two points in its final c.


This will cause the enemy team to lose the fight, allowing your team to win. By creating this rift, you can gain an advantage in the game.


It has a strong tool for objective control. Make sure you keep the goals monitored at all times.


War objects should be placed in places where enemy movements around the map can be observed. Avoid moving alone on the map as it puts the entire team at a disadvantage.


Shen's capacity is short. Shen's E makes it difficult for him to obtain this ability from a clear vision.


Poke and harass the enemy Mid laner and force them away from the objective to facilitate the security of the tower of the medium track. Whenever your Ultimate R is in place, use it on enemy tracks to get their health weak.


Rumble is inclined to disengage as soon as he uses his Ultimate B. Try to disengage or reposition to make it harder for Rumble to do follow-up damage.


If Orianna is pushing, she can be susceptible to ganks from the enemy Jungler. When Orianna is pushing, you should reposition or have vision around your lane.


Garen deals a surprising amount of damage, so don’t be afraid to move around the map and try to assassinate someone with your team. A skilled player will use Garen’s abilities to harass enemies in lane.


The long cooling period of his Ultimate makes him more vulnerable to being killed by the enemy CDA at level 6. He won't be able to use his Q for a while after missing him and trying to harass you with other means while it's on cooldown.


Zyra's gonna put herself up for poke a lot. When it goes to the objectives of the room, the ambush and descend it before the start of the team fight so that the enemy lacks control of the crowd and damage.


His abilities are telegraphed and he must maintain his health up to level 6. Malzahar's presence will skyrocket to level 6 and become a major threat to the enemy's launch.


Try to abuse Veigar to place it behind. Delaying his batteries will make it less effective in the later stages of the game. Every time Veigar uses his n, try to abuse cool down because it's his only defensive tool at the beginning of the game and once he's down, he's pretty vulnerable.


When there's no team fighting and when Shen's Ultimate R is in place, you'll find him pushing. Make sure there's someone who can reach him so he can't share the push for free.


Playing around your Ultimate is really important. Make sure you look at gank when your Ultimate is in place.


Twisted Fate is a macro-based champion, so proper decision-making is needed to play this champion effectively. Twistedfate's goal throughout the laning phase is to poke and harass the enemy in the way.


Fighting off the enemy team with flanks will make team fights really unfair for them. Using the fog of war to catch the enemy team off-guard can be an advantage.


Play aggressive plays around your Ultimate R Look for poking opportunities with your Q before looking for an all-in.


Once she has finished her first article, she will suffer a lot of damage and will be able to push the wave/combat more frequently. Keep this in mind and respect its damage.


Ryze is excellent at the end of the game because he can completely take over the game with his total damage combo and his passive. All he has to do is be part of important fights.


The flight of Samira's life combined with his damage and mobility during the last game will make her really good in the team fights. She'll just need to maintain a good positioning and use her W correctly.


To maximize Sion's potential, take Grass as your rune, start with a Shield and Pot, then Sunfire and Tier 2 boots. Sion's abilities are airway abilities that allow him to push fast and roam without downside.


It will have a lower cooldown that allows her to go for more aggressive all-ins. The lower cooldown comes with additional damage.


Now Jax can actually 1 v 5 against the enemy team and come out on top. Jax can play a mind game and see if he can catch the enemy carrying farming in the side lane.


At level 6, these effigies start to reveal nearby Wards. The active is a point and click ability which fears an enemy and deals damage.


With this in mind, Renekton will probably try to flank in a team fight rather than run towards you. Make sure your flanks are warded so you can spot Renekton before he gets the chance to engage.


His overall damage output and survivability will be higher. You should stay near your team at all times in the late game.


cc protection from ezreal's E is very helpful in difficult situations ezreal is a squishy champion who can be easily burst down when his E is down.


jhin's Ultimate R ability roots him in place. Due to this root, the enemy can both flank and focus on jhin with ease.


But you need to be careful with your timing on this. And thirdly and finally you need to consider where the enemy jungler is.


Zac really has a good potential for roaming. If Zac disappears, contact your team, as it may be heading towards the middle of the track.


Its first capacity will be maximized to level 9, which allows to inflict a lot of damage with capacity and use it frequently. Your Ultimate R will be on a short cooldown during this phase of the game.


Do not try to take objectives like the Dragon or Baron when Brand is alive. The Dragon or Baron may be taken by Brand using his Ultimate R to deal lots of burst damage.


CC is a key strategy for dealing with Akali. If Akali engages and hides inside his W, move away from the Shroud until it disappears.


He is incredibly mobile. However, he falls off late game compared to other junglers.


If the enemy roams, don't dispute their rôde instead, focus on pushing the minion wave and win the gold of the turret. Rub the track brushes with Ultimate t and use them as a cover to keep the opposition in pieces.


Your main objective during the fighting will be to achieve the highest priority enemy target. Playing around the vision is really important to achieve this goal.


Swain can completely CC an enemy target if needed. the use of the winding of the track brushes allows many advantages


Ranged champions can also zone it incredibly well. Playing safe and keeping your ADC alive in the way is a priority.


Sett's Boots allow him to participate in Jungle's skirmishes faster than anyone else. As a support, you are quite vulnerable and can easily be killed when you go to the room, when you're on the move around the map, and when you're alone.


Malphite cannot do much against the various champions. All Malphite has to do is keep her healthy until she reaches level 6.


Keep this in mind when trading. Stand away from the minion wave at all times so Corki doesn’t land both his Q and R on you.


By this stage of the game, Darius should be near max build. A max-build for Darius involves items that enhance his damage and offer protection.


Once the enemy is low, commit to the fight. When no team fights are occurring, go to a side lane and push.


This will make it harder for Camille to land her E in a trade. Don’t get close to the walls as this will give her the opening to engage.


Galio is decent against magic damage. AD ranged champions can tear through Galio especially after he uses his E.


Walking towards Saplings E can 'bait' out of their position. Avoid fighting in the jungle as this will allow Maokai to get a good R Ultimate.


Leona's Level 2 power peak is very strong. Make sure to hit Level 2 at the same time so you can chat with Leona in case she commits.


Lee Sin's passive is after using an ability. The first attack restores twice as much energy as the second.


Quinn's early game is incredibly strong. At level 1, do not let Quinn bully you down with her basic attacks.


Being near your team at all times is important so that you can get into a fight quickly. A nearby objective refers to an item, tower, or other point of interest on the map that can be taken and defended by both teams.


Xayah equals all her feathers back to herself, with each feather dealing a chunk of damage. Zyre causes Xayah to jump in the air, becoming untargetable and ghosted.


Kassadin is skilled at getting picks through his Ultimate ability k. Look for opportunities to get picks in the late game to gain a numbers advantage.


Look for choices during the game medium, it should be easy enough for you to get them because of your abilities. By sitting Baron or Dragon, look for a choice with your abilities.


This is really beneficial if he can land it from out of vision and then use his E to dash into the W circle to guarantee the stun. His burst damage is not to be ignored as the game goes on.


Fight her after she has used her CC tool. Early on, keep the wave closer to your side of the map.


Once Shaco reaches level 6, its ability to solo the Dragon or Rift Herald increases due to its Ultimate. Keep the goals for the Dragon and Rift Herald kept at all times so you can spot Shaco before he takes them.


This is extremely advantageous when it has a support that has a lot of crowd control in their kit. Trundle is extremely dependent on teammates to shoot successful ganks.


Viego gains several skills with his Ultimate R. A complete construction will allow your damage to skyrocket.


Good times to roam are straight from base or when your ADC will be safe and will not die. Nautilus can now all-in the enemy blatantly and come out of the engage after taking no damage in return.


This champion is a bully at the beginning of the game. Play aggressively throughout the laning phase to get murders.


Play safely for the first levels and wait for your opponent to come online. You should not fight unless you have a clear early advantage.


Swain's Ultimate R will be really powerful from level 11. It will be able to quickly affect team fighting, and its zoning potential will increase considerably to ensure that its rear line remains safe at all times.


Good times to fight is when Pantheon is split pushing. Forcing a fight when he is on the opposite side of the map could be a good idea as it will take him some time to get into the fight even with his Ultimate R.


Post level 6, your kill pressure increases dramatically. You should play aggressive and look for kills.


Your Ultimate is a key part of your game plan. Grouping with your team can help you get closer to the enemy front line.


It's really useful for his team, and Kled will act quickly as the front line for his team. Flank in the team fights and try to bring down the most squishi member of the enemy team.


This is especially true at the beginning of the game. Taliyah's Ultimate R has a probability of getting his entire team killed if it's misused.


Don't let the enemy team have a fair team fight. You may be able to do death brushes in the enemy Jungle with your Ultimate skill.


Yasuo is a flancer who excels in enemy attack in team fighting. Yasuo should stay close to his team at all times to quickly enter the fighting.


Enemy magic damage can be effective against Galio. AD ranged champions are very effective at killing Galio, especially after he uses his E.


At this point in the game Bel’Veth will have her full core item build path. Bel’Veth will deal a huge amount of damage whilst being incredibly slippery.


If you're playing as a melee champion, try to minimize your time spent too long during the last strike or get guard-hunting batteries. Expect Senna to go for an aggressive level 1 game to get batteries.


However, three of his abilities are skill shots so can be avoided, and he can get kited with slows and stuns. Each of his six legs have an indicator, and when you attack from the angle of the leg it shoots a larger attack dealing greatly increased damage.


Quickly erasing minion waves with capabilities allows favorable exchanges with the enemy. If the landing pokes while pushing the minion wave, look for a favorable trade.


At level 9, Jarvan will get his first ability maxed out. This will give Jarvan a massive damage boost.


His ultimate R allows him both to get tanks from his aircraft carriers and to inflict a lot of damage on the enemy team if he succeeds his target in them. This can change the tide of a team fight in an instant.


The optimal time to enter during the skirmishes will be when the enemy has their targeted DC capability down. In this way, they will not be able to CC Leblanc when she uses her W to enter into the account.


Once you hit level 6 and bought key elements, try to harass and constantly push the enemy into their turn. This will allow you to earn turret veneer and increase your gold income.


Nautilus can play aggressive early because he has a lot of CC. In the way, always have a minion between your position and Nautilus' position.


Its first capacity will be maximized at level 9. At level 9, Lee Sin will inflict a heavy amount of burst damage and kill the squishy enemies by himself.


Once all basic abilities are unlocked, Brand should gank over-extended lanes whenever a chance presents itself. He will want to get a lead early on to dish out a lot of damage in late-game fights.


Don't go around the map alone because you will die easily. Just the kite and the automatic attack of the closest enemy champion.


When it comes to securing an objective like the Dragon or Baron, never go for the 50/50. Nunu's Q will win every battle if he is at 50/50.


By freezing the wave, your Jungler will have a chance to take out Ezreal while you are safe. ezreal's W allows for consistent poke damage, enabling him to push enemy laners out of the lane abruptly.


Purchasing more items will increase her damage output significantly. She should try to abuse her laner early on with her basic abilities.


Always look for flanks during team fights. Flanking the enemy backline will help you separate them from the frontline.


Wukong will find it hard to kill his enemies because of the purchase of defensive items. You should often regroup with your team.


If your allies die quickly, you're unlikely to win the team fight. Another point in his Ultimate R will allow him to target adversaries individually frequently.


Kaisa is very strong in a 1v1 with no minions present. This is because her Q can target the same champion and deal significant damage in a short time.


An enemy team that can ward well will counter Fiddlesticks entirely and prevent him from all-in’ing the enemy team consistently. The vision will allow the enemy to anticipate his move and react accordingly.


Twitch can bamboozle enemies with its s. Twitch's objective control allows him to search for objectives after having reminded the enemies.


You force your opponents to war differently and via many more places than usual. However, many other junglers will out 1v1 you.


He increased the death pressure after level 6. Keep the river under surveillance so you can spot its Jungler before they jump your track.


Kayn's pretty good at the start of the game. Kayn will often seek to invade/gank as he can get his transformation.


Attacking her when she misses her W allows enemies to cover her. It must use this capability carefully because of the total threat.


The bot side of the map is one possible location for rotation. Continuing to farm and gain XP is important.


Upgraded Muramana provides substantial increase in Ezreal’s damage output. Upgraded Muramana also increases Ezreal's sustain.


Try your hardest to poke and harass the enemy. However, do not over commit to it as they can turn around an exchange easily.


Try to wait for him to use his E before using your CC capabilities so it's harder for him to avoid them. Lucian Level 2 has been recorded at Level 2.


Level 6 allows Nunu's ganks to be more effective. A Level 6 upgrade enhances Nunu's team fighting capabilities and damage output.


He will now have several objects, which will make it easier for him to descend the enemy and the enemy team. He's going to massively increase his damage production too.


You can start playing aggressively once you reach a few levels under your belt. Going for extended trades frequently will benefit you.


If you can cancel it quickly, its damage output will be very low. You should not regroup with your team because Miss Fortune will be able to hit your entire team with its Ultimate capability.


You should gank your allies as frequently as possible. Darius is also going to be trying to gank your allies.


When driving around the map, keep an eye on the minion wave in the middle. Anivia can push the wave very quickly and you will lose a lot of the tower's health if you're gone for too long.


Level 6 gives Tahm Kench significant pressure on the map thanks to its W capacity. With level 6, Tahm Kench can try to go alone in the enemy.


This allows him to force his enemy out of the way. It can then take goals with a digital advantage.


Being pushed into the tower isn’t a big hassle for him due to the ease with which he can farm under his tower. The enemy needs to think twice before diving him as he can regenerate a lot of health in a matter of seconds with his Ultimate R.


Look for opportunities to gank the enemy with your Q and see if you can follow it with your Ultimate R. This will allow you to produce a massive CC chain.


Braum is going to be very strong in late game team fights. At level 13, Braum will max out his E, allowing him to deal a lot of damage for his carries during the late game.


Neutral objective fights will be easily won if you use your Qs and Ws effectively. Cover choking points with your ability to gain a strategic advantage.


The player can catch the enemies alone roaming and solo. One point in its Ultimate R allows to increase the overall damage in the game.


Zyra's thrust power must be paired with automatic attack minions and their poke esquive. It is essential to follow Zyra Ultimate cooldown post 6.


Once dismantled, it is essential to finish Kled quickly to avoid going back up and resuming the team fight. Kled will always be stronger when he gets up.


Having him on low health will prevent him from playing or positioning aggressively. Jarvan's level 2 is pretty strong as he can go for a d into e and knock you up.


After entering with your Ultimate R, you should be ready to fold and peel for your allies in the end-of-game team fights. To facilitate access to the enemy emergency line, you should regroup with your team, but stay on the side.


As Lee Sin needs to put himself on someone to kick them to his team, locking it with CC as soon as he engages is ideal because Lee Sin is rather squishy and will be unable to escape if he is chained CC. Lee Sin is really good at removing or removing isolated targets. Lee Sin should group closer to his teammates to make it harder for him to shoot anyone alone.


The pressure of Nami's death increases considerably to level 6, especially if she uses her Aqua prison capacity. It is crucial to be careful and avoid being caught by the control of the crowd of Nami.


If you’re ahead, look for picks or ambush the enemy as they walk through their jungle. Taking one enemy down could be enough to win the next fight or take the Baron.


In team fighting, continue to focus on the most squishi and easiest to kill high priority targets in the backline. Flank in the team fights to get the enemy back easily.


The low cooldown combined with the knockback in the Ultimate R helps Gragas pick high-priority targets. Gragas can be either highly tanky or a glass cannon depending on landing his combo.


The speaker advises to stand behind minions to block damage. Their level 6 minion was stronger than yours.


A heavy power peak at level two allows Lucian to bring down an enemy with his handset E, Q. The combo E, Q combined with Passive and Summoner Spells easily gets Lucian a murder on a squishy target.


Kalista is vulnerable to slows and CC. Try to lock her down at the beginning of the fight so she is unable to dish out lots of damage.


Her W provides her with a lot of vision while roaming around in unwarded territory. The attack speed increase is very potent as well.


This is particularly true when the objectives are about to materialize. Focus on team fighting with your allies, and avoid breaking up too much or they'll collapse and you'll lose the fight.


Missfortune is a pretty still champion. It is subject to crowd control (CC).


At level 6, Vel'koz's Ultimate R offers him significant death pressure. Vel'koz excels in team fighting due to his poke and AOE damage to his abilities.


His skill shots are not easy to land. This is a disadvantage because Thresh will only be useful if he can always hit his Qs.


Continue to fly kites in the team fights. Always adjust your positioning.


The strategy of splitting push during the mid-game involves trying to secure side objectives. One key aspect of this strategy is avoiding grouping if possible.


Nasus's damage production will be quite high at level 9. Nasus' commercial potential will be high at level 9.


Level 3 is a decent power spike as Heimerdinger will have access to all his abilities. Heimerdinger can easily CC immobile ADC and burst them down with his turrets and rockets.


Every time Seraphine uses her W, she will be vulnerable to an all-in-one. Seraphine's W has a very long cooldown, so try to abuse it if possible.


She's very motionless. A player can kill her by attacking her.


Alternatively, do a quick level 3 clear to put pressure on your opponent. In the mid game, focus on objectives, clear vision, look for picks, and convert.


You need time to come online and you should not fight unless you have a clear advantage early. Once you have a few levels under your belt, you can start playing aggressively and look for aggressive pieces.


The enemy squishies will have a heinous moment in the game when they face Malphite. Malphite is solid during the end-of-game fights that his Q and Ultimate will hit like a truck now.


When recalling, especially when low health, keep an eye on your champion as Kai'Sa may try to finish you off with her W. Do not shop until you have successfully recalled to ensure maximum safety.


Kalista's Ultimate x can come in very handy during this stage of the game, allowing her to pop out of vision with it activated. When Kalista's Ultimate x is activated, she can immediately allow her Support to get on top of some other laner/laners.


Don't go around the map alone because you will die easily. You shouldn't play very aggressively in team fights.


In team fights, try to block Urgot's engagement and R for your poor teammates. Urgot will waste his cooldown on your teammate if he misses in the team fights.


Malphite is at its weakest at the beginning of the game. Try to put Malphite behind to delay his next peak of power.


This will allow him to impact team fighting more frequently. His healing will be out of the world during this phase of the game.


This will give your team an advantage as the game goes along. Find a healthy balance between ganking your allies, farming your jungle and securing objectives.


Buffering Ezreal's E won't work well if the enemy has ranged CC that follows up after its use. Ezreal must play more defensively when his E is down due to the risk of being followed up by enemy CC.


Graves can kill enemies very quickly due to his Passive. At level 11, Graves will have two points in his Ultimate t.


Try to take the Drake away from the enemy route bot yourself if possible Gank leads the robots and take the Drake with them if you can.


This will have a considerable impact on team fighting since his Ultimate R will be on a very short cooldown. Lillia is excellent in team fighting at the end of the game.


To make use of her kit, you need to play Camille a lot. When Camille's E (mobile ability) is on cooldown, she is very mobile but also very vulnerable and easy to take down.


When Fiddlesticks has their Ultimate, they will gank more frequently. Be cautious of Fiddlesticks's early game invading potential, as they can invade you often.


Quinn cannot team fight easily. Quinn will try to flank from the side with her Ultimate R and get on to a carry.


Qiyana can burst down enemies easily. Qiyana can take over team fights with her Ultimate R.


By leaving your team or moving away from them, you can be chosen or launch a 4v5 fight while you are alone. Look for opportunities to choose enemy players with your abilities.


Maokai is particularly great around the track brushes due to the damage that his gaule chord. Two points in his Ultimate R will result in a considerable peak of power, as he can use it frequently and effectively during objective combat.


The peaks must be secured using the fog of war in this game phase. Securing as many choices as possible will increase the chances of winning the fight.


Evelynn needs to get her first Mythic item as quickly as possible to make her ganks more successful. evelynn should look to assassinate her enemies with her Ultimate R.


Ping your teammates so they know you are missing if Quinn leaves the lane. Keeping the minion wave closer to your side of the map in the early game will allow you to safely farm without fear of being zoning away by Quinn.


The initial casting of Sylas' E allows him to move to a certain place. The initial casting of Sylas' E allows him to avoid skill problems.


The first element will also let Malphite inflict more damage, especially once it has its Ultimate. Malphite's Ultimate allows him to inflict more damage.


After Morg has finished his first article, his damage production will be extremely high. Dodger Morgana Q in a skirmish with it will be incredibly important.


If you can see Graves before he ganks a lane, it will be harder for him to get kills and snowball. Place wards around his jungle entrances to spot him leaving his jungle.


Use the fog of war to set up ganks on the enemy with your Jungler. Be careful getting poked out while farming as the enemy may try to bait you into an all-in with a trap.


You should not regroup with your team because Miss Fortune will be able to hit your entire team with its Ultimate capability. Breaking up isn't a bad idea when we're trying to fight Miss Fortune.


Ashe is much stronger in long skirmishes because it allows her to activate her Q in the trade. Do not go for extended trades with Ashe unless you can kill her.


Stand on the opposite side of the road at all times. This will make it harder for Zoe to land his Q.


Its E is perfect for the clearing of waves. Its R (Ultimate) has a high choice potential and can help roaming across the tracks.


Taliyah will want to delay the team fight as long as possible while she takes you with her Q. Try to fight as soon as you spot her.


Syndra's ultimate had increased the death pressure to level 6; the player had to remember if he was weak in health. Syndra was described as being very motionless.


This ultimate capability will also increase the shield if this capability is used defensively. Tahm Kench's first capacity will be maximized at level 9.


A heavy power peak on level two was introduced for champion Lucian, allowing him to run an enemy down with his E, Q combo. The combo E, Q can be used to kill a squishy target when combined with its Passive Spells and Invocation.


Its ability ensures that the enemy lantern is pushed out of the way. Level 6 is a massive power peak for Lulu.


Your champion can let you decimate immobile champions if they happen to be too pushed up. Getting your Ultimate ability will let you take over skirmishes quite easily.


Electricity farming involves haul routes that are extended to increase your gold income. Tracks that are overstretched are the most likely to have a high gold income.


The enemy has no kind of sifting potential and can be easily exposed to ganks. Shen has to be out before he can get an all-in.


Positioning is the key to Kog' Maw because if it mispositions or walks too far forward, it gives you the opportunity to take it down. When Kog' Maw is wrong or walks too far to harass and harass his y, capitalize on this mistake by dropping it.


But he'll have to stay out of sight. He's a good skirmisher early,


The Level 2 power peak can get Thresh and its ADC before it lands a Q hook. Thresh's roaming potential increases with Boots of Mobility.


Gangplank's W is an important spell in his kit. Without Gangplank's W, he is very weak once that ability is down during the early game.


Once Jayce has an item under his belt, he will be able to push the minion wave incredibly fast. Make sure you match his pushing power so you do not lose tower plates early on.


Renekton is a dominant champion of the game. You can expect him to play aggressively and get killed.


Kassadin is weak early on as he can't get too close to his opponents to burst them down. This weakness is mainly due to a lack of mobility and items until he hits level 6.


Smolder's E causes him to take flight and gain a large burst of movement speed. Smolder's Ultimate is a very long range rectangular skill shot which deals damage and applies damage to enemies hit.


Look to all-in overextended enemies as much as possible since your g and e will both facilitate CC'ing the enemy. Bypassing vision is crucial so actively keep warding and dewarding the enemy Jungle to gank enemies with ease.


Landing a flay into an auto attacking queue will deal a ton of damage. With mobility boots, you can gank mid and help siege.


Focusing on squishier targets should be her main goal. Looking for flanks on the enemy backline will be an essential power move for Quinn during this phase of the game.


Shots are particularly effective with the general damage caused by Ziggs bursting. Ziggs works mainly as a bench-based mage during the late match.


Play safe for the first levels and you need time to come online and you should not be fighting unless you have a clear advantage early. Once you have a few levels under your belt, you can start playing aggressively and look for aggressive pieces.


Seek fights when Fiddlestick’s R is on cooldown because with it down his team fighting potential decreases a lot. Do not group too closely together while dancing with the enemy, as Fiddlesticks' R can deal damage to your whole team if you're grouped close together.


And this ability also applies on hit effects. And a fun extra thing is if your opponent dashes during this time, you follow their dash with them.


Sion will have trouble following post 6. Sion can gank the tracks from afar with his Ultimate R.


In addition, the enemy should start buying defensive items, which will make it more difficult to remove them. Akali will try to harass you when you go for CS.


Ryze excels in the damage distribution at the end of the game. At the front in the end of the game, hide in high traffic areas and look for opportunities to remove enemies.


Its cards can cause significant damage if you are hit. You should be careful when you face twisted fate with his article.


Vex's Ultimate R will be more effective at this stage of the game. Vex will be much more threatening at this stage of the game.


A maximum of Ultimate R will allow Sona to impact team fighting quite often. The result will depend heavily on how it uses capacity.


Keep an eye on both your champion's position as well as Cho'Gath's position if you want to avoid being hit with his e or m. Cho'Gath has a lot of health thanks to his Passive which restores it constantly.


It’s very important that you hit level 2 at the same time as Irelia. If you’re not going to, back off slightly so they can’t all-in you as soon as they get the level up. Try and track Irelia's Ultimate cooldown post 6. It is important to do this as you don’t want to be caught out by Irelia's superior damage post 6.


Camille has good outplay potential with her E and Ultimate R. Camille can often outplay the enemy and turn around or escape exchanges with ease.


If Qiyana is behind, she will not deal any damage in team fights. Qiyana may be able to get a good Ultimate R off if she is behind.


Play cautiously at the first levels because of Sett's potential to kill high. Focus on setting up a set after level 9 and work on reducing 20% cooling through the articles.


Team fights will be a breeze for him from now on. His ability to make the team fights unfair due to his pick potential will be quite apparent during this game phase.


A good player will play around their Ultimate as often as he happens. You have to counter their pressure by doing the same.


It is essential to prioritize positioning and avoid pitfalls in the fight against Zyra. You shouldn't let Zyra push you in your turn.


Try to gank whenever your Ultimate is up. Your objective control is pretty good.


He can revive them. it can use them as a transport mechanism Q.


Your Ultimate is a great tool for ganking and should be abused to get kills. Cho'Gath has almost unlimited sustain thanks to his Passive in lane.


Once Morgana has gone fishing with her Q, she is relatively defenseless on which you can capitalize. As soon as she uses her Q, load her and try to take her down.


The capacity will be over a short cooling period that allows it to use it both aggressively and defensively when it wants to. All its capabilities will be exhausted now, which means that it will be able to use its W to reposition itself frequently and inflict massive damage to its enemies simultaneously.


It will therefore be very easy for his allies to follow up on his commitments. His tankness will be really high during this phase of the game due to his articles.


Usually start grouping when there are no goals to be taken nearby. Trendamere's level 11 isn't too good because it doesn't give it a lot of statistics.


Jax will use his e to block basic attacks. Jax is vulnerable to disengage and CC while his e is blocked.


Taric's pretty decent in the team fights. It is mainly because of its Ultimate R, which allows it to defend high priority targets while the enemy team takes damage.


Maokai's attempt can give him a good advantage in the fight. Watch the flanks so you can spot Maokai before it starts.


Avoid letting Q cause you too much damage. Vladimir is really good at the end of the game.


The first component offers a lot of poke from Karma's end as it increases the damage of her Q and allows her to use it frequently as she will have more mana to use. Level 6 isn't a huge spike, but it definitely increases the amount of poke damage she can deal with her abilities.


Milo is vulnerable to being engaged when his Q is on cooldown. Milo's passive makes their next basic attack or ability deal additional damage and burn them for even more damage.


Combined with its powerpikes, Yasuo is a force to count even if it is behind the track. Misuse of his W in the way can lead to the death of Yasuo.


For skill order, start Q W then E before maxing E then W then Q taking ult whenever you can. Your main focus in the game is on scaling into a late game god by farming hard and taking good trades with your opponent.


Especially if her Q is stacked. Your immobility is the clearest weakness that you have, both during the laning phase as well as the team fighting stage.


A good time to invade and look for them is when your lanes nearby have priority. At level 6 is when the enemy will probably start ganking. You can track them with good vision through wards placed in and around the river. If you’re nearby, try to counter gank as they have nothing to offer once they’ve used their abilities which you can capitalise on.


Try to keep the wave as even as possible by matching his damage on the minion wave. If Azir uses an ability, you’ll need to use one too.


Ultimate should be used to pull Tryndamere towards you when it is about 20% HP. After following the dashboard, Trendamere will eventually die if your team is nearby.


Vayne needs a lot of time on scale because of the nature of her kit. The more Vayne enters the game, the more likely she is to take her team solo to victory.


While murders are desirable, give priority to robbery rather than a commitment to fight. Destroy the lower lane tower and then turn towards the middle lane.


He can try to invade the enemy's Jungle along with his Jungler and see if he can get some picks there. His all-in potential will be pretty potent during clumped fights as well.


When he hits level 16, Cho'Gath will put the third and final point in his Ultimate t. He will be able to easily bite down on and execute enemies who are caught out of position by his team.


See if you can displace enemies with your Q. Use your abilities to deal with the enemy front line.


The first element will give Lucian an inherent advantage, especially if he can take advantage of his level 2 power point. Stay with your support throughout the middle of the game.


Back away when low on health so Pyke can snowball his lead. Pyke is really good at roaming.


It is an excellent peak of power for Yasuo that its damage production increases massively and its tornado r increases considerably. Track brushes will help you a lot with this as well.


As the late game approaches, play the resetting assassin. From there, simply possess them, use all their abilities, and look for kill after kill.


You should be okay as long as you’re able to use your abilities and CC key targets. Rakan is a mechanically difficult champion to learn.


Lissandra is a very good champion who can influence the map and help her allies with ease. Post 6, try to push and roll.


Georg Franck von Franckenau was a professor of medicine in south-west Germany.


It will bolster her dueling potential and increase her survivability. It will be highly beneficial when her Passive is stacked up completely.


At level 16, his Ultimate R will inflict massive damage in a short period of time. This means that the Ultimate R of Yasuo has a short cooling time.


Check your team's positioning before starting a fight because starting a fight without follow-up is useless. Flanking the enemy team and using the fog of war are tactics to use during this phase of the game.


They are careful when fighting post level 6. Keep the wave closer to your side of the map.


One more point in its Ultimate R will increase its overall damage and let it use capacity frequently. Its first capacity will be maximized to level 9, which increases its damage.


Karthus can slow enemies with his wall, which allows his team to collapse and initiate fights. Play around your Ultimate in the late game because it deals a lot of damage and you need it to be up before committing to a fight.


The enemy will avoid fighting at 6 years because they are stronger with their Ultimate and can easily kill you. He's gonna get mad a lot sooner.


Make sure you're close to your team at all times so you can fight quickly. A maximum-out Ultimate will massively injure the enemy team.


This completion of the construction will allow teemo to reach squishy targets at one stroke. Teemo blind should be useful during this phase of the game.


Avoid fighting around neutral goals like the Dragon or Baron as well. If you fight near the Dragon or the Baron, it won't be beneficial.


It can also peel easily for its wagons. Kled will try to play super aggressive in early play to get a murder.


It will be very hard for Diana to kill anybody if you manage to poke her down before she engages. Diana's engage is pretty scripted.


A Quicksilver Sash can clean its Ultimate R. Its ultimate R can be easily cleaned.


In the early game, Annie pokes hard and annoyingly to farm or attack opponents, gaining spell thief money that stacks up quickly. Annie's full combo, including stun, results in free trades where much of the enemy's damage is mitigated.


Destroy the lower lane tower. Rotation towards the middle of the track and try to take this tower.


If she can take someone with the help of her allies, she can abuse their death timer to earn more gold and maybe take a turn, a goal or get more murders. Seraphine's selection potential is enormous during this phase of the game due to its ability to CC enemies with its E.


Don’t be afraid to fight the enemy Jungler alone if you have the item and level advantage. She will have her core items during this phase of the game.


Leona's ultimate creates a circle on the ground which after a short delay will put all enemies within its area of effect in stasis. If you have ultimate available follow up with this to continue the CC chain.


'Her' started being weaker after your Ultimate ability at level 6 makes your team stronger. You should try to match her pushing power so she doesn't get under your tower.


If your ADC is safe and will not die, Leona will be able to travel safely through the map. Group and stay with your team.


Investing in early protection will help deal with the xeraths poke in the way. A Rechargeable Potion would be useful in this matchup.


Once Fizz has recalled and picked up his first item, he’ll be able to dish out of a lot of damage quite quickly. A good Fizz will not be scared to go for aggressive plays especially if he has a better first item than his lane opponent.


Rumble is inclined to disengage. As soon as he uses his Ultimate, try to disengage or reposition himself, it is therefore more difficult for Rumble to track the damage and win the fight.


Continue with your assault after that. Use track brushes to your advantage in the track to catch out-of-guard enemies.


Once Garen has completed his first item, he will be more obnoxious and looking to trade more. Keep this in mind when committing to fights with Garen alone.


The prolonged self-attack with Zigg can be found after he has used his authorized self-attack. Zigg's been using auto-attack badly since he was the AP champion.


When playing as Mage AP, avoid going to prolonged automatic attack trades with him because he will always win them. As Lucian uses his E, wait for him before starting a fight or trying to land CC.


When purchasing its first component, Taric's aggression improves strongly alongside its tanky batteries. After buying his first item, expect Taric to leave for more aggressive parts when he gets that item back.


After recovering its first component, Xin Zhao can trade very aggressively with the enemy. The additional damage of the component element helps Xin Zhao last strike and close easily.


By pushing, Yorick can catch up and win a gold lead on his laner. The exit of Yorick's Ultimate R can push a path in its place.


If Rek’Sai goes full damage, she will be very squishy. If Rek’Sai is very squishy, she can die easily in team fights.


To reduce Samira's mobility and increase your survival, keep the minion near your side of the map. By keeping the minion wave near you, you will prevent Samira from using its E capability aggressively.


In neutral fights, Camille will try to get into the enemy backline using the fog of war to her advantage. This is mainly because Camille does not have any consistent AoE DPS ability in her kit.


if ezreal gets caught out, his team will lose out on a lot of damage in a team fight, and that would be his fault. ezreal should stick with his team as much as possible.


Lucian is excellent in the middle of the game. The time when Lucian is the most powerful is in the middle of the game.


Its constant damage will allow Mordekaiser to fight easily. The absorption of the damage will be part of Mordekaiser's essential elements, which will make him more formidable on the battlefield.


Udyr's Q is not important as we do not level it. The empowered version of Udyr's W increases his shield strength and grants him healing. It also grants him double the normal lifesteal and healing of his next two attacks.


His E allows Pantheon to avoid a lot of damage and can act as a huge factor during all-ins. That is why Pantheon can turn fights into his favour especially when he is low on health.


At level 13, you’ll max your second ability. When you’re level 16, you’ll put the third and final point in your Ultimate R.


Garen relies on flanking the enemy team from the sidelines. If the enemy team manages to set the proper vision, Garen's game plan will collapse and he will be useless.


Using its ultimate R makes it difficult for him to land it when the enemy is out in the open Use a strong duellage potential in the middle of the game to fight and duel anyone who tries to prevent a player from sharing the push.


This is really beneficial for jax during full-blown team fights. Besides, the E CC also acts as a really good initiation tool for his team.


Use your range and energy advantage to gain an early lead. Try to harass the enemy champion as often as possible.


Ward around before going for an all-in else, you will become an easy gank target. Once you get your Ultimate R, you should have more effectiveness in dueling enemies.


Level 6 is an excellent peak for Shaco as it can now bamboozle enemies with its clone. Regrouping against Shaco will be difficult for the enemy team.


A great assassin can spring out on anyone who walks alone around the map. This makes his pick potential incredibly high.


Once Bel’Veth completes the first Mythic item, she will be much harder to deal with. The more attack speed Bel’Veth has, the lower her Q cooldown is, which aids in her damage, mobility and clear speeds.


Continue to fly kites in team fights and systematically adapt your positioning. Avoid staying in the fights because you will be an easy target.


Yuumi heals for herself increases after reaching level thirteen and earns two points in her Ultimate R. Yuumi will heal a lot during this phase of the game.


The power of the jungle is a force that must be taken into account when doing a lot of damage in a duel if it succeeds in disembarking all its capabilities. His W also allows him to assemble easily.


He will be able to look for more aggressive and risky plays. At level 9, Ekko will max his Q.


Once Yasuo is level 6 and unlocks its Ultimate R, its death pressure increases. By playing with Yasuo, it is essential to play respectfully whenever his Ultimate R is in place.


It will also throw out more capabilities with this article. Try to counter the gank and get murders in different parts of the map.


The first element will also let Malphite inflict more damage, especially once it has its Ultimate. He'll have his basics now, which means his Qs and Rs should hit like a truck now.


Peel for your allies as much as possible. Keeping them alive for as long as possible in team fights is a must in order to win the game.


The use of AoE attacks can result in considerable benefits and is an effective strategy for this matchup. Pushing into the enemy tower is allowed, which can provide an important strategic advantage by quickly destroying the tower.


This will allow him to inflict a lot of damage in the fighting where the enemy team is grouped or afflicted by its Ultimate R. Its ultimate R will have two points, one being on increasing damage to enemies while using it frequently.


The advice is to play safe for the first levels. You need time to come online before you engage in fighting.


hwei has a lot of AOE damage and can destroy your team if he gets a good combo off in the jungle. Locking down hwei will allow you to kill him quickly.


Zilean can cause a surprising amount of burst damage if it is able to get a hold. Zilean=S' ultimate ability has an abusive cooldown that allows aggressive play during its duration.


She has tons of combos to master. This makes her a mechanically difficult champion to play and do well on.


Whenever Ezreal has his E, he is safer from harm. Ezreal is harder to kill with the cooldown of his E activated.


Common flanking spots can easily be warded by the enemy team. Warding common flanking spots reduces Ekko's potential for successful flanking.


Aphelios relies on extended trades, so taking him out quickly will give the enemy team a huge advantage (especially if he has his Infernum W up when he dies). Some weapon combinations are really bad on Aphelios and don't synergize well.


If you miss your Ultimate R, you’re going to miss out on the potential resets and you’ll definitely miss out on gold and damage. Try your hardest to know who has Flash and who doesn’t to increase your chances of landing your Q.


Lucian is a varied AD champion. By playing as a melee champion, be prepared to sacrifice some CS for XP and health.


At the 13th level, Yuumi's two Qs and Es will be maximized. Maxing out Yuumi Q and E at level thirteen means that she will heal her portages at an alarming rate.


Quinn starts to fall off in the later parts of the game as enemies will be buying items that offer them extra protection from her damage The more items Quinn gets, the more of a problem she will be for the enemy team


Continue to collect and secure jungle camps as much as possible. Not falling back in the middle of the game is crucial as a Jungler so keep growing!


The longer the game, the stronger Senna will be in the team fights. Try to finish the game as quickly as possible so that it is unable to be really effective in the middle of the game.


The enemy has no kind of sifting potential and can be easily exposed to ganks. She's very mobile with her e and t.


Zed seems to assassinate any squishy target whenever his Ultimate R is available for him. Zed is good in the middle of the game with two articles.


Be careful of when Jhin is running at you with his 4th shot during team fights. Wait for Jhin's team to engage or when he is isolated to try and pick him off.


However, do not let Heimerdinger push back with poke and avoid taking damage from his attacks. Heimerdinger has access to all his abilities at level 3.


Use your level 6 advantage to play aggressively and take them down. Pantheon’s early game is incredibly obnoxious.


To play safely in top lane, let your opponent push you while collecting farm and using Q and E to disengage. When chasing down opponents, use Vayne's passive and ability to easily catch up.


During the mid-game, team fights will start. Make sure you participate in them and help your team when needed. Continue placing vision for your teammates.


Alternatively, team up with an ally and try to collapse on him. As Fiddlesticks will be power farming, try to get your allies ahead by ganking as much as possible.


At level 1, do not let Quinn bully you down with her basic attacks. Unlike other champions, Quinn’s level 6 power spike doesn’t offer much in lane.


Due to its immobility, a gel can completely ruin the Rumble laning phase. This will make Rumble prone to ganks and will not allow him to CS at all.


Try to avoid extended trades with Irelia. Keep trades with Irelia short and sweet.


If the enemy team sets proper vision around the map during the early game, he will have a hard time ganking/roaming to other lanes. Gragas' E is quite short-ranged, so he definitely needs the fog of war to catch his enemy off-guard.


Try to play aggression frequently to earn a healthy lead After destroying the lower lane tower, turn towards the middle lane


He's looking for choices about the enemies walking alone around the Rift of the Invocation. Avoid walking in nonwarded areas unless you know where Xin Zhao is.


This will result in a massive damage increase and immediately make her a high priority target for the enemy. In the late game, look for picks on immobile or miss-positioned enemies.


The Ultimate R helps him make choices in the fog of war that will definitely catch enemies out of the guard. Warwick will succeed in getting the third point in his Ultimate R.


If you get caught, it will result in your team having to play 4v5. Don't be alone unless you know where the enemy is.


The enemy is trying to set targets elsewhere. Open the card by putting pressure on it.


Teemo's Passive can be really heinous to manage, especially when he hides in a brush and comes in and out while peeling his laner with his t and t. It is the scourge of the ADC sector because its t literally makes them miss their automatic attacks. This can reduce the efficiency of the port for some time, which gives its team some time to engage/disengage freely.


Stealing his camps will deny him the batteries. His ability to take Dragon is low early.


This will prevent her from denying you CS and XP. Trade with Karma when she has used a damaging ability.


Kassadin is also very vulnerable when he doesn't have Flash early on. Proper wave management for kassadin can be devastating due to his lack of early game defensive capabilities.


Orianna has many utility options. Her dash ability can be used as a zoning tool.


Poke and delay team fights while you and your team harass the enemy and get them low. Once they’re low, engage.


Warwick will buy items that increase his healing to level 6 If he can't use his Ultimate R in your way, he'll turn around and use it instead.


He doesn't manage very early against various matches, as he can be swiped quite easily. He'll eventually kill him if he stays in the way.


However, it is your safety ability protecting you from ganks and all-ins, so play safe if it's on cooldown. When you hit level 6, you can now swing fights in your team's favour all over the map.


Akali is a strong murderer. Squishy champions can be easily killed by Akali.


Do not shop until you have successfully recalled to ensure maximum safety. Kai'Sa is vulnerable to CC.


Force ganks with your R! As they will be ganking often in the early game, you need to make sure that you are also looking to gank as often as you can and abuse your E.


When Rell hits level 6, use her Ultimate R in a variety of ways that do not risk getting caught. Avoid engaging Rell when Mobi Boots is equipped, as it allows her to roam and impact allied lanes.


The last point of his Ultimate n will allow Monkeyking to inflict enormous damage on enemies. Monkeyking should try to look for flanks during team fighting to maximize its use Ultimate n.


A complete construction for Viego allows your damage to skyrocket. The use of Passive is timely to avoid dying in group fighting.


As a powerful split pusher, be ready to regroup with the team and engage in 5v5 fights. In general, start regrouping when there are no goals to be taken nearby.


Use the numbers advantage to start a team fight while Ornn is away from his team. Once Ornn unlocks his Ultimate R, he will have an easier time in lane.