The goal is to make sure that you can target as many people as possible with the Ultimate R raid. You should increase the distance with your E during this phase of the game.


Avoid walking in nonwarded areas unless you know where Xin Zhao is. Every time Xin Zhao's Ultimate R is on cooldown, it's incredibly vulnerable.


Harass the enemy down with your sword until they are as low as possible before committing to the fight. Split pushing was suggested for the mid-game, focusing on farming and clearing towers.


The split thrust while a major target is on the rise or on the verge of spawning is discouraged. Rengar can be really good during the late part if he chooses his fight well.


This is very beneficial to him, given the AoE aspect of his Ultimate R. Its first capacity will be maximized at level 9.


The lack of vision during the early match will allow Lilia to disrupt the enemies. Disturbing enemies and forcing them to yield their ways to their teammates will be easy to do for Lilia.


Avoid standing down the track as Maokai will place Saplings E inside the bushes and they will inflict a lot of damage if you are taken by them.


Avoid fighting in tight quarters such as inside the jungle or around an objective. Grouping too close together may allow Brand to bounce his Ultimate R between multiple champions.


Talon will be extremely slippery during the fighting in this phase of the game. CC (crowd control) will be Talon's worst enemy during this phase of the game.


A good player will play around their Ultimate as often as he happens. You have to counter their pressure by doing the same.


Lucian is very vulnerable when his E (capacity) is in decline and may be susceptible to enemy Junglers ganks. Ennemy Junglers can camp unabated Lucian if he is in a vulnerable state.


The slow on his W is strong enough and can help him get out of sticky situations. It has a self-plowning capability that is strong enough and allows it to escape danger with its W and Ultimate R.


Lux's g can be used to secure peaks inside the enemy Jungle or blind areas. This can be extremely beneficial if the chosen target turns out to be the enemy Jungler or range range.


He has a bait out ability. Then you fight him.


Zac's next auto attack then gains range and applies the same damage and slow. And if they physically hit each other, they both take the damage again and are slowed again.


Team fights are not his cup of tea and therefore he must resort to split thrust, leaving the enemy team to a numerical advantage. Make sure you reach Level 3 really fast in this game.


Vayne will refuse the farm to the enemy team. Vayne scales incredibly well in the later parts of the game.


Stay as a team if possible. Keep track of Evelyn's Ultimate R.


She will play a massive role in disrupting team fights for the enemy team. Make sure you're never near a wall otherwise Poppy will be able to use her E and push you into it.


Stick with your team to reduce Camille’s assassination attempts. In addition to grouping closely,


Heimerdinger has a range advantage and if you're standing too far forward, they will harass you for free. Don't let Heimerdinger harass and poke you down.


Ashe's damage output will be incredibly high if she can successfully poke the enemy with her y. Ashe can activate her Q and kite in late game team fights.


Cho'Gath's stacks make him quite strong in the late game. When he hits level 16, Cho'Gath will put the third and final point in his Ultimate t.


Varus' Ultimate R will increase capacity damage while simultaneously reducing cooling. Varus will have a lot of articles during this stage of the game.


Tristana's self-plubbing capability is probably one of the safest in the game. The inappropriate or reckless use of the W of Tristana can immediately cause her to be killed because of her squishiness.


This configuration can be beneficial when installing death brushes. She's very motionless and can be killed easily if she is.


He is extremely vulnerable to crowd control. Control of the crowd can also ruin its chances of exploiting the route by proxy.


You’re a good split pusher and can draw a lot of attention to your lane. If somebody tries to contest your split push, look to fight them.


Don't let Nami harass you at Level 1 so it's harder for her to look for Level 2 all-in. Once Nami reaches level 6, his death pressure increases while his Ultimate R is an excellent tool to start skirmishes or disengage from fighting.


It can be hard for you to roam with Aurelion Sol if your side lanes are not strong. Your side lanes being weak will make it difficult to roam with Aurelion Sol.


A maximum-out Ultimate will massively injure the enemy team. Any fight around bottlenecks will allow Vladimir to win the fight immediately because of its maintenance and damage.


Sejuani should play around his Ultimate R in the later parts of the game. Fighting without the Ultimate R of Sejuani can make the fights of the late game team much more difficult.


Wukong will be active with early ganks You need to maintain a proactive approach by often making queues to match its presence.


Ensuring that he cannot stack his Q is of paramount importance. If he uses his W on you, jump out of the fight immediately to keep you safe.


If it spawns quickly, be sure to place the vision around the lens as quickly and safely as possible before you safely retreat. It is essential to have a vision of the main objectives.


Then you can E them and kill them. You should assist your Jungler whenever possible.


illaoi's Passive allows her to sustain off the damage she deals. This is very beneficial when illaoi is using her Ultimate R amidst a group of enemy champions.


Kennen is really good at team fighting.


Rumble is rather squishy early and suffers strongly when its r is on cooling as it will lack damage. By wanting to fight after he uses his r, he will facilitate trading for you.


When using your skills shots (if they’re AOE), aim them so they hit both Heimerdinger and his Turrets Q. This will make it easier for you to clear them down the line and increase your kill pressure in lane.


It becomes difficult for him to secure the murders later in the game due to all the defensive elements of enemy construction and peeling for their portages.


You should take care of the varied poke and be prepared to sacrifice CS for better health preservation during the early rolling phase. Malzahar's Level 6 power peak is stronger than yours, so play safely and focus on travel opportunities.


Use your mobility to counter Nasus, but be very careful on its slow. Once you get your Ultimate, you may want to look for ganks all around the map. It should be pretty easy to shoot out of view how your ult works, but make sure you push Nasus out of the way before roaming.


Place wards around his jungle entrances to spot him leaving his jungle. Grouping against Graves will prevent him from taking down key targets in team fights because he will struggle to get through multiple champions at once.


Veigar's ability n has a very long cooldown and is its only self-peel form. If Veigar's ability is reduced, it can be easily all-in-fact and killed with crowd control.


Warwick is extremely good at making choices, thanks to its Ultimate R. The Ultimate R helps him make choices in the fog of war that will definitely catch enemies out of the guard.


He will not be able to deal significant damage unless he uses his Ultimate R. Gangplank's early game is rather weak.


In the later stages of the game, stay in the team and try not to wander alone on the map. Akali has a ton of explosion and can easily assassinate squishy targets that walk alone.


As long as this last hits the minion, you get the cooldown back. For matchups, Irelia is amazing into ranged laners where she can easily keep dashing at them over and over again, and she can struggle against true ruses who outvalue her in the 1v1.


Peel for your portages to keep them alive longer. If your allies die quickly, you're unlikely to win the team fight.


The minion wave can be used as bait to catch ignorant enemies with your E and blow them up before they can react. Team fighting should be similar in the middle of the game.


However, it is essential to regroup with your teammates when you cannot secure goals alone. During team fighting as a nasus, prioritize the coat for your aircraft carriers using W to slow down the front line and focus on the nearest enemy champion.


If she goes missing, expect that she’s coming to join the team fight. If she stays in a side lane, don’t let her destroy your base while you try and fight.


If the enemy tries to play aggressive, then m them and fall back to safety. When you're not grouping or looking to fight, split push and farm up in the side lane.


You're weaker than Lux when she has her Ultimate. If you are at risk of dying, always remember at Level 5 so you don't get killed when Lux reaches Level 6.


That means he'll be tanky and do a lot of damage to his enemies. This should be amplified with Ultimate n.


The chain underneath Alistar represents his stacks of E. He can knock up multiple targets and make it safe for his team to take objectives.


sejuani are stronger gankers than you in early play. You should be ready to counter the gank and follow the sejuani.


Jinx is defenceless without her Flash active. If Jinx uses her E, exploit her weakness and go for another skirmish


Heals and shields are very good on Nilah. Nilah's Q has a passive that gives her armor penetration and lifesteal on her attacks.


He will also be a part of many objective fights, allowing him to land a multi-man E stun on the enemies. His E can also be used to make cheeky plays using the lane brushes and lack of vision.


Taliyah's Ultimate R has a probability of getting his entire team killed if it's misused. She is also very vulnerable when her C (Canyon Ward) is broken.


In any case, he will do a plethora of damage and excel in the battles piled up. Yorick's second capacity will be maximized to level 14.


You will be stronger as the game goes along. Camille doesn't have the healthiest or fastest clear.


When you launch, stand back, but in front of your Caster Minions. This will not allow him to land his roots E and CC you.


Its overall strength depends on the construction it chooses. Shyvana wants to feed the farm at the beginning of the game to get level 6 and unblock its Ultimate t.


Shaco can use their clone to separate the enemy front line from the front line in team fighting. Shaco's first capacity will be maximized at Level 9.


In roaming, it is better to stay away from the automatic attack range during roaming. If your ADC is safe and will not die, Leona will be able to travel safely through the map.


Once Ezreal has completed his Manamune and upgraded it to Muramana, Muramana will greatly increase Ezreal’s damage output and sustain.


If you're a champion with a strong Ultimate, try to abuse his weakness right now. When trading with Taliyah, keep at least 1 minon behind you.


Lee Sin will have several elements during this phase of the game. This will allow Lee Sin to inflict robust damage while ensuring that his survival is preserved.


His Ultimate R will now cause maximum damage in the fighting. Team fights are really where Zeri shines.


Rammus can be difficult for team fighting because most players disengage immediately after he approaches them. Most players tend to leave their positions and disengage from team fights when they see Rammus approaching.


Be sure to keep an eye on this potential strategy. Sett's gonna try to get you on your team.


The enemy has no kind of sifting potential and can be easily exposed to ganks. Rumble can do a lot of damage to enemy units with its passive force that is close to it.


The third point of Warwick's Ultimate R will have a low cooling rate. The third point of Warwick's Ultimate R will be an excellent tool to take the enemy into the last parts of the game.


After unlocking its Ultimate R, Sivir gets ganks post 6. Sivir is really good in team fighting because its Ultimate R can help catch enemies who are overheard.


Ezreal's Ultimate R is a great tool throughout all stages of the game and allows him to deal a considerable amount of damage to anyone on the map. After Ezreal’s first back, he will pick up his first component item.


Unlocking his Ultimate offers extra kill pressure in lane. Unlocking his Ultimate allows him to start looking for aggressive plays.


Keep track of Evelyn's Ultimate R. When Evelynns Ultimate R fails, she is much less mobile and cannot escape the skirmishes without using her Flash.


A good ganker should equal his ganking pressure early on. Securing objectives is important.


Lulu's Ultimate R at level 16 was a force that had to be reckoned with. It will be difficult for the enemy team to eliminate Lulu's team due to the short cooling period of capacity.


Keep the wave near the tower and focus on the tankier in this game. Not doing so can easily allow the enemy of all of you.


He should have his basics now. That means he'll be tanky and do a lot of damage to his enemies.


At level 11, Braum will put a second point in his Ultimate r. The extra damage and reduced cooldown of the second point in his Ultimate r are very beneficial for Braum during this stage of the game.


Apply as much pressure as possible by often gauntling at the beginning of the game. Take these goals because you can the solar quite easily.


If Fiora gets poked down in a team fight, she won't be able to engage and will probably die. Fiora is a strong skirmisher. She looks to fight whoever tries to stop her from split pushing.


The destruction of the opposition is made possible by your consistent burn damage. You should fight near chokepoints to maximize team fighting effectiveness.


Playing aggressively while Vladimir is on the cooldown will make it harder for him to retaliate. When you play as an AD champion, getting a Calling Executor will reduce Vladimir's healing and keeping in the way.


The third point of his Ultimate R will make Volibear almost unqualified in major battles. Volibear will be really tanky during this phase of the game.


Trading autos will usually end in your favour- just make sure you dodge his 1’s. If you see Karthus channelling his e, try to cancel it with any CC abilities.


When facing orrn, constantly adapt your positioning in lane to prevent him from knocking you up with his E ability. Stand away from walls during the game to avoid Ornn's Pillar Q CC.


His damage output will be quite high which will allow him to win mid-game team fights. In the mid-game teams start to group.


When facing Cassiopeia in team fights, be prepared to turn around quickly if you notice she is about to cast her Ultimate R. It's generally best not to engage enemies in the jungle or around objectives with Cassiopeia, as her Ultimate R excels in tight spaces when teams are clustered together.


This will also let him show extreme prowess during Jungle duels. Jarvan's first item component will give him a massive boost to his dueling and survivability.


Aumu's construction path is incredibly versatile. If your team needs a tank, Aumu can be built as a tank.


Once you get your first item, your burst damage will be really high. Just make sure you don't get CC'd for a major all-in-one, you'll definitely end up dying.


The Q turrets, when combined with Heimerdinger's E, can turn an enemy gank into an easy kill for him. Heimerdinger's Ultimate R provides him with a lot of versatility.


Several piles will allow Kindred to simply take control of the game. Its damage production will be enormous, and it will melt through tanks and squishies.


Shen's early game is pretty strong. Expects Shen to play aggressively and try to blow you up.


In team fights, try to harass and poke down Galio as much as possible before he can look to engage. Poking down Galio first will make it impossible for him to look for an engage with his E and W.


Avoid separating by playing against Sejuani. If you don't get together, she'll just force a fight with her Ultimate R, so make sure you're grouped as a team.


Focus the closest enemy champion on your carts and work as a team to bring down the enemy one by one. If you focus the rear line alone, you can be an easy target for the enemy and can die quickly.


Consider investing in an early healing reduction item, as Janna's healing abilities can be quite potent. Items like Executioner's Calling or Bramble Vest can help reduce her healing effectiveness.


Use your Ultimate R on as many enemies as possible. Brand’s late-game damage is insane.


Avoid using your W capability recklessly as this can lead to consequences. Position yourself towards the back of your team near Support and CDA for better protection.


The best opportunity to talk to Vladimir is when he used his l, because it's his only tool or survival in his kit, and he can cause damage while using it with his I>E combo, which makes it even more vital for him. Vladimir is strong at all stages of the game, because he has so integrated support and ladders later, but waveclair is the only thing you have that is more powerful than his.


Watch your flanks as Mordekaiser can try to attack the side in order to reach a high-value target with its Ultimate R. Mordekaiser can try to attack the side if you don't keep your flanks.


Starting the game as J4 you're looking to have an impact on the map as soon as possible. Simply walk to gank them as theyre entering lane for the first time.


Building Grievous Wounds can be pivotal towards shutting down Fiora's early game weakness. Misusing her W can straight-up cost Fiora the lane.


Additional gold will always help your team. Keep the wave near your turn.


kalista will defend her teammates from unfavorable situations with ease. Now that kalista has multiple items, she will be really formidable and will deal tons of damage to enemies.


Catching someone out is especially viable when Gragas is Jungling. Gragas' ability to catch someone out also works well when he is roaming around in the enemy Jungle as a laner.


Its ultimate R capability allows it to engage at a great distance. This is extremely beneficial when used out of sight, or when enemies are near a wall.


Enjoy extensive trades by going for them frequently. Keep the minion wave closer to your side of the map throughout the early game.


If the enemy buys Grievous Injuries, they can easily counter his healing with a good amount. A good vision can ruin his chances of being able to flank the enemy team of his E.


Lee Sin will have several elements during this phase of the game. it will allow it to survive longer during its fighting and to play the role of the disruptor very effectively.


He deals tons of sustained damage. He is skill shot reliant especially with his ultimate making or breaking games.


The Ganks can sometimes force Trundle to feed the farm and be ineffective at the beginning of the game. Although his Ultimate allows him to steal statistics, he is still weak without articles.


This makes Kog'maw very bad for AD construction. By playing in the middle of the game, it is essential to stay together with your team.


At level 9, Yone will have its first capacity to the maximum. This means that Yone's trades will improve considerably, and he will quickly snowball the game if he manages to get some early murders.


His e and e abilities will let him catch enemies off-guard. His Passive will allow him to kill enemies quickly in objective and clumped fights.


Once you've gone in, make sure you fall back and peel for your allies. Use your m to lock down key targets.


Kassadin needs time to come online and gain experience before engaging with other players. If kassadin falls behind, they will struggle to lane effectively and delay their first major power spike.


It is recommended to wait and trade before engaging in fights. Being prepared to sacrifice some CS (creep score) for XP (experience points) will help find an all-in strategy later.


It's like his wave pushes power. Stay outside the minion wave.


Kha'Zix is a skilled assassin in the final stages of the game and mid-game. For now, Kha'Zix will try to take control of the map and snowball.


It will make it harder for him to survive an exchange or return with you. Avoid running too far when Yone uses his E because he will always return to his original place.


Focus on clearing the wave with your r in the lane. Poking the enemy with your r in the lane will give you a significant advantage in the long run.


Enemies take a lot of damage from the early Q grenade if it bounces and kills the designated target. The designation of targets for the early Q grenade is crucial for its effectiveness.


Level 6 is a decent peak of power for Vladimir, allowing him to release his bursting combo. This level allows Vladimir to develop a significant amount of death pressure in the way.


Its first element will significantly increase its damage. Kennen is obnoxious for his poke damage, and the article will only improve it.


Don't walk too far forward when you sit a goal as Sett can use his Ultimate R to take the closest champion and throw them into their allies behind them. If you are grouped together and in agreement with each other, it will be more difficult for him to do so.


Warwick's Ultimate R will also be useful. If the enemy Warwick areas away from the farm, it will be difficult for him to pick up gold and XP.


You can poke or reposition safely while Leona uses her Zenith Blade. It is recommended to keep the wave near your turret.


Viego's Ultimate R will do a lot of damage. Viego's Ultimate R will allow him to execute the enemies easily during the fighting.


Bursting Rakan down as soon as he engages is highly favourable. As soon as Rakan activates his Ultimate R, try to CC him and burst him down so he is unable to get a good engage off.


Stand outside of the minion wave at all times. They will be trying to push.


Rotating to the mid lane allows you to take that tower. Taking the mid lane tower opens up the map.


Pantheon can also gank early. You will put pressure on them as much as possible before you invade.


You need time to come online in the early game. If you fall behind, you will struggle to lane.


His standard combo involves Everfrost, guaranteeing E which guarantees WQR combo which few champions won't get. This page is great for getting kills with mobility.


Nilah's second power spike happens when she reaches level 6. Nilah usually hits level 6 before the enemy in lane, so consider this when both are at level 5.


A high success rate when ganking allies is expected for Rammus after unlocking his t. Thanks to his l, Rammus is incredibly tanky and can be the frontline of his team regardless of distance from behind.


Trundle can take frequent fights now with this level. When separating in the middle of a game, it is advisable to set secondary goals.


Zyra's choice potential is one of its strongest aspects. Walking alone in the Rift Invocators is not recommended when facing Zyra.


If Aatrox does not stay alive, the enemy team will take over the neutral objectives. Aatrox tends to fall off later in the game as the enemy will buy items that counter him.


At level 11, Fiora’s Ultimate R will be much better. Putting a second point in her Ultimate R is vital and her 1v1 kill pressure increases.


This makes her a prime target for ganks and teams with good dive potential. When against mobile champions like Talon, Lee Sin, Rengar, it will be really hard for her to land her Q,


At level 6, Malphite will receive its Ultimate. Receiving Ultimate h at level 6 is defensible the greatest power peak for Malphite as it allows it to play more aggressive and begin to spoil its allies.


When an important goal is up or about to spawn, do not go to the opposite side of the map and instead work with your Jungler to define the vision around that side. Rengar will begin to fall as the game continues


Neeko has completed her first item when she will have tons of wave clear and be able to push the wave very fast. You’ll need to make sure you can push the wave back so you don’t lose your Tower early.


It also means that he can act as an agent of a team and then return to peeling for his aircraft carriers once the engagement is over.


Camille makes it easy for the enemy to take advantage of mistakes. Once Camille is behind, it will be difficult for her to get back into the game.


You should split the thrust when your Ultimate R is active. You should constantly monitor the positions of your allies.


Keep trades with Irelia short and sweet. irelia's Passive allows her to perform outplays with a fully stacked stack of damage and shield mechanic.


Its Ultimate R should help him a lot to catch travellers and Roaming Supports. At the end of the game, players should stay with their team.


Always prioritize winning big team fights over chasing down fleeing enemies.


At level 6 Camille will gain access to her Ultimate R. Camille's Ultimate R can be deadly if you're low and overextended.


Engaging on Quinn when her E is on cooldown reduces her ability to escape and increases your chances of taking her down. The Ultimate R of quinn is a great roaming tool that can allow her to get back to lane quickly.


If you are trapped, this will result in a 4v5 disadvantage for your team. Don't be alone unless you know where the enemy is to minimize the risks.


Keeping the wave near your turret limits Leona's potential. This provides a safer position for you and makes it harder for Leona to engage with you and your ADC.


Its levels one and two are good for long-range steering in the track. It should focus on gathering some souls early.


Seraphine's W has a very long cooldown, so try to abuse it if possible. Avoid team fighting around major goals if Seraphine is nearby.


Her W allows Gwen to mitigate a lot of damage. Her W enables Gwen to withstand significant amounts of damage.


Trundle's first games are pretty good as it can increase its overall movement speed. an increased speed of movement obstructs the escape route of the enemy it is aiming for


Darius is immobile. Champions with dashes, range advantage or poke make it difficult for Darius to get on to them and kill them.


Vladimir's bot track moved in the middle of the track. After moving to the middle lane, turn to the bot side of the map or somewhere else on the map.


In addition, while charging, it reduces physical damage taken by a massive amount and magic damage taken by a smaller amount. It can then be used again to send out another blade to another point on the floor.


Rumble now has several objects at its disposal. This means that its damage will increase considerably, and it should have an easy time to melt through enemy health bars.


A complete rotation of its basic capabilities will cause a good amount of damage to its target. Level six is an important power peak for Veigar as he gets access to his Ultimate R, which is a very good ending that will help him take control of the game later.


The enemy team will have difficulty pushing up against Nocturne's presence. Nocturne is solid during the mid-game due to his gank potential.


If you can't stop it quickly, you may need to flank it and attack on the side. Play around Senna. Ultimate R.


Annie is strong during the mid-game and in team fights (if she can get a multi-person stun). If possible, do not walk around the map alone and without your team. Stick to warded areas and try to stay away from Annie at all times.


Swain should not engage in team fighting unless both his Zhonya's Hourglass and Ultimate are active. Swain should delay or disengage from fighting if the enemy initiates a fight while away from his team.


This will make it harder for him to land his W. Aatrox's Q and E have long cooldowns.


She can CC targets with ease now, get picks across the map, and deal a lot of damage depending on what build she is going. Ashe’s first power spike in lane occurs when she purchases and upgrades her Boots.


Focus on good wave management in order to go for favourable trades. Favourable trades are essential to success in gwen's gameplay.


To facilitate access to the enemy rear line, group with your team, but stay on the side. If you flank an undeserved bush, the enemy will have more trouble reacting to your all-in-one.


Getting an early murder can allow Naafari to take control of the card. A heavy snowball champion is suggested.


After getting a kill, make the call for Baron or Dragon if your team is nearby and able to help you. Securing these objectives as a Jungler is crucial in the mid-game.


Now he will have three points in his Ultimate R. With the reduced cooldown and the damage, Gangplank will be able to take over the game effortlessly.


She You will keep the minion wave closer to your side of the map.


The presence of Rumble during the mid-game fights is really fabulous He should be able to win several fights just using his Ultimate b correctly


The key strategy is to keep the wave on your side of the tower for safe protection against ganks. This makes it possible to increase the scale until the actual damage can be dealt with.


Both hares and lapwing's nests occur on grassland and are first seen in the spring. German immigrants exported Gangplank to Britain and America, where he evolved into a distinct champion.


Taliyah has good potential with his C. If you don't know where Taliyah is in the middle of the game, don't walk alone around the Rift Invocation and avoid sightless areas as she might try to set up a surprise attack.


If you see a weak ally on health and in a skirmish with Tahm, ultivate them immediately if the fight seems saving. Tahm Kench can absorb a lot of damage entering the track and in team fighting with his E.


Using her Ultimate R allows Irelia to reset and escape from fights more easily. Stand together but not super close together, allowing room for movement without being vulnerable to Irelia's Ultimate R.


His mid-game is not as weak as his early game because he will have his core items. He will also be a part of many objective fights, allowing him to land a multi-man e stun on enemies.


Karma requires constant vigilance and awareness of her surroundings at all times. Karma is particularly vulnerable to damage if she moves too far forward without proper protection.


The goal for an ornn player should be to stay out of vision and catch the enemy off-guard using a lane brush. Try to utilize all-ins with your Q and E from lane brushes whenever possible.


His Q will be maximized at Level 9. It's really useful for Kayn because it's her primary damage capacity.


Avoid moving alone on the map as it puts the entire team at a disadvantage. The protection of teammates during team fights is crucial to winning the game.


Sett's gonna get some early cheese. He's staying at Levels 1 and 2, so he can't use his Flash and kill you.


Killing isolated targets refers to taking out individual enemies who are alone or not part of a group. Ambushing means attacking someone when they least expect it.


Set up ambushes with your team around the Dragon or Baron. Ahri can start fights and pick off players with her E.


Assassinating means killing someone quickly and quietly in order to gain an advantage. Try to ambush enemies who are alone or walking around Summoners Rift alone because


Olaf is incredibly strong in the early game especially at level 1.


Ashe is good in extended trades. Avoid going for extended trades with Ashe.


If you get caught out too far forward while facing Gragas, he could use his Ultimate R to push you into his team and they might take the objective shortly afterwards. Try to constantly poke and harass Gragas in order to keep him on low health.


Try to wait for Master Yi to use his e before locking it with CC. As soon as Master Yi uses his e, wait until he avoids skill and CC strokes if time is correctly timed.


With the advantage of numbers, you can then call the baron or sit a nearby tower. He will now have his basics, which means he will have a lot of mana and spam his Q and W.


However, her ability to roam does increase if she leaves lane. Ping your teammates so they know that you are missing if she leaves lane.


At level 9, the first capability will cause a lot of damage to the target enemy. This ability also allows him to pursue his Passive.


Keep your resource bar half-filled. Don't fight in crowded spaces unless you've cleared them of Teemo's traps.


With Post-six, Malphite can set up several ganks for its track as well as other tracks using its Ultimate. It's very beneficial if the path it makes plant has some form of CC built in their kit.


At level 9, Nilah will max out her first ability. Your Ultimate will be on a short cooldown, so ensure that you use it quite frequently.


If Ekko gets hit by layered CC, it will be difficult for him to deal damage or use his abilities. It will also be difficult for Ekko to escape the fight with his Ultimate W if he gets hit by layered CC.


Kayle's Ultimate R will see that she's the most powerful she can be in the game. A good positioning allows Kayle to cut off the enemy team.


By invading the enemy Zed, try to wait inside a bush or enter on it only when it is low in energy so that it is difficult to exchange with you. Zed's first crab prowess is very strong.


Without articles, it depends on them and without them, the game could as well be a 5 v 4 due to its efficiency in the game. Play safe for the first levels.


Getting a good Barrel E off can help you win the fight. Avoid fighting unless your Ultimate R is up.


It is important to kill an enemy laner who killed a teammate, especially at later stages of the game where the death chronometers are long. The temporists of death refer to the time that remains before a champion's ultimate ability is activated after his death.


This ability can impact team fights whenever it is up. When Galio's target goes near enemies to attack them, this ability works very well.


In the mid-game, Annie is powerful whenever her Ultimate R is up. Roaming to over-extended enemy lanes with her Jungler and lane ganking pushed up enemy lanes should give her a massive lead.


This will make it harder for him to gank once he is 6 as they will be stronger. His Passive can cause mayhem when used properly in a fight.


When dealing with Gragas, try to look for extended trades that don't rely on his abilities being active.


You will miss out on a lot of damage if you don't play around it. The kill pressure of Gwen increases during a certain phase of the game due to her maxed out Ultimate R.


Killing Lulu is really going to be next to the impossible. At this stage of the game, Lulu would be fully built.


Your Ultimate R can be used as an escape tool in heavily bottled fighting. Using your Ultimate R is not recommended as it allows you to turn the fight and save you almost immediately.


Firstly, being on your carry and throwing out Qs for spell thief stacks and Great Poke. Other than this, keep giving your carry what they need.


It will give you enough opportunities to take the enemy down. He is a lane bully and can make the life of melee top laners a very hard one.


His level being maxed at 13 will give him a massive power boost, and he will be able to win duels with ease from now on. Jax should try to split push and duel anyone if he isn't too far behind.


The first element will increase Teemo's overall damage in the game. Teemo will be extraordinarily odious and devious now, especially as the game progresses.


Fight him when he is on low ammo to make killing him a lot easier. Focus on poking him with your Q and W and keep the trades short and sweet.


The aggressive game can be sought after having had some levels under your belt. However, you will rely on your support to do the heavy lifting early.


Choose a high priority target that you want to protect during this phase of the game. Make sure they survive whatever happens so you can easily win team fights and get a lead.


A good time to chat with her is when she used/missed her Q. Akali's W is important for trading and survival.


Look to strike right after Jhin uses his 4th shot as he will not be able to retaliate with autos until he reloads. When fighting with Jhin, avoid running directly backwards after a trade.


Try and space Veigar accordingly in the team fights. Don't put yourself too far forward as this will allow Veigar to catch up with his n and start a team fight.


Lee Sin is supposed to go for aggressive games to get an early lead. We should watch their positioning at all times in this matchup.


It will allow you to inflict more damage during the ganks and clearings that can come in extremely practical in early play. Once you hit level 6, you should be able to increase the frequency and efficiency of your ganks.


Abusing any slight advantage you get increases the chances of winning the game. Akali lacks energy quite easily.


Use this to your advantage to get an advance. Twisted Fate was extremely squishy and immobile early, which can make him sensitive to ganks due to the way his kit works.


You should only win when he just used his w. Drop the cooldown to make a favorable trade.


A good control of the vision will force Malphite to find other ways to engage with the enemy team. Malphite should play safely in early play for several levels.


Playing the early game properly is crucial for this purpose. Once Hecarim hits level 3, he can start ganking the enemies blatantly.


Irelia is extremely strong when her Passive is stacked up. This is when she should be going for a significant fight as it will ensure a massive victory for her as long as she has a target to auto-attack.


Draven will be able to one-shot the enemy in the late game as long as he watches his positioning and doesn’t get caught out. At level 13, Draven will max his second ability.


If you can choose someone with the help of your allies, you can abuse their death timer to win more gold and maybe take a turn, a goal or get more murders. Tahm Kench will have several elements completed during this phase of the game.


This means that her damage output will be phenomenal. She can dismantle an enemy team by securing picks before a significant fight.


Gangplank's R can act as an enabling force for his laners/Jungler to all-in their counterpart and get a lead. The longer the game goes on, Gangplank benefits more from his gold mechanic due to scaling.


He can also separate the front line of the enemy team from the rear line, denying the threat of all-in on his team.


She should use the lane brushes to amplify this effect and make laning very difficult for her enemies. Move to the mid lane and either stick with your ADC in the mid lane or hug your Mid laner's hand to prevent the enemy from taking the mid lane tier 1.


At level 9, Yasuo will have maximized his r. It is an excellent peak of power for Yasuo that its damage production increases massively and its tornado r increases considerably.


The more Fury Trendamere has, the stronger he'll be. Every time Trendamere's Ultimate e fails, try to abuse cooldown and look for murders.


Senna will try poke as often as she can with her basic attacks and Q. If you're playing as a melee champion, try to minimize your time spent too long during the last strike or get guard-hunting batteries.


Use the R to get early murders and gain an advantage in the way. Yasuo gets a huge power peak at level 6.


Use only your s when Lulu's W is down. If you don't, you'll be easily killed because his W is really boring.


Use your Ultimate t to secure the objective for your team. The longer the game goes, the more stacks Cho'Gath will have.


Late game team fight role is to be a brick wall at the front, using frozen fist and cleavers. Win by winning big team fights and ending the game while building up map control.


You should not engage in a fight with Swain unless you can bring it down quickly because its Ultimate R will offer it additional protection and health regeneration. Swain's early play is abuseable because it's really weak early.


Trendamere has a lot of pressure to kill and if you push, it could easily all within you and pursue you in the way. Look for fights when Trendamere has few Fury in his resource bar.


Now that Annie has her Ultimate R, she can easily burst people down and roam to other lanes using her E. After shoving the enemy wave with her W, Annie can use her E to roam to other lanes.


At level 9 Jinx’s auto-attacks will deal lots of damage as she would’ve maxed Q by then. Keep this in mind and avoid fighting her alone as she is good in extended trades.


This is a good amount of damage as both the Q passing over and the explosion will damage an enemy. If used underneath a teammate, Anivia's W can troll them and stop their backs.


Jax's W being maxed out at level nine is a superpower spike for him. He can take frequent fights and take little to no damage.


she will let her do a lot during neutral, objective fights, and clustered team fights.


You should be able to cut the entire enemy team like a hot butter knife. But make sure you're not mistaken and don't get caught.


Kled was very early because he could use his Qs and Es for everything and destroy his enemy in the trades. He had played a central role in it too. Kled was able to destroy his enemy in dealing with his Qs and Es, but the details of how this happened are not clear.


If Trundle can't play aggressively, then he won't be as strong as he could be. Trundle's strength at levels 1 and 2 depends on the matchup and the ability it uses first.


At level 13, Akshan maximizes his E, earning an additional mobility. The additional mobility achieved through the maximization of E is very powerful in the final stages of the game.


Expect Senna to go for an aggressive level 1 game to get batteries. If you let her hurt you too much, you won't be able to trade at Level 2 or 3.


The level six power peak allows the viktor to establish a formidable felling pressure in the track. viktor can impact the fighting with a relative ease thanks to this peak of power.


If possible, do not walk around the map alone and without your team. Stick to warded areas and try to stay away from Annie at all times. Try and aim your abilities so they hit Annie and the minion wave simultaneously.


Continuing to pick up and secure the jungle camps is crucial because a Jungler doesn't fall behind in the middle of the game. As Jungler, it is necessary to secure every Drake in the middle of the game.


Shaco is not just a physical threat the mental war he inculcates in the enemy squishies allows Shaco to make several pieces


However, this helps Zilean significantly when it comes to champions who have a lot of damage in their kit.


Malzahar has great potential for choice with its Ultimate R Choosing a champion could win you the game!


If the tether isn't broken for 1 and a half seconds the target is dealt damage and rooted. This can be great as you can double throughout Q for massive damage, you can double use your W for massive damage or insane mobility, and you can double use E to lock down your opponent for a long time.


She should start ganking as soon as she hits level three. The burst damage of Diana is relatively high.


He can peel for his carries at the same time due to his overall tankiness. His maxed-out Ultimate R will allow him to dish out a lot of damage in a short time.


Each of Riven's Q uses consumes 1 stack to deal additional damage and can be cast 3 times with auto attack resets. Riven's W deals damage in a circle around her, stunning enemies hit.


She will be able to distinguish the enemies and shoot them down. The CC is very beneficial as it helps its team to follow Vi's commitment.


During this phase of the game, your only goal is to target the enemy backline and decimate them if you go AP. If you see someone negligent enough to be alone, go ahead and kill them.


allow Zilean to easily counter the fatal damage caused by the burst. It will also make the work of his opponent much more difficult than he is supposed to be.


He can even one-shot targets if he is far ahead of the enemy team. This will allow him to create an advantage for his team before a major fight.


Use E discreetly in this way as it allows all-in and to disengage against enemies. The goal is to get the first element quickly so that all elements become more powerful and deadly.


His ability to completely blow up squishy targets will make team fights highly unfair for the enemy team. Brand will be near full build in the late game.


Look for jobs extended early in a game. The damage of the Twitches in the early game is pretty strong if it can get a long trade extended down.


Watch your positioning and turn off if you are weak like his all-in-one combo inflicts a surprising amount of damage. In the middle of the game, Sett will be hard to fight unless he is early or has help.


Shaco is pretty decent during team fighting. This is mainly because its clone can cause all the chaos for the enemy team.


Heimerdinger can be effective in closed spaces like the Jungle. Level nine is a massive powerspike for Heimerdinger.


It is weak against enemies with dashing or blinking capabilities zoe is vulnerable to ganks when pushed up without a picked spell


Quinn is an early game bully. Quinn tries to harass and poke the player as often as possible.


She can dismantle an enemy team by securing picks before a significant fight.


Look for picks with your E. Having someone and catching them out of position will make it easier to win the end-of-game team fights – especially if your allies are nearby.


Entering late game team fights, you want to play as the front line champion. Stay in the front line and stun anything going for your back line while passively dealing tons of damage with your art ability, especially if you can empower this ability to stick onto their team.


The second point in his Ultimate R will increase the damage of the ability and will let him make plays frequently. Multiple items will allow him to soak up a lot of damage in fights.


He collapsed at the end of the game. and can only resort to split thrust.


The Ultimate e in itself will be useful, however, and Trendamere can use track brushes to catch the enemy by surprise. Trendamere is really good at split thrust due to its kit.


Avoid trading or duelling Renekton unless you’re ahead. Renekton is one of the strongest early game champions in the game.


The effectiveness of Lisandra's strategy depends entirely on her team's agreement with her. Lisandra's ultimate R is more a utility tool than a damaging tool, making it less effective against stronger opponents.


waveclear with Ezreal's R allows him to clear waves quickly in order to get a recall. ezreal’s E ability makes him one of the safest ADCs in the game.


Cho'Gath needs time to scale and come online. Play safe in the early game.


Go to Level 3 quickly. See if you can gank the enemies overheard regularly.


Rumble is excellent during the end-of-game fights because its Ultimate b and its basic capabilities will all hit like a truck now, especially during team fighting. Maxing out its Ultimate b will reduce its cooling and allow it to use it frequently, making it a decisive factor in objective combat.


Heimerdinger's waveclear and burst damage is impeccable. Heimerdinger can keep poking the opposition with his W and set some Q turrets in the lane brushes/around him to prevent all-ins.


Even with your W, you are still squishy and vulnerable to the enemy backline. Focus on the same champion as the one your allies are focusing on.


Every time she damages an enemy champion with 2 abilities, she also gains a splinter (more at higher levels). At 120 splinters, she gains 15% AP.


Quinn’s pick potential is high. When sieging an objective, make sure nobody in your team is too far forward as she can pick them off with her E and start the fight.


Keep an eye on their mana bar and try to fight them after they have used a capacity as they cannot use it to trade with. Riven is weaker than you at level 2.


Make sure you hit 2 first to win the exchange. The enemy will be using their abilities on the minion wave to push.


Standing near the minions but outside the wave limits Velkoz's ability to push with W. Allowing Velkoz to grow early can create opportunities for ganks with the jungler.


You can then be stronger in the middle of the game, as long as you don't fall behind. Akshan has tons of mobility thanks to his E. It can allow him to move in the track with ease, and to pass to the enemy to launch quickly.


Your Jungler is assisted by you sometimes and you get some free kills when possible. Your Ultimate can be used defensively as well.


Olaf should avoid getting poked out by his Q. Failing to do so will prompt Olaf to all-in you once you're low.


Invade often to gain an early advantage. Gragas will look to gank more frequently when their Ultimate is up.


Look to play aggressive and fight the enemy whenever possible. Thanks to his t slow, he can easily chase down any laner or any champion he comes into contact with.


He will find it much easier to take down the enemy frontline during the mid-game. Aphelios is a good mid-game champion, especially when paired with a utility Support.


Aphelios’s first back would have picked up his first damaging item. He can look for more favourable trades with the enemy once he has purchased his first component item.


Depending on the construction, you will either have to invest in an armored pen if you are an AD champion, or a magic pen if you are an AP champion. If Amumu is going to damage, you may need defensive items.


Use Gragas' W cooldown to engage on him as long as its duration allows. Watch out for Gragas' E which enables him to close gaps fast and also serves as an escape route.


Make sure your flanks are guarded so you can spot him before he has the chance to commit. Renekton has great selection potential, so look at your positioning.


Ahri is incredibly vulnerable when her Ultimate broke down. Make sure you abuse the long cooling period early.


Level 16 is a massive peak for syndra as it can decimate the squishy enemies. syndra will have most of its capabilities maximized during this phase of the game.


Lane brushes are used to land poke on the enemy team, allowing ezreal to accumulate a lead. ezreal's goal is to shove the enemy out of the lane after accumulating a lead.


In the meantime, try to land Q on the minion wave and enemy champion. Use the Energy resource before trying an all-in because your abilities are hungry for energy.


Level eleven is a decent power spike due to Karma's ability empowerment potential, which comes in handy during significant fights in the objective pits. It is advisable to stay with your team in the late game.


Teemo can place mushrooms in circulation areas. Teemo's Ultimate will allow him to block enemies by taking neutral and objective battles.


Vayne's first power peak occurs when it's at level 6. Its death pressure increases considerably every time its Ultimate ability is active.


His Ultimate R positioning can get him killed if his team doesn't follow up on him. Pantheon loses most level 6 all-ins against champions with strong damaging Ultimates.


He then got into play with his W. It was an aggressive game they made at Level 2 to get a significant lead in health.


A player can easily win any duel with Gwen if they don't fall drastically behind during the early or mid-game. A player will almost surely win a duel with Gwen if they didn't fall drastically behind during the early or mid-game.


Teemo is a champion who can go through the map. Teemo can place mushrooms in circulation areas.


This will also allow Tahm Kench to flatten a lot of damage. Once Tahm Kench reaches level eleven, he will have two points added to his Ultimate ability.


she will summon voidlings to push lanes and punish enemy structures.


Jarvan isn’t that good when he falls behind. Jarvan will be too squishy in fights, deal no damage and struggle to protect his team.


The cooldown for Q is long early, and if you miss once, you will not be able to get the third pile and CC the enemy that the timer will exhaust. You should keep your minion vague a little earlier.


To reduce the chances of dying and being taken out of position, try to stay with your team at all times. You should keep an eye on what main goal is next.


Depending on your build, you will either be dealing tons of damage or tanking a lot of damage for your allies. Whichever the case may be, remember that you still need to peel for your ADC.


Make sure to ask for a hard leash early on to gank enemies quickly after. Look to all-in overextended enemies as much as possible since your g and e will both facilitate CC'ing the enemy.


Kassadin's first significant power spike will occur at level 6 with the unlocking of his Ultimate. This ability will become pivotal in Kassadin's success as the game progresses.


Don't send someone who can't beat him to keep him from pushing. For Renekton to be effective, he will have to get as close as possible to the enemy in a team fight.


If Shaco is behind, it will be very difficult for him to get back into the game. Shaco relies on the advance to be useful in the later parts of the game.


Kai'sa's Q automatically fires 6 missiles at nearby enemies dealing damage. Kai'sa's W is a long-range straight line skill shot which deals damage and applies two stacks of her passive to enemies hit.


this forces ezreal to play a bit more defensively, and he won't be able to push in the wave either, else he can get run down by the enemy. The earlier you stack Tear, the better.


Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. You benefit from extended trades, so try to go for them frequently.


At level 16, you will put the third and final point in your Ultimate. You'll be pretty strong and your global potential will be high.


Do not separate or depart from them otherwise the enemy may try to remove you or initiate a 4v5 fight when you are away from your team. Look for choices with your abilities.


In team fights, continue to focus on the squishiest and easiest to kill high-priority targets in the backline. Flank in team fights to make getting on the enemy backline easily.


Sett's W can cause real damage, which makes it wise to get away whenever possible. After your level 9 pick-up, continue harassing Sett with mini-waves to punish him for CSing.


Since Jax can deal a lot of consistent DPS and is heavily item reliant, he will be mighty once full build. He should get a defensive item, though, as he needs to survive to actually deal the damage.


If your allies move on your track after destroying their turn, rotate and move around the map to continue farming and win XP and gold. You should use your capabilities to clear minion waves quickly so that your team can besiege/prevent an enemy team seat.


Gaining a significant health or kill lead over the enemy will increase Darius' chances of winning the game. Darius should always go for extended trades whenever possible.


Gangplank's initial core item gives him a massive boost in dueling power. He can now go 1 v 1 targets with ease and can completely blow enemies up with his barrels.


Still enemies will find it difficult to take care of him. Xerath is really good at getting choices with its varied abilities.


Try and recall out of vision so she can’t use it on you. Stand behind minions to reduce Caitlyn's Q damage.


Obtaining Drakes and securing the Dragon soul for your team will increase your chances of winning the game. Look for choices with your team. If you can choose someone, call for Baron or Dragon to continue your lead.


Quinn’s pick potential is high. When sieging an objective, make sure nobody in your team is too far forward as she can pick them off with her E and start the fight.


It can go either in AD or in full tank according to the needs of the team. Sion will have trouble following post 6.


The first ability of Orianna will be maxed out at level 9. This will deal a lot of damage to the enemy team.


Your ability to control a zone/area is quite strong and almost unparalleled. You can dish out a lot of consistent damage if you are given the chance.


CC should be locked down at the start of the fight so Kai'Sa is unable to dish out tons of damage. It may be difficult to lock down Kai'Sa due to her Ultimate R, which allows her to reposition in a team fight and potentially dodge CC or skill-shots.


Kennen will simply have to rely on the sides and fog of the war to organize a good fight. Team fighting at the end of the game is often decided in neutral objective pits while taking a goal.


Back early once you have enough gold for your first item. Ezreal usually wants to recall when he has enough gold for Tear.


You're much stronger than Shyvana, so go invade her and try to fight her to deny her gold and XP. Post 6 will make it harder to fight Shyvana alone, so keep this in mind if you want to play aggressively.


Gnar needs his Ultimate R to be available and the only way he can get it is through changing into Mega Gnar. Changing into Mega Gnar when Gnar has very little Rage stacked causes him to try to team fight, so he should not do this.


At level 6, Shyvanaa will unlock its Dragon t shape. This step of the game really comes online for Shyvana because it basically gets access to a free escape tool and 3 additional capabilities.


Grouping closely together will benefit Seraphine and allow her to get a good Ultimate Roff and CC all your team. Fighting in the jungle will bring your team together, allowing Seraphine to get another good Ultimate Roff.


Viego is a fun champion to play thanks to his Passive. His ultimate R can be played.


Your Ultimate will play an important role when it comes to winning this matchup. Make sure you target him first during team fighting.


Avoid committing too much to harass him even though the minion damage does not pile heavily. Invest in early armor when you play like a Mage to protect yourself from Zed damage.


A good Varus will seek to bring down the enemy and then their Jungler to slay the enemy Mid laner. The first element of Varus will give it a huge peak of power.


Ashe will secure many picks during this phase of the game thanks to all her slows and CC in her kit. She will need to work closely with her Jungler while ensuring that she positions correctly during fights.


However, she doesn’t have a combat Ultimate R. She can’t use her Ultimate R during a skirmish.


Volibbear's first capacity will be maximized at Level 9. At level 9, the duo's potential will skyrocket and the ganks will become more powerful for Volibbear.


Downstairs, even if Master Yi is not there. If Master Yi takes free and easy blows, he will make heavy snowballs and resume the next team fight.


Quinn will try to flank from the side with her Ultimate R and get on to a carry. Ward your flanks to make it harder for Quinn to engage for free.


It is extremely motionless when its E is broken. The best time to talk to him is when his E is broken.


Vel'Koz is good in team fighting during this game due to his passive and Ultimate R. That, in combination with the rest of his abilities, compensate for some odious poke damage. Having its complete construction will allow Vel'Koz to blow people up like balloons. Any squishy who gets caught in the crossfire will definitely die.


Keep the wave in the middle of the lane or close to your turret. Try to expose Ezreal to ganks this way.


Fizz has good kill pressure at levels 3 and 4. Respect Fizz's all-in ability.


Heimerdinger will not have this problem during the late game and will now take down many enemies with his E. Adding another point to Heimerdinger's Ultimate R will give his empowerments more overall strength.


Aatrox needs to be mindful of his position during team fights to maximize his damage output. In the later parts of the game, stick with your team and look for picks. Avoid splitting up or being too far apart from them as the enemy may force a fight while you're nowhere nearby.


A group is recommended when trying to reach the enemy rearline. Regrouping with your team, but staying on one side, will facilitate access to the enemy rearline.


The bully potential of Cassiopeia intensifies heavily at this stage of the game. Cass is a late-game monster.


If the enemy is found to be too mobile or CC-heavy, just get a defensive element like a Zhonya Hurglass. Zhonya's Hourglass will stop you from having a chance before you can do anything.


It is mainly because of its Ultimate R, which allows it to defend high priority targets while the enemy team takes damage. Taric is also quite tanky during this phase of the game because he will have a lot of articles now.


One of Sion's power peaks is at level 6 when he unlocks his Ultimate R. Sion's power peaks depend on what he's going to build.


Your safety and your ability to defend yourself against Trendamere are greatly reduced if it closes peacefully. Trendamere needs a lot of gold and XP to transport solo in the later parts of the game.


If you’re too far forward, he could use his Ultimate R to push you into his team. Getting caught out like this could result in the enemy taking an objective shortly afterwards.


Gragas's E ability can be used with Flash to get surprise trades/engages off with the enemy. Gragas's E ability can interrupt enemy abilities and dashes.


Make sure you’re never near a wall otherwise Poppy will be able to use her E and push you into it. Whenever Poppy throws her Buckler and it lands near you, try to step on it.


As the game grows longer, Zion will become stronger depending on its construction path. The length of the game will determine when and to what extent Zion reaches its maximum number of elements.


Orianna has a good auto attack animation. You should be able to pick up a lot of CS when playing Orianna.


If you kill Urgot's Fear Beyond Death R successfully, your partner will live. You can buy a Quicksilver Sash if you want to deny the execution of Fear Beyond Death R.


Make sure that you try to take them as far as possible. Invadez and fight the Skarner as often as possible.


Smolder is squishy especially if his E gets interrupted. Smolder's abilities deal additional damage the more stacks he has.


The first element will allow it to inflict more damage and strengthen its overall survival. It will also allow him to empty his camps quickly.


Her team can play around her and her Jungler can gank her. She has a large amount of poke in lane.


After Galio has completed his first item and has many points in his Q and E, he will be able to quickly push the wave and roam. Try and match his wave clear and keep him pushed in so he cannot roam for free.


Viego's power at the beginning of the game is quite high. By trying 1v1 Viego, keep his power in mind as he is very good to her early.


It cannot be used as an effective finishing movement unless Ziggs has items or two points in that capacity. Maintain constant enemy harassment with Q.


In close spaces, its W capacity has become almost untouchable. Senna's E capability allowed her to fly an entire team through unwarranted areas and surprise enemy teams.


There's an opportunity for you to fight Diana when she is low. During team fights, Diana's Ultimate R provides a lot of burst damage.


You can abuse this to get an early advance or blow his Invocation Spells. At level 6, Kog'Maw will have easier time to make and trade thanks to its Ultimate y.


Breaking up isn't a bad idea when we're trying to fight Miss Fortune. Once Miss Fortune reaches level 6, her death pressure increases thanks to her Ultimate E.


Use your Q liberally when playing on the upper track. Your Q allows you to lure enemies into diving when weak on health.


He can now use his E's slow to initiate an all-in. Ivern's Ultimate R will have two points once he hits level 11.


After level 6, Vladimir gets a peak of power with his e, so play a little more passively against him in this stage. The best opportunity to talk to Vladimir is when he used his l, because it's his only tool or survival in his kit, and he can cause damage while using it with his I>E combo, which makes it even more vital for him.


A rough start for Kassadin reduces his scaling. Once Kassadin has acquired his Ultimate ability, he will be able to trade more frequently.


If an enemy catches jhin out, he will die. jhin isn't good against tanks due to his Passive.


Your first power peak is at level 3 when you unlock the 3 of your basic capabilities. You can start crashing to Level 3.


Janna is a monster during the early game and is very oppressive in the lane due to her d. She should use the lane brushes to amplify this effect and make laning very difficult for her enemies.


Dr Mundo Jungle Gameplay Summary Dr Mundo has two passives: one that allows him to ignore the first immobilising effect that hits him and another that gives him massive health regen.


You may have to disengage from the fight unless you can kill the enemy after you activate Taric's Ultimate R. Taric is really good in mid- and end-of-game team fights because his team will be grouped closely together which allows him to get a good Ultimate Roff.


Heimerdinger's Ultimate R provides him with a lot of versatility. Heimerdinger can use his empowered Q to take down turrets and enemies.


The setting up of several ganks is very beneficial if the path it gets has a certain form of CC built in their kit. Malphite is the scourge of all immobile carriers, especially the various immobile carriers.


Ahri's E will be on a shorter cooldown in the mid-game. A shorter E cooldown makes Ahri an extra threat during the mid-game.


Shaco is not just a physical threat. The mental war Shaco instills on the enemy squishies allows him to make several pieces that the other Champions cannot make.


Level 6 is a decent power peak for Xin Zhao as it can immediately convert skirmishes into 1 v 1 fights with specific targets. Xin Zhao can quickly shoot down the enemies while being protected from various attacks outside his Ultimate R AoE during this period.


Abuse the bushes to help with vision so he cannot auto you for free. Stand outside of the minion wave or behind it. This will result in him having to choose between pushing or poking you. Don’t stand in the minion wave as he will be able to push and poke with his b or e.


The empowered auto-attacks are done with W if needed. The build orders start with shielding pots before tier 2 boots.


If Yuumi is in a bad position, try to kill her. She has no mobility without her allies nearby and can therefore be punished very quickly. yuumi can undo a lot of poke.


This increases its damage, and its team combat potential will be respectable enough now. He will pose a lot of threats if he can use abilities while hiding in a brush.


If these chunks get killed before they reconnect, Zac dies. Zac has a hidden passive where his model shows as larger the more health he gets.


There have been frequent exchanges with the enemy throughout the laning phase. An early murder could snowball the way in his favor. Yasuo is a flancer who excels in enemy attack in team fighting.


The basic elements will make your Q strike very efficiently. You must use your Q regularly with loaded attacks.


Make sure to secure all Dragons whenever possible to deprive them of the enemy. When you fight the enemy, you win the fight as long as you are healthy, have your cooldowns and dodge Zac.


Her next basic attack, or ability deals bonus damage to these marked enemies. She can also cast any of her abilities while dashing.


Seraphine is an easy to learn champion. You don't need to spend so much time learning it compared to someone like Akali or Camille.


Trendamere's Ultimate will be a major problem in this matchup, so make sure you save your slow for once he used his ult, otherwise your backline will take the ball. If Trendamere wanders, let your teammates know, and make sure you don't follow him blindly. A little mistake and he can easily lure you into a fight with his Jungler in the river.


Safe goals as often as possible to give your team an advantage throughout the game. It is essential to strike a balance between allies, the agricultural jungle and security objectives.


They can try to get you down quickly if you exceed. You should harass and harass the enemy with caution, as they can easily return the exchange.


If xinhao cannot shoot his target, he will be controlled almost immediately by the crowd and killed on the spot. xinhao is incredibly vulnerable once its Ultimate R on cooldown.


Installing engages using the fog of war unabated. This will allow you to choose enemies who wander without purpose through their Jungle.


Your Ultimate will be on its coolest lowdown and will be essential to help your team win team fights. The teams will be regrouped in the late part, so you will really shine at this stage of the game.


Setting Garen behind early on can render him useless. Garen's effectiveness can vary greatly depending on his build.


Teemo is vulnerable when his turret fell. A Teemo with a reduced k movement speed can be engaged.


Its slow effect can give it a significant advantage in team fighting. The enemy top laner is not able to contribute to the release of the team's damage.


Azir's Passive gives you extra mobility that can be used quickly to position away from his soldiers. Without Azir having R or Flash, you can set up gank opportunities with your R.


Jax's power in close combat is excellent, He can trade with or out fight pretty much all enemy Junglers.


The last point in Akshans Ultimate has important advantages for him in the end of the game. At level 13, Akshan maximizes his E, earning an additional mobility.


If Annie is overextended without her E, she will be an easy target. Annie gets her first power spike when she unlocks her Q and W.


and its overall survival in the game. Hold the push in the middle of the game and try to secure the secondary goals.


Expect Lee Sin for aggressive parts when it reaches level 6. Lee Sin's damage production increases considerably after completing its first component.


Akshan can look for an aggressive game if he could intimidate the enemy at level 1. An Akshan has supported and recovered its first component element, which increases its damage production and its ability to trade.


As a melee support, monitor your positioning at all times to avoid being harassed by the enemy Support if it is varied. Counter-commitment games are more effective as your champion is stronger by doing so compared to the search for aggressive choices.


The moment of search for Zyra's Ultimate 6 cooling station will avoid being caught by its superior damage. You should reach Level 2 at the same time as Zyra.


Whenever Camille has her E available, you need to be careful with your positioning as it provides her with an opportunity to engage if you're stood by a wall. Stand in the middle of the lane as much as possible when you are near Camille's E.


When Pantheon tries to kill you, it means a 5 vs 4 teamfight may occur His E allows Pantheon to avoid a lot of damage and can act as a huge factor during all-ins.


Level 9 maximization of his Q gives a massive boost to his damage and wave clear. This maximization allows Galio to frequently help other laners.


Play around your Ultimate R in the later parts of the game. Fighting without Ultimate R will make the fights of the end of the game team much more difficult.


Teemo's first capacity will cause heavy amounts of burst damage. The Squishier enemies will have a difficult time because Teemo can camp on the tracks after clearing his Jungle quickly.


The misuse of Velkoz's E makes him more vulnerable to all-in-ones and can probably cause him to kill instantly if the enemy has some form of wink or varied crowd control. The Ultimate R of Velkoz the root in place, which makes it easy for enemy champions with a varied crowd control to interrupt his Ultimate R.


The use of W in this matchup requires extreme discretion. It is crucial to properly monitor the card before using W.


Lux is usually good during team fighting. Lux will excel in the fight against bottlenecks.


Level 3 provides a substantial peak of power as it gives access to all of Syndra's primary capabilities, allowing it to engage in regular exchanges with enemies. During this phase, prioritize taking as many team fights as possible and position yourself close to the bottlenecks to maximize your stunning potential E.


Jax's first item component allows him to chase down enemies during an extended fight. This ability will let him stack up his Passive and completely decimate his enemies.


Shaco is pretty decent during team fighting. This is mainly because its clone can cause all the chaos for the enemy team.


The wave should be kept near your tower because the enemy has no sieving potential and can be easily targeted by ganks. Can do a lot of damage to enemy units with its authorized passive Q and E that are close to it.


If your team isn't strong, consider splitting push and draw enemies' attention while sieging an objective elsewhere or taking the Baron. Kassadin is skilled at getting picks through his Ultimate ability k.


Camille has good outplay potential with her E and Ultimate R. Camille can often outplay the enemy and turn around or escape exchanges with ease.


When it reaches level 9, its first capacity will have been fully improved. This is a crucial power peak for the output of damage and duel capacity of Xin Zhao.


He will be looking to gank a lot, so it’s important that you try to equal his gank pressure and gank as much as you can to prevent him from getting his laners ahead. Jarvan has rather good Dragon and objective control.


The goal of focusing on the closest champion is to increase survival for yourself and your carriers. If the rear line concentrates alone, they are more likely to be targeted by the enemy team and die quickly.


The CC allows him to separate key targets from their team and kill them quickly with his damage. He can easily be killed if he goes into the fight without his Ultimate ability and gets caught by the enemy team.


The siege refers to an attack or assault, usually using heavy artillery or troops. The enemy team is the opposing group in a match or competition.


It can use this ability frequently, which means that team fighting and choices will be quite frequent. Avoid team fighting at the end of the game unless your Ultimate R and Zhonya's Hourglass are in place.


His ability to get killed in the way also increases. Keep an eye on your positioning.


Staying at max distance will make it difficult for him to jump on you with his W. After he hits level 6, be careful when moving back to lane if he’s not already shown.


Sivir is very strong once she has tons of crite. Tons of writing make Sivir strong enough in the middle and at the end of the game.


The first element of Twitch will significantly increase its duel potential. Using the first element of Twitch will skyrocket its damage output into the track.


However, be cautious not to gank when Dr.Mundo is nearby. Targeting the enemy backline and killing at least one enemy's carry during team fights will help deal with Dr.Mundo.


We don't tend to go teleport with top lane Rumble to get maximum value from our nimba's cloak rune. Your first few levels tend to be weaker as without all your abilities you will struggle to build up enough heat to fight.


If they invade you, be ready to fight but only do so if your passive is piled and you can win, otherwise step back. After 6, they will win the 1v1 because they are stronger when their Ultimate is in place.


Avoid letting him force you to remember otherwise he can take your turn easily with his passive self-attack and self-auto-self-friendly. Ziggs has a huge wave release potential with a lot of poke built in its kit.


Keep the enemy wave near your tower because they have no drying potential and can be easily ruined. The dual power of this set champion is impressive, especially if he manages to catch an enemy with his Flash E combo.


Jarvan IV will unlock the ability to completely separate an enemy out from their team and lock them down at level 6. It is incredibly beneficial when the main goal is to separate out a single target and get rid of them quickly.


This will help her maintain her distance and proc her Passive. At level 13, Jinx will have 2 of her abilities maxed out.


Your goal in this game is to catch her and focus on agriculture. Agriculture will be a more reliable strategy in this matchup.


Olaf may take the Dragon if there are no gank opportunities. It is crucial to keep the Dragon warded at all times when Olaf is present on it.


That ability is her paramount damage ability, and it will start dishing out a lot of damage from now. As a result, her enemies will have a hard time dealing with her now.


She's very motionless, so catching her outpost will easily translate into a murder for the enemy team. This will eliminate a large amount of wave from the Sivir team.


The last point of his Ultimate n allows Wukong to inflict enormous damage on enemies. Wukong should try to look for flanks during team fighting to maximize its use Ultimate n.


Level six isn't that huge of a power spike. It allows you to win neutral, objective fights, though.


It's recommended to do both simultaneously. Abuse your range advantage to harass melee Supports while they're low on health, preventing them from engaging.


Look for choices with your Support/Jungler to get murders and increase your lead. If you kill a key target, you could call Baron.


Nautilus can start ganking as soon as he hits level 3. A champion with the most crowd control (CC) in the game can easily initiate a gank early.


Keep your distance and run away if you find her alone. Make sure you secure those Dragons so you can keep your team in the game!


Most of Talon's abilities will be maximized during this phase of the game. Talon will do a lot of damage since it ended during this phase of the game.


Against unsuspecting enemies, this skill can be truly deadly, and can help him to kill safely enough easily. Can flank the enemy team with relative ease


Use your e with your Passive during the fight. CC him when his resource bar is about to be half filled, and step back immediately after.


R amplifies the effect of using W, making it effective in closed spaces. "E" and "W" capabilities will be crucial enough to win this path.


He can easily set up death brushes and use his clone to push enemies before a neutral and objective fight. After entering with your Ultimate, be ready to fall back and for your allies ith your team fights at the end of the game.


Evelynn won't be ruined early, so try gank as much as you can to give your allies an advantage. Evelynn is weak at the beginning of the game and will focus on electric farming up to level 6.


A maximum-out Ultimate R will frequently increase Splattered team fights will become a breeze during this part of the game


If your health falls below 50%, remember that Alistar can easily dive and survive thanks to his R. Once Alistar has taken Mobi Boots, he can wander and help other ways.


This will allow you to peel and protect your own champion from enemy damage. Once Lucian unlocks his 3rd Ultimate R stage, he will be able to flatten tons of constant damage.


Its first capacity will be maximized to level 9, which means it will do a lot of damage now. The Twitch Passive will play a central role in destroying the enemy team when its capabilities are combined with its Ultimate.


The best approach is to avoid malphitis and focus on agriculture early. However, Malphite are stronger gankers than most opponents in early play.


If it spawns quickly, be sure to place the vision around the lens as quickly and safely as possible before you safely retreat. The vision around the big goals is the key to success in a game like this.


After entering with your Ultimate R, you should prepare to fold and peel for your allies in the end-of-game team fights. To facilitate access to the enemy rear line, group with your team, but stay on the side.


Malzahar's abilities are telegraphed early in the game. All Malzahar needs to do is keep his health up to level 6.


If Akali engages and hides inside his W, move away from the Shroud until it disappears. This will make it much more difficult for Akali to fight and survive if she cannot hide in her.


Yone is incredibly mobile in the way. If Yone uses her E after her return, you can abuse cooldown to play aggressive and bring him down.


Naafiri uses the range of abuse and poke abilities to reduce the health of his champion.


Saplings E is a tool used by Maokai to keep him away from him, which makes it important to stay at a safe distance. If Maokai throws a Sapling in a bush, you can walk up to it and then detach from the path with your E so that it does not damage you.


Look to take off the enemy carriers. Concentrate the rear line and try to get them out of the fight.


Ezreal is very squishy. When Ezreal's E is down, he can be easily burst down.


If Kled takes a lot of damage and gets disassembled, he can easily recover Skaarl. Kleds Passive is one of his greatest powers in a full-blown skirmish.


Try to apply your Ultimate R to as many champions as possible. Lillia is very fast and mobile thanks to her Passive.


Has a lot of utility and damage in his kit that allows him to play around his team quite often. All he has to do is get out of his laning phase without giving the enemy a huge advance.


Aatrox is an important part of the fight and it is vital that he stays alive. If Aatrox does not stay alive, the enemy team will take over the neutral objectives.


Shaco's first ganks are extremely strong, mainly because of his spelling choices. Tracking Shaco is crucial to avoid being in a world of pain.


Players should flank in team fights to easily reach the enemy rear line. Ensure the proximity of the enemy rear line so that they can quickly enter the fight.


Brand has good ganks in the early game. As long as he gets close to the enemy before using his Q, ganks should always work in his favour.


Azir doesn't spike at level 11 unlike many other champions. During the mid-game, consider Azir's Ultimate R may be less impactful compared to other champions.


The only problem is that it can be difficult for him to land against champions with dashes or escape tools. Cho’Gath is a strong scaler.


When Lissandra reaches level 6, you should push the minion wave and walk backwards so they can't trade with you or press R on you. It is recommended to stand outside the minion wave at all times.


Avoid regrouping too closely around goals or in team fights as it can allow Swain to land a very good multi-person E and start the team fight. Burst and poke is the best way to win a fight against Swain.


This ability should strengthen Skarner's survival and damage in the game, and allow him to make more choices now. Skarner's team fight is phenomenal during this phase of the game.


Keep the minion wave even or slightly closer to your side of the map early. This will allow you to bring down the enemy while protecting yourself from the ganks.


Warwick is a jungler. It is recommended to place the vision inside the river.


Ekko's Ultimate W ability is strong and can help win fights and outplay the enemy. It's essential to keep Ekko's Ultimate W ability in mind when fighting the enemy.


They wanted to keep the wave closer so they could find it again and again. However, the player chose to stand outside the wave.


The Ultimate r can catch someone out of position, The Ultimate r is an excellent tool especially in mid-game team fighting,


Always ensure there is at least one minion between you and him at all times. Both his Q and E have rather long cooldowns in the early game.


At 120 splinters, she gains 15% AP. With 40 splinters, her Q works on an ammo system where she can have up to 2 spheres at a time.


During neutral and objective battles, prioritise taking the objective on the withdrawal of the jungle enemy. Focus on taking the goal in neutral fighting on the murder of the jungle enemy.


He could have several early murders with this combo (and decent support if he's ADC). In the jungle, the Red Buff amplified the effects of this combo.


At level 16, Amumu will put the third and final point in his Ultimate Y. Amumu's Ultimate should be on a short cooldown and he should have it a little more often.


The cooling of Warwick's Ultimate R will be reduced. Warwick will be able to get choices about the enemies moving around the map or try to fight it alone.


At this point, due to her items, Irelia will be extremely tanky. The amount of damage she deals will catch most enemies off-guard, especially if she manages to flank the enemy.


Ryze doesn't do much damage if he's placed behind at the beginning and in the middle of the game. Ryze's ultimate ability can change the positioning of himself and anyone within the circle.


A healthy balance between poking the enemy and using your abilities to farm with is ideal throughout the early and mid-game. It's recommended to do both simultaneously.


Always look to gank overextended enemies when possible. Your kit will let you CC the enemy to oblivion and will allow you to burst them down just as quickly.


Let him push the wave of the minion and capitalize on the immobility he is to force him to exceed the extension.


Just like the laning phase, avoid hunting Yone if he runs away because he will use his E to judge you. Yone is better at trading once he unlocks his Ultimate R.


This, combined with his slow k and the theft of life, will prevent him from dying. Three points in its Ultimate capability will give it a huge peak of power.


This strength depends on whether she is going AP or AD Neeko. Neeko can be really good in team fights if the enemy groups together.


Garen's Passive allows him quickly top up his health bar back to full. This will result in your team losing out on key spells for the remaining of the fight.


Try to look for frequent trades while her Egg is down, and call for assistance when needed. Once Anivia has some levels behind her, her strength increases dramatically.


During the laning phase, Fiora's opponent can prevent her from proc'ing her Passive by using the terrain to block the direction in which Vital appears. Look for constant skirmishes with the enemy to gain health or kill lead.


Yasuo will be able to deal with tanks more effectively as the game continues. At level 9, Yasuo will have maximized his r.


Ashe will be at max or near max build in the later parts of the game. Ashe's damage output will be incredibly high if she can successfully poke the enemy with her y.


The more Sona gold you get, the more trouble it becomes. Try to put Sona behind to delay the crucial tips.


Keep in mind that pushing will hinder your ability to engage and secure kills in this matchup with Renata. Bait out Renata's abilities before looking to fight her, as she can turn around exchanges.


Keep in mind that Nautilus has the most CC in the game. Try to engage in trades when her g or e is broken.


Level six is a massive peak of power that allows Miss Fortune to significantly impact combat. This level also serves as a decent finishing movement, especially in intertwined fighting.


The first game is when Twitch can use his level two gank. Level two gank is incredibly heinous for enemies in early play.


Sylas is quite decent during the end-of-game fights as he can inflict tons of damage and heal himself for massive amounts at the right time. He will separate the enemy front line from the front line and help his team a lot.


When Nautilus' Ultimate ability is up, they have a lot of extra kill pressure. Nautilus should look for picks whenever their Ultimate ability is up.


The movement speed of the team increases compared to Kled's Ultimate R ensures sufficient follow-up. If Kled is dismantled and the enemy disengages, it will be difficult for him to recover Skaarl.


Once Akali has access to all its basic capabilities, it can start negotiating with the enemy more effectively. At level 3, Akali should look for more aggressive pieces, but avoid engaging with them.


She sits in the fog of war and waits for an unsuspecting enemy to enter her. Level 16, Lux mega-spike.


Don't fight when it's on cooldown that you're going to miss on a lot of extra damage. In the last game, stay with your team and look for choices with your Ultimate R.


Look to fight Gwen when she doesn't have many Q stacks because her ability to trade back with you will be reduced. Gwen's damage output will be lower when she has no stacks.


Players should look for choices with their R. If a squishy champion is taken out of position, they can be shot down and won.


This allows objective control and is very useful. Swain can completely CC an enemy target if needed.


As the enemy team will be in disarray, it will be very easy for Kayn, especially on the enemy support. When it's late, players should prioritize the protection of their allies.


The capacity will spread a lot of damage and will have a very short cooling, so team fighting will be frequent. Her flying life combined with her damage and mobility during the end of the match will make her really good in team fighting.


You are very squishy initially and can be burst down easily when hard CC'd. Your Q and Ultimate R usage needs a lot of refinement when you are just picking up the champion.


When Tibbers is enraged, he gains massive attack speed and movement speed. The classic flash into combo can be incredibly effective and win games immediately.


Fighting Lillia is going to be harder because she gets level 6 because her Ultimate can sleep you. You will need to kill Lillia quickly unless you are in advance in gold and experience.


If you are a strong dueler, look to invade his jungle and shut him down in the early game. Locking down Ekko in team fights will prevent him from using his Ultimate R to escape with.


Avoid trying to take objectives in the mid or late game when Corki is alive. He will just poke you down while you try to take them.


Because of your ability to shred through armour and your inability to get onto their backline you just want to attack the thing in front of you. Not only is this incredibly valuable to secure a kill making the fight easy for your team but landing a massive AOE fear across their entire team is a large amount of CC.


Rumble is very motionless and subject to all in. Try to freeze the wave closer to your side of the map. This will force him to extend for the farm, which can allow you to give him everything, refuse him from the farm or even set up your Jungler for an easy grip.


Stay with your team in the late game. Getting caught out will result in the enemy forcing a fight or taking the Baron.


Cogmore Bot has very long range, shreds through tanks with his kit, and deals great hybrid damage. He lacks mobility, needing a team to protect him.


His Ultimate ability (e) deals basically no damage in the early game. This isn’t good for Karthus as he only wishes to use it when the enemy is super low.


Tahm Kench has an impact 2v2 Ultimate R. If you're stronger at level 6, be ready to fight it. Try to stay at maximum range and behind the minions at all times. This will make it harder for him to hit you with his Q or self-attack.


After the laning phase ends, Aatrox likes to split push and can be targeted by the enemy team with a surprise attack. If Aatrox shows up alone in a side lane, try starting a team fight with his teammates.


Aatrox has a higher chance of winning a fight if he is able to get on top of an enemy carry. Once Aatrox reaches level 9, his Q ability is fully maxed.


Setting Gangplank's E barrels in lane brushes is good to surprise enemies with. Gangplank's R (Ultimate) allows him to impact any part of the map immediately.


Stay with your support throughout the later parts of the game. You should not go around the map alone because you will die easily.


Killing his teammates is going to get really tough now. Yuumi's strength will be shown during the team fights where she and her fed cart will be a death ball for the enemy team.


When Ekko hits level 6, his kill pressure increases and he will look to go for kills. Respect his all-in potential when his Ultimate R is up as he will use it to escape after a kill.


It is advisable to make plays around the map using your Q and E to push the lane and earn roam opportunities. You should keep track of enemy Flashes in order to capitalize on potential kills with your R.


After Gwen completes her first component item, her damage output will increase. Gwen's overall map pressure will also increase after she completes her first component item.


He may use his Ultimate R to get behind you and all-in you as soon as you get back to lane. At level 1, be careful of Pantheon's early pressure as he can often cheese a kill and force you to blow Summoner Spells or health potions.


Without Gangplank's W, he is very weak once that ability is down during the early game. He becomes really prone to ganks when this ability is down and he can’t really escape without using summoner spells.


In the team fights, focus on targeting the most squisheous and easiest targets to achieve as a priority in the backline. Team fighting allows easy access to the enemy rear line.


It is essential to get vision in the river so you can spot the jungler early and react accordingly. In team fights, avoid grouping too closely as Ornn can use his Ultimate R to get a multi-person knock up and start the team fight.


Don't fight at the end of the game unless your Ultimate R is in place. Your Ultimate R will be on a shorter cooldown in the final stages of the game.


Brand is immobile. Brand may get invaded frequently by Lee Sin, Elise or Pantheon.


In the middle of the game, the teams will begin to regroup. Zyra's AOE capabilities make her good at inflicting damage to several enemy champions both because of her.


Your Ultimate can really help you during fights, especially if you manage to get into the enemy backline. Getting into the enemy backline and using your Ultimate to kill a major carry can be very beneficial.


This will force them to play safely and your team will then be able to integrate them all and complete the work. At level 11, Varus will be able to add 2 points to his Ultimate R.


Chokepoints around which fighting occurs will be very fruitful for you. Roaming around when possible will provide opportunities with your R, E, and Q.


Kha'Zix is good for catching low or overt enemies. Kha'Zix needs access to all its basic capabilities to succeed in ruining.


By going for an all-in-one, use your dash with extreme discretion. It is important to keep an eye on Taliyah's location in this game, otherwise she can easily interrupt or throw a gank using her Ultimate R.


If you can pick someone off, make the call for Baron or Dragon to further your lead. Rammus is highly tanky during the mid-game.


Gwen will be very strong when she has her Passive stacked. Think twice before committing to an all-in or 1v1 against Gwen when you see her fully stacked.


The follow-up CC extension on jhin's kit with his W is really strong. This makes jhin very good with champions who have hard CC or slows in their arsenal.


Seraphine has weak basic statistics and is quite vulnerable at the beginning of the game. Play safely and avoid taking damage to increase survival.


It is expected to focus on agriculture rather than the struggle at the beginning of the game. Zac is really good at team fighting because his kit has tons of CC.


Gragas' jungle will be open to the elements because he will be spending a lot of time in the early game. If you spot Gragas on the top side of the map, you should invade his bottom side jungle and steal away his camps.


Avoid fighting unless your Ultimate e is in place. Fighting without this will make the end-of-game team's fights much more difficult.


You can use this advantage to gain an early lead. Extended trades work in the favour of Darius thanks to his Passive.


Being caught will cause your team to play 4v5. Don't be alone unless you know where the enemy is.


Lux will try to delay a team fight for poke with his l or get a choice with his g. Stay outside the minion wave so she can't push you and hit you with her E.


This should be useful if you can use the fog of war with it. Choose a high priority target that you want to protect during this phase of the game.


Once Kog'Maw gets down, his team won't have a lot of DPS. Keep the wave near your turn.


Expecting an enemy in a high-traffic area can allow you to shoot down an enemy Mid, ADC or Support. Removing an enemy Mid, ADC or Support can be used to end the game or take a major goal using their death timer.


You’ll want to avoid fighting Pantheon unless you have assistance. If invading, just back off.


Prevent the enemy Jungler from taking all the Dragons by securing them with your team after ganking the bottom lane. Beware of Fiddlesticks's early game pressure, as they are very strong and will make aggressive plays to get themselves and their teammates ahead.


You are much stronger than Shyvana and can get an advance just by being active on the card. Don't forget Shyvana's Passive.


Stay in the back of your team. Monitor your positioning at all times in team fighting.


Alternatively, group with your team and attack the enemy together in the jungle or around goals where they will be grouped. This allows you to lock multiple targets at once with your Ultimate.


During this phase of the game, rely on the removal of enemies with your abilities. Work with allies to achieve this.


You shouldn’t look to fight him unless he drops an Axe g. You need to be very respectful against Draven as he can dish out tons of damage if he gets a few kills in the laning phase.


Be careful about increasing Zac's slaughter pressure to level 6. Its ultimate ability enhances its ability to engage and secure murders at this level.


Udyr has good objective control. Udyr can solo lenses like the Dragon with ease.


Keep some distance from her to keep yourself safe. Ulting her is of paramount importance in this matchup, else she will wreak havoc on your team.


Gragas also has amazing disengage capabilities. Gragas has long cooldowns and high mana costs early in the game.


If you or your ADC get late, it's going to be harder for you to win the way and the game. Keep an eye on your position in the track.


After the laning phase has ended, go to a different lane or stay top. You are a good split pusher and can draw a lot of attention to your lane.


Darius is really strong once he has time to apply multiple stacks of his Passive onto an enemy champion. Darius was a Persian king and the second ruler of the Achaemenid Empire.


Try and be as proactive as you can with your E early on. Try to gank often to get your allies ahead.