{"label": "diana", "text": "During team fights, Diana's Ultimate R provides a lot of burst damage. You should try to poke Diana down before she engages."} {"label": "kogmaw", "text": "Positioning is crucial for Kog' Maw because it gives you the opportunity to take advantage of its bad or overextensive position and take it down. Kog'Maw is weak at the beginning of the game."} {"label": "karma", "text": "Proper usage will let her get ahead. Karma's early game poke is really obnoxious, especially for melee laners."} {"label": "kassadin", "text": "It's better for you to only fight when it's going to work in your favour. Focus on farming rather than fighting."} {"label": "sivir", "text": "The wave release of its first ability puts the pressure on the enemy team really difficult. Stay with your support throughout the later parts of the game."} {"label": "bard", "text": "Bard will leave lane to pick up Chimes when it's safe. Abuse the fact that Bard is missing to all-in the enemy ADC."} {"label": "corki", "text": "Corki will have a lot of poke during the mid-game too. This makes him pretty good during this stage of the game."} {"label": "malphite", "text": "It's very beneficial if the path it makes plant has some form of CC built in their kit. Malphite is the scourge of all immobile carriers, especially those still."} {"label": "zac", "text": "This will make him almost unqualified, and he will be able to create several choices during this phase of the game. You should not let enemies approach objective pits because you have a strong ability to keep them in the area."} {"label": "viego", "text": "When snailing with Viego, try to make sure there is a minion, monster or crab between you and him so that he blocks the CC on his W."} {"label": "sejuani", "text": "She brings a ton of lockdown to the table and is monstrously tanky. This can cause her to be counter-jungled or out-valued in the early game."} {"label": "hwei", "text": "Abusing players who don't understand Hwei's kit is possible. Hwei allows for abuse because of his multiple abilities."} {"label": "kayle", "text": "If Kayle can acquire CS in an orderly manner, she will easily take over the game later on. Kayle's Ultimate R can allow her to save herself and a teammate depending on the situation."} {"label": "teemo", "text": "Teemo is very early and can intimidate the enemy down a ton. However, this depends heavily on the matchup and it must always be carefully positioned so that it does not take unnecessary damage."} {"label": "zilean", "text": "Once Zilean reaches level 6, it will be harder for you to get murders in the way."} {"label": "masteryi", "text": "When Maxing Ultimate r, Master Yi can erase late fighting effectively. Disengagement is Master Yi's worst nightmare."} {"label": "sion", "text": "Keep the minion wave closer to your side of the map in early play. Sion is weak before reaching level 6."} {"label": "heimerdinger", "text": "Heimerdinger's E ability has a long cooldown early on. Fortunately, heimerdinger will not have this problem during the late game and will now take down many enemies with his E."} {"label": "velkoz", "text": "Keep a constant eye on your positioning. You must bring down the enemy and delay the fights at the end of the game."} {"label": "talon", "text": "The player has a strong 1v1 potential that can be used to wander around the card and help allies kill safely. If the player gets killed and helps the allies, their chances of winning the game increase."} {"label": "xinzhao", "text": "A Jungler will look to gank often at the beginning of the game. The vision around the entrances into the jungle can reduce its efficiency at the beginning of the game."} {"label": "wukong", "text": "If you can scan before he has a chance to engage in a team fight, he will be unable to participate in the team fight. It is recommended to delay the team fight as long as possible by robbing the monkey as much as necessary."} {"label": "malzahar", "text": "Once you have a few levels under your belt, you can start playing aggressively and look for aggressive pieces. You benefit from extended trades, so try to go for them frequently."} {"label": "garen", "text": "Garen's effectiveness can vary greatly depending on his build. If Garen decides to go for a full AD build when his team lacks a frontline, he won't be able to do anything that game."} {"label": "aatrox", "text": "Aatrox is not an easy champion to learn. He has a unique mechanic on his Q which does take some time getting used to."} {"label": "camille", "text": "Camille's mobility relies on her E being active. The enemy can easily capitalise on a mistake with Camille."} {"label": "quinn", "text": "She looks for picks on squishy and immobile targets These targets can give her an even greater lead"} {"label": "maokai", "text": "Maokai's weakest at the start of the game. An early advantage can force Maokai to miss gold and XP."} {"label": "rengar", "text": "Avoid standing by the bushes because it can jump from them. If Rengar leaves the line, ping your teammates."} {"label": "shaco", "text": "Its e allows it to get out of sticky situations with ease When combined with its Ultimate I, its enemy can be baited to attack the clone"} {"label": "malzahar", "text": "If you can find the opportunity to do so, use it to catch someone who is isolated and alone, too far forward or away from the position. Peel for your portages to keep them alive longer."} {"label": "jayce", "text": "you use your basic attacks in conjunction with this ability to get the enemy low. Jayce doesn't really spike at level 6 due to his Ultimate G from level one."} {"label": "vladimir", "text": "His life flying and damage during the end of the game will make him really good in team fights. He'll just need to use his I and Qs at the right time, and he'll be unqualified."} {"label": "ezreal", "text": "During neutral objective fights, ezreal aims to poke the enemy team before the major Smite fight. Poking the enemy team during neutral objective fights prevents them from doing anything and leads to their death if they try to all-in."} {"label": "karma", "text": "If Karma uses her empowered Q when trying to poke, use the cooldown to start a team fight. When Karma\u2019s Ultimate a is down, she cannot give her team a huge shield d which will make fighting much easier."} {"label": "akshan", "text": "Although, its early game damage is pretty good at level 1 and 2. When he unlocks his Ultimate at level 6, his death pressure becomes much more intense."} {"label": "kalista", "text": "Getting priority in the middle lane will help Kalista's team immensely. The presence of neutral objective will give Kalista's team an advantage."} {"label": "maokai", "text": "Your W and Q compensate for excellent locking and CC, while your E can damage the target."} {"label": "soraka", "text": "The W of Soraka will be maximized and will heal its allies significantly. The R of Soraka will eliminate the wounds due to Grievous and will give a massive healing to his team."} {"label": "corki", "text": "The bombs dropped by Corki from his W cause enemies within these patches to take damage every half a second. Corki's ultimate has a passive where his attacks on hit reduce the charge time for the next missile."} {"label": "evelynn", "text": "Respect Evelyn's ganks at level 6 Make sure you follow Evelynn with a good vision throughout his jungle."} {"label": "viego", "text": "His life as a thief will help him during the fighting, and his Ultimate R will act as a gesture of decent end. Viego will win a massive power peak once he has two points in his Ultimate R."} {"label": "seraphine", "text": "It is relatively easy to evacuate and evacuate the enemy once they have done so. Your Ultimate has the potential to be a real game changer."} {"label": "illaoi", "text": "Illaoi's Q will lock you in place for a short while, which is why it is useful to use your Q to poke or farm when her Q is on cooldown or if she is out of range. illaoi absolutely decimates melee matchups, especially those who forget or are unable to get out of her Ultimate R."} {"label": "yone", "text": "Yone's Passive gives her a double chance. Yone is very good in team fighting if he is able to get a good Ultimate Roff."} {"label": "talon", "text": "In the middle of the game, the player can secure several murders due to enemy rotation. The player can catch the enemies alone roaming and solo."} {"label": "warwick", "text": "A good Ultimate R on a key target is enough to win the game. Investing in a QSS will give you some protection."} {"label": "pantheon", "text": "Whenever your Ultimate R is up, you can look for aggressive plays around the map. Your Ultimate R is a great tool that you can use to help your allies win their lane."} {"label": "graves", "text": "Graves will be able to clear minions very quickly with a high level of his ability. Graves has items that will give him a lot of kill pressure during the mid-game."} {"label": "wukong", "text": "Especially if Wukong has its ultimate capabilities available. Wukong's level 3 is pretty strong."} {"label": "ezreal", "text": "That gives him a lot of extra damage compared to his standard game. He will also be able to steal Baron or Dragon during team fights and secure the win for his own side."} {"label": "syndra", "text": "You must bring down the enemy and delay fighting at the end of the game; however, you must also look at your positioning as you move forward to harass. Don't get caught trying to harass and bring down the enemy."} {"label": "taric", "text": "Having two points in his Q at level 4 is really beneficial to Taric because it provides a coherent healing for him and his ADC/teamates. The amount of healing in Taric's Q can change the tide of a fight by keeping his team members alive longer."} {"label": "diana", "text": "Try to poke Diana down before she engages to make it really hard for her to engage and kill anybody. Diana's engage is pretty scripted."} {"label": "rakan", "text": "Expect to put in a lot of work trying to learn him. If you miss your W or get CC\u2019d once you go in, the enemy will be able to trade back with you."} {"label": "zac", "text": "Zac has a lot of time on his engagement skills."} {"label": "fiddlesticks", "text": "Beware of Fiddlesticks's early game pressure, as they are very strong and will make aggressive plays to get themselves and their teammates ahead. Use the lane brushes and poke enemies with your E."} {"label": "jax", "text": "Level 6 is a massive spike for Jax. This is due to the increased resistance he gets when he activates his Ultimate t."} {"label": "leesin", "text": "Lee Sin will try to gank as often as he can at the beginning of the game. Lee Sin is a strong duel."} {"label": "senna", "text": "Killing a key target could call Baron. The second point of his Ultimate R will allow him to inflict increased damage to enemies while protecting his allies."} {"label": "thresh", "text": "This means that he will be able to get more choices in a short period of time. Thresh will have a maximum of two capabilities at level 13."} {"label": "corki", "text": "However, avoid over-forcing this harassment as it may result in excessive minion damage for little gain. When Corki has completed his first item, his wave clear damage will increase heavily."} {"label": "trundle", "text": "Once Trundle reaches level 3, it can start to gank as its e is the main tool it needs to get ganks out. If you are a tank, Trundles level 6 all-in can be deadly because it reduces your defensive statistics to a crispy one."} {"label": "gragas", "text": "Don't let the enemy Jungler get all the Dragons. Secure Dragons with your team after ganking the bottom lane."} {"label": "lissandra", "text": "Lissandra will use her Q and E to push the wave. Stay outside the minion wave so Lissandra is forced to choose between pushing with her Q or trying to poke you instead."} {"label": "darius", "text": "Darius will also be somewhat tanky during the mid-game. German immigrants exported the custom of the Easter Hare/Rabbit to Britain and America."} {"label": "nautilus", "text": "His tankiness will know no bounds during this phase of the game. He will soak up both tower shots and enemy damage simultaneously"} {"label": "shaco", "text": "Look at gank whenever your Ultimate is in place, and try to clean up kills whenever possible. Shaco is not just a physical threat."} {"label": "morgana", "text": "The more levels under Morgana's belt, the better. Morgana will unlock her Ultimate R at level 6."} {"label": "vayne", "text": "Lethal Tempo still scales incredibly well for Vayne's runestake. Before finishing the build, consider picking up Gwin Suze and Terminus."} {"label": "urgot", "text": "The first element increases Urgot's survival in the track. The first element will be instrumental when combined with Urgot track brushes."} {"label": "morgana", "text": "Level 3 is a massive power peak for Morgana as it will be able to both CC enemies, inflict a decent amount of damage on them, and save its CC allies as needed. Morgana's ability to both CC enemies and cause damage to Level 3 would make her a formidable opponent."} {"label": "veigar", "text": "He is extremely vulnerable to crowd control. Veigar has a weak early play."} {"label": "taliyah", "text": "In the last game, staying with your team is crucial. By leaving your team or moving away from them, you can be chosen or launch a 4v5 fight while you are alone."} {"label": "akali", "text": "After Akali recovered its first component, the damage production of its Q will increase considerably. Take care to exchange more often after your first back."} {"label": "leona", "text": "Good times to wander are straight from the base and when ADC is safe and will not die In roaming, it is better to stay away from the automatic attack range during roaming."} {"label": "kaisa", "text": "If kaisa uses that ability carelessly, she will die a lot of times in the lane and during team fights. Improper positioning or aggressive usage of her Ultimate R can get her killed on multiple occasions."} {"label": "fiddlesticks", "text": "You should poke the enemy relentlessly in this lane and use the lane brushes frequently to proc your Q on them. Saving your Q active will send the enemy scurrying away from you if they all-in you."} {"label": "zyra", "text": "Your brush power is unrivalled and a rotation of your spells on an unsuspecting enemy will force them to play defensively. Don't try to play too passively and always be on the lookout to land a multi-man E."} {"label": "vex", "text": "The maximum of Vex's first capacity will make it very impacted and stronger in the track. Once Vex has reached level 9, it will be at the maximum its first capacity."} {"label": "shyvana", "text": "It is a massive peak for her and will allow her to inflict tons of damage on her enemies. She is an excellent team fighter, especially if she manages to get to the top of the enemies of the war fog."} {"label": "cassiopeia", "text": "The Ultimate R has a short cooldown. The Ultimate R has the potential to win her team the game."} {"label": "caitlyn", "text": "Stay away from your tower when you\u2019re being pushed in. Try to stay at max range away from Caitlyn at all times."} {"label": "sylas", "text": "The theft of Sylas's life prevented him from dying quickly in major battles. Two points in the Ultimate R of Sylas allow him to quickly take the ultimate enemies and increase their overall efficiency."} {"label": "malphite", "text": "The Passive allows Malphite to be a first line for his team while also being able to escape death when he enters with his Ultimate h. After six, Malphite can set up several ganks for its track and other tracks with its Ultimate h."} {"label": "kayle", "text": "When group fighting in the late game team fights with your team, you should work together. Your role as a support champion involves peeling for your carries in team fights."} {"label": "kayn", "text": "You're either on the front line for your team using the red form, or you're pulling yourself out of and out of the enemy backline and killing them. Your Ultimate R is on a very short cooldown now, which means that you can regularly all-in the enemy team and get free murders."} {"label": "ziggs", "text": "The first element will allow Ziggs to spam its capabilities constantly due to its increased mana pool. It will also increase its overall damage, which will allow it to take completely on the path that its wavelight is impeccable. Ziggs is relatively low early compared to other ADCs because he relies heavily on his capabilities rather than on automatic attacks. This makes him short of mana quickly and becomes useless in the way."} {"label": "ryze", "text": "The CC on his W allows him to play for himself and for his team. This can be really effective if it reaches CC a high priority target, and get rid of them quickly."} {"label": "syndra", "text": "The enemy team is the opposing group in a match or competition. Pushing under their turn means moving towards and potentially taking the goal."} {"label": "zoe", "text": "The Easter Hare remained unknown in other parts of Germany until the 18th century. There is a European tradition that hares laid eggs."} {"label": "blitzcrank", "text": "Never use dash or dodge unless Blitzcrank has his b on cooldown. Using dash or dodge when Blitzcrank\u2019s b is not on cooldown will make you an easy target for Hook b."} {"label": "mordekaiser", "text": "Mordekaiser should already have his basic articles, which will make him powerful. Its constant damage will allow Mordekaiser to fight easily."} {"label": "trundle", "text": "It is recommended that clustering be avoided if possible. A player with a strong duellage potential should use their abilities in the middle of the game to fight anyone who tries to hinder their progress."} {"label": "xinzhao", "text": "This will force the enemy to come in combination with him, which can be very devastating for them. Xin Zhao has great potential."} {"label": "zilean", "text": "Zilean should stick to his team as glue because its ultimate ability will cause the enemy team to fall if it is used properly. The lower cooling of Zilean's Ultimate capacity facilitates prolonged fighting for his team."} {"label": "sejuani", "text": "Sejuani can use Ultimate R capacity frequently thanks to it. The damage to the capacity of R Ultimate increases quite decently."} {"label": "drmundo", "text": "The Passive provides Dr Mundo with a lot of sustain. His Passive gives Dr Mundo a great amount of health regen."} {"label": "morgana", "text": "If you are not the one who is fed, consider using your E to protect an ally acting as the bearer. Such an ally that will be made CC'd will mean the death of your team."} {"label": "karthus", "text": "Rush objectives as soon as they spawn because you should be able to take them quickly thanks to your ability. If you see Karthus channelling his {{e}} , try to cancel it with any CC abilities."} {"label": "quinn", "text": "Do not delay a team fight as it will give Quinn time to take an objective or rotate to join her team. Quinn\u2019s pick potential is high."} {"label": "cassiopeia", "text": "Cassiopeia is a champion who can be easily caught out when CC'd, making her open to all-in attempts from your end. When CC'd, Cassiopeia is quite vulnerable to being picked off by your ultimate R."} {"label": "milio", "text": "If you miss your Q, the enemy will kill you. Your main goal in the way should be to peel and protect your ADC as much as possible."} {"label": "chogath", "text": "Cho'Gath has great sustain in the jungle thanks to his Passive ability. Cho'Gath has tons of built-in CC (crowd control) with his e and m abilities, making him a huge threat when ganking or skirmishing with the enemy."} {"label": "jax", "text": "When going for neutral objectives, make sure to eliminate the enemy Jungler with your own and auto-attacks. Eliminating the enemy Jungler ensures you won't mess up a smite."} {"label": "diana", "text": "As an assassin, once Diana has multiple items completed in the mid-game, her burst potential will be highly potent. Diana can easily take down squishy targets walking alone on Summoners Rift."} {"label": "orianna", "text": "She can both poke enemies down and protect allies with her d. Her team fighting is excellent, and she can run down enemies with ease."} {"label": "amumu", "text": "Moo Moo has tons of lockdown. He brings good damage for a tank."} {"label": "pyke", "text": "Expect to put in a lot of work trying to learn him. Unfortunately, Pyke has nothing to offer when his Q is down."} {"label": "draven", "text": "The biggest weakness for Draven is crowd control, especially stuns, snares, knock-ups."} {"label": "soraka", "text": "Monitor the health of allies at all times. Use Soraka's Ultimate R to save low-healing allies who can reverse the tide of a fight or survive."} {"label": "drmundo", "text": "Being highly immobile makes it very easy for the enemy Jungler to gank his lane. The enemy laner can deliberately let him push in order to get him to overextend and ultimately killed."} {"label": "skarner", "text": "The addition of a second point to Skarner's Ultimate should reduce its cooling time. Reduced cooling will help Skarner make choices more frequently."} {"label": "zac", "text": "To facilitate access to the enemy rear line, group with your team, but stay on the side. If you flank an undeserved bush, the enemy will have more trouble reacting to your all-in-one."} {"label": "anivia", "text": "During the laning phase, it often has difficulty growing and trading. If Anivia uses capabilities on the minion wave for the last time, make sure to abuse cooldowns."} {"label": "pantheon", "text": "Play pantheon in a passive lane. At level 6, pantheon gets a massive power spike."} {"label": "ziggs", "text": "Ziggs Q is his first poke power, and he's pretty reliable, so adding more points in it will directly increase his overall damage in the track. He'll let him decimate his opposition, mainly when he uses the ability of a brush. The first element will allow Ziggs to spam its capabilities constantly due to its increased mana pool. It will also increase its overall damage, which will allow it to take completely on the path that its wavelight is impeccable."} {"label": "lux", "text": "Lux will do a lot of harm because of its AP ratios. Any squishy who gets caught by his g (gargontuan capacity) ends up dying."} {"label": "shaco", "text": "If you're playing like a tough engagement champion and don't know where Shaco was recently, ask yourself if he's placed Boxes behind the target you want to collapse on. Shaco may have already placed Boxes behind the target you want to collapse on if it was near the target recently."} {"label": "jarvan", "text": "Jarvan IV becomes quite tanky during the late game due to his items and build. He can soak a lot of damage for his team and can easily peel for his carries if need be."} {"label": "khazix", "text": "Kha'Zix should target isolated rear linings during combat for maximum efficiency. Once he gets two points in his Ultimate R at level 11, the power of khazix to assassinate his targets and escape unharmed will increase considerably."} {"label": "veigar", "text": "Veigar's first capacity will be maximized at level 9. At level 9, Veigar can make about a quarter of the health bar of a squishy target with his e."} {"label": "nasus", "text": "The crowd control can prevent Nasus from targeting your carts with its Q and R capabilities. Nasus is at his weakest at the beginning of the game."} {"label": "riven", "text": "When Riven unlocks its Ultimate e, its all-in-hand potential increases significantly. Disengage from a fight with Riven if she tries to attack unless you have an advantage."} {"label": "azir", "text": "Azir doesn\u2019t spike at level 16 either. An extra point in his Ultimate R will come in handy but it won\u2019t make or break him."} {"label": "galio", "text": "If Galio gets close, he will look to engage with his E and then taunt you with his W. As soon as Galio goes missing post level 6, ping your team because he may be looking to roam with his Ultimate R."} {"label": "shen", "text": "Shen is strong at level 6 because he gets a global card pressure with his Ultimate R. Ping. Ping can be used as soon as Shen gets her Ultimate R."} {"label": "kayle", "text": "If your ADC is behind positionally, consider using your Ultimate ability on them to help protect them while they deal damage. However, if you're ahead of your ADC's position, it's best to save your Ultimate ability for yourself, so you can take advantage of the opportunity."} {"label": "morgana", "text": "Reaching Morgana's Q around the minion wave can be difficult. The way to counter Morgana's Q around the minion wave is by getting as close as possible to the enemy, and throw it away when they're away from the minion wave."} {"label": "teemo", "text": "Teemo will place the mushrooms around the objectives and in the areas of great circulation. You should avoid going anywhere where Teemo was recently in without a scanning lens."} {"label": "gragas", "text": "Ward for your allies. Gragas is way stronger than you early."} {"label": "amumu", "text": "At level 16, Amumu will put the third and final point in his Ultimate Y. His Ultimate should be on a short cooldown and he should have it a little more often."} {"label": "brand", "text": "He should give his teammates a decent leash if possible. If that is not possible, he should kite the camp around well enough to ensure small amounts of damage are taken."} {"label": "varus", "text": "The strength of the Varus Q poke during the rolling phase is quite high. Varus can make great use of his mana if he targets his Q on the minion wave and the enemy at the same time."} {"label": "ezreal", "text": "You may use your W to do so if you have no other way. Post-six, you should be able to all-in Ezreal regularly in this matchup."} {"label": "taric", "text": "If the rest of his team struggles, his abilities become less effective. Focus on safety and keep your CDA alive as long as possible."} {"label": "ekko", "text": "If you have Teleport, you can use it to get to the bot side of the map quickly and easily. Using Teleport can be a good option to avoid enemy vision and pick up objectives without taking too much risk."} {"label": "zyra", "text": "Once you're locked up, you can't do anything to save yourself from the enemy. This can lead to your most likely result if the enemy follows you after you lock."} {"label": "tahmkench", "text": "The track freeze prevents Tahm from doing anything to escape an all-in/gank. Tahm Kench is a champion of melee."} {"label": "ekko", "text": "Ekko's Ultimate R can be used aggressively. You can look for riskier all-ins post level 6 as long as you cast your Ultimate R."} {"label": "sylas", "text": "He is not capable of effectively impacting a fight when he cannot flank the enemy team. If it's misused, his W can get him killed because he's moved to another place."} {"label": "warwick", "text": "Warwick will be able to support itself easily while making primary goals or participating in major battles. Warwick is extremely good at making choices, thanks to its Ultimate R."} {"label": "gragas", "text": "Gragas has long cooldowns and high mana costs early in the game. Gragas' Q throws a circle out on the floor which lasts for 4 seconds and charges up over the first 2 seconds."} {"label": "heimerdinger", "text": "Heimerdinger can also take towers very quickly or slow multiple enemies with his E. The first mythic item will allow Heimerdinger to dish out a ton of poke damage in the lane with his turrets."} {"label": "graves", "text": "However, finding a healthy balance between fighting the enemy and farming is key. If Graves gets a bad start or falls behind, he will struggle to come out ahead."} {"label": "ezreal", "text": "To make trades harder for Ezreal, always stand behind a minion. The best time to land skill shots on Ezreal is when his E is on cooldown."} {"label": "vex", "text": "Your W will easily fear enemies when it is combined with your Passive, and then you can proceed with their explosion. Stay with your team and take fights in or around bottlenecks for maximum efficiency."} {"label": "rammus", "text": "Stepping past opponents after they're taunted helps Rammus's gameplay. However, he can struggle against magic damage attackers with good lockdown."} {"label": "anivia", "text": "Respect her burst and all-in potential whenever her t is available. Post 6, Anivia can quickly push the minion wave with her m."} {"label": "leblanc", "text": "Her ability to wander and kill easily makes her a formidable opponent. After your bot track has moved to the medium track, turn to the bot side of the map or somewhere else on the map so you can continue to grow and win XP."} {"label": "akali", "text": "At this point, the teams will be closely regrouped, so it is unlikely that you can assassinate anyone. Keep looking for picks, but expect more than one enemy nearby."} {"label": "vayne", "text": "If Vayne isn't behind, she'll be really good at the end of the game. Vayne is a beautiful team against a tank team."} {"label": "quinn", "text": "The Ultimate R of quinn is a great roaming tool that can allow her to get back to lane quickly. Quinn's Ultimate R allows her to roam around the map and help her allies."} {"label": "leesin", "text": "Your Ultimate will come in very practical and will allow you to make a lot of coins. Securing the goals is very important, especially during this phase of the game, as these goals can be the decision-maker of the game."} {"label": "malzahar", "text": "When there are no team fights, go on a side track and push. It is important that you continue to grow during the middle of the game so that you can get your items as quickly as possible."} {"label": "trundle", "text": "He will have more options to choose from now, as it will be the middle of the game. Its basic elements will be complete, allowing it to inflict a lot of damage on the enemy team and make sure that they cannot escape easily."} {"label": "pantheon", "text": "This means he can deal a massive amount of burst damage to any enemy he gets too close to. Pantheon is quite potent during the mid-game."} {"label": "graves", "text": "He can blast himself back with his ultimate, allowing him to escape from danger. Another good combo is W into E or E into W if possible, followed by an auto attack into a Q."} {"label": "quinn", "text": "If Quinn can\u2019t team fight, she will stay in a side lane and try to split push. You can either send someone who has TP (teamfight potential) to prevent her from taking side towers, or you can quickly engage on to the enemy team and start a fight."} {"label": "wukong", "text": "If Wukong left the track after level 6, tell your team as soon as it leaves. He could try to use his Ultimate n in a different way also help his allies."} {"label": "twistedfate", "text": "Abus Twisted Fate as much as possible in early play. Twisted Fate's article is a turning point for him."} {"label": "jarvan", "text": "Use their forward positioning to play aggressive and take them down. Try to constantly poke and harass him."} {"label": "chogath", "text": "His e has a very large range. This makes it easier for him to land and CC."} {"label": "leesin", "text": "When you spoil your allies, you have to play around their CC tools if Lee Sin wants to use his e. If you miss your e when you get your allies, you have nothing to offer and you will have to retreat."} {"label": "kayle", "text": "A late-game monster due to Kayle's Passive If Kayle can acquire CS in an orderly manner, she will easily take over the game later on."} {"label": "sion", "text": "The power peak allows Sion to ride around and perform lane ganks in other tracks. Sion's first element improves its survival capacity and overall damage production."} {"label": "darius", "text": "When no team fights are occurring, look to split push. Look to fight the enemy who tries to stop you during split push."} {"label": "pantheon", "text": "Deeper vision should be placed in the jungle to spot Pantheon before he uses his Ultimate R. After Pantheon has completed his jungling item, his kill pressure intensifies."} {"label": "seraphine", "text": "All of her important items will be finished now, and she will be able to smooth out a lot of damage in very short jobs. Seraphine will also provide a lot of peeling and healing for its teammates."} {"label": "hwei", "text": "Try to make plays with R around major objectives in the late game. You would\u2019ve completed multiple items and got a lot of levels under your belt by the late game. You will be strong in the late game, too."} {"label": "swain", "text": "The damage caused by Swain's Ultimate R will be devastating for the enemy team. Swain has strong team combat prowess at the end of the game."} {"label": "lucian", "text": "At level 6, Lucian has much more commercial power thanks to his Ultimate R. Once Lucian activates his Ultimate R, try to reposition it, disengage it or lock it with CC so that he is unable to land all the bullets on you."} {"label": "akshan", "text": "An Akshan should look for aggressive parts once he has brought his first component. Level 6 is good for Akshan because he unlocks his Ultimate."} {"label": "elise", "text": "To secure every Dragon possible, Elise should try to find picks with her E. The ability of picking champions off and catching them out of position with her E makes Elise a strong pick."} {"label": "olaf", "text": "Olaf's passive grants him attack speed and lifesteal that increase with lower health. Champions hit by Olaf's Q lose armor, and he can refund most of its cooldown by picking up the axe."} {"label": "lux", "text": "Avoid detaching from your ally when Lux Light Binding is available to minimize the risk of being caught in its crowd control. During Levels 1 and 2, you focus on laying Lux with basic attacks as much as possible to exert pressure and potentially gain an advantage."} {"label": "rell", "text": "This is especially true if Rell works with her Jungler to set up death brushes in the enemy jungle. Rell's team fight presence will be felt across the board due to her t and Ultimate R."} {"label": "taliyah", "text": "Maybe she's trying to launch a surprise attack. Stay outside the minion wave at all times."} {"label": "kogmaw", "text": "Try to lure Kog'Maw's e before you engage in all-in-one. Force Kog'Maw to overextend for the farm is a good way to win the matchup."} {"label": "pantheon", "text": "It gives only a minor increase in the damage and no utility, unlike other Junglers. That being said, the lower cooldown certainly helps."} {"label": "malzahar", "text": "Keep the river under surveillance so you can spot its Jungler before they jump your track. Malzahar isn't really capable of killing anyone alone."} {"label": "kled", "text": "Taking someone downstairs quickly gives a huge advantage. While the enemy is in position, it can be isolated or alone (or too far forward)."} {"label": "nami", "text": "His Ultimate R is a huge threat in team fighting. Nami can keep his allies with HP thanks to his W and his articles."} {"label": "quinn", "text": "She should try to abuse her laner early on with her basic abilities. Her W provides her with a lot of vision while roaming around in unwarded territory."} {"label": "sejuani", "text": "The straps are often capable of causing significant damage to the hard CC. Hard CC refers to a strong ability that can lock or restrict an opponent's movement."} {"label": "maokai", "text": "Good vision control by the enemy team can eliminate any flanking opportunities that Maokai exploits to trigger a global attack, thereby reducing its effectiveness. Maokai's Level 2 capabilities allow him to engage in comprehensive trades against enemy ADCs or Supports with a powerful CC combo."} {"label": "brand", "text": "Taking fights around choke points will help Brand gain an advantage. His mid-game is decent as he will have his core items,"} {"label": "nautilus", "text": "He will be able to use his first ability quite frequently with multiple items. The death brush strategy will be viable for Nautilus' team with his frequent use of the first ability."} {"label": "leona", "text": "His Passive will allow his allies to break out enemies with ease."} {"label": "ezreal", "text": "He can look for more aggressive plays once he has picked up his first component item. When Ezreal completes his Mythic item, his damage output further grows."} {"label": "naafiri", "text": "Naafari is really good at running and shooting the squishy champions who walk alone on the map. Naafari is a very mobile champion that allows engagement or escape in sticky scenarios."} {"label": "yasuo", "text": "Yasuo's Ultimate R is an excellent skimmer tool and can be killed with it. Yasuo gets a huge power peak at level 6."} {"label": "orianna", "text": "Switching to mid-lane allows towers and objectives to be taken with the team easily. Another point in Orianna's Ultimate ability will increase its damage."} {"label": "ornn", "text": "Ornn can be really strong in the early game when paired with a good ADC. The strength of Ornn's early game is heavily dependent on various factors."} {"label": "garen", "text": "The former will let him take part in many team fights while the latter will help him with duels. Garen's build will dictate how he plays the game out."} {"label": "riven", "text": "Avoid fighting unless your Ultimate capability is in place. Fighting without your Ultimate ability will make the fights of the late game team much more difficult."} {"label": "syndra", "text": "Choosing someone and then collapsing on them to shoot them down is a great way to win a team fight and finish the game. If you can, look for peaks on isolated targets."} {"label": "ryze", "text": "Ryze's scale is more important than doing a lot of damage at the beginning of the game. At this stage of the game, you want to get into a side track and focus on agriculture so that you have a game later."} {"label": "sona", "text": "Staying with your own team at all times prevents you from getting caught alone. Moving around the map increases the risk of being taken out, which gives a 4v5 advantage to the enemy."} {"label": "nami", "text": "Avoid moving around the map alone so that you are not taken out. Being caught will cause your team to play 4v5."} {"label": "nautilus", "text": "Once Nautilus has gone in, try to focus him down if his teammates do not follow him in. Nautilus struggles getting out of a situation once he goes in and makes a mistake."} {"label": "cassiopeia", "text": "It's generally best not to engage enemies in the jungle or around objectives with Cassiopeia, as her Ultimate R excels in tight spaces when teams are clustered together. When possible, try to stay spaced out on a lane to minimize encounters with Cassiopeia."} {"label": "sion", "text": "Sion's enhanced Boots combined with its Ultimate capability make him a good roaming champion early. Try to catch the enemy by surprise by installing death brushes in the enemy jungle."} {"label": "malphite", "text": "Try to exchange and play aggressively to delay Malphites peak power. Exchange with caution when Malphite has an article."} {"label": "zac", "text": "This is because Zac can CC multiple targets and secure many choices with its capabilities. Level 11 is another peak of power as it increases the damage inflicted by Zac to the grouped enemies."} {"label": "kayn", "text": "After this prioritise getting orbs to evolve as soon as possible. And once you evolve you get a massive power spike so keep fighting in skirmishing claiming objectives."} {"label": "wukong", "text": "Once the author has acquired his Ultimate n, he expects to have a greater impact on the team's commitments. The author intends to use his Ultimate n to target high priority champions in order to maximize their effectiveness."} {"label": "soraka", "text": "This will open the card and give the team a gold lead. Poke and harass the enemy Mid laner and force them away from the goal."} {"label": "fiddlesticks", "text": "Of course, Fiddlesticks biggest power spike is his level 6. You can counter it by having constant wards around your lane."} {"label": "chogath", "text": "If a major objective is up, hold off from using your Ultimate t to secure objects. Avoid team fighting unless your Ultimate t is up as it deals tons of damage."} {"label": "seraphine", "text": "Use the capability of CC multiple targets. Chain your E CC with your Ultimate R."} {"label": "vladimir", "text": "If Vladimir can land while pushing the wave of the minion, he could look for a favorable trade with the enemy team. While he was sitting on Baron or Dragon, or when Vladimir pushes the enemy under their turn, he should look for a choice with his abilities."} {"label": "varus", "text": "He's gonna try to get you out of the street. Try to avoid as much damage and capacity as possible."} {"label": "lillia", "text": "Fighting while Ultimates R is on the cooldown will result in no further damage. Players should flank in team fights to easily reach the enemy rear line."} {"label": "warwick", "text": "With Warwick's W, he could kill unsuspecting enemies. Focus on agriculture and hit level 6 as quickly as possible."} {"label": "soraka", "text": "Soraka can use his Ultimate R often and save his teammates accordingly. W > Q for Soraka will provide a lot of healing for his team."} {"label": "braum", "text": "If Braum decides to roam, the player should ping their teammates to alert them and try to poke down the enemy ADC using their Q and basic attacks. Braum can get bullied down easily by ranged champions during the laning phase."} {"label": "fiora", "text": "In team fights, Fiora will try to flank from the side to make it harder for the enemy to disengage or poke her down. If Fiora gets poked down in a team fight, she won't be able to engage and will probably die."} {"label": "velkoz", "text": "Poke can accumulate over time and do so so that the enemy is forced to play in the cover of their minion wave. The potential for velkoz wave release is very high due to its W and Q."} {"label": "ashe", "text": "In the late game, Ashe's poke damage will allow her to attack the enemy down a ton before a team fight erupts. At level 16, Ashe will have 3 points in her Ultimate w."} {"label": "kalista", "text": "The Jungler, who receives Kalista's Ultimate, will be able to harass enemy lanes with ease. kalista's level 6 is weak in a solo lane."} {"label": "kogmaw", "text": "Kogmaw is very motionless. Being very motionless makes Kogmaw a privileged target to engage the champions."} {"label": "camille", "text": "Bait out her E prior to your Jungler arriving in your lane to reduce her chances of survival. Try and stay closely grouped as a team when playing against Camille to make it very hard for her to engage."} {"label": "ashe", "text": "Ashe's kite damage will be able to turn the tide of late game team fights. Don't let Ashe push you under your tower early."} {"label": "kayle", "text": "By forcing Kayle to overextend for farm, you can play aggressively and try to all-in her while she tries to last hit. Kayle's weakness in the early game will reduce her ability to carry later on in the game if she is put behind in the early game."} {"label": "malzahar", "text": "After we reach position 6, we should push the minion wave. While pushing the minion wave, you must step back to avoid swapping or being pushed to use R."} {"label": "poppy", "text": "Misuse of the poppy's Ultimate R can land both her and her team in huge trouble. A heavy engage from the enemy team can get on the poppy's carry team's back when she uses her R."} {"label": "yone", "text": "Team fighting allows easy access to the enemy rear line. To be successful, make sure you are close to your team at all times, allowing a quick entry into the fight."} {"label": "xinzhao", "text": "At level 3, Xin Zhao can do everything in the enemy by accessing its three basic capabilities. At level 6, the death pressure of Xin Zhao increased significantly."} {"label": "renata", "text": "Ward your flanks as she might use her Ultimate R from the side so it's harder for your team to react to it. When she hits level 6, Renata can set up her Jungler to gank your lane and kill you."} {"label": "draven", "text": "At level 6, Draven looks to go for kills with the help from his Ultimate if he hasn\u2019t got any already. Draven's all-in potential should be respected and safer gameplay is recommended when low on health."} {"label": "lillia", "text": "Lillia Q will be maximized at Level 9. It's really good for her, because her burst damage will increase exponentially, and she'll be a threat to face."} {"label": "nami", "text": "Taking Nami back first before a team fight will make it difficult for his ADC to survive because they will not have a coat or protection. Fighting around the targets or in the jungle can be avoided because Nami's Ultimate R (Riptide) is large and the landing of multiple knock-ups is guaranteed in narrow areas."} {"label": "xerath", "text": "If you catch someone out of position or blow them up, you will be able to take the lens for free. Winning 2 points in his Ultimate will cause Xerath's damage to skyrocket."} {"label": "taliyah", "text": "You should always stand behind the minions to minimize Taliyah's Q damage. It is advisable to bait the W of Taliyah before committing to avoid being overthrown."} {"label": "jarvan", "text": "Having 3 points in his Ultimate m increases the overall damage output for Jarvan. This increase lets Jarvan use his ability quite often."} {"label": "xinzhao", "text": "Don't let the enemy Jungler take all the Dragons. Try to secure them with your team after ruining the lower lane."} {"label": "malphite", "text": "His d and Ultimate h should hit like a truck right now. Several points in his Ultimate h allow him to use ability frequently, make choices, and multi-man earth Ultimate h on enemies fighting near choking points."} {"label": "ivern", "text": "Once Ivern gets his Ultimate R, he can easily distract critical enemy team members. He can instigate tower dives, peel for his carries, and take neutral objectives all at once."} {"label": "chogath", "text": "A strong scaler means he performs well as the game progresses. This versatility allows him to scale regardless of his early stage position."} {"label": "yuumi", "text": "Yuumi's gonna try to catch you with his Q. She'll use her Q to fight you."} {"label": "rell", "text": "Rell's level 11 is a decent powerspike due to her being able to put 2 points in her Ultimate R. She will be able to use the ability to pull off successful all-ins frequently now."} {"label": "vladimir", "text": "You should use your capabilities to clear minion waves quickly so that your team can besiege/prevent an enemy team seat. When cleaning minion waves with your capabilities, you can look for a favorable trade if you can land poke while pushing the wave."} {"label": "galio", "text": "Alternatively, wait for the enemy to engage and then cast your Ultimate R on a carry. You should peel for your carries in late game team fights."} {"label": "rengar", "text": "The abuse of Rengar's W (Wipeout) can have him killed during team fighting because it's his main form of crowd control clean, and without it, he's really vulnerable to damage. Rengar is vulnerable to silences and other crowd control capabilities that can stop him in his tracks."} {"label": "camille", "text": "You should look to peel and protect your carries in the late game. The longer the game goes, the more items you can purchase."} {"label": "akshan", "text": "You'll have a ton of damage in this phase of the game. Use your E more liberally to get murders from now on."} {"label": "corki", "text": "Corki is really good in team fights thanks to the AOE poke from his b. The AOE poke from b provides significant damage to enemies within its range."} {"label": "kalista", "text": "Your goal early is to keep poking them down. Try to avoid going for extended trades as they will often win those."} {"label": "rakan", "text": "You should keep an eye on what major objective is spawning next. If it\u2019s spawning soon, make sure you place vision around the objective as quickly and as safely as possible before retreating to safety."} {"label": "trundle", "text": "During trading, be careful around the level 6 brand as it can look for an all-in-one. According to the construction path for which the Trundle left, it will culminate at different times."} {"label": "rell", "text": "Look out for Rell's E. She will put it on other champions who also want to engage to get a good stun off. Harass Rell with basic attacks before she reaches level 2 to gain an early health advantage."} {"label": "lissandra", "text": "Its passive can also cause devastation in a team fight. Once Lissandra has finished his first article,"} {"label": "taric", "text": "Taric has a good potential for engagement and capture with his E, requiring close monitoring of positioning. Invest in an executor's call to reduce Taric's healing during team fighting."} {"label": "kassadin", "text": "It's beneficial to exploit this weakness to gain an advantage. Gaining an early lead can prevent Kassadin from taking control of the map."} {"label": "malphite", "text": "Make sure your health is saved so that you can all enemies as soon as you reach level 6. Getting your Ultimate h will allow you to do much more in the way."} {"label": "janna", "text": "In the late game, make sure you\u2019re with your team at all times. If you leave them, the enemy may start a fight without you being there to protect them and keep them alive."} {"label": "ivern", "text": "Ivern's Q range makes him a pretty good early ganker. Once he hits a target with his Q, both he and his laners will get within auto-attack range of that target if they have vision. Ivern and his laners can get within auto-attack range of the said target if it has vision."} {"label": "aatrox", "text": "When Aatrox enters a team fight, try to apply crowd control (CC) to him immediately and burst him down first. Aatrox is vulnerable to CC and should be killed before he can use his combo."} {"label": "rell", "text": "Well's E (passive) grants bonus movement speed. Rel's next attack or Q creates an explosion around the target which deals damage."} {"label": "singed", "text": "It can inflict constant amounts of damage, which becomes quite heavy during mid-game fighting. A Jungler must pay particular attention to this champion in order to relieve pressure from other ways."} {"label": "ashe", "text": "Any form of CC is a weakness for you during the entirety of the game and you may need to rely on your frontline to keep you safe as you have no dashes in your kit. Your initial plan is to play the lane safely and not get cheesed early on by the enemy Jungler."} {"label": "graves", "text": "His E is a short-range dash that reloads one shell into his shotgun and gives him armor stacks. He can blast himself back with his ultimate, allowing him to escape from danger."} {"label": "poppy", "text": "A heavy engage from the enemy team can get on the poppy's carry team's back when she uses her R. Your goal in the early game is to play safe, pick up gold and XP and avoid dying to the enemy laner."} {"label": "warwick", "text": "Try to secure your goals with your team. If you can, try to keep the goals monitored at all times if you are not able to take it yourself."} {"label": "pyke", "text": "Make sure you hit level 2 at the same time as Pyke, as they\u2019re way stronger than you at level 2 and by hitting level 2 before or at the same time, you\u2019ll have a better chance at fighting back. You\u2019re weaker than them whenever they have their Ultimate up. If you\u2019re at risk of dying, always recall at level 5 so you do not get killed when they hit level 6."} {"label": "sylas", "text": "His life theft prevents him from dying quickly. Several points in his Ultimate R will allow him to take the ultimate enemies quickly, increasing their overall efficiency, which can be very beneficial in team fighting."} {"label": "fiddlesticks", "text": "Once Fiddlesticks has his Zhonya\u2019s Hourglass, it allows him to really hit home. If he channels his R and uses his Zhonya\u2019s, you can\u2019t attack him when he goes into stasis."} {"label": "brand", "text": "You are a good counter-ganker. After Brand has gone in, try to counter-gank him as you can easily turn around his ganks."} {"label": "akali", "text": "Once you have access to all your basic capabilities, you can start to interact more effectively with the enemy. At level 3, you can look for more aggressive pieces, but don't engage on them, so you don't fall back."} {"label": "kalista", "text": "Use your W carefully to cover your flanks when you get the chance to do so. kalista's level 16 isn't too powerful for her as she gets nothing much out of it."} {"label": "sona", "text": "Whenever your Ultimate R is in place, use it on enemy tracks to get their health weak. Ideally, drop them first before using it to make it easier for you to kill the enemy."} {"label": "swain", "text": "Your E and W will be crucial enough to win this path. Being part of as many skirmishes as possible is essential."} {"label": "nasus", "text": "Nasus has a lot of bad matches. In the current meta, the nasus will fight against many enemy champions."} {"label": "ziggs", "text": "Ziggs' main poke tool in the track is his Bomb Buncing Q."} {"label": "drmundo", "text": "Dr Mundo has good Dragon control and can solo it easily. Make sure you have the Dragon under ward at all times to prevent Dr Mundo from getting the early objective."} {"label": "aatrox", "text": "If you\u2019re able to use it periodically on the enemy laner, your chances of winning the lane increases. Aatrox's first major spike is at level 3 when he has access to all his basic abilities."} {"label": "nasus", "text": "The longer the game continues, the more powerful Nasus becomes. Finishing the game as quickly as possible means trying to kill or disable the enemy champion before it becomes too strong."} {"label": "fiddlesticks", "text": "Try to roam around when possible, as your Ultimate R, E, and Q should make up for some easy ganks during this phase of the game. Work with your Jungler to invade the enemy Jungle and secure picks."} {"label": "sona", "text": "Expect the Jungler to engage in ganks after level 6. The healing of Sona's W will be a problem as the game unfolds."} {"label": "sylas", "text": "If the enemy has ultimate failures, Sylas will not be able to do much. The placement of a good vision can ruin his chances of being able to flank the enemy team with E."} {"label": "amumu", "text": "Rek-Sai is much more gank-heavy than Amumu in the early game that allows him to put in place huge advantages through repeated ganks on which Amumu cannot act reliably. This helps take control of the jungle, so Aumu has a lower impact post-6."} {"label": "sett", "text": "Avoid separating or being away from your team at the end of the game, as the enemy will force a fight while you're gone. Play with your Ultimate R in the later parts of the game."} {"label": "akshan", "text": "Stay in the back line and keep hitting the enemies until your team all-in. Once the battle is over, going for cleaning kills."} {"label": "jhin", "text": "When using your Ultimate R, be close to your team to avoid being killed by an enemy assassin. Once Jhin gets two points in his Ultimate R, he will secure picks with ease and help his team catch up to enemies."} {"label": "khazix", "text": "The evolution of E or R allows more efficient ganks. Evolved Q can quickly resume goals."} {"label": "karthus", "text": "Spotting Karthus in a side lane split pushing may initiate a team fight. However, be aware that Karthus can influence the existing fight with his Ultimate e."} {"label": "kayn", "text": "It is generally advisable to perform any desired transformation for Kayn as quickly as possible. You should prioritize getting your transformation as quickly as possible."} {"label": "kayn", "text": "The ultimate can only be used on a marks enemy champion where Cain then dashes to them becoming untargetable. In blue form when exiting you can dash further away and in red form it deals a large amount of max health damage and provides a massive heal."} {"label": "taliyah", "text": "Play safely for the first levels while launching with your Q. Once they're low enough, commit to an all-in-one."} {"label": "nunu", "text": "You can secure tower plates and get a significant XP and gold lead while Nunu runs around the map. Try to counter Nunu roams when possible,"} {"label": "maokai", "text": "Getting your Ultimate R will be a massive peak in the game. This is important for the rest of the game, and you can easily catch enemies and launch team fights."} {"label": "shen", "text": "His kit allows him to play both aggressively and defensively at the same time. Its ability to cancel damage will be the final nail on the coffin of its enemies during this phase of the game."} {"label": "gragas", "text": "It then empowers his next basic attack to gain bonus range and deal bonus damage. Enemies hit are dealt damage, knocked back, and stunned."} {"label": "ekko", "text": "He can quite literally take the enemy backline out in one rotation of spells, if he manages to W E onto them. His Ultimate R is the most powerful ability in his kit."} {"label": "hwei", "text": "The first component item has a significant impact on your game sense. With the component item, your chances of winning trades dramatically increase."} {"label": "pantheon", "text": "Work with your Jungler and get some picks on the enemy Jungler or Support when you get the chance. This will let you snowball your lead during the mid-game."} {"label": "akshan", "text": "Akshan can look for an aggressive play as soon as he unlocks his Q and E. Akshan can look for an aggressive game if he could intimidate the enemy at level 1"} {"label": "amumu", "text": "At level 11, Amumu will have 2 points in his Ultimate y. This means that his Ultimate will be there on a shorter cooldown that can help him in team fighting and help his team get choices."} {"label": "syndra", "text": "Look for choices with your abilities. Choosing someone and then collapsing on them to shoot them down is a great way to win a team fight and end the game."} {"label": "thresh", "text": "Thresh is rather squishy. If you're looking for a choice and you're missing, the enemy can collapse on you and kill you easily."} {"label": "karthus", "text": "Getting your core items allows you to run down enemies and burn them to oblivion. Running down enemies and burning them to oblivion will let you defeat them."} {"label": "zyra", "text": "Avoid crowd control capabilities during a fight. Once confined by a capacity, there is no escape and death is likely if followed."} {"label": "teemo", "text": "Teemo's Ultimate deals a lot of damage when it is kept in the right places. Teemo's Ultimate is particularly useful to avoid ganks."} {"label": "kennen", "text": "If you start dividing the thrust, the enemy will force a fight and kill your team while you're gone. Delay the team fights while you wait for your Ultimate to come back to me."} {"label": "sejuani", "text": "As soon as Sejuani's finished juggling, she'll be pretty tanky. It'll be hard for you to kill Sejuani right now."} {"label": "jhin", "text": "The first item component helps Jhin's overall laning phase by a lot. Jhin's Q is both his waveclear and primary damage ability."} {"label": "zac", "text": "If you know Zac is without these abilities, try to fight him. Zac really has a good potential for roaming."} {"label": "kayn", "text": "If Kayn doesn't get an early lead, he could fight to be useful in the later stages of the game. In team fighting, it might be difficult for Kayn to kill anyone if they have CC, long range poke, or disengagement tools."} {"label": "alistar", "text": "The acquisition of tanky items makes Alistar a much more robust front-line champion."} {"label": "anivia", "text": "She's not the strongest Mid laner at the start of the game. She needs a lot of time to come online."} {"label": "karma", "text": "Rotate with your ADC or hold hands with your Mid laner to prevent the enemy from taking the mid lane tower. In team fights, use your empowered d to provide a large shield to your allies."} {"label": "diana", "text": "Diana's level 6 is very strong. Diana's Ultimate R deals a lot of burst damage."} {"label": "annie", "text": "Annie lacks mobility and defensive stats, making it hard for her to fight. Try to delay team fights as long as possible while poking her down. If she is low on health or engaging/using Q or Tibbers R aggressively will be very dangerous. Annie's greatest power spike is when she hits level 6 and unlocks her Ultimate R."} {"label": "swain", "text": "Swain's first capacity will be maximized to level 9, adding a lot of burst damage to its kit. Swain's first ability helps him get rid of squishy targets quickly."} {"label": "sion", "text": "This means that you will need gank when a new wave of minion appears. In the first levels, play safely and avoid engaging in a duel."} {"label": "vladimir", "text": "Vladimir is really good at the end of the game. In the team fights, Vladimir excels."} {"label": "yorick", "text": "Be ready for Flash if you're weak while fighting Yorick Graves in his W. Before a fight happens, try to take the Maiden of Yorick's Mist before he's dead."} {"label": "quinn", "text": "Do not stay clumped with minions else you will get chunked out massively. Quinn may try to roam post-six."} {"label": "singed", "text": "Make sure someone who can challenge it is sent to a secondary lane to stop it. Force team fighting when Singed is unable to influence them is a great idea."} {"label": "ashe", "text": "If you do get pushed under your tower, your ADC will find it hard to farm due to her poke. Ashe has her Ultimate ability, don't overextend as she can easily set up her Jungler with it."} {"label": "akali", "text": "Squishy champions will often be left alone, or they will walk around the map without help. Akali is a strong murderer."} {"label": "lulu", "text": "You will have your basic items now, and you will be able to intimidate your laner relentlessly. Stand on your W for situations where you have to interrupt your laner."} {"label": "urgot", "text": "Follow this up with building your jack shows before finishing a build with any of these. However if you're in a matchup where you can get more poke off, taking a second point into Q early is great."} {"label": "vex", "text": "Continue to secure choices with your overall gust and Ultimate R in the game. This will help you to resume fighting to yourself if you use your abilities and Passive correctly."} {"label": "aatrox", "text": "Once Aatrox reaches level 9, its Q-capacity is fully maximized. Aatrox reduced its Q capacity due to this"} {"label": "samira", "text": "Samira has an incredibly strong all-in-one. An all-in refers to Samira."} {"label": "renekton", "text": "Regrouping with your team, but staying on one side, will facilitate access to the enemy rearline. If you're going to get away with an undeserved bush, then the enemy will have more trouble reacting to an all-in-one."} {"label": "anivia", "text": "You should avoid overextending when Anivia's Egg is down. Overextending makes you an easy target for the enemy ADC and Support."} {"label": "lucian", "text": "Lucian's E and Q combo can come out an enemy when used with his passive. Lucian's Passive, combined with the Spells Invocation, can lead to a murder on a squishy target."} {"label": "xinzhao", "text": "At level 3, Xin Zhao can do everything in the enemy when he has access to the 3 basic capabilities. Xin Zhao gains high slaughter pressure at level 6."} {"label": "pantheon", "text": "If Pantheon's team doesn't follow up on him after he uses his Ultimate R, it can get him killed. Pantheon can get killed if he goes in too deep without any assistance during a fight."} {"label": "rumble", "text": "His Ultimate B makes him a threat during team fighting. The enemy team cannot afford to fight in closed spaces or they will certainly get shot by its Ultimate b."} {"label": "quinn", "text": "Getting her Ultimate R unlocks Quinn's roaming potential. With her Ultimate R, Quinn can now adopt a 'hit and run' kind of playstyle."} {"label": "ezreal", "text": "Ezreal is harder to kill with the cooldown of his E activated. Ezreal should attempt to abuse the cooldown of his E whenever possible."} {"label": "masteryi", "text": "It is weak in the very early lancing phase. Its level 6 power peak is quite powerful."} {"label": "diana", "text": "The player should be looking for constant favourable trades around Diana's Q and t once she has picked up her Mythic item. It is not afraid to fight if the player has the item advantage."} {"label": "sivir", "text": "She'll be safe thanks to her E and Ultimate R. His Q and W will be exhausted now."} {"label": "neeko", "text": "Her damage during the late game is absolutely massive. One E > Q combo is enough to half-health any squishy target."} {"label": "sett", "text": "Sett's capabilities are vulnerable when used against a varied range. Using Sett's capabilities will leave it open for a complete attack by someone."} {"label": "samira", "text": "Samira has the ability to dismantle what allows him to escape from difficult positions. Stay with your support throughout the middle of the game."} {"label": "illaoi", "text": "As a result, illaoi will practically be unkillable and the enemy will have to decide whether to flee or fight. Her Ultimate R (Illaoi's R) has limitations."} {"label": "jax", "text": "The E ability makes jax take less damage from AoE abilities. This is really beneficial for jax during full-blown team fights."} {"label": "sett", "text": "Sett is good at winning the champions in the middle of the game. Sett's W can cause real damage, which makes it wise to get away whenever possible."} {"label": "taliyah", "text": "You may need to get the Blue Buff to have enough mana to maintain the spamming capacity. Use your Ultimate R to choose your enemies when possible."} {"label": "azir", "text": "You can look for aggressive plays or use Your Ultimate R defensively at this point. Your Ultimate R is a genuinely diverse tool that can help you gain a lead or prevent you from losing one."} {"label": "rell", "text": "While dismounted, she gains a good amount of bonus armor, magic resist, attack speed and attack range. Well's E (passive) grants bonus movement speed."} {"label": "jhin", "text": "If you're on the flank, try to take him down while he's focusing on his shots. Jhin scales decently into the mid and late game."} {"label": "riven", "text": "Don't let Riven choose someone by staying online with each other. Do not group too closely as this can allow Riven to get a stun of 5 people."} {"label": "diana", "text": "When you\u2019re dead, the enemy may be able to siege an objective, start a fight or secure the Baron or Dragon. At level 9, Diana will max her Q."} {"label": "syndra", "text": "Squishy enemies are enemies who inflict physical damage and take damage from magic. Syndra's maximum capabilities will allow him to inflict a lot of magical damage on his enemies."} {"label": "quinn", "text": "Quinn's Q is a potent tool in the lane. The ability of Quinn's Q completely negates the ability to auto-attack from one or multiple enemies."} {"text": "Skarner is a top laner who can quickly push waves, has strong poke, lockdown, and mobility.", "label": "Skarner"} {"label": "drmundo", "text": "Look for poking opportunities with your Q before looking for an all-in. When the enemy wave is thinned out and pushed into his tower, he can easily use his Q and E to run down the enemy."} {"label": "ekko", "text": "His W allows him to engage upon a group or enemy champions, or a single enemy champion with ease. This is really beneficial if he can land it from out of vision and then use his E to dash into the W circle to guarantee the stun."} {"label": "chogath", "text": "Prioritise taking Dragons early. You can solo the Dragon with ease, or you can request assistance and rotate to it after helping bot. Make sure you secure all the Dragons when possible to deny them from the enemy."} {"label": "kayle", "text": "Kayle's first article will help him in trade and agriculture. Kayle's first article will be really helpful to her and will help her grow quickly from now on."} {"label": "tryndamere", "text": "When Tryndamere's Q resource bar is filled, it will fix a lot of damage and heal a lot. Trendamere can exert a lot of pressure in the way while preserving its survival."} {"label": "taric", "text": "Take advantage of your range advantage and constantly harass Taric whenever possible. Use your automatic attacks and abilities to drop it and put pressure on the track."} {"label": "singed", "text": "Disengagement and robbery reduce the chances of getting a good g. Singed's Level 1 is strong in the right matchup."} {"label": "gwen", "text": "Look to fight Gwen when she doesn't have many Q stacks because her ability to trade back with you will be reduced."} {"label": "irelia", "text": "Keep a constant eye on the minion wave and look for these aggressive plays. Irelia is extremely strong when her Passive is stacked up."} {"label": "thresh", "text": "Stay within reach as much as possible to make it harder for him to land his E on you. Getting closer to him will make it difficult for you to escape his Q."} {"label": "draven", "text": "The cooldown for this damage output will be shorter if Draven has recently dropped an Axe. Draven's strength in the mid-game depends on how far or behind he is."} {"label": "lissandra", "text": "His Ultimate R at level 11 will give him a lot of choice potential. It can use this ability frequently, which means that team fighting and choices will be quite frequent."} {"label": "lillia", "text": "Keep an eye on where Lillia moves around the river and sitting targets like the Baron or the Dragon as she can use her E to inflict some brilliant damage to you and your team. Avoid letting her attack automatically or cause damage to many champions to reduce her chances of CC."} {"label": "malphite", "text": "After six minutes, try to make aggressive games and gank allies whenever Malphite's Ultimate is available, as it significantly increases the pressure to kill. Malphite can absorb a lot of damage for his team with his Passive."} {"label": "ekko", "text": "Do not walk in un-warded areas when you're unsure where Ekko is. You are a good ganker early."} {"label": "brand", "text": "Consistently place vision around the map to help your team secure objectives and get picks. Having vision around the Baron and Dragon is needed to help your team to victory."} {"label": "zilean", "text": "Play safely for the first levels while launching and pinching the enemy with your Q. Once they are low enough, you can engage in a complete attack."} {"label": "tryndamere", "text": "It can 1v1 most enemy champions in a side track in the middle of the game. Trendamere is not good if it is behind and weak in gold."} {"label": "reksai", "text": "As a Jungler, you need to be alive in the late game. If you die before a major objective spawns, the enemy will take it."} {"label": "warwick", "text": "Keep the wave closer to your side of the map early. reduce Warwick's chances of crashing and killing you."} {"label": "cassiopeia", "text": "It is recommended to turn yourself around after using abilities and try to put yourself in her shoes, and think of when you would use it if you were her. Cassiopeia's Ultimate R is a great tool in team fights."} {"label": "ahri", "text": "When Ari's Ultimate is in place, focus more on homelessness and kill the overt enemies. When the Ultimate of Ahri is not standing, focus on the waves, but don't exaggerate too much by doing this."} {"label": "maokai", "text": "They are a stronger ganker than you in the game early, so be ready to counter-gank and follow them. If you can't get an easy advance of ganks, try to invade their jungle and steal their camps."} {"label": "irelia", "text": "This would limit her ability to use her Q to reset. Aim to avoid fighting too close together as this would allow Irelia to use her Ultimate R on multiple people."} {"label": "neeko", "text": "Neeko may use her Passive and W to get a good engage off with her Ultimate R. Warding these areas can help prevent this. Splitting up and not standing too close together will reduce how many people Neeko can stun with her Ultimate R."} {"label": "zac", "text": "Zac really has a good potential for roaming. If Zac disappears, contact your team, as it may be heading towards the middle of the track."} {"label": "jinx", "text": "Picking a key target can lead to taking the call for Baron. Her Ultimate R will dish out a lot of damage during this phase of the game."} {"label": "shaco", "text": "and CC the enemy/champion team that attacked him Shaco falls like a truck if the game continues too long."} {"label": "karthus", "text": "The first item component will cause a massive powerspike for Karthus. With this item, Karthus' mana will not run out quickly."} {"label": "soraka", "text": "The increase in AP and haste capacity will allow Soraka to heal regularly without the need to return to the base as often. As a support, you are quite vulnerable and can easily be killed when you go to the room, when you're on the move around the map, and when you're alone."} {"label": "skarner", "text": "As Jungler, it is necessary to continue to cultivate jungle camps. Continuing to cultivate jungle camps helps avoid falling back into the game."} {"label": "sylas", "text": "Stay with your team at the end of the game. Do not separate or depart from them otherwise the enemy may try to remove you or initiate a 4v5 fight when you are away from your team."} {"label": "trundle", "text": "Another point in his Ultimate n will strengthen his overall power during the duels. He should have his basics now."} {"label": "gangplank", "text": "This will catch enemies off-guard and allow Gangplank to get the upper hand. Try to delay team fights as long as possible while you poke the enemy down with your Barrels."} {"label": "ryze", "text": "It has not yet reached its final form. Ryze will fight during the mid-game fights, as his damage will not suffice for a single enemy shot."} {"label": "camille", "text": "camille must stay with her team at all times. Stay with your team at all times, and peel and protect for your allies."} {"label": "nidalee", "text": "Her s will be maxed out at level 9. This ability will hit like a truck now, but she will have to land it properly."} {"label": "shyvana", "text": "Shyvana's early play force depends on the match she's in. It can be quite strong or very weak."} {"label": "kalista", "text": "Try to lock her down at the beginning of the fight so she is unable to dish out lots of damage. Kalista may stay in a side lane to split push."} {"label": "nautilus", "text": "Nautilus struggles again to get out once he enters, so if he makes a mistake, exploit him. Nautilus will automatically attack anyone who approaches him in CC attempts with his passive."} {"label": "velkoz", "text": "Vel'Koz must be careful not to root in a position where an enemy can flank it after reaching level 6. The first element for Velkoz is beneficial and will allow it to use its W frequently to unwind, thus preventing the enemy from moving freely."} {"label": "aatrox", "text": "The enemy buys items that counter Aatrox in late game. Aatrox falls off later in the game because he has difficulty against grouped enemies."} {"label": "ryze", "text": "This can be really effective if it reaches CC a high priority target, and get rid of them quickly. Ryze can't do much at the beginning of the game."} {"label": "ashe", "text": "Ashe will be able to duel quite effectively now due to her core items. Using her y slow and Ultimate w, she should try to keep the enemy at arm's length while she keeps pelting them with her attacks."} {"label": "brand", "text": "Once Brand completes his Mythic item, he can constantly keep the enemy Mid laner pushed into their tower. Brand's damage will heavily increase after picking up this item."} {"label": "garen", "text": "Stay at max distance at all times against Garen. This will reduce his all-in potential."} {"label": "heimerdinger", "text": "Heimerdinger excels during team fights as he can control a large area with his Q turrets. This will be really useful in clumped areas like the objective pits and the Jungle paths."} {"label": "masteryi", "text": "Master Yi needs time to come online. Master Yi is really weak in the rolling phase very early."} {"label": "brand", "text": "To prevent Brand from getting too powerful, try to set him behind in the early game. Brand's damage output and ability to kill increase at level 6 thanks to his Ultimate R."} {"label": "poppy", "text": "This is especially true if the enemy team has some sort of heavy engage which can get on her team\u2019s carry."} {"label": "hecarim", "text": "His flanking potential allows him to completely isolate a target from their team and burst them down with the help of his team. His sustain will be pretty high as well (due to runes and life steal)."} {"label": "kogmaw", "text": "He struggles more into champions that scale very well with him but have greater mobility to protect themselves in fights. PTA allows you to choose a single target and shred through them."} {"label": "syndra", "text": "She will be able to go to other ways and engage with enemy champions to inflict damage and take goals. The extended automatic attack jobs will always work in favour of an AD champion."} {"label": "taliyah", "text": "A great way to win a team fight is to take someone and then collapse on them to shoot them down. When you take enemies, look for isolated targets if possible."} {"label": "qiyana", "text": "Do not enter enemy team/base without proper planning, lest you get caught in CC and killed due to your squishiness. Roam with Support and attempt picks in the enemy Jungle when possible."} {"label": "lillia", "text": "The Lillia juggling element is required for a significant increase in clearance speed and damage output. They're going gank early."} {"label": "hwei", "text": "As the game progresses, Hwei becomes stronger as he is a great team-fighting champion."} {"label": "fiddlesticks", "text": "Fiddlesticks is weak in the early game and needs to hit level 6 as quickly as possible so he can unlock his Ultimate R. He has picked up his first component item and becomes a little stronger."} {"label": "karma", "text": "Karma has her Ultimate from the beginning, so she won't be spiking too hard at 6. To compensate, Karma will have to play the early laning phase aggressively."} {"label": "xerath", "text": "A Rechargeable Potion would be useful in this matchup. Relic Shield is a better choice for Utility Supports than Spellthief."} {"label": "gwen", "text": "Extended trades will always work in her favour. She completes an item or two before extended trades are advantageous."} {"label": "karthus", "text": "Karthus uses his Ultimate at the start of a fight. CC means to interrupt or cancel."} {"label": "tryndamere", "text": "Trendamere's Ultimate will not be an excellent peak of power because it only ensures its prolonged survival and nothing else. Trendamere will do a lot of damage during the later parts of the game because it will have several articles and will be able to duel anyone."} {"label": "ashe", "text": "It will also prevent them from zoning you away from farm. Ashe is good in extended trades."} {"label": "talon", "text": "A player with this ability will often glove early, so apply the maximum pressure to counter their early ganks. Talon has the greatest amount of first blood in the game."} {"label": "lulu", "text": "You could have more murders. Taking a tower or getting more dead depends on various factors."} {"label": "corki", "text": "Corki has great wave clear and pushing power, so you can't roam unless he is dead. Stand outside of the minion wave or behind it."} {"label": "nautilus", "text": "Securing Drakes before Nautilus gets an opportunity to gank his bot lane and rotate to it afterwards is crucial. Nautilus will be ganking a lot early."} {"label": "taric", "text": "Taric's E is very telegraphed. His E can be avoided easily if the enemy sees you using it."} {"label": "syndra", "text": "His level 6 is much stronger than yours. If you're weak, Syndra will shoot you."} {"label": "taliyah", "text": "After Taliyah finished her first article, she can quickly push the wave with her Q. Make sure you are always behind the minion wave or outside it so Taliyah can't push and poke at the same time."} {"label": "karthus", "text": "This will reduce his and his allies chances of getting kills. Karthus will be looking to farm as much as possible early so he can unlock his Ultimate {{championSpells.KarthusFallenOne}}."} {"label": "fiddlesticks", "text": "Fiddlesticks truly comes online when they have unlocked their Ultimate and hit level 6. When Fiddlesticks has their Ultimate, they will gank more frequently."} {"label": "karma", "text": "Depending on the maxed ability, Karma will either be able to CC enemies frequently while regenerating HP or easily shield her team from enemy poke and all-ins. Karma has multiple items completed during this stage of the game."} {"label": "wukong", "text": "You can make snowballs quickly if you get murders or two during the lacquering phase. Every time your Ultimate n is in place, you can look for aggressive games to try to kill the enemy."} {"label": "zac", "text": "Zac struggles to use his Ultimate R. Zac struggles to use his Q when the enemy escapes/or CC."} {"label": "fizz", "text": "Take appropriate paths through warded areas whenever possible. Do not use executing abilities or key skill shots on Fizz unless he has used his E."} {"label": "karthus", "text": "On getting your Ultimate e, be able to finish off kills in other lanes. Show up to neutral, objective fights as well since your e will be really effective in those situations."} {"label": "sejuani", "text": "The damage inflicted by Sejuani is quite powerful. Sejuani uses a CC capability (crowd control) that affects its enemies"} {"label": "malphite", "text": "Getting a defensive element like Zhonya's will help you survive your all-in-one. A defensive element like Zhonya's also strengthens your tankness."} {"label": "trundle", "text": "At level 6, Trundle will be much stronger thanks to its Ultimate n. Trundle's Ultimate will put it in place and make it much more difficult to manage."} {"label": "nasus", "text": "Turn around the map if the bot road decides to turn to the top track after fixing the lower track tower. The level 6 of Nasus is a significant power peak as it can actually properly duel with enemies now."} {"label": "pantheon", "text": "Anyone who is immobile will have issues with him. The strategy of splitting push during the mid-game involves trying to secure side objectives."} {"label": "kassadin", "text": "kassadin can be easily camped during the entirety of the laning phase. This camping of kassadin can hamper him from CS'ing and will set him back massively."} {"label": "mordekaiser", "text": "Mordekaiser is quite still, which can lead him to be camped a lot during the laning phase. At the beginning of the game, Mordekaiser will not be able to bring down much damage once challenged."} {"label": "kled", "text": "Press the trigger and use your Ultimate R to collapse on them when they are isolated or alone. At the end of the game, try to team up with your team."} {"label": "nautilus", "text": "Nautilus will auto attack anybody who comes close to him using his Passive. Try to stay away from Nautilus during team fights as you are squishy."} {"label": "ezreal", "text": "ezreal\u2019s E ability makes him one of the safest ADCs in the game. ezreal\u2019s E also allows him to avoid follow-up CC if he manages to get hit by initial CC ability."} {"label": "kalista", "text": "You will be a prime target for assassins, so make sure you are wary during fights. Use your W carefully to cover your flanks when you get the chance to do so."} {"label": "teemo", "text": "Concentrate him first! While Teemo is Support, it will always be a very strong threat in team fighting."} {"label": "aatrox", "text": "Aatrox has long cooldowns on his Q and E in the early game, if used abuse them look to trade with him while they're down If you're ranged use your range advantage to harass Aatrox with basic attacks whenever he walks forward to last hit"} {"label": "swain", "text": "The middle tower of the track should be taken after destroying the bottom tower of the track. Swain has several points in his Ultimate R that allow him to resume fighting easily."} {"label": "vayne", "text": "Control of the crowd is Vayne's greatest weakness and allows his enemies to easily eliminate it. CC (crowd control) is Vayne's deadly enemy."} {"label": "anivia", "text": "A large amount of mana allows Anivia to constantly push the enemy into their Tower. Constantly pushing the enemy into their Tower forces them to stay in the lane."} {"label": "rumble", "text": "The Ultimate b of ruble makes him a threat during team fighting. The enemy team cannot fight in closed spaces without being shot down by its Ultimate b. Rumble's efficiency is significantly reduced when its liabilities are not half-filled."} {"label": "volibear", "text": "You should be proactive with your Ultimate. Your opponent's team will try to use their Ultimate when it's in place."} {"label": "malphite", "text": "If you don't get easy ganks, try to invade the enemy's camps and steal their resources. After six minutes, try to make aggressive games and gank allies whenever Malphite's Ultimate is available, as it significantly increases the pressure to kill."} {"label": "vayne", "text": "Vayne's passive grants bonus movement speed when moving towards enemy champions. When in the steroid form, Vayne becomes invisible for 1 second after attacking."} {"label": "fiddlesticks", "text": "This will also reduce his ability to successfully use his Ultimate. Fiddlesticks will be trying to powerfarm until level 6 where he gains access to his Ultimate."} {"label": "annie", "text": "Annie is weak against long-ranged poke due. If you cannot get into range of the enemy, you will not be able to play aggressive."} {"label": "nunu", "text": "If he can set up a death brush, then he will automatically win the fight. His late-game team fighting will be extreme because he is very tanky."} {"label": "annie", "text": "Getting a few kills on Annie can make her Ultimate R incredibly scary. Look to pick off low health targets for easy kills."} {"label": "renata", "text": "You will definitely want to sit in the lane brush and try to Q enemies. If you are in a matchup where you want your ADC to scale, focus on using your Q defensively."} {"label": "shen", "text": "The physical damage of the enemy is virtually useless when Shen's ability is active. Shen can put very good cheese brushes"} {"label": "ziggs", "text": "Level a Ultimate R does very little damage if the enemy is away from the epicentre of the explosion. It cannot be used as an effective finishing movement unless Ziggs has items or two points in that capacity."} {"label": "akali", "text": "At this stage of the game, Akali would be almost max build. The landing of an E on an enemy squishy champion should lead to an easy murder."} {"label": "kayn", "text": "He will have to play carefully and wait until he has access to all his basic abilities before going all the in. Level 6 is a massive power peak that allows Kayn to strengthen its global potential."} {"label": "pyke", "text": "Try your hardest to know who has Flash and who doesn't to increase your chances of landing your Q. Pyke is a mechanically difficult champion to learn and will take a lot of getting used to."} {"label": "kayn", "text": "At level 16, Kayn's Ultimate capacity was fully maximized. Kayn had several articles at level 16."} {"label": "drmundo", "text": "Deep warding the enemy jungle becomes safe thanks to your Passive. Ganking enemies is made easy by your E, allowing you to catch them off-guard and burst them down."} {"label": "pantheon", "text": "Pantheon is quite vulnerable when his E (Ezreal's ability) is down. Going in too deep without any assistance can also get him killed."} {"label": "rammus", "text": "Rammus won't take a lot of damage but can return a lot of damage if enemies attack him consistently. A maxed-out Ultimate 2 will allow Rammus to completely take over a fight."} {"label": "anivia", "text": "CC (Crowd Control) is your best friend against Anivia because she is squishy and still. But she has tools to defend herself like her t (ult),"} {"label": "vladimir", "text": "Try not to group too much because this will allow Vladimir to get a good Ultimate e Off."} {"label": "kalista", "text": "Kalista's team fighting style should revolve around staying behind her front line at all times. Getting priority in the middle lane will help Kalista's team immensely."} {"label": "malphite", "text": "Malphite will have several elements during this stage of the game. This allows Malphite to do a lot of damage or absorb a lot of damage depending on its article construction."} {"label": "mordekaiser", "text": "In a team fight, Mordekaiser's E can be extremely beneficial in the fight against enclaved enemy teams. When you focus on getting level three quickly, increasing the clear speed, and often gaunting in the game, it is usually recommended to always gank the extended tracks when possible."} {"label": "yasuo", "text": "This will allow Yasuo to do more damage and also let him deal with tanks more effectively as the game continues. At level 9, Yasuo will have maximized his r."} {"label": "akshan", "text": "Akshan has tons of mobility thanks to his E. It can allow him to move in the track with ease, and to pass to the enemy to launch quickly. Akshan's E allows him to bring back his dead allies if he can kill the enemy who killed them."} {"label": "taliyah", "text": "Taliyah will concentrate on fighting you a lot in this game. By going for an all-in-one, use your dash with extreme discretion."} {"label": "diana", "text": "At a certain point during the game, Diana would've maxed out her Q. Diana's ability should start doing a lot of damage to enemies and help clear the jungle and secure objectives with her team."} {"label": "tryndamere", "text": "Trendamere reaches level 6 and its survival increases one ton. Avoid committing yourself to fighting with Trendamere when its Ultimate e is in place unless you can easily beat it in a skirmish."} {"label": "ornn", "text": "Once Ornn unlocks his Ultimate R, he will have an easier time in lane. He will be able to look for kills and even set his Jungler up once he has it available to him."} {"label": "trundle", "text": "Lethal Tempo is incredible with Trundle. After this, a Rav Hydra and Holebreaker make you an incredible split pusher before finishing your build with any of these as needed."} {"label": "jax", "text": "If your team gets caught out or the game isn\u2019t one-sided you need to group with your team to help them fight. Play on the side of the map that has the next major objective up so you can rotate to take it with your team."} {"label": "ziggs", "text": "Yet, as he gets more articles, Ziggs will completely decimate the towers with his passive self-attacks. After that, Ziggs can just cut the tower off with his W."} {"label": "xerath", "text": "The combos include poking in lane with W and throwing out Q after slowing enemies. Zerath is great against Enchanter or Bully support champions because he simply outranges them all."} {"label": "sylas", "text": "You are a game very early Jungler, so be careful to enjoy this step. Safe goals as often as possible to give your team an advantage throughout the game."} {"label": "olaf", "text": "Since the ability will be up frequently, he will be able to pick off targets easily. Olaf will have multiple abilities maxed out during this phase of the game."} {"label": "darius", "text": "Getting resets on your Ultimate e will increase your chances of winning the fight. When you do team fight, look to peel and focus the closest enemy champion."} {"label": "pantheon", "text": "The best time to fight Pantheon is when he has no stacks, and an ability on cooldown. Watch out for a potential Flash engage by Pantheon."} {"label": "velkoz", "text": "This will open the card and give your team a gold lead. Poke and harass the enemy Mid laner and force them away from the objective to facilitate the security of the tower of the medium track."} {"label": "poppy", "text": "Buying a defensive item will help you a lot in this game. A defensive item will allow you to all-in enemies freely, allowing them to take a long time to kill you."} {"label": "zilean", "text": "The zilean scale is quite high, allowing it to inflict a lot of damage through its combo. Zilean's t (Ultimate) is one of the most odious and overnourished abilities in the game when used correctly."} {"label": "sona", "text": "The healing of Sona will make his death much easier if you have healing reduction items. Their Ultimate offers them additional death pressure."} {"label": "fiddlesticks", "text": "As long as he can get the channel off, Fiddlesticks will be very good in the late game. Teams will continue to group in the late game."} {"label": "warwick", "text": "At level 14, he would have maximized 2 abilities at this stage of the game. Level 14 is when Warwick would have maximized two abilities."} {"label": "singed", "text": "The use of his Ultimate before participating in team fighting can make him be amazed and removed from the fight. He needs tank statistics so he can safely dive into the enemy team."} {"label": "sett", "text": "He's staying at Levels 1 and 2, so he can't use his Flash and kill you. At level 6, Sett's Ultimate R is quite strong."} {"label": "nautilus", "text": "and make it very easy for his allies to follow up on his engagement."} {"label": "akali", "text": "At level 16, Akali will have 3 points in his Ultimate. Akali will be able to bring a lot of damage to anyone she contacts."} {"label": "lux", "text": "His g has a very low cooling now. The Jungle will be Lux's playground."} {"label": "taliyah", "text": "crossing a long distance with Taliyah's Ultimate R gives him traction to easily land his C. talijah's E is really effective against enemies who have some form of dash."} {"label": "seraphine", "text": "Overall, you're going to help your team a lot during the fighting. Since your Ultimate R will be on a short cooldown, use it as much as you can,"} {"label": "rengar", "text": "When looking for choices in the later stages of the game, you should look for opportunities to eliminate an enemy champion. You can choose someone during a team fight if the situation permits."} {"label": "azir", "text": "Azir\u2019s late game is very strong due to his power spike at level 13. As Azir levels up, he will pick up additional items that enhance his abilities."} {"label": "masteryi", "text": "masteryi will use two capabilities to increase its power during fighting. Its first capacity will be maximized at level 9."} {"label": "vayne", "text": "You should play safe for the first levels. The player needs time to come online."} {"label": "renekton", "text": "Renekton is an early game bully. Expect Renekton to play aggressive and go for kills."} {"label": "kogmaw", "text": "Keep attacking anything you can while making sure you're as safe as possible. That's how to play Cogmore Bot."} {"label": "heimerdinger", "text": "Heimerdinger can use his empowered W to take down low health enemies. Heimerdinger can use his empowered E to set a multi-man, long-ranged CC which can allow his team to follow up on his CC."} {"label": "senna", "text": "Play around Senna. Ultimate R. If she uses it, you have a long time to abuse her and her team."} {"label": "xerath", "text": "Do not engage immediately, as this would allow Xerath to delay the team fight. Xerath will try to stay in the backline, probably behind the CDA."} {"label": "zac", "text": "Before you start a fight, let your teammates know when it's time to get to the end. Keep track of your liabilities."} {"label": "sylas", "text": "The power of his Ultimate R will always depend on the comp enemy team, but he will be able to use more ultimates in a given time. Its damage will be truly significant during this phase of the game."} {"label": "ezreal", "text": "ezreal takes quite some time to scale up due to how his itemization works. the scaling of ezreal is also dependent on the fact that he is very skill shot heavy and will need to land his Qs on the enemy in order to be effective."} {"label": "lux", "text": "Full trade combos use W, and ultimate laser beam deals massive damage when used correctly. Opportunity to land ultimate on enemy carry removes them from map, giving team advantage."} {"label": "ezreal", "text": "ezreal uses his E to get out of sticky situations with ease, making him one of the safest ADCs in the game. ezreal can use his E to avoid follow-up CC abilities if he gets hit by the initial CC ability"} {"label": "karma", "text": "Focus on farming and poking during the laning phase. You shouldn\u2019t really commit to fighting the enemy."} {"label": "chogath", "text": "Cho\u2019Gath is a strong scaler. He has a versatile build path."} {"label": "sion", "text": "Pay attention to his Q poke. Try to avoid it by moving left or right instead of walking backwards."} {"label": "ryze", "text": "Ryze is a farmer's game, especially at the beginning of the game where you should focus on agriculture and hit it with your abilities. Keep an eye on your positioning at all times to avoid being pushed and swiped by Ryze E and Q simultaneously while remaining close to the minion wave."} {"label": "talon", "text": "Level 6 is a massive power peak for Talon as it increases its overall burst damage. This increase lets him wander around and kill the enemies in the side lane without any warning."} {"label": "masteryi", "text": "Master Yi is a champion with whom you should try to avoid engaging. If Master Yi activates his Ultimate r, immediately disable so that he cannot resume the fight."} {"label": "urgot", "text": "For matchups Urgot does very well into champions so he can easily absorb their pressure and out damage. For Rune to take this, PTA is just amazing single target damage."} {"label": "veigar", "text": "Later, the middle parts of the game and when the enemy begins to regroup, follow and regroup with the team. Look for peaks with n. If you can catch someone in the middle of the game with it, the team should be able to kill them pretty quickly after picking up."} {"label": "malphite", "text": "Malphite's weakness is exploited by delaying it. Malphitis becomes more dangerous when it reaches level 6."} {"label": "katarina", "text": "Katarina\u2019s Dagger placements often fall in ideal places for favourable trades. Look to assassinate targets that are moving around Summoners Rift alone."} {"label": "soraka", "text": "Watch your positioning in team fights and try to heal who needs it most. Try to keep your ADC or principal alive as long as possible."} {"label": "pyke", "text": "After destroying the bottom lane tower, rotate to the mid lane try to take that tower"} {"label": "maokai", "text": "Avoid standing down the track as Maokai will place Saplings E inside the bushes and they will inflict a lot of damage if you are taken by them. You should hit Level 2 at the same time or before Maokai because it has great all-in level 2."} {"label": "nidalee", "text": "Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm! When no team fights are occurring, go to a side lane and push."} {"label": "chogath", "text": "You can easily take these objectives. If you do not take these objectives before Cho'Gath takes them with his R, he will have an easy advantage."} {"label": "ezreal", "text": "Ezreal can look for more aggressive plays once he has his first component item. When Ezreal completes his Mythic item, his damage output further grows."} {"label": "lulu", "text": "The junglers are gonna try to gag you because of your immobility. Use your Q liberally when playing on the upper track."} {"label": "hwei", "text": "Do not leave their side, as the enemy will force a fight while you're gone. Look for picks with your team."} {"label": "lucian", "text": "He will be both able to support himself and to inflict substantial damage. Lucian's Q & E will be maximized during this game stage."} {"label": "lulu", "text": "The first element improves Lulu's existing capabilities. Saper's ability is an effective strategy to inflict damage on the enemy."} {"label": "kled", "text": "To counter Kled's aggression, stay at a maximum distance and avoid excesses if you are weak early laner game. In duellant Kled, watch his secondary bar."} {"label": "ashe", "text": "Ash provides amazing vision control. Ash relies on skill shots, struggling against higher mobility."} {"label": "sett", "text": "Delay fighting and be ready to disengage if it is still on cooling. The person can tank a lot of damage during this phase of the game because he will have all his articles, making him really strong."} {"label": "zilean", "text": "Team fighting was delayed as long as possible to allow the player to continue harassing the enemy. At level 11 Zilean will be very difficult to manage."} {"label": "fiddlesticks", "text": "If he goes missing post 6, ping your teammates. Fiddlesticks will look to gank more frequently when their Ultimate is up."} {"label": "rammus", "text": "Focus the backline and try to take them out of the fight. Try to focus your other frontline champions with the enemy backline."} {"label": "kassadin", "text": "Kassadin is extremely weak against all-in champions, especially ones who have dashes or blinks. Kassadin is vulnerable whenever he doesn't have Flash early on."} {"label": "janna", "text": "You need to be careful when it comes to trading with Janna. You\u2019ll need to play around cooldowns with Janna so you don\u2019t die when you try to harass the enemy \u2013 especially with your basic attacks and d"} {"label": "drmundo", "text": "Always stay at the front of your team in the late game. Never split push or run away from your team during the late game."} {"label": "chogath", "text": "Prioritize objectives when fighting Cho'Gath. You can easily take these objectives."} {"label": "morgana", "text": "His Q can be blocked by minions. If the enemy is positioned well throughout the blasting phase, Morgana may have difficulty landing this capability."} {"label": "tryndamere", "text": "Taking the Dragon and Rift Herald is not recommended Taking the Dragon is not recommended"} {"label": "karma", "text": "Keep the wave closer to your side of the lane to create opportunities for jungle assistance and to have a longer lane to chase down Karma and her ADC if needed. If Karma roams, focus on punishing the enemy ADC by trying to secure a kill or applying pressure."} {"label": "ksante", "text": "Your damage output will increase with this article. You will be able to interact more frequently with the enemy after getting the article."} {"label": "jarvan", "text": "Jarvan IV will unlock the ability to completely separate an enemy out from their team and lock them down at level 6. It is incredibly beneficial when the main goal is to separate out a single target and get rid of them quickly."} {"label": "swain", "text": "If Swain activates his Ultimate, unless you can kill him quickly, turn off and wait for him to stop. Keep the minion wave closer to your side of the map."} {"label": "cassiopeia", "text": "Cassiopeia has mana issues in the early game. If she is low on mana, it could be a good time to fight her as her damage output will be heavily reduced as she relies heavily on mana to trade."} {"label": "volibear", "text": "Once Volibear reaches level 11, he will put another point in his final R. Volibbear's first capacity will be maximized at Level 9."} {"label": "twitch", "text": "Twitch is really good in mid-game fights because it can overturn enemies if they're stuck together. This, combined with his slow k and the theft of life, will prevent him from dying."} {"label": "xinzhao", "text": "This will give your allies enough time to withdraw and escape before they are able to reach their path. Xin Zhao has good objective control and can take them quite easily."} {"label": "kled", "text": "Kled's mount, Skarl, takes damage for Kled when mounted and allows him to dismount, gaining a gun that fires a straight line skillshot or a pistol with cone of fire. Kled's W passive grants massive attack speed for his next attack, while his E causes him to dash, dealing damage and granting movement speed."} {"label": "taliyah", "text": "Investing in early boots can help you avoid their help Early boots make the ploughing phase less stressful"} {"label": "nidalee", "text": "This ability will hit like a truck now, but she will have to land it properly. Nidalee is extremely good in team fights."} {"label": "rumble", "text": "Rumble's efficiency is significantly reduced when its liabilities are not half-filled. The enemy can try to exchange freely with Rumble during this point."} {"label": "ornn", "text": "You benefit from extended trades, so try to go for them frequently. Keep the minion wave closer to your side of the map throughout the early game."} {"label": "azir", "text": "You need time to come online so focus on farming and surviving the very early game. Azir doesn't spike at level 11 unlike a lot of champions."} {"label": "leona", "text": "Leona's W causes her to become incredibly tanky, where she gains flat damage reduction as well as bonus armor and bonus magic resist. If this hits an enemy, the duration of the ability is extended again by another 3 seconds."} {"label": "karthus", "text": "Proper n placement can prevent the enemy team from anticipating and taking precautions beforehand. Karthus is really good during the late game."} {"label": "drmundo", "text": "The fact that Grievous Wounds are extremely weak during the early game doesn\u2019t help him either. Frequently missing Qs can take a huge toll on his health."} {"label": "yorick", "text": "Avoid fighting Yorick Graves in his W. Be ready for Flash if you're weak while fighting Yorick Graves in his W."} {"label": "kassadin", "text": "If Kassadin is not ahead on items or kills, he will have little impact on the game. Group with your team in the late game."} {"label": "gwen", "text": "Gwen can dish out a lot of damage, especially when fighting around clumped areas. Fighting in tight spaces allows Gwen to deal a lot of damage."} {"label": "varus", "text": "Start Blade and Pot into a Bork and tier 2 boots for build orders. He also does great with the Lethality build around his Q dealing insane damage."} {"label": "syndra", "text": "Syndra uses Q and W on the minion wave. By standing outside the wave, it cannot be pushed and pushed at the same time."} {"label": "kassadin", "text": "Keep the minion wave closer to your side of the map early on to force them to over extend for farm and XP. When trying to poke, aim your abilities so they hit the minion wave and the enemy at the same time."} {"label": "karma", "text": "Karma has a potent early game and is quite strong from levels 1 to 3. Try to not let her poke you too much by hiding in between the minion wave and backing off when she moves forward."} {"label": "lissandra", "text": "Stay with your team at any time. Don't leave them and go to division thrust as the enemy can force a fight while you're gone. Stay together, but be prepared to stay away from the side and out of sight."} {"label": "morgana", "text": "Use Ultimate R for targeted damage against enemy portages. Always stay on the top side of the map when the Baron is standing."} {"label": "karma", "text": "Karma shines during mid-game fights as she can keep her entire team safe at any given moment while dealing consistent damage to the enemy. Karma is a really viable choice when dealing with heavy engagers."} {"label": "sion", "text": "Kite and disengagement is Zion's greatest threat in a team fight. Try to keep Sion away from your team so it can't get a good Q knockup."} {"label": "fiora", "text": "Misusing her W can straight-up cost Fiora the lane. If Fiora's W is down, she can be CC'd to oblivion and gotten rid of easily."} {"label": "yasuo", "text": "Yasuo gains a small peak of power for each additional point of its R. Damage caused by Yasuo's Poke R improves with each additional point."} {"label": "jarvan", "text": "Try your hardest to harass Jarvan down. If he is low on health, he will be unable to engage."} {"label": "olaf", "text": "Olaf will look to isolate and take down the highest-value target using his k in team fights. Ensure that the strongest members of your team cannot be engaged on by positioning safely."} {"label": "twitch", "text": "The team can follow the crowd control set up by its k Twitch can be considered extremely squishy and can be easily killed if it is CC."} {"label": "teemo", "text": "It is recommended to focus on the ganking of the supertensive enemies if possible. Overheard enemies Ganking will give you a massive advance in the game."} {"label": "graves", "text": "The goal is to l enemies when they get caught out. Graves' first ability will be maxed out at level 9."} {"label": "senna", "text": "She's very motionless and can be killed easily if she is. An enemy can look into her as soon as she misses her W."} {"label": "nasus", "text": "Nasus is at his weakest at the beginning of the game. Early play refers to the period of time shortly after the beginning of a game."} {"label": "sett", "text": "If you can choose someone with the help of your allies, you can abuse their death timer to win more gold and maybe take a turn, a goal or get more murders. At level 11, Sett will have two points in his Ultimate R."} {"label": "tryndamere", "text": "You are highly dependent on them and will be able to run the enemies down if you manage to get a quick lead. When you're gauntleting yourself, make sure the enemies are overstretched."} {"label": "rengar", "text": "An early duel power is really strong for Rengar, especially if he has access to track brushes in the upper track. Rengar can throw a snowball into a game with its duel power, which allows it to easily win games."} {"label": "quinn", "text": "As enemies buy items offering extra protection from Quinn's damage, she starts to fall off in the later parts of the game. The more items Quinn gets, the more of a problem she will be for the enemy team."} {"label": "irelia", "text": "continue to split push in the late game if your team isn't at risk of dying or getting caught out. group with your team to help them fight if they're going to get caught out or if the game isn't one-sided."} {"label": "garen", "text": "Kite backwards as soon as Garen appears. Avoid wasting Summoner Spells or Ultimates on Garen unless certain you can kill him."} {"label": "ahri", "text": "However when you find yourself team fighting Ari is so versatile you can fill any number of roles. Alternatively you can play the mage role sitting on the back line and throwing out AoE spells to damage their team using your ultimate to keep yourself alive and healthy."} {"label": "nautilus", "text": "Catching an enemy out when they are unorganised can force a team fight or objective On getting 3 points in his Ultimate ability, he will use the ability quite often."} {"label": "tristana", "text": "If Tristana is ahead in the middle of the game, avoid walking too far forward if you are alone because she has a great omnipresence and choose thanks to her W and E. To keep a safe distance from Tristana when playing with an ally, stay at an appropriate beach so it can't easily get you off."} {"label": "zeri", "text": "With your E, you can make massive change games. In the middle of the game, you will want to change track and use your E with extreme discretion."} {"label": "fizz", "text": "Unless you benefit from any other wave manipulation, try and keep the wave even or closer to your side. This prevents him from engaging on you or chasing you down."} {"label": "neeko", "text": "He can easily bully the enemy down with her E. The champion's Ultimate R is incredibly powerful for a Support."} {"label": "morgana", "text": "This will increase his damage and allow him to use his Passive in clutch situations. Use the war fog to get choices with your Q and W."} {"label": "draven", "text": "Stand towards the back end of your team near your Support. Avoid walking too far away from anyone in the late game."} {"label": "vex", "text": "The condition of victory for the skirmishes is the piled fights. Show yourself to neutral, objective fights every time you get the chance."} {"label": "karma", "text": "Remember that Karma has her Ultimate at level 1 and can dish out lots of damage if you\u2019re hit by her empowered Q. Karma doesn\u2019t spike as well as other Supports at level 6 as she already has her Ultimate at level 1."} {"label": "milio", "text": "As Support, avoid being alone at the end of the game. If you are chosen, the enemy will be able to take goals nearby or use their digital advantage to win a team fight."} {"label": "graves", "text": "Graves will have a lot of kill pressure during the mid-game due to his items. Graves' e will let him catch enemies off-guard."} {"label": "neeko", "text": "Your champion is weak in the early game. Avoid fighting until you have quite a few levels behind you."} {"label": "veigar", "text": "In the mid game continue finding Q for passive stacks but make sure grouping for dragons heralds and barons. QWR usually deletes opponent's ADC without much counterplay from them during skirmishes."} {"label": "urgot", "text": "If you're able to auto-attack into E, which does go through minions, you can start procking your shotgun legs, which is a silly amount of damage at this point in the game. From here, keep looking to poke with auto attacks and Qs while looking for opportunities to land an E into a massive damage combo with your W."} {"label": "diana", "text": "She should try to fight as much as possible during this phase of the game. Her win condition will be getting off massive Ultimate Rs off on the enemy team."} {"text": "Gangplank brings tons of AoE damage and his global ultimates can win multiple lanes.", "label": "gangplank"} {"label": "karma", "text": "Stand behind minions at all time (but not too close to them as her Q deals AOE damage) so they block the damage. When Karma uses her d, she will be vulnerable to attack."} {"label": "drmundo", "text": "At this stage of the game, his duelling ability and kill pressure will be very high. Be the frontline for your team at all times."} {"label": "irelia", "text": "The first item component will help Irelia massively in this lane. It will bolster her dueling potential and increase her survivability."} {"label": "galio", "text": "At level nine, Galio's Q will be completely maxed out. This will give a massive boost to Galio's damage and wave clear."} {"label": "ziggs", "text": "You can prevent this peak of power by not allowing it to shoot you down and delay a team fight. Search for extended trades and continue to attack it automatically as much as possible."} {"label": "jarvan", "text": "His d Passive allows him to perform well in team fights. He is also able to CC multiple enemies at a go with his d > e combo."} {"label": "bard", "text": "Bard's Ultimate can also be used to disengage if need be. Missing your Q in the lane will give the enemy bot lane a long window to all-in and kill you."} {"label": "samira", "text": "CC will also stop Samira's Ultimate R prematurely, so try to lock it fast if she uses her E. Samira will often be left alone in the middle of the road at the farm during the middle of the game."} {"label": "soraka", "text": "Consider investing in healing reduction elements or capabilities to counter Soraka's support. Keep the minion wave closer to your side of the map to encourage the overextension by Soraka and their ADC."} {"label": "jarvan", "text": "Keep this in mind and avoid walking around the map alone. In team fights, once they go in with their d, they have nothing to offer and will be in an overextended position."} {"label": "zeri", "text": "Good compositions often include shields for protection. Shields are an essential part of a team's defence."} {"label": "missfortune", "text": "Miss Fortune isn't very strong at the beginning of the game. Miss Fortune has a lot of poke damage with her t."} {"label": "kled", "text": "Kled needs time to come online. Play safe in the game early, unless you have a favorable matchup."} {"label": "aatrox", "text": "Use the minion wave to block Aatrox from landing his W and going for the all-in. Always ensure there is at least one minion between you and him at all times."} {"label": "zoe", "text": "The installation tools have been successfully used, making it easy to take the seat objectives. It is advisable to bring down the enemy as much as possible while the team tries to take turns (or the Dragon or Baron)."} {"label": "twitch", "text": "Its Ultimate c allows it to shred enemy teams easily when they are grouped together. This gives him a very strong advantage in choking points."} {"label": "skarner", "text": "Continuing to collect and secure jungle camps is crucial as Jungler. It is not acceptable to fall late in the middle of the game as Jungler."} {"label": "aatrox", "text": "This will make the enemy's life hell in this matchup. Aatrox suffers from long cooldowns and is easily abusable when they\u2019re on cooldown."} {"label": "nasus", "text": "Keep the wave near your turn. Ask for ganks."} {"label": "yone", "text": "Get the ultimate ability before trying to kill Yone. Use the ultimate ability to kill Yone quickly after gaining an advantage."} {"label": "irelia", "text": "Irelia benefits from extended trades. Try to avoid going for extended trades with Irelia as she will always win them."} {"label": "graves", "text": "Graves is a jungle champion who clears the jungle quickly and healthily. However, he lacks hard CC, which can limit his ganks."} {"label": "gnar", "text": "Gnar can now decimate the enemy team with proper usage of his Ultimate R. At level eleven, Gnar will have two points in his Ultimate R."} {"label": "qiyana", "text": "They will be able to play around it. Also, having a certain Element may not be helpful in lane."} {"label": "sion", "text": "He's great at the team fights at the end of the game because of his Q and Ultimate R. Its effectiveness increases if it manages to find a flank on its enemies or to place its ultimate R on a group of enemies hanging together."} {"label": "leblanc", "text": "Traditionally the Blanc isn't the strongest laner and can struggle pushing out the wave, So if your team's ever fighting in the river, you want to make sure you can get there,"} {"label": "vayne", "text": "Forceting a team to fight one after the other will reduce its chances of surviving in the next. Vayne's first power peak was at level 6 when its Ultimate capability activated."} {"label": "karma", "text": "In team fights, use your empowered d ability to provide a large shield to your allies. Unless absolutely necessary, do not use your Q or d abilities to help your teammates."} {"label": "azir", "text": "At level 9, Azir will max his r. This is a good power spike for him as he can use it to poke the enemy down from afar."} {"label": "veigar", "text": "Level six is an important power peak for Veigar as he gets access to his Ultimate R, which is a very good ending that will help him take control of the game later. The first element will be an important power peak as well because its AP increase combined with the Veigar Passive will allow him to have more AP than most other players."} {"label": "twistedfate", "text": "Twisted Fate's article is a turning point for him. With his first article, Twisted Fate will cause tremendous damage."} {"label": "vi", "text": "Either she can use it to peel someone else, Vi's first games are pretty decent because of his Q."} {"label": "xerath", "text": "Xerath can sting long-range targets in both tracks. The output of Xerath's damage will increase with the articles."} {"label": "wukong", "text": "They'll use their Ultimate. You must make sure that you are also looking for gank as often as you can."} {"label": "velkoz", "text": "The bottlenecks like in the jungle give Vel'koz an advantage with E, making it more difficult to win the fight. Securing the objectives in these situations will be very difficult for the enemy team due to Vel'koz's powerful poke."} {"label": "maokai", "text": "The supertank has a lot of Crowd Control (CC) built into its kit. The supertank can act as a good front line for its team and peel targets from its portages."} {"label": "seraphine", "text": "Winning grievous injuries as soon as possible offers an important advantage at the beginning of the game in this game. Being involved in multiple neutral objective combats can result in substantial benefits of AoE-based capabilities."} {"label": "fiora", "text": "If you push and she freezes, you will be very vulnerable to ganks and all-ins from Fiora. Fiora is a great split pusher and one of the best duelists in the game thanks to her Ultimate R and Q."} {"label": "ksante", "text": "Keep looking for choices with your Ultimate at the end of the game. Make sure you regroup with your team and try to shoot down key enemy targets."} {"label": "singed", "text": "Keep a constant eye on the minicard at all times. Do not die constantly trying to kill the enemy or by proxy by cultivating their wave minion."} {"label": "xinzhao", "text": "This feature makes it safe from various portages. After entering with your Ultimate R, be ready to fold and peel for your allies in the end-of-game team fights."} {"label": "belveth", "text": "If she activates her E in a team fight avoid using any burst abilities. Disengage or focus her quickly to take her down."} {"label": "lulu", "text": "By playing melee champions, don't let Lulu intimidate you with automatic attacks."} {"label": "zilean", "text": "The combination of the ultimate capacity of zilean t with its p makes it possible to carry almost unattackable and indestructible. zilean's p allows it to guarantee a Q W Q hit on a specified target, which can be very beneficial in setting up a deathbrush before a major objective fight."} {"label": "shaco", "text": "Keep a constant eye on which the main objective is to spawn afterwards. Make sure you keep them half a minute in advance."} {"label": "galio", "text": "For combos, start with an attack into your E and Q and then another attack. Fully charge your W, taunting your opponent before attacking away again. From here, follow up with Q and E before attacking away again."} {"label": "karma", "text": "Her Ultimate a gives huge shield d buff protection from incoming damage. Her Ultimate a also gives a lot of movement speed."} {"label": "rumble", "text": "Rumble is a great team combat champion. Rumble can look for peaks and force fights on enemies who are overstretched or taken out of position."} {"label": "khazix", "text": "The use of capacity requires discretion, as it can prevent it from getting resets that can inadvertently kill it. Khahix needs sufficient vision around isolated champions as the enemy tries to lure him and collapse on him as soon as he shows up."} {"label": "masteryi", "text": "When there are no team fights, go on a side track and push. You must continue to grow during the middle of the game so that you can get your items as quickly as possible."} {"label": "vex", "text": "This will make Vex much stronger in the way. At level 11, Vex will put a second point in its Ultimate R."} {"label": "ahri", "text": "Ahri=S E has great selection potential throughout all stages of the game. When used in conjunction with Ahri, she will catch enemies out of her position and increase her gold lead."} {"label": "shen", "text": "His tenacity knows no limits during this stage of the game. Killing him will prove a test for the enemy team."} {"label": "darius", "text": "Darius will kill minions extremely quickly with his Q if used in a minion wave, causing the wave to push to your tower. You want this as it helps prevent Darius from freezing by his tower and forcing you to use your Q to grab minions."} {"label": "fiddlesticks", "text": "The goal is to get as many Fear procs as you can in this lane without taking much damage in return. Your effigies will help you set up vision around the map massively."} {"label": "missfortune", "text": "coming online as a player means being able to play effectively, And you shouldn't fight unless you have an obvious advantage,"} {"label": "tryndamere", "text": "Trendamere will do a lot of damage during the later parts of the game because it will have several elements and will be able to duel anyone. The late scale of Trendamere is phenomenal, making him squishy enemies at one stroke after slowing them down and catching them up."} {"label": "sivir", "text": "Tons of writing make Sivir strong enough in the middle and at the end of the game. Once Sivir unlocks his Ultimate R, kill the pressure increase."} {"label": "lulu", "text": "Group your team during this phase of the game and make sure you can land consistent DPS on enemies. Your ultimate R should be saved for yourself, but exceptions apply if one of your carts is in danger."} {"label": "ornn", "text": "This is the best place for the wave to be as it offers you tons of extra protection. He is pretty weak pre-six due to his abilities being too telegraphed."} {"label": "malzahar", "text": "When the team fights, make sure no one in your team is too far ahead because Malzahar can try to catch someone out of position with his Ultimate R. By sitting goals or moving away from a fight, monitor your positioning as you can walk in the Malzahar Q that can be devastating for your health bar."} {"label": "jarvan", "text": "Jarvan can gank at level 2 once he's unlocked his e and d."} {"label": "annie", "text": "If you're melee, stand back and wait for her to consume it before walking forward. Post level 6, you need to respect Tibbers R and her stun."} {"label": "chogath", "text": "When you're not grouping or looking to fight, split push and farm up in the side lane. You can look for picks when grouped with your team using your m and e."} {"label": "lulu", "text": "This combined with your e will result in massive damage outputs from your end. Use only your s when Lulu's W is down."} {"label": "gangplank", "text": "Gangplank's Ultimate R will be a force to reckon with now as it will have multiple upgrades and will give added benefits to him. This will increase Gangplank's team fighting strength by a lot."} {"label": "senna", "text": "Only when you know the location of the enemy to maintain security. The warning of major objectives is essential for allies' positions to be seen during team fighting."} {"label": "veigar", "text": "Don't hesitate to use the ability on low-health enemy champions, even if it means stealing a murder. Level 3 is a decent peak of power for Veigar because he can trap his enemies and peel them with his abilities."} {"label": "karma", "text": "The empowered Q ability helps to get enemy low for an all-in. Another empowered Q ability is available."} {"label": "tristana", "text": "Her field of attack will let her do a lot of damage while remaining safe from the CC. Another point of the Ultimate R of Tristana will allow him to inflict more damage and strengthen the completion movement."} {"label": "diana", "text": "She should still focus on the enemy backline during team fights while avoiding any form of CC on her. Picking off enemies to make team fights unfair should also be an excellent way to snowball her lead."} {"label": "kaisa", "text": "When Kai'Sa purchased her first component item, her damage output will increase."} {"label": "qiyana", "text": "When no team fights are occurring, Qiyana will split push. You can use this as an opportunity to engage on her team when she is unable to impact the fight."} {"label": "gwen", "text": "Focus on the same champion as the one your allies are focusing on. You can dish out a ton of damage in late-game team fights with your empowered Q damage."} {"label": "lissandra", "text": "Once Lissandra has finished his first article, His wave will be very strong."} {"label": "riven", "text": "This will allow you to bring down the enemy while protecting yourself from the ganks. If you keep pushing when you're not ahead, you'll be unable to bring down the enemy and you'll be an easy target for the enemy Jungler."} {"label": "leesin", "text": "Lee Sin could try to kick someone in his teammates."} {"label": "akshan", "text": "Akshan's W is useful to escape danger. Sticky situations refer to situations where Akshan is trapped or cannot move."} {"label": "heimerdinger", "text": "Try to team fight in the open so he is unable to use his empowered E to stun your whole team. Do not fight inside the jungle as the size of his E is roughly the same as the jungle."} {"label": "jarvan", "text": "Jarvan IV is good in team fights due to his d Passive. His ability to CC multiple enemies at a go with his d > e combo."} {"label": "senna", "text": "In the nineteenth century, the influence of Easter cards, toys, and books made the Easter Bunny popular throughout Europe. The custom of the Easter Bunny evolved into the Easter Bunny in Britain and America."} {"label": "fiddlesticks", "text": "In the laning phase, Fiddlesticks is very good at poking and trading with his opponents. Fiddlesticks is also pretty safe in lane, making it easier to focus on other aspects of the game."} {"label": "tahmkench", "text": "Tahm Kench won't do too much if the enemy decides on him either. At level 6, Tahm Kench is a massive power peak due to its Ultimate ability to do a lot of damage to enemies swallowed by it."} {"label": "camille", "text": "As she is incredibly mobile thanks to her E, Camille is mobile when her E is active."} {"label": "ryze", "text": "Make sure to target your abilities so they grow and poke Ryze at the same time. This champion can cut down a lot of damage by moving quickly during team fighting."} {"label": "viego", "text": "This will make it impossible for Viego to CC you with his W. In the team fights, try CC Viego as soon as it runs and blows it out first."} {"label": "zac", "text": "Keep the minion wave closer to your side of the pre-6 map. This will make it harder for Zac to jump with his E and should increase your overall survival in the way."} {"label": "brand", "text": "With this Ultimate R, Brand will be able to dish out a lot of damage on grouped enemies in late game team fights. The enemy team should have started building defensive items to counter Brand's abilities by level 16."} {"label": "ahri", "text": "A maximum Q gives the player a menacing threat during the mid-game when combined with an ADC's damage. The mid-game is a period where Ahri will have lower cooldowns."} {"label": "annie", "text": "Annie is great in team fights thanks to the large AOE on her Ultimate R. The large AOE on Annie's Ultimate R will be able to hit multiple champions when they're grouped together."} {"label": "vayne", "text": "It can even duel enemies and will not need its support to keep it if it masteres its use. Just like in the middle of the game, you should stay with your support throughout the later parts of the game."} {"label": "vex", "text": "However, Vex can come out pushed and out by champions with superior range and damage. Once Vex reaches level 3 and gets access to each of her abilities, she could look to play aggressively and make a play."} {"label": "fizz", "text": "After maxing out the first ability, Fizz's kill pressure and skirmishing power will be quite high post level 9. Thanks to his low cooldowns and the overall game state, during the mid-game he will be able to assassinate and get picks on low health enemies as they walk around Summoners Rift alone."} {"label": "jax", "text": "Teleport is a useful ability to go to the bot side of the map and get to your team quickly. Jax's Q being maxed at level 13 will give him a massive power boost."} {"label": "olaf", "text": "Make sure you do not fall behind in XP by trying to constantly gank. Olaf's objective control is quite potent as his Passive allows him to take them down very quickly."} {"label": "neeko", "text": "Investing in early boots can help you dodge their skill shots and make the laning phase less stressful. Be prepared to sacrifice CS for XP and health."} {"text": "The Easter Hare/Rabbit evolved into the Easter Bunny in Britain and America.", "label": "Maokai"} {"label": "akshan", "text": "Its Ultimate can be interrupted quite easily by the enemy. You must be very careful when you try to use it, or the enemy will cancel its channel."} {"label": "varus", "text": "He lacks any mobility. His ultimate being very easy to miss."} {"label": "akali", "text": "As Akali is an Assassin, she should have a few articles finished in the middle of the game. If you are able to catch someone who is alone, this could easily lead to a potential call for the Baron."} {"label": "qiyana", "text": "If the enemy team is heavy on CC, ensure that you don't do anything rash and stack up tenacity when you get the chance. Stacking tenacity will let you do a lot more in fights."} {"label": "gangplank", "text": "Gangplank's Ultimate R will be a force to reckon with now as it will have multiple upgrades and will give added benefits to him. This will increase Gangplank's team fighting strength by a lot."} {"label": "volibear", "text": "Diving at the Volibear tower can also be used to kill the enemy track by juggling. Volibear's mid-game selection potential allows it to take goals without problems."} {"label": "brand", "text": "The enemy team should have started building defensive items by then. To counter Brand's abilities, they should build defensive items."} {"label": "qiyana", "text": "Flank in team fights to make getting on the enemy backline easily. Make sure you're near your team at all times so you can get in the fight fast."} {"label": "yorick", "text": "If it's not checked for a while, Yorick tends to take the whole route. When Yorick's Ultimate R is at its disposal, its power increases considerably."} {"label": "aatrox", "text": "Do not over commit or get too close to Aatrox when trying to harass him In team fights, as soon as Aatrox runs in, try to CC him and burst him down first."} {"label": "mordekaiser", "text": "If Mordekaiser misses his E, his opponents can easily commit to him. Mordekaiser's inability to move the enemy team allows them to integrate it freely."} {"label": "syndra", "text": "Watch your flanks avoid walking in unfavoured territory"} {"label": "quinn", "text": "With her Ultimate R, Quinn can now adopt a 'hit and run' kind of playstyle. Quinn can gank other lanes when required with her increased roaming potential."} {"label": "tryndamere", "text": "Your ultimate makes you unqualified for a period of time. It makes it difficult to kill you, which can give you time to kill the enemy."} {"label": "anivia", "text": "Fighting in the Jungle should give you easy wins due to your e. You need to stay with your team throughout the late game."} {"label": "gangplank", "text": "Starting the game is about farming hard while getting easy trades with barrels down. Landing a barrel hit followed by Q and auto-attacks deals significant damage and gold."} {"label": "neeko", "text": "Her late-game team fighting is really potent. She can disrupt an entire team with a well-placed E or Ultimate R."} {"label": "taliyah", "text": "Taliyah's pressure does not increase to level 6, but its ability to wander does. If you're strong at level 6, try to abuse Taliyah."} {"label": "sion", "text": "It has a versatile construction path. It can go either in AD or in full tank according to the needs of the team."} {"label": "shen", "text": "It will also allow him to empty his camps quickly. During this phase of the game, try to save your carriers from the harm, especially during the fights where they can be flanked and killed."} {"label": "shaco", "text": "Do not go on the other side of the map when an important goal is rising or about to spawn. At level 1, wait for Shaco to place several boxes around the track. Wait for the minion wave to approach before walking on the track."} {"label": "quinn", "text": "But her Ultimate R does offer a lot of roaming potential. As soon as she hits level 6 and goes missing, communicate with your team so they know she's left lane."} {"label": "teemo", "text": "If Teemo does something terrible, he could be the reason his team loses. Teemo's card should be filled with its ultimate t-traps."} {"label": "jhin", "text": "You need time to come online. You shouldn\u2019t be fighting unless you have a clear early advantage."} {"label": "viego", "text": "At level 14, Viego will finally take over the game. Viego's skirmish power at the beginning of the game is quite high."} {"label": "darius", "text": "Let him push, poke him down and then request a Jungle gank for a guaranteed kill. Darius is really strong once he has time to apply multiple stacks of his Passive onto an enemy champion."} {"label": "karthus", "text": "Karthus' 1 ability will be maxed out at level 9. At level 9, Karthus will deal a lot of damage to single targets."} {"label": "quinn", "text": "Quinn usually starts grouping when there are no nearby objectives left to take. Unfortunately, Quinn doesn\u2019t exactly spike at level 11 like a lot of other champions."} {"label": "aphelios", "text": "Always keep an eye out on your flanks and prioritize saving yourself. Don't get caught out trying to farm a side lane at this point."} {"label": "nautilus", "text": "When Nautilus finishes its first element, its trading power in the track increases considerably. Nautilus will be more tankier after completing its first element, which also increases its survival."} {"label": "chogath", "text": "Avoid trading with the enemy if possible. Even though you have good sustain, you can easily die if you try to fight in the first few levels."} {"label": "smolder", "text": "Smulder can struggle against some of the harder lane bullies who will delay him stacking his passive. Comet is a great choice if you're going to be safer when your opponents poke down more."} {"label": "bard", "text": "You should use Bard's Ultimate R behind the enemy as they may walk into it while trying to escape. Focus more on roaming and impacting the map with your Ultimate R and E when you reach this stage."} {"label": "leblanc", "text": "Don't overwhelm or trade aggressively when you know LeBlanc can kill you. It is recommended to stay together with your team."} {"label": "nocturne", "text": "will try to kill any isolated target whose out of position in the mid and late game. Avoid letting him pick up free kills by staying as a team."} {"label": "warwick", "text": "Force the ganks with your R! They will often crash into early play."} {"text": "Dr Mundo Jungle Gameplay Summary", "label": "Dr"} {"label": "camille", "text": "However, she will not have as much gold or income to buy items like she would in the Top role. Certain champions can counter Camille during all-ins."} {"label": "rumble", "text": "The enemy team cannot afford to fight in closed spaces because they will be shot down by the Ultimate b of Rumble. Rumble's efficiency is significantly reduced when its liabilities are not half-filled."} {"label": "azir", "text": "Azir doesn't spike at level 11 unlike a lot of champions. Azir is considered a mid-game champion whose Ultimate R may be less impactful compared to other champions on the rift."} {"label": "leblanc", "text": "Limit trading with Leblanc earlier because it is strong in extended trading. On level 6, white is much stronger than you in 1v1 post 6."} {"label": "hecarim", "text": "Hecarim is a good skirmisher, so you should try to increase your lead by fighting often. Play around your Ultimate t."} {"label": "syndra", "text": "Don't get caught trying to harass and bring down the enemy. Level 16 is a massive peak for syndra as it can decimate the squishy enemies."} {"label": "kayn", "text": "Kayn will try to assassinate targets that are alone in the middle of the game. Avoid crossing the river alone if you are not sure about Kayn's location."} {"label": "camille", "text": "You can use this to your advantage by invading Camille in the early game and stealing away some of her camps. Early wards will reduce the effectiveness of Camille's ganks."} {"label": "samira", "text": "In trading with Samira while using its W capability, try to exploit its cooldown to get favorable trades. Samira has a full level two."} {"label": "pyke", "text": "By this point, Pyke should have his core items, which will allow him to deal a large amount of damage quickly. His burst damage will likely be extremely deadly and capable of taking out enemies with minimal effort."} {"label": "xinzhao", "text": "xinhao is not very effective against a group of champions because it is extremely dependent on choices to get an advance. The crowd controlling xinzhao can allow the enemy team to get rid of him quite easily."} {"label": "naafiri", "text": "At level 9, the player would have completed several elements, making them naturally strong. At the end of the game, flank the enemy and stay close to your teammates."} {"label": "vex", "text": "Push out your wave hard and look to land your ultimate onto a side lane for massive amounts of damage and pressure. Push it out as far as you can safely before grouping with your team for objectives and skirmishes."} {"label": "jarvan", "text": "Bonus points if he can flank the enemy team. Once he manages to get three points in his Ultimate m,"} {"label": "trundle", "text": "Trundle is extremely dependent on teammates to shoot successful ganks. The Ganks can sometimes force Trundle to feed the farm and be ineffective at the beginning of the game."} {"label": "seraphine", "text": "Seraphine's Ultimate R is a powerful tool that offers additional death pressure. At level 6, Seraphine will unlock her Ultimate R."} {"label": "katarina", "text": "Make sure you reposition and move away from Katarina's Blade drops. This will reduce her ability to trade and kill you with her r."} {"label": "quinn", "text": "The ability of Quinn's Q completely negates the ability to auto-attack from one or multiple enemies. Gaining her E is a significant power spike in the lane."} {"label": "leblanc", "text": "LeBlanc is an Assassin and can easily blow up players taken out of position. To counter LeBlanc in the team fights, must the CC as soon as she uses her W."} {"label": "gragas", "text": "When using Gragas' W (which is intended to set up his jungler or initiate a trade), it's usually best to play more cautiously in the short-term, as this ability has other uses. Using W on Gragas typically means he wants to do something like setting up his jungler or going for a trade, and playing safe will help you get through that initial action."} {"label": "volibear", "text": "At level 6 and whenever it has its Ultimate R up, you should play more cautiously and avoid committing to fighting when you are low. In particular, remember if you are low, under the tower and when it has its ultimate R available."} {"label": "veigar", "text": "He has a great potential to set up with his N because he allows him to call his Jungler to gank his way and help him get an early advance that will be devastating enough for the enemy team. Veigar is extremely motionless."} {"label": "xinzhao", "text": "Concentrate him when he's engaged. Xin Zhao is a powerful champion of skirmishes looking for choices on enemies walking around Rift Summoners alone."} {"label": "poppy", "text": "She can keep soaking damage and act as a reliable frontline for her team in fights. She will play a pivotal point during this phase of the game."} {"label": "fizz", "text": "Fizz is good at getting picks with his Ultimate R. You should look to catch out enemies who are alone or who are too far forward."} {"label": "pyke", "text": "Pyke is a mechanically difficult champion to learn and will take a lot of getting used to. Expect to put in a lot of work trying to learn him."} {"label": "zed", "text": "You can escape using your Ultimate R. Look for selections all around the map during the middle of the game."} {"label": "graves", "text": "The potential of that ability finishing off low health enemies increases drastically. The lethality build will make this ability even more effective."} {"label": "kayle", "text": "If you fall behind, you will struggle to lane. You will delay your first major power spike if you fall behind."} {"label": "nautilus", "text": "Try to engage in trades when her g or e is broken. Avoid fighting or staying close to your teammates because the e of Nautilus can hit the players when they get in touch with her."} {"label": "veigar", "text": "Extra AP allows shredding towers incredibly fast at this point, so look to get plates and towers where possible. Make sure grouping with team keeps ViGar safe when teamfight starts."} {"label": "annie", "text": "Getting a few kills on Annie can make her Ultimate R incredibly scary. Low health targets are the easiest for Annie to kill."} {"label": "ivern", "text": "You should place wards in the river at 1:25 to prevent this. If Ivern hits level 6, he will unlock Daisy R. This increases his gank ability and potency on the map."} {"label": "yone", "text": "Avoid fighting in areas around the map that are closed like in the jungle or around the Baron/Dragon because it will allow Yone to get a good R Ultimate. Just like the laning phase, avoid hunting Yone if he runs away because he will use his E to judge you."} {"label": "chogath", "text": "At level 6 is when the enemy will probably start ganking. You can track them with good vision through wards placed in and around the river. If you\u2019re nearby, try to counter gank as they have nothing to offer once they\u2019ve used their abilities which you can capitalise on. If you\u2019re not nearby, start the Dragon or try to gank a different lane."} {"label": "masteryi", "text": "Master Yi can cause massive damage during the end of the game. Master Yi will stay on all enemies frequently with his Ultimate r."} {"label": "nautilus", "text": "Bypassing vision is crucial so actively keep warding and dewarding the enemy Jungle to gank enemies with ease. Nautilus can start ganking as soon as he hits level 3."} {"label": "lucian", "text": "This allows Lucian to take control of the game environment easily. Mid-game is a time when Lucian is at his most powerful."} {"label": "qiyana", "text": "However, upon using W to gather a new element, it resets this cooldown on all targets. However, this ability changes upon gathering an element."} {"label": "drmundo", "text": "Drmundo has lots of sustain thanks to his item, Executioner\u2019s Calling or another item that inflects grievous wounds. You should invest in an item that inflicts grievous wounds on Dr Mundo."} {"label": "lillia", "text": "Lillia is not the strongest champion."} {"label": "wukong", "text": "Play around your Ultimate n in the later parts of the game. Avoid fighting unless your Ultimate n is in place."} {"label": "rumble", "text": "If Rumble uses his Ultimate on you, try to step back as his Jungler might try to gank. Rumble is strong in the team fights so expect him to be in a group and looking for choices with his Ultimate during the middle and end of the game."} {"label": "kassadin", "text": "Gaining an early lead can prevent Kassadin from taking control of the map. A rough start for Kassadin reduces his scaling."} {"label": "olaf", "text": "It\u2019s important that you continue to farm during the mid-game so you can get your items as quickly as possible. After getting a kill, make the call for Baron or Dragon if your team is nearby and able to help you."} {"label": "jayce", "text": "Jayce can deal a surprising amount of damage in a full trade at level 4. Keep your distance from Jayce to make it impossible for him to jump on you."} {"label": "hecarim", "text": "This will allow you to do a lot of damage and survive for quite some time. Hecarim's maxed h will be maxed out once he hits level 9."} {"label": "akshan", "text": "Keep this in mind and avoid remaining in the way when low. After Akshan's first return, he should have recovered a component for his Myth."} {"label": "nunu", "text": "For build orders start Blue Knife refillable before getting tier 2 boots a Sunfire. Zonya's late game can actually be really good too to help you survive the Engagers."} {"label": "blitzcrank", "text": "In the mid-game, Blitzcrank's b will be on a somewhat shorter cooldown. This is very beneficial for Blitzcrank as it will allow him to use his b over and over again if he misses the first Hook b."} {"label": "aatrox", "text": "Aatrox is not an easy champion to learn. He has a unique mechanic on his Q which does take some time getting used to."} {"label": "fiora", "text": "A full-build Fiora is nothing to be messed with. The more items that are funnelled into Fiora- the higher her chances are of winning."} {"label": "sejuani", "text": "Sejuani is really good in the middle and end of the game. She can catch the players in a team fight with her Ultimate R."} {"label": "heimerdinger", "text": "Missing Heimerdinger's E will leave him in a vulnerable position, especially when laning alone or being pushed up. Heimerdinger is effective in closed spaces like the Jungle but can be countered by enemy push in lanes."} {"label": "nami", "text": "Nami has less transport potential than many other Supports. Nami relies on her team to carry them while she provides them with care and shields."} {"label": "gragas", "text": "Gragas' lockdown potential is also high. Once Gragas unlocks his Ultimate R, he can displace enemy champions to disadvantageous positions and get them killed instantly."} {"label": "rumble", "text": "Rumble deals more damage when its bar is more than 50%. Be careful when the Rumble bar is more than 50%."} {"label": "ahri", "text": "Your Ultimate is a cool down bass in the late part. Use your Ultimate to go for risky choices as it allows you to escape if you miss your E."} {"label": "senna", "text": "A great trick is to drop a ward and target it with Q to extend the range. She struggles against champions who can lock her down and blow her up."} {"label": "poppy", "text": "Focus on getting level 3 first so that you can gank reliably. Try to ask your laners to give you a hard leash and make good use of your Passive."} {"label": "viktor", "text": "It also gets the priority of the routes in general. Viktor can disrupt a whole fight with his d and Ultimate m."} {"label": "camille", "text": "Camille is a challenging champion that is quite fun and rewarding. Players who put a lot of effort into learning Camille will reap the rewards of a veteran Camille player."} {"label": "kled", "text": "Kled's ultimate can cause great chaos in a team fight and lead to loss if the enemy exploits its failure. Kled needs time to come online."} {"label": "elise", "text": "Elise can easily take objectives on her own but doing it with allies provides more security. Make sure to find a healthy balance between farming and ganking, Elise is a gank heavy Jungler."} {"label": "karma", "text": "Depending on the ability she maxes, she will either be dealing a lot of burst damage to the enemies, or she will be peeling for her carries very effectively. Karma shines during mid-game fights as she can keep her entire team safe at any given moment while dealing consistent damage to the enemy."} {"label": "masteryi", "text": "maxing out Its first capacity at level 9 will allow it to inflict damage in a very short period of time. Masteryi is decent enough during team fights."} {"label": "graves", "text": "Graves will receive a minor powerspike but will provide him with a significant damage boost. The minor powerspike will allow Graves to clear his camps quickly and can efficiently respond to counter-ganks."} {"label": "anivia", "text": "After Anivia has taken its first component element, and in conjunction with its Ultimate m, Anivia can push the wave quickly, Keep the waves pushed so the enemy is unable to do anything or siege any of your objectives."} {"label": "lucian", "text": "Lucian should have an easy time to clean the waves with level six if he needs to remember. The first element will be a massive power peak for Lucian because it allows him to do a lot of damage."} {"label": "warwick", "text": "And a fun extra thing is if your opponent dashes during this time, you follow their dash with them. It also has a second passive where he can sense enemy champions below half their health, gaining a blood trail towards them which he gains bonus movement speed moving towards."} {"label": "yuumi", "text": "From here, a Pewter fire and McKell's are great pickups before finishing a build with any of these. For some spells, take Exhaust and Ignite, however if your carry's running exhaust take heal instead."} {"label": "milio", "text": "E is followed by W, then Q in the skill order before maxing E than W than Q taking ult whenever possible. Starting as support, your main focuses are on stacking your support item quickly, enabling your carry and poking and harassing your opponent."} {"label": "tristana", "text": "After six positions, it should be relatively easy to get people out of Tristana. The W of Tristana can also be used as a finishing movement after loading E on the enemy."} {"label": "riven", "text": "Grouping usually starts when there are no goals to be taken nearby. After participating in the final game, you have to prepare to retreat and peel for your allies."} {"label": "renata", "text": "She is not strong in the early game. It is possible to make She weaker by poking her down and watching your positioning."} {"label": "leblanc", "text": "It is very important that you continue to grow during the middle of the game so that you can get your items as quickly as possible. Don't just stay in the middle if you can't get anything done."} {"label": "katarina", "text": "Once they\u2019re level 6 they become stronger than you and it will be harder for you to lane against them. You need time to come online in the early game."} {"label": "renata", "text": "She can struggle into lane bullies who can poke free for most of the game. Start with Atlas and Pot into a locket and tier 2 boots."} {"label": "azir", "text": "The best time to fight Azir is when Soldiers W are down. This is because he will lack a lot of damage."} {"label": "swain", "text": "The concealment of his position in the bushes of the track should also give him the element of surprise. Level 6 is another important power peak. It can now all-in an entire enemy team and deals a lot of AoE damage."} {"label": "akshan", "text": "Keep dropping it with your Q and W, but avoid pushing too much. Stand outside the minion wave to force Akshan to choose between pushing and poaching."} {"label": "ahri", "text": "For example, Ahri may have to wait for the enemy to use his CC tool before using his R aggressively. When Ari's Ultimate is in place, focus more on homelessness and kill the overt enemies."} {"label": "cassiopeia", "text": "At level 16, Cassiopeia will put the third point in her Ultimate R. It will deal a lot of damage."} {"label": "pyke", "text": "Level 16 is a massive spike for Pyke as the ability will now be up almost every team fight. The damage done by Pyke's ability will be pretty significant."} {"label": "neeko", "text": "Look for picks during the mid-game. If you can pick someone off with the help of your allies, you can abuse their death timer to earn more gold and possibly take a tower, an objective or get more kills."} {"label": "cassiopeia", "text": "To take advantage of Cassiopeia's level 2 all in, ensure you hit level 2 at the same time as the first wave. This will be followed by one melee minion on the second wave to reduce Cassiopeia's ability to kill you."} {"label": "ryze", "text": "Keep an eye on your positioning at all times to avoid being pushed and swiped by Ryze E and Q simultaneously while remaining close to the minion wave. As soon as you get your first component, start pushing Ryze with your capabilities."} {"label": "urgot", "text": "If your cart dies at the beginning of a team fight, you will not be able to win the fight alone. You should stay with your team in the late game and not split up or get away from them."} {"label": "shen", "text": "His E will be quite massive during the objective fighting and piled up, especially if he can get several CC'd enemies with it. Shen can start crashing as soon as he reaches level 3."} {"label": "naafiri", "text": "This is particularly true when the objectives are about to materialize. Focus on team fighting with your allies, and avoid breaking up too much or they'll collapse and you'll lose the fight."} {"label": "jayce", "text": "Jayce has a lot of utility thanks to his basic abilities. This allows Jayce to help his team out alot."} {"label": "sett", "text": "During the team fights, Sett will try to waltz your teammates into your team. Sett's Ultimate can make or break the game for its allies, and should be used to set up ganks on its laner."} {"label": "jayce", "text": "You can poke the enemy with s as often as possible to harass them from afar. Using s to poke the enemy frequently is effective in harassing them while staying at max range."} {"label": "vayne", "text": "Two points in his Ultimate n will push her again. This will help her a lot in the team fights, especially when the enemy team is filled with heavy CC champions."} {"label": "khazix", "text": "When fighting Kha'Zix, avoid hiring him when there are no minions or jungle camps nearby, unless you have your head. Kha'Zix Passive allows him to inflict more damage if you are isolated with no one around."} {"label": "masteryi", "text": "Master Yi is strong at the end of the game as he can a door-to-door enemy fire. Reducing the utility of Master Yi early makes it weaker later."} {"label": "rakan", "text": "Play smart and recall when you\u2019re low so Rakan cannot use their Ultimate to execute you. As Rakan has a lot of built-in sustain, make sure you get some form of healing reduction quickly to make it easier for you to kill them."} {"label": "darius", "text": "If you're ahead, try to take down the enemy backline. If you're not strong, use e to peel for your allies."} {"label": "fiddlesticks", "text": "The earliest evidence for Fiddlesticks Jungle was recorded in south-west Germany in 1678 by Georg Franck von Franckenau. Richard Sermon was a scholar who writes about the possible explanation for the connection between hares and the tradition during Easter"} {"label": "trundle", "text": "On the 6th lap, Pantheon won the 1v1 while they were stronger when their Ultimate was in place. It has good objective control."} {"label": "yorick", "text": "Focus the closest enemy champion on your carts and work as a team to bring down the enemy one by one. Yorick's Maiden will be powerful from level 16 that his Ultimate R will be fully maximized."} {"label": "evelynn", "text": "When your Ultimate R is available, target lone or low-level enemies for assassination. Assassinating targets increases chances of snowballing to win."} {"label": "fiddlesticks", "text": "Team-wide CC on the enemy team should be achieved. Chokepoints around which fighting occurs will be very fruitful for you."} {"label": "alistar", "text": "When Alistar does it, it's a good opportunity to leave your ADC and try to harass the enemy CDA with your automatic attacks. To reduce the risk of all-in-one, position the minion wave closer to your turret."} {"label": "taliyah", "text": "Maybe you can get a multi-man C and blow squishies up easily. Install death brushes when you can."} {"label": "twitch", "text": "A key feature of Twitch's passive is that his attacks apply venom stacks on his target. Twitch's Q ability causes him to enter camouflage and gain movement speed for a significant amount of time."} {"label": "sett", "text": "Once Sett is level 6 and unlocks its Ultimate R, His ability to get killed in the way also increases."} {"label": "nautilus", "text": "Nautilus gets several items and will absorb a lot of damage while simultaneously helping his team to avoid damage. It can even dive reliably during this stage of the game."} {"label": "vex", "text": "His Q is effective in cleaning the waves. Its E is perfect for the clearing of waves."} {"label": "ekko", "text": "Ekko can look for insanely aggressive plays whenever his Ultimate R is up. Multiple items offer him low cooldowns and a lot of burst damage."} {"label": "gangplank", "text": "Gangplank's early game is rather weak. Focusing on farming and earning as much gold as possible will help get key items quickly."} {"label": "leona", "text": "Leona can quickly force goals or team fights with ease if she can catch someone who walks too far forward. Peel and protect your allies as much as possible in the mid-game team fights."} {"label": "garen", "text": "This will let him go for regular short burst trades against his enemies, let his Passive kick in after the trade, and then go for the finish with his Ultimate R after getting the enemy low. Using lane brushes to conceal Garen's approach will further solidify his position in the lane."} {"label": "taliyah", "text": "Avoid separating and playing alone. If you don't have anyone nearby, don't push too far forward."} {"label": "shyvana", "text": "Fight as soon as possible so Shyvana can't blow you up. Shyvana will use its ultimate flank capacity on the side."} {"label": "lissandra", "text": "It is essential to continue growing during the middle of the game so that you can get your items quickly. You should not stay halfway if you are unable to accomplish anything."} {"label": "gangplank", "text": "Gangplank brings tons of AoE damage and his global ultimates can win multiple lanes. Georg Franck von Franckenau was a professor of medicine."} {"label": "neeko", "text": "This allows her team to play around her and her Jungler to gank her. Her Passive combined with her Ultimate R can be a deadly combo."} {"label": "riven", "text": "The best thing will be to take it before a major fight. You should take it before a major fight."} {"label": "sion", "text": "It is really good for the ford and the removal of enemies who walk around the Rift Invocation alone by hiding in the bushes and channeling its Q. He can easily be shot down by various champions in team fights."} {"label": "syndra", "text": "If Syndra lacks an ability during trading, look for an opportunity to play aggressively and enjoy trading. Watch your flanks"} {"label": "corki", "text": "Make sure you\u2019re always behind at least 1 minion so he cannot push and poke you at the same time. Corki can be really good in the mid game and in those team fights."} {"label": "lux", "text": "Getting your basics will make you really powerful. Use brushes to install death traps for squishies in your way."} {"label": "xinzhao", "text": "Xin Zhao will have two points in his Ultimate R at level 11. Two points in the Ultimate R will allow Xin Zhao to use it more often."} {"label": "kennen", "text": "Kennen was rather squishy during the early game and can be killed easily. We could bring him down gradually, which forced him to get out of the way."} {"label": "kassadin", "text": "Falling behind in the early game will delay your first major power spike. Focus on playing safe in the early game."} {"label": "drmundo", "text": "Stay positioned towards the front of your team for as long as possible. Position yourself to soak up damage in team fights."} {"label": "jax", "text": "This will delay their power spike behind you. Try to take Dragons as often as possible. This will give you an advantage."} {"label": "gwen", "text": "Avoid committing to any trades in the first few levels. Your early game is rather weak, so you'll probably lose trades versus an aggressive laner."} {"label": "nautilus", "text": "The enemy's vision becomes irrelevant during this game phase when using Ultimate capability. A player must use the ultimate ability to eliminate an enemy out of sight."} {"label": "naafiri", "text": "Look for clear, fast health and start crashing after reaching level 3 or 4. Play around with your Ultimate ability and look for ganks whenever it is available."} {"label": "shen", "text": "Peeling for your carts during mid-game team fights is crucial to keep them from dying. If your carriers die during a fight, the result will be unfavourable."} {"label": "pantheon", "text": "I will rely on picks and kill off squishy targets when possible. Your presence will be massive during skirmishes, but you will need to use your E carefully."} {"label": "drmundo", "text": "Be the frontline for your team at all times. It's key that when playing Dr Mundo, you're always towards the front of your team."} {"label": "morgana", "text": "Getting your Ultimate R is another huge power peak. This means that it can descend a lot of enemies and increase the CC chain after landing its Q."} {"label": "ryze", "text": "You should use your Ultimate R to get choices with your allies on enemies who are isolated or separated from their team. Another point in his Ultimate R won't do him much good either."} {"label": "ezreal", "text": "Do not delay team fights against an Ezreal. Ezreal\u2019s first power spike is when he picks up Sheen."} {"label": "vayne", "text": "If the enemy has a lot of CC, it will be difficult for Vayne to do too much. Vayne's late for the game."} {"label": "fiddlesticks", "text": "Once you have your Ultimate R, you should actively look for an opportunity to gank a lane. Every time you use your Ultimate R, you should aim to get a kill."} {"label": "sejuani", "text": "A Smite fight refers to a competitive match between two teams in the game. Sejuani should use the side of his team to flank."} {"label": "sion", "text": "Warding Sion's jungle helps your allies stay alive. Sion's objective control isn't very good at the start of the game"} {"label": "camille", "text": "If you make a mistake while playing Camille, the enemy can easily capitalise on it and gain a lead. Once Camille falls behind in the game, it will be difficult for her to get back into the lead."} {"label": "corki", "text": "This will increase his wave clear and poke. Corki should continue to delay team fights for as long as possible while harassing and poking the enemy down with her basic attacks."} {"label": "pantheon", "text": "The mid-game should be easy for me, and I will be ganking enemies quite frequently. I will rely on picks and kill off squishy targets when possible."} {"label": "fiora", "text": "Respect her 1v1 potential and try not to die to her. Fiora is a skilled duelist who can take on anyone one vs one if she gets an early lead."} {"label": "malphite", "text": "The entry into the enemy rear line allows Malphite to control the combat flow. Malphitis is weak at the beginning of the game."} {"label": "teemo", "text": "You should keep an eye on Teemo and be ready to turn if he gets closer to your turn. Avoid track brushes at any cost because Teemo can blind you from them."} {"label": "malphite", "text": "If they approach, tell them and flee. Remember that you won't do anything until you reach level 6."} {"label": "samira", "text": "Try to stay with your team when no sideways are picked up. Spend as little time as possible away from your team."} {"label": "xinzhao", "text": "Try to invade Xin Zhao as much as possible. As you are great at duelling, try to make early games around the card to get yourself and your allies in advance."} {"label": "nunu", "text": "At level 6, Nunu can channel his R. Cancel or interrupt Nunu's R to avoid damage."} {"label": "azir", "text": "Azir is considered a mid-game champion whose Ultimate R may be less impactful compared to other champions on the rift. At level 9, Azir will max his r."} {"label": "viktor", "text": "Agriculture should be a priority rather than fighting with enemies until the viktor has an object behind them. After moving the bot track to the medium track, the viktor should turn towards the bot side of the map or another place to continue farming and win XP."} {"label": "ezreal", "text": "Harass and poke the enemy as often as you can with your Q. Slowly whittle the enemy down with your Q will increase your chances of winning a followup fight."} {"label": "tryndamere", "text": "When Tryndamere has finished his Mythic article, he will be really strong in the 1v1 skirmishes with the enemy. Trendamere will also be really mobile and difficult to kill thanks to its Ultimate e and E."} {"label": "tahmkench", "text": "The W of Tahm Kench can be used to search for coins, A lot can be done with Tahm Kench's W."} {"label": "viego", "text": "Your E will be pivotal for fighting during this phase of the game. You should always try to flank the enemy and get murders on your back with your E."} {"label": "twitch", "text": "After remembering, Twitch can sneak into the track with his s. Reminding, avoid pushing too far when you know that Twitch has just argued that it can appear and go for a favorable trade."} {"label": "jax", "text": "Jax's Q being maxed at level 13 will give him a massive power boost. Jax will be able to win duels with ease from now on."} {"label": "teemo", "text": "Teemo is very squishy and the crowd control in layers can get rid of him immediately. He's vulnerable when his t's down,"} {"label": "velkoz", "text": "However, you also need to look at your positioning as you move forward to harass. Don't get caught trying to harass and bring down the enemy."} {"label": "fizz", "text": "When Fizz puts a second point in his Ultimate R at level 11, Fizz will be incredibly scary to play against because his Ultimate R will be on a low cooldown and deal a lot of damage. Fizz will max his first ability at level 9."} {"label": "rumble", "text": "In team fighting, continue to focus the most squishi and the easiest to kill high priority targets in the backline. Flank in the team fights to get the enemy back easily."} {"label": "darius", "text": "This makes him a great duelist in low ELO as many players like to constantly fight. Is really good in team fights thanks to his Ultimate e which can be reset if he gets the killing blow with it."} {"label": "chogath", "text": "Cho'Gath can trade effectively with the enemy after he has put multiple points in his s. After Cho\u2019Gath picks up his first component item, trading becomes much easier for him as his damage and survivability increases."} {"label": "jax", "text": "The game isn\u2019t one-sided if both teams are playing well. You need to group with your team to help them fight if you haven't already."} {"label": "leblanc", "text": "Entering the mid game, she truly excels. Entering late game team fights, you want to play the assassin role."} {"label": "senna", "text": "The protection of teammates during team fights is crucial to winning the game. The more an ally remains alive, the more likely the team is to win."} {"label": "pantheon", "text": "Keep an eye on Pantheon's empowered ability charges. When Pantheon has all 5, his next ability is heavily empowered."} {"label": "nautilus", "text": "After engaging, retreat and peel (protect) your ADC. Teamwork is key in group fights. Stay grouped with your team to protect ADC's"} {"label": "nilah", "text": "nilah has not gained any power spikes yet. When playing ADC in the middle game, make sure not to consistently use abilities to attack enemies."} {"label": "kayle", "text": "Focus on play safe in the early game. Play safe in focus means focusing on farming gold and experience until level 6."} {"label": "shyvana", "text": "Shyvana has a great objective control because of its speed in capturing the objectives. Shyvana needs to put the vision around in advance to follow the enemy Jungler."} {"label": "amumu", "text": "A weak early play makes Amumu susceptible to invasions. If you are a strong 1v1 champion, try to invade Amumu early."} {"label": "xinzhao", "text": "Since Xin Zhao has a strong potential for invasion, it is crucial to monitor the entrances to your jungle so that you can spot them before they invade your jungle and kill you. xinzhao falls at the end of the game."} {"label": "teemo", "text": "Teemo collapsed at the end of the game. Teemo uses the split thrust due to his fall at the end of the game."} {"label": "diana", "text": "Make sure your flank is near your team during team fights. Ensure you're always nearby your team so you can quickly participate in a fight."} {"label": "aphelios", "text": "If you manage to find a pick on someone, don't hesitate to use your Ultimate R to finish them off. Your Ultimate R cooldown should be quite low at this point but do your best to save some Infernum rounds for a major fight."} {"label": "heimerdinger", "text": "Do not fight inside the jungle as the size of his E is roughly the same as the jungle. Heimerdinger hits level 6 and unlocks 3 new abilities, but be cautious when initiating a skirmish as he might pull out his magic card."} {"label": "talon", "text": "Talon will have a lot of articles during this stage of the game. This will allow him to inflict a lot of damage if he succeeds in reaching a target."} {"label": "ziggs", "text": "Ziggs Q makes it possible to get out of the way, even through the fog of war. At level 9, Ziggs will have maximized his Q."} {"label": "draven", "text": "His Ultimate t can be used during skirmishes, unlike some ADC\u2019s such as Caitlyn. Commit to all-ins if you have a slight lead so you can, again, cash out from your Passive."} {"label": "annie", "text": "Roaming to over-extended enemy lanes with her Jungler and lane ganking pushed up enemy lanes should give her a massive lead. At this point, Annie will have her core items."} {"label": "lucian", "text": "The combo E, Q can be used to kill a squishy target when combined with its Passive Spells and Invocation. Lucian has a good wave with his W, Q and Ultimate R."} {"label": "azir", "text": "Getting your first item quickly is the main goal while avoiding getting caught out by enemy CC and all-ins. Use your W and R abilities with utmost discretion."} {"label": "zyra", "text": "This will help you to be safer. Don't exaggerate too much during the fighting because you're still."} {"label": "gragas", "text": "In the mid game, take your tower as soon as possible and rotate mid with your carry. In the late game team fights, wait for a chance where multiple enemies are grouped together."} {"label": "anivia", "text": "Make sure you have vision around your lane at all times. As you'll constantly be pushing, you need to ensure your flanks are warded, so you do not die while you're overextended and pushing."} {"label": "kogmaw", "text": "This puts both you and your support in the centre of the map for easy sieging and rotating to objectives. Your job is to sit on the back line and blend anything you can shoot."} {"label": "ekko", "text": "This is good for Ekko because it allows him to get a multi-person W off and CC the whole enemy team."} {"label": "akshan", "text": "Akshan will maximize his Q at Level 9. Maxing Akshan's Q offers him a lot of extra damage."} {"label": "ksante", "text": "K-Sante has a lot of potential for trading with its Q and basic attacks. K-Sante can run the enemies and kill them thanks to the amount of CC he has in his kit."} {"label": "fiddlesticks", "text": "Grouping with your team using Fiddlesticks' Ultimate R will help get kills and secure objectives. Putting the second point in Fiddlesticks Ultimate R at level 11 was very important for him."} {"label": "evelynn", "text": "Make sure you follow Evelynn with a good vision throughout his jungle. If the robots' enemy path disappears, they could help Evelynn take the Drake."} {"label": "fiddlesticks", "text": "When playing in the late game, prioritize using Zhonya's Hourglass and your Ultimate R together. Fighting should be avoided unless both Zhonya's Hourglass and your Ultimate R are available."} {"label": "lucian", "text": "Lucian relies heavily on the articles to win the game. If he gets late at the beginning of the game, Lucian will find it hard to come back at the end of the game."} {"label": "yasuo", "text": "CC is considered the best friend for team fighting. Locking CC with CC will make it very difficult for him to stack his R, dashed with E, and inevitably use his Ultimate R."} {"label": "vayne", "text": "Extreme mobility allows it both to avoid skills and to play defensively at the same time. This can be extremely heinous for the enemy, especially when Vayne uses her Ultimate n."} {"label": "lux", "text": "The enemy team members can easily choose Lux if they move too far away from their own team or try to take the Blue Buff. Lux is very vulnerable when targeted by a complete attack by the enemy team."} {"label": "aurelionsol", "text": "Once Aurelion Sol's Q cooldown is down, he is very vulnerable to ganks. Look for favourable trades whenever Aurelion Sol misses its Q cooldown."} {"label": "nocturne", "text": "Stealing camps can be an effective alternative to counter-ganking, as it can give the team additional gold and experience points. Taking out enemy camps can also be used to disrupt the enemy team's ability to farm safely and take out valuable resources."} {"label": "kogmaw", "text": "Keep playing chill and keep farming until item power spikes. This puts both you and your support in the centre of the map for easy sieging and rotating to objectives."} {"label": "irelia", "text": "Avoid fighting with Irelia when she has her Passive fully stacked. When Irelia hits level 6, her kill pressure increases."} {"text": "Her ultimate Tibbers deals ridiculous damage and keeps her team safe by deleting threats.", "label": "annie"} {"label": "gragas", "text": "Like most champions, Gragas spikes again at level 6 as his Ultimate R is a really good tool when it comes to ganking. Gragas will always try to gank overextended lanes whenever he is level 6."} {"label": "rumble", "text": "Rumble is strong in the team fights so expect him to be in a group and looking for choices with his Ultimate during the middle and end of the game. Always try to hang it on a wall and beat it when you get lucky."} {"label": "zed", "text": "Flank in the team fights to get the enemy back easily. Make sure you're close to your team at all times so you can get into the fight quickly."} {"label": "riven", "text": "Make sure someone who can challenge Riven is sent to stop him from pushing. Avoid fighting Riven in the middle of the game unless you're stronger."} {"label": "jax", "text": "Jax is weak against single target crowd control. During a team fight, if Jax gets chain CC\u2019d, he will die before achieving something significant."} {"label": "drmundo", "text": "drmundo's tankiness and health regeneration are unparalleled and quite valuable during late game fights. He can act as a really potent frontline/disruptor for his team and can go directly for the enemy backline."} {"label": "anivia", "text": "During the laning phase your main focus is going to be on keeping yourself safe and farming hard. Even though your main focus will be farming, your trades are very fast and basically impossible to respond to."} {"text": "In addition try to grab the high value targets to your Q for even more disruption while spamming out your W.", "label": "zac"} {"label": "lux", "text": "Lux will excel in the fight against bottlenecks. The enemy will not be able to avoid Lux's g."} {"label": "skarner", "text": "As the game develops, it will suffer a lot of damage. He can absorb a lot of damage for his team while being a major threat at the same time."} {"label": "lulu", "text": "Keep in mind that it will be difficult for you to kill her when her Ultimate R is in place. Don't get involved unless it's broken or it's out of mana."} {"label": "sett", "text": "Starting the game, top laners should focus on farming hard and taking good trades while using Set's minions against them. In the mid-game, taking the tower as soon as possible works well with Set's two attacks."} {"label": "zed", "text": "Zed is an Assassin. Since Zed is an Assassin, he will seek to bring down targets that walk on the map alone."} {"label": "ekko", "text": "You can get kills by ambushing enemies with your abilities. This is a good strategy for taking out enemy champions who are not expecting you."} {"label": "taric", "text": "Keep watching so you can see the enemy moving around the map and see them start the goal. Stay with your team at any time."} {"label": "tahmkench", "text": "The Ultimate r is an excellent tool especially in mid-game team fighting, The W of Tahm Kench can be used to escape skirmishes,"} {"label": "amumu", "text": "Once Aumu reaches level 6, try and position away from your other lane so he can't you two CC with his Ultimate y. Monitor your positioning throughout the game."} {"label": "olaf", "text": "If you miss your t when skirmishing with the enemy, it will be impossible for you to kill them. You should try your hardest to land your Axes t when skirmishing with the enemy."} {"label": "lux", "text": "Winning 3 points in his Ultimate n will give him a huge boost. It will be a constant source of DPS, even if it goes for a full support construction."} {"label": "lissandra", "text": "Teams tend to regroup at the end of the game. This means that Lissandra will have a gala to find choices and CC'ing the entire enemy team."} {"label": "evelynn", "text": "Flank in team fights and focus key targets. Taking down the enemy ADC at the start of the fight will make team fighting much safer for your team."} {"label": "galio", "text": "If interrupted by the enemy, Galio\u2019s E can be difficult to land and may result in his death. In a 2v2 setting, Galio\u2019s R may not provide significant damage output compared to other Supports."} {"label": "ryze", "text": "Use your ultimate R to get choices with your allies on enemies who are isolated or separated from their team. If you can catch someone, try taking the Dragon or Baron after."} {"label": "darius", "text": "Darius' Ultimate ability can be used as an execute to help him gain a lead. Darius is one of the strongest early game champions in the game."} {"label": "malphite", "text": "Don't look for fighting in the jungle or around the Dragon or Baron because the teams are usually grouped closely, which allows Malphite to get a good Ultimate h off. Try to fight outdoors in a way rather than in a group."} {"label": "gangplank", "text": "Go for short burst trades with your Q in this matchup. Use it to heal yourself when possible."} {"label": "chogath", "text": "This means that he is great in the later stages of the game regardless of how ahead or behind he was in the earlier stages of the game. Cho'Gath can easily get kited by ADCs and champions with dashes in team fights."} {"label": "zyra", "text": "Keeping your allies alive as long as possible in the team fights is a must to win the game. At the end of the game, your construction should come to an end."} {"label": "kennen", "text": "You should stay behind the minions when Kennen grows. Kennen's Ultimate will make your backline vulnerable."} {"label": "vayne", "text": "Two points in his Ultimate n will push her again. This will help her a lot in the team fights, especially when the enemy team is filled with heavy CC champions."} {"label": "quinn", "text": "Don\u2019t worry too much about baiting out her E before looking to fight. Many Quinn\u2019s will use their E while your mid-combo actually counter themselves and get themselves killed."} {"label": "jhin", "text": "a genuine tank would take ages for jhin to get rid of. jhin's Ultimate R ability roots him in place."} {"label": "xayah", "text": "Zyre causes Xayah to jump in the air, becoming untargetable and ghosted. For combos, use W into an auto attack, followed by Q into an auto attack, and then recall the feathers."} {"label": "olaf", "text": "The final point in Ultimate k will grant him a massive spike, and he will be able to dish out tons of damage to the enemy. Olaf will be able to pick off targets easily due to the ability being up frequently."} {"label": "ivern", "text": "Bushes' ability is used when a bush has been placed nearby. Expecting two bushes at the same location suggests that Ivern is near by."} {"label": "orianna", "text": "Another point in her Ultimate d will increase the damage of the ability. She should be a part of as many fights as possible."} {"label": "garen", "text": "With these items, Garen can tank tower shots for days and allow his team to take control of towers. He can also dive enemies as needed with his team's support."} {"label": "pantheon", "text": "You should avoid fighting Pantheon if you meet him alone when moving around Summoners Rift unless you have a clear advantage. Pantheon is a dominant early game champion."} {"label": "rumble", "text": "Peel for your carts and protect them from enemy players. At the end of the game, Rumble would have a lot of damage."} {"label": "nasus", "text": "If achieving goals is more important than helping your teammates, don't get too involved. At level 9 Nasus has maximized its first capacity."} {"label": "zac", "text": "Xin will have a maximum of two of its capabilities per level 14. It's an important boost to his duel power, and he's going to let him dominate 1 v 1's with the greatest ease."} {"label": "ornn", "text": "This will deal a lot of damage to the enemy team and increase the frequency of using that ability. Anyone near terrain will have a tough time."} {"label": "draven", "text": "It takes some time to get used to playing with Draven, If you die when having lots of stacks, you'll miss out on a lot of free gold."} {"label": "fiddlesticks", "text": "Catching one person out could allow you to snowball the kill into victory or an objective. Use your position near your team to set up ambushes without revealing your location."} {"label": "kalista", "text": "Failing to do so will easily get you knocked up and killed. Keep the wave near your tower and see if you can expose her to ganks."} {"label": "reksai", "text": "When Rek\u2019Sai hits level 6 and unlocks her Ultimate r, she deals even more damage. She can duel the majority of Junglers without a chance of them escaping."} {"label": "rumble", "text": "Level 6 is a massive peak for him and his team. It can now easily affect fighting with its Ultimate b and make sure that enemies cannot fight it just and square during fighting."} {"label": "maokai", "text": "Your Ultimate has a significant impact on the overall performance of the team during this phase. A supertank is a hero type."} {"label": "sivir", "text": "When your target is weak, look for an all-in-one aggressive attack. While murders are desirable, give priority to robbery rather than a commitment to fight."} {"label": "yone", "text": "Yone is really good during team fights because he can choose multiple targets with his Ultimate R. This will make it very important for the enemy to keep an eye on Yone, otherwise it can easily Ultimate R several people from the war fog."} {"label": "shaco", "text": "Shaco culminates in level 6 because he can use his clone to inflict tons of additional damage to the enemy. In addition, it is an excellent tool for judging damage and saving your life."} {"label": "diana", "text": "Avoid overextending or dying alone. When you\u2019re dead, the enemy may be able to siege an objective, start a fight or secure the Baron or Dragon."} {"label": "yuumi", "text": "Also, any allies hit by this ability are healed and excess healing becomes a shield. Also, her best friend gets additional healing and a good chunk of armor and magic resist."} {"label": "riven", "text": "Teamfights will be difficult for Riven as she is subject to CC, disengage and gets kited by champions easily. To facilitate team fighting, Riven will probably flanculate or Flash to engage."} {"label": "briar", "text": "When Briar hits level 6 her true ganking potential comes to light At that time she will look to gank and help her allies from afar"} {"label": "ezreal", "text": "The best time to engage in trades and land skill shots on Ezreal is when his E is on cooldown. If Ezreal uses his E aggressively, try to look for an opportunity to abuse the cooldown and play aggressively while he's defenceless."} {"label": "vayne", "text": "Only commit to exchanges with Vayne if the player is 100% sure that they will win them. One way to abuse Vayne's weak early play is by forcing her to extend for the farm."} {"label": "fiddlesticks", "text": "Your Ultimate R will have a very short cooldown, meaning you can frequently fight around the map. Taking part in neutral, objective fights is essential during this phase of the game."} {"label": "heimerdinger", "text": "Heimerdinger has 3 Towers Q up, so he will always be a threat whenever that condition occurs. At level 6, when Heimerdinger unlocks his Ultimate R, he basically gets 3 new abilities."} {"label": "leesin", "text": "If Lee Sin gets late in the game, he'll fight in the later parts of the game. Lee Sin is vulnerable to difficult contacts and CC."} {"label": "pantheon", "text": "If you keep pushing when you're not ahead, you will be unable to run the enemy down and you'll be an easy target for the enemy Jungler. Level six is a massive spike due to him being able to get his Ultimate R."} {"label": "fizz", "text": "Fizz can easily assassinate someone who walks alone through the river. Take appropriate paths through warded areas whenever possible."} {"label": "sona", "text": "Sona's murder capacity is increased when she reaches level 6. Its Ultimate R offers an additional gank configuration."} {"label": "jax", "text": "Jax will be looking to split push in the later stages of the game. Always keep an eye on where Jax is at any given time."} {"label": "yasuo", "text": "If you can, try to lure this ability before engaging in the whole thing. Avoid regrouping too closely if the enemy has several knock-ups, as this will allow Yasuo to get a very good Ultimate Roff."} {"label": "drmundo", "text": "Grievous Wounds is his mortal enemy during the early game. The fact that Grievous Wounds are extremely weak during the early game doesn\u2019t help him either."} {"label": "thresh", "text": "Thresh is great in engaged support matchups where he can interrupt their dash. Take Aftershock for stronger engages."} {"label": "amumu", "text": "Try to position yourself so you're still behind 1 minion so it's impossible for him to land his s on you. Amumu's team has a strong presence in the fighting."} {"label": "sett", "text": "Its first capacity will be maximized at level 9. This will allow him to inflict massive damage during the fights of ganks and mid-games."} {"label": "shen", "text": "Shen can be strong at level 1 if he starts using his E too. Shen is really good in the middle of the game because her kit is very versatile and can be used to start fighting, bait enemies and save her allies."} {"label": "azir", "text": "You should not trade too much before your first back so you don't fall behind. You need time to come online so focus on farming and surviving the very early game."} {"label": "rumble", "text": "Rumble's ability to melt through enemy health bars will force his enemies to play defensively. Rumble is very motionless and subject to everything."} {"label": "sett", "text": "At level 6, Sett's Ultimate R is quite strong. Do not overtake or stay in poor health in the way as it can easily kill you or install its Jungler."} {"label": "ryze", "text": "Ryze's weakest at the start of the game. Try to abuse this by looking for an early one to force Ryze to remember."} {"label": "drmundo", "text": "He is at his strongest when his Ultimate R is up because it enables him to Dr.Mundo can straight up dive the enemy team by walking towards them during this stage."} {"label": "leesin", "text": "Lee Sin will have several elements during this phase of the game. It will allow him to inflict considerable damage while ensuring that his survival is preserved."} {"label": "malphite", "text": "They'll make fun of themselves often, so you have to do it too. As you are great at duelling and very early, try to make early games around the card to get yourself and your allies in advance."} {"label": "masteryi", "text": "Combined with Wuju Style, it deals a lot of damage. masteryi must be able to powerfarm early play and therefore has no impact unless the enemy overextends or overstays."} {"label": "velkoz", "text": "Play safe for the first levels while you land poke on the enemy with your Q. Once they're low enough, you can commit to an all-in-one."} {"label": "karma", "text": "Karma's poke is obnoxious for the enemy team during the mid-game. Karma provides a lot of utility due to her d and d."} {"label": "skarner", "text": "Securing each Drake and the Dragon Soul will increase the team's chances of winning. Choosing a target with your team can be a good opportunity to choose someone."} {"text": "He is a pretty safe laner.", "label": "Ezreal"} {"label": "vayne", "text": "Vayne will have to use the track brushes to make sure she can compensate for her short range. Its first capacity will be maximized at level 9."} {"label": "aatrox", "text": "In the later parts of the game, stay with your team and look for choices. Avoid separating or being too far from them because the enemy can force a fight when you are nowhere near."} {"label": "nami", "text": "She can also use her W to heal herself if a job goes wrong. Nami has a lot of pressure in the laning phase."} {"label": "ziggs", "text": "Reliable poke capacity increases overall damage when used from a brush You should quickly talk to the middle of the way."} {"label": "blitzcrank", "text": "When Blitz has picked up his Boots, he can start roaming around the map and help his allies. Look to roam after purchasing and upgrading your Boots."} {"label": "rakan", "text": "Rakan may look for an early engage and force you to blow your Flash if he takes W at level 1 Rakan tends to do this against utility Supports when they walk forward to harass"} {"label": "corki", "text": "Corki will look to constantly push the minion wave if he is ahead of you. Try to match his wave clear so he doesn\u2019t keep you pushed in. If you don\u2019t, you\u2019ll lose priority and tower plates."} {"label": "swain", "text": "Swain is good in team fighting thanks to his AOE Ultimate R. Force a fight or fight when Swain isn't around will make it easier for your team to win team fights."} {"label": "zoe", "text": "Every time Zoe's E is in place, play safer. Its damage production increases considerably once its first article is finished."} {"label": "twitch", "text": "The Twitch Passive will play a central role in destroying the enemy team when its capabilities are combined with its Ultimate. In the late game, look for choices about immobile or misplaced enemies."} {"label": "nasus", "text": "Nasus is very weak early Nasus can't gank at all until he has a lot of levels under his belt."} {"label": "zyra", "text": "Zyra's Q is a rectangular skill shot that deals damage to enemies hit. Seeds within this area become thorn spitters with very good range after being affected by her Q."} {"label": "vayne", "text": "One way to abuse Vayne's weak early play is by forcing her to extend for the farm. Calling Jungler to kill the opponent is another option when Vayne is forced to extend."} {"text": "This allows Vayne to be highly effective at killing targets while remaining safe.", "label": "vayne"} {"label": "urgot", "text": "The best time to talk to him is when his E is broken. In team fighting, if he tries to enter with this ability, it can be completed quickly."} {"label": "rumble", "text": "Your first few levels tend to be weaker as without all your abilities you will struggle to build up enough heat to fight. This will help push the wave and also poke out your opponent."} {"label": "tristana", "text": "A maximum of Ultimate R will allow Tristana to take control of the game very quickly. The capacity will be over a short cooling period that allows it to use it both aggressively and defensively when it wants to."} {"label": "nunu", "text": "Also, Nunu has incredible objective control. Firstly, ganking a lot means you're getting takedowns and pushing opponents out of lane forcing them to back. This control, in combination with your ability to secure objectives with the true damage Q smite combo, means that getting these is another brilliant way to set your team up for the late game's success."} {"label": "seraphine", "text": "While Seraphine is dead, you can look to take the Baron, a Dragon or look for a team fight with the advantage of numbers. At level 6, Seraphine will unlock her Ultimate R."} {"label": "rumble", "text": "Level 6 is a massive peak for him and his team. It can now easily affect fighting with its Ultimate b and make sure that enemies cannot fight it just and square during fighting."} {"label": "nocturne", "text": "Nocturne is easy to learn Learning to play Nocturne doesn't take hundreds of games"} {"label": "fiddlesticks", "text": "This is good for Fiddlesticks as he benefits from teams grouping closely together because his Ultimate R is an AOE tool. When stepping forward with your Ultimate R, look for picks on enemies."} {"label": "amumu", "text": "Glove one track every time the Ultimate is available there should lead to a murder. A Kill with Ultimate should be done there every time it is used."} {"label": "pantheon", "text": "He can set up death brushes in the Jungle. Pantheon is pretty tanky in the late game."} {"label": "rammus", "text": "Rammus' early ganks are pretty decent if the enemy happens to be pushed up. A push from an enemy can lead to Rammus getting ahead of his team."} {"label": "xerath", "text": "xerath must position itself correctly before using its Ultimate 2 If xerath does not position properly before using his Ultimate 2, he will probably be killed immediately."} {"label": "azir", "text": "You should keep track of enemy Flashes in order to capitalize on potential kills with your R. Your ability to control a zone/area is quite strong and almost unparalleled."} {"text": "A good Riven player prioritizes diving the backline while peeling for their team as needed.", "label": "riven"} {"label": "yasuo", "text": "Keep your distance, but be ready to Flash or E away to avoid being beaten and killed. Yasuo is the strongest when enemy minions are pushed up and a new wave approaches."} {"label": "nunu", "text": "Look for picks with your team and call Baron or Dragon when possible. After going into a fight with your Ultimate R, be prepared to fall back and peel for your allies in the late game."} {"label": "shaco", "text": "Duelling Shaco is not in your favor unless you have a significant advantage. You need time to come online, and you just need to focus on getting gold and XP."} {"label": "masteryi", "text": "A fully maximized Ultimate R allows Master Yi to mow the enemy team. Master Yi can cause massive damage during the end of the game."} {"label": "rengar", "text": "Their obtaining and securing the Dragon soul for your team will increase your chances of winning the game. Look for choices with your team. If you can choose someone, make the call for Baron or Dragon"} {"label": "talon", "text": "This increase lets him wander around and kill the enemies in the side lane without any warning. The first element will allow it to eliminate a lot of damage in the track or during its roaming."} {"text": "Look for picks and place team fights in late game, landing E onto enemy carry followed up with ultimate is a ton of damage.", "label": "camille"} {"label": "naafiri", "text": "It is also necessary to constantly search for ganks with the Ultimate. In the middle of the game, the Supports will start walking on the map alone."} {"label": "seraphine", "text": "Her team fights will be really good for Seraphine because she can heal and protect her allies for many with her W while allocating a lot of damage with her abilities. Ward big goals and place the vision in high circulation areas in the late stages of the game."} {"label": "galio", "text": "Poking down Galio first will make it impossible for him to look for an engage with his E and W. Try and stay at max range at all times to make it very hard for Galio to use his E and W aggressively to taunt you."} {"label": "trundle", "text": "If they invade you, be ready to fight, but only do so if your passive is piled up and you can win, if not just step back. On the 6th lap, Pantheon won the 1v1 while they were stronger when their Ultimate was in place."} {"label": "talon", "text": "Your goal is to abuse enemy lantern and get killed during the laning phase. The player should play aggressively when it is necessary to get an early advance."} {"label": "urgot", "text": "After finishing the search for the Black Cliviers, Urgot became more difficult to kill. Urgot will be able to go for more frequent jobs after finishing The Black Cleaver."} {"label": "illaoi", "text": "Illaoi is very strong in team fights. It's recommended that you find opportunities to group with your team."} {"label": "kled", "text": "This means that Kled will be tanky, as well as flattening heavy amounts of damage. Whoever gets caught by Kled will probably die."} {"label": "maokai", "text": "Maokai can do it thanks to his W. Place a vision around the entrances to the Maokai jungle to spot it when leaving its jungle."} {"label": "pantheon", "text": "Level six is a massive spike due to him being able to get his Ultimate R. The first component will let him deal more damage and spam his abilities due to the increased mana."} {"label": "nunu", "text": "If interrupting early, Nunu's R will not deal a lot of damage and could save lives. Cancel Nunu's R with crowd control (CC)."} {"label": "xerath", "text": "The output of Xerath's damage will increase with the articles. Other points of Xerath's p will result in further damage to enemy targets."} {"label": "cassiopeia", "text": "However, Cassiopeia struggles against longer-range mages who can poke her out and assassins who can avoid her ultimate. Build orders include tiering pots into Rod of Ages, archangels, a crystal scepter, and items like hat or void staff for damage, or zonjas or banshees for defense."} {"label": "olaf", "text": "Find a healthy balance between ganking your allies, farming your jungle and securing objectives. Make sure you do not fall behind in XP by trying to constantly gank."} {"label": "sion", "text": "A maximum of Ultimate R will further strengthen its overall potential and long-term overall damage. It will be a massive peak of power for him, because he can secure easy choices with it."} {"label": "yasuo", "text": "With this boost, Yasuo can easily catch up and kill overstretched or motionless targets. This will allow Yasuo to intimidate enemies ruthlessly on the path of robots."} {"label": "twitch", "text": "It is not recommended to fight unless you have a clear and early advantage. After destroying the lower lane tower, turn towards the middle lane."} {"label": "amumu", "text": "Try to initiate a fight immediately after the last end, and try to win when Amumu is not present or during its cooling period. The best strategy against an enemy team with Amumu is to extend the map and divide the thrust."} {"label": "lulu", "text": "Poke the enemy from a safe distance if they try to fly. Use your Q to slow down the enemy if they're trying to pick up."} {"label": "xinzhao", "text": "You're xinzhao Your goal at the beginning of the game is to advance your allies."} {"label": "ezreal", "text": "When Ezreal will be poking in lane, ensure that he is standing behind his minions when his Spell Shield E is down. Ezreal should use his skills lavishly in lane to clear minions and hard push into the enemies Turret."} {"label": "ziggs", "text": "If you can catch someone with your W and E, they're as good as dead. You should use your W and E correctly when trying to fight for a neutral goal."} {"label": "twitch", "text": "Its positioning will be very important. Twitch is really good in mid-game fights because it can overturn enemies if they're stuck together."} {"label": "yasuo", "text": "Try to get him down as quickly as possible. Yasuo is very strong once her crit chance reaches 100%."} {"label": "varus", "text": "Varus' Ultimate R will increase capacity damage while simultaneously reducing cooling. Varus will have a lot of articles during this stage of the game."} {"label": "pantheon", "text": "His early game ganks are really strong as he has a lot of CC and damage reduction in his kit. He can quite quickly instigate tower dives on low-health enemies."} {"label": "veigar", "text": "Veigar is extremely powerful in closed spaces. He can shoot people once he gets his first article."} {"label": "tahmkench", "text": "Tahm Kench won't be able to activate his E if he's locked up with CC. CC (Crowd Control) is your best friend in the fight against Tahm Kench."} {"label": "azir", "text": "As Azir completes multiple items, he will be very strong and dish out a lot of damage in a short amount of time. It's recommended not to be afraid to make more aggressive plays when Azir has an item or two."} {"label": "nunu", "text": "If you are all close to one another, Nunu might be able to get a 5 person knockup with his Snowball W. Group but not too closely during team fights because of Nunu's Snowball W"} {"label": "viego", "text": "Viego's slaughter pressure is very high, as he only needs to land his W and then follow him with his Q and auto attacks. The combination of W, Q and auto-attacks becomes much more devastating when Viego gets his Ultimate R."} {"label": "orianna", "text": "A maxed-out Ultimate d will let Orianna one-shot enemies if she manages to land an entire combo on them. Clumped fights will be the way to go during this phase."} {"label": "ornn", "text": "It will also let him get solo kills in the lane. The first item component will boost his survivability and damage in the lane."} {"label": "drmundo", "text": "Qs are his main catch-up ability, so the enemy can try to poke him down for a small time if Mundo misses his Q on them. This fact is especially true when he is against ranged carries."} {"label": "mordekaiser", "text": "When Mordekaiser has 3 stacks, he gains bonus movement speed and creates a circle around himself which deals damage to nearby enemies. Mordekaiser's W stores a certain amount of the damage he deals and a lower amount of the damage he takes as a secondary white bar."} {"label": "gangplank", "text": "Gangplank is rather weak in the early game and needs time to come online. Try and abuse Gangplank's weak early game to get ahead."} {"label": "zyra", "text": "Keep the minion wave closer to your side of the map to create opportunities for your gank jungler. This forces Zyra to expand, making her more vulnerable to ganks and reducing her ability to escape effectively."} {"label": "yasuo", "text": "On level 6, Yasuo must be more careful in fighting. Keep your distance, but be ready to Flash or E away to avoid being beaten and killed."} {"label": "alistar", "text": "Once Alistar has taken Mobi Boots, he can wander and help other ways. As soon as Alistar leaves the track, ping that he disappeared."} {"label": "syndra", "text": "Keep a constant eye on your positioning. You must bring down the enemy and delay fighting at the end of the game; however, you must also look at your positioning as you move forward to harass."} {"label": "aatrox", "text": "You'll fall off in the later stages of the game unless you end the game as quickly as possible or snowball your lead so you'll be a huge threat in team fights. Aatrox is not an easy champion to learn."} {"label": "renata", "text": "To have a better chance at all-inning and chasing Renata down in the lane, keep the minion wave close to your side of the map. Keep in mind that pushing will hinder your ability to engage and secure kills in this matchup with Renata."} {"label": "renata", "text": "Her peel potential heavily increases and so does her team fighting skill. Teams will be grouped in the late game,"} {"label": "milio", "text": "Its Ultimate can protect its entire team from engagement and CC tools. Milio also has a lot of utility tools."} {"label": "nilah", "text": "Nilah's auto-attacks and enhanced auto-attack abilities are blocked by Her W. Her Passive helps her gain XP advantages over the enemy laners, which helps her hit power spikes before them."} {"label": "shaco", "text": "The act of roaming helps the jungler and the laner environment, which causes boredom to the enemy team. Being negligent in the enemy team will make them switch massively."} {"label": "sylas", "text": "Level 3 is a decent peak of power as it allows it to access all its basic capabilities. He will also spread a lot of damage during the duels and heal with his W as needed."} {"label": "ahri", "text": "Lower cooldowns can help Ahri get picks with her team during the mid-game. Ahri's E will be on a shorter cooldown in the mid-game."} {"label": "kayn", "text": "You should prioritize getting your transformation as quickly as possible. To achieve this, we must engage in frequent battles."} {"label": "galio", "text": "When using Galio's Q, he should try to hit enemy champions for bonus points. When no team fights are occurring, split push and draw the enemies attention to yourself."} {"label": "vayne", "text": "Vayne is subject to the CC. Locking him at the beginning of the fight will make it incredibly difficult for him to do kites, inflict damage and win the team fight."} {"label": "syndra", "text": "After Syndra's first return, she'll have a lot of power. Make sure that you match its damage on the wave of the minion so that it cannot get the first plates and the priority of roam."} {"label": "taliyah", "text": "Getting the Blue Buff will ensure that Taliyah has enough mana to continue to use its capabilities effectively."} {"label": "vayne", "text": "Its death pressure increases considerably every time its Ultimate ability is active. Vayne is weak at the beginning of the game."} {"label": "kled", "text": "Using your Ultimate R too soon can make you vulnerable to enemy team counter-attacks. Once he gets two points in his Ultimate R, Kled can focus on the race of the enemies down and destroy them completely with his team."} {"label": "camille", "text": "After Camille completes her jungling item, she will be incredibly strong when skirmishing. You should avoid fighting Camille alone unless you have a clear advantage."} {"label": "ivern", "text": "Ivern will be building utility items."} {"label": "seraphine", "text": "Fighting in the jungle will bring your team together, allowing Seraphine to get another good Ultimate Roff. Try to fight in the open and split up slightly so Seraphine can't CC your entire team."} {"label": "galio", "text": "As soon as the enemy sees Galio moving out of the lane, they will start playing safely and negate Galio's threat. Galio's effectiveness is greatly reduced if the enemy team positions and spaces correctly during a fight."} {"label": "quinn", "text": "Keep this in mind when fighting. Quinn is an early game bully"} {"label": "jhin", "text": "At level 6, Jhin is stronger than you in the 2v2. But if he activates his R, run into him to force him to cancel it."} {"label": "karthus", "text": "The more Ability Power (AP) and magic penetration Karthus has, the better and stronger he will be. To counter Karthus, try to shut him down or constantly invade him to reduce his gold income."} {"label": "diana", "text": "At level 16 Diana's AOE damage and all-in potential will be extremely high. Teams grouping in the late game allows Diana to deal a lot of damage to multiple enemies at once."} {"label": "senna", "text": "Expect Senna to go for an aggressive level 1 game to get batteries. Try not to let Senna poke you down too much otherwise you won't be able to trade at level 2 or 3."} {"label": "swain", "text": "Painful wounds can completely counter Swain's kit at the beginning of the game. Painful injuries also affect the middle of Swain's game."} {"label": "swain", "text": "The extended automatic attack jobs still work in favour of AD champions. Wait until Swain uses his E before playing aggressively and looking for all-in."} {"label": "maokai", "text": "Make sure to use it regularly to catch enemies and get frequent murders on the enemy. The fog of war will help you a lot during this phase of the game."} {"label": "kayn", "text": "He will quickly get his transformation at the beginning of the game because he will constantly avoid with the enemy. Kayn has a good trip and good pressure on the map."} {"label": "senna", "text": "The custom of the Easter Bunny evolved into the Easter Bunny in Britain and America. Allies hit by Q are healed and slowed."} {"label": "masteryi", "text": "The use of Master Yi will determine whether the game is won or lost. Throughout the laning phase, try to keep the wave closer to your side of the map."} {"label": "annie", "text": "Your burst damage is almost non-existent when your Ultimate R is down. You will have to play safer and less aggressive while it is on cooldown."} {"label": "lillia", "text": "You will put pressure on them as much as possible before you invade. Before invading, make sure your liabilities are stacked so you can win the trade."} {"label": "lulu", "text": "It will be difficult for you to kill her when her Ultimate R is in place. Don't get involved unless it's broken or it's out of mana."} {"label": "rell", "text": "Stay grouped with your team. Do not leave your ADC's side otherwise the enemy will capitalise on the fact that you're not there to protect your ADC."} {"label": "ezreal", "text": "At level 6, Ezreal's Ultimate R was unlocked. Ezreal's Ultimate R is a great tool throughout all stages of the game."} {"label": "zac", "text": "Zac's agricultural concentration at the beginning of the game will make it difficult to kill. Zac has creative gank paths that guard against him a little misleading."} {"label": "nilah", "text": "As a melee champion, Nilah gets bullied by most opponents. Sharing experience in lane gives both Nilah and her support additional XP when she last hits a minion."} {"label": "ryze", "text": "Once the bot track moves towards the middle track, it is necessary to turn to a different position on the map. The rotation towards a new position allows for the continuation of agriculture and the acquisition of experience points."} {"label": "akshan", "text": "In late play, according to the articles, Akshan can inflict massive damage to squishy targets. Squishy's targets are vulnerable to Akshan's damage at the end of the game."} {"label": "ivern", "text": "Ivern is best paired with a team that has a hyper carry. If you are paired with teams that lack damage or AP Bot laners, Ivern\u2019s heals and shields will not be so effective."} {"label": "sylas", "text": "Make sure that no one on your team is standing too far forward or out of position as it can allow Sylas to remove them from because it can allow Sylas to choose them and start the team fight."} {"label": "senna", "text": "Keep the minion wave closer to your side of the map. This encourages Senna and their ADC to expand, creating opportunities for your gank jungler and potentially secure kills or summon spells."} {"label": "maokai", "text": "Maokai can isolate players who are too advanced while fighting them. The W of Maokai can catch out-of-position players in the fight."} {"label": "viego", "text": "Use your Passive in a timely manner to avoid dying in group fighting. Your Ultimate R can be used as an escape tool in heavily bottled fighting."} {"label": "senna", "text": "senna was a champion known to be effective at long range poke. a passive procurement agency allowed Senna to collect resources on the battlefield."} {"label": "lillia", "text": "Lillia excels in the middle of the game because of her ability to secure choices. Its Ultimate R should help him a lot to catch travellers and Roaming Supports."} {"label": "warwick", "text": "Warwick has a very early game. It is suggested to match its pressure by ruining."} {"label": "renekton", "text": "After Renekton has completed his first item, his kill pressure also increases. Avoid trading or duelling Renekton unless you\u2019re ahead."} {"label": "tryndamere", "text": "In the late game, look for choices about immobile or misplaced enemies. The search for peaks on immobile or misplaced enemies is a good strategy in the late game."} {"label": "tryndamere", "text": "Trendamere can be kitted quite easily. Trendamere is inclined to disengage/CC in team fighting."} {"label": "quinn", "text": "Quinn does not spike at level 16. As enemies buy items offering extra protection from Quinn's damage, she starts to fall off in the later parts of the game."} {"label": "nasus", "text": "During team fighting as a nasus, prioritize the coat for your aircraft carriers using W to slow down the front line and focus on the nearest enemy champion. Nasus uses its capabilities to control enemy movements and perform targeted damage."} {"label": "ornn", "text": "Can buff up his team thanks to his Passive which allows him to upgrade his allies items. His Ultimate R is a great tool that can set up his Jungler."} {"label": "kayn", "text": "Kayn isn't very early. Kayn's abilities won't get much damage early."} {"label": "twitch", "text": "You should focus on the vision and control rooms to spot Twitch before it gets ganks. Vision will help you see Twitch approach and prepare for an invasion."} {"label": "shyvana", "text": "She can start looking for frequent trades with the enemy laner. In the middle of the game, focus on stacking your items and see if you can help your allies get murders around the map."} {"label": "singed", "text": "Be ready to turn it on. Watch to wander the middle lane often once you push the wave."} {"label": "leesin", "text": "Lee Sin is incredibly mobile and deals tons of single target damage. In the mid-game, Lee Sin is incredibly strong so keep skirmishing and looking for objectives."} {"label": "irelia", "text": "Be prepared to rotate around the map and help her team fight. At level nine Irelia will be able to max out her Q."} {"label": "renekton", "text": "Renekton's first item component will help him massively with his laning. His dueling power should increase quite decently now."} {"label": "nautilus", "text": "A champion playing this role can easily be overthrown by various champions in the way. Positioning is crucial when you play this champion."} {"label": "ksante", "text": "In the last game, you'll be in a group with your team and looking for fights like 5, so you're good at this stage too."} {"label": "ziggs", "text": "You can prevent this peak of power by not allowing it to shoot you down and delay a team fight. His early play is rather weak, but he has a constant poke."} {"label": "shaco", "text": "Shaco's damage to the enemies will be a central peak for him. The first element will help Shaco with its dual potential and clear speed."} {"label": "teemo", "text": "To play Teemo effectively, it is necessary to take care of your health. Taking camps is necessary to ensure the health of the clearings."} {"label": "taliyah", "text": "Most of his abilities will be maximized during this phase of the game. She can do a lot of damage if she carefully combines her abilities."} {"label": "neeko", "text": "She will have another ability that deals massive amounts of damage with her Ultimate R. Her ultimate will reduce its cooldown as well."} {"label": "yasuo", "text": "You shouldn't stay close to your minion wave. Yasuo can use your minion wave as a way to close the distance and do favorable jobs for it."} {"label": "annie", "text": "Roam to other lanes using her E after stacking up her Passive. Stacking up her Passive allows her to roam to other lanes using her E."} {"label": "trundle", "text": "It should withdraw quickly using its e and e. The first component will allow him to survive the fighting and flatten a lot of damage during the duels."} {"label": "kassadin", "text": "It's crucial to end the game before Kassadin reaches level 16. Hit level 2 first then use your level advantage to gain a significant health lead."} {"label": "rumble", "text": "Invest in a magic pen during this step of the game. Teams will come together, and you'll need them to help with their defensive statistics."} {"label": "darius", "text": "Your goal early on is to abuse and poke Darius down with your Q. Then look for all-ins with your Jungler or when Darius is very low."} {"label": "gangplank", "text": "Gangplank's gold mechanic is a key factor in his overall strength throughout the game. Destroying his E barrels before he can detonate it can take a lot of damage off his kit."} {"label": "nautilus", "text": "Nautilus is somewhat healthy. He (Nautilus) doesn\u2019t have great objective control."} {"label": "jarvan", "text": "Protect your allies first, then look for an all-in. At level 13, Jarvan will have both his e and d maxed out."} {"label": "missfortune", "text": "taking this tower will open the card and give your team a gold advance, a gold advance means having more gold than the opposing team,"} {"label": "zac", "text": "If you know he's without these abilities, try to fight him. Placing vision around its entrances into the jungle and river will reduce its ability to get successful ganks."} {"label": "katarina", "text": "Keep the minion wave closer to your side of the map early on to force them to over extend for farm and XP. When trying to poke, aim your abilities so they hit the minion wave and the enemy at the same time."} {"label": "rell", "text": "Rell has a ton of lockdown. Rell is great at all stages in the game."} {"label": "urgot", "text": "You can buy a Quicksilver Sash if you want to deny the execution of Fear Beyond Death R. The drill itself cannot be removed."} {"label": "maokai", "text": "Keep the minion wave closer to your side of the map throughout the early game. This is the best place for the wave to be because it offers tons of extra protection."} {"label": "yasuo", "text": "Track brushes will help you a lot with this as well. Yasuo's power peak in the middle of the game also depends on his comp team."} {"label": "teemo", "text": "sticking to his rear line will prevent Teemo from being killed during the team fights. Playing too much puts Teemo at risk of being killed during the team fights."} {"label": "teemo", "text": "teemo will complete its construction during this phase of the game. This completion of the construction will allow teemo to reach squishy targets at one stroke."} {"label": "jax", "text": "If they invade you early, just back off. This is especially true if they are ahead, as you will not win early fights with them."} {"label": "kogmaw", "text": "If you're never too far ahead, the enemy can try to take you away. Stay in the back of your team."} {"label": "xinzhao", "text": "When Xin brought his first component element, he'll be really strong in the 1v1 skirmishes. Keep this in mind when you're trying to fight it."} {"label": "warwick", "text": "This allows your Jungler to easily take the lens without interference. You should support yourself massively in this fight using your Q and R regularly."} {"label": "bard", "text": "In the late game, Bard's abilities have much shorter cooldowns. This allows Bard to use his Q multiple times in a team fight, potentially winning the fight or peeling for carries."} {"label": "tryndamere", "text": "In team fighting, focus on the most squishi and easiest to kill high priority targets in the backline. By fighting teams, you can easily find yourself on the enemy line."} {"label": "ashe", "text": "Use auto attack into W, follow up with more auto attacks, using Q to reset and spam away with attacks, using ult when good value. For runes, take of blades for incredibly strong trades."} {"label": "aatrox", "text": "Fighting with your Ultimate on cooldown could be the difference between winning and losing a fight. When you have 3 points in your Ultimate, sustaining becomes extremely difficult."} {"label": "pantheon", "text": "Delay fights and be prepared to disengage if it\u2019s still on cooldown. Look out for an aggressive level 1 play. They can easily try and take you down if you overstep."} {"label": "aurelionsol", "text": "Using Q and W to move around the map quickly allows the player to assist allies in case of a fight. The goal is to position oneself to pick off enemy players with E by charging towards them or using abilities to flank from the side."} {"label": "veigar", "text": "It will not be very effective if the game continues too long. The track brushes must be occupied by you, and you will want to land poke inside them whenever possible."} {"label": "heimerdinger", "text": "At level 1, if Heimerdinger has 3 Turrets Q down, he is good at. Heimerdinger has 3 Towers Q up, so he will always be a threat whenever that condition occurs."} {"label": "anivia", "text": "Although she is weak in mana, use this opportunity to refuse her farm. When driving around the map, keep an eye on the minion wave in the middle."} {"label": "taliyah", "text": "The first element of the Taliyah component will significantly increase its track damage. His first component element will hurt him more."} {"label": "ezreal", "text": "Ezreal usually wants to recall once he has enough gold for Tear. At level 6, Ezreal will unlock his Ultimate R."} {"label": "brand", "text": "After Brand has gone in, try to counter-gank him when possible. It's easy to turn around Brand's ganks."} {"label": "taric", "text": "Taric's E offers a huge amount of cheese potential as it can go into enemy jungles, surprise them and shoot them down. Taric is a utilitarian champion."} {"label": "gangplank", "text": "His E can be set from weird angles that can catch the enemy off-guard and cause a lot of damage. The ability to conceal his E barrels with lane brushes allows for effective ambushes."} {"label": "sion", "text": "In the first levels, play safely and avoid engaging in a duel. Your early game is pretty weak, so you're probably going to lose jobs compared to an aggressive jungler."} {"label": "vayne", "text": "Vayne will have the advantage of the range in the way in most matchups. Vayne will abuse the enemy team."} {"label": "shen", "text": "If your carriers die during a fight, the result will be unfavourable. Your goal is to keep your portages alive as long as possible."} {"label": "velkoz", "text": "Velkoz's E capacity is its sole source of self-peel. The misuse of velkoz's E capability makes it more vulnerable to all-in-ones and can probably cause it to kill almost instantly if the enemy throws off has a varied wink or crowd control capability."} {"label": "kled", "text": "Kled's Ultimate R launches team fights with ease. Kled's Ultimate R can score points on the motionless champions."} {"label": "sejuani", "text": "Sejuani must pay close attention to his movement. Sejuani can't gank very efficiently until she reaches level 6 and gets her Ultimate R."} {"label": "brand", "text": "After Brand has gone in, try to counter-gank him as you can easily turn around his ganks. Playing around your Ultimate is very important."} {"label": "mordekaiser", "text": "Mordekaiser's R can make it risky to take major goals like the Baron or a Dragon if you don't keep an eye on your Jungler. At level 6, Mordekaiser's death pressure increases."} {"label": "rumble", "text": "After obtaining the first component, aggressive gameplay becomes crucial for optimal performance. Rumble is a strong champion in terms of early game skirmish abilities."} {"label": "fizz", "text": "Group with your team in the late game. However, you should try to stay hidden while grouping with your team."} {"label": "xinzhao", "text": "Once you get your Ultimate E, you should be able to lock and kidnap enemies with ease. Make sure Xin doesn't get too close to you."} {"label": "seraphine", "text": "When Seraphine gets her final R, she can change the tide of a fight if the enemy team is piled together or standing in a line. The first element increases the damage caused by seraphin."} {"label": "nasus", "text": "Pull the pressure while your team tries to besiege targets elsewhere. The enemy is trying to set targets elsewhere."} {"label": "malphite", "text": "Malphite will be forced to play defensively before six years. Malphite probably won't have any ganks for six years because he doesn't have his Ultimate."} {"label": "graves", "text": "His Passive will allow him to kill enemies quickly in objective and clumped fights. At level 11, Graves will have two points invested in his Ultimate ability."} {"label": "xinzhao", "text": "Fighting without this will make the end-of-game team's fights much more difficult. Delay fighting and be ready to disengage if it is still on cooling."} {"label": "taliyah", "text": "It is advisable to bait the W of Taliyah before committing to avoid being overthrown. Taliyah's level 6 allows it to counter roaring, so you should consider moving from base to place."} {"label": "shyvana", "text": "To increase inflation potential, hit level 6 as quickly as possible. The ultimate ability of the player is an incredibly strong tool."} {"label": "nocturne", "text": "His first ability will be maxed out at level 9. This means overall increased damage and chasing potential."} {"label": "pyke", "text": "Locking Pyke down with CC will make it really difficult for him to deal damage and execute anyone. Pyke is strong at level 1 and 2."} {"label": "vladimir", "text": "This level allows Vladimir to develop a significant amount of death pressure in the way. This will allow Vladimir to have a fairly easy impact on the fighting from now on."} {"label": "teemo", "text": "Traps can be used to steal neutral targets with ease. It is recommended to focus on the ganking of the supertensive enemies if possible."} {"label": "camille", "text": "You need to try to get kills with your Ultimate during the mid game. At level 9 you would max your first ability."} {"label": "gangplank", "text": "His barrels can legitimately one-shot someone. He can effortlessly chase people down with his Ultimate R."} {"text": "She carries games due to her immense ability to deal damage over time and her movement speed boost.", "label": "Cassiopeia"} {"label": "alistar", "text": "The shorter cooling times allow Alistar to go for more choice and increase his team's lead in the middle of the game. In addition to less cooling, Alistar reportedly purchased items that make it incredibly tanky."} {"label": "maokai", "text": "It provides a lot of vision with its E capability. Capacity E also makes room for brush control."} {"label": "nunu", "text": "The champion can end the game or take the objective quite freely with his R. Nunu was really bad against disengage champions."} {"label": "pyke", "text": "Pyke secures picks everywhere on the map. It will allow Pyke to capitalize and come out on top of his enemies."} {"label": "zed", "text": "Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Old Dragon. If the enemy is regrouping, group up with your team as well."} {"label": "milio", "text": "When level 9 is reached, its first capacity will be fully developed and is crucial during the rolling phase. By reaching level 11, we will invest their second point in their Ultimate, which will reduce its cooling period and lead to an overall increase in force."} {"label": "viego", "text": "Maxing's first ability at level 9 will give him a massive boost to his skirmish potential. Viego is good in team fighting because he can quickly pass through his E."} {"label": "zed", "text": "Flank in the team fights to get the enemy back easily. Make sure you're close to your team at all times so you can fight quickly."} {"label": "karthus", "text": "If you have already killed the enemy with your ally, you won't get an assist. Channelling Karthus' Ultimate near an enemy champion could be very dangerous."} {"label": "xayah", "text": "Kill a key target and call Baron. Once xayah has 2 points in her Ultimate R, she will be able to break the enemies quickly,"} {"label": "darius", "text": "A max build for Darius includes items that enhance his damage. A max build for Darius also includes items that offer him protection."} {"label": "viego", "text": "Being proactive in defending your sleds against enemy jungle invasions was the key to success. Invading the enemy jungle when on the other side of the map, if an enemy jungler harassed your sleds, was necessary to secure the camps and maintain an advance."} {"label": "kennen", "text": "The E ability can also be canceled into attack and Q for extra damage. Using the E speed up before using the W or Q allows for more damage and easier trades."} {"label": "taric", "text": "Protect your allies from your life in this game. Make sure to use your Ultimate R at the right time or it can very well cost you the game."} {"label": "fiddlesticks", "text": "Fiddlesticks' biggest power spike is at level 6. To counter Fiddlesticks' level 6 power spike, having constant wards around your lane can be effective."} {"label": "sion", "text": "He's great at the team fights at the end of the game because of his Q and Ultimate R. Its effectiveness increases if it manages to find a flank on its enemies or to place its ultimate R on a group of enemies hanging together."} {"label": "yasuo", "text": "His R (Ultimate) is very effective in the proximity fight. Use the R to get early murders and gain an advantage in the way."} {"label": "sion", "text": "Its effectiveness increases if it manages to find a flank on its enemies or to place its ultimate R on a group of enemies hanging together. Sion can surprise the targets that travel around the Rift Invocation alone while waiting in a bush and using its Q."} {"label": "mordekaiser", "text": "Peel for your portages to keep them alive longer. If your allies die quickly, you're unlikely to win the team fight."} {"label": "akshan", "text": "Try looking for fights when Akshan's not here. In this way, he will not be able to benefit from his W."} {"label": "mordekaiser", "text": "Mordekaiser's ganks will be solid after getting this article component. His first games are really good because of his abilities."} {"label": "ziggs", "text": "You should use your W and E correctly when trying to fight for a neutral goal. Your Q can easily be spammed by you, so use it regularly."} {"label": "camille", "text": "In late-game team fights, try to protect carries who are fed so you can keep them alive and safe. If you're ahead, try to take down the enemy Mid laner or ADC to gain an advantage."} {"label": "ashe", "text": "Do not go for extended trades with Ashe unless you can kill her. Once Ashe has her Ultimate w up, her ability to get kills increases."} {"label": "mordekaiser", "text": "Use your strong duel potential in the middle of the game to fight and duel anyone who tries to prevent you from pushing to break up. Although Mordekaiser is a very strong split pusher in the middle of the game, they are also ready to regroup with their team and fight 5v5."} {"label": "yasuo", "text": "Avoid grouping too closely if the enemy has several knock-ups because Yasuo can get a very good Ultimate R of it. Grouping, but not one on the other, will reduce the effectiveness of Yasuo's Ultimate R."} {"label": "nocturne", "text": "You should set up death brushes with your teammates and use your ultimate ability to get picks when possible. This will help you massively pick off the enemy Jungler before neutral, objective fights like the Elder Dragon or the Baron."} {"label": "varus", "text": "He also does great with the Lethality build around his Q dealing insane damage. Take Flash and Ghost as summoner spells."} {"label": "ziggs", "text": "This boost allows Ziggs to use his Q frequently to keep hitting the enemy. The enemy must remember suddenly because of Ziggs Q."} {"label": "nunu", "text": "When the ultimate ends, the area explodes dealing monumental damage. For combos you want to engage the W, channeling it as long as possible before use."} {"label": "maokai", "text": "As it could be difficult for Maokai to fight team, he can try to flank the side to facilitate access to the enemy. Maokai can use its Ultimate R side to CC your entire team."} {"label": "yasuo", "text": "Yasuo has massive outplay potential, but it requires time and practice to master. Georg Franck von Franckenau was a professor of medicine."} {"label": "qiyana", "text": "Level 16 is perfect for Qiyana because her Ultimate R will be maxed out. The enemy squishies will not be able to handle the damage dealt by Qiyana during Level 16."} {"label": "twitch", "text": "Its e allows a crowd control configuration for its team. The team can follow the crowd control set up by its k"} {"label": "aphelios", "text": "A utility Support can help Aphelios shine in the mid-game. A team that can empower him makes Aphelios a good mid-game champion."} {"label": "xerath", "text": "Xerath can cause damage to the Dragon or Baron, making it more difficult to take these goals while he is present. Xerath's early play poke can be really difficult to manage in the way."} {"label": "leona", "text": "Leona's passive causes her abilities to mark enemies hit for 1.5 seconds. Leona's Q is an auto attack reset which empowers her next attack."} {"label": "tahmkench", "text": "The Ultimate r can be used to save an ally, The Ultimate r can catch someone out of position,"} {"label": "veigar", "text": "Then use your Ultimate R to get them down quickly before you try to sit or take a goal nearby. At this stage of the game, you should have tons of batteries and be really strong."} {"label": "nunu", "text": "One can be sure that a good Nunu player will never lose any objective fight in the game. Continue to pick up and secure jungle camps is crucial as a Jungler in mid-game."} {"label": "urgot", "text": "Your goal in early play is to take calculated trades while fighting the enemy. You should look for short favorable transactions once you have a few levels under your belt."} {"label": "brand", "text": "He will want to get a lead early on to dish out a lot of damage in late-game fights. Brand should start taking part in more fights once his Ultimate R is unlocked."} {"label": "quinn", "text": "The strategy for Quinn was to split push during the mid-game. Avoiding grouping if possible"} {"label": "maokai", "text": "If the enemy doesn't put in place a deep vision, they won't have time to take care of Maokai's Ultimate R. Maokai is extremely good in team fighting as can distinguish enemies and CC several enemies with its Ultimate R."} {"label": "pyke", "text": "Pyke blows up enemies. Pyke roams around relentlessly."} {"label": "morgana", "text": "She will have her basic articles during this stage of the game. It will inflict enormous damage, and the enemy will find it difficult to catch its enemies."} {"label": "graves", "text": "If the enemy gank target has built up a large minion wave, it can lead to an outplay for the enemy Using his e carelessly or aggressively can lead to immediate death"} {"label": "poppy", "text": "If the poppy overextends with her E, she can be killed easily. The poppy acts as a frontline, allowing enemies to flank her teammates before attacking her."} {"label": "gragas", "text": "Gragas' engage potential is high due to his E and Q. Gragas' lockdown potential is also high."} {"label": "annie", "text": "It is plausible that teams will group during the mid-game, and she can land a multi-person stun with Tibbers R. When Annie has 2 points in her Ultimate R, she will be able to look for more aggressive plays around the map."} {"label": "malphite", "text": "Keeping him low will force Malphite to remember. Make sure to focus on taking Dragons for your team."} {"label": "jarvan", "text": "Getting level 11 is another significant power spike for Jarvan IV. His ability to all-in enemies reliably will increase a thousand folds."} {"label": "alistar", "text": "Alistar will be able to take more damage and survive fighting because of the tanky items he acquired. The acquisition of tanky items makes Alistar a much more robust front-line champion."} {"label": "orianna", "text": "Once they\u2019re low enough, you can commit to an all-in. Once you\u2019ve hit level 6 and purchased key component items, look to harass and constantly push the enemy into their tower."} {"label": "jayce", "text": "The greater the number of enemies hit by Jayce's w > s combo, the better it is for his team. Make sure you're always behind the minion wave so the minions block his s damage."} {"label": "rumble", "text": "If the enemy is regrouping, try to team up with your team as well. In team fighting, continue to focus the most squishi and the easiest to kill high priority targets in the backline."} {"label": "velkoz", "text": "Keep a constant eye on the main objective of spawning afterwards. Place the vision around the main objectives if it spawns quickly, and back to safety after."} {"label": "nilah", "text": "Nilah usually hits level 6 before the enemy in lane, so consider this when both are at level 5. Another significant event for Nilah is obtaining her first component item."} {"label": "aatrox", "text": "Make sure you make use of your Passive empowered auto. If you\u2019re able to use it periodically on the enemy laner, your chances of winning the lane increases."} {"label": "drmundo", "text": "Sustain is the key to Dr Mundo's success in the game. Drmundo has a lot of healing because of his Passive and items."} {"label": "aatrox", "text": "Use the minion wave to block Aatrox from landing his W and going for the all-in always ensuring there is at least one minion between you and him. Aatrox has long cooldowns on his Q and E in the early game, if used abuse them look to trade with him while they're down"} {"label": "xerath", "text": "When Zerath channels his ultimate, he roots himself to the floor and gains massive control of the map. Hitting at least one enemy champion with this ability grants increased damage on the next ones."} {"label": "sett", "text": "This can change the tide of a team fight in an instant. Sett's Passive allows him to regenerate a lot of health so that he can resort to short operations against enemy champions unlike other tanks."} {"label": "quinn", "text": "Her E will help her escape many unfavorable situations during this phase of the game. That, combined with her W will allow her to provide some utility to her team."} {"label": "ziggs", "text": "As Ziggs gets more items, he will completely decimate the towers with his passive automatic attacks. After that, Ziggs can just cut the building off with his W."} {"label": "elise", "text": "Keeping them alive and using your E to protect and keep them alive is important. Focus the nearest champion to your carries to make killing them easier too."} {"label": "mordekaiser", "text": "When Mordekaiser gets enough items, it becomes almost impossible to kill unless the enemy team concentrates it. In a team fight, Mordekaiser's E is extremely beneficial when fighting congested enemy teams."} {"label": "sion", "text": "If you can lure a capacity, you could try to exchange and abuse its cooldowns to make it low. Sion can surprise the targets who walk around the Rift Invocation alone while waiting in a bush and using its Q to shoot them down."} {"label": "lulu", "text": "Waiting for Lulu to use his E before fighting or fighting is a good way to move forward. It is recommended to evacuate this ability and play aggressive while it is on the cooldown."} {"label": "evelynn", "text": "Avoid wandering too far from your team. While Eve is an assassin and can get picks with her R, if she gets caught out of position and too far away from her team, the enemy will be able to kill you and then take an objective."} {"label": "tryndamere", "text": "It can 1v1 most enemy champions in a side track during the middle of the game. Trendamere is extremely strong in the way, especially when its resource bar is filled."} {"label": "twitch", "text": "Twitch excels at sieging towers and taking objectives with his support. The key to success is using the right angles and timing to deal maximum damage."} {"label": "swain", "text": "Swain is good in team fighting thanks to his AOE Ultimate R. Force a fight or fight when Swain isn't around will make it easier for your team to win team fights."} {"label": "neeko", "text": "Be prepared to sacrifice CS for XP and health. Recall when you\u2019re low so you don\u2019t fall behind due to poke."} {"label": "twitch", "text": "You can win a 1v1 as long as you get on top of your opponent. Play around your Ultimate to get more murders!"} {"label": "gragas", "text": "If Gragas uses his E and it misses, you can look to turn the exchange around. Avoid Gragas' Q as much as possible because it can set up ganks for his team and causes a lot of damage."} {"label": "tristana", "text": "This will open the card and give your team a gold lead. Once you have a few levels under your belt, you can start playing aggressively and look for aggressive pieces."} {"label": "zac", "text": "Zac will also have access to track brushes. This will give Zac the element of surprise."} {"label": "cassiopeia", "text": "It will stun the enemy for a long period of time. It will be on a short cooldown and have the potential to win her team the game."} {"label": "lulu", "text": "When position 6 is engaged, and Lulu gets his Ultimate R, his survival increases considerably. It will be difficult to kill Lulu when his Ultimate R is active, so don't start a total attack unless necessary."} {"label": "quinn", "text": "Quinn hits level 6. At level 6, Quinn's kill pressure in a trade doesn't exactly increase."} {"label": "sylas", "text": "Sylas can use his Q to shoot down his laner. Sylas's W has healing abilities in terrible situations."} {"label": "ezreal", "text": "The earlier you stack Tear, the better. Harass and poke the enemy as often as possible with Q."} {"label": "karthus", "text": "Canceling Karthus' channel will reduce the chance of him and his allies getting kills. Karthus will be farming as much as possible early in order to unlock his Ultimate {{championSpells.KarthusFallenOne}},"} {"label": "tahmkench", "text": "Tahm Kench's tankness will be out of the world during this phase of the game. He can peel for days for his team and get caught by the enemy with his Q."} {"label": "neeko", "text": "Neeko's core items allow her to deal a lot of damage while peeling for teammates. Core items give Neeko the ability to peel for teammates during fights."} {"label": "soraka", "text": "Soraka's E creates a circle on the floor which damages and silences all enemies within. Soraka's Ultimate is a global ability which gets rid of Grievous Wounds from all allied champions and heals them a good amount."} {"label": "twitch", "text": "He'll use his s at the right time. He'll use his e at the right time."} {"label": "kled", "text": "It is slightly weaker when disassembled. At level 6, Kled increased mobility and impact potential on several tracks with its Ultimate R."} {"label": "aatrox", "text": "Aatrox's Q ability has a reduced cooldown and additional haste, making its cooldown very short. During the mid-game, Aatrox brings items that reduce his abilities' cooldown."} {"label": "teemo", "text": "It is recommended to use the track brushes at the beginning of the game. At level 6, Teemo can place tons of mushrooms around the track. This can help it prevent enemy Jungler's ganks, and make it harder for the enemy's way to play aggressive."} {"label": "kindred", "text": "Another point in its Ultimate R will increase the frequency with which Kindred can use capacity. This helps in neutral and objective fighting because it can lure the enemy Jungler to waste their Smit."} {"label": "ziggs", "text": "Maintain constant enemy harassment with Q. Use track brushes to gain a significant advantage over the enemy."} {"label": "camille", "text": "She has a sharp learning curve. You need to play her a lot to make use of her kit."} {"label": "nasus", "text": "Pressure while your team sits targets elsewhere to open the map should be a priority. Nasus will have a good amount of batteries."} {"label": "zilean", "text": "After moving the bot track to the average track, the player had to turn to the bot side of the card or somewhere else on the map. The player turned towards the bot side of the card or somewhere else on the map in order to continue farming and win XP."} {"label": "diana", "text": "Flank from the side instead of running directly towards the enemy as they\u2019ll be able to disengage or poke you down. When no team fights are occurring, go to a side lane and push."} {"label": "xerath", "text": "Taking goals like Dragon, Baron and Towers is more manageable when Xerath is not nearby. Xerath can cause damage to the Dragon or Baron, making it more difficult to take these goals while he is present."} {"label": "heimerdinger", "text": "Heimerdinger's Ultimate R will gain additional empowerments. The additional empowerments in Heimerdinger's Ultimate R can give it more overall strength."} {"label": "twistedfate", "text": "Delay team fighting as long as possible while you harass the enemy and crush them with art. Seating objectives with your team during the middle of the game."} {"label": "drmundo", "text": "Try to dodge as many of these attacks as possible so that you do not have to blow through an early health pot, or become a target for a level 3 gank. When Dr Mundo has completed Bami\u2019s Cinder, his trading power is much stronger."} {"label": "graves", "text": "Aiming to stay near the frontline during fights, prepare to 'e' in when you get a chance. The goal is to l enemies when they get caught out."} {"label": "kassadin", "text": "If you're at risk of dying, always recall at level 5 so you do not get killed when they hit level 6. Think twice before using your dash in this matchup."} {"label": "annie", "text": "Use more spells and poke the enemy relentlessly to help her ADC. Annie's most significant power spike is from obtaining her Ultimate R."} {"label": "briar", "text": "It is important that you abuse your strenght during this stage of the game to get yourself ahead. In the late game, look for picks on immobile or mispositioned enemies."} {"label": "sett", "text": "If the enemy is intelligent, they will avoid regrouping during the fighting. The enemy avoiding the groups will prevent Sett from effectively using its Ultimate R."} {"text": "Akshan is a champion who excels as a lane bully.", "label": "akshan"} {"label": "anivia", "text": "Anivia's kill pressure increases when she completes her first component item. Her ability to trade with the enemy also increases after completing her first component item."} {"label": "taliyah", "text": "Choosing enemies will help make the team fights really unfair for the enemy team. Try to get the enemies out before they kill them."} {"label": "leesin", "text": "A slant Q on a target and dash to them is an inset combo. An underrated escape combo is to Q a target, kick them away, follow up on your Q and then ward hop away."} {"label": "senna", "text": "Stay with your support throughout the later parts of the game. You should not go around the map alone because you will die easily."} {"label": "shyvana", "text": "When Shyvana finished her Mythic article, her trading potential in the track increased. She can start looking for frequent trades with the enemy laner."} {"label": "ziggs", "text": "Zigg's will often poke and push the minion wave to get an early turn with his W. It is recommended to match the clear Zigg wave so that you can prevent it from growing in Tower."} {"label": "chogath", "text": "At level 16, Cho'Gath will have increased damage execution power if he catches enemies out of position by his team. Cho'Gath's build path affects whether he will be strong in late game fights or tanky."} {"label": "pyke", "text": "Pyke will have his significant items during this phase of the game. Pyke's significant items will deal massive amounts of damage."} {"label": "darius", "text": "At level 11, Darius will put a secondary point in his Ultimate e. The items Darius picks up make him a huge problem during this stage of the game."} {"label": "mordekaiser", "text": "Once Mordekaiser reaches level 6, he will find it a little easier to ganker with his Ultimate R. Try to match his pressure by ganting as much as you can in early play,"} {"label": "taliyah", "text": "If you don't have anyone nearby, don't push too far forward. Taliyahs Ultimate R will allow him to take enemies who are alone or isolated without assistance."} {"label": "lux", "text": "Your goal throughout the laning phase is to poke and harass the enemy in the way. You have a lot of poke, so try to bring down the enemy as often as you can."} {"label": "fiddlesticks", "text": "Fiddlesticks biggest power spike is his level 6. You can counter Fiddlesticks\u2019 level 6 by having constant wards around your lane."} {"label": "udyr", "text": "The empowered version of Udyr's R causes the storm to chase the target, dealing even more damage and having a better slow. If you need to run through crowd control, you want to empower your E, if you want even more damage, you'll empower your R, and if you want to be tankier you empower your W."} {"label": "annie", "text": "The classic flash into combo can be incredibly effective and win games immediately. However, she struggles against champions that can out-range her and deny her engages."} {"label": "lulu", "text": "Play more liberally once your Ultimate R. The ultimate will also lure enemies into diving when weak on health."} {"label": "kaisa", "text": "Fighting near minions is helpful because they will block some of her damage when fighting alone. Kai'Sa's Passive works in extended trades because she can get more gold and experience."} {"label": "swain", "text": "Its tenacity and damage are really high during this phase of the game. He can also use his Zhonya Hurglass to be imperturbable for a while inflicting damage all the time."} {"label": "teemo", "text": "Teemo is squishy. If you can catch Teemo while he's going to the hall, you'll increase your chances of winning the fight."} {"label": "hecarim", "text": "Hecarim's Ultimate t is roughly the same width as the paths inside the jungle. Try and avoid fighting in the jungle as it will allow him to get his Ultimate t off on your whole team."} {"label": "qiyana", "text": "Bonus points awarded if picks done before neutral objective spawn. During fights, use the fog of war to get close to your enemy and then use your Ultimate R at the right time to dismantle the enemy team completely."} {"label": "lillia", "text": "Avoid committing to fight unless you are sure you can kill her quickly. Keeping the wave closer to your side of the map early will force it to extend for the farm that you can abuse all of it."} {"label": "lucian", "text": "When Lucian reaches Level 6, play very carefully. Keep the bushes nearby constantly so you don't get caught off guard by Lucian and save your E when he tries from all of you."} {"label": "ezreal", "text": "Ezreal's Ultimate R allows him to deal a considerable amount of damage to anyone on the map. After Ezreal\u2019s first back, he will pick up his first component item."} {"label": "belveth", "text": "This means when Bel\u2019Veth kills minions, she will summon voidlings to push lanes and punish enemy structures."} {"label": "vayne", "text": "Any error can easily cost you the fight because of its E capability. Its Ultimate makes it really strong and invisible, so make sure to score it with your W."} {"label": "twitch", "text": "The damage of the Twitches in the early game is pretty strong if it can get a long trade extended down. After taking its first component element, the trading power of Twitches increases considerably."} {"label": "rumble", "text": "This ability has insane range and it throws out a rectangular skill shot onto the floor. For combos, you want to start around 100 heat."} {"label": "irelia", "text": "Irelia needs a lot of practice with her Q ability. Her Q usage requires awareness to avoid mistakes."} {"label": "fiddlesticks", "text": "Saving your Q active will send the enemy scurrying away from you if they all-in you. Setting vision around the lane when possible is advisable."} {"label": "varus", "text": "If Varus uses his Q to push and poke at the same time, he makes effective use of his mana. Varus integrated Grevious Wounds with his E, which reduces enemy healing in the way and team fighting."} {"label": "kassadin", "text": "The author advises ending the game as soon as possible to prevent stalling and take advantage of the numbers advantage. Kassadin is considered weak in the early game."} {"label": "garen", "text": "Garen will gain a huge power spike and finishing ability once he manages to get to level 6. This will let him go for regular short burst trades against his enemies, let his Passive kick in after the trade, and then go for the finish with his Ultimate R after getting the enemy low."} {"label": "anivia", "text": "Try to roam around and impact neutral fights with your e. Use your t to CC multiple targets during a roam and completely cut off the enemy champions' escape."} {"label": "ashe", "text": "Try to obtain mid priority with your team before you take any kind of objective. You don't want to be in the side lanes unless it is completely pushed into your tower else you will get caught out easily and will get killed immediately."} {"label": "fiddlesticks", "text": "Setting up death brushes will be a pretty viable strategy during this phase of the game as well. Just make sure that you use your effigies to fool the enemies regularly."} {"label": "ahri", "text": "Ahri can use her E ability to protect her ADC by peeling them in dangerous situations. The 'fog of war' can be used by Ahri to set up ambushes for enemy team members, especially when fighting over a neutral objective like Baron."} {"label": "xayah", "text": "Keep a constant eye on xayah feathers and avoid standing in front of them."} {"label": "karma", "text": "At level 6, Karma doesn\u2019t gain access to an Ultimate like most champions. If you\u2019re playing against someone with a strong all-in, play safe whenever their Ultimate is up."} {"label": "sett", "text": "Sett can use his Ultimate R to take the closest champion and throw them into their allies behind them if he is grouped. Grouping with others online can make it more difficult for Sett to use his Ultimate R on opponents."} {"label": "twistedfate", "text": "If Twisted Fate didn't play defensively, he'd get camped. Misuse of its capabilities can cause many problems for the torrid destiny."} {"label": "janna", "text": "Try to engage with Janna as soon as possible when she has her d available to avoid taking damage. Janna will always be strong once she has her d because it provides a lot of utility for herself and her team."} {"label": "kalista", "text": "Kalista has an Ultimate that can save her Champion. The use of Kalista's Ultimate x can be game-changing in a trade."} {"label": "varus", "text": "At level 6, Varus can set up a Jungler with its Ultimate R. A good Varus will seek to bring down the enemy and then their Jungler to slay the enemy Mid laner."} {"label": "volibear", "text": "This can be used to kill low-health loners in the upper lane, or to kill the enemy bot track during the Jungling. Its selection potential during the middle of the game can allow it to take goals quite freely during the game."} {"label": "hecarim", "text": "Hecarim won\u2019t be able to flank the enemy freely if the enemy team sets proper vision around the lane they are fighting. Hecarim is assertive early on."} {"label": "sett", "text": "Sett's Q & E should let him reach his enemies quickly. Level six is a massive power peak because it allows Sett to take an enemy and separate them from the team."} {"label": "jhin", "text": "Wait for Jhin's team to engage or when he is isolated to try and pick him off. Jhin doesn't have an escape or a dash, so he should be pretty easy to kill."} {"label": "janna", "text": "If you can't engage in combat, stand out of range and align yourself with your ADC so Janna can't harass and bully you. Janna may try to ward alone in the mid and late game."} {"label": "jarvan", "text": "His ability to CC multiple enemies at a go with his d > e combo. He can single out enemies which need to be dealt with quickly."} {"label": "rumble", "text": "Rumble's Ultimate B makes him a threat during team fighting. The enemy team cannot afford to fight in closed spaces because they will be shot down by the Ultimate b of Rumble."} {"label": "blitzcrank", "text": "Look to roam after purchasing and upgrading your Boots. At level 6, Blitzcrank can start to deal a lot of burst damage if he can land his b."} {"label": "pantheon", "text": "His W offers him tons of pick pressure throughout the game. Getting the right pick on someone can easily win you the game or the team fight."} {"label": "lillia", "text": "This makes Lillia difficult to catch out of position. It will also allow Lillia to dislodge skill and CC moves."} {"label": "azir", "text": "The enemy Support and Jungler are prime pick targets in the enemy Jungle because they have to set vision up. You should get rid of the enemy Support and Jungler."} {"label": "malphite", "text": "Good control of the enemy team's vision can prevent Malphite from catching the out-of-guard enemy team. Malphite's effectiveness is reduced when its movements are properly controlled by the enemy team."} {"label": "taric", "text": "Peel for your allies as much as possible. Keeping them alive as long as possible in team fights is a must to win the game."} {"label": "anivia", "text": "6 will just keep pushing you into your tower, so try to force her to over extend and then chase her down the lane. Going for extended trades is key."} {"label": "garen", "text": "Play safe in the first few levels. If Garen does not get enough time to come online, he will fall behind."} {"label": "evelynn", "text": "When Evelynns Ultimate R fails, she is much less mobile and cannot escape the skirmishes without using her Flash. Evelynn gets stronger with the murders."} {"label": "jax", "text": "This is because his survivability will increase, which will increase the amount of consistent damage dealt by him with his auto-attacks. In the late game, continue to split push if your team isn't at risk of dying or getting caught out."} {"label": "missfortune", "text": "With more levels under her belt, Miss Fortune can easily blow up enemy champions. Miss Fortunes Ultimate e is unlocked at Level 6."} {"label": "tahmkench", "text": "Between your grey health shield and the amount of CC, it's simply so hard to trade back into you. Entering the mid game, take your tower as soon as possible."} {"label": "urgot", "text": "In team fighting, if he tries to enter with this ability, it can be completed quickly. His mobility is greatly reduced when his E is broken."} {"label": "singed", "text": "Taking someone at the end of the game can give you enough time to force a fight, sit a goal, or take the Baron or the Old Dragon. If the enemy is regrouping, try to team up with your team as well."} {"label": "ezreal", "text": "ezreal will harass and poke the enemy as often as ezreal can with their Q. ezreal uses their abilities frequently to stack their Tear quickly."} {"label": "vex", "text": "Look at Vex's Ultimate R as she can use it to choose enemies."} {"label": "lucian", "text": "In team fighting, focus on the nearest enemy champion to maximize your impact. Maintain a good position during team fighting to avoid unnecessary damage."} {"label": "volibear", "text": "and choke the dots The third point of his Ultimate R will make Volibear almost unqualified in major battles."} {"label": "sett", "text": "Parting slightly is better for Sett's long-term success. Sett should not go too far by knowing a goal."} {"label": "neeko", "text": "Once the warding quest is completed, Neeko can start setting up a vision around the map with her W. Neeko's W makes it quite challenging for the enemy to ambush her."} {"label": "malphite", "text": "Malphite should play safely in early play for several levels. It takes time for Malphite to come online and gain a clear advantage before engaging in fighting."} {"label": "corki", "text": "Stand outside of the minion wave or behind it. This will result in him having to choose between pushing or poking you."} {"label": "malphite", "text": "A maximum capacity of the Ultimate allows Malphite to inflict large amounts of burst damage. The enemy squishies will have a difficult time in the game if they are against Malphite."} {"label": "leblanc", "text": "Leblanc is a very good roaming champion. Ping she if she leaves the track instead of matching her roam and just pushing on the plates of the tower. If Leblanc gets killed or two, she can make snowballs on the track and move forward more easily."} {"label": "gwen", "text": "Her enemies will have a hard time dealing with her now. Avoid over-committing in this matchup, or else you will end up dying and giving up free objectives to the enemy team."} {"label": "brand", "text": "Brand should melt through neutral objectives and enemy champions alike. Taking fights around neutral objectives is something Brand should follow."} {"label": "garen", "text": "Garen will gain a huge power spike and finishing ability once he manages to get to level 6. This will let him go for regular short burst trades against his enemies, let his Passive kick in after the trade, and then go for the finish with his Ultimate R after getting the enemy low."} {"label": "neeko", "text": "Your Ultimate R will be on a shorter cooldown in the later stages of the game. If you can find an opportunity to do so, use it to catch out someone who is isolated and alone, too far forward or way out of position."} {"label": "zoe", "text": "Zoe will be looking for selections at the beginning of the team fight with her E. She will seek to delay a team fight while she tries to catch you with her Q and get choices with her E."} {"label": "illaoi", "text": "Grievous wounds, Thormail, Morrello\u2019s, or Ignite are effective for slowing down Illaoi's healing. Illaoi\u2019s E creates a spirit of the champion it hits, which is treated like a champion for Dark Harvest Stacks."} {"label": "hwei", "text": "Picking off hwei as he moves around the map will be an effective strategy. Taking the Baron or Dragon will give you a strong advantage over hwei."} {"label": "aphelios", "text": "Aphelios is good in mid-game team fights thanks to the potential of his Ultimate R. The mix of Aphelios' weapons makes him good in mid-game team fights."} {"label": "nasus", "text": "At level 9 Nasus has maximized its first capacity. Nasus's damage production will be quite high at level 9."} {"label": "heimerdinger", "text": "Heimerdinger's abilities allow him to split push and draw aggro while his teammates apply pressure elsewhere on the map. In team fights, Heimerdinger uses his empowered E to get picks and start the fight."} {"label": "vayne", "text": "Vayne's short range does not help her in the way, because the enemy can camp her easily. You should play safe for the first levels."} {"label": "aatrox", "text": "Fighting with Aatrox's Ultimate R on cooldown could be the difference between winning and losing. Having 3 points in Aatrox's Ultimate R makes sustain very difficult to deal with."} {"label": "aatrox", "text": "Aatrox's Q and E have long cooldowns. When invading him early, try and hide in bushes and wait for him to use these abilities on the camp before looking to fight him."} {"label": "xinzhao", "text": "Xin Zhao has access to all its basic capabilities when it is able to use them. When Xin Zhao has full access to his capabilities, he will begin to ruin the blades whenever an opportunity arises."} {"label": "zed", "text": "The split thrust leaves the enemy team with a numerical advantage. In team fighting, flank to facilitate access to the enemy backline."} {"label": "sejuani", "text": "The R of Sejuani allows him to inflict additional damage, which is a great advantage during Smite's fighting. Sejuani has huge locking potential with both options range and melee CC."} {"label": "ksante", "text": "At level 9, your Q maxed out will increase its damage and cooling. When your Q is exhausted, you can use it more often to inflict more damage to the enemy."} {"label": "camille", "text": "Flank in team fights to make it easier for you to get on key targets with your W. Make sure you continue to flank otherwise you\u2019ll get poked down and forced to retreat."} {"label": "seraphine", "text": "or look for a team fight with the advantage of numbers Seraphine will unlock her final R at level 6."} {"label": "tryndamere", "text": "Trendamere's Ultimate will not be an excellent peak of power because it only ensures its prolonged survival and nothing else. Trendamere will do a lot of damage during the later parts of the game because it will have several elements and will be able to duel anyone."} {"label": "shen", "text": "He's decent in the end-of-game fights because of his kit. His kit allows him to play both aggressively and defensively at the same time."} {"label": "sett", "text": "Grouping with others online can make it more difficult for Sett to use his Ultimate R on opponents. Sett's Level 1 game style can be aggressive and include using Flash to kill."} {"label": "vayne", "text": "Its Ultimate makes it really strong and invisible, so make sure to score it with your W. In this way you will be able to see its silhouette gradually and know where it is."} {"label": "sett", "text": "His team fight is quite powerful during this phase of the game, especially if he gets a multi-man E on the enemy. The second point of his Ultimate R will allow him to do more damage with capacity."} {"label": "ezreal", "text": "Ezreal has a very long cooldown on his E. Ezreal takes quite some time to scale up due to his itemization."} {"label": "rengar", "text": "Standing at the bottom of the track at any time will facilitate lacquering against Rengar. Avoid standing by the bushes because it can jump from them."} {"label": "karthus", "text": "Once Karthus has his Ultimate e, he can impact the map at any given time. When fighting, always consider that he can use his Ultimate e to turn the exchange around."} {"label": "jax", "text": "Jax's maxed out level nine o (maxing out) is a superpower spike for him. He can take frequent fights and take little to no damage."} {"label": "tristana", "text": "Its damage to the E Tower allows Tristana to buy plates. Its damage to the E Tower allows Tristana to destroy the towers with ease."} {"label": "aphelios", "text": "Healing and shielding Supports will definitely help him shine in the mid-game. Hard engage Supports will definitely help him shine in the mid-game."} {"label": "riven", "text": "If you can get a murder or two, you can snowball your advance quickly. Every time your Ultimate e is in place, you can look for aggressive games to try to kill the enemy."} {"label": "talon", "text": "It can easily catch out-of-guard enemies with its high damage production. Focus on getting choices around the card during this phase of the game."} {"label": "thresh", "text": "The dominance of the way can often lead to winning the game by getting murders. Thresh has great potential thanks to his Q."} {"label": "ekko", "text": "His W allows him to engage upon a group or enemy champions, or a single enemy champion with ease. This is really beneficial if he can land it from out of vision and then use his E to dash into the W circle to guarantee the stun."} {"label": "kayn", "text": "Blue Kane goes Blue Monster and Pot into a ghostblade in tier 2 boots. For skill order start Q than E than W, perform axe and Q than W then E taking ult whenever you can."} {"label": "gwen", "text": "Gwen can deal a lot of damage very quickly with a fully stacked Q. When Gwen has max stacks, look for trades."} {"label": "swain", "text": "Look for choices using capabilities to catch the enemy out of position. Swain's capabilities can be used to remove the enemy who is out of position."} {"label": "kaisa", "text": "Kai'sa has two passives. Her W applies 2 stacks."} {"label": "nautilus", "text": "The player can handle a significant amount of damage without taking any harm. Tower shots will not affect it during this phase of the game."} {"label": "jarvan", "text": "If you go in while your dash is down, it will be impossible for you to escape without burning Flash. Stand away from Jarvan's d (d = dash) in lane."} {"label": "pyke", "text": "You will want to use your W to get close to the enemy. Then use your Q."} {"label": "missfortune", "text": "When Miss Fortune runs her Ultimate, she's vulnerable. Unlike many CDA, it does not have the ability to fly or escape."} {"label": "zeri", "text": "Team fighting is really where it shines. Depending on its construction, it will be really strong and can inflict a ton of damage in a fight."} {"label": "maokai", "text": "A hare's scratch or form and a lapwing's nest look very similar. Influences from Easter cards, toys, and books made the Easter Hare/Rabbit popular throughout Europe."} {"label": "poppy", "text": "You need time to come online and focus on getting gold and XP in farming. If a ganking or counter-ganking opportunity is nearby, don't be afraid to take it."} {"label": "gwen", "text": "The recasting of Gwen's Ultimate R also offers her a heal which helps her in 1v1 fights. Gwen's W is a great tool that can stop incoming abilities such as Thresh Q or Blitzcrank b."} {"label": "tryndamere", "text": "This ability helps a lot against the champions of the range and of melee. Tryndamere's first element will give him a strong boost with greater survival."} {"label": "zilean", "text": "Zilean's Ultimate t will be useful in fighting. Zilean's first element will allow him to spam his abilities frequently,"} {"label": "zed", "text": "This is the point of the game where Zed will have a lot of difficulty taking enemies down. That's because enemies will buy defensive objects from now on. At level 16, he'll have his Ultimate R max."} {"label": "zac", "text": "It is recommended to disengage each time he E.S.E. in order to make it more difficult for him to get a good strike. He will try to cultivate instead of fighting in the first stages of the game."} {"label": "ornn", "text": "Combined with his deceptive damage, it will become tough to deal with him for the enemy team."} {"label": "akshan", "text": "Try to keep the minion wave closer to your side of the map early. In doing so, Akshan will be less effective."} {"label": "kayn", "text": "If Kayn's team has a lot of damage, it can take the form of Darkin and play the front line role for its team. Kayn can easily shoot a target in the enemy rear line if it takes the form of Assassin."} {"label": "nocturne", "text": "You need to exploit that the enemy is missing a key player. The presence of Nocturne around the map will be felt."} {"label": "quinn", "text": "Quinn\u2019s ability to roam increases when she leaves lane. Ping your teammates so they know you are missing if Quinn leaves the lane."} {"label": "teemo", "text": "The enemies will find it difficult to cross the choking points now because teemo will be able to create choking points more frequently. Teemo will have a lot of Hast capacity now, which means that it can deposit a lot more mushrooms around the map."} {"label": "evelynn", "text": "The guards in Evelynn's camps can help counter his strategy. Evelynn wants to kill targets solo, so team reunion makes it more difficult for her to succeed."} {"label": "veigar", "text": "You need time to come online and you should not fight unless you have a clear advantage early. Once you have a few levels under your belt, you can start playing aggressively and look for aggressive pieces."} {"label": "jhin", "text": "The Ultimate R slow for Jhin will allow him to pick off enemies. Jhin's first item component increases his damage against enemies."} {"label": "lulu", "text": "This means that its shields will be really powerful, and this will become difficult for the enemy to the entire team. Level 11 is when Lulu becomes a real catalyst."} {"label": "quinn", "text": "At level 6, Quinn's kill pressure in a trade doesn't exactly increase. Quinn's Ultimate R is a utility tool."} {"label": "zilean", "text": "This will open the card and give your team a gold lead. As a support, you are quite vulnerable and can easily be killed when you go to the room, when you're on the move around the map, and when you're alone."} {"label": "teemo", "text": "In team fighting, Teemo should secure the catch or blow people up with his abilities. Alternatively, Teemo can divide the thrust until the enemy responds."} {"label": "zac", "text": "Keep the wave somewhere near your turn in this matchup. It will allow you to easily expose Zac to the ganks and will keep you completely safe from all in."} {"label": "thresh", "text": "Enemies hit by this are swept in that direction taking damage and being slowed. Walking through the wall of this box destroys it."} {"label": "ashe", "text": "Ashe should\u2019ve completed an item or two during the mid-game. This makes her a huge threat in team fights as her damage output in conjunction with her poke can be devastating to deal with."} {"label": "irelia", "text": "Irelia is extremely strong when her Passive is stacked up. This is when she should be going for a significant fight as it will ensure a massive victory for her as long as she has a target to auto-attack."} {"label": "renekton", "text": "Renekton has great pick potential, so watch your positioning to maximize it. It is not uncommon for Renekton to Flash his ability to catch someone out who is too far forward."} {"label": "elise", "text": "Elise's damage is highly dependent on her abilities."} {"label": "drmundo", "text": "Healing from Dr Mundo's attacks can be reduced by items like the Executioner\u2019s Calling. Drmundo relies heavily on his Passive and items for health regeneration."} {"label": "renekton", "text": "Whenever Renekton's abilities are reduced, he can't trade that much. Renekton has to play around his Fury bar to maximize the damage during the trades."} {"label": "syndra", "text": "Choosing someone and then collapsing on them to shoot them down is a great way to win a team fight and end the game. Look for peaks on isolated targets if possible."} {"label": "taliyah", "text": "This means that she will only play, but she still needs to land her basic abilities to do damage. The first component will allow it to spam capabilities and flatten a lot of damage to its enemies."} {"label": "kindred", "text": "Without its availability in W, it will not be able to use its Q consistently, which is the backbone of all its skimming power. His Ultimate R can easily lose his team a complete fight so badly used."} {"label": "missfortune", "text": "Miss Fortune excels in team fighting. She just needs a little coat to become a demon in team fighting."} {"label": "pantheon", "text": "Pantheon may try to attack you from the side and get on to your carries when his Ultimate R is on cooldown. Good times to fight is when Pantheon is split pushing."} {"label": "anivia", "text": "The mid-game is usually when teams start grouping, making Anivia a good mid-game champion. Anivia is good in team fights."} {"label": "camille", "text": "Camille's all-in combo involves using E into W and then jumping on the opponent before attacking into Q followed up with ultimate. However, Camille can struggle against champions who bring amazing disengage."} {"label": "azir", "text": "After Azir hits level 6, he will have a lot more protection and can disengage quite easily thanks to his Ultimate R. While his Ultimate R is down, try to abuse the cooldown and look for kills."} {"label": "fiora", "text": "If she gets the right Vital procs, Fiora can cheese an early first blood or leave you chugging your potions at your tower. Respect her all-in potential and do not fight her early on."} {"label": "fiora", "text": "Fiora can be CC'd to oblivion if she dives into the enemy team after using her W. Fiora's opponent can prevent her from proc'ing her Passive by blocking the direction of Vital during laning phase."} {"label": "briar", "text": "Using the fog of war to catch the enemy team off-guard can be an advantage. When you hit level 11, you'll put an additional point in your Ultimate."} {"label": "bard", "text": "As the game goes along, Bard becomes stronger and stronger as he collects more chimes. The bard's roaming potential is unrivaled as he can almost always get to another lane more quickly than his counterpart."} {"label": "vladimir", "text": "Vladimir's ability can cause a lot of AoE damage. A point in his Ultimate e will allow him to use it frequently."} {"label": "ryze", "text": "Roaming during this phase would be a problem. The first element will allow him to inflict much damage on his enemies."} {"label": "kogmaw", "text": "Expose Kog'Maw for ganks by keeping the wave near your tower. Stopping him early is the key to winning the game."} {"label": "lissandra", "text": "For summoner spells, take and teleport. If you believe with a gank you'll be able to kill your opponent, let them push towards you."} {"label": "ivern", "text": "Look for picks during the mid-game with Daisy R. If you can catch someone out of position and take them down, you\u2019ll be able to abuse the numbers advantage."} {"label": "veigar", "text": "Every time Veigar uses his n, try to abuse cool down because it's his only defensive tool at the beginning of the game and once he's down, he's pretty vulnerable. In order to get ganks or kill Veigar, you must bait his n first. You can do it by constantly tipping in and out of his reach."} {"label": "jax", "text": "This is especially true if they are ahead, as you will not win early fights with them. As they will be ganking often in the early game, you need to make sure that you are also looking to gank as often as you can and abuse your E."} {"label": "ezreal", "text": "Ezreal is great in the mid-game. However, Ezreal starts to fall off in the late game as it will be harder for him to kill tanks."} {"label": "shen", "text": "Another point in his Ultimate R will allow him to peel for his wears much more frequently. He should let him grieve the team fights very easily, mainly if he is divided pushing in another way."} {"label": "maokai", "text": "Your Ultimate R will be on a shorter cooldown in the final stages of the game. If you can find the opportunity to do so, use it to catch someone who is isolated and alone, too far forward or away from the position."} {"label": "sona", "text": "Keep the minion wave closer to your side of the map. This encourages Sona and their ADC to expand, creating opportunities for your gank jungler and potentially secure kills or summon spells."} {"label": "camille", "text": "Don't be afraid to look for 1v1 fights at this point. After your first item, you will be a lot stronger."} {"label": "zac", "text": "When you fight the enemy, you win the fight as long as you are healthy, have your cooldowns and dodge Zac. If you do not avoid this ability before entering, you will not win 1v1."} {"label": "corki", "text": "If you don't, you'll lose priority and tower plates. Depending on the champion you're playing, you might never be able to roam around the map and help your allies."} {"label": "heimerdinger", "text": "Level nine is a massive powerspike for Heimerdinger. Heimerdinger will now have maxed out an ability and will be dishing out a lot of damage depending on his maxed ability."} {"label": "gangplank", "text": "Watch out for barrells in the brushes as well. You will want to keep a close eye on his Ultimate usage if he uses it in some other lane, because you will have an easy time all-in'ing him then."} {"label": "brand", "text": "He has a healthy clear in the current meta. As long as you kite camps, you should remain relatively healthy on your first few clears."} {"label": "aatrox", "text": "Grouped enemies make it harder for Aatrox to secure kills. If Aatrox can get on high priority targets, he can still take down carries in late game team fights."} {"label": "graves", "text": "However, he lacks hard CC, which can limit his ganks. His basic attacks fire a cone of 4 bullets that stop on the first enemy hit."} {"label": "amumu", "text": "Amumu has a quick light thanks to the damage of the AOE of its r and m. The damage to Amumus r's AOE allows him to get out quickly."} {"label": "nasus", "text": "This strategy allows you to apply pressure to the enemy team while the rest of your team is working elsewhere on the map. However, it is essential to regroup with your teammates when you cannot secure goals alone."} {"label": "amumu", "text": "If your team needs a tank, Aumu can be built as a tank. If your team needs an AP, Aumu can be built as an AP champion."} {"label": "ezreal", "text": "ezreal is squishy and immobile when his E is down. The enemy has time to go in if you waste your E."} {"label": "jayce", "text": "With his increased damage boost, Jayce can go for frequent burst trades after poking the enemy out with his w > s combo. Delaying a team fight was advised while harassing the enemy with your sword."} {"label": "kennen", "text": "The wave should stay in the middle of the way. This position will give you the opportunity to bring down enemy players."} {"label": "soraka", "text": "The executor's call will reduce Soraka's healing ability and increase your death pressure in the way. Soraka will play safely and agriculture. You can exploit it by freezing near your tower."} {"label": "nunu", "text": "At level 6, Nunu becomes able to engage in aggressive all-ins on opponents if he is able to knock them up with his W. Nunu can pick off an opponent with his W in mid-game team fights."} {"label": "fiora", "text": "Try to pick off an enemy at the start of the fight. If able to get a kill and quickly heal your team with your Ultimate R, your chances of winning increase."} {"label": "kayn", "text": "In blue form when exiting you can dash further away and in red form it deals a large amount of max health damage and provides a massive heal. Follow up with an auto attack into both hits of your Q into an attack and your ultimate."} {"label": "ahri", "text": "Keep growing until you reach full construction. Once this is done (or during agriculture), you can use the minion wave as bait and set up death brushes around it."} {"label": "nami", "text": "So it's important that this is the stage in the game where you want to start building an advantage. When looking to poke W is brilliant."} {"label": "warwick", "text": "It is suggested to match its pressure by ruining. Ganking should be done as much as Warwick in early play."} {"label": "hwei", "text": "Many champions do not have as many abilities as Hwei. Abusing players who don't understand Hwei's kit is possible."} {"label": "ziggs", "text": "Q of ziggs alone can force the enemy to remember the base if they continue to be labelled by it. Moving enemy units into ziggs using its E can act as a final movement against weak health enemies."} {"label": "twitch", "text": "Twitch's ultimate c has two points, which will allow him to resume team fighting and disrupt them. Its positioning will be very important after obtaining two points in its final c."} {"label": "poppy", "text": "This will cause the enemy team to lose the fight, allowing your team to win. By creating this rift, you can gain an advantage in the game."} {"label": "skarner", "text": "It has a strong tool for objective control. Make sure you keep the goals monitored at all times."} {"label": "senna", "text": "War objects should be placed in places where enemy movements around the map can be observed. Avoid moving alone on the map as it puts the entire team at a disadvantage."} {"label": "shen", "text": "Shen's capacity is short. Shen's E makes it difficult for him to obtain this ability from a clear vision."} {"label": "sona", "text": "Poke and harass the enemy Mid laner and force them away from the objective to facilitate the security of the tower of the medium track. Whenever your Ultimate R is in place, use it on enemy tracks to get their health weak."} {"label": "rumble", "text": "Rumble is inclined to disengage as soon as he uses his Ultimate B. Try to disengage or reposition to make it harder for Rumble to do follow-up damage."} {"label": "orianna", "text": "If Orianna is pushing, she can be susceptible to ganks from the enemy Jungler. When Orianna is pushing, you should reposition or have vision around your lane."} {"label": "garen", "text": "Garen deals a surprising amount of damage, so don\u2019t be afraid to move around the map and try to assassinate someone with your team. A skilled player will use Garen\u2019s abilities to harass enemies in lane."} {"label": "milio", "text": "The long cooling period of his Ultimate makes him more vulnerable to being killed by the enemy CDA at level 6. He won't be able to use his Q for a while after missing him and trying to harass you with other means while it's on cooldown."} {"label": "zyra", "text": "Zyra's gonna put herself up for poke a lot. When it goes to the objectives of the room, the ambush and descend it before the start of the team fight so that the enemy lacks control of the crowd and damage."} {"label": "malzahar", "text": "His abilities are telegraphed and he must maintain his health up to level 6. Malzahar's presence will skyrocket to level 6 and become a major threat to the enemy's launch."} {"label": "veigar", "text": "Try to abuse Veigar to place it behind. Delaying his batteries will make it less effective in the later stages of the game. Every time Veigar uses his n, try to abuse cool down because it's his only defensive tool at the beginning of the game and once he's down, he's pretty vulnerable."} {"label": "shen", "text": "When there's no team fighting and when Shen's Ultimate R is in place, you'll find him pushing. Make sure there's someone who can reach him so he can't share the push for free."} {"label": "skarner", "text": "Playing around your Ultimate is really important. Make sure you look at gank when your Ultimate is in place."} {"label": "twistedfate", "text": "Twisted Fate is a macro-based champion, so proper decision-making is needed to play this champion effectively. Twistedfate's goal throughout the laning phase is to poke and harass the enemy in the way."} {"label": "briar", "text": "Fighting off the enemy team with flanks will make team fights really unfair for them. Using the fog of war to catch the enemy team off-guard can be an advantage."} {"label": "drmundo", "text": "Play aggressive plays around your Ultimate R Look for poking opportunities with your Q before looking for an all-in."} {"label": "naafiri", "text": "Once she has finished her first article, she will suffer a lot of damage and will be able to push the wave/combat more frequently. Keep this in mind and respect its damage."} {"label": "ryze", "text": "Ryze is excellent at the end of the game because he can completely take over the game with his total damage combo and his passive. All he has to do is be part of important fights."} {"label": "samira", "text": "The flight of Samira's life combined with his damage and mobility during the last game will make her really good in the team fights. She'll just need to maintain a good positioning and use her W correctly."} {"label": "sion", "text": "To maximize Sion's potential, take Grass as your rune, start with a Shield and Pot, then Sunfire and Tier 2 boots. Sion's abilities are airway abilities that allow him to push fast and roam without downside."} {"label": "diana", "text": "It will have a lower cooldown that allows her to go for more aggressive all-ins. The lower cooldown comes with additional damage."} {"label": "jax", "text": "Now Jax can actually 1 v 5 against the enemy team and come out on top. Jax can play a mind game and see if he can catch the enemy carrying farming in the side lane."} {"label": "fiddlesticks", "text": "At level 6, these effigies start to reveal nearby Wards. The active is a point and click ability which fears an enemy and deals damage."} {"label": "renekton", "text": "With this in mind, Renekton will probably try to flank in a team fight rather than run towards you. Make sure your flanks are warded so you can spot Renekton before he gets the chance to engage."} {"label": "galio", "text": "His overall damage output and survivability will be higher. You should stay near your team at all times in the late game."} {"label": "ezreal", "text": "cc protection from ezreal's E is very helpful in difficult situations ezreal is a squishy champion who can be easily burst down when his E is down."} {"label": "jhin", "text": "jhin's Ultimate R ability roots him in place. Due to this root, the enemy can both flank and focus on jhin with ease."} {"label": "zac", "text": "But you need to be careful with your timing on this. And thirdly and finally you need to consider where the enemy jungler is."} {"label": "zac", "text": "Zac really has a good potential for roaming. If Zac disappears, contact your team, as it may be heading towards the middle of the track."} {"label": "maokai", "text": "Its first capacity will be maximized to level 9, which allows to inflict a lot of damage with capacity and use it frequently. Your Ultimate R will be on a short cooldown during this phase of the game."} {"label": "brand", "text": "Do not try to take objectives like the Dragon or Baron when Brand is alive. The Dragon or Baron may be taken by Brand using his Ultimate R to deal lots of burst damage."} {"label": "akali", "text": "CC is a key strategy for dealing with Akali. If Akali engages and hides inside his W, move away from the Shroud until it disappears."} {"label": "leesin", "text": "He is incredibly mobile. However, he falls off late game compared to other junglers."} {"label": "teemo", "text": "If the enemy roams, don't dispute their r\u00f4de instead, focus on pushing the minion wave and win the gold of the turret. Rub the track brushes with Ultimate t and use them as a cover to keep the opposition in pieces."} {"label": "leesin", "text": "Your main objective during the fighting will be to achieve the highest priority enemy target. Playing around the vision is really important to achieve this goal."} {"label": "swain", "text": "Swain can completely CC an enemy target if needed. the use of the winding of the track brushes allows many advantages"} {"label": "tahmkench", "text": "Ranged champions can also zone it incredibly well. Playing safe and keeping your ADC alive in the way is a priority."} {"label": "sett", "text": "Sett's Boots allow him to participate in Jungle's skirmishes faster than anyone else. As a support, you are quite vulnerable and can easily be killed when you go to the room, when you're on the move around the map, and when you're alone."} {"label": "malphite", "text": "Malphite cannot do much against the various champions. All Malphite has to do is keep her healthy until she reaches level 6."} {"label": "corki", "text": "Keep this in mind when trading. Stand away from the minion wave at all times so Corki doesn\u2019t land both his Q and R on you."} {"label": "darius", "text": "By this stage of the game, Darius should be near max build. A max-build for Darius involves items that enhance his damage and offer protection."} {"label": "brand", "text": "Once the enemy is low, commit to the fight. When no team fights are occurring, go to a side lane and push."} {"label": "camille", "text": "This will make it harder for Camille to land her E in a trade. Don\u2019t get close to the walls as this will give her the opening to engage."} {"label": "galio", "text": "Galio is decent against magic damage. AD ranged champions can tear through Galio especially after he uses his E."} {"label": "maokai", "text": "Walking towards Saplings E can 'bait' out of their position. Avoid fighting in the jungle as this will allow Maokai to get a good R Ultimate."} {"label": "leona", "text": "Leona's Level 2 power peak is very strong. Make sure to hit Level 2 at the same time so you can chat with Leona in case she commits."} {"label": "leesin", "text": "Lee Sin's passive is after using an ability. The first attack restores twice as much energy as the second."} {"label": "quinn", "text": "Quinn's early game is incredibly strong. At level 1, do not let Quinn bully you down with her basic attacks."} {"label": "ekko", "text": "Being near your team at all times is important so that you can get into a fight quickly. A nearby objective refers to an item, tower, or other point of interest on the map that can be taken and defended by both teams."} {"label": "xayah", "text": "Xayah equals all her feathers back to herself, with each feather dealing a chunk of damage. Zyre causes Xayah to jump in the air, becoming untargetable and ghosted."} {"label": "kassadin", "text": "Kassadin is skilled at getting picks through his Ultimate ability k. Look for opportunities to get picks in the late game to gain a numbers advantage."} {"label": "shyvana", "text": "Look for choices during the game medium, it should be easy enough for you to get them because of your abilities. By sitting Baron or Dragon, look for a choice with your abilities."} {"label": "ekko", "text": "This is really beneficial if he can land it from out of vision and then use his E to dash into the W circle to guarantee the stun. His burst damage is not to be ignored as the game goes on."} {"label": "annie", "text": "Fight her after she has used her CC tool. Early on, keep the wave closer to your side of the map."} {"label": "shaco", "text": "Once Shaco reaches level 6, its ability to solo the Dragon or Rift Herald increases due to its Ultimate. Keep the goals for the Dragon and Rift Herald kept at all times so you can spot Shaco before he takes them."} {"label": "trundle", "text": "This is extremely advantageous when it has a support that has a lot of crowd control in their kit. Trundle is extremely dependent on teammates to shoot successful ganks."} {"label": "viego", "text": "Viego gains several skills with his Ultimate R. A complete construction will allow your damage to skyrocket."} {"label": "nautilus", "text": "Good times to roam are straight from base or when your ADC will be safe and will not die. Nautilus can now all-in the enemy blatantly and come out of the engage after taking no damage in return."} {"label": "riven", "text": "This champion is a bully at the beginning of the game. Play aggressively throughout the laning phase to get murders."} {"label": "sivir", "text": "Play safely for the first levels and wait for your opponent to come online. You should not fight unless you have a clear early advantage."} {"label": "swain", "text": "Swain's Ultimate R will be really powerful from level 11. It will be able to quickly affect team fighting, and its zoning potential will increase considerably to ensure that its rear line remains safe at all times."} {"label": "pantheon", "text": "Good times to fight is when Pantheon is split pushing. Forcing a fight when he is on the opposite side of the map could be a good idea as it will take him some time to get into the fight even with his Ultimate R."} {"label": "brand", "text": "Post level 6, your kill pressure increases dramatically. You should play aggressive and look for kills."} {"label": "renekton", "text": "Your Ultimate is a key part of your game plan. Grouping with your team can help you get closer to the enemy front line."} {"label": "kled", "text": "It's really useful for his team, and Kled will act quickly as the front line for his team. Flank in the team fights and try to bring down the most squishi member of the enemy team."} {"label": "taliyah", "text": "This is especially true at the beginning of the game. Taliyah's Ultimate R has a probability of getting his entire team killed if it's misused."} {"label": "hecarim", "text": "Don't let the enemy team have a fair team fight. You may be able to do death brushes in the enemy Jungle with your Ultimate skill."} {"label": "yasuo", "text": "Yasuo is a flancer who excels in enemy attack in team fighting. Yasuo should stay close to his team at all times to quickly enter the fighting."} {"label": "galio", "text": "Enemy magic damage can be effective against Galio. AD ranged champions are very effective at killing Galio, especially after he uses his E."} {"label": "belveth", "text": "At this point in the game Bel\u2019Veth will have her full core item build path. Bel\u2019Veth will deal a huge amount of damage whilst being incredibly slippery."} {"label": "senna", "text": "If you're playing as a melee champion, try to minimize your time spent too long during the last strike or get guard-hunting batteries. Expect Senna to go for an aggressive level 1 game to get batteries."} {"label": "urgot", "text": "However, three of his abilities are skill shots so can be avoided, and he can get kited with slows and stuns. Each of his six legs have an indicator, and when you attack from the angle of the leg it shoots a larger attack dealing greatly increased damage."} {"label": "rumble", "text": "Quickly erasing minion waves with capabilities allows favorable exchanges with the enemy. If the landing pokes while pushing the minion wave, look for a favorable trade."} {"label": "jarvan", "text": "At level 9, Jarvan will get his first ability maxed out. This will give Jarvan a massive damage boost."} {"label": "sett", "text": "His ultimate R allows him both to get tanks from his aircraft carriers and to inflict a lot of damage on the enemy team if he succeeds his target in them. This can change the tide of a team fight in an instant."} {"label": "leblanc", "text": "The optimal time to enter during the skirmishes will be when the enemy has their targeted DC capability down. In this way, they will not be able to CC Leblanc when she uses her W to enter into the account."} {"label": "velkoz", "text": "Once you hit level 6 and bought key elements, try to harass and constantly push the enemy into their turn. This will allow you to earn turret veneer and increase your gold income."} {"label": "nautilus", "text": "Nautilus can play aggressive early because he has a lot of CC. In the way, always have a minion between your position and Nautilus' position."} {"label": "leesin", "text": "Its first capacity will be maximized at level 9. At level 9, Lee Sin will inflict a heavy amount of burst damage and kill the squishy enemies by himself."} {"label": "brand", "text": "Once all basic abilities are unlocked, Brand should gank over-extended lanes whenever a chance presents itself. He will want to get a lead early on to dish out a lot of damage in late-game fights."} {"label": "tristana", "text": "Don't go around the map alone because you will die easily. Just the kite and the automatic attack of the closest enemy champion."} {"label": "mordekaiser", "text": "In teamfights, play frontline champion and get a great ultimate. Kennen is a good example of a hyperfed carry to target with Mordekaiser's ultimate."}{"label": "senna", "text": "Your goal during the laning phase is to search for murders and abuse the enemy as often as possible. Try to play aggressive often to win an advance."} {"label": "nunu", "text": "When it comes to securing an objective like the Dragon or Baron, never go for the 50/50. Nunu's Q will win every battle if he is at 50/50."} {"label": "ezreal", "text": "By freezing the wave, your Jungler will have a chance to take out Ezreal while you are safe. ezreal's W allows for consistent poke damage, enabling him to push enemy laners out of the lane abruptly."} {"label": "quinn", "text": "Purchasing more items will increase her damage output significantly. She should try to abuse her laner early on with her basic abilities."} {"label": "chogath", "text": "Always look for flanks during team fights. Flanking the enemy backline will help you separate them from the frontline."} {"label": "wukong", "text": "Wukong will find it hard to kill his enemies because of the purchase of defensive items. You should often regroup with your team."} {"label": "mordekaiser", "text": "If your allies die quickly, you're unlikely to win the team fight. Another point in his Ultimate R will allow him to target adversaries individually frequently."} {"label": "kaisa", "text": "Kaisa is very strong in a 1v1 with no minions present. This is because her Q can target the same champion and deal significant damage in a short time."} {"label": "fiddlesticks", "text": "An enemy team that can ward well will counter Fiddlesticks entirely and prevent him from all-in\u2019ing the enemy team consistently. The vision will allow the enemy to anticipate his move and react accordingly."} {"label": "twitch", "text": "Twitch can bamboozle enemies with its s. Twitch's objective control allows him to search for objectives after having reminded the enemies."} {"label": "zac", "text": "You force your opponents to war differently and via many more places than usual. However, many other junglers will out 1v1 you."} {"label": "malzahar", "text": "He increased the death pressure after level 6. Keep the river under surveillance so you can spot its Jungler before they jump your track."} {"label": "kayn", "text": "Kayn's pretty good at the start of the game. Kayn will often seek to invade/gank as he can get his transformation."} {"label": "senna", "text": "Attacking her when she misses her W allows enemies to cover her. It must use this capability carefully because of the total threat."} {"label": "ekko", "text": "The bot side of the map is one possible location for rotation. Continuing to farm and gain XP is important."} {"label": "ezreal", "text": "Upgraded Muramana provides substantial increase in Ezreal\u2019s damage output. Upgraded Muramana also increases Ezreal's sustain."} {"label": "pantheon", "text": "Try your hardest to poke and harass the enemy. However, do not over commit to it as they can turn around an exchange easily."} {"label": "lucian", "text": "Try to wait for him to use his E before using your CC capabilities so it's harder for him to avoid them. Lucian Level 2 has been recorded at Level 2."} {"label": "nunu", "text": "Level 6 allows Nunu's ganks to be more effective. A Level 6 upgrade enhances Nunu's team fighting capabilities and damage output."} {"label": "nasus", "text": "He will now have several objects, which will make it easier for him to descend the enemy and the enemy team. He's going to massively increase his damage production too."} {"label": "jayce", "text": "You can start playing aggressively once you reach a few levels under your belt. Going for extended trades frequently will benefit you."} {"label": "missfortune", "text": "If you can cancel it quickly, its damage output will be very low. You should not regroup with your team because Miss Fortune will be able to hit your entire team with its Ultimate capability."} {"label": "darius", "text": "You should gank your allies as frequently as possible. Darius is also going to be trying to gank your allies."} {"label": "anivia", "text": "When driving around the map, keep an eye on the minion wave in the middle. Anivia can push the wave very quickly and you will lose a lot of the tower's health if you're gone for too long."} {"label": "tahmkench", "text": "Level 6 gives Tahm Kench significant pressure on the map thanks to its W capacity. With level 6, Tahm Kench can try to go alone in the enemy."} {"label": "viktor", "text": "This allows him to force his enemy out of the way. It can then take goals with a digital advantage."} {"label": "drmundo", "text": "Being pushed into the tower isn\u2019t a big hassle for him due to the ease with which he can farm under his tower. The enemy needs to think twice before diving him as he can regenerate a lot of health in a matter of seconds with his Ultimate R."} {"label": "morgana", "text": "Look for opportunities to gank the enemy with your Q and see if you can follow it with your Ultimate R. This will allow you to produce a massive CC chain."} {"label": "braum", "text": "Braum is going to be very strong in late game team fights. At level 13, Braum will max out his E, allowing him to deal a lot of damage for his carries during the late game."} {"label": "ziggs", "text": "Neutral objective fights will be easily won if you use your Qs and Ws effectively. Cover choking points with your ability to gain a strategic advantage."} {"label": "talon", "text": "The player can catch the enemies alone roaming and solo. One point in its Ultimate R allows to increase the overall damage in the game."} {"label": "zyra", "text": "Zyra's thrust power must be paired with automatic attack minions and their poke esquive. It is essential to follow Zyra Ultimate cooldown post 6."} {"label": "kled", "text": "Once dismantled, it is essential to finish Kled quickly to avoid going back up and resuming the team fight. Kled will always be stronger when he gets up."} {"label": "jarvan", "text": "Having him on low health will prevent him from playing or positioning aggressively. Jarvan's level 2 is pretty strong as he can go for a d into e and knock you up."} {"label": "sett", "text": "After entering with your Ultimate R, you should be ready to fold and peel for your allies in the end-of-game team fights. To facilitate access to the enemy emergency line, you should regroup with your team, but stay on the side."} {"label": "leesin", "text": "As Lee Sin needs to put himself on someone to kick them to his team, locking it with CC as soon as he engages is ideal because Lee Sin is rather squishy and will be unable to escape if he is chained CC. Lee Sin is really good at removing or removing isolated targets. Lee Sin should group closer to his teammates to make it harder for him to shoot anyone alone."} {"label": "nami", "text": "The pressure of Nami's death increases considerably to level 6, especially if she uses her Aqua prison capacity. It is crucial to be careful and avoid being caught by the control of the crowd of Nami."} {"label": "diana", "text": "If you\u2019re ahead, look for picks or ambush the enemy as they walk through their jungle. Taking one enemy down could be enough to win the next fight or take the Baron."} {"label": "zed", "text": "In team fighting, continue to focus on the most squishi and easiest to kill high priority targets in the backline. Flank in the team fights to get the enemy back easily."} {"label": "gragas", "text": "The low cooldown combined with the knockback in the Ultimate R helps Gragas pick high-priority targets. Gragas can be either highly tanky or a glass cannon depending on landing his combo."} {"label": "ashe", "text": "The speaker advises to stand behind minions to block damage. Their level 6 minion was stronger than yours."} {"label": "lucian", "text": "A heavy power peak at level two allows Lucian to bring down an enemy with his handset E, Q. The combo E, Q combined with Passive and Summoner Spells easily gets Lucian a murder on a squishy target."} {"label": "kalista", "text": "Kalista is vulnerable to slows and CC. Try to lock her down at the beginning of the fight so she is unable to dish out lots of damage."} {"label": "quinn", "text": "Her W provides her with a lot of vision while roaming around in unwarded territory. The attack speed increase is very potent as well."} {"label": "naafiri", "text": "This is particularly true when the objectives are about to materialize. Focus on team fighting with your allies, and avoid breaking up too much or they'll collapse and you'll lose the fight."} {"label": "missfortune", "text": "Missfortune is a pretty still champion. It is subject to crowd control (CC)."} {"label": "velkoz", "text": "At level 6, Vel'koz's Ultimate R offers him significant death pressure. Vel'koz excels in team fighting due to his poke and AOE damage to his abilities."} {"label": "thresh", "text": "His skill shots are not easy to land. This is a disadvantage because Thresh will only be useful if he can always hit his Qs."} {"label": "varus", "text": "Continue to fly kites in the team fights. Always adjust your positioning."} {"label": "pantheon", "text": "The strategy of splitting push during the mid-game involves trying to secure side objectives. One key aspect of this strategy is avoiding grouping if possible."} {"label": "nasus", "text": "Nasus's damage production will be quite high at level 9. Nasus' commercial potential will be high at level 9."} {"label": "heimerdinger", "text": "Level 3 is a decent power spike as Heimerdinger will have access to all his abilities. Heimerdinger can easily CC immobile ADC and burst them down with his turrets and rockets."} {"label": "seraphine", "text": "Every time Seraphine uses her W, she will be vulnerable to an all-in-one. Seraphine's W has a very long cooldown, so try to abuse it if possible."} {"label": "senna", "text": "She's very motionless. A player can kill her by attacking her."} {"label": "graves", "text": "Alternatively, do a quick level 3 clear to put pressure on your opponent. In the mid game, focus on objectives, clear vision, look for picks, and convert."} {"label": "leblanc", "text": "You need time to come online and you should not fight unless you have a clear advantage early. Once you have a few levels under your belt, you can start playing aggressively and look for aggressive pieces."} {"label": "malphite", "text": "The enemy squishies will have a heinous moment in the game when they face Malphite. Malphite is solid during the end-of-game fights that his Q and Ultimate will hit like a truck now."} {"label": "kaisa", "text": "When recalling, especially when low health, keep an eye on your champion as Kai'Sa may try to finish you off with her W. Do not shop until you have successfully recalled to ensure maximum safety."} {"label": "kalista", "text": "Kalista's Ultimate x can come in very handy during this stage of the game, allowing her to pop out of vision with it activated. When Kalista's Ultimate x is activated, she can immediately allow her Support to get on top of some other laner/laners."} {"label": "samira", "text": "Don't go around the map alone because you will die easily. You shouldn't play very aggressively in team fights."} {"label": "urgot", "text": "In team fights, try to block Urgot's engagement and R for your poor teammates. Urgot will waste his cooldown on your teammate if he misses in the team fights."} {"label": "malphite", "text": "Malphite is at its weakest at the beginning of the game. Try to put Malphite behind to delay his next peak of power."} {"label": "sona", "text": "This will allow him to impact team fighting more frequently. His healing will be out of the world during this phase of the game."} {"label": "reksai", "text": "This will give your team an advantage as the game goes along. Find a healthy balance between ganking your allies, farming your jungle and securing objectives."} {"label": "ezreal", "text": "Buffering Ezreal's E won't work well if the enemy has ranged CC that follows up after its use. Ezreal must play more defensively when his E is down due to the risk of being followed up by enemy CC."} {"label": "graves", "text": "Graves can kill enemies very quickly due to his Passive. At level 11, Graves will have two points in his Ultimate t."} {"label": "evelynn", "text": "Try to take the Drake away from the enemy route bot yourself if possible Gank leads the robots and take the Drake with them if you can."} {"label": "lillia", "text": "This will have a considerable impact on team fighting since his Ultimate R will be on a very short cooldown. Lillia is excellent in team fighting at the end of the game."} {"label": "camille", "text": "To make use of her kit, you need to play Camille a lot. When Camille's E (mobile ability) is on cooldown, she is very mobile but also very vulnerable and easy to take down."} {"label": "fiddlesticks", "text": "When Fiddlesticks has their Ultimate, they will gank more frequently. Be cautious of Fiddlesticks's early game invading potential, as they can invade you often."} {"label": "quinn", "text": "Quinn cannot team fight easily. Quinn will try to flank from the side with her Ultimate R and get on to a carry."} {"label": "qiyana", "text": "Qiyana can burst down enemies easily. Qiyana can take over team fights with her Ultimate R."} {"label": "taliyah", "text": "By leaving your team or moving away from them, you can be chosen or launch a 4v5 fight while you are alone. Look for opportunities to choose enemy players with your abilities."} {"label": "maokai", "text": "Maokai is particularly great around the track brushes due to the damage that his gaule chord. Two points in his Ultimate R will result in a considerable peak of power, as he can use it frequently and effectively during objective combat."} {"label": "trundle", "text": "The peaks must be secured using the fog of war in this game phase. Securing as many choices as possible will increase the chances of winning the fight."} {"label": "evelynn", "text": "Evelynn needs to get her first Mythic item as quickly as possible to make her ganks more successful. evelynn should look to assassinate her enemies with her Ultimate R."} {"label": "quinn", "text": "Ping your teammates so they know you are missing if Quinn leaves the lane. Keeping the minion wave closer to your side of the map in the early game will allow you to safely farm without fear of being zoning away by Quinn."} {"label": "sylas", "text": "The initial casting of Sylas' E allows him to move to a certain place. The initial casting of Sylas' E allows him to avoid skill problems."} {"label": "malphite", "text": "The first element will also let Malphite inflict more damage, especially once it has its Ultimate. Malphite's Ultimate allows him to inflict more damage."} {"label": "morgana", "text": "After Morg has finished his first article, his damage production will be extremely high. Dodger Morgana Q in a skirmish with it will be incredibly important."} {"label": "graves", "text": "If you can see Graves before he ganks a lane, it will be harder for him to get kills and snowball. Place wards around his jungle entrances to spot him leaving his jungle."} {"label": "aatrox", "text": "Use the fog of war to set up ganks on the enemy with your Jungler. Be careful getting poked out while farming as the enemy may try to bait you into an all-in with a trap."} {"label": "missfortune", "text": "You should not regroup with your team because Miss Fortune will be able to hit your entire team with its Ultimate capability. Breaking up isn't a bad idea when we're trying to fight Miss Fortune."} {"label": "ashe", "text": "Ashe is much stronger in long skirmishes because it allows her to activate her Q in the trade. Do not go for extended trades with Ashe unless you can kill her."} {"label": "zoe", "text": "Stand on the opposite side of the road at all times. This will make it harder for Zoe to land his Q."} {"label": "vex", "text": "Its E is perfect for the clearing of waves. Its R (Ultimate) has a high choice potential and can help roaming across the tracks."} {"label": "taliyah", "text": "Taliyah will want to delay the team fight as long as possible while she takes you with her Q. Try to fight as soon as you spot her."} {"label": "syndra", "text": "Syndra's ultimate had increased the death pressure to level 6; the player had to remember if he was weak in health. Syndra was described as being very motionless."} {"label": "tahmkench", "text": "This ultimate capability will also increase the shield if this capability is used defensively. Tahm Kench's first capacity will be maximized at level 9."} {"label": "lucian", "text": "A heavy power peak on level two was introduced for champion Lucian, allowing him to run an enemy down with his E, Q combo. The combo E, Q can be used to kill a squishy target when combined with its Passive Spells and Invocation."} {"label": "lulu", "text": "Its ability ensures that the enemy lantern is pushed out of the way. Level 6 is a massive power peak for Lulu."} {"label": "olaf", "text": "Your champion can let you decimate immobile champions if they happen to be too pushed up. Getting your Ultimate ability will let you take over skirmishes quite easily."} {"label": "lillia", "text": "Electricity farming involves haul routes that are extended to increase your gold income. Tracks that are overstretched are the most likely to have a high gold income."} {"label": "shen", "text": "The enemy has no kind of sifting potential and can be easily exposed to ganks. Shen has to be out before he can get an all-in."} {"label": "kogmaw", "text": "Positioning is the key to Kog' Maw because if it mispositions or walks too far forward, it gives you the opportunity to take it down. When Kog' Maw is wrong or walks too far to harass and harass his y, capitalize on this mistake by dropping it."} {"label": "wukong", "text": "But he'll have to stay out of sight. He's a good skirmisher early,"} {"label": "thresh", "text": "The Level 2 power peak can get Thresh and its ADC before it lands a Q hook. Thresh's roaming potential increases with Boots of Mobility."} {"label": "gangplank", "text": "Gangplank's W is an important spell in his kit. Without Gangplank's W, he is very weak once that ability is down during the early game."} {"label": "jayce", "text": "Once Jayce has an item under his belt, he will be able to push the minion wave incredibly fast. Make sure you match his pushing power so you do not lose tower plates early on."} {"label": "renekton", "text": "Renekton is a dominant champion of the game. You can expect him to play aggressively and get killed."} {"label": "kassadin", "text": "Kassadin is weak early on as he can't get too close to his opponents to burst them down. This weakness is mainly due to a lack of mobility and items until he hits level 6."} {"label": "smolder", "text": "Smolder's E causes him to take flight and gain a large burst of movement speed. Smolder's Ultimate is a very long range rectangular skill shot which deals damage and applies damage to enemies hit."} {"label": "nautilus", "text": "Look to all-in overextended enemies as much as possible since your g and e will both facilitate CC'ing the enemy. Bypassing vision is crucial so actively keep warding and dewarding the enemy Jungle to gank enemies with ease."} {"label": "thresh", "text": "Landing a flay into an auto attacking queue will deal a ton of damage. With mobility boots, you can gank mid and help siege."} {"label": "quinn", "text": "Focusing on squishier targets should be her main goal. Looking for flanks on the enemy backline will be an essential power move for Quinn during this phase of the game."} {"label": "ziggs", "text": "Shots are particularly effective with the general damage caused by Ziggs bursting. Ziggs works mainly as a bench-based mage during the late match."} {"label": "malzahar", "text": "Play safe for the first levels and you need time to come online and you should not be fighting unless you have a clear advantage early. Once you have a few levels under your belt, you can start playing aggressively and look for aggressive pieces."} {"label": "fiddlesticks", "text": "Seek fights when Fiddlestick\u2019s R is on cooldown because with it down his team fighting potential decreases a lot. Do not group too closely together while dancing with the enemy, as Fiddlesticks' R can deal damage to your whole team if you're grouped close together."} {"label": "warwick", "text": "And this ability also applies on hit effects. And a fun extra thing is if your opponent dashes during this time, you follow their dash with them."} {"label": "sion", "text": "Sion will have trouble following post 6. Sion can gank the tracks from afar with his Ultimate R."} {"label": "akali", "text": "In addition, the enemy should start buying defensive items, which will make it more difficult to remove them. Akali will try to harass you when you go for CS."} {"label": "ryze", "text": "Ryze excels in the damage distribution at the end of the game. At the front in the end of the game, hide in high traffic areas and look for opportunities to remove enemies."} {"label": "twistedfate", "text": "Its cards can cause significant damage if you are hit. You should be careful when you face twisted fate with his article."} {"label": "vex", "text": "Vex's Ultimate R will be more effective at this stage of the game. Vex will be much more threatening at this stage of the game."} {"label": "sona", "text": "A maximum of Ultimate R will allow Sona to impact team fighting quite often. The result will depend heavily on how it uses capacity."} {"label": "chogath", "text": "Keep an eye on both your champion's position as well as Cho'Gath's position if you want to avoid being hit with his e or m. Cho'Gath has a lot of health thanks to his Passive which restores it constantly."} {"label": "irelia", "text": "It\u2019s very important that you hit level 2 at the same time as Irelia. If you\u2019re not going to, back off slightly so they can\u2019t all-in you as soon as they get the level up. Try and track Irelia's Ultimate cooldown post 6. It is important to do this as you don\u2019t want to be caught out by Irelia's superior damage post 6."} {"label": "camille", "text": "Camille has good outplay potential with her E and Ultimate R. Camille can often outplay the enemy and turn around or escape exchanges with ease."} {"label": "qiyana", "text": "If Qiyana is behind, she will not deal any damage in team fights. Qiyana may be able to get a good Ultimate R off if she is behind."} {"label": "sett", "text": "Play cautiously at the first levels because of Sett's potential to kill high. Focus on setting up a set after level 9 and work on reducing 20% cooling through the articles."} {"label": "nautilus", "text": "Team fights will be a breeze for him from now on. His ability to make the team fights unfair due to his pick potential will be quite apparent during this game phase."} {"label": "leesin", "text": "A good player will play around their Ultimate as often as he happens. You have to counter their pressure by doing the same."} {"label": "zyra", "text": "It is essential to prioritize positioning and avoid pitfalls in the fight against Zyra. You shouldn't let Zyra push you in your turn."} {"label": "brand", "text": "Try to gank whenever your Ultimate is up. Your objective control is pretty good."} {"label": "zilean", "text": "He can revive them. it can use them as a transport mechanism Q."} {"label": "chogath", "text": "Your Ultimate is a great tool for ganking and should be abused to get kills. Cho'Gath has almost unlimited sustain thanks to his Passive in lane."} {"label": "morgana", "text": "Once Morgana has gone fishing with her Q, she is relatively defenseless on which you can capitalize. As soon as she uses her Q, load her and try to take her down."} {"label": "tristana", "text": "The capacity will be over a short cooling period that allows it to use it both aggressively and defensively when it wants to. All its capabilities will be exhausted now, which means that it will be able to use its W to reposition itself frequently and inflict massive damage to its enemies simultaneously."} {"label": "sion", "text": "It will therefore be very easy for his allies to follow up on his commitments. His tankness will be really high during this phase of the game due to his articles."} {"label": "tryndamere", "text": "Usually start grouping when there are no goals to be taken nearby. Trendamere's level 11 isn't too good because it doesn't give it a lot of statistics."} {"label": "jax", "text": "Jax will use his e to block basic attacks. Jax is vulnerable to disengage and CC while his e is blocked."} {"label": "taric", "text": "Taric's pretty decent in the team fights. It is mainly because of its Ultimate R, which allows it to defend high priority targets while the enemy team takes damage."} {"label": "maokai", "text": "Maokai's attempt can give him a good advantage in the fight. Watch the flanks so you can spot Maokai before it starts."} {"label": "vladimir", "text": "Avoid letting Q cause you too much damage. Vladimir is really good at the end of the game."} {"label": "karma", "text": "The first component offers a lot of poke from Karma's end as it increases the damage of her Q and allows her to use it frequently as she will have more mana to use. Level 6 isn't a huge spike, but it definitely increases the amount of poke damage she can deal with her abilities."} {"label": "milio", "text": "Milo is vulnerable to being engaged when his Q is on cooldown. Milo's passive makes their next basic attack or ability deal additional damage and burn them for even more damage."} {"label": "yasuo", "text": "Combined with its powerpikes, Yasuo is a force to count even if it is behind the track. Misuse of his W in the way can lead to the death of Yasuo."} {"label": "kassadin", "text": "For skill order, start Q W then E before maxing E then W then Q taking ult whenever you can. Your main focus in the game is on scaling into a late game god by farming hard and taking good trades with your opponent."} {"label": "ashe", "text": "Especially if her Q is stacked. Your immobility is the clearest weakness that you have, both during the laning phase as well as the team fighting stage."} {"label": "chogath", "text": "A good time to invade and look for them is when your lanes nearby have priority. At level 6 is when the enemy will probably start ganking. You can track them with good vision through wards placed in and around the river. If you\u2019re nearby, try to counter gank as they have nothing to offer once they\u2019ve used their abilities which you can capitalise on."} {"label": "azir", "text": "Try to keep the wave as even as possible by matching his damage on the minion wave. If Azir uses an ability, you\u2019ll need to use one too."} {"label": "tryndamere", "text": "Ultimate should be used to pull Tryndamere towards you when it is about 20% HP. After following the dashboard, Trendamere will eventually die if your team is nearby."} {"label": "vayne", "text": "Vayne needs a lot of time on scale because of the nature of her kit. The more Vayne enters the game, the more likely she is to take her team solo to victory."} {"label": "sivir", "text": "While murders are desirable, give priority to robbery rather than a commitment to fight. Destroy the lower lane tower and then turn towards the middle lane."} {"label": "jarvan", "text": "He can try to invade the enemy's Jungle along with his Jungler and see if he can get some picks there. His all-in potential will be pretty potent during clumped fights as well."} {"label": "chogath", "text": "When he hits level 16, Cho'Gath will put the third and final point in his Ultimate t. He will be able to easily bite down on and execute enemies who are caught out of position by his team."} {"label": "renata", "text": "See if you can displace enemies with your Q. Use your abilities to deal with the enemy front line."} {"label": "lucian", "text": "The first element will give Lucian an inherent advantage, especially if he can take advantage of his level 2 power point. Stay with your support throughout the middle of the game."} {"label": "pyke", "text": "Back away when low on health so Pyke can snowball his lead. Pyke is really good at roaming."} {"label": "yasuo", "text": "It is an excellent peak of power for Yasuo that its damage production increases massively and its tornado r increases considerably. Track brushes will help you a lot with this as well."} {"label": "viego", "text": "As the late game approaches, play the resetting assassin. From there, simply possess them, use all their abilities, and look for kill after kill."} {"label": "rakan", "text": "You should be okay as long as you\u2019re able to use your abilities and CC key targets. Rakan is a mechanically difficult champion to learn."} {"label": "lissandra", "text": "Lissandra is a very good champion who can influence the map and help her allies with ease. Post 6, try to push and roll."} {"text": "Georg Franck von Franckenau was a professor of medicine in south-west Germany.", "label": "Miss"} {"label": "irelia", "text": "It will bolster her dueling potential and increase her survivability. It will be highly beneficial when her Passive is stacked up completely."} {"label": "yasuo", "text": "At level 16, his Ultimate R will inflict massive damage in a short period of time. This means that the Ultimate R of Yasuo has a short cooling time."} {"label": "amumu", "text": "Check your team's positioning before starting a fight because starting a fight without follow-up is useless. Flanking the enemy team and using the fog of war are tactics to use during this phase of the game."} {"label": "ashe", "text": "They are careful when fighting post level 6. Keep the wave closer to your side of the map."} {"label": "sion", "text": "One more point in its Ultimate R will increase its overall damage and let it use capacity frequently. Its first capacity will be maximized to level 9, which increases its damage."} {"label": "karthus", "text": "Karthus can slow enemies with his wall, which allows his team to collapse and initiate fights. Play around your Ultimate in the late game because it deals a lot of damage and you need it to be up before committing to a fight."} {"label": "viego", "text": "The enemy will avoid fighting at 6 years because they are stronger with their Ultimate and can easily kill you. He's gonna get mad a lot sooner."} {"label": "vladimir", "text": "Make sure you're close to your team at all times so you can fight quickly. A maximum-out Ultimate will massively injure the enemy team."} {"label": "teemo", "text": "This completion of the construction will allow teemo to reach squishy targets at one stroke. Teemo blind should be useful during this phase of the game."} {"label": "maokai", "text": "Avoid fighting around neutral goals like the Dragon or Baron as well. If you fight near the Dragon or the Baron, it won't be beneficial."} {"label": "kled", "text": "It can also peel easily for its wagons. Kled will try to play super aggressive in early play to get a murder."} {"label": "diana", "text": "It will be very hard for Diana to kill anybody if you manage to poke her down before she engages. Diana's engage is pretty scripted."} {"label": "urgot", "text": "A Quicksilver Sash can clean its Ultimate R. Its ultimate R can be easily cleaned."} {"label": "annie", "text": "In the early game, Annie pokes hard and annoyingly to farm or attack opponents, gaining spell thief money that stacks up quickly. Annie's full combo, including stun, results in free trades where much of the enemy's damage is mitigated."} {"label": "seraphine", "text": "Destroy the lower lane tower. Rotation towards the middle of the track and try to take this tower."} {"label": "seraphine", "text": "If she can take someone with the help of her allies, she can abuse their death timer to earn more gold and maybe take a turn, a goal or get more murders. Seraphine's selection potential is enormous during this phase of the game due to its ability to CC enemies with its E."} {"label": "diana", "text": "Don\u2019t be afraid to fight the enemy Jungler alone if you have the item and level advantage. She will have her core items during this phase of the game."} {"label": "leona", "text": "Leona's ultimate creates a circle on the ground which after a short delay will put all enemies within its area of effect in stasis. If you have ultimate available follow up with this to continue the CC chain."} {"label": "karma", "text": "'Her' started being weaker after your Ultimate ability at level 6 makes your team stronger. You should try to match her pushing power so she doesn't get under your tower."} {"label": "leona", "text": "If your ADC is safe and will not die, Leona will be able to travel safely through the map. Group and stay with your team."} {"label": "xerath", "text": "Investing in early protection will help deal with the xeraths poke in the way. A Rechargeable Potion would be useful in this matchup."} {"label": "fizz", "text": "Once Fizz has recalled and picked up his first item, he\u2019ll be able to dish out of a lot of damage quite quickly. A good Fizz will not be scared to go for aggressive plays especially if he has a better first item than his lane opponent."} {"label": "rumble", "text": "Rumble is inclined to disengage. As soon as he uses his Ultimate, try to disengage or reposition himself, it is therefore more difficult for Rumble to track the damage and win the fight."} {"label": "lulu", "text": "Continue with your assault after that. Use track brushes to your advantage in the track to catch out-of-guard enemies."} {"label": "garen", "text": "Once Garen has completed his first item, he will be more obnoxious and looking to trade more. Keep this in mind when committing to fights with Garen alone."} {"label": "ziggs", "text": "The prolonged self-attack with Zigg can be found after he has used his authorized self-attack. Zigg's been using auto-attack badly since he was the AP champion."} {"label": "lucian", "text": "When playing as Mage AP, avoid going to prolonged automatic attack trades with him because he will always win them. As Lucian uses his E, wait for him before starting a fight or trying to land CC."} {"label": "taric", "text": "When purchasing its first component, Taric's aggression improves strongly alongside its tanky batteries. After buying his first item, expect Taric to leave for more aggressive parts when he gets that item back."} {"label": "zac", "text": "After recovering its first component, Xin Zhao can trade very aggressively with the enemy. The additional damage of the component element helps Xin Zhao last strike and close easily."} {"label": "yorick", "text": "By pushing, Yorick can catch up and win a gold lead on his laner. The exit of Yorick's Ultimate R can push a path in its place."} {"label": "reksai", "text": "If Rek\u2019Sai goes full damage, she will be very squishy. If Rek\u2019Sai is very squishy, she can die easily in team fights."} {"label": "samira", "text": "To reduce Samira's mobility and increase your survival, keep the minion near your side of the map. By keeping the minion wave near you, you will prevent Samira from using its E capability aggressively."} {"label": "camille", "text": "In neutral fights, Camille will try to get into the enemy backline using the fog of war to her advantage. This is mainly because Camille does not have any consistent AoE DPS ability in her kit."} {"label": "ezreal", "text": "if ezreal gets caught out, his team will lose out on a lot of damage in a team fight, and that would be his fault. ezreal should stick with his team as much as possible."} {"label": "lucian", "text": "Lucian is excellent in the middle of the game. The time when Lucian is the most powerful is in the middle of the game."} {"label": "mordekaiser", "text": "Its constant damage will allow Mordekaiser to fight easily. The absorption of the damage will be part of Mordekaiser's essential elements, which will make him more formidable on the battlefield."} {"label": "udyr", "text": "Udyr's Q is not important as we do not level it. The empowered version of Udyr's W increases his shield strength and grants him healing. It also grants him double the normal lifesteal and healing of his next two attacks."} {"label": "pantheon", "text": "His E allows Pantheon to avoid a lot of damage and can act as a huge factor during all-ins. That is why Pantheon can turn fights into his favour especially when he is low on health."} {"label": "briar", "text": "At level 13, you\u2019ll max your second ability. When you\u2019re level 16, you\u2019ll put the third and final point in your Ultimate R."} {"label": "garen", "text": "Garen relies on flanking the enemy team from the sidelines. If the enemy team manages to set the proper vision, Garen's game plan will collapse and he will be useless."} {"label": "sion", "text": "Using its ultimate R makes it difficult for him to land it when the enemy is out in the open Use a strong duellage potential in the middle of the game to fight and duel anyone who tries to prevent a player from sharing the push."} {"label": "jax", "text": "This is really beneficial for jax during full-blown team fights. Besides, the E CC also acts as a really good initiation tool for his team."} {"label": "kennen", "text": "Use your range and energy advantage to gain an early lead. Try to harass the enemy champion as often as possible."} {"label": "gragas", "text": "Ward around before going for an all-in else, you will become an easy gank target. Once you get your Ultimate R, you should have more effectiveness in dueling enemies."} {"label": "shaco", "text": "Level 6 is an excellent peak for Shaco as it can now bamboozle enemies with its clone. Regrouping against Shaco will be difficult for the enemy team."} {"label": "nocturne", "text": "A great assassin can spring out on anyone who walks alone around the map. This makes his pick potential incredibly high."} {"label": "belveth", "text": "Once Bel\u2019Veth completes the first Mythic item, she will be much harder to deal with. The more attack speed Bel\u2019Veth has, the lower her Q cooldown is, which aids in her damage, mobility and clear speeds."} {"label": "tristana", "text": "Continue to fly kites in team fights and systematically adapt your positioning. Avoid staying in the fights because you will be an easy target."} {"label": "yuumi", "text": "Yuumi heals for herself increases after reaching level thirteen and earns two points in her Ultimate R. Yuumi will heal a lot during this phase of the game."} {"label": "vi", "text": "The power of the jungle is a force that must be taken into account when doing a lot of damage in a duel if it succeeds in disembarking all its capabilities. His W also allows him to assemble easily."} {"label": "ekko", "text": "He will be able to look for more aggressive and risky plays. At level 9, Ekko will max his Q."} {"label": "yasuo", "text": "Once Yasuo is level 6 and unlocks its Ultimate R, its death pressure increases. By playing with Yasuo, it is essential to play respectfully whenever his Ultimate R is in place."} {"label": "taliyah", "text": "It will also throw out more capabilities with this article. Try to counter the gank and get murders in different parts of the map."} {"label": "malphite", "text": "The first element will also let Malphite inflict more damage, especially once it has its Ultimate. He'll have his basics now, which means his Qs and Rs should hit like a truck now."} {"label": "rakan", "text": "Peel for your allies as much as possible. Keeping them alive for as long as possible in team fights is a must in order to win the game."} {"label": "seraphine", "text": "The use of AoE attacks can result in considerable benefits and is an effective strategy for this matchup. Pushing into the enemy tower is allowed, which can provide an important strategic advantage by quickly destroying the tower."} {"label": "seraphine", "text": "This will allow him to inflict a lot of damage in the fighting where the enemy team is grouped or afflicted by its Ultimate R. Its ultimate R will have two points, one being on increasing damage to enemies while using it frequently."} {"label": "twitch", "text": "The advice is to play safe for the first levels. You need time to come online before you engage in fighting."} {"label": "hwei", "text": "hwei has a lot of AOE damage and can destroy your team if he gets a good combo off in the jungle. Locking down hwei will allow you to kill him quickly."} {"label": "zilean", "text": "Zilean can cause a surprising amount of burst damage if it is able to get a hold. Zilean=S' ultimate ability has an abusive cooldown that allows aggressive play during its duration."} {"label": "qiyana", "text": "She has tons of combos to master. This makes her a mechanically difficult champion to play and do well on."} {"label": "ezreal", "text": "Whenever Ezreal has his E, he is safer from harm. Ezreal is harder to kill with the cooldown of his E activated."} {"label": "ekko", "text": "Common flanking spots can easily be warded by the enemy team. Warding common flanking spots reduces Ekko's potential for successful flanking."} {"label": "aphelios", "text": "Aphelios relies on extended trades, so taking him out quickly will give the enemy team a huge advantage (especially if he has his Infernum W up when he dies). Some weapon combinations are really bad on Aphelios and don't synergize well."} {"label": "pyke", "text": "If you miss your Ultimate R, you\u2019re going to miss out on the potential resets and you\u2019ll definitely miss out on gold and damage. Try your hardest to know who has Flash and who doesn\u2019t to increase your chances of landing your Q."} {"label": "lucian", "text": "Lucian is a varied AD champion. By playing as a melee champion, be prepared to sacrifice some CS for XP and health."} {"label": "yuumi", "text": "At the 13th level, Yuumi's two Qs and Es will be maximized. Maxing out Yuumi Q and E at level thirteen means that she will heal her portages at an alarming rate."} {"label": "quinn", "text": "Quinn starts to fall off in the later parts of the game as enemies will be buying items that offer them extra protection from her damage The more items Quinn gets, the more of a problem she will be for the enemy team"} {"label": "sylas", "text": "Continue to collect and secure jungle camps as much as possible. Not falling back in the middle of the game is crucial as a Jungler so keep growing!"} {"label": "senna", "text": "The longer the game, the stronger Senna will be in the team fights. Try to finish the game as quickly as possible so that it is unable to be really effective in the middle of the game."} {"label": "riven", "text": "The enemy has no kind of sifting potential and can be easily exposed to ganks. She's very mobile with her e and t."} {"label": "zed", "text": "Zed seems to assassinate any squishy target whenever his Ultimate R is available for him. Zed is good in the middle of the game with two articles."} {"label": "jhin", "text": "Be careful of when Jhin is running at you with his 4th shot during team fights. Wait for Jhin's team to engage or when he is isolated to try and pick him off."} {"label": "heimerdinger", "text": "However, do not let Heimerdinger push back with poke and avoid taking damage from his attacks. Heimerdinger has access to all his abilities at level 3."} {"label": "pantheon", "text": "Use your level 6 advantage to play aggressively and take them down. Pantheon\u2019s early game is incredibly obnoxious."} {"label": "vayne", "text": "To play safely in top lane, let your opponent push you while collecting farm and using Q and E to disengage. When chasing down opponents, use Vayne's passive and ability to easily catch up."} {"label": "hwei", "text": "During the mid-game, team fights will start. Make sure you participate in them and help your team when needed. Continue placing vision for your teammates."} {"label": "fiddlesticks", "text": "Alternatively, team up with an ally and try to collapse on him. As Fiddlesticks will be power farming, try to get your allies ahead by ganking as much as possible."} {"label": "quinn", "text": "At level 1, do not let Quinn bully you down with her basic attacks. Unlike other champions, Quinn\u2019s level 6 power spike doesn\u2019t offer much in lane."} {"label": "rumble", "text": "Due to its immobility, a gel can completely ruin the Rumble laning phase. This will make Rumble prone to ganks and will not allow him to CS at all."} {"label": "irelia", "text": "Try to avoid extended trades with Irelia. Keep trades with Irelia short and sweet."} {"label": "gragas", "text": "If the enemy team sets proper vision around the map during the early game, he will have a hard time ganking/roaming to other lanes. Gragas' E is quite short-ranged, so he definitely needs the fog of war to catch his enemy off-guard."} {"label": "thresh", "text": "Try to play aggression frequently to earn a healthy lead After destroying the lower lane tower, turn towards the middle lane"} {"label": "xinzhao", "text": "He's looking for choices about the enemies walking alone around the Rift of the Invocation. Avoid walking in nonwarded areas unless you know where Xin Zhao is."} {"label": "qiyana", "text": "This will result in a massive damage increase and immediately make her a high priority target for the enemy. In the late game, look for picks on immobile or miss-positioned enemies."} {"label": "warwick", "text": "The Ultimate R helps him make choices in the fog of war that will definitely catch enemies out of the guard. Warwick will succeed in getting the third point in his Ultimate R."} {"label": "zyra", "text": "If you get caught, it will result in your team having to play 4v5. Don't be alone unless you know where the enemy is."} {"label": "nasus", "text": "The enemy is trying to set targets elsewhere. Open the card by putting pressure on it."} {"label": "teemo", "text": "Teemo's Passive can be really heinous to manage, especially when he hides in a brush and comes in and out while peeling his laner with his t and t. It is the scourge of the ADC sector because its t literally makes them miss their automatic attacks. This can reduce the efficiency of the port for some time, which gives its team some time to engage/disengage freely."} {"label": "nasus", "text": "Stealing his camps will deny him the batteries. His ability to take Dragon is low early."} {"label": "karma", "text": "This will prevent her from denying you CS and XP. Trade with Karma when she has used a damaging ability."} {"label": "kassadin", "text": "Kassadin is also very vulnerable when he doesn't have Flash early on. Proper wave management for kassadin can be devastating due to his lack of early game defensive capabilities."} {"label": "orianna", "text": "Orianna has many utility options. Her dash ability can be used as a zoning tool."} {"label": "orianna", "text": "Poke and delay team fights while you and your team harass the enemy and get them low. Once they\u2019re low, engage."} {"label": "warwick", "text": "Warwick will buy items that increase his healing to level 6 If he can't use his Ultimate R in your way, he'll turn around and use it instead."} {"label": "yone", "text": "He doesn't manage very early against various matches, as he can be swiped quite easily. He'll eventually kill him if he stays in the way."} {"label": "soraka", "text": "However, it is your safety ability protecting you from ganks and all-ins, so play safe if it's on cooldown. When you hit level 6, you can now swing fights in your team's favour all over the map."} {"label": "akali", "text": "Akali is a strong murderer. Squishy champions can be easily killed by Akali."} {"label": "kaisa", "text": "Do not shop until you have successfully recalled to ensure maximum safety. Kai'Sa is vulnerable to CC."} {"label": "belveth", "text": "Force ganks with your R! As they will be ganking often in the early game, you need to make sure that you are also looking to gank as often as you can and abuse your E."} {"label": "rell", "text": "When Rell hits level 6, use her Ultimate R in a variety of ways that do not risk getting caught. Avoid engaging Rell when Mobi Boots is equipped, as it allows her to roam and impact allied lanes."} {"label": "wukong", "text": "The last point of his Ultimate n will allow Monkeyking to inflict enormous damage on enemies. Monkeyking should try to look for flanks during team fighting to maximize its use Ultimate n."} {"label": "viego", "text": "A complete construction for Viego allows your damage to skyrocket. The use of Passive is timely to avoid dying in group fighting."} {"label": "renekton", "text": "As a powerful split pusher, be ready to regroup with the team and engage in 5v5 fights. In general, start regrouping when there are no goals to be taken nearby."} {"label": "ornn", "text": "Use the numbers advantage to start a team fight while Ornn is away from his team. Once Ornn unlocks his Ultimate R, he will have an easier time in lane."} {"label": "zeri", "text": "The goal is to make sure that you can target as many people as possible with the Ultimate R raid. You should increase the distance with your E during this phase of the game."} {"label": "xinzhao", "text": "Avoid walking in nonwarded areas unless you know where Xin Zhao is. Every time Xin Zhao's Ultimate R is on cooldown, it's incredibly vulnerable."} {"label": "jayce", "text": "Harass the enemy down with your sword until they are as low as possible before committing to the fight. Split pushing was suggested for the mid-game, focusing on farming and clearing towers."} {"label": "rengar", "text": "The split thrust while a major target is on the rise or on the verge of spawning is discouraged. Rengar can be really good during the late part if he chooses his fight well."} {"label": "swain", "text": "This is very beneficial to him, given the AoE aspect of his Ultimate R. Its first capacity will be maximized at level 9."} {"label": "lillia", "text": "The lack of vision during the early match will allow Lilia to disrupt the enemies. Disturbing enemies and forcing them to yield their ways to their teammates will be easy to do for Lilia."} {"label": "maokai", "text": "Avoid standing down the track as Maokai will place Saplings E inside the bushes and they will inflict a lot of damage if you are taken by them."} {"label": "brand", "text": "Avoid fighting in tight quarters such as inside the jungle or around an objective. Grouping too close together may allow Brand to bounce his Ultimate R between multiple champions."} {"label": "talon", "text": "Talon will be extremely slippery during the fighting in this phase of the game. CC (crowd control) will be Talon's worst enemy during this phase of the game."} {"label": "twitch", "text": "A good player will play around their Ultimate as often as he happens. You have to counter their pressure by doing the same."} {"label": "lucian", "text": "Lucian is very vulnerable when his E (capacity) is in decline and may be susceptible to enemy Junglers ganks. Ennemy Junglers can camp unabated Lucian if he is in a vulnerable state."} {"label": "tristana", "text": "The slow on his W is strong enough and can help him get out of sticky situations. It has a self-plowning capability that is strong enough and allows it to escape danger with its W and Ultimate R."} {"label": "lux", "text": "Lux's g can be used to secure peaks inside the enemy Jungle or blind areas. This can be extremely beneficial if the chosen target turns out to be the enemy Jungler or range range."} {"label": "hwei", "text": "He has a bait out ability. Then you fight him."} {"label": "zac", "text": "Zac's next auto attack then gains range and applies the same damage and slow. And if they physically hit each other, they both take the damage again and are slowed again."} {"label": "zed", "text": "Team fights are not his cup of tea and therefore he must resort to split thrust, leaving the enemy team to a numerical advantage. Make sure you reach Level 3 really fast in this game."} {"label": "vayne", "text": "Vayne will refuse the farm to the enemy team. Vayne scales incredibly well in the later parts of the game."} {"label": "evelynn", "text": "Stay as a team if possible. Keep track of Evelyn's Ultimate R."} {"label": "poppy", "text": "She will play a massive role in disrupting team fights for the enemy team. Make sure you're never near a wall otherwise Poppy will be able to use her E and push you into it."} {"label": "camille", "text": "Stick with your team to reduce Camille\u2019s assassination attempts. In addition to grouping closely,"} {"label": "heimerdinger", "text": "Heimerdinger has a range advantage and if you're standing too far forward, they will harass you for free. Don't let Heimerdinger harass and poke you down."} {"label": "ashe", "text": "Ashe's damage output will be incredibly high if she can successfully poke the enemy with her y. Ashe can activate her Q and kite in late game team fights."} {"label": "chogath", "text": "Cho'Gath's stacks make him quite strong in the late game. When he hits level 16, Cho'Gath will put the third and final point in his Ultimate t."} {"label": "varus", "text": "Varus' Ultimate R will increase capacity damage while simultaneously reducing cooling. Varus will have a lot of articles during this stage of the game."} {"label": "tristana", "text": "Tristana's self-plubbing capability is probably one of the safest in the game. The inappropriate or reckless use of the W of Tristana can immediately cause her to be killed because of her squishiness."} {"label": "senna", "text": "This configuration can be beneficial when installing death brushes. She's very motionless and can be killed easily if she is."} {"label": "singed", "text": "He is extremely vulnerable to crowd control. Control of the crowd can also ruin its chances of exploiting the route by proxy."} {"label": "jax", "text": "You\u2019re a good split pusher and can draw a lot of attention to your lane. If somebody tries to contest your split push, look to fight them."} {"label": "nami", "text": "Don't let Nami harass you at Level 1 so it's harder for her to look for Level 2 all-in. Once Nami reaches level 6, his death pressure increases while his Ultimate R is an excellent tool to start skirmishes or disengage from fighting."} {"label": "aurelionsol", "text": "It can be hard for you to roam with Aurelion Sol if your side lanes are not strong. Your side lanes being weak will make it difficult to roam with Aurelion Sol."} {"label": "vladimir", "text": "A maximum-out Ultimate will massively injure the enemy team. Any fight around bottlenecks will allow Vladimir to win the fight immediately because of its maintenance and damage."} {"label": "sejuani", "text": "Sejuani should play around his Ultimate R in the later parts of the game. Fighting without the Ultimate R of Sejuani can make the fights of the late game team much more difficult."} {"label": "wukong", "text": "Wukong will be active with early ganks You need to maintain a proactive approach by often making queues to match its presence."} {"label": "nasus", "text": "Ensuring that he cannot stack his Q is of paramount importance. If he uses his W on you, jump out of the fight immediately to keep you safe."} {"label": "soraka", "text": "If it spawns quickly, be sure to place the vision around the lens as quickly and safely as possible before you safely retreat. It is essential to have a vision of the main objectives."} {"label": "gragas", "text": "Then you can E them and kill them. You should assist your Jungler whenever possible."} {"label": "illaoi", "text": "illaoi's Passive allows her to sustain off the damage she deals. This is very beneficial when illaoi is using her Ultimate R amidst a group of enemy champions."} {"label": "kennen", "text": "Kennen is really good at team fighting."} {"label": "rumble", "text": "Rumble is rather squishy early and suffers strongly when its r is on cooling as it will lack damage. By wanting to fight after he uses his r, he will facilitate trading for you."} {"label": "heimerdinger", "text": "When using your skills shots (if they\u2019re AOE), aim them so they hit both Heimerdinger and his Turrets Q. This will make it easier for you to clear them down the line and increase your kill pressure in lane."} {"label": "zed", "text": "It becomes difficult for him to secure the murders later in the game due to all the defensive elements of enemy construction and peeling for their portages."} {"label": "malzahar", "text": "You should take care of the varied poke and be prepared to sacrifice CS for better health preservation during the early rolling phase. Malzahar's Level 6 power peak is stronger than yours, so play safely and focus on travel opportunities."} {"label": "nasus", "text": "Use your mobility to counter Nasus, but be very careful on its slow. Once you get your Ultimate, you may want to look for ganks all around the map. It should be pretty easy to shoot out of view how your ult works, but make sure you push Nasus out of the way before roaming."} {"label": "graves", "text": "Place wards around his jungle entrances to spot him leaving his jungle. Grouping against Graves will prevent him from taking down key targets in team fights because he will struggle to get through multiple champions at once."} {"label": "veigar", "text": "Veigar's ability n has a very long cooldown and is its only self-peel form. If Veigar's ability is reduced, it can be easily all-in-fact and killed with crowd control."} {"label": "warwick", "text": "Warwick is extremely good at making choices, thanks to its Ultimate R. The Ultimate R helps him make choices in the fog of war that will definitely catch enemies out of the guard."} {"label": "gangplank", "text": "He will not be able to deal significant damage unless he uses his Ultimate R. Gangplank's early game is rather weak."} {"label": "akali", "text": "In the later stages of the game, stay in the team and try not to wander alone on the map. Akali has a ton of explosion and can easily assassinate squishy targets that walk alone."} {"label": "irelia", "text": "As long as this last hits the minion, you get the cooldown back. For matchups, Irelia is amazing into ranged laners where she can easily keep dashing at them over and over again, and she can struggle against true ruses who outvalue her in the 1v1."} {"label": "malphite", "text": "Peel for your portages to keep them alive longer. If your allies die quickly, you're unlikely to win the team fight."} {"label": "ahri", "text": "The minion wave can be used as bait to catch ignorant enemies with your E and blow them up before they can react. Team fighting should be similar in the middle of the game."} {"label": "nasus", "text": "However, it is essential to regroup with your teammates when you cannot secure goals alone. During team fighting as a nasus, prioritize the coat for your aircraft carriers using W to slow down the front line and focus on the nearest enemy champion."} {"label": "fiora", "text": "If she goes missing, expect that she\u2019s coming to join the team fight. If she stays in a side lane, don\u2019t let her destroy your base while you try and fight."} {"label": "chogath", "text": "If the enemy tries to play aggressive, then m them and fall back to safety. When you're not grouping or looking to fight, split push and farm up in the side lane."} {"label": "lux", "text": "You're weaker than Lux when she has her Ultimate. If you are at risk of dying, always remember at Level 5 so you don't get killed when Lux reaches Level 6."} {"label": "trundle", "text": "That means he'll be tanky and do a lot of damage to his enemies. This should be amplified with Ultimate n."} {"label": "alistar", "text": "The chain underneath Alistar represents his stacks of E. He can knock up multiple targets and make it safe for his team to take objectives."} {"label": "sejuani", "text": "sejuani are stronger gankers than you in early play. You should be ready to counter the gank and follow the sejuani."} {"label": "jinx", "text": "Jinx is defenceless without her Flash active. If Jinx uses her E, exploit her weakness and go for another skirmish"} {"label": "nilah", "text": "Heals and shields are very good on Nilah. Nilah's Q has a passive that gives her armor penetration and lifesteal on her attacks."} {"label": "jax", "text": "He will also be a part of many objective fights, allowing him to land a multi-man E stun on the enemies. His E can also be used to make cheeky plays using the lane brushes and lack of vision."} {"label": "taliyah", "text": "Taliyah's Ultimate R has a probability of getting his entire team killed if it's misused. She is also very vulnerable when her C (Canyon Ward) is broken."} {"label": "yorick", "text": "In any case, he will do a plethora of damage and excel in the battles piled up. Yorick's second capacity will be maximized to level 14."} {"label": "camille", "text": "You will be stronger as the game goes along. Camille doesn't have the healthiest or fastest clear."} {"label": "swain", "text": "When you launch, stand back, but in front of your Caster Minions. This will not allow him to land his roots E and CC you."} {"label": "shyvana", "text": "Its overall strength depends on the construction it chooses. Shyvana wants to feed the farm at the beginning of the game to get level 6 and unblock its Ultimate t."} {"label": "shaco", "text": "Shaco can use their clone to separate the enemy front line from the front line in team fighting. Shaco's first capacity will be maximized at Level 9."} {"label": "leona", "text": "In roaming, it is better to stay away from the automatic attack range during roaming. If your ADC is safe and will not die, Leona will be able to travel safely through the map."} {"label": "ezreal", "text": "Once Ezreal has completed his Manamune and upgraded it to Muramana, Muramana will greatly increase Ezreal\u2019s damage output and sustain."} {"label": "taliyah", "text": "If you're a champion with a strong Ultimate, try to abuse his weakness right now. When trading with Taliyah, keep at least 1 minon behind you."} {"label": "leesin", "text": "Lee Sin will have several elements during this phase of the game. This will allow Lee Sin to inflict robust damage while ensuring that his survival is preserved."} {"label": "zeri", "text": "His Ultimate R will now cause maximum damage in the fighting. Team fights are really where Zeri shines."} {"label": "rammus", "text": "Rammus can be difficult for team fighting because most players disengage immediately after he approaches them. Most players tend to leave their positions and disengage from team fights when they see Rammus approaching."} {"label": "sett", "text": "Be sure to keep an eye on this potential strategy. Sett's gonna try to get you on your team."} {"label": "rumble", "text": "The enemy has no kind of sifting potential and can be easily exposed to ganks. Rumble can do a lot of damage to enemy units with its passive force that is close to it."} {"label": "warwick", "text": "The third point of Warwick's Ultimate R will have a low cooling rate. The third point of Warwick's Ultimate R will be an excellent tool to take the enemy into the last parts of the game."} {"label": "sivir", "text": "After unlocking its Ultimate R, Sivir gets ganks post 6. Sivir is really good in team fighting because its Ultimate R can help catch enemies who are overheard."} {"label": "ezreal", "text": "Ezreal's Ultimate R is a great tool throughout all stages of the game and allows him to deal a considerable amount of damage to anyone on the map. After Ezreal\u2019s first back, he will pick up his first component item."} {"label": "fiddlesticks", "text": "Unlocking his Ultimate offers extra kill pressure in lane. Unlocking his Ultimate allows him to start looking for aggressive plays."} {"label": "evelynn", "text": "Keep track of Evelyn's Ultimate R. When Evelynns Ultimate R fails, she is much less mobile and cannot escape the skirmishes without using her Flash."} {"label": "ekko", "text": "A good ganker should equal his ganking pressure early on. Securing objectives is important."} {"label": "lulu", "text": "Lulu's Ultimate R at level 16 was a force that had to be reckoned with. It will be difficult for the enemy team to eliminate Lulu's team due to the short cooling period of capacity."} {"label": "sett", "text": "Keep the wave near the tower and focus on the tankier in this game. Not doing so can easily allow the enemy of all of you."} {"label": "trundle", "text": "He should have his basics now. That means he'll be tanky and do a lot of damage to his enemies."} {"label": "braum", "text": "At level 11, Braum will put a second point in his Ultimate r. The extra damage and reduced cooldown of the second point in his Ultimate r are very beneficial for Braum during this stage of the game."} {"label": "sylas", "text": "Apply as much pressure as possible by often gauntling at the beginning of the game. Take these goals because you can the solar quite easily."} {"label": "fiora", "text": "If Fiora gets poked down in a team fight, she won't be able to engage and will probably die. Fiora is a strong skirmisher. She looks to fight whoever tries to stop her from split pushing."} {"label": "karthus", "text": "The destruction of the opposition is made possible by your consistent burn damage. You should fight near chokepoints to maximize team fighting effectiveness."} {"label": "vladimir", "text": "Playing aggressively while Vladimir is on the cooldown will make it harder for him to retaliate. When you play as an AD champion, getting a Calling Executor will reduce Vladimir's healing and keeping in the way."} {"label": "volibear", "text": "The third point of his Ultimate R will make Volibear almost unqualified in major battles. Volibear will be really tanky during this phase of the game."} {"label": "karthus", "text": "Trading autos will usually end in your favour- just make sure you dodge his 1\u2019s. If you see Karthus channelling his e, try to cancel it with any CC abilities."} {"label": "ornn", "text": "When facing orrn, constantly adapt your positioning in lane to prevent him from knocking you up with his E ability. Stand away from walls during the game to avoid Ornn's Pillar Q CC."} {"label": "fiddlesticks", "text": "His damage output will be quite high which will allow him to win mid-game team fights. In the mid-game teams start to group."} {"label": "cassiopeia", "text": "When facing Cassiopeia in team fights, be prepared to turn around quickly if you notice she is about to cast her Ultimate R. It's generally best not to engage enemies in the jungle or around objectives with Cassiopeia, as her Ultimate R excels in tight spaces when teams are clustered together."} {"label": "jarvan", "text": "This will also let him show extreme prowess during Jungle duels. Jarvan's first item component will give him a massive boost to his dueling and survivability."} {"label": "amumu", "text": "Aumu's construction path is incredibly versatile. If your team needs a tank, Aumu can be built as a tank."} {"label": "zed", "text": "Once you get your first item, your burst damage will be really high. Just make sure you don't get CC'd for a major all-in-one, you'll definitely end up dying."} {"label": "heimerdinger", "text": "The Q turrets, when combined with Heimerdinger's E, can turn an enemy gank into an easy kill for him. Heimerdinger's Ultimate R provides him with a lot of versatility."} {"label": "kindred", "text": "Several piles will allow Kindred to simply take control of the game. Its damage production will be enormous, and it will melt through tanks and squishies."} {"label": "shen", "text": "Shen's early game is pretty strong. Expects Shen to play aggressively and try to blow you up."} {"label": "galio", "text": "In team fights, try to harass and poke down Galio as much as possible before he can look to engage. Poking down Galio first will make it impossible for him to look for an engage with his E and W."} {"label": "sejuani", "text": "Avoid separating by playing against Sejuani. If you don't get together, she'll just force a fight with her Ultimate R, so make sure you're grouped as a team."} {"label": "sylas", "text": "Focus the closest enemy champion on your carts and work as a team to bring down the enemy one by one. If you focus the rear line alone, you can be an easy target for the enemy and can die quickly."} {"label": "janna", "text": "Consider investing in an early healing reduction item, as Janna's healing abilities can be quite potent. Items like Executioner's Calling or Bramble Vest can help reduce her healing effectiveness."} {"label": "brand", "text": "Use your Ultimate R on as many enemies as possible. Brand\u2019s late-game damage is insane."} {"label": "lucian", "text": "Avoid using your W capability recklessly as this can lead to consequences. Position yourself towards the back of your team near Support and CDA for better protection."} {"label": "vladimir", "text": "The best opportunity to talk to Vladimir is when he used his l, because it's his only tool or survival in his kit, and he can cause damage while using it with his I>E combo, which makes it even more vital for him. Vladimir is strong at all stages of the game, because he has so integrated support and ladders later, but waveclair is the only thing you have that is more powerful than his."} {"label": "mordekaiser", "text": "Watch your flanks as Mordekaiser can try to attack the side in order to reach a high-value target with its Ultimate R. Mordekaiser can try to attack the side if you don't keep your flanks."} {"label": "jarvan", "text": "Starting the game as J4 you're looking to have an impact on the map as soon as possible. Simply walk to gank them as theyre entering lane for the first time."} {"label": "fiora", "text": "Building Grievous Wounds can be pivotal towards shutting down Fiora's early game weakness. Misusing her W can straight-up cost Fiora the lane."} {"label": "shen", "text": "Additional gold will always help your team. Keep the wave near your turn."} {"label": "kalista", "text": "kalista will defend her teammates from unfavorable situations with ease. Now that kalista has multiple items, she will be really formidable and will deal tons of damage to enemies."} {"label": "gragas", "text": "Catching someone out is especially viable when Gragas is Jungling. Gragas' ability to catch someone out also works well when he is roaming around in the enemy Jungle as a laner."} {"label": "maokai", "text": "Its ultimate R capability allows it to engage at a great distance. This is extremely beneficial when used out of sight, or when enemies are near a wall."} {"label": "malphite", "text": "Enjoy extensive trades by going for them frequently. Keep the minion wave closer to your side of the map throughout the early game."} {"label": "sylas", "text": "If the enemy buys Grievous Injuries, they can easily counter his healing with a good amount. A good vision can ruin his chances of being able to flank the enemy team of his E."} {"label": "leesin", "text": "Lee Sin will have several elements during this phase of the game. it will allow it to survive longer during its fighting and to play the role of the disruptor very effectively."} {"label": "rumble", "text": "He deals tons of sustained damage. He is skill shot reliant especially with his ultimate making or breaking games."} {"label": "trundle", "text": "The Ganks can sometimes force Trundle to feed the farm and be ineffective at the beginning of the game. Although his Ultimate allows him to steal statistics, he is still weak without articles."} {"label": "kogmaw", "text": "This makes Kog'maw very bad for AD construction. By playing in the middle of the game, it is essential to stay together with your team."} {"label": "yone", "text": "At level 9, Yone will have its first capacity to the maximum. This means that Yone's trades will improve considerably, and he will quickly snowball the game if he manages to get some early murders."} {"label": "graves", "text": "His e and e abilities will let him catch enemies off-guard. His Passive will allow him to kill enemies quickly in objective and clumped fights."} {"label": "jarvan", "text": "Once you've gone in, make sure you fall back and peel for your allies. Use your m to lock down key targets."} {"label": "kassadin", "text": "Kassadin needs time to come online and gain experience before engaging with other players. If kassadin falls behind, they will struggle to lane effectively and delay their first major power spike."} {"label": "fizz", "text": "It is recommended to wait and trade before engaging in fights. Being prepared to sacrifice some CS (creep score) for XP (experience points) will help find an all-in strategy later."} {"label": "syndra", "text": "It's like his wave pushes power. Stay outside the minion wave."} {"label": "khazix", "text": "Kha'Zix is a skilled assassin in the final stages of the game and mid-game. For now, Kha'Zix will try to take control of the map and snowball."} {"label": "yone", "text": "It will make it harder for him to survive an exchange or return with you. Avoid running too far when Yone uses his E because he will always return to his original place."} {"label": "nocturne", "text": "Focus on clearing the wave with your r in the lane. Poking the enemy with your r in the lane will give you a significant advantage in the long run."} {"label": "jhin", "text": "Enemies take a lot of damage from the early Q grenade if it bounces and kills the designated target. The designation of targets for the early Q grenade is crucial for its effectiveness."} {"label": "vladimir", "text": "Level 6 is a decent peak of power for Vladimir, allowing him to release his bursting combo. This level allows Vladimir to develop a significant amount of death pressure in the way."} {"label": "kennen", "text": "Its first element will significantly increase its damage. Kennen is obnoxious for his poke damage, and the article will only improve it."} {"label": "sett", "text": "Don't walk too far forward when you sit a goal as Sett can use his Ultimate R to take the closest champion and throw them into their allies behind them. If you are grouped together and in agreement with each other, it will be more difficult for him to do so."} {"label": "warwick", "text": "Warwick's Ultimate R will also be useful. If the enemy Warwick areas away from the farm, it will be difficult for him to pick up gold and XP."} {"label": "leona", "text": "You can poke or reposition safely while Leona uses her Zenith Blade. It is recommended to keep the wave near your turret."} {"label": "viego", "text": "Viego's Ultimate R will do a lot of damage. Viego's Ultimate R will allow him to execute the enemies easily during the fighting."} {"label": "rakan", "text": "Bursting Rakan down as soon as he engages is highly favourable. As soon as Rakan activates his Ultimate R, try to CC him and burst him down so he is unable to get a good engage off."} {"label": "neeko", "text": "Stand outside of the minion wave at all times. They will be trying to push."} {"label": "jhin", "text": "Rotating to the mid lane allows you to take that tower. Taking the mid lane tower opens up the map."} {"label": "lillia", "text": "Pantheon can also gank early. You will put pressure on them as much as possible before you invade."} {"label": "kayle", "text": "You need time to come online in the early game. If you fall behind, you will struggle to lane."} {"label": "veigar", "text": "His standard combo involves Everfrost, guaranteeing E which guarantees WQR combo which few champions won't get. This page is great for getting kills with mobility."} {"label": "nilah", "text": "Nilah's second power spike happens when she reaches level 6. Nilah usually hits level 6 before the enemy in lane, so consider this when both are at level 5."} {"label": "rammus", "text": "A high success rate when ganking allies is expected for Rammus after unlocking his t. Thanks to his l, Rammus is incredibly tanky and can be the frontline of his team regardless of distance from behind."} {"label": "trundle", "text": "Trundle can take frequent fights now with this level. When separating in the middle of a game, it is advisable to set secondary goals."} {"label": "zyra", "text": "Zyra's choice potential is one of its strongest aspects. Walking alone in the Rift Invocators is not recommended when facing Zyra."} {"label": "aatrox", "text": "If Aatrox does not stay alive, the enemy team will take over the neutral objectives. Aatrox tends to fall off later in the game as the enemy will buy items that counter him."} {"label": "fiora", "text": "At level 11, Fiora\u2019s Ultimate R will be much better. Putting a second point in her Ultimate R is vital and her 1v1 kill pressure increases."} {"label": "cassiopeia", "text": "This makes her a prime target for ganks and teams with good dive potential. When against mobile champions like Talon, Lee Sin, Rengar, it will be really hard for her to land her Q,"} {"label": "malphite", "text": "At level 6, Malphite will receive its Ultimate. Receiving Ultimate h at level 6 is defensible the greatest power peak for Malphite as it allows it to play more aggressive and begin to spoil its allies."} {"label": "rengar", "text": "When an important goal is up or about to spawn, do not go to the opposite side of the map and instead work with your Jungler to define the vision around that side. Rengar will begin to fall as the game continues"} {"label": "neeko", "text": "Neeko has completed her first item when she will have tons of wave clear and be able to push the wave very fast. You\u2019ll need to make sure you can push the wave back so you don\u2019t lose your Tower early."} {"label": "zac", "text": "It also means that he can act as an agent of a team and then return to peeling for his aircraft carriers once the engagement is over."} {"label": "camille", "text": "Camille makes it easy for the enemy to take advantage of mistakes. Once Camille is behind, it will be difficult for her to get back into the game."} {"label": "shen", "text": "You should split the thrust when your Ultimate R is active. You should constantly monitor the positions of your allies."} {"label": "irelia", "text": "Keep trades with Irelia short and sweet. irelia's Passive allows her to perform outplays with a fully stacked stack of damage and shield mechanic."} {"label": "lillia", "text": "Its Ultimate R should help him a lot to catch travellers and Roaming Supports. At the end of the game, players should stay with their team."} {"text": "Always prioritize winning big team fights over chasing down fleeing enemies.", "label": "Mundo"} {"label": "camille", "text": "At level 6 Camille will gain access to her Ultimate R. Camille's Ultimate R can be deadly if you're low and overextended."} {"label": "quinn", "text": "Engaging on Quinn when her E is on cooldown reduces her ability to escape and increases your chances of taking her down. The Ultimate R of quinn is a great roaming tool that can allow her to get back to lane quickly."} {"label": "seraphine", "text": "If you are trapped, this will result in a 4v5 disadvantage for your team. Don't be alone unless you know where the enemy is to minimize the risks."} {"label": "leona", "text": "Keeping the wave near your turret limits Leona's potential. This provides a safer position for you and makes it harder for Leona to engage with you and your ADC."} {"label": "senna", "text": "Its levels one and two are good for long-range steering in the track. It should focus on gathering some souls early."} {"label": "seraphine", "text": "Seraphine's W has a very long cooldown, so try to abuse it if possible. Avoid team fighting around major goals if Seraphine is nearby."} {"label": "gwen", "text": "Her W allows Gwen to mitigate a lot of damage. Her W enables Gwen to withstand significant amounts of damage."} {"label": "trundle", "text": "Trundle's first games are pretty good as it can increase its overall movement speed. an increased speed of movement obstructs the escape route of the enemy it is aiming for"} {"label": "darius", "text": "Darius is immobile. Champions with dashes, range advantage or poke make it difficult for Darius to get on to them and kill them."} {"label": "vladimir", "text": "Vladimir's bot track moved in the middle of the track. After moving to the middle lane, turn to the bot side of the map or somewhere else on the map."} {"label": "irelia", "text": "In addition, while charging, it reduces physical damage taken by a massive amount and magic damage taken by a smaller amount. It can then be used again to send out another blade to another point on the floor."} {"label": "rumble", "text": "Rumble now has several objects at its disposal. This means that its damage will increase considerably, and it should have an easy time to melt through enemy health bars."} {"label": "veigar", "text": "A complete rotation of its basic capabilities will cause a good amount of damage to its target. Level six is an important power peak for Veigar as he gets access to his Ultimate R, which is a very good ending that will help him take control of the game later."} {"label": "nocturne", "text": "The enemy team will have difficulty pushing up against Nocturne's presence. Nocturne is solid during the mid-game due to his gank potential."} {"label": "senna", "text": "If you can't stop it quickly, you may need to flank it and attack on the side. Play around Senna. Ultimate R."} {"label": "annie", "text": "Annie is strong during the mid-game and in team fights (if she can get a multi-person stun). If possible, do not walk around the map alone and without your team. Stick to warded areas and try to stay away from Annie at all times."} {"label": "swain", "text": "Swain should not engage in team fighting unless both his Zhonya's Hourglass and Ultimate are active. Swain should delay or disengage from fighting if the enemy initiates a fight while away from his team."} {"label": "aatrox", "text": "This will make it harder for him to land his W. Aatrox's Q and E have long cooldowns."} {"label": "ashe", "text": "She can CC targets with ease now, get picks across the map, and deal a lot of damage depending on what build she is going. Ashe\u2019s first power spike in lane occurs when she purchases and upgrades her Boots."} {"label": "gwen", "text": "Focus on good wave management in order to go for favourable trades. Favourable trades are essential to success in gwen's gameplay."} {"label": "xinzhao", "text": "To facilitate access to the enemy rear line, group with your team, but stay on the side. If you flank an undeserved bush, the enemy will have more trouble reacting to your all-in-one."} {"label": "naafiri", "text": "Getting an early murder can allow Naafari to take control of the card. A heavy snowball champion is suggested."} {"label": "nidalee", "text": "After getting a kill, make the call for Baron or Dragon if your team is nearby and able to help you. Securing these objectives as a Jungler is crucial in the mid-game."} {"label": "gangplank", "text": "Now he will have three points in his Ultimate R. With the reduced cooldown and the damage, Gangplank will be able to take over the game effortlessly."} {"label": "zeri", "text": "She You will keep the minion wave closer to your side of the map."} {"label": "rumble", "text": "The presence of Rumble during the mid-game fights is really fabulous He should be able to win several fights just using his Ultimate b correctly"} {"label": "volibear", "text": "The key strategy is to keep the wave on your side of the tower for safe protection against ganks. This makes it possible to increase the scale until the actual damage can be dealt with."} {"label": "gangplank", "text": "Both hares and lapwing's nests occur on grassland and are first seen in the spring. German immigrants exported Gangplank to Britain and America, where he evolved into a distinct champion."} {"label": "taliyah", "text": "Taliyah has good potential with his C. If you don't know where Taliyah is in the middle of the game, don't walk alone around the Rift Invocation and avoid sightless areas as she might try to set up a surprise attack."} {"label": "tahmkench", "text": "If you see a weak ally on health and in a skirmish with Tahm, ultivate them immediately if the fight seems saving. Tahm Kench can absorb a lot of damage entering the track and in team fighting with his E."} {"label": "irelia", "text": "Using her Ultimate R allows Irelia to reset and escape from fights more easily. Stand together but not super close together, allowing room for movement without being vulnerable to Irelia's Ultimate R."} {"label": "jax", "text": "His mid-game is not as weak as his early game because he will have his core items. He will also be a part of many objective fights, allowing him to land a multi-man e stun on enemies."} {"label": "karma", "text": "Karma requires constant vigilance and awareness of her surroundings at all times. Karma is particularly vulnerable to damage if she moves too far forward without proper protection."} {"label": "ornn", "text": "The goal for an ornn player should be to stay out of vision and catch the enemy off-guard using a lane brush. Try to utilize all-ins with your Q and E from lane brushes whenever possible."} {"label": "kayn", "text": "His Q will be maximized at Level 9. It's really useful for Kayn because it's her primary damage capacity."} {"label": "senna", "text": "Avoid moving alone on the map as it puts the entire team at a disadvantage. The protection of teammates during team fights is crucial to winning the game."} {"label": "sett", "text": "Sett's gonna get some early cheese. He's staying at Levels 1 and 2, so he can't use his Flash and kill you."} {"label": "ekko", "text": "Killing isolated targets refers to taking out individual enemies who are alone or not part of a group. Ambushing means attacking someone when they least expect it."} {"label": "ahri", "text": "Set up ambushes with your team around the Dragon or Baron. Ahri can start fights and pick off players with her E."} {"label": "ekko", "text": "Assassinating means killing someone quickly and quietly in order to gain an advantage. Try to ambush enemies who are alone or walking around Summoners Rift alone because"} {"label": "olaf", "text": "Olaf is incredibly strong in the early game especially at level 1."} {"label": "ashe", "text": "Ashe is good in extended trades. Avoid going for extended trades with Ashe."} {"label": "gragas", "text": "If you get caught out too far forward while facing Gragas, he could use his Ultimate R to push you into his team and they might take the objective shortly afterwards. Try to constantly poke and harass Gragas in order to keep him on low health."} {"label": "masteryi", "text": "Try to wait for Master Yi to use his e before locking it with CC. As soon as Master Yi uses his e, wait until he avoids skill and CC strokes if time is correctly timed."} {"label": "malzahar", "text": "With the advantage of numbers, you can then call the baron or sit a nearby tower. He will now have his basics, which means he will have a lot of mana and spam his Q and W."} {"label": "quinn", "text": "However, her ability to roam does increase if she leaves lane. Ping your teammates so they know that you are missing if she leaves lane."} {"label": "talon", "text": "At level 9, the first capability will cause a lot of damage to the target enemy. This ability also allows him to pursue his Passive."} {"label": "teemo", "text": "Keep your resource bar half-filled. Don't fight in crowded spaces unless you've cleared them of Teemo's traps."} {"label": "malphite", "text": "With Post-six, Malphite can set up several ganks for its track as well as other tracks using its Ultimate. It's very beneficial if the path it makes plant has some form of CC built in their kit."} {"label": "nilah", "text": "At level 9, Nilah will max out her first ability. Your Ultimate will be on a short cooldown, so ensure that you use it quite frequently."} {"label": "ekko", "text": "If Ekko gets hit by layered CC, it will be difficult for him to deal damage or use his abilities. It will also be difficult for Ekko to escape the fight with his Ultimate W if he gets hit by layered CC."} {"label": "kayle", "text": "Kayle's Ultimate R will see that she's the most powerful she can be in the game. A good positioning allows Kayle to cut off the enemy team."} {"label": "zed", "text": "By invading the enemy Zed, try to wait inside a bush or enter on it only when it is low in energy so that it is difficult to exchange with you. Zed's first crab prowess is very strong."} {"label": "tristana", "text": "Without articles, it depends on them and without them, the game could as well be a 5 v 4 due to its efficiency in the game. Play safe for the first levels."} {"label": "gangplank", "text": "Getting a good Barrel E off can help you win the fight. Avoid fighting unless your Ultimate R is up."} {"label": "akshan", "text": "It is important to kill an enemy laner who killed a teammate, especially at later stages of the game where the death chronometers are long. The temporists of death refer to the time that remains before a champion's ultimate ability is activated after his death."} {"label": "galio", "text": "This ability can impact team fights whenever it is up. When Galio's target goes near enemies to attack them, this ability works very well."} {"label": "annie", "text": "In the mid-game, Annie is powerful whenever her Ultimate R is up. Roaming to over-extended enemy lanes with her Jungler and lane ganking pushed up enemy lanes should give her a massive lead."} {"label": "fiddlesticks", "text": "This will make it harder for him to gank once he is 6 as they will be stronger. His Passive can cause mayhem when used properly in a fight."} {"label": "gragas", "text": "When dealing with Gragas, try to look for extended trades that don't rely on his abilities being active."} {"label": "gwen", "text": "You will miss out on a lot of damage if you don't play around it. The kill pressure of Gwen increases during a certain phase of the game due to her maxed out Ultimate R."} {"label": "lulu", "text": "Killing Lulu is really going to be next to the impossible. At this stage of the game, Lulu would be fully built."} {"label": "viego", "text": "Your Ultimate R can be used as an escape tool in heavily bottled fighting. Using your Ultimate R is not recommended as it allows you to turn the fight and save you almost immediately."} {"label": "yuumi", "text": "Firstly, being on your carry and throwing out Qs for spell thief stacks and Great Poke. Other than this, keep giving your carry what they need."} {"label": "gnar", "text": "It will give you enough opportunities to take the enemy down. He is a lane bully and can make the life of melee top laners a very hard one."} {"label": "jax", "text": "His level being maxed at 13 will give him a massive power boost, and he will be able to win duels with ease from now on. Jax should try to split push and duel anyone if he isn't too far behind."} {"label": "teemo", "text": "The first element will increase Teemo's overall damage in the game. Teemo will be extraordinarily odious and devious now, especially as the game progresses."} {"label": "aphelios", "text": "Fight him when he is on low ammo to make killing him a lot easier. Focus on poking him with your Q and W and keep the trades short and sweet."} {"label": "swain", "text": "The aggressive game can be sought after having had some levels under your belt. However, you will rely on your support to do the heavy lifting early."} {"label": "shen", "text": "Choose a high priority target that you want to protect during this phase of the game. Make sure they survive whatever happens so you can easily win team fights and get a lead."} {"label": "akali", "text": "A good time to chat with her is when she used/missed her Q. Akali's W is important for trading and survival."} {"label": "jhin", "text": "Look to strike right after Jhin uses his 4th shot as he will not be able to retaliate with autos until he reloads. When fighting with Jhin, avoid running directly backwards after a trade."} {"label": "veigar", "text": "Try and space Veigar accordingly in the team fights. Don't put yourself too far forward as this will allow Veigar to catch up with his n and start a team fight."} {"label": "leesin", "text": "Lee Sin is supposed to go for aggressive games to get an early lead. We should watch their positioning at all times in this matchup."} {"label": "rumble", "text": "It will allow you to inflict more damage during the ganks and clearings that can come in extremely practical in early play. Once you hit level 6, you should be able to increase the frequency and efficiency of your ganks."} {"label": "akali", "text": "Abusing any slight advantage you get increases the chances of winning the game. Akali lacks energy quite easily."} {"label": "twistedfate", "text": "Use this to your advantage to get an advance. Twisted Fate was extremely squishy and immobile early, which can make him sensitive to ganks due to the way his kit works."} {"label": "twistedfate", "text": "You should only win when he just used his w. Drop the cooldown to make a favorable trade."} {"label": "malphite", "text": "A good control of the vision will force Malphite to find other ways to engage with the enemy team. Malphite should play safely in early play for several levels."} {"label": "hecarim", "text": "Playing the early game properly is crucial for this purpose. Once Hecarim hits level 3, he can start ganking the enemies blatantly."} {"label": "irelia", "text": "Irelia is extremely strong when her Passive is stacked up. This is when she should be going for a significant fight as it will ensure a massive victory for her as long as she has a target to auto-attack."} {"label": "draven", "text": "Draven will be able to one-shot the enemy in the late game as long as he watches his positioning and doesn\u2019t get caught out. At level 13, Draven will max his second ability."} {"label": "tahmkench", "text": "If you can choose someone with the help of your allies, you can abuse their death timer to win more gold and maybe take a turn, a goal or get more murders. Tahm Kench will have several elements completed during this phase of the game."} {"label": "qiyana", "text": "This means that her damage output will be phenomenal. She can dismantle an enemy team by securing picks before a significant fight."} {"label": "gangplank", "text": "Gangplank's R can act as an enabling force for his laners/Jungler to all-in their counterpart and get a lead. The longer the game goes on, Gangplank benefits more from his gold mechanic due to scaling."} {"label": "urgot", "text": "He can also separate the front line of the enemy team from the rear line, denying the threat of all-in on his team."} {"label": "janna", "text": "She should use the lane brushes to amplify this effect and make laning very difficult for her enemies. Move to the mid lane and either stick with your ADC in the mid lane or hug your Mid laner's hand to prevent the enemy from taking the mid lane tier 1."} {"label": "yasuo", "text": "At level 9, Yasuo will have maximized his r. It is an excellent peak of power for Yasuo that its damage production increases massively and its tornado r increases considerably."} {"label": "tryndamere", "text": "The more Fury Trendamere has, the stronger he'll be. Every time Trendamere's Ultimate e fails, try to abuse cooldown and look for murders."} {"label": "senna", "text": "Senna will try poke as often as she can with her basic attacks and Q. If you're playing as a melee champion, try to minimize your time spent too long during the last strike or get guard-hunting batteries."} {"label": "yasuo", "text": "Use the R to get early murders and gain an advantage in the way. Yasuo gets a huge power peak at level 6."} {"label": "lulu", "text": "Use only your s when Lulu's W is down. If you don't, you'll be easily killed because his W is really boring."} {"label": "chogath", "text": "Use your Ultimate t to secure the objective for your team. The longer the game goes, the more stacks Cho'Gath will have."} {"label": "mundo", "text": "Late game team fight role is to be a brick wall at the front, using frozen fist and cleavers. Win by winning big team fights and ending the game while building up map control."} {"label": "swain", "text": "You should not engage in a fight with Swain unless you can bring it down quickly because its Ultimate R will offer it additional protection and health regeneration. Swain's early play is abuseable because it's really weak early."} {"label": "tryndamere", "text": "Trendamere has a lot of pressure to kill and if you push, it could easily all within you and pursue you in the way. Look for fights when Trendamere has few Fury in his resource bar."} {"label": "annie", "text": "Now that Annie has her Ultimate R, she can easily burst people down and roam to other lanes using her E. After shoving the enemy wave with her W, Annie can use her E to roam to other lanes."} {"label": "jinx", "text": "At level 9 Jinx\u2019s auto-attacks will deal lots of damage as she would\u2019ve maxed Q by then. Keep this in mind and avoid fighting her alone as she is good in extended trades."} {"label": "anivia", "text": "This is a good amount of damage as both the Q passing over and the explosion will damage an enemy. If used underneath a teammate, Anivia's W can troll them and stop their backs."} {"label": "jax", "text": "Jax's W being maxed out at level nine is a superpower spike for him. He can take frequent fights and take little to no damage."} {"label": "qiyana", "text": "she will let her do a lot during neutral, objective fights, and clustered team fights."} {"label": "vayne", "text": "You should be able to cut the entire enemy team like a hot butter knife. But make sure you're not mistaken and don't get caught."} {"label": "kled", "text": "Kled was very early because he could use his Qs and Es for everything and destroy his enemy in the trades. He had played a central role in it too. Kled was able to destroy his enemy in dealing with his Qs and Es, but the details of how this happened are not clear."} {"label": "trundle", "text": "If Trundle can't play aggressively, then he won't be as strong as he could be. Trundle's strength at levels 1 and 2 depends on the matchup and the ability it uses first."} {"label": "akshan", "text": "At level 13, Akshan maximizes his E, earning an additional mobility. The additional mobility achieved through the maximization of E is very powerful in the final stages of the game."} {"label": "senna", "text": "Expect Senna to go for an aggressive level 1 game to get batteries. If you let her hurt you too much, you won't be able to trade at Level 2 or 3."} {"label": "viktor", "text": "The level six power peak allows the viktor to establish a formidable felling pressure in the track. viktor can impact the fighting with a relative ease thanks to this peak of power."} {"label": "annie", "text": "If possible, do not walk around the map alone and without your team. Stick to warded areas and try to stay away from Annie at all times. Try and aim your abilities so they hit Annie and the minion wave simultaneously."} {"label": "warwick", "text": "Continuing to pick up and secure the jungle camps is crucial because a Jungler doesn't fall behind in the middle of the game. As Jungler, it is necessary to secure every Drake in the middle of the game."} {"label": "shaco", "text": "Shaco is not just a physical threat the mental war he inculcates in the enemy squishies allows Shaco to make several pieces"} {"label": "zilean", "text": "However, this helps Zilean significantly when it comes to champions who have a lot of damage in their kit."} {"label": "malzahar", "text": "Malzahar has great potential for choice with its Ultimate R Choosing a champion could win you the game!"} {"label": "leblanc", "text": "If the tether isn't broken for 1 and a half seconds the target is dealt damage and rooted. This can be great as you can double throughout Q for massive damage, you can double use your W for massive damage or insane mobility, and you can double use E to lock down your opponent for a long time."} {"label": "diana", "text": "She should start ganking as soon as she hits level three. The burst damage of Diana is relatively high."} {"label": "nunu", "text": "He can peel for his carries at the same time due to his overall tankiness. His maxed-out Ultimate R will allow him to dish out a lot of damage in a short time."} {"label": "riven", "text": "Each of Riven's Q uses consumes 1 stack to deal additional damage and can be cast 3 times with auto attack resets. Riven's W deals damage in a circle around her, stunning enemies hit."} {"label": "vi", "text": "She will be able to distinguish the enemies and shoot them down. The CC is very beneficial as it helps its team to follow Vi's commitment."} {"label": "malphite", "text": "During this phase of the game, your only goal is to target the enemy backline and decimate them if you go AP. If you see someone negligent enough to be alone, go ahead and kill them."} {"label": "zilean", "text": "allow Zilean to easily counter the fatal damage caused by the burst. It will also make the work of his opponent much more difficult than he is supposed to be."} {"label": "jayce", "text": "He can even one-shot targets if he is far ahead of the enemy team. This will allow him to create an advantage for his team before a major fight."} {"label": "akali", "text": "Use E discreetly in this way as it allows all-in and to disengage against enemies. The goal is to get the first element quickly so that all elements become more powerful and deadly."} {"label": "brand", "text": "His ability to completely blow up squishy targets will make team fights highly unfair for the enemy team. Brand will be near full build in the late game."} {"label": "twitch", "text": "Look for jobs extended early in a game. The damage of the Twitches in the early game is pretty strong if it can get a long trade extended down."} {"label": "sett", "text": "Watch your positioning and turn off if you are weak like his all-in-one combo inflicts a surprising amount of damage. In the middle of the game, Sett will be hard to fight unless he is early or has help."} {"label": "shaco", "text": "Shaco is pretty decent during team fighting. This is mainly because its clone can cause all the chaos for the enemy team."} {"label": "heimerdinger", "text": "Heimerdinger can be effective in closed spaces like the Jungle. Level nine is a massive powerspike for Heimerdinger."} {"label": "zoe", "text": "It is weak against enemies with dashing or blinking capabilities zoe is vulnerable to ganks when pushed up without a picked spell"} {"label": "quinn", "text": "Quinn is an early game bully. Quinn tries to harass and poke the player as often as possible."} {"label": "qiyana", "text": "She can dismantle an enemy team by securing picks before a significant fight."} {"label": "elise", "text": "Look for picks with your E. Having someone and catching them out of position will make it easier to win the end-of-game team fights \u2013 especially if your allies are nearby."} {"text": "Entering late game team fights, you want to play as the front line champion. Stay in the front line and stun anything going for your back line while passively dealing tons of damage with your art ability, especially if you can empower this ability to stick onto their team.", "label": "Udyr"} {"label": "ornn", "text": "The second point in his Ultimate R will increase the damage of the ability and will let him make plays frequently. Multiple items will allow him to soak up a lot of damage in fights."} {"label": "teemo", "text": "He collapsed at the end of the game. and can only resort to split thrust."} {"label": "tryndamere", "text": "The Ultimate e in itself will be useful, however, and Trendamere can use track brushes to catch the enemy by surprise. Trendamere is really good at split thrust due to its kit."} {"label": "renekton", "text": "Avoid trading or duelling Renekton unless you\u2019re ahead. Renekton is one of the strongest early game champions in the game."} {"label": "lissandra", "text": "The effectiveness of Lisandra's strategy depends entirely on her team's agreement with her. Lisandra's ultimate R is more a utility tool than a damaging tool, making it less effective against stronger opponents."} {"label": "ezreal", "text": "waveclear with Ezreal's R allows him to clear waves quickly in order to get a recall. ezreal\u2019s E ability makes him one of the safest ADCs in the game."} {"label": "chogath", "text": "Cho'Gath needs time to scale and come online. Play safe in the early game."} {"label": "rumble", "text": "Go to Level 3 quickly. See if you can gank the enemies overheard regularly."} {"label": "rumble", "text": "Rumble is excellent during the end-of-game fights because its Ultimate b and its basic capabilities will all hit like a truck now, especially during team fighting. Maxing out its Ultimate b will reduce its cooling and allow it to use it frequently, making it a decisive factor in objective combat."} {"label": "heimerdinger", "text": "Heimerdinger's waveclear and burst damage is impeccable. Heimerdinger can keep poking the opposition with his W and set some Q turrets in the lane brushes/around him to prevent all-ins."} {"label": "gwen", "text": "Even with your W, you are still squishy and vulnerable to the enemy backline. Focus on the same champion as the one your allies are focusing on."} {"label": "syndra", "text": "Every time she damages an enemy champion with 2 abilities, she also gains a splinter (more at higher levels). At 120 splinters, she gains 15% AP."} {"label": "quinn", "text": "Quinn\u2019s pick potential is high. When sieging an objective, make sure nobody in your team is too far forward as she can pick them off with her E and start the fight."} {"label": "riven", "text": "Keep an eye on their mana bar and try to fight them after they have used a capacity as they cannot use it to trade with. Riven is weaker than you at level 2."} {"label": "karthus", "text": "Make sure you hit 2 first to win the exchange. The enemy will be using their abilities on the minion wave to push."} {"label": "velkoz", "text": "Standing near the minions but outside the wave limits Velkoz's ability to push with W. Allowing Velkoz to grow early can create opportunities for ganks with the jungler."} {"label": "akshan", "text": "You can then be stronger in the middle of the game, as long as you don't fall behind. Akshan has tons of mobility thanks to his E. It can allow him to move in the track with ease, and to pass to the enemy to launch quickly."} {"label": "nocturne", "text": "Your Jungler is assisted by you sometimes and you get some free kills when possible. Your Ultimate can be used defensively as well."} {"label": "olaf", "text": "Olaf should avoid getting poked out by his Q. Failing to do so will prompt Olaf to all-in you once you're low."} {"label": "gragas", "text": "Invade often to gain an early advantage. Gragas will look to gank more frequently when their Ultimate is up."} {"label": "olaf", "text": "Look to play aggressive and fight the enemy whenever possible. Thanks to his t slow, he can easily chase down any laner or any champion he comes into contact with."} {"label": "aphelios", "text": "He will find it much easier to take down the enemy frontline during the mid-game. Aphelios is a good mid-game champion, especially when paired with a utility Support."} {"label": "aphelios", "text": "Aphelios\u2019s first back would have picked up his first damaging item. He can look for more favourable trades with the enemy once he has purchased his first component item."} {"label": "amumu", "text": "Depending on the construction, you will either have to invest in an armored pen if you are an AD champion, or a magic pen if you are an AP champion. If Amumu is going to damage, you may need defensive items."} {"label": "gragas", "text": "Use Gragas' W cooldown to engage on him as long as its duration allows. Watch out for Gragas' E which enables him to close gaps fast and also serves as an escape route."} {"label": "renekton", "text": "Make sure your flanks are guarded so you can spot him before he has the chance to commit. Renekton has great selection potential, so look at your positioning."} {"label": "ahri", "text": "Ahri is incredibly vulnerable when her Ultimate broke down. Make sure you abuse the long cooling period early."} {"label": "syndra", "text": "Level 16 is a massive peak for syndra as it can decimate the squishy enemies. syndra will have most of its capabilities maximized during this phase of the game."} {"label": "ezreal", "text": "Lane brushes are used to land poke on the enemy team, allowing ezreal to accumulate a lead. ezreal's goal is to shove the enemy out of the lane after accumulating a lead."} {"label": "akali", "text": "In the meantime, try to land Q on the minion wave and enemy champion. Use the Energy resource before trying an all-in because your abilities are hungry for energy."} {"label": "karma", "text": "Level eleven is a decent power spike due to Karma's ability empowerment potential, which comes in handy during significant fights in the objective pits. It is advisable to stay with your team in the late game."} {"label": "teemo", "text": "Teemo can place mushrooms in circulation areas. Teemo's Ultimate will allow him to block enemies by taking neutral and objective battles."} {"label": "vayne", "text": "Vayne's first power peak occurs when it's at level 6. Its death pressure increases considerably every time its Ultimate ability is active."} {"label": "pantheon", "text": "His Ultimate R positioning can get him killed if his team doesn't follow up on him. Pantheon loses most level 6 all-ins against champions with strong damaging Ultimates."} {"label": "zilean", "text": "He then got into play with his W. It was an aggressive game they made at Level 2 to get a significant lead in health."} {"label": "gwen", "text": "A player can easily win any duel with Gwen if they don't fall drastically behind during the early or mid-game. A player will almost surely win a duel with Gwen if they didn't fall drastically behind during the early or mid-game."} {"label": "teemo", "text": "Teemo is a champion who can go through the map. Teemo can place mushrooms in circulation areas."} {"label": "tahmkench", "text": "This will also allow Tahm Kench to flatten a lot of damage. Once Tahm Kench reaches level eleven, he will have two points added to his Ultimate ability."} {"label": "belveth", "text": "she will summon voidlings to push lanes and punish enemy structures."} {"label": "jarvan", "text": "Jarvan isn\u2019t that good when he falls behind. Jarvan will be too squishy in fights, deal no damage and struggle to protect his team."} {"label": "ksante", "text": "The cooldown for Q is long early, and if you miss once, you will not be able to get the third pile and CC the enemy that the timer will exhaust. You should keep your minion vague a little earlier."} {"label": "lulu", "text": "To reduce the chances of dying and being taken out of position, try to stay with your team at all times. You should keep an eye on what main goal is next."} {"label": "gragas", "text": "Depending on your build, you will either be dealing tons of damage or tanking a lot of damage for your allies. Whichever the case may be, remember that you still need to peel for your ADC."} {"label": "nautilus", "text": "Make sure to ask for a hard leash early on to gank enemies quickly after. Look to all-in overextended enemies as much as possible since your g and e will both facilitate CC'ing the enemy."} {"label": "kassadin", "text": "Kassadin's first significant power spike will occur at level 6 with the unlocking of his Ultimate. This ability will become pivotal in Kassadin's success as the game progresses."} {"label": "renekton", "text": "Don't send someone who can't beat him to keep him from pushing. For Renekton to be effective, he will have to get as close as possible to the enemy in a team fight."} {"label": "shaco", "text": "If Shaco is behind, it will be very difficult for him to get back into the game. Shaco relies on the advance to be useful in the later parts of the game."} {"label": "kaisa", "text": "Kai'sa's Q automatically fires 6 missiles at nearby enemies dealing damage. Kai'sa's W is a long-range straight line skill shot which deals damage and applies two stacks of her passive to enemies hit."} {"label": "ezreal", "text": "this forces ezreal to play a bit more defensively, and he won't be able to push in the wave either, else he can get run down by the enemy. The earlier you stack Tear, the better."} {"label": "ornn", "text": "Once you have a few levels under your belt, you can start to play aggressive and look for aggressive plays. You benefit from extended trades, so try to go for them frequently."} {"label": "naafiri", "text": "At level 16, you will put the third and final point in your Ultimate. You'll be pretty strong and your global potential will be high."} {"label": "xerath", "text": "Do not separate or depart from them otherwise the enemy may try to remove you or initiate a 4v5 fight when you are away from your team. Look for choices with your abilities."} {"label": "briar", "text": "In team fights, continue to focus on the squishiest and easiest to kill high-priority targets in the backline. Flank in team fights to make getting on the enemy backline easily."} {"label": "sett", "text": "Sett's W can cause real damage, which makes it wise to get away whenever possible. After your level 9 pick-up, continue harassing Sett with mini-waves to punish him for CSing."} {"label": "jax", "text": "Since Jax can deal a lot of consistent DPS and is heavily item reliant, he will be mighty once full build. He should get a defensive item, though, as he needs to survive to actually deal the damage."} {"label": "vladimir", "text": "If your allies move on your track after destroying their turn, rotate and move around the map to continue farming and win XP and gold. You should use your capabilities to clear minion waves quickly so that your team can besiege/prevent an enemy team seat."} {"label": "darius", "text": "Gaining a significant health or kill lead over the enemy will increase Darius' chances of winning the game. Darius should always go for extended trades whenever possible."} {"label": "gangplank", "text": "Gangplank's initial core item gives him a massive boost in dueling power. He can now go 1 v 1 targets with ease and can completely blow enemies up with his barrels."} {"label": "xerath", "text": "Still enemies will find it difficult to take care of him. Xerath is really good at getting choices with its varied abilities."} {"label": "caitlyn", "text": "Try and recall out of vision so she can\u2019t use it on you. Stand behind minions to reduce Caitlyn's Q damage."} {"label": "shyvana", "text": "Obtaining Drakes and securing the Dragon soul for your team will increase your chances of winning the game. Look for choices with your team. If you can choose someone, call for Baron or Dragon to continue your lead."} {"label": "quinn", "text": "Quinn\u2019s pick potential is high. When sieging an objective, make sure nobody in your team is too far forward as she can pick them off with her E and start the fight."} {"label": "sion", "text": "It can go either in AD or in full tank according to the needs of the team. Sion will have trouble following post 6."} {"label": "orianna", "text": "The first ability of Orianna will be maxed out at level 9. This will deal a lot of damage to the enemy team."} {"label": "azir", "text": "Your ability to control a zone/area is quite strong and almost unparalleled. You can dish out a lot of consistent damage if you are given the chance."} {"label": "kaisa", "text": "CC should be locked down at the start of the fight so Kai'Sa is unable to dish out tons of damage. It may be difficult to lock down Kai'Sa due to her Ultimate R, which allows her to reposition in a team fight and potentially dodge CC or skill-shots."} {"label": "kennen", "text": "Kennen will simply have to rely on the sides and fog of the war to organize a good fight. Team fighting at the end of the game is often decided in neutral objective pits while taking a goal."} {"label": "ezreal", "text": "Back early once you have enough gold for your first item. Ezreal usually wants to recall when he has enough gold for Tear."} {"label": "shyvana", "text": "You're much stronger than Shyvana, so go invade her and try to fight her to deny her gold and XP. Post 6 will make it harder to fight Shyvana alone, so keep this in mind if you want to play aggressively."} {"label": "gnar", "text": "Gnar needs his Ultimate R to be available and the only way he can get it is through changing into Mega Gnar. Changing into Mega Gnar when Gnar has very little Rage stacked causes him to try to team fight, so he should not do this."} {"label": "shyvana", "text": "At level 6, Shyvanaa will unlock its Dragon t shape. This step of the game really comes online for Shyvana because it basically gets access to a free escape tool and 3 additional capabilities."} {"label": "seraphine", "text": "Grouping closely together will benefit Seraphine and allow her to get a good Ultimate Roff and CC all your team. Fighting in the jungle will bring your team together, allowing Seraphine to get another good Ultimate Roff."} {"label": "viego", "text": "Viego is a fun champion to play thanks to his Passive. His ultimate R can be played."} {"label": "teemo", "text": "Your Ultimate will play an important role when it comes to winning this matchup. Make sure you target him first during team fighting."} {"label": "zed", "text": "Avoid committing too much to harass him even though the minion damage does not pile heavily. Invest in early armor when you play like a Mage to protect yourself from Zed damage."} {"label": "varus", "text": "A good Varus will seek to bring down the enemy and then their Jungler to slay the enemy Mid laner. The first element of Varus will give it a huge peak of power."} {"label": "ashe", "text": "Ashe will secure many picks during this phase of the game thanks to all her slows and CC in her kit. She will need to work closely with her Jungler while ensuring that she positions correctly during fights."} {"label": "caitlyn", "text": "However, she doesn\u2019t have a combat Ultimate R. She can\u2019t use her Ultimate R during a skirmish."} {"label": "volibear", "text": "Volibbear's first capacity will be maximized at Level 9. At level 9, the duo's potential will skyrocket and the ganks will become more powerful for Volibbear."} {"label": "masteryi", "text": "Downstairs, even if Master Yi is not there. If Master Yi takes free and easy blows, he will make heavy snowballs and resume the next team fight."} {"label": "quinn", "text": "Quinn will try to flank from the side with her Ultimate R and get on to a carry. Ward your flanks to make it harder for Quinn to engage for free."} {"label": "urgot", "text": "It is extremely motionless when its E is broken. The best time to talk to him is when his E is broken."} {"label": "velkoz", "text": "Vel'Koz is good in team fighting during this game due to his passive and Ultimate R. That, in combination with the rest of his abilities, compensate for some odious poke damage. Having its complete construction will allow Vel'Koz to blow people up like balloons. Any squishy who gets caught in the crossfire will definitely die."} {"label": "ezreal", "text": "Keep the wave in the middle of the lane or close to your turret. Try to expose Ezreal to ganks this way."} {"label": "fizz", "text": "Fizz has good kill pressure at levels 3 and 4. Respect Fizz's all-in ability."} {"label": "heimerdinger", "text": "Heimerdinger will not have this problem during the late game and will now take down many enemies with his E. Adding another point to Heimerdinger's Ultimate R will give his empowerments more overall strength."} {"label": "aatrox", "text": "Aatrox needs to be mindful of his position during team fights to maximize his damage output. In the later parts of the game, stick with your team and look for picks. Avoid splitting up or being too far apart from them as the enemy may force a fight while you're nowhere nearby."} {"label": "renekton", "text": "A group is recommended when trying to reach the enemy rearline. Regrouping with your team, but staying on one side, will facilitate access to the enemy rearline."} {"label": "cassiopeia", "text": "The bully potential of Cassiopeia intensifies heavily at this stage of the game. Cass is a late-game monster."} {"label": "veigar", "text": "If the enemy is found to be too mobile or CC-heavy, just get a defensive element like a Zhonya Hurglass. Zhonya's Hourglass will stop you from having a chance before you can do anything."} {"label": "taric", "text": "It is mainly because of its Ultimate R, which allows it to defend high priority targets while the enemy team takes damage. Taric is also quite tanky during this phase of the game because he will have a lot of articles now."} {"label": "sion", "text": "One of Sion's power peaks is at level 6 when he unlocks his Ultimate R. Sion's power peaks depend on what he's going to build."} {"label": "tryndamere", "text": "Your safety and your ability to defend yourself against Trendamere are greatly reduced if it closes peacefully. Trendamere needs a lot of gold and XP to transport solo in the later parts of the game."} {"label": "gragas", "text": "If you\u2019re too far forward, he could use his Ultimate R to push you into his team. Getting caught out like this could result in the enemy taking an objective shortly afterwards."} {"label": "gragas", "text": "Gragas's E ability can be used with Flash to get surprise trades/engages off with the enemy. Gragas's E ability can interrupt enemy abilities and dashes."} {"label": "poppy", "text": "Make sure you\u2019re never near a wall otherwise Poppy will be able to use her E and push you into it. Whenever Poppy throws her Buckler and it lands near you, try to step on it."} {"label": "sion", "text": "As the game grows longer, Zion will become stronger depending on its construction path. The length of the game will determine when and to what extent Zion reaches its maximum number of elements."} {"label": "orianna", "text": "Orianna has a good auto attack animation. You should be able to pick up a lot of CS when playing Orianna."} {"label": "urgot", "text": "If you kill Urgot's Fear Beyond Death R successfully, your partner will live. You can buy a Quicksilver Sash if you want to deny the execution of Fear Beyond Death R."} {"label": "skarner", "text": "Make sure that you try to take them as far as possible. Invadez and fight the Skarner as often as possible."} {"label": "smolder", "text": "Smolder is squishy especially if his E gets interrupted. Smolder's abilities deal additional damage the more stacks he has."} {"label": "shen", "text": "The first element will allow it to inflict more damage and strengthen its overall survival. It will also allow him to empty his camps quickly."} {"label": "neeko", "text": "Her team can play around her and her Jungler can gank her. She has a large amount of poke in lane."} {"label": "galio", "text": "After Galio has completed his first item and has many points in his Q and E, he will be able to quickly push the wave and roam. Try and match his wave clear and keep him pushed in so he cannot roam for free."} {"label": "viego", "text": "Viego's power at the beginning of the game is quite high. By trying 1v1 Viego, keep his power in mind as he is very good to her early."} {"label": "ziggs", "text": "It cannot be used as an effective finishing movement unless Ziggs has items or two points in that capacity. Maintain constant enemy harassment with Q."} {"label": "senna", "text": "In close spaces, its W capacity has become almost untouchable. Senna's E capability allowed her to fly an entire team through unwarranted areas and surprise enemy teams."} {"label": "diana", "text": "There's an opportunity for you to fight Diana when she is low. During team fights, Diana's Ultimate R provides a lot of burst damage."} {"label": "kogmaw", "text": "You can abuse this to get an early advance or blow his Invocation Spells. At level 6, Kog'Maw will have easier time to make and trade thanks to its Ultimate y."} {"label": "missfortune", "text": "Breaking up isn't a bad idea when we're trying to fight Miss Fortune. Once Miss Fortune reaches level 6, her death pressure increases thanks to her Ultimate E."} {"label": "lulu", "text": "Use your Q liberally when playing on the upper track. Your Q allows you to lure enemies into diving when weak on health."} {"label": "ivern", "text": "He can now use his E's slow to initiate an all-in. Ivern's Ultimate R will have two points once he hits level 11."} {"label": "vladimir", "text": "After level 6, Vladimir gets a peak of power with his e, so play a little more passively against him in this stage. The best opportunity to talk to Vladimir is when he used his l, because it's his only tool or survival in his kit, and he can cause damage while using it with his I>E combo, which makes it even more vital for him."} {"label": "kassadin", "text": "A rough start for Kassadin reduces his scaling. Once Kassadin has acquired his Ultimate ability, he will be able to trade more frequently."} {"label": "jhin", "text": "If an enemy catches jhin out, he will die. jhin isn't good against tanks due to his Passive."} {"label": "naafiri", "text": "Your first power peak is at level 3 when you unlock the 3 of your basic capabilities. You can start crashing to Level 3."} {"label": "janna", "text": "Janna is a monster during the early game and is very oppressive in the lane due to her d. She should use the lane brushes to amplify this effect and make laning very difficult for her enemies."} {"label": "drmundo", "text": "Dr Mundo Jungle Gameplay Summary Dr Mundo has two passives: one that allows him to ignore the first immobilising effect that hits him and another that gives him massive health regen. "} {"label": "taric", "text": "You may have to disengage from the fight unless you can kill the enemy after you activate Taric's Ultimate R. Taric is really good in mid- and end-of-game team fights because his team will be grouped closely together which allows him to get a good Ultimate Roff."} {"label": "heimerdinger", "text": "Heimerdinger's Ultimate R provides him with a lot of versatility. Heimerdinger can use his empowered Q to take down turrets and enemies."} {"label": "malphite", "text": "The setting up of several ganks is very beneficial if the path it gets has a certain form of CC built in their kit. Malphite is the scourge of all immobile carriers, especially the various immobile carriers."} {"label": "ahri", "text": "Ahri's E will be on a shorter cooldown in the mid-game. A shorter E cooldown makes Ahri an extra threat during the mid-game."} {"label": "shaco", "text": "Shaco is not just a physical threat. The mental war Shaco instills on the enemy squishies allows him to make several pieces that the other Champions cannot make."} {"label": "xinzhao", "text": "Level 6 is a decent power peak for Xin Zhao as it can immediately convert skirmishes into 1 v 1 fights with specific targets. Xin Zhao can quickly shoot down the enemies while being protected from various attacks outside his Ultimate R AoE during this period."} {"label": "corki", "text": "Abuse the bushes to help with vision so he cannot auto you for free. Stand outside of the minion wave or behind it. This will result in him having to choose between pushing or poking you. Don\u2019t stand in the minion wave as he will be able to push and poke with his b or e."} {"label": "shen", "text": "The empowered auto-attacks are done with W if needed. The build orders start with shielding pots before tier 2 boots."} {"label": "yuumi", "text": "If Yuumi is in a bad position, try to kill her. She has no mobility without her allies nearby and can therefore be punished very quickly. yuumi can undo a lot of poke."} {"label": "sion", "text": "This increases its damage, and its team combat potential will be respectable enough now. He will pose a lot of threats if he can use abilities while hiding in a brush."} {"label": "zac", "text": "If these chunks get killed before they reconnect, Zac dies. Zac has a hidden passive where his model shows as larger the more health he gets."} {"label": "yasuo", "text": "There have been frequent exchanges with the enemy throughout the laning phase. An early murder could snowball the way in his favor. Yasuo is a flancer who excels in enemy attack in team fighting."} {"label": "zeri", "text": "The basic elements will make your Q strike very efficiently. You must use your Q regularly with loaded attacks."} {"label": "zac", "text": "Make sure to secure all Dragons whenever possible to deprive them of the enemy. When you fight the enemy, you win the fight as long as you are healthy, have your cooldowns and dodge Zac."} {"label": "sejuani", "text": "Her next basic attack, or ability deals bonus damage to these marked enemies. She can also cast any of her abilities while dashing."} {"label": "seraphine", "text": "Seraphine is an easy to learn champion. You don't need to spend so much time learning it compared to someone like Akali or Camille."} {"label": "tryndamere", "text": "Trendamere's Ultimate will be a major problem in this matchup, so make sure you save your slow for once he used his ult, otherwise your backline will take the ball. If Trendamere wanders, let your teammates know, and make sure you don't follow him blindly. A little mistake and he can easily lure you into a fight with his Jungler in the river."} {"label": "sylas", "text": "Safe goals as often as possible to give your team an advantage throughout the game. It is essential to strike a balance between allies, the agricultural jungle and security objectives."} {"label": "shen", "text": "They can try to get you down quickly if you exceed. You should harass and harass the enemy with caution, as they can easily return the exchange."} {"label": "xinzhao", "text": "If xinhao cannot shoot his target, he will be controlled almost immediately by the crowd and killed on the spot. xinhao is incredibly vulnerable once its Ultimate R on cooldown."} {"label": "zac", "text": "Installing engages using the fog of war unabated. This will allow you to choose enemies who wander without purpose through their Jungle."} {"label": "milio", "text": "Your Ultimate will be on its coolest lowdown and will be essential to help your team win team fights. The teams will be regrouped in the late part, so you will really shine at this stage of the game."} {"label": "garen", "text": "Setting Garen behind early on can render him useless. Garen's effectiveness can vary greatly depending on his build."} {"label": "teemo", "text": "Teemo is vulnerable when his turret fell. A Teemo with a reduced k movement speed can be engaged."} {"label": "lulu", "text": "Its slow effect can give it a significant advantage in team fighting. The enemy top laner is not able to contribute to the release of the team's damage."} {"label": "azir", "text": "Azir's Passive gives you extra mobility that can be used quickly to position away from his soldiers. Without Azir having R or Flash, you can set up gank opportunities with your R."} {"label": "jax", "text": "Jax's power in close combat is excellent, He can trade with or out fight pretty much all enemy Junglers."} {"label": "akshan", "text": "The last point in Akshans Ultimate has important advantages for him in the end of the game. At level 13, Akshan maximizes his E, earning an additional mobility."} {"label": "annie", "text": "If Annie is overextended without her E, she will be an easy target. Annie gets her first power spike when she unlocks her Q and W."} {"label": "sylas", "text": "and its overall survival in the game. Hold the push in the middle of the game and try to secure the secondary goals."} {"label": "leesin", "text": "Expect Lee Sin for aggressive parts when it reaches level 6. Lee Sin's damage production increases considerably after completing its first component."} {"label": "akshan", "text": "Akshan can look for an aggressive game if he could intimidate the enemy at level 1. An Akshan has supported and recovered its first component element, which increases its damage production and its ability to trade."} {"label": "taric", "text": "As a melee support, monitor your positioning at all times to avoid being harassed by the enemy Support if it is varied. Counter-commitment games are more effective as your champion is stronger by doing so compared to the search for aggressive choices."} {"label": "zyra", "text": "The moment of search for Zyra's Ultimate 6 cooling station will avoid being caught by its superior damage. You should reach Level 2 at the same time as Zyra."} {"label": "camille", "text": "Whenever Camille has her E available, you need to be careful with your positioning as it provides her with an opportunity to engage if you're stood by a wall. Stand in the middle of the lane as much as possible when you are near Camille's E."} {"label": "pantheon", "text": "When Pantheon tries to kill you, it means a 5 vs 4 teamfight may occur His E allows Pantheon to avoid a lot of damage and can act as a huge factor during all-ins."} {"label": "galio", "text": "Level 9 maximization of his Q gives a massive boost to his damage and wave clear. This maximization allows Galio to frequently help other laners."} {"label": "sett", "text": "Play around your Ultimate R in the later parts of the game. Fighting without Ultimate R will make the fights of the end of the game team much more difficult."} {"label": "teemo", "text": "Teemo's first capacity will cause heavy amounts of burst damage. The Squishier enemies will have a difficult time because Teemo can camp on the tracks after clearing his Jungle quickly."} {"label": "velkoz", "text": "The misuse of Velkoz's E makes him more vulnerable to all-in-ones and can probably cause him to kill instantly if the enemy has some form of wink or varied crowd control. The Ultimate R of Velkoz the root in place, which makes it easy for enemy champions with a varied crowd control to interrupt his Ultimate R."} {"label": "tristana", "text": "The use of W in this matchup requires extreme discretion. It is crucial to properly monitor the card before using W."} {"label": "lux", "text": "Lux is usually good during team fighting. Lux will excel in the fight against bottlenecks."} {"label": "syndra", "text": "Level 3 provides a substantial peak of power as it gives access to all of Syndra's primary capabilities, allowing it to engage in regular exchanges with enemies. During this phase, prioritize taking as many team fights as possible and position yourself close to the bottlenecks to maximize your stunning potential E."} {"label": "jax", "text": "Jax's first item component allows him to chase down enemies during an extended fight. This ability will let him stack up his Passive and completely decimate his enemies."} {"label": "shaco", "text": "Shaco is pretty decent during team fighting. This is mainly because its clone can cause all the chaos for the enemy team."} {"label": "rumble", "text": "The wave should be kept near your tower because the enemy has no sieving potential and can be easily targeted by ganks. Can do a lot of damage to enemy units with its authorized passive Q and E that are close to it."} {"label": "kassadin", "text": "If your team isn't strong, consider splitting push and draw enemies' attention while sieging an objective elsewhere or taking the Baron. Kassadin is skilled at getting picks through his Ultimate ability k."} {"label": "camille", "text": "Camille has good outplay potential with her E and Ultimate R. Camille can often outplay the enemy and turn around or escape exchanges with ease."} {"label": "zac", "text": "When it reaches level 9, its first capacity will have been fully improved. This is a crucial power peak for the output of damage and duel capacity of Xin Zhao."} {"label": "jarvan", "text": "He will be looking to gank a lot, so it\u2019s important that you try to equal his gank pressure and gank as much as you can to prevent him from getting his laners ahead. Jarvan has rather good Dragon and objective control."} {"label": "trundle", "text": "The goal of focusing on the closest champion is to increase survival for yourself and your carriers. If the rear line concentrates alone, they are more likely to be targeted by the enemy team and die quickly."} {"label": "hecarim", "text": "The CC allows him to separate key targets from their team and kill them quickly with his damage. He can easily be killed if he goes into the fight without his Ultimate ability and gets caught by the enemy team."} {"label": "syndra", "text": "The siege refers to an attack or assault, usually using heavy artillery or troops. The enemy team is the opposing group in a match or competition."} {"label": "lissandra", "text": "It can use this ability frequently, which means that team fighting and choices will be quite frequent. Avoid team fighting at the end of the game unless your Ultimate R and Zhonya's Hourglass are in place."} {"label": "sett", "text": "His ability to get killed in the way also increases. Keep an eye on your positioning."} {"label": "pantheon", "text": "Staying at max distance will make it difficult for him to jump on you with his W. After he hits level 6, be careful when moving back to lane if he\u2019s not already shown."} {"label": "sivir", "text": "Sivir is very strong once she has tons of crite. Tons of writing make Sivir strong enough in the middle and at the end of the game."} {"label": "twitch", "text": "The first element of Twitch will significantly increase its duel potential. Using the first element of Twitch will skyrocket its damage output into the track."} {"label": "drmundo", "text": "However, be cautious not to gank when Dr.Mundo is nearby. Targeting the enemy backline and killing at least one enemy's carry during team fights will help deal with Dr.Mundo."} {"label": "rumble", "text": "We don't tend to go teleport with top lane Rumble to get maximum value from our nimba's cloak rune. Your first few levels tend to be weaker as without all your abilities you will struggle to build up enough heat to fight."} {"label": "lillia", "text": "If they invade you, be ready to fight but only do so if your passive is piled and you can win, otherwise step back. After 6, they will win the 1v1 because they are stronger when their Ultimate is in place."} {"label": "ziggs", "text": "Avoid letting him force you to remember otherwise he can take your turn easily with his passive self-attack and self-auto-self-friendly. Ziggs has a huge wave release potential with a lot of poke built in its kit."} {"label": "sett", "text": "Keep the enemy wave near your tower because they have no drying potential and can be easily ruined. The dual power of this set champion is impressive, especially if he manages to catch an enemy with his Flash E combo."} {"label": "jarvan", "text": "Jarvan IV will unlock the ability to completely separate an enemy out from their team and lock them down at level 6. It is incredibly beneficial when the main goal is to separate out a single target and get rid of them quickly."} {"label": "jinx", "text": "This will help her maintain her distance and proc her Passive. At level 13, Jinx will have 2 of her abilities maxed out."} {"label": "vayne", "text": "Your goal in this game is to catch her and focus on agriculture. Agriculture will be a more reliable strategy in this matchup."} {"label": "olaf", "text": "Olaf may take the Dragon if there are no gank opportunities. It is crucial to keep the Dragon warded at all times when Olaf is present on it."} {"label": "gwen", "text": "That ability is her paramount damage ability, and it will start dishing out a lot of damage from now. As a result, her enemies will have a hard time dealing with her now."} {"label": "sivir", "text": "She's very motionless, so catching her outpost will easily translate into a murder for the enemy team. This will eliminate a large amount of wave from the Sivir team."} {"label": "wukong", "text": "The last point of his Ultimate n allows Wukong to inflict enormous damage on enemies. Wukong should try to look for flanks during team fighting to maximize its use Ultimate n."} {"label": "poppy", "text": "Level six isn't that huge of a power spike. It allows you to win neutral, objective fights, though."} {"label": "corki", "text": "It's recommended to do both simultaneously. Abuse your range advantage to harass melee Supports while they're low on health, preventing them from engaging."} {"label": "missfortune", "text": "Look for choices with your Support/Jungler to get murders and increase your lead. If you kill a key target, you could call Baron."} {"label": "nautilus", "text": "Nautilus can start ganking as soon as he hits level 3. A champion with the most crowd control (CC) in the game can easily initiate a gank early."} {"label": "briar", "text": "Keep your distance and run away if you find her alone. Make sure you secure those Dragons so you can keep your team in the game!"} {"label": "talon", "text": "Most of Talon's abilities will be maximized during this phase of the game. Talon will do a lot of damage since it ended during this phase of the game."} {"label": "yone", "text": "Against unsuspecting enemies, this skill can be truly deadly, and can help him to kill safely enough easily. Can flank the enemy team with relative ease"} {"label": "rumble", "text": "Use your e with your Passive during the fight. CC him when his resource bar is about to be half filled, and step back immediately after."} {"label": "swain", "text": "R amplifies the effect of using W, making it effective in closed spaces. \"E\" and \"W\" capabilities will be crucial enough to win this path."} {"label": "shaco", "text": "He can easily set up death brushes and use his clone to push enemies before a neutral and objective fight. After entering with your Ultimate, be ready to fall back and for your allies ith your team fights at the end of the game."} {"label": "evelynn", "text": "Evelynn won't be ruined early, so try gank as much as you can to give your allies an advantage. Evelynn is weak at the beginning of the game and will focus on electric farming up to level 6."} {"label": "sett", "text": "A maximum-out Ultimate R will frequently increase Splattered team fights will become a breeze during this part of the game"} {"label": "alistar", "text": "If your health falls below 50%, remember that Alistar can easily dive and survive thanks to his R. Once Alistar has taken Mobi Boots, he can wander and help other ways."} {"label": "lucian", "text": "This will allow you to peel and protect your own champion from enemy damage. Once Lucian unlocks his 3rd Ultimate R stage, he will be able to flatten tons of constant damage."} {"label": "twitch", "text": "Its first capacity will be maximized to level 9, which means it will do a lot of damage now. The Twitch Passive will play a central role in destroying the enemy team when its capabilities are combined with its Ultimate."} {"label": "malphite", "text": "The best approach is to avoid malphitis and focus on agriculture early. However, Malphite are stronger gankers than most opponents in early play."} {"label": "seraphine", "text": "If it spawns quickly, be sure to place the vision around the lens as quickly and safely as possible before you safely retreat. The vision around the big goals is the key to success in a game like this."} {"label": "xinzhao", "text": "After entering with your Ultimate R, you should prepare to fold and peel for your allies in the end-of-game team fights. To facilitate access to the enemy rear line, group with your team, but stay on the side."} {"label": "malzahar", "text": "Malzahar's abilities are telegraphed early in the game. All Malzahar needs to do is keep his health up to level 6."} {"label": "akali", "text": "If Akali engages and hides inside his W, move away from the Shroud until it disappears. This will make it much more difficult for Akali to fight and survive if she cannot hide in her."} {"label": "yone", "text": "Yone is incredibly mobile in the way. If Yone uses her E after her return, you can abuse cooldown to play aggressive and bring him down."} {"label": "naafiri", "text": "Naafiri uses the range of abuse and poke abilities to reduce the health of his champion."} {"label": "maokai", "text": "Saplings E is a tool used by Maokai to keep him away from him, which makes it important to stay at a safe distance. If Maokai throws a Sapling in a bush, you can walk up to it and then detach from the path with your E so that it does not damage you."} {"label": "udyr", "text": "Look to take off the enemy carriers. Concentrate the rear line and try to get them out of the fight."} {"label": "ezreal", "text": "Ezreal is very squishy. When Ezreal's E is down, he can be easily burst down."} {"label": "kled", "text": "If Kled takes a lot of damage and gets disassembled, he can easily recover Skaarl. Kleds Passive is one of his greatest powers in a full-blown skirmish."} {"label": "lillia", "text": "Try to apply your Ultimate R to as many champions as possible. Lillia is very fast and mobile thanks to her Passive."} {"label": "yone", "text": "Has a lot of utility and damage in his kit that allows him to play around his team quite often. All he has to do is get out of his laning phase without giving the enemy a huge advance."} {"label": "aatrox", "text": "Aatrox is an important part of the fight and it is vital that he stays alive. If Aatrox does not stay alive, the enemy team will take over the neutral objectives."} {"label": "shaco", "text": "Shaco's first ganks are extremely strong, mainly because of his spelling choices. Tracking Shaco is crucial to avoid being in a world of pain."} {"label": "lillia", "text": "Players should flank in team fights to easily reach the enemy rear line. Ensure the proximity of the enemy rear line so that they can quickly enter the fight."} {"label": "brand", "text": "Brand has good ganks in the early game. As long as he gets close to the enemy before using his Q, ganks should always work in his favour."} {"label": "azir", "text": "Azir doesn't spike at level 11 unlike many other champions. During the mid-game, consider Azir's Ultimate R may be less impactful compared to other champions."} {"label": "chogath", "text": "The only problem is that it can be difficult for him to land against champions with dashes or escape tools. Cho\u2019Gath is a strong scaler."} {"label": "lissandra", "text": "When Lissandra reaches level 6, you should push the minion wave and walk backwards so they can't trade with you or press R on you. It is recommended to stand outside the minion wave at all times."} {"label": "swain", "text": "Avoid regrouping too closely around goals or in team fights as it can allow Swain to land a very good multi-person E and start the team fight. Burst and poke is the best way to win a fight against Swain."} {"label": "skarner", "text": "This ability should strengthen Skarner's survival and damage in the game, and allow him to make more choices now. Skarner's team fight is phenomenal during this phase of the game."} {"label": "riven", "text": "Keep the minion wave even or slightly closer to your side of the map early. This will allow you to bring down the enemy while protecting yourself from the ganks."} {"label": "warwick", "text": "Warwick is a jungler. It is recommended to place the vision inside the river."} {"label": "ekko", "text": "Ekko's Ultimate W ability is strong and can help win fights and outplay the enemy. It's essential to keep Ekko's Ultimate W ability in mind when fighting the enemy."} {"label": "zilean", "text": "They wanted to keep the wave closer so they could find it again and again. However, the player chose to stand outside the wave."} {"label": "tahmkench", "text": "The Ultimate r can catch someone out of position, The Ultimate r is an excellent tool especially in mid-game team fighting,"} {"label": "aatrox", "text": "Always ensure there is at least one minion between you and him at all times. Both his Q and E have rather long cooldowns in the early game."} {"label": "syndra", "text": "At 120 splinters, she gains 15% AP. With 40 splinters, her Q works on an ammo system where she can have up to 2 spheres at a time."} {"label": "malphite", "text": "During neutral and objective battles, prioritise taking the objective on the withdrawal of the jungle enemy. Focus on taking the goal in neutral fighting on the murder of the jungle enemy."} {"label": "twitch", "text": "He could have several early murders with this combo (and decent support if he's ADC). In the jungle, the Red Buff amplified the effects of this combo."} {"label": "amumu", "text": "At level 16, Amumu will put the third and final point in his Ultimate Y. Amumu's Ultimate should be on a short cooldown and he should have it a little more often."} {"label": "warwick", "text": "The cooling of Warwick's Ultimate R will be reduced. Warwick will be able to get choices about the enemies moving around the map or try to fight it alone."} {"label": "irelia", "text": "At this point, due to her items, Irelia will be extremely tanky. The amount of damage she deals will catch most enemies off-guard, especially if she manages to flank the enemy."} {"label": "ryze", "text": "Ryze doesn't do much damage if he's placed behind at the beginning and in the middle of the game. Ryze's ultimate ability can change the positioning of himself and anyone within the circle."} {"label": "corki", "text": "A healthy balance between poking the enemy and using your abilities to farm with is ideal throughout the early and mid-game. It's recommended to do both simultaneously."} {"label": "pantheon", "text": "Always look to gank overextended enemies when possible. Your kit will let you CC the enemy to oblivion and will allow you to burst them down just as quickly."} {"label": "rumble", "text": "Let him push the wave of the minion and capitalize on the immobility he is to force him to exceed the extension."} {"label": "yone", "text": "Just like the laning phase, avoid hunting Yone if he runs away because he will use his E to judge you. Yone is better at trading once he unlocks his Ultimate R."} {"label": "twitch", "text": "This, combined with his slow k and the theft of life, will prevent him from dying. Three points in its Ultimate capability will give it a huge peak of power."} {"label": "neeko", "text": "This strength depends on whether she is going AP or AD Neeko. Neeko can be really good in team fights if the enemy groups together."} {"label": "garen", "text": "Garen's Passive allows him quickly top up his health bar back to full. This will result in your team losing out on key spells for the remaining of the fight."} {"label": "anivia", "text": "Try to look for frequent trades while her Egg is down, and call for assistance when needed. Once Anivia has some levels behind her, her strength increases dramatically."} {"label": "fiora", "text": "During the laning phase, Fiora's opponent can prevent her from proc'ing her Passive by using the terrain to block the direction in which Vital appears. Look for constant skirmishes with the enemy to gain health or kill lead."} {"label": "yasuo", "text": "Yasuo will be able to deal with tanks more effectively as the game continues. At level 9, Yasuo will have maximized his r."} {"label": "ashe", "text": "Ashe will be at max or near max build in the later parts of the game. Ashe's damage output will be incredibly high if she can successfully poke the enemy with her y."} {"label": "sona", "text": "The more Sona gold you get, the more trouble it becomes. Try to put Sona behind to delay the crucial tips."} {"label": "renata", "text": "Keep in mind that pushing will hinder your ability to engage and secure kills in this matchup with Renata. Bait out Renata's abilities before looking to fight her, as she can turn around exchanges."} {"label": "nautilus", "text": "Keep in mind that Nautilus has the most CC in the game. Try to engage in trades when her g or e is broken."} {"label": "missfortune", "text": "Level six is a massive peak of power that allows Miss Fortune to significantly impact combat. This level also serves as a decent finishing movement, especially in intertwined fighting."} {"label": "twitch", "text": "The first game is when Twitch can use his level two gank. Level two gank is incredibly heinous for enemies in early play."} {"label": "sylas", "text": "Sylas is quite decent during the end-of-game fights as he can inflict tons of damage and heal himself for massive amounts at the right time. He will separate the enemy front line from the front line and help his team a lot."} {"label": "nautilus", "text": "When Nautilus' Ultimate ability is up, they have a lot of extra kill pressure. Nautilus should look for picks whenever their Ultimate ability is up."} {"label": "kled", "text": "The movement speed of the team increases compared to Kled's Ultimate R ensures sufficient follow-up. If Kled is dismantled and the enemy disengages, it will be difficult for him to recover Skaarl."} {"label": "akali", "text": "Once Akali has access to all its basic capabilities, it can start negotiating with the enemy more effectively. At level 3, Akali should look for more aggressive pieces, but avoid engaging with them."} {"label": "lux", "text": "She sits in the fog of war and waits for an unsuspecting enemy to enter her. Level 16, Lux mega-spike."} {"label": "lillia", "text": "Don't fight when it's on cooldown that you're going to miss on a lot of extra damage. In the last game, stay with your team and look for choices with your Ultimate R."} {"label": "gwen", "text": "Look to fight Gwen when she doesn't have many Q stacks because her ability to trade back with you will be reduced. Gwen's damage output will be lower when she has no stacks."} {"label": "lillia", "text": "Players should look for choices with their R. If a squishy champion is taken out of position, they can be shot down and won."} {"label": "swain", "text": "This allows objective control and is very useful. Swain can completely CC an enemy target if needed."} {"label": "kayn", "text": "As the enemy team will be in disarray, it will be very easy for Kayn, especially on the enemy support. When it's late, players should prioritize the protection of their allies."} {"label": "missfortune", "text": "The capacity will spread a lot of damage and will have a very short cooling, so team fighting will be frequent. Her flying life combined with her damage and mobility during the end of the match will make her really good in team fighting."} {"label": "bard", "text": "You are very squishy initially and can be burst down easily when hard CC'd. Your Q and Ultimate R usage needs a lot of refinement when you are just picking up the champion."} {"label": "annie", "text": "When Tibbers is enraged, he gains massive attack speed and movement speed. The classic flash into combo can be incredibly effective and win games immediately."} {"label": "lillia", "text": "Fighting Lillia is going to be harder because she gets level 6 because her Ultimate can sleep you. You will need to kill Lillia quickly unless you are in advance in gold and experience."} {"label": "ekko", "text": "If you are a strong dueler, look to invade his jungle and shut him down in the early game. Locking down Ekko in team fights will prevent him from using his Ultimate R to escape with."} {"label": "corki", "text": "Avoid trying to take objectives in the mid or late game when Corki is alive. He will just poke you down while you try to take them."} {"label": "urgot", "text": "Because of your ability to shred through armour and your inability to get onto their backline you just want to attack the thing in front of you. Not only is this incredibly valuable to secure a kill making the fight easy for your team but landing a massive AOE fear across their entire team is a large amount of CC."} {"label": "rumble", "text": "Rumble is very motionless and subject to all in. Try to freeze the wave closer to your side of the map. This will force him to extend for the farm, which can allow you to give him everything, refuse him from the farm or even set up your Jungler for an easy grip."} {"label": "karma", "text": "Stay with your team in the late game. Getting caught out will result in the enemy forcing a fight or taking the Baron."} {"label": "kogmaw", "text": "Cogmore Bot has very long range, shreds through tanks with his kit, and deals great hybrid damage. He lacks mobility, needing a team to protect him."} {"label": "karthus", "text": "His Ultimate ability (e) deals basically no damage in the early game. This isn\u2019t good for Karthus as he only wishes to use it when the enemy is super low."} {"label": "tahmkench", "text": "Tahm Kench has an impact 2v2 Ultimate R. If you're stronger at level 6, be ready to fight it. Try to stay at maximum range and behind the minions at all times. This will make it harder for him to hit you with his Q or self-attack."} {"label": "aatrox", "text": "After the laning phase ends, Aatrox likes to split push and can be targeted by the enemy team with a surprise attack. If Aatrox shows up alone in a side lane, try starting a team fight with his teammates."} {"label": "aatrox", "text": "Aatrox has a higher chance of winning a fight if he is able to get on top of an enemy carry. Once Aatrox reaches level 9, his Q ability is fully maxed."} {"label": "gangplank", "text": "Setting Gangplank's E barrels in lane brushes is good to surprise enemies with. Gangplank's R (Ultimate) allows him to impact any part of the map immediately."} {"label": "sivir", "text": "Stay with your support throughout the later parts of the game. You should not go around the map alone because you will die easily."} {"label": "yuumi", "text": "Killing his teammates is going to get really tough now. Yuumi's strength will be shown during the team fights where she and her fed cart will be a death ball for the enemy team."} {"label": "ekko", "text": "When Ekko hits level 6, his kill pressure increases and he will look to go for kills. Respect his all-in potential when his Ultimate R is up as he will use it to escape after a kill."} {"label": "azir", "text": "It is advisable to make plays around the map using your Q and E to push the lane and earn roam opportunities. You should keep track of enemy Flashes in order to capitalize on potential kills with your R."} {"label": "gwen", "text": "After Gwen completes her first component item, her damage output will increase. Gwen's overall map pressure will also increase after she completes her first component item."} {"label": "pantheon", "text": "He may use his Ultimate R to get behind you and all-in you as soon as you get back to lane. At level 1, be careful of Pantheon's early pressure as he can often cheese a kill and force you to blow Summoner Spells or health potions."} {"label": "gangplank", "text": "Without Gangplank's W, he is very weak once that ability is down during the early game. He becomes really prone to ganks when this ability is down and he can\u2019t really escape without using summoner spells."} {"label": "yone", "text": "In the team fights, focus on targeting the most squisheous and easiest targets to achieve as a priority in the backline. Team fighting allows easy access to the enemy rear line."} {"label": "ornn", "text": "It is essential to get vision in the river so you can spot the jungler early and react accordingly. In team fights, avoid grouping too closely as Ornn can use his Ultimate R to get a multi-person knock up and start the team fight."} {"label": "malzahar", "text": "Don't fight at the end of the game unless your Ultimate R is in place. Your Ultimate R will be on a shorter cooldown in the final stages of the game."} {"label": "brand", "text": "Brand is immobile. Brand may get invaded frequently by Lee Sin, Elise or Pantheon."} {"label": "zyra", "text": "In the middle of the game, the teams will begin to regroup. Zyra's AOE capabilities make her good at inflicting damage to several enemy champions both because of her."} {"label": "chogath", "text": "Your Ultimate can really help you during fights, especially if you manage to get into the enemy backline. Getting into the enemy backline and using your Ultimate to kill a major carry can be very beneficial."} {"label": "varus", "text": "This will force them to play safely and your team will then be able to integrate them all and complete the work. At level 11, Varus will be able to add 2 points to his Ultimate R."} {"label": "fiddlesticks", "text": "Chokepoints around which fighting occurs will be very fruitful for you. Roaming around when possible will provide opportunities with your R, E, and Q."} {"label": "khazix", "text": "Kha'Zix is good for catching low or overt enemies. Kha'Zix needs access to all its basic capabilities to succeed in ruining."} {"label": "taliyah", "text": "By going for an all-in-one, use your dash with extreme discretion. It is important to keep an eye on Taliyah's location in this game, otherwise she can easily interrupt or throw a gank using her Ultimate R."} {"label": "rammus", "text": "If you can pick someone off, make the call for Baron or Dragon to further your lead. Rammus is highly tanky during the mid-game."} {"label": "gwen", "text": "Gwen will be very strong when she has her Passive stacked. Think twice before committing to an all-in or 1v1 against Gwen when you see her fully stacked."} {"label": "jhin", "text": "The follow-up CC extension on jhin's kit with his W is really strong. This makes jhin very good with champions who have hard CC or slows in their arsenal."} {"label": "seraphine", "text": "Seraphine has weak basic statistics and is quite vulnerable at the beginning of the game. Play safely and avoid taking damage to increase survival."} {"label": "zac", "text": "It is expected to focus on agriculture rather than the struggle at the beginning of the game. Zac is really good at team fighting because his kit has tons of CC."} {"label": "gragas", "text": "Gragas' jungle will be open to the elements because he will be spending a lot of time in the early game. If you spot Gragas on the top side of the map, you should invade his bottom side jungle and steal away his camps."} {"label": "riven", "text": "Avoid fighting unless your Ultimate e is in place. Fighting without this will make the end-of-game team's fights much more difficult."} {"label": "darius", "text": "You can use this advantage to gain an early lead. Extended trades work in the favour of Darius thanks to his Passive."} {"label": "lux", "text": "Being caught will cause your team to play 4v5. Don't be alone unless you know where the enemy is."} {"label": "lux", "text": "Lux will try to delay a team fight for poke with his l or get a choice with his g. Stay outside the minion wave so she can't push you and hit you with her E."} {"label": "shen", "text": "This should be useful if you can use the fog of war with it. Choose a high priority target that you want to protect during this phase of the game."} {"label": "kogmaw", "text": "Once Kog'Maw gets down, his team won't have a lot of DPS. Keep the wave near your turn."} {"label": "khazix", "text": "Expecting an enemy in a high-traffic area can allow you to shoot down an enemy Mid, ADC or Support. Removing an enemy Mid, ADC or Support can be used to end the game or take a major goal using their death timer."} {"label": "pantheon", "text": "You\u2019ll want to avoid fighting Pantheon unless you have assistance. If invading, just back off."} {"label": "fiddlesticks", "text": "Prevent the enemy Jungler from taking all the Dragons by securing them with your team after ganking the bottom lane. Beware of Fiddlesticks's early game pressure, as they are very strong and will make aggressive plays to get themselves and their teammates ahead."} {"label": "shyvana", "text": "You are much stronger than Shyvana and can get an advance just by being active on the card. Don't forget Shyvana's Passive."} {"label": "kogmaw", "text": "Stay in the back of your team. Monitor your positioning at all times in team fighting."} {"label": "skarner", "text": "Alternatively, group with your team and attack the enemy together in the jungle or around goals where they will be grouped. This allows you to lock multiple targets at once with your Ultimate."} {"label": "rengar", "text": "During this phase of the game, rely on the removal of enemies with your abilities. Work with allies to achieve this."} {"label": "draven", "text": "You shouldn\u2019t look to fight him unless he drops an Axe g. You need to be very respectful against Draven as he can dish out tons of damage if he gets a few kills in the laning phase."} {"label": "zac", "text": "Be careful about increasing Zac's slaughter pressure to level 6. Its ultimate ability enhances its ability to engage and secure murders at this level."} {"label": "udyr", "text": "Udyr has good objective control. Udyr can solo lenses like the Dragon with ease."} {"label": "camille", "text": "Keep some distance from her to keep yourself safe. Ulting her is of paramount importance in this matchup, else she will wreak havoc on your team."} {"label": "gragas", "text": "Gragas also has amazing disengage capabilities. Gragas has long cooldowns and high mana costs early in the game."} {"label": "milio", "text": "If you or your ADC get late, it's going to be harder for you to win the way and the game. Keep an eye on your position in the track."} {"label": "irelia", "text": "After the laning phase has ended, go to a different lane or stay top. You are a good split pusher and can draw a lot of attention to your lane."} {"label": "darius", "text": "Darius is really strong once he has time to apply multiple stacks of his Passive onto an enemy champion. Darius was a Persian king and the second ruler of the Achaemenid Empire."} {"label": "ivern", "text": "Try and be as proactive as you can with your E early on. Try to gank often to get your allies ahead."} {"label": "poppy", "text": "Her Q can easily be sidestepped as it has a very short range. She also acts as a frontline so the enemy can flank her teammates before going for her."} {"label": "mordekaiser", "text": "Don't take full team fights instead, rely on the choices to win the middle of the game. It should be pretty easy to do if you use the war fog properly."} {"label": "sivir", "text": "It is best not to split up or stretch out during the last stages of the game when playing against Sivir. The champion's wave is very good and allows him to push the wave and get the priority of the way with ease."} {"label": "poppy", "text": "By focusing on the nearest champion, you will survive for longer and keep your carries alive. Level 16 is dull because she won't be getting a lot except for a reduced cooldown on her Ultimate R."} {"label": "shen", "text": "Teleport keeps Shen safe, so focus on farming and using Q to help last-hitting. Shen makes one of the best split pushers in the game by controlling map pressure."} {"label": "xerath", "text": "Xerath is very motionless. Xerath can easily be controlled by the crowd by the enemy team, especially when it loads its Q."} {"label": "poppy", "text": "Your Ultimate can be used to take her away from a fight. It should help you massively, especially when she is trying to charge her Ultimate to get you out of a fight."} {"label": "sylas", "text": "Take these goals because you can the solar quite easily. Unlike Sylas, taking goals is not a problem for you."} {"label": "sett", "text": "This allows him to resort to short exchanges against enemy champions. Its W provides high misleading damage while also offering mitigation of damage."} {"label": "akali", "text": "At level 6, Akali can look for aggressive all-ins because his Ultimate offers him a lot of extra pressure to kill. Look for murders with your Ultimate when the enemy overextends."} {"label": "warwick", "text": "Warwick is not considered the best champion when he's behind. Warwick can build a full tank and become his team's tank."} {"label": "fiddlesticks", "text": "As Fiddlesticks will be power farming, try to get your allies ahead by ganking as much as possible. This will make it harder for him to gank once he is 6 as they will be stronger."} {"label": "annie", "text": "After completing the first component item for Annie's build, her wave clear and trading power increase. Annie's Q and W will make trades go more in her favour with increased power."} {"label": "kayn", "text": "Kayn will try to fight as much as he can at the beginning of the game so he can get his form quickly."} {"label": "quinn", "text": "She will need to flank in team fights. If the enemy has vision or knows where she is, she will be unable to team fight properly and will be forced to split push."} {"label": "senna", "text": "Senna's about to unlock her Ultimate R. When Senna unlocks her Ultimate R, contact your team about its impact in the fights."} {"label": "lulu", "text": "Killing Lulu is really going to be next to the impossible. Lulu will be fully built by then in the game."} {"label": "renekton", "text": "Renekton falls into the final stages of the game as his first forces become less effective. Renekton is particularly weak at the end of the game if he didn't win an early lead."} {"label": "garen", "text": "If he goes for the tank build, he will be nearly unkillable and can act as a perfect peel unit for his carries. On the other hand, if he goes for the bruiser build, he will be more dependent on the fog of war to catch enemies off guard and pick vital enemy carries."} {"label": "bard", "text": "Do not group too closely together during the mid-game as Bard can use his Ultimate R to catch out multiple champions. Being hit by Bard's Ultimate R can allow his team to either kill the caught out enemies or focus on those who are not golden."} {"label": "jax", "text": "Be prepared to rotate around the map and help them fight. Jax's W being maxed out at level nine is a superpower spike for him."} {"label": "galio", "text": "Why play Galio mid? Well, he brings tons of lockdown, he has semi-global pressure, he's great against magic damage, and he naturally deals great damage while being tanky. Galio's passive is periodically his next basic attack is empowered. This empowered attack has bonus attack speed and deals additional damage in an AoE area."} {"label": "karma", "text": "Karma is quite decent in late-game fights. Her team benefits from her abilities being up."} {"label": "masteryi", "text": "Its ultimate ability can completely shift the tide of a battle so left uncontrollable. Using this capability often avoids crowd control (CC)."} {"label": "gragas", "text": "Gragas can choose between building tank or AP, and his damage output should be respected accordingly. Beware of Gragas's early game invading potential."} {"text": "The game consistently rewards Nidalee's strengths as she evolves over time.", "label": "Nidalee"} {"label": "malphite", "text": "If possible, use your Ultimate to catch someone who is isolated and alone. Peel for your portages to keep them alive longer."} {"label": "neeko", "text": "Her early game is pretty decent as she can poke the enemies out from range. She can manipulate the minion wave properly with her E."} {"label": "vex", "text": "This will allow you to get several murders in a short period and finally win the game. At level 14, Vex will eventually improve its second capacity."} {"label": "seraphine", "text": "This will allow him to inflict a lot of damage in the fighting where the enemy team is grouped or afflicted by its Ultimate R. A maximum of Ultimate R will help Seraphine during team fighting."} {"label": "brand", "text": "Brand's auto attacks deal minimum damage to camps. Having blue buffs is very important for Brand."} {"label": "trundle", "text": "In general, it is advisable to start clustering when there are no goals to be taken nearby. The ability of a player to change effectively between the division and the grouping will ultimately determine their success in a game."} {"label": "nocturne", "text": "The learning of Nocturne doesn't require hundreds of games. Nocturne is a champion who can spring out on anyone walking alone around the map."} {"label": "poppy", "text": "However, Poppy can use it from close range to start a fight. Keep this in mind and keep your distance."} {"label": "thresh", "text": "The objective of the rotation towards the middle track is to take this tower Taking the midway tower will open the map and give your team a gold lead"} {"text": "He counters hard CC.", "label": "milio"} {"label": "akshan", "text": "The optimal level for Akshan is level 6, because it unlocks its Ultimate and provides it with the means to secure the murders and execute the enemy lantern. During the middle game, make sure you're not ADC'ing systematically."} {"label": "neeko", "text": "This will help her team during fights, especially in choke point fights. The first ability will be maxed out at level 9."} {"label": "malphite", "text": "Hitting level 3 quickly will give a boost to my clearance speed, but I won't be able to gank effectively until I'm level 6. Since my first clearings are weak, I need to avoid being invaded in the jungle."} {"label": "poppy", "text": "Try to ask your laners to give you a hard leash and make good use of your Passive. Once level 3, you will want to actively target overextended targets when you get the chance."} {"label": "kled", "text": "At level 9, its first capacity will be maximized. It'll give him a huge whip, and he'll kill people in an instant."} {"label": "ziggs", "text": "Ziggs is good enough to take turns quickly. Yet, as he gets more articles, Ziggs will completely decimate the towers with his passive self-attacks."} {"label": "kogmaw", "text": "In neutral, objective combats, maintain a safe distance from enemies while covering the essential bottlenecks with your edge and ultimate capabilities. Kog'Maw's maximum health will be capped at level 9."} {"label": "zac", "text": "The levels 1 and 2 of Zac are strong if he is able to jump on you with his E. Be ready to run as soon as Zac channels this capacity."} {"label": "rakan", "text": "During the laning phase, this could be devastating if you go in at the wrong time. Get level 2 first and look for a favourable trade."} {"label": "velkoz", "text": "Having three points in his Ultimate R is another important power peak for Vel'Koz. This will allow him to melt throughout everyone like a hot butter knife. Vel'Koz is good in team fighting during this game due to his passive and Ultimate R. That, in combination with the rest of his abilities, compensate for some odious poke damage."} {"label": "qiyana", "text": "The brief period of downtime between each Enchantment pickup will be your go-to time to harass Qiyana as she will not have a powerful Q that has an empowerment. Be careful when going for short trades with Qiyana as she prefers them over long extended ones."} {"label": "viktor", "text": "The early game of viktor is terrible and it should avoid fighting for longer periods during this phase. Fighting for a long time hurts viktor's performance in his first game."} {"label": "ezreal", "text": "Junglers can camp Ezreal at that stage because he will have no other form of escape left. Jungler camping Ezreal while his E is down makes it difficult for him to use it."} {"label": "viego", "text": "He's gonna get mad a lot sooner. You should apply as much pressure as possible to match his first ganks."} {"label": "shen", "text": "As you are not strong in early play, you may wish to wait for the enemy to waste an ability before playing aggressive. Keep the minion wave closer to your side of the map in early play."} {"label": "nautilus", "text": "Vision will make it harder for Nautilus to get successful ganks off. Nautilus does not have the greatest objective control early."} {"label": "ksante", "text": "You should keep your minion vague a little earlier. After post 6, you won't be able to engage in team fighting if you push as you won't be tanky enough to dive the enemy."} {"label": "jayce", "text": "Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you're away from your team."} {"label": "shen", "text": "Level 6 is a massive power peak for Shen. It's also a free ticket for him because he can immediately get on a track and catch the out-of-guard enemy."} {"label": "rumble", "text": "This will force him to extend for the farm, which can allow you to give him everything, refuse him from the farm or even set up your Jungler for an easy grip. Rumble is rather squishy early and suffers strongly when its r is on cooling as it will lack damage."} {"label": "warwick", "text": "Warwick's Ultimate R makes him vulnerable. If the enemy locks Warwick with CC, his Ultimate R will be stopped."} {"label": "nidalee", "text": "as she already has her Ultimate r at level 1. Once she has completed her Jungling item, her damage output will be very good."} {"label": "qiyana", "text": "The first item component will allow qiyana to deal a lot of damage. qiyana's trading will be highly optimized."} {"label": "kaisa", "text": "kaisa is extremely vulnerable when her E is down. If kaisa uses that ability carelessly, she will die a lot of times in the lane and during team fights."} {"label": "xinzhao", "text": "Maybe he'll be looking for an aggressive game as soon as he reaches the level. When Xin brought his first component element, he'll be really strong in the 1v1 skirmishes."} {"label": "nunu", "text": "Lock Nunu down with crowd control during team fights so he can be kited. Kite Nunu during team fights to prevent him from being in the frontline and engaging your carries."} {"label": "leblanc", "text": "Push the wave and look for roaming opportunities. Leblanc is a very good travelling champion who can influence the map and help her allies with ease."} {"label": "shen", "text": "Shen's Ultimate R can help another way if used post 6. You should cancel Shen's Ultimate R with a CC capacity if possible."} {"label": "xinzhao", "text": "His ultimate has a passive, where the lost enemy hit by a basic attack, or E, is marked as challenged. He clears the jungle quickly and healthily."} {"label": "akali", "text": "You should always take a look at your resource bar before trying an all-in because it uses energy. Keep track of the enemy Jungler from the beginning of the game as he will try to camp your way until you touch level 6."} {"label": "gangplank", "text": "It's key that your team knows that Gangplank can use his Ultimate R to impact a fight at level 6. Gangplank is rather weak in the early game and needs time to come online."} {"label": "chogath", "text": "This will make the laning phase so much safer. Avoid trading with the enemy if possible."} {"label": "veigar", "text": "This means that Veigar can destroy the enemies if he manages to catch them out of sight. The cooling of Veigar's n capacity will be really low, which means that"} {"label": "vi", "text": "Avoid 1v1 with it unless you have an obvious advantage. If you invade a place, step back because they can easily kill you, especially if you're behind."} {"label": "zeri", "text": "Beware of trading with her if she gets her first component before you. It is effective in team fighting due to the AOE on its Ultimate R."} {"label": "nami", "text": "Nami has a lot of pressure in the laning phase. In the middle of the game, Nami's Q causes pressure losses."} {"label": "masteryi", "text": "The more gold Yi has, the stronger he'll be. If your team gets killed or two, call Baron."} {"label": "camille", "text": "Her Ultimate R offers her a lot of kill pressure and is good for setting up her Jungler. If you can't make use of her Ultimate R in your own lane, you could roam with it to help your allies."} {"label": "wukong", "text": "At the beginning of the game, the monkey can go for complete coherent jobs and return to safety thanks to its ability. The correct use of the monkey's y capacity will minimize the damage taken."} {"label": "anivia", "text": "If you use it in the late game, you're going to be vulnerable. Anivia's damage in the late game will be truly horrific."} {"label": "varus", "text": "His ultimate being very easy to miss. Upon taking down an enemy, Varus gets a massive amount of attack speed."} {"label": "nami", "text": "Nami is very good when she has 1 or more basic healing elements as she will be able to support and heal her allies again in full health quickly. Try to put Nami behind in early play to deny these power spikes."} {"label": "mordekaiser", "text": "And now he'll be a huge threat to the enemy team. Don't fight at the end of the game unless your Ultimate R is in place."} {"label": "akshan", "text": "If Akshan can stop a marked enemy, he can bring an ally back to life. Bringing an ally back to life with a successful closing can reverse the tide of the game."} {"label": "wukong", "text": "Keep this in mind when playing with the monkey and be ready to adapt. This champion is a bully at the beginning of the game."} {"label": "neeko", "text": "When fighting Neeko, keep in mind that she can cast her Ultimate R and deal damage and CC you. Neeko has completed her first item when she will have tons of wave clear and be able to push the wave very fast."} {"label": "illaoi", "text": "This is very beneficial when illaoi is using her Ultimate R amidst a group of enemy champions. As a result, illaoi will practically be unkillable and the enemy will have to decide whether to flee or fight."} {"label": "masteryi", "text": "As soon as Master Yi uses his e, wait until he avoids skill and CC strokes if time is correctly timed. You need time to come online."} {"label": "zoe", "text": "Harassing the enemy but not getting caught trying to do so is the key. Putting the enemy down and delaying fighting can be effective in the late part."} {"text": "Nilah brings a ton of AoE damage.", "label": "nilah"} {"label": "kennen", "text": "He will want to use the track brushes to catch the out-of-guard enemy if possible. Unfold the thrust using your Ultimate as much as possible."} {"label": "tahmkench", "text": "Completing several articles by Tahm will increase the constant damage inflicted on enemies during all in. Peel for your portages to keep them alive longer."} {"label": "chogath", "text": "Make the call for objectives like the Baron or Elder Dragon when an enemy is dead and when your Ultimate t is up. Use your Ultimate t to secure the objective for your team."} {"label": "chogath", "text": "Start with Corrupting Potion to reduce your sustain, and buy Morello or Executioner\u2019s Calling to further decrease his sustain. Cho'Gath is powerful at level 6 with true damage output from his Ultimate ability t."} {"label": "zac", "text": "Focusing on Zac first is completely useless. Passive capability allows Zac to take control of team fighting with zoning."} {"label": "azir", "text": "The enemy carry will likely die rapidly if you successfully flank and attack them. Azir does not have a significant spike at level 16."} {"label": "malphite", "text": "After ruining the lower lane and turning immediately, you can take the first Dragon. Your Ultimate is strong, so you have to abuse him to win a lead over Malphite."} {"label": "caitlyn", "text": "At level 9, Caitlyn will max her Q at level 9. The maximum level of Q is reached at level 9. Caitlyn can clear waves pretty quickly at this stage in the game thanks to the damage it provides and the items she will have at this stage of the game."} {"label": "pyke", "text": "Pyke's significant items will deal massive amounts of damage. Pyke's significant items will also survive fights and heal him up quickly."} {"label": "darius", "text": "Investing in an Executioner's Calling will help reduce Darius' healing and survivability in lane and in team fights. Do not overstay in a team fight when you're low as you might set up Darius for a Pentakill with his Ultimate e."} {"label": "syndra", "text": "Syndra's main power peak occurs early at level 6 when it unlocks its Ultimate R. Unlocking your Ultimate R adds a significant shine to Syndra's champion kit,"} {"label": "evelynn", "text": "Survival is crucial in the early stages to establish a strong foundation. Evelynn's weak point is in the early game."} {"label": "seraphine", "text": "Cooling a capacity refers to the time it takes for the champion to use it again. The reduction of cooling allows Seraphine to use its capabilities more frequently during team fighting."} {"label": "xerath", "text": "First strike runes are great for extra damage and gold. Skill orders start W then Q then E before maxing Q then W then E and taking ultimate whenever possible."} {"label": "amumu", "text": "According to its construction, Amumu will either cause a lot of damage in team fighting, or be incredibly tanky and difficult to kill. At level 11, Amumu will have 2 points in his Ultimate y."} {"label": "jhin", "text": "Due to this root, the enemy can both flank and focus on jhin with ease. jhin is squishy and can't really survive for long."} {"label": "nocturne", "text": "Take out the squishies first for maximal effectiveness. Another point in his Ultimate will increase his dueling potential and allow him to be a looming threat all around the map."} {"label": "xinzhao", "text": "During this phase of the game, Xin will be really tanky. Xin will do a ton of damage to his enemies during this phase."} {"label": "yuumi", "text": "Abuse her cooldowns by fighting her after she's used her Q or E. When her cooldowns are abused, fight her immediately."} {"label": "diana", "text": "Diana's early game is rather weak, but she has kill pressure on you if she is able to land her Q. If Diana lands her Q on the rift alone, back off unless you can kill her."} {"label": "diana", "text": "If Diana gets caught, her tankiness and defensive items will keep her alive for quite some time. She is quite weak especially when her Q or t is down."} {"label": "leblanc", "text": "Once Leblanc reaches level 6, his death pressure increases. Its Ultimate R is very versatile."} {"label": "sylas", "text": "Sylas Dash E can also be used for immobile or vulnerable porting. The Ultimate R of Sylas depends entirely on the enemy team comp."} {"label": "chogath", "text": "Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you\u2019re away from your team."} {"label": "kalista", "text": "If you kill a key target, you could make the call for Baron. As she gets her core items, Kalista becomes really strong and can easily win a fight as long as she has space and agency to kite around."} {"label": "nautilus", "text": "You should stay with your group when going into a fight. When you know where the enemy is, go towards it so you do not get picked off before an objective spawns."} {"label": "riven", "text": "A player's strong potential for duellage in the middle of the game should be used to fight anyone who tries to prevent them from sharing the push. Although a player is strong at the split push in the middle of the game, he should be ready to regroup with his team and fight 5v5."} {"label": "rammus", "text": "To counter Rammus effectively, players should group together and try to maintain their positions as much as possible. Rammus will attempt to start a fight when teams are split up, so it's essential to avoid splitting up and stay as a cohesive unit."} {"label": "gangplank", "text": "Gangplank's E can be set from weird angles that catch enemies off-guard and deal a lot of damage. Setting Gangplank's E barrels in lane brushes is good to surprise enemies with."} {"label": "shyvana", "text": "The power peaks for Shyvana will be different if it passes after JC. Shyvana is very weak before-6."} {"label": "renata", "text": "Being a part of team fights and neutral objective fights is a must. Your W has a very good chance of reviving someone"} {"text": "Camille brings a good amount of CC.", "label": "camille"} {"label": "kalista", "text": "Her r should be stacked and used only when a kill is guaranteed. Kalista's Ultimate x can come in very handy during this stage of the game, allowing her to pop out of vision with it activated."} {"label": "leesin", "text": "Keeping the wave closer to your side of the map early on will make it difficult for Lee Sin to attack you aggressively. Keeping the wave near your position will also prevent Lee Sin from zoned you away from agriculture and win XP."} {"label": "alistar", "text": "In the middle of the game, the teams will begin to regroup. It's good for Alistar because it allows her to get a multi-person knock-up with her combo t>e."} {"label": "wukong", "text": "Monkeyking relies on being a nuisance to take control of the card. It is his only real disengagement tool."} {"label": "volibear", "text": "As soon as Ultimate is acquired, become even more aggressive in this game by taking Volibear often enough to be unable to do much in the way. The key strategy is to keep the wave on your side of the tower for safe protection against ganks."} {"label": "ezreal", "text": "After Ezreal's first back, he will pick up his first component item. His damage output will intensify after picking up his first component item."} {"label": "diana", "text": "If you die, the enemy may be able to siege an objective. Dying can also give enemies the opportunity to start a fight."} {"label": "leesin", "text": "At level 6, Lee Sin will unlock his Ultimate k. Its all-in and killing pressure increases sharply at this stage of the game."} {"label": "kled", "text": "It's really useful for his team, and Kled will act quickly as the front line for his team. Kled's Passive is highly underestimated."} {"label": "riven", "text": "She should count on choices to win the game. She will have a lot of articles during this phase of the game, which will allow her to flatten a lot of damage if she manages to catch an enemy."} {"label": "kled", "text": "His Ultimate R allows him to initiate a team struggle with ease. His Ultimate R can be used as an ability to score selections on motionless champions."} {"label": "swain", "text": "It can easily be between the enemy team while treating a lot of health and regenerating a lot of health in return. The first element will allow him to spam his abilities frequently and to eliminate a lot of damage."} {"label": "kennen", "text": "Kennen's gonna try to get you out when you're growing. You should stay behind the minions when Kennen grows."} {"label": "irelia", "text": "You are a good split pusher and can draw a lot of attention to your lane. If somebody tries to contest your split push, look to fight them."} {"label": "teemo", "text": "Teemo should secure the catch and blow the enemies with its capabilities or shared thrust until the enemy responds. Peel for your carts in the team fights at the end of the game to increase your team's chances of winning the fight. If they die at first, you won't be able to win the fight alone."} {"label": "poppy", "text": "Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you're away from your team. Focus the nearest enemy champion to your carries and work as a team to take down the enemy one by one."} {"label": "gragas", "text": "Gragas can start ganking once he has access to all 3 core abilities. It is recommended to track Gragas at level 3 in order to counter-gank him."} {"label": "ivern", "text": "Ivern will use Bushes' ability to scout vision for his team. Bushes' ability is used when a bush has been placed nearby."} {"label": "kassadin", "text": "Kassadin will be dealing a lot of damage to the enemy team during this phase of the game, able to remove huge chunks from their health bars. Kassadin's presence in team fights will be very high after reaching level sixteen, especially if he manages to get a flank on the enemy team."} {"label": "cassiopeia", "text": "Cassiopeia has a powerful level 2 all in with her Q and E spam. Make sure you hit level 2 at the same time which is the first wave followed by 1 melee minion on the second wave to reduce her ability to kill you."} {"label": "swain", "text": "Staying behind your Caster Minions will prevent Swain from using its E root. At level 6, Swain's death pressure and increased survival."} {"label": "leblanc", "text": "LeBlanc's Ultimate R is his next major power peak. When LeBlanc has her Ultimate R, she can wander."} {"label": "ekko", "text": "Rotate means moving to a different location. The bot side of the map is one possible location for rotation."} {"label": "irelia", "text": "It will bolster her dueling potential and increase her survivability. It will be highly beneficial when her Passive is stacked up completely."} {"label": "orianna", "text": "You should look out for surprise Ultimates d from Orianna and try to stay away from her d. Orianna was going to post 6."} {"label": "yuumi", "text": "For some spells, take Exhaust and Ignite, however if your carry's running exhaust take heal instead. Firstly, being on your carry and throwing out Qs for spell thief stacks and Great Poke."} {"label": "lissandra", "text": "Especially if you can time your engage and CC with the jungler gank. Of course, as the mid laner, your main focus is always going to be on farming."} {"label": "quinn", "text": "Keep this in mind when laning against Quinn and expect her to play aggressively. Quinn looks for aggressive all-ins and will attempt to look for one when returning to lane."} {"label": "anivia", "text": "Anivia's damage in the late game will be truly horrific. In the late game Anivia has multiple completed items."} {"label": "samira", "text": "You're very vulnerable and easy to kill if you're alone. Staying with your support will increase your ability to survive."} {"label": "lucian", "text": "Stay at the back of your team near the Support so they can peel you and protect you. Once Lucian unlocks his 3rd Ultimate R stage, he will be able to bring tons of constant damage, especially to low health targets."} {"label": "aurelionsol", "text": "Once Aurelion's Ultimate is up and he\u2019s gone, communicate with your team. Aurelion Sol has the roam advantage."} {"label": "lillia", "text": "His Ultimate R is an excellent team combat tool, but it takes time to get into effect. Your allies can disrupt Lillia's damage if they cause damage to a sleeping target."} {"label": "malphite", "text": "Try to bring Malphite down as much as possible before engaging him in a team fight to make it almost impossible for him to engage without dying. Keeping Malphites in poor health will force him to remember rather than commit himself."} {"label": "belveth", "text": "Upon a minion dying nearby her, they become her own little minions if the voidcowl is consumed from Rift, Herald or Baron Nasher. To reset your Q's cooldown in that direction, use Q into two attacks, then into another Q into attacks, and finally use your E."} {"label": "ryze", "text": "The first element will allow him to inflict much damage on his enemies. He should not play too aggressively and simply rely on the ladder."} {"label": "samira", "text": "After reaching position 6, Samira cannot use its Ultimate capability unless its Style points reach maximum. Samira is an extremely agile champion who can move quickly around the map."} {"label": "sett", "text": "For matchups, Set is great against champions he can easily engage and delete with his W, but struggles against those who hard bully or kite him. A typical build order starts Blade and Pot into Stridebreaker and tier 2 boots before picking up a Holebreaker and Sterak's."} {"label": "gwen", "text": "You can use the numbers advantage to take Gwen down or start a team fight on her team while she is elsewhere on the map. When playing pick champions like Blitz, Thresh, Ashe, Vel\u2019koz etc, try to get close to Gwen- or at least keep in mind that she can stop you from catching her out with her W."} {"label": "jax", "text": "Jax will be looking to split push in the later stages of the game. Always keep an eye on where Jax is at any given time."} {"label": "orianna", "text": "Orianna is quite immobile in the early parts of the game. If Orianna is pushing, she can be susceptible to ganks from the enemy Jungler."} {"label": "ahri", "text": "Bait out it Ultimate first, then call your Jungler's help to kill her while she's not available. Make sure the wave is closer to your side of the map so it's easier for them to gank you."} {"label": "talon", "text": "Focus on getting choices around the card during this phase of the game. You will be able to find many squishy targets wandering around the map."} {"label": "xinzhao", "text": "As you are great at duelling, try to make early games around the card to get yourself and your allies in advance. Since Xin Zhao has a strong potential for invasion, it is crucial to monitor the entrances to your jungle so that you can spot them before they invade your jungle and kill you."} {"label": "yuumi", "text": "However, she is vulnerable to her carry being hard-engaged early game. Yumi's passive periodically makes her next basic attack or ability landed against an enemy champion heal her."} {"label": "darius", "text": "Darius can start ganking after level 3. Darius is really easy to kite."} {"label": "jinx", "text": "It will help keep you safe, and they\u2019re immobile and you can capitalize on this with your Jungler. The CC extension on her kit is very strong and can allow her Support's play to be really successful."} {"label": "diana", "text": "Diana can start ganking from level 3 onwards, but the more levels behind her the better. She should avoid over forcing ganks if they\u2019re too risky so you don\u2019t fall behind."} {"label": "varus", "text": "Try to avoid as much damage and capacity as possible. Opt for additional support if you can't dodge skill shots."} {"label": "illaoi", "text": "Delay team fights for as long as possible. This will provide time for your Passive to kick in."} {"label": "ezreal", "text": "Ezreal must play more defensively when facing such opponents to avoid being caught by their CC. Ezreal will struggle to push in waves if he doesn't, as he can be easily ganged up on and killed."} {"label": "nilah", "text": "Continue to kite in team fights and consistently adapt your positioning. Avoid standing still in fights as you\u2019ll be an easy target."} {"label": "urgot", "text": "As a tank, you're pretty weak unless your aircraft carriers are alive. So keeping them alive is the key to team fighting. Be ready to peel them if necessary."} {"label": "kled", "text": "Kled is not safe on the farm while being disassembled if he faces a game against him. The lack of his E makes it easier for the enemy to get him out of his engagement."} {"label": "trundle", "text": "Keep the minion wave closer to your side of the map in early play. This will ensure safety and reduce your chances of dying in the way."} {"label": "xinzhao", "text": "The ultimate R will be particularly useful in repelling the enemy Jungler from the neutral objective. Look for choices with your Jungler whenever possible."} {"label": "jarvan", "text": "When Jarvan has completed his first component item, he will be much scarier in the lane. Jarvan IV will be unlocking his d > e combo at level two, which will allow him to catch and CC overextended enemies with utmost ease."} {"label": "vladimir", "text": "The abuse of his l makes Vladimir a very easy gank target. Unhappiness is a scourge for Vladimir's existence, especially if he is bought early."} {"label": "fiddlesticks", "text": "Fiddlesticks has his Zhonya\u2019s Hourglass. Once Fiddlesticks has Zhonya's Hourglass, it allows his Ultimate R to really hit home."} {"label": "shaco", "text": "A maximum-out Ultimate will confer the benefits of lower cooling and greater damage from Shaco clone break-up. The Shaco clone will leave Shaco enemies at one blow if they destroy him while he's nearby."} {"label": "wukong", "text": "Your Ultimate n makes you much stronger when used as a trading tool. Keep the minion wave even or slightly closer to your side of the map early."} {"label": "taliyah", "text": "She can do a lot of damage if she carefully combines her abilities. It will inflict constant damage during this phase of the game."} {"label": "caitlyn", "text": "It takes time to get used to placing W traps, especially against enemies who have a dash or blink in their kit. Caitlyn falls off massively during the mid-game as she is extremely reliant on critical strike chance to dish out damage."} {"label": "jarvan", "text": "so expect him to go for aggressive plays. Watch his positioning,"} {"label": "karma", "text": "Using the lane brushes allows Karma to land free poke on her enemy laner, asserting dominance in this lane. Karma has her Ultimate from the beginning, so she won't be spiking too hard at 6."} {"label": "soraka", "text": "Soraka's goal is to harass the enemy throughout the laning phase with Q. The constant harassment of the enemy should lead to murder."} {"label": "zed", "text": "Especially level 9 when Zed uses his ultimate R on an enemy target. In the late game, look for choices about immobile or mispositioned enemies."} {"label": "vladimir", "text": "Several objects will allow him to inflict more damage to enemies, especially those who fight together during team fighting. It should also be relatively safe and heal a ton of damage."} {"label": "maokai", "text": "Its ultimate capacity allows it to establish holds at a considerable distance. This is particularly advantageous when used without sight, or when enemies are close to walls."} {"label": "talon", "text": "Flank in the team fights to get the enemy backline up easily. Make sure you're close to your team at all times so you can get into the fight quickly."} {"label": "hwei", "text": "Hwei is fun and unique to play. Many abilities make Hwei fun to play with."} {"label": "ekko", "text": "This is especially true when he happens to be ahead in the game. He can quite literally take the enemy backline out in one rotation of spells, if he manages to W E onto them."} {"label": "yuumi", "text": "If the enemy seems to be engaged, step back as soon as they play aggressively, especially if Yuumi is attached to the front line as it will empower them. If Yuumi is in a bad position, try to kill her. She has no mobility without her allies nearby and can therefore be punished very quickly."} {"label": "bard", "text": "When playing as a melee champion, avoid standing too close to Bard or the minion wave. Poking down the player is hard if they are far away from Bard's basic attacks."} {"label": "janna", "text": "If you need to get on to the enemy to kill them, be prepared to flank from the side to make it harder for her to anticipate your movements. For AD champions, invest in an Executioner's Calling when Janna is ahead."} {"label": "wukong", "text": "The author advises to use their capacity very carefully. The use of their capacity can lead to significant lead if used appropriately."} {"label": "renekton", "text": "Renekton will already have several objects. As long as Renekton doesn't get CC'd, he can win the fights easily."} {"label": "nidalee", "text": "Her E heals friendly champions and grants attack speed. Nidalee excels at burst damage assassination but struggles against hard engages and team fighters."} {"label": "nocturne", "text": "To facilitate getting on the enemy backline, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in."} {"label": "warwick", "text": "Warwick's E causes him to gain a large amount of damage reduction for 2.5 seconds. It causes him to fear all nearby enemies and slow them."} {"label": "taliyah", "text": "Level 11 was not suitable for talijah because it can only move and play games. It will reduce cooling but do nothing else to damage. Taliyah starts coming online in the middle of the game."} {"label": "heimerdinger", "text": "Heimerdinger can take on the Baron singlehandedly. Trading against Heimerdinger can be extremely tedious, yet it can be done."} {"label": "mordekaiser", "text": "It can easily bypass the map and targets 1 v 1 squishy. His first ability will give him increased damage and survival, and now he will be a massive threat to the enemy team."} {"label": "kassadin", "text": "At level 6, Kassadin will unlock his Ultimate k. Kassadin's first significant power spike is the ability to dash to or away from an enemy depending on the given situation."} {"label": "ahri", "text": "The Ahri Passive offers additional support in the way that can help it survive even the most difficult matches. The healing provided by the Ahri Passive is not much, but it can have an impact."} {"label": "jayce", "text": "Request ganks once the wave is close to your side of the map and go for favourable trades. Jayce has tons of poke damage."} {"label": "olaf", "text": "Olaf becomes mobile immediately after using his ultimate, making it difficult to trade with opponents. Build orders start with Bladenpot or Corrupting Potion, then Triforce, Tier 2 Boots, Death's Dance, Sterak's and Warb Memorialtius."} {"label": "briar", "text": "Her earliest power spike like many Junglers is at level 3 where she unlocks her core abilities. Fighting her for the first crab may be dangerous!"} {"label": "gwen", "text": "When Gwen activates her W, she gains bonus defensive stats. If you can bait it out or disengage when her W is active, you will find it easier killing her when it is on cooldown."} {"label": "volibear", "text": "Staying at the maximum range when you're not looking to trade will make laning against Voligear much easier. Once Volibear reaches Level 3, it can look for a favorable trade when all three of its core capabilities are on the rise."} {"label": "karthus", "text": "This strategy should be used during neutral, objective fights. n placement can make or break an entire team fight."} {"label": "kayle", "text": "Kayle's Ultimate R will see her be the most powerful she can be in the game. Proper positioning by Kayle will allow her to slice through the enemy team."} {"label": "renekton", "text": "Renekton has tons of sustain in lane thanks to his e. The additional healing will make fights favoured as he can heal back some of the damage taken."} {"label": "renekton", "text": "Take advantage of this opportunity to turn the wave of battle in your favor. Keep the wave in the middle of the track as long as possible in this matchup."} {"label": "vayne", "text": "Forceting a team to fight one after the other will reduce its chances of surviving in the next. Vayne's first power peak occurs when it's at level 6."} {"label": "ahri", "text": "His hitbox E is not the largest, so it can be difficult to land. Ahri can be difficult to play in team compositions with heavy CCs."} {"label": "vex", "text": "Vex can use its Ultimate R again if the marked target dies. Try to separate slightly so that Vex can't handle a lot of AOE damage with its Q and E."} {"label": "kled", "text": "Therefore, Kled will be both tanky and inflict heavy amounts of damage. Whoever gets caught by Kled will probably die."} {"label": "vi", "text": "His W also allows him to assemble easily. Objective control and maintenance due to passive and damage."} {"label": "urgot", "text": "Its first capacity will be maximized at level 9. This will give him an important boost, and Urgot should hit the skirmishes very easily."} {"label": "gragas", "text": "Gragas' W still provides him enough tankiness to not get popped immediately. When catching someone out, Gragas can get that enemy's Flash with ease if he can't translate it into a kill with his Ultimate R and Q and E combo."} {"label": "sona", "text": "When Sona doesn't have a mana available, it's the right time to fight her. The abuse of Sona's capabilities before Level 6 can be effective."} {"label": "volibear", "text": "A good vision configuration will ultimately hinder Volibear's potential as Jungler. Focus on getting level 3 quickly."} {"label": "ornn", "text": "If your allies die quickly, you may as well lose the fight. Using your Ultimate R in the later game stages can be beneficial if you can catch an opponent off guard."} {"label": "orianna", "text": "Orianna is weak early but her poke can be very hard to deal with once she has a few levels behind her. This weakness in Orianna's early stages is especially true after level 4."} {"label": "camille", "text": "See if you can gank other lanes with your abilities. It will easily get you a kill or two."} {"label": "kayn", "text": "A champion with good objective control can often achieve goals. It is recommended to try to achieve goals as often as possible during the early play period."} {"label": "leesin", "text": "Before invading, make sure you have your passive stacked so you can win the trade. If they invade you, be ready to fight, but only do so if your passive is piled up and you can win, if not just step back."} {"label": "zeri", "text": "2 points in his Ultimate R offer Zeri a lot of extra pressure to kill. In the middle of the game, Zeri would have picked up several articles."} {"label": "kled", "text": "Wait for the enemy to expand before entering into a trade with Kled's Ultimate. Kled was very early because he could use his Qs and Es for everything and destroy his enemy in the trades. He had played a central role in it too."} {"label": "sylas", "text": "Avoid feeding him at the beginning of the game to reduce his strength in the middle and at the end of the game. Always keep an eye on what Ultimate Sylas has."} {"label": "poppy", "text": "Once you have quite a few levels under your belt, you should look for short favourable trades. As you\u2019re not strong in the early game, you may wish to wait for the enemy to waste an ability before playing aggressive."} {"label": "taliyah", "text": "Taliyahs Ultimate R will allow him to take enemies who are alone or isolated without assistance. Taliyah has good potential with his C."} {"label": "talon", "text": "Talon is a murderer. Expect Talon to look for choices with his Ultimate R."} {"label": "poppy", "text": "She may also prolong the CC to an enemy if need be. The first item component will allow her to clear the Jungle quickly and make her deal more damage."} {"label": "tryndamere", "text": "Trendamere will do a lot of damage during the later parts of the game as it will have several articles and will be able to duel anyone. Trendamere's late scale is phenomenal, and he can shoot squishy enemies after slowing them down and catching them up. This will give him a pivotal role in the game."} {"label": "lux", "text": "Always stand behind at least two minions when facing Lux so she can't use Root on you. If Lux uses g (Light Bridge) but misses, take advantage of its cooldown to play aggressively because Lux will be unable to protect himself and prevent the whole."} {"label": "heimerdinger", "text": "Catching someone out and getting a kill can give his team enough time to take objectives like Baron or Dragon. Heimerdinger peels for his team in team fights by using his Q on nearby champions to protect himself and his ADC."} {"label": "twistedfate", "text": "The twisted destiny is fragile before level 6. As a result, it can be spoiled frequently."} {"label": "shaco", "text": "When the clone dies or expires, it explodes into traps that fear nearby enemies and attack them. Take summoner spells exhaust and ignite."} {"label": "lulu", "text": "She'll build objects that protect herself and her allies too, so she'll be a huge threat. Use your k to poke Lulu out of the way."} {"label": "udyr", "text": "If you die before a major goal scares, the enemy will be able to take it. Make sure you are always on the side of the map that the next major goal is on."} {"label": "shen", "text": "E is a critical ability for Shen. Beware of his CC in this game as much as possible."} {"label": "lux", "text": "If Lux uses his g and misses it, use the cooldown of this aggressive ability to play because she will be unable to protect herself and prevent the whole. Stand behind the minions, not inside the minion wave, to make Lux choose between using his l for poke or push."} {"label": "vladimir", "text": "Vladimir's Ultimate capability allows him to do a lot of AoE damage. In the late game, look for choices about immobile or misplaced enemies."} {"label": "syndra", "text": "Syndra's Ultimate R will have several points that allow it to evacuate enemies easily. The enemy squishes will find it difficult to handle Syndra."} {"label": "nilah", "text": "A player should look for an aggressive play strategy once they have access to all of their basic abilities. Nilah's second power spike happens when she reaches level 6."} {"label": "galio", "text": "At level nine, Galio's Q will be completely maxed out. This will give a massive boost to Galio's damage and wave clear."} {"label": "jayce", "text": "You use your s to poke the enemy as often as possible. you use your basic attacks in conjunction with this ability to get the enemy low."} {"label": "jarvan", "text": "Your d > e combo will quickly let you all-in any unsuspecting enemy laner. This combo will also allow your allied laner to follow up on the engage."} {"label": "trundle", "text": "If the rear line concentrates alone, they are more likely to be targeted by the enemy team and die quickly. To survive longer is to keep your aircraft carriers alive during the team fight at the end of the game."} {"label": "qiyana", "text": "Look for opportunities to gank whenever your Ultimate is available. Try to clean up kills whenever possible after using your Ultimate."} {"label": "tahmkench", "text": "An attempt should be made to establish guard locations only when the enemy location is known. Level sixteen is a massive power peak as it increases the defensive capabilities of its Ultimate r."} {"label": "xerath", "text": "It is recommended to avoid unnecessary damage by standing outside the minion wave when Xerath uses its capabilities. When Xerath trade, look for opportunities to take advantage of him when his 2 or R are on the cooldown."} {"label": "irelia", "text": "However, Irelia may need to group with her team if the enemy is trying to force something. Be prepared to rotate around the map and help her team fight."} {"label": "ezreal", "text": "ezreal uses their abilities frequently to stack their Tear quickly. stacking Tear is crucial in the mid-game for ezreal."} {"label": "camille", "text": "If you\u2019re ahead, look to take down the enemy Mid laner or ADC. Flank in team fights to make it easier for you to get on key targets with your W."} {"label": "morgana", "text": "The lack of capacity would allow the enemies of the entire player. Capacity E was supposed to save the players from the problems."} {"label": "darius", "text": "Darius starts to fall off in the late game but he is still powerful. As other champions start getting items that counter Darius, he falls off more."} {"label": "janna", "text": "Once Janna has her Ardent Censer, she becomes very aggressive in lane and looks to poke whenever possible. Try to engage with Janna as soon as possible when she has her d available to avoid taking damage."} {"label": "caitlyn", "text": "When paired with a poke Support, the enemy should never be able to leave their tower. This will result in a huge gold lead too, due to the tower plates."} {"label": "jarvan", "text": "You need to make sure you get ahead in the early game. You need to play around your Ultimate m."} {"label": "blitzcrank", "text": "As teams will start grouping during the mid-game, Blitz\u2019s Ultimate d will be a very useful tool as it can silence multiple enemies at once."} {"label": "shen", "text": "Force a fight once Shen's Ultimate R is down. Shen wins the global card pressure when he unlocks his Ultimate R."} {"label": "quinn", "text": "Quinn is quite strong during the mid-game. She will be able to blow up overextended enemies who are walking around Summoners Rift alone. Take part in neutral objective fights."} {"label": "sylas", "text": "Always keep an eye on what Ultimate Sylas has. If his Ultimate R is a very strong Team Ultimate fight, try to wait until it continues to cool before forcing a fight."} {"label": "mordekaiser", "text": "Once Mordekaiser has enough items, it will be almost indestructible unless the enemy team concentrates it. In a team fight, his E can be extremely beneficial in the fight against the enclaved enemy teams."} {"label": "darius", "text": "Darius is one of the strongest early game champions in the game. Using this advantage, Darius can gain an early lead in games."} {"label": "corki", "text": "Corki's poke allows him to roam safely and reposition himself in the game as needed. You can roam around the map and help your allies."} {"label": "neeko", "text": "Core items give Neeko the ability to peel for teammates during fights. Peeling with core items helps Neeko's team in choke point fights."} {"label": "sona", "text": "Most Sona will run through their mana incredibly quickly by robbing and providing healing. Sona is incredibly vulnerable at the beginning of the game."} {"label": "darius", "text": "Don't underestimate Mundo's damage output and poke with his Q. Darius is one of the strongest early game champions in the game."} {"label": "xinzhao", "text": "Avoid being separated or away from your team in the late part because the enemy will force a fight while you're gone. Play around your Ultimate R in the later parts of the game."} {"label": "vex", "text": "Vex still fights against some all-in-one champions despite his W. Vex has a good wave."} {"label": "caitlyn", "text": "Whenever Caitlyn has her empowered auto-attack ready and primed, you need to play safe so she doesn\u2019t use it on you. Wait for her to consume it before engaging."} {"label": "akali", "text": "Akali's Ultimate will be able to bring a lot of damage to anyone she contacts. Your Ultimate will also be on lower cooling, which is very beneficial."} {"label": "sejuani", "text": "Sejuani's Passive allows him to take a lot of damage from neutral lenses. Neutral objectives are non-player objects controlled on the map that can be challenged."} {"label": "veigar", "text": "Veigar is rather weak and vulnerable at the beginning of the game. You could try to abuse that to put it behind and miss the batteries."} {"label": "pyke", "text": "Pyke can take multiple enemies down simultaneously with his ability. Pyke is outstanding in mid-game fights."} {"label": "seraphine", "text": "Play safely and avoid taking damage to increase survival. Seraphine lacks an escape tool, reducing her chances of escaping skill strokes and making it more difficult to escape from the enemy."} {"label": "naafiri", "text": "You can start crashing to Level 3. When you unlock your Ultimate, the ganking will be easier and you will be more of a threat."} {"label": "kindred", "text": "She'll just need to keep an eye on her positioning. At level 16, his Ultimate R will be maximized."} {"label": "taliyah", "text": "You have a lot of poke, so try to bring down the enemy as often as you can. Play safely for the first levels while launching with your Q."} {"label": "lulu", "text": "Her W will help her when she deals with enemies who like to flank and reach her backline. His Ultimate R will also help him face enemies who like to flank and reach his backline."} {"label": "aatrox", "text": "To deal significant damage and survive the team fight, focus on positioning your Ultimate. Aatrox needs to be mindful of his position during team fights to maximize his damage output."} {"label": "zilean", "text": "The Zilean's QW Q combo allows him to amaze a group of enemies, which is very beneficial in the nearby neighborhood fight. The zilean scale is quite high, allowing it to inflict a lot of damage through its combo."} {"label": "drmundo", "text": "Focus the enemy who is the biggest threat to them (or focus the enemy backline if the enemy frontline is weak) to keep them alive. Dr Mundo can farm really easily under his tower."} {"label": "lux", "text": "Cooling of capacity will be negligible at level 16. His g has a very low cooling now."} {"label": "ziggs", "text": "As Ziggs gets more articles, it will cause a lot of chaos in terms of damage. Ziggs will easily get the enemies out to make the team fight massively unfair for the enemy."} {"label": "cassiopeia", "text": "Cassiopeia deals a lot of damage in extended trades as long as she lands her Q. She needs to make sure she keeps an eye on her mana pool though so she doesn\u2019t run out of mana."} {"label": "pantheon", "text": "During this phase, try to secure picks when possible. You will begin to fall off, so you must avoid 5 v 5 team fights whenever possible."} {"label": "maokai", "text": "Maokai can use track brushes and its E to keep the enemy lantern at hand. Maokai can even hide in brushes to all enemies when they are pushed up."} {"label": "nasus", "text": "The main strategy is to split the thrust and focus on securing the towers while your team groups elsewhere on the map. You should regroup with your team when you are not able to achieve other goals alone."} {"label": "yuumi", "text": "Other than this, keep giving your carry what they need. And if they're looking to play aggressive, you can use E and Q while attaching them, then detach to get more damage out."} {"label": "kogmaw", "text": "Try to abuse his weakness and look for fights to put him behind. Post-6 Kog'Maw will do a lot of damage in a trade thanks to his e and his Ultimate y."} {"label": "galio", "text": "AD ranged champions are very effective at killing Galio, especially after he uses his E. Galio is unable to deal significant damage to AD ranged champions"} {"label": "wukong", "text": "Protecting oneself while moving forward prevents being targeted by enemy junglers. Pushing forward when not forward puts you at risk of becoming an easy target for enemy junglers."} {"label": "pantheon", "text": "His Ultimate R allows him to make plays around the map and get his team ahead. He is a great early game champion because he has phenomenal burst damage during the early game."} {"label": "warwick", "text": "If the enemy Warwick areas away from the farm, it will be difficult for him to pick up gold and XP. The same question applies if the enemy freezes Warwick because it has no varied ability to help it grow."} {"label": "wukong", "text": "Wukong's level 3 is pretty strong. Once Wukong has all its basic capabilities, it can look for a favorable trade."} {"label": "ekko", "text": "Playing around your Ultimate is vital in this matchup. You should make plays with your Ultimate available whenever possible."} {"label": "rumble", "text": "His Ultimate makes him a threat during team fighting. The enemy team cannot afford to fight in closed spaces or they will certainly get cut by its Ultimate"} {"label": "kled", "text": "Drawing pressure while your team is fighting somewhere else on the map can help you open the map. Obtaining a gold lead through split thrust can be beneficial to your team's overall performance."} {"label": "fiora", "text": "She should be able to draw a lot of attention for her team so they can get stuff done elsewhere like the Dragon or Baron. At level 9, Fiora will max out her Q."} {"label": "kaisa", "text": "Taking down Kai'SA's Support first is recommended so that she is left rather defenceless. Once Kai'Sa has her upgraded Q, her damage output will be incredibly strong."} {"label": "nilah", "text": "Her first power spike occurs at level 3. She gains access to her basic abilities when she reaches level 3."} {"label": "wukong", "text": "Delay fighting and be ready to disengage if it's still about to cool down. The last point of his Ultimate n will allow him to inflict enormous damage on the enemies."} {"label": "xayah", "text": "If you spot his team in the side lanes, force a fight with the number advantage and then take the turn of the middle lane after. As Xayah is really good at kiting, you might need to flank her in team fighting to make it harder for her to kite and escape a fight."} {"label": "lulu", "text": "As a support, you are quite vulnerable and can easily be killed when you go to the room, when you're on the move around the map, and when you're alone. To reduce the chances of dying and being taken out of position, try to stay with your team at all times."} {"label": "darius", "text": "Hitting level 2 (the first 7 minions) at the same time as Darius reduces his chances of trading. Darius will win almost every auto-attack battle."} {"label": "leona", "text": "German immigrants exported the custom of the Easter Hare/Rabbit to Britain and America. Leona's passive causes her abilities to mark enemies hit for 1.5 seconds."} {"label": "trundle", "text": "Stand in the middle of the track rather than at the side of the track. If you stand around the edges near the wall, you will allow it to install its Jungler with a quick and easy Pillar."} {"label": "twitch", "text": "Twitch will often be incredibly close to your team after coming out of its s. Once Twitch has left him, try to get him down as quickly as possible."} {"label": "neeko", "text": "She will have her core items now, allowing her to deal with a lot of damage. This will help her team during fights, especially choke point fights."} {"label": "viego", "text": "Viego's first element will give him a massive boost in solo laning. With its first element, Viego can frequently search for all the elements."} {"label": "ashe", "text": "Ashe's y cooldown will be on an incredibly low level in the late game. In the late game, Ashe's poke damage will allow her to attack the enemy down a ton before a team fight erupts."} {"label": "tahmkench", "text": "Entering late game teamfights, Tahm Kench can either place the teams engage or the front line. Otherwise, play the front line and with your E you can absorb a ton of damage."} {"label": "elise", "text": "Once she uses them- she doesn't have much to offer. Look to engage or extend skirmishes while they're on cooldown."} {"label": "brand", "text": "Playing around your Ultimate is very important. Try to gank whenever your Ultimate is up."} {"label": "karthus", "text": "Ward around and just aim to play safely. Once you get your first item component, spam your abilities more frequently in the lane."} {"label": "malzahar", "text": "Malzahar is not very strong at the beginning of the game. You can abuse this by dropping it and forcing it to remember early."} {"label": "maokai", "text": "Maokai's tankness is out of the world during this part of the game. Combined with his passive, he will be able to tank damaged for days and peel for his wagons."} {"label": "camille", "text": "When facing Camille, it's best to keep a safe distance from walls to prevent her from gaining an early health lead. Avoid standing close to walls especially during her E ability. She can get kills and make plays whenever her E is up."} {"label": "teemo", "text": "The bottlenecks are places where enemy movements are severely restricted, making it really difficult for the enemy team to do anything in the fight. Level 16 will further reduce the cooling of Teemo's Ultimate capacity."} {"label": "illaoi", "text": "Illaoi is particularly vulnerable to ranged carries in Teamfight Tactics. Ranged carries with dash or range advantages can easily dodge Illaoi's E (Eclipse) when playing against her."} {"label": "yasuo", "text": "Fleet Footwork is recommended for Yasuo's runes. Starting the game, ask your mid laner about your main objectives: farming hard and taking good trades."} {"label": "vayne", "text": "It is effortless for Vayne of bamboozle enemies now because of its invisibility. The first element will certainly give Vayne a massive boost in the duo."} {"label": "lux", "text": "Lux excels in catching enemies out of his position with his g. The advantage of Lux's positioning is that his team should be grouped together and no one should walk alone on the map."} {"label": "warwick", "text": "Warwick is very weak early. Warwick will focus on agriculture and survive the game early."} {"label": "nunu", "text": "This is a tank versus tank matchup. Your best bet for this matchup is to just avoid them and focus on farming early."} {"label": "tristana", "text": "Tristana's damage will be amplified by a fairly decent amount. To stick to support throughout the middle of the game is crucial for the survival of tristana."} {"label": "viego", "text": "Viego has a high skill ceiling. The more effort you put into Viego, the higher your skill level."} {"label": "nasus", "text": "Open the card by putting pressure on it. Try to sneak in some goals when your team is busy distracting the enemy."} {"label": "zac", "text": "Zac has great all-in-one potential throughout the laning phase. As soon as the enemy advances or surpasses, it can seek to play aggressively."} {"label": "trundle", "text": "If Trundle fights a tank Support, he can steal their stats and be incredibly tanky. You will want to stay with your ADC and your team as much as you can."} {"label": "sett", "text": "Look for a favorable trade. Obtaining an early health advance is the key to getting a murder later on the line."} {"label": "nidalee", "text": "Her Spears s deal a lot of damage, so make sure you dodge them. Nidalee doesn\u2019t spike as much at level 6 compared to other champions"} {"label": "brand", "text": "As long as you kite camps, you should remain relatively healthy on your first few clears. Brand is immobile."} {"label": "jax", "text": "So now he can actually 1 v 5 against the enemy team and come out on top. Since Jax can deal a lot of consistent DPS and is heavily item reliant, he will be mighty once full build."} {"label": "lucian", "text": "Wait until Lucian uses his E before he fights or tries to land CC. Lucian's E is broken when it is much weaker and will have more trouble defending itself."} {"label": "tahmkench", "text": "Tahm Kench's early play is not strong because he won't be able to do much against the poke damage inflicted by the best laners. Tahm Kench won't do too much if the enemy decides on him either."} {"label": "ezreal", "text": "ezreal should avoid using his E aggressively in late game fights as he'll be vulnerable briefly. Avoid using your E aggressively in late game fights as you'll be vulnerable briefly."} {"label": "kalista", "text": "It is important that you stick with your team in the late game. Avoid moving around the map or going anywhere unless someone is with you."} {"label": "kalista", "text": "Post-six, you will want to be careful about her Ultimate. Failing to do so will easily get you knocked up and killed."} {"label": "cassiopeia", "text": "Cassiopeia has a lot of kill pressure in the mid-game. The reduced cooldown and additional damage make Cassiopeia a huge threat during this stage of the game."} {"label": "shaco", "text": "Your e is not very reliable at the beginning of the game. Don't invade or try to make cheese to the enemy Jungler."} {"label": "galio", "text": "Play safe in the early game so Galio can scale and come online. Do not get poked down otherwise Galio will fall behind in CS and XP and be no threat later on."} {"label": "viktor", "text": "In the bot track, Viktor uses track brushes for an additional effect of the darkness of the enemy tracks. For the viktor, emphasis must be placed on agriculture."} {"label": "vi", "text": "You have to counter their pressure by doing the same. The power of the jungle is a force that must be taken into account when doing a lot of damage in a duel if it succeeds in disembarking all its capabilities."} {"label": "twitch", "text": "A coherent vision around your path so that you know what it does and where it goes. Don't hang on or stay tight in the team fights against Twitch, as her Spray and Prayer c will melt you."} {"label": "xayah", "text": "For combos, use W into an auto attack, followed by Q into an auto attack, and then recall the feathers. Xayah does well into champions where she can use her ultimate to avoid large bursts of damage or key abilities."} {"label": "shyvana", "text": "Shyvana is low to level 6. Shyvana should focus on agriculture and reach level 6 as quickly as possible."} {"label": "drmundo", "text": "He can act as a really potent frontline/disruptor for his team and can go directly for the enemy backline. His 1v1 potential is pretty high."} {"label": "drmundo", "text": "Be the frontline for your team at all times. When no team fights are occurring, look to split push and draw the enemies attention to you while your team tries to siege another objective somewhere else on the map."} {"label": "jax", "text": "Do not let Jax take objectives and open up your base for free. Forcing a fight with a numbers advantage when Jax is split pushing can be a good way to win a team fight."} {"label": "sett", "text": "The effectiveness of Sett's Ultimate R is based on enemy groups. Sett needs the coordination of his team to effectively use his Ultimate R."} {"label": "anivia", "text": "Ask yourself where would you be right now if you were Anivia. Don't face check bushes if you don\u2019t know where Anivia or her team is."} {"label": "ezreal", "text": "He can look for more aggressive plays once he has his first component item. When Ezreal completes his Mythic item, his damage output further grows."} {"label": "nunu", "text": "The champion's W allows for great crowd control if there is no vision set-up by the enemy team. The champion's R allows for death brushes while contesting objectives."} {"label": "fiddlesticks", "text": "An enemy team with good warding skills counters Fiddleshicks entirely and prevents him from all-inning the enemy team consistently. The vision provided by the warding skills allows the enemy team to anticipate Fiddleshicks' move and react accordingly."} {"label": "sion", "text": "He can be ejected by rowers. In team fighting, it can be killed by any port of range that the enemy team has."} {"label": "ksante", "text": "Adjust the game during this stage of the game. Work on wave management during this stage of the game."} {"label": "leblanc", "text": "Leblanc is a bully early in the game. Beware of Leblanc's Q W AA combo."} {"label": "yasuo", "text": "Yasuo becomes really powerful once it reaches level 16. At level 16, his Ultimate R will inflict massive damage in a short period of time."} {"label": "sett", "text": "Avoid fighting unless your Ultimate R is in place. Fighting without it will make the end-of-the-game team's fights much more difficult."} {"label": "rumble", "text": "He needs good time and he needs to drop it off in the right places. Its damage will increase considerably"} {"label": "rumble", "text": "Do not underestimate the damage to Rumble in a trade. If you are hit by several e.S. and stand in its r for too long, it will spread a lot of damage."} {"label": "yasuo", "text": "The completion of these articles causes Yasuo to decimate the enemy because of its passive damage and r. With its finished articles, Yasuo can easily pull squishes."} {"label": "jarvan", "text": "The lane brushes de-warded state amplifies the threat of Jarvan's all-in abilities. Keeping the lane brushes de-warded will let Jarvan catch the enemy off-guard."} {"label": "fiddlesticks", "text": "Teams will continue to group in the late game. This will allow Fiddlesticks to get a lovely amount of damage down to the whole enemy team."} {"label": "shen", "text": "Shen can start crashing as soon as he reaches level 3. When Shen is at the front level 6, make sure that the vision is placed around its jungle entrances to minimize the effectiveness of ganks."} {"label": "syndra", "text": "Her active is a point-and-click ability which throws up to 4 spheres at an enemy champion plus 3 additional spheres. She can struggle against mobile assassins who can dodge her stun."} {"label": "gwen", "text": "However, Gwen's W does not protect her allies. It is possible for Gwen to put herself between herself and the enemy so an ally does not get CC'd."} {"label": "talon", "text": "When teams come together, be sure to watch your flanks to spot Talon before he can jump over the wall and assassinate your team. As soon as Talon commits, try to blow him up before he is able to disengage and do a lot of damage."} {"label": "poppy", "text": "It will make her tanky and will let her dive face-first into the enemy team. She will play a massive role in disrupting team fights for the enemy team."} {"label": "talon", "text": "He's really great in the middle of the game because he can get a lot of choices now. He should be able to ruin the lives of the enemy squishy door whenever possible."} {"label": "lulu", "text": "She will continue to be a formidable opponent throughout the game. His ability to slow down his enemies can help him survive in the way."} {"label": "quinn", "text": "Be prepared to sacrifice CS for XP to avoid falling behind. Once Quinn hits level 6, her kill pressure doesn\u2019t increase significantly."} {"label": "yasuo", "text": "However, the W of Yasuo can also save his death by almost always having him out of school. Try to avoid extended trades with Yasuo at all costs."} {"label": "lucian", "text": "Make sure you're always close to at least one ally. Group and stay with your team at all times."} {"label": "kennen", "text": "Kennen's speed up (E) is ridiculously good and can be used to run through opponents while avoiding hard CC. The E ability can also be canceled into attack and Q for extra damage."} {"label": "caitlyn", "text": "She can\u2019t use her Ultimate R during a skirmish. But it is an execute and can be used when she is in a safe position and not in immediate danger."} {"label": "olaf", "text": "Getting your Ultimate ability will let you take over skirmishes quite easily. The anti-CC aspect of your ultimate ability will allow you to all-in enemies in the enemy backline."} {"label": "alistar", "text": "Alistar is a very easy to learn support that makes it a good start Support for players who want to learn the role. Alistar's t is truly versatile that offers you tons of off-play potential in the way and in team fighting."} {"label": "tristana", "text": "If Tristana uses her W aggressively, she should be broken or CCed so that she is unable to reposition and clean up the fight."} {"label": "lillia", "text": "Level 11 will be a decent power peak for Lillia as it will have an improved Ultimate R. The cooldown of Level 11 will be reduced, which will allow Lillia to play games frequently in the game."} {"label": "maokai", "text": "Your Ultimate R will be on a short cooldown during this phase of the game. Make sure to use it regularly to catch enemies and get frequent murders on the enemy."} {"label": "missfortune", "text": "Protracted team fights will see her win effortlessly."} {"label": "rumble", "text": "Monitor your position at all times so that he can't put his abilities on you. He lacks damage without his cooldowns of E and Q. Kill them and then abuse cooldowns."} {"label": "kogmaw", "text": "Then a Gwynsoo's and Hurricane are great pickups. She already deals so much damage."} {"label": "tristana", "text": "You need time to come online and you should not fight unless you have a clear advantage early. After destroying the lower lane tower, turn towards the middle lane and try to take this tower."} {"label": "akshan", "text": "When moving towards a scoundrel, Akshan gains bonus move speed and mana regen. This stops if he bumps into an enemy champion, terrain or chooses to cancel himself."} {"label": "volibear", "text": "He has a ton of sustain in his kit. Heal reduction hurts his tankiness."} {"label": "rell", "text": "If you can catch someone out when the enemy is unorganised, you'll be able to force a team fight or an objective afterwards."} {"label": "galio", "text": "Superb engages with his E, along with the extended CC with his W. This combo can deal respectable amounts of damage and also allow his team to follow up on the knocked up target with ease. Galio has a decent amount of waveclear on his Q which he can use to shove the wave in and then roam around to see if he can use his Ultimate R to assist other teammates."} {"label": "anivia", "text": "You should only throw (t) out unless you are certain you can land it. Anivia relies on mana and will need to get a Tear on her first back."} {"label": "zeri", "text": "Look for fights when she's not around. Her Ultimate R is really useful in fighting, so fighting when she's not there is favorable. Zeri's waiting for his E"} {"label": "jax", "text": "Jax needs time to come online. While Jax can trade in the early game, it\u2019s better to get a few levels behind you before looking for a kill."} {"label": "rell", "text": "Do not commit to fights near Rell's tower as she may play aggressively. When Rell hits level 6, use her Ultimate R in a variety of ways that do not risk getting caught."} {"label": "azir", "text": "He cannot push you into your tower if we match his pushing power. We should aim our abilities to push and poke him at the same time."} {"label": "darius", "text": "When trading with him at level 1, take extra care because he will be quite strong. Darius should always be above half health once Darius has his Ultimate."} {"label": "syndra", "text": "If you're weak, Syndra will shoot you. Remember if you are weak"} {"label": "viktor", "text": "Your viktor champion is weak at the beginning of the game. Agriculture should be a priority rather than fighting with enemies until the viktor has an object behind them."} {"label": "karma", "text": "Protect your allies as much as possible in team fights. Keeping them alive for as long as possible while dealing damage will increase your chances of winning the game."} {"label": "mordekaiser", "text": "He's pretty decent during the end-of-game fights, because his abilities are going to hurt the opponents a lot. Its survival is just as valuable."} {"label": "jarvan", "text": "His ability to all-in enemies reliably will increase a thousand folds. It will have a reduced cooldown and will deal a heavier amount of damage."} {"label": "alistar", "text": "The evidence for the Easter Hare remained unknown in other parts of Germany until the 18th century. Hares were frequently seen in gardens in spring and may have served as an explanation for the tradition."} {"label": "renekton", "text": "Once Renekton reaches level 3, he gets a peak of major power. This can easily force a Flash."} {"label": "akshan", "text": "Putting the second point in Akshan's Ultimate will facilitate the execution of enemies. At this stage of the game, the teams will come together."} {"label": "darius", "text": "A max build for Darius also includes items that offer him protection. As he builds these items, Darius will be relatively tanky and challenging to take down."} {"label": "twitch", "text": "His attacks become piercing bolts for six seconds, dealing damage to all enemies they pass through. Maxing E first, then Q, then W allows Twitch to maximize his damage output."} {"label": "jhin", "text": "Avoid walking too far forward so you do not get caught out and focused by the enemy. When jhin gets his Ultimate R maxed out, he can deal massive amounts of damage and completely decimate squishy targets."} {"label": "vex", "text": "However, she is mana hungry, especially in the early game. Vex's passive is Doom and Gloom."} {"label": "zilean", "text": "This will allow you to earn turret veneer and increase your gold income. At level 3, Zilean will have access to all its capabilities."} {"label": "swain", "text": "Be careful when facing Swain at level 6, as his death pressure increases considerably with the power of his ultimate. Adjust the game style to be more defensive and safer during this phase of the game."} {"label": "kayle", "text": "You should not trade items with others until you are at least level 6. Once you unlock your Ultimate R, you can be more aggressive."} {"label": "jarvan", "text": "Use your Ultimate m to lock down key targets. Then use your d and e to knock up the enemy on your carries."} {"label": "kayle", "text": "Once Kayle hits level 6 and unlocks her Ultimate R, she will also become ranged. When Kayle becomes ranged at level 6, she will find it easier to last hit."} {"label": "tahmkench", "text": "Avoid overextending alone in the middle of the track without your team, as Tahm Kench can use his W to win an advantage. Tahm Kench won't be able to activate his E if he's locked up with CC."} {"label": "lux", "text": "Mitigate Lux=1 efficiency by standing behind and not inside the minion wave. This will make him choose between using his l for poke with or to push with."} {"label": "taliyah", "text": "Try to concentrate Taliyah first because she's super squishy and easy to kill when she's CC. When you trade with Taliyah, stand behind the minions to block their Q damage."} {"label": "velkoz", "text": "Once they're low enough, you can commit to an all-in-one. Once you hit level 6 and bought key elements, try to harass and constantly push the enemy into their turn."} {"label": "zoe", "text": "zoe is vulnerable to ganks when pushed up without a picked spell The crowd controlling Zoe leaves him no escape to return to the place of origin with his R"} {"label": "mordekaiser", "text": "It will grant Mordekaiser increased damage and survival, And now he'll be a huge threat to the enemy team."} {"label": "corki", "text": "After Corki completed his first item, he started dealing a lot of damage and looked very aggressive. You should be aware of Corki's increased aggression after getting his first item when you're trading with him."} {"label": "trundle", "text": "Warding will allow you to make several games e and e. After entering with your e and e, be ready to fold and peel for your allies in team fights."} {"label": "aphelios", "text": "A team that can empower him makes Aphelios a good mid-game champion. Healing and shielding Supports will definitely help him shine in the mid-game."} {"label": "riven", "text": "Play aggressively throughout the laning phase to get murders. If you can get a murder or two, you can snowball your advance quickly."} {"label": "warwick", "text": "Grievous Wounds does heavily affect his tankiness. His second passive is while below 50% health, he also heals for 100% of this bonus damage, and while below 25% of his health, he heals for 250% of this bonus damage."} {"text": "Ziggs is played mid lane because he has a long range and can deal massive AoE damage.", "label": "ziggs"} {"label": "lillia", "text": "Lillia brings a lot of damage. She's great at taking down tanky champions. She is very mobile and can be amazing in fights. However, her early game is weak because she doesn't have any strong crowd control before level 6. Lillia relies on mobility to survive. When Lilia uses her Q, it has a passive that stacks up to 4 times. Each stack gives bonus movement speed. After 4 stacks, she is very fast. The active ability of Q also does damage and applies a circle around Lillia that deals extra damage to enemies hit by the outer ring. "} {"label": "garen", "text": "Garen should not waste valuable resources like Summoner Spells or Ultimates unless certain he can kill him. Garen's Passive allows him to quickly top up his health bar back to full."} {"label": "zac", "text": "It also has lower cooling, which means Zac can all enemies. At level 9, it will have its first maximum capacity."} {"label": "skarner", "text": "By playing in the middle of the game, focus on the division of thrust and the application of pressure to different areas of the card. Use your E capability to escape the collapse of enemy teams during intense moments."} {"label": "morgana", "text": "Another point in her Ultimate R will allow her to make sure she deals a lot of damage while making sure she can play for her team. She'll be able to burst with a huge amount of damage."} {"label": "viego", "text": "This approach will allow you to take control of the game easily. Use the advantage of your range to intimidate Viego every time he climbs to the farm."} {"label": "aurelionsol", "text": "Pushing the wave into Aurelion Sol's turret will pick up free gold and XP. Aim your abilities so they hit both Aurelion Sol and the minion wave simultaneously."} {"label": "viego", "text": "Viego will reach level 14 when two of his abilities are exhausted. When Viego reaches level 14, his damage release will be really high."} {"label": "akshan", "text": "Your Ultimate will help you a lot in this game, but make sure you position properly. You can use the capacity while you are E'ing, so make sure you don't stay still while it's locked."} {"label": "zac", "text": "Zac can move key targets while inflicting damage that can be very beneficial when it comes to unhealthy or unhealthy targets. The addition of points in the W of Zac will allow him to inflict more damage in the long term."} {"label": "talon", "text": "He can use Level 6 to defend himself against adverse situations. The first element will help him greatly in duels and compensations."} {"label": "karthus", "text": "Another point of your Ultimate ability will let you destroy the opposition due to consistent burn damage. Use your ability properly so you can win clumped fights."} {"label": "masteryi", "text": "Dying before a major goal will give the enemy an easy victory. It is crucial to stay on the side of the map that the next major objective is located."} {"label": "teemo", "text": "Teemo will place tons of mushrooms around targets and in areas of great circulation. You should buy control guards."} {"label": "taric", "text": "Make sure you and your ADC reach Level 2 at the same time as Taric. Taric can seek to engage and fight early at level 2, so it is important to be ready and ready to respond."} {"label": "teemo", "text": "Nashor's Tooth is a central element for Teemo. The Nashor Dent gives Teemo a lot of additional statistics that make it more threatening."} {"label": "karthus", "text": "Karthus has a really fast jungle clear. This allows him to hit major power spikes faster than the enemy Jungler."} {"label": "jax", "text": "However, if a nearby player is ganking or counter-ganking, don't be afraid to take it. If the enemy team invades you early, just back off; you won't win early skirmishes with them."} {"label": "taric", "text": "When Taric invades, he can look for disgustingly aggressive plays if he camps in bushes and tries to abuse the enemy Jungler. When purchasing its first component, Taric's aggression improves strongly alongside its tanky batteries."} {"label": "riven", "text": "Its electronic use will dictate how good it is Riven. She is a decent champion early, especially if she manages to use the track brushes to her advantage in the track."} {"label": "morgana", "text": "Landing Morgana's Q is important to her in ganks. If you don't use MorganaS E correctly during fighting or in team fighting, you'll get killed (or your allies will get killed)."} {"label": "xinzhao", "text": "German immigrants exported the custom of the Easter Hare/Rabbit to Britain and America. Xin Zhao's Q is an auto attack reset which empowers his next three basic attacks."} {"label": "akshan", "text": "Your W will be very practical during this phase of the game. Stay in the back line and keep hitting the enemies until your team all-in."} {"label": "kled", "text": "Avoid going into prolonged duels when Kled is about to go up. Try to keep the minion wave closer to your side of the map early."} {"label": "skarner", "text": "E is used to monitor the flanks to make it easier for you to escape from Skarner before it comes to load you. it is recommended to avoid fighting in the jungle, around the targets or near the Baron."} {"label": "amumu", "text": "The damage to Amumus r's AOE allows him to get out quickly. Amumu's early play doesn't exist."} {"label": "xinzhao", "text": "Xin Zhao's 1v1 is incredibly strong thanks to its Q and E. He'll win most of the skirmishes."} {"label": "gangplank", "text": "Keep the wave somewhere in the middle of the lane, because it will give you enough opportunities to take the enemy down. Gangplank's Passive allows him to come out on top of short trades which is quite advantageous for him."} {"label": "irelia", "text": "The E ability also enables the player to use their Q without putting that ability on cooldown. Using the E ability effectively is crucial for determining whether a team fight will be won or lost."} {"label": "yasuo", "text": "The armor movements allow Yasuo to inflict a lot of damage on the tanks. Tank armor does not match Yasuo's rapid movements and powerful attacks."} {"label": "yone", "text": "Being killed early could make a difference in your favor. Once you're level 6, play more aggressively."} {"label": "corki", "text": "When Corki has completed his first item, his wave clear damage will increase heavily. Corki shouldn\u2019t find it hard at all to keep the enemy pushed into their tower once he completes it."} {"label": "maokai", "text": "You must be really tanky during this phase of the game. Peeling for your carts should be your main goal after you have managed to launch the team fights."} {"label": "xinzhao", "text": "If you flank an undeserved bush, the enemy will have more trouble reacting to your all-in-one. Avoid being separated or away from your team in the late part because the enemy will force a fight while you're gone."} {"label": "heimerdinger", "text": "Heimerdinger can take objectives really fast in the late game thanks to his Q. You should be prepared to make the call for them as you can often cheese them for free."} {"label": "pantheon", "text": "After going in with your Ultimate R, you should be prepared to fall back and peel for your allies in late game team fights. To make getting on the enemy backline easier, group with your team but stay off to the side."} {"label": "seraphine", "text": "Seraphine lacks an escape tool, reducing her chances of escaping skill strokes and making it more difficult to escape from the enemy. The shield and healing you get from your W are douchers, especially in early play."} {"label": "ornn", "text": "It is advisable not to fight inside the jungle as it allows Ornn to knock up enemies with ease. In team fights, it is recommended to avoid grouping too closely as Ornn can use his R (Ultimate) to get a multi-person knock up and start the team fight."} {"label": "darius", "text": "Darius can 1v1 most enemy Junglers at this time. Darius is not an assassin."} {"label": "zed", "text": "If you play as a varied champion, try harassing and poke Zed down. Avoid committing too much to harass him even though the minion damage does not pile heavily."} {"label": "lulu", "text": "She can cancel all this almost immediately with her W. Its ability ensures that the enemy lantern is pushed out of the way."} {"label": "missfortune", "text": "Don't move unless you have a teammate with you to ensure safety. Three points in its Ultimate capability will give it a massive peak of power."} {"label": "missfortune", "text": "This champion is quite still and is inclined to the CC. If they're caught by a CC, they'll probably die."} {"label": "darius", "text": "Darius is one of the best duelers in the game. He is going to invade you if you don't take action."} {"label": "vayne", "text": "Your goal is to get her out with your W as much as possible in this matchup. She can try you E in a wall near the field in this game, so be careful about your positioning."} {"label": "trundle", "text": "Standing near the wall allows him to install his Jungler with a quick and easy Pillar. When Trundle activates his n, step back immediately."} {"label": "taliyah", "text": "Avoid letting Taliyah crush you with Q because it will do you a lot of damage. In particular, do not let Taliyah delay a team fight with his Q."} {"label": "tristana", "text": "However, it is also essential to spend time with the main team to maximize the gold and XP gain. Picking up murders with his support/jungler can help increase the lead of tristana in the game."} {"label": "veigar", "text": "Veigar is rather weak and vulnerable at the beginning of the game. You could try to abuse that to put it behind and miss the batteries."} {"label": "sona", "text": "Sona swings like a truck and becomes extremely strong at the end of the game. During the end of the game, Sona can inflict respectable amounts of damage while healing and protecting her team for a good amount."} {"label": "veigar", "text": "ViGar lacks mobility in the early game but has a passive that gives him 1 AP permanently every time he hits a champion with an ability. Amptoam costs 435 gold for 20 AP, so each AP is worth about 22 gold, which is great value for ViGar's abilities."} {"label": "ezreal", "text": "Ezreal's Q can burst down an enemy with a few hits. Ezreal's Ultimate R can force a team fight if he has numbers or health advantage."} {"label": "gwen", "text": "Gwen is difficult to play into ranged champions. Ranged champions can constantly harass and bully Gwen which will make it difficult for her to survive the early game."} {"label": "diana", "text": "Her ability to team fight will be reduced. Try to flank in team fights with your Q and t to get on to the enemy backline and shut them down."} {"label": "kled", "text": "The game will greatly favor Kled accordingly. Kled can easily disrupt the ranks of enemy teams."} {"label": "taric", "text": "The poke comp games force him to give up the priority of the track in order to avoid running out of mana. Being unable to control the rhythm of the game means that it can suffer instant losses."} {"label": "shen", "text": "He can share the push regularly and always present himself to the team fights on time. He's pretty good at the end-of-game fights."} {"label": "jarvan", "text": "Jarvan's all-in potential will also see a significant boost depending on which ability he decided to max first. Getting level 11 is another significant power spike for Jarvan IV."} {"label": "teemo", "text": "Sacrifice some CS for XP and health. Teemo has a lot of pressure to kill if he takes Ignite and is able to harass and harass you."} {"label": "lulu", "text": "The best time for everyone in someone will be when one of their powerful spells is down. Always be ready to help your Jungler if they decide to invade the enemy Jungle."} {"label": "ahri", "text": "At level 9, Ahri will maximize his Q. Ahri is a Mage Assassin."} {"label": "blitzcrank", "text": "In the late game, Blitzcrank would be near full build. Blitzcrank should be very tanky and offer his team a lot of utility."} {"label": "poppy", "text": "Level 11 isn't excellent as she only gets the cooldown on the ability reduced. When compared to other Junglers, it doesn't bring a lot to the table."} {"label": "olaf", "text": "Olaf's Ultimate allows him to dodge CC as it prevents him from being locked down by hard crowd control. Olaf\u2019s 1v1 potential is extremely strong."} {"label": "ziggs", "text": "Ziggs is a threat to which one must remember because of a bad reminder allowing him to quickly take the enemy tower with his Passive and W. Ziggs is vulnerable when his W (Bombarde) is broken because he has no other escape capacity in his kit."} {"label": "kayle", "text": "If Kayle is behind, she can easily use it on a murderer in her team so she can keep the enemy distracted from her presence. Kayle's Q and W allows him to catch up with the targets easily and get rid of them once it is powerful enough."} {"label": "amumu", "text": "As they walk outside the Summoners Rift. Amumu's first power peak is when he unlocks his Ultimate y."} {"label": "skarner", "text": "In team fights, try to flank with your E and use your Ultimate for locks. Lock the key targets that have increased or mispositioned themselves in a fight."} {"label": "jarvan", "text": "This will make it much harder for Jarvan to chase you down the lane and zone you away from the farm. Beware of his level 6 all-in."} {"label": "galio", "text": "This prevents the enemy team from being killed within the next 2.5 seconds, as this could be their downfall (W). Galio's W plays a pivotal role during team fights when the enemy team is trying to form a clustered formation."} {"label": "janna", "text": "Janna will try to poke as often as she can with her d and auto-attacks. She may wait for her m to be up before trading."} {"label": "jayce", "text": "The enemy does have the range advantage so they will probably try and auto-attack you frequently. Stand back and out of range so they can\u2019t auto attack you for free."} {"label": "aatrox", "text": "Aatrox is strong from level 2 to 6. To make it harder for Aatrox to land his Q, keep your distance."} {"label": "jhin", "text": "He can blow up squishies with his abilities and 4th shot. However, he will just have to ensure that he can kite around tanks."} {"label": "azir", "text": "If the enemy manages to bait out your R in an aggressive way, you will have a really hard time getting out of the situation without your Ultimate R. The early game focus on farming."} {"label": "veigar", "text": "ViGar's W is a skill shot that cools down Dark Matter from the sky after a short delay and deals damage. ViGar's E is his babysitter which forms a cage for 3 seconds after a half second delay that stuns any champion hit by a wall or walks into one."} {"label": "jayce", "text": "Jayce has tons of poke damage. Jayce can constantly abuse the enemy before initiating a fight."} {"label": "graves", "text": "If you are invaded early, just back off; you do not win early skirmishes with the invaders. Try to secure major objectives when you can, as you have decent objective control."} {"label": "quinn", "text": "Looking for flanks on the enemy backline will be an essential power move for Quinn during this phase of the game. Her Q will help her take out at least one target."} {"label": "neeko", "text": "Her Passive combined with her Ultimate R can be a deadly combo. If Neeko goes AD, she can run any enemy down if they don't have some form of CC ability on them."} {"label": "kayle", "text": "Empowerment with added effects will give a significant power boost. When group fighting in the late game team fights with your team, you should work together."} {"label": "wukong", "text": "He's a good skirmisher early, Especially once he gets his final R."} {"label": "seraphine", "text": "Try to fight in the open and split up slightly so Seraphine can't CC your entire team. Seraphine will often go alone in the middle of the game."} {"label": "olaf", "text": "Keep the minion wave closer to your side of the map to reduce his ability to all-in you and chase you down. Olaf's Ultimate allows him to dodge CC as it prevents him from being locked down by hard crowd control."} {"label": "shen", "text": "Shen can put very good cheese brushes Shen can put all the opportunities with his E"} {"label": "kindred", "text": "Try to get as many brands in early play as possible. By collecting them as often as possible, you will be stronger in the later parts of the game."} {"label": "veigar", "text": "Track brushes will be used by Veigar to trap targets. Your complete construction will allow you to kill squishy targets with an e and Ultimate R."} {"label": "riven", "text": "Delay fighting and be ready to disengage if it is still on cooling."} {"label": "lucian", "text": "Use this by freezing the track near your tower to expose it to ganks and prevent it from crashing you. A heavy power peak on level two was introduced for champion Lucian, allowing him to run an enemy down with his E, Q combo."} {"label": "lucian", "text": "Lucian's Level 2 is a decent power peak. The damage inflicted by Lucian Level 2 is relatively high."} {"label": "singed", "text": "The g (capacity) is unknown without more information. It can inflict constant amounts of damage, which becomes quite heavy during mid-game fighting."} {"label": "swain", "text": "Unless you have the advantage, you should disengage as soon as Swain activates its Ultimate R. Swain is good in team fighting thanks to his AOE Ultimate R."} {"label": "zac", "text": "Once Zac gets three points in his Ultimate R, he will be able to use it frequently. When using its Ultimate R, Zac should be able to catch out-of-guard enemies easily, especially when using war fog."} {"label": "naafiri", "text": "Regrouping with allies makes it more risky for Naafiri to enter alone. Champions with dashes or escape tools can kite naafiri effectively after its entry."} {"label": "cassiopeia", "text": "The Ultimate R has the potential to win her team the game. Cassiopeia has a powerful level 2 all in with her Q and E spam."} {"label": "karma", "text": "Karma's Q is an AOE ability that can harm you if you're too close to the minions. Stand behind the minions but not close to them."} {"label": "kled", "text": "Kled's Passive is highly underestimated. Using Kled Passive will make all the difference in the game now."} {"label": "darius", "text": "His Ultimate e is crucial in team fights to take down key targets. If he misses times his Ultimate e, his damage output will be reduced heavily and it may cost him the team fight."} {"label": "lillia", "text": "The search for advanced targets should be relatively easy for her. Level 6 will improve Lilia's combat and team combat potential."} {"label": "ahri", "text": "This will also serve as a signal for your team, and if they don't commit, you can always use your last Ultimate charge to get out. The fog of war is your friend and you should use it to install death brushes with your team."} {"label": "pantheon", "text": "You will begin to fall off, so you must avoid 5 v 5 team fights whenever possible. Keep track of the enemy Jungler and stay near-neutral objectives as much as possible."} {"label": "seraphine", "text": "Seraphine's threat of murder increases after she's finished her first article. You should keep poaching the seraphin with your e on a regular basis."} {"label": "ashe", "text": "The usage of her k will be pretty vital as she will easily be able to scout around the neutral, objective pits before a significant fight. At level 9, Ashe will have her y maxed."} {"label": "gwen", "text": "When Gwen hits level 6, her Ultimate R will be unlocked. Be on the lookout for fights at this time."} {"label": "akshan", "text": "Akshans w (will) will be really good when it happens. When this happens, Akshan can bring back a recently deceased ally."} {"label": "maokai", "text": "But Maokai's team will quickly take advantage of its CC. Maokai's tankness is massive at the end of the game."} {"label": "darius", "text": "Darius is one of the strongest early game champions in the game. You can use this advantage to gain an early lead."} {"label": "annie", "text": "Annie will always have a strong advantage when her stun is ready or almost ready. If the enemy attempts to fight while Annie has max stacks on her stun, it can be quickly turned around."} {"label": "ekko", "text": "Keep track of Ekko's Ultimate R in fights as he can use it to either set up an escape or an engage. Keep vision in typical flanking spots as Ekko will try to set up an engage with his W from out of vision."} {"label": "xayah", "text": "Focus on Xayah's robbery and harassment with your Q and W early. When you fight, be careful and watch over his E."} {"label": "swain", "text": "You need time to come online and should not fight unless you have a clear advantage early. Once you have some levels under your belt, you can start playing aggressive."} {"label": "taric", "text": "Keep an eye on your mana bar when you're without your blue buff. You will need an early hard leash on others you will run around the map without any mana."} {"label": "sylas", "text": "Once Sylas has finished his first article, he will have more pressure on the track and will seek to play offensive. So far, try to abuse it as much as possible."} {"label": "ezreal", "text": "Buffering Ezreal's E is not effective against enemies with ranged CC that can follow-up after its use. Ezreal must play more defensively when facing such opponents to avoid being caught by their CC."} {"label": "draven", "text": "You need to be very respectful against Draven as he can dish out tons of damage if he gets a few kills in the laning phase. Keep an eye out for his itemisation as the game develops and play accordingly."} {"label": "jhin", "text": "However, he will just have to ensure that he can kite around tanks. You must stick with your team in the late game."} {"label": "renekton", "text": "Avoid separating from your team at the end of the game because the enemy will force a fight. Playing around your Ultimate t should be done in the later parts of the game."} {"label": "lux", "text": "Lux's passive marks enemy champions hit, and attacking a marked target deals large amount of damage. Use Q, E, and auto attack for combos, or use W to negate damage and deal massive damage."} {"label": "vi", "text": "To the extent possible, it will have to focus on peeling for its portages or act as an attacker."} {"text": "Leblanc has amazing burst damage.", "label": "leblanc"} {"label": "darius", "text": "Extended trades favour Darius due to his Passive. His Passive makes him win almost every auto-attack battle."} {"label": "lucian", "text": "Try to wait for him to use his E before using your CC capabilities so it's harder for him to avoid them. Avoid letting Lucian get a full channel from his Ultimate R on you in a team fight by decommiting or canceling it with CC."} {"label": "rumble", "text": "If the allies move on track after destroying the enemy tower, turn around the map to continue farming. Use capabilities to quickly clean minion waves so the team can besiege/prevent the enemy team's seat."} {"label": "renekton", "text": "Once ahead, Renekton can constantly bully the enemy laner and Over time, Renekton's lead will snowball quickly if he continues to play effectively."} {"label": "karma", "text": "Poke the enemy as much as possible with your Q to get them low. Focus on farming and poking during the laning phase."} {"label": "zac", "text": "Zac is much stronger than you and will try to enjoy this. Zac will try to play games to get themselves and their teammates in advance."} {"label": "heimerdinger", "text": "As an ADC, he will probably be his Q, so he will have an easy time wave clearing and defending himself during all-ins. Adding another point to his Ultimate R will skyrocket his overall power in the lane."} {"label": "rumble", "text": "In the late game, look for choices about immobile or mispositioned enemies. Taking someone at the end of the game can give you enough time to force a fight, sit a goal or take the Baron or the Old Dragon."} {"label": "riven", "text": "If you flank an undeserved bush, the enemy will have more trouble reacting to your all-in-one. Avoid being separated or away from your team in the late part because the enemy will force a fight while you're gone."} {"label": "kindred", "text": "Combined with the number of points it has, this damage will be the decisive factor of the victory in the game."} {"label": "thresh", "text": "Having the minion wave closer to your side of the map increases gank opportunities. Ganking forces Thresh and its ADC to overextend, making them more vulnerable."} {"label": "seraphine", "text": "Seraphine will unlock her final R at level 6. At level 6, the release of Seraphine from its Ultimate R makes it more threatening."} {"label": "camille", "text": "However, by standing close together, the ability to do so is reduced. Camille often hunts vulnerable targets who are isolated walking around the map."} {"label": "rumble", "text": "Do not regroup or fight in the jungle because Rumble will get a good Ultimate B. Fighting outdoors makes it harder for Rumble to get an Ult B of 5 people."} {"label": "naafiri", "text": "At the end of the game, you will begin to fall a bit because the teams will be grouped together so that you need to play with your team. The enemy group will reduce your chances of getting choices."} {"label": "bard", "text": "Poking down the player is hard if they are far away from Bard's basic attacks. Harass Bard by walking forward and last hitting minions, but return back to safety afterwards."} {"label": "yasuo", "text": "His abilities have a weak CD. Instead, you should poke Yasuo with your d when it is incorrectly positioned."} {"label": "nocturne", "text": "The ability to spot enemy champions using wards is critical to taking out Nocturne effectively before he can use his ultimate ability. Deep vision in the jungle allows the team to react quickly to any potential ganks or other threats from Nocturne."} {"label": "lulu", "text": "Team fighting is where Lulu shines thanks to his E and Ultimate R which can be used on his allies. She'll build objects that protect herself and her allies too, so she'll be a huge threat."} {"label": "mordekaiser", "text": "Focusing Mordekaiser down is a good idea if he misses his E in a team fight because he can't pull his team while his E is on cooldown. Avoid starting major goals such as the Baron or a Dragon when Mordekaiser is nearby as it can take your Jungler to the Shadow Kingdom with its R which will make taking the goal risky."} {"label": "sett", "text": "Sett is excellent in the extended trades thanks to its Q. As long as Sett's sticking to an enemy champion, he should win 1v1 fights."} {"label": "varus", "text": "Varus is excellent in team fighting due to his Q and Ultimate R. A good Ultimate R can literally allow the Varus team to win a significant battle with minimal effort."} {"label": "lulu", "text": "She has an important control over the pace of the game. Lulu's abilities are a key factor in his dominance."} {"label": "ivern", "text": "Content Ivern's level 6 is quite potent as he will now be able to summon Daisy."} {"label": "anivia", "text": "Anivia should have her Tear fully stacked during the mid-game. The mid-game is usually when teams start grouping, making Anivia a good mid-game champion."} {"label": "jax", "text": "His E can also be used to make cheeky plays using the lane brushes and lack of vision. Once Jax gets two points in his Ultimate R, he will become mighty during team fights."} {"label": "karma", "text": "Be cautious of Karma's poke. Detach from your ally when Karma's Q ability is on cooldown to minimize the risk of taking damage."} {"label": "kled", "text": "Fighting the person trying to stop your split thrust can be an effective way to gain an advantage. If you are in advance in gold, do not be afraid to fight but always check the card before using your Ultimate R."} {"label": "jhin", "text": "Try to help out the side lanes when possible. The power spike for Jhin is significant."} {"label": "olaf", "text": "The second point in his Ultimate k will give him another spike. He can run down enemies frequently now as the cooldown of the ability will be reduced."} {"label": "talon", "text": "If the player gets killed and helps the allies, their chances of winning the game increase. When allies turn towards the middle path, the player must turn to another path and share the push."} {"label": "quinn", "text": "Quinn is an early game bully."} {"label": "nocturne", "text": "As you're good at getting picks and killing isolated targets, try to ambush and assassinate enemies who are alone or walking around Summoners Rift alone. After killing someone, make the call for a nearby objective."} {"label": "udyr", "text": "Udyr is a good early Jungler game. Avoid giving Udyr kills to reduce his ability to wear in the middle of the game."} {"label": "seraphine", "text": "Keep monitoring so you can see the enemy movement around the map and detect when they start taking a goal. Stay with your team at all times, especially during team and guard fighting."} {"label": "rammus", "text": "If you die before a major objective spawns, the enemy will be able to take it for free. Always stay on the side of the map that the next major objective is on."} {"label": "thresh", "text": "Walking through the wall of this box destroys it. Use lantern to reposition yourself or shield yourself and spam attacks."} {"label": "seraphine", "text": "She has to take care of her combat positioning to make sure she's not chosen. All of her important items will be finished now, and she will be able to smooth out a lot of damage in very short jobs."} {"label": "kassadin", "text": "Group with your team in the late game. If your team isn't strong, consider splitting push and draw enemies' attention while sieging an objective elsewhere or taking the Baron."} {"label": "gwen", "text": "At level nine, Gwen will be able to max out her Q. That ability is her paramount damage ability, and it will start dishing out a lot of damage from now."} {"label": "karma", "text": "Karma's Ultimate, a, is available at level 1, making her strong until level 6. If you're as strong at level 6 as Karma, you will be stronger than her after both of you reach level 6."} {"label": "brand", "text": "It's easy to turn around Brand's ganks. Playing around your Ultimate is very important."} {"label": "senna", "text": "Keep the minion wave closer to your side of the map to force it to overwork for the farm. Senna is pretty weak early, you might be able to abuse this to gain an early health benefit."} {"label": "camille", "text": "Early wards will reduce the effectiveness of Camille's ganks. A jungle or river ward at level 1 can stop Camille from getting a successful level 2 gank off."} {"label": "anivia", "text": "This will make it hard for them to destroy your tier 3 towers. Keep your Wall e off cooldown at all times in case you need to use it to disrupt the enemy or interrupt an engage."} {"label": "ksante", "text": "You will get your first component element when leveling. Your damage output will increase with this article."} {"label": "draven", "text": "Use your t as a self peel tool. Draven will be able to one-shot the enemy in the late game as long as he watches his positioning and doesn\u2019t get caught out."} {"label": "shen", "text": "Keep the wave near your turn. The enemy has no kind of sifting potential and can be easily exposed to ganks."} {"label": "xerath", "text": "Xerath's damage will skyrocket during this stage of the game. This allows Xerath to carry his team later in the game."} {"label": "sett", "text": "Correct timing with your W can make the difference between winning or losing a fight. Ganking pushed enemies is a good strategy, but be on the opposite side of the map when a neutral goal is about to spawn results by losing an easy goal."} {"label": "viego", "text": "Viego's damage will increase considerably with three points in his Ultimate R, and he will melt through the enemy team. His Ultimate R will be very practical during the end-of-game fights."} {"label": "varus", "text": "You should not go around the map alone because you will die easily. Don't play very aggressive in team fights."} {"label": "annie", "text": "However, she struggles against champions that can out-range her and deny her engages. Skill orders start Q then E then W before maxing E then Q then W taking ult whenever possible."} {"label": "evelynn", "text": "If the enemy team invests a lot in Control Wards and places them in key spots, it will become very hard for Evelynn to pull off successful ganks. She will have to be really careful while she is ganking someone when her Ultimate R is on cooldown."} {"label": "riven", "text": "Riven is good enough to win the champions when they're too forward or alone. Don't let Riven choose someone by staying online with each other."} {"label": "galio", "text": "Keep an eye on what\u2019s happening around you and be prepared to cast Galio's Ultimate R to assist Galio's allies. Galio's damage will increase by a lot once he gets his first item."} {"label": "brand", "text": "He will be able to dish out a lot of damage on grouped enemies in late game team fights. The enemy team should have started building defensive items by then."} {"label": "olaf", "text": "Olaf will have multiple abilities maxed out during this phase of the game. The amount of damage that he can deal now will be really high and will most likely catch the enemy off-guard."} {"label": "talon", "text": "In team fighting, continue to focus on high priority targets and the easiest to kill in the backline. Flank in the team fights to get the enemy backline up easily."} {"label": "teemo", "text": "Placing the ultimate mushrooms will also allow Teemo to be killed on unsuspecting low-health targets. Teemo's first capacity is maximized at level 9."} {"label": "leona", "text": "If Leona errs, focus on the punishment of the enemy CDA. Leona is known for her roaming potential."} {"label": "ezreal", "text": "Ezreal's E is very versatile and can allow him to go for aggressive plays or escape sticky situations. Ezreal is a very safe Support."} {"label": "seraphine", "text": "Once Seraphine reaches level 6, expect her to look for murders in the way or install her Jungler for ganks. Seraphine's Ultimate R is a powerful tool that offers additional death pressure."} {"label": "ezreal", "text": "Try to expose Ezreal to ganks this way. Ezreal's E is very versatile and can allow him to go for aggressive plays or escape sticky situations."} {"label": "camille", "text": "You should stand in the middle of the lane as much as possible when facing Camille and her E is available. At level 6 Camille will gain access to her Ultimate R which can be deadly if you\u2019re low and overextended."} {"label": "zoe", "text": "This level gives Zoe more creative powers. Zoe's Q directly empowers him."} {"label": "orianna", "text": "Once Orianna hits level 6, she becomes more lane dominant. Her kill pressure and survivability increase at this time."} {"label": "hecarim", "text": "Avoid feeding him kills. Avoid gifting him kills."} {"label": "pantheon", "text": "This involves fighting and dueling anyone who tries to stop you from achieving your objective. Despite being a strong split pusher in the mid-game, do not hesitate to engage in group fights."} {"label": "nautilus", "text": "Keep this in mind and try to deny him farm, XP, gold and resources to reduce his effectiveness in the later parts of the game. He can start ganking as soon as he hits level 2."} {"label": "yasuo", "text": "Yasuo's Q is a straight line skill shot that deals damage and grants him stacks. Yasuo's W is his Wind Wall, which destroys projectiles on impact."} {"label": "zac", "text": "This will give Zac the element of surprise. The enemy will have to play with a constant fear of being all-in-fact."} {"label": "senna", "text": "The more an ally remains alive, the more likely the team is to win. Senna can make her ladder unlimited."} {"label": "nasus", "text": "Once you have an article and some levels under your belt, you can look for skirmishes with the enemy. Focus on agriculture and gathering as many farms as possible at the beginning of the game."} {"label": "qiyana", "text": "Make sure you're near your team at all times so you can get in the fight fast. Level 16 is perfect for Qiyana as her Ultimate R will be maxed out."} {"label": "zac", "text": "Your tankness and your liabilities allow you to do so very easily. Installing engages using the fog of war unabated."} {"label": "pantheon", "text": "Pantheon's Q can easily poke and execute someone with ease due to its mechanics. This, combined with lane brushes or the river brushes, allows him to deal a lot of damage without taking any in return."} {"label": "ezreal", "text": "While farming and looking for trades, you can choose to play aggressively or defensively. E is essential for keeping yourself safe."} {"label": "poppy", "text": "Misuse of her Ultimate R can land both her and her team in huge trouble. This is especially true if the enemy team has some sort of heavy engage which can get on her team\u2019s carry."} {"label": "ziggs", "text": "Try to force a fight so it can't bring you down and force you to disengage. It's going to be hard for you to besiege goals like Towers when Ziggs is alive."} {"label": "sona", "text": "Its Ultimate R offers an additional gank configuration. Expect the Jungler to engage in ganks after level 6."} {"label": "ahri", "text": "You should be near max build in the late game. Being at max build allows you to easily take down any champion who you might come into contact with."} {"label": "velkoz", "text": "The misuse of velkoz's E capability makes it more vulnerable to all-in-ones and can probably cause it to kill almost instantly if the enemy throws off has a varied wink or crowd control capability. The Ultimate R ability of velkoz the root in place, making it easy for enemy champions with a varied crowd control to interrupt its Ultimate R."} {"label": "ashe", "text": "Try to abuse her when her Ultimate w is on cooldown because she is incredibly vulnerable while it\u2019s on cooldown. You are extremely strong during the laning phase due to your long-ranged poke and auto-attacks."} {"label": "nasus", "text": "It was also important to turn around the map and help the teammates when necessary. However, the excessive commitment to assist them, especially if the achievement of objectives can be detrimental."} {"label": "maokai", "text": "If you are not sure what Maokai ability has taken to level 1, step back and out of range just in case it starts W, it cannot gain an early health benefit. In early play, try to use your range advantage to poke and harass Maokai down."} {"label": "reksai", "text": "You are a strong early game Jungler. So make sure you try to exploit your early advantage."} {"label": "renekton", "text": "Avoid fighting when he has tons of Fury too. Renekton's range with his Dash e should not be underestimated."} {"label": "lillia", "text": "When Lillia's Ultimate R is in place, try to use it to help allies get killed. Helping allies get killed with Lillia's Ultimate R will increase the team's success."} {"label": "maokai", "text": "Level six will allow Maokai to start fighting more reliably. Level 6 will especially allow reliable configuration with Jungler allied."} {"label": "jhin", "text": "Runoff to the side so it\u2019s easier to dodge the root from his W. His level 6 is good, but he cannot really use it in combat."} {"label": "azir", "text": "The danger increases when you don't have your Ultimate R ready. An enemy champion with dash or mobility spell can be a hard target to catch out and kill for you."} {"label": "swain", "text": "Swain uses Zhonya's Hourglass to be imperturbable for a while, inflicting damage all the time. Swain's Ultimate R will let him survive the fighting with ease."} {"label": "urgot", "text": "Having two points in its ultimate R will increase the damage inflicted by capacity. This will reduce capacity cooling."} {"text": "With mobility boots, you can gank mid and help siege.", "label": "thresh"} {"label": "rumble", "text": "This is a great way to keep map control, but also ensure you're there for all skirmishes, objectives and teamfights. Wait for your opponents to be in a choke point, or wait for your team to engage and lock some down, before throwing it out and landing it across multiple members of the enemy team."} {"label": "gwen", "text": "Continue playing around Gwen's Passive in mid-game fights especially in 1v1 skirmishes. Ignoring Gwen's Passive can lead to missed damage opportunities."} {"label": "fiddlesticks", "text": "At this stage of the game, Fiddlesticks should\u2019ve completed an item or two. He will benefit from completing items."} {"label": "ekko", "text": "It is essential that you try to take those objectives whenever possible to give your team a lead. Once Ekko goes in, he doesn\u2019t have much left."} {"label": "galio", "text": "Galio has a decent amount of waveclear on his Q which he can use to shove the wave in and then roam around to see if he can use his Ultimate R to assist other teammates. He doesn\u2019t have to roam too far for this, so he can get back to the lane quickly if the all-in chance disappears."} {"label": "zac", "text": "A balance must be struck between ruining your allies, cleaning the jungle and securing these goals. The risk of falling back on XP is too high if you keep trying to gank constantly. This strategy should not lead to a lack of gold or items for you when it comes to buying equipment."} {"label": "lux", "text": "Focus on agriculture at the beginning of the game. Try poke when you can, but your main goal early should be to get a significant CS lead. It is stronger than you early. Keep this in mind and limit trade."} {"label": "teemo", "text": "Its passive makes the auto-attacks miss in the hands of ADC due to Teemo's t. Teemo Passive reduces the efficiency of transport players for a while, allowing their team to engage/disengage freely."} {"label": "ornn", "text": "Any dispute near terrain will be favorable for him. His tankiness will be phenomenal during this phase of the game."} {"label": "gangplank", "text": "In some matchups you\u2019ll need to just focus on farming and surviving. Gangplank's level 6 is a good powerspike for him in this lane, especially if Gankplank has been pushed in the entire time."} {"label": "yasuo", "text": "Once Yasuo is level 6, look to play more aggressively. Yasuo's Ultimate R is an excellent skimmer tool and can be killed with it."} {"label": "gangplank", "text": "Gangplank has a truckload of items. His barrels can legitimately one-shot someone."} {"label": "nunu", "text": "Disengage and CC (crowd control) can also interrupt his Ultimate R. The ability to interrupt his Ultimate R could lead to very less damage output from his end."} {"label": "lillia", "text": "You should use your Flash or war fog to go to the enemy team when Lillia ults. This allows your team to deal with Lillia while they wake up while you can zone the enemies."} {"label": "pyke", "text": "Keep roaming from lane to lane while looking for executions with your Ultimate R. Place vision in high traffic areas in the late stages of the game, keeping them warded so you can see the enemy move around the map and see them starting the objective."} {"label": "morgana", "text": "As soon as she uses her Q, load her and try to take her down. Every time Morgana launches her Ultimate R in a team fight, try to get out of the area as quickly as you can in order not to be chained and CC'd."} {"label": "akshan", "text": "Akshan's E can allow him to move in the way with ease, and quickly pass to the enemy lantern. The E allows Akshan to move around the track."} {"label": "trundle", "text": "He can look for pieces around the map to move his team forward. Trundle is inclined to disengage and everything. In difficult matches, it will be impossible for him to do a lot without ganks."} {"label": "twitch", "text": "The theft of life and damage during the end of the game make it really good in team fighting if it maintains a good positioning and uses its s and e at the right time. He will have several articles during this phase of the game that will allow him to flatten tons of damage, leading to victories effortlessly in prolonged team fights."} {"label": "ivern", "text": "At level 6, he truly comes online and his ganks are more potent. Try to gank often pre-6 to reduce his effectiveness post 6."} {"text": "Keep spamming out damage while attacking, and save your ultimate to save yourself.", "label": "xayah"} {"label": "ziggs", "text": "Try to catch him out of his position or flank him when he is alone to facilitate taking these goals. Keep track of the jungle camp chronometers and steal his blue buff while he spawns."} {"label": "morgana", "text": "Avoid walking too far forward in team fighting. If Morgana shows up her Q, she could easily follow you and shoot you down."} {"label": "lucian", "text": "Using Lucian's W, Q and R allows him to get priority in the game very quickly. Lucian's W, Q and R helps secure the goals with his Jungler."} {"label": "ekko", "text": "Flank means attacking from a side where the enemy is not expecting you. Your W (ability) and E (ability) can be used to flank the enemy team in team fights."} {"label": "gangplank", "text": "Gangplank's level 6 abilities are extremely powerful for his team. The powerspike effect of Gangplank's level 6 is significant."} {"label": "nautilus", "text": "If you can't configure your Jungler, try to move in the middle and help your Mid Lane. When Nautilus finishes its first element, its trading power in the track increases considerably."} {"label": "trundle", "text": "The vision of the tunnel on the enemy must be avoided, or the enemy team can collapse you. Maintaining the focus on your goals and managing your carts is crucial during the first stages of the game."} {"label": "lucian", "text": "At level 11, Lucian will be able to get his stage 2 Ultimate R. This will help him massively in neutral and objective battles and duels."} {"label": "akali", "text": "She'll try to harass you when you go for CS. Avoid letting her get harassed for free by keeping your distance and staying at maximum range at all times."} {"label": "shaco", "text": "Make sure you keep them half a minute in advance. Do not go on the other side of the map when an important goal is rising or about to spawn."} {"label": "pantheon", "text": "You should be able to gank enemies freely once you unlock your W and E and instigate tower dives on low-health enemies. Always look to gank overextended enemies when possible."} {"label": "varus", "text": "A good Ultimate R can literally allow the Varus team to win a significant battle with minimal effort."} {"label": "lillia", "text": "You can delay the peak of pressure gank by invading and flying the Lillia camps. The Lillia juggling element is required for a significant increase in clearance speed and damage output."} {"label": "tahmkench", "text": "In team fighting, either use your Ultimate r on an enemy if you can kill them or use your Ultimate r on a nourished ally to keep them alive longer. Peel for your allies in team fighting. As a tank, you're pretty weak unless your portages are alive. So keeping them alive is the key in team fighting."} {"label": "diana", "text": "Diana is rather weak if she doesn't get kills early on. Try not to feed Diana and ping whenever she goes missing as Diana will look to roam if she can't kill anyone in mid."} {"label": "cassiopeia", "text": "Hitting 5 champions at once is a sure-fire way of winning the team fight. Cassiopeia deals a lot of damage in extended trades as long as she lands her Q."} {"label": "zeri", "text": "She will do a lot of damage in the fights and will be able to carry them solo if she is early at this stage of the game. At level 9, Zeri will maximize its Q-capacity."} {"label": "xinzhao", "text": "Xin Zhao's first capacity will be maximized as soon as it reaches level 9. Level 9 is crucial to maximize the power of the first capacity."} {"label": "pantheon", "text": "Going in too deep without any assistance can also get him killed. His Ultimate R positioning can get him killed if his team doesn't follow up on him."} {"label": "ivern", "text": "If you're able to get a pick, try to take advantage of the numbers game to finish the match. Stick with your team and don't wander too far away from them."} {"label": "trundle", "text": "an increased speed of movement obstructs the escape route of the enemy it is aiming for Level 6 allows Trundle to temporarily steal statistics from its target, the strongest target being better for him."} {"label": "missfortune", "text": "Once Miss Fortune reaches level 6, her death pressure increases thanks to her Ultimate E. Miss Fortune's Ultimate E can cause tons of damage if it is used in a safe place."} {"label": "senna", "text": "Senna can extinguish a lot of damage with capacity if it can align it properly. All of her important items will be finished now, and she will be able to smooth out a lot of damage in very short jobs."} {"label": "sylas", "text": "Sylas' ultimate R capability is an excellent trading tool, increasing player strength. The player must maintain an equal or slightly favourable position of the minion wave"} {"label": "lulu", "text": "Peel for your allies as much as possible to keep them alive during team fighting. Keeping your allies alive is crucial to winning the game."} {"label": "swain", "text": "the use of the winding of the track brushes allows many advantages Level 6 is excellent to control the rhythm of a team struggle"} {"label": "karma", "text": "You should prioritize helping your allies survive over using other abilities. Karma's kit provides a lot of utility and damage."} {"label": "soraka", "text": "E can be used to disrupt the magi. The magi are very powerful now."} {"label": "amumu", "text": "Amumu is an incredibly strong team fighter. Amumu's construction path is incredibly versatile."} {"label": "leblanc", "text": "In the late game, stealth is preferred to self-presentation. As you advance in gold and experience, look for opportunities to attack an enemy with a shorter timer of death."} {"label": "shen", "text": "It's also a free ticket for him because he can immediately get on a track and catch the out-of-guard enemy. The first element will allow it to inflict more damage and strengthen its overall survival."} {"label": "zed", "text": "The defensive objects of an enemy make it difficult for him to secure the murders later in the game. The enemy team peeling for their portages makes it difficult for him to secure the murders later in the game."} {"label": "ezreal", "text": "Ezreal's skill shot dependency affects how quickly he can become effective in lane. Ezreal's Qs require precise placement to deal damage and be effective."} {"label": "tristana", "text": "Tristana's E is ineffective without its Q in early play because it lacks external attack speed. If Tristana uses her E carelessly in early play, enemies can look for a commitment on her."} {"label": "gnar", "text": "You should avoid fighting near walls, around objectives, or in the jungle as it gives Mega Gnar a good chance to get a good advantage. Avoid getting poked out by his Q in this matchup."} {"label": "belveth", "text": "When killing an objective, it is possible to transform into True Form and take down nearby enemies. Bel\u2019Veth\u2019s early objective control is very strong due to her high attack speed and low cooldowns."} {"label": "teemo", "text": "Teemo will be extraordinarily odious and devious now, especially as the game progresses. The enemy can easily see Teemo coming during the early ganks, so he should make sure to bypass the vision whenever possible."} {"label": "gragas", "text": "The enemy will be focused on swapping lanes and setting vision during the mid-game. However, as a laner, he will use this ability to the fullest potential when fighting around clumped areas and neutral objectives."} {"label": "kalista", "text": "It is advisable to not be fighting unless you have a clear early advantage. An engage Support can provide an initial advantage in fights."} {"label": "olaf", "text": "Just go in when his Q is down. Keep the wave close to your tower and ask your Jungler to gank as much as you can."} {"label": "nunu", "text": "Avoid splitting or being away from your team in the late game as the enemy will force a fight while you\u2019re gone. Play around your Ultimate R in the later parts of the game."} {"label": "karthus", "text": "Karthus is really good during the late game. His abilities will hit like a truck due to his items."} {"label": "zed", "text": "A good player will play around their Ultimate as often as he happens. You have to counter their pressure by doing the same."} {"label": "ziggs", "text": "Ziggs' E throws out minefields that deal AoE damage to enemies hit, slowing them down as well. Ziggs' ultimate is a long-range bomb that creates a circle of massive damage on impact."} {"label": "taliyah", "text": "His burst damage is very important, and she can quickly be chosen with her abilities."} {"label": "syndra", "text": "Syndra brings a massive AoE stun and clears waves with ease. Every time she levels up, she gets 5 splinters."} {"label": "shen", "text": "During this phase of the game, try to save your carriers from the harm, especially during the fights where they can be flanked and killed. Your E is really effective around bottlenecks, so make sure to try CC multiple enemies with it sometimes."} {"label": "ryze", "text": "Moving quickly during team fighting makes it very difficult to catch and kill him in a team fight. He has great objective control thanks to his Ultimate R, which allows him to move from a Dragon to a Baron almost immediately."} {"label": "twitch", "text": "If Twitch is spotted on one side of the map, you could invade the other side of its jungle to steal camps and reduce its gold revenues. Twitch will ignore the bush rooms often placed with its capabilities."} {"label": "azir", "text": "He will deal a lot of damage in a short period at this level. Azir\u2019s late game is very strong due to his power spike at level 13."} {"label": "irelia", "text": "Avoid fighting too close together as it will allow Irelia to use her Ultimate R on multiple people. Using her Ultimate R allows Irelia to reset and escape from fights more easily."} {"text": "Why play Zoe mid? She has insane burst damage.", "label": "zoe"} {"label": "rumble", "text": "Never try to take a goal like Baron or the Dragon if Rumble is alive and kicks. You shouldn't be close together inside the pit with Rumble because you allow him to land a devastating B on your entire team."} {"label": "rengar", "text": "His bursting will allow him to quickly get rid of the enemies. Several points in his Ultimate R will allow him to use capacity quite frequently."} {"label": "zac", "text": "At level 3, Xin Zhao can do everything in the enemy by accessing its three basic capabilities. Xin Zhao's death pressure increases sharply at level 6."} {"label": "poppy", "text": "However, do not over commit to destroying it as she may use your positioning to play aggressive. It\u2019s going to be difficult for you to kill Poppy as she will probably use her Ultimate R to knock you away."} {"label": "swain", "text": "After destroying the lower lane tower, turn towards the middle lane and try to take this tower. Taking the midway tower opens the map and gives your team a gold lead."} {"label": "veigar", "text": "At level 9, Veigar can treat a quarter of the health bar of a squishy target with his e. At level eleven, Veigar will have two points in his Ultimate R."} {"label": "fiora", "text": "Grievous Wounds can counter Fiora heavily as it reduces the healing, which is a huge portion of her dueling power. Building Grievous Wounds can be pivotal towards shutting down Fiora's early game weakness."} {"label": "zilean", "text": "Your goal throughout the laning phase is to poke and harass the enemy in the way. You have a lot of poke, so try to bring down the enemy as often as you can."} {"label": "kayle", "text": "His ultimate R can allow him to save a teammate as well as herself depending on the situation. If Kayle is behind, she can easily use it on a murderer in her team so she can keep the enemy distracted from her presence."} {"label": "darius", "text": "Darius starts to fall off in the late game but is still powerful. The fall-off of Darius is caused by other champions gaining items that counter him."} {"label": "leesin", "text": "Once Lee Sin gets 3 points in his Ultimate k, He will disrupt enemy fighting frequently and act as an asset to his team."} {"label": "nunu", "text": "You can press W again to release it early where it will travel a small distance before stopping. This can be recast up to twice more."} {"label": "lux", "text": "Stand behind the minions, not inside the minion wave, to make Lux choose between using his l for poke or push. Lux excels in catching enemies out of his position with his g."} {"label": "volibear", "text": "A player who excels as a Volibear is able to force any enemy champion to use his Flash, especially when he is taken out of position. Volibear's Ultimate R allows it to easily install dives in the tower."} {"label": "zilean", "text": "Try to choose it before setting a goal to make it much easier. Avoid regrouping too closely as this will allow Zilean to land a good dizziness with his Q and potentially start the team fight."} {"label": "morgana", "text": "This peak power allows it to use capacity frequently, impacting team fighting often. At level 9, his Q is exhausted, which allows him to have frequent catches on the enemy, especially from the fog of war."} {"label": "ahri", "text": "Investing in early boots can help you avoid ahri's skill plans and make the laning phase less stressful. The Ahri Passive offers additional support in the way that can help it survive even the most difficult matches."} {"label": "lissandra", "text": "When walking forward for the last shot, be careful not to get caught by the area of Lissandra. You've got to play respectfully if Lissandra's in your area."} {"label": "lulu", "text": "She can spam her abilities frequently. Its ability to damage the enemy."} {"label": "riven", "text": "Fighting without this will make the end-of-game team's fights much more difficult. Delay fighting and be ready to disengage if it is still on cooling."} {"label": "sivir", "text": "This is really important because she can then get goals with her Jungler. Its E capability allows it to avoid the major forms of crowd control."} {"label": "irelia", "text": "If she delves too deep into the enemy team and has no follow up from her team, it will be lethal for her. Irelia needs a lot of practice with her Q ability."} {"label": "soraka", "text": "Soraka can play incredibly aggressively in the laning phase. However, she is skill shot reliant so high mobility can be an issue."} {"label": "morgana", "text": "At level 9, his Q is exhausted, which allows him to have frequent catches on the enemy, especially from the fog of war. Look at your position in the team fights because Morgana will try to catch someone with her Q."} {"label": "neeko", "text": "Your W should let you get easy choices on enemies who are too pushed up in the lane. Your Ultimate will be pivotal to team fights."} {"label": "garen", "text": "If you've been harassed and poked down by the enemy, try to retreat. Retreat and let your Passive kick in."} {"label": "riven", "text": "To facilitate access to the enemy rear line, group with your team, but stay on the side. If you flank an undeserved bush, the enemy will have more trouble reacting to your all-in-one."} {"label": "lux", "text": "Lux will climb very hard to level 11. Upgrading Lux's Ultimate capacity will increase its damage while reducing its cooling."} {"label": "kassadin", "text": "Try to abuse your range advantage to gain an early health lead. Keep the minion wave closer to your side of the map early on to force them to over extend for farm and XP."} {"label": "yone", "text": "Remember that when trading with Yone Don't forget to stay away from Yone when possible."} {"label": "gwen", "text": "If you are constantly pushing, you will not be able to get kills as your W doesn\u2019t protect you against tower shots. When no team fights are occurring, go in a side lane and look to split push."} {"label": "veigar", "text": "This page is great for getting kills with mobility. Following this build can finish it with any items."} {"label": "hecarim", "text": "Once you've gone in with your Ultimate t, peel back and help your allies. In particular, if you\u2019re behind, use your Ultimate t aggressively and then fall back and help your team. Continue to look for picks in the late game"} {"label": "rumble", "text": "Try to get the goals before Rumble has the opportunity to take them on his own. When fighting Rumble in a 1v1, make sure you avoid his e.S. that the slow and the damage they inflict can be paralysing and cost you the fight."} {"label": "taliyah", "text": "This will allow you to win turret tray. Increase your gold revenue."} {"label": "shyvana", "text": "The focus on gathering during the middle game will be quite easy due to your a and l. Look for choices during the game medium, it should be easy enough for you to get them because of your abilities."} {"label": "jinx", "text": "It will also make her Ultimate R less effective if you're slightly split up. When taking objectives, make sure you\u2019re not low as Jinx may be able to take you down with a well-timed R."} {"label": "karthus", "text": "Karthus' 1 combined with n can one-shot enemy squishies. This strategy should be used during neutral, objective fights."} {"label": "fiddlesticks", "text": "Try and keep the minion wave closer to your side of the map. Fiddlesticks is quite vulnerable to ganks"} {"label": "fiddlesticks", "text": "To counter Fiddlesticks' level 6 power spike, having constant wards around your lane can be effective. If Fiddlesticks goes missing post-level 6, ping your teammates to alert them of the situation."} {"label": "hecarim", "text": "Once his h and W get maxed out, he will be almost unkillable as long as he is mobile and manages to stick to his target. CC (Crowd Control) is his worst enemy, so some tenacity will help him a lot."} {"label": "samira", "text": "By keeping the minion wave near you, you will prevent Samira from using its E capability aggressively. If you are a weak ADC in early play, it is essential to keep the minion wave on your side of the card."} {"label": "gnar", "text": "Once Gnar's E is down, he becomes susceptible to ganks. Gnar's opponent can bait out his E to have a really hard time escaping that situation."} {"label": "shen", "text": "Shen.'s selection potential in the middle of the game can be devastating enough to play against. Avoid getting caught playing against Shen."} {"label": "wukong", "text": "It is his only real disengagement tool. Once it's down, or if it's misused, its enemies can easily kill it in the way."} {"label": "alistar", "text": "Alistar's E makes him ghosted, dealing damage to all enemies nearby. The chain underneath Alistar represents his stacks of E."} {"label": "kled", "text": "Kled's Ultimate R can be used remotely to collapse enemies at the beginning of a team fight."} {"label": "taliyah", "text": "A certain form of crowd control will probably kill Taliyah if he is not checked. His ultimate attack is likely to kill his entire team if it is not inappropriately used."} {"label": "ekko", "text": "His burst damage is not to be ignored as the game goes on. This is especially true when he happens to be ahead in the game."} {"label": "fizz", "text": "Fizz\u2019s Ultimate R has a short cooldown so he will be able to play aggressively over and over again. Once Fizz has recalled and picked up his first item, he\u2019ll be able to dish out of a lot of damage quite quickly."} {"label": "zoe", "text": "Zoe can cause more damage to the track. Zoe casts spells with a higher frequency due to the increase in mana pool."} {"label": "fizz", "text": "It deals a lot of damage and has a large radius. Fizz is an assassin and can take down squishy champions easily."} {"label": "xayah", "text": "Xayah's Q is a long-range skill shot that can be used for both farming and harassing. Her attacks also fire a secondary shot at the target, dealing additional damage and gaining movement speed."} {"label": "annie", "text": "Post level 6, you need to respect Tibbers R and her stun. Annie is prone to poke even though her E offers her some protection in trades."} {"label": "malphite", "text": "Peel for your allies in the team fights. Because you're a tank, you're pretty weak unless your carriers are alive."} {"label": "nami", "text": "Try to put Nami behind in early play to deny these power spikes. It is beneficial to keep Yuumi's minion wave close to your side of the track when you play against Nami."} {"label": "galio", "text": "Galio's Q throws out 2 curved skill shots which meet in a circle dealing damage to enemies they pass through. Galio's W has a passive where he gains a shield which absorbs magic damage after not taking damage."} {"label": "taliyah", "text": "If you don't know where Taliyah is in the middle of the game, don't walk around Rift Summoners alone and avoid sightless areas Maybe she's trying to launch a surprise attack."} {"label": "lulu", "text": "Always be ready to help your Jungler if they decide to invade the enemy Jungle. Your ultimate R can save your Jungler if they're stuck in a bad situation."} {"label": "mordekaiser", "text": "It should be pretty easy to do if you use the war fog properly. The second point of Mordekaiser's Ultimate R allows him to shoot down the targets quite quickly."} {"label": "wukong", "text": "The use of their capacity can lead to significant lead if used appropriately. The enemy should be counter-organized whenever possible."} {"label": "ryze", "text": "He will have to be careful to get CC'd too. Stay with your team at the end of the game. Do not separate or leave them otherwise the enemy can try to take you or initiate a 4v5 fight when you are away from your team."} {"label": "wukong", "text": "Avoid fighting it if you notice it when it is in very good health. Especially if Wukong has its ultimate capabilities available."} {"label": "taliyah", "text": "She should capitalize on it to make sure she can take control of the game. Level 6 is a massive power peak for talijah as it can block enemies."} {"label": "sivir", "text": "Close in the side lanes when there are no team fights, but prioritize being close to your team. The acquisition of gold and XP is crucial for the purchase of items; falling back will seriously hinder the production of damage in team fighting."} {"label": "ezreal", "text": "Muramana will greatly increase Ezreal\u2019s damage output and sustain. Muramana will significantly improve Ezreal's ability to stay in fights."} {"label": "ksante", "text": "He likes to divide the thrust after the end of the laning phase. When he shows up alone on a side track, you can start a team fight with his teammates."} {"label": "jayce", "text": "Sometimes a single combo is all it takes to kill a target (like a squishy support, for instance). All he needs to do is sit in the enemy Jungle and wait for an unsuspecting enemy to come near."} {"label": "kaisa", "text": "Her E and Ultimate R allow her to be independent in the lane. While her Support roams around to get some kills or assists."} {"label": "varus", "text": "A great way to deal massive damage from range is just to use your ultimate into your W-empowered Q once your ultimate is applied all 3 stacks of your passive. He can struggle against champions who can avoid his abilities and easily get onto him."} {"label": "rell", "text": "Staying healthy is key when playing Rell. When you\u2019re waiting on your cooldowns, play safe and out of auto-attack range."} {"label": "nasus", "text": "His game plan is pretty much the same in each game too. Nasus is a very good slit pusher."} {"label": "nautilus", "text": "In the way, make sure there's always a minion between you and Nautilus. When you play as a varied champion, abuse your range of auto attacks to bring down Nautilus and gain a healthy lead."} {"label": "zed", "text": "Enemies buy defensive items from now on. Squishier's targets do less damage to Zed because of his poor health."} {"label": "lissandra", "text": "Once your bot track has moved to the middle lane, rotate to the bot side of the map. You should turn to the bot side of the map if the bot track does not work well or you can continue to grow somewhere else on the map."} {"label": "heimerdinger", "text": "This is going to be a farming/poke matchup. Focus on poking down Heimerdinger while prioritizing farming over everything else. However, do not let Heimerdinger push back with poke and avoid taking damage from his attacks."} {"label": "zilean", "text": "Try to play aggressive often to win an advance. After destroying the lower lane tower, turn towards the middle lane and try to take this tower."} {"label": "akali", "text": "The optimal game style for Akali at level 6 is to look for aggressive all-ins, especially when the enemy overextends and uses its Ultimate to win an additional pressure to kill. At this stage, the teams will be closely regrouped."} {"label": "rumble", "text": "Rumble damage output will be greatly reduced when the r of Rumble is lowered. Wait until Rumble uses his r on the jungle camp before throwing a skirmish with him."} {"label": "gwen", "text": "Focus on the nearest enemy champion in team fights. Even with your W, you are still squishy and vulnerable to the enemy backline."} {"label": "swain", "text": "Peel for allies as much as possible to keep them alive in team fighting. Keeping the teammates alive throughout the game is crucial to winning"} {"label": "xerath", "text": "At Level 9, Xerath's p will be maximized. Xerath's ability to expel enemy caterpillars will now become odiously easy, especially if he uses track brushes for this purpose."} {"label": "cassiopeia", "text": "In team fights, try to flank the enemy. This flanking action will increase your chances of getting a good Ultimate R off."} {"label": "leesin", "text": "it will allow it to survive longer during its fighting and to play the role of the disruptor very effectively."} {"label": "renata", "text": "She lacks any mobility. Her basic attacks mark the target hit."} {"label": "gwen", "text": "Be proactive with your Ultimate. Force ganks with your R!"} {"label": "zoe", "text": "Keep a constant eye on your position while moving forward to harass the enemy. Harassing the enemy but not getting caught trying to do so is the key."} {"label": "nocturne", "text": "Nocturne will try to get ahead early by ganking lanes that are immobile or are overextended. Ganking in lanes that are hard to defend against can be an effective way for Nocturne to take out enemy minions and gain gold and experience points quickly."} {"label": "azir", "text": "When Azir completes multiple items, he will be very strong and dish out a lot of damage in a short amount of time. Don't be afraid to make more aggressive plays when you have an item or two."} {"label": "maokai", "text": "Maokai's extended trades work hard for you against him. Try to keep them running as long as possible that he won't be able to damage you early. Keep the minion wave closer to your side of the map. This will force Maokai to expand if he wants to grow."} {"label": "irelia", "text": "Being her central damage ability, she will be able to outplay her enemies for days now. The sustain will be pretty decent too. Once she manages to get an extra point in her Ultimate R, she will use the ability frequently in the lane."} {"label": "zilean", "text": "zilean's p (ability) can guarantee a Q W Q hit on a specified target, which can be very beneficial in setting up a deathbrush before a major objective fight. Before six, he's pretty squishy, and easily killable if his p is on cooldown."} {"label": "velkoz", "text": "This allows him to clear the waves quickly enough and obtain the priority of the track, allowing him to help his team secure the goals. Excels in the fighting taking place in the bottlenecks and nearby neighborhoods as it allows him to quickly stack his Passive."} {"label": "kayle", "text": "Her auto-attacks being permanently empowered will do a significant amount of damage to the enemy team. Kayle is at her weakest in the early game."} {"label": "singed", "text": "Singing is really good in the middle of the game because it can pull a lot of pressure. At this point, Singed will have a lot of damage and will be super tanky and fast."} {"label": "yasuo", "text": "If you play as a varied champion, try to use your range advantage to harass and bring it down. Don't commit too much to doing this although he may seek to turn the exchange."} {"label": "warwick", "text": "Warwick gave priority to taking goals quickly, starving the enemy Jungler off the farm. Warwick's E allowed him to take reduced damage in team fighting as well as disrupt a fight with fear on his E."} {"label": "taric", "text": "Taric's gonna get his boots. Taric will be more effective in roaring and skirmishes after getting his boots."} {"label": "olaf", "text": "Look to secure objectives as often as possible. This will give your team an advantage as the game goes along."} {"label": "samira", "text": "You shouldn't play very aggressively in team fights. Instead of kite and automatic attack the closest enemy champion."} {"label": "leesin", "text": "At level 11, he'll have two points in his Ultimate k. This will allow him to use this ability completely and frequently ruin the ability of enemy divers to enter his backline."} {"label": "swain", "text": "The Ultimate R (ability) of the Swain amplifies this effect and is very effective in fighting in closed spaces. Using the W of the Swain to set up ganks for their Jungler allows them to catch up with their target while providing a vision of the area."} {"label": "irelia", "text": "Irelia may use her Q on a minion to escape trade or run down opponents after a skirmish. Irelia benefits from extended trades."} {"label": "shaco", "text": "It is essential for Shaco to use their ultimate ability from a safe location to prevent enemies from approaching their team. In the team fighting, Shaco's main priority is to assassinate the enemy rearline,"} {"label": "jax", "text": "If Jax decides to team fight, try and lock him down with CC before he has the chance to engage. Jax's ability will block basic attacks, but he is vulnerable to disengage and CC."} {"label": "yuumi", "text": "And if they're looking to play aggressive, you can use E and Q while attaching them, then detach to get more damage out. Because as long as you're not hard to see seed, you can simply jump back onto your carry and your health doesn't matter."} {"label": "nami", "text": "When laying or disassembling, anticipate the Aqua prison in Nami and actively avoid it. Using your Zoomies capability with its speed boost can help you avoid Nami's hand."} {"label": "aphelios", "text": "Abilities that use a weapon's effect mark the target, allowing for additional damage with offhand gun. Aphelios's ultimate applies a massive slow on all targets and has an additional burst of damage from each target hit for insane AoE damage."} {"label": "aatrox", "text": "After putting two points in his Ultimate R, Aatrox becomes a serious threat to the enemy team in the fighting. To do damage and survive the team fight, focus on your Ultimate around the enemy."} {"label": "lulu", "text": "His Ultimate R will also help him face enemies who like to flank and reach his backline. Place key objectives and vision in high-traffic areas in the final stages of the game."} {"label": "reksai", "text": "To master Rek\u2019Sai, you'll need to put in a lot of practice. Your goal in the early game is to gank as often as possible to get your allies ahead."} {"label": "irelia", "text": "Keep an eye on the little bar under her health. When trading with Irelia, keep an eye on low health minions in your lane."} {"label": "kayle", "text": "It will have additional effects, and the subsequent self-attack will allow it to melt through the enemies."} {"label": "ziggs", "text": "Try to abuse it at the beginning of the game by trying to play aggressively. Once Ziggs has finished his first article, his poke and light wave is very strong."} {"label": "leesin", "text": "Your e should allow you to make really fancy pieces. You should try to get the enemy Jungler out of the pit using your Ultimate k."} {"label": "qiyana", "text": "Her ability allows her to take many fights in the river. Her CC and overall kit allow her to win clumped fights easily."} {"label": "talon", "text": "The player should play aggressively when it is necessary to get an early advance. The player has a strong 1v1 potential that can be used to wander around the card and help allies kill safely."} {"label": "fizz", "text": "Grouping with your team in the late game is recommended. Staying hidden while grouping with your team is also advised."} {"label": "briar", "text": "You can start ganking at level 3 as you'll unlock all 3 of your basic abilities. At level 6, you'll have access to your Ultimate R."} {"label": "draven", "text": "The extra damage his Ultimate ability offers him will come in handy and allow him to execute enemies. Draven's Ultimate ability will deal damage to multiple champions at once."} {"label": "ornn", "text": "When playing against orrn, you should constantly move your positioning in lane to avoid being knocked up by his E ability."} {"label": "malzahar", "text": "Malzahar's ultimate capacity has a specific cooling period that needs to be monitored and maintained Maintaining Malzahar's distance is crucial when its ultimate is active"} {"label": "zac", "text": "You will be very tanky during this phase of the game and should therefore start fighting for your team. Before you start a fight, let your teammates know when it's time to get to the end."} {"label": "sett", "text": "Someone can easily put everything in place Sett after using that ability. If the enemy is intelligent, they will avoid regrouping during the fighting."} {"label": "neeko", "text": "Just make sure that your Passive hides yourself. Your Ultimate windup time is critical."} {"label": "nasus", "text": "When Nasus reaches level 6, his death pressure increases It can begin to drag the enemy with increased death pressure at level 6"} {"label": "nocturne", "text": "Wards in the jungle provide valuable vision for the team, allowing them to track Nocturne's movements and position themselves for counter-ganks. The ability to spot enemy champions using wards is critical to taking out Nocturne effectively before he can use his ultimate ability."} {"label": "gangplank", "text": "You will want to keep a close eye on his Ultimate usage if he uses it in some other lane, because you will have an easy time all-in'ing him then. Short trades are generally a bad idea for you due to how your kit functions and your lack of mobility."} {"label": "pantheon", "text": "Be careful when playing Pantheon, watch which minions have died and play safe until you have your abilities to fight back. Keep an eye on Pantheon's empowered ability charges."} {"label": "neeko", "text": "ShShe can easily get surprise kills post 6 if she lands her E on the enemy target. During the laning phase, it\u2019s really easy for you to steal your ADC\u2019s farm by mistake."} {"label": "aurelionsol", "text": "While Aurelion Sol has completed his first item, he can look for more favourable trades with the enemy. When around your W, you should poke the enemy down and then commit to an all-in once they\u2019re low."} {"label": "rumble", "text": "By wanting to fight after he uses his r, he will facilitate trading for you. Do not underestimate the damage to Rumble in a trade."} {"label": "masteryi", "text": "You must continue to grow during the middle of the game so that you can get your items as quickly as possible. The more gold Yi has, the stronger he'll be."} {"label": "syndra", "text": "The enemy will have to invest massively in the magic resistance. Syndra will have a lot of articles during this phase of the game, which will result directly in damage for her."} {"label": "shaco", "text": "Shaco is really good at getting choices with the team during this phase of the game. He can easily set up death brushes and use his clone to push enemies before a neutral and objective fight."} {"label": "fiddlesticks", "text": "Focusing on the enemy backline from now on should be effortless as long as you're in the fog of war and have a defensive item like a Zhonya's Hourglass. Your Ultimate R will have a very short cooldown, meaning you can frequently fight around the map."} {"label": "gwen", "text": "Gwen is difficult to play into ranged champions. Ranged champions can constantly harass and bully Gwen, making it hard for her to survive the early game."} {"label": "sett", "text": "Using Sett's capabilities will leave it open for a complete attack by someone. The effectiveness of Sett's Ultimate R is based on enemy groups."} {"label": "jinx", "text": "She will execute multiple targets with her Ultimate R once it is completely maxed out. This will help her maintain her distance and proc her Passive."} {"label": "morgana", "text": "Morgana came out of damage and the power of escarming increases after she finished her first component element. Morgana's Q will hit like a truck after finishing its first component."} {"label": "vladimir", "text": "Vladimir is great in team fighting because his Q, E, and Ultimate abilities work well together. If the enemy is tainted, Vladimir decimates them with his ultimate ability."} {"label": "aurelionsol", "text": "When there is no team fight occurring, the player should move themselves to a side lane and push the minion wave. Using Q and W to move around the map quickly allows the player to assist allies in case of a fight."} {"label": "fiddlesticks", "text": "For masteries, Fiddlesticks can get a ton of extra damage and gold out of first strike, otherwise he does great with Predator to make sure his ult is landing. As your W means you don't really need to heal as you're usually at full health."} {"label": "riven", "text": "The first element allows him to do a lot of damage and to survive the way. This article is propitious in trying to go for all-in-one combos."} {"label": "shen", "text": "Its Ultimate R has a very long cooling period that forces it to lose priority almost instantly. This can make it less effective in most situations"} {"label": "ornn", "text": "At level 6, Ornn can look for more aggressive plays and set up his Jungler. When Ornn completes his first component item, he can make more aggressive plays and win more trades with the enemy bottom lane."} {"label": "kassadin", "text": "It's recommended to end the game before Kassadin reaches level 16. Try to abuse your range advantage to gain an early health lead."} {"label": "milio", "text": "Milio also has a lot of utility tools. Useful tools include healing, CC and shields!"} {"label": "jax", "text": "Jax clears the jungle quite quickly and healthy, so you may not be able to fight him early. You should go low when Jax is low to increase your chances of killing him."} {"label": "kassadin", "text": "At level 6, Kassadin will unlock his Ultimate ability. Kassadin's first significant power spike will occur at level 6 with the unlocking of his Ultimate."} {"label": "veigar", "text": "Stay with your team and work with them to enemies at once. Level 16 allows Veigar to have his Ultimate R at the maximum during the game."} {"text": "The bot lane is often played by ADCs (attack damage carries) or mages.", "label": "ywitch"} {"label": "jarvan", "text": "Roam as much as possible. Your d > e combo will quickly let you all-in any unsuspecting enemy laner."} {"label": "nocturne", "text": "Do not just stay mid if you cannot get anything done. As you're good at getting picks and killing isolated targets, try to ambush and assassinate enemies who are alone or walking around Summoners Rift alone."} {"label": "jinx", "text": "The CC extension on her kit is very strong and can allow her Support's play to be really successful. This is especially true if she is paired with some hard CC Support."} {"label": "yone", "text": "Avoid running too far when Yone uses his E because he will always return to his original place. When playing as a varied champion, try to use your range advantage to harass and push it down."} {"label": "chogath", "text": "Cho'Gath is powerful at level 6 with true damage output from his Ultimate ability t. It's essential to consider Cho'Gath's damage output regardless of whether he's built as a tank or full AP."} {"label": "swain", "text": "Don't forget to take as many neutral and objective fights as possible. Your ultimate R & E will help you massively with it."} {"label": "darius", "text": "Darius can start to gank aggressively from a very early stage of the game. Darius is a champion who excels when staying close to the enemy laner's side of the lane."} {"label": "janna", "text": "Go for all-in trades rather than short trades against Janna with her d active. Once Janna has her Ardent Censer, she becomes very aggressive in lane and looks to poke whenever possible."} {"label": "maokai", "text": "Serious injuries prevent Maokai from healing considerably when he uses his abilities to commit to a target. Good vision control by the enemy team can eliminate any flanking opportunities that Maokai exploits to trigger a global attack, thereby reducing its effectiveness."} {"label": "xinzhao", "text": "Xin Zhao gains high slaughter pressure at level 6. Xin Zhao can immediately kill any enemy laner and pursue them with his Ultimate R at level 6."} {"label": "tristana", "text": "Its Ultimate R is also versatile and can be used as a self peeling tool. When Tristana reached level 9, she would have maximized her first ability."} {"label": "teemo", "text": "However, this depends heavily on the matchup and it must always be carefully positioned so that it does not take unnecessary damage. Once Teemo has completed its first element, its output of poke and track damage will be significantly higher."} {"label": "singed", "text": "Singed gets a massive increase in power after level six, allowing him to ride around and get ganks as well during team fighting impacting his Ultimate n capability. The first element will give Singed a boost to its survival and overall damage, allowing it to use its l for an extended period of time."} {"label": "bard", "text": "Deep warding, keep your E ready to escape out of any sticky situations. Drop some W shrines before leaving your lane to help your ADC stay healthy."} {"label": "ziggs", "text": "For summoner spells, Flash and Teleport are top picks for Ziggs, while Barrier can be used against assassins. Punishing opponents who walk into their own minions is crucial for gaining an advantage."} {"label": "leesin", "text": "Securing the goals is very important, especially during this phase of the game, as these goals can be the decision-maker of the game. Your e should allow you to make really fancy pieces."} {"label": "zyra", "text": "Your Ultimate R will bring a considerable amount of damage, so you should be able to get murders with it easily. As a support, you are quite vulnerable and can easily be killed when you go to the room, when you're on the move around the map, and when you're alone."} {"label": "lissandra", "text": "His ultimate R increases his death pressure. She can easily install her Jungler with her Ultimate R."} {"label": "tristana", "text": "The enemy can try to get away from it to prevent it from getting its fully loaded E, which did not reset its W to facilitate an escape. Her E without her Q is quite ineffective at the beginning of the game because she has no form of external attack speed on her."} {"label": "sona", "text": "Take advantage of the opportunity to detach yourself from your ADC and harass Sona when they used one of their capabilities. This puts them at a disadvantage in the trades because they have a less and less efficient trade capacity."} {"label": "anivia", "text": "It is a good idea to play somewhat safe early and then more aggressively after your first back. Whenever Anivia\u2019s Egg is down, you need to be cautious."} {"label": "rell", "text": "Good times to roam are straight from base or when your ADC will be safe and will not die. Rell gains significant power at each level."} {"label": "sejuani", "text": "Ganking laners refers to players who play aggressively in the queues and attack the enemy player's path. The straps are often capable of causing significant damage to the hard CC."} {"label": "blitzcrank", "text": "Hit level 2 before or at the same time as Blitzcrank, which is the first wave followed by the next 3 melee minions. Blitzcrank is useless and offers limited resources when his hook (b) is on cooldown."} {"label": "tahmkench", "text": "Watch your flanks that Tahm can jump and start a fight. Tahm Kench's 6 r level is one of its main power peaks."} {"label": "ezreal", "text": "When Ezreal's R is used to snipe someone on the map, ping your team so they can dodge the incoming ability. While Ezreal's R is on cooldown, you could look to play aggressive and try to fight him."} {"label": "ziggs", "text": "Search for extended trades and continue to attack it automatically as much as possible. Go for an aggressive level 2 game with your W."} {"label": "sejuani", "text": "Sejuani is exceptionally tanky during this stage of the game. The items Sejuani uses will make him take much less damage."} {"label": "pantheon", "text": "Unlike most aggressive Supports, his level 6 isn\u2019t that good in 2v2 skirmishes in the bottom lane. However, he does have good roaming potential and can help his allies from afar."} {"label": "jax", "text": "Forcing a fight with a numbers advantage when Jax is split pushing can be a good way to win a team fight. Jax will use his e to block basic attacks."} {"label": "leesin", "text": "Its first capacity will be maximized at level 9. This means that it will destroy a large amount of burst damage and eventually kill squishy enemies by itself."} {"label": "leona", "text": "Entering the mid game, you want to take your tower as soon as possible and rotate mid. This will put you and your carry in the centre of the map for easy seeding and will allow two strong champions to quickly roam to fights and objectives. Landing your E or ultimate on a backline carry before following up with the rest of your CC chain can be devastating."} {"label": "diana", "text": "When Diana is low on mana, she is not a threat to you. Diana's kit requires a lot of mana to trade effectively when she is low."} {"label": "fizz", "text": "You can pick someone off who steps too far forward using the numbers advantage. Picking someone off will start another team fight."} {"text": "Look to charm and burst out anything you can regardless of who you hit theres not many people who want to take Ahris damage.", "label": "ahri"} {"label": "gangplank", "text": "Don't engage with melee trades when Gangplank's Passive is up. Wait for Gangplank to use his Passive on a minion before looking to fight."} {"label": "trundle", "text": "Ghost is a summoner spell that Trundle uses to get onto his opponent. Farming hard and taking good trades are the main focuses of playing Trundle at level 1."} {"label": "vex", "text": "Stand outside the minion wave at all times because it will be harder for her to push you and punch you at the same time. Try to stay at maximum range and poke from far away, apart from its Q and Ultimate, its Q and R are not very high, so it will be unable to hit you with them."} {"label": "maokai", "text": "Combined with his passive, he will be able to tank damaged for days and peel for his wagons. The Maokai team fights against the sharp effectiveness during this phase of the game."} {"label": "swain", "text": "The importance of keeping teammates alive should be prioritized against all other factors. Swain's early play is rather weak."} {"label": "lucian", "text": "Once Lucian has misplaced himself, use this to your advantage to concentrate it down. When Lucian reaches Level 6, play very carefully."} {"label": "rumble", "text": "Although, if you can bait his bar and overheat it, it will lack capacity damage. Once Rumble has his Ultimate, his death pressure increases."} {"label": "annie", "text": "The large AOE on Annie's Ultimate R will be able to hit multiple champions when they're grouped together. Annie's Passive stun will be able to stun multiple champions if they\u2019re grouped together."} {"label": "yasuo", "text": "Against melee champions, it's always wise to get away from them. After six minutes, Yasuo became extremely strong thanks to its Ultimate R crowd control."} {"label": "kalista", "text": "If Kalista uses her abilities improperly, she can easily miss a chance to score multiple kills in a short period. This failure will also give the enemy enough time to all-in Kalista if she happens to be close by, and kill her."} {"label": "swain", "text": "You shouldn't get into a fight with Swain unless you can get him down quickly. Swain has an ultimate R that offers additional protection and health regeneration."} {"label": "aatrox", "text": "When he shows in a side lane alone, you could try and start a team fight with his teammates. Have wards on that side of the map though just in case he makes his way to join the fight."} {"label": "ziggs", "text": "Ziggs is relatively low early compared to other ADCs because he relies heavily on his capabilities rather than on automatic attacks. This makes him short of mana quickly and becomes useless in the way. To compensate for this weakness, Ziggs should use track brushes to delimit enemies without necessarily using their capabilities. The only threat will keep enemies at hand."} {"label": "nasus", "text": "His ability to take Dragon is low early. Try to take the lens before he can gank bot lane and take it for himself."} {"label": "xayah", "text": "At level 6, Xayah has more pressure than you, and she can turn against the fighting. xayah is still for the duration of the game."} {"label": "lux", "text": "Once you hit level 6 and bought key elements, try to harass the enemy in their turn. You should constantly push the enemy into their turn."} {"label": "viego", "text": "Viego is pretty decent during team fighting due to his W and Q. His life as a thief will help him during the fighting, and his Ultimate R will act as a gesture of decent end."} {"text": "He bullies melee champions incredibly hard.", "label": "rumble"} {"label": "nilah", "text": "She gains access to her basic abilities when she reaches level 3. When she completes her first item, her trading and skirmishing power intensifies."} {"label": "riven", "text": "The learning curve of this champion is too steep, which makes it very difficult for new players to master. The effectiveness of this champion is reduced if the player cannot cancel the automatic attack animations."} {"label": "senna", "text": "The goal is to bully hard and often in the early game. Every time an opponent tries to auto-attack, shoot them and claim a stack of passive."} {"label": "gangplank", "text": "Gangplank should try to fight when there isn't a Barrel E under him. At level 6, the team should ping that Gangplank has his Ultimate R."} {"label": "aurelionsol", "text": "Aurelion Sol is quite vulnerable to ganks since he has to push the wave. He can use his W to escape one gank if needed."} {"label": "rammus", "text": "His E taunts the target it hits and grants him bonus attack speed. The ultimate can also be cast while using Q, causing additional damage and knocking up enemies in its center."} {"label": "ekko", "text": "You should make plays with your Ultimate available whenever possible. His W allows him to engage upon a group or enemy champions, or a single enemy champion with ease."} {"label": "sylas", "text": "By focusing on the closest champion, you will survive longer and keep your aircraft carriers alive. Level 16 will see Sylas acquire a maximum of Ultimate R."} {"label": "tahmkench", "text": "Tahm Kench is quite still. If you can, try to keep the minion wave closer to your side of the map."} {"label": "wukong", "text": "This is particularly effective when (he) has his Sweeper activated, or the enemy team has no vision set up. (He) unlocks his true power when (he) gets his Ultimate n."} {"label": "annie", "text": "Her first core item decides when she will power spike the hardest. Annie can quite easily start blowing people up from the get-go with her first core item."} {"label": "karma", "text": "After she has a few levels behind her and a few points in Q, she will be able to push the wave and keep you pushed in with ease. Make sure you stop her from getting tower plates by matching her wave clear."} {"label": "tryndamere", "text": "Trendamere can't help you when you constantly get away from her health bar with your Q. Using your ultimate capacity can chain CC Trendamere, preventing it from using it."} {"label": "annie", "text": "Annie's E (ability) will be on a shorter cooldown during the mid-game, making it easier for her to protect herself and her ADC more frequently. She should be focusing on securing picks during this stage of the game with a fully stacked Passive and Q."} {"label": "leblanc", "text": "Waiting in high-traffic areas can increase the chances of taking an enemy. Ennemy Mid, ADC or Support are vulnerable targets."} {"label": "maokai", "text": "Maokai is really high in tankness at the end of the game. His Passive prevents him from dying while he plunges the enemy's rear line and inflicts damage on them."} {"label": "syndra", "text": "The enemy squishes will find it difficult to handle Syndra. Syndra's first capacity will be maximized at Level 9."} {"label": "tryndamere", "text": "Trendamere is incredibly mobile, allowing him to escape sticky situations and surpass the enemy. It can waste the enemy's time and gain an advantage in the game."} {"label": "gwen", "text": "Her Ultimate R also offers her a heal which helps her in 1v1 fights. Gwen's W is a great tool that can stop incoming abilities such as Thresh Q or Blitzcrank b."} {"label": "nocturne", "text": "If you cannot counter gank, try to gank a separate lane or steal his camps. Stealing camps can be an effective alternative to counter-ganking, as it can give the team additional gold and experience points."} {"label": "syndra", "text": "She has a great ability to poke while farming and pushing the lane at the same time. In most matchups, she'll be able to push her opponent in, forcing them to farm under their own tower where she can create more pressure or roam."} {"label": "renata", "text": "When Renata has her Ultimate up, she is weaker than you. If you are at risk of dying, always recall at level 5 so that you do not get killed when your opponent hits level 6."} {"label": "masteryi", "text": "The first element is a good peak for Master Yi because it gives it increased damage. It'll help him clean up, and his Jungle will wipe out."} {"label": "veigar", "text": "Veigar really has a good gank configuration so make sure you still have the lower track monitored. Moreover, whenever your Flash is broken, you should always play safer and be more careful to avoid being caught by Veigar while you are ahead."} {"label": "jayce", "text": "This is because he can easily blow enemies up with his w > s combo. Sometimes a single combo is all it takes to kill a target (like a squishy support, for instance)."} {"label": "syndra", "text": "Still outside the minion wave so Syndra is unable to push the minion wave and harass you at the same time. Always adjust your positioning so Syndra can't land a dizziness with a ball."} {"label": "swain", "text": "Get caught or the enemy initiates fight as they leave will lead to the victory of the enemy. The Poke and Delay team fights until the enemy is weak."} {"label": "taliyah", "text": "Using Q in the middle of the track will allow you to hit most of the shards on the enemy. After the post-six, you should be able to block enemies from escaping or entering the river during neutral objective fighting."} {"label": "lux", "text": "Using track brushes to drop vision can help Lux all-in-the-enemy in the bamboozling. If the enemy is careful, it will be easy to delimit them using this strategy."} {"label": "amumu", "text": "Moo Moo's passive causes Enemies hit by his basic attacks and ultimate to be cursed for 3 seconds. His Q is a straight line skill shot which deals damage to and stuns the first enemy hit, after that pulls himself towards them."} {"label": "rumble", "text": "This means that its damage will increase considerably, and it should have an easy time to melt through enemy health bars. The presence of Rumble during the mid-game fights is truly fabulous."} {"label": "tahmkench", "text": "It becomes more powerful as the game progresses. Tahm Kench can absorb a lot of damage entering the track."} {"label": "nocturne", "text": "You should get a defensive item as soon as possible to ensure that you survive for a longer time during fights. The defensive item will allow you to kill multiple targets, especially during team fights."} {"label": "galio", "text": "Make sure you hit level 2 before Galio so you can abuse your level 2 all-in to get an early lead. Post 6, your Ultimate offers you a ton of additional kill pressure and opportunities to get kills."} {"label": "skarner", "text": "If they invade you, step back, because they can easily kill you. You should invest in an early pen item if you want to survive against them."} {"label": "seraphine", "text": "Seraphine's early play is pretty decent. His damage and the CC are quite substantial."} {"label": "leesin", "text": "You should expect Lee Sin to go for aggressive plays to win an early lead in this matchup. When playing against Lee Sin, always watch out for your positioning."} {"label": "lulu", "text": "Taking a tower or getting more dead depends on various factors. Lulu's gonna get her basics now."} {"label": "yasuo", "text": "Make sure you're always close to your team so you can fight quickly. After the bot track moves towards the medium track, turn to the bot side of the map or somewhere else on the map to continue farming and win XP."} {"label": "leesin", "text": "Warding will be an essential element of your game style during this phase of the game. The most important thing you want to do is keep a Control Ward in your inventory to use your Ultimate k effectively."} {"label": "rumble", "text": "Focus on making choices when your ultimate is available. Stay with your team and avoid going solo to the neighborhoods."} {"label": "zilean", "text": "The increased use of its ultimate capability will be a source of nuisance for the enemy team. The teams regroup at this stage of the game."} {"label": "shaco", "text": "Avoid fighting Shaco at any cost if there are 6 or more, as they will be much stronger with their Ultimate. Shaco's probably going to be gauntleting himself much earlier in the game."} {"label": "leblanc", "text": "Leblanc is a very good travelling champion who can influence the map and help her allies with ease. Post 6, you should start pushing and roaming."} {"label": "fiora", "text": "Keeping the minion wave closer to your side of the map will make it very hard for her to chase you down and kill you in lane. If you push and she freezes, you will be very vulnerable to ganks and all-ins from Fiora."} {"label": "tristana", "text": "Before engaging in the fight however, check if Tristana's Jungler is nearby on the mini-map. If Tristana uses her W aggressively, she should be broken or CC'd so she can't reposition and clean up the fight."} {"label": "taric", "text": "Ward big goals and place the vision in high circulation areas in the late stages of the game. Keep watching so you can see the enemy moving around the map and see them start the goal."} {"label": "malphite", "text": "Remember that you won't do anything until you reach level 6. Make sure your health is saved so that you can all enemies as soon as you reach level 6."} {"label": "zac", "text": "Separate the enemy rear line from their front line will allow your allies to play more freely without damaging the enemy rear line. Dealing first with enemy tanks will increase your production of damage against them."} {"label": "viktor", "text": "Continue to get XP and gold for viktor. Viktor's early play is terrible and he should avoid fighting for longer periods during this phase."} {"label": "swain", "text": "If someone from their team gets a target to CC, this excellent CC channel will work especially well against immobile portages. He can regenerate a lot of health with his W and thus surpass his enemies in the way."} {"label": "leona", "text": "Getting onto your opponent at level 6 is now incredibly lethal. Entering the mid game, you want to take your tower as soon as possible and rotate mid. This will put you and your carry in the centre of the map for easy seeding and will allow two strong champions to quickly roam to fights and objectives."} {"label": "jhin", "text": "During this phase of the game, work with your Jungler to get some picks by using your W to CC the enemy team. Use your E traps to riddle the enemy Jungle and slow down the enemy team."} {"label": "kennen", "text": "Once his health is reduced, he becomes a gank target if he is too pushed. This will allow his laner to get a free murder on him, especially if his laner manages to use a wave management technique to lure Kennen."} {"label": "swain", "text": "Avoid regrouping too closely around goals or in team fights as this can allow Swain to land a very good multi-person E and start the team fight. Burst and poke is the best way to win a fight against Swain. Try to bring him down before a team fight starts."} {"label": "masteryi", "text": "Masteryi has early play on the farm and therefore has no impact unless the enemy exceeds or exceeds the limits. He will focus mainly on cleaning at the beginning of the game."} {"label": "tristana", "text": "When Tristana reached level 9, she would have maximized her first ability. Tristana's 1v1 potential will be much higher from here."} {"label": "smolder", "text": "Smolder's abilities deal additional damage the more stacks he has. When Smolder has 25 stacks of his passive, his Q will also deal damage in a circle around the target."} {"label": "chogath", "text": "In late game fights, Cho'Gath will deal a lot of damage depending on his build path. Alternatively, Cho'Gath will be incredibly tanky in late game fights depending on his build path."} {"label": "karma", "text": "Karma doesn\u2019t spike as well as other Supports at level 6 as she already has her Ultimate at level 1. You can use this to your advantage to kill Karma at level 6."} {"label": "zyra", "text": "Although you will suffer a considerable amount of damage, it will be harder for you to shoot targets like the enemy team would have started collecting defensive objects. At level 16, Zyra will put the last point in his Ultimate R."} {"label": "yasuo", "text": "Try to lock CC as quickly as possible and take it down. Yasuo is strong once he's 100 percent lucky."} {"label": "skarner", "text": "If you flank an undeserved bush, the enemy will have more trouble reacting to your all-in-one. Avoid separating or being away from your team at the end of the game because the enemy will force a fight while you're gone."} {"label": "aatrox", "text": "R will increase your survivability in team fights and skirmishes. Aatrox has good skirmishing potential and can 1v1 most champions, especially if he can fight them when they have an ability on cooldown."} {"label": "trundle", "text": "A very good objective control allows him to stop relying on his team and to advance his team under his own conditions. It can take the first dragons with ease, without being too low."} {"label": "ryze", "text": "The main objective is to increase first. His level six will not be very impacted during this phase of the game because he has a long cooldown."} {"label": "darius", "text": "When Darius hits level 6, he can use his Ultimate e to execute a target. Look for aggressive plays and all-ins when your Ultimate e is up for additional kills."} {"label": "jinx", "text": "If you see her use her Ultimate R and it\u2019s headed topside ping your team. At level 9 Jinx\u2019s auto-attacks will deal lots of damage as she would\u2019ve maxed Q by then."} {"label": "kassadin", "text": "If he does walk up to last hit, you can look to trade with him. Kassadin will be split pushing during the mid-game."} {"label": "samira", "text": "Falling behind in gold and XP makes it unlikely that you will be able to inflict damage in fighting. Continue to pick up the farm on the side lanes when there are no team fights."} {"label": "gwen", "text": "Gwen deals deceptively high amounts of damage during this phase due to items, often with maxed out abilities. She will be able to spam her abilities, which increases damage and healing output."} {"label": "kaisa", "text": "Kai'Sa was paired with all-in champions in the early game. Her level 6 power spike is pretty useful."} {"label": "lulu", "text": "Lulu's early game can be incredibly hard to play against if you're a melee champion. Opt for support and defensive statistics in early play."} {"label": "gragas", "text": "Gragas will look to gank more frequently when their Ultimate is up. Ensure you ward the enemy's jungle entrances."} {"label": "zac", "text": "Make sure you keep the river safe because you will be ruined differently. Getting your Ultimate R will allow you to participate in many team fights."} {"label": "tryndamere", "text": "Slow capacity is also crucial for Trendamere's game style. You don't have to panic unless Tryndamere succeeds in slowing down, as you can then go to security."} {"label": "akshan", "text": "If you have allies with CC embedded in their kit, try to stay close to them. Always focus on the target of the CC and kill them when you have a chance."} {"label": "neeko", "text": "SHe can easily bully the enemy down with her Q. He can easily bully the enemy down with her E."} {"label": "jax", "text": "You should keep an eye on Jax at all times because he will look to split push and take objectives quickly. If he jumps on you with his E, disengage/reposition immediately to avoid taking damage."} {"label": "soraka", "text": "The W of Soraka is currently exhausted. The abduction of Grievous Wounds by Soraka's W facilitates team fighting for his team."} {"label": "olaf", "text": "He will be able to dish out tons of damage to the enemy. Since the ability will be up frequently, he will be able to pick off targets easily."} {"label": "seraphine", "text": "Forcing Seraphine to use his mana gives him the opportunity to be pushed out of the way with ease. Winning grievous injuries as soon as possible offers an important advantage at the beginning of the game in this game."} {"label": "xinzhao", "text": "Xin will do a ton of damage to his enemies during this phase. This means that Xin will be hard to remove."} {"label": "masteryi", "text": "Still on the upper side of the map if the Baron is standing. If you show up on the lower side, the enemy will take the target for free."} {"label": "soraka", "text": "Why play Soraka's support? Soraka can play incredibly aggressively in the laning phase."} {"label": "swain", "text": "Standing back, but in front of your Caster Minions during the lacquering, that's the key. Staying behind your Caster Minions will prevent Swain from using its E root."} {"label": "braum", "text": "A lack of an engage tool is a major disadvantage for Braum. Despite his Ultimate R being able to be used as a pick tool."} {"label": "fiora", "text": "Fiora's Passive allows her to deal damage to both squishies and tanks, giving her team flexibility. Fiora's W ability is crucial to her kit as it can block any form of damage or CC, making her a formidable opponent."} {"label": "garen", "text": "If Garen goes for a full AD build when his team lacks a frontline, he won't be able to contribute. This should serve as a signal for the enemy Jungler/team to camp him when possible."} {"text": "Shaco brings tons of damage.", "label": "shaco"} {"label": "senna", "text": "She needs to use this ability quite carefully because of this. Her enemies can look at everything in her when she misses her W."} {"label": "poppy", "text": "If an enemy invades you early, just back off; you won't win early skirmishes with them. Try to secure major objectives when you can, as you have decent objective control."} {"label": "kaisa", "text": "This can allow the enemy team to bait her in and get rid of her pretty quickly. If kaisa is set back during the early game, she won\u2019t be able to come online as fast as her counterparts."} {"label": "tryndamere", "text": "Every time his Ultimate e is broken, he is very vulnerable. Trendamere is a little weaker when its Ultimate e is down."} {"label": "vayne", "text": "From that moment on, she will start hitting like a truck that her e will be up very quickly in the game. This and its n will make it impossible for a single enemy to catch it."} {"label": "gnar", "text": "Gnar's Q will be maxed out at level nine, ensuring that he can harass enemies relentlessly and force them to recall abruptly."} {"label": "gnar", "text": "To compensate for this, he will want to use the lane brushes and his range advantage to keep poking the enemy champion. He will use his E as a measure to maintain the spacing between his enemy and him."} {"label": "nasus", "text": "He should be a threat to all enemy team targets. He will now have several objects, which will make it easier for him to descend the enemy and the enemy team."} {"label": "gwen", "text": "Her maxed out Ultimate R increases Gwen's kill pressure during this phase of the game. A player can easily win any duel with Gwen if they don't fall drastically behind during the early or mid-game."} {"label": "gangplank", "text": "With the reduced cooldown and the damage, Gangplank will be able to take over the game effortlessly. This is the point of the game where Gangplank becomes really scary."} {"label": "zeri", "text": "Since Zeri uses his Q capabilities the most, his car will cause a lot of damage. Being part of the fights is mandatory during this phase of the game."} {"label": "varus", "text": "This makes it really easy for Varus to choose his enemies, especially when trying to trade paths. Its first capacity will be maximized at level 9."} {"label": "shen", "text": "Enemy physical damage has become virtually useless when this ability was active. Shen could put very good cheese brushes"} {"label": "fiddlesticks", "text": "Putting the second point in Fiddlesticks Ultimate R at level 11 was very important for him. It will put his Ultimate R on a shorter cooldown and allow him to look for more aggressive plays."} {"label": "sett", "text": "So your goal during the laning phase is to try to kill and abuse the enemy as often as you can. Play aggressive frequently to win an advance."} {"label": "sivir", "text": "Its E capability allows it to avoid the major forms of crowd control. This makes it easy for her and makes her very safe when left alone."} {"label": "qiyana", "text": "Qiyana will pretty much be full build during this phase of the game. This means that her damage output will be phenomenal."} {"label": "galio", "text": "In a 2v2 setting, Galio\u2019s R may not provide significant damage output compared to other Supports. Galio\u2019s R is harder to use effectively during team fights due to its unique mechanics."} {"label": "xinzhao", "text": "The ultimate capacity will allow Xin Zhao to use it more often, which will make it easier to convert fighting to 1 v 1 as needed. Its first capacity will be maximized when it reaches level 9."} {"label": "senna", "text": "Spend as little time as possible away from your team. You need gold and XP to buy items."} {"label": "zyra", "text": "Zyra's immobility should be taken into account in the positioning of the tracks and team fighting. In a fight, stay away from the enemy team."} {"label": "kalista", "text": "Avoid walking too far away from anyone in the late game. Getting caught out will result in the enemy being able to push their advantage and finish the game."} {"label": "syndra", "text": "avoid walking in unfavoured territory Syndra has an excellent configuration with its combo Q and E"} {"label": "quinn", "text": "Quinn can gank other lanes when required with her increased roaming potential. The strategy during the mid-game is to split push and try to secure side objectives."} {"label": "karma", "text": "After level 6, aim your abilities to push and poke 'her' at the same time. She has excellent waveclear and splash damage with her Q."} {"label": "diana", "text": "Ambush enemy players who walk through their jungle as they become vulnerable to attack. Taking down one enemy player could be enough to secure a victory in the next team fight or claim Baron Nashor."} {"label": "swain", "text": "Swain is good in team fighting thanks to his AOE Ultimate R. Force a fight or fight when Swain isn't around will make it easier for your team to win team fights."} {"label": "ashe", "text": "You have to respect her level 6 and respect her all-in whenever her Ultimate w is up. Ashe is very reliant on her Ultimate w as it can be used in a variety of ways."} {"label": "nasus", "text": "He will have multiple objects, multiple piles, and will be able to be openly all-in and choose enemy champions out of his will."} {"label": "aatrox", "text": "You have tons of sustain thanks to your Passive and Ultimate. Passive and Ultimate will increase your survivability in team fights and skirmishes."} {"label": "jax", "text": "This will also force him to burn through his potions quickly. After level 6, every third auto attack will deal extra magic damage."} {"label": "lillia", "text": "This is due to its AoE capabilities and mobility, which can enable it to obtain a 5-man Ultimate R. Lillia will already have several objects."} {"text": "Use ultimate early and focus on attacking anything in front of you, using different guns for various combos.", "label": "aphelios"} {"label": "jhin", "text": "Jhin will secure neutral objectives with increased items. Gaining more items improves Jhin's ability to secure neutral objectives."} {"label": "leesin", "text": "Hard engagements and CC make it difficult for Lee Sin to use his Ultimate k effectively. If the enemy has a lot of CC tools available, you have to play around them if you want to do cool maneuvers with your Ultimate k."} {"label": "samira", "text": "You need gold and XP to buy items. Falling behind in gold and XP makes it unlikely that you will be able to inflict damage in fighting."} {"label": "talon", "text": "In the later parts of the game, Talon can collect additional deaths on the enemies who walk alone. He inflicts a lot of damage, which he uses to kill enemies quickly before he escapes."} {"label": "urgot", "text": "Your constant damage is incredibly high which helps you win extended trades and your W shreds towers. Otherwise simply push out your lane and group with your team."} {"label": "diana", "text": "A good tip for farming minions is to land a Q for free and easy damage. When attacking minions twice, you can get two stacks for your passive, which allows for more damage."} {"label": "akshan", "text": "Akshan can look for an aggressive piece once he unlocks both his Q and his E. Akshan can look for an aggressive game if he could intimidate the enemy at level 1."} {"label": "taliyah", "text": "However, its level 6 will not be super useful for skirmishes in the robot path (unless it is used to start the fight). By fighting Taliyah, keep this in mind."} {"label": "yone", "text": "You get two points in his Ultimate R at level 11. This is mainly because Yone can easily remove enemies during this game phase, especially from the fog of war."} {"label": "camille", "text": "Delay a team fight for as long as possible while harassing and poking the enemy down with your W. Get as close to the enemy laner as you can before using your Q. The further away you use it, the harder it will be to land it."} {"label": "jarvan", "text": "He will now be able to put his d Passive to good use, especially if he manages to catch an enemy out on his own. Jarvan IV will unlock the ability to completely separate an enemy out from their team and lock them down at level 6."} {"label": "ryze", "text": "He should not play too aggressively and simply rely on the ladder. Ryze's scale is more important than doing a lot of damage at the beginning of the game."} {"label": "missfortune", "text": "Miss Fortune's first major power peak occurs when it reaches level 4/5. When Miss Fortune reaches level 4/5, she puts several points in her t capacity."} {"label": "masteryi", "text": "Take care and avoid remaining in the way if you are weak so that you are not killed by him. Avoid giving Master Yi kills early."} {"label": "viego", "text": "Viego's Ultimate R will allow him to execute the enemies easily during the fighting. Viego will already have several objects."} {"label": "camille", "text": "Get as close to the enemy laner as you can before using your Q. The further away you use it, the harder it will be to land it. Camille can start ganking at level 2."} {"label": "jarvan", "text": "Farming and ganking must be balanced with each other in order to gain an edge over the enemy team If gold and XP fall behind, it will be very hard to compete with others during the mid or late game"} {"label": "annie", "text": "The effectiveness of Annie depends on her ability to accumulate a lead on her enemies early on. Annie has little form of escape despite having increased movement speed with her E."} {"label": "teemo", "text": "Keep the wave near your turn because the enemy has no sieving potential and can be easily exposed to the ganks. Teemo's Passive can be really heinous to manage, especially when he hides in a brush and comes in and out while peeling his laner with his t and t."} {"label": "shen", "text": "Follow him and play accordingly as Shen can influence a gank or fight in a way once he is up. His post-level 3 ganks are pretty good when he unlocked his taunt E."} {"label": "leesin", "text": "Don't forget you're holding the Smite for your team. Your goals are to secure peaks and peels for your squishy targets during this phase of the game."} {"label": "ekko", "text": "Keep vision in typical flanking spots as Ekko will try to set up an engage with his W from out of vision. If you see him running towards you, back up for a few seconds as he would have used his W."} {"label": "jinx", "text": "The importance of staying with your Support throughout the mid-game is emphasized. If you move away from your Support, you become an easy target for the enemy."} {"label": "galio", "text": "Cross-map plays are advantageous for Galio's team and allow you to impact the game more. Galio has limited range, making it hard to play early in the game."} {"label": "viktor", "text": "Fighting without advantage can put your champion at a disadvantage. The early game of viktor is terrible and it should avoid fighting for longer periods during this phase."} {"label": "drmundo", "text": "His Q can allow him to catch up to targets quite easily. This is invaluable when he is trying to pull off a gank or when he manages to catch an immobile champion out."} {"label": "twitch", "text": "Rotation towards the middle of the track will allow you to take this tower. Taking the midway tower opens the map and gives your team a gold lead."} {"label": "anivia", "text": "Grouping helps Anivia land a 5-person t in the late game. Anivia's Ultimate ability is an AOE tool."} {"label": "kennen", "text": "She's a lane bully, and her poke allows her to easily beat the melee matches. He can easily use this fact to his advantage and throw a snowball from his way."} {"label": "lux", "text": "Lux has a strong potential for bursting with all its g, l, Ultimate n combo. This combo can remove a squishy enemy with ease from level six itself."} {"label": "jinx", "text": "it is easy for the enemy to zone jinx out of CS because she cannot harass the enemy champion. jinx needs her core items to be useful for her effectiveness."} {"text": "Why play Varus Botlane?", "label": "Varus"} {"label": "fizz", "text": "He is incredibly strong in the mid-game if he can get picks. Fizz is an incredibly weak champion up until at least level 3."} {"label": "trundle", "text": "Although his Ultimate allows him to steal statistics, he is still weak without articles. He can be arrested early if the enemy Jungler or Laner manages to kill him once or twice."} {"label": "amumu", "text": "Once Amumu gets tons of cooling reduction, its Ultimate will be there on a shorter cooling. This allows Amumu to gank more often and to have more success when it comes to glove."} {"label": "camille", "text": "Camille's E is a skill shot that fires a grapple into terrain, allowing her to dash to it and then use it again for extra distance towards enemy champions. Camille's ultimate makes her untargetable and allows her to jump on an enemy champion, creating a zone that knocks away other enemies and deals bonus damage to Camille."} {"label": "aatrox", "text": "Practice makes perfect for dodging Aatrox's Qs whenever possible. Aatrox is a lane bully who can snowball quite quickly."} {"label": "gnar", "text": "Gnar will also be instrumental when it comes to flanking the enemy team during significant fights. His first item component will give him a decent damage boost."} {"label": "galio", "text": "Galio may be looking to roam with his Ultimate R if he goes missing. If you're a ranged champion, use your range advantage to harass and poke him down whenever he moves forward to last hit."} {"label": "zyra", "text": "Opt for additional support thanks to Biscuit Delivery if you take Inspiration and make sure to take a flat magic resistance early. Try to stand on the opposite side of the way in Zyra at all times."} {"label": "mundo", "text": "Map control is key for Mundo; ensure it's in your favor for final pushes. Always prioritize winning big team fights over chasing down fleeing enemies."} {"label": "ashe", "text": "Your immobility is the clearest weakness that you have, both during the laning phase as well as the team fighting stage. The enemy team will look to gank you multiple times during the laning phase to set you back."} {"label": "soraka", "text": "The health cost is greatly reduced when used with the Rejuvenation buff. Soraka's E creates a circle on the floor which damages and silences all enemies within."} {"label": "kassadin", "text": "Giving Kassadin a rough start will reduce his scaling and impact. Once Kassadin has his Ultimate, he will be able to trade more frequently."} {"label": "pyke", "text": "Missing this ability will be devastating and you'll have to play safe until it's back up. Try to get as close to the enemy or bait out any dashes before using your Q."} {"label": "camille", "text": "Camille's Ultimate R can also be used to set up her Jungler. Make camille bait an all-in on you. Once she goes in, you can CC and kill her with your team."} {"label": "galio", "text": "Galio's Ultimate R is impactful and can be used to help allies in their own lane. Keep an eye on what\u2019s happening around Galio and be prepared to cast his Ultimate R to assist allies."} {"label": "lissandra", "text": "Lissandra will have several elements during this phase of the game. This means that she will suffer enormous damage from AoE which will be detrimental to the enemy team."} {"label": "riven", "text": "Riven's skill order starts with queue then E then W before maxing queue then e then w taking ult whenever possible. Ideally, Riven players should enter the mid game by taking tower as soon as possible, pushing out waves, and looking to flank onto fights or objectives."} {"label": "ekko", "text": "He should be a lot stronger at this stage of the game. Combined with more items, at level 11 Ekko will put an additional point in his Ultimate R."} {"label": "taric", "text": "Option 2: Disengage and wait for R to disappear Harass and Taric poke down during the early match"} {"label": "veigar", "text": "Buy items that will make it less likely that Veigar can shoot you with his Ultimate R. Keeping as far back as possible will also reduce its chances of using it on you."} {"label": "akshan", "text": "The enemies are the opponents who challenge Akshan to fight. The ability to kill an enemy lantern allows Akshan to bring back his dead allies if they were killed by the same enemy."} {"label": "zed", "text": "Zed's escarmouche power is very high early."} {"label": "akshan", "text": "Akshan's E is a key element of his mobility. Mobility refers to movement inside and outside the tracks."} {"label": "viego", "text": "With its first element, Viego can frequently search for all the elements. Viego can completely decimate any immobile mid-laner with its boosted solo laning capability."} {"label": "taliyah", "text": "a Combo C E Q by talijah can ruin the life of the enemy lantern. taliiyah Ultimate R allows it to cross a long distance almost immediately and provides a lot of utility in the bottlenecks."} {"label": "sylas", "text": "Keeping them alive is the key to team fighting. Sylas is strong in the middle of the game, especially if he gets a solid ultimate from the enemy team."} {"label": "sion", "text": "It has two separate building paths (damage and reservoir) and each peak at different times. Fewer dominant track champions should give him some space at level 3 because Sion can do a surprising amount of damage in the right matchup."} {"label": "talon", "text": "As soon as you meet Talon, use his Ultimate R to choose. When walking around Rift Invocations alone, do not enter unrewarded areas if you suspect that Talon may be nearby."} {"label": "swain", "text": "The level 3 of Swain is a massive power peak as it can now go for all-in with a large amount of burst damage. The concealment of his position in the bushes of the track should also give him the element of surprise."} {"label": "vladimir", "text": "In team fighting, continue to focus the most squishi and the easiest to kill high priority targets in the backline. Flank in the team fights to get the enemy back easily."} {"label": "quinn", "text": "You can either send someone who has TP (teamfight potential) to prevent her from taking side towers, or you can quickly engage on to the enemy team and start a fight. Do not delay a team fight as it will give Quinn time to take an objective or rotate to join her team."} {"label": "yasuo", "text": "He can't trade you or dive you under the tower unless he's got help from the jungle. Use these windows to bring down Yasuo using your d and self-attacks."} {"label": "tahmkench", "text": "Starting the game, your main focus is going to be on both farming and looking for good trades and poke. It's simply great damage and heals you."} {"label": "malzahar", "text": "You benefit from extended trades, so try to go for them frequently. When you reach level 6, ask for your Jungler's help to kill the enemy lantern."} {"label": "renata", "text": "Teams will be grouped in the late game, As her Ultimate is a great tool for team fights, she will be very strong in the late game."} {"label": "sivir", "text": "Sivir's early play is decent as it can get up quite quickly. Sivir can do a lot of damage with his Q."} {"label": "nami", "text": "Choosing your fights and avoiding constant trading is the key to winning. Levels 2 and 3 are decent peaks because Nami will catch the enemies and buffer the damage of his ally accordingly. This will help him to take the way easily."} {"label": "malphite", "text": "Malphite's passive shield offers more safety in the way. Poke and harass Malphite as often as possible."} {"label": "wukong", "text": "(He) can bend enemies easily, especially if they are overheard. The combination of (his) speed of movement and attack damage makes (him) a formidable adversary in duels."} {"label": "poppy", "text": "This will ensure safety and reduce your chances of dying in lane. Poppy's early game is weak because she lacks a reliable range and her kit relies on the enemy mispositioning in the lane."} {"label": "swain", "text": "He can choose targets effectively. The first capacity of its kit has a maximum level of 9, adding burst damage."} {"label": "galio", "text": "Your Q is used to push a side lane. The wave from the pushed side lane keeps pushing towards your team."} {"label": "camille", "text": "The outer range of the W deals extra damage, and has a heal and a slow, while the inner range of the W does not slow or heal Camille. If Camille lands an E on you and you want to all in her, cast your Ultimate right before she stuns you so you do not waste any time casting your Ultimate outside of the stun."} {"label": "taliyah", "text": "Taliyah can continue to block its enemies with continuous Qs. Track brushes must be used with ample time when you are trying to land your C and E on the enemy."} {"label": "orianna", "text": "Orianna's Ultimate ability can affect up to 5 enemy champions. If Orianna uses her Ultimate ability well, it could significantly impact the game."} {"label": "pyke", "text": "Pyke can quickly kill his laner or any other squishy with one rotation of his spells and his Ultimate R. Boots are a massive power spike that allows Pyke to roam around the map very quickly."} {"label": "malphite", "text": "Peel for your portages to keep them alive longer. If your allies die quickly, you're unlikely to win the team fight."} {"label": "sion", "text": "Sion's first element improves its survival capacity and overall damage production. With the boost, Sion can use his Q from brushes to CC enemies."} {"label": "sona", "text": "His healing will be out of the world during this phase of the game. All she has to do is not die and stay with her team."} {"label": "lillia", "text": "Continue to collect and secure jungle camps as much as possible. Not falling back in the middle of the game is crucial as Jungler, so make sure you keep growing!"} {"label": "sivir", "text": "The last point of his Ultimate R will guarantee more choices in the later parts of the game. The goal is to ensure a choice on the enemy Support or Jungler and to obtain a neutral objective after that."} {"label": "karthus", "text": "The amplified damage from Karthus' 1 on single targets allows Karthus to finish objectives quickly once he gets some items. Level 6 is a significant power spike for Karthus as it allows him to stack up his rune."} {"label": "sion", "text": "and it is very easy for his allies to follow up on his commitments. Stay with your carts in the late game team fights to increase your team's chances of winning the fight."} {"label": "ezreal", "text": "stacking Tear is crucial in the mid-game for ezreal. ezreal should continue farming and moving around the map."} {"label": "kalista", "text": "Your role in the game will hit like a truck and allow you to quickly take neutral objectives. Take all the objectives from the map and don't do anything which may have the chance of getting you killed."} {"label": "lillia", "text": "It is recommended to stay away from the ground as it can let Lillia use its splash E. Lillia's splash E can be a strong tool if it is used in the right position."} {"label": "galio", "text": "This is especially true for champions on the bot side river. Ensure that the wave is slightly pushed up so that you can respond in time."} {"label": "ziggs", "text": "Ziggs' Q throws out a bomb that bounces up to two times before exploding, dealing AoE damage. Ziggs' W throws a circle on the floor that explodes after four seconds, damaging enemies within its area."} {"label": "ivern", "text": "While not strictly a power spike, if Ivern has the opportunity to steal your level 1 buff, you will fall behind early. You should place wards in the river at 1:25 to prevent this."} {"label": "nocturne", "text": "Avoid overextending if he\u2019s stronger than you at level 6. Nocturne is a good assassin and"} {"label": "swain", "text": "Unless you have the advantage, turn off as soon as it activates its Ultimate R. At level 6, Swain's production and survival are increasing."} {"label": "quinn", "text": "She should try to find a position where she can initiate a team fight. Her E will help her escape many unfavorable situations during this phase of the game."} {"label": "karma", "text": "She can also set up ganks and provide utility with her d and d. Karma will be able to max out her Q at level nine."} {"label": "wukong", "text": "His is the only form of self-peel for him. Once it's over, its enemies can easily catch it, as well as the crowd controlling it and force it to remember."} {"label": "ahri", "text": "Ahri has multiple skill shots which makes her somewhat harder than many champions. Her E hitbox isn\u2019t the biggest, so it can be difficult to land."} {"label": "samira", "text": "Protracted team fights will see Samira win effortlessly."} {"label": "lissandra", "text": "Stay together, but be prepared to stay away from the side and out of sight. Teams tend to regroup at the end of the game."} {"label": "kassadin", "text": "Due to his Ultimate k and his item spikes, if he manages to get some kills early on with the help of his Jungler and Support, he will completely take over the game effortlessly. kassadin's early game is very weak and he can be killed countless amounts of time during this phase."} {"label": "sion", "text": "Avoid walking in areas where you know that Zion has been so much harder for you to get caught by him. Sion is the greatest threat in a team fight is the ability to kite and disengage."} {"label": "shen", "text": "Shen's first games are quite solid as it can make the targets rise with ease. That being said, it is always better for Shen to join forces with a hard CC."} {"label": "taric", "text": "Overheard enemies should be your main target and use your W & E to CC and kill enemies. Once you get your Ultimate R, you should all be good to focus on a track and a door."} {"label": "galio", "text": "This will result in an increase to Galio's overall damage output and survivability. When Galio charges towards you, try to disengage as quickly as possible."} {"label": "shyvana", "text": "It can be quite strong or very weak. At level 6, Shyvanaa will unlock its Dragon t shape."} {"label": "sylas", "text": "The longer the game will be, the stronger Sylas will be. Avoid feeding him at the beginning of the game to reduce his strength in the middle and at the end of the game."} {"label": "tryndamere", "text": "When you play swarm at the end of the game, look for choices about immobile or misplaced enemies. A trendamere choice at the end of the game can give enough time to force a fight, sit a goal or take the Baron or the Old Dragon."} {"label": "jax", "text": "His mid-game is not as weak as his early game because he will have his core items He will also be a part of many objective fights, allowing him to land a multi-man E stun on the enemies."} {"label": "missfortune", "text": "Her lack of evacuation tool makes her vulnerable to ganks and damage. This makes it harder to survive in the way."} {"label": "xinzhao", "text": "The enemy team should try to fight Xinhao during this period and target him in front of anyone else. xinhao is not very effective against a group of champions because it is extremely dependent on choices to get an advance."} {"label": "zeri", "text": "You will force him to extend the farm by keeping the minion wave closer to your side of the map early. The wave of minions"} {"label": "viego", "text": "For combos, a good go-to is to use W into E and then follow up with another double attack. He struggles against CC heavy junglers who will stop him from resetting."} {"label": "tryndamere", "text": "Team fighting with Trendamere can make it difficult for the team. Hold the push in the middle of the game and try to secure the secondary goals."} {"label": "neeko", "text": "Ward your flanks and nearby bushes when sieging objectives. Neeko may use her Passive and W to get a good engage off with her Ultimate R. Warding these areas can help prevent this."} {"label": "jhin", "text": "Do not move around the map or go anywhere unless someone is with you. Stand towards the back end of your team near your Support."} {"label": "morgana", "text": "Morgana's survival in team fighting increases when her Blackshield E is not available. Stay outside the wave so Morgana can't push you at the same time."} {"label": "gragas", "text": "However, as a laner, he will use this ability to the fullest potential when fighting around clumped areas and neutral objectives. A laner's ability to fight effectively around clumped areas and neutral objectives will be key in the mid-game."} {"label": "ahri", "text": "Always look for ways to flank the enemy and remove one or two squishy members from their backline. This will also serve as a signal for your team, and if they don't commit, you can always use your last Ultimate charge to get out."} {"label": "xerath", "text": "As Xerath will build AP elements even though it is in the role of Support, it has power peaks similar to the Xerath medium track. xerath is very motionless."} {"label": "diana", "text": "Proper warding from the enemy team can diminish Diana\u2019s flanking potential in team fights. Diana's ability to team fight is reduced if she gets detected by the enemy in time."} {"label": "kassadin", "text": "When playing kassadin, it is recommended to focus on playing safe in the early game. Kassadin needs time to come online and gain experience before engaging with other players."} {"label": "milio", "text": "World Atlas and pots are great pickups for build orders. E is followed by W, then Q in the skill order before maxing E than W than Q taking ult whenever possible."} {"label": "leesin", "text": "Lee Sin has a high skill ceiling which means that if you put a lot of effort into it, you will find a great success with it. If Lee Sin gets late in the game, he'll fight in the later parts of the game."} {"label": "vayne", "text": "Vayne becomes a monster at the end of the game and will be extremely difficult to defeat at the end of the game. Vayne's level 6 full attack will be stronger than yours."} {"label": "evelynn", "text": "Electric farming up to level 6 allows Evelynn to become invisible. The purpose of the invasion of Evelyn's jungle is to delay its level 6 power peak by flying its camps."} {"label": "vex", "text": "Focus on pushing and matching the light Post 6 wave to reduce its chances of pushing you into your lap and getting a gold lead. Stand outside the minion wave at all times because it will be harder for her to push you and punch you at the same time."} {"label": "lulu", "text": "Lulu relies on her team to carry them while she provides them with care and shields. Lulu is a champion with weak points."} {"label": "nautilus", "text": "Nautilus completed his Mythic article, and Its commercial power and capacity at 1v1 the enemy Jungler will be very high."} {"label": "kayn", "text": "The choice of form will be a decisive factor in winning the game depending on the composition of the team. You're either on the front line for your team using the red form, or you're pulling yourself out of and out of the enemy backline and killing them."} {"label": "vayne", "text": "It will give you many opportunities to bring the enemy under the risk of ganks from your Jungler/laner. Vayne will have the advantage of the range in the way in most matchups."} {"label": "malzahar", "text": "You can use your Q capability to break the spell shield just before a gank so that its shield is lowered and your Jungler can the CCs quickly. Keep track of Malzahar's ultimate cooling and keep your distance from him when he's high."} {"label": "urgot", "text": "You may want to wait for the enemy to waste an ability before playing aggressively. Keep the minion wave closer to your side of the map in early play."} {"label": "draven", "text": "Playing around Draven's g is crucial for a good gameplay experience. It takes some time to get used to playing with Draven,"} {"label": "leblanc", "text": "After killing someone, call for a close goal. When there are no team fights, go on a side track and push."} {"label": "zeri", "text": "Zeri is versatile and can be played in AP or AD depending on the needs of the team. AP Zeri excels in the treatment of magic damage."} {"label": "anivia", "text": "If Anivia uses capabilities on the minion wave for the last time, make sure to abuse cooldowns. Don't forget Anivia's Passive."} {"label": "akshan", "text": "Your level 6 power peak is much higher than Akshan's. You should play aggressively and close Akshan when you're at level 6."} {"label": "trundle", "text": "A player with a strong duellage potential should use their abilities in the middle of the game to fight anyone who tries to hinder their progress. Although it is a qualified division pusher, it is also crucial to be prepared for situations where grouping with the team is necessary."} {"label": "akali", "text": "Try not to give Akali kills at the beginning of the game. She's a heavy snowball champion and once she has gold under her belt, she can easily take the card."} {"label": "lux", "text": "Level 6 capability can also be used to safely fly neutral lenses or shots. The first element helps compensate the right poke by continuing to harass the enemy bot track with track brushes."} {"label": "zoe", "text": "Zoe is great at hard pushing a lane and then roaming top or bot to make an influence elsewhere. Landing one of these onto a backliner will simply half health them at this point in the game."} {"label": "nautilus", "text": "Look for regular exchanges with your g and e. Your ultimate e should help you massively when it comes to dealing with any kind of mobile enemy."} {"label": "cassiopeia", "text": "At level 9, Cassiopeia will max out her E. Maxing out Cassiopeia's E will result in a more potent bully potential when landing her Q."} {"label": "ryze", "text": "Try to abuse this by looking for an early one to force Ryze to remember. Ryze does not point to level 6 because its Ultimate is a utility tool."} {"label": "syndra", "text": "If you can, look for peaks on isolated targets. Keep a constant eye on your positioning."} {"label": "quinn", "text": "Quinn cannot team fight easily. She will try to flank from the side with her Ultimate R and get on to a carry."} {"label": "masteryi", "text": "Master Yi gets stronger when he reaches level 6. Take care and avoid remaining in the way if you are weak so that you are not killed by him."} {"label": "trundle", "text": "When Trundle activates his n, step back immediately. It will become much more tankier and your tanks will be weak."} {"label": "malzahar", "text": "When you sit goals or step back from a fight, look at your positioning as you can walk in Malzahars Q that can be devastating for your health bar. As soon as Malzhar focuses a champion with his Ultimate R try CC so the chain is canceled."} {"label": "nasus", "text": "Your team is busy distracting the enemy. You can try to hide certain objectives while the enemy is distracted."} {"label": "kled", "text": "Obtaining a gold lead through split thrust can be beneficial to your team's overall performance. Watch to flank in team fights if the attack on the side can lead you to a key target."} {"label": "kennen", "text": "If the enemy has a lot of disengagement or poke, continue flancing in the team fights to make sure you pass to the enemy before they are able to disengage you or poke you down. Kennen's good at team fighting."} {"label": "zeri", "text": "You must use your Q regularly with loaded attacks. As a mobile champion, don't hunt an enemy in the jungle."} {"label": "veigar", "text": "Keep in mind that Veigar will inflict a lot of additional damage at this time. You're weaker than them when they have their Ultimate."} {"label": "leona", "text": "When you get trapped, Leona will never engage again if she does not take damage above her health threshold. Staying healthy is the key when playing Leona, it is best to stay out of damage above its health threshold."} {"label": "rengar", "text": "He will frequently have to find sides on the enemy to make sure he can take control of the game and win quickly. Most of its capabilities will be exhausted at this time."} {"label": "skarner", "text": "Skarner's ultimate is a cone skill shot that deals damage to all enemies hit and suppresses the closest three, granting himself a speed boost during this time. For matchups, Skarner excels against champions who can easily be poked and pushed, but struggles against those who can easily get onto him."} {"label": "swain", "text": "At level 6, Swain's death pressure and survival increases. Unless you have the advantage, you should disengage as soon as Swain activates its Ultimate R."} {"label": "qiyana", "text": "After the fight has started you can use W which can go over walls into your E for a massive gap close onto a carry to blow them up. Wait for your cooldowns then look for your next target."} {"label": "kindred", "text": "If they invade you, be ready to fight, but only do so if your passive is piled up and you can win, if not just step back. After 6 laps, they will win the 1v1 because they are stronger when their Ultimate is in place."} {"label": "nasus", "text": "Nasus has a very weak game. He needs to play safely and avoid trading until he has a few levels under his belt."} {"label": "mordekaiser", "text": "Once you have a few levels under your belt, you can start playing aggressively and look for aggressive pieces. You benefit from extended trades, so try to go for them frequently."} {"label": "akali", "text": "Akali lacks energy quite easily. You will need to keep a constant eye on your energy levels and go only for aggressive games when you have a lot of energy."} {"label": "warwick", "text": "Her kit allows her to achieve solo goals. The support of his Q allows him to achieve goals solo."} {"label": "kogmaw", "text": "In one way, continue to use your ultimate poke ability multiple enemies with your AoE attack. Your base objects will increase burn damage to your ultimate and onboard capabilities, making them difficult for the enemy team to resist."} {"label": "morgana", "text": "You should stand in an appropriate position so that you can avoid it. Do not stand too far forward or too far back. Once Morgana has gone fishing with her Q, she is relatively defenseless on which you can capitalize."} {"label": "nautilus", "text": "This can be really beneficial if you can't kill the enemy lantern. Nautilus is super tanky and can absorb a lot of incoming damage for his team in team fighting."} {"label": "lucian", "text": "Lucian has a good wave with his W, Q and Ultimate R. His W, Q and Ultimate R make him gain priority very quickly and helps secure the goals with his Jungler."} {"label": "karthus", "text": "Fight near chokepoints to maximize your team fighting effectiveness. You might want to throw yourself into the enemy team, especially if they make a strong all-in push without following up."} {"label": "nunu", "text": "For combos you want to engage the W, channeling it as long as possible before use. From here use your E and auto attack Q into your next two Es to apply the root."} {"label": "maokai", "text": "He is decent during late fighting because his W can easily CC a high priority target and prevent them from joining the fights, giving his allies time to damage other enemies or collapse on target CC'd."} {"label": "fiora", "text": "If able to get a kill and quickly heal your team with your Ultimate R, your chances of winning increase. If your TP is down or your team isn't strong alone, stick together and play as 5 instead of split."} {"label": "yasuo", "text": "Yasuo is vulnerable when he's in a bad position. You shouldn't stay close to your minion wave."} {"label": "khazix", "text": "Flank in team fights with your E to get on key targets. To maximize the advantage, avoid showing yourself when it is possible at the end of the game."} {"label": "quinn", "text": "The more items Quinn gets, the more of a problem she will be for the enemy team. If Quinn looks for picks with her team, she should be okay in the late game."} {"label": "corki", "text": "When Corki hits level 6, his kill pressure and pushing power increases thanks to his Ultimate e. Make sure you\u2019re always behind at least 1 minion so he cannot push and poke you at the same time."} {"label": "lucian", "text": "Getting an early health benefit will help us in the long term. Our main objective is to cultivate and gain experience points."} {"label": "yorick", "text": "Take care of Yorick Graves."} {"label": "amumu", "text": "Amumu has a weak early game."} {"label": "darius", "text": "Darius\u2019s Ultimate e can deal a considerable amount of damage. Darius\u2019s Ultimate e is an execute- and will be able to take down targets."} {"label": "kassadin", "text": "At level 16, Kassadin becomes a very slippery champion thanks to his Ultimate and short cooldowns. It's recommended to end the game before Kassadin reaches level 16."} {"label": "sion", "text": "Avoid regrouping and fighting in the jungle as this will allow Sion to get a very good result with his Q or get a very good Ultimate Roff. Grouping together, but not standing on each other, as this will prevent Zion from getting a multi-person knockup."} {"label": "diana", "text": "This is highly valuable when trying to take out a group of three or more champions, especially when the enemy team is unaware of your position. Diana can be considered one of the best flankers in the game."} {"label": "malzahar", "text": "The Q will also let him control the wave."} {"label": "nunu", "text": "Your goal will be to hit level 2 and look for a gank straight away to cheat someone when they're only level 1. As always consider the 3 main points of what CC do my team have, what escapes do they have and where is the lane pushed to."} {"label": "seraphine", "text": "Don't be alone unless you know where the enemy is to minimize the risks. Peel for allies as much as possible to keep them alive during team fighting."} {"label": "karma", "text": "Keep the minion wave away from your tower because Karma has good poke and will bully you if you don't take action. After level 6, aim your abilities to push and poke 'her' at the same time."} {"label": "khazix", "text": "Post 6 should avoid fighting khazix at any cost because it is much stronger with its Ultimate and will easily kill you. It's going to get gloved much earlier, so make sure you apply as much pressure as you can to match its first ganks."} {"label": "riven", "text": "If you keep pushing when you're not ahead, you'll be unable to bring down the enemy and you'll be an easy target for the enemy Jungler. The first element allows him to do a lot of damage and to survive the way."} {"label": "jhin", "text": "Stand towards the back end of your team near your Support. Avoid walking too far away from anyone in the late game."} {"label": "lissandra", "text": "If the Lisandras team is not on the same page as it is, this may affect its ability to fully use its kit. The effectiveness of Lisandra's strategy depends entirely on her team's agreement with her."} {"label": "darius", "text": "Look for aggressive plays and all-ins when your Ultimate e is up for additional kills. When no team fights are occurring, look to split push and try to fight the enemy who tries to stop you."} {"label": "illaoi", "text": "This will also bolster her all-in potential significantly. Getting Illaoi's first item will give her a much-needed boost during duels."} {"label": "sejuani", "text": "Sejuani's team needs its Ultimate R every time it's in place, so try to use it to help allies and get murders. Setting goals with the team should be a priority."} {"label": "drmundo", "text": "Taking him down will be nearly impossible because of his tankiness and abilities. He is at his strongest when his Ultimate R is up because it enables him to"} {"label": "orianna", "text": "Your goal throughout the laning phase is to poke and harass the enemy in lane. You have a lot of poke, so try to poke the enemy down as often as you can."} {"label": "missfortune", "text": "This will dramatically increase his damage and leave him squishies at once. Miss Fortune excels in team fighting."} {"label": "leesin", "text": "The first element will give him a better chance of being killed in a duel. Once you get two items, you should be able to flatten a lot of damage depending on the construction you go for."} {"label": "twitch", "text": "Twitch has power peaks similar to AP Support Twitch. AP Support Twitch has power peaks similar to ADC Twitch."} {"label": "jax", "text": "Jax brings reliable AoE lockdown. Jax is susceptible to being kited if champions can interrupt his jump."} {"label": "orianna", "text": "When Orianna is pushing, you should reposition or have vision around your lane. Orianna is quite vulnerable to all-in and hard engage in team fights."} {"label": "naafiri", "text": "If she gets someone on the upper side of the map, invade her jungle on the lower side and steal camps. Take the early Dragons with your bot track, because you have a stronger objective control than it in early play."} {"label": "twistedfate", "text": "Her selection potential is really high in the middle of the game. That's because its ultimate capacity combined with its Gold card will make for some really great coins."} {"label": "yasuo", "text": "The penetration of the bonus armor it gets on the use makes it very powerful. Combined with its powerpikes, Yasuo is a force to count even if it is behind the track."} {"label": "zoe", "text": "Take this for runes. It makes your burst even better. A Storm Search and Shadowflame are great pickups before finishing a build with any of these as needed."} {"label": "milio", "text": "Positioning can be difficult for Milio as he can easily get killed and locked up with CC. If Milio gets CC he can't use his Ultimate, so it's important that he never make CC'd."} {"label": "sett", "text": "If Sett runs towards you after level 6, turn off immediately and stay away from the allied strap to avoid being hit in. Sett excelled in the champ selection in the middle of the game."} {"label": "kassadin", "text": "Minimizing trading should be a priority until kassadin reaches level 6. At level 6, kassadin can start to take more aggressive approaches to gameplay."} {"label": "kled", "text": "Watch to flank in team fights if the attack on the side can lead you to a key target. Attacking on the side and reaching a key target in team fighting increases the chances of winning."} {"label": "reksai", "text": "Rek'Sai is incredibly mobile. This mobility allows Rek'Sai to escape sticky situations."} {"label": "yone", "text": "Look for frequent trades with the enemy throughout the laning phase. Being killed early could make a difference in your favor."} {"label": "xayah", "text": "Staying with your support increases your ability to survive. Continue to pick up the farm in the side aisles when there are no team fights."} {"label": "missfortune", "text": "Its ability to reduce the damage in the track will also skyrocket during this period. Your safety depends on staying close to your support throughout the middle of the game."} {"label": "hwei", "text": "You would\u2019ve completed multiple items and got a lot of levels under your belt by the late game. You will be strong in the late game, too. At level 16, you\u2019ll put the final point in your R, giving your R a shorter cooldown and increasing your chances of getting picks."} {"label": "anivia", "text": "Close as much gold as possible to recall and stack the tear. Remember so you can start stacking the Tear element."} {"label": "jhin", "text": "Chunk the enemy out using your abilities. Use wards to save yourself from ganks."} {"label": "nocturne", "text": "He cannot burst enemies down due to defensive items. The final point in his Ultimate will be the ultimate nail in the coffin of the enemy team."} {"label": "viego", "text": "If Viego takes the body of a powerful enemy champion, it will be extremely difficult to take care of him. However, if Viego takes over the body of a weak enemy champion, his level of threat may not be as high."} {"label": "teemo", "text": "Rub the track brushes with Ultimate t and use them as a cover to keep the opposition in pieces. It is recommended to use the track brushes at the beginning of the game."} {"label": "sion", "text": "Peel for your carts in the team fights at the end of the game to increase the chances of winning the fight. If they die at first, you won't be able to win the fight alone."} {"label": "evelynn", "text": "Control Wards in the bushes make tracking Evelyn easy. Evelyn camps will be marked by yellow guards to facilitate follow-up."} {"label": "elise", "text": "She is an early ganker and has a strong early game presence. Look to counter gank her and try to be as proactive as you can be early on."} {"label": "graves", "text": "You can set up death brushes to one-shot targets who are roaming around aimlessly. Aiming to stay near the frontline during fights, prepare to 'e' in when you get a chance."} {"label": "mordekaiser", "text": "If you are in a trade, you must consider and be aware of his shield bar, and also not engage completely until he uses his W, because he can turn the tide of a fight. Push aggressively and look for trading windows up to level 3, then step back and let the wave push towards you."} {"label": "galio", "text": "When no team fights are occurring, split push and draw the enemies attention to yourself. You keep an eye on the map during the mid-game."} {"label": "irelia", "text": "the effectiveness of irelia's E is crucial in determining the outcome of a team fight and can mean the difference between victory and defeat. irelia's Ultimate R not only slows down enemy escape, but also sets up her teammates for successful CC to trap the enemy team."} {"label": "lucian", "text": "If he's late, he'll fight at the end of the game. A strong rapid advance for Lucian may allow him to make snowballs, but it is not lasting if he is late."} {"label": "amumu", "text": "Moo Moo's W continuously deals damage in a circle around him when toggled on. His E has a passive where it reduces the damage he takes from physical attacks."} {"label": "swain", "text": "Force a fight or fight when Swain isn't around will make it easier for your team to win team fights. Avoid regrouping too closely around goals or in team fights as it can allow Swain to land a very good multi-person E and start the team fight."} {"label": "gangplank", "text": "Your Ultimate R should help you massively, especially when you use the lane brushes. Bait his W out before going in on him."} {"label": "masteryi", "text": "His first major power peak occurs at level 6 when he unlocks his Ultimate r. Master Yi gets stronger with gold."} {"label": "volibear", "text": "Making team fighting unfair should be your only goal. In team fighting, try to separate the enemy front line from the enemy front line."} {"label": "warwick", "text": "Don't kill yourself when you're in bad health so you can remember. Warwick was weak at the beginning of the game, but strong in later parts of the laning phase."} {"label": "jinx", "text": "jinx's effectiveness will decrease if she runs out of mana in the lane. the long-range CS ability of jinx will be taken away when she uses her Q rockets and run out of mana in the lane."} {"label": "ezreal", "text": "Your best course of action in the late game is to stick with your Support as much as possible. If you are weak, do not leave your Support's side, otherwise you will be an easy target."} {"label": "urgot", "text": "Keep the minion wave closer to your side of the map in early play. This will ensure safety and reduce your chances of dying in the way."} {"label": "rumble", "text": "If the landing pokes while pushing the minion wave, look for a favorable trade. The objectives of Siege Baron or Dragon should be prioritized when pushing the enemy under their turn."} {"label": "evelynn", "text": "Place the vision on its jungle camps rather than in the bushes of the alley. Evelynn will seek to execute someone before a team fight or objective spawning."} {"label": "amumu", "text": "You can delay Aumu's power peak by invading him early. Once Amumu gets tons of cooling reduction, its Ultimate will be there on a shorter cooling."} {"label": "riven", "text": "It is difficult for this champion to return to the game if she falls behind early. This allows the enemy team to spoil it when pushed up or plunge it when its r is on the cooldown."} {"label": "galio", "text": "Galio has limited range, making it hard to play early in the game. When using his Q, Galio should hit enemy champions for bonus points."} {"label": "yasuo", "text": "Yasuo can use your minion wave as a way to close the distance and do favorable jobs for it. Let Yasuo push the wave to levels 1-5."} {"label": "brand", "text": "It is crucial to stay with your team in the late game to avoid giving the enemy an opportunity to win by forcing a solo engagement. Avoid running too far away from your team during the late game as this can lead to being left behind and losing the game."} {"label": "darius", "text": "Darius's Ultimate can deal a considerable amount of damage and is an execute- This allows Darius to take down targets and use the reset to kill multiple targets."} {"label": "taliyah", "text": "Pull the pressure while your team tries to besiege targets elsewhere to open the map. You can also try to sneak in some goals when your team is busy distracting the enemy."} {"label": "velkoz", "text": "This will allow you to earn turret veneer and increase your gold income. Velkoz's level 6 will bring a massive peak of power as it can now use its passive to its maximum potential."} {"label": "garen", "text": "Retreat and let your Passive kick in. Avoid recalling if possible as the enemy may force a fight while you're in base."} {"label": "viktor", "text": "If you can land poke while pushing the minion wave, you could look for a favorable trade. By sitting Baron or Dragon, or whenever you push the enemy under their turn, look for a choice with your abilities."} {"label": "rumble", "text": "At level 16, he will put the last point in his Ultimate. Its Ultimate will be lethal if used correctly."} {"label": "garen", "text": "Play accordingly depending on what Garen is buying. Garen lacks hard CC and cannot engage or get on to carries in a team fight."} {"label": "fiddlesticks", "text": "He has picked up his first component item and becomes a little stronger. After Fiddlesticks picks up his first component item, he can start dealing a lot of damage when ganking his allies."} {"label": "rengar", "text": "If Rengar is late in the start of the game, it will be really difficult for him to get back into the game. Rengar's W is his main defense tool."} {"label": "zilean", "text": "At this stage of the game, Zilean will have all his objects. This means that the release of Zilean's damage with its combo Q > W > Q will be massive, especially during the attack of squishy targets."} {"label": "twitch", "text": "You should look for aggressive pieces after gaining a few levels. Aggressive games benefit from extensive trades, so try to go for them frequently."} {"label": "lux", "text": "Investing in defensive elements will reduce Lux's ability to shoot one shot at its aircraft carriers or opponents. In a team fight, try to engage as quickly as possible to avoid Lux's delays."} {"label": "syndra", "text": "If Syndra is sitting out of sight somewhere, she can do a lot of damage. Stay with your team at the end of the game."} {"label": "renekton", "text": "It will allow him to initiate all-ins and zone the enemy off during neutral, objective fights. Renekton is quite a solid early game champion."} {"label": "vladimir", "text": "Flank in the team fights to get the enemy back easily. Make sure you're close to your team at all times so you can get into the fight quickly."} {"label": "camille", "text": "You should constantly look for plays whenever your Ultimate R is up. At level 9, Camille's Q will max out."} {"label": "drmundo", "text": "At level 6, Dr Mundo will look to trade more frequently as his Ultimate R provides him with a lot of duelling power and sustain. Dr Mundo can poke you down at level 1 with his Q."} {"label": "jax", "text": "Jax's ultimate ability point value will be two at level eleven. The level of Jax's o will be nine."} {"label": "vi", "text": "Vi's first games are pretty decent because of his Q. She'll just have to play with the vision to make sure it's not detected by loading her Q."} {"label": "thresh", "text": "Thresh is strong at level 1 in the right matchup. Thresh can easily cheese with a strong positioning."} {"label": "vayne", "text": "Avoid fighting at level 6. Keep the minion wave closer to your side of the map early to force it to surpass for the farm."} {"label": "gangplank", "text": "The benefits of Gangplank's first core item include increased duel ability speed and increased damage against squishier targets. Gangplank has a weak early game as he is reliant on items for dealing damage."} {"label": "viktor", "text": "Getting XP and gold is crucial for your champion's growth. Continue to get XP and gold even after rotation."} {"label": "sion", "text": "This can be of great value for setting up ganks for his Jungler. Your goal in early play is to play safely, pick up gold and XP and avoid dying to the enemy lantern."} {"label": "vayne", "text": "Vayne needs invisibility to judge her enemies, otherwise she only relies on her team for actions. Vayne is weak at the beginning of the game and can be easily cut by constant ganks of the enemy team."} {"label": "twistedfate", "text": "With his first article, Twisted Fate will cause tremendous damage. Its cards can cause significant damage if you are hit."} {"label": "fizz", "text": "When walking around Summoners Rift, it is recommended to go with a team if you are squishy. Fizz can easily assassinate someone who walks alone through the river."} {"label": "aatrox", "text": "Aatrox should avoid fighting with his team during the mid-game unless his Ultimate R is active. If aatrox's Ultimate R is on cooldown, he will miss out on a lot of sustain and damage, making it vital that he plays around this."} {"label": "drmundo", "text": "As the game advances and drmundo gets his core items, he will be able to deal damage, as well as soak up a lot of damage for his team as a frontline. This enables drmundo's backline to deal damage freely."} {"label": "aatrox", "text": "Aatrox is not an easy champion to learn. He has a unique mechanic on his Q which does take some time getting used to."} {"label": "zilean", "text": "He is not able to help you if the first Q is missing. Zilean will often be left alone to erase the waves with his Q."} {"label": "naafiri", "text": "You'll be pretty strong and your global potential will be high. At the end of the game, you will begin to fall a bit because the teams will be grouped together so that you need to play with your team."} {"label": "kled", "text": "Skaarl can run if Kled needs to go up quickly. Kled will have almost finished its construction."} {"label": "tristana", "text": "A massive power peak at level six allows it to use its capabilities as a finishing movement if it can get the enemy low enough with its E. With the first element, Tristana will easily win the fights."} {"label": "gragas", "text": "Your E will help a lot in this lane, but use it carefully. Ward around before going for an all-in else, you will become an easy gank target."} {"label": "soraka", "text": "Soraka should face a lot of constant damage during this game phase. Soraka's healing will be above par."} {"label": "sion", "text": "Sion's E is a very easy to land skill that guarantees a fine Sion's Q. This can be of great value for setting up ganks for his Jungler."} {"label": "jax", "text": "The longer the game goes, the more dangerous jax becomes and can practically kill anyone no matter how healthy they are. The E ability makes jax take less damage from AoE abilities."} {"label": "missfortune", "text": "Stay close to your team at the end of the game. Avoid moving around the map unless you have someone with you."} {"label": "ahri", "text": "A Sweeper may help you with that. If you can't do so, just keep chipping on the enemy frontline, till you can catch someone out with your E."} {"label": "lissandra", "text": "Lissandra has a powerful gank configuration during the laning phase thanks to its W and R. Its wave is incredibly strong, allowing it to clear the waves quickly."} {"label": "kennen", "text": "More items mean more damage to Kennen. This will allow him to take control of the game, and his poke damage will increase significantly in the game."} {"label": "pyke", "text": "Try and harass Pyke as often as possible with your superior range, bully them as often as possible, and then look for an all-in when they\u2019re low. Make sure you hit level 2 at the same time as Pyke, as they\u2019re way stronger than you at level 2 and by hitting level 2 before or at the same time, you\u2019ll have a better chance at fighting back."} {"label": "singed", "text": "He suffers at the beginning of the game because he cannot use his abilities consistently. Once out of mana, it becomes practically useless."} {"label": "milio", "text": "You can abuse the long cooling period of his Ultimate to get murders on the enemy CDA at level 6. The long cooling period of his Ultimate makes him more vulnerable to being killed by the enemy CDA at level 6."} {"label": "maokai", "text": "You should hit Level 2 at the same time or before Maokai because it has great all-in level 2. If you are not sure what Maokai ability has taken to level 1, step back and out of range just in case it starts W, it cannot gain an early health benefit."} {"label": "ksante", "text": "K-Sante can run the enemies and kill them thanks to the amount of CC he has in his kit. You can't really grow too soon."} {"label": "irelia", "text": "If the enemy team has layered CC, it will be lethal for her. If she delves too deep into the enemy team and has no follow up from her team, it will be lethal for her."} {"label": "leona", "text": "If you get trapped, Leona can't hire you. Leona has a strong roaming capacity that will help base roaming allies"} {"label": "leesin", "text": "Combos often start with W on a ward, into your opponent and to attacks. A slant Q on a target and dash to them is an inset combo."} {"label": "evelynn", "text": "Do not move around the map alone whenever a major goal is about to spawn. Stay as a team if possible."} {"label": "jinx", "text": "Play safe for the first few levels. You need time to come online."} {"label": "missfortune", "text": "Miss Fortune's Ultimate capability will cover the entire track, allowing him to inflict damage on the entire team. If you can cancel Miss Fortune's Ultimate capability quickly by sending it to CC, its damage output will be very low."} {"label": "malzahar", "text": "With the advantage of numbers, you can make the call for Baron or seat a nearby tower. Don't fight at the end of the game unless your Ultimate R is in place."} {"label": "quinn", "text": "Avoiding grouping if possible Quinn should use their strong duelling potential in the mid-game to fight and duel anyone who tries to stop them from split pushing."} {"label": "seraphine", "text": "Stay with your team at all times, especially during team and guard fighting. Avoid moving around the map alone to avoid getting caught by enemy vision."} {"label": "draven", "text": "The enemy will try to overwhelm you in the bottom lane to shut you down. You should keep the lane warded at all times to reduce the chances of this happening."} {"label": "sivir", "text": "By playing sivir, it is essential to maintain support throughout the middle of the game. Staying with your support will greatly increase your ability to survive during solo duels."} {"label": "vayne", "text": "You can work with your team to get choices in the enemy jungle, but you should do your best to be in a side lane"} {"label": "lillia", "text": "This will increase your team's chances of winning the game. Try to apply your Ultimate R to as many champions as possible."} {"label": "soraka", "text": "She will need to watch the flanks, however, as the assassins will certainly try to kill her. Soraka can prevent an all-in by placing her E Silence on herself as soon as you commit."} {"label": "kayle", "text": "Getting 2 points in her Ultimate R will give her another significant power spike. This power spike will empower her."} {"label": "teemo", "text": "Although Teemo is a support champion, he can take matters in hand if he has a good lead. A good lead should not be used to do anything rash."} {"label": "amumu", "text": "He relies on CDA to follow up and play aggressively with him. If CDA doesn't play aggressively, you'll struggle to get murders and win the way."} {"label": "nasus", "text": "Counter ganking Nasus is pretty easy, so try to do it. Once Nasus uses his W, he really has only self-attacks and Q to inflict damage."} {"label": "talon", "text": "This will allow him to inflict a lot of damage if he succeeds in reaching a target. Obtaining a defensive element will also strengthen its survival."} {"label": "chogath", "text": "If you dodge Cho'Gath's Q, you will win the 1v1s against him. Prioritize objectives when fighting Cho'Gath."} {"label": "ivern", "text": "Title Section"} {"label": "lulu", "text": "It can allow the entire team to use its capabilities properly. By playing melee champions, don't let Lulu intimidate you with automatic attacks."} {"label": "camille", "text": "If you\u2019re playing as a ranged champion, try and harass Camille with basic attacks whenever she tries to last hit. Camille lacks sustain in the early game, so you can poke her out of lane easily if you keep auto-attacking."} {"label": "yuumi", "text": "Carry will receive a vital boost of movement speed to avoid incoming skills, especially from champions with crowd control. Once yuumi gets its Ultimate R, it can keep any form of engagement away from its port as long as it has its Ultimate R Up."} {"label": "neeko", "text": "Disengage is your best friend when dealing with Neeko and her Ultimate R in team fights. When Neeko walks forward, disengage as soon as possible to minimize the usefulness of her Ultimate R."} {"label": "braum", "text": "Braum should use his range as much as possible to harass him. A player should avoid detaching from their ally when Braum reaches level 6 or his ultimate ability is available, as this can result in a dangerous engage."} {"label": "pyke", "text": "If it's spawning soon, make sure you place vision around the objective as quickly and as safely as possible before retreating to safety. Having vision around major objectives is key."} {"label": "renekton", "text": "For Renekton to be effective, he will have to get as close as possible to the enemy in a team fight. In this spirit, Renekton will probably try to flank in a team fight rather than run towards you."} {"label": "leblanc", "text": "After your bot track has moved to the medium track, turn to the bot side of the map or somewhere else on the map so you can continue to grow and win XP. You're good at getting choices and killing isolated targets."} {"label": "illaoi", "text": "level 3 is a power spike as Illaoi gets access to all her abilities and can now go for short burst trades against her laner. It is effortless for Illaoi to use the lane brushes and whittle down enemies even before they can react."} {"label": "zac", "text": "Zac has a lot of time on his engagement skills. If you know Zac is without these abilities, try to fight him."} {"label": "karthus", "text": "After killing Karthur, try to reposition and get away from Karthus' Passive. Karthus' Passive reduces his damage output, making surviving easier after a team fight."} {"label": "kalista", "text": "This is especially true if her Support is one of those hard all-in champions. Stay with your Support throughout the mid-game."} {"label": "brand", "text": "In the late game, Brand will be near full build. Brand's damage output should be incredibly high in the late game."} {"label": "kogmaw", "text": "Kog'Maw is weak at the beginning of the game. You can abuse this to get an early advance or blow his Invocation Spells."} {"label": "renata", "text": "Use your Ultimate R liberally in team fights. Try to W carries that are about to die in team fights."} {"label": "seraphine", "text": "Avoid regrouping closely so that Seraphine cannot obtain a powerful R. Once Seraphine has finished her first article, her Q damage will increase and her threat to kill too."} {"label": "camille", "text": "Use the fog of war to set up ganks on the enemy with your Jungler. Once you all-in, make sure you collect your blobs."} {"label": "taliyah", "text": "Keep an eye on the positioning of yourself and your allies at all times. You must push the enemy down and delay fighting in the end of the game while also looking at your own positioning."} {"label": "malphite", "text": "Keep the minion wave closer to your side of the map throughout the early game. This is the best place for the wave because it offers extra protection."} {"label": "neeko", "text": "Neeko has to close the gap in order to stun you with her E when using her ultimate. Stand outside of the minion wave at all times if possible."} {"label": "gragas", "text": "Picking off the enemy Support will grant your team a considerable advantage when it comes to vision placements. Set death brushes whenever possible using your Ultimate R to bring unsuspecting enemies close to you."} {"label": "fiora", "text": "Look for constant skirmishes with the enemy to gain a health or kill lead. In the early game, keep the minion wave closer to your side of the map."} {"label": "irelia", "text": "Her Q usage requires awareness to avoid mistakes. Mistiming her Q ability can cause it to go on cooldown."} {"label": "riven", "text": "This will allow you to bring down the enemy while protecting yourself from the ganks. If you keep pushing when you're not ahead, you'll be unable to bring down the enemy and you'll be an easy target for the enemy Jungler."} {"label": "anivia", "text": "Be aware of the amount of mana you have regardless of your speed of movement. If you're running out of mana, you're not a threat to the enemy."} {"label": "ivern", "text": "Continue peeling for your team in team fights, focusing on keeping them alive as long as possible. Ivern can easily pick off enemies with his Q."} {"label": "teemo", "text": "Always focus on the champion who is close to your door for maximum efficiency. Try to attract enemies into the struggle near your infested ultimate areas."} {"label": "veigar", "text": "The cooling of Veigar's n capacity will be really low, which means that Veigar can get frequent choices on crucial targets simultaneously."} {"text": "If you get anywhere close to being knocked up or stunned, choose whether to engage or protect and let your team win the fight for you.", "label": "alistar"} {"label": "tristana", "text": "At level 6, Tristana has a massive peak of power. A massive power peak at level six allows it to use its capabilities as a finishing movement if it can get the enemy low enough with its E."} {"label": "karthus", "text": "Use your ability properly so you can win clumped fights. Adding 2 points into his Ultimate ability will cause another significant power spike."} {"label": "annie", "text": "She is really good at forcing the enemy Support to play safe and avoid overextending if she holds on to her stun for a period of time. The enemy Support will try to stay away from Annie's stun."} {"label": "aurelionsol", "text": "During the mid-game, Aurelion Sol should\u2019ve completed multiple items. He should be able to dish out a lot of damage in team fights with his Ultimate and Passive."} {"label": "sylas", "text": "Players should avoid regrouping with their allies when their ultimate R (Rule) ability is disabled. During the final stages of the game, team members should meet when their Ultimate R is activated."} {"label": "riven", "text": "Don't exaggerate with Riven unless you have an advantage and want to increase his chances of killing you. When Riven unlocks its Ultimate e, its all-in-hand potential increases significantly."} {"label": "aatrox", "text": "Aatrox tends to fall off later in the game as the enemy will buy items that counter him. The enemy buys items that counter Aatrox in late game."} {"label": "mordekaiser", "text": "Mordekaiser's first capacity will be maximized at Level 9. Mordekaiser will face a lot of damage due to the first ability and decimate any enemy that gets shot at him."} {"label": "xerath", "text": "Side attack can help to shoot Xerath quickly, preventing him from causing damage. The goal is to delay the team fight by engaging Xerath as soon as possible and rob him with p and 2."} {"label": "lillia", "text": "It's really good for her, because her burst damage will increase exponentially, and she'll be a threat to face. Lillia excels in the middle of the game because of her ability to secure choices."} {"label": "gragas", "text": "In a team fight, aim to isolate an enemy from their team members. Extra credit if you can kill the target while it has no escape options."} {"label": "zac", "text": "Watch your flanks by sipping a lens. Avoid fighting in the jungle because it will be easier for Zac to land his E"} {"label": "syndra", "text": "Level 3 allows Syndra to go for regular exchanges against his enemies. If the allies move on your way after destroying their turn, turn and move around the map to continue farming and win XP and gold."} {"label": "rammus", "text": "As a Jungler, you need to try and secure every Drake during the mid-game. Getting every Drake will increase your chances of winning the game if you also secure the Dragon Soul for your team."} {"label": "garen", "text": "The mid-lane position provides a balance between safety and aggression. Garen's lack of CC makes it possible for the enemy to kite him till he falls back or overextends and dies."} {"label": "riven", "text": "If you flank an undeserved bush, the enemy will have more trouble reacting to your all-in-one. Avoid being separated or away from your team in the late part because the enemy will force a fight while you're gone."} {"label": "rumble", "text": "By sitting Baron or Dragon, or whenever you push the enemy under their turn, look for a choice with your abilities. If you can catch someone out of the position or blow them up, you will be able to take the goal for free."} {"label": "zoe", "text": "Your goal throughout the laning phase is to poke and harass the enemy in the way. You have a lot of poke, so try to bring down the enemy as often as you can."} {"label": "vladimir", "text": "Don't move. Vladimir's still outstretched."} {"label": "jayce", "text": "This will allow him to create an advantage for his team before a major fight. Once Jayce is full build, no squishy enemy target in the game is safe."} {"label": "diana", "text": "Poking them out with her Q first and then going in for the kill is quite optimal for her. Bonus points if she can do it from the fog of war."} {"label": "brand", "text": "You should continue trying to harass the enemy with Brand before committing to a team fight. Try to get the enemy low before calling for the engage using your R ability."} {"label": "gwen", "text": "Gwen can deal a lot of damage very quickly with a fully stacked Q. Look for trades when Gwen has max stacks."} {"label": "leona", "text": "Once Leona has her basics, she can protect her team and herself at the same time. This means that she can peel for her port holders quite easily."} {"label": "karma", "text": "A good time to play aggressively against Karma is when she has used her D ability to speed herself or her ADC up. Karma's Ultimate, a, is available at level 1, making her strong until level 6."} {"label": "senna", "text": "When Senna unlocks her Ultimate R, contact your team about its impact in the fights. The longer the game, the stronger Senna will be in the team fights."} {"label": "zac", "text": "Zac will have his basics in the middle of the game. This will make him almost unqualified, and he will be able to create several choices during this phase of the game."} {"label": "alistar", "text": "If enemy players play safely, you should walk around and see if you can make coins elsewhere. Roaming becomes a mandatory thing once you get your boots because the Alistar roams are very powerful."} {"label": "lucian", "text": "Every time Lucian's E is in place, Lucian becomes stronger than he can dodge addresses and CC. If Lucian uses his E aggressively, use his cooldown to play aggressively and trade with him."} {"label": "graves", "text": "This ability can prevent the enemy ADC from picking a target to focus on while Graves keeps pelting them with his auto-attacks. You can roam around and help allies who are being bullied under their tower."} {"label": "twitch", "text": "Avoid staying in the fights because you will be an easy target. The capacity that will give it a huge peak of power in its Ultimate c will increase frequently, allowing it to secure peaks whenever possible."} {"label": "volibear", "text": "Volibear's early game ganks are solid, provided he plays around the vision correctly. Volibear should easily gank any path where the enemy is overstretched once its basic capabilities are unlocked."} {"label": "rumble", "text": "If the enemy is regrouping, try to team up with your team as well. In team fighting, continue to focus the most squishi and the easiest to kill high priority targets in the backline."} {"label": "malphite", "text": "After six, Malphite can set up several ganks for its track as well as other tracks with its Ultimate h. The setting up of several ganks is very beneficial if the path it gets has a certain form of CC built in their kit."} {"label": "nilah", "text": "Avoid fighting in the jungle as teams will be grouped allowing Nilah to get a multi-person Ultimate off. Bait out Nilah's W before starting a team fight then abuse its cooldown."} {"label": "rakan", "text": "As Rakan has a lot of built-in sustain, make sure you get some form of healing reduction quickly to make it easier for you to kill them. To nullify all-in opportunities and diminish Rakan's trading potential, it is essential to maintain the wave closer to your side of the map."} {"label": "trundle", "text": "Its ultimate ability allows it to acquire an immense potential of duel. This allows him to go to high priority targets with ease, then to go out without dying."} {"label": "teemo", "text": "If you can catch Teemo while he's going to the hall, you'll increase your chances of winning the fight. Concentrate him first!"} {"label": "fiddlesticks", "text": "Fiddlesticks Ultimate R allows him to deal damage to many champions at once in closed areas. Fiddlesticks W will heal him a lot in team fights."} {"label": "yuumi", "text": "At level thirteen, Yuumi's survival will increase after obtaining two points in his Ultimate R. Winning two points in Yuumi's Ultimate R will make it a bit more difficult for enemies."} {"label": "leblanc", "text": "To counter LeBlanc in the team fights, must the CC as soon as she uses her W. Once in your team, immediately CC LeBlanc and focus efforts to get it down while CC'd."} {"label": "rumble", "text": "When you sit Baron/Dragon or push under the enemy tower, try to choose with abilities. Can catch no one out of position with capacity and blow them up to take goal for free."} {"label": "aurelionsol", "text": "Aurelion needs enough mana to use his W. Aurelion Sol is a very difficult champion to play."} {"label": "tristana", "text": "If Tristana uses her W aggressively, she should be broken or CC'd so she can't reposition and clean up the fight. Taking Tristana early makes it difficult for his team to win the fight."} {"label": "rumble", "text": "Use capabilities to quickly clean minion waves so the team can besiege/prevent the enemy team's seat. If poke and push the minion wave simultaneously, look for a favorable trade."} {"label": "senna", "text": "Being killed increases your lead. Killing a key target could call Baron."} {"label": "hwei", "text": "Low mobility will result in death due to being out of position. Look for picks from allies."} {"label": "vayne", "text": "Her s is a real game change for her because she can use it to win completely extended trades against other laners. It can use s to cut the health bar of tanks like butter."} {"label": "mordekaiser", "text": "Mordekaiser is a champion who excels at the split thrust in the middle of the game. Unfold the thrust in the middle of the game and try to secure the secondary goals if possible."} {"label": "sona", "text": "sticking to his team at all times helps reduce the chances of dying from being taken out of position. Keeping a constant eye on the major goals ahead allows a faster placement of vision before retreating to safety."} {"label": "maokai", "text": "Also, be careful when it invades as it may have thrown a few inside the bushes near its jungle entrances. Maokai can't solo the Dragon or Rift Herald easily on his own."} {"label": "jarvan", "text": "Jarvan's level 2 power spike is quite prominent. He may look for an aggressive all-in play if he gets the level up first."} {"label": "kayn", "text": "Kayn is much stronger than you early, and you can reduce their early power by keeping your allies, so they don't die for ganks. Playing around your Ultimate is the key in this matchup. You waste opportunities to waste when you sit on your Ultimate and not ruin your allies."} {"label": "nunu", "text": "Kite Nunu during team fighting so he cannot be the frontline and get to your carries. Do not clump together when it comes to team fighting."} {"label": "singed", "text": "This champion is probably the only one who can replace the farm and get away safely with his kit. Its ultimate capacity (n) gives it additional statistics that can temporarily allow it to absorb a lot of damage."} {"label": "karthus", "text": "Karthus has Ultimate e when he can impact the map regardless of his positioning. You should always consider that Karthus may use his Ultimate e to finish off enemy champions during fights."} {"label": "hecarim", "text": "Play around your Ultimate t Avoid fighting unless your Ultimate t is up in late game team fights"} {"label": "xerath", "text": "To reduce the chances of dying and being taken out of position, try to stay with your team at all times. Adding another point in his Ultimate 2 will allow Xerath to land more shots on targets."} {"label": "ekko", "text": "Stick with your team in the late game. Avoiding splitting up or walking away from your team is crucial."} {"label": "jarvan", "text": "Jarvan has an incredibly strong level 2. Level 2 allows Jarvan to get cheesy ganks off in either the mid or bot lane once he's unlocked both his d and e."} {"label": "veigar", "text": "You're weaker than them when they have their Ultimate. If you're in danger of dying, remember when you're weak."} {"label": "ryze", "text": "Avoid fighting with the enemy until you have an object behind you to improve your strength. After the bot track moves towards the middle track, turn to a safe place to continue farming and win XP."} {"label": "qiyana", "text": "Her CC and overall kit allow her to win clumped fights easily. Level 11 will be another spike for Qiyana, this time in damage increase and reduced cooldown."} {"label": "taliyah", "text": "Be prepared to sacrifice CS for XP and health. Remember when you are weak so you don't fall behind because of poke."} {"label": "gragas", "text": "This is especially true when your Jungler tries to take the Rift Herald or invades the enemy jungle. In a team fight, aim to isolate an enemy from their team members."} {"label": "sylas", "text": "Slow Sylas allows him to put ganks for his Jungler. Sylas can use his Q to shoot down his laner."} {"label": "vayne", "text": "Playing Vayne is mechanically difficult because an error can cause her to kill immediately. Control of the crowd is Vayne's greatest weakness and allows his enemies to easily eliminate it."} {"text": "Your wall in a teamfight can be game winning.", "label": "Anivia"} {"label": "azir", "text": "Go for a trade after Azir's Soldier W has disappeared. It is best to wait for the Soldiers W to disappear first before fighting him as his damage output will be decreased."} {"label": "gwen", "text": "Force ganks with your R! As they will be ganking often in the early game, you need to make sure that you are also looking to gank as often as you can and abuse your E."} {"label": "trundle", "text": "Avoid fighting Trundle unless you are as strong as him or have a lot of support too. If you commit to fight with Trundle early, he will be able to support you in every trade."} {"label": "mordekaiser", "text": "Seriously early injuries can reduce the damage caused by the Mordekaiser. This will help his enemy even the duels during the early match."} {"label": "karma", "text": "Level eleven will be a decent power spike due to her ability empowerment potential. This will come in really handy during significant fights in the objective pits."} {"label": "fizz", "text": "Staying hidden while grouping with your team is also advised. Getting picks or initiating an attack once the enemy walks too far forward or gets close to your team is possible."} {"label": "ziggs", "text": "Ziggs can continue to pierce enemies with his Q in team fighting. At level 11, Ziggs will win a Ultimate R."} {"label": "veigar", "text": "Veigar is extremely motionless. He is extremely vulnerable to crowd control."} {"label": "yasuo", "text": "Against the champions of melee, it is wise for Yasuo to step back and keep the distance. Yasuo becomes extremely strong post-six due to its crowd control R and the penetration of armor bonus."} {"label": "naafiri", "text": "It will suffer a lot of damage and will be able to push the wave/fight more frequently when it has finished its first article. Invade her as soon as you're stronger than her."} {"label": "warwick", "text": "Warwick's first capacity is usually its Q. The additional support and damage to Warwick's first capability will make it a huge threat to the enemy."} {"label": "rumble", "text": "Another point in Rumble's Ultimate capability is going to seriously put the team to fight in choking points in his favor. He needs good time and he needs to drop it off at the right places to get there."} {"label": "teemo", "text": "The enemy has no kind of sifting potential and can be easily exposed to ganks. Teemo is vulnerable when his turret fell."} {"label": "cassiopeia", "text": "Cassiopeia is one of the most immobile champions in the game. This makes Cassiopeia a prime target for ganks and teams with good dive potential."} {"label": "sylas", "text": "Level 16 will see Sylas acquire a maximum of Ultimate R. The power of his Ultimate R will always depend on the comp enemy team, but he will be able to use more ultimates in a given time."} {"label": "thresh", "text": "If you're looking for a choice and you're missing, the enemy can collapse on you and kill you easily. This makes it extremely important that you lay down your skill plans."} {"label": "jax", "text": "If Jax decides to team fight, try and lock him down with CC before he has the chance to engage. Jax will be looking to split push in the later stages of the game."} {"label": "seraphine", "text": "Do not spam these abilities either, as you will lack mana quickly. Once you get your first component element, you should be able to spam capabilities much more frequently."} {"label": "ekko", "text": "His Ultimate R is the most powerful ability in his kit as it allows him to undo his mistakes, especially when he chooses a bad fight or fails an all-in. As the game goes on, the cooldown of this ability becomes shorter, allowing him to do whatever he pleases as long as he has his Ultimate R up."} {"label": "heimerdinger", "text": "Look for picks with your E to start the fight. If you\u2019re able to CC the whole enemy team, you will give your team a good chance of winning the game."} {"label": "sett", "text": "Always keep your position in mind when playing with Sett to prevent it from catching you out of your position with its E. To counter Sett's abilities, never be too far in the way."} {"label": "shen", "text": "When combined with some items, Shen can put extra debuffs on crazy champions with ease Shen's Ultimate R allows him to be the guardian of his teammates"} {"label": "brand", "text": "Fighting around chokepoints is absolutely necessary as Brand will be pretty effective with his Ultimate R. The ability will have quite a short cooldown, making it easy for him to win team fights frequently."} {"label": "urgot", "text": "Urgot should play aggressively and look for murders. When Urgot reaches level 6, its exchange capacity increases."} {"label": "sett", "text": "Expect that Sett gank all the tracks at the beginning of the game to get himself and his allies in advance. Once Sett is level 6, his death pressure increases again and he will look to gank every time his Ultimate R is on the rise."} {"label": "evelynn", "text": "Control Wards are her mortal enemies. If the enemy team invests a lot in Control Wards and places them in key spots, it will become very hard for Evelynn to pull off successful ganks."} {"label": "anivia", "text": "She'll need a blue buff as often as she can. Although she is weak in mana, use this opportunity to refuse her farm."} {"label": "jax", "text": "It is very good for duelling. As soon as Jax gets his first item, he becomes much harder to duel unless you have items that match his damage."} {"label": "aatrox", "text": "Aatrox's ultimate capacity will allow it to inflict a ton of damage when it is used effectively In the later parts of the game, stay with your team and look for choices."} {"label": "kalista", "text": "It also allows her to jump in and out of unwarded brushes to drop vision on enemies. Once Kalista gets her Ultimate, her chase down potential becomes unparalleled."} {"label": "jax", "text": "jax's Passive allows him to split push relentlessly. This can be extremely useful when jax\u2019s team is behind and can\u2019t win a fair team fight."} {"label": "karma", "text": "Karma's ability that deals poke damage will be up quite frequently in the late game. As a result, Karma's DPS will be through the roof, which is highly beneficial for her team."} {"label": "twistedfate", "text": "At level 9, it will have maximized its first capacity. This will allow him to quickly clear up his wave and let him wander and witness objective fighting."} {"label": "gragas", "text": "The goal is to both land your poke and clear the wave at the same time. Use your E with extreme caution in this lane, as the enemy will try to gank you if you're too pushed up."} {"label": "aphelios", "text": "Don't get caught out trying to farm a side lane at this point. Neutral objectives are important at this point so always try to stay near the lane where the objective is about to spawn in the next few minutes."} {"label": "diana", "text": "Diana has amazing mobility. She brings great engage."} {"label": "senna", "text": "Go get an all-in-one on the enemy with his W. Level 6 is a decent pickup."} {"label": "thresh", "text": "Thresh is strong throughout the entire game. However, Thresh is skill-shot reliant."} {"label": "talon", "text": "As soon as Talon commits, try to blow him up before he is able to disengage and do a lot of damage. Talon is a murderer."} {"label": "sett", "text": "Sett should avoid regrouping closely as it can allow its opponents to obtain a multi-person E. Parting slightly is better for Sett's long-term success."} {"label": "ashe", "text": "This is an important power spike for Ashe as she can use it to poke the enemy down before her team commits to a team fight. When Ashe hits level 11, she will put a secondary point in her Ultimate w."} {"label": "anivia", "text": "Anivia has a minimal threat in the track before level 6. Pre-level 6 gameplay for Anivia focuses on agriculture and safe play."} {"label": "belveth", "text": "Your focus in the mid game is on snowballing your lead and acquiring core items as early as possible. Acquiring more big items will make you quicker and become unstoppable."} {"label": "taliyah", "text": "Remember that Taliyah will certainly get a defensive element to counter your damage and everything. You'll have to bait her before you look for a full blow on her, or you'll definitely die."} {"label": "velkoz", "text": "Keeping them alive as long as possible in team fights is a must to win the game. When Force fights as soon as possible, he prefers to do it when his Ultimate R is on cooldown."} {"label": "neeko", "text": "A maxed-out Ultimate R will let Neeko use the ability quite frequently. All she needs to do is find a flank on the enemy team."} {"label": "drmundo", "text": "Dr.Mundo's Q can allow him to secure picks for his team and then use his slow to catch their targets. The slow from Dr.Mundo's Q enables his team to follow up on that target with hard CC abilities or all-in and burst them down."} {"label": "samira", "text": "If you kill a key target, call Baron. Once Samira has 2 points in her Ultimate R, she will be able to easily resume team fighting and disrupt them. Her positioning will now be the determining factor."} {"label": "jarvan", "text": "Jarvan IV will be unlocking his d > e combo at level two, which will allow him to catch and CC overextended enemies with utmost ease. This will also let him show extreme prowess during Jungle duels."} {"label": "jhin", "text": "Jhin's damage output increases in the late game due to items. Jhin's kiting potential also increases in the late game due to items."} {"label": "malzahar", "text": "Malzahar will counter your all-in at level 6. You must stay away from the minions to prevent the E of Malzahar from spreading and causing further damage."} {"label": "kaisa", "text": "She relies heavily on items to perform effectively. Kai'Sa's early game strength depends on the Support synergy."} {"label": "jhin", "text": "Group and stay with your team at all times. Do not split push or avoid grouping unless you have a good reason to be away from them."} {"label": "gwen", "text": "Gaining an early lead through map control can help you and your allies get ahead. Take advantage of your early strength in duels by making strategic moves."} {"label": "shaco", "text": "As Jungler, try to secure every Drake in the middle of the game. Their obtaining and securing the Dragon soul for your team will increase your chances of winning the game."} {"label": "neeko", "text": "You\u2019ll need to make sure you can push the wave back so you don\u2019t lose your Tower early. Neeko is good in team fights thanks to her Ultimate R."} {"label": "kled", "text": "If it goes to the track, your allies, push hard and get some quickly. This will help you a lot in the late game. must be a high priority target during team fighting. Make sure you CC and work with your team to get down quickly before their team can make room for you."} {"label": "taric", "text": "Taric will have a maximum of two capabilities at level 13. Maxing capability allows Taric to excel in team fighting."} {"label": "lux", "text": "Lux is very vulnerable when targeted by a complete attack by the enemy team. You need to work with your Jungler and install traps inside the enemy Jungle once you're done pushing the wave."} {"label": "viego", "text": "By trying 1v1 Viego, keep his power in mind as he is very good to her early. Viego's ultimate level 6 capability has an extremely powerful effect."} {"label": "shaco", "text": "CC the enemy/champion team that attacked him. Use x track brushes as a cover to hold the opposition in pieces."} {"label": "shyvana", "text": "Shyvana is weak at the beginning of the game. Trading with Shyvana when she has a lot of minions doesn't matter."} {"label": "heimerdinger", "text": "Make sure you're adjusting your positioning according to where Heimerdinger is standing in lane. Heimerdinger has a range advantage and if you're standing too far forward, they will harass you for free."} {"label": "karma", "text": "When attacking during the enemy champion's Ultimate cool-down period, take advantage of the situation to gain a trade advantage. Force a team fight as quickly as possible so Karma isn\u2019t able to poke your team down before you have the chance to engage."} {"label": "zed", "text": "Since you are good at selecting and killing isolated targets, try to ambush and assassinate enemies who are alone or who walk around Rift Summoners alone. After killing someone, call for a close goal."} {"label": "lux", "text": "Lux is really strong once she unlocks her Ultimate ability. At this point, Lux can get killed and blow you up."} {"label": "trundle", "text": "Pantheon is a champion who can gank early. Before invading, make sure you have your passive stacked so you can win the trade."} {"label": "yone", "text": "Your Ultimate R is an excellent tool for escarming and can get you killed. At level 6, Yone will unlock his Ultimate R."} {"label": "maokai", "text": "Once you have a few levels under your belt, you can start playing aggressively and look for aggressive pieces. You benefit from extended trades, so try to go for them frequently."} {"label": "belveth", "text": "Belveth's Q is a short range dash which deals damage to all enemies it passes through. The Q of Belveth can now be used to dash through walls when transformed into true form."} {"label": "galio", "text": "As soon as Galio goes missing post level 6, ping your team. Galio may be looking to roam with his Ultimate R if he goes missing."} {"label": "ziggs", "text": "You have a lot of poke, so try to bring down the enemy as often as you can. Play safe for the first levels while you land poke on the enemy with your Q."} {"label": "nunu", "text": "When this hits a target it deals damage and knocks them up. You can press W again to release it early where it will travel a small distance before stopping."} {"label": "teemo", "text": "Teemo's Ultimate will allow him to block enemies by taking neutral and objective battles. Teemo's Ultimate will also allow him to steal enemies with well-placed mushrooms."} {"label": "nunu", "text": "Nunu\u2019s weak early in the laning phase. However, his strengths come from elsewhere."} {"label": "shyvana", "text": "Shyvana can inflict massive damage to enemies remotely with its AP construction. With its AP construction, the timidvane can detonate enemies from afar."} {"label": "senna", "text": "Senna's W capability can CC an entire group of enemies with ease, becoming very powerful in closed spaces. Senna's E capability allows her to capture a team through unwarranted areas and surprise enemy teams."} {"label": "akshan", "text": "Akshan's W marks enemy champions who have recently killed one of his allies as a scoundrel. The active causes him to enter camouflage which lasts indefinitely near terrain or inside a brush."} {"label": "lissandra", "text": "The Passive of Lissandra can wreak havoc in a team fight. Once Lissandra has finished her first article, her wave will be very strong."} {"label": "yasuo", "text": "Yasuo can't throw E on the same target twice, so it can easily be caught. Although being a power house, Yasuo is very squishy and can be demolished quickly if it works badly."} {"label": "yone", "text": "Once you're level 6, start playing more aggressively. Your Ultimate R is an excellent skimmer tool."} {"label": "ivern", "text": "His W ability will be disabled. While not strictly a power spike, if Ivern has the opportunity to steal your level 1 buff, you will fall behind early."} {"label": "rengar", "text": "You should avoid fighting him if you come into contact with him when he is completely stacked. You need time to come online and focus on getting gold and XP."} {"label": "jinx", "text": "Once Jinx gets her core items Infinity Edge and 2 Zeal items she will be pumping out DPS in team fights with her rockets. When trying to team fight engage as soon as you spot her do not let her auto-attack for free in the backline."} {"label": "senna", "text": "Invisibility E can be combated by a control district. A well-positioned Control Ward can counter its invisibility."} {"label": "syndra", "text": "Syndra can easily install death brushes. Syndra's Ultimate R will have several points that allow it to evacuate enemies easily."} {"label": "warwick", "text": "Keep it permanently so you can see it on it. Warwick was very healthy from the beginning, allowing him to ruin the tracks quite easily."} {"label": "akali", "text": "Akali has a ton of explosion and can easily assassinate squishy targets that walk alone. Once Akali has finished her first article, her death pressure is increasing and her damage is also increasing."} {"label": "rengar", "text": "Just make sure you have enough self-appointed W passive piles ready to use. Another point in Rengar's Ultimate R will increase its selection potential."} {"label": "jax", "text": "Forcing a fight with a numbers advantage when Jax is split pushing can be a good way to win a team fight. Keep an eye on Jax when fighting and be prepared to retreat if he leaves the side lane."} {"label": "ziggs", "text": "It's going to be hard for you to besiege goals like Towers when Ziggs is alive. Try to catch him out of his position or flank him when he is alone to facilitate taking these goals."} {"label": "zac", "text": "Adjust your game style accordingly, prioritizing security and avoiding unnecessary risks. Zac excels in roaming, so it is essential to do ping and communicate with your team whenever it is missing on the track."} {"label": "sett", "text": "This will allow him to inflict massive damage during the fights of ganks and mid-games. His team fight is quite powerful during this phase of the game, especially if he gets a multi-man E on the enemy."} {"label": "galio", "text": "At level 6, you will have no kill threat in the lane against most enemy mid-laners. Respect the enemies all-in damage past level 6."} {"label": "annie", "text": "Items like Banshee\u2019s Veil, Guardian\u2019s Angle, QSS or Zhonya\u2019s Hourglass are great against Annie as they protect you from her burst damage. Annie should get ahead and invest in one of these items to gain an advantage."} {"label": "anivia", "text": "Her ability to trade with the enemy also increases after completing her first component item. It is a good idea to play somewhat safe early and then more aggressively after your first back."} {"label": "maokai", "text": "This will help you a lot when detecting enemies and picking them up. You should start crashing on level three."} {"label": "twitch", "text": "In team fighting, continue to focus the most squishi and the easiest to kill high priority targets in the backline. Flank in the team fights to get the enemy back easily."} {"label": "zilean", "text": "Once again, his Q can also be skipped by flashing/moving away from the drop point of his Q. He's about a poke/damage robot when his Ultimate t is down."} {"label": "sylas", "text": "Stay with your team in the late game. Do not separate or walk away from them otherwise the enemy can try to take you or initiate a 4v5 fight when you are away from your team. Focus the closest enemy champion on your carts and work as a team to bring down the enemy one by one."} {"label": "masteryi", "text": "Free and easy deaths can cause fighting from Master Yi's team. Try to wait for Master Yi to use his e before locking it with CC."} {"label": "viego", "text": "Upon arrival, he deals damage to the most wounded enemy champion and slows them. For combos, a good go-to is to use W into E and then follow up with another double attack."} {"label": "zyra", "text": "Zyra's E surges out a row of vines towards enemies dealing damage and rooting them. Seeds within this area become vine lashes with lower range but slow enemies hit after being affected by her E."} {"label": "kled", "text": "Kled will have almost finished its construction. Therefore, Kled will be both tanky and inflict heavy amounts of damage."} {"label": "olaf", "text": "Failing to do so will prompt Olaf to all-in you once you're low. If you look for an all-in, make sure that you commit."} {"label": "nidalee", "text": "You should try to exploit your early advantage. Look to secure objectives as often as possible."} {"label": "soraka", "text": "Know that at level 6, the ultimate ability of Soraka Wish can be used to heal its allies through the map. Soraka's goal is to harass the enemy throughout the laning phase with Q."} {"label": "yasuo", "text": "Getting an early murder can greatly promote Yasuos' position. Level 6 will be a major pickup for Yasuo."} {"label": "xinzhao", "text": "If you have to fight, make sure you have backup. Once you get your Ultimate E, you should be able to lock and kidnap enemies with ease."} {"label": "sona", "text": "Investing in the executor's call can reduce Sona's healing ability. The more Sona gold you get, the more trouble it becomes."} {"label": "brand", "text": "A champion like Brand cannot withstand too much damage without being eliminated. Use your early game strength to poke and harass the enemy with your W as often as you can."} {"label": "akshan", "text": "Against the poke or champions with a lot of clear wave, roaming is almost impossible for Akshan. The enemy will continue to push you or take your turn while you try to wander."} {"label": "rengar", "text": "Rengar can look for an all-in when he reaches level 6 and unlocks his Ultimate R. If Rengar is unable to kill someone, he can push the wave and try to roll with his Ultimate R."} {"label": "gragas", "text": "To ensure that your carries can deal consistent damage to the enemy, peel for them during team fights. If you decide to all-in an enemy, just perform your all-in combo and return to your carries."} {"label": "chogath", "text": "Cho'Gath is a strong scaler with a versatile build path. A strong scaler means he performs well as the game progresses."} {"label": "vex", "text": "Vex brings tons of damage. Vex has great range."} {"label": "leblanc", "text": "If you're late, you won't do any damage in team fighting. And poke/all-in won't be very good."} {"label": "lux", "text": "Early game, E is incredibly frustrating to deal with due to slow, making Q far easier to land. Full trade combos use W, and ultimate laser beam deals massive damage when used correctly."} {"label": "gragas", "text": "Gragas' damage-dealing abilities are useful, but are limited by cooldowns, leaving him mostly unable to act except auto-attacking when they're down. An opportunity to initiate (engage) arises when Gragas has his Body Slam E up."} {"label": "kogmaw", "text": "Play safe and avoid being too cuckolded if you're not early. If you are caught in the middle of the game when Baron is standing, the enemy will be able to take it for free."} {"label": "darius", "text": "His Ultimate e is crucial in team fights to take down key targets. If he miss-times his Ultimate e, his damage output will be reduced heavily and it may cost him the team fight."} {"label": "alistar", "text": "Once you unlock your capabilities, you should be on the lookout for everything in the enemy whenever they extend beyond their safe area. If enemy players play safely, you should walk around and see if you can make coins elsewhere."} {"label": "shen", "text": "Try to use your E combo to make sure you can CC multiple targets during a fight. Your E is really effective around the bottlenecks,"} {"label": "azir", "text": "Azir will try and delay a team fight. Delaying the fight is better than letting Azir poke you down with his W."} {"label": "kassadin", "text": "Excellent burst damage potential on a mispositioned enemy. This becomes extremely strong from level eleven, and can practically one-shot targets."} {"label": "viktor", "text": "The damage caused by Viktor's poke is heinous and very strong. The damage caused by Viktor's poke allows him to force the enemy out of the way and take targets with a numerical advantage."} {"label": "vladimir", "text": "The best opportunity to talk to Vladimir is when he used his l. He himself can inflict damage by using it with his combo E."} {"label": "fiddlesticks", "text": "If you\u2019re trying to go for an all in, make sure to fight when 1 ability is missing. Of course, Fiddlesticks biggest power spike is his level 6."} {"label": "rumble", "text": "Flank in the team fights to get the enemy back easily. Make sure you're close to your team at all times so you can fight quickly."} {"label": "anivia", "text": "Don't forget Anivia's Passive. Anivia Passive has a long cooling period."} {"label": "leesin", "text": "This player will take advantage of gloved enemy players to win an early lead. Level 6 is a significant increase in power as it adds another layer of damage to its overall attack strategy."} {"label": "ezreal", "text": "Ezreal has consistent poke damage with his W, which can allow him to push the enemy laners out of the lane abruptly. The consistent poke damage from Ezreal's W allows him to all-in enemies once they are low enough after taking the barrage of poke Ezreal has to offer."} {"label": "ezreal", "text": "Using R while it moves across Summoners Rift allows enemies to dodge the incoming ability. When R is on cooldown, you can play aggressively and try to fight Ezreal while he is defenseless."} {"label": "senna", "text": "Her enemies can look at everything in her when she misses her W. She will be more focused on getting her passive batteries in order to carry later in the game."} {"label": "aatrox", "text": "In team fights, as soon as Aatrox runs in, try to CC him and burst him down first. Aatrox is vulnerable to CC and if you can kill him before he gets his combo off, the enemy will lose out on a lot of damage."} {"text": "Olaf's passive grants him attack speed and lifesteal that increase with lower health.", "label": "Olaf"} {"label": "galio", "text": "If you're a ranged champion, use your range advantage to harass and poke him down whenever he moves forward to last hit. Avoid grouping closely together in team fights as it may enable Galio to get a 5 man knock-up with his R once one of his allies has engaged."} {"label": "briar", "text": "If the enemy is grouping, group with your team too. In team fights, continue to focus on the squishiest and easiest to kill high-priority targets in the backline."} {"label": "jinx", "text": "The value of picks in coordinating kills with your Support/Jungler is highlighted. Picking a key target can lead to taking the call for Baron."} {"label": "swain", "text": "Swain's early play is abuseable because it's really weak early. Once the mid-game beats, you'll have to play more respectable against him."} {"label": "azir", "text": "You should use your W and R to reposition and avoid being displaced by Azir's R. Azir's Passive gives you extra mobility that can be used quickly to position away from his soldiers."} {"label": "taric", "text": "Taric's Ultimate offers a ton of extra Kill pressure. Play smart and remember when you're weak so Taric can't use their Ultimate to run you. Try to harass Taric as often as possible with your top range. Harass them as often as possible and then look for an all-in when they are low."} {"label": "kassadin", "text": "Level sixteen is the most essential power spike for Kassadin. Kassadin can use his Ultimate frequently after reaching level sixteen, which can cause significant chaos on the enemy team."} {"label": "ziggs", "text": "After that, Ziggs can just cut the building off with his W. This means that the enemy can do nothing to defend its turn."} {"label": "orianna", "text": "She has very good wave clear thanks to her d and d and can quickly push you in and take Tower plates. Orianna tends to be weak against ganks."} {"label": "zilean", "text": "Once Zilean reaches level 6, it will be harder for you to get murders in the way. Every time her ultimate ability (t) is broken, try to abuse her to get murders."} {"label": "alistar", "text": "You risk losing the team fight if Alistar drops a multi-person. Harass and Alistar poke with basic attacks to reduce his health before reaching level 2."} {"label": "karma", "text": "When Karma uses her d, she will be vulnerable to attack. During that time, you should play aggressive and go for a favourable trade."} {"label": "samira", "text": "Staying with your support will increase your ability to survive. Try to stay with your team when no sideways are picked up."} {"label": "gwen", "text": "Gwen is a skirmish heavy Jungler in the early game. If Gwen ganks a lane and you can't contest it, try invading her jungle on the opposite side of the map or ganking another lane to counter her pressure."} {"label": "khazix", "text": "You should try to match Kha'Zix's pressure in early play by counter-ganging if you are nearby. Kha'Zix can solo goals like the Dragon or Rift Herald with ease due to its Q capacity."} {"label": "briar", "text": "When the assassin isn't there, she will force fights. The assassin will flank from afar in team fights."} {"label": "chogath", "text": "If you don't try to match your sustain, Cho'Gath's Passive and the items he buys will give him even more health. Start with Corrupting Potion to reduce your sustain, and buy Morello or Executioner\u2019s Calling to further decrease his sustain."} {"label": "lillia", "text": "Ensure the proximity of the enemy rear line so that they can quickly enter the fight. She will be able to maximize her Ultimate R at level 16."} {"label": "orianna", "text": "She has a lot of poke early on thanks to her q and w. Once Orianna hits level 6, she becomes more lane dominant."} {"label": "kennen", "text": "Don't fight as a team unless your Ultimate m is in place. Also, waiting for your Zhonya from Hurglass to arrive would be beneficial too."} {"label": "skarner", "text": "Skarner has good vision control. Good vision control can make it difficult for Skarner to gank the tracks with his E and Ultimate."} {"label": "irelia", "text": "Try and lock Irelia down at the start of the fight. Locking Irelia down will make it much harder for her to jump around your team and get resets on her Q."} {"label": "amumu", "text": "It is pretty good during this stage of the game. Amumu's late part isn't bad."} {"label": "neeko", "text": "If your allies die quickly, there will be little chance that you will win the team fight."} {"label": "milio", "text": "Useful tools include healing, CC and shields! Milio has a Q that provides a good poke and CC."} {"label": "tryndamere", "text": "Trendamere is not good if it is behind and weak in gold. Trendamere needs a lot of gold and XP to transport solo in the later parts of the game."} {"label": "aatrox", "text": "See if you can gank other lanes using your abilities. Ganking other lanes will easily get you a kill or two."} {"label": "seraphine", "text": "Avoiding grouping closely together will prevent Seraphine from obtaining a powerful Ultimate R. Once Seraphine has finished her first article, her Q damage will increase and her threat to kill too."} {"label": "swain", "text": "the first component of the article helps spam capabilities frequently and dry a lot of damage the first element greatly helps the overall prowess of Swain"} {"label": "annie", "text": "You can trade with Annie before she gets 2 stacks without the fear of getting stunned. Items like Banshee\u2019s Veil, Guardian\u2019s Angle, QSS or Zhonya\u2019s Hourglass are great against Annie as they protect you from her burst damage."} {"label": "zeri", "text": "At level 16, Zeri will put the final point in his Ultimate R. His Ultimate R will now cause maximum damage in the fighting."} {"label": "thresh", "text": "Ganking forces Thresh and its ADC to overextend, making them more vulnerable. If Thresh disappears from the track, immediately alert your team."} {"label": "sett", "text": "Avoid trading with Sett at Level 1 as it will damage most champions. Once Sett is level 6 and unlocks its Ultimate R,"} {"label": "aurelionsol", "text": "Ping as soon as Aurelion goes missing because it is not unheard of for him to roam to bot lane at level 3. When Aurelion hits level 6, he will try and make good use of his Ultimate."} {"label": "lulu", "text": "Waiting for Lulu to use his E before fighting or fighting is a good way to move forward. Try to lure that ability and play aggressive while it's on cooldown."} {"label": "leona", "text": "Leona has a Zenith Blade cooldown that you should be aware of. When Leona is wasting her Zenith Blade, it's an opportunity to get away from your ADC safely."} {"label": "ahri", "text": "If you can't do so, just keep chipping on the enemy frontline, till you can catch someone out with your E. Stick with your ADC throughout the mid parts of the game."} {"label": "cassiopeia", "text": "Cassiopeia has mana issues in the early game. If she is low on mana, it could be a good time to fight her as her damage output will be heavily reduced as she relies heavily on mana to trade."} {"label": "vex", "text": "Use your Ultimate R with wisdom. Combine your W with your Passive whenever possible."} {"label": "nautilus", "text": "This allows him to lock the enemies easily. A good roaming potential is one of Nautilus' key forces as he can push the wave and then move to another path and help his allies."} {"label": "corki", "text": "Avoid overextending or dying alone. If you die, the enemy may be able to siege an objective, start a fight, secure the Baron, or Dragon."} {"label": "jhin", "text": "jhin becomes safer as he builds critical strike. jhin's immobility is his main weakness as it has a large target painted on his head."} {"label": "quinn", "text": "Ward your flanks to make it harder for her to engage for free. If Quinn can\u2019t team fight, she will stay in a side lane and try to split push."} {"label": "gangplank", "text": "Whenever Gangplank uses his Ultimate R, ping your team so they know he can impact skirmishes. Gangplank will always be stronger if he has a Barrel E placed under him."} {"label": "maokai", "text": "A supertank exists that has an abundance of crowd control in its kit. The supertank can function as an exceptionally good front-line defender for its team."} {"label": "reksai", "text": "A maxed-out Ultimate r will allow Rek'Sai to use the ability frequently and assassinate targets frequently. The ultimate r will be a great ability now."} {"label": "ezreal", "text": "Ezreal will struggle to push in waves if he doesn't, as he can be easily ganged up on and killed. Stack your Tear as often as possible."} {"label": "kindred", "text": "Continue to cultivate your jungle as well as gank and help your allies. It's important that you don't fall behind gold and XP while ganting."} {"label": "orianna", "text": "Multiple items will allow her to take over the game easily. The first ability will deal a lot of damage to the enemy team."} {"label": "milio", "text": "His Q is his main way of getting you down if you're a mingle champion. His Q is his main means of harassment when it's on cooldown."} {"label": "neeko", "text": "Her Q provides good amount of wave clear which helps her get lane priority. Neeko is extremely useful in team fights due to her Ultimate R CC and damage."} {"label": "lillia", "text": "When Ping is activated alongside Lillia's Ultimate R, it indicates that she wants to engage in a team fight. It is possible that you can put the entire enemy team to sleep with your Ultimate R."} {"label": "drmundo", "text": "The R ability will grant significant power to the champion when unlocked, providing a huge health gain that makes it nearly impossible for him to die. The bonus movement speed granted by the R ability will also enable him to catch up to his target or evade a gank."} {"label": "fiora", "text": "Misusing her W can straight-up cost Fiora the lane. If Fiora uses her W and gets caught CC'd, she can be removed easily from the game."} {"label": "sett", "text": "The scrambled team fights will become a breeze during this part of the game. His damage is enormous at the end of the game."} {"label": "teemo", "text": "Teemo's pressure increases to level 6 thanks to its ultimate ability to give it additional damage and the ability to place mushrooms around the map. The more Teemo is able to buy quickly, the more Shrooms it can place around the card."} {"label": "kalista", "text": "Kalista may stay in a side lane to split push. When Kalista is not with her team, you can force a team fight or take an objective."} {"label": "diana", "text": "Diana is a melee champion that struggles against ranged champions. When playing as a ranged champion, use your abilities and auto-attacks on her when she moves forward to last hit."} {"label": "kaisa", "text": "Kaisa's Q allows for targeted damage in a short time, making her strong in a 1v1 scenario. kaisa is extremely vulnerable when her E is down."} {"label": "lucian", "text": "Lucian is excellent in the middle of the game because it's the moment he's the most powerful. It can now go on a side track and divide the thrust due to its passive and basic capabilities."} {"label": "graves", "text": "His basic attacks fire a cone of 4 bullets that stop on the first enemy hit. Graves stores 2 shells at once and uses them when he basic attacks."} {"label": "karma", "text": "Try to use your d to help your allies survive unless you need to use your Q or d. You should prioritize helping your allies survive over using other abilities."} {"label": "camille", "text": "You should stay with your team in the late game. Running away from your team too much might cause the enemy team to force a fight and win the game if they're not close by."} {"label": "karthus", "text": "This isn\u2019t good for Karthus as he only wishes to use it when the enemy is super low. During this time, the enemy could have already been killed by your ally, and you wouldn\u2019t get an assist."} {"label": "neeko", "text": "Another point on her Ultimate R allows for increased damage output. Do not fight in the late game unless your Ultimate R is up."} {"text": "When engaging use E into the middle of their team and use ultimate to throw them in random directions.", "label": "xinzhao"} {"label": "smolder", "text": "Smolder is a champion who scales into a late game god. Smolder deals great AoE damage."} {"label": "aphelios", "text": "Focus on poking him with your Q and W and keep the trades short and sweet. The different weapon combinations available to an ADC make him very versatile who can adapt to nearly any given situation (provided he doesn't fall back massively in the game)."} {"label": "quinn", "text": "Look for picks on squishy and immobile targets to gain a further lead. Quinn is a pretty strong early game ADC who can go for aggressive plays with her early strength to get early kills and snowball."} {"label": "sivir", "text": "Destroy the lower lane tower and then turn towards the middle lane. Take the tower out of the middle of the way to open the card and win a gold lead."} {"label": "twitch", "text": "Beware of the lunatic who plays with his if he can try to kill you once you get back on the track. The Ultimate c offers it a lot of extra pressure in the track."} {"label": "twistedfate", "text": "It should be able to divide the thrust and secure choices quite often. At level 9, it will have maximized its first capacity."} {"label": "akali", "text": "At this stage of the game Akali will be able to clear the waves quickly and 1v1 most champions if they try to prevent him from cultivating in a side track. Akali reaches level 11, she will have 2 points in her Ultimate."} {"label": "senna", "text": "Once you have a few levels under your belt, you can start playing aggressively and look for aggressive pieces. However, you will rely on your support to do the heavy lifting early."} {"label": "taliyah", "text": "talijah can make life a living hell for travellers who rely heavily on dashes. Your goal throughout the laning phase is to poke and harass the enemy in the way."} {"label": "malzahar", "text": "Malzahar should try to use his Ultimate R whenever he can during the early game. The use of his Ultimate R as soon as he arrives will help his way to get more murders and throw a snowball."} {"label": "heimerdinger", "text": "Heimerdinger requires his E to counter enemy pushes, making mistakes with it a fatal mistake. Level 3 is a decent power spike as Heimerdinger will have access to all his abilities."} {"label": "volibear", "text": "Try to look around the map for dive opportunities, especially on squishy targets. Volibear's early game ganks are solid, provided he plays around the vision correctly."} {"label": "hwei", "text": "He will be stronger than you early. you can start being a bit more aggressive."} {"label": "diana", "text": "She will have her core items during this phase of the game. Her dueling and pick potential will skyrocket enormously."} {"label": "sylas", "text": "He will also spread a lot of damage during the duels and heal with his W as needed. The first element will strengthen its overall damage."} {"label": "yasuo", "text": "The enemy team might as well be FF if Yasuo advances. A plethora of damage will be treated in a short time by Yasuo thanks to its ability to dash and piercing tanks."} {"label": "mordekaiser", "text": "When Mordekaiser's Ultimate R is in place, you have to play more respectfully. Mordekaiser has a strong all-in-one potential as soon as it reaches level 3."} {"label": "sona", "text": "Once Sona reaches level 6, her death pressure increases and she can start playing more aggressively. The healing of Sona's W will be a problem as the game unfolds."} {"label": "gwen", "text": "Her W allows her to reduce damage taken. Her E enables quick repositioning."} {"label": "hwei", "text": "Hwei will have a lot of AP items at mid game and deal a lot of damage. Execute Hwei when he tries to ward alone in the mid game."} {"label": "irelia", "text": "Avoid trading with Irelia when she has her Passive stacked. When trading with Irelia, keep an eye on the little bar under her health."} {"label": "akali", "text": "Akali has bad basic statistics in the game. Akali is a melee champion."} {"label": "bard", "text": "If you have a damaging Ultimate, you\u2019ll be able to beat him at level 6. Or, you\u2019ll at least force him to use his Ultimate R defensively. As the game goes along, Bard becomes stronger and stronger as he collects more chimes."} {"label": "jax", "text": "Skarner is a good counter ganker. jax's scaling is unparalleled and he does really well in duels due to his E and Q."} {"label": "lillia", "text": "Lillia is excellent in team fighting at the end of the game. This is due to its AoE capabilities and mobility, which can enable it to obtain a 5-man Ultimate R."} {"text": "Moo Moo has tons of lockdown.", "label": "amumu"} {"label": "sett", "text": "Play with your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is in place."} {"label": "hwei", "text": "Stand away from your enemy to avoid unnecessary damage, but remain close enough to apply pressure on their lane. It is essential to maintain a safe distance while still being near your ADC to exert control over the lane."} {"label": "sejuani", "text": "Sejuani's passive is activated after she doesn't take damage for a short period of time. This lasts for 3 seconds after taking damage from champions or monsters."} {"label": "vi", "text": "Vi has great potential for choice with its Ultimate R. Walking too far in a team fight can put Vi at risk of taking teammates who have crossed the line."} {"label": "malphite", "text": "Malphite tries to abuse its range advantage to get an early health advance. The minions on the map are kept closer to the Malphite side of the map in order to force the enemy champions to spread for the farm and XP."} {"label": "sylas", "text": "A good vision can ruin his chances of being able to flank the enemy team of his E. He won't be able to strike a fight effectively when he won't be able to flank the enemy team."} {"label": "twitch", "text": "On level 2, Twitch can gank a track. Be ready for the level 2 gank."} {"label": "jhin", "text": "Be careful of when Jhin is running at you with his 4th shot during team fights. Jhin uses his 4th shot during team fights."} {"label": "aatrox", "text": "He will have a much harder time impacting fights when either of these are on cooldown. Aatrox likes to split push after the laning phase has ended."} {"label": "irelia", "text": "Try and fight after Irelia uses her E as it is one of her best tools to start a fight, and catching her off guard can give you an advantage. Catching Irelia off guard with her E will make it harder for her to escape or reset, giving you an opportunity to attack"} {"label": "nunu", "text": "Nunu will win every battle if his Q is used in a 50/50 situation. Try to take the objective when Nunu is dead or on the other side of the map."} {"label": "lissandra", "text": "And when looking for trades, if you can ever start with your W, simply just dump all your buttons on them. And of course, when you hit level 6, you have a massive amount more CC and kill pressure."} {"label": "diana", "text": "Diana's ability should start doing a lot of damage to enemies and help clear the jungle and secure objectives with her team. By level 11, Diana will put the second point into her Ultimate R."} {"label": "sona", "text": "Sona can return the exchanges with her abilities. To make trade more favorable, you should wait for Sona to use one of her abilities before fighting them."} {"label": "xayah", "text": "Once xayah has 2 points in her Ultimate R, she will be able to break the enemies quickly, and will also be able to use it frequently to keep it safe."} {"label": "gwen", "text": "This results in a significant advantage for Gwen in duels."} {"label": "twitch", "text": "You have to counter their pressure by doing the same. He's gonna get mad a lot sooner."} {"label": "garen", "text": "If the enemy team manages to set the proper vision, Garen's game plan will collapse and he will be useless. Setting Garen behind early on can render him useless."} {"label": "neeko", "text": "This also lets her deal a lot of damage in the lane. Do not fight in the late game unless your Ultimate R is up."} {"label": "graves", "text": "Graves will look to abuse 1v1 fights in the jungle. Make sure you ward the river."} {"label": "kogmaw", "text": "He lacks mobility, needing a team to protect him. He explodes dealing true damage to enemies nearby."} {"label": "vayne", "text": "This can be extremely heinous for the enemy, especially when Vayne uses her Ultimate n. Her s is a real game change for her because she can use it to win completely extended trades against other laners."} {"label": "camille", "text": "Camille is a challenging champion that is quite fun and rewarding. Players who put a lot of effort into learning Camille will reap the rewards of a veteran Camille player."} {"label": "pantheon", "text": "You will have a lot of presence during this phase of the game. Try to CC lock high-priority targets when possible and get rid of them quickly."} {"label": "kassadin", "text": "Try to fight as much as possible so Kassadin falls behind. Post level 6, if you have any CC abilities, do not use them unless his Ultimate k is down."} {"label": "zac", "text": "Delay fighting and be ready to disengage if it is still on cooling. Once he gets three points in his Ultimate R, he will be able to use it frequently and cause a lot of damage to the enemy team at some point."} {"label": "leesin", "text": "Your e will allow you to make really fancy pieces. You should try to get the enemy Jungler out of the pit using your Ultimate"} {"label": "amumu", "text": "It's good for Amumu because he'll be able to CC his entire team with his Ultimate there."} {"label": "pyke", "text": "You will be really powerful during this phase of the game. Look to assassinate the enemy backline whenever you get the chance and do so from the fog of war."} {"label": "taliyah", "text": "Level 6 allows Taliyah to wander but does not provide him with anything else. This means that she will only play, but she still needs to land her basic abilities to do damage."} {"label": "vladimir", "text": "Try your hardest to put it behind to make it less heinous in the middle and end of the game. At level 9, Vladimir would have maximized Q."} {"label": "samira", "text": "The goal early is to bring them down, avoiding prolonged trading because they will often win them. Samira has an incredibly strong all-in-one."} {"label": "veigar", "text": "For skill orders start Q then W then E before maxing Q then E then W taking ult whenever possible. In the early game focus on farming Q for stacks of passive under your tower or wherever necessary."} {"label": "wukong", "text": "(He) unlocks his true power when (he) gets his Ultimate n. It can easily allow (he) to control the crowd of unsuspecting targets and put (his) team in place for success and monitor crowd control."} {"label": "kalista", "text": "An enemy with tanky stats will make kalista struggle to kite them. An enemy with lots of slows or tools to reduce mobility will make kalista struggle to kite them."} {"label": "veigar", "text": "The scale of the Veigar Passive is infinite, which means that Veigar can roughly one complete target of squishy health. His n (capacity) will be on a very short cooldown during this point in the game."} {"label": "heimerdinger", "text": "At level 6, when Heimerdinger unlocks his Ultimate R, he basically gets 3 new abilities. Take care when trying to fight Heimerdinger as he might use any one of his abilities to trade with you."} {"label": "tahmkench", "text": "Hold the push in the middle of the game and try to secure the secondary goals. Start regrouping when your team needs you."} {"label": "aatrox", "text": "Aatrox is strong no matter what if you cannot dodge all instances of his Q. Practice makes perfect, but do try and dodge them whenever you\u2019re able to."} {"label": "nocturne", "text": "Power farming is an early game strategy for Nocturne that allows him to gain experience points quickly and reach level 6. Early power farming is a way for Nocturne to accelerate his leveling process and gain an advantage over the enemy team."} {"label": "nasus", "text": "However, Nasus should always focus on agriculture and the stacking of its Q. It is important to focus on the acquisition of batteries in the middle of the game."} {"label": "garen", "text": "If Garen falls behind, he will be unable to scale. Your Ultimate R can be seen as an execute that helps finish off the enemy."} {"label": "nasus", "text": "Nasus has a very weak game. Narus must play safely and avoid trading until he has some levels under his belt."} {"label": "zyra", "text": "Missing E puts you in a very vulnerable position. Just try to land E when you can guarantee a blow to avoid being caught off guard."} {"label": "xerath", "text": "The first item purchase will make Xerath extremely heinous in the way. That's because his poke damage will be very high, and the enemy will be shot down even before they can reach it."} {"label": "orianna", "text": "She can run down enemies with ease. All she needs to do is keep on poking enemies and landing multi-man Ultimate ds."} {"label": "ryze", "text": "Level sixteen is a decent peak when it comes to macro-based games. He can quickly jump from one goal to another, which can easily lead to victories for him."} {"label": "brand", "text": "Brand relies heavily on mana for his gameplay. A poke mage such as Brand can run low on mana quickly."} {"label": "darius", "text": "Once the game reaches the later stages of the game, his strengths become weaknesses. His Ultimate e is crucial in team fights to take down key targets."} {"label": "sion", "text": "Its first capacity will be maximized to level 9, which increases its damage. This increase in damage will make its team combat potential quite respectable."} {"label": "pantheon", "text": "If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you\u2019re gone."} {"label": "ezreal", "text": "Harass and poke the enemy as often as possible with Q. Using Q to slowly whittle down the enemy will increase your chances of winning a follow-up fight."} {"label": "talon", "text": "When allies turn towards the middle path, the player must turn to another path and share the push. It is crucial for the player not to lag behind in CS and XP by staying in the middle when many champions are present."} {"label": "twitch", "text": "Buy control rooms to help your team locate Twitch before it is capable of gank and getting killed. His e was combined with his increase in attack speed."} {"label": "ezreal", "text": "If Ezreal uses his E aggressively, attempt to abuse the cooldown by immediately looking for an aggressive play while he is defenseless. When Ezreal uses his Ultimate R (ability), ping your team as it moves across Summoners Rift to alert them of its location and allow them to dodge it."} {"label": "xinzhao", "text": "It should be easy to do and will reverse Xin massively. Try to match his pressure by ruining as often as he is."} {"label": "taliyah", "text": "Taliyah has good potential with his C. If you don't know where Taliyah is in the middle of the game, don't walk around Rift Summoners alone and avoid sightless areas"} {"label": "ashe", "text": "Farming alone in the side lanes can be really dangerous for you as you are quite easy to get picks on. You only have your Ultimate w to protect you from the enemy."} {"label": "darius", "text": "Try and secure objectives when facing Darius. You should gank your allies as frequently as possible."} {"label": "seraphine", "text": "Its selection potential will only increase during this phase of the game because its E (capacity) and Ultimate R should be beneficial."} {"label": "irelia", "text": "For matchups, Irelia is amazing into ranged laners where she can easily keep dashing at them over and over again, and she can struggle against true ruses who outvalue her in the 1v1. For build orders start Blade and Pot into tier 2 boots and a Blade of the Rune King."} {"label": "akshan", "text": "Your W will be very practical during this phase of the game. Stay in the back line and keep hitting the enemies until your team all-in."} {"label": "malphite", "text": "Malphite was the champion of this game. A tank-to-tank game is a challenge."} {"label": "seraphine", "text": "The focus should be on steering and chipping at Seraphine's health bar to exhaust his mana. Forcing Seraphine to use his mana gives him the opportunity to be pushed out of the way with ease."} {"label": "jarvan", "text": "You need to play around your Ultimate m. Jarvan IV is a strong Jungler"} {"label": "rumble", "text": "Rumble is inclined to disengage. As soon as he uses his Ultimate B, try to disengage or reposition himself, it is more difficult for him to track the damage and win the fight."} {"label": "seraphine", "text": "The unlocking of Seraphine's Ultimate R allows him to install his Jungler quite easily. Seraphine is good in team fighting thanks to her Ultimate R."} {"label": "akali", "text": "Use the Energy resource before trying an all-in because your abilities are hungry for energy. Keep track of the enemy Jungler from the beginning of the game as he will attempt to camp the track to the affected level six."} {"label": "tryndamere", "text": "Don't let Tryndamere take your laps for free while you get in the middle lane. Trendamere is highly dependent on its dash to initiate an all-in-one."} {"label": "volibear", "text": "Your opponent's team will try to use their Ultimate when it's in place. Use your R! to force the ganks at the beginning of the game."} {"label": "malzahar", "text": "His next major power peak is at level 11 when he puts the second point in his Ultimate R. Once its first element is finished, Malzahar's damage in the way will increase a lot."} {"label": "brand", "text": "Ensure that you remain healthy otherwise you'll never be able to fight him. A good time to fight Brand is when he's out of mana or has an ability on cooldown."} {"label": "vladimir", "text": "Your champion, Vladimir, is incredibly weak at the beginning of the game. Agriculture is more important than fighting with the enemy until you have an object behind you."} {"label": "ksante", "text": "The additional damage can be quite surprising and difficult to manage. The peaks of K-Sante when it gets its first element (as well as the two constituent elements)."} {"label": "rumble", "text": "Try to disengage or reposition to make it harder for Rumble to do follow-up damage. Rumble's disengagement makes it harder for him to win the fight."} {"label": "diana", "text": "The custom of the Easter Hare/Rabbit evolved into the Easter Bunny in Britain and America. She struggles against champions who can hard outrange her or deny her engages."} {"label": "shaco", "text": "Choose someone who is varied and can poke instead. When playing as a varied champion, try to use your range advantage for poke and stalker"} {"label": "quinn", "text": "Quinn can go for aggressive plays with her early strength to get early kills. Early kills with quinn can snowball the game."} {"label": "kayle", "text": "As soon as you get access to it, start using your Ultimate R to take advantage of power farming opportunities. Your Ultimate R is a powerful tool that can help you deal with enemy aggression and protect yourself from danger."} {"label": "viego", "text": "Its first capacity will be maximized at level 9. This will give him a massive boost to his skirmish potential."} {"label": "garen", "text": "It's better to be safe rather than try and fight and give him a kill. Once Garen has completed his first item, he will be more obnoxious and looking to trade more."} {"label": "mundo", "text": "The spell shield gets popped, taking damage and dropping a canister that heals when picked up. Mundo's W damages enemies within a small area around him."} {"label": "veigar", "text": "Look for a choice with your n to win the number advantage. Then use your Ultimate R to get them down quickly before you try to sit or take a goal nearby."} {"label": "camille", "text": "At level 9, Camille's Q will max out. At this stage of the game, Camille's 1v1 potential is incredibly high."} {"label": "sivir", "text": "Its ultimate R capability allows it to accelerate the entire team, providing enabling force to its activists to do everything and destroy the opposition. Misuse of her E will kill her in the way sooner or later."} {"label": "orianna", "text": "All she needs to do is keep on poking enemies and landing multi-man Ultimate ds. Pay close attention to the location of Orianna\u2019s Ball d throughout the laning phase."} {"label": "volibear", "text": "A dispersed team fight can change the tide of a team fight. Volibear's trading power is weaker when its Ultimate R is on cooldown."} {"label": "heimerdinger", "text": "In team fights, Heimerdinger uses his empowered E to get picks and start the fight. Catching someone out and getting a kill can give his team enough time to take objectives like Baron or Dragon."} {"label": "riven", "text": "Riven will now have his basics. With its basics, Riven will be able to do a lot of damage."} {"label": "nocturne", "text": "Avoid going for extended auto-attack trades as he\u2019ll always come out ahead. Once he hits level 6, Nocturne can use his Ultimate to assassinate you or any targets if he chooses to roam."} {"label": "ekko", "text": "Be cautious of this and wait a few seconds after he appears again before trading with him. Ekko will look to constantly push the wave with his Q."} {"label": "viego", "text": "The level six is a massive power peak because Viego will be able to unlock a powerful finishing capacity. Viego's slaughter pressure is very high, as he only needs to land his W and then follow him with his Q and auto attacks."} {"label": "mordekaiser", "text": "Mordekaiser is quite still. Being quite still can lead to Mordekaiser being much camped during the laning phase."} {"label": "drmundo", "text": "His Passive gives Dr Mundo a great amount of health regen. Items such as Executioner's Calling can be used to reduce his healing."} {"label": "aatrox", "text": "During mid-game team fights, aatrox should look for picks by flanking the enemy backline. Aatrox has a higher chance of winning a fight if he is able to get on top of an enemy carry."} {"label": "jax", "text": "Jax can look for picks when he has his core items. The enemy backline will completely dive once Jax absorbs damage."} {"label": "trundle", "text": "It can be easily tainted by tidy wagons once its e has been exhausted. Trundle can be arrested early if the enemy Jungler or Laner manages to kill him once or twice."} {"label": "zeri", "text": "The wave of minions Your side of the map"} {"label": "malphite", "text": "Malphite cannot do much against the various champions. Malphitis must maintain its health up to level 6."} {"label": "kayle", "text": "Kayle is at her weakest in the early game. The early game advantage of being closer to your side of the map can force Kayle to overextend for farm."} {"label": "jax", "text": "Keep an eye on Jax when fighting and be prepared to retreat if he leaves the side lane. If they invade you early, just back off."} {"label": "tahmkench", "text": "Avoid moving alone on the map to avoid getting caught. Getting caught alone will cause the team to be disadvantaged by 4v5."} {"label": "anivia", "text": "Her Ultimate ability will deal tons of consistent damage. Teams continued to group in the late game."} {"label": "sion", "text": "If they die at first, you won't be able to win the fight alone. Focus on the enemy champion closest to your wagons and work as a team to get the enemy down one by one."} {"label": "karthus", "text": "Karthus has relatively weak early game abilities. A weak early game makes it hard for Karthus to survive the laning phase, especially against strong champions."} {"label": "sivir", "text": "The first element will maintain the priority of the tracks by rarely pushing the wave. By playing sivir, it is essential to maintain support throughout the middle of the game."} {"label": "garen", "text": "You should try and avoid trading with Garen unless his Q is down. At level 6, Garen gains access to his Ultimate R which can be used to execute enemies."} {"label": "karthus", "text": "Ensure you put Karthus behind in the early game to make him less useful as the game goes along. Karthus' Ultimate allows Karthus to impact the map from afar."} {"label": "volibear", "text": "Once Volibear reaches level 6, avoid remaining in the track when it is low as it can use its Ultimate R aggressively and catch you. If you are forced to remember, do not remember under the tower that its Ultimate R can stop the towers inflicting damage."} {"label": "drmundo", "text": "If Dr Mundo isn't ahead, he will find it hard to be the frontline for his team. If Dr Mundo is behind, he will not be able to tank a lot of damage and will have to fall back quite quickly."} {"label": "gwen", "text": "Bait it out if possible. Gwen will be stronger when she has 4 stacks on her Passive."} {"label": "heimerdinger", "text": "At level 6, Heimerdinger can slow multiple enemies with his E. The first mythic item will allow Heimerdinger to deal a ton of poke damage in the lane."} {"label": "viktor", "text": "Scaling is crucial for Viktor at the beginning of his game. Level 6 is a key power peak for Viktor, allowing him to develop the death pressure in the track."} {"label": "irelia", "text": "Starting the game, your main focus is going to be on farming, which is brilliant for Irelia as your Q makes this incredibly easy. As often as possible in lane, you want to have your passive fully stacked."} {"label": "malzahar", "text": "It is weak early and will die quickly if you focus it first. When he reaches level 6, his death pressure in the way increases."} {"label": "zilean", "text": "At level 3, Zilean will have access to all its capabilities. This will allow Zilean to play aggressively as well as poke the enemy ruthlessly in the way."} {"label": "yasuo", "text": "Make sure you're close to your team at all times so you can get into the fight quickly, especially allies with knockups. Yasuo becomes really powerful once it reaches level 16."} {"label": "darius", "text": "This skillset makes Darius a great duelist in low ELO matches. In team fights, Darius is good thanks to his Ultimate ability."} {"label": "shen", "text": "Your E is really effective around the bottlenecks, Make sure to try CC several enemies with it sometimes."} {"label": "tahmkench", "text": "If he's capable of landing his Q, he can look for a fight. As soon as Tahm Kench activates his Grey Health E, turn off the fight because it will offer him protection and you may be unable to kill him thanks to the health bonuses."} {"label": "rumble", "text": "Fighting him when his resource bar is half filled will take a lot of damage and result in a quick stall. Keeping your door-to-door safe is of paramount importance, so make sure you remove it from combat as soon as possible."} {"label": "diana", "text": "Additionally, dying can make it difficult for your team to secure the Baron or Dragon. Diana will max her Q at level 9."} {"label": "rakan", "text": "Getting Rakan low will make it incredibly hard for him to use his W for the second time Avoid grouping too closely, because it will allow Rakan to get a good Ultimate R and he may be able to CC your whole team."} {"label": "nautilus", "text": "All he needs to do is Ultimate his enemy from out of vision. His tankiness will know no bounds during this phase of the game."} {"label": "rumble", "text": "And the danger zone bonus is the effects are increased by 50%. This ability has insane range and it throws out a rectangular skill shot onto the floor."} {"label": "fiddlesticks", "text": "Invest in early sustain and an early Executioner's Calling. He will try to out sustain you, so you need as many resources to equal or counter his sustain in lane."} {"label": "maokai", "text": "A supertank is a hero type. The supertank has a lot of Crowd Control (CC) built into its kit."} {"label": "vayne", "text": "From that moment on, she will start hitting like a truck that her e will be up very quickly in the game. Two points in his Ultimate n will push her again."} {"label": "skarner", "text": "The reduction in rest time will help him make choices more frequently. At the end of the game, keep looking for flanks with your E and R."} {"label": "taliyah", "text": "When you take enemies, look for isolated targets if possible. Keep an eye on the positioning of yourself and your allies at all times."} {"label": "annie", "text": "Regardless of the additional movement speed your E offers, Annie has little to no form of escape. If you\u2019re over extended without your E to protect you, you will be an easy target."} {"label": "vladimir", "text": "Vladimir's still outstretched. After level 6, Vladimir gets a peak of power with his e."} {"label": "zac", "text": "Keep track of your liabilities. The choking fights will be your bread and butter."} {"label": "ornn", "text": "Peeling for your carries can help keep them alive longer during team fights. If your allies die quickly, you may as well lose the fight."} {"label": "zac", "text": "Take goals like the Dragon or the Rift Herald to gain an advantage over Zac. If Zac tries to fight, you just have to engage them in a fight."} {"label": "akali", "text": "Akali reaches level 11, she will have 2 points in her Ultimate. At level 11 Akali can look for more aggressive pieces and try to assassinate targets that are isolated or walk on the map on their own."} {"label": "kayle", "text": "The Q and W allows Kayle to catch up to fleeing targets with ease. Kayle's Q and W allows her to get rid of enemies once she is powerful enough."} {"label": "sejuani", "text": "She should rely on trackers for protection. An element will give him a greater tankness."} {"label": "rumble", "text": "Once Rumble has his Ultimate, his death pressure increases. Don't underestimate Rumble's potential with his Ultimate."} {"label": "akshan", "text": "Akshan is great against champions who can't get on top of him and constantly shoot. For runes, take Double Shocks with PTA."} {"label": "leona", "text": "At level 6, Leona's death pressure increases as she can use her Ultimate e from afar to lock you up. Play respectfully and do not push up if you are without Flash."} {"label": "milio", "text": "Your main goal in the way should be to peel and protect your ADC as much as possible. If you or your ADC get late, it's going to be harder for you to win the way and the game."} {"label": "akali", "text": "She's a heavy snowball champion and once she has gold under her belt, she can easily take the card. Keep her pushing early so she can't wander."} {"label": "braum", "text": "A player should be mindful of their positioning and use minions as a shield to block Braum's Q (Winter's Bite) poke. A player should focus on harassing Braum from a safe distance."} {"label": "lulu", "text": "The first element will surely help Lulu in the way. The first element increases mana regeneration."} {"label": "zed", "text": "It will allow you to detect Zed and find out where he is. Countering the glove is of paramount importance in this matchup. Not doing so will allow your team to fall back significantly."} {"label": "missfortune", "text": "This can be a huge problem for her throughout the game. Miss Fortune is not very good in 1v1s and her off-game potential is not the best."} {"label": "trundle", "text": "A maximum of the Ultimate n will allow Trundle to easily resume the fighting. It can quickly become more tankier or inflict more damage depending on the enemy it uses the Ultimate on."} {"label": "ahri", "text": "Ahri will have 2 points in her Ultimate when she reaches level 11. Ahri's Ultimate offers extra pick potential during the mid-game."} {"label": "ezreal", "text": "Ezreal has E, making him much safer and harder to kill. Ezreal abuses the cooldown of E whenever possible."} {"label": "zyra", "text": "Prefer Zyra herself rather than her ADC, as she is generally squishy and easier to harass. By reducing its health, you can create pressure and limit its ability to freely use its capabilities."} {"label": "karma", "text": "The first component offers a lot of poke from Karma's end as it increases the damage of her Q and allows her to use it frequently as she will have more mana to use. Level 6 isn't a huge spike, but it definitely increases the amount of poke damage she can deal with her abilities."} {"label": "singed", "text": "The combination of its set of objects and its ultimate ability will make it almost inchaseable and unskillable. A maximum Ultimate capacity will further enhance its survival and the overall damage inflicted over the long term."} {"label": "twitch", "text": "Make sure you're close to your team at all times so you can fight quickly."} {"label": "singed", "text": "Control of the crowd can also ruin its chances of exploiting the route by proxy. His team needs to take advantage of him to get all the attention if he's useful."} {"label": "zilean", "text": "As soon as Zilean has enough levels behind him, he can shoot the wave of the minion. Stand outside the minion wave at all times so you can't poke and push at the same time."} {"label": "nocturne", "text": "Once he hits level 6, Nocturne can use his Ultimate to assassinate you or any targets if he chooses to roam. Avoid overextending if he\u2019s stronger than you at level 6."} {"label": "camille", "text": "You will start building defensive stats which will make it harder for you to kill carries on your own. Camille will find it harder to kill carries on her own, but she will be quite tanky."} {"label": "sona", "text": "If you wanted, you could get early healing reduction elements to help reduce the healing of Sona. The healing of Sona will make his death much easier if you have healing reduction items."} {"label": "gwen", "text": "Look to apply pressure and fight whoever tries to stop you on the enemy team. In 1v1 skirmishes, continue to play around Gwen's Passive."} {"label": "lux", "text": "This combo can remove a squishy enemy with ease from level six itself. Lux's shield is deceptively strong because it can allow him to save all members of his team from a lot of poke."} {"label": "zac", "text": "Try to lure Zac's E before you fight, because it's his main mobility tool and he won't be able to reach you without him. Your support in this matchup is extremely strong, so make sure you can go for extended trades in this matchup."} {"label": "diana", "text": "The strength of Diana increases with each kill she gets. Counter-ganking is recommended as Diana has nothing to offer once she has blown her Ultimate R or Q."} {"label": "ksante", "text": "Respect its full potential when it has finished the recipe that its damage production will increase sharply. The value of 'W' is large compared to bursting because it reduces incoming damage."} {"label": "anivia", "text": "If Anivia survives 6 seconds, she is reborn. Anivia's Q is a slow moving straight line skill shot which deals damage to everything it touches and slows them and applies Chill."} {"label": "belveth", "text": "Late game, you become an unstoppable attack speed carry with insane mobility, consistent damage output and good survivability too. You should try to time your fights around your teammates initiation rather than initiating yourself."} {"label": "rumble", "text": "At level 6, Rumble gains the ability to inflict additional damage and adds the death pressure. Rumble is not the strongest champion at Levels 1 and 2."} {"label": "quinn", "text": "This helps her get a lead She does not have a fighting Ultimate R"} {"label": "gragas", "text": "During the mid-game, the enemy will be busy swapping lanes and setting vision. As a Support, Gragas should work with the Jungler to invade the enemy Jungle and kill targets during this time."} {"label": "fiddlesticks", "text": "Your effigies will help you set up vision around the map massively. Ensure that the lane entrances are warded."} {"label": "camille", "text": "A jungle or river ward at level 1 can stop Camille from getting a successful level 2 gank off. Whenever Camille's Ultimate R is up, she will be looking to gank a lane."} {"label": "vladimir", "text": "Unhappiness is a scourge for Vladimir's existence, especially if he is bought early. If Grievous Wounds is bought early, Vladimir's enemy can get a huge advantage due to reduced Q health."} {"label": "zilean", "text": "The team grouping will allow the Zilean to use its ultimate capacity to save its primary portages. Zilean's Q > W > Q combo will be able to CC several targets."} {"label": "jarvan", "text": "Do not die otherwise your team will not be able to secure them and the enemy will take it for free. Once you've gone in, make sure you fall back and peel for your allies."} {"label": "sion", "text": "Sion once has a few levels under his belt becomes a proactive ganker A deep vision helps counter Zion's ganks"} {"label": "zeri", "text": "She will not be able to use her E much if she is pushed up. Post 6, beware of its strong explosion and all-in-one potential with its Ultimate R."} {"label": "masteryi", "text": "When Master Yi has finished his first element, he will find it much easier to secure CS, When there are no team fights, go on a side track and push."} {"label": "khazix", "text": "Removing an enemy Mid, ADC or Support can be used to end the game or take a major goal using their death timer. To maximize the advantage, do not display on the bottom side of the map if Baron is about to climb."} {"label": "poppy", "text": "She will have to play it out safely and use her Passive extensively. Level six is a good spike for Poppy as she can now disrupt fights with her ability, prolong CC to an enemy if needed, or use it defensively in some instances."} {"label": "darius", "text": "Darius is one of the best duelers in the game."} {"label": "shyvana", "text": "When Shyvana takes over his first element, he will do a lot of damage during the duels. When Shyvana gets her Ultimate t, she can blow up the enemies easily."} {"label": "pantheon", "text": "Pantheon is very strong in the early game. Be prepared for Pantheon to play aggressive and go for kills."} {"label": "skarner", "text": "If you pull the door-to-doors into your team, then focus them. If you don't pull the squishies in, just peel and protect for your allies."} {"label": "zac", "text": "The additional damage of the component element helps Xin Zhao last strike and close easily. You should be part of neutral goals because your Ultimate R allows you to easily disrupt the fights."} {"label": "jinx", "text": "Keep the wave closer to your side of the map early on. It will help keep you safe, and they\u2019re immobile and you can capitalize on this with your Jungler."} {"label": "lillia", "text": "It will also allow you to avoid strokes and CC. Unlike many AP champions, Lillia can launch and start a team fight if she can catch several enemies out of position with her E."} {"label": "nami", "text": "Fighting around the targets or in the jungle can be avoided because Nami's Ultimate R (Riptide) is large and the landing of multiple knock-ups is guaranteed in narrow areas. On level 1 and 2, Nami's poke is pretty deadly."} {"label": "kogmaw", "text": "When you go for an AD construction, Kog'maw's Ultimate is next to it useless in terms of utility and damage. Kog'maw's Ultimate also costs a large amount of mana."} {"label": "zeri", "text": "Snowballing can be easy for champions who get a good start. Zeri's E has a very long cooldown compared to other champions in the same way."} {"label": "lillia", "text": "Before invading, make sure your liabilities are stacked so you can win the trade. If they invade you, be ready to fight but only do so if your passive is piled and you can win, otherwise step back."} {"label": "nocturne", "text": "You should not steal his Ultimate as it will not help you much in the 1v1 against him. He is a stronger early-game Jungler than you."} {"label": "gangplank", "text": "This will also expose Gangplank to ganks. His Passive allows him to come out on top of short trades which is quite advantageous for him."} {"label": "tristana", "text": "Tristana is vulnerable and easy to kill if she is alone on the battlefield. Team fighting can be fatal for Tristana if she is not accompanied by her support team."} {"label": "maokai", "text": "If Maokai finishes his first article, it will be really hard to make a duel. Maokai will become very tanky after finishing his first article."} {"label": "masteryi", "text": "Try to focus the enemy's attention on your other front-line champions. As a laner, you can easily get down the Baron or Dragon on your own."} {"label": "nautilus", "text": "Avoid fighting or staying close to your teammates because Nautilus\u2019s e can knock players up. Nautilus will often be the frontliner for his team."} {"label": "teemo", "text": "Teemo becomes more of a threat when it is equipped with Nashor's Tooth due to its additional statistics. Teemo's Passive can be really heinous to manage, especially when he hides in a brush and comes in and out while peeling his laner with his t and t."} {"label": "missfortune", "text": "playing like Miss Fortune involves being aggressive on the way, being aggressive on the track means trying to repel the enemy with your t and t during the laning phase,"} {"label": "zilean", "text": "Stand outside the minion wave at all times so you can't poke and push at the same time. Do not disrespect the damage of Zilean-S Bombs Q in the middle of the game."} {"label": "gwen", "text": "If Gwen ganks a lane and you can't contest it, try invading her jungle on the opposite side of the map or ganking another lane to counter her pressure. Gwen has very good objective control"} {"label": "singed", "text": "The enemy has no seat capacity. Singed can be easily exposed to the ganks by its weak defensive capabilities."} {"label": "sona", "text": "In the middle of the game, you will want to regroup as much as possible. This will help you deal with enemies who are more tanker than you."} {"label": "zyra", "text": "Avoid using crowd control capabilities during a fight because they will lock you up and make you vulnerable to death. Once you're locked up, you can't do anything to save yourself from the enemy."} {"label": "lulu", "text": "Its protection potential will be out of the world, and it can allow its entire team to use its capabilities properly."} {"label": "naafiri", "text": "You can't catch up with the enemy's roaming team. Abuse your range by typing enemies with your abilities."} {"label": "amumu", "text": "His E has a passive where it reduces the damage he takes from physical attacks. A good combo for Moo Moo is to land Q and activate W while traveling towards them, then auto-attack E and keep attacking away using second Q as needed."} {"label": "aatrox", "text": "He has a unique mechanic on his Q which does take some time getting used to. You\u2019ll need to put in a lot of practice to master this champion."} {"label": "lucian", "text": "Look at Lucian's positioning. He will often walk forward to land the auto attacks. Once Lucian has misplaced himself, use this to your advantage to concentrate it down."} {"label": "garen", "text": "Garen needs some time to come online in the first few levels. Play safe in the first few levels."} {"label": "kennen", "text": "Continue to descend Kennen when you can because it prevents him from engaging and fighting if his health is weak. Kennen's gonna try to get you out when you're growing."} {"label": "annie", "text": "However, Annie lacks mobility relying only on speed-ups. Annie's passive causes her next damaging ability to stun after using 4 abilities."} {"label": "sejuani", "text": "In addition to its Ultimate R CC, Sejuani's W E CC combo is quite difficult to land because the enemy can easily kit the combo. Sejuani must pay close attention to his movement."} {"label": "jax", "text": "Play on the side of the map that has the next major objective up so you can rotate to take it with your team. Alternatively if you have Teleport you can go to the bot side of the map and use it to get to your team."} {"label": "kayn", "text": "Try to peel your backline or set up a vision so you know where Shadow Assassin is at all times. He will quickly get his transformation at the beginning of the game because he will constantly avoid with the enemy."} {"label": "graves", "text": "The finishing move can take out multiple targets with utmost ease should he go for the lethality build. The ability also provides Graves a means to escape when his e is down."} {"label": "mordekaiser", "text": "Its survival is just as valuable. Mordekaiser's tankesse will be massive during this phase of the game."} {"label": "anivia", "text": "If you're caught out of position, the enemy may be able to end the game. You need to ensure your Passive is up in team fights to increase your chances of winning."} {"label": "yone", "text": "To be successful, make sure you are close to your team at all times, allowing a quick entry into the fight. Once Yone reaches level 16, he will use his Ultimate R more frequently."} {"label": "darius", "text": "If Darius is above 50% health, do not bother aggressively trading. When fighting Darius, try to avoid long trades with him as he will come out ahead thanks to his Passive."} {"label": "lissandra", "text": "Let Lissandra push you into your turn. Lissandra has a lot of counter-player potential, so let her push and wait for the ganks."} {"label": "sylas", "text": "Sylas E dash can be used to avoid hot skills. Sylas Dash E can also be used for immobile or vulnerable porting."} {"label": "yone", "text": "If the enemy team gathers together, join your own group. In the team fights, focus on targeting the most squisheous and easiest targets to achieve as a priority in the backline."} {"label": "darius", "text": "If you can, try to take out Darius while he is in the process of ganking. Darius will deal more damage if you don't secure objectives or gank your allies."} {"label": "seraphine", "text": "You can look for aggressive trades with your Q and E. Getting your Ultimate R will be a huge turning point in the game."} {"label": "cassiopeia", "text": "Maxing out Cassiopeia's E will result in a more potent bully potential when landing her Q. The bully potential of Cassiopeia intensifies heavily at this stage of the game."} {"label": "neeko", "text": "Neeko will spike once she backs and gets her first component item. This strength depends on whether she is going AP or AD Neeko."} {"label": "akshan", "text": "In the late part, according to his articles, Akshan may be able to inflict much damage on a squishy target. At level 13, Akshan will maximize his E."} {"label": "taliyah", "text": "May inflict heavy amounts of damage in very short time. It gives the enemy very little time to react."} {"label": "zac", "text": "Level 11 is another peak of power as it increases the damage inflicted by Zac to the grouped enemies. It also has lower cooling, which means Zac can all enemies."} {"label": "sona", "text": "Keeping a constant eye on the major goals ahead allows a faster placement of vision before retreating to safety. The vision around major objectives is crucial to the safety and effectiveness of a Support."} {"label": "vayne", "text": "Vayne's s allows him to inflict significant damage on the enemy champions. If the enemy has a lot of CC, it will be difficult for Vayne to do too much."} {"label": "cassiopeia", "text": "Cassiopeia can often get early kills in lane with a level 2 all-in. Getting an early kill will make the laning phase much easier for her."} {"label": "olaf", "text": "Your champion and Ultimate ability should let you run down enemies with ease. The second point in his Ultimate k will give him another spike."} {"label": "corki", "text": "Depending on the champion you're playing, you might never be able to roam around the map and help your allies. Corki has great wave clear and pushing power, so you can't roam unless he is dead."} {"label": "sett", "text": "It can try to get some early healing reduction, which can significantly affect your survival. Be sure to keep an eye on this potential strategy."} {"label": "jax", "text": "Jax is vulnerable to disengage while his E will block basic attacks. Jax will be looking to split push in the later stages of the game."} {"label": "morgana", "text": "Look at your position in the team fights because Morgana will try to catch someone with her Q."} {"label": "annie", "text": "Her W provides Annie with lane priority due to the wave clearing potential. Annie's biggest power spike is when she obtains her Ultimate R."} {"label": "hwei", "text": "When Hwei hits level 6, his Ultimate increases his and his ADC\u2019s kill pressure in lane. This will help him get kills."} {"label": "poppy", "text": "Keep this in mind and keep your distance. The more gold Poppy gets under her belt, the stronger she will be."} {"label": "leesin", "text": "Playing around the vision is really important to achieve this goal. Lee Sin will have several elements during this phase of the game."} {"label": "xayah", "text": "Avoid staying in the fights because you will be an easy target."} {"label": "akali", "text": "You can often escape ganks or shoot them easily if Akali is able to play it slowly and wait for the perfect opportunity to fight or escape. Squishy champions will often be left alone, or they will walk around the map without help."} {"label": "shaco", "text": "In addition, it is an excellent tool for judging damage and saving your life. His first peak at the beginning of the game was when he remembered and picked up his first component."} {"label": "vayne", "text": "A tank champion can be easily destroyed by Vayne. Vayne's s allows him to inflict significant damage on the enemy champions."} {"label": "nunu", "text": "Lock Nunu down with crowd control during team fighting. Kite Nunu during team fighting so he cannot be the frontline and get to your carries."} {"label": "yasuo", "text": "Yasuo should be guarded to prevent surprise attacks. Try to catch the out-of-guard enemies with a well-timed tornado."} {"label": "kled", "text": "Make sure you don't get killed by him regularly. Force him to use his - like this, it will become extremely easy for all of you. If it goes to the track, your allies, push hard and get some quickly. This will help you a lot in the late game."} {"label": "ezreal", "text": "At level 16, Ezreal will put the third point in his Ultimate R. The Ultimate R of Ezreal will deal a lot of burst damage to anyone who is hit with it in the late game."} {"label": "zyra", "text": "Once you have some levels behind you, you will be able to constantly harass the enemy with your Q and E. Winning an early health trail could set up your Jungler or could allow you to get an early murder."} {"label": "varus", "text": "Varus's only self-peel tool is its Ultimate R. When Varus' Ultimate R is broken, it can easily be all-in-one by a powerful enemy lantern."} {"label": "diana", "text": "Diana's 1v1 potential throughout the game is very high. She can defeat most enemy Junglers with an early lead during 1v1 matchups."} {"label": "reksai", "text": "Look for picks with your team. If you can pick someone off, make the call for Baron or Dragon to further your lead."} {"label": "masteryi", "text": "The enemy can be destroyed by the fog of war. It should be easy to destroy the enemy rear line because of how much damage Master Yi can tear."} {"label": "fiddlesticks", "text": "Place vision inside and near his jungle entrances. This will reduce his usefulness and his ability to gank as your team can see him before he arrives at their lane."} {"text": "And that's how to play Galio mid.", "label": "galio"} {"label": "ekko", "text": "Ekko will look to set up a W stun by walking out of vision. Be cautious of this and wait a few seconds after he appears again before trading with him."} {"label": "malphite", "text": "If your allies die quickly, you're unlikely to win the team fight. A maximum capacity of the Ultimate allows Malphite to inflict large amounts of burst damage."} {"label": "gragas", "text": "Gragas will be ganking a lot early, so it's essential to counter this by having good vision. Gragas' jungle will be open to the elements because he will be spending a lot of time in the early game."} {"label": "camille", "text": "You should watch your positioning and stay far back when facing Camille Support at any level. When facing Camille, it's best to keep a safe distance from walls to prevent her from gaining an early health lead."} {"label": "lulu", "text": "A good use of the W capability would be to ruin the full damage combo of a mage by using it on them. During neutral, objective combats, you should stay close to your Jungler so that they are not chosen during or before a fight."} {"label": "volibear", "text": "Take Ghost and Teleport as summoner spells. You can proc your passive by attacking minions and harass opponents nearby."} {"label": "mordekaiser", "text": "Mordekaiser's damage will be quite significant with the component of the article. The Mortadokaers should share the push in the middle of the game."} {"label": "akshan", "text": "Akshan could lead your team in danger or ambush. Try looking for fights when Akshan's not here."} {"label": "trundle", "text": "When Trundle buys T1/T2 Boots, he can start wandering and helping his allies. Trundle is also a strong thug."} {"label": "ahri", "text": "Use your Ultimate to go for risky choices as it allows you to escape if you miss your E. Ahri falls at the end of the game."} {"label": "talon", "text": "It has solid early game ganks as it can quickly E on the walls and catch the out-of-guard enemies. His damage must not be underestimated."} {"label": "heimerdinger", "text": "Heimerdinger can also take on the Baron singlehandedly."} {"label": "ekko", "text": "Teams will group closely in the late game. This is good for Ekko because it allows him to get a multi-person W off and CC the whole enemy team."} {"label": "trundle", "text": "He can be arrested early if the enemy Jungler or Laner manages to kill him once or twice. Trundle can be easily kitted by varied trolleys once its e has been exhausted."} {"label": "shen", "text": "It can easily change the tide of fighting. His E will be quite massive during the objective fighting and piled up, especially if he can get several CC'd enemies with it."} {"label": "tahmkench", "text": "Ward major goals and to place the vision in high circulation areas in the late stages of the game so that they can be kept. When playing with a team, stay at all times."} {"label": "akali", "text": "This will make it much more difficult for Akali to fight and survive if she cannot hide in her. In the later stages of the game, stay in the team and try not to wander alone on the map."} {"label": "fiora", "text": "This is especially true if Fiora dives into the enemy team. Her Ultimate R can be avoided easily if the enemy team disengages as soon as she places her Ultimate R on a member of her team."} {"label": "lulu", "text": "Don't get involved unless it's broken or it's out of mana. In team fights, try to catch Lulu out of position or lock it with CC."} {"label": "zac", "text": "If you fail to do so, your ability to get an advance will be seriously compromised. Use your dash with extreme discretion in this matchup otherwise you will give Zac an easy window for everything."} {"label": "soraka", "text": "Being caught will result in a 4v5 downside for your team. Don't worry alone unless you know where the enemy is."} {"label": "fiddlesticks", "text": "Rek'Sai's good counter ganks can punish an immobile Fiddlesticks if he attempts a gank. Invading Fiddlesticks without knowing his location is generally not recommended, as he has many disengage options and can escape invades."} {"label": "darius", "text": "If you move towards him, he will deal more damage. Darius is going to try to hit you if you move closer."} {"label": "nasus", "text": "The enemy has no kind of sifting potential and can be easily exposed to ganks. Nasus is very weak early"} {"label": "aatrox", "text": "If aatrox's Ultimate R is on cooldown, he will miss out on a lot of sustain and damage, making it vital that he plays around this. During mid-game team fights, aatrox should look for picks by flanking the enemy backline."} {"label": "taric", "text": "Avoid putting yourself in choking points Stand towards the middle of the way and away from the walls"} {"label": "mordekaiser", "text": "The carts will be able to all-in-Mordekaiser freely. Seriously early injuries can reduce the damage caused by the Mordekaiser."} {"label": "ziggs", "text": "The rotating bomb Q has a short cooling and makes a decent amount of AOE damage. It is recommended not to stand in the minion wave to avoid taking free damage."} {"label": "hecarim", "text": "Once he gets 3 points in his Ultimate t, no enemy backline will be safe anymore. Therefore, Hecarim should use the fog of war of the Jungle to his advantage when trying to team fights."} {"label": "caitlyn", "text": "Caitlyn falls off massively during the mid-game as she is extremely reliant on critical strike chance to dish out damage. Her counterparts can deal a lot of damage and have a lot of utility in the mid-game due to their kits."} {"label": "sett", "text": "Disengagement if you are weak in health because its all-in-one combo inflicts a surprising amount of damage. In the middle of the game, Sett will be hard to fight unless he is early or has help."} {"label": "ekko", "text": "When invading Ekko, try to wait inside a bush for him to use his W (and wait for it to expire) before going on to him."} {"label": "mordekaiser", "text": "When there are no goals nearby, a Mortadokaer should regroup with his team and fight 5v5. Mortadokaiers have the strongest potential for duellage when trying to prevent others from dividing up."} {"label": "drmundo", "text": "This is really effective when fighting for neutral objectives, as drmundo can easily zone out the enemy champions from the objective. Always stay at the front of your team in the late game."} {"label": "ahri", "text": "When his Ultimate fails, Ahri is incredibly vulnerable. Bait out it Ultimate first, then call your Jungler's help to kill her while she's not available."} {"label": "vladimir", "text": "In the team fights, Vladimir excels. Try to finish the game as quickly as possible to prevent Vladimir from stinging."} {"label": "vladimir", "text": "The call of an executor will prevent Vladimir from being able to heal himself during the path and make him more vulnerable to being chosen by the team. With reduced healing and support from the Executor, a team can focus on getting Vladimir out more effectively during the way."} {"label": "darius", "text": "Fighting Darius at level 2 is not recommended as he will likely win. If Darius is able to land his E on you and pull you in, do not use your W immediately."} {"label": "rumble", "text": "It can be anywhere on the map with this frequency. That makes him a great Jungler."} {"label": "malphite", "text": "Putting death brushes in the enemy jungle to help prevent and kill potential people. Help your support service around the Jungle during invasions with well-placed death brushes."} {"label": "morgana", "text": "Getting a Zhonya's Hourglass will amplify your all-in-one potential. You will be able to flatten humongous amounts of damage without taking a lot in return."} {"label": "rumble", "text": "At the end of the game, look for choices about immobile or poorly positioned enemies. Taking someone late in the game can give you enough fighting time force, seat goal or take Baron or Elder Dragon."}