During the mid-game, the enemy will be busy swapping lanes and setting vision. As a Support, Gragas should work with the Jungler to invade the enemy Jungle and kill targets during this time.


Your effigies will help you set up vision around the map massively. Ensure that the lane entrances are warded.


A jungle or river ward at level 1 can stop Camille from getting a successful level 2 gank off. Whenever Camille's Ultimate R is up, she will be looking to gank a lane.


Unhappiness is a scourge for Vladimir's existence, especially if he is bought early. If Grievous Wounds is bought early, Vladimir's enemy can get a huge advantage due to reduced Q health.


The team grouping will allow the Zilean to use its ultimate capacity to save its primary portages. Zilean's Q > W > Q combo will be able to CC several targets.


Do not die otherwise your team will not be able to secure them and the enemy will take it for free. Once you've gone in, make sure you fall back and peel for your allies.


Sion once has a few levels under his belt becomes a proactive ganker A deep vision helps counter Zion's ganks


She will not be able to use her E much if she is pushed up. Post 6, beware of its strong explosion and all-in-one potential with its Ultimate R.


When Master Yi has finished his first element, he will find it much easier to secure CS, When there are no team fights, go on a side track and push.


Removing an enemy Mid, ADC or Support can be used to end the game or take a major goal using their death timer. To maximize the advantage, do not display on the bottom side of the map if Baron is about to climb.


She will have to play it out safely and use her Passive extensively. Level six is a good spike for Poppy as she can now disrupt fights with her ability, prolong CC to an enemy if needed, or use it defensively in some instances.


Darius is one of the best duelers in the game.


When Shyvana takes over his first element, he will do a lot of damage during the duels. When Shyvana gets her Ultimate t, she can blow up the enemies easily.


Pantheon is very strong in the early game. Be prepared for Pantheon to play aggressive and go for kills.


If you pull the door-to-doors into your team, then focus them. If you don't pull the squishies in, just peel and protect for your allies.


The additional damage of the component element helps Xin Zhao last strike and close easily. You should be part of neutral goals because your Ultimate R allows you to easily disrupt the fights.


Keep the wave closer to your side of the map early on. It will help keep you safe, and they’re immobile and you can capitalize on this with your Jungler.


It will also allow you to avoid strokes and CC. Unlike many AP champions, Lillia can launch and start a team fight if she can catch several enemies out of position with her E.


Fighting around the targets or in the jungle can be avoided because Nami's Ultimate R (Riptide) is large and the landing of multiple knock-ups is guaranteed in narrow areas. On level 1 and 2, Nami's poke is pretty deadly.


When you go for an AD construction, Kog'maw's Ultimate is next to it useless in terms of utility and damage. Kog'maw's Ultimate also costs a large amount of mana.


Snowballing can be easy for champions who get a good start. Zeri's E has a very long cooldown compared to other champions in the same way.


Before invading, make sure your liabilities are stacked so you can win the trade. If they invade you, be ready to fight but only do so if your passive is piled and you can win, otherwise step back.


You should not steal his Ultimate as it will not help you much in the 1v1 against him. He is a stronger early-game Jungler than you.


This will also expose Gangplank to ganks. His Passive allows him to come out on top of short trades which is quite advantageous for him.


Tristana is vulnerable and easy to kill if she is alone on the battlefield. Team fighting can be fatal for Tristana if she is not accompanied by her support team.


If Maokai finishes his first article, it will be really hard to make a duel. Maokai will become very tanky after finishing his first article.


Try to focus the enemy's attention on your other front-line champions. As a laner, you can easily get down the Baron or Dragon on your own.


Avoid fighting or staying close to your teammates because Nautilus’s e can knock players up. Nautilus will often be the frontliner for his team.


Teemo becomes more of a threat when it is equipped with Nashor's Tooth due to its additional statistics. Teemo's Passive can be really heinous to manage, especially when he hides in a brush and comes in and out while peeling his laner with his t and t.


playing like Miss Fortune involves being aggressive on the way, being aggressive on the track means trying to repel the enemy with your t and t during the laning phase,


Stand outside the minion wave at all times so you can't poke and push at the same time. Do not disrespect the damage of Zilean-S Bombs Q in the middle of the game.


If Gwen ganks a lane and you can't contest it, try invading her jungle on the opposite side of the map or ganking another lane to counter her pressure. Gwen has very good objective control


The enemy has no seat capacity. Singed can be easily exposed to the ganks by its weak defensive capabilities.


In the middle of the game, you will want to regroup as much as possible. This will help you deal with enemies who are more tanker than you.


Avoid using crowd control capabilities during a fight because they will lock you up and make you vulnerable to death. Once you're locked up, you can't do anything to save yourself from the enemy.


Its protection potential will be out of the world, and it can allow its entire team to use its capabilities properly.


You can't catch up with the enemy's roaming team. Abuse your range by typing enemies with your abilities.


His E has a passive where it reduces the damage he takes from physical attacks. A good combo for Moo Moo is to land Q and activate W while traveling towards them, then auto-attack E and keep attacking away using second Q as needed.


He has a unique mechanic on his Q which does take some time getting used to. You’ll need to put in a lot of practice to master this champion.


Look at Lucian's positioning. He will often walk forward to land the auto attacks. Once Lucian has misplaced himself, use this to your advantage to concentrate it down.


Garen needs some time to come online in the first few levels. Play safe in the first few levels.


Continue to descend Kennen when you can because it prevents him from engaging and fighting if his health is weak. Kennen's gonna try to get you out when you're growing.


However, Annie lacks mobility relying only on speed-ups. Annie's passive causes her next damaging ability to stun after using 4 abilities.


In addition to its Ultimate R CC, Sejuani's W E CC combo is quite difficult to land because the enemy can easily kit the combo. Sejuani must pay close attention to his movement.


Play on the side of the map that has the next major objective up so you can rotate to take it with your team. Alternatively if you have Teleport you can go to the bot side of the map and use it to get to your team.


Try to peel your backline or set up a vision so you know where Shadow Assassin is at all times. He will quickly get his transformation at the beginning of the game because he will constantly avoid with the enemy.


The finishing move can take out multiple targets with utmost ease should he go for the lethality build. The ability also provides Graves a means to escape when his e is down.


Its survival is just as valuable. Mordekaiser's tankesse will be massive during this phase of the game.


If you're caught out of position, the enemy may be able to end the game. You need to ensure your Passive is up in team fights to increase your chances of winning.


To be successful, make sure you are close to your team at all times, allowing a quick entry into the fight. Once Yone reaches level 16, he will use his Ultimate R more frequently.


If Darius is above 50% health, do not bother aggressively trading. When fighting Darius, try to avoid long trades with him as he will come out ahead thanks to his Passive.


Let Lissandra push you into your turn. Lissandra has a lot of counter-player potential, so let her push and wait for the ganks.


Sylas E dash can be used to avoid hot skills. Sylas Dash E can also be used for immobile or vulnerable porting.


If the enemy team gathers together, join your own group. In the team fights, focus on targeting the most squisheous and easiest targets to achieve as a priority in the backline.


If you can, try to take out Darius while he is in the process of ganking. Darius will deal more damage if you don't secure objectives or gank your allies.


You can look for aggressive trades with your Q and E. Getting your Ultimate R will be a huge turning point in the game.


Maxing out Cassiopeia's E will result in a more potent bully potential when landing her Q. The bully potential of Cassiopeia intensifies heavily at this stage of the game.


Neeko will spike once she backs and gets her first component item. This strength depends on whether she is going AP or AD Neeko.


In the late part, according to his articles, Akshan may be able to inflict much damage on a squishy target. At level 13, Akshan will maximize his E.


May inflict heavy amounts of damage in very short time. It gives the enemy very little time to react.


Level 11 is another peak of power as it increases the damage inflicted by Zac to the grouped enemies. It also has lower cooling, which means Zac can all enemies.


Keeping a constant eye on the major goals ahead allows a faster placement of vision before retreating to safety. The vision around major objectives is crucial to the safety and effectiveness of a Support.


Vayne's s allows him to inflict significant damage on the enemy champions. If the enemy has a lot of CC, it will be difficult for Vayne to do too much.


Cassiopeia can often get early kills in lane with a level 2 all-in. Getting an early kill will make the laning phase much easier for her.


Your champion and Ultimate ability should let you run down enemies with ease. The second point in his Ultimate k will give him another spike.


Depending on the champion you're playing, you might never be able to roam around the map and help your allies. Corki has great wave clear and pushing power, so you can't roam unless he is dead.


It can try to get some early healing reduction, which can significantly affect your survival. Be sure to keep an eye on this potential strategy.


Jax is vulnerable to disengage while his E will block basic attacks. Jax will be looking to split push in the later stages of the game.


Look at your position in the team fights because Morgana will try to catch someone with her Q.


Her W provides Annie with lane priority due to the wave clearing potential. Annie's biggest power spike is when she obtains her Ultimate R.


When Hwei hits level 6, his Ultimate increases his and his ADC’s kill pressure in lane. This will help him get kills.


Keep this in mind and keep your distance. The more gold Poppy gets under her belt, the stronger she will be.


Playing around the vision is really important to achieve this goal. Lee Sin will have several elements during this phase of the game.


Avoid staying in the fights because you will be an easy target.


You can often escape ganks or shoot them easily if Akali is able to play it slowly and wait for the perfect opportunity to fight or escape. Squishy champions will often be left alone, or they will walk around the map without help.


In addition, it is an excellent tool for judging damage and saving your life. His first peak at the beginning of the game was when he remembered and picked up his first component.


A tank champion can be easily destroyed by Vayne. Vayne's s allows him to inflict significant damage on the enemy champions.


Lock Nunu down with crowd control during team fighting. Kite Nunu during team fighting so he cannot be the frontline and get to your carries.


Yasuo should be guarded to prevent surprise attacks. Try to catch the out-of-guard enemies with a well-timed tornado.


Make sure you don't get killed by him regularly. Force him to use his - like this, it will become extremely easy for all of you. If it goes to the track, your allies, push hard and get some quickly. This will help you a lot in the late game.


At level 16, Ezreal will put the third point in his Ultimate R. The Ultimate R of Ezreal will deal a lot of burst damage to anyone who is hit with it in the late game.


Once you have some levels behind you, you will be able to constantly harass the enemy with your Q and E. Winning an early health trail could set up your Jungler or could allow you to get an early murder.


Varus's only self-peel tool is its Ultimate R. When Varus' Ultimate R is broken, it can easily be all-in-one by a powerful enemy lantern.


Diana's 1v1 potential throughout the game is very high. She can defeat most enemy Junglers with an early lead during 1v1 matchups.


Look for picks with your team. If you can pick someone off, make the call for Baron or Dragon to further your lead.


The enemy can be destroyed by the fog of war. It should be easy to destroy the enemy rear line because of how much damage Master Yi can tear.


Place vision inside and near his jungle entrances. This will reduce his usefulness and his ability to gank as your team can see him before he arrives at their lane.


And that's how to play Galio mid.


Ekko will look to set up a W stun by walking out of vision. Be cautious of this and wait a few seconds after he appears again before trading with him.


If your allies die quickly, you're unlikely to win the team fight. A maximum capacity of the Ultimate allows Malphite to inflict large amounts of burst damage.


Gragas will be ganking a lot early, so it's essential to counter this by having good vision. Gragas' jungle will be open to the elements because he will be spending a lot of time in the early game.


You should watch your positioning and stay far back when facing Camille Support at any level. When facing Camille, it's best to keep a safe distance from walls to prevent her from gaining an early health lead.


A good use of the W capability would be to ruin the full damage combo of a mage by using it on them. During neutral, objective combats, you should stay close to your Jungler so that they are not chosen during or before a fight.


Take Ghost and Teleport as summoner spells. You can proc your passive by attacking minions and harass opponents nearby.


Mordekaiser's damage will be quite significant with the component of the article. The Mortadokaers should share the push in the middle of the game.


Akshan could lead your team in danger or ambush. Try looking for fights when Akshan's not here.


When Trundle buys T1/T2 Boots, he can start wandering and helping his allies. Trundle is also a strong thug.


Use your Ultimate to go for risky choices as it allows you to escape if you miss your E. Ahri falls at the end of the game.


It has solid early game ganks as it can quickly E on the walls and catch the out-of-guard enemies. His damage must not be underestimated.


Heimerdinger can also take on the Baron singlehandedly.


Teams will group closely in the late game. This is good for Ekko because it allows him to get a multi-person W off and CC the whole enemy team.


He can be arrested early if the enemy Jungler or Laner manages to kill him once or twice. Trundle can be easily kitted by varied trolleys once its e has been exhausted.


It can easily change the tide of fighting. His E will be quite massive during the objective fighting and piled up, especially if he can get several CC'd enemies with it.


Ward major goals and to place the vision in high circulation areas in the late stages of the game so that they can be kept. When playing with a team, stay at all times.


This will make it much more difficult for Akali to fight and survive if she cannot hide in her. In the later stages of the game, stay in the team and try not to wander alone on the map.


This is especially true if Fiora dives into the enemy team. Her Ultimate R can be avoided easily if the enemy team disengages as soon as she places her Ultimate R on a member of her team.


Don't get involved unless it's broken or it's out of mana. In team fights, try to catch Lulu out of position or lock it with CC.


If you fail to do so, your ability to get an advance will be seriously compromised. Use your dash with extreme discretion in this matchup otherwise you will give Zac an easy window for everything.


Being caught will result in a 4v5 downside for your team. Don't worry alone unless you know where the enemy is.


Rek'Sai's good counter ganks can punish an immobile Fiddlesticks if he attempts a gank. Invading Fiddlesticks without knowing his location is generally not recommended, as he has many disengage options and can escape invades.


If you move towards him, he will deal more damage. Darius is going to try to hit you if you move closer.


The enemy has no kind of sifting potential and can be easily exposed to ganks. Nasus is very weak early


If aatrox's Ultimate R is on cooldown, he will miss out on a lot of sustain and damage, making it vital that he plays around this. During mid-game team fights, aatrox should look for picks by flanking the enemy backline.


Avoid putting yourself in choking points Stand towards the middle of the way and away from the walls


The carts will be able to all-in-Mordekaiser freely. Seriously early injuries can reduce the damage caused by the Mordekaiser.


The rotating bomb Q has a short cooling and makes a decent amount of AOE damage. It is recommended not to stand in the minion wave to avoid taking free damage.


Once he gets 3 points in his Ultimate t, no enemy backline will be safe anymore. Therefore, Hecarim should use the fog of war of the Jungle to his advantage when trying to team fights.


Caitlyn falls off massively during the mid-game as she is extremely reliant on critical strike chance to dish out damage. Her counterparts can deal a lot of damage and have a lot of utility in the mid-game due to their kits.


Disengagement if you are weak in health because its all-in-one combo inflicts a surprising amount of damage. In the middle of the game, Sett will be hard to fight unless he is early or has help.


When invading Ekko, try to wait inside a bush for him to use his W (and wait for it to expire) before going on to him.


When there are no goals nearby, a Mortadokaer should regroup with his team and fight 5v5. Mortadokaiers have the strongest potential for duellage when trying to prevent others from dividing up.


This is really effective when fighting for neutral objectives, as drmundo can easily zone out the enemy champions from the objective. Always stay at the front of your team in the late game.


When his Ultimate fails, Ahri is incredibly vulnerable. Bait out it Ultimate first, then call your Jungler's help to kill her while she's not available.


In the team fights, Vladimir excels. Try to finish the game as quickly as possible to prevent Vladimir from stinging.


The call of an executor will prevent Vladimir from being able to heal himself during the path and make him more vulnerable to being chosen by the team. With reduced healing and support from the Executor, a team can focus on getting Vladimir out more effectively during the way.


Fighting Darius at level 2 is not recommended as he will likely win. If Darius is able to land his E on you and pull you in, do not use your W immediately.


It can be anywhere on the map with this frequency. That makes him a great Jungler.


Putting death brushes in the enemy jungle to help prevent and kill potential people. Help your support service around the Jungle during invasions with well-placed death brushes.


Getting a Zhonya's Hourglass will amplify your all-in-one potential. You will be able to flatten humongous amounts of damage without taking a lot in return.


At the end of the game, look for choices about immobile or poorly positioned enemies. Taking someone late in the game can give you enough fighting time force, seat goal or take Baron or Elder Dragon.