Darius’s Ultimate e can deal a considerable amount of damage. Darius’s Ultimate e is an execute- and will be able to take down targets.


At level 16, Kassadin becomes a very slippery champion thanks to his Ultimate and short cooldowns. It's recommended to end the game before Kassadin reaches level 16.


Avoid regrouping and fighting in the jungle as this will allow Sion to get a very good result with his Q or get a very good Ultimate Roff. Grouping together, but not standing on each other, as this will prevent Zion from getting a multi-person knockup.


This is highly valuable when trying to take out a group of three or more champions, especially when the enemy team is unaware of your position. Diana can be considered one of the best flankers in the game.


The Q will also let him control the wave.


Your goal will be to hit level 2 and look for a gank straight away to cheat someone when they're only level 1. As always consider the 3 main points of what CC do my team have, what escapes do they have and where is the lane pushed to.


Don't be alone unless you know where the enemy is to minimize the risks. Peel for allies as much as possible to keep them alive during team fighting.


Keep the minion wave away from your tower because Karma has good poke and will bully you if you don't take action. After level 6, aim your abilities to push and poke 'her' at the same time.


Post 6 should avoid fighting khazix at any cost because it is much stronger with its Ultimate and will easily kill you. It's going to get gloved much earlier, so make sure you apply as much pressure as you can to match its first ganks.


If you keep pushing when you're not ahead, you'll be unable to bring down the enemy and you'll be an easy target for the enemy Jungler. The first element allows him to do a lot of damage and to survive the way.


Stand towards the back end of your team near your Support. Avoid walking too far away from anyone in the late game.


If the Lisandras team is not on the same page as it is, this may affect its ability to fully use its kit. The effectiveness of Lisandra's strategy depends entirely on her team's agreement with her.


Look for aggressive plays and all-ins when your Ultimate e is up for additional kills. When no team fights are occurring, look to split push and try to fight the enemy who tries to stop you.


This will also bolster her all-in potential significantly. Getting Illaoi's first item will give her a much-needed boost during duels.


Sejuani's team needs its Ultimate R every time it's in place, so try to use it to help allies and get murders. Setting goals with the team should be a priority.


Taking him down will be nearly impossible because of his tankiness and abilities. He is at his strongest when his Ultimate R is up because it enables him to


Your goal throughout the laning phase is to poke and harass the enemy in lane. You have a lot of poke, so try to poke the enemy down as often as you can.


This will dramatically increase his damage and leave him squishies at once. Miss Fortune excels in team fighting.


The first element will give him a better chance of being killed in a duel. Once you get two items, you should be able to flatten a lot of damage depending on the construction you go for.


Twitch has power peaks similar to AP Support Twitch. AP Support Twitch has power peaks similar to ADC Twitch.


Jax brings reliable AoE lockdown. Jax is susceptible to being kited if champions can interrupt his jump.


When Orianna is pushing, you should reposition or have vision around your lane. Orianna is quite vulnerable to all-in and hard engage in team fights.


If she gets someone on the upper side of the map, invade her jungle on the lower side and steal camps. Take the early Dragons with your bot track, because you have a stronger objective control than it in early play.


Her selection potential is really high in the middle of the game. That's because its ultimate capacity combined with its Gold card will make for some really great coins.


The penetration of the bonus armor it gets on the use makes it very powerful. Combined with its powerpikes, Yasuo is a force to count even if it is behind the track.


Take this for runes. It makes your burst even better. A Storm Search and Shadowflame are great pickups before finishing a build with any of these as needed.


Positioning can be difficult for Milio as he can easily get killed and locked up with CC. If Milio gets CC he can't use his Ultimate, so it's important that he never make CC'd.


If Sett runs towards you after level 6, turn off immediately and stay away from the allied strap to avoid being hit in. Sett excelled in the champ selection in the middle of the game.


Minimizing trading should be a priority until kassadin reaches level 6. At level 6, kassadin can start to take more aggressive approaches to gameplay.


Watch to flank in team fights if the attack on the side can lead you to a key target. Attacking on the side and reaching a key target in team fighting increases the chances of winning.


Rek'Sai is incredibly mobile. This mobility allows Rek'Sai to escape sticky situations.


Look for frequent trades with the enemy throughout the laning phase. Being killed early could make a difference in your favor.


Staying with your support increases your ability to survive. Continue to pick up the farm in the side aisles when there are no team fights.


Its ability to reduce the damage in the track will also skyrocket during this period. Your safety depends on staying close to your support throughout the middle of the game.


You would’ve completed multiple items and got a lot of levels under your belt by the late game. You will be strong in the late game, too. At level 16, you’ll put the final point in your R, giving your R a shorter cooldown and increasing your chances of getting picks.


Close as much gold as possible to recall and stack the tear. Remember so you can start stacking the Tear element.


Chunk the enemy out using your abilities. Use wards to save yourself from ganks.


He cannot burst enemies down due to defensive items. The final point in his Ultimate will be the ultimate nail in the coffin of the enemy team.


If Viego takes the body of a powerful enemy champion, it will be extremely difficult to take care of him. However, if Viego takes over the body of a weak enemy champion, his level of threat may not be as high.


Rub the track brushes with Ultimate t and use them as a cover to keep the opposition in pieces. It is recommended to use the track brushes at the beginning of the game.


Peel for your carts in the team fights at the end of the game to increase the chances of winning the fight. If they die at first, you won't be able to win the fight alone.


Control Wards in the bushes make tracking Evelyn easy. Evelyn camps will be marked by yellow guards to facilitate follow-up.


She is an early ganker and has a strong early game presence. Look to counter gank her and try to be as proactive as you can be early on.


You can set up death brushes to one-shot targets who are roaming around aimlessly. Aiming to stay near the frontline during fights, prepare to 'e' in when you get a chance.


If you are in a trade, you must consider and be aware of his shield bar, and also not engage completely until he uses his W, because he can turn the tide of a fight. Push aggressively and look for trading windows up to level 3, then step back and let the wave push towards you.


When no team fights are occurring, split push and draw the enemies attention to yourself. You keep an eye on the map during the mid-game.


the effectiveness of irelia's E is crucial in determining the outcome of a team fight and can mean the difference between victory and defeat. irelia's Ultimate R not only slows down enemy escape, but also sets up her teammates for successful CC to trap the enemy team.


If he's late, he'll fight at the end of the game. A strong rapid advance for Lucian may allow him to make snowballs, but it is not lasting if he is late.


Moo Moo's W continuously deals damage in a circle around him when toggled on. His E has a passive where it reduces the damage he takes from physical attacks.


Force a fight or fight when Swain isn't around will make it easier for your team to win team fights. Avoid regrouping too closely around goals or in team fights as it can allow Swain to land a very good multi-person E and start the team fight.


Your Ultimate R should help you massively, especially when you use the lane brushes. Bait his W out before going in on him.


His first major power peak occurs at level 6 when he unlocks his Ultimate r. Master Yi gets stronger with gold.


Making team fighting unfair should be your only goal. In team fighting, try to separate the enemy front line from the enemy front line.


Don't kill yourself when you're in bad health so you can remember. Warwick was weak at the beginning of the game, but strong in later parts of the laning phase.


jinx's effectiveness will decrease if she runs out of mana in the lane. the long-range CS ability of jinx will be taken away when she uses her Q rockets and run out of mana in the lane.


Your best course of action in the late game is to stick with your Support as much as possible. If you are weak, do not leave your Support's side, otherwise you will be an easy target.


Keep the minion wave closer to your side of the map in early play. This will ensure safety and reduce your chances of dying in the way.


If the landing pokes while pushing the minion wave, look for a favorable trade. The objectives of Siege Baron or Dragon should be prioritized when pushing the enemy under their turn.


Place the vision on its jungle camps rather than in the bushes of the alley. Evelynn will seek to execute someone before a team fight or objective spawning.


You can delay Aumu's power peak by invading him early. Once Amumu gets tons of cooling reduction, its Ultimate will be there on a shorter cooling.


It is difficult for this champion to return to the game if she falls behind early. This allows the enemy team to spoil it when pushed up or plunge it when its r is on the cooldown.


Galio has limited range, making it hard to play early in the game. When using his Q, Galio should hit enemy champions for bonus points.


Yasuo can use your minion wave as a way to close the distance and do favorable jobs for it. Let Yasuo push the wave to levels 1-5.


It is crucial to stay with your team in the late game to avoid giving the enemy an opportunity to win by forcing a solo engagement. Avoid running too far away from your team during the late game as this can lead to being left behind and losing the game.


Darius's Ultimate can deal a considerable amount of damage and is an execute- This allows Darius to take down targets and use the reset to kill multiple targets.


Pull the pressure while your team tries to besiege targets elsewhere to open the map. You can also try to sneak in some goals when your team is busy distracting the enemy.


This will allow you to earn turret veneer and increase your gold income. Velkoz's level 6 will bring a massive peak of power as it can now use its passive to its maximum potential.


Retreat and let your Passive kick in. Avoid recalling if possible as the enemy may force a fight while you're in base.


If you can land poke while pushing the minion wave, you could look for a favorable trade. By sitting Baron or Dragon, or whenever you push the enemy under their turn, look for a choice with your abilities.


At level 16, he will put the last point in his Ultimate. Its Ultimate will be lethal if used correctly.


Play accordingly depending on what Garen is buying. Garen lacks hard CC and cannot engage or get on to carries in a team fight.


He has picked up his first component item and becomes a little stronger. After Fiddlesticks picks up his first component item, he can start dealing a lot of damage when ganking his allies.


If Rengar is late in the start of the game, it will be really difficult for him to get back into the game. Rengar's W is his main defense tool.


At this stage of the game, Zilean will have all his objects. This means that the release of Zilean's damage with its combo Q > W > Q will be massive, especially during the attack of squishy targets.


You should look for aggressive pieces after gaining a few levels. Aggressive games benefit from extensive trades, so try to go for them frequently.


Investing in defensive elements will reduce Lux's ability to shoot one shot at its aircraft carriers or opponents. In a team fight, try to engage as quickly as possible to avoid Lux's delays.


If Syndra is sitting out of sight somewhere, she can do a lot of damage. Stay with your team at the end of the game.


It will allow him to initiate all-ins and zone the enemy off during neutral, objective fights. Renekton is quite a solid early game champion.


Flank in the team fights to get the enemy back easily. Make sure you're close to your team at all times so you can get into the fight quickly.


You should constantly look for plays whenever your Ultimate R is up. At level 9, Camille's Q will max out.


At level 6, Dr Mundo will look to trade more frequently as his Ultimate R provides him with a lot of duelling power and sustain. Dr Mundo can poke you down at level 1 with his Q.


Jax's ultimate ability point value will be two at level eleven. The level of Jax's o will be nine.


Vi's first games are pretty decent because of his Q. She'll just have to play with the vision to make sure it's not detected by loading her Q.


Thresh is strong at level 1 in the right matchup. Thresh can easily cheese with a strong positioning.


Avoid fighting at level 6. Keep the minion wave closer to your side of the map early to force it to surpass for the farm.


The benefits of Gangplank's first core item include increased duel ability speed and increased damage against squishier targets. Gangplank has a weak early game as he is reliant on items for dealing damage.


Getting XP and gold is crucial for your champion's growth. Continue to get XP and gold even after rotation.


This can be of great value for setting up ganks for his Jungler. Your goal in early play is to play safely, pick up gold and XP and avoid dying to the enemy lantern.


Vayne needs invisibility to judge her enemies, otherwise she only relies on her team for actions. Vayne is weak at the beginning of the game and can be easily cut by constant ganks of the enemy team.


With his first article, Twisted Fate will cause tremendous damage. Its cards can cause significant damage if you are hit.


When walking around Summoners Rift, it is recommended to go with a team if you are squishy. Fizz can easily assassinate someone who walks alone through the river.


Aatrox should avoid fighting with his team during the mid-game unless his Ultimate R is active. If aatrox's Ultimate R is on cooldown, he will miss out on a lot of sustain and damage, making it vital that he plays around this.


As the game advances and drmundo gets his core items, he will be able to deal damage, as well as soak up a lot of damage for his team as a frontline. This enables drmundo's backline to deal damage freely.


Aatrox is not an easy champion to learn. He has a unique mechanic on his Q which does take some time getting used to.


He is not able to help you if the first Q is missing. Zilean will often be left alone to erase the waves with his Q.


You'll be pretty strong and your global potential will be high. At the end of the game, you will begin to fall a bit because the teams will be grouped together so that you need to play with your team.


Skaarl can run if Kled needs to go up quickly. Kled will have almost finished its construction.


A massive power peak at level six allows it to use its capabilities as a finishing movement if it can get the enemy low enough with its E. With the first element, Tristana will easily win the fights.


Your E will help a lot in this lane, but use it carefully. Ward around before going for an all-in else, you will become an easy gank target.


Soraka should face a lot of constant damage during this game phase. Soraka's healing will be above par.


Sion's E is a very easy to land skill that guarantees a fine Sion's Q. This can be of great value for setting up ganks for his Jungler.


The longer the game goes, the more dangerous jax becomes and can practically kill anyone no matter how healthy they are. The E ability makes jax take less damage from AoE abilities.


Stay close to your team at the end of the game. Avoid moving around the map unless you have someone with you.


A Sweeper may help you with that. If you can't do so, just keep chipping on the enemy frontline, till you can catch someone out with your E.


Lissandra has a powerful gank configuration during the laning phase thanks to its W and R. Its wave is incredibly strong, allowing it to clear the waves quickly.


More items mean more damage to Kennen. This will allow him to take control of the game, and his poke damage will increase significantly in the game.


Try and harass Pyke as often as possible with your superior range, bully them as often as possible, and then look for an all-in when they’re low. Make sure you hit level 2 at the same time as Pyke, as they’re way stronger than you at level 2 and by hitting level 2 before or at the same time, you’ll have a better chance at fighting back.


He suffers at the beginning of the game because he cannot use his abilities consistently. Once out of mana, it becomes practically useless.


You can abuse the long cooling period of his Ultimate to get murders on the enemy CDA at level 6. The long cooling period of his Ultimate makes him more vulnerable to being killed by the enemy CDA at level 6.


You should hit Level 2 at the same time or before Maokai because it has great all-in level 2. If you are not sure what Maokai ability has taken to level 1, step back and out of range just in case it starts W, it cannot gain an early health benefit.


K-Sante can run the enemies and kill them thanks to the amount of CC he has in his kit. You can't really grow too soon.


If the enemy team has layered CC, it will be lethal for her. If she delves too deep into the enemy team and has no follow up from her team, it will be lethal for her.


If you get trapped, Leona can't hire you. Leona has a strong roaming capacity that will help base roaming allies


Combos often start with W on a ward, into your opponent and to attacks. A slant Q on a target and dash to them is an inset combo.


Do not move around the map alone whenever a major goal is about to spawn. Stay as a team if possible.


Play safe for the first few levels. You need time to come online.


Miss Fortune's Ultimate capability will cover the entire track, allowing him to inflict damage on the entire team. If you can cancel Miss Fortune's Ultimate capability quickly by sending it to CC, its damage output will be very low.


With the advantage of numbers, you can make the call for Baron or seat a nearby tower. Don't fight at the end of the game unless your Ultimate R is in place.


Avoiding grouping if possible Quinn should use their strong duelling potential in the mid-game to fight and duel anyone who tries to stop them from split pushing.


Stay with your team at all times, especially during team and guard fighting. Avoid moving around the map alone to avoid getting caught by enemy vision.


The enemy will try to overwhelm you in the bottom lane to shut you down. You should keep the lane warded at all times to reduce the chances of this happening.


By playing sivir, it is essential to maintain support throughout the middle of the game. Staying with your support will greatly increase your ability to survive during solo duels.


You can work with your team to get choices in the enemy jungle, but you should do your best to be in a side lane


This will increase your team's chances of winning the game. Try to apply your Ultimate R to as many champions as possible.


She will need to watch the flanks, however, as the assassins will certainly try to kill her. Soraka can prevent an all-in by placing her E Silence on herself as soon as you commit.


Getting 2 points in her Ultimate R will give her another significant power spike. This power spike will empower her.


Although Teemo is a support champion, he can take matters in hand if he has a good lead. A good lead should not be used to do anything rash.


He relies on CDA to follow up and play aggressively with him. If CDA doesn't play aggressively, you'll struggle to get murders and win the way.


Counter ganking Nasus is pretty easy, so try to do it. Once Nasus uses his W, he really has only self-attacks and Q to inflict damage.


This will allow him to inflict a lot of damage if he succeeds in reaching a target. Obtaining a defensive element will also strengthen its survival.


If you dodge Cho'Gath's Q, you will win the 1v1s against him. Prioritize objectives when fighting Cho'Gath.


Title Section


It can allow the entire team to use its capabilities properly. By playing melee champions, don't let Lulu intimidate you with automatic attacks.


If you’re playing as a ranged champion, try and harass Camille with basic attacks whenever she tries to last hit. Camille lacks sustain in the early game, so you can poke her out of lane easily if you keep auto-attacking.


Carry will receive a vital boost of movement speed to avoid incoming skills, especially from champions with crowd control. Once yuumi gets its Ultimate R, it can keep any form of engagement away from its port as long as it has its Ultimate R Up.


Disengage is your best friend when dealing with Neeko and her Ultimate R in team fights. When Neeko walks forward, disengage as soon as possible to minimize the usefulness of her Ultimate R.


Braum should use his range as much as possible to harass him. A player should avoid detaching from their ally when Braum reaches level 6 or his ultimate ability is available, as this can result in a dangerous engage.


If it's spawning soon, make sure you place vision around the objective as quickly and as safely as possible before retreating to safety. Having vision around major objectives is key.


For Renekton to be effective, he will have to get as close as possible to the enemy in a team fight. In this spirit, Renekton will probably try to flank in a team fight rather than run towards you.


After your bot track has moved to the medium track, turn to the bot side of the map or somewhere else on the map so you can continue to grow and win XP. You're good at getting choices and killing isolated targets.


level 3 is a power spike as Illaoi gets access to all her abilities and can now go for short burst trades against her laner. It is effortless for Illaoi to use the lane brushes and whittle down enemies even before they can react.


Zac has a lot of time on his engagement skills. If you know Zac is without these abilities, try to fight him.


After killing Karthur, try to reposition and get away from Karthus' Passive. Karthus' Passive reduces his damage output, making surviving easier after a team fight.


This is especially true if her Support is one of those hard all-in champions. Stay with your Support throughout the mid-game.


In the late game, Brand will be near full build. Brand's damage output should be incredibly high in the late game.


Kog'Maw is weak at the beginning of the game. You can abuse this to get an early advance or blow his Invocation Spells.


Use your Ultimate R liberally in team fights. Try to W carries that are about to die in team fights.


Avoid regrouping closely so that Seraphine cannot obtain a powerful R. Once Seraphine has finished her first article, her Q damage will increase and her threat to kill too.


Use the fog of war to set up ganks on the enemy with your Jungler. Once you all-in, make sure you collect your blobs.


Keep an eye on the positioning of yourself and your allies at all times. You must push the enemy down and delay fighting in the end of the game while also looking at your own positioning.


Keep the minion wave closer to your side of the map throughout the early game. This is the best place for the wave because it offers extra protection.


Neeko has to close the gap in order to stun you with her E when using her ultimate. Stand outside of the minion wave at all times if possible.


Picking off the enemy Support will grant your team a considerable advantage when it comes to vision placements. Set death brushes whenever possible using your Ultimate R to bring unsuspecting enemies close to you.


Look for constant skirmishes with the enemy to gain a health or kill lead. In the early game, keep the minion wave closer to your side of the map.


Her Q usage requires awareness to avoid mistakes. Mistiming her Q ability can cause it to go on cooldown.


This will allow you to bring down the enemy while protecting yourself from the ganks. If you keep pushing when you're not ahead, you'll be unable to bring down the enemy and you'll be an easy target for the enemy Jungler.


Be aware of the amount of mana you have regardless of your speed of movement. If you're running out of mana, you're not a threat to the enemy.


Continue peeling for your team in team fights, focusing on keeping them alive as long as possible. Ivern can easily pick off enemies with his Q.


Always focus on the champion who is close to your door for maximum efficiency. Try to attract enemies into the struggle near your infested ultimate areas.


The cooling of Veigar's n capacity will be really low, which means that Veigar can get frequent choices on crucial targets simultaneously.


If you get anywhere close to being knocked up or stunned, choose whether to engage or protect and let your team win the fight for you.


At level 6, Tristana has a massive peak of power. A massive power peak at level six allows it to use its capabilities as a finishing movement if it can get the enemy low enough with its E.


Use your ability properly so you can win clumped fights. Adding 2 points into his Ultimate ability will cause another significant power spike.


She is really good at forcing the enemy Support to play safe and avoid overextending if she holds on to her stun for a period of time. The enemy Support will try to stay away from Annie's stun.


During the mid-game, Aurelion Sol should’ve completed multiple items. He should be able to dish out a lot of damage in team fights with his Ultimate and Passive.


Players should avoid regrouping with their allies when their ultimate R (Rule) ability is disabled. During the final stages of the game, team members should meet when their Ultimate R is activated.


Don't exaggerate with Riven unless you have an advantage and want to increase his chances of killing you. When Riven unlocks its Ultimate e, its all-in-hand potential increases significantly.


Aatrox tends to fall off later in the game as the enemy will buy items that counter him. The enemy buys items that counter Aatrox in late game.


Mordekaiser's first capacity will be maximized at Level 9. Mordekaiser will face a lot of damage due to the first ability and decimate any enemy that gets shot at him.


Side attack can help to shoot Xerath quickly, preventing him from causing damage. The goal is to delay the team fight by engaging Xerath as soon as possible and rob him with p and 2.


It's really good for her, because her burst damage will increase exponentially, and she'll be a threat to face. Lillia excels in the middle of the game because of her ability to secure choices.


In a team fight, aim to isolate an enemy from their team members. Extra credit if you can kill the target while it has no escape options.


Watch your flanks by sipping a lens. Avoid fighting in the jungle because it will be easier for Zac to land his E


Level 3 allows Syndra to go for regular exchanges against his enemies. If the allies move on your way after destroying their turn, turn and move around the map to continue farming and win XP and gold.


As a Jungler, you need to try and secure every Drake during the mid-game. Getting every Drake will increase your chances of winning the game if you also secure the Dragon Soul for your team.


The mid-lane position provides a balance between safety and aggression. Garen's lack of CC makes it possible for the enemy to kite him till he falls back or overextends and dies.


If you flank an undeserved bush, the enemy will have more trouble reacting to your all-in-one. Avoid being separated or away from your team in the late part because the enemy will force a fight while you're gone.


By sitting Baron or Dragon, or whenever you push the enemy under their turn, look for a choice with your abilities. If you can catch someone out of the position or blow them up, you will be able to take the goal for free.


Your goal throughout the laning phase is to poke and harass the enemy in the way. You have a lot of poke, so try to bring down the enemy as often as you can.


Don't move. Vladimir's still outstretched.


This will allow him to create an advantage for his team before a major fight. Once Jayce is full build, no squishy enemy target in the game is safe.


Poking them out with her Q first and then going in for the kill is quite optimal for her. Bonus points if she can do it from the fog of war.


You should continue trying to harass the enemy with Brand before committing to a team fight. Try to get the enemy low before calling for the engage using your R ability.


Gwen can deal a lot of damage very quickly with a fully stacked Q. Look for trades when Gwen has max stacks.


Once Leona has her basics, she can protect her team and herself at the same time. This means that she can peel for her port holders quite easily.


A good time to play aggressively against Karma is when she has used her D ability to speed herself or her ADC up. Karma's Ultimate, a, is available at level 1, making her strong until level 6.


When Senna unlocks her Ultimate R, contact your team about its impact in the fights. The longer the game, the stronger Senna will be in the team fights.


Zac will have his basics in the middle of the game. This will make him almost unqualified, and he will be able to create several choices during this phase of the game.


If enemy players play safely, you should walk around and see if you can make coins elsewhere. Roaming becomes a mandatory thing once you get your boots because the Alistar roams are very powerful.


Every time Lucian's E is in place, Lucian becomes stronger than he can dodge addresses and CC. If Lucian uses his E aggressively, use his cooldown to play aggressively and trade with him.


This ability can prevent the enemy ADC from picking a target to focus on while Graves keeps pelting them with his auto-attacks. You can roam around and help allies who are being bullied under their tower.


Avoid staying in the fights because you will be an easy target. The capacity that will give it a huge peak of power in its Ultimate c will increase frequently, allowing it to secure peaks whenever possible.


Volibear's early game ganks are solid, provided he plays around the vision correctly. Volibear should easily gank any path where the enemy is overstretched once its basic capabilities are unlocked.


If the enemy is regrouping, try to team up with your team as well. In team fighting, continue to focus the most squishi and the easiest to kill high priority targets in the backline.


After six, Malphite can set up several ganks for its track as well as other tracks with its Ultimate h. The setting up of several ganks is very beneficial if the path it gets has a certain form of CC built in their kit.


Avoid fighting in the jungle as teams will be grouped allowing Nilah to get a multi-person Ultimate off. Bait out Nilah's W before starting a team fight then abuse its cooldown.


As Rakan has a lot of built-in sustain, make sure you get some form of healing reduction quickly to make it easier for you to kill them. To nullify all-in opportunities and diminish Rakan's trading potential, it is essential to maintain the wave closer to your side of the map.


Its ultimate ability allows it to acquire an immense potential of duel. This allows him to go to high priority targets with ease, then to go out without dying.


If you can catch Teemo while he's going to the hall, you'll increase your chances of winning the fight. Concentrate him first!


Fiddlesticks Ultimate R allows him to deal damage to many champions at once in closed areas. Fiddlesticks W will heal him a lot in team fights.


At level thirteen, Yuumi's survival will increase after obtaining two points in his Ultimate R. Winning two points in Yuumi's Ultimate R will make it a bit more difficult for enemies.


To counter LeBlanc in the team fights, must the CC as soon as she uses her W. Once in your team, immediately CC LeBlanc and focus efforts to get it down while CC'd.


When you sit Baron/Dragon or push under the enemy tower, try to choose with abilities. Can catch no one out of position with capacity and blow them up to take goal for free.


Aurelion needs enough mana to use his W. Aurelion Sol is a very difficult champion to play.


If Tristana uses her W aggressively, she should be broken or CC'd so she can't reposition and clean up the fight. Taking Tristana early makes it difficult for his team to win the fight.


Use capabilities to quickly clean minion waves so the team can besiege/prevent the enemy team's seat. If poke and push the minion wave simultaneously, look for a favorable trade.


Being killed increases your lead. Killing a key target could call Baron.


Low mobility will result in death due to being out of position. Look for picks from allies.


Her s is a real game change for her because she can use it to win completely extended trades against other laners. It can use s to cut the health bar of tanks like butter.


Mordekaiser is a champion who excels at the split thrust in the middle of the game. Unfold the thrust in the middle of the game and try to secure the secondary goals if possible.


sticking to his team at all times helps reduce the chances of dying from being taken out of position. Keeping a constant eye on the major goals ahead allows a faster placement of vision before retreating to safety.


Also, be careful when it invades as it may have thrown a few inside the bushes near its jungle entrances. Maokai can't solo the Dragon or Rift Herald easily on his own.


Jarvan's level 2 power spike is quite prominent. He may look for an aggressive all-in play if he gets the level up first.


Kayn is much stronger than you early, and you can reduce their early power by keeping your allies, so they don't die for ganks. Playing around your Ultimate is the key in this matchup. You waste opportunities to waste when you sit on your Ultimate and not ruin your allies.


Kite Nunu during team fighting so he cannot be the frontline and get to your carries. Do not clump together when it comes to team fighting.


This champion is probably the only one who can replace the farm and get away safely with his kit. Its ultimate capacity (n) gives it additional statistics that can temporarily allow it to absorb a lot of damage.


Karthus has Ultimate e when he can impact the map regardless of his positioning. You should always consider that Karthus may use his Ultimate e to finish off enemy champions during fights.


Play around your Ultimate t Avoid fighting unless your Ultimate t is up in late game team fights


To reduce the chances of dying and being taken out of position, try to stay with your team at all times. Adding another point in his Ultimate 2 will allow Xerath to land more shots on targets.


Stick with your team in the late game. Avoiding splitting up or walking away from your team is crucial.


Jarvan has an incredibly strong level 2. Level 2 allows Jarvan to get cheesy ganks off in either the mid or bot lane once he's unlocked both his d and e.


You're weaker than them when they have their Ultimate. If you're in danger of dying, remember when you're weak.


Avoid fighting with the enemy until you have an object behind you to improve your strength. After the bot track moves towards the middle track, turn to a safe place to continue farming and win XP.


Her CC and overall kit allow her to win clumped fights easily. Level 11 will be another spike for Qiyana, this time in damage increase and reduced cooldown.


Be prepared to sacrifice CS for XP and health. Remember when you are weak so you don't fall behind because of poke.


This is especially true when your Jungler tries to take the Rift Herald or invades the enemy jungle. In a team fight, aim to isolate an enemy from their team members.


Slow Sylas allows him to put ganks for his Jungler. Sylas can use his Q to shoot down his laner.


Playing Vayne is mechanically difficult because an error can cause her to kill immediately. Control of the crowd is Vayne's greatest weakness and allows his enemies to easily eliminate it.


Your wall in a teamfight can be game winning.


Go for a trade after Azir's Soldier W has disappeared. It is best to wait for the Soldiers W to disappear first before fighting him as his damage output will be decreased.


Force ganks with your R! As they will be ganking often in the early game, you need to make sure that you are also looking to gank as often as you can and abuse your E.


Avoid fighting Trundle unless you are as strong as him or have a lot of support too. If you commit to fight with Trundle early, he will be able to support you in every trade.


Seriously early injuries can reduce the damage caused by the Mordekaiser. This will help his enemy even the duels during the early match.


Level eleven will be a decent power spike due to her ability empowerment potential. This will come in really handy during significant fights in the objective pits.


Staying hidden while grouping with your team is also advised. Getting picks or initiating an attack once the enemy walks too far forward or gets close to your team is possible.


Ziggs can continue to pierce enemies with his Q in team fighting. At level 11, Ziggs will win a Ultimate R.


Veigar is extremely motionless. He is extremely vulnerable to crowd control.


Against the champions of melee, it is wise for Yasuo to step back and keep the distance. Yasuo becomes extremely strong post-six due to its crowd control R and the penetration of armor bonus.


It will suffer a lot of damage and will be able to push the wave/fight more frequently when it has finished its first article. Invade her as soon as you're stronger than her.


Warwick's first capacity is usually its Q. The additional support and damage to Warwick's first capability will make it a huge threat to the enemy.


Another point in Rumble's Ultimate capability is going to seriously put the team to fight in choking points in his favor. He needs good time and he needs to drop it off at the right places to get there.


The enemy has no kind of sifting potential and can be easily exposed to ganks. Teemo is vulnerable when his turret fell.


Cassiopeia is one of the most immobile champions in the game. This makes Cassiopeia a prime target for ganks and teams with good dive potential.


Level 16 will see Sylas acquire a maximum of Ultimate R. The power of his Ultimate R will always depend on the comp enemy team, but he will be able to use more ultimates in a given time.


If you're looking for a choice and you're missing, the enemy can collapse on you and kill you easily. This makes it extremely important that you lay down your skill plans.


If Jax decides to team fight, try and lock him down with CC before he has the chance to engage. Jax will be looking to split push in the later stages of the game.


Do not spam these abilities either, as you will lack mana quickly. Once you get your first component element, you should be able to spam capabilities much more frequently.


His Ultimate R is the most powerful ability in his kit as it allows him to undo his mistakes, especially when he chooses a bad fight or fails an all-in. As the game goes on, the cooldown of this ability becomes shorter, allowing him to do whatever he pleases as long as he has his Ultimate R up.


Look for picks with your E to start the fight. If you’re able to CC the whole enemy team, you will give your team a good chance of winning the game.


Always keep your position in mind when playing with Sett to prevent it from catching you out of your position with its E. To counter Sett's abilities, never be too far in the way.


When combined with some items, Shen can put extra debuffs on crazy champions with ease Shen's Ultimate R allows him to be the guardian of his teammates


Fighting around chokepoints is absolutely necessary as Brand will be pretty effective with his Ultimate R. The ability will have quite a short cooldown, making it easy for him to win team fights frequently.


Urgot should play aggressively and look for murders. When Urgot reaches level 6, its exchange capacity increases.


Expect that Sett gank all the tracks at the beginning of the game to get himself and his allies in advance. Once Sett is level 6, his death pressure increases again and he will look to gank every time his Ultimate R is on the rise.


Control Wards are her mortal enemies. If the enemy team invests a lot in Control Wards and places them in key spots, it will become very hard for Evelynn to pull off successful ganks.


She'll need a blue buff as often as she can. Although she is weak in mana, use this opportunity to refuse her farm.


It is very good for duelling. As soon as Jax gets his first item, he becomes much harder to duel unless you have items that match his damage.


Aatrox's ultimate capacity will allow it to inflict a ton of damage when it is used effectively In the later parts of the game, stay with your team and look for choices.


It also allows her to jump in and out of unwarded brushes to drop vision on enemies. Once Kalista gets her Ultimate, her chase down potential becomes unparalleled.


jax's Passive allows him to split push relentlessly. This can be extremely useful when jax’s team is behind and can’t win a fair team fight.


Karma's ability that deals poke damage will be up quite frequently in the late game. As a result, Karma's DPS will be through the roof, which is highly beneficial for her team.


At level 9, it will have maximized its first capacity. This will allow him to quickly clear up his wave and let him wander and witness objective fighting.


The goal is to both land your poke and clear the wave at the same time. Use your E with extreme caution in this lane, as the enemy will try to gank you if you're too pushed up.


Don't get caught out trying to farm a side lane at this point. Neutral objectives are important at this point so always try to stay near the lane where the objective is about to spawn in the next few minutes.


Diana has amazing mobility. She brings great engage.


Go get an all-in-one on the enemy with his W. Level 6 is a decent pickup.


Thresh is strong throughout the entire game. However, Thresh is skill-shot reliant.


As soon as Talon commits, try to blow him up before he is able to disengage and do a lot of damage. Talon is a murderer.


Sett should avoid regrouping closely as it can allow its opponents to obtain a multi-person E. Parting slightly is better for Sett's long-term success.


This is an important power spike for Ashe as she can use it to poke the enemy down before her team commits to a team fight. When Ashe hits level 11, she will put a secondary point in her Ultimate w.


Anivia has a minimal threat in the track before level 6. Pre-level 6 gameplay for Anivia focuses on agriculture and safe play.


Your focus in the mid game is on snowballing your lead and acquiring core items as early as possible. Acquiring more big items will make you quicker and become unstoppable.


Remember that Taliyah will certainly get a defensive element to counter your damage and everything. You'll have to bait her before you look for a full blow on her, or you'll definitely die.


Keeping them alive as long as possible in team fights is a must to win the game. When Force fights as soon as possible, he prefers to do it when his Ultimate R is on cooldown.


A maxed-out Ultimate R will let Neeko use the ability quite frequently. All she needs to do is find a flank on the enemy team.


Dr.Mundo's Q can allow him to secure picks for his team and then use his slow to catch their targets. The slow from Dr.Mundo's Q enables his team to follow up on that target with hard CC abilities or all-in and burst them down.


If you kill a key target, call Baron. Once Samira has 2 points in her Ultimate R, she will be able to easily resume team fighting and disrupt them. Her positioning will now be the determining factor.


Jarvan IV will be unlocking his d > e combo at level two, which will allow him to catch and CC overextended enemies with utmost ease. This will also let him show extreme prowess during Jungle duels.


Jhin's damage output increases in the late game due to items. Jhin's kiting potential also increases in the late game due to items.


Malzahar will counter your all-in at level 6. You must stay away from the minions to prevent the E of Malzahar from spreading and causing further damage.


She relies heavily on items to perform effectively. Kai'Sa's early game strength depends on the Support synergy.


Group and stay with your team at all times. Do not split push or avoid grouping unless you have a good reason to be away from them.


Gaining an early lead through map control can help you and your allies get ahead. Take advantage of your early strength in duels by making strategic moves.


As Jungler, try to secure every Drake in the middle of the game. Their obtaining and securing the Dragon soul for your team will increase your chances of winning the game.


You’ll need to make sure you can push the wave back so you don’t lose your Tower early. Neeko is good in team fights thanks to her Ultimate R.


If it goes to the track, your allies, push hard and get some quickly. This will help you a lot in the late game. must be a high priority target during team fighting. Make sure you CC and work with your team to get down quickly before their team can make room for you.


Taric will have a maximum of two capabilities at level 13. Maxing capability allows Taric to excel in team fighting.


Lux is very vulnerable when targeted by a complete attack by the enemy team. You need to work with your Jungler and install traps inside the enemy Jungle once you're done pushing the wave.


By trying 1v1 Viego, keep his power in mind as he is very good to her early. Viego's ultimate level 6 capability has an extremely powerful effect.


CC the enemy/champion team that attacked him. Use x track brushes as a cover to hold the opposition in pieces.


Shyvana is weak at the beginning of the game. Trading with Shyvana when she has a lot of minions doesn't matter.


Make sure you're adjusting your positioning according to where Heimerdinger is standing in lane. Heimerdinger has a range advantage and if you're standing too far forward, they will harass you for free.


When attacking during the enemy champion's Ultimate cool-down period, take advantage of the situation to gain a trade advantage. Force a team fight as quickly as possible so Karma isn’t able to poke your team down before you have the chance to engage.


Since you are good at selecting and killing isolated targets, try to ambush and assassinate enemies who are alone or who walk around Rift Summoners alone. After killing someone, call for a close goal.


Lux is really strong once she unlocks her Ultimate ability. At this point, Lux can get killed and blow you up.


Pantheon is a champion who can gank early. Before invading, make sure you have your passive stacked so you can win the trade.


Your Ultimate R is an excellent tool for escarming and can get you killed. At level 6, Yone will unlock his Ultimate R.


Once you have a few levels under your belt, you can start playing aggressively and look for aggressive pieces. You benefit from extended trades, so try to go for them frequently.


Belveth's Q is a short range dash which deals damage to all enemies it passes through. The Q of Belveth can now be used to dash through walls when transformed into true form.


As soon as Galio goes missing post level 6, ping your team. Galio may be looking to roam with his Ultimate R if he goes missing.


You have a lot of poke, so try to bring down the enemy as often as you can. Play safe for the first levels while you land poke on the enemy with your Q.


When this hits a target it deals damage and knocks them up. You can press W again to release it early where it will travel a small distance before stopping.


Teemo's Ultimate will allow him to block enemies by taking neutral and objective battles. Teemo's Ultimate will also allow him to steal enemies with well-placed mushrooms.


Nunu’s weak early in the laning phase. However, his strengths come from elsewhere.


Shyvana can inflict massive damage to enemies remotely with its AP construction. With its AP construction, the timidvane can detonate enemies from afar.


Senna's W capability can CC an entire group of enemies with ease, becoming very powerful in closed spaces. Senna's E capability allows her to capture a team through unwarranted areas and surprise enemy teams.


Akshan's W marks enemy champions who have recently killed one of his allies as a scoundrel. The active causes him to enter camouflage which lasts indefinitely near terrain or inside a brush.


The Passive of Lissandra can wreak havoc in a team fight. Once Lissandra has finished her first article, her wave will be very strong.


Yasuo can't throw E on the same target twice, so it can easily be caught. Although being a power house, Yasuo is very squishy and can be demolished quickly if it works badly.


Once you're level 6, start playing more aggressively. Your Ultimate R is an excellent skimmer tool.


His W ability will be disabled. While not strictly a power spike, if Ivern has the opportunity to steal your level 1 buff, you will fall behind early.


You should avoid fighting him if you come into contact with him when he is completely stacked. You need time to come online and focus on getting gold and XP.


Once Jinx gets her core items Infinity Edge and 2 Zeal items she will be pumping out DPS in team fights with her rockets. When trying to team fight engage as soon as you spot her do not let her auto-attack for free in the backline.


Invisibility E can be combated by a control district. A well-positioned Control Ward can counter its invisibility.


Syndra can easily install death brushes. Syndra's Ultimate R will have several points that allow it to evacuate enemies easily.


Keep it permanently so you can see it on it. Warwick was very healthy from the beginning, allowing him to ruin the tracks quite easily.


Akali has a ton of explosion and can easily assassinate squishy targets that walk alone. Once Akali has finished her first article, her death pressure is increasing and her damage is also increasing.


Just make sure you have enough self-appointed W passive piles ready to use. Another point in Rengar's Ultimate R will increase its selection potential.


Forcing a fight with a numbers advantage when Jax is split pushing can be a good way to win a team fight. Keep an eye on Jax when fighting and be prepared to retreat if he leaves the side lane.


It's going to be hard for you to besiege goals like Towers when Ziggs is alive. Try to catch him out of his position or flank him when he is alone to facilitate taking these goals.


Adjust your game style accordingly, prioritizing security and avoiding unnecessary risks. Zac excels in roaming, so it is essential to do ping and communicate with your team whenever it is missing on the track.


This will allow him to inflict massive damage during the fights of ganks and mid-games. His team fight is quite powerful during this phase of the game, especially if he gets a multi-man E on the enemy.


At level 6, you will have no kill threat in the lane against most enemy mid-laners. Respect the enemies all-in damage past level 6.


Items like Banshee’s Veil, Guardian’s Angle, QSS or Zhonya’s Hourglass are great against Annie as they protect you from her burst damage. Annie should get ahead and invest in one of these items to gain an advantage.


Her ability to trade with the enemy also increases after completing her first component item. It is a good idea to play somewhat safe early and then more aggressively after your first back.


This will help you a lot when detecting enemies and picking them up. You should start crashing on level three.


In team fighting, continue to focus the most squishi and the easiest to kill high priority targets in the backline. Flank in the team fights to get the enemy back easily.


Once again, his Q can also be skipped by flashing/moving away from the drop point of his Q. He's about a poke/damage robot when his Ultimate t is down.


Stay with your team in the late game. Do not separate or walk away from them otherwise the enemy can try to take you or initiate a 4v5 fight when you are away from your team. Focus the closest enemy champion on your carts and work as a team to bring down the enemy one by one.


Free and easy deaths can cause fighting from Master Yi's team. Try to wait for Master Yi to use his e before locking it with CC.


Upon arrival, he deals damage to the most wounded enemy champion and slows them. For combos, a good go-to is to use W into E and then follow up with another double attack.


Zyra's E surges out a row of vines towards enemies dealing damage and rooting them. Seeds within this area become vine lashes with lower range but slow enemies hit after being affected by her E.


Kled will have almost finished its construction. Therefore, Kled will be both tanky and inflict heavy amounts of damage.


Failing to do so will prompt Olaf to all-in you once you're low. If you look for an all-in, make sure that you commit.


You should try to exploit your early advantage. Look to secure objectives as often as possible.


Know that at level 6, the ultimate ability of Soraka Wish can be used to heal its allies through the map. Soraka's goal is to harass the enemy throughout the laning phase with Q.


Getting an early murder can greatly promote Yasuos' position. Level 6 will be a major pickup for Yasuo.


If you have to fight, make sure you have backup. Once you get your Ultimate E, you should be able to lock and kidnap enemies with ease.


Investing in the executor's call can reduce Sona's healing ability. The more Sona gold you get, the more trouble it becomes.


A champion like Brand cannot withstand too much damage without being eliminated. Use your early game strength to poke and harass the enemy with your W as often as you can.


Against the poke or champions with a lot of clear wave, roaming is almost impossible for Akshan. The enemy will continue to push you or take your turn while you try to wander.


Rengar can look for an all-in when he reaches level 6 and unlocks his Ultimate R. If Rengar is unable to kill someone, he can push the wave and try to roll with his Ultimate R.


To ensure that your carries can deal consistent damage to the enemy, peel for them during team fights. If you decide to all-in an enemy, just perform your all-in combo and return to your carries.


Cho'Gath is a strong scaler with a versatile build path. A strong scaler means he performs well as the game progresses.


Vex brings tons of damage. Vex has great range.


If you're late, you won't do any damage in team fighting. And poke/all-in won't be very good.


Early game, E is incredibly frustrating to deal with due to slow, making Q far easier to land. Full trade combos use W, and ultimate laser beam deals massive damage when used correctly.


Gragas' damage-dealing abilities are useful, but are limited by cooldowns, leaving him mostly unable to act except auto-attacking when they're down. An opportunity to initiate (engage) arises when Gragas has his Body Slam E up.


Play safe and avoid being too cuckolded if you're not early. If you are caught in the middle of the game when Baron is standing, the enemy will be able to take it for free.


His Ultimate e is crucial in team fights to take down key targets. If he miss-times his Ultimate e, his damage output will be reduced heavily and it may cost him the team fight.


Once you unlock your capabilities, you should be on the lookout for everything in the enemy whenever they extend beyond their safe area. If enemy players play safely, you should walk around and see if you can make coins elsewhere.


Try to use your E combo to make sure you can CC multiple targets during a fight. Your E is really effective around the bottlenecks,


Azir will try and delay a team fight. Delaying the fight is better than letting Azir poke you down with his W.


Excellent burst damage potential on a mispositioned enemy. This becomes extremely strong from level eleven, and can practically one-shot targets.


The damage caused by Viktor's poke is heinous and very strong. The damage caused by Viktor's poke allows him to force the enemy out of the way and take targets with a numerical advantage.


The best opportunity to talk to Vladimir is when he used his l. He himself can inflict damage by using it with his combo E.


If you’re trying to go for an all in, make sure to fight when 1 ability is missing. Of course, Fiddlesticks biggest power spike is his level 6.


Flank in the team fights to get the enemy back easily. Make sure you're close to your team at all times so you can fight quickly.


Don't forget Anivia's Passive. Anivia Passive has a long cooling period.


This player will take advantage of gloved enemy players to win an early lead. Level 6 is a significant increase in power as it adds another layer of damage to its overall attack strategy.


Ezreal has consistent poke damage with his W, which can allow him to push the enemy laners out of the lane abruptly. The consistent poke damage from Ezreal's W allows him to all-in enemies once they are low enough after taking the barrage of poke Ezreal has to offer.


Using R while it moves across Summoners Rift allows enemies to dodge the incoming ability. When R is on cooldown, you can play aggressively and try to fight Ezreal while he is defenseless.


Her enemies can look at everything in her when she misses her W. She will be more focused on getting her passive batteries in order to carry later in the game.


In team fights, as soon as Aatrox runs in, try to CC him and burst him down first. Aatrox is vulnerable to CC and if you can kill him before he gets his combo off, the enemy will lose out on a lot of damage.


Olaf's passive grants him attack speed and lifesteal that increase with lower health.


If you're a ranged champion, use your range advantage to harass and poke him down whenever he moves forward to last hit. Avoid grouping closely together in team fights as it may enable Galio to get a 5 man knock-up with his R once one of his allies has engaged.


If the enemy is grouping, group with your team too. In team fights, continue to focus on the squishiest and easiest to kill high-priority targets in the backline.


The value of picks in coordinating kills with your Support/Jungler is highlighted. Picking a key target can lead to taking the call for Baron.


Swain's early play is abuseable because it's really weak early. Once the mid-game beats, you'll have to play more respectable against him.


You should use your W and R to reposition and avoid being displaced by Azir's R. Azir's Passive gives you extra mobility that can be used quickly to position away from his soldiers.


Taric's Ultimate offers a ton of extra Kill pressure. Play smart and remember when you're weak so Taric can't use their Ultimate to run you. Try to harass Taric as often as possible with your top range. Harass them as often as possible and then look for an all-in when they are low.


Level sixteen is the most essential power spike for Kassadin. Kassadin can use his Ultimate frequently after reaching level sixteen, which can cause significant chaos on the enemy team.


After that, Ziggs can just cut the building off with his W. This means that the enemy can do nothing to defend its turn.


She has very good wave clear thanks to her d and d and can quickly push you in and take Tower plates. Orianna tends to be weak against ganks.


Once Zilean reaches level 6, it will be harder for you to get murders in the way. Every time her ultimate ability (t) is broken, try to abuse her to get murders.


You risk losing the team fight if Alistar drops a multi-person. Harass and Alistar poke with basic attacks to reduce his health before reaching level 2.


When Karma uses her d, she will be vulnerable to attack. During that time, you should play aggressive and go for a favourable trade.


Staying with your support will increase your ability to survive. Try to stay with your team when no sideways are picked up.


Gwen is a skirmish heavy Jungler in the early game. If Gwen ganks a lane and you can't contest it, try invading her jungle on the opposite side of the map or ganking another lane to counter her pressure.


You should try to match Kha'Zix's pressure in early play by counter-ganging if you are nearby. Kha'Zix can solo goals like the Dragon or Rift Herald with ease due to its Q capacity.


When the assassin isn't there, she will force fights. The assassin will flank from afar in team fights.


If you don't try to match your sustain, Cho'Gath's Passive and the items he buys will give him even more health. Start with Corrupting Potion to reduce your sustain, and buy Morello or Executioner’s Calling to further decrease his sustain.


Ensure the proximity of the enemy rear line so that they can quickly enter the fight. She will be able to maximize her Ultimate R at level 16.


She has a lot of poke early on thanks to her q and w. Once Orianna hits level 6, she becomes more lane dominant.


Don't fight as a team unless your Ultimate m is in place. Also, waiting for your Zhonya from Hurglass to arrive would be beneficial too.


Skarner has good vision control. Good vision control can make it difficult for Skarner to gank the tracks with his E and Ultimate.


Try and lock Irelia down at the start of the fight. Locking Irelia down will make it much harder for her to jump around your team and get resets on her Q.


It is pretty good during this stage of the game. Amumu's late part isn't bad.


If your allies die quickly, there will be little chance that you will win the team fight.


Useful tools include healing, CC and shields! Milio has a Q that provides a good poke and CC.


Trendamere is not good if it is behind and weak in gold. Trendamere needs a lot of gold and XP to transport solo in the later parts of the game.


See if you can gank other lanes using your abilities. Ganking other lanes will easily get you a kill or two.


Avoiding grouping closely together will prevent Seraphine from obtaining a powerful Ultimate R. Once Seraphine has finished her first article, her Q damage will increase and her threat to kill too.


the first component of the article helps spam capabilities frequently and dry a lot of damage the first element greatly helps the overall prowess of Swain


You can trade with Annie before she gets 2 stacks without the fear of getting stunned. Items like Banshee’s Veil, Guardian’s Angle, QSS or Zhonya’s Hourglass are great against Annie as they protect you from her burst damage.


At level 16, Zeri will put the final point in his Ultimate R. His Ultimate R will now cause maximum damage in the fighting.


Ganking forces Thresh and its ADC to overextend, making them more vulnerable. If Thresh disappears from the track, immediately alert your team.


Avoid trading with Sett at Level 1 as it will damage most champions. Once Sett is level 6 and unlocks its Ultimate R,


Ping as soon as Aurelion goes missing because it is not unheard of for him to roam to bot lane at level 3. When Aurelion hits level 6, he will try and make good use of his Ultimate.


Waiting for Lulu to use his E before fighting or fighting is a good way to move forward. Try to lure that ability and play aggressive while it's on cooldown.


Leona has a Zenith Blade cooldown that you should be aware of. When Leona is wasting her Zenith Blade, it's an opportunity to get away from your ADC safely.


If you can't do so, just keep chipping on the enemy frontline, till you can catch someone out with your E. Stick with your ADC throughout the mid parts of the game.


Cassiopeia has mana issues in the early game. If she is low on mana, it could be a good time to fight her as her damage output will be heavily reduced as she relies heavily on mana to trade.


Use your Ultimate R with wisdom. Combine your W with your Passive whenever possible.


This allows him to lock the enemies easily. A good roaming potential is one of Nautilus' key forces as he can push the wave and then move to another path and help his allies.


Avoid overextending or dying alone. If you die, the enemy may be able to siege an objective, start a fight, secure the Baron, or Dragon.


jhin becomes safer as he builds critical strike. jhin's immobility is his main weakness as it has a large target painted on his head.


Ward your flanks to make it harder for her to engage for free. If Quinn can’t team fight, she will stay in a side lane and try to split push.


Whenever Gangplank uses his Ultimate R, ping your team so they know he can impact skirmishes. Gangplank will always be stronger if he has a Barrel E placed under him.


A supertank exists that has an abundance of crowd control in its kit. The supertank can function as an exceptionally good front-line defender for its team.


A maxed-out Ultimate r will allow Rek'Sai to use the ability frequently and assassinate targets frequently. The ultimate r will be a great ability now.


Ezreal will struggle to push in waves if he doesn't, as he can be easily ganged up on and killed. Stack your Tear as often as possible.


Continue to cultivate your jungle as well as gank and help your allies. It's important that you don't fall behind gold and XP while ganting.


Multiple items will allow her to take over the game easily. The first ability will deal a lot of damage to the enemy team.


His Q is his main way of getting you down if you're a mingle champion. His Q is his main means of harassment when it's on cooldown.


Her Q provides good amount of wave clear which helps her get lane priority. Neeko is extremely useful in team fights due to her Ultimate R CC and damage.


When Ping is activated alongside Lillia's Ultimate R, it indicates that she wants to engage in a team fight. It is possible that you can put the entire enemy team to sleep with your Ultimate R.


The R ability will grant significant power to the champion when unlocked, providing a huge health gain that makes it nearly impossible for him to die. The bonus movement speed granted by the R ability will also enable him to catch up to his target or evade a gank.


Misusing her W can straight-up cost Fiora the lane. If Fiora uses her W and gets caught CC'd, she can be removed easily from the game.


The scrambled team fights will become a breeze during this part of the game. His damage is enormous at the end of the game.


Teemo's pressure increases to level 6 thanks to its ultimate ability to give it additional damage and the ability to place mushrooms around the map. The more Teemo is able to buy quickly, the more Shrooms it can place around the card.


Kalista may stay in a side lane to split push. When Kalista is not with her team, you can force a team fight or take an objective.


Diana is a melee champion that struggles against ranged champions. When playing as a ranged champion, use your abilities and auto-attacks on her when she moves forward to last hit.


Kaisa's Q allows for targeted damage in a short time, making her strong in a 1v1 scenario. kaisa is extremely vulnerable when her E is down.


Lucian is excellent in the middle of the game because it's the moment he's the most powerful. It can now go on a side track and divide the thrust due to its passive and basic capabilities.


His basic attacks fire a cone of 4 bullets that stop on the first enemy hit. Graves stores 2 shells at once and uses them when he basic attacks.


Try to use your d to help your allies survive unless you need to use your Q or d. You should prioritize helping your allies survive over using other abilities.


You should stay with your team in the late game. Running away from your team too much might cause the enemy team to force a fight and win the game if they're not close by.


This isn’t good for Karthus as he only wishes to use it when the enemy is super low. During this time, the enemy could have already been killed by your ally, and you wouldn’t get an assist.


Another point on her Ultimate R allows for increased damage output. Do not fight in the late game unless your Ultimate R is up.


When engaging use E into the middle of their team and use ultimate to throw them in random directions.


Smolder is a champion who scales into a late game god. Smolder deals great AoE damage.


Focus on poking him with your Q and W and keep the trades short and sweet. The different weapon combinations available to an ADC make him very versatile who can adapt to nearly any given situation (provided he doesn't fall back massively in the game).


Look for picks on squishy and immobile targets to gain a further lead. Quinn is a pretty strong early game ADC who can go for aggressive plays with her early strength to get early kills and snowball.


Destroy the lower lane tower and then turn towards the middle lane. Take the tower out of the middle of the way to open the card and win a gold lead.


Beware of the lunatic who plays with his if he can try to kill you once you get back on the track. The Ultimate c offers it a lot of extra pressure in the track.


It should be able to divide the thrust and secure choices quite often. At level 9, it will have maximized its first capacity.


At this stage of the game Akali will be able to clear the waves quickly and 1v1 most champions if they try to prevent him from cultivating in a side track. Akali reaches level 11, she will have 2 points in her Ultimate.


Once you have a few levels under your belt, you can start playing aggressively and look for aggressive pieces. However, you will rely on your support to do the heavy lifting early.


talijah can make life a living hell for travellers who rely heavily on dashes. Your goal throughout the laning phase is to poke and harass the enemy in the way.


Malzahar should try to use his Ultimate R whenever he can during the early game. The use of his Ultimate R as soon as he arrives will help his way to get more murders and throw a snowball.


Heimerdinger requires his E to counter enemy pushes, making mistakes with it a fatal mistake. Level 3 is a decent power spike as Heimerdinger will have access to all his abilities.


Try to look around the map for dive opportunities, especially on squishy targets. Volibear's early game ganks are solid, provided he plays around the vision correctly.


He will be stronger than you early. you can start being a bit more aggressive.


She will have her core items during this phase of the game. Her dueling and pick potential will skyrocket enormously.


He will also spread a lot of damage during the duels and heal with his W as needed. The first element will strengthen its overall damage.


The enemy team might as well be FF if Yasuo advances. A plethora of damage will be treated in a short time by Yasuo thanks to its ability to dash and piercing tanks.


When Mordekaiser's Ultimate R is in place, you have to play more respectfully. Mordekaiser has a strong all-in-one potential as soon as it reaches level 3.


Once Sona reaches level 6, her death pressure increases and she can start playing more aggressively. The healing of Sona's W will be a problem as the game unfolds.


Her W allows her to reduce damage taken. Her E enables quick repositioning.


Hwei will have a lot of AP items at mid game and deal a lot of damage. Execute Hwei when he tries to ward alone in the mid game.


Avoid trading with Irelia when she has her Passive stacked. When trading with Irelia, keep an eye on the little bar under her health.


Akali has bad basic statistics in the game. Akali is a melee champion.


If you have a damaging Ultimate, you’ll be able to beat him at level 6. Or, you’ll at least force him to use his Ultimate R defensively. As the game goes along, Bard becomes stronger and stronger as he collects more chimes.


Skarner is a good counter ganker. jax's scaling is unparalleled and he does really well in duels due to his E and Q.


Lillia is excellent in team fighting at the end of the game. This is due to its AoE capabilities and mobility, which can enable it to obtain a 5-man Ultimate R.


Moo Moo has tons of lockdown.


Play with your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is in place.


Stand away from your enemy to avoid unnecessary damage, but remain close enough to apply pressure on their lane. It is essential to maintain a safe distance while still being near your ADC to exert control over the lane.


Sejuani's passive is activated after she doesn't take damage for a short period of time. This lasts for 3 seconds after taking damage from champions or monsters.


Vi has great potential for choice with its Ultimate R. Walking too far in a team fight can put Vi at risk of taking teammates who have crossed the line.


Malphite tries to abuse its range advantage to get an early health advance. The minions on the map are kept closer to the Malphite side of the map in order to force the enemy champions to spread for the farm and XP.


A good vision can ruin his chances of being able to flank the enemy team of his E. He won't be able to strike a fight effectively when he won't be able to flank the enemy team.


On level 2, Twitch can gank a track. Be ready for the level 2 gank.


Be careful of when Jhin is running at you with his 4th shot during team fights. Jhin uses his 4th shot during team fights.


He will have a much harder time impacting fights when either of these are on cooldown. Aatrox likes to split push after the laning phase has ended.


Try and fight after Irelia uses her E as it is one of her best tools to start a fight, and catching her off guard can give you an advantage. Catching Irelia off guard with her E will make it harder for her to escape or reset, giving you an opportunity to attack


Nunu will win every battle if his Q is used in a 50/50 situation. Try to take the objective when Nunu is dead or on the other side of the map.


And when looking for trades, if you can ever start with your W, simply just dump all your buttons on them. And of course, when you hit level 6, you have a massive amount more CC and kill pressure.


Diana's ability should start doing a lot of damage to enemies and help clear the jungle and secure objectives with her team. By level 11, Diana will put the second point into her Ultimate R.


Sona can return the exchanges with her abilities. To make trade more favorable, you should wait for Sona to use one of her abilities before fighting them.


Once xayah has 2 points in her Ultimate R, she will be able to break the enemies quickly, and will also be able to use it frequently to keep it safe.


This results in a significant advantage for Gwen in duels.


You have to counter their pressure by doing the same. He's gonna get mad a lot sooner.


If the enemy team manages to set the proper vision, Garen's game plan will collapse and he will be useless. Setting Garen behind early on can render him useless.


This also lets her deal a lot of damage in the lane. Do not fight in the late game unless your Ultimate R is up.


Graves will look to abuse 1v1 fights in the jungle. Make sure you ward the river.


He lacks mobility, needing a team to protect him. He explodes dealing true damage to enemies nearby.


This can be extremely heinous for the enemy, especially when Vayne uses her Ultimate n. Her s is a real game change for her because she can use it to win completely extended trades against other laners.


Camille is a challenging champion that is quite fun and rewarding. Players who put a lot of effort into learning Camille will reap the rewards of a veteran Camille player.


You will have a lot of presence during this phase of the game. Try to CC lock high-priority targets when possible and get rid of them quickly.


Try to fight as much as possible so Kassadin falls behind. Post level 6, if you have any CC abilities, do not use them unless his Ultimate k is down.


Delay fighting and be ready to disengage if it is still on cooling. Once he gets three points in his Ultimate R, he will be able to use it frequently and cause a lot of damage to the enemy team at some point.


Your e will allow you to make really fancy pieces. You should try to get the enemy Jungler out of the pit using your Ultimate


It's good for Amumu because he'll be able to CC his entire team with his Ultimate there.


You will be really powerful during this phase of the game. Look to assassinate the enemy backline whenever you get the chance and do so from the fog of war.


Level 6 allows Taliyah to wander but does not provide him with anything else. This means that she will only play, but she still needs to land her basic abilities to do damage.


Try your hardest to put it behind to make it less heinous in the middle and end of the game. At level 9, Vladimir would have maximized Q.


The goal early is to bring them down, avoiding prolonged trading because they will often win them. Samira has an incredibly strong all-in-one.


For skill orders start Q then W then E before maxing Q then E then W taking ult whenever possible. In the early game focus on farming Q for stacks of passive under your tower or wherever necessary.


(He) unlocks his true power when (he) gets his Ultimate n. It can easily allow (he) to control the crowd of unsuspecting targets and put (his) team in place for success and monitor crowd control.


An enemy with tanky stats will make kalista struggle to kite them. An enemy with lots of slows or tools to reduce mobility will make kalista struggle to kite them.


The scale of the Veigar Passive is infinite, which means that Veigar can roughly one complete target of squishy health. His n (capacity) will be on a very short cooldown during this point in the game.


At level 6, when Heimerdinger unlocks his Ultimate R, he basically gets 3 new abilities. Take care when trying to fight Heimerdinger as he might use any one of his abilities to trade with you.


Hold the push in the middle of the game and try to secure the secondary goals. Start regrouping when your team needs you.


Aatrox is strong no matter what if you cannot dodge all instances of his Q. Practice makes perfect, but do try and dodge them whenever you’re able to.


Power farming is an early game strategy for Nocturne that allows him to gain experience points quickly and reach level 6. Early power farming is a way for Nocturne to accelerate his leveling process and gain an advantage over the enemy team.


However, Nasus should always focus on agriculture and the stacking of its Q. It is important to focus on the acquisition of batteries in the middle of the game.


If Garen falls behind, he will be unable to scale. Your Ultimate R can be seen as an execute that helps finish off the enemy.


Nasus has a very weak game. Narus must play safely and avoid trading until he has some levels under his belt.


Missing E puts you in a very vulnerable position. Just try to land E when you can guarantee a blow to avoid being caught off guard.


The first item purchase will make Xerath extremely heinous in the way. That's because his poke damage will be very high, and the enemy will be shot down even before they can reach it.


She can run down enemies with ease. All she needs to do is keep on poking enemies and landing multi-man Ultimate ds.


Level sixteen is a decent peak when it comes to macro-based games. He can quickly jump from one goal to another, which can easily lead to victories for him.


Brand relies heavily on mana for his gameplay. A poke mage such as Brand can run low on mana quickly.


Once the game reaches the later stages of the game, his strengths become weaknesses. His Ultimate e is crucial in team fights to take down key targets.


Its first capacity will be maximized to level 9, which increases its damage. This increase in damage will make its team combat potential quite respectable.


If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you’re gone.


Harass and poke the enemy as often as possible with Q. Using Q to slowly whittle down the enemy will increase your chances of winning a follow-up fight.


When allies turn towards the middle path, the player must turn to another path and share the push. It is crucial for the player not to lag behind in CS and XP by staying in the middle when many champions are present.


Buy control rooms to help your team locate Twitch before it is capable of gank and getting killed. His e was combined with his increase in attack speed.


If Ezreal uses his E aggressively, attempt to abuse the cooldown by immediately looking for an aggressive play while he is defenseless. When Ezreal uses his Ultimate R (ability), ping your team as it moves across Summoners Rift to alert them of its location and allow them to dodge it.


It should be easy to do and will reverse Xin massively. Try to match his pressure by ruining as often as he is.


Taliyah has good potential with his C. If you don't know where Taliyah is in the middle of the game, don't walk around Rift Summoners alone and avoid sightless areas


Farming alone in the side lanes can be really dangerous for you as you are quite easy to get picks on. You only have your Ultimate w to protect you from the enemy.


Try and secure objectives when facing Darius. You should gank your allies as frequently as possible.


Its selection potential will only increase during this phase of the game because its E (capacity) and Ultimate R should be beneficial.


For matchups, Irelia is amazing into ranged laners where she can easily keep dashing at them over and over again, and she can struggle against true ruses who outvalue her in the 1v1. For build orders start Blade and Pot into tier 2 boots and a Blade of the Rune King.


Your W will be very practical during this phase of the game. Stay in the back line and keep hitting the enemies until your team all-in.


Malphite was the champion of this game. A tank-to-tank game is a challenge.


The focus should be on steering and chipping at Seraphine's health bar to exhaust his mana. Forcing Seraphine to use his mana gives him the opportunity to be pushed out of the way with ease.


You need to play around your Ultimate m. Jarvan IV is a strong Jungler


Rumble is inclined to disengage. As soon as he uses his Ultimate B, try to disengage or reposition himself, it is more difficult for him to track the damage and win the fight.


The unlocking of Seraphine's Ultimate R allows him to install his Jungler quite easily. Seraphine is good in team fighting thanks to her Ultimate R.


Use the Energy resource before trying an all-in because your abilities are hungry for energy. Keep track of the enemy Jungler from the beginning of the game as he will attempt to camp the track to the affected level six.


Don't let Tryndamere take your laps for free while you get in the middle lane. Trendamere is highly dependent on its dash to initiate an all-in-one.


Your opponent's team will try to use their Ultimate when it's in place. Use your R! to force the ganks at the beginning of the game.


His next major power peak is at level 11 when he puts the second point in his Ultimate R. Once its first element is finished, Malzahar's damage in the way will increase a lot.


Ensure that you remain healthy otherwise you'll never be able to fight him. A good time to fight Brand is when he's out of mana or has an ability on cooldown.


Your champion, Vladimir, is incredibly weak at the beginning of the game. Agriculture is more important than fighting with the enemy until you have an object behind you.


The additional damage can be quite surprising and difficult to manage. The peaks of K-Sante when it gets its first element (as well as the two constituent elements).


Try to disengage or reposition to make it harder for Rumble to do follow-up damage. Rumble's disengagement makes it harder for him to win the fight.


The custom of the Easter Hare/Rabbit evolved into the Easter Bunny in Britain and America. She struggles against champions who can hard outrange her or deny her engages.


Choose someone who is varied and can poke instead. When playing as a varied champion, try to use your range advantage for poke and stalker


Quinn can go for aggressive plays with her early strength to get early kills. Early kills with quinn can snowball the game.


As soon as you get access to it, start using your Ultimate R to take advantage of power farming opportunities. Your Ultimate R is a powerful tool that can help you deal with enemy aggression and protect yourself from danger.


Its first capacity will be maximized at level 9. This will give him a massive boost to his skirmish potential.


It's better to be safe rather than try and fight and give him a kill. Once Garen has completed his first item, he will be more obnoxious and looking to trade more.


The spell shield gets popped, taking damage and dropping a canister that heals when picked up. Mundo's W damages enemies within a small area around him.


Look for a choice with your n to win the number advantage. Then use your Ultimate R to get them down quickly before you try to sit or take a goal nearby.


At level 9, Camille's Q will max out. At this stage of the game, Camille's 1v1 potential is incredibly high.


Its ultimate R capability allows it to accelerate the entire team, providing enabling force to its activists to do everything and destroy the opposition. Misuse of her E will kill her in the way sooner or later.


All she needs to do is keep on poking enemies and landing multi-man Ultimate ds. Pay close attention to the location of Orianna’s Ball d throughout the laning phase.


A dispersed team fight can change the tide of a team fight. Volibear's trading power is weaker when its Ultimate R is on cooldown.


In team fights, Heimerdinger uses his empowered E to get picks and start the fight. Catching someone out and getting a kill can give his team enough time to take objectives like Baron or Dragon.


Riven will now have his basics. With its basics, Riven will be able to do a lot of damage.


Avoid going for extended auto-attack trades as he’ll always come out ahead. Once he hits level 6, Nocturne can use his Ultimate to assassinate you or any targets if he chooses to roam.


Be cautious of this and wait a few seconds after he appears again before trading with him. Ekko will look to constantly push the wave with his Q.


The level six is a massive power peak because Viego will be able to unlock a powerful finishing capacity. Viego's slaughter pressure is very high, as he only needs to land his W and then follow him with his Q and auto attacks.


Mordekaiser is quite still. Being quite still can lead to Mordekaiser being much camped during the laning phase.


His Passive gives Dr Mundo a great amount of health regen. Items such as Executioner's Calling can be used to reduce his healing.


During mid-game team fights, aatrox should look for picks by flanking the enemy backline. Aatrox has a higher chance of winning a fight if he is able to get on top of an enemy carry.


Jax can look for picks when he has his core items. The enemy backline will completely dive once Jax absorbs damage.


It can be easily tainted by tidy wagons once its e has been exhausted. Trundle can be arrested early if the enemy Jungler or Laner manages to kill him once or twice.


The wave of minions Your side of the map


Malphite cannot do much against the various champions. Malphitis must maintain its health up to level 6.


Kayle is at her weakest in the early game. The early game advantage of being closer to your side of the map can force Kayle to overextend for farm.


Keep an eye on Jax when fighting and be prepared to retreat if he leaves the side lane. If they invade you early, just back off.


Avoid moving alone on the map to avoid getting caught. Getting caught alone will cause the team to be disadvantaged by 4v5.


Her Ultimate ability will deal tons of consistent damage. Teams continued to group in the late game.


If they die at first, you won't be able to win the fight alone. Focus on the enemy champion closest to your wagons and work as a team to get the enemy down one by one.


Karthus has relatively weak early game abilities. A weak early game makes it hard for Karthus to survive the laning phase, especially against strong champions.


The first element will maintain the priority of the tracks by rarely pushing the wave. By playing sivir, it is essential to maintain support throughout the middle of the game.


You should try and avoid trading with Garen unless his Q is down. At level 6, Garen gains access to his Ultimate R which can be used to execute enemies.


Ensure you put Karthus behind in the early game to make him less useful as the game goes along. Karthus' Ultimate allows Karthus to impact the map from afar.


Once Volibear reaches level 6, avoid remaining in the track when it is low as it can use its Ultimate R aggressively and catch you. If you are forced to remember, do not remember under the tower that its Ultimate R can stop the towers inflicting damage.


If Dr Mundo isn't ahead, he will find it hard to be the frontline for his team. If Dr Mundo is behind, he will not be able to tank a lot of damage and will have to fall back quite quickly.


Bait it out if possible. Gwen will be stronger when she has 4 stacks on her Passive.


At level 6, Heimerdinger can slow multiple enemies with his E. The first mythic item will allow Heimerdinger to deal a ton of poke damage in the lane.


Scaling is crucial for Viktor at the beginning of his game. Level 6 is a key power peak for Viktor, allowing him to develop the death pressure in the track.


Starting the game, your main focus is going to be on farming, which is brilliant for Irelia as your Q makes this incredibly easy. As often as possible in lane, you want to have your passive fully stacked.


It is weak early and will die quickly if you focus it first. When he reaches level 6, his death pressure in the way increases.


At level 3, Zilean will have access to all its capabilities. This will allow Zilean to play aggressively as well as poke the enemy ruthlessly in the way.


Make sure you're close to your team at all times so you can get into the fight quickly, especially allies with knockups. Yasuo becomes really powerful once it reaches level 16.


This skillset makes Darius a great duelist in low ELO matches. In team fights, Darius is good thanks to his Ultimate ability.


Your E is really effective around the bottlenecks, Make sure to try CC several enemies with it sometimes.


If he's capable of landing his Q, he can look for a fight. As soon as Tahm Kench activates his Grey Health E, turn off the fight because it will offer him protection and you may be unable to kill him thanks to the health bonuses.


Fighting him when his resource bar is half filled will take a lot of damage and result in a quick stall. Keeping your door-to-door safe is of paramount importance, so make sure you remove it from combat as soon as possible.


Additionally, dying can make it difficult for your team to secure the Baron or Dragon. Diana will max her Q at level 9.


Getting Rakan low will make it incredibly hard for him to use his W for the second time Avoid grouping too closely, because it will allow Rakan to get a good Ultimate R and he may be able to CC your whole team.


All he needs to do is Ultimate his enemy from out of vision. His tankiness will know no bounds during this phase of the game.


And the danger zone bonus is the effects are increased by 50%. This ability has insane range and it throws out a rectangular skill shot onto the floor.


Invest in early sustain and an early Executioner's Calling. He will try to out sustain you, so you need as many resources to equal or counter his sustain in lane.


A supertank is a hero type. The supertank has a lot of Crowd Control (CC) built into its kit.


From that moment on, she will start hitting like a truck that her e will be up very quickly in the game. Two points in his Ultimate n will push her again.


The reduction in rest time will help him make choices more frequently. At the end of the game, keep looking for flanks with your E and R.


When you take enemies, look for isolated targets if possible. Keep an eye on the positioning of yourself and your allies at all times.


Regardless of the additional movement speed your E offers, Annie has little to no form of escape. If you’re over extended without your E to protect you, you will be an easy target.


Vladimir's still outstretched. After level 6, Vladimir gets a peak of power with his e.


Keep track of your liabilities. The choking fights will be your bread and butter.


Peeling for your carries can help keep them alive longer during team fights. If your allies die quickly, you may as well lose the fight.


Take goals like the Dragon or the Rift Herald to gain an advantage over Zac. If Zac tries to fight, you just have to engage them in a fight.


Akali reaches level 11, she will have 2 points in her Ultimate. At level 11 Akali can look for more aggressive pieces and try to assassinate targets that are isolated or walk on the map on their own.


The Q and W allows Kayle to catch up to fleeing targets with ease. Kayle's Q and W allows her to get rid of enemies once she is powerful enough.


She should rely on trackers for protection. An element will give him a greater tankness.


Once Rumble has his Ultimate, his death pressure increases. Don't underestimate Rumble's potential with his Ultimate.


Akshan is great against champions who can't get on top of him and constantly shoot. For runes, take Double Shocks with PTA.


At level 6, Leona's death pressure increases as she can use her Ultimate e from afar to lock you up. Play respectfully and do not push up if you are without Flash.


Your main goal in the way should be to peel and protect your ADC as much as possible. If you or your ADC get late, it's going to be harder for you to win the way and the game.


She's a heavy snowball champion and once she has gold under her belt, she can easily take the card. Keep her pushing early so she can't wander.


A player should be mindful of their positioning and use minions as a shield to block Braum's Q (Winter's Bite) poke. A player should focus on harassing Braum from a safe distance.


The first element will surely help Lulu in the way. The first element increases mana regeneration.


It will allow you to detect Zed and find out where he is. Countering the glove is of paramount importance in this matchup. Not doing so will allow your team to fall back significantly.


This can be a huge problem for her throughout the game. Miss Fortune is not very good in 1v1s and her off-game potential is not the best.


A maximum of the Ultimate n will allow Trundle to easily resume the fighting. It can quickly become more tankier or inflict more damage depending on the enemy it uses the Ultimate on.


Ahri will have 2 points in her Ultimate when she reaches level 11. Ahri's Ultimate offers extra pick potential during the mid-game.


Ezreal has E, making him much safer and harder to kill. Ezreal abuses the cooldown of E whenever possible.


Prefer Zyra herself rather than her ADC, as she is generally squishy and easier to harass. By reducing its health, you can create pressure and limit its ability to freely use its capabilities.


The first component offers a lot of poke from Karma's end as it increases the damage of her Q and allows her to use it frequently as she will have more mana to use. Level 6 isn't a huge spike, but it definitely increases the amount of poke damage she can deal with her abilities.


The combination of its set of objects and its ultimate ability will make it almost inchaseable and unskillable. A maximum Ultimate capacity will further enhance its survival and the overall damage inflicted over the long term.


Make sure you're close to your team at all times so you can fight quickly.


Control of the crowd can also ruin its chances of exploiting the route by proxy. His team needs to take advantage of him to get all the attention if he's useful.


As soon as Zilean has enough levels behind him, he can shoot the wave of the minion. Stand outside the minion wave at all times so you can't poke and push at the same time.


Once he hits level 6, Nocturne can use his Ultimate to assassinate you or any targets if he chooses to roam. Avoid overextending if he’s stronger than you at level 6.


You will start building defensive stats which will make it harder for you to kill carries on your own. Camille will find it harder to kill carries on her own, but she will be quite tanky.


If you wanted, you could get early healing reduction elements to help reduce the healing of Sona. The healing of Sona will make his death much easier if you have healing reduction items.


Look to apply pressure and fight whoever tries to stop you on the enemy team. In 1v1 skirmishes, continue to play around Gwen's Passive.


This combo can remove a squishy enemy with ease from level six itself. Lux's shield is deceptively strong because it can allow him to save all members of his team from a lot of poke.


Try to lure Zac's E before you fight, because it's his main mobility tool and he won't be able to reach you without him. Your support in this matchup is extremely strong, so make sure you can go for extended trades in this matchup.


The strength of Diana increases with each kill she gets. Counter-ganking is recommended as Diana has nothing to offer once she has blown her Ultimate R or Q.


Respect its full potential when it has finished the recipe that its damage production will increase sharply. The value of 'W' is large compared to bursting because it reduces incoming damage.


If Anivia survives 6 seconds, she is reborn. Anivia's Q is a slow moving straight line skill shot which deals damage to everything it touches and slows them and applies Chill.


Late game, you become an unstoppable attack speed carry with insane mobility, consistent damage output and good survivability too. You should try to time your fights around your teammates initiation rather than initiating yourself.


At level 6, Rumble gains the ability to inflict additional damage and adds the death pressure. Rumble is not the strongest champion at Levels 1 and 2.


This helps her get a lead She does not have a fighting Ultimate R