conflict_resolution
stringlengths
27
16k
<<<<<<< /* THREADING */ ======= /* VIEWING DISTANCE */ private static final int[] VIEWING_DISTANCES = {(Integer) SettingsManager.getInstance().getUserSetting("Game.Graphics.viewingDistanceNear"), (Integer) SettingsManager.getInstance().getUserSetting("Game.Graphics.viewingDistanceModerate"), (Integer) SettingsManager.getInstance().getUserSetting("Game.Graphics.viewingDistanceFar"), (Integer) SettingsManager.getInstance().getUserSetting("Game.Graphics.viewingDistanceUltra")}; private int _activeViewingDistance = 0; /* THREADING */ >>>>>>> <<<<<<< ======= // Generate a world with a random seed value String worldSeed = (String) SettingsManager.getInstance().getWorldSetting("World.Creation.defaultSeed"); if (worldSeed.isEmpty()) worldSeed = null; initWorld("World1", worldSeed); initGroovy(); >>>>>>> <<<<<<< ======= /* * Process mouse input - nothing system-y, so just passing it to the Player class */ private void processMouseInput() { while (Mouse.next()) { int button = Mouse.getEventButton(); int wheelMoved = Mouse.getEventDWheel(); for (UIDisplayElement screen : _guiScreens) { if (screenCanFocus(screen)) { screen.processMouseInput(button, Mouse.getEventButtonState(), wheelMoved); } } if (!screenHasFocus()) _activeWorldRenderer.getPlayer().processMouseInput(button, Mouse.getEventButtonState(), wheelMoved); } } /** * Process keyboard input - first look for "system" like events, then otherwise pass to the Player object */ @SuppressWarnings("unchecked") private void processKeyboardInput() { boolean debugEnabled = (Boolean) SettingsManager.getInstance().getWorldSetting("World.Debug.debug"); while (Keyboard.next()) { int key = Keyboard.getEventKey(); if (!Keyboard.isRepeatEvent() && Keyboard.getEventKeyState()) { if (key == Keyboard.KEY_ESCAPE) { togglePauseMenu(); } if (key == Keyboard.KEY_I) { toggleInventory(); } if (key == Keyboard.KEY_F3) { SettingsManager.getInstance().setWorldSetting("World.Debug.debug", debugEnabled = !(debugEnabled)); } if (key == Keyboard.KEY_F) { toggleViewingDistance(); } // Pass input to focused GUI element for (UIDisplayElement screen : _guiScreens) { if (screenCanFocus(screen)) { screen.processKeyboardInput(key); } } } // Features for debug mode only if (debugEnabled) { if (key == Keyboard.KEY_UP && Keyboard.getEventKeyState()) { getActiveWorldProvider().setTime(getActiveWorldProvider().getTime() + 0.005); } if (key == Keyboard.KEY_DOWN && Keyboard.getEventKeyState()) { getActiveWorldProvider().setTime(getActiveWorldProvider().getTime() - 0.005); } if (key == Keyboard.KEY_RIGHT && Keyboard.getEventKeyState()) { getActiveWorldProvider().setTime(getActiveWorldProvider().getTime() + 0.02); } if (key == Keyboard.KEY_LEFT && Keyboard.getEventKeyState()) { getActiveWorldProvider().setTime(getActiveWorldProvider().getTime() - 0.02); } } // Pass input to the current player if (!screenHasFocus()) _activeWorldRenderer.getPlayer().processKeyboardInput(key, Keyboard.getEventKeyState(), Keyboard.isRepeatEvent()); } } >>>>>>>
<<<<<<< return sequenceForPosition(ec, Long.MAX_VALUE, false); ======= Sequence sequence1 = this.sequence; if (sequence1 != null) { for (int i = 0; i < 128; i++) { long address = writePosition.getVolatileValue(); if (address == 0) return -1; long sequence = sequence1.getSequence(address); if (sequence == Sequence.NOT_FOUND_RETRY) continue; if (sequence == Sequence.NOT_FOUND) break; return sequence; } } return sequenceForPosition(recovery, ec, Long.MAX_VALUE, false); >>>>>>> Sequence sequence1 = this.sequence; if (sequence1 != null) { for (int i = 0; i < 128; i++) { long address = writePosition.getVolatileValue(); if (address == 0) return -1; long sequence = sequence1.getSequence(address); if (sequence == Sequence.NOT_FOUND_RETRY) continue; if (sequence == Sequence.NOT_FOUND) break; return sequence; } } return sequenceForPosition(ec, Long.MAX_VALUE, false); <<<<<<< @SuppressWarnings("NullableProblems") ======= long moveToEnd(final Wire wire) { Sequence sequence1 = this.sequence; if (sequence1 != null) { for (int i = 0; i < 128; i++) { long endAddress = writePosition.getVolatileValue(); if (endAddress == 0) return -1; long sequence = sequence1.getSequence(endAddress); if (sequence == Sequence.NOT_FOUND_RETRY) continue; if (sequence == Sequence.NOT_FOUND) return -1; Bytes<?> bytes = wire.bytes(); bytes.readPosition(endAddress); for (; ; ) { int header = bytes.readInt(endAddress); if (header == 0 || Wires.isNotComplete(header)) return sequence; int len = Wires.lengthOf(header) + 4; bytes.readSkip(len); endAddress += len; if (Wires.isData(header)) sequence += 1; } } } return -1; } >>>>>>> long moveToEnd(final Wire wire) { Sequence sequence1 = this.sequence; if (sequence1 != null) { for (int i = 0; i < 128; i++) { long endAddress = writePosition.getVolatileValue(); if (endAddress == 0) return -1; long sequence = sequence1.getSequence(endAddress); if (sequence == Sequence.NOT_FOUND_RETRY) continue; if (sequence == Sequence.NOT_FOUND) return -1; Bytes<?> bytes = wire.bytes(); bytes.readPosition(endAddress); for (; ; ) { int header = bytes.readInt(endAddress); if (header == 0 || Wires.isNotComplete(header)) return sequence; int len = Wires.lengthOf(header) + 4; bytes.readSkip(len); endAddress += len; if (Wires.isData(header)) sequence += 1; } } } return -1; }
<<<<<<< import org.terasology.asset.AssetManager; import org.terasology.asset.AssetType; import org.terasology.asset.AssetUri; ======= >>>>>>> <<<<<<< import org.terasology.context.Context; ======= import org.terasology.assets.ResourceUrn; >>>>>>> import org.terasology.assets.ResourceUrn; import org.terasology.context.Context; <<<<<<< private Mesh billboard; ======= private Mesh billboard = Assets.getMesh("engine:UIBillboard").get(); >>>>>>> private Mesh billboard; <<<<<<< private Material textureMat; ======= private Material textureMat = Assets.getMaterial("engine:UITexture").get(); >>>>>>> private Material textureMat;
<<<<<<< import org.terasology.asset.AssetManager; import org.terasology.asset.AssetType; import org.terasology.context.Context; import org.terasology.context.internal.ContextImpl; ======= import org.terasology.assets.management.AssetManager; >>>>>>> import org.terasology.assets.management.AssetManager; import org.terasology.context.Context; import org.terasology.context.internal.ContextImpl; <<<<<<< Context context = new ContextImpl(); context.put(ModuleManager.class, moduleManager); AssetManager assetManager = mock(AssetManager.class); context.put(AssetManager.class,assetManager); CoreRegistry.setContext(context); when(assetManager.listLoadedAssets(AssetType.PREFAB, Prefab.class)).thenReturn(Collections.<Prefab>emptyList()); EntitySystemSetupUtil.addReflectionBasedLibraries(context); EntitySystemSetupUtil.addEntityManagementRelatedClasses(context); entityManager = context.get(EngineEntityManager.class); ======= AssetManager assetManager = CoreRegistry.put(AssetManager.class, mock(AssetManager.class)); EntitySystemBuilder builder = new EntitySystemBuilder(); entityManager = builder.build(moduleManager.getEnvironment(), mock(NetworkSystem.class), new ReflectionReflectFactory()); >>>>>>> Context context = new ContextImpl(); context.put(ModuleManager.class, moduleManager); AssetManager assetManager = mock(AssetManager.class); context.put(AssetManager.class,assetManager); CoreRegistry.setContext(context); EntitySystemSetupUtil.addReflectionBasedLibraries(context); EntitySystemSetupUtil.addEntityManagementRelatedClasses(context); entityManager = context.get(EngineEntityManager.class);
<<<<<<< import javax.vecmath.Vector3f; import java.io.InputStream; ======= >>>>>>> import javax.vecmath.Vector3f;
<<<<<<< import org.newdawn.slick.openal.SoundStore; import org.terasology.entitySystem.EntityManager; ======= >>>>>>> import org.terasology.entitySystem.EntityManager;
<<<<<<< import com.google.common.collect.MapMaker; import com.google.common.collect.Sets; ======= import com.google.common.collect.Lists; import com.google.common.collect.MapMaker; >>>>>>> import com.google.common.collect.Lists; import com.google.common.collect.MapMaker; import com.google.common.collect.Sets; <<<<<<< import java.util.ArrayList; import java.util.Arrays; import java.util.Iterator; import java.util.List; import java.util.Map; import java.util.Set; import javax.vecmath.Quat4f; import javax.vecmath.Vector3f; ======= >>>>>>> <<<<<<< private Map<Integer, EntityRef> entityCache = new MapMaker().concurrencyLevel(4).weakValues().makeMap(); private Set<EntityChangeSubscriber> subscribers = Sets.newLinkedHashSet(); ======= private Map<Integer, EntityRef> entityCache = new MapMaker().concurrencyLevel(4).weakValues().makeMap(); >>>>>>> private Map<Integer, EntityRef> entityCache = new MapMaker().concurrencyLevel(4).weakValues().makeMap(); private Set<EntityChangeSubscriber> subscribers = Sets.newLinkedHashSet(); <<<<<<< private void notifyComponentAdded(EntityRef changedEntity, Class<? extends Component> component) { for (EntityChangeSubscriber subscriber : subscribers) { subscriber.onEntityComponentAdded(changedEntity, component); } } private void notifyComponentRemoved(EntityRef changedEntity, Class<? extends Component> component) { for (EntityChangeSubscriber subscriber : subscribers) { subscriber.onEntityComponentRemoved(changedEntity, component); } } private void notifyComponentChanged(EntityRef changedEntity, Class<? extends Component> component) { for (EntityChangeSubscriber subscriber : subscribers) { subscriber.onEntityComponentChange(changedEntity, component); } } ======= public int getActiveEntities() { return entityCache.size(); } >>>>>>> private void notifyComponentAdded(EntityRef changedEntity, Class<? extends Component> component) { for (EntityChangeSubscriber subscriber : subscribers) { subscriber.onEntityComponentAdded(changedEntity, component); } } private void notifyComponentRemoved(EntityRef changedEntity, Class<? extends Component> component) { for (EntityChangeSubscriber subscriber : subscribers) { subscriber.onEntityComponentRemoved(changedEntity, component); } } private void notifyComponentChanged(EntityRef changedEntity, Class<? extends Component> component) { for (EntityChangeSubscriber subscriber : subscribers) { subscriber.onEntityComponentChange(changedEntity, component); } } public int getActiveEntities() { return entityCache.size(); }
<<<<<<< ======= private static String getNewTitle(String title) { String newTitle = title.substring(0, getPositionOfLastDigit(title)); int fileNumber = getLastNumber(title); fileNumber++; return (newTitle + " " + fileNumber); } private static SplashScreen configureSplashScreen() { int imageHeight = 283; int maxTextWidth = 450; int width = 600; int height = 30; int left = 20; int top = imageHeight - height - 20; Rectangle rectRc = new Rectangle(left, top, width, height); Rectangle textRc = new Rectangle(left + 10, top + 5, maxTextWidth, height); Rectangle boxRc = new Rectangle(left + maxTextWidth + 10, top, width - maxTextWidth - 20, height); SplashScreenBuilder builder = new SplashScreenBuilder(); String[] imgFiles = new String[] { "splash_1.png", "splash_2.png", "splash_3.png", "splash_4.png", "splash_5.png" }; Point[] imgOffsets = new Point[] { new Point(0, 0), new Point(150, 0), new Point(300, 0), new Point(450, 0), new Point(630, 0) }; EngineStatus[] trigger = new EngineStatus[] { TerasologyEngineStatus.PREPARING_SUBSYSTEMS, TerasologyEngineStatus.INITIALIZING_MODULE_MANAGER, TerasologyEngineStatus.INITIALIZING_ASSET_TYPES, TerasologyEngineStatus.INITIALIZING_SUBSYSTEMS, TerasologyEngineStatus.INITIALIZING_ASSET_MANAGEMENT, }; try { for (int index = 0; index < 5; index++) { URL resource = Terasology.class.getResource("/splash/" + imgFiles[index]); builder.add(new TriggerImageOverlay(verifyNotNull(resource, "resource /splash/%s", imgFiles[index])) .setTrigger(trigger[index].getDescription()) .setPosition(imgOffsets[index].x, imgOffsets[index].y)); } builder.add(new ImageOverlay(Terasology.class.getResource("/splash/splash_text.png"))); } catch (IOException e) { e.printStackTrace(); } SplashScreen instance = builder .add(new RectOverlay(rectRc)) .add(new TextOverlay(textRc)) .add(new AnimatedBoxRowOverlay(boxRc)) .build(); return instance; } >>>>>>> private static String getNewTitle(String title) { String newTitle = title.substring(0, getPositionOfLastDigit(title)); int fileNumber = getLastNumber(title); fileNumber++; return (newTitle + " " + fileNumber); }
<<<<<<< ======= import javax.vecmath.Vector3f; import org.terasology.componentSystem.block.BlockEntityRegistry; >>>>>>> <<<<<<< worldProvider.setBlock(blockPos, BlockManager.getInstance().getAir(), currentBlock); ======= worldProvider.setBlock(blockPos, (byte)0x0, true, true); >>>>>>> worldProvider.setBlock(blockPos, BlockManager.getInstance().getAir(), currentBlock);
<<<<<<< double noise = _noiseGenerator.fBm(i * 0.05, j * 0.05, _parent.getWorldProvider().getTimeInDays()); ======= double noise = _noiseGenerator.fBm(i * 0.008, j * 0.008, _parent.getWorldProvider().getTime()); >>>>>>> double noise = _noiseGenerator.fBm(i * 0.008, j * 0.008, _parent.getWorldProvider().getTimeInDays());
<<<<<<< import com.google.common.collect.Lists; ======= import static org.lwjgl.opengl.GL11.GL_BLEND; import static org.lwjgl.opengl.GL11.GL_DEPTH_BUFFER_BIT; import static org.lwjgl.opengl.GL11.GL_FILL; import static org.lwjgl.opengl.GL11.GL_FRONT_AND_BACK; import static org.lwjgl.opengl.GL11.GL_LIGHT0; import static org.lwjgl.opengl.GL11.GL_LINE; import static org.lwjgl.opengl.GL11.GL_ONE_MINUS_SRC_ALPHA; import static org.lwjgl.opengl.GL11.GL_SRC_ALPHA; import static org.lwjgl.opengl.GL11.glBlendFunc; import static org.lwjgl.opengl.GL11.glClear; import static org.lwjgl.opengl.GL11.glColorMask; import static org.lwjgl.opengl.GL11.glCullFace; import static org.lwjgl.opengl.GL11.glDisable; import static org.lwjgl.opengl.GL11.glEnable; import static org.lwjgl.opengl.GL11.glLoadIdentity; import static org.lwjgl.opengl.GL11.glPolygonMode; import static org.lwjgl.opengl.GL11.glPopMatrix; import static org.lwjgl.opengl.GL11.glPushMatrix; import java.awt.image.BufferedImage; import java.io.BufferedOutputStream; import java.io.File; import java.io.FileInputStream; import java.io.FileOutputStream; import java.io.IOException; import java.io.ObjectInputStream; import java.io.ObjectOutputStream; import java.nio.ByteBuffer; import java.text.SimpleDateFormat; import java.util.Calendar; import java.util.Collections; import java.util.Comparator; import java.util.LinkedList; import java.util.List; import java.util.PriorityQueue; import javax.imageio.ImageIO; import javax.vecmath.Vector3f; >>>>>>> import com.google.common.collect.Lists; <<<<<<< ======= import org.terasology.world.chunks.ChunkStore; import org.terasology.world.chunks.LocalChunkProvider; import org.terasology.world.chunks.store.ChunkStoreGZip; import org.terasology.world.chunks.store.ChunkStoreProtobuf; import org.terasology.world.generator.core.ChunkGeneratorManager; >>>>>>> import org.terasology.world.chunks.ChunkStore; import org.terasology.world.chunks.store.ChunkStoreGZip; import org.terasology.world.chunks.store.ChunkStoreProtobuf; <<<<<<< private ComponentSystemManager systemManager; ======= private ComponentSystemManager _systemManager; private ChunkStore loadChunkStore(File file) throws IOException { FileInputStream fileIn = null; ObjectInputStream in = null; try { fileIn = new FileInputStream(file); in = new ObjectInputStream(fileIn); ChunkStore cache = (ChunkStore) in.readObject(); if (cache instanceof ChunkStoreGZip) { ((ChunkStoreGZip) cache).setup(); logger.info("Using old chunk store implementation without protobuf support for compatibility."); } else if (cache instanceof ChunkStoreProtobuf) ((ChunkStoreProtobuf) cache).setup(); else logger.warn("Chunk store might not have been initialized: {}", cache.getClass().getName()); return cache; } catch (ClassNotFoundException e) { throw new IOException("Unable to load chunk cache", e); } finally { // JAVA7 : cleanup if (in != null) { try { in.close(); } catch (IOException e) { logger.error("Failed to close input stream", e); } } if (fileIn != null) { try { fileIn.close(); } catch (IOException e) { logger.error("Failed to close input stream", e); } } } } >>>>>>> private ComponentSystemManager systemManager; <<<<<<< public WorldRenderer(WorldInfo worldInfo, ChunkProvider chunkProvider, LocalPlayerSystem localPlayerSystem) { this.chunkProvider = chunkProvider; EntityAwareWorldProvider entityWorldProvider = new EntityAwareWorldProvider(new WorldProviderCoreImpl(worldInfo, this.chunkProvider)); ======= public WorldRenderer(WorldInfo worldInfo, ChunkGeneratorManager chunkGeneratorManager, EntityManager manager, LocalPlayerSystem localPlayerSystem) { // TODO: Cleaner method for this? Should not be using the world title File f = new File(PathManager.getInstance().getWorldSavePath(worldInfo.getTitle()), worldInfo.getTitle() + ".dat"); if (f.exists()) { try { chunkStore = loadChunkStore(f); } catch (IOException e) { /* TODO: We really should expose this error via UI so player knows that there is an issue with their world (don't have the game continue or we risk overwriting their game) */ e.printStackTrace(); } } if (chunkStore == null) { chunkStore = new ChunkStoreProtobuf(); } _chunkProvider = new LocalChunkProvider(chunkStore, chunkGeneratorManager); EntityAwareWorldProvider entityWorldProvider = new EntityAwareWorldProvider(new WorldProviderCoreImpl(worldInfo, _chunkProvider)); >>>>>>> public WorldRenderer(WorldInfo worldInfo, ChunkProvider chunkProvider, LocalPlayerSystem localPlayerSystem) { this.chunkProvider = chunkProvider; EntityAwareWorldProvider entityWorldProvider = new EntityAwareWorldProvider(new WorldProviderCoreImpl(worldInfo, this.chunkProvider)); <<<<<<< //TODO get beter tck instead afternoon if (getPlayerPosition().y < 50) AudioManager.playMusic("engine:DwarfForge"); else if (getPlayerPosition().y > 175) AudioManager.playMusic("engine:SpaceExplorers"); else AudioManager.playMusic("engine:Afternoon"); ======= if(getPlayerPosition().y<50) AudioManager.playMusic("engine:DwarfForge"); else if(getPlayerPosition().y>175) AudioManager.playMusic("engine:SpaceExplorers"); else AudioManager.playMusic("engine:Afternoon"); >>>>>>> //TODO get beter tck instead afternoon if (getPlayerPosition().y < 50) AudioManager.playMusic("engine:DwarfForge"); else if (getPlayerPosition().y > 175) AudioManager.playMusic("engine:SpaceExplorers"); else AudioManager.playMusic("engine:Afternoon"); <<<<<<< activeCamera.loadProjectionMatrix(80f); ======= _activeCamera.loadProjectionMatrix(90f); >>>>>>> activeCamera.loadProjectionMatrix(90f); <<<<<<< boolean headUnderWater; headUnderWater = cameraMode == CAMERA_MODE.PLAYER && isUnderwater(); ======= boolean headUnderWater =_cameraMode == CAMERA_MODE.PLAYER && isUnderWater(); >>>>>>> boolean headUnderWater = cameraMode == CAMERA_MODE.PLAYER && isUnderWater(); <<<<<<< for (RenderSystem renderer : systemManager.iterateRenderSubscribers()) { ======= PerformanceMonitor.endActivity(); PerformanceMonitor.startActivity("Render Overlays"); for (RenderSystem renderer : _systemManager.iterateRenderSubscribers()) { >>>>>>> PerformanceMonitor.endActivity(); PerformanceMonitor.startActivity("Render Overlays"); for (RenderSystem renderer : systemManager.iterateRenderSubscribers()) { <<<<<<< for (Chunk c : renderQueueChunksOpaque) renderChunk(c, ChunkMesh.RENDER_PHASE.OPAQUE, camera); ======= for (Chunk c : _renderQueueChunksOpaque) renderChunk(c, ChunkMesh.RENDER_PHASE.OPAQUE, camera); >>>>>>> for (Chunk c : renderQueueChunksOpaque) { renderChunk(c, ChunkMesh.RENDER_PHASE.OPAQUE, camera); } <<<<<<< for (Chunk c : renderQueueChunksSortedBillboards) renderChunk(c, ChunkMesh.RENDER_PHASE.BILLBOARD_AND_TRANSLUCENT, camera); ======= for (Chunk c : _renderQueueChunksSortedBillboards) renderChunk(c, ChunkMesh.RENDER_PHASE.BILLBOARD_AND_TRANSLUCENT, camera); >>>>>>> for (Chunk c : renderQueueChunksSortedBillboards) { renderChunk(c, ChunkMesh.RENDER_PHASE.BILLBOARD_AND_TRANSLUCENT, camera); } <<<<<<< float lightValueSun = worldProvider.getSunlight(pos); lightValueSun /= 15.0f; ======= float lightValueSun = (float) Math.pow(0.76, 16 - _worldProvider.getSunlight(pos)); >>>>>>> float lightValueSun = (float) Math.pow(0.76, 16 - worldProvider.getSunlight(pos)); <<<<<<< float lightValueBlock = worldProvider.getLight(pos); lightValueBlock /= 15f; ======= float lightValueBlock = (float) Math.pow(0.76, 16 - _worldProvider.getLight(pos)); >>>>>>> float lightValueBlock = (float) Math.pow(0.76, 16 - worldProvider.getLight(pos));
<<<<<<< import net.openhft.chronicle.Chronicle; import net.openhft.chronicle.ChronicleQueueBuilder; import net.openhft.chronicle.Excerpt; import net.openhft.chronicle.ExcerptAppender; import net.openhft.chronicle.ExcerptCommon; import net.openhft.chronicle.ExcerptComparator; import net.openhft.chronicle.ExcerptTailer; import net.openhft.chronicle.IndexedChronicle; import net.openhft.chronicle.VanillaChronicle; import net.openhft.chronicle.tools.WrappedChronicle; ======= import net.openhft.chronicle.*; >>>>>>> import net.openhft.chronicle.Chronicle; import net.openhft.chronicle.ChronicleQueueBuilder; import net.openhft.chronicle.Excerpt; import net.openhft.chronicle.ExcerptAppender; import net.openhft.chronicle.ExcerptCommon; import net.openhft.chronicle.ExcerptComparator; import net.openhft.chronicle.ExcerptTailer; import net.openhft.chronicle.IndexedChronicle; import net.openhft.chronicle.VanillaChronicle; import net.openhft.chronicle.tools.WrappedChronicle; <<<<<<< private final SinkTcp connection; private final ChronicleQueueBuilder.ReplicaChronicleQueueBuilder builder; ======= private final Logger logger; >>>>>>> private final SinkTcp connection; private final ChronicleQueueBuilder.ReplicaChronicleQueueBuilder builder; <<<<<<< private volatile boolean closed; private ExcerptCommon excerpt; public ChronicleSink(final ChronicleQueueBuilder.ReplicaChronicleQueueBuilder builder, final SinkTcp connection) { super(builder.chronicle()); this.connection = connection; this.builder = builder; this.closed = false; this.isLocal = builder.sharedChronicle() && connection.isLocalhost(); this.excerpt = null; ======= private volatile boolean closed = false; public ChronicleSink(String hostname, int port) throws IOException { this(null, ChronicleSinkConfig.DEFAULT, new InetSocketAddress(hostname, port)); } public ChronicleSink(@NotNull Chronicle chronicle, String hostname, int port) throws IOException { this(chronicle, ChronicleSinkConfig.DEFAULT, new InetSocketAddress(hostname, port)); } public ChronicleSink(@NotNull Chronicle chronicle, @NotNull final ChronicleSinkConfig config, String hostname, int port) throws IOException { this(chronicle, config, new InetSocketAddress(hostname, port)); } public ChronicleSink(@NotNull final ChronicleSinkConfig config, String hostname, int port) throws IOException { this(null, config, new InetSocketAddress(hostname, port)); } public ChronicleSink(@NotNull final InetSocketAddress address) throws IOException { this(null, ChronicleSinkConfig.DEFAULT, address); } public ChronicleSink(@NotNull final Chronicle chronicle, @NotNull final InetSocketAddress address) throws IOException { this(chronicle, ChronicleSinkConfig.DEFAULT, address); } public ChronicleSink(@NotNull final ChronicleSinkConfig config, @NotNull final InetSocketAddress address) throws IOException { this(null, config, address); } public ChronicleSink(@NotNull final Chronicle chronicle, @NotNull final ChronicleSinkConfig config, @NotNull final InetSocketAddress address) throws IOException { this.chronicle = chronicle; this.config = config; this.address = address; this.logger = LoggerFactory.getLogger(getClass().getName() + '.' + address.getHostName() + '@' + address.getPort()); this.excerpts = Collections.synchronizedList(new LinkedList<ExcerptCommon>()); this.isLocal = config.sharedChronicle() && ChronicleTcp.isLocalhost(this.address.getAddress()); } @Override public String name() { return chronicle.name(); >>>>>>> private volatile boolean closed; private ExcerptCommon excerpt; public ChronicleSink(final ChronicleQueueBuilder.ReplicaChronicleQueueBuilder builder, final SinkTcp connection) { super(builder.chronicle()); this.connection = connection; this.builder = builder; this.closed = false; this.isLocal = builder.sharedChronicle() && connection.isLocalhost(); this.excerpt = null; <<<<<<< private final ByteBuffer writeBuffer; private final ByteBuffer readBuffer; private long index; private int lastSize; ======= private final ByteBuffer buffer; private final SinkConnector connector; private long index; private int lastSize; >>>>>>> private final ByteBuffer writeBuffer; private final ByteBuffer readBuffer; private long index; private int lastSize; <<<<<<< this.logger = LoggerFactory.getLogger(getClass().getName() + "@" + connection.toString()); this.writeBuffer = ChronicleTcp.createBufferOfSize(16); this.readBuffer = ChronicleTcp.createBuffer(builder.minBufferSize()); this.startAddr = ((DirectBuffer) this.readBuffer).address(); this.capacityAddr = this.startAddr + builder.minBufferSize(); ======= this.logger = LoggerFactory.getLogger(getClass().getName() + "@" + address.toString()); this.connector = new SinkConnector(); this.buffer = this.connector.buffer(); this.startAddr = ((DirectBuffer) this.buffer).address(); this.capacityAddr = this.startAddr + config.minBufferSize(); this.finished = true; >>>>>>> this.logger = LoggerFactory.getLogger(getClass().getName() + "@" + connection.toString()); this.writeBuffer = ChronicleTcp.createBufferOfSize(16); this.readBuffer = ChronicleTcp.createBuffer(builder.minBufferSize()); this.startAddr = ((DirectBuffer) this.readBuffer).address(); this.capacityAddr = this.startAddr + builder.minBufferSize(); this.finished = true;
<<<<<<< import org.terasology.rendering.dag.nodes.CopyImageToScreenNode; import org.terasology.rendering.openvrprovider.OpenVRProvider; import org.lwjgl.opengl.GL11; ======= >>>>>>> import org.terasology.rendering.dag.nodes.CopyImageToScreenNode; import org.terasology.rendering.openvrprovider.OpenVRProvider;
<<<<<<< this.entityManager = CoreRegistry.get(EntityManager.class); this.worldProvider = CoreRegistry.get(WorldProvider.class); this.effectsTexture = AssetManager.loadTexture("engine:effects"); ======= entityManager = CoreRegistry.get(EntityManager.class); worldProvider = CoreRegistry.get(IWorldProvider.class); effectsTexture = AssetManager.loadTexture("engine:effects"); >>>>>>> this.entityManager = CoreRegistry.get(EntityManager.class); this.worldProvider = CoreRegistry.get(WorldProvider.class); this.effectsTexture = AssetManager.loadTexture("engine:effects"); <<<<<<< @Override public void shutdown() { } ======= @Override >>>>>>> @Override public void shutdown() { } @Override
<<<<<<< public class UIHeadsUpDisplay extends UIDisplayWindow { ======= public class UIHeadsUpDisplay extends UIDisplayRenderer implements EventHandlerSystem { protected EntityManager entityManager; >>>>>>> public class UIHeadsUpDisplay extends UIDisplayWindow implements EventHandlerSystem { protected EntityManager entityManager; <<<<<<< ======= @Override public void processKeyboardInput(int key) { super.processKeyboardInput(key); if (!isVisible()) return; if (key == Keyboard.KEY_TAB) { _console.setVisible(!_console.isVisible()); } } public UIDebugConsole getDebugConsole() { return _console; } @Override public void initialise() { entityManager = CoreRegistry.get(EntityManager.class); } @ReceiveEvent(components = {MinionComponent.class}) public void onMessageReceived(MinionMessageEvent event, EntityRef entityref) { _messagequeue.addIconToQueue(event.getMinionMessage()); } >>>>>>> @Override public void initialise() { entityManager = CoreRegistry.get(EntityManager.class); } @ReceiveEvent(components = {MinionComponent.class}) public void onMessageReceived(MinionMessageEvent event, EntityRef entityref) { _messagequeue.addIconToQueue(event.getMinionMessage()); }
<<<<<<< import org.terasology.logic.characters.events.DeathEvent; import org.terasology.logic.health.DamageEvent; ======= import org.terasology.game.CoreRegistry; >>>>>>> import org.terasology.game.CoreRegistry; <<<<<<< import org.terasology.logic.health.NoHealthEvent; ======= import org.terasology.logic.health.DamageEvent; import org.terasology.logic.inventory.InventoryManager; >>>>>>> import org.terasology.logic.health.DamageEvent; import org.terasology.logic.health.NoHealthEvent; import org.terasology.logic.inventory.InventoryManager;
<<<<<<< import com.google.common.collect.Lists; import org.terasology.logic.world.BlockUpdate; import org.terasology.logic.world.WorldProvider; import org.terasology.model.blocks.Block; ======= >>>>>>> import com.google.common.collect.Lists; import org.terasology.logic.world.BlockUpdate; import org.terasology.logic.world.WorldProvider; import org.terasology.model.blocks.Block;
<<<<<<< import org.terasology.context.Context; import org.terasology.engine.SimpleUri; import org.terasology.engine.module.ModuleManager; import org.terasology.engine.paths.PathManager; ======= import org.terasology.engine.context.Context; import org.terasology.engine.core.SimpleUri; import org.terasology.engine.core.TerasologyConstants; import org.terasology.engine.core.module.ModuleManager; import org.terasology.engine.core.paths.PathManager; import org.terasology.engine.registry.InjectionHelper; import org.terasology.engine.utilities.ReflectionUtil; >>>>>>> import org.terasology.engine.context.Context; import org.terasology.engine.core.SimpleUri; import org.terasology.engine.core.module.ModuleManager; import org.terasology.engine.core.paths.PathManager; import org.terasology.engine.registry.InjectionHelper; import org.terasology.engine.utilities.ReflectionUtil; <<<<<<< import org.terasology.persistence.serializers.Serializer; import org.terasology.reflection.TypeInfo; import org.terasology.registry.InjectionHelper; import org.terasology.utilities.ReflectionUtil; ======= import org.terasology.persistence.typeHandling.TypeHandlerLibrary; >>>>>>> import org.terasology.persistence.serializers.Serializer; import org.terasology.reflection.TypeInfo;
<<<<<<< return String.format("world (biome: %s, time: %.2f, exposure: %.2f, sun: %.2f, cache: %d, dirty: %d, ign: %d, vis: %d, tri: %d, empty: %d, !ready: %d, seed: \"%s\", title: \"%s\")", getPlayerBiome(), _worldProvider.getTime(), PostProcessingRenderer.getInstance().getExposure(), _skysphere.getSunPosAngle(), _worldProvider.getChunkProvider().size(), _statDirtyChunks, _statIgnoredPhases, _statVisibleChunks, Chunk._statRenderedTriangles, Chunk._statChunkMeshEmpty, Chunk._statChunkNotReady, _worldProvider.getSeed(), _worldProvider.getTitle()); ======= return String.format("world (biome: %s, time: %.2f, exposure: %.2f, sun: %.2f, cache: %fMb, dirty: %d, ign: %d, vis: %d, tri: %d, empty: %d, !ready: %d, seed: \"%s\", title: \"%s\")", getActiveBiome(), _worldProvider.getTime(), PostProcessingRenderer.getInstance().getExposure(), _skysphere.getSunPosAngle(), _worldProvider.getChunkProvider().size(), _statDirtyChunks, _statIgnoredPhases, _statVisibleChunks, Chunk._statRenderedTriangles, Chunk._statChunkMeshEmpty, Chunk._statChunkNotReady, _worldProvider.getSeed(), _worldProvider.getTitle()); >>>>>>> return String.format("world (biome: %s, time: %.2f, exposure: %.2f, sun: %.2f, cache: %fMb, dirty: %d, ign: %d, vis: %d, tri: %d, empty: %d, !ready: %d, seed: \"%s\", title: \"%s\")", getPlayerBiome(), _worldProvider.getTime(), PostProcessingRenderer.getInstance().getExposure(), _skysphere.getSunPosAngle(), _worldProvider.getChunkProvider().size(), _statDirtyChunks, _statIgnoredPhases, _statVisibleChunks, Chunk._statRenderedTriangles, Chunk._statChunkMeshEmpty, Chunk._statChunkNotReady, _worldProvider.getSeed(), _worldProvider.getTitle());
<<<<<<< final UIButton _exitButton; final UIButton _optionsButton; final UIButton _startButton; ======= private final UIButton _exitButton; private final UIButton _startButton; private final UIButton _configButton; >>>>>>> private final UIButton _exitButton; final UIButton _optionsButton; private final UIButton _startButton; private final UIButton _configButton; <<<<<<< _optionsButton = new UIButton(new Vector2f(256f, 32f)); _optionsButton.getLabel().setText("Select World"); _optionsButton.setVisible(true); _optionsButton.addClickListener(new IClickListener() { public void clicked(UIDisplayElement element) { Terasology.getInstance().getGameMode().deactivateScreen("main_menu"); Terasology.getInstance().getGameMode().activateScreen("select_world"); } }); _exitButton.addClickListener(new IClickListener() { public void clicked(UIDisplayElement element) { Terasology.getInstance().exit(); } }); ======= _configButton = new UIButton(new Vector2f(256f, 32f)); _configButton.getLabel().setText("Settings"); _configButton.setVisible(true); >>>>>>> _optionsButton = new UIButton(new Vector2f(256f, 32f)); _optionsButton.getLabel().setText("Select World"); _optionsButton.setVisible(true); _optionsButton.addClickListener(new IClickListener() { public void clicked(UIDisplayElement element) { Terasology.getInstance().getGameMode().deactivateScreen("main_menu"); Terasology.getInstance().getGameMode().activateScreen("select_world"); } }); _exitButton.addClickListener(new IClickListener() { public void clicked(UIDisplayElement element) { Terasology.getInstance().exit(); } }); _configButton = new UIButton(new Vector2f(256f, 32f)); _configButton.getLabel().setText("Settings"); _configButton.setVisible(true); <<<<<<< addDisplayElement(_optionsButton); ======= addDisplayElement(_configButton); >>>>>>> addDisplayElement(_optionsButton); addDisplayElement(_configButton); <<<<<<< _optionsButton.centerHorizontally(); _optionsButton.getPosition().y = 300f + 2 * 32f + 32f; _exitButton.centerHorizontally(); _exitButton.getPosition().y = 300f + 3 * 32f + 64f; ======= _configButton.centerHorizontally(); _configButton.getPosition().y = 300f + 2 * 40f; >>>>>>> _optionsButton.centerHorizontally(); _optionsButton.getPosition().y = 300f + 5 * 32f + 32f; _exitButton.centerHorizontally(); _exitButton.getPosition().y = 300f + 3 * 32f + 64f; _configButton.centerHorizontally(); _configButton.getPosition().y = 300f + 2 * 40f;
<<<<<<< import org.terasology.logic.manager.GUIManager; import org.terasology.logic.world.BlockEntityRegistry; import org.terasology.logic.world.WorldProvider; ======= import org.terasology.logic.world.IWorldProvider; >>>>>>> import org.terasology.logic.world.BlockEntityRegistry; import org.terasology.logic.world.WorldProvider; <<<<<<< import org.terasology.model.structures.BlockPosition; ======= import org.terasology.model.blocks.management.BlockManager; >>>>>>> <<<<<<< import org.terasology.rendering.gui.menus.UIContainerScreen; ======= >>>>>>> <<<<<<< public void renderOverlay() { // TODO: Don't render if not in first person? // Display the block the player is aiming at if (Config.getInstance().isPlacingBox()) { RayBlockIntersection.Intersection selectedBlock = calcSelectedBlock(); if (selectedBlock != null) { Block block = worldProvider.getBlock(selectedBlock.getBlockPosition()); if (block.isRenderBoundingBox()) { block.getBounds(selectedBlock.getBlockPosition()).render(2f); } } ======= @ReceiveEvent(components = {LocalPlayerComponent.class, InventoryComponent.class}) public void onAttackRequest(AttackButton event, EntityRef entity) { if (!event.isDown() || timer.getTimeInMs() - lastInteraction < 200) { return; >>>>>>> @ReceiveEvent(components = {LocalPlayerComponent.class, InventoryComponent.class}) public void onAttackRequest(AttackButton event, EntityRef entity) { if (!event.isDown() || timer.getTimeInMs() - lastInteraction < 200) { return; } LocalPlayerComponent localPlayerComp = entity.getComponent(LocalPlayerComponent.class); InventoryComponent inventory = entity.getComponent(InventoryComponent.class); if (localPlayerComp.isDead) return; EntityRef selectedItemEntity = inventory.itemSlots.get(localPlayerComp.selectedTool); attack(event.getTarget(), entity, selectedItemEntity); lastInteraction = timer.getTimeInMs(); localPlayerComp.handAnimation = 0.5f; entity.saveComponent(localPlayerComp); event.consume(); } private void attack(EntityRef target, EntityRef player, EntityRef selectedItemEntity) { // TODO: Should send an attack event to self, and another system common to all creatures should handle this int damage = 1; ItemComponent item = selectedItemEntity.getComponent(ItemComponent.class); if (item != null) { damage = item.baseDamage; BlockComponent blockComp = target.getComponent(BlockComponent.class); if (blockComp != null) { Block block = worldProvider.getBlock(blockComp.getPosition()); if (item.getPerBlockDamageBonus().containsKey(block.getBlockFamily().getTitle())) { damage += item.getPerBlockDamageBonus().get(block.getBlockFamily().getTitle()); } } } target.send(new DamageEvent(damage, player)); } @ReceiveEvent(components = {LocalPlayerComponent.class}) public void onFrobRequest(FrobButton event, EntityRef entity) { if (event.getState() != ButtonState.DOWN) { return; } LocalPlayerComponent localPlayerComp = entity.getComponent(LocalPlayerComponent.class); if (localPlayerComp.isDead) return; event.getTarget().send(new ActivateEvent(entity, entity)); event.consume(); } @ReceiveEvent(components = {LocalPlayerComponent.class}) public void onNextItem(ToolbarNextButton event, EntityRef entity) { LocalPlayerComponent localPlayerComp = localPlayer.getEntity().getComponent(LocalPlayerComponent.class); localPlayerComp.selectedTool = (localPlayerComp.selectedTool + 1) % 9; localPlayer.getEntity().saveComponent(localPlayerComp); event.consume(); } @ReceiveEvent(components = {LocalPlayerComponent.class}) public void onPrevItem(ToolbarPrevButton event, EntityRef entity) { LocalPlayerComponent localPlayerComp = localPlayer.getEntity().getComponent(LocalPlayerComponent.class); localPlayerComp.selectedTool = (localPlayerComp.selectedTool - 1) % 9; if (localPlayerComp.selectedTool < 0) { localPlayerComp.selectedTool = 9 + localPlayerComp.selectedTool; } localPlayer.getEntity().saveComponent(localPlayerComp); event.consume(); } @ReceiveEvent(components = {LocalPlayerComponent.class}) public void onSlotButton(ToolbarSlotButton event, EntityRef entity) { LocalPlayerComponent localPlayerComp = entity.getComponent(LocalPlayerComponent.class); localPlayerComp.selectedTool = event.getSlot(); localPlayer.getEntity().saveComponent(localPlayerComp); } @ReceiveEvent(components = {LocalPlayerComponent.class, InventoryComponent.class}) public void onUseItemRequest(UseItemButton event, EntityRef entity) { if (!event.isDown() || timer.getTimeInMs() - lastInteraction < 200) { return; <<<<<<< * Attacks with currently held item */ // TODO: Move this somewhere more central, for use by all creatures. And activate with event private void attack(EntityRef player, EntityRef withItem) { RayBlockIntersection.Intersection selectedBlock = calcSelectedBlock(); ItemComponent item = withItem.getComponent(ItemComponent.class); if (selectedBlock != null) { BlockPosition blockPos = selectedBlock.getBlockPosition(); Block block = worldProvider.getBlock(blockPos.x, blockPos.y, blockPos.z); int damage = 1; if (item != null) { damage = item.baseDamage; if (item.getPerBlockDamageBonus().containsKey(block.getBlockFamily().getTitle())) { damage += item.getPerBlockDamageBonus().get(block.getBlockFamily().getTitle()); } } EntityRef blockEntity = blockEntityRegistry.getOrCreateEntityAt(blockPos); blockEntity.send(new DamageEvent(damage, player)); } } public void updateInput() { // Process interactions even if the mouse button is pressed down // and not fired by a repeated event processInteractions(-1); movementInput.set(0, 0, 0); lookInput.set((float)(mouseSensititivy * Mouse.getDX()), (float)(mouseSensititivy * Mouse.getDY())); if (Keyboard.isKeyDown(Keyboard.KEY_W)) { movementInput.z -= 1.0f; } if (Keyboard.isKeyDown(Keyboard.KEY_S)) { movementInput.z += 1.0f; } if (Keyboard.isKeyDown(Keyboard.KEY_A)) { movementInput.x -= 1.0f; } if (Keyboard.isKeyDown(Keyboard.KEY_D)) { movementInput.x += 1.0f; } if (Keyboard.isKeyDown(Keyboard.KEY_SPACE)) { movementInput.y += 1.0f; } if (Keyboard.isKeyDown(Keyboard.KEY_C)) { movementInput.y -= 1.0f; } running = Keyboard.isKeyDown(Keyboard.KEY_LSHIFT); } /** ======= >>>>>>>
<<<<<<< import org.terasology.logic.common.DisplayNameComponent; import org.terasology.registry.CoreRegistry; ======= >>>>>>> <<<<<<< private EntityRef globalEntity; public BehaviorSystem() { CoreRegistry.put(BehaviorSystem.class, this); } ======= >>>>>>>
<<<<<<< import java.util.HashMap; ======= >>>>>>> import java.util.HashMap; <<<<<<< import org.lwjgl.opengl.Display; import org.terasology.rendering.gui.framework.style.UIStyle; ======= >>>>>>> import org.lwjgl.opengl.Display; import org.terasology.rendering.gui.framework.style.UIStyle;
<<<<<<< ======= import javax.vecmath.Vector3f; import org.terasology.componentSystem.block.BlockEntityRegistry; >>>>>>> <<<<<<< private WorldProvider worldProvider; ======= private IWorldProvider worldProvider; >>>>>>> private WorldProvider worldProvider; <<<<<<< Block currentBlock = worldProvider.getBlock(blockPos); ======= byte currentBlockType = worldProvider.getBlock(blockPos); >>>>>>> Block currentBlock = worldProvider.getBlock(blockPos);
<<<<<<< /* * Copyright 2013 MovingBlocks * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.terasology.engine.entitySystem.event.internal; ======= // Copyright 2021 The Terasology Foundation // SPDX-License-Identifier: Apache-2.0 package org.terasology.entitySystem.event.internal; >>>>>>> // Copyright 2021 The Terasology Foundation // SPDX-License-Identifier: Apache-2.0 package org.terasology.engine.entitySystem.event.internal;
<<<<<<< playerCamera = new OpenVRStereoCamera(vrProvider); /* * The origin of OpenVR's coordinate system lies on the ground of the user. We have to move this origin * such that the ground plane of the rendering system and the ground plane of the room the VR user is * in match. */ vrProvider.getState().setGroundPlaneYOffset( GROUND_PLANE_HEIGHT_DISPARITY - context.get(Config.class).getPlayer().getEyeHeight()); ======= playerCamera = new OpenVRStereoCamera(vrProvider, worldProvider, renderingConfig); >>>>>>> playerCamera = new OpenVRStereoCamera(vrProvider, worldProvider, renderingConfig); /* * The origin of OpenVR's coordinate system lies on the ground of the user. We have to move this origin * such that the ground plane of the rendering system and the ground plane of the room the VR user is * in match. */ vrProvider.getState().setGroundPlaneYOffset( GROUND_PLANE_HEIGHT_DISPARITY - context.get(Config.class).getPlayer().getEyeHeight());
<<<<<<< ======= @Override public boolean isTheDefaultInstance() { return this.equals(defaultInstance); } /** * Instances of this class bind a texture to a texture unit. The integer identifying * the texture unit is then passed to a shader program using the material/parameter * pair provided on construction. See the source of the execute() method for the * nitty gritty details. * * WARNING: RenderPipelineTasks are not meant for direct instantiation and manipulation. * Modules or other parts of the engine should take advantage of them through classes * inheriting from StateChange. */ private class SetInputTextureTask implements RenderPipelineTask { private final int textureSlot; private final int textureId; private final Material material; private final String materialParameter; private SetInputTextureTask(int textureSlot, int textureId, ResourceUrn materialURN, String materialParameter) { this.textureSlot = textureSlot; this.textureId = textureId; this.material = getMaterial(materialURN); this.materialParameter = materialParameter; } @Override public void execute() { glActiveTexture(GL_TEXTURE0 + textureSlot); glBindTexture(GL_TEXTURE_2D, textureId); material.setInt(materialParameter, textureSlot, true); } @Override public String toString() { return String.format("%30s: slot %s, texture %s, material %s, parameter %s", this.getClass().getSimpleName(), textureSlot, textureId, material.getUrn().toString(), materialParameter); } } >>>>>>> /** * Instances of this class bind a texture to a texture unit. The integer identifying * the texture unit is then passed to a shader program using the material/parameter * pair provided on construction. See the source of the execute() method for the * nitty gritty details. * * WARNING: RenderPipelineTasks are not meant for direct instantiation and manipulation. * Modules or other parts of the engine should take advantage of them through classes * inheriting from StateChange. */ private class SetInputTextureTask implements RenderPipelineTask { private final int textureSlot; private final int textureId; private final Material material; private final String materialParameter; private SetInputTextureTask(int textureSlot, int textureId, ResourceUrn materialURN, String materialParameter) { this.textureSlot = textureSlot; this.textureId = textureId; this.material = getMaterial(materialURN); this.materialParameter = materialParameter; } @Override public void execute() { glActiveTexture(GL_TEXTURE0 + textureSlot); glBindTexture(GL_TEXTURE_2D, textureId); material.setInt(materialParameter, textureSlot, true); } @Override public String toString() { return String.format("%30s: slot %s, texture %s, material %s, parameter %s", this.getClass().getSimpleName(), textureSlot, textureId, material.getUrn().toString(), materialParameter); } }
<<<<<<< import org.terasology.context.Context; import org.terasology.context.internal.ContextImpl; ======= import org.terasology.assets.management.AssetManager; >>>>>>> import org.terasology.assets.management.AssetManager; import org.terasology.context.Context; import org.terasology.context.internal.ContextImpl; <<<<<<< import org.terasology.registry.CoreRegistry; ======= >>>>>>> import org.terasology.registry.CoreRegistry; <<<<<<< public Environment(Name ... moduleNames) { ======= public Environment(Name... moduleNames) { >>>>>>> public Environment(Name... moduleNames) {
<<<<<<< public void postInitialise(Context context) { context.put(RenderingSubsystemFactory.class, new HeadlessRenderingSubsystemFactory()); ======= public void initialise(Config config) { } @Override public void registerCoreAssetTypes(ModuleAwareAssetTypeManager assetTypeManager) { assetTypeManager.registerCoreAssetType(Font.class, FontImpl::new, "fonts"); assetTypeManager.registerCoreAssetType(Texture.class, HeadlessTexture::new, "textures", "fonts"); assetTypeManager.registerCoreFormat(Texture.class, new PNGTextureFormat(Texture.FilterMode.NEAREST, path -> path.getName(1).toString().equals("textures"))); assetTypeManager.registerCoreFormat(Texture.class, new PNGTextureFormat(Texture.FilterMode.LINEAR, path -> path.getName(1).toString().equals("fonts"))); assetTypeManager.registerCoreAssetType(Shader.class, HeadlessShader::new, "shaders"); assetTypeManager.registerCoreAssetType(Material.class, HeadlessMaterial::new, "materials"); assetTypeManager.registerCoreAssetType(Mesh.class, HeadlessMesh::new, "mesh"); assetTypeManager.registerCoreAssetType(SkeletalMesh.class, HeadlessSkeletalMesh::new, "skeletalMesh"); assetTypeManager.registerCoreAssetType(MeshAnimation.class, MeshAnimationImpl::new, "animations"); assetTypeManager.registerCoreAssetType(Atlas.class, Atlas::new, "atlas"); assetTypeManager.registerCoreAssetType(Subtexture.class, Subtexture::new); } @Override public void postInitialise(Config config) { CoreRegistry.putPermanently(RenderingSubsystemFactory.class, new HeadlessRenderingSubsystemFactory()); >>>>>>> public void initialise(Context context) { } @Override public void registerCoreAssetTypes(ModuleAwareAssetTypeManager assetTypeManager) { assetTypeManager.registerCoreAssetType(Font.class, FontImpl::new, "fonts"); assetTypeManager.registerCoreAssetType(Texture.class, HeadlessTexture::new, "textures", "fonts"); assetTypeManager.registerCoreFormat(Texture.class, new PNGTextureFormat(Texture.FilterMode.NEAREST, path -> path.getName(1).toString().equals("textures"))); assetTypeManager.registerCoreFormat(Texture.class, new PNGTextureFormat(Texture.FilterMode.LINEAR, path -> path.getName(1).toString().equals("fonts"))); assetTypeManager.registerCoreAssetType(Shader.class, HeadlessShader::new, "shaders"); assetTypeManager.registerCoreAssetType(Material.class, HeadlessMaterial::new, "materials"); assetTypeManager.registerCoreAssetType(Mesh.class, HeadlessMesh::new, "mesh"); assetTypeManager.registerCoreAssetType(SkeletalMesh.class, HeadlessSkeletalMesh::new, "skeletalMesh"); assetTypeManager.registerCoreAssetType(MeshAnimation.class, MeshAnimationImpl::new, "animations"); assetTypeManager.registerCoreAssetType(Atlas.class, Atlas::new, "atlas"); assetTypeManager.registerCoreAssetType(Subtexture.class, Subtexture::new); } @Override public void postInitialise(Context context) { context.put(RenderingSubsystemFactory.class, new HeadlessRenderingSubsystemFactory()); <<<<<<< private void initHeadless(Context context) { AssetManager assetManager = context.get(AssetManager.class); assetManager.setAssetFactory(AssetType.FONT, new AssetFactory<FontData, Font>() { @Override public Font buildAsset(AssetUri uri, FontData data) { return new FontImpl(uri, data); } }); assetManager.setAssetFactory(AssetType.TEXTURE, new AssetFactory<TextureData, Texture>() { @Override public Texture buildAsset(AssetUri uri, TextureData data) { return new HeadlessTexture(uri, data); } }); assetManager.setAssetFactory(AssetType.SHADER, new AssetFactory<ShaderData, Shader>() { @Override public Shader buildAsset(AssetUri uri, ShaderData data) { return new HeadlessShader(uri, data); } }); assetManager.setAssetFactory(AssetType.MATERIAL, new AssetFactory<MaterialData, Material>() { @Override public Material buildAsset(AssetUri uri, MaterialData data) { return new HeadlessMaterial(uri, data); } }); assetManager.setAssetFactory(AssetType.MESH, new AssetFactory<MeshData, Mesh>() { @Override public Mesh buildAsset(AssetUri uri, MeshData data) { return new HeadlessMesh(uri, data); } }); assetManager.setAssetFactory(AssetType.SKELETON_MESH, new AssetFactory<SkeletalMeshData, SkeletalMesh>() { @Override public SkeletalMesh buildAsset(AssetUri uri, SkeletalMeshData data) { return new HeadlessSkeletalMesh(uri, data); } }); assetManager.setAssetFactory(AssetType.ANIMATION, new AssetFactory<MeshAnimationData, MeshAnimation>() { @Override public MeshAnimation buildAsset(AssetUri uri, MeshAnimationData data) { return new MeshAnimationImpl(uri, data); } }); assetManager.setAssetFactory(AssetType.ATLAS, new AssetFactory<AtlasData, Atlas>() { @Override public Atlas buildAsset(AssetUri uri, AtlasData data) { return new Atlas(uri, data); } }); assetManager.setAssetFactory(AssetType.SUBTEXTURE, new AssetFactory<SubtextureData, Subtexture>() { @Override public Subtexture buildAsset(AssetUri uri, SubtextureData data) { return new Subtexture(uri, data); } }); assetManager.addResolver(AssetType.SUBTEXTURE, new SubtextureFromAtlasResolver()); assetManager.addResolver(AssetType.TEXTURE, new ColorTextureAssetResolver()); assetManager.addResolver(AssetType.TEXTURE, new NoiseTextureAssetResolver()); assetManager.addResolver(AssetType.MESH, new IconMeshResolver()); // TODO: why headless cares about shaders? context.put(ShaderManager.class, new ShaderManagerHeadless()); ======= private void initHeadless() { CoreRegistry.putPermanently(ShaderManager.class, new ShaderManagerHeadless()); >>>>>>> private void initHeadless(Context context) { context.put(ShaderManager.class, new ShaderManagerHeadless());
<<<<<<< import org.terasology.asset.AssetFactory; import org.terasology.asset.AssetManager; import org.terasology.asset.AssetManagerImpl; import org.terasology.asset.AssetType; import org.terasology.asset.AssetUri; import org.terasology.context.internal.ContextImpl; import org.terasology.engine.bootstrap.EntitySystemSetupUtil; ======= import org.terasology.assets.management.AssetManager; import org.terasology.assets.module.ModuleAwareAssetTypeManager; import org.terasology.engine.bootstrap.EntitySystemBuilder; >>>>>>> import org.terasology.assets.management.AssetManager; import org.terasology.assets.module.ModuleAwareAssetTypeManager; import org.terasology.context.internal.ContextImpl; import org.terasology.engine.bootstrap.EntitySystemSetupUtil; <<<<<<< context.put(ModuleManager.class, moduleManager); AssetManager assetManager = new AssetManagerImpl(moduleManager.getEnvironment()); context.put(AssetManager.class, assetManager); AssetType.registerAssetTypes(assetManager); assetManager.setAssetFactory(AssetType.PREFAB, new AssetFactory<PrefabData, Prefab>() { @Override public Prefab buildAsset(AssetUri uri, PrefabData data) { return new PojoPrefab(uri, data); } }); ======= CoreRegistry.put(ModuleManager.class, moduleManager); ModuleAwareAssetTypeManager assetTypeManager = new ModuleAwareAssetTypeManager(); assetTypeManager.registerCoreAssetType(Prefab.class, PojoPrefab::new, "prefabs"); assetTypeManager.switchEnvironment(moduleManager.getEnvironment()); CoreRegistry.put(AssetManager.class, assetTypeManager.getAssetManager()); >>>>>>> context.put(ModuleManager.class, moduleManager); ModuleAwareAssetTypeManager assetTypeManager = new ModuleAwareAssetTypeManager(); assetTypeManager.registerCoreAssetType(Prefab.class, PojoPrefab::new, "prefabs"); assetTypeManager.switchEnvironment(moduleManager.getEnvironment()); context.put(AssetManager.class, assetTypeManager.getAssetManager());
<<<<<<< import org.terasology.components.*; import org.terasology.components.world.BlockComponent; import org.terasology.components.world.BlockItemComponent; import org.terasology.components.world.LocationComponent; import org.terasology.entitySystem.*; ======= import org.terasology.componentSystem.block.BlockEntityRegistry; import org.terasology.components.AABBCollisionComponent; import org.terasology.components.BlockComponent; import org.terasology.components.BlockItemComponent; import org.terasology.components.HealthComponent; import org.terasology.components.ItemComponent; import org.terasology.components.LocationComponent; import org.terasology.components.PlayerComponent; import org.terasology.entitySystem.*; >>>>>>> import org.terasology.components.AABBCollisionComponent; import org.terasology.components.HealthComponent; import org.terasology.components.ItemComponent; import org.terasology.components.PlayerComponent; import org.terasology.components.world.BlockComponent; import org.terasology.components.world.BlockItemComponent; import org.terasology.components.world.LocationComponent; import org.terasology.entitySystem.*; <<<<<<< import javax.vecmath.Vector3f; ======= >>>>>>> import javax.vecmath.Vector3f;
<<<<<<< import org.eaxy.Document; import org.eaxy.Element; import org.eaxy.ElementSet; import org.eaxy.NonMatchingPathException; import org.eaxy.Xml; import org.slf4j.Logger; import org.slf4j.LoggerFactory; import org.terasology.math.geom.Matrix4f; import org.terasology.math.geom.Quat4f; import org.terasology.math.geom.Vector2f; import org.terasology.math.geom.Vector3f; import org.terasology.rendering.assets.skeletalmesh.Bone; import org.terasology.rendering.assets.skeletalmesh.BoneWeight; import org.terasology.rendering.assets.skeletalmesh.SkeletalMeshDataBuilder; import com.google.common.collect.Lists; ======= >>>>>>> import org.terasology.math.geom.Matrix4f; import org.terasology.math.geom.Quat4f; import org.terasology.math.geom.Vector2f; import org.terasology.math.geom.Vector3f;
<<<<<<< import org.terasology.identity.storageServiceClient.StorageServiceWorker; ======= import org.terasology.i18n.TranslationSystem; >>>>>>> import org.terasology.identity.storageServiceClient.StorageServiceWorker; import org.terasology.i18n.TranslationSystem;
<<<<<<< @RegisterComponentSystem() public class BookshelfHandler implements EventHandlerSystem{ ======= public class BookshelfHandler implements EventHandlerSystem { @Override >>>>>>> @RegisterComponentSystem() public class BookshelfHandler implements EventHandlerSystem{ @Override <<<<<<< @Override public void shutdown() { } @ReceiveEvent(components=BookshelfComponent.class,priority=ReceiveEvent.PRIORITY_HIGH) ======= @ReceiveEvent(components = BookshelfComponent.class, priority = EventPriority.PRIORITY_HIGH) >>>>>>> @Override public void shutdown() { } @ReceiveEvent(components = BookshelfComponent.class, priority = EventPriority.PRIORITY_HIGH)
<<<<<<< import com.google.gson.Gson; ======= import org.joml.Vector3f; >>>>>>> import com.google.gson.Gson; import org.joml.Vector3f; <<<<<<< import org.terasology.engine.TerasologyConstants; import org.terasology.math.geom.Vector3f; ======= import org.terasology.engine.module.ModuleContext; >>>>>>> import org.terasology.engine.TerasologyConstants; import org.terasology.engine.module.ModuleContext;
<<<<<<< import org.terasology.componentSystem.controllers.LocalPlayerSystem; import org.terasology.components.LocalPlayerComponent; import org.terasology.components.world.LocationComponent; ======= import org.terasology.componentSystem.action.*; import org.terasology.componentSystem.block.BlockEntityRegistry; import org.terasology.componentSystem.block.BlockEntitySystem; import org.terasology.componentSystem.characters.CharacterMovementSystem; import org.terasology.componentSystem.characters.CharacterSoundSystem; import org.terasology.componentSystem.common.HealthSystem; import org.terasology.componentSystem.common.StatusAffectorSystem; import org.terasology.componentSystem.controllers.*; import org.terasology.componentSystem.items.InventorySystem; import org.terasology.componentSystem.items.ItemSystem; import org.terasology.componentSystem.rendering.BlockDamageRenderer; import org.terasology.componentSystem.rendering.FirstPersonRenderer; import org.terasology.componentSystem.rendering.MeshRenderer; import org.terasology.components.*; import org.terasology.components.actions.*; >>>>>>> import org.terasology.componentSystem.controllers.LocalPlayerSystem; import org.terasology.components.LocalPlayerComponent; import org.terasology.components.world.LocationComponent; <<<<<<< import org.terasology.entitySystem.ComponentSystem; import org.terasology.entitySystem.EntityRef; import org.terasology.entitySystem.PersistableEntityManager; import org.terasology.entitySystem.persistence.EntityDataJSONFormat; import org.terasology.entitySystem.persistence.EntityPersisterHelper; import org.terasology.entitySystem.persistence.EntityPersisterHelperImpl; import org.terasology.entitySystem.persistence.WorldPersister; ======= import org.terasology.entitySystem.*; import org.terasology.entitySystem.metadata.ComponentLibrary; import org.terasology.entitySystem.metadata.ComponentLibraryImpl; import org.terasology.entitySystem.metadata.extension.*; import org.terasology.entitySystem.persistence.EntityDataJSONFormat; import org.terasology.entitySystem.persistence.EntityPersisterHelper; import org.terasology.entitySystem.persistence.EntityPersisterHelperImpl; import org.terasology.entitySystem.persistence.WorldPersister; import org.terasology.entitySystem.pojo.PojoEntityManager; import org.terasology.entitySystem.pojo.PojoEventSystem; import org.terasology.entitySystem.pojo.PojoPrefabManager; import org.terasology.events.input.*; import org.terasology.events.input.binds.InventoryButton; >>>>>>> import org.terasology.entitySystem.ComponentSystem; import org.terasology.entitySystem.EntityRef; import org.terasology.entitySystem.EventSystem; import org.terasology.entitySystem.PersistableEntityManager; import org.terasology.entitySystem.persistence.EntityDataJSONFormat; import org.terasology.entitySystem.persistence.EntityPersisterHelper; import org.terasology.entitySystem.persistence.EntityPersisterHelperImpl; import org.terasology.entitySystem.persistence.WorldPersister; import org.terasology.events.input.*; import org.terasology.events.input.binds.InventoryButton; <<<<<<< import org.terasology.game.Timer; import org.terasology.game.bootstrap.EntitySystemBuilder; ======= import org.terasology.input.BindButtonEvent; import org.terasology.input.CameraTargetSystem; import org.terasology.input.InputSystem; >>>>>>> import org.terasology.game.Timer; import org.terasology.game.bootstrap.EntitySystemBuilder; import org.terasology.input.BindButtonEvent; import org.terasology.input.CameraTargetSystem; import org.terasology.input.InputSystem; <<<<<<< import org.terasology.logic.manager.AssetManager; import org.terasology.logic.manager.Config; import org.terasology.logic.manager.GUIManager; import org.terasology.logic.manager.PathManager; ======= import org.terasology.logic.manager.AssetManager; import org.terasology.logic.manager.GUIManager; import org.terasology.logic.manager.PathManager; >>>>>>> import org.terasology.logic.manager.AssetManager; import org.terasology.logic.manager.GUIManager; import org.terasology.logic.manager.PathManager; <<<<<<< import org.terasology.model.blocks.management.BlockManager; ======= import org.terasology.model.blocks.BlockFamily; import org.terasology.model.shapes.BlockShapeManager; import org.terasology.mods.miniions.components.MinionBarComponent; import org.terasology.mods.miniions.components.MinionComponent; import org.terasology.mods.miniions.components.MinionControllerComponent; import org.terasology.mods.miniions.components.SimpleMinionAIComponent; import org.terasology.mods.miniions.componentsystem.controllers.MinionSystem; import org.terasology.mods.miniions.componentsystem.controllers.SimpleMinionAISystem; >>>>>>> import org.terasology.model.blocks.management.BlockManager; <<<<<<< private PersistableEntityManager entityManager; /* GUI */ private ArrayList<UIDisplayElement> _guiScreens = new ArrayList<UIDisplayElement>(); private UIHeadsUpDisplay _hud; private UIMetrics _metrics; private UIPauseMenu _pauseMenu; private UILoadingScreen _loadingScreen; private UIStatusScreen _statusScreen; private UIInventoryScreen _inventoryScreen; ======= >>>>>>> private PersistableEntityManager entityManager; <<<<<<< entityManager = new EntitySystemBuilder().build(); componentSystemManager = new ComponentSystemManager(); CoreRegistry.put(ComponentSystemManager.class, componentSystemManager); localPlayerSys = new LocalPlayerSystem(); componentSystemManager.register(localPlayerSys, "engine:LocalPlayerSystem"); componentSystemManager.loadEngineSystems(); CoreRegistry.put(WorldPersister.class, new WorldPersister(entityManager)); ======= BlockShapeManager.getInstance().reload(); componentLibrary = new ComponentLibraryImpl(); CoreRegistry.put(ComponentLibrary.class, componentLibrary); componentLibrary.registerTypeHandler(BlockFamily.class, new BlockFamilyTypeHandler()); componentLibrary.registerTypeHandler(Color4f.class, new Color4fTypeHandler()); componentLibrary.registerTypeHandler(Quat4f.class, new Quat4fTypeHandler()); componentLibrary.registerTypeHandler(Mesh.class, new AssetTypeHandler(AssetType.MESH, Mesh.class)); componentLibrary.registerTypeHandler(Sound.class, new AssetTypeHandler(AssetType.SOUND, Sound.class)); componentLibrary.registerTypeHandler(Material.class, new AssetTypeHandler(AssetType.MATERIAL, Material.class)); componentLibrary.registerTypeHandler(Vector3f.class, new Vector3fTypeHandler()); componentLibrary.registerTypeHandler(Vector2f.class, new Vector2fTypeHandler()); componentLibrary.registerTypeHandler(Vector3i.class, new Vector3iTypeHandler()); PrefabManager prefabManager = new PojoPrefabManager(componentLibrary); CoreRegistry.put(PrefabManager.class, prefabManager); _entityManager = new PojoEntityManager(componentLibrary, prefabManager); EventSystem eventSystem = new PojoEventSystem(_entityManager); _entityManager.setEventSystem(eventSystem); CoreRegistry.put(EntityManager.class, _entityManager); CoreRegistry.put(EventSystem.class, eventSystem); _componentSystemManager = new ComponentSystemManager(); CoreRegistry.put(ComponentSystemManager.class, _componentSystemManager); CoreRegistry.put(WorldPersister.class, new WorldPersister(componentLibrary,_entityManager)); // TODO: Use reflection pending mod support eventSystem.registerEvent("engine:inputEvent", InputEvent.class); eventSystem.registerEvent("engine:keyDownEvent", KeyDownEvent.class); eventSystem.registerEvent("engine:keyEvent", KeyEvent.class); eventSystem.registerEvent("engine:keyUpEvent", KeyUpEvent.class); eventSystem.registerEvent("engine:keyRepeatEvent", KeyRepeatEvent.class); eventSystem.registerEvent("engine:leftMouseDownButtonEvent", LeftMouseDownButtonEvent.class); eventSystem.registerEvent("engine:leftMouseUpButtonEvent", LeftMouseUpButtonEvent.class); eventSystem.registerEvent("engine:mouseDownButtonEvent", MouseDownButtonEvent.class); eventSystem.registerEvent("engine:mouseUpButtonEvent", MouseUpButtonEvent.class); eventSystem.registerEvent("engine:mouseButtonEvent", MouseButtonEvent.class); eventSystem.registerEvent("engine:mouseWheelEvent", MouseWheelEvent.class); eventSystem.registerEvent("engine:rightMouseDownButtonEvent", RightMouseDownButtonEvent.class); eventSystem.registerEvent("engine:rightMouseUpButtonEvent", RightMouseUpButtonEvent.class); eventSystem.registerEvent("engine:bindButtonEvent", BindButtonEvent.class); eventSystem.registerEvent("engine:inventoryButtonEvent", InventoryButton.class); // TODO: Use reflection pending mod support componentLibrary.registerComponentClass(ExplosionActionComponent.class); componentLibrary.registerComponentClass(PlaySoundActionComponent.class); componentLibrary.registerComponentClass(TunnelActionComponent.class); componentLibrary.registerComponentClass(AABBCollisionComponent.class); componentLibrary.registerComponentClass(BlockComponent.class); componentLibrary.registerComponentClass(BlockItemComponent.class); componentLibrary.registerComponentClass(BlockParticleEffectComponent.class); componentLibrary.registerComponentClass(CameraComponent.class); componentLibrary.registerComponentClass(CharacterMovementComponent.class); componentLibrary.registerComponentClass(CharacterSoundComponent.class); componentLibrary.registerComponentClass(HealthComponent.class); componentLibrary.registerComponentClass(InventoryComponent.class); componentLibrary.registerComponentClass(ItemComponent.class); componentLibrary.registerComponentClass(LightComponent.class); componentLibrary.registerComponentClass(LocalPlayerComponent.class); componentLibrary.registerComponentClass(LocationComponent.class); componentLibrary.registerComponentClass(MeshComponent.class); componentLibrary.registerComponentClass(PlayerComponent.class); componentLibrary.registerComponentClass(SimpleAIComponent.class); componentLibrary.registerComponentClass(SimpleMinionAIComponent.class); componentLibrary.registerComponentClass(MinionBarComponent.class); componentLibrary.registerComponentClass(MinionComponent.class); componentLibrary.registerComponentClass(AccessInventoryActionComponent.class); componentLibrary.registerComponentClass(SpawnPrefabActionComponent.class); componentLibrary.registerComponentClass(BookComponent.class); componentLibrary.registerComponentClass(BookshelfComponent.class); componentLibrary.registerComponentClass(PotionComponent.class); componentLibrary.registerComponentClass(SpeedBoostComponent.class); componentLibrary.registerComponentClass(PoisonedComponent.class); componentLibrary.registerComponentClass(MinionControllerComponent.class); componentLibrary.registerComponentClass(CuredComponent.class); >>>>>>> entityManager = new EntitySystemBuilder().build(); componentSystemManager = new ComponentSystemManager(); CoreRegistry.put(ComponentSystemManager.class, componentSystemManager); localPlayerSys = new LocalPlayerSystem(); componentSystemManager.register(localPlayerSys, "engine:LocalPlayerSystem"); cameraTargetSystem = new CameraTargetSystem(); CoreRegistry.put(CameraTargetSystem.class, cameraTargetSystem); componentSystemManager.register(cameraTargetSystem, "engine:CameraTargetSystem"); inputSystem = new InputSystem(); CoreRegistry.put(InputSystem.class, inputSystem); componentSystemManager.register(inputSystem, "engine:InputSystem"); componentSystemManager.loadEngineSystems(); componentSystemManager.loadSystems("miniions", "org.terasology.mods.miniions"); CoreRegistry.put(WorldPersister.class, new WorldPersister(entityManager)); // TODO: Use reflection pending mod support EventSystem eventSystem = entityManager.getEventSystem(); eventSystem.registerEvent("engine:inputEvent", InputEvent.class); eventSystem.registerEvent("engine:keyDownEvent", KeyDownEvent.class); eventSystem.registerEvent("engine:keyEvent", KeyEvent.class); eventSystem.registerEvent("engine:keyUpEvent", KeyUpEvent.class); eventSystem.registerEvent("engine:keyRepeatEvent", KeyRepeatEvent.class); eventSystem.registerEvent("engine:leftMouseDownButtonEvent", LeftMouseDownButtonEvent.class); eventSystem.registerEvent("engine:leftMouseUpButtonEvent", LeftMouseUpButtonEvent.class); eventSystem.registerEvent("engine:mouseDownButtonEvent", MouseDownButtonEvent.class); eventSystem.registerEvent("engine:mouseUpButtonEvent", MouseUpButtonEvent.class); eventSystem.registerEvent("engine:mouseButtonEvent", MouseButtonEvent.class); eventSystem.registerEvent("engine:mouseWheelEvent", MouseWheelEvent.class); eventSystem.registerEvent("engine:rightMouseDownButtonEvent", RightMouseDownButtonEvent.class); eventSystem.registerEvent("engine:rightMouseUpButtonEvent", RightMouseUpButtonEvent.class); eventSystem.registerEvent("engine:bindButtonEvent", BindButtonEvent.class); eventSystem.registerEvent("engine:inventoryButtonEvent", InventoryButton.class); <<<<<<< for (ComponentSystem system : componentSystemManager.iterateAll()) { system.shutdown(); } ======= GUIManager.getInstance().closeWindows(); >>>>>>> for (ComponentSystem system : componentSystemManager.iterateAll()) { system.shutdown(); } GUIManager.getInstance().closeWindows(); <<<<<<< _loadingScreen.updateStatus(String.format("Fast forwarding world... %.2f%%! :-)", (timer.getTimeInMs() - startTime) / 50.0f)); ======= loadingScreen.updateStatus(String.format("Fast forwarding world... %.2f%%! :-)", (chunksGenerated / 64f) * 100f)); >>>>>>> loadingScreen.updateStatus(String.format("Fast forwarding world... %.2f%%! :-)", (timer.getTimeInMs() - startTime) / 50.0f)); <<<<<<< // Create the first Portal if it doesn't exist yet _worldRenderer.initPortal(); _loadingScreen.setVisible(false); _hud.setVisible(true); _metrics.setVisible(true); ======= GUIManager.getInstance().removeWindow(loadingScreen); >>>>>>> GUIManager.getInstance().removeWindow(loadingScreen); // Create the first Portal if it doesn't exist yet worldRenderer.initPortal();
<<<<<<< context.put(ModuleManager.class, moduleManager); context.put(Config.class, new Config()); context.put(AssetManager.class, new AssetManagerImpl(moduleManager.getEnvironment())); context.put(NetworkSystem.class, networkSystem); ======= CoreRegistry.put(ModuleManager.class, moduleManager); CoreRegistry.put(Config.class, new Config()); ModuleAwareAssetTypeManager assetTypeManager = new ModuleAwareAssetTypeManager(); assetTypeManager.switchEnvironment(moduleManager.getEnvironment()); CoreRegistry.put(AssetManager.class, assetTypeManager.getAssetManager()); CoreRegistry.put(NetworkSystem.class, networkSystem); >>>>>>> context.put(ModuleManager.class, moduleManager); context.put(Config.class, new Config()); ModuleAwareAssetTypeManager assetTypeManager = new ModuleAwareAssetTypeManager(); assetTypeManager.switchEnvironment(moduleManager.getEnvironment()); context.put(AssetManager.class, assetTypeManager.getAssetManager()); context.put(NetworkSystem.class, networkSystem); <<<<<<< BlockManagerImpl blockManager = new BlockManagerImpl(mock(WorldAtlas.class), new DefaultBlockFamilyFactoryRegistry()); context.put(BlockManager.class, blockManager); testBlock = new Block(); testBlock.setId((short) 1); blockManager.addBlockFamily(new SymmetricFamily(new BlockUri("test:testblock"), testBlock), true); testBlock2 = new Block(); testBlock2.setId((short) 2); blockManager.addBlockFamily(new SymmetricFamily(new BlockUri("test:testblock2"), testBlock2), true); ======= BlockManagerImpl blockManager = CoreRegistry.put(BlockManager.class, new BlockManagerImpl(mock(WorldAtlas.class), assetTypeManager.getAssetManager())); assetTypeManager.getAssetManager().loadAsset(new ResourceUrn("test:testblock"), new BlockFamilyDefinitionData(), BlockFamilyDefinition.class); assetTypeManager.getAssetManager().loadAsset(new ResourceUrn("test:testblock2"), new BlockFamilyDefinitionData(), BlockFamilyDefinition.class); testBlock = blockManager.getBlock("test:testblock"); testBlock2 = blockManager.getBlock("test:testblock2"); >>>>>>> BlockManagerImpl blockManager = new BlockManagerImpl(mock(WorldAtlas.class), assetTypeManager.getAssetManager()); context.put(BlockManager.class, blockManager); assetTypeManager.getAssetManager().loadAsset(new ResourceUrn("test:testblock"), new BlockFamilyDefinitionData(), BlockFamilyDefinition.class); assetTypeManager.getAssetManager().loadAsset(new ResourceUrn("test:testblock2"), new BlockFamilyDefinitionData(), BlockFamilyDefinition.class); testBlock = blockManager.getBlock("test:testblock"); testBlock2 = blockManager.getBlock("test:testblock2");
<<<<<<< ======= import org.terasology.model.blocks.Block; import org.terasology.utilities.MathHelper; >>>>>>> import org.terasology.utilities.MathHelper;
<<<<<<< ======= private static final Vector3f[] NEIGHBORS4 = {new Vector3f(-1, 0, 0), new Vector3f(1, 0, 0), new Vector3f(0, 0, 1), new Vector3f(0, 0, -1)}; private static final Vector3f[] NEIGHBORS6 = {new Vector3f(0, -1, 0), new Vector3f(0, 1, 0), new Vector3f(-1, 0, 0), new Vector3f(1, 0, 0), new Vector3f(0, 0, 1), new Vector3f(0, 0, -1)}; >>>>>>> private static final Vector3f[] NEIGHBORS4 = {new Vector3f(-1, 0, 0), new Vector3f(1, 0, 0), new Vector3f(0, 0, 1), new Vector3f(0, 0, -1)}; private static final Vector3f[] NEIGHBORS6 = {new Vector3f(0, -1, 0), new Vector3f(0, 1, 0), new Vector3f(-1, 0, 0), new Vector3f(1, 0, 0), new Vector3f(0, 0, 1), new Vector3f(0, 0, -1)};
<<<<<<< ======= import org.terasology.rendering.nui.baseWidgets.UIImage; import org.terasology.rendering.nui.baseWidgets.UILabel; import org.terasology.rendering.nui.baseWidgets.UISpace; import org.terasology.rendering.nui.layout.ArbitraryLayout; import org.terasology.rendering.nui.layout.ColumnLayout; import org.terasology.version.TerasologyVersion; import javax.vecmath.Vector2f; >>>>>>> import org.terasology.version.TerasologyVersion; <<<<<<< ======= public MainMenuScreen() { ColumnLayout grid = new ColumnLayout(); grid.addWidget(new UIButton("singleplayer", "Single Player")); grid.addWidget(new UIButton("multiplayer", "Host Game")); grid.addWidget(new UIButton("join", "Join Game")); grid.addWidget(new UIButton("settings", "Settings")); grid.addWidget(new UISpace()); grid.addWidget(new UIButton("exit", "Exit")); grid.setPadding(new Border(0, 0, 4, 4)); ArbitraryLayout layout = new ArbitraryLayout(); layout.addFixedWidget(new UIImage(Assets.getTexture("engine:terasology")), new Vector2i(512, 128), new Vector2f(0.5f, 0.2f)); layout.addFillWidget(new UILabel("version", "title", TerasologyVersion.getInstance().getHumanVersion()), Rect2f.createFromMinAndSize(0.0f, 0.3f, 1.0f, 0.1f)); layout.addFixedWidget(grid, new Vector2i(280, 192), new Vector2f(0.5f, 0.7f)); setContents(layout); } >>>>>>>
<<<<<<< public WorldRenderer getActiveWorldRenderer() { return null; } public EntityManager getEntityManager() { return null; } ======= >>>>>>> public EntityManager getEntityManager() { return null; }
<<<<<<< ======= /** * Updates the list of chunks around the player. * * @return True if the list was changed */ public boolean updateChunksInProximity(Region3i newRegion) { if (!newRegion.equals(renderRegion)) { Iterator<Vector3i> removeChunks = renderRegion.subtract(newRegion); while (removeChunks.hasNext()) { Vector3i pos = removeChunks.next(); Iterator<RenderableChunk> iterator = chunksInProximity.iterator(); while (iterator.hasNext()) { RenderableChunk chunk = iterator.next(); if (chunk.getPosition().equals(pos)) { chunk.disposeMesh(); iterator.remove(); break; } } } Iterator<Vector3i> addChunks = newRegion.subtract(renderRegion); while (addChunks.hasNext()) { Vector3i pos = addChunks.next(); RenderableChunk c = chunkProvider.getChunk(pos); if (c != null) { chunksInProximity.add(c); } } renderRegion = newRegion; Collections.sort(chunksInProximity, new ChunkFrontToBackComparator()); return true; } return false; } /** * Updates the currently visible chunks (in sight of the player). */ public void updateAndQueueVisibleChunks() { updateAndQueueVisibleChunks(true, true); } public int updateAndQueueVisibleChunks(boolean fillShadowRenderQueue, boolean processChunkUpdates) { statDirtyChunks = 0; statVisibleChunks = 0; statIgnoredPhases = 0; if (processChunkUpdates) { PerformanceMonitor.startActivity("Building Mesh VBOs"); chunkMeshUpdateManager.setCameraPosition(activeCamera.getPosition()); for (RenderableChunk c : chunkMeshUpdateManager.availableChunksForUpdate()) { if (chunksInProximity.contains(c) && c.getPendingMesh() != null) { for (int i = 0; i < c.getPendingMesh().length; i++) { c.getPendingMesh()[i].generateVBOs(); } if (c.getMesh() != null) { for (int i = 0; i < c.getMesh().length; i++) { c.getMesh()[i].dispose(); } } c.setMesh(c.getPendingMesh()); c.setPendingMesh(null); } else { ChunkMesh[] pendingMesh = c.getPendingMesh(); c.setPendingMesh(null); if (pendingMesh != null) { for (ChunkMesh mesh : pendingMesh) { mesh.dispose(); } } } } PerformanceMonitor.endActivity(); } int processedChunks = 0; for (int i = 0; i < chunksInProximity.size(); i++) { RenderableChunk c = chunksInProximity.get(i); ChunkMesh[] mesh = c.getMesh(); if (i < TeraMath.clamp(config.getRendering().getMaxChunksUsedForShadowMapping(), 64, 1024) && config.getRendering().isDynamicShadows() && fillShadowRenderQueue) { if (isChunkVisibleLight(c) && isChunkValidForRender(c)) { if (triangleCount(mesh, ChunkMesh.RenderPhase.OPAQUE) > 0) { renderQueueChunksOpaqueShadow.add(c); } else { statIgnoredPhases++; } } } if (isChunkValidForRender(c)) { if (isChunkVisible(c)) { if (triangleCount(mesh, ChunkMesh.RenderPhase.OPAQUE) > 0) { renderQueueChunksOpaque.add(c); } else { statIgnoredPhases++; } if (triangleCount(mesh, ChunkMesh.RenderPhase.REFRACTIVE) > 0) { renderQueueChunksAlphaBlend.add(c); } else { statIgnoredPhases++; } if (triangleCount(mesh, ChunkMesh.RenderPhase.ALPHA_REJECT) > 0 && i < MAX_BILLBOARD_CHUNKS) { renderQueueChunksAlphaReject.add(c); } else { statIgnoredPhases++; } statVisibleChunks++; if (statVisibleChunks < MAX_ANIMATED_CHUNKS) { c.setAnimated(true); } else { c.setAnimated(false); } } if (isChunkVisibleReflection(c)) { renderQueueChunksOpaqueReflection.add(c); } // Process all chunks in the area, not only the visible ones if (processChunkUpdates && processChunkUpdate(c)) { processedChunks++; } } } return processedChunks; } private int triangleCount(ChunkMesh[] mesh, ChunkMesh.RenderPhase type) { int count = 0; if (mesh != null) { for (ChunkMesh subMesh : mesh) { count += subMesh.triangleCount(type); } } return count; } private boolean processChunkUpdate(RenderableChunk c) { if ((c.isDirty() || c.getMesh() == null)) { statDirtyChunks++; chunkMeshUpdateManager.queueChunkUpdate(c); return true; } return false; } >>>>>>>
<<<<<<< ======= import org.terasology.componentSystem.block.BlockEntitySystem; import org.terasology.componentSystem.characters.CharacterMovementSystem; import org.terasology.componentSystem.characters.CharacterSoundSystem; import org.terasology.componentSystem.common.HealthSystem; import org.terasology.componentSystem.common.StatusAffectorSystem; >>>>>>> <<<<<<< ======= BlockShapeManager.getInstance().reload(); componentLibrary = new ComponentLibraryImpl(); CoreRegistry.put(ComponentLibrary.class, componentLibrary); componentLibrary.registerTypeHandler(BlockFamily.class, new BlockFamilyTypeHandler()); componentLibrary.registerTypeHandler(Color4f.class, new Color4fTypeHandler()); componentLibrary.registerTypeHandler(Quat4f.class, new Quat4fTypeHandler()); componentLibrary.registerTypeHandler(Mesh.class, new AssetTypeHandler(AssetType.MESH, Mesh.class)); componentLibrary.registerTypeHandler(Sound.class, new AssetTypeHandler(AssetType.SOUND, Sound.class)); componentLibrary.registerTypeHandler(Material.class, new AssetTypeHandler(AssetType.MATERIAL, Material.class)); componentLibrary.registerTypeHandler(Vector3f.class, new Vector3fTypeHandler()); componentLibrary.registerTypeHandler(Vector2f.class, new Vector2fTypeHandler()); componentLibrary.registerTypeHandler(Vector3i.class, new Vector3iTypeHandler()); PrefabManager prefabManager = new PojoPrefabManager(componentLibrary); CoreRegistry.put(PrefabManager.class, prefabManager); _entityManager = new PojoEntityManager(componentLibrary, prefabManager); _entityManager.setEventSystem(new PojoEventSystem(_entityManager)); CoreRegistry.put(EntityManager.class, _entityManager); _componentSystemManager = new ComponentSystemManager(); CoreRegistry.put(ComponentSystemManager.class, _componentSystemManager); CoreRegistry.put(WorldPersister.class, new WorldPersister(componentLibrary,_entityManager)); // TODO: Use reflection pending mod support componentLibrary.registerComponentClass(ExplosionActionComponent.class); componentLibrary.registerComponentClass(PlaySoundActionComponent.class); componentLibrary.registerComponentClass(TunnelActionComponent.class); componentLibrary.registerComponentClass(AABBCollisionComponent.class); componentLibrary.registerComponentClass(BlockComponent.class); componentLibrary.registerComponentClass(BlockItemComponent.class); componentLibrary.registerComponentClass(BlockParticleEffectComponent.class); componentLibrary.registerComponentClass(CameraComponent.class); componentLibrary.registerComponentClass(CharacterMovementComponent.class); componentLibrary.registerComponentClass(CharacterSoundComponent.class); componentLibrary.registerComponentClass(HealthComponent.class); componentLibrary.registerComponentClass(InventoryComponent.class); componentLibrary.registerComponentClass(ItemComponent.class); componentLibrary.registerComponentClass(LightComponent.class); componentLibrary.registerComponentClass(LocalPlayerComponent.class); componentLibrary.registerComponentClass(LocationComponent.class); componentLibrary.registerComponentClass(MeshComponent.class); componentLibrary.registerComponentClass(PlayerComponent.class); componentLibrary.registerComponentClass(SimpleAIComponent.class); componentLibrary.registerComponentClass(SimpleMinionAIComponent.class); componentLibrary.registerComponentClass(MinionBarComponent.class); componentLibrary.registerComponentClass(MinionComponent.class); componentLibrary.registerComponentClass(AccessInventoryActionComponent.class); componentLibrary.registerComponentClass(SpawnPrefabActionComponent.class); componentLibrary.registerComponentClass(BookComponent.class); componentLibrary.registerComponentClass(BookshelfComponent.class); componentLibrary.registerComponentClass(PotionComponent.class); componentLibrary.registerComponentClass(SpeedBoostComponent.class); componentLibrary.registerComponentClass(PoisonedComponent.class); loadPrefabs(); >>>>>>> <<<<<<< localPlayerSys = new LocalPlayerSystem(); componentSystemManager.register(localPlayerSys, "engine:LocalPlayerSystem"); componentSystemManager.register(blockEntityRegistry, "engine:BlockEntityRegistry"); componentSystemManager.loadEngineSystems(); CoreRegistry.put(WorldPersister.class, new WorldPersister(entityManager)); loadPrefabs(); ======= _componentSystemManager.register(new CharacterMovementSystem(), "engine:CharacterMovementSystem"); _componentSystemManager.register(new SimpleAISystem(), "engine:SimpleAISystem"); _componentSystemManager.register(new SimpleMinionAISystem(), "engine:SimpleMinionAISystem"); _componentSystemManager.register(new ItemSystem(), "engine:ItemSystem"); _componentSystemManager.register(new CharacterSoundSystem(), "engine:CharacterSoundSystem"); _localPlayerSys = new LocalPlayerSystem(); _componentSystemManager.register(_localPlayerSys, "engine:LocalPlayerSystem"); _componentSystemManager.register(new FirstPersonRenderer(), "engine:FirstPersonRenderer"); _componentSystemManager.register(new HealthSystem(), "engine:HealthSystem"); _componentSystemManager.register(new BlockEntitySystem(), "engine:BlockEntitySystem"); _componentSystemManager.register(new BlockParticleEmitterSystem(), "engine:BlockParticleSystem"); _componentSystemManager.register(new BlockDamageRenderer(), "engine:BlockDamageRenderer"); _componentSystemManager.register(new InventorySystem(), "engine:InventorySystem"); _componentSystemManager.register(new MeshRenderer(), "engine:MeshRenderer"); _componentSystemManager.register(new ExplosionAction(), "engine:ExplosionAction"); _componentSystemManager.register(new PlaySoundAction(), "engine:PlaySoundAction"); _componentSystemManager.register(new TunnelAction(), "engine:TunnelAction"); _componentSystemManager.register(new AccessInventoryAction(), "engine:AccessInventoryAction"); _componentSystemManager.register(new SpawnPrefabAction(), "engine:SpawnPrefabAction"); _componentSystemManager.register(new ReadBookAction(), "engine: ReadBookAction"); //_componentSystemManager.register(new DestroyMinion(), "engine: DestroyMinionAction"); _componentSystemManager.register(new BookshelfHandler(), "engine: BookshelfHandler"); _componentSystemManager.register(new DrinkPotionAction(), "engine : DrinkPotionAction"); _componentSystemManager.register(new StatusAffectorSystem(), "engine : StatusAffectorSystem"); >>>>>>> localPlayerSys = new LocalPlayerSystem(); componentSystemManager.register(localPlayerSys, "engine:LocalPlayerSystem"); componentSystemManager.register(blockEntityRegistry, "engine:BlockEntityRegistry"); componentSystemManager.loadEngineSystems(); CoreRegistry.put(WorldPersister.class, new WorldPersister(entityManager)); loadPrefabs();
<<<<<<< Vector3f cameraPosition = CoreRegistry.get(WorldRenderer.class).getActiveCamera().getPosition(); GL11.glTranslated(gp.x - cameraPosition.x, gp.y - cameraPosition.y, gp.z - cameraPosition.z); ======= Vector3d cameraPosition = CoreRegistry.get(WorldRenderer.class).getActiveCamera().getPosition(); GL11.glTranslated(gp.position.x - cameraPosition.x, gp.position.y - cameraPosition.y, gp.position.z - cameraPosition.z); >>>>>>> Vector3f cameraPosition = CoreRegistry.get(WorldRenderer.class).getActiveCamera().getPosition(); GL11.glTranslated(gp.position.x - cameraPosition.x, gp.position.y - cameraPosition.y, gp.position.z - cameraPosition.z);
<<<<<<< import org.terasology.asset.AssetManager; import org.terasology.context.Context; import org.terasology.context.internal.ContextImpl; ======= import org.terasology.assets.format.AssetDataFile; import org.terasology.assets.management.AssetManager; >>>>>>> import org.terasology.assets.format.AssetDataFile; import org.terasology.assets.management.AssetManager; import org.terasology.context.Context; import org.terasology.context.internal.ContextImpl; <<<<<<< context.put(BehaviorNodeFactory.class, nodeFactory); BehaviorTreeLoader loader = new BehaviorTreeLoader(); ======= CoreRegistry.put(BehaviorNodeFactory.class, nodeFactory); BehaviorTreeFormat loader = new BehaviorTreeFormat(); >>>>>>> context.put(BehaviorNodeFactory.class, nodeFactory); BehaviorTreeFormat loader = new BehaviorTreeFormat();
<<<<<<< ======= private SingleChronicleQueueBuilder builder; private long appendTimeout = 1_000; >>>>>>> private SingleChronicleQueueBuilder builder; private long appendTimeout = 1_000; <<<<<<< this.mappedBytes = ((MappedBytes) wire.bytes()).withSizes(chunkSize, overlapSize); ======= final MappedBytes bytes = (MappedBytes) wire.bytes(); MappedBytes mappedBytes = bytes.withSizes(chunkSize, overlapSize); this.mappedFile = mappedBytes.mappedFile(); >>>>>>> final MappedBytes bytes = (MappedBytes) wire.bytes(); MappedBytes mappedBytes = bytes.withSizes(chunkSize, overlapSize); <<<<<<< ======= public enum IndexOffset { ; public static long toAddress0(long index) { long siftedIndex = index >> (17L + 6L); long mask = (1L << 17L) - 1L; long maskedShiftedIndex = mask & siftedIndex; // convert to an offset return maskedShiftedIndex * 8L; } public static long toAddress1(long index) { long siftedIndex = index >> (6L); long mask = (1L << 17L) - 1L; long maskedShiftedIndex = mask & siftedIndex; // convert to an offset return maskedShiftedIndex;// * 8L; } @NotNull public static String toBinaryString(long i) { StringBuilder sb = new StringBuilder(); for (int n = 63; n >= 0; n--) sb.append(((i & (1L << n)) != 0 ? "1" : "0")); return sb.toString(); } @NotNull public static String toScale() { StringBuilder units = new StringBuilder(); StringBuilder tens = new StringBuilder(); for (int n = 64; n >= 1; n--) units.append((0 == (n % 10)) ? "|" : n % 10); for (int n = 64; n >= 1; n--) tens.append((0 == (n % 10)) ? n / 10 : " "); return units.toString() + "\n" + tens.toString(); } } // ************************************************************************* // // ************************************************************************* enum RollFields implements WireKey { cycle, length, format, timeZone, nextCycle, epoc, nextCycleMetaPosition, appendTimeout } >>>>>>> public enum IndexOffset { ; public static long toAddress0(long index) { long siftedIndex = index >> (17L + 6L); long mask = (1L << 17L) - 1L; long maskedShiftedIndex = mask & siftedIndex; // convert to an offset return maskedShiftedIndex * 8L; } public static long toAddress1(long index) { long siftedIndex = index >> (6L); long mask = (1L << 17L) - 1L; long maskedShiftedIndex = mask & siftedIndex; // convert to an offset return maskedShiftedIndex;// * 8L; } @NotNull public static String toBinaryString(long i) { StringBuilder sb = new StringBuilder(); for (int n = 63; n >= 0; n--) sb.append(((i & (1L << n)) != 0 ? "1" : "0")); return sb.toString(); } @NotNull public static String toScale() { StringBuilder units = new StringBuilder(); StringBuilder tens = new StringBuilder(); for (int n = 64; n >= 1; n--) units.append((0 == (n % 10)) ? "|" : n % 10); for (int n = 64; n >= 1; n--) tens.append((0 == (n % 10)) ? n / 10 : " "); return units.toString() + "\n" + tens.toString(); } } // ************************************************************************* // // ************************************************************************* enum RollFields implements WireKey { cycle, length, format, timeZone, nextCycle, epoc, nextCycleMetaPosition, appendTimeout }
<<<<<<< import javax.vecmath.Vector2f; ======= import org.terasology.asset.AssetType; import org.terasology.asset.AssetUri; import org.terasology.components.CuredComponent; >>>>>>> import javax.vecmath.Vector2f; import org.terasology.components.CuredComponent;
<<<<<<< import org.terasology.game.modes.IGameMode; import org.terasology.game.modes.ModeMainMenu; import org.terasology.game.modes.ModePlayGame; import org.terasology.logic.characters.Player; ======= >>>>>>> import org.terasology.game.modes.IGameMode; import org.terasology.game.modes.ModeMainMenu; import org.terasology.game.modes.ModePlayGame; import org.terasology.logic.characters.Player; <<<<<<< import java.util.Collections; import java.util.EnumMap; import java.util.Map; ======= import java.util.Collections; >>>>>>> import java.util.Collections; import java.util.EnumMap; import java.util.Map; <<<<<<< /* THREADING */ ======= >>>>>>> <<<<<<< ======= >>>>>>> <<<<<<< ======= >>>>>>> <<<<<<< IGameMode mode; ======= IGameMode mode = null; >>>>>>> IGameMode mode; <<<<<<< mode.processKeyboardInput(); mode.processMouseInput(); mode.updatePlayerInput(); PerformanceMonitor.endActivity(); ======= mode.processKeyboardInput(); mode.processMouseInput(); mode.updatePlayerInput(); PerformanceMonitor.endActivity(); >>>>>>> mode.processKeyboardInput(); mode.processMouseInput(); mode.updatePlayerInput(); PerformanceMonitor.endActivity(); <<<<<<< if (getActiveWorldRenderer() != null) getGameMode().getActiveWorldRenderer().dispose(); ======= getGameMode().getActiveWorldRenderer().dispose(); >>>>>>> if (getActiveWorldRenderer() != null) getGameMode().getActiveWorldRenderer().dispose(); <<<<<<< public IGameMode getGameMode() { IGameMode mode = _gameModes.get(_state); if (mode != null) { return mode; } switch (_state) { case runGame: mode = new ModePlayGame(); break; case mainMenu: mode = new ModeMainMenu(); break; case undefined: getLogger().log(Level.SEVERE, "Undefined game state - unable to run"); return null; } _gameModes.put(_state, mode); mode.init(); return mode; } public void setGameMode(GameMode state) { _state = state; } public void render() { getGameMode().render(); } public void update() { getGameMode().update(); ======= public void render() { getGameMode().render(); } public void update() { getGameMode().update(); >>>>>>> public void render() { getGameMode().render(); } public void update() { getGameMode().update(); <<<<<<< ======= public long getDelta() { return _delta; } >>>>>>>
<<<<<<< import org.terasology.model.blocks.BlockManager; import org.terasology.rendering.shader.ShaderParameters; ======= import org.terasology.model.blocks.management.BlockManager; >>>>>>> import org.terasology.model.blocks.management.BlockManager; import org.terasology.rendering.shader.ShaderParameters;
<<<<<<< nextSynchronous = builder.synchronous(); ======= capacityAddr = limitAddr; nextSynchronous = config.synchronous(); >>>>>>> nextSynchronous = builder.synchronous(); capacityAddr = limitAddr;
<<<<<<< ======= import org.terasology.config.Config; >>>>>>> import org.terasology.config.Config;
<<<<<<< import org.terasology.asset.AssetFactory; import org.terasology.asset.AssetManager; import org.terasology.asset.AssetManagerImpl; import org.terasology.asset.AssetType; import org.terasology.asset.AssetUri; import org.terasology.asset.Assets; import org.terasology.context.Context; import org.terasology.context.internal.ContextImpl; ======= import org.terasology.assets.management.AssetManager; import org.terasology.assets.module.ModuleAwareAssetTypeManager; >>>>>>> import org.terasology.assets.management.AssetManager; import org.terasology.assets.module.ModuleAwareAssetTypeManager; import org.terasology.context.Context; import org.terasology.context.internal.ContextImpl; <<<<<<< AssetManager assetManager = CoreRegistry.put(AssetManager.class, new AssetManagerImpl(moduleManager.getEnvironment())); assetManager.setAssetFactory(AssetType.PREFAB, new AssetFactory<PrefabData, Prefab>() { @Override public Prefab buildAsset(AssetUri uri, PrefabData data) { return new PojoPrefab(uri, data); } }); context.put(ComponentSystemManager.class, mock(ComponentSystemManager.class)); ======= ModuleAwareAssetTypeManager assetTypeManager = new ModuleAwareAssetTypeManager(); assetTypeManager.registerCoreAssetType(Prefab.class, PojoPrefab::new, "prefabs"); assetTypeManager.switchEnvironment(moduleManager.getEnvironment()); AssetManager assetManager = CoreRegistry.put(AssetManager.class, assetTypeManager.getAssetManager()); EntitySystemBuilder builder = new EntitySystemBuilder(); CoreRegistry.put(ComponentSystemManager.class, mock(ComponentSystemManager.class)); >>>>>>> ModuleAwareAssetTypeManager assetTypeManager = new ModuleAwareAssetTypeManager(); assetTypeManager.registerCoreAssetType(Prefab.class, PojoPrefab::new, "prefabs"); assetTypeManager.switchEnvironment(moduleManager.getEnvironment()); AssetManager assetManager = assetTypeManager.getAssetManager(); context.put(AssetManager.class, assetManager); context.put(ComponentSystemManager.class, mock(ComponentSystemManager.class)); <<<<<<< context.put(NetworkSystem.class, networkSystem); EntitySystemSetupUtil.addReflectionBasedLibraries(context); EntitySystemSetupUtil.addEntityManagementRelatedClasses(context); entityManager = context.get(EngineEntityManager.class); worldStub = new WorldProviderCoreStub(); ======= entityManager = builder.build(moduleManager.getEnvironment(), networkSystem, new ReflectionReflectFactory()); worldStub = new WorldProviderCoreStub(airBlock, null); >>>>>>> context.put(NetworkSystem.class, networkSystem); EntitySystemSetupUtil.addReflectionBasedLibraries(context); EntitySystemSetupUtil.addEntityManagementRelatedClasses(context); entityManager = context.get(EngineEntityManager.class); worldStub = new WorldProviderCoreStub(airBlock, null);
<<<<<<< import org.terasology.components.ItemComponent; import org.terasology.components.LocalPlayerComponent; import org.terasology.components.world.LocationComponent; import org.terasology.components.MinionBarComponent; ======= import org.terasology.components.*; import org.terasology.mods.miniions.components.MinionBarComponent; >>>>>>> import org.terasology.components.CharacterMovementComponent; import org.terasology.components.InventoryComponent; import org.terasology.components.ItemComponent; import org.terasology.components.world.LocationComponent; <<<<<<< import org.terasology.game.*; ======= import org.terasology.game.CoreRegistry; >>>>>>> import org.terasology.game.CoreRegistry; <<<<<<< boolean updatedThisFrame = false; ======= >>>>>>> boolean updatedThisFrame = false; <<<<<<< if (!updatedThisFrame && updateRigidBody(chunk)) { updatedThisFrame = true; } ======= chunk.updateRigidBody(); >>>>>>> if (!updatedThisFrame && updateRigidBody(chunk)) { updatedThisFrame = true; } <<<<<<< private boolean updateRigidBody(Chunk chunk) { if (chunk.getRigidBody() != null || chunk.getMesh() == null) return false; // TODO: Lock on chunk meshes TriangleIndexVertexArray vertexArray = new TriangleIndexVertexArray(); int tris = 0; ChunkMesh[] meshes = chunk.getMesh(); for (int k = 0; k < Chunk.VERTICAL_SEGMENTS; k++) { ChunkMesh mesh = meshes[k]; if (mesh != null) { IndexedMesh indexedMesh = mesh._indexedMesh; if (indexedMesh != null) { tris += mesh._indexedMesh.numTriangles; vertexArray.addIndexedMesh(indexedMesh); } mesh._indexedMesh = null; } } // TODO: Deal with this situation better if (tris == 0) { return false; } try { BvhTriangleMeshShape shape = new BvhTriangleMeshShape(vertexArray, true); Matrix3f rot = new Matrix3f(); rot.setIdentity(); DefaultMotionState blockMotionState = new DefaultMotionState(new Transform(new Matrix4f(rot, new Vector3f((float) chunk.getPos().x * Chunk.SIZE_X, (float) chunk.getPos().y * Chunk.SIZE_Y, (float) chunk.getPos().z * Chunk.SIZE_Z), 1.0f))); RigidBodyConstructionInfo blockConsInf = new RigidBodyConstructionInfo(0, blockMotionState, shape, new Vector3f()); RigidBody rigidBody = new RigidBody(blockConsInf); chunk.setRigidBody(rigidBody); } catch (Exception e) { _logger.log(Level.WARNING, "Chunk failed to create rigid body.", e); } return true; } ======= @Override >>>>>>> private boolean updateRigidBody(Chunk chunk) { if (chunk.getRigidBody() != null || chunk.getMesh() == null) return false; // TODO: Lock on chunk meshes TriangleIndexVertexArray vertexArray = new TriangleIndexVertexArray(); int tris = 0; ChunkMesh[] meshes = chunk.getMesh(); for (int k = 0; k < Chunk.VERTICAL_SEGMENTS; k++) { ChunkMesh mesh = meshes[k]; if (mesh != null) { IndexedMesh indexedMesh = mesh._indexedMesh; if (indexedMesh != null) { tris += mesh._indexedMesh.numTriangles; vertexArray.addIndexedMesh(indexedMesh); } mesh._indexedMesh = null; } } // TODO: Deal with this situation better if (tris == 0) { return false; } try { BvhTriangleMeshShape shape = new BvhTriangleMeshShape(vertexArray, true); Matrix3f rot = new Matrix3f(); rot.setIdentity(); DefaultMotionState blockMotionState = new DefaultMotionState(new Transform(new Matrix4f(rot, new Vector3f((float) chunk.getPos().x * Chunk.SIZE_X, (float) chunk.getPos().y * Chunk.SIZE_Y, (float) chunk.getPos().z * Chunk.SIZE_Z), 1.0f))); RigidBodyConstructionInfo blockConsInf = new RigidBodyConstructionInfo(0, blockMotionState, shape, new Vector3f()); RigidBody rigidBody = new RigidBody(blockConsInf); chunk.setRigidBody(rigidBody); } catch (Exception e) { _logger.log(Level.WARNING, "Chunk failed to create rigid body.", e); } return true; } @Override <<<<<<< block.renderWithLightValue(_parent.getRenderingLightValueAt(t.origin)); ======= block.renderWithLightValue(_parent.getRenderingLightValueAt(new Vector3d(t.origin))); >>>>>>> block.renderWithLightValue(_parent.getRenderingLightValueAt(t.origin));
<<<<<<< import org.terasology.rendering.gui.framework.IInputDataElement; ======= import org.terasology.logic.manager.AudioManager; >>>>>>> import org.terasology.rendering.gui.framework.IInputDataElement; import org.terasology.logic.manager.AudioManager;
<<<<<<< import org.terasology.rendering.nui.UIWidget; import org.terasology.rendering.nui.asset.UIElement; import org.terasology.rendering.nui.events.NUICharEvent; import org.terasology.rendering.nui.events.NUIKeyEvent; ======= >>>>>>> <<<<<<< if (canvas.processMouseWheel(event.getWheelTurns(), mouse.getPosition())) { ======= if (canvas.processMouseWheel(event.getWheelTurns(), mousePosition)) { >>>>>>> if (canvas.processMouseWheel(event.getWheelTurns(), mousePosition)) {
<<<<<<< byte blockId = type.getBlockIdFor(attachmentSide, direction); if (blockId == 0) return false; worldProvider.setBlock(blockPos.x, blockPos.y, blockPos.z, blockId, true, true); ======= placeBlock(blockPos, type.getBlockIdFor(attachmentSide, direction), true); >>>>>>> byte blockId = type.getBlockIdFor(attachmentSide, direction); if (blockId == 0) return false; placeBlock(blockPos, blockId, true);
<<<<<<< /*GAME MODES*/ public enum GameMode { undefined, mainMenu, runGame }; static GameMode _state = GameMode.mainMenu; private static Map<GameMode,IGameMode> _gameModes = Collections.synchronizedMap(new EnumMap<GameMode,IGameMode>(GameMode.class)); ======= /* GUI */ private ArrayList<UIDisplayElement> _guiScreens = new ArrayList<UIDisplayElement>(); private UIHeadsUpDisplay _hud; private UIMetrics _metrics; private UIPauseMenu _pauseMenu; private UILoadingScreen _loadingScreen; private UIStatusScreen _statusScreen; private UIInventoryScreen _inventoryScreen; >>>>>>> /*GAME MODES*/ public enum GameMode { undefined, mainMenu, runGame }; static GameMode _state = GameMode.mainMenu; private static Map<GameMode,IGameMode> _gameModes = Collections.synchronizedMap(new EnumMap<GameMode,IGameMode>(GameMode.class)); <<<<<<< } ======= } >>>>>>> } <<<<<<< IGameMode mode = null; ======= PerformanceMonitor.startActivity("Other"); >>>>>>> IGameMode mode = null; PerformanceMonitor.startActivity("Other"); <<<<<<< updateFps(); mode.updateTimeAccumulator(getTime(), startTime); ======= _timeAccumulator += getTime() - startTime; >>>>>>> // MAIN GAME LOOP while (_runGame && !Display.isCloseRequested()) { // Only process rendering and updating once a second if (!Display.isActive()) { try { Thread.sleep(1000); } catch (InterruptedException e) { getInstance().getLogger().log(Level.SEVERE, e.toString(), e); } PerformanceMonitor.startActivity("Process Display"); Display.processMessages(); PerformanceMonitor.endActivity(); } mode = getGameMode(); if(mode==null){ _runGame = false; break; } PerformanceMonitor.startActivity("Main Update"); long startTime = getTime(); mode.update(); PerformanceMonitor.endActivity(); PerformanceMonitor.startActivity("Render"); mode.render(); updateFps(); Display.update(); Display.sync(60); PerformanceMonitor.endActivity(); PerformanceMonitor.startActivity("Input"); mode.processKeyboardInput(); mode.processMouseInput(); mode.updatePlayerInput(); PerformanceMonitor.endActivity(); PerformanceMonitor.rollCycle(); PerformanceMonitor.startActivity("Other"); mode.updateTimeAccumulator(getTime(), startTime); <<<<<<< getGameMode().render(); ======= glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); if (_activeWorldRenderer != null) _activeWorldRenderer.render(); PerformanceMonitor.startActivity("Render UI"); renderUserInterface(); PerformanceMonitor.endActivity(); >>>>>>> getGameMode().render(); <<<<<<< getGameMode().update(); ======= if (_activeWorldRenderer != null && shouldUpdateWorld()) _activeWorldRenderer.update(); if (screenHasFocus() || !shouldUpdateWorld()) { if (Mouse.isGrabbed()) { Mouse.setGrabbed(false); Mouse.setCursorPosition(Display.getWidth() / 2, Display.getHeight() / 2); } } else { if (!Mouse.isGrabbed()) Mouse.setGrabbed(true); } if (_activeWorldRenderer != null) { if (_activeWorldRenderer.getPlayer().isDead()) { _statusScreen.setVisible(true); _activeWorldRenderer.getPlayer().reset(); _statusScreen.updateStatus("Sorry. You've died. :-("); } else { _statusScreen.setVisible(false); } } updateUserInterface(); } private boolean screenHasFocus() { for (UIDisplayElement screen : _guiScreens) { if (screen.isVisible() && !screen.isOverlay()) { return true; } } return false; } private boolean screenCanFocus(UIDisplayElement s) { boolean result = true; for (UIDisplayElement screen : _guiScreens) { if (screen.isVisible() && !screen.isOverlay() && screen != s) result = false; } return result; } private boolean shouldUpdateWorld() { return !_pauseGame && !_pauseMenu.isVisible(); } private void renderUserInterface() { for (UIDisplayElement screen : _guiScreens) { screen.render(); } } private void updateUserInterface() { for (UIDisplayElement screen : _guiScreens) { screen.update(); } } public void pause() { _pauseGame = true; } public void unpause() { _pauseGame = false; } public void togglePauseGame() { if (_pauseGame) { unpause(); } else { pause(); } } private void toggleInventory() { if (screenCanFocus(_inventoryScreen)) _inventoryScreen.setVisible(!_inventoryScreen.isVisible()); } public void togglePauseMenu() { if (screenCanFocus(_pauseMenu)) _pauseMenu.setVisible(!_pauseMenu.isVisible()); } public void toggleViewingDistance() { _activeViewingDistance = (_activeViewingDistance + 1) % 4; _activeWorldRenderer.setViewingDistance(VIEWING_DISTANCES[_activeViewingDistance]); >>>>>>> getGameMode().update(); <<<<<<< ======= /* * Process mouse input - nothing system-y, so just passing it to the Player class */ private void processMouseInput() { while (Mouse.next()) { int button = Mouse.getEventButton(); int wheelMoved = Mouse.getEventDWheel(); for (UIDisplayElement screen : _guiScreens) { if (screenCanFocus(screen)) { screen.processMouseInput(button, Mouse.getEventButtonState(), wheelMoved); } } if (!screenHasFocus()) _activeWorldRenderer.getPlayer().processMouseInput(button, Mouse.getEventButtonState(), wheelMoved); } } /** * Process keyboard input - first look for "system" like events, then otherwise pass to the Player object */ private void processKeyboardInput() { boolean debugEnabled = (Boolean) ConfigurationManager.getInstance().getConfig().get("System.Debug.debug"); while (Keyboard.next()) { int key = Keyboard.getEventKey(); if (!Keyboard.isRepeatEvent() && Keyboard.getEventKeyState()) { if (key == Keyboard.KEY_ESCAPE) { togglePauseMenu(); } if (key == Keyboard.KEY_I) { toggleInventory(); } if (key == Keyboard.KEY_F3) { ConfigurationManager.getInstance().getConfig().put("System.Debug.debug", debugEnabled = !(debugEnabled)); } if (key == Keyboard.KEY_F) { toggleViewingDistance(); } // Pass input to focused GUI element for (UIDisplayElement screen : _guiScreens) { if (screenCanFocus(screen)) { screen.processKeyboardInput(key); } } } // Features for debug mode only if (debugEnabled) { if (key == Keyboard.KEY_UP && Keyboard.getEventKeyState()) { getActiveWorldProvider().setTime(getActiveWorldProvider().getTime() + 0.005); } if (key == Keyboard.KEY_DOWN && Keyboard.getEventKeyState()) { getActiveWorldProvider().setTime(getActiveWorldProvider().getTime() - 0.005); } if (key == Keyboard.KEY_RIGHT && Keyboard.getEventKeyState()) { getActiveWorldProvider().setTime(getActiveWorldProvider().getTime() + 0.02); } if (key == Keyboard.KEY_LEFT && Keyboard.getEventKeyState()) { getActiveWorldProvider().setTime(getActiveWorldProvider().getTime() - 0.02); } } // Pass input to the current player if (!screenHasFocus()) _activeWorldRenderer.getPlayer().processKeyboardInput(key, Keyboard.getEventKeyState(), Keyboard.isRepeatEvent()); } } >>>>>>> <<<<<<< public WorldProvider getActiveWorldProvider() { return getGameMode().getActiveWorldRenderer().getWorldProvider(); ======= public IWorldProvider getActiveWorldProvider() { return _activeWorldRenderer.getWorldProvider(); >>>>>>> public IWorldProvider getActiveWorldProvider() { return getGameMode().getActiveWorldRenderer().getWorldProvider();
<<<<<<< public void spawnTest() { Player player = Terasology.getInstance().getActiveWorldRenderer().getPlayer(); GelatinousCubeFactory factory = new GelatinousCubeFactory(); factory.setEntityManager(Terasology.getInstance().getCurrentGameState().getEntityManager()); factory.setRandom(Terasology.getInstance().getActiveWorldRenderer().getWorldProvider().getRandom()); factory.generateGelatinousCube(new Vector3f((float)player.getPosition().x, (float)player.getPosition().y, (float)player.getPosition().z)); } ======= public void gotoWorld(String title) { IGameState state = Terasology.getInstance().getCurrentGameState(); if (state instanceof StateSinglePlayer) { StateSinglePlayer spState = (StateSinglePlayer) state; spState.initWorld(title); } } public void gotoWorld(String title, String seed) { IGameState state = Terasology.getInstance().getCurrentGameState(); if (state instanceof StateSinglePlayer) { StateSinglePlayer spState = (StateSinglePlayer) state; spState.initWorld(title, seed); } } >>>>>>> public void spawnTest() { Player player = Terasology.getInstance().getActiveWorldRenderer().getPlayer(); GelatinousCubeFactory factory = new GelatinousCubeFactory(); factory.setEntityManager(Terasology.getInstance().getCurrentGameState().getEntityManager()); factory.setRandom(Terasology.getInstance().getActiveWorldRenderer().getWorldProvider().getRandom()); factory.generateGelatinousCube(new Vector3f((float)player.getPosition().x, (float)player.getPosition().y, (float)player.getPosition().z)); } public void gotoWorld(String title) { IGameState state = Terasology.getInstance().getCurrentGameState(); if (state instanceof StateSinglePlayer) { StateSinglePlayer spState = (StateSinglePlayer) state; spState.initWorld(title); } } public void gotoWorld(String title, String seed) { IGameState state = Terasology.getInstance().getCurrentGameState(); if (state instanceof StateSinglePlayer) { StateSinglePlayer spState = (StateSinglePlayer) state; spState.initWorld(title, seed); } }
<<<<<<< import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL12; import org.lwjgl.opengl.GL13; ======= import org.lwjgl.opengl.GL11; >>>>>>> import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL12; import org.lwjgl.opengl.GL13; <<<<<<< /*Stars*/ public static IntBuffer textureId = BufferUtils.createIntBuffer(1); public static IntBuffer textureCloudsId = BufferUtils.createIntBuffer(1); ======= >>>>>>> /*Stars*/ public static IntBuffer textureId = BufferUtils.createIntBuffer(1); public static IntBuffer textureCloudsId = BufferUtils.createIntBuffer(1); <<<<<<< glEnable(GL13.GL_TEXTURE_CUBE_MAP); glEnable(GL12.GL_TEXTURE_3D); GL11.glBindTexture(GL13.GL_TEXTURE_CUBE_MAP, textureId.get(0)); GL11.glBindTexture(GL12.GL_TEXTURE_3D, textureCloudsId.get(0)); // GL11.glTexParameteri ( GL12.GL_TEXTURE_3D, EXTTextureFilterAnisotropic.GL_TEXTURE_MAX_ANISOTROPY_EXT, 8 ); //float sunPosInRadians = (float)Math.toRadians(180*(_time-0.075)); _sunPosAngle = 5.3f * (float) _parent.getTime() - 1.4f; ======= _sunPosAngle = (float) Math.toRadians(360.0 * _parent.getTime() - 90.0); >>>>>>> glEnable(GL13.GL_TEXTURE_CUBE_MAP); glEnable(GL12.GL_TEXTURE_3D); GL11.glBindTexture(GL13.GL_TEXTURE_CUBE_MAP, textureId.get(0)); GL11.glBindTexture(GL12.GL_TEXTURE_3D, textureCloudsId.get(0)); // GL11.glTexParameteri ( GL12.GL_TEXTURE_3D, EXTTextureFilterAnisotropic.GL_TEXTURE_MAX_ANISOTROPY_EXT, 8 ); //float sunPosInRadians = (float)Math.toRadians(180*(_time-0.075)); _sunPosAngle = (float) Math.toRadians(360.0 * _parent.getTime() - 90.0);
<<<<<<< import org.terasology.context.Context; import org.terasology.context.internal.ContextImpl; import org.terasology.engine.bootstrap.EntitySystemSetupUtil; ======= import org.terasology.assets.ResourceUrn; import org.terasology.assets.management.AssetManager; import org.terasology.assets.module.ModuleAwareAssetTypeManager; import org.terasology.engine.bootstrap.EntitySystemBuilder; >>>>>>> import org.terasology.context.Context; import org.terasology.context.internal.ContextImpl; import org.terasology.engine.bootstrap.EntitySystemSetupUtil; import org.terasology.assets.ResourceUrn; import org.terasology.assets.management.AssetManager; import org.terasology.assets.module.ModuleAwareAssetTypeManager; <<<<<<< context = new ContextImpl(); ModuleManager moduleManager = ModuleManagerFactory.create(); context.put(ModuleManager.class, moduleManager); AssetManager assetManager = new AssetManagerImpl(moduleManager.getEnvironment()); assetManager.setAssetFactory(AssetType.PREFAB, new AssetFactory<PrefabData, Prefab>() { @Override public Prefab buildAsset(AssetUri uri, PrefabData data) { return new PojoPrefab(uri, data); } }); context.put(AssetManager.class, assetManager); CoreRegistry.setContext(context); ======= moduleManager = ModuleManagerFactory.create(); ModuleAwareAssetTypeManager assetTypeManager = new ModuleAwareAssetTypeManager(); assetTypeManager.registerCoreAssetType(Prefab.class, PojoPrefab::new, "prefabs"); assetTypeManager.switchEnvironment(moduleManager.getEnvironment()); CoreRegistry.put(AssetManager.class, assetTypeManager.getAssetManager()); >>>>>>> context = new ContextImpl(); ModuleManager moduleManager = ModuleManagerFactory.create(); context.put(ModuleManager.class, moduleManager); ModuleAwareAssetTypeManager assetTypeManager = new ModuleAwareAssetTypeManager(); assetTypeManager.registerCoreAssetType(Prefab.class, PojoPrefab::new, "prefabs"); assetTypeManager.switchEnvironment(moduleManager.getEnvironment()); context.put(AssetManager.class, assetTypeManager.getAssetManager()); CoreRegistry.setContext(context);
<<<<<<< ======= import static org.lwjgl.opengl.GL11.GL_COLOR_BUFFER_BIT; import static org.lwjgl.opengl.GL11.GL_DEPTH_BUFFER_BIT; import static org.lwjgl.opengl.GL11.glClear; import static org.lwjgl.opengl.GL11.glLoadIdentity; import java.io.BufferedReader; import java.io.File; import java.io.IOException; import java.io.InputStream; import java.io.InputStreamReader; import java.util.Arrays; import java.util.Iterator; import java.util.logging.Level; import java.util.logging.Logger; import javax.vecmath.Vector3f; import org.lwjgl.input.Mouse; >>>>>>>
<<<<<<< final UIImageOverlay overlay; final UIList list; final UIButton goToBack; final UIButton createNewWorld; final UIButton loadFromList; final UIButton deleteFromList; final UIDialogCreateNewWorld window; ======= final UIImageOverlay _overlay; final UIList _list; final UIButton _goToBack; final UIButton _createNewWorld; final UIButton _loadFromList; final UIButton _deleteFromList; >>>>>>> final UIImageOverlay overlay; final UIList list; final UIButton goToBack; final UIButton createNewWorld; final UIButton loadFromList; final UIButton deleteFromList; <<<<<<< window = new UIDialogCreateNewWorld("Create new world", new Vector2f(512f, 320f)); window.center(); window.setModal(true); GUIManager.getInstance().addWindow(window, "generate_world"); list = new UIList(new Vector2f(512f, 256f)); list.setVisible(true); ======= _list = new UIList(new Vector2f(512f, 256f)); _list.setVisible(true); >>>>>>> list = new UIList(new Vector2f(512f, 256f)); list.setVisible(true); <<<<<<< GUIManager.getInstance().setFocusedWindow(window); window.clearInputControls(); UIInput inputWorldName = (UIInput) window.getElementById("inputWorldTitle"); inputWorldName.setValue(window.getWorldName()); ======= UIDialogCreateNewWorld _window = new UIDialogCreateNewWorld("Create new world", new Vector2f(512f, 320f)); _window.center(); _window.clearInputControls(); GUIManager.getInstance().addWindow(_window, "generate_world"); GUIManager.getInstance().setFocusedWindow(_window); UIInput inputWorldName = (UIInput) _window.getElementById("inputWorldTitle"); inputWorldName.setValue(_window.getWorldName()); >>>>>>> UIDialogCreateNewWorld _window = new UIDialogCreateNewWorld("Create new world", new Vector2f(512f, 320f)); _window.center(); _window.clearInputControls(); GUIManager.getInstance().addWindow(_window, "generate_world"); GUIManager.getInstance().setFocusedWindow(_window); UIInput inputWorldName = (UIInput) _window.getElementById("inputWorldTitle"); inputWorldName.setValue(_window.getWorldName());
<<<<<<< import com.google.common.collect.SetMultimap; ======= import org.slf4j.Logger; import org.slf4j.LoggerFactory; >>>>>>> import org.slf4j.Logger; import org.slf4j.LoggerFactory; import com.google.common.collect.SetMultimap; <<<<<<< private SetMultimap<AssetUri, URL> assets = HashMultimap.create(); private SetMultimap<AssetType, AssetUri> assetsByType = HashMultimap.create(); ======= private Multimap<AssetUri, URL> assets = HashMultimap.create(); private Multimap<AssetType, AssetUri> assetsByType = HashMultimap.create(); private Multimap<AssetUri, URL> overrides = HashMultimap.create(); >>>>>>> private SetMultimap<AssetUri, URL> assets = HashMultimap.create(); private SetMultimap<AssetType, AssetUri> assetsByType = HashMultimap.create(); private SetMultimap<AssetUri, URL> overrides = HashMultimap.create();
<<<<<<< import javax.imageio.ImageIO; import java.awt.image.BufferedImage; import java.io.IOException; import java.nio.ByteBuffer; import static org.lwjgl.opengl.GL11.GL_CULL_FACE; import static org.lwjgl.opengl.GL11.GL_DEPTH_TEST; import static org.lwjgl.opengl.GL11.GL_LEQUAL; import static org.lwjgl.opengl.GL11.GL_NORMALIZE; import static org.lwjgl.opengl.GL11.glDepthFunc; import static org.lwjgl.opengl.GL11.glEnable; import static org.lwjgl.opengl.GL11.glViewport; ======= import javax.imageio.ImageIO; import java.awt.image.BufferedImage; import java.io.IOException; import java.nio.ByteBuffer; import static org.lwjgl.opengl.GL11.GL_CULL_FACE; import static org.lwjgl.opengl.GL11.GL_DEPTH_TEST; import static org.lwjgl.opengl.GL11.GL_LEQUAL; import static org.lwjgl.opengl.GL11.GL_NORMALIZE; import static org.lwjgl.opengl.GL11.glDepthFunc; import static org.lwjgl.opengl.GL11.glEnable; import static org.lwjgl.opengl.GL11.glViewport; public class LwjglGraphics extends BaseLwjglSubsystem { >>>>>>> import javax.imageio.ImageIO; import java.awt.image.BufferedImage; import java.io.IOException; import java.nio.ByteBuffer; import static org.lwjgl.opengl.GL11.GL_CULL_FACE; import static org.lwjgl.opengl.GL11.GL_DEPTH_TEST; import static org.lwjgl.opengl.GL11.GL_LEQUAL; import static org.lwjgl.opengl.GL11.GL_NORMALIZE; import static org.lwjgl.opengl.GL11.glDepthFunc; import static org.lwjgl.opengl.GL11.glEnable; import static org.lwjgl.opengl.GL11.glViewport; <<<<<<< public void postInitialise(Context context) { context.put(RenderingSubsystemFactory.class, new LwjglRenderingSubsystemFactory(bufferPool)); ======= public void initialise(Config config) { } @Override public void registerCoreAssetTypes(ModuleAwareAssetTypeManager assetTypeManager) { assetTypeManager.registerCoreAssetType(Font.class, FontImpl::new, "fonts"); assetTypeManager.registerCoreAssetType(Texture.class, OpenGLTexture::new, "textures", "fonts"); assetTypeManager.registerCoreFormat(Texture.class, new PNGTextureFormat(Texture.FilterMode.NEAREST, path -> path.getName(1).toString().equals("textures"))); assetTypeManager.registerCoreFormat(Texture.class, new PNGTextureFormat(Texture.FilterMode.LINEAR, path -> path.getName(1).toString().equals("fonts"))); assetTypeManager.registerCoreAssetType(Shader.class, GLSLShader::new, "shaders"); assetTypeManager.registerCoreAssetType(Material.class, GLSLMaterial::new, "materials"); assetTypeManager.registerCoreAssetType(Mesh.class, (urn, assetType, data) -> new OpenGLMesh(urn, assetType, bufferPool, data), "mesh"); assetTypeManager.registerCoreAssetType(SkeletalMesh.class, (urn, assetType, data) -> new OpenGLSkeletalMesh(urn, assetType, data, bufferPool), "skeletalMesh"); assetTypeManager.registerCoreAssetType(MeshAnimation.class, MeshAnimationImpl::new, "animations"); assetTypeManager.registerCoreAssetType(Atlas.class, Atlas::new, "atlas"); assetTypeManager.registerCoreAssetType(Subtexture.class, Subtexture::new); } @Override public void postInitialise(Config config) { CoreRegistry.putPermanently(RenderingSubsystemFactory.class, new LwjglRenderingSubsystemFactory(bufferPool)); >>>>>>> public void initialise(Context context) { } @Override public void registerCoreAssetTypes(ModuleAwareAssetTypeManager assetTypeManager) { assetTypeManager.registerCoreAssetType(Font.class, FontImpl::new, "fonts"); assetTypeManager.registerCoreAssetType(Texture.class, OpenGLTexture::new, "textures", "fonts"); assetTypeManager.registerCoreFormat(Texture.class, new PNGTextureFormat(Texture.FilterMode.NEAREST, path -> path.getName(1).toString().equals("textures"))); assetTypeManager.registerCoreFormat(Texture.class, new PNGTextureFormat(Texture.FilterMode.LINEAR, path -> path.getName(1).toString().equals("fonts"))); assetTypeManager.registerCoreAssetType(Shader.class, GLSLShader::new, "shaders"); assetTypeManager.registerCoreAssetType(Material.class, GLSLMaterial::new, "materials"); assetTypeManager.registerCoreAssetType(Mesh.class, (urn, assetType, data) -> new OpenGLMesh(urn, assetType, bufferPool, data), "mesh"); assetTypeManager.registerCoreAssetType(SkeletalMesh.class, (urn, assetType, data) -> new OpenGLSkeletalMesh(urn, assetType, data, bufferPool), "skeletalMesh"); assetTypeManager.registerCoreAssetType(MeshAnimation.class, MeshAnimationImpl::new, "animations"); assetTypeManager.registerCoreAssetType(Atlas.class, Atlas::new, "atlas"); assetTypeManager.registerCoreAssetType(Subtexture.class, Subtexture::new); } @Override public void postInitialise(Context context) { context.put(RenderingSubsystemFactory.class, new LwjglRenderingSubsystemFactory(bufferPool)); <<<<<<< AssetManager assetManager = context.get(AssetManager.class); assetManager.setAssetFactory(AssetType.FONT, new AssetFactory<FontData, Font>() { @Override public Font buildAsset(AssetUri uri, FontData data) { return new FontImpl(uri, data); } }); assetManager.setAssetFactory(AssetType.TEXTURE, new AssetFactory<TextureData, Texture>() { @Override public Texture buildAsset(AssetUri uri, TextureData data) { return new OpenGLTexture(uri, data); } }); assetManager.setAssetFactory(AssetType.SHADER, new AssetFactory<ShaderData, Shader>() { @Override public Shader buildAsset(AssetUri uri, ShaderData data) { return new GLSLShader(uri, data); } }); assetManager.setAssetFactory(AssetType.MATERIAL, new AssetFactory<MaterialData, Material>() { @Override public Material buildAsset(AssetUri uri, MaterialData data) { return new GLSLMaterial(uri, data); } }); assetManager.setAssetFactory(AssetType.MESH, new AssetFactory<MeshData, Mesh>() { @Override public Mesh buildAsset(AssetUri uri, MeshData data) { return new OpenGLMesh(uri, data, bufferPool); } }); assetManager.setAssetFactory(AssetType.SKELETON_MESH, new AssetFactory<SkeletalMeshData, SkeletalMesh>() { @Override public SkeletalMesh buildAsset(AssetUri uri, SkeletalMeshData data) { return new OpenGLSkeletalMesh(uri, data, bufferPool); } }); assetManager.setAssetFactory(AssetType.ANIMATION, new AssetFactory<MeshAnimationData, MeshAnimation>() { @Override public MeshAnimation buildAsset(AssetUri uri, MeshAnimationData data) { return new MeshAnimationImpl(uri, data); } }); assetManager.setAssetFactory(AssetType.ATLAS, new AssetFactory<AtlasData, Atlas>() { @Override public Atlas buildAsset(AssetUri uri, AtlasData data) { return new Atlas(uri, data); } }); assetManager.setAssetFactory(AssetType.SUBTEXTURE, new AssetFactory<SubtextureData, Subtexture>() { @Override public Subtexture buildAsset(AssetUri uri, SubtextureData data) { return new Subtexture(uri, data); } }); assetManager.addResolver(AssetType.SUBTEXTURE, new SubtextureFromAtlasResolver()); assetManager.addResolver(AssetType.TEXTURE, new ColorTextureAssetResolver()); assetManager.addResolver(AssetType.TEXTURE, new NoiseTextureAssetResolver()); assetManager.addResolver(AssetType.MESH, new IconMeshResolver()); context.put(ShaderManager.class, new ShaderManagerLwjgl()); ======= CoreRegistry.putPermanently(ShaderManager.class, new ShaderManagerLwjgl()); >>>>>>> context.put(ShaderManager.class, new ShaderManagerLwjgl());
<<<<<<< /* * Copyright 2019 MovingBlocks * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.terasology.engine.config.flexible.internal; ======= // Copyright 2021 The Terasology Foundation // SPDX-License-Identifier: Apache-2.0 package org.terasology.config.flexible.internal; >>>>>>> // Copyright 2021 The Terasology Foundation // SPDX-License-Identifier: Apache-2.0 package org.terasology.engine.config.flexible.internal;
<<<<<<< getListView().setCacheColorHint(0xffffff); setListAdapter(listAdapter); // handler = new IncomingHandler(); ======= setListAdapter(bufferListAdapter); >>>>>>> getListView().setCacheColorHint(0xffffff); setListAdapter(listAdapter); // handler = new IncomingHandler(); setListAdapter(bufferListAdapter);
<<<<<<< import com.google.common.base.Supplier; ======= import java.util.Collections; import java.util.Map; import javax.annotation.Nonnull; import javax.annotation.Nullable; import javax.inject.Provider; >>>>>>> import javax.annotation.Nonnull; import javax.annotation.Nullable; import javax.inject.Provider; <<<<<<< import org.grouplens.lenskit.core.Builder; ======= import org.grouplens.lenskit.RecommenderEngineFactory; >>>>>>> <<<<<<< import javax.annotation.Nonnull; import javax.annotation.Nullable; import java.util.Collections; import java.util.Map; ======= import com.google.common.base.Supplier; >>>>>>> import com.google.common.base.Supplier; import java.util.Collections; import java.util.Map; <<<<<<< // FIXME Bind this to a provider Builder<RatingSnapshot> bld = new Builder<RatingSnapshot>() { ======= fac2 = factory.clone(); Provider<RatingSnapshot> prv = new Provider<RatingSnapshot>() { >>>>>>> // FIXME Bind this to a provider Provider<RatingSnapshot> prv = new Provider<RatingSnapshot>() { <<<<<<< ======= public Recommender buildRecommender(DataAccessObject dao, @Nullable RatingSnapshot sharedSnapshot) { // Copy the factory & set up a shared rating snapshot LenskitRecommenderEngineFactory fac2 = factory; if (sharedSnapshot != null) { fac2 = factory.clone(); fac2.bind(RatingSnapshot.class).to(sharedSnapshot); } LenskitRecommenderEngine engine = fac2.create(dao); return engine.open(dao, false); } >>>>>>>
<<<<<<< import org.grouplens.lenskit.collections.LongSortedArraySet; import org.junit.Test; import com.google.common.collect.Iterators; import com.google.common.collect.Sets; ======= import static org.grouplens.lenskit.util.test.ExtraMatchers.notANumber; import static org.hamcrest.CoreMatchers.*; import static org.junit.Assert.*; >>>>>>> import static org.grouplens.lenskit.util.test.ExtraMatchers.notANumber; import org.grouplens.lenskit.collections.LongSortedArraySet; import org.junit.Test; import com.google.common.collect.Iterators; import com.google.common.collect.Sets;
<<<<<<< List<ScoredId> out = accum.finish(); assertThat(out.size(), equalTo(3)); assertThat(out.get(0).getId(), equalTo(2L)); assertThat(out.get(0).getScore(), equalTo(9.8)); assertThat(out.get(1).getId(), equalTo(5L)); assertThat(out.get(1).getScore(), equalTo(4.2)); assertThat(out.get(2).getId(), equalTo(3L)); assertThat(out.get(2).getScore(), equalTo(2.9)); ======= ScoredLongList out = accum.finish(); assertThat(out, hasSize(3)); assertThat(out.get(0), equalTo(2L)); assertThat(out.getScore(0), equalTo(9.8)); assertThat(out.get(1), equalTo(5L)); assertThat(out.getScore(1), equalTo(4.2)); assertThat(out.get(2), equalTo(3L)); assertThat(out.getScore(2), equalTo(2.9)); >>>>>>> List<ScoredId> out = accum.finish(); assertThat(out, hasSize(3)); assertThat(out.get(0).getId(), equalTo(2L)); assertThat(out.get(0).getScore(), equalTo(9.8)); assertThat(out.get(1).getId(), equalTo(5L)); assertThat(out.get(1).getScore(), equalTo(4.2)); assertThat(out.get(2).getId(), equalTo(3L)); assertThat(out.get(2).getScore(), equalTo(2.9)); <<<<<<< List<ScoredId> out = accum.finish(); assertThat(out.size(), equalTo(3)); assertThat(out.get(0).getId(), equalTo(2L)); assertThat(out.get(0).getScore(), equalTo(9.8)); assertThat(out.get(1).getId(), equalTo(5L)); assertThat(out.get(1).getScore(), equalTo(4.2)); assertThat(out.get(2).getId(), equalTo(3L)); assertThat(out.get(2).getScore(), equalTo(2.9)); ======= ScoredLongList out = accum.finish(); assertThat(out, hasSize(3)); assertThat(out.get(0), equalTo(2L)); assertThat(out.getScore(0), equalTo(9.8)); assertThat(out.get(1), equalTo(5L)); assertThat(out.getScore(1), equalTo(4.2)); assertThat(out.get(2), equalTo(3L)); assertThat(out.getScore(2), equalTo(2.9)); >>>>>>> List<ScoredId> out = accum.finish(); assertThat(out, hasSize(3)); assertThat(out.get(0).getId(), equalTo(2L)); assertThat(out.get(0).getScore(), equalTo(9.8)); assertThat(out.get(1).getId(), equalTo(5L)); assertThat(out.get(1).getScore(), equalTo(4.2)); assertThat(out.get(2).getId(), equalTo(3L)); assertThat(out.get(2).getScore(), equalTo(2.9));
<<<<<<< import org.grouplens.grapht.annotation.Transient; ======= import it.unimi.dsi.fastutil.longs.LongIterator; >>>>>>> <<<<<<< import org.grouplens.lenskit.data.dao.DataAccessObject; ======= import org.grouplens.lenskit.collections.LongSortedArraySet; import org.grouplens.lenskit.core.Transient; >>>>>>> import org.grouplens.lenskit.data.dao.DataAccessObject; import org.grouplens.lenskit.core.Transient;
<<<<<<< * Removes all channels from new {@code ScoredId} objects produced by the builder. * @return This builder (for chaining) ======= * Add a new typed side channel to the {@code ScoredId} under construction. * @param s The symbol for the side channel. * @param value The value for the side channel. * @return This builder (for chaining) */ public <K> ScoredIdBuilder addChannel(TypedSymbol<K> s, K value) { typedChannelMap.put(s, value); return this; } /** * Removes all channels (typed and double) from new {@code ScoredId} objects produced by the builder. >>>>>>> * Add a new typed side channel to the {@code ScoredId} under construction. * @param s The symbol for the side channel. * @param value The value for the side channel. * @return This builder (for chaining) */ public <K> ScoredIdBuilder addChannel(TypedSymbol<K> s, K value) { typedChannelMap.put(s, value); return this; } /** * Removes all channels (typed and double) from new {@code ScoredId} objects produced by the builder. * @return This builder (for chaining) <<<<<<< return this; ======= typedChannelMap.clear(); >>>>>>> typedChannelMap.clear(); return this;
<<<<<<< public GlobalMeanPredictor build() { double avg = computeMeanRating(context.getRatings().fastIterator()); ======= protected GlobalMeanPredictor buildNew(RatingBuildContext context) { double avg = computeMeanRating(context.ratingSnapshot().getRatings().fastIterator()); >>>>>>> public GlobalMeanPredictor build() { double avg = computeMeanRating(context.ratingSnapshot().getRatings().fastIterator());
<<<<<<< LongSet candidates = getCandidateSelector().selectItems(allItems, recommender, testUser); LongSet excludes = getExcludeSelector().selectItems(allItems, recommender, testUser); ResultList results = itemRecommender.recommendWithDetails(testUser.getUserId(), getListSize(), candidates, excludes); ======= LongSet candidates = getCandidateSelector().selectItems(allItems, testUser); LongSet excludes = getExcludeSelector().selectItems(allItems, testUser); int n = getListSize(); ResultList results = recommender.recommendWithDetails(testUser.getUserId(), n, candidates, excludes); >>>>>>> LongSet candidates = getCandidateSelector().selectItems(allItems, recommender, testUser); LongSet excludes = getExcludeSelector().selectItems(allItems, recommender, testUser); int n = getListSize(); ResultList results = itemRecommender.recommendWithDetails(testUser.getUserId(), n, candidates, excludes);
<<<<<<< import org.grouplens.lenskit.data.pref.PreferenceDomain; ======= import java.io.Serializable; import javax.inject.Inject; import org.grouplens.lenskit.params.MaxRating; import org.grouplens.lenskit.params.MinRating; >>>>>>> import org.grouplens.lenskit.data.pref.PreferenceDomain; import javax.inject.Inject; import org.grouplens.lenskit.params.MaxRating; import org.grouplens.lenskit.params.MinRating; <<<<<<< public RatingRangeClamp(double min, double max) { this(new PreferenceDomain(min, max)); ======= @Inject public RatingRangeClamp(@MinRating double min, @MaxRating double max) { minRating = min; maxRating = max; >>>>>>> @Inject public RatingRangeClamp(@MinRating double min, @MaxRating double max) { this(new PreferenceDomain(min, max));
<<<<<<< public MetricResult measureUser(TestUser user, ResultList recs, Context context) { LongSet good = goodItems.selectItems(context.universe, context.recommender, user); ======= public MetricResult measureUser(TestUser user, int targetLength, ResultList recs, Context context) { LongSet good = goodItems.selectItems(context.universe, user); >>>>>>> public MetricResult measureUser(TestUser user, int targetLength, ResultList recs, Context context) { LongSet good = goodItems.selectItems(context.universe, context.recommender, user);
<<<<<<< import java.util.BitSet; import java.util.Collection; import java.util.Map; import java.util.Set; ======= import java.util.*; import java.util.Map.Entry; >>>>>>> import java.util.BitSet; import java.util.Collection; import java.util.Map; import java.util.Map.Entry; import java.util.Set; <<<<<<< @SuppressFBWarnings(value="SE_BAD_FIELD", justification="stored value is always serializable") private final Map<Symbol, MutableSparseVector> channelMap; ======= // It is possible for objects of this type to be converted to an // ImmutableSparseVector. For efficiency, rather than copy the // data, we can "freeze" this implementation so it can no longer // be changed. Setting this variable to be false causes all // mutation methods to throw an exception if they are called. protected boolean isMutable = true; private Map<Symbol, MutableSparseVector> channelMap; private Map<TypedSymbol<?>, TypedSideChannel<?>> typedChannelMap; >>>>>>> @SuppressFBWarnings(value="SE_BAD_FIELD", justification="stored value is always serializable") private final Map<Symbol, MutableSparseVector> channelMap; @SuppressFBWarnings(value="SE_BAD_FIELD", justification="stored value is always serializable") private final Map<TypedSymbol<?>, TypedSideChannel<?>> typedChannelMap;
<<<<<<< import org.grouplens.lenskit.util.TaskTimer; ======= import org.grouplens.lenskit.eval.metrics.predict.PredictEvalMetric.Accumulator; >>>>>>> <<<<<<< TaskTimer testTimer = new TaskTimer(); List<PredictEvalAccumulator> evalAccums = new ArrayList<PredictEvalAccumulator>(evaluators.size()); ======= StopWatch testTimer = new StopWatch(); testTimer.start(); List<Accumulator> evalAccums = new ArrayList<Accumulator>(evaluators.size()); >>>>>>> StopWatch testTimer = new StopWatch(); testTimer.start(); List<PredictEvalAccumulator> evalAccums = new ArrayList<PredictEvalAccumulator>(evaluators.size()); <<<<<<< private void writeOutput(TaskTimer build, TaskTimer test, List<PredictEvalAccumulator> accums) throws IOException { ======= private void writeOutput(StopWatch build, StopWatch test, List<Accumulator> accums) throws IOException { >>>>>>> private void writeOutput(StopWatch build, StopWatch test, List<PredictEvalAccumulator> accums) throws IOException {
<<<<<<< import org.grouplens.lenskit.eval.metrics.TestUserMetric; import org.grouplens.lenskit.util.tablewriter.*; ======= import org.grouplens.lenskit.eval.metrics.EvalMetric; import org.grouplens.lenskit.util.tablewriter.CSVWriter; import org.grouplens.lenskit.util.tablewriter.TableLayout; import org.grouplens.lenskit.util.tablewriter.TableLayoutBuilder; import org.grouplens.lenskit.util.tablewriter.TableWriter; import org.grouplens.lenskit.util.tablewriter.TableWriters; >>>>>>> import org.grouplens.lenskit.eval.metrics.TestUserMetric; import org.grouplens.lenskit.util.tablewriter.CSVWriter; import org.grouplens.lenskit.util.tablewriter.TableLayout; import org.grouplens.lenskit.util.tablewriter.TableLayoutBuilder; import org.grouplens.lenskit.util.tablewriter.TableWriter; import org.grouplens.lenskit.util.tablewriter.TableWriters; <<<<<<< private List<TTDataSet> dataSources; private List<AlgorithmInstance> algorithms; private List<TestUserMetric> metrics; private IsolationLevel isolationLevel; ======= private final List<TTDataSet> dataSources; private final List<AlgorithmInstance> algorithms; private final List<EvalMetric> metrics; private final IsolationLevel isolationLevel; >>>>>>> private final List<TTDataSet> dataSources; private final List<AlgorithmInstance> algorithms; private List<TestUserMetric> metrics; private final IsolationLevel isolationLevel;
<<<<<<< List<TestUserMetric> evals, TTDataSet data) { ======= List<EvalMetric> evals, TTDataSet data, int numRecs) { >>>>>>> List<TestUserMetric> evals, TTDataSet data, int numRecs) {
<<<<<<< double globalMean = computeItemAverages(context.getRatings().fastIterator(), damping, itemMeans); ======= double globalMean = computeItemAverages(context.ratingSnapshot().getRatings().fastIterator(), smoothing, itemMeans); >>>>>>> double globalMean = computeItemAverages(context.ratingSnapshot().getRatings().fastIterator(), damping, itemMeans);
<<<<<<< import org.grouplens.lenskit.vectors.Vectors; ======= import org.grouplens.lenskit.vectors.VectorEntry; >>>>>>> import org.grouplens.lenskit.vectors.Vectors; import org.grouplens.lenskit.vectors.VectorEntry; <<<<<<< int nCoratings = 0; for (Vectors.EntryPair pair : Vectors.pairedFast(vec1, vec2)) { final double v1 = pair.getValue1() - mu1; final double v2 = pair.getValue2() - mu2; var1 += v1 * v1; var2 += v2 * v2; dot += v1 * v2; nCoratings += 1; } ======= int nCoratings = 0; // number of common items rated Iterator<VectorEntry> it1 = vec1.fastIterator(); Iterator<VectorEntry> it2 = vec2.fastIterator(); VectorEntry e1 = it1.next(); VectorEntry e2 = it2.next(); do { /* Do one step of the parallel walk. If the two entries have the * same key, add to the accumulators and advance both. Otherwise, * advance the one further back to try to catch up. */ // TODO Fix this loop to have cleaner hasNext/next pairs if (e1.getKey() == e2.getKey()) { final double v1 = e1.getValue() - mu1; final double v2 = e2.getValue() - mu2; var1 += v1 * v1; var2 += v2 * v2; dot += v1 * v2; nCoratings += 1; if (it1.hasNext()) { e1 = it1.next(); } if (it2.hasNext()) { e2 = it2.next(); } } else if (e1.getKey() < e2.getKey()) { if (it1.hasNext()) { e1 = it1.next(); } } else { if (it2.hasNext()) { e2 = it2.next(); } } } while (it1.hasNext() && it2.hasNext()); >>>>>>> int nCoratings = 0; for (Vectors.EntryPair pair : Vectors.pairedFast(vec1, vec2)) { final double v1 = pair.getValue1() - mu1; final double v2 = pair.getValue2() - mu2; var1 += v1 * v1; var2 += v2 * v2; dot += v1 * v2; nCoratings += 1; }
<<<<<<< import javax.annotation.Nonnull; import javax.annotation.Nullable; import java.io.File; import java.io.IOException; import java.util.ArrayList; import java.util.List; import java.util.Random; ======= import com.google.common.base.Function; >>>>>>> import javax.annotation.Nonnull; import javax.annotation.Nullable; import java.io.File; import java.io.IOException; import java.util.ArrayList; import java.util.Collections; import java.util.List; import java.util.Random; <<<<<<< ======= public void setSplitUsers(boolean splitUsers) { this.splitUsers = splitUsers; } private CrossfoldCommand initialize() { String path = new File(getConfig().getDataDir(), name).getPath(); if (trainFilePattern == null) { trainFilePattern = path + ".train.%d.csv"; } if (testFilePattern == null) { testFilePattern = path + ".test.%d.csv"; } holdout = new Holdout(order, partition); return this; } >>>>>>> public void setSplitUsers(boolean splitUsers) { this.splitUsers = splitUsers; } <<<<<<< protected void createTTFiles(DataAccessObject dao, Holdout mode, Long2IntMap splits) throws CommandException { File[] trainFiles = getFiles(getTrainPattern()); File[] testFiles = getFiles(getTestPattern()); ======= protected void createTTFiles() throws CommandException { File[] trainFiles = getFiles(trainFilePattern); File[] testFiles = getFiles(testFilePattern); >>>>>>> protected void createTTFiles() throws CommandException { File[] trainFiles = getFiles(getTrainPattern()); File[] testFiles = getFiles(getTestPattern());
<<<<<<< import org.grouplens.lenskit.util.LKFileUtils; import org.grouplens.lenskit.util.tablewriter.CSVWriter; import org.grouplens.lenskit.util.tablewriter.TableLayout; import org.grouplens.lenskit.util.tablewriter.TableLayoutBuilder; import org.grouplens.lenskit.util.tablewriter.TableWriter; import org.grouplens.lenskit.util.tablewriter.TableWriters; ======= import org.grouplens.lenskit.util.tablewriter.*; >>>>>>> import org.grouplens.lenskit.util.tablewriter.CSVWriter; import org.grouplens.lenskit.util.tablewriter.TableLayout; import org.grouplens.lenskit.util.tablewriter.TableLayoutBuilder; import org.grouplens.lenskit.util.tablewriter.TableWriter; import org.grouplens.lenskit.util.tablewriter.TableWriters; <<<<<<< private final List<TTDataSet> dataSources; private final List<AlgorithmInstance> algorithms; private final List<EvalMetric> metrics; ======= private List<TTDataSet> dataSources; private List<AlgorithmInstance> algorithms; private List<EvalMetric> metrics; private IsolationLevel isolationLevel; >>>>>>> private final List<TTDataSet> dataSources; private final List<AlgorithmInstance> algorithms; private final List<EvalMetric> metrics; private final IsolationLevel isolationLevel; <<<<<<< @Nullable File predictOutput, int numRecs) { ======= @Nullable File predictOutput, IsolationLevel isolation) { >>>>>>> @Nullable File predictOutput, IsolationLevel isolation, int numRecs) {
<<<<<<< import org.grouplens.lenskit.data.context.PackedRatingBuildContext; import org.grouplens.lenskit.data.context.PackedRatingSnapshot; import org.grouplens.lenskit.data.context.RatingBuildContext; ======= import org.grouplens.lenskit.data.context.PackedRatingBuildContext; import org.grouplens.lenskit.data.context.RatingBuildContext; >>>>>>> import org.grouplens.lenskit.data.context.PackedRatingBuildContext; import org.grouplens.lenskit.data.context.PackedRatingSnapshot; import org.grouplens.lenskit.data.context.RatingBuildContext; <<<<<<< RatingBuildContext context; ======= RatingBuildContext rs; >>>>>>> RatingBuildContext rs; <<<<<<< dao = new RatingCollectionDAO.Manager(ratings).open(); PackedRatingSnapshot rs = new PackedRatingSnapshot.Builder(dao).build(); context = new PackedRatingBuildContext(dao, rs); ======= dao = new RatingCollectionDAO(ratings); dao.openSession(); rs = PackedRatingBuildContext.make(dao); >>>>>>> dao = new RatingCollectionDAO.Manager(ratings).open(); PackedRatingSnapshot rs = new PackedRatingSnapshot.Builder(dao).build(); this.rs = new PackedRatingBuildContext(dao, rs); builder.setRatingBuildContext(this.rs); <<<<<<< context.close(); dao.close(); ======= rs.close(); dao.closeSession(); } @Test public void testBuilderNoSmoothing() { UserVarianceNormalizer urvn = builder.build(rs); Assert.assertEquals(0.0, urvn.globalVariance, 0.0); } @Test public void testBuilderSmoothing() { builder.setSmoothing(3); UserVarianceNormalizer urvn = builder.build(rs); Assert.assertEquals(3.0, urvn.smoothing, 0.0); Assert.assertEquals(2.0, urvn.globalVariance, MIN_DOUBLE_PRECISION); >>>>>>> rs.close(); dao.close(); } @Test public void testBuilderNoSmoothing() { UserVarianceNormalizer urvn = builder.build(); Assert.assertEquals(0.0, urvn.getGlobalVariance(), 0.0); } @Test public void testBuilderSmoothing() { builder.setSmoothing(3); UserVarianceNormalizer urvn = builder.build(); Assert.assertEquals(3.0, urvn.getSmoothing(), 0.0); Assert.assertEquals(2.0, urvn.getGlobalVariance(), MIN_DOUBLE_PRECISION); <<<<<<< public void testSmoothing() { UserVarianceNormalizer.Builder builder = new UserVarianceNormalizer.Builder(); builder.setRatingBuildContext(context); builder.setSmoothing(3.0); UserVarianceNormalizer urvn = builder.build(); ======= public void testSmoothingDetailed() { UserVarianceNormalizer urvn; builder.setSmoothing(3); urvn = builder.build(rs); >>>>>>> public void testSmoothingDetailed() { builder.setSmoothing(3.0); UserVarianceNormalizer urvn = builder.build();
<<<<<<< import it.unimi.dsi.fastutil.longs.AbstractLongComparator; import it.unimi.dsi.fastutil.longs.Long2DoubleMap; import it.unimi.dsi.fastutil.longs.LongArrayList; import it.unimi.dsi.fastutil.longs.LongArrays; import it.unimi.dsi.fastutil.longs.LongComparator; import it.unimi.dsi.fastutil.longs.LongSortedSet; import java.util.Iterator; ======= import it.unimi.dsi.fastutil.longs.*; >>>>>>> import it.unimi.dsi.fastutil.longs.AbstractLongComparator; import it.unimi.dsi.fastutil.longs.LongArrayList; import it.unimi.dsi.fastutil.longs.LongArrays; import it.unimi.dsi.fastutil.longs.LongComparator; import it.unimi.dsi.fastutil.longs.LongSortedSet; import java.util.Iterator; <<<<<<< for (Vectors.EntryPair pair : Vectors.pairedFast(this, o)) { dot += pair.getValue1() * pair.getValue2(); ======= Pointer<VectorEntry> p1 = CollectionUtils.pointer(fastIterator()); Pointer<VectorEntry> p2 = CollectionUtils.pointer(o.fastIterator()); while (!p1.isAtEnd() && !p2.isAtEnd()) { final long k1 = p1.get().getKey(); final long k2 = p2.get().getKey(); if (k1 == k2) { dot += p1.get().getValue() * p2.get().getValue(); p1.advance(); p2.advance(); } else if (k1 < k2) { p1.advance(); } else { p2.advance(); } >>>>>>> for (Vectors.EntryPair pair : Vectors.pairedFast(this, o)) { dot += pair.getValue1() * pair.getValue2(); <<<<<<< for (Vectors.EntryPair pair : Vectors.pairedFast(this, o)) { n++; ======= Pointer<VectorEntry> p1 = CollectionUtils.pointer(fastIterator()); Pointer<VectorEntry> p2 = CollectionUtils.pointer(o.fastIterator()); while (!p1.isAtEnd() && !p2.isAtEnd()) { final long k1 = p1.get().getKey(); final long k2 = p2.get().getKey(); if (k1 == k2) { n++; p1.advance(); p2.advance(); } else if (k1 < k2) { p1.advance(); } else { p2.advance(); } >>>>>>> for (Vectors.EntryPair pair : Vectors.pairedFast(this, o)) { n++;
<<<<<<< ======= import org.grouplens.lenskit.data.context.RatingSnapshot; >>>>>>> <<<<<<< ======= /** * @param smoothing smoothing factor to use. 0 for no smoothing, 5 for Hofmann's implementation. * @param ratings used to calculate global variance for use in smoothing calculations. */ public UserVarianceNormalizer(double smoothing, RatingSnapshot ratings) { this.smoothing = smoothing; // Don't bother wasting cycles if not smoothing if (smoothing == 0) { this.globalVariance = 0; return; } double mean = 0; double variance = 0; double sum = 0; Collection<IndexedRating> fastRatings = ratings.getRatings(); int numRatings = fastRatings.size(); for (IndexedRating rating : fastRatings) { sum += rating.getRating(); } mean = sum / numRatings; sum = 0; for (IndexedRating rating : fastRatings) { sum += Math.pow(mean - rating.getRating(), 2); } variance = sum / numRatings; this.globalVariance = variance; } >>>>>>>
<<<<<<< import org.grouplens.lenskit.norm.NormalizedRatingBuildContext; import org.grouplens.lenskit.norm.UserRatingVectorNormalizer; import org.grouplens.lenskit.util.FastCollection; ======= import org.grouplens.lenskit.data.dao.RatingDataSession; >>>>>>> <<<<<<< /** * Return the dao that is backing this RatingBuildContext. * @return */ RatingDataAccessObject getDAO(); /** * Get the set of user IDs in the snapshot. * @return A set of all known user IDs. */ LongCollection getUserIds(); /** * Get the set of item IDs in the snapshot. * @return A set of all known item IDs. */ LongCollection getItemIds(); /** * Get the user ID index. * @return The index mapping between user IDs and user indices. */ Index userIndex(); /** * Get the item ID index. * @return The index mapping between user IDs and user indices. */ Index itemIndex(); /** * Get the collection of ratings in the snapshot. The ratings are returned * in an undetermined order. It is guaranteed that no duplicate ratings * appear - each <i>(user,item)</i> pair is rated at most once. * @return All ratings in the system. */ FastCollection<IndexedRating> getRatings(); /** * Get the ratings for a particular user. It is guaranteed that no duplicate * ratings appear - each <i>(user,item)</i> pair is rated at most once. * @param userId The user's ID. * @return The user's ratings, or an empty collection if the user is unknown. */ FastCollection<IndexedRating> getUserRatings(long userId); ======= >>>>>>>
<<<<<<< Long2ObjectMap<SparseVector> itemRatings = new Long2ObjectOpenHashMap<SparseVector>(itemData.size()); for (Long2ObjectMap.Entry<Long2DoubleMap> entry: CollectionUtils.fast(itemData.long2ObjectEntrySet())) { ======= Long2ObjectMap<ItemVector> itemRatings = new Long2ObjectOpenHashMap<ItemVector>(itemData.size()); ObjectIterator<Long2ObjectMap.Entry<Long2DoubleMap>> iter = itemData.long2ObjectEntrySet().iterator(); while (iter.hasNext()) { Long2ObjectMap.Entry<Long2DoubleMap> entry = iter.next(); >>>>>>> Long2ObjectMap<ItemVector> itemRatings = new Long2ObjectOpenHashMap<ItemVector>(itemData.size()); for (Long2ObjectMap.Entry<Long2DoubleMap> entry: CollectionUtils.fast(itemData.long2ObjectEntrySet())) {
<<<<<<< import org.grouplens.lenskit.basic.TopNItemRecommender; ======= import org.grouplens.lenskit.core.LenskitConfiguration; >>>>>>> import org.grouplens.lenskit.basic.TopNItemRecommender; import org.grouplens.lenskit.core.LenskitConfiguration; <<<<<<< LenskitRecommenderEngineFactory factory = new LenskitRecommenderEngineFactory(daof); factory.bind(ItemScorer.class).to(SlopeOneItemScorer.class); factory.bind(PreferenceDomain.class).to(new PreferenceDomain(1, 5)); ======= LenskitConfiguration config = new LenskitConfiguration(); config.bind(ItemScorer.class).to(SlopeOneItemScorer.class); config.bind(ItemRecommender.class).to(SlopeOneRecommender.class); config.bind(PreferenceDomain.class).to(new PreferenceDomain(1, 5)); >>>>>>> LenskitConfiguration config = new LenskitConfiguration(); config.bind(ItemScorer.class).to(SlopeOneItemScorer.class); config.bind(PreferenceDomain.class).to(new PreferenceDomain(1, 5));
<<<<<<< import org.cyclops.integrateddynamics.modcompat.charset.CharsetPipesModCompat; ======= import org.cyclops.integrateddynamics.modcompat.capabilities.WorkerCoalGeneratorTileCompat; import org.cyclops.integrateddynamics.modcompat.capabilities.WorkerDryingBasinTileCompat; import org.cyclops.integrateddynamics.modcompat.capabilities.WorkerSqueezerTileCompat; import org.cyclops.integrateddynamics.modcompat.jei.JEIModCompat; >>>>>>> import org.cyclops.integrateddynamics.modcompat.charset.CharsetPipesModCompat; import org.cyclops.integrateddynamics.modcompat.capabilities.WorkerCoalGeneratorTileCompat; import org.cyclops.integrateddynamics.modcompat.capabilities.WorkerDryingBasinTileCompat; import org.cyclops.integrateddynamics.modcompat.capabilities.WorkerSqueezerTileCompat; import org.cyclops.integrateddynamics.modcompat.jei.JEIModCompat; <<<<<<< modCompatLoader.addModCompat(new CharsetPipesModCompat()); ======= // Mod compats >>>>>>> // Mod compats modCompatLoader.addModCompat(new CharsetPipesModCompat());
<<<<<<< public <F extends IVariableFacade> ItemStack writeVariableFacadeItem(boolean generateId, ItemStack itemStack, IVariableFacadeHandler<F> variableFacadeHandler, IVariableFacadeFactory<F> variableFacadeFactory) { if(itemStack.isEmpty()) { return ItemStack.EMPTY; ======= public <F extends IVariableFacade> ItemStack writeVariableFacadeItem(ItemStack itemStack, F variableFacade, IVariableFacadeHandler<F> variableFacadeHandler) { if(itemStack == null) { return null; } itemStack = itemStack.copy(); NBTTagCompound tag = ItemStackHelpers.getSafeTagCompound(itemStack); this.write(tag, variableFacade, variableFacadeHandler); return itemStack; } @Override public <F extends IVariableFacade> ItemStack writeVariableFacadeItem(boolean generateId, ItemStack itemStack, IVariableFacadeHandler<F> variableFacadeHandler, IVariableFacadeFactory<F> variableFacadeFactory, @Nullable EntityPlayer player, @Nullable Block block) { if(itemStack == null) { return null; >>>>>>> public <F extends IVariableFacade> ItemStack writeVariableFacadeItem(ItemStack itemStack, F variableFacade, IVariableFacadeHandler<F> variableFacadeHandler) { if(itemStack.isEmpty()) { return ItemStack.EMPTY; } itemStack = itemStack.copy(); NBTTagCompound tag = ItemStackHelpers.getSafeTagCompound(itemStack); this.write(tag, variableFacade, variableFacadeHandler); return itemStack; } @Override public <F extends IVariableFacade> ItemStack writeVariableFacadeItem(boolean generateId, ItemStack itemStack, IVariableFacadeHandler<F> variableFacadeHandler, IVariableFacadeFactory<F> variableFacadeFactory, @Nullable EntityPlayer player, @Nullable Block block) { if(itemStack.isEmpty()) { return ItemStack.EMPTY;
<<<<<<< ======= import org.cyclops.integrateddynamics.modcompat.ic2.Ic2ModCompat; import org.cyclops.integrateddynamics.modcompat.immersiveengineering.ImmersiveEngineeringModCompat; >>>>>>> <<<<<<< ======= modCompatLoader.addModCompat(new ImmersiveEngineeringModCompat()); modCompatLoader.addApiCompat(new RfApiCompat()); >>>>>>> //modCompatLoader.addModCompat(new ImmersiveEngineeringModCompat());
<<<<<<< /** * Abstract adapter for {@link org.askerov.dynamicgrid.DynamicGridView} with sable items id; */ public abstract class AbstractDynamicGridAdapter extends BaseAdapter implements DynamicGridAdapterInterface { public static final int INVALID_ID = -1; ======= private int nextStableId = 0; protected HashMap<Object, Integer> mIdMap = new HashMap<Object, Integer>(); >>>>>>> /** * Abstract adapter for {@link org.askerov.dynamicgrid.DynamicGridView} with sable items id; */ public abstract class AbstractDynamicGridAdapter extends BaseAdapter implements DynamicGridAdapterInterface { public static final int INVALID_ID = -1; private int nextStableId = 0;
<<<<<<< ======= import net.minecraft.entity.passive.EntityCow; import net.minecraft.entity.passive.EntityPig; import net.minecraft.entity.passive.EntitySheep; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.inventory.EntityEquipmentSlot; import net.minecraft.item.ItemStack; >>>>>>> import net.minecraft.entity.passive.EntityCow; import net.minecraft.entity.passive.EntityPig; import net.minecraft.entity.passive.EntitySheep; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.inventory.EntityEquipmentSlot; import net.minecraft.item.ItemStack;
<<<<<<< ValueObjectTypeIngredients.ValueIngredients ingredients = variables.getValue(0); IRecipeHandler recipeHandler = (IRecipeHandler) this.getOperator().getRecipeHandler().orElse(null); ======= ValueObjectTypeIngredients.ValueIngredients ingredients = variables.getValue(0, ValueTypes.OBJECT_INGREDIENTS); IRecipeHandler recipeHandler = this.getOperator().getRecipeHandler(); >>>>>>> ValueObjectTypeIngredients.ValueIngredients ingredients = variables.getValue(0, ValueTypes.OBJECT_INGREDIENTS); IRecipeHandler recipeHandler = (IRecipeHandler) this.getOperator().getRecipeHandler().orElse(null);
<<<<<<< ======= import org.cyclops.integrateddynamics.modcompat.mcmultipart.McMultiPartModCompat; import org.cyclops.integrateddynamics.modcompat.minetweaker.MineTweakerModCompat; >>>>>>> <<<<<<< //modCompatLoader.addModCompat(new ImmersiveEngineeringModCompat()); ======= modCompatLoader.addModCompat(new ImmersiveEngineeringModCompat()); modCompatLoader.addModCompat(new MineTweakerModCompat()); modCompatLoader.addApiCompat(new RfApiCompat()); >>>>>>> //modCompatLoader.addModCompat(new ImmersiveEngineeringModCompat()); //modCompatLoader.addModCompat(new MineTweakerModCompat());
<<<<<<< // Doy_Q9012.run(); ======= // Doy_Q9012.run(); >>>>>>> // Doy_Q9012.run(); <<<<<<< Hee_Q1991.run(); ======= // Hee_Q10799.run(); // Hee_Q2004.run(); // Hee_Q2086.run(); // Hee_Q10974.run(); // Hee_Q1722.run(); // Hee_Q10845.run(); // Hee_Q10866.run(); // Hee_Q10828.run(); // Hee_Q10808.run(); // Hee_Q10820.run(); // Hee_Q10809.run(); // Hee_Q2743.run(); // Hee_Q11655.run(); // Hee_Q10824.run(); // Hee_Q11656.run(); // Hee_Q3015.run(); // Hee_Q11723.run(); // Hee_Q1927.run(); // Hee_Q7785.run(); // Hee_Q1764.run(); // Hee_Q11279.run(); // Hee_Q1717.run(); // Hee_Q4195.run(); Doy_Q1991.run(); >>>>>>> // Hee_Q10799.run(); // Hee_Q2004.run(); // Hee_Q2086.run(); // Hee_Q10974.run(); // Hee_Q1722.run(); // Hee_Q10845.run(); // Hee_Q10866.run(); // Hee_Q10828.run(); // Hee_Q10808.run(); // Hee_Q10820.run(); // Hee_Q10809.run(); // Hee_Q2743.run(); // Hee_Q11655.run(); // Hee_Q10824.run(); // Hee_Q11656.run(); // Hee_Q3015.run(); // Hee_Q11723.run(); // Hee_Q1927.run(); // Hee_Q7785.run(); // Hee_Q1764.run(); // Hee_Q11279.run(); // Hee_Q1717.run(); // Hee_Q4195.run(); // Doy_Q1991.run(); Hee_Q1991.run();
<<<<<<< Hee_Q1717.run(); ======= // Doy_Q10799.run(); Hee_Q4195.run(); >>>>>>> Hee_Q1717.run(); Hee_Q4195.run();
<<<<<<< /* * Copyright (C) 2012-2019 52°North Initiative for Geospatial Open Source ======= /** * Copyright (C) 2012-2020 52°North Initiative for Geospatial Open Source >>>>>>> /* * Copyright (C) 2012-2020 52°North Initiative for Geospatial Open Source
<<<<<<< // Hee_Q1707.run(); Hee_Q2331.run(); ======= // Hee_Q11724.run(); // Hee_Q1707.run(); // Hee_Q1922.run(); // Hee_Q1707.run(); // Hee_Q11725.run(); // Hee_Q1167.run(); // Hee_Q1967.run(); // Hee_Q2805.run(); // Hee_Q2110.run(); // Hee_Q1260.run(); Hee_Q10451.run(); // Hee_Q15686.run(); >>>>>>> // Hee_Q1707.run(); Hee_Q2331.run(); // Hee_Q11724.run(); // Hee_Q1707.run(); // Hee_Q1922.run(); // Hee_Q1707.run(); // Hee_Q11725.run(); // Hee_Q1167.run(); // Hee_Q1967.run(); // Hee_Q2805.run(); // Hee_Q2110.run(); // Hee_Q1260.run(); // Hee_Q10451.run(); // Hee_Q15686.run();