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extends Node3D
class_name Enemy
var speed: float = 5.0
var movement_direction: int = 1
var rotation_speed: float = 10.0
var wheels: Array[Node3D]
func _init():
wheels.append(find_child("Wheels*"))
func _physics_process(delta):
global_position += (-global_basis.z * speed * delta)
update_wheels_and_visual_rotation(delta)
func on_wall_hit(_wall):
movement_direction = -movement_direction
rotate_y(PI)
func update_wheels_and_visual_rotation(delta):
for wheel in wheels:
wheel.rotate_object_local(Vector3.LEFT, speed * delta)