diff --git "a/14052249.csv" "b/14052249.csv" deleted file mode 100644--- "a/14052249.csv" +++ /dev/null @@ -1,6138 +0,0 @@ -issuekey,created,title,description,storypoints -70956754,2020-09-10 03:00:50.805,[Story] Add Feature splash with new releases," - -## User Story - -When first logging in after a release, display a splash over the User Interface that will outline the new features and new fixes. - -## Details - -Using a popup like the one seen in discord, we can easily show users things that have changed, and keep them interested in things coming up in the future - -## Steps - -- [ ] TBD - -## Acceptance Criteria (To be checked off **only** during Review) - -This should be filled in prior to moving into ~""In Progress"", but is not required upon first submitting the ticket. -**This list needs to be reviewed and completed by someone who did not work on the ticket.** Please do not pass Acceptance Criteria on a ticket you contributed code to. Ping #qa in Slack or #mythic-table to let someone know that a ticket is completed and ready for ~Review. - - - -- [ ] Given: Samples Criteria exists in template - - [ ] And: it has not been removed - - [ ] When: the ticket has been submitted - - [ ] Then: Someone else should update this - - [ ] And: include acceptable Acceptance Criteria - -",2 -70955259,2020-09-10 01:43:58.574,[Polish] Update Font (Space Grotesk),"# Description - -Let's switch the Space Grotesk Font - -## Current State - -I won't think we have a consistent one. - - -",2 -70806339,2020-09-07 06:36:18.007,[Improve] Documentation - Update On boarding QA to reference the new labels,"# Description - -The Labels have recently changed. Make this is reflected in the Onboarding issue template. - -## The Problem - -- [x] ~In Progess was changed to ~""phase::active"" -- [x] ~Planning was changed to ~""phase::planning"" etc -- [ ] ~Bugwas changed to ~""type::bug"" etc - -## Solution - -Go through and fix all of these in the issue template - -## Steps - -- [ ] TBD - - -",1 -70793329,2020-09-06 21:43:58.357,[Bug] Add link back to Mythic Table from Keycloak Profile page," - -# Summary - -When you go to edit your profile from Mythic Table, there is no easy way to get back to where you were - -## Steps to reproduce -* Open a Campaign -* Click on the Edit Profile button in the header to get to keycloak - -## What is the current *bug* behavior? -* Once you are there, you cannot get back to the main page of Mythictable - -## What is the expected *correct* behavior? -* Have a link, or use the cancel/save buttons to redirect you back - -## Relevant logs and/or screenshots - - -## Possible fixes - - -## Cause (Fill out after fix) - - -Chose one or more: -- [ ] Work was rushed -- [ ] Plan Incomplete -- [ ] Insufficient Tests -- [ ] Missed in Review",1 -70793224,2020-09-06 21:34:35.104,[Polish] Accessibility Adjustments," - - -# Description -It is worth it to go through and investigate the usability of Mythic for people with disabilities, more specifically visually impaired users, and adjust colours and design to accomodate. - -## Additional Details - -Consider looking into: -- https://chrome.google.com/webstore/detail/dalton/imknobcnmlabealhbhfhpbfodgbbdnfa/related - -",2 -70779892,2020-09-06 06:59:12.296,[Bug] Chat Message Failure (class Dice.RollResult: Value class Dice.DieResult cannot be deserialized.),"# Summary - -Occasionally, Chat Message fail to send. This occurs after sending a group of messages together. - -## Steps to reproduce - -Send any dice roll. - -## What is the current *bug* behavior? - -The message will be received and output. All subsequent messages will not be received. Reloading results in an error loading all message. - -## What is the expected *correct* behavior? - -Well, messages will be transmitted. - -## Relevant logs and/or screenshots - -``` -Server Logs: -class Dice.RollResult: Value class Dice.DieResult cannot be deserialized. -``` - -``` -Client Logs: -Uncaught (in promise) Error: An unexpected error occurred invoking 'SendMessage' on the server. -``` - -## Possible fixes - -We need to take a look at deserializing the Dice.RollResult in Integration tests with the MongoDB. - -## Cause (Fill out after fix) - - -Chose one or more: -- [ ] Work was rushed -- [ ] Plan Incomplete -- [ ] Insufficient Tests -- [ ] Missed in Review",3 -70779658,2020-09-06 06:39:24.625,[Polish] Minor artifact at bottom of scene scroll pane,"# Description - -Correct a tiny artifact at the bottom of the scroll pane - -## Current State - -![image](/uploads/2adf86909b46b27a3ec147467333a82f/image.png) - - -## How should it look/feel? - -This is be grey like it appears when you scroll all the way down. - -![image](/uploads/dbeed123390a1a0703aeacde027c9357/image.png) - - -",2 -70779570,2020-09-06 06:34:45.372,[Polish] Active Scene should be more obvious,"# Description - -Make active scene in scene library more obvious - -## Current State - -![image](/uploads/99edc696a17c61b6910cc7f6c5160aeb/image.png) - -## How should it look/feel? - -We should experiment with a subtle border or some other effect - -",2 -70779481,2020-09-06 06:29:54.962,[Bug] Active Scene is not selected on map load,"# Summary - -When loading into a campaign, the active scene is not loaded. - -## Steps to reproduce - -Simply load into a campaign. To make it more obvious, try a campaign with more than one map such as the tutorial. - -## What is the current *bug* behavior? - -All scenes in the Scene library are faded/saturated. - -## What is the expected *correct* behavior? - -One should be more selected and appear sharper(?). - -## Relevant logs and/or screenshots - -Expected: - -![image](/uploads/1e183b8fdea134a76847d25d4ed3fc05/image.png) - -Actual: - -![image](/uploads/94e024dc1b35fcb7398c2b23709c12a8/image.png) - -## Cause (Fill out after fix) - - -Chose one or more: -- [ ] Work was rushed -- [ ] Plan Incomplete -- [ ] Insufficient Tests -- [ ] Missed in Review",3 -70775235,2020-09-05 21:23:28.476,[Improvement] Transition Character to Collection in back-end,"# Description - -Transitioning Characters to a Collection will impact the structure of the stored data, so it'll be best to implement this before the First Playable release: otherwise, we'll effectively have to wipe the players' campaign data and start again. - -## Current State - -Characters are handled separately from other collections on the back end. There's no real benefit to keeping these separate, it's just an artifact from an earlier iteration of the back end. - -## How should it look/feel? - -Characters should be migrated to a Collection. Back-end methods dealing with Characters specifically should be removed. Front-end methods dealing with Characters should interact with the Collection instead. - -## Implementation - -- On map tokens - campaign/collection/tokens -- In Library characters - user/collection/characters - -",5 -70689531,2020-09-03 14:22:05.088,"[Polish] Add account link to ""My Account"" button in Campaign page"," - - -# Description - -On the Campaign page, add a link to the account management page in Keycloak. This should probably be the currently unused ""My Account"" link at the top. - -``` -https://key.mythictable.com/auth/realms/MythicTable/account/ -``` - -![image](/uploads/dfc4a6ccf90b1f4af477d16753987da2/image.png) - -## Current State - -My Account does nothing. There is no link on the campaign page to your keycloak account; this is only accessible from the tabletop. - -## How should it look/feel? - -No need to change the look & feel for this ticket.",1 -70591034,2020-09-01 16:49:14.178,[bug] Live sessions are not restricted to campaign members,"# Summary -Live sessions are not restricted to campaign members only. - -## Steps to reproduce -1. Log in to URL: edge.mythictable.com -2. Select play campaign -3. Copy URL -4. Log in to separate account (not a member of the campaign) -5. Paste URL in browser -6. You will be able to see session and interact with campaign. - -## What is the current *bug* behavior? -play/{CampaignId}/debug does not restrict access to campaign members - -## What is the expected *correct* behavior? -play/{CampaignId}/debug path should only allow campaign members to join. If a user who is not a member attempts to join a live session, an appropriate error should be displayed. - -## Cause (Fill out after fix) - -Chose one or more: -- [ ] Work was rushed -- [ ] Plan Incomplete -- [ ] Insufficient Tests -- [ ] Missed in Review",5 -70518017,2020-08-31 17:47:45.756,[Polish] Better tutorial maps for default campaign," - - -# Description - -What is the work we're doign and why? - -## Current State - -Plain white maps with some black text. I don't want to record it with a picture. - -## How should it look/feel? - -Here are some nicer tutorial maps that are styled like a dungeon: - -![basic-map-interactions](/uploads/7a0a087dc7e469465aac2b2aaee063b8/basic-map-interactions.png) - -![drawing-tools-chat](/uploads/73064d17a08c98cfc764953e2d6a5579/drawing-tools-chat.png) - -![thank-you](/uploads/bee4ac1fb68f9d968bb26e428ebc60ee/thank-you.png) - -These can replace the default maps in the tutorial campaign. Some tokens should be populated: - -![basic-map-interactions_-_tokens](/uploads/83adf569ba4023c0999e77db2b2aa725/basic-map-interactions_-_tokens.png) - -![drawing-tools-chat_-_Tokens](/uploads/45a6bcad373ad13c9d0d1df26c47fdf5/drawing-tools-chat_-_Tokens.png)",2 -70475115,2020-08-30 20:28:17.008,[Polish] Center and in on maps on load,"# Description - -When you load into a map it should be centered in a way that's it's easy for the user to understand where they are. - -## Current State - -This is what it looks like when the campaign is loaded now: - -![image](/uploads/980ea1f89726efa0e807ce5ad4a13948/image.png) - - -## How should it look/feel? - -It might be better if it looks like this: - -![image](/uploads/bbeb86c4393f1454b82bf81cbcf7da57/image.png) - -Or this: - -![image](/uploads/b85aaded09c2035ffcf718f70092ae9e/image.png) - - -",3 -70459363,2020-08-30 00:20:53.511,[Polish] In-Game User Panel," - - -# Description - -Improve design of in game user panel - -## Current State - -This need to be replaced to match current style: - -![image](/uploads/6767164526b67aa10d82cc4f70575662/image.png) - - - -",2 -70459284,2020-08-30 00:15:19.911,[Polish] Modernize Campaign Banner Upload," - - -# Description - -Modernize Campaign Banner Upload - -## Current State - -The upload feature is very clunky and requires too many interactions. - -![image](/uploads/12e70427b909bf721fb13951ce948578/image.png) - -![image](/uploads/af9d75f1a75279072bc539818f9f44ee/image.png) - -## How should it look/feel? - -Just use a modern UI for this. - - -",1 -70459238,2020-08-30 00:12:02.325,[Polish] Center the Campaign Creation Widget," - - -# Description - -Center Campaign Creation Widget. - -## Current State - -Campaign Creation is Aligned Left. - -![image](/uploads/c30f4c7dff46709e5659bb8d6fdcca57/image.png) - -## How should it look/feel? - -Center this to make it look a little more modern. - - -",1 -70459122,2020-08-29 23:56:42.844,[Polish] Redesign the User Panel," - - -# Description - -Our user panel needs to match the new design and it should have a better feel. - -## Current State - -![image](/uploads/1bb71df125525b739e59a9aeecd91f88/image.png) - -## How should it look/feel? - -Modernize this. We don't need the `Signed in as` and we can unify the look and feel. - - -",2 -70459109,2020-08-29 23:53:59.048,[Polish] Remove non-core functionality from UI," - - -# Description - -We have a lot of dead links that suggest functionality we don't have yet. Remove this. - -## Current State - -![image](/uploads/f76a99dfc0a61b563fb400fffde99559/image.png) - -",1 -70459081,2020-08-29 23:51:18.764,[Polish] Border clipping on Mythic Table Logo," - - -# Description - -Fix teh logo so the edges aren't clipped - -## Current State - -![image](/uploads/bb1b1a3c80d54ec47ed1ca95adaea975/image.png) - -",1 -70459054,2020-08-29 23:48:40.115,[Polish] Consistent Style," - - -# Description - -Have the Campaign Management Style Match the In-Game style - -## Current State - -This is the campaign manager: - -![image](/uploads/ff9b91cef0252a9156759f4a088ff562/image.png) - -This is the in game: - -![image](/uploads/de5a3eaea780e792da4109825ac35dd8/image.png) - -Note the style and color differences - -## How should it look/feel? - -Let's go with the In-game style. It is custom to Mythic Table where the campaign manager is a default style from `bootstrap` - -",3 -70457883,2020-08-29 21:53:19.227,[Improvement] Use Scope on all Issue Labels that are mutually exclusive," - - -# Description - -Move over to using scope on all Labels - -## Background/Current State - -Currently we don't have a any scope on most of our labels and as a result their purpose can be confused. Furthermore -mutliple labels of the same type can be applied to an issue confusing the state of the issue. - -## Solution - -Scope seems to fix this as only one label of any scope can be applied to a ticket at any given time. - - -",2 -70457817,2020-08-29 21:46:48.092,[Improvement] Auth Against Edge," - - -# Description - -This Improvement Project experiments with the idea of authing vs the edge env. - -## Background/Current State - -Currently we're using a local Mythic Auth or Keycloak instance that we're are authing against. - -## The Problem - -Some people struggle with the complexity that this introduces or have limitations on their local machines that prevent using a local auth solution. - -## Solution - -Mythic Auth supports both Edge and Local environments automatically. Or at least it has both configurations loaded. It might be simple to point a local env at the edge auth service. - -",2 -70296859,2020-08-26 02:40:14.669,[Improvement] Better Display Name Generation," - - -# Description - -In the `MythicTable\Profile\Controller\ProfileController.cs` we're doign this: - -``` -var displayName = userId.Split(""@"")[0]; -``` - -We should have a better way of creating the user's default displayname - -## The Problem - -What if the `userId` isn't an email? - -## Solution - -- [ ] We'll need tests -- [ ] TBD - -## Steps - -- [ ] TBD - - - -",2 -70273264,2020-08-25 14:22:20.474,[Improvement] Animated Gif to illustrate Gitlab Board Usage," - - -# Description - -Currently we have a static image of a Gitlab board here: https://gitlab.com/mythicteam/mythictable/-/wikis/workflow-guidelines - -An animated gif would do a better job of showing the work flow. - -## Solution - -Create an animated gif that shows developers how to move tickets from one section to the next and back. - -## Steps - -- [x] Show how to find the boards -- [x] Show how to chose a ticket to work on -- [x] Show how to move a ticket from column to column -- [x] Show how to change boards -- [x] Show how to open a ticket - - -",2 -70153096,2020-08-23 03:31:42.604,[Improvement] Updating Story.md Acceptance Criteria," - -# ~~Technology~~ Workflow Improvement Project - - -## Description - -Updating Story.md to reflect latest Acceptance Criteria information - -### Background/Current State - -The AC wiki is update and it just needs to be reflected in the latest Story.md. - -### The Problem - -Inconsistency stinks and reflects poorly on our collaboration effort. - -### Solution - -Update the Story.md! - -### Additional Information - -## Steps - -- [x] Coordinate Story.md with latest Acceptance Criteria Information - - - -",1 -70148235,2020-08-22 18:47:14.015,[Improvement] API Sanitizing," - -# Technology Improvement Project - API Sanitizing - -## Description - -Clean up our APIs to prevent XSS - -### Background/Current State - -We are transferring a lot of unchecked data. Particularly in collections, character and campaign. This should be cleaned up. - -### The Problem - -XSS allows attacks to execute code on a remote machine - -### Solution - -https://docs.microsoft.com/en-us/aspnet/core/security/cross-site-scripting?view=aspnetcore-3.1 - -## Steps - -- [ ] TBD - - -",5 -70086544,2020-08-20 21:52:01.467,[Improvement] Add a volume to the MongoDB Setup in the Readme.md," - -# Documentation Improvement Project - Add a volume to the MongoDB Setup in the Readme.md - -## Description - -The command for running MongoDB locally should include a volume for persistence of the stored data. - -### Background/Current State - -Currently using the provided command no data will be stored on the host system's disk. This prevents the data from being persistent. - -### The Problem - -Every time the MongoDB Container is killed all stored data will be lost - -### Solution - -Add a volume to the provided command - - -",1 -69980451,2020-08-18 22:03:23.152,[Improvement] Implement a SignalR Backplane," - -# Technology Improvement Project - SignalR Backplane - -## Description - -In order to support scaling the Mythic Table API service, we need to implement a SignalR Backplane. - -https://docs.microsoft.com/en-us/aspnet/core/signalr/scale?view=aspnetcore-3.1 - -### Background/Current State - -Currently we're limiting the Mythic Table Server to a single instance. This will not scale when we finally release the First Playable. - -### The Problem - -SignalR is a Websocket technology. As such it is stateful and has no awareness of client connections on different instances. The SignalR backplane is a communication layer that solves this problem. - -### Solution - -SignalR Backplane https://docs.microsoft.com/en-us/aspnet/core/signalr/scale?view=aspnetcore-3.1 - -## Steps - -- [x] Create a Configuration for Mythic Table to use a Backplane -- [x] Build a Redis Backplane in GCP -- [x] Configure our environments to commission a the Redis Backplane -- [x] Configure our deployment to utilize the Backplane -- [x] Configure our deployment to use multiple instances -- [x] Confirm functional systems with multiple users - -## Testing Plan - -In order to test this we must be VERY sure that there is no (extremely low) possibility that tests have all ended up on the same server instance. So, repeated testing is highly recommended. - -- [x] Users can all load into campaigns -- [x] Users can change maps, move tokens, send chat messages and draw -- [x] All of the above events can be seen by at least two other connected clients. - -It might be a good idea to compare the INGRESSCOOKIE values between clients. These should have different values - -![image](/uploads/853e0893bf7d24bc8049db8b199d370f/image.png) - -![image](/uploads/47e2747f7c7ccc42b3d3d72b4306dc6b/image.png) - -![image](/uploads/a79ae4c378e2246da35b22978d8cddf3/image.png) - - -",5 -69873534,2020-08-16 06:44:14.289,[Improvement] Characters to use Collections,"# Technology Improvement Project - - -## Description - -The Collections have been set up to be the data source for all game data. Character specific data is a duplication of this for the most part. This should be moved over to the Collections system. - -### Background/Current State - -We started with a very naive approach to characters. We then introduced the ability to update them with Json Patches. -After that we designed the Collection system to be a generic system for this kind of data. This Collection system was -used for scenes and players and has been working very well. - -### The Problem - -- Duplication -- Out of date functionality - -### Solution - -Move Characters over to Collections - -### Additional Information - -There should be a lot of clean up when this is done as well. There is a lot of bloated and complex code around how -character changes are notified to other clients. - -## Steps - -- [ ] Implement a character collection -- [ ] Create a proxy store module like the Player Store -- [ ] Remove the old character classes -- [ ] Grab the `patch` function for GameStore and use that as a generic patch utility for Collections -- [ ] Clean up all the unused code in `LivePlayDirector` and `GameStore` - -",8 -69854649,2020-08-14 22:02:58.081,Dice images,"## Dice images - -D20, D12, D10, D8, D6, D4 - -## Data concerns - -Needs a license file, need to figure out a good format for it, because there may be a lot of license info there, so license file included inline, will sit as-is until that gets done.",2 -69580599,2020-08-09 01:29:56.801,[Story] Keycloak Authentication,"## User Story - -As a user, I can log into the Mythic Table service. - -## Details - -Currently, Mythic Table uses the Mythic Auth service. We would like to move away from this instead of supporting it. This story represents work needed to switch over to Keycloak. - -## Steps - -- [x] Keycloak investigations @kdvalin -- [x] Keycloak Local Env -- [x] Database configuration https://www.keycloak.org/docs/latest/server_installation/index.html#_database -- [x] Custom Mythic Table Theme https://www.keycloak.org/docs/latest/server_development/index.html#creating-a-theme -- [x] Add account management to the Mythic Table site https://keycloak.mythictable.com/auth/realms/MythicTable/account -- [x] Keycloak for Edge -- [x] Custom Registration field for joining the newsletter https://keycloakthemes.com/blog/how-to-add-custom-field-keycloak-registration-page -- [ ] [Optional] Set up email service for Keycloak - -## TODOs - -- [x] Don't let them change their username if we stick with email as username or find an user ID -- [x] Newsletter checkbox does not work on auth/realms/MythicTable/account -- [x] Update the Mythic Server reference to User ID -- [ ] The title in the register template - -![image](/uploads/0a855b8ed27ad49d468b976fcd5a6457/image.png) - -## How to Change password: - -First you must go into game because until we reskin the Campaign Manager again, this is the only link that works: - -![image](/uploads/72a6aa68c773b23dfdf21957e338a9b7/image.png) - -Click that and it will send you here: - -![image](/uploads/90a25b14983a0bb1a3dff5edc31efaa3/image.png) - -From here you Click on the Password Link on the side and you can change your password - -![image](/uploads/78dcd61c5b1efce30dbe2533ec25e5f0/image.png) - -## Documentation - -Found in these two locations: -- https://gitlab.com/mythicteam/mythictable/-/blob/main/README.md -- https://gitlab.com/mythicteam/apps/mythic-key/-/blob/main/README.md - -## Acceptance Criteria - -- [x] There is documentation for using Keycloak -- [x] Developers can use Keycloak locally -- [x] First time users are directed to a Mythic Table themed authentication service https://keycloak.mythictable.com/ -- [x] Users can register and are automatically logged in. -- [x] Users can sign out and are directed back to Keycloak. -- [x] Users can change their password -- [x] Users can opt-in to the Newsletter on registration -- [x] Users cannot register the same email more than once -- [ ] [Optional] Users can go through the forgotten password option - -",2 -69567526,2020-08-08 02:19:10.912,[Improvement] Better On boarding templates,"# Technology Improvement Project - On boarding Templates - -## Description - -We have a group of on boarding templates that need to be updated. Their links are out of date and they have inaccurate information. - -### Background/Current State - -These templates were made awhile ago and the website has changes and new information and procedures have been developed. - -### The Problem - -New users don't understand how to work with Mythic Table. - -### Solution - -Update the templates are `.gitlab/issue-templates` - -### Additional Information - -## Steps - -- [ ] Update all Website Links -- [ ] Add links to relevant Wiki articles - - [ ] How to branch - - [ ] Workflow - - - -",2 -68994262,2020-07-27 01:05:19.175,[Improvement] CORS Policy blocking Auth," - -# Technology Improvement Project - - -## Description - -CORS blocking access to the Auth service while running bare-metal (not in Docker) and connecting using IP addresses. - -### Background/Current State - -CORS is being blocked by the Auth service - -### The Problem -Could lead to users unable to connect to the service - -### Solution -Look through the stack to determine what modules communicate with each other, and determine a name to allow for CORS compliancy. - -Additional info here -https://docs.microsoft.com/en-us/aspnet/core/security/cors?view=aspnetcore-3.1#cors-with-named-policy-and-middleware - - -",3 -67808479,2020-07-20 03:16:33.715,[Story] Drawing tools,"## User Story - -As a user, I can use a simple drawing tool to illustrate as I'm talking. - -## Details - -This feature is based off the slack drawing tools. Users will be assigned a random color, Whenever they draw a line appears and a timer for 5 seconds starts. If they have not drawn for 5 seconds, their drawings all start to fade away. - -## Steps -### Frontend -- [x] Add rudimentary drawing within the Konva Canvas -- [x] Listen for ""drawLine"" WebSocket events and update the canvas accordingly -- [x] Make drawings disappear after a certain amount of inactivity - -### Backend -- [x] Add a WebSocket endpoint to communicate the lines to other clients - -## Acceptance Criteria -- [x] Users can draw on the canvas -- [x] When a user draws on the canvas, all other users in that game should see the drawing -- [x] After 5 seconds of inactivity, the drawing should disappear - - -",2 -53335267,2020-07-02 00:11:23.745,[Story] Guest User,"## User Story - -As a new player, I can use a guest user for my first time experience with the game. It will have the default campaign and it will automatically be logged in and authenticated. - -There will be an option to associate this guest user with a real account at any time. - -Session state is tracked via a long-lived cookie. - -## Details - -There will be an option to associate this guest user with a real account at any time. - -Session state is tracked via a long-lived cookie. Refreshing the page will not cause the account to be reset. - -## Steps - -BE -- [ ] Unauthenticated endpoint `guest/startsession` returns a cookie/session/user id for the player, and starts a new default campaign based on a default template (initially empty, but we will design an initial session template) -- [ ] Unauthenticated endpoint `guest/resumesession` allows a guest to reconnect and resume the guest campaign using the saved long-lived session cookie -- [ ] Endpoint `guest/associateaccount` puts the user into the same flow as registering an account, except once completed the back end will tie together backend resources related to the guest account (using the cookie to get the generated id for the guest user) with the new logged in/created user - -FE -- [ ] Have a button or UX to start a guest session, that calls the backend start session endpoint -- [ ] If refreshing or somehow the websocket is dropped, use the resume session and saved long lived cookie to resume where the guest session left off -- [ ] UX to start the associate account workflow - brings up a similar flow to login/create user, except will call associate account to ensure the back end ties the guest account's data to the new account. - -Design Work - -Design work for the initial session (map(s), characters, any other art/resources needed) - This is tracked in #110 - -## Acceptance Criteria - -- [ ] Able to start a new guest session -- [ ] Refreshing the page doesn't cause a new guest session to be created (if one was already made) -- [ ] Closing the browser and restarting doesn't cause a new guest session to be created (if one was already made) -- [ ] Able to tie guest session details to a newly created user -- [ ] Able to tie guest session details to an existing user whose session you log into",8 -53333393,2020-07-02 00:08:06.611,[Story] Default Campaign,"## User Story - -As a new player, I have access to my own default campaign which can be used as a tutorial - -## Details - -In order to make the First Playable more approachable, we'll use a default campaign with a map and some characters for the players to have a little fun. - -### IMPORTANT - -Be sure to change the campaign management page to show only campaigns that you are in - -## Steps - -#### Backend - -- [x] A Default Campaign is created when a user first joins Mythic Table -- [x] Update the backend to only return campaigns that the user is a GM or Player in. - -#### Frontend - -- [x] Add in a default campaign - - [x] Create a map to show how the various aspects of MythicTable work - -## Acceptance Criteria - -- [x] When a user joins Mythic Table they see a default/tutorial campaign -- [x] Users cannot access games they are not a part of. -- [ ] [Optional] The default campaign is front and center when the user does not have any campaigns, and is less emphasized when the user has campaigns.",5 -53326183,2020-07-01 23:55:09.774,[Story] Skin In game UI,"## User Story - -As a player, I find the in-game UI relaxing and easy to use. It must not interfere with the play area and be customizable. I can move pieces around, but the default layout should be good enough to do the basics. - -## Details - -Currently, the UI is very cluttered and disorganized. This needs to be improved. We have a design to use docking collapsible windows that we can move around but basically behave like xylophones when docked together. - -## Steps -### UX -#### Windows (Modules) -- [x] Sidebar to optionally contain collapsible windows -- [x] Allow the windows to collapse / expand -- [ ] ~~Add docking mechanic ( Allow windows to dock to each other or sidebar)~~ -- [ ] ~~Persist last used window position~~ -- [x] Default positions - -#### Dice Rolling -- [x] Images for all the common dice -- [x] Buttons for all of the common dice -- [ ] ~~Saved (named?) dice ""formula"" for quick access~~ -- [x] Card-based UI for previous rolls - -#### Game UI - -- [x] Move, attack, defend icons -- [ ] ~~Spell images~~ - -#### Header (In Progress) -- [x] Back to Campaign List -- [x] Draw -- [x] Username and Signout - -#### Scene Library -- [x] Improve asset upload workflow - - - -#### Player Profile -- [x] Player profile editing -- [x] Player profile image upload -- [x] Player Profile image available on campaigns they are in -- [x] Player Profile image scenes/maps -- [x] Player Profile image chat messages -- [x] Player Profile Skinning -- [x] Player Profile MongoDB Implementation - - -### UI -- [x] Header w/logo -- [x] Implement styling from [Figma prototype](https://www.figma.com/proto/RL16gwbmVarJt2JYa2eyMp/Mythic-Table_AP_TN-v0.5?node-id=572%3A0&viewport=-3915%2C790%2C1&scaling=scale-down) - - -### Backend - -- [x] Player Profile API -- [x] Player Profile created on first join - -#### Dice Rolling - -- [x] Update Dice Rolling API to support chat -- [x] Clear chat on enter - -## Acceptance Criteria - -- [x] New slick in-game UI matches the style below -- [x] The user can send chat messages `Hello Mythic Table` -- [x] The user can send dice rolls that are rolled `1d6+5` -- [x] The user can embed dice rolls in chat messages `Hello Mythic [[1d6+5]] Table` -- [x] The user can Change their profile picture -- [x] The user can see their profile pic in the chat logs -- [x] The header menu is collapsible -- [x] The header menu fades after a while of being collapsed -- [x] The user can create characters -- [x] The user add scenes -- [x] The user can drag characters into the map -- [x] The user can edit scenes -- [x] The user can move himself and others from scene to scene -- [x] The user can edit characters -- [x] The user can edit their Display Name -- [x] The user can edit Profile Picture - -## Other Tasks -- [x] https://gitlab.com/mythicteam/mythictable/-/merge_requests/192#note_400754215",5 -53322988,2020-07-01 23:49:05.547,[Story] Revise Campaign Management Screen,"## User Story - -As a player, I see only the relevant campaigns that I am apart of on the campaign management screen. It is easy for me to create a new campaign and I can find out how to join existing games easily. I can also upload an image to as as a display image for campaigns. - -## Details - -Currently, we're displaying all campaigns. This will not do when we release First Playable. This is the first experience more players will have with this product. We should allow them to test it out very easily. - -## Steps - -- [x] On campaign features page a ""choose file"" and ""upload"" buttons should be added to ""Create New Campaign"" section in order to select a banner image, upload it, and associate it to the campaign which has been created. - -- [x] Users should have a main Campaign page where he/she can see the created campaigns, and interact with them. - -- [x] Once a campaign is created it should have a button like ""info"" to display all the information about it, such as campaign creation date, last time played, description, invite link, delete campaign, and play button. - -- [x] Clicking on ""Delete"" button should remove a campaign from the main view campaing page, and clicking on ""Edit"" button should update campaign's content such as description, banner, and etc. - -- [x] Campaign Description textarea on ""Create New Campaign"" page should have enough ""cols"", ""rows"" and length in order to convey necessary information for the campaign. - -- [x] Menu creation on header next to the logo. - -- [x] Start Date and Last Played must be implemented on campaign's description field. - -- [x] Campaign's images should not be stretched or skewed. - - -## Acceptance Criteria - -- [x] User can upload image as a banner for their campaign. It should be displayed in the campaign list page without distortion (Uploaded banner should be displayed in campaigns list page without distortion.) -- [x] User can create a campaign description which scan be viewed entirely in the campaign info card. (campaigns description should fit in textarea field in campaigns list page) -- [x] User can display additional information not shown in the campaign card on an Info Card. (info button should display all the campaign's information on the right side of the page and having scroll down feature.) -- [x] User can enjoy a campaign manager which matches the light-theme standards. (Light-theme (Needs clarification @mfaulise)) -- [x] User can see the date the campaign was created on and the last date the campaign was played. (Display campaigns' creation and 'last played' dates correctly.) -- [x] User can delete the campaign through targeted clicking/2 step deletion verification and have it removed from the campaign list page (Clicking ""Delete"" in the Info pop-up removes the campaign from the list page. ) -- [x] User can access the Campaign Editor through the Info Card. (Clicking ""Edit"" in the Info pop-up brings the user back to the Campaign editor screen.)",5 -51846152,2020-06-30 00:42:48.181,[Story] Change the primary branch from 'master' to 'main',"## User Story - -As a developer, I refer to `main` as the default branch for Mythic Table - -## Problem to solve - -This story follows the reasoning of the following Gitlab issue: https://gitlab.com/gitlab-org/gitlab/-/issues/222204 - -The default branch of this repository is current master. We should move to a different default branch name for Mythic Table for two reasons: - -1. master is not easily understood by people new to Git, and is not a ubiquitous term in technology (master is more easily associated with primary/secondary configurations) -1. master has multiple meanings in English, including master/slave. Although Git does not use master/slave terminology, such terminology was common until recently. Use of master/slave terminology has been removed in recent versions of many major software projects because it is not technically descriptive, precise, and avoids needlessly referencing the awful history and impact of human/slavery which continues to be felt by people all over the world. - -## Steps - -- [x] change pipeline to use main instead of master for deployment -- [x] create main branch from master -- [x] make main the default branch -- [x] update release processes to use main branch -- [x] update Developer documentation -- [ ] ... probably many other steps -- [x] remove master branch - -",2 -50150724,2020-06-27 02:07:17.190,Repair edge environment," -## User Story - -As a player/user/DM/developer, I can ... - -## Details - -Any related information - -## Acceptance Criteria - -- [ ] Use case ... -- [ ] Use case ... -- [ ] Use case ... - -## Data concerns - -Deferred - -## Security concerns - -Deferred - -## Stages - -- [ ] Code Complete -- [ ] Contains tests -- [ ] Documentation updated -- [ ] Contains log changes -- [ ] Analytics included - -",2 -32926879,2020-04-06 10:03:11.806,[Story] Enable Development without the Auth Service," - -## User Story - -As a developer, I can bring up MT in the dev env without needing to use the auth service. - -## Details - -The additional step of authenticating while developing is tedious and adds friction to the process. The auth service is in a completely separate project at this point, so development of it should be somewhat separate. - -## Acceptance Criteria - -- [ ] Spin up a functioning MT FE and BE without needing to auth the test the features. -- [ ] Turning auth on/off is set by the environment name: development, edge, etc. - -## Security concerns - -We cannot let this land in production at any point so thorough code review and testing should be done. - -## Stages - -- [ ] Planned accepted -- [ ] Code Complete -- [ ] Contains tests -- [ ] Documentation updated -- [ ] Contains log changes -- [ ] Analytics included -- [ ] Deployed to `edge` -- [ ] Announced - -",3 -31996625,2020-03-15 00:05:26.612,[Story] Organize Structure of Vue Project," - -## User Story - -As a developer, I can know where to find the files I'm looking for and where to put the files I've created. - -## Details - -With so many cooks in the kitchen, the counters have gotten messy! Let's plan out a directory structure that makes sense for the app, and implement it to keep our workspace clean, for ourselves and for future developers. My first draft of a suggestion looks like this: - -``` -/debug -/gameplay -- for things that only happen in the gameplay view - /model - /view - /controller -/views -/components -/auth -/router -/store -``` - -I realize that there are some parts I'm missing (where do the rulesets live? character sheets can be edited outside of gameplay). But people smarter than me can figure that out. We could consider a README in the root of each directory explaining what does (and doesn't) belong in this directory. - -## Acceptance Criteria - -- [ ] Developers have a clearer idea of what goes where. -- [ ] There is accompanying documentation to support this is an easy to find location. - -## Stages - -- [ ] Planned accepted -- [ ] Code Complete -- [ ] Contains tests -- [ ] Documentation updated -- [ ] Deployed to `edge`",3 -30849170,2020-02-15 20:12:39.771,[Story] Create onboarding issue template," -## User Story - -As a new developer on the Mythic Table project, I have an onboarding issue assigned to me that walks me through everything I need to know to get up and running. - -## Details - -By creating a template for onboarding issues, the mythic team can help newcomers to feel comfortable by walking through some frequent developer activities and learn about the good practices and patterns used in Mythic Table development. -This template provide a way to make sure the new developer is ready to start contributing in development, this is accomplished by creating a list of activies that they need to complete. - -## Acceptance Criteria - -New developers are assigned to an issue with an onboarding template that should let them... - -- [x] ... know how to find the Mythic Table Website; -- [x] ... find the MT's social medias; -- [x] ... know how to communitate through Slack and Discord; -- [x] ... know all the available channels from Slack; -- [x] ... know how to find the Mythic Table Documentation; -- [x] ... know how versioning with Git works; -- [x] ... know how to create branches and merge requests with the changes; -- [x] ... know how to review/approve merge requests; -- [x] ... know how to use the boards to organize issues, bugs and activies; -- [x] ... and get up to date with the current Mythic's milestones and objectivies. - -",1 -30729774,2020-02-13 18:53:33.132,[Story] Set up staging environment," - -## User Story - -As a developer, I can use built-in Vue debugger tools on the staging site. - -## Details - -edge.mythictable.com is currently running in production mode - the default ""npm run build"" exports the app with that mode. We want edge.mythictable.com to run in a new **staging** mode, to be created. It will act like development mode but use the authentication variables that are set in production mode. - -## Acceptance Criteria - -- [ ] We can use the Vue debugger browser extension tools on edge.mythictable.com -- [ ] Authentication for edge.mythictable.com still works as it does now - -## Stages - -- [ ] Planned accepted -- [ ] Code Complete -- [ ] Contains tests -- [ ] Documentation updated -- [ ] Contains log changes -- [ ] Analytics included -- [ ] Deployed to `edge` -- [ ] Announced - -",2 -30700658,2020-02-13 06:14:16.017,[Story] Modify default campaign data to enable trouble-hunter stream,"## User Story - -As a player in trouble-hunters, I can use https://edge.mythictable.com/ to play our game - -## Details - -Currently, the default campaign is a single map with a couple of static tokens. We will need to change the map and add tokens for each character and a couple of enemies. - -We will also need to hook up the movement syncing between clients. - -We will also need to add the user name to the dice rolling results. - -## Acceptance Criteria - -- [x] All player characters have tokens -- [x] There are a couple of monsters tokens (Use colored tokens for now) -- [x] The map reflects the map needed for Trouble Hunters -- [x] Movement on one client is reflected on all clients -- [x] When a die is rolled, the username of the roller is shown - -## Stages - -- [x] Planned accepted -- [x] Code Complete -- [x] Contains tests -- [ ] Documentation updated -- [ ] Contains log changes -- [ ] Analytics included -- [ ] Deployed to `edge` -- [ ] Announced",3 -30382289,2020-02-04 17:56:06.885,[Story] Finalize CSS architecture,"## User Story - -As a front-end developer, I want to reuse some styles across multiple components/layouts, while others will be specific to a particular component. - -## Details - -We currently have shared styles in src/assets/main.scss (in the Campaign Management branch, soon to be merged to master) and component-specific styles (e.g. layouts) in the individual components. - -We should create a minimal wiki space for our CSS Architecture to document this breakdown. We can expand it in the future as our architecture evolves. - -## Acceptance Criteria - -- [x] A CSS Architecture page documents the location of shared CSS components -- [x] A CSS Architecture page describes criteria for keeping CSS elements in the shared file vs. individual components - -## Stages - -- [x] Planned accepted -- [x] Wiki Complete -- [ ] Announced",5 -30382150,2020-02-04 17:53:30.417,[Story] Campaign CRUD and data backend,"## User Story - -As a user, I can I can add, edit and removed campaigns from the campaign management scene - -## Details - -Campaigns will have the following information: -- Title -- Description -- Image URL -- Created and Last modified date -- A list of player - -For now we will use imgur to host the images for the site. The list of players can be chosen from the list of registered users in the application. - -This is all placeholder and requires no specific UI at this time except the UI required to confirm the functionality. - -This feature will include persistence in some manner. This could be in memory persistence for the time being. - -## Steps - -- [x] Define models and DbContext -- [x] Define Controllers -- [x] Unit test at controller level -- [x] Add players -- [x] Remove players -- [x] Add Authentication and automatically associate owner -- [ ] Add Vue elements - -## Acceptance Criteria - -- [ ] The user can see a list of their campaigns -- [ ] The user can edit a campaign as described above -- [ ] The user can delete a campaign -- [ ] The user can add a new campaign -- [ ] The user can enter the campaign but it takes them into the default LivePlay session - -## Data concerns - -The data store chosen for this store is somewhat irrelevant, but a adequate abstraction layer is required. Consider the following guide: https://docs.microsoft.com/en-us/aspnet/core/fundamentals/dependency-injection?view=aspnetcore-3.1 - -It's possible to set up a mongodb docker container as a simple first pass for this. - -## Security concerns - -Intentionally ignored - -## Stages - -- [ ] Planned accepted -- [ ] Code Complete -- [ ] Contains tests -- [ ] Documentation updated -- [ ] Contains log changes -- [ ] Analytics included -- [ ] Deployed to `edge` -- [ ] Announced",20 -30222338,2020-02-02 01:11:50.979,"[Story] Add Google Analytics to app, separating Dev and Prod"," - -## User Story - -As a user, my usage of the app is tracked against Google Analytics for production only. -As a developer, my usage should be tracked against a separate, Developer GA property. - -## Details - -We're going to use [vue-gtag](https://github.com/MatteoGabriele/vue-gtag) to manage our events, and we should be able to swap out this variable based on if we're running in prod or dev. - -## Acceptance Criteria - -- [ ] Developers can add analytics events to be pushed from their local builds, and those events show up on the ""App - Dev"" property in GA -- [ ] Anything on edge.mythictable.com should also get pushed to ""App - Dev"" -- [ ] When we have a ""Production site"" for first playable (play.mythictable.com?) those events should be pushed to ""App - Prod"" - -## Stages - -- [ ] Planned accepted -- [ ] Code Complete -- [ ] Contains tests -- [ ] Documentation updated -- [ ] Contains log changes -- [ ] Analytics included -- [ ] Deployed to `edge` -- [ ] Announced - -",3 -30095136,2020-01-30 03:55:41.013,[Story] DMs can move from scene to scene,"## User Story - -As a player and I switch from scene to scene - -## Details - -### Current state - -Currently, we have a single default scene made. You can edit the background and the scale. Changes to these are instantly reflected in each other client. - -### Next Steps - -In order for this feature to work, players need the ability to add scenes. Once they can add additional scenes, they should also be able to remove the scenes they have added. - -Once that is done players should be able to move from scene to scene by selecting them, clicking once or double-clicking. This will change them from scene to scene. - -There should also be an option for bringing all the connected players to the focused scenes or showing with players are on which scenes. - -### UI Needs - -We will need the ability to do the following: - -- [x] Enable Scene Editing -- [x] Enable Change to Scene -- [x] Enable the ability to move all players to a scene -- [x] Feedback which scene you are on -- [x] Feedback which scenes others are on -- [x] Feedback when you're been transferred to a new scene -- [x] An option to toggle automatic scene transferring - -## Steps - -### Backend - -- [x] This will use the scene collection and the collection API for adding and removing scenes -- [x] LivePlay API for adding and removing collections will be needed -- [x] A LivePlay API will be needed to handle scene traversal This can be done with a single campaign collection as well - -### Frontend - -- [x] Clicking add scene opens a blank scene editor window -- [x] Editor window changes `Save` button to `Add` -- [x] Cancel closes window without adding the scene -- [x] Adding sends the data to the server as a add collection LivePlay API call -- [x] Listen for Collection Item Added and update the scene library -- [x] Decide if single or double click is for scene editing @calamity_jane -- [x] Add a `selected` state for the Scene Items -- [x] Select Scene item on click -- [x] Change Scene on Select -- [x] Send a scene change message to the server -- [x] Listen to the scene change from server to change to a new scene - -### Independent Scene Movement - -With this feature, players can be on different scenes - -- [x] Define a campaign collection for tracking player's scene activity -- [x] Show player indicators on scenes in library -- [x] Define a UX for bringing players over to a specific scene -- [x] Wire up the scenes to the collection API -- [x] Player change scene - Other players see it in their scene library -- [x] Player is moved to a scene - their active scene changes -- [ ] [Optional] Players can lock themselves so they are not moved from scene to scene -- [ ] [Optional] Locked players have a special indicator showing they cannot be moved - -## Acceptance Criteria - -- [x] Player's can add new scenes -- [x] Players can move between scene -- [x] Players can move other players between scenes",5 -30095131,2020-01-30 03:55:06.422,[Story] DMs can edit maps size and properties,"## User Story - -As a DM, I can edit maps size and properties - -## Details - -For the purposes of First Playable, a map has two things: A background image and a play surface (grid). Map editing must support changing both of these things and persisting the changes. - -## Tasks - -Backend: - -- [x] Stub map/scene APIs - - [GET] api/campaigns/###/scenes - - [Live] `AddScene`, `RemoveScene`, `UpdateScene`, `MoveToScene` - - [Event] `SceneAdded` - - [Event] `SceneRemoved` - - [Event] `SceneUpdated` or plugged into `ConfirmOpDelta` -- [x] InMemory implementation -- [x] Decouple campaign collections from users @jhatheway or @mfaulise -- [x] MongoDB implementation - -Frontend: - -- [x] Define and create a default scene when campaigns are created -- [x] Have the UI automatically get scenes on load as we do with the characters for the campaign and the rolls -- [x] Build getScenes in the UI to populate the Scene Library -- [x] Double click a scene in the library to open a scene editor window -- [x] Build the scene editor window -- [x] Wire up the editor window to update the scene on save -- [x] Wire up the editor window to send an update to the backend on save -- [x] Change the image associated with a map -- [x] Change the grid parameters (height and width of grid) - -## Acceptance Criteria - -https://edge.mythictable.com - -- [x] Users can change background image of a map/scene -- [x] Users can change the size of a map/scene -- [x] Map/scene changes are persistent between sessions -- [x] Map/scene changes are reflected in the clients of other users - -## Data concerns - -Maps have different properties than characters, so it will be necessary to make any additions for that purpose in such a way that the files API remains the same as it is after #60. - -## Security concerns - -Same as character creation. - -## Stages - -- [x] Planned accepted -- [x] Code Complete -- [x] Contains tests -- [ ] Documentation updated -- [x] Contains log changes -- [ ] Analytics included -- [x] Deployed to `edge` -- [ ] Announced - -",5 -30095123,2020-01-30 03:54:07.893,[Story] Map Library,"## User Story - -As a DM, I can add a new map to my map library. - -## Details - -This story introduces another library window. This window will be used to manage DM and Player maps. Instead of the simple file interface for the character library displays, this one should reference campaign map objects which inturn reference an image file for display in the list and as the base image for the map. - -In order to do this, we will need to add a context to the file upload to distinguish between character images and maps images. This will be required on the API level and propagated down to the server implementation. - -We will also need APIs to create map objects in the campaign. - -On the UI side of things, we'll have a window titled `Map Library`. It will have a scrollable selectable list of maps displayed by their image. There will be an Add Button on the bottom - -Clicking the add button opens a dialog box with the map properties, but this will only have an image upload option at this stage. - -## Steps - -Frontend: - -- [x] Window/list of maps -- [x] Button/interface to add map -- [ ] Concept of ""choosing"" a map (for editing or otherwise) -- [ ] (Optional) Button/interface to delete map - -Backend: - -- [x] API to return all maps or scenes -- [x] API to add a map or scene -- [ ] (Optional) API to delete a map or scene -- [x] Create a InMemory datastore for maps -- [x] Create a MongoDB datastore for maps - -## Acceptance Criteria - -- [ ] User can add a map -- [ ] User sees all maps available -- [ ] When a user goes to a new campaign he sees all of his available maps - -## Data concerns - -This may use the same API as the character images. In this case we will need to differentiate the two with some kind of tag or path. - -## Security concerns - -Intentionally ignored",5 -30095079,2020-01-30 03:49:47.811,[Story] Players and DMs can change token art,"## User Story - -As a player or DM, I can change token art - -## Details - -With this feature, a player or DM can change the art for their character. Ideally, this will add another token art option that will be available to tokens. From there they should be able to change back and forth between all available images. - -## Acceptance Criteria - -- [ ] TBD - -## Data concerns - -TBD - Consider ways to make the UX good while limiting the number of additional art resources added to the service in the case of duplicates. - -## Security concerns - -TBD - -## Stages - -- [ ] Planned accepted -- [ ] Code Complete -- [ ] Contains tests -- [ ] Documentation updated -- [ ] Contains log changes -- [ ] Analytics included -- [ ] Deployed to `edge` -- [ ] Announced - -",5 -30095009,2020-01-30 03:42:32.473,[Story] Character Library,"## User Story - -As a player or DM, I can create new characters in my library and upload images for them. - -## Details - -A character library is a user-specific repository for tokens. Instead of uploading tokens to the map, they are uploaded to the library. And then they are dragged out of the library onto the map. Libraries are specific to players. They can only see what they have added. - -## Steps - -Backend - -- [x] Investigate a file storage system in Google Cloud -- [x] Build a Simple API that allows file uploads -- [x] Build a local version of the file store -- [x] Build a Google Cloud version of the file store -- [x] Build a MongoDB Ownership provider -- [x] Fix the failing test `PostReturnFileDtoTest` -- [ ] Log the API calls -- [x] Delete file API - -Frontend - -- [x] Create an add character button -- [x] Open a file upload option -- [x] Chosing a file invokes the API in step 2 -- [x] On complete, add a net image to the list of characters -- [ ] [optional] Delete image -- [ ] [optional] Drag image to library -- [ ] [optional] drag image to battlemap - -Operations - -- [x] Create Cloud Storage Bucket (mythic-table-image-store-edge) -- [x] Grant `allUsers` `Storage Object Viewer` -- [x] Create a new Google Service Account (mythic-table-api-edge@mythic-table.iam.gserviceaccount.com) -- [x] Grant this new account `Storage Object Admin` -- [x] Create a Workload Identity for KSA see: https://cloud.google.com/kubernetes-engine/docs/how-to/workload-identity - -## Acceptance Criteria - -- [x] Users can add characters to their library -- [x] Other users cannot see these in their library -- [x] Characters can be dragged from a library to the map -- [x] Other users can see tokens added to the map from the library - -## Data concerns - -This will need a new collection in MongoDB to manage this. It should not impact any other data collections. - -We will need to have some kind of file service that allows users to upload files. - -## Security concerns - -Deferred - -## Stages - -- [ ] Planned accepted -- [ ] Code Complete -- [ ] Contains tests -- [ ] Documentation updated -- [ ] Contains log changes -- [ ] Analytics included -- [ ] Deployed to `edge` -- [ ] Announced - -",8 -30094864,2020-01-30 03:27:10.158,[Story] Players and DMs can edit tokens,"## User Story - -As a player or DM, I can edit a character's position and properties. These changes are reflected in other connected clients. - -## Details - -Any token attributes can be changed. These changes are reflected in other user's clients. In the simplest form of this, tokens have a text area in which users can add/remove and update text. Tokens may also have a name. - -## Steps - -### Frontend - -- [x] Create a pop-up window when a character is double-clicked. The window can be closed. -- [x] Add a name field to the window -- [x] Add a text field to the window -- [x] Add save and cancel buttons to the window -- [x] Cancel closes the window -- [x] Save closes the window and applies the changes to the character -- [ ] Wire up frontend to the `UpdateCharacter` - -### Backend - -- [x] Rename `LivePlayHub` `RebroadcastDelta` to `UpdateCharacter` (change the Frontend as well. -- [x] Modify the `CharacterDTO` MongoDB model to be a generic json data object. Ensure MoveCharacter still works. -- [ ] Hook up the `UpdateCharacter` to apply a delta to the character objects without specifically doing a move. -- [x] Create a Data Migration script. Consider something like https://www.npmjs.com/package/migrate-mongo or https://github.com/SRoddis/Mongo.Migration -- [ ] Make a script that will migrate characters to the new format - -## Acceptance Criteria - -- [ ] Users can move a character -- [ ] Users can edit a character's text field -- [ ] Users can change a character's name - -## Data concerns - -This will cause problems with all of the characters in campaigns. The addition to the project of the migrate scripts will greatly reduce the risk of making this change. - -",8 -30094822,2020-01-30 03:22:31.845,[Story] Players and DMs can delete tokens,"## User Story - -As a player or DM, I can delete a token from the map - -## Details - -Doing this removes the token from everyone's map. We need a selected state for this to work. We need the ability to select and deselect tokens. Their selection state should be VERY visible. - -## Steps - -1. [ ] Make a selection state for tokens. Only a single token can be selected at a time. Single-clicking off the token unselects it. -1. [ ] Delete token by pressing DELETE -1. [x] Create a LivePlayHub API to remove the character -1. [ ] Wire up client to use the new API. Add the listener in the LivePlayDirector - -## Acceptance Criteria - -- [ ] The delete key causes the selected token to be deleted -- [ ] Other users can see the token is removed - -## Data concerns - -This should not impact the existing data - -## Stages - -- [ ] Planned accepted -- [ ] Code Complete -- [ ] Contains tests -- [ ] Documentation updated -- [ ] Contains log changes -- [ ] Analytics included -- [ ] Deployed to `edge` -- [ ] Announced - -",5 -30094787,2020-01-30 03:18:52.776,[Story] Players and DMs can add tokens,"## User Story - -As a player or DM, I can add a token of my character or monsters onto the map - -## Consessions - -Tokens will be taken from a list of prebuilt tokens available in the application for all users. This feature does not include uploading new tokens. - -## Details - -The simplest form of this problem involves dragging an image from a list of available tokens onto the map and it showing up on everyone else's game scene. From there it can be moved around like other tokens. - -## Suggested Steps -FE -1. [x] Hardcode a list of available tokens into the client. -1. [x] Design a Token Library UI that is simply a scrollable list of available tokens. -1. [x] Allow the tokens to be draggable -1. [x] Call BE API on new Token creation -1. [x] Listen for new Tokens announced by BE - -BE -1. [x] Create a LivePlayHub API to create a token given a token specifier and a location -1. [x] The API must write the new token into the campaign data -1. [x] The API alerts all other clients of the new Token - -## Acceptance Criteria -- [ ] User can access a token UI with all possible tokens -- [ ] User can add a token by dragging it onto the map -- [ ] Other users can see the newly added token -- [ ] The token can be dragged and behaves like other tokens in the game -- [ ] Reloading the campaign will show the new token (Reliant on #49) - -## Data concerns - -Deferred - -## Security concerns - -Deferred - -## Stages - -- [ ] Planned accepted -- [ ] Code Complete -- [ ] Contains tests -- [ ] Documentation updated -- [ ] Contains log changes -- [ ] Analytics included -- [ ] Deployed to `edge` -- [ ] Announced - -",8 -30094331,2020-01-30 02:30:01.370,[Story] Merge Request Pipeline,"## User Story - -As a developer, I have a pipeline that executes against my changes as I create a merge request. Failures in this pipeline prevent the merge. - -## Details - -https://gitlab.com/help/ci/merge_request_pipelines/index.md#pipelines-for-merge-requests - -## Acceptance Criteria - -- [ ] Pipeline is run when Merge Requests are made to protected branches like `master` -- [ ] Pipeline failures prevent the merge - -## Stages - -- [ ] Planned accepted -- [ ] Code Complete -- [ ] Documentation updated -- [ ] Announced",3 -29719073,2020-01-18 03:57:34.112,[Story] Configure a credential helper for Gitlab pipelines,"## User Story - -As a developer, I can confirm that the docker passwords are not compromised in our pipelines - -## Details - -Currently, we're using passwords via Gitlab env vars which shouldn't be an issue but for the fact that they are stored in a plain text file. Not the following warning: -``` - $ docker login -u $CI_REGISTRY_USER -p $CI_REGISTRY_PASSWORD $CI_REGISTRY - WARNING! Using --password via the CLI is insecure. Use --password-stdin. - WARNING! Your password will be stored unencrypted in /root/.docker/config.json. - Configure a credential helper to remove this warning. See - https://docs.docker.com/engine/reference/commandline/login/#credentials-store - Login Succeeded -``` - -## Acceptance Criteria - -- [ ] We are using the Docker Credentials store for passwords in the Gitlab pipeline -- [ ] `docker login` in our pipeline scripts no longer generates this warning - - -## Security concerns - -This issue addresses an existing security concern - -## Stages - -- [ ] Planned accepted -- [ ] Code Complete -- [ ] Contains tests -- [ ] Documentation updated -- [ ] Contains log changes -- [ ] Analytics included -- [ ] Deployed to `edge` -- [ ] Announced",5 -29310644,2020-01-06 00:19:35.052,[Story] Campaign Channels limit player-player interactions to within campaigns,"## User Story - -As a player, my interactions in one campaign are not seen in another campaign. - -## Details - -Currently, all messages are transmitted to all logged-in players. State changes should be filtered by campaign, so only players in a given campaign's live session should receive those messages. - -Explicitly out of scope: - -* Persisting state changes -* Populating a campaign-specific initial state (covered by #48). - -## Security concerns - -Any messages received from a client should be validated to confirm they are an Owner or Player in the campaign. - -## Acceptance Criteria - -- [ ] Players in two campaigns don't see token movement nor dice rolls from the other campaign -- [ ] Players in the same campaigns do see token movement and dice rolls from the other players - -## Suggested Steps - -(draft, needs more than this! Copied from 48) - -1. [x] Modify the LivePlayHub to update the campaign data when a token is moved -2. [x] Create an API to return the chat history -3. [x] Onload fetch the chat history and populate the dice roller log -4. [x] Modify the LivePlayHub to log dice rolls to the chat log - -## Stages - -- [ ] Planned accepted -- [ ] Code Complete -- [ ] Contains tests -- [ ] Documentation updated -- [ ] Contains log changes -- [ ] Analytics included -- [ ] Deployed to `edge` -- [ ] Announced - -",3 -29310461,2020-01-06 00:03:13.016,[Story] Create campaign populates a default GameSession,"## User Story - -As a player, I can create a campaign. Doing so generates a linked persistent Game Session that uses the red keep map and has a number of tokens on it. - -## IMPORTANT - -This is another very large story. When working on this, consider doing one of the following - -### Using tasks - -Create a subtask from this story and then branch from it - -``` -git checkout -b issue/82-step-1-for-story-48 -``` - -Merge each completed step into `master` - -### Branch for task - -Create a subtask from this story and then branch from it - -``` -git checkout -b issue/48-step-2-decoupled-campaign-data -``` - -Merge each completed step into `master` - -## Details - -When a campaign is created via the Campaign Management APIs, it should also initialize a base state for a campaign and save it to persistent storage. Currently, this base state is represented by [data_demo.js](https://gitlab.com/mythicteam/mythictable/-/blob/master/html/src/debug/data_demo.js) on the front end. - -On the back end, we need to store a session template with the map and some default icons (use the existing data_demo.js for reference). We need this template to be copied and linked to a campaign ID when a new Campaign is created. When the front end requests a Live session for that campaign ID, the back end should provide the session template as the initial state. - -The front end should request the Live session for each campaign, rather than the Demo live session. - -Explicitly out of scope for this story: - -* Persisting further changes to the Game State -* Limiting visibility of state changes within the campaign (covered by #49). - -## Suggested Steps - -The goal of this to help build an API that will allow the server to populate the map. The end result to the user should not change. The following steps will help ensure that these changes do not impact the end user. - -At each of these steps, the system NEEDS to be tested to ensure it's still functioning as expected. - -1. [x] Find and document all data used to populate the map and tokens in-game -1. [x] Build a decoupled data representation of available data. It can be hardcoded in json for this step. -1. [x] Replace the inline data from step one with a reference to the data made in step two. -1. [x] Draft an API to fetch campaign data. This API MUST take a campaign ID -1. [x] Have the campaign data URL return the fake data from step 2 -1. [x] Make sure the campaign ID is sent from the server when a user enters the campaign -1. [x] console log the campaign id `onload` of the in-game interface -1. [x] Replace the reference created in step three with a call to the new campaign data API -1. [x] Add a step in the create campaign controller to initialize a campaign data object based on the data in step two. Randomize the positions of the tokens in the campaign. -1. [x] Change the API hardcoded in step five to reference the campaign data initialize -1. [x] Verify that loading into campaigns shows the correct state - campaign A's tokens should be positioned differently from campaign B, but campaign A's tokens should keep the same position on a reload - -## Acceptance Criteria - -- [x] After creating a new Campaign, players can click the Play link to go to that campaign's instance of the game session. -- [x] Clicking the Play link on a different campaign will take players to a different game session instance. -- [x] Player can load into one campaign, move a token, load into a different campaign, note the token appears to be at its original location and then load into the first campaign and see the token in the new location. -- [ ] Player can load into one campaign, roll a dice, load into a different campaign, note and empty dice log and then load into the first campaign and see the dice he had rolled earlier. - -## Data concerns - -Should the initial game state be stored under the Campaign document, or in a separate document linked by ID? I lean towards the latter, to allow the live session data to be split it into a separate service in the future, but am open to alternatives. - -## Security concerns - -Users should only be able to join the game session if they are an Owner or a Player. - -## Stages - -- [ ] Planned accepted -- [ ] Code Complete -- [ ] Contains tests -- [ ] Documentation updated -- [ ] Contains log changes -- [ ] Analytics included -- [ ] Deployed to `edge` -- [ ] Announced",2 -29065203,2019-12-26 18:46:42.207,Create Gitlab Description Templates,"# Goal: -To create an easy to use and consistent guideline/template system for creating issues and merge requests -# Background: -I discovered this feature here: https://docs.gitlab.com/ee/user/project/description_templates.html and I thought it would be useful for us. -# Acceptance Criteria: -* [ ] Issues have a series of available templates -1. * [ ] Bug -1. * [ ] Task -1. * [ ] Story -1. * [ ] Epic -* [ ] Merge Requests have a singe template",2 -25643668,2019-10-05 01:02:27.321,Recreate edge.mythictable.com,"edge.mythictable.com was our development environment. -We need the following: -* Hook this up to the gitlab pipelines so we get the latest code from master automatically applied to edge. -* Consider the master/deploy/kubernetes/50-edge.yaml config for help with this. -* Wire it up to use the edge.mythictable.com domain name.",5 -24781024,2019-09-14 04:30:38.528,[UX] Create a Mock up video of the Auto Resolution system for an attack action,"Given a script that shows an attack action initiated by a player, make an animation and this and export it to a video",10 -24778719,2019-09-13 21:16:20.965,Autoresolution Stage 1,"From the features page: - -Foremost in our feature set is our concept of Auto Resolution. This feature will allow player actions to affect objects over which they may not necessarily have control. The principle is very simple. When a player attempts an action which directly affects an authorized object, that action is sent as a message to our servers. If a Game Master is present, the message is sent to him for approval. When enabled, Auto Resolution will automatically approve the action, and the game state will be updated. Of course, we’re not the first ones to think of this, d20pro has this feature, but our feature will do so much more: - -1. Our unique history viewer will allow a Game Master to undo unwanted actions quickly. -2. Auto Resolution can be enabled on a player by player basis. This feature allows you to control which players can have their actions automatically resolved or to stop trouble-making players from affecting everyone’s -3. Auto Resolution works with player to player actions allowing players to affect each other when the Game Master is not online -4. Our unique feedback system notifies the player when an action has been undone. -5. Our system has a redo option for times when a player has corrected the action. This redo will allow them to preserve their original results. -6. Our system will allow the Game Master to edit the action if something has been forgotten. This feature is useful for situations when a buff was forgotten, or the game has some house rule for which the action has not accounted. - -This issue will track the initial discussion, requirements analysis and MVP implementation of this central feature. - -The slack channel dedicated for it is: #feature-autoresolution",20 -24777253,2019-09-13 19:17:05.656,Mythic Table Community Forum,"The Mythic Table Community Forum is a place for community members to meet and talk about a variety of subjects. On this forum community members can engage directly with developers and team members. Unlike Discord and Slack, the forum can act as a record and allow issues and concerned to be discussed over longer periods of time.",20 -24636434,2019-09-10 11:49:07.589,Proposal: Formally adopt Gitflow workflow,"Details of the workflow are presented here: - -https://www.atlassian.com/git/tutorials/comparing-workflows/gitflow-workflow - -The gist of Gitflow is as follows: - -* The `master` branch is used to track releases. -* The `develop` branch is used to integrate features. -* Release branches are used to prepare releases before merging into `master`. -* Development work actually happens in feature branches, based from `develop`. -* Hotfix branches based from `master` may be used for quick-fix patches. - -If the team is on board with this, I'll add documentation to the docs folder.",5 -123165888,2023-02-07 02:19:29.459,[Improvement] Automate SMTP relay IP whitelist," - - -# Description - -Currently, whenever the keycloak pod is recycled, a new public IP is associated with it. -This causes our SMTP provider to deny emails to be sent by KeyCloak. - -We currently fix this by manually fetching the new IP and updating the SMTP provider with it. - -## The Problem - -This is a manual process, and requires access to our SMTP provider and Kubernetes cluster, which only a few people have. - -## Background/Current State - -There is a rough shell script to fetch the IP address of the pod - -```bash -#!/bin/bash - -deploy_name='mythic-key' -pod_list=`kubectl get pods -A --no-headers=true | grep $deploy_name` -ns=`echo $pod_list | cut -d' ' -f1` -pod=`echo $pod_list | awk '{print $2}'` - -kubectl exec -n $ns pod/$pod -- curl icanhazip.com -s -``` - -## Solution - -Automate the updating of the SMTP relay service - -## Additional Information - -## Steps - -- [ ] TBD - - - -",2 -117692300,2022-10-27 14:27:47.900,[Improvement] Write Script to add Kickstarter backers to KeyCloak Group," - - -# Description - -We need to add a lot of people to a KeyCloak who supported us on KickStarter. - -## The Problem - -This will take a lot of time to do manually. - -## Solution - -Write a script to do it for us - -## Additional Information - -## Steps - -- [X] Put together script that can access users in keycloak realm -- [x] Make the script able to modify a user's groups -- [X] Have the script read from the backer CSV - - - -",2 -109237583,2022-05-27 23:38:53.942,[Story][Web] Add April '22 Financials,"[Story][Web] Add April '22 Financials - - -## User Story - -As a user, I can see the financials for the month of April '22 - -## Details - -Any related information - -## Steps - -- [ ] Add financials files -- [ ] Create Links - -## Acceptance Criteria (To be checked off **only** during Review) - -- [ ] April '22 financials are accessible - -",2 -107334554,2022-04-27 22:39:09.020,[Story][Web] Add Monday Form," - - -## User Story - -As a user, I can submit form to monday.com - -## Details - -add: - - - -on a page titled /quest - -## Steps - -- [ ] Create new page -- [ ] Add iframe - -## Acceptance Criteria (To be checked off **only** during Review) - -This should be filled in prior to moving into ~""In Progress"", but is not required upon first submitting the ticket. -**This list needs to be reviewed and completed by someone who did not work on the ticket.** Please do not pass Acceptance Criteria on a ticket you contributed code to. Ping #qa in Slack or #mythic-table to let someone know that a ticket is completed and ready for ~Review. - - -- [ ] Form is visible and functioning on '/quest' page - -",2 -107095569,2022-04-24 16:00:08.872,[Story][Web] Add March 2022 Newsletter," - - -## User Story - -As a user, I can read March 2022 newsletter on the site - -## Details - -Any related information - -## Steps - -- [ ] Add March 2022 newsletter - -## Acceptance Criteria (To be checked off **only** during Review) - -This should be filled in prior to moving into ~""In Progress"", but is not required upon first submitting the ticket. -**This list needs to be reviewed and completed by someone who did not work on the ticket.** Please do not pass Acceptance Criteria on a ticket you contributed code to. Ping #qa in Slack or #mythic-table to let someone know that a ticket is completed and ready for ~Review. - -- [ ] March 2022 Newsletter is readable - -",2 -106750965,2022-04-18 01:31:18.498,[Story][Web] Change link for Monday.com," - - -## User Story - -As a user, when I click on the link to the Monday.com partner banner I am taken to the correct page. - -## Details - -Any related information - -## Steps - -- [x] Change href to https://mondaycom.grsm.io/mythictable - -## Acceptance Criteria (To be checked off **only** during Review) - -This should be filled in prior to moving into ~""In Progress"", but is not required upon first submitting the ticket. -**This list needs to be reviewed and completed by someone who did not work on the ticket.** Please do not pass Acceptance Criteria on a ticket you contributed code to. Ping #qa in Slack or #mythic-table to let someone know that a ticket is completed and ready for ~Review. - - -- [ ] Clicking on Monday.com banner directs to correct location (https://mondaycom.grsm.io/mythictable) - - -",2 -106382720,2022-04-09 17:18:31.250,[Improvement] Improved Onboarding," - - -# Description - -Streamline Onboarding - -## The Problem - -Slow. Too many drop outs - -## Solution - -Make it fu, interactive and fast - -## Additional Information - -## Steps - -- [ ] TBD - - - -",2 -105959904,2022-04-02 21:27:42.940,[Story][Web] Discord Timestamp v2," - - -## User Story - -As a user, I am notified of when I copy a discord time stamp to my clipboard and the table doesn't scroll on smaller screens - -## Details - -Any related information - -## Steps - -- [ ] Add toaster to click of discord button -- [ ] Adjust tables css to shrink on smaller screens - -## Acceptance Criteria (To be checked off **only** during Review) - -This should be filled in prior to moving into ~""In Progress"", but is not required upon first submitting the ticket. -**This list needs to be reviewed and completed by someone who did not work on the ticket.** Please do not pass Acceptance Criteria on a ticket you contributed code to. Ping #qa in Slack or #mythic-table to let someone know that a ticket is completed and ready for ~Review. - -- [ ] Notification appears when button is clicked -- [ ] All elements fit when viewing on mobile screen - -",2 -105847964,2022-03-31 22:25:37.649,[Story][Web] Add March Financials," - - -## User Story - -As a user I can view March 2022 Financials - -## Details - -Add financials for March 2022 - -## Steps - -- [ ] Add financials for March 2022 - -## Acceptance Criteria (To be checked off **only** during Review) - -This should be filled in prior to moving into ~""In Progress"", but is not required upon first submitting the ticket. -**This list needs to be reviewed and completed by someone who did not work on the ticket.** Please do not pass Acceptance Criteria on a ticket you contributed code to. Ping #qa in Slack or #mythic-table to let someone know that a ticket is completed and ready for ~Review. - - - -- [ ] March 2022 financials are accessible - -",2 -105465315,2022-03-24 22:35:16.034,[Story][Web] Add Spotlight for Roll vs. Evil event," - - -## User Story - -As a user I am aware of the MT event for charity in partnership with RollvsEvil - -## Details - -Any related information - -## Steps - -- [ ] Create a spotlight for our event and partnership - -## Acceptance Criteria (To be checked off **only** during Review) - -This should be filled in prior to moving into ~""In Progress"", but is not required upon first submitting the ticket. -**This list needs to be reviewed and completed by someone who did not work on the ticket.** Please do not pass Acceptance Criteria on a ticket you contributed code to. Ping #qa in Slack or #mythic-table to let someone know that a ticket is completed and ready for ~Review. - -- [ ] Spotlight is easily visible on the landing page for the site -- [ ] Users are able to join or watch our stream - - -",2 -105176996,2022-03-21 02:57:12.852,[Story][Web] Add New Partners/Providers," - - -## User Story - -As a user I can see all the new partners and providers that have joined Mythic Table. - -## Details - -The new partners: -- monday.com -- browserstack -- libertas -- chronicles of elyria - -## Steps - -- [ ] Add new logos for new providers -- [ ] Links for each logo work -- [ ] shrink logos to fit as needed - -## Acceptance Criteria (To be checked off **only** during Review) - -This should be filled in prior to moving into ~""In Progress"", but is not required upon first submitting the ticket. -**This list needs to be reviewed and completed by someone who did not work on the ticket.** Please do not pass Acceptance Criteria on a ticket you contributed code to. Ping #qa in Slack or #mythic-table to let someone know that a ticket is completed and ready for ~Review. - -- [ ] New Partners/Providers Added and Linked - - [ ] Monday.com - - [ ] BrowserStack - - [ ] Libertas - - [ ] Chronicles of Elyria -- [ ] Logos fit and are visually appealing - -",2 -104888631,2022-03-16 01:04:24.342,[Story][Web] Find and Fix Disappearing 'X' on Modals," - - -## User Story - -As a user, I can exit modals with an easy to see 'X' in top right corner - -## Details - -Any related information - -## Steps - -- [ ] Fix CSS for modal close 'X' - -## Acceptance Criteria (To be checked off **only** during Review) - -This should be filled in prior to moving into ~""In Progress"", but is not required upon first submitting the ticket. -**This list needs to be reviewed and completed by someone who did not work on the ticket.** Please do not pass Acceptance Criteria on a ticket you contributed code to. Ping #qa in Slack or #mythic-table to let someone know that a ticket is completed and ready for ~Review. - -- [ ] Modals (Menu and Mail) are close-able with the 'X' and it appears in all browsers - -",2 -104253850,2022-03-07 00:39:46.016,[Story][Web]Add February 2022 financials," - - -## User Story - -As a user I can access the financial reports for February 2022 - -## Details - -Any related information - -## Steps - -- [ ] Add Financial reports for February 2022 - -## Acceptance Criteria (To be checked off **only** during Review) - -This should be filled in prior to moving into ~""In Progress"", but is not required upon first submitting the ticket. -**This list needs to be reviewed and completed by someone who did not work on the ticket.** Please do not pass Acceptance Criteria on a ticket you contributed code to. Ping #qa in Slack or #mythic-table to let someone know that a ticket is completed and ready for ~Review. - -- [ ] Financial reports for February 2022 are added - -",2 -104175906,2022-03-05 18:30:43.976,[Story] [Web] Update/Fix Sitemap," - - -## User Story - -As a user, I can navigate the entirety of MythicTable.com via the links available on the sitemap. - -## Details - -Update the links for the sitemap - -## Steps - -- [ ] Update each link in Sitemap -- [ ] Add missing links to Sitemap ie Reports 2022 - -## Acceptance Criteria (To be checked off **only** during Review) - -This should be filled in prior to moving into ~""In Progress"", but is not required upon first submitting the ticket. -**This list needs to be reviewed and completed by someone who did not work on the ticket.** Please do not pass Acceptance Criteria on a ticket you contributed code to. Ping #qa in Slack or #mythic-table to let someone know that a ticket is completed and ready for ~Review. - -- [ ] Each link in the sitemap takes user to correct page - -",2 -103994689,2022-03-02 23:59:12.005,[Story] [Website] Add February 2022 Report," - - -## User Story - -As a user, I can read the latest report from MT for February 2022 - -## Details - -Any related information - -## Steps - -- [ ] Add new report for February 2022 - -## Acceptance Criteria (To be checked off **only** during Review) - -This should be filled in prior to moving into ~""In Progress"", but is not required upon first submitting the ticket. -**This list needs to be reviewed and completed by someone who did not work on the ticket.** Please do not pass Acceptance Criteria on a ticket you contributed code to. Ping #qa in Slack or #mythic-table to let someone know that a ticket is completed and ready for ~Review. - - -- [ ] Report for February 2022 is added - -",2 -103772295,2022-02-26 22:46:49.175,[Story][Web] Missing 2021 Reports," - - -## User Story - -As a user, I can read reports for all the months of 2021. Right now, June through December are missing. - -## Details - -Any related information - -## Steps - -- [x] Add June Report -- [x] Add July Report -- [x] Add August Report -- [x] Add September Report -- [x] Add October Report -- [x] Add November Report -- [x] Add December Report -- [x] Link where needed - -## Acceptance Criteria (To be checked off **only** during Review) - -This should be filled in prior to moving into ~""In Progress"", but is not required upon first submitting the ticket. -**This list needs to be reviewed and completed by someone who did not work on the ticket.** Please do not pass Acceptance Criteria on a ticket you contributed code to. Ping #qa in Slack or #mythic-table to let someone know that a ticket is completed and ready for ~Review. - -- [ ] All Reports are accessible from their intended locations. - - -",2 -102735987,2022-02-19 20:17:36.192,[Story][Web]Missing Menu on Mobile," - - -## User Story - -As a user of the mobile site, I want to see the menu button - -## Details - -Missing menu on mobile version needs to be not missing - -## Steps - -- [x] Find issue in media query causing issue - -## Acceptance Criteria (To be checked off **only** during Review) - -This should be filled in prior to moving into ~""In Progress"", but is not required upon first submitting the ticket. -**This list needs to be reviewed and completed by someone who did not work on the ticket.** Please do not pass Acceptance Criteria on a ticket you contributed code to. Ping #qa in Slack or #mythic-table to let someone know that a ticket is completed and ready for ~Review. - -- [ ] Restored Mobile Menu Button - - [ ] Menu button is visible and function in mobile mode - - -",2 -101936346,2022-02-05 17:59:26.018,[Story] [Web] Clicking OGN Image," - - -## User Story - -As a user, I expect to be taken to OGN site when I click on the OGN image - -## Details - -Currently a user clicking on the OGN image on https://www.mythictable.com/ogn takes me to the image file, not the OGN site. - -## Steps - -- [x] Change the image to link to the OGN site - -## Acceptance Criteria (To be checked off **only** during Review) - -This should be filled in prior to moving into ~""In Progress"", but is not required upon first submitting the ticket. -**This list needs to be reviewed and completed by someone who did not work on the ticket.** Please do not pass Acceptance Criteria on a ticket you contributed code to. Ping #qa in Slack or #mythic-table to let someone know that a ticket is completed and ready for ~Review. - -- [ ] User can click on OGN image and is taken to OGN site - - -",2 -101936152,2022-02-05 17:50:36.928,[Story] [Web] Fix Menu Modal," - - -## User Story - -As a user, I can open the menu and exit it without selecting a link - -## Details - -Add an event listener to detect if user clicks outside of the modal and if so, closes the menu. - -## Steps - -- [x] Add event listener to close menu modal - -## Acceptance Criteria (To be checked off **only** during Review) - -This should be filled in prior to moving into ~""In Progress"", but is not required upon first submitting the ticket. -**This list needs to be reviewed and completed by someone who did not work on the ticket.** Please do not pass Acceptance Criteria on a ticket you contributed code to. Ping #qa in Slack or #mythic-table to let someone know that a ticket is completed and ready for ~Review. - - - [ ] User can open menu - - [ ] User can navigate site with links in menu - - [ ] User can close menu modal by clicking outside menu area, returning to current page - -",2 -101562767,2022-01-31 05:44:59.310,[Story] [Web] Sleepout," - - -## User Story - -As a visitor to the site I should be able to quickly identify that Mythic Table is taking part in Sleep Out Vancouver to raise funds and awareness for the Covenant House Vancouver. I should be able to quickly access the information about this charity as well as the page to donate should I wish to. - -## Details - -- https://bit.ly/mtsleepout -- https://www.covenanthousebc.org/get-involved/sleepout-movement/ -- https://secure3.convio.net/chb/site/SPageServer/?pagename=soch_fy22_home&_ga=2.122114635.119623761.1643607687-1322806052.1643041365 -- https://secure3.convio.net/chb/site/SPageServer/?NONCE_TOKEN=CD9FC7F16DC793A95660E548DC5300BA&pagename=soch_fy22_socialguide -- https://secure3.convio.net/chb/site/SPageServer/?pagename=soch_fy22_toolkit - -## Steps - -- [ ] Update the site to include promotional material for Sleep Out Vancouver. - -## Acceptance Criteria (To be checked off **only** during Review) - -Visitors should be able to easily access information regarding the charitable event. - - - -- [ ] Given: Samples Criteria exists in template - - [ ] And: it has not been removed - - [ ] When: the ticket has been submitted - - [ ] Then: Someone else should update this - - [ ] And: include acceptable Acceptance Criteria - -",2 -101562152,2022-01-31 05:16:23.795,[Story] [Web] Discord Timestamp Syntax Generator," - - -## User Story - -As a User of the Mythic Table Discord I am often unable to correctly identify dates/times of occurring events / town halls / etc. - -## Details - -Especially when scheduling Town Halls or Trying to Find Groups, individuals have a hard time expressing timezones / locales. With the tool in question our server users would be able to coordinate times much more easily. - -Uploading/enabling this will also help @reid.blaine08 to tactical onboard himself to the systems, if he agrees to own this ticket. - -## Steps - -- [ ] Utilize this open-source software: https://github.com/DJDavid98/HammerTime -- [ ] Create a page on the mythictable.com website dedicated to discord chat syntax timestamps. - -## Acceptance Criteria (To be checked off **only** during Review) - -There should be a page on the site that allows us to use a system similar to the system displayed here: https://hammertime.djdavid98.art/ but native to our web presence. - - - -- [ ] Given: Samples Criteria exists in template - - [ ] And: it has not been removed - - [ ] When: the ticket has been submitted - - [ ] Then: Someone else should update this - - [ ] And: include acceptable Acceptance Criteria - -",2 -101533239,2022-01-30 04:45:43.424,[Story] [Web] 2021 Reports," - - -## User Story - -As an ""owner"" not a ""customer"" I have no access to the nov/dec 2021 monthly reports, nor is there a location to put them when they are ready for viewing. - -## Details - -We need new site infrastructure put in place so the monthly reports can be added where appropriate. - -## Steps - -- [x] Ensure all 2021 reports are displayed and linked to appropriately. (@reid.blaine08) -- [x] reports/2021/index -- [x] /finance/index -- [x] List months that have no report available. (@reid.blaine08) -- [x] Add 2021 reports where appropriate. (@mfaulise) -- [x] Link where appropriate (if not complete). (@mfaulise) - -## Acceptance Criteria (To be checked off **only** during Review) - -As ""an owner"" I am able to access the appropriate report locations and view the reports in question for the year 2021. - - - -- [ ] Given: Samples Criteria exists in template - - [ ] And: it has not been removed - - [ ] When: the ticket has been submitted - - [ ] Then: Someone else should update this - - [ ] And: include acceptable Acceptance Criteria - -",2 -101533219,2022-01-30 04:38:16.362,[Story] [Web] 2022 Reports," - - -## User Story - -As an ""owner"" not a ""customer"" I have no access to the 2022 monthly reports, nor is there a location to put them when they are ready for viewing. - -## Details - -We need new site infrastructure put in place so the monthly reports can be added where appropriate. - -## Steps - -- [x] Clone /reports/2021 into /reports/2022 (@reid.blaine08) -- [x] Add Copy to /reports/index for 2022 (@reid.blaine08) -- [x] Link Copy as indicated above to /reports/2022/index/ (@reid.blaine08) -- [x] Update /finance/index to include 2022 (@reid.blaine08) -- [x] Add 2022 reports where appropriate. (@mfaulise) -- [x] Link where appropriate (if not complete). (@mfaulise) - -## Acceptance Criteria (To be checked off **only** during Review) - -As ""an owner"" I am able to access the appropriate report locations and view the reports in question for the year 2022. - - - -- [ ] Given: Samples Criteria exists in template - - [ ] And: it has not been removed - - [ ] When: the ticket has been submitted - - [ ] Then: Someone else should update this - - [ ] And: include acceptable Acceptance Criteria - -",2 -101533050,2022-01-30 04:15:02.283,[Story] [Web] Subscribe - Mailing List Location," - - -## User Story - -As a user it is easy to miss the subscription / mailing list. - -## Details - -The mailing list is difficult to find and due to its prominent use should be featured. Potentially in a Modal Window? - -## Steps - -- [ ] Update the presence of the mailing list subscription in a powerful but _non-intrusive_ way. -- [ ] Create alternate view for mailing list opt-in. -- [ ] Remove current mailing list opt-in menu (if necessary.) - -## Acceptance Criteria (To be checked off **only** during Review) - -As the end user I should be able to easily identify that the Mythic Table website has a prominent and active mailing list. I shouldn't need to search the page. The feature should be un-intrusive but easily identifiable. - - - -- [ ] Given: Samples Criteria exists in template - - [ ] And: it has not been removed - - [ ] When: the ticket has been submitted - - [ ] Then: Someone else should update this - - [ ] And: include acceptable Acceptance Criteria - -",3 -101527840,2022-01-29 19:53:24.492,[Story] [Web] Update Road Map," - - -## User Story - -As a visitor, I can see the road map is being worked on. - -## Details - -The current road map is out of date (https://www.mythictable.com/roadmap/) - -## Steps - -- [x] Update road map - -## Acceptance Criteria (To be checked off **only** during Review) - -As the end user, I can see a message stating the section is being updated and will be available shortly. - - - -",2 -97260421,2021-11-12 19:18:13.261,[Story] Permissions layer for collections," - - -## User Story -* As an owner of an object in the library, I can update and delete the object. No one else can. -* As an owner of an object in the map or as the Game Master, I can update and delete the object. No one else can. - -## Details - -Suggested solution is a ""permissions layer AKA super lightweight ACL"" which sits in front of the collections functionality and performs operations for adding and removing permissions on collections items for updating and deleting those items. - -Designed modularly so that we use a default ""permissions layer / ACL"" logic being used. - -## Steps -- [ ] Implement the ""permissions layer"" logic in the back-end as outlined in the Epic/Story. - -## Acceptance Criteria (To be checked off **only** during Review) - -This should be filled in prior to moving into ~""In Progress"", but is not required upon first submitting the ticket. -**This list needs to be reviewed and completed by someone who did not work on the ticket.** Please do not pass Acceptance Criteria on a ticket you contributed code to. Ping #qa in Slack or #mythic-table to let someone know that a ticket is completed and ready for ~Review. - - - -- [ ] Given: Samples Criteria exists in template - - [ ] And: it has not been removed - - [ ] When: the ticket has been submitted - - [ ] Then: Someone else should update this - - [ ] And: include acceptable Acceptance Criteria - -",2 -94636986,2021-09-30 19:14:00.013,[Polish] Add orange logo for T&R Day," - - -# Description - -For Truth and Reconciliation day in Canada, it would be good to change the mythic logo on the site to orange, and redirect on click of that to our land acknowledgement and Canada's call to action. - -## Current State - - -## How should it look/feel? - -How to Fix it? - -Pictures? - - -",2 -94498052,2021-09-29 03:06:10.629,[Improve] Split our deployment.yaml into multiple files," - - -# Description - -Separate the deployment by kind - -## The Problem - -The single deployment.yaml is getting a little complicated - -## Background/Current State - -Everything is in the same file - -## Solution - -Make a folder (deploy?), and make a new folder for each kind - -Change the `gitlab-ci.yml` apply to: -``` -kubectl --token=$KUBE_TOKEN apply -f deploy? --recursive -``` - -## Additional Information - -## Steps - -- [ ] TBD - - - -",2 -94497833,2021-09-29 02:54:57.566,[Improve] Remove the duplication in the gitlab yaml for the First Playable," - - -# Description - -Remove the duplication in the gitlab yaml (`.gitlab-ci.yml`) for the First Playable - -We want to remove this duplication to make it easier to release different versions. - -One of the things we also want to do is to get away from making releases via branching. -Instead we can use the gitlab `Release` feature which should work via tags. https://docs.gitlab.com/ee/user/project/releases/ - -We can consider switching to Rules. https://docs.gitlab.com/ee/ci/yaml/#rules - - -## The Problem - -The following stages are duplicated: -- deploy (deploy:fp) -- build:client (build:client:fp) -- package (package:fp) -- containerize (containerize:fp) - -## Background/Current State - -Hack for FP release - -The way things currently work is that the branch for fp `releases/firstplayable` is specified in the `only` -field of the jobs. - -``` -build:client:fp: - ... - only: - - releases/firstplayable -``` - -## Solution - -We need to be able to: -* parameterize `- npm run build -- --mode firstplayable` in the `build:client` or -* Remove the need for the `.env` files altogether or -* Use gitlab variables to control the build https://docs.gitlab.com/ee/ci/variables/ - -There will be some Frontend work -- We need to get away from using the node .env files - -## Additional Information - -## Steps - -- [ ] Stop referencing the docker image by `latest` - - - -",5 -87923356,2021-05-30 06:32:56.316,[Polish] Tutorial map has no invite ui.," - - -# Description - -Clean up the UX to either allow or dis-avow inviting users to the tutorial. - -1 of these: -1. Add an explicit part of the tutorial that covers inviting friends and allow invites to the tutorial. -2. Driving them to make their own campaign, and instead prompt how to invite on first campaign creation. - -## Current State - -Currently we are treating the tutorial game differently, in regards to invites etc. - -It is currently impossible to invite a friend to the tutorial game. - -![image](/uploads/348cd1efe473756d0730ce7e32f5608f/image.png) - -This is causing users in the discord to feel confusion as they can't work out how to share a link, so they attempt to share the 'game' link in the address bar. The user being invited is [not greeted with a helpful error](https://gitlab.com/mythicteam/mythictable/-/issues/470) either. - -## How should it look/feel? - -How to Fix it? - -Ideally the tutorial game should match a regular game as far as possible. -It's entirely likely that a user will run the tutorial game, and attempt to edit it into their own campaign as they learn the system. - -It may be worthwhile warning, or preventing this somehow, if the intention is to continually reset the tutorial, in order to update all players with the latest changes. - -They may want to run through a tutorial with a friend, if they are discovering mythic together for the first time. - -So 2 options: - -1. allow tutorial to invite players, and give them some other method of warning against using it as a 'real' game. (assuming we want to dis-avow 'evolving' a tutorial into a full game. - -2. Do not allow tutorial campaigns to invite other players, BUT include UI in the same areas, stating that invites are disabled, and why. - -",3 -87330947,2021-05-19 07:05:59.009,[Story] Maps - FOW,"# User Story - -As a DM or map owner, I can manipulate the Fog of War on a map - -## Details - -- [x] TBD after Tech Spike(s) -- UX Input (Designs?) -- [x] Technical Specs Input - -Currently the initial proposal is for what we think will give users an awesome FoW system to use. The current solution is actively bad ('fog' tokens), so we would like to keep these features as tight as possible to get something better into their hands. First release does not necessarily mean the end of working on FoW. - -MVP - Minimun Viable Product. Fully realized feature(s) which address our goals. This should be fully polished and functional, but limited in scope. - -## Steps - -- [x] Tech Spike -- [x] MVP Criteria of Completion - - [x] Only usable by map owner - - [x] Store - - [x] Persistent canvas - - [x] Local Persistence - - [x] Active/Inactive - - [x] Interface - - [x] Owner activate/deactivate FoW mode - - [x] Change to panel opening - - [x] Owner toggles between `Obscure` and `Reveal` - - [x] On Screen - - [x] When active - - [x] Click, pull, release to draw shapes. - - [x] Owner should see the shape as it is being rendered - - [x] Owner should be able to tell difference between `obscure` and `reveal` - - ~~Owner should be able to cancel out of their current shape~~ - - [x] Owner should be able to see through occlusion. Non owners should not. - - [x] Owner vision should not have the shapes overlap and darken transparency - - [x] All users maps should be synchronized - - [x] FoW should survive refresh - - Analytics - - Is it being used? - - How many fog shapes are people making? - - QA - - Does the experience slow down at all with large numbers of fog shapes? - - Does the above warrant doing our best to reduce the number of fog shapes? - - Possible MVP stretch goals - - Other shapes (initial criteria is just rectangles) - - Keyboard shortcuts - - [x] Hide All/Reveal All - - Enable/Disable panning while FoW mode is active - - Owner gets a toggle to see map as non owners do - - -## Acceptance Criteria (To be checked off **only** during Review) - -This should be filled in prior to moving into ~""In Progress"", but is not required upon first submitting the ticket. -**This list needs to be reviewed and completed by someone who did not work on the ticket.** Please do not pass Acceptance Criteria on a ticket you contributed code to. Ping #qa in Slack or #mythic-table to let someone know that a ticket is completed and ready for ~Review. - - - -- [ ] Given: Samples Criteria exists in template - - [ ] And: it has not been removed - - [ ] When: the ticket has been submitted - - [ ] Then: Someone else should update this - - [ ] And: include acceptable Acceptance Criteria - -",8 -87330880,2021-05-19 07:05:25.730,[Story] Composite Maps (Multiple images),"# User Story - -As a user, I can create maps composed of multiple images - -## Details - -- [x] Map area contains no image when it's first created -- [x] Images can be dragged onto the map from the desktop -- [x] Map images can be moved, scaled, and rotate -- [x] Map images z-ordering can be rearranged - -## Notes - -- https://konvajs.org/docs/select_and_transform/Basic_demo.html -- https://konvajs.org/docs/vue/Transformer.html -- https://konvajs.org/docs/select_and_transform/Transformer_Styling.html -- https://konvajs.org/docs/sandbox/Canvas_Context_Menu.html -- https://stackoverflow.com/questions/63455286/is-it-possible-to-use-an-icon-as-a-rotater-in-react-konva-transformer -- https://konvajs.org/api/Konva.Transformer.html -- [Support selecting multiple (possible update for FoW too)](https://konvajs.org/api/Konva.Util.html#.haveIntersection__anchor) - -## Steps - -### Tech Spikes -#### Base element -- [x] Create a new layer to play in -- [x] Assume in map editing mode -#### Adding Images -- [x] Drag an image onto layer to have it add -- [x] Click something to add an image -- [x] See how easy it is to support multiple types -#### Editing -- ~~Use konva shapes instead of images~~ -##### Resize and rotate -- [x] Can scale the shape -- [x] Can rotate the shape - - [x] How easy to make snap to points around 90deg markers? -- [x] How easy to style the sizing points? -- [x] Maintain aspect ratio? - - If possible, should corner assume aspect ratio or hotkey it? -##### Position -- [x] How easy to drag around? -- [x] Reordering logic - -### Progress Points -#### Map Area -- [x] Canvas exists without map image - - [x] Can add an image to start filling the map - - [x] Dragging and dropping map into the space - - [x] Add image from file navigator - - [x] Support as many file types as possible (ie: jpg, png, gif, etc) - - [x] Communicate supported files -- [x] Grid behaves in a consistent and predictable manner - - Does the grid want to fill the entire screen and not be dependent on the map canvas? -- [x] Can withstand a map image never being added -#### Image(s) exist -- [x] Editing mode - - Replace current modal with editing mode - - [x] Clear screen of everything not related to editing mode - - [x] Edit the map on canvas - - [x] Resize the map image - - [x] Rotate the map image - - [x] Add multiple images to form a map - - Due to how the canvas renders, will need to be ordered. Likely meaning a list. - - [x] Reorder the elements - - [x] Move map images independently on the canvas - - [x] Screen border similar to grid finder experience. -- [x] Save option ideal, close editing necessary -- [x] Assume user is editing map upon map creation -- [x] Communicate with user what they are doing - - [x] Drag and drop or add map image -#### Clean up -- [x] Does the tutorial map still load in correctly? - - Set up view for tutorial map? -- [x] Does it handle maps that existed before well? - -## Acceptance Criteria (To be checked off **only** during Review) - -- [ ] Previous Functionality - - [x] No visual difference when loading in existing maps. - - [x] Grid should cover entirety of screen. - - [x] This includes screen resizing. - - [x] When panning the grid should not appear to move. - - The grid may not extend as far as the drag takes it, but should fill entire screen after release and not visually change where the intersections fall. - - [x] The tokens and grid should visually align. - - [x] All sizes of tokens. - - [x] All shapes of tokens. - - [x] After panning and zooming. - - [x] Grid Find should align the grid and tokens to the map - - [x] Should maintain the token and grid alignment - - [x] Panning and zooming -- [ ] Composite Map Functionality - - [x] Creating a new map will open the map editor on save. - - [x] Clicking `Edit Map` inside of the map editor should open the map editor - - Map Library > Pencil Icon/Edit > Lower Left `Edit Map` - - [x] When creating a new map, this option is not present - - [x] Map Editor Modal is fully functional. - - [x] Name and notes will update and persist refresh - - [x] Grid color should update on Save - - [x] The size of the intersections should change on Save with the Fullness slider - - Maximum fullness should create full squares - - Minimum fullness should create tiny intersections - - [x] Size should change square size of the grid - - This should not break the token/grid alignment - - [x] Trash still deletes the map. - - [ ] Map Editing Mode - - [x] Macrobar minimizes on entering mode. - - [x] Sidebar (on the right) minimizes - - [x] Can add images - - [x] Instructions are intuitive - - [x] Instructions easily found - - [x] Dragging and dropping adds and image - - [x] Clicking the element will open the system file navigator - - [x] Can add one or many images using either method. - - [x] If not a `gif`, `jpeg/jpg`, or `png` should communicate the file is not supported and the type of file - - [x] Transforming images - - [x] Click image to select. - - [x] Should highlight standard transformable areas. - - [x] Should have a mild appearance change across entire image. - - Unfortunately this could not be done with a filter or overlay in a timely manner, so opacity was used. - - [x] Cursor should update when hovering over selected images to indicate they can be moved. - - [x] Click an image again to deselect. - - [x] Clicking several images, several should be selected. - - [x] Clicking an image in a group selection should remove it from group selection - - [x] Only selected images can be dragged across canvas - - [x] Clicking and dragging a corner of a selected image should scale the image(s). - - [x] Clicking and dragging a node in the center of a side should stretch the image(s). - - [x] Clicking and dragging the handle node should rotate the image(s). - - [ ] Editing Menu - - First button - - [x] Selected image(s) move down the visual stack of images - - [x] Icon communicates it's purpose - - If there is a placeholder, this should not be marked complete. - - Second Button - - [x] Selected image(s) move up the visual stack of images - - [x] Icon communicates it's purpose - - If there is a placeholder, this should not be marked complete. - - Third Button - - [x] Selected image(s) are removed. - - [x] Icon communicates it's purpose - - Fourth Button - - [x] Exit map editing. - - [x] Icon communicates it's purpose - - Information Icon - - [x] Opens an explanatory modal. - - [x] Easy to find and out of the way - - [x] Icon communicates it's purpose -- Feel free to add anything that was missed by this list.",8 -87330854,2021-05-19 07:05:06.782,[Story] Token Visibility,"# User Story - -As a DM or a token owner, I can toggle the token visibility - -- [x] This visibility state is clear and recognizable -- [x] Invisible tokens can only be seen by owning player **or with GM permissions** - -## Steps - -- [x] Data - - [x] Look through token data and find where a `hidden` tag should be added. - - ~~Make available at the `character` level so it can be `hidden` in the library~~ -- [x] Permissions - - [x] Always token owner - - [x] With permission GM can always see as well. - - Possibly do not make visible to GM in the library? -- [x] Tokens - - [x] Filter through all tokens - - [x] When `hidden` and not owner or GM without permission token is not added to canvas - - [x] When `hidden` and owner or GM with permission render token at reduced opacity - - [x] Add a symbol when hidden and in the library, not opacity - - [x] Functions even if `hidden` property has not been added to `data` - - [x] Assume not hidden - - [x] Layer Rework - - Scene already has to much responsibility - - [x] Move tokens into their own component to house the logic associate with this update - - [x] Remove current responsibility of tokens out of Scene as much as possible - -## Acceptance Criteria (To be checked off **only** during Review) - -- [x] Character Library - - [x] Double click opens Character Editor - - [x] Can set to `Public` or `Private` - - [x] `Private` has an icon in list - - [x] `Public` has a default look in list - - [x] User can tell difference between the two in the editor window - - [x] `Private` characters cannot be seen by non-owners. - - [x] GM Permissions do not not effect visibility -- [x] Token on Map - - [x] Double click opens Character Editor - - [x] Can set to `Visible` or `Hidden` - - This is doing effectively the same work in different context - - [x] `Visible` - - [x] Default look - - [x] Should be fully opaque to all users - - [x] `Hidden` - - [x] Should be at 50% opacity - - [x] Should not be visible to any player who isn't the owner of the token on map - - [x] With GM permission active, any GM should also be able to see the token on map - - [x] Default settings for token spawn - - Character List - `Public` - - [x] Token is `Visible` - - Character List - `Private` - - [x] Token is `Hidden`",2 -87330836,2021-05-19 07:04:43.899,[Story] DM Only Controls,"# User Story - -As DM, I have access to the campaign that others do not. - -This includes: -- [x] The ability to remove tokens owned by others from maps -- [x] The ability to control and see through FoW on maps controlled by other players -- [x] The ability to stop players from moving other players to other maps -- ~~The ability to stop player from moving themselves around on maps~~ - -## Details - -This might require a campaign settings window and new settings for campaigns - -## Steps - -- [x] Client Vuex `store` - - [x] User has GM permissions - - [x] If permissions does not exist or there are no GM(s) then default to if campaign owner - - [x] List of GM(s) - - [x] Array/List - - [x] If permissions does not exist or there are no GM(s) then default to campaign owner - - [x] State value for each permission (Booleans) - - [x] If permissions does not exist default to false - - [x] Only GM can `Move All` Players from map to map - - [x] Only GM can switch between maps as an individual - - [x] Take control of all Fog - - This will need to tested to see how it interacts if multiple GMs are using the fog at the same time. - - [x] Take control of Grid Experience - - [x] Action or mutation to initialize the store - - [x] Will ~~add~~ assume the default values if something is missing - - [x] Only user engaging the system will mutate their existing data - - [x] Update `permissions` data action - - [x] hasPermission - - [x] Series of getter which will allow one call to find any permission need taking in all information -- [x] GMs can always - - [x] Remove any token - - [x] Small server permissions rework, [here](https://gitlab.com/mythicteam/mythictable/-/issues/535). - - [x] Change who is a GM - - [x] Remove player - - [x] Small server permissions rework, [here](https://gitlab.com/mythicteam/mythictable/-/issues/535). - - Can the campaign owner be removed - No - - ~~If map owner is removed, what happens to maps?~~ - - ~~Remove all maps added by that player?~~ - - ~~This would require confirmation from user~~ - - Remove the player and reassign maps to campaign owner? No. They become ownerless. -- [x] Edit Permissions - - [x] Feature Flag for access points - - ~~Campaign Edit Modal (access point)~~ - - ~~Add a button to lower left for `Permissions`~~ - - ~~Handling for creating a new campaign vs editing current~~ - - [x] Campaign Edit Menu (access point) - - [x] Add a button to jump straight to `Permissions` - - Specifically this is referencing the in campaign menu flyout that allows campaign editing - - [x] Modal (for `Permissions`) - - [x] User Display - - [x] All GMs - - [x] All players (excluding GMs) - - [x] Change `permissions` - - [x] ~~Drag~~ Move user from one section to another - - [x] ~~Select player to get option to remove them~~ Remove players with trash can icon - - [x] On/off for each permission - - ~~Apply~~ - - ~~Cancel~~ - - [x] Close -- [x] Server Data (We already have a Player object with which we are tracking player map movement) - - [x] permissions (Object) - - ~~gameMasters (Array/List of user ids)~~ - - [x] settings ~~customize~~ (Object) - - [x] moveAll - - [x] If true only GMs can `Move All` between maps - - ~~moveFreeze~~ - - ~~If true only GMs can move freely between maps~~ - - [x] fogControl - - [x] If true, GMs not map owners control fog on maps - - [x] gridControl - - [x] players - - [x] isGameMaster - -## Remaining Details - -- Server Functions - - Allow a delete request to be made based off of the campaign rather than the user making it - - Needs to go through the Connection Hub -- Frontend Functions - - Connect the new Hub into the Live Play Director - - Create a new delete function based off of the campaign routing - - Add to Token and player delete from [here](https://gitlab.com/mythicteam/mythictable/-/merge_requests/519). - -## Stretch Goals - -- Indicate to GMs which features are only visible to them - - List of things this would impact (please add if missed) - - Fog of War - - Grid Experience - - Map movement - -## Acceptance Criteria (To be checked off **only** during Review) - -This one has some interesting interactions, and your experience with them should be thoroughly summarized inside of Campaigns (upper left menu) > Game Master Controls. - -To really get the full experience with what these are trying to do, I recommend using the incognito feature of your browser, creating a guest account and then inviting the guest account into your campaign on Edge. You can also do this with a different browser (ie: Chrome, Firefox, Safari, etc). Many of the features are reliant on multiple people, otherwise it (intentionally) won’t feel very different from what you could do before. - -- [x] Assumes campaign owner is the GM - - [x] Can change so the campaign owner does not have to be GM - - [x] There is always at least one GM -- [x] Permissions - - [x] Tokens - - [x] GM can always delete a token on the map, even if they do not own it - - [x] Owner can delete their token on the map - - [x] No one else can delete the tokens - - [x] Edit Maps - - [x] Always present for GMs - - [x] Always present for map owner - - [x] Grid Control - - [x] Default to map owner, disabled permission - - [x] Visible to GM(s), enabled permission - - [x] Fog Control - - [x] Default to map owner, disabled permission - - [x] Visible to GM(s), enabled permission - - [x] Move All players to selected map - - [x] Default to map owner, disabled permission - - [x] Either map owner or GM(s), enabled permission -- [x] Remove player from campaign - - [x] Campaign owner cannot be removed - - [x] Campaign owner should be able to remove players from campaign - - [x] Removed player should not find campaign in their Campaign List - - [x] Player session should end, rerouted to their Campaign List - - [x] Player should be able to rejoin after receiving another invite -- Other?",2 -86417809,2021-05-04 01:24:45.753,[Improvement] Feature Flags need Environment specific identifiers,"# Description - -Currently we are using the Node Env for the App Name instead of the Environment name - -## The Problem - -Both Edge and FP use `production` - - - -",2 -86172522,2021-04-29 00:52:04.633,Add ability to hide grid layer," - - -## User Story - -As a player/user/DM I would like the ability to hide the grid layer, especially for maps with a pre-made grid on them. - -## Details - -Probably would want the ability to toggle on/off. Still want the functionality (snap to, etc) just not display it if not needed. - -## Steps - -- [ ] TBD - -## Acceptance Criteria (To be checked off **only** during Review) - -This should be filled in prior to moving into ~""In Progress"", but is not required upon first submitting the ticket. -**This list needs to be reviewed and completed by someone who did not work on the ticket.** Please do not pass Acceptance Criteria on a ticket you contributed code to. Ping #qa in Slack or #mythic-table to let someone know that a ticket is completed and ready for ~Review. - - - -- [ ] Given: Samples Criteria exists in template - - [ ] And: it has not been removed - - [ ] When: the ticket has been submitted - - [ ] Then: Someone else should update this - - [ ] And: include acceptable Acceptance Criteria - -",5 -85502450,2021-04-20 01:20:11.837,Pan and zoom only moving grid not the map," - -# Summary - -User t3rminus reported the following on Discord: -Started game. -Added a map. -Uploaded map background and set grid size. -After doing so, doing pan or zoom only the grid size was changing, not the image size. - -Same result experienced in incognito mode. -User deleted the map and re-uploaded and then it worked as expected. - -## Steps to reproduce - -Difficult to reproduce. - -## What is the current *bug* behavior? - -See summary. - -## What is the expected *correct* behavior? - -Map image should expand/contract/move along with grid. - -## Relevant logs and/or screenshots - - -## Possible fixes - - -## Cause (Fill out after fix) - - -Chose one or more: -- [ ] Work was rushed -- [ ] Plan Incomplete -- [ ] Insufficient Tests -- [ ] Missed in Review",5 -81332020,2021-03-20 16:25:13.093,[Polish] Redirect mythictable.com/kickstarter to our kickstarter page," - - -# Description -To make it easier to disperse our kickstarter link, it would be good to have a more simplistic link to visit. -I propose having mythictable.com/kickstarter redirect to it. - -The link it would need to redirect to is: -[https://www.kickstarter.com/projects/mythictable/mythic-table](https://www.kickstarter.com/projects/mythictable/mythic-table) - - -",2 -81241555,2021-03-19 00:09:32.019,[Story] Add an advertising graphic and link to the KS page,"# User Story - -Purpose: Create advertising space to communicate to new and existing users within the MTVTT that we are launching a KS campaign - -Essential: - -Use Case 1: As an **existing user** that isn't logged in, I want to be able to: -- [ ] see a prominent graphic announcing/advertising that a KS campaign exists -- [ ] click the graphic to navigate to the KS page in a new tab and (potentially) back it -- [ ] navigate back to MTVTT where I left off - -Use Case 2: As an **existing user** that is logged in, I want to be able to: -- [ ] see a prominent graphic announcing/advertising that a KS campaign exists -- [ ] click the graphic to navigate to the KS page in a new tab and (potentially) back it -- [ ] navigate back to MTVTT where I left off - -Use Case 3: As a **new user**, I want to be able to: -- [ ] see a prominent graphic announcing/advertising that a KS campaign exists -- [ ] click the graphic to navigate to the KS page in a new tab and (potentially) back it -- [ ] navigate back to MTVTT where I left off - -Nice to have: - -Use Case 4: As an **MT Team member**, I want to be able to update the advertising graphic with a graphic from **any sponsor** that pays for that virtual real estate on a monthly basis.",2 -79970751,2021-03-01 04:39:43.586,[Improvement] Fork vue-unleash for Mythic Table,"# Description - -We need to fork https://github.com/crishellco/vue-unleash and maintain it ourselves - -## The Problem - -`vue-unleash` is no longer maintained and it requires some minor changes. - -## Background/Current State - -This repo provides a simple vue wrapper around the unleash client for feature flags. It provides some nice abstractions around feature flags but it needs to be updated to work with Gitlab. - -## Solution - -Fork this repo and implement the `instanceId`. - -## Additional Information - - - https://docs.gitlab.com/ee/operations/feature_flags.html - - https://github.com/crishellco/vue-unleash/issues/129 - - https://github.com/Unleash/unleash-client-node - - -## Steps - -- [x] Fork Repo to https://gitlab.com/mythicteam/libs/vue-unleash -- [x] Setup pipeline to build and publish releases - - [x] Code Cov https://codecov.io/gl/mythicteam:libs/vue-unleash (Currently broken) -- [x] Configure Mythic Table client code to use the new release -- [x] Implement the `instanceId` header -- [x] Verify toggling feature flags works as expected. - -``` -npm install git+https://gitlab.com/mythicteam/libs/vue-unleash.git - -Or after the package registry is set up - -npm install @mythic/vue-unleash -``` - -Until the package registry is setup and the pipelines are set up to build you need to run a -``` -npm run build -``` -Before each push. - -# Acceptance Criteria - -- [ ] After #351 is finished -- [ ] Confirm there is a Feature Flag here https://gitlab.com/mythicteam/mythictable/-/feature_flags called `grid-experience-v2` -- [ ] Get the latest code from `main` and run it. Ensure you see the grid editor button depicted in the image below -- [ ] Go to edge and confirm the button is not there -- [ ] Return to https://gitlab.com/mythicteam/mythictable/-/feature_flags -- [ ] Edit `grid-experience-v2`. Add the `edge` environment -- [ ] this - -![image](/uploads/9b661afbf9fb35d1030f63b4c94ae014/image.png) - -",5 -79965403,2021-03-01 00:46:13.846,[Story] Kickstarter - Planning the work behind our kickstarter announcement,"# Description - -We are planning to do a kickstarter to raise funds for future feature development - details to be filled in as this gets planned. - -## The Problem - -A successful kickstarter campaign needs a good marketing strategy to create maximum impact. - -## Background/Current State - -Most of the planning has been done in a word document so far and the official KS page has now been launched into a pre-launch state. We are now in a time limited period to get a number of MT functional and Web page promotional tasks completed to ensure maximum impact. - -## Solution - -How to Fix it? - -## Additional Information - -## Steps - -- [ ] Internal KS planning document updated -- [x] Update Official KS page -- [x] Set pledges -- [x] Establish partner discounts -- [x] Create Header Banners -- [x] Write Risks Section -- [x] Pre-release -- [ ] Create Video -- [x] Video: Storyboard -- [x] Video: Locate/acquire media assets -- [x] Video: Create Scripts -- [ ] Video: Edit/check DRM -- [x] Marketing: Pre-promo schedule -- [x] Marketing: During Promo schedule -- [x] Marketing: post-promo schedule -- [x] Marketing: Email template comms -- [ ] Website: CMS implementation for non dev updates -- [ ] Website: content update schedule and content! -- [x] Discord preparation -- [ ] Twitch preparation -- [ ] Schedule dry runs of full functionality testing of all of the above before go-live - - - -",2 -77740993,2021-01-24 07:37:53.000,[Improvement] Change mongocli container to use allowlist/denylist," - - -# Description - -What are we doing? - -## The Problem - -Why this is Bad? - -## Background/Current State - -The latest version of mongocli will change to use the term allowlist instead of white list. We currently use the mongocli container created here on the mythic team. We need to create a new version of this image that has this fix. - -## Solution - -How to Fix it? - -## Additional Information - -## Steps - -- [ ] TBD - - - -",2 -77652707,2021-01-22 02:17:09.721,[Improvement] Create Incident Template," - - -# Description - -Creating an Incident Template so we can conduct PMRs better. - -## The Problem - -We don't have one, which slows us down and doesn't keep the process consistent. - - - - - -",2 -77370039,2021-01-17 21:17:19.257,[Improvement] Create Discord LFG Channel," - - -# Description - -What are we doing? - -## The Problem - -Why this is Bad? - -## Background/Current State - -Where are we now? - -## Solution - -How to Fix it? - -## Additional Information - -## Steps - -- [ ] TBD - - - -",2 -77365840,2021-01-17 18:52:29.997,[Story] Macro Buttons,"# [Story] Macro Buttons - -## User Story - -As a player I want to have a set of macro buttons accessible to me that can send saved chat messages/commands. I want to be able to check what a macro is if it isn't readily apparent. I want to be able to have it function regardless of my window size. - -## Steps - -- [x] Create a macro bar. -- [x] Create backend connection for persistent macros. -- [x] Connect macro bar to chat. When clicked, chat receives. -- [x] Connect characters/tokens to backend for macros. -- [x] Enable the creation/editing/deleting of macros. -- [x] Verify they persist. -- [x] Have the macro bar update to reflect the macros of the selected token. -- [x] When token is not selected ensure user has access to standard dice. -- [x] When token selected, token should be rendered in chat rather than user icon. -- [x] Macro bar should communicate what the macro is in some way. -- [x] If there are more macros than room on the bar, they should be added to an overflow menu. -- [x] Enable keyboard to activate any item in the macro bar. -- [x] Communicate what keyboard press will activate the macro. -- [x] User should be able to minimize macro bar. -- [x] Macro bar should be responsive to the size of the window. -- [x] Macro bar should be aware of the sidebar. - - [x] Macro bar should never overlap with sidebar. Possible exception on very small screens. -- [x] Macro bar should be able to adapt to very small screens. -- [ ] Final visual pass (as passible visual updates should happen along the way). -- [ ] Tests, tests, tests. - -## Acceptance Criteria (To be checked off **only** during Review) - -This should be filled in prior to moving into ~""In Progress"", but is not required upon first submitting the ticket. -**This list needs to be reviewed and completed by someone who did not work on the ticket.** Please do not pass Acceptance Criteria on a ticket you contributed code to. Ping #qa in Slack or #mythic-table to let someone know that a ticket is completed and ready for ~Review. - - - -- [ ] Given: Samples Criteria exists in template - - [ ] And: it has not been removed - - [ ] When: the ticket has been submitted - - [ ] Then: Someone else should update this - - [ ] And: include acceptable Acceptance Criteria - -",2 -77365782,2021-01-17 18:49:42.645,[Story] Grid Experience," - - -# User Story - -As a player, I want a way to easily update my player grid size/configuration - -## Details - -Right now the method to change the player grid configuration is cumbersome and inexact. Also there is no current way to disable the snap-to on the grid completely if needed. The intension to make the process of changing the grid square sizes easier for the user, and to make it possible to disable the grid completely - -We plan to make usage of Kevin Cox's library Gridfinder to help in the calculation of grid sizing. https://gitlab.com/kevincox/gridfinder - -We can use this as a guide - -- https://gridfinder.kevincox.ca/?i=https%3A%2F%2Fedge.mythictable.com%2Fstatic%2Fassets%2Ftutorial%2Fbasic-map-interactions.jpg - -## Steps - -#### Functionality - - [x] Add an ability to switch the scene in to ""grid finder mode"". While in gridfinder mode: - - [x] clicking on map drops indicator (circles) - - [x] clicking on indicator removes it - - [x] Add a new widget to the top left of the screen with other new widgets being created that is ""Grid Manipulation Utility"" - - [x] Button that turns on/off the grid display entirely - - [x] Button that turns on/off snap to grid - - ~~The widget should have a button that clears out all custom grid intersections and resets to ""default""~~ - - ~~The grid utility will have text boxes that you can ""nudge"" or adjust the size of the grid boxes (x,y) in the case that using the gridfinder isn't giving the exact result you want~~ - - ~~Arrow keys can change number by 1 and +Shift by 10~~ - - ~~Button to turn on/off gridfinder mode~~ - - [x] Implement functionality to turn on/off grid display (Grid Manipulation Utility will hook in and trigger this) - - [x] Implement functionality to turn on/off snap to grid (Grid Manipulation Utility will hook in and trigger this) - - [x] With the datapoints retained in ""clicking circles"" mode above (gridfinder mode), call into the gridfinder library to derive grid sizing values and update the screen as grid sizing is calculated - The library is https://gitlab.com/kevincox/gridfinder - - [ ] Update edge deployment to use `edge` environment for the `appName` in VueUnleash - - [x] Update zoom functionality to be based off grid and image instead of viewport size - - [ ] Purge circles on map clear? - - ~~Add offset to the Map editor window and tie into the collection data~~ - -#### UI - - [x] Grid Settings Panel - - [x] White outline on hover, no other outlining - - [x] Theme based off of Gridfinder color - - [x] Visual outline on screen when gridfinder active (think Slack share screen) - - [x] Grid Finder (button in Header panel) - - [x] Toggle switch to turn on and off - - [x] Text and SVG follow color scheme - - [x] ? icon which will bring up a module with gif of how to use - - [x] Placeholder paragraph - - [ ] Proofread by others - - ~~On/Off display (inspire from Campaign share link UI)~~ - - [x] Snap to grid - - [x] Toggle switch to turn on and off - - [x] Text and SVG follow color scheme - - ~~On/Off display (inspire from Campaign share link UI)~~ - - ~~Follow color usage of GF option On/Off~~ - - [x] Grid Visibility - - [x] Toggle switch to turn on and off - - [x] Text and SVG follow color scheme - - ~~Labels Always Visible~~ - - ~~Appearance [inspired by](https://css-tricks.com/float-labels-css/)~~ - - ~~Offset X and Y~~ - - ~~Size~~ - - ~~Save Settings~~ - - ~~Implement a preview system~~ - - ~~Track both before and after~~ - - ~~Clear changes button~~ - - ~~Save button should match other save buttons UI~~ - - ~~If closed when not saved, will open modal to prompt choice~~ - -## QA Discoveries - - [ ] Bugs - - [x] `Snap to grid` and `Grid visibility` toggles will disconnect/stop working - - [x] Reproduced In Edge - - [x] Reproduced Locally - - [x] Solved - - [x] `Grid Finder Mode` cause a communication error - - [x] Reproduced In Edge - - [x] Reproduced Locally - - [x] Solved - - [ ] Polish - - [ ] Color of toggle switches (or other colors to match) - - [x] Change `h6` labels into html `labels` - - [x] Clicking `label` toggles switch - -## Acceptance Criteria (To be checked off **only** during Review) - -This should be filled in prior to moving into ~""In Progress"", but is not required upon first submitting the ticket. -**This list needs to be reviewed and completed by someone who did not work on the ticket.** Please do not pass Acceptance Criteria on a ticket you contributed code to. Ping #qa in Slack or #mythic-table to let someone know that a ticket is completed and ready for ~Review. - - - -",2 -76794302,2021-01-06 00:19:15.451,[Improvement] Campaign Info tile should stand out from campaign list," - - -# Description - -When clicking the Info page from the Campaign Selection page, it should stand our more obviously. The distinction is better when when a campaign image is used but when using the default or a dark color image the distinction is less obvious. - -## The Problem - -Less clean display. - -## Background/Current State - -TBD - -## Possible Solution(s) - -Lighten the new window background. -Add slight shading to the new window border. - -## Additional Information - -Here is the window with the Tutorial Campaign: -![image](/uploads/bad1d231415c3ce78a35a9e0af759dc2/image.png) - -Here is the window with the default campaign background: -![image](/uploads/0c534607f55c698443059211eeea55a1/image.png) - -## Steps - -From the Campaign Selection Window, click a campaign and select Info. - - - -",2 -75319792,2020-11-29 19:13:13.319,[Improvement] Add Container Security Scanning," - - -# Description - -We are adding Container Scanning to the pipeline. - -## The Problem - -Shifting Security left, for free, and with not much more effort to accomplish this. - -## Background/Current State - -No container scanning. - -## Solution - -Add container scanning per this: https://docs.gitlab.com/ee/user/application_security/container_scanning/#requirements - -",4 -75081980,2020-11-27 01:57:02.664,[Improvement] Client Testing,"# Description - -Currently our Client side tests are rotting. Why is this? - -- Tests couple with implementation -- Messy, difficult to understand tests -- Poor coverage -- Lack of understanding what to test -- Lack of understanding how to run tests -- Lack of understanding test well - -## The Problem - -Testing is extremely important. It improves confidence, enables refactoring and improves the -speed and accuracy of development. Good tests save more time than they take. - -## Solution - -Javascript and Jest - -- https://jestjs.io/docs/en/getting-started - -Vue - -- https://vuejs.org/v2/cookbook/unit-testing-vue-components.html -- https://vuejsdevelopers.com/2019/08/26/vue-what-to-unit-test-components/ -- https://lmiller1990.github.io/vue-testing-handbook/ - -Vuex - -- https://vuex.vuejs.org/guide/testing.html -- https://vuex.vuejs.org/guide/structure.html - - -## Steps - -- [x] Research -- [x] Implementation -- [x] Practice -- [x] Documentation -- [ ] Training - -",5 -75081929,2020-11-27 01:54:35.263,[Improvement] Client File Structure Cleanup,"# Description - -The File Structure is haphazard and not intuitive. - -## The Problem - -It's hard to know where to find things and to know what to name new files - -## Background/Current State - -There were a number of people with a number of varying ideas on how to do this contributing to the project. No one agreed on anything and people just made changes as the felt. - -## Solution - -There are some minor changes proposed, but the biggest is the `Feature-folders`. -This change is required because we we move forward and consider break up the -application into packages, we'll do so at the feature level and hunting for -all files through a ton of `Framework-folders` would be a nightmare. - -Another big change is the naming convention. - -- Vue files will be camel case `CharacterEditor.vue` -- js will be snake case `character_store.js` - - -``` -. -├── html -│ ├── node_modules -│ ├── public -│ │ └── ... -│ ├── src -│ │ ├── assets # All the assets into one folder -│ │ │ ├── images -│ │ │ └── css -│ │ ├── core # Home for common components and utilities -│ │ │ ├── analytics -│ │ │ │ └── store.js -│ │ │ ├── components -│ │ │ │ ├── CustomColorPicker.vue -│ │ │ │ └── BaseEditor.vue -│ │ │ └── collections -│ │ │ └── store.js -│ │ ├── characters # Feature-folder at the base level -│ │ │ ├── components -│ │ │ │ ├── CharacterEditor.vue -│ │ │ │ └── Token.vue -│ │ │ ├── models -│ │ │ │ ├── character.js -│ │ │ │ └── token.js -│ │ │ ├── store -│ │ │ │ ├── character_store.js -│ │ │ │ ├── actions.js -│ │ │ │ └── mutations.js -│ │ │ └── store.js -│ │ ├── maps # Feature-folder at the base level -│ │ │ ├── components -│ │ │ │ ├── MapEditor.vue -│ │ │ │ └── MapList.vue -│ │ │ └── store.js -│ │ ├── chat # Feature-folder at the base level -│ │ │ └── ... -│ │ └── app # App level items moved off the root -│ │ ├── main.js -│ │ ├── oidc.js -│ │ ├── router.js -│ │ └── store.js -│ ├── tests -│ │ └── ... -│ ├── environments # Remove this in favor of https://12factor.net/config -│ │ ├── .env.development -│ │ ├── .env.production -│ │ └── ... -├── server -│ └── ... -├── tests -│ └── ... -├── .gitlab-ci.yml -├── deployment.yaml -├── README.md -└── ... -``` - -## Additional Information - -### Unused Packages - -We should remove all of the unused UI libraries - -- Vue Bootstrap -- Vue Material - -## Steps - -- [ ] TBD - - - -",5 -75081898,2020-11-27 01:52:29.430,[Polish] Finish the unfinished Top left menu work from #188," - - -# Description - -What is the work we're doign and why? - -## Current State - -@honest3d -https://gitlab.com/mythicteam/mythictable/-/issues/188 - -Pictures? - -## How should it look/feel? - -How to Fix it? - -Pictures? - - -",2 -74784539,2020-11-21 16:21:24.683,[Polish] Announcement Splash," - - -# Description - -Add in a splash for users when they first login after an update - -## Current State - -Where are we now? - -Pictures? - -## How should it look/feel? - -How to Fix it? - -Pictures? - - -",2 -74377992,2020-11-14 21:52:22.506,[Improve] Track and exploit image duplication,"# Description - -Today we are allowing all file uploads to create a new representation of that file in Cloud Storage. -This is despite the possibility that the files might be duplicate. -It would be great is we could detect the file duplication and cause the new file to reference the old file. - -## The Problem - -The biggest problem is bloat caused by users not understanding that they may have already uploaded a file. -There is also the possibility that some users might all have access to the same file. Admittedly this -problem might be a little less frequent. - -## Background/Current State - -We are storing all images that are uploaded regardless of duplication. - -## Solution - -- Use a MD5 index - -## Additional Information - -## Steps - -- [x] Create a MD5 index in MongoDB -- [x] Hash the uploaded file on the server to get the MD5 -- [x] Check for the duplicate and if it exists, simply return the old file object -- [x] Create a new file object and reference the image storage and url data - - -",5 -74040351,2020-11-08 17:50:07.019,[Polish] Clarify Add Character Flow,"# Description - -When a player creates a new character it immediately opens a file dialog box. This is jarring because they don't know they are suppose to chose and image. - -## How should it look/feel? - -Ideally, we would open the character editor and make it really obvious he character needs a image. - -- It's important canceling the creation doesn't result in a character being made. - - -",5 -73829869,2020-11-03 22:56:22.944,[Story] < Alex Tarasick > onboarding," - -## User Story - -As a new MythicTeam QA Team Member, I can create issues with meaningful Acceptance Criteria and review issues properly. - -## Details - -Im not really sure what I expect as I go through the onboarding and QA process with Mythic Table. However, I am excited to find out! - -## Steps - -- [x] Typically the devs will fill this in, but I will just put that I'm following the onboarding procedures here. - -## Acceptance Criteria (To be checked off **only** during Review) - -This should be filled in prior to moving into ~""In Progress"", but is not required upon first submitting the ticket. -**This list needs to be reviewed and completed by someone who did not work on the ticket.** Please do not pass Acceptance Criteria on a ticket you contributed code to. Ping #qa in Slack or #mythic-table to let someone know that a ticket is completed and ready for ~Review. - - - -- [x] Given: I have included example Acceptance Criteria in my ticket. - - [x] And: They are deemed acceptable. - - [x] When: This ticket has been submitted. - - [x] Then: They should be noted as complete. - - -- [x] A MythicTeam member other than myself can find this criteria in my issue and check it as complete. They are able to find it because I asked in #mythic-table for someone to review my ticket. - -",2 -73343055,2020-10-26 01:41:10.666,[Polish] Use CharacterToken in the CharacterList,"# Description - -Use the CharacterToken.vue in the character list. - -## Current State - -Right now we are just doing and unstyled and skewed image. - -![image](/uploads/4e8c310e02d73f64fd3684a4def8c05e/image.png) - -## How should it look/feel? - -Use the style of the character like it is used on the map - -",2 -73318509,2020-10-25 05:23:17.165,[Improvement] General Clean up,"# Description - -This is just a task to do a little house keeping in the client code. There are some old un referenced files hanging around I would like to get rid of. - -## The Problem - -There are some old un referenced files hanging around I would like to get rid of. - -## Solution - -Just general clean up - - - - - -",2 -72808398,2020-10-16 01:43:56.771,[Improvement] Yaml Validation for Deployment,"# Description - -Let's set up a deployment validation step for - -1. Local development -1. Build pipeline in the test stage - -## The Problem - -Yaml failures aren't spotted until deployment - -* https://gitlab.com/mythicteam/mythictable/-/jobs/794110459 - -## Solution - -- `kubectl apply --server-dry-run ` <--- preferred -- `kubectl apply -f --dry-run` - -## Steps - -- [x] TBD - - - -",2 -72674080,2020-10-13 21:29:07.368,[Polish] Word Spacing," - - -# Description - -We are fixing this so the words have a more aesthetically pleasing space. - -## Current State - -Spaces are too wide. - -Pictures? - -![image](/uploads/64f5bbd40bf4bfebcbb8954d9da7c277/image.png) -How to Fix it? - -it's due to html text justification sucking ass, but it should be addressed -https://css-tricks.com/almanac/properties/t/text-align/ -https://practicaltypography.com/justified-text.html -CSS-TricksCSS-Tricks -text-align | CSS-Tricks -The text-align property in CSS is used for aligning the inner content of a block element. p { text-align: center; } These are the traditional values for - - -Pictures? - - -",2 -72359992,2020-10-08 02:57:34.899,Add Initcontainer for mongodbcli," - - -# Description - -We are going to add an initcontainer that can talk to the mongodb service and tell it to allowlist the current IP. - -## The Problem - -Right now our k8s deployments are weak? (probably need a better word). If we delete a pod, there is a chance the service won't work because the pod won't be allocated the same IP it had before that has been allowlisted on mongodb's access control list. - -## Background/Current State - -Just gotta get it checked in, work is done. - -## Solution - -initcontainer of Jose's mongocli docker image. - -## Additional Information - -## Steps - -- [ ] N/A - - - -",4 -72358090,2020-10-08 02:06:30.959,[Polish] Removed requirement for First name and Last name from account page,"# Description - -Currently we depend on having a first name and last name when a user registers. This is not necessary. - -## Current State - -![image](/uploads/8aadf1762c6d4a9c84b8b679962ad0e9/image.png) - -## How should it look/feel? - -Remove the requirement - - -",2 -72358001,2020-10-08 02:03:12.825,[Polish] - Keycloak Style,"# Description - -We are still using the Keycloak styled login/register pages. We should - -## Current State - -![image](/uploads/787c13e71408dacdc10b5ebb2d6b32a3/image.png) - -## How should it look/feel? - -![Login_Page_Mockup](/uploads/7c00601857a88912ff03f704eb5e396b/Login_Page_Mockup.jpg) - -Design Specs in Text Form: -###Fonts -#### Headers -Lato Light 30px - -#### Labels -Lato Regular 14px - -#### Interaction Items -_Remember Me, Forgot Password_ - -Lato Regular 12px - -#### Buttons -Lato Bold 12px - -### Colours - -* Text: `#ffffff` -* Panel Background: `#31313aef` -* Input Backgrounds: `#444545` -* Button Backgrounds: `#274d78` -* Vertical Stroke: `#a3a3a3` -* Horizontal Stroke: `#444545` -* Forgot Password: `#21a0a0` **NOTE THIS IS DIFFERENT FROM DESIGN SPECS IMAGE** - -",2 -72357687,2020-10-08 01:46:43.027,[Story] Brian Hansen (Daddy007) onboarding," - -## User Story - -As a new MythicTeam QA Team Member, I can create issues with meaningful Acceptance Criteria and review issues properly. - -## Details - -I'm not sure what my expectations are. I'm looking forward to having fun working with everyone, learning something new, and being part of a great community of people dedicated to providing something amazing to the everyone! - -## Steps - -- [x] I'm following the onboarding procedures here - -## Acceptance Criteria (To be checked off **only** during Review) - -This should be filled in prior to moving into ~""In Progress"", but is not required upon first submitting the ticket. -**This list needs to be reviewed and completed by someone who did not work on the ticket.** Please do not pass Acceptance Criteria on a ticket you contributed code to. Ping #qa in Slack or #mythic-table to let someone know that a ticket is completed and ready for ~Review. - -A MythicTeam member other than myself can find this criteria in my issue and check it as complete. They are able to find it because I asked in #mythic-table for someone to review my ticket. - - - -- [x] Given: Samples Criteria exists in template - - [x] And: it has not been removed - - [x] When: the ticket has been submitted - - [x] Then: Someone else should update this - - [x] And: include acceptable Acceptance Criteria - -",2 -72149805,2020-10-04 19:04:32.358,[Story] Map/Grid Alignment," - -## User Story - -As a DM, I should be able to easily align the in-game grid with the visible grid on my uploaded maps. - -## Details - -This is relevant when editing a scene and setting the map's scale. The offset should be configurable as well as the scale. In addition, there should be some immediate feedback to show if the scale & offset is correct. - -## Steps - -- [ ] TBD - -## Acceptance Criteria (To be checked off **only** during Review) - -This should be filled in prior to moving into ~""In Progress"", but is not required upon first submitting the ticket. -**This list needs to be reviewed and completed by someone who did not work on the ticket.** Please do not pass Acceptance Criteria on a ticket you contributed code to. Ping #qa in Slack or #mythic-table to let someone know that a ticket is completed and ready for ~Review. - -- [ ] Given: I am editing a scene - - [ ] When: I upload a map to the scene - - [ ] Then: I should see a preview of the grid overlayed on at least a section of the image - - [ ] And: I should see intuitive controls to scale the grid - - [ ] And: I should see intuitive controls to move the grid - -",2 -72127002,2020-10-03 20:32:58.651,[Improvement] Private Characters," - - -# Description - -Very similar to #246, but allow for private characters - -## The Problem - -Why this is Bad? - -## Background/Current State - -Where are we now? - -## Solution - -How to Fix it? - -## Additional Information - -## Steps - -- [ ] TBD - - - -",2 -72126972,2020-10-03 20:30:07.774,[Improvement] Private Scenes," - - -# Description - -Creating a toggle to have scenes that only the owner can see - -## The Problem - -Quite often a GM would want to keep pre-built maps a secret from players until it comes up in game - -## Background/Current State - -All scenes are public to everybody - -## Solution - -- [ ] If you are the owner of a map, you should be able to see an `eyeball` icon on the scene selection panel. -- [ ] If you hit that `eyeball`, the icon should toggle between two OBVIOUS states indicating visible and not visible -- [ ] Other users should not be able to see scenes in the scene selection panel when non-visible is selected - -## Additional Information - -## Steps - -- [ ] TBD - - - -",3 -72123944,2020-10-03 20:04:28.637,[Improvement] New Tutorial Campaign Banner," - - -# Description - -Redesign the Tutorial Campaign Banner - -## The Problem - -The current one is cut off, and does not match the rest of the design at all. - -![image](/uploads/b2162ddb7b65c9fe1924f8288da3995a/image.png) - -## Solution - -Redesign it - -## Additional Information - -## Steps - -- [ ] TBD - - - -",1 -72101885,2020-10-03 00:55:22.068,[Bug] 401 Errors when Uploading Scenes," - -# Summary - - -## Steps to reproduce -* Wait for ~5 minutes. -* Try to upload an image - -## What is the current *bug* behavior? -You get a 401 Error - -## What is the expected *correct* behavior? - -## Relevant logs and/or screenshots - - -## Possible fixes - -Update keycloak configs for token duration. - -## Cause (Fill out after fix) - -Cause by config not being replaced. See [271](https://gitlab.com/mythicteam/mythictable/-/issues/271) - -Chose one or more: -- [ ] Work was rushed -- [ ] Plan Incomplete -- [ ] Insufficient Tests -- [ ] Missed in Review",3 -72101839,2020-10-03 00:51:26.498,[Improvement] Delete Characters," - - -# Description - -Create a way for characters to be deleted from the library - -## The Problem - -Characters currently cannot be deleted. This will lead to many characters that are unnecessary - -## Solution - -How to Fix it? - -## Additional Information - -## Steps - -- [ ] TBD - - - -",1 -72027948,2020-10-01 15:47:14.198,[Improvement] Upgrade the Dice Roller library,"# Description - -We are using an older version of the Dice Roller: https://github.com/skizzerz/DiceRoller - -## Current State - -Currently using version 4.0.0 - -## How should it look/feel? - -Upgrade to 4.1 - -## Acceptance Criteria - -- [x] Dice roller should now accept rolls like `d10` in addition to `1d10` - -",1 -71982890,2020-10-01 01:47:12.804,[Bug] Can only edit campaign image once,"# Summary -After selecting a new campaign image, the drag & drop region is replaced with a preview of the uploaded image. There is no option to pick a different image without canceling out of the edit screen and returning. - -## Steps to reproduce - -* Edit the Tutorial Campaign. -* Drag an image into the drag & drop region. Wait for the upload to complete. - -## What is the current *bug* behavior? - -You cannot drag a different image onto the region to replace it. - -## What is the expected *correct* behavior? - -You should be able to replace the image at any time while editing. - -## Cause (Fill out after fix) - - -Chose one or more: -- [ ] Work was rushed -- [ ] Plan Incomplete -- [ ] Insufficient Tests -- [ ] Missed in Review",4 -71982359,2020-10-01 01:35:39.833,[Polish] Campaign banner behavior is inconsistent," - - -# Description - -The ""actionable areas"" of the campaign banner should be clearly designated. - -## Current State - -Clicking anywhere on the left half of the banner takes you into the campaign; clicking anywhere on the right half pulls up the info card: - -![image](/uploads/abcf3da2a86368be6df0662956b2b042/image.png) - -Ideally, the ""main action"" of the card should be front and center (taking you into the campaign). The secondary action (pulling up the info card) should be at the bottom or in a corner. But the actionable areas for each should be clearly delineated. - -",1 -71972046,2020-09-30 19:24:27.064,[Polish] Token Accessibility," - - -# Description - -What is the work we're doign and why? - -## Current State - -Where are we now? - -""This is pretty much needed, i'm colour blind and the different token colours dont help much, also, most of my players are colorblind so adding a miriad other token shapes would be pretty nice."" -https://gitlab.com/mythicteam/mythictable/-/issues/179#note_418483500 - -Tokens are hard to differentiate for people with visual impairments. - -## How should it look/feel? - -We should use form and texture to help differentiate token types from each-other, either by default, or have an option that can be enabled. - -We can either use the actual shape of the token, an overlay over top of the image, a small icon that is attached to it, or a combination of all of the above to indicate the type of token (swords, shields, hearts, etc.) - -## Acceptance Criteria - -- [x] Tokens can have an icon in the top right corner -- [x] Users can change icons -- [x] Changed icons are visible on other clients -- [x] Changed icons persist restarts -- [x] Changing a icon in the character list changes it for all tokens created from that character -- [x] Icons can be removed - -",4 -71909661,2020-09-30 03:27:34.263,[Polish] Zooming is choppy and behaves differently on different machines,"# Description - -Zooming in Mythic Table has never felt good. It MUST be smooth on all operating systems. - -## Current State - -Scrolling is a little choppy and laggy. It must be smoother and more responsive. - - -",2 -71896177,2020-09-29 21:15:12.167,[Polish] Adjust UI scaling on different screen sizes," - - -# Description - -## Current State - -Where are we now? -The UI on smaller displays (<1920x1080) does not look good. A lot of it is cut off and takes up a considerable amount of space - -## How should it look/feel? - -UI should look good all the way down to 720p (for now) - -How to Fix it? -Adjust CSS rules to take screen size into account - - -",1 -71769537,2020-09-28 02:57:07.132,[Improvement] Mythic Analytics,"# Description - -Implement an analytics system with Matomo to measure how our system is being used. - -## The Problem - -We are blind with regards to how users are using our systems. We need to understand how they are using things. - -## Background/Current State - -We had been using Google Analytics, but Matomo is a more responsible choice for data privacy concerns. - -## Solution - -- [x] Implement Matomo in the client as a Vuex Store -- [ ] Implement Matomo in the server as a middleware -- [ ] Document clearly how the they are to be used and configured -- [ ] Build a sample Dashboard -- [ ] Document how Team members can get access to the analytics - - - -",5 -71767681,2020-09-28 01:09:33.650,[Polish] Revisit Font Choice," - - -# Description -Investigate fonts that will work better with our layouts - -## Current State - -Where are we now? -The current font, while nice looking causes layout issues due to an abnormally high baseline level - - - - - -tg",2 -71764467,2020-09-27 21:06:54.853,[Polish] Profile Editor,"# Description - -The Profile Editor needs love - -## Current State - -![image](/uploads/97df9023c4cafc28b8d247cbbd650a4c/image.png) - -## How should it look/feel? - -More like this... - -![image](/uploads/66fc74719d40f7620dfa273b4fc9c13c/image.png) - - -",2 -71736809,2020-09-26 15:49:59.993,[Polish] Error Dialog,"# Description - -Bring the Error Dialog in line with the rest of the application style. - -## Current State - -![image](/uploads/4c8718ce6fa2e63f786a9ca7156ce984/image.png) - - -",1 -71717656,2020-09-26 04:52:16.205,[Polish] Profile Image is square in Campaign List Header,"# Description - -If you use a square image for your profile you get something like this: - -![image](/uploads/7b09d8fdd2c8f5cafb3ad662af3755fd/image.png) - -## How should it look/feel? - -This should be rounded - - -",1 -71715224,2020-09-26 00:52:24.114,[Improvement] Move all ids over to the Profile Id,"# Description - -Currently the backend uses a mix of ids to reference users and ownership. This is sometimes the username and in other times the profile idea. This MUST be the same in all cases. To make things easier we will use the profile id. - -## The Problem - -Ownership of items is not always clear. - -## Background/Current State - -We had started by just using the user name as an identifier. We now need something that is a bit more robust. - -## Solution - -Switch to the Profile Id. Cache the database look up. - -## Additional Information - -## Steps - -- [ ] TBD - - - -",2 -71713593,2020-09-25 22:53:02.442,[Polish] Shortened Campaign Invite IDs," - - -# Description - -It would be good to have Campaign Invitation IDs be significantly shorter, to allow for users to manually enter in the invitation. - -## Current State - -We have a 24 digit alphanumeric game ID. This would be very difficult, if not impossible for someone to be able to manually enter. - -## How should it look/feel? - -Somewhere in the region of a 6-10 digit ID, to easily allow for manual entry. If we are going alphanumeric, removal of characters that look the same (l, 1, I), and vowels (as well as 0) to make it impossible to accidentally generate offensive words. - - - -",2 -71662823,2020-09-25 05:46:49.673,Obscure rolls," - - -# Description - -Rolling dice in chat wont make obvious if the player rolled the correct dice roll, you have to click the message to get detailed info. - -## Current State - -Dice rolls display only the resulting number. - -![image](/uploads/9843bfe4c4a4534a7cbe44176e44a6bb/image.png) - -## How should it look/feel? - -Dice shoulds should display the command used on the roll. - -![image](/uploads/3918a574facc3b1909e72e6d06305c82/image.png) - -",1 -71662720,2020-09-25 05:42:26.816,Map can be lost in boardview," - - -# Description - -Between zooms with scrollwheels and pannings you can easily loose focus of the map, requiring either a scene change or - -## Current State - -Map pans and zooms indefinitely. - -## How should it look/feel? - -Add a center map button, limit the map panning to somewhere near its border or add a double middle mouse button click to fit everything in view like most CAD sofwares do. - - -",1 -71662644,2020-09-25 05:39:00.438,Log Out button inside board view," - - -# Description - -Inside the board view, in the play UI, is a unecessary logout button right next to the annotation button, it's probably going to cause more frustration than give utility. - -## Current State - -Pressing the button instantly logs out, without asking for confirmation. - -## How should it look/feel? - -Remove it or ask for confirmation. - - -",1 -71662186,2020-09-25 05:19:28.356,Mythic Table logo implies clickable functionality," - - -# Description - -The Mythic Table logo in the campaign banners screen implies that clicking on it does something. - -## Current State - -Clicking on the logo does nothing. - -## How should it look/feel? - -Either make it do soemthing or remove the clickable cursor on hover. - -",1 -71662132,2020-09-25 05:16:21.516,Campaign banners are too large," - - -# Description - -Campaign banners occupy too much space inside the window without giving value to the space used. - -## Current State - -The campaign banners are so big that only two of them fit on a 1920x1080 display. -![image](/uploads/f1f332a2cb78620a3f9e1a3290668f5b/image.png) - -## How should it look/feel? - -Make the campaign banner have a lower maximum size and resize as the window containing it is resized. -Fit more campaigns inside a window. -Use the banner state to display more information. - -50% zoom seems like a good size. -![image](/uploads/db0a5a03aa8295a0505ce6f618701b3e/image.png) - -",2 -71662042,2020-09-25 05:12:03.410,No confirmation on campaign delete," - - -# Description - -Pressing the Trashbin red icon under 'info' in a campaign banner instantly deletes the entire campaign without confirmation. - -## Current State - -Pressing the delete campaign button asks for no confirmation on campaign deletion. - -## How should it look/feel? - -It should ask for confirmation taking care to emphasize the ""no"" button for safety. - - -",1 -71661992,2020-09-25 05:08:25.233,Player invites are not intuitive," - - -# Description - -The current way of inviting players isn't obvious and prone to frustrating mistakes. - -## Current State - -You have to click 'info' inside the campaign banner, then copy the link inside the info and then send it to the player. -The link, however, is blue and underscored, it implies that it needs to be clicked on to work, instead it redirects you to the player connection window. - -## How should it look/feel? - -The link text shoouldn't be clickable, instead a copy link button should be used. - -![image](/uploads/bb2d38ca1320f80c79a0ca026d4e8007/image.png) - -",1 -71661445,2020-09-25 04:41:38.525,Clicking on the campaign banner does nothing," - - -# Description - -Clicking on the campaign banner does nothing even tough there are multiple indications that it does: hovering the banner expands it and clicking on the big plus button for creating a campaign acts just as expected. - -## Current State - -The info button does the functionality suggested by the hovering. - -## How should it look/feel? - -Remove the info button, replace that with clicking the banner. - - -",1 -71399941,2020-09-19 20:42:13.853,[Polish] Redirect Mobile Users to a Coming Soon page," - - -# Description - -What is the work we're doign and why? - -## Current State -When someone logs into mythic on a phone, they are presented with a very broken view. - -## How should it look/feel? - -We should redirect them to a ""Mobile support coming soon"" page, with additional details, redirecting them to use Mythic on a desktop device - -Design Mockup TBD - - -",2 -71399662,2020-09-19 20:14:28.618,[Bug] Create Campaign hangs when large images are uploaded.,"# Summary - -On https://edge.mythictable.com/, when you attempt to create a campaign and use a image that's too image for the nginx -(see issue #196) the uploading progress does not stop and you can't cancel or try a different image. - -## Steps to reproduce - -1. Login at edge -1. Create new Campaign -1. Choose a VERY large image - -## What is the current *bug* behavior? - -Uploading progress never stops. - -## What is the expected *correct* behavior? - -We should see an error message stating the file was too large. - -## Relevant logs and/or screenshots - -See #196 - -## Possible fixes - -Even fixing #196 will not fix this issue. - -- [ ] The upload needs to be cancelable -- [ ] The error much be displayed -- [ ] And afterwards, a new image must be able to be selected - -## Cause (Fill out after fix) - - -Chose one or more: -- [ ] Work was rushed -- [ ] Plan Incomplete -- [ ] Insufficient Tests -- [ ] Missed in Review",1 -71399557,2020-09-19 20:07:30.361,[Bug] Nginx File size upload issue,"# Summary - -Uploading a character or map on https://edge.mythictable.com/ sometimes causes an error and the file is not uploaded. - -## Steps to reproduce - -1. Login https://edge.mythictable.com/ -1. Enter campaign -1. Hit the add button in characters. -1. Choose a large file - -## What is the current *bug* behavior? - -Nothing seems to happen. - -## What is the expected *correct* behavior? - -We should be able to access much larger files. And if we do reach this limit we should notify the user. - -## Relevant logs and/or screenshots - -``` -CampaignEdit.vue:190 -POST https://edge.mythictable.com/api/files?path=campaign 413 - -CampaignEdit.vue:220 Error: Request failed with status code 413 - at t.exports (chunk-vendors.904544a6.js:17) - at t.exports (chunk-vendors.904544a6.js:62) -``` - -## Possible fixes - -Try setting the `client_max_body_size` - -- http://nginx.org/en/docs/http/ngx_http_core_module.html#client_max_body_size - -## Cause (Fill out after fix) - - -Chose one or more: -- [ ] Work was rushed -- [ ] Plan Incomplete -- [ ] Insufficient Tests -- [ ] Missed in Review",1 -71397063,2020-09-19 17:11:07.695,[Polish] Adjust Balance of Character Editor," - - -## Current State - -The Character Editor is very left-panel heavy. We need to adjust the balance of controls and inputs so that it is balanced. - - -## How should it look/feel? -It should have most of the controls in the much larger right panel, with basic adjustments available on the left. - -How to Fix it? -Move the colour and frame style options over to the right panel, placed below the Description field. -Using the grid style buttons from the Scene Editor, show previews of different frames - - - -",2 -71396764,2020-09-19 16:51:18.283,[Polish] Adjust text centering," - - -# Description - -After the new font went in, a lot of the vertical centering has been adjusted, items are no longer properly centered. This is most noticeable in the headers of the widget. - -## Current State - -![image](/uploads/a5bbff5a006b22e98acb73ac13957051/image.png) - - - -",2 -71385053,2020-09-19 01:32:49.097,[Bug] Moving a token to any 0 does not result in an update,"# Summary - -Moving a token to any 0 does not result in an update. - -Moving a token so any of its coordinates are 0 will result in that coordinate not being updated. - -## Steps to reproduce - -1. Login -1. Enter tutorial -1. Drag a toke to the left most part of the map -1. Drag a toke to the top most part of the map -1. Drag a toke to the top-left part of the map - -## What is the current *bug* behavior? - -In each of these cases the coordinate that was suppose to be 0 is left with the original value. - -## What is the expected *correct* behavior? - -- [ ] Tokens should remain where they were dropped. - -## Relevant logs and/or screenshots - -``` -moved {_character_version: 1, _id: ""13"", name: ""Sarah"", description: ""Elven wizard"", image: ""/static/assets/sarah.png"", …}backgroundColor: undefinedborderColor: """"borderMode: ""coin""character: undefineddescription: ""Elven wizard""image: ""/static/assets/sarah.png""name: ""Sarah""pos: {q: 3, r: 4}sceneId: ""4""_character_version: 1_id: ""13""_token_version: 1__proto__: Object -store.js?691c:70 Collection tokens:13 update: [{""op"":""replace"",""path"":""/pos/r"",""value"":4},{""op"":""replace"",""path"":""/pos/q"",""value"":3}] -store.js?bdbc:65 moved {_character_version: 1, _id: ""13"", name: ""Sarah"", description: ""Elven wizard"", image: ""/static/assets/sarah.png"", …}backgroundColor: undefinedborderColor: """"borderMode: ""coin""character: undefineddescription: ""Elven wizard""image: ""/static/assets/sarah.png""name: ""Sarah""pos: {q: 0, r: 1}sceneId: ""4""_character_version: 1_id: ""13""_token_version: 1__proto__: Object -store.js?691c:70 Collection tokens:13 update: [{""op"":""replace"",""path"":""/pos/r"",""value"":1}] -``` - -- Note the beginning position `pos: {q: 3, r: 4}` -- Then the move order `pos: {q: 0, r: 1}` -- Both `q` and `r` are being changed -- The resulting operation only has the `r` `[{""op"":""replace"",""path"":""/pos/r"",""value"":1}]` - -## Cause (Fill out after fix) - - -Chose one or more: -- [ ] Work was rushed -- [ ] Plan Incomplete -- [ ] Insufficient Tests -- [ ] Missed in Review",1 -71384647,2020-09-19 00:36:53.451,[Bug] The Delete button does not remove characters anymore,"# Summary - -Deleting characters does not work. - -## Steps to reproduce - -1. Login -1. Enter tutorial -1. Select a token -1. Hit delete - -## What is the current *bug* behavior? - -- The Token remains. - -## What is the expected *correct* behavior? - -- [ ] The token should be removed. - -## Relevant logs and/or screenshots - -``` -Uncaught (in promise) Error: Failed to invoke 'RemoveCharacter' due to an error on the server. HubException: Method does not exist. - at _this.callbacks. (HubConnection.js?98b8:409) - at HubConnection.processIncomingData (HubConnection.js?98b8:521) - at WebSocketTransport.HubConnection.connection.onreceive (HubConnection.js?98b8:73) - at WebSocket.webSocket.onmessage (WebSocketTransport.js?eb1a:112) -``` - -## Possible fixes - -We recently introduced the idea of a token collection. I think we need to make sure that it has a delete wired up. - -## Cause (Fill out after fix) - - -Chose one or more: -- [ ] Work was rushed -- [ ] Plan Incomplete -- [ ] Insufficient Tests -- [x] Missed in Review",1 -71195761,2020-09-15 12:31:56.188,[Bug] Add Map tool non responsive," - -# Summary - -When using the Add Map tool in Edge, nothing happens after selecting the file from the file explorer dialog. - -## Steps to reproduce -Produced in Chrome and Firefox from the same account on the same campaign. -- Add a new scene -- Click ""Add Map"" -- Select a file larger than 1,024KB and click ""Open"" in the file explorer dialog -- Order something from amazon prime. -- Receive Amazon prime order next day. -- Verify that nothing has happened since selecting a file -- Clicking outside the dialog does not allow you to access the rest of the interface -- Hitting Escape does not allow you access the rest of the interface. -- Can escape from Add Map dialog by uploading a file smaller than 1,024KB and selecting it. - -## What is the current *bug* behavior? -Current behavior -- forces user to upload maps smaller than 1,024KB without any notification of this limit -- forces a user to remain in the Add Map tool until uploading something smaller than the limit above -- provides no feedback to indicate that the operation of uploading has failed or is not allowed - -## What is the expected *correct* behavior? -- provide notification of file size limit prior to uploading -- provide options for leaving the Add Map tool without having to upload an unwanted map -- provide feedback that an operation has failed or file is currently being uploaded - -## Relevant logs and/or screenshots - - -## Possible fixes - -Possibly part of the default PHP upload file max limit. Unsure what method is being used for uploads but this is a common problem with default server configurations. - -## Cause (Fill out after fix) - - -Chose one or more: -- [ ] Work was rushed -- [ ] Plan Incomplete -- [ ] Insufficient Tests -- [ ] Missed in Review",1 -71162963,2020-09-14 22:14:33.899,[Polish] Update Toolbar UX/UI," - - -# Description - -Using mockups attached (TBD), update the in-game header to allow for ease of use. - -## Current State - -The mixed state of the header (text, icons) makes for a confusing experience - -Pictures? - -Attached - -How to Fix it? - -Implement new toolbar - -## Unnecessary Logout Button - -> Inside the board view, in the play UI, is a unecessary logout button right next to the annotation button, it's probably going to cause more frustration than give utility. - - -",3 -71084139,2020-09-14 00:35:21.307,[Improvement] Going in and out of campaigns causes unexpected state,"# Description - -Going in and our of campaigns without reloading the page causes a number of state changes that lead to unexpected results. - -## The Problem - -We've noticed that some things aren't being loaded (players) and some things are being loaded overtop of other state such as scenes. - -## Background/Current State - -This is caused by the fact that we're a single page application. We need to make sure that state is dealt with properly or we load into a new page when loading the game. - -## Solution - -TBD - -## Additional Information - -## Steps - -- [ ] TBD - - - -",3