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#include <QGuiApplication>
#include <QInputMethodEvent>
#include <QKeyEvent>
#include <QQuickItem>
#include <QQuickWindow>
#include <QWindow>
#include "Dispatcher.h"
namespace QuickKeyboard
{
Dispatcher::Dispatcher(QObject *parent):
QObject(parent),
m_focusObject(0),
m_sendReturnKey(false)
{
}
Dispatcher::~Dispatcher()
{
}
QObject *Dispatcher::focusObject() const
{
return m_focusObject;
}
void Dispatcher::setFocusObject(QObject *focusObject)
{
m_focusObject = focusObject;
}
void Dispatcher::sendSymbol(const QString &symbol)
{
if (!m_focusObject) {
return;
}
QInputMethodEvent ev;
if (symbol == QString("\x7f")) { // backspace
ev.setCommitString("", -1, 1);
}
else if (m_sendReturnKey && symbol == QString("\n")) {
QWindow *window = 0;
QQuickItem *quickItem = qobject_cast<QQuickItem *>(m_focusObject);
if (quickItem) {
window = quickItem->window();
}
if (window) {
QKeyEvent *press = new QKeyEvent(QKeyEvent::KeyPress, Qt::Key_Return, Qt::NoModifier);
QGuiApplication::postEvent(window, press);
QKeyEvent *release = new QKeyEvent(QKeyEvent::KeyRelease, Qt::Key_Return, Qt::NoModifier);
QGuiApplication::postEvent(window, release);
return;
}
else {
ev.setCommitString(symbol);
}
}
else {
ev.setCommitString(symbol);
}
QCoreApplication::sendEvent(m_focusObject, &ev);
}
} /* QuickKeyboard */