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#include "Dispatcher.h" |
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#include "ModeItem.h" |
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#include "KeyboardItem.h" |
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namespace QuickKeyboard |
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{ |
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KeyboardItem::KeyboardItem(QQuickItem *parent): |
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QQuickItem(parent), |
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m_mode(0), |
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m_dispatcher(new Dispatcher(this)) |
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{ |
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setObjectName("QuickKeyboard"); |
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} |
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KeyboardItem::~KeyboardItem() |
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{ |
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} |
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void KeyboardItem::setMode(ModeItem *mode) |
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{ |
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if (m_mode == mode) { |
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return; |
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} |
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if (m_mode) { |
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m_mode->setVisible(false); |
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disconnect(m_mode, SIGNAL(symbolTriggered(const QString &)), this, SLOT(onSymbolTriggered(const QString &))); |
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} |
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m_mode = mode; |
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if (mode) { |
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mode->setVisible(true); |
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connect(mode, SIGNAL(symbolTriggered(const QString &)), this, SLOT(onSymbolTriggered(const QString &))); |
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} |
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emit modeChanged(m_mode); |
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} |
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Dispatcher *KeyboardItem::dispatcher() const |
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{ |
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return m_dispatcher; |
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} |
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void KeyboardItem::onSymbolTriggered(const QString &symbol) |
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{ |
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if (!m_dispatcher) { |
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return; |
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} |
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m_dispatcher->sendSymbol(symbol); |
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} |
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} |
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